Slide Kick
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Slide Kick is an attack action. The only way to enter this action is to be in Crouch Slide and press B with at least 10 speed.
Slide Kick | |
Properties | |
Hex | 0x018008AA |
Action Flags | Air, Attacking, Allow Vertical Wind Action |
Action Group | Airborne |
ID | 0x0AA |
Transitions | |
Into | airborne cancels: Water Plunge, Squished, Vertical Wind, main: Freefall, Slide Kick Slide, Backward Air Kb, Lava Boost |
Out of | Crouch Slide +B |
Other | |
Animation | 0x8C |
Interactions
One of the actions that merely wobble the kickable board in Whomp's Fortress.
This is an attacking action: affecting bullies and bounce-top enemies like goombas, and Mario cannot be grabbed when also invulnerable.
Transition In
- Set y-velocity to 12
- If forward velocity is less than 32, set it to 32. (inverse cap)
Behavior
As with all Airborne actions there are Airborne cancels, see Single Jump#Airborne cancels
When a slide kick is happening:[1]
- If actionState and actionTimer are 0
- play the terrain's jump sound and Mario's "hoohoo" sound
- change to the slide kick animation
- If actionTimer > 30 or yPos - floorHeight > 500; Freefall(actionArg 2)
- update_air_without_turn
- if perform_air_step() (gravity = 2, y-velocity inverse capped to -75)
- is AIR_STEP_NONE
- if actionState == 0, change graphics angle
- is AIR_STEP_LANDED
- if actionState != 0 or vel[1] >= 0; Slide Kick Slide
- else y-velocity is negative (Mario is falling down); set vel[1] to -vel[1]/2 (this is the slide kick bounce), actionState to 1, actionTimer to 0, and play_mario_landing_sound
- is AIR_STEP_HIT_WALL, cap speed to 0, set star particles to display, and Backward Air Knockback
- is AIR_STEP_HIT_LAVA_WALL, Lava Boost on Wall
- is AIR_STEP_NONE
(perform_air_step returns NONE if all quartersteps were cancelled)