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	<id>https://ukikipedia.net/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SuperHydrox64</id>
	<title>Ukikipedia - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://ukikipedia.net/wiki/Special:Contributions/SuperHydrox64"/>
	<updated>2026-10-08T08:45:46Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Elevator&amp;diff=20271</id>
		<title>Elevator</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Elevator&amp;diff=20271"/>
		<updated>2026-05-19T04:16:12Z</updated>

		<summary type="html">&lt;p&gt;SuperHydrox64: added object outlinks and removed wario&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
Elevators are objects that Mario can use to reach higher or lower portions of levels. {{object_infobox&lt;br /&gt;
&lt;br /&gt;
|title=Elevator&lt;br /&gt;
|image=[https://ukikipedia.net/mediawiki/images/thumb/5/50/HMC_Elevator.png/120px-HMC_Elevator.png?20250316134733]&lt;br /&gt;
|hitbox_type=&lt;br /&gt;
|hitbox_radius=&lt;br /&gt;
|hitbox_height=&lt;br /&gt;
|hitbox_down=&lt;br /&gt;
|damage=&lt;br /&gt;
|speed=10&lt;br /&gt;
|tangibility_radius=1000&lt;br /&gt;
|interaction_type=&lt;br /&gt;
|surfaces=&lt;br /&gt;
|related=&lt;br /&gt;
|found_in=[[Bob-omb Battlefield]], [[Whomp&#039;s Fortress]], [[Cool, Cool Mountain]], [[Big Boo&#039;s Haunt]], [[Bowser in the Dark World]], [[Lethal Lava Land]], [[Hazy Maze Cave]], [[Shifting Sand Land]], [[Vanish Cap Under the Moat]], [[Bowser in the Fire Sea]], [[Bowser in the Sky]]&lt;br /&gt;
|expand=&lt;br /&gt;
}}&lt;br /&gt;
[[File:Ski Lift.png|thumb|151x151px|The ski lift in [[Cool, Cool Mountain]]]]&lt;br /&gt;
[[File:Checkered Elevator.png|alt=|thumb|The default look, also serves as a Fixed-Track Elevator.]]&lt;br /&gt;
== Description ==&lt;br /&gt;
Elevators appear in a variety of levels, those being:&lt;br /&gt;
&lt;br /&gt;
* [[Bob-omb Battlefield]]&lt;br /&gt;
* [[Whomp&#039;s Fortress]]&lt;br /&gt;
* [[Cool, Cool Mountain]]&lt;br /&gt;
* [[Big Boo&#039;s Haunt]]&lt;br /&gt;
* [[Bowser in the Dark World]]&lt;br /&gt;
* [[Lethal Lava Land]]&lt;br /&gt;
* [[Hazy Maze Cave]]&lt;br /&gt;
* [[Shifting Sand Land]]&lt;br /&gt;
* [[Vanish Cap under the Moat|Vanish Cap Under the Moat]]&lt;br /&gt;
* [[Bowser in the Fire Sea]]&lt;br /&gt;
* [[Wet-Dry World]]&lt;br /&gt;
* [[Tick Tock Clock]]&lt;br /&gt;
* [[Bowser in the Sky]]&lt;br /&gt;
&lt;br /&gt;
For the most part, elevators will rise up or down at a constant speed of 10 [[units]] per frame when Mario stands on them. An exception to this is the ski lift in [[Cool, Cool Mountain]]. Horizontally, it accelerates to 10 speed. Vertically, it accelerates to ~3.9 speed, before snapping to ~4.7 speed, then to ~5.9 speed, and finally to ~6.4 speed. On its way down, it goes through the same steps, just negative.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Due to their slow rising, elevators are great for performing [[Backwards Long Jump|BLJ]]&#039;s, specifically [[Elevator BLJ]]&#039;s, this being the only BLJ method that can reach [[Parallel Universe|Parallel Universes]].&lt;br /&gt;
* Because of their nature, fixed track elevators are especially prone to [[Invisible wall|Invisible Walls]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{objects}}&lt;/div&gt;</summary>
		<author><name>SuperHydrox64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Elevator&amp;diff=20265</id>
		<title>Elevator</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Elevator&amp;diff=20265"/>
		<updated>2026-05-17T20:33:57Z</updated>

		<summary type="html">&lt;p&gt;SuperHydrox64: Added ski lift details, removed unneeded images and removed wario&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
Elevators are objects that Mario can use to reach higher or lower portions of levels. {{object_infobox&lt;br /&gt;
&lt;br /&gt;
|title=Elevator&lt;br /&gt;
|image=[https://ukikipedia.net/mediawiki/images/thumb/5/50/HMC_Elevator.png/120px-HMC_Elevator.png?20250316134733]&lt;br /&gt;
|hitbox_type=&lt;br /&gt;
|hitbox_radius=&lt;br /&gt;
|hitbox_height=&lt;br /&gt;
|hitbox_down=&lt;br /&gt;
|damage=&lt;br /&gt;
|speed=10&lt;br /&gt;
|tangibility_radius=1000&lt;br /&gt;
|interaction_type=&lt;br /&gt;
|surfaces=&lt;br /&gt;
|related=&lt;br /&gt;
|found_in=[[Bob-omb Battlefield]], [[Whomp&#039;s Fortress]], [[Cool, Cool Mountain]], [[Big Boo&#039;s Haunt]], [[Bowser in the Dark World]], [[Lethal Lava Land]], [[Hazy Maze Cave]], [[Shifting Sand Land]], [[Vanish Cap Under the Moat]], [[Bowser in the Fire Sea]], [[Bowser in the Sky]]&lt;br /&gt;
|expand=&lt;br /&gt;
}}&lt;br /&gt;
[[File:Ski Lift.png|thumb|151x151px|The ski lift in [[Cool, Cool Mountain]]]]&lt;br /&gt;
[[File:Checkered Elevator.png|alt=|thumb|The default look, also serves as a Fixed-Track Elevator.]]&lt;br /&gt;
== Description ==&lt;br /&gt;
Elevators appear in a variety of levels, those being:&lt;br /&gt;
&lt;br /&gt;
* [[Bob-omb Battlefield]]&lt;br /&gt;
* [[Whomp&#039;s Fortress]]&lt;br /&gt;
* [[Cool, Cool Mountain]]&lt;br /&gt;
* [[Big Boo&#039;s Haunt]]&lt;br /&gt;
* [[Bowser in the Dark World]]&lt;br /&gt;
* [[Lethal Lava Land]]&lt;br /&gt;
* [[Hazy Maze Cave]]&lt;br /&gt;
* [[Shifting Sand Land]]&lt;br /&gt;
* [[Vanish Cap under the Moat|Vanish Cap Under the Moat]]&lt;br /&gt;
* [[Bowser in the Fire Sea]]&lt;br /&gt;
* [[Wet-Dry World]]&lt;br /&gt;
* [[Tick Tock Clock]]&lt;br /&gt;
* [[Bowser in the Sky]]&lt;br /&gt;
&lt;br /&gt;
For the most part, elevators will rise up or down at a constant speed of 10 [[units]] when Mario stands on them. An exception to this is the ski lift in [[Cool, Cool Mountain]]. Horizontally, it accelerates to 10 UPF. Vertically, it accelerates to ~3.9 UPF, before snapping to ~4.7 UPF, then to ~5.9 UPF, and finally to ~6.4 UPF. On its way down, it goes through the same steps, just negative.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Due to their slow rising, elevators are great for performing [[Backwards Long Jump|BLJ]]&#039;s, specifically [[Elevator BLJ]]&#039;s, this being the only BLJ method that can reach [[Parallel Universe|Parallel Universes]].&lt;br /&gt;
* Because of their nature, fixed track elevators are especially prone to [[Invisible wall|Invisiwalls]].&lt;/div&gt;</summary>
		<author><name>SuperHydrox64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Elevator&amp;diff=20263</id>
		<title>Elevator</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Elevator&amp;diff=20263"/>
		<updated>2026-05-17T19:50:13Z</updated>

		<summary type="html">&lt;p&gt;SuperHydrox64: Added trivia, reworded some things and removed wario&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
Elevators are objects that Mario can use to reach higher or lower portions of levels. {{object_infobox&lt;br /&gt;
&lt;br /&gt;
|title=Elevator&lt;br /&gt;
|image=[https://ukikipedia.net/mediawiki/images/thumb/5/50/HMC_Elevator.png/120px-HMC_Elevator.png?20250316134733]&lt;br /&gt;
|hitbox_type=&lt;br /&gt;
|hitbox_radius=&lt;br /&gt;
|hitbox_height=&lt;br /&gt;
|hitbox_down=&lt;br /&gt;
|damage=&lt;br /&gt;
|speed=10&lt;br /&gt;
|tangibility_radius=1000&lt;br /&gt;
|interaction_type=&lt;br /&gt;
|surfaces=&lt;br /&gt;
|related=&lt;br /&gt;
|found_in=[[Bob-omb Battlefield]], [[Whomp&#039;s Fortress]], [[Cool, Cool Mountain]], [[Big Boo&#039;s Haunt]], [[Bowser in the Dark World]], [[Lethal Lava Land]], [[Hazy Maze Cave]], [[Shifting Sand Land]], [[Vanish Cap Under the Moat]], [[Bowser in the Fire Sea]], [[Bowser in the Sky]]&lt;br /&gt;
|expand=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Elevators appear in a variety of levels, those being:&lt;br /&gt;
&lt;br /&gt;
* [[Bob-omb Battlefield]]&lt;br /&gt;
* [[Whomp&#039;s Fortress]]&lt;br /&gt;
* [[Cool, Cool Mountain]]&lt;br /&gt;
* [[Big Boo&#039;s Haunt]]&lt;br /&gt;
* [[Bowser in the Dark World]]&lt;br /&gt;
* [[Lethal Lava Land]]&lt;br /&gt;
* [[Hazy Maze Cave]]&lt;br /&gt;
* [[Shifting Sand Land]]&lt;br /&gt;
* [[Vanish Cap under the Moat|Vanish Cap Under the Moat]]&lt;br /&gt;
* [[Bowser in the Fire Sea]]&lt;br /&gt;
* [[Wet-Dry World]]&lt;br /&gt;
* [[Tick Tock Clock]]&lt;br /&gt;
* [[Bowser in the Sky]]&lt;br /&gt;
&lt;br /&gt;
For the most part, elevators will rise up or down at a constant speed of 10 when Mario stands on them.&lt;br /&gt;
[[File:Ski Lift.png|thumb|151x151px|The ski lift in [[Cool, Cool Mountain]]]]&lt;br /&gt;
[[File:BitFS Elevator.png|thumb|153x153px|One of the 2 elevators in [[Bowser in the Fire Sea]].]]&lt;br /&gt;
Elevators come in all different shapes, sizes, directions, and styles.&lt;br /&gt;
[[File:Checkered Elevator.png|alt=|thumb|The default look, also serves as a Fixed-Track Elevator.]]&lt;br /&gt;
[[File:TTC Elevator Platform.png|thumb|152x152px|An elevator in [[Tick Tock Clock]].]]&lt;br /&gt;
[[File:BitFS Fixed Track Elevator.png|thumb|152x152px|The other elevator in [[Bowser in the Fire Sea|BitFS]]]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Due to their nature, elevators are great for performing [[Backwards Long Jump|BLJ]]&#039;s, specifically [[Elevator BLJ]]&#039;s, theis being the only BLJ method that can reach [[Parallel Universe|Parallel Universes]].&lt;/div&gt;</summary>
		<author><name>SuperHydrox64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Boulder&amp;diff=20260</id>
		<title>Boulder</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Boulder&amp;diff=20260"/>
		<updated>2026-05-17T19:40:47Z</updated>

		<summary type="html">&lt;p&gt;SuperHydrox64: cited a source, added a missing word and removed wario&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Object_infobox_2&lt;br /&gt;
|title=Boulder&lt;br /&gt;
|image=STROOP- Rolling Rock.png&lt;br /&gt;
|group=Genactor&lt;br /&gt;
|group2=&lt;br /&gt;
|modelID=0x39&lt;br /&gt;
|tangibility=20000&lt;br /&gt;
|draw=4000&lt;br /&gt;
|gravity=8&lt;br /&gt;
|friction=0.999&lt;br /&gt;
|buoyancy=2&lt;br /&gt;
|interaction=Damage&lt;br /&gt;
|damage=3&lt;br /&gt;
|health=0&lt;br /&gt;
|radius=315 (210 scaled by 1.5)&amp;lt;ref name=structure&amp;gt;[https://github.com/n64decomp/sm64/blob/master/src/game/behaviors/snowman.inc.c#L3 Rolling Sphere Structure]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|height=525 (350 scaled by 1.5)&amp;lt;ref name=structure/&amp;gt;&lt;br /&gt;
|behaviorScript=[https://github.com/n64decomp/sm64/blob/master/data/behavior_data.c#L4547 Boulder Initialization Code]&lt;br /&gt;
|behaviorCode=[https://github.com/n64decomp/sm64/blob/master/src/game/behaviors/boulder.inc.c Boulder Behavior Code]&lt;br /&gt;
|offset=0&lt;br /&gt;
|foundIn=[[Hazy Maze Cave]]&lt;br /&gt;
|related=&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Boulder&#039;&#039;&#039; is a damaging object found in [[Hazy Maze Cave]], where it spawns and rolls down a hill before despawning.&lt;br /&gt;
==Description==&lt;br /&gt;
The Boulder is a giant rolling sphere with a rock texture. They appear periodically near the star [[Watch for Rolling Rocks]] where they will roll down the hill into the pit below. They will despawn when they reach the bottom of the pit.&lt;br /&gt;
Boulders use the RollingSphere Structure, which is also used by the bottom part of the snowman in [[Cool Cool Mountain]].&lt;br /&gt;
&lt;br /&gt;
When rolling down the incline, there are 256 paths a boulder can take, as shown in &amp;quot;[https://youtu.be/thuY_6Zr8Qg?si=XAtDIICRO9Q4lRgc&amp;amp;t=3602 Seeing the Unseen]&amp;quot;. Each path starts at a slightly greater angle than the last, so every index when spawned sequentially will slowly turn counterclockwise.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* The most notable boulder path is index #86, where it clips into and past the corner at the end of the incline, and rolls almost all the way around the hole before falling in.&amp;lt;ref&amp;gt;https://youtu.be/thuY_6Zr8Qg?si=WLgAa2jnH_Suw2Ki&amp;amp;t=3718&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{objects}}&lt;/div&gt;</summary>
		<author><name>SuperHydrox64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Twirling&amp;diff=20259</id>
		<title>Twirling</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Twirling&amp;diff=20259"/>
		<updated>2026-05-17T19:37:30Z</updated>

		<summary type="html">&lt;p&gt;SuperHydrox64: /* Description */ added a source, overall worded the page better and removed wario&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Twirling is an airborne action. {{Action_infobox |title=Twirling |image= |official name=Helicopter Spin |hex=0x108008A4 |flags= |group=Airborne |id= |into=[[Twirling Land]] |out of=[[Single Jump]], [[Double Jump]], [[Triple Jump]], [[Freefall]], [[Forward Rollout]], [[Long Jump]], [[Wall Kick Air]], [[Thrown Forwards]], [[Backward Rollout]] |animation= |related= }}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:Boing.wav|thumb|&amp;quot;Boing!&amp;quot;]]&lt;br /&gt;
Twirling is an action in which Mario will spin like a helicopter and fall down slowly, at a speed of -12.5 [[Unit|units]] per frame. The lateral speed is deterministic of the speed Mario had before twirling. This mechanic is utilized in the [[A Button Challenge]], during [[Wall Kicks Will Work]]&amp;lt;ref&amp;gt;https://youtu.be/NnC5n70j1KE?si=vAldWiDOmexW6nl4&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Twirling can only be achieved by jumping on a [[Spindrift]] or a [[Fly Guy]], so it can&#039;t be used much, only being possible in [[Cool, Cool Mountain]], [[Shifting Sand Land]], [[Tall, Tall Mountain]], [[Snowman&#039;s Land]], and [[Rainbow Ride]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* By holding the A button while twirling, Mario will fall even slower by twirling faster. When fast twirling, Mario falls at a speed of -9.375 units per frame.&lt;br /&gt;
* In beta footage, we can see that a [[Triple Jump]] originally had Mario twirl, while still starting with the height of the triple jump.&lt;br /&gt;
&lt;br /&gt;
{{actions}}&lt;/div&gt;</summary>
		<author><name>SuperHydrox64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Twirling&amp;diff=19706</id>
		<title>Twirling</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Twirling&amp;diff=19706"/>
		<updated>2025-07-29T17:36:26Z</updated>

		<summary type="html">&lt;p&gt;SuperHydrox64: Trivia category added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Twirling is an airborne action. {{Action_infobox |title=Twirling |image= |official name=Helicopter Spin |hex=0x108008A4 |flags= |group=Airborne |id= |into=[[Twirling Land]] |out of=[[Single Jump]], [[Double Jump]], [[Triple Jump]], [[Freefall]], [[Forward Rollout]], [[Long Jump]], [[Wall Kick Air]], [[Thrown Forwards]], [[Backward Rollout]] |animation= |related= }}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:Boing.wav|thumb]]&lt;br /&gt;
Twirling is an action in which Mario will first say &amp;quot;Boing!&amp;quot; spin like a helicopter, and fall down slowly at a speed of -12.5. The lateral speed is deterministic of the speed Mario had before twirling. This mechanic is utilized in the [[A Button Challenge]].&lt;br /&gt;
&lt;br /&gt;
Twirling can only be achieved by jumping on [[Spindrift]] or [[Fly Guy]], so it can&#039;t be used much, only being possible in [[Cool, Cool Mountain]], [[Shifting Sand Land]], [[Tall, Tall Mountain]] and [[Snowman&#039;s Land]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* By holding the A button while twirling, Mario will fall even slower by twirling faster. When fast twirling, Mario falls at a speed of -9.375.&lt;br /&gt;
* In beta footage, we can see that a [[Triple Jump]] originally made Mario twirl, while still starting with the height of the triple jump.&lt;/div&gt;</summary>
		<author><name>SuperHydrox64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Boulder&amp;diff=19705</id>
		<title>Boulder</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Boulder&amp;diff=19705"/>
		<updated>2025-07-29T17:34:52Z</updated>

		<summary type="html">&lt;p&gt;SuperHydrox64: /* Index #86 */ was renamed to &amp;quot;Trivia&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Object_infobox_2&lt;br /&gt;
|title=Boulder&lt;br /&gt;
|image=STROOP- Rolling Rock.png&lt;br /&gt;
|group=Genactor&lt;br /&gt;
|group2=&lt;br /&gt;
|modelID=0x39&lt;br /&gt;
|tangibility=20000&lt;br /&gt;
|draw=4000&lt;br /&gt;
|gravity=8&lt;br /&gt;
|friction=0.999&lt;br /&gt;
|buoyancy=2&lt;br /&gt;
|interaction=Damage&lt;br /&gt;
|damage=3&lt;br /&gt;
|health=0&lt;br /&gt;
|radius=315 (210 scaled by 1.5)&amp;lt;ref name=structure&amp;gt;[https://github.com/n64decomp/sm64/blob/master/src/game/behaviors/snowman.inc.c#L3 Rolling Sphere Structure]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|height=525 (350 scaled by 1.5)&amp;lt;ref name=structure/&amp;gt;&lt;br /&gt;
|behaviorScript=[https://github.com/n64decomp/sm64/blob/master/data/behavior_data.c#L4547 Boulder Initialization Code]&lt;br /&gt;
|behaviorCode=[https://github.com/n64decomp/sm64/blob/master/src/game/behaviors/boulder.inc.c Boulder Behavior Code]&lt;br /&gt;
|offset=0&lt;br /&gt;
|foundIn=[[Hazy Maze Cave]]&lt;br /&gt;
|related=&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Boulder&#039;&#039;&#039; is a damaging object found in [[Hazy Maze Cave]], where it spawns and rolls down a hill before despawning.&lt;br /&gt;
==Description==&lt;br /&gt;
The Boulder is a giant rolling sphere with a rock texture. They appear periodically near the star [[Watch for Rolling Rocks]] where they will roll down the hill into the pit below. They will despawn when they the bottom of the pit.&lt;br /&gt;
Boulders use the RollingSphere Structure, which is also used by the bottom part of the snowman in [[Cool Cool Mountain]].&lt;br /&gt;
&lt;br /&gt;
When rolling down the incline, there are 256 paths a boulder may take, this being shown in &amp;quot;[https://youtu.be/thuY_6Zr8Qg?si=XAtDIICRO9Q4lRgc&amp;amp;t=3602 Seeing the Unseen]&amp;quot;. Each path starts at a slightly greater angle than the last, so every index when spawned sequentially will slowly turn counter-clockwise.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* The most notable boulder path is index #86, where it clips into and past the corner at the end of the incline, and rolls almost all the way around the hole before falling in.&lt;br /&gt;
&lt;br /&gt;
== References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{objects}}&lt;/div&gt;</summary>
		<author><name>SuperHydrox64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Elevator&amp;diff=19618</id>
		<title>Elevator</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Elevator&amp;diff=19618"/>
		<updated>2025-03-16T15:09:10Z</updated>

		<summary type="html">&lt;p&gt;SuperHydrox64: Created page with &amp;quot;{{Stub}}  Elevators are objects that Mario can use to reach higher portions of levels. {{object_infobox  |title=Elevator |image=https://ukikipedia.net/mediawiki/images/thumb/5/50/HMC_Elevator.png/120px-HMC_Elevator.png?20250316134733 |hitbox_type= |hitbox_radius= |hitbox_height= |hitbox_down= |damage= |speed=10 |tangibility_radius=1000 |interaction_type= |surfaces= |related= |found_in=Bob-omb Battlefield, Whomp&amp;#039;s Fortress, Cool, Cool Mountain, Big Boo&amp;#039;s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
Elevators are objects that Mario can use to reach higher portions of levels. {{object_infobox&lt;br /&gt;
&lt;br /&gt;
|title=Elevator&lt;br /&gt;
|image=[[https://ukikipedia.net/mediawiki/images/thumb/5/50/HMC_Elevator.png/120px-HMC_Elevator.png?20250316134733]]&lt;br /&gt;
|hitbox_type=&lt;br /&gt;
|hitbox_radius=&lt;br /&gt;
|hitbox_height=&lt;br /&gt;
|hitbox_down=&lt;br /&gt;
|damage=&lt;br /&gt;
|speed=10&lt;br /&gt;
|tangibility_radius=1000&lt;br /&gt;
|interaction_type=&lt;br /&gt;
|surfaces=&lt;br /&gt;
|related=&lt;br /&gt;
|found_in=[[Bob-omb Battlefield]], [[Whomp&#039;s Fortress]], [[Cool, Cool Mountain]], [[Big Boo&#039;s Haunt]], [[Bowser in the Dark World]], [[Lethal Lava Land]], [[Hazy Maze Cave]], [[Shifting Sand Land]], [[Vanish Cap Under the Moat]], [[Bowser in the Fire Sea]], [[Bowser in the Sky]]&lt;br /&gt;
|expand=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Elevators appear in a variety of levels, those being:&lt;br /&gt;
&lt;br /&gt;
* [[Bob-omb Battlefield]]&lt;br /&gt;
* [[Whomp&#039;s Fortress]]&lt;br /&gt;
* [[Cool, Cool Mountain]]&lt;br /&gt;
* [[Big Boo&#039;s Haunt]]&lt;br /&gt;
* [[Bowser in the Dark World]]&lt;br /&gt;
* [[Lethal Lava Land]]&lt;br /&gt;
* [[Hazy Maze Cave]]&lt;br /&gt;
* [[Shifting Sand Land]]&lt;br /&gt;
* [[Vanish Cap under the Moat|Vanish Cap Under the Moat]]&lt;br /&gt;
* [[Bowser in the Fire Sea]]&lt;br /&gt;
* [[Wet-Dry World]]&lt;br /&gt;
* [[Tick Tock Clock]]&lt;br /&gt;
* [[Bowser in the Sky]]&lt;br /&gt;
&lt;br /&gt;
For the most part, elevators will rise up and down at a constant speed of 10 when Mario stands on them. Since they slowly rise up, elevators are great for preforming [[Backwards Long Jump|BLJ]]&#039;s, specifically [[Elevator BLJ]]&#039;s, these being the only BLJ method that can reach [[Parallel Universe|Parallel Universes]].&lt;br /&gt;
[[File:Ski Lift.png|thumb|151x151px|The ski lift in [[Cool, Cool Mountain]]]]&lt;br /&gt;
[[File:BitFS Elevator.png|thumb|153x153px|One of the 2 elevators in [[Bowser in the Fire Sea]].]]&lt;br /&gt;
Elevators come in all different shapes, sizes, direction and style.&lt;br /&gt;
[[File:Checkered Elevator.png|alt=|thumb|The default look, also serves as a Fixed-Track Elevator.]]&lt;br /&gt;
[[File:TTC Elevator Platform.png|thumb|152x152px|An elevator in [[Tick Tock Clock]].]]&lt;br /&gt;
[[File:BitFS Fixed Track Elevator.png|thumb|152x152px|The other elevator in [[Bowser in the Fire Sea|BitFS]]]]&lt;/div&gt;</summary>
		<author><name>SuperHydrox64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:BitFS_Fixed_Track_Elevator.png&amp;diff=19617</id>
		<title>File:BitFS Fixed Track Elevator.png</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:BitFS_Fixed_Track_Elevator.png&amp;diff=19617"/>
		<updated>2025-03-16T14:17:15Z</updated>

		<summary type="html">&lt;p&gt;SuperHydrox64: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Another BitFS elevator&lt;/div&gt;</summary>
		<author><name>SuperHydrox64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:BitFS_Elevator.png&amp;diff=19616</id>
		<title>File:BitFS Elevator.png</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:BitFS_Elevator.png&amp;diff=19616"/>
		<updated>2025-03-16T14:14:59Z</updated>

		<summary type="html">&lt;p&gt;SuperHydrox64: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An elevator in BitFS&lt;/div&gt;</summary>
		<author><name>SuperHydrox64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:Ski_Lift.png&amp;diff=19615</id>
		<title>File:Ski Lift.png</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:Ski_Lift.png&amp;diff=19615"/>
		<updated>2025-03-16T14:10:56Z</updated>

		<summary type="html">&lt;p&gt;SuperHydrox64: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The ski lift in Cool, Cool Mountain&lt;/div&gt;</summary>
		<author><name>SuperHydrox64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:SkiLift.png&amp;diff=19614</id>
		<title>File:SkiLift.png</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:SkiLift.png&amp;diff=19614"/>
		<updated>2025-03-16T14:07:40Z</updated>

		<summary type="html">&lt;p&gt;SuperHydrox64: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mario standing on the Ski Lift in [[Cool, Cool Mountain]]&lt;/div&gt;</summary>
		<author><name>SuperHydrox64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:TTC_Elevator_Platform.png&amp;diff=19613</id>
		<title>File:TTC Elevator Platform.png</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:TTC_Elevator_Platform.png&amp;diff=19613"/>
		<updated>2025-03-16T14:02:29Z</updated>

		<summary type="html">&lt;p&gt;SuperHydrox64: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An elevator found in Tick Tock Clock&lt;/div&gt;</summary>
		<author><name>SuperHydrox64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:Checkered_Elevator.png&amp;diff=19612</id>
		<title>File:Checkered Elevator.png</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:Checkered_Elevator.png&amp;diff=19612"/>
		<updated>2025-03-16T13:59:11Z</updated>

		<summary type="html">&lt;p&gt;SuperHydrox64: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of the many elevators in the game&lt;/div&gt;</summary>
		<author><name>SuperHydrox64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:HMC_Elevator.png&amp;diff=19611</id>
		<title>File:HMC Elevator.png</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:HMC_Elevator.png&amp;diff=19611"/>
		<updated>2025-03-16T13:47:33Z</updated>

		<summary type="html">&lt;p&gt;SuperHydrox64: One of the many elevators in the game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
One of the many elevators in the game&lt;/div&gt;</summary>
		<author><name>SuperHydrox64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Twirling&amp;diff=19610</id>
		<title>Twirling</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Twirling&amp;diff=19610"/>
		<updated>2025-03-16T13:43:29Z</updated>

		<summary type="html">&lt;p&gt;SuperHydrox64: added into/out of links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Twirling is an airborne action. {{Action_infobox |title=Twirling |image= |official name=Helicopter Spin |hex=0x108008A4 |flags= |group=Airborne |id= |into=[[Twirling Land]] |out of=[[Single Jump]], [[Double Jump]], [[Triple Jump]], [[Freefall]], [[Forward Rollout]], [[Long Jump]], [[Wall Kick Air]], [[Thrown Forwards]], [[Backward Rollout]] |animation= |related= }}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:Boing.wav|thumb]]&lt;br /&gt;
Twirling is an action in which Mario will first say &amp;quot;Boing!&amp;quot; spin like a helicopter, and fall down slowly at a speed of -12.5. The lateral speed is deterministic of the speed Mario had before twirling. This mechanic is utilized in the [[A Button Challenge]].&lt;br /&gt;
&lt;br /&gt;
Twirling can only be achieved by jumping on [[Spindrift]] or [[Fly Guy]], so it can&#039;t be used much, only being possible in [[Cool, Cool Mountain]], [[Shifting Sand Land]], [[Tall, Tall Mountain]] and [[Snowman&#039;s Land]].&lt;br /&gt;
&lt;br /&gt;
By holding the A button while twirling, Mario will fall even slower by twirling faster. When fast twirling, Mario falls at a speed of -9.375.&lt;br /&gt;
&lt;br /&gt;
In beta footage, we can see that a [[Triple Jump]] originally made Mario twirl, while still starting with the height of the triple jump.&lt;/div&gt;</summary>
		<author><name>SuperHydrox64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Twirling&amp;diff=19597</id>
		<title>Twirling</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Twirling&amp;diff=19597"/>
		<updated>2025-03-12T07:55:01Z</updated>

		<summary type="html">&lt;p&gt;SuperHydrox64: /* Description */ added specific details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Twirling is an airborne action. {{Action_infobox |title=Twirling |image= |official name=Helicopter Spin |hex=0x108008A4 |flags= |group=Airborne |id= |into=Twirling Land |out of=Single Jump, Double Jump, Triple Jump, Freefall, Forward Rollout, Long Jump, Wall Kick Air, Thrown Forwards, Backward Rollout |animation= |related= }}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:Boing.wav|thumb]]&lt;br /&gt;
Twirling is an action in which Mario will first say &amp;quot;Boing!&amp;quot; spin like a helicopter, and fall down slowly at a speed of -12.5. The lateral speed is deterministic of the speed Mario had before twirling. This mechanic is utilized in the [[A Button Challenge]].&lt;br /&gt;
&lt;br /&gt;
Twirling can only be achieved by jumping on [[Spindrift]] or [[Fly Guy]], so it can&#039;t be used much, only being possible in [[Cool, Cool Mountain]], [[Shifting Sand Land]], [[Tall, Tall Mountain]] and [[Snowman&#039;s Land]].&lt;br /&gt;
&lt;br /&gt;
By holding the A button while twirling, Mario will fall even slower by twirling faster. When fast twirling, Mario falls at a speed of -9.375.&lt;br /&gt;
&lt;br /&gt;
In beta footage, we can see that a [[Triple Jump]] originally made Mario twirl, while still starting with the height of the triple jump.&lt;/div&gt;</summary>
		<author><name>SuperHydrox64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:SkiLift.png&amp;diff=19594</id>
		<title>File:SkiLift.png</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:SkiLift.png&amp;diff=19594"/>
		<updated>2025-03-11T11:23:08Z</updated>

		<summary type="html">&lt;p&gt;SuperHydrox64: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ski Lift in Cool Cool Mountain&lt;/div&gt;</summary>
		<author><name>SuperHydrox64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:SuperHydrox64&amp;diff=19567</id>
		<title>User:SuperHydrox64</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:SuperHydrox64&amp;diff=19567"/>
		<updated>2025-02-26T18:49:58Z</updated>

		<summary type="html">&lt;p&gt;SuperHydrox64: Created page with &amp;quot;I&amp;#039;m the creator of the Twirling page, I made it as it&amp;#039;s my favorite of the 213 actions in the game&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m the creator of the [[Twirling]] page, I made it as it&#039;s my favorite of the 213 actions in the game&lt;/div&gt;</summary>
		<author><name>SuperHydrox64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Twirling&amp;diff=19566</id>
		<title>Twirling</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Twirling&amp;diff=19566"/>
		<updated>2025-02-26T17:49:12Z</updated>

		<summary type="html">&lt;p&gt;SuperHydrox64: Created page with &amp;quot;Twirling is an airborne action. {{Action_infobox |title=Twirling |image= |official name=Helicopter Spin |hex=0x108008A4 |flags= |group=Airborne |id= |into=Twirling Land |out of=Single Jump, Double Jump, Triple Jump, Freefall, Forward Rollout, Long Jump, Wall Kick Air, Thrown Forwards, Backward Rollout |animation= |related= }}  == Description == thumb Twirling is an action in which Mario will first say &amp;quot;Boing!&amp;quot; spin like a helicopter, and fall down slow...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Twirling is an airborne action. {{Action_infobox |title=Twirling |image= |official name=Helicopter Spin |hex=0x108008A4 |flags= |group=Airborne |id= |into=Twirling Land |out of=Single Jump, Double Jump, Triple Jump, Freefall, Forward Rollout, Long Jump, Wall Kick Air, Thrown Forwards, Backward Rollout |animation= |related= }}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:Boing.wav|thumb]]&lt;br /&gt;
Twirling is an action in which Mario will first say &amp;quot;Boing!&amp;quot; spin like a helicopter, and fall down slowly by having a low terminal velocity. The lateral speed is deterministic of the speed Mario had before twirling. This mechanic is utilized in the [[A Button Challenge]].&lt;br /&gt;
&lt;br /&gt;
Twirling can only be achieved by jumping on [[Spindrift]] or [[Fly Guy]], so it can&#039;t be used much, only being possible in [[Cool, Cool Mountain]], [[Shifting Sand Land]], [[Tall, Tall Mountain]] and [[Snowman&#039;s Land]].&lt;br /&gt;
&lt;br /&gt;
By holding the A button while twirling, Mario will fall even slower by twirling faster.&lt;br /&gt;
&lt;br /&gt;
In beta footage, we can see that a [[Triple Jump]] originally made Mario twirl, while still starting with the height of the triple jump.&lt;/div&gt;</summary>
		<author><name>SuperHydrox64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:Boing.wav&amp;diff=19565</id>
		<title>File:Boing.wav</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:Boing.wav&amp;diff=19565"/>
		<updated>2025-02-26T17:14:49Z</updated>

		<summary type="html">&lt;p&gt;SuperHydrox64: Sound that plays when going into twirling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Sound that plays when going into twirling&lt;/div&gt;</summary>
		<author><name>SuperHydrox64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Boulder&amp;diff=19564</id>
		<title>Boulder</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Boulder&amp;diff=19564"/>
		<updated>2025-02-26T16:03:56Z</updated>

		<summary type="html">&lt;p&gt;SuperHydrox64: /* Description */ Added minor detail, being the boulder paths&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Object_infobox_2&lt;br /&gt;
|title=Boulder&lt;br /&gt;
|image=STROOP- Rolling Rock.png&lt;br /&gt;
|group=Genactor&lt;br /&gt;
|group2=&lt;br /&gt;
|modelID=0x39&lt;br /&gt;
|tangibility=20000&lt;br /&gt;
|draw=4000&lt;br /&gt;
|gravity=8&lt;br /&gt;
|friction=0.999&lt;br /&gt;
|buoyancy=2&lt;br /&gt;
|interaction=Damage&lt;br /&gt;
|damage=3&lt;br /&gt;
|health=0&lt;br /&gt;
|radius=315 (210 scaled by 1.5)&amp;lt;ref name=structure&amp;gt;[https://github.com/n64decomp/sm64/blob/master/src/game/behaviors/snowman.inc.c#L3 Rolling Sphere Structure]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|height=525 (350 scaled by 1.5)&amp;lt;ref name=structure/&amp;gt;&lt;br /&gt;
|behaviorScript=[https://github.com/n64decomp/sm64/blob/master/data/behavior_data.c#L4547 Boulder Initialization Code]&lt;br /&gt;
|behaviorCode=[https://github.com/n64decomp/sm64/blob/master/src/game/behaviors/boulder.inc.c Boulder Behavior Code]&lt;br /&gt;
|offset=0&lt;br /&gt;
|foundIn=[[Hazy Maze Cave]]&lt;br /&gt;
|related=&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Boulder&#039;&#039;&#039; is a damaging object found in [[Hazy Maze Cave]], where it spawns and rolls down a hill before despawning.&lt;br /&gt;
==Description==&lt;br /&gt;
The Boulder is a giant rolling sphere with a rock texture. They appear periodically near the star [[Watch for Rolling Rocks]] where they will roll down the hill into the pit below. They will despawn when they the bottom of the pit.&lt;br /&gt;
Boulders use the RollingSphere Structure, which is also used by the bottom part of the snowman in [[Cool Cool Mountain]].&lt;br /&gt;
&lt;br /&gt;
When rolling down the incline, there are 256 paths a boulder may take, this being shown in &amp;quot;[https://youtu.be/thuY_6Zr8Qg?si=XAtDIICRO9Q4lRgc&amp;amp;t=3602 Seeing the Unseen]&amp;quot;. Each path starts at a slightly greater angle than the last, so every index when spawned sequentially will slowly turn counter-clockwise.&lt;br /&gt;
&lt;br /&gt;
== Index #86 ==&lt;br /&gt;
The most notable boulder path is index #86, where it clips into and past the corner at the end of the incline, and rolls almost all the way around the hole before falling in.&lt;br /&gt;
&lt;br /&gt;
== References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{objects}}&lt;/div&gt;</summary>
		<author><name>SuperHydrox64</name></author>
	</entry>
</feed>