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	<id>https://ukikipedia.net/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TurkeyCookTime</id>
	<title>Ukikipedia - User contributions [en]</title>
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	<updated>2026-09-30T15:36:31Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:TurkeyCookTime&amp;diff=20633</id>
		<title>User:TurkeyCookTime</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:TurkeyCookTime&amp;diff=20633"/>
		<updated>2026-08-26T10:20:38Z</updated>

		<summary type="html">&lt;p&gt;TurkeyCookTime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Backwards Star Order Challenge==&lt;br /&gt;
{{Challenge_infobox&lt;br /&gt;
|title=Backwards Star Order&lt;br /&gt;
|abbreviation=&lt;br /&gt;
|stars=93&amp;lt;ref group=Note name=starcount&amp;gt;I have only confirmed 90 individual stars and 47 overall, but I believe 93 and 51 are possible.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|stars-overall=51&amp;lt;ref group=Note name=starcount&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|beatable=No&lt;br /&gt;
|button-presses-any=&lt;br /&gt;
|button-presses-full=&lt;br /&gt;
|bob1=0|bob2=0|bob3=1|bob4=1|bob5=1|bob6=1|bob7=1&lt;br /&gt;
|wf1=0|wf2=0|wf3=1|wf4=1|wf5=1|wf6=1|wf7=1&lt;br /&gt;
|jrb1=0|jrb2=0|jrb3=0|jrb4=0|jrb5=0|jrb6=0|jrb7=1&lt;br /&gt;
|ccm1=0|ccm2=0|ccm3=0|ccm4=0|ccm5=0|ccm6=1|ccm7=1&lt;br /&gt;
|bbh1=0|bbh2=0|bbh3=1|bbh4=1|bbh5=1|bbh6=1|bbh7=1&lt;br /&gt;
|hmc1=1|hmc2=1|hmc3=1|hmc4=1|hmc5=1|hmc6=1|hmc7=1&lt;br /&gt;
|lll1=1|lll2=1|lll3=1|lll4=1|lll5=1|lll6=1|lll7=1&lt;br /&gt;
|ssl1=1|ssl2=1|ssl3=1|ssl4=1|ssl5=1|ssl6=1|ssl7=1&lt;br /&gt;
|ddd1=0|ddd2=0|ddd3=0|ddd4=0|ddd5=0|ddd6=1|ddd7=1&lt;br /&gt;
|sl1=0.5|sl2=0.5|sl3=0.5|sl4=0.5|sl5=0.5|sl6=0.5|sl7=0.5&lt;br /&gt;
|wdw1=0.5|wdw2=0.5|wdw3=0.5|wdw4=0.5|wdw5=0.5|wdw6=0.5|wdw7=0.5&lt;br /&gt;
|ttm1=0|ttm2=0|ttm3=0.5|ttm4=0.5|ttm5=0.5|ttm6=0.5|ttm7=0.5&lt;br /&gt;
|thi1=0|thi2=0|thi3=0|thi4=0.5|thi5=0.5|thi6=0.5|thi7=0.5&lt;br /&gt;
|ttc1=0.5|ttc2=0.5|ttc3=0.5|ttc4=0.5|ttc5=0.5|ttc6=0.5|ttc7=0.5&lt;br /&gt;
|rr1=0.5|rr2=0.5|rr3=0.5|rr4=0.5|rr5=0.5|rr6=0.5|rr7=0.5&lt;br /&gt;
|slide1=1|slide2=1&lt;br /&gt;
|aquarium=1&lt;br /&gt;
|totwc=1|cotmc=1|vcutm=1&lt;br /&gt;
|wmotr=0.5&lt;br /&gt;
|mips1=1|mips2=1&lt;br /&gt;
|toad1=1|toad2=0.5|toad3=0.5&lt;br /&gt;
|key_1=1|key_2=0|bitdw=1|bitfs=0.5|bits=0.5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backwards Star Order&#039;&#039;&#039; is a challenge where in each of the 15 main courses, all stars must be collected in reverse order (with the 100 Coin Star counting as Star 7 and therefore the first one that must be collected). In addition, no star door requirements can be skipped, as that would defeat the purpose of the challenge. Secret stars can be collected at any time. The challenge is impossible to complete, as the manta ray does not spawn in [[Dire, Dire Docks]] until the [[Board Bowser&#039;s Sub]] star has been collected.&lt;br /&gt;
===Specific Stages===&lt;br /&gt;
====Bob-omb Battlefield====&lt;br /&gt;
The player does not have access to any cannons or the Koopa Shell for the entirety of this level. In addition, since it is the only course that can be entered at the beginning of the game, the player will nave no access to the Wing Cap for the 100 Coin star. As there are only 94 coins available on the ground, this means they have to perform a precise long jump from the top of the mountain to reach the floating island and collect the remaining 6 coins.&lt;br /&gt;
&lt;br /&gt;
After coming back with the Wing Cap, Mario Wings to the Sky is another problematic mission as it usually requires a cannon to collect all five secrets. The first four can be collected relatively easily by flying normally, but the fifth one is just barely too high to reach by flying from the top of the mountain. This means that Hyperspeed Flying must be used to reach it. Five stars can be collected in this course, as Koopa the Quick will never spawn, locking the player out of the first two.&lt;br /&gt;
&lt;br /&gt;
====Whomp&#039;s Fortress====&lt;br /&gt;
As neither the cannon nor owl are accessible, Cannonless and Owlless must be used to collect &#039;&#039;Blast Away the Wall&#039;&#039; and &#039;&#039;Fall onto the Caged Island&#039;&#039;. Five stars can be collected in this course, as the tower will never spawn, locking the player out of the first two.&lt;br /&gt;
&lt;br /&gt;
====Jolly Roger Bay====&lt;br /&gt;
Only the 100 Coin star can be collected in this course, as &#039;&#039;Through the Jet Stream&#039;&#039; does not spawn until the ship is floating.&lt;br /&gt;
&lt;br /&gt;
====Cool, Cool Mountain====&lt;br /&gt;
Only two stars can be collected in this course, as &#039;&#039;Snowman&#039;s Lost His Head&#039;&#039; does not spawn unless the four stars before it are collected.&lt;br /&gt;
&lt;br /&gt;
====Big Boo&#039;s Haunt====&lt;br /&gt;
Five stars can be collected in this course. Boos will not spawn in the merry-go-round unless the first star is collected.&lt;br /&gt;
&lt;br /&gt;
====Dire, Dire Docks====&lt;br /&gt;
Two stars can be collected in this course. The 100 Coin star is difficult as the poles are not present, but it is possible to reach every coin with some very precise jumps off the submarine. The manta ray does not spawn unless the first star is collected, locking the player out of collecting any other stars here. Notably, this causes the challenge to be impossible to complete due to &#039;&#039;Board Bowser&#039;s Sub&#039;&#039; being locked.&lt;br /&gt;
&lt;br /&gt;
====Tall, Tall Mountain====&lt;br /&gt;
Five stars can be collected in this course. The Ukiki on top of the mountain will not spawn unless the first star is collected.&lt;br /&gt;
&lt;br /&gt;
====Tiny-Huge Island====&lt;br /&gt;
Four stars can be collected in this course. Koopa the Quick will not spawn unless the first two stars are collected.&lt;br /&gt;
&lt;br /&gt;
====Secret Stars====&lt;br /&gt;
&#039;&#039;Wing Mario Over the Rainbow&#039;&#039;, &#039;&#039;Bowser in the Fire Sea&#039;&#039;, and &#039;&#039;Bowser in the Sky&#039;&#039; are all inaccessible, as well as two of the three Toads. The second MIPS star is barely possible as there are exactly 50 other stars that can be collected.&lt;br /&gt;
&lt;br /&gt;
==Damageless Challenge==&lt;br /&gt;
This challenge requires Mario to never take any damage. This is defined as a wedge of the HP meter being removed. There are two variants: One where drowning damage is still allowed and one where it isn&#039;t.&lt;br /&gt;
===Drowning Damage Allowed===&lt;br /&gt;
All 120 stars are collectible in this challenge, as there are only two instances in the game where Mario is intended to take non-drowning damage to complete missions, both of which are easily avoided.&lt;br /&gt;
&lt;br /&gt;
The first is for the star &#039;&#039;Blast Away the Wall&#039;&#039; in &#039;&#039;Whomp&#039;s Fortress&#039;&#039;, where hitting the wall and the subsequent fall damage will take away 3 wedges of Mario&#039;s health. The fall damage can be avoided with precise shots, but the final wedge of damage is only avoidable by using the Cannonless trick.&lt;br /&gt;
&lt;br /&gt;
The other instance is in &#039;&#039;Hazy Maze Cave&#039;&#039;, where the toxic maze causes Mario to take damage as he runs through it. This is avoided by constantly jumping in areas where Mario would normally take damage, allowing him to reach safe areas while being in the toxic fumes as little as possible.&lt;br /&gt;
===Drowning Damage Not Allowed===&lt;br /&gt;
&#039;&#039;WIP&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references group=&amp;quot;Note&amp;quot;/&amp;gt;&lt;/div&gt;</summary>
		<author><name>TurkeyCookTime</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:TurkeyCookTime&amp;diff=20632</id>
		<title>User:TurkeyCookTime</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:TurkeyCookTime&amp;diff=20632"/>
		<updated>2026-08-26T10:20:16Z</updated>

		<summary type="html">&lt;p&gt;TurkeyCookTime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Backwards Star Order Challenge==&lt;br /&gt;
{{Challenge_infobox&lt;br /&gt;
|title=Backwards Star Order&lt;br /&gt;
|abbreviation=&lt;br /&gt;
|stars=93&amp;lt;ref group=Note name=starcount&amp;gt;I have only confirmed 90 individual stars and 47 overall, but I believe 93 and 51 are possible.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|stars-overall=51&amp;lt;ref group=Note name=starcount&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|beatable=No&lt;br /&gt;
|button-presses-any=&lt;br /&gt;
|button-presses-full=&lt;br /&gt;
|bob1=0|bob2=0|bob3=1|bob4=1|bob5=1|bob6=1|bob7=1&lt;br /&gt;
|wf1=0|wf2=0|wf3=1|wf4=1|wf5=1|wf6=1|wf7=1&lt;br /&gt;
|jrb1=0|jrb2=0|jrb3=0|jrb4=0|jrb5=0|jrb6=0|jrb7=1&lt;br /&gt;
|ccm1=0|ccm2=0|ccm3=0|ccm4=0|ccm5=0|ccm6=1|ccm7=1&lt;br /&gt;
|bbh1=0|bbh2=0|bbh3=1|bbh4=1|bbh5=1|bbh6=1|bbh7=1&lt;br /&gt;
|hmc1=1|hmc2=1|hmc3=1|hmc4=1|hmc5=1|hmc6=1|hmc7=1&lt;br /&gt;
|lll1=1|lll2=1|lll3=1|lll4=1|lll5=1|lll6=1|lll7=1&lt;br /&gt;
|ssl1=1|ssl2=1|ssl3=1|ssl4=1|ssl5=1|ssl6=1|ssl7=1&lt;br /&gt;
|ddd1=0|ddd2=0|ddd3=0|ddd4=0|ddd5=0|ddd6=1|ddd7=1&lt;br /&gt;
|sl1=0.5|sl2=0.5|sl3=0.5|sl4=0.5|sl5=0.5|sl6=0.5|sl7=0.5&lt;br /&gt;
|wdw1=0.5|wdw2=0.5|wdw3=0.5|wdw4=0.5|wdw5=0.5|wdw6=0.5|wdw7=0.5&lt;br /&gt;
|ttm1=0|ttm2=0|ttm3=0.5|ttm4=0.5|ttm5=0.5|ttm6=0.5|ttm7=0.5&lt;br /&gt;
|thi1=0|thi2=0|thi3=0|thi4=0.5|thi5=0.5|thi6=0.5|thi7=0.5&lt;br /&gt;
|ttc1=0.5|ttc2=0.5|ttc3=0.5|ttc4=0.5|ttc5=0.5|ttc6=0.5|ttc7=0.5&lt;br /&gt;
|rr1=0.5|rr2=0.5|rr3=0.5|rr4=0.5|rr5=0.5|rr6=0.5|rr7=0.5&lt;br /&gt;
|slide1=1|slide2=1&lt;br /&gt;
|aquarium=1&lt;br /&gt;
|totwc=1|cotmc=1|vcutm=1&lt;br /&gt;
|wmotr=0.5&lt;br /&gt;
|mips1=1|mips2=1&lt;br /&gt;
|toad1=1|toad2=0.5|toad3=0.5&lt;br /&gt;
|key_1=1|key_2=0|bitdw=1|bitfs=0.5|bits=0.5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backwards Star Order&#039;&#039;&#039; is a challenge where in each of the 15 main courses, all stars must be collected in reverse order (with the 100 Coin Star counting as Star 7 and therefore the first one that must be collected). In addition, no star door requirements can be skipped, as that would defeat the purpose of the challenge. Secret stars can be collected at any time. The challenge is impossible to complete, as the manta ray does not spawn in [[Dire, Dire Docks]] until the [[Board Bowser&#039;s Sub]] star has been collected.&lt;br /&gt;
===Specific Stages===&lt;br /&gt;
====Bob-omb Battlefield====&lt;br /&gt;
The player does not have access to any cannons or the Koopa Shell for the entirety of this level. In addition, since it is the only course that can be entered at the beginning of the game, the player will nave no access to the Wing Cap for the 100 Coin star. As there are only 94 coins available on the ground, this means they have to perform a precise long jump from the top of the mountain to reach the floating island and collect the remaining 6 coins.&lt;br /&gt;
&lt;br /&gt;
After coming back with the Wing Cap, Mario Wings to the Sky is another problematic mission as it usually requires a cannon to collect all five secrets. The first four can be collected relatively easily by flying normally, but the fifth one is just barely too high to reach by flying from the top of the mountain. This means that Hyperspeed Flying must be used to reach it. Five stars can be collected in this course, as Koopa the Quick will never spawn, locking the player out of the first two.&lt;br /&gt;
&lt;br /&gt;
====Whomp&#039;s Fortress====&lt;br /&gt;
As neither the cannon nor owl are accessible, Cannonless and Owlless must be used to collect &#039;&#039;Blast Away the Wall&#039;&#039; and &#039;&#039;Fall onto the Caged Island&#039;&#039;. Five stars can be collected in this course, as the tower will never spawn, locking the player out of the first two.&lt;br /&gt;
&lt;br /&gt;
====Jolly Roger Bay====&lt;br /&gt;
Only the 100 Coin star can be collected in this course, as &#039;&#039;Through the Jet Stream&#039;&#039; does not spawn until the ship is floating.&lt;br /&gt;
&lt;br /&gt;
====Cool, Cool Mountain====&lt;br /&gt;
Only two stars can be collected in this course, as &#039;&#039;Snowman&#039;s Lost His Head&#039;&#039; does not spawn unless the four stars before it are collected.&lt;br /&gt;
&lt;br /&gt;
====Big Boo&#039;s Haunt====&lt;br /&gt;
Five stars can be collected in this course. Boos will not spawn in the merry-go-round unless the first star is collected.&lt;br /&gt;
&lt;br /&gt;
====Dire, Dire Docks====&lt;br /&gt;
Two stars can be collected in this course. The 100 Coin star is difficult as the poles are not present, but it is possible to reach every coin with some very precise jumps off the submarine. The manta ray does not spawn unless the first star is collected, locking the player out of collecting any other stars here. Notably, this causes the challenge to be impossible to complete due to &#039;&#039;Board Bowser&#039;s Sub&#039;&#039; being locked.&lt;br /&gt;
&lt;br /&gt;
====Tall, Tall Mountain====&lt;br /&gt;
Five stars can be collected in this course. The Ukiki on top of the mountain will not spawn unless the first star is collected.&lt;br /&gt;
&lt;br /&gt;
====Tiny-Huge Island====&lt;br /&gt;
Four stars can be collected in this course. Koopa the Quick will not spawn unless the first two stars are collected.&lt;br /&gt;
&lt;br /&gt;
====Secret Stars====&lt;br /&gt;
&#039;&#039;Wing Mario Over the Rainbow&#039;&#039;, &#039;&#039;Bowser in the Fire Sea&#039;&#039;, and &#039;&#039;Bowser in the Sky&#039;&#039; are all inaccessible, as well as two of the three Toads. The second MIPS star from is just barely possible as there are exactly 50 other stars that can be collected.&lt;br /&gt;
&lt;br /&gt;
==Damageless Challenge==&lt;br /&gt;
This challenge requires Mario to never take any damage. This is defined as a wedge of the HP meter being removed. There are two variants: One where drowning damage is still allowed and one where it isn&#039;t.&lt;br /&gt;
===Drowning Damage Allowed===&lt;br /&gt;
All 120 stars are collectible in this challenge, as there are only two instances in the game where Mario is intended to take non-drowning damage to complete missions, both of which are easily avoided.&lt;br /&gt;
&lt;br /&gt;
The first is for the star &#039;&#039;Blast Away the Wall&#039;&#039; in &#039;&#039;Whomp&#039;s Fortress&#039;&#039;, where hitting the wall and the subsequent fall damage will take away 3 wedges of Mario&#039;s health. The fall damage can be avoided with precise shots, but the final wedge of damage is only avoidable by using the Cannonless trick.&lt;br /&gt;
&lt;br /&gt;
The other instance is in &#039;&#039;Hazy Maze Cave&#039;&#039;, where the toxic maze causes Mario to take damage as he runs through it. This is avoided by constantly jumping in areas where Mario would normally take damage, allowing him to reach safe areas while being in the toxic fumes as little as possible.&lt;br /&gt;
===Drowning Damage Not Allowed===&lt;br /&gt;
&#039;&#039;WIP&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references group=&amp;quot;Note&amp;quot;/&amp;gt;&lt;/div&gt;</summary>
		<author><name>TurkeyCookTime</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=B_Button_Challenge&amp;diff=20631</id>
		<title>B Button Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=B_Button_Challenge&amp;diff=20631"/>
		<updated>2026-08-26T10:19:20Z</updated>

		<summary type="html">&lt;p&gt;TurkeyCookTime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{B Button Challenge infobox}}&lt;br /&gt;
The &#039;&#039;&#039;B Button Challenge&#039;&#039;&#039;, &#039;&#039;&#039;BBC&#039;&#039;&#039; for short, is a [[challenge]] in which the number of presses of the [[B button]] is minimized, whether on a per-mission or a per-file basis. The B button mainly grabs objects and does punches and dives by itself, so most stars are not affected from restricting the B button. As a result, not a lot of stars require B presses to save at all; however, some actions such as swinging Bowser require it in any%.&lt;br /&gt;
&lt;br /&gt;
== B Presses Left ==&lt;br /&gt;
&lt;br /&gt;
Below is a table of unique B presses in the B Button Challenge.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|B Press #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Multiplicity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Purpose&lt;br /&gt;
|-&lt;br /&gt;
|#1&lt;br /&gt;
|3&lt;br /&gt;
|BoB&lt;br /&gt;
|To grab King Bob-omb, but not to release him&lt;br /&gt;
|-&lt;br /&gt;
|#2&lt;br /&gt;
|2&lt;br /&gt;
|Castle&lt;br /&gt;
|To grab MIPS&lt;br /&gt;
|-&lt;br /&gt;
|#3&lt;br /&gt;
|1&lt;br /&gt;
|BitFS&lt;br /&gt;
|To grab Bowser, but not to release him&lt;br /&gt;
|-&lt;br /&gt;
|#4&lt;br /&gt;
|3&lt;br /&gt;
|BitS&lt;br /&gt;
|To grab Bowser, but not to release him&lt;br /&gt;
|}&lt;br /&gt;
Since King Bob-omb is a heavy object, he can&#039;t be grabbed with a cannon or a wing cap (unlike baby penguin and Ukiki). That&#039;s because grabs from cannon, wing cap and wind are dive-grabs, but heavy objects can&#039;t be grabbed with a dive.&lt;br /&gt;
&lt;br /&gt;
== Workarounds ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Star(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Normal requirement&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Workaround&lt;br /&gt;
|-&lt;br /&gt;
|[[BoB]]&lt;br /&gt;
|[[Big Bob-omb on the Summit]]&lt;br /&gt;
|To release King Bob-omb x3&lt;br /&gt;
|Dropping Mario off a ledge precisely so he drops King Bob-omb back in the arena&lt;br /&gt;
|-&lt;br /&gt;
|[[CCM]]&lt;br /&gt;
|[[Li&#039;l Penguin Lost]]&lt;br /&gt;
|To grab the baby penguin&lt;br /&gt;
|Luring the baby penguin to the vertical wind at the bottom of the stage, then using the vertical wind to grab the penguin&lt;br /&gt;
|-&lt;br /&gt;
|[[BitDW]]&lt;br /&gt;
|Completion&lt;br /&gt;
|To grab and release Bowser&lt;br /&gt;
|Performing Moat Skip to bypass the Bowser fight entirely&lt;br /&gt;
|-&lt;br /&gt;
|[[BitFS]]&lt;br /&gt;
|Completion&lt;br /&gt;
|To release Bowser&lt;br /&gt;
|Waiting for Mario to drop Bowser into a mine&lt;br /&gt;
|-&lt;br /&gt;
|[[TTM]]&lt;br /&gt;
|[[Mystery of the Monkey Cage]]&lt;br /&gt;
|To grab Ukiki&lt;br /&gt;
|Using hyperspeed and a twirl to get Ukiki to get off of the mountain top, then luring it to the vertical wind to grab it&lt;br /&gt;
|-&lt;br /&gt;
|[[BitS]]&lt;br /&gt;
|Completion&lt;br /&gt;
|To release Bowser x3&lt;br /&gt;
|Waiting for Mario to drop Bowser into a mine for the first two throws, then getting burned while swinging Bowser around to drop Bowser at high speed into the second mine&lt;br /&gt;
|}&lt;br /&gt;
==JP 1.0-exclusive B Presses==&lt;br /&gt;
Due to talking to NPCs requiring B in the J 1.0 version of the game, there are some required B presses that are only present here. Below is a table of these exclusive B presses.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!Requirement&lt;br /&gt;
|-&lt;br /&gt;
|Toad #1&lt;br /&gt;
|rowspan=3|To talk to Toad so he can give you the star&lt;br /&gt;
|-&lt;br /&gt;
|Toad #2&lt;br /&gt;
|-&lt;br /&gt;
|Toad #3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==JP 1.0-exclusive Workarounds==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Star(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Normal requirement&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Workaround&lt;br /&gt;
|-&lt;br /&gt;
|rowspan= &amp;quot;4&amp;quot; |[[BoB]]&lt;br /&gt;
|[[Shoot to the Island in the Sky]]&lt;br /&gt;
|rowspan= &amp;quot;13&amp;quot; |To talk to the Bob-omb buddy to open the cannon&lt;br /&gt;
|rowspan= &amp;quot;3&amp;quot;|Long jumping to the island from the top of the mountain&lt;br /&gt;
|-&lt;br /&gt;
|[[Find the 8 Red Coins]]&lt;br /&gt;
|-&lt;br /&gt;
|100 Coins&lt;br /&gt;
|-&lt;br /&gt;
|[[Mario Wings to the Sky]]&lt;br /&gt;
|Using hyper speed flying to collect the 5 secrets&lt;br /&gt;
|-&lt;br /&gt;
|rowspan= &amp;quot;2&amp;quot;|[[WF]]&lt;br /&gt;
|[[Shoot into the Wild Blue]]&lt;br /&gt;
|Jumping to the star from below&lt;br /&gt;
|-&lt;br /&gt;
|[[Blast Away the Wall]]&lt;br /&gt;
|Clipping into the wall with a ledge grab&lt;br /&gt;
|-&lt;br /&gt;
|[[JRB]]&lt;br /&gt;
|[[Blast to the Stone Pillar]]&lt;br /&gt;
|Long jumping from the ship&lt;br /&gt;
|-&lt;br /&gt;
|[[CCM]]&lt;br /&gt;
|[[Wall Kicks Will Work]]&lt;br /&gt;
|Falling to the star area from above&lt;br /&gt;
|-&lt;br /&gt;
|rowspan= &amp;quot;2&amp;quot;|[[WDW]]&lt;br /&gt;
|[[Go to Town for Red Coins]]&lt;br /&gt;
|rowspan= &amp;quot;2&amp;quot;|Triple jumping into the pipe&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Race Through Downtown!]]&lt;br /&gt;
|-&lt;br /&gt;
|[[TTM]]&lt;br /&gt;
|[[Blast to the Lonely Mushroom]]&lt;br /&gt;
|Long jumping to the mushroom&lt;br /&gt;
|-&lt;br /&gt;
|[[RR]]&lt;br /&gt;
|[[Somewhere Over the Rainbow]]&lt;br /&gt;
|BLJing from the top of the big house carpet ride&lt;br /&gt;
|-&lt;br /&gt;
|[[WMotR]]&lt;br /&gt;
|Red coin star&lt;br /&gt;
|Performing the Wing Cap infinite height glitch to reach the highest cloud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[https://youtu.be/_IuC9Ci57Hs &amp;quot;The B Button Challenge&amp;quot; by UncommentatedPannen]&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>TurkeyCookTime</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=B_Button_Challenge&amp;diff=20630</id>
		<title>B Button Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=B_Button_Challenge&amp;diff=20630"/>
		<updated>2026-08-26T10:18:39Z</updated>

		<summary type="html">&lt;p&gt;TurkeyCookTime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{B Button Challenge infobox}}&lt;br /&gt;
The &#039;&#039;&#039;B Button Challenge&#039;&#039;&#039;, &#039;&#039;&#039;BBC&#039;&#039;&#039; for short, is a [[challenge]] in which the number of presses of the [[B button]] is minimized, whether on a per-mission or a per-file basis. The B button mainly grabs objects and does punches and dives by itself, so most stars are not affected from restricting the B button. As a result, not a lot of stars require B presses to save at all; however, some actions such as swinging Bowser require it in any%.&lt;br /&gt;
&lt;br /&gt;
== B Presses Left ==&lt;br /&gt;
&lt;br /&gt;
Below is a table of unique B presses in the B Button Challenge.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|B Press #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Multiplicity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Purpose&lt;br /&gt;
|-&lt;br /&gt;
|#1&lt;br /&gt;
|3&lt;br /&gt;
|BoB&lt;br /&gt;
|To grab King Bob-omb, but not to release him&lt;br /&gt;
|-&lt;br /&gt;
|#2&lt;br /&gt;
|2&lt;br /&gt;
|Castle&lt;br /&gt;
|To grab MIPS&lt;br /&gt;
|-&lt;br /&gt;
|#3&lt;br /&gt;
|1&lt;br /&gt;
|BitFS&lt;br /&gt;
|To grab Bowser, but not to release him&lt;br /&gt;
|-&lt;br /&gt;
|#4&lt;br /&gt;
|3&lt;br /&gt;
|BitS&lt;br /&gt;
|To grab Bowser, but not to release him&lt;br /&gt;
|}&lt;br /&gt;
Since King Bob-omb is a heavy object, he can&#039;t be grabbed with a cannon or a wing cap (unlike baby penguin and Ukiki). That&#039;s because grabs from cannon, wing cap and wind are dive-grabs, but heavy objects can&#039;t be grabbed with a dive.&lt;br /&gt;
&lt;br /&gt;
== Workarounds ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Star(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Normal requirement&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Workaround&lt;br /&gt;
|-&lt;br /&gt;
|[[BoB]]&lt;br /&gt;
|[[Big Bob-omb on the Summit]]&lt;br /&gt;
|To release King Bob-omb x3&lt;br /&gt;
|Dropping Mario off a ledge precisely so he drops King Bob-omb back in the arena&lt;br /&gt;
|-&lt;br /&gt;
|[[CCM]]&lt;br /&gt;
|[[Li&#039;l Penguin Lost]]&lt;br /&gt;
|To grab the baby penguin&lt;br /&gt;
|Luring the baby penguin to the vertical wind at the bottom of the stage, then using the vertical wind to grab the penguin&lt;br /&gt;
|-&lt;br /&gt;
|[[BitDW]]&lt;br /&gt;
|Completion&lt;br /&gt;
|To grab and release Bowser&lt;br /&gt;
|Performing Moat Skip to bypass the Bowser fight entirely&lt;br /&gt;
|-&lt;br /&gt;
|[[BitFS]]&lt;br /&gt;
|Completion&lt;br /&gt;
|To release Bowser&lt;br /&gt;
|Waiting for Mario to drop Bowser into a mine&lt;br /&gt;
|-&lt;br /&gt;
|[[TTM]]&lt;br /&gt;
|[[Mystery of the Monkey Cage]]&lt;br /&gt;
|To grab Ukiki&lt;br /&gt;
|Using hyperspeed and a twirl to get Ukiki to get off of the mountain top, then luring it to the vertical wind to grab it&lt;br /&gt;
|-&lt;br /&gt;
|[[BitS]]&lt;br /&gt;
|Completion&lt;br /&gt;
|To release Bowser x3&lt;br /&gt;
|Waiting for Mario to drop Bowser into a mine for the first two throws, then getting burned while swinging Bowser around to drop Bowser at high speed into the second mine&lt;br /&gt;
|}&lt;br /&gt;
== J Only B Presses ==&lt;br /&gt;
Due to talking to NPCs requiring B in the J 1.0 version of the game, there are some required B presses that are only present here. Below is a table of these exclusive B presses.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!Requirement&lt;br /&gt;
|-&lt;br /&gt;
|Toad #1&lt;br /&gt;
|rowspan=3|To talk to Toad so he can give you the star&lt;br /&gt;
|-&lt;br /&gt;
|Toad #2&lt;br /&gt;
|-&lt;br /&gt;
|Toad #3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Workarounds ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Star(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Normal requirement&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Workaround&lt;br /&gt;
|-&lt;br /&gt;
|rowspan= &amp;quot;4&amp;quot; |[[BoB]]&lt;br /&gt;
|[[Shoot to the Island in the Sky]]&lt;br /&gt;
|rowspan= &amp;quot;13&amp;quot; |To talk to the Bob-omb buddy to open the cannon&lt;br /&gt;
|rowspan= &amp;quot;3&amp;quot;|Long jumping to the island from the top of the mountain&lt;br /&gt;
|-&lt;br /&gt;
|[[Find the 8 Red Coins]]&lt;br /&gt;
|-&lt;br /&gt;
|100 Coins&lt;br /&gt;
|-&lt;br /&gt;
|[[Mario Wings to the Sky]]&lt;br /&gt;
|Using hyper speed flying to collect the 5 secrets&lt;br /&gt;
|-&lt;br /&gt;
|rowspan= &amp;quot;2&amp;quot;|[[WF]]&lt;br /&gt;
|[[Shoot into the Wild Blue]]&lt;br /&gt;
|Jumping to the star from below&lt;br /&gt;
|-&lt;br /&gt;
|[[Blast Away the Wall]]&lt;br /&gt;
|Clipping into the wall with a ledge grab&lt;br /&gt;
|-&lt;br /&gt;
|[[JRB]]&lt;br /&gt;
|[[Blast to the Stone Pillar]]&lt;br /&gt;
|Long jumping from the ship&lt;br /&gt;
|-&lt;br /&gt;
|[[CCM]]&lt;br /&gt;
|[[Wall Kicks Will Work]]&lt;br /&gt;
|Falling to the star area from above&lt;br /&gt;
|-&lt;br /&gt;
|rowspan= &amp;quot;2&amp;quot;|[[WDW]]&lt;br /&gt;
|[[Go to Town for Red Coins]]&lt;br /&gt;
|rowspan= &amp;quot;2&amp;quot;|Triple jumping into the pipe&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Race Through Downtown!]]&lt;br /&gt;
|-&lt;br /&gt;
|[[TTM]]&lt;br /&gt;
|[[Blast to the Lonely Mushroom]]&lt;br /&gt;
|Long jumping to the mushroom&lt;br /&gt;
|-&lt;br /&gt;
|[[RR]]&lt;br /&gt;
|[[Somewhere Over the Rainbow]]&lt;br /&gt;
|BLJing from the top of the big house carpet ride&lt;br /&gt;
|-&lt;br /&gt;
|[[WMotR]]&lt;br /&gt;
|Red coin star&lt;br /&gt;
|Performing the Wing Cap infinite height glitch to reach the highest cloud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[https://youtu.be/_IuC9Ci57Hs &amp;quot;The B Button Challenge&amp;quot; by UncommentatedPannen]&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>TurkeyCookTime</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Snowman%27s_Land&amp;diff=20629</id>
		<title>Snowman&#039;s Land</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Snowman%27s_Land&amp;diff=20629"/>
		<updated>2026-08-26T10:10:05Z</updated>

		<summary type="html">&lt;p&gt;TurkeyCookTime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_guides}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Snowman&#039;s Land&lt;br /&gt;
|image= SL.png&lt;br /&gt;
|abbreviation=SL&lt;br /&gt;
|terrain=Snow&lt;br /&gt;
|setting=Snowy&lt;br /&gt;
|water=Small&lt;br /&gt;
|yellow-coins=42&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=&lt;br /&gt;
|enemy-yellow=69&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=1&lt;br /&gt;
|overview_1=STROOP- SL.png&lt;br /&gt;
|overview_2=STROOP- SL Igloo.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Snowman&#039;s Land&#039;&#039;&#039; is the tenth course of &#039;&#039;[[Super Mario 64]]&#039;&#039;. The entrance is an apparently blank wall on the left side of the mirror room on the second floor, but can be jumped into like a regular painting (similar to [[Shifting Sand Land]]). The wall&#039;s reflection in the mirror has the [[Cool, Cool Mountain]] painting on it to clue players in.&lt;br /&gt;
&lt;br /&gt;
==Course Versions==&lt;br /&gt;
There are no version differences.&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
The 127 coins naturally collectible in this course are split up, with 89 coins outside and 38 coins inside the igloo. The max coin count for this course can be raised infinitely using [[money bag duplication]].&lt;br /&gt;
&lt;br /&gt;
This course also has a near &amp;quot;impossible&amp;quot; coin underneath the wooden walkway on the snowman. This coin has a fairly simple method of acquisition though, since shooting from the cannon while aiming at the lower portion of the walkway allows Mario to grab the coin. Without this coin, there are only 126 &amp;quot;natural&amp;quot; coins in the course. &lt;br /&gt;
{{SL Coins}}&lt;br /&gt;
&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, all seven stars can be collected without A presses. The vanish cap is required for &#039;&#039;Into the Igloo.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||1&lt;br /&gt;
|-&lt;br /&gt;
|2||0||1&lt;br /&gt;
|-&lt;br /&gt;
|3||0||1&lt;br /&gt;
|-&lt;br /&gt;
|4||0||1&lt;br /&gt;
|-&lt;br /&gt;
|5||0||1&lt;br /&gt;
|-&lt;br /&gt;
|6||0||1&lt;br /&gt;
|-&lt;br /&gt;
|100||0||2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Entering Snowman&#039;s Land &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/mlHzqJn2SMs?t=2m36s &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The painting disguised as a wall can be entered by dive-recovering into it.&lt;br /&gt;
&lt;br /&gt;
===Snowman&#039;s Big Head &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/0LgUMkw51_4 &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pannenkoek exploits the Fly Guy&#039;s behavior, luring it to the top of the mountain. To do this, Mario first lures it to a certain location from a certain angle. Then, he gets [[Shell Hyperspeed|shell hyperspeed]], which is necessary to encompass the three zones necessary for proper manipulation, as the geometry of the course is mostly flat. After the manipulation, Mario ascends the snowman, reactivates Fly Guy, and bounces on it to reach the platform above, grabbing the star.&lt;br /&gt;
&lt;br /&gt;
===Chill with the Bully &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/wLjle8ITGFo &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===In the Deep Freeze &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1: https://youtu.be/nICznhYQ6I8 &#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2: https://youtu.be/LS4DGq7PJXU &#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 3: https://youtu.be/x4dKx451Bls &#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 4: https://youtu.be/1-I52XQeFPk &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Whirl from the Freezing Pond &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/tD3OX7rOxqU &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Shell Shreddin&#039; for Red Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/w3xJTnpJV5c &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Into the Igloo &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/W-R2iswQjqs &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===SL 100 coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/EusTrRkKjn4 &#039;&#039;&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
In the [[Coinless Challenge]], excluding coin missions, all stars can be collected. The same stars can be collected in the [[CCC Challenge]], where &#039;&#039;Into the Igloo&#039;&#039; requires a low ceiling BLJ to clip into the wall.&lt;br /&gt;
&lt;br /&gt;
In the [[Capless/Cannonless Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[No Buttons Allowed Challenge]], every star except for &#039;&#039;Into the Igloo&#039;&#039; can be collected. They use Moneybag duplication and [[Shell Hyperspeed]] to gain height and distance.&lt;br /&gt;
&lt;br /&gt;
In the [[No Joystick Allowed Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[Pacifist Challenge]], every star except for &#039;&#039;Chill with the Bully&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[B Button Challenge]], the entire course is possible in 0 B presses.&lt;br /&gt;
&lt;br /&gt;
In the [[Z Button Challenge]], the entire course is possible in 0 Z presses. &#039;&#039;Into the Igloo&#039;&#039; requires clipping into the back of the igloo to avoid crawling inside.&lt;br /&gt;
&lt;br /&gt;
In the [[UBER Challenge]], &#039;&#039;Snowman&#039;s Big Head&#039;&#039;, &#039;&#039;In the Deep Freeze&#039;&#039;, &#039;&#039;Whirl from the Freezing Pond&#039;&#039;, and &#039;&#039;Into the Igloo&#039;&#039; can be collected. The latter requires [[Hyperspeed Wall Kicking]] to clip through the walls.&lt;br /&gt;
&lt;br /&gt;
There is an [[unsolved challenge]] in this course, to reach a [[Parallel Universe]] in the igloo.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This is the only one of the 15 main courses to not feature [[Blue Coin]]s.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;br /&gt;
[[Category:Snowman&#039;s Land]]&lt;/div&gt;</summary>
		<author><name>TurkeyCookTime</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Shifting_Sand_Land&amp;diff=20628</id>
		<title>Shifting Sand Land</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Shifting_Sand_Land&amp;diff=20628"/>
		<updated>2026-08-26T10:07:13Z</updated>

		<summary type="html">&lt;p&gt;TurkeyCookTime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_guides}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Shifting Sand Land&lt;br /&gt;
|image= SSL.png&lt;br /&gt;
|abbreviation=SSL&lt;br /&gt;
|terrain=Sandy/Default&lt;br /&gt;
|setting=Day&lt;br /&gt;
|water=Small&lt;br /&gt;
|yellow-coins=55&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=3&lt;br /&gt;
|enemy-yellow=30&lt;br /&gt;
|enemy-blue=4&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=3&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- SSL.png&lt;br /&gt;
|overview_2=STROOP- SSL Pyramid 3.png&lt;br /&gt;
|overview_3=STROOP- SSL Pyramid 4.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Shifting Sand Land&#039;&#039;&#039; is the eighth course of &#039;&#039;[[Super Mario 64]]&#039;&#039;. The entrance is disguised as a wall and can be accessed from the end of the hallway left of the painting leading to [[Lethal Lava Land]].&lt;br /&gt;
==Course Versions==&lt;br /&gt;
There are three versions of the course that can appear by selecting different stars. Keep in mind that if there are any blue stars (uncollected) present in the star selection menu, then the last version that can be selected is the first blue star and not the stars after it:&lt;br /&gt;
*&#039;&#039;&#039;Version 1&#039;&#039;&#039;: Accessed by selecting Star 1. Klepto holds a star.&lt;br /&gt;
*&#039;&#039;&#039;Version 2&#039;&#039;&#039;: Accessed by selecting Star 2 or Star 3. Klepto does not hold a star, while there are no extra tornadoes in the course.&lt;br /&gt;
*&#039;&#039;&#039;Version 3&#039;&#039;&#039;: Accessed by selecting Star 4 through Star 6. Extra tornadoes will appear in certain quicksand areas.&lt;br /&gt;
==Coins==&lt;br /&gt;
There are 74 coins outside of the Pyramid and 62 coins inside the pyramid for a combined maximum of 136 total coins for this score. The max can be raised using the [[Breaking-Disappearing Cork Box Glitch]], which allows collection of infinite coins.&lt;br /&gt;
{{SSL Coins}}&lt;br /&gt;
==TASes==&lt;br /&gt;
Star 1: https://youtu.be/ei5Xghrkoqk&amp;lt;ref name=&amp;quot;wr&amp;quot;&amp;gt;TAS Times: https://docs.google.com/spreadsheets/d/12Sl41gqLUGzBU0p1nx7uNKOAP835NIoFXqda1j6oqag/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 2: https://youtu.be/FTeqCg_XDaU&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 3: https://youtu.be/LvexpK-Tuys&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 4: https://youtu.be/Ijpkr1VP1pA&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 5: https://youtu.be/D_sFOzm2B7s&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 6: https://youtu.be/ZV7nJwt2zhc?t=15m03s&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, two of the seven stars require one A presses, namely &#039;&#039;Inside the Ancient Pyramid&#039;&#039; and &#039;&#039;Pyramid Puzzle&#039;&#039;. The remaining missions do not require A presses to complete.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:45%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||1&lt;br /&gt;
|-&lt;br /&gt;
|2||0||1&lt;br /&gt;
|-&lt;br /&gt;
|3||1*||1&lt;br /&gt;
|-&lt;br /&gt;
|4||0||1&lt;br /&gt;
|-&lt;br /&gt;
|5||0||2&lt;br /&gt;
|-&lt;br /&gt;
|6||1*||2&lt;br /&gt;
|-&lt;br /&gt;
|100||0||8&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|*To jump out of the elevator of the pyramid.&lt;br /&gt;
|}&lt;br /&gt;
===Entering Shifting Sand Land &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/mlHzqJn2SMs?t=2m13s &#039;&#039;&lt;br /&gt;
The painting disguised as a wall can be entered by dive-recovering into it.&lt;br /&gt;
===In the Talons of the Big Bird &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/ww82yJUtnok &#039;&#039;&lt;br /&gt;
Near one of the four pillars, there is a crazy box nearby, which Mario can grab at the right moment to touch Klepto once the crazy box is at its peak. Mario then grabs the star.&lt;br /&gt;
===Shining Atop the Pyramid &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/9LUnFXtny2U &#039;&#039;&lt;br /&gt;
Using the same crazy box, Mario aims towards the top of the pyramid instead and swiftly grabs the star there. Even without this strategy, the star can still be reached by twirling from a Shy Guy and then walking up the pyramid while burned by a Keronpa Ball.&lt;br /&gt;
===Inside the Ancient Pyramid &#039;&#039;(1x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/-7rhANlmuDE &#039;&#039;&lt;br /&gt;
Navigating up the pyramid from the bottom (standard) entrance to the top costs 1 A Presses&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;https://youtu.be/pzjknw-O0rY&amp;lt;/ref&amp;gt; using known strategies, but it is faster to complete by entering the pyramid from the top. Unfortunately, the barriers around the elevator are 7 units too high for a dive recover to clear, and therefore an A press must be used to jump out of the elevator. Mario jumps from the elevator to the star.&lt;br /&gt;
===Stand Tall on the Four Pillars &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/Lh0HKRw1p5E &#039;&#039;&lt;br /&gt;
The biggest obstacle is to get to Eyerok&#039;s boss fight without pressing A. To do so, Mario needs to get on top of the wire mesh to access the teleporter via wrong-warping (the teleporter is intended to be one-way, but it can be activated by standing on a slightly higher ground). That way, Mario can enter the room from above, normally accessed by standing on top of the four pillars and riding down on the elevator.&lt;br /&gt;
&lt;br /&gt;
To get onto reach the wire mesh, Mario uses a precise goomba bounce.&lt;br /&gt;
===Free Flying for 8 Red Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/53yVvpNQHQg &#039;&#039;&lt;br /&gt;
The most difficult red coins to collect is the four midair red coins, one of which being closest to Mario is the hardest to get, as it is not far enough to be reached by a shy guy or a crazy box alone. The extra tornadoes do not spawn until this star is completed. However, with better strategies manipulating a Shy Guy, Mario can get it to appear at the right location and keep it at a lunging state with the crazy box&#039;s bounce, allowing it to move higher than intended. Mario then bounces on it from the peak of the crazy box, collecting the red coin while twirling. Without this strategy, Pokey clones would have been required.&lt;br /&gt;
&lt;br /&gt;
The remaining red coins in the air can be collected using a combination of tornadoes and shy guys. The location where the star is spawned is almost off-limits for Mario to reach as it requires a shy guy that is used up for the first coin. The fastest way for Mario to collect it is to clone the star. Nonetheless, even without cloning, Mario can still reach the high platform by precisely bouncing on a goomba and a pokey &amp;lt;ref&amp;gt;SSL Red Coins 0x Alternative Star Collect: https://youtu.be/RYUcbaHst8E&amp;lt;/ref&amp;gt;.&lt;br /&gt;
===Pyramid Puzzle &#039;&#039;(1x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/p4URidbSP88 &#039;&#039;&lt;br /&gt;
Just like Inside the Ancient Pyramid, navigating up the pyramid from the bottom (standard) entrance to the top costs 1 A Presses&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; using known strategies, but it is faster to complete by entering the pyramid from the top. Unfortunately, the barriers around the elevator are 7 units too high for a dive recover to clear, and therefore an A press must be used to jump out of the elevator. After jumping from the elevator, Mario just collects all the secrets and collects the star.&lt;br /&gt;
===SSL 100 coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/92LrcsRjTLI &#039;&#039;&lt;br /&gt;
Collecting various coins. Mario can opt to clone the box for more coins and eventually reach 100 coins without having to enter the pyramid.&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
In the [[Coinless Challenge]], excluding coin missions, all stars can be collected. &#039;&#039;Pyramid Puzzle&#039;&#039; requires precise jump kicks over the five coins to collect the secrets without touching the coins. The same stars can be collected in the [[CCC Challenge]].&lt;br /&gt;
&lt;br /&gt;
In the [[Capless/Cannonless Challenge]], all seven stars can be collected. &#039;&#039;Free Flying for 8 Red Coins&#039;&#039; requires using [[Fly Guy]]s and [[Tornado]]s to reach the high red coins.&lt;br /&gt;
&lt;br /&gt;
In the [[No Buttons Allowed Challenge]], &#039;&#039;In the Talons of the Big Bird&#039;&#039;, &#039;&#039;Shining Atop the Pyramid&#039;&#039;, and &#039;&#039;Free Flying for 8 Red Coins&#039;&#039; can be collected. They make heavy use of twirls from Fly Guys and Tornados.&lt;br /&gt;
&lt;br /&gt;
In the [[No Joystick Allowed Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[Pacifist Challenge]], every star except for &#039;&#039;Stand Tall on the Four Pillars&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[B Button Challenge]], the entire course is possible in 0 B presses.&lt;br /&gt;
&lt;br /&gt;
In the [[Z Button Challenge]], the entire course is possible in 0 Z presses.&lt;br /&gt;
&lt;br /&gt;
In the [[UBER Challenge]], &#039;&#039;Shining Atop the Pyramid&#039;&#039; and &#039;&#039;Inside the Ancient Pyramid&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
Shifting Sand Land is the only course with any stars collectible in the [[One Button Challenge]]. &#039;&#039;In the Talons of the Big Bird&#039;&#039;, &#039;&#039;Shining Atop the Pyramid&#039;&#039;, and &#039;&#039;100 Coins&#039;&#039; can be collected, all solely using the B button.&lt;br /&gt;
&lt;br /&gt;
There are two [[unsolved challenge]]s in this course: Reaching a PU directly from the [[Eyerok]] room, and causing Eyerok to rise upwards indefinitely.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>TurkeyCookTime</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Shifting_Sand_Land&amp;diff=20627</id>
		<title>Shifting Sand Land</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Shifting_Sand_Land&amp;diff=20627"/>
		<updated>2026-08-26T09:58:22Z</updated>

		<summary type="html">&lt;p&gt;TurkeyCookTime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_guides}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Shifting Sand Land&lt;br /&gt;
|image= SSL.png&lt;br /&gt;
|abbreviation=SSL&lt;br /&gt;
|terrain=Sandy/Default&lt;br /&gt;
|setting=Day&lt;br /&gt;
|water=Small&lt;br /&gt;
|yellow-coins=55&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=3&lt;br /&gt;
|enemy-yellow=30&lt;br /&gt;
|enemy-blue=4&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=3&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- SSL.png&lt;br /&gt;
|overview_2=STROOP- SSL Pyramid 3.png&lt;br /&gt;
|overview_3=STROOP- SSL Pyramid 4.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Shifting Sand Land&#039;&#039;&#039; is the eighth course of &#039;&#039;[[Super Mario 64]]&#039;&#039;. The entrance is disguised as a wall and can be accessed from the end of the hallway left of the painting leading to [[Lethal Lava Land]].&lt;br /&gt;
==Course Versions==&lt;br /&gt;
There are three versions of the course that can appear by selecting different stars. Keep in mind that if there are any blue stars (uncollected) present in the star selection menu, then the last version that can be selected is the first blue star and not the stars after it:&lt;br /&gt;
*&#039;&#039;&#039;Version 1&#039;&#039;&#039;: Accessed by selecting Star 1. Klepto holds a star.&lt;br /&gt;
*&#039;&#039;&#039;Version 2&#039;&#039;&#039;: Accessed by selecting Star 2 or Star 3. Klepto does not hold a star, while there are no extra tornadoes in the course.&lt;br /&gt;
*&#039;&#039;&#039;Version 3&#039;&#039;&#039;: Accessed by selecting Star 4 through Star 6. Extra tornadoes will appear in certain quicksand areas.&lt;br /&gt;
==Coins==&lt;br /&gt;
There are 74 coins outside of the Pyramid and 62 coins inside the pyramid for a combined maximum of 136 total coins for this score. The max can be raised using the [[Breaking-Disappearing Cork Box Glitch]], which allows collection of infinite coins.&lt;br /&gt;
{{SSL Coins}}&lt;br /&gt;
==TASes==&lt;br /&gt;
Star 1: https://youtu.be/ei5Xghrkoqk&amp;lt;ref name=&amp;quot;wr&amp;quot;&amp;gt;TAS Times: https://docs.google.com/spreadsheets/d/12Sl41gqLUGzBU0p1nx7uNKOAP835NIoFXqda1j6oqag/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 2: https://youtu.be/FTeqCg_XDaU&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 3: https://youtu.be/LvexpK-Tuys&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 4: https://youtu.be/Ijpkr1VP1pA&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 5: https://youtu.be/D_sFOzm2B7s&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 6: https://youtu.be/ZV7nJwt2zhc?t=15m03s&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, two of the seven stars require one A presses, namely &#039;&#039;Inside the Ancient Pyramid&#039;&#039; and &#039;&#039;Pyramid Puzzle&#039;&#039;. The remaining missions do not require A presses to complete.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:45%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||1&lt;br /&gt;
|-&lt;br /&gt;
|2||0||1&lt;br /&gt;
|-&lt;br /&gt;
|3||1*||1&lt;br /&gt;
|-&lt;br /&gt;
|4||0||1&lt;br /&gt;
|-&lt;br /&gt;
|5||0||2&lt;br /&gt;
|-&lt;br /&gt;
|6||1*||2&lt;br /&gt;
|-&lt;br /&gt;
|100||0||8&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|*To jump out of the elevator of the pyramid.&lt;br /&gt;
|}&lt;br /&gt;
===Entering Shifting Sand Land &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/mlHzqJn2SMs?t=2m13s &#039;&#039;&lt;br /&gt;
The painting disguised as a wall can be entered by dive-recovering into it.&lt;br /&gt;
===In the Talons of the Big Bird &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/ww82yJUtnok &#039;&#039;&lt;br /&gt;
Near one of the four pillars, there is a crazy box nearby, which Mario can grab at the right moment to touch Klepto once the crazy box is at its peak. Mario then grabs the star.&lt;br /&gt;
===Shining Atop the Pyramid &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/9LUnFXtny2U &#039;&#039;&lt;br /&gt;
Using the same crazy box, Mario aims towards the top of the pyramid instead and swiftly grabs the star there. Even without this strategy, the star can still be reached by twirling from a Shy Guy and then walking up the pyramid while burned by a Keronpa Ball.&lt;br /&gt;
===Inside the Ancient Pyramid &#039;&#039;(1x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/-7rhANlmuDE &#039;&#039;&lt;br /&gt;
Navigating up the pyramid from the bottom (standard) entrance to the top costs 1 A Presses&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;https://youtu.be/pzjknw-O0rY&amp;lt;/ref&amp;gt; using known strategies, but it is faster to complete by entering the pyramid from the top. Unfortunately, the barriers around the elevator are 7 units too high for a dive recover to clear, and therefore an A press must be used to jump out of the elevator. Mario jumps from the elevator to the star.&lt;br /&gt;
===Stand Tall on the Four Pillars &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/Lh0HKRw1p5E &#039;&#039;&lt;br /&gt;
The biggest obstacle is to get to Eyerok&#039;s boss fight without pressing A. To do so, Mario needs to get on top of the wire mesh to access the teleporter via wrong-warping (the teleporter is intended to be one-way, but it can be activated by standing on a slightly higher ground). That way, Mario can enter the room from above, normally accessed by standing on top of the four pillars and riding down on the elevator.&lt;br /&gt;
&lt;br /&gt;
To get onto reach the wire mesh, Mario uses a precise goomba bounce.&lt;br /&gt;
===Free Flying for 8 Red Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/53yVvpNQHQg &#039;&#039;&lt;br /&gt;
The most difficult red coins to collect is the four midair red coins, one of which being closest to Mario is the hardest to get, as it is not far enough to be reached by a shy guy or a crazy box alone. The extra tornadoes do not spawn until this star is completed. However, with better strategies manipulating a Shy Guy, Mario can get it to appear at the right location and keep it at a lunging state with the crazy box&#039;s bounce, allowing it to move higher than intended. Mario then bounces on it from the peak of the crazy box, collecting the red coin while twirling. Without this strategy, Pokey clones would have been required.&lt;br /&gt;
&lt;br /&gt;
The remaining red coins in the air can be collected using a combination of tornadoes and shy guys. The location where the star is spawned is almost off-limits for Mario to reach as it requires a shy guy that is used up for the first coin. The fastest way for Mario to collect it is to clone the star. Nonetheless, even without cloning, Mario can still reach the high platform by precisely bouncing on a goomba and a pokey &amp;lt;ref&amp;gt;SSL Red Coins 0x Alternative Star Collect: https://youtu.be/RYUcbaHst8E&amp;lt;/ref&amp;gt;.&lt;br /&gt;
===Pyramid Puzzle &#039;&#039;(1x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/p4URidbSP88 &#039;&#039;&lt;br /&gt;
Just like Inside the Ancient Pyramid, navigating up the pyramid from the bottom (standard) entrance to the top costs 1 A Presses&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; using known strategies, but it is faster to complete by entering the pyramid from the top. Unfortunately, the barriers around the elevator are 7 units too high for a dive recover to clear, and therefore an A press must be used to jump out of the elevator. After jumping from the elevator, Mario just collects all the secrets and collects the star.&lt;br /&gt;
===SSL 100 coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/92LrcsRjTLI &#039;&#039;&lt;br /&gt;
Collecting various coins. Mario can opt to clone the box for more coins and eventually reach 100 coins without having to enter the pyramid.&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
In the [[Coinless Challenge]], excluding coin missions, all stars can be collected. &#039;&#039;Pyramid Puzzle&#039;&#039; requires precise jump kicks over the five coins to collect the secrets without touching the coins. The same stars can be collected in the [[CCC Challenge]].&lt;br /&gt;
&lt;br /&gt;
In the [[Capless/Cannonless Challenge]], all seven stars can be collected. &#039;&#039;Free Flying for 8 Red Coins&#039;&#039; requires using [[Fly Guy]]s and [[Tornado]]s to reach the high red coins.&lt;br /&gt;
&lt;br /&gt;
In the [[No Buttons Allowed Challenge]], &#039;&#039;In the Talons of the Big Bird&#039;&#039;, &#039;&#039;Shining Atop the Pyramid&#039;&#039;, and &#039;&#039;Free Flying for 8 Red Coins&#039;&#039; can be collected. They make heavy use of twirls from Fly Guys and Tornados.&lt;br /&gt;
&lt;br /&gt;
In the [[No Joystick Allowed Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[Pacifist Challenge]], every star except for &#039;&#039;Stand Tall on the Four Pillars&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[B Button Challenge]], the entire course is possible in 0 B presses.&lt;br /&gt;
&lt;br /&gt;
In the [[Z Button Challenge]], the entire course is possible in 0 Z presses.&lt;br /&gt;
&lt;br /&gt;
In the [[UBER Challenge]], &#039;&#039;Shining Atop the Pyramid&#039;&#039; and &#039;&#039;Inside the Ancient Pyramid&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
Shifting Sand Land is the only course with any stars collectible in the [[One Button Challenge]]. &#039;&#039;In the Talons of the Big Bird&#039;&#039;, &#039;&#039;Shining Atop the Pyramid&#039;&#039;, and &#039;&#039;100 Coins&#039;&#039; can be collected, all solely using the B button.&lt;br /&gt;
&lt;br /&gt;
There are two [[unsolved challenge]]s in this course: Reaching a PU from the [[Eyerok]] room, and causing Eyerok to rise upwards indefinitely.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>TurkeyCookTime</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=The_Castle&amp;diff=20626</id>
		<title>The Castle</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=The_Castle&amp;diff=20626"/>
		<updated>2026-08-26T09:57:21Z</updated>

		<summary type="html">&lt;p&gt;TurkeyCookTime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{course_infobox&lt;br /&gt;
|title=The Castle&lt;br /&gt;
|image= TC.png&lt;br /&gt;
|terrain=Grassy/Default&lt;br /&gt;
|setting=Varied&lt;br /&gt;
|water=Some&lt;br /&gt;
|yellow-coins=6&lt;br /&gt;
|red-coins=&lt;br /&gt;
|blue-coins=&lt;br /&gt;
|enemy-yellow= 9&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|wing-caps=1&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- Castle Grounds.png&lt;br /&gt;
|overview_2=STROOP- Castle Courtyard.png&lt;br /&gt;
|overview_3=STROOP- Castle Basement.png&lt;br /&gt;
|overview_4=STROOP- Castle Floor 1 Lower.png&lt;br /&gt;
|overview_5=STROOP- Castle Floor 1 Upper.png&lt;br /&gt;
|overview_6=STROOP- Castle Floor 2.png}}&lt;br /&gt;
&#039;&#039;&#039;The Castle&#039;&#039;&#039; is the level containing the entrances to the majority of the other levels in &#039;&#039;[[Super Mario 64]]&#039;&#039;. It consists of the [[Castle Grounds]], the [[Castle Lobby]], and the [[Castle Courtyard]].&lt;br /&gt;
==Coins==&lt;br /&gt;
Although the castle cannot save a coin score, it still has collectable coins. The maximum coin count that can be achieved in the castle in 999, by either exiting a level after getting 999 coins, or repeatedly collecting Castle coins and going out of the area and back in to respawn them. This list enumerates the unique coins that can be collected in the castle.&lt;br /&gt;
{{Castle Grounds Coins}}&lt;br /&gt;
{{Castle Lobby Coins}}&lt;br /&gt;
{{Castle Courtyard Coins}}&lt;br /&gt;
==Areas==&lt;br /&gt;
===Castle Grounds===&lt;br /&gt;
The castle grounds are the starting location when creating a new file, loading a previous file, or dying anywhere within the castle. It features a sunny environment with birds and water sound effects in the background. There is also a cannon next to the lake that unlocks at 120 stars, which is meant to allow you to get onto the castle roof. However, it can be bypassed with precise movement. On the roof, if you have 120 stars, [[Yoshi]] tries to maximize Mario&#039;s lives to 100. This may not always succeed, however.&amp;lt;ref&amp;gt;[https://youtu.be/AbCSED_FqjA “Talking to Yoshi with Negative lives” by UncommentatedPannen]&amp;lt;/ref&amp;gt; There is one secret stage on the castle grounds, [[Vanish Cap Under the Moat]], which is usually entered by draining the most but can be entered by hyperspeed.&lt;br /&gt;
===Castle Lobby===&lt;br /&gt;
====First Floor====&lt;br /&gt;
The first floor is the introductory area of the castle. It contains 4 main courses ([[Bob-omb Battlefield]], [[Whomp&#039;s Fortress]], [[Cool, Cool Mountain]], and [[Jolly Roger Bay]]), and three secret courses ([[The Princess&#039;s Secret Slide]], [[The Secret Aquarium]], and [[Tower of the Wing Cap]]). The star door on this floor requires 8 stars to open and leads to [[Bowser in the Dark World]], the first Bowser stage. The door can be skipped with an [[LBLJ]], by [[HSWK]]ing, or with speed conserved from [[Bob-omb Battlefield]].&amp;lt;ref&amp;gt;[https://youtu.be/Rgg-pq6LLzg &amp;quot;(TAS) Super Mario 64: BLJLess BitDW Entry NEW ROUTE (With Comparison+Explanation)&amp;quot; by Superdavo0001]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://youtu.be/gEoRywkV6cw &amp;quot;Worship The Dar God&amp;quot; by Superdavo0001]&amp;lt;/ref&amp;gt; Additionally, there is a key door to the second floor, as well as one leading to the basement (the intended next area) and a regular warp door leading into the courtyard.&lt;br /&gt;
====Basement====&lt;br /&gt;
The basement has 4 main courses ([[Shifting Sand Land]], [[Lethal Lava Land]], [[Hazy Maze Cave]], and [[Dire, Dire Docks]]). It also contains the pillars normally required to unlock [[Vanish Cap Under the Moat]], although they can be bypassed with moat door skip. The star door in this area requires 30 stars which can be skipped with an [[SBLJ]], and leads to the second Bowser stage, [[Bowser in the Fire Sea]], and Dire, Dire Docks.&lt;br /&gt;
====Second Floor====&lt;br /&gt;
Just like the others, the second floor has 4 main courses ([[Tall, Tall Mountain]], [[Wet Dry World]], [[Snowman&#039;s Land]] and [[Tiny-Huge Island]]), along with a star door that requires 50 stars to enter, which leads to the third floor. The door can be skipped using [[BLJ]]s or [[HSWK]]ing.&lt;br /&gt;
====Third Floor====&lt;br /&gt;
The third floor contains 2 main courses, [[Tick Tock Clock]] and [[Rainbow Ride]], along with one secret stage, [[Wing Mario over the Rainbow]]. Although there are &amp;quot;endless&amp;quot; stairs on this floor that require 70 stars to pass, they can easily be skipped using [[BLJ]]s. These stairs lead to the final Bowser stage, [[Bowser in the Sky]].&lt;br /&gt;
===Courtyard===&lt;br /&gt;
The courtyard is the location of [[Big Boo&#039;s Haunt]], whose entrance is hidden inside the [[Courtyard Big Boo]]. There are 9 other regular Boos in the Courtyard, spawned by [[Courtyard Boo Spawners]]. If the player has less than 12 stars, the regular Boos do not spawn, and the Big Boo spawns but immediately despawns itself.&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
Castle navigation requires 5 A presses on the JP 1.0 version of the game and 8 A presses on all other versions.&lt;br /&gt;
===Castle Stars===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/xbYhjmhIdJ8&#039;&#039;&lt;br /&gt;
The three stars from [[Toad]] and two stars from [[MIPS]] can be collected in 0 A presses, not requiring any special tricks.&lt;br /&gt;
===Stage Entries===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/mlHzqJn2SMs - does not include any A press saves discovered after 2013.&#039;&#039;&lt;br /&gt;
Most stages are trivial to enter with 0 A presses. [[Bob-omb Battlefield]], [[Whomp&#039;s Fortress]], [[Jolly Roger Bay]], [[Cool, Cool Mountain]], [[Big Boo&#039;s Haunt]], [[Lethal Lava Land]], [[Shifting Sand Land]], [[Dire, Dire Docks]], [[Snowman&#039;s Land]], [[Tall, Tall Mountain]], [[The Princess&#039;s Secret Slide]], [[Tower of the Wing Cap]], [[Bowser in the Dark World]], and [[Bowser in the Fire Sea]] require at most a dive recover to enter, although it is somewhat precise for a few stages.&lt;br /&gt;
====Hazy Maze Cave &#039;&#039;(0x)&#039;&#039;====&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/uDtInisrqqM&#039;&#039;&lt;br /&gt;
Hazy Maze Cave originally required 1 A press to reach the door to its room. This was saved by using [[MIPS]] to perform a star dance clip up on to the ledge.&lt;br /&gt;
====Wet-Dry World &#039;&#039;(0x)&#039;&#039;====&lt;br /&gt;
While the painting for Wet-Dry World can be entered with a simple dive recover, it is only possible to enter the painting at the lowest water level, the medium and high levels both too high to reach without jumping. This was originally an issue for &#039;&#039;Top O&#039; the Town&#039;&#039;, which required a high water level to collect 0x, but since then several 0x strategies have been discovered starting on the low water level.&lt;br /&gt;
====Tiny-Huge Island &#039;&#039;(0x)&#039;&#039;====&lt;br /&gt;
:&#039;&#039;Video 1 (Star Dance Clip): https://youtu.be/eCCVpEK2YbQ&#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2 (Double Goomba Bounce): https://youtu.be/NofsiJ6nCLs&#039;&#039;&lt;br /&gt;
Entering the tiny painting can be done with a dive recover, but the huge painting is high enough off the ground that it requires a jump to enter. However, the tiny painting strands Mario in an area seemingly inescapable without pressing A while the large one did not, causing the large painting to originally be the most optimal one to enter. A strategy was later found by using two [[Goomba]] bounces and the [[Fire Piranha Plant]] infinite coin glitch to perform a star dance clip up to the mainland of the tiny island. Later, a faster strategy was found by luring and using two Goomba bounces to land on top of the ! Block and dive recover to the mainland from there.&lt;br /&gt;
====Tick Tock Clock &#039;&#039;(3x)&#039;&#039;====&lt;br /&gt;
:&#039;&#039;Video 1 (Stop Time for Red Coins): https://youtu.be/5pmjLkuhwY0&#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2 (The Pit and the Pendulums): https://youtu.be/88dOvcz_dQk&#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 3 (Get a Hand): https://youtu.be/1kfkiH51AA8&#039;&#039;&lt;br /&gt;
Tick Tock Clock normally requires 1 A press to enter for each star, as the clock face is too high up to reach otherwise. The time on the clock does not affect the strategy in any way. However, for three of the stars in the stage, it is possible to land on the spinners at the bottom of the stage and use [[Spawning Displacement]], which causes Mario to land on top of the clock and re-enter without requiring another A press.&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;Stop Time for Red Coins&#039;&#039;, it is simply possible to clone the star over the spinners, causing Mario to drop down on it.&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;The Pit and the Pendulums&#039;&#039;, the star is close enough to the wall that it is possible to punch the wall and collect the star at the same time, causing Mario to have large backwards momentum and land on the spinners. This was originally done with a kick, but that became no longer possible when the rest of the star was lowered to 0 A presses, needing the much more precise punch instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Get a Hand&#039;&#039; also requires a kick, but this one is more complicated. The star is too low down for Mario to simply kick the wall, as he would go below the spinners. Instead, [[Pendulum Manipulation]] is used to get the pendulum to swing up to the star, then Mario enters the point where all 10 wall triangles converge at a point, getting massively displaced backwards enough to reach the spinners. Despite &#039;&#039;Get a Hand&#039;&#039; being possible in 0 A presses, this strategy requires a kick, meaning that it is completed in 0.5 A presses in a full-game run. However, this does not add any A presses to the total count as it simply leeches off a previous A press.&lt;br /&gt;
&lt;br /&gt;
Due to spawning displacement being patched, these strategies are only possible on the JP 1.0 version of the game, and are what causes that version to be the most optimal for a 120-Star ABC run, meaning other versions require all 6 A presses to enter Tick Tock Clock. It should also be noted that even if spawning displacement was discovered for one of the other three stars in TTC, it would not save an A press as TTC also requires three different [[HOLP]]s to be set in other levels for the stars within.&lt;br /&gt;
====Rainbow Ride &#039;&#039;(1x)&#039;&#039;====&lt;br /&gt;
Rainbow Ride requires a precise sideflip from the bottom step to barely ledge grab onto the alcove containing the stage entrance. Since collecting a star from this stage spits Mario back up next to the stage entrance and not down on the floor below, the A press is only required once.&lt;br /&gt;
====Secret Aquarium &#039;&#039;(0x)&#039;&#039;====&lt;br /&gt;
:&#039;&#039;Video 1 (Hyperspeed Walking, VC only): https://youtu.be/ujLjEbCykOQ&#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2 (Hyperspeed Punching): https://youtu.be/7YhJcF9v7QQ&#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 3 (Pedro Spot): https://youtu.be/Qpl5lnxiU6k&#039;&#039;&lt;br /&gt;
The original strategy for this stage entry was only possible on Virtual Console. It used [[Hyperspeed Walking]] in [[Hazy Maze Cave]] to gain enough speed, then pause-exit and use [[Parallel Universes]] to navigate to the upper part of the lobby and reach the entrance to the stage.&lt;br /&gt;
&lt;br /&gt;
The original strategy to enter SA on any platform was to go to [[Shifting Sand Land]], clone a shell and fire in the corner and lure a fly guy, then use hyperspeed punching to gain speed. The fire and shell clone are used to lower Mario&#039;s speed to a manageable amount, then the fly guy is used to refine it even further and pause-exit out. Afterwards, the entry requires extremely precise movement in the castle lobby to navigate to the top floor, then perform text redirection on the door to [[The Princess&#039;s Secret Slide]] to redirect Mario&#039;s speed to the perfect angle to perform a [[Glitchy Ledge Grab]] on the Secret Aquarium entrance.&lt;br /&gt;
&lt;br /&gt;
Since this strategy requires text redirection on a 1-star door, the entire setup must be completed without collecting a single star. C-up sliding in [[Bob-omb Battlefield]] is used to gain speed, then pause exit out and redirect it to skip the 8-star door and access the basement with 0 stars.&lt;br /&gt;
&lt;br /&gt;
Several years later, it was discovered that Mario did not need as much speed as was previously thought to perform the lobby movement, meaning a [[Pedro Spot]] in [[Vanish Cap under the Moat]] could be used instead, lowering the time from approximately 50 minutes to under 10.&lt;br /&gt;
====Vanish Cap under the Moat &#039;&#039;(0x)&#039;&#039;====&lt;br /&gt;
:&#039;&#039;Video 1 (MIPS strategy): https://youtu.be/_CYY6h9OjpQ&#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2 (Misalignments): https://youtu.be/idnIdj36ZKE&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Entering Vanish Cap under the Moat requires ground pounding on the two pillars to lower the water level in the moat. This was originally done by bringing MIPS to the pillars, then walking off and ground pounding, causing MIPS to push Mario back onto the pillar while ground pounding. A faster strategy was later discovered by simply ground pounding in a misalignment on the corner of each pillar.&lt;br /&gt;
====Cavern of the Metal Cap &#039;&#039;(0x)&#039;&#039;====&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/Rql7kxQ9rOk&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Entering Cavern of the Metal Cap requires a very precise dive recover off of Dorrie&#039;s head to reach the ledge without jumping.&lt;br /&gt;
====Wing Mario over the Rainbow &#039;&#039;(1x)&#039;&#039;====&lt;br /&gt;
Entering Wing Mario over the Rainbow requires the same A press as entering Rainbow Ride, a sideflip from the bottom step that barely reaches the alcove.&lt;br /&gt;
====Bowser in the Sky &#039;&#039;(0x)&#039;&#039;====&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/VkfRQ0_vu40&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While the bottom step can be climbed with a simple dive recover, the rest of them are too tall for that to be possible. The second, largest step is climbable with a precise Glitchy Ledge Grab, while the rest can be climbed with misalignments. Due to the orientation of the stairs, this is only possible on the Rainbow Ride side of the room as they are the only ones to have misalignments.&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
In the [[Coinless Challenge]], [[Capless/Cannonless Challenge]], and [[CCC Challenge]], all stars and stage entries are possible.&lt;br /&gt;
&lt;br /&gt;
The Castle provides a huge roadblock for the [[No Buttons Allowed Challenge]] and [[No Joystick Allowed Challenge]], as doors and high paintings block most stage entries in those challenges. None of the five stars within the castle can be collected in either challenge. [[Dire, Dire Docks]], [[Vanish Cap Under the Moat]], [[Bowser in the Dark World]], and [[Bowser in the Fire Sea]] are the only stages that can be entered in the No Buttons Allowed challenge from a completed file, although it is impossible to unlock them starting from a new file.&lt;br /&gt;
&lt;br /&gt;
In the [[Pacifist Challenge]], all five stars can be collected. All stages can be entered with the exception of [[Big Boo&#039;s Haunt]], which requires killing a [[Boo]] to enter.&lt;br /&gt;
&lt;br /&gt;
In the [[B Button Challenge]], the Castle requires two B presses to grab [[MIPS]] both times, as well as an additional three B presses on the JP 1.0 version to talk to the three [[Toad]]s. All stages can be entered.&lt;br /&gt;
&lt;br /&gt;
In the [[Z Button Challenge]], all stars and stage entries are possible. Entering [[Vanish Cap under the Moat]] requires PU movement to skip pounding the two pillars.&lt;br /&gt;
&lt;br /&gt;
In the [[UBER Challenge]], the first MIPS star can be collected, as MIPS is an exception to the UBER Challenge rules. The second MIPS star cannot be collected as there are not enough possible stars to unlock it. [[Big Boo&#039;s Haunt]] cannot be entered, as it requires killing a Boo. [[Whomp&#039;s Fortress]] also cannot be entered, as [[Lakitu]] talks to Mario when entering the course.&lt;br /&gt;
&lt;br /&gt;
There are multiple [[unsolved challenge]]s in the Castle: reaching a [[Parallel Universe]] in the basement, upstairs, or courtyard, hanging below the entrance bridge with the water raised, accessing the upper floors without collecting the key from Bowser, performing [[Instant Release]] on MIPS at an arbitrary HOLP, entering [[WDW]] at the medium or high water level without pressing A, entering the large [[THI]] painting without pressing A, and causing a softlock while talking to [[Yoshi]] using RNG manipulation.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>TurkeyCookTime</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=No_Buttons_Allowed_Challenge&amp;diff=20625</id>
		<title>No Buttons Allowed Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=No_Buttons_Allowed_Challenge&amp;diff=20625"/>
		<updated>2026-08-26T09:51:46Z</updated>

		<summary type="html">&lt;p&gt;TurkeyCookTime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Buttonless Challenge Infobox}}&lt;br /&gt;
The &#039;&#039;&#039;No Buttons Allowed Challenge&#039;&#039;&#039; (also known as the &#039;&#039;&#039;Buttonless Challenge&#039;&#039;&#039;) forbids the use of A, B, Z, Start, L, R, and (to some extent) C buttons. This challenge was created by pannenkoek2012 to push the game to its limits.&lt;br /&gt;
&lt;br /&gt;
The C buttons are only allowed when they only affect the camera and don&#039;t affect actual gameplay. For example, the [[C^ hyperspeed]] glitch is not allowed.&lt;br /&gt;
&lt;br /&gt;
The challenge is more difficult than simply restricting the A button, since this disables many maneuvering options that Mario can use, such as [[jump]]ing, [[Dive|diving]], sliding, and more. The challenge cannot be done as a full game run as there is in-game text that cannot be advanced without the use of buttons.&lt;br /&gt;
&lt;br /&gt;
26 possible stars were TASed during the challenge&#039;s initial run-through in late 2013. &#039;&#039;Free Flying for 8 Red Coins&#039;&#039;, &#039;&#039;Shell Shreddin&#039; for Red Coins&#039;&#039;, &#039;&#039;Breathtaking View from Bridge&#039;&#039;, &#039;&#039;In the Deep Freeze&#039;&#039;, and &#039;&#039;Whirl from the Freezing Pond&#039;&#039; were solved in mid-2014, bringing the count to 31. &#039;&#039;Snowman&#039;s Big Head&#039;&#039; was solved in 2015, &#039;&#039;Get a Hand&#039;&#039;  in 2018, and &#039;&#039;Scary &#039;Shrooms, Red Coins&#039;&#039; in 2020, bringing the count to 34 possible stars, where it stands today.&lt;br /&gt;
==Possible Stars==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Mission !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|[[Bob-omb Battlefield]] || [[Find the 8 Red Coins]] || Mario can slide off of a hill into the Koopa to knock its shell of, then use [[Shell Hyperspeed]] to collect the coins on [[Chain Chomp]]&#039;s post and the floating island. The star itself is collected by sliding off a hill and bouncing on Goombas.&lt;br /&gt;
|-&lt;br /&gt;
| [[Behind Chain Chomp&#039;s Gate]] || Shell Hyperspeed is also used here to clip inside the gate high enough to collect the star.&lt;br /&gt;
|-&lt;br /&gt;
| [[100 Coin Star (Bob-omb Battlefield)|100 Coins]] || Shell Hyperspeed is used again to collect coins in the sky, as well as kill Goombas. The star is spawned in a specific spot near the ! switch so it can be collected by falling from above.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|[[Whomp&#039;s Fortress]] || [[Shoot into the Wild Blue]] || The warp is used to get to the top of the stage, then the slope nearby can be used to slide Mario onto the lower platform. The star can be collected by precisely falling off the side of the platform.&lt;br /&gt;
|-&lt;br /&gt;
| [[Blast Away the Wall]] || Mario can [[framewalk]] up to the area where the star is, then collect it with a precise ledge grab into the wall.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|[[Cool, Cool Mountain]] || [[Slip Slidin&#039; Away]] || Framewalking is used to enter the cabin, then the slide can be completed normally. To collect the star itself, Mario must warp back to the top of the stage and fall on it from above.&lt;br /&gt;
|-&lt;br /&gt;
| [[Frosty Slide for 8 Red Coins]] || The red coin on the tree at the start can be collected by falling from the nearby ledge, and the one at the top of the ski lift can be collected with a precise ledge grab. The one on the tree at the bottom of the stage can be collected by bouncing off of a [[Spindrift]], and then the star is easily collected by falling from above.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wall Kicks Will Work]] || The strategy for this star is the same as in the [[A Button Challenge]]. Framewalking is used to climb to the peak of the mountain, then Mario slides off with enough speed to bounce on a Spindrift and twirl down to the star.&lt;br /&gt;
|-&lt;br /&gt;
| [[100 Coin Star (Cool, Cool Mountain)|100 Coins]] || There are plenty of coins obtainable by going down the slide and the outside of the mountain. The final coin collected is the red coin in the corner of the stage, so the star can be collected by walking up the steep slope.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|[[Lethal Lava Land]] || [[Boil the Big Bully]] || Lava boosting can reach all the way to the Big Bully platform and collect the star. The bully is defeated by running into it precisely when it&#039;s on the edge of its platform. This star has to be carefully planned to collect enough coins to survive.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bully the Bullies]] || This star can be collected with the same strategies as the previous one.&lt;br /&gt;
|-&lt;br /&gt;
| [[8-Coin Puzzle with 15 Pieces]] || The puzzle can easily be reached with lava boosts, then collecting all of the coins is easy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Red-Hot Log Rolling]] || The ring of coins on the nearby platform means that it is possible to ride over to the log area with full health. Mario can use one lava boost to get on top of the log, then another to reach the star.&lt;br /&gt;
|-&lt;br /&gt;
| [[100 Coin Star (Lethal Lava Land)|100 Coins]] || The route for this star has to be carefully planned out so Mario can collect enough coins to survive lava boosting around the stage.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|[[Shifting Sand Land]] || [[In the Talons of the Big Bird]] || The pyramid is reached by climbing up a pillar and bouncing on a [[Fly Guy]]. The other Fly Guy is then used to hit [[Klepto]] and reach the star.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shining Atop the Pyramid]] || The same strategy for reaching the pyramid in the previous star is used.&lt;br /&gt;
|-&lt;br /&gt;
| [[Free Flying for 8 Red Coins]] || Tornadoes and Fly Guys are used to reach the four coins in the sky, break a cork box, and reach the star.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6|[[Snowman&#039;s Land]] || [[Snowman&#039;s Big Head]] || One of the [[Moneybag]]s is lured all the way to the shell block, then [[Infinite coin glitches#Moneybag Duplication|Moneybag Duplication]] is used to get enough Moneybags to bounce all the way to the shell block and open it. The shell is used to lure the Fly Guy near the top of the snowman, then use Shell Hyperspeed to reach most of the way up. The lured Fly Guy is then used to twirl into the star.&lt;br /&gt;
|-&lt;br /&gt;
| [[Chill with the Bully]] || The icy water can be easily used to defeat the [[Chill Bully]] and collect the star.&lt;br /&gt;
|-&lt;br /&gt;
| [[In the Deep Freeze]] || The Moneybags are used again to reach the shell, then Shell Hyperspeed is used to reach the ice block with the star.&lt;br /&gt;
|-&lt;br /&gt;
| [[Whirl from the Freezing Pond]] || Moneybag luring and duplication is used again, but this time enough are duplicated to bounce all the way to the star block to open it and collect the star.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shell Shreddin&#039; for Red Coins]] || Seven of the eight red coins can be easily collected, even without the shell, but the one underneath the Chill Bully platform is very problematic. Moneybag duplication is once again used to get Moneybags underneath the platform, then it is possible to slide with enough speed to reach the red coin, then bounce on Moneybags to escape with enough HP to survive. The star is collected by twirling off of a Fly Guy.&lt;br /&gt;
|-&lt;br /&gt;
| [[100 Coin Star (Snowman&#039;s Land)|100 Coins]] || Moneybag duplication is used again, this time near the icy water so Mario can boost off it to bounce on duplicated Moneybags and collect their coins. The boosting is also used to collect the star.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wet-Dry World]] || [[Shocking Arrow Lifts!]] || The warp is used to reach the star platform and a fire bounce can open the star block. The warp is used again to reach the star.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|[[Tall, Tall Mountain]] || [[Scary &#039;Shrooms, Red Coins]] || Two of the red coins on the mushrooms can be collected easily with the vertical wind, but the other two are problematic. They are possible to collect by luring a Fly Guy and using [[Wind Hyperspeed]] to twirl off of it at high speeds. This makes it possible to collect the red coins on the other two mushrooms and get back in time to reach the vertical wind again. One of the cliff red coins can be reached by twirling in the vertical wind again, and the other three can be collected by dropping down from above. The star can be reached with the vertical wind.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mysterious Mountainside]] || The star is reached by using the vertical wind to climb up the mountain and twirling off of a fly guy to reach the star.&lt;br /&gt;
|-&lt;br /&gt;
| [[Breathtaking View from Bridge]] || The vertical wind, Fly Guy, and framewalking are used to climb the mountain, and the star is reached by dropping from above.&lt;br /&gt;
|-&lt;br /&gt;
| [[Blast to the Lonely Mushroom]] || The Fly Guy is once again used to twirl to the star.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|[[Tiny-Huge Island]] || [[Pluck the Piranha Flower]] || Framewalking is used to get around the water, then the slope is used to slide and knock the shell of the koopa. This would send Mario into the water, so he has to run into a [[Spiny]] to stop sliding. The shell is used to reach the [[Piranha Plant]]s and defeat them, and a fire bounce is used to collect the star.&lt;br /&gt;
|-&lt;br /&gt;
| [[Five Itty Bitty Secrets]] || The same method is used to obtain the Koopa shell. This time, it is used to enter the pipe at the top of the mountain to reach the tiny island. From there, several fire bounces are used to climb the mountain slopes and reach each of the secrets. This amount of fire would kill Mario though, so he also has to run into the small Koopa Troopa to knock its [[Blue Coin]] to the sandy area to regain health.&lt;br /&gt;
|-&lt;br /&gt;
| [[100 Coin Star (Tiny-Huge Island)|100 Coins]] || The shell is once again obtained, but this time it is used to enter [[Wiggler]]&#039;s cave. The Koopa Troopa is not defeated yet, so the shell will respawn once Mario exits. Two red coins are collected, then the cave is exited. Mario bounces on a Fly Guy and uses the vertical wind to twirl indefinitely. The twirling is used to defeat several large Goombas and collect their blue coins. The shell is obtained again, this time to get up the mountain. Another Goomba is defeated with a twirl, then Mario climbs to the top of the level to fall into the pipe. Mini Goombas are defeated by dropping onto them, and then Mario drops back into the lower pipe to defeat the Piranha Plants with fire bounces. The final coin is collected next to the steep slope so the star can be obtained by walking up to it.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|[[Tick Tock Clock]] || [[Get a Hand]] || The spinners are climbed by framewalking, only possible on the random setting. A fire bounce is used to get on top of the hand, and then [[Pendulum Manipulation]] is used to allow Mario to ride the pendulum into the star.&lt;br /&gt;
|-&lt;br /&gt;
| [[Stop Time for Red Coins]] || The red coins are collected by framewalking on the spinners. The star is then obtained with a precise slide off of one of the spinners.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tower of the Wing Cap]] || [[Tower of the Wing Cap Red Coin Star|Red Coin Star]] || Since Mario starts the course flying, it is easy to collect the red coins and star.&lt;br /&gt;
|}&lt;br /&gt;
==References==&lt;br /&gt;
* [https://youtube.com/playlist?list=PLmvvhlevqC2fXLL55ZQT1cesNmM2qHPn1 No Buttons Allowed Playlist]&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>TurkeyCookTime</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=No_Buttons_Allowed_Challenge&amp;diff=20624</id>
		<title>No Buttons Allowed Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=No_Buttons_Allowed_Challenge&amp;diff=20624"/>
		<updated>2026-08-26T09:51:29Z</updated>

		<summary type="html">&lt;p&gt;TurkeyCookTime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Buttonless Challenge Infobox}}&lt;br /&gt;
The &#039;&#039;&#039;No Buttons Allowed Challenge&#039;&#039;&#039; (also known as the &#039;&#039;&#039;Buttonless Challenge&#039;&#039;&#039;) forbids the use of A, B, Z, Start, L, R, and (to some extent) C buttons. This challenge was created by pannenkoek2012 to push the game to its limits.&lt;br /&gt;
&lt;br /&gt;
The C buttons are only allowed when they only affect the camera and don&#039;t affect actual gameplay. For example, the [[C^ hyperspeed]] glitch is not allowed.&lt;br /&gt;
&lt;br /&gt;
The challenge is more difficult than simply restricting the A button, since this disables many maneuvering options that Mario can use, such as [[jump]]ing, [[Dive|diving]], sliding, and more. The challenge cannot be done as a full game run as there is in-game text that cannot be advanced without the use of buttons.&lt;br /&gt;
&lt;br /&gt;
26 stars were figured out and TASed during the challenge&#039;s initial run-through in late 2013. &#039;&#039;Free Flying for 8 Red Coins&#039;&#039;, &#039;&#039;Shell Shreddin&#039; for Red Coins&#039;&#039;, &#039;&#039;Breathtaking View from Bridge&#039;&#039;, &#039;&#039;In the Deep Freeze&#039;&#039;, and &#039;&#039;Whirl from the Freezing Pond&#039;&#039; were solved in mid-2014, bringing the count to 31. &#039;&#039;Snowman&#039;s Big Head&#039;&#039; was solved in 2015, &#039;&#039;Get a Hand&#039;&#039;  in 2018, and &#039;&#039;Scary &#039;Shrooms, Red Coins&#039;&#039; in 2020, bringing the count to 34, where it stands today.&lt;br /&gt;
==Possible Stars==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Mission !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|[[Bob-omb Battlefield]] || [[Find the 8 Red Coins]] || Mario can slide off of a hill into the Koopa to knock its shell of, then use [[Shell Hyperspeed]] to collect the coins on [[Chain Chomp]]&#039;s post and the floating island. The star itself is collected by sliding off a hill and bouncing on Goombas.&lt;br /&gt;
|-&lt;br /&gt;
| [[Behind Chain Chomp&#039;s Gate]] || Shell Hyperspeed is also used here to clip inside the gate high enough to collect the star.&lt;br /&gt;
|-&lt;br /&gt;
| [[100 Coin Star (Bob-omb Battlefield)|100 Coins]] || Shell Hyperspeed is used again to collect coins in the sky, as well as kill Goombas. The star is spawned in a specific spot near the ! switch so it can be collected by falling from above.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|[[Whomp&#039;s Fortress]] || [[Shoot into the Wild Blue]] || The warp is used to get to the top of the stage, then the slope nearby can be used to slide Mario onto the lower platform. The star can be collected by precisely falling off the side of the platform.&lt;br /&gt;
|-&lt;br /&gt;
| [[Blast Away the Wall]] || Mario can [[framewalk]] up to the area where the star is, then collect it with a precise ledge grab into the wall.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|[[Cool, Cool Mountain]] || [[Slip Slidin&#039; Away]] || Framewalking is used to enter the cabin, then the slide can be completed normally. To collect the star itself, Mario must warp back to the top of the stage and fall on it from above.&lt;br /&gt;
|-&lt;br /&gt;
| [[Frosty Slide for 8 Red Coins]] || The red coin on the tree at the start can be collected by falling from the nearby ledge, and the one at the top of the ski lift can be collected with a precise ledge grab. The one on the tree at the bottom of the stage can be collected by bouncing off of a [[Spindrift]], and then the star is easily collected by falling from above.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wall Kicks Will Work]] || The strategy for this star is the same as in the [[A Button Challenge]]. Framewalking is used to climb to the peak of the mountain, then Mario slides off with enough speed to bounce on a Spindrift and twirl down to the star.&lt;br /&gt;
|-&lt;br /&gt;
| [[100 Coin Star (Cool, Cool Mountain)|100 Coins]] || There are plenty of coins obtainable by going down the slide and the outside of the mountain. The final coin collected is the red coin in the corner of the stage, so the star can be collected by walking up the steep slope.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|[[Lethal Lava Land]] || [[Boil the Big Bully]] || Lava boosting can reach all the way to the Big Bully platform and collect the star. The bully is defeated by running into it precisely when it&#039;s on the edge of its platform. This star has to be carefully planned to collect enough coins to survive.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bully the Bullies]] || This star can be collected with the same strategies as the previous one.&lt;br /&gt;
|-&lt;br /&gt;
| [[8-Coin Puzzle with 15 Pieces]] || The puzzle can easily be reached with lava boosts, then collecting all of the coins is easy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Red-Hot Log Rolling]] || The ring of coins on the nearby platform means that it is possible to ride over to the log area with full health. Mario can use one lava boost to get on top of the log, then another to reach the star.&lt;br /&gt;
|-&lt;br /&gt;
| [[100 Coin Star (Lethal Lava Land)|100 Coins]] || The route for this star has to be carefully planned out so Mario can collect enough coins to survive lava boosting around the stage.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|[[Shifting Sand Land]] || [[In the Talons of the Big Bird]] || The pyramid is reached by climbing up a pillar and bouncing on a [[Fly Guy]]. The other Fly Guy is then used to hit [[Klepto]] and reach the star.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shining Atop the Pyramid]] || The same strategy for reaching the pyramid in the previous star is used.&lt;br /&gt;
|-&lt;br /&gt;
| [[Free Flying for 8 Red Coins]] || Tornadoes and Fly Guys are used to reach the four coins in the sky, break a cork box, and reach the star.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6|[[Snowman&#039;s Land]] || [[Snowman&#039;s Big Head]] || One of the [[Moneybag]]s is lured all the way to the shell block, then [[Infinite coin glitches#Moneybag Duplication|Moneybag Duplication]] is used to get enough Moneybags to bounce all the way to the shell block and open it. The shell is used to lure the Fly Guy near the top of the snowman, then use Shell Hyperspeed to reach most of the way up. The lured Fly Guy is then used to twirl into the star.&lt;br /&gt;
|-&lt;br /&gt;
| [[Chill with the Bully]] || The icy water can be easily used to defeat the [[Chill Bully]] and collect the star.&lt;br /&gt;
|-&lt;br /&gt;
| [[In the Deep Freeze]] || The Moneybags are used again to reach the shell, then Shell Hyperspeed is used to reach the ice block with the star.&lt;br /&gt;
|-&lt;br /&gt;
| [[Whirl from the Freezing Pond]] || Moneybag luring and duplication is used again, but this time enough are duplicated to bounce all the way to the star block to open it and collect the star.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shell Shreddin&#039; for Red Coins]] || Seven of the eight red coins can be easily collected, even without the shell, but the one underneath the Chill Bully platform is very problematic. Moneybag duplication is once again used to get Moneybags underneath the platform, then it is possible to slide with enough speed to reach the red coin, then bounce on Moneybags to escape with enough HP to survive. The star is collected by twirling off of a Fly Guy.&lt;br /&gt;
|-&lt;br /&gt;
| [[100 Coin Star (Snowman&#039;s Land)|100 Coins]] || Moneybag duplication is used again, this time near the icy water so Mario can boost off it to bounce on duplicated Moneybags and collect their coins. The boosting is also used to collect the star.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wet-Dry World]] || [[Shocking Arrow Lifts!]] || The warp is used to reach the star platform and a fire bounce can open the star block. The warp is used again to reach the star.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|[[Tall, Tall Mountain]] || [[Scary &#039;Shrooms, Red Coins]] || Two of the red coins on the mushrooms can be collected easily with the vertical wind, but the other two are problematic. They are possible to collect by luring a Fly Guy and using [[Wind Hyperspeed]] to twirl off of it at high speeds. This makes it possible to collect the red coins on the other two mushrooms and get back in time to reach the vertical wind again. One of the cliff red coins can be reached by twirling in the vertical wind again, and the other three can be collected by dropping down from above. The star can be reached with the vertical wind.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mysterious Mountainside]] || The star is reached by using the vertical wind to climb up the mountain and twirling off of a fly guy to reach the star.&lt;br /&gt;
|-&lt;br /&gt;
| [[Breathtaking View from Bridge]] || The vertical wind, Fly Guy, and framewalking are used to climb the mountain, and the star is reached by dropping from above.&lt;br /&gt;
|-&lt;br /&gt;
| [[Blast to the Lonely Mushroom]] || The Fly Guy is once again used to twirl to the star.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|[[Tiny-Huge Island]] || [[Pluck the Piranha Flower]] || Framewalking is used to get around the water, then the slope is used to slide and knock the shell of the koopa. This would send Mario into the water, so he has to run into a [[Spiny]] to stop sliding. The shell is used to reach the [[Piranha Plant]]s and defeat them, and a fire bounce is used to collect the star.&lt;br /&gt;
|-&lt;br /&gt;
| [[Five Itty Bitty Secrets]] || The same method is used to obtain the Koopa shell. This time, it is used to enter the pipe at the top of the mountain to reach the tiny island. From there, several fire bounces are used to climb the mountain slopes and reach each of the secrets. This amount of fire would kill Mario though, so he also has to run into the small Koopa Troopa to knock its [[Blue Coin]] to the sandy area to regain health.&lt;br /&gt;
|-&lt;br /&gt;
| [[100 Coin Star (Tiny-Huge Island)|100 Coins]] || The shell is once again obtained, but this time it is used to enter [[Wiggler]]&#039;s cave. The Koopa Troopa is not defeated yet, so the shell will respawn once Mario exits. Two red coins are collected, then the cave is exited. Mario bounces on a Fly Guy and uses the vertical wind to twirl indefinitely. The twirling is used to defeat several large Goombas and collect their blue coins. The shell is obtained again, this time to get up the mountain. Another Goomba is defeated with a twirl, then Mario climbs to the top of the level to fall into the pipe. Mini Goombas are defeated by dropping onto them, and then Mario drops back into the lower pipe to defeat the Piranha Plants with fire bounces. The final coin is collected next to the steep slope so the star can be obtained by walking up to it.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|[[Tick Tock Clock]] || [[Get a Hand]] || The spinners are climbed by framewalking, only possible on the random setting. A fire bounce is used to get on top of the hand, and then [[Pendulum Manipulation]] is used to allow Mario to ride the pendulum into the star.&lt;br /&gt;
|-&lt;br /&gt;
| [[Stop Time for Red Coins]] || The red coins are collected by framewalking on the spinners. The star is then obtained with a precise slide off of one of the spinners.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tower of the Wing Cap]] || [[Tower of the Wing Cap Red Coin Star|Red Coin Star]] || Since Mario starts the course flying, it is easy to collect the red coins and star.&lt;br /&gt;
|}&lt;br /&gt;
==References==&lt;br /&gt;
* [https://youtube.com/playlist?list=PLmvvhlevqC2fXLL55ZQT1cesNmM2qHPn1 No Buttons Allowed Playlist]&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>TurkeyCookTime</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:TurkeyCookTime/Version-exclusive_ABC_strategies&amp;diff=20623</id>
		<title>User:TurkeyCookTime/Version-exclusive ABC strategies</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:TurkeyCookTime/Version-exclusive_ABC_strategies&amp;diff=20623"/>
		<updated>2026-08-26T09:40:46Z</updated>

		<summary type="html">&lt;p&gt;TurkeyCookTime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page details any differences between versions of &#039;&#039;Super Mario 64&#039;&#039; that are relevant for the [[A Button Challenge]].&lt;br /&gt;
==Currently Used==&lt;br /&gt;
===Spawning Displacement===&lt;br /&gt;
This glitch is exclusive to the N64 JP 1.0 version of the game. It allows moving platforms to affect Mario for one extra frame when he exits a stage. It is possible to collect three stars in [[Tick Tock Clock]] while on a spinner, allowing it to move Mario for that extra frame. This is enough to allow Mario to land on top of the clock instead of on the floor below, allowing him to re-enter the stage without needing an additional A press. This saves three A presses over most versions of the game, making N64 JP 1.0 the optimal version for a 120 Star run.&lt;br /&gt;
&lt;br /&gt;
===Platform Drift===&lt;br /&gt;
This glitch is exclusive to the Wii VC versions of the game. Those versions have a bug where numbers round to zero instead of to the nearest float value. This allows the oscillating platforms in [[Bowser in the Fire Sea]] to slowly rise, allowing Mario to bypass the pole without needing an A press. This saves one A press over most versions of the game, although it is not optimal for 120 Star as the JP 1.0 version saves three. However, due to Bowser in the Fire Sea being a required course, this does make Wii VC versions optimal for a 70 Star run, and the only versions where the entire game is beatable in 0 A presses.&lt;br /&gt;
&lt;br /&gt;
===TTC Glitchy Ledge Grab===&lt;br /&gt;
This strategy is possible on every version of the game except for Wii VC. Due to the same round-to-zero bug, certain walls in TTC are aligned properly. In most versions, the wall just behind the Star 1 cage has two slightly misaligned triangles, allowing for a glitchy ledge grab. However, on Wii VC, those two walls are flush, meaning it is impossible to get enough height with a squish cancel ground pound chain to reach the ledge. This means that Wii VC versions require four more A presses in TTC to reach the three stars past the pole.&lt;br /&gt;
&lt;br /&gt;
==Obsolete==&lt;br /&gt;
===Coin Counter Overflow===&lt;br /&gt;
This strategy is exclusive to the N64 JP 1.0 version of the game. Due to a bug with the coin counter, it is possible to indefinitely increase the coin count, given that an infinite coin glitch exists. After collecting enough coins, the coin counter wraps around and becomes negative, and this allows for spawning multiple 100 Coin stars by reaching a coin count of 100 multiple times. This strategy was proposed for collecting [[To the Top of the Fortress]] 0xA, where the Breaking/Disappearing Cork Box glitch could be used to collect infinite coins, then two Star Dance Clips would be used to get on top of the bullet bill launcher and the tower itself. However, due to being extremely time-consuming, it was not TASed, and a different strategy was later found that was possible on all versions of the game. This strategy was finally TASed for the first time in 2026, 11 years after the original idea was proposed, and took 10 days, which would have made it the longest strategy ever used in the ABC for a single star if it was TASed originally.&lt;br /&gt;
&lt;br /&gt;
===Camera in Parallel Universe===&lt;br /&gt;
This strategy is possible on all Wii VC, Wii U VC, 3D All-Stars, and NSO versions of the game. On the N64 and iQue, allowing the camera to enter a [[Parallel Universe]] will cause the game to crash, but on all other versions it does not. The original strategy for entering the [[Secret Aquarium]] 0xA required entering PUs in the castle interior, which meant that the camera also had to enter a PU as it is impossible to lock the camera in the castle interior. This was obsoleted after a strategy was discovered that did not require PU speed.&lt;br /&gt;
&lt;br /&gt;
===Bully Death Cancel===&lt;br /&gt;
This strategy is possible on all non-Shindou versions of the game. By hitting a Bully on the same frame it falls into the lava, it enters a glitched state where it does not die and constantly oscillates between two separate positions. This makes [[Bully Battery]] possible, which was used to collect [[Elevator Tour in the Volcano]] by building up enough speed to enter parallel universes. This was obsoleted when it was discovered that bully battery was also possible by getting the bully stuck in the crushing wall of the volcano, both massively reducing the required time for the star and making it possible on all versions.&lt;br /&gt;
&lt;br /&gt;
The current strategies being used for [[Bowser in the Fire Sea]] 0xA also require the bully death cancel, so this strategy will very likely become relevant again in the future.&lt;br /&gt;
&lt;br /&gt;
==Table==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spawning Displacement&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform Drift&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |TTC Glitchy Ledge Grab&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Coin Counter Overflow&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Camera in PU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Bully Death Cancel&lt;br /&gt;
|-&lt;br /&gt;
|N64 JP 1.0&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|N64 US&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|N64 PAL&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|N64 JP 1.3&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|-&lt;br /&gt;
|iQue&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|-&lt;br /&gt;
|Wii VC JP&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|-&lt;br /&gt;
|Wii VC US&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Wii VC PAL&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Wii U VC JP&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|-&lt;br /&gt;
|Wii U VC US&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Wii U VC PAL&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|3D All-Stars&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|-&lt;br /&gt;
|NSO JP&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|-&lt;br /&gt;
|NSO US&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|NSO PAL&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TurkeyCookTime</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:TurkeyCookTime/Version-exclusive_ABC_strategies&amp;diff=20622</id>
		<title>User:TurkeyCookTime/Version-exclusive ABC strategies</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:TurkeyCookTime/Version-exclusive_ABC_strategies&amp;diff=20622"/>
		<updated>2026-08-26T09:24:26Z</updated>

		<summary type="html">&lt;p&gt;TurkeyCookTime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page details any differences between versions of &#039;&#039;Super Mario 64&#039;&#039; that are relevant for the [[A Button Challenge]].&lt;br /&gt;
==Currently Used==&lt;br /&gt;
===Spawning Displacement===&lt;br /&gt;
This glitch is exclusive to the N64 JP 1.0 version of the game. It allows moving platforms to affect Mario for one extra frame when he exits a stage. It is possible to collect three stars in [[Tick Tock Clock]] while on a spinner, allowing it to move Mario for that extra frame. This is enough to allow Mario to land on top of the clock instead of on the floor below, allowing him to re-enter the stage without needing an additional A press. This saves three A presses over most versions of the game, making N64 JP 1.0 the optimal version for a 120 Star run.&lt;br /&gt;
&lt;br /&gt;
===Platform Drift===&lt;br /&gt;
This glitch is exclusive to the Wii VC versions of the game. Those versions have a bug where numbers round to zero instead of to the nearest float value. This allows the oscillating platforms in [[Bowser in the Fire Sea]] to slowly rise, allowing Mario to bypass the pole without needing an A press. This saves one A press over most versions of the game, although it is not optimal for 120 Star as the JP 1.0 version saves three. However, due to Bowser in the Fire Sea being a required course, this does make Wii VC versions optimal for a 70 Star run, and the only versions where the entire game is beatable in 0 A presses.&lt;br /&gt;
&lt;br /&gt;
===TTC Glitchy Ledge Grab===&lt;br /&gt;
This strategy is possible on every version of the game except for Wii VC. Due to the same round-to-zero bug, certain walls in TTC are aligned properly. In most versions, the wall just behind the Star 1 cage has two slightly misaligned triangles, allowing for a glitchy ledge grab. However, on Wii VC, those two walls are flush, meaning it is impossible to get enough height with a squish cancel ground pound chain to reach the ledge. This means that Wii VC versions require four more A presses in TTC compared to other versions.&lt;br /&gt;
&lt;br /&gt;
==Obsolete==&lt;br /&gt;
===Coin Counter Overflow===&lt;br /&gt;
Versions: N64 JP 1.0&lt;br /&gt;
===Camera in Parallel Universe===&lt;br /&gt;
Versions: Wii VC JP, Wii VC US, Wii VC PAL, Wii U VC JP, Wii U VC US, Wii U VC PAL, 3D All-Stars, NSO JP, NSO US, NSO PAL&lt;br /&gt;
===Bully Death Cancel===&lt;br /&gt;
Versions: N64 JP 1.0, N64 US, N64 PAL, Wii VC US, Wii VC PAL, Wii U VC US, Wii U VC PAL, NSO US, NSO PAL&lt;br /&gt;
&lt;br /&gt;
==Table==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spawning Displacement&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform Drift&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |TTC Glitchy Ledge Grab&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Coin Counter Overflow&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Camera in PU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Bully Death Cancel&lt;br /&gt;
|-&lt;br /&gt;
|N64 JP 1.0&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|N64 US&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|N64 PAL&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|N64 JP 1.3&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|-&lt;br /&gt;
|iQue&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|-&lt;br /&gt;
|Wii VC JP&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|-&lt;br /&gt;
|Wii VC US&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Wii VC PAL&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Wii U VC JP&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|-&lt;br /&gt;
|Wii U VC US&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Wii U VC PAL&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|3D All-Stars&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|-&lt;br /&gt;
|NSO JP&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|-&lt;br /&gt;
|NSO US&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|NSO PAL&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TurkeyCookTime</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=20621</id>
		<title>Unsolved single-goal challenges</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=20621"/>
		<updated>2026-08-26T09:13:20Z</updated>

		<summary type="html">&lt;p&gt;TurkeyCookTime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists &#039;&#039;&#039;unsolved single-goal challenges&#039;&#039;&#039; that are not currently possible with current knowledge and strategies. None of these challenges have been completed or solved.&lt;br /&gt;
==Unsolved==&lt;br /&gt;
===Coin Count===&lt;br /&gt;
*Getting more coins than intended in:&lt;br /&gt;
**[[Jolly Roger Bay]] (depending on the strat this could also save a [[Z Button Challenge|Z press]])&lt;br /&gt;
**[[Cool, Cool Mountain]]&lt;br /&gt;
**[[Big Boo&#039;s Haunt]]&lt;br /&gt;
**[[Hazy Maze Cave]]&lt;br /&gt;
**[[Lethal Lava Land]]&lt;br /&gt;
**Any non-Bowser secret course&lt;br /&gt;
*Getting infinite coins in:&lt;br /&gt;
**[[Bowser in the Fire Sea]]&lt;br /&gt;
**[[Tick Tock Clock]]&lt;br /&gt;
**[[Rainbow Ride]]&lt;br /&gt;
===Cloning Related===&lt;br /&gt;
*Transport cloning with [[Wiggler]] or a Skeeter&lt;br /&gt;
*Cloning in Lethal Lava Land (could also potentially solve the getting more coins than intended)&lt;br /&gt;
*Moving during [[Time Stop|time stop]] in Jolly Roger Bay (to get [[shell]] [[clone]]s)&lt;br /&gt;
*Cloning with the A button held without using loading zone&lt;br /&gt;
===Collection Challenges===&lt;br /&gt;
*Collecting the [[key]] in Bowser in the Fire Sea from underneath the ground, causing you to collect the key on the death floor&lt;br /&gt;
*Collecting a [[star]] during a demo sequence&lt;br /&gt;
*Collecting [[Mystery of the Monkey Cage]] without changing the [[HOLP]] for an arbitrary HOLP&lt;br /&gt;
*Collecting the new [[Impossible Coin]] in [[Tiny Huge Island]]&lt;br /&gt;
*Killing the [[Mystery Goomba]] and collecting its [[coin]]&lt;br /&gt;
===Parallel Universes===&lt;br /&gt;
*Dying in a vertical [[PU]] in LLL&lt;br /&gt;
*Surviving in a vertical PU with a shell clone released in it&lt;br /&gt;
*Reaching a PU without using the joystick&lt;br /&gt;
*Reaching a PU in any of the following:&lt;br /&gt;
**[[Cool, Cool Mountain]] main level&lt;br /&gt;
**[[Cool, Cool Mountain]] slide&lt;br /&gt;
**[[Lethal Lava Land]] main level&lt;br /&gt;
**[[Dire, Dire Docks]] starting area&lt;br /&gt;
**[[Snowman&#039;s Land]] igloo&lt;br /&gt;
**[[Tall, Tall Mountain]] main level&lt;br /&gt;
**[[Tall, Tall Mountain]] slide (top subarea)&lt;br /&gt;
**[[Tall, Tall Mountain]] slide (middle subarea)&lt;br /&gt;
**[[Tall, Tall Mountain]] slide (bottom subarea)&lt;br /&gt;
**[[Tiny-Huge Island]] tiny island&lt;br /&gt;
**[[Tiny-Huge Island]] huge island&lt;br /&gt;
**[[Tiny-Huge Island]] cave island&lt;br /&gt;
**[[Tick Tock Clock]]&lt;br /&gt;
**[[The Princess&#039;s Secret Slide]]&lt;br /&gt;
**[[Secret Aquarium]]&lt;br /&gt;
**[[Tower of the Wing Cap]]&lt;br /&gt;
**[[Cavern of the Metal Cap]]&lt;br /&gt;
**[[Wing Mario over the Rainbow]]&lt;br /&gt;
**[[Bowser in the Dark World]] main level&lt;br /&gt;
**[[Bowser in the Dark World]] arena&lt;br /&gt;
**[[Bowser in the Fire Sea]] arena&lt;br /&gt;
**[[Bowser in the Sky]] main level&lt;br /&gt;
**[[Bowser in the Sky]] arena&lt;br /&gt;
**[[The Castle|Castle]] basement&lt;br /&gt;
**[[The Castle|Castle]] upstairs&lt;br /&gt;
**[[The Castle|Castle]] courtyard&lt;br /&gt;
*Reaching a PU from the [[Shifting Sand Land]] Eyerok area itself (not by already being in a PU and just entering the loading zone)&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
*Clipping from the top area of Wiggler&#039;s cave to the bottom area&lt;br /&gt;
*Activating at least 5 stars at once&lt;br /&gt;
*Reversing the one-way teleport in [[THI]]&lt;br /&gt;
*Ground-pounding [[Chain Chomp]]&#039;s post without interacting with the [[red coin]] (e.g. collecting its two coin value)&lt;br /&gt;
*Grabbing the hangable ceiling on the bottom of the beginning cloud in [[Wing Mario over the Rainbow]]&lt;br /&gt;
*Grabbing the hangable ceiling below the entrance&#039;s bridge in the castle grounds with the water raised&lt;br /&gt;
*Accessing the upper floors of the castle without first collecting the key from [[Bowser in the Fire Sea]]&lt;br /&gt;
*Grabbing the wrong penguin without pressing B&lt;br /&gt;
*Defeating [[Bowser in the Sky]] without spinning Bowser&lt;br /&gt;
*Grabbing Bowser on the same frame he hits a mine. The mine would explode and hurt Bowser, but he would stay alive due to being grabbed.&lt;br /&gt;
*Performing an [[instant release]] on [[MIPS]] at an arbitrary HOLP&lt;br /&gt;
*Spawning an &amp;quot;8&amp;quot;, &amp;quot;9&amp;quot; or &amp;quot;0&amp;quot; orange number from a red coin, secret, treasure chest or water ring&lt;br /&gt;
*Getting hurt (squished) by the penguin in [[CCM]]&lt;br /&gt;
*Taking fall damage during the [[Flying Triple Jump]] action&lt;br /&gt;
*Causing Mario to walk in a way that the camera focus stays constant&lt;br /&gt;
*Entering [[WDW]] on the medium or high water level without pressing A&lt;br /&gt;
*Entering the large [[THI]] painting without pressing A&lt;br /&gt;
*Causing Eyerok to rise upwards indefinitely&lt;br /&gt;
*Manipulating Fly guy size to arbitrary grow (increase its size)&lt;br /&gt;
*Ground pounding the Blue Coin Block in [[DDD]] or [[PSS]] without pressing A (in DDD it may be useful for the A button challenge)&lt;br /&gt;
*Softlock the game by talking to Yoshi in a gamestate where the RNG would never let Yoshi pick a different spot than the one he&#039;s currently at, preventing him from talking to Mario&lt;br /&gt;
&lt;br /&gt;
==Solved In Theory==&lt;br /&gt;
*Grabbing a [[Bob-omb]] fake during boiling (The video provided uses certain hacked values and is Wii VC only).&lt;br /&gt;
:*https://youtu.be/rS4KsVGbjaA&lt;br /&gt;
*Escaping from a PU starting from speed 0 (The video provided was done on an emulator and likely crashes on console).&lt;br /&gt;
:*[https://www.youtube.com/watch?v=3Jxi7Ruoj34 &amp;quot;SM64 Going to a PU (and Back Again)&amp;quot; by Chris Dusto]&lt;br /&gt;
==Solved Single-Goal Challenges==&lt;br /&gt;
Disclaimer: this list doesn&#039;t include: coin counts, parallel universe reachings, and 0x A ground poundings of Blue Coin Blocks, if it has been solved before this Ukikipedia page was created.&lt;br /&gt;
&lt;br /&gt;
*Picking up the cannon Bob-omb on the same frame as leaving its radius&lt;br /&gt;
:*[https://youtu.be/uFuC5DcbsjU &amp;lt;nowiki&amp;gt;&amp;quot;BoB Relocating the Stationary Bob-omb&amp;quot; by UncommentatedPannen&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Putting the Ukiki that steals your hat on the monkey cage&lt;br /&gt;
:*[https://youtu.be/oErcSAAwy4U &amp;lt;nowiki&amp;gt;&amp;quot;Completing the IMPOSSIBLE Ukiki Challenge (impossible challenge)&amp;quot; by bad_boot&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Collecting Mystery of the Monkey Cage without changing the HOLP&lt;br /&gt;
:*[https://youtu.be/UhchV2Kr_ig &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Mystery of the Monkey Cage Without Updating HOLP*&amp;quot; by ds273&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Collecting [[Li&#039;l Penguin Lost]] without changing the HOLP&lt;br /&gt;
:*[[Media:Lil_penguin_holpless.mp4]]&lt;br /&gt;
*Collecting [[Blast Away the Wall]] without using the cannon, ledge grabbing, or using time stop&lt;br /&gt;
:*[https://youtu.be/0fnJgawiI6I &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] Super Mario 64: Collecting &#039;Blast Away The Wall&#039; Cannonless, Without Ledgegrabs Or Time Stop&amp;quot; by Superdavo0001&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Grabbing [[Ukiki]] without pressing B (useful for the [[B Button Challenge]])&lt;br /&gt;
:*[https://youtu.be/cNCYo-STMG4 &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64: Mystery of the Monkey Cage 0xB (Unabridged) by Nim and Pannenkoek2012&amp;quot; by Hello, my name is nim&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
* Performing a transport clone with 4 simultaneous pushers&lt;br /&gt;
:*[https://youtu.be/ksL_eFRM4CA &amp;lt;nowiki&amp;gt;&amp;quot;Transport Clone with 5 Goombas&amp;quot; by UncommentatedPannen&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Collecting the red coin in [[Bowser in the Dark World]] at the start without using the ! Switch and living&lt;br /&gt;
:*[https://youtu.be/RYSA-A6Y78U &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - BitDW Start Red Switchless (and without dying)&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Collecting [[1-Up Mushroom#The Impossible 1-up|the Impossible 1-up]] in Cool, Cool Mountain without dying&lt;br /&gt;
:*[https://youtu.be/R-IVI82l6kU &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - CCM 2nd Slide 1up Without Dying&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Ground-pounding Wiggler&#039;s cave and then going to the huge island before the water finishes draining (this preserves the lower water level and allows a second ground-pound to trigger it again)&lt;br /&gt;
:*[[Media:H.mp4|Video file]]&lt;br /&gt;
*Escaping from one of the fish tanks in the Jolly Roger Bay room in the castle (starting with zero [[Speed|speed]] and damage counter)&lt;br /&gt;
:*[https://youtu.be/kyX-oJKld6k &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Escaping Both JRB Fish Tanks Via HSWK&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Crashing the game by going out of bounds in [[Tall, Tall Mountain]]&lt;br /&gt;
:*[https://youtu.be/oUhFf71JGKU &amp;lt;nowiki&amp;gt;&amp;quot;Game Crash from Going Out of Bounds in TTM&amp;quot; by UncommentatedPannen&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Clipping from the bottom area of Wiggler&#039;s cave to the top area.&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Reaching PU inside of the pyramid in [[Shifting Sand Land]]&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw?t=30s &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Ground-pounding the [[Blue Coin]] block in [[SSL]] without pressing A&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw?t=44s &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*[[Hyperspeed Wall Kicks|Hyperspeed Wall Kick]] between towers in [[Tower of the Wing Cap]]&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw?t=2m15s &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Leaving the [[Eyerok]] boss room after defeating Eyerok&lt;br /&gt;
:*[https://youtu.be/bqrCBYJ4dUM &amp;lt;nowiki&amp;gt;&amp;quot;leaving the boss room after defeating eyerock&amp;quot; by lasplatte&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Causing a game crash by going out of bounds in the [[Cavern of the Metal Cap]] entry room&lt;br /&gt;
:*[https://youtu.be/VO0HLVIzzek &amp;lt;nowiki&amp;gt;&amp;quot;CotMC Painting Room Null Floor Crash&amp;quot; by supermarble94&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Grabbing the hat stealing Ukiki without pressing B&lt;br /&gt;
:*[https://www.youtube.com/watch?v=Sn5UM9MdkBY &amp;quot;SM64: Grabbing the Cap Ukiki without B&amp;quot; by nim]&lt;br /&gt;
*Entering a PU in the Jolly Roger Bay ship sub-area&lt;br /&gt;
:*[https://www.youtube.com/watch?v=EBoG9e4s8sk &amp;quot;Accessing a Parallel Universe in the Jolly Roger Bay Sunken Ship&amp;quot; by Daniel R]&lt;br /&gt;
*Entering a PU in the Shifting Sand Land Eyerok area&lt;br /&gt;
:*[https://www.youtube.com/watch?v=GUt6zeHr9II &amp;quot;Reaching a Parallel Universe in the Eyerok area&amp;quot; by summunkid]&lt;br /&gt;
&lt;br /&gt;
===Impossible Challenges===&lt;br /&gt;
*Having Mario stand on a rotating platform, facing inwards, such that the camera focus doesn&#039;t move&lt;br /&gt;
**Impossible since the focus always moves in an ellipse (/straight line): [[Media:WDW Rotating Platform.mp4|WDW_Rotating_Platform.mp4]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Challenges]]&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>TurkeyCookTime</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Wii_VC_Round-to-Zero&amp;diff=20454</id>
		<title>Wii VC Round-to-Zero</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Wii_VC_Round-to-Zero&amp;diff=20454"/>
		<updated>2026-06-15T20:56:31Z</updated>

		<summary type="html">&lt;p&gt;TurkeyCookTime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:WiiVC BitFS.png|thumb|300px|right|Stream by Switchpalacecorner, after 71.5 hours of raising in Wii Virtual Console]] &lt;br /&gt;
[[File:WiiVC BitFS 146hr.png|thumb|300px|right|After 146.5 hours (6d 2h 30m)]] &lt;br /&gt;
&#039;&#039;&#039;Wii VC Round-to-Zero&#039;&#039;&#039; is an emulation inaccuracy in the [[Virtual Console|Wii Virtual Console]] (Wii VC) version of &#039;&#039;[[Super Mario 64]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When converting a {{w|Double-precision floating-point format|double-precision floating point number}} (a &#039;&#039;double&#039;&#039;) to a {{w|Single-precision floating-point format|single-precision floating point number}} (a &#039;&#039;float&#039;&#039;), some doubles will have to be {{w|Rounding|rounded}} to a nearby float. There is a discrepancy in the rounding mode used:&lt;br /&gt;
*The [[Nintendo 64]] typically uses the {{w|Rounding#Rounding to the nearest integer|&#039;&#039;round-to-nearest&#039;&#039;}} mode. This means that if the double is not exactly equal to a float, it will round up or down to the float that is closest in value to the original number. This behavior is accurately emulated by most emulators and the Wii U VC.&lt;br /&gt;
*The Wii VC instead effectively uses a {{w|Rounding#Rounding toward zero|&#039;&#039;round-toward-zero&#039;&#039;}} mode. This mode rounds all positive doubles down, and all negative doubles up, to the nearest float.&lt;br /&gt;
&lt;br /&gt;
While the programmers did not intentionally use doubles very often (favoring single-precision floats instead), they occasionally used them accidentally, causing extra double-to-single conversions in many places in the game&#039;s source code. The rounding involved creates discrepancies in the Wii VC version of the game, such as slightly different {{w|Normal (geometry)|surface normals}}, which build up over time throughout gameplay. For this reason, [[TAS]]es produced for either N64 or Wii VC cannot generally be played back on the other platform without desync.&lt;br /&gt;
&lt;br /&gt;
Technically, the Wii VC version of &#039;&#039;Super Mario 64&#039;&#039; does set the Wii&#039;s CPU to round-to-nearest. However, storing a double to the Wii&#039;s floating point registers and reading it back as a single is {{w|undefined behavior}}. In practice, doing so ends up discarding the lower bits of the {{w|Significand|mantissa}}&amp;amp;mdash;a {{w|truncation}}, which rounds toward zero. (The opposite situation, storing a single and reading it back as a double, is supported and converted correctly.)&amp;lt;ref name=&amp;quot;dolphin&amp;quot;&amp;gt;[https://dolphin-emu.org/blog/2018/07/06/dolphin-progress-report-june-2018 &amp;quot;Dolphin Progress Report: June 2018&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Platform drift==&lt;br /&gt;
In [[Bowser in the Fire Sea]], round-to-zero causes a bug known as &#039;&#039;&#039;Wii VC platform drift&#039;&#039;&#039;, where the oscillating platforms that sink into lava will slowly rise up to the height of the {{w|Origin (mathematics)|origin}}.&lt;br /&gt;
&lt;br /&gt;
This code controls the oscillation of these platforms. The variable {{code|y}} represents the platform&#039;s height.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;C&amp;quot; line=&#039;line&#039;&amp;gt;&lt;br /&gt;
y -= sins(t) * 0.58;&lt;br /&gt;
t += 0x100;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here, {{code|y}} and {{code|sins(t)}} are both single-precision floats. However, in {{w|C (programming language)|C}}, the {{w|Literal (computer programming)|numeric literal}} {{code|0.58}} is a double since it lacks a trailing {{code|f}}, as in {{code|0.58f}}. This causes the expression {{code|sins(t) * 0.58}} to evaluate to a double, which is then converted back to a float for the subtraction-assignment to {{code|y}}.&lt;br /&gt;
&lt;br /&gt;
Using the N64&#039;s rounding mode, {{code|y}} will repeatedly return to its original value and continue oscillating with fixed maximum height. Even though each double-to-single conversion produces a small amount of error, this error balances out over the course of the platform&#039;s cycle. On the Wii VC, however, the error always accumulates in the same direction (upward if the platform is below {{var|y}} = 0, and downward if the platform is above {{var|y}} = 0), and so the platform slowly drifts in the vertical direction.&lt;br /&gt;
&lt;br /&gt;
The platforms at the bottom floor in BitFS are below {{var|y}} = 0, and so they gradually rise upward. As a result, the bug is of interest to the [[A Button Challenge]], since it lets Mario ride the platforms up to skip a [[pole]] that requires pressing {{button|A}} to dismount.&lt;br /&gt;
&lt;br /&gt;
The platforms at the top floor in BitFS are above {{var|y}} = 0, and so they gradually fall downward.&lt;br /&gt;
&lt;br /&gt;
===Drift speed===&lt;br /&gt;
From its starting position of height {{var|y}} = &amp;amp;minus;3065 until it reaches {{var|y}} = &amp;amp;minus;2048, this platform rises 254 times by &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;\frac{1}{4096}&amp;lt;/math&amp;gt;th of a unit for each 256-frame cycle: 127 times as it goes up, 127 times as it goes down (at the peak and bottom of the oscillation cycle, the platform stays still so no rounding occurs). So the platform initially drifts by about 13.08 units per hour:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\frac{127}{256} \times \frac{1}{4096}\ \frac{\mathrm{units}}{\mathrm{frames}} \times \left(30\ \frac{\mathrm{frames}}{\mathrm{s}} \times 60\ \frac{\mathrm{s}}{\mathrm{min}} \times 60\ \frac{\mathrm{min}}{\mathrm{h}}\right) \approx 13.0806\ \frac{\mathrm{units}}{\mathrm{h}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The floating-point numbers are distributed non-uniformly; the gap between floats doubles after each {{w|power of two}}, so their number line is denser closer to zero. Because the platform drifts toward zero, the error factor (initially &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;\frac{1}{4096}&amp;lt;/math&amp;gt;) is halved after certain thresholds, and so the platform&#039;s net speed is also halved. First, above {{var|y}} = &amp;amp;minus;2048, it drops to about 6.54 units per hour. It continues to halve in net speed as it passes through {{var|y}} = &amp;amp;minus;1024, {{var|y}} = &amp;amp;minus;512, and all other &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;\left|y\right| = 2^n&amp;lt;/math&amp;gt; boundaries, until it stops around {{var|y}} = 0.&lt;br /&gt;
&lt;br /&gt;
Each time the platform oscillates through one of these boundaries, its behavior is more complicated. Throughout its cycle, the platform is sometimes above &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;\left|y\right| = 2^n&amp;lt;/math&amp;gt; and sometimes below. The overall speed decrease as the platform&#039;s average height passes through the boundary is represented by the {{w|differential equation}}&lt;br /&gt;
:&amp;lt;math&amp;gt;v_y = \frac{dy}{dt} = \arccos\left(y\right)&amp;lt;/math&amp;gt;&lt;br /&gt;
The platform suddenly slows down quickly, then at a slower rate before it decelerates faster again, and finally, suddenly the platform&#039;s acceleration completely stops, the speed settling at a constant, half of what it started with.&lt;br /&gt;
&lt;br /&gt;
Over the course of several days, the platforms rise high enough for Mario to reach the elevator past the pole. It takes eight days for the platform to reach high enough for a dive recover to land in the elevator shaft, but using [[Vertical Speed Conservation|VSC]] with a lava boost requires only three days.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Original-bitfs-raising.jpg|thumb|The original BitFS platform raising discovery by Andru! on May 10, 2018.]]&lt;br /&gt;
The platform-drift bug was discovered by [https://www.youtube.com/channel/UCz8K5WhRhrjFRNGvkWupUlQ xAndru!] on May 10, 2018. He had left his Wii powered on overnight while in Bowser in the Fire Sea, and noticed that the oscillating platforms had risen above their original positions.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=MFxJuq3FRgI &amp;quot;Bowser in the Fire Sea in 0x A Presses? (New Glitch Explanation)&amp;quot; by bad_boot]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After several failed attempts by various players, the A press save in [[Bowser in the Fire Sea]] was console verified RTA on June 20, 2018 by Emilia Blue.&amp;lt;ref&amp;gt;[https://youtu.be/B1m-5LWOxW0 &amp;quot;BitFS 0x A Presses&amp;quot; by Emilia Blue]&amp;lt;/ref&amp;gt; Six days later, pannenkoek2012 TASed the red coin star in zero A presses using a modified Nintendo 64 emulator that replicated the rounding error.&amp;lt;ref&amp;gt;[https://youtu.be/Aa_CciaM4aM &amp;quot;Bowser in the Fire Sea with Red Coins 0x A Presses (Wii VC Only)&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Scope==&lt;br /&gt;
The bug does not occur in any later Wii VC releases, nor in the Wii U VC or in any mainstream Nintendo 64 emulators. At the time of its discovery, the bug did not occur on the {{w|Dolphin (emulator)|Dolphin}} emulator, but was corrected in 2018 to match the behavior of the Wii hardware.&amp;lt;ref name=&amp;quot;dolphin&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No objects other than the sinking platforms are known to have similarly exploitable behavior. (However, as said, the rounding inaccuracy does cause other discrepancies between the versions of the game.)&lt;br /&gt;
&lt;br /&gt;
This bug does not affect the sinking platforms in [[Lethal Lava Land]] because they are already located at {{var|y}} = 0.&lt;br /&gt;
&lt;br /&gt;
In June 2026, it was discovered that the round-to-zero glitch meant a glitchy ledge grab in TTC, used in the A Button Challenge, was not possible on Wii VC due to the wall alignment being slightly different. This meant that the 4 A press saves in TTC in 2022 could not be done on Wii VC, making them the least optimal versions for 120 Star.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Glitches}}&lt;br /&gt;
[[Category:Glitches]]&lt;/div&gt;</summary>
		<author><name>TurkeyCookTime</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Wii_VC_Round-to-Zero&amp;diff=20453</id>
		<title>Wii VC Round-to-Zero</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Wii_VC_Round-to-Zero&amp;diff=20453"/>
		<updated>2026-06-15T20:56:18Z</updated>

		<summary type="html">&lt;p&gt;TurkeyCookTime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:WiiVC BitFS.png|thumb|300px|right|Stream by Switchpalacecorner, after 71.5 hours of raising in Wii Virtual Console]] &lt;br /&gt;
[[File:WiiVC BitFS 146hr.png|thumb|300px|right|After 146.5 hours (6d 2h 30m)]] &lt;br /&gt;
&#039;&#039;&#039;Wii VC Round-to-Zero&#039;&#039;&#039; is an emulation inaccuracy in the [[Virtual Console|Wii Virtual Console]] (Wii VC) version of &#039;&#039;[[Super Mario 64]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When converting a {{w|Double-precision floating-point format|double-precision floating point number}} (a &#039;&#039;double&#039;&#039;) to a {{w|Single-precision floating-point format|single-precision floating point number}} (a &#039;&#039;float&#039;&#039;), some doubles will have to be {{w|Rounding|rounded}} to a nearby float. There is a discrepancy in the rounding mode used:&lt;br /&gt;
*The [[Nintendo 64]] typically uses the {{w|Rounding#Rounding to the nearest integer|&#039;&#039;round-to-nearest&#039;&#039;}} mode. This means that if the double is not exactly equal to a float, it will round up or down to the float that is closest in value to the original number. This behavior is accurately emulated by most emulators and the Wii U VC.&lt;br /&gt;
*The Wii VC instead effectively uses a {{w|Rounding#Rounding toward zero|&#039;&#039;round-toward-zero&#039;&#039;}} mode. This mode rounds all positive doubles down, and all negative doubles up, to the nearest float.&lt;br /&gt;
&lt;br /&gt;
While the programmers did not intentionally use doubles very often (favoring single-precision floats instead), they occasionally used them accidentally, causing extra double-to-single conversions in many places in the game&#039;s source code. The rounding involved creates discrepancies in the Wii VC version of the game, such as slightly different {{w|Normal (geometry)|surface normals}}, which build up over time throughout gameplay. For this reason, [[TAS]]es produced for either N64 or Wii VC cannot generally be played back on the other platform without desync.&lt;br /&gt;
&lt;br /&gt;
Technically, the Wii VC version of &#039;&#039;Super Mario 64&#039;&#039; does set the Wii&#039;s CPU to round-to-nearest. However, storing a double to the Wii&#039;s floating point registers and reading it back as a single is {{w|undefined behavior}}. In practice, doing so ends up discarding the lower bits of the {{w|Significand|mantissa}}&amp;amp;mdash;a {{w|truncation}}, which rounds toward zero. (The opposite situation, storing a single and reading it back as a double, is supported and converted correctly.)&amp;lt;ref name=&amp;quot;dolphin&amp;quot;&amp;gt;[https://dolphin-emu.org/blog/2018/07/06/dolphin-progress-report-june-2018 &amp;quot;Dolphin Progress Report: June 2018&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Platform drift==&lt;br /&gt;
In [[Bowser in the Fire Sea]], round-to-zero causes a bug known as &#039;&#039;&#039;Wii VC platform drift&#039;&#039;&#039;, where the oscillating platforms that sink into lava will slowly rise up to the height of the {{w|Origin (mathematics)|origin}}.&lt;br /&gt;
&lt;br /&gt;
This code controls the oscillation of these platforms. The variable {{code|y}} represents the platform&#039;s height.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;C&amp;quot; line=&#039;line&#039;&amp;gt;&lt;br /&gt;
y -= sins(t) * 0.58;&lt;br /&gt;
t += 0x100;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here, {{code|y}} and {{code|sins(t)}} are both single-precision floats. However, in {{w|C (programming language)|C}}, the {{w|Literal (computer programming)|numeric literal}} {{code|0.58}} is a double since it lacks a trailing {{code|f}}, as in {{code|0.58f}}. This causes the expression {{code|sins(t) * 0.58}} to evaluate to a double, which is then converted back to a float for the subtraction-assignment to {{code|y}}.&lt;br /&gt;
&lt;br /&gt;
Using the N64&#039;s rounding mode, {{code|y}} will repeatedly return to its original value and continue oscillating with fixed maximum height. Even though each double-to-single conversion produces a small amount of error, this error balances out over the course of the platform&#039;s cycle. On the Wii VC, however, the error always accumulates in the same direction (upward if the platform is below {{var|y}} = 0, and downward if the platform is above {{var|y}} = 0), and so the platform slowly drifts in the vertical direction.&lt;br /&gt;
&lt;br /&gt;
The platforms at the bottom floor in BitFS are below {{var|y}} = 0, and so they gradually rise upward. As a result, the bug is of interest to the [[A Button Challenge]], since it lets Mario ride the platforms up to skip a [[pole]] that requires pressing {{button|A}} to dismount.&lt;br /&gt;
&lt;br /&gt;
The platforms at the top floor in BitFS are above {{var|y}} = 0, and so they gradually fall downward.&lt;br /&gt;
&lt;br /&gt;
===Drift speed===&lt;br /&gt;
From its starting position of height {{var|y}} = &amp;amp;minus;3065 until it reaches {{var|y}} = &amp;amp;minus;2048, this platform rises 254 times by &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;\frac{1}{4096}&amp;lt;/math&amp;gt;th of a unit for each 256-frame cycle: 127 times as it goes up, 127 times as it goes down (at the peak and bottom of the oscillation cycle, the platform stays still so no rounding occurs). So the platform initially drifts by about 13.08 units per hour:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\frac{127}{256} \times \frac{1}{4096}\ \frac{\mathrm{units}}{\mathrm{frames}} \times \left(30\ \frac{\mathrm{frames}}{\mathrm{s}} \times 60\ \frac{\mathrm{s}}{\mathrm{min}} \times 60\ \frac{\mathrm{min}}{\mathrm{h}}\right) \approx 13.0806\ \frac{\mathrm{units}}{\mathrm{h}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The floating-point numbers are distributed non-uniformly; the gap between floats doubles after each {{w|power of two}}, so their number line is denser closer to zero. Because the platform drifts toward zero, the error factor (initially &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;\frac{1}{4096}&amp;lt;/math&amp;gt;) is halved after certain thresholds, and so the platform&#039;s net speed is also halved. First, above {{var|y}} = &amp;amp;minus;2048, it drops to about 6.54 units per hour. It continues to halve in net speed as it passes through {{var|y}} = &amp;amp;minus;1024, {{var|y}} = &amp;amp;minus;512, and all other &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;\left|y\right| = 2^n&amp;lt;/math&amp;gt; boundaries, until it stops around {{var|y}} = 0.&lt;br /&gt;
&lt;br /&gt;
Each time the platform oscillates through one of these boundaries, its behavior is more complicated. Throughout its cycle, the platform is sometimes above &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;\left|y\right| = 2^n&amp;lt;/math&amp;gt; and sometimes below. The overall speed decrease as the platform&#039;s average height passes through the boundary is represented by the {{w|differential equation}}&lt;br /&gt;
:&amp;lt;math&amp;gt;v_y = \frac{dy}{dt} = \arccos\left(y\right)&amp;lt;/math&amp;gt;&lt;br /&gt;
The platform suddenly slows down quickly, then at a slower rate before it decelerates faster again, and finally, suddenly the platform&#039;s acceleration completely stops, the speed settling at a constant, half of what it started with.&lt;br /&gt;
&lt;br /&gt;
Over the course of several days, the platforms rise high enough for Mario to reach the elevator past the pole. It takes eight days for the platform to reach high enough for a dive recover to land in the elevator shaft, but using [[Vertical Speed Conservation|VSC]] with a lava boost requires only three days.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Original-bitfs-raising.jpg|thumb|The original BitFS platform raising discovery by Andru! on May 10, 2018.]]&lt;br /&gt;
The platform-drift bug was discovered by [https://www.youtube.com/channel/UCz8K5WhRhrjFRNGvkWupUlQ xAndru!] on May 10, 2018. He had left his Wii powered on overnight while in Bowser in the Fire Sea, and noticed that the oscillating platforms had risen above their original positions.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=MFxJuq3FRgI &amp;quot;Bowser in the Fire Sea in 0x A Presses? (New Glitch Explanation)&amp;quot; by bad_boot]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After several failed attempts by various players, the A press save in [[Bowser in the Fire Sea]] was console verified RTA on June 20, 2018 by Emilia Blue.&amp;lt;ref&amp;gt;[https://youtu.be/B1m-5LWOxW0 &amp;quot;BitFS 0x A Presses&amp;quot; by Emilia Blue]&amp;lt;/ref&amp;gt; Six days later, pannenkoek2012 TASed the red coin star in zero A presses using a modified Nintendo 64 emulator that replicated the rounding error.&amp;lt;ref&amp;gt;[https://youtu.be/Aa_CciaM4aM &amp;quot;Bowser in the Fire Sea with Red Coins 0x A Presses (Wii VC Only)&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Scope==&lt;br /&gt;
The bug does not occur in any later Wii VC releases, nor in the Wii U VC or in any mainstream Nintendo 64 emulators. At the time of its discovery, the bug did not occur on the {{w|Dolphin (emulator)|Dolphin}} emulator, but was corrected in 2018 to match the behavior of the Wii hardware.&amp;lt;ref name=&amp;quot;dolphin&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No objects other than the sinking platforms are known to have similarly exploitable behavior. (However, as said, the rounding inaccuracy does cause other discrepancies between the versions of the game.)&lt;br /&gt;
&lt;br /&gt;
This bug does not affect the sinking platforms in [[Lethal Lava Land]] because they are already located at {{var|y}} = 0.&lt;br /&gt;
&lt;br /&gt;
In June 2026, it was discovered that the round-to-zero glitch meant a glitchy ledge grab in TTC, used in the A Button Challenge, was not possible on Wii VC due to the wall alignment being slightly different. This meant that the 4 A press saves in TTC in 2022 could not be done on Wii VC, making them the least optimal version for 120 Star.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Glitches}}&lt;br /&gt;
[[Category:Glitches]]&lt;/div&gt;</summary>
		<author><name>TurkeyCookTime</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Wii_VC_Round-to-Zero&amp;diff=20452</id>
		<title>Wii VC Round-to-Zero</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Wii_VC_Round-to-Zero&amp;diff=20452"/>
		<updated>2026-06-15T20:56:05Z</updated>

		<summary type="html">&lt;p&gt;TurkeyCookTime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:WiiVC BitFS.png|thumb|300px|right|Stream by Switchpalacecorner, after 71.5 hours of raising in Wii Virtual Console]] &lt;br /&gt;
[[File:WiiVC BitFS 146hr.png|thumb|300px|right|After 146.5 hours (6d 2h 30m)]] &lt;br /&gt;
&#039;&#039;&#039;Wii VC Round-to-Zero&#039;&#039;&#039; is an emulation inaccuracy in the [[Virtual Console|Wii Virtual Console]] (Wii VC) version of &#039;&#039;[[Super Mario 64]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When converting a {{w|Double-precision floating-point format|double-precision floating point number}} (a &#039;&#039;double&#039;&#039;) to a {{w|Single-precision floating-point format|single-precision floating point number}} (a &#039;&#039;float&#039;&#039;), some doubles will have to be {{w|Rounding|rounded}} to a nearby float. There is a discrepancy in the rounding mode used:&lt;br /&gt;
*The [[Nintendo 64]] typically uses the {{w|Rounding#Rounding to the nearest integer|&#039;&#039;round-to-nearest&#039;&#039;}} mode. This means that if the double is not exactly equal to a float, it will round up or down to the float that is closest in value to the original number. This behavior is accurately emulated by most emulators and the Wii U VC.&lt;br /&gt;
*The Wii VC instead effectively uses a {{w|Rounding#Rounding toward zero|&#039;&#039;round-toward-zero&#039;&#039;}} mode. This mode rounds all positive doubles down, and all negative doubles up, to the nearest float.&lt;br /&gt;
&lt;br /&gt;
While the programmers did not intentionally use doubles very often (favoring single-precision floats instead), they occasionally used them accidentally, causing extra double-to-single conversions in many places in the game&#039;s source code. The rounding involved creates discrepancies in the Wii VC version of the game, such as slightly different {{w|Normal (geometry)|surface normals}}, which build up over time throughout gameplay. For this reason, [[TAS]]es produced for either N64 or Wii VC cannot generally be played back on the other platform without desync.&lt;br /&gt;
&lt;br /&gt;
Technically, the Wii VC version of &#039;&#039;Super Mario 64&#039;&#039; does set the Wii&#039;s CPU to round-to-nearest. However, storing a double to the Wii&#039;s floating point registers and reading it back as a single is {{w|undefined behavior}}. In practice, doing so ends up discarding the lower bits of the {{w|Significand|mantissa}}&amp;amp;mdash;a {{w|truncation}}, which rounds toward zero. (The opposite situation, storing a single and reading it back as a double, is supported and converted correctly.)&amp;lt;ref name=&amp;quot;dolphin&amp;quot;&amp;gt;[https://dolphin-emu.org/blog/2018/07/06/dolphin-progress-report-june-2018 &amp;quot;Dolphin Progress Report: June 2018&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Platform drift==&lt;br /&gt;
In [[Bowser in the Fire Sea]], round-to-zero causes a bug known as &#039;&#039;&#039;Wii VC platform drift&#039;&#039;&#039;, where the oscillating platforms that sink into lava will slowly rise up to the height of the {{w|Origin (mathematics)|origin}}.&lt;br /&gt;
&lt;br /&gt;
This code controls the oscillation of these platforms. The variable {{code|y}} represents the platform&#039;s height.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;C&amp;quot; line=&#039;line&#039;&amp;gt;&lt;br /&gt;
y -= sins(t) * 0.58;&lt;br /&gt;
t += 0x100;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here, {{code|y}} and {{code|sins(t)}} are both single-precision floats. However, in {{w|C (programming language)|C}}, the {{w|Literal (computer programming)|numeric literal}} {{code|0.58}} is a double since it lacks a trailing {{code|f}}, as in {{code|0.58f}}. This causes the expression {{code|sins(t) * 0.58}} to evaluate to a double, which is then converted back to a float for the subtraction-assignment to {{code|y}}.&lt;br /&gt;
&lt;br /&gt;
Using the N64&#039;s rounding mode, {{code|y}} will repeatedly return to its original value and continue oscillating with fixed maximum height. Even though each double-to-single conversion produces a small amount of error, this error balances out over the course of the platform&#039;s cycle. On the Wii VC, however, the error always accumulates in the same direction (upward if the platform is below {{var|y}} = 0, and downward if the platform is above {{var|y}} = 0), and so the platform slowly drifts in the vertical direction.&lt;br /&gt;
&lt;br /&gt;
The platforms at the bottom floor in BitFS are below {{var|y}} = 0, and so they gradually rise upward. As a result, the bug is of interest to the [[A Button Challenge]], since it lets Mario ride the platforms up to skip a [[pole]] that requires pressing {{button|A}} to dismount.&lt;br /&gt;
&lt;br /&gt;
The platforms at the top floor in BitFS are above {{var|y}} = 0, and so they gradually fall downward.&lt;br /&gt;
&lt;br /&gt;
===Drift speed===&lt;br /&gt;
From its starting position of height {{var|y}} = &amp;amp;minus;3065 until it reaches {{var|y}} = &amp;amp;minus;2048, this platform rises 254 times by &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;\frac{1}{4096}&amp;lt;/math&amp;gt;th of a unit for each 256-frame cycle: 127 times as it goes up, 127 times as it goes down (at the peak and bottom of the oscillation cycle, the platform stays still so no rounding occurs). So the platform initially drifts by about 13.08 units per hour:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\frac{127}{256} \times \frac{1}{4096}\ \frac{\mathrm{units}}{\mathrm{frames}} \times \left(30\ \frac{\mathrm{frames}}{\mathrm{s}} \times 60\ \frac{\mathrm{s}}{\mathrm{min}} \times 60\ \frac{\mathrm{min}}{\mathrm{h}}\right) \approx 13.0806\ \frac{\mathrm{units}}{\mathrm{h}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The floating-point numbers are distributed non-uniformly; the gap between floats doubles after each {{w|power of two}}, so their number line is denser closer to zero. Because the platform drifts toward zero, the error factor (initially &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;\frac{1}{4096}&amp;lt;/math&amp;gt;) is halved after certain thresholds, and so the platform&#039;s net speed is also halved. First, above {{var|y}} = &amp;amp;minus;2048, it drops to about 6.54 units per hour. It continues to halve in net speed as it passes through {{var|y}} = &amp;amp;minus;1024, {{var|y}} = &amp;amp;minus;512, and all other &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;\left|y\right| = 2^n&amp;lt;/math&amp;gt; boundaries, until it stops around {{var|y}} = 0.&lt;br /&gt;
&lt;br /&gt;
Each time the platform oscillates through one of these boundaries, its behavior is more complicated. Throughout its cycle, the platform is sometimes above &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;\left|y\right| = 2^n&amp;lt;/math&amp;gt; and sometimes below. The overall speed decrease as the platform&#039;s average height passes through the boundary is represented by the {{w|differential equation}}&lt;br /&gt;
:&amp;lt;math&amp;gt;v_y = \frac{dy}{dt} = \arccos\left(y\right)&amp;lt;/math&amp;gt;&lt;br /&gt;
The platform suddenly slows down quickly, then at a slower rate before it decelerates faster again, and finally, suddenly the platform&#039;s acceleration completely stops, the speed settling at a constant, half of what it started with.&lt;br /&gt;
&lt;br /&gt;
Over the course of several days, the platforms rise high enough for Mario to reach the elevator past the pole. It takes eight days for the platform to reach high enough for a dive recover to land in the elevator shaft, but using [[Vertical Speed Conservation|VSC]] with a lava boost requires only three days.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Original-bitfs-raising.jpg|thumb|The original BitFS platform raising discovery by Andru! on May 10, 2018.]]&lt;br /&gt;
The platform-drift bug was discovered by [https://www.youtube.com/channel/UCz8K5WhRhrjFRNGvkWupUlQ xAndru!] on May 10, 2018. He had left his Wii powered on overnight while in Bowser in the Fire Sea, and noticed that the oscillating platforms had risen above their original positions.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=MFxJuq3FRgI &amp;quot;Bowser in the Fire Sea in 0x A Presses? (New Glitch Explanation)&amp;quot; by bad_boot]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After several failed attempts by various players, the A press save in [[Bowser in the Fire Sea]] was console verified RTA on June 20, 2018 by Emilia Blue.&amp;lt;ref&amp;gt;[https://youtu.be/B1m-5LWOxW0 &amp;quot;BitFS 0x A Presses&amp;quot; by Emilia Blue]&amp;lt;/ref&amp;gt; Six days later, pannenkoek2012 TASed the red coin star in zero A presses using a modified Nintendo 64 emulator that replicated the rounding error.&amp;lt;ref&amp;gt;[https://youtu.be/Aa_CciaM4aM &amp;quot;Bowser in the Fire Sea with Red Coins 0x A Presses (Wii VC Only)&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Scope==&lt;br /&gt;
The bug does not occur in any later Wii VC releases, nor in the Wii U VC or in any mainstream Nintendo 64 emulators. At the time of its discovery, the bug did not occur on the {{w|Dolphin (emulator)|Dolphin}} emulator, but was corrected in 2018 to match the behavior of the Wii hardware.&amp;lt;ref name=&amp;quot;dolphin&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No objects other than the sinking platforms are known to have similarly exploitable behavior. (However, as said, the rounding inaccuracy does cause other discrepancies between the versions of the game.)&lt;br /&gt;
&lt;br /&gt;
This bug does not affect the sinking platforms in [[Lethal Lava Land]] because they are already located at {{var|y}} = 0.&lt;br /&gt;
&lt;br /&gt;
In June 2026, it was discovered that the round-to-zero meant a glitchy ledge grab in TTC, used for the A Button Challenge, was not possible on Wii VC due to the wall alignment being slightly different. This meant that the 4 A press saves in TTC in 2022 could not be done on Wii VC, making them the least optimal version for 120 Star.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Glitches}}&lt;br /&gt;
[[Category:Glitches]]&lt;/div&gt;</summary>
		<author><name>TurkeyCookTime</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Wii_VC_Round-to-Zero&amp;diff=20451</id>
		<title>Wii VC Round-to-Zero</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Wii_VC_Round-to-Zero&amp;diff=20451"/>
		<updated>2026-06-15T20:55:35Z</updated>

		<summary type="html">&lt;p&gt;TurkeyCookTime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:WiiVC BitFS.png|thumb|300px|right|Stream by Switchpalacecorner, after 71.5 hours of raising in Wii Virtual Console]] &lt;br /&gt;
[[File:WiiVC BitFS 146hr.png|thumb|300px|right|After 146.5 hours (6d 2h 30m)]] &lt;br /&gt;
&#039;&#039;&#039;Wii VC Round-to-Zero&#039;&#039;&#039; is an emulation inaccuracy in the [[Virtual Console|Wii Virtual Console]] (Wii VC) version of &#039;&#039;[[Super Mario 64]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When converting a {{w|Double-precision floating-point format|double-precision floating point number}} (a &#039;&#039;double&#039;&#039;) to a {{w|Single-precision floating-point format|single-precision floating point number}} (a &#039;&#039;float&#039;&#039;), some doubles will have to be {{w|Rounding|rounded}} to a nearby float. There is a discrepancy in the rounding mode used:&lt;br /&gt;
*The [[Nintendo 64]] typically uses the {{w|Rounding#Rounding to the nearest integer|&#039;&#039;round-to-nearest&#039;&#039;}} mode. This means that if the double is not exactly equal to a float, it will round up or down to the float that is closest in value to the original number. This behavior is accurately emulated by most emulators and the Wii U VC.&lt;br /&gt;
*The Wii VC instead effectively uses a {{w|Rounding#Rounding toward zero|&#039;&#039;round-toward-zero&#039;&#039;}} mode. This mode rounds all positive doubles down, and all negative doubles up, to the nearest float.&lt;br /&gt;
&lt;br /&gt;
While the programmers did not intentionally use doubles very often (favoring single-precision floats instead), they occasionally used them accidentally, causing extra double-to-single conversions in many places in the game&#039;s source code. The rounding involved creates discrepancies in the Wii VC version of the game, such as slightly different {{w|Normal (geometry)|surface normals}}, which build up over time throughout gameplay. For this reason, [[TAS]]es produced for either N64 or Wii VC cannot generally be played back on the other platform without desync.&lt;br /&gt;
&lt;br /&gt;
Technically, the Wii VC version of &#039;&#039;Super Mario 64&#039;&#039; does set the Wii&#039;s CPU to round-to-nearest. However, storing a double to the Wii&#039;s floating point registers and reading it back as a single is {{w|undefined behavior}}. In practice, doing so ends up discarding the lower bits of the {{w|Significand|mantissa}}&amp;amp;mdash;a {{w|truncation}}, which rounds toward zero. (The opposite situation, storing a single and reading it back as a double, is supported and converted correctly.)&amp;lt;ref name=&amp;quot;dolphin&amp;quot;&amp;gt;[https://dolphin-emu.org/blog/2018/07/06/dolphin-progress-report-june-2018 &amp;quot;Dolphin Progress Report: June 2018&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Platform drift==&lt;br /&gt;
In [[Bowser in the Fire Sea]], round-to-zero causes a bug known as &#039;&#039;&#039;Wii VC platform drift&#039;&#039;&#039;, where the oscillating platforms that sink into lava will slowly rise up to the height of the {{w|Origin (mathematics)|origin}}.&lt;br /&gt;
&lt;br /&gt;
This code controls the oscillation of these platforms. The variable {{code|y}} represents the platform&#039;s height.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;C&amp;quot; line=&#039;line&#039;&amp;gt;&lt;br /&gt;
y -= sins(t) * 0.58;&lt;br /&gt;
t += 0x100;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here, {{code|y}} and {{code|sins(t)}} are both single-precision floats. However, in {{w|C (programming language)|C}}, the {{w|Literal (computer programming)|numeric literal}} {{code|0.58}} is a double since it lacks a trailing {{code|f}}, as in {{code|0.58f}}. This causes the expression {{code|sins(t) * 0.58}} to evaluate to a double, which is then converted back to a float for the subtraction-assignment to {{code|y}}.&lt;br /&gt;
&lt;br /&gt;
Using the N64&#039;s rounding mode, {{code|y}} will repeatedly return to its original value and continue oscillating with fixed maximum height. Even though each double-to-single conversion produces a small amount of error, this error balances out over the course of the platform&#039;s cycle. On the Wii VC, however, the error always accumulates in the same direction (upward if the platform is below {{var|y}} = 0, and downward if the platform is above {{var|y}} = 0), and so the platform slowly drifts in the vertical direction.&lt;br /&gt;
&lt;br /&gt;
The platforms at the bottom floor in BitFS are below {{var|y}} = 0, and so they gradually rise upward. As a result, the bug is of interest to the [[A Button Challenge]], since it lets Mario ride the platforms up to skip a [[pole]] that requires pressing {{button|A}} to dismount.&lt;br /&gt;
&lt;br /&gt;
The platforms at the top floor in BitFS are above {{var|y}} = 0, and so they gradually fall downward.&lt;br /&gt;
&lt;br /&gt;
===Drift speed===&lt;br /&gt;
From its starting position of height {{var|y}} = &amp;amp;minus;3065 until it reaches {{var|y}} = &amp;amp;minus;2048, this platform rises 254 times by &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;\frac{1}{4096}&amp;lt;/math&amp;gt;th of a unit for each 256-frame cycle: 127 times as it goes up, 127 times as it goes down (at the peak and bottom of the oscillation cycle, the platform stays still so no rounding occurs). So the platform initially drifts by about 13.08 units per hour:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\frac{127}{256} \times \frac{1}{4096}\ \frac{\mathrm{units}}{\mathrm{frames}} \times \left(30\ \frac{\mathrm{frames}}{\mathrm{s}} \times 60\ \frac{\mathrm{s}}{\mathrm{min}} \times 60\ \frac{\mathrm{min}}{\mathrm{h}}\right) \approx 13.0806\ \frac{\mathrm{units}}{\mathrm{h}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The floating-point numbers are distributed non-uniformly; the gap between floats doubles after each {{w|power of two}}, so their number line is denser closer to zero. Because the platform drifts toward zero, the error factor (initially &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;\frac{1}{4096}&amp;lt;/math&amp;gt;) is halved after certain thresholds, and so the platform&#039;s net speed is also halved. First, above {{var|y}} = &amp;amp;minus;2048, it drops to about 6.54 units per hour. It continues to halve in net speed as it passes through {{var|y}} = &amp;amp;minus;1024, {{var|y}} = &amp;amp;minus;512, and all other &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;\left|y\right| = 2^n&amp;lt;/math&amp;gt; boundaries, until it stops around {{var|y}} = 0.&lt;br /&gt;
&lt;br /&gt;
Each time the platform oscillates through one of these boundaries, its behavior is more complicated. Throughout its cycle, the platform is sometimes above &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;\left|y\right| = 2^n&amp;lt;/math&amp;gt; and sometimes below. The overall speed decrease as the platform&#039;s average height passes through the boundary is represented by the {{w|differential equation}}&lt;br /&gt;
:&amp;lt;math&amp;gt;v_y = \frac{dy}{dt} = \arccos\left(y\right)&amp;lt;/math&amp;gt;&lt;br /&gt;
The platform suddenly slows down quickly, then at a slower rate before it decelerates faster again, and finally, suddenly the platform&#039;s acceleration completely stops, the speed settling at a constant, half of what it started with.&lt;br /&gt;
&lt;br /&gt;
Over the course of several days, the platforms rise high enough for Mario to reach the elevator past the pole. It takes eight days for the platform to reach high enough for a dive recover to land in the elevator shaft, but using [[Vertical Speed Conservation|VSC]] with a lava boost requires only three days.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Original-bitfs-raising.jpg|thumb|The original BitFS platform raising discovery by Andru! on May 10, 2018.]]&lt;br /&gt;
The platform-drift bug was discovered by [https://www.youtube.com/channel/UCz8K5WhRhrjFRNGvkWupUlQ xAndru!] on May 10, 2018. He had left his Wii powered on overnight while in Bowser in the Fire Sea, and noticed that the oscillating platforms had risen above their original positions.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=MFxJuq3FRgI &amp;quot;Bowser in the Fire Sea in 0x A Presses? (New Glitch Explanation)&amp;quot; by bad_boot]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After several failed attempts by various players, the A press save in [[Bowser in the Fire Sea]] was console verified RTA on June 20, 2018 by Emilia Blue.&amp;lt;ref&amp;gt;[https://youtu.be/B1m-5LWOxW0 &amp;quot;BitFS 0x A Presses&amp;quot; by Emilia Blue]&amp;lt;/ref&amp;gt; Six days later, pannenkoek2012 TASed the red coin star in zero A presses using a modified Nintendo 64 emulator that replicated the rounding error.&amp;lt;ref&amp;gt;[https://youtu.be/Aa_CciaM4aM &amp;quot;Bowser in the Fire Sea with Red Coins 0x A Presses (Wii VC Only)&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In June 2026, it was discovered that the round-to-zero meant a glitchy ledge grab in TTC, used for the A Button Challenge, was not possible on Wii VC due to the wall alignment being slightly different. This meant that the 4 A press saves in TTC in 2022 could not be done on Wii VC, making them the least optimal version for 120 Star.&lt;br /&gt;
&lt;br /&gt;
==Scope==&lt;br /&gt;
The bug does not occur in any later Wii VC releases, nor in the Wii U VC or in any mainstream Nintendo 64 emulators. At the time of its discovery, the bug did not occur on the {{w|Dolphin (emulator)|Dolphin}} emulator, but was corrected in 2018 to match the behavior of the Wii hardware.&amp;lt;ref name=&amp;quot;dolphin&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No objects other than the sinking platforms are known to have similarly exploitable behavior. (However, as said, the rounding inaccuracy does cause other discrepancies between the versions of the game.)&lt;br /&gt;
&lt;br /&gt;
This bug does not affect the sinking platforms in [[Lethal Lava Land]] because they are already located at {{var|y}} = 0.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Glitches}}&lt;br /&gt;
[[Category:Glitches]]&lt;/div&gt;</summary>
		<author><name>TurkeyCookTime</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=History_of_the_A_Button_Challenge&amp;diff=20450</id>
		<title>History of the A Button Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=History_of_the_A_Button_Challenge&amp;diff=20450"/>
		<updated>2026-06-15T20:21:40Z</updated>

		<summary type="html">&lt;p&gt;TurkeyCookTime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{rewrite}}&lt;br /&gt;
In the early 2000s, players began trying to beat [[Super Mario 64]] with as few A presses as possible. Thus, the [[A Button Challenge]] (ABC) was born. At first, the challenge mostly required use of some clever movement around the levels, but it eventually required more advanced techniques and glitches to whittle down A presses. As of 1 October 2023, the challenge is still active, with only 13 A presses remaining.&lt;br /&gt;
== Part I: Early History ==&lt;br /&gt;
(To do: This is almost certainly missing things from forum pages and non-English web pages. More research and elaboration on this section is required.)&lt;br /&gt;
&lt;br /&gt;
In 2001, Walton Dell&#039;s website began detailing Super Mario 64 tricks included details on the ABC for [[BoB]], as well as the red coins star in [[SL]].&amp;lt;ref&amp;gt;http://www.wdell.com/videogames/sm64/course01/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.wdell.com/videogames/sm64/course10/&amp;lt;/ref&amp;gt; Curtis Bright, who runs sm64.com, was keeping track of the ABC at least as early as December of 2006.&amp;lt;ref&amp;gt;https://web.archive.org/web/20061209073313/http://www.student.cs.uwaterloo.ca/~cbright/sm64/a-presses.html&amp;lt;/ref&amp;gt; In early 2007, Thiago Trujillo had what is the earliest, nearly complete count for the game (that we have access to) with a total count of about 263 presses.&amp;lt;ref&amp;gt;http://www.oocities.org/thiagotrujillo/abut.html&amp;lt;/ref&amp;gt; (This list is missing all navigation presses, two of the [[DDD]] stars, three of the [[TTC]] stars, one star in [[RR]], and [[BitS]].)&lt;br /&gt;
&lt;br /&gt;
On 13 July 2007, a GameFAQs forum thread about the ABC was made.&amp;lt;ref&amp;gt;https://gamefaqs.gamespot.com/boards/198848-super-mario-64/36745360&amp;lt;/ref&amp;gt; Many people participated in saving A presses including Mr_Robert_Z, Bottles704, Thiago Trujillo, Mp16z, and most notably, bobmario511, who uploaded numerous videos in his channel dedicated to the A Button Challenge.&amp;lt;ref&amp;gt;https://www.youtube.com/@bobmario511&amp;lt;/ref&amp;gt; Ending the GameFAQs era of Pre-Pannen ABC was alkhdaniel, who while he did not post on the forum, participated in Curtis Bright&#039;s page, where many other of the final A press saves of this era were recorded down,&amp;lt;ref&amp;gt;https://web.archive.org/web/20080612101619/http://abc.sm64.com/&amp;lt;/ref&amp;gt; and uploaded videos on YouTube,&amp;lt;ref&amp;gt;https://www.youtube.com/@danielalkh&amp;lt;/ref&amp;gt; focusing entirely on Tick Tock Clock.&lt;br /&gt;
&lt;br /&gt;
The final A press saves before pannenkoek2012&#039;s entry in the ABC was a 20 star TAS in 0 A presses by ToTxTASx, Toyuru2, Gorogoro12352, and Mickey&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=A5eFLrG7vIQ&amp;lt;/ref&amp;gt; which saved 5 A presses and uploaded in March 5, 2011 in both Niconico&amp;lt;ref&amp;gt;https://web.archive.org/web/20110310173727/https://www.nicovideo.jp/watch/sm13792573&amp;lt;/ref&amp;gt; and YouTube&amp;lt;ref&amp;gt;https://web.archive.org/web/20110311004423/https://www.youtube.com/watch?v=2tInMX7iD5g&amp;lt;/ref&amp;gt; and an A press save of Plunder in the Sunken Ship uploaded two days later to Niconico.&amp;lt;ref&amp;gt;https://www.nicovideo.jp/watch/sm13808879&amp;lt;/ref&amp;gt;&lt;br /&gt;
== Part II: Pannenkoek2012&#039;s Initial Run-Through ==&lt;br /&gt;
When pannenkoek2012 arrived to the ABC scene in August 2013, the A press count was standing at 211.&amp;lt;ref&amp;gt;https://youtu.be/RJaL5QOq590?t=400&amp;lt;/ref&amp;gt; His first ABC video was for 5 Itty Bitty Secrets, in which he completed it in 0 A presses.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=Xy7XDStV5WE&amp;lt;/ref&amp;gt; Pannenkoek brought much more optimization to the ABC, using [[Cloning|cloning]], [[Goomba Architecture|Goomba architecture]], [[Frame Walking|frame walking]], [[Hat-in-Hand|hat in hand displacement]], WDW [[Water Level Manipulation|water level manipulation]], [[Backward Shell Hyperspeed|shell hyperspeed]], [[Infinite Coin Glitches|infinite coin glitches]], and [[Big Boo Manipulation|Big Boo manipulation]], etc. Within the first 4 months, nearly 100 A presses had been saved, bringing the count down to 117.&lt;br /&gt;
== Part III: Further Progress ==&lt;br /&gt;
Initially, A presses were saved by using precise maneuvres and glitches such as [[Cloning]]. In March of 2014, it was discovered that Mario could use [[Swooper]]s in [[Hazy Maze Cave]] to gain height, leading to 3 A press saves.&amp;lt;ref&amp;gt;[https://youtu.be/l802xZp4TBY &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - A-Maze-ing Emergency Exit - 1x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; Not long later, Pannenkoek found out a way to get past the back and forth bridges in [[Bowser in the Sky]] using a Goomba bounce, saving 1 A press.&amp;lt;ref&amp;gt;[https://youtu.be/l802xZp4TBY &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - A-Maze-ing Emergency Exit - 1x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In April of that year, more cloning tricks were discovered in the Bowser in the Sky including a new glitch called [[Transport Cloning]]. This saved a total of 3 A presses in a 120 star run.&amp;lt;ref&amp;gt;[https://youtu.be/YnMZZhaj5S0 &amp;quot;SM64 - Transport Clones&amp;quot; by pannenkoek]&amp;lt;/ref&amp;gt; Throughout May, Pannenkoek and Gaehne D discovered many tricks including utilizing a Lakitu bounce in [[Rainbow Ride]],&amp;lt;ref&amp;gt;[https://youtu.be/ksQ37bfyQMg &amp;quot;SM64 - Cruiser Crossing the Rainbow - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; a way of lowering the basement water level in 0 A presses&amp;lt;ref&amp;gt;[https://youtu.be/_CYY6h9OjpQ &amp;quot;SM64 - Pound the Pillars - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;, and a way to raise the water level in [[Wet Dry World]].&amp;lt;ref&amp;gt;[https://youtu.be/2NtxoAgNY80 &amp;quot;SM64 - Quick Race Through Downtown! - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; In total, 9.5 A presses were saved.&lt;br /&gt;
&lt;br /&gt;
In mid 2014, Pannenkoek figured out a way of entering [[Bowser in the Sky]] in only 1 A press by bouncing from [[Wing Mario Over the Rainbow]].&amp;lt;ref&amp;gt;[https://youtu.be/0NA_Nq7oZZU &amp;quot;SM64 - Red Coins on the Ship Afloat - Without the Ship&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; Pannenkoek found a way to exploit the bowser levels’ elevators’ broken hitboxes, saving an A press in Bowser in the Sky.&amp;lt;ref&amp;gt;[https://youtu.be/ixgacnmzrnE &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Bowser in the Sky (without Red Coins) - 3x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; Now the A press count for Bowser in the Sky with red coins had halved, from 10 to 5. A month later, 4 A presses were saved on [[Tick Tock Clock]] by using a [[Bob-omb|bloated Bob-omb]] to get past the cage.&amp;lt;ref&amp;gt;[https://youtu.be/q9HFvjwMtFg &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - The Pit and the Pendulums - 3x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; Plush discovered a way of building speed called [[Hyperspeed Water Sliding]], which was used to save 1 A press in [[Hazy Maze Cave]].&amp;lt;ref&amp;gt;[https://youtu.be/69NMgKGFKC0 &amp;quot;SM64 - Metal-Head Mario Can Move! - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; Furthermore, many new strategies were discovered which got rid of reliance on something that requires an A press such as getting [[Through the Jet Stream]] in [[Dire, Dire Docks]] without the [[Metal Cap]].&amp;lt;ref&amp;gt;[https://youtu.be/VWpRHZ8EvdA &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Through the Jet Stream (No Metal Cap) - 0.5x A Presses [OUTDATED]&amp;quot; by pannenkoek&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In late 2014, Tyler Kehne discovered a very useful trick called a [[Star Dance Clip]] (SDC), which allows Mario to go up higher on a dive recover by collecting a star. This was first used to enter Hazy Maze Cave 0x using the star from [[MIPS]].&amp;lt;ref&amp;gt;[https://youtu.be/Kd9BWWrPWvg &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - The Big House in the Sky - 1x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; Another also very useful glitch was discovered called [[Vertical Speed Conservation]] or VSC for short. This allowed for Mario to store vertical speed. This initially saved 6.5 A presses. The following month, 2 glitches were discovered: The [[Glitchy Ledge Grab]] and the [[207 DR|207 dive recover]]. This allowed for Mario to enter [[Bowser in the Sky]] in 0 A presses.&amp;lt;ref&amp;gt;[https://youtu.be/VkfRQ0_vu40 &amp;quot;SM64 - Go to Bowser in the Sky - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; This (either glitchy ledge grabs or 207 dive recovers, as both methods can be used) also allowed for Mario to climb the cork boxes in [[Dire, Dire Docks|DDD]],&amp;lt;ref&amp;gt;[https://youtu.be/4JEoBwuXkzQ &amp;quot;SM64 - Board Bowser&#039;s Sub - 0x A Presses&amp;quot; by pennenkoek2012]&amp;lt;/ref&amp;gt; saving 4 0.5 A presses. A precise dive recover on a crystal (to store VSC to reach the next platform), combined with the 207 dive recover (to reach the warp pipe), allows for Bowser in the Dark World to be completed in 0 A presses.&amp;lt;ref&amp;gt;[https://youtu.be/UCmPvInKa9E &amp;quot;SM64 - Bowser in the Dark World (with Red Coins) - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; Other improvements, mainly from Plush, saved an extra 5+3x0.5 A presses.&lt;br /&gt;
&lt;br /&gt;
A major milestone occurred in early 2015, when a method to traverse the starting platforms was discovered. This method used the [[207 DR]] combined with [[Chuckya]]’s grab meant that Bowser in the Sky could be completed in 0 A presses.&amp;lt;ref&amp;gt;[https://youtu.be/bxr7eVEN0sY &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Bowser in the Sky (with Red Coins) - 0x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; This was a massive improvement compared to one year prior when it required 10. Also, Plush and Tyler Kehne found a way to use lava boosts to get to the top of the volcano in [[Lethal Lava Land]], saving 2 A presses.&amp;lt;ref&amp;gt;[https://youtu.be/Po3yFHGTieE &amp;quot;SM64 - Hot-Foot-It into the Volcano - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; In late January, Pannenkoek discovered a way to activate the [[Vanish Cap]] switch 0x,&amp;lt;ref&amp;gt;[https://youtu.be/XBhDWqI4S7c &amp;quot;SM64 - Vanish Cap Under the Moat (and Cap Switch Pressed) - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; meaning that the Vanish Cap could be used for free in an ABC run. In March of 2015, Pannenkoek found a way to get onto the pole platform in [[Tick Tock Clock]] 0x by combining [[Vertical Speed Conservation|VSC]], a ground pound and a [[Star Dance Clip|SDC]], saving a total of 3 A presses.&amp;lt;ref&amp;gt;[https://youtu.be/5W6_55IDpbU &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Stomp on the Thwomp - 7x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; Pannenkoek and Tyler Kehne found a way of getting onto the Piranha Plant platform in [[Tiny-Huge Island]] from the small painting 0x by using Goomba bounces.&amp;lt;ref&amp;gt;[https://youtu.be/SPoL0sJz3HM &amp;quot;SM64 - Tiny-Huge Island 100 Coins - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; This eliminates the 7 A presses from having to jump into the big painting.&lt;br /&gt;
&lt;br /&gt;
In mid 2015, a method of re-entering [[Tick Tock Clock|TTC]] using [[Spawning Displacement|spawning displacement]] was discovered.&amp;lt;ref&amp;gt;[https://youtu.be/5pmjLkuhwY0 &amp;quot;SM64 - Stop Time for Red Coins &amp;amp; Reenter TTC - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; The [[Instant Release]] glitch was also discovered. In total, 2 A presses were saved on TTC. Pannenkoek found a method of getting [[Mario Wings to the Sky]] in 0 A presses by using [[Transport Cloning]] to craft a Goomba staircase.&amp;lt;ref&amp;gt;[https://youtu.be/YpcMlj8BwWE &amp;quot;SM64 - Mario Wings to the Sky - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; Around June, Kyman noticed some unusual behaviour while releasing a whirlpool clone at a loading point. This lead to the discovery of a glitch called no transition loading. After lots of hard work, an A press was saved on Pole Jumping for Red Coins.&amp;lt;ref&amp;gt;[https://youtu.be/gvQMNQlgu3s &amp;quot;SM64 - Pole-Jumping for Red Coins - 0.5x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; On Pannenkoek’s video showing this star, a user by the name of TJ Henry Yoshi wrote a notorious comment saying “an a press is an a press, you can&#039;t say it’s only a half”. This would later become a huge meme. In Jolly Roger Bay, Tyler Kehne found a way of ground pounding the blue coin block 0x by exploiting Goombas, saving an A press.&amp;lt;ref&amp;gt;[https://youtu.be/e0rB9q4Y_U0 &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Jolly Roger Bay 100 Coins &amp;amp; Red Coins on the Ship Afloat - 1x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; In July, Tyler Kehne, Plush and Sonicpacker found ways to utilise hyperspeed in HMC, saving 1+2x0.5 A presses.&amp;lt;ref&amp;gt;[https://youtu.be/NXVJKPQu7rI &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Elevate for 8 Red Coins - 0.5x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By the end of July, the A press count for a 120 star run had been reduced to only 37. Around this time, a speedrunner had experienced a glitch that made Mario randomly warp up. The cause was unknown, but if discovered, could be used to save A presses. This was labelled the [[TTC Upwarp|TTC Upwarp Glitch]]. Pannenkoek put a $1000 bounty out to anyone who could replicate it.&amp;lt;ref&amp;gt;[https://youtu.be/aNzTUdOHm9A &amp;quot;SM64 - TTC Upwarp $1000 Bounty&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; Throughout the years, many have tried, but to no avail. It is suspected that the glitch originated from a hardware problem and is not reproducible in-game otherwise.&lt;br /&gt;
&lt;br /&gt;
In late 2015, a method to enter the secret aquarium on Virtual Console was found. This strategy involved hyperspeed walking in HMC, then using [[Parallel Universe|PU]] movement to reach the entrance.&amp;lt;ref&amp;gt;[https://youtu.be/ujLjEbCykOQ &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Go to The Secret Aquarium - 0x A Presses (VC Only) [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; a PU route was devised in HMC which saved a half A press. Tyler Kehne found a pedro spot in TTC which could be accessed with a [[Bob-omb]].&amp;lt;ref&amp;gt;[https://youtu.be/5t-ZbJsFEwg &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Stomp on the Thwomp - 6x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; This saved 1 A press. &lt;br /&gt;
== Part IV: 2016-2019 ==&lt;br /&gt;
In mid 2016, a new glitch was discovered in TTC called pendulum manipulation.&amp;lt;ref&amp;gt;[https://youtu.be/f35hBQ0zfO0 &amp;quot;TTC Pendulum Manipulation&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; This allows for the pendulums to swing incredibly high, initially saving 1 A press. A month later, the ABC team found a way to climb the ship in [[Jolly Roger Bay]] in 0 A presses,&amp;lt;ref&amp;gt;[https://youtu.be/PchLf_D1vks &amp;quot;JRB Red Coins on the Ship Afloat 0x A Presses&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; meaning the red coin star could be done 0x. sm64expert and Pannenkoek found a way to get to the cannon on Wing Mario Over the Rainbow 0x,&amp;lt;ref&amp;gt;[https://youtu.be/_d7OQ8IO-ks &amp;quot;WMotR Red Coins 2x A Presses&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; saving half an A press. Later that year, a user called Z1mb0bw4y suggested a way to re-enter TTC after collecting [[The Pit and the Pendulums]]. Although first overlooked, it became confirmed, saving an A press.&amp;lt;ref&amp;gt;[https://youtu.be/1FVp6FAjhQY &amp;quot;TTC Re-Entry After Pit &amp;amp; Pendulums Star 0x&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Throughout 2017, most improvements came in the form of alternative strategies which were either faster and/or saves an a press outside the level by removing the need for a set [[HOLP]]. A new method of Fly Guy manipulation was discovered, which saved time on 2 [[Rainbow Ride]] levels.&amp;lt;ref&amp;gt;[https://youtu.be/61kko9pCq9g &amp;quot;RR Tricky Triangles! 0x Faster Strat&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; A method was found to use a preset HOLP in Bowser in the Sky without costing an additional A press.&amp;lt;ref&amp;gt;[https://youtu.be/Zuc528e6AuY &amp;quot;BitS Faster Strat for 120 Star ABC Run&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; A massive time save was found for 3 stars in TTC,&amp;lt;ref&amp;gt;[https://youtu.be/zL8Jneu2KWM &amp;quot;TTC Timed Jumps on Moving Bars 3x Faster Strat using PBH&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; which involved using a forgotten strategy to get past the pole,&amp;lt;ref&amp;gt;[https://youtu.be/5v63cWxFw18 &amp;quot;TTC Bob-omb to Pole using Pause Buffered Hitstun&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; saving over an hour on each star. Near the end of the year, Iwer Sonsch found a way to jump directly from the pedro spot in TTC to the Thwomp platform,&amp;lt;ref&amp;gt;[https://youtu.be/6O--UXq_TpA &amp;quot;I found an A press save in SM64.&amp;quot; by Iwer Sonsch]&amp;lt;/ref&amp;gt; saving an A press in [[Stomp on the Thwomp]].&amp;lt;ref&amp;gt;[https://youtu.be/7S5CF1vsDPQ &amp;lt;nowiki&amp;gt;&amp;quot;TTC Stomp on the Thwomp 5x A Presses [OUTDATED]&amp;quot; by UncommentatedPannen&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; By the end of 2017, the A press count was lowered to 28.&lt;br /&gt;
&lt;br /&gt;
The first major breakthrough in 2018 was a new glitch caused by raising a Scuttlebug into a [[Parallel Universe|Vertical Parallel Universe]], causing it to clip through floors.&amp;lt;ref&amp;gt;[https://youtu.be/OLmxy5cYfdk &amp;quot;BBH Big Boo&#039;s Balcony 0x A Presses&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; This saves 3 A presses in [[Big Boo&#039;s Haunt]]. Timestoppa and Tyler Kehne found a way of using speed to get to the stone pillar platform in [[Jolly Roger Bay]] 0x,&amp;lt;ref&amp;gt;[https://youtu.be/5dmEJwnbLkc &amp;quot;JRB Blast to the Stone Pillar 0xA (Confirmed)&amp;quot; by Tyler Kehne]&amp;lt;/ref&amp;gt; saving an A press.&amp;lt;ref&amp;gt;[https://youtu.be/9dkwHlDC1LY &amp;quot;JRB Blast to the Stone Pillar 0x A Presses&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; Tyler Kehne began working on a way to get into the Secret Aquarium without PU movement (the n64 crashes when it enters a PU). After lots of hard work, a solution was found, saving an A press in the N64 versions. In mid 2018, Bad_Boot and Sidney found a way to build speed on a treadmill in TTC, allowing Mario to jump straight up to the top of the pole.&amp;lt;ref&amp;gt;[https://youtu.be/gxZiW7EKLzA &amp;quot;Confirmed 2xA Save in TTC (Treadmill HSG)&amp;quot; by Tyler Kehne]&amp;lt;/ref&amp;gt; This saves a total of 2 A presses. &lt;br /&gt;
&lt;br /&gt;
Shortly after, a great discovery was made. Andru! had left his Wii on overnight, and found that the rising and falling platforms in Bowser in the Fire Sea had risen. This led to the discovery of a [[Wii VC Round-to-Zero|new glitch]],&amp;lt;ref&amp;gt;[https://youtu.be/MFxJuq3FRgI &amp;quot;Bowser in the Fire Sea in 0x A Presses? (New Glitch Explanation)&amp;quot; by bad_boot]&amp;lt;/ref&amp;gt; and meant that the game could now be completed on Wii VC with 0 A presses.&amp;lt;ref&amp;gt;[https://youtu.be/Aa_CciaM4aM &amp;quot;Bowser in the Fire Sea with Red Coins 0x A Presses (Wii VC Only)&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; Throughout the year, 3 A presses were saved in Stomp on the Thwomp, lowering the count to 2.&amp;lt;ref&amp;gt;[https://youtu.be/3WLlQ2alTK8 &amp;quot;TTC Stomp on the Thwomp 2x A Presses&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; By the end of the year, the total A press count was at 21.&lt;br /&gt;
&lt;br /&gt;
In mid 2019, an A press was saved by finding a way to re-enter [[Tick Tock Clock|TTC]] from the [[Get a Hand]] Star using 0.5 A presses.&amp;lt;ref&amp;gt;[https://youtu.be/1kfkiH51AA8 &amp;quot;TTC Get a Hand &amp;amp; Re-Enter 0.5x A Presses&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; Other improvements in TTC included removing the need for a preset HOLP in TTC for 3 stars,&amp;lt;ref&amp;gt;[https://youtu.be/6KX1VKCvYkI &amp;quot;TTC Timed Jumps on Moving Bars 1x A Presses (without Preset HOLP)&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; which is significant as it requires an A press to enter TTC.&lt;br /&gt;
== Part V: 2022-Present ==&lt;br /&gt;
After the lone A press save in 2019, a drought began where no A presses were saved at all lasting nearly 3 years. The challenge seemed to have reached its theoretical limits as most strategies and mechanics had been exhausted. But then suddenly, beginning in July 2022, a new era of multiple A press saves arrived.&lt;br /&gt;
&lt;br /&gt;
In July 2022, 3 A presses (all using the same unique press: to jump from hyperspeed grinding) in TTC was saved, when Sjmhrp managed to successfully TAS a squish cancel ground pound chain using the pendulum; with the help of a brute forcer. Note that in the same save other new tricks were utilised, such as Behind Camera Anywhere which had been found in 2021. In addition, a lot more planning and setup had to be used to minimize the amount of preset HOLPs needed, as only three are available throughout the entirety of TTC. While it wasn&#039;t known at the time, these improvements did not work on Wii VC due to that version rounding floats differently.&lt;br /&gt;
&lt;br /&gt;
But that wasn&#039;t the end. Only 2 months later, [[Elevator Tour in the Volcano]] was down to 0 A presses, after a lot of brute forcing of bully battery, which allowed Mario to reach PUs in the volcano, and the rotational platform PU displacement was used to go higher, hence reaching the star platform. This strategy was not possible on any Shindou version of the game, as the bully death cancel glitch was patched in those versions.&lt;br /&gt;
&lt;br /&gt;
Then again, a few months after that, people finally managed to save the final A press in TTC: Stomp on the Thwomp. Already before, it was discovered that we can reach past the pole without a star dance clip (which was used for a platform after TJOMB). Also, getting off the pole is done the first time with a preset HOLP, but after that we can manipulate the Heave-ho (manipulating the Heave-ho to get to the pole&#039;s hole is impossible without already going past the pole). Also, ds273 and Marbler managed to get past the treadmills/spinners with a Bob-omb, and then used the same Bob-omb to clone fire to get on the Thwomp. But it took until November until it was done, because executing an SCGP so many times while avoiding damage (the 5 coins before the pole cannot be used anymore, and cloning coins occupies vacant slots) wasn&#039;t easy, so Sjmhrp TASed it again, this time without 2 fire clones. Again, this improvement did not work on Wii VC, but it was not known until 2026.&lt;br /&gt;
&lt;br /&gt;
In February 2023, the Treasure of the Ocean Cave was reduced from 1 to 0.5 A presses. The A button still needs to be held for hyperspeed kicking. It was already before discovered that a large amount of horizontal speed is enough to reach the star, thanks to the rock near the chests. But it took all until now, that people discover to build speed using the long slope with the ! switch. The problem is that going from water to resume building speed loses some amount of speed (which is why HSW couldn&#039;t be used), but using this method, gaining speed finally managed to be bigger than losing from resuming it.&lt;br /&gt;
&lt;br /&gt;
In October 2023, the [[Watch for Rolling Rocks]] star was reduced from 0.5 A Presses to 0 A presses. This was achieved by bringing the red coin room elevator out of bounds, allowing the transport of Swoopers out of their typical rooms to bounce up to the ledge.&lt;br /&gt;
&lt;br /&gt;
In March 2024, a strategy for Elevator Tour in the Volcano that worked on Shindou was completed. This involved achieving bully battery by getting the bully stuck in the crusher block instead of needing a bully death cancel in the lava.&lt;br /&gt;
&lt;br /&gt;
In June 2026, it was discovered that the TTC improvements found in 2022 did not work on any Wii VC version of the game due to the round-to-zero glitch, meaning those versions required 4 more A presses in 120 Star than was previously thought.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>TurkeyCookTime</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=A_Button_Challenge&amp;diff=20442</id>
		<title>A Button Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=A_Button_Challenge&amp;diff=20442"/>
		<updated>2026-06-15T19:15:55Z</updated>

		<summary type="html">&lt;p&gt;TurkeyCookTime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{A Button Challenge infobox}}&lt;br /&gt;
The &#039;&#039;&#039;A Button Challenge&#039;&#039;&#039; (initialism: &#039;&#039;&#039;ABC&#039;&#039;&#039;) is a [[challenge]] in which the number of presses of the [[A button]] is minimized, whether on a per-mission or a per-file basis. Because pressing {{button|A}} makes [[Mario]] [[jump]], which is intended to be the main gameplay mechanic of &#039;&#039;[[Super Mario 64]]&#039;&#039;, great creativity and precision are required to progress in the game without using this &amp;quot;vital&amp;quot; function. The ABC is often connected to the discoveries of new [[glitch]]es and techniques that can be used more generally throughout the game. Much of the material on the [https://www.youtube.com/user/pannenkoek2012 pannenkoek2012] and [https://www.youtube.com/user/pannenkeok2012 UncommentatedPannen] channels is related to the A Button Challenge, with only 13 remaining A presses (10 unique A presses) left to optimize.&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1yssoTbplI_42LgjTbERd6UuSt0gaI0iOtp-5muS5hKw &amp;quot;SM64 120 Star ABC Route&amp;quot; spreadsheet]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{main|History of the A Button Challenge}}&lt;br /&gt;
Although much of the progress in the ABC has been made since 2013, the challenge existed for over a decade earlier. Pieces of what would become the ABC were present in different terms, as early as 2001 on Walton Dell&#039;s site on multiple level pages.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20020614010118/http://www.wdell.com/videogames/sm64/course01/ An archive of A Button Challenge on Walton Dell&#039;s site]&amp;lt;/ref&amp;gt; Curtis Bright, who runs sm64.com, was keeping track of the ABC at least as early as December of 2006.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20061209073313/http://www.student.cs.uwaterloo.ca/~cbright/sm64/a-presses.html An archive of A Button Challenge on sm64.com]&amp;lt;/ref&amp;gt; Thiago Trujillo had what is the earliest, nearly complete count for the game (that we have access to) with a total count of about 263 presses.&amp;lt;ref&amp;gt;[http://www.oocities.org/thiagotrujillo/abut.html A Button Challenge on oocities.org]&amp;lt;/ref&amp;gt; (This list is missing all navigation presses, two of the [[DDD]] stars, three of the [[TTC]] stars, one star in [[RR]], and [[BitS]].)&lt;br /&gt;
&lt;br /&gt;
Pannenkoek&#039;s first ABC video was for 5 Itty Bitty Secrets, and was released in August 2013.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=Xy7XDStV5WE &amp;quot;SM64 - Five Itty Bitty Secrets - 0x A Presses (OUTDATED)&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; The count at this point was about 212 presses, although this number dropped fairly quickly. Within the first 4 months, the count had fallen nearly 100 presses, and was down to 118. Over the next five years, many different people have worked on removing as many A presses as possible, and the number has dropped to only 13 A presses in a 120 star run, as well as 0 in any% on WiiVC.&lt;br /&gt;
&lt;br /&gt;
==Remaining A presses==&lt;br /&gt;
A &#039;&#039;unique A press&#039;&#039; is a single circumstance under which {{button|A}} must be pressed to progress during a run. The same circumstance may occur multiple times, leading to multiple A presses; if a workaround is found for the unique A press, all of those individual A presses may be saved.&lt;br /&gt;
&lt;br /&gt;
For example, if entering a course requires an A press, the case of entering the course is a unique A press, even if said course must be visited multiple times over the course of a run.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable plainrowheaders&amp;quot;&lt;br /&gt;
|+Unique A presses&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|{{abbr|#|Number}}&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|{{abbr|&amp;amp;times;|Multiplicity}}&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Course&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Purpose&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|[[SSL]]&lt;br /&gt;
|Get out of the pyramid elevator / Get past the [[pole]]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[THI]]&lt;br /&gt;
|[[Double jump]] to a higher platform to collect [[red coin]]s&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|[[Dive]] to the upper platform and grab the high red coin&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|-&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|3&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[TTC]]&lt;br /&gt;
|Jump past the pole using [[Hyperspeed Grinding]]. [[Wii VC]] only.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|-&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|Jump out of the [[Pedro spot]] on the pendulum box to gain vertical speed. [[Wii VC]] only.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|[[PSS]]&lt;br /&gt;
|Collect the [[Power Star]]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[WMotR]]&lt;br /&gt;
|Shoot out of the [[cannon]] after talking to the [[Bob-omb Buddy]] to reach the next cannon&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|Shoot out of the second cannon to fly around and collect the seven remaining red coins&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|7&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|[[BitFS]]&lt;br /&gt;
|Get past the pole. Saved on [[Wii VC]].&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|3&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[The Castle|Castle]]&lt;br /&gt;
|Enter [[TTC]]. On all versions except [[JP 1.0]], this must be done 6 times instead of only 3.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|9&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|Go to [[RR]]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|Go to WMotR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Also, some levels require {{button|A}} to be held, but not necessarily to be pressed within that specific mission. These can be held from presses in previous levels, but take an extra press in single-star runs. Such A presses are notated as &#039;&#039;half A presses&#039;&#039;, and result in A press counts such as 2.5&amp;amp;times;.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=kpk2tdsPh0A Watch for Rolling Rocks - 0.5x A Presses]&amp;lt;/ref&amp;gt; Only one half A press can be required per star.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable plainrowheaders&amp;quot;&lt;br /&gt;
|+Half A presses&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|{{abbr|#|Number}}&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|{{abbr|&amp;amp;times;|Multiplicity}}&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Course&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Purpose&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|[[JRB]]&lt;br /&gt;
|Gain [[hyperspeed]] from kick landing&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[DDD]]&lt;br /&gt;
|[[Clone]] the pole&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|Clone [[coin spawner]]s for [[100 coins]]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|[[TTC]]&lt;br /&gt;
|[[Kick]] the [[wall]] and get spawning displacement on the [[spinner]], for 0&amp;amp;times; re-entry after [[Get a Hand]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version differences==&lt;br /&gt;
There are many different versions of &#039;&#039;Super Mario 64&#039;&#039; that have slightly different physics or glitches. These can change the A press and star counts.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=e_IEhqUAuCY The 14 Remaining A Presses]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On N64 JP 1.0, spawning displacement can be performed to save 3 A presses in TTC. On Wii VC, floats are rounded differently, which causes the rising platforms in BitFS to converge towards the center of the stage saving 1 A press, but also removes the glitchy ledge grab in TTC adding 4 more.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable plainrowheaders&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; |Version&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;colgroup&amp;quot; |A press count&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;colgroup&amp;quot; |Stars obtainable&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[120 Star]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[70 Star]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Individually&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Overall&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |[[N64]] JP 1.0&lt;br /&gt;
|13&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |111&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |67&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |N64 US&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |16&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |N64 PAL&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |N64 JP 1.3&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;shindou&amp;quot;&amp;gt;[[Shindou]] version&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |[[Super Mario 64 (iQue)|iQue]]&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;shindou&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |[[Wii VC]] JP&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;shindou&amp;quot; /&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |19&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |109&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |98&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |Wii VC US&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |Wii VC PAL&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |[[Wii U VC]] JP&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;shindou&amp;quot; /&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |16&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |1&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |111&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |67&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |Wii U VC US&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |Wii U VC PAL&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |&#039;&#039;3D All-Stars&#039;&#039;&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;shindou&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |[[NSO]] JP&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;shindou&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |NSO US&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |NSO PAL&lt;br /&gt;
|}&lt;br /&gt;
;Notes&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLmvvhlevqC2d6vis077yFHuLJHYtTtqe_ A Button Challenge playlist] by pannenkoek2012&lt;br /&gt;
*[https://docs.google.com/document/d/1ypRVVRyf4x-v8GqCSmKYnicrfKSIjao3Y1ZVl52RIyM/edit?usp=sharing A Button Challenge routes] by pannenkoek2012&lt;br /&gt;
*[https://youtu.be/yXbJe-rUNP8 Complete History of the A Button Challenge] by Bismuth (as of 2022, slightly outdated)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>TurkeyCookTime</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=A_Button_Challenge&amp;diff=20441</id>
		<title>A Button Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=A_Button_Challenge&amp;diff=20441"/>
		<updated>2026-06-15T19:07:58Z</updated>

		<summary type="html">&lt;p&gt;TurkeyCookTime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{A Button Challenge infobox}}&lt;br /&gt;
The &#039;&#039;&#039;A Button Challenge&#039;&#039;&#039; (initialism: &#039;&#039;&#039;ABC&#039;&#039;&#039;) is a [[challenge]] in which the number of presses of the [[A button]] is minimized, whether on a per-mission or a per-file basis. Because pressing {{button|A}} makes [[Mario]] [[jump]], which is intended to be the main gameplay mechanic of &#039;&#039;[[Super Mario 64]]&#039;&#039;, great creativity and precision are required to progress in the game without using this &amp;quot;vital&amp;quot; function. The ABC is often connected to the discoveries of new [[glitch]]es and techniques that can be used more generally throughout the game. Much of the material on the [https://www.youtube.com/user/pannenkoek2012 pannenkoek2012] and [https://www.youtube.com/user/pannenkeok2012 UncommentatedPannen] channels is related to the A Button Challenge, with only 13 remaining A presses (10 unique A presses) left to optimize.&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1yssoTbplI_42LgjTbERd6UuSt0gaI0iOtp-5muS5hKw &amp;quot;SM64 120 Star ABC Route&amp;quot; spreadsheet]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{main|History of the A Button Challenge}}&lt;br /&gt;
Although much of the progress in the ABC has been made since 2013, the challenge existed for over a decade earlier. Pieces of what would become the ABC were present in different terms, as early as 2001 on Walton Dell&#039;s site on multiple level pages.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20020614010118/http://www.wdell.com/videogames/sm64/course01/ An archive of A Button Challenge on Walton Dell&#039;s site]&amp;lt;/ref&amp;gt; Curtis Bright, who runs sm64.com, was keeping track of the ABC at least as early as December of 2006.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20061209073313/http://www.student.cs.uwaterloo.ca/~cbright/sm64/a-presses.html An archive of A Button Challenge on sm64.com]&amp;lt;/ref&amp;gt; Thiago Trujillo had what is the earliest, nearly complete count for the game (that we have access to) with a total count of about 263 presses.&amp;lt;ref&amp;gt;[http://www.oocities.org/thiagotrujillo/abut.html A Button Challenge on oocities.org]&amp;lt;/ref&amp;gt; (This list is missing all navigation presses, two of the [[DDD]] stars, three of the [[TTC]] stars, one star in [[RR]], and [[BitS]].)&lt;br /&gt;
&lt;br /&gt;
Pannenkoek&#039;s first ABC video was for 5 Itty Bitty Secrets, and was released in August 2013.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=Xy7XDStV5WE &amp;quot;SM64 - Five Itty Bitty Secrets - 0x A Presses (OUTDATED)&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; The count at this point was about 212 presses, although this number dropped fairly quickly. Within the first 4 months, the count had fallen nearly 100 presses, and was down to 118. Over the next five years, many different people have worked on removing as many A presses as possible, and the number has dropped to only 13 A presses in a 120 star run, as well as 0 in any% on WiiVC.&lt;br /&gt;
&lt;br /&gt;
==Remaining A presses==&lt;br /&gt;
A &#039;&#039;unique A press&#039;&#039; is a single circumstance under which {{button|A}} must be pressed to progress during a run. The same circumstance may occur multiple times, leading to multiple A presses; if a workaround is found for the unique A press, all of those individual A presses may be saved.&lt;br /&gt;
&lt;br /&gt;
For example, if entering a course requires an A press, the case of entering the course is a unique A press, even if said course must be visited multiple times over the course of a run.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable plainrowheaders&amp;quot;&lt;br /&gt;
|+Unique A presses&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|{{abbr|#|Number}}&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|{{abbr|&amp;amp;times;|Multiplicity}}&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Course&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Purpose&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|[[SSL]]&lt;br /&gt;
|Get out of the pyramid elevator / Get past the [[pole]]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[THI]]&lt;br /&gt;
|[[Double jump]] to a higher platform to collect [[red coin]]s&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|[[Dive]] to the upper platform and grab the high red coin&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|-&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|3&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[TTC]]&lt;br /&gt;
|Jump past the pole using [[Hyperspeed Grinding]]. [[Wii VC]] only.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|-&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|Jump out of the [[Pedro spot]] on the pendulum box to gain vertical speed. [[Wii VC]] only.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|[[PSS]]&lt;br /&gt;
|Collect the [[Power Star]]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[WMotR]]&lt;br /&gt;
|Shoot out of the [[cannon]] after talking to the [[Bob-omb Buddy]] to reach the next cannon&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|Shoot out of the second cannon to fly around and collect the seven remaining red coins&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|7&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|[[BitFS]]&lt;br /&gt;
|Get past the pole. Saved on [[Wii VC]].&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|3&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[The Castle|Castle]]&lt;br /&gt;
|Enter [[TTC]]. On all versions except [[JP 1.0]], this must be done 6 times instead of only 3.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|9&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|Go to [[RR]]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|Go to WMotR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Also, some levels require {{button|A}} to be held, but not necessarily to be pressed within that specific mission. These can be held from presses in previous levels, but take an extra press in single-star runs. Such A presses are notated as &#039;&#039;half A presses&#039;&#039;, and result in A press counts such as 2.5&amp;amp;times;.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=kpk2tdsPh0A Watch for Rolling Rocks - 0.5x A Presses]&amp;lt;/ref&amp;gt; Only one half A press can be required per star.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable plainrowheaders&amp;quot;&lt;br /&gt;
|+Half A presses&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|{{abbr|#|Number}}&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|{{abbr|&amp;amp;times;|Multiplicity}}&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Course&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Purpose&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|[[JRB]]&lt;br /&gt;
|Gain [[hyperspeed]] from kick landing&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[DDD]]&lt;br /&gt;
|[[Clone]] the pole&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|Clone [[coin spawner]]s for [[100 coins]]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|[[TTC]]&lt;br /&gt;
|[[Kick]] the [[wall]] and get spawning displacement on the [[spinner]], for 0&amp;amp;times; re-entry after [[Get a Hand]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version differences==&lt;br /&gt;
There are many different versions of &#039;&#039;Super Mario 64&#039;&#039; that have slightly different physics or glitches. These can change the A press and star counts.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=e_IEhqUAuCY The 14 Remaining A Presses]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On N64 JP 1.0, spawning displacement can be performed to save 3 A presses in TTC. On Wii VC, floats are rounded incorrectly, causing the rising platforms in BitFS to converge towards the center of the stage, and removes the glitchy ledge grab in TTC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable plainrowheaders&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; |Version&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;colgroup&amp;quot; |A press count&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;colgroup&amp;quot; |Stars obtainable&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[120 Star]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[70 Star]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Individually&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Overall&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |[[N64]] JP 1.0&lt;br /&gt;
|13&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |111&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |67&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |N64 US&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |16&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |N64 PAL&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |N64 JP 1.3&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;shindou&amp;quot;&amp;gt;[[Shindou]] version&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |[[Super Mario 64 (iQue)|iQue]]&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;shindou&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |[[Wii VC]] JP&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;shindou&amp;quot; /&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |19&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |109&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |98&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |Wii VC US&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |Wii VC PAL&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |[[Wii U VC]] JP&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;shindou&amp;quot; /&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |16&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |1&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |111&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |67&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |Wii U VC US&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |Wii U VC PAL&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |&#039;&#039;3D All-Stars&#039;&#039;&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;shindou&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |[[NSO]] JP&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;shindou&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |NSO US&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |NSO PAL&lt;br /&gt;
|}&lt;br /&gt;
;Notes&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLmvvhlevqC2d6vis077yFHuLJHYtTtqe_ A Button Challenge playlist] by pannenkoek2012&lt;br /&gt;
*[https://docs.google.com/document/d/1ypRVVRyf4x-v8GqCSmKYnicrfKSIjao3Y1ZVl52RIyM/edit?usp=sharing A Button Challenge routes] by pannenkoek2012&lt;br /&gt;
*[https://youtu.be/yXbJe-rUNP8 Complete History of the A Button Challenge] by Bismuth (as of 2022, slightly outdated)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>TurkeyCookTime</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Tick_Tock_Clock&amp;diff=20426</id>
		<title>Tick Tock Clock</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Tick_Tock_Clock&amp;diff=20426"/>
		<updated>2026-06-13T11:26:38Z</updated>

		<summary type="html">&lt;p&gt;TurkeyCookTime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_guides}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Tick Tock Clock&lt;br /&gt;
|image= TTC.png&lt;br /&gt;
|abbreviation=TTC&lt;br /&gt;
|terrain=Default&lt;br /&gt;
|setting=Foggy&lt;br /&gt;
|water=None&lt;br /&gt;
|yellow-coins=75&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=7&lt;br /&gt;
|enemy-yellow=2&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1= STROOP-_TTC_1.png&lt;br /&gt;
|overview_2= STROOP-_TTC_2.png&lt;br /&gt;
|overview_3= STROOP-_TTC_3.png&lt;br /&gt;
|overview_4= STROOP-_TTC_4.png&lt;br /&gt;
|overview_5= STROOP-_TTC_5.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tick Tock Clock&#039;&#039;&#039; is the 14th course of &#039;&#039;[[Super Mario 64]]&#039;&#039;. The main theme of this course is a clock. This level&#039;s core focus is in platforming with variable part movement in the clock. Like [[Rainbow Ride]] and other open air courses, Mario can fall into the [[death barrier]] at any time, from any height.&lt;br /&gt;
==Clock Settings==&lt;br /&gt;
[[File:TTC Clock Settings.jpg|thumb|The possible clock settings and their required angles.|left]]&lt;br /&gt;
Tick Tock Clock has four clock settings. Each one depends on the position of the [[minute hand]] of the clock [[painting]] when Mario enters it. The clock settings are still, slow, fast, and random. Each clock setting affects the behavior of the moving [[object]]s within Tick Tock Clock, detailed under their specific object pages. Specifically, the following objects take into account the clock setting:&lt;br /&gt;
* [[Spinner]]s&lt;br /&gt;
* [[Cog]]s&lt;br /&gt;
* [[Rotating Block|Rotating block]]s&lt;br /&gt;
* [[Moving Bar|Moving bar]]s&lt;br /&gt;
* [[Pendulum]]s&lt;br /&gt;
* [[Elevator]]s&lt;br /&gt;
* [[Treadmill]]s&lt;br /&gt;
In general:&lt;br /&gt;
* On the still setting, moving and rotating platforms do not attempt to move. The [[Thwomp]], however, still moves. [[Pedro Spot|Pedro spot]]s are common on this setting. This setting was once used for the [[A Button Challenge]] because of a specific Pedro spot on the [[cog]]s.&lt;br /&gt;
* On the slow setting, moving and rotating platforms move slowly.&lt;br /&gt;
* On the fast setting, moving and rotating platforms move quickly. Using [[Vertical Speed Conservation]] on an [[elevator]], the most vertical speed can be stored on the fast setting compared to other settings.&lt;br /&gt;
* On the random setting, most objects call [[RNG]] to determine their movement. This setting is used for the A Button Challenge, the [[ABZ Button Challenge]], the [[Buttonless Challenge]], and many more because of its potential for manipulation. On this setting, there is potential for [[Squish Cancel|squish cancel]] on the [[Moving Bar|moving bar]]s and [[pendulum]]s, and [[Pendulum Manipulation|pendulum manipulation]] is also possible. There is a Pedro spot on a certain [[pendulum box]] that saved 3 A presses on [[Stomp on the Thwomp]]&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=E0GbkSrx9Ik &amp;quot;TTC Pedro Spot on Pendulum Box&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; that exists on every setting, but it is only possible to enter it with pendulum manipulation on the random setting.&amp;lt;ref&amp;gt;[https://youtu.be/WuPDINiLWOg &amp;quot;SM64 - TTC Pendulum Box Pedro Spot&amp;quot; by ds273]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Upwarp==&lt;br /&gt;
{{See also|History Of The TTC Upwarp|List of Unsolved Glitches}}&lt;br /&gt;
In 2013, speedrunner DOTA_Teabag managed to capture an [[upwarp]] glitch during a speedrun race with MidBoss. 2 years later, due to the inability to replicate this upwarp, [https://youtube.com/user/pannenkoek2012 pannenkoek2012] placed a US$1,000 bounty for anyone who could replicate and record the upwarp in [[Mupen64]]&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=aNzTUdOHm9A &amp;quot;SM64 - TTC Upwarp $1000 Bounty&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;. The bounty has not yet been claimed, and the upwarp has yet to be replicated.&lt;br /&gt;
&lt;br /&gt;
However, in May of 2020, a runner named dumpdome64 ran into a similar glitch while practicing the Tick Tock Clock 100 Coin Star route.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=o-6s2Igd-qw &amp;quot;weird teleporting thing&amp;quot; by dumpdome64]&amp;lt;/ref&amp;gt; While practicing, a push block from high in the course suddenly appeared much lower in the course, at a Y-position close to 0. In addition, Mario&#039;s shadow became glitched for 1 frame at several points later on. Preliminary analysis suggests that all of these glitches were the result of a single bit being changed for 1 frame and a connection between these and the upwarp is possible.&lt;br /&gt;
==Coins==&lt;br /&gt;
There are 128 coins naturally in the course. With [[cloning]], it is possible to clone 127 extra coins to bring the coin count to 255, or clone 151 coins to bring the coin count to 279 coins before the game crashes due to object slots.&lt;br /&gt;
{{TTC Coins}}&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
There are no A presses needed inside TTC in the [[A Button Challenge]] on most versions. [[Wii VC]] requires 4 A presses due to rounding errors.&lt;br /&gt;
&lt;br /&gt;
It should be noted that it requires 1x A press to enter TTC, which is repeated three times.&lt;br /&gt;
===Spawning Displacement A Press Saves===&lt;br /&gt;
Mario can collect [[Stop Time for Red Coins]] on a [[spinner]] by [[cloning]] it. He can also collect both [[The Pit and the Pendulums]] and [[Get a Hand]]&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=1kfkiH51AA8 &amp;quot;TTC Get a Hand &amp;amp; Re-Enter 0.5x A Presses&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; on a spinner by [[kicking]] a [[wall]] as he collects them, allowing him to keep that momentum and fall across the course, landing on a spinner down below. These spinners can be used on the random setting to provide [[spawning displacement]] that allows Mario to spawn back on top of the clock, which saves 1 A press each time it is used&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=i0vJAD0UCIY &amp;quot;TTC 0x Re-Entry using Spawning Displacement Standings&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
In the [[Coinless Challenge]], excluding coin missions, all stars can be collected. The same stars can be collected in the [[CCC Challenge]].&lt;br /&gt;
&lt;br /&gt;
In the [[Capless/Cannonless Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[No Buttons Allowed Challenge]], &#039;&#039;Get a Hand&#039;&#039; and &#039;&#039;Stop Time for Red Coins&#039;&#039; can be collected. The former requires [[Pendulum Manipulation]] to reach the star.&lt;br /&gt;
&lt;br /&gt;
In the [[No Joystick Allowed Challenge]], every star except for &#039;&#039;Stomp on the Thwomp&#039;&#039; and &#039;&#039;100 Coins&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[Pacifist Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[B Button Challenge]], the entire course is possible in 0 B presses.&lt;br /&gt;
&lt;br /&gt;
In the [[Z Button Challenge]], the entire course is possible in 0 Z presses. &#039;&#039;100 Coins&#039;&#039; requires coin cloning to avoid ground pounding the [[Blue Coin]] block.&lt;br /&gt;
&lt;br /&gt;
In the [[UBER Challenge]], excluding coin missions, all stars can be collected.&lt;br /&gt;
&lt;br /&gt;
There are multiple [[unsolved challenge]]s in this course: getting infinite coins and reaching a [[Parallel Universe]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Tick Tock Clock holds the distinction of having a shorter draw distance for objects compared to the other courses. The default draw distance for objects in Tick Tock Clock is 2000 units, half of the game&#039;s regular 4000 units.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>TurkeyCookTime</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=A_Button_Challenge&amp;diff=20425</id>
		<title>A Button Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=A_Button_Challenge&amp;diff=20425"/>
		<updated>2026-06-13T11:25:02Z</updated>

		<summary type="html">&lt;p&gt;TurkeyCookTime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{A Button Challenge infobox}}&lt;br /&gt;
The &#039;&#039;&#039;A Button Challenge&#039;&#039;&#039; (initialism: &#039;&#039;&#039;ABC&#039;&#039;&#039;) is a [[challenge]] in which the number of presses of the [[A button]] is minimized, whether on a per-mission or a per-file basis. Because pressing {{button|A}} makes [[Mario]] [[jump]], which is intended to be the main gameplay mechanic of &#039;&#039;[[Super Mario 64]]&#039;&#039;, great creativity and precision are required to progress in the game without using this &amp;quot;vital&amp;quot; function. The ABC is often connected to the discoveries of new [[glitch]]es and techniques that can be used more generally throughout the game. Much of the material on the [https://www.youtube.com/user/pannenkoek2012 pannenkoek2012] and [https://www.youtube.com/user/pannenkeok2012 UncommentatedPannen] channels is related to the A Button Challenge, with only 13 remaining A presses (10 unique A presses) left to optimize.&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1yssoTbplI_42LgjTbERd6UuSt0gaI0iOtp-5muS5hKw &amp;quot;SM64 120 Star ABC Route&amp;quot; spreadsheet]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{main|History of the A Button Challenge}}&lt;br /&gt;
Although much of the progress in the ABC has been made since 2013, the challenge existed for over a decade earlier. Pieces of what would become the ABC were present in different terms, as early as 2001 on Walton Dell&#039;s site on multiple level pages.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20020614010118/http://www.wdell.com/videogames/sm64/course01/ An archive of A Button Challenge on Walton Dell&#039;s site]&amp;lt;/ref&amp;gt; Curtis Bright, who runs sm64.com, was keeping track of the ABC at least as early as December of 2006.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20061209073313/http://www.student.cs.uwaterloo.ca/~cbright/sm64/a-presses.html An archive of A Button Challenge on sm64.com]&amp;lt;/ref&amp;gt; Thiago Trujillo had what is the earliest, nearly complete count for the game (that we have access to) with a total count of about 263 presses.&amp;lt;ref&amp;gt;[http://www.oocities.org/thiagotrujillo/abut.html A Button Challenge on oocities.org]&amp;lt;/ref&amp;gt; (This list is missing all navigation presses, two of the [[DDD]] stars, three of the [[TTC]] stars, one star in [[RR]], and [[BitS]].)&lt;br /&gt;
&lt;br /&gt;
Pannenkoek&#039;s first ABC video was for 5 Itty Bitty Secrets, and was released in August 2013.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=Xy7XDStV5WE &amp;quot;SM64 - Five Itty Bitty Secrets - 0x A Presses (OUTDATED)&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; The count at this point was about 212 presses, although this number dropped fairly quickly. Within the first 4 months, the count had fallen nearly 100 presses, and was down to 118. Over the next five years, many different people have worked on removing as many A presses as possible, and the number has dropped to only 13 A presses in a 120 star run, as well as 0 in any% on WiiVC.&lt;br /&gt;
&lt;br /&gt;
==Remaining A presses==&lt;br /&gt;
A &#039;&#039;unique A press&#039;&#039; is a single circumstance under which {{button|A}} must be pressed to progress during a run. The same circumstance may occur multiple times, leading to multiple A presses; if a workaround is found for the unique A press, all of those individual A presses may be saved.&lt;br /&gt;
&lt;br /&gt;
For example, if entering a course requires an A press, the case of entering the course is a unique A press, even if said course must be visited multiple times over the course of a run.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable plainrowheaders&amp;quot;&lt;br /&gt;
|+Unique A presses&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|{{abbr|#|Number}}&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|{{abbr|&amp;amp;times;|Multiplicity}}&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Course&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Purpose&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|[[SSL]]&lt;br /&gt;
|Get out of the pyramid elevator / Get past the [[pole]]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[THI]]&lt;br /&gt;
|[[Double jump]] to a higher platform to collect [[red coin]]s&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|[[Dive]] to the upper platform and grab the high red coin&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|-&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|3&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[TTC]]&lt;br /&gt;
|Jump past the pole using [[Hyperspeed Grinding]]. Only necessary on [[Wii VC]] due to rounding errors.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|-&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|Jump out of the [[Pedro spot]] on the pendulum box to gain vertical speed. Only necessary on [[Wii VC]] due to rounding errors.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|[[PSS]]&lt;br /&gt;
|Collect the [[Power Star]]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[WMotR]]&lt;br /&gt;
|Shoot out of the [[cannon]] after talking to the [[Bob-omb Buddy]] to reach the next cannon&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|Shoot out of the second cannon to fly around and collect the seven remaining red coins&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|7&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|[[BitFS]]&lt;br /&gt;
|Get past the pole. Saved on [[Wii VC]].&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|3&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[The Castle|Castle]]&lt;br /&gt;
|Enter [[TTC]]. Without [[spawning displacement]] (all [[version]]s but [[Super Mario 64#Japanese|JP N64]]), this must be done 6 times.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|9&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|Go to [[RR]]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|Go to WMotR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Also, some levels require {{button|A}} to be held, but not necessarily to be pressed within that specific mission. These can be held from presses in previous levels, but take an extra press in single-star runs. Such A presses are notated as &#039;&#039;half A presses&#039;&#039;, and result in A press counts such as 2.5&amp;amp;times;.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=kpk2tdsPh0A Watch for Rolling Rocks - 0.5x A Presses]&amp;lt;/ref&amp;gt; Only one half A press can be required per star.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable plainrowheaders&amp;quot;&lt;br /&gt;
|+Half A presses&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|{{abbr|#|Number}}&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|{{abbr|&amp;amp;times;|Multiplicity}}&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Course&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Purpose&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|[[JRB]]&lt;br /&gt;
|Gain [[hyperspeed]] from kick landing&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[DDD]]&lt;br /&gt;
|[[Clone]] the pole&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|Clone [[coin spawner]]s for [[100 coins]]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|[[TTC]]&lt;br /&gt;
|[[Kick]] the [[wall]] and get spawning displacement on the [[spinner]], for 0&amp;amp;times; re-entry after [[Get a Hand]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version differences==&lt;br /&gt;
There are many different versions of &#039;&#039;Super Mario 64&#039;&#039; that have slightly different physics or glitches. These can change the A press and star counts.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=e_IEhqUAuCY The 14 Remaining A Presses]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On N64 JP 1.0, spawning displacement can be performed to save 3 A presses in TTC. On Wii VC, floats are rounded incorrectly, causing the rising platforms in BitFS to converge towards the center of the stage, and removes the glitchy ledge grab in TTC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable plainrowheaders&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; |Version&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;colgroup&amp;quot; |A press count&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;colgroup&amp;quot; |Stars obtainable&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[120 Star]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[70 Star]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Individually&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Overall&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |[[N64]] JP 1.0&lt;br /&gt;
|13&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |111&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |67&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |N64 US&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |16&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |N64 PAL&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |N64 JP 1.3&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;shindou&amp;quot;&amp;gt;[[Shindou]] version&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |[[Super Mario 64 (iQue)|iQue]]&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;shindou&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |[[Wii VC]] JP&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;shindou&amp;quot; /&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |19&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |109&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |98&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |Wii VC US&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |Wii VC PAL&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |[[Wii U VC]] JP&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;shindou&amp;quot; /&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |16&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |1&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |111&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |67&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |Wii U VC US&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |Wii U VC PAL&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |&#039;&#039;3D All-Stars&#039;&#039;&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;shindou&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |[[NSO]] JP&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;shindou&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |NSO US&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |NSO PAL&lt;br /&gt;
|}&lt;br /&gt;
;Notes&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLmvvhlevqC2d6vis077yFHuLJHYtTtqe_ A Button Challenge playlist] by pannenkoek2012&lt;br /&gt;
*[https://docs.google.com/document/d/1ypRVVRyf4x-v8GqCSmKYnicrfKSIjao3Y1ZVl52RIyM/edit?usp=sharing A Button Challenge routes] by pannenkoek2012&lt;br /&gt;
*[https://youtu.be/yXbJe-rUNP8 Complete History of the A Button Challenge] by Bismuth (as of 2022, slightly outdated)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>TurkeyCookTime</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=A_Button_Challenge&amp;diff=20424</id>
		<title>A Button Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=A_Button_Challenge&amp;diff=20424"/>
		<updated>2026-06-13T11:24:06Z</updated>

		<summary type="html">&lt;p&gt;TurkeyCookTime: welp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{A Button Challenge infobox}}&lt;br /&gt;
The &#039;&#039;&#039;A Button Challenge&#039;&#039;&#039; (initialism: &#039;&#039;&#039;ABC&#039;&#039;&#039;) is a [[challenge]] in which the number of presses of the [[A button]] is minimized, whether on a per-mission or a per-file basis. Because pressing {{button|A}} makes [[Mario]] [[jump]], which is intended to be the main gameplay mechanic of &#039;&#039;[[Super Mario 64]]&#039;&#039;, great creativity and precision are required to progress in the game without using this &amp;quot;vital&amp;quot; function. The ABC is often connected to the discoveries of new [[glitch]]es and techniques that can be used more generally throughout the game. Much of the material on the [https://www.youtube.com/user/pannenkoek2012 pannenkoek2012] and [https://www.youtube.com/user/pannenkeok2012 UncommentatedPannen] channels is related to the A Button Challenge, with only 13 remaining A presses (10 unique A presses) left to optimize.&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1yssoTbplI_42LgjTbERd6UuSt0gaI0iOtp-5muS5hKw &amp;quot;SM64 120 Star ABC Route&amp;quot; spreadsheet]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{main|History of the A Button Challenge}}&lt;br /&gt;
Although much of the progress in the ABC has been made since 2013, the challenge existed for over a decade earlier. Pieces of what would become the ABC were present in different terms, as early as 2001 on Walton Dell&#039;s site on multiple level pages.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20020614010118/http://www.wdell.com/videogames/sm64/course01/ An archive of A Button Challenge on Walton Dell&#039;s site]&amp;lt;/ref&amp;gt; Curtis Bright, who runs sm64.com, was keeping track of the ABC at least as early as December of 2006.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20061209073313/http://www.student.cs.uwaterloo.ca/~cbright/sm64/a-presses.html An archive of A Button Challenge on sm64.com]&amp;lt;/ref&amp;gt; Thiago Trujillo had what is the earliest, nearly complete count for the game (that we have access to) with a total count of about 263 presses.&amp;lt;ref&amp;gt;[http://www.oocities.org/thiagotrujillo/abut.html A Button Challenge on oocities.org]&amp;lt;/ref&amp;gt; (This list is missing all navigation presses, two of the [[DDD]] stars, three of the [[TTC]] stars, one star in [[RR]], and [[BitS]].)&lt;br /&gt;
&lt;br /&gt;
Pannenkoek&#039;s first ABC video was for 5 Itty Bitty Secrets, and was released in August 2013.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=Xy7XDStV5WE &amp;quot;SM64 - Five Itty Bitty Secrets - 0x A Presses (OUTDATED)&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; The count at this point was about 212 presses, although this number dropped fairly quickly. Within the first 4 months, the count had fallen nearly 100 presses, and was down to 118. Over the next five years, many different people have worked on removing as many A presses as possible, and the number has dropped to only 13 A presses in a 120 star run, as well as 0 in any% on WiiVC.&lt;br /&gt;
&lt;br /&gt;
==Remaining A presses==&lt;br /&gt;
A &#039;&#039;unique A press&#039;&#039; is a single circumstance under which {{button|A}} must be pressed to progress during a run. The same circumstance may occur multiple times, leading to multiple A presses; if a workaround is found for the unique A press, all of those individual A presses may be saved.&lt;br /&gt;
&lt;br /&gt;
For example, if entering a course requires an A press, the case of entering the course is a unique A press, even if said course must be visited multiple times over the course of a run.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable plainrowheaders&amp;quot;&lt;br /&gt;
|+Unique A presses&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|{{abbr|#|Number}}&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|{{abbr|&amp;amp;times;|Multiplicity}}&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Course&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Purpose&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|[[SSL]]&lt;br /&gt;
|Get out of the pyramid elevator / Get past the [[pole]]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[THI]]&lt;br /&gt;
|[[Double jump]] to a higher platform to collect [[red coin]]s&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|[[Dive]] to the upper platform and grab the high red coin&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|-&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|3&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[TTC]]&lt;br /&gt;
|Jump past the pole using [[Hyperspeed Grinding]]. Only present on [[Wii VC]].&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|-&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|Jump out of the [[Pedro spot]] on the pendulum box to gain vertical speed. Only present on [[Wii VC]].&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|[[PSS]]&lt;br /&gt;
|Collect the [[Power Star]]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[WMotR]]&lt;br /&gt;
|Shoot out of the [[cannon]] after talking to the [[Bob-omb Buddy]] to reach the next cannon&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|Shoot out of the second cannon to fly around and collect the seven remaining red coins&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|7&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|[[BitFS]]&lt;br /&gt;
|Get past the pole. Saved on [[Wii VC]].&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|3&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[The Castle|Castle]]&lt;br /&gt;
|Enter [[TTC]]. Without [[spawning displacement]] (all [[version]]s but [[Super Mario 64#Japanese|JP N64]]), this must be done 6 times.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|9&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|Go to [[RR]]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|Go to WMotR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Also, some levels require {{button|A}} to be held, but not necessarily to be pressed within that specific mission. These can be held from presses in previous levels, but take an extra press in single-star runs. Such A presses are notated as &#039;&#039;half A presses&#039;&#039;, and result in A press counts such as 2.5&amp;amp;times;.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=kpk2tdsPh0A Watch for Rolling Rocks - 0.5x A Presses]&amp;lt;/ref&amp;gt; Only one half A press can be required per star.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable plainrowheaders&amp;quot;&lt;br /&gt;
|+Half A presses&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|{{abbr|#|Number}}&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|{{abbr|&amp;amp;times;|Multiplicity}}&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Course&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Purpose&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|[[JRB]]&lt;br /&gt;
|Gain [[hyperspeed]] from kick landing&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[DDD]]&lt;br /&gt;
|[[Clone]] the pole&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|Clone [[coin spawner]]s for [[100 coins]]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|[[TTC]]&lt;br /&gt;
|[[Kick]] the [[wall]] and get spawning displacement on the [[spinner]], for 0&amp;amp;times; re-entry after [[Get a Hand]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version differences==&lt;br /&gt;
There are many different versions of &#039;&#039;Super Mario 64&#039;&#039; that have slightly different physics or glitches. These can change the A press and star counts.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=e_IEhqUAuCY The 14 Remaining A Presses]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On N64 JP 1.0, spawning displacement can be performed to save 3 A presses in TTC. On Wii VC, floats are rounded incorrectly, causing the rising platforms in BitFS to converge towards the center of the stage, and removes the glitchy ledge grab in TTC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable plainrowheaders&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; |Version&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;colgroup&amp;quot; |A press count&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; scope=&amp;quot;colgroup&amp;quot; |Stars obtainable&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[120 Star]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[70 Star]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Individually&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Overall&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |[[N64]] JP 1.0&lt;br /&gt;
|13&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |111&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |67&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |N64 US&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |16&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |N64 PAL&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |N64 JP 1.3&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;shindou&amp;quot;&amp;gt;[[Shindou]] version&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |[[Super Mario 64 (iQue)|iQue]]&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;shindou&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |[[Wii VC]] JP&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;shindou&amp;quot; /&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |19&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |109&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |98&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |Wii VC US&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |Wii VC PAL&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |[[Wii U VC]] JP&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;shindou&amp;quot; /&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |16&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |1&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |111&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |67&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |Wii U VC US&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |Wii U VC PAL&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |&#039;&#039;3D All-Stars&#039;&#039;&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;shindou&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |[[NSO]] JP&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;shindou&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |NSO US&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;background: #eaecf0;&amp;quot; |NSO PAL&lt;br /&gt;
|}&lt;br /&gt;
;Notes&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLmvvhlevqC2d6vis077yFHuLJHYtTtqe_ A Button Challenge playlist] by pannenkoek2012&lt;br /&gt;
*[https://docs.google.com/document/d/1ypRVVRyf4x-v8GqCSmKYnicrfKSIjao3Y1ZVl52RIyM/edit?usp=sharing A Button Challenge routes] by pannenkoek2012&lt;br /&gt;
*[https://youtu.be/yXbJe-rUNP8 Complete History of the A Button Challenge] by Bismuth (as of 2022, slightly outdated)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>TurkeyCookTime</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:A_Button_Challenge_infobox&amp;diff=20423</id>
		<title>Template:A Button Challenge infobox</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:A_Button_Challenge_infobox&amp;diff=20423"/>
		<updated>2026-06-13T11:20:48Z</updated>

		<summary type="html">&lt;p&gt;TurkeyCookTime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Challenge_infobox&lt;br /&gt;
|title=A Button Challenge&lt;br /&gt;
|abbreviation=ABC&lt;br /&gt;
|stars=111 (Most versions), 109 (Wii VC)&lt;br /&gt;
|stars-overall=98 (Wii VC), 67 (Other versions)&lt;br /&gt;
|beatable=Yes (Wii VC), No (Other versions)&lt;br /&gt;
|button-presses-any=0 (Wii VC), 1 (Other versions)&lt;br /&gt;
|button-presses-full=13 (JP 1.0), 16 (Most versions), 19 (Wii VC)&lt;br /&gt;
|bob1=1|bob2=1|bob3=1|bob4=1|bob5=1|bob6=1|bob7=1&lt;br /&gt;
|wf1=1|wf2=1|wf3=1|wf4=1|wf5=1|wf6=1|wf7=1&lt;br /&gt;
|jrb1=1|jrb2=1|jrb3=0.5|jrb4=1|jrb5=1|jrb6=1|jrb7=1&lt;br /&gt;
|ccm1=1|ccm2=1|ccm3=1|ccm4=1|ccm5=1|ccm6=1|ccm7=1&lt;br /&gt;
|bbh1=1|bbh2=1|bbh3=1|bbh4=1|bbh5=1|bbh6=1|bbh7=1&lt;br /&gt;
|hmc1=1|hmc2=1|hmc3=1|hmc4=1|hmc5=1|hmc6=1|hmc7=1&lt;br /&gt;
|lll1=1|lll2=1|lll3=1|lll4=1|lll5=1|lll6=1|lll7=1&lt;br /&gt;
|ssl1=1|ssl2=1|ssl3=0|ssl4=1|ssl5=1|ssl6=0|ssl7=1&lt;br /&gt;
|ddd1=1|ddd2=1|ddd3=0.5|ddd4=1|ddd5=1|ddd6=1|ddd7=0.5&lt;br /&gt;
|sl1=1|sl2=1|sl3=1|sl4=1|sl5=1|sl6=1|sl7=1&lt;br /&gt;
|wdw1=1|wdw2=1|wdw3=1|wdw4=1|wdw5=1|wdw6=1|wdw7=1&lt;br /&gt;
|ttm1=1|ttm2=1|ttm3=1|ttm4=1|ttm5=1|ttm6=1|ttm7=1&lt;br /&gt;
|thi1=1|thi2=1|thi3=1|thi4=1|thi5=0|thi6=1|thi7=1&lt;br /&gt;
|ttc1=1|ttc2=1|ttc3=1|ttc4=1|ttc5=1|ttc6=1|ttc7=1&lt;br /&gt;
|rr1=1|rr2=1|rr3=1|rr4=1|rr5=1|rr6=1|rr7=1&lt;br /&gt;
|slide1=0|slide2=1&lt;br /&gt;
|aquarium=1&lt;br /&gt;
|totwc=1|cotmc=1|vcutm=1&lt;br /&gt;
|wmotr=0&lt;br /&gt;
|mips1=1|mips2=1&lt;br /&gt;
|toad1=1|toad2=1|toad3=1&lt;br /&gt;
|key_1=1|key_2=1|bitdw=1|bitfs=1|bits=1&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt; [[Category:Infobox templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>TurkeyCookTime</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Parallel_Universe&amp;diff=20279</id>
		<title>Parallel Universe</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Parallel_Universe&amp;diff=20279"/>
		<updated>2026-05-21T18:09:08Z</updated>

		<summary type="html">&lt;p&gt;TurkeyCookTime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ParallelUniverseViews.jpg|thumb|A diagram of Parallel Universe movement in [[Hazy Maze Cave]], after [[Mario]] has returned to the main map.]]&lt;br /&gt;
A &#039;&#039;&#039;Parallel Universe&#039;&#039;&#039;, or &#039;&#039;&#039;PU&#039;&#039;&#039;, is a region of space located far outside the intended map boundaries that reflects certain aspects, notably the floors and ceilings, of the main map. &lt;br /&gt;
&lt;br /&gt;
== Explanation ==&lt;br /&gt;
When the game looks for floors below (or ceilings above) a given object (including Mario), it first &amp;quot;truncates&amp;quot; the object&#039;s position from a floating point value to a 16-bit integer value. The range of a floating point value is much larger, by a factor of roughly 10&amp;lt;sup&amp;gt;34&amp;lt;/sup&amp;gt;, than the range of a 16-bit integer value, which ranges from -32,768 to 32,767 (-2&amp;lt;sup&amp;gt;15&amp;lt;/sup&amp;gt; to 2&amp;lt;sup&amp;gt;15&amp;lt;/sup&amp;gt; - 1). If a coordinate of the object&#039;s position falls outside the range of a 16-bit integer, it &amp;quot;wraps around&amp;quot; due to the binary bits outside the 16-bit range getting truncated. For example, if one of these floating point values is 40,000, then 40,000 - 65,536 = -25,536 will be used when determining if the object is aligned with a floor or ceiling. This gives the illusion that the floors and ceilings of the main level map are &amp;quot;copied&amp;quot; repeatedly in a uniform 3D grid, at a spacing of 65,536 units.&lt;br /&gt;
[[File:Visible PU.png|thumb|184x184px|Frame of Peter Fedak&#039;s video where he turns Parallel Universes visible using hacks; notice the lack of [[objects]]|right]]&lt;br /&gt;
The truncation responsible for the existence of parallel universes is only performed when determining alignment with floors and ceilings. This means that walls and objects, both of which use floating point arithmetic to determine collision, do not &amp;quot;exist&amp;quot; in PUs, unless they are brought there.&lt;br /&gt;
&lt;br /&gt;
Due to the extremely high speed required to travel to PUs, they are not accessible from all courses. The courses where PUs can or cannot be accessed are summarized in the tables below. Work is ongoing to try to access PUs in courses such as [[Bowser in the Fire Sea]] (via [[Bully battery]]) and demo courses (via massive [[Spawning displacement]]).&lt;br /&gt;
&lt;br /&gt;
Methods to access a PU are:&lt;br /&gt;
*Speed:&lt;br /&gt;
**[[Backwards Long Jump#Elevator BLJ|Elevator Backwards Long Jump]] (EBLJ)&lt;br /&gt;
**[[Hyperspeed Walking]] (HSW)&lt;br /&gt;
**[[Hyperspeed Punching]] (HSP)&lt;br /&gt;
**[[Bully battery|Bully Battery]] (BB)&lt;br /&gt;
**[[Speed conservation|Speed Conservation]]&lt;br /&gt;
* Displacement:&lt;br /&gt;
**Pole Teleport&lt;br /&gt;
**Platform Displacement&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that EBLJ (and other types of BLJs), and BB (Bully battery) cannot be achieved on Shindou versions. Also, if a method requires to set [[HOLP]] in a PU, then it is only possible to do it on VC (because other versions crash if a camera is in the PU, and by locking camera on the main map, the HOLP wont update, because camera being too far is one of the cases where HOLP doesn&#039;t update).&lt;br /&gt;
===Main Course PU Access===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Course&lt;br /&gt;
!PU Access?&lt;br /&gt;
!Versions&lt;br /&gt;
!0xA Access?&lt;br /&gt;
!Method(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[Bob-omb Battlefield]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Non-Shindou&lt;br /&gt;
|No&lt;br /&gt;
|Elevator BLJ&lt;br /&gt;
|-&lt;br /&gt;
|[[Whomp&#039;s Fortress]]&lt;br /&gt;
|Yes&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=y_gELy37HHc &amp;quot;Going to a vertical PU in WF&amp;quot; by Maria Nicolae]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|VC&lt;br /&gt;
|No&lt;br /&gt;
|Platform Displacement&lt;br /&gt;
|-&lt;br /&gt;
|[[Jolly Roger Bay]] (main area)&lt;br /&gt;
|Yes&lt;br /&gt;
|All Versions&lt;br /&gt;
|No&lt;br /&gt;
|Hyperspeed Walking&lt;br /&gt;
|-&lt;br /&gt;
|[[Jolly Roger Bay]] (ship)&lt;br /&gt;
|Yes&lt;br /&gt;
|All Versions&lt;br /&gt;
|No&lt;br /&gt;
|Speed Conservation&lt;br /&gt;
|-&lt;br /&gt;
|[[Cool, Cool Mountain]] (main level)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Cool, Cool Mountain]] (slide)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Boo&#039;s Haunt]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Non-Shindou&lt;br /&gt;
|No&lt;br /&gt;
|Elevator BLJ&lt;br /&gt;
|-&lt;br /&gt;
|[[Hazy Maze Cave]]&lt;br /&gt;
|Yes&lt;br /&gt;
|All Versions&lt;br /&gt;
|Yes&lt;br /&gt;
|Elevator BLJ, Hyperspeed Walking&lt;br /&gt;
|-&lt;br /&gt;
|[[Lethal Lava Land]] (main area)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Lethal Lava Land]] (volcano)&lt;br /&gt;
|Yes&lt;br /&gt;
|Non-Shindou&lt;br /&gt;
|Yes&lt;br /&gt;
|Bully Battery&lt;br /&gt;
|-&lt;br /&gt;
|[[Shifting Sand Land]] (main area)&lt;br /&gt;
|Yes&lt;br /&gt;
|All Versions&lt;br /&gt;
|Yes&lt;br /&gt;
|Hyperspeed Punching&lt;br /&gt;
|-&lt;br /&gt;
|[[Shifting Sand Land]] (pyramid)&lt;br /&gt;
|Yes&lt;br /&gt;
|Non-Shindou&lt;br /&gt;
|No&lt;br /&gt;
|Elevator BLJ&lt;br /&gt;
|-&lt;br /&gt;
|[[Shifting Sand Land]] (Eyerok room)&lt;br /&gt;
|Yes&lt;br /&gt;
|Non-Shindou&lt;br /&gt;
|No&lt;br /&gt;
|Enter loading zone while already in a PU&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire, Dire Docks]] (starting area)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire, Dire Docks]] (submarine docks)&lt;br /&gt;
|Yes&lt;br /&gt;
|Unsure if All Versions or only VC&lt;br /&gt;
|No&lt;br /&gt;
|Pole Teleport&lt;br /&gt;
|-&lt;br /&gt;
|[[Snowman&#039;s Land]] (main area)&lt;br /&gt;
|Yes&lt;br /&gt;
|All Versions&lt;br /&gt;
|No&lt;br /&gt;
|Hyperspeed Walking&lt;br /&gt;
|-&lt;br /&gt;
|[[Snowman&#039;s Land]] (igloo)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Wet-Dry World]] (main area)&lt;br /&gt;
|Yes&lt;br /&gt;
|All Versions&lt;br /&gt;
|Yes&lt;br /&gt;
|Elevator BLJ, Hyperspeed Walking&lt;br /&gt;
|-&lt;br /&gt;
|[[Wet-Dry World]] (town)&lt;br /&gt;
|Yes&lt;br /&gt;
|All Versions&lt;br /&gt;
|Yes&lt;br /&gt;
|Hyperspeed Walking&lt;br /&gt;
|-&lt;br /&gt;
|[[Tall, Tall Mountain]] (main area)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Tall, Tall Mountain]] (slide top)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Tall, Tall Mountain]] (slide middle)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Tall, Tall Mountain]] (slide bottom)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiny-Huge Island]] (tiny island)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiny-Huge Island]] (huge island)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiny-Huge Island]] (cave)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Tick Tock Clock]]&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Ride]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Non-Shindou&lt;br /&gt;
|No&lt;br /&gt;
|Elevator BLJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special Courses===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Course&lt;br /&gt;
!PU Access?&lt;br /&gt;
!Versions&lt;br /&gt;
!0xA Access?&lt;br /&gt;
!Method(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Princess&#039;s Secret Slide]]&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Secret Aquarium]]&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Tower of the Wing Cap]]&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Vanish Cap under the Moat]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Non-Shindou&lt;br /&gt;
|No&lt;br /&gt;
|Elevator BLJ&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavern of the Metal Cap]]&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Wing Mario over the Rainbow]]&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Bowser in the Dark World]] (level)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Bowser in the Dark World]] (Bowser fight)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Bowser in the Fire Sea]] (level)&lt;br /&gt;
|Yes&lt;br /&gt;
|Non-Shindou&lt;br /&gt;
|No&lt;br /&gt;
|Elevator BLJ&lt;br /&gt;
|-&lt;br /&gt;
|[[Bowser in the Fire Sea]] (Bowser fight)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Bowser in the Sky]] (level)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Bowser in the Sky]] (Bowser fight)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[The Castle]] (grounds)&lt;br /&gt;
|Yes&lt;br /&gt;
|All Versions&lt;br /&gt;
|Yes&lt;br /&gt;
|Hyperspeed Walking, Speed Conservation&lt;br /&gt;
|-&lt;br /&gt;
|[[The Castle]] (foyer)&lt;br /&gt;
|Yes&lt;br /&gt;
|All Versions (for simply accessing)&amp;lt;br&amp;gt;VC (to avoid crash)&lt;br /&gt;
|Yes&lt;br /&gt;
|Speed Conservation&lt;br /&gt;
|-&lt;br /&gt;
|[[The Castle]] (basement)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[The Castle]] (upstairs)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[The Castle]] (courtyard)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
==Vertical Parallel Universes ==&lt;br /&gt;
Although usually the term &amp;quot;PU&amp;quot; refers to a horizontal PU (i.e. one caused by truncation of the &#039;&#039;x&#039;&#039; and/or &#039;&#039;z&#039;&#039; coordinates of an object&#039;s position), vertical PUs (where the &#039;&#039;y&#039;&#039; coordinate is truncated) also exist. However, these behave completely differently to horizontal PUs. While truncated coordinates are used to &#039;&#039;find&#039;&#039; the floor below the object and the ceiling above the object, the original floating point values are used to determine what &#039;&#039;effect&#039;&#039; these surfaces have on the object.&lt;br /&gt;
&lt;br /&gt;
For example, when Mario is less than 160 units below the nearest ceiling, he is considered to be &amp;quot;above&amp;quot; the ceiling, his vertical speed is killed, and he bonks. If Mario moves to a positive (upward) vertical PU, the &amp;quot;nearest&amp;quot; ceiling will be determined based on truncated coordinates, and will therefore be in the main map. But when checking whether he is above this ceiling, floating point coordinates are used instead, and so Mario behaves as though he is stuck in a ceiling. This behavior results in positive vertical PUs appearing to be filled entirely with ceilings.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=av42uJ-04A4 &amp;quot;Walls, Floors, and Ceilings in PUs&amp;quot; by Maria Nicolae]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the other hand, when Mario is below his &amp;quot;nearest&amp;quot; floor, he will snap up to it. This means that if Mario moves to a negative vertical PU, he will usually upwarp back to the main PU grid. This is called an &#039;&#039;&#039;overflow jump&#039;&#039;&#039;, or &#039;&#039;&#039;OJ&#039;&#039;&#039; for short.&lt;br /&gt;
&lt;br /&gt;
It is typically difficult to get to a vertical PU. In the positive direction, there is a ceiling at &#039;&#039;y&#039;&#039; = 20,000 that prevents upward movement. We can bypass this ceiling by pressing against OoB, for example by using [[Hyperspeed Flying|hyperspeed flying]]. We can also use [[Platform Displacement|platform displacement]] or [[Indefinite Owl Flight|indefinite owl flight]] to reach a positive vertical PU.&lt;br /&gt;
&lt;br /&gt;
In the negative direction, we can use a [[Negative Jump|negative jump]] to jump downward with large amounts of negative speed, or platform displacement.&lt;br /&gt;
==Travel and movement==&lt;br /&gt;
[[File:Mario looking from a PU.png|thumb|251x251px|Mario looking to the original map from a PU]]&lt;br /&gt;
[[File:PUBLJ.gif|thumb|Mario [[BLJ]]ing to a PU]]&lt;br /&gt;
Parallel universes have found uses in both speed TASes and the [[A Button Challenge]] since they allow greater control of movement through a level. PU routing is comparable to movement through a five-dimensional space, as Mario can be modeled as traveling along five axes: three &amp;quot;relative&amp;quot; axes describing his position within the map, and two integers to specify which PU he is currently in. These PU axis integers are Mario&#039;s coordinates on the PU grid. Mario can adjust his [[speed]] and [[angle]] to move relatively around the stage regardless of how many PUs he moves in the &#039;&#039;x&#039;&#039; or &#039;&#039;z&#039;&#039; dimensions.&lt;br /&gt;
&lt;br /&gt;
{{Anchor|QPU}}&lt;br /&gt;
Mario&#039;s movement is split up into four [[Movement Steps|quarter steps]], and if any of these quarter steps attempts to place Mario out of bounds, his movement is canceled. Therefore in order to move to a PU, Mario&#039;s speed must be a multiple of four times the distance between PUs. If Mario takes all four quarter steps, then he will move four PUs in a single frame. This distance is called the &#039;&#039;&#039;Quadruple Parallel Universe&#039;&#039;&#039;, or &#039;&#039;&#039;QPU&#039;&#039;&#039;, distance.&lt;br /&gt;
&lt;br /&gt;
If one of Mario&#039;s quarter steps (other than the first one) ends out of bounds, the game will cut his movement short. In this case, Mario does not travel the full QPU distance, and instead ends at whichever PU he made it to before his intended quarter step became out of bounds. He is then &amp;quot;QPU misaligned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As traveling to PUs involves moving very far from the origin, floating point imprecision can begin to have a significant effect on Mario&#039;s position, angle, and collision. When Mario&#039;s position becomes large enough, this imprecision will result in the coordinates in PUs becoming so coarse that Mario cannot cross from one coordinate to the next and, eventually, will result in certain PUs being completely unaccessible.&lt;br /&gt;
&lt;br /&gt;
==Floating point truncation crash==&lt;br /&gt;
While in theory the grid of PUs extends indefinitely, the behavior of the truncation operation becomes &amp;quot;undefined&amp;quot; when the floating point value is outside the range -2&amp;lt;sup&amp;gt;31&amp;lt;/sup&amp;gt; to 2&amp;lt;sup&amp;gt;31&amp;lt;/sup&amp;gt; - 1. The Nintendo 64 and [[iQue]] Player&amp;lt;ref&amp;gt;[https://youtu.be/_dAGdYd9KUY &amp;quot;Do Parallel Universes Crash on iQue?&amp;quot; by CadBrad]&amp;lt;/ref&amp;gt; versions of the game crash when such a truncation is attempted. The Wii and Wii U virtual console versions of the game do not crash, though it is not currently known whether they wrap around the 32-bit integer range, or cap to the endpoints of the range. Most emulators do not properly emulate the crash, except for a specific version of Mupen64, modded to crash correctly.&lt;br /&gt;
&lt;br /&gt;
While movement to PUs at coordinates this large is rarely useful, this crash can occur due to other instances of truncation in the game, even in PUs close to the main map. For example, when determining Mario&#039;s tilt while walking, the game multiples Mario&#039;s speed by 16,384 and then truncates this value. This means that the game can crash in certain conditions when Mario has a speed of about 131,000, which is below QPU speed.&lt;br /&gt;
&lt;br /&gt;
While not all conditions for these types of crashes are known, there are some that come up frequently. These are when:&lt;br /&gt;
*The camera enters a PU&lt;br /&gt;
*Mario bonks while in a PU&lt;br /&gt;
*Mario&#039;s quarter step gets canceled while on the ground&lt;br /&gt;
*Mario collides with a wall head-on with PU speed&lt;br /&gt;
==Miscellaneous behavior==&lt;br /&gt;
Certain objects and graphics behave interestingly while in parallel universes. For example:&lt;br /&gt;
*Shadows and coin twinkle effects are glitchy&lt;br /&gt;
*TODO: Add more&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
{{Glitches}}&lt;/div&gt;</summary>
		<author><name>TurkeyCookTime</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Parallel_Universe&amp;diff=20278</id>
		<title>Parallel Universe</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Parallel_Universe&amp;diff=20278"/>
		<updated>2026-05-21T18:08:50Z</updated>

		<summary type="html">&lt;p&gt;TurkeyCookTime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ParallelUniverseViews.jpg|thumb|A diagram of Parallel Universe movement in [[Hazy Maze Cave]], after [[Mario]] has returned to the main map.]]&lt;br /&gt;
A &#039;&#039;&#039;Parallel Universe&#039;&#039;&#039;, or &#039;&#039;&#039;PU&#039;&#039;&#039;, is a region of space located far outside the intended map boundaries that reflects certain aspects, notably the floors and ceilings, of the main map. &lt;br /&gt;
&lt;br /&gt;
== Explanation ==&lt;br /&gt;
When the game looks for floors below (or ceilings above) a given object (including Mario), it first &amp;quot;truncates&amp;quot; the object&#039;s position from a floating point value to a 16-bit integer value. The range of a floating point value is much larger, by a factor of roughly 10&amp;lt;sup&amp;gt;34&amp;lt;/sup&amp;gt;, than the range of a 16-bit integer value, which ranges from -32,768 to 32,767 (-2&amp;lt;sup&amp;gt;15&amp;lt;/sup&amp;gt; to 2&amp;lt;sup&amp;gt;15&amp;lt;/sup&amp;gt; - 1). If a coordinate of the object&#039;s position falls outside the range of a 16-bit integer, it &amp;quot;wraps around&amp;quot; due to the binary bits outside the 16-bit range getting truncated. For example, if one of these floating point values is 40,000, then 40,000 - 65,536 = -25,536 will be used when determining if the object is aligned with a floor or ceiling. This gives the illusion that the floors and ceilings of the main level map are &amp;quot;copied&amp;quot; repeatedly in a uniform 3D grid, at a spacing of 65,536 units.&lt;br /&gt;
[[File:Visible PU.png|thumb|184x184px|Frame of Peter Fedak&#039;s video where he turns Parallel Universes visible using hacks; notice the lack of [[objects]]|right]]&lt;br /&gt;
The truncation responsible for the existence of parallel universes is only performed when determining alignment with floors and ceilings. This means that walls and objects, both of which use floating point arithmetic to determine collision, do not &amp;quot;exist&amp;quot; in PUs, unless they are brought there.&lt;br /&gt;
&lt;br /&gt;
Due to the extremely high speed required to travel to PUs, they are not accessible from all courses. The courses where PUs can or cannot be accessed are summarized in the tables below. Work is ongoing to try to access PUs in courses such as [[Bowser in the Fire Sea]] (via [[Bully battery]]) and demo courses (via massive [[Spawning displacement]]).&lt;br /&gt;
&lt;br /&gt;
Methods to access a PU are:&lt;br /&gt;
*Speed:&lt;br /&gt;
**[[Backwards Long Jump#Elevator BLJ|Elevator Backwards Long Jump]] (EBLJ)&lt;br /&gt;
**[[Hyperspeed Walking]] (HSW)&lt;br /&gt;
**[[Hyperspeed Punching]] (HSP)&lt;br /&gt;
**[[Bully battery|Bully Battery]] (BB)&lt;br /&gt;
**[[Speed conservation|Speed Conservation]]&lt;br /&gt;
* Displacement:&lt;br /&gt;
**Pole Teleport&lt;br /&gt;
**Platform Displacement&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that EBLJ (and other types of BLJs), and BB (Bully battery) cannot be achieved on Shindou versions. Also, if a method requires to set [[HOLP]] in a PU, then it is only possible to do it on VC (because other versions crash if a camera is in the PU, and by locking camera on the main map, the HOLP wont update, because camera being too far is one of the cases where HOLP doesn&#039;t update).&lt;br /&gt;
===Main Course PU Access===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Course&lt;br /&gt;
!PU Access?&lt;br /&gt;
!Versions&lt;br /&gt;
!0xA Access?&lt;br /&gt;
!Method(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[Bob-omb Battlefield]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Non-Shindou&lt;br /&gt;
|No&lt;br /&gt;
|Elevator BLJ&lt;br /&gt;
|-&lt;br /&gt;
|[[Whomp&#039;s Fortress]]&lt;br /&gt;
|Yes&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=y_gELy37HHc &amp;quot;Going to a vertical PU in WF&amp;quot; by Maria Nicolae]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|VC&lt;br /&gt;
|No&lt;br /&gt;
|Platform Displacement&lt;br /&gt;
|-&lt;br /&gt;
|[[Jolly Roger Bay]] (main area)&lt;br /&gt;
|Yes&lt;br /&gt;
|All Versions&lt;br /&gt;
|No&lt;br /&gt;
|Hyperspeed Walking&lt;br /&gt;
|-&lt;br /&gt;
|[[Jolly Roger Bay]] (ship)&lt;br /&gt;
|Yes&lt;br /&gt;
|All Versions&lt;br /&gt;
|No&lt;br /&gt;
|Speed Conservation&lt;br /&gt;
|-&lt;br /&gt;
|[[Cool, Cool Mountain]] (main level)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Cool, Cool Mountain]] (slide)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Boo&#039;s Haunt]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Non-Shindou&lt;br /&gt;
|No&lt;br /&gt;
|Elevator BLJ&lt;br /&gt;
|-&lt;br /&gt;
|[[Hazy Maze Cave]]&lt;br /&gt;
|Yes&lt;br /&gt;
|All Versions&lt;br /&gt;
|Yes&lt;br /&gt;
|Elevator BLJ, Hyperspeed Walking&lt;br /&gt;
|-&lt;br /&gt;
|[[Lethal Lava Land]] (main area)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Lethal Lava Land]] (volcano)&lt;br /&gt;
|Yes&lt;br /&gt;
|Non-Shindou&lt;br /&gt;
|Yes&lt;br /&gt;
|Bully Battery&lt;br /&gt;
|-&lt;br /&gt;
|[[Shifting Sand Land]] (main area)&lt;br /&gt;
|Yes&lt;br /&gt;
|All Versions&lt;br /&gt;
|Yes&lt;br /&gt;
|Hyperspeed Punching&lt;br /&gt;
|-&lt;br /&gt;
|[[Shifting Sand Land]] (pyramid)&lt;br /&gt;
|Yes&lt;br /&gt;
|Non-Shindou&lt;br /&gt;
|No&lt;br /&gt;
|Elevator BLJ&lt;br /&gt;
|-&lt;br /&gt;
|[[Shifting Sand Land]] (Eyerok room)&lt;br /&gt;
|Yes&amp;lt;ref group=Note&amp;gt;While a PU can be accessed, PU movement is impossible&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Non-Shindou&lt;br /&gt;
|No&lt;br /&gt;
|Enter loading zone while already in a PU&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire, Dire Docks]] (starting area)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire, Dire Docks]] (submarine docks)&lt;br /&gt;
|Yes&lt;br /&gt;
|Unsure if All Versions or only VC&lt;br /&gt;
|No&lt;br /&gt;
|Pole Teleport&lt;br /&gt;
|-&lt;br /&gt;
|[[Snowman&#039;s Land]] (main area)&lt;br /&gt;
|Yes&lt;br /&gt;
|All Versions&lt;br /&gt;
|No&lt;br /&gt;
|Hyperspeed Walking&lt;br /&gt;
|-&lt;br /&gt;
|[[Snowman&#039;s Land]] (igloo)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Wet-Dry World]] (main area)&lt;br /&gt;
|Yes&lt;br /&gt;
|All Versions&lt;br /&gt;
|Yes&lt;br /&gt;
|Elevator BLJ, Hyperspeed Walking&lt;br /&gt;
|-&lt;br /&gt;
|[[Wet-Dry World]] (town)&lt;br /&gt;
|Yes&lt;br /&gt;
|All Versions&lt;br /&gt;
|Yes&lt;br /&gt;
|Hyperspeed Walking&lt;br /&gt;
|-&lt;br /&gt;
|[[Tall, Tall Mountain]] (main area)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Tall, Tall Mountain]] (slide top)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Tall, Tall Mountain]] (slide middle)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Tall, Tall Mountain]] (slide bottom)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiny-Huge Island]] (tiny island)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiny-Huge Island]] (huge island)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiny-Huge Island]] (cave)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Tick Tock Clock]]&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Ride]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Non-Shindou&lt;br /&gt;
|No&lt;br /&gt;
|Elevator BLJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special Courses===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Course&lt;br /&gt;
!PU Access?&lt;br /&gt;
!Versions&lt;br /&gt;
!0xA Access?&lt;br /&gt;
!Method(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Princess&#039;s Secret Slide]]&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Secret Aquarium]]&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Tower of the Wing Cap]]&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Vanish Cap under the Moat]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Non-Shindou&lt;br /&gt;
|No&lt;br /&gt;
|Elevator BLJ&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavern of the Metal Cap]]&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Wing Mario over the Rainbow]]&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Bowser in the Dark World]] (level)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Bowser in the Dark World]] (Bowser fight)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Bowser in the Fire Sea]] (level)&lt;br /&gt;
|Yes&lt;br /&gt;
|Non-Shindou&lt;br /&gt;
|No&lt;br /&gt;
|Elevator BLJ&lt;br /&gt;
|-&lt;br /&gt;
|[[Bowser in the Fire Sea]] (Bowser fight)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Bowser in the Sky]] (level)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Bowser in the Sky]] (Bowser fight)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[The Castle]] (grounds)&lt;br /&gt;
|Yes&lt;br /&gt;
|All Versions&lt;br /&gt;
|Yes&lt;br /&gt;
|Hyperspeed Walking, Speed Conservation&lt;br /&gt;
|-&lt;br /&gt;
|[[The Castle]] (foyer)&lt;br /&gt;
|Yes&lt;br /&gt;
|All Versions (for simply accessing)&amp;lt;br&amp;gt;VC (to avoid crash)&lt;br /&gt;
|Yes&lt;br /&gt;
|Speed Conservation&lt;br /&gt;
|-&lt;br /&gt;
|[[The Castle]] (basement)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[The Castle]] (upstairs)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[The Castle]] (courtyard)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
==Vertical Parallel Universes ==&lt;br /&gt;
Although usually the term &amp;quot;PU&amp;quot; refers to a horizontal PU (i.e. one caused by truncation of the &#039;&#039;x&#039;&#039; and/or &#039;&#039;z&#039;&#039; coordinates of an object&#039;s position), vertical PUs (where the &#039;&#039;y&#039;&#039; coordinate is truncated) also exist. However, these behave completely differently to horizontal PUs. While truncated coordinates are used to &#039;&#039;find&#039;&#039; the floor below the object and the ceiling above the object, the original floating point values are used to determine what &#039;&#039;effect&#039;&#039; these surfaces have on the object.&lt;br /&gt;
&lt;br /&gt;
For example, when Mario is less than 160 units below the nearest ceiling, he is considered to be &amp;quot;above&amp;quot; the ceiling, his vertical speed is killed, and he bonks. If Mario moves to a positive (upward) vertical PU, the &amp;quot;nearest&amp;quot; ceiling will be determined based on truncated coordinates, and will therefore be in the main map. But when checking whether he is above this ceiling, floating point coordinates are used instead, and so Mario behaves as though he is stuck in a ceiling. This behavior results in positive vertical PUs appearing to be filled entirely with ceilings.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=av42uJ-04A4 &amp;quot;Walls, Floors, and Ceilings in PUs&amp;quot; by Maria Nicolae]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the other hand, when Mario is below his &amp;quot;nearest&amp;quot; floor, he will snap up to it. This means that if Mario moves to a negative vertical PU, he will usually upwarp back to the main PU grid. This is called an &#039;&#039;&#039;overflow jump&#039;&#039;&#039;, or &#039;&#039;&#039;OJ&#039;&#039;&#039; for short.&lt;br /&gt;
&lt;br /&gt;
It is typically difficult to get to a vertical PU. In the positive direction, there is a ceiling at &#039;&#039;y&#039;&#039; = 20,000 that prevents upward movement. We can bypass this ceiling by pressing against OoB, for example by using [[Hyperspeed Flying|hyperspeed flying]]. We can also use [[Platform Displacement|platform displacement]] or [[Indefinite Owl Flight|indefinite owl flight]] to reach a positive vertical PU.&lt;br /&gt;
&lt;br /&gt;
In the negative direction, we can use a [[Negative Jump|negative jump]] to jump downward with large amounts of negative speed, or platform displacement.&lt;br /&gt;
==Travel and movement==&lt;br /&gt;
[[File:Mario looking from a PU.png|thumb|251x251px|Mario looking to the original map from a PU]]&lt;br /&gt;
[[File:PUBLJ.gif|thumb|Mario [[BLJ]]ing to a PU]]&lt;br /&gt;
Parallel universes have found uses in both speed TASes and the [[A Button Challenge]] since they allow greater control of movement through a level. PU routing is comparable to movement through a five-dimensional space, as Mario can be modeled as traveling along five axes: three &amp;quot;relative&amp;quot; axes describing his position within the map, and two integers to specify which PU he is currently in. These PU axis integers are Mario&#039;s coordinates on the PU grid. Mario can adjust his [[speed]] and [[angle]] to move relatively around the stage regardless of how many PUs he moves in the &#039;&#039;x&#039;&#039; or &#039;&#039;z&#039;&#039; dimensions.&lt;br /&gt;
&lt;br /&gt;
{{Anchor|QPU}}&lt;br /&gt;
Mario&#039;s movement is split up into four [[Movement Steps|quarter steps]], and if any of these quarter steps attempts to place Mario out of bounds, his movement is canceled. Therefore in order to move to a PU, Mario&#039;s speed must be a multiple of four times the distance between PUs. If Mario takes all four quarter steps, then he will move four PUs in a single frame. This distance is called the &#039;&#039;&#039;Quadruple Parallel Universe&#039;&#039;&#039;, or &#039;&#039;&#039;QPU&#039;&#039;&#039;, distance.&lt;br /&gt;
&lt;br /&gt;
If one of Mario&#039;s quarter steps (other than the first one) ends out of bounds, the game will cut his movement short. In this case, Mario does not travel the full QPU distance, and instead ends at whichever PU he made it to before his intended quarter step became out of bounds. He is then &amp;quot;QPU misaligned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As traveling to PUs involves moving very far from the origin, floating point imprecision can begin to have a significant effect on Mario&#039;s position, angle, and collision. When Mario&#039;s position becomes large enough, this imprecision will result in the coordinates in PUs becoming so coarse that Mario cannot cross from one coordinate to the next and, eventually, will result in certain PUs being completely unaccessible.&lt;br /&gt;
&lt;br /&gt;
==Floating point truncation crash==&lt;br /&gt;
While in theory the grid of PUs extends indefinitely, the behavior of the truncation operation becomes &amp;quot;undefined&amp;quot; when the floating point value is outside the range -2&amp;lt;sup&amp;gt;31&amp;lt;/sup&amp;gt; to 2&amp;lt;sup&amp;gt;31&amp;lt;/sup&amp;gt; - 1. The Nintendo 64 and [[iQue]] Player&amp;lt;ref&amp;gt;[https://youtu.be/_dAGdYd9KUY &amp;quot;Do Parallel Universes Crash on iQue?&amp;quot; by CadBrad]&amp;lt;/ref&amp;gt; versions of the game crash when such a truncation is attempted. The Wii and Wii U virtual console versions of the game do not crash, though it is not currently known whether they wrap around the 32-bit integer range, or cap to the endpoints of the range. Most emulators do not properly emulate the crash, except for a specific version of Mupen64, modded to crash correctly.&lt;br /&gt;
&lt;br /&gt;
While movement to PUs at coordinates this large is rarely useful, this crash can occur due to other instances of truncation in the game, even in PUs close to the main map. For example, when determining Mario&#039;s tilt while walking, the game multiples Mario&#039;s speed by 16,384 and then truncates this value. This means that the game can crash in certain conditions when Mario has a speed of about 131,000, which is below QPU speed.&lt;br /&gt;
&lt;br /&gt;
While not all conditions for these types of crashes are known, there are some that come up frequently. These are when:&lt;br /&gt;
*The camera enters a PU&lt;br /&gt;
*Mario bonks while in a PU&lt;br /&gt;
*Mario&#039;s quarter step gets canceled while on the ground&lt;br /&gt;
*Mario collides with a wall head-on with PU speed&lt;br /&gt;
==Miscellaneous behavior==&lt;br /&gt;
Certain objects and graphics behave interestingly while in parallel universes. For example:&lt;br /&gt;
*Shadows and coin twinkle effects are glitchy&lt;br /&gt;
*TODO: Add more&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references group=Note /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
{{Glitches}}&lt;/div&gt;</summary>
		<author><name>TurkeyCookTime</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Parallel_Universe&amp;diff=20277</id>
		<title>Parallel Universe</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Parallel_Universe&amp;diff=20277"/>
		<updated>2026-05-21T18:01:22Z</updated>

		<summary type="html">&lt;p&gt;TurkeyCookTime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ParallelUniverseViews.jpg|thumb|A diagram of Parallel Universe movement in [[Hazy Maze Cave]], after [[Mario]] has returned to the main map.]]&lt;br /&gt;
A &#039;&#039;&#039;Parallel Universe&#039;&#039;&#039;, or &#039;&#039;&#039;PU&#039;&#039;&#039;, is a region of space located far outside the intended map boundaries that reflects certain aspects, notably the floors and ceilings, of the main map. &lt;br /&gt;
&lt;br /&gt;
== Explanation ==&lt;br /&gt;
When the game looks for floors below (or ceilings above) a given object (including Mario), it first &amp;quot;truncates&amp;quot; the object&#039;s position from a floating point value to a 16-bit integer value. The range of a floating point value is much larger, by a factor of roughly 10&amp;lt;sup&amp;gt;34&amp;lt;/sup&amp;gt;, than the range of a 16-bit integer value, which ranges from -32,768 to 32,767 (-2&amp;lt;sup&amp;gt;15&amp;lt;/sup&amp;gt; to 2&amp;lt;sup&amp;gt;15&amp;lt;/sup&amp;gt; - 1). If a coordinate of the object&#039;s position falls outside the range of a 16-bit integer, it &amp;quot;wraps around&amp;quot; due to the binary bits outside the 16-bit range getting truncated. For example, if one of these floating point values is 40,000, then 40,000 - 65,536 = -25,536 will be used when determining if the object is aligned with a floor or ceiling. This gives the illusion that the floors and ceilings of the main level map are &amp;quot;copied&amp;quot; repeatedly in a uniform 3D grid, at a spacing of 65,536 units.&lt;br /&gt;
[[File:Visible PU.png|thumb|184x184px|Frame of Peter Fedak&#039;s video where he turns Parallel Universes visible using hacks; notice the lack of [[objects]]|right]]&lt;br /&gt;
The truncation responsible for the existence of parallel universes is only performed when determining alignment with floors and ceilings. This means that walls and objects, both of which use floating point arithmetic to determine collision, do not &amp;quot;exist&amp;quot; in PUs, unless they are brought there.&lt;br /&gt;
&lt;br /&gt;
Due to the extremely high speed required to travel to PUs, they are not accessible from all courses. The courses where PUs can or cannot be accessed are summarized in the tables below. Work is ongoing to try to access PUs in courses such as [[Bowser in the Fire Sea]] (via [[Bully battery]]) and demo courses (via massive [[Spawning displacement]]).&lt;br /&gt;
&lt;br /&gt;
Methods to access a PU are:&lt;br /&gt;
*Speed:&lt;br /&gt;
**[[Backwards Long Jump#Elevator BLJ|Elevator Backwards Long Jump]] (EBLJ)&lt;br /&gt;
**[[Hyperspeed Walking]] (HSW)&lt;br /&gt;
**[[Hyperspeed Punching]] (HSP)&lt;br /&gt;
**[[Bully battery|Bully Battery]] (BB)&lt;br /&gt;
**[[Speed conservation|Speed Conservation]]&lt;br /&gt;
* Displacement:&lt;br /&gt;
**Pole Teleport&lt;br /&gt;
**Platform Displacement&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that EBLJ (and other types of BLJs), and BB (Bully battery) cannot be achieved on Shindou versions. Also, if a method requires to set [[HOLP]] in a PU, then it is only possible to do it on VC (because other versions crash if a camera is in the PU, and by locking camera on the main map, the HOLP wont update, because camera being too far is one of the cases where HOLP doesn&#039;t update).&lt;br /&gt;
===Main Course PU Access===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Course&lt;br /&gt;
!PU Access?&lt;br /&gt;
!Versions&lt;br /&gt;
!0xA Access?&lt;br /&gt;
!Method(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[Bob-omb Battlefield]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Non-Shindou&lt;br /&gt;
|No&lt;br /&gt;
|Elevator BLJ&lt;br /&gt;
|-&lt;br /&gt;
|[[Whomp&#039;s Fortress]]&lt;br /&gt;
|Yes&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=y_gELy37HHc &amp;quot;Going to a vertical PU in WF&amp;quot; by Maria Nicolae]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|VC&lt;br /&gt;
|No&lt;br /&gt;
|Platform Displacement&lt;br /&gt;
|-&lt;br /&gt;
|[[Jolly Roger Bay]] (main area)&lt;br /&gt;
|Yes&lt;br /&gt;
|All Versions&lt;br /&gt;
|No&lt;br /&gt;
|Hyperspeed Walking&lt;br /&gt;
|-&lt;br /&gt;
|[[Jolly Roger Bay]] (ship)&lt;br /&gt;
|Yes&lt;br /&gt;
|All Versions&lt;br /&gt;
|No&lt;br /&gt;
|Speed Conservation&lt;br /&gt;
|-&lt;br /&gt;
|[[Cool, Cool Mountain]] (main level)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Cool, Cool Mountain]] (slide)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Boo&#039;s Haunt]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Non-Shindou&lt;br /&gt;
|No&lt;br /&gt;
|Elevator BLJ&lt;br /&gt;
|-&lt;br /&gt;
|[[Hazy Maze Cave]]&lt;br /&gt;
|Yes&lt;br /&gt;
|All Versions&lt;br /&gt;
|Yes&lt;br /&gt;
|Elevator BLJ, Hyperspeed Walking&lt;br /&gt;
|-&lt;br /&gt;
|[[Lethal Lava Land]] (main area)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Lethal Lava Land]] (volcano)&lt;br /&gt;
|Yes&lt;br /&gt;
|Non-Shindou&lt;br /&gt;
|Yes&lt;br /&gt;
|Bully Battery&lt;br /&gt;
|-&lt;br /&gt;
|[[Shifting Sand Land]] (main area)&lt;br /&gt;
|Yes&lt;br /&gt;
|All Versions&lt;br /&gt;
|Yes&lt;br /&gt;
|Hyperspeed Punching&lt;br /&gt;
|-&lt;br /&gt;
|[[Shifting Sand Land]] (pyramid)&lt;br /&gt;
|Yes&lt;br /&gt;
|Non-Shindou&lt;br /&gt;
|No&lt;br /&gt;
|Elevator BLJ&lt;br /&gt;
|-&lt;br /&gt;
|[[Shifting Sand Land]] (Eyerok room)&lt;br /&gt;
|Yes&lt;br /&gt;
|Non-Shindou&lt;br /&gt;
|No&lt;br /&gt;
|Enter loading zone while already in a PU&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire, Dire Docks]] (starting area)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire, Dire Docks]] (submarine docks)&lt;br /&gt;
|Yes&lt;br /&gt;
|Unsure if All Versions or only VC&lt;br /&gt;
|No&lt;br /&gt;
|Pole Teleport&lt;br /&gt;
|-&lt;br /&gt;
|[[Snowman&#039;s Land]] (main area)&lt;br /&gt;
|Yes&lt;br /&gt;
|All Versions&lt;br /&gt;
|No&lt;br /&gt;
|Hyperspeed Walking&lt;br /&gt;
|-&lt;br /&gt;
|[[Snowman&#039;s Land]] (igloo)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Wet-Dry World]] (main area)&lt;br /&gt;
|Yes&lt;br /&gt;
|All Versions&lt;br /&gt;
|Yes&lt;br /&gt;
|Elevator BLJ, Hyperspeed Walking&lt;br /&gt;
|-&lt;br /&gt;
|[[Wet-Dry World]] (town)&lt;br /&gt;
|Yes&lt;br /&gt;
|All Versions&lt;br /&gt;
|Yes&lt;br /&gt;
|Hyperspeed Walking&lt;br /&gt;
|-&lt;br /&gt;
|[[Tall, Tall Mountain]] (main area)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Tall, Tall Mountain]] (slide top)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Tall, Tall Mountain]] (slide middle)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Tall, Tall Mountain]] (slide bottom)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiny-Huge Island]] (tiny island)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiny-Huge Island]] (huge island)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiny-Huge Island]] (cave)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Tick Tock Clock]]&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Ride]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Non-Shindou&lt;br /&gt;
|No&lt;br /&gt;
|Elevator BLJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special Courses===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Course&lt;br /&gt;
!PU Access?&lt;br /&gt;
!Versions&lt;br /&gt;
!0xA Access?&lt;br /&gt;
!Method(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Princess&#039;s Secret Slide]]&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Secret Aquarium]]&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Tower of the Wing Cap]]&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Vanish Cap under the Moat]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Non-Shindou&lt;br /&gt;
|No&lt;br /&gt;
|Elevator BLJ&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavern of the Metal Cap]]&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Wing Mario over the Rainbow]]&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Bowser in the Dark World]] (level)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Bowser in the Dark World]] (Bowser fight)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Bowser in the Fire Sea]] (level)&lt;br /&gt;
|Yes&lt;br /&gt;
|Non-Shindou&lt;br /&gt;
|No&lt;br /&gt;
|Elevator BLJ&lt;br /&gt;
|-&lt;br /&gt;
|[[Bowser in the Fire Sea]] (Bowser fight)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Bowser in the Sky]] (level)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Bowser in the Sky]] (Bowser fight)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[The Castle]] (grounds)&lt;br /&gt;
|Yes&lt;br /&gt;
|All Versions&lt;br /&gt;
|Yes&lt;br /&gt;
|Hyperspeed Walking, Speed Conservation&lt;br /&gt;
|-&lt;br /&gt;
|[[The Castle]] (foyer)&lt;br /&gt;
|Yes&lt;br /&gt;
|All Versions (for simply accessing)&amp;lt;br&amp;gt;VC (to avoid crash)&lt;br /&gt;
|Yes&lt;br /&gt;
|Speed Conservation&lt;br /&gt;
|-&lt;br /&gt;
|[[The Castle]] (basement)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[The Castle]] (upstairs)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[The Castle]] (courtyard)&lt;br /&gt;
|No&lt;br /&gt;
|colspan=3 style=text-align:center|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
==Vertical Parallel Universes ==&lt;br /&gt;
Although usually the term &amp;quot;PU&amp;quot; refers to a horizontal PU (i.e. one caused by truncation of the &#039;&#039;x&#039;&#039; and/or &#039;&#039;z&#039;&#039; coordinates of an object&#039;s position), vertical PUs (where the &#039;&#039;y&#039;&#039; coordinate is truncated) also exist. However, these behave completely differently to horizontal PUs. While truncated coordinates are used to &#039;&#039;find&#039;&#039; the floor below the object and the ceiling above the object, the original floating point values are used to determine what &#039;&#039;effect&#039;&#039; these surfaces have on the object.&lt;br /&gt;
&lt;br /&gt;
For example, when Mario is less than 160 units below the nearest ceiling, he is considered to be &amp;quot;above&amp;quot; the ceiling, his vertical speed is killed, and he bonks. If Mario moves to a positive (upward) vertical PU, the &amp;quot;nearest&amp;quot; ceiling will be determined based on truncated coordinates, and will therefore be in the main map. But when checking whether he is above this ceiling, floating point coordinates are used instead, and so Mario behaves as though he is stuck in a ceiling. This behavior results in positive vertical PUs appearing to be filled entirely with ceilings.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=av42uJ-04A4 &amp;quot;Walls, Floors, and Ceilings in PUs&amp;quot; by Maria Nicolae]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the other hand, when Mario is below his &amp;quot;nearest&amp;quot; floor, he will snap up to it. This means that if Mario moves to a negative vertical PU, he will usually upwarp back to the main PU grid. This is called an &#039;&#039;&#039;overflow jump&#039;&#039;&#039;, or &#039;&#039;&#039;OJ&#039;&#039;&#039; for short.&lt;br /&gt;
&lt;br /&gt;
It is typically difficult to get to a vertical PU. In the positive direction, there is a ceiling at &#039;&#039;y&#039;&#039; = 20,000 that prevents upward movement. We can bypass this ceiling by pressing against OoB, for example by using [[Hyperspeed Flying|hyperspeed flying]]. We can also use [[Platform Displacement|platform displacement]] or [[Indefinite Owl Flight|indefinite owl flight]] to reach a positive vertical PU.&lt;br /&gt;
&lt;br /&gt;
In the negative direction, we can use a [[Negative Jump|negative jump]] to jump downward with large amounts of negative speed, or platform displacement.&lt;br /&gt;
==Travel and movement==&lt;br /&gt;
[[File:Mario looking from a PU.png|thumb|251x251px|Mario looking to the original map from a PU]]&lt;br /&gt;
[[File:PUBLJ.gif|thumb|Mario [[BLJ]]ing to a PU]]&lt;br /&gt;
Parallel universes have found uses in both speed TASes and the [[A Button Challenge]] since they allow greater control of movement through a level. PU routing is comparable to movement through a five-dimensional space, as Mario can be modeled as traveling along five axes: three &amp;quot;relative&amp;quot; axes describing his position within the map, and two integers to specify which PU he is currently in. These PU axis integers are Mario&#039;s coordinates on the PU grid. Mario can adjust his [[speed]] and [[angle]] to move relatively around the stage regardless of how many PUs he moves in the &#039;&#039;x&#039;&#039; or &#039;&#039;z&#039;&#039; dimensions.&lt;br /&gt;
&lt;br /&gt;
{{Anchor|QPU}}&lt;br /&gt;
Mario&#039;s movement is split up into four [[Movement Steps|quarter steps]], and if any of these quarter steps attempts to place Mario out of bounds, his movement is canceled. Therefore in order to move to a PU, Mario&#039;s speed must be a multiple of four times the distance between PUs. If Mario takes all four quarter steps, then he will move four PUs in a single frame. This distance is called the &#039;&#039;&#039;Quadruple Parallel Universe&#039;&#039;&#039;, or &#039;&#039;&#039;QPU&#039;&#039;&#039;, distance.&lt;br /&gt;
&lt;br /&gt;
If one of Mario&#039;s quarter steps (other than the first one) ends out of bounds, the game will cut his movement short. In this case, Mario does not travel the full QPU distance, and instead ends at whichever PU he made it to before his intended quarter step became out of bounds. He is then &amp;quot;QPU misaligned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As traveling to PUs involves moving very far from the origin, floating point imprecision can begin to have a significant effect on Mario&#039;s position, angle, and collision. When Mario&#039;s position becomes large enough, this imprecision will result in the coordinates in PUs becoming so coarse that Mario cannot cross from one coordinate to the next and, eventually, will result in certain PUs being completely unaccessible.&lt;br /&gt;
&lt;br /&gt;
==Floating point truncation crash==&lt;br /&gt;
While in theory the grid of PUs extends indefinitely, the behavior of the truncation operation becomes &amp;quot;undefined&amp;quot; when the floating point value is outside the range -2&amp;lt;sup&amp;gt;31&amp;lt;/sup&amp;gt; to 2&amp;lt;sup&amp;gt;31&amp;lt;/sup&amp;gt; - 1. The Nintendo 64 and [[iQue]] Player&amp;lt;ref&amp;gt;[https://youtu.be/_dAGdYd9KUY &amp;quot;Do Parallel Universes Crash on iQue?&amp;quot; by CadBrad]&amp;lt;/ref&amp;gt; versions of the game crash when such a truncation is attempted. The Wii and Wii U virtual console versions of the game do not crash, though it is not currently known whether they wrap around the 32-bit integer range, or cap to the endpoints of the range. Most emulators do not properly emulate the crash, except for a specific version of Mupen64, modded to crash correctly.&lt;br /&gt;
&lt;br /&gt;
While movement to PUs at coordinates this large is rarely useful, this crash can occur due to other instances of truncation in the game, even in PUs close to the main map. For example, when determining Mario&#039;s tilt while walking, the game multiples Mario&#039;s speed by 16,384 and then truncates this value. This means that the game can crash in certain conditions when Mario has a speed of about 131,000, which is below QPU speed.&lt;br /&gt;
&lt;br /&gt;
While not all conditions for these types of crashes are known, there are some that come up frequently. These are when:&lt;br /&gt;
*The camera enters a PU&lt;br /&gt;
*Mario bonks while in a PU&lt;br /&gt;
*Mario&#039;s quarter step gets canceled while on the ground&lt;br /&gt;
*Mario collides with a wall head-on with PU speed&lt;br /&gt;
==Miscellaneous behavior==&lt;br /&gt;
Certain objects and graphics behave interestingly while in parallel universes. For example:&lt;br /&gt;
*Shadows and coin twinkle effects are glitchy&lt;br /&gt;
*TODO: Add more&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
{{Glitches}}&lt;/div&gt;</summary>
		<author><name>TurkeyCookTime</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=20276</id>
		<title>Unsolved single-goal challenges</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=20276"/>
		<updated>2026-05-21T17:58:11Z</updated>

		<summary type="html">&lt;p&gt;TurkeyCookTime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists &#039;&#039;&#039;unsolved single-goal challenges&#039;&#039;&#039; that are not currently possible with current knowledge and strategies. None of these challenges have been completed or solved.&lt;br /&gt;
==Unsolved==&lt;br /&gt;
===Coin Count===&lt;br /&gt;
*Getting more coins than intended in:&lt;br /&gt;
**[[Jolly Roger Bay]] (depending on the strat this could also save a [[Z Button Challenge|Z press]])&lt;br /&gt;
**[[Cool, Cool Mountain]]&lt;br /&gt;
**[[Big Boo&#039;s Haunt]]&lt;br /&gt;
**[[Hazy Maze Cave]]&lt;br /&gt;
**[[Lethal Lava Land]]&lt;br /&gt;
**Any non-Bowser secret course&lt;br /&gt;
*Getting infinite coins in:&lt;br /&gt;
**[[Bowser in the Fire Sea]]&lt;br /&gt;
**[[Tick Tock Clock]]&lt;br /&gt;
**[[Rainbow Ride]]&lt;br /&gt;
===Cloning Related===&lt;br /&gt;
*Transport cloning with [[Wiggler]] or a Skeeter&lt;br /&gt;
*Cloning in Lethal Lava Land (could also potentially solve the getting more coins than intended)&lt;br /&gt;
*Moving during [[Time Stop|time stop]] in Jolly Roger Bay (to get [[shell]] [[clone]]s)&lt;br /&gt;
*Cloning with the A button held without using loading zone&lt;br /&gt;
===Collection Challenges===&lt;br /&gt;
*Collecting the [[key]] in Bowser in the Fire Sea from underneath the ground, causing you to collect the key on the death floor&lt;br /&gt;
*Collecting a [[star]] during a demo sequence&lt;br /&gt;
*Collecting [[Mystery of the Monkey Cage]] without changing the [[HOLP]] for an arbitrary HOLP&lt;br /&gt;
*Collecting the new [[Impossible Coin]] in [[Tiny Huge Island]]&lt;br /&gt;
*Killing the [[Mystery Goomba]] and collecting its [[coin]]&lt;br /&gt;
===Parallel Universes===&lt;br /&gt;
*Dying in a vertical [[PU]] in LLL&lt;br /&gt;
*Surviving in a vertical PU with a shell clone released in it&lt;br /&gt;
*Reaching a PU without using the joystick&lt;br /&gt;
*Reaching a PU in any of the following:&lt;br /&gt;
**[[Cool, Cool Mountain]] main level&lt;br /&gt;
**[[Cool, Cool Mountain]] slide&lt;br /&gt;
**[[Lethal Lava Land]] main level&lt;br /&gt;
**[[Dire, Dire Docks]] starting area&lt;br /&gt;
**[[Snowman&#039;s Land]] igloo&lt;br /&gt;
**[[Tall, Tall Mountain]] main level&lt;br /&gt;
**[[Tall, Tall Mountain]] slide (top subarea)&lt;br /&gt;
**[[Tall, Tall Mountain]] slide (middle subarea)&lt;br /&gt;
**[[Tall, Tall Mountain]] slide (bottom subarea)&lt;br /&gt;
**[[Tiny-Huge Island]] tiny island&lt;br /&gt;
**[[Tiny-Huge Island]] huge island&lt;br /&gt;
**[[Tiny-Huge Island]] cave island&lt;br /&gt;
**[[Tick Tock Clock]]&lt;br /&gt;
**[[The Princess&#039;s Secret Slide]]&lt;br /&gt;
**[[Secret Aquarium]]&lt;br /&gt;
**[[Tower of the Wing Cap]]&lt;br /&gt;
**[[Cavern of the Metal Cap]]&lt;br /&gt;
**[[Wing Mario over the Rainbow]]&lt;br /&gt;
**[[Bowser in the Dark World]] main level&lt;br /&gt;
**[[Bowser in the Dark World]] arena&lt;br /&gt;
**[[Bowser in the Fire Sea]] arena&lt;br /&gt;
**[[Bowser in the Sky]] main level&lt;br /&gt;
**[[Bowser in the Sky]] arena&lt;br /&gt;
**[[The Castle|Castle]] basement&lt;br /&gt;
**[[The Castle|Castle]] upstairs&lt;br /&gt;
**[[The Castle|Castle]] courtyard&lt;br /&gt;
*Reach a PU from the [[Shifting Sand Land]] Eyerok area itself (not by already being in a PU and just entering the loading zone)&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
*Clipping from the top area of Wiggler&#039;s cave to the bottom area&lt;br /&gt;
*Activating at least 5 stars at once&lt;br /&gt;
*Reversing the one-way teleport in [[THI]]&lt;br /&gt;
*Ground-pounding [[Chain Chomp]]&#039;s post without interacting with the [[red coin]] (e.g. collecting its two coin value)&lt;br /&gt;
*Grabbing the hangable ceiling on the bottom of the beginning cloud in [[Wing Mario over the Rainbow]]&lt;br /&gt;
*Grabbing the hangable ceiling below the entrance&#039;s bridge in the castle grounds with the water raised&lt;br /&gt;
*Accessing the upper floors of the castle without first collecting the key from [[Bowser in the Fire Sea]]&lt;br /&gt;
*Grabbing the wrong penguin without pressing B&lt;br /&gt;
*Defeating [[Bowser in the Sky]] without spinning Bowser&lt;br /&gt;
*Grabbing Bowser on the same frame he hits a mine. The mine would explode and hurt Bowser, but he would stay alive due to being grabbed.&lt;br /&gt;
*Performing an [[instant release]] on [[MIPS]] at an arbitrary HOLP&lt;br /&gt;
*Spawning an &amp;quot;8&amp;quot;, &amp;quot;9&amp;quot; or &amp;quot;0&amp;quot; orange number from a red coin, secret, treasure chest or water ring&lt;br /&gt;
*Getting hurt (squished) by the penguin in [[CCM]]&lt;br /&gt;
*Taking fall damage during the [[Flying Triple Jump]] action&lt;br /&gt;
*Causing Mario to walk in a way that the camera focus stays constant&lt;br /&gt;
*Entering [[WDW]] on the medium or high water level without pressing A&lt;br /&gt;
*Entering the large [[THI]] painting without pressing A&lt;br /&gt;
*Causing Eyerok to rise upwards indefinitely&lt;br /&gt;
*Manipulating Fly guy size to arbitrary grow (increase its size)&lt;br /&gt;
*Ground pounding the Blue Coin Block in [[DDD]] or [[PSS]] without pressing A (in DDD it may be useful for the A button challenge)&lt;br /&gt;
&lt;br /&gt;
==Solved In Theory==&lt;br /&gt;
*Grabbing a [[Bob-omb]] fake during boiling (The video provided uses certain hacked values and is Wii VC only).&lt;br /&gt;
:*https://youtu.be/rS4KsVGbjaA&lt;br /&gt;
*Escaping from a PU starting from speed 0 (The video provided was done on an emulator and likely crashes on console).&lt;br /&gt;
:*[https://www.youtube.com/watch?v=3Jxi7Ruoj34 &amp;quot;SM64 Going to a PU (and Back Again)&amp;quot; by Chris Dusto]&lt;br /&gt;
==Solved Single-Goal Challenges==&lt;br /&gt;
Disclaimer: this list doesn&#039;t include: coin counts, parallel universe reachings, and 0x A ground poundings of Blue Coin Blocks, if it has been solved before this Ukikipedia page was created.&lt;br /&gt;
&lt;br /&gt;
*Picking up the cannon Bob-omb on the same frame as leaving its radius&lt;br /&gt;
:*[https://youtu.be/uFuC5DcbsjU &amp;lt;nowiki&amp;gt;&amp;quot;BoB Relocating the Stationary Bob-omb&amp;quot; by UncommentatedPannen&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Putting the Ukiki that steals your hat on the monkey cage&lt;br /&gt;
:*[https://youtu.be/oErcSAAwy4U &amp;lt;nowiki&amp;gt;&amp;quot;Completing the IMPOSSIBLE Ukiki Challenge (impossible challenge)&amp;quot; by bad_boot&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Collecting Mystery of the Monkey Cage without changing the HOLP&lt;br /&gt;
:*[https://youtu.be/UhchV2Kr_ig &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Mystery of the Monkey Cage Without Updating HOLP*&amp;quot; by ds273&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Collecting [[Li&#039;l Penguin Lost]] without changing the HOLP&lt;br /&gt;
:*[[Media:Lil_penguin_holpless.mp4]]&lt;br /&gt;
*Collecting [[Blast Away the Wall]] without using the cannon, ledge grabbing, or using time stop&lt;br /&gt;
:*[https://youtu.be/0fnJgawiI6I &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] Super Mario 64: Collecting &#039;Blast Away The Wall&#039; Cannonless, Without Ledgegrabs Or Time Stop&amp;quot; by Superdavo0001&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Grabbing [[Ukiki]] without pressing B (useful for the [[B Button Challenge]])&lt;br /&gt;
:*[https://youtu.be/cNCYo-STMG4 &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64: Mystery of the Monkey Cage 0xB (Unabridged) by Nim and Pannenkoek2012&amp;quot; by Hello, my name is nim&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
* Performing a transport clone with 4 simultaneous pushers&lt;br /&gt;
:*[https://youtu.be/ksL_eFRM4CA &amp;lt;nowiki&amp;gt;&amp;quot;Transport Clone with 5 Goombas&amp;quot; by UncommentatedPannen&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Collecting the red coin in [[Bowser in the Dark World]] at the start without using the ! Switch and living&lt;br /&gt;
:*[https://youtu.be/RYSA-A6Y78U &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - BitDW Start Red Switchless (and without dying)&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Collecting [[1-Up Mushroom#The Impossible 1-up|the Impossible 1-up]] in Cool, Cool Mountain without dying&lt;br /&gt;
:*[https://youtu.be/R-IVI82l6kU &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - CCM 2nd Slide 1up Without Dying&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Ground-pounding Wiggler&#039;s cave and then going to the huge island before the water finishes draining (this preserves the lower water level and allows a second ground-pound to trigger it again)&lt;br /&gt;
:*[[Media:H.mp4|Video file]]&lt;br /&gt;
*Escaping from one of the fish tanks in the Jolly Roger Bay room in the castle (starting with zero [[Speed|speed]] and damage counter)&lt;br /&gt;
:*[https://youtu.be/kyX-oJKld6k &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Escaping Both JRB Fish Tanks Via HSWK&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Crashing the game by going out of bounds in [[Tall, Tall Mountain]]&lt;br /&gt;
:*[https://youtu.be/oUhFf71JGKU &amp;lt;nowiki&amp;gt;&amp;quot;Game Crash from Going Out of Bounds in TTM&amp;quot; by UncommentatedPannen&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Clipping from the bottom area of Wiggler&#039;s cave to the top area.&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Reaching PU inside of the pyramid in [[Shifting Sand Land]]&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw?t=30s &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Ground-pounding the [[Blue Coin]] block in [[SSL]] without pressing A&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw?t=44s &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*[[Hyperspeed Wall Kicks|Hyperspeed Wall Kick]] between towers in [[Tower of the Wing Cap]]&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw?t=2m15s &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Leaving the [[Eyerok]] boss room after defeating Eyerok&lt;br /&gt;
:*[https://youtu.be/bqrCBYJ4dUM &amp;lt;nowiki&amp;gt;&amp;quot;leaving the boss room after defeating eyerock&amp;quot; by lasplatte&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Causing a game crash by going out of bounds in the [[Cavern of the Metal Cap]] entry room&lt;br /&gt;
:*[https://youtu.be/VO0HLVIzzek &amp;lt;nowiki&amp;gt;&amp;quot;CotMC Painting Room Null Floor Crash&amp;quot; by supermarble94&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Grabbing the hat stealing Ukiki without pressing B&lt;br /&gt;
:*[https://www.youtube.com/watch?v=Sn5UM9MdkBY &amp;quot;SM64: Grabbing the Cap Ukiki without B&amp;quot; by nim]&lt;br /&gt;
*Entering a PU in the Jolly Roger Bay ship sub-area&lt;br /&gt;
:*[https://www.youtube.com/watch?v=EBoG9e4s8sk &amp;quot;Accessing a Parallel Universe in the Jolly Roger Bay Sunken Ship&amp;quot; by Daniel R]&lt;br /&gt;
*Entering a PU in the Shifting Sand Land Eyerok area&lt;br /&gt;
:*[https://www.youtube.com/watch?v=GUt6zeHr9II &amp;quot;Reaching a Parallel Universe in the Eyerok area&amp;quot; by summunkid]&lt;br /&gt;
&lt;br /&gt;
===Impossible Challenges===&lt;br /&gt;
*Having Mario stand on a rotating platform, facing inwards, such that the camera focus doesn&#039;t move&lt;br /&gt;
**Impossible since the focus always moves in an ellipse (/straight line): [[Media:WDW Rotating Platform.mp4|WDW_Rotating_Platform.mp4]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Challenges]]&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>TurkeyCookTime</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=20275</id>
		<title>Unsolved single-goal challenges</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=20275"/>
		<updated>2026-05-21T17:57:54Z</updated>

		<summary type="html">&lt;p&gt;TurkeyCookTime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists &#039;&#039;&#039;unsolved single-goal challenges&#039;&#039;&#039; that are not currently possible with current knowledge and strategies. None of these challenges have been completed or solved.&lt;br /&gt;
==Unsolved==&lt;br /&gt;
===Coin Count===&lt;br /&gt;
*Getting more coins than intended in:&lt;br /&gt;
**[[Jolly Roger Bay]] (depending on the strat this could also save a [[Z Button Challenge|Z press]])&lt;br /&gt;
**[[Cool, Cool Mountain]]&lt;br /&gt;
**[[Big Boo&#039;s Haunt]]&lt;br /&gt;
**[[Hazy Maze Cave]]&lt;br /&gt;
**[[Lethal Lava Land]]&lt;br /&gt;
**Any non-Bowser secret course&lt;br /&gt;
*Getting infinite coins in:&lt;br /&gt;
**[[Bowser in the Fire Sea]]&lt;br /&gt;
**[[Tick Tock Clock]]&lt;br /&gt;
**[[Rainbow Ride]]&lt;br /&gt;
===Cloning Related===&lt;br /&gt;
*Transport cloning with [[Wiggler]] or a Skeeter&lt;br /&gt;
*Cloning in Lethal Lava Land (could also potentially solve the getting more coins than intended)&lt;br /&gt;
*Moving during [[Time Stop|time stop]] in Jolly Roger Bay (to get [[shell]] [[clone]]s)&lt;br /&gt;
*Cloning with the A button held without using loading zone&lt;br /&gt;
===Collection Challenges===&lt;br /&gt;
*Collecting the [[key]] in Bowser in the Fire Sea from underneath the ground, causing you to collect the key on the death floor&lt;br /&gt;
*Collecting a [[star]] during a demo sequence&lt;br /&gt;
*Collecting [[Mystery of the Monkey Cage]] without changing the [[HOLP]] for an arbitrary HOLP&lt;br /&gt;
*Collecting the new [[Impossible Coin]] in [[Tiny Huge Island]]&lt;br /&gt;
*Killing the [[Mystery Goomba]] and collecting its [[coin]]&lt;br /&gt;
===Parallel Universes===&lt;br /&gt;
*Dying in a vertical [[PU]] in LLL&lt;br /&gt;
*Surviving in a vertical PU with a shell clone released in it&lt;br /&gt;
*Reaching a PU without using the joystick&lt;br /&gt;
*Reaching a PU in any of the following:&lt;br /&gt;
**[[Cool, Cool Mountain]] main level&lt;br /&gt;
**[[Cool, Cool Mountain]] slide&lt;br /&gt;
**[[Lethal Lava Land]] main level&lt;br /&gt;
**[[Dire, Dire Docks]] starting area&lt;br /&gt;
**[[Snowman&#039;s Land]] igloo&lt;br /&gt;
**[[Tall, Tall Mountain]] main level&lt;br /&gt;
**[[Tall, Tall Mountain]] slide (top subarea)&lt;br /&gt;
**[[Tall, Tall Mountain]] slide (middle subarea)&lt;br /&gt;
**[[Tall, Tall Mountain]] slide (bottom subarea)&lt;br /&gt;
**[[Tiny-Huge Island]] tiny island&lt;br /&gt;
**[[Tiny-Huge Island]] huge island&lt;br /&gt;
**[[Tiny-Huge Island]] cave island&lt;br /&gt;
**[[Tick Tock Clock]]&lt;br /&gt;
**[[The Princess&#039;s Secret Slide]]&lt;br /&gt;
**[[Secret Aquarium]]&lt;br /&gt;
**[[Tower of the Wing Cap]]&lt;br /&gt;
**[[Cavern of the Metal Cap]]&lt;br /&gt;
**[[Wing Mario over the Rainbow]]&lt;br /&gt;
**[[Bowser in the Dark World]] main level&lt;br /&gt;
**[[Bowser in the Dark World]] arena&lt;br /&gt;
**[[Bowser in the Fire Sea]] arena&lt;br /&gt;
**[[Bowser in the Sky]] main level&lt;br /&gt;
**[[Bowser in the Sky]] arena&lt;br /&gt;
**[[The Castle|Castle]] basement&lt;br /&gt;
**[[The Castle|Castle]] upstairs&lt;br /&gt;
**[[The Castle|Castle]] courtyard&lt;br /&gt;
*Reach a PU from the [[Shifting Sand Land]] boss room itself (not by already being in a PU and just entering the loading zone)&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
*Clipping from the top area of Wiggler&#039;s cave to the bottom area&lt;br /&gt;
*Activating at least 5 stars at once&lt;br /&gt;
*Reversing the one-way teleport in [[THI]]&lt;br /&gt;
*Ground-pounding [[Chain Chomp]]&#039;s post without interacting with the [[red coin]] (e.g. collecting its two coin value)&lt;br /&gt;
*Grabbing the hangable ceiling on the bottom of the beginning cloud in [[Wing Mario over the Rainbow]]&lt;br /&gt;
*Grabbing the hangable ceiling below the entrance&#039;s bridge in the castle grounds with the water raised&lt;br /&gt;
*Accessing the upper floors of the castle without first collecting the key from [[Bowser in the Fire Sea]]&lt;br /&gt;
*Grabbing the wrong penguin without pressing B&lt;br /&gt;
*Defeating [[Bowser in the Sky]] without spinning Bowser&lt;br /&gt;
*Grabbing Bowser on the same frame he hits a mine. The mine would explode and hurt Bowser, but he would stay alive due to being grabbed.&lt;br /&gt;
*Performing an [[instant release]] on [[MIPS]] at an arbitrary HOLP&lt;br /&gt;
*Spawning an &amp;quot;8&amp;quot;, &amp;quot;9&amp;quot; or &amp;quot;0&amp;quot; orange number from a red coin, secret, treasure chest or water ring&lt;br /&gt;
*Getting hurt (squished) by the penguin in [[CCM]]&lt;br /&gt;
*Taking fall damage during the [[Flying Triple Jump]] action&lt;br /&gt;
*Causing Mario to walk in a way that the camera focus stays constant&lt;br /&gt;
*Entering [[WDW]] on the medium or high water level without pressing A&lt;br /&gt;
*Entering the large [[THI]] painting without pressing A&lt;br /&gt;
*Causing Eyerok to rise upwards indefinitely&lt;br /&gt;
*Manipulating Fly guy size to arbitrary grow (increase its size)&lt;br /&gt;
*Ground pounding the Blue Coin Block in [[DDD]] or [[PSS]] without pressing A (in DDD it may be useful for the A button challenge)&lt;br /&gt;
&lt;br /&gt;
==Solved In Theory==&lt;br /&gt;
*Grabbing a [[Bob-omb]] fake during boiling (The video provided uses certain hacked values and is Wii VC only).&lt;br /&gt;
:*https://youtu.be/rS4KsVGbjaA&lt;br /&gt;
*Escaping from a PU starting from speed 0 (The video provided was done on an emulator and likely crashes on console).&lt;br /&gt;
:*[https://www.youtube.com/watch?v=3Jxi7Ruoj34 &amp;quot;SM64 Going to a PU (and Back Again)&amp;quot; by Chris Dusto]&lt;br /&gt;
==Solved Single-Goal Challenges==&lt;br /&gt;
Disclaimer: this list doesn&#039;t include: coin counts, parallel universe reachings, and 0x A ground poundings of Blue Coin Blocks, if it has been solved before this Ukikipedia page was created.&lt;br /&gt;
&lt;br /&gt;
*Picking up the cannon Bob-omb on the same frame as leaving its radius&lt;br /&gt;
:*[https://youtu.be/uFuC5DcbsjU &amp;lt;nowiki&amp;gt;&amp;quot;BoB Relocating the Stationary Bob-omb&amp;quot; by UncommentatedPannen&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Putting the Ukiki that steals your hat on the monkey cage&lt;br /&gt;
:*[https://youtu.be/oErcSAAwy4U &amp;lt;nowiki&amp;gt;&amp;quot;Completing the IMPOSSIBLE Ukiki Challenge (impossible challenge)&amp;quot; by bad_boot&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Collecting Mystery of the Monkey Cage without changing the HOLP&lt;br /&gt;
:*[https://youtu.be/UhchV2Kr_ig &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Mystery of the Monkey Cage Without Updating HOLP*&amp;quot; by ds273&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Collecting [[Li&#039;l Penguin Lost]] without changing the HOLP&lt;br /&gt;
:*[[Media:Lil_penguin_holpless.mp4]]&lt;br /&gt;
*Collecting [[Blast Away the Wall]] without using the cannon, ledge grabbing, or using time stop&lt;br /&gt;
:*[https://youtu.be/0fnJgawiI6I &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] Super Mario 64: Collecting &#039;Blast Away The Wall&#039; Cannonless, Without Ledgegrabs Or Time Stop&amp;quot; by Superdavo0001&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Grabbing [[Ukiki]] without pressing B (useful for the [[B Button Challenge]])&lt;br /&gt;
:*[https://youtu.be/cNCYo-STMG4 &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64: Mystery of the Monkey Cage 0xB (Unabridged) by Nim and Pannenkoek2012&amp;quot; by Hello, my name is nim&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
* Performing a transport clone with 4 simultaneous pushers&lt;br /&gt;
:*[https://youtu.be/ksL_eFRM4CA &amp;lt;nowiki&amp;gt;&amp;quot;Transport Clone with 5 Goombas&amp;quot; by UncommentatedPannen&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Collecting the red coin in [[Bowser in the Dark World]] at the start without using the ! Switch and living&lt;br /&gt;
:*[https://youtu.be/RYSA-A6Y78U &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - BitDW Start Red Switchless (and without dying)&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Collecting [[1-Up Mushroom#The Impossible 1-up|the Impossible 1-up]] in Cool, Cool Mountain without dying&lt;br /&gt;
:*[https://youtu.be/R-IVI82l6kU &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - CCM 2nd Slide 1up Without Dying&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Ground-pounding Wiggler&#039;s cave and then going to the huge island before the water finishes draining (this preserves the lower water level and allows a second ground-pound to trigger it again)&lt;br /&gt;
:*[[Media:H.mp4|Video file]]&lt;br /&gt;
*Escaping from one of the fish tanks in the Jolly Roger Bay room in the castle (starting with zero [[Speed|speed]] and damage counter)&lt;br /&gt;
:*[https://youtu.be/kyX-oJKld6k &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Escaping Both JRB Fish Tanks Via HSWK&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Crashing the game by going out of bounds in [[Tall, Tall Mountain]]&lt;br /&gt;
:*[https://youtu.be/oUhFf71JGKU &amp;lt;nowiki&amp;gt;&amp;quot;Game Crash from Going Out of Bounds in TTM&amp;quot; by UncommentatedPannen&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Clipping from the bottom area of Wiggler&#039;s cave to the top area.&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Reaching PU inside of the pyramid in [[Shifting Sand Land]]&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw?t=30s &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Ground-pounding the [[Blue Coin]] block in [[SSL]] without pressing A&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw?t=44s &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*[[Hyperspeed Wall Kicks|Hyperspeed Wall Kick]] between towers in [[Tower of the Wing Cap]]&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw?t=2m15s &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Leaving the [[Eyerok]] boss room after defeating Eyerok&lt;br /&gt;
:*[https://youtu.be/bqrCBYJ4dUM &amp;lt;nowiki&amp;gt;&amp;quot;leaving the boss room after defeating eyerock&amp;quot; by lasplatte&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Causing a game crash by going out of bounds in the [[Cavern of the Metal Cap]] entry room&lt;br /&gt;
:*[https://youtu.be/VO0HLVIzzek &amp;lt;nowiki&amp;gt;&amp;quot;CotMC Painting Room Null Floor Crash&amp;quot; by supermarble94&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Grabbing the hat stealing Ukiki without pressing B&lt;br /&gt;
:*[https://www.youtube.com/watch?v=Sn5UM9MdkBY &amp;quot;SM64: Grabbing the Cap Ukiki without B&amp;quot; by nim]&lt;br /&gt;
*Entering a PU in the Jolly Roger Bay ship sub-area&lt;br /&gt;
:*[https://www.youtube.com/watch?v=EBoG9e4s8sk &amp;quot;Accessing a Parallel Universe in the Jolly Roger Bay Sunken Ship&amp;quot; by Daniel R]&lt;br /&gt;
*Entering a PU in the Shifting Sand Land Eyerok area&lt;br /&gt;
:*[https://www.youtube.com/watch?v=GUt6zeHr9II &amp;quot;Reaching a Parallel Universe in the Eyerok area&amp;quot; by summunkid]&lt;br /&gt;
&lt;br /&gt;
===Impossible Challenges===&lt;br /&gt;
*Having Mario stand on a rotating platform, facing inwards, such that the camera focus doesn&#039;t move&lt;br /&gt;
**Impossible since the focus always moves in an ellipse (/straight line): [[Media:WDW Rotating Platform.mp4|WDW_Rotating_Platform.mp4]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Challenges]]&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>TurkeyCookTime</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=The_Princess%27s_Secret_Slide&amp;diff=20274</id>
		<title>The Princess&#039;s Secret Slide</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=The_Princess%27s_Secret_Slide&amp;diff=20274"/>
		<updated>2026-05-21T17:54:29Z</updated>

		<summary type="html">&lt;p&gt;TurkeyCookTime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{speedrun_guides}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=The Princess&#039;s Secret Slide&lt;br /&gt;
|image= PSS.png&lt;br /&gt;
|abbreviation=PSS&lt;br /&gt;
|terrain=Slide&lt;br /&gt;
|setting=Dark&lt;br /&gt;
|water=None&lt;br /&gt;
|yellow-coins=50&lt;br /&gt;
|red-coins=&lt;br /&gt;
|blue-coins=6&lt;br /&gt;
|enemy-yellow=&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=2&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- PSS 1.png&lt;br /&gt;
|overview_2=STROOP- PSS 2.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;The Princess&#039;s Secret Slide&#039;&#039;&#039;, or &#039;&#039;&#039;PSS&#039;&#039;&#039;, is a secret level behind the 1-star door on the right side of the top level of the foyer. Upon opening, there are three windows with Princess Peach engraved upon them. The one to the right contains a warp that will take you to PSS. This secret stage contains 2 stars, one in an [[Item Box|item box]] at the end of the slide, and one that spawns from the slide upon completing it in under 21 seconds.&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
{{PSS Coins}}&lt;br /&gt;
&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|2||0||1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Entering PSS===&lt;br /&gt;
&#039;&#039;Video: [https://youtu.be/mlHzqJn2SMs?t=5m26s &amp;quot;SM64 - Castle Movement - A Presses&amp;quot;]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This can be done 0xA through a precise dive recover.&lt;br /&gt;
&lt;br /&gt;
===The Princess&#039;s Secret Slide (Normal)===&lt;br /&gt;
&#039;&#039;Video: [https://youtu.be/pbKr26RY6B0 &amp;quot;SM64 - The Princess&#039;s Secret Slide - 1x A Presses&amp;quot;]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An a press is required to collect the star that spawns from the box, because the star is 319 units high&amp;lt;ref&amp;gt;[https://youtu.be/xE7hrQ8sHhU?t=162 &amp;quot;Star Heights&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;, but the maximum height of a star that a dive recover can reach is only 288 units high.&amp;lt;br&amp;gt;Do note that it is possible to open the box that spawns the star, just not collect it.&lt;br /&gt;
&lt;br /&gt;
===The Princess&#039;s Secret Slide (Under 21&amp;quot;0)===&lt;br /&gt;
&#039;&#039;Video: [https://youtu.be/vCdU6RJK1j4 &amp;quot;SM64 - The Princess&#039;s Secret Slide Under 21&amp;quot;0 - 0x A Presses&amp;quot;]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This star is similar to casual play, except that a dive recover is used to collect the star.&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
In the [[Coinless Challenge]], [[Capless/Cannonless Challenge]], [[CCC Challenge]], [[Pacifist Challenge]], [[B Button Challenge]], [[Z Button Challenge]], and [[UBER Challenge]], both stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[No Buttons Allowed Challenge]], neither star can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[No Joystick Allowed Challenge]], only the box star can be collected.&lt;br /&gt;
&lt;br /&gt;
There are two [[unsolved challenge]]s in this course, to reach a [[Parallel Universe]] and to ground pound the blue coin block without pressing A.&lt;br /&gt;
==Slide Skip==&lt;br /&gt;
Mario first slides down the slide in the buttslide [[action]]. When he reaches the first corner, he bumps into it to begin sliding backwards. Then, as soon as the low walls appear, he runs into the wall to be reflected into forward sliding and jumps to land on a lower part of the slide&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=lXkJJ8HsmP4 &amp;quot;Nintendo 64 - Super Mario 64 - Princess&#039;s Secret Slide in 0&#039;12&amp;quot;9&amp;quot; by VELHO]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Level courses}}&lt;br /&gt;
[[The Princess&#039;s Secret Slide (Fast)]]&lt;/div&gt;</summary>
		<author><name>TurkeyCookTime</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Dire,_Dire_Docks&amp;diff=20273</id>
		<title>Dire, Dire Docks</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Dire,_Dire_Docks&amp;diff=20273"/>
		<updated>2026-05-21T17:53:58Z</updated>

		<summary type="html">&lt;p&gt;TurkeyCookTime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_guides}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Dire, Dire Docks&lt;br /&gt;
|image= DDD.png&lt;br /&gt;
|abbreviation=DDD&lt;br /&gt;
|terrain=Water&lt;br /&gt;
|setting=Day&lt;br /&gt;
|water=Mostly All&lt;br /&gt;
|yellow-coins=60&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=6&lt;br /&gt;
|enemy-yellow=&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=1&lt;br /&gt;
|vanish-caps=1&lt;br /&gt;
|overview_1=STROOP- DDD 1.png&lt;br /&gt;
|overview_2=STROOP- DDD 2 Poles.png&lt;br /&gt;
|overview_3=STROOP- DDD 2 Sub.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Dire, Dire Docks&#039;&#039;&#039; is the ninth course of &#039;&#039;[[Super Mario 64]]&#039;&#039;. The entrance is a large water-like painting, and once &#039;&#039;Board Bowser&#039;s Sub&#039;&#039; is completed, it will move back to the end of the hallway, exposing the entrance to [[Bowser in the Fire Sea]].&lt;br /&gt;
==Course Versions==&lt;br /&gt;
There are two versions of the course that can appear by selecting different stars. Keep in mind that if there are any blue stars (uncollected) present in the star selection menu, then the last version that can be selected is the first blue star and not the stars after it:&lt;br /&gt;
*&#039;&#039;&#039;Version 1&#039;&#039;&#039;: Accessed by selecting Star 1. The manta ray is not present.&lt;br /&gt;
*&#039;&#039;&#039;Version 2&#039;&#039;&#039;: Accessed by selecting Star 2 through Star 6. The manta ray will appear.&lt;br /&gt;
Additionally, Bowser&#039;s submarine and the hatch cover will disappear after Bowser in the Fire Sea is completed, replaced by several moving poles across the ceiling of the course.&lt;br /&gt;
==Coins==&lt;br /&gt;
This stage has natural maximum of 106 coins, although this can be extended. Coin spawner cloning via the loading zone using a water shell allows infinite collection of coins in this course.&lt;br /&gt;
{{DDD Coins}}&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, two of the seven stars require an A press to be held but do not incur additional A presses to complete. Thus, the notation &amp;quot;0.5 A presses&amp;quot; is used.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:45%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||3&lt;br /&gt;
|-&lt;br /&gt;
|2||0||3&lt;br /&gt;
|-&lt;br /&gt;
|3||0.5*||14&lt;br /&gt;
|-&lt;br /&gt;
|4||0||3&lt;br /&gt;
|-&lt;br /&gt;
|5||0||1&lt;br /&gt;
|-&lt;br /&gt;
|6||0||3&lt;br /&gt;
|-&lt;br /&gt;
|100||0.5*||25&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|*Holding an object while swimming requires an A press to be &#039;&#039;&#039;held&#039;&#039;&#039;, hence the 0.5x notation.&lt;br /&gt;
|}&lt;br /&gt;
===Entering Dire Dire Docks &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/mlHzqJn2SMs?t=2m24s &#039;&#039;&lt;br /&gt;
Since the painting is very large, walking into it will suffice and it is not required to dive.&lt;br /&gt;
===Board Bowser&#039;s Sub &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/4JEoBwuXkzQ &#039;&#039;&lt;br /&gt;
The main problem is ascending to Bowser&#039;s submarine since Mario cannot climb up to it from the water. However, a technique known as [[207 Dive Recover]] can be used to ascend from the cork boxes using the [[misalignment]], a 1-unit region where Mario cannot be pushed out by the walls and can snap onto the floor above. Using this technique, Mario can board Bowser&#039;s sub and collect the star.&lt;br /&gt;
===Chests in the Current &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (main strategy): https://youtu.be/WXXR-cwhW9w &#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2 (alternative, faster strat): https://youtu.be/cTNlkmiGNRw &#039;&#039;&lt;br /&gt;
Mario can collect the star by opening the chest in the correct order. The main problem is opening the 4th chest, which is very close to the underwater vortex and can only be escaped with enough speed (10 using precise movements). Using underwater grabbing (with precise B presses), Mario can only go up to 7 speed, so Pannenkoek first grabs an underwater shell on the other side of the tunnel to conserve 16 speed, allowing Mario to escape the current when opening chests.&lt;br /&gt;
&lt;br /&gt;
Eventually, Pannekoek figures out an alternative, quicker method involving [[Hyper Speed Walking]] on the slippery slopes at the surface of the course, allowing Mario to build up to 50 speed and convert it to 11 swimming speed. This is barely enough to escape the vortex after the fourth chest is opened.&lt;br /&gt;
===Pole-Jumping for Red Coins &#039;&#039;(0.5x)&#039;&#039;===&lt;br /&gt;
{{main|Pole-Jumping for Red Coins}}&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/gvQMNQlgu3s &#039;&#039;&lt;br /&gt;
The main challenge is collecting the two red coins behind the red walls and the one lone coin in the cage. The 0.5 A press is used for swimming in water with an object, as Mario needs to hold a shell through the loading zone. For the two coins behind the red walls, Mario clones a pole directly between two widely-separated poles for Mario to get across. For the caged red coin, the HOLP with a dummy clone at a specific location for cloning a whirlpool clone to exploit the &amp;quot;no transition loading glitch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The transition loading is a procedure the game uses to create an illusion for two connected areas. Normally, the loading point would translate Mario&#039;s position by 8192 units to fit in the new coordinates system of the new area, but a failsafe mechanism exists to reject the translation if Mario&#039;s new position would be out of bounds. By placing a whirlpool clone into a position out of bounds, Mario can avoid the loading point translation by being pulled by the whirlpool clone through the wall and triggering the loading point at the same frame. As the new area loads, Mario begins to spiral, not around the whirlpool, but the newly loaded cork box replacing the whirlpool clone. He is then able to escape from the whirlpool death as the spiraling path grazes on a platform Mario can stand on, conveniently close to where the caged red coin is.&lt;br /&gt;
===Through the Jet Stream &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/2kayePVdnw8 &#039;&#039;&lt;br /&gt;
Previously, Pannenkoek uses 0.5 A presses (holding out the previous A) to collect the star by either cloning a pole to access the caps or use loading point cloning without the Metal Cap, as accessing the caps requires A presses to reach. However, the 207 dive recover strategy allowing ascending the cork boxes was soon discovered, allowing Mario to use the Metal Cap with 0 A presses. Mario simply swims through the 5 aqua rings and collect the star by using a metal cap.&lt;br /&gt;
&lt;br /&gt;
Unlike the star in Jolly Roger Bay, this star is close enough to the ground for Metal Mario to pick it up by walking into it underwater.&lt;br /&gt;
===The Manta Ray&#039;s Reward &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/EHcih_XvYTM &#039;&#039;&lt;br /&gt;
Due to low swimming speed without A presses, Mario has to preemptively go in front of the manta ray and follow the rings. Other than that, the stage is simple to complete.&lt;br /&gt;
===Collect the Caps… &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/pYTzVFC0Qoo &#039;&#039;&lt;br /&gt;
Mario needs to use the 207 dive recover trick twice, first to collect the vanish cap, and then collect the metal cap. Mario would then have enough speed to drop down into the water while retaining invisibility to enter the cage. Mario then swims upwards to collect the star.&lt;br /&gt;
&lt;br /&gt;
This takes the advantage from the fact that the vanish cap timer (20 seconds) resets while grabbing the metal cap, allowing the vanish cap to last long enough.&lt;br /&gt;
===DDD 100 coins &#039;&#039;(0.5x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/vkHU_IFmvoQ &#039;&#039;&lt;br /&gt;
As the coin count of the course is 106, 30 of which is from the blue coin block inaccessible without A presses and 16 of which is from red coins, there are only 60 yellow coins that can be collected. Fortunately, there are many coin spawners of 8 that Mario can use to clone since there is a loading point in the course. Therefore, Mario can get infinite coins by &amp;quot;coin spawner cloning&amp;quot;. The process is estimated to take 25 minutes.&lt;br /&gt;
&lt;br /&gt;
Since cloning is involved, Mario needs to hold down A in order to swim with an object held.&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
In the [[Coinless Challenge]], excluding coin missions, all stars can be collected. The same stars can be collected in the [[CCC Challenge]], where &#039;&#039;Collect the Caps...&#039;&#039; must be cloned with the water shell, and &#039;&#039;Through the Jet Stream&#039;&#039; requires efficient swimming.&lt;br /&gt;
&lt;br /&gt;
In the [[Capless/Cannonless Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[No Buttons Allowed Challenge]], no stars can be collected, as they all require swimming.&lt;br /&gt;
&lt;br /&gt;
In the [[No Joystick Allowed Challenge]], no stars can be collected, as Mario cannot turn in the water. Note that when entering the level, Mario&#039;s angle doesn&#039;t face the tunnel.&lt;br /&gt;
&lt;br /&gt;
In the [[Pacifist Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[B Button Challenge]], the entire course is possible in 0 B presses.&lt;br /&gt;
&lt;br /&gt;
In the [[Z Button Challenge]], the entire course is possible in 0 Z presses. &#039;&#039;100 Coins&#039;&#039; requires coin spawner cloning to avoid ground pounding the [[Blue Coin]] block.&lt;br /&gt;
&lt;br /&gt;
In the [[UBER Challenge]], &#039;&#039;Board Bowser&#039;s Sub&#039;&#039;, &#039;&#039;Chests in the Current&#039;&#039;, and &#039;&#039;Collect the Caps...&#039;&#039; can be collected. The latter requires [[Hyperspeed Wall Kicking]] to go behind the wall.&lt;br /&gt;
&lt;br /&gt;
In the [[Floor is Lava Challenge]], every star except for &#039;&#039;100 Coins&#039;&#039; can be collected, as Mario starts the level in the water. &#039;&#039;100 Coins&#039;&#039; is impossible because it either requires ground pounding the Blue Coin block and landing on the ground, or using coin spawner cloning, which requires walking out of the water.&lt;br /&gt;
&lt;br /&gt;
There are two [[unsolved challenge]]s in this course, to reach a [[Parallel Universe]] in the starting area and to ground pound the blue coin block without pressing A.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>TurkeyCookTime</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Shifting_Sand_Land&amp;diff=20272</id>
		<title>Shifting Sand Land</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Shifting_Sand_Land&amp;diff=20272"/>
		<updated>2026-05-21T17:52:10Z</updated>

		<summary type="html">&lt;p&gt;TurkeyCookTime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_guides}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Shifting Sand Land&lt;br /&gt;
|image= SSL.png&lt;br /&gt;
|abbreviation=SSL&lt;br /&gt;
|terrain=Sandy/Default&lt;br /&gt;
|setting=Day&lt;br /&gt;
|water=Small&lt;br /&gt;
|yellow-coins=55&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=3&lt;br /&gt;
|enemy-yellow=30&lt;br /&gt;
|enemy-blue=4&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=3&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- SSL.png&lt;br /&gt;
|overview_2=STROOP- SSL Pyramid 3.png&lt;br /&gt;
|overview_3=STROOP- SSL Pyramid 4.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Shifting Sand Land&#039;&#039;&#039; is the eighth course of &#039;&#039;[[Super Mario 64]]&#039;&#039;. The entrance is disguised as a wall and can be accessed from the end of the hallway left of the painting leading to [[Lethal Lava Land]].&lt;br /&gt;
==Course Versions==&lt;br /&gt;
There are three versions of the course that can appear by selecting different stars. Keep in mind that if there are any blue stars (uncollected) present in the star selection menu, then the last version that can be selected is the first blue star and not the stars after it:&lt;br /&gt;
*&#039;&#039;&#039;Version 1&#039;&#039;&#039;: Accessed by selecting Star 1. Klepto holds a star.&lt;br /&gt;
*&#039;&#039;&#039;Version 2&#039;&#039;&#039;: Accessed by selecting Star 2 or Star 3. Klepto does not hold a star, while there are no extra tornadoes in the course.&lt;br /&gt;
*&#039;&#039;&#039;Version 3&#039;&#039;&#039;: Accessed by selecting Star 4 through Star 6. Extra tornadoes will appear in certain quicksand areas.&lt;br /&gt;
==Coins==&lt;br /&gt;
There are 74 coins outside of the Pyramid and 62 coins inside the pyramid for a combined maximum of 136 total coins for this score. The max can be raised using the [[Breaking-Disappearing Cork Box Glitch]], which allows collection of infinite coins.&lt;br /&gt;
{{SSL Coins}}&lt;br /&gt;
==TASes==&lt;br /&gt;
Star 1: https://youtu.be/ei5Xghrkoqk&amp;lt;ref name=&amp;quot;wr&amp;quot;&amp;gt;TAS Times: https://docs.google.com/spreadsheets/d/12Sl41gqLUGzBU0p1nx7uNKOAP835NIoFXqda1j6oqag/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 2: https://youtu.be/FTeqCg_XDaU&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 3: https://youtu.be/LvexpK-Tuys&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 4: https://youtu.be/Ijpkr1VP1pA&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 5: https://youtu.be/D_sFOzm2B7s&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 6: https://youtu.be/ZV7nJwt2zhc?t=15m03s&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, two of the seven stars require one A presses, namely &#039;&#039;Inside the Ancient Pyramid&#039;&#039; and &#039;&#039;Pyramid Puzzle&#039;&#039;. The remaining missions do not require A presses to complete.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:45%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||1&lt;br /&gt;
|-&lt;br /&gt;
|2||0||1&lt;br /&gt;
|-&lt;br /&gt;
|3||1*||1&lt;br /&gt;
|-&lt;br /&gt;
|4||0||1&lt;br /&gt;
|-&lt;br /&gt;
|5||0||2&lt;br /&gt;
|-&lt;br /&gt;
|6||1*||2&lt;br /&gt;
|-&lt;br /&gt;
|100||0||8&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|*To jump out of the elevator of the pyramid.&lt;br /&gt;
|}&lt;br /&gt;
===Entering Shifting Sand Land &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/mlHzqJn2SMs?t=2m13s &#039;&#039;&lt;br /&gt;
The painting disguised as a wall can be entered by dive-recovering into it.&lt;br /&gt;
===In the Talons of the Big Bird &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/ww82yJUtnok &#039;&#039;&lt;br /&gt;
Near one of the four pillars, there is a crazy box nearby, which Mario can grab at the right moment to touch Klepto once the crazy box is at its peak. Mario then grabs the star.&lt;br /&gt;
===Shining Atop the Pyramid &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/9LUnFXtny2U &#039;&#039;&lt;br /&gt;
Using the same crazy box, Mario aims towards the top of the pyramid instead and swiftly grabs the star there. Even without this strategy, the star can still be reached by twirling from a Shy Guy and then walking up the pyramid while burned by a Keronpa Ball.&lt;br /&gt;
===Inside the Ancient Pyramid &#039;&#039;(1x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/-7rhANlmuDE &#039;&#039;&lt;br /&gt;
Navigating up the pyramid from the bottom (standard) entrance to the top costs 1 A Presses&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;https://youtu.be/pzjknw-O0rY?si=YWfNvN-KshwZuKFT&amp;lt;/ref&amp;gt; using known strategies, but it is faster to complete by entering the pyramid from the top. Unfortunately, the barriers around the elevator are 7 units too high for a dive recover to clear, and therefore an A press must be used to jump out of the elevator. Mario jumps from the elevator to the star.&lt;br /&gt;
===Stand Tall on the Four Pillars &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: &#039;&#039;https://youtu.be/Lh0HKRw1p5E?si=Br345uF-bfsKv6HR&lt;br /&gt;
The biggest obstacle is to get to Eyerok&#039;s boss fight without pressing A. To do so, Mario needs to get on top of the wire mesh to access the teleporter via wrong-warping (the teleporter is intended to be one-way, but it can be activated by standing on a slightly higher ground). That way, Mario can enter the room from above, normally accessed by standing on top of the four pillars and riding down on the elevator.&lt;br /&gt;
&lt;br /&gt;
To get onto reach the wire mesh, Mario uses a precise goomba bounce.&lt;br /&gt;
===Free Flying for 8 Red Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/53yVvpNQHQg &#039;&#039;&lt;br /&gt;
The most difficult red coins to collect is the four midair red coins, one of which being closest to Mario is the hardest to get, as it is not far enough to be reached by a shy guy or a crazy box alone. The extra tornadoes do not spawn until this star is completed. However, with better strategies manipulating a Shy Guy, Mario can get it to appear at the right location and keep it at a lunging state with the crazy box&#039;s bounce, allowing it to move higher than intended. Mario then bounces on it from the peak of the crazy box, collecting the red coin while twirling. Without this strategy, Pokey clones would have been required.&lt;br /&gt;
&lt;br /&gt;
The remaining red coins in the air can be collected using a combination of tornadoes and shy guys. The location where the star is spawned is almost off-limits for Mario to reach as it requires a shy guy that is used up for the first coin. The fastest way for Mario to collect it is to clone the star. Nonetheless, even without cloning, Mario can still reach the high platform by precisely bouncing on a goomba and a pokey &amp;lt;ref&amp;gt;SSL Red Coins 0x Alternative Star Collect: https://youtu.be/RYUcbaHst8E&amp;lt;/ref&amp;gt;.&lt;br /&gt;
===Pyramid Puzzle &#039;&#039;(1x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/p4URidbSP88 &#039;&#039;&lt;br /&gt;
Just like Inside the Ancient Pyramid, navigating up the pyramid from the bottom (standard) entrance to the top costs 1 A Presses&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; using known strategies, but it is faster to complete by entering the pyramid from the top. Unfortunately, the barriers around the elevator are 7 units too high for a dive recover to clear, and therefore an A press must be used to jump out of the elevator. After jumping from the elevator, Mario just collects all the secrets and collects the star.&lt;br /&gt;
===SSL 100 coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/92LrcsRjTLI &#039;&#039;&lt;br /&gt;
Collecting various coins. Mario can opt to clone the box for more coins and eventually reach 100 coins without having to enter the pyramid.&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
In the [[Coinless Challenge]], excluding coin missions, all stars can be collected. &#039;&#039;Pyramid Puzzle&#039;&#039; requires precise jump kicks over the five coins to collect the secrets without touching the coins. The same stars can be collected in the [[CCC Challenge]].&lt;br /&gt;
&lt;br /&gt;
In the [[Capless/Cannonless Challenge]], all seven stars can be collected. &#039;&#039;Free Flying for 8 Red Coins&#039;&#039; requires using [[Fly Guy]]s and [[Tornado]]s to reach the high red coins.&lt;br /&gt;
&lt;br /&gt;
In the [[No Buttons Allowed Challenge]], &#039;&#039;In the Talons of the Big Bird&#039;&#039;, &#039;&#039;Shining Atop the Pyramid&#039;&#039;, and &#039;&#039;Free Flying for 8 Red Coins&#039;&#039; can be collected. They make heavy use of twirls from Fly Guys and Tornados.&lt;br /&gt;
&lt;br /&gt;
In the [[No Joystick Allowed Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[Pacifist Challenge]], every star except for &#039;&#039;Stand Tall on the Four Pillars&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[B Button Challenge]], the entire course is possible in 0 B presses.&lt;br /&gt;
&lt;br /&gt;
In the [[Z Button Challenge]], the entire course is possible in 0 Z presses.&lt;br /&gt;
&lt;br /&gt;
In the [[UBER Challenge]], &#039;&#039;Shining Atop the Pyramid&#039;&#039; and &#039;&#039;Inside the Ancient Pyramid&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
Shifting Sand Land is the only course with any stars collectible in the [[One Button Challenge]]. &#039;&#039;In the Talons of the Big Bird&#039;&#039;, &#039;&#039;Shining Atop the Pyramid&#039;&#039;, and &#039;&#039;100 Coins&#039;&#039; can be collected, all solely using the B button.&lt;br /&gt;
&lt;br /&gt;
There is an [[unsolved challenge]] in this course, to cause [[Eyerok]] to rise upwards indefinitely.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>TurkeyCookTime</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=History_of_the_A_Button_Challenge&amp;diff=19954</id>
		<title>History of the A Button Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=History_of_the_A_Button_Challenge&amp;diff=19954"/>
		<updated>2025-11-28T17:50:18Z</updated>

		<summary type="html">&lt;p&gt;TurkeyCookTime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{rewrite}}&lt;br /&gt;
In the early 2000s, players began trying to beat [[Super Mario 64]] with as few A presses as possible. Thus, the [[A Button Challenge]] (ABC) was born. At first, the challenge mostly required use of some clever movement around the levels, but it eventually required more advanced techniques and glitches to whittle down A presses. As of 1 October 2023, the challenge is still active, with only 13 A presses remaining.&lt;br /&gt;
== Part I: Early History ==&lt;br /&gt;
(To do: This is almost certainly missing things from forum pages and non-English web pages. More research and elaboration on this section is required.)&lt;br /&gt;
&lt;br /&gt;
In 2001, Walton Dell&#039;s website began detailing Super Mario 64 tricks included details on the ABC for [[BoB]], as well as the red coins star in [[SL]].&amp;lt;ref&amp;gt;http://www.wdell.com/videogames/sm64/course01/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.wdell.com/videogames/sm64/course10/&amp;lt;/ref&amp;gt; Curtis Bright, who runs sm64.com, was keeping track of the ABC at least as early as December of 2006.&amp;lt;ref&amp;gt;https://web.archive.org/web/20061209073313/http://www.student.cs.uwaterloo.ca/~cbright/sm64/a-presses.html&amp;lt;/ref&amp;gt; In early 2007, Thiago Trujillo had what is the earliest, nearly complete count for the game (that we have access to) with a total count of about 263 presses.&amp;lt;ref&amp;gt;http://www.oocities.org/thiagotrujillo/abut.html&amp;lt;/ref&amp;gt; (This list is missing all navigation presses, two of the [[DDD]] stars, three of the [[TTC]] stars, one star in [[RR]], and [[BitS]].)&lt;br /&gt;
&lt;br /&gt;
On 13 July 2007, a GameFAQs forum thread about the ABC was made.&amp;lt;ref&amp;gt;https://gamefaqs.gamespot.com/boards/198848-super-mario-64/36745360&amp;lt;/ref&amp;gt; Many people participated in saving A presses including Mr_Robert_Z, Bottles704, Thiago Trujillo, Mp16z, and most notably, bobmario511, who uploaded numerous videos in his channel dedicated to the A Button Challenge.&amp;lt;ref&amp;gt;https://www.youtube.com/@bobmario511&amp;lt;/ref&amp;gt; Ending the GameFAQs era of Pre-Pannen ABC was alkhdaniel, who while he did not post on the forum, participated in Curtis Bright&#039;s page, where many other of the final A press saves of this era were recorded down,&amp;lt;ref&amp;gt;https://web.archive.org/web/20080612101619/http://abc.sm64.com/&amp;lt;/ref&amp;gt; and uploaded videos on YouTube,&amp;lt;ref&amp;gt;https://www.youtube.com/@danielalkh&amp;lt;/ref&amp;gt; focusing entirely on Tick Tock Clock.&lt;br /&gt;
&lt;br /&gt;
The final A press saves before pannenkoek2012&#039;s entry in the ABC was a 20 star TAS in 0 A presses by ToTxTASx, Toyuru2, Gorogoro12352, and Mickey&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=A5eFLrG7vIQ&amp;lt;/ref&amp;gt; which saved 5 A presses and uploaded in March 5, 2011 in both Niconico&amp;lt;ref&amp;gt;https://web.archive.org/web/20110310173727/https://www.nicovideo.jp/watch/sm13792573&amp;lt;/ref&amp;gt; and YouTube&amp;lt;ref&amp;gt;https://web.archive.org/web/20110311004423/https://www.youtube.com/watch?v=2tInMX7iD5g&amp;lt;/ref&amp;gt; and an A press save of Plunder in the Sunken Ship uploaded two days later to Niconico.&amp;lt;ref&amp;gt;https://www.nicovideo.jp/watch/sm13808879&amp;lt;/ref&amp;gt;&lt;br /&gt;
== Part II: Pannenkoek2012&#039;s Initial Run-Through ==&lt;br /&gt;
When pannenkoek2012 arrived to the ABC scene in August 2013, the A press count was standing at 211.&amp;lt;ref&amp;gt;https://youtu.be/RJaL5QOq590?t=400&amp;lt;/ref&amp;gt; His first ABC video was for 5 Itty Bitty Secrets, in which he completed it in 0 A presses.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=Xy7XDStV5WE&amp;lt;/ref&amp;gt; Pannenkoek brought much more optimization to the ABC, using [[Cloning|cloning]], [[Goomba Architecture|Goomba architecture]], [[Frame Walking|frame walking]], [[Hat-in-Hand|hat in hand displacement]], WDW [[Water Level Manipulation|water level manipulation]], [[Backward Shell Hyperspeed|shell hyperspeed]], [[Infinite Coin Glitches|infinite coin glitches]], and [[Big Boo Manipulation|Big Boo manipulation]], etc. Within the first 4 months, nearly 100 A presses had been saved, bringing the count down to 117.&lt;br /&gt;
== Part III: Further Progress ==&lt;br /&gt;
Initially, A presses were saved by using precise maneuvres and glitches such as [[Cloning]]. In March of 2014, it was discovered that Mario could use [[Swooper]]s in [[Hazy Maze Cave]] to gain height, leading to 3 A press saves.&amp;lt;ref&amp;gt;[https://youtu.be/l802xZp4TBY &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - A-Maze-ing Emergency Exit - 1x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; Not long later, Pannenkoek found out a way to get past the back and forth bridges in [[Bowser in the Sky]] using a Goomba bounce, saving 1 A press.&amp;lt;ref&amp;gt;[https://youtu.be/l802xZp4TBY &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - A-Maze-ing Emergency Exit - 1x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In April of that year, more cloning tricks were discovered in the Bowser in the Sky including a new glitch called [[Transport Cloning]]. This saved a total of 3 A presses in a 120 star run.&amp;lt;ref&amp;gt;[https://youtu.be/YnMZZhaj5S0 &amp;quot;SM64 - Transport Clones&amp;quot; by pannenkoek]&amp;lt;/ref&amp;gt; Throughout May, Pannenkoek and Gaehne D discovered many tricks including utilizing a Lakitu bounce in [[Rainbow Ride]],&amp;lt;ref&amp;gt;[https://youtu.be/ksQ37bfyQMg &amp;quot;SM64 - Cruiser Crossing the Rainbow - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; a way of lowering the basement water level in 0 A presses&amp;lt;ref&amp;gt;[https://youtu.be/_CYY6h9OjpQ &amp;quot;SM64 - Pound the Pillars - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;, and a way to raise the water level in [[Wet Dry World]].&amp;lt;ref&amp;gt;[https://youtu.be/2NtxoAgNY80 &amp;quot;SM64 - Quick Race Through Downtown! - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; In total, 9.5 A presses were saved.&lt;br /&gt;
&lt;br /&gt;
In mid 2014, Pannenkoek figured out a way of entering [[Bowser in the Sky]] in only 1 A press by bouncing from [[Wing Mario Over the Rainbow]].&amp;lt;ref&amp;gt;[https://youtu.be/0NA_Nq7oZZU &amp;quot;SM64 - Red Coins on the Ship Afloat - Without the Ship&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; Pannenkoek found a way to exploit the bowser levels’ elevators’ broken hitboxes, saving an A press in Bowser in the Sky.&amp;lt;ref&amp;gt;[https://youtu.be/ixgacnmzrnE &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Bowser in the Sky (without Red Coins) - 3x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; Now the A press count for Bowser in the Sky with red coins had halved, from 10 to 5. A month later, 4 A presses were saved on [[Tick Tock Clock]] by using a [[Bob-omb|bloated Bob-omb]] to get past the cage.&amp;lt;ref&amp;gt;[https://youtu.be/q9HFvjwMtFg &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - The Pit and the Pendulums - 3x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; Plush discovered a way of building speed called [[Hyperspeed Water Sliding]], which was used to save 1 A press in [[Hazy Maze Cave]].&amp;lt;ref&amp;gt;[https://youtu.be/69NMgKGFKC0 &amp;quot;SM64 - Metal-Head Mario Can Move! - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; Furthermore, many new strategies were discovered which got rid of reliance on something that requires an A press such as getting [[Through the Jet Stream]] in [[Dire, Dire Docks]] without the [[Metal Cap]].&amp;lt;ref&amp;gt;[https://youtu.be/VWpRHZ8EvdA &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Through the Jet Stream (No Metal Cap) - 0.5x A Presses [OUTDATED]&amp;quot; by pannenkoek&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In late 2014, Tyler Kehne discovered a very useful trick called a [[Star Dance Clip]] (SDC), which allows Mario to go up higher on a dive recover by collecting a star. This was first used to enter Hazy Maze Cave 0x using the star from [[MIPS]].&amp;lt;ref&amp;gt;[https://youtu.be/Kd9BWWrPWvg &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - The Big House in the Sky - 1x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; Another also very useful glitch was discovered called [[Vertical Speed Conservation]] or VSC for short. This allowed for Mario to store vertical speed. This initially saved 6.5 A presses. The following month, 2 glitches were discovered: The [[Glitchy Ledge Grab]] and the [[207 DR|207 dive recover]]. This allowed for Mario to enter [[Bowser in the Sky]] in 0 A presses.&amp;lt;ref&amp;gt;[https://youtu.be/VkfRQ0_vu40 &amp;quot;SM64 - Go to Bowser in the Sky - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; This also allowed for Mario to climb the cork boxes in [[Dire, Dire Docks|DDD]],&amp;lt;ref&amp;gt;[https://youtu.be/4JEoBwuXkzQ &amp;quot;SM64 - Board Bowser&#039;s Sub - 0x A Presses&amp;quot; by pennenkoek2012]&amp;lt;/ref&amp;gt; saving 4 0.5 A presses. The 207 DR, combined with a precise dive recover on a crystal, allows for Bowser in the Dark World to be completed in 0 A presses.&amp;lt;ref&amp;gt;[https://youtu.be/UCmPvInKa9E &amp;quot;SM64 - Bowser in the Dark World (with Red Coins) - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; Other improvements, mainly from Plush, saved an extra 5+3x0.5 A presses.&lt;br /&gt;
&lt;br /&gt;
A major milestone occurred in early 2015, when a method to traverse the starting platforms was discovered. This method used the [[207 DR]] combined with [[Chuckya]]’s grab meant that Bowser in the Sky could be completed in 0 A presses.&amp;lt;ref&amp;gt;[https://youtu.be/bxr7eVEN0sY &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Bowser in the Sky (with Red Coins) - 0x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; This was a massive improvement compared to one year prior when it required 10. Also, Plush and Tyler Kehne found a way to use lava boosts to get to the top of the volcano in [[Lethal Lava Land]], saving 2 A presses.&amp;lt;ref&amp;gt;[https://youtu.be/Po3yFHGTieE &amp;quot;SM64 - Hot-Foot-It into the Volcano - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; In late January, Pannenkoek discovered a way to activate the [[Vanish Cap]] switch 0x,&amp;lt;ref&amp;gt;[https://youtu.be/XBhDWqI4S7c &amp;quot;SM64 - Vanish Cap Under the Moat (and Cap Switch Pressed) - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; meaning that the Vanish Cap could be used for free in an ABC run. In March of 2015, Pannenkoek found a way to get onto the pole platform in [[Tick Tock Clock]] 0x by combining [[Vertical Speed Conservation|VSC]], a ground pound and a [[Star Dance Clip|SDC]], saving a total of 3 A presses.&amp;lt;ref&amp;gt;[https://youtu.be/5W6_55IDpbU &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Stomp on the Thwomp - 7x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; Pannenkoek and Tyler Kehne found a way of getting onto the Piranha Plant platform in [[Tiny-Huge Island]] from the small painting 0x by using Goomba bounces.&amp;lt;ref&amp;gt;[https://youtu.be/SPoL0sJz3HM &amp;quot;SM64 - Tiny-Huge Island 100 Coins - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; This eliminates the 7 A presses from having to jump into the big painting.&lt;br /&gt;
&lt;br /&gt;
In mid 2015, a method of re-entering [[Tick Tock Clock|TTC]] using [[Spawning Displacement|spawning displacement]] was discovered.&amp;lt;ref&amp;gt;[https://youtu.be/5pmjLkuhwY0 &amp;quot;SM64 - Stop Time for Red Coins &amp;amp; Reenter TTC - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; The [[Instant Release]] glitch was also discovered. In total, 2 A presses were saved on TTC. Pannenkoek found a method of getting [[Mario Wings to the Sky]] in 0 A presses by using [[Transport Cloning]] to craft a Goomba staircase.&amp;lt;ref&amp;gt;[https://youtu.be/YpcMlj8BwWE &amp;quot;SM64 - Mario Wings to the Sky - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; Around June, Kyman noticed some unusual behaviour while releasing a whirlpool clone at a loading point. This lead to the discovery of a glitch called no transition loading. After lots of hard work, an A press was saved on Pole Jumping for Red Coins.&amp;lt;ref&amp;gt;[https://youtu.be/gvQMNQlgu3s &amp;quot;SM64 - Pole-Jumping for Red Coins - 0.5x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; On Pannenkoek’s video showing this star, a user by the name of TJ Henry Yoshi wrote a notorious comment saying “an a press is an a press, you can&#039;t say it’s only a half”. This would later become a huge meme. In Jolly Roger Bay, Tyler Kehne found a way of ground pounding the blue coin block 0x by exploiting Goombas, saving an A press.&amp;lt;ref&amp;gt;[https://youtu.be/e0rB9q4Y_U0 &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Jolly Roger Bay 100 Coins &amp;amp; Red Coins on the Ship Afloat - 1x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; In July, Tyler Kehne, Plush and Sonicpacker found ways to utilise hyperspeed in HMC, saving 1+2x0.5 A presses.&amp;lt;ref&amp;gt;[https://youtu.be/NXVJKPQu7rI &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Elevate for 8 Red Coins - 0.5x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By the end of July, the A press count for a 120 star run had been reduced to only 37. Around this time, a speedrunner had experienced a glitch that made Mario randomly warp up. The cause was unknown, but if discovered, could be used to save A presses. This was labelled the [[TTC Upwarp|TTC Upwarp Glitch]]. Pannenkoek put a $1000 bounty out to anyone who could replicate it.&amp;lt;ref&amp;gt;[https://youtu.be/aNzTUdOHm9A &amp;quot;SM64 - TTC Upwarp $1000 Bounty&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; Throughout the years, many have tried, but to no avail. It is suspected that the glitch originated from a hardware problem and is not reproducible in-game otherwise.&lt;br /&gt;
&lt;br /&gt;
In late 2015, a method to enter the secret aquarium on Virtual Console was found. This strategy involved hyperspeed walking in HMC, then using [[Parallel Universe|PU]] movement to reach the entrance.&amp;lt;ref&amp;gt;[https://youtu.be/ujLjEbCykOQ &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Go to The Secret Aquarium - 0x A Presses (VC Only) [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; a PU route was devised in HMC which saved a half A press. Tyler Kehne found a pedro spot in TTC which could be accessed with a [[Bob-omb]].&amp;lt;ref&amp;gt;[https://youtu.be/5t-ZbJsFEwg &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Stomp on the Thwomp - 6x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; This saved 1 A press. &lt;br /&gt;
== Part IV: 2016-2019 ==&lt;br /&gt;
In mid 2016, a new glitch was discovered in TTC called pendulum manipulation.&amp;lt;ref&amp;gt;[https://youtu.be/f35hBQ0zfO0 &amp;quot;TTC Pendulum Manipulation&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; This allows for the pendulums to swing incredibly high, initially saving 1 A press. A month later, the ABC team found a way to climb the ship in [[Jolly Roger Bay]] in 0 A presses,&amp;lt;ref&amp;gt;[https://youtu.be/PchLf_D1vks &amp;quot;JRB Red Coins on the Ship Afloat 0x A Presses&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; meaning the red coin star could be done 0x. sm64expert and Pannenkoek found a way to get to the cannon on Wing Mario Over the Rainbow 0x,&amp;lt;ref&amp;gt;[https://youtu.be/_d7OQ8IO-ks &amp;quot;WMotR Red Coins 2x A Presses&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; saving half an A press. Later that year, a user called Z1mb0bw4y suggested a way to re-enter TTC after collecting [[The Pit and the Pendulums]]. Although first overlooked, it became confirmed, saving an A press.&amp;lt;ref&amp;gt;[https://youtu.be/1FVp6FAjhQY &amp;quot;TTC Re-Entry After Pit &amp;amp; Pendulums Star 0x&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Throughout 2017, most improvements came in the form of alternative strategies which were either faster and/or saves an a press outside the level by removing the need for a set [[HOLP]]. A new method of Fly Guy manipulation was discovered, which saved time on 2 [[Rainbow Ride]] levels.&amp;lt;ref&amp;gt;[https://youtu.be/61kko9pCq9g &amp;quot;RR Tricky Triangles! 0x Faster Strat&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; A method was found to use a preset HOLP in Bowser in the Sky without costing an additional A press.&amp;lt;ref&amp;gt;[https://youtu.be/Zuc528e6AuY &amp;quot;BitS Faster Strat for 120 Star ABC Run&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; A massive time save was found for 3 stars in TTC,&amp;lt;ref&amp;gt;[https://youtu.be/zL8Jneu2KWM &amp;quot;TTC Timed Jumps on Moving Bars 3x Faster Strat using PBH&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; which involved using a forgotten strategy to get past the pole,&amp;lt;ref&amp;gt;[https://youtu.be/5v63cWxFw18 &amp;quot;TTC Bob-omb to Pole using Pause Buffered Hitstun&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; saving over an hour on each star. Near the end of the year, Iwer Sonsch found a way to jump directly from the pedro spot in TTC to the Thwomp platform,&amp;lt;ref&amp;gt;[https://youtu.be/6O--UXq_TpA &amp;quot;I found an A press save in SM64.&amp;quot; by Iwer Sonsch]&amp;lt;/ref&amp;gt; saving an A press in [[Stomp on the Thwomp]].&amp;lt;ref&amp;gt;[https://youtu.be/7S5CF1vsDPQ &amp;lt;nowiki&amp;gt;&amp;quot;TTC Stomp on the Thwomp 5x A Presses [OUTDATED]&amp;quot; by UncommentatedPannen&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; By the end of 2017, the A press count was lowered to 28.&lt;br /&gt;
&lt;br /&gt;
The first major breakthrough in 2018 was a new glitch caused by raising a Scuttlebug into a [[Parallel Universe|Vertical Parallel Universe]], causing it to clip through floors.&amp;lt;ref&amp;gt;[https://youtu.be/OLmxy5cYfdk &amp;quot;BBH Big Boo&#039;s Balcony 0x A Presses&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; This saves 3 A presses in [[Big Boo&#039;s Haunt]]. Timestoppa and Tyler Kehne found a way of using speed to get to the stone pillar platform in [[Jolly Roger Bay]] 0x,&amp;lt;ref&amp;gt;[https://youtu.be/5dmEJwnbLkc &amp;quot;JRB Blast to the Stone Pillar 0xA (Confirmed)&amp;quot; by Tyler Kehne]&amp;lt;/ref&amp;gt; saving an A press.&amp;lt;ref&amp;gt;[https://youtu.be/9dkwHlDC1LY &amp;quot;JRB Blast to the Stone Pillar 0x A Presses&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; Tyler Kehne began working on a way to get into the Secret Aquarium without PU movement (the n64 crashes when it enters a PU). After lots of hard work, a solution was found, saving an A press in the N64 versions. In mid 2018, Bad_Boot and Sidney found a way to build speed on a treadmill in TTC, allowing Mario to jump straight up to the top of the pole.&amp;lt;ref&amp;gt;[https://youtu.be/gxZiW7EKLzA &amp;quot;Confirmed 2xA Save in TTC (Treadmill HSG)&amp;quot; by Tyler Kehne]&amp;lt;/ref&amp;gt; This saves a total of 2 A presses. &lt;br /&gt;
&lt;br /&gt;
Shortly after, a great discovery was made. Andru! had left his Wii on overnight, and found that the rising and falling platforms in Bowser in the Fire Sea had risen. This led to the discovery of a [[Wii VC Round-to-Zero|new glitch]],&amp;lt;ref&amp;gt;[https://youtu.be/MFxJuq3FRgI &amp;quot;Bowser in the Fire Sea in 0x A Presses? (New Glitch Explanation)&amp;quot; by bad_boot]&amp;lt;/ref&amp;gt; and meant that the game could now be completed on Wii VC with 0 A presses.&amp;lt;ref&amp;gt;[https://youtu.be/Aa_CciaM4aM &amp;quot;Bowser in the Fire Sea with Red Coins 0x A Presses (Wii VC Only)&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; Throughout the year, 3 A presses were saved in Stomp on the Thwomp, lowering the count to 2.&amp;lt;ref&amp;gt;[https://youtu.be/3WLlQ2alTK8 &amp;quot;TTC Stomp on the Thwomp 2x A Presses&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; By the end of the year, the total A press count was at 21.&lt;br /&gt;
&lt;br /&gt;
In mid 2019, an A press was saved by finding a way to re-enter [[Tick Tock Clock|TTC]] from the [[Get a Hand]] Star using 0.5 A presses.&amp;lt;ref&amp;gt;[https://youtu.be/1kfkiH51AA8 &amp;quot;TTC Get a Hand &amp;amp; Re-Enter 0.5x A Presses&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; Other improvements in TTC included removing the need for a preset HOLP in TTC for 3 stars,&amp;lt;ref&amp;gt;[https://youtu.be/6KX1VKCvYkI &amp;quot;TTC Timed Jumps on Moving Bars 1x A Presses (without Preset HOLP)&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; which is significant as it requires an A press to enter TTC.&lt;br /&gt;
== Part V: 2022-Present ==&lt;br /&gt;
After the lone A press save in 2019, a drought began where no A presses were saved at all lasting nearly 3 years. The challenge seemed to have reached its theoretical limits as most strategies and mechanics had been exhausted. But then suddenly, beginning in July 2022, a new era of multiple A press saves arrived.&lt;br /&gt;
&lt;br /&gt;
In July 2022, 3 A presses (all using the same unique press: to jump from hyperspeed grinding) in TTC was saved, when Sjmhrp managed to successfully TAS a squish cancel ground pound chain using the pendulum; with the help of a brute forcer. Note that in the same save other new tricks were utilised, such as Behind Camera Anywhere which had been found in 2021. In addition, a lot more planning and setup had to be used to minimize the amount of preset HOLPs needed, as only three are available throughout the entirety of TTC.&lt;br /&gt;
&lt;br /&gt;
But that wasn&#039;t the end. Only 2 months later, Elevator Tour in the Volcano was down to 0 A presses, after a lot of brute forcing of bully battery, which allowed Mario to reach PUs in the volcano, and the rotational platform PU displacement was used to go higher, hence reaching the star platform. This strategy was not possible on any Shindou version of the game, as the bully death cancel glitch was patched in those versions.&lt;br /&gt;
&lt;br /&gt;
Then again, a few months after that, people finally managed to save the final A press in TTC: Stomp on the Thwomp. Already before, it was discovered that we can reach past the pole without a star dance clip (which was used for a platform after TJOMB). Also, getting off the pole is done the first time with a preset HOLP, but after that we can manipulate the Heave-ho (manipulating the Heave-ho to get to the pole&#039;s hole is impossible without already going past the pole). Also, ds273 and Marbler managed to get past the treadmills/spinners with a Bob-omb, and then used the same Bob-omb to clone fire to get on the Thwomp. But it took until November until it was done, because executing an SCGP so many times while avoiding damage (the 5 coins before the pole cannot be used anymore, and cloning coins occupies vacant slots) wasn&#039;t easy, so Sjmhrp TASed it again, this time without 2 fire clones.&lt;br /&gt;
&lt;br /&gt;
In February 2023, the Treasure of the Ocean Cave was reduced from 1 to 0.5 A presses. The A button still needs to be held for hyperspeed kicking. It was already before discovered that a large amount of horizontal speed is enough to reach the star, thanks to the rock near the chests. But it took all until now, that people discover to build speed using the long slope with the ! switch. The problem is that going from water to resume building speed loses some amount of speed (which is why HSW couldn&#039;t be used), but using this method, gaining speed finally managed to be bigger than losing from resuming it.&lt;br /&gt;
&lt;br /&gt;
In October 2023, the [[Watch for Rolling Rocks]] star was reduced from 0.5 A Presses to 0 A presses. This was achieved by bringing the red coin room elevator out of bounds, allowing the transport of Swoopers out of their typical rooms to bounce up to the ledge.&lt;br /&gt;
&lt;br /&gt;
In March 2024, a strategy for [[Elevator Tour in the Volcano]] that worked on Shindou was completed. This involved achieving bully battery by getting the bully stuck in the crusher block instead of needing a bully death cancel in the lava.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>TurkeyCookTime</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:TurkeyCookTime&amp;diff=19953</id>
		<title>User:TurkeyCookTime</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:TurkeyCookTime&amp;diff=19953"/>
		<updated>2025-11-28T17:45:16Z</updated>

		<summary type="html">&lt;p&gt;TurkeyCookTime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Backwards Star Order Challenge==&lt;br /&gt;
{{Challenge_infobox&lt;br /&gt;
|title=Backwards Star Order&lt;br /&gt;
|abbreviation=&lt;br /&gt;
|stars=93&amp;lt;ref group=Note name=starcount&amp;gt;I have only confirmed 90 individual stars and 47 overall, but I believe 93 and 51 are possible.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|stars-overall=51&amp;lt;ref group=Note name=starcount&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|beatable=No&lt;br /&gt;
|button-presses-any=&lt;br /&gt;
|button-presses-full=&lt;br /&gt;
|bob1=0|bob2=0|bob3=1|bob4=1|bob5=1|bob6=1|bob7=1&lt;br /&gt;
|wf1=0|wf2=0|wf3=1|wf4=1|wf5=1|wf6=1|wf7=1&lt;br /&gt;
|jrb1=0|jrb2=0|jrb3=0|jrb4=0|jrb5=0|jrb6=0|jrb7=1&lt;br /&gt;
|ccm1=0|ccm2=0|ccm3=0|ccm4=0|ccm5=0|ccm6=1|ccm7=1&lt;br /&gt;
|bbh1=0|bbh2=0|bbh3=1|bbh4=1|bbh5=1|bbh6=1|bbh7=1&lt;br /&gt;
|hmc1=1|hmc2=1|hmc3=1|hmc4=1|hmc5=1|hmc6=1|hmc7=1&lt;br /&gt;
|lll1=1|lll2=1|lll3=1|lll4=1|lll5=1|lll6=1|lll7=1&lt;br /&gt;
|ssl1=1|ssl2=1|ssl3=1|ssl4=1|ssl5=1|ssl6=1|ssl7=1&lt;br /&gt;
|ddd1=0|ddd2=0|ddd3=0|ddd4=0|ddd5=0|ddd6=1|ddd7=1&lt;br /&gt;
|sl1=0.5|sl2=0.5|sl3=0.5|sl4=0.5|sl5=0.5|sl6=0.5|sl7=0.5&lt;br /&gt;
|wdw1=0.5|wdw2=0.5|wdw3=0.5|wdw4=0.5|wdw5=0.5|wdw6=0.5|wdw7=0.5&lt;br /&gt;
|ttm1=0|ttm2=0|ttm3=0.5|ttm4=0.5|ttm5=0.5|ttm6=0.5|ttm7=0.5&lt;br /&gt;
|thi1=0|thi2=0|thi3=0|thi4=0.5|thi5=0.5|thi6=0.5|thi7=0.5&lt;br /&gt;
|ttc1=0.5|ttc2=0.5|ttc3=0.5|ttc4=0.5|ttc5=0.5|ttc6=0.5|ttc7=0.5&lt;br /&gt;
|rr1=0.5|rr2=0.5|rr3=0.5|rr4=0.5|rr5=0.5|rr6=0.5|rr7=0.5&lt;br /&gt;
|slide1=1|slide2=1&lt;br /&gt;
|aquarium=1&lt;br /&gt;
|totwc=1|cotmc=1|vcutm=1&lt;br /&gt;
|wmotr=0.5&lt;br /&gt;
|mips1=1|mips2=1&lt;br /&gt;
|toad1=1|toad2=0.5|toad3=0.5&lt;br /&gt;
|key_1=1|key_2=0|bitdw=1|bitfs=0.5|bits=0.5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backwards Star Order&#039;&#039;&#039; is a challenge where in each of the 15 main courses, all stars must be collected in reverse order (with the 100 Coin Star counting as Star 7 and therefore the first one that must be collected). In addition, no star door requirements can be skipped, as that would defeat the purpose of the challenge. Secret stars can be collected at any time. The challenge is impossible to complete, as the manta ray does not spawn in [[Dire, Dire Docks]] until the [[Board Bowser&#039;s Sub]] star has been collected.&lt;br /&gt;
===Specific Stages===&lt;br /&gt;
====Bob-omb Battlefield====&lt;br /&gt;
The player does not have access to any cannons or the Koopa Shell for the entirety of this level. In addition, since it is the only course that can be entered at the beginning of the game, the player will nave no access to the Wing Cap for the 100 Coin star. As there are only 94 coins available on the ground, this means they have to perform a precise long jump from the top of the mountain to reach the floating island and collect the remaining 6 coins.&lt;br /&gt;
&lt;br /&gt;
After coming back with the Wing Cap, Mario Wings to the Sky is another problematic mission as it usually requires a cannon to collect all five secrets. The first four can be collected relatively easily by flying normally, but the fifth one is just barely too high to reach by flying from the top of the mountain. This means that Hyperspeed Flying must be used to reach it. Five stars can be collected in this course, as Koopa the Quick will never spawn, locking the player out of the first two.&lt;br /&gt;
&lt;br /&gt;
====Whomp&#039;s Fortress====&lt;br /&gt;
As neither the cannon nor owl are accessible, Cannonless and Owlless must be used to collect &#039;&#039;Blast Away the Wall&#039;&#039; and &#039;&#039;Fall onto the Caged Island&#039;&#039;. Five stars can be collected in this course, as the tower will never spawn, locking the player out of the first two.&lt;br /&gt;
&lt;br /&gt;
====Jolly Roger Bay====&lt;br /&gt;
Only the 100 Coin star can be collected in this course, as &#039;&#039;Through the Jet Stream&#039;&#039; does not spawn until the ship is floating.&lt;br /&gt;
&lt;br /&gt;
====Cool, Cool Mountain====&lt;br /&gt;
Only two stars can be collected in this course, as &#039;&#039;Snowman&#039;s Lost His Head&#039;&#039; does not spawn unless the four stars before it are collected.&lt;br /&gt;
&lt;br /&gt;
====Big Boo&#039;s Haunt====&lt;br /&gt;
Five stars can be collected in this course. Boos will not spawn in the merry-go-round unless the first star is collected.&lt;br /&gt;
&lt;br /&gt;
====Dire, Dire Docks====&lt;br /&gt;
Two stars can be collected in this course. The 100 Coin star is difficult as the poles are not present, but it is possible to reach every coin with some very precise jumps off the submarine. The manta ray does not spawn unless the first star is collected, locking the player out of collecting any other stars here. Notably, this causes the challenge to be impossible to complete due to &#039;&#039;Board Bowser&#039;s Sub&#039;&#039; being locked.&lt;br /&gt;
&lt;br /&gt;
====Tall, Tall Mountain====&lt;br /&gt;
Five stars can be collected in this course. The Ukiki on top of the mountain will not spawn unless the first star is collected.&lt;br /&gt;
&lt;br /&gt;
====Tiny-Huge Island====&lt;br /&gt;
Four stars can be collected in this course. Koopa the Quick will not spawn unless the first two stars are collected.&lt;br /&gt;
&lt;br /&gt;
====Secret Stars====&lt;br /&gt;
&#039;&#039;Wing Mario Over the Rainbow&#039;&#039;, &#039;&#039;Bowser in the Fire Sea&#039;&#039;, and &#039;&#039;Bowser in the Sky&#039;&#039; are all inaccessible, as well as two of the three Toads. Notably, the second star from MIPS is just barely possible as there are exactly 50 other stars that can be collected.&lt;br /&gt;
&lt;br /&gt;
==Damageless Challenge==&lt;br /&gt;
This challenge requires Mario to never take any damage. This is defined as a wedge of the HP meter being removed. There are two variants: One where drowning damage is still allowed and one where it isn&#039;t.&lt;br /&gt;
===Drowning Damage Allowed===&lt;br /&gt;
All 120 stars are collectible in this challenge, as there are only two instances in the game where Mario is intended to take non-drowning damage to complete missions, both of which are easily avoided.&lt;br /&gt;
&lt;br /&gt;
The first is for the star &#039;&#039;Blast Away the Wall&#039;&#039; in &#039;&#039;Whomp&#039;s Fortress&#039;&#039;, where hitting the wall and the subsequent fall damage will take away 3 wedges of Mario&#039;s health. The fall damage can be avoided with precise shots, but the final wedge of damage is only avoidable by using the Cannonless trick.&lt;br /&gt;
&lt;br /&gt;
The other instance is in &#039;&#039;Hazy Maze Cave&#039;&#039;, where the toxic maze causes Mario to take damage as he runs through it. This is avoided by constantly jumping in areas where Mario would normally take damage, allowing him to reach safe areas while being in the toxic fumes as little as possible.&lt;br /&gt;
===Drowning Damage Not Allowed===&lt;br /&gt;
&#039;&#039;WIP&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references group=&amp;quot;Note&amp;quot;/&amp;gt;&lt;/div&gt;</summary>
		<author><name>TurkeyCookTime</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:TurkeyCookTime/Version-exclusive_ABC_strategies&amp;diff=19945</id>
		<title>User:TurkeyCookTime/Version-exclusive ABC strategies</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:TurkeyCookTime/Version-exclusive_ABC_strategies&amp;diff=19945"/>
		<updated>2025-11-25T07:36:18Z</updated>

		<summary type="html">&lt;p&gt;TurkeyCookTime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page details any differences between versions of &#039;&#039;Super Mario 64&#039;&#039; that are relevant for the [[A Button Challenge]].&lt;br /&gt;
==Currently Used==&lt;br /&gt;
===Spawning Displacement===&lt;br /&gt;
This glitch is exclusive to the N64 JP 1.0 version of the game. It allows moving platforms to affect Mario for one extra frame when he exits a stage. It is possible to collect three stars in [[Tick Tock Clock]] while on a spinner, allowing it to move Mario for that extra frame. This is enough to allow Mario to land on top of the clock instead of on the floor below, allowing him to re-enter the stage without needing an additional A press. This saves three A presses over most versions of the game, making N64 JP 1.0 the optimal version for a 120 Star run.&lt;br /&gt;
===Platform Drift===&lt;br /&gt;
This glitch is exclusive to the Wii VC versions of the game. Those versions have a bug where numbers round to zero instead of to the nearest float value. This allows the oscillating platforms in [[Bowser in the Fire Sea]] to slowly rise, allowing Mario to bypass the pole without needing an A press. This saves one A press over most versions of the game, although it is not optimal for 120 Star as the JP 1.0 version saves three. However, due to Bowser in the Fire Sea being a required course, this does make Wii VC versions optimal for a 70 Star run, and the only versions where the entire game is beatable in 0 A presses.&lt;br /&gt;
&lt;br /&gt;
==Obsolete==&lt;br /&gt;
===Coin Counter Overflow===&lt;br /&gt;
Versions: N64 JP 1.0&lt;br /&gt;
===Camera in Parallel Universe===&lt;br /&gt;
Versions: Wii VC JP, Wii VC US, Wii VC PAL, Wii U VC JP, Wii U VC US, Wii U VC PAL, 3D All-Stars, NSO JP, NSO US, NSO PAL&lt;br /&gt;
===Bully Death Cancel===&lt;br /&gt;
Versions: N64 JP 1.0, N64 US, N64 PAL, Wii VC US, Wii VC PAL, Wii U VC US, Wii U VC PAL, NSO US, NSO PAL&lt;br /&gt;
&lt;br /&gt;
==Table==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Spawning Displacement&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Platform Drift&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Coin Counter Overflow&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Camera in PU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Bully Death Cancel&lt;br /&gt;
|-&lt;br /&gt;
|N64 JP 1.0&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|N64 US&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|N64 PAL&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|N64 JP 1.3&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|-&lt;br /&gt;
|iQue&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|-&lt;br /&gt;
|Wii VC JP&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|-&lt;br /&gt;
|Wii VC US&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Wii VC PAL&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Wii U VC JP&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|-&lt;br /&gt;
|Wii U VC US&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|Wii U VC PAL&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|3D All-Stars&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|-&lt;br /&gt;
|NSO JP&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|-&lt;br /&gt;
|NSO US&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
|NSO PAL&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TurkeyCookTime</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=The_Castle&amp;diff=19923</id>
		<title>The Castle</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=The_Castle&amp;diff=19923"/>
		<updated>2025-11-23T20:59:44Z</updated>

		<summary type="html">&lt;p&gt;TurkeyCookTime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{course_infobox&lt;br /&gt;
|title=The Castle&lt;br /&gt;
|image= TC.png&lt;br /&gt;
|terrain=Grassy/Default&lt;br /&gt;
|setting=Varied&lt;br /&gt;
|water=Some&lt;br /&gt;
|yellow-coins=6&lt;br /&gt;
|red-coins=&lt;br /&gt;
|blue-coins=&lt;br /&gt;
|enemy-yellow= 9&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|wing-caps=1&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- Castle Grounds.png&lt;br /&gt;
|overview_2=STROOP- Castle Courtyard.png&lt;br /&gt;
|overview_3=STROOP- Castle Basement.png&lt;br /&gt;
|overview_4=STROOP- Castle Floor 1 Lower.png&lt;br /&gt;
|overview_5=STROOP- Castle Floor 1 Upper.png&lt;br /&gt;
|overview_6=STROOP- Castle Floor 2.png}}&lt;br /&gt;
&#039;&#039;&#039;The Castle&#039;&#039;&#039; is the level containing the entrances to the majority of the other levels in &#039;&#039;[[Super Mario 64]]&#039;&#039;. It consists of the [[Castle Grounds]], the [[Castle Lobby]], and the [[Castle Courtyard]].&lt;br /&gt;
==Coins==&lt;br /&gt;
Although the castle cannot save a coin score, it still has collectable coins. The maximum coin count that can be achieved in the castle in 999, by either exiting a level after getting 999 coins, or repeatedly collecting Castle coins and going out of the area and back in to respawn them. This list enumerates the unique coins that can be collected in the castle.&lt;br /&gt;
{{Castle Grounds Coins}}&lt;br /&gt;
{{Castle Lobby Coins}}&lt;br /&gt;
{{Castle Courtyard Coins}}&lt;br /&gt;
==Areas==&lt;br /&gt;
===Castle Grounds===&lt;br /&gt;
The castle grounds are the starting location when creating a new file, loading a previous file, or dying anywhere within the castle. It features a sunny environment with birds and water sound effects in the background. There is also a cannon next to the lake that unlocks at 120 stars, which is meant to allow you to get onto the castle roof. However, it can be bypassed with precise movement. On the roof, if you have 120 stars, [[Yoshi]] tries to maximize Mario&#039;s lives to 100. There is one secret stage on the castle grounds, [[Vanish Cap Under the Moat]], which is usually entered by draining the most but can be entered by hyperspeed.&lt;br /&gt;
===Castle Lobby===&lt;br /&gt;
====First Floor====&lt;br /&gt;
The first floor is the introductory area of the castle. It contains 4 main courses ([[Bob-omb Battlefield]], [[Whomp&#039;s Fortress]], [[Cool, Cool Mountain]], and [[Jolly Roger Bay]]), and three secret courses ([[The Princess&#039;s Secret Slide]], [[The Secret Aquarium]], and [[Tower of the Wing Cap]]). The star door on this floor requires 8 stars to open and leads to [[Bowser in the Dark World]], the first Bowser stage. The door can be skipped with an [[LBLJ]], by [[HSWK]]ing, or with speed conserved from [[Bob-omb Battlefield]].&amp;lt;ref&amp;gt;[https://youtu.be/Rgg-pq6LLzg &amp;quot;(TAS) Super Mario 64: BLJLess BitDW Entry NEW ROUTE (With Comparison+Explanation)&amp;quot; by Superdavo0001]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://youtu.be/gEoRywkV6cw &amp;quot;Worship The Dar God&amp;quot; by Superdavo0001]&amp;lt;/ref&amp;gt; Additionally, there is a key door to the second floor, as well as one leading to the basement (the intended next area) and a regular warp door leading into the courtyard.&lt;br /&gt;
====Basement====&lt;br /&gt;
The basement has 4 main courses ([[Shifting Sand Land]], [[Lethal Lava Land]], [[Hazy Maze Cave]], and [[Dire, Dire Docks]]). It also contains the pillars normally required to unlock [[Vanish Cap Under the Moat]], although they can be bypassed with moat door skip. The star door in this area requires 30 stars which can be skipped with an [[SBLJ]], and leads to the second Bowser stage, [[Bowser in the Fire Sea]], and Dire, Dire Docks.&lt;br /&gt;
====Second Floor====&lt;br /&gt;
Just like the others, the second floor has 4 main courses ([[Tall, Tall Mountain]], [[Wet Dry World]], [[Snowman&#039;s Land]] and [[Tiny-Huge Island]]), along with a star door that requires 50 stars to enter, which leads to the third floor. The door can be skipped using [[BLJ]]s or [[HSWK]]ing.&lt;br /&gt;
====Third Floor====&lt;br /&gt;
The third floor contains 2 main courses, [[Tick Tock Clock]] and [[Rainbow Ride]], along with one secret stage, [[Wing Mario over the Rainbow]]. Although there are &amp;quot;endless&amp;quot; stairs on this floor that require 70 stars to pass, they can easily be skipped using [[BLJ]]s. These stairs lead to the final Bowser stage, [[Bowser in the Sky]].&lt;br /&gt;
===Courtyard===&lt;br /&gt;
The courtyard is the location of [[Big Boo&#039;s Haunt]], whose entrance is hidden inside the [[Courtyard Big Boo]]. There are 9 other regular Boos in the Courtyard, spawned by [[Courtyard Boo Spawners]]. If the player has less than 12 stars, the regular Boos do not spawn, and the Big Boo spawns but immediately despawns itself.&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
Castle navigation requires 5 A presses on the JP 1.0 version of the game and 8 A presses on all other versions.&lt;br /&gt;
===Castle Stars===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/xbYhjmhIdJ8&#039;&#039;&lt;br /&gt;
The three stars from [[Toad]] and two stars from [[MIPS]] can be collected in 0 A presses, not requiring any special tricks.&lt;br /&gt;
===Stage Entries===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/mlHzqJn2SMs - does not include any A press saves discovered after 2013.&#039;&#039;&lt;br /&gt;
Most stages are trivial to enter with 0 A presses. [[Bob-omb Battlefield]], [[Whomp&#039;s Fortress]], [[Jolly Roger Bay]], [[Cool, Cool Mountain]], [[Big Boo&#039;s Haunt]], [[Lethal Lava Land]], [[Shifting Sand Land]], [[Dire, Dire Docks]], [[Snowman&#039;s Land]], [[Tall, Tall Mountain]], [[The Princess&#039;s Secret Slide]], [[Tower of the Wing Cap]], [[Bowser in the Dark World]], and [[Bowser in the Fire Sea]] require at most a dive recover to enter, although it is somewhat precise for a few stages.&lt;br /&gt;
====Hazy Maze Cave &#039;&#039;(0x)&#039;&#039;====&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/uDtInisrqqM&#039;&#039;&lt;br /&gt;
Hazy Maze Cave originally required 1 A press to reach the door to its room. This was saved by using [[MIPS]] to perform a star dance clip up on to the ledge.&lt;br /&gt;
====Wet-Dry World &#039;&#039;(0x)&#039;&#039;====&lt;br /&gt;
While the painting for Wet-Dry World can be entered with a simple dive recover, it is only possible to enter the painting at the lowest water level, the medium and high levels both too high to reach without jumping. This was originally an issue for &#039;&#039;Top O&#039; the Town&#039;&#039;, which required a high water level to collect 0x, but since then several 0x strategies have been discovered starting on the low water level.&lt;br /&gt;
====Tiny-Huge Island &#039;&#039;(0x)&#039;&#039;====&lt;br /&gt;
:&#039;&#039;Video 1 (Star Dance Clip): https://youtu.be/eCCVpEK2YbQ&#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2 (Double Goomba Bounce): https://youtu.be/NofsiJ6nCLs&#039;&#039;&lt;br /&gt;
Entering the tiny painting can be done with a dive recover, but the huge painting is high enough off the ground that it requires a jump to enter. However, the tiny painting strands Mario in an area seemingly inescapable without pressing A while the large one did not, causing the large painting to originally be the most optimal one to enter. A strategy was later found by using two [[Goomba]] bounces and the [[Fire Piranha Plant]] infinite coin glitch to perform a star dance clip up to the mainland of the tiny island. Later, a faster strategy was found by luring and using two Goomba bounces to land on top of the ! Block and dive recover to the mainland from there.&lt;br /&gt;
====Tick Tock Clock &#039;&#039;(3x)&#039;&#039;====&lt;br /&gt;
:&#039;&#039;Video 1 (Stop Time for Red Coins): https://youtu.be/5pmjLkuhwY0&#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2 (The Pit and the Pendulums): https://youtu.be/88dOvcz_dQk&#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 3 (Get a Hand): https://youtu.be/1kfkiH51AA8&#039;&#039;&lt;br /&gt;
Tick Tock Clock normally requires 1 A press to enter for each star, as the clock face is too high up to reach otherwise. The time on the clock does not affect the strategy in any way. However, for three of the stars in the stage, it is possible to land on the spinners at the bottom of the stage and use [[Spawning Displacement]], which causes Mario to land on top of the clock and re-enter without requiring another A press.&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;Stop Time for Red Coins&#039;&#039;, it is simply possible to clone the star over the spinners, causing Mario to drop down on it.&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;The Pit and the Pendulums&#039;&#039;, the star is close enough to the wall that it is possible to punch the wall and collect the star at the same time, causing Mario to have large backwards momentum and land on the spinners. This was originally done with a kick, but that became no longer possible when the rest of the star was lowered to 0 A presses, needing the much more precise punch instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Get a Hand&#039;&#039; also requires a kick, but this one is more complicated. The star is too low down for Mario to simply kick the wall, as he would go below the spinners. Instead, [[Pendulum Manipulation]] is used to get the pendulum to swing up to the star, then Mario enters the point where all 10 wall triangles converge at a point, getting massively displaced backwards enough to reach the spinners. Despite &#039;&#039;Get a Hand&#039;&#039; being possible in 0 A presses, this strategy requires a kick, meaning that it is completed in 0.5 A presses in a full-game run. However, this does not add any A presses to the total count as it simply leeches off a previous A press.&lt;br /&gt;
&lt;br /&gt;
Due to spawning displacement being patched, these strategies are only possible on the JP 1.0 version of the game, and are what causes that version to be the most optimal for a 120-Star ABC run, meaning other versions require all 6 A presses to enter Tick Tock Clock. It should also be noted that even if spawning displacement was discovered for one of the other three stars in TTC, it would not save an A press as TTC also requires three different [[HOLP]]s to be set in other levels for the stars within.&lt;br /&gt;
====Rainbow Ride &#039;&#039;(1x)&#039;&#039;====&lt;br /&gt;
Rainbow Ride requires a precise sideflip from the bottom step to barely ledge grab onto the alcove containing the stage entrance. Since collecting a star from this stage spits Mario back up next to the stage entrance and not down on the floor below, the A press is only required once.&lt;br /&gt;
====Secret Aquarium &#039;&#039;(0x)&#039;&#039;====&lt;br /&gt;
:&#039;&#039;Video 1 (Hyperspeed Walking, VC only): https://youtu.be/ujLjEbCykOQ&#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2 (Hyperspeed Punching): https://youtu.be/7YhJcF9v7QQ&#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 3 (Pedro Spot): https://youtu.be/Qpl5lnxiU6k&#039;&#039;&lt;br /&gt;
The original strategy for this stage entry was only possible on Virtual Console. It used [[Hyperspeed Walking]] in [[Hazy Maze Cave]] to gain enough speed, then pause-exit and use [[Parallel Universes]] to navigate to the upper part of the lobby and reach the entrance to the stage.&lt;br /&gt;
&lt;br /&gt;
The original strategy to enter SA on any platform was to go to [[Shifting Sand Land]], clone a shell and fire in the corner and lure a fly guy, then use hyperspeed punching to gain speed. The fire and shell clone are used to lower Mario&#039;s speed to a manageable amount, then the fly guy is used to refine it even further and pause-exit out. Afterwards, the entry requires extremely precise movement in the castle lobby to navigate to the top floor, then perform text redirection on the door to [[The Princess&#039;s Secret Slide]] to redirect Mario&#039;s speed to the perfect angle to perform a [[Glitchy Ledge Grab]] on the Secret Aquarium entrance.&lt;br /&gt;
&lt;br /&gt;
Since this strategy requires text redirection on a 1-star door, the entire setup must be completed without collecting a single star. C-up sliding in [[Bob-omb Battlefield]] is used to gain speed, then pause exit out and redirect it to skip the 8-star door and access the basement with 0 stars.&lt;br /&gt;
&lt;br /&gt;
Several years later, it was discovered that Mario did not need as much speed as was previously thought to perform the lobby movement, meaning a [[Pedro Spot]] in [[Vanish Cap under the Moat]] could be used instead, lowering the time from approximately 50 minutes to under 10.&lt;br /&gt;
====Vanish Cap under the Moat &#039;&#039;(0x)&#039;&#039;====&lt;br /&gt;
:&#039;&#039;Video 1 (MIPS strategy): https://youtu.be/_CYY6h9OjpQ&#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2 (Misalignments): https://youtu.be/idnIdj36ZKE&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Entering Vanish Cap under the Moat requires ground pounding on the two pillars to lower the water level in the moat. This was originally done by bringing MIPS to the pillars, then walking off and ground pounding, causing MIPS to push Mario back onto the pillar while ground pounding. A faster strategy was later discovered by simply ground pounding in a misalignment on the corner of each pillar.&lt;br /&gt;
====Cavern of the Metal Cap &#039;&#039;(0x)&#039;&#039;====&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/Rql7kxQ9rOk&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Entering Cavern of the Metal Cap requires a very precise dive recover off of Dorrie&#039;s head to reach the ledge without jumping.&lt;br /&gt;
====Wing Mario over the Rainbow &#039;&#039;(1x)&#039;&#039;====&lt;br /&gt;
Entering Wing Mario over the Rainbow requires the same A press as entering Rainbow Ride, a sideflip from the bottom step that barely reaches the alcove.&lt;br /&gt;
====Bowser in the Sky &#039;&#039;(0x)&#039;&#039;====&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/VkfRQ0_vu40&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While the bottom step can be climbed with a simple dive recover, the rest of them are too tall for that to be possible. The second, largest step is climbable with a precise Glitchy Ledge Grab, while the rest can be climbed with misalignments. Due to the orientation of the stairs, this is only possible on the Rainbow Ride side of the room as they are the only ones to have misalignments.&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
In the [[Coinless Challenge]], [[Capless/Cannonless Challenge]], and [[CCC Challenge]], all stars and stage entries are possible.&lt;br /&gt;
&lt;br /&gt;
The Castle provides a huge roadblock for the [[No Buttons Allowed Challenge]] and [[No Joystick Allowed Challenge]], as doors and high paintings block most stage entries in those challenges. None of the five stars within the castle can be collected in either challenge. [[Dire, Dire Docks]], [[Vanish Cap Under the Moat]], [[Bowser in the Dark World]], and [[Bowser in the Fire Sea]] are the only stages that can be entered in the No Buttons Allowed challenge from a completed file, although it is impossible to unlock them starting from a new file.&lt;br /&gt;
&lt;br /&gt;
In the [[Pacifist Challenge]], all five stars can be collected. All stages can be entered with the exception of [[Big Boo&#039;s Haunt]], which requires killing a [[Boo]] to enter.&lt;br /&gt;
&lt;br /&gt;
In the [[B Button Challenge]], the Castle requires two B presses to grab [[MIPS]] both times, as well as an additional three B presses on the JP 1.0 version to talk to the three [[Toad]]s. All stages can be entered.&lt;br /&gt;
&lt;br /&gt;
In the [[Z Button Challenge]], all stars and stage entries are possible. Entering [[Vanish Cap under the Moat]] requires PU movement to skip pounding the two pillars.&lt;br /&gt;
&lt;br /&gt;
In the [[UBER Challenge]], the first MIPS star can be collected, as MIPS is an exception to the UBER Challenge rules. The second MIPS star cannot be collected as there are not enough possible stars to unlock it. [[Big Boo&#039;s Haunt]] cannot be entered, as it requires killing a Boo. [[Whomp&#039;s Fortress]] also cannot be entered, as [[Lakitu]] talks to Mario when entering the course.&lt;br /&gt;
&lt;br /&gt;
There are multiple [[unsolved challenge]]s in the Castle: reaching a [[Parallel Universe]] in the basement, upstairs, or courtyard, hanging below the entrance bridge with the water raised, accessing the upper floors without collecting the key from Bowser, performing [[Instant Release]] on MIPS at an arbitrary HOLP, enterint [[WDW]] at the medium or high water level without pressing A, and entering the large [[THI]] painting without pressing A.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>TurkeyCookTime</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=The_Castle&amp;diff=19922</id>
		<title>The Castle</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=The_Castle&amp;diff=19922"/>
		<updated>2025-11-23T20:56:16Z</updated>

		<summary type="html">&lt;p&gt;TurkeyCookTime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{course_infobox&lt;br /&gt;
|title=The Castle&lt;br /&gt;
|image= TC.png&lt;br /&gt;
|terrain=Grassy/Default&lt;br /&gt;
|setting=Varied&lt;br /&gt;
|water=Some&lt;br /&gt;
|yellow-coins=6&lt;br /&gt;
|red-coins=&lt;br /&gt;
|blue-coins=&lt;br /&gt;
|enemy-yellow= 9&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|wing-caps=1&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- Castle Grounds.png&lt;br /&gt;
|overview_2=STROOP- Castle Courtyard.png&lt;br /&gt;
|overview_3=STROOP- Castle Basement.png&lt;br /&gt;
|overview_4=STROOP- Castle Floor 1 Lower.png&lt;br /&gt;
|overview_5=STROOP- Castle Floor 1 Upper.png&lt;br /&gt;
|overview_6=STROOP- Castle Floor 2.png}}&lt;br /&gt;
&#039;&#039;&#039;The Castle&#039;&#039;&#039; is the level containing the entrances to the majority of the other levels in &#039;&#039;[[Super Mario 64]]&#039;&#039;. It consists of the [[Castle Grounds]], the [[Castle Lobby]], and the [[Castle Courtyard]].&lt;br /&gt;
==Coins==&lt;br /&gt;
Although the castle cannot save a coin score, it still has collectable coins. The maximum coin count that can be achieved in the castle in 999, by either exiting a level after getting 999 coins, or repeatedly collecting Castle coins and going out of the area and back in to respawn them. This list enumerates the unique coins that can be collected in the castle.&lt;br /&gt;
{{Castle Grounds Coins}}&lt;br /&gt;
{{Castle Lobby Coins}}&lt;br /&gt;
{{Castle Courtyard Coins}}&lt;br /&gt;
==Areas==&lt;br /&gt;
===Castle Grounds===&lt;br /&gt;
The castle grounds are the starting location when creating a new file, loading a previous file, or dying anywhere within the castle. It features a sunny environment with birds and water sound effects in the background. There is also a cannon next to the lake that unlocks at 120 stars, which is meant to allow you to get onto the castle roof. However, it can be bypassed with precise movement. On the roof, if you have 120 stars, [[Yoshi]] tries to maximize Mario&#039;s lives to 100. There is one secret stage on the castle grounds, [[Vanish Cap Under the Moat]], which is usually entered by draining the most but can be entered by hyperspeed.&lt;br /&gt;
===Castle Lobby===&lt;br /&gt;
====First Floor====&lt;br /&gt;
The first floor is the introductory area of the castle. It contains 4 main courses ([[Bob-omb Battlefield]], [[Whomp&#039;s Fortress]], [[Cool, Cool Mountain]], and [[Jolly Roger Bay]]), and three secret courses ([[The Princess&#039;s Secret Slide]], [[The Secret Aquarium]], and [[Tower of the Wing Cap]]). The star door on this floor requires 8 stars to open and leads to [[Bowser in the Dark World]], the first Bowser stage. The door can be skipped with an [[LBLJ]], by [[HSWK]]ing, or with speed conserved from [[Bob-omb Battlefield]].&amp;lt;ref&amp;gt;[https://youtu.be/Rgg-pq6LLzg &amp;quot;(TAS) Super Mario 64: BLJLess BitDW Entry NEW ROUTE (With Comparison+Explanation)&amp;quot; by Superdavo0001]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://youtu.be/gEoRywkV6cw &amp;quot;Worship The Dar God&amp;quot; by Superdavo0001]&amp;lt;/ref&amp;gt; Additionally, there is a key door to the second floor, as well as one leading to the basement (the intended next area) and a regular warp door leading into the courtyard.&lt;br /&gt;
====Basement====&lt;br /&gt;
The basement has 4 main courses ([[Shifting Sand Land]], [[Lethal Lava Land]], [[Hazy Maze Cave]], and [[Dire, Dire Docks]]). It also contains the pillars normally required to unlock [[Vanish Cap Under the Moat]], although they can be bypassed with moat door skip. The star door in this area requires 30 stars which can be skipped with an [[SBLJ]], and leads to the second Bowser stage, [[Bowser in the Fire Sea]], and Dire, Dire Docks.&lt;br /&gt;
====Second Floor====&lt;br /&gt;
Just like the others, the second floor has 4 main courses ([[Tall, Tall Mountain]], [[Wet Dry World]], [[Snowman&#039;s Land]] and [[Tiny-Huge Island]]), along with a star door that requires 50 stars to enter, which leads to the third floor. The door can be skipped using [[BLJ]]s or [[HSWK]]ing.&lt;br /&gt;
====Third Floor====&lt;br /&gt;
The third floor contains 2 main courses, [[Tick Tock Clock]] and [[Rainbow Ride]], along with one secret stage, [[Wing Mario over the Rainbow]]. Although there are &amp;quot;endless&amp;quot; stairs on this floor that require 70 stars to pass, they can easily be skipped using [[BLJ]]s. These stairs lead to the final Bowser stage, [[Bowser in the Sky]].&lt;br /&gt;
===Courtyard===&lt;br /&gt;
The courtyard is the location of [[Big Boo&#039;s Haunt]], whose entrance is hidden inside the [[Courtyard Big Boo]]. There are 9 other regular Boos in the Courtyard, spawned by [[Courtyard Boo Spawners]]. If the player has less than 12 stars, the regular Boos do not spawn, and the Big Boo spawns but immediately despawns itself.&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
Castle navigation requires 5 A presses on the JP 1.0 version of the game and 8 A presses on all other versions.&lt;br /&gt;
===Castle Stars===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/xbYhjmhIdJ8&#039;&#039;&lt;br /&gt;
The three stars from [[Toad]] and two stars from [[MIPS]] can be collected in 0 A presses, not requiring any special tricks.&lt;br /&gt;
===Stage Entries===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/mlHzqJn2SMs - does not include any A press saves discovered after 2013.&#039;&#039;&lt;br /&gt;
Most stages are trivial to enter with 0 A presses. [[Bob-omb Battlefield]], [[Whomp&#039;s Fortress]], [[Jolly Roger Bay]], [[Cool, Cool Mountain]], [[Big Boo&#039;s Haunt]], [[Lethal Lava Land]], [[Shifting Sand Land]], [[Dire, Dire Docks]], [[Snowman&#039;s Land]], [[Tall, Tall Mountain]], [[The Princess&#039;s Secret Slide]], [[Tower of the Wing Cap]], [[Bowser in the Dark World]], and [[Bowser in the Fire Sea]] require at most a dive recover to enter, although it is somewhat precise for a few stages.&lt;br /&gt;
====Hazy Maze Cave &#039;&#039;(0x)&#039;&#039;====&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/uDtInisrqqM&#039;&#039;&lt;br /&gt;
Hazy Maze Cave originally required 1 A press to reach the door to its room. This was saved by using [[MIPS]] to perform a star dance clip up on to the ledge.&lt;br /&gt;
====Wet-Dry World &#039;&#039;(0x)&#039;&#039;====&lt;br /&gt;
While the painting for Wet-Dry World can be entered with a simple dive recover, it is only possible to enter the painting at the lowest water level, the medium and high levels both too high to reach without jumping. This was originally an issue for &#039;&#039;Top O&#039; the Town&#039;&#039;, which required a high water level to collect 0x, but since then several 0x strategies have been discovered starting on the low water level.&lt;br /&gt;
====Tiny-Huge Island &#039;&#039;(0x)&#039;&#039;====&lt;br /&gt;
:&#039;&#039;Video 1 (Star Dance Clip): https://youtu.be/eCCVpEK2YbQ&#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2 (Double Goomba Bounce): https://youtu.be/NofsiJ6nCLs&#039;&#039;&lt;br /&gt;
Entering the tiny painting can be done with a dive recover, but the huge painting is high enough off the ground that it requires a jump to enter. However, the tiny painting strands Mario in an area seemingly inescapable without pressing A while the large one did not, causing the large painting to originally be the most optimal one to enter. A strategy was later found by using two [[Goomba]] bounces and the [[Fire Piranha Plant]] infinite coin glitch to perform a star dance clip up to the mainland of the tiny island. Later, a faster strategy was found by luring and using two Goomba bounces to land on top of the ! Block and dive recover to the mainland from there.&lt;br /&gt;
====Tick Tock Clock &#039;&#039;(3x)&#039;&#039;====&lt;br /&gt;
:&#039;&#039;Video 1 (Stop Time for Red Coins): https://youtu.be/5pmjLkuhwY0&#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2 (The Pit and the Pendulums): https://youtu.be/88dOvcz_dQk&#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 3 (Get a Hand): https://youtu.be/1kfkiH51AA8&#039;&#039;&lt;br /&gt;
Tick Tock Clock normally requires 1 A press to enter for each star, as the clock face is too high up to reach otherwise. The time on the clock does not affect the strategy in any way. However, for three of the stars in the stage, it is possible to land on the spinners at the bottom of the stage and use [[Spawning Displacement]], which causes Mario to land on top of the clock and re-enter without requiring another A press.&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;Stop Time for Red Coins&#039;&#039;, it is simply possible to clone the star over the spinners, causing Mario to drop down on it.&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;The Pit and the Pendulums&#039;&#039;, the star is close enough to the wall that it is possible to punch the wall and collect the star at the same time, causing Mario to have large backwards momentum and land on the spinners. This was originally done with a kick, but that became no longer possible when the rest of the star was lowered to 0 A presses, needing the much more precise punch instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Get a Hand&#039;&#039; also requires a kick, but this one is more complicated. The star is too low down for Mario to simply kick the wall, as he would go below the spinners. Instead, [[Pendulum Manipulation]] is used to get the pendulum to swing up to the star, then Mario enters the point where all 10 wall triangles converge at a point, getting massively displaced backwards enough to reach the spinners. Despite &#039;&#039;Get a Hand&#039;&#039; being possible in 0 A presses, this strategy requires a kick, meaning that it is completed in 0.5 A presses in a full-game run. However, this does not add any A presses to the total count as it simply leeches off a previous A press.&lt;br /&gt;
&lt;br /&gt;
Due to spawning displacement being patched, these strategies are only possible on the JP 1.0 version of the game, and are what causes that version to be the most optimal for a 120-Star ABC run, meaning other versions require all 6 A presses to enter Tick Tock Clock. It should also be noted that even if spawning displacement was discovered for one of the other three stars in TTC, it would not save an A press as TTC also requires three different [[HOLP]]s to be set in other levels for the stars within.&lt;br /&gt;
====Rainbow Ride &#039;&#039;(1x)&#039;&#039;====&lt;br /&gt;
Rainbow Ride requires a precise sideflip from the bottom step to barely ledge grab onto the alcove containing the stage entrance. Since collecting a star from this stage spits Mario back up next to the stage entrance and not down on the floor below, the A press is only required once.&lt;br /&gt;
====Secret Aquarium &#039;&#039;(0x)&#039;&#039;====&lt;br /&gt;
:&#039;&#039;Video 1 (Hyperspeed Walking, VC only): https://youtu.be/ujLjEbCykOQ&#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2 (Hyperspeed Punching): https://youtu.be/7YhJcF9v7QQ&#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 3 (Pedro Spot): https://youtu.be/Qpl5lnxiU6k&#039;&#039;&lt;br /&gt;
The original strategy for this stage entry was only possible on Virtual Console. It used [[Hyperspeed Walking]] in [[Hazy Maze Cave]] to gain enough speed, then pause-exit and use [[Parallel Universes]] to navigate to the upper part of the lobby and reach the entrance to the stage.&lt;br /&gt;
&lt;br /&gt;
The original strategy to enter SA on any platform was to go to [[Shifting Sand Land]], clone a shell and fire in the corner and lure a fly guy, then use hyperspeed punching to gain speed. The fire and shell clone are used to lower Mario&#039;s speed to a manageable amount, then the fly guy is used to refine it even further and pause-exit out. Afterwards, the entry requires extremely precise movement in the castle lobby to navigate to the top floor, then perform text redirection on the door to [[The Princess&#039;s Secret Slide]] to redirect Mario&#039;s speed to the perfect angle to perform a [[Glitchy Ledge Grab]] on the Secret Aquarium entrance.&lt;br /&gt;
&lt;br /&gt;
Since this strategy requires text redirection on a 1-star door, the entire setup must be completed without collecting a single star. C-up sliding in [[Bob-omb Battlefield]] is used to gain speed, then pause exit out and redirect it to skip the 8-star door and access the basement with 0 stars.&lt;br /&gt;
&lt;br /&gt;
Several years later, it was discovered that Mario did not need as much speed as was previously thought to perform the lobby movement, meaning a [[Pedro Spot]] in [[Vanish Cap under the Moat]] could be used instead, lowering the time from approximately 50 minutes to under 10.&lt;br /&gt;
====Vanish Cap under the Moat &#039;&#039;(0x)&#039;&#039;====&lt;br /&gt;
:&#039;&#039;Video 1 (MIPS strategy): https://youtu.be/_CYY6h9OjpQ&#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2 (Misalignments): https://youtu.be/idnIdj36ZKE&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Entering Vanish Cap under the Moat requires ground pounding on the two pillars to lower the water level in the moat. This was originally done by bringing MIPS to the pillars, then walking off and ground pounding, causing MIPS to push Mario back onto the pillar while ground pounding. A faster strategy was later discovered by simply ground pounding in a misalignment on the corner of each pillar.&lt;br /&gt;
====Cavern of the Metal Cap &#039;&#039;(0x)&#039;&#039;====&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/Rql7kxQ9rOk&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Entering Cavern of the Metal Cap requires a very precise dive recover off of Dorrie&#039;s head to reach the ledge without jumping.&lt;br /&gt;
====Wing Mario over the Rainbow &#039;&#039;(1x)&#039;&#039;====&lt;br /&gt;
Entering Wing Mario over the Rainbow requires the same A press as entering Rainbow Ride, a sideflip from the bottom step that barely reaches the alcove.&lt;br /&gt;
====Bowser in the Sky &#039;&#039;(0x)&#039;&#039;====&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/VkfRQ0_vu40&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While the bottom step can be climbed with a simple dive recover, the rest of them are too tall for that to be possible. The second, largest step is climbable with a precise Glitchy Ledge Grab, while the rest can be climbed with misalignments. Due to the orientation of the stairs, this is only possible on the Rainbow Ride side of the room as they are the only ones to have misalignments.&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
In the [[Coinless Challenge]], [[Capless/Cannonless Challenge]], and [[CCC Challenge]], all stars and stage entries are possible.&lt;br /&gt;
&lt;br /&gt;
The Castle provides a huge roadblock for the [[No Buttons Allowed Challenge]] and [[No Joystick Allowed Challenge]], as doors and high paintings block most stage entries in those challenges. None of the five stars within the castle can be collected in either challenge.&lt;br /&gt;
&lt;br /&gt;
In the [[Pacifist Challenge]], all five stars can be collected. All stages can be entered with the exception of [[Big Boo&#039;s Haunt]], which requires killing a [[Boo]] to enter.&lt;br /&gt;
&lt;br /&gt;
In the [[B Button Challenge]], the Castle requires two B presses to grab [[MIPS]] both times, as well as an additional three B presses on the JP 1.0 version to talk to the three [[Toad]]s. All stages can be entered.&lt;br /&gt;
&lt;br /&gt;
In the [[Z Button Challenge]], all stars and stage entries are possible. Entering [[Vanish Cap under the Moat]] requires PU movement to skip pounding the two pillars.&lt;br /&gt;
&lt;br /&gt;
In the [[UBER Challenge]], the first MIPS star can be collected, as MIPS is an exception to the UBER Challenge rules. The second MIPS star cannot be collected as there are not enough possible stars to unlock it. [[Big Boo&#039;s Haunt]] cannot be entered, as it requires killing a Boo. [[Whomp&#039;s Fortress]] also cannot be entered, as [[Lakitu]] talks to Mario when entering the course.&lt;br /&gt;
&lt;br /&gt;
There are multiple [[unsolved challenge]]s in the Castle: reaching a [[Parallel Universe]] in the basement, upstairs, or courtyard, hanging below the entrance bridge with the water raised, accessing the upper floors without collecting the key from Bowser, performing [[Instant Release]] on MIPS at an arbitrary HOLP, enterint [[WDW]] at the medium or high water level without pressing A, and entering the large [[THI]] painting without pressing A.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>TurkeyCookTime</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Tall,_Tall_Mountain&amp;diff=19921</id>
		<title>Tall, Tall Mountain</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Tall,_Tall_Mountain&amp;diff=19921"/>
		<updated>2025-11-23T20:46:47Z</updated>

		<summary type="html">&lt;p&gt;TurkeyCookTime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{speedrun_guides}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Tall, Tall Mountain&lt;br /&gt;
|image= TTM.png&lt;br /&gt;
|abbreviation=TTM&lt;br /&gt;
|terrain=Default/Slide&lt;br /&gt;
|setting=Day&lt;br /&gt;
|water=Some&lt;br /&gt;
|yellow-coins=80&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=3&lt;br /&gt;
|enemy-yellow=26&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- TTM.png&lt;br /&gt;
|overview_2=STROOP- TTM Slide 1.png&lt;br /&gt;
|overview_3=STROOP- TTM Slide 2.png&lt;br /&gt;
|overview_4=STROOP- TTM Slide 3.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tall, Tall Mountain&#039;&#039;&#039; is the 12th course of &#039;&#039;[[Super Mario 64]]&#039;&#039;. It can be accessed by going [[upstairs]] and going to the small painting of mushrooms. Since it is found upstairs, the bare minimum requirement to reach it is the key from [[Bowser in the Fire Sea]], so 31 [[Power Star|Stars]] are normally required to get to it (without the use of game-breaking glitches).&lt;br /&gt;
==Course Versions==&lt;br /&gt;
*Version 1: When Star 1 is selected, the Scale the Mountain star will be present&lt;br /&gt;
*Version 2: When Star 2 is selected, Ukiki will be at the top of the mountain and there will be a cage with a star.&lt;br /&gt;
*Version 3: When Star 3-6 is selected, neither the Scale the Mountain star nor the cage will be present.&lt;br /&gt;
==Collecting Coins==&lt;br /&gt;
There are a total of 137 coins in the course. When you clone coins using a bob-omb, each clone takes up a [[Object slot|slot]] in memory that cannot be removed. However, if you go into the slide, and then exit out of the slide, the clones are gone, allowing the player to collect 999 coins.&lt;br /&gt;
{{TTM Coins}}&lt;br /&gt;
==Glitches==&lt;br /&gt;
===Mountain Clip Glitch===&lt;br /&gt;
By holding up at the beginning of the level, and [[Long Jump]]ing past the water, you&#039;ll get onto a steep slope on the mountain. Immediately hold up-right on the analog stick and press B. You&#039;ll clip through the slope into an area with some water. (To see this, press C-Left twice.) Swim forwards and swim towards the corner of the water. Swim off of it, and you&#039;ll teleport upwards to a higher part of the mountain. Speedrunners use this to skip past a long part of the mountain.&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, it takes no A Presses to collect all seven stars.&lt;br /&gt;
===Entering Tall, Tall Mountain (0x)===&lt;br /&gt;
Similar to [[The Princess&#039;s Secret Slide]], the painting can be entered with a precise dive recover.&lt;br /&gt;
===Scale the Mountain (0x)===&lt;br /&gt;
This star is collected by using a techinical manuever with a rollout on the mountainside.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=O6Wvz7XJIuw 0xA Scale the Mountain DR Strat (New Fastest Strat) by Tyler Kehne]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===Mystery of the Monkey Cage (0x)===&lt;br /&gt;
Mario can climb the mountain easily with [[Frame Walking]], and he just grabs [[Ukiki]] and collects the star.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=34Uz4iHq1as|&amp;quot;SM64 - Mystery of the Monkey Cage - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===Scary &#039;Shrooms, Red Coins (0x)===&lt;br /&gt;
The star is mostly trivial due to frame walking.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=mTJCOwgR1hs|&amp;quot;SM64 - Scary &#039;Shrooms, Red Coins - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===Mysterious Mountainside (0x)===&lt;br /&gt;
With a [[slide kick]], Mario reaches the area where the star is easily and quickly.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=_BDsKbrMais|&amp;quot;SM64 - Mysterious Mountainside - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===Breathtaking View from Bridge (0x)===&lt;br /&gt;
Mario frame walks up the mountain, activates the [[! Switch]] to make the [[cork box]] appear, then slide kicks into the star.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=mQstq6oiBO4|&amp;quot;SM64 - Breathtaking View from Bridge - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===Blast to the Lonely Mushroom (0x)===&lt;br /&gt;
Mario grabs the [[Crazy Box]] at the beginning of the level, bouncing directly to the star.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=RGUHvO3-Jnk|&amp;quot;SM64 - Blast to the Lonely Mushroom - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===100 Coins===&lt;br /&gt;
Mario collects coins from [[Chuckya]], [[Coin Line|coin lines]], [[Coin Ring|coin rings]], the Crazy Box, Goombas, and the slide.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=uimnCPs0zWM|&amp;quot;SM64 - Tall, Tall Mountain 100 Coins - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; This is enough to get 100 coins.&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
In the [[Coinless Challenge]], excluding coin missions, all stars can be collected. The same stars can be collected in the [[CCC Challenge]], with &#039;&#039;Blast to the Lonely Mushroom&#039;&#039; requiring a long jump from the mountain to avoid using the cannon.&lt;br /&gt;
&lt;br /&gt;
In the [[Capless/Cannonless Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[No Buttons Allowed Challenge]], &#039;&#039;Scary &#039;Shrooms, Red Coins&#039;&#039;, &#039;&#039;Mysterious Mountainside&#039;&#039;, &#039;&#039;Breathtaking View from Bridge&#039;&#039;, and &#039;&#039;Blast to the Lonely Mushroom&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[No Joystick Allowed Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[Pacifist Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[B Button Challenge]], the entire course is possible in 0 B presses. &#039;&#039;Mystery of the Monkey Cage&#039;&#039; requires using hyperspeed to get [[Ukiki]] off of the mountain, then grabbing it with the vertical wind. &#039;&#039;Blast to the Lonely Mushroom&#039;&#039; requires long jumping to the mushroom on the JP 1.0 version to avoid opening the cannon.&lt;br /&gt;
&lt;br /&gt;
In the [[Z Button Challenge]], the entire course is possible in 0 Z presses.&lt;br /&gt;
&lt;br /&gt;
In the [[UBER Challenge]], &#039;&#039;Scale the Mountain&#039;&#039;, &#039;&#039;Mysterious Mountainside&#039;&#039;, &#039;&#039;Breathtaking View from Bridge&#039;&#039;, and &#039;&#039;Blast to the Lonely Mushroom&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
There are multiple [[unsolved challenge]]s in this course: collecting &#039;&#039;Mystery of the Monkey Cage&#039;&#039; without changing the HOLP for an arbitrary HOLP and reaching a [[Parallel Universe]] in any of the areas of the level.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>TurkeyCookTime</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=CCC_Challenge&amp;diff=19920</id>
		<title>CCC Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=CCC_Challenge&amp;diff=19920"/>
		<updated>2025-11-23T20:45:49Z</updated>

		<summary type="html">&lt;p&gt;TurkeyCookTime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CCC Challenge infobox}}&lt;br /&gt;
The &#039;&#039;&#039;Coinless/Capless/Cannonless Challenge&#039;&#039;&#039;, &#039;&#039;&#039;CCC&#039;&#039;&#039; for short, is a [[challenge]] in which the player must not use the cannon and caps and never collect a single coin, whether on a per-mission or a per-file basis. As many missions often seemingly force Mario to collect some of the coins along the way, there are many techniques required to work around them. &lt;br /&gt;
&lt;br /&gt;
The last possible star, [[Mario Wings to the Sky]], was collected on March 28, 2017, by Pannenkoek2012, uploaded on his second channel&amp;lt;ref&amp;gt;[https://youtu.be/ucK9bqmgnJA &amp;quot;BoB Mario Wings to the Sky Coinless/Capless/Cannonless&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;, and an improvement was found on April 2.&lt;br /&gt;
==Ruleset==&lt;br /&gt;
*No coins can be collected. Specifically, no yellow, red, or blue coins can be collected.&lt;br /&gt;
**The exploit of leaving a saveable record of 0 coins by collecting multiples of 256 is not allowed.&lt;br /&gt;
**Pause buffering to prevent the coin display from going up is not allowed, because the coin count still increases behind the scenes.&lt;br /&gt;
*No special caps can be used. Mario is allowed to wear his own normal cap.&lt;br /&gt;
**Special cap effects obtained at the start of the course are allowed, such as [[Tower of the Wing Cap]], [[Vanish Cap under the Moat]], and [[Cavern of the Metal Cap]].&lt;br /&gt;
*No cannons can be used. There are no workarounds for this.&lt;br /&gt;
==Number of stars that can be collected==&lt;br /&gt;
There are 78 stars that are considered possible in RTA (Real Time Attack), where TAS-only tricks are not included.&amp;lt;ref&amp;gt;[https://youtu.be/oJl55yBmUqA Super Mario 64 - 77 Capless / Cannonless / Coinless Stars (RTA)] by Pablo Acevedo&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://youtu.be/PIk6kBgFklE Super Mario 64 - 78th Capless / Cannonless / Coinless Star (RTA)] by Pablo Acevedo&amp;lt;/ref&amp;gt; In a single-star basis, one more star can be collected, namely, &#039;&#039;[[Snowman&#039;s Lost His Head]]&#039;&#039;. This is because the mission is not selectable unless the 8 red-coin mission is completed beforehand.&amp;lt;ref&amp;gt;[https://youtu.be/b32kbK8Yfwo &amp;quot;Coinless, Capless, &amp;amp; Cannonless Challenges&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stars that require non-trivial workarounds include:&lt;br /&gt;
*[[BoB]] - &#039;&#039;[[Shoot to the Island in the Sky]]&#039;&#039;: Going to the island can be done by long jumping from the top of the mountain. &lt;br /&gt;
*[[BoB]] - &#039;&#039;[[Behind Chain Chomp&#039;s Gate]]&#039;&#039;: Performing a Bob-omb clip allows Mario to go behind the gate without releasing the Chain Chomp, where a red coin would be inadvertently collected.&lt;br /&gt;
*[[WF]] - &#039;&#039;[[Shoot into the Wild Blue]]:&#039;&#039; A sideflip and wall jump can easily collect the star from below.&lt;br /&gt;
*[[WF]] - &#039;&#039;[[Blast Away the Wall]]&#039;&#039;: A precise ledge grab at the brick wall makes Mario clip into the wall slightly, allowing Mario to collect the star. This trick is known as &amp;quot;[[Blast Away the Wall#Cannonless|Cannonless]]&amp;quot; and is commonly used in RTA speedruns.  However, it should be noted that the setup to make the trick easier cannot be used, since Mario would inadvertently collect the coins on the bridge.&lt;br /&gt;
*[[JRB]] - &#039;&#039;[[Blast to the Stone Pillar]]&#039;&#039;: The platform where the star is can be reached by precisely long jumping off the ship.&lt;br /&gt;
*[[JRB]] and [[DDD]] - &#039;&#039;[[Through the Jet Stream]]&#039;&#039;: Mario can overcome the jet stream(s) by swimming efficiently, negating the need for the metal cap.&lt;br /&gt;
*[[CCM]] - &#039;&#039;[[Slip Slidin&#039; Away]]&#039;&#039; and &#039;&#039;[[Big Penguin Race]]&#039;&#039;: Mario can use the baby penguin to clip through the mountain to reach the cabin from the side, avoiding the coins near the entrance. An alternative, RTA viable method is to have Mario dive between a rock and floor to clip through the mountain.&lt;br /&gt;
*[[HMC]] - &#039;&#039;[[Metal-Head Mario Can Move!]]&#039;&#039;: Mario can press the purple ! switch by falling onto it with enough vertical speed downwards instead of using the metal cap to walk underwater.&lt;br /&gt;
*[[SSL]] - &#039;&#039;[[Pyramid Puzzle]]&#039;&#039;: Mario can collect the secrets without touching their coins by only touching the very top of the secret&#039;s hitbox.&lt;br /&gt;
*[[DDD]] - &#039;&#039;[[Collect the Caps...]]&#039;&#039;: Mario is able to simply clone the star through the loading zone by bringing a [[water shell]] out of the water. This cloning process is similar to the one used in Quick Race through Downtown.&lt;br /&gt;
*[[WDW]] - &#039;&#039;[[Quick Race Through Downtown!]]&#039;&#039;: The RTA viable method is to clone the star while holding a Chuckya. In a TAS run, Mario can perform a BLJ to build enough speed to clip into the cage.&lt;br /&gt;
*[[TTM]] - &#039;&#039;[[Blast to the Lonely Mushroom]]&#039;&#039;: Mario can use the crazy box, a long jump, or the twirl from a fly guy to reach the mushroom without using the cannon.&lt;br /&gt;
*[[RR]] - &#039;&#039;[[Somewhere Over the Rainbow]]&#039;&#039;: Mario can use the [[Pedro spot]] underneath the Tricky Triangles! platform to jump to the star platform without using the cannon.&lt;br /&gt;
In a TAS run, 3 more stars are possible to collect in a full run, leading to 81 stars possible (82 stars in a single-star basis). The stars that require TAS-only workarounds include:&lt;br /&gt;
*[[BoB]] - &#039;&#039;[[Mario Wings to the Sky]]&#039;&#039;: [[Parallel Universe#Travel and movement|PU movement]] can be used to reach the first 4 secrets before the coins near them become tangible. Premature cloning can then be used to render one of the coins near the 5th secret inert so Mario can enter the secret&#039;s hitbox without entering the hitbox of a coin.&lt;br /&gt;
*[[BBH]] - &#039;&#039;[[Eye to Eye in the Secret Room]]&#039;&#039;: Mario can clip into the secret room with Hyper Speed Wall Kicking until Mario reaches 400 speed, the minimum speed required to clip through a wall straight on.&lt;br /&gt;
*[[SL]] - &#039;&#039;[[Into the Igloo]]&#039;&#039;: Mario can perform a Low Ceiling BLJ to build speed at the entrance and navigate into the wall of the room leading to the star compartment.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>TurkeyCookTime</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Lethal_Lava_Land&amp;diff=19919</id>
		<title>Lethal Lava Land</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Lethal_Lava_Land&amp;diff=19919"/>
		<updated>2025-11-23T20:39:39Z</updated>

		<summary type="html">&lt;p&gt;TurkeyCookTime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_guides}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Lethal Lava Land&lt;br /&gt;
|image= LLL.png&lt;br /&gt;
|abbreviation=LLL&lt;br /&gt;
|terrain=Default&lt;br /&gt;
|setting=Fiery&lt;br /&gt;
|water=None&lt;br /&gt;
|yellow-coins=92&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=&lt;br /&gt;
|enemy-yellow=15&lt;br /&gt;
|enemy-blue=2&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=1&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- LLL.png&lt;br /&gt;
|overview_2=STROOP- LLL Volcano 1.png&lt;br /&gt;
|overview_3=STROOP- LLL Volcano 2.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Lethal Lava Land&#039;&#039;&#039; is the seventh course of &#039;&#039;[[Super Mario 64]]&#039;&#039;. It can be accessed from the painting containing a red fireball in the basement room of the Princess Peach&#039;s castle.&lt;br /&gt;
==Course Versions==&lt;br /&gt;
There are two versions of the course that can appear by selecting different stars. Keep in mind that if there are any blue stars (uncollected) present in the star selection menu, then the last version that can be selected is the first blue star and not the stars after it:&lt;br /&gt;
*&#039;&#039;&#039;Version 1&#039;&#039;&#039;: Accessed by selecting Star 1 through Star 4. There is no [[shell]].&lt;br /&gt;
*&#039;&#039;&#039;Version 2&#039;&#039;&#039;: Accessed by selecting Star 5 through Star 6. The [[shell]] is found inside an item block on the starting platform.&lt;br /&gt;
==Coins==&lt;br /&gt;
The max amount of coins for this stage is 133, being split between outside and inside of the volcano (107 outside, 26 inside). This stage is also to home to possibly the most difficult non-glitchy coin in the game- a high bully in the volcano that requires a leap of faith to grab before it lands in the lava. There are no known methods of improving the max number of coins in this map.&lt;br /&gt;
{{LLL Coins}}&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, it takes zero A Presses to collect all seven stars.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Time&lt;br /&gt;
|-&lt;br /&gt;
|1||0||1 Minute&lt;br /&gt;
|-&lt;br /&gt;
|2||0||1 Minute&lt;br /&gt;
|-&lt;br /&gt;
|3||0||1 Minute&lt;br /&gt;
|-&lt;br /&gt;
|4||0||1 Minute&lt;br /&gt;
|-&lt;br /&gt;
|5||0||2 Minutes&lt;br /&gt;
|-&lt;br /&gt;
|6||0||1 Minute&lt;br /&gt;
|-&lt;br /&gt;
|100||0||2 Minutes&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
===Entering Lethal Lava Land &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/mlHzqJn2SMs?t=2m4s &#039;&#039;&lt;br /&gt;
Performing a dive recover (press &#039;&#039;B&#039;&#039; at run speed) allows entering the painting without pressing A.&lt;br /&gt;
===Boil the Big Bully &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/NbUWR0IkNxE &#039;&#039;&lt;br /&gt;
As the course is filled with lava, Mario can go to higher platforms by simply using lava boosts. Therefore, Mario has no difficulty getting to the platform of the Big Bully and defeat it to collect the star.&lt;br /&gt;
===Bully the Bullies &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/_szjkqYGwkI &#039;&#039;&lt;br /&gt;
Mario goes to the platform with three bullies present and defeats all the bullies on the platform. The star is then collected by a lava boost nearby.&lt;br /&gt;
===8-Coin Puzzle with 15 Pieces &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/4PXUXKf2ghU &#039;&#039;&lt;br /&gt;
Bowser&#039;s puzzle is reached by sliding kicking and dive-recovering. The eight coins on the puzzle are then quickly collected for the star to appear since the geometry of the course is mostly flat, easing navigation.&lt;br /&gt;
===Red-Hot Log Rolling &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/BxCJYoxELvk &#039;&#039;&lt;br /&gt;
As the shell is not available at this point, Mario must reach the log behind the steel-grate platform without a shell. After a couple of lava boosts, Mario gets on top of the log and rolls on it, and finally collects the star with a well-timed dive.&lt;br /&gt;
===Hot-Foot-It into the Volcano &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/Po3yFHGTieE &#039;&#039;&lt;br /&gt;
Mario enters the volcano. For the next two stars, Mario will utilize the lava boost from the &amp;quot;lavafall&amp;quot;, but the major obstacle is how many lava boosts Mario can use without dying. Fortunately, a spinning heart is nearby allowing Mario to regain HP, allowing Mario to reach the destination with 0 A presses with a complicated route. &lt;br /&gt;
&lt;br /&gt;
First, Mario gets on the moving platform with a lava boost and ZB bounces onto the lavafall (Mario is immune to lava effects when slide kicking) to land on the narrow bridge above with 2 lava boosts. Once there, Mario descends to the spinning platform and exploits the heart healing Mario&#039;s HP for an extended duration. Mario then moves back to the bottom of the lavafall quickly (since the higher platform is too high to reach) to go back to the higher platform with 3 lava boosts, restores HP with 3 coins, and quickly uses one more to reach the small platform with a pole. From there, Mario performs the final movement of ZB bouncing to the lavafall with height (while collecting 2 coins to restore HP) and uses 2 more lava boosts to reach Hot-Foot-It into the Volcano platform, collecting the star.&lt;br /&gt;
===Elevator Tour in the Volcano &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/IrXqE6DDt0I&#039;&#039; (26 hours, non-Shindou only)&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/i_2K_2UOcNM&#039;&#039; (1 minute)&lt;br /&gt;
A sequence of slow bully battery, fast bully battery, PU rotational displacement, then PU movement made the star possible in 0 A presses. This star still required 1 A press on Shindou versions of the game due to the bully death cancel being patched. However, a much faster strategy was found by using hyperspeed lava boosting to reach the star platform from the lavafall, which also worked on Shindou. This timesave from over 26 hours to just under 1 minute is also the single largest official timesave in the A Button Challenge.&amp;lt;ref group=&amp;quot;Note&amp;quot;&amp;gt;A theoretical 10-day 0xA strat was found for [[To the Top of the Fortress]] before the 15-min 0xA strat was found. However, this was never officially TASed and is therefore not considered an official timesave&amp;lt;/ref&amp;gt;&lt;br /&gt;
===LLL 100 coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/b3XxfYRYPHo &#039;&#039;&lt;br /&gt;
There are enough coins to collect outside the volcano, and so Mario collects most of the coins using a shell and grabs additional coins from bullies and Mr. I.&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
In the [[Coinless Challenge]], excluding coin missions, all stars can be collected. The same stars can be collected in the [[CCC Challenge]].&lt;br /&gt;
&lt;br /&gt;
In the [[Capless/Cannonless Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[No Buttons Allowed Challenge]], every star except the two inside the volcano can be collected. They all utilize lava boosts to traverse between the platforms.&lt;br /&gt;
&lt;br /&gt;
In the [[No Joystick Allowed Challenge]], no stars can be collected, as it is impossible to escape the starting platform.&lt;br /&gt;
&lt;br /&gt;
In the [[Pacifist Challenge]], every star except for &#039;&#039;Boil the Big Bully&#039;&#039; and &#039;&#039;Bully the Bullies&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[B Button Challenge]], the entire course is possible in 0 B presses.&lt;br /&gt;
&lt;br /&gt;
In the [[Z Button Challenge]], the entire course is possible in 0 Z presses.&lt;br /&gt;
&lt;br /&gt;
In the [[UBER Challenge]], &#039;&#039;Red-Hot Log Rolling&#039;&#039;, &#039;&#039;Hot-Foot-It into the Volcano&#039;&#039;, and &#039;&#039;Elevator Tour in the Volcano&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
There are multiple [[unsolved challenge]]s in this course: getting more coins than intended, cloning with the [[Crazy Box]], reaching a [[Parallel Universe]] in the main level, and dying in a vertical [[PU]].&lt;br /&gt;
==Cloning==&lt;br /&gt;
Since there is a [[Crazy Box]] in Lethal Lava Land, it is theoretically possible to make clones by dropping the Crazy Box and then grabbing it as it explodes. No method has been found to successfully accomplish this, however.&lt;br /&gt;
&lt;br /&gt;
The crazy box can be instant released by diving into the side of the platform it sits on, but currently efforts to move it to a place it can be grabbed have been unsuccessful.&lt;br /&gt;
&lt;br /&gt;
It is worth noting that grabbing the Crazy Box fake would not allow for any extra coins. Grabbing a fake Crazy Box results in the crazy box being destroyed without dropping any of its original coins, and without respawning, so if the fake box was used to clone a coin it would result in a net loss of 4 coins. Note that a ring of 8 coins is impossible to clone without a loading zone.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references group=&amp;quot;Note&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>TurkeyCookTime</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Hazy_Maze_Cave&amp;diff=19918</id>
		<title>Hazy Maze Cave</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Hazy_Maze_Cave&amp;diff=19918"/>
		<updated>2025-11-23T20:37:33Z</updated>

		<summary type="html">&lt;p&gt;TurkeyCookTime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_guides}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Hazy Maze Cave&lt;br /&gt;
|image= HMC.png&lt;br /&gt;
|abbreviation=HMC&lt;br /&gt;
|terrain=Default&lt;br /&gt;
|setting=Darkness&lt;br /&gt;
|water=Small&lt;br /&gt;
|yellow-coins=41&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=7&lt;br /&gt;
|enemy-yellow=37&lt;br /&gt;
|enemy-blue=2&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=5&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- HMC 1.png&lt;br /&gt;
|overview_2=STROOP- HMC 2.png&lt;br /&gt;
}}&#039;&#039;&#039;Hazy Maze Cave&#039;&#039;&#039; is the sixth course of &#039;&#039;[[Super Mario 64]]&#039;&#039;. It is located in the room behind a door without a star number in the basement and is accessed by hopping into a black-colored pool. &lt;br /&gt;
==Course Versions==&lt;br /&gt;
This course has no differences between versions.&lt;br /&gt;
==Coins==&lt;br /&gt;
This course has a total of 139 coins. There are no known ways to clone coins or extend the coin limit in this stage.&lt;br /&gt;
{{HMC Coins}}&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, all stars can be collected without A presses.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:25%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||&amp;lt;1&lt;br /&gt;
|-&lt;br /&gt;
|2||0||5*&lt;br /&gt;
|-&lt;br /&gt;
|3||0||&amp;lt;1&lt;br /&gt;
|-&lt;br /&gt;
|4||0||1&lt;br /&gt;
|-&lt;br /&gt;
|5||0||2*&lt;br /&gt;
|-&lt;br /&gt;
|6||0||6*&lt;br /&gt;
|-&lt;br /&gt;
|100||0||3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|*Involves scuttlebug raising.&lt;br /&gt;
|}&lt;br /&gt;
===Entering Hazy Maze Cave &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/uDtInisrqqM &#039;&#039;&lt;br /&gt;
The platform leading to the course is 205 units above the lowest floor&amp;lt;ref&amp;gt;Star Dance Clip Potential: https://youtu.be/A-xTDUAU2-0?t=50s&amp;lt;/ref&amp;gt;. The only known way to enter the course without pressing A is by using a [[Star Dance Clip]] using the star awarded by catching MIPS since Mario can grab onto ledges during his star dance animation. This maneuver can only be done twice as MIPS only appears twice throughout the game (when Mario has 15 stars for the first time and 50 stars for the second time), and will not reappear afterwards.&lt;br /&gt;
&lt;br /&gt;
MIPS will still respawn normally as long as its star is not collected.&lt;br /&gt;
&lt;br /&gt;
It should be noted that MIPS used to be required to drain the moat to access [[Vanish Cap Under the Moat]], which can now be done faster without MIPS by exploiting the misalignments at one corner of each pillar. Unlike ground pounding the pillars with MIPS, which uses only the object (MIPS) and not the star, grabbing the ledge leading to HMC requires MIPS to be present and Mario collecting its star.&lt;br /&gt;
===Swimming Beast in the Cavern &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/kd5TgsxVT7Y &#039;&#039;&lt;br /&gt;
Conveniently, there is a well-known glitch that allows Mario to clip through the elevator by standing at a certain black spot on the wall. When the elevator descends from above, the object collision will cause Mario to go past the wall and fall into the underground cavern, heading towards the island where the star is located. &lt;br /&gt;
===Elevate for 8 Red Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/lT3SnMMLY0w &#039;&#039;&lt;br /&gt;
Jumping off a pole requires an A press, as it is the only way to get to the nearby platform without external help. In the past, Pannenkoek collected the star in 0.5 A presses&amp;lt;ref&amp;gt;[https://youtu.be/NXVJKPQu7rI &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Elevate for 8 Red Coins - 0.5x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; by utilizing high negative speed to traverse the course and land on the moving platform necessary to reach the red coins located on higher platforms. An A press was held until this point in order to conserve speed up the elevator. In order to build such speed (more than 1500), Pannenkoek started [[Hyperspeed Walking]] (HSW) using the ceiling under the gate to keep him in place, navigated to the upper part of the course, and then bounced on a prepositioned scuttlebug to cross a large gap to clip into the red coins room. &lt;br /&gt;
&lt;br /&gt;
Later in 2015, an improvement was made to reduce the A press count to 0 by [[Scuttlebug Raising]], and the TAS run was completed on June 26, 2016. A polished run with visual explanations was uploaded on February 25, 2018. &lt;br /&gt;
&lt;br /&gt;
Mario first transported two scuttlebugs to the big gap leading to the left door and entered the red coins room on the right. Next, he transported the scuttlebug in that room close to the door Mario came from for raising. Then, he went back to the big gap and bounced on the two scuttlebugs he set up previously. Once he returns to the starting area, he heads towards the red coins room and begins raising the scuttlebug near the door. The repetitive segment takes 56 minutes to complete.&lt;br /&gt;
&lt;br /&gt;
Finally, Mario enters the room, grabs the pole, and patiently waits for the raised scuttlebug to drop down, pushing Mario to the nearby platform. Mario runs to the moving platform and begins completing all eight red coins to complete the mission. To reach the star (which is 300 units high&amp;lt;ref&amp;gt;[https://youtu.be/xE7hrQ8sHhU?t=2m17s &amp;quot;Star Heights&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;), Mario bounces on a nearby scuttlebug.&lt;br /&gt;
&lt;br /&gt;
In December 2022, a new optimization was released for this star, saving roughly 55min. This is achieved by raising the scuttle inside the mesh wall in a way that it can drop under Mario on the pole.&amp;lt;ref&amp;gt;[https://youtu.be/JI9lL-ZDtpw &amp;quot;HMC Elevate for 8 Red Coins 0xA 5min Strat&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===Metal-Head Mario can Move! &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/69NMgKGFKC0 &#039;&#039;&lt;br /&gt;
Mario arrives at the underwater cavern, and he presses the switch with a metal cap to open the gate. To begin the setup of hyperspeed, Mario enters the hallway to let the scuttlebug spawn for Mario and angle it away from the door; this is done to avoid the scuttlebug jumping when it sees Mario entering with super speed when facing Mario, causing Mario&#039;s bounce to fail.&lt;br /&gt;
&lt;br /&gt;
Mario builds up a large amount of negative speed by [[Hyperspeed Water Sliding]] (HSWS) on the slippery slope of the island. In order to accumulate speed, Mario enters the slippery slope and keeps in a standing position by holding C^ and enters the water, and then he gets out of the water with [[Speed Conservation|conserved speed]] by pressing Z to enter the sliding state. This is done repeatedly until Mario obtains negative 496 speed, slow enough to slide on [[Dorrie]] for 3 frames to get a sitting position for punching, but still fast enough to clip through the wall.&lt;br /&gt;
&lt;br /&gt;
A faster strategy is then available once the HSW strategy is discovered, allowing Mario to build up the required speed much faster. As early as the strategy is known, it was not made into TAS until a documented it&amp;lt;ref&amp;gt;[https://youtu.be/49TSYXdgt4I &amp;quot;SM64 - Metal Head Mario Can Move 0x Faster with HSWing&amp;quot; by Emilia Two]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
===Navigating the Toxic Maze &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/b5zwE4ALeoI &#039;&#039;&lt;br /&gt;
Mario has to enter the toxic maze for the star. The hardest part is exiting the maze via the doors on higher platforms, without pressing A to jump. To avoid pressing A, Pannenkoek needs very good RNG to set the swoopers flying at desirable angles and bounce on three of them at the right moment. The reason such strategy can work is that swoopers fly in three different heights: low, middle, and high; this allows Mario to bounce on them in ascending order. Afterwards, Mario can ride the elevator and collect the star.&lt;br /&gt;
===A-Maze-Ing Emergency Exit &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/lwcGE7Js1QE &#039;&#039;&lt;br /&gt;
The two main difficulties are exiting the toxic maze and crossing the gap to the A-Maze-Ing Emergency Exit platform. In the past, Pannenkoek utilized Hyper Speed Walking again to collect the star in 0.5 A Presses&amp;lt;ref&amp;gt;[https://youtu.be/QNn6hvOlH7o &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - A-Maze-ing Emergency Exit - 0.5x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; until the scuttlebug raising technique is found.&lt;br /&gt;
&lt;br /&gt;
Mario transports the scuttlebug to a point close to the A-Maze-Ing Emergency Exit star and then exits the maze by bouncing on a Monty Mole and a flying swooper. Once Mario reaches the door leading to the star, the prepositioned scuttlebug is then being raised for 35 minutes. Finally, Mario manipulates it to lunge towards the midpoint, allowing him to bounce on it and clear the gap, landing on the platform. Mario then collects the star.&lt;br /&gt;
===Watch for Rolling Rocks &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
{{main|Watch for Rolling Rocks}}&lt;br /&gt;
:&#039;&#039;Video : https://www.youtube.com/watch?v=aFx7woWkZbc &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main breakthrough for collecting this star 0xA was the discovery that it is possible to clip the [[Controllable Platform|controllable platform]] in the red coin rooms out of bounds. The trick was named [[Mario&#039;s Platform Adventure]], and it allowed the transport of enemies beyond their default room. This allows Mario to enter a hallway with swoopers and guide them to the nearby elevator to raise their heights and clip them through the wall onto the controllable platform. They are then brought to the room with the star and clipped back in bounds. A scuttlebug is raised up to the platform, and another swooper is lured over to the platform as well. Finally, Mario uses [[Vertical Speed Conservation]], bounces on all three swoopers and the scuttlebug, and performs a [[Glitchy Ledge Grab]] to reach the platform.&amp;lt;ref&amp;gt;[https://youtu.be/aFx7woWkZbc &amp;quot;HMC Watch for Rolling Rocks 0xA&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===HMC 100 coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (main strategy): https://youtu.be/oqji_Lr1lFc &#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2 (alternate, faster strat): https://youtu.be/-F61DW6eFHo &#039;&#039;&lt;br /&gt;
Multiple techniques are required to get 100 coins in Hazy Maze Cave, as resources are limited. Using good maneuvering, Mario dives onto a high platform to kill a Mr. I and then proceeds to the underwater cavern by clipping through a wall. Mario then collects most of the coins there before returning to the upper part of the course using the elevator and enter the toxic maze.&lt;br /&gt;
&lt;br /&gt;
The major breakthrough (in the first video) is finding a way to ground pound the blue coin switch without A presses. Mario manipulates RNG for the four swoopers to fly in the desired path. Mario then does a first frame landing of a dive recover onto the blue coin and punches towards the edge of the platform. At the right moment, Mario reactivates the stored vertical speed (with [[VSC]]) by punching off the platform, and bounces on two swoopers to ground pound the block. After collecting the blue coins close to the ground (and not the topmost blue coin), Mario then waits for the other two swoopers and a snuffit to line up so that he can leave the maze by bouncing on them, collecting the coins on the exit platform, and then return to the maze to collect the enemy coins. Mario then collects the 100 coin star in the maze.&lt;br /&gt;
&lt;br /&gt;
Later in 2015 (in the second video), Pannenkoek found a way to collect the topmost blue coin by bouncing on the third swooper. The primary obstacle is that there are very few swooper paths that do this since the swooper needs to stay close to Mario when the VSC to ground-pound movement is performed. Additionally, the said swooper must head towards the blue coin when the switch&#039;s effect is active. Altogether, it takes a lot of effort to find a swooper path that satisfies all of the above. With 99 coins, Mario uses a Monty Mole and the fourth swooper to simultaneously land on the exit platform and collect the swooper&#039;s coin, spawning the 100 coin star. With this strategy, Mario can collect the star at the exit of the toxic maze, instead of having to collect the 100 coin star within the maze with no way out, forcing him to exit the course by dying and then reenter it.&lt;br /&gt;
==Other challenges==&lt;br /&gt;
In the [[Coinless Challenge]], excluding coin missions, all stars can be collected. The same stars can be collected in the [[CCC Challenge]], with &#039;&#039;Metal-Head Mario Can Move!&#039;&#039; requiring falling onto the purple switch with enough speed to press it without the [[Metal Cap]].&lt;br /&gt;
&lt;br /&gt;
In the [[Capless/Cannonless Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[No Buttons Allowed Challenge]], no stars can be collected. &#039;&#039;Swimming Beast in the Cavern&#039;&#039; is almost possible, with only the small lip of the elevator blocking Mario from reaching the star.&lt;br /&gt;
&lt;br /&gt;
In the [[No Joystick Allowed Challenge]], no stars can be collected, as they all require entering doors.&lt;br /&gt;
&lt;br /&gt;
In the [[Pacifist Challenge]], every star except for &#039;&#039;100 Coins&#039;&#039; can be collected, because there are not enough coins to collect without killing enemies.&lt;br /&gt;
&lt;br /&gt;
In the [[B Button Challenge]], the entire course is possible in 0 B presses.&lt;br /&gt;
&lt;br /&gt;
In the [[Z Button Challenge]], the entire course is possible in 0 Z presses.&lt;br /&gt;
&lt;br /&gt;
In the [[UBER Challenge]], excluding coin missions, all stars can be collected. &#039;&#039;Metal-head Mario Can Move!&#039;&#039; requires a BLJ to bypass the gate, and &#039;&#039;Navigating the Toxic Maze&#039;&#039; requires precise wall kicks to bypass the elevator.&lt;br /&gt;
&lt;br /&gt;
There is an [[unsolved challenge]] in this course, to get more coins than intended.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>TurkeyCookTime</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Big_Boo%27s_Haunt&amp;diff=19917</id>
		<title>Big Boo&#039;s Haunt</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Big_Boo%27s_Haunt&amp;diff=19917"/>
		<updated>2025-11-23T20:35:12Z</updated>

		<summary type="html">&lt;p&gt;TurkeyCookTime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_guides}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Big Boo&#039;s Haunt&lt;br /&gt;
|image= BBH.png&lt;br /&gt;
|abbreviation=BBH&lt;br /&gt;
|terrain=Spooky&lt;br /&gt;
|setting=Dark&lt;br /&gt;
|water=Small&lt;br /&gt;
|yellow-coins=16&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=4&lt;br /&gt;
|enemy-yellow=14&lt;br /&gt;
|enemy-blue=17&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=3&lt;br /&gt;
|overview_1=STROOP- BBH Basement.png&lt;br /&gt;
|overview_2=STROOP- BBH Floor 1.png&lt;br /&gt;
|overview_3=STROOP- BBH Floor 2.png&lt;br /&gt;
|overview_4=STROOP- BBH Floor 3.png&lt;br /&gt;
|overview_5=STROOP- BBH Roof.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Big Boo&#039;s Haunt&#039;&#039;&#039;, also known as &#039;&#039;&#039;BBH&#039;&#039;&#039;, is the fifth [[List of Courses|course]] of &#039;&#039;[[Super Mario 64]]&#039;&#039;. It is accessed by defeating the [[Big Boo]] in [[The Castle#The Courtyard|Castle Courtyard]], then jumping into the [[Haunted Cage]] that it drops. Big Boo&#039;s Haunt is only accessible if Mario has at least 12 [[Power Star|Power Stars]], as the [[Boo|Boos]] in the Courtyard do not spawn until then.&lt;br /&gt;
==Course Versions==&lt;br /&gt;
There are two [[Course Versions|course versions]] that appear depending on the selected star.&lt;br /&gt;
*&#039;&#039;&#039;Version 1&#039;&#039;&#039;: Accessed by selecting Star 1. The main room&#039;s staircase is embedded in the floor, and killing each Boo will present [[Textbox|text]] before [[Big Boo]] appears.&lt;br /&gt;
*&#039;&#039;&#039;Version 2&#039;&#039;&#039;: Accessed by selecting Stars 2 through 6. The staircase is present, and Boos will be present at the merry-go-round.&lt;br /&gt;
==Coins==&lt;br /&gt;
Big Boo&#039;s Haunt&#039;s coin total is 151. Of this number, 105 come from the 21 [[Blue Coin|Blue Coins]] in the course, the most out of any course. Big Boo&#039;s Haunt does not have any known [[Infinite Coin Glitches]], so its [[Coin Limit|coin limit]] is 151.&lt;br /&gt;
{{BBH Coins}}&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the [[A Button Challenge]], all seven stars can be collected without A presses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that previously, it was believed that the only way to go to the second floor (in 0x A) is by selecting version 1, and use [[Vertical Speed Conservation|VSC]] while the stairs are raising&amp;lt;ref&amp;gt;https://youtu.be/h4IJZ70wUqM&amp;lt;/ref&amp;gt;. However, now it is discovered that it is actualy possible to climb the last step with the stars already raised&amp;lt;ref&amp;gt;https://youtu.be/CqlN_0S1ESY&amp;lt;/ref&amp;gt; by using negative VSC to fall precisely so that a quarterframe is in the right location to preform a [[Glitchy Ledge Grab|glitchy ledge grab]] (other steps can simply be reached by using a misalignment).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:35%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||1&lt;br /&gt;
|-&lt;br /&gt;
|2||0||3&lt;br /&gt;
|-&lt;br /&gt;
|3||0||&amp;lt;1&lt;br /&gt;
|-&lt;br /&gt;
|4||0||2&lt;br /&gt;
|-&lt;br /&gt;
|5||0||33&lt;br /&gt;
|-&lt;br /&gt;
|6||0||123 (2 hours)&lt;br /&gt;
|-&lt;br /&gt;
|100||0||2&lt;br /&gt;
|}&lt;br /&gt;
===Entering Big Boo&#039;s Haunt &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/mlHzqJn2SMs?t=1m10s &#039;&#039;&lt;br /&gt;
Mario can defeat the Big Boo using a multitude of moves (punching, slide-kicking, diving, sliding), none of which require the A button.&lt;br /&gt;
===Go On a Ghost Hunt &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: &#039;&#039;https://youtu.be/YjY5K65Yi44&lt;br /&gt;
Mario needs to defeat all boos on the first floor and defeat Big Boo to collect the star at the entrance to the second floor accessed by a rising staircase.&lt;br /&gt;
&lt;br /&gt;
The star is 281 units above the floor &amp;lt;ref&amp;gt;Star Heights: https://youtu.be/xE7hrQ8sHhU?t=1m54s&amp;lt;/ref&amp;gt;, barely reachable by dive-recovering.&lt;br /&gt;
===Ride Big Boo&#039;s Merry-Go-Round &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
{{main|Ride Big Boo&#039;s Merry-Go-Round}}&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/x-Ry122OOuA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version 2&#039;&#039;&#039; must be used for boos to show up in the merry-go-round. The biggest obstacle is finding a way to reach the star since it is 357 units above the floor&amp;lt;ref&amp;gt;Star Heights: https://youtu.be/xE7hrQ8sHhU?t=3m1s&amp;lt;/ref&amp;gt;. After many ideas trying to go out of bounds to utilize VSC failed, Pannenkoek eventually found a method to use a scuttlebug&#039;s bounce to reach the star. &lt;br /&gt;
&lt;br /&gt;
To execute this strategy, Mario first needs to lure a scuttlebug outside the mansion to a specific location via [[Scuttlebug transportation]], and then [[Scuttlebug raising|raise]] it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the old, slower strat, Scuttlebug is being raised for many hours (3 hours or 10 hours depending on which method is used&amp;lt;ref&amp;gt;Video explaining the two strategies of raising a scuttlebug: https://youtu.be/ZZ_rNnt0ImI&amp;lt;/ref&amp;gt;). This will place a scuttlebug in a vertical [[Parallel Universe|PU]] (VPU 1). Then, Mario will go outside to perform a specific maneuver to lure the scuttlebug to the specified location as it is falling through floors and ceilings, ending up above a floor in the merry-go-round by snapping it to a wall nearby via [[scuttlebug wall snapping]]. The movement is very precise as to not prematurely let it interact with the wrong wall in the VPU and snap into the wrong location. Once the scuttlebug is in place, Mario enters the merry-go-round room, beating up boos and proceeding the level as normal, and finishes up by bouncing on the scuttlebug to reach the star.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the new, faster strat, after setting the HOLP, Scuttlebug is raised for only 2 minutes, until it reaches the shed&#039;s roof. Then, a hat in hand glitch is preformed, and Mario grabs the crazy box. On the last bounce, the bouncing is interrupted by hitting a raised scuttlebug, which drops the crazy box (on the HOLP laterally, but at Mario&#039;s heihgt). After beating up the Boos, Mario reactivates the crazy box and grabs it before it falls on the floor and disappears. The crazy box is used to reach the star.&lt;br /&gt;
===Secret of the Haunted Books &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: &#039;&#039;https://youtu.be/rrSdI57l2O4&lt;br /&gt;
The bookshelf puzzle is solved by pushing the three books in a high-low-middle order, the highest one being fortunately reachable by dive-recovering. After revealing the other side and go through the door, the star can be reached by sliding on the rails and then ground-pound midair to gain enough height to collect the star.&lt;br /&gt;
===Seek the 8 Red Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/yBvptqoQ6w4 &#039;&#039;&lt;br /&gt;
Four coins are located on the first floor, two of which locating on top of the bookshelf which requires careful manipulations of two boos and a flying book to bounce on them. Afterwards, Mario picks up the remaining four coins on the second floor to spawn the star and then collects it.&lt;br /&gt;
===Big Boo&#039;s Balcony &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
{{main|Big Boo&#039;s Balcony}}&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/CLksdecIacA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The star is located on the roof, which can be accessed from the third floor of the mansion. The biggest obstacle is going to the third floor of the mansion without pressing A. Under normal conditions, the crazy box does not go high enough to reach the roof (to meet Big Boo), and jumping from the second floor to the third floor requires an A press. Therefore, the solution is to transport and raise the scuttlebugs and place them inside the mansion.&lt;br /&gt;
&lt;br /&gt;
Pannenkoek raises three scuttlebugs for 13 hours to place them in Vertical PU (VPU 2) in order to have enough time to perform the maneuver outside to induce a lunge, moving them into the mansion and snapping them onto the library on the second floor. Then, Pannenkoek raises them for another 8 minutes to isolate their heights so that Mario can bounce on them.&lt;br /&gt;
&lt;br /&gt;
The raising of the scuttlebugs is all done before Mario even begins beating the boos to access the second floor (via VSC). Afterwards, Mario enters the roof and goes up the slopes to go on top of the item block. Finally, he defeats the Big Boo by performing many breakdances and collects the star. &lt;br /&gt;
&lt;br /&gt;
The faster strat uses star dance clip, as it allows raising scuttlebug while staying in only one room. &lt;br /&gt;
===Eye to Eye in the Secret Room &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
{{main|Big Boo&#039;s Balcony}}&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/80-X66pVv5k&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The same maneuver is performed so as to reach the third floor, except it is even more difficult. The secret room, where the star is located, is only accessible by putting on a vanish cap, and therefore Mario has a strict time limit to reach the third floor without the cap running out. The only route fast enough for this is to navigate from the second floor to the third floor, instead of taking the detour outside the mansion to reach the roof&amp;lt;ref&amp;gt;Explained in BBH Vanish Cap during Scuttlebug Bouncing: https://youtu.be/p4-z4qogSC0&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Therefore, Mario begins placing the scuttlebugs into vertical PUs. He manipulates them in the same location as used in &#039;&#039;Big Boo&#039;s Balcony&#039;&#039; (13 hours are spent in this phase), and then he navigates up the mansion with VSC and scuttlebug bouncing while picking up a vanish cap during the process. He rushes into the secret room in time, defeats Mr. I swiftly, and finally collects the star.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The faster strat uses faster Scuttlebug raising, which makes Scuttlebugs preserving lunging speed while turning towards their home.&lt;br /&gt;
===BBH 100 Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/ApIxdRirfOk &#039;&#039;&lt;br /&gt;
There are fortunately enough coins to collect on the first floor and basement of Big Boo&#039;s Haunt. &#039;&#039;&#039;Version 2&#039;&#039;&#039; is used here, using the coins from Boos and Mr. I as primary sources. The version later than Star 2 is used as otherwise the merry-go-round would not have boos flying out. The red coins on the bookshelf are the trickiest ones the collect since Boos and flying books need to be manipulated.&lt;br /&gt;
&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
In the [[Coinless Challenge]], excluding coin missions, all stars can be collected. The same stars can be collected in the [[CCC Challenge]], with &#039;&#039;Eye to Eye in the Secret Room&#039;&#039; requiring [[Hyperspeed Wall Kicks]] to clip into the room.&lt;br /&gt;
&lt;br /&gt;
In the [[Capless/Cannonless Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[No Buttons Allowed Challenge]], no stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[No Joystick Allowed Challenge]], no stars can be collected, as they all require entering doors.&lt;br /&gt;
&lt;br /&gt;
In the [[Pacifist Challenge]], &#039;&#039;Secret of the Haunted Books&#039;&#039; and &#039;&#039;Seek the 8 Red Coins&#039;&#039; can be collected in isolation. However, they cannot be collected in a full-game run because Big Boo&#039;s Haunt requires killing a Boo to enter.&lt;br /&gt;
&lt;br /&gt;
In the [[B Button Challenge]], the entire course is possible in 0 B presses.&lt;br /&gt;
&lt;br /&gt;
In the [[Z Button Challenge]], the entire course is possible in 0 Z presses.&lt;br /&gt;
&lt;br /&gt;
In the [[UBER Challenge]], &#039;&#039;Secret of the Haunted Books&#039;&#039; can be collected in isolation. However, Big Boo&#039;s Haunt cannot be entered at all in a full-game run, because it requires killing a Boo to enter.&lt;br /&gt;
&lt;br /&gt;
There is an [[unsolved challenge]] in this course, to get more coins than intended.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>TurkeyCookTime</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Bob-omb_Battlefield&amp;diff=19916</id>
		<title>Bob-omb Battlefield</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Bob-omb_Battlefield&amp;diff=19916"/>
		<updated>2025-11-23T20:32:49Z</updated>

		<summary type="html">&lt;p&gt;TurkeyCookTime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{course_infobox&lt;br /&gt;
|title=Bob-omb Battlefield&lt;br /&gt;
|image= BoB.png&lt;br /&gt;
|abbreviation=BoB&lt;br /&gt;
|terrain=Grassy&lt;br /&gt;
|setting=Day&lt;br /&gt;
|water=None&lt;br /&gt;
|yellow-coins=102&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=&lt;br /&gt;
|enemy-yellow=23&lt;br /&gt;
|enemy-blue=1&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=3&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- BoB.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Bob-omb Battlefield&#039;&#039;&#039; is the first course of &#039;&#039;[[Super Mario 64]]&#039;&#039;. It can be accessed from the painting in the far-left room on the first floor of [[The Castle|the castle]]. Being the first course of the game, the door leading to it does not require any Power Stars to be opened.&lt;br /&gt;
&lt;br /&gt;
==Course Versions==&lt;br /&gt;
There are three versions of the course that can appear by selecting different stars. Keep in mind that if there are any blue stars (uncollected) present in the star selection menu, then the last version that can be selected is the first blue star and not the stars after it:&lt;br /&gt;
*&#039;&#039;&#039;Version 1&#039;&#039;&#039;: Accessed by selecting Star 1. This version contains King Bob-omb and without the extra bowling ball and Koopa shell. Bob-omb buddy is not present.&lt;br /&gt;
*&#039;&#039;&#039;Version 2&#039;&#039;&#039;: Accessed by selecting Star 2. This version contains Koopa the Quick and the extra bowling ball but without the Koopa shell. Bob-omb buddy is present to unlock the cannon.&lt;br /&gt;
*&#039;&#039;&#039;Version 3&#039;&#039;&#039;: Accessed by selecting Star 3 through Star 6. This version contains the extra bowling ball and Koopa shell. The Bob-omb buddy is present.&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
Bob-omb Battlefield has a total of 146 coins collectible without the aid of glitches, but only 141 coins can be collected with the first three stars selected. With the aid of glitches, the number of coins can be raised, namely by using the [[breaking-disappearing cork box glitch]], [[cloning]], or [[Ride canceling |ride canceling]]. Cloning can only produce a certain amount of coins before the object limit is reached, but the cork box and Koopa shell glitches can be used to get infinite coins.&lt;br /&gt;
{{BoB Coins}}&lt;br /&gt;
&lt;br /&gt;
==Geometry==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;Below is a table of the full course geometry. Be aware that the table is fairly large if you choose to expand it.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{BoB Geometry}}&lt;br /&gt;
&lt;br /&gt;
==TASes==&lt;br /&gt;
Star 1: https://youtu.be/dEDjZD0SVyM&amp;lt;ref name=&amp;quot;wr&amp;quot;&amp;gt;TAS Times: https://docs.google.com/spreadsheets/d/12Sl41gqLUGzBU0p1nx7uNKOAP835NIoFXqda1j6oqag/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 3: https://youtu.be/TamWF-IBy30&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 4: https://youtu.be/i8ILR02LFeE&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 5: https://youtu.be/MyUb-snKn5c&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 6: https://youtu.be/EFISdYajCpU&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[give description of yaw/pitch conservation and other stuff like speed reflection off of trees, king bob-omb fast strat, and reducing lag frames]&lt;br /&gt;
&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, it takes no A Presses to collect all seven stars. The Wing Cap, unlocked by pressing the switch in &#039;&#039;Tower of the Wing Cap&#039;&#039;, is required to complete &#039;&#039;Mario Wings to the Sky&#039;&#039; (by using [[Hat-in-Hand]] glitch). Though, it may be possible to use [[Behind Camera Anywhere]] instead of the wing cap, but it is unverified. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||2&lt;br /&gt;
|-&lt;br /&gt;
|2||0||2&lt;br /&gt;
|-&lt;br /&gt;
|3||0||1&lt;br /&gt;
|-&lt;br /&gt;
|4||0||2&lt;br /&gt;
|-&lt;br /&gt;
|5||0||42*&lt;br /&gt;
|-&lt;br /&gt;
|6||0||1&lt;br /&gt;
|-&lt;br /&gt;
|100||0||3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|*56 minutes including setting HOLP in BoB.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Entering Bob-omb Battlefield &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/mlHzqJn2SMs &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This part is easily done without pressing &#039;&#039;A&#039;&#039; by using a dive recover into the painting.&lt;br /&gt;
&lt;br /&gt;
===Big Bob-omb on the Summit &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/h8MjSIMekrg &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scaling the mountain is easily done even without using the teleporters near the flowers or using the mountain warp. As the geometry of the course is mostly flat, there should be no difficulty even when climbing up the mountain. Simply scale the mountain and defeat King Bob-omb without pressing A. &lt;br /&gt;
&lt;br /&gt;
===Footrace with Koopa The Quick &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/ERlN9BDxBcw &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This one is harder as it involves speed, but still possible. Talk to Koopa the Quick and start running. The tilting bridge can be crossed by waiting a while at one end, then slide kicking off of the other. Afterwards, simply scale the mountain. At no point is pressing A mandatory.&lt;br /&gt;
&lt;br /&gt;
===Shoot to the Island in the Sky &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (Goomba Bridge): https://youtu.be/54iInYhelg4 &#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
:&#039;&#039;Video 2 (Shell Hyperspeed): https://youtu.be/vGCclfj6YC0 &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Completing this star is not easy. Initially, Pannenkoek ended up constructing a [[Goomba Bridge]] to get to the island and placing a Bowling Ball directly underneath the star. Grabbing a cork box, he went back up his Goomba Bridge and grabbed it as it turned fake to clone another Goomba. Finally, he released the Goomba by getting knocked back by the bowling ball and opened the star&#039;s item block using the said knockback, then the Goomba clone facilitated Mario to gain enough height to reach the star, as the star is 313 units above ground&amp;lt;ref&amp;gt;Star Heights: https://youtu.be/xE7hrQ8sHhU?t=2m34s&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Eventually, in 2017, Pannenkoek used Shell Hyperspeed to complete the star by accumulating negative speed with the shell, reaching over -440 with which he went to the mountaintop, and launching towards the floating island. Mario then ground pounds the item block in midair to collect the star.&lt;br /&gt;
&lt;br /&gt;
===Find the 8 Red Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (Goomba Bridge): https://youtu.be/9RUSM-aqQeM &#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
:&#039;&#039;Video 2 (Shell Hyperspeed): https://youtu.be/BB5RpMUNAV4 &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Since most of the coins are relatively easy to get, all effort goes into the one red coin located on the floating island. Luckily, there are many ways to collect it.&lt;br /&gt;
&lt;br /&gt;
In the initial run, Pannenkoek utilized the previously mentioned [[Goomba Bridge]], as seen in the previous star. After the seven other coins were easily collected, he constructed a Goomba Bridge towards the island. &lt;br /&gt;
&lt;br /&gt;
Eventually, in the second video, Pannenkoek used Shell Hyperspeed to accumulate high negative speed with the shell and launches towards the floating island using the previously described method. The shell also has the benefit of speeding up the collection of the remaining coins.&lt;br /&gt;
&lt;br /&gt;
===Mario Wings to the Sky &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://www.youtube.com/watch?v=YpcMlj8BwWE &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first three secrets can be collected by using [[Shell Hyperspeed]] and launching off the top of the mountain. The other two secrets are way too high for that, so Pannenkoek had to use a different.&lt;br /&gt;
&lt;br /&gt;
Pannenkoek first sets the HOLP at a precise point high above the floating island by making a [[Goomba structure#Goomba Bridge|Goomba Bridge]] with 28 Goomba clones. He then exits the course to unload them, so the game wouldn&#039;t crash from the large number of Goomba clones. After re-entering, he uses the shell to reach the first three secrets, before performing the Hat-in Hand glitch. He uses [[Transport Cloning]] to create a [[Goomba structure#Goomba Oasis|Goomba Oasis]] with 7 precisely-placed Goomba clones that end up near the highest secret. He then creates another Goomba Bridge with 36 Goomba clones that led up to the Goomba Oasis. After that, he was able to use the Goomba Bridge to reach the 5th secret, then use the Goombas in the Oasis to turn around and fall into the 4th secret.&lt;br /&gt;
&lt;br /&gt;
This strategy uses 43 Goomba clones, which is a lot for the game to handle. This is why the was impossible to collect 0xA before the discovery of the Goomba Cluster and Goomba Oasis, as earlier strategies would have many more Goombas and would undoubtedly crash the game.&lt;br /&gt;
&lt;br /&gt;
===Behind Chain Chomp&#039;s Gate &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (Goomba clone): https://youtu.be/s87uNx50j38 &#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
:&#039;&#039;Video 2 (Shell Hyperspeed): https://youtu.be/7s2qptzjcJ8 &#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 3 (Death Clip): https://youtu.be/F5n5csEyCws&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Getting Behind the Gate is easy, but getting the star is not. First, Pannenkoek did some manipulation to reliably get Goomba [[Cloning|clones]]. Then, he went behind the gate using a cork box and used that same box to clone the Goombas in such a way that he could ascend to the star using a [[Goomba Staircase]]. &lt;br /&gt;
&lt;br /&gt;
Eventually, in the second video, Pannenkoek uses Shell Hyperspeed to accumulate higher than -500 speed to clip behind the gate with enough height to collect the star behind the gate.&lt;br /&gt;
&lt;br /&gt;
===BoB 100 Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/gSVIl_DMyXc &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This star requires getting all coins except the one red on the Floating Island and the coins in [[Mario Wings to the Sky]]. After collecting the easily accessible coins, Pannenkoek [[Cloning|clones]] a singular yellow coin for the star. Even without cloning, the shiny shell (accessible from Star 3 onward) can also greatly facilitate in collecting the coins of the course and reach the floating island via [[Backwards Shell Hyperspeed]].&lt;br /&gt;
&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
In the [[Coinless Challenge]], excluding coin missions, all stars can be collected. The same stars can be collected in the [[CCC Challenge]]. [[Mario Wings to the Sky]] is the most challenging mission to complete, as it requires the use of [[Parallel Universe]]s for the first four secrets and a complicated setup to achieve a high [[VSC]] while holding a fake object for the fifth secret&amp;lt;ref&amp;gt;CCC: https://youtu.be/ucK9bqmgnJA, https://youtu.be/JUIGWVUXUhc&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In the [[Capless/Cannonless Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[No Buttons Allowed Challenge]], &#039;&#039;Find the 8 Red Coins&#039;&#039;, &#039;&#039;Behind Chain Chomp&#039;s Gate&#039;&#039;, and &#039;&#039;100 Coins&#039;&#039; can be collected&amp;lt;ref&amp;gt;No Buttons Allowed: https://youtu.be/voV_QgdLHiY, https://youtu.be/xOs72bQGadQ, https://youtu.be/aJV-yIGMK2A&amp;lt;/ref&amp;gt;. They all extensively utilize [[shell hyperspeed]] to reach hard-to-access locations.&lt;br /&gt;
&lt;br /&gt;
In a [[No Joystick Allowed Challenge]], all seven stars can be collected. However, some of these stars are completed using the [[Wing Cap]], which can not be obtained during a full-game run, as it requires looking up in the castle.&amp;lt;ref&amp;gt;No Joystick Allowed: https://youtu.be/BuDNiW72tFE, https://youtu.be/JnmC3HEkDuI, https://youtu.be/Z-zGMIoUu1E, https://youtu.be/P3gkP5Z8mVA, https://youtu.be/nnN_SVhWHTw, https://youtu.be/gAtIO1oER5Y, https://youtu.be/CHtsYWaqhMs&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In the [[Pacifist Challenge]], every star except for &#039;&#039;Big Bob-omb on the Summit&#039;&#039; can be collected. However, &#039;&#039;Footrace with Koopa the Quick&#039;&#039; can not be collected in a full-game run since it is impossible to select.&lt;br /&gt;
&lt;br /&gt;
In the [[B Button Challenge]], the entire course is possible in 3 B presses, all three used to pick up King Bob-omb. The JP 1.0 version requires a long jump to the island and hyperspeed flying to collect every star without talking to the pink bob-omb.&lt;br /&gt;
&lt;br /&gt;
In the [[Z Button Challenge]], the entire course is possible in 0 Z presses. [[Behind Chain Chomp&#039;s Gate]] can be collected by clipping behind the gate using a [[bob-omb]].&lt;br /&gt;
&lt;br /&gt;
In the [[UBER Challenge]], &#039;&#039;Shoot to the Island in the Sky&#039;&#039; and &#039;&#039;Behind Chain Chomp&#039;s Gate&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
There is an [[unsolved challenge]] in this course, to ground-pound [[Chain Chomp]]&#039;s post without interacting with the [[red coin]] on top of it.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>TurkeyCookTime</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Cool,_Cool_Mountain&amp;diff=19915</id>
		<title>Cool, Cool Mountain</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Cool,_Cool_Mountain&amp;diff=19915"/>
		<updated>2025-11-23T20:32:14Z</updated>

		<summary type="html">&lt;p&gt;TurkeyCookTime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_guides}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Cool, Cool Mountain&lt;br /&gt;
|image= CCM.png&lt;br /&gt;
|abbreviation=CCM&lt;br /&gt;
|terrain=Snowy/Slide&lt;br /&gt;
|setting=Snowy&lt;br /&gt;
|water=Tiny&lt;br /&gt;
|yellow-coins=105&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=3&lt;br /&gt;
|enemy-yellow=18&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=7&lt;br /&gt;
|overview_1=STROOP- CCM.png&lt;br /&gt;
|overview_2=STROOP- CCM Slide.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cool, Cool Mountain&#039;&#039;&#039; is the fourth course of &#039;&#039;[[Super Mario 64]]&#039;&#039;. It can be accessed from the painting on the left side of the room near the door to [[Bob-omb Battlefield]], on the first floor of Princess Peach&#039;s castle. The door leading to it requires at least 3 Power Stars to be opened.&lt;br /&gt;
&lt;br /&gt;
==Course Versions==&lt;br /&gt;
There are three versions of the course that can appear by selecting different stars. Keep in mind that if there are any blue stars (uncollected) present in the star selection menu, then the last version that can be selected is the first blue star and not the stars after it:&lt;br /&gt;
*&#039;&#039;&#039;Version 1&#039;&#039;&#039;: Accessed by selecting Star 1. The penguin is not present to challenge Mario at sliding.&lt;br /&gt;
*&#039;&#039;&#039;Version 2&#039;&#039;&#039;: Accessed by selecting Star 2, 3, 4, and 6. The penguin is present, challenging Mario to the race.&lt;br /&gt;
*&#039;&#039;&#039;Version 3&#039;&#039;&#039;: Accessed by selecting Star 5. This version is identical to Version 2 except that the snowman&#039;s body is present to allow Mario to bring it down to meet its head.&lt;br /&gt;
&lt;br /&gt;
Additionally, the penguin will become a fat penguin once 120 stars are collected.&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
The coin placement in this course is unique, with how half of the coins are in the main area, and half are in the slide. If all of the coins are collected, a maximum of 154 coins are collectible. There is a theoretical way to raise this maximum - with the use of penguin [[Time Stop]], you could collect coins and then enter the chimney to get infinite coins. However, no method has been successful in getting Mario to the chimney, and the max height reached is only near the blue coin block.&lt;br /&gt;
{{CCM Coins}}&lt;br /&gt;
&lt;br /&gt;
==TASes==&lt;br /&gt;
Star 1: https://youtu.be/PLdo_h4vJI4&amp;lt;ref name=&amp;quot;wr&amp;quot;&amp;gt;TAS Times: https://docs.google.com/spreadsheets/d/12Sl41gqLUGzBU0p1nx7uNKOAP835NIoFXqda1j6oqag/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 2: https://youtu.be/RYxZJmP9bag?t=29s&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 3: https://youtu.be/FSPS-JIBpIU&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 4: https://youtu.be/GY_FGhIE7vk&lt;br /&gt;
&lt;br /&gt;
Star 5: https://youtu.be/ou_8b2l8OwM&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 6: https://youtu.be/ZKCXptOS4nU&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, no A Presses are required to collect all seven stars.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||3&lt;br /&gt;
|-&lt;br /&gt;
|2||0||1&lt;br /&gt;
|-&lt;br /&gt;
|3||0||2&lt;br /&gt;
|-&lt;br /&gt;
|4||0||2&lt;br /&gt;
|-&lt;br /&gt;
|5||0||1&lt;br /&gt;
|-&lt;br /&gt;
|6||0||1&lt;br /&gt;
|-&lt;br /&gt;
|100||0||3&lt;br /&gt;
|}&lt;br /&gt;
===Entering Cool, Cool Mountain &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/mlHzqJn2SMs?t=58s &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Performing a dive recover (press &#039;&#039;B&#039;&#039; at run speed) allows entering the painting without pressing A.&lt;br /&gt;
&lt;br /&gt;
===Slip Slidin&#039; Away &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/vqbq-yeLWbI &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Since Mario already starts out at higher grounds of the course, and there are teleporters available to teleport Mario back to the top, this star presents no issues. That being said, frame-walking or dive grinding is required to get up a slope to reach the chimney that leads to the slide. Once exiting out the slide, the star is reachable with a precise dive recover (the star is only 257 units above ground&amp;lt;ref&amp;gt;Star Heights: https://youtu.be/xE7hrQ8sHhU?t=1m42s&amp;lt;/ref&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
===Li&#039;l Penguin Lost &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/oXAjWluPjho &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mario frame-walks or dive grinding up the slope to reach where the little penguin is. He then grabs it, sliding down the mountain to give the baby back to mother penguin. The rewarded star is above the maximum height that a dive recover can reach (288 units), and thus, Mario needs to use vertical wind or teleport all the way back to the top and drop down from above to collect the star.&lt;br /&gt;
&lt;br /&gt;
===Big Penguin Race &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/TQMbgDeAMRU &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enter the slide in the same fashion done in Star 1, and then beat the penguin in the race. Afterwards, collect the star.&lt;br /&gt;
&lt;br /&gt;
===Frosty Slide for 8 Red Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/XH2exVpK6EI &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seven of the eight red coins require no tricky techniques, but the one at the top of the ski lift is a bit more difficult as the walls around the platform are too high to dive recover onto. There are a few different ways to collect it, with the original one being to activate the ski lift, quickly warp back to the top of the stage, collect the red coin, and land back on the ski lift as its moving down. It is also possible to collect it and survive using a precise ledge grab, a slide kick bounce, or a misalignment.&lt;br /&gt;
&lt;br /&gt;
===Snowman&#039;s Lost His Head &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/t_ETEIo3fvs &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the convenient slope located in the beginning, Mario can reach the Snowman&#039;s body and help it roll down the mountain to reach its head with Mario&#039;s guidance. While the star is too high to reach without jumping, there is a Spindrift nearby to provide the necessary height to reach it.&lt;br /&gt;
&lt;br /&gt;
===Wall Kicks Will Work &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/NnC5n70j1KE &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main trick is landing on a [[Spindrift]] to activate twirling, then use a specific trajectory with a high speed to reach the star from above to bypass the need to long jump or wall kick. While the maximum speed of twirling is 31, Pannenkoek found a way to twirl faster than that. It is done by &#039;&#039;not&#039;&#039; steering Mario most of the time to conserve the high speed achieved by sliding down from the tiptop of the mountain, where it is reached by frame-walking.&lt;br /&gt;
&lt;br /&gt;
===CCM 100 Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/jWjQ0Bwbbxk &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
By collecting the coins in the big slide (where there are 72 coins) and sliding down the outer slide of the mountain, Mario would gather enough coins to spawn the 100 coin star.&lt;br /&gt;
&lt;br /&gt;
==Other challenges==&lt;br /&gt;
In the [[Coinless Challenge]], excluding coin missions, all stars can be collected in isolation, with &#039;&#039;Slip Slidin&#039; Away&#039;&#039; and &#039;&#039;Big Penguin Race&#039;&#039; requiring a clip with the baby penguin to enter the slide. &#039;&#039;Snowman&#039;s Lost His Head&#039;&#039; cannot be collected in a full-game run, since the red coin star must be completed first. The same stars can be collected in the [[CCC Challenge]].&lt;br /&gt;
&lt;br /&gt;
In the [[Capless/Cannonless Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[No Buttons Allowed Challenge]], &#039;&#039;Slip Slidin&#039; Away&#039;&#039;, &#039;&#039;Frosty Slide for 8 Red Coins&#039;&#039;, &#039;&#039;Wall Kicks Will Work&#039;&#039;, and &#039;&#039;100 Coins&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[No Joystick Allowed Challenge]], &#039;&#039;Li&#039;l Penguin Lost&#039;&#039;, &#039;&#039;Frosty Slide for 8 Red Coins&#039;&#039;, &#039;&#039;Snowman&#039;s Lost His Head&#039;&#039;, and &#039;&#039;100 Coins&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[Pacifist Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[B Button Challenge]], the entire course is possible in 0 B presses. &#039;&#039;Li&#039;l Penguin Lost&#039;&#039; requires leading the baby penguin to the vertical wind. On the JP 1.0 version, &#039;&#039;Wall Kicks Will Work&#039;&#039; requires a precise jump from above to avoid opening the cannon.&lt;br /&gt;
&lt;br /&gt;
In the [[Z Button Challenge]], the entire course is possible in 0 Z presses.&lt;br /&gt;
&lt;br /&gt;
In the [[UBER Challenge]], &#039;&#039;Slip Slidin&#039; Away&#039;&#039; and &#039;&#039;Wall Kicks Will Work&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
There are multiple [[unsolved challenge]]s in this course: getting more coins than intended, reaching a [[Parallel Universe]] from either area of the level, grabbing the second baby penguin without pressing B, and getting hurt by a penguin.&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Cool, Cool Mountain was the first main course to be completed entirely in 0 A presses, being completely solved in 2011.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Cool, Cool Mountain]]&lt;/div&gt;</summary>
		<author><name>TurkeyCookTime</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Jolly_Roger_Bay&amp;diff=19914</id>
		<title>Jolly Roger Bay</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Jolly_Roger_Bay&amp;diff=19914"/>
		<updated>2025-11-23T20:30:30Z</updated>

		<summary type="html">&lt;p&gt;TurkeyCookTime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_guides}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Jolly Roger Bay&lt;br /&gt;
|image= JRB.png&lt;br /&gt;
|abbreviation=JRB&lt;br /&gt;
|terrain=Water&lt;br /&gt;
|setting=Gloomy&lt;br /&gt;
|water=High&lt;br /&gt;
|yellow-coins=55&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=6&lt;br /&gt;
|enemy-yellow=3&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=3&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- JRB Ship Afloat.png&lt;br /&gt;
|overview_2=STROOP- JRB Inside Ship.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Jolly Roger Bay&#039;&#039;&#039; is the third course of &#039;&#039;[[Super Mario 64]]&#039;&#039;. It can be accessed from the painting in the rightmost room of the first floor of Princess Peach&#039;s castle. The door leading to it requires at least 3 Power Stars to be opened.&lt;br /&gt;
==Course Versions==&lt;br /&gt;
There are three versions of the course that can appear by selecting different stars. Keep in mind that if there are any blue stars (uncollected) present in the star selection menu, then the last version that can be selected is the first blue star and not the stars after it:&lt;br /&gt;
*&#039;&#039;&#039;Version 1&#039;&#039;&#039;: Accessed by selecting Star 1. The ship is sunken under water, and the eel will be hiding in it. Additionally, there will be fog above the water in this version.&lt;br /&gt;
*&#039;&#039;&#039;Version 2&#039;&#039;&#039;: Accessed by selecting Star 2. The ship is floating at the surface of the water, and the eel is relocated at a hole. Bob-omb Buddy is available to talk to, allowing the cannon to be unlocked. Star 2 and 6 are also now collectable.&lt;br /&gt;
*&#039;&#039;&#039;Version 3&#039;&#039;&#039;: Accessed by selecting Star 3 through Star 6. This is version 2, with the exception that the eel will always be swimming around, without a star on its tail.&lt;br /&gt;
==Coins==&lt;br /&gt;
Jolly Roger Bay has one of the smallest coin counts in the game, which makes the 100 coin star in this stage extra difficult. Missing a single blue coin can also force a player to try again. This stage also lacks any coin duplication glitches, which leaves its total max at 104.&lt;br /&gt;
{{JRB Coins}}&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, it takes half an A Press to collect all seven stars. The half A press is used to get hyperspeed to get the star in &#039;&#039;Treasure of the Ocean Cave&#039;&#039;. Metal Cap is required to collect &#039;&#039;Through the Jet Stream&#039;&#039; without A presses.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||3&lt;br /&gt;
|-&lt;br /&gt;
|2||0||1&lt;br /&gt;
|-&lt;br /&gt;
|3||0.5*||5&lt;br /&gt;
|-&lt;br /&gt;
|4||0||2&lt;br /&gt;
|-&lt;br /&gt;
|5||0||1&lt;br /&gt;
|-&lt;br /&gt;
|6||0||1&lt;br /&gt;
|-&lt;br /&gt;
|100||0||3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|*Required to build hyperspeed to collect the star.&lt;br /&gt;
|}&lt;br /&gt;
===Entering Jolly Roger Bay &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: [https://youtu.be/mlHzqJn2SMs?t=46s &amp;quot;SM64 - Castle Movement - A Presses&amp;quot;] &#039;&#039;&lt;br /&gt;
Performing a dive recover allows entering the painting without pressing A.&lt;br /&gt;
===Plunder in the Sunken Ship &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: [https://youtu.be/ahuobjK4p_4 &amp;quot;SM64 - Plunder in the Sunken Ship - 0x A Presses&amp;quot;] &#039;&#039;&lt;br /&gt;
Due to the requirement of not pressing A, the player can only swim by pressing B with the maximum speed of 7, and therefore navigating the water requires a lot of caution. Mario can optionally pick up the shiny shell to increase swimming speed and conserve it by precise B presses. With the aid of the surface above and a ring of coins close to the ship, luring the eel out is easy. Once Mario is inside the sunken ship, the most difficult part is collecting the star in the item block without pressing A since the star is 377 units above the floor&amp;lt;ref&amp;gt;[https://youtu.be/xE7hrQ8sHhU?t=3m3s &amp;quot;Star Heights&amp;quot; by UncommentatedPannen (PitSS)]&amp;lt;/ref&amp;gt;. Frame-walking is required to walk up the nearby steep slopes. Then, Mario falls into the spot slightly below the item block, and ground pounds it to collect the star. &lt;br /&gt;
[[File:Unagi .jpg|thumb|Unagi in his sunken ship]]&lt;br /&gt;
===Can the Eel Come Out to Play? &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: [https://youtu.be/G_38T61EHXo &amp;quot;SM64 - Can the Eel Come Out to Play? - 0x A Presses&amp;quot;] &#039;&#039;&lt;br /&gt;
The star can be collected easily by swimming to the tail end of Unagi the eel, though it is slightly more difficult to do so because the swimming is much slower without pressing A.&lt;br /&gt;
===Treasure of the Ocean Cave &#039;&#039;(0.5x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: [https://youtu.be/EB9zZHcWL80 &amp;quot;SM64 - Treasure of the Ocean Cave (0.5x)&amp;quot;]&#039;&#039;&lt;br /&gt;
After opening the chests, Mario gains hyperspeed on a semi-submerged sloped floor through rapidly kicking, and can build enough speed to reach the star with a kick on top of the rock nearest to it.&lt;br /&gt;
===Red Coins on the Ship Afloat &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: [https://youtu.be/PchLf_D1vks &amp;quot;JRB Red Coins on the Ship Afloat 0x A Presses&amp;quot;] &#039;&#039;&lt;br /&gt;
The 5 red coins outside the ship are easy to collect. The biggest problem is the 3 red coins on the ship. When the ship oscillates on water, there is a very small window where the edges of the ship can be frame-walked on as they become steep floors, instead of walls and ceilings the pushes Mario out or prevents his movement, respectively. After walking onto the ship, Mario can then collect the remaining red coins and get the star.&lt;br /&gt;
===Blast to the Stone Pillar &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: [https://youtu.be/9dkwHlDC1LY &amp;quot;JRB Blast to the Stone Pillar 0x A Presses&amp;quot;] &#039;&#039;&lt;br /&gt;
Mario needs to reach the stone pillar platform with the item block containing the star by going off a nearby pillar. To do so, Mario needs to build and conserve enough speed to go up the pillar and cross the gap. Two major breakthroughs lead to the method of reaching the star without using an A press. The first one is having enough speed to land on the platform from the top of the pillar without pressing A. The second one is building up speed using the pillar and conserving it using [[speed conservation]] tricks.&lt;br /&gt;
&lt;br /&gt;
To generate such speed, Mario first frame-walk up the pillar and slide down into the water. Next, Mario generates the remaining speed by first restoring the speed it accumulated (via Z+C^, a speed conservation tactic), and then uses Hyper Speed Punching by standing on an ascending slope of a certain angle while punching. After punching, Mario immediately dives right back into the water to conserve the gained speed. Altogether, a maximum of 150 speed can be reached.&lt;br /&gt;
&lt;br /&gt;
Finally, Mario restores the conserved speed and quickly ascends the pillar and dives to the platform at the top. &lt;br /&gt;
===Through the Jet Stream &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: [https://youtu.be/0SIgn5lYgGg &amp;quot;SM64 - Through the Jet Stream - 0x A Presses&amp;quot;] &#039;&#039;&lt;br /&gt;
Mario needs to collect the Metal Cap to not getting pushed away by the stream. The Metal Cap is required to bypass the obstacle, as otherwise, Mario cannot swim fast enough through the stream without pressing A. To break open the Metal Cap without A presses, Mario needs to dive recover off a rock with speed and ground pound precisely. Then, Mario needs to stand at a subpixel-perfect position (x = 4979.16, z = 2481.86) to avoid getting pushed out sideways by the stream in order to collect the star in the center.&lt;br /&gt;
===JRB 100 Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: [https://youtu.be/Onae2YHOv9E &amp;quot;JRB 100 Coins 0x A Presses&amp;quot;] &#039;&#039;&lt;br /&gt;
With only 104 coins available in Jolly Roger Bay, getting 100 of them for the Power Star requires a lot of tricks.&lt;br /&gt;
&lt;br /&gt;
The first trick is getting onto the ship with the aforementioned frame-walk method. This is required as there are 3 red coins on the ship, and collecting them is necessary to get the needed 100 coins.&lt;br /&gt;
&lt;br /&gt;
The second trick is Goomba&#039;s extended chase, in order to have a Goomba getting closer to the blue-coin block. This is required so that Mario can gain enough height to bounce on the Goomba, and then ground-pound the blue-coin block to get all blue coins. In short, Pannenkoek exploits the fact that a Goomba&#039;s target angle is recalculated while chasing Mario by either making a Goomba walk into a ledge, colliding with another Goomba, walking onto a steep slope, or bumping into a wall, thereby extending the chase further than intended &amp;lt;ref&amp;gt;[https://youtu.be/1VdX1yGcMls Description in &amp;quot;SM64 - Jolly Roger Bay 100 Coins - 1x A Presses (OUTDATED)&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;. Using this method, Pannenkoek manipulates one Goomba by repeatedly making them bump into a steep slope of a rock and the wall, and then he manipulates the other Goomba to run into the same obstacles plus the previous Goomba, allowing Mario to use the Goomba to ground-pound on the blue-coin block.&lt;br /&gt;
&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
In the [[Coinless Challenge]], excluding coin missions, all stars can be collected. The same stars can be collected in the [[CCC Challenge]], with &#039;&#039;Blast to the Stone Pillar&#039;&#039; requiring precise jumps and &#039;&#039;Through the Jet Stream&#039;&#039; requiring efficient swimming.&lt;br /&gt;
&lt;br /&gt;
In the [[Capless/Cannonless Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[No Buttons Allowed Challenge]], no stars can be collected, as they all require swimming.&lt;br /&gt;
&lt;br /&gt;
In the [[No Joystick Allowed Challenge]], only &#039;&#039;Treasure of the Ocean Cave&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[Pacifist Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[B Button Challenge]], the entire course is possible in 0 B presses. The JP 1.0 version requires precise jumps to reach &#039;&#039;Blast to the Stone Pillar&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In the [[Z Button Challenge]], the entire course is possible in 1 Z press, to ground pound the [[Blue Coin]] block.&lt;br /&gt;
&lt;br /&gt;
In the [[UBER Challenge]], excluding coin missions, all stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[Floor is Lava Challenge]], every star except for &#039;&#039;Treasure of the Ocean Cave&#039;&#039; and &#039;&#039;100 Coins&#039;&#039; can be collected. It is possible to do a jump kick immediately when starting the level and land on a sign, then jump into the water.&lt;br /&gt;
&lt;br /&gt;
There are multiple [[unsolved challenge]]s in this course: getting more coins than intended and moving during [[time stop]].&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;br /&gt;
[[Category:Courses]]&lt;/div&gt;</summary>
		<author><name>TurkeyCookTime</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Whomp%27s_Fortress&amp;diff=19913</id>
		<title>Whomp&#039;s Fortress</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Whomp%27s_Fortress&amp;diff=19913"/>
		<updated>2025-11-23T20:28:44Z</updated>

		<summary type="html">&lt;p&gt;TurkeyCookTime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_guides}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Whomp&#039;s Fortress&lt;br /&gt;
|image= WF.png&lt;br /&gt;
|abbreviation=WF&lt;br /&gt;
|terrain=Default&lt;br /&gt;
|setting=Day&lt;br /&gt;
|water=Almost None&lt;br /&gt;
|yellow-coins=70&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=4&lt;br /&gt;
|enemy-yellow=20&lt;br /&gt;
|enemy-blue=3&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=1&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- WF Tower.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Whomp&#039;s Fortress&#039;&#039;&#039; is the second course of &#039;&#039;[[Super Mario 64]]&#039;&#039;. It can be accessed from the painting in the room located on the right side of the lower first floor of Princess Peach&#039;s castle. This course is typically fast and is often the first course completed in runs (due to BoB&#039;s near requirement for wing cap).&lt;br /&gt;
&lt;br /&gt;
==Access==&lt;br /&gt;
Whomp&#039;s Fortress door typically requires one star to enter, however, using [[LBLJ]] or [[SBLJ]] in the lobby gives access to the level without either the door or the star requirement.&amp;lt;ref&amp;gt;https://youtu.be/kfycfhhkhic?t=27s&amp;lt;/ref&amp;gt; Entering this level can also be done without the use of the A button,&amp;lt;ref&amp;gt;https://youtu.be/mlHzqJn2SMs?t=33s&amp;lt;/ref&amp;gt; and most likely 2 presses for the [[ABZ Button Challenge|ABZ]]/[[Buttonless Challenge]]. Entering this level the first time also triggers textboxes, which costs the ABZ/Buttonless Challenge at least 4 presses. (This is yet to be shown on video.)&lt;br /&gt;
&lt;br /&gt;
==Course Versions==&lt;br /&gt;
This course has three versions-&lt;br /&gt;
*&#039;&#039;&#039;Version 1&#039;&#039;&#039;: Accessed by selecting Star 1. This version contains King Whomp at the top of the course.&lt;br /&gt;
*&#039;&#039;&#039;Version 2&#039;&#039;&#039;: Accessed by selecting Star 2. This version contains a fortress built on top of the course.&lt;br /&gt;
*&#039;&#039;&#039;Version 3&#039;&#039;&#039;: Accessed by selecting Star 3 through Star 6. Bob-omb buddy is present to open the cannon, and an owl can be summoned from the tree near the starting point. The fortress is still present.&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
Whomp&#039;s Fortress has a total of 141 coins collectible without the utilization of glitches, with most coins coming from coin spawners. This course has two different coin duplication glitches, however, that push the maximum beyond 141 coins- [[cloning]] and the [[Breaking-Disappearing Cork Box Glitch|breaking-disappearing cork box glitch]]. Both of these utilize the cork boxes in the level, and can both take the maximum over the max in-game coin score of 255. The breaking-disappearing cork box glitch pushes the bounds a bit farther, though, and allows 999 to be collected in course.&lt;br /&gt;
{{WF_Coins}}&lt;br /&gt;
&lt;br /&gt;
==Course Objects==&lt;br /&gt;
Below is a table of all objects loaded in when the level loads. Processing order doesn&#039;t necessarily mean the slot they would occupy, just a reference for what objects come before and after that object.&lt;br /&gt;
{{WF_Objects}}&lt;br /&gt;
&lt;br /&gt;
==Geometry==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;Below is a table of the full course geometry. Be aware that the table is fairly large if you choose to expand it.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{WF Geometry}}&lt;br /&gt;
&lt;br /&gt;
==TASes==&lt;br /&gt;
Star 1: https://youtu.be/NamWHywBEBY&amp;lt;ref name=&amp;quot;wr&amp;quot;&amp;gt;TAS Times: https://docs.google.com/spreadsheets/d/12Sl41gqLUGzBU0p1nx7uNKOAP835NIoFXqda1j6oqag/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 2: https://youtu.be/NamWHywBEBY?t=32s&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 3: https://youtu.be/3ymjsb513PQ&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 4: https://youtu.be/XDR68FZdihE&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 5: https://youtu.be/fvJxQp6kaXE&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 6: https://youtu.be/8WCdtGT6CF4&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, it takes no A Presses to collect all seven stars.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||1&lt;br /&gt;
|-&lt;br /&gt;
|2||0||2&lt;br /&gt;
|-&lt;br /&gt;
|3||0||1&lt;br /&gt;
|-&lt;br /&gt;
|4||0||1&lt;br /&gt;
|-&lt;br /&gt;
|5||0||1&lt;br /&gt;
|-&lt;br /&gt;
|6||0||1&lt;br /&gt;
|-&lt;br /&gt;
|100||0||0*&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|*100 coin star already used to collect Star 2.&lt;br /&gt;
|}&lt;br /&gt;
===Entering Whomp&#039;s Fortress &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/mlHzqJn2SMs?t=33s &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This part is easily done without pressing &#039;&#039;A&#039;&#039; by using a dive recover into the painting.&lt;br /&gt;
&lt;br /&gt;
===Chip Off Whomp&#039;s Block &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
==== New strategy ====&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/ZIje_PpDeIc&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This strategy uses precise movement to dive recover into a misalignment on King Whomp right after he falls. Because King Whomp still has a yaw velocity for a few frames after he falls, Mario can get displaced off the misalignment, activating vertical speed, allowing him to ground-pound King Whomp without the help of the elevator.&lt;br /&gt;
&lt;br /&gt;
King Whomp can be manipulated so that when he falls for the third time, the misalignment is close to where the star spawns. Therefore, after Mario ground-pounds King Whomp for the third time, he is high enough to collect the star immediately, without cloning.&lt;br /&gt;
&lt;br /&gt;
==== Original strategy ====&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/7ZwwAemsbYQ &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The trickiest part is collecting the star, since it hovers at 296 units above the ground&amp;lt;ref&amp;gt;Star Height: https://youtu.be/xE7hrQ8sHhU?t=2m15s&amp;lt;/ref&amp;gt;, too high to be reached by dive recovering. While it might seem impossible to reach the star unless an A press is used to jump, Mario can fortunately collect it by cloning. By bringing a fake cork box up and defeating King Whomp, Pannenkoek is able to clone the star and collect it by holding Vacant Slot 41 (VS41).&lt;br /&gt;
&lt;br /&gt;
===To the Top of the Fortress &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
{{main|To the Top of the Fortress}}&lt;br /&gt;
&lt;br /&gt;
==== New strategy ====&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/nHx7r6T9ROA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Before entering the stage, the [[HOLP]] needs to be set at a specific location in [[Cool, Cool Mountain]]. This is done using a penguin.&lt;br /&gt;
&lt;br /&gt;
Upon entering the stage, Mario first collects 99 coins. He then dives from a floating island to the bottom of the course, barely taking large [[Fall Damage|fall damage]]. This allows him to use [[Pause Buffering|pause-buffered hitstun]] to remotely throw a cork box onto the big platform at the top of the course, the cork box then breaks on the bullet bill blaster. Mario climbs to the top using the elevator, spawns a 100 coin star from a cork box&#039;s coin and uses it to [[Star Dance Clip]] onto the bullet bill blaster. Mario [[Grinding|dive grinds]] to build up speed and recovers into a misalignment on a tower platform. From here, he climbs up the tower and collects the star.&lt;br /&gt;
&lt;br /&gt;
==== Original strategy ====&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/M4M_OyUorRQ &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Wing Cap and the Metal Cap need to be unlocked in order to use the [[Hat in Hand]] glitch in [[Bob-omb Battlefield|BoB]] and WF.&lt;br /&gt;
&lt;br /&gt;
Before entering the stage, the [[HOLP]] needs to be set at a specific location in [[Bob-omb Battlefield]].&lt;br /&gt;
&lt;br /&gt;
Upon entering the stage, Mario starts collecting many coins in order to spawn the 100-coin star at the right moment. The Metal Cap is collected twice to activate the hat-in-hand object displacement glitch. Using the glitch, Mario carries the cork box up the mountain (during which he throws the cork box multiple times and catch it while it is falling down from the HOLP to speed up the process). Using clever tricks, he is then able to pick up the cork box during the time he is ascending from the elevator, and he collects all the coins from the floating island. At this point, Mario has 99 coins. The box is then thrown to appear from the HOLP and break next to the tower, exposing the 100th coin at the desired location. Mario collects it, spawning the star next to one of the tower&#039;s steps.&lt;br /&gt;
&lt;br /&gt;
Mario dives down to the lower part of the course, grabbing the second cork box, and bringing it upwards. At the top floor, with precise movements, Mario remotely throws the cork box, stores 26 vertical speed on the elevator by canceling a dive recover on the steep part of it, allowing the cork box to push him off to reactivate the stored speed, ground pounding to gain height next to a platform of the tower (where the 100-coin star is), and then grabbing on the ledge while collecting the 100-coin star using [[Star Dance Clip]]. After the collecting the star, Mario then climbs up the rest of the tower and collects &#039;&#039;To the Top of the Fortress&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For both times going up, Mario has to hold a cork box frame-walking up a slope. With very precise movements, Mario can carry the box and bounce on the ground to reach the elevator&amp;lt;ref&amp;gt;WF Top of Fortress 0x Faster Strat to Bring Up Box: https://youtu.be/r_AKMelAQBY&amp;lt;/ref&amp;gt; instead of having to drop the box at the HOLP and pick it up later on the arrow platform.&lt;br /&gt;
&lt;br /&gt;
===Shoot into the Wild Blue &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (original strat): https://youtu.be/CA-EZx_kunY &#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2 (faster strat): https://youtu.be/-Usau9dZJO4&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The star can be collected by going from the top. Using the secret teleporter at the corner of the platform where the Metal Cap is located, Mario can teleport to a higher floor above where the star is located. Mario then drops down to collect the star.&lt;br /&gt;
&lt;br /&gt;
The faster strat uses an [[Eru Drop]] instead of a double turnaround to collect the star.&lt;br /&gt;
&lt;br /&gt;
===Red Coins on the Floating Isle &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (original strat): https://youtu.be/E6J71oX8o78 &#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2 (faster strat): https://youtu.be/sqiZTyGX2ds&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All coins are reachable without pressing A.&lt;br /&gt;
&lt;br /&gt;
===Fall onto the Caged Island &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (original strat): https://youtu.be/mXy8Wlw3sRU &#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2 (faster strat): https://youtu.be/psNg9MFr5eo&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This star is done without pressing A by using &#039;&#039;&#039;Version 1&#039;&#039;&#039; of the course where King Whomp is present (Chip Off Whomp&#039;s Block). By manipulating the location and angle of King Whomp, Mario can land on top of Whomp and perform a dive recover onto the caged platform.&lt;br /&gt;
&lt;br /&gt;
===Blast Away the Wall &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (original strat): https://youtu.be/wdD21gnJ_rI &#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2 (faster strat): https://youtu.be/F-Vcl_CEd-w&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With a ledge-grab glitch very well-known in [[RTA|RTA speedrunning]], it is already known that using the cannon to shoot open the wall is completely unnecessary. All Mario has to do is grabbing the ledge where the star is located using a specific angle.&lt;br /&gt;
&lt;br /&gt;
===WF 100 Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/anKoV6eZBi8 &#039;&#039;&lt;br /&gt;
In a full game run of 120 stars, this star will already be collected while doing &#039;&#039;To the Top of the Fortress&#039;&#039;. That being said, the star can still be collected without pressing A when done in isolation, with no difficult tricks required.&lt;br /&gt;
&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
In the [[Coinless Challenge]], excluding coin missions, all stars can be collected. The same stars can be collected in the [[CCC Challenge]], with &#039;&#039;Blast Away the Wall&#039;&#039; completed less conventionally by using a precise ledge grab in order to avoid the use of cannon.&lt;br /&gt;
&lt;br /&gt;
In the [[Capless/Cannonless Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In a [[No Buttons Allowed]] challenge, &#039;&#039;Shoot into the Wild Blue&#039;&#039; and &#039;&#039;Blast Away the Wall&#039;&#039; can be collected.&amp;lt;ref&amp;gt;No Buttons Allowed: https://youtu.be/hUIYR4PssIY, https://youtu.be/Nlxvh0ldfs8&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In a [[No Joystick Allowed Challenge]], all seven stars can be collected.&amp;lt;ref&amp;gt;No Joystick Allowed: https://youtu.be/75ihh8bFXPM, https://youtu.be/hD9nuRU1Jfc, https://youtu.be/-jR8AnQaqR0, https://youtu.be/B4IgwsRnNis, https://youtu.be/lcfcf6zDIog, https://youtu.be/ilnQI4AvnvQ, https://youtu.be/6AAbHJ-BrLQ&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the [[Pacifist Challenge]], every star except for &#039;&#039;Chip off Whomp&#039;s Block&#039;&#039; can be collected in isolation. However, &#039;&#039;To the Top of the Fortress&#039;&#039; can not be collected in a full-game run since it is impossible to select.&lt;br /&gt;
&lt;br /&gt;
In the [[B Button Challenge]], the entire course is possible in 0 B presses. On the JP 1.0 version, &#039;&#039;Shoot into the Wild Blue&#039;&#039; must be collected with a sideflip from below and &#039;&#039;Blast Away the Wall&#039;&#039; must be collected with a precise ledge grab to avoid opening the cannon.&lt;br /&gt;
&lt;br /&gt;
In the [[Z Button Challenge]], the entire course is possible in 3 Z presses, all used to ground pound the Whomp King.&lt;br /&gt;
&lt;br /&gt;
In the [[UBER Challenge]], &#039;&#039;Shoot into the Wild Blue&#039;&#039;, &#039;&#039;Fall onto the Caged Island&#039;&#039;, and &#039;&#039;Blast Away the Wall&#039;&#039; can be collected in isolation. However, Whomp&#039;s Fortress cannot be entered at all in a full-game run because it requires talking to Lakitu.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;br /&gt;
[[Category:Courses]]&lt;/div&gt;</summary>
		<author><name>TurkeyCookTime</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Bob-omb_Battlefield&amp;diff=19912</id>
		<title>Bob-omb Battlefield</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Bob-omb_Battlefield&amp;diff=19912"/>
		<updated>2025-11-23T20:24:11Z</updated>

		<summary type="html">&lt;p&gt;TurkeyCookTime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{course_infobox&lt;br /&gt;
|title=Bob-omb Battlefield&lt;br /&gt;
|image= BoB.png&lt;br /&gt;
|abbreviation=BoB&lt;br /&gt;
|terrain=Grassy&lt;br /&gt;
|setting=Day&lt;br /&gt;
|water=None&lt;br /&gt;
|yellow-coins=102&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=&lt;br /&gt;
|enemy-yellow=23&lt;br /&gt;
|enemy-blue=1&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=3&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- BoB.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Bob-omb Battlefield&#039;&#039;&#039; is the first course of &#039;&#039;[[Super Mario 64]]&#039;&#039;. It can be accessed from the painting in the far-left room on the first floor of [[The Castle|the castle]]. Being the first course of the game, the door leading to it does not require any Power Stars to be opened.&lt;br /&gt;
&lt;br /&gt;
==Course Versions==&lt;br /&gt;
There are three versions of the course that can appear by selecting different stars. Keep in mind that if there are any blue stars (uncollected) present in the star selection menu, then the last version that can be selected is the first blue star and not the stars after it:&lt;br /&gt;
*&#039;&#039;&#039;Version 1&#039;&#039;&#039;: Accessed by selecting Star 1. This version contains King Bob-omb and without the extra bowling ball and Koopa shell. Bob-omb buddy is not present.&lt;br /&gt;
*&#039;&#039;&#039;Version 2&#039;&#039;&#039;: Accessed by selecting Star 2. This version contains Koopa the Quick and the extra bowling ball but without the Koopa shell. Bob-omb buddy is present to unlock the cannon.&lt;br /&gt;
*&#039;&#039;&#039;Version 3&#039;&#039;&#039;: Accessed by selecting Star 3 through Star 6. This version contains the extra bowling ball and Koopa shell. The Bob-omb buddy is present.&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
Bob-omb Battlefield has a total of 146 coins collectible without the aid of glitches, but only 141 coins can be collected with the first three stars selected. With the aid of glitches, the number of coins can be raised, namely by using the [[breaking-disappearing cork box glitch]], [[cloning]], or [[Ride canceling |ride canceling]]. Cloning can only produce a certain amount of coins before the object limit is reached, but the cork box and Koopa shell glitches can be used to get infinite coins.&lt;br /&gt;
{{BoB Coins}}&lt;br /&gt;
&lt;br /&gt;
==Geometry==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;Below is a table of the full course geometry. Be aware that the table is fairly large if you choose to expand it.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{BoB Geometry}}&lt;br /&gt;
&lt;br /&gt;
==TASes==&lt;br /&gt;
Star 1: https://youtu.be/dEDjZD0SVyM&amp;lt;ref name=&amp;quot;wr&amp;quot;&amp;gt;TAS Times: https://docs.google.com/spreadsheets/d/12Sl41gqLUGzBU0p1nx7uNKOAP835NIoFXqda1j6oqag/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 3: https://youtu.be/TamWF-IBy30&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 4: https://youtu.be/i8ILR02LFeE&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 5: https://youtu.be/MyUb-snKn5c&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 6: https://youtu.be/EFISdYajCpU&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[give description of yaw/pitch conservation and other stuff like speed reflection off of trees, king bob-omb fast strat, and reducing lag frames]&lt;br /&gt;
&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, it takes no A Presses to collect all seven stars. The Wing Cap, unlocked by pressing the switch in &#039;&#039;Tower of the Wing Cap&#039;&#039;, is required to complete &#039;&#039;Mario Wings to the Sky&#039;&#039; (by using [[Hat-in-Hand]] glitch). Though, it may be possible to use [[Behind Camera Anywhere]] instead of the wing cap, but it is unverified. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||2&lt;br /&gt;
|-&lt;br /&gt;
|2||0||2&lt;br /&gt;
|-&lt;br /&gt;
|3||0||1&lt;br /&gt;
|-&lt;br /&gt;
|4||0||2&lt;br /&gt;
|-&lt;br /&gt;
|5||0||42*&lt;br /&gt;
|-&lt;br /&gt;
|6||0||1&lt;br /&gt;
|-&lt;br /&gt;
|100||0||3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|*56 minutes including setting HOLP in BoB.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Entering Bob-omb Battlefield &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/mlHzqJn2SMs &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This part is easily done without pressing &#039;&#039;A&#039;&#039; by using a dive recover into the painting.&lt;br /&gt;
&lt;br /&gt;
===Big Bob-omb on the Summit &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/h8MjSIMekrg &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scaling the mountain is easily done even without using the teleporters near the flowers or using the mountain warp. As the geometry of the course is mostly flat, there should be no difficulty even when climbing up the mountain. Simply scale the mountain and defeat King Bob-omb without pressing A. &lt;br /&gt;
&lt;br /&gt;
===Footrace with Koopa The Quick &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/ERlN9BDxBcw &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This one is harder as it involves speed, but still possible. Talk to Koopa the Quick and start running. The tilting bridge can be crossed by waiting a while at one end, then slide kicking off of the other. Afterwards, simply scale the mountain. At no point is pressing A mandatory.&lt;br /&gt;
&lt;br /&gt;
===Shoot to the Island in the Sky &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (Goomba Bridge): https://youtu.be/54iInYhelg4 &#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
:&#039;&#039;Video 2 (Shell Hyperspeed): https://youtu.be/vGCclfj6YC0 &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Completing this star is not easy. Initially, Pannenkoek ended up constructing a [[Goomba Bridge]] to get to the island and placing a Bowling Ball directly underneath the star. Grabbing a cork box, he went back up his Goomba Bridge and grabbed it as it turned fake to clone another Goomba. Finally, he released the Goomba by getting knocked back by the bowling ball and opened the star&#039;s item block using the said knockback, then the Goomba clone facilitated Mario to gain enough height to reach the star, as the star is 313 units above ground&amp;lt;ref&amp;gt;Star Heights: https://youtu.be/xE7hrQ8sHhU?t=2m34s&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Eventually, in 2017, Pannenkoek used Shell Hyperspeed to complete the star by accumulating negative speed with the shell, reaching over -440 with which he went to the mountaintop, and launching towards the floating island. Mario then ground pounds the item block in midair to collect the star.&lt;br /&gt;
&lt;br /&gt;
===Find the 8 Red Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (Goomba Bridge): https://youtu.be/9RUSM-aqQeM &#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
:&#039;&#039;Video 2 (Shell Hyperspeed): https://youtu.be/BB5RpMUNAV4 &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Since most of the coins are relatively easy to get, all effort goes into the one red coin located on the floating island. Luckily, there are many ways to collect it.&lt;br /&gt;
&lt;br /&gt;
In the initial run, Pannenkoek utilized the previously mentioned [[Goomba Bridge]], as seen in the previous star. After the seven other coins were easily collected, he constructed a Goomba Bridge towards the island. &lt;br /&gt;
&lt;br /&gt;
Eventually, in the second video, Pannenkoek used Shell Hyperspeed to accumulate high negative speed with the shell and launches towards the floating island using the previously described method. The shell also has the benefit of speeding up the collection of the remaining coins.&lt;br /&gt;
&lt;br /&gt;
===Mario Wings to the Sky &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://www.youtube.com/watch?v=YpcMlj8BwWE &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first three secrets can be collected by using [[Shell Hyperspeed]] and launching off the top of the mountain. The other two secrets are way too high for that, so Pannenkoek had to use a different.&lt;br /&gt;
&lt;br /&gt;
Pannenkoek first sets the HOLP at a precise point high above the floating island by making a [[Goomba structure#Goomba Bridge|Goomba Bridge]] with 28 Goomba clones. He then exits the course to unload them, so the game wouldn&#039;t crash from the large number of Goomba clones. After re-entering, he uses the shell to reach the first three secrets, before performing the Hat-in Hand glitch. He uses [[Transport Cloning]] to create a [[Goomba structure#Goomba Oasis|Goomba Oasis]] with 7 precisely-placed Goomba clones that end up near the highest secret. He then creates another Goomba Bridge with 36 Goomba clones that led up to the Goomba Oasis. After that, he was able to use the Goomba Bridge to reach the 5th secret, then use the Goombas in the Oasis to turn around and fall into the 4th secret.&lt;br /&gt;
&lt;br /&gt;
This strategy uses 43 Goomba clones, which is a lot for the game to handle. This is why the was impossible to collect 0xA before the discovery of the Goomba Cluster and Goomba Oasis, as earlier strategies would have many more Goombas and would undoubtedly crash the game.&lt;br /&gt;
&lt;br /&gt;
===Behind Chain Chomp&#039;s Gate &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (Goomba clone): https://youtu.be/s87uNx50j38 &#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
:&#039;&#039;Video 2 (Shell Hyperspeed): https://youtu.be/7s2qptzjcJ8 &#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 3 (Death Clip): https://youtu.be/F5n5csEyCws&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Getting Behind the Gate is easy, but getting the star is not. First, Pannenkoek did some manipulation to reliably get Goomba [[Cloning|clones]]. Then, he went behind the gate using a cork box and used that same box to clone the Goombas in such a way that he could ascend to the star using a [[Goomba Staircase]]. &lt;br /&gt;
&lt;br /&gt;
Eventually, in the second video, Pannenkoek uses Shell Hyperspeed to accumulate higher than -500 speed to clip behind the gate with enough height to collect the star behind the gate.&lt;br /&gt;
&lt;br /&gt;
===BoB 100 Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/gSVIl_DMyXc &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This star requires getting all coins except the one red on the Floating Island and the coins in [[Mario Wings to the Sky]]. After collecting the easily accessible coins, Pannenkoek [[Cloning|clones]] a singular yellow coin for the star. Even without cloning, the shiny shell (accessible from Star 3 onward) can also greatly facilitate in collecting the coins of the course and reach the floating island via [[Backwards Shell Hyperspeed]].&lt;br /&gt;
&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
In the [[Coinless Challenge]], excluding coin missions, all stars can be collected. The same stars can be collected in the [[CCC Challenge]]. [[Mario Wings to the Sky]] is the most challenging mission to complete, as it requires the use of [[Parallel Universe]]s for the first four secrets and a complicated setup to achieve a high [[VSC]] while holding a fake object for the fifth secret&amp;lt;ref&amp;gt;CCC: https://youtu.be/ucK9bqmgnJA, https://youtu.be/JUIGWVUXUhc&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In the [[Capless/Cannonless Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[No Buttons Allowed Challenge]], &#039;&#039;Find the 8 Red Coins&#039;&#039;, &#039;&#039;Behind Chain Chomp&#039;s Gate&#039;&#039;, and &#039;&#039;100 Coins&#039;&#039; can be collected&amp;lt;ref&amp;gt;No Buttons Allowed: https://youtu.be/voV_QgdLHiY, https://youtu.be/xOs72bQGadQ, https://youtu.be/aJV-yIGMK2A&amp;lt;/ref&amp;gt;. They all extensively utilize [[shell hyperspeed]] to reach hard-to-access locations.&lt;br /&gt;
&lt;br /&gt;
In a [[No Joystick Allowed Challenge]], all seven stars can be collected. However, some of these stars are completed using the [[Wing Cap]], which can not be obtained during a full-game run, as it requires looking up in the castle.&amp;lt;ref&amp;gt;No Joystick Allowed: https://youtu.be/BuDNiW72tFE, https://youtu.be/JnmC3HEkDuI, https://youtu.be/Z-zGMIoUu1E, https://youtu.be/P3gkP5Z8mVA, https://youtu.be/nnN_SVhWHTw, https://youtu.be/gAtIO1oER5Y, https://youtu.be/CHtsYWaqhMs&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In the [[Pacifist Challenge]], every star except for &#039;&#039;Big Bob-omb on the Summit&#039;&#039; can be collected. However, &#039;&#039;Footrace with Koopa the Quick&#039;&#039; can not be collected in a full-game run since it is impossible to select.&lt;br /&gt;
&lt;br /&gt;
In the [[B Button Challenge]], the entire course is possible in 3 B presses, all three used to pick up King Bob-omb. The JP 1.0 version requires a long jump to the island and hyperspeed flying to collect every star without talking to the pink bob-omb.&lt;br /&gt;
&lt;br /&gt;
In the [[Z Button Challenge]], the entire course is possible in 0 Z presses. [[Behind Chain Chomp&#039;s Gate]] can be collected by clipping behind the gate using a [[bob-omb]].&lt;br /&gt;
&lt;br /&gt;
In the [[UBER Challenge]], &#039;&#039;Shoot to the Island in the Sky&#039;&#039; and &#039;&#039;Behind Chain Chomp&#039;s Gate&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
There is an [[unsolved challenge]] in this course: to ground-pound [[Chain Chomp]]&#039;s post without interacting with the [[red coin]] on top of it.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>TurkeyCookTime</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Bob-omb_Battlefield&amp;diff=19911</id>
		<title>Bob-omb Battlefield</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Bob-omb_Battlefield&amp;diff=19911"/>
		<updated>2025-11-23T20:20:21Z</updated>

		<summary type="html">&lt;p&gt;TurkeyCookTime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{course_infobox&lt;br /&gt;
|title=Bob-omb Battlefield&lt;br /&gt;
|image= BoB.png&lt;br /&gt;
|abbreviation=BoB&lt;br /&gt;
|terrain=Grassy&lt;br /&gt;
|setting=Day&lt;br /&gt;
|water=None&lt;br /&gt;
|yellow-coins=102&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=&lt;br /&gt;
|enemy-yellow=23&lt;br /&gt;
|enemy-blue=1&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=3&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- BoB.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Bob-omb Battlefield&#039;&#039;&#039; is the first course of &#039;&#039;[[Super Mario 64]]&#039;&#039;. It can be accessed from the painting in the far-left room on the first floor of [[The Castle|the castle]]. Being the first course of the game, the door leading to it does not require any Power Stars to be opened.&lt;br /&gt;
&lt;br /&gt;
==Course Versions==&lt;br /&gt;
There are three versions of the course that can appear by selecting different stars. Keep in mind that if there are any blue stars (uncollected) present in the star selection menu, then the last version that can be selected is the first blue star and not the stars after it:&lt;br /&gt;
*&#039;&#039;&#039;Version 1&#039;&#039;&#039;: Accessed by selecting Star 1. This version contains King Bob-omb and without the extra bowling ball and Koopa shell. Bob-omb buddy is not present.&lt;br /&gt;
*&#039;&#039;&#039;Version 2&#039;&#039;&#039;: Accessed by selecting Star 2. This version contains Koopa the Quick and the extra bowling ball but without the Koopa shell. Bob-omb buddy is present to unlock the cannon.&lt;br /&gt;
*&#039;&#039;&#039;Version 3&#039;&#039;&#039;: Accessed by selecting Star 3 through Star 6. This version contains the extra bowling ball and Koopa shell. The Bob-omb buddy is present.&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
Bob-omb Battlefield has a total of 146 coins collectible without the aid of glitches, but only 141 coins can be collected with the first three stars selected. With the aid of glitches, the number of coins can be raised, namely by using the [[breaking-disappearing cork box glitch]], [[cloning]], or [[Ride canceling |ride canceling]]. Cloning can only produce a certain amount of coins before the object limit is reached, but the cork box and Koopa shell glitches can be used to get infinite coins.&lt;br /&gt;
{{BoB Coins}}&lt;br /&gt;
&lt;br /&gt;
==Geometry==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;Below is a table of the full course geometry. Be aware that the table is fairly large if you choose to expand it.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{BoB Geometry}}&lt;br /&gt;
&lt;br /&gt;
==TASes==&lt;br /&gt;
Star 1: https://youtu.be/dEDjZD0SVyM&amp;lt;ref name=&amp;quot;wr&amp;quot;&amp;gt;TAS Times: https://docs.google.com/spreadsheets/d/12Sl41gqLUGzBU0p1nx7uNKOAP835NIoFXqda1j6oqag/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 3: https://youtu.be/TamWF-IBy30&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 4: https://youtu.be/i8ILR02LFeE&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 5: https://youtu.be/MyUb-snKn5c&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 6: https://youtu.be/EFISdYajCpU&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[give description of yaw/pitch conservation and other stuff like speed reflection off of trees, king bob-omb fast strat, and reducing lag frames]&lt;br /&gt;
&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, it takes no A Presses to collect all seven stars. The Wing Cap, unlocked by pressing the switch in &#039;&#039;Tower of the Wing Cap&#039;&#039;, is required to complete &#039;&#039;Mario Wings to the Sky&#039;&#039; (by using [[Hat-in-Hand]] glitch). Though, it may be possible to use [[Behind Camera Anywhere]] instead of the wing cap, but it is unverified. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||2&lt;br /&gt;
|-&lt;br /&gt;
|2||0||2&lt;br /&gt;
|-&lt;br /&gt;
|3||0||1&lt;br /&gt;
|-&lt;br /&gt;
|4||0||2&lt;br /&gt;
|-&lt;br /&gt;
|5||0||42*&lt;br /&gt;
|-&lt;br /&gt;
|6||0||1&lt;br /&gt;
|-&lt;br /&gt;
|100||0||3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|*56 minutes including setting HOLP in BoB.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Entering Bob-omb Battlefield &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/mlHzqJn2SMs &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This part is easily done without pressing &#039;&#039;A&#039;&#039; by using a dive recover into the painting.&lt;br /&gt;
&lt;br /&gt;
===Big Bob-omb on the Summit &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/h8MjSIMekrg &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scaling the mountain is easily done even without using the teleporters near the flowers or using the mountain warp. As the geometry of the course is mostly flat, there should be no difficulty even when climbing up the mountain. Simply scale the mountain and defeat King Bob-omb without pressing A. &lt;br /&gt;
&lt;br /&gt;
===Footrace with Koopa The Quick &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/ERlN9BDxBcw &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This one is harder as it involves speed, but still possible. Talk to Koopa the Quick and start running. The tilting bridge can be crossed by waiting a while at one end, then slide kicking off of the other. Afterwards, simply scale the mountain. At no point is pressing A mandatory.&lt;br /&gt;
&lt;br /&gt;
===Shoot to the Island in the Sky &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (Goomba Bridge): https://youtu.be/54iInYhelg4 &#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
:&#039;&#039;Video 2 (Shell Hyperspeed): https://youtu.be/vGCclfj6YC0 &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Completing this star is not easy. Initially, Pannenkoek ended up constructing a [[Goomba Bridge]] to get to the island and placing a Bowling Ball directly underneath the star. Grabbing a cork box, he went back up his Goomba Bridge and grabbed it as it turned fake to clone another Goomba. Finally, he released the Goomba by getting knocked back by the bowling ball and opened the star&#039;s item block using the said knockback, then the Goomba clone facilitated Mario to gain enough height to reach the star, as the star is 313 units above ground&amp;lt;ref&amp;gt;Star Heights: https://youtu.be/xE7hrQ8sHhU?t=2m34s&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Eventually, in 2017, Pannenkoek used Shell Hyperspeed to complete the star by accumulating negative speed with the shell, reaching over -440 with which he went to the mountaintop, and launching towards the floating island. Mario then ground pounds the item block in midair to collect the star.&lt;br /&gt;
&lt;br /&gt;
===Find the 8 Red Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (Goomba Bridge): https://youtu.be/9RUSM-aqQeM &#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
:&#039;&#039;Video 2 (Shell Hyperspeed): https://youtu.be/BB5RpMUNAV4 &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Since most of the coins are relatively easy to get, all effort goes into the one red coin located on the floating island. Luckily, there are many ways to collect it.&lt;br /&gt;
&lt;br /&gt;
In the initial run, Pannenkoek utilized the previously mentioned [[Goomba Bridge]], as seen in the previous star. After the seven other coins were easily collected, he constructed a Goomba Bridge towards the island. &lt;br /&gt;
&lt;br /&gt;
Eventually, in the second video, Pannenkoek used Shell Hyperspeed to accumulate high negative speed with the shell and launches towards the floating island using the previously described method. The shell also has the benefit of speeding up the collection of the remaining coins.&lt;br /&gt;
&lt;br /&gt;
===Mario Wings to the Sky &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://www.youtube.com/watch?v=YpcMlj8BwWE &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first three secrets can be collected by using [[Shell Hyperspeed]] and launching off the top of the mountain. The other two secrets are way too high for that, so Pannenkoek had to use a different.&lt;br /&gt;
&lt;br /&gt;
Pannenkoek first sets the HOLP at a precise point high above the floating island by making a [[Goomba structure#Goomba Bridge|Goomba Bridge]] with 28 Goomba clones. He then exits the course to unload them, so the game wouldn&#039;t crash from the large number of Goomba clones. After re-entering, he uses the shell to reach the first three secrets, before performing the Hat-in Hand glitch. He uses [[Transport Cloning]] to create a [[Goomba structure#Goomba Oasis|Goomba Oasis]] with 7 precisely-placed Goomba clones that end up near the highest secret. He then creates another Goomba Bridge with 36 Goomba clones that led up to the Goomba Oasis. After that, he was able to use the Goomba Bridge to reach the 5th secret, then use the Goombas in the Oasis to turn around and fall into the 4th secret.&lt;br /&gt;
&lt;br /&gt;
This strategy uses 43 Goomba clones, which is a lot for the game to handle. This is why the was impossible to collect 0xA before the discovery of the Goomba Cluster and Goomba Oasis, as earlier strategies would have many more Goombas and would undoubtedly crash the game.&lt;br /&gt;
&lt;br /&gt;
===Behind Chain Chomp&#039;s Gate &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (Goomba clone): https://youtu.be/s87uNx50j38 &#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
:&#039;&#039;Video 2 (Shell Hyperspeed): https://youtu.be/7s2qptzjcJ8 &#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 3 (Death Clip): https://youtu.be/F5n5csEyCws&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Getting Behind the Gate is easy, but getting the star is not. First, Pannenkoek did some manipulation to reliably get Goomba [[Cloning|clones]]. Then, he went behind the gate using a cork box and used that same box to clone the Goombas in such a way that he could ascend to the star using a [[Goomba Staircase]]. &lt;br /&gt;
&lt;br /&gt;
Eventually, in the second video, Pannenkoek uses Shell Hyperspeed to accumulate higher than -500 speed to clip behind the gate with enough height to collect the star behind the gate.&lt;br /&gt;
&lt;br /&gt;
===BoB 100 Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/gSVIl_DMyXc &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This star requires getting all coins except the one red on the Floating Island and the coins in [[Mario Wings to the Sky]]. After collecting the easily accessible coins, Pannenkoek [[Cloning|clones]] a singular yellow coin for the star. Even without cloning, the shiny shell (accessible from Star 3 onward) can also greatly facilitate in collecting the coins of the course and reach the floating island via [[Backwards Shell Hyperspeed]].&lt;br /&gt;
&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
In the [[Coinless Challenge]], excluding coin missions, all stars can be collected. The same stars can be collected in the [[CCC Challenge]]. [[Mario Wings to the Sky]] is the most challenging mission to complete, as it requires the use of [[Parallel Universe]]s for the first four secrets and a complicated setup to achieve a high [[VSC]] while holding a fake object for the fifth secret&amp;lt;ref&amp;gt;CCC: https://youtu.be/ucK9bqmgnJA, https://youtu.be/JUIGWVUXUhc&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In the [[Capless/Cannonless Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[No Buttons Allowed Challenge]], &#039;&#039;Find the 8 Red Coins&#039;&#039;, &#039;&#039;Behind Chain Chomp&#039;s Gate&#039;&#039;, and &#039;&#039;100 Coins&#039;&#039; can be collected&amp;lt;ref&amp;gt;No Buttons Allowed: https://youtu.be/voV_QgdLHiY, https://youtu.be/xOs72bQGadQ, https://youtu.be/aJV-yIGMK2A&amp;lt;/ref&amp;gt;. They all extensively utilize [[shell hyperspeed]] to reach hard-to-access locations.&lt;br /&gt;
&lt;br /&gt;
In a [[No Joystick Allowed Challenge]], all seven stars can be collected. However, some of these stars are completed using the [[Wing Cap]], which can not be obtained during a full-game run, as it requires looking up in the castle.&amp;lt;ref&amp;gt;No Joystick Allowed: https://youtu.be/BuDNiW72tFE, https://youtu.be/JnmC3HEkDuI, https://youtu.be/Z-zGMIoUu1E, https://youtu.be/P3gkP5Z8mVA, https://youtu.be/nnN_SVhWHTw, https://youtu.be/gAtIO1oER5Y, https://youtu.be/CHtsYWaqhMs&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In the [[Pacifist Challenge]], every star except for &#039;&#039;Big Bob-omb on the Summit&#039;&#039; can be collected. However, &#039;&#039;Footrace with Koopa the Quick&#039;&#039; can not be collected in a full-game run since it is impossible to select.&lt;br /&gt;
&lt;br /&gt;
In the [[B Button Challenge]], the entire course is possible in 3 B presses, all three used to pick up King Bob-omb. The JP 1.0 version requires a long jump to the island and hyperspeed flying to collect every star without talking to the pink bob-omb.&lt;br /&gt;
&lt;br /&gt;
In the [[Z Button Challenge]], the entire course is possible in 0 Z presses. [[Behind Chain Chomp&#039;s Gate]] can be collected by clipping behind the gate using a [[bob-omb]].&lt;br /&gt;
&lt;br /&gt;
In the [[UBER Challenge]], &#039;&#039;Shoot to the Island in the Sky&#039;&#039; and &#039;&#039;Behind Chain Chomp&#039;s Gate&#039;&#039; can be collected.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>TurkeyCookTime</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=UBER_Challenge&amp;diff=19910</id>
		<title>UBER Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=UBER_Challenge&amp;diff=19910"/>
		<updated>2025-11-23T20:18:26Z</updated>

		<summary type="html">&lt;p&gt;TurkeyCookTime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UBER Challenge Infobox}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;UBER challenge&#039;&#039;&#039; was a [[challenge]] with heavy restrictions, created by Mario64Masters in 2009. This challenge inspired many related challenges deriving from the ruleset, such as Capless, Cannonless, and [[Challenge#Coinless Challenge|Coinless Challenge]]s (and combinations of them such as [[CCC Challenge]]). The name of the UBER challenge was borrowed from [http://zeldachallenge.wikia.com/wiki/Ocarina_of_Time_Uber_Challenge Manocheese&#039;s Über Challenge for Ocarina of Time].&lt;br /&gt;
&lt;br /&gt;
The last possible star collected with TAS was completed on February 8, 2010. Although the challenge is now over as there are no more stars that are possible to collect, it remains one of the early pieces of development in exploring the mechanics of Super Mario 64, as object-clipping, [[BLJ]]ing, and advanced wall kicking are required to work around the restrictions.&lt;br /&gt;
&lt;br /&gt;
==Ruleset==&lt;br /&gt;
The rules were as follows:&lt;br /&gt;
&lt;br /&gt;
*Any coins should NOT be collected.&lt;br /&gt;
*No collecting or activating 1up mushrooms (lives).&lt;br /&gt;
*No gathering &amp;quot;collectibles&amp;quot; of 5. (Chests are allowed as there are only 4 of them).&lt;br /&gt;
*No pressing any switches (e.g. Purple switches, cap switches).&lt;br /&gt;
*No shooting from cannons.&lt;br /&gt;
*No using teleporting spots.&lt;br /&gt;
*Never lose your cap.&lt;br /&gt;
*Never wear any of the three special caps (except for when Mario automatically wears the wing cap when you finish the game).&lt;br /&gt;
*Boxes cannot be opened unless there is a star inside.&lt;br /&gt;
*No deaths.&lt;br /&gt;
*No damage from ANYTHING EXCEPT large falls and water. You can regain health from anything that is allowed.&lt;br /&gt;
*No activating the motion of any movable platform (including elevators) except those whose central position cannot be changed.&lt;br /&gt;
**Allowed: Seesaws, rocking platforms and the falling block in the volcano.&lt;br /&gt;
*Any other platform may be used if the way you use it does not affect its motion (like sets of 4 cycling checker blocks).&lt;br /&gt;
*No using the switches in Wet-Dry World to change the water level.&lt;br /&gt;
*Dorrie cannot be touched, nor can any penguin.&lt;br /&gt;
*Excluding scenes at the start and end of the game, the only characters you can talk to are [[MIPS]] and [[Bowser]].&lt;br /&gt;
**Lakitu cannot be talked to. This includes the beginning of [[Whomp&#039;s Fortress]]. Levels where Lakitu is not speaking ([[Bob-omb Battlefield]] and [[Lethal Lava Land]]) are allowed.&lt;br /&gt;
*Updrafts may not be activated. Side drafts may be used as long as they do not blow off your cap.&lt;br /&gt;
*No combat with anything except Bowser and MIPS.&lt;br /&gt;
*Enemies may not be killed even if it is not directly an act of Mario. This includes enemies falling off an edge as well. You may only continue if it lands on a platform Mario can walk on glitchless.&lt;br /&gt;
*No touching any enemy (except Bowser or MIPS).&lt;br /&gt;
**A Thwomp, Grindel or Spindel is not an enemy as it is basically a moving platform. (You still must not get hurt by it)&lt;br /&gt;
*No entering any warp pipes in Tiny-Huge Island.&lt;br /&gt;
*Hacks are COMPLETELY FORBIDDEN (savestates are only allowed when practicing)&lt;br /&gt;
*No touching the cartridge or power cord intentionally while playing.&lt;br /&gt;
*Any version of the game is allowed (except [https://www.mariowiki.com/Super_Mario_64_DS DS]).&lt;br /&gt;
*At least 15 stars must be collected before entering Dire, Dire Docks. You must get the star &amp;quot;Board Bowser&#039;s Sub&amp;quot; in Dire, Dire Docks. (This is to prevent [[Backwards_Long_Jump#Side_BLJ|Side BLJ]] skip from being used to skip directly to [[Bowser in the Fire Sea]])&lt;br /&gt;
&lt;br /&gt;
==Number of stars that can be collected==&lt;br /&gt;
There are 40 Stars that can be completed in RTA (Real Time Attack), where savestates are not allowed.&lt;br /&gt;
*[[Bob-omb Battlefield]] (2): &#039;&#039;[[Shoot to the Island in the Sky]]&#039;&#039;, &#039;&#039;[[Behind Chain Chomp&#039;s Gate]]&#039;&#039;&lt;br /&gt;
*[[Jolly Roger Bay]] (5): &#039;&#039;[[Plunder in the Sunken Ship]]&#039;&#039;, &#039;&#039;[[Can the Eel Come out to Play?]]&#039;&#039;, &#039;&#039;[[Treasure of the Ocean Cave]]&#039;&#039;, &#039;&#039;[[Blast to the Stone Pillar]]&#039;&#039;, &#039;&#039;[[Through the Jet Stream]]&#039;&#039;&lt;br /&gt;
*[[Cool, Cool Mountain]] (2): &amp;quot;[[Slip Slidin&#039; Away]]&amp;quot;, &#039;&#039;[[Wall Kicks Will Work]]&#039;&#039;&lt;br /&gt;
*[[Hazy Maze Cave]] (3): &#039;&#039;[[Swimming Beast in the Cavern]]&#039;&#039;, &#039;&#039;[[A-Maze-ing Emergency Exit]]&#039;&#039;, &#039;&#039;[[Watch for Rolling Rocks]]&#039;&#039;,&lt;br /&gt;
*[[Lethal Lava Land]] (3): &#039;&#039;[[Red-Hot Log Rolling]]&#039;&#039;, &#039;&#039;[[Hot-Foot-It into the Volcano]]&#039;&#039;, &#039;&#039;[[Elevator Tour in the Volcano]]&#039;&#039;&lt;br /&gt;
*[[Shifting Sand Land]] (2): &#039;&#039;[[Shining Atop the Pyramid]]&#039;&#039;, &#039;&#039;[[Inside the Ancient Pyramid]]&#039;&#039;&lt;br /&gt;
*[[Dire, Dire Docks]] (2): &#039;&#039;[[Board Bowser&#039;s Sub]]&#039;&#039;, &#039;&#039;[[Chests in the Current]]&#039;&#039;&lt;br /&gt;
*[[Snowman&#039;s Land]] (3): &#039;&#039;[[Snowman&#039;s Big Head]]&#039;&#039;, &#039;&#039;[[In the Deep Freeze]]&#039;&#039;, &#039;&#039;[[Whirl from the Freezing Pond]]&#039;&#039;&lt;br /&gt;
*[[Wet-Dry World]] (2): &#039;&#039;[[Shocking Arrow Lifts!]]&#039;&#039;, &#039;&#039;[[Top O&#039; the Town]]&#039;&#039;&lt;br /&gt;
*[[Tall, Tall Mountain]] (4): &#039;&#039;[[Scale the Mountain]]&#039;&#039;, &#039;&#039;[[Mysterious Mountainside]]&#039;&#039;, &#039;&#039;[[Blast to the Lonely Mushroom]]&#039;&#039;, &#039;&#039;[[Breathtaking View from Bridge]]&#039;&#039;&lt;br /&gt;
*[[Tiny-Huge Island]] (1): &#039;&#039;[[The Tip Top of the Huge Island]]&#039;&#039;&lt;br /&gt;
*[[Tick Tock Clock]] (5): &#039;&#039;[[Roll into the Cage]]&#039;&#039;, &#039;&#039;[[The Pit and the Pendulums]]&#039;&#039;, &#039;&#039;[[Get a Hand]]&#039;&#039;, &#039;&#039;[[Stomp on the Thwomp]]&#039;&#039;, &#039;&#039;[[Timed Jumps on Moving Bars]]&#039;&#039;&lt;br /&gt;
*[[Rainbow Ride]] (3): &#039;&#039;[[Cruiser Crossing the Rainbow]]&#039;&#039;, &#039;&#039;[[Swingin&#039; in the Breeze]]&#039;&#039;, &#039;&#039;[[Tricky Triangles!]]&#039;&#039;&lt;br /&gt;
*Castle Stars (3): [[The Princess&#039;s Secret Slide]] ([[The Princess&#039;s Secret Slide|normal]] and [[The Princess&#039;s Secret Slide#The Princess&#039;s Secret Slide (Under 21&amp;quot;0)|under 21&#039;00]]), &#039;&#039;MIPS #1&#039;&#039;&lt;br /&gt;
*Sequence Skips required: 30-star Door (MIPS clip for DDD and BitFS), 50-star Door (BLJ for TTC and RR), 70-star stairs (BLJ for BitS)&lt;br /&gt;
&lt;br /&gt;
*Courses that cannot be entered are [[Whomp&#039;s Fortress]] and [[Big Boo&#039;s Haunt]].&lt;br /&gt;
**If the former is allowed, then &#039;&#039;[[Shoot into the Wild Blue]]&#039;&#039;, &#039;&#039;[[Fall onto the Caged Island]]&#039;&#039;, and &#039;&#039;[[Blast Away the Wall]]&#039;&#039; can be collected.&lt;br /&gt;
**If the latter is allowed, then &#039;&#039;[[Secret of the Haunted Books]]&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
With TAS, there are seven more stars that can be collected under these restrictions. These stars do not count towards the original UBER challenge since they are nearly impossible to perform RTA. The numeric orders are according to the time the strategy was found:&lt;br /&gt;
*40th star - HMC: &#039;&#039;[[Metal-Head Mario Can Move!]]&#039;&#039; (BLJ against the grid wall using a slope is required, RTA possible)&lt;br /&gt;
*41st star - HMC: &#039;&#039;[[Navigating the Toxic Maze]]&#039;&#039; (Toxic Maze navigation, consecutive Wall Kicks to bypass elevator, RTA possible)&lt;br /&gt;
*42nd star - WDW: &#039;&#039;[[Express Elevator--Hurry Up!]]&#039;&#039; ([[Hyperspeed Wall Kicking]] to clip through the mesh and collect the star, bypassing the elevator, TAS only)&lt;br /&gt;
*43rd star - DDD: &#039;&#039;[[Collect the Caps...]]&#039;&#039; ([[Hyperspeed Wall Kicks|Hyperspeed Wall Kick]]ing to go behind the wall, TAS only)&lt;br /&gt;
*44th star - RR: &#039;&#039;[[The Big House in the Sky]]&#039;&#039; ([[Hyperspeed Wall Kicking]] to reach the Big House without carpets, TAS only)&lt;br /&gt;
*45th star - RR: &#039;&#039;[[Somewhere Over the Rainbow]]&#039;&#039; ([[Pedro Spot]] to reach the island without carpets or the cannon, RTA possible)&lt;br /&gt;
*46th star - WDW: &#039;&#039;[[Quick Race Through Downtown!]]&#039;&#039; (Water Level Overflow Glitch, RTA possible)&lt;br /&gt;
*47th star - SL: &amp;quot;[[Into the Igloo]]&amp;quot; ([[Hyperspeed Wall Kicking]] to go through ice and walls)&lt;br /&gt;
&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>TurkeyCookTime</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Bob-omb_Battlefield&amp;diff=19909</id>
		<title>Bob-omb Battlefield</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Bob-omb_Battlefield&amp;diff=19909"/>
		<updated>2025-11-23T20:12:39Z</updated>

		<summary type="html">&lt;p&gt;TurkeyCookTime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{course_infobox&lt;br /&gt;
|title=Bob-omb Battlefield&lt;br /&gt;
|image= BoB.png&lt;br /&gt;
|abbreviation=BoB&lt;br /&gt;
|terrain=Grassy&lt;br /&gt;
|setting=Day&lt;br /&gt;
|water=None&lt;br /&gt;
|yellow-coins=102&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=&lt;br /&gt;
|enemy-yellow=23&lt;br /&gt;
|enemy-blue=1&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=3&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- BoB.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Bob-omb Battlefield&#039;&#039;&#039; is the first course of &#039;&#039;[[Super Mario 64]]&#039;&#039;. It can be accessed from the painting in the far-left room on the first floor of [[The Castle|the castle]]. Being the first course of the game, the door leading to it does not require any Power Stars to be opened.&lt;br /&gt;
&lt;br /&gt;
==Course Versions==&lt;br /&gt;
There are three versions of the course that can appear by selecting different stars. Keep in mind that if there are any blue stars (uncollected) present in the star selection menu, then the last version that can be selected is the first blue star and not the stars after it:&lt;br /&gt;
*&#039;&#039;&#039;Version 1&#039;&#039;&#039;: Accessed by selecting Star 1. This version contains King Bob-omb and without the extra bowling ball and Koopa shell. Bob-omb buddy is not present.&lt;br /&gt;
*&#039;&#039;&#039;Version 2&#039;&#039;&#039;: Accessed by selecting Star 2. This version contains Koopa the Quick and the extra bowling ball but without the Koopa shell. Bob-omb buddy is present to unlock the cannon.&lt;br /&gt;
*&#039;&#039;&#039;Version 3&#039;&#039;&#039;: Accessed by selecting Star 3 through Star 6. This version contains the extra bowling ball and Koopa shell. The Bob-omb buddy is present.&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
Bob-omb Battlefield has a total of 146 coins collectible without the aid of glitches, but only 141 coins can be collected with the first three stars selected. With the aid of glitches, the number of coins can be raised, namely by using the [[breaking-disappearing cork box glitch]], [[cloning]], or [[Ride canceling |ride canceling]]. Cloning can only produce a certain amount of coins before the object limit is reached, but the cork box and Koopa shell glitches can be used to get infinite coins.&lt;br /&gt;
{{BoB Coins}}&lt;br /&gt;
&lt;br /&gt;
==Geometry==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;Below is a table of the full course geometry. Be aware that the table is fairly large if you choose to expand it.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{BoB Geometry}}&lt;br /&gt;
&lt;br /&gt;
==TASes==&lt;br /&gt;
Star 1: https://youtu.be/dEDjZD0SVyM&amp;lt;ref name=&amp;quot;wr&amp;quot;&amp;gt;TAS Times: https://docs.google.com/spreadsheets/d/12Sl41gqLUGzBU0p1nx7uNKOAP835NIoFXqda1j6oqag/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 3: https://youtu.be/TamWF-IBy30&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 4: https://youtu.be/i8ILR02LFeE&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 5: https://youtu.be/MyUb-snKn5c&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 6: https://youtu.be/EFISdYajCpU&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[give description of yaw/pitch conservation and other stuff like speed reflection off of trees, king bob-omb fast strat, and reducing lag frames]&lt;br /&gt;
&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, it takes no A Presses to collect all seven stars. The Wing Cap, unlocked by pressing the switch in &#039;&#039;Tower of the Wing Cap&#039;&#039;, is required to complete &#039;&#039;Mario Wings to the Sky&#039;&#039; (by using [[Hat-in-Hand]] glitch). Though, it may be possible to use [[Behind Camera Anywhere]] instead of the wing cap, but it is unverified. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||2&lt;br /&gt;
|-&lt;br /&gt;
|2||0||2&lt;br /&gt;
|-&lt;br /&gt;
|3||0||1&lt;br /&gt;
|-&lt;br /&gt;
|4||0||2&lt;br /&gt;
|-&lt;br /&gt;
|5||0||42*&lt;br /&gt;
|-&lt;br /&gt;
|6||0||1&lt;br /&gt;
|-&lt;br /&gt;
|100||0||3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|*56 minutes including setting HOLP in BoB.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Entering Bob-omb Battlefield &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/mlHzqJn2SMs &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This part is easily done without pressing &#039;&#039;A&#039;&#039; by using a dive recover into the painting.&lt;br /&gt;
&lt;br /&gt;
===Big Bob-omb on the Summit &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/h8MjSIMekrg &#039;&#039;&lt;br /&gt;
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Scaling the mountain is easily done even without using the teleporters near the flowers or using the mountain warp. As the geometry of the course is mostly flat, there should be no difficulty even when climbing up the mountain. Simply scale the mountain and defeat King Bob-omb without pressing A. &lt;br /&gt;
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===Footrace with Koopa The Quick &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/ERlN9BDxBcw &#039;&#039;&lt;br /&gt;
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This one is harder as it involves speed, but still possible. Talk to Koopa the Quick and start running. The tilting bridge can be crossed by waiting a while at one end, then slide kicking off of the other. Afterwards, simply scale the mountain. At no point is pressing A mandatory.&lt;br /&gt;
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===Shoot to the Island in the Sky &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (Goomba Bridge): https://youtu.be/54iInYhelg4 &#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
:&#039;&#039;Video 2 (Shell Hyperspeed): https://youtu.be/vGCclfj6YC0 &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Completing this star is not easy. Initially, Pannenkoek ended up constructing a [[Goomba Bridge]] to get to the island and placing a Bowling Ball directly underneath the star. Grabbing a cork box, he went back up his Goomba Bridge and grabbed it as it turned fake to clone another Goomba. Finally, he released the Goomba by getting knocked back by the bowling ball and opened the star&#039;s item block using the said knockback, then the Goomba clone facilitated Mario to gain enough height to reach the star, as the star is 313 units above ground&amp;lt;ref&amp;gt;Star Heights: https://youtu.be/xE7hrQ8sHhU?t=2m34s&amp;lt;/ref&amp;gt;.&lt;br /&gt;
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Eventually, in 2017, Pannenkoek used Shell Hyperspeed to complete the star by accumulating negative speed with the shell, reaching over -440 with which he went to the mountaintop, and launching towards the floating island. Mario then ground pounds the item block in midair to collect the star.&lt;br /&gt;
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===Find the 8 Red Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (Goomba Bridge): https://youtu.be/9RUSM-aqQeM &#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
:&#039;&#039;Video 2 (Shell Hyperspeed): https://youtu.be/BB5RpMUNAV4 &#039;&#039;&lt;br /&gt;
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Since most of the coins are relatively easy to get, all effort goes into the one red coin located on the floating island. Luckily, there are many ways to collect it.&lt;br /&gt;
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In the initial run, Pannenkoek utilized the previously mentioned [[Goomba Bridge]], as seen in the previous star. After the seven other coins were easily collected, he constructed a Goomba Bridge towards the island. &lt;br /&gt;
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Eventually, in the second video, Pannenkoek used Shell Hyperspeed to accumulate high negative speed with the shell and launches towards the floating island using the previously described method. The shell also has the benefit of speeding up the collection of the remaining coins.&lt;br /&gt;
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===Mario Wings to the Sky &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://www.youtube.com/watch?v=YpcMlj8BwWE &#039;&#039;&lt;br /&gt;
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The first three secrets can be collected by using [[Shell Hyperspeed]] and launching off the top of the mountain. The other two secrets are way too high for that, so Pannenkoek had to use a different.&lt;br /&gt;
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Pannenkoek first sets the HOLP at a precise point high above the floating island by making a [[Goomba structure#Goomba Bridge|Goomba Bridge]] with 28 Goomba clones. He then exits the course to unload them, so the game wouldn&#039;t crash from the large number of Goomba clones. After re-entering, he uses the shell to reach the first three secrets, before performing the Hat-in Hand glitch. He uses [[Transport Cloning]] to create a [[Goomba structure#Goomba Oasis|Goomba Oasis]] with 7 precisely-placed Goomba clones that end up near the highest secret. He then creates another Goomba Bridge with 36 Goomba clones that led up to the Goomba Oasis. After that, he was able to use the Goomba Bridge to reach the 5th secret, then use the Goombas in the Oasis to turn around and fall into the 4th secret.&lt;br /&gt;
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This strategy uses 43 Goomba clones, which is a lot for the game to handle. This is why the was impossible to collect 0xA before the discovery of the Goomba Cluster and Goomba Oasis, as earlier strategies would have many more Goombas and would undoubtedly crash the game.&lt;br /&gt;
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===Behind Chain Chomp&#039;s Gate &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (Goomba clone): https://youtu.be/s87uNx50j38 &#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
:&#039;&#039;Video 2 (Shell Hyperspeed): https://youtu.be/7s2qptzjcJ8 &#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 3 (Death Clip): https://youtu.be/F5n5csEyCws&#039;&#039;&lt;br /&gt;
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Getting Behind the Gate is easy, but getting the star is not. First, Pannenkoek did some manipulation to reliably get Goomba [[Cloning|clones]]. Then, he went behind the gate using a cork box and used that same box to clone the Goombas in such a way that he could ascend to the star using a [[Goomba Staircase]]. &lt;br /&gt;
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Eventually, in the second video, Pannenkoek uses Shell Hyperspeed to accumulate higher than -500 speed to clip behind the gate with enough height to collect the star behind the gate.&lt;br /&gt;
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===BoB 100 Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/gSVIl_DMyXc &#039;&#039;&lt;br /&gt;
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This star requires getting all coins except the one red on the Floating Island and the coins in [[Mario Wings to the Sky]]. After collecting the easily accessible coins, Pannenkoek [[Cloning|clones]] a singular yellow coin for the star. Even without cloning, the shiny shell (accessible from Star 3 onward) can also greatly facilitate in collecting the coins of the course and reach the floating island via [[Backwards Shell Hyperspeed]].&lt;br /&gt;
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==Other Challenges==&lt;br /&gt;
In the [[Coinless Challenge]], excluding coin missions, all stars can be collected. The same stars can be collected in the [[CCC Challenge]]. [[Mario Wings to the Sky]] is the most challenging mission to complete, as it requires the use of [[Parallel Universe]]s for the first four secrets and a complicated setup to achieve a high [[VSC]] while holding a fake object for the fifth secret&amp;lt;ref&amp;gt;CCC: https://youtu.be/ucK9bqmgnJA, https://youtu.be/JUIGWVUXUhc&amp;lt;/ref&amp;gt;.&lt;br /&gt;
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In the [[Capless/Cannonless Challenge]], all seven stars can be collected.&lt;br /&gt;
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In the [[No Buttons Allowed Challenge]], &#039;&#039;Find the 8 Red Coins&#039;&#039;, &#039;&#039;Behind Chain Chomp&#039;s Gate&#039;&#039;, and &#039;&#039;100 Coins&#039;&#039; can be collected&amp;lt;ref&amp;gt;No Buttons Allowed: https://youtu.be/voV_QgdLHiY, https://youtu.be/xOs72bQGadQ, https://youtu.be/aJV-yIGMK2A&amp;lt;/ref&amp;gt;. They all extensively utilize [[shell hyperspeed]] to reach hard-to-access locations.&lt;br /&gt;
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In a [[No Joystick Allowed Challenge]], all seven stars can be collected. However, some of these stars are completed using the [[Wing Cap]], which can not be obtained during a full-game run, as it requires looking up in the castle.&amp;lt;ref&amp;gt;No Joystick Allowed: https://youtu.be/BuDNiW72tFE, https://youtu.be/JnmC3HEkDuI, https://youtu.be/Z-zGMIoUu1E, https://youtu.be/P3gkP5Z8mVA, https://youtu.be/nnN_SVhWHTw, https://youtu.be/gAtIO1oER5Y, https://youtu.be/CHtsYWaqhMs&amp;lt;/ref&amp;gt;.&lt;br /&gt;
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In the [[Pacifist Challenge]], every star except for &#039;&#039;Big Bob-omb on the Summit&#039;&#039; can be collected. However, &#039;&#039;Footrace with Koopa the Quick&#039;&#039; can not be collected in a full-game run since it is impossible to select.&lt;br /&gt;
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In the [[B Button Challenge]], the entire course is possible in 3 B presses, all three used to pick up King Bob-omb.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
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{{Level courses}}&lt;/div&gt;</summary>
		<author><name>TurkeyCookTime</name></author>
	</entry>
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