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	<id>https://ukikipedia.net/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zzykrkv</id>
	<title>Ukikipedia - User contributions [en]</title>
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	<updated>2026-10-04T20:18:23Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Red_Coins_on_the_Ship_Afloat&amp;diff=12558</id>
		<title>Red Coins on the Ship Afloat</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Red_Coins_on_the_Ship_Afloat&amp;diff=12558"/>
		<updated>2020-09-19T01:04:19Z</updated>

		<summary type="html">&lt;p&gt;Zzykrkv: more info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needs_image}}&lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image= &lt;br /&gt;
|course=JRB&lt;br /&gt;
|height= 190.589-500.759 &lt;br /&gt;
|height_link= [https://www.youtube.com/watch?v=xE7hrQ8sHhU&amp;amp;t=__s &amp;quot;Star Heights&amp;quot; by uncommentatedpannen] &lt;br /&gt;
|tas= 29.03&lt;br /&gt;
|tas_link=&lt;br /&gt;
|rta=&lt;br /&gt;
|rta_link=&lt;br /&gt;
|abc= 0&lt;br /&gt;
|abc_link= &lt;br /&gt;
|abz= 2.5&lt;br /&gt;
|abz_link= [https://youtu.be/ktK87zwrKjQ &amp;quot;&amp;lt;nowiki&amp;gt;[RTABZ]&amp;lt;/nowiki&amp;gt; Red Coins on the Ship Afloat 2.5xABZ&amp;quot; by babbs]&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Red Coins on the Ship Afloat&#039;&#039;&#039; is the fourth mission of [[Jolly Roger Bay]]. It consists of collecting eight coins scattered around the course and on the ship.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
The red coins are found as followed&lt;br /&gt;
* 4 in the clam shells&lt;br /&gt;
* 1 on top of the pillar next to the bob-omb&lt;br /&gt;
*3 on the floating ship&lt;br /&gt;
&lt;br /&gt;
==TAS==&lt;br /&gt;
===TAS Strategy===&lt;br /&gt;
Mario begins by going towards the [[Metal Cap|metal cap]] box. He long jumps which allows him to open the box and rebound off the wall with a wall kick dive. He goes to a rock and performs a [[Backwards Long Jump | BLJ]] to gain speed. Mario stops at the wall, since his speed is not enough to pass through out of bounds. He then quickly rotates to the right allowing him to slide along the wall. When he breaks off of the wall, he enters the water so that the first frame inside is as far as possible, which allows maximum distance covered before the water truncates the speed. Mario maneuvers onto a slope which allows for him to move walk quickly as opposed to slowly falling. At the bottom he collects the 1st [[Red Coin|red coin]]. He then move back up the slope, utilizing his speed to clip through the corner of a pillar to get to the next coin. He then turns to move to the 3rd red coin and then does a sharp turn back to reach the 4th. He then turns sharply again, while using a wall for support. He does a kick to move past the wooden board and hits the wall at the end, stopping his movement. Mario quickly [[Sideflip|sideflips]] onto the platform with the bob-omb and upon landing, does a triple jump and mid-air ground pound to reach the coin on the pillar. He grabs on and readjusts his angle, diving off and landing on the edge of the board which allows him to [[Grinding|grind]] and perform a jump dive onto the platform opposite the bob-omb one. He then dives onto the edge of the switch, and uses the slope to cancel his dive recover allowing him to perform another jump dive instantaneously. Mario [[Long Jump|long jumps]] onto the ship, collecting the bottom red coin. He then dives and uses the dive recover to get onto the edge of the ship, which he then uses to grind and jump dive. He lands just on the edge of the upper ship, and as he lands, holds left so that he can quickly sideflip, and get the 7th coin. He then lands and sideflips in the opposite direction, collecting the coin and activating the star. Mario collects the star on the same sideflip used to collect the last coin.&lt;br /&gt;
&lt;br /&gt;
===TAS History===&lt;br /&gt;
This is single-star WRs. The 120 star TAS combines this star with 100 coins.&lt;br /&gt;
{{TAS History}}&lt;br /&gt;
&lt;br /&gt;
==A Button Challenge==&lt;br /&gt;
&#039;&#039;Video: [https://youtu.be/xp9GvCfQLpU &amp;quot;&amp;lt;nowiki&amp;gt;[TAS]&amp;lt;/nowiki&amp;gt; Red Coins on the Ship Afloat 0xA - 1:19&amp;quot;77&amp;quot; by fifdspence&amp;quot;]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This star can be collected using 0 A presses.&lt;br /&gt;
&lt;br /&gt;
The main challenge is getting onto the ship. Luckily, because the ship oscillates, there&#039;s a time where a floor triangle extends into the water, thus Mario can use it to [[Frame Walking|framewalk]] onto the ship.&lt;br /&gt;
&lt;br /&gt;
==references==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Zzykrkv</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:Can_the_Eel_Come_out_to_Play%3F_TAS_History&amp;diff=12557</id>
		<title>Template:Can the Eel Come out to Play? TAS History</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:Can_the_Eel_Come_out_to_Play%3F_TAS_History&amp;diff=12557"/>
		<updated>2020-09-18T00:07:57Z</updated>

		<summary type="html">&lt;p&gt;Zzykrkv: update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;|&lt;br /&gt;
|25.43 &lt;br /&gt;
|&lt;br /&gt;
|ReneBalow&lt;br /&gt;
|(Run has been lost)&lt;br /&gt;
|-&lt;br /&gt;
|Feb 11, 2010&lt;br /&gt;
|25.36 &amp;lt;ref&amp;gt;[https://youtu.be/UqOk7TUdL-M &amp;quot;Super Mario 64 - Can the Eel Come Out to Play - 25&amp;quot;36 (TAS)&amp;quot; by sonicpacker]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|2&lt;br /&gt;
|sonicpacker&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|May 2, 2012&lt;br /&gt;
|24.60 &amp;lt;ref&amp;gt;[http://nico.ms/sm17698301 Mickey&#039;s private video on Nicovideo]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|19&lt;br /&gt;
|Mickey/VIS&lt;br /&gt;
|Video is private&lt;br /&gt;
|-&lt;br /&gt;
|Nov 25, 2012&lt;br /&gt;
|24.57 &amp;lt;ref&amp;gt;[https://youtu.be/xL6VE_5PddM?t=2724 Can the Eel Come out to Play? in 24.57, as part of the 2012 120 Star TAS]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|1&lt;br /&gt;
|120 Star TAS Production Committee&lt;br /&gt;
|From the 2012 120 Star TAS&lt;br /&gt;
|-&lt;br /&gt;
|Apr 21, 2018&lt;br /&gt;
|24.53 &amp;lt;ref&amp;gt;[https://youtu.be/CNJVtgFWGas &amp;quot;SM64 &amp;lt;nowiki&amp;gt;[TAS] - Can the Eel Come Out to Play? [24&amp;quot;53]&amp;lt;/nowiki&amp;gt;&amp;quot; by Bloopiero]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|1&lt;br /&gt;
|Bloopiero, Mickey/VIS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jun 13, 2020&lt;br /&gt;
|24.30 &amp;lt;ref&amp;gt;[https://youtu.be/cPj-bbvW_Nc &amp;quot;&amp;lt;nowiki&amp;gt;[TAS]&amp;lt;/nowiki&amp;gt; Super Mario 64 - Can the Eel Come Out to Play? in 24&amp;quot;30&amp;quot; By Epic Random Gaming Channel] &amp;lt;/ref&amp;gt;&lt;br /&gt;
|7&lt;br /&gt;
|Mickey/VIS, Xander, Superdavo0001&lt;br /&gt;
|Optimized movement and approached the star in a better position&lt;br /&gt;
|-  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{TAS_History|title=Can the Eel Come out to Play?}}&lt;br /&gt;
[[Category:TAS History Templates]]     &lt;br /&gt;
[[Category:Subtemplates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zzykrkv</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:Big_Bob-omb_on_the_Summit_TAS_History&amp;diff=12555</id>
		<title>Template:Big Bob-omb on the Summit TAS History</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:Big_Bob-omb_on_the_Summit_TAS_History&amp;diff=12555"/>
		<updated>2020-09-17T23:55:10Z</updated>

		<summary type="html">&lt;p&gt;Zzykrkv: update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt; |&lt;br /&gt;
|38.27&amp;lt;ref&amp;gt;http://youtu.be/J0iiWbXix88&amp;lt;/ref&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|Eru&lt;br /&gt;
|Video is Private&lt;br /&gt;
|-&lt;br /&gt;
| May 4, 2010&lt;br /&gt;
|37.07&amp;lt;ref&amp;gt;[http://youtu.be/bGpRj48o23w &amp;quot;Super Mario 64 - Big Bob-Omb on the Summit – 36’46 (TAS)&amp;quot; by Sonicpacker]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|36&lt;br /&gt;
|Eru&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jan 25, 2011&lt;br /&gt;
|36.97&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=xHSkmgwzCEo&amp;amp;feature=youtu.be &amp;quot;Big Bob-omb On The Summit 36’97 【Previous WR】(TAS)&amp;quot; By Mario64Masters]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|3&lt;br /&gt;
|Mickeys11189&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Feb 3, 2011&lt;br /&gt;
|36.47&amp;lt;ref&amp;gt;[http://youtu.be/bGpRj48o23w &amp;quot;Super Mario 64 - Big Bob-Omb on the Summit – 36’46 (TAS)&amp;quot; By Sonicpacker]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|15&lt;br /&gt;
|Sonicpacker, Mickeys11189&lt;br /&gt;
|Better performed [[Backward Long Jump|BLJ]]&lt;br /&gt;
|-&lt;br /&gt;
| Nov 25, 2012&lt;br /&gt;
|35.73&amp;lt;ref&amp;gt;[https://youtu.be/xL6VE_5PddM?t=858 &amp;quot;(TAS) N64 Super Mario 64 &amp;quot;120 Stars&amp;quot; in 1:20:41&amp;quot; by SPsm64TAS]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|22&lt;br /&gt;
|Sonicpacker&lt;br /&gt;
|From the 2012 120 Star TAS&lt;br /&gt;
|-&lt;br /&gt;
| Mar 24, 2018&lt;br /&gt;
|30.08&amp;lt;ref&amp;gt;[https://youtu.be/dEDjZD0SVyM &amp;quot;SM64 TAS - Big Bob-omb on the Summit (31&amp;quot;42 w/ BOB Entry text box) (J)&amp;quot; By Plush]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|169.5&lt;br /&gt;
|Plush&lt;br /&gt;
|31.42 with textbox&lt;br /&gt;
|-&lt;br /&gt;
| Jun 1, 2020&lt;br /&gt;
|31.22 &amp;lt;ref&amp;gt;[https://youtu.be/rc3nsTb-XSA &amp;quot;SM64 &amp;lt;nowiki&amp;gt;[TAS]&amp;lt;/nowiki&amp;gt; - Big Bob-omb on the Summit (31&amp;quot;22 w/ BOB Entry text box) (J)&amp;quot; By Plush]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|7&lt;br /&gt;
|Plush&lt;br /&gt;
|&lt;br /&gt;
|-  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{TAS_History&lt;br /&gt;
|title=Big Bob-omb on the Summit}}&lt;br /&gt;
&lt;br /&gt;
[[Category:TAS History Templates]]&lt;br /&gt;
[[Category:Subtemplates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zzykrkv</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=The_Princess%27s_Secret_Slide_(Normal)&amp;diff=11061</id>
		<title>The Princess&#039;s Secret Slide (Normal)</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=The_Princess%27s_Secret_Slide_(Normal)&amp;diff=11061"/>
		<updated>2020-04-01T00:56:33Z</updated>

		<summary type="html">&lt;p&gt;Zzykrkv: updaate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA_Guide/The_Princess%27s_Secret_Slide#First_Star_Tutorial|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
To get this star, Mario must get to the end of the slide and break the box.&lt;br /&gt;
&lt;br /&gt;
==A Presses==&lt;br /&gt;
There is 1 A Press required to get this star.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=pbKr26RY6B0 &amp;quot;SM64 - The Princess&#039;s Secret Slide - 1x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s required to collect the star that spawns from the box, because the star is 319 units high&amp;lt;ref&amp;gt;[https://youtu.be/xE7hrQ8sHhU?t=162 &amp;quot;Star Heights&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;, but the maximum height of a star that a dive recover can reach is only 288 units high.&amp;lt;br&amp;gt;&lt;br /&gt;
Do note that it is possible to open the box that spawns the star, just not collect it.&lt;br /&gt;
&lt;br /&gt;
==TAS==&lt;br /&gt;
The TAS time is a 24.37&amp;lt;ref&amp;gt;[https://cdn.discordapp.com/attachments/267091914027696129/438006934549823488/bob.m64 .m64 PSS TAS file by Plush.]&amp;lt;/ref&amp;gt; However, you can complete the slide with a faster IGT of 11.07 using [[Hyperspeed Wall Kicks|Hyper Speed Wall Kicks]].&amp;lt;ref&amp;gt;[https://youtu.be/4VM7wp5bLlQ &amp;quot;Super Mario 64 - Princess&#039;s Secret Slide 11&amp;quot;07 (TAS)&amp;quot; by mkdasher]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Zzykrkv</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Bowser_in_the_Dark_World_Red_Coin_Star&amp;diff=11060</id>
		<title>Bowser in the Dark World Red Coin Star</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Bowser_in_the_Dark_World_Red_Coin_Star&amp;diff=11060"/>
		<updated>2020-04-01T00:50:18Z</updated>

		<summary type="html">&lt;p&gt;Zzykrkv: infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA_Guide/Bowser_in_the_Dark_World|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image=&lt;br /&gt;
|course=Bowser in the Dark World&lt;br /&gt;
|height=133&lt;br /&gt;
|height_link=[https://www.youtube.com/watch?v=xE7hrQ8sHhU&amp;amp;t=36s &amp;quot;Star Heights&amp;quot; by uncommentatedpannen]&lt;br /&gt;
|tas=32.57&lt;br /&gt;
|tas_link=&lt;br /&gt;
|rta=43.30 (43.16 IGT)&lt;br /&gt;
|rta_link=[https://youtu.be/vZp4XZS8PY4 &amp;quot;SM64 Bowser in the Dark World 8 Red Coins in 43&#039;30 TWR&amp;quot; by Mikko]&lt;br /&gt;
|abc=0&lt;br /&gt;
|abc_link=[https://youtu.be/6PUNcf4_dy0 &amp;quot;SM64 - Bowser in the Dark World Red Coins 0xA - 1&#039;03&amp;quot;43 by fifdspence and MKDasher - (TAS)&amp;quot; by mkdasher]&lt;br /&gt;
|abz=13&lt;br /&gt;
|abz_link=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
To get this star, Mario must collect all 8 [[Red Coin|Red Coins]] in the level.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
*1 Is right next to the starting platform.&lt;br /&gt;
*1 Is next to the furthest possible range for the fire.&lt;br /&gt;
*1 Is next to one of the crystals on the road with the [[Amp|Amps]].&lt;br /&gt;
*1 Is on the yellow platform that moves in and out.&lt;br /&gt;
*1 Is on the circular island with an amp and a spire.&lt;br /&gt;
*1 Is on one of the platforms rotating in a square pattern on a cycle.&lt;br /&gt;
*1 Is on the top of the 3 platforms with the Sea-Saw platforms.&lt;br /&gt;
*1 Is on the small ledge next to the Sea-Saw platforms.&lt;br /&gt;
&lt;br /&gt;
==A Presses==&lt;br /&gt;
You can get the red coin star 0x (TAS only). 2x RTA.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=0KXsfN8O5so &amp;quot;SM64 - Bowser in the Dark World (with Red Coins) - 0x A Presses&amp;quot; by bad_boot]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==TAS==&lt;br /&gt;
The current TAS is a 32.57.&amp;lt;ref&amp;gt;[https://cdn.discordapp.com/attachments/267091914027696129/438006934549823488/bob.m64 m64 BitDW Reds TAS file]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Zzykrkv</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Big_Bob-omb_on_the_Summit&amp;diff=11059</id>
		<title>Big Bob-omb on the Summit</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Big_Bob-omb_on_the_Summit&amp;diff=11059"/>
		<updated>2020-04-01T00:46:08Z</updated>

		<summary type="html">&lt;p&gt;Zzykrkv: star height&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image=BBotS.jpg&lt;br /&gt;
|course= Bob-omb Battlefield&lt;br /&gt;
|height=207&lt;br /&gt;
|height_link=[https://www.youtube.com/watch?v=xE7hrQ8sHhU&amp;amp;t=59s &amp;quot;Star Heights&amp;quot; by uncommentatedpannen]&lt;br /&gt;
|tas= 31.42&lt;br /&gt;
|tas_link= [https://youtu.be/dEDjZD0SVyM &amp;quot;SM64 &amp;lt;nowiki&amp;gt;[TAS]&amp;lt;/nowiki&amp;gt; - Big Bob-omb on the Summit (31&amp;quot;42 w/ BOB Entry text box) (J)&amp;quot;  by Plush]&lt;br /&gt;
|rta= 43.64&lt;br /&gt;
|rta_link= [https://youtu.be/-YttWJiR6dg &amp;quot;Big Bob-omb on the Summit 43.64/43.23 IGT&amp;quot; by toastrider91]&lt;br /&gt;
|abc= 0&lt;br /&gt;
|abc_link= [https://youtu.be/h8MjSIMekrg &amp;quot;SM64 - Big Bob-omb on the Summit - 0x A Presses&amp;quot; by pannenkoek2012] &lt;br /&gt;
|abz= 7&lt;br /&gt;
|abz_link= https://docs.google.com/spreadsheets/d/1lAf4RDjKIbpApFQUrjZe7K2tVtAu0FDY_SgaJkYAvhQ/edit#gid=0&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Big Bob-omb on the Summit&#039;&#039;&#039; is the first mission of [[Bob-omb Battlefield]]. As it is the first mission of the first stage players can (easily) access, it is considered the first star of the game overall.&lt;br /&gt;
&lt;br /&gt;
To acquire the Star, Mario must traverse across the winding path of Bob-omb Battlefield and ascend the spiraling path around the mountain to reach the summit. There, the player must approach [[King Bob-omb]] and challenge him to battle, before defeating him by [[grab]]bing him from behind and throwing him to the summit&#039;s ground three times.&lt;br /&gt;
&lt;br /&gt;
==Mission Differences==&lt;br /&gt;
As in [[Footrace with Koopa the Quick]], the [[cannons]] are not active for this mission. Also, there are only two [[bowling ball|Bowling Ball]]s in the chasm, instead of three like in all later missions.&lt;br /&gt;
==A Button Challenge==&lt;br /&gt;
No outstanding tricks are required to complete this run under the A-Button Challenge.&lt;br /&gt;
==TAS History==&lt;br /&gt;
{{TAS History}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Zzykrkv</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Tower_of_the_Wing_Cap_Red_Coin_Star&amp;diff=11058</id>
		<title>Tower of the Wing Cap Red Coin Star</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Tower_of_the_Wing_Cap_Red_Coin_Star&amp;diff=11058"/>
		<updated>2020-04-01T00:29:29Z</updated>

		<summary type="html">&lt;p&gt;Zzykrkv: update, idk what is with the rta being faster than the tas&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA_Guide/Tower_of_the_Wing_Cap|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
{{Star_infobox&lt;br /&gt;
|image=&lt;br /&gt;
|course=TotWC&lt;br /&gt;
|height=347&lt;br /&gt;
|height_link=[https://youtu.be/xE7hrQ8sHhU?t=177 &amp;quot;Star Heights&amp;quot; by UncommentatedPannen]&lt;br /&gt;
|tas=19.63&lt;br /&gt;
|tas_link=[https://youtu.be/qbEYG9o_298 &amp;quot;&amp;lt;nowiki&amp;gt;[TAS]&amp;lt;/nowiki&amp;gt; Tower of the Wing Cap with Switch Press 0xA &amp;lt;nowiki&amp;gt;[JP]&amp;lt;/nowiki&amp;gt; - 19&amp;quot;63&amp;quot; by fifdspence]&lt;br /&gt;
|rta=18.55 (18.53 IGT)&lt;br /&gt;
|rta_link=[https://youtu.be/6CspcknRNJM &amp;quot;Super Mario 64 - Tower of the Wing Cap 18&amp;quot;55&amp;quot; by Drogie]&lt;br /&gt;
|abc=0&lt;br /&gt;
|abc_link=&lt;br /&gt;
|abz=4 &lt;br /&gt;
|abz_link=[https://youtu.be/SO-mHdtlIsY &amp;quot;SM64 - Tower of the Wing Cap - No Buttons Allowed&amp;quot; by Pannenkoek2012]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tower of the Wing Cap Red Coins&#039;&#039;&#039; is a secret star in the stage [[Tower of the Wing Cap]]. To get this star, Mario must collect all 8 [[Red Coin|Red Coins]] in the level.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
*2 are located in each of the 4 [[Coin Spawner|coin rings]] in the level (Right, Left, Front, and Back) for a total of all 8 red coins.&lt;br /&gt;
&lt;br /&gt;
==A Presses==&lt;br /&gt;
There are 0x A presses required to get the star and hit the switch. This strategy doubles as the TAS WR with a time of 19&amp;quot;63. The star is too high to be collected with a dive recover and normally pressing the switch will make Mario fall onto the ground. However, Mario is able to perform a rollout on the first frame of landing on the wing cap switch, gaining enough height to collect the star.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Zzykrkv</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Can_the_Eel_Come_out_to_Play%3F&amp;diff=10820</id>
		<title>Can the Eel Come out to Play?</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Can_the_Eel_Come_out_to_Play%3F&amp;diff=10820"/>
		<updated>2020-03-07T13:07:56Z</updated>

		<summary type="html">&lt;p&gt;Zzykrkv: stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs Image}}&lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image= &lt;br /&gt;
|course=JRB&lt;br /&gt;
|height=1011.215&lt;br /&gt;
|height_link=[https://www.youtube.com/watch?v=xE7hrQ8sHhU&amp;amp;t=__s &amp;quot;Star Heights&amp;quot; by uncommentatedpannen]&lt;br /&gt;
|tas=24.53&lt;br /&gt;
|tas_link=&lt;br /&gt;
|rta=31.49 (30.90 IGT)&lt;br /&gt;
|rta_link=[https://youtu.be/KKgfjgYFr_M &amp;quot;Can the Eel Come Out to Play? 31&amp;quot;49&amp;quot; by akira0607 2nd]&lt;br /&gt;
|abc=0&lt;br /&gt;
|abc_link=[https://youtu.be/m6Z1Om5W-qI &amp;quot;&amp;lt;nowiki&amp;gt;[TAS]&amp;lt;/nowiki&amp;gt; Can the Eel Come Out to Play? in 0x A Presses - 50&amp;quot;35&amp;quot; by conor mcmahon speedrun]&lt;br /&gt;
|abz=0.5&lt;br /&gt;
|abz_link=[https://docs.google.com/spreadsheets/d/1lAf4RDjKIbpApFQUrjZe7K2tVtAu0FDY_SgaJkYAvhQ/edit#gid=0 SM64 ABZ Button Challenge PAL]&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/Can the Eel Come out and Play?|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Can the Eel Come out to Play?&#039;&#039;&#039; is the second mission of [[Jolly Roger Bay]]. The star is located on [[Unagi]]&#039;s tail, and can be collected by luring him outside his hole. This star only appears in the 2nd mission.&lt;br /&gt;
&lt;br /&gt;
==TAS==&lt;br /&gt;
===TAS Strategy===&lt;br /&gt;
Mario heads to the [[Metal Cap]] box, then does a long jump which breaks it, and does a wall kick dive to collect the star while moving in the opposite direction. Once he recoveres, he quickly turns and does a [[BLJ]] below the rock. He gets 8 jumps under the rock plus 2 extra [[Pause Buffering|pause jumps]] on the beach slope. Once he reaches the wall, his next intended position becomes out of bounds, so Mario stays still. He rotates to move his next position back in bounds and moves along the edge of the wall into the water. The last frame on land is in the rock next to the water. This allows for Mario to move the maximum distance before entering the water, which quarters his speed. On the 2nd frame in the water, Mario [[Water Surface Upwarp|snaps to the surface]]. As he moves he rotates so that he weaves between the pillars, landing on the back of the middle pillar. This snaps Mario onto the slope, causing it to reduce Mario&#039;s speed, hence making him move down the edge of the deep area. Half way down Mario snaps free from the floor, making him fall. He moves across the course to a steep surface above the eel. This makes it move out. Mario jumps and collects the star when it appears.&lt;br /&gt;
&lt;br /&gt;
===TAS History===&lt;br /&gt;
{{TAS_History}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Zzykrkv</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:Can_the_Eel_Come_out_to_Play%3F_TAS_History&amp;diff=10819</id>
		<title>Template:Can the Eel Come out to Play? TAS History</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:Can_the_Eel_Come_out_to_Play%3F_TAS_History&amp;diff=10819"/>
		<updated>2020-03-07T12:30:45Z</updated>

		<summary type="html">&lt;p&gt;Zzykrkv: Created page with &amp;quot;&amp;lt;includeonly&amp;gt;| |25.43  | |ReneBalow |(Run has been lost) |- |Feb 11, 2010 |25.36 &amp;lt;ref&amp;gt;[https://youtu.be/UqOk7TUdL-M &amp;quot;Super Mario 64 - Can the Eel Come Out to Play - 25&amp;quot;36 (TAS...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;|&lt;br /&gt;
|25.43 &lt;br /&gt;
|&lt;br /&gt;
|ReneBalow&lt;br /&gt;
|(Run has been lost)&lt;br /&gt;
|-&lt;br /&gt;
|Feb 11, 2010&lt;br /&gt;
|25.36 &amp;lt;ref&amp;gt;[https://youtu.be/UqOk7TUdL-M &amp;quot;Super Mario 64 - Can the Eel Come Out to Play - 25&amp;quot;36 (TAS)&amp;quot; by sonicpacker]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|2&lt;br /&gt;
|sonicpacker&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|May 2, 2012&lt;br /&gt;
|24.60 &amp;lt;ref&amp;gt;[http://nico.ms/sm17698301 Mickey&#039;s private video on Nicovideo]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|19&lt;br /&gt;
|Mickey/VIS&lt;br /&gt;
|Video is private&lt;br /&gt;
|-&lt;br /&gt;
|Nov 25, 2012&lt;br /&gt;
|24.57 &amp;lt;ref&amp;gt;[https://youtu.be/xL6VE_5PddM?t=2724 Can the Eel Come out to Play? in 24.57, as part of the 2012 120 Star TAS]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|1&lt;br /&gt;
|120 Star TAS Production Committee&lt;br /&gt;
|From the 2012 120 Star TAS&lt;br /&gt;
|-&lt;br /&gt;
|Apr 21, 2018&lt;br /&gt;
|24.53 &amp;lt;ref&amp;gt;[https://youtu.be/CNJVtgFWGas &amp;quot;SM64 &amp;lt;nowiki&amp;gt;[TAS] - Can the Eel Come Out to Play? [24&amp;quot;53]&amp;lt;/nowiki&amp;gt;&amp;quot; by Bloopiero]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|1&lt;br /&gt;
|Bloopiero, Mickey/VIS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{TAS_History|title=Can the Eel Come out to Play?}}&lt;br /&gt;
[[Category:TAS History Templates]]     &lt;br /&gt;
[[Category:Subtemplates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zzykrkv</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=List_of_RTA_tricks&amp;diff=10732</id>
		<title>List of RTA tricks</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=List_of_RTA_tricks&amp;diff=10732"/>
		<updated>2020-03-03T02:22:44Z</updated>

		<summary type="html">&lt;p&gt;Zzykrkv: ship clip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs image}}&lt;br /&gt;
This article is a list of tricks and terms commonly used in speedrunning. Tutorials for these can be found in their respective [[RTA_Guide|RTA Guides]].&lt;br /&gt;
==Bomb Clip==&lt;br /&gt;
In the mission [[Behind Chain Chomp&#039;s Gate]], players can use a [[Bob-omb|bloated bob omb]] to clip through the gate. This is faster than ground pounding, and doesn&#039;t trigger a cutscene.&lt;br /&gt;
==Breezeless==&lt;br /&gt;
The term breezeless was coined from a new trick that was faster than an existing trick. In the mission [[Mysterious Mountainside]], the star is located in a hole. Players found out that Mario could skip the slide by jumping directly into the hole from above. The optimal route was to head left to the thing ledge, and use the breeze to get up, then jump down. Later, it was discovered that Mario could perform a [[Triple Jump|triple jump]], wall kick and ground pound to reach the hole, which was faster than using the breeze. This new trick meant the breeze wasn&#039;t needed, hence the name.&lt;br /&gt;
==Carpetless==&lt;br /&gt;
Carpetless is a trick in the star [[The Big House in the Sky]] which saves roughly 50 seconds off of the mission.&amp;lt;ref&amp;gt;[https://youtu.be/ge_tXp3Qc-Y &amp;quot;Why This 1 Minute Time Save Won’t Be Used in SM64 Speedruns&amp;quot; by EZScape]&amp;lt;/ref&amp;gt; It is unused, however as its extreme difficulty makes it unviable in a 120 star run. This trick was first done in the [[120 Stars (Shindou Edition)|Shindou Edition 120 Star TAS]]. Mario first heads to the ship and grabs a bloated bob omb. He then drops it at the platform on the other side of the plank. Mario then regrabs it while falling off the edge, causing the bob-omb&#039;s fuse to stop and for Mario to hold it hands free. He then navigates through the glass boxes, ground pounding to prevent him from walking. Once he reaches the warp, Mario the does 2 sideflips across the glass boxes and then sideflips to the castle wall, performs 2 [[Glitchy Wall Kick|glitchy wall kicks]], and ground pounds, reaching the roof. Many speculated that this trick could potentially be done RTA.&lt;br /&gt;
&lt;br /&gt;
In mid 2015, 2 players by the name of snowman and toadfan5 attempted to do this trick in real time using savestates. Eventually, toadfan successfully did it, making the first to do carpetless RTA with the help of savestates.&amp;lt;ref&amp;gt;[https://youtu.be/gcRN195iS1w &amp;quot;Big House in the Sky carpetless on console!&amp;quot; by toadfan5]&amp;lt;/ref&amp;gt; This achievement further implied that this trick could be done RTA. The first full completion of this trick came in 2019 when Xiah was able to complete it after 2 weeks of grinding.&amp;lt;ref&amp;gt;[https://youtu.be/cjcD0qzkgcw &amp;quot;Super Mario 64 - The Big House In The Sky &amp;quot;Carpetless&amp;quot; 50&amp;quot;71 &amp;lt;nowiki&amp;gt;[UWR]&amp;lt;/nowiki&amp;gt;&amp;quot; by Xiah7s]&amp;lt;/ref&amp;gt; This achievement re-ignited hope that this trick could one day be used in a 120 star run, but currently, it is still too difficult to perform. There have only been 2 people to ever do this trick: Xiah and Mikko&amp;lt;ref&amp;gt;[https://youtu.be/sbhdF2KKjtI &amp;quot;SM64 The Big House in the Sky in 53&#039;05 Carpetless&amp;quot; by Mikko]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
==Lakitu Bounce==&lt;br /&gt;
Lakitu Bounce, in speedrunning context, is a trick Mario uses to in [[Rainbow Ride]] to reach the ship faster. It is done by triple jumping on the rotating octagons, wall kicking off of the side of the wooden ramp, and bouncing off the lakitu to get onto the ramp. From there, Mario can reach the ship quickly by climbing the pole and traversing the blue blocks. This trick is notorious for its difficulty, as it&#039;s very precise and needs to be done twice very late into a run.&lt;br /&gt;
==Owless==&lt;br /&gt;
Owless is a trick used in the mission [[Fall onto the Caged Island]] that skips using the owl. Players first head to the rotating platform, and then [[Triple Jump|triple jump]] and wall kick into the cage. Although it is faster to [[Sideflip|sideflip]] instead of triple jump, it is much more difficult to execute.&lt;br /&gt;
==Pillarless==&lt;br /&gt;
Pillarless is a [[Bob-omb|bloated bob-omb]] trick in [[Shifting Sand Land]] that gets the player into the pyramid from the upper entrance without using the pillars, as the name suggests. This is used for [[Inside the Ancient Pyramid]] and [[Pyramid Puzzle]]. It is done by grabbing a bloated bob omb, holding it hands free, and then travelling up the pyramid and clipping through the entrance. This trick in considered very difficult to perform.&lt;br /&gt;
&lt;br /&gt;
==Ship Clip==&lt;br /&gt;
The ship clip is used in [[Jolly Roger Bay]] to get into the sunken ship without luring the eel out, a time consuming maneuver. By swimming into the corner of the ship, [[Mario]] can clip through and enter the warp behind the eel.&lt;br /&gt;
&lt;br /&gt;
==Sicko Kick==&lt;br /&gt;
Todo&lt;br /&gt;
==Volcano Lava Boost==&lt;br /&gt;
Todo&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zzykrkv</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=To_the_Top_of_the_Fortress&amp;diff=10729</id>
		<title>To the Top of the Fortress</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=To_the_Top_of_the_Fortress&amp;diff=10729"/>
		<updated>2020-03-03T00:03:59Z</updated>

		<summary type="html">&lt;p&gt;Zzykrkv: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs Image}}&lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|title= To the Top of the Fortress&lt;br /&gt;
|image= &lt;br /&gt;
|course=WF&lt;br /&gt;
|height=225&lt;br /&gt;
|height_link=[https://youtu.be/xE7hrQ8sHhU?t=64 &amp;quot;Star Heights&amp;quot; by UncommentatedPannen]&lt;br /&gt;
|tas=10.33&lt;br /&gt;
|tas_link=[https://youtu.be/1u2zCSfAcwc &amp;quot;とりでのてっぺんTAS　10&amp;quot;33&amp;quot; by snark122]&lt;br /&gt;
|rta=12.11 (12.00 IGT)&lt;br /&gt;
|rta_link=[https://youtu.be/dBEHU98pIoU &amp;quot;To the Top of the Fortress 12.11&amp;quot; by NyZ]&lt;br /&gt;
|abc=0&lt;br /&gt;
|abc_link=[https://youtu.be/nHx7r6T9ROA &amp;quot;&amp;lt;nowiki&amp;gt;[TAS]&amp;lt;/nowiki&amp;gt; SM64: To the Top of the Fortress + 100 coins 0xA - 1:41:78 by fifdspence and Iwer Sonsch&amp;quot;]&lt;br /&gt;
|abz=2&lt;br /&gt;
|abz_link=[https://youtu.be/fCe382jfRzE &amp;quot;WF Top of the Fortress 2x ABZ&amp;quot; by UncommentatedPannen]&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;To the Top of the Fortress&#039;&#039;&#039; is the second mission of [[Whomp&#039;s Fortress]]. To complete it, Mario must travel up the level and climb up the moving platforms around the tower to reach the [[Power Star]] located at the top of the tower. The tower will replace King Whomp in every star except the first star. &lt;br /&gt;
&lt;br /&gt;
== A Button Challenge ==&lt;br /&gt;
The star can be done TAS in 0 A presses. The TAS WR does this star with the 100 coin star. The difficult part was getting onto the first tower platform, which was too high for an easy method. The original method of getting onto the bottom platform was rather complex.&lt;br /&gt;
&lt;br /&gt;
The reason for collecting the 100 coin star with this star is because a huge time save which involves getting on top of the bullet bill blaster requires a [[Star Dance Clip|star dance clip]]. Before entering the course, Mario uses the penguin in [[CCM]] to set a [[HOLP]]. Mario begins by going around the course, collecting coins. Because the rotating bridge is in a bad position when Mario approaches it, the [[Coin|coins]] there can&#039;t be collected as it is too slow. Instead, Mario collects the [[Coin Spawner|coin ring]] above the [[Shoot Into the Wild Blue]] star and bounces down with a slide kick onto the [[Blue Coin|blue coin]] block. &lt;br /&gt;
&lt;br /&gt;
After reaching 99 coins, he dives from the rotating islands to the bottom of the course. This fall is just high enough to give him [[Fall Damage|large fall damage]]. While performing a [[Pause Buffering|pause buffered hitstun]], Mario throws a [[Cork Box|cork box]] remotely, utilizing the preset HOLP. In an ideal situation, Mario would be able to get on the elevator by using a misalignment, but the misalignment only appears on one elevator, which is unfortunately in the air at the time Mario arrives. This makes the situation very tricky as there is a limited amount of time before the coin despawns. When Mario reaches the top of the elevator, he heads to the bullet bill blaster, and creates a [[100 Coin Star|100 coin star]] from the Cork Box&#039;s [[Coin|coins]], and does a star dance clip onto the top. Mario [[Grinding|dive grinds]] to build speed, and does a dive recover to get onto the tower platforms. From here, he climbs up the tower and collects the star.&lt;br /&gt;
&lt;br /&gt;
===Original Strategy===&lt;br /&gt;
Mario first enters Bob Omb Battlefield, and constructs a goomba staircase off the side of the mountain in order to set a HOLP at a precise spot. Mario then enters Whomp&#039;s Fortress, and collects 99 coins. He then throws a cork box using the hat in hand glitch. The box is released mid air and it lands on the base of the tower. Mario then can spawn a 100 coin star in a specific spot.&lt;br /&gt;
&lt;br /&gt;
Mario takes a second cork box onto the top of the level. He then remotely releases it, and stores vertical speed on the elevator as it flips around. The box then pushes mario off, which activates his vertical speed, while at the same time giving Mario horizontal speed. Combined with a star dance clip, this is enough to bring mario to the top of the platform. From here, Mario can climb the tower and collect the star.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==TAS History==&lt;br /&gt;
{{TAS History}}&lt;br /&gt;
&lt;br /&gt;
===TAS Strategy===&lt;br /&gt;
This star was one of the earliest to be TASsed. Mario began by heading up the ramp onto the bricks and triple jumping off the slope to reach the tower. A large portion of the tower can be skipped by side flipping and wall kicking directly onto the elevator platform. The sideflip evolved into a triple jump, getting onto the elevator platform in one jump without any ledge grab. Overtime, more movent optimisations were made. &lt;br /&gt;
&lt;br /&gt;
The current strategy starts with mario performing a [[Glitchy Wall Kick]] to get onto the ramp. He then performs a jump dive and slides down the side of the ramp, and jumps to the brick ramp infront of him. He kicks to maintain speed and then jumps to the falling blocks and wall kicks to the top. Mario then does a triple jump, starting with a kick to maintain more speed, off of the first platform, followed by a wall kick to get directly onto the top of the tower. &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Zzykrkv</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=List_of_RTA_tricks&amp;diff=10693</id>
		<title>List of RTA tricks</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=List_of_RTA_tricks&amp;diff=10693"/>
		<updated>2020-03-02T02:16:44Z</updated>

		<summary type="html">&lt;p&gt;Zzykrkv: pilarles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs image}}&lt;br /&gt;
This article is a list of tricks and terms commonly used in speedrunning. Tutorials for these can be found in their respective [[RTA_Guide|RTA Guides]].&lt;br /&gt;
==Bomb Clip==&lt;br /&gt;
In the mission [[Behind Chain Chomp&#039;s Gate]], players can use a [[Bob-omb|bloated bob omb]] to clip through the gate. This is faster than ground pounding, and doesn&#039;t trigger a cutscene.&lt;br /&gt;
==Breezeless==&lt;br /&gt;
The term breezeless was coined from a new trick that was faster than an existing trick. In the mission [[Mysterious Mountainside]], the star is located in a hole. Players found out that Mario could skip the slide by jumping directly into the hole from above. The optimal route was to head left to the thing ledge, and use the breeze to get up, then jump down. Later, it was discovered that Mario could perform a [[Triple Jump|triple jump]], wall kick and ground pound to reach the hole, which was faster than using the breeze. This new trick meant the breeze wasn&#039;t needed, hence the name.&lt;br /&gt;
==Carpetless==&lt;br /&gt;
Carpetless is a trick in the star [[The Big House in the Sky]] which saves roughly 50 seconds off of the mission.&amp;lt;ref&amp;gt;[https://youtu.be/ge_tXp3Qc-Y &amp;quot;Why This 1 Minute Time Save Won’t Be Used in SM64 Speedruns&amp;quot; by EZScape]&amp;lt;/ref&amp;gt; It is unused, however as its extreme difficulty makes it unviable in a 120 star run. This trick was first done in the [[120 Stars (Shindou Edition)|Shindou Edition 120 Star TAS]]. Mario first heads to the ship and grabs a bloated bob omb. He then drops it at the platform on the other side of the plank. Mario then regrabs it while falling off the edge, causing the bob-omb&#039;s fuse to stop and for Mario to hold it hands free. He then navigates through the glass boxes, ground pounding to prevent him from walking. Once he reaches the warp, Mario the does 2 sideflips across the glass boxes and then sideflips to the castle wall, performs 2 [[Glitchy Wall Kick|glitchy wall kicks]], and ground pounds, reaching the roof. Many speculated that this trick could potentially be done RTA.&lt;br /&gt;
&lt;br /&gt;
In mid 2015, 2 players by the name of snowman and toadfan5 attempted to do this trick in real time using savestates. Eventually, toadfan successfully did it, making the first to do carpetless RTA with the help of savestates.&amp;lt;ref&amp;gt;[https://youtu.be/gcRN195iS1w &amp;quot;Big House in the Sky carpetless on console!&amp;quot; by toadfan5]&amp;lt;/ref&amp;gt; This achievement further implied that this trick could be done RTA. The first full completion of this trick came in 2019 when Xiah was able to complete it after 2 weeks of grinding.&amp;lt;ref&amp;gt;[https://youtu.be/cjcD0qzkgcw &amp;quot;Super Mario 64 - The Big House In The Sky &amp;quot;Carpetless&amp;quot; 50&amp;quot;71 &amp;lt;nowiki&amp;gt;[UWR]&amp;lt;/nowiki&amp;gt;&amp;quot; by Xiah7s]&amp;lt;/ref&amp;gt; This achievement re-ignited hope that this trick could one day be used in a 120 star run, but currently, it is still too difficult to perform. There have only been 2 people to ever do this trick: Xiah and Mikko&amp;lt;ref&amp;gt;[https://youtu.be/sbhdF2KKjtI &amp;quot;SM64 The Big House in the Sky in 53&#039;05 Carpetless&amp;quot; by Mikko]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
==Lakitu Bounce==&lt;br /&gt;
Lakitu Bounce, in speedrunning context, is a trick Mario uses to in [[Rainbow Ride]] to reach the ship faster. It is done by triple jumping on the rotating octagons, wall kicking off of the side of the wooden ramp, and bouncing off the lakitu to get onto the ramp. From there, Mario can reach the ship quickly by climbing the pole and traversing the blue blocks. This trick is notorious for its difficulty, as it&#039;s very precise and needs to be done twice very late into a run.&lt;br /&gt;
==Owless==&lt;br /&gt;
Owless is a trick used in the mission [[Fall onto the Caged Island]] that skips using the owl. Players first head to the rotating platform, and then [[Triple Jump|triple jump]] and wall kick into the cage. Although it is faster to [[Sideflip|sideflip]] instead of triple jump, it is much more difficult to execute.&lt;br /&gt;
==Pillarless==&lt;br /&gt;
Pillarless is a [[Bob-omb|bloated bob-omb]] trick in [[Shifting Sand Land]] that gets the player into the pyramid from the upper entrance without using the pillars, as the name suggests. This is used for [[Inside the Ancient Pyramid]] and [[Pyramid Puzzle]]. It is done by grabbing a bloated bob omb, holding it hands free, and then travelling up the pyramid and clipping through the entrance. This trick in considered very difficult to perform.&lt;br /&gt;
&lt;br /&gt;
==Ship Clip==&lt;br /&gt;
Todo&lt;br /&gt;
==Sicko Kick==&lt;br /&gt;
Todo&lt;br /&gt;
==Volcano Lava Boost==&lt;br /&gt;
Todo&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zzykrkv</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Plunder_in_the_Sunken_Ship&amp;diff=10656</id>
		<title>Plunder in the Sunken Ship</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Plunder_in_the_Sunken_Ship&amp;diff=10656"/>
		<updated>2020-02-29T11:45:33Z</updated>

		<summary type="html">&lt;p&gt;Zzykrkv: updattte&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needs image}}&lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image= &lt;br /&gt;
|course=JRB&lt;br /&gt;
|height=377&lt;br /&gt;
|height_link=[https://www.youtube.com/watch?v=xE7hrQ8sHhU&amp;amp;t=184s &amp;quot;Star Heights&amp;quot; by uncommentatedpannen] &lt;br /&gt;
|tas=31.32&lt;br /&gt;
|tas_link=&lt;br /&gt;
|rta=42.65 (42.06 IGT)&lt;br /&gt;
|rta_link=[https://youtu.be/KQKrGm7uHdo &amp;quot;Plunder in the Sunken Ship 42.65 (42&amp;quot;06 igt)&amp;quot; by Dwhatever]&lt;br /&gt;
|abc=0&lt;br /&gt;
|abc_link=[https://youtu.be/ahuobjK4p_4 &amp;quot;SM64 - Plunder in the Sunken Ship - 0x A Presses&amp;quot; by Pannenkoek2012]&lt;br /&gt;
|abz=2.5&lt;br /&gt;
|abz_link=[https://youtu.be/UtgyrzQG5bY &amp;quot;SM64: Plunder in the Sunken Ship - 2.5x ABZ presses&amp;quot; by Iwer Sonsch]&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Plunder in the Sunken Ship&#039;&#039;&#039; is the first mission of [[Jolly Roger Bay]]. To complete it, Mario must enter the Sunken Ship, open the treasure chests in the correct order to lower the water level, and collect the [[Power Star]] inside the item box.&lt;br /&gt;
&lt;br /&gt;
==A Button Challenge== &lt;br /&gt;
Mario swims through the water by punching in the water. This is very slow, so while Mario lures the eel out of the ship he collects a nearby [[Coin Ring|coin ring]] to maintain his health. After lowering the water level, Mario heads as far up the ship as he can. He then walks up the rest of the way, utilizing the plank. In order to open the item box, Mario [[Frame Walking|frame walks]] up the side of the ship until he is high enough. He stops walking, making him fall backwards, allowing him to ground pound, opening the box and collecting the star.&lt;br /&gt;
&lt;br /&gt;
==TAS==&lt;br /&gt;
===TAS Strategy===&lt;br /&gt;
Mario begins by heading left towards the [[Metal Cap|metal cap]] box. He performs a long jump to open it, and as he lands, immediately does a jump dive in the opposite direction, collecting the cap and landing next to a rock. He utilizes the bottom of the rock which slopes inwards, to do a [[Backwards Long Jump|BLJ]]. When he breaks free of the rock, Mario [[Pause Buffering|pause buffers to get 2 more jumps]]. He moves right up to the wall. Beause Mario&#039;s next intended position is out of bounds, he doesn&#039;t move. Mario rotates so that he is parallel to the wall, moving his next position back in bounds, allowing him to move. Mario continues along the wall, his speed allowing him to clip through the rocks.&lt;br /&gt;
&lt;br /&gt;
When Mario approaches the water, he performs a [[Negative Jump|negative jump]] into the water. He enters the water for 1 frame before he is [[Water Surface Upwarp|snapped to the top]]. In the 1 frame before Mario gets snapped up, Mario covers as much distance as possible, as once in the water, his speed is reduced greatly. Mario continues to travel backwards, falling slowly. He adjusts his angle so that he can move between the spikes, clipping past the corner of a spike, onto the other side. He walks down the steep slope and down into the bottom of the deep ocean. He doesn&#039;t fall off because when Mario is on a slope, his [[De Facto Speed|speed is lowered]] to ensure that he is always less than 100 units above the ground, which is the height which Mario snaps to the ground. Mario then walks to the ship and clips through its [[Surface#Walls|wall]] into the warp. Mario opens the 4 chests, narrowly getting the 1st one and using the wall on the 2nd and 3rd chests to help adjust his angle, and narrowly collecting the 4th one. He swims up, aiming for a slope to the right of the star box. When he reaches it, he walks into the water, which warps him back onto the slope due to its steepness, however since Mario is now facing forward, he can slide forward. Mario slides for one frame before jumping up towards the box, breaking it and collecting the star with a ground pound.&lt;br /&gt;
===TAS History===&lt;br /&gt;
{{TAS History}}&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Zzykrkv</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Blast_Away_the_Wall&amp;diff=10655</id>
		<title>Blast Away the Wall</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Blast_Away_the_Wall&amp;diff=10655"/>
		<updated>2020-02-29T11:43:12Z</updated>

		<summary type="html">&lt;p&gt;Zzykrkv: uptade&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needs_image}} &lt;br /&gt;
  &lt;br /&gt;
{{star_infobox &lt;br /&gt;
|image=  &lt;br /&gt;
|course=WF &lt;br /&gt;
|height=18.75756836 &lt;br /&gt;
|height_link= [https://www.youtube.com/watch?v=xE7hrQ8sHhU&amp;amp;t=66s &amp;quot;Star Heights&amp;quot; by uncommentatedpannen] &lt;br /&gt;
|tas= 5.53&lt;br /&gt;
|tas_link= &lt;br /&gt;
|rta= 7.54 (7.53 IGT)&lt;br /&gt;
|rta_link= [https://youtu.be/tjS_Nz2Hy-g &amp;quot;SM64 - Blast Away the Wall in 7&amp;quot;54&amp;quot; by Yuramofu]&lt;br /&gt;
|abc=0 &lt;br /&gt;
|abc_link= [https://youtu.be/F-Vcl_CEd-w &amp;quot;&amp;lt;nowiki&amp;gt;[TAS]&amp;lt;/nowiki&amp;gt; Blast Away the Wall 0xA - 14&amp;quot;20&amp;quot; by fifdspence]&lt;br /&gt;
|abz= 0&lt;br /&gt;
|abz_link= [https://youtu.be/Nlxvh0ldfs8 &amp;quot;SM64 - Blast Away the Wall - No Buttons Allowed&amp;quot; by Pannenkoek2012]&lt;br /&gt;
}} &lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;Blast Away the Wall&#039;&#039;&#039; is the sixth and final mission of [[Whomp&#039;s Fortress]]. To complete it, Mario must collect a [[Power Star]] inside a breakable wall by blasting into it with a cannon. &lt;br /&gt;
  &lt;br /&gt;
==Challenges== &lt;br /&gt;
Normally, A needs to be pressed in order to fire the cannon, however, this can be skipped by performing the [[RTA Guide/Blast Away the Wall#Without Setup|cannonless glitch]] where Mario ledge grabs into the wall, causing his [[Hitbox|hitbox]] to touch the star. This also means the star can be done [[Challenge#Cannonless|cannonless]]. Due to the courses design, it is very easy to collect the star [[Challenge#No_Buttons_Allowed.2FButtonless_Challenge|without pressing any buttons]], by simply walking up the slopes to reach the bridge. This star can also be collected [[No Joystick Allowed Challenge|without using the joystick]].&amp;lt;ref&amp;gt;[https://youtu.be/ilnQI4AvnvQ &amp;quot;WF Blast Away the Wall No Joystick Allowed&amp;quot; by uncommentatedpannen]&amp;lt;/ref&amp;gt; This is done by heading to the owl, and controlling it by regrabbing it mid-air, which is possible through pausing to change the [[Global Timer|global timer]], then dropping down to the wall. It&#039;s also possible to wall kick directly into the star, meaning this can also be done [[Challenge#Coinless|coinless]].&lt;br /&gt;
&lt;br /&gt;
==TAS==&lt;br /&gt;
===TAS Strategy===&lt;br /&gt;
Mario heads toward the tree. He kicks and [[Sideflip|sideflips]] into the tree, then does a jump dive onto the wet area. He lands on the elevated edge, making him fall once he slides off, allowing him to immediately jump again. Mario does a [[Triple Jump|triple jump]] onto the edge of the [[Surface#Walls|wall]] and performs a [[Glitchy Wall Kick|glitchy wall kick]] up to the star. Mario ledge grabs, extending his [[Hitbox|hitbox]] into the star&#039;s allowing him to collect it.&lt;br /&gt;
===TAS History===&lt;br /&gt;
{{TAS History}}&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Zzykrkv</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=To_the_Top_of_the_Fortress&amp;diff=10654</id>
		<title>To the Top of the Fortress</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=To_the_Top_of_the_Fortress&amp;diff=10654"/>
		<updated>2020-02-29T10:56:24Z</updated>

		<summary type="html">&lt;p&gt;Zzykrkv: updatte&lt;/p&gt;
&lt;hr /&gt;
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{{star_infobox&lt;br /&gt;
|title= To the Top of the Fortress&lt;br /&gt;
|image= &lt;br /&gt;
|course=WF&lt;br /&gt;
|height=225&lt;br /&gt;
|height_link=[https://youtu.be/xE7hrQ8sHhU?t=64 &amp;quot;Star Heights&amp;quot; by UncommentatedPannen]&lt;br /&gt;
|tas=10.33&lt;br /&gt;
|tas_link=[https://youtu.be/1u2zCSfAcwc &amp;quot;とりでのてっぺんTAS　10&amp;quot;33&amp;quot; by snark122]&lt;br /&gt;
|rta=12.11 (12.00 IGT)&lt;br /&gt;
|rta_link=[https://youtu.be/dBEHU98pIoU &amp;quot;To the Top of the Fortress 12.11&amp;quot; by NyZ]&lt;br /&gt;
|abc=0&lt;br /&gt;
|abc_link=[https://youtu.be/nHx7r6T9ROA &amp;quot;&amp;lt;nowiki&amp;gt;[TAS]&amp;lt;/nowiki&amp;gt; SM64: To the Top of the Fortress + 100 coins 0xA - 1:41:78 by fifdspence and Iwer Sonsch&amp;quot;]&lt;br /&gt;
|abz=2&lt;br /&gt;
|abz_link=[https://youtu.be/fCe382jfRzE &amp;quot;WF Top of the Fortress 2x ABZ&amp;quot; by UncommentatedPannen]&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;To the Top of the Fortress&#039;&#039;&#039; is the second mission of [[Whomp&#039;s Fortress]]. To complete it, Mario must travel up the level and climb up the moving platforms around the tower to reach the [[Power Star]] located at the top of the tower. The tower will replace King Whomp in every star except the first star. &lt;br /&gt;
&lt;br /&gt;
== A Button Challenge ==&lt;br /&gt;
The star can be done TAS in 0 A presses. The TAS WR does this star with the 100 coin star. The difficult part was getting onto the first tower platform, which was too high for an easy method. The original method of getting onto the bottom platform was rather complex.&lt;br /&gt;
&lt;br /&gt;
The reason for collecting the 100 coin star with this star is because a huge time save which involves getting on top of the bullet bill blaster requires a [[Star Dance Clip|star dance clip]]. Before entering the course, Mario uses the penguin in [[CCM]] to set a [[HOLP]]. Mario begins by going around the course, collecting coins. Because the rotating bridge is in a bad position when Mario approaches it, the [[Coin|coins]] there can&#039;t be collected as it is too slow. Instead, Mario collects the [[Coin Spawner|coin ring]] above the [[Shoot Into the Wild Blue]] star and bounces down with a slide kick onto the [[Blue Coin|blue coin]] block. &lt;br /&gt;
&lt;br /&gt;
After reaching 99 coins, he dives from the rotating islands to the bottom of the course. This fall is just high enough to give him [[Fall Damage|large fall damage]]. While performing a [[Pause Buffering|pause buffered hitstun]], Mario throws a [[Cork Box|cork box]] remotely, utilizing the preset HOLP. In an ideal situation, Mario would be able to get on the elevator by using a misalignment, but the misalignment only appears on one elevator, which is unfortunately in the air at the time Mario arrives. This makes the situation very tricky as there is a limited amount of time before the coin despawns. When Mario reaches the top of the elevator, he heads to the bullet bill blaster, and creates a [[100 Coin Star|100 coin star]] from the Cork Box&#039;s [[Coin|coins]], and does a star dance clip onto the top. Mario [[Grinding|dive grinds]] to build speed, and does a dive recover to get onto the tower platforms. From here, he climbs up the tower and collects the star.&lt;br /&gt;
&lt;br /&gt;
===Original Strategy===&lt;br /&gt;
Mario first enters Bob Omb Battlefield, and constructs a goomba staircase off the side of the mountain in order to set a HOLP at a precise spot. Mario then enters Whomp&#039;s Fortress, and collects 99 coins. He then throws a cork box using the hat in hand glitch. The box is released mid air and it lands on the base of the tower. Mario then can spawn a 100 coin star in a specific spot.&lt;br /&gt;
&lt;br /&gt;
Mario takes a second cork box onto the top of the level. He then remotely releases it, and stores vertical speed on the elevator as it flips around. The box then pushes mario off, which activates his vertical speed, while at the same time giving Mario horizontal speed. Combined with a star dance clip, this is enough to bring mario to the top of the platform. From here, Mario can climb the tower and collect the star.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==TAS History==&lt;br /&gt;
{{TAS History}}&lt;br /&gt;
&lt;br /&gt;
===TAS Strategy===&lt;br /&gt;
This star was one of the earliest to be TASsed. Mario began by heading up the ramp onto the bricks and triple jumping off the slope to reach the tower. A large portion of the tower can be skipped by side flipping and wall kicking directly onto the elevator platform. The sideflip evolved into a triple jump, getting onto the elevator platform in one jump without any ledge grab. Overtime, more movent optimisations were made. &lt;br /&gt;
&lt;br /&gt;
The current strategy starts with mario performing a [[Glitchy Wall Kick]] to get onto the ramp. He then performs a jump dive and slides down the side of the ramp, and jumps to the brick ramp infront of him. He kicks to maintain speed and then jumps to the falling blocks and wall kicks to the top. Mario then does a triple jump, starting with a kick to maintain more speed, off of the first platform, followed by a wall kick to get directly onto the top of the tower. &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Zzykrkv</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Blast_Away_the_Wall&amp;diff=10653</id>
		<title>Blast Away the Wall</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Blast_Away_the_Wall&amp;diff=10653"/>
		<updated>2020-02-29T10:51:05Z</updated>

		<summary type="html">&lt;p&gt;Zzykrkv: updateee&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needs_image}} &lt;br /&gt;
  &lt;br /&gt;
{{star_infobox &lt;br /&gt;
|image=  &lt;br /&gt;
|course=WF &lt;br /&gt;
|height=18.75756836 &lt;br /&gt;
|height_link= [https://www.youtube.com/watch?v=xE7hrQ8sHhU&amp;amp;t=66s &amp;quot;Star Heights&amp;quot; by uncommentatedpannen] &lt;br /&gt;
|tas= 5.53&lt;br /&gt;
|tas_link= &lt;br /&gt;
|rta= 7.63&lt;br /&gt;
|rta_link= [https://youtu.be/DNRwIdBHsn0 &amp;quot;SM64 - Blast Away The Wall In 7&amp;quot;63&amp;quot; by SpaceMan64]&lt;br /&gt;
|abc=0 &lt;br /&gt;
|abc_link= [https://youtu.be/F-Vcl_CEd-w &amp;quot;&amp;lt;nowiki&amp;gt;[TAS]&amp;lt;/nowiki&amp;gt; Blast Away the Wall 0xA - 14&amp;quot;20&amp;quot; by fifdspence]&lt;br /&gt;
|abz= 0&lt;br /&gt;
|abz_link= [https://youtu.be/Nlxvh0ldfs8 &amp;quot;SM64 - Blast Away the Wall - No Buttons Allowed&amp;quot; by Pannenkoek2012]&lt;br /&gt;
}} &lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;Blast Away the Wall&#039;&#039;&#039; is the sixth and final mission of [[Whomp&#039;s Fortress]]. To complete it, Mario must collect a [[Power Star]] inside a breakable wall by blasting into it with a cannon. &lt;br /&gt;
  &lt;br /&gt;
==Challenges== &lt;br /&gt;
Normally, A needs to be pressed in order to fire the cannon, however, this can be skipped by performing the [[RTA Guide/Blast Away the Wall#Without Setup|cannonless glitch]] where Mario ledge grabs into the wall, causing his [[Hitbox|hitbox]] to touch the star. This also means the star can be done [[Challenge#Cannonless|cannonless]]. Due to the courses design, it is very easy to collect the star [[Challenge#No_Buttons_Allowed.2FButtonless_Challenge|without pressing any buttons]], by simply walking up the slopes to reach the bridge. This star can also be collected [[No Joystick Allowed Challenge|without using the joystick]].&amp;lt;ref&amp;gt;[https://youtu.be/ilnQI4AvnvQ &amp;quot;WF Blast Away the Wall No Joystick Allowed&amp;quot; by uncommentatedpannen]&amp;lt;/ref&amp;gt; This is done by heading to the owl, and controlling it by regrabbing it mid-air, which is possible through pausing to change the [[Global Timer|global timer]], then dropping down to the wall. It&#039;s also possible to wall kick directly into the star, meaning this can also be done [[Challenge#Coinless|coinless]].&lt;br /&gt;
&lt;br /&gt;
==TAS==&lt;br /&gt;
===TAS Strategy===&lt;br /&gt;
Mario heads toward the tree. He kicks and [[Sideflip|sideflips]] into the tree, then does a jump dive onto the wet area. He lands on the elevated edge, making him fall once he slides off, allowing him to immediately jump again. Mario does a [[Triple Jump|triple jump]] onto the edge of the [[Surface#Walls|wall]] and performs a [[Glitchy Wall Kick|glitchy wall kick]] up to the star. Mario ledge grabs, extending his [[Hitbox|hitbox]] into the star&#039;s allowing him to collect it.&lt;br /&gt;
===TAS History===&lt;br /&gt;
{{TAS History}}&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Zzykrkv</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Fall_onto_the_Caged_Island&amp;diff=10652</id>
		<title>Fall onto the Caged Island</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Fall_onto_the_Caged_Island&amp;diff=10652"/>
		<updated>2020-02-29T10:40:56Z</updated>

		<summary type="html">&lt;p&gt;Zzykrkv: up date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needs_image}} &lt;br /&gt;
  &lt;br /&gt;
{{star_infobox &lt;br /&gt;
|image=  &lt;br /&gt;
|course=WF &lt;br /&gt;
|height=204 &lt;br /&gt;
|height_link= [https://youtu.be/xE7hrQ8sHhU?t=56 &amp;quot;Star Heights&amp;quot; by UncommentatedPannen]   &lt;br /&gt;
|tas=8.93 &lt;br /&gt;
|tas_link=[https://youtu.be/fvJxQp6kaXE &amp;quot;SM64 &amp;lt;nowiki&amp;gt;[TAS]&amp;lt;/nowiki&amp;gt; - Fall Onto the Caged Island (8&amp;quot;93)&amp;quot;]&lt;br /&gt;
|rta=10.14 (10.13 IGT) &lt;br /&gt;
|rta_link=[https://www.youtube.com/watch?v=Pd1UzTPu5ps &amp;quot;Super Mario 64 - Fall Onto The Caged Island 10&amp;quot;14 &amp;lt;nowiki&amp;gt;[TWR]&amp;lt;/nowiki&amp;gt;&amp;quot; by Xiah7s]&lt;br /&gt;
|abc=0 &lt;br /&gt;
|abc_link=[https://youtu.be/psNg9MFr5eo &amp;quot;&amp;lt;nowiki&amp;gt;[TAS]&amp;lt;/nowiki&amp;gt; Fall Onto the Caged Island 0xA - 32&amp;quot;33&amp;quot; by fifdspence]&lt;br /&gt;
|abz=3 (0.5 Non-text) (B, B, A)&lt;br /&gt;
|abz_link=[https://www.youtube.com/watch?v=4aaBbIITxWA &amp;quot;SM64: Fall onto the Caged Island - 0.5+3x ABZ presses (3 total)&amp;quot; by Iwer Sonsch] &lt;br /&gt;
}} &lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Fall onto the Caged Island&#039;&#039;&#039; is the fifth mission of [[Whomp&#039;s Fortress]]. To complete it, Mario must collect the [[Power Star]] on the caged island floating in the sky by using the owl to drop down. The owl can be found in the first tree when selecting stars 3-6. It is possible to [[RTA Guide/Fall onto the Caged Island|jump directly there using precise movements]]. &lt;br /&gt;
==A Button Challenge== &lt;br /&gt;
Mario first reaches the top of the course. He can get on the checkered elevator by walking up a slope and diving onto the elevator. One up, he triggers the bossfight with king whomp. Mario then lures king whomp to the edge of the area. He makes him faceplant at the right moment and location that Mario can perform a dive recover off of the checkered elevator near it’s peak height, allowing for Mario to land on king whomp. He then climbs to the top as king whomp recovers. He then lures king whomp to the very edge of the area, so close that half his body is off the edge. He then performs a [[Pause Buffering|pause dive recover]] off king whomp. He performs a pause slide recover because sliding reduces mario’s speed, so to maximise Mario’s speed he needs to minimise his sliding time, and since both the slide and recover action is performed with B, he needs to pause buffer. This slide lands him in the cage, where he collects the [[Power Star|star]]. &lt;br /&gt;
==TAS== &lt;br /&gt;
===TAS Strategy===&lt;br /&gt;
Mario begins by doing a jump kick, and then positions himself to do 2 consecutive [[Long Jump|long jumps]], the second being on the elevated dirt path. He aims towards the stone corner, allowing for the [[Surface#Walls|wall]] hibox to push Mario to the right, reducing the distance Mario needs to travel. He then peforms [[Glitchy Wall Kick|glitchy wall kick]] to ascend to the ramp without changing his angle. Upon landing, Mario immediately performs 2 jump dives to maintain his speed. Maio then adjusts his angle to the left and performs another jump dive, landing on the small mesh fence. The wall hitbox moves Mario slightly to the right, which helps him with his angle. Mario recovers on the stairs, and slightly adjusts his angle to the left. He performs a kick at the last stair, and due to the elevation of the stair, he is on the ground the next frame, allowing him to instantly jump again. He wall kick dives onto the edge of the floating island and [[Grinding|grinds]] along the edge in order to be able to [[Sideflip|sideflip]] faster. He sideflips and then does a wall kick, making him rise almost parrallel to the mesh wall. Once he&#039;s high enough, the inner wall snaps him into the cage. As soon as this happens, Mario dives, making him bonk into the wall infront of him. The bonk knocks Mario back, into the [[Power Star|star]]. &lt;br /&gt;
===TAS History=== &lt;br /&gt;
{{TAS History}} &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Zzykrkv</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Koopa_the_Quick&amp;diff=10577</id>
		<title>Koopa the Quick</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Koopa_the_Quick&amp;diff=10577"/>
		<updated>2020-02-13T02:19:21Z</updated>

		<summary type="html">&lt;p&gt;Zzykrkv: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&#039;&#039;&#039;Koopa the Quick&#039;&#039;&#039; is the Koopa you talk to and race in Bob-omb Battlefield and Tiny Huge Island. He also wears sick shoes called the &amp;quot;Koopa Mach 1 sprint shoes&amp;quot; in the second race which he allegedly spent his life savings on.&lt;br /&gt;
&lt;br /&gt;
Koopa the Quick only appears on his specific missions, being [[Footrace with Koopa the Quick]] and [[Rematch with Koopa the Quick]]. &lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
To do&lt;/div&gt;</summary>
		<author><name>Zzykrkv</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=To_the_Top_of_the_Fortress&amp;diff=10572</id>
		<title>To the Top of the Fortress</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=To_the_Top_of_the_Fortress&amp;diff=10572"/>
		<updated>2020-02-07T02:21:09Z</updated>

		<summary type="html">&lt;p&gt;Zzykrkv: updatee&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|title= To the Top of the Fortress&lt;br /&gt;
|image= &lt;br /&gt;
|course=WF&lt;br /&gt;
|height=225&lt;br /&gt;
|height_link=[https://youtu.be/xE7hrQ8sHhU?t=64 &amp;quot;Star Heights&amp;quot; by UncommentatedPannen]&lt;br /&gt;
|tas=10.33&lt;br /&gt;
|tas_link=[https://youtu.be/1u2zCSfAcwc &amp;quot;とりでのてっぺんTAS　10&amp;quot;33&amp;quot; by snark122]&lt;br /&gt;
|rta=12.11 (12.00 IGT)&lt;br /&gt;
|rta_link=[https://youtu.be/dBEHU98pIoU &amp;quot;To the Top of the Fortress 12.11&amp;quot; by NyZ]&lt;br /&gt;
|abc=0&lt;br /&gt;
|abc_link=[https://youtu.be/SrrgpVhI4xA &amp;quot;&amp;lt;nowiki&amp;gt;[TAS]&amp;lt;/nowiki&amp;gt; To the Top of the Fortress + 100 Coins 0xA - 1:43&amp;quot;12&amp;quot; by fifdspence]&lt;br /&gt;
|abz=2&lt;br /&gt;
|abz_link=[https://youtu.be/fCe382jfRzE &amp;quot;WF Top of the Fortress 2x ABZ&amp;quot; by UncommentatedPannen]&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;To the Top of the Fortress&#039;&#039;&#039; is the second mission of [[Whomp&#039;s Fortress]]. To complete it, Mario must travel up the level and climb up the moving platforms around the tower to reach the [[Power Star]] located at the top of the tower. The tower will replace King Whomp in every star except the first star. &lt;br /&gt;
&lt;br /&gt;
== A Button Challenge ==&lt;br /&gt;
The star can be done TAS in 0 A presses. The TAS WR does this star with the 100 coin star. The difficult part was getting onto the first tower platform, which was too high for an easy method. The original method of getting onto the bottom platform was rather complex.&lt;br /&gt;
&lt;br /&gt;
The reason for collecting the 100 coin star with this star is because a huge time save which involves getting on top of the bullet bill blaster requires a [[Star Dance Clip|star dance clip]]. Before entering the course, Mario uses the penguin in [[CCM]] to set a [[HOLP]]. Mario begins by going around the course, collecting coins. Because the rotating bridge is in a bad position when Mario approaches it, the [[Coin|coins]] there can&#039;t be collected as it is too slow. Instead, Mario collects the [[Coin Spawner|coin ring]] above the [[Shoot Into the Wild Blue]] star and bounces down with a slide kick onto the [[Blue Coin|blue coin]] block. &lt;br /&gt;
&lt;br /&gt;
After reaching 99 coins, he dives from the rotating islands to the bottom of the course. This fall is just high enough to give him [[Fall Damage|large fall damage]]. While performing a [[Pause Buffering|pause buffered hitstun]], Mario throws a [[Cork Box|cork box]] remotely, utilizing the preset HOLP. In an ideal situation, Mario would be able to get on the elevator by using a misalignment, but the misalignment only appears on one elevator, which is unfortunately in the air at the time Mario arrives. This makes the situation very tricky as there is a limited amount of time before the coin despawns. When Mario reaches the top of the elevator, he heads to the bullet bill blaster, and creates a [[100 Coin Star|100 coin star]] from the Cork Box&#039;s [[Coin|coins]], and does a star dance clip onto the top. Mario [[Grinding|dive grinds]] to build speed, and does a dive recover to get onto the tower platforms. From here, he climbs up the tower and collects the star.&lt;br /&gt;
&lt;br /&gt;
===Original Strategy===&lt;br /&gt;
Mario first enters Bob Omb Battlefield, and constructs a goomba staircase off the side of the mountain in order to set a HOLP at a precise spot. Mario then enters Whomp&#039;s Fortress, and collects 99 coins. He then throws a cork box using the hat in hand glitch. The box is released mid air and it lands on the base of the tower. Mario then can spawn a 100 coin star in a specific spot.&lt;br /&gt;
&lt;br /&gt;
Mario takes a second cork box onto the top of the level. He then remotely releases it, and stores vertical speed on the elevator as it flips around. The box then pushes mario off, which activates his vertical speed, while at the same time giving Mario horizontal speed. Combined with a star dance clip, this is enough to bring mario to the top of the platform. From here, Mario can climb the tower and collect the star.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==TAS History==&lt;br /&gt;
{{TAS History}}&lt;br /&gt;
&lt;br /&gt;
===TAS Strategy===&lt;br /&gt;
This star was one of the earliest to be TASsed. Mario began by heading up the ramp onto the bricks and triple jumping off the slope to reach the tower. A large portion of the tower can be skipped by side flipping and wall kicking directly onto the elevator platform. The sideflip evolved into a triple jump, getting onto the elevator platform in one jump without any ledge grab. Overtime, more movent optimisations were made. &lt;br /&gt;
&lt;br /&gt;
The current strategy starts with mario performing a [[Glitchy Wall Kick]] to get onto the ramp. He then performs a jump dive and slides down the side of the ramp, and jumps to the brick ramp infront of him. He kicks to maintain speed and then jumps to the falling blocks and wall kicks to the top. Mario then does a triple jump, starting with a kick to maintain more speed, off of the first platform, followed by a wall kick to get directly onto the top of the tower. &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Zzykrkv</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Red_Coins_on_the_Floating_Isle&amp;diff=10570</id>
		<title>Red Coins on the Floating Isle</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Red_Coins_on_the_Floating_Isle&amp;diff=10570"/>
		<updated>2020-02-05T21:00:05Z</updated>

		<summary type="html">&lt;p&gt;Zzykrkv: update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needs_image}} &lt;br /&gt;
  &lt;br /&gt;
{{star_infobox &lt;br /&gt;
|image=  &lt;br /&gt;
|course=WF &lt;br /&gt;
|height=294 &lt;br /&gt;
|height_link=[https://youtu.be/xE7hrQ8sHhU?t=130 &amp;quot;Star Heights&amp;quot; by UncommentatedPannen] &lt;br /&gt;
|tas=25.37&lt;br /&gt;
|tas_link=[https://youtu.be/XDR68FZdihE &amp;quot;Super Mario 64 - Red Coins in the Floating Island 25&amp;quot;37 &amp;lt;nowiki&amp;gt;[TAS]&amp;lt;/nowiki&amp;gt;&amp;quot; by Non5en5e] &lt;br /&gt;
|rta=26.79 (26.73 IGT)&lt;br /&gt;
|rta_link=[https://youtu.be/EDYqvHerCLs &amp;quot;Red Coins on the Floating Isle 26.84 (26&amp;quot;76 igt)&amp;quot; by Dwhatever] &lt;br /&gt;
|abc=0 &lt;br /&gt;
|abc_link=[https://youtu.be/sqiZTyGX2ds &amp;quot;Red Coins on the Floating Isle 0xA - 38&amp;quot;37&amp;quot; by fifdspence] &lt;br /&gt;
|abz=2  &lt;br /&gt;
|abz_link=[https://docs.google.com/spreadsheets/d/1lAf4RDjKIbpApFQUrjZe7K2tVtAu0FDY_SgaJkYAvhQ/edit#gid=0 &amp;quot;SM64 ABZ Button Challenge PAL&amp;quot; spreadsheet] &lt;br /&gt;
}} &lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Red Coins on the Floating Isle&#039;&#039;&#039; is the fourth mission of [[Whomp&#039;s Fortress]]. To complete it, Mario must collect the [[Red Coin]]s scattered around the course. This star is usually collected with the 100 coin star to save time. This star can be collected without using the joystick. &amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=B4IgwsRnNis “SM64 - Red Coins on the Floating Isle - No Joystick Allowed” by Pannenkoek2012]&amp;lt;/ref&amp;gt; &lt;br /&gt;
==Locations== &lt;br /&gt;
The locations of the coins are &lt;br /&gt;
*1 on top of the large bomp &lt;br /&gt;
*1 above the highest thwomp &lt;br /&gt;
*1 behind the first piranha plant &lt;br /&gt;
*1 on the thin ledge next to the falling blocks &lt;br /&gt;
*1 in the path of the rotating bridge &lt;br /&gt;
*1 on the slope below the rotating bridge &lt;br /&gt;
*2 on the floating islands/platformss &lt;br /&gt;
==A Button Challenge== &lt;br /&gt;
This star can be collected in 0 A presses and in real time. Most of the coins can be pretty easily collected without using A. The bomps are low enough to be traversed with a dive recover. The main challenge is getting to the floating islands. Mario lures a whomp towards the checkered elevators, and makes it faceplant. He then climbs on top of it, and as it recovers, Mario traverses to the new top of the whomp. He then slide-kicks to the elevator.  At the top, Mario can reach the floating islands with a well-timed dive recover. He can then get the red coin above the thwomp by dropping down and performing a dive. &lt;br /&gt;
==TAS== &lt;br /&gt;
===TAS Strategy=== &lt;br /&gt;
=====Without 100 Coins=====&lt;br /&gt;
Mario begins by launching off the tree to the wet ground. He then heads to the slope and wall kicks to the red coin there. He then quickly traverses the slope with 2 kicks and performs another wall kick to get to the rotating platform. He performs an [[Grinding|edge grind]], allowing him to jump dive, and collect the mid-air red coin on the way. He collects the next 2 coins between the piranha plants, then does a sideflip and a jump dive to get to the island. Mario collects the 2 coins and heads to the lower island where he drops and kicks to collect the coin above the thwomp. He then drops down to the last coin on the bomp, and does a jump dive before getting the coin so that he has speed after the star spawning animation. He then collects the star with a dive recover off of the elevated dirt path. &lt;br /&gt;
=====With 100 Coins===== &lt;br /&gt;
Mario begins on the dirt path and collects the [[Coin Spawner|coin line]] and red coin there. He then turns and double jump dives off the bomp to the stone ramp. He heads across the wet area, collecting all coins. He dives onto the red coin on the slope, and heads to the cannon area. Mario collects all coins as he moves to the overhead area. He throws the [[Cork Box|cork box]] at the wall and collects the coins as he climbs up the platforms. After collecting the [[Coin Spawner|coin ring]], he heads right to the rotating bridge where he long jumps across the gap where the coins are and performs 2 1st frame wall kicks to collect all coins and increase [[Speed|speed]]. Mario lands and kicks across the plank. He then [[Long Jump|long jumps]] onto a slope and slides down, then jumps to the red coin above the thwomp. He [[Triple Jump|triple jumps]] on the thwomp and due to the design of the platforms, is able to touch the [[Surface|floor]] from the bottom, snapping him to the top of the island. He collects all coins on the island, and drops down, killing the piranha plant. While the priahna plant dies, Mario collects the red coin on the ledge, and wall kicks. He lands on the last red coin, and double jumps into the blue coin from the piranha, activating both stars. He then collects the 100 coin star and sides down a slope, and jumps onto the red coin star. &lt;br /&gt;
 &lt;br /&gt;
===TAS History &amp;lt;ref&amp;gt;[https://www35.atwiki.jp/sm64tas/pages/14.html Super Mario 64 Record Keeping Wiki]&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/12Sl41gqLUGzBU0p1nx7uNKOAP835NIoFXqda1j6oqag/edit#gid=0 Super Mario 64 - TAS Times]&amp;lt;/ref&amp;gt;=== &lt;br /&gt;
{{TAS History}} &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Zzykrkv</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Retiming&amp;diff=10569</id>
		<title>Retiming</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Retiming&amp;diff=10569"/>
		<updated>2020-02-05T02:08:47Z</updated>

		<summary type="html">&lt;p&gt;Zzykrkv: Removed dead end&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Retiming&#039;&#039;&#039; is the process by which videos of [[RTA]] segments are timed again outside of a live segment to measure it’s true time. There is a set of standards imposed on retiming, such that every run can be documented and compared accurately. &lt;br /&gt;
&lt;br /&gt;
==A Brief Summary of Timing Standards==&lt;br /&gt;
[[File:Logo_First_Frame.png|200px|thumb|right|The first frame of the logo.]]&lt;br /&gt;
A full game run begins when the console is powered on. However, when we try to get into the details of what specifically defines “power on” in a recording, the line becomes a bit blurred. Since everyone’s console/hardware/software is slightly different, the time between when the console displays the first black frame upon powering on and when the first [[Frame|frame]] of the logo is displayed can vary. &lt;br /&gt;
&lt;br /&gt;
For the sake of keeping the standard continuous across all runs, a run is considered technically to start 1.30 seconds before the first frame of the logo appears. The only exception to this are runs done on Wii [[Virtual Console]] due to the “You will need a classic controller.” text. Wii hardware is loosely considered to be more accurate when reproducing the same frames while loading [[SM64]]. Note that this is still up for debate and has not yet been accurately tested or confirmed. VC runs technically start on the first black frame when loading SM64, this includes the “You will need a classic controller.” text. A run is considered to technically end when the final star is collected. Specifically, the run ends on the frame that the final star disappears and is replaced with star dust.&lt;br /&gt;
&lt;br /&gt;
==Retiming In AviUtl==&lt;br /&gt;
For retiming specifically in AviUtl, you can refer to the Retiming is Important doc.&amp;lt;ref&amp;gt;Retiming is Important Google Doc by GothicLogic: https://docs.google.com/document/d/1XubWSMq_WFcmuy5c5zHHFo_CuiFQs635T2MKWzcj8Ug/edit&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Retiming In Other Video Editors==&lt;br /&gt;
&lt;br /&gt;
===Choosing a Video Editor===&lt;br /&gt;
If you do not have AviUtl, or simply wish to retime in a different program, there are some other options. Before going into other software options, please make sure that you are recording in 29.97 FPS or 59.94 FPS. Both OBS and AmarecTV have these frame rates as default options. If your frame rate is not 29.97 or 59.94 your retime will not be correct. &lt;br /&gt;
&lt;br /&gt;
All you really need to retime outside of AviUtl is a video editing program that has a timer widget built in. Here are a couple editors that are known to have this feature.&lt;br /&gt;
&lt;br /&gt;
*Sony Vegas - Paid video editor, high quality and very versatile.&amp;lt;ref&amp;gt;Sony Vegas Website: https://www.vegascreativesoftware.com/us/&amp;lt;/ref&amp;gt;&lt;br /&gt;
*VSDC - Free video editor, gets the job done.&amp;lt;ref&amp;gt;VSDC Website and Download: http://www.videosoftdev.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Process===&lt;br /&gt;
For the sake of convenience, this description will assume you are using 29.97 FPS. If you happen to be using 59.94 FPS, simply double the amount of frames specified in the given instance (i.e. if it is stated to advance one frame, instead advance two). Follow these steps:&lt;br /&gt;
&lt;br /&gt;
# In any of the above editors, load up your video into a new project, and make sure that the frame rate is 29.97 or 59.94 in the project settings. &lt;br /&gt;
# Locate the first frame of the logo. Then, count back 1.33 seconds. (Note that for runs on Wii Virtual Console, you can bypass this step, and simply start the timer on the first black frame upon loading the game.) Both VSDC and Sony Vegas have a second advance/reverse and frame advance/reverse option, so you can click back one second, and then ten frames. &lt;br /&gt;
# Place the timer widget on the frame you are now on. (To check for accuracy, advance back to the first frame of the logo. If the timer reads 1.33(x) then you have placed the timer in the correct position. &lt;br /&gt;
# Advance to the end of the run, when the final star is collected. When mario first hits the final [[Grand Star|sta]], there is a frame where the star itself disappears and is replaced with stardust. This is the last frame of the run. Extend the timer widget to this frame. The time displayed on the timer on this frame is your exact run time. &lt;br /&gt;
&lt;br /&gt;
==Quick Retiming==&lt;br /&gt;
&#039;&#039;&#039;Disclaimer&#039;&#039;&#039;: This retiming method should in no way act as a superior or even equal replacement to properly retiming a run as detailed above. This method is less accurate, and should be used for heuristic purposes only. Nevertheless it is still useful as anyone who can do basic mathematics can get a rough idea of what their true run time is fairly quickly. Also note that this is specifically for recordings on OBS or other capture software that include LiveSplit or any other external timer used for the run. If the video does not have an external timer captured from the original recording, use one of the previous methods, as this will not work. &lt;br /&gt;
&lt;br /&gt;
===The Process===&lt;br /&gt;
Follow these steps:&lt;br /&gt;
&lt;br /&gt;
# Pull up the video of the run you wish to retime in a media player or video editor.&lt;br /&gt;
# Locate the first frame of the logo, and record the time displayed on the timer in the video either in a text document or on a sheet of paper. &lt;br /&gt;
# Locate the first frame stardust that appears when grabbing the final star. Record the time displayed in the video. &lt;br /&gt;
# Put the numbers you just recorded into the equation listed below.&lt;br /&gt;
&lt;br /&gt;
 ( timer at stardust ) + ( timer at first frame of the logo - 1.33 )&lt;br /&gt;
&lt;br /&gt;
In the event that the timer was stopped before the final stargrab, you will need to count the frames and record that as well. To simply convert the frames into time, follow this schema: &lt;br /&gt;
&lt;br /&gt;
(In succession)&amp;lt;br&amp;gt;&lt;br /&gt;
1 frame = 0.03&amp;lt;br&amp;gt;&lt;br /&gt;
2 frames = 0.06&amp;lt;br&amp;gt;&lt;br /&gt;
3 frames = 0.10&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Examples: &amp;lt;br&amp;gt;&lt;br /&gt;
7 frames = 0.23&amp;lt;br&amp;gt;&lt;br /&gt;
23 frames = 0.70&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And instead, use this equation:&lt;br /&gt;
&lt;br /&gt;
 ( timer at stardust + untimed frames converted to time ) + ( timer at first frame of the logo - 1.33 ) &lt;br /&gt;
&lt;br /&gt;
Keep in mind that you are adding and subtracting time. If you have trouble with this, please use a time calculator.&amp;lt;ref&amp;gt;Unitarium Time Calculator: http://www.unitarium.com/time-calculator&amp;lt;/ref&amp;gt; Note that if you wish to do this on a Youtube video, you can advance and reverse individual frames by pausing the video and using the “,” and “.” keys to go backward and forward by one frame respectively.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zzykrkv</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Right-angle_sliding&amp;diff=10568</id>
		<title>Right-angle sliding</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Right-angle_sliding&amp;diff=10568"/>
		<updated>2020-02-05T02:02:09Z</updated>

		<summary type="html">&lt;p&gt;Zzykrkv: very hard to un deadend thisone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Right-Angle_Sliding.png|thumb|Even though Mario is not facing the slope that he&#039;s sliding on, he will not turn towards it until he changes his angle manually.|right]] &#039;&#039;&#039;Right-Angle Sliding&#039;&#039;&#039; is a glitch in [[Mario]]&#039;s sliding behavior which occurs when Mario&#039;s facing angle and direction of travel during sliding are exactly at a right angle, which requires angle-perfect precision. Under normal circumstances, when sliding, Mario will turn to face his direction of travel such that his sliding angle and facing angle gradually converge. This does not occur when his facing [[Angle|angle]] is 90 degrees clockwise from his direction of travel, allowing the angle to be maintained indefinitely.&lt;br /&gt;
&lt;br /&gt;
Right-Angle sliding occurs due to a mistake in the four inequalities governing Mario&#039;s turning during sliding. The difference between Mario&#039;s direction of travel and his facing angle is divided into four quadrants, and each inequality turns Mario in its own quadrant. However, the adjacent quadrants on Mario&#039;s right side both exclude a perfect right-angle, due to the use of greater-than expressions rather than greater-than-or-equal-to expressions. Because this angle fails all four inequalities, the code to change Mario&#039;s facing angle is effectively skipped.&lt;/div&gt;</summary>
		<author><name>Zzykrkv</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=History_of_the_TTC_upwarp&amp;diff=10566</id>
		<title>History of the TTC upwarp</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=History_of_the_TTC_upwarp&amp;diff=10566"/>
		<updated>2020-02-03T09:09:35Z</updated>

		<summary type="html">&lt;p&gt;Zzykrkv: Begone dead end&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== September 21, 2013 ==&lt;br /&gt;
Dota_Teabag performed an upwarp glitch.&amp;lt;ref&amp;gt;&lt;br /&gt;
[https://www.twitch.tv/videos/40802459 &amp;quot;New TTC Warp Strat&amp;quot; by DOTA_TeaBag] (original highlight)&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&lt;br /&gt;
[https://youtu.be/TTh3LY-5KKg &amp;quot;New TTC Warp Strat (Full Video)&amp;quot; by UncommentatedPannen] (full archived stream)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== August 4, 2015 ==&lt;br /&gt;
Pannenkoek2012 put a $1000 bounty on the glitch. It was thought to be an unknown [[Hangable Ceiling Upwarp|hangable ceiling]] glitch. The hypothesis was later superceded by the random bit flip hypothesis. (See August 5, 2015)&amp;lt;ref&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=X5cwuYFUUAY &amp;quot;TTC Upwarp: Ceiling Warp vs Byte Change&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== August 5, 2015 ==&lt;br /&gt;
The random bit flip hypothesis was introduced in this video, labeled the current leading hypothesis.&amp;lt;ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=X5cwuYFUUAY &amp;quot;TTC Upwarp: Ceiling Warp vs Byte Change&amp;quot; by UncommentatedPannen] (description)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pannenkoek2012: &amp;quot;The random bit flip hypothesis shown in this video is just the current leading hypothesis. Before that, it was the ceiling seams, and before that the [[Bob-omb|bob-omb]]/explosion/[[Coin|coin]], and before that landing on the [[Surface|platform/wall]] at the same frame. Frankly, a gamma ray happening to flip a particular bit seems a bit far-fetched to me. It&#039;s completely possible that some in-game mechanic treats the height float like an integer and decrements it, thus decreasing that bit from a 1 to a 0, in which case the glitch would be reproducible, and the bounty would be awarded to the person who submits that. The bounty is not rewarded for hypotheses as to what caused the upwarp, otherwise the bob-omb or ceiling hypotheses would have &amp;quot;solved&amp;quot; it long ago.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Following that, ECC was discussed. See: September 16, 2018&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== August 8, 2016 ==&lt;br /&gt;
Dane created a program that made frame perfect TASing easier, by overlaying the video on top of the emulator to compare frame by frame.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=TD1-b3-60xY &amp;quot;TTC Upwarp Frame Perfect TAS (In Progress)&amp;quot; by Dane Bouchie]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://github.com/danebou/TTC-Upwarp-Overlay &amp;quot;TTC-Upwarp-Overlay&amp;quot; on GitHub by danebou] (the program&#039;s source code)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== August 21, 2017 ==&lt;br /&gt;
A user on Reddit claimed to have done the TTC upwarp.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;LilithFaery: It happened to me once when i was playing this game for the first time maybe. Well i was still very young and i couldn&#039;t understant what had just happened... and i think i died because i panicked.&amp;quot;&amp;lt;ref&amp;gt;&lt;br /&gt;
[https://www.reddit.com/r/gaming/comments/6uxwdj/til_theres_1000_on_the_line_for_anyone_who_can/dlx1jv6?utm_source=share&amp;amp;utm_medium=web2x/ A comment on reddit post by LilithFaery]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== May 8, 2017 ==&lt;br /&gt;
The #upwarp_pole channel was created in the discord server [https://discord.gg/ECskvyF &amp;quot;SM64 TASing and ABC&amp;quot;], and Pannen put 3 of his main videos regarding the topics there.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== May 12, 2017 ==&lt;br /&gt;
Notchmath talked of doing a full frame perfect TAS run of Dota_Teabag&#039;s speedrun.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== October 1, 2017 ==&lt;br /&gt;
Sidney made a synced audio version of the upwarp footage.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=mLQQPKXPx94 &amp;quot;DOTA_TeaBag TTC Upwarp with Synced Audio&amp;quot; by Sidney600SM64]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== February 21, 2018 ==&lt;br /&gt;
Dota_Teabag (TeabagSRL) commented on the bitflip video, and suggested it could&#039;ve been a cartridge tilt.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;For what its worth (This is Dota_Teabag), I often had to tilt my cartridge weird ways in order to get the game to start. It seemed if i had it all the way pressed down sometimes it wouldn&#039;t start, but if i pulled it up on one side ever so slightly, it would start just fine. So if you think that is a possible factor, it is worth considering that fact.&amp;quot;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=X5cwuYFUUAY &amp;quot;TTC Upwarp: Ceiling Warp vs Byte Change&amp;quot; by UncommentatedPannen] (comment section)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== June 4, 2018 ==&lt;br /&gt;
Dane sucessfully got Dota to deliver the N64 and Mario game for hardware testing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
SM64 TASing and ABC discord - #upwarp_pole&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== July 29, 2018 ==&lt;br /&gt;
The tests on Dota&#039;s cartridge took place. Dane couldn&#039;t recreate the upwarp on Dota&#039;s console. Basic mulmul tests were also performed.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Info on Mulmul here:&lt;br /&gt;
&amp;quot;Bug: Back-to-Back Floating Point Multiplies May Give Incorrect Results (R4300 Bug)&amp;quot;&amp;lt;ref&amp;gt;[https://web.archive.org/web/20180810105528/https://level42.ca/projects/ultra64/Documentation/man/developerNews/news-02.html An archive of level42.ca]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
On May 2019, the following was said regarding these tests:&lt;br /&gt;
dane: &amp;quot;Yeah boot gave me a hardware test. Nothing ever turned up. But at some point we can do more advanced testing.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
bad_boot: &amp;quot;Tbf that hardware test was more of a test to make sure I know how to write hardware tests. It tested a pretty limited subset of things that we should test. Like just some basic mulmul tests, but no other interesting fp combos, no dma stuff&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== September 16, 2018 ==&lt;br /&gt;
ECC was discussed as it would disprove the bitflip hypothesis. More info here: https://en.wikipedia.org/wiki/ECC_memory&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Some confusion occurred after users used the VR4400 manual to assume ECC exists in VR4300 too. (VR4300 is the processor used by the N64) It was later discovered that VR4300 didn&#039;t have ECC.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
According to the [http://datasheets.chipdb.org/NEC/Vr-Series/Vr43xx/U10504EJ7V0UMJ1.pdf &amp;quot;VR4300, VR4305, VR4310 64-Bit Microprocessor User Manual&amp;quot;],&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;VR4300 does not have a parity check function, however, its parity error register&lt;br /&gt;
(26) and cache error register (27) do not practically operate. These registers are&lt;br /&gt;
defined to maintain compatibility with the VR4200.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Because the VR4300 does not check data by using a cache parity, a parity error&lt;br /&gt;
exception does not occur.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== September 29, 2018 ==&lt;br /&gt;
A bruteforcer was proven to work to find a glitch where the racing penguin slid off the slide. They tried the same program for the TTC upwarp, but it wouldn&#039;t reproduce the glitch.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;This situation is similar to that surrounding the TTC upwarp glitch in that we had footage of the glitch being done, but not a TAS recreation of it. But in this case, we actually were able to reproduce the glitch just from footage of it, whereas the TTC upwarp glitch still hasn&#039;t been reproduced. For the record, we&#039;ve also tried brute forcing the TTC upwarp, but that didn&#039;t end up reproducing the glitch.&amp;quot; - Pannen, description from [https://www.youtube.com/watch?v=kpnBKNZ2YUs [[CCM]] Racing Penguin Falling Off the Slide]&amp;lt;ref&amp;gt;[https://github.com/danebou/Fuzzy64 &amp;quot;Fuzzy64&amp;quot; on GitHub by danebou] (Bruteforcer source code)&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://clips.twitch.tv/AlertStrangeMetalRiPepperonis &amp;quot;Penguin dies&amp;quot; clipped by RussEfarmer] (original video)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zzykrkv</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Collect_the_Caps&amp;diff=10565</id>
		<title>Collect the Caps</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Collect_the_Caps&amp;diff=10565"/>
		<updated>2020-02-03T05:10:46Z</updated>

		<summary type="html">&lt;p&gt;Zzykrkv: Well it does now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Collect the Caps...]]&lt;/div&gt;</summary>
		<author><name>Zzykrkv</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Cannonless&amp;diff=10563</id>
		<title>Cannonless</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Cannonless&amp;diff=10563"/>
		<updated>2020-02-02T08:17:50Z</updated>

		<summary type="html">&lt;p&gt;Zzykrkv: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cless_demonstrantion.gif|thumb|320x200px|Demonstration of Cannonless in Whomp&#039;s Fortress]]&lt;br /&gt;
[[File:JRB Cless BLJ.gif|thumb|320x200px|Jolly Roger Bay Cannonless BLJ (TAS only)]]&lt;br /&gt;
[[File:JRB ship jump.gif|320x200px|thumb|Ship Long Jump]]&lt;br /&gt;
[[File:Jrb framewalk.gif|320x200px|thumb|Framewalk cannonless in Jolly Roger Bay]]&lt;br /&gt;
&#039;&#039;&#039;Cannonless&#039;&#039;&#039; or “Cless” for short is a term used for a speedrunning strategy that bypasses the need for a cannon.&lt;br /&gt;
==Whomp’s Fortress==&lt;br /&gt;
In [[Whomp’s Fortress]] players can get the star [[Blast Away the Wall]] by shooting out of the cannon and breaking the wall open, revealing the star. Players then found it was possible to clip into the wall by grabbing the ledge that the star rests on. A couple years later, there was a setup found that allowed the player to get the star consistently rather then blindly running at the wall. The no setup cannonless is called “OG Canonless” Then, another optimization was found that let the player look for a texture on the plank and use that instead dubbed “Texture Setup”.&lt;br /&gt;
==Jolly Roger Bay==&lt;br /&gt;
In [[Jolly Roger Bay]] the star [[Blast to the Stone Pillar]] is obtained by shooting out of a cannon and grabbing a pole and jumping onto a platform. Then, players realized you could shoot directly to the platform and skip grabbing the pole. If you shoot very quickly, you can get what is known as “Insta-Shot”. Players had another realization in the fact you can long jump off the ship and then wall kick to get to the star platform. Finally, it was found you can use [[Frame Walking]] to scale the stone pillar and get the star that way. The TAS uses a [[Backwards Long Jump]] to get up here.&amp;lt;ref&amp;gt;[https://youtu.be/HE4HPSwPvEM &amp;quot;&amp;lt;nowiki&amp;gt;[TAS]&amp;lt;/nowiki&amp;gt; Super Mario 64 - Blast to the Stone Pillar in 11&amp;quot;23&amp;quot; by dar gos]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zzykrkv</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=List_of_RTA_tricks&amp;diff=10560</id>
		<title>List of RTA tricks</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=List_of_RTA_tricks&amp;diff=10560"/>
		<updated>2020-02-02T00:51:35Z</updated>

		<summary type="html">&lt;p&gt;Zzykrkv: added some definitions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs image}}&lt;br /&gt;
This article is a list of tricks and terms commonly used in speedrunning.&lt;br /&gt;
==Bomb Clip==&lt;br /&gt;
In the mission [[Behind Chain Chomp&#039;s Gate]], players can use a [[Bob-omb|bloated bob omb]] to clip through the gate. This is faster than ground pounding, and doesn&#039;t trigger a cutscene.&lt;br /&gt;
==Breezeless==&lt;br /&gt;
The term breezeless was coined from a new trick that was faster than an existing trick. In the mission [[Mysterious Mountainside]], the star is located in a hole. Players found out that Mario could skip the slide by jumping directly into the hole from above. The optimal route was to head left to the thing ledge, and use the breeze to get up, then jump down. Later, it was discovered that Mario could perform a [[Triple Jump|triple jump]], wall kick and ground pound to reach the hole, which was faster than using the breeze. This new trick meant the breeze wasn&#039;t needed, hence the name.&lt;br /&gt;
==Carpetless==&lt;br /&gt;
Carpetless is a trick in the star [[The Big House in the Sky]] which saves roughly 50 seconds off of the mission.&amp;lt;ref&amp;gt;[https://youtu.be/ge_tXp3Qc-Y &amp;quot;Why This 1 Minute Time Save Won’t Be Used in SM64 Speedruns&amp;quot; by EZScape]&amp;lt;/ref&amp;gt; It is unused, however as its extreme difficulty makes it unviable in a 120 star run. This trick was first done in the [[120 Stars (Shindou Edition)|Shindou Edition 120 Star TAS]]. Mario first heads to the ship and grabs a bloated bob omb. He then drops it at the platform on the other side of the plank. Mario then regrabs it while falling off the edge, causing the bob-omb&#039;s fuse to stop and for Mario to hold it hands free. He then navigates through the glass boxes, ground pounding to prevent him from walking. Once he reaches the warp, Mario the does 2 sideflips across the glass boxes and then sideflips to the castle wall, performs 2 [[Glitchy Wall Kick|glitchy wall kicks]], and ground pounds, reaching the roof. Many speculated that this trick could potentially be done RTA.&lt;br /&gt;
&lt;br /&gt;
In mid 2015, 2 players by the name of snowman and toadfan5 attempted to do this trick in real time using savestates. Eventually, toadfan successfully did it, making the first to do carpetless RTA with the help of savestates.&amp;lt;ref&amp;gt;[https://youtu.be/gcRN195iS1w &amp;quot;Big House in the Sky carpetless on console!&amp;quot; by toadfan5]&amp;lt;/ref&amp;gt; This achievement further implied that this trick could be done RTA. The first full completion of this trick came in 2019 when Xiah was able to complete it after 2 weeks of grinding.&amp;lt;ref&amp;gt;[https://youtu.be/cjcD0qzkgcw &amp;quot;Super Mario 64 - The Big House In The Sky &amp;quot;Carpetless&amp;quot; 50&amp;quot;71 &amp;lt;nowiki&amp;gt;[UWR]&amp;lt;/nowiki&amp;gt;&amp;quot; by Xiah7s]&amp;lt;/ref&amp;gt; This achievement re-ignited hope that this trick could one day be used in a 120 star run, but currently, it is still too difficult to perform. There have only been 2 people to ever do this trick: Xiah and Mikko&amp;lt;ref&amp;gt;[https://youtu.be/sbhdF2KKjtI &amp;quot;SM64 The Big House in the Sky in 53&#039;05 Carpetless&amp;quot; by Mikko]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
==Lakitu Bounce==&lt;br /&gt;
Lakitu Bounce, in speedrunning context, is a trick Mario uses to in [[Rainbow Ride]] to reach the ship faster. It is done by triple jumping on the rotating octagons, wall kicking off of the side of the wooden ramp, and bouncing off the lakitu to get onto the ramp. From there, Mario can reach the ship quickly by climbing the pole and traversing the blue blocks. This trick is notorious for its difficulty, as it&#039;s very precise and needs to be done twice very late into a run.&lt;br /&gt;
==Owless==&lt;br /&gt;
Owless is a trick used in the mission [[Fall onto the Caged Island]] that skips using the owl. Players first head to the rotating platform, and then [[Triple Jump|triple jump]] and wall kick into the cage. Although it is faster to [[Sideflip|sideflip]] instead of triple jump, it is much more difficult to execute.&lt;br /&gt;
==Pillarless==&lt;br /&gt;
Todo&lt;br /&gt;
==Ship Clip==&lt;br /&gt;
Todo&lt;br /&gt;
==Sicko Kick==&lt;br /&gt;
Todo&lt;br /&gt;
==Volcano Lava Boost==&lt;br /&gt;
Todo&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zzykrkv</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=The_Big_House_in_the_Sky&amp;diff=10559</id>
		<title>The Big House in the Sky</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=The_Big_House_in_the_Sky&amp;diff=10559"/>
		<updated>2020-02-01T23:49:49Z</updated>

		<summary type="html">&lt;p&gt;Zzykrkv: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image = &lt;br /&gt;
|course = Rainbow Ride&lt;br /&gt;
|height_link = &lt;br /&gt;
|tas = &lt;br /&gt;
|tas_link = &lt;br /&gt;
|rta = &lt;br /&gt;
|rta_link = &lt;br /&gt;
|abc = &lt;br /&gt;
|abc_link = &lt;br /&gt;
|abz = &lt;br /&gt;
|abz_link = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;The Big House in the Sky&#039;&#039;&#039; is the 2nd star of [[Rainbow Ride]]. See also [[List of RTA Tricks#Carpetless|Carpetless]].&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Zzykrkv</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=The_Big_House_in_the_Sky&amp;diff=10558</id>
		<title>The Big House in the Sky</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=The_Big_House_in_the_Sky&amp;diff=10558"/>
		<updated>2020-02-01T23:47:49Z</updated>

		<summary type="html">&lt;p&gt;Zzykrkv: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image = &lt;br /&gt;
|course = Rainbow Ride&lt;br /&gt;
|height_link = &lt;br /&gt;
|tas = &lt;br /&gt;
|tas_link = &lt;br /&gt;
|rta = &lt;br /&gt;
|rta_link = &lt;br /&gt;
|abc = &lt;br /&gt;
|abc_link = &lt;br /&gt;
|abz = &lt;br /&gt;
|abz_link = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;The Big House in the Sky&#039;&#039;&#039; is the 2nd star of [[Rainbow Ride]]. &lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Zzykrkv</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Plunder_in_the_Sunken_Ship&amp;diff=10436</id>
		<title>Plunder in the Sunken Ship</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Plunder_in_the_Sunken_Ship&amp;diff=10436"/>
		<updated>2020-01-27T04:11:02Z</updated>

		<summary type="html">&lt;p&gt;Zzykrkv: Tas strategy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needs image}}&lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image= &lt;br /&gt;
|course=JRB&lt;br /&gt;
|height=377&lt;br /&gt;
|height_link=[https://www.youtube.com/watch?v=xE7hrQ8sHhU&amp;amp;t=184s &amp;quot;Star Heights&amp;quot; by uncommentatedpannen] &lt;br /&gt;
|tas=31.32&lt;br /&gt;
|tas_link=&lt;br /&gt;
|rta=42.2&lt;br /&gt;
|rta_link=[https://youtu.be/ZWYjNoS--CU &amp;quot;Plunder In The Sunken Ship 42.2 IGT&amp;quot; by hokorob]&lt;br /&gt;
|abc=0&lt;br /&gt;
|abc_link=[https://youtu.be/ahuobjK4p_4 &amp;quot;SM64 - Plunder in the Sunken Ship - 0x A Presses&amp;quot; by Pannenkoek2012]&lt;br /&gt;
|abz=2.5&lt;br /&gt;
|abz_link=[https://youtu.be/UtgyrzQG5bY &amp;quot;SM64: Plunder in the Sunken Ship - 2.5x ABZ presses&amp;quot; by Iwer Sonsch]&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Plunder in the Sunken Ship&#039;&#039;&#039; is the first mission of [[Jolly Roger Bay]]. To complete it, Mario must enter the Sunken Ship, open the treasure chests in the correct order to lower the water level, and collect the [[Power Star]] inside the item box.&lt;br /&gt;
&lt;br /&gt;
==A Button Challenge== &lt;br /&gt;
Mario swims through the water by punching in the water. This is very slow, so while Mario lures the eel out of the ship he collects a nearby [[Coin Ring|coin ring]] to maintain his health. After lowering the water level, Mario heads as far up the ship as he can. He then walks up the rest of the way, utilizing the plank. In order to open the item box, Mario [[Frame Walking|frame walks]] up the side of the ship until he is high enough. He stops walking, making him fall backwards, allowing him to ground pound, opening the box and collecting the star.&lt;br /&gt;
&lt;br /&gt;
==TAS==&lt;br /&gt;
===TAS Strategy===&lt;br /&gt;
Mario begins by heading left towards the [[Metal Cap|metal cap]] box. He performs a long jump to open it, and as he lands, immediately does a jump dive in the opposite direction, collecting the cap and landing next to a rock. He utilizes the bottom of the rock which slopes inwards, to do a [[Backwards Long Jump|BLJ]]. When he breaks free of the rock, Mario [[Pause Buffering|pause buffers to get 2 more jumps]]. He moves right up to the wall. Beause Mario&#039;s next intended position is out of bounds, he doesn&#039;t move. Mario rotates so that he is parallel to the wall, moving his next position back in bounds, allowing him to move. Mario continues along the wall, his speed allowing him to clip through the rocks.&lt;br /&gt;
&lt;br /&gt;
When Mario approaches the water, he performs a [[Negative Jump|negative jump]] into the water. He enters the water for 1 frame before he is [[Water Surface Upwarp|snapped to the top]]. In the 1 frame before Mario gets snapped up, Mario covers as much distance as possible, as once in the water, his speed is reduced greatly. Mario continues to travel backwards, falling slowly. He adjusts his angle so that he can move between the spikes, clipping past the corner of a spike, onto the other side. He walks down the steep slope and down into the bottom of the deep ocean. He doesn&#039;t fall off because when Mario is on a slope, his [[De Facto Speed|speed is lowered]] to ensure that he is always less than 100 units above the ground, which is the height which Mario snaps to the ground. Mario then walks to the ship and clips through its [[Surface#Walls|wall]] into the warp. Mario opens the 4 chests, narrowly getting the 1st one and using the wall on the 2nd and 3rd chests to help adjust his angle, and narrowly collecting the 4th one. He swims up, aiming for a slope to the right of the star box. When he reaches it, he walks into the water, which warps him back onto the slope due to its steepness, however since Mario is now facing forward, he can slide forward. Mario slides for one frame before jumping up towards the box, breaking it and collecting the star with a ground pound.&lt;br /&gt;
===TAS History===&lt;br /&gt;
{{TAS History}}&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Zzykrkv</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Plunder_in_the_Sunken_Ship&amp;diff=10435</id>
		<title>Plunder in the Sunken Ship</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Plunder_in_the_Sunken_Ship&amp;diff=10435"/>
		<updated>2020-01-27T02:09:01Z</updated>

		<summary type="html">&lt;p&gt;Zzykrkv: Wrote more information, more is coming&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image= &lt;br /&gt;
|course=JRB&lt;br /&gt;
|height=&lt;br /&gt;
|height_link=&lt;br /&gt;
|tas=&lt;br /&gt;
|tas_link=&lt;br /&gt;
|rta=&lt;br /&gt;
|rta_link=&lt;br /&gt;
|abc=&lt;br /&gt;
|abc_link=&lt;br /&gt;
|abz=&lt;br /&gt;
|abz_link=&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Plunder in the Sunken Ship&#039;&#039;&#039; is the first mission of [[Jolly Roger Bay]]. To complete it, Mario must enter the Sunken Ship, open the treasure chests in the correct order to lower the water level, and collect the [[Power Star]] inside the item box.&lt;br /&gt;
&lt;br /&gt;
==A Button Challenge== &lt;br /&gt;
Mario swims through the water by punching in the water. This is very slow, so while Mario lures the eel out of the ship he collects a nearby [[Coin Ring|coin ring]] to maintain his health. After lowering the water level, Mario heads as far up the ship as he can. He then walks up the rest of the way, utilizing the plank. In order to open the item box, Mario [[Frame Walking|frame walks]] up the side of the ship until he is high enough. He stops walking, making him fall backwards, allowing him to ground pound, opening the box and collecting the star.&lt;br /&gt;
&lt;br /&gt;
==TAS==&lt;br /&gt;
===TAS Strategy===&lt;br /&gt;
===TAS History===&lt;br /&gt;
{{TAS History}}&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Zzykrkv</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:Plunder_in_the_Sunken_Ship_TAS_History&amp;diff=10434</id>
		<title>Template:Plunder in the Sunken Ship TAS History</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:Plunder_in_the_Sunken_Ship_TAS_History&amp;diff=10434"/>
		<updated>2020-01-27T02:05:54Z</updated>

		<summary type="html">&lt;p&gt;Zzykrkv: Created page with &amp;quot;&amp;lt;includeonly&amp;gt;|Mar 31, 2010 |36.95 &amp;lt;ref&amp;gt;[https://nico.ms/sm10224597 &amp;quot;マリオ64 TAS - ちんぼつせんの　おたから 36.95&amp;quot; by 鳥居みゆきは髪長い方がかわい...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;|Mar 31, 2010&lt;br /&gt;
|36.95 &amp;lt;ref&amp;gt;[https://nico.ms/sm10224597 &amp;quot;マリオ64 TAS - ちんぼつせんの　おたから 36.95&amp;quot; by 鳥居みゆきは髪長い方がかわいい]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|AruaErueru&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Apr 3, 2010&lt;br /&gt;
|32.82 &amp;lt;ref&amp;gt;[http://nico.ms/sm10258583 Eru&#039;s private video on Nicovideo]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|4&lt;br /&gt;
|Nothing693, AruaErueru&lt;br /&gt;
|Video is private&lt;br /&gt;
|-&lt;br /&gt;
|Apr 4, 2010&lt;br /&gt;
|32.45&lt;br /&gt;
|11&lt;br /&gt;
|ReneBalow, AruaErueru&lt;br /&gt;
|(Run has been lost)&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2012&lt;br /&gt;
|31.35 &amp;lt;ref&amp;gt;[http://nico.ms/sm17725488 Mickey&#039;s private video on Nicovideo]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|33&lt;br /&gt;
|Mickey, VIS,DennisBalow&lt;br /&gt;
|Video is private&lt;br /&gt;
|-&lt;br /&gt;
|Nov 25, 2012&lt;br /&gt;
|31.32 &amp;lt;ref&amp;gt;[https://youtu.be/xL6VE_5PddM?t=2558 Plunder in the Sunken Ship in 31.32, as part of the 2012 120 Star TAS]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|1&lt;br /&gt;
|120 TAS Production Committee&lt;br /&gt;
|From the 2012 120 Star TAS&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{TAS_History|title=Plunder in the Sunken Ship}}&lt;br /&gt;
[[Category:TAS History Templates]]     &lt;br /&gt;
[[Category:Subtemplates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zzykrkv</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Shoot_into_the_Wild_Blue&amp;diff=10433</id>
		<title>Shoot into the Wild Blue</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Shoot_into_the_Wild_Blue&amp;diff=10433"/>
		<updated>2020-01-27T00:09:04Z</updated>

		<summary type="html">&lt;p&gt;Zzykrkv: update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needs_image}} &lt;br /&gt;
  &lt;br /&gt;
{{star_infobox &lt;br /&gt;
|image=  &lt;br /&gt;
|course=WF &lt;br /&gt;
|height=169 &lt;br /&gt;
|height_link= &lt;br /&gt;
|tas=7.57 &lt;br /&gt;
|tas_link=[https://youtu.be/3ymjsb513PQ &amp;quot;Shoot into the Wild Blue 7.57&amp;quot; by Plush] &lt;br /&gt;
|rta=9.27 &lt;br /&gt;
|rta_link=[https://youtu.be/0c6_ljJI1l8 &amp;quot;Shoot into the Wild Blue 9.27 (9&amp;quot;26 igt)&amp;quot; by Dwhatever] &lt;br /&gt;
|abc=0 &lt;br /&gt;
|abc_link=[https://youtu.be/-Usau9dZJO4 &amp;quot;&amp;lt;nowiki&amp;gt;[TAS]&amp;lt;/nowiki&amp;gt; Shoot into the Wild Blue 0xA - 13&amp;quot;47&amp;quot; by fifdspence]&lt;br /&gt;
|abz=0 &lt;br /&gt;
|abz_link=[https://youtu.be/hUIYR4PssIY &amp;quot;SM64 - Shoot into the Wild Blue - No Buttons Allowed&amp;quot; by Pannenkoek2012] &lt;br /&gt;
}} &lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;Shoot into the Wild Blue&#039;&#039;&#039; is the third mission of [[Whomp&#039;s Fortress]]. To complete it, Mario must collect the [[Power Star]] located in an overhand. Although Mario is supposed to use a cannon, it is very easy to simply wall kick onto the platform. &lt;br /&gt;
==A Button Challenge== &lt;br /&gt;
At first, this star seems hard to get without pressing A due to its height, but Mario can fall off from the upper platform and dive towards the star, getting it quite easily. This star can be also done buttonless by sliding from a slope onto the middle platform, and simply falling down onto the star. &lt;br /&gt;
==TAS== &lt;br /&gt;
===TAS Strategy=== &lt;br /&gt;
Mario begins by heading over to the small ramp on the grass. He performs a [[Backwards Long Jump|BLJ]] and clips into the wall. Mario reaches the area of water. When he touches [[Water|water]], he is [[Water Surface Upwarp|teleported to the top of the body of water]]. In this case, the top is at the shallow water area. Mario does this because the platform is too high to reach with a [[Jump|jump]], and that jumping greatly reduces Mario’s [[Speed|speed]]. Although he is at the top of the water, he is below the ground still as normally Mario cannot swim in this body of water. He then swims to a small slope leading into the water, so that when he emerges, he can perform a rollout, which helps maintain Mario’s speed and also lands him on the edge of the wet area. This is done because the wet ground is slightly lower than the dry ground surrounding it, meaning that mario has to gain height to continue, which is a problem when Mario has so much speed. He narrowly avoids the edge rail, and turns onto a slope. Mario clips past the cannon bob-omb due to his speed. His angle allows him to launch off of the slope, towards the star, at the right height so that he lands directly on the platform. Mario then performs a kick to collect the star. &lt;br /&gt;
===TAS History &amp;lt;ref&amp;gt;[https://w.atwiki.jp/sm64tas/pages/21.html Super Mario 64 Record Keeping Wiki]&amp;lt;/ref&amp;gt;=== &lt;br /&gt;
{{TAS History}} &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Zzykrkv</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Blast_to_the_Stone_Pillar&amp;diff=10413</id>
		<title>Blast to the Stone Pillar</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Blast_to_the_Stone_Pillar&amp;diff=10413"/>
		<updated>2020-01-23T02:05:36Z</updated>

		<summary type="html">&lt;p&gt;Zzykrkv: guide rtA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image= &lt;br /&gt;
|course=JRB&lt;br /&gt;
|height=&lt;br /&gt;
|height_link=&lt;br /&gt;
|tas=&lt;br /&gt;
|tas_link=&lt;br /&gt;
|rta=&lt;br /&gt;
|rta_link=&lt;br /&gt;
|abc=&lt;br /&gt;
|abc_link=&lt;br /&gt;
|abz=&lt;br /&gt;
|abz_link=&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Blast to the Stone Pillar&#039;&#039;&#039; is the fifth star in [[Jolly Roger Bay]].&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Cannonless]]&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Zzykrkv</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Red_Coins_on_the_Ship_Afloat&amp;diff=10412</id>
		<title>Red Coins on the Ship Afloat</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Red_Coins_on_the_Ship_Afloat&amp;diff=10412"/>
		<updated>2020-01-23T02:05:04Z</updated>

		<summary type="html">&lt;p&gt;Zzykrkv: rtaa guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image= &lt;br /&gt;
|course=JRB&lt;br /&gt;
|height=&lt;br /&gt;
|height_link=&lt;br /&gt;
|tas=&lt;br /&gt;
|tas_link=&lt;br /&gt;
|rta=&lt;br /&gt;
|rta_link=&lt;br /&gt;
|abc=&lt;br /&gt;
|abc_link=&lt;br /&gt;
|abz=&lt;br /&gt;
|abz_link=&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Red Coins on the Ship Afloat&#039;&#039;&#039; is the fourth mission of [[Jolly Roger Bay]]. It consists of collecting eight coins scattered around the course and on the ship.&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Zzykrkv</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Treasure_of_the_Ocean_Cave&amp;diff=10411</id>
		<title>Treasure of the Ocean Cave</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Treasure_of_the_Ocean_Cave&amp;diff=10411"/>
		<updated>2020-01-23T02:04:32Z</updated>

		<summary type="html">&lt;p&gt;Zzykrkv: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{star_infobox&lt;br /&gt;
|image=TotOC.png&lt;br /&gt;
|course=Jolly Roger Bay&lt;br /&gt;
|height=312&lt;br /&gt;
|tas= 18.30&lt;br /&gt;
|tas_link=[https://youtu.be/9lbPa07tyJc &amp;quot;&amp;lt;nowiki&amp;gt;[TAS]&amp;lt;/nowiki&amp;gt; SM64: Treasure Of The Ocean Cave 18&amp;quot;30&amp;quot;  by Superdavo0001]&lt;br /&gt;
|rta= 31.93&lt;br /&gt;
|rta_link=[https://youtu.be/AZio5lQuhMM &amp;quot;SM64 Treasure Of The Ocean Cave 31.39&amp;quot; by Akira]&lt;br /&gt;
|abc= 1&lt;br /&gt;
|abc_link=[https://youtu.be/7YL8_oLVvpY &amp;quot;SM64 - Treasure of the Ocean Cave - 1x A Presses&amp;quot; by pannenkoek2012]&lt;br /&gt;
|abz= 2.5 (2.5/0/0)&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Treasure of the Ocean Cave&#039;&#039;&#039; is the third star in Jolly Roger Bay. The star can be collected by swimming down to an underwater tunnel, which has a cave at the end. In the cave, the star can be activated by touching the chests in a specific order- top, left, right, bottom (when viewing the front of the chests).&lt;br /&gt;
&lt;br /&gt;
== TAS History ==&lt;br /&gt;
{{TAS History}}&lt;br /&gt;
&lt;br /&gt;
== TAS Strategy ==&lt;br /&gt;
The TAS starts by collecting the metal cap, returning next to the BLJ spot. The combination of stop+punch-trick+long jump allows Mario to reduce his speed so that he can strain back far enough, which is faster than a quickturn long-jump combo. Speed is gained via BLJing in the low ceiling spot under the rock, starting with -15.99 speed. This area used is quite precise with the BLJ being done at an angle which keeps Mario stuck for as long as possible (to get more speed). Mario breaks out of the ceiling when he reaches -826 speed. From there, the BLJ becomes a slope-BLJ, and so pause-buffering allows for more speed gain, up to a final speed of -1855. &lt;br /&gt;
&lt;br /&gt;
After the BLJ, Mario turns around (clockwise) to move towards the water. By making Mario face into the wall slightly, he can still move but doesn&#039;t move quite as far. This is just enough to allow Mario to stay out of the water for an additional frame, while only losing a small amount of distance. Since entering the water divides Mario&#039;s speed by 4 (with the metal cap), this means he has 1 more frame at full speed. This ultimately saves 2 frames (the theoretical max is just under 3 frames here). Mario then enters the water, losing 3/4 of his speed, but he can now turn around in the water. He turns towards the area above the hole that leads to the chest star.&lt;br /&gt;
&lt;br /&gt;
When Mario reaches the edge of the water, he enters the ceiling hitbox above the top of the hole, causing him to downwarp into the cave. He then exits the water and turns as sharply as possible anticlockwise to enter the cave. Inside the cave, Mario clips through a wall, cutting a corner and saving time. He then clips under the raised platform with the chests. He eventually reaches the wall behind the chests, pushing on it for 1 frame which kills his speed. To start moving back towards the chests, Mario kicks against the wall, giving him negative speed.&lt;br /&gt;
&lt;br /&gt;
During the kick Mario passes the first chest, activating it. He then turns to face the second chest and jumps. During the dust-frames he (barely) reaches the chest, activating it.  He then turns towards the third chest and jumps before dive/recovering. He will have to turn back the other way to face the correct angle to activate the chest later, so the angle chosen must balance allowing Mario to turn for as few frames as possible while still allowing him to actually reach the chest (without losing too much speed through straining). Davo saved a frame here by using a better angle than the previous run.&lt;br /&gt;
&lt;br /&gt;
Mario then turns left to reach the required angle to activate the chest, using the chest&#039;s hitbox to hold him in place, before turning right again to head for the next chest. Once he reaches the required angle to activate the chest, he dives into it, activating it immediately. Davo saved a frame here by diving earlier than the previous run and hitting the chest earlier. After that, Mario collects the star. The optimal way to do this is to GP above it at the right time so you reach the bottom of its hitbox when it becomes collectible.&lt;br /&gt;
&lt;br /&gt;
== ABC Strategy ==&lt;br /&gt;
Since at least 2007, Treasure of the Ocean Cave has been known completable with a singular A press, used to grab the star.&amp;lt;ref&amp;gt;[http://www.oocities.org/thiagotrujillo/abut.html &amp;quot;Super Mario 64 records - A Button Challenge&amp;quot; by Thiago Trujillo]&amp;lt;/ref&amp;gt; To this day (and despite &amp;quot;progress&amp;quot; on the star), this star still requires an A press to complete. By course order, it is the first star to require a press for collection.&lt;br /&gt;
&lt;br /&gt;
There have been a few dead-end strategies for this star:&lt;br /&gt;
&lt;br /&gt;
* Hyperspeed- Utilizing hyperspeed, it is theoretically possible to launch yourself onto the star, avoiding the need to jump. It was shown by pannenkoek2012 that 500 speed would be sufficient to reach the star.&amp;lt;ref&amp;gt;[https://youtu.be/nKeBVjHztag &amp;quot;JRB Speed Conservation to Chest Star&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; Superdavo0001 showed more recently that this speed could be reduced- first reducing the speed to 400&amp;lt;ref&amp;gt;[https://youtu.be/j9B4Lg9-10c &amp;quot;400spd Works&amp;quot; by Superdavo0001]&amp;lt;/ref&amp;gt; and later to 280 (with a maxed estimate of 275)&amp;lt;ref&amp;gt;[https://youtu.be/amg4kaW1jGg &amp;quot;JRB Chest Star 0x With 280 Speed (Theory)&amp;quot; by Superdavo0001]&amp;lt;/ref&amp;gt;. Although significantly more feasible than 500, these speeds are notably above the max speed available in the course. A new hyperspeed method/application would be needed to make this work, otherwise, the speed needed would need to be greatly reduced again.&lt;br /&gt;
&lt;br /&gt;
* Water Shell Cloning- Typically to clone with a water shell an instant loading zone is required, such as in Dire, Dire Docks. It was shown by bad_boot that a loading zone would not be needed if there was a way to activate timestop while keeping control of Mario in the course with a water shell.&amp;lt;ref&amp;gt;[https://youtu.be/PkuDwnrs6Ls &amp;quot;Grabbing Water Shell Fake w/ Timestop (Hacked)&amp;quot; by bad_boot]&amp;lt;/ref&amp;gt; Cloning would allow Mario to clone either goombas or the star directly. If a timestop glitch existed in JRB this would solve the star, however, there is currently no known way to do this.&lt;br /&gt;
&lt;br /&gt;
* Spawning Displacement/Speed Conservation into the Demo- Using spawning displacement/speed conservation, it is possible to desync Mario during the demo sequences.&amp;lt;ref&amp;gt;[https://youtu.be/-0emgkIEobI &amp;quot;Collecting a Star during the Demo Idea&amp;quot; by pannekoek2012]&amp;lt;/ref&amp;gt; One of these sequences exist in JRB, opening the possibility. However, no way to activate the star, even with an ideal placement, has been found. Even if it would be, it seems feasibly unlikely to be possible within the constraints of the ABC.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Zzykrkv</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Can_the_Eel_Come_out_to_Play%3F&amp;diff=10410</id>
		<title>Can the Eel Come out to Play?</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Can_the_Eel_Come_out_to_Play%3F&amp;diff=10410"/>
		<updated>2020-01-23T02:04:10Z</updated>

		<summary type="html">&lt;p&gt;Zzykrkv: Wait is it &amp;quot;can play&amp;quot; or &amp;quot;to play&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image= &lt;br /&gt;
|course=JRB&lt;br /&gt;
|height=&lt;br /&gt;
|height_link=&lt;br /&gt;
|tas=&lt;br /&gt;
|tas_link=&lt;br /&gt;
|rta=&lt;br /&gt;
|rta_link=&lt;br /&gt;
|abc=&lt;br /&gt;
|abc_link=&lt;br /&gt;
|abz=&lt;br /&gt;
|abz_link=&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/Can the Eel Come out and Play?|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Can the Eel Come out to Play?&#039;&#039;&#039; is the second mission of [[Jolly Roger Bay]]. The star is located on [[Unagi]]&#039;s tail.&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Zzykrkv</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Can_the_Eel_Come_out_to_Play%3F&amp;diff=10409</id>
		<title>Can the Eel Come out to Play?</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Can_the_Eel_Come_out_to_Play%3F&amp;diff=10409"/>
		<updated>2020-01-23T02:02:26Z</updated>

		<summary type="html">&lt;p&gt;Zzykrkv: I have added a link to the RTA Guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image= &lt;br /&gt;
|course=JRB&lt;br /&gt;
|height=&lt;br /&gt;
|height_link=&lt;br /&gt;
|tas=&lt;br /&gt;
|tas_link=&lt;br /&gt;
|rta=&lt;br /&gt;
|rta_link=&lt;br /&gt;
|abc=&lt;br /&gt;
|abc_link=&lt;br /&gt;
|abz=&lt;br /&gt;
|abz_link=&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Can the Eel Come out to Play?&#039;&#039;&#039; is the second mission of [[Jolly Roger Bay]]. The star is located on [[Unagi]]&#039;s tail.&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Zzykrkv</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Plunder_in_the_Sunken_Ship&amp;diff=10408</id>
		<title>Plunder in the Sunken Ship</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Plunder_in_the_Sunken_Ship&amp;diff=10408"/>
		<updated>2020-01-23T02:01:55Z</updated>

		<summary type="html">&lt;p&gt;Zzykrkv: rtarta&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image= &lt;br /&gt;
|course=JRB&lt;br /&gt;
|height=&lt;br /&gt;
|height_link=&lt;br /&gt;
|tas=&lt;br /&gt;
|tas_link=&lt;br /&gt;
|rta=&lt;br /&gt;
|rta_link=&lt;br /&gt;
|abc=&lt;br /&gt;
|abc_link=&lt;br /&gt;
|abz=&lt;br /&gt;
|abz_link=&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Plunder in the Sunken Ship&#039;&#039;&#039; is the first mission of [[Jolly Roger Bay]]. To complete it, Mario must enter the Sunken Ship, lower the water level, and collect the [[Power Star]] inside the item box.&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Zzykrkv</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Chip_off_Whomp%27s_Block&amp;diff=10407</id>
		<title>Chip off Whomp&#039;s Block</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Chip_off_Whomp%27s_Block&amp;diff=10407"/>
		<updated>2020-01-23T01:55:41Z</updated>

		<summary type="html">&lt;p&gt;Zzykrkv: update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needs_image}}&lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|title=Chip off Whomp&#039;s Block&lt;br /&gt;
|image= &lt;br /&gt;
|course=WF&lt;br /&gt;
|height=296&lt;br /&gt;
|height_link=[https://youtu.be/xE7hrQ8sHhU?t=133 &amp;quot;Star Heights&amp;quot; by UncommentatedPannen]&lt;br /&gt;
|tas=27.53 &lt;br /&gt;
|tas_link=[https://youtu.be/NamWHywBEBY &amp;quot;Super Mario 64 - single star TAS&amp;quot; by snark122]&lt;br /&gt;
|rta=28.74 (28.50 IGT)&lt;br /&gt;
|rta_link=[https://www.youtube.com/watch?v=M51QaL8fUwQ &amp;quot;Chip off Whomp&#039;s Block 28”74&amp;quot; by YURAMOFU]&lt;br /&gt;
|abc=0&lt;br /&gt;
|abc_link=[https://youtu.be/EizI60fNrj0 &amp;quot;&amp;lt;nowiki&amp;gt;[TAS]&amp;lt;/nowiki&amp;gt; Chip Off Whomp&#039;s Block 0xA - 44&amp;quot;90&amp;quot; by fifdspense]&lt;br /&gt;
|abz=4&lt;br /&gt;
|abz_link=[https://docs.google.com/spreadsheets/d/1lAf4RDjKIbpApFQUrjZe7K2tVtAu0FDY_SgaJkYAvhQ/edit#gid=0&amp;amp;range=A26 &amp;quot;SM64 ABZ Button Challenge PAL&amp;quot; spreadsheet]&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Chip off Whomp&#039;s Block&#039;&#039;&#039; is the first mission of [[Whomp&#039;s Fortress]]. To complete it, Mario must go to the top of the fortress and defeat King Whomp. This is done by ground pounding on the back of King Whomp 3 times. This can be done quickly by jumping and ground pounding as he faceplants. This means mario will go through King Whomp and end up on top, where the ground pound will land on him.&lt;br /&gt;
&lt;br /&gt;
== A Button Challenge ==&lt;br /&gt;
The Star can be done TAS only in under 45 seconds. The main challenges are ground pounding King Whomp, and collecting the star since it&#039;s too high for a dive recover.&lt;br /&gt;
&lt;br /&gt;
Mario gets onto the checkered elevator by [[Frame Walking|frame walking]] on the steep slope opposite the wall beside the elevator, and diving onto the elevator. As Mario fights King Whomp, he lures him to the correct spot. He ground pounds King Whomp by performing a dive recover just before King Whomp falls to the ground, bringing him to the top and conserving [[Vertical Speed Conservation|vertical speed]] from the dive recover. He activates it using platform displacement, allowing him to ground pound. On the 3rd shot, Mario uses a punch to activate his vertical speed. After the text finishes, Mario does a dive towards the star, allowing him to reach the star.&lt;br /&gt;
==== Orginal Strategy ====&lt;br /&gt;
The original method of completing this 0x was to [[Clone|clone]] the star. &amp;lt;ref&amp;gt;[https://youtu.be/7ZwwAemsbYQ &amp;quot;SM64 - Chip Off Whomp&#039;s Block - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
Mario first brings a cork box to the top of the level. The box is brought onto the elevator by squeezing mario between the elevator and the small whomp. Mario then dive recovers off the small whomp, and regrabs the box as it falls off the elevator, transporting it to the top. Mario then heads to the arrow platform and collects coins, leaving 4 there. This will be useful for cloning the star. Mario ground pounds under the elevator to get the first 2 hits on King Whomp. He first lets King Whomp break the box, and Mario picks up the box as it breaks, holding a fake cork box. Mario loads the 4 coins still on the arrow platform so that he is holding the correct vacant object slot, then uses King Whomp to hold the object hands free. Mario falls onto the elevator. With his object hands free, he can ground pound. Mario grinds on the elevator to keep the object hands free, and ground pounds King Whomp for a third time, killing him. The star takes the vacant object slot in Mario&#039;s hands, allowing him to clone it.&lt;br /&gt;
==TAS History==&lt;br /&gt;
{{TAS History}}&lt;br /&gt;
===TAS Strategy=== &lt;br /&gt;
Originally, the best way to get to the top of the level was to triple jump off of the slope in the corner next to the sleeping piranha plant. It was discovered that a [[Glitchy Wall Kick]] could be used to get on to the ramp, allowing Mario to quickly climb up and maintain speed. In late 2010, it was found that it’s faster to slide across the slope beside the ramp, climb up the brown slope, and from the falling bridge wall kick off of the wall there. This eventually evolved into [[Sideflip]]ping, then wall kick diving, which was much smoother and allowed Mario to get close to the wall without Ledge Grabbing. &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Zzykrkv</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Chip_off_Whomp%27s_Block&amp;diff=10406</id>
		<title>Chip off Whomp&#039;s Block</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Chip_off_Whomp%27s_Block&amp;diff=10406"/>
		<updated>2020-01-21T00:40:08Z</updated>

		<summary type="html">&lt;p&gt;Zzykrkv: Small update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needs_image}}&lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|title=Chip off Whomp&#039;s Block&lt;br /&gt;
|image= &lt;br /&gt;
|course=WF&lt;br /&gt;
|height=296&lt;br /&gt;
|height_link=[https://youtu.be/xE7hrQ8sHhU?t=133 &amp;quot;Star Heights&amp;quot; by UncommentatedPannen]&lt;br /&gt;
|tas=27.53 &lt;br /&gt;
|tas_link=[https://youtu.be/NamWHywBEBY &amp;quot;Super Mario 64 - single star TAS&amp;quot; by snark122]&lt;br /&gt;
|rta=28.74 (28.50 IGT)&lt;br /&gt;
|rta_link=[https://www.youtube.com/watch?v=M51QaL8fUwQ &amp;quot;Chip off Whomp&#039;s Block 28”74&amp;quot; by YURAMOFU]&lt;br /&gt;
|abc=0&lt;br /&gt;
|abc_link=[https://youtu.be/EizI60fNrj0 &amp;quot;&amp;lt;nowiki&amp;gt;[TAS]&amp;lt;/nowiki&amp;gt; Chip Off Whomp&#039;s Block 0xA - 44&amp;quot;90&amp;quot; by fifdspense]&lt;br /&gt;
|abz=4&lt;br /&gt;
|abz_link=[https://docs.google.com/spreadsheets/d/1lAf4RDjKIbpApFQUrjZe7K2tVtAu0FDY_SgaJkYAvhQ/edit#gid=0&amp;amp;range=A26 &amp;quot;SM64 ABZ Button Challenge PAL&amp;quot; spreadsheet]&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Chip off Whomp&#039;s Block&#039;&#039;&#039; is the first mission of [[Whomp&#039;s Fortress]]. To complete it, Mario must go to the top of the fortress and defeat King Whomp. This is done by ground pounding on the back of King Whomp 3 times. This can be done quickly by jumping and ground pounding as he faceplants. This means mario will go through King Whomp and end up on top, where the ground pound will land on him.&lt;br /&gt;
&lt;br /&gt;
== A Button Challenge ==&lt;br /&gt;
=== Fighting King Whomp ===&lt;br /&gt;
This level can be done without pressing A. Mario first brings a cork box to the top of the level. The box is brought onto the elevator by squeezing mario between the elevator and the small whomp. Mario then dive recovers off the small whomp, and regrabs the box as it falls off the elevator, transporting it to the top. Mario then heads to the arrow platform and collects coins, leaving 4 there. This will be useful for cloning the star. Mario ground pounds under the elevator to get the first 2 hits on King Whomp.&lt;br /&gt;
&lt;br /&gt;
=== Cloning The Star ===&lt;br /&gt;
The star is too high to be collected by a dive recover, so instead, Mario clones the star. He first lets King Whomp break the box, and Mario picks up the box as it breaks, holding a fake cork box. Mario loads the 4 coins still on the arrow platform so that he is holding the correct vacant object slot, then uses King Whomp to hold the object hands free. Mario falls onto the elevator. With his object hands free, he can ground pound. Mario grinds on the elevator to keep the object hands free, and ground pounds King Whomp for a third time, killing him. The star takes the vacant object slot in Mario&#039;s hands, allowing him to clone it.&lt;br /&gt;
==TAS History==&lt;br /&gt;
{{TAS History}}&lt;br /&gt;
===TAS Strategy=== &lt;br /&gt;
Originally, the best way to get to the top of the level was to triple jump off of the slope in the corner next to the sleeping piranha plant. It was discovered that a [[Glitchy Wall Kick]] could be used to get on to the ramp, allowing Mario to quickly climb up and maintain speed. In late 2010, it was found that it’s faster to slide across the slope beside the ramp, climb up the brown slope, and from the falling bridge wall kick off of the wall there. This eventually evolved into [[Sideflip]]ping, then wall kick diving, which was much smoother and allowed Mario to get close to the wall without Ledge Grabbing. &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Zzykrkv</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Blast_Away_the_Wall&amp;diff=10399</id>
		<title>Blast Away the Wall</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Blast_Away_the_Wall&amp;diff=10399"/>
		<updated>2020-01-18T06:48:40Z</updated>

		<summary type="html">&lt;p&gt;Zzykrkv: Le Guide D’RTA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needs_image}} &lt;br /&gt;
  &lt;br /&gt;
{{star_infobox &lt;br /&gt;
|image=  &lt;br /&gt;
|course=WF &lt;br /&gt;
|height=18.75756836 &lt;br /&gt;
|height_link= [https://www.youtube.com/watch?v=xE7hrQ8sHhU&amp;amp;t=66s &amp;quot;Star Heights&amp;quot; by uncommentatedpannen] &lt;br /&gt;
|tas= 5.53&lt;br /&gt;
|tas_link= &lt;br /&gt;
|rta= 7.63&lt;br /&gt;
|rta_link= [https://youtu.be/DNRwIdBHsn0 &amp;quot;SM64 - Blast Away The Wall In 7&amp;quot;63&amp;quot; by SpaceMan64]&lt;br /&gt;
|abc=0 &lt;br /&gt;
|abc_link= [https://www.youtube.com/watch?v=KpW8DyYAhts &amp;quot;&amp;lt;nowiki&amp;gt;[TAS] [ABC]&amp;lt;/nowiki&amp;gt; Blast away the wall - 0x A press (~20.6 sec)” by TimeTravelPenguin] &lt;br /&gt;
|abz= 0&lt;br /&gt;
|abz_link= [https://youtu.be/Nlxvh0ldfs8 &amp;quot;SM64 - Blast Away the Wall - No Buttons Allowed&amp;quot; by Pannenkoek2012]&lt;br /&gt;
}} &lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;Blast Away the Wall&#039;&#039;&#039; is the sixth and final mission of [[Whomp&#039;s Fortress]]. To complete it, Mario must collect a [[Power Star]] inside a breakable wall by blasting into it with a cannon. &lt;br /&gt;
  &lt;br /&gt;
==Challenges== &lt;br /&gt;
Normally, A needs to be pressed in order to fire the cannon, however, this can be skipped by performing the [[RTA Guide/Blast Away the Wall#Without Setup|cannonless glitch]] where Mario ledge grabs into the wall, causing his [[Hitbox|hitbox]] to touch the star. This also means the star can be done [[Challenge#Cannonless|cannonless]]. Due to the courses design, it is very easy to collect the star [[Challenge#No_Buttons_Allowed.2FButtonless_Challenge|without pressing any buttons]], by simply walking up the slopes to reach the bridge. This star can also be collected [[No Joystick Allowed Challenge|without using the joystick]].&amp;lt;ref&amp;gt;[https://youtu.be/ilnQI4AvnvQ &amp;quot;WF Blast Away the Wall No Joystick Allowed&amp;quot; by uncommentatedpannen]&amp;lt;/ref&amp;gt; This is done by heading to the owl, and controlling it by regrabbing it mid-air, which is possible through pausing to change the [[Global Timer|global timer]], then dropping down to the wall. It&#039;s also possible to wall kick directly into the star, meaning this can also be done [[Challenge#Coinless|coinless]].&lt;br /&gt;
&lt;br /&gt;
==TAS==&lt;br /&gt;
===TAS Strategy===&lt;br /&gt;
Mario heads toward the tree. He kicks and [[Sideflip|sideflips]] into the tree, then does a jump dive onto the wet area. He lands on the elevated edge, making him fall once he slides off, allowing him to immediately jump again. Mario does a [[Triple Jump|triple jump]] onto the edge of the [[Surface#Walls|wall]] and performs a [[Glitchy Wall Kick|glitchy wall kick]] up to the star. Mario ledge grabs, extending his [[Hitbox|hitbox]] into the star&#039;s allowing him to collect it.&lt;br /&gt;
===TAS History===&lt;br /&gt;
{{TAS History}}&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Zzykrkv</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Fall_onto_the_Caged_Island&amp;diff=10398</id>
		<title>Fall onto the Caged Island</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Fall_onto_the_Caged_Island&amp;diff=10398"/>
		<updated>2020-01-18T06:47:50Z</updated>

		<summary type="html">&lt;p&gt;Zzykrkv: Eduig ATR&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needs_image}} &lt;br /&gt;
  &lt;br /&gt;
{{star_infobox &lt;br /&gt;
|image=  &lt;br /&gt;
|course=WF &lt;br /&gt;
|height=204 &lt;br /&gt;
|height_link= [https://youtu.be/xE7hrQ8sHhU?t=56 &amp;quot;Star Heights&amp;quot; by UncommentatedPannen]   &lt;br /&gt;
|tas=8.93 &lt;br /&gt;
|tas_link=[https://youtu.be/fvJxQp6kaXE &amp;quot;SM64 &amp;lt;nowiki&amp;gt;[TAS]&amp;lt;/nowiki&amp;gt; - Fall Onto the Caged Island (8&amp;quot;93)&amp;quot;]&lt;br /&gt;
|rta=10.14 (10.13 IGT) &lt;br /&gt;
|rta_link=[https://www.youtube.com/watch?v=Pd1UzTPu5ps &amp;quot;Super Mario 64 - Fall Onto The Caged Island 10&amp;quot;14 &amp;lt;nowiki&amp;gt;[TWR]&amp;lt;/nowiki&amp;gt;&amp;quot; by Xiah7s]&lt;br /&gt;
|abc=0 &lt;br /&gt;
|abc_link=[https://www.youtube.com/watch?v=mXy8Wlw3sRU&amp;amp;t=3s &amp;quot;SM64 - Fall Onto the Caged Island - 0x A Presses&amp;quot; by pannenkoek2012] &lt;br /&gt;
|abz=3 (0.5 Non-text) (B, B, A)&lt;br /&gt;
|abz_link=[https://www.youtube.com/watch?v=4aaBbIITxWA &amp;quot;SM64: Fall onto the Caged Island - 0.5+3x ABZ presses (3 total)&amp;quot; by Iwer Sonsch] &lt;br /&gt;
}} &lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Fall onto the Caged Island&#039;&#039;&#039; is the fifth mission of [[Whomp&#039;s Fortress]]. To complete it, Mario must collect the [[Power Star]] on the caged island floating in the sky by using the owl to drop down. The owl can be found in the first tree when selecting stars 3-6. It is possible to [[RTA Guide/Fall onto the Caged Island|jump directly there using precise movements]]. &lt;br /&gt;
==A Button Challenge== &lt;br /&gt;
Mario first reaches the top of the course. He can get on the checkered elevator by climbing up a  whomp as it recovers from a faceplant, then running off onto the elevator. One up, he triggers the bossfight with king whomp. Mario then lures king whomp to the edge of the area. He makes him faceplant at the right moment and location that Mario can perform a dive recover off of the checkered elevator near it’s peak height, allowing for Mario to land on king whomp. He then climbs to the top as king whomp recovers. He then lures king whomp to the very edge of the area, so close that half his body is off the edge. He then performs a [[Pause Buffering|pause slide recover]] off king whomp. He performs a pause slide recover because sliding reduces mario’s speed, so to maximise Mario’s speed he needs to minimise his sliding time, and since both the slide and recover action is performed with B, he needs to pause buffer. This slide lands him in the cage, where he collects the [[Power Star|star]]. &lt;br /&gt;
==TAS== &lt;br /&gt;
===TAS Strategy===&lt;br /&gt;
Mario begins by doing a jump kick, and then positions himself to do 2 consecutive [[Long Jump|long jumps]], the second being on the elevated dirt path. He aims towards the stone corner, allowing for the [[Surface#Walls|wall]] hibox to push Mario to the right, reducing the distance Mario needs to travel. He then peforms [[Glitchy Wall Kick|glitchy wall kick]] to ascend to the ramp without changing his angle. Upon landing, Mario immediately performs 2 jump dives to maintain his speed. Maio then adjusts his angle to the left and performs another jump dive, landing on the small mesh fence. The wall hitbox moves Mario slightly to the right, which helps him with his angle. Mario recovers on the stairs, and slightly adjusts his angle to the left. He performs a kick at the last stair, and due to the elevation of the stair, he is on the ground the next frame, allowing him to instantly jump again. He wall kick dives onto the edge of the floating island and [[Grinding|grinds]] along the edge in order to be able to [[Sideflip|sideflip]] faster. He sideflips and then does a wall kick, making him rise almost parrallel to the mesh wall. Once he&#039;s high enough, the inner wall snaps him into the cage. As soon as this happens, Mario dives, making him bonk into the wall infront of him. The bonk knocks Mario back, into the [[Power Star|star]]. &lt;br /&gt;
===TAS History=== &lt;br /&gt;
{{TAS History}} &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Zzykrkv</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Red_Coins_on_the_Floating_Isle&amp;diff=10397</id>
		<title>Red Coins on the Floating Isle</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Red_Coins_on_the_Floating_Isle&amp;diff=10397"/>
		<updated>2020-01-18T06:46:58Z</updated>

		<summary type="html">&lt;p&gt;Zzykrkv: tra guide&lt;/p&gt;
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{{star_infobox &lt;br /&gt;
|image=  &lt;br /&gt;
|course=WF &lt;br /&gt;
|height=294 &lt;br /&gt;
|height_link=[https://youtu.be/xE7hrQ8sHhU?t=130 &amp;quot;Star Heights&amp;quot; by UncommentatedPannen] &lt;br /&gt;
|tas=25.37&lt;br /&gt;
|tas_link=[https://youtu.be/XDR68FZdihE &amp;quot;Super Mario 64 - Red Coins in the Floating Island 25&amp;quot;37 &amp;lt;nowiki&amp;gt;[TAS]&amp;lt;/nowiki&amp;gt;&amp;quot; by Non5en5e] &lt;br /&gt;
|rta=26.79 (26.73 IGT)&lt;br /&gt;
|rta_link=[https://youtu.be/EDYqvHerCLs &amp;quot;Red Coins on the Floating Isle 26.84 (26&amp;quot;76 igt)&amp;quot; by Dwhatever] &lt;br /&gt;
|abc=0 &lt;br /&gt;
|abc_link=[https://www.youtube.com/watch?v=E6J71oX8o78 &amp;quot;Red Coins on the Floating Isle 0xA - 47&amp;quot;80&amp;quot; by fifdspence] &lt;br /&gt;
|abz=2  &lt;br /&gt;
|abz_link=[https://docs.google.com/spreadsheets/d/1lAf4RDjKIbpApFQUrjZe7K2tVtAu0FDY_SgaJkYAvhQ/edit#gid=0 &amp;quot;SM64 ABZ Button Challenge PAL&amp;quot; spreadsheet] &lt;br /&gt;
}} &lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Red Coins on the Floating Isle&#039;&#039;&#039; is the fourth mission of [[Whomp&#039;s Fortress]]. To complete it, Mario must collect the [[Red Coin]]s scattered around the course. This star is usually collected with the 100 coin star to save time. This star can be collected without using the joystick. &amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=B4IgwsRnNis “SM64 - Red Coins on the Floating Isle - No Joystick Allowed” by Pannenkoek2012]&amp;lt;/ref&amp;gt; &lt;br /&gt;
==Locations== &lt;br /&gt;
The locations of the coins are &lt;br /&gt;
*1 on top of the large bomp &lt;br /&gt;
*1 above the highest thwomp &lt;br /&gt;
*1 behind the first piranha plant &lt;br /&gt;
*1 on the thin ledge next to the falling blocks &lt;br /&gt;
*1 in the path of the rotating bridge &lt;br /&gt;
*1 on the slope below the rotating bridge &lt;br /&gt;
*2 on the floating islands/platformss &lt;br /&gt;
==A Button Challenge== &lt;br /&gt;
This star can be collected in 0 A presses and in real time. Mont of the coins can be pretty easily collected without using A. The bomps are low enough to be traversed with a dive recover. The main challenge is getting to the floating islands. Mario lures a whomp towards the checkered elevators, and makes it faceplant. He then climbs on top of it, and as it recovers, Mario traverses to the new top of the whomp. He then slide-kicks to the elevator.  At the top, Mario can reach the floating islands with a well-timed dive recover. He can then get the red coin above the thwomp by dropping down and performing a dive. &lt;br /&gt;
==TAS== &lt;br /&gt;
===TAS Strategy=== &lt;br /&gt;
=====Without 100 Coins=====&lt;br /&gt;
Mario begins by launching off the tree to the wet ground. He then heads to the slope and wall kicks to the red coin there. He then quickly traverses the slope with 2 kicks and performs another wall kick to get to the rotating platform. He performs an [[Grinding|edge grind]], allowing him to jump dive, and collect the mid-air red coin on the way. He collects the next 2 coins between the piranha plants, then does a sideflip and a jump dive to get to the island. Mario collects the 2 coins and heads to the lower island where he drops and kicks to collect the coin above the thwomp. He then drops down to the last coin on the bomp, and does a jump dive before getting the coin so that he has speed after the star spawning animation. He then collects the star with a dive recover off of the elevated dirt path. &lt;br /&gt;
=====With 100 Coins===== &lt;br /&gt;
Mario begins on the dirt path and collects the [[Coin Spawner|coin line]] and red coin there. He then turns and double jump dives off the bomp to the stone ramp. He heads across the wet area, collecting all coins. He dives onto the red coin on the slope, and heads to the cannon area. Mario collects all coins as he moves to the overhead area. He throws the [[Cork Box|cork box]] at the wall and collects the coins as he climbs up the platforms. After collecting the [[Coin Spawner|coin ring]], he heads right to the rotating bridge where he long jumps across the gap where the coins are and performs 2 1st frame wall kicks to collect all coins and increase [[Speed|speed]]. Mario lands and kicks across the plank. He then [[Long Jump|long jumps]] onto a slope and slides down, then jumps to the red coin above the thwomp. He [[Triple Jump|triple jumps]] on the thwomp and due to the design of the platforms, is able to touch the [[Surface|floor]] from the bottom, snapping him to the top of the island. He collects all coins on the island, and drops down, killing the piranha plant. While the priahna plant dies, Mario collects the red coin on the ledge, and wall kicks. He lands on the last red coin, and double jumps into the blue coin from the piranha, activating both stars. He then collects the 100 coin star and sides down a slope, and jumps onto the red coin star. &lt;br /&gt;
 &lt;br /&gt;
===TAS History &amp;lt;ref&amp;gt;[https://www35.atwiki.jp/sm64tas/pages/14.html Super Mario 64 Record Keeping Wiki]&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/12Sl41gqLUGzBU0p1nx7uNKOAP835NIoFXqda1j6oqag/edit#gid=0 Super Mario 64 - TAS Times]&amp;lt;/ref&amp;gt;=== &lt;br /&gt;
{{TAS History}} &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Zzykrkv</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Shoot_into_the_Wild_Blue&amp;diff=10396</id>
		<title>Shoot into the Wild Blue</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Shoot_into_the_Wild_Blue&amp;diff=10396"/>
		<updated>2020-01-18T06:46:10Z</updated>

		<summary type="html">&lt;p&gt;Zzykrkv: Rta GUlde&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needs_image}} &lt;br /&gt;
  &lt;br /&gt;
{{star_infobox &lt;br /&gt;
|image=  &lt;br /&gt;
|course=WF &lt;br /&gt;
|height=169 &lt;br /&gt;
|height_link= &lt;br /&gt;
|tas=7&amp;quot;57 &lt;br /&gt;
|tas_link=[https://youtu.be/3ymjsb513PQ &amp;quot;Shoot into the Wild Blue 7&#039;57&amp;quot; by Plush] &lt;br /&gt;
|rta=9&amp;quot;33 &lt;br /&gt;
|rta_link=[https://youtu.be/HStI1maTT9E &amp;quot;Shoot into the Wild Blue 9&#039;33&amp;quot; by Manama] &lt;br /&gt;
|abc=0 &lt;br /&gt;
|abc_link=[https://youtu.be/CA-EZx_kunY &amp;quot;SM64 - Shoot into the Wild Blue - 0x A presses&amp;quot; By Pannenkoek2012] &lt;br /&gt;
|abz=0 &lt;br /&gt;
|abz_link=[https://youtu.be/hUIYR4PssIY &amp;quot;SM64 - Shoot into the Wild Blue - No Buttons Allowed&amp;quot; by Pannenkoek2012] &lt;br /&gt;
}} &lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;Shoot into the Wild Blue&#039;&#039;&#039; is the third mission of [[Whomp&#039;s Fortress]]. To complete it, Mario must collect the [[Power Star]] located in an overhand. Although Mario is supposed to use a cannon, it is very easy to simply wall kick onto the platform. &lt;br /&gt;
==A Button Challenge== &lt;br /&gt;
At first, this star seems hard to get without pressing A due to its height, but Mario can fall off from the upper platform and dive towards the star, getting it quite easily. This star can be also done buttonless by sliding from a slope onto the middle platform, and simply falling down onto the star. &lt;br /&gt;
==TAS== &lt;br /&gt;
===TAS Strategy=== &lt;br /&gt;
Mario begins by heading over to the small ramp on the grass. He performs a [[Backwards Long Jump|BLJ]] and clips into the wall. Mario reaches the area of water. When he touches [[Water|water]], he is [[Water Surface Upwarp|teleported to the top of the body of water]]. In this case, the top is at the shallow water area. Mario does this because the platform is too high to reach with a [[Jump|jump]], and that jumping greatly reduces Mario’s [[Speed|speed]]. Although he is at the top of the water, he is below the ground still as normally Mario cannot swim in this body of water. He then swims to a small slope leading into the water, so that when he emerges, he can perform a rollout, which helps maintain Mario’s speed and also lands him on the edge of the wet area. This is done because the wet ground is slightly lower than the dry ground surrounding it, meaning that mario has to gain height to continue, which is a problem when Mario has so much speed. He narrowly avoids the edge rail, and turns onto a slope. Mario clips past the cannon bob-omb due to his speed. His angle allows him to launch off of the slope, towards the star, at the right height so that he lands directly on the platform. Mario then performs a kick to collect the star. &lt;br /&gt;
===TAS History &amp;lt;ref&amp;gt;[https://w.atwiki.jp/sm64tas/pages/21.html Super Mario 64 Record Keeping Wiki]&amp;lt;/ref&amp;gt;=== &lt;br /&gt;
{{TAS History}} &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Zzykrkv</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=To_the_Top_of_the_Fortress&amp;diff=10395</id>
		<title>To the Top of the Fortress</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=To_the_Top_of_the_Fortress&amp;diff=10395"/>
		<updated>2020-01-18T06:45:21Z</updated>

		<summary type="html">&lt;p&gt;Zzykrkv: rtA guidE&lt;/p&gt;
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&lt;div&gt;{{needs_image}}&lt;br /&gt;
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{{star_infobox&lt;br /&gt;
|title= To the Top of the Fortress&lt;br /&gt;
|image= &lt;br /&gt;
|course=WF&lt;br /&gt;
|height=225&lt;br /&gt;
|height_link=[https://youtu.be/xE7hrQ8sHhU?t=64 &amp;quot;Star Heights&amp;quot; by UncommentatedPannen]&lt;br /&gt;
|tas=10.33&lt;br /&gt;
|tas_link=[https://youtu.be/1u2zCSfAcwc &amp;quot;とりでのてっぺんTAS　10&amp;quot;33&amp;quot; by snark122]&lt;br /&gt;
|rta=12.41&lt;br /&gt;
|rta_link=[https://www.youtube.com/watch?v=F6Op-Ugi14M &amp;quot;Super Mario 64 - To The Top Of The Fortress 12.41 (TWR)&amp;quot; by Xiah7s]&lt;br /&gt;
|abc=0&lt;br /&gt;
|abc_link=[https://youtu.be/M4M_OyUorRQ &amp;quot;SM64 - To the Top of the Fortress - 0x A presses&amp;quot; by pannenkoek2012&amp;quot;]&lt;br /&gt;
|abz=2&lt;br /&gt;
|abz_link=[https://youtu.be/fCe382jfRzE &amp;quot;WF Top of the Fortress 2x ABZ&amp;quot; by UncommentatedPannen]&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;To the Top of the Fortress&#039;&#039;&#039; is the second mission of [[Whomp&#039;s Fortress]]. To complete it, Mario must travel up the level and climb up the moving platforms around the tower to reach the [[Power Star]] located at the top of the tower. The tower will replace King Whomp in every star except the first star. &lt;br /&gt;
&lt;br /&gt;
== A Button Challenge ==&lt;br /&gt;
The star can be done in 0 A presses. The difficult part was getting onto the first tower platform, which was too high for an easy method. The original method of getting onto the bottom platform was rather complex.&lt;br /&gt;
&lt;br /&gt;
=== Setup ===&lt;br /&gt;
Mario first enters Bob Omb Battlefield, and constructs a goomba staircase off the side of the mountain in order to set a HOLP at a precise spot. Mario then enters Whomp&#039;s Fortress, and collects 99 coins. He then throws a cork box using the hat in hand glitch. The box is released mid air and it lands on the base of the tower. Mario then can spawn a 100 coin star in a specific spot.&lt;br /&gt;
&lt;br /&gt;
=== Getting On ===&lt;br /&gt;
Mario takes a second cork box onto the top of the level. He then remotely releases it, and stores vertical speed on the elevator as it flips around. The box then pushes mario off, which activates his vertical speed, while at the same time giving Mario horizontal speed. Combined with a star dance clip, this is enough to bring mario to the top of the platform. From here, Mario can climb the tower and collect the star.&lt;br /&gt;
&lt;br /&gt;
=== Faster Strategy === &lt;br /&gt;
In late 2019, a faster way was discovered. This involved getting on top of the bullet bill blaster, and dive recovering on top of the bullet bill.&lt;br /&gt;
&lt;br /&gt;
==TAS History==&lt;br /&gt;
{{TAS History}}&lt;br /&gt;
&lt;br /&gt;
===TAS Strategy===&lt;br /&gt;
This star was one of the earliest to be TASsed. Mario began by heading up the ramp onto the bricks and triple jumping off the slope to reach the tower. A large portion of the tower can be skipped by side flipping and wall kicking directly onto the elevator platform. The sideflip evolved into a triple jump, getting onto the elevator platform in one jump without any ledge grab. Overtime, more movent optimisations were made. &lt;br /&gt;
&lt;br /&gt;
The current strategy starts with mario performing a [[Glitchy Wall Kick]] to get onto the ramp. He then performs a jump dive and slides down the side of the ramp, and jumps to the brick ramp infront of him. He kicks to maintain speed and then jumps to the falling blocks and wall kicks to the top. Mario then does a triple jump, starting with a kick to maintain more speed, off of the first platform, followed by a wall kick to get directly onto the top of the tower. &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Zzykrkv</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Chip_off_Whomp%27s_Block&amp;diff=10394</id>
		<title>Chip off Whomp&#039;s Block</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Chip_off_Whomp%27s_Block&amp;diff=10394"/>
		<updated>2020-01-18T06:44:47Z</updated>

		<summary type="html">&lt;p&gt;Zzykrkv: rta GUIDE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needs_image}}&lt;br /&gt;
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{{star_infobox&lt;br /&gt;
|title=Chip off Whomp&#039;s Block&lt;br /&gt;
|image= &lt;br /&gt;
|course=WF&lt;br /&gt;
|height=296&lt;br /&gt;
|height_link=[https://youtu.be/xE7hrQ8sHhU?t=133 &amp;quot;Star Heights&amp;quot; by UncommentatedPannen]&lt;br /&gt;
|tas=27.53 &lt;br /&gt;
|tas_link=[https://youtu.be/NamWHywBEBY &amp;quot;Super Mario 64 - single star TAS&amp;quot; by snark122]&lt;br /&gt;
|rta=28.74 (28.50 IGT)&lt;br /&gt;
|rta_link=[https://www.youtube.com/watch?v=M51QaL8fUwQ &amp;quot;Chip off Whomp&#039;s Block 28”74&amp;quot; by YURAMOFU]&lt;br /&gt;
|abc=0&lt;br /&gt;
|abc_link=[https://youtu.be/7ZwwAemsbYQ &amp;quot;SM64 - Chip off Whomp&#039;s Block 0x A presses&amp;quot; by UncommentatedPannen]&lt;br /&gt;
|abz=4&lt;br /&gt;
|abz_link=[https://docs.google.com/spreadsheets/d/1lAf4RDjKIbpApFQUrjZe7K2tVtAu0FDY_SgaJkYAvhQ/edit#gid=0&amp;amp;range=A26 &amp;quot;SM64 ABZ Button Challenge PAL&amp;quot; spreadsheet]&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Chip off Whomp&#039;s Block&#039;&#039;&#039; is the first mission of [[Whomp&#039;s Fortress]]. To complete it, Mario must go to the top of the fortress and defeat King Whomp. This is done by ground pounding on the back of King Whomp 3 times. This can be done quickly by jumping and ground pounding as he faceplants. This means mario will go through King Whomp and end up on top, where the ground pound will land on him.&lt;br /&gt;
&lt;br /&gt;
== A Button Challenge ==&lt;br /&gt;
=== Fighting King Whomp ===&lt;br /&gt;
This level can be done without pressing A. Mario first brings a cork box to the top of the level. The box is brought onto the elevator by squeezing mario between the elevator and the small whomp. Mario then dive recovers off the small whomp, and regrabs the box as it falls off the elevator, transporting it to the top. Mario then heads to the arrow platform and collects coins, leaving 4 there. This will be useful for cloning the star. Mario ground pounds under the elevator to get the first 2 hits on King Whomp.&lt;br /&gt;
&lt;br /&gt;
=== Cloning The Star ===&lt;br /&gt;
The star is too high to be collected by a dive recover, so instead, Mario clones the star. He first lets King Whomp break the box, and Mario picks up the box as it breaks, holding a fake cork box. Mario loads the 4 coins still on the arrow platform so that he is holding the correct vacant object slot, then uses King Whomp to hold the object hands free. Mario falls onto the elevator. With his object hands free, he can ground pound. Mario grinds on the elevator to keep the object hands free, and ground pounds King Whomp for a third time, killing him. The star takes the vacant object slot in Mario&#039;s hands, allowing him to clone it.&lt;br /&gt;
==TAS History==&lt;br /&gt;
{{TAS History}}&lt;br /&gt;
===TAS Strategy=== &lt;br /&gt;
Originally, the best way to get to the top of the level was to triple jump off of the slope in the corner next to the sleeping piranha plant. It was discovered that a [[Glitchy Wall Kick]] could be used to get on to the ramp, allowing Mario to quickly climb up and maintain speed. In late 2010, it was found that it’s faster to slide across the slope beside the ramp, climb up the brown slope, and from the falling bridge wall kick off of the wall there. This eventually evolved into [[Sideflip]]ping, then wall kick diving, which was much smoother and allowed Mario to get close to the wall without Ledge Grabbing. &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Zzykrkv</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Behind_Chain_Chomp%27s_Gate&amp;diff=10393</id>
		<title>Behind Chain Chomp&#039;s Gate</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Behind_Chain_Chomp%27s_Gate&amp;diff=10393"/>
		<updated>2020-01-18T06:44:16Z</updated>

		<summary type="html">&lt;p&gt;Zzykrkv: rta guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}} &lt;br /&gt;
  &lt;br /&gt;
{{star_infobox &lt;br /&gt;
|image=BCCG.jpg &lt;br /&gt;
|course=BoB &lt;br /&gt;
|height=432 &lt;br /&gt;
|height_link=[https://www.youtube.com/watch?v=xE7hrQ8sHhU&amp;amp;t=3m18s &amp;quot;Star Heights&amp;quot; by UncommentatedPannen] &lt;br /&gt;
|tas=10&amp;quot;43 &lt;br /&gt;
|tas_link=[https://www.youtube.com/watch?v=EFISdYajCpU &amp;quot;SM64 &amp;lt;nowiki&amp;gt;[TAS]&amp;lt;/nowiki&amp;gt; - Behind Chain Chomp&#039;s Gate (10&amp;quot;43)&amp;quot; by Plush] &lt;br /&gt;
|rta= 11&amp;quot;37 &lt;br /&gt;
|rta_link=[https://www.youtube.com/watch?v=iIeVA9NaFAE &amp;quot;Behind Chain Chomp&#039;s Gate 11&amp;quot;37&amp;quot; by mofumofu256] &lt;br /&gt;
|abc= 0 &lt;br /&gt;
|abc_link=[https://youtu.be/-ReQBJwb-ac &amp;quot;(TAS) Behind Chain Chomp&#039;s Gate 0xA - 25&amp;quot;53&amp;quot; by fifdspence] &lt;br /&gt;
|abz= 0 &lt;br /&gt;
|abz_link=[https://www.youtube.com/watch?v=xOs72bQGadQ &amp;quot;SM64 - Behind Chain Chomp&#039;s Gate - No Buttons Allowed&amp;quot; by pannenkoek2012] &lt;br /&gt;
}} &lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Behind Chain Chomp&#039;s Gate&#039;&#039;&#039; is the sixth and final mission of [[Bob-omb Battlefield]]. To complete it, Mario must ground-pound the post guarded by the Chain Chomp three times so the Chain Chomp breaks the gate guarding the [[Power Star]]. [[Bob-omb|Bloated Bob-omb glitch]],&amp;lt;ref&amp;gt;[https://youtu.be/ZV7nJwt2zhc?t=123 &amp;quot;N64 Super Mario 64 &amp;quot;70 Stars BLJless&amp;quot; in 42:58:52&amp;quot; video by sonicpacker]&amp;lt;/ref&amp;gt; [[Backwards_Long_Jump|BLJ]]&amp;lt;ref&amp;gt;[https://youtu.be/-zk_S8ZGKto &amp;quot;Behind Chain Chomp&#039;s Gate 9&amp;quot;13&amp;quot; by snark122]&amp;lt;/ref&amp;gt; and [[Backward Shell Hyperspeed]]&amp;lt;ref&amp;gt;[https://youtu.be/7s2qptzjcJ8 &amp;quot;BoB Chain Chomp Star 0x Faster Strat using Shell Hyperspeed&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; can also be used to clip [[Mario]] through the gate. A Death Star Glitch can be done on this star to skip the star grabbing animation.&amp;lt;ref&amp;gt;[https://youtu.be/EFISdYajCpU?t=7 &amp;quot;SM64 &amp;lt;nowiki&amp;gt;[TAS]&amp;lt;/nowiki&amp;gt; - Behind Chain Chomp&#039;s Gate (10&amp;quot;43)&amp;quot; by Plush]&amp;lt;/ref&amp;gt; &lt;br /&gt;
==A Button Challenge==&lt;br /&gt;
This star can be done in 0 A presses and can also be done RTA&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=IdntrtJmwLs “(RTABC) Behind Chain Chomp&#039;s Gate - 0x A Presses” by Bad_Boot]&amp;lt;/ref&amp;gt;, but is very difficult to do.  The star is too high to get using a dive recover, so instead 2 [[Goomba]] [[Cloning|Clones]] are used. Mario can use a cork box to clip inside the gate. The first problem is that it is impossible to clone a goomba inside the gate, so instead mario places the [[Cork Box]] at the desired location of a goomba clone. Mario can easily leave the gate as the gate is a one-sided wall. Mario uses the [[Hat in Hand]] glitch to release a goomba clone at the location of the box, since that’s where the [[HOLP]] is at. Mario then repeats this process with the 2nd goomba, and finally heads in and uses the 2 goomba bounces to reach the star. &lt;br /&gt;
==TAS History== &lt;br /&gt;
{{TAS History}} &lt;br /&gt;
===TAS Strategy=== &lt;br /&gt;
Originally, this star was done by heading to the elevator and [[Backwards Long Jump|BLJ]]ing behind the gate. A faster strategy was found by Plush in mid 2016. Mario used a [[Bob-omb]] to push him out of bounds and clip inside from the side. Mario then collects the star while the death transition happens. The death cancels out the star grabbing, saving lots of time. Timing is different when using this death clip strategy. Instead of stopping when Mario collects the star, the timer stops on the first frame of the bowser death screen, as that determines how fast the run is.&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
  &lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Zzykrkv</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Mario_Wings_to_the_Sky&amp;diff=10392</id>
		<title>Mario Wings to the Sky</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Mario_Wings_to_the_Sky&amp;diff=10392"/>
		<updated>2020-01-18T06:43:07Z</updated>

		<summary type="html">&lt;p&gt;Zzykrkv: Rta guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{star_infobox&lt;br /&gt;
|title=Mario Wings to the Sky&lt;br /&gt;
|image= MWttS.jpg&lt;br /&gt;
|course=BoB&lt;br /&gt;
|height=232&lt;br /&gt;
|tas=21.30&lt;br /&gt;
|tas_link=[https://youtu.be/MyUb-snKn5c &amp;quot;SM64 (TAS) - Mario Wings to the Sky (21&amp;quot;3)&amp;quot; by Plush]&lt;br /&gt;
|rta=28.87&lt;br /&gt;
|rta_link=[https://www.youtube.com/watch?v=bobx4FJxWdQ &amp;quot;bob secrets 2887f&amp;quot; by kyman]&lt;br /&gt;
|abc= 0&lt;br /&gt;
|abc_link=[https://www.youtube.com/watch?v=YpcMlj8BwWE &amp;quot;SM64 - Mario Wings to the Sky - 0x A Presses&amp;quot; by pannenkoek2012]&lt;br /&gt;
|abz= 2&lt;br /&gt;
|abz_link=&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Mario Wings to the Sky&#039;&#039;&#039; is the fifth mission of [[Bob-omb Battlefield]]. To complete the objective and spawn the star, Mario must fly through five rings of coins and collect the [[secret|secrets]], located in each ring&#039;s center.&lt;br /&gt;
&lt;br /&gt;
This star is notorious for its difficulty when it comes to the [[A Button Challenge]] and [[Coinless Capless Cannonless|CCC challenge]]. This is due to secrets being located very high in the air, which makes the cannon and the wing cap seem mandatory, as well as being inside coins, making coins also seem mandatory. Nonetheless, methods have been found to complete these challenges, albeit with extreme difficulty even with TAS methods.&lt;br /&gt;
&lt;br /&gt;
==TAS WR History==&lt;br /&gt;
Below is a history of the WR TAS for MWttS. The current state is thought to be nearly maxed, with dar gos and Plush having saved many frames over 2012&#039;s 120 TAS.&lt;br /&gt;
&lt;br /&gt;
{{TAS History}}&lt;br /&gt;
&lt;br /&gt;
==Challenge details==&lt;br /&gt;
[[File:Secret Hitbox.png|150px|thumb|right|Hitboxes of the secret and the center coin only]]&lt;br /&gt;
[[File:Secret Hitbox2.png|150px|thumb|right|With Hitbox of the top coin overlapped]]&lt;br /&gt;
There are 5 secrets, which are regions that Mario must pass through in order to spawn the star. Each secret as an origin point with a [[hitbox]] of 137 [[units]], cylindrically extending upwards by 100 units and downwards by 160 units.&amp;lt;ref&amp;gt;[https://youtu.be/H6L5rpuGxYI &amp;quot;Secret and Coin Hitboxes&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; All secrets have a coin overlapped onto it with the same cylindrical hitbox of a radius of 137, but only extending 64 units up and 160 units down. Additionally, a ring of 8 coins is present vertically encircling the secret.&lt;br /&gt;
&lt;br /&gt;
Gathering all secrets present a huge problem in the [[A Button Challenge]] as the secrets are located way above the ground, with the 5th secret being more than 5000 units high from the origin of the course. In [[Coinless]] challenges, the difference in hitbox means that the secret can be triggered without collecting the coin by accessing the upper 32-unit region, but unfortunately, the top coin of the ring (located at 200 units above the secret) overlaps the region completely. For both challenges, extreme techniques are employed to complete the herculean task.&lt;br /&gt;
&lt;br /&gt;
==A Button Challenge==&lt;br /&gt;
:&#039;&#039;Video: [https://youtu.be/YpcMlj8BwWE &amp;quot;SM64 - Mario Wings to the Sky - 0x A Presses&amp;quot;] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Previously, on August 31, 2013, pannenkoek2012 collected the star with 1 A Press, which was used to launch from the [[cannon]] with a [[Wing Cap|wing cap]] to collect the secrets in the traditional way. At the time, it was believed that constructing a [[Goomba Structure#Goomba Bridge|goomba bridge]] by [[cloning]] is impossible, as the game has a limited number of object slots that can be used, and techniques of making more efficient goomba structures were not discovered yet. The method to create a goomba bridge that requires the least number of goomba clones at the time requires an exponential number of clones.&lt;br /&gt;
&lt;br /&gt;
It was known that the [[Hat in Hand]] can release an object remotely at the [[HOLP]] (held object&#039;s last position) because the HOLP does not update when Mario has a hat in hand. &lt;br /&gt;
&lt;br /&gt;
[[File:MWttS blueprint.jpg|right|thumb|200px|Goomba Oasis blueprint]]&lt;br /&gt;
With the introduction of [[Goomba Cluster|Goomba cluster]]s and [[Goomba Structure#Goomba Oasis|Goomba oases]], the required number of goombas quickly dropped down from exponential to quadratic, leading pannekoek2012 to develop a strategy to collect all secrets. Goomba clusters are created by releasing a group of goombas using the same HOLP but from different angles, allowing multiple goombas to stack at the same location. However, due to overlapping hitboxes of these goomba clones, each goomba only has a thin region where it can be interacted with, so Mario needs to be maneuvered very carefully. The goomba oasis is created by using [[transport cloning]], which occurs when the object is being pushed by an enemy, and releases the clone at the midpoint between its position and the HOLP, but at the HOLP&#039;s height, allowing a massive number of goombas occupying the oasis and bridging between the fourth and fifth secrets.&lt;br /&gt;
&lt;br /&gt;
The TAS run was completed on May 29, 2015. It took 55 hours to create, with 2 years of planning, resulting in a run that takes 56 minutes to finish. The HOLP takes 28 goombas to reach, the oasis consists of 7 goombas, and the final [[Goomba Structure#Goomba Staircase|goomba staircase]] takes 36 goombas to bridge up the oasis, totaling 71 goombas to complete the mission.&lt;br /&gt;
&lt;br /&gt;
===Setting up the HOLP===&lt;br /&gt;
In order to create a goomba oasis at the ideal location, a specific HOLP needs to be achieved beforehand. Precisely, the HOLP is set at (x, y, z) = (3592, 5170, -42). In the single-star basis, the HOLP can be achieved by building a goomba staircase consisting of 28 Goombas. The process would take 22 minutes to complete&amp;lt;ref name=&amp;quot;comparison&amp;quot;&amp;gt;[https://youtu.be/tKabwMxQ3Qo BoB MWttS Faster HOLP Real-Time Comparison by UncommentatedPannen]&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
However, in a full game run of 120 stars, setting up the HOLP can be done much faster by using the HOLP set from [[Bowser in the Sky]] (BitS). Therefore, in the full ABC run, Mario will first set up a specific HOLP from [[Bowser in the Fire Sea]] using techniques such as cloning, bob-omb&#039;s backward momentum, and pause buffer hitstun, in order to get to the top of BitS quickly for setting up the HOLP at (3558, 5167, -166) for Mario Wings to the Sky. The setup takes 6 and a half minutes to complete&amp;lt;ref name=&amp;quot;comparison&amp;quot; /&amp;gt;. While the HOLP is slightly off by 130 units from the target, it only affects the locations used when transport cloning and does not affect the strategy.&lt;br /&gt;
&lt;br /&gt;
Once Mario is done setting the HOLP, Mario will enter Bob-omb Battlefield to start collecting the secrets. If Mario used Bob-omb Battlefield to set the HOLP, he would still need to reenter the course to remove the goomba clones used to reach there.&lt;br /&gt;
&lt;br /&gt;
===Getting the secrets===&lt;br /&gt;
For the first, second, and third secrets, Mario uses [[Backward Shell Hyperspeed]] in order to build up high negative speed to launch off from the mountain, allowing the lower three secrets in the air to be collected. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
 3D view=&lt;br /&gt;
 [[File:MWttS HOLP (view 1).png|300px]]&lt;br /&gt;
|-|&lt;br /&gt;
 Top-down view=&lt;br /&gt;
 [[File:MWttS HOLP (view 2).png|300px]]&lt;br /&gt;
|-|&lt;br /&gt;
 Side view=&lt;br /&gt;
 [[File:MWttS HOLP (view 3).png|300px]]&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the fourth and fifth secrets, the secrets are too high to reach, and this is where the goomba structures come into play. The goomba oasis at the center of the stage provides Mario a way to navigate between the fourth and fifth secrets. Mario then constructs a goomba bridge between the top of the mountain and the fifth secret, then bounces on the oasis to reach the fourth secret. Once all secrets are collected, Mario collects the star to complete the mission.&lt;br /&gt;
&lt;br /&gt;
During the construction to set up the HOLP, Mario takes heavy fall damage on his way down to the ground below. Fortunately, the spinning heart on his way up the mountain provides him with a way to refill his HP multiple times.&lt;br /&gt;
&lt;br /&gt;
===Locations of goomba oasis and goomba clusters===&lt;br /&gt;
In the ABC run of this star, the goombas in the oasis created by transport cloning are in the following positions&amp;lt;ref&amp;gt;[https://imgur.com/a/HANeE MWttS Goomba Position by pannenkoek2012]&amp;lt;/ref&amp;gt; according to Pannenkoek:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Actual Goomba Position&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Planned Goal Position (x,z)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Planned Collision Point (x,z)&lt;br /&gt;
|-&lt;br /&gt;
!x&lt;br /&gt;
!y&lt;br /&gt;
!z&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |HOLP (in actual run): (x,y,z) = (3592.777, 5170.298, -42.7047) &amp;lt;!--Accuracy up to 4 digits after decimal point--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!P1&lt;br /&gt;
| -723.422&lt;br /&gt;
|5170.298&lt;br /&gt;
|211.7242&lt;br /&gt;
|(-750, 200)&lt;br /&gt;
|(-5081.06, 329.7855)&lt;br /&gt;
|-&lt;br /&gt;
!P2&lt;br /&gt;
| -1250.5&lt;br /&gt;
|5170.298&lt;br /&gt;
|757.8965&lt;br /&gt;
|(-1200, 780)&lt;br /&gt;
|(-6021.06, 1489.786)&lt;br /&gt;
|-&lt;br /&gt;
!P3&lt;br /&gt;
| -1494.17&lt;br /&gt;
|5170.298&lt;br /&gt;
|1137.558&lt;br /&gt;
|(-1420, 1220)&lt;br /&gt;
|(-6421.06, 2369.786)&lt;br /&gt;
|-&lt;br /&gt;
!P4&lt;br /&gt;
| -1290.22&lt;br /&gt;
|5170.298&lt;br /&gt;
|1191.829&lt;br /&gt;
|(-1290, 1200)&lt;br /&gt;
|(-6161.06, 2329.786)&lt;br /&gt;
|-&lt;br /&gt;
!P5&lt;br /&gt;
| -1078.41&lt;br /&gt;
|5170.298&lt;br /&gt;
|1158.104&lt;br /&gt;
|(-1136, 1200)&lt;br /&gt;
|(-5853.06, 2329.786)&lt;br /&gt;
|-&lt;br /&gt;
!P6&lt;br /&gt;
| -815.142&lt;br /&gt;
|5170.298&lt;br /&gt;
|1151.683&lt;br /&gt;
|(-891, 1200)&lt;br /&gt;
|(-5363.06, 2329.786)&lt;br /&gt;
|-&lt;br /&gt;
!P7&lt;br /&gt;
| -705.906&lt;br /&gt;
|5170.298&lt;br /&gt;
|1093.542&lt;br /&gt;
|(-719, 1200)&lt;br /&gt;
|(-5019.06, 2329.786)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Final Goomba Staircase (Cluster)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |HOLP Value (x, y, z)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Number of Goombas in a cluster&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|1420.3||4273.5||-3519.3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
!I&lt;br /&gt;
|1253.3||4407.1||-3259.6&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |7&lt;br /&gt;
|-&lt;br /&gt;
!J&lt;br /&gt;
|1035.8||4540.6||-2889.1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
!K&lt;br /&gt;
|805.5||4674.1||-2496.5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
!L&lt;br /&gt;
|566.8||4807.7||-2083.5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
!M&lt;br /&gt;
|306.6||4941.2||-1647.6&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
!N&lt;br /&gt;
|37.9||5074.7||-1188.4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
!O&lt;br /&gt;
| -256.7||5208.3||-670.4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Coinless Challenge==&lt;br /&gt;
[[File:MWttS (coinless).jpg|300px|thumb|right|The &amp;quot;bowling ball centipedes&amp;quot; created to collect the 5 secrets coinless.]]&lt;br /&gt;
:&#039;&#039;Video (Coinless): [https://youtu.be/QZrZgaU2z6Y &amp;quot;SM64 - Mario Wings to the Sky - Coinless&amp;quot;] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On November 24, 2013, Pannenkoek completed Mario Wings to the Sky coinless. The run was done before he completed the mission without A presses. The TAS run was 73 minutes long.&lt;br /&gt;
&lt;br /&gt;
Pannenkoek made use of [[premature clone]]s, which are cloned objects that do not have some of their properties fully loaded. Using this exploit, all five secrets could be collected coinless by cloning away the top ring of coins prematurely. For the first 3 secrets, Mario brought a cork box to the island [[hands-free]] with the wing cap, waited for a while to grab the fake cork box right as it unloads, and then released a clone of the top coin immediately as it loads. Once the top coin was out of the way, Mario flew to the secret without touching the other coins.&lt;br /&gt;
&lt;br /&gt;
More complicated strategies were required to reach the fourth secret&amp;lt;ref&amp;gt;[https://docs.google.com/document/d/1jymPs9agwskYzc1qCc4xVUA7pgi1Ymnyy35SXjuCePU/edit SM64 - Mario Wings to the Sky - Coinless - Secrets Breakdown]&amp;lt;/ref&amp;gt;. Mario began by setting the HOLP somewhere in the air and putting a clone of an object with a hurt hitbox, such as a bowling ball. To do so, Mario flew to the flagpole with hat-in-hand glitch and dropped a bowling ball clone by releasing it at the flagpole (spawning it at the flagpole&#039;s height but at the HOLP laterally). Then, Mario flew towards the fourth secret with a clone, got hurt by the bowling ball, and removed the top coin by premature cloning while falling through the secret&#039;s hitbox. Because Mario was hatless, Pannenkoek held the A button during the descent to prevent fall damage killing Mario.&lt;br /&gt;
&lt;br /&gt;
The last secret was extremely difficult to get, as the location was too high to release clones, and the ring was too high to reach from the ground (using a cannon will drop the object, and the location had to be reached holding hands free with a clone). Pannenkoek constructed &amp;quot;bowling ball centipedes&amp;quot; by first creating a bowling ball clone as high as he could, then set up the HOLP via a cannon shot with a wing cap, and finally dove on a bob-omb right as he got hurt with a bowling ball to set an even higher HOLP for a Goomba clone to be placed there. In the end, there were 6 tangible goomba clones and 1 bowling ball clone, where Mario would fly to the base of the structure as the wing cap ran out and bounce on the goombas to release a premature clone of the top coin, and finally collects the 5th secret while falling. To avoid taking big fall damage on the way down, a goomba clone was placed below acting as a landing pad. Mario then grabbed the star on the ground.&lt;br /&gt;
&lt;br /&gt;
==CCC Challenge==&lt;br /&gt;
[[File:MWttS (CCC).jpg|300px|thumb|right|The moment Mario ascends the goomba staircase to collect the 5th secret as the bowling ball hits him.]]&lt;br /&gt;
:&#039;&#039;Video 1 (Goomba cloning): [https://youtu.be/ucK9bqmgnJA &amp;quot;BoB Mario Wings to the Sky Coinless/Capless/Cannonless&amp;quot;] &#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2 (VSC strat) [https://youtu.be/KQaZ7PMdVVE &amp;quot;BoB Mario Wings to the Sky Coinless/Capless/Cannonless Improved Strat Using VSC&amp;quot;] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
CCC Challenge stands for Coinless, Capless, and Cannonless. The restriction of coinless was already difficult to circumvent, and at the time the coinless run was made, it was thought to be impossible. However, as more advanced techniques such as [[Goomba Staircase#Goomba Cluster|goomba cluster]]s, [[PBH|pause buffered hitstun]] and [[Parallel Universe]]s were found, Pannekoek began planning a route to get the secrets without collecting coins and without the aid of Wing Cap and cannons.&lt;br /&gt;
&lt;br /&gt;
===First Four Secrets===&lt;br /&gt;
The run began by entering [[Whomp&#039;s Fortress]], carrying a cork box to the top and placing a HOLP at (x, y, z) = (-1500, 5437, 1219) for the fifth secret later.&lt;br /&gt;
&lt;br /&gt;
In Bob-omb Battlefield, the ring of coins surrounding the secret is only loaded one frame after Mario enters the activation radius, and not on the frame Mario activates it. Therefore, there is a one-frame window where Mario can collect the secret without touching the coins, but in order to do so, Mario needs to be move at more than 2000 speed&amp;lt;ref&amp;gt;[https://youtu.be/j7nY_Fu1HPE &amp;quot;BoB Coinless Secret using Hyper Speed&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;, which is 10 times faster than the speed used in hyperspeed flying with wing cap in 120-Star TAS speedrun.&lt;br /&gt;
&lt;br /&gt;
To execute this strategy, Pannekoek constructs a [[Parallel Universe|PU]] route. For the first secret, Mario reaches negative 1.66 million speed (3.83 million for the second secret) by [[BLJ#Pause BLJ|pause-buffered BLJs]] to navigate to &amp;quot;midway point&amp;quot;&amp;lt;ref name=&amp;quot;PU&amp;quot;&amp;gt;According to [https://imgur.com/a/Qg91o Pannenkoek&#039;s workshop], the &amp;quot;midway&amp;quot; point is (x = -1, z = -5) in the PU grid for the first, third, and fourth secret, and (x = -11, z = -4) for the second secret. The &amp;quot;hill&amp;quot; point is (x = -2, z = -2) in the PU grid for all 4 secrets. Mario will also cross a &amp;quot;midair&amp;quot; point at (x = -1, z = -1) for one frame before reaching the secret. &amp;lt;/ref&amp;gt; with an [[Overflow Jump]] (OJ), dropping down to 0.98 million speed (speed drops are done by rapidly pressing A) in order navigate up the hill&amp;lt;ref name=&amp;quot;PU&amp;quot;/&amp;gt; with another OJ, and finally dropping down to about 404 thousand speed to horizontal launch back to the main map while collecting one of the secrets. In order to have Mario stop exactly on the main map collecting the secret, the movement is set so that his final launch movement has one of its [[Movement Steps|Quarter Step]] being out of bounds.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsed mw-collapsible&amp;quot; style=&amp;quot;width:100%; font-size:90%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=14|Parallel Universe Path (decimals are truncated)&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2 colspan=2|Value&lt;br /&gt;
!colspan=3|Secret 1&lt;br /&gt;
!colspan=3|Secret 2&lt;br /&gt;
!colspan=3|Secret 3&lt;br /&gt;
!colspan=3|Secret 4&lt;br /&gt;
|-&lt;br /&gt;
!y||x||z||y||x||z||y||x||z||y||x||z&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=3|Starting Point&lt;br /&gt;
!Raw&lt;br /&gt;
|rowspan=2|724&lt;br /&gt;
|rowspan=2|1841&lt;br /&gt;
|rowspan=2|4427&lt;br /&gt;
|rowspan=2|748&lt;br /&gt;
|rowspan=2|1841&lt;br /&gt;
|rowspan=2|4540&lt;br /&gt;
|rowspan=2|716&lt;br /&gt;
|rowspan=2|1841&lt;br /&gt;
|rowspan=2|4455&lt;br /&gt;
|rowspan=2|737&lt;br /&gt;
|rowspan=2|1841&lt;br /&gt;
|rowspan=2|4514&lt;br /&gt;
|-&lt;br /&gt;
!Local&lt;br /&gt;
|-style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!PU Grid&lt;br /&gt;
|colspan=3|(x, z) = (0, 0)&lt;br /&gt;
|colspan=3|(x, z) = (0, 0)&lt;br /&gt;
|colspan=3|(x, z) = (0, 0)&lt;br /&gt;
|colspan=3|(x, z) = (0, 0)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=3|Midpoint&lt;br /&gt;
!Raw&lt;br /&gt;
|840||-61947||-324153&lt;br /&gt;
|2036||-714394||-267926&lt;br /&gt;
|1022||-60600||-322545&lt;br /&gt;
|0||-69689||-321025&lt;br /&gt;
|-&lt;br /&gt;
!Local&lt;br /&gt;
|840||3588||3526&lt;br /&gt;
|2036||6501||-5818&lt;br /&gt;
|1022||4935||5134&lt;br /&gt;
|0||-4153||6654&lt;br /&gt;
|-style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!PU Grid&lt;br /&gt;
|colspan=3|(x, z) = (-1, -5)&lt;br /&gt;
|colspan=3|(x, z) = (-11, -4)&lt;br /&gt;
|colspan=3|(x, z) = (-1, -5)&lt;br /&gt;
|colspan=3|(x, z) = (-1, -5)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=3|Hill&lt;br /&gt;
!Raw&lt;br /&gt;
|3670||-128194||-138106&lt;br /&gt;
|3665||-128070||-138187&lt;br /&gt;
|3670||-128194||-138106&lt;br /&gt;
|4293||-126226||-136687&lt;br /&gt;
|-&lt;br /&gt;
!Local&lt;br /&gt;
|3670||2877||-7034&lt;br /&gt;
|3665||3002||-7114&lt;br /&gt;
|3670||2878||-7033&lt;br /&gt;
|4293||4845||-5165&lt;br /&gt;
|-style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!PU Grid&lt;br /&gt;
|colspan=3|(x, z) = (-2, -2)&lt;br /&gt;
|colspan=3|(x, z) = (-2, -2)&lt;br /&gt;
|colspan=3|(x, z) = (-2, -2)&lt;br /&gt;
|colspan=3|(x, z) = (-2, -2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=3|Midair&lt;br /&gt;
!Raw&lt;br /&gt;
|3670||-66406||-72405&lt;br /&gt;
|3665||-66811||-72446&lt;br /&gt;
|3670||-67348||-72405&lt;br /&gt;
|4293||-66634||-71341&lt;br /&gt;
|-&lt;br /&gt;
!Local&lt;br /&gt;
|3670||-870||-6869&lt;br /&gt;
|3665||-1275||-6910&lt;br /&gt;
|3670||-1812||-6868&lt;br /&gt;
|4293||-1098||-5805&lt;br /&gt;
|-style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!PU Grid&lt;br /&gt;
|colspan=3|(x, z) = (-1, -1)&lt;br /&gt;
|colspan=3|(x, z) = (-1, -1)&lt;br /&gt;
|colspan=3|(x, z) = (-1, -1)&lt;br /&gt;
|colspan=3|(x, z) = (-1, -1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2|Secret&lt;br /&gt;
!Raw&lt;br /&gt;
|3670||2863||1248&lt;br /&gt;
|3665||1863||1252&lt;br /&gt;
|3670||863||1249&lt;br /&gt;
|4293||-435||1248&lt;br /&gt;
|-style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!PU Grid&lt;br /&gt;
|colspan=3|(x, z) = (0, 0)&lt;br /&gt;
|colspan=3|(x, z) = (0, 0)&lt;br /&gt;
|colspan=3|(x, z) = (0, 0)&lt;br /&gt;
|colspan=3|(x, z) = (0, 0)&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!colspan=2|PU Map&lt;br /&gt;
|colspan=3|[[File:MWttS CCC PU1.JPG|130px]]&lt;br /&gt;
|colspan=3|[[File:MWttS CCC PU2.JPG|130px]]&lt;br /&gt;
|colspan=3|[[File:MWttS CCC PU1.JPG|130px]]&lt;br /&gt;
|colspan=3|[[File:MWttS CCC PU1.JPG|130px]]&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=2 colspan=2|Relative Map&amp;lt;br/&amp;gt;(See [[Mario Wings to the Sky/Gallery|Gallery]] for more pictures)&lt;br /&gt;
|colspan=6|[[File:MWttS Local Map (all b).png|260px]]&lt;br /&gt;
|colspan=6|[[File:MWttS Local Map (all c).png|260px]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=6|3D view of Local Map (all four paths)&lt;br /&gt;
|colspan=6|Top-down view of Local Map (all four paths)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Fifth Secret (using Goomba staircase)===&lt;br /&gt;
Mario approaches a bob-omb to get hurt by its explosion in order to use pause-buffered hitstun to throw a cloned object at the HOLP. The object is a bob-omb exploded by a nearby water bomb and turns into a bowling ball after cloning. For constructing a goomba bridge, the cap cannot be used in the challenge, so Pannenkoek resorts to pause-buffered hitstun to release clones remotely. With a bob-omb explosion clone allowing Mario to stay under hitstun indefinitely, and a goomba clone detonating oncoming bob-ombs that would remove the hurtbox of the explosion clone, Mario can begin mass-cloning goombas.&lt;br /&gt;
&lt;br /&gt;
The initial Goomba Bridge takes 45 goomba clones to complete, and it is only 1 object away from a game crash due to having too many objects on the screen. Mario begins climbing the goomba staircase, releasing a premature clone to remove the top coin. The bowling clone created earlier allows Mario to immediately reverse the direction upon hitting the secret, so as to not collect the other coins.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Final Goomba Staircase (Cluster)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |HOLP Value&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Number of Goombas in a cluster&lt;br /&gt;
|-&lt;br /&gt;
!ID||x||y||z&lt;br /&gt;
!First run (45 goombas)||Second run (38 goombas)&lt;br /&gt;
|-&lt;br /&gt;
!A&lt;br /&gt;
|1253.35||4635.129||-3244.78&lt;br /&gt;
|9||8&lt;br /&gt;
|-&lt;br /&gt;
!B&lt;br /&gt;
|1039.486||4768.111||-2864.65&lt;br /&gt;
|8||7&lt;br /&gt;
|-&lt;br /&gt;
!C&lt;br /&gt;
|813.4499||4902.193||-2462.71&lt;br /&gt;
|7||6&lt;br /&gt;
|-&lt;br /&gt;
!D&lt;br /&gt;
|536.9371||4997.725||-1971.01&lt;br /&gt;
|6||5&lt;br /&gt;
|-&lt;br /&gt;
!E&lt;br /&gt;
|243.9974||5093.257||-1450.26&lt;br /&gt;
|5||4&lt;br /&gt;
|-&lt;br /&gt;
!F&lt;br /&gt;
| -65.4559||5188.788||-899.986&lt;br /&gt;
|4||3&lt;br /&gt;
|-&lt;br /&gt;
!G&lt;br /&gt;
| -391.485||5284.318||-320.371&lt;br /&gt;
|3||2&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
| -733.979||5379.852||288.7814&lt;br /&gt;
|2||1&lt;br /&gt;
|-&lt;br /&gt;
!I&lt;br /&gt;
| -1164.62||5433.383||856.1966&lt;br /&gt;
|1||2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It was only after the TAS run was completed that Pannekoek found out the distance between Cluster I and the bowling ball is closer than expected. Therefore, the run was later improved by setting the HOLP at cluster I instead, since Mario actually has enough distance to slow down on its own with 2 goomba clones placed there. This reduces the number of goomba clones to 38.&lt;br /&gt;
&lt;br /&gt;
===The Fifth Secret (using VSC)===&lt;br /&gt;
Pannenkoek later improves the strategy by collecting the 5th secret with [[VSC|vertical speed conservation]], bringing the required time to complete the level down to only 3 minutes. This is done by storing a huge vertical speed by first accumulating massive horizontal speed and converting it using a double jump while holding a cork box clone to remove the top coin by premature cloning.&lt;br /&gt;
&lt;br /&gt;
The procedure was done in the following steps:&lt;br /&gt;
&lt;br /&gt;
#Mario grabs a bob-omb in the grassy area near the Chain Chomp for cloning.&lt;br /&gt;
#He passes by the Chain Chomp. The cloned Bob-omb is brought to a platform close to a ledge.&lt;br /&gt;
#He kills exactly 2 out of 3 Goombas at the edge of the course to manipulate object slots for cloning.&lt;br /&gt;
#He drops the cloned bob-omb to let it slowly walk back to its home while ensuring the Water bombs do not interrupt it.&lt;br /&gt;
#He holds a cork box while manipulating the water bomb (#1) to have the next countdown at the highest value (49 frames) to not interfere with object slots later.&lt;br /&gt;
#He drop the cork box at the launching spot (close to a ledge) and start the cork box despawn timer (30 seconds / 900 frames). Mario has to return to this spot by that point.&lt;br /&gt;
#He lingers slightly to let the bob-omb walk slightly closer to the ledge since Mario still has time.&lt;br /&gt;
#He walks back to the grassy area to activate the water bomb (#2) so that the countdown is greater than zero.&lt;br /&gt;
#He drops down to the lower area near the elevator and purposely lights up the fuse of a bob-omb for object slot manipulation purposes.&lt;br /&gt;
#As Mario begins his BLJ, the bob-omb lit up by the previous step explodes, and its coin will unload exactly one frame after the cork box unloads.&lt;br /&gt;
#With massive negative speed, Mario navigates to a tree and drops down to convert it from negative to positive. The launch will cross the water bomb (#2)&#039;s launch radius.&lt;br /&gt;
#Mario does a double jump up the ledge, converting 1/4 of the horizontal speed into vertical speed at the expense of losing some horizontal speed.&lt;br /&gt;
#He lands on the first frame (on the ledge) while going to C^ mode to conserve the stored vertical speed. Mario is currently in the water bomb (#1)&#039;s activation radius, and therefore the following procedure needs to be done very quickly.&lt;br /&gt;
#The cork box unloads exactly as Mario grabs the cork box, causing him to hold a fake object of Vacant Spot 1 (VS1).&lt;br /&gt;
#One frame later, the bob-omb&#039;s coin unloads (from step 9), and Mario is holding VS2.&lt;br /&gt;
#The bob-omb (from step 4) pushes Mario off the ledge to reactivate the stored vertical speed, and Mario launches upwards.&lt;br /&gt;
#During Mario&#039;s launch, the new cork box loads into VS1, and the cork box spawner unloads to create a new VS1. (If Mario was holding VS1 at the time, he would have cloned a new cork box)&lt;br /&gt;
#The Goomba (from step 3) unloads, allowing Mario to hold VS3. This is where the top coin of the ring will load into, allowing Mario to release a premature clone later.&lt;br /&gt;
#Mario falls through the secret&#039;s hitbox without touching the coins nearby. With -75 vertical speed from falling, only a few trajectories can reach the 32-unit area where the secret can be collected coinless.&lt;br /&gt;
#Mario then collects the star.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Zzykrkv</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Find_the_8_Red_Coins&amp;diff=10391</id>
		<title>Find the 8 Red Coins</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Find_the_8_Red_Coins&amp;diff=10391"/>
		<updated>2020-01-17T09:52:18Z</updated>

		<summary type="html">&lt;p&gt;Zzykrkv: Should The rta guide sentence be above or beside the infobox?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|title=Find the 8 Red Coins&lt;br /&gt;
|image=Ft8RC.jpg&lt;br /&gt;
|course=BoB&lt;br /&gt;
|height=232&lt;br /&gt;
|height_link=&lt;br /&gt;
|tas=28.43&lt;br /&gt;
|tas_link=[https://youtu.be/i8ILR02LFeE &amp;quot;Find the 8 Red Coins (28.43)&amp;quot; By Plush]&lt;br /&gt;
|rta=46.09&lt;br /&gt;
|rta_link=[https://youtu.be/QEh6xbH3ZSU &amp;quot;BoB reds 46&amp;quot;09&amp;quot; by NyZ]&lt;br /&gt;
|abc=0&lt;br /&gt;
|abc_link=[https://youtu.be/BB5RpMUNAV4 &amp;quot;BoB Red Coin Star 0x Faster Strat using Shell Hyperspeed&amp;quot; By UncommentatedPannen]&lt;br /&gt;
|abz=0&lt;br /&gt;
|abz_link=[https://youtu.be/voV_QgdLHiY &amp;quot;SM64 - Find the 8 Red Coins - No Buttons Allowed&amp;quot; By UncommentatedPannen]&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Find the 8 Red Coins&#039;&#039;&#039; is the fourth mission of [[Bob-omb Battlefield]]. To complete it, Mario must collect the eight [[Red Coin]]s scattered throughout the level.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
The locations of the coins are:&lt;br /&gt;
* One on top of a rock near the cannon under the island&lt;br /&gt;
* One on the grassy slope at the start of the mountain path&lt;br /&gt;
* One behind bars under the bridge connecting the flat grassy area with the start of the mountain&lt;br /&gt;
* One on the floating island&lt;br /&gt;
* One on the [[Chain Chomp]]&#039;s pole&lt;br /&gt;
* One above the elevators&lt;br /&gt;
* Two at the 4 wooden poles, where the star spawns&lt;br /&gt;
==TAS History==&lt;br /&gt;
{{TAS History}}&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Zzykrkv</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Shoot_to_the_Island_in_the_Sky&amp;diff=10390</id>
		<title>Shoot to the Island in the Sky</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Shoot_to_the_Island_in_the_Sky&amp;diff=10390"/>
		<updated>2020-01-17T09:48:02Z</updated>

		<summary type="html">&lt;p&gt;Zzykrkv: Does there need to be a full stop at the end?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{star_infobox &lt;br /&gt;
|title=Shoot to the Island in the Sky &lt;br /&gt;
|image=SttIitS.jpg &lt;br /&gt;
|course=BoB &lt;br /&gt;
|height=313 &lt;br /&gt;
|height_link= &lt;br /&gt;
|tas=14.27 &lt;br /&gt;
|tas_link=[https://youtu.be/TamWF-IBy30 &amp;quot;Shoot to the island in the sky(14.27)&amp;quot; By Plush] &lt;br /&gt;
|rta=17.83&lt;br /&gt;
|rta_link=[https://youtu.be/q5by7obhPIE &amp;quot;(World Record) Shoot to the Island in the Sky 17.83&amp;quot; By Dowsky] &lt;br /&gt;
|abc=0 &lt;br /&gt;
|abc_link=[https://www.youtube.com/watch?v=vGCclfj6YC0 &amp;quot;(TAS) Shoot to the Island in the Sky 0xA - 31&amp;quot;20&amp;quot; by fifdspence] &lt;br /&gt;
|abz= &lt;br /&gt;
|abz_link= &lt;br /&gt;
}} &lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Shoot to the Island in the Sky&#039;&#039;&#039; is the third mission of [[Bob-omb Battlefield]]. To complete it, Mario must hit the item box on the floating island and collect the Power Star inside. This can be accomplished through many means such as using a nearby cannon to reach the island, or simply long-jumping from the mountain summit. &lt;br /&gt;
==A Button Challenge== &lt;br /&gt;
The first method discovered was to use a [[Goomba structure]] to get on the island.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=54iInYhelg4” SM64 - Shoot to the Island in the Sky - 0x A Presses (Abridged)” By pannenkoek2012]&amp;lt;/ref&amp;gt; It was originally thought that 15 goombas were required, but upon closer examination, it was clear only 7 were needed. Before getting up to the top of the island, a bowling ball is placed below the star box by crouching while holding a clone, releasing it at the HOLP but at Mario’s height. This is use to release a goomba clone below the star box so that Mario can utilize its bounce to reach the star, which is too high for a dive recover to reach. &lt;br /&gt;
The first method soon was replaced with faser strategies. One time save involved using a single [[Goomba]] [[clone]] and a [[bloated Bob-omb]] to reach the island. &lt;br /&gt;
Since then, this star can be done 0x in just over 30 seconds. This is done by using shell hyperspeed to build up roughly 450 speed, then climbing the mountain and speeding off the edge and landing directly ontop of the star box. &lt;br /&gt;
==TAS History&amp;lt;ref&amp;gt; [https://www35.atwiki.jp/sm64tas/pages/22.html Super Mario 64 Record Keeping Wiki]&amp;lt;/ref&amp;gt; ==&lt;br /&gt;
{{TAS History}}&lt;br /&gt;
===TAS Strategy=== &lt;br /&gt;
The original strategy was to [[Backwards Long Jump|BLJ]] off of the elevator, then travel up the mountain, starting at a steep slope near the bottom. Mario then launches off the side of the mountain and lands on the island. &lt;br /&gt;
This was replaced by a new strategy in the [https://youtu.be/xL6VE_5PddM &amp;quot;120 Star TAS (2012)&amp;quot;]. After BLJing on the evelator, mario grabs onto a tree to convert his speed into forewards speed, then double jump dives off of a nearby rock, which lands him onto the island. &lt;br /&gt;
Although not a faster strategy, in late 2015 Tomatobird8 found an interesting strategy which was similar to the double jump strategy, but instead of BLJing off of the elevator, used a [[Cork Box]] and the sloped bridge to build speed.&amp;lt;ref&amp;gt;[https://youtu.be/jLfxqWzvuvw &amp;quot;Super Mario 64 - Shoot to the island in the Sky Strat (slower)&amp;quot; by homerfunky]&amp;lt;/ref&amp;gt; &lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
  &lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Zzykrkv</name></author>
	</entry>
</feed>