RTA Guide/Hot-Foot-It into the Volcano: Difference between revisions

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|title= Hot-Foot-It into the Volcano
|title= Hot-Foot-It into the Volcano
|image= HFIitV.png
|image= HFIitV.png
|rta_record=[https://www.youtube.com/watch?v=ppkPtYOIbEI 17.06]
|rta_record=[https://youtu.be/lUpHm5tPVBM 16.86]
|ss_record=[https://youtu.be/pwDodCxGKq0 16.96]
|ss_record=[https://www.singlestar.sm64rta.info/singlestar/individual?stage=LLL&star=5 16.31]
}}
}}
'''Hot-Foot-It into the Volcano''' is the fifth mission of [[RTA Guide/Lethal Lava Land|Lethal Lava Land]].
'''Hot-Foot-It into the Volcano''' is the fifth mission of [[RTA Guide/Lethal Lava Land|Lethal Lava Land]].
=Lava Boost=
== Lava Boost ==
Rather than laying out strats for the entire star, options are split up among the 3 sections below for players to mix and match as they see fit.


==Entering the Volcano ==
Rather than laying out strats for the entire star, options are split up among the three sections below for players to mix and match as they see fit. See the table at the bottom of the page for an overview of each strat.
* Beginner Movement - Mario cam on entry and delay the C-Down to make sure your camera is directly behind you. Switch to lakitu cam after the 2nd long jump to set up the cam for the 3rd. This movement is good for when you're starting out, but most players move to either of the intermediate options fairly early.
 
* Intermediate Movement - These options are for intermediate players and above. Which you chose is a matter of preference. Both begin with a C-Left followed by Mario Cam and C-Down. Hold A before after the camera inputs to allow you to buffer a kick once you have control of mario. For the Mario Cam option, stay in Mario cam the whole time while pressing C-Right to adjust the camera. For the Lakitu Cam version, switch to Lakitu Cam during the first long jump, then input one C-Right when you land.
=== Entering the volcano ===
* Beginner Movement - Mario cam on entry and delay the C-Down to make sure your camera is directly behind you. Switch to Lakitu cam after the second long jump to set up the cam for the third. This movement is good for when you are starting out, but most players move to either of the intermediate options fairly early.
* Intermediate Movement - Which option you choose is a matter of preference. Both begin with a C-Left followed by Mario Cam and C-Down. Hold A before after the camera inputs to allow you to buffer a kick once you have control of Mario. For the Mario Cam option, stay in Mario cam the whole time while pressing C-Right to adjust the camera. For the Lakitu Cam version, switch to Lakitu Cam during the first long jump, then input one C-Right when you land.
<div><ul>
<div><ul>
<li style="display: inline-block; vertical-align: top;">
<li style="display: inline-block; vertical-align: top;">
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</li>
</li>
</ul>
</ul>
== Lava Boost ==
 
=== Lava Boost ===
As you can see, there are many options for the lava boost portion of the star. The easiest and safest is the Triple Jump Boost, however it's quite a bit slower than all other options. The remaining options are all fairly similar, with time save scaling well with difficulty. For most players, the trade off between difficulty and time save with strat selection is a matter of preference.
 
 
<div><ul>
<li style="display: inline-block; vertical-align: top;">
[[File:TJ Boost.mp4|thumb| Beginner: Triple Jump Boost landing near the pole ([https://youtu.be/FhkF6TlFaMw example vid w/ inputs]) |class=autoplay]]
</li>
<li style="display: inline-block; vertical-align: top;">
[[File:TJ Boost2.mp4|thumb| Beginner: Triple Jump Boost landing to the left ([https://youtu.be/ogT9qc6AVY8 example vid w/ inputs]) |class=autoplay]]
</li>
<li style="display: inline-block; vertical-align: top;">
[[File:LJ Boost.mp4|thumb| Intermediate 1: Long Jump Boost ([https://youtu.be/tg55P6WUN2Y example vid w/ inputs]) |class=autoplay]]
</li>
<li style="display: inline-block; vertical-align: top;">
[[File:Mayne Boost.mp4|thumb| Intermediate 2: Mayne Boost ([https://youtu.be/9U_sx21U_5k example vid w/ inputs]) |class=autoplay]]
</li>
<li style="display: inline-block; vertical-align: top;">
[[File:akira boost.mp4|thumb| Advanced 1: Akira Boost ([https://youtu.be/lx65q0xwmu8 example vid w/ inputs]) |class=autoplay]]
</li>
<li style="display: inline-block; vertical-align: top;">
[[File:clip boost.mp4|thumb| Advanced 1: Clip Boost (see tutorial below for input display video) |class=autoplay]]
</li>
<li style="display: inline-block; vertical-align: top;">
[[File:Pro Mar Boost.mp4|thumb| Pro Boost Mario Cam (see tutorial below for input display video) |class=autoplay]]
</li>
<li style="display: inline-block; vertical-align: top;">
[[File:Pro lak Boost.mp4|thumb| Pro Boost Lakitu Cam ([https://youtu.be/HFFPUPh_scE example vid w/ inputs]) |class=autoplay]]
</li>
</ul>
 
=== Ending movement ===
Similarly to the lava boost section, there are many different ending movements you can perform for this star, with varying levels of difficulty and time save. Depending on the type of boost you choose, certain ending movements may become easier or harder. The video below goes over each of the endings, how much time they save and roughly how difficulty they are. Hover over the timestamped sections in the video to see roughly how much each strat saves.
{{#ev:youtube|mUG_8vVTCro}}
 
<div><ul>
<li style="display: inline-block; vertical-align: top;">
[[File:eggcamnosound.mp4|thumb| Alternate camera to make the long jump wall kick an up-right notched angle. The up value must be close to or greater than the right value to get a wallkick. |class=autoplay]]
</li>
<li style="display: inline-block; vertical-align: top;">
[[File:Altljwkcamnosound.mov|thumb| Alternate camera setup to make the long jump wall kick an up-left notched angle. |class=autoplay]]
</li>
 
=== Tutorials ===
{{#ev:youtube|WhQ3YfI8www}}
 
'''Other tutorials'''
* [https://youtu.be/lJZsI0rFZS8Basic Triple Jump Boost Tutorial by Paracusia.]
* [https://youtu.be/HRK2DHUbp0QLong Jump Boost Tutorial by Fuzzyness.]
* [https://youtu.be/O_ZYlH7LCoUAlternate Clip Boost Tutorial by Markinator.]
* [https://youtu.be/3awLIirLqcg Pro Boost Tutorial by Paracusia.]
 
{|class="wikitable sortable" border="0" cellpadding="1" cellspacing="1" style="width: 80%;"
{|class="wikitable sortable" border="0" cellpadding="1" cellspacing="1" style="width: 80%;"
|-
|-
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! scope="col"|Notes
! scope="col"|Notes
|-
|-
|'''Triple Jump Boost''' (Landing Near the Pole)
|'''Triple Jump Boost''' (Landing Near the Bully)
|Beginner
|Beginner
|~5s
|~5s
|Sideflip to the pole
|Triple jump to the pole
|Good for beginners
|Good for beginners
|-
|-
|'''Triple Jump Boost''' (Landing Near the Bully)
|'''Triple Jump Boost''' (Landing Near the Pole)
|Beginner
|Beginner
|~5s
|~4s
|Triple jump to the pole
|Sideflip to the pole
|Good for beginners
|Good for beginners
|-
|-
|'''Long Jump Boost'''
|'''Long Jump Boost'''
|Intermediate
|Beginner
|~2s
|~2s
|All endings are viable
|All endings are viable
|Most common strat for intermediate players
|Most common strat for beginner and intermediate players
|-|
|-
|'''Mayne Boost'''
|'''Mayne Boost'''
|Intermediate
|Intermediate
Line 55: Line 108:
|Triple jump to the pole
|Triple jump to the pole
|Older intermediate strat, less common but preferred by some
|Older intermediate strat, less common but preferred by some
|-|
|-
|'''Akira Boost'''
|'''Akira Boost'''
|Intermediate / Advanced
|Intermediate / Advanced
Line 61: Line 114:
|All endings are viable
|All endings are viable
|Good compromise between long jump boost and the pro boosts
|Good compromise between long jump boost and the pro boosts
|-|
|-
|'''Clip Boost'''
|'''Clip Boost'''
|Intermediate / Advanced
|Intermediate / Advanced
Line 67: Line 120:
|Sideflip dive to the pole
|Sideflip dive to the pole
|Less common strat, like a Mayne boost version of Akira boost
|Less common strat, like a Mayne boost version of Akira boost
|-|
|-
|'''Pro Boost (mario cam)'''
|'''Pro Boost (mario cam)'''
|Expert
|Expert
Line 73: Line 126:
|All endings are viable
|All endings are viable
|Most common pro boost for top runners due to consistency of movement after the boost
|Most common pro boost for top runners due to consistency of movement after the boost
|-|
|-
|'''Pro Boost (lakitu cam)'''
|'''Pro Boost (lakitu cam)'''
|Expert
|Expert
Line 79: Line 132:
|All endings are viable
|All endings are viable
|Less common, however it’s easier to get speed preservation after the boost
|Less common, however it’s easier to get speed preservation after the boost
|-|}
|-
 
|}
As you can see, there are many options for the lava boost portion of the star. The easiest and safest is the Triple Jump Boost, however it's quite a bit slower than all other options. The remaining options are all fairly similar, with timesave scaling well with difficulty. For most players, the trade off between difficulty and time save with strat selection is a matter of preference.
 
 
 
<div><ul>
<li style="display: inline-block; vertical-align: top;">
[[File:TJ Boost.mp4|thumb| Beginner: Triple Jump Boost landing near the pole (example vid w/ inputs https://youtu.be/FhkF6TlFaMw) |class=autoplay]]
</li>
<li style="display: inline-block; vertical-align: top;">
[[File:TJ Boost2.mp4|thumb| Beginner: Triple Jump Boost landing to the left (example vid w/ inputs https://youtu.be/ogT9qc6AVY8) |class=autoplay]]
</li>
<li style="display: inline-block; vertical-align: top;">
[[File:LJ Boost.mp4|thumb| Intermediate 1: Long Jump Boost (example vid w/ inputs https://youtu.be/tg55P6WUN2Y) |class=autoplay]]
</li>
<li style="display: inline-block; vertical-align: top;">
[[File:Mayne Boost.mp4|thumb| Intermediate 2: Mayne Boost (example vid w/ inputs https://https://youtu.be/9U_sx21U_5k) |class=autoplay]]
</li>
<li style="display: inline-block; vertical-align: top;">
[[File:akira boost.mp4|thumb| Advanced 1: Akira Boost (example vid w/ inputs https://youtu.be/lx65q0xwmu8) |class=autoplay]]
</li>
<li style="display: inline-block; vertical-align: top;">
[[File:clip boost.mp4|thumb| Advanced 1: Clip Boost (see tutorial below for input display video) |class=autoplay]]
</li>
<li style="display: inline-block; vertical-align: top;">
[[File:Pro Mar Boost.mp4|thumb| Pro Boost Mario Cam (see tutorial below for input display video) |class=autoplay]]
</li>
<li style="display: inline-block; vertical-align: top;">
[[File:Pro lak Boost.mp4|thumb| Pro Boost Lakitu Cam (example vid w/ inputs https://youtu.be/HFFPUPh_scE) |class=autoplay]]
</li>
</ul>
 
==== Lava Boost Tutorials ====
===== Triple Jump Boost =====
{{#ev:youtube|lJZsI0rFZS8}}
===== Long Jump Boost =====
{{#ev:youtube|HRK2DHUbp0Q}}
===== Clip Boost =====
{{#ev:youtube|O_ZYlH7LCoU}}
===== Pro Boost =====
{{#ev:youtube|3awLIirLqcg}}
{{#ev:youtube|WhQ3YfI8www}}
 
== Ending Movement ==
Similarly to the lava boost section, there are many different ending movements you can perform for this star, with varying levels of difficulty and timesave. Depending on the type of boost you choose, certain ending movements may become easier or harder. The video below goes over each of the endings, how much time they save and roughly how difficulty they are.  Hoverover the timestamped sections in the video to see roughly how much each strat saves.{{#ev:youtube|mUG_8vVTCro}}


== With 100 Coins ==
See [[RTA Guide/LLL 100 Coins]]


{{RTA Guide Nav}}
{{RTA Guide Nav}}

Latest revision as of 16:22, 2 May 2026

Hot-Foot-It into the Volcano
HFIitV.png
Record Information
RTA World Record 16.86
Single Star World Record 16.31

Hot-Foot-It into the Volcano is the fifth mission of Lethal Lava Land.

Lava Boost

Rather than laying out strats for the entire star, options are split up among the three sections below for players to mix and match as they see fit. See the table at the bottom of the page for an overview of each strat.

Entering the volcano

  • Beginner Movement - Mario cam on entry and delay the C-Down to make sure your camera is directly behind you. Switch to Lakitu cam after the second long jump to set up the cam for the third. This movement is good for when you are starting out, but most players move to either of the intermediate options fairly early.
  • Intermediate Movement - Which option you choose is a matter of preference. Both begin with a C-Left followed by Mario Cam and C-Down. Hold A before after the camera inputs to allow you to buffer a kick once you have control of Mario. For the Mario Cam option, stay in Mario cam the whole time while pressing C-Right to adjust the camera. For the Lakitu Cam version, switch to Lakitu Cam during the first long jump, then input one C-Right when you land.

Lava Boost

As you can see, there are many options for the lava boost portion of the star. The easiest and safest is the Triple Jump Boost, however it's quite a bit slower than all other options. The remaining options are all fairly similar, with time save scaling well with difficulty. For most players, the trade off between difficulty and time save with strat selection is a matter of preference.


Ending movement

Similarly to the lava boost section, there are many different ending movements you can perform for this star, with varying levels of difficulty and time save. Depending on the type of boost you choose, certain ending movements may become easier or harder. The video below goes over each of the endings, how much time they save and roughly how difficulty they are. Hover over the timestamped sections in the video to see roughly how much each strat saves.