No Joystick Allowed Challenge: Difference between revisions
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{{No Joystick Challenge Infobox}} | {{No Joystick Challenge Infobox}} | ||
The '''No Joystick Allowed Challenge''' is a [[challenge]] in which the joystick on the controller is used as little as possible or not at all. Movement typically involves the following: | The '''No Joystick Allowed Challenge''' is a [[challenge]] in which the joystick on the controller is used as little as possible or not at all. Movement typically involves the following: | ||
*a [[punch]] followed by a [[Single Jump]], which provides forward movement | *a [[punch]] followed by a [[Single Jump]], which provides forward movement | ||
*a [[backflip]], which provides backward movement | *a [[backflip]], which provides backward movement | ||
| Line 13: | Line 12: | ||
*repeated pole grabs, which provides a way of changing Mario's angle | *repeated pole grabs, which provides a way of changing Mario's angle | ||
*ground pounding, which provides a way of manipulating RNG (specifically, by advancing RNG by 80 calls) | *ground pounding, which provides a way of manipulating RNG (specifically, by advancing RNG by 80 calls) | ||
Difficulties to this challenge include the following: | Difficulties to this challenge include the following: | ||
*entering doors | *entering doors | ||
*aiming while swimming | *aiming while swimming | ||
*aiming while flying | *aiming while flying | ||
*fast movement (e.g. racing Koopa the Quick, beating PSS under 21"0, the blue coin block timer) | *fast movement (e.g. racing Koopa the Quick, beating PSS under 21"0, the blue coin block timer) | ||
==Courses that Cannot Be Completed== | ==Courses that Cannot Be Completed== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
!Course!!Mission!!Reason | !Course!!Mission!!Reason | ||
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|- | |- | ||
|CCM||Big Penguin Race||The race cannot be finished fast enough without cheating. | |CCM||Big Penguin Race||The race cannot be finished fast enough without cheating. | ||
|- | |- | ||
|CCM||Wall Kicks Will Work||The star cannot be reached. | |CCM||Wall Kicks Will Work||The star cannot be reached. | ||
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==External Links== | ==External Links== | ||
[https://docs.google.com/spreadsheets/d/1aNxLWOJjNuQ5M9oq2WOz3NKB6Z2H-SJANbLUPmygvtY Spreadsheet for the challenge] | [https://docs.google.com/spreadsheets/d/1aNxLWOJjNuQ5M9oq2WOz3NKB6Z2H-SJANbLUPmygvtY Spreadsheet for the challenge] | ||
{{Challenges}} | {{Challenges}} | ||
Revision as of 16:16, 5 September 2022
| No Joystick Allowed Challenge | |||
| Individual stars collectible | 56 | ||
| Overall stars collectible | 0 | ||
| Is beatable | No | ||
| Star Details | |||
| BoB | |||
| WF | |||
| JRB | |||
| CCM | |||
| BBH | |||
| HMC | |||
| LLL | |||
| SSL | |||
| DDD | |||
| SL | |||
| WDW | |||
| TTM | |||
| THI | |||
| TTC | |||
| RR | |||
| Secret | |||
| Castle | |||
| Bowser | |||
The No Joystick Allowed Challenge is a challenge in which the joystick on the controller is used as little as possible or not at all. Movement typically involves the following:
- a punch followed by a Single Jump, which provides forward movement
- a backflip, which provides backward movement
- a punch followed by a Single Jump to move off a ledge, followed by a ledge grab, which provides a means of facing perpendicular to the ledge
- a backflip whose landing lag falls off a ledge, followed by a dive back onto the floor, which provides a way of changing Mario's angle since he'll orient his angle along the floor's slope
- sliding down slopes, which provides a way of changing Mario's angle
- enemy knockback, which provides a way of changing Mario's angle
- chuckya throws, which provides a way of changing Mario's angle
- twirling with strategic A-held frames to slow the descent, which provides a way of changing Mario's angle
- repeated pole grabs, which provides a way of changing Mario's angle
- ground pounding, which provides a way of manipulating RNG (specifically, by advancing RNG by 80 calls)
Difficulties to this challenge include the following:
- entering doors
- aiming while swimming
- aiming while flying
- fast movement (e.g. racing Koopa the Quick, beating PSS under 21"0, the blue coin block timer)
Courses that Cannot Be Completed
| Course | Mission | Reason |
|---|---|---|
| JRB | Plunder in the Sunken Ship | The sunken ship cannot be entered. |
| JRB | Can the Eel Come Out to Play? | The star cannot be activated while facing towards it. |
| JRB | Red Coins on the Ship Afloat | The red coin near the jet stream cannot be collected. |
| JRB | Blast to the Stone Pillar | Neither the pillars nor star platform cannot be reached. |
| JRB | Through the Jet Stream | The star cannot be reached. |
| JRB | 100 Coins | It is not possible to collect every blue coin. |
| CCM | Slip Slidin' Away | The door cannot be opened to leave the cabin. |
| CCM | Big Penguin Race | The race cannot be finished fast enough without cheating. |
| CCM | Wall Kicks Will Work | The star cannot be reached. |
| BBH | Go On a Ghost Hunt | No doors can be opened. |
| BBH | Ride Big Boo's Merry-Go-Round | No doors can be opened. |
| BBH | Secret of the Haunted Books | No doors can be opened. |
| BBH | Seek the 8 Red Coins | No doors can be opened. |
| BBH | Big Boo's Balcony | No doors can be opened. |
| BBH | Eye to Eye in the Secret Room | No doors can be opened. |
| BBH | 100 Coins | No doors can be opened. |
| HMC | Swimming Beast in the Cavern | No doors can be opened. |
| HMC | Elevate for 8 Red Coins | No doors can be opened. |
| HMC | Metal-Head Mario Can Move! | No doors can be opened. |
| HMC | Navigating the Toxic Maze | No doors can be opened. |
| HMC | A-Maze-ing Emergency Exit | No doors can be opened. |
| HMC | Watch for Rolling Rocks | No doors can be opened. |
| HMC | 100 Coins | No doors can be opened. |
| LLL | Boil the Big Bully | It is not possible to leave the starting platform. |
| LLL | Bully the Bullies | It is not possible to leave the starting platform. |
| LLL | 8-Coin Puzzle with 15 Pieces | It is not possible to leave the starting platform. |
| LLL | Red-Hot Log Rolling | It is not possible to leave the starting platform. |
| LLL | Hot-Foot-It into the Volcano | It is not possible to leave the starting platform. |
| LLL | Elevator Tour in the Volcano | It is not possible to leave the starting platform. |
| LLL | 100 Coins | It is not possible to leave the starting platform. |
| DDD | Board Bowser's Sub | It is not possible to dive under the water. |
| DDD | Chests in the Current | It is not possible to dive under the water. |
| DDD | Pole-Jumping for Red Coins | It is not possible to dive under the water. |
| DDD | Through the Jet Stream | It is not possible to dive under the water. |
| DDD | The Manta Ray's Reward | It is not possible to dive under the water. |
| DDD | Collect the Caps… | It is not possible to dive under the water. |
| DDD | 100 Coins | It is not possible to dive under the water. |
| WDW | Shocking Arrow Lifts! | The star block cannot be opened. |
| WDW | Secrets in the Shallows & Sky | The secret behind the pushable block is unreachable. |
| WDW | Express Elevator--Hurry Up! | The elevator cannot be reached after it lowers. |
| WDW | Go to Town for Red Coins | The town cannot be reached. |
| WDW | Quick Race Through Downtown! | The town cannot be reached. |
| WDW | 100 Coins | It is not possible to collect more than 2 blue coins. |
| THI | Rematch with Koopa the Quick | It is not possible to beat Koopa the Quick to the finish. |
| THI | Five Itty Bitty Secrets | The star platform cannot be reached (and the teleporter works only in the opposite way). |
| THI | Wiggler's Red Coins | The red coin on the tall platform in the corner cannot be reached. |
| TTC | Stomp on the Thwomp | The walkway cannot be reached. |
| TTC | 100 Coins | The walkway cannot be reached, and it is impossible to collect enough blue coins. |
| RR | Cruiser Crossing the Rainbow | It is not possible to get onto the ship. |
| RR | Somewhere Over the Rainbow | It is not possible to reach the ship. |
| RR | 100 Coins | It is not possible to reach the ship or collect enough blue coins. |
| TotWC | Red Coins | It is not possible to collect any of the red coins. |
| CotMC | Red Coins | It is not possible to travel upstream. |
| VCutM | Red Coins | It is not possible to collect the red coins on the ramp. |
| PSS | Under 21"0 | The race cannot be finished fast enough. |
| SA | Red Coins | It is not possible to turn towards the red coins or swim upwards. |
| WMotR | Red Coins | It is not possible to turn towards the red coins or stop falling. |
| BitDW | Red Coins | It is not possible to get the red coin at the beginning before the block switch timer runs out. |
| BitS | Red Coins | It is not possible to pass the gap after the Chuckya. |
| BitS | Completion | It is not possible to pass the gap after the Chuckya. |
External Links
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