Crash: Difference between revisions
Jump to navigation
Jump to search
Contriboutor (talk | contribs) (Sortable table) |
No edit summary |
||
| Line 6: | Line 6: | ||
! Cause !! Exception Type !! Notes | ! Cause !! Exception Type !! Notes | ||
|- | |- | ||
| Exceed the [[Objects#Object Limit|object limit]] || Address Error Exception || | | Exceed the [[Objects#Object Limit|object limit]] || Address Error Exception || Can be done via a variety of methods including cloning, hat duplication, build-up of monty-mole pellets, or money-bag duplication | ||
|- | |- | ||
| Have too many [[Objects|objects]] at once on the screen || || | | Have too many [[Objects|objects]] at once on the screen || || | ||
Revision as of 00:44, 26 March 2019
A Crash, Freeze, or Hardlock is what happens when Super Mario 64's code encounters an error, such as a division-by-zero, that causes the game to stop running and rendering frames. The audio may still play. This is in contrast to a softlock, where the game does still run but is stuck in an indefinite state or a loop where no controller input can change it.
Ways to crash the game
| Cause | Exception Type | Notes |
|---|---|---|
| Exceed the object limit | Address Error Exception | Can be done via a variety of methods including cloning, hat duplication, build-up of monty-mole pellets, or money-bag duplication |
| Have too many objects at once on the screen | ||
| Send the camera into a PU on N64 | Floating-Point Exception | |
| Walking at PU speed for only a portion of the 4 quarter steps on a frame | ||
| Moving at PU speed with no joystick input for all 4 quarter steps on a frame | ||
| Moving at PU speed directly into a wall | ||
| Bully Knockback dividing-by-zero | Floating-Point Exception | |
| Failed Bully/Bob-omb angle double-to-int conversion | Floating-Point Exception | |
| Deleting a non-existent file on the File Select Screen | Go to "Copy" right when you get to the file select, then press "Score", press on any file without save data, go to Erase, and click on yes. | |
| Moving a shadow above surface 12 while it's over OOB | ||
| Killing a Monty Mole remotely | ||
| Killing an uninitialized Monty Mole | Address Error Exception | |
| Going out of bounds in a room with a painting | Address Error Exception | |
| Being pushed off of a hangable ceiling while in the idle hanging action | Address Error Exception | |
| Sound glitch | Address Error Exception | J only |
| Moving the camera immediately when entering VCutM |