RTA Guide/Hot-Foot-It into the Volcano: Difference between revisions
(fix table formatting) |
LCDAngel99 (talk | contribs) No edit summary |
||
| Line 3: | Line 3: | ||
|image= HFIitV.png | |image= HFIitV.png | ||
|rta_record=[https://youtu.be/lUpHm5tPVBM 16.86] | |rta_record=[https://youtu.be/lUpHm5tPVBM 16.86] | ||
|ss_record=[https://www.singlestar.sm64rta.info/singlestar/individual?stage=LLL&star=5 16. | |ss_record=[https://www.singlestar.sm64rta.info/singlestar/individual?stage=LLL&star=5 16.31] | ||
}} | }} | ||
'''Hot-Foot-It into the Volcano''' is the fifth mission of [[RTA Guide/Lethal Lava Land|Lethal Lava Land]]. | '''Hot-Foot-It into the Volcano''' is the fifth mission of [[RTA Guide/Lethal Lava Land|Lethal Lava Land]]. | ||
Latest revision as of 16:22, 2 May 2026
| Hot-Foot-It into the Volcano | |
| Record Information | |
| RTA World Record | 16.86 |
| Single Star World Record | 16.31 |
Hot-Foot-It into the Volcano is the fifth mission of Lethal Lava Land.
Lava Boost
Rather than laying out strats for the entire star, options are split up among the three sections below for players to mix and match as they see fit. See the table at the bottom of the page for an overview of each strat.
Entering the volcano
- Beginner Movement - Mario cam on entry and delay the C-Down to make sure your camera is directly behind you. Switch to Lakitu cam after the second long jump to set up the cam for the third. This movement is good for when you are starting out, but most players move to either of the intermediate options fairly early.
- Intermediate Movement - Which option you choose is a matter of preference. Both begin with a C-Left followed by Mario Cam and C-Down. Hold A before after the camera inputs to allow you to buffer a kick once you have control of Mario. For the Mario Cam option, stay in Mario cam the whole time while pressing C-Right to adjust the camera. For the Lakitu Cam version, switch to Lakitu Cam during the first long jump, then input one C-Right when you land.
Lava Boost
As you can see, there are many options for the lava boost portion of the star. The easiest and safest is the Triple Jump Boost, however it's quite a bit slower than all other options. The remaining options are all fairly similar, with time save scaling well with difficulty. For most players, the trade off between difficulty and time save with strat selection is a matter of preference.
-
Beginner: Triple Jump Boost landing near the pole (example vid w/ inputs)
-
Beginner: Triple Jump Boost landing to the left (example vid w/ inputs)
-
Intermediate 1: Long Jump Boost (example vid w/ inputs)
-
Intermediate 2: Mayne Boost (example vid w/ inputs)
-
Advanced 1: Akira Boost (example vid w/ inputs)
-
Pro Boost Lakitu Cam (example vid w/ inputs)
Ending movement
Similarly to the lava boost section, there are many different ending movements you can perform for this star, with varying levels of difficulty and time save. Depending on the type of boost you choose, certain ending movements may become easier or harder. The video below goes over each of the endings, how much time they save and roughly how difficulty they are. Hover over the timestamped sections in the video to see roughly how much each strat saves.
- Triple Jump Boost Tutorial by Paracusia.
- Jump Boost Tutorial by Fuzzyness.
- Clip Boost Tutorial by Markinator.
- Pro Boost Tutorial by Paracusia.
Tutorials
Other tutorials
| Strat Name | Difficulty Level | Time Loss (relative to pro strat) | Suggested Endings | Notes |
|---|---|---|---|---|
| Triple Jump Boost (Landing Near the Bully) | Beginner | ~5s | Triple jump to the pole | Good for beginners |
| Triple Jump Boost (Landing Near the Pole) | Beginner | ~4s | Sideflip to the pole | Good for beginners |
| Long Jump Boost | Beginner | ~2s | All endings are viable | Most common strat for beginner and intermediate players |
| Mayne Boost | Intermediate | ~2s | Triple jump to the pole | Older intermediate strat, less common but preferred by some |
| Akira Boost | Intermediate / Advanced | ~1s | All endings are viable | Good compromise between long jump boost and the pro boosts |
| Clip Boost | Intermediate / Advanced | ~1s | Sideflip dive to the pole | Less common strat, like a Mayne boost version of Akira boost |
| Pro Boost (mario cam) | Expert | 0s | All endings are viable | Most common pro boost for top runners due to consistency of movement after the boost |
| Pro Boost (lakitu cam) | Expert | 0s | All endings are viable | Less common, however it’s easier to get speed preservation after the boost |
With 100 Coins
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||