RTA Guide/Crackslide: Difference between revisions

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Performing Crackslide can be broken down into three quite modular sections, where you can choose different options based on your preferences and it won't affect the later parts too much.
Performing Crackslide can be broken down into three quite modular sections, where you can choose different options based on your preferences and it won't affect the later parts too much.


= Setting Mario's Z position =
= Setting Mario's z-position =


In order to get enough speed during the C^ slide, we need to set Mario's Z position quite precisely. It should be between 1560 and 1563 (non-inclusive) to do the B press exit strategy, and between 1560 and 1561 to do the B pressless strategy. The B pressless strategy requires a more precise Z position, but overall it is still easier and thus recommended for beginners.
In order to get enough speed during the C^ slide, we need to set Mario's z-position quite precisely. It should be between 1560 and 1563 (non-inclusive) to do the B press exit strategy, and between 1560 and 1560.9 to do the B pressless strategy. The B pressless strategy requires a more precise z-position, but overall it is still easier and thus recommended for beginners.


During practice, we can use the [https://sites.google.com/view/supermario64/usamunepj/usamunerom Usamune Practice ROM] to see Mario's Z position. Navigate to HUD -> MEMORY -> SLOT5 -> press A -> Change X to O.
During practice, we can use the [https://sites.google.com/view/supermario64/usamunepj/usamunerom Usamune Practice ROM] to see Mario's z-position. Navigate to HUD -> MEMORY -> SLOT5 -> press A -> Change X to O.


== Double ledge grab right pillar ==
== Double ledge grab right pillar ==
TODO: Compatible with:  
TODO: Compatible with:  
On entering the basement, press C-Left, C-Left, R to point the camera at the right pillar. Do a full single jump and ledge grab the right side of the pillar.
On entering the basement, press C-Left, C-Left, R to point the camera at the right pillar. Do a full single jump and ledge grab the right side of the pillar.
Get up from the ledge grab, single jump and do a tiny left tap, so that Mario ledge grabs the left side of the pillar.
Get up from the ledge grab, single jump and ''gently'' tap left, so that Mario ledge grabs the left side of the pillar.
TODO: video
{{#ev:youtube|dflQ8O__OiY}}


== double ledgegrab left pillar ==
== Double ledge grab left pillar ==


From the door, jump and switch to Mario cam, press C-Right just before ledge grabbing the banister, and aim to grab the pillar closer to its right edge. After a quick get-up, jump and ''gently'' press right so Mario ledge grabs the right side of the pillar. Let the camera snap behind Mario, then get up.
From the door, jump and switch to Mario cam, press C-Right just before ledge grabbing the pillar, and aim to grab the pillar closer to its right edge. After a quick get-up, jump and ''gently'' press right so Mario ledge grabs the right side of the pillar. Let the camera snap behind Mario, then get up.
The gentle right input ensures that Mario's z-position is close to 1 560 000, which guarantees that the B-pressless exit method will work.  
The gentle right input ensures that Mario's z-position is close to 1 560 000, which guarantees that the B-pressless exit method will work.  



Revision as of 00:12, 29 November 2025

Discovered in 2025 by Crackhex and FramePerfection[1], this strategy allows Mario to bypass the 30 star door without collecting the required 30 stars. It involves using C^ hyperspeed to build enough speed to clip through the 30 star door.

Performing Crackslide can be broken down into three quite modular sections, where you can choose different options based on your preferences and it won't affect the later parts too much.

Setting Mario's z-position

In order to get enough speed during the C^ slide, we need to set Mario's z-position quite precisely. It should be between 1560 and 1563 (non-inclusive) to do the B press exit strategy, and between 1560 and 1560.9 to do the B pressless strategy. The B pressless strategy requires a more precise z-position, but overall it is still easier and thus recommended for beginners.

During practice, we can use the Usamune Practice ROM to see Mario's z-position. Navigate to HUD -> MEMORY -> SLOT5 -> press A -> Change X to O.

Double ledge grab right pillar

TODO: Compatible with:

On entering the basement, press C-Left, C-Left, R to point the camera at the right pillar. Do a full single jump and ledge grab the right side of the pillar. Get up from the ledge grab, single jump and gently tap left, so that Mario ledge grabs the left side of the pillar.

Double ledge grab left pillar

From the door, jump and switch to Mario cam, press C-Right just before ledge grabbing the pillar, and aim to grab the pillar closer to its right edge. After a quick get-up, jump and gently press right so Mario ledge grabs the right side of the pillar. Let the camera snap behind Mario, then get up. The gentle right input ensures that Mario's z-position is close to 1 560 000, which guarantees that the B-pressless exit method will work.

texture

start c up setup

body

backflip

zinsch

z press off ledgegrab then immediate backflip

rollout

haribo

oat sj ?

exit

b pressless

Note: The following method will only work if Mario's z-position is below 1 560 900.

Once Mario is in the C-Up slide animation, snap the camera behind Mario in Mario cam, then press C-Down+C-Left. Hold up-right and Mario will eventually launch to the pillar. Once Mario is stuck in this spot, switch to holding up and Mario will slide towards the 30 star door.

This is the most consistent method of exit, but it is slightly slower than exiting manually and there is no method of skipping the door text.

b press

text skip

References