Template:Object infobox: Difference between revisions
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{{!}} '''Hitbox''' | {{!}} '''Hitbox''' | ||
{{!}} | {{!}} | ||
{{#switch: {{{hitbox_radius}}} | {{#switch: {{{hitbox_radius}}} | N/A = No collision with Mario | surface = Collision involves triangles instead of a cylindrical hitbox | cylinder with radius of {{{hitbox_radius}}} and height of {{{hitbox_height}}}{{#if: {{{hitbox_down|}}}|, offset down {{{hitbox_down}}} units|, not offset down}} | ||
| N/A = No collision with Mario | |||
| surface = Collision involves triangles instead of a cylindrical hitbox | |||
| cylinder with radius of {{{hitbox_radius}}} and height of {{{hitbox_height}}}{{#if: {{{hitbox_down|}}}|, offset down {{{hitbox_down}}} units|, not offset down}} | |||
}} | }} | ||
|}} | |}} | ||
Revision as of 11:21, 20 October 2018
{{object_infobox
|title=
|image=
|hitbox_radius=
|hitbox_height=
|hitbox_down=
|damage=
|speed=
|tangibility_radius=
|interaction_type=
|surfaces=
|related=
|found_in=
|expand=
}}- image – an image. Must use
{{!}}for a|break symbol in image syntax. - title – default pagename, just in case can be changed
- hitbox_radius, hitbox_height, hitbox_down – stats like height, radius, and down offset. Set hitbox_radius to N/A to indicate no collision and to surface to indicate that the object uses triangles instead of a cylinder
- damage – how much damage the object deals on contact with Mario
- damage_hatless – how much damage the object deals if Mario doesn't have his hat
- tangibility_radius – tangibility radius of the object
- interaction_type – interaction type of the object
- surfaces – surfaces type of the object
- related – similar objects
- found_in – which course the object is found in.
- expand – for collapsing the "found in" and "related" lists when they are long. Activate this by writing "expandable" (it is "noexpandable" by default).