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	<title>SM64org:Johannes - Revision history</title>
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	<updated>2026-09-29T23:52:29Z</updated>
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		<id>https://ukikipedia.net/mediawiki/index.php?title=SM64org:Johannes&amp;diff=4034&amp;oldid=prev</id>
		<title>Stick: 8 revisions imported: SM64.org Wiki Archive Upload (Part 1)</title>
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		<updated>2018-10-16T08:03:33Z</updated>

		<summary type="html">&lt;p&gt;8 revisions imported: SM64.org Wiki Archive Upload (Part 1)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==GENERAL==&lt;br /&gt;
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Johannes has played SM64 for about 3-4 years (edit for clarification). He first was known strictly for his above-average TASes, but shortly after that, he became arguably a top TASer along with SilentSlayers. They worked hard together on the 5:33.85 0 star TAS that was published to http://www.TASVideos.org/. This helped them become strong TASers very quickly. After this, Johannes continued to create great TAS videos, but he also became a very strong single star player, obtaining a TWR/UWR in every Whomp&amp;#039;s Fortress star for a decent amount of time. Although Johannes never really learned speedrunning the game, with categories like 70 star or 120 star. He tried a bit of 16 star, but never took it too seriously. Besides his TAS and single star skills, he also has done a lot for the SM64 community.&lt;br /&gt;
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Finally, to save the best for last: Johannes, along with 8bitbubsy&amp;#039;s connections helped get us the site http://www.sm64.org/. Since then, he has helped grow the community by being a helpful and active administrator there. Johannes did quit SM64 TASing for the most part after the 5:29 0 star TAS with SilentSlayers, but has always been around and always been administrating SM64.org. Other great works by Johannes include the BLJing series with SilentSlayers and JumpDiveSlope. &lt;br /&gt;
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This should not be forgotten, he also hosted a legendary TAS Competition on the SM64.org forums. It was very popular for that time, and many great things were found from it. Everyone became a lot stronger at TASing thanks to this competition, and it holds many good memories for the people who remember it.&lt;br /&gt;
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==ACCOMPLISHMENTS==&lt;br /&gt;
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Johannes&amp;#039; has some great contributions to SM64 aside from his community efforts. Johannes during the 0 stars, and just overall has found some very useful things. Although some of these are obsolete, the point is that he was creative and helpful at the time to push the &amp;quot;meta-game&amp;quot; forward. &lt;br /&gt;
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Johannes noticed that skipping the lava-burn &amp;quot;timesaver&amp;quot; in Bowser in the Fire Sea was actually slower than just going through it normally. Johannes also found that you can do Bowser in the Dark World BLJ on the elevator a cycle earlier (which in the most recent 0 star, 5:03 is actually a cycle ahead of this as well, thanks to that triple jump). This saved a good chunk of time for his 5:29 0 star with SilentSlayers. &lt;br /&gt;
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Johannes also noticed things like delaying the dive on sideflip saves a lot of speed, and delaying the dive on slow wallkicks. &lt;br /&gt;
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He utilized the triple jump wallkick on the elevator in the 5:33.85 which saved quite a bit of time, although it was originally done by Rikku. &lt;br /&gt;
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Another thing he found was that if you do a long jump and hold Z, you can jump 1 frame earlier than if you didn&amp;#039;t hold Z at the end of the long jump. This can be helpful in some situations; general finds like this in SM64 for Mario&amp;#039;s movement are very important. &lt;br /&gt;
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Johannes also proved that using the sign in Bowser in the Dark World was faster than using the strategy at the end of the 5:29 0 star TAS. I believe it only saved 1 or 2 frames over the 5:29 method, but it was great that he noticed you only need 5 frames of the &amp;quot;A&amp;quot; button for the sign jump if you manage to get good speed on your roll into the sign. &lt;br /&gt;
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Johannes was always doing great timesavers in the ending Bowser in the Sky elevators. In the 5:33.85 and the 5:29 0 star TASes with SilentSlayers, he found all the fastest ways of getting past the elevators, most notably his 5:29 method is actually mildly used in the current Non-TAS speedrun meta-game.&lt;/div&gt;</summary>
		<author><name>Stick</name></author>
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