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	<id>https://ukikipedia.net/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tastebuds.</id>
	<title>Ukikipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ukikipedia.net/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tastebuds."/>
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	<updated>2026-09-29T22:29:58Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Crash&amp;diff=13635</id>
		<title>Crash</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Crash&amp;diff=13635"/>
		<updated>2021-04-24T06:34:34Z</updated>

		<summary type="html">&lt;p&gt;Tastebuds.: fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Crash&#039;&#039;&#039;, &#039;&#039;&#039;Freeze&#039;&#039;&#039;, or &#039;&#039;&#039;Hardlock&#039;&#039;&#039; is when the [[Threads#Game Thread|game thread]] of SM64 stops executing instructions (as opposed to a [[Softlock|softlock]], where the game is still running as normal but is stuck in a loop without any way to get out). Crashes can occur in several different ways, such as a game thread exception or an [[RCP]] (graphics) crash.&lt;br /&gt;
&lt;br /&gt;
==CPU Crashes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Cause !! Exception Type !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Exceed the [[Objects#Object Limit|object limit]] || style=&amp;quot;background-color: #ffb65e&amp;quot;| N/A || This is technically not a crash as the game developers accounted for this scenario and made the game enter an infinite loop. However, this infinite loop has the same symptoms as a crash and is one for all practical purposes, so it is included here. This &amp;quot;crash&amp;quot; can be done via a variety of methods including cloning, hat duplication, monty-mole pellet build-up, or money-bag duplication.&lt;br /&gt;
|-&lt;br /&gt;
| Send the camera into a [[Parallel Universe|PU]] || style=&amp;quot;background-color: #ff9696&amp;quot;| Floating-Point Overflow ||&lt;br /&gt;
|-&lt;br /&gt;
| Walking at PU speed for only a portion of the 4 quarter steps on a [[frame]] ||  style=&amp;quot;background-color: #ff9696&amp;quot;| Floating-Point Overflow ||&lt;br /&gt;
|-&lt;br /&gt;
| Moving at PU speed with no joystick input for all 4 quarter steps on a frame ||  style=&amp;quot;background-color: #ff9696&amp;quot;| Floating-Point Overflow ||&lt;br /&gt;
|-&lt;br /&gt;
| Moving 16384 distance into a wall (Often a PU Crash) ||  style=&amp;quot;background-color: #ff9696&amp;quot;| Floating-Point Overflow ||&lt;br /&gt;
|-&lt;br /&gt;
| Walking with a speed greater than or equal to 2^31 / 170 (~12.632M) || style=&amp;quot;background-color: #ff9696&amp;quot;| Floating-Point Overflow || Mario&#039;s speed is multiplied by 170 in some intermediate calculations and casted to an int. When this cast exceeds 2^31 an FPE occurs.&lt;br /&gt;
|-&lt;br /&gt;
| Turning during a walking action such that speed times change in yaw is greater than or equal to 2^31 * 12 (~12.583M with dyaw = 2048) || style=&amp;quot;background-color: #ff9696&amp;quot;| Floating-Point Overflow || Similar to the above.&lt;br /&gt;
|-&lt;br /&gt;
| Bully Knockback Division-by-Zero || style=&amp;quot;background-color: #ff9696&amp;quot;| Floating-Point Division-by-Zero || By positioning Mario at the exact same X and Z coordinates as the bully, a division-by-zero exception occurs when the game divides by the lateral distance between Mario and the bully to calculate Mario and the bully&#039;s new speed after the collision.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=8jd3A2euOjg &amp;quot;Game Crash from Bully Knockback DIV/0&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Bully/Bob-omb Angle Overflow || style=&amp;quot;background-color: #ff9696&amp;quot;| Floating-Point Overflow || When a Bully or Bob-omb is out-of-bounds, the code to keep their angle between -32768 and 32767 doesn&#039;t run, and eventually it becomes big enough that a floating-point overflow exception occurs when casted back to an int.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=ZrMxO1eZPGU &amp;quot;Game Crash from Bully Angle Double-to-Int Conversion&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=kwQu5qQg-M0 &amp;quot;Game Crash from Bob-omb Angle Double-to-Int Conversion&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Deleting a non-existent file on the File Select Screen&amp;lt;ref&amp;gt;[https://youtu.be/-N5OQPgA6YI &amp;quot;How to crash Super Mario 64 in 20 seconds&amp;quot; by rattleman123456]&amp;lt;/ref&amp;gt; ||  style=&amp;quot;background-color: #fffca8&amp;quot;| Address Error || The game tries to find the button object corresponding to the file and set its state to erased. However, the button object doesn&#039;t exist (a New File button is there instead), so it ends up trying to write to NULL.&lt;br /&gt;
|-&lt;br /&gt;
| Moving a shadow above [[surface]] 12 while it&#039;s over OOB || style=&amp;quot;background-color: #fffca8&amp;quot;| Address Error ||&lt;br /&gt;
|-&lt;br /&gt;
| Killing a Monty Mole remotely || style=&amp;quot;background-color: #fffca8&amp;quot;| Address Error || The game tries to find which hole the Monty Mole should spawn in, but all the available holes are too far away from Mario, so no hole is chosen and the Monty Mole tries to go to a null hole.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=P4AQ9AmWa9s &amp;quot;Long Range Monty Mole Kill Game Crash&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Killing an uninitialized Monty Mole&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=aafLNwyR5kk &amp;quot;Uninitialized Monty Moles&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; || style=&amp;quot;background-color: #fffca8&amp;quot;| Address Error || Similar to above.&lt;br /&gt;
|-&lt;br /&gt;
| Going out of bounds in a room with a painting || style=&amp;quot;background-color: #fffca8&amp;quot;| Address Error || Paintings use the floor type of Mario&#039;s floor to decide how they should ripple. Going out-of-bounds causes them to try to read the floor type of null.&lt;br /&gt;
|-&lt;br /&gt;
| Being pushed off of a hangable [[ceiling]] while hanging and stationary without another ceiling above || style=&amp;quot;background-color: #fffca8&amp;quot;| Address Error || The game has a check to make Mario enter freefall if the ceiling above him is not hangable. The programmers failed to account for the ceiling being NULL, so if Mario is pushed off the ceiling and has no ceiling above him the game will try to read the type of a null ceiling and crash.&lt;br /&gt;
|-&lt;br /&gt;
| Sound glitch || Unknown || &amp;quot;Sound glitch&amp;quot; refers to when the audio thread encounters an exception (usually an address error exception), therefore causing the sound to cut out. When the game thread next tries to interface with the audio thread on a level load, the game thread crashes as well. Sound glitch is often treated as one singular glitch even though it is really a class of glitches in the audio library. Sound glitches are usually J-exclusive, however some instances such as the [[BitS]] sound glitch are not.&lt;br /&gt;
|-&lt;br /&gt;
| Teleporting while passing over a loading zone || style=&amp;quot;background-color: #fffca8&amp;quot;| Address Error || Since the area changed, there is now no teleporter with the same ID as the one Mario used to warp. Thus the game returns NULL when trying to find the teleporter to warp to, and crashes when trying to access information about its destination. Under certain conditions, this can cause a Wrong Warp on PAL or Shindou VC.&lt;br /&gt;
|-&lt;br /&gt;
| Warping out of a level while passing over a loading zone ||  style=&amp;quot;background-color: #fffca8&amp;quot;| Address Error || Similar to above, but only hypothetical. Maybe possible in DDD using the Sub Gate warp and whirlpool cloning to reach the instant loading zone, but not yet achieved without hacks.&lt;br /&gt;
|-&lt;br /&gt;
| Entering Wiggler&#039;s Cave on the Disk Drive version || style=&amp;quot;background-color: #ff9696&amp;quot;| Floating-Point Unimplemented Operation || When Wiggler is initialized, his health value is 1024 for a single frame before being reset to 3. Wiggler uses his health to index into a table to get his speed (to move faster when at lower health); 1024 causes it to index out of range and read a denormalized floating-point number as his health, which causes an unimplemented operation exception since the N64 does not implement any operations on denormalized floats except comparisons.&lt;br /&gt;
|-&lt;br /&gt;
| Standing in the Camera position || style=&amp;quot;background-color: #ff9696&amp;quot;| Floating-Point Division-by-Zero || When Mario stands in the same position as the camera, the game will crash due to a division by zero error.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=vK16L2J0la4 &amp;quot;Faster fastest crash in BoB&amp;quot; by Madghostkek]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==RCP (Graphics) Crashes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Cause !! Exception Type !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Have too many 3D models on screen at once|| style=&amp;quot;background-color: #fffca8&amp;quot;| Invalid F3D command || The main display list buffer has two sides, the left side holds F3D commands the game runs, and the right side holds allocated buffers for matrices. When an object&#039;s graphics are drawn, 16 bytes are used from the left side and 64 from the right side for each separate 3D model from the object. These two sides overlap when there are too many of these models on screen, leading to both sides being overwritten with garbage data and invalid F3D commands.&lt;br /&gt;
|-&lt;br /&gt;
| Moving the camera immediately when entering [[VCutM]] || style=&amp;quot;background-color: #fffca8&amp;quot;| Invalid F3D command || The object that spawns the rotating checkerboard platforms in VCutM references a model that doesn&#039;t exist. Normally this isn&#039;t a problem, since it&#039;s not on screen so it&#039;s culled before any damage occurs, and it despawns 1 frame after loading the level. However rotating the camera on the first frame, right before it despawns, it just barely comes into view. The non-existent model ends up sending invalid F3D commands to the RCP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Category --&amp;gt;&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
&lt;br /&gt;
{{Glitches}}&lt;/div&gt;</summary>
		<author><name>Tastebuds.</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Backflip&amp;diff=13634</id>
		<title>Backflip</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Backflip&amp;diff=13634"/>
		<updated>2021-04-24T05:39:05Z</updated>

		<summary type="html">&lt;p&gt;Tastebuds.: fixed red link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action_infobox&lt;br /&gt;
|title= Backflip&lt;br /&gt;
|image=&lt;br /&gt;
|official name=&lt;br /&gt;
|hex= 0x01000883 &lt;br /&gt;
|flags= Air, Allow Vertical Wind Action&lt;br /&gt;
|group= Airborne&lt;br /&gt;
|id= 0x083&lt;br /&gt;
|into=&lt;br /&gt;
|out of=&lt;br /&gt;
|animation= 0x04 &lt;br /&gt;
|related=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Backflips&#039;&#039;&#039;, also known as &#039;&#039;&#039;Backward Somersaults&#039;&#039;&#039;, are jumps Mario can do that causes him to move upwards and backward. You can perform a backflip by pressing and holding Z and pressing A. Holding forwards during the backflip can cause Mario to have a net forwards movement. The [[Vertical Speed]] (VS) value that a backflip starts with is 62. With all of the vertical speed combined, you can get 512 units up from where you started the backflip.&lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
&#039;&#039;Certain things here are more explained on their individual pages. If something lacks detail, check the link for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As with all airborne actions, a variety of &amp;quot;cancels&amp;quot; are checked prior to actually performing the jump action. These checks are as follows:&lt;br /&gt;
&lt;br /&gt;
# Water - If Mario&#039;s height is lower than 100 units below the water height, the action is transitioned into the [[Water Plunge|water plunge]] action.&lt;br /&gt;
# Squish - If Mario is supposed to be squished, his action is changed to the [[squished]] action.&lt;br /&gt;
# Vertical Wind- If Mario is above a vertical wind floor, his action is changed to the [[vertical wind]] action. (This is due to the jump action having the &amp;quot;Allow Vertical Wind Action&amp;quot; flag.)&lt;br /&gt;
&lt;br /&gt;
At this point, two more things happen prior to the backflip action:&lt;br /&gt;
* Mario&#039;s quicksand depth is set to 0.&lt;br /&gt;
* Mario plays a falling noise if he has fallen more than 1150 units from his peak.&lt;br /&gt;
&lt;br /&gt;
With the backflip action occurring now, the following happens:&lt;br /&gt;
# If the Z button is pressed, Mario will enter the [[Ground Pound]] action. This stops the backflip action.&lt;br /&gt;
# Mario performs his noise for the backflip. &amp;lt;!--Elaborate on this.--&amp;gt;&lt;br /&gt;
# Now, Mario performs the quarter-frame movement via a full [[Movement_Steps#Air_Step|common air step]]. The landing action is a [[Jump Land|jump land]] action. Both the check for hanging and ledge grabbing are not present for this step. &lt;br /&gt;
# The backflip swoosh sounds are played last. &amp;lt;!--Elaborate on this.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== C^ Backflip ==&lt;br /&gt;
The [[C^ Backflip]] trick allows you to backflip facing any direction without having to turn first, saving a few frames in some TASes.&lt;/div&gt;</summary>
		<author><name>Tastebuds.</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Wing_Cap_Block&amp;diff=13633</id>
		<title>Wing Cap Block</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Wing_Cap_Block&amp;diff=13633"/>
		<updated>2021-04-24T05:32:37Z</updated>

		<summary type="html">&lt;p&gt;Tastebuds.: added image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{object_infobox&lt;br /&gt;
|title= Wing Cap Block&lt;br /&gt;
|image=STROOP- Wing Cap Block.png &lt;br /&gt;
|hitbox_type= cylinder&lt;br /&gt;
|hitbox_radius= 40&lt;br /&gt;
|hitbox_height= 30&lt;br /&gt;
|hitbox_down=5 &lt;br /&gt;
|interaction_type=Breakable&lt;br /&gt;
|related= [[Metal Cap Block]], [[Vanish Cap Block]]&lt;br /&gt;
|found_in= [[Bob-omb Battlefield]], [[Lethal Lava Land]], [[Shifting Sand Land]], [[Tower of the Wing Cap]], [[Wing Mario over the Rainbow]], [[The Castle|Castle Grounds]]&lt;br /&gt;
|expand=noexpandable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Wing Cap Block&#039;&#039;&#039; is an object which disappears and turns into a [[Wing Cap]] when Mario hits it. It respawns after a certain period of time.&lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
When the wing cap block is ground pounded or attacked in some way, it is set to be intangible and invisible, rather than unloading. It&#039;s internal timer is set to 0 and it spawns a wing cap. When the timer reaches 301, it is reset to 0 and, on the next frame, the wing cap block respawns.&lt;br /&gt;
{{objects}}&lt;/div&gt;</summary>
		<author><name>Tastebuds.</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Talk:Mario&amp;diff=13632</id>
		<title>Talk:Mario</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Talk:Mario&amp;diff=13632"/>
		<updated>2021-04-24T05:28:18Z</updated>

		<summary type="html">&lt;p&gt;Tastebuds.: /* Mario object &amp;amp; struct */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Are all the b buttons for the vc supposed to be left joystick pressed left? - [[User:HiLlBiLlYjOeL|HiLlBiLlYjOeL]]&lt;br /&gt;
::no[[User:Nim|Nim]] ([[User talk:Nim|talk]]) 02:02, 31 May 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Infobox stuff ==&lt;br /&gt;
&lt;br /&gt;
[[User:Portalastical64]] Why don&#039;t you want to keep the 2 lines of info in the infobox? [[User:Nim|Nim]] ([[User talk:Nim|talk]]) 02:03, 31 May 2020 (UTC)&lt;br /&gt;
::Because they don&#039;t make the slightest bit of sense. I&#039;m pretty sure a &amp;quot;Mario Spawner&amp;quot; isn&#039;t even a thing and if he can access a course, he can be found in it, so why bother with that bit when literally everyone knows it?&lt;br /&gt;
::::First of all, please sign your messages like this: &amp;lt;pre&amp;gt;Some message here ~~~~&amp;lt;/pre&amp;gt;Anyway, &amp;quot;Mario Spawner&amp;quot;s do exist (they&#039;re actually called warps nowadays, it&#039;s an old name from STROOP, but whatever), and it&#039;s better to include obvious information than to exclude it. [[User:Nim|Nim]] ([[User talk:Nim|talk]]) 02:08, 31 May 2020 (UTC)&lt;br /&gt;
::::::Oh. I guess that makes sense. - [[User:Portalastical64|Portalastical64]]&lt;br /&gt;
&lt;br /&gt;
== Mario object &amp;amp; struct ==&lt;br /&gt;
&lt;br /&gt;
this page should probably go into detail about the differences between the mario object vs the mario struct [[User:Tastebuds.|Tastebuds.]] ([[User talk:Tastebuds.|talk]]) 05:28, 24 April 2021 (UTC)&lt;/div&gt;</summary>
		<author><name>Tastebuds.</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Squished&amp;diff=13631</id>
		<title>Squished</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Squished&amp;diff=13631"/>
		<updated>2021-04-24T05:13:28Z</updated>

		<summary type="html">&lt;p&gt;Tastebuds.: new action page, definitely a lot to be done&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Action_infobox&lt;br /&gt;
|title= Squished&lt;br /&gt;
|image=&lt;br /&gt;
|official name=&lt;br /&gt;
|hex= 0x00020339&lt;br /&gt;
|flags= Stationary, Invulnerable&lt;br /&gt;
|group= Cutscene&lt;br /&gt;
|id= 0x139&lt;br /&gt;
|into=&lt;br /&gt;
|out of=&lt;br /&gt;
|animation= 0x0E&lt;br /&gt;
|related=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Squished&#039;&#039;&#039; is an action that Mario enters after being caught under certain enemies or objects, such as a [[Whomp]]. After Mario is squished, he will return to an unsquished state if the squish timer is 0 and there is more than 160 units of space from a ceiling.&lt;/div&gt;</summary>
		<author><name>Tastebuds.</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Whirl_from_the_Freezing_Pond&amp;diff=13630</id>
		<title>Whirl from the Freezing Pond</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Whirl_from_the_Freezing_Pond&amp;diff=13630"/>
		<updated>2021-04-24T04:37:49Z</updated>

		<summary type="html">&lt;p&gt;Tastebuds.: added info to star infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/{{PAGENAME}}|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image = &lt;br /&gt;
|course = Snowman&#039;s Land&lt;br /&gt;
|height =311 &lt;br /&gt;
|height_link =[https://youtu.be/xE7hrQ8sHhU?t=149 &amp;quot;Star Heights&amp;quot; by UncommentatedPannen] &lt;br /&gt;
|tas =12.10 &lt;br /&gt;
|tas_link =[https://youtu.be/2XRLUqEK03o &amp;quot;[TAS&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; SM64 - Whirl from the Freezing Pond 12&amp;quot;10&amp;quot; by Manama] &lt;br /&gt;
|rta =12.67 (12.66 IGT) &lt;br /&gt;
|rta_link =[https://youtu.be/em6Kw6J4Ufc &amp;quot;Whirl from the Freezing Pond 12&amp;quot;66 IGT&amp;quot; by atmpas] &lt;br /&gt;
|abc =0 &lt;br /&gt;
|abc_link =[https://youtu.be/tD3OX7rOxqU &amp;quot;SM64 - Whirl from the Freezing Pond - 0x A Presses&amp;quot; by pannenkoek2012] &lt;br /&gt;
|abz =0 &lt;br /&gt;
|abz_link =[https://youtu.be/x0mRalp6ykU &amp;quot;SM64 - Whirl from the Freezing Pond - No Buttons Allowed&amp;quot; by pannenkoek2012] &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Whirl from the Freezing Pond&#039;&#039;&#039; is the 4th star of [[Snowman&#039;s Land]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Tastebuds.</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Wing_Cap_Block&amp;diff=13629</id>
		<title>Wing Cap Block</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Wing_Cap_Block&amp;diff=13629"/>
		<updated>2021-04-24T04:15:48Z</updated>

		<summary type="html">&lt;p&gt;Tastebuds.: added a good amount of info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{object_infobox&lt;br /&gt;
|title= Wing Cap Block&lt;br /&gt;
|image= &lt;br /&gt;
|hitbox_type= cylinder&lt;br /&gt;
|hitbox_radius= 40&lt;br /&gt;
|hitbox_height= 30&lt;br /&gt;
|hitbox_down=5 &lt;br /&gt;
|interaction_type=Breakable&lt;br /&gt;
|related= [[Metal Cap Block]], [[Vanish Cap Block]]&lt;br /&gt;
|found_in= [[Bob-omb Battlefield]], [[Lethal Lava Land]], [[Shifting Sand Land]], [[Tower of the Wing Cap]], [[Wing Mario over the Rainbow]], [[The Castle|Castle Grounds]]&lt;br /&gt;
|expand=noexpandable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Wing Cap Block&#039;&#039;&#039; is an object which disappears and turns into a [[Wing Cap]] when Mario hits it. It respawns after a certain period of time.&lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
When the wing cap block is ground pounded or attacked in some way, it is set to be intangible and invisible, rather than unloading. It&#039;s internal timer is set to 0 and it spawns a wing cap. When the timer reaches 301, it is reset to 0 and, on the next frame, the wing cap block respawns.&lt;br /&gt;
{{objects}}&lt;/div&gt;</summary>
		<author><name>Tastebuds.</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Water_Shell&amp;diff=13628</id>
		<title>Water Shell</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Water_Shell&amp;diff=13628"/>
		<updated>2021-04-24T03:57:40Z</updated>

		<summary type="html">&lt;p&gt;Tastebuds.: added objects template and intro paragraph&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{object_infobox&lt;br /&gt;
|title= Water Shell&lt;br /&gt;
|image= &lt;br /&gt;
|hitbox_type= cylinder&lt;br /&gt;
|hitbox_radius= 80&lt;br /&gt;
|hitbox_height= 50&lt;br /&gt;
|hitbox_down= &lt;br /&gt;
|interaction_type=Grabbable&lt;br /&gt;
|related= [[Koopa Shell]]&lt;br /&gt;
|found_in= [[Jolly Roger Bay]], [[Dire, Dire Docks]]&lt;br /&gt;
|expand=noexpandable&lt;br /&gt;
}}&lt;br /&gt;
A &#039;&#039;&#039;Water Shell&#039;&#039;&#039; is a grabbable object found underwater in Jolly Roger Bay and Dire, Dire Docks.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
When Mario picks up the water shell, he will be set to the [[Water Shell Swimming]] action. A timer will count up by one every frame, and once it reaches 240, the shell will unload and Mario will be put into the [[Flutterkick]] action. If Mario drops the water shell, it will unload and Mario will be set to the [[Water Idle]] action. If the B button is pressed, Mario will perform the [[Water Throw]] action, and the water shell will unload. &lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
If you press B to throw the shell, there is a ~5 frame window where your held object is the shell, but you are not in the water shell swimming action. This allows you to hold the water shell on land.&lt;br /&gt;
{{objects}}&lt;/div&gt;</summary>
		<author><name>Tastebuds.</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Loose_Floor_Panel&amp;diff=13627</id>
		<title>Loose Floor Panel</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Loose_Floor_Panel&amp;diff=13627"/>
		<updated>2021-04-24T03:54:32Z</updated>

		<summary type="html">&lt;p&gt;Tastebuds.: object&amp;#039;s name in STROOP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[Big Boo&#039;s Haunt Tilting Platform]]&lt;/div&gt;</summary>
		<author><name>Tastebuds.</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Water_Shell&amp;diff=13626</id>
		<title>Water Shell</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Water_Shell&amp;diff=13626"/>
		<updated>2021-04-24T02:31:32Z</updated>

		<summary type="html">&lt;p&gt;Tastebuds.: added object page, probably could be improved&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{object_infobox&lt;br /&gt;
|title= Water Shell&lt;br /&gt;
|image= &lt;br /&gt;
|hitbox_type= cylinder&lt;br /&gt;
|hitbox_radius= 80&lt;br /&gt;
|hitbox_height= 50&lt;br /&gt;
|hitbox_down= &lt;br /&gt;
|interaction_type=Grabbable&lt;br /&gt;
|related= [[Koopa Shell]]&lt;br /&gt;
|found_in= [[Jolly Roger Bay]], [[Dire, Dire Docks]]&lt;br /&gt;
|expand=noexpandable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
When Mario picks up the water shell, he will be set to the [[Water Shell Swimming]] action. A timer will count up by one every frame, and once it reaches 240, the shell will unload and Mario will be put into the [[Flutterkick]] action. If Mario drops the water shell, it will unload and Mario will be set to the [[Water Idle]] action. If the B button is pressed, Mario will perform the [[Water Throw]] action, and the water shell will unload. &lt;br /&gt;
&lt;br /&gt;
== Glitches ==&lt;br /&gt;
If you press B to throw the shell, there is a ~5 frame window where your held object is the shell, but you are not in the water shell swimming action. This allows you to hold the water shell on land.&lt;/div&gt;</summary>
		<author><name>Tastebuds.</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Water_Plunge&amp;diff=13622</id>
		<title>Water Plunge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Water_Plunge&amp;diff=13622"/>
		<updated>2021-04-24T01:19:52Z</updated>

		<summary type="html">&lt;p&gt;Tastebuds.: new action page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Action_infobox&lt;br /&gt;
|title= Water Plunge&lt;br /&gt;
|image=&lt;br /&gt;
|official name=&lt;br /&gt;
|hex= 0x300022E2&lt;br /&gt;
|flags= Stationary, Swimming, Swimming/Flying, Water/Text&lt;br /&gt;
|group= Submerged&lt;br /&gt;
|id= 0x0E2&lt;br /&gt;
|into=&lt;br /&gt;
|out of=&lt;br /&gt;
|animation= 0xAD&lt;br /&gt;
|related=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Water Plunge&#039;&#039;&#039; is an action that Mario performs when entering water from a different action. Specifically, if Mario&#039;s height is lower than 100 units below the water height, the previous action is transitioned into the water plunge action.&lt;/div&gt;</summary>
		<author><name>Tastebuds.</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Slip_Slidin%27_Away&amp;diff=13621</id>
		<title>Slip Slidin&#039; Away</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Slip_Slidin%27_Away&amp;diff=13621"/>
		<updated>2021-04-24T00:43:13Z</updated>

		<summary type="html">&lt;p&gt;Tastebuds.: added info to star infobox, and added references&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/{{PAGENAME}}|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image = &lt;br /&gt;
|course = Cool, Cool Mountain&lt;br /&gt;
|height =257 &lt;br /&gt;
|height_link =[https://youtu.be/xE7hrQ8sHhU?t=101 &amp;quot;Star Heights&amp;quot; by UncommentatedPannen] &lt;br /&gt;
|tas =23.12 &lt;br /&gt;
|tas_link = &lt;br /&gt;
|rta =25.00 &lt;br /&gt;
|rta_link =[https://youtu.be/gU5lEfplQSY &amp;quot;Slip Slidin&#039; Away 25&amp;quot;00&amp;quot; by YuraMofu] &lt;br /&gt;
|abc =0 &lt;br /&gt;
|abc_link =[https://youtu.be/vqbq-yeLWbI &amp;quot;SM64 - Slip Slidin&#039; Away - 0x A Presses&amp;quot; by pannenkoek2012] &lt;br /&gt;
|abz =0 &lt;br /&gt;
|abz_link =[https://youtu.be/qv71-MjndRc &amp;quot;SM64 - Slip Slidin&#039; Away - No Buttons Allowed&amp;quot; by pannenkoek2012] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slip Slidin&#039; Away&#039;&#039;&#039; is the first mission of [[Cool, Cool Mountain]]. It is collected by exiting the door at the end of the slide in the cabin house.&lt;br /&gt;
&lt;br /&gt;
==TAS History==&lt;br /&gt;
{{TAS History}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Tastebuds.</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Bob-omb_Battlefield&amp;diff=13620</id>
		<title>Bob-omb Battlefield</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Bob-omb_Battlefield&amp;diff=13620"/>
		<updated>2021-04-23T22:28:47Z</updated>

		<summary type="html">&lt;p&gt;Tastebuds.: updated no joystick allowed parts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{course_infobox&lt;br /&gt;
|title=Bob-omb Battlefield&lt;br /&gt;
|image= BoB.png&lt;br /&gt;
|abbreviation=BoB&lt;br /&gt;
|terrain=Grassy&lt;br /&gt;
|setting=Day&lt;br /&gt;
|water=None&lt;br /&gt;
|yellow-coins=102&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=&lt;br /&gt;
|enemy-yellow=23&lt;br /&gt;
|enemy-blue=1&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=3&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- BoB.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Bob-omb Battlefield&#039;&#039;&#039; is the first course. It can be accessed from the painting in the far-left room on the first floor of [[The Castle|the castle]]. Being the first course of the game, the door leading to it does not require any Power Stars to be opened.&lt;br /&gt;
&lt;br /&gt;
==Course Versions==&lt;br /&gt;
There are three versions of the course that can appear by selecting different stars. Keep in mind that if there are any blue stars (uncollected) present in the star selection menu, then the last version that can be selected is the first blue star and not the stars after it:&lt;br /&gt;
*&#039;&#039;&#039;Version 1&#039;&#039;&#039;: Accessed by selecting Star 1. This version contains King Bob-omb and without the extra bowling ball and Koopa shell. Bob-omb buddy is not present.&lt;br /&gt;
*&#039;&#039;&#039;Version 2&#039;&#039;&#039;: Accessed by selecting Star 2. This version contains Koopa the Quick and the extra bowling ball but without the Koopa shell. Bob-omb buddy is present to unlock the cannon.&lt;br /&gt;
*&#039;&#039;&#039;Version 3&#039;&#039;&#039;: Accessed by selecting Star 3 through Star 6. This version contains the extra bowling ball and Koopa shell. The Bob-omb buddy is present.&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
Bob-omb Battlefield has a total of 146 coins collectible without the aid of glitches, but only 141 coins can be collected with the first three stars selected. With the aid of glitches, the number of coins can be raised, namely by using the [[breaking-disappearing cork box glitch]], [[cloning]], or [[Ride canceling |ride canceling]]. Cloning can only produce a certain amount of coins before the object limit is reached, but the cork box and Koopa shell glitches can be used to get infinite coins.&lt;br /&gt;
{{BoB Coins}}&lt;br /&gt;
&lt;br /&gt;
==Geometry==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;Below is a table of the full course geometry. Be aware that the table is fairly large if you choose to expand it.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{BoB Geometry}}&lt;br /&gt;
&lt;br /&gt;
==TASes==&lt;br /&gt;
Star 1: https://youtu.be/dEDjZD0SVyM&amp;lt;ref name=&amp;quot;wr&amp;quot;&amp;gt;TAS Times: https://docs.google.com/spreadsheets/d/12Sl41gqLUGzBU0p1nx7uNKOAP835NIoFXqda1j6oqag/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 3: https://youtu.be/TamWF-IBy30&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 4: https://youtu.be/i8ILR02LFeE&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 5: https://youtu.be/MyUb-snKn5c&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 6: https://youtu.be/EFISdYajCpU&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[give description of yaw/pitch conservation and other stuff like speed reflection off of trees, king bob-omb fast strat, and reducing lag frames]&lt;br /&gt;
&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, it takes no A Presses to collect all seven stars, though the Wing Cap, unlocked by pressing the switch in &#039;&#039;Tower of the Wing Cap&#039;&#039;, is required to complete &#039;&#039;Mario Wings to the Sky&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||2&lt;br /&gt;
|-&lt;br /&gt;
|2||0||2&lt;br /&gt;
|-&lt;br /&gt;
|3||0||1&lt;br /&gt;
|-&lt;br /&gt;
|4||0||2&lt;br /&gt;
|-&lt;br /&gt;
|5||0||42*&lt;br /&gt;
|-&lt;br /&gt;
|6||0||1&lt;br /&gt;
|-&lt;br /&gt;
|100||0||3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|*56 minutes including setting HOLP in BoB.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Entering Bob-omb Battlefield &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/mlHzqJn2SMs &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This part is easily done without pressing &#039;&#039;A&#039;&#039; by using a dive recover into the painting.&lt;br /&gt;
&lt;br /&gt;
===Big Bob-omb on the Summit &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/h8MjSIMekrg &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scaling the mountain is easily done even without using the teleporters near the flowers or using the mountain warp. As the geometry of the course is mostly flat, there should be no difficulty even when climbing up the mountain. Simply scale the mountain and defeat King Bob-omb without pressing A. &lt;br /&gt;
&lt;br /&gt;
===Footrace with Koopa The Quick &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/ERlN9BDxBcw &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This one is harder as it involves speed, but still possible. Talk to Koopa the Quick and start running. The tilting bridge can be crossed by waiting a while at one end, then slide kicking off of the other. Afterwards, simply scale the mountain. At no point is pressing A mandatory.&lt;br /&gt;
&lt;br /&gt;
===Shoot to the Island in the Sky &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (Goomba Bridge): https://youtu.be/54iInYhelg4 &#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
:&#039;&#039;Video 2 (Shell Hyperspeed): https://youtu.be/vGCclfj6YC0 &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Completing this star is not easy. Initially, Pannenkoek ended up constructing a [[Goomba Bridge]] to get to the island and placing a Bowling Ball directly underneath the star. Grabbing a cork box, he went back up his Goomba Bridge and grabbed it as it turned fake to clone another Goomba. Finally, he released the Goomba by getting knocked back by the bowling ball and opened the star&#039;s item block using the said knockback, then the Goomba clone facilitated Mario to gain enough height to reach the star, as the star is 313 units above ground&amp;lt;ref&amp;gt;Star Heights: https://youtu.be/xE7hrQ8sHhU?t=2m34s&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Eventually, in 2017, Pannenkoek used Shell Hyperspeed to complete the star by accumulating negative speed with the shell, reaching over -440 with which he went to the mountaintop, and launching towards the floating island. Mario then ground pounds the item block in midair to collect the star.&lt;br /&gt;
&lt;br /&gt;
===Find the 8 Red Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (Goomba Bridge): https://youtu.be/9RUSM-aqQeM &#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
:&#039;&#039;Video 2 (Shell Hyperspeed): https://youtu.be/BB5RpMUNAV4 &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Since most of the coins are relatively easy to get, all effort goes into the one red coin located on the floating island. Luckily, there are many ways to collect it.&lt;br /&gt;
&lt;br /&gt;
In the initial run, Pannenkoek utilized the previously mentioned [[Goomba Bridge]], as seen in the previous star. After the seven other coins were easily collected, he constructed a Goomba Bridge towards the island. &lt;br /&gt;
&lt;br /&gt;
Eventually, in the second video, Pannenkoek used Shell Hyperspeed to accumulate high negative speed with the shell and launches towards the floating island using the previously described method. The shell also has the benefit of speeding up the collection of the remaining coins.&lt;br /&gt;
&lt;br /&gt;
===Behind Chain Chomp&#039;s Gate &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (Goomba clone): https://youtu.be/s87uNx50j38 &#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
:&#039;&#039;Video 2 (Shell Hyperspeed): https://youtu.be/7s2qptzjcJ8 &#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 3 (Death Clip): https://youtu.be/F5n5csEyCws&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Getting Behind the Gate is easy, but getting the star is not. First, Pannenkoek did some manipulation to reliably get Goomba [[Cloning|clones]]. Then, he went behind the gate using a cork box and used that same box to clone the Goombas in such a way that he could ascend to the star using a [[Goomba Staircase]]. &lt;br /&gt;
&lt;br /&gt;
Eventually, in the second video, Pannenkoek uses Shell Hyperspeed to accumulate higher than -500 speed to clip behind the gate with enough height to collect the star behind the gate.&lt;br /&gt;
&lt;br /&gt;
===BoB 100 Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/gSVIl_DMyXc &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This star requires getting all coins except the one red on the Floating Island and the coins in [[Mario Wings to the Sky]]. After collecting the easily accessible coins, Pannenkoek [[Cloning|clones]] a singular yellow coin for the star. Even without cloning, the shiny shell (accessible from Star 3 onward) can also greatly facilitate in collecting the coins of the course and reach the floating island via [[Backwards Shell Hyperspeed]].&lt;br /&gt;
&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
In a [[CCC Challenge]], [[Mario Wings to the Sky]] is the most challenging mission to complete, as it requires the use of [[Parallel Universe]]s for the first four secrets and a complicated setup to achieve a high [[VSC]] while holding a fake object for the fifth secret&amp;lt;ref&amp;gt;CCC: https://youtu.be/ucK9bqmgnJA, https://youtu.be/JUIGWVUXUhc&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In a [[No Buttons Allowed Challenge]], &#039;&#039;Find the 8 Red Coins&#039;&#039;, &#039;&#039;Behind Chain Chomp&#039;s Gate&#039;&#039;, and &#039;&#039;100 Coins&#039;&#039; can be collected using only the joystick and the C buttons (to turn the camera)&amp;lt;ref&amp;gt;No Buttons Allowed: https://youtu.be/voV_QgdLHiY, https://youtu.be/xOs72bQGadQ, https://youtu.be/aJV-yIGMK2A&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In a [[No Joystick Allowed Challenge]], all seven stars can be collected without using the joystick. However, some of these stars are completed using the [[Wing Cap]], which can not be obtained during a full-game run, as it requires looking up in the castle.&amp;lt;ref&amp;gt;No Joystick Allowed: https://youtu.be/BuDNiW72tFE, https://youtu.be/JnmC3HEkDuI, https://youtu.be/Z-zGMIoUu1E, https://youtu.be/P3gkP5Z8mVA, https://youtu.be/nnN_SVhWHTw, https://youtu.be/gAtIO1oER5Y, https://youtu.be/CHtsYWaqhMs&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>Tastebuds.</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=No_Buttons_Allowed_Challenge&amp;diff=13619</id>
		<title>No Buttons Allowed Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=No_Buttons_Allowed_Challenge&amp;diff=13619"/>
		<updated>2021-04-23T22:16:58Z</updated>

		<summary type="html">&lt;p&gt;Tastebuds.: updated star count&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Buttonless Challenge Infobox}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;No Buttons Allowed Challenge&#039;&#039;&#039; (also known as the &#039;&#039;&#039;Buttonless Challenge&#039;&#039;&#039;) forbids the use of A, B, Z, Start, L, R, and (to some extent) C buttons. This challenge was created by pannenkoek2012 to push the game to its limits.&lt;br /&gt;
&lt;br /&gt;
The C buttons are only allowed when they only affect the camera and don&#039;t affect actual gameplay. For example, the [[C^ Hyperspeed|C^ Hyperspeed]] glitch is not allowed.&lt;br /&gt;
&lt;br /&gt;
The challenge is more difficult than simply restricting the A button, since this disables many maneuvering options that Mario can use, such as [[Jump|jumping]], [[Dive|diving]], sliding, and more. The challenge cannot be done as a full game run as there is in-game text that cannot be advanced without the use of buttons.&lt;br /&gt;
&lt;br /&gt;
There are only 34 stars that can be collected, many of which require complicated strategies.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[https://www.youtube.com/watch?v=voV_QgdLHiY&amp;amp;list=PLmvvhlevqC2fXLL55ZQT1cesNmM2qHPn1|Buttonless Challenge Playlist]&lt;br /&gt;
&lt;br /&gt;
{{Template:Challenges}}&lt;/div&gt;</summary>
		<author><name>Tastebuds.</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Express_Elevator--Hurry_Up!&amp;diff=13618</id>
		<title>Express Elevator--Hurry Up!</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Express_Elevator--Hurry_Up!&amp;diff=13618"/>
		<updated>2021-04-23T22:04:46Z</updated>

		<summary type="html">&lt;p&gt;Tastebuds.: added info to star infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/{{PAGENAME}}|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image = EEHU.png&lt;br /&gt;
|course = Wet-Dry World&lt;br /&gt;
|height = 72&lt;br /&gt;
|height_link =[https://youtu.be/xE7hrQ8sHhU?t=27 &amp;quot;Star Heights&amp;quot; by UncommentatedPannen] &lt;br /&gt;
|tas =7.10 &lt;br /&gt;
|tas_link =[https://youtu.be/KRhCCHEaVoE &amp;quot;いそげかなあみえれべーたー 7.10 TAS&amp;quot; by snark122] &lt;br /&gt;
|rta =8.30 &lt;br /&gt;
|rta_link =[https://youtu.be/GznIqiD5bX8 &amp;quot;Express Elevator--Hurry Up! 8&amp;quot;30&amp;quot; by YuraMofu] &lt;br /&gt;
|abc =0 &lt;br /&gt;
|abc_link =[https://youtu.be/gxkGeNAdsWg &amp;quot;SM64 - Express Elevator--Hurry Up! - 0x A Presses&amp;quot; by pannenkoek2012&amp;quot;] &lt;br /&gt;
|abz =3 &lt;br /&gt;
|abz_link =[https://docs.google.com/spreadsheets/d/1lAf4RDjKIbpApFQUrjZe7K2tVtAu0FDY_SgaJkYAvhQ/edit#gid=0 &amp;quot;SM64 ABZ Button Challenge PAL&amp;quot; spreadsheet] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Express Elevator--Hurry Up!&#039;&#039;&#039; is the 4th star of [[Wet-Dry World]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Tastebuds.</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Go_to_Town_for_Red_Coins&amp;diff=13617</id>
		<title>Go to Town for Red Coins</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Go_to_Town_for_Red_Coins&amp;diff=13617"/>
		<updated>2021-04-23T21:50:36Z</updated>

		<summary type="html">&lt;p&gt;Tastebuds.: added info to star infobox, needs TAS WR&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/{{PAGENAME}}|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image = GtTfRC.png&lt;br /&gt;
|course = Wet-Dry World&lt;br /&gt;
|height =191 &lt;br /&gt;
|height_link =[https://youtu.be/xE7hrQ8sHhU?t=50 &amp;quot;Star Heights&amp;quot; by UncommentatedPannen] &lt;br /&gt;
|tas = &lt;br /&gt;
|tas_link = &lt;br /&gt;
|rta =56.82 &lt;br /&gt;
|rta_link =[https://youtu.be/afD7PLLlpLk &amp;quot;Go to Town for Red Coins 56.82&amp;quot; by Kyman] &lt;br /&gt;
|abc =0 &lt;br /&gt;
|abc_link =[https://youtu.be/cdM-h1Ge9xk &amp;quot;SM64 - Go to Town for Red Coins - 0x A Presses&amp;quot; by pannenkoek2012] &lt;br /&gt;
|abz =21 &lt;br /&gt;
|abz_link =[https://docs.google.com/spreadsheets/d/1lAf4RDjKIbpApFQUrjZe7K2tVtAu0FDY_SgaJkYAvhQ/edit#gid=0 &amp;quot;SM64 ABZ Button Challenge PAL&amp;quot; spreadsheet] &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Go to Town for Red Coins&#039;&#039;&#039; is the 5th star of [[Wet-Dry World]].&lt;br /&gt;
&lt;br /&gt;
To acquire the star, Mario must shoot from the cannon so he can enter the fenced-off tunnel that leads to the underground &#039;city&#039;. He then has to lower the water to collect each [[Red Coin|red coin]]. The star spawns on the large tower in the back of the city.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Tastebuds.</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Tiny-Huge_Island&amp;diff=13606</id>
		<title>Tiny-Huge Island</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Tiny-Huge_Island&amp;diff=13606"/>
		<updated>2021-04-21T22:18:04Z</updated>

		<summary type="html">&lt;p&gt;Tastebuds.: fixed a dumb mistake i made&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Tiny-Huge Island&lt;br /&gt;
|image= THI.png&lt;br /&gt;
|abbreviation=THI&lt;br /&gt;
|terrain=Grassy&lt;br /&gt;
|setting=Day&lt;br /&gt;
|water= Low&lt;br /&gt;
|yellow-coins=64&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=2&lt;br /&gt;
|enemy-yellow=37&lt;br /&gt;
|enemy-blue=13&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- THI Huge.png&lt;br /&gt;
|overview_2=STROOP- THI Tiny.png&lt;br /&gt;
|overview_3=STROOP- THI Cave 1.png&lt;br /&gt;
|overview_4=STROOP- THI Cave 3.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tiny Huge Island&#039;&#039;&#039; or &#039;&#039;&#039;THI&#039;&#039;&#039; is the 13th course in the game&amp;lt;!--down below is the void, in which you actually die, this part of the game is actually mostly the void which you can fall off, there was some interesting discoveries on this course.--&amp;gt;. There are two variants of the course, the &amp;quot;tiny&amp;quot; one and the &amp;quot;huge&amp;quot; one. In the level are many pipes which take you back and forth between the two. The level is themed around going from one world to another, and interacting with how the size changes affect the world.&lt;br /&gt;
&lt;br /&gt;
There are 2 paintings leading to THI, on the second floor behind a door with a star on it. One is a smaller painting which takes you directly to the tiny version of the course, and the other is a much larger painting that takes you to the huge version of the course.&lt;br /&gt;
&lt;br /&gt;
==Course Versions==&lt;br /&gt;
*Version 1: When a star that isn&#039;t Rematch with Koopa the Quick hasn&#039;t been selected, Koopa the Quick nor his flag will spawn.&lt;br /&gt;
*Version 2: When the star Rematch with Koopa the Quick is selected, Koopa the Quick and his flag will spawn.&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
There are a total of 192 coins. 34 are in the tiny version, and 158 are in the huge version; 36 out of the 158 are found inside Wiggler&#039;s cave. [[Impossible Coin|One coin is inaccessible.]]&lt;br /&gt;
{{THI Coins}}&lt;br /&gt;
&lt;br /&gt;
== A Press Counts ==&lt;br /&gt;
In the A Button Challenge, it takes two A Presses to collect all seven stars. &lt;br /&gt;
&lt;br /&gt;
=== Entering Tiny-Huge Island &#039;&#039;(0x)&#039;&#039; ===&lt;br /&gt;
The Tiny Island (small painting) can easily be entered using a dive, or a dive recover, or a slide kick. However, there is no known way of entering the Huge Island (large painting) 0x.&lt;br /&gt;
&lt;br /&gt;
=== Pluck the Piranha Flower &#039;&#039;(0x)&#039;&#039; ===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/s4wPF9yPjis&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Tip Top of the Huge Island &#039;&#039;(0x)&#039;&#039; ===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/1rgDFCkK_h8&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rematch with Koopa the Quick &#039;&#039;(0x)&#039;&#039; ===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/fzHEnoI1iR4&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Five Itty Bitty Secrets &#039;&#039;(0x)&#039;&#039; ===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/z7ELP1h8llk&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Wiggler&#039;s Red Coins &#039;&#039;(2x)&#039;&#039; ===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/7MED84TL0zA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Make Wiggler Squirm &#039;&#039;(0x)&#039;&#039; ===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/9_psJZbEhnE&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 100 Coin Star &#039;&#039;(0x)&#039;&#039; ===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/SPoL0sJz3HM&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|TODO&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|TODO&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|TODO&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|TODO&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|TODO&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|TODO&lt;br /&gt;
|}&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>Tastebuds.</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Metal-Head_Mario_Can_Move!&amp;diff=13604</id>
		<title>Metal-Head Mario Can Move!</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Metal-Head_Mario_Can_Move!&amp;diff=13604"/>
		<updated>2021-04-17T04:50:51Z</updated>

		<summary type="html">&lt;p&gt;Tastebuds.: added image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{star_infobox&lt;br /&gt;
|image =MHMCM.png &lt;br /&gt;
|course = Hazy Maze Cave&lt;br /&gt;
|height =289 &lt;br /&gt;
|height_link =[https://youtu.be/xE7hrQ8sHhU?t=123 &amp;quot;Star Heights&amp;quot; by UncommentatedPannen] &lt;br /&gt;
|tas =17.43 &lt;br /&gt;
|tas_link =[https://youtu.be/GFaA-gw6Zp0 &amp;quot;Super Mario 64 - Metal-Head Mario Can Move 17&amp;quot;43 (TAS)&amp;quot; by Black Mozart] &lt;br /&gt;
|rta =19.95 &lt;br /&gt;
|rta_link =[https://youtu.be/mW0IyWWXabE &amp;quot;プリケツダッシュ　19”95[UWR&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;&amp;quot; by Xiah7s] &lt;br /&gt;
|abc =0 &lt;br /&gt;
|abc_link =[https://youtu.be/69NMgKGFKC0 &amp;quot;SM64 - Metal-Head Mario Can Move! - 0x A Presses&amp;quot; by pannenkoek2012] &lt;br /&gt;
|abz =2 &lt;br /&gt;
|abz_link =[https://docs.google.com/spreadsheets/d/1lAf4RDjKIbpApFQUrjZe7K2tVtAu0FDY_SgaJkYAvhQ/edit#gid=0 &amp;quot;SM64 ABZ Button Challenge PAL&amp;quot; spreadsheet] &lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/{{PAGENAME}}|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Tastebuds.</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:MHMCM.png&amp;diff=13603</id>
		<title>File:MHMCM.png</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:MHMCM.png&amp;diff=13603"/>
		<updated>2021-04-17T04:47:53Z</updated>

		<summary type="html">&lt;p&gt;Tastebuds.: used to depict the star Metal-Head Mario Can Move!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
used to depict the star Metal-Head Mario Can Move!&lt;/div&gt;</summary>
		<author><name>Tastebuds.</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Metal-Head_Mario_Can_Move!&amp;diff=13602</id>
		<title>Metal-Head Mario Can Move!</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Metal-Head_Mario_Can_Move!&amp;diff=13602"/>
		<updated>2021-04-17T04:17:26Z</updated>

		<summary type="html">&lt;p&gt;Tastebuds.: added info to star infobox, TODO: add image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/{{PAGENAME}}|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image = &lt;br /&gt;
|course = Hazy Maze Cave&lt;br /&gt;
|height =289 &lt;br /&gt;
|height_link =[https://youtu.be/xE7hrQ8sHhU?t=123 &amp;quot;Star Heights&amp;quot; by UncommentatedPannen] &lt;br /&gt;
|tas =17.43 &lt;br /&gt;
|tas_link =[https://youtu.be/GFaA-gw6Zp0 &amp;quot;Super Mario 64 - Metal-Head Mario Can Move 17&amp;quot;43 (TAS)&amp;quot; by Black Mozart] &lt;br /&gt;
|rta =19.95 &lt;br /&gt;
|rta_link =[https://youtu.be/mW0IyWWXabE &amp;quot;プリケツダッシュ　19”95[UWR&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;&amp;quot; by Xiah7s] &lt;br /&gt;
|abc =0 &lt;br /&gt;
|abc_link =[https://youtu.be/69NMgKGFKC0 &amp;quot;SM64 - Metal-Head Mario Can Move! - 0x A Presses&amp;quot; by pannenkoek2012] &lt;br /&gt;
|abz =2 &lt;br /&gt;
|abz_link =[https://docs.google.com/spreadsheets/d/1lAf4RDjKIbpApFQUrjZe7K2tVtAu0FDY_SgaJkYAvhQ/edit#gid=0 &amp;quot;SM64 ABZ Button Challenge PAL&amp;quot; spreadsheet] &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Metal-Head Mario Can Move!&#039;&#039;&#039; is the 3rd star of [[Hazy Maze Cave]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Tastebuds.</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Quick_Race_Through_Downtown!&amp;diff=13601</id>
		<title>Quick Race Through Downtown!</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Quick_Race_Through_Downtown!&amp;diff=13601"/>
		<updated>2021-04-17T03:44:44Z</updated>

		<summary type="html">&lt;p&gt;Tastebuds.: added info to star infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/{{PAGENAME}}|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image = QRTD.png&lt;br /&gt;
|course = Wet-Dry World&lt;br /&gt;
|height =285 &lt;br /&gt;
|height_link =[https://youtu.be/xE7hrQ8sHhU?t=118 &amp;quot;Star Heights&amp;quot; by UncommentatedPannen] &lt;br /&gt;
|tas =19.98 &lt;br /&gt;
|tas_link =[https://youtu.be/WSnHabLMJNs &amp;quot;Super Mario 64 - Quick Race Through Downtown! 19&amp;quot;98 (PU Strat) - (TAS)&amp;quot; by mkdasher] &lt;br /&gt;
|rta =36.66 &lt;br /&gt;
|rta_link =[https://youtu.be/3KxiWI3tp5U &amp;quot;downtown 3666&amp;quot; by Liam Kings] &lt;br /&gt;
|abc =0 &lt;br /&gt;
|abc_link =[https://youtu.be/2NtxoAgNY80 &amp;quot;SM64 - Quick Race Through Downtown! - 0x A Presses&amp;quot; by pannenkoek2012] &lt;br /&gt;
|abz =5.5 &lt;br /&gt;
|abz_link =[https://docs.google.com/spreadsheets/d/1lAf4RDjKIbpApFQUrjZe7K2tVtAu0FDY_SgaJkYAvhQ/edit#gid=0 &amp;quot;SM64 ABZ Button Challenge PAL&amp;quot; spreadsheet] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quick Race Through Downtown&#039;&#039;&#039; is the 6th star of [[Wet-Dry World]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Tastebuds.</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Tiny-Huge_Island&amp;diff=13600</id>
		<title>Tiny-Huge Island</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Tiny-Huge_Island&amp;diff=13600"/>
		<updated>2021-04-17T02:53:59Z</updated>

		<summary type="html">&lt;p&gt;Tastebuds.: added the beginning of an A Press Counts section. still a lot to be done&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Tiny-Huge Island&lt;br /&gt;
|image= THI.png&lt;br /&gt;
|abbreviation=THI&lt;br /&gt;
|terrain=Grassy&lt;br /&gt;
|setting=Day&lt;br /&gt;
|water= Low&lt;br /&gt;
|yellow-coins=64&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=2&lt;br /&gt;
|enemy-yellow=37&lt;br /&gt;
|enemy-blue=13&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- THI Huge.png&lt;br /&gt;
|overview_2=STROOP- THI Tiny.png&lt;br /&gt;
|overview_3=STROOP- THI Cave 1.png&lt;br /&gt;
|overview_4=STROOP- THI Cave 3.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tiny Huge Island&#039;&#039;&#039; or &#039;&#039;&#039;THI&#039;&#039;&#039; is the 13th course in the game&amp;lt;!--down below is the void, in which you actually die, this part of the game is actually mostly the void which you can fall off, there was some interesting discoveries on this course.--&amp;gt;. There are two variants of the course, the &amp;quot;tiny&amp;quot; one and the &amp;quot;huge&amp;quot; one. In the level are many pipes which take you back and forth between the two. The level is themed around going from one world to another, and interacting with how the size changes affect the world.&lt;br /&gt;
&lt;br /&gt;
There are 2 paintings leading to THI, on the second floor behind a door with a star on it. One is a smaller painting which takes you directly to the tiny version of the course, and the other is a much larger painting that takes you to the huge version of the course.&lt;br /&gt;
&lt;br /&gt;
==Course Versions==&lt;br /&gt;
*Version 1: When a star that isn&#039;t Rematch with Koopa the Quick hasn&#039;t been selected, Koopa the Quick nor his flag will spawn.&lt;br /&gt;
*Version 2: When the star Rematch with Koopa the Quick is selected, Koopa the Quick and his flag will spawn.&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
There are a total of 192 coins. 34 are in the tiny version, and 158 are in the huge version; 36 out of the 158 are found inside Wiggler&#039;s cave. [[Impossible Coin|One coin is inaccessible.]]&lt;br /&gt;
{{THI Coins}}&lt;br /&gt;
&lt;br /&gt;
== A Press Counts ==&lt;br /&gt;
In the A Button Challenge, it takes two A Presses to collect all seven stars. &lt;br /&gt;
&lt;br /&gt;
=== Entering Tiny-Huge Island &#039;&#039;(0x)&#039;&#039; ===&lt;br /&gt;
The Huge Island (small painting) can easily be entered using a dive, or a dive recover, or a slide kick. However, there is no known way of entering the Tiny Island (large painting) 0x.&lt;br /&gt;
&lt;br /&gt;
=== Pluck the Piranha Flower &#039;&#039;(0x)&#039;&#039; ===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/s4wPF9yPjis&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Tip Top of the Huge Island &#039;&#039;(0x)&#039;&#039; ===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/1rgDFCkK_h8&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rematch with Koopa the Quick &#039;&#039;(0x)&#039;&#039; ===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/fzHEnoI1iR4&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Five Itty Bitty Secrets &#039;&#039;(0x)&#039;&#039; ===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/z7ELP1h8llk&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Wiggler&#039;s Red Coins &#039;&#039;(2x)&#039;&#039; ===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/7MED84TL0zA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Make Wiggler Squirm &#039;&#039;(0x)&#039;&#039; ===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/9_psJZbEhnE&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 100 Coin Star &#039;&#039;(0x)&#039;&#039; ===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/SPoL0sJz3HM&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|TODO&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|TODO&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|TODO&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|TODO&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|TODO&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|TODO&lt;br /&gt;
|}&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>Tastebuds.</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Z_Button_Challenge&amp;diff=13598</id>
		<title>Z Button Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Z_Button_Challenge&amp;diff=13598"/>
		<updated>2021-04-17T02:09:42Z</updated>

		<summary type="html">&lt;p&gt;Tastebuds.: added link to pannen&amp;#039;s video on the challenge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Z Button Challenge Infobox}}&lt;br /&gt;
The &#039;&#039;&#039;Z Button Challenge&#039;&#039;&#039; is a [[challenge]] where you press the Z Button as little times as possible. It takes no Z presses in the Any% category, nor are there any need for workarounds. In 120 star, it requires 4 Z presses to complete.&lt;br /&gt;
== Required Z Presses for 120 Star ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stage !! Star !! Requirement !! Multiplicity&lt;br /&gt;
|-&lt;br /&gt;
| WF || Chip Off Whomp&#039;s Block ||Ground Pounding King Whomp || 3&lt;br /&gt;
|-&lt;br /&gt;
| JRB || JRB 100 Coins || Ground Pounding the blue coin switch (Only 74 other coins)|| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Workarounds ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stage !! Star !! Normal requirement !! Workaround&lt;br /&gt;
|-&lt;br /&gt;
| BoB || Behind Chain Chomp&#039;s Gate || Ground Pounding Chain Chomp&#039;s post three times to release him || Performing Bomb Clip&lt;br /&gt;
|-&lt;br /&gt;
| DDD || 100 coins || Ground Pounding the blue coin switch (Only 76 other coins) || Coin spawner cloning&lt;br /&gt;
|-&lt;br /&gt;
| SL || Into the Igloo || Crawling into the igloo || Clipping in from the back&lt;br /&gt;
|-&lt;br /&gt;
| TTC || 100 coins || Ground Pounding the Blue Coin switch (Only 93 other coins) || Coin cloning&lt;br /&gt;
|-&lt;br /&gt;
| VCutM || (Entering the stage) || Ground pounding two pillars || PU traveling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[https://youtu.be/ErD-2wg3O10 &amp;quot;The Z Button Challenge&amp;quot; by UncommentatedPannen]{{challenges}}&lt;/div&gt;</summary>
		<author><name>Tastebuds.</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:Buttonless_Challenge_Infobox&amp;diff=13597</id>
		<title>Template:Buttonless Challenge Infobox</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:Buttonless_Challenge_Infobox&amp;diff=13597"/>
		<updated>2021-04-17T02:05:06Z</updated>

		<summary type="html">&lt;p&gt;Tastebuds.: updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Challenge_infobox&lt;br /&gt;
|title=Buttonless Challenge&lt;br /&gt;
|abbreviation=NBA&lt;br /&gt;
|stars=34&lt;br /&gt;
|stars-overall=0&lt;br /&gt;
|beatable=no&lt;br /&gt;
|button-presses-any=&lt;br /&gt;
|button-presses-full=&lt;br /&gt;
|bob1=0|bob2=0|bob3=0|bob4=1|bob5=0|bob6=1|bob7=1&lt;br /&gt;
|wf1=0|wf2=0|wf3=1|wf4=0|wf5=0|wf6=1|wf7=0&lt;br /&gt;
|jrb1=0|jrb2=0|jrb3=0|jrb4=0|jrb5=0|jrb6=0|jrb7=0&lt;br /&gt;
|ccm1=1|ccm2=0|ccm3=0|ccm4=1|ccm5=0|ccm6=1|ccm7=1&lt;br /&gt;
|bbh1=0|bbh2=0|bbh3=0|bbh4=0|bbh5=0|bbh6=0|bbh7=0&lt;br /&gt;
|hmc1=0|hmc2=0|hmc3=0|hmc4=0|hmc5=0|hmc6=0|hmc7=0&lt;br /&gt;
|lll1=1|lll2=1|lll3=1|lll4=1|lll5=0|lll6=0|lll7=1&lt;br /&gt;
|ssl1=1|ssl2=1|ssl3=0|ssl4=0|ssl5=0|ssl6=1|ssl7=0&lt;br /&gt;
|ddd1=0|ddd2=0|ddd3=0|ddd4=0|ddd5=0|ddd6=0|ddd7=0&lt;br /&gt;
|sl1=1|sl2=1|sl3=1|sl4=1|sl5=1|sl6=0|sl7=1&lt;br /&gt;
|wdw1=1|wdw2=0|wdw3=0|wdw4=0|wdw5=0|wdw6=0|wdw7=0&lt;br /&gt;
|ttm1=0|ttm2=0|ttm3=1|ttm4=1|ttm5=1|ttm6=1|ttm7=0&lt;br /&gt;
|thi1=1|thi2=0|thi3=0|thi4=1|thi5=0|thi6=0|thi7=1&lt;br /&gt;
|ttc1=0|ttc2=0|ttc3=1|ttc4=0|ttc5=0|ttc6=1|ttc7=0&lt;br /&gt;
|rr1=0|rr2=0|rr3=0|rr4=0|rr5=0|rr6=0|rr7=0&lt;br /&gt;
|slide1=0|slide2=0&lt;br /&gt;
|aquarium=0&lt;br /&gt;
|totwc=1|cotmc=0|vcutm=0&lt;br /&gt;
|wmotr=0&lt;br /&gt;
|mips1=0|mips2=0&lt;br /&gt;
|toad1=0|toad2=0|toad3=0&lt;br /&gt;
|key_1=0|key_2=0|bitdw=0|bitfs=0|bits=0&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Tastebuds.</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=B_Button_Challenge&amp;diff=13596</id>
		<title>B Button Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=B_Button_Challenge&amp;diff=13596"/>
		<updated>2021-04-17T01:51:31Z</updated>

		<summary type="html">&lt;p&gt;Tastebuds.: added link to pannen&amp;#039;s video on the challenge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{B Button Challenge infobox}}&lt;br /&gt;
The &#039;&#039;&#039;B Button Challenge&#039;&#039;&#039;, &#039;&#039;&#039;BBC&#039;&#039;&#039; for short, is a [[challenge]] in which the number of presses of the [[B button]] is minimized, whether on a per-mission or a per-file basis. The B button mainly grabs objects and does punches and dives by itself, so most stars are not affected from restricting the B button. As a result, not a lot of stars require B presses to save at all; however, some actions such as swinging Bowser require it in any%.&lt;br /&gt;
&lt;br /&gt;
== B Presses Left ==&lt;br /&gt;
&lt;br /&gt;
Below is a table of unique B presses in the B Button Challenge.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|B Press #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Multiplicity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Purpose&lt;br /&gt;
|-&lt;br /&gt;
|#1&lt;br /&gt;
|3&lt;br /&gt;
|BoB&lt;br /&gt;
|To grab King Bob-Omb, but not to release him&lt;br /&gt;
|-&lt;br /&gt;
|#2&lt;br /&gt;
|2&lt;br /&gt;
|Castle&lt;br /&gt;
|To grab MIPS&lt;br /&gt;
|-&lt;br /&gt;
|#3&lt;br /&gt;
|1&lt;br /&gt;
|BitFS&lt;br /&gt;
|To grab Bowser, but not to release him&lt;br /&gt;
|-&lt;br /&gt;
|#4&lt;br /&gt;
|1&lt;br /&gt;
|TTM&lt;br /&gt;
|To grab Ukiki&lt;br /&gt;
|-&lt;br /&gt;
|#5&lt;br /&gt;
|3&lt;br /&gt;
|BitS&lt;br /&gt;
|To grab Bowser, but not to release him&lt;br /&gt;
|}&lt;br /&gt;
== J Only B Presses ==&lt;br /&gt;
Due to talking to NPCs requiring B in the J 1.0 version of the game, there are some required B presses that are only present here. Below is a table of these exclusive B presses.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Star !! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Toad #1 || Talking to Toad so he can give you the star&lt;br /&gt;
|-&lt;br /&gt;
| Toad #2 || Talking to Toad so he can give you the star&lt;br /&gt;
|-&lt;br /&gt;
| Toad #3 || Talking to Toad so he can give you the star&lt;br /&gt;
|-&lt;br /&gt;
| Wing Mario Over the Rainbow || Talking to Bob-omb Buddy so he can open the cannon&lt;br /&gt;
|}&lt;br /&gt;
== References ==&lt;br /&gt;
[https://youtu.be/n9hRXtpgFV8 &amp;quot;The B Button Challenge&amp;quot; by UncommentatedPannen]&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Tastebuds.</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Whomp%27s_Fortress&amp;diff=13595</id>
		<title>Whomp&#039;s Fortress</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Whomp%27s_Fortress&amp;diff=13595"/>
		<updated>2021-04-17T01:41:12Z</updated>

		<summary type="html">&lt;p&gt;Tastebuds.: updated no joystick challenge parts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{course_infobox&lt;br /&gt;
|title=Whomp&#039;s Fortress&lt;br /&gt;
|image= WF.png&lt;br /&gt;
|abbreviation=WF&lt;br /&gt;
|terrain=Default&lt;br /&gt;
|setting=Day&lt;br /&gt;
|water=Almost None&lt;br /&gt;
|yellow-coins=70&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=4&lt;br /&gt;
|enemy-yellow=20&lt;br /&gt;
|enemy-blue=3&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=1&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- WF Tower.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Whomp&#039;s Fortress&#039;&#039;&#039; is the second course. It can be accessed from the painting in the room located on the right side of the lower first floor of Princess Peach&#039;s castle. This course is typically fast and is often the first course completed in runs (due to BoB&#039;s near requirement for wing cap).&lt;br /&gt;
&lt;br /&gt;
==Access==&lt;br /&gt;
Whomp&#039;s Fortress door typically requires one star to enter, however, using [[LBLJ]] or [[SBLJ]] in the lobby gives access to the level without either the door or the star requirement.&amp;lt;ref&amp;gt;https://youtu.be/kfycfhhkhic?t=27s&amp;lt;/ref&amp;gt; Entering this level can also be done without the use of the A button&amp;lt;ref&amp;gt;https://youtu.be/mlHzqJn2SMs?t=33s&amp;lt;/ref&amp;gt;, and most likely 2 presses for the [[ABZ Button Challenge|ABZ]]/[[Buttonless Challenge]]. Entering this level the first time also triggers textboxes, which costs the ABZ/Buttonless Challenge at least 4 presses. (This is yet to be shown on video.)&lt;br /&gt;
&lt;br /&gt;
==Course Versions==&lt;br /&gt;
This course has three versions-&lt;br /&gt;
*&#039;&#039;&#039;Version 1&#039;&#039;&#039;: Accessed by selecting Star 1. This version contains King Whomp at the top of the course.&lt;br /&gt;
*&#039;&#039;&#039;Version 2&#039;&#039;&#039;: Accessed by selecting Star 2. This version contains a fortress built on top of the course.&lt;br /&gt;
*&#039;&#039;&#039;Version 3&#039;&#039;&#039;: Accessed by selecting Star 3 through Star 6. Bob-omb buddy is present to open the cannon, and an owl can be summoned from the tree near the starting point. The fortress is still present.&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
Whomp&#039;s Fortress has a total of 141 coins collectible without the utilization of glitches, with most coins coming from coin spawners. This course has two different coin duplication glitches, however, that push the maximum beyond 141 coins- [[cloning]] and the [[Breaking-Disappearing Cork Box Glitch|breaking-disappearing cork box glitch]]. Both of these utilize the cork boxes in the level, and can both take the maximum over the max in-game coin score of 255. The breaking-disappearing cork box glitch pushes the bounds a bit farther, though, and allows 999 to be collected in course.&lt;br /&gt;
{{WF_Coins}}&lt;br /&gt;
&lt;br /&gt;
==Course Objects==&lt;br /&gt;
Below is a table of all objects loaded in when the level loads. Processing order doesn&#039;t necessarily mean the slot they would occupy, just a reference for what objects come before and after that object.&lt;br /&gt;
{{WF_Objects}}&lt;br /&gt;
&lt;br /&gt;
==Geometry==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;Below is a table of the full course geometry. Be aware that the table is fairly large if you choose to expand it.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{WF Geometry}}&lt;br /&gt;
&lt;br /&gt;
==TASes==&lt;br /&gt;
Star 1: https://youtu.be/NamWHywBEBY&amp;lt;ref name=&amp;quot;wr&amp;quot;&amp;gt;TAS Times: https://docs.google.com/spreadsheets/d/12Sl41gqLUGzBU0p1nx7uNKOAP835NIoFXqda1j6oqag/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 2: https://youtu.be/NamWHywBEBY?t=32s&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 3: https://youtu.be/3ymjsb513PQ&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 4: https://youtu.be/XDR68FZdihE&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 5: https://youtu.be/fvJxQp6kaXE&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 6: https://youtu.be/8WCdtGT6CF4&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, it takes no A Presses to collect all seven stars.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||2&lt;br /&gt;
|-&lt;br /&gt;
|2||0||8&lt;br /&gt;
|-&lt;br /&gt;
|3||0||1&lt;br /&gt;
|-&lt;br /&gt;
|4||0||2&lt;br /&gt;
|-&lt;br /&gt;
|5||0||2&lt;br /&gt;
|-&lt;br /&gt;
|6||0||1&lt;br /&gt;
|-&lt;br /&gt;
|100||0||0*&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|*100 coin star already used to collect Star 2.&lt;br /&gt;
|}&lt;br /&gt;
===Entering Whomp&#039;s Fortress &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/mlHzqJn2SMs?t=33s &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This part is easily done without pressing &#039;&#039;A&#039;&#039; by using a dive recover into the painting.&lt;br /&gt;
&lt;br /&gt;
===Chip Off Whomp&#039;s Block &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
==== New strategy ====&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/ZIje_PpDeIc&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This strategy uses precise movement to dive recover into a misalignment on King Whomp right after he falls. Because King Whomp still has a yaw velocity for a few frames after he falls, Mario can get displaced off the misalignment, activating vertical speed, allowing him to ground-pound King Whomp without the help of the elevator.&lt;br /&gt;
&lt;br /&gt;
King Whomp can be manipulated so that when he falls for the third time, the misalignment is close to where the star spawns. Therefore, after Mario ground-pounds King Whomp for the third time, he is high enough to collect the star immediately, without cloning.&lt;br /&gt;
&lt;br /&gt;
==== Original strategy ====&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/7ZwwAemsbYQ &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The trickiest part is collecting the star, since it hovers at 296 units above the ground&amp;lt;ref&amp;gt;Star Height: https://youtu.be/xE7hrQ8sHhU?t=2m15s&amp;lt;/ref&amp;gt;, too high to be reached by dive recovering. While it might seem impossible to reach the star unless an A press is used to jump, Mario can fortunately collect it by cloning. By bringing a fake cork box up and defeating King Whomp, Pannenkoek is able to clone the star and collect it by holding Vacant Slot 41 (VS41).&lt;br /&gt;
&lt;br /&gt;
===To the Top of the Fortress &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Main article: [[To the Top of the Fortress]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== New strategy ====&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/nHx7r6T9ROA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Before entering the stage, the [[HOLP]] needs to be set at a specific location in [[Cool, Cool Mountain]]. This is done using a penguin.&lt;br /&gt;
&lt;br /&gt;
Upon entering the stage, Mario first collects 99 coins. He then dives from a floating island to the bottom of the course, barely taking large [[Fall Damage|fall damage]]. This allows him to use [[Pause Buffering|pause-buffered hitstun]] to remotely throw a cork box onto the big platform at the top of the course, the cork box then breaks on the bullet bill blaster. Mario climbs to the top using the elevator, spawns a 100 coin star from a cork box&#039;s coin and uses it to [[Star Dance Clip]] onto the bullet bill blaster. Mario [[Grinding|dive grinds]] to build up speed and recovers into a misalignment on a tower platform. From here, he climbs up the tower and collects the star.&lt;br /&gt;
&lt;br /&gt;
==== Original strategy ====&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/M4M_OyUorRQ &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Wing Cap and the Metal Cap need to be unlocked in order to use the [[Hat in Hand]] glitch in [[Bob-omb Battlefield|BoB]] and WF.&lt;br /&gt;
&lt;br /&gt;
Before entering the stage, the [[HOLP]] needs to be set at a specific location in [[Bob-omb Battlefield]].&lt;br /&gt;
&lt;br /&gt;
Upon entering the stage, Mario starts collecting many coins in order to spawn the 100-coin star at the right moment. The Metal Cap is collected twice to activate the hat-in-hand object displacement glitch. Using the glitch, Mario carries the cork box up the mountain (during which he throws the cork box multiple times and catch it while it is falling down from the HOLP to speed up the process). Using clever tricks, he is then able to pick up the cork box during the time he is ascending from the elevator, and he collects all the coins from the floating island. At this point, Mario has 99 coins. The box is then thrown to appear from the HOLP and break next to the tower, exposing the 100th coin at the desired location. Mario collects it, spawning the star next to one of the tower&#039;s steps.&lt;br /&gt;
&lt;br /&gt;
Mario dives down to the lower part of the course, grabbing the second cork box, and bringing it upwards. At the top floor, With precise movements, Mario remotely throws the cork box, stores 26 vertical speed on the elevator by canceling a dive recover on the steep part of it, allowing the cork box to push him off to reactivate the stored speed, ground pounding to gain height next to a platform of the tower (where the 100-coin star is), and then grabbing on the ledge while collecting the 100-coin star using [[Star Dance Clip]]. After the collecting the star, Mario then climbs up the rest of the tower and collects &#039;&#039;To the Top of the Fortress&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For both times going up, Mario has to hold a cork box frame-walking up a slope. With very precise movements, Mario can carry the box and bounce on the ground to reach the elevator&amp;lt;ref&amp;gt;WF Top of Fortress 0x Faster Strat to Bring Up Box: https://youtu.be/r_AKMelAQBY&amp;lt;/ref&amp;gt;, instead of having to drop the box at the HOLP and pick it up later on the arrow platform.&lt;br /&gt;
&lt;br /&gt;
===Shoot into the Wild Blue &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (original strat): https://youtu.be/CA-EZx_kunY &#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2 (faster strat): https://youtu.be/-Usau9dZJO4&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The star can be collected by going from the top. Using the secret teleporter at the corner of the platform where the Metal Cap is located, Mario can teleport to a higher floor above where the star is located. Mario then drops down to collect the star.&lt;br /&gt;
&lt;br /&gt;
The faster strat uses an [[Eru Drop]] instead of a double turnaround to collect the star.&lt;br /&gt;
&lt;br /&gt;
===Red Coins on the Floating Isle &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (original strat): https://youtu.be/E6J71oX8o78 &#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2 (faster strat): https://youtu.be/sqiZTyGX2ds&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All coins are reachable without pressing A.&lt;br /&gt;
&lt;br /&gt;
===Fall onto the Caged Island &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (original strat): https://youtu.be/mXy8Wlw3sRU &#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2 (faster strat): https://youtu.be/psNg9MFr5eo&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This star is done without pressing A by using &#039;&#039;&#039;Version 1&#039;&#039;&#039; of the course where King Whomp is present (Chip Off Whomp&#039;s Block). By manipulating the location and angle of King Whomp, Mario can land on top of Whomp and perform a dive recover onto the caged platform.&lt;br /&gt;
&lt;br /&gt;
===Blast Away the Wall &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (original strat): https://youtu.be/wdD21gnJ_rI &#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2 (faster strat): https://youtu.be/F-Vcl_CEd-w&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With a ledge-grab glitch very well-known in [[RTA|RTA speedrunning]], it is already known that using the cannon to shoot open the wall is completely unnecessary. All Mario has to do is grabbing the ledge where the star is located using a specific angle.&lt;br /&gt;
&lt;br /&gt;
===WF 100 Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/anKoV6eZBi8 &#039;&#039;&lt;br /&gt;
In a full game run of 120 stars, this star will already be collected while doing &#039;&#039;To the Top of the Fortress&#039;&#039;. That being said, the star can still be collected without pressing A when done in isolation, with no difficult tricks required.&lt;br /&gt;
&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
In a [[CCC Challenge]], excluding coin missions, all stars can be collected, with &#039;&#039;Blast Away the Wall&#039;&#039; completed less conventionally by using a precise ledge grab in order to avoid the use of cannon.&lt;br /&gt;
&lt;br /&gt;
In a [[Buttonless Challenge|No Buttons Allowed]] challenge, &#039;&#039;Shoot into the Wild Blue&#039;&#039; and &#039;&#039;Blast Away the Wall&#039;&#039; can be collected using only the joystick and the C buttons (to turn the camera)&amp;lt;ref&amp;gt;No Buttons Allowed: https://youtu.be/hUIYR4PssIY, https://youtu.be/Nlxvh0ldfs8&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In a [[No Joystick Allowed Challenge]], all seven stars can be collected without using the joystick&amp;lt;ref&amp;gt;No Joystick Allowed: https://youtu.be/75ihh8bFXPM, https://youtu.be/hD9nuRU1Jfc, https://youtu.be/-jR8AnQaqR0, https://youtu.be/B4IgwsRnNis, https://youtu.be/lcfcf6zDIog, https://youtu.be/ilnQI4AvnvQ, https://youtu.be/6AAbHJ-BrLQ&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;br /&gt;
[[Category:Courses]]&lt;/div&gt;</summary>
		<author><name>Tastebuds.</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Boo&amp;diff=13594</id>
		<title>Boo</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Boo&amp;diff=13594"/>
		<updated>2021-04-17T01:24:00Z</updated>

		<summary type="html">&lt;p&gt;Tastebuds.: added link to decomp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{object_infobox_2&lt;br /&gt;
|title= Boo&lt;br /&gt;
|image= STROOP- Boo.png&lt;br /&gt;
|group=General Actor&lt;br /&gt;
|group2 = Group 9&lt;br /&gt;
|tangibility=&lt;br /&gt;
|draw=&lt;br /&gt;
|gravity=&lt;br /&gt;
|friction=&lt;br /&gt;
|buoyancy=&lt;br /&gt;
|interaction= Hurtbox&lt;br /&gt;
|damage=3&lt;br /&gt;
|health=&lt;br /&gt;
|radius=140&lt;br /&gt;
|height=80&lt;br /&gt;
|hurtbox_radius=40&lt;br /&gt;
|hurtbox_height=40&lt;br /&gt;
|offset=0&lt;br /&gt;
|coins=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Boos&#039;&#039;&#039; are ghost enemies found in the [[The Castle|Castle Courtyard]] and [[Big Boo&#039;s Haunt]]. When Mario looks at them, they turn invisible. Most Boos drop a [[Blue Coin]] upon defeat.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[https://github.com/n64decomp/sm64/blob/06ec56df7f951f88da05f468cdcacecba496145a/src/game/behaviors/boo.inc.c Boo Behavior File]&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
{{objects}}&lt;/div&gt;</summary>
		<author><name>Tastebuds.</name></author>
	</entry>
</feed>