Squished: Difference between revisions
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Icecream17 (talk | contribs) (add Standard cutscene action cancel) |
Icecream17 (talk | contribs) (note _stationary action_) |
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| Line 9: | Line 9: | ||
|id= 0x139 | |id= 0x139 | ||
|into= | |into= | ||
|out of= | |out of=any stationary action (through stationary cancel), interaction with object | ||
|animation= 0x0E | |animation= 0x0E | ||
|related= | |related= | ||
Latest revision as of 00:31, 7 October 2023
| Squished | |
| Properties | |
| Hex | 0x00020339 |
| Action Flags | Stationary, Invulnerable |
| Action Group | Cutscene |
| ID | 0x139 |
| Transitions | |
| Out of | any stationary action (through stationary cancel), interaction with object |
| Other | |
| Animation | 0x0E |
Squished is an action that Mario enters after being caught under certain enemies or objects, such as a Whomp. After Mario is squished, he will return to an unsquished state if the squish timer is 0 and there is more than 160 units of space from a ceiling.
Standard cutscene action cancel
Like all Cutscene actions[1], if Mario's floor type is SURFACE_INSTANT_QUICKSAND and Mario's action has the INVULNERABLE flag and Mario's action is not Quicksand Death, the action is cancelled to Quicksand Death.