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	<title>Ukikipedia - User contributions [en]</title>
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	<updated>2026-10-05T04:18:50Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=100_Coin_Star&amp;diff=20634</id>
		<title>100 Coin Star</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=100_Coin_Star&amp;diff=20634"/>
		<updated>2026-08-28T15:41:31Z</updated>

		<summary type="html">&lt;p&gt;TTWIDEE: Removed trackers from URLs and made refs more consistent&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;100 Coin Stars&#039;&#039;&#039; are [[Star|stars]] that appear after collecting 100 coins in all 15 [[List of Courses|main courses]]. They differ from all other stars in the main courses in that they appear directly above Mario instead of at fixed location. 100 Coin Stars appear in no other courses, even if the player manages to collect 100 coins. 100 Coin Stars are unique in that when Mario collects one, he is not ejected from the current course back to the castle. Instead, a [[Textbox|textbox]] appears, and Mario is allowed to continue exploring the course.&lt;br /&gt;
==Phenomena==&lt;br /&gt;
{{Merge|Coin Limit|type=section|reason=duplicated information|date=December 2018}}&lt;br /&gt;
====Coin Count vs. Coin Display====&lt;br /&gt;
The game uses two different variables to track Mario&#039;s coins: the &#039;&#039;coin count&#039;&#039; and the &#039;&#039;coin display&#039;&#039;. The former is updated the instant Mario collects a coin, while the latter is used to display the coin count on-screen. &lt;br /&gt;
&lt;br /&gt;
The coin count is set to 0 when the game starts and when entering a level. When exiting a level, the coin count is not reset, and examining the game&#039;s memory reveals that it continues to be updated when coins are collected. A 100 Coin Star appears when this variable equals 100, so long as Mario is in a main course.&lt;br /&gt;
&lt;br /&gt;
The coin display will increment by 1 until it catches up with the coin count. In particular, the coin display only increments when it is less than the coin count and the [[Global Timer|global timer]] is odd. Using this method, the programmers intended the coin display to update once every two frames. However, by manipulating the global timer through [[Pause Buffering|pause buffering]], one can prevent the coin display from updating altogether&amp;lt;ref&amp;gt;https://youtu.be/T-YtojVHfKc&amp;lt;/ref&amp;gt;.&lt;br /&gt;
====Coin Overflow====&lt;br /&gt;
Both the coin count and the coin display are stored as 16-bit signed shorts, so their values can range between -32768 and 32767 inclusive. In all versions of the game after the original Japanese N64 version, the coin count is capped at 999 on every frame. However, in the Japanese version, a bug is present in the game&#039;s code that sets the life counter to 999 when the coin counter exceeds 999:&lt;br /&gt;
 // On every frame...&lt;br /&gt;
 if (lives &amp;gt; 100) &lt;br /&gt;
     lives = 100;&lt;br /&gt;
 if (coins &amp;gt; 999)&lt;br /&gt;
     lives = 999;  //! this should use &amp;quot;coins&amp;quot; instead of &amp;quot;lives&amp;quot;&lt;br /&gt;
The effects of this bug are twofold: the coin count can exceed 999, and the lives count is erroneously set to 999. &lt;br /&gt;
&lt;br /&gt;
Because the coin count can exceed 999, using [[Infinite Coin Glitches|infinite coin glitches]], it can reach 32767. Due to signed integer overflow, if one more coin is collected, the coin counter would become -32768. Collecting coins will continue to increase this value. Note that the coin display would remain 32767, for it only updates when it is less than the coin count. If one collects 32868 more coins, or 65636 coins in total, the coin counter will equal 100, spawning another 100 Coin Star. Although this star will appear yellow, collecting it will not increase the game&#039;s star count from 120 to 121 or more. This is because each star is represented in memory by 1 bit, and when a star is collected, the game uses the bitwise OR operator to store this information.&lt;br /&gt;
&lt;br /&gt;
Since Mario&#039;s life count is stored as an 8-bit signed byte, when it is set to 999, the upper byte is discarded and the number that is stored is -25. Since the above code runs every frame, Mario&#039;s life count is constantly set to -25. This means collecting [[1-Up Mushroom|1-Ups]] will not change this value. Since Mario&#039;s coin count is not reset when he exits a level, losing a life will also not change the life count until another main course is entered. However, once Mario&#039;s coin count becomes negative, the life counter can be modified again.&lt;br /&gt;
==Uses==&lt;br /&gt;
Because 100 coin stars can spawn anywhere you can collect a coin, they are useful for various challenges.&lt;br /&gt;
===A Button Challenge===&lt;br /&gt;
When Mario is in freefall, if he is close enough to an edge, he will perform a ledge-grab. In doing so, his height will be updated to the height of the ledge above him, awarding him a small height bonus. Since Mario cannot ledge-grab after dive recovering, dive recovering near a ledge in the A Button Challenge forfeits this height bonus. In certain scenarios, one can use the [[Star Dance Clip]] (SDC) to gain this height bonus without pressing A. When Mario collects a star, his action is set to one that allows him to perform a ledge-grab, regardless of his previous action. If he is close enough to a ledge, he is placed on top of it before doing his star dance animation. Since 100 Coin Stars do not eject Mario from the course, players can use this height bonus to collect stars without pressing A. The Star Dance Clip can be used in combination with [[Vertical Speed Conservation]], which puts Mario into a free-fall state, by ground-pounding to gain height before collecting a 100 Coin Star.&lt;br /&gt;
&lt;br /&gt;
In the A Button Challenge, the SDC is used:&lt;br /&gt;
&lt;br /&gt;
* Unavoidable:&lt;br /&gt;
** in [[Tick Tock Clock|TTC]]: to get to the highest walkway 0x in Stomp on the Thwomp&amp;lt;ref&amp;gt;https://youtu.be/98EpPsaAF_k&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Faster&lt;br /&gt;
** in [[Whomp&#039;s Fortress|WF]]: to get on the Bullet Bill Block in To the Top of the Fortress 0x&amp;lt;ref&amp;gt;https://youtu.be/iVbBjf5s2ag&amp;lt;/ref&amp;gt; (without SDC but slower strat: using a platform release displacement&amp;lt;ref&amp;gt;https://youtu.be/dfYh5Yqk658&amp;lt;/ref&amp;gt;)&lt;br /&gt;
** in [[Cool, Cool Mountain|CCM]]: to collect the 100 coin star in the slide (so that we can immediatelly after that collect the star for Big Penguin Race). This one doesn&#039;t look like it uses SDC, but the 100 coin star is on the slide, where Mario cannot perform a dive recover, so he slides off the edge, does a ground pound (to raise height). Without SDC, he would fall down to the death barrier&amp;lt;ref&amp;gt;https://youtu.be/P26RIap6fuA&amp;lt;/ref&amp;gt; (without SDC but slower strat: exit the slide before the 100th coin, and collect it outside)&lt;br /&gt;
** in [[Big Boo&#039;s Haunt|BBH]]: along with a Crazy box and three Scuttlebugs to reach the mansion roof in Big Boo&#039;s Balcony 0x&amp;lt;ref&amp;gt;https://youtu.be/CLksdecIacA&amp;lt;/ref&amp;gt; (without SDC but slower strat: raise scuttlebugs a bit differently (ether similar for crazy box&amp;lt;ref&amp;gt;https://youtu.be/xd9OFhnyiP8&amp;lt;/ref&amp;gt;,or inside&amp;lt;ref&amp;gt;https://youtu.be/OLmxy5cYfdk&amp;lt;/ref&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
Going to [[Hazy Maze Cave]] 0x&amp;lt;ref&amp;gt;https://youtu.be/uDtInisrqqM&amp;lt;/ref&amp;gt; also uses a star dance clip (unavoidable), although this is not from a 100 coin star (but from a MIPS star instead). But the star dance clip works the same way.&lt;br /&gt;
&lt;br /&gt;
===No Joystick Allowed===&lt;br /&gt;
The 100 coin star is currently used to reset Mario&#039;s ascent of steep slopes, which is unavoidable near the top of the pyramid in [[Shifting Sand Land]] to collect the stars [[Inside the Ancient Pyramid]] and [[Pyramid Puzzle]].&amp;lt;ref&amp;gt;https://youtu.be/I1XgaxgpEHA&amp;lt;/ref&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>TTWIDEE</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Shifting_Sand_Land&amp;diff=20474</id>
		<title>Shifting Sand Land</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Shifting_Sand_Land&amp;diff=20474"/>
		<updated>2026-07-09T08:44:53Z</updated>

		<summary type="html">&lt;p&gt;TTWIDEE: Removed trackers from links and made formatting more consistent&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_guides}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Shifting Sand Land&lt;br /&gt;
|image= SSL.png&lt;br /&gt;
|abbreviation=SSL&lt;br /&gt;
|terrain=Sandy/Default&lt;br /&gt;
|setting=Day&lt;br /&gt;
|water=Small&lt;br /&gt;
|yellow-coins=55&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=3&lt;br /&gt;
|enemy-yellow=30&lt;br /&gt;
|enemy-blue=4&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=3&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- SSL.png&lt;br /&gt;
|overview_2=STROOP- SSL Pyramid 3.png&lt;br /&gt;
|overview_3=STROOP- SSL Pyramid 4.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Shifting Sand Land&#039;&#039;&#039; is the eighth course of &#039;&#039;[[Super Mario 64]]&#039;&#039;. The entrance is disguised as a wall and can be accessed from the end of the hallway left of the painting leading to [[Lethal Lava Land]].&lt;br /&gt;
==Course Versions==&lt;br /&gt;
There are three versions of the course that can appear by selecting different stars. Keep in mind that if there are any blue stars (uncollected) present in the star selection menu, then the last version that can be selected is the first blue star and not the stars after it:&lt;br /&gt;
*&#039;&#039;&#039;Version 1&#039;&#039;&#039;: Accessed by selecting Star 1. Klepto holds a star.&lt;br /&gt;
*&#039;&#039;&#039;Version 2&#039;&#039;&#039;: Accessed by selecting Star 2 or Star 3. Klepto does not hold a star, while there are no extra tornadoes in the course.&lt;br /&gt;
*&#039;&#039;&#039;Version 3&#039;&#039;&#039;: Accessed by selecting Star 4 through Star 6. Extra tornadoes will appear in certain quicksand areas.&lt;br /&gt;
==Coins==&lt;br /&gt;
There are 74 coins outside of the Pyramid and 62 coins inside the pyramid for a combined maximum of 136 total coins for this score. The max can be raised using the [[Breaking-Disappearing Cork Box Glitch]], which allows collection of infinite coins.&lt;br /&gt;
{{SSL Coins}}&lt;br /&gt;
==TASes==&lt;br /&gt;
Star 1: https://youtu.be/ei5Xghrkoqk&amp;lt;ref name=&amp;quot;wr&amp;quot;&amp;gt;TAS Times: https://docs.google.com/spreadsheets/d/12Sl41gqLUGzBU0p1nx7uNKOAP835NIoFXqda1j6oqag/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 2: https://youtu.be/FTeqCg_XDaU&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 3: https://youtu.be/LvexpK-Tuys&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 4: https://youtu.be/Ijpkr1VP1pA&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 5: https://youtu.be/D_sFOzm2B7s&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 6: https://youtu.be/ZV7nJwt2zhc?t=15m03s&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, two of the seven stars require one A presses, namely &#039;&#039;Inside the Ancient Pyramid&#039;&#039; and &#039;&#039;Pyramid Puzzle&#039;&#039;. The remaining missions do not require A presses to complete.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:45%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||1&lt;br /&gt;
|-&lt;br /&gt;
|2||0||1&lt;br /&gt;
|-&lt;br /&gt;
|3||1*||1&lt;br /&gt;
|-&lt;br /&gt;
|4||0||1&lt;br /&gt;
|-&lt;br /&gt;
|5||0||2&lt;br /&gt;
|-&lt;br /&gt;
|6||1*||2&lt;br /&gt;
|-&lt;br /&gt;
|100||0||8&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|*To jump out of the elevator of the pyramid.&lt;br /&gt;
|}&lt;br /&gt;
===Entering Shifting Sand Land &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/mlHzqJn2SMs?t=2m13s &#039;&#039;&lt;br /&gt;
The painting disguised as a wall can be entered by dive-recovering into it.&lt;br /&gt;
===In the Talons of the Big Bird &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/ww82yJUtnok &#039;&#039;&lt;br /&gt;
Near one of the four pillars, there is a crazy box nearby, which Mario can grab at the right moment to touch Klepto once the crazy box is at its peak. Mario then grabs the star.&lt;br /&gt;
===Shining Atop the Pyramid &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/9LUnFXtny2U &#039;&#039;&lt;br /&gt;
Using the same crazy box, Mario aims towards the top of the pyramid instead and swiftly grabs the star there. Even without this strategy, the star can still be reached by twirling from a Shy Guy and then walking up the pyramid while burned by a Keronpa Ball.&lt;br /&gt;
===Inside the Ancient Pyramid &#039;&#039;(1x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/-7rhANlmuDE &#039;&#039;&lt;br /&gt;
Navigating up the pyramid from the bottom (standard) entrance to the top costs 1 A Presses&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;https://youtu.be/pzjknw-O0rY&amp;lt;/ref&amp;gt; using known strategies, but it is faster to complete by entering the pyramid from the top. Unfortunately, the barriers around the elevator are 7 units too high for a dive recover to clear, and therefore an A press must be used to jump out of the elevator. Mario jumps from the elevator to the star.&lt;br /&gt;
===Stand Tall on the Four Pillars &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/Lh0HKRw1p5E &#039;&#039;&lt;br /&gt;
The biggest obstacle is to get to Eyerok&#039;s boss fight without pressing A. To do so, Mario needs to get on top of the wire mesh to access the teleporter via wrong-warping (the teleporter is intended to be one-way, but it can be activated by standing on a slightly higher ground). That way, Mario can enter the room from above, normally accessed by standing on top of the four pillars and riding down on the elevator.&lt;br /&gt;
&lt;br /&gt;
To get onto reach the wire mesh, Mario uses a precise goomba bounce.&lt;br /&gt;
===Free Flying for 8 Red Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/53yVvpNQHQg &#039;&#039;&lt;br /&gt;
The most difficult red coins to collect is the four midair red coins, one of which being closest to Mario is the hardest to get, as it is not far enough to be reached by a shy guy or a crazy box alone. The extra tornadoes do not spawn until this star is completed. However, with better strategies manipulating a Shy Guy, Mario can get it to appear at the right location and keep it at a lunging state with the crazy box&#039;s bounce, allowing it to move higher than intended. Mario then bounces on it from the peak of the crazy box, collecting the red coin while twirling. Without this strategy, Pokey clones would have been required.&lt;br /&gt;
&lt;br /&gt;
The remaining red coins in the air can be collected using a combination of tornadoes and shy guys. The location where the star is spawned is almost off-limits for Mario to reach as it requires a shy guy that is used up for the first coin. The fastest way for Mario to collect it is to clone the star. Nonetheless, even without cloning, Mario can still reach the high platform by precisely bouncing on a goomba and a pokey &amp;lt;ref&amp;gt;SSL Red Coins 0x Alternative Star Collect: https://youtu.be/RYUcbaHst8E&amp;lt;/ref&amp;gt;.&lt;br /&gt;
===Pyramid Puzzle &#039;&#039;(1x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/p4URidbSP88 &#039;&#039;&lt;br /&gt;
Just like Inside the Ancient Pyramid, navigating up the pyramid from the bottom (standard) entrance to the top costs 1 A Presses&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; using known strategies, but it is faster to complete by entering the pyramid from the top. Unfortunately, the barriers around the elevator are 7 units too high for a dive recover to clear, and therefore an A press must be used to jump out of the elevator. After jumping from the elevator, Mario just collects all the secrets and collects the star.&lt;br /&gt;
===SSL 100 coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/92LrcsRjTLI &#039;&#039;&lt;br /&gt;
Collecting various coins. Mario can opt to clone the box for more coins and eventually reach 100 coins without having to enter the pyramid.&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
In the [[Coinless Challenge]], excluding coin missions, all stars can be collected. &#039;&#039;Pyramid Puzzle&#039;&#039; requires precise jump kicks over the five coins to collect the secrets without touching the coins. The same stars can be collected in the [[CCC Challenge]].&lt;br /&gt;
&lt;br /&gt;
In the [[Capless/Cannonless Challenge]], all seven stars can be collected. &#039;&#039;Free Flying for 8 Red Coins&#039;&#039; requires using [[Fly Guy]]s and [[Tornado]]s to reach the high red coins.&lt;br /&gt;
&lt;br /&gt;
In the [[No Buttons Allowed Challenge]], &#039;&#039;In the Talons of the Big Bird&#039;&#039;, &#039;&#039;Shining Atop the Pyramid&#039;&#039;, and &#039;&#039;Free Flying for 8 Red Coins&#039;&#039; can be collected. They make heavy use of twirls from Fly Guys and Tornados.&lt;br /&gt;
&lt;br /&gt;
In the [[No Joystick Allowed Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[Pacifist Challenge]], every star except for &#039;&#039;Stand Tall on the Four Pillars&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[B Button Challenge]], the entire course is possible in 0 B presses.&lt;br /&gt;
&lt;br /&gt;
In the [[Z Button Challenge]], the entire course is possible in 0 Z presses.&lt;br /&gt;
&lt;br /&gt;
In the [[UBER Challenge]], &#039;&#039;Shining Atop the Pyramid&#039;&#039; and &#039;&#039;Inside the Ancient Pyramid&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
Shifting Sand Land is the only course with any stars collectible in the [[One Button Challenge]]. &#039;&#039;In the Talons of the Big Bird&#039;&#039;, &#039;&#039;Shining Atop the Pyramid&#039;&#039;, and &#039;&#039;100 Coins&#039;&#039; can be collected, all solely using the B button.&lt;br /&gt;
&lt;br /&gt;
There is an [[unsolved challenge]] in this course, to cause [[Eyerok]] to rise upwards indefinitely.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>TTWIDEE</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template_talk:Main_Page&amp;diff=20472</id>
		<title>Template talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template_talk:Main_Page&amp;diff=20472"/>
		<updated>2026-07-07T19:35:57Z</updated>

		<summary type="html">&lt;p&gt;TTWIDEE: /* Category extensions link issue */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nice bait&lt;br /&gt;
&lt;br /&gt;
What bait is there -Sunky&lt;br /&gt;
&lt;br /&gt;
Baited -Ethan&lt;br /&gt;
&lt;br /&gt;
==Where to start==&lt;br /&gt;
For anyone who wants to contribute, but doesn&#039;t know where to start, check out the [[Special:WantedPages|Wanted Pages]] of Ukikipedia. Here are the pages listed by the amount of mentions they have over the whole wiki.&amp;lt;br&amp;gt;&lt;br /&gt;
If you want to get more technical you can create some of the [[Special:WantedTemplates|Wanted templates]] or if you feel like it you can upload some [[Special:WantedFiles|files]].&lt;br /&gt;
&lt;br /&gt;
== the main page looks messy but idk how to fix it ==&lt;br /&gt;
&lt;br /&gt;
hi&lt;br /&gt;
&lt;br /&gt;
== lol I just fixed it was it that hard ==&lt;br /&gt;
&lt;br /&gt;
[[User:16bitPanda|16bitPanda]] ([[User talk:16bitPanda|talk]])&lt;br /&gt;
&lt;br /&gt;
== SM64 TAS competition? ==&lt;br /&gt;
&lt;br /&gt;
Are we going to have a Category for the TAS competitions of each year?&amp;lt;br&amp;gt;&lt;br /&gt;
So for example: &amp;quot;TAS competition 2018: The 2018 TAS competition was won by &#039;&#039;Player&#039;&#039;, the competition consisted of &#039;&#039;N&#039;&#039; challenges ...&amp;quot; -- [[User:Anderium|Anderium]] ([[Special:Contributions/Anderium|edits]], [[User talk:Anderium|talk]])&lt;br /&gt;
&lt;br /&gt;
== lmao this is so messy ==&lt;br /&gt;
&lt;br /&gt;
it is&lt;br /&gt;
&lt;br /&gt;
== Category extensions link issue ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Category Extensions&amp;quot; link&#039;s destination is [[RTA Guide#Category Extensions]], with the section name &amp;quot;Category extensions&amp;quot; miscapitalised as &amp;quot;Category Extensions&amp;quot;. Since the page [[RTA Guide]] has no section with this name in title case, the link doesn&#039;t go to that section. Please change this link&#039;s destination to [[RTA Guide#Category extensions]] so that the link goes to the correct section. [[User:TTWIDEE|TTWIDEE]] ([[User talk:TTWIDEE|talk]]) 19:35, 7 July 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>TTWIDEE</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTABC&amp;diff=20257</id>
		<title>RTABC</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTABC&amp;diff=20257"/>
		<updated>2026-05-16T09:04:06Z</updated>

		<summary type="html">&lt;p&gt;TTWIDEE: /* A Presses Left */ Fixed mistakes with TTC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;For the guide, please see [[RTABC Guide]]&#039;&#039;&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{RTA Button Challenge Infobox}}&lt;br /&gt;
The &#039;&#039;&#039;RTABC&#039;&#039;&#039; (&#039;&#039;&#039;Real Time A Button Challenge&#039;&#039;&#039;) is a variation on the popular [[A Button Challenge]], where all gameplay must be done in real-time.&lt;br /&gt;
== Completed Runs ==&lt;br /&gt;
The current RTABC 70 Star world record, achieved by Marbler, finishes with a total of 0 A Presses and with a time of 86 hours, 48 minutes, and 28 seconds, and it uses the Wii VC round-to-zero glitch.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=qi6PEt0J0sA World First SM64 ABC Any% Clear]&amp;lt;/ref&amp;gt; The RTABC 70 Star world record without the round-to-zero glitch is also held by Marbler, with 2 A presses. The current RTABC 120 Star world record, achieved by BillyWAR1, finishes with a total of 216 A presses and with a time of 8 hours, 36 minutes, and 6 seconds.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=X1QWSGqGbgA &amp;lt;nowiki&amp;gt;&amp;quot;[RTABC WR] SM64 120 Star in 216 A Presses - 8:38:06&amp;quot; by BillyWAR&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; The current RTABC &amp;quot;Max Stars 0xA&amp;quot; world record, achieved by Marbler, finishes with a total of 49 stars and with a time of 4 hours, 28 minutes, and 14 seconds.&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1MDgm0yj5IJeqYMJlOdbKyIz66aX1Y3dYm79_wIePxY0/ The RTABC spreadsheet] contains leaderboards for individual stars, stages and full game categories; optimal routes for 70 Star, 120 Star, and Max Stars 0xA; conjectured improvements, and many other useful references.&lt;br /&gt;
==A Presses Left==&lt;br /&gt;
A &#039;&#039;&#039;unique A press&#039;&#039;&#039; refers to a single circumstance under which the A button must be pressed during a run. This circumstance may occur multiple times, leading to multiple A presses; if a workaround is found for the unique A press, all of those individual A presses may be saved.&lt;br /&gt;
&lt;br /&gt;
Currently, a theoretical 120 star run would take 58 A presses, a theoretical 70 star run would take 1 A press on N64 (1 in BitFS), 0 A presses on Wii VC, and 53 stars are possible without pressing A.&lt;br /&gt;
Out of the 58 A presses left in the 120 star run, 39 of them (give or take) are unique. Below is a table listing all of them:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |A Press #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Multiplicity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Purpose&lt;br /&gt;
|-&lt;br /&gt;
|#1&lt;br /&gt;
|1&lt;br /&gt;
|BoB&lt;br /&gt;
|To shoot from the cannon&lt;br /&gt;
|-&lt;br /&gt;
|#2&lt;br /&gt;
|1&lt;br /&gt;
|JRB&lt;br /&gt;
|To collect the chest star&lt;br /&gt;
|-&lt;br /&gt;
|#3&lt;br /&gt;
|1&lt;br /&gt;
|JRB&lt;br /&gt;
|To ground pound the blue coin switch&lt;br /&gt;
|-&lt;br /&gt;
|#4&lt;br /&gt;
|2&lt;br /&gt;
|BBH&lt;br /&gt;
|To get to the third floor&lt;br /&gt;
|-&lt;br /&gt;
|#5&lt;br /&gt;
|1&lt;br /&gt;
|HMC&lt;br /&gt;
|To jump from the pole for reds&lt;br /&gt;
|-&lt;br /&gt;
|#6&lt;br /&gt;
|1&lt;br /&gt;
|HMC&lt;br /&gt;
|To get to the Toxic Maze star&lt;br /&gt;
|-&lt;br /&gt;
|#7&lt;br /&gt;
|2&lt;br /&gt;
|HMC&lt;br /&gt;
|To jump dive from dorrie&#039;s back&lt;br /&gt;
|-&lt;br /&gt;
|#8&lt;br /&gt;
|1&lt;br /&gt;
|HMC&lt;br /&gt;
|To ground pound the blue coin switch&lt;br /&gt;
|-&lt;br /&gt;
|#9&lt;br /&gt;
|1&lt;br /&gt;
|LLL&lt;br /&gt;
|To collect the elevator star&lt;br /&gt;
|-&lt;br /&gt;
|#10&lt;br /&gt;
|2&lt;br /&gt;
|SSL&lt;br /&gt;
|To get out of the pyramid elevator (Tied with TAS)&lt;br /&gt;
|-&lt;br /&gt;
|#11&lt;br /&gt;
|1&lt;br /&gt;
|DDD&lt;br /&gt;
|To jump off one of the back pole for 2 red coins and to clone poles&lt;br /&gt;
|-&lt;br /&gt;
|#12&lt;br /&gt;
|1&lt;br /&gt;
|SL&lt;br /&gt;
|To shoot from the cannon&lt;br /&gt;
|-&lt;br /&gt;
|#13&lt;br /&gt;
|1&lt;br /&gt;
|THI&lt;br /&gt;
|To double jump to a higher platform and collect red coins (Tied with TAS)&lt;br /&gt;
|-&lt;br /&gt;
| #14&lt;br /&gt;
|1&lt;br /&gt;
| THI&lt;br /&gt;
|To dive to the upper platform and grab the high red coin (Tied with TAS)&lt;br /&gt;
|-&lt;br /&gt;
|#15&lt;br /&gt;
|1&lt;br /&gt;
|TTC&lt;br /&gt;
|To jump up the cogs for bob-omb glide&lt;br /&gt;
|-&lt;br /&gt;
|#16&lt;br /&gt;
|3&lt;br /&gt;
|TTC&lt;br /&gt;
|To double jump off the lower hand&lt;br /&gt;
|-&lt;br /&gt;
|#17&lt;br /&gt;
|3&lt;br /&gt;
|TTC&lt;br /&gt;
|To wall kick to a higher platform&lt;br /&gt;
|-&lt;br /&gt;
|#18&lt;br /&gt;
|3&lt;br /&gt;
|TTC&lt;br /&gt;
|To get off the elevator by the pole&lt;br /&gt;
|-&lt;br /&gt;
|#19&lt;br /&gt;
|1&lt;br /&gt;
|TTC&lt;br /&gt;
|To jump past the moving bars&lt;br /&gt;
|-&lt;br /&gt;
|#20&lt;br /&gt;
| 1&lt;br /&gt;
|TTC&lt;br /&gt;
|To wall kick to the moving bars star&lt;br /&gt;
|-&lt;br /&gt;
|#21&lt;br /&gt;
|1&lt;br /&gt;
|TTC&lt;br /&gt;
| To get on to the first rotating block&lt;br /&gt;
|-&lt;br /&gt;
|#22&lt;br /&gt;
|1&lt;br /&gt;
| TTC&lt;br /&gt;
|To double jump off the second rotating block&lt;br /&gt;
|-&lt;br /&gt;
|#23&lt;br /&gt;
|1&lt;br /&gt;
|TTC&lt;br /&gt;
|To triple jump off the platform above the rotating blocks&lt;br /&gt;
|-&lt;br /&gt;
|#24&lt;br /&gt;
|1&lt;br /&gt;
|TTC&lt;br /&gt;
| To wall kick up to a higher platform&lt;br /&gt;
|-&lt;br /&gt;
| #25&lt;br /&gt;
| 1&lt;br /&gt;
| TTC&lt;br /&gt;
|To get on the thwomp&lt;br /&gt;
|-&lt;br /&gt;
|#26&lt;br /&gt;
|1&lt;br /&gt;
|RR&lt;br /&gt;
|To get on the ship&lt;br /&gt;
|-&lt;br /&gt;
|#27&lt;br /&gt;
| 1&lt;br /&gt;
|RR&lt;br /&gt;
|To get past the second wide blue block&lt;br /&gt;
|-&lt;br /&gt;
| #28&lt;br /&gt;
|1&lt;br /&gt;
|RR&lt;br /&gt;
|To collect the Swingin&#039; in the Breeze star&lt;br /&gt;
|-&lt;br /&gt;
|#29&lt;br /&gt;
|1&lt;br /&gt;
|RR&lt;br /&gt;
|To jump on a fly guy and fall slower&lt;br /&gt;
|-&lt;br /&gt;
|#30&lt;br /&gt;
| 1&lt;br /&gt;
|RR&lt;br /&gt;
| To hyperjump onto the chuckya platform&lt;br /&gt;
|-&lt;br /&gt;
|#31&lt;br /&gt;
|1&lt;br /&gt;
| PSS&lt;br /&gt;
| To collect the box star (Tied with TAS)&lt;br /&gt;
|-&lt;br /&gt;
|#32&lt;br /&gt;
| 1&lt;br /&gt;
|WMotR&lt;br /&gt;
|To shoot from the first cannon (Tied with TAS)&lt;br /&gt;
|-&lt;br /&gt;
|#33&lt;br /&gt;
| 1&lt;br /&gt;
|WMotR&lt;br /&gt;
|To shoot from the second cannon (Tied with TAS)&lt;br /&gt;
|-&lt;br /&gt;
| #34&lt;br /&gt;
|1&lt;br /&gt;
|BitFS&lt;br /&gt;
|To get past the pole (Tied with TAS)&lt;br /&gt;
|-&lt;br /&gt;
| #35&lt;br /&gt;
|6&lt;br /&gt;
|Castle&lt;br /&gt;
|To enter THI&lt;br /&gt;
|-&lt;br /&gt;
|#36&lt;br /&gt;
|6&lt;br /&gt;
|Castle&lt;br /&gt;
|To enter TTC (The TAS also uses this A press, but only 3 times.)&lt;br /&gt;
|-&lt;br /&gt;
|#37&lt;br /&gt;
|1&lt;br /&gt;
|Castle&lt;br /&gt;
|To go to RR (Tied with TAS)&lt;br /&gt;
|-&lt;br /&gt;
|#38&lt;br /&gt;
|1&lt;br /&gt;
|Castle&lt;br /&gt;
|To enter SA&lt;br /&gt;
|-&lt;br /&gt;
|#39&lt;br /&gt;
|1&lt;br /&gt;
|Castle&lt;br /&gt;
| To go to WMotR (Tied with TAS)&lt;br /&gt;
|}&lt;br /&gt;
Some A presses require A to be held, but not pressed. These A presses are called Half A Presses and can come from a previous A press instead of a new one, so saving one wouldn&#039;t actually lower the A press count.&lt;br /&gt;
&lt;br /&gt;
The half a presses are listed below:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Half A Press #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Multiplicity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Purpose&lt;br /&gt;
|-&lt;br /&gt;
|#1&lt;br /&gt;
|1&lt;br /&gt;
|DDD&lt;br /&gt;
|To outswim the whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|#2&lt;br /&gt;
|2&lt;br /&gt;
| DDD&lt;br /&gt;
|To swim with a shell for cloning (Tied with TAS)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Possible A Press Saves==&lt;br /&gt;
===Jolly Roger Bay===&lt;br /&gt;
It may be possible to get speed from the pillar and reactivate it some other place to ground pound the blue coin switch 0x for 100 coins, and would save A press #3. Ivan178 has shown that it is possible to get speed from the pillar to get Blast to the Stone Pillar 0x.&amp;lt;ref&amp;gt;[https://youtu.be/s8_xIqAbTO0 &amp;quot; SM64 RTABC Blast to the Stone Pillar 0xA 8:54 &amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===Dire Dire Docks===&lt;br /&gt;
Theoretically, you could collect the chests star using Hyperspeed punching, or the shell, to get enough speed to outrun the whirlpool, then perform frame perfect B swimming using frame counting (a method where you pause buffer, then use the sound of the pauses to determine how many frames have passed) to open all the chests and collect the star.&lt;br /&gt;
==See also==&lt;br /&gt;
[[List of RTA Tricks]]&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>TTWIDEE</name></author>
	</entry>
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