<?xml version="1.0"?>
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	<id>https://ukikipedia.net/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zyon</id>
	<title>Ukikipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ukikipedia.net/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zyon"/>
	<link rel="alternate" type="text/html" href="https://ukikipedia.net/wiki/Special:Contributions/Zyon"/>
	<updated>2026-09-30T11:49:06Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.15</generator>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTABC_Guide/Shoot_to_the_Island_in_the_Sky&amp;diff=19644</id>
		<title>RTABC Guide/Shoot to the Island in the Sky</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTABC_Guide/Shoot_to_the_Island_in_the_Sky&amp;diff=19644"/>
		<updated>2025-04-24T06:21:52Z</updated>

		<summary type="html">&lt;p&gt;Zyon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
This is a guide for how to beat the star Shoot to the Island in the Sky in 0 a presses in an RTA run.&lt;br /&gt;
==Method==&lt;br /&gt;
&#039;&#039;&#039;This method is advanced and not recommended for beginners.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The star is too high to collect with a dive recover, so using a goomba clone is required. Some important things to note about cloning are: Mario needs to be higher than the Bob-Omb to not get knocked back, grabbing the Bob-Omb and pause buffering until Mario drops it makes grabbing it fake much easier, hat in hand should be used when releasing clones and should then be deactivated by teleporting for setting the HOLP, and any goombas killed or coins collected are required for the cloning setup. Be careful to not get hit while trying to transport clone, and remember which goomba needs to be pushed. From here there are two ways of getting to the island. The first way is to slidekick on the shell with the right speed, timing, and angle. This can be made easier by placing a goomba clone to bounce on for extra distance. This can be done by placing the HOLP just below the spinning heart, which gives a consistent HOLP for a goomba transport clone that makes the shell island hop significantly easier. The other way is to construct a goomba bridge across ([[RTABC Guide/Find the 8 Red Coins|see Find the 8 Red Coins]]).&lt;br /&gt;
==Videos==&lt;br /&gt;
Goomba Bridge:{{#ev:youtube|zQunbbWVHuE}}&lt;br /&gt;
&lt;br /&gt;
Transport Clone:{{#ev:youtube|8CZlTO2BS4Y}}&lt;br /&gt;
&lt;br /&gt;
Transport Clone Island Hop Tutorial:{{#ev:youtube|mHEbUTi-4CE}}&lt;/div&gt;</summary>
		<author><name>Zyon</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTABC_Guide/Big_Bob-omb_on_the_Summit&amp;diff=19643</id>
		<title>RTABC Guide/Big Bob-omb on the Summit</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTABC_Guide/Big_Bob-omb_on_the_Summit&amp;diff=19643"/>
		<updated>2025-04-24T06:18:30Z</updated>

		<summary type="html">&lt;p&gt;Zyon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
This is a guide for how to collect the star Big Bob-omb on the Summit in 0 A presses in an RTA run.&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
This star is trivial, as it can be completed the exact same way as normal. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The more advanced route uses a Bob-omb to push Mario up the slope at the foot of the mountain, near Chain Chomp.&lt;br /&gt;
&lt;br /&gt;
The fastest route is to combine this with a framewalk up the steeper slope directly afterwards, under the plank bridge. &lt;br /&gt;
==Video==&lt;br /&gt;
{{#ev:youtube|eOhRRv2IKqY}}&lt;/div&gt;</summary>
		<author><name>Zyon</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Zyon&amp;diff=19642</id>
		<title>User:Zyon</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Zyon&amp;diff=19642"/>
		<updated>2025-04-24T06:15:41Z</updated>

		<summary type="html">&lt;p&gt;Zyon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;i do [[RTABC|rtabc]] stuff. been playing since about 2018, but i tend to be pretty inactive in discord servers and stuff like that, except for rtabc.&lt;br /&gt;
&lt;br /&gt;
currently working on filling in the [[RTABC Guide|RTABC guide]]! if you wanna ask about something i wrote here, either ask in the rtabc discord or dm me, i&#039;d love to talk about it!&lt;br /&gt;
&lt;br /&gt;
== Contributions== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
i found out that the bottom of the wing cap tower has no collision, so i am automatically better than you (well, better than everyone except for [[User:MMMMMMMMMMMMM|this chad]])&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/channel/UC2ojNQMSZIzOpaCGjjWLcEA Youtube]&lt;br /&gt;
&lt;br /&gt;
[https://discord.gg/73JKC6f RTABC Discord]&lt;br /&gt;
&lt;br /&gt;
Discord: Zyon134&lt;/div&gt;</summary>
		<author><name>Zyon</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Zyon&amp;diff=19641</id>
		<title>User:Zyon</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Zyon&amp;diff=19641"/>
		<updated>2025-04-24T06:15:18Z</updated>

		<summary type="html">&lt;p&gt;Zyon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;i do [[RTABC|rtabc]] stuff. been playing since about 2018, but i tend to be pretty inactive in discord servers and stuff like that, except for rtabc.&lt;br /&gt;
&lt;br /&gt;
currently working on filling in the [[RTABC Guide|RTABC guide]]! if you wanna ask about something i wrote here, either ask in the rtabc discord or dm me, i&#039;d love to talk about it!&lt;br /&gt;
&lt;br /&gt;
== Contributions== &lt;br /&gt;
&lt;br /&gt;
 i found out that the bottom of the wing cap tower has no collision, so i am automatically better than you (well, better than everyone except for [[User:MMMMMMMMMMMMM|this chad]])&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/channel/UC2ojNQMSZIzOpaCGjjWLcEA Youtube]&lt;br /&gt;
&lt;br /&gt;
[https://discord.gg/73JKC6f RTABC Discord]&lt;br /&gt;
&lt;br /&gt;
Discord: Zyon134&lt;/div&gt;</summary>
		<author><name>Zyon</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Zyon&amp;diff=19640</id>
		<title>User:Zyon</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Zyon&amp;diff=19640"/>
		<updated>2025-04-24T06:14:22Z</updated>

		<summary type="html">&lt;p&gt;Zyon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;i do [[RTABC|rtabc]] stuff. been playing since about 2018, but i tend to be pretty inactive in discord servers and stuff like that, except for rtabc.&lt;br /&gt;
&lt;br /&gt;
currently working on filling in the [[RTABC Guide|RTABC guide]]! if you wanna ask about something i wrote here, either ask in the rtabc discord or dm me, i&#039;d love to talk about it!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
contributions: i found out that the bottom of the wing cap tower has no collision, so i am automatically better than you (well, better than everyone except for [[User:MMMMMMMMMMMMM|this chad]])&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/channel/UC2ojNQMSZIzOpaCGjjWLcEA Youtube]&lt;br /&gt;
&lt;br /&gt;
[https://discord.gg/73JKC6f RTABC Discord]&lt;br /&gt;
&lt;br /&gt;
Discord: Zyon134&lt;/div&gt;</summary>
		<author><name>Zyon</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTABC_Guide/Big_Bob-omb_on_the_Summit&amp;diff=19639</id>
		<title>RTABC Guide/Big Bob-omb on the Summit</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTABC_Guide/Big_Bob-omb_on_the_Summit&amp;diff=19639"/>
		<updated>2025-04-24T03:40:23Z</updated>

		<summary type="html">&lt;p&gt;Zyon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
This is a guide for how to beat the star Big Bob-omb on the Summit in 0 A presses in an RTA run.&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
This star is trivial, as it can be completed the exact same way as normal. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The more advanced route uses a Bob-omb to push Mario up the slope at the foot of the mountain, near Chain Chomp.&lt;br /&gt;
&lt;br /&gt;
The fastest route is to combine this with a framewalk up the steeper slope directly afterwards, under the plank bridge. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Video==&lt;br /&gt;
{{#ev:youtube|eOhRRv2IKqY}}&lt;/div&gt;</summary>
		<author><name>Zyon</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTABC_Guide/Big_Bob-omb_on_the_Summit&amp;diff=19638</id>
		<title>RTABC Guide/Big Bob-omb on the Summit</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTABC_Guide/Big_Bob-omb_on_the_Summit&amp;diff=19638"/>
		<updated>2025-04-24T03:40:00Z</updated>

		<summary type="html">&lt;p&gt;Zyon: rewrite of the section to show different routes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
This is a guide for how to beat the star Big Bob-omb on the Summit in 0 A presses in an RTA run.&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
This star is trivial, as it can be completed the exact same way as normal. &lt;br /&gt;
&lt;br /&gt;
This star is the same as intended, making it trivial.&lt;br /&gt;
&lt;br /&gt;
The more advanced route uses a Bob-omb to push Mario up the slope at the foot of the mountain, near Chain Chomp.&lt;br /&gt;
&lt;br /&gt;
The fastest route is to combine this with a framewalk up the steeper slope directly afterwards, under the plank bridge. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Video==&lt;br /&gt;
{{#ev:youtube|eOhRRv2IKqY}}&lt;/div&gt;</summary>
		<author><name>Zyon</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTABC&amp;diff=19637</id>
		<title>RTABC</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTABC&amp;diff=19637"/>
		<updated>2025-04-24T03:33:29Z</updated>

		<summary type="html">&lt;p&gt;Zyon: spelling correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;For the guide, please see [[RTABC Guide]]&#039;&#039;&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{RTA Button Challenge Infobox}}&lt;br /&gt;
The &#039;&#039;&#039;RTABC&#039;&#039;&#039; (&#039;&#039;&#039;Real Time A Button Challenge&#039;&#039;&#039;) is a variation on the popular [[A Button Challenge]], where all gameplay must be done in real-time.&lt;br /&gt;
== Completed Runs ==&lt;br /&gt;
The current RTABC 70 Star world record, achieved by Marbler, finishes with a total of 0 A Presses and with a time of 86 hours, 48 minutes, and 28 seconds, and it uses the Wii VC round-to-zero glitch.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=qi6PEt0J0sA World First SM64 ABC Any% Clear]&amp;lt;/ref&amp;gt; The RTABC 70 Star world record without the round-to-zero glitch is also held by Marbler, with 2 A presses. The current RTABC 120 Star world record, achieved by BillyWAR1, finishes with a total of 216 A presses and with a time of 8 hours, 36 minutes, and 6 seconds.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=X1QWSGqGbgA &amp;lt;nowiki&amp;gt;&amp;quot;[RTABC WR] SM64 120 Star in 216 A Presses - 8:38:06&amp;quot; by BillyWAR&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; The current RTABC &amp;quot;Max Stars 0xA&amp;quot; world record, achieved by Marbler, finishes with a total of 49 stars and with a time of 4 hours, 28 minutes, and 14 seconds.&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1MDgm0yj5IJeqYMJlOdbKyIz66aX1Y3dYm79_wIePxY0/ The RTABC spreadsheet] contains leaderboards for individual stars, stages and full game categories; optimal routes for 70 Star, 120 Star, and Max Stars 0xA; conjectured improvements, and many other useful references.&lt;br /&gt;
==A Presses Left==&lt;br /&gt;
A &#039;&#039;&#039;unique A press&#039;&#039;&#039; refers to a single circumstance under which the A button must be pressed during a run. This circumstance may occur multiple times, leading to multiple A presses; if a workaround is found for the unique A press, all of those individual A presses may be saved.&lt;br /&gt;
&lt;br /&gt;
Currently, a theoretical 120 star run would take 58 A presses, a theoretical 70 star run would take 1 A press on N64 (1 in BitFS), 0 A presses on Wii VC, and 53 stars are possible without pressing A.&lt;br /&gt;
Out of the 58 A presses left in the 120 star run, 39 of them (give or take) are unique. Below is a table listing all of them:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |A Press #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Multiplicity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Purpose&lt;br /&gt;
|-&lt;br /&gt;
|#1&lt;br /&gt;
|1&lt;br /&gt;
|BoB&lt;br /&gt;
|To shoot from the cannon&lt;br /&gt;
|-&lt;br /&gt;
|#2&lt;br /&gt;
|1&lt;br /&gt;
|JRB&lt;br /&gt;
|To collect the chest star&lt;br /&gt;
|-&lt;br /&gt;
|#3&lt;br /&gt;
|1&lt;br /&gt;
|JRB&lt;br /&gt;
|To ground pound the blue coin switch&lt;br /&gt;
|-&lt;br /&gt;
|#4&lt;br /&gt;
|2&lt;br /&gt;
|BBH&lt;br /&gt;
|To get to the third floor&lt;br /&gt;
|-&lt;br /&gt;
|#5&lt;br /&gt;
|1&lt;br /&gt;
|HMC&lt;br /&gt;
|To jump from the pole for reds&lt;br /&gt;
|-&lt;br /&gt;
|#6&lt;br /&gt;
|1&lt;br /&gt;
|HMC&lt;br /&gt;
|To get to the Toxic Maze star&lt;br /&gt;
|-&lt;br /&gt;
|#7&lt;br /&gt;
|2&lt;br /&gt;
|HMC&lt;br /&gt;
|To jump dive from dorrie&#039;s back&lt;br /&gt;
|-&lt;br /&gt;
|#8&lt;br /&gt;
|1&lt;br /&gt;
|HMC&lt;br /&gt;
|To ground pound the blue coin switch&lt;br /&gt;
|-&lt;br /&gt;
|#9&lt;br /&gt;
|1&lt;br /&gt;
|LLL&lt;br /&gt;
|To collect the elevator star&lt;br /&gt;
|-&lt;br /&gt;
|#10&lt;br /&gt;
|2&lt;br /&gt;
|SSL&lt;br /&gt;
|To get out of the pyramid elevator (Tied with TAS)&lt;br /&gt;
|-&lt;br /&gt;
|#11&lt;br /&gt;
|1&lt;br /&gt;
|DDD&lt;br /&gt;
|To jump off one of the back pole for 2 red coins and to clone poles&lt;br /&gt;
|-&lt;br /&gt;
|#12&lt;br /&gt;
|1&lt;br /&gt;
|SL&lt;br /&gt;
|To shoot from the cannon&lt;br /&gt;
|-&lt;br /&gt;
|#13&lt;br /&gt;
|1&lt;br /&gt;
|THI&lt;br /&gt;
|To double jump to a higher platform and collect red coins (Tied with TAS)&lt;br /&gt;
|-&lt;br /&gt;
| #14&lt;br /&gt;
|1&lt;br /&gt;
| THI&lt;br /&gt;
|To dive to the upper platform and grab the high red coin (Tied with TAS)&lt;br /&gt;
|-&lt;br /&gt;
|#15&lt;br /&gt;
|1&lt;br /&gt;
|TTC&lt;br /&gt;
|To jump up the cogs for bob-omb glide&lt;br /&gt;
|-&lt;br /&gt;
|#16&lt;br /&gt;
|3&lt;br /&gt;
|TTC&lt;br /&gt;
|To double jump off the lower hand&lt;br /&gt;
|-&lt;br /&gt;
|#17&lt;br /&gt;
|3&lt;br /&gt;
|TTC&lt;br /&gt;
|To wall kick to a higher platform&lt;br /&gt;
|-&lt;br /&gt;
|#18&lt;br /&gt;
|3&lt;br /&gt;
|TTC&lt;br /&gt;
|To get off the elevator by the pole&lt;br /&gt;
|-&lt;br /&gt;
|#19&lt;br /&gt;
|1&lt;br /&gt;
|TTC&lt;br /&gt;
|To jump past the moving bars&lt;br /&gt;
|-&lt;br /&gt;
|#20&lt;br /&gt;
| 1&lt;br /&gt;
|TTC&lt;br /&gt;
|To wall kick to the moving bars star&lt;br /&gt;
|-&lt;br /&gt;
|#21&lt;br /&gt;
|1&lt;br /&gt;
|TTC&lt;br /&gt;
| To get on to the first rotating block&lt;br /&gt;
|-&lt;br /&gt;
|#22&lt;br /&gt;
|1&lt;br /&gt;
| TTC&lt;br /&gt;
|To double jump off the second rotating block&lt;br /&gt;
|-&lt;br /&gt;
|#23&lt;br /&gt;
|1&lt;br /&gt;
|TTC&lt;br /&gt;
|To triple jump off the platform above the rotating blocks&lt;br /&gt;
|-&lt;br /&gt;
|#24&lt;br /&gt;
|1&lt;br /&gt;
|TTC&lt;br /&gt;
| To wall kick up to a higher platform&lt;br /&gt;
|-&lt;br /&gt;
| #25&lt;br /&gt;
| 1&lt;br /&gt;
| TTC&lt;br /&gt;
|To get on the whomp&lt;br /&gt;
|-&lt;br /&gt;
|#26&lt;br /&gt;
|1&lt;br /&gt;
|RR&lt;br /&gt;
|To get on the ship&lt;br /&gt;
|-&lt;br /&gt;
|#27&lt;br /&gt;
| 1&lt;br /&gt;
|RR&lt;br /&gt;
|To get past the second wide blue block&lt;br /&gt;
|-&lt;br /&gt;
| #28&lt;br /&gt;
|1&lt;br /&gt;
|RR&lt;br /&gt;
|To collect the Swingin&#039; in the Breeze star&lt;br /&gt;
|-&lt;br /&gt;
|#29&lt;br /&gt;
|1&lt;br /&gt;
|RR&lt;br /&gt;
|To jump on a fly guy and fall slower&lt;br /&gt;
|-&lt;br /&gt;
|#30&lt;br /&gt;
| 1&lt;br /&gt;
|RR&lt;br /&gt;
| To hyperjump onto the chuckya platform&lt;br /&gt;
|-&lt;br /&gt;
|#31&lt;br /&gt;
|1&lt;br /&gt;
| PSS&lt;br /&gt;
| To collect the box star (Tied with TAS)&lt;br /&gt;
|-&lt;br /&gt;
|#32&lt;br /&gt;
| 1&lt;br /&gt;
|WMotR&lt;br /&gt;
|To shoot from the first cannon (Tied with TAS)&lt;br /&gt;
|-&lt;br /&gt;
|#33&lt;br /&gt;
| 1&lt;br /&gt;
|WMotR&lt;br /&gt;
|To shoot from the second cannon (Tied with TAS)&lt;br /&gt;
|-&lt;br /&gt;
| #34&lt;br /&gt;
|1&lt;br /&gt;
|BitFS&lt;br /&gt;
|To get past the pole (Tied with TAS)&lt;br /&gt;
|-&lt;br /&gt;
| #35&lt;br /&gt;
|6&lt;br /&gt;
|Castle&lt;br /&gt;
|To enter THI&lt;br /&gt;
|-&lt;br /&gt;
|#36&lt;br /&gt;
|6&lt;br /&gt;
|Castle&lt;br /&gt;
|To enter TTC (Tied with TAS)&lt;br /&gt;
|-&lt;br /&gt;
|#37&lt;br /&gt;
|1&lt;br /&gt;
|Castle&lt;br /&gt;
|To go to RR (Tied with TAS)&lt;br /&gt;
|-&lt;br /&gt;
|#38&lt;br /&gt;
|1&lt;br /&gt;
|Castle&lt;br /&gt;
|To enter SA&lt;br /&gt;
|-&lt;br /&gt;
|#39&lt;br /&gt;
|1&lt;br /&gt;
|Castle&lt;br /&gt;
| To go to WMotR (Tied with TAS)&lt;br /&gt;
|}&lt;br /&gt;
Some A presses require A to be held, but not pressed. These A presses are called Half A Presses and can come from a previous A press instead of a new one, so saving one wouldn&#039;t actually lower the A press count.&lt;br /&gt;
&lt;br /&gt;
The half a presses are listed below:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Half A Press #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Multiplicity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Purpose&lt;br /&gt;
|-&lt;br /&gt;
|#1&lt;br /&gt;
|1&lt;br /&gt;
|DDD&lt;br /&gt;
|To outswim the whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|#2&lt;br /&gt;
|2&lt;br /&gt;
| DDD&lt;br /&gt;
|To swim with a shell for cloning (Tied with TAS)&lt;br /&gt;
|}&lt;br /&gt;
==Possible A Press Saves==&lt;br /&gt;
===Jolly Roger Bay===&lt;br /&gt;
It may be possible to get speed from the pillar and reactivate it some other place to ground pound the blue coin switch 0x for 100 coins, and would save A press #3. Ivan178 has shown that it is possible to get speed from the pillar to get Blast to the Stone Pillar 0x.&amp;lt;ref&amp;gt;[https://youtu.be/s8_xIqAbTO0 &amp;quot; SM64 RTABC Blast to the Stone Pillar 0xA 8:54 &amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===Dire Dire Docks===&lt;br /&gt;
Theoretically, you could collect the chests star using Hyperspeed punching, or the shell, to get enough speed to outrun the whirlpool, then perform frame perfect B swimming using frame counting (a method where you pause buffer, then use the sound of the pauses to determine how many frames have passed) to open all the chests and collect the star.&lt;br /&gt;
==See also==&lt;br /&gt;
[[List of RTA Tricks]]&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Zyon</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Npenplz&amp;diff=19492</id>
		<title>User:Npenplz</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Npenplz&amp;diff=19492"/>
		<updated>2024-12-09T11:57:52Z</updated>

		<summary type="html">&lt;p&gt;Zyon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;taps on mic&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Anyone reading this?&lt;br /&gt;
&lt;br /&gt;
Hello ukikipedia discord server edit logs&lt;br /&gt;
&lt;br /&gt;
no one&#039;s reading this  -zyon134124325436775698754623346867&lt;/div&gt;</summary>
		<author><name>Zyon</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Floor_cucking&amp;diff=19217</id>
		<title>Floor cucking</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Floor_cucking&amp;diff=19217"/>
		<updated>2024-04-13T21:13:13Z</updated>

		<summary type="html">&lt;p&gt;Zyon: Zyon moved page Floor cucking to Floor overshadowing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:FloorCucking.png|alt=test alttext|left|thumb|Example of how a bottom floor always below a top floor, at all points, can overshadow the floor above it.]]&lt;br /&gt;
&#039;&#039;&#039;Floor Overshadowing&#039;&#039;&#039; or &#039;&#039;&#039;Surface Overshadowing&#039;&#039;&#039; is a phenomenon that occurs when 2 floors or 2 ceilings (both need not be floors, despite the name) are prioritized unintuitively. Triangles are prioritized by the height of their first vertex. This means that, for example, 2 floors can overlap each other, with the first being on average much higher than the second; however, if the first vertex of the second floor is higher than the first vertex of the first floor, the game will decide that the second floor is higher. (In the case of the height of the first vertex being the same, the floor that comes first in the collision data will overshadow the floor that comes second, again regardless of average height.) This can cause significant in-game glitches. For example, if a ceiling is wedged between 2 floors, and the lower floor overshadow the higher one, the area above the ceiling triangle becomes a ceiling and Mario will not be able to enter it despite the floor above the ceiling. This is what occurs [https://www.youtube.com/watch?v=a__Zw3xVrfs above the big house in Rainbow Ride], where the vertices of floor triangles were re-ordered between versions making a higher vertex of a lower floor triangle be designated vertex #1.&lt;/div&gt;</summary>
		<author><name>Zyon</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Floor_Cucking&amp;diff=19216</id>
		<title>Floor Cucking</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Floor_Cucking&amp;diff=19216"/>
		<updated>2024-04-13T21:09:54Z</updated>

		<summary type="html">&lt;p&gt;Zyon: Undo revision 19214 by Zyon (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Floor cucking]]&lt;/div&gt;</summary>
		<author><name>Zyon</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Floor_Cucking&amp;diff=19214</id>
		<title>Floor Cucking</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Floor_Cucking&amp;diff=19214"/>
		<updated>2024-04-13T21:09:20Z</updated>

		<summary type="html">&lt;p&gt;Zyon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Floor cucking]]&lt;br /&gt;
{{DISPLAYTITLE:Floor Overshadowing}}&lt;/div&gt;</summary>
		<author><name>Zyon</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Floor_cucking&amp;diff=19213</id>
		<title>Floor cucking</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Floor_cucking&amp;diff=19213"/>
		<updated>2024-04-13T21:07:52Z</updated>

		<summary type="html">&lt;p&gt;Zyon: It was never called floor cucking, it was always called floor overshadowing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:FloorCucking.png|alt=test alttext|left|thumb|Example of how a bottom floor always below a top floor, at all points, can overshadow the floor above it.]]&lt;br /&gt;
&#039;&#039;&#039;Floor Overshadowing&#039;&#039;&#039; or &#039;&#039;&#039;Surface Overshadowing&#039;&#039;&#039; is a phenomenon that occurs when 2 floors or 2 ceilings (both need not be floors, despite the name) are prioritized unintuitively. Triangles are prioritized by the height of their first vertex. This means that, for example, 2 floors can overlap each other, with the first being on average much higher than the second; however, if the first vertex of the second floor is higher than the first vertex of the first floor, the game will decide that the second floor is higher. (In the case of the height of the first vertex being the same, the floor that comes first in the collision data will overshadow the floor that comes second, again regardless of average height.) This can cause significant in-game glitches. For example, if a ceiling is wedged between 2 floors, and the lower floor overshadow the higher one, the area above the ceiling triangle becomes a ceiling and Mario will not be able to enter it despite the floor above the ceiling. This is what occurs [https://www.youtube.com/watch?v=a__Zw3xVrfs above the big house in Rainbow Ride], where the vertices of floor triangles were re-ordered between versions making a higher vertex of a lower floor triangle be designated vertex #1.&lt;/div&gt;</summary>
		<author><name>Zyon</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Npenplz&amp;diff=19175</id>
		<title>User:Npenplz</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Npenplz&amp;diff=19175"/>
		<updated>2024-03-22T06:23:33Z</updated>

		<summary type="html">&lt;p&gt;Zyon: fixed signature&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;taps on mic&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Anyone reading this?&lt;br /&gt;
&lt;br /&gt;
Hello ukikipedia discord server edit logs&lt;br /&gt;
&lt;br /&gt;
no one&#039;s reading this  -zyon&lt;/div&gt;</summary>
		<author><name>Zyon</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Npenplz&amp;diff=19174</id>
		<title>User:Npenplz</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Npenplz&amp;diff=19174"/>
		<updated>2024-03-22T06:20:14Z</updated>

		<summary type="html">&lt;p&gt;Zyon: haiiii!!!! :3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;taps on mic&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Anyone reading this?&lt;br /&gt;
&lt;br /&gt;
Hello ukikipedia discord server edit logs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;no one&#039;s reading this ~~~~&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zyon</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Lakitu&amp;diff=18194</id>
		<title>Lakitu</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Lakitu&amp;diff=18194"/>
		<updated>2023-08-15T20:24:29Z</updated>

		<summary type="html">&lt;p&gt;Zyon: Added more info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{object_infobox_2&lt;br /&gt;
|title= Lakitu&lt;br /&gt;
|image= STROOP- Lakitu.png&lt;br /&gt;
|group=General Actor&lt;br /&gt;
|group2 = Group 11&lt;br /&gt;
|tangibility=&lt;br /&gt;
|draw=&lt;br /&gt;
|gravity=0&lt;br /&gt;
|friction=0&lt;br /&gt;
|buoyancy=200&lt;br /&gt;
|interaction= Bounce Top/Bottom&lt;br /&gt;
|damage=2&lt;br /&gt;
|health=1&lt;br /&gt;
|radius=50&lt;br /&gt;
|height=50&lt;br /&gt;
|hurtbox_radius=40&lt;br /&gt;
|hurtbox_height=50&lt;br /&gt;
|offset=&lt;br /&gt;
|coins=5&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Lakitu&#039;&#039;&#039; is an enemy appearing in [[Tiny Huge Island]] and [[Rainbow Ride]]. They throw [[Spiny|Spinies]] and can be killed by bouncing on top of them or below them. They generally fly in circles around Mario and their speed is related to Mario&#039;s speed.&lt;br /&gt;
==Behavior==&lt;br /&gt;
{{Empty section}}&lt;br /&gt;
==References==&lt;br /&gt;
* [https://github.com/n64decomp/sm64/blob/06ec56df7f951f88da05f468cdcacecba496145a/src/game/behaviors/enemy_lakitu.inc.c Lakitu behavior file]&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
{{objects}}&lt;/div&gt;</summary>
		<author><name>Zyon</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Parallel_Universe&amp;diff=18180</id>
		<title>Parallel Universe</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Parallel_Universe&amp;diff=18180"/>
		<updated>2023-08-10T10:51:26Z</updated>

		<summary type="html">&lt;p&gt;Zyon: Corrected BitS to have no PU access and no HSW spot on the table.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ParallelUniverseViews.jpg|thumb|A diagram of Parallel Universe movement in [[Hazy Maze Cave]], after [[Mario]] has returned to the main map.]]&lt;br /&gt;
A &#039;&#039;&#039;Parallel Universe&#039;&#039;&#039;, or &#039;&#039;&#039;PU&#039;&#039;&#039;, is a region of space located far outside the intended map boundaries that reflects certain aspects, especially the floors and/or ceilings, of the main map. When the game looks for floors below (or ceilings above) a given object, it first &amp;quot;truncates&amp;quot; the object&#039;s position from a floating point value to a 16-bit integer value. The range of a floating point value is much larger than the range of a 16-bit integer value (which is -2&amp;lt;sup&amp;gt;15&amp;lt;/sup&amp;gt; = -32,768 to 2&amp;lt;sup&amp;gt;15&amp;lt;/sup&amp;gt; - 1 = 32,767). If a coordinate of the object&#039;s position falls outside this range, it &amp;quot;wraps around&amp;quot;. For example, if one of these floating point values is 40,000, then 40,000 - 65,536 = -25,536 will be used when determining if the object is aligned with a floor or ceiling. This gives the illusion that the floors and ceilings of the main level map are &amp;quot;copied&amp;quot; repeatedly in a uniform 3D grid, at a spacing of 65,536 units.&lt;br /&gt;
[[File:Visible PU.png|thumb|184x184px|Frame of Peter Fedak&#039;s video where he turns Parallel Universes visible using hacks; notice the lack of [[objects]]|left]]&lt;br /&gt;
The truncation responsible for the existence of parallel universes is only performed when determining alignment with floors and ceilings. This means that walls and objects, both of which use floating point arithmetic to determine collision, do not &amp;quot;exist&amp;quot; in PUs, unless they are brought there.&lt;br /&gt;
&lt;br /&gt;
Due to the extremely high speed required to travel to PUs, they are not accessible from all courses. The courses where PUs can or cannot be accessed are summarized in the tables below. Work is ongoing to try to access PUs in courses such as [[Bowser in the Fire Sea]] (via [[Bully battery]]) and demo courses (via massive [[Spawning displacement]]).&lt;br /&gt;
{|&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
Main Course PU Access&lt;br /&gt;
!Course&lt;br /&gt;
!PU Access&lt;br /&gt;
!0x Access&lt;br /&gt;
!Method&lt;br /&gt;
|-&lt;br /&gt;
|[[Bob-omb Battlefield]]&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|EBLJ&lt;br /&gt;
|-&lt;br /&gt;
|[[Whomp&#039;s Fortress]]&lt;br /&gt;
|Yes&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=y_gELy37HHc &amp;quot;Going to a vertical PU in WF&amp;quot; by Maria Nicolae]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|No&lt;br /&gt;
|Platform Displacement (VC Only)&lt;br /&gt;
|-&lt;br /&gt;
|[[Jolly Roger Bay]]&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|HSW&lt;br /&gt;
|-&lt;br /&gt;
|[[Cool, Cool Mountain]]&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Boo&#039;s Haunt]]&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|EBLJ&lt;br /&gt;
|-&lt;br /&gt;
|[[Hazy Maze Cave]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|EBLJ, HSW&lt;br /&gt;
|-&lt;br /&gt;
|[[Lethal Lava Land]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|BB&lt;br /&gt;
|-&lt;br /&gt;
|[[Shifting Sand Land]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|HSP&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire, Dire Docks]]&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Pole Teleport&lt;br /&gt;
|-&lt;br /&gt;
|[[Snowman&#039;s Land]]&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|HSW&lt;br /&gt;
|-&lt;br /&gt;
|[[Wet-Dry World]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|EBLJ, HSW&lt;br /&gt;
|-&lt;br /&gt;
|[[Tall, Tall Mountain]]&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiny-Huge Island]]&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Tick Tock Clock]]&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Ride]]&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|EBLJ&lt;br /&gt;
|}&lt;br /&gt;
!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
Special Course PU Access&lt;br /&gt;
!Course&lt;br /&gt;
!PU Access&lt;br /&gt;
!0x Access&lt;br /&gt;
!Method&lt;br /&gt;
|-&lt;br /&gt;
|[[Bowser in the Dark World]]&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Bowser in the Fire Sea]]&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|EBLJ&lt;br /&gt;
|-&lt;br /&gt;
|[[Bowser in the Sky]]&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Princess&#039;s Secret Slide]]&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Secret Aquarium]]&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Tower of the Wing Cap]]&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavern of the Metal Cap]]&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Vanish Cap under the Moat]]&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|EBLJ&lt;br /&gt;
|-&lt;br /&gt;
|[[Wing Mario over the Rainbow]]&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Castle#Castle Grounds|Castle Grounds]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|HSW, Speed Conservation&lt;br /&gt;
|-&lt;br /&gt;
|[[The Castle#First Floor|Castle Foyer]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Speed Conservation&lt;br /&gt;
|-&lt;br /&gt;
|[[The Castle#Basement|Castle Basement]]&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Castle#Second Floor|Castle Upstairs]]&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Castle#Courtyard|Castle Courtyard]]&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Vertical Parallel Universes ==&lt;br /&gt;
Although usually the term &amp;quot;PU&amp;quot; refers to a horizontal PU (i.e. one caused by truncation of the &#039;&#039;x&#039;&#039; and/or &#039;&#039;z&#039;&#039; coordinates of an object&#039;s position), vertical PUs (where the &#039;&#039;y&#039;&#039; coordinate is truncated) also exist. However, these behave completely differently to horizontal PUs. While truncated coordinates are used to &#039;&#039;find&#039;&#039; the floor below the object and the ceiling above the object, the original floating point values are used to determine what &#039;&#039;effect&#039;&#039; these surfaces have on the object.&lt;br /&gt;
&lt;br /&gt;
For example, when Mario is less than 160 units below the nearest ceiling, he is considered to be &amp;quot;above&amp;quot; the ceiling, his vertical speed is killed, and he bonks. If Mario moves to a positive (upward) vertical PU, the &amp;quot;nearest&amp;quot; ceiling will be determined based on truncated coordinates, and will therefore be in the main map. But when checking whether he is above this ceiling, floating point coordinates are used instead, and so Mario behaves as though he is stuck in a ceiling. This behavior results in positive vertical PUs appearing to be filled entirely with ceilings.&lt;br /&gt;
&lt;br /&gt;
On the other hand, when Mario is below his &amp;quot;nearest&amp;quot; floor, he will snap up to it. This means that if Mario moves to a negative vertical PU, he will usually upwarp back to the main PU grid. This is called an &#039;&#039;&#039;overflow jump&#039;&#039;&#039;, or &#039;&#039;&#039;OJ&#039;&#039;&#039; for short.&lt;br /&gt;
&lt;br /&gt;
It is typically difficult to get to a vertical PU. In the positive direction, there is a ceiling at &#039;&#039;y&#039;&#039; = 20,000 that prevents upward movement. We can bypass this ceiling by pressing against OoB, for example by using [[Hyperspeed Flying|hyperspeed flying]]. We can also use [[Platform Displacement|platform displacement]] or [[Indefinite Owl Flight|indefinite owl flight]] to reach a positive vertical PU.&lt;br /&gt;
&lt;br /&gt;
In the negative direction, we can use a [[Negative Jump|negative jump]] to jump downward with large amounts of negative speed, or platform displacement.&lt;br /&gt;
==Travel and movement==&lt;br /&gt;
[[File:Mario looking from a PU.png|thumb|251x251px|Mario looking to the original map from a PU]]&lt;br /&gt;
[[File:PUBLJ.gif|thumb|Mario [[BLJ]]ing to a PU]]&lt;br /&gt;
Parallel universes have found uses in both speed TASes and the [[A Button Challenge]] since they allow greater control of movement through a level. PU routing is comparable to movement through a five-dimensional space, as Mario can be modeled as traveling along five axes: three &amp;quot;relative&amp;quot; axes describing his position within the map, and two integers to specify which PU he is currently in. These PU axis integers are Mario&#039;s coordinates on the PU grid. Mario can adjust his [[speed]] and [[angle]] to move relatively around the stage regardless of how many PUs he moves in the &#039;&#039;x&#039;&#039; or &#039;&#039;z&#039;&#039; dimensions.&lt;br /&gt;
&lt;br /&gt;
Mario&#039;s movement is split up into four [[Movement Steps|quarter steps]], and if any of these quarter steps attempts to place Mario out of bounds, his movement is canceled. Therefore in order to move to a PU, Mario&#039;s speed must be a multiple of four times the distance between PUs. If Mario takes all four quarter steps, then he will move four PUs in a single frame. This distance is called the &#039;&#039;&#039;Quadruple Parallel Universe&#039;&#039;&#039;, or &#039;&#039;&#039;QPU&#039;&#039;&#039;, distance.&lt;br /&gt;
&lt;br /&gt;
If one of Mario&#039;s quarter steps (other than the first one) ends out of bounds, the game will cut his movement short. In this case, Mario does not travel the full QPU distance, and instead ends at whichever PU he made it to before his intended quarter step became out of bounds. He is then &amp;quot;QPU misaligned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As traveling to PUs involves moving very far from the origin, floating point imprecision can begin to have a significant effect on Mario&#039;s position, angle, and collision. When Mario&#039;s position becomes large enough, this imprecision will result in the coordinates in PUs becoming so coarse that Mario cannot cross from one coordinate to the next and, eventually, will result in certain PUs being completely unaccessible. &lt;br /&gt;
== Floating point truncation crash ==&lt;br /&gt;
While in theory the grid of PUs extends indefinitely, the behavior of the truncation operation becomes &amp;quot;undefined&amp;quot; when the floating point value is outside the range -2&amp;lt;sup&amp;gt;31&amp;lt;/sup&amp;gt; to 2&amp;lt;sup&amp;gt;31&amp;lt;/sup&amp;gt; - 1. The Nintendo 64 and [[iQue]] Player&amp;lt;ref&amp;gt;[https://youtu.be/_dAGdYd9KUY &amp;quot;Do Parallel Universes Crash on iQue?&amp;quot; by CadBrad]&amp;lt;/ref&amp;gt; versions of the game crash when such a truncation is attempted. The Wii and Wii U virtual console versions of the game do not crash, though it is not currently known whether they wrap around the 32-bit integer range, or cap to the endpoints of the range. Most emulators do not properly emulate the crash, except for a specific version of Mupen64, modded to crash correctly.&lt;br /&gt;
&lt;br /&gt;
While movement to PUs at coordinates this large is rarely useful, this crash can occur due to other instances of truncation in the game, even in PUs close to the main map. For example, when determining Mario&#039;s tilt while walking, the game multiples Mario&#039;s speed by 16,384 and then truncates this value. This means that the game can crash in certain conditions when Mario has a speed of about 131,000, which is below QPU speed.&lt;br /&gt;
&lt;br /&gt;
While not all conditions for these types of crashes are known, there are some that come up frequently. These are when:&lt;br /&gt;
* The camera enters a PU&lt;br /&gt;
* Mario bonks while in a PU&lt;br /&gt;
* Mario&#039;s quarter step gets canceled while on the ground&lt;br /&gt;
* Mario collides with a wall head-on with PU speed&lt;br /&gt;
== Miscellaneous behavior ==&lt;br /&gt;
Certain objects and graphics behave interestingly while in parallel universes. For example:&lt;br /&gt;
* Shadows and coin twinkle effects are glitchy&lt;br /&gt;
* TODO: Add more&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
{{Glitches}}&lt;/div&gt;</summary>
		<author><name>Zyon</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Zyon&amp;diff=17616</id>
		<title>User:Zyon</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Zyon&amp;diff=17616"/>
		<updated>2023-02-01T19:56:36Z</updated>

		<summary type="html">&lt;p&gt;Zyon: added my very extensive list of contributions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;i do rtabc stuff. been playing since about 2018, but i tend to be pretty inactive in discords and stuff like that, except for rtabc. my tas/super technical knowledge is limited and ill leave filling in the details for the experts, but i can certainly provide a rough outline&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
contributions: i found out that the bottom of the wing cap tower has no collision, so i am automatically better than you (well, better than everyone except for [[User:MMMMMMMMMMMMM|this chad]])&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/channel/UC2ojNQMSZIzOpaCGjjWLcEA Youtube]&lt;br /&gt;
&lt;br /&gt;
[https://discord.gg/73JKC6f RTABC Discord]&lt;/div&gt;</summary>
		<author><name>Zyon</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=List_of_unsolved_glitches&amp;diff=17338</id>
		<title>List of unsolved glitches</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=List_of_unsolved_glitches&amp;diff=17338"/>
		<updated>2022-12-12T20:22:52Z</updated>

		<summary type="html">&lt;p&gt;Zyon: Changed &amp;quot;downwrap&amp;quot; to &amp;quot;downwarp&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article lists glitches whose cause has not been determined.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Glitch!!Description!!Known Occurrences&lt;br /&gt;
|-&lt;br /&gt;
|TTC Upwarp||The TTC Upwarp glitch caused Mario to teleport from one of the TTC spinning platforms to near the ceiling of the platform above it. The glitch has only been documented one time and may be hardware related.||[https://youtu.be/watch?v=bhBf5crp0i8 &amp;quot;TTC Upwarp Highlight&amp;quot; by UncommentatedPannen]&lt;br /&gt;
|-&lt;br /&gt;
|TTC Push Block Downwarp||One of the moving bars in TTC suddenly teleported downwards. The warp itself happened off-camera but the moving bar was in the wrong spot after. Since both this and the TTC upwarp involve objects having their Y-position change suddenly, the two may be related in some way. However, the same glitch has since occurred multiple times to the same person, along with several other strange glitches. It is now thought to simply be a problem with the runner&#039;s hardware, although the exact nature of the problem is unknown.||[https://www.youtube.com/watch?v=o-6s2Igd-qw &amp;quot;weird teleporting thing&amp;quot; by dumpdome64] [https://clips.twitch.tv/EnergeticTriangularClintmullinsPipeHype &amp;quot;mario&amp;quot; by dupdome]&lt;br /&gt;
|-&lt;br /&gt;
|Sound Glitch||Sound glitch is specifically a crash in the audio thread of the game, which will crash the game thread once the two attempt to sync (typically level loading). Most methods of crashing this way unexplained and only recently has the concept of the audio thread crashing become the understood major thing that connects all &amp;quot;sound glitches.&amp;quot;||[https://www.youtube.com/watch?v=FoBcJcKpfP8 &amp;quot;sound glitch in DW?&amp;quot; by taihou64] &amp;lt;br&amp;gt;[https://clips.twitch.tv/ScaryMistyHerringTheThing &amp;quot;Soundglitch on US?&amp;quot; clipped by Menstilo] &amp;lt;br&amp;gt;[https://youtu.be/8dSE095bjPo &amp;quot;Super Mario 64 - Secrets In The Shallows &amp;amp; Sky 32&amp;quot;43&amp;quot; by Xiah7s] &amp;lt;br&amp;gt;[https://youtu.be/A7pSWGRD9Rk &amp;quot;Super Mario 64: BitS No Sound Glitch (Non-TAS)&amp;quot; by Rene] &amp;lt;br&amp;gt;[https://youtu.be/gIk20re6kU8 &amp;quot;SM64 No Sound Death Glitch&amp;quot; by Mitagi] &amp;lt;br&amp;gt;[https://www.twitch.tv/videos/571330586 &amp;quot;sound glitch on BLJs&amp;quot; by Racingman1] &amp;lt;br&amp;gt;[https://clips.twitch.tv/ElatedDeadDadBudStar &amp;quot;sound glitch (US)&amp;quot; by Millnium]&lt;br /&gt;
|-&lt;br /&gt;
|Unexplained Crashes||These are seemingly random crashes whose causes are unknown.||[https://youtu.be/8ZjM7P_VXDA &amp;quot;MIPS Crash&amp;quot;] &amp;lt;br&amp;gt;[https://www.twitch.tv/butterlord120/v/41174754?sr=a&amp;amp;t=0s &amp;quot;WDW Crash&amp;quot;] &amp;lt;br&amp;gt;[https://clips.twitch.tv/TameNastyGrouseKlappa &amp;quot;WF Crash&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|DDD Submarine Emulator Crash||The game sometimes crashes near the Submarine in DDD on emulator for unknown reasons.||[https://youtu.be/Flhb_5fluf4?t=384 &amp;quot;Submarine Crash by Lancerity&amp;quot;] &amp;lt;br&amp;gt;[https://clips.twitch.tv/ScrumptiousEphemeralRaccoonNotLikeThis &amp;quot;Submarine Crash by Galaxtic&amp;quot;] &amp;lt;br&amp;gt;[https://clips.twitch.tv/InnocentGlamorousQueleaSSSsss &amp;quot;Submarine Crash by Katun24&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|Temporary Game Freeze||The game briefly froze and then unfroze in these instances.||[https://www.twitch.tv/videos/46815086 &amp;quot;RR Game Freeze&amp;quot;] &amp;lt;br&amp;gt;[https://youtu.be/v802oNXHjow?t=755 &amp;quot;Bowser 1 Game Freeze&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|BitFS elevator downwarp||Mario was teleported downward from the BitFS elevator during a race, this glitch has only been documented once on the US N64 version of the game||[https://youtu.be/X-FgI9zG0k4?t=1747 &amp;quot;BitFS elevator downwarp&amp;quot;]&lt;br /&gt;
|}&lt;br /&gt;
{{Glitches}}&lt;/div&gt;</summary>
		<author><name>Zyon</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Zyon&amp;diff=17222</id>
		<title>User:Zyon</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Zyon&amp;diff=17222"/>
		<updated>2022-11-21T17:49:56Z</updated>

		<summary type="html">&lt;p&gt;Zyon: more info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;i do rtabc stuff. been playing since about 2018, but i tend to be pretty inactive in discords and stuff like that, except for rtabc. my tas/super technical knowledge is limited and ill leave filling in the details for the experts, but i can certainly provide a rough outline&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/channel/UC2ojNQMSZIzOpaCGjjWLcEA Youtube]&lt;br /&gt;
&lt;br /&gt;
[https://discord.gg/73JKC6f RTABC Discord]&lt;/div&gt;</summary>
		<author><name>Zyon</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Ukikipedia:Todo&amp;diff=17221</id>
		<title>Ukikipedia:Todo</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Ukikipedia:Todo&amp;diff=17221"/>
		<updated>2022-11-21T17:37:51Z</updated>

		<summary type="html">&lt;p&gt;Zyon: Added my suggestion to finish the RTABC guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a TODO list, feel free to add things you feel are necessary to be added but make sure &#039;&#039;&#039;you add your name at the end of your edit statement&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Add the other Routes for 120 (LBLJ Route) - [[User:Kato|Kato]] &lt;br /&gt;
&lt;br /&gt;
* Add object lists for every course&lt;br /&gt;
* Create Navigation templates for objects, stars, tases, and similar pages&lt;br /&gt;
* Create pages for every object&amp;lt;small&amp;gt;---[[User:JoshDuMan|JoshDuMan]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Proper CSS to change some fonts (like the buttons for edit, history, and more) to be the Mario font and to make the wiki look more unique&lt;br /&gt;
&lt;br /&gt;
Some of the SM64 Experts should make a list of possible states Mario can be in (with pictures).&lt;br /&gt;
&lt;br /&gt;
Someone should make something like [[Template:Level courses]] for glitches, challenges and mechanics. Then we can put all those on the front page &amp;lt;small&amp;gt;---[[User:Thestickman391|Thestickman391]]&amp;lt;/small&amp;gt;&lt;br /&gt;
:Hi, I tried my best on one for the challenges: [[Template:Challenges]] and [[Template:Glitches]] now &amp;lt;small&amp;gt;---[[User:Anderium|Anderium]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Video references sound like a concept worth looking into (mostly for explanatory and/or listing videos) &amp;lt;small&amp;gt;---[[User:Iwer Sonsch|Iwer Sonsch]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Finish all the hyperspeed methods&lt;br /&gt;
&amp;lt;small&amp;gt;---[[User:Sunky|Sunk]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Elaborate on [[TASBot]] page&lt;br /&gt;
&amp;lt;small&amp;gt;---[[User:Barry|Barry]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A page for every action &amp;lt;small&amp;gt;---[[User:MMMMMMMMMMMMM|MMMMMMMMMMMMM]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put everything into a category, for easy navigation &amp;lt;small&amp;gt;---[[User:Anderium|Anderium]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Add all information about the Super Mario Video Quiz(zes) ---[[User:Quate|Quate]]&lt;br /&gt;
&lt;br /&gt;
There should be some way to separate JP/US/Shindou and singlestar/with 100c in TAS history and star infobox, also a better way to use references there - [[User:Galoomba|Galoomba]] ([[User talk:Galoomba|talk]]) 13:17, 26 March 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
Fix dark mode inverting Ukikipedia logo colors and maybe another button placement for dark mode. &amp;lt;small&amp;gt;---[[User:Aurumaker72||Aurumaker72]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Make a Citation Needed template &lt;br /&gt;
&lt;br /&gt;
*Delete/review pages that have been marked for deletion&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt; - [[User:HiLlBiLlYjOeL|HiLlBiLlYjOeL]] ([[User talk:HiLlBiLlYjOeL|talk]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Add lists of known occurrences/applications for glitches (e.g. list of known Pedro Spots, list of courses where spawning displacement is possible, etc.) [[User:ExpergeTech|ExpergeTech]] ([[User talk:ExpergeTech|talk]]) 03:17, 13 November 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Add a page for Wafel [[User:ExpergeTech|ExpergeTech]] ([[User talk:ExpergeTech|talk]]) 17:22, 27 April 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Double check to make sure every object has its own page, cause there are still some i noticed were missing --[[User:SuperM789|SuperM789]] ([[User talk:SuperM789|talk]]) 06:08, 1 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Consider templates to standardize the following hatnotes:&lt;br /&gt;
** &#039;&#039;This article is about X. For Y, see Z&#039;&#039;&lt;br /&gt;
** &#039;&#039;For X, see Y&#039;&#039;&lt;br /&gt;
** &#039;&#039;Video: &#039;&#039;&lt;br /&gt;
::&amp;lt;b&amp;gt;~&amp;lt;i&amp;gt;[[User:SuperHamster|&amp;lt;span style=&amp;quot;color:#07517C;&amp;quot;&amp;gt;Super&amp;lt;/span&amp;gt;]]&amp;lt;/i&amp;gt;[[User:SuperHamster|&amp;lt;span style=&amp;quot;color:#6FA23B;&amp;quot;&amp;gt;Hamster&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;small&amp;gt;[[User talk:SuperHamster|Talk]]&amp;lt;/small&amp;gt; 04:29, 2 May 2021 (UTC)&lt;br /&gt;
* Standardized template for difficulty warnings that appear in guides (e.g. &amp;quot;This method is advanced and not recommended for beginners.&amp;quot;) &amp;lt;b&amp;gt;~&amp;lt;i&amp;gt;[[User:SuperHamster|&amp;lt;span style=&amp;quot;color:#07517C;&amp;quot;&amp;gt;Super&amp;lt;/span&amp;gt;]]&amp;lt;/i&amp;gt;[[User:SuperHamster|&amp;lt;span style=&amp;quot;color:#6FA23B;&amp;quot;&amp;gt;Hamster&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;small&amp;gt;[[User talk:SuperHamster|Talk]]&amp;lt;/small&amp;gt; 03:54, 8 May 2021 (UTC)&lt;br /&gt;
* Some pages have todo items written right in the article; we should have a noticebox template to format and categorize these. &amp;lt;b&amp;gt;~&amp;lt;i&amp;gt;[[User:SuperHamster|&amp;lt;span style=&amp;quot;color:#07517C;&amp;quot;&amp;gt;Super&amp;lt;/span&amp;gt;]]&amp;lt;/i&amp;gt;[[User:SuperHamster|&amp;lt;span style=&amp;quot;color:#6FA23B;&amp;quot;&amp;gt;Hamster&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;small&amp;gt;[[User talk:SuperHamster|Talk]]&amp;lt;/small&amp;gt; 07:55, 8 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Finish RTABC guide &amp;lt;small&amp;gt;---[[User:Zyon|Zyon]]&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zyon</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Hold_Heavy_Walking&amp;diff=17220</id>
		<title>Hold Heavy Walking</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Hold_Heavy_Walking&amp;diff=17220"/>
		<updated>2022-11-21T17:33:08Z</updated>

		<summary type="html">&lt;p&gt;Zyon: Added slight info about holding heavy objects light, and also capitalized the I in the 3rd bullet point in the checks section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{rewrite}}&lt;br /&gt;
The &#039;&#039;&#039;hold heavy walking&#039;&#039;&#039; action occurs when Mario is [[walking]] whilst holding a [[Interaction type|grabbable]] [[Objects|object]] that is under the [[heavy]] subtype (for example [[Chuckya]] and [[King Bob-omb]]). &lt;br /&gt;
{{Action_infobox&lt;br /&gt;
|title= Hold Heavy Walking&lt;br /&gt;
|image=&lt;br /&gt;
|official name= Hold Heavy Walking&lt;br /&gt;
|hex= 0x00000047&lt;br /&gt;
|flags= Moving&lt;br /&gt;
|group= Moving&lt;br /&gt;
|id= 0x0047&lt;br /&gt;
|into= [[Idling while holding (heavy)]], [[heavy throw]]&lt;br /&gt;
|out of= [[Idling while holding (heavy)]]&lt;br /&gt;
|animation= &lt;br /&gt;
|related=&lt;br /&gt;
}}&lt;br /&gt;
==Checks==&lt;br /&gt;
Whilst Mario is in the action, following checks happen repeatedly:&lt;br /&gt;
*If the B button is pressed, Mario enters the [[heavy throw]] action&lt;br /&gt;
*If Mario should begin sliding, he will drop the object and begin [[Butt slide|butt sliding]]&lt;br /&gt;
*If the analog stick is in the neutral position and the A button is not pressed, Mario will perform the [[Idling While Holding (Heavy)]] action&lt;br /&gt;
* If Mario fails [[floor]] checks, he will drop the object and enter [[freefall]]&lt;br /&gt;
== Behavior==&lt;br /&gt;
*Mario&#039;s speed is multiplied by 0.1&lt;br /&gt;
*Mario can not [[jump]]&lt;br /&gt;
==Exceptions==&lt;br /&gt;
It is possible for Mario to be holding a heavy object, walking, and be in [[hold walking]] instead of hold heavy walking. If you enter water or start a textbox while holding a heavy object, or grab a heavy object with a dive, Mario will instead hold the object light. &lt;br /&gt;
{{actions}}&lt;/div&gt;</summary>
		<author><name>Zyon</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTABC_Guide/Find_the_8_Red_Coins&amp;diff=17219</id>
		<title>RTABC Guide/Find the 8 Red Coins</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTABC_Guide/Find_the_8_Red_Coins&amp;diff=17219"/>
		<updated>2022-11-21T13:17:52Z</updated>

		<summary type="html">&lt;p&gt;Zyon: Added the transport clone tutorial&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
This is a guide for how to beat the star Find the 8 Red Coins in 0 A presses.&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
7 of the 8 Red Coins are easily accessible; however, the final one is on the Island in the Sky. There are two ways of getting to the island. The first one is more tedious and uses a Goomba Bridge. Some important things to note about cloning are: Mario needs to be higher than the Bob-Omb to not get knocked back, grabbing the Bob-Omb and pause buffering until Mario drops it makes grabbing it fake much easier, hat in hand should be used when releasing clones and should then be deactivated by teleporting for setting the HOLP, and any Goombas killed or coins collected are required for the cloning setup.&lt;br /&gt;
&lt;br /&gt;
The second way isn&#039;t nearly as tedious, but it&#039;s much more precise. Getting to the top of the mountain on the shell and slidekicking with the right speed, angle, and timing can just barely make it to the island. This can be made easier by placing a Goomba clone to bounce on for extra distance, though this isn&#039;t nearly as fast ([[RTABC Guide/Shoot to the Island in the Sky|see Shoot to the Island in the Sky]]).&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
Goomba Bridge:{{#ev:youtube|dFss7bKex_U}}&lt;br /&gt;
No Goomba Bridge:{{#ev:youtube|JYGJAQUcka4}}&lt;br /&gt;
Transport Clone Tutorial:{{#ev:youtube|mHEbUTi-4CE}}&lt;/div&gt;</summary>
		<author><name>Zyon</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTABC_Guide/Shoot_to_the_Island_in_the_Sky&amp;diff=17218</id>
		<title>RTABC Guide/Shoot to the Island in the Sky</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTABC_Guide/Shoot_to_the_Island_in_the_Sky&amp;diff=17218"/>
		<updated>2022-11-21T13:15:54Z</updated>

		<summary type="html">&lt;p&gt;Zyon: Added info about using a transport clone to cross the gap, instead of a goomba bridge, as well as a tutorial on how to do so.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
This is a guide for how to beat the star Shoot to the Island in the Sky in 0 a presses in an RTA run.&lt;br /&gt;
==Method==&lt;br /&gt;
&#039;&#039;&#039;This method is advanced and not recommended for beginners.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The star is too high to collect with a dive recover, so using a transport clone is required. Some important things to note about cloning are: Mario needs to be higher than the Bob-Omb to not get knocked back, grabbing the Bob-Omb and pause buffering until Mario drops it makes grabbing it fake much easier, hat in hand should be used when releasing clones and should then be deactivated by teleporting for setting the HOLP, and any Goombas killed or coins collected are required for the cloning setup. Be careful to not get hit while trying to transport clone, and remember which Goomba needs to be pushed. From here there are two ways of getting to the island. The first way is to slidekick on the shell with the right speed, timing, and angle. This can be made easier by placing a Goomba clone to bounce on for extra distance. This can be done by placing the HOLP just below the spinning heart, which gives a consistent HOLP for a goomba transport clone that makes the shell island hop significantly easier. The other way is to construct a Goomba bridge across ([[RTABC Guide/Find the 8 Red Coins|see Find the 8 Red Coins]]).&lt;br /&gt;
==Videos==&lt;br /&gt;
Goomba Bridge:{{#ev:youtube|zQunbbWVHuE}}&lt;br /&gt;
&lt;br /&gt;
Transport Clone:{{#ev:youtube|8CZlTO2BS4Y}}&lt;br /&gt;
&lt;br /&gt;
Transport Clone Island Hop Tutorial:{{#ev:youtube|mHEbUTi-4CE}}&lt;/div&gt;</summary>
		<author><name>Zyon</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Zyon&amp;diff=16735</id>
		<title>User:Zyon</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Zyon&amp;diff=16735"/>
		<updated>2022-04-09T03:30:44Z</updated>

		<summary type="html">&lt;p&gt;Zyon: created a page for myself with a brief description of my connection with the sm64 community&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;i do rtabc stuff&lt;/div&gt;</summary>
		<author><name>Zyon</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTABC&amp;diff=16719</id>
		<title>RTABC</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTABC&amp;diff=16719"/>
		<updated>2022-04-01T14:07:44Z</updated>

		<summary type="html">&lt;p&gt;Zyon: Added info about the 120 star run&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;For the guide, please see [[RTABC Guide]]&#039;&#039;&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{RTA Button Challenge Infobox}}&lt;br /&gt;
The &#039;&#039;&#039;RTABC&#039;&#039;&#039; (&#039;&#039;&#039;Real Time A Button Challenge&#039;&#039;&#039;) is a variation on the popular [[A Button Challenge]], where all gameplay must be done in real-time.&lt;br /&gt;
== Completed Runs ==&lt;br /&gt;
The current RTABC 70 Star world record, achieved by PurpleJuiceBox, finishes with a total of 22 A Presses and with a time of approximately 4 hours, 32 minutes, and 52 seconds.&amp;lt;ref&amp;gt;[https://youtu.be/0WMA-EWhGJs &amp;lt;nowiki&amp;gt;&amp;quot;[RTABC WR] Super Mario 64 in 22 A Presses - 4:32:52&amp;quot; by PurpleJuiceBox&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; The current RTABC 120 Star world record, achieved by BillyWAR1, finishes with a total of 216 A presses and with a time of 8 hours, 36 minutes, and 6 seconds.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=X1QWSGqGbgA &amp;lt;nowiki&amp;gt;&amp;quot;[RTABC WR] SM64 120 Star in 216 A Presses - 8:38:06&amp;quot; by BillyWAR&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1MDgm0yj5IJeqYMJlOdbKyIz66aX1Y3dYm79_wIePxY0/ The RTABC spreadsheet] contains a route guide for 70 Star, 120 Star and a leaderboard.&lt;br /&gt;
==See also==&lt;br /&gt;
[[List of RTA Tricks]]&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Zyon</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:RTA_Button_Challenge_Infobox&amp;diff=16718</id>
		<title>Template:RTA Button Challenge Infobox</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:RTA_Button_Challenge_Infobox&amp;diff=16718"/>
		<updated>2022-04-01T14:01:15Z</updated>

		<summary type="html">&lt;p&gt;Zyon: Updated number of 0x stars from 69 to 70, and updated overall 0x stars from 25 to 41&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Challenge_infobox&lt;br /&gt;
|title= Real Time A Button Challenge&lt;br /&gt;
|abbreviation= RTABC&lt;br /&gt;
|stars=70&lt;br /&gt;
|stars-overall=41&lt;br /&gt;
|beatable=No&lt;br /&gt;
|button-presses-any=8&lt;br /&gt;
|button-presses-full=88&lt;br /&gt;
|bob1=1|bob2=1|bob3=1|bob4=1|bob5=0|bob6=1|bob7=1&lt;br /&gt;
|wf1=0|wf2=0|wf3=1|wf4=1|wf5=0.5|wf6=1|wf7=1&lt;br /&gt;
|jrb1=1|jrb2=1|jrb3=0|jrb4=1|jrb5=0|jrb6=0|jrb7=0&lt;br /&gt;
|ccm1=1|ccm2=1|ccm3=1|ccm4=1|ccm5=1|ccm6=1|ccm7=1&lt;br /&gt;
|bbh1=1|bbh2=1|bbh3=1|bbh4=0.5|bbh5=0|bbh6=0|bbh7=1&lt;br /&gt;
|hmc1=1|hmc2=0|hmc3=0|hmc4=0|hmc5=0|hmc6=0|hmc7=0&lt;br /&gt;
|lll1=1|lll2=1|lll3=1|lll4=1|lll5=1|lll6=0|lll7=1&lt;br /&gt;
|ssl1=1|ssl2=1|ssl3=0|ssl4=0|ssl5=0.5|ssl6=0|ssl7=1&lt;br /&gt;
|ddd1=0.5|ddd2=0.5|ddd3=0|ddd4=0.5|ddd5=1|ddd6=0.5|ddd7=0.5&lt;br /&gt;
|sl1=0|sl2=1|sl3=1|sl4=1|sl5=1|sl6=1|sl7=1&lt;br /&gt;
|wdw1=1|wdw2=0|wdw3=1|wdw4=0.5|wdw5=0.5|wdw6=0|wdw7=1&lt;br /&gt;
|ttm1=1|ttm2=1|ttm3=1|ttm4=1|ttm5=1|ttm6=1|ttm7=1&lt;br /&gt;
|thi1=1|thi2=1|thi3=1|thi4=1|thi5=0|thi6=1|thi7=1&lt;br /&gt;
|ttc1=0|ttc2=0|ttc3=1|ttc4=0|ttc5=0|ttc6=1|ttc7=0&lt;br /&gt;
|rr1=0|rr2=0|rr3=0|rr4=0|rr5=0|rr6=0|rr7=0&lt;br /&gt;
|slide1=0|slide2=1&lt;br /&gt;
|aquarium=1&lt;br /&gt;
|totwc=1|cotmc=1|vcutm=1&lt;br /&gt;
|wmotr=0&lt;br /&gt;
|mips1=1|mips2=1&lt;br /&gt;
|toad1=1|toad2=1|toad3=1&lt;br /&gt;
|key_1=1|key_2=1|bitdw=1|bitfs=0|bits=0&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Zyon</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:RTA_Button_Challenge_Infobox&amp;diff=16717</id>
		<title>Template:RTA Button Challenge Infobox</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:RTA_Button_Challenge_Infobox&amp;diff=16717"/>
		<updated>2022-04-01T13:58:15Z</updated>

		<summary type="html">&lt;p&gt;Zyon: Changed the variables of key_1 and bitdw from 0 to 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Challenge_infobox&lt;br /&gt;
|title= Real Time A Button Challenge&lt;br /&gt;
|abbreviation= RTABC&lt;br /&gt;
|stars=69&lt;br /&gt;
|stars-overall=25&lt;br /&gt;
|beatable=No&lt;br /&gt;
|button-presses-any=8&lt;br /&gt;
|button-presses-full=91&lt;br /&gt;
|bob1=1|bob2=1|bob3=1|bob4=1|bob5=0|bob6=1|bob7=1&lt;br /&gt;
|wf1=0|wf2=0|wf3=1|wf4=1|wf5=0.5|wf6=1|wf7=1&lt;br /&gt;
|jrb1=1|jrb2=1|jrb3=0|jrb4=1|jrb5=0|jrb6=0|jrb7=0&lt;br /&gt;
|ccm1=1|ccm2=1|ccm3=1|ccm4=1|ccm5=1|ccm6=1|ccm7=1&lt;br /&gt;
|bbh1=1|bbh2=1|bbh3=1|bbh4=0.5|bbh5=0|bbh6=0|bbh7=1&lt;br /&gt;
|hmc1=1|hmc2=0|hmc3=0|hmc4=0|hmc5=0|hmc6=0|hmc7=0&lt;br /&gt;
|lll1=1|lll2=1|lll3=1|lll4=1|lll5=1|lll6=0|lll7=1&lt;br /&gt;
|ssl1=1|ssl2=1|ssl3=0|ssl4=0|ssl5=0.5|ssl6=0|ssl7=1&lt;br /&gt;
|ddd1=0.5|ddd2=0.5|ddd3=0|ddd4=0.5|ddd5=1|ddd6=0.5|ddd7=0.5&lt;br /&gt;
|sl1=0|sl2=1|sl3=1|sl4=1|sl5=1|sl6=1|sl7=1&lt;br /&gt;
|wdw1=1|wdw2=0|wdw3=1|wdw4=0.5|wdw5=0.5|wdw6=0|wdw7=1&lt;br /&gt;
|ttm1=1|ttm2=1|ttm3=1|ttm4=1|ttm5=1|ttm6=1|ttm7=1&lt;br /&gt;
|thi1=1|thi2=1|thi3=1|thi4=1|thi5=0|thi6=1|thi7=1&lt;br /&gt;
|ttc1=0|ttc2=0|ttc3=1|ttc4=0|ttc5=0|ttc6=1|ttc7=0&lt;br /&gt;
|rr1=0|rr2=0|rr3=0|rr4=0|rr5=0|rr6=0|rr7=0&lt;br /&gt;
|slide1=0|slide2=1&lt;br /&gt;
|aquarium=1&lt;br /&gt;
|totwc=1|cotmc=1|vcutm=1&lt;br /&gt;
|wmotr=0&lt;br /&gt;
|mips1=1|mips2=1&lt;br /&gt;
|toad1=1|toad2=1|toad3=1&lt;br /&gt;
|key_1=1|key_2=1|bitdw=1|bitfs=0|bits=0&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Zyon</name></author>
	</entry>
</feed>