RTA Guide/Crackslide: Difference between revisions
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Discovered in 2025 by Crackhex and FramePerfection<ref>[https://discord.com/channels/267091686423789568/708764983852531750/1441916756904902809 Post by Crackhex in the SM64 TASing Discord, 11/22/2025]</ref>, this strategy allows Mario to bypass the 30 star door without collecting the required 30 stars. It involves using [[C^ hyperspeed]] to build enough speed to clip through the 30 star door. | Discovered in 2025 by Crackhex and FramePerfection<ref>[https://discord.com/channels/267091686423789568/708764983852531750/1441916756904902809 Post by Crackhex in the SM64 TASing Discord, 11/22/2025]</ref>, this strategy allows Mario to bypass the 30 star door without collecting the required 30 stars. It involves using [[C^ hyperspeed]] to build enough speed to clip through the 30 star door. [[RTA_Guide/DDD skip|DDD skip]] can not be performed using Crackslide, as it does not build enough speed. | ||
Performing Crackslide can be broken down into three quite modular sections, where you can choose different options based on your preferences and it won't affect the later parts too much. | Performing Crackslide can be broken down into three quite modular sections, where you can choose different options based on your preferences and it won't affect the later parts too much. | ||
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[[File:Crackslide texture rightpillar.png|400px]] [[File:Crackslide texture leftpillar.png|384px]] | [[File:Crackslide texture rightpillar.png|400px]] [[File:Crackslide texture leftpillar.png|384px]] | ||
= | = Starting the C^ slide = | ||
We now need to begin the C^ slide. There are a number of methods to do this, that yield different frame windows to do the C^ input. Generally, we aim to press C^ on the first walking frame after landing on the fence. | |||
== | Common issues: | ||
* Sliding off the rail into the lower area = C^ too early | |||
* Standing still for a bit and then falling off = C^ too late | |||
* Build up speed for a bit but fall off early = Wrong z-position | |||
=== | == Backflip == | ||
These setups begin from a ledge grab at the right pillar. | |||
=== Full setup === | |||
Yields a 2 frame C^ window. Very safe. | |||
Get up from the ledge grab, backflip, then punch twice. Then ''tap'' Z, not hold, press up on the stick, then press A to backflip. Tapping Z allows you to buffer the up input. | |||
{{#ev:youtube|yXphJZz6cz4}} | |||
=== z press off ledgegrab then immediate backflip === | === z press off ledgegrab then immediate backflip === | ||
Revision as of 12:55, 29 November 2025
Discovered in 2025 by Crackhex and FramePerfection[1], this strategy allows Mario to bypass the 30 star door without collecting the required 30 stars. It involves using C^ hyperspeed to build enough speed to clip through the 30 star door. DDD skip can not be performed using Crackslide, as it does not build enough speed.
Performing Crackslide can be broken down into three quite modular sections, where you can choose different options based on your preferences and it won't affect the later parts too much.
Setting Mario's z-position
In order to get enough speed during the C^ slide, we need to set Mario's z-position quite precisely. It should be between 1560 and 1563 (non-inclusive) to do the B-press exit strategy, and between 1560 and 1560.9 to do the B-pressless strategy. The B-pressless strategy requires a more precise z-position, but overall it is still easier and thus recommended for beginners.
During practice, we can use the Usamune Practice ROM to see Mario's z-position. Navigate to HUD -> MEMORY -> SLOT5 -> press A -> Change X to O.
Double ledge grab right pillar
TODO: Compatible with:
On entering the basement, press C-Left, C-Left, R to point the camera at the right pillar. Do a single jump and ledge grab the right side of the pillar. Get up from the ledge grab, single jump and gently tap left, so that Mario ledge grabs the left side of the pillar.
Double ledge grab left pillar
TODO: Compatible with:
From the door, jump and switch to Mario cam, press C-Right just before ledge grabbing the pillar, and aim to grab the pillar closer to its right edge. After a quick get-up, jump and gently press right so Mario ledge grabs the right side of the pillar. Let the camera snap behind Mario, then get up. The gentle right input ensures that Mario's z-position is close to 1 560 000, which guarantees that the B-pressless exit method will work.
Texture
We can also line up Mario's z-position with a texture on the pillar. Aim to have Mario's pant leg just barely touching the white line.
Starting the C^ slide
We now need to begin the C^ slide. There are a number of methods to do this, that yield different frame windows to do the C^ input. Generally, we aim to press C^ on the first walking frame after landing on the fence.
Common issues:
- Sliding off the rail into the lower area = C^ too early
- Standing still for a bit and then falling off = C^ too late
- Build up speed for a bit but fall off early = Wrong z-position
Backflip
These setups begin from a ledge grab at the right pillar.
Full setup
Yields a 2 frame C^ window. Very safe.
Get up from the ledge grab, backflip, then punch twice. Then tap Z, not hold, press up on the stick, then press A to backflip. Tapping Z allows you to buffer the up input.
z press off ledgegrab then immediate backflip
rollout
haribo
oat sj ?
exit
b pressless
Note: The following method will only work if Mario's z-position is below 1 560 900.
Once Mario is in the C-Up slide animation, snap the camera behind Mario in Mario cam, then press C-Down+C-Left. Hold up-right and Mario will eventually launch to the pillar. Once Mario is stuck in this spot, switch to holding up and Mario will slide towards the 30 star door.
This is the most consistent method of exit, but it is slightly slower than exiting manually and there is no method of skipping the door text.
b press
text skip
References
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