User:TurkeyCookTime/Version-exclusive ABC strategies: Difference between revisions
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===Spawning Displacement=== | ===Spawning Displacement=== | ||
This glitch is exclusive to the N64 JP 1.0 version of the game. It allows moving platforms to affect Mario for one extra frame when he exits a stage. It is possible to collect three stars in [[Tick Tock Clock]] while on a spinner, allowing it to move Mario for that extra frame. This is enough to allow Mario to land on top of the clock instead of on the floor below, allowing him to re-enter the stage without needing an additional A press. This saves three A presses over most versions of the game, making N64 JP 1.0 the optimal version for a 120 Star run. | This glitch is exclusive to the N64 JP 1.0 version of the game. It allows moving platforms to affect Mario for one extra frame when he exits a stage. It is possible to collect three stars in [[Tick Tock Clock]] while on a spinner, allowing it to move Mario for that extra frame. This is enough to allow Mario to land on top of the clock instead of on the floor below, allowing him to re-enter the stage without needing an additional A press. This saves three A presses over most versions of the game, making N64 JP 1.0 the optimal version for a 120 Star run. | ||
===Platform Drift=== | ===Platform Drift=== | ||
This glitch is exclusive to the Wii VC versions of the game. Those versions have a bug where numbers round to zero instead of to the nearest float value. This allows the oscillating platforms in [[Bowser in the Fire Sea]] to slowly rise, allowing Mario to bypass the pole without needing an A press. This saves one A press over most versions of the game, although it is not optimal for 120 Star as the JP 1.0 version saves three. However, due to Bowser in the Fire Sea being a required course, this does make Wii VC versions optimal for a 70 Star run, and the only versions where the entire game is beatable in 0 A presses. | This glitch is exclusive to the Wii VC versions of the game. Those versions have a bug where numbers round to zero instead of to the nearest float value. This allows the oscillating platforms in [[Bowser in the Fire Sea]] to slowly rise, allowing Mario to bypass the pole without needing an A press. This saves one A press over most versions of the game, although it is not optimal for 120 Star as the JP 1.0 version saves three. However, due to Bowser in the Fire Sea being a required course, this does make Wii VC versions optimal for a 70 Star run, and the only versions where the entire game is beatable in 0 A presses. | ||
===TTC Glitchy Ledge Grab=== | |||
This strategy is possible on every version of the game except for Wii VC. Due to the same round-to-zero bug, certain walls in TTC are aligned properly. In most versions, the wall just behind the Star 1 cage has two slightly misaligned triangles, allowing for a glitchy ledge grab. However, on Wii VC, those two walls are flush, meaning it is impossible to get enough height with a squish cancel ground pound chain to reach the ledge. This means that Wii VC versions require four more A presses in TTC compared to other versions. | |||
==Obsolete== | ==Obsolete== | ||
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! scope="col" |Spawning Displacement | ! scope="col" |Spawning Displacement | ||
! scope="col" |Platform Drift | ! scope="col" |Platform Drift | ||
! scope="col" |TTC Glitchy Ledge Grab | |||
! scope="col" |Coin Counter Overflow | ! scope="col" |Coin Counter Overflow | ||
! scope="col" |Camera in PU | ! scope="col" |Camera in PU | ||
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Revision as of 09:24, 26 August 2026
This page details any differences between versions of Super Mario 64 that are relevant for the A Button Challenge.
Currently Used
Spawning Displacement
This glitch is exclusive to the N64 JP 1.0 version of the game. It allows moving platforms to affect Mario for one extra frame when he exits a stage. It is possible to collect three stars in Tick Tock Clock while on a spinner, allowing it to move Mario for that extra frame. This is enough to allow Mario to land on top of the clock instead of on the floor below, allowing him to re-enter the stage without needing an additional A press. This saves three A presses over most versions of the game, making N64 JP 1.0 the optimal version for a 120 Star run.
Platform Drift
This glitch is exclusive to the Wii VC versions of the game. Those versions have a bug where numbers round to zero instead of to the nearest float value. This allows the oscillating platforms in Bowser in the Fire Sea to slowly rise, allowing Mario to bypass the pole without needing an A press. This saves one A press over most versions of the game, although it is not optimal for 120 Star as the JP 1.0 version saves three. However, due to Bowser in the Fire Sea being a required course, this does make Wii VC versions optimal for a 70 Star run, and the only versions where the entire game is beatable in 0 A presses.
TTC Glitchy Ledge Grab
This strategy is possible on every version of the game except for Wii VC. Due to the same round-to-zero bug, certain walls in TTC are aligned properly. In most versions, the wall just behind the Star 1 cage has two slightly misaligned triangles, allowing for a glitchy ledge grab. However, on Wii VC, those two walls are flush, meaning it is impossible to get enough height with a squish cancel ground pound chain to reach the ledge. This means that Wii VC versions require four more A presses in TTC compared to other versions.
Obsolete
Coin Counter Overflow
Versions: N64 JP 1.0
Camera in Parallel Universe
Versions: Wii VC JP, Wii VC US, Wii VC PAL, Wii U VC JP, Wii U VC US, Wii U VC PAL, 3D All-Stars, NSO JP, NSO US, NSO PAL
Bully Death Cancel
Versions: N64 JP 1.0, N64 US, N64 PAL, Wii VC US, Wii VC PAL, Wii U VC US, Wii U VC PAL, NSO US, NSO PAL
Table
| Version | Spawning Displacement | Platform Drift | TTC Glitchy Ledge Grab | Coin Counter Overflow | Camera in PU | Bully Death Cancel |
|---|---|---|---|---|---|---|
| N64 JP 1.0 | ✅ | ❌ | ✅ | ✅ | ❌ | ✅ |
| N64 US | ❌ | ❌ | ✅ | ❌ | ❌ | ✅ |
| N64 PAL | ❌ | ❌ | ✅ | ❌ | ❌ | ✅ |
| N64 JP 1.3 | ❌ | ❌ | ✅ | ❌ | ❌ | ❌ |
| iQue | ❌ | ❌ | ✅ | ❌ | ❌ | ❌ |
| Wii VC JP | ❌ | ✅ | ❌ | ❌ | ✅ | ❌ |
| Wii VC US | ❌ | ✅ | ❌ | ❌ | ✅ | ✅ |
| Wii VC PAL | ❌ | ✅ | ❌ | ❌ | ✅ | ✅ |
| Wii U VC JP | ❌ | ❌ | ✅ | ❌ | ✅ | ❌ |
| Wii U VC US | ❌ | ❌ | ✅ | ❌ | ✅ | ✅ |
| Wii U VC PAL | ❌ | ❌ | ✅ | ❌ | ✅ | ✅ |
| 3D All-Stars | ❌ | ❌ | ✅ | ❌ | ✅ | ❌ |
| NSO JP | ❌ | ❌ | ✅ | ❌ | ✅ | ❌ |
| NSO US | ❌ | ❌ | ✅ | ❌ | ✅ | ✅ |
| NSO PAL | ❌ | ❌ | ✅ | ❌ | ✅ | ✅ |