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	<title>Bowser Bomb - Revision history</title>
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	<updated>2026-10-06T06:18:15Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Bowser_Bomb&amp;diff=14435&amp;oldid=prev</id>
		<title>Macrepeh: Created page with &quot;{{object_infobox_2 |title= Bowser Bomb |image= STROOP- Floating Mine.png |group=General Actor |group2 = Group 12 |tangibility= |draw=7000 |gravity= |friction= |buoyancy= |inte...&quot;</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Bowser_Bomb&amp;diff=14435&amp;oldid=prev"/>
		<updated>2021-05-13T04:24:11Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{object_infobox_2 |title= Bowser Bomb |image= STROOP- Floating Mine.png |group=General Actor |group2 = Group 12 |tangibility= |draw=7000 |gravity= |friction= |buoyancy= |inte...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{object_infobox_2&lt;br /&gt;
|title= Bowser Bomb&lt;br /&gt;
|image= STROOP- Floating Mine.png&lt;br /&gt;
|group=General Actor&lt;br /&gt;
|group2 = Group 12&lt;br /&gt;
|tangibility=&lt;br /&gt;
|draw=7000&lt;br /&gt;
|gravity=&lt;br /&gt;
|friction=&lt;br /&gt;
|buoyancy=&lt;br /&gt;
|interaction=&lt;br /&gt;
|damage=3&lt;br /&gt;
|health=4&lt;br /&gt;
|radius=40&lt;br /&gt;
|height=40&lt;br /&gt;
|hurtbox_radius=40&lt;br /&gt;
|hurtbox_height=40&lt;br /&gt;
|offset=40&lt;br /&gt;
|coins=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bowser Bombs&amp;#039;&amp;#039;&amp;#039; are the explosives surrounding the arenas in each [[Bowser]] fight. They are used to defeat Bowser.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
If Mario collides with the bomb, a regular explosion is spawned and then the bomb is deactivated. If Bowser collides with the bomb, a special explosion is spawned and the camera shakes. For 28 frames, the explosion spawned is scaled at a rate of (t/14)*9+1, where t is the number of frames after the explosion spawns. Every four frames, including the first frame, a puff of smoke is spawned until 20 frames have passed, resulting in five smoke puffs being spawned. The puffs are spawned with randomized z and x-positions and a randomized y-velocity relative the bomb&amp;#039;s original position. Specifically, the x-position and z-position are randomly set from -400 to 200 units relative to the original position and the y-velocity can be from 0 to 10. Similarly to the explosion, for 28 frames each smoke puff spawned is scaled at a rate of (t/14)*9+1, where t is the number of frames after the smoke spawns. The puff&amp;#039;s y-position increases according to its velocity each frame and its opacity is decreased by 10 each frame until it reaches 0. After 28 frames, the smoke is deactivated.&lt;br /&gt;
&lt;br /&gt;
{{objects}}&lt;/div&gt;</summary>
		<author><name>Macrepeh</name></author>
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