No Joystick Allowed Challenge: Difference between revisions
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* aiming while flying | * aiming while flying | ||
* fast movement (e.g. racing Koopa the Quick, beating PSS under 21"0, the blue coin block timer) | * fast movement (e.g. racing Koopa the Quick, beating PSS under 21"0, the blue coin block timer) | ||
== Stars that Have Not Been Completed == | |||
{| class="wikitable sortable" | |||
! Course !! Mission !! Reason | |||
|- | |||
| JRB || Plunder in the Sunken Ship || No way to enter the sunken ship. | |||
|- | |||
| JRB || Red Coins on the Ship Afloat || No way to collect the red coin in the clam near the jet stream. | |||
|} | |||
Revision as of 04:04, 26 March 2019
| No Joystick Allowed Challenge | |||
| Individual stars collectible | 56 | ||
| Overall stars collectible | 0 | ||
| Is beatable | No | ||
| Star Details | |||
| BoB | |||
| WF | |||
| JRB | |||
| CCM | |||
| BBH | |||
| HMC | |||
| LLL | |||
| SSL | |||
| DDD | |||
| SL | |||
| WDW | |||
| TTM | |||
| THI | |||
| TTC | |||
| RR | |||
| Secret | |||
| Castle | |||
| Bowser | |||
The No Joystick Allowed Challenge is a challenge in which the joystick on the controller is used as little as possible or not at all. Movement typically involves the following:
- a punch followed by a Single Jump, which provides forward movement
- a backflip, which provides backward movement
- a punch followed by a Single Jump to move off a ledge, followed by a ledge grab, which provides a means of facing perpendicular to the ledge
- a backflip whose landing lag falls off a ledge, followed by a dive back onto the floor, which provides a way of changing Mario's angle since he'll orient his angle along the floor's slope
- sliding down slopes, which provides a way of changing Mario's angle
- enemy knockback, which provides a way of changing Mario's angle
- chuckya throws, which provides a way of changing Mario's angle
- twirling with strategic A-held frames to slow the descent, which provides a way of changing Mario's angle
- repeated pole grabs, which provides a way of changing Mario's angle
- ground pounding, which provides a way of manipulating RNG (specifically, by advancing RNG by 80 calls)
Difficulties to this challenge include the following:
- entering doors
- aiming while swimming
- aiming while flying
- fast movement (e.g. racing Koopa the Quick, beating PSS under 21"0, the blue coin block timer)
Stars that Have Not Been Completed
| Course | Mission | Reason |
|---|---|---|
| JRB | Plunder in the Sunken Ship | No way to enter the sunken ship. |
| JRB | Red Coins on the Ship Afloat | No way to collect the red coin in the clam near the jet stream. |