Mario: Difference between revisions
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| [[File:N64-Control-Neutral.png]] <b style="font-size:18px">+</b> [[File:N64-Button-A.png]] || [[File:Gamecube-Control-Neutral.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-A.png]] || [[File:Wii-Classic-Lstick-Neutral.png]]<b style="font-size:18px">+</b> [[File:Wii-Classic-Button-A.png]] | | [[File:N64-Control-Neutral.png]] <b style="font-size:18px">+</b> [[File:N64-Button-A.png]] || [[File:Gamecube-Control-Neutral.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-A.png]] || [[File:Wii-Classic-Lstick-Neutral.png]]<b style="font-size:18px">+</b> [[File:Wii-Classic-Button-A.png]] | ||
|- | |- | ||
| colspan=3 | Mario must jump to a wall and when he touches it, press A. Mario must have at least 16 speed | | colspan=3 | Mario must jump to a wall and when he touches it, press A. Mario must have at least 16 speed. | ||
|- | |- | ||
! rowspan=2 | [[Sideflip]] | ! rowspan=2 | [[Sideflip]] | ||
Revision as of 17:23, 16 June 2020
Mario is the main protagonist of Super Mario 64, and is the main object that the player controls.
| Mario | |||
| |||
| Hitbox Info | |||
| Hitbox |
cylinder with radius of 50 and height of 160, offset down 0 units | ||
| Damage | none | ||
| Damage without hat | none | ||
| Tangibility radius | 1000 | ||
| Interaction type | none | ||
| |||
| |||
| Action | Nintendo 64 | Wii (Virtual Console) | |
|---|---|---|---|
| GameCube Controller | Classic Controller | ||
| Movement | |||
| There are two modes of moving, walking and running. The more the control stick tilts away from the center, the faster Mario moves; the opposite is also true. | |||
| Single Jump | |||
| The initial velocity of a single jump is equal to 42 + Horizontal speed / 4. | |||
| Double Jump | |||
| After jumping or falling, press A when landing on the floor. The initial velocity of a double jump is equal to 52 + Horizontal speed / 4. | |||
| Triple Jump | |||
| After double jumping, press A when landing on the floor. At least 20 speed is required to triple jump. With the Wing Cap, you don't need to be moving to do a triple jump, and if you don't cancel it with a ground pound or dive for the first few frames Mario will start flying. | |||
| Wall Kick | |||
| Mario must jump to a wall and when he touches it, press A. Mario must have at least 16 speed. | |||
| Sideflip | |||
| Jump button must be pressed while in the turnaround action. Mario must have at least 16 speed. | |||
| Backflip | |||
| Long Jump | |||
| Ground Pound | |||
| Mario must be in mid-air to perform this move. | |||
| Duck / Crouch | |||
| Crawl | |||
| Punch | |||
| Dive | |||
| Kick | |||
| Mario must be in mid-air to perform this move. | |||
| Slide Kick | |||
| Sweep Kick | |||
| Rotate/Center camera | |||
| Switch camera modes | |||
| Zoom in/Look around | |||
| Zoom out | |||
| Pause menu | |||
