No Joystick Allowed Challenge: Difference between revisions
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* twirling with strategic A-held frames to slow the descent, which provides a way of changing Mario's angle | * twirling with strategic A-held frames to slow the descent, which provides a way of changing Mario's angle | ||
* repeated pole grabs, which provides a way of changing Mario's angle | * repeated pole grabs, which provides a way of changing Mario's angle | ||
* ground | * ground pounding, which provide a way of manipulating RNG (specifically, by advancing RNG by 80 calls) | ||
Difficulties to this challenge include the following: | Difficulties to this challenge include the following: | ||
Revision as of 03:05, 18 March 2019
| No Joystick Allowed Challenge | |||
| Individual stars collectible | 56 | ||
| Overall stars collectible | 0 | ||
| Is beatable | No | ||
| Star Details | |||
| BoB | |||
| WF | |||
| JRB | |||
| CCM | |||
| BBH | |||
| HMC | |||
| LLL | |||
| SSL | |||
| DDD | |||
| SL | |||
| WDW | |||
| TTM | |||
| THI | |||
| TTC | |||
| RR | |||
| Secret | |||
| Castle | |||
| Bowser | |||
The No Joystick Allowed Challenge is a challenge in which the joystick on the controller is used as little as possible or not at all. Movement typically involves the following:
- a punch followed by a Single Jump, which provides forward movement
- a backflip, which provides backward movement
- a punch followed by a Single Jump to move off a ledge, followed by a ledge grab, which provides a means of facing perpendicular to the ledge
- a backflip whose landing lag falls off a ledge, followed by a dive back onto the floor, which provides a way of changing Mario's angle since he'll orient his angle along the floor's slope
- sliding down slopes, which provides a way of changing Mario's angle
- enemy knockback, which provides a way of changing Mario's angle
- chuckya throws, which provides a way of changing Mario's angle
- twirling with strategic A-held frames to slow the descent, which provides a way of changing Mario's angle
- repeated pole grabs, which provides a way of changing Mario's angle
- ground pounding, which provide a way of manipulating RNG (specifically, by advancing RNG by 80 calls)
Difficulties to this challenge include the following:
- entering doors
- aiming while swimming
- aiming while flying
- fast movement (e.g. racing Koopa the Quick, beating PSS under 21"0, the blue coin block timer)