<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://ukikipedia.net/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Super+Mario+Player</id>
	<title>Ukikipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ukikipedia.net/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Super+Mario+Player"/>
	<link rel="alternate" type="text/html" href="https://ukikipedia.net/wiki/Special:Contributions/Super_Mario_Player"/>
	<updated>2026-09-29T07:40:30Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.15</generator>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Jolly_Roger_Bay&amp;diff=20615</id>
		<title>Jolly Roger Bay</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Jolly_Roger_Bay&amp;diff=20615"/>
		<updated>2026-08-20T15:55:53Z</updated>

		<summary type="html">&lt;p&gt;Super Mario Player: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_guides}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Jolly Roger Bay&lt;br /&gt;
|image= JRB.png&lt;br /&gt;
|abbreviation=JRB&lt;br /&gt;
|terrain=Water&lt;br /&gt;
|setting=Gloomy&lt;br /&gt;
|water=High&lt;br /&gt;
|yellow-coins=55&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=6&lt;br /&gt;
|enemy-yellow=3&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=3&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- JRB Ship Afloat.png&lt;br /&gt;
|overview_2=STROOP- JRB Inside Ship.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Jolly Roger Bay&#039;&#039;&#039; is the third course of &#039;&#039;[[Super Mario 64]]&#039;&#039;. It can be accessed from the painting in the rightmost room of the first floor of Princess Peach&#039;s castle. The door leading to it requires at least 3 Power Stars to be opened.&lt;br /&gt;
==Course Versions==&lt;br /&gt;
There are three versions of the course that can appear by selecting different stars. Keep in mind that if there are any blue stars (uncollected) present in the star selection menu, then the last version that can be selected is the first blue star and not the stars after it:&lt;br /&gt;
*&#039;&#039;&#039;Version 1&#039;&#039;&#039;: Accessed by selecting Star 1. The ship is sunken under water, and the eel will be hiding in it. Additionally, there will be fog above the water in this version.&lt;br /&gt;
*&#039;&#039;&#039;Version 2&#039;&#039;&#039;: Accessed by selecting Star 2. The ship is floating at the surface of the water, and the eel is relocated at a hole. Bob-omb Buddy is available to talk to, allowing the cannon to be unlocked. Star 2 and 6 are also now collectable.&lt;br /&gt;
*&#039;&#039;&#039;Version 3&#039;&#039;&#039;: Accessed by selecting Star 3 through Star 6. This is version 2, with the exception that the eel will always be swimming around, without a star on its tail.&lt;br /&gt;
==Coins==&lt;br /&gt;
Jolly Roger Bay has one of the smallest coin counts in the game, which makes the 100 coin star in this stage extra difficult. Missing a single blue coin can also force a player to try again. This stage also lacks any coin duplication glitches, which leaves its total max at 104.&lt;br /&gt;
{{JRB Coins}}&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, it takes half an A Press to collect all seven stars. The half A press is used to get hyperspeed to get the star in &#039;&#039;Treasure of the Ocean Cave&#039;&#039;. Metal Cap is required to collect &#039;&#039;Through the Jet Stream&#039;&#039; without A presses.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||3&lt;br /&gt;
|-&lt;br /&gt;
|2||0||1&lt;br /&gt;
|-&lt;br /&gt;
|3||0.5*||5&lt;br /&gt;
|-&lt;br /&gt;
|4||0||2&lt;br /&gt;
|-&lt;br /&gt;
|5||0||1&lt;br /&gt;
|-&lt;br /&gt;
|6||0||1&lt;br /&gt;
|-&lt;br /&gt;
|100||0||3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|*Required to build hyperspeed to collect the star.&lt;br /&gt;
|}&lt;br /&gt;
===Entering Jolly Roger Bay &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: [https://youtu.be/mlHzqJn2SMs?t=46s &amp;quot;SM64 - Castle Movement - A Presses&amp;quot;] &#039;&#039;&lt;br /&gt;
Performing a dive recover allows entering the painting without pressing A.&lt;br /&gt;
===Plunder in the Sunken Ship &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: [https://youtu.be/ahuobjK4p_4 &amp;quot;SM64 - Plunder in the Sunken Ship - 0x A Presses&amp;quot;] &#039;&#039;&lt;br /&gt;
Due to the requirement of not pressing A, the player can only swim by pressing B with the maximum speed of 7, and therefore navigating the water requires a lot of caution. Mario can optionally pick up the shiny shell to increase swimming speed and conserve it by precise B presses. With the aid of the surface above and a ring of coins close to the ship, luring the eel out is easy. Once Mario is inside the sunken ship, the most difficult part is collecting the star in the item block without pressing A since the star is 377 units above the floor&amp;lt;ref&amp;gt;[https://youtu.be/xE7hrQ8sHhU?t=3m3s &amp;quot;Star Heights&amp;quot; by UncommentatedPannen (PitSS)]&amp;lt;/ref&amp;gt;. Frame-walking is required to walk up the nearby steep slopes. Then, Mario falls into the spot slightly below the item block, and ground pounds it to collect the star. &lt;br /&gt;
[[File:Unagi .jpg|thumb|Unagi in his sunken ship]]&lt;br /&gt;
===Can the Eel Come Out to Play? &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: [https://youtu.be/G_38T61EHXo &amp;quot;SM64 - Can the Eel Come Out to Play? - 0x A Presses&amp;quot;] &#039;&#039;&lt;br /&gt;
The star can be collected easily by swimming to the tail end of Unagi the eel, though it is slightly more difficult to do so because the swimming is much slower without pressing A.&lt;br /&gt;
===Treasure of the Ocean Cave &#039;&#039;(0.5x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: [https://youtu.be/EB9zZHcWL80 &amp;quot;SM64 - Treasure of the Ocean Cave (0.5x)&amp;quot;]&#039;&#039;&lt;br /&gt;
After opening the chests, Mario gains hyperspeed on a semi-submerged sloped floor through rapidly kicking, and can build enough speed to reach the star with a kick on top of the rock nearest to it.&lt;br /&gt;
===Red Coins on the Ship Afloat &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: [https://youtu.be/PchLf_D1vks &amp;quot;JRB Red Coins on the Ship Afloat 0x A Presses&amp;quot;] &#039;&#039;&lt;br /&gt;
The 5 red coins outside the ship are easy to collect. The biggest problem is the 3 red coins on the ship. When the ship oscillates on water, there is a very small window where the edges of the ship can be frame-walked on as they become steep floors, instead of walls and ceilings the pushes Mario out or prevents his movement, respectively. After walking onto the ship, Mario can then collect the remaining red coins and get the star.&lt;br /&gt;
===Blast to the Stone Pillar &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: [https://youtu.be/9dkwHlDC1LY &amp;quot;JRB Blast to the Stone Pillar 0x A Presses&amp;quot;] &#039;&#039;&lt;br /&gt;
Mario needs to reach the stone pillar platform with the item block containing the star by going off a nearby pillar. To do so, Mario needs to build and conserve enough speed to go up the pillar and cross the gap. Two major breakthroughs lead to the method of reaching the star without using an A press. The first one is having enough speed to land on the platform from the top of the pillar without pressing A. The second one is building up speed using the pillar and conserving it using [[speed conservation]] tricks.&lt;br /&gt;
&lt;br /&gt;
To generate such speed, Mario first frame-walk up the pillar and slide down into the water. Next, Mario generates the remaining speed by first restoring the speed it accumulated (via Z+C^, a speed conservation tactic), and then uses Hyper Speed Punching by standing on an ascending slope of a certain angle while punching. After punching, Mario immediately dives right back into the water to conserve the gained speed. Altogether, a maximum of 150 speed can be reached.&lt;br /&gt;
&lt;br /&gt;
Finally, Mario restores the conserved speed and quickly ascends the pillar and dives to the platform at the top. &lt;br /&gt;
===Through the Jet Stream &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: [https://youtu.be/0SIgn5lYgGg &amp;quot;SM64 - Through the Jet Stream - 0x A Presses&amp;quot;] &#039;&#039;&lt;br /&gt;
Mario needs to collect the Metal Cap to not getting pushed away by the stream. The Metal Cap is required to bypass the obstacle, as otherwise, Mario cannot swim fast enough through the stream without pressing A. To break open the Metal Cap without A presses, Mario needs to dive recover off a rock with speed and ground pound precisely. Then, Mario needs to stand at a subpixel-perfect position (x = 4979.16, z = 2481.86) to avoid getting pushed out sideways by the stream in order to collect the star in the center.&lt;br /&gt;
===JRB 100 Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: [https://youtu.be/Onae2YHOv9E &amp;quot;JRB 100 Coins 0x A Presses&amp;quot;] &#039;&#039;&lt;br /&gt;
With only 104 coins available in Jolly Roger Bay, getting 100 of them for the Power Star requires a lot of tricks.&lt;br /&gt;
&lt;br /&gt;
The first trick is getting onto the ship with the aforementioned frame-walk method. This is required as there are 3 red coins on the ship, and collecting them is necessary to get the needed 100 coins.&lt;br /&gt;
&lt;br /&gt;
The second trick is Goomba&#039;s extended chase, in order to have a Goomba getting closer to the blue-coin block. This is required so that Mario can gain enough height to bounce on the Goomba, and then ground-pound the blue-coin block to get all blue coins. In short, Pannenkoek exploits the fact that a Goomba&#039;s target angle is recalculated while chasing Mario by either making a Goomba walk into a ledge, colliding with another Goomba, walking onto a steep slope, or bumping into a wall, thereby extending the chase further than intended &amp;lt;ref&amp;gt;[https://youtu.be/1VdX1yGcMls Description in &amp;quot;SM64 - Jolly Roger Bay 100 Coins - 1x A Presses (OUTDATED)&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;. Using this method, Pannenkoek manipulates one Goomba by repeatedly making them bump into a steep slope of a rock and the wall, and then he manipulates the other Goomba to run into the same obstacles plus the previous Goomba, allowing Mario to use the Goomba to ground-pound on the blue-coin block.&lt;br /&gt;
&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
In the [[Coinless Challenge]], excluding coin missions, all stars can be collected. The same stars can be collected in the [[CCC Challenge]], with &#039;&#039;Blast to the Stone Pillar&#039;&#039; requiring precise jumps and &#039;&#039;Through the Jet Stream&#039;&#039; requiring efficient swimming.&lt;br /&gt;
&lt;br /&gt;
In the [[Capless/Cannonless Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[No Buttons Allowed Challenge]], no stars can be collected, as they all require swimming.&lt;br /&gt;
&lt;br /&gt;
In the [[No Joystick Allowed Challenge]], only &#039;&#039;Treasure of the Ocean Cave&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[Pacifist Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[B Button Challenge]], the entire course is possible in 0 B presses. The JP 1.0 version requires precise jumps to reach &#039;&#039;Blast to the Stone Pillar&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In the [[Z Button Challenge]], the entire course is possible in 1 Z press, to ground pound the [[Blue Coin]] block.&lt;br /&gt;
&lt;br /&gt;
In the [[UBER Challenge]], excluding coin missions, all stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[Floor is Lava Challenge]], every star except for &#039;&#039;Treasure of the Ocean Cave&#039;&#039; and &#039;&#039;100 Coins&#039;&#039; can be collected. It is possible to do a jump kick immediately when starting the level and land on a sign, then jump into the water.&lt;br /&gt;
&lt;br /&gt;
There are multiple [[unsolved challenge]]s in this course: getting more coins than intended and moving during [[time stop]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Before collecting the star 1 (Plunder in the sunken ship), the sky has a fog. But after collecting it, the fog disappears even after selecting the star 1 again.&lt;br /&gt;
* The star Through the Jet Stream is supposed to use a metal cap, but it seems much faster to just avoid the metal cap (by just swimming efficiently). The metal cap seems like a completely unnecessary thing here. However, the fastest possible way to collect it (used in TAS) is to grab a metal cap at the beginning and BLJ using a rock to reach it, meaning that grabbing the &amp;quot;intended metal cap&amp;quot; is indeed the fastest way to collect the star.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;br /&gt;
[[Category:Courses]]&lt;/div&gt;</summary>
		<author><name>Super Mario Player</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Jolly_Roger_Bay&amp;diff=20487</id>
		<title>Jolly Roger Bay</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Jolly_Roger_Bay&amp;diff=20487"/>
		<updated>2026-07-20T19:54:54Z</updated>

		<summary type="html">&lt;p&gt;Super Mario Player: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_guides}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Jolly Roger Bay&lt;br /&gt;
|image= JRB.png&lt;br /&gt;
|abbreviation=JRB&lt;br /&gt;
|terrain=Water&lt;br /&gt;
|setting=Gloomy&lt;br /&gt;
|water=High&lt;br /&gt;
|yellow-coins=55&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=6&lt;br /&gt;
|enemy-yellow=3&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=3&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- JRB Ship Afloat.png&lt;br /&gt;
|overview_2=STROOP- JRB Inside Ship.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Jolly Roger Bay&#039;&#039;&#039; is the third course of &#039;&#039;[[Super Mario 64]]&#039;&#039;. It can be accessed from the painting in the rightmost room of the first floor of Princess Peach&#039;s castle. The door leading to it requires at least 3 Power Stars to be opened.&lt;br /&gt;
==Course Versions==&lt;br /&gt;
There are three versions of the course that can appear by selecting different stars. Keep in mind that if there are any blue stars (uncollected) present in the star selection menu, then the last version that can be selected is the first blue star and not the stars after it:&lt;br /&gt;
*&#039;&#039;&#039;Version 1&#039;&#039;&#039;: Accessed by selecting Star 1. The ship is sunken under water, and the eel will be hiding in it. Additionally, there will be fog above the water in this version.&lt;br /&gt;
*&#039;&#039;&#039;Version 2&#039;&#039;&#039;: Accessed by selecting Star 2. The ship is floating at the surface of the water, and the eel is relocated at a hole. Bob-omb Buddy is available to talk to, allowing the cannon to be unlocked. Star 2 and 6 are also now collectable.&lt;br /&gt;
*&#039;&#039;&#039;Version 3&#039;&#039;&#039;: Accessed by selecting Star 3 through Star 6. This is version 2, with the exception that the eel will always be swimming around, without a star on its tail.&lt;br /&gt;
==Coins==&lt;br /&gt;
Jolly Roger Bay has one of the smallest coin counts in the game, which makes the 100 coin star in this stage extra difficult. Missing a single blue coin can also force a player to try again. This stage also lacks any coin duplication glitches, which leaves its total max at 104.&lt;br /&gt;
{{JRB Coins}}&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, it takes half an A Press to collect all seven stars. The half A press is used to get hyperspeed to get the star in &#039;&#039;Treasure of the Ocean Cave&#039;&#039;. Metal Cap is required to collect &#039;&#039;Through the Jet Stream&#039;&#039; without A presses.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||3&lt;br /&gt;
|-&lt;br /&gt;
|2||0||1&lt;br /&gt;
|-&lt;br /&gt;
|3||0.5*||5&lt;br /&gt;
|-&lt;br /&gt;
|4||0||2&lt;br /&gt;
|-&lt;br /&gt;
|5||0||1&lt;br /&gt;
|-&lt;br /&gt;
|6||0||1&lt;br /&gt;
|-&lt;br /&gt;
|100||0||3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|*Required to build hyperspeed to collect the star.&lt;br /&gt;
|}&lt;br /&gt;
===Entering Jolly Roger Bay &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: [https://youtu.be/mlHzqJn2SMs?t=46s &amp;quot;SM64 - Castle Movement - A Presses&amp;quot;] &#039;&#039;&lt;br /&gt;
Performing a dive recover allows entering the painting without pressing A.&lt;br /&gt;
===Plunder in the Sunken Ship &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: [https://youtu.be/ahuobjK4p_4 &amp;quot;SM64 - Plunder in the Sunken Ship - 0x A Presses&amp;quot;] &#039;&#039;&lt;br /&gt;
Due to the requirement of not pressing A, the player can only swim by pressing B with the maximum speed of 7, and therefore navigating the water requires a lot of caution. Mario can optionally pick up the shiny shell to increase swimming speed and conserve it by precise B presses. With the aid of the surface above and a ring of coins close to the ship, luring the eel out is easy. Once Mario is inside the sunken ship, the most difficult part is collecting the star in the item block without pressing A since the star is 377 units above the floor&amp;lt;ref&amp;gt;[https://youtu.be/xE7hrQ8sHhU?t=3m3s &amp;quot;Star Heights&amp;quot; by UncommentatedPannen (PitSS)]&amp;lt;/ref&amp;gt;. Frame-walking is required to walk up the nearby steep slopes. Then, Mario falls into the spot slightly below the item block, and ground pounds it to collect the star. &lt;br /&gt;
[[File:Unagi .jpg|thumb|Unagi in his sunken ship]]&lt;br /&gt;
===Can the Eel Come Out to Play? &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: [https://youtu.be/G_38T61EHXo &amp;quot;SM64 - Can the Eel Come Out to Play? - 0x A Presses&amp;quot;] &#039;&#039;&lt;br /&gt;
The star can be collected easily by swimming to the tail end of Unagi the eel, though it is slightly more difficult to do so because the swimming is much slower without pressing A.&lt;br /&gt;
===Treasure of the Ocean Cave &#039;&#039;(0.5x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: [https://youtu.be/EB9zZHcWL80 &amp;quot;SM64 - Treasure of the Ocean Cave (0.5x)&amp;quot;]&#039;&#039;&lt;br /&gt;
After opening the chests, Mario gains hyperspeed on a semi-submerged sloped floor through rapidly kicking, and can build enough speed to reach the star with a kick on top of the rock nearest to it.&lt;br /&gt;
===Red Coins on the Ship Afloat &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: [https://youtu.be/PchLf_D1vks &amp;quot;JRB Red Coins on the Ship Afloat 0x A Presses&amp;quot;] &#039;&#039;&lt;br /&gt;
The 5 red coins outside the ship are easy to collect. The biggest problem is the 3 red coins on the ship. When the ship oscillates on water, there is a very small window where the edges of the ship can be frame-walked on as they become steep floors, instead of walls and ceilings the pushes Mario out or prevents his movement, respectively. After walking onto the ship, Mario can then collect the remaining red coins and get the star.&lt;br /&gt;
===Blast to the Stone Pillar &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: [https://youtu.be/9dkwHlDC1LY &amp;quot;JRB Blast to the Stone Pillar 0x A Presses&amp;quot;] &#039;&#039;&lt;br /&gt;
Mario needs to reach the stone pillar platform with the item block containing the star by going off a nearby pillar. To do so, Mario needs to build and conserve enough speed to go up the pillar and cross the gap. Two major breakthroughs lead to the method of reaching the star without using an A press. The first one is having enough speed to land on the platform from the top of the pillar without pressing A. The second one is building up speed using the pillar and conserving it using [[speed conservation]] tricks.&lt;br /&gt;
&lt;br /&gt;
To generate such speed, Mario first frame-walk up the pillar and slide down into the water. Next, Mario generates the remaining speed by first restoring the speed it accumulated (via Z+C^, a speed conservation tactic), and then uses Hyper Speed Punching by standing on an ascending slope of a certain angle while punching. After punching, Mario immediately dives right back into the water to conserve the gained speed. Altogether, a maximum of 150 speed can be reached.&lt;br /&gt;
&lt;br /&gt;
Finally, Mario restores the conserved speed and quickly ascends the pillar and dives to the platform at the top. &lt;br /&gt;
===Through the Jet Stream &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: [https://youtu.be/0SIgn5lYgGg &amp;quot;SM64 - Through the Jet Stream - 0x A Presses&amp;quot;] &#039;&#039;&lt;br /&gt;
Mario needs to collect the Metal Cap to not getting pushed away by the stream. The Metal Cap is required to bypass the obstacle, as otherwise, Mario cannot swim fast enough through the stream without pressing A. To break open the Metal Cap without A presses, Mario needs to dive recover off a rock with speed and ground pound precisely. Then, Mario needs to stand at a subpixel-perfect position (x = 4979.16, z = 2481.86) to avoid getting pushed out sideways by the stream in order to collect the star in the center.&lt;br /&gt;
===JRB 100 Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: [https://youtu.be/Onae2YHOv9E &amp;quot;JRB 100 Coins 0x A Presses&amp;quot;] &#039;&#039;&lt;br /&gt;
With only 104 coins available in Jolly Roger Bay, getting 100 of them for the Power Star requires a lot of tricks.&lt;br /&gt;
&lt;br /&gt;
The first trick is getting onto the ship with the aforementioned frame-walk method. This is required as there are 3 red coins on the ship, and collecting them is necessary to get the needed 100 coins.&lt;br /&gt;
&lt;br /&gt;
The second trick is Goomba&#039;s extended chase, in order to have a Goomba getting closer to the blue-coin block. This is required so that Mario can gain enough height to bounce on the Goomba, and then ground-pound the blue-coin block to get all blue coins. In short, Pannenkoek exploits the fact that a Goomba&#039;s target angle is recalculated while chasing Mario by either making a Goomba walk into a ledge, colliding with another Goomba, walking onto a steep slope, or bumping into a wall, thereby extending the chase further than intended &amp;lt;ref&amp;gt;[https://youtu.be/1VdX1yGcMls Description in &amp;quot;SM64 - Jolly Roger Bay 100 Coins - 1x A Presses (OUTDATED)&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;. Using this method, Pannenkoek manipulates one Goomba by repeatedly making them bump into a steep slope of a rock and the wall, and then he manipulates the other Goomba to run into the same obstacles plus the previous Goomba, allowing Mario to use the Goomba to ground-pound on the blue-coin block.&lt;br /&gt;
&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
In the [[Coinless Challenge]], excluding coin missions, all stars can be collected. The same stars can be collected in the [[CCC Challenge]], with &#039;&#039;Blast to the Stone Pillar&#039;&#039; requiring precise jumps and &#039;&#039;Through the Jet Stream&#039;&#039; requiring efficient swimming.&lt;br /&gt;
&lt;br /&gt;
In the [[Capless/Cannonless Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[No Buttons Allowed Challenge]], no stars can be collected, as they all require swimming.&lt;br /&gt;
&lt;br /&gt;
In the [[No Joystick Allowed Challenge]], only &#039;&#039;Treasure of the Ocean Cave&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[Pacifist Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[B Button Challenge]], the entire course is possible in 0 B presses. The JP 1.0 version requires precise jumps to reach &#039;&#039;Blast to the Stone Pillar&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In the [[Z Button Challenge]], the entire course is possible in 1 Z press, to ground pound the [[Blue Coin]] block.&lt;br /&gt;
&lt;br /&gt;
In the [[UBER Challenge]], excluding coin missions, all stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[Floor is Lava Challenge]], every star except for &#039;&#039;Treasure of the Ocean Cave&#039;&#039; and &#039;&#039;100 Coins&#039;&#039; can be collected. It is possible to do a jump kick immediately when starting the level and land on a sign, then jump into the water.&lt;br /&gt;
&lt;br /&gt;
There are multiple [[unsolved challenge]]s in this course: getting more coins than intended and moving during [[time stop]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* The star Through the Jet Stream is supposed to use a metal cap, but it seems much faster to just avoid the metal cap (by just swimming efficiently). However, the fastest possible way to collect it (used in TAS) is to grab a metal cap at the beginning and BJ using a rock to reach it, meaning that grabbing the &amp;quot;intended metal cap&amp;quot; is indeed the fastest way to collect the star.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;br /&gt;
[[Category:Courses]]&lt;/div&gt;</summary>
		<author><name>Super Mario Player</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Talk:Unsolved_single-goal_challenges&amp;diff=20084</id>
		<title>Talk:Unsolved single-goal challenges</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Talk:Unsolved_single-goal_challenges&amp;diff=20084"/>
		<updated>2026-02-19T18:07:50Z</updated>

		<summary type="html">&lt;p&gt;Super Mario Player: /* Error in edit summary */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Couldn&#039;t we clone in [[LLL]] by setting the holp to an area up high where the Crazy Box would usually be unloaded and then use the hat in hand glitch to throw it there? we would then grab it just as it unloads. I have no idea if this would work, I&#039;m just throwing the idea out there, so if someone knows this wouldn&#039;t work please say so. - [[User:HiLlBiLlYjOeL|HiLlBiLlYjOeL]] ([[User talk:HiLlBiLlYjOeL|talk]]) 29 May 2020 17:26 (UTC)&lt;br /&gt;
::You can&#039;t perform the hat-in-hand glitch in LLL, and even if you could (maybe replace it with [[Pause Buffered Hitstun]]), the crazy box wouldn&#039;t unload. Even if it did unload for some reason up high, you wouldn&#039;t be able to grab it. Consider joining the discord servers on the sidebars if you want to get in touch with the other Ukikipedia editors :) [[User:Nim|Nim]] ([[User talk:Nim|talk]]) 18:36, 29 May 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
could we add completing Express elevator in less than 7.10 seconds? the tas has been standing since 2012, i think it&#039;s worth adding it here [[User:SuperM789|SuperM789]] ([[User talk:SuperM789|talk]]) 16 May 2023 16:00 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I think saving time on stars is a de-facto goal of TASing, I figure this page is more for weird goals that dont fit in any actual category. Even if Express Elevator would be quite significant, I dont think it&#039;s any different than someone saving time on any other star -- [[User:Deldee|Deldee]] ([[User talk:Deldee|talk]]) 13:36, 21 May 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
why is &amp;quot;leave eyerok boos room after defeating eyerok&amp;quot; marked as solved without evidence???? who put that there, at least add proof -- [[User:SuperM789|SuperM789]] ([[User talk:SuperM789|talk]]) 03:03, 14 September 2023 (UTC)&lt;br /&gt;
::According the ChouxZi3&#039;s laast edit and comments on Discord, it was done in mid August but they were waiting to receive the encoded video, which hasnt come yet. It should be added in the future [[User:Deldee|Deldee]] ([[User talk:Deldee|talk]]) 13:07, 14 September 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
Why is the page titled &amp;quot;Unsolved single-goal challenges&amp;quot;? It also includes solved single-goal challenges and there is no other page dedicated to listing these. I propose changing the name to &amp;quot;Single-Goal Challenges&amp;quot; and having it redirect from both &amp;quot;Unsolved single-goal challenges&amp;quot; and &amp;quot;Solved single-goal challenges&amp;quot;. [[User:Larry the Hamster|Larry the Hamster]] ([[User talk:Larry the Hamster|talk]]) 06:46, 3 December 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== More context needed ==&lt;br /&gt;
&lt;br /&gt;
I feel like we need more context for &amp;quot;Surviving in a vertical PU with a shell clone released in it&amp;quot;. That challenge seems completely arbitrary. Why specifically a vertical PU? Why specifically a shell clone? [[User:TurkeyCookTime|TurkeyCookTime]] ([[User talk:TurkeyCookTime|talk]]) 00:10, 9 February 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Error in edit summary ==&lt;br /&gt;
&lt;br /&gt;
Error in &amp;quot;summary&amp;quot; of the text: I accidentally said PSS was solved, but I meant to say SSL. Now it&#039;s confusing for those who go to the edit history.&lt;br /&gt;
&lt;br /&gt;
https://ukikipedia.net/wiki/Special:MobileDiff/20082 [[User:Super Mario Player|Super Mario Player]] ([[User talk:Super Mario Player|talk]]) 18:07, 19 February 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Super Mario Player</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=20083</id>
		<title>Unsolved single-goal challenges</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=20083"/>
		<updated>2026-02-19T17:58:18Z</updated>

		<summary type="html">&lt;p&gt;Super Mario Player: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists &#039;&#039;&#039;unsolved single-goal challenges&#039;&#039;&#039; that are not currently possible with current knowledge and strategies. None of these challenges have been completed or solved.&lt;br /&gt;
==Unsolved==&lt;br /&gt;
===Coin Count===&lt;br /&gt;
*Getting more coins than intended in:&lt;br /&gt;
**[[Jolly Roger Bay]] (depending on the strat this could also save a [[Z Button Challenge|Z press]])&lt;br /&gt;
**[[Cool, Cool Mountain]]&lt;br /&gt;
**[[Big Boo&#039;s Haunt]]&lt;br /&gt;
**[[Hazy Maze Cave]]&lt;br /&gt;
**[[Lethal Lava Land]]&lt;br /&gt;
**Any non-Bowser secret course&lt;br /&gt;
*Getting infinite coins in:&lt;br /&gt;
**[[Bowser in the Fire Sea]]&lt;br /&gt;
**[[Tick Tock Clock]]&lt;br /&gt;
**[[Rainbow Ride]]&lt;br /&gt;
===Cloning Related===&lt;br /&gt;
*Transport cloning with [[Wiggler]] or a Skeeter&lt;br /&gt;
*Cloning in Lethal Lava Land (could also potentially solve the getting more coins than intended)&lt;br /&gt;
*Moving during [[Time Stop|time stop]] in Jolly Roger Bay (to get [[shell]] [[clone]]s)&lt;br /&gt;
*Cloning with the A button held without using loading zone&lt;br /&gt;
===Collection Challenges===&lt;br /&gt;
*Collecting the [[key]] in Bowser in the Fire Sea from underneath the ground, causing you to collect the key on the death floor&lt;br /&gt;
*Collecting a [[star]] during a demo sequence&lt;br /&gt;
*Collecting [[Mystery of the Monkey Cage]] without changing the [[HOLP]] for an arbitrary HOLP&lt;br /&gt;
*Collecting the new [[Impossible Coin]] in [[Tiny Huge Island]]&lt;br /&gt;
*Killing the [[Mystery Goomba]] and collecting its [[coin]]&lt;br /&gt;
===Parallel Universes===&lt;br /&gt;
*Dying in a vertical [[PU]] in LLL&lt;br /&gt;
*Surviving in a vertical PU with a shell clone released in it&lt;br /&gt;
*Reaching a PU without using the joystick&lt;br /&gt;
*Reaching a PU in any of the following:&lt;br /&gt;
**[[Cool, Cool Mountain]] main level&lt;br /&gt;
**[[Cool, Cool Mountain]] slide&lt;br /&gt;
**[[Lethal Lava Land]] main level&lt;br /&gt;
**[[Shifting Sand Land]] Eyerok area&lt;br /&gt;
**[[Dire, Dire Docks]] starting area&lt;br /&gt;
**[[Snowman&#039;s Land]] igloo&lt;br /&gt;
**[[Tall, Tall Mountain]] main level&lt;br /&gt;
**[[Tall, Tall Mountain]] slide (top subarea)&lt;br /&gt;
**[[Tall, Tall Mountain]] slide (middle subarea)&lt;br /&gt;
**[[Tall, Tall Mountain]] slide (bottom subarea)&lt;br /&gt;
**[[Tiny-Huge Island]] tiny island&lt;br /&gt;
**[[Tiny-Huge Island]] huge island&lt;br /&gt;
**[[Tiny-Huge Island]] cave island&lt;br /&gt;
**[[Tick Tock Clock]]&lt;br /&gt;
**[[The Princess&#039;s Secret Slide]]&lt;br /&gt;
**[[Secret Aquarium]]&lt;br /&gt;
**[[Tower of the Wing Cap]]&lt;br /&gt;
**[[Cavern of the Metal Cap]]&lt;br /&gt;
**[[Wing Mario over the Rainbow]]&lt;br /&gt;
**[[Bowser in the Dark World]] main level&lt;br /&gt;
**[[Bowser in the Dark World]] arena&lt;br /&gt;
**[[Bowser in the Fire Sea]] arena&lt;br /&gt;
**[[Bowser in the Sky]] main level&lt;br /&gt;
**[[Bowser in the Sky]] arena&lt;br /&gt;
**[[The Castle|Castle]] basement&lt;br /&gt;
**[[The Castle|Castle]] upstairs&lt;br /&gt;
**[[The Castle|Castle]] courtyard&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
*Clipping from the top area of Wiggler&#039;s cave to the bottom area&lt;br /&gt;
*Activating at least 5 stars at once&lt;br /&gt;
*Reversing the one-way teleport in [[THI]]&lt;br /&gt;
*Ground-pounding [[Chain Chomp]]&#039;s post without interacting with the [[red coin]] (e.g. collecting its two coin value)&lt;br /&gt;
*Grabbing the hangable ceiling on the bottom of the beginning cloud in [[Wing Mario over the Rainbow]]&lt;br /&gt;
*Grabbing the hangable ceiling below the entrance&#039;s bridge in the castle grounds with the water raised&lt;br /&gt;
*Accessing the upper floors of the castle without first collecting the key from [[Bowser in the Fire Sea]]&lt;br /&gt;
*Grabbing the wrong penguin without pressing B&lt;br /&gt;
*Defeating [[Bowser in the Sky]] without spinning Bowser&lt;br /&gt;
*Grabbing Bowser on the same frame he hits a mine. The mine would explode and hurt Bowser, but he would stay alive due to being grabbed.&lt;br /&gt;
*Performing an [[instant release]] on [[MIPS]] at an arbitrary HOLP&lt;br /&gt;
*Spawning an &amp;quot;8&amp;quot;, &amp;quot;9&amp;quot; or &amp;quot;0&amp;quot; orange number from a red coin, secret, treasure chest or water ring&lt;br /&gt;
*Getting hurt (squished) by the penguin in [[CCM]]&lt;br /&gt;
*Taking fall damage during the [[Flying Triple Jump]] action&lt;br /&gt;
*Causing Mario to walk in a way that the camera focus stays constant&lt;br /&gt;
*Entering [[WDW]] on the medium or high water level without pressing A&lt;br /&gt;
*Entering the large [[THI]] painting without pressing A&lt;br /&gt;
*causing Eyerok to rise upwards indefinitely&lt;br /&gt;
*Manipulating Fly guy size to arbitrary grow (increase its size)&lt;br /&gt;
*Ground pounding the Blue Coin Block in [[DDD]] or [[PSS]] without pressing A (in DDD it may be useful for the A button challenge)&lt;br /&gt;
&lt;br /&gt;
==Solved In Theory==&lt;br /&gt;
*Grabbing a [[Bob-omb]] fake during boiling (The video provided uses certain hacked values and is Wii VC only).&lt;br /&gt;
:*https://youtu.be/rS4KsVGbjaA&lt;br /&gt;
*Escaping from a PU starting from speed 0 (The video provided was done on an emulator and likely crashes on console).&lt;br /&gt;
:*[https://www.youtube.com/watch?v=3Jxi7Ruoj34 &amp;quot;SM64 Going to a PU (and Back Again)&amp;quot; by Chris Dusto]&lt;br /&gt;
==Solved Single-Goal Challenges==&lt;br /&gt;
Disclaimer: this list doesn&#039;t include: coin counts, parallel universe reachings, and 0x A ground poundings of Blue Coin Blocks, if it has been solved before this Ukikipedia page was created.&lt;br /&gt;
&lt;br /&gt;
*Picking up the cannon Bob-omb on the same frame as leaving its radius&lt;br /&gt;
:*[https://youtu.be/uFuC5DcbsjU &amp;lt;nowiki&amp;gt;&amp;quot;BoB Relocating the Stationary Bob-omb&amp;quot; by UncommentatedPannen&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Putting the Ukiki that steals your hat on the monkey cage&lt;br /&gt;
:*[https://youtu.be/oErcSAAwy4U &amp;lt;nowiki&amp;gt;&amp;quot;Completing the IMPOSSIBLE Ukiki Challenge (impossible challenge)&amp;quot; by bad_boot&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Collecting Mystery of the Monkey Cage without changing the HOLP&lt;br /&gt;
:*[https://youtu.be/UhchV2Kr_ig &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Mystery of the Monkey Cage Without Updating HOLP*&amp;quot; by ds273&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Collecting [[Li&#039;l Penguin Lost]] without changing the HOLP&lt;br /&gt;
:*[[Media:Lil_penguin_holpless.mp4]]&lt;br /&gt;
*Collecting [[Blast Away the Wall]] without using the cannon, ledge grabbing, or using time stop&lt;br /&gt;
:*[https://youtu.be/0fnJgawiI6I &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] Super Mario 64: Collecting &#039;Blast Away The Wall&#039; Cannonless, Without Ledgegrabs Or Time Stop&amp;quot; by Superdavo0001&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Grabbing [[Ukiki]] without pressing B (useful for the [[B Button Challenge]])&lt;br /&gt;
:*[https://youtu.be/cNCYo-STMG4 &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64: Mystery of the Monkey Cage 0xB (Unabridged) by Nim and Pannenkoek2012&amp;quot; by Hello, my name is nim&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
* Performing a transport clone with 4 simultaneous pushers&lt;br /&gt;
:*[https://youtu.be/ksL_eFRM4CA &amp;lt;nowiki&amp;gt;&amp;quot;Transport Clone with 5 Goombas&amp;quot; by UncommentatedPannen&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Collecting the red coin in [[Bowser in the Dark World]] at the start without using the ! Switch and living&lt;br /&gt;
:*[https://youtu.be/RYSA-A6Y78U &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - BitDW Start Red Switchless (and without dying)&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Collecting [[1-Up Mushroom#The Impossible 1-up|the Impossible 1-up]] in Cool, Cool Mountain without dying&lt;br /&gt;
:*[https://youtu.be/R-IVI82l6kU &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - CCM 2nd Slide 1up Without Dying&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Ground-pounding Wiggler&#039;s cave and then going to the huge island before the water finishes draining (this preserves the lower water level and allows a second ground-pound to trigger it again)&lt;br /&gt;
:*[[Media:H.mp4|Video file]]&lt;br /&gt;
*Escaping from one of the fish tanks in the Jolly Roger Bay room in the castle (starting with zero [[Speed|speed]] and damage counter)&lt;br /&gt;
:*[https://youtu.be/kyX-oJKld6k &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Escaping Both JRB Fish Tanks Via HSWK&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Crashing the game by going out of bounds in [[Tall, Tall Mountain]]&lt;br /&gt;
:*[https://youtu.be/oUhFf71JGKU &amp;lt;nowiki&amp;gt;&amp;quot;Game Crash from Going Out of Bounds in TTM&amp;quot; by UncommentatedPannen&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Clipping from the bottom area of Wiggler&#039;s cave to the top area.&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Reaching PU inside of the pyramid in [[Shifting Sand Land]]&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw?t=30s &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Ground-pounding the [[Blue Coin]] block in [[SSL]] without pressing A&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw?t=44s &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*[[Hyperspeed Wall Kicks|Hyperspeed Wall Kick]] between towers in [[Tower of the Wing Cap]]&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw?t=2m15s &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Leaving the [[Eyerok]] boss room after defeating Eyerok&lt;br /&gt;
:*[https://youtu.be/bqrCBYJ4dUM &amp;lt;nowiki&amp;gt;&amp;quot;leaving the boss room after defeating eyerock&amp;quot; by lasplatte&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Causing a game crash by going out of bounds in the [[Cavern of the Metal Cap]] entry room&lt;br /&gt;
:*[https://youtu.be/VO0HLVIzzek &amp;lt;nowiki&amp;gt;&amp;quot;CotMC Painting Room Null Floor Crash&amp;quot; by supermarble94&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Grabbing the hat stealing Ukiki without pressing B&lt;br /&gt;
:*[https://www.youtube.com/watch?v=Sn5UM9MdkBY &amp;quot;SM64: Grabbing the Cap Ukiki without B&amp;quot; by nim]&lt;br /&gt;
*Entering a PU in the Jolly Roger Bay ship sub-area&lt;br /&gt;
:*[https://www.youtube.com/watch?v=EBoG9e4s8sk &amp;quot;Accessing a Parallel Universe in the Jolly Roger Bay Sunken Ship&amp;quot; by Daniel R]&lt;br /&gt;
&lt;br /&gt;
===Impossible Challenges===&lt;br /&gt;
*Having Mario stand on a rotating platform, facing inwards, such that the camera focus doesn&#039;t move&lt;br /&gt;
**Impossible since the focus always moves in an ellipse (/straight line): [[Media:WDW Rotating Platform.mp4|WDW_Rotating_Platform.mp4]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Challenges]]&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Super Mario Player</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=20082</id>
		<title>Unsolved single-goal challenges</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=20082"/>
		<updated>2026-02-19T17:49:54Z</updated>

		<summary type="html">&lt;p&gt;Super Mario Player: /* Misc */Since we had the blue coin block in PSS without pressing the A button (which is now solved), I think we should include another blue coin block&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists &#039;&#039;&#039;unsolved single-goal challenges&#039;&#039;&#039; that are not currently possible with current knowledge and strategies. None of these challenges have been completed or solved.&lt;br /&gt;
==Unsolved==&lt;br /&gt;
===Coin Count===&lt;br /&gt;
*Getting more coins than intended in:&lt;br /&gt;
**[[Jolly Roger Bay]] (depending on the strat this could also save a [[Z Button Challenge|Z press]])&lt;br /&gt;
**[[Cool, Cool Mountain]]&lt;br /&gt;
**[[Big Boo&#039;s Haunt]]&lt;br /&gt;
**[[Hazy Maze Cave]]&lt;br /&gt;
**[[Lethal Lava Land]]&lt;br /&gt;
**Any non-Bowser secret course&lt;br /&gt;
*Getting infinite coins in:&lt;br /&gt;
**[[Bowser in the Fire Sea]]&lt;br /&gt;
**[[Tick Tock Clock]]&lt;br /&gt;
**[[Rainbow Ride]]&lt;br /&gt;
===Cloning Related===&lt;br /&gt;
*Transport cloning with [[Wiggler]] or a Skeeter&lt;br /&gt;
*Cloning in Lethal Lava Land (could also potentially solve the getting more coins than intended)&lt;br /&gt;
*Moving during [[Time Stop|time stop]] in Jolly Roger Bay (to get [[shell]] [[clone]]s)&lt;br /&gt;
*Cloning with the A button held without using loading zone&lt;br /&gt;
===Collection Challenges===&lt;br /&gt;
*Collecting the [[key]] in Bowser in the Fire Sea from underneath the ground, causing you to collect the key on the death floor&lt;br /&gt;
*Collecting a [[star]] during a demo sequence&lt;br /&gt;
*Collecting [[Mystery of the Monkey Cage]] without changing the [[HOLP]] for an arbitrary HOLP&lt;br /&gt;
*Collecting the new [[Impossible Coin]] in [[Tiny Huge Island]]&lt;br /&gt;
*Killing the [[Mystery Goomba]] and collecting its [[coin]]&lt;br /&gt;
===Parallel Universes===&lt;br /&gt;
*Dying in a vertical [[PU]] in LLL&lt;br /&gt;
*Surviving in a vertical PU with a shell clone released in it&lt;br /&gt;
*Reaching a PU without using the joystick&lt;br /&gt;
*Reaching a PU in any of the following:&lt;br /&gt;
**[[Cool, Cool Mountain]] main level&lt;br /&gt;
**[[Cool, Cool Mountain]] slide&lt;br /&gt;
**[[Lethal Lava Land]] main level&lt;br /&gt;
**[[Shifting Sand Land]] Eyerok area&lt;br /&gt;
**[[Dire, Dire Docks]] starting area&lt;br /&gt;
**[[Snowman&#039;s Land]] igloo&lt;br /&gt;
**[[Tall, Tall Mountain]] main level&lt;br /&gt;
**[[Tall, Tall Mountain]] slide (top subarea)&lt;br /&gt;
**[[Tall, Tall Mountain]] slide (middle subarea)&lt;br /&gt;
**[[Tall, Tall Mountain]] slide (bottom subarea)&lt;br /&gt;
**[[Tiny-Huge Island]] tiny island&lt;br /&gt;
**[[Tiny-Huge Island]] huge island&lt;br /&gt;
**[[Tiny-Huge Island]] cave island&lt;br /&gt;
**[[Tick Tock Clock]]&lt;br /&gt;
**[[The Princess&#039;s Secret Slide]]&lt;br /&gt;
**[[Secret Aquarium]]&lt;br /&gt;
**[[Tower of the Wing Cap]]&lt;br /&gt;
**[[Cavern of the Metal Cap]]&lt;br /&gt;
**[[Wing Mario over the Rainbow]]&lt;br /&gt;
**[[Bowser in the Dark World]] main level&lt;br /&gt;
**[[Bowser in the Dark World]] arena&lt;br /&gt;
**[[Bowser in the Fire Sea]] arena&lt;br /&gt;
**[[Bowser in the Sky]] main level&lt;br /&gt;
**[[Bowser in the Sky]] arena&lt;br /&gt;
**[[The Castle|Castle]] basement&lt;br /&gt;
**[[The Castle|Castle]] upstairs&lt;br /&gt;
**[[The Castle|Castle]] courtyard&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
*Clipping from the top area of Wiggler&#039;s cave to the bottom area&lt;br /&gt;
*Activating more than four stars at once anywhere&lt;br /&gt;
*Reversing the one-way teleport in [[THI]]&lt;br /&gt;
*Ground-pounding [[Chain Chomp]]&#039;s post without interacting with the [[red coin]] (e.g. collecting its two coin value)&lt;br /&gt;
*Grabbing the hangable ceiling on the bottom of the beginning cloud in [[Wing Mario over the Rainbow]]&lt;br /&gt;
*Grabbing the hangable ceiling below the entrance&#039;s bridge in the castle grounds with the water raised&lt;br /&gt;
*Accessing the upper floors of the castle without first collecting the key from [[Bowser in the Fire Sea]]&lt;br /&gt;
*Grabbing the wrong penguin without pressing B&lt;br /&gt;
*Defeating [[Bowser in the Sky]] without spinning Bowser&lt;br /&gt;
*Grabbing Bowser on the same frame he hits a mine. The mine would explode and hurt Bowser, but he would stay alive due to being grabbed.&lt;br /&gt;
*Performing an [[instant release]] on [[MIPS]] at an arbitrary HOLP&lt;br /&gt;
*Spawning a &amp;quot;8&amp;quot;, &amp;quot;9&amp;quot; or &amp;quot;0&amp;quot; orange number from a red coin, secret, treasure chest or water ring&lt;br /&gt;
*Getting hurt (squished) by the penguin in CCM&lt;br /&gt;
*Taking fall damage during the FLYING_TRIPLE_JUMP action&lt;br /&gt;
*Causing Mario to walk in a way that the camera focus stays constant&lt;br /&gt;
*Entering [[WDW]] on the medium or high water level without pressing A&lt;br /&gt;
*Entering the large [[THI]] painting without pressing A&lt;br /&gt;
*causing Eyerok to rise upwards indefinitely&lt;br /&gt;
*Manipulating Fly guy size to arbitrary increase its size&lt;br /&gt;
*ground pounding the Blue Coin Block in [[DDD]] or [[PSS]] without pressing A (in DDD it may be useful for the A button challenge)&lt;br /&gt;
&lt;br /&gt;
==Solved In Theory==&lt;br /&gt;
*Grabbing a [[Bob-omb]] fake during boiling (The video provided uses certain hacked values and is Wii VC only).&lt;br /&gt;
:*https://youtu.be/rS4KsVGbjaA&lt;br /&gt;
*Escaping from a PU starting from speed 0 (The video provided was done on an emulator and likely crashes on console).&lt;br /&gt;
:*[https://www.youtube.com/watch?v=3Jxi7Ruoj34 &amp;quot;SM64 Going to a PU (and Back Again)&amp;quot; by Chris Dusto]&lt;br /&gt;
==Solved Single-Goal Challenges==&lt;br /&gt;
Disclaimer: this list doesn&#039;t include coin counts and parallel universe reachings if it&#039;s done before this Ukikipedia page was created.&lt;br /&gt;
&lt;br /&gt;
*Picking up the cannon Bob-omb on the same frame as leaving its radius&lt;br /&gt;
:*[https://youtu.be/uFuC5DcbsjU &amp;lt;nowiki&amp;gt;&amp;quot;BoB Relocating the Stationary Bob-omb&amp;quot; by UncommentatedPannen&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Putting the Ukiki that steals your hat on the monkey cage&lt;br /&gt;
:*[https://youtu.be/oErcSAAwy4U &amp;lt;nowiki&amp;gt;&amp;quot;Completing the IMPOSSIBLE Ukiki Challenge (impossible challenge)&amp;quot; by bad_boot&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Collecting Mystery of the Monkey Cage without changing the HOLP&lt;br /&gt;
:*[https://youtu.be/UhchV2Kr_ig &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Mystery of the Monkey Cage Without Updating HOLP*&amp;quot; by ds273&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Collecting [[Li&#039;l Penguin Lost]] without changing the HOLP&lt;br /&gt;
:*[[Media:Lil_penguin_holpless.mp4]]&lt;br /&gt;
*Collecting [[Blast Away the Wall]] without using the cannon, ledge grabbing, or using time stop&lt;br /&gt;
:*[https://youtu.be/0fnJgawiI6I &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] Super Mario 64: Collecting &#039;Blast Away The Wall&#039; Cannonless, Without Ledgegrabs Or Time Stop&amp;quot; by Superdavo0001&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Grabbing [[Ukiki]] without pressing B (useful for the [[B Button Challenge]])&lt;br /&gt;
:*[https://youtu.be/cNCYo-STMG4 &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64: Mystery of the Monkey Cage 0xB (Unabridged) by Nim and Pannenkoek2012&amp;quot; by Hello, my name is nim&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
* Performing a transport clone with 4 simultaneous pushers&lt;br /&gt;
:*[https://youtu.be/ksL_eFRM4CA &amp;lt;nowiki&amp;gt;&amp;quot;Transport Clone with 5 Goombas&amp;quot; by UncommentatedPannen&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Collecting the red coin in [[Bowser in the Dark World]] at the start without using the ! Switch and living&lt;br /&gt;
:*[https://youtu.be/RYSA-A6Y78U &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - BitDW Start Red Switchless (and without dying)&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Collecting [[1-Up Mushroom#The Impossible 1-up|the Impossible 1-up]] in Cool, Cool Mountain without dying&lt;br /&gt;
:*[https://youtu.be/R-IVI82l6kU &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - CCM 2nd Slide 1up Without Dying&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Ground-pounding Wiggler&#039;s cave and then going to the huge island before the water finishes draining (this preserves the lower water level and allows a second ground-pound to trigger it again)&lt;br /&gt;
:*[[Media:H.mp4|Video file]]&lt;br /&gt;
*Escaping from one of the fish tanks in the Jolly Roger Bay room in the castle (starting with zero [[Speed|speed]] and damage counter)&lt;br /&gt;
:*[https://youtu.be/kyX-oJKld6k &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Escaping Both JRB Fish Tanks Via HSWK&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Crashing the game by going out of bounds in [[Tall, Tall Mountain]]&lt;br /&gt;
:*[https://youtu.be/oUhFf71JGKU &amp;lt;nowiki&amp;gt;&amp;quot;Game Crash from Going Out of Bounds in TTM&amp;quot; by UncommentatedPannen&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Clipping from the bottom area of Wiggler&#039;s cave to the top area.&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Reaching PU inside of the pyramid in [[Shifting Sand Land]]&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw?t=30s &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Ground-pounding the [[Blue Coin]] block in [[SSL]] without pressing A&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw?t=44s &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*[[Hyperspeed Wall Kicks|Hyperspeed Wall Kick]] between towers in [[Tower of the Wing Cap]]&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw?t=2m15s &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Leaving the [[Eyerok]] boss room after defeating Eyerok&lt;br /&gt;
:*[https://youtu.be/bqrCBYJ4dUM &amp;lt;nowiki&amp;gt;&amp;quot;leaving the boss room after defeating eyerock&amp;quot; by lasplatte&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Causing a game crash by going out of bounds in the [[Cavern of the Metal Cap]] entry room&lt;br /&gt;
:*[https://youtu.be/VO0HLVIzzek &amp;lt;nowiki&amp;gt;&amp;quot;CotMC Painting Room Null Floor Crash&amp;quot; by supermarble94&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Grabbing the hat stealing Ukiki without pressing B&lt;br /&gt;
:*[https://www.youtube.com/watch?v=Sn5UM9MdkBY &amp;quot;SM64: Grabbing the Cap Ukiki without B&amp;quot; by nim]&lt;br /&gt;
*Entering a PU in the Jolly Roger Bay ship sub-area&lt;br /&gt;
:*[https://www.youtube.com/watch?v=EBoG9e4s8sk &amp;quot;Accessing a Parallel Universe in the Jolly Roger Bay Sunken Ship&amp;quot; by Daniel R]&lt;br /&gt;
&lt;br /&gt;
===Impossible Challenges===&lt;br /&gt;
*Having Mario stand on a rotating platform, facing inwards, such that the camera focus doesn&#039;t move&lt;br /&gt;
**Impossible since the focus always moves in an ellipse (/straight line): [[Media:WDW Rotating Platform.mp4|WDW_Rotating_Platform.mp4]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Challenges]]&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Super Mario Player</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=20081</id>
		<title>Unsolved single-goal challenges</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=20081"/>
		<updated>2026-02-19T17:42:21Z</updated>

		<summary type="html">&lt;p&gt;Super Mario Player: /* Unsolved */Added a few more challenges&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists &#039;&#039;&#039;unsolved single-goal challenges&#039;&#039;&#039; that are not currently possible with current knowledge and strategies. None of these challenges have been completed or solved.&lt;br /&gt;
==Unsolved==&lt;br /&gt;
===Coin Count===&lt;br /&gt;
*Getting more coins than intended in:&lt;br /&gt;
**[[Jolly Roger Bay]] (depending on the strat this could also save a [[Z Button Challenge|Z press]])&lt;br /&gt;
**[[Cool, Cool Mountain]]&lt;br /&gt;
**[[Big Boo&#039;s Haunt]]&lt;br /&gt;
**[[Hazy Maze Cave]]&lt;br /&gt;
**[[Lethal Lava Land]]&lt;br /&gt;
**Any non-Bowser secret course&lt;br /&gt;
*Getting infinite coins in:&lt;br /&gt;
**[[Bowser in the Fire Sea]]&lt;br /&gt;
**[[Tick Tock Clock]]&lt;br /&gt;
**[[Rainbow Ride]]&lt;br /&gt;
===Cloning Related===&lt;br /&gt;
*Transport cloning with [[Wiggler]] or a Skeeter&lt;br /&gt;
*Cloning in Lethal Lava Land (could also potentially solve the getting more coins than intended)&lt;br /&gt;
*Moving during [[Time Stop|time stop]] in Jolly Roger Bay (to get [[shell]] [[clone]]s)&lt;br /&gt;
*Cloning with the A button held without using loading zone&lt;br /&gt;
===Collection Challenges===&lt;br /&gt;
*Collecting the [[key]] in Bowser in the Fire Sea from underneath the ground, causing you to collect the key on the death floor&lt;br /&gt;
*Collecting a [[star]] during a demo sequence&lt;br /&gt;
*Collecting [[Mystery of the Monkey Cage]] without changing the [[HOLP]] for an arbitrary HOLP&lt;br /&gt;
*Collecting the new [[Impossible Coin]] in [[Tiny Huge Island]]&lt;br /&gt;
*Killing the [[Mystery Goomba]] and collecting its [[coin]]&lt;br /&gt;
===Parallel Universes===&lt;br /&gt;
*Dying in a vertical [[PU]] in LLL&lt;br /&gt;
*Surviving in a vertical PU with a shell clone released in it&lt;br /&gt;
*Reaching a PU without using the joystick&lt;br /&gt;
*Reaching a PU in any of the following:&lt;br /&gt;
**[[Cool, Cool Mountain]] main level&lt;br /&gt;
**[[Cool, Cool Mountain]] slide&lt;br /&gt;
**[[Lethal Lava Land]] main level&lt;br /&gt;
**[[Shifting Sand Land]] Eyerok area&lt;br /&gt;
**[[Dire, Dire Docks]] starting area&lt;br /&gt;
**[[Snowman&#039;s Land]] igloo&lt;br /&gt;
**[[Tall, Tall Mountain]] main level&lt;br /&gt;
**[[Tall, Tall Mountain]] slide (top subarea)&lt;br /&gt;
**[[Tall, Tall Mountain]] slide (middle subarea)&lt;br /&gt;
**[[Tall, Tall Mountain]] slide (bottom subarea)&lt;br /&gt;
**[[Tiny-Huge Island]] tiny island&lt;br /&gt;
**[[Tiny-Huge Island]] huge island&lt;br /&gt;
**[[Tiny-Huge Island]] cave island&lt;br /&gt;
**[[Tick Tock Clock]]&lt;br /&gt;
**[[The Princess&#039;s Secret Slide]]&lt;br /&gt;
**[[Secret Aquarium]]&lt;br /&gt;
**[[Tower of the Wing Cap]]&lt;br /&gt;
**[[Cavern of the Metal Cap]]&lt;br /&gt;
**[[Wing Mario over the Rainbow]]&lt;br /&gt;
**[[Bowser in the Dark World]] main level&lt;br /&gt;
**[[Bowser in the Dark World]] arena&lt;br /&gt;
**[[Bowser in the Fire Sea]] arena&lt;br /&gt;
**[[Bowser in the Sky]] main level&lt;br /&gt;
**[[Bowser in the Sky]] arena&lt;br /&gt;
**[[The Castle|Castle]] basement&lt;br /&gt;
**[[The Castle|Castle]] upstairs&lt;br /&gt;
**[[The Castle|Castle]] courtyard&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
*Clipping from the top area of Wiggler&#039;s cave to the bottom area&lt;br /&gt;
*Activating more than four stars at once anywhere&lt;br /&gt;
*Reversing the one-way teleport in [[THI]]&lt;br /&gt;
*Ground-pounding [[Chain Chomp]]&#039;s post without interacting with the [[red coin]] (e.g. collecting its two coin value)&lt;br /&gt;
*Grabbing the hangable ceiling on the bottom of the beginning cloud in [[Wing Mario over the Rainbow]]&lt;br /&gt;
*Hanging below the entrance&#039;s bridge in the castle grounds with the water raised&lt;br /&gt;
*Accessing the upper floors of the castle without first collecting the key from [[Bowser in the Fire Sea]]&lt;br /&gt;
*Grabbing the wrong penguin without pressing B&lt;br /&gt;
*Defeating [[Bowser in the Sky]] without spinning Bowser&lt;br /&gt;
*Grabbing Bowser on the same frame he hits a mine. The mine would explode and hurt Bowser, but he would stay alive due to being grabbed.&lt;br /&gt;
*Performing an [[instant release]] on [[MIPS]] at an arbitrary HOLP&lt;br /&gt;
*Spawning a &amp;quot;8&amp;quot; orange number from a red coin, secret, treasure chest or water ring&lt;br /&gt;
*Spawning a &amp;quot;9&amp;quot; orange number from a red coin, secret, treasure chest or water ring&lt;br /&gt;
*Spawning a &amp;quot;0&amp;quot; orange number from a red coin, secret, treasure chest or water ring&lt;br /&gt;
*Getting hurt (squished) by the penguin in CCM&lt;br /&gt;
*Taking fall damage during the FLYING_TRIPLE_JUMP action&lt;br /&gt;
*Causing Mario to walk in a way that the camera focus stays constant&lt;br /&gt;
*Entering [[WDW]] on the medium or high water level without pressing A&lt;br /&gt;
*Entering the large [[THI]] painting without pressing A&lt;br /&gt;
*causing Eyerok to rise upwards indefinitely&lt;br /&gt;
*manipulate Fly guy size to arbitrary increase its size&lt;br /&gt;
&lt;br /&gt;
==Solved In Theory==&lt;br /&gt;
*Grabbing a [[Bob-omb]] fake during boiling (The video provided uses certain hacked values and is Wii VC only).&lt;br /&gt;
:*https://youtu.be/rS4KsVGbjaA&lt;br /&gt;
*Escaping from a PU starting from speed 0 (The video provided was done on an emulator and likely crashes on console).&lt;br /&gt;
:*[https://www.youtube.com/watch?v=3Jxi7Ruoj34 &amp;quot;SM64 Going to a PU (and Back Again)&amp;quot; by Chris Dusto]&lt;br /&gt;
==Solved Single-Goal Challenges==&lt;br /&gt;
Disclaimer: this list doesn&#039;t include coin counts and parallel universe reachings if it&#039;s done before this Ukikipedia page was created.&lt;br /&gt;
&lt;br /&gt;
*Picking up the cannon Bob-omb on the same frame as leaving its radius&lt;br /&gt;
:*[https://youtu.be/uFuC5DcbsjU &amp;lt;nowiki&amp;gt;&amp;quot;BoB Relocating the Stationary Bob-omb&amp;quot; by UncommentatedPannen&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Putting the Ukiki that steals your hat on the monkey cage&lt;br /&gt;
:*[https://youtu.be/oErcSAAwy4U &amp;lt;nowiki&amp;gt;&amp;quot;Completing the IMPOSSIBLE Ukiki Challenge (impossible challenge)&amp;quot; by bad_boot&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Collecting Mystery of the Monkey Cage without changing the HOLP&lt;br /&gt;
:*[https://youtu.be/UhchV2Kr_ig &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Mystery of the Monkey Cage Without Updating HOLP*&amp;quot; by ds273&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Collecting [[Li&#039;l Penguin Lost]] without changing the HOLP&lt;br /&gt;
:*[[Media:Lil_penguin_holpless.mp4]]&lt;br /&gt;
*Collecting [[Blast Away the Wall]] without using the cannon, ledge grabbing, or using time stop&lt;br /&gt;
:*[https://youtu.be/0fnJgawiI6I &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] Super Mario 64: Collecting &#039;Blast Away The Wall&#039; Cannonless, Without Ledgegrabs Or Time Stop&amp;quot; by Superdavo0001&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Grabbing [[Ukiki]] without pressing B (useful for the [[B Button Challenge]])&lt;br /&gt;
:*[https://youtu.be/cNCYo-STMG4 &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64: Mystery of the Monkey Cage 0xB (Unabridged) by Nim and Pannenkoek2012&amp;quot; by Hello, my name is nim&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
* Performing a transport clone with 4 simultaneous pushers&lt;br /&gt;
:*[https://youtu.be/ksL_eFRM4CA &amp;lt;nowiki&amp;gt;&amp;quot;Transport Clone with 5 Goombas&amp;quot; by UncommentatedPannen&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Collecting the red coin in [[Bowser in the Dark World]] at the start without using the ! Switch and living&lt;br /&gt;
:*[https://youtu.be/RYSA-A6Y78U &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - BitDW Start Red Switchless (and without dying)&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Collecting [[1-Up Mushroom#The Impossible 1-up|the Impossible 1-up]] in Cool, Cool Mountain without dying&lt;br /&gt;
:*[https://youtu.be/R-IVI82l6kU &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - CCM 2nd Slide 1up Without Dying&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Ground-pounding Wiggler&#039;s cave and then going to the huge island before the water finishes draining (this preserves the lower water level and allows a second ground-pound to trigger it again)&lt;br /&gt;
:*[[Media:H.mp4|Video file]]&lt;br /&gt;
*Escaping from one of the fish tanks in the Jolly Roger Bay room in the castle (starting with zero [[Speed|speed]] and damage counter)&lt;br /&gt;
:*[https://youtu.be/kyX-oJKld6k &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Escaping Both JRB Fish Tanks Via HSWK&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Crashing the game by going out of bounds in [[Tall, Tall Mountain]]&lt;br /&gt;
:*[https://youtu.be/oUhFf71JGKU &amp;lt;nowiki&amp;gt;&amp;quot;Game Crash from Going Out of Bounds in TTM&amp;quot; by UncommentatedPannen&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Clipping from the bottom area of Wiggler&#039;s cave to the top area.&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Reaching PU inside of the pyramid in [[Shifting Sand Land]]&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw?t=30s &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Ground-pounding the [[Blue Coin]] block in [[SSL]] without pressing A&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw?t=44s &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*[[Hyperspeed Wall Kicks|Hyperspeed Wall Kick]] between towers in [[Tower of the Wing Cap]]&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw?t=2m15s &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Leaving the [[Eyerok]] boss room after defeating Eyerok&lt;br /&gt;
:*[https://youtu.be/bqrCBYJ4dUM &amp;lt;nowiki&amp;gt;&amp;quot;leaving the boss room after defeating eyerock&amp;quot; by lasplatte&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Causing a game crash by going out of bounds in the [[Cavern of the Metal Cap]] entry room&lt;br /&gt;
:*[https://youtu.be/VO0HLVIzzek &amp;lt;nowiki&amp;gt;&amp;quot;CotMC Painting Room Null Floor Crash&amp;quot; by supermarble94&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Grabbing the hat stealing Ukiki without pressing B&lt;br /&gt;
:*[https://www.youtube.com/watch?v=Sn5UM9MdkBY &amp;quot;SM64: Grabbing the Cap Ukiki without B&amp;quot; by nim]&lt;br /&gt;
*Entering a PU in the Jolly Roger Bay ship sub-area&lt;br /&gt;
:*[https://www.youtube.com/watch?v=EBoG9e4s8sk &amp;quot;Accessing a Parallel Universe in the Jolly Roger Bay Sunken Ship&amp;quot; by Daniel R]&lt;br /&gt;
&lt;br /&gt;
===Impossible Challenges===&lt;br /&gt;
*Having Mario stand on a rotating platform, facing inwards, such that the camera focus doesn&#039;t move&lt;br /&gt;
**Impossible since the focus always moves in an ellipse (/straight line): [[Media:WDW Rotating Platform.mp4|WDW_Rotating_Platform.mp4]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Challenges]]&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Super Mario Player</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=20080</id>
		<title>Unsolved single-goal challenges</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=20080"/>
		<updated>2026-02-19T17:36:27Z</updated>

		<summary type="html">&lt;p&gt;Super Mario Player: /* Solved Single-Goal Challenges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists &#039;&#039;&#039;unsolved single-goal challenges&#039;&#039;&#039; that are not currently possible with current knowledge and strategies. None of these challenges have been completed or solved.&lt;br /&gt;
==Unsolved==&lt;br /&gt;
===Coin Count===&lt;br /&gt;
*Getting more coins than intended in:&lt;br /&gt;
**[[Jolly Roger Bay]] (depending on the strat this could also save a [[Z Button Challenge|Z press]])&lt;br /&gt;
**[[Cool, Cool Mountain]]&lt;br /&gt;
**[[Big Boo&#039;s Haunt]]&lt;br /&gt;
**[[Hazy Maze Cave]]&lt;br /&gt;
**[[Lethal Lava Land]]&lt;br /&gt;
**Any non-Bowser secret course&lt;br /&gt;
*Getting infinite coins in:&lt;br /&gt;
**[[Bowser in the Fire Sea]]&lt;br /&gt;
**[[Tick Tock Clock]]&lt;br /&gt;
**[[Rainbow Ride]]&lt;br /&gt;
===Cloning Related===&lt;br /&gt;
*Transport cloning with [[Wiggler]] or a Skeeter&lt;br /&gt;
*Cloning in Lethal Lava Land (could also potentially solve the getting more coins than intended)&lt;br /&gt;
*Moving during [[Time Stop|time stop]] in Jolly Roger Bay (to get [[shell]] [[clone]]s)&lt;br /&gt;
===Collection Challenges===&lt;br /&gt;
*Collecting the [[key]] in Bowser in the Fire Sea from underneath the ground, causing you to collect the key on the death floor&lt;br /&gt;
*Collecting a [[star]] during a demo sequence&lt;br /&gt;
*Collecting [[Mystery of the Monkey Cage]] without changing the [[HOLP]] for an arbitrary HOLP&lt;br /&gt;
*Collecting the new [[Impossible Coin]] in [[Tiny Huge Island]]&lt;br /&gt;
*Killing the [[Mystery Goomba]] and collecting its [[coin]]&lt;br /&gt;
===Parallel Universes===&lt;br /&gt;
*Dying in a vertical [[PU]] in LLL&lt;br /&gt;
*Surviving in a vertical PU with a shell clone released in it&lt;br /&gt;
*Reaching a PU without using the joystick&lt;br /&gt;
*Reaching a PU in any of the following:&lt;br /&gt;
**[[Cool, Cool Mountain]] main level&lt;br /&gt;
**[[Cool, Cool Mountain]] slide&lt;br /&gt;
**[[Lethal Lava Land]] main level&lt;br /&gt;
**[[Shifting Sand Land]] Eyerok area&lt;br /&gt;
**[[Dire, Dire Docks]] starting area&lt;br /&gt;
**[[Snowman&#039;s Land]] igloo&lt;br /&gt;
**[[Tall, Tall Mountain]] main level&lt;br /&gt;
**[[Tall, Tall Mountain]] slide (top subarea)&lt;br /&gt;
**[[Tall, Tall Mountain]] slide (middle subarea)&lt;br /&gt;
**[[Tall, Tall Mountain]] slide (bottom subarea)&lt;br /&gt;
**[[Tiny-Huge Island]] tiny island&lt;br /&gt;
**[[Tiny-Huge Island]] huge island&lt;br /&gt;
**[[Tiny-Huge Island]] cave island&lt;br /&gt;
**[[Tick Tock Clock]]&lt;br /&gt;
**[[The Princess&#039;s Secret Slide]]&lt;br /&gt;
**[[Secret Aquarium]]&lt;br /&gt;
**[[Tower of the Wing Cap]]&lt;br /&gt;
**[[Cavern of the Metal Cap]]&lt;br /&gt;
**[[Wing Mario over the Rainbow]]&lt;br /&gt;
**[[Bowser in the Dark World]] main level&lt;br /&gt;
**[[Bowser in the Dark World]] arena&lt;br /&gt;
**[[Bowser in the Fire Sea]] arena&lt;br /&gt;
**[[Bowser in the Sky]] main level&lt;br /&gt;
**[[Bowser in the Sky]] arena&lt;br /&gt;
**[[The Castle|Castle]] basement&lt;br /&gt;
**[[The Castle|Castle]] upstairs&lt;br /&gt;
**[[The Castle|Castle]] courtyard&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
*Clipping from the top area of Wiggler&#039;s cave to the bottom area&lt;br /&gt;
*Activating more than four stars at once anywhere&lt;br /&gt;
*Reversing the one-way teleport in [[THI]]&lt;br /&gt;
*Ground-pounding [[Chain Chomp]]&#039;s post without interacting with the [[red coin]] (e.g. collecting its two coin value)&lt;br /&gt;
*Grabbing the hangable ceiling on the bottom of the beginning cloud in [[Wing Mario over the Rainbow]]&lt;br /&gt;
*Hanging below the entrance&#039;s bridge in the castle grounds with the water raised&lt;br /&gt;
*Accessing the upper floors of the castle without first collecting the key from [[Bowser in the Fire Sea]]&lt;br /&gt;
*Grabbing the wrong penguin without pressing B&lt;br /&gt;
*Defeating [[Bowser in the Sky]] without spinning Bowser&lt;br /&gt;
*Grabbing Bowser on the same frame he hits a mine. The mine would explode and hurt Bowser, but he would stay alive due to being grabbed.&lt;br /&gt;
*Performing an [[instant release]] on [[MIPS]] at an arbitrary HOLP&lt;br /&gt;
*Spawning a &amp;quot;8&amp;quot; orange number from a red coin, secret, treasure chest or water ring&lt;br /&gt;
*Spawning a &amp;quot;9&amp;quot; orange number from a red coin, secret, treasure chest or water ring&lt;br /&gt;
*Spawning a &amp;quot;0&amp;quot; orange number from a red coin, secret, treasure chest or water ring&lt;br /&gt;
*Getting hurt (squished) by the penguin in CCM&lt;br /&gt;
*Taking fall damage during the FLYING_TRIPLE_JUMP action&lt;br /&gt;
*Causing Mario to walk in a way that the camera focus stays constant&lt;br /&gt;
*Entering [[WDW]] on the medium or high water level without pressing A&lt;br /&gt;
*Entering the large [[THI]] painting without pressing A&lt;br /&gt;
&lt;br /&gt;
==Solved In Theory==&lt;br /&gt;
*Grabbing a [[Bob-omb]] fake during boiling (The video provided uses certain hacked values and is Wii VC only).&lt;br /&gt;
:*https://youtu.be/rS4KsVGbjaA&lt;br /&gt;
*Escaping from a PU starting from speed 0 (The video provided was done on an emulator and likely crashes on console).&lt;br /&gt;
:*[https://www.youtube.com/watch?v=3Jxi7Ruoj34 &amp;quot;SM64 Going to a PU (and Back Again)&amp;quot; by Chris Dusto]&lt;br /&gt;
==Solved Single-Goal Challenges==&lt;br /&gt;
Disclaimer: this list doesn&#039;t include coin counts and parallel universe reachings if it&#039;s done before this Ukikipedia page was created.&lt;br /&gt;
&lt;br /&gt;
*Picking up the cannon Bob-omb on the same frame as leaving its radius&lt;br /&gt;
:*[https://youtu.be/uFuC5DcbsjU &amp;lt;nowiki&amp;gt;&amp;quot;BoB Relocating the Stationary Bob-omb&amp;quot; by UncommentatedPannen&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Putting the Ukiki that steals your hat on the monkey cage&lt;br /&gt;
:*[https://youtu.be/oErcSAAwy4U &amp;lt;nowiki&amp;gt;&amp;quot;Completing the IMPOSSIBLE Ukiki Challenge (impossible challenge)&amp;quot; by bad_boot&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Collecting Mystery of the Monkey Cage without changing the HOLP&lt;br /&gt;
:*[https://youtu.be/UhchV2Kr_ig &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Mystery of the Monkey Cage Without Updating HOLP*&amp;quot; by ds273&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Collecting [[Li&#039;l Penguin Lost]] without changing the HOLP&lt;br /&gt;
:*[[Media:Lil_penguin_holpless.mp4]]&lt;br /&gt;
*Collecting [[Blast Away the Wall]] without using the cannon, ledge grabbing, or using time stop&lt;br /&gt;
:*[https://youtu.be/0fnJgawiI6I &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] Super Mario 64: Collecting &#039;Blast Away The Wall&#039; Cannonless, Without Ledgegrabs Or Time Stop&amp;quot; by Superdavo0001&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Grabbing [[Ukiki]] without pressing B (useful for the [[B Button Challenge]])&lt;br /&gt;
:*[https://youtu.be/cNCYo-STMG4 &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64: Mystery of the Monkey Cage 0xB (Unabridged) by Nim and Pannenkoek2012&amp;quot; by Hello, my name is nim&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
* Performing a transport clone with 4 simultaneous pushers&lt;br /&gt;
:*[https://youtu.be/ksL_eFRM4CA &amp;lt;nowiki&amp;gt;&amp;quot;Transport Clone with 5 Goombas&amp;quot; by UncommentatedPannen&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Collecting the red coin in [[Bowser in the Dark World]] at the start without using the ! Switch and living&lt;br /&gt;
:*[https://youtu.be/RYSA-A6Y78U &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - BitDW Start Red Switchless (and without dying)&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Collecting [[1-Up Mushroom#The Impossible 1-up|the Impossible 1-up]] in Cool, Cool Mountain without dying&lt;br /&gt;
:*[https://youtu.be/R-IVI82l6kU &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - CCM 2nd Slide 1up Without Dying&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Ground-pounding Wiggler&#039;s cave and then going to the huge island before the water finishes draining (this preserves the lower water level and allows a second ground-pound to trigger it again)&lt;br /&gt;
:*[[Media:H.mp4|Video file]]&lt;br /&gt;
*Escaping from one of the fish tanks in the Jolly Roger Bay room in the castle (starting with zero [[Speed|speed]] and damage counter)&lt;br /&gt;
:*[https://youtu.be/kyX-oJKld6k &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Escaping Both JRB Fish Tanks Via HSWK&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Crashing the game by going out of bounds in [[Tall, Tall Mountain]]&lt;br /&gt;
:*[https://youtu.be/oUhFf71JGKU &amp;lt;nowiki&amp;gt;&amp;quot;Game Crash from Going Out of Bounds in TTM&amp;quot; by UncommentatedPannen&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Clipping from the bottom area of Wiggler&#039;s cave to the top area.&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Reaching PU inside of the pyramid in [[Shifting Sand Land]]&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw?t=30s &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Ground-pounding the [[Blue Coin]] block in [[SSL]] without pressing A&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw?t=44s &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*[[Hyperspeed Wall Kicks|Hyperspeed Wall Kick]] between towers in [[Tower of the Wing Cap]]&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw?t=2m15s &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Leaving the [[Eyerok]] boss room after defeating Eyerok&lt;br /&gt;
:*[https://youtu.be/bqrCBYJ4dUM &amp;lt;nowiki&amp;gt;&amp;quot;leaving the boss room after defeating eyerock&amp;quot; by lasplatte&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Causing a game crash by going out of bounds in the [[Cavern of the Metal Cap]] entry room&lt;br /&gt;
:*[https://youtu.be/VO0HLVIzzek &amp;lt;nowiki&amp;gt;&amp;quot;CotMC Painting Room Null Floor Crash&amp;quot; by supermarble94&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Grabbing the hat stealing Ukiki without pressing B&lt;br /&gt;
:*[https://www.youtube.com/watch?v=Sn5UM9MdkBY &amp;quot;SM64: Grabbing the Cap Ukiki without B&amp;quot; by nim]&lt;br /&gt;
*Entering a PU in the Jolly Roger Bay ship sub-area&lt;br /&gt;
:*[https://www.youtube.com/watch?v=EBoG9e4s8sk &amp;quot;Accessing a Parallel Universe in the Jolly Roger Bay Sunken Ship&amp;quot; by Daniel R]&lt;br /&gt;
&lt;br /&gt;
===Impossible Challenges===&lt;br /&gt;
*Having Mario stand on a rotating platform, facing inwards, such that the camera focus doesn&#039;t move&lt;br /&gt;
**Impossible since the focus always moves in an ellipse (/straight line): [[Media:WDW Rotating Platform.mp4|WDW_Rotating_Platform.mp4]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Challenges]]&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Super Mario Player</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=History_of_the_A_Button_Challenge&amp;diff=20079</id>
		<title>History of the A Button Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=History_of_the_A_Button_Challenge&amp;diff=20079"/>
		<updated>2026-02-19T17:21:21Z</updated>

		<summary type="html">&lt;p&gt;Super Mario Player: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{rewrite}}&lt;br /&gt;
In the early 2000s, players began trying to beat [[Super Mario 64]] with as few A presses as possible. Thus, the [[A Button Challenge]] (ABC) was born. At first, the challenge mostly required use of some clever movement around the levels, but it eventually required more advanced techniques and glitches to whittle down A presses. As of 1 October 2023, the challenge is still active, with only 13 A presses remaining.&lt;br /&gt;
== Part I: Early History ==&lt;br /&gt;
(To do: This is almost certainly missing things from forum pages and non-English web pages. More research and elaboration on this section is required.)&lt;br /&gt;
&lt;br /&gt;
In 2001, Walton Dell&#039;s website began detailing Super Mario 64 tricks included details on the ABC for [[BoB]], as well as the red coins star in [[SL]].&amp;lt;ref&amp;gt;http://www.wdell.com/videogames/sm64/course01/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.wdell.com/videogames/sm64/course10/&amp;lt;/ref&amp;gt; Curtis Bright, who runs sm64.com, was keeping track of the ABC at least as early as December of 2006.&amp;lt;ref&amp;gt;https://web.archive.org/web/20061209073313/http://www.student.cs.uwaterloo.ca/~cbright/sm64/a-presses.html&amp;lt;/ref&amp;gt; In early 2007, Thiago Trujillo had what is the earliest, nearly complete count for the game (that we have access to) with a total count of about 263 presses.&amp;lt;ref&amp;gt;http://www.oocities.org/thiagotrujillo/abut.html&amp;lt;/ref&amp;gt; (This list is missing all navigation presses, two of the [[DDD]] stars, three of the [[TTC]] stars, one star in [[RR]], and [[BitS]].)&lt;br /&gt;
&lt;br /&gt;
On 13 July 2007, a GameFAQs forum thread about the ABC was made.&amp;lt;ref&amp;gt;https://gamefaqs.gamespot.com/boards/198848-super-mario-64/36745360&amp;lt;/ref&amp;gt; Many people participated in saving A presses including Mr_Robert_Z, Bottles704, Thiago Trujillo, Mp16z, and most notably, bobmario511, who uploaded numerous videos in his channel dedicated to the A Button Challenge.&amp;lt;ref&amp;gt;https://www.youtube.com/@bobmario511&amp;lt;/ref&amp;gt; Ending the GameFAQs era of Pre-Pannen ABC was alkhdaniel, who while he did not post on the forum, participated in Curtis Bright&#039;s page, where many other of the final A press saves of this era were recorded down,&amp;lt;ref&amp;gt;https://web.archive.org/web/20080612101619/http://abc.sm64.com/&amp;lt;/ref&amp;gt; and uploaded videos on YouTube,&amp;lt;ref&amp;gt;https://www.youtube.com/@danielalkh&amp;lt;/ref&amp;gt; focusing entirely on Tick Tock Clock.&lt;br /&gt;
&lt;br /&gt;
The final A press saves before pannenkoek2012&#039;s entry in the ABC was a 20 star TAS in 0 A presses by ToTxTASx, Toyuru2, Gorogoro12352, and Mickey&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=A5eFLrG7vIQ&amp;lt;/ref&amp;gt; which saved 5 A presses and uploaded in March 5, 2011 in both Niconico&amp;lt;ref&amp;gt;https://web.archive.org/web/20110310173727/https://www.nicovideo.jp/watch/sm13792573&amp;lt;/ref&amp;gt; and YouTube&amp;lt;ref&amp;gt;https://web.archive.org/web/20110311004423/https://www.youtube.com/watch?v=2tInMX7iD5g&amp;lt;/ref&amp;gt; and an A press save of Plunder in the Sunken Ship uploaded two days later to Niconico.&amp;lt;ref&amp;gt;https://www.nicovideo.jp/watch/sm13808879&amp;lt;/ref&amp;gt;&lt;br /&gt;
== Part II: Pannenkoek2012&#039;s Initial Run-Through ==&lt;br /&gt;
When pannenkoek2012 arrived to the ABC scene in August 2013, the A press count was standing at 211.&amp;lt;ref&amp;gt;https://youtu.be/RJaL5QOq590?t=400&amp;lt;/ref&amp;gt; His first ABC video was for 5 Itty Bitty Secrets, in which he completed it in 0 A presses.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=Xy7XDStV5WE&amp;lt;/ref&amp;gt; Pannenkoek brought much more optimization to the ABC, using [[Cloning|cloning]], [[Goomba Architecture|Goomba architecture]], [[Frame Walking|frame walking]], [[Hat-in-Hand|hat in hand displacement]], WDW [[Water Level Manipulation|water level manipulation]], [[Backward Shell Hyperspeed|shell hyperspeed]], [[Infinite Coin Glitches|infinite coin glitches]], and [[Big Boo Manipulation|Big Boo manipulation]], etc. Within the first 4 months, nearly 100 A presses had been saved, bringing the count down to 117.&lt;br /&gt;
== Part III: Further Progress ==&lt;br /&gt;
Initially, A presses were saved by using precise maneuvres and glitches such as [[Cloning]]. In March of 2014, it was discovered that Mario could use [[Swooper]]s in [[Hazy Maze Cave]] to gain height, leading to 3 A press saves.&amp;lt;ref&amp;gt;[https://youtu.be/l802xZp4TBY &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - A-Maze-ing Emergency Exit - 1x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; Not long later, Pannenkoek found out a way to get past the back and forth bridges in [[Bowser in the Sky]] using a Goomba bounce, saving 1 A press.&amp;lt;ref&amp;gt;[https://youtu.be/l802xZp4TBY &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - A-Maze-ing Emergency Exit - 1x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In April of that year, more cloning tricks were discovered in the Bowser in the Sky including a new glitch called [[Transport Cloning]]. This saved a total of 3 A presses in a 120 star run.&amp;lt;ref&amp;gt;[https://youtu.be/YnMZZhaj5S0 &amp;quot;SM64 - Transport Clones&amp;quot; by pannenkoek]&amp;lt;/ref&amp;gt; Throughout May, Pannenkoek and Gaehne D discovered many tricks including utilizing a Lakitu bounce in [[Rainbow Ride]],&amp;lt;ref&amp;gt;[https://youtu.be/ksQ37bfyQMg &amp;quot;SM64 - Cruiser Crossing the Rainbow - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; a way of lowering the basement water level in 0 A presses&amp;lt;ref&amp;gt;[https://youtu.be/_CYY6h9OjpQ &amp;quot;SM64 - Pound the Pillars - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;, and a way to raise the water level in [[Wet Dry World]].&amp;lt;ref&amp;gt;[https://youtu.be/2NtxoAgNY80 &amp;quot;SM64 - Quick Race Through Downtown! - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; In total, 9.5 A presses were saved.&lt;br /&gt;
&lt;br /&gt;
In mid 2014, Pannenkoek figured out a way of entering [[Bowser in the Sky]] in only 1 A press by bouncing from [[Wing Mario Over the Rainbow]].&amp;lt;ref&amp;gt;[https://youtu.be/0NA_Nq7oZZU &amp;quot;SM64 - Red Coins on the Ship Afloat - Without the Ship&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; Pannenkoek found a way to exploit the bowser levels’ elevators’ broken hitboxes, saving an A press in Bowser in the Sky.&amp;lt;ref&amp;gt;[https://youtu.be/ixgacnmzrnE &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Bowser in the Sky (without Red Coins) - 3x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; Now the A press count for Bowser in the Sky with red coins had halved, from 10 to 5. A month later, 4 A presses were saved on [[Tick Tock Clock]] by using a [[Bob-omb|bloated Bob-omb]] to get past the cage.&amp;lt;ref&amp;gt;[https://youtu.be/q9HFvjwMtFg &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - The Pit and the Pendulums - 3x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; Plush discovered a way of building speed called [[Hyperspeed Water Sliding]], which was used to save 1 A press in [[Hazy Maze Cave]].&amp;lt;ref&amp;gt;[https://youtu.be/69NMgKGFKC0 &amp;quot;SM64 - Metal-Head Mario Can Move! - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; Furthermore, many new strategies were discovered which got rid of reliance on something that requires an A press such as getting [[Through the Jet Stream]] in [[Dire, Dire Docks]] without the [[Metal Cap]].&amp;lt;ref&amp;gt;[https://youtu.be/VWpRHZ8EvdA &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Through the Jet Stream (No Metal Cap) - 0.5x A Presses [OUTDATED]&amp;quot; by pannenkoek&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In late 2014, Tyler Kehne discovered a very useful trick called a [[Star Dance Clip]] (SDC), which allows Mario to go up higher on a dive recover by collecting a star. This was first used to enter Hazy Maze Cave 0x using the star from [[MIPS]].&amp;lt;ref&amp;gt;[https://youtu.be/Kd9BWWrPWvg &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - The Big House in the Sky - 1x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; Another also very useful glitch was discovered called [[Vertical Speed Conservation]] or VSC for short. This allowed for Mario to store vertical speed. This initially saved 6.5 A presses. The following month, 2 glitches were discovered: The [[Glitchy Ledge Grab]] and the [[207 DR|207 dive recover]]. This allowed for Mario to enter [[Bowser in the Sky]] in 0 A presses.&amp;lt;ref&amp;gt;[https://youtu.be/VkfRQ0_vu40 &amp;quot;SM64 - Go to Bowser in the Sky - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; This (either glitchy ledge grabs or 207 dive recovers, as both methods can be used) also allowed for Mario to climb the cork boxes in [[Dire, Dire Docks|DDD]],&amp;lt;ref&amp;gt;[https://youtu.be/4JEoBwuXkzQ &amp;quot;SM64 - Board Bowser&#039;s Sub - 0x A Presses&amp;quot; by pennenkoek2012]&amp;lt;/ref&amp;gt; saving 4 0.5 A presses. A precise dive recover on a crystal (to store VSC to reach the next platform), combined with the 207 dive recover (to reach the warp pipe), allows for Bowser in the Dark World to be completed in 0 A presses.&amp;lt;ref&amp;gt;[https://youtu.be/UCmPvInKa9E &amp;quot;SM64 - Bowser in the Dark World (with Red Coins) - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; Other improvements, mainly from Plush, saved an extra 5+3x0.5 A presses.&lt;br /&gt;
&lt;br /&gt;
A major milestone occurred in early 2015, when a method to traverse the starting platforms was discovered. This method used the [[207 DR]] combined with [[Chuckya]]’s grab meant that Bowser in the Sky could be completed in 0 A presses.&amp;lt;ref&amp;gt;[https://youtu.be/bxr7eVEN0sY &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Bowser in the Sky (with Red Coins) - 0x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; This was a massive improvement compared to one year prior when it required 10. Also, Plush and Tyler Kehne found a way to use lava boosts to get to the top of the volcano in [[Lethal Lava Land]], saving 2 A presses.&amp;lt;ref&amp;gt;[https://youtu.be/Po3yFHGTieE &amp;quot;SM64 - Hot-Foot-It into the Volcano - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; In late January, Pannenkoek discovered a way to activate the [[Vanish Cap]] switch 0x,&amp;lt;ref&amp;gt;[https://youtu.be/XBhDWqI4S7c &amp;quot;SM64 - Vanish Cap Under the Moat (and Cap Switch Pressed) - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; meaning that the Vanish Cap could be used for free in an ABC run. In March of 2015, Pannenkoek found a way to get onto the pole platform in [[Tick Tock Clock]] 0x by combining [[Vertical Speed Conservation|VSC]], a ground pound and a [[Star Dance Clip|SDC]], saving a total of 3 A presses.&amp;lt;ref&amp;gt;[https://youtu.be/5W6_55IDpbU &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Stomp on the Thwomp - 7x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; Pannenkoek and Tyler Kehne found a way of getting onto the Piranha Plant platform in [[Tiny-Huge Island]] from the small painting 0x by using Goomba bounces.&amp;lt;ref&amp;gt;[https://youtu.be/SPoL0sJz3HM &amp;quot;SM64 - Tiny-Huge Island 100 Coins - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; This eliminates the 7 A presses from having to jump into the big painting.&lt;br /&gt;
&lt;br /&gt;
In mid 2015, a method of re-entering [[Tick Tock Clock|TTC]] using [[Spawning Displacement|spawning displacement]] was discovered.&amp;lt;ref&amp;gt;[https://youtu.be/5pmjLkuhwY0 &amp;quot;SM64 - Stop Time for Red Coins &amp;amp; Reenter TTC - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; The [[Instant Release]] glitch was also discovered. In total, 2 A presses were saved on TTC. Pannenkoek found a method of getting [[Mario Wings to the Sky]] in 0 A presses by using [[Transport Cloning]] to craft a Goomba staircase.&amp;lt;ref&amp;gt;[https://youtu.be/YpcMlj8BwWE &amp;quot;SM64 - Mario Wings to the Sky - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; Around June, Kyman noticed some unusual behaviour while releasing a whirlpool clone at a loading point. This lead to the discovery of a glitch called no transition loading. After lots of hard work, an A press was saved on Pole Jumping for Red Coins.&amp;lt;ref&amp;gt;[https://youtu.be/gvQMNQlgu3s &amp;quot;SM64 - Pole-Jumping for Red Coins - 0.5x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; On Pannenkoek’s video showing this star, a user by the name of TJ Henry Yoshi wrote a notorious comment saying “an a press is an a press, you can&#039;t say it’s only a half”. This would later become a huge meme. In Jolly Roger Bay, Tyler Kehne found a way of ground pounding the blue coin block 0x by exploiting Goombas, saving an A press.&amp;lt;ref&amp;gt;[https://youtu.be/e0rB9q4Y_U0 &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Jolly Roger Bay 100 Coins &amp;amp; Red Coins on the Ship Afloat - 1x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; In July, Tyler Kehne, Plush and Sonicpacker found ways to utilise hyperspeed in HMC, saving 1+2x0.5 A presses.&amp;lt;ref&amp;gt;[https://youtu.be/NXVJKPQu7rI &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Elevate for 8 Red Coins - 0.5x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By the end of July, the A press count for a 120 star run had been reduced to only 37. Around this time, a speedrunner had experienced a glitch that made Mario randomly warp up. The cause was unknown, but if discovered, could be used to save A presses. This was labelled the [[TTC Upwarp|TTC Upwarp Glitch]]. Pannenkoek put a $1000 bounty out to anyone who could replicate it.&amp;lt;ref&amp;gt;[https://youtu.be/aNzTUdOHm9A &amp;quot;SM64 - TTC Upwarp $1000 Bounty&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; Throughout the years, many have tried, but to no avail. It is suspected that the glitch originated from a hardware problem and is not reproducible in-game otherwise.&lt;br /&gt;
&lt;br /&gt;
In late 2015, a method to enter the secret aquarium on Virtual Console was found. This strategy involved hyperspeed walking in HMC, then using [[Parallel Universe|PU]] movement to reach the entrance.&amp;lt;ref&amp;gt;[https://youtu.be/ujLjEbCykOQ &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Go to The Secret Aquarium - 0x A Presses (VC Only) [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; a PU route was devised in HMC which saved a half A press. Tyler Kehne found a pedro spot in TTC which could be accessed with a [[Bob-omb]].&amp;lt;ref&amp;gt;[https://youtu.be/5t-ZbJsFEwg &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Stomp on the Thwomp - 6x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; This saved 1 A press. &lt;br /&gt;
== Part IV: 2016-2019 ==&lt;br /&gt;
In mid 2016, a new glitch was discovered in TTC called pendulum manipulation.&amp;lt;ref&amp;gt;[https://youtu.be/f35hBQ0zfO0 &amp;quot;TTC Pendulum Manipulation&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; This allows for the pendulums to swing incredibly high, initially saving 1 A press. A month later, the ABC team found a way to climb the ship in [[Jolly Roger Bay]] in 0 A presses,&amp;lt;ref&amp;gt;[https://youtu.be/PchLf_D1vks &amp;quot;JRB Red Coins on the Ship Afloat 0x A Presses&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; meaning the red coin star could be done 0x. sm64expert and Pannenkoek found a way to get to the cannon on Wing Mario Over the Rainbow 0x,&amp;lt;ref&amp;gt;[https://youtu.be/_d7OQ8IO-ks &amp;quot;WMotR Red Coins 2x A Presses&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; saving half an A press. Later that year, a user called Z1mb0bw4y suggested a way to re-enter TTC after collecting [[The Pit and the Pendulums]]. Although first overlooked, it became confirmed, saving an A press.&amp;lt;ref&amp;gt;[https://youtu.be/1FVp6FAjhQY &amp;quot;TTC Re-Entry After Pit &amp;amp; Pendulums Star 0x&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Throughout 2017, most improvements came in the form of alternative strategies which were either faster and/or saves an a press outside the level by removing the need for a set [[HOLP]]. A new method of Fly Guy manipulation was discovered, which saved time on 2 [[Rainbow Ride]] levels.&amp;lt;ref&amp;gt;[https://youtu.be/61kko9pCq9g &amp;quot;RR Tricky Triangles! 0x Faster Strat&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; A method was found to use a preset HOLP in Bowser in the Sky without costing an additional A press.&amp;lt;ref&amp;gt;[https://youtu.be/Zuc528e6AuY &amp;quot;BitS Faster Strat for 120 Star ABC Run&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; A massive time save was found for 3 stars in TTC,&amp;lt;ref&amp;gt;[https://youtu.be/zL8Jneu2KWM &amp;quot;TTC Timed Jumps on Moving Bars 3x Faster Strat using PBH&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; which involved using a forgotten strategy to get past the pole,&amp;lt;ref&amp;gt;[https://youtu.be/5v63cWxFw18 &amp;quot;TTC Bob-omb to Pole using Pause Buffered Hitstun&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; saving over an hour on each star. Near the end of the year, Iwer Sonsch found a way to jump directly from the pedro spot in TTC to the Thwomp platform,&amp;lt;ref&amp;gt;[https://youtu.be/6O--UXq_TpA &amp;quot;I found an A press save in SM64.&amp;quot; by Iwer Sonsch]&amp;lt;/ref&amp;gt; saving an A press in [[Stomp on the Thwomp]].&amp;lt;ref&amp;gt;[https://youtu.be/7S5CF1vsDPQ &amp;lt;nowiki&amp;gt;&amp;quot;TTC Stomp on the Thwomp 5x A Presses [OUTDATED]&amp;quot; by UncommentatedPannen&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; By the end of 2017, the A press count was lowered to 28.&lt;br /&gt;
&lt;br /&gt;
The first major breakthrough in 2018 was a new glitch caused by raising a Scuttlebug into a [[Parallel Universe|Vertical Parallel Universe]], causing it to clip through floors.&amp;lt;ref&amp;gt;[https://youtu.be/OLmxy5cYfdk &amp;quot;BBH Big Boo&#039;s Balcony 0x A Presses&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; This saves 3 A presses in [[Big Boo&#039;s Haunt]]. Timestoppa and Tyler Kehne found a way of using speed to get to the stone pillar platform in [[Jolly Roger Bay]] 0x,&amp;lt;ref&amp;gt;[https://youtu.be/5dmEJwnbLkc &amp;quot;JRB Blast to the Stone Pillar 0xA (Confirmed)&amp;quot; by Tyler Kehne]&amp;lt;/ref&amp;gt; saving an A press.&amp;lt;ref&amp;gt;[https://youtu.be/9dkwHlDC1LY &amp;quot;JRB Blast to the Stone Pillar 0x A Presses&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; Tyler Kehne began working on a way to get into the Secret Aquarium without PU movement (the n64 crashes when it enters a PU). After lots of hard work, a solution was found, saving an A press in the N64 versions. In mid 2018, Bad_Boot and Sidney found a way to build speed on a treadmill in TTC, allowing Mario to jump straight up to the top of the pole.&amp;lt;ref&amp;gt;[https://youtu.be/gxZiW7EKLzA &amp;quot;Confirmed 2xA Save in TTC (Treadmill HSG)&amp;quot; by Tyler Kehne]&amp;lt;/ref&amp;gt; This saves a total of 2 A presses. &lt;br /&gt;
&lt;br /&gt;
Shortly after, a great discovery was made. Andru! had left his Wii on overnight, and found that the rising and falling platforms in Bowser in the Fire Sea had risen. This led to the discovery of a [[Wii VC Round-to-Zero|new glitch]],&amp;lt;ref&amp;gt;[https://youtu.be/MFxJuq3FRgI &amp;quot;Bowser in the Fire Sea in 0x A Presses? (New Glitch Explanation)&amp;quot; by bad_boot]&amp;lt;/ref&amp;gt; and meant that the game could now be completed on Wii VC with 0 A presses.&amp;lt;ref&amp;gt;[https://youtu.be/Aa_CciaM4aM &amp;quot;Bowser in the Fire Sea with Red Coins 0x A Presses (Wii VC Only)&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; Throughout the year, 3 A presses were saved in Stomp on the Thwomp, lowering the count to 2.&amp;lt;ref&amp;gt;[https://youtu.be/3WLlQ2alTK8 &amp;quot;TTC Stomp on the Thwomp 2x A Presses&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; By the end of the year, the total A press count was at 21.&lt;br /&gt;
&lt;br /&gt;
In mid 2019, an A press was saved by finding a way to re-enter [[Tick Tock Clock|TTC]] from the [[Get a Hand]] Star using 0.5 A presses.&amp;lt;ref&amp;gt;[https://youtu.be/1kfkiH51AA8 &amp;quot;TTC Get a Hand &amp;amp; Re-Enter 0.5x A Presses&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; Other improvements in TTC included removing the need for a preset HOLP in TTC for 3 stars,&amp;lt;ref&amp;gt;[https://youtu.be/6KX1VKCvYkI &amp;quot;TTC Timed Jumps on Moving Bars 1x A Presses (without Preset HOLP)&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; which is significant as it requires an A press to enter TTC.&lt;br /&gt;
== Part V: 2022-Present ==&lt;br /&gt;
After the lone A press save in 2019, a drought began where no A presses were saved at all lasting nearly 3 years. The challenge seemed to have reached its theoretical limits as most strategies and mechanics had been exhausted. But then suddenly, beginning in July 2022, a new era of multiple A press saves arrived.&lt;br /&gt;
&lt;br /&gt;
In July 2022, 3 A presses (all using the same unique press: to jump from hyperspeed grinding) in TTC was saved, when Sjmhrp managed to successfully TAS a squish cancel ground pound chain using the pendulum; with the help of a brute forcer. Note that in the same save other new tricks were utilised, such as Behind Camera Anywhere which had been found in 2021. In addition, a lot more planning and setup had to be used to minimize the amount of preset HOLPs needed, as only three are available throughout the entirety of TTC.&lt;br /&gt;
&lt;br /&gt;
But that wasn&#039;t the end. Only 2 months later, [[Elevator Tour in the Volcano]] was down to 0 A presses, after a lot of brute forcing of bully battery, which allowed Mario to reach PUs in the volcano, and the rotational platform PU displacement was used to go higher, hence reaching the star platform. This strategy was not possible on any Shindou version of the game, as the bully death cancel glitch was patched in those versions.&lt;br /&gt;
&lt;br /&gt;
Then again, a few months after that, people finally managed to save the final A press in TTC: Stomp on the Thwomp. Already before, it was discovered that we can reach past the pole without a star dance clip (which was used for a platform after TJOMB). Also, getting off the pole is done the first time with a preset HOLP, but after that we can manipulate the Heave-ho (manipulating the Heave-ho to get to the pole&#039;s hole is impossible without already going past the pole). Also, ds273 and Marbler managed to get past the treadmills/spinners with a Bob-omb, and then used the same Bob-omb to clone fire to get on the Thwomp. But it took until November until it was done, because executing an SCGP so many times while avoiding damage (the 5 coins before the pole cannot be used anymore, and cloning coins occupies vacant slots) wasn&#039;t easy, so Sjmhrp TASed it again, this time without 2 fire clones.&lt;br /&gt;
&lt;br /&gt;
In February 2023, the Treasure of the Ocean Cave was reduced from 1 to 0.5 A presses. The A button still needs to be held for hyperspeed kicking. It was already before discovered that a large amount of horizontal speed is enough to reach the star, thanks to the rock near the chests. But it took all until now, that people discover to build speed using the long slope with the ! switch. The problem is that going from water to resume building speed loses some amount of speed (which is why HSW couldn&#039;t be used), but using this method, gaining speed finally managed to be bigger than losing from resuming it.&lt;br /&gt;
&lt;br /&gt;
In October 2023, the [[Watch for Rolling Rocks]] star was reduced from 0.5 A Presses to 0 A presses. This was achieved by bringing the red coin room elevator out of bounds, allowing the transport of Swoopers out of their typical rooms to bounce up to the ledge.&lt;br /&gt;
&lt;br /&gt;
In March 2024, a strategy for Elevator Tour in the Volcano that worked on Shindou was completed. This involved achieving bully battery by getting the bully stuck in the crusher block instead of needing a bully death cancel in the lava.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Super Mario Player</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=History_of_the_A_Button_Challenge&amp;diff=20078</id>
		<title>History of the A Button Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=History_of_the_A_Button_Challenge&amp;diff=20078"/>
		<updated>2026-02-19T17:19:48Z</updated>

		<summary type="html">&lt;p&gt;Super Mario Player: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{rewrite}}&lt;br /&gt;
In the early 2000s, players began trying to beat [[Super Mario 64]] with as few A presses as possible. Thus, the [[A Button Challenge]] (ABC) was born. At first, the challenge mostly required use of some clever movement around the levels, but it eventually required more advanced techniques and glitches to whittle down A presses. As of 1 October 2023, the challenge is still active, with only 13 A presses remaining.&lt;br /&gt;
== Part I: Early History ==&lt;br /&gt;
(To do: This is almost certainly missing things from forum pages and non-English web pages. More research and elaboration on this section is required.)&lt;br /&gt;
&lt;br /&gt;
In 2001, Walton Dell&#039;s website began detailing Super Mario 64 tricks included details on the ABC for [[BoB]], as well as the red coins star in [[SL]].&amp;lt;ref&amp;gt;http://www.wdell.com/videogames/sm64/course01/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.wdell.com/videogames/sm64/course10/&amp;lt;/ref&amp;gt; Curtis Bright, who runs sm64.com, was keeping track of the ABC at least as early as December of 2006.&amp;lt;ref&amp;gt;https://web.archive.org/web/20061209073313/http://www.student.cs.uwaterloo.ca/~cbright/sm64/a-presses.html&amp;lt;/ref&amp;gt; In early 2007, Thiago Trujillo had what is the earliest, nearly complete count for the game (that we have access to) with a total count of about 263 presses.&amp;lt;ref&amp;gt;http://www.oocities.org/thiagotrujillo/abut.html&amp;lt;/ref&amp;gt; (This list is missing all navigation presses, two of the [[DDD]] stars, three of the [[TTC]] stars, one star in [[RR]], and [[BitS]].)&lt;br /&gt;
&lt;br /&gt;
On 13 July 2007, a GameFAQs forum thread about the ABC was made.&amp;lt;ref&amp;gt;https://gamefaqs.gamespot.com/boards/198848-super-mario-64/36745360&amp;lt;/ref&amp;gt; Many people participated in saving A presses including Mr_Robert_Z, Bottles704, Thiago Trujillo, Mp16z, and most notably, bobmario511, who uploaded numerous videos in his channel dedicated to the A Button Challenge.&amp;lt;ref&amp;gt;https://www.youtube.com/@bobmario511&amp;lt;/ref&amp;gt; Ending the GameFAQs era of Pre-Pannen ABC was alkhdaniel, who while he did not post on the forum, participated in Curtis Bright&#039;s page, where many other of the final A press saves of this era were recorded down,&amp;lt;ref&amp;gt;https://web.archive.org/web/20080612101619/http://abc.sm64.com/&amp;lt;/ref&amp;gt; and uploaded videos on YouTube,&amp;lt;ref&amp;gt;https://www.youtube.com/@danielalkh&amp;lt;/ref&amp;gt; focusing entirely on Tick Tock Clock.&lt;br /&gt;
&lt;br /&gt;
The final A press saves before pannenkoek2012&#039;s entry in the ABC was a 20 star TAS in 0 A presses by ToTxTASx, Toyuru2, Gorogoro12352, and Mickey&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=A5eFLrG7vIQ&amp;lt;/ref&amp;gt; which saved 5 A presses and uploaded in March 5, 2011 in both Niconico&amp;lt;ref&amp;gt;https://web.archive.org/web/20110310173727/https://www.nicovideo.jp/watch/sm13792573&amp;lt;/ref&amp;gt; and YouTube&amp;lt;ref&amp;gt;https://web.archive.org/web/20110311004423/https://www.youtube.com/watch?v=2tInMX7iD5g&amp;lt;/ref&amp;gt; and an A press save of Plunder in the Sunken Ship uploaded two days later to Niconico.&amp;lt;ref&amp;gt;https://www.nicovideo.jp/watch/sm13808879&amp;lt;/ref&amp;gt;&lt;br /&gt;
== Part II: Pannenkoek2012&#039;s Initial Run-Through ==&lt;br /&gt;
When pannenkoek2012 arrived to the ABC scene in August 2013, the A press count was standing at 211.&amp;lt;ref&amp;gt;https://youtu.be/RJaL5QOq590?t=400&amp;lt;/ref&amp;gt; His first ABC video was for 5 Itty Bitty Secrets, in which he completed it in 0 A presses.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=Xy7XDStV5WE&amp;lt;/ref&amp;gt; Pannenkoek brought much more optimization to the ABC, using [[Cloning|cloning]], [[Goomba Architecture|Goomba architecture]], [[Frame Walking|frame walking]], [[Hat-in-Hand|hat in hand displacement]], WDW [[Water Level Manipulation|water level manipulation]], [[Backward Shell Hyperspeed|shell hyperspeed]], [[Infinite Coin Glitches|infinite coin glitches]], and [[Big Boo Manipulation|Big Boo manipulation]], etc. Within the first 4 months, nearly 100 A presses had been saved, bringing the count down to 117.&lt;br /&gt;
== Part III: Further Progress ==&lt;br /&gt;
Initially, A presses were saved by using precise maneuvres and glitches such as [[Cloning]]. In March of 2014, it was discovered that Mario could use [[Swooper]]s in [[Hazy Maze Cave]] to gain height, leading to 3 A press saves.&amp;lt;ref&amp;gt;[https://youtu.be/l802xZp4TBY &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - A-Maze-ing Emergency Exit - 1x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; Not long later, Pannenkoek found out a way to get past the back and forth bridges in [[Bowser in the Sky]] using a Goomba bounce, saving 1 A press.&amp;lt;ref&amp;gt;[https://youtu.be/l802xZp4TBY &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - A-Maze-ing Emergency Exit - 1x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In April of that year, more cloning tricks were discovered in the Bowser in the Sky including a new glitch called [[Transport Cloning]]. This saved a total of 3 A presses in a 120 star run.&amp;lt;ref&amp;gt;[https://youtu.be/YnMZZhaj5S0 &amp;quot;SM64 - Transport Clones&amp;quot; by pannenkoek]&amp;lt;/ref&amp;gt; Throughout May, Pannenkoek and Gaehne D discovered many tricks including utilizing a Lakitu bounce in [[Rainbow Ride]],&amp;lt;ref&amp;gt;[https://youtu.be/ksQ37bfyQMg &amp;quot;SM64 - Cruiser Crossing the Rainbow - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; a way of lowering the basement water level in 0 A presses&amp;lt;ref&amp;gt;[https://youtu.be/_CYY6h9OjpQ &amp;quot;SM64 - Pound the Pillars - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;, and a way to raise the water level in [[Wet Dry World]].&amp;lt;ref&amp;gt;[https://youtu.be/2NtxoAgNY80 &amp;quot;SM64 - Quick Race Through Downtown! - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; In total, 9.5 A presses were saved.&lt;br /&gt;
&lt;br /&gt;
In mid 2014, Pannenkoek figured out a way of entering [[Bowser in the Sky]] in only 1 A press by bouncing from [[Wing Mario Over the Rainbow]].&amp;lt;ref&amp;gt;[https://youtu.be/0NA_Nq7oZZU &amp;quot;SM64 - Red Coins on the Ship Afloat - Without the Ship&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; Pannenkoek found a way to exploit the bowser levels’ elevators’ broken hitboxes, saving an A press in Bowser in the Sky.&amp;lt;ref&amp;gt;[https://youtu.be/ixgacnmzrnE &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Bowser in the Sky (without Red Coins) - 3x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; Now the A press count for Bowser in the Sky with red coins had halved, from 10 to 5. A month later, 4 A presses were saved on [[Tick Tock Clock]] by using a [[Bob-omb|bloated Bob-omb]] to get past the cage.&amp;lt;ref&amp;gt;[https://youtu.be/q9HFvjwMtFg &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - The Pit and the Pendulums - 3x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; Plush discovered a way of building speed called [[Hyperspeed Water Sliding]], which was used to save 1 A press in [[Hazy Maze Cave]].&amp;lt;ref&amp;gt;[https://youtu.be/69NMgKGFKC0 &amp;quot;SM64 - Metal-Head Mario Can Move! - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; Furthermore, many new strategies were discovered which got rid of reliance on something that requires an A press such as getting [[Through the Jet Stream]] in [[Dire, Dire Docks]] without the [[Metal Cap]].&amp;lt;ref&amp;gt;[https://youtu.be/VWpRHZ8EvdA &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Through the Jet Stream (No Metal Cap) - 0.5x A Presses [OUTDATED]&amp;quot; by pannenkoek&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In late 2014, Tyler Kehne discovered a very useful trick called a [[Star Dance Clip]] (SDC), which allows Mario to go up higher on a dive recover by collecting a star. This was first used to enter Hazy Maze Cave 0x using the star from [[MIPS]].&amp;lt;ref&amp;gt;[https://youtu.be/Kd9BWWrPWvg &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - The Big House in the Sky - 1x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; Another also very useful glitch was discovered called [[Vertical Speed Conservation]] or VSC for short. This allowed for Mario to store vertical speed. This initially saved 6.5 A presses. The following month, 2 glitches were discovered: The [[Glitchy Ledge Grab]] and the [[207 DR|207 dive recover]]. This allowed for Mario to enter [[Bowser in the Sky]] in 0 A presses.&amp;lt;ref&amp;gt;[https://youtu.be/VkfRQ0_vu40 &amp;quot;SM64 - Go to Bowser in the Sky - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; This (either glitchy ledge grabs or 207 dive recovers, as both methods can be used) also allowed for Mario to climb the cork boxes in [[Dire, Dire Docks|DDD]],&amp;lt;ref&amp;gt;[https://youtu.be/4JEoBwuXkzQ &amp;quot;SM64 - Board Bowser&#039;s Sub - 0x A Presses&amp;quot; by pennenkoek2012]&amp;lt;/ref&amp;gt; saving 4 0.5 A presses. A precise dive recover on a crystal (to store VSC to reach the next platform), combined with the 207 dive recover (to reach the warp pipe), allows for Bowser in the Dark World to be completed in 0 A presses.&amp;lt;ref&amp;gt;[https://youtu.be/UCmPvInKa9E &amp;quot;SM64 - Bowser in the Dark World (with Red Coins) - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; Other improvements, mainly from Plush, saved an extra 5+3x0.5 A presses.&lt;br /&gt;
&lt;br /&gt;
A major milestone occurred in early 2015, when a method to traverse the starting platforms was discovered. This method used the [[207 DR]] combined with [[Chuckya]]’s grab meant that Bowser in the Sky could be completed in 0 A presses.&amp;lt;ref&amp;gt;[https://youtu.be/bxr7eVEN0sY &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Bowser in the Sky (with Red Coins) - 0x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; This was a massive improvement compared to one year prior when it required 10. Also, Plush and Tyler Kehne found a way to use lava boosts to get to the top of the volcano in [[Lethal Lava Land]], saving 2 A presses.&amp;lt;ref&amp;gt;[https://youtu.be/Po3yFHGTieE &amp;quot;SM64 - Hot-Foot-It into the Volcano - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; In late January, Pannenkoek discovered a way to activate the [[Vanish Cap]] switch 0x,&amp;lt;ref&amp;gt;[https://youtu.be/XBhDWqI4S7c &amp;quot;SM64 - Vanish Cap Under the Moat (and Cap Switch Pressed) - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; meaning that the Vanish Cap could be used for free in an ABC run. In March of 2015, Pannenkoek found a way to get onto the pole platform in [[Tick Tock Clock]] 0x by combining [[Vertical Speed Conservation|VSC]], a ground pound and a [[Star Dance Clip|SDC]], saving a total of 3 A presses.&amp;lt;ref&amp;gt;[https://youtu.be/5W6_55IDpbU &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Stomp on the Thwomp - 7x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; Pannenkoek and Tyler Kehne found a way of getting onto the Piranha Plant platform in [[Tiny-Huge Island]] from the small painting 0x by using Goomba bounces.&amp;lt;ref&amp;gt;[https://youtu.be/SPoL0sJz3HM &amp;quot;SM64 - Tiny-Huge Island 100 Coins - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; This eliminates the 7 A presses from having to jump into the big painting.&lt;br /&gt;
&lt;br /&gt;
In mid 2015, a method of re-entering [[Tick Tock Clock|TTC]] using [[Spawning Displacement|spawning displacement]] was discovered.&amp;lt;ref&amp;gt;[https://youtu.be/5pmjLkuhwY0 &amp;quot;SM64 - Stop Time for Red Coins &amp;amp; Reenter TTC - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; The [[Instant Release]] glitch was also discovered. In total, 2 A presses were saved on TTC. Pannenkoek found a method of getting [[Mario Wings to the Sky]] in 0 A presses by using [[Transport Cloning]] to craft a Goomba staircase.&amp;lt;ref&amp;gt;[https://youtu.be/YpcMlj8BwWE &amp;quot;SM64 - Mario Wings to the Sky - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; Around June, Kyman noticed some unusual behaviour while releasing a whirlpool clone at a loading point. This lead to the discovery of a glitch called no transition loading. After lots of hard work, an A press was saved on Pole Jumping for Red Coins.&amp;lt;ref&amp;gt;[https://youtu.be/gvQMNQlgu3s &amp;quot;SM64 - Pole-Jumping for Red Coins - 0.5x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; On Pannenkoek’s video showing this star, a user by the name of TJ Henry Yoshi wrote a notorious comment saying “an a press is an a press, you can&#039;t say it’s only a half”. This would later become a huge meme. In Jolly Roger Bay, Tyler Kehne found a way of ground pounding the blue coin block 0x by exploiting Goombas, saving an A press.&amp;lt;ref&amp;gt;[https://youtu.be/e0rB9q4Y_U0 &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Jolly Roger Bay 100 Coins &amp;amp; Red Coins on the Ship Afloat - 1x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; In July, Tyler Kehne, Plush and Sonicpacker found ways to utilise hyperspeed in HMC, saving 1+2x0.5 A presses.&amp;lt;ref&amp;gt;[https://youtu.be/NXVJKPQu7rI &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Elevate for 8 Red Coins - 0.5x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By the end of July, the A press count for a 120 star run had been reduced to only 37. Around this time, a speedrunner had experienced a glitch that made Mario randomly warp up. The cause was unknown, but if discovered, could be used to save A presses. This was labelled the [[TTC Upwarp|TTC Upwarp Glitch]]. Pannenkoek put a $1000 bounty out to anyone who could replicate it.&amp;lt;ref&amp;gt;[https://youtu.be/aNzTUdOHm9A &amp;quot;SM64 - TTC Upwarp $1000 Bounty&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; Throughout the years, many have tried, but to no avail. It is suspected that the glitch originated from a hardware problem and is not reproducible in-game otherwise.&lt;br /&gt;
&lt;br /&gt;
In late 2015, a method to enter the secret aquarium on Virtual Console was found. This strategy involved hyperspeed walking in HMC, then using [[Parallel Universe|PU]] movement to reach the entrance.&amp;lt;ref&amp;gt;[https://youtu.be/ujLjEbCykOQ &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Go to The Secret Aquarium - 0x A Presses (VC Only) [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; a PU route was devised in HMC which saved a half A press. Tyler Kehne found a pedro spot in TTC which could be accessed with a [[Bob-omb]].&amp;lt;ref&amp;gt;[https://youtu.be/5t-ZbJsFEwg &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Stomp on the Thwomp - 6x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; This saved 1 A press. &lt;br /&gt;
== Part IV: 2016-2019 ==&lt;br /&gt;
In mid 2016, a new glitch was discovered in TTC called pendulum manipulation.&amp;lt;ref&amp;gt;[https://youtu.be/f35hBQ0zfO0 &amp;quot;TTC Pendulum Manipulation&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; This allows for the pendulums to swing incredibly high, initially saving 1 A press. A month later, the ABC team found a way to climb the ship in [[Jolly Roger Bay]] in 0 A presses,&amp;lt;ref&amp;gt;[https://youtu.be/PchLf_D1vks &amp;quot;JRB Red Coins on the Ship Afloat 0x A Presses&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; meaning the red coin star could be done 0x. sm64expert and Pannenkoek found a way to get to the cannon on Wing Mario Over the Rainbow 0x,&amp;lt;ref&amp;gt;[https://youtu.be/_d7OQ8IO-ks &amp;quot;WMotR Red Coins 2x A Presses&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; saving half an A press. Later that year, a user called Z1mb0bw4y suggested a way to re-enter TTC after collecting [[The Pit and the Pendulums]]. Although first overlooked, it became confirmed, saving an A press.&amp;lt;ref&amp;gt;[https://youtu.be/1FVp6FAjhQY &amp;quot;TTC Re-Entry After Pit &amp;amp; Pendulums Star 0x&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Throughout 2017, most improvements came in the form of alternative strategies which were either faster and/or saves an a press outside the level by removing the need for a set [[HOLP]]. A new method of Fly Guy manipulation was discovered, which saved time on 2 [[Rainbow Ride]] levels.&amp;lt;ref&amp;gt;[https://youtu.be/61kko9pCq9g &amp;quot;RR Tricky Triangles! 0x Faster Strat&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; A method was found to use a preset HOLP in Bowser in the Sky without costing an additional A press.&amp;lt;ref&amp;gt;[https://youtu.be/Zuc528e6AuY &amp;quot;BitS Faster Strat for 120 Star ABC Run&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; A massive time save was found for 3 stars in TTC,&amp;lt;ref&amp;gt;[https://youtu.be/zL8Jneu2KWM &amp;quot;TTC Timed Jumps on Moving Bars 3x Faster Strat using PBH&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; which involved using a forgotten strategy to get past the pole,&amp;lt;ref&amp;gt;[https://youtu.be/5v63cWxFw18 &amp;quot;TTC Bob-omb to Pole using Pause Buffered Hitstun&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; saving over an hour on each star. Near the end of the year, Iwer Sonsch found a way to jump directly from the pedro spot in TTC to the Thwomp platform,&amp;lt;ref&amp;gt;[https://youtu.be/6O--UXq_TpA &amp;quot;I found an A press save in SM64.&amp;quot; by Iwer Sonsch]&amp;lt;/ref&amp;gt; saving an A press in [[Stomp on the Thwomp]].&amp;lt;ref&amp;gt;[https://youtu.be/7S5CF1vsDPQ &amp;lt;nowiki&amp;gt;&amp;quot;TTC Stomp on the Thwomp 5x A Presses [OUTDATED]&amp;quot; by UncommentatedPannen&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; By the end of 2017, the A press count was lowered to 28.&lt;br /&gt;
&lt;br /&gt;
The first major breakthrough in 2018 was a new glitch caused by raising a Scuttlebug into a [[Parallel Universe|Vertical Parallel Universe]], causing it to clip through floors.&amp;lt;ref&amp;gt;[https://youtu.be/OLmxy5cYfdk &amp;quot;BBH Big Boo&#039;s Balcony 0x A Presses&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; This saves 3 A presses in [[Big Boo&#039;s Haunt]]. Timestoppa and Tyler Kehne found a way of using speed to get to the stone pillar platform in [[Jolly Roger Bay]] 0x,&amp;lt;ref&amp;gt;[https://youtu.be/5dmEJwnbLkc &amp;quot;JRB Blast to the Stone Pillar 0xA (Confirmed)&amp;quot; by Tyler Kehne]&amp;lt;/ref&amp;gt; saving an A press.&amp;lt;ref&amp;gt;[https://youtu.be/9dkwHlDC1LY &amp;quot;JRB Blast to the Stone Pillar 0x A Presses&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; Tyler Kehne began working on a way to get into the Secret Aquarium without PU movement (the n64 crashes when it enters a PU). After lots of hard work, a solution was found, saving an A press in the N64 versions. In mid 2018, Bad_Boot and Sidney found a way to build speed on a treadmill in TTC, allowing Mario to jump straight up to the top of the pole.&amp;lt;ref&amp;gt;[https://youtu.be/gxZiW7EKLzA &amp;quot;Confirmed 2xA Save in TTC (Treadmill HSG)&amp;quot; by Tyler Kehne]&amp;lt;/ref&amp;gt; This saves a total of 2 A presses. &lt;br /&gt;
&lt;br /&gt;
Shortly after, a great discovery was made. Andru! had left his Wii on overnight, and found that the rising and falling platforms in Bowser in the Fire Sea had risen. This led to the discovery of a [[Wii VC Round-to-Zero|new glitch]],&amp;lt;ref&amp;gt;[https://youtu.be/MFxJuq3FRgI &amp;quot;Bowser in the Fire Sea in 0x A Presses? (New Glitch Explanation)&amp;quot; by bad_boot]&amp;lt;/ref&amp;gt; and meant that the game could now be completed on Wii VC with 0 A presses.&amp;lt;ref&amp;gt;[https://youtu.be/Aa_CciaM4aM &amp;quot;Bowser in the Fire Sea with Red Coins 0x A Presses (Wii VC Only)&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; Throughout the year, 3 A presses were saved in Stomp on the Thwomp, lowering the count to 2.&amp;lt;ref&amp;gt;[https://youtu.be/3WLlQ2alTK8 &amp;quot;TTC Stomp on the Thwomp 2x A Presses&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; By the end of the year, the total A press count was at 21.&lt;br /&gt;
&lt;br /&gt;
In mid 2019, an A press was saved by finding a way to re-enter [[Tick Tock Clock|TTC]] from the [[Get a Hand]] Star using 0.5 A presses.&amp;lt;ref&amp;gt;[https://youtu.be/1kfkiH51AA8 &amp;quot;TTC Get a Hand &amp;amp; Re-Enter 0.5x A Presses&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; Other improvements in TTC included removing the need for a preset HOLP in TTC for 3 stars,&amp;lt;ref&amp;gt;[https://youtu.be/6KX1VKCvYkI &amp;quot;TTC Timed Jumps on Moving Bars 1x A Presses (without Preset HOLP)&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; which is significant as it requires an A press to enter TTC.&lt;br /&gt;
== Part V: 2022-Present ==&lt;br /&gt;
After the lone A press save in 2019, a drought began where no A presses were saved at all lasting nearly 3 years. The challenge seemed to have reached its theoretical limits as most strategies and mechanics had been exhausted. But then suddenly, beginning in July 2022, a new era of multiple A press saves arrived.&lt;br /&gt;
&lt;br /&gt;
In July 2022, 3 A presses (all using the same unique press: to jump from hyperspeed grinding) in TTC was saved, when Sjmhrp managed to successfully TAS a squish cancel ground pound chain using the pendulum; with the help of a brute forcer. Note that in the same save other new tricks were utilised, such as Behind Camera Anywhere which had been found in 2021. In addition, a lot more planning and setup had to be used to minimize the amount of preset HOLPs needed, as only three are available throughout the entirety of TTC.&lt;br /&gt;
&lt;br /&gt;
But that wasn&#039;t the end. Only 2 months later, Elevator Tour in the Volcano was down to 0 A presses, after a lot of brute forcing of bully battery, which allowed Mario to reach PUs in the volcano, and the rotational platform PU displacement was used to go higher, hence reaching the star platform. This strategy was not possible on any Shindou version of the game, as the bully death cancel glitch was patched in those versions.&lt;br /&gt;
&lt;br /&gt;
Then again, a few months after that, people finally managed to save the final A press in TTC: Stomp on the Thwomp. Already before, it was discovered that we can reach past the pole without a star dance clip (which was used for a platform after TJOMB). Also, getting off the pole is done the first time with a preset HOLP, but after that we can manipulate the Heave-ho (manipulating the Heave-ho to get to the pole&#039;s hole is impossible without already going past the pole). Also, ds273 and Marbler managed to get past the treadmills/spinners with a Bob-omb, and then used the same Bob-omb to clone fire to get on the Thwomp. But it took until November until it was done, because executing an SCGP so many times while avoiding damage (the 5 coins before the pole cannot be used anymore, and cloning coins occupies vacant slots) wasn&#039;t easy, so Sjmhrp TASed it again, this time without 2 fire clones.&lt;br /&gt;
&lt;br /&gt;
In February 2023, the Treasure of the Ocean Cave was reduced from 1 to 0.5 A presses. The A button still needs to be held for hyperspeed kicking. It was already before discovered that a large amount of horizontal speed is enough to reach the star, thanks to the rock near the chests. But it took all until now, that people discover to build speed using the long slope with the ! switch. The problem is that going from water to resume building speed loses some amount of speed (which is why HSW couldn&#039;t be used), but using this method, gaining speed finally managed to be bigger than losing from resuming it.&lt;br /&gt;
&lt;br /&gt;
In October 2023, the [[Watch for Rolling Rocks]] star was reduced from 0.5 A Presses to 0 A presses. This was achieved by bringing the red coin room elevator out of bounds, allowing the transport of Swoopers out of their typical rooms to bounce up to the ledge.&lt;br /&gt;
&lt;br /&gt;
In March 2024, a strategy for [[Elevator Tour in the Volcano]] that worked on Shindou was completed. This involved achieving bully battery by getting the bully stuck in the crusher block instead of needing a bully death cancel in the lava.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Super Mario Player</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Vertical_Speed_Conservation&amp;diff=20077</id>
		<title>Vertical Speed Conservation</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Vertical_Speed_Conservation&amp;diff=20077"/>
		<updated>2026-02-19T17:05:22Z</updated>

		<summary type="html">&lt;p&gt;Super Mario Player: Removed the link to VSCC (since it&amp;#039;s not quite related to it)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Vertical Speed Conservation&#039;&#039;&#039; (&#039;&#039;&#039;VSC&#039;&#039;&#039;) is a technique that takes advantage of the fact that certain actions do not reset Mario’s vertical speed to 0 when landing. Furthermore, there are a few ground actions that also have this property. If Mario can then leave the ground without overwriting the stored vertical speed, he can effectively reactivate his speed gained prior to landing.&amp;lt;ref&amp;gt;Vertical Speed Conservation: https://youtu.be/6md3RA8bH40&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Timeline of a VSC==&lt;br /&gt;
There are three parts to a VSC: When the speed is preserved upon landing, when the speed is maintained on the ground, and when the speed is reactivated in the air. If a positive vertical speed is stored properly, Mario can gain precious height while being in a freefall state, allowing Mario to grab onto ledges where a [[dive recover]] cannot, or using the [[misalignment]] of a corner to ground pound onto the floor. &lt;br /&gt;
&lt;br /&gt;
===Preserving vertical speed upon landing===&lt;br /&gt;
The Vertical speed is in effect only when Mario is in the air. Thus, the vertical speed does not have any effects during his ground movement. Usually, the speed will be reset to 0 when Mario lands, but there are cases when it is not. These actions include:&lt;br /&gt;
&lt;br /&gt;
*Landing from a dive recover (most common)&lt;br /&gt;
*Landing from a ground pound&lt;br /&gt;
*Landing from a slide kick bounce&lt;br /&gt;
*Landing from a lava boost&lt;br /&gt;
*Landing from a twirl&lt;br /&gt;
*Landing from a dive with an object held&lt;br /&gt;
*Landing after throwing an object in the air&lt;br /&gt;
*Landing immediately when the in-game text starts&lt;br /&gt;
*Landing when a cutscene begins (where Mario is unable to move, such as the Chain Chomp cutscene)&lt;br /&gt;
*Landing after collecting a star and exiting the course&lt;br /&gt;
*Entering the first person mode on the frame Mario lands (Also called C-Up (C^) VSC). &#039;&#039;&#039;This method is used for all other actions, that would otherwise reset the vertical speed to zero (for example by landing after a jump (single/double/triple/special triple) and any other such things).&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Maintaining vertical speed on the ground===&lt;br /&gt;
Many actions will reset Mario&#039;s vertical speed to zero when moving on the ground, such as walking, running, and crawling. Jumping will override the preserved value with a new one depending on what type of jump Mario is performing. However, the following actions do not affect Mario&#039;s vertical speed:&lt;br /&gt;
&lt;br /&gt;
*Punching (by pressing B) and punch-kick combo, as long as there is no contact with an enemy or wall&lt;br /&gt;
*Crouching (by pressing Z), staying in place&lt;br /&gt;
*Breakdancing (by pressing B while crouching), as long as there is no contact with an enemy or wall&lt;br /&gt;
*Grabbing an object&lt;br /&gt;
*Dropping an object&lt;br /&gt;
*Throwing an object&lt;br /&gt;
*Remaining stationary&lt;br /&gt;
*Punching off of a moving platform as it moves under Mario&lt;br /&gt;
&lt;br /&gt;
===Reactivating vertical speed===&lt;br /&gt;
There are many ways to leave the ground to reactivate the vertical speed. Mario obviously should not jump since a new vertical speed value will be used in its place. Actions that allow speed reactivation includes:&lt;br /&gt;
&lt;br /&gt;
*Having the floor below Mario disappear (or become intangible)&lt;br /&gt;
*Having the floor move out from under Mario (and he does not move with it)&lt;br /&gt;
*Pushing Mario out of a platform with a wall or an object collision&lt;br /&gt;
*Standing on an edge of certain moving platforms to fall off due to [[float]]-to-short imprecision&lt;br /&gt;
*Having Mario move off the floor under him (by punching towards an edge of a platform, or a floor gap), and he can snap onto floors 78 units higher and down to floors 100 units lower to avoid getting off the ground&lt;br /&gt;
&lt;br /&gt;
==Applications==&lt;br /&gt;
In an [[A Button Challenge]], as Mario cannot press A to jump, storing vertical speed is most commonly done by performing a dive recover. A dive recover has an initial vertical speed of 30 that decreases by 4 on each frame, resulting in a maximum of 26 vertical speed that can be stored if Mario lands on the first frame of a dive recover. This is called a VSC26 (having 26 vertical speed conserved).&lt;br /&gt;
&lt;br /&gt;
It is positive vertical speed that gets used more often, since it is more desirable for Mario to be moving upwards, but it a lot more difficult. Additionally, Mario cannot encounter a ceiling, which would cancel his movement and reset his vertical speed to zero. Nevertheless, Mario can land with positive vertical speed stored by dive recovering on the following:&lt;br /&gt;
*On a steep slope, facing uphill with high horizontal speed&lt;br /&gt;
*On a different, higher platform whose height is at least 7.5 units apart&lt;br /&gt;
*On a rising platform&lt;br /&gt;
&lt;br /&gt;
As a VSC26 is a dive recover with the first frame chopped off, he can gain only 98 units high, as opposed to 128 units high from a dive recover. However, being in a freefall state allows Mario to grab on ledges and ground pound to gain height. Still, there are strict limitations on how much speed Mario can store and how it can be reactivated.&lt;br /&gt;
&lt;br /&gt;
===Ascending platforms===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:50%&amp;quot;&lt;br /&gt;
|+Maximum height reachable&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Dive Recover&lt;br /&gt;
!26 VSC&lt;br /&gt;
|-&lt;br /&gt;
!Edge&lt;br /&gt;
|156&lt;br /&gt;
|247 (ledge grab)&lt;br /&gt;
|-&lt;br /&gt;
!Corner &amp;lt;br/&amp;gt;(misalignement)&lt;br /&gt;
|206&lt;br /&gt;
|274 (ground pound)&lt;br /&gt;
|-&lt;br /&gt;
!SDC&lt;br /&gt;
|298 (ledge)&lt;br /&gt;
|345 (ground pound)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The maximum height of a platform a dive recover can ascend onto is 156 units up when using a normal edge, and ~206 units when using a misalignment. In comparison, a VSC26 can ascend onto a platform 247 units high with a ledge grab, and 274 units using a ground pound into a misalignment. Furthermore, if a star is involved, the combination of a dive recover and a [[Star Dance Clip]] (SDC) can reach 298 units up, while the combination of ground pounding and SDC allows Mario to get onto a floor 345 units up.&lt;br /&gt;
&lt;br /&gt;
Examples of this action are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Button Challenge&#039;&#039;&#039;&lt;br /&gt;
*Grabbing the edge of the second floor in [[Big Boo&#039;s Haunt]] using the ascending stairs, effectively saving 5 A presses for 120 star run as this action is required for 5 of the main mission stars.&lt;br /&gt;
*In [[Bowser in the Dark World]], storing VSC26 using glitchy collision check of a crystal and punching towards a platform to ledge-grab, effectively saving an otherwise mandatory A press.&lt;br /&gt;
*In [[Hazy Maze Cave]], storing 18 vertical speed using the Blue Coin Switch and Ground-pounding on it with the help of two swoopers, allowing access to collecting 100 coins in the course&lt;br /&gt;
*Grabbing a star in [[Tick Tock Clock]] using a 1-unit floor gap to pop up with VSC, speed being gained by the edge of a conveyor belt&lt;br /&gt;
*Dive Recovering onto a rising elevator in [[Whomp&#039;s Fortress]], using a cork box released from the [[HOLP]] to reactivate VSC26 and land on the platform via Star Dance Clip&lt;br /&gt;
*Landing on the platform leading to the floating ship in [[Rainbow Ride]], using VSC26 and Lakitu Bounce on falling donut blocks&lt;br /&gt;
*Ground pounding on King Whomp in [[Whomp&#039;s Fortress]], using the misalignment of King Whomp and storing VS2 to reactivate it with the edge&lt;br /&gt;
*An alternative method of getting to the platform with a spinning heart in the volcano of [[Lethal Lava Land]], using the first-frame landing of lava boost onto a moving platform and activate VSC80 with a dive (slower than the current method of lava boosting on a lavafall)&lt;br /&gt;
*In [[Tick Tock Clock]], to collect Stomp on the Thwomp:&lt;br /&gt;
**to reach from the 3rd treadmill to the spinner (with the bloated bob-omb)&lt;br /&gt;
**to climb on the thwomp (with the help from the fire clone)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-A Button Challenge&#039;&#039;&#039;&lt;br /&gt;
*Collecting the 5th secret of [[Mario Wings to the Sky]] using VSC330 by jumping and landing the first frame with 914 horizontal speed, converting into 334 vertical speed with a double jump, and then being pushed off by a Bob-omb to reactivate vertical speed. Mario enters a freefall state holding a fake cork box to clone the top coin prematurely, effectively removing it and collecting the secret using narrow region of the hitbox where it is not overlapped by the center coin.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
&#039;&#039;&#039;Vertical and Horizontal Speed Conservation&#039;&#039;&#039; (&#039;&#039;&#039;VHSC&#039;&#039;&#039;), conserving both horizontal speed and vertical speed at once, occurs when Mario lands on the platform and immediately falls off on the next frame, putting Mario at a falling state but with horizontal speed intact. It can be achieved by having the floor under Mario disappear or move out, which float-to-short imprecisions can also cause.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Category --&amp;gt;&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
[[Category:Speed Conservation]]&lt;br /&gt;
&lt;br /&gt;
{{Glitches}}&lt;/div&gt;</summary>
		<author><name>Super Mario Player</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Vertical_Speed_Conservation&amp;diff=20074</id>
		<title>Vertical Speed Conservation</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Vertical_Speed_Conservation&amp;diff=20074"/>
		<updated>2026-02-12T20:20:06Z</updated>

		<summary type="html">&lt;p&gt;Super Mario Player: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Vertical Speed Conservation&#039;&#039;&#039; (&#039;&#039;&#039;VSC&#039;&#039;&#039;) is a technique that takes advantage of the fact that certain actions do not reset Mario’s vertical speed to 0 when landing. Furthermore, there are a few ground actions that also have this property. If Mario can then leave the ground without overwriting the stored vertical speed, he can effectively reactivate his speed gained prior to landing.&amp;lt;ref&amp;gt;Vertical Speed Conservation: https://youtu.be/6md3RA8bH40&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Timeline of a VSC==&lt;br /&gt;
There are three parts to a VSC: When the speed is preserved upon landing, when the speed is maintained on the ground, and when the speed is reactivated in the air. If a positive vertical speed is stored properly, Mario can gain precious height while being in a freefall state, allowing Mario to grab onto ledges where a [[dive recover]] cannot, or using the [[misalignment]] of a corner to ground pound onto the floor. &lt;br /&gt;
&lt;br /&gt;
===Preserving vertical speed upon landing===&lt;br /&gt;
The Vertical speed is in effect only when Mario is in the air. Thus, the vertical speed does not have any effects during his ground movement. Usually, the speed will be reset to 0 when Mario lands, but there are cases when it is not. These actions include:&lt;br /&gt;
&lt;br /&gt;
*Landing from a dive recover (most common)&lt;br /&gt;
*Landing from a ground pound&lt;br /&gt;
*Landing from a slide kick bounce&lt;br /&gt;
*Landing from a lava boost&lt;br /&gt;
*Landing from a twirl&lt;br /&gt;
*Landing from a dive with an object held&lt;br /&gt;
*Landing after throwing an object in the air&lt;br /&gt;
*Landing immediately when the in-game text starts&lt;br /&gt;
*Landing when a cutscene begins (where Mario is unable to move, such as the Chain Chomp cutscene)&lt;br /&gt;
*Landing after collecting a star and exiting the course&lt;br /&gt;
*Entering the first person mode on the frame Mario lands (Also called C-Up (C^) VSC). &#039;&#039;&#039;This method is used for all other actions that would otherwise reset the vertical speed to zero (for example by landing after a jump (single/double/triple/special triple) and any other such things).&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Maintaining vertical speed on the ground===&lt;br /&gt;
Many actions will reset Mario&#039;s vertical speed to zero when moving on the ground, such as walking, running, and crawling. Jumping will override the preserved value with a new one depending on what type of jump Mario is performing. However, the following actions do not affect Mario&#039;s vertical speed:&lt;br /&gt;
&lt;br /&gt;
*Punching (by pressing B) and punch-kick combo, as long as there is no contact with an enemy or wall&lt;br /&gt;
*Crouching (by pressing Z), staying in place&lt;br /&gt;
*Breakdancing (by pressing B while crouching), as long as there is no contact with an enemy or wall&lt;br /&gt;
*Grabbing an object&lt;br /&gt;
*Dropping an object&lt;br /&gt;
*Throwing an object&lt;br /&gt;
*Remaining stationary&lt;br /&gt;
*[[VSC Conservation|Punching off of a moving platform as it moves under Mario]]&lt;br /&gt;
&lt;br /&gt;
===Reactivating vertical speed===&lt;br /&gt;
There are many ways to leave the ground to reactivate the vertical speed. Mario obviously should not jump since a new vertical speed value will be used in its place. Actions that allow speed reactivation includes:&lt;br /&gt;
&lt;br /&gt;
*Having the floor below Mario disappear (or become intangible)&lt;br /&gt;
*Having the floor move out from under Mario (and he does not move with it)&lt;br /&gt;
*Pushing Mario out of a platform with a wall or an object collision&lt;br /&gt;
*Standing on an edge of certain moving platforms to fall off due to [[float]]-to-short imprecision&lt;br /&gt;
*Having Mario move off the floor under him (by punching towards an edge of a platform, or a floor gap), and he can snap onto floors 78 units higher and down to floors 100 units lower to avoid getting off the ground&lt;br /&gt;
&lt;br /&gt;
==Applications==&lt;br /&gt;
In an [[A Button Challenge]], as Mario cannot press A to jump, storing vertical speed is most commonly done by performing a dive recover. A dive recover has an initial vertical speed of 30 that decreases by 4 on each frame, resulting in a maximum of 26 vertical speed that can be stored if Mario lands on the first frame of a dive recover. This is called a VSC26 (having 26 vertical speed conserved).&lt;br /&gt;
&lt;br /&gt;
It is positive vertical speed that gets used more often, since it is more desirable for Mario to be moving upwards, but it a lot more difficult. Additionally, Mario cannot encounter a ceiling, which would cancel his movement and reset his vertical speed to zero. Nevertheless, Mario can land with positive vertical speed stored by dive recovering on the following:&lt;br /&gt;
*On a steep slope, facing uphill with high horizontal speed&lt;br /&gt;
*On a different, higher platform whose height is at least 7.5 units apart&lt;br /&gt;
*On a rising platform&lt;br /&gt;
&lt;br /&gt;
As a VSC26 is a dive recover with the first frame chopped off, he can gain only 98 units high, as opposed to 128 units high from a dive recover. However, being in a freefall state allows Mario to grab on ledges and ground pound to gain height. Still, there are strict limitations on how much speed Mario can store and how it can be reactivated.&lt;br /&gt;
&lt;br /&gt;
===Ascending platforms===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:50%&amp;quot;&lt;br /&gt;
|+Maximum height reachable&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Dive Recover&lt;br /&gt;
!26 VSC&lt;br /&gt;
|-&lt;br /&gt;
!Edge&lt;br /&gt;
|156&lt;br /&gt;
|247 (ledge grab)&lt;br /&gt;
|-&lt;br /&gt;
!Corner &amp;lt;br/&amp;gt;(misalignement)&lt;br /&gt;
|206&lt;br /&gt;
|274 (ground pound)&lt;br /&gt;
|-&lt;br /&gt;
!SDC&lt;br /&gt;
|298 (ledge)&lt;br /&gt;
|345 (ground pound)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The maximum height of a platform a dive recover can ascend onto is 156 units up when using a normal edge, and ~206 units when using a misalignment. In comparison, a VSC26 can ascend onto a platform 247 units high with a ledge grab, and 274 units using a ground pound into a misalignment. Furthermore, if a star is involved, the combination of a dive recover and a [[Star Dance Clip]] (SDC) can reach 298 units up, while the combination of ground pounding and SDC allows Mario to get onto a floor 345 units up.&lt;br /&gt;
&lt;br /&gt;
Examples of this action are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Button Challenge&#039;&#039;&#039;&lt;br /&gt;
*Grabbing the edge of the second floor in [[Big Boo&#039;s Haunt]] using the ascending stairs, effectively saving 5 A presses for 120 star run as this action is required for 5 of the main mission stars.&lt;br /&gt;
*In [[Bowser in the Dark World]], storing VSC26 using glitchy collision check of a crystal and punching towards a platform to ledge-grab, effectively saving an otherwise mandatory A press.&lt;br /&gt;
*In [[Hazy Maze Cave]], storing 18 vertical speed using the Blue Coin Switch and Ground-pounding on it with the help of two swoopers, allowing access to collecting 100 coins in the course&lt;br /&gt;
*Grabbing a star in [[Tick Tock Clock]] using a 1-unit floor gap to pop up with VSC, speed being gained by the edge of a conveyor belt&lt;br /&gt;
*Dive Recovering onto a rising elevator in [[Whomp&#039;s Fortress]], using a cork box released from the [[HOLP]] to reactivate VSC26 and land on the platform via Star Dance Clip&lt;br /&gt;
*Landing on the platform leading to the floating ship in [[Rainbow Ride]], using VSC26 and Lakitu Bounce on falling donut blocks&lt;br /&gt;
*Ground pounding on King Whomp in [[Whomp&#039;s Fortress]], using the misalignment of King Whomp and storing VS2 to reactivate it with the edge&lt;br /&gt;
*An alternative method of getting to the platform with a spinning heart in the volcano of [[Lethal Lava Land]], using the first-frame landing of lava boost onto a moving platform and activate VSC80 with a dive (slower than the current method of lava boosting on a lavafall)&lt;br /&gt;
*In [[Tick Tock Clock]], to collect Stomp on the Thwomp:&lt;br /&gt;
**to reach from the 3rd treadmill to the spinner (with the bloated bob-omb)&lt;br /&gt;
**to climb on the thwomp (with the help from the fire clone)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-A Button Challenge&#039;&#039;&#039;&lt;br /&gt;
*Collecting the 5th secret of [[Mario Wings to the Sky]] using VSC330 by jumping and landing the first frame with 914 horizontal speed, converting into 334 vertical speed with a double jump, and then being pushed off by a Bob-omb to reactivate vertical speed. Mario enters a freefall state holding a fake cork box to clone the top coin prematurely, effectively removing it and collecting the secret using narrow region of the hitbox where it is not overlapped by the center coin.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
&#039;&#039;&#039;Vertical and Horizontal Speed Conservation&#039;&#039;&#039; (&#039;&#039;&#039;VHSC&#039;&#039;&#039;), conserving both horizontal speed and vertical speed at once, occurs when Mario lands on the platform and immediately falls off on the next frame, putting Mario at a falling state but with horizontal speed intact. It can be achieved by having the floor under Mario disappear or move out, which float-to-short imprecisions can also cause.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Category --&amp;gt;&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
[[Category:Speed Conservation]]&lt;br /&gt;
&lt;br /&gt;
{{Glitches}}&lt;/div&gt;</summary>
		<author><name>Super Mario Player</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Vertical_Speed_Conservation&amp;diff=20073</id>
		<title>Vertical Speed Conservation</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Vertical_Speed_Conservation&amp;diff=20073"/>
		<updated>2026-02-12T20:19:03Z</updated>

		<summary type="html">&lt;p&gt;Super Mario Player: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Vertical Speed Conservation&#039;&#039;&#039; (&#039;&#039;&#039;VSC&#039;&#039;&#039;) is a technique that takes advantage of the fact that certain actions do not reset Mario’s vertical speed to 0 when landing. Furthermore, there are a few ground actions that also have this property. If Mario can then leave the ground without overwriting the stored vertical speed, he can effectively reactivate his speed gained prior to landing.&amp;lt;ref&amp;gt;Vertical Speed Conservation: https://youtu.be/6md3RA8bH40&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Timeline of a VSC==&lt;br /&gt;
There are three parts to a VSC: When the speed is preserved upon landing, when the speed is maintained on the ground, and when the speed is reactivated in the air. If a positive vertical speed is stored properly, Mario can gain precious height while being in a freefall state, allowing Mario to grab onto ledges where a [[dive recover]] cannot, or using the [[misalignment]] of a corner to ground pound onto the floor. &lt;br /&gt;
&lt;br /&gt;
===Preserving vertical speed upon landing===&lt;br /&gt;
The Vertical speed is in effect only when Mario is in the air. Thus, the vertical speed does not have any effects during his ground movement. Usually, the speed will be reset to 0 when Mario lands, but there are cases when it is not. These actions include:&lt;br /&gt;
&lt;br /&gt;
*Landing from a dive recover (most common)&lt;br /&gt;
*Landing from a ground pound&lt;br /&gt;
*Landing from a slide kick bounce&lt;br /&gt;
*Landing from a lava boost&lt;br /&gt;
*Landing from a twirl&lt;br /&gt;
*Landing from a dive with an object held&lt;br /&gt;
*Landing after throwing an object in the air&lt;br /&gt;
*Landing immediately when the in-game text starts&lt;br /&gt;
*Landing when a cutscene begins (where Mario is unable to move, such as the Chain Chomp cutscene)&lt;br /&gt;
*Landing after collecting a star and exiting the course&lt;br /&gt;
*Entering the first person mode on the frame Mario lands (Also called C-Up (C^) VSC). &#039;&#039;&#039;This method is used for all other actions that would otherwise reset the vertical speed to zero (for example by landing after a jump (single/double/triple/special triple) and any other such things).&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Maintaining vertical speed on the ground===&lt;br /&gt;
Many actions will reset Mario&#039;s vertical speed to zero when moving on the ground, such as walking, running, and crawling. Jumping will override the preserved value with a new one depending on what type of jump Mario is performing. However, the following actions do not affect Mario&#039;s vertical speed:&lt;br /&gt;
&lt;br /&gt;
*Punching (by pressing B) and punch-kick combo, as long as there is no contact with an enemy or wall&lt;br /&gt;
*Crouching (by pressing Z), staying in place&lt;br /&gt;
*Breakdancing (by pressing B while crouching), as long as there is no contact with an enemy or wall&lt;br /&gt;
*Grabbing an object&lt;br /&gt;
*Dropping an object&lt;br /&gt;
*Throwing an object&lt;br /&gt;
*Remaining stationary&lt;br /&gt;
*[[VSC Conservation|Punching off of a moving platform as it moves under Mario]]&lt;br /&gt;
&lt;br /&gt;
===Reactivating vertical speed===&lt;br /&gt;
There are many ways to leave the ground to reactivate the vertical speed. Mario obviously should not jump since a new vertical speed value will be used in its place. Actions that allow speed reactivation includes:&lt;br /&gt;
&lt;br /&gt;
*Having the floor below Mario disappear (or become intangible)&lt;br /&gt;
*Having the floor move out from under Mario (and he does not move with it)&lt;br /&gt;
*Pushing Mario out of a platform with a wall or an object collision&lt;br /&gt;
*Standing on an edge of certain moving platforms to fall off due to [[float]]-to-short imprecision&lt;br /&gt;
*Having Mario move off the floor under him (by punching towards an edge of a platform, or a floor gap), and he can snap onto floors 78 units higher and down to floors 100 units lower to avoid getting off the ground&lt;br /&gt;
&lt;br /&gt;
==Applications==&lt;br /&gt;
In an [[A Button Challenge]], as Mario cannot press A to jump, storing vertical speed is most commonly done by performing a dive recover. A dive recover has an initial vertical speed of 30 that decreases by 4 on each frame, resulting in a maximum of 26 vertical speed that can be stored if Mario lands on the first frame of a dive recover. This is called a VSC26 (having 26 vertical speed conserved).&lt;br /&gt;
&lt;br /&gt;
It is positive vertical speed that gets used more often, since it is more desirable for Mario to be moving upwards, but it a lot more difficult. Additionally, Mario cannot encounter a ceiling, which would cancel his movement and reset his vertical speed to zero. Nevertheless, Mario can land with positive vertical speed stored by dive recovering on the following:&lt;br /&gt;
*On a steep slope, facing uphill with high horizontal speed&lt;br /&gt;
*On a different, higher platform whose height is at least 7.5 units apart&lt;br /&gt;
*On a rising platform&lt;br /&gt;
&lt;br /&gt;
As a VSC26 is a dive recover with the first frame chopped off, he can gain only 98 units high, as opposed to 128 units high from a dive recover. However, being in a freefall state allows Mario to grab on ledges and ground pound to gain height. Still, there are strict limitations on how much speed Mario can store and how it can be reactivated.&lt;br /&gt;
&lt;br /&gt;
===Ascending platforms===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:50%&amp;quot;&lt;br /&gt;
|+Maximum height reachable&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Dive Recover&lt;br /&gt;
!26 VSC&lt;br /&gt;
|-&lt;br /&gt;
!Edge&lt;br /&gt;
|156&lt;br /&gt;
|247 (ledge grab)&lt;br /&gt;
|-&lt;br /&gt;
!Corner &amp;lt;br/&amp;gt;(misalignement)&lt;br /&gt;
|206&lt;br /&gt;
|274 (ground pound)&lt;br /&gt;
|-&lt;br /&gt;
!SDC&lt;br /&gt;
|298 (ledge)&lt;br /&gt;
|345 (ground pound)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The maximum height of a platform a dive recover can ascend onto is 156 units up when using a normal edge, and ~206 units when using a misalignment. In comparison, a VSC26 can ascend onto a platform 247 units high with a ledge grab, and 274 units using a ground pound into a misalignment. Furthermore, if a star is involved, the combination of a dive recover and a [[Star Dance Clip]] (SDC) can reach 298 units up, while the combination of ground pounding and SDC allows Mario to get onto a floor 345 units up.&lt;br /&gt;
&lt;br /&gt;
Examples of this action are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Button Challenge&#039;&#039;&#039;&lt;br /&gt;
*Grabbing the edge of the second floor in [[Big Boo&#039;s Haunt]] using the ascending stairs, effectively saving 5 A presses for 120 star run as this action is required for 5 of the main mission stars.&lt;br /&gt;
*In [[Bowser in the Dark World]], storing VSC26 using glitchy collision check of a crystal and punching towards a platform to ledge-grab, effectively saving an otherwise mandatory A press.&lt;br /&gt;
*In [[Hazy Maze Cave]], storing 18 vertical speed using the Blue Coin Switch and Ground-pounding on it with the help of two swoopers, allowing access to collecting 100 coins in the course&lt;br /&gt;
*Grabbing a star in [[Tick Tock Clock]] using a 1-unit floor gap to pop up with VSC, speed being gained by the edge of a conveyor belt&lt;br /&gt;
*Dive Recovering onto a rising elevator in [[Whomp&#039;s Fortress]], using a cork box released from the [[HOLP]] to reactivate VSC26 and land on the platform via Star Dance Clip&lt;br /&gt;
*Landing on the platform leading to the floating ship in [[Rainbow Ride]], using VSC26 and Lakitu Bounce on falling donut blocks&lt;br /&gt;
*Ground pounding on King Whomp in [[Whomp&#039;s Fortress]], using the misalignment of King Whomp and storing VS2 to reactivate it with the edge&lt;br /&gt;
*An alternative method of getting to the platform with a spinning heart in the volcano of [[Lethal Lava Land]], using the first-frame landing of lava boost onto a moving platform and activate VSC80 with a dive (slower than the current method of lava boosting on a lavafall)&lt;br /&gt;
*In Tick Tock Clock, to collect Stomp on the Thwomp:&lt;br /&gt;
**to reach from the 3rd treadmill to the spinner (with the bloated bob-omb)&lt;br /&gt;
**to climb on the thwomp (with the help from the fire clone)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-A Button Challenge&#039;&#039;&#039;&lt;br /&gt;
*Collecting the 5th secret of [[Mario Wings to the Sky]] using VSC330 by jumping and landing the first frame with 914 horizontal speed, converting into 334 vertical speed with a double jump, and then being pushed off by a Bob-omb to reactivate vertical speed. Mario enters a freefall state holding a fake cork box to clone the top coin prematurely, effectively removing it and collecting the secret using narrow region of the hitbox where it is not overlapped by the center coin.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
&#039;&#039;&#039;Vertical and Horizontal Speed Conservation&#039;&#039;&#039; (&#039;&#039;&#039;VHSC&#039;&#039;&#039;), conserving both horizontal speed and vertical speed at once, occurs when Mario lands on the platform and immediately falls off on the next frame, putting Mario at a falling state but with horizontal speed intact. It can be achieved by having the floor under Mario disappear or move out, which float-to-short imprecisions can also cause.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Category --&amp;gt;&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
[[Category:Speed Conservation]]&lt;br /&gt;
&lt;br /&gt;
{{Glitches}}&lt;/div&gt;</summary>
		<author><name>Super Mario Player</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Vertical_Speed_Conservation&amp;diff=20072</id>
		<title>Vertical Speed Conservation</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Vertical_Speed_Conservation&amp;diff=20072"/>
		<updated>2026-02-12T20:11:43Z</updated>

		<summary type="html">&lt;p&gt;Super Mario Player: VSC cannot be used for a 3rd ground pound, since then the floor difference becomes too low to reactivate VSC (Mario just downwarps to the floor). It can only be used 2 times, and then the shell or something for a 3rd GP.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Vertical Speed Conservation&#039;&#039;&#039; (&#039;&#039;&#039;VSC&#039;&#039;&#039;) is a technique that takes advantage of the fact that certain actions do not reset Mario’s vertical speed to 0 when landing. Furthermore, there are a few ground actions that also have this property. If Mario can then leave the ground without overwriting the stored vertical speed, he can effectively reactivate his speed gained prior to landing.&amp;lt;ref&amp;gt;Vertical Speed Conservation: https://youtu.be/6md3RA8bH40&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Timeline of a VSC==&lt;br /&gt;
There are three parts to a VSC: When the speed is preserved upon landing, when the speed is maintained on the ground, and when the speed is reactivated in the air. If a positive vertical speed is stored properly, Mario can gain precious height while being in a freefall state, allowing Mario to grab onto ledges where a [[dive recover]] cannot, or using the [[misalignment]] of a corner to ground pound onto the floor. &lt;br /&gt;
&lt;br /&gt;
===Preserving vertical speed upon landing===&lt;br /&gt;
The Vertical speed is in effect only when Mario is in the air. Thus, the vertical speed does not have any effects during his ground movement. Usually, the speed will be reset to 0 when Mario lands, but there are cases when it is not. These actions include:&lt;br /&gt;
&lt;br /&gt;
*Landing from a dive recover (most common)&lt;br /&gt;
*Landing from a ground pound&lt;br /&gt;
*Landing from a slide kick bounce&lt;br /&gt;
*Landing from a lava boost&lt;br /&gt;
*Landing from a twirl&lt;br /&gt;
*Landing from a dive with an object held&lt;br /&gt;
*Landing after throwing an object in the air&lt;br /&gt;
*Landing immediately when the in-game text starts&lt;br /&gt;
*Landing when a cutscene begins (where Mario is unable to move, such as the Chain Chomp cutscene)&lt;br /&gt;
*Landing after collecting a star and exiting the course&lt;br /&gt;
*Entering the first person mode on the frame Mario lands (Also called C-Up (C^) VSC). &#039;&#039;&#039;This method is used for all other actions that would otherwise reset the vertical speed to zero (for example by landing after a jump (single/double/triple/special triple) and any other such things).&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Maintaining vertical speed on the ground===&lt;br /&gt;
Many actions will reset Mario&#039;s vertical speed to zero when moving on the ground, such as walking, running, and crawling. Jumping will override the preserved value with a new one depending on what type of jump Mario is performing. However, the following actions do not affect Mario&#039;s vertical speed:&lt;br /&gt;
&lt;br /&gt;
*Punching (by pressing B) and punch-kick combo, as long as there is no contact with an enemy or wall&lt;br /&gt;
*Crouching (by pressing Z), staying in place&lt;br /&gt;
*Breakdancing (by pressing B while crouching), as long as there is no contact with an enemy or wall&lt;br /&gt;
*Grabbing an object&lt;br /&gt;
*Dropping an object&lt;br /&gt;
*Throwing an object&lt;br /&gt;
*Remaining stationary&lt;br /&gt;
*[[VSC Conservation|Punching off of a moving platform as it moves under Mario]]&lt;br /&gt;
&lt;br /&gt;
===Reactivating vertical speed===&lt;br /&gt;
There are many ways to leave the ground to reactivate the vertical speed. Mario obviously should not jump since a new vertical speed value will be used in its place. Actions that allow speed reactivation includes:&lt;br /&gt;
&lt;br /&gt;
*Having the floor below Mario disappear (or become intangible)&lt;br /&gt;
*Having the floor move out from under Mario (and he does not move with it)&lt;br /&gt;
*Pushing Mario out of a platform with a wall or an object collision&lt;br /&gt;
*Standing on an edge of certain moving platforms to fall off due to [[float]]-to-short imprecision&lt;br /&gt;
*Having Mario move off the floor under him (by punching towards an edge of a platform, or a floor gap), and he can snap onto floors 78 units higher and down to floors 100 units lower to avoid getting off the ground&lt;br /&gt;
&lt;br /&gt;
==Applications==&lt;br /&gt;
In an [[A Button Challenge]], as Mario cannot press A to jump, storing vertical speed is most commonly done by performing a dive recover. A dive recover has an initial vertical speed of 30 that decreases by 4 on each frame, resulting in a maximum of 26 vertical speed that can be stored if Mario lands on the first frame of a dive recover. This is called a VSC26 (having 26 vertical speed conserved).&lt;br /&gt;
&lt;br /&gt;
It is positive vertical speed that gets used more often, since it is more desirable for Mario to be moving upwards, but it a lot more difficult. Additionally, Mario cannot encounter a ceiling, which would cancel his movement and reset his vertical speed to zero. Nevertheless, Mario can land with positive vertical speed stored by dive recovering on the following:&lt;br /&gt;
*On a steep slope, facing uphill with high horizontal speed&lt;br /&gt;
*On a different, higher platform whose height is at least 7.5 units apart&lt;br /&gt;
*On a rising platform&lt;br /&gt;
&lt;br /&gt;
As a VSC26 is a dive recover with the first frame chopped off, he can gain only 98 units high, as opposed to 128 units high from a dive recover. However, being in a freefall state allows Mario to grab on ledges and ground pound to gain height. Still, there are strict limitations on how much speed Mario can store and how it can be reactivated.&lt;br /&gt;
&lt;br /&gt;
===Ascending platforms===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:50%&amp;quot;&lt;br /&gt;
|+Maximum height reachable&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Dive Recover&lt;br /&gt;
!26 VSC&lt;br /&gt;
|-&lt;br /&gt;
!Edge&lt;br /&gt;
|156&lt;br /&gt;
|247 (ledge grab)&lt;br /&gt;
|-&lt;br /&gt;
!Corner &amp;lt;br/&amp;gt;(misalignement)&lt;br /&gt;
|206&lt;br /&gt;
|274 (ground pound)&lt;br /&gt;
|-&lt;br /&gt;
!SDC&lt;br /&gt;
|298 (ledge)&lt;br /&gt;
|345 (ground pound)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The maximum height of a platform a dive recover can ascend onto is 156 units up when using a normal edge, and ~206 units when using a misalignment. In comparison, a VSC26 can ascend onto a platform 247 units high with a ledge grab, and 274 units using a ground pound into a misalignment. Furthermore, if a star is involved, the combination of a dive recover and a [[Star Dance Clip]] (SDC) can reach 298 units up, while the combination of ground pounding and SDC allows Mario to get onto a floor 345 units up.&lt;br /&gt;
&lt;br /&gt;
Examples of this action are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Button Challenge&#039;&#039;&#039;&lt;br /&gt;
*Grabbing the edge of the second floor in [[Big Boo&#039;s Haunt]] using the ascending stairs, effectively saving 5 A presses for 120 star run as this action is required for 5 of the main mission stars.&lt;br /&gt;
*In [[Bowser in the Dark World]], storing VSC26 using glitchy collision check of a crystal and punching towards a platform to ledge-grab, effectively saving an otherwise mandatory A press.&lt;br /&gt;
*In [[Hazy Maze Cave]], storing 18 vertical speed using the Blue Coin Switch and Ground-pounding on it with the help of two swoopers, allowing access to collecting 100 coins in the course&lt;br /&gt;
*Grabbing a star in [[Tick Tock Clock]] using a 1-unit floor gap to pop up with VSC, speed being gained by the edge of a conveyor belt&lt;br /&gt;
*Dive Recovering onto a rising elevator in [[Whomp&#039;s Fortress]], using a cork box released from the [[HOLP]] to reactivate VSC26 and land on the platform via Star Dance Clip&lt;br /&gt;
*Landing on the platform leading to the floating ship in [[Rainbow Ride]], using VSC26 and Lakitu Bounce on falling donut blocks&lt;br /&gt;
*Ground pounding on King Whomp in [[Whomp&#039;s Fortress]], using the misalignment of King Whomp and storing VS2 to reactivate it with the edge&lt;br /&gt;
*An alternative method of getting to the platform with a spinning heart in the volcano of [[Lethal Lava Land]], using the first-frame landing of lava boost onto a moving platform and activate VSC80 with a dive (slower than the current method of lava boosting on a lavafall)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-A Button Challenge&#039;&#039;&#039;&lt;br /&gt;
*Collecting the 5th secret of [[Mario Wings to the Sky]] using VSC330 by jumping and landing the first frame with 914 horizontal speed, converting into 334 vertical speed with a double jump, and then being pushed off by a Bob-omb to reactivate vertical speed. Mario enters a freefall state holding a fake cork box to clone the top coin prematurely, effectively removing it and collecting the secret using narrow region of the hitbox where it is not overlapped by the center coin.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
&#039;&#039;&#039;Vertical and Horizontal Speed Conservation&#039;&#039;&#039; (&#039;&#039;&#039;VHSC&#039;&#039;&#039;), conserving both horizontal speed and vertical speed at once, occurs when Mario lands on the platform and immediately falls off on the next frame, putting Mario at a falling state but with horizontal speed intact. It can be achieved by having the floor under Mario disappear or move out, which float-to-short imprecisions can also cause.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Category --&amp;gt;&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
[[Category:Speed Conservation]]&lt;br /&gt;
&lt;br /&gt;
{{Glitches}}&lt;/div&gt;</summary>
		<author><name>Super Mario Player</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Vertical_Speed_Conservation&amp;diff=20071</id>
		<title>Vertical Speed Conservation</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Vertical_Speed_Conservation&amp;diff=20071"/>
		<updated>2026-02-12T20:08:41Z</updated>

		<summary type="html">&lt;p&gt;Super Mario Player: After discovering to use pendulum manipulation to reach that spot 0x A, this VSC is no longer used, since pendulum manipulation requires random, not fast. It seems that VSC+SDC cannot be achieved on random setting (so it&amp;#039;s used: either a fire+SDC, or a fire+bob-omb out-of-bounds failsafe to push).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Vertical Speed Conservation&#039;&#039;&#039; (&#039;&#039;&#039;VSC&#039;&#039;&#039;) is a technique that takes advantage of the fact that certain actions do not reset Mario’s vertical speed to 0 when landing. Furthermore, there are a few ground actions that also have this property. If Mario can then leave the ground without overwriting the stored vertical speed, he can effectively reactivate his speed gained prior to landing.&amp;lt;ref&amp;gt;Vertical Speed Conservation: https://youtu.be/6md3RA8bH40&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Timeline of a VSC==&lt;br /&gt;
There are three parts to a VSC: When the speed is preserved upon landing, when the speed is maintained on the ground, and when the speed is reactivated in the air. If a positive vertical speed is stored properly, Mario can gain precious height while being in a freefall state, allowing Mario to grab onto ledges where a [[dive recover]] cannot, or using the [[misalignment]] of a corner to ground pound onto the floor. &lt;br /&gt;
&lt;br /&gt;
===Preserving vertical speed upon landing===&lt;br /&gt;
The Vertical speed is in effect only when Mario is in the air. Thus, the vertical speed does not have any effects during his ground movement. Usually, the speed will be reset to 0 when Mario lands, but there are cases when it is not. These actions include:&lt;br /&gt;
&lt;br /&gt;
*Landing from a dive recover (most common)&lt;br /&gt;
*Landing from a ground pound&lt;br /&gt;
*Landing from a slide kick bounce&lt;br /&gt;
*Landing from a lava boost&lt;br /&gt;
*Landing from a twirl&lt;br /&gt;
*Landing from a dive with an object held&lt;br /&gt;
*Landing after throwing an object in the air&lt;br /&gt;
*Landing immediately when the in-game text starts&lt;br /&gt;
*Landing when a cutscene begins (where Mario is unable to move, such as the Chain Chomp cutscene)&lt;br /&gt;
*Landing after collecting a star and exiting the course&lt;br /&gt;
*Entering the first person mode on the frame Mario lands (Also called C-Up (C^) VSC). &#039;&#039;&#039;This method is used for all other actions that would otherwise reset the vertical speed to zero (for example by landing after a jump (single/double/triple/special triple) and any other such things).&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Maintaining vertical speed on the ground===&lt;br /&gt;
Many actions will reset Mario&#039;s vertical speed to zero when moving on the ground, such as walking, running, and crawling. Jumping will override the preserved value with a new one depending on what type of jump Mario is performing. However, the following actions do not affect Mario&#039;s vertical speed:&lt;br /&gt;
&lt;br /&gt;
*Punching (by pressing B) and punch-kick combo, as long as there is no contact with an enemy or wall&lt;br /&gt;
*Crouching (by pressing Z), staying in place&lt;br /&gt;
*Breakdancing (by pressing B while crouching), as long as there is no contact with an enemy or wall&lt;br /&gt;
*Grabbing an object&lt;br /&gt;
*Dropping an object&lt;br /&gt;
*Throwing an object&lt;br /&gt;
*Remaining stationary&lt;br /&gt;
*[[VSC Conservation|Punching off of a moving platform as it moves under Mario]]&lt;br /&gt;
&lt;br /&gt;
===Reactivating vertical speed===&lt;br /&gt;
There are many ways to leave the ground to reactivate the vertical speed. Mario obviously should not jump since a new vertical speed value will be used in its place. Actions that allow speed reactivation includes:&lt;br /&gt;
&lt;br /&gt;
*Having the floor below Mario disappear (or become intangible)&lt;br /&gt;
*Having the floor move out from under Mario (and he does not move with it)&lt;br /&gt;
*Pushing Mario out of a platform with a wall or an object collision&lt;br /&gt;
*Standing on an edge of certain moving platforms to fall off due to [[float]]-to-short imprecision&lt;br /&gt;
*Having Mario move off the floor under him (by punching towards an edge of a platform, or a floor gap), and he can snap onto floors 78 units higher and down to floors 100 units lower to avoid getting off the ground&lt;br /&gt;
&lt;br /&gt;
==Applications==&lt;br /&gt;
In an [[A Button Challenge]], as Mario cannot press A to jump, storing vertical speed is most commonly done by performing a dive recover. A dive recover has an initial vertical speed of 30 that decreases by 4 on each frame, resulting in a maximum of 26 vertical speed that can be stored if Mario lands on the first frame of a dive recover. This is called a VSC26 (having 26 vertical speed conserved).&lt;br /&gt;
&lt;br /&gt;
It is positive vertical speed that gets used more often, since it is more desirable for Mario to be moving upwards, but it a lot more difficult. Additionally, Mario cannot encounter a ceiling, which would cancel his movement and reset his vertical speed to zero. Nevertheless, Mario can land with positive vertical speed stored by dive recovering on the following:&lt;br /&gt;
*On a steep slope, facing uphill with high horizontal speed&lt;br /&gt;
*On a different, higher platform whose height is at least 7.5 units apart&lt;br /&gt;
*On a rising platform&lt;br /&gt;
&lt;br /&gt;
As a VSC26 is a dive recover with the first frame chopped off, he can gain only 98 units high, as opposed to 128 units high from a dive recover. However, being in a freefall state allows Mario to grab on ledges and ground pound to gain height. Still, there are strict limitations on how much speed Mario can store and how it can be reactivated.&lt;br /&gt;
&lt;br /&gt;
===Ascending platforms===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:50%&amp;quot;&lt;br /&gt;
|+Maximum height reachable&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Dive Recover&lt;br /&gt;
!26 VSC&lt;br /&gt;
|-&lt;br /&gt;
!Edge&lt;br /&gt;
|156&lt;br /&gt;
|247 (ledge grab)&lt;br /&gt;
|-&lt;br /&gt;
!Corner &amp;lt;br/&amp;gt;(misalignement)&lt;br /&gt;
|206&lt;br /&gt;
|274 (ground pound)&lt;br /&gt;
|-&lt;br /&gt;
!SDC&lt;br /&gt;
|298 (ledge)&lt;br /&gt;
|345 (ground pound)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The maximum height of a platform a dive recover can ascend onto is 156 units up when using a normal edge, and ~206 units when using a misalignment. In comparison, a VSC26 can ascend onto a platform 247 units high with a ledge grab, and 274 units using a ground pound into a misalignment. Furthermore, if a star is involved, the combination of a dive recover and a [[Star Dance Clip]] (SDC) can reach 298 units up, while the combination of ground pounding and SDC allows Mario to get onto a floor 345 units up.&lt;br /&gt;
&lt;br /&gt;
Examples of this action are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Button Challenge&#039;&#039;&#039;&lt;br /&gt;
*Grabbing the edge of the second floor in [[Big Boo&#039;s Haunt]] using the ascending stairs, effectively saving 5 A presses for 120 star run as this action is required for 5 of the main mission stars.&lt;br /&gt;
*In [[Bowser in the Dark World]], storing VSC26 using glitchy collision check of a crystal and punching towards a platform to ledge-grab, effectively saving an otherwise mandatory A press.&lt;br /&gt;
*In [[Hazy Maze Cave]], storing 18 vertical speed using the Blue Coin Switch and Ground-pounding on it with the help of two swoopers, allowing access to collecting 100 coins in the course&lt;br /&gt;
*Grabbing a star in [[Tick Tock Clock]] using a 1-unit floor gap to pop up with VSC, speed being gained by the edge of a conveyor belt&lt;br /&gt;
*Dive Recovering onto a rising elevator in [[Whomp&#039;s Fortress]], using a cork box released from the [[HOLP]] to reactivate VSC26 and land on the platform via Star Dance Clip&lt;br /&gt;
*Landing on the platform leading to the floating ship in [[Rainbow Ride]], using VSC26 and Lakitu Bounce on falling donut blocks&lt;br /&gt;
&lt;br /&gt;
*An alternative method of ground pounding the post to free the chain chomp in [[Bob-omb Battlefield]], without cloning or using the shell&lt;br /&gt;
*Ground pounding on King Whomp in [[Whomp&#039;s Fortress]], using the misalignment of King Whomp and storing VS2 to reactivate it with the edge&lt;br /&gt;
*An alternative method of getting to the platform with a spinning heart in the volcano of [[Lethal Lava Land]], using the first-frame landing of lava boost onto a moving platform and activate VSC80 with a dive (slower than the current method of lava boosting on a lavafall)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-A Button Challenge&#039;&#039;&#039;&lt;br /&gt;
*Collecting the 5th secret of [[Mario Wings to the Sky]] using VSC330 by jumping and landing the first frame with 914 horizontal speed, converting into 334 vertical speed with a double jump, and then being pushed off by a Bob-omb to reactivate vertical speed. Mario enters a freefall state holding a fake cork box to clone the top coin prematurely, effectively removing it and collecting the secret using narrow region of the hitbox where it is not overlapped by the center coin.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
&#039;&#039;&#039;Vertical and Horizontal Speed Conservation&#039;&#039;&#039; (&#039;&#039;&#039;VHSC&#039;&#039;&#039;), conserving both horizontal speed and vertical speed at once, occurs when Mario lands on the platform and immediately falls off on the next frame, putting Mario at a falling state but with horizontal speed intact. It can be achieved by having the floor under Mario disappear or move out, which float-to-short imprecisions can also cause.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Category --&amp;gt;&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
[[Category:Speed Conservation]]&lt;br /&gt;
&lt;br /&gt;
{{Glitches}}&lt;/div&gt;</summary>
		<author><name>Super Mario Player</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Vertical_Speed_Conservation&amp;diff=20070</id>
		<title>Vertical Speed Conservation</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Vertical_Speed_Conservation&amp;diff=20070"/>
		<updated>2026-02-12T20:03:12Z</updated>

		<summary type="html">&lt;p&gt;Super Mario Player: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Vertical Speed Conservation&#039;&#039;&#039; (&#039;&#039;&#039;VSC&#039;&#039;&#039;) is a technique that takes advantage of the fact that certain actions do not reset Mario’s vertical speed to 0 when landing. Furthermore, there are a few ground actions that also have this property. If Mario can then leave the ground without overwriting the stored vertical speed, he can effectively reactivate his speed gained prior to landing.&amp;lt;ref&amp;gt;Vertical Speed Conservation: https://youtu.be/6md3RA8bH40&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Timeline of a VSC==&lt;br /&gt;
There are three parts to a VSC: When the speed is preserved upon landing, when the speed is maintained on the ground, and when the speed is reactivated in the air. If a positive vertical speed is stored properly, Mario can gain precious height while being in a freefall state, allowing Mario to grab onto ledges where a [[dive recover]] cannot, or using the [[misalignment]] of a corner to ground pound onto the floor. &lt;br /&gt;
&lt;br /&gt;
===Preserving vertical speed upon landing===&lt;br /&gt;
The Vertical speed is in effect only when Mario is in the air. Thus, the vertical speed does not have any effects during his ground movement. Usually, the speed will be reset to 0 when Mario lands, but there are cases when it is not. These actions include:&lt;br /&gt;
&lt;br /&gt;
*Landing from a dive recover (most common)&lt;br /&gt;
*Landing from a ground pound&lt;br /&gt;
*Landing from a slide kick bounce&lt;br /&gt;
*Landing from a lava boost&lt;br /&gt;
*Landing from a twirl&lt;br /&gt;
*Landing from a dive with an object held&lt;br /&gt;
*Landing after throwing an object in the air&lt;br /&gt;
*Landing immediately when the in-game text starts&lt;br /&gt;
*Landing when a cutscene begins (where Mario is unable to move, such as the Chain Chomp cutscene)&lt;br /&gt;
*Landing after collecting a star and exiting the course&lt;br /&gt;
*Entering the first person mode on the frame Mario lands (Also called C-Up (C^) VSC). &#039;&#039;&#039;This method is used for all other actions that would otherwise reset the vertical speed to zero (for example by landing after a jump (single/double/triple/special triple) and any other such things).&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Maintaining vertical speed on the ground===&lt;br /&gt;
Many actions will reset Mario&#039;s vertical speed to zero when moving on the ground, such as walking, running, and crawling. Jumping will override the preserved value with a new one depending on what type of jump Mario is performing. However, the following actions do not affect Mario&#039;s vertical speed:&lt;br /&gt;
&lt;br /&gt;
*Punching (by pressing B) and punch-kick combo, as long as there is no contact with an enemy or wall&lt;br /&gt;
*Crouching (by pressing Z), staying in place&lt;br /&gt;
*Breakdancing (by pressing B while crouching), as long as there is no contact with an enemy or wall&lt;br /&gt;
*Grabbing an object&lt;br /&gt;
*Dropping an object&lt;br /&gt;
*Throwing an object&lt;br /&gt;
*Remaining stationary&lt;br /&gt;
*[[VSC Conservation|Punching off of a moving platform as it moves under Mario]]&lt;br /&gt;
&lt;br /&gt;
===Reactivating vertical speed===&lt;br /&gt;
There are many ways to leave the ground to reactivate the vertical speed. Mario obviously should not jump since a new vertical speed value will be used in its place. Actions that allow speed reactivation includes:&lt;br /&gt;
&lt;br /&gt;
*Having the floor below Mario disappear (or become intangible)&lt;br /&gt;
*Having the floor move out from under Mario (and he does not move with it)&lt;br /&gt;
*Pushing Mario out of a platform with a wall or an object collision&lt;br /&gt;
*Standing on an edge of certain moving platforms to fall off due to [[float]]-to-short imprecision&lt;br /&gt;
*Having Mario move off the floor under him (by punching towards an edge of a platform, or a floor gap), and he can snap onto floors 78 units higher and down to floors 100 units lower to avoid getting off the ground&lt;br /&gt;
&lt;br /&gt;
==Applications==&lt;br /&gt;
In an [[A Button Challenge]], as Mario cannot press A to jump, storing vertical speed is most commonly done by performing a dive recover. A dive recover has an initial vertical speed of 30 that decreases by 4 on each frame, resulting in a maximum of 26 vertical speed that can be stored if Mario lands on the first frame of a dive recover. This is called a VSC26 (having 26 vertical speed conserved).&lt;br /&gt;
&lt;br /&gt;
It is positive vertical speed that gets used more often, since it is more desirable for Mario to be moving upwards, but it a lot more difficult. Additionally, Mario cannot encounter a ceiling, which would cancel his movement and reset his vertical speed to zero. Nevertheless, Mario can land with positive vertical speed stored by dive recovering on the following:&lt;br /&gt;
*On a steep slope, facing uphill with high horizontal speed&lt;br /&gt;
*On a different, higher platform whose height is at least 7.5 units apart&lt;br /&gt;
*On a rising platform&lt;br /&gt;
&lt;br /&gt;
As a VSC26 is a dive recover with the first frame chopped off, he can gain only 98 units high, as opposed to 128 units high from a dive recover. However, being in a freefall state allows Mario to grab on ledges and ground pound to gain height. Still, there are strict limitations on how much speed Mario can store and how it can be reactivated.&lt;br /&gt;
&lt;br /&gt;
===Ascending platforms===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:50%&amp;quot;&lt;br /&gt;
|+Maximum height reachable&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Dive Recover&lt;br /&gt;
!26 VSC&lt;br /&gt;
|-&lt;br /&gt;
!Edge&lt;br /&gt;
|156&lt;br /&gt;
|247 (ledge grab)&lt;br /&gt;
|-&lt;br /&gt;
!Corner &amp;lt;br/&amp;gt;(misalignement)&lt;br /&gt;
|206&lt;br /&gt;
|274 (ground pound)&lt;br /&gt;
|-&lt;br /&gt;
!SDC&lt;br /&gt;
|298 (ledge)&lt;br /&gt;
|345 (ground pound)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The maximum height of a platform a dive recover can ascend onto is 156 units up when using a normal edge, and ~206 units when using a misalignment. In comparison, a VSC26 can ascend onto a platform 247 units high with a ledge grab, and 274 units using a ground pound into a misalignment. Furthermore, if a star is involved, the combination of a dive recover and a [[Star Dance Clip]] (SDC) can reach 298 units up, while the combination of ground pounding and SDC allows Mario to get onto a floor 345 units up.&lt;br /&gt;
&lt;br /&gt;
Examples of this action are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Button Challenge&#039;&#039;&#039;&lt;br /&gt;
*Grabbing the edge of the second floor in [[Big Boo&#039;s Haunt]] using the ascending stairs, effectively saving 5 A presses for 120 star run as this action is required for 5 of the main mission stars.&lt;br /&gt;
*In [[Bowser in the Dark World]], storing VSC26 using glitchy collision check of a crystal and punching towards a platform to ledge-grab, effectively saving an otherwise mandatory A press.&lt;br /&gt;
*In [[Hazy Maze Cave]], storing 18 vertical speed using the Blue Coin Switch and Ground-pounding on it with the help of two swoopers, allowing access to collecting 100 coins in the course&lt;br /&gt;
*Grabbing a star in [[Tick Tock Clock]] using a 1-unit floor gap to pop up with VSC, speed being gained by the edge of a conveyor belt&lt;br /&gt;
*Grabbing onto the platform where to pole is located in [[Tick Tock Clock]], first collecting a coin by a bob-omb on an ascending platform with VSC26 to spawn the 100-coin star as high as possible, and then use VSC26 ground pounding near an edge with Star Dance Clip, removing one of the A presses required to reach the pole.&lt;br /&gt;
*Dive Recovering onto a rising elevator in [[Whomp&#039;s Fortress]], using a cork box released from the [[HOLP]] to reactivate VSC26 and land on the platform via Star Dance Clip.&lt;br /&gt;
*Landing on the platform leading to the floating ship in [[Rainbow Ride]], using VSC26 and Lakitu Bounce on falling donut blocks&lt;br /&gt;
&lt;br /&gt;
*An alternative method of ground pounding the post to free the chain chomp in [[Bob-omb Battlefield]], without cloning or using the shell&lt;br /&gt;
*An alternative method of ground pounding on King Whomp in [[Whomp&#039;s Fortress]], using the misalignment of King Whomp and storing VS2 to reactivate it with the edge&lt;br /&gt;
*An alternative method of getting to the platform with a spinning heart in the volcano of [[Lethal Lava Land]], using the first-frame landing of lava boost onto a moving platform and activate VSC80 with a dive (slower than the current method of lava boosting on a lavafall)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-A Button Challenge&#039;&#039;&#039;&lt;br /&gt;
*Collecting the 5th secret of [[Mario Wings to the Sky]] using VSC330 by jumping and landing the first frame with 914 horizontal speed, converting into 334 vertical speed with a double jump, and then being pushed off by a Bob-omb to reactivate vertical speed. Mario enters a freefall state holding a fake cork box to clone the top coin prematurely, effectively removing it and collecting the secret using narrow region of the hitbox where it is not overlapped by the center coin.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
&#039;&#039;&#039;Vertical and Horizontal Speed Conservation&#039;&#039;&#039; (&#039;&#039;&#039;VHSC&#039;&#039;&#039;), conserving both horizontal speed and vertical speed at once, occurs when Mario lands on the platform and immediately falls off on the next frame, putting Mario at a falling state but with horizontal speed intact. It can be achieved by having the floor under Mario disappear or move out, which float-to-short imprecisions can also cause.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Category --&amp;gt;&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
[[Category:Speed Conservation]]&lt;br /&gt;
&lt;br /&gt;
{{Glitches}}&lt;/div&gt;</summary>
		<author><name>Super Mario Player</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Subframe_Grinding&amp;diff=20069</id>
		<title>Subframe Grinding</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Subframe_Grinding&amp;diff=20069"/>
		<updated>2026-02-12T19:56:02Z</updated>

		<summary type="html">&lt;p&gt;Super Mario Player: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Subframe Grinding&amp;lt;ref&amp;gt;&amp;lt;nowiki&amp;gt;https://docs.google.com/document/u/0/d/1cJfwdju9-6yTGemBhtZrjoDhWWDYj69OpzIg8D6w9R4/mobilebasic&amp;lt;/nowiki&amp;gt;&amp;lt;/ref&amp;gt; is a [[Hyperspeed|hyperspeed glitch]] that allows Mario to build up speed.&lt;br /&gt;
&lt;br /&gt;
== Execution ==&lt;br /&gt;
This is more of a collection of techniques that fall under the same idea. This is when you start a frame in a ground action, but for whatever reason are no longer on the floor. Mario then enters [[freefall]], takes an air step, then lands on a floor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you repeat this process, you&#039;re able to accelerate via air frames and skip the ground frames entirely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Pedro Spot|Pedro spots]] are an example of this, but techniques &#039;&#039;&#039;without&#039;&#039;&#039; pedro spots were recently developed. These include:&lt;br /&gt;
&lt;br /&gt;
* Using the edge of a moving treadmill in [[Tick Tock Clock|TTC]]&amp;lt;ref&amp;gt;&amp;lt;nowiki&amp;gt;https://m.youtube.com/watch?v=N-kve3vgeIY&amp;amp;pp=0gcJCdgAo7VqN5tD&amp;lt;/nowiki&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Using the [[Controllable Platform]] in [[Hazy Maze Cave|HMC]]&lt;br /&gt;
* Exploiting integer truncating on rotating platforms (such as ship in [[Jolly Roger Bay|JRB]])&amp;lt;ref&amp;gt;&amp;lt;nowiki&amp;gt;https://m.youtube.com/watch?v=QyiKkerJQFE&amp;lt;/nowiki&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
No real potential uses at the moment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was once thought to be used in the [[A Button Challenge]] in TTC to build up speed for a hyperspeed jump, but that is now obsolete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that these alternate methods cannot be used in place of a pedro spot for the purposes of [[RLB]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Super Mario Player</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Hyperspeed_Turnaround&amp;diff=20068</id>
		<title>Hyperspeed Turnaround</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Hyperspeed_Turnaround&amp;diff=20068"/>
		<updated>2026-02-12T19:54:50Z</updated>

		<summary type="html">&lt;p&gt;Super Mario Player: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hyperspeed Turn Around (HSTA)&amp;lt;ref&amp;gt;https://docs.google.com/document/u/0/d/1cJfwdju9-6yTGemBhtZrjoDhWWDYj69OpzIg8D6w9R4/mobilebasic&amp;lt;/ref&amp;gt; is a [[Hyperspeed|hyperspeed glitch]]  to build up speed.&lt;br /&gt;
&lt;br /&gt;
== Execution ==&lt;br /&gt;
It uses the &amp;quot;turning around&amp;quot; action, which happens when you&#039;re walking at &amp;gt;=16 speed and you hold back on the joystick. This action will build speed on 0x13 slopes with a normal.y in the range 0.9848077-0.9961947. This doesn&#039;t work on slide levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is like C^ sliding, with two distinctions:&lt;br /&gt;
&lt;br /&gt;
You can hit walls/OoB without bonking or losing your speed (forward or backward)&lt;br /&gt;
&lt;br /&gt;
You have tighter normal.y restrictions since you can&#039;t be on a slide.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s currently not thought to be possible to get into this action with negative speed, and you can&#039;t change from positive to negative while in the action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Going neutral while in this state will put mario in skidding, which is the C^ slide action. From here you can press B to go into move punching, or wait one frame and move the joystick to go into walking. &lt;br /&gt;
&lt;br /&gt;
== Potential uses ==&lt;br /&gt;
Hyperspeed in [[Cool, Cool Mountain|CCM]] (400 proven), alternate [[Parallel Universe|PU]] speed in [[Shifting Sand Land|SSL]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Super Mario Player</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Star_Dance_Clip&amp;diff=20067</id>
		<title>Star Dance Clip</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Star_Dance_Clip&amp;diff=20067"/>
		<updated>2026-02-12T19:46:12Z</updated>

		<summary type="html">&lt;p&gt;Super Mario Player: /* Uses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Star Dance Clip&#039;&#039;&#039; or &#039;&#039;&#039;SDC&#039;&#039;&#039; is the act of grabbing a star in a way that will make Mario grab a nearby ledge to gain height. It is especially useful in the [[A Button Challenge]]&lt;br /&gt;
&lt;br /&gt;
==Explanations==&lt;br /&gt;
When Mario does certain actions, a [[Forward Rollout|Dive Recover]] for example, he is in a state where he cannot grab any ledge. However, grabbing a star will immediately put him in the star dance action, which has the ability to grab ledges. &lt;br /&gt;
While the animation of the ledge grab does not play, Mario will appear at the top of the ledge just like if it had.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
This trick is often used in the A button Challenge:&lt;br /&gt;
&lt;br /&gt;
* Unavoidable:&lt;br /&gt;
** in [[The Castle]]: to go to [[Hazy Maze Cave]] 0x&amp;lt;ref&amp;gt;[https://youtu.be/qCQTDlo1JdM &amp;quot;Enter Hazy Maze Cave without Pressing A&amp;quot; by Tyler Kehne]&amp;lt;/ref&amp;gt;&lt;br /&gt;
** in [[Tick Tock Clock|TTC]]:&lt;br /&gt;
***to get to the highest walkway 0x in Stomp on the Thwomp&amp;lt;ref&amp;gt;&amp;lt;nowiki&amp;gt;https://www.youtube.com/watch?v=98EpPsaAF_k&amp;lt;/nowiki&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
***to land on a spinner after collecting Get A Hand 0.5xA so you get [[Spawning Displacement]] to re-enter the course without incurring an A press&amp;lt;ref&amp;gt;&amp;lt;nowiki&amp;gt;https://youtu.be/1kfkiH51AA8?&amp;lt;/nowiki&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Faster&lt;br /&gt;
** in [[Whomp&#039;s Fortress|WF]]: to get on the Bullet Bill Block in To the Top of the Fortress 0x&amp;lt;ref&amp;gt;&amp;lt;nowiki&amp;gt;https://www.youtube.com/watch?v=iVbBjf5s2ag&amp;lt;/nowiki&amp;gt;&amp;lt;/ref&amp;gt; (without SDC but slower strat: using a platform release displacement&amp;lt;ref&amp;gt;&amp;lt;nowiki&amp;gt;https://youtu.be/dfYh5Yqk658?si=jQyy3WaoU_-ifmk3&amp;lt;/nowiki&amp;gt;&amp;lt;/ref&amp;gt;)&lt;br /&gt;
** in [[Cool, Cool Mountain|CCM]]: to collect the 100 coin star in the slide (so that we can immediatelly after that collect the star for Big Penguin Race). This one doesn&#039;t look like it uses SDC, but the 100 coin star is on the slide, where Mario cannot perform a dive recover, so he slides off the edge, does a ground pound (to raise height). Without SDC, he would fall down to the death barrier&amp;lt;ref&amp;gt;&amp;lt;nowiki&amp;gt;https://youtu.be/P26RIap6fuA?si=BVWiGvjRUrNZv8WB&amp;lt;/nowiki&amp;gt;&amp;lt;/ref&amp;gt; (without SDC but slower strat: exit the slide before the 100th coin, and collect it outside)&lt;br /&gt;
** in [[Big Boo&#039;s Haunt|BBH]]: along with a Crazy box and three Scuttlebugs to reach the mansion roof in Big Boo&#039;s Balcony 0x&amp;lt;ref&amp;gt;&amp;lt;nowiki&amp;gt;https://www.youtube.com/watch?v=CLksdecIacA&amp;lt;/nowiki&amp;gt;&amp;lt;/ref&amp;gt; (without SDC but slower strat: raise scuttlebugs a bit differently (ether similar for crazy box&amp;lt;ref&amp;gt;&amp;lt;nowiki&amp;gt;https://youtu.be/xd9OFhnyiP8?si=d-pPxfoDmUev2Ogf&amp;lt;/nowiki&amp;gt;&amp;lt;/ref&amp;gt;, or inside&amp;lt;ref&amp;gt;&amp;lt;nowiki&amp;gt;https://youtu.be/OLmxy5cYfdk?si=dw-gy55rMGXNUKLd&amp;lt;/nowiki&amp;gt;&amp;lt;/ref&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are some previous strategies, now obsolete (due to time save), for example to reach the [[Tiny-Huge Island|THI]] mainland&amp;lt;ref&amp;gt;[https://youtu.be/eCCVpEK2YbQ &amp;quot;THI To Mainland!&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{glitches}}&lt;/div&gt;</summary>
		<author><name>Super Mario Player</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Breaking-disappearing_Cork_Box_glitch&amp;diff=20066</id>
		<title>Breaking-disappearing Cork Box glitch</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Breaking-disappearing_Cork_Box_glitch&amp;diff=20066"/>
		<updated>2026-02-12T19:43:05Z</updated>

		<summary type="html">&lt;p&gt;Super Mario Player: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BreakingDisappearingCorkBox.gif|frame|right]]&lt;br /&gt;
&lt;br /&gt;
By causing a [[Cork Box]] to break and disappear from inactivity at the same time, it will create 3 coins and still respawn. This procedure can be repeated indefinitely for infinite coins, because unlike cloning, it leaves no objects that build up over time. This glitch was discovered by [https://youtube.com/user/pannenkoek2012 pannenkoek2012].&lt;br /&gt;
&lt;br /&gt;
This glitch is most commonly combined with the [[Hat in Hand|hat-in-hand glitch]], which will allow Mario to drop the box in any location by pressing Z without having to be near. This allows for placing the box inside another object that would break it, but only enter that object&#039;s [[Tangibility Radius]] one frame before the box despawns.&lt;br /&gt;
&lt;br /&gt;
== Applications ==&lt;br /&gt;
&lt;br /&gt;
The Breaking-Disappearing Cork Box glitch is used in the One button challenge for [[SSL 100 coins]].&lt;br /&gt;
&lt;br /&gt;
It is also used in the A button challenge as an alternative, probably faster route (also for [[Shifting_Sand_Land#SSL_100_coins_.280x.29|SSL 100 coins]]).&lt;br /&gt;
&lt;br /&gt;
Other potential uses for the glitch include:&lt;br /&gt;
*255/999 coins in BoB, WF, and SSL&lt;br /&gt;
*An alternative strat for [[To the Top of the Fortress]] 0xA on the Japanese version&amp;lt;ref&amp;gt;[https://youtu.be/GMOxYVtJhOI &amp;quot;WF Onto Tower 0x in Japanese Version&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*An alternative strat for [[Bob-omb_Battlefield#BoB_100_Coins_.280x.29|BoB 100 coins]] 0xA without the shell&lt;br /&gt;
*A blueprint for SSL 100 coins 0xA RTA, which would require an approximately unit-precise setup once but then be consistent&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Glitches}}&lt;/div&gt;</summary>
		<author><name>Super Mario Player</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Wii_VC_Round-to-Zero&amp;diff=19660</id>
		<title>Wii VC Round-to-Zero</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Wii_VC_Round-to-Zero&amp;diff=19660"/>
		<updated>2025-05-22T03:34:56Z</updated>

		<summary type="html">&lt;p&gt;Super Mario Player: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:WiiVC BitFS.png|thumb|300px|right|Stream by Switchpalacecorner, after 71.5 hours of raising in Wii Virtual Console]] &lt;br /&gt;
[[File:WiiVC BitFS 146hr.png|thumb|300px|right|After 146.5 hours (6d 2h 30m)]] &lt;br /&gt;
&#039;&#039;&#039;Wii VC Round-to-Zero&#039;&#039;&#039; is an emulation inaccuracy in the [[Virtual Console|Wii Virtual Console]] (Wii VC) version of &#039;&#039;[[Super Mario 64]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When converting a [[wikipedia:Double-precision floating-point format|double-precision floating point number]] (a &#039;&#039;double&#039;&#039;) to a [[wikipedia:Single-precision floating-point format|single-precision floating point number]] (a &#039;&#039;float&#039;&#039;), some doubles will have to be [[wikipedia:Rounding|rounded]] to a nearby float. There is a discrepancy in the rounding mode used:&lt;br /&gt;
*The Nintendo 64 typically uses the [[wikipedia:Rounding#Rounding to the nearest integer|&#039;&#039;round-to-nearest&#039;&#039;]] mode. This means that if the double is not exactly equal to a float, it will round up or down to the float that is closest in value to the original number. This behavior is accurately emulated by most emulators and the Wii U VC.&lt;br /&gt;
*The Wii VC instead effectively uses a [[wikipedia:Rounding#Rounding toward zero|&#039;&#039;round-toward-zero&#039;&#039;]] mode. This mode rounds all positive doubles down, and all negative doubles up, to the nearest float.&lt;br /&gt;
&lt;br /&gt;
While the programmers did not intentionally use doubles very often (favoring single-precision floats instead), they occasionally used them accidentally, causing extra double-to-single conversions in many places in the game&#039;s source code. The rounding involved creates discrepancies in the Wii VC version of the game, such as slightly different [[wikipedia:Normal (geometry)|surface normals]], which build up over time throughout gameplay. For this reason, [[TAS]]es produced for either N64 or Wii VC cannot generally be played back on the other platform without desync.&lt;br /&gt;
&lt;br /&gt;
Technically, the Wii VC version of &#039;&#039;Super Mario 64&#039;&#039; does set the Wii&#039;s CPU to round-to-nearest. However, storing a double to the Wii&#039;s floating point registers and reading it back as a single is [[wikipedia:Undefined behavior|undefined behavior]]. In practice, doing so ends up discarding the lower bits of the [[wikipedia:Significand|mantissa]]&amp;amp;mdash;a [[wikipedia:Truncation|truncation]], which rounds toward zero. (The opposite situation, storing a single and reading it back as a double, is supported and converted correctly.)&amp;lt;ref name=&amp;quot;dolphin&amp;quot;&amp;gt;[https://dolphin-emu.org/blog/2018/07/06/dolphin-progress-report-june-2018 &amp;quot;Dolphin Progress Report: June 2018&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Platform drift==&lt;br /&gt;
In [[Bowser in the Fire Sea]], round-to-zero causes a bug known as &#039;&#039;&#039;Wii VC platform drift&#039;&#039;&#039;, where the oscillating platforms that sink into lava will slowly rise up to the height of the [[wikipedia:Origin (mathematics)|origin]].&lt;br /&gt;
&lt;br /&gt;
This code controls the oscillation of these platforms. The variable &amp;lt;code&amp;gt;y&amp;lt;/code&amp;gt; represents the platform&#039;s height.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;C&amp;quot; line=&#039;line&#039;&amp;gt;&lt;br /&gt;
y -= sins(t) * 0.58;&lt;br /&gt;
t += 0x100;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here, &amp;lt;code&amp;gt;y&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;sins(t)&amp;lt;/code&amp;gt; are both single-precision floats. However, in C, the [[wikipedia:Literal (computer programming)|numeric literal]] &amp;lt;code&amp;gt;0.58&amp;lt;/code&amp;gt; is a double since it lacks a trailing &amp;lt;code&amp;gt;f&amp;lt;/code&amp;gt;, as in &amp;lt;code&amp;gt;0.58f&amp;lt;/code&amp;gt;. This causes the expression &amp;lt;code&amp;gt;sins(t) * 0.58&amp;lt;/code&amp;gt; to evaluate to a double, which is then converted back to a float for the subtraction-assignment to &amp;lt;code&amp;gt;y&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Using the N64&#039;s rounding mode, &amp;lt;code&amp;gt;y&amp;lt;/code&amp;gt; will repeatedly return to its original value and continue oscillating with fixed maximum height. Even though each double-to-single conversion produces a small amount of error, this error balances out over the course of the platform&#039;s cycle. On the Wii VC, however, the error always accumulates in the same direction (upward if the platform is below &amp;lt;var&amp;gt;y&amp;lt;/var&amp;gt; = 0, and downward if the platform is above &amp;lt;var&amp;gt;y&amp;lt;/var&amp;gt; = 0), and so the platform slowly drifts in the vertical direction.&lt;br /&gt;
&lt;br /&gt;
The platforms at the bottom floor in BitFS are below &amp;lt;var&amp;gt;y&amp;lt;/var&amp;gt; = 0, and so they gradually rise upward. As a result, the bug is of interest to the [[A Button Challenge]], since it lets Mario ride the platforms up to skip a pole that requires an A press to dismount.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The another platforms in BitFS (those at the top floor) are above &#039;&#039;y = 0&#039;&#039;, and so they gradually go downward. The platforms in LLL are exactly at &#039;&#039;y = 0&#039;&#039;, and so this bug doesn&#039;t affect their height at all.&lt;br /&gt;
&lt;br /&gt;
===Drift speed===&lt;br /&gt;
From its starting position of height &amp;lt;var&amp;gt;y&amp;lt;/var&amp;gt; = &amp;amp;minus;3065 until it reaches &amp;lt;var&amp;gt;y&amp;lt;/var&amp;gt; = &amp;amp;minus;2048, this platform rises 254 times by &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;\frac{1}{4096}&amp;lt;/math&amp;gt;th of a unit for each 256-frame cycle: 127 times as it goes up, 127 times as it goes down (at the peak and bottom of the oscillation cycle, the platform stays still so no rounding occurs). So the platform initially drifts by about 13.08 units per hour:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\frac{127}{256} \times \frac{1}{4096}\ \frac{\mathrm{units}}{\mathrm{frames}} \times \left(30\ \frac{\mathrm{frames}}{\mathrm{s}} \times 60\ \frac{\mathrm{s}}{\mathrm{min}} \times 60\ \frac{\mathrm{min}}{\mathrm{h}}\right) \approx 13.0806\ \frac{\mathrm{units}}{\mathrm{h}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The floating-point numbers are distributed non-uniformly; the gap between floats doubles after each [[wikipedia:Power of two|power of two]], so their number line is denser closer to zero. Because the platform drifts toward zero, the error factor (initially &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;\frac{1}{4096}&amp;lt;/math&amp;gt;) is halved after certain thresholds, and so the platform&#039;s net speed is also halved. First, above &amp;lt;var&amp;gt;y&amp;lt;/var&amp;gt; = &amp;amp;minus;2048, it drops to about 6.54 units per hour. It continues to halve in net speed as it passes through &amp;lt;var&amp;gt;y&amp;lt;/var&amp;gt; = &amp;amp;minus;1024, &amp;lt;var&amp;gt;y&amp;lt;/var&amp;gt; = &amp;amp;minus;512, and all other &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;\left|y\right| = 2^n&amp;lt;/math&amp;gt; boundaries, until it stops around &amp;lt;var&amp;gt;y&amp;lt;/var&amp;gt; = 0.&lt;br /&gt;
&lt;br /&gt;
Each time the platform oscillates through one of these boundaries, its behavior is more complicated. Throughout its cycle, the platform is sometimes above &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;\left|y\right| = 2^n&amp;lt;/math&amp;gt; and sometimes below. The overall speed decrease as the platform&#039;s average height passes through the boundary is represented by the [[wikipedia:Differential equation|differential equation]]&lt;br /&gt;
:&amp;lt;math&amp;gt;v_y = \frac{dy}{dt} = \arccos\left(y\right)&amp;lt;/math&amp;gt;&lt;br /&gt;
The platform suddenly slows down quickly, then at a slower rate before it decelerates faster again, and finally, suddenly the platform&#039;s acceleration completely stops, the speed settling at a constant, half of what it started with.&lt;br /&gt;
&lt;br /&gt;
Over the course of several days, the platforms rise high enough for Mario to reach the elevator past the pole. It takes eight days for the platform to reach high enough for a dive recover to land in the elevator shaft, but using [[Vertical Speed Conservation|VSC]] with a lava boost requires only three days.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Original-bitfs-raising.jpg|thumb|The original BitFS platform raising discovery by Andru! on May 10, 2018.]]&lt;br /&gt;
The platform-drift bug was discovered by [https://www.youtube.com/channel/UCz8K5WhRhrjFRNGvkWupUlQ xAndru!] on May 10, 2018. He had left his Wii powered on overnight while in Bowser in the Fire Sea, and noticed that the oscillating platforms had risen above their original positions.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=MFxJuq3FRgI &amp;quot;Bowser in the Fire Sea in 0x A Presses? (New Glitch Explanation)&amp;quot; by bad_boot]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After several failed attempts by various players, the A press save in [[Bowser in the Fire Sea]] was console verified RTA on June 20, 2018 by Emilia Blue.&amp;lt;ref&amp;gt;[https://youtu.be/B1m-5LWOxW0 &amp;quot;BitFS 0x A Presses&amp;quot; by Emilia Blue]&amp;lt;/ref&amp;gt; Six days later, pannenkoek2012 TASed the red coin star in zero A presses using a modified Nintendo 64 emulator that replicated the rounding error.&amp;lt;ref&amp;gt;[https://youtu.be/Aa_CciaM4aM &amp;quot;Bowser in the Fire Sea with Red Coins 0x A Presses (Wii VC Only)&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Scope==&lt;br /&gt;
The bug does not occur in any later Wii VC releases, nor in the Wii U VC or in any mainstream Nintendo 64 emulators. At the time of its discovery, the bug did not occur on the [[wikipedia:Dolphin (emulator)|Dolphin]] emulator, but was corrected in 2018 to match the behavior of the Wii hardware.&amp;lt;ref name=&amp;quot;dolphin&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No objects other than the sinking platforms are known to have similarly exploitable behavior. (However, as said, the rounding inaccuracy does cause other discrepancies between the versions of the game.)&lt;br /&gt;
&lt;br /&gt;
This bug does not affect the sinking platforms in [[Lethal Lava Land]] because they are already located at &amp;lt;var&amp;gt;y&amp;lt;/var&amp;gt; = 0.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Category --&amp;gt;&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
&lt;br /&gt;
{{Glitches}}&lt;/div&gt;</summary>
		<author><name>Super Mario Player</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=FAQ&amp;diff=19659</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=FAQ&amp;diff=19659"/>
		<updated>2025-05-22T03:23:32Z</updated>

		<summary type="html">&lt;p&gt;Super Mario Player: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;FAQ (Frequently Asked Questions)&#039;&#039;&#039;&lt;br /&gt;
==How do I TAS?==&lt;br /&gt;
[https://www.youtube.com/watch?v=GVQW_GuOKQg Basic Mupen64 TAS Tutorial]&lt;br /&gt;
==What is STROOP?==&lt;br /&gt;
{{main|STROOP}}&lt;br /&gt;
STROOP (&#039;&#039;&#039;S&#039;&#039;&#039;uperMario64 &#039;&#039;&#039;T&#039;&#039;&#039;echnical &#039;&#039;&#039;R&#039;&#039;&#039;untime &#039;&#039;&#039;O&#039;&#039;&#039;bserver and &#039;&#039;&#039;O&#039;&#039;&#039;bject &#039;&#039;&#039;P&#039;&#039;&#039;rocessor) is a diagnostic tool for Super Mario 64 which displays and allows for simple editing of various game values and information. It can connect to a running emulator and update values in real time. Some core features include views of loaded/unloaded objects, Mario structure variables, camera + HUD values, an overhead map display, and many more.&lt;br /&gt;
==What is Mupen?==&lt;br /&gt;
{{main|Mupen64}}&lt;br /&gt;
Mupen64 (Mupen for short) is an N64 emulator. A variant of Mupen64, Mupen64-rr, is most commonly used for TASing Super Mario 64. This is what most people in the TAS community mean when they say &amp;quot;Mupen&amp;quot;. There is also an emulator known as Mupen64Plus, which does not have TASing capabilities, but is commonly used for [[RTA]].&lt;br /&gt;
==Why Mupen over BizHawk?==&lt;br /&gt;
Most TASes of Super Mario 64 are done on [[Mupen64-rr]]. This is for one main reason: .m64 files can be played back on console, known as [[TASBot#Console Verification|Console Verification]], whereas bk2 files cannot, due to the way they handle input during lag frames. BizHawk polls inputs on lag frames, as opposed to Mupen64, which does not, and SM64 doesn&#039;t either. BK2 files (BizHawk movie files) can still be converted to m64 files, however, so some still use Bizhawk.&lt;br /&gt;
==Where can I get an SM64 ROM?==&lt;br /&gt;
A quick google search can help you with that. Unfortunately we cannot provide links here because of copyright.&lt;br /&gt;
==What different challenges are there?==&lt;br /&gt;
As of now, there are 13 challenges that have gained decent popularity, along with many minor ones. Some of the more well-known include:&lt;br /&gt;
*The [[UBER Challenge]]&lt;br /&gt;
*The [[Pacifist Challenge]]&lt;br /&gt;
*The [[A Button Challenge]]&lt;br /&gt;
*The [[B Button Challenge]]&lt;br /&gt;
*The [[Z Button Challenge]]&lt;br /&gt;
*The [[Coinless Challenge]]&lt;br /&gt;
*The [[Capless/Cannonless Challenge]]&lt;br /&gt;
*The [[CCC Challenge]]&lt;br /&gt;
*The [[ABZ Button Challenge]]&lt;br /&gt;
*The [[Low Doors Challenge]]&lt;br /&gt;
*The [[No Joystick Allowed Challenge]]&lt;br /&gt;
*The [[Floor is Lava Challenge]]&lt;br /&gt;
*The [[Same Input Challenge]]&lt;br /&gt;
See the [[Challenge]] and [[Other Single Button Challenges]] pages for further info on these and others.&lt;br /&gt;
==How many A presses are left?==&lt;br /&gt;
An any% run takes 0 A presses when performed on Wii VC. A 120 star run currently takes 13 A presses when performed on the original Japanese N64 version. Here&#039;s a table showing these counts on all game versions:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 200px; height: 200px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! [[Super Mario 64#Japanese|N64&amp;amp;nbsp;JP (Original)]]&lt;br /&gt;
! [[Super Mario 64#English|N64&amp;amp;nbsp;US]]&lt;br /&gt;
! [[Super Mario 64#PAL|N64&amp;amp;nbsp;PAL]]&lt;br /&gt;
! [[Super Mario 64#Shindou|N64&amp;amp;nbsp;JP (Shindou)]]&lt;br /&gt;
! [[Super Mario 64#iQue_.28Chinese.29|iQue]]&lt;br /&gt;
! [[Super Mario 64#Japanese_2|Wii&amp;amp;nbsp;VC JP]]&lt;br /&gt;
! [[Super Mario 64#English_2|Wii&amp;amp;nbsp;VC US]]&lt;br /&gt;
! [[Super Mario 64#PAL_2|Wii&amp;amp;nbsp;VC PAL]]&lt;br /&gt;
! [[Super Mario 64#Japanese_3|Wii&amp;amp;nbsp;U&amp;amp;nbsp;VC JP]]&lt;br /&gt;
! [[Super Mario 64#English_3|Wii&amp;amp;nbsp;U&amp;amp;nbsp;VC US]]&lt;br /&gt;
! [[Super Mario 64#PAL_3|Wii&amp;amp;nbsp;U&amp;amp;nbsp;VC PAL]]&lt;br /&gt;
! [[Super_Mario_64#64DD_Version|64DD Version]]&lt;br /&gt;
|-&lt;br /&gt;
! Any%&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1 || 0 || 0 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! 120&amp;amp;nbsp;Star&lt;br /&gt;
| 13 || 16 || 16 || 16 || 16 || 15 || 15 || 15 || 16 || 16 || 16 || Impossible&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is a 70 Star 0 A press run being developed?==&lt;br /&gt;
Yes; though it is not yet confirmed to be possible, the run is being TASed until [[BitFS]]. This is because we have a good blueprint for how to do BitFS on the N64. There is currently no plan to make a 70 star no A press run on [[Wii VC]] because [[console Verification|verifying these runs]] is difficult.&lt;br /&gt;
==What&#039;s the next A press save going to be?==&lt;br /&gt;
Currently, the next A press in line to be saved is Bowser in the Fire Sea on the N64, which would bring the A press count from 13 to 12, using [[Bully Battery]] and a [[Squish Cancel]] combined together.&lt;br /&gt;
==How are you decompiling the game?==&lt;br /&gt;
After we discovered the compiler that Nintendo used for Super Mario 64, we obtained the raw assembly from the ROM, and reverse engineered C code that compiles into it. This was a long and tedious process, but after a couple years, the game has been fully decompiled.&lt;br /&gt;
==Why does Mario lose his hat when he dies from going out-of-bounds (OoB)?==&lt;br /&gt;
Mario&#039;s default state is, surprisingly, with no hat on, and on each frame it checks whether he&#039;s wearing the hat and sets the proper graphics flag. However, when Mario goes OoB, a large portion of the central Mario code stops running, including that check. Hence, Mario doesn&#039;t actually lose his hat; he just forgets he&#039;s wearing it.&lt;br /&gt;
==I just got through the 8 Star Door to Bowser 1 by grabbing onto it with a ledge grab! Is this useful?==&lt;br /&gt;
No. Clipping through the door with a ledge grab is a side effect of the patch in the SM64 Editor program that &amp;quot;improves collision&amp;quot;. It is not actually possible in the original game.&lt;br /&gt;
==Mario&#039;s animation doesn&#039;t update when you dive recover against a wall. Is this useful?==&lt;br /&gt;
No. It is a purely visual glitch and has no effect on gameplay.&lt;br /&gt;
==I was doing a BLJ on the endless stairs and warped straight to Wet-Dry World. Is this new?==&lt;br /&gt;
No. You clipped through the stairs and went above the painting. The game checks whether or not you entered paintings by checking whether or not you are above floor triangles behind them, even when you are really high up.&lt;br /&gt;
&lt;br /&gt;
==Mupen==&lt;br /&gt;
&lt;br /&gt;
===How do you continue off of a TAS you created earlier?===&lt;br /&gt;
&lt;br /&gt;
#Play it to where you want to continue, then save a state.&lt;br /&gt;
#Disable read-only mode and reload the state.&lt;br /&gt;
#The file will now start recording inputs from that point, erasing any you had previously made after that point.&lt;br /&gt;
&lt;br /&gt;
===Mupen is open, but the Mupen window disappeared and won’t come back, even when I restart. What do I do?===&lt;br /&gt;
This is a glitch that occurs on old versions of Mupen when it is closed while minimized.&lt;br /&gt;
&lt;br /&gt;
To fix it, you must maximize the Mupen window and then drag down the top of the window, which will restore it to a normal window. To maximize the window without it actually being present, you can do one of the following:&lt;br /&gt;
*[Windows 7 Only] Open task manager, right click on the Mupen program, click maximize&lt;br /&gt;
*Right click on the Mupen icon in the task bar with shift held, click maximize&lt;br /&gt;
*Hover over the Mupen icon in the task bar, right click on the preview, click maximize&lt;br /&gt;
Deleting Mupen’s config file also works.&lt;br /&gt;
&lt;br /&gt;
===Recording an AVI on mupen produces a blackscreen with sound. What do I do?===&lt;br /&gt;
This is a bug that occurs when you use the gl64 video plugin when aero is enabled on your computer. One fix is to use another video plugin, or to disable aero on your computer. The latter is only possible on Windows 7, but unfortunately not on later versions.&lt;br /&gt;
&lt;br /&gt;
The same bug can manifest when capturing with the &amp;quot;Video&amp;quot; synchronization mode on new versions of Mupen.&lt;br /&gt;
&lt;br /&gt;
===Mupen&#039;s TAS Input Plugin window doesn&#039;t stay focused when clicking on the main emulator window. What do I do?===&lt;br /&gt;
This is a bug that was introduced in Windows 10 Version 1809, but has been patched in the latest versions of TASInput.&lt;br /&gt;
&lt;br /&gt;
Some solutions have been provided using macros, but the easiest solution is to simply click on the joystick area and hold the click outside of the tas input window. When you release the click it should still follow the mouse. Then click on Mupen, and from now until you close the rom, it will behave normally.&lt;br /&gt;
&lt;br /&gt;
[[Category:Help]]&lt;/div&gt;</summary>
		<author><name>Super Mario Player</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=FAQ&amp;diff=19658</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=FAQ&amp;diff=19658"/>
		<updated>2025-05-22T03:22:34Z</updated>

		<summary type="html">&lt;p&gt;Super Mario Player: /* How many A presses are left? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;FAQ (Frequently Asked Questions)&#039;&#039;&#039;&lt;br /&gt;
==How do I TAS?==&lt;br /&gt;
[https://www.youtube.com/watch?v=GVQW_GuOKQg Basic Mupen64 TAS Tutorial]&lt;br /&gt;
==What is STROOP?==&lt;br /&gt;
{{main|STROOP}}&lt;br /&gt;
STROOP (&#039;&#039;&#039;S&#039;&#039;&#039;uperMario64 &#039;&#039;&#039;T&#039;&#039;&#039;echnical &#039;&#039;&#039;R&#039;&#039;&#039;untime &#039;&#039;&#039;O&#039;&#039;&#039;bserver and &#039;&#039;&#039;O&#039;&#039;&#039;bject &#039;&#039;&#039;P&#039;&#039;&#039;rocessor) is a diagnostic tool for Super Mario 64 which displays and allows for simple editing of various game values and information. It can connect to a running emulator and update values in real time. Some core features include views of loaded/unloaded objects, Mario structure variables, camera + HUD values, an overhead map display, and many more.&lt;br /&gt;
==What is Mupen?==&lt;br /&gt;
{{main|Mupen64}}&lt;br /&gt;
Mupen64 (Mupen for short) is an N64 emulator. A variant of Mupen64, Mupen64-rr, is most commonly used for TASing Super Mario 64. This is what most people in the TAS community mean when they say &amp;quot;Mupen&amp;quot;. There is also an emulator known as Mupen64Plus, which does not have TASing capabilities, but is commonly used for [[RTA]].&lt;br /&gt;
==Why Mupen over BizHawk?==&lt;br /&gt;
Most TASes of Super Mario 64 are done on [[Mupen64-rr]]. This is for one main reason: .m64 files can be played back on console, known as [[TASBot#Console Verification|Console Verification]], whereas bk2 files cannot, due to the way they handle input during lag frames. BizHawk polls inputs on lag frames, as opposed to Mupen64, which does not, and SM64 doesn&#039;t either. BK2 files (BizHawk movie files) can still be converted to m64 files, however, so some still use Bizhawk.&lt;br /&gt;
==Where can I get an SM64 ROM?==&lt;br /&gt;
A quick google search can help you with that. Unfortunately we cannot provide links here because of copyright.&lt;br /&gt;
==What different challenges are there?==&lt;br /&gt;
As of now, there are 13 challenges that have gained decent popularity, along with many minor ones. Some of the more well-known include:&lt;br /&gt;
*The [[UBER Challenge]]&lt;br /&gt;
*The [[Pacifist Challenge]]&lt;br /&gt;
*The [[A Button Challenge]]&lt;br /&gt;
*The [[B Button Challenge]]&lt;br /&gt;
*The [[Z Button Challenge]]&lt;br /&gt;
*The [[Coinless Challenge]]&lt;br /&gt;
*The [[Capless/Cannonless Challenge]]&lt;br /&gt;
*The [[CCC Challenge]]&lt;br /&gt;
*The [[ABZ Button Challenge]]&lt;br /&gt;
*The [[Low Doors Challenge]]&lt;br /&gt;
*The [[No Joystick Allowed Challenge]]&lt;br /&gt;
*The [[Floor is Lava Challenge]]&lt;br /&gt;
*The [[Same Input Challenge]]&lt;br /&gt;
See the [[Challenge]] and [[Other Single Button Challenges]] pages for further info on these and others.&lt;br /&gt;
==How many A presses are left?==&lt;br /&gt;
An any% run takes 0 A presses when performed on Wii VC. A 120 star run currently takes 13 A presses when performed on the original Japanese N64 version. Here&#039;s a table showing these counts on all game versions:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 200px; height: 200px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! [[Super Mario 64#Japanese|N64&amp;amp;nbsp;JP (Original)]]&lt;br /&gt;
! [[Super Mario 64#English|N64&amp;amp;nbsp;US]]&lt;br /&gt;
! [[Super Mario 64#PAL|N64&amp;amp;nbsp;PAL]]&lt;br /&gt;
! [[Super Mario 64#Shindou|N64&amp;amp;nbsp;JP (Shindou)]]&lt;br /&gt;
! [[Super Mario 64#iQue_.28Chinese.29|iQue]]&lt;br /&gt;
! [[Super Mario 64#Japanese_2|Wii&amp;amp;nbsp;VC JP]]&lt;br /&gt;
! [[Super Mario 64#English_2|Wii&amp;amp;nbsp;VC US]]&lt;br /&gt;
! [[Super Mario 64#PAL_2|Wii&amp;amp;nbsp;VC PAL]]&lt;br /&gt;
! [[Super Mario 64#Japanese_3|Wii&amp;amp;nbsp;U&amp;amp;nbsp;VC JP]]&lt;br /&gt;
! [[Super Mario 64#English_3|Wii&amp;amp;nbsp;U&amp;amp;nbsp;VC US]]&lt;br /&gt;
! [[Super Mario 64#PAL_3|Wii&amp;amp;nbsp;U&amp;amp;nbsp;VC PAL]]&lt;br /&gt;
! [[Super_Mario_64#64DD_Version|64DD Version]]&lt;br /&gt;
|-&lt;br /&gt;
! Any%&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1 || 0 || 0 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! 120&amp;amp;nbsp;Star&lt;br /&gt;
| 13 || 16 || 16 || 16 || 16 || 15 || 15 || 15 || 16 || 16 || 16 || Impossible&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is a 70 Star 0 A press run being developed?==&lt;br /&gt;
Yes; though it is not yet confirmed to be possible, the run is being TASed until [[BitFS]]. This is because we have a good blueprint for how to do BitFS on the N64. There is currently no plan to make a 70 star no A press run on [[Wii VC]] because [[console Verification|verifying these runs]] is difficult.&lt;br /&gt;
==What&#039;s the next A press save going to be?==&lt;br /&gt;
Currently, the next A press in line to be saved is Bowser in the Fire Sea on the N64, which would bring the A press count from 13 to 12, using [[Bully Battery]] and a [[Squish Cancel]] combined together.&lt;br /&gt;
==How are you decompiling the game?==&lt;br /&gt;
After we discovered the compiler that Nintendo used for Super Mario 64, we obtained the raw assembly from the ROM, and reverse engineered C code that compiles into it. This was a long and tedious process, but after a couple years, the game has been fully decompiled.&lt;br /&gt;
==Why does Mario lose his hat when he dies from going out-of-bounds (OoB)?==&lt;br /&gt;
Mario&#039;s default state is, surprisingly, with no hat on, and on each frame it checks whether he&#039;s wearing the hat and sets the proper graphics flag. However, when Mario goes OoB, a large portion of the central Mario code stops running, including that check. Hence, Mario doesn&#039;t actually lose his hat; he just forgets he&#039;s wearing it.&lt;br /&gt;
==I just got through the 8 Star Door to Bowser 1 by grabbing onto it with a ledge grab! Is this useful?==&lt;br /&gt;
No. Clipping through the door with a ledge grab is a side effect of the patch in the SM64 Editor program that &amp;quot;improves collision&amp;quot;. It is not actually possible in the original game.&lt;br /&gt;
==Mario&#039;s animation doesn&#039;t update when you dive recover against a wall. Is this useful?==&lt;br /&gt;
No. It is a purely visual glitch and has no effect on gameplay.&lt;br /&gt;
==I was doing a BLJ on the endless stairs and warped straight to Wet-Dry World. Is this new?==&lt;br /&gt;
No. You clipped through the wall and went above the painting. The game checks whether or not you entered paintings by checking whether or not you are above floor triangles behind them, even when you are really high up.&lt;br /&gt;
&lt;br /&gt;
==Mupen==&lt;br /&gt;
&lt;br /&gt;
===How do you continue off of a TAS you created earlier?===&lt;br /&gt;
&lt;br /&gt;
#Play it to where you want to continue, then save a state.&lt;br /&gt;
#Disable read-only mode and reload the state.&lt;br /&gt;
#The file will now start recording inputs from that point, erasing any you had previously made after that point.&lt;br /&gt;
&lt;br /&gt;
===Mupen is open, but the Mupen window disappeared and won’t come back, even when I restart. What do I do?===&lt;br /&gt;
This is a glitch that occurs on old versions of Mupen when it is closed while minimized.&lt;br /&gt;
&lt;br /&gt;
To fix it, you must maximize the Mupen window and then drag down the top of the window, which will restore it to a normal window. To maximize the window without it actually being present, you can do one of the following:&lt;br /&gt;
*[Windows 7 Only] Open task manager, right click on the Mupen program, click maximize&lt;br /&gt;
*Right click on the Mupen icon in the task bar with shift held, click maximize&lt;br /&gt;
*Hover over the Mupen icon in the task bar, right click on the preview, click maximize&lt;br /&gt;
Deleting Mupen’s config file also works.&lt;br /&gt;
&lt;br /&gt;
===Recording an AVI on mupen produces a blackscreen with sound. What do I do?===&lt;br /&gt;
This is a bug that occurs when you use the gl64 video plugin when aero is enabled on your computer. One fix is to use another video plugin, or to disable aero on your computer. The latter is only possible on Windows 7, but unfortunately not on later versions.&lt;br /&gt;
&lt;br /&gt;
The same bug can manifest when capturing with the &amp;quot;Video&amp;quot; synchronization mode on new versions of Mupen.&lt;br /&gt;
&lt;br /&gt;
===Mupen&#039;s TAS Input Plugin window doesn&#039;t stay focused when clicking on the main emulator window. What do I do?===&lt;br /&gt;
This is a bug that was introduced in Windows 10 Version 1809, but has been patched in the latest versions of TASInput.&lt;br /&gt;
&lt;br /&gt;
Some solutions have been provided using macros, but the easiest solution is to simply click on the joystick area and hold the click outside of the tas input window. When you release the click it should still follow the mouse. Then click on Mupen, and from now until you close the rom, it will behave normally.&lt;br /&gt;
&lt;br /&gt;
[[Category:Help]]&lt;/div&gt;</summary>
		<author><name>Super Mario Player</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Upwarp&amp;diff=19657</id>
		<title>Upwarp</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Upwarp&amp;diff=19657"/>
		<updated>2025-05-22T03:14:10Z</updated>

		<summary type="html">&lt;p&gt;Super Mario Player: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &#039;&#039;&#039;Upwarp&#039;&#039;&#039; is a phenomena where Mario&#039;s vertical position is suddenly updated so that he appears to warp upward. There are a few types of known upwarps.&lt;br /&gt;
&lt;br /&gt;
==Tick Tick Clock Upwarp==&lt;br /&gt;
[[Tick_Tock_Clock#Upwarp|The Tick Tock Clock Upwarp]] is an unsolved glitch occurrence where a player named Dota_Teabag encountered an upwarp in [[Tick Tock Clock]]. As of 2023, the glitch remains unsolved.&lt;br /&gt;
&lt;br /&gt;
==Hangable Ceiling Upwarp==&lt;br /&gt;
The hangable ceiling upwarp is an upwarp caused when Mario single jumps or double jumps into a ceiling at its edge, while under a higher hangable ceiling. This upwarps him to the higher ceiling, and he begins hanging on it. &lt;br /&gt;
==Water Surface Upwarp==&lt;br /&gt;
Whenever Mario enters water, he is always warped to the surface of the water before he can swim. The upwarp effect is observeable in courses such as WF, TTM, and THI small island.&lt;br /&gt;
&lt;br /&gt;
However, a ceiling hitbox can immediately push him back down so that he never remains at the surface of the water. In that case, he upwarps to just below the ceiling. This is observable in WDW in downtown when the water level is overflowed. &lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Super Mario Player</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=B_Button_Challenge&amp;diff=19656</id>
		<title>B Button Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=B_Button_Challenge&amp;diff=19656"/>
		<updated>2025-05-22T03:09:42Z</updated>

		<summary type="html">&lt;p&gt;Super Mario Player: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{B Button Challenge infobox}}&lt;br /&gt;
The &#039;&#039;&#039;B Button Challenge&#039;&#039;&#039;, &#039;&#039;&#039;BBC&#039;&#039;&#039; for short, is a [[challenge]] in which the number of presses of the [[B button]] is minimized, whether on a per-mission or a per-file basis. The B button mainly grabs objects and does punches and dives by itself, so most stars are not affected from restricting the B button. As a result, not a lot of stars require B presses to save at all; however, some actions such as swinging Bowser require it in any%.&lt;br /&gt;
&lt;br /&gt;
== B Presses Left ==&lt;br /&gt;
&lt;br /&gt;
Below is a table of unique B presses in the B Button Challenge.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|B Press #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Multiplicity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Purpose&lt;br /&gt;
|-&lt;br /&gt;
|#1&lt;br /&gt;
|3&lt;br /&gt;
|BoB&lt;br /&gt;
|To grab King Bob-omb, but not to release him&lt;br /&gt;
|-&lt;br /&gt;
|#2&lt;br /&gt;
|2&lt;br /&gt;
|Castle&lt;br /&gt;
|To grab MIPS&lt;br /&gt;
|-&lt;br /&gt;
|#3&lt;br /&gt;
|1&lt;br /&gt;
|BitFS&lt;br /&gt;
|To grab Bowser, but not to release him&lt;br /&gt;
|-&lt;br /&gt;
|#4&lt;br /&gt;
|3&lt;br /&gt;
|BitS&lt;br /&gt;
|To grab Bowser, but not to release him&lt;br /&gt;
|}&lt;br /&gt;
Since King Bob-omb is a heavy object, he can&#039;t be grabbed with a cannon or a wing cap (unlike baby penguin and Ukiki). That&#039;s because grabs from cannon, wing cap and wind are dive-grabs, but heavy objects can&#039;t be grabbed with a dive.&lt;br /&gt;
&lt;br /&gt;
== Workarounds ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Star(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Normal requirement&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Workaround&lt;br /&gt;
|-&lt;br /&gt;
|[[BoB]]&lt;br /&gt;
|[[Big Bob-omb on the Summit]]&lt;br /&gt;
|To release King Bob-omb x3&lt;br /&gt;
|Dropping Mario off a ledge precisely so he drops King Bob-omb back in the arena&lt;br /&gt;
|-&lt;br /&gt;
|[[CCM]]&lt;br /&gt;
|[[Li&#039;l Penguin Lost]]&lt;br /&gt;
|To grab the baby penguin&lt;br /&gt;
|Luring the baby penguin to the vertical wind at the bottom of the stage, then using the vertical wind to grab the penguin&lt;br /&gt;
|-&lt;br /&gt;
|[[BitDW]]&lt;br /&gt;
|Completion&lt;br /&gt;
|To grab and release Bowser&lt;br /&gt;
|Performing Moat Skip to bypass the Bowser fight entirely&lt;br /&gt;
|-&lt;br /&gt;
|[[BitFS]]&lt;br /&gt;
|Completion&lt;br /&gt;
|To release Bowser&lt;br /&gt;
|Waiting for Mario to drop Bowser into a mine&lt;br /&gt;
|-&lt;br /&gt;
|[[TTM]]&lt;br /&gt;
|[[Mystery of the Monkey Cage]]&lt;br /&gt;
|To grab Ukiki&lt;br /&gt;
|Using hyperspeed and a twirl to get Ukiki to get off of the mountain top, then luring it to the vertical wind to grab it&lt;br /&gt;
|-&lt;br /&gt;
|[[BitS]]&lt;br /&gt;
|Completion&lt;br /&gt;
|To release Bowser x3&lt;br /&gt;
|Waiting for Mario to drop Bowser into a mine for the first two throws, then getting burned while swinging Bowser around to drop Bowser at high speed into the second mine&lt;br /&gt;
|}&lt;br /&gt;
== J Only B Presses ==&lt;br /&gt;
Due to talking to NPCs requiring B in the J 1.0 version of the game, there are some required B presses that are only present here. Below is a table of these exclusive B presses.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Star !! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Toad #1 || Talking to Toad so he can give you the star&lt;br /&gt;
|-&lt;br /&gt;
| Toad #2 || Talking to Toad so he can give you the star&lt;br /&gt;
|-&lt;br /&gt;
| Toad #3 || Talking to Toad so he can give you the star&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Workarounds ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Star(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Normal requirement&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Workaround&lt;br /&gt;
|-&lt;br /&gt;
|rowspan= &amp;quot;4&amp;quot; |[[BoB]]&lt;br /&gt;
|[[Shoot to the Island in the Sky]]&lt;br /&gt;
|rowspan= &amp;quot;13&amp;quot; |To talk to the Bob-omb buddy to open the cannon&lt;br /&gt;
|rowspan= &amp;quot;3&amp;quot;|Long jumping to the island from the top of the mountain&lt;br /&gt;
|-&lt;br /&gt;
|[[Find the 8 Red Coins]]&lt;br /&gt;
|-&lt;br /&gt;
|100 Coins&lt;br /&gt;
|-&lt;br /&gt;
|[[Mario Wings to the Sky]]&lt;br /&gt;
|Using hyper speed flying to collect the 5 secrets&lt;br /&gt;
|-&lt;br /&gt;
|rowspan= &amp;quot;2&amp;quot;|[[WF]]&lt;br /&gt;
|[[Shoot into the Wild Blue]]&lt;br /&gt;
|Jumping to the star from below&lt;br /&gt;
|-&lt;br /&gt;
|[[Blast Away the Wall]]&lt;br /&gt;
|Clipping into the wall with a ledge grab&lt;br /&gt;
|-&lt;br /&gt;
|[[JRB]]&lt;br /&gt;
|[[Blast to the Stone Pillar]]&lt;br /&gt;
|Long jumping from the ship&lt;br /&gt;
|-&lt;br /&gt;
|[[CCM]]&lt;br /&gt;
|[[Wall Kicks Will Work]]&lt;br /&gt;
|Falling to the star area from above&lt;br /&gt;
|-&lt;br /&gt;
|rowspan= &amp;quot;2&amp;quot;|[[WDW]]&lt;br /&gt;
|[[Go to Town for Red Coins]]&lt;br /&gt;
|rowspan= &amp;quot;2&amp;quot;|Triple jumping into the pipe&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Race Through Downtown!]]&lt;br /&gt;
|-&lt;br /&gt;
|[[TTM]]&lt;br /&gt;
|[[Blast to the Lonely Mushroom]]&lt;br /&gt;
|Long jumping to the mushroom&lt;br /&gt;
|-&lt;br /&gt;
|[[RR]]&lt;br /&gt;
|[[Somewhere Over the Rainbow]]&lt;br /&gt;
|BLJing from the top of the big house carpet ride&lt;br /&gt;
|-&lt;br /&gt;
|[[WMotR]]&lt;br /&gt;
|Red coin star&lt;br /&gt;
|Performing the Wing Cap infinite height glitch to reach the highest cloud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[https://youtu.be/_IuC9Ci57Hs &amp;quot;The B Button Challenge&amp;quot; by UncommentatedPannen]&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Super Mario Player</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=100_Coin_Star&amp;diff=19655</id>
		<title>100 Coin Star</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=100_Coin_Star&amp;diff=19655"/>
		<updated>2025-05-22T02:41:25Z</updated>

		<summary type="html">&lt;p&gt;Super Mario Player: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;100 Coin Stars&#039;&#039;&#039; are [[Star|stars]] that appear after collecting 100 coins in all 15 [[List of Courses|main courses]]. They differ from all other stars in the main courses in that they appear directly above Mario instead of at fixed location. 100 Coin Stars appear in no other courses, even if the player manages to collect 100 coins. 100 Coin Stars are unique in that when Mario collects one, he is not ejected from the current course back to the castle. Instead, a [[Textbox|textbox]] appears, and Mario is allowed to continue exploring the course.&lt;br /&gt;
==Phenomena==&lt;br /&gt;
{{Merge|Coin Limit|type=section|reason=duplicated information|date=December 2018}}&lt;br /&gt;
====Coin Count vs. Coin Display====&lt;br /&gt;
The game uses two different variables to track Mario&#039;s coins: the &#039;&#039;coin count&#039;&#039; and the &#039;&#039;coin display&#039;&#039;. The former is updated the instant Mario collects a coin, while the latter is used to display the coin count on-screen. &lt;br /&gt;
&lt;br /&gt;
The coin count is set to 0 when the game starts and when entering a level. When exiting a level, the coin count is not reset, and examining the game&#039;s memory reveals that it continues to be updated when coins are collected. A 100 Coin Star appears when this variable equals 100, so long as Mario is in a main course.&lt;br /&gt;
&lt;br /&gt;
The coin display will increment by 1 until it catches up with the coin count. In particular, the coin display only increments when it is less than the coin count and the [[Global Timer|global timer]] is odd. Using this method, the programmers intended the coin display to update once every two frames. However, by manipulating the global timer through [[Pause Buffering|pause buffering]], one can prevent the coin display from updating altogether&amp;lt;ref&amp;gt;https://youtu.be/T-YtojVHfKc&amp;lt;/ref&amp;gt;.&lt;br /&gt;
====Coin Overflow====&lt;br /&gt;
Both the coin count and the coin display are stored as 16-bit signed shorts, so their values can range between -32768 and 32767 inclusive. In all versions of the game after the original Japanese N64 version, the coin count is capped at 999 on every frame. However, in the Japanese version, a bug is present in the game&#039;s code that sets the life counter to 999 when the coin counter exceeds 999:&lt;br /&gt;
 // On every frame...&lt;br /&gt;
 if (lives &amp;gt; 100) &lt;br /&gt;
     lives = 100;&lt;br /&gt;
 if (coins &amp;gt; 999)&lt;br /&gt;
     lives = 999;  //! this should use &amp;quot;coins&amp;quot; instead of &amp;quot;lives&amp;quot;&lt;br /&gt;
The effects of this bug are twofold: the coin count can exceed 999, and the lives count is erroneously set to 999. &lt;br /&gt;
&lt;br /&gt;
Because the coin count can exceed 999, using [[Infinite Coin Glitches|infinite coin glitches]], it can reach 32767. Due to signed integer overflow, if one more coin is collected, the coin counter would become -32768. Collecting coins will continue to increase this value. Note that the coin display would remain 32767, for it only updates when it is less than the coin count. If one collects 32868 more coins, or 65636 coins in total, the coin counter will equal 100, spawning another 100 Coin Star. Although this star will appear yellow, collecting it will not increase the game&#039;s star count from 120 to 121 or more. This is because each star is represented in memory by 1 bit, and when a star is collected, the game uses the bitwise OR operator to store this information.&lt;br /&gt;
&lt;br /&gt;
Since Mario&#039;s life count is stored as an 8-bit signed byte, when it is set to 999, the upper byte is discarded and the number that is stored is -25. Since the above code runs every frame, Mario&#039;s life count is constantly set to -25. This means collecting [[1-Up Mushroom|1-Ups]] will not change this value. Since Mario&#039;s coin count is not reset when he exits a level, losing a life will also not change the life count until another main course is entered. However, once Mario&#039;s coin count becomes negative, the life counter can be modified again.&lt;br /&gt;
==Uses==&lt;br /&gt;
Because 100 coin stars can spawn anywhere you can collect a coin, they are useful for various challenges.&lt;br /&gt;
===A Button Challenge===&lt;br /&gt;
When Mario is in freefall, if he is close enough to an edge, he will perform a ledge-grab. In doing so, his height will be updated to the height of the ledge above him, awarding him a small height bonus. Since Mario cannot ledge-grab after dive recovering, dive recovering near a ledge in the A Button Challenge forfeits this height bonus. In certain scenarios, one can use the [[Star Dance Clip]] (SDC) to gain this height bonus without pressing A. When Mario collects a star, his action is set to one that allows him to perform a ledge-grab, regardless of his previous action. If he is close enough to a ledge, he is placed on top of it before doing his star dance animation. Since 100 Coin Stars do not eject Mario from the course, players can use this height bonus to collect stars without pressing A. The Star Dance Clip can be used in combination with [[Vertical Speed Conservation]], which puts Mario into a free-fall state, by ground-pounding to gain height before collecting a 100 Coin Star.&lt;br /&gt;
&lt;br /&gt;
In the A Button Challenge, the SDC is used:&lt;br /&gt;
&lt;br /&gt;
* Unavoidable:&lt;br /&gt;
** in [[Tick Tock Clock|TTC]]: to get to the highest walkway 0x in Stomp on the Thwomp&amp;lt;ref&amp;gt;&amp;lt;nowiki&amp;gt;https://www.youtube.com/watch?v=98EpPsaAF_k&amp;lt;/nowiki&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Faster&lt;br /&gt;
** in [[Whomp&#039;s Fortress|WF]]: to get on the Bullet Bill Block in To the Top of the Fortress 0x&amp;lt;ref&amp;gt;&amp;lt;nowiki&amp;gt;https://www.youtube.com/watch?v=iVbBjf5s2ag&amp;lt;/nowiki&amp;gt;&amp;lt;/ref&amp;gt; (without SDC but slower strat: using a platform release displacement&amp;lt;ref&amp;gt;&amp;lt;nowiki&amp;gt;https://youtu.be/dfYh5Yqk658?si=jQyy3WaoU_-ifmk3&amp;lt;/nowiki&amp;gt;&amp;lt;/ref&amp;gt;)&lt;br /&gt;
** in [[Cool, Cool Mountain|CCM]]: to collect the 100 coin star in the slide (so that we can immediatelly after that collect the star for Big Penguin Race). This one doesn&#039;t look like it uses SDC, but the 100 coin star is on the slide, where Mario cannot perform a dive recover, so he slides off the edge, does a ground pound (to raise height). Without SDC, he would fall down to the death barrier&amp;lt;ref&amp;gt;&amp;lt;nowiki&amp;gt;https://youtu.be/P26RIap6fuA?si=BVWiGvjRUrNZv8WB&amp;lt;/nowiki&amp;gt;&amp;lt;/ref&amp;gt; (without SDC but slower strat: exit the slide before the 100th coin, and collect it outside)&lt;br /&gt;
** in [[Big Boo&#039;s Haunt|BBH]]: along with a Crazy box and three Scuttlebugs to reach the mansion roof in Big Boo&#039;s Balcony 0x&amp;lt;ref&amp;gt;&amp;lt;nowiki&amp;gt;https://www.youtube.com/watch?v=CLksdecIacA&amp;lt;/nowiki&amp;gt;&amp;lt;/ref&amp;gt; (without SDC but slower strat: raise scuttlebugs a bit differently (ether similar for crazy box&amp;lt;ref&amp;gt;&amp;lt;nowiki&amp;gt;https://youtu.be/xd9OFhnyiP8?si=d-pPxfoDmUev2Ogf&amp;lt;/nowiki&amp;gt;&amp;lt;/ref&amp;gt;,or inside&amp;lt;ref&amp;gt;&amp;lt;nowiki&amp;gt;https://youtu.be/OLmxy5cYfdk?si=dw-gy55rMGXNUKLd&amp;lt;/nowiki&amp;gt;&amp;lt;/ref&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
Going to [[Hazy Maze Cave]] 0x&amp;lt;ref&amp;gt;https://youtu.be/uDtInisrqqM&amp;lt;/ref&amp;gt; also uses a star dance clip (unavoidable), although this is not from a 100 coin star (but from a MIPS star instead). But the star dance clip works the same way.&lt;br /&gt;
&lt;br /&gt;
===No Joystick Allowed===&lt;br /&gt;
The 100 coin star is currently used to reset Mario&#039;s ascent of steep slopes, which is unavoidable near the top of the pyramid in [[Shifting Sand Land]] to collect the stars [[Inside the Ancient Pyramid]] and [[Pyramid Puzzle]].&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=I1XgaxgpEHA&amp;lt;/ref&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Super Mario Player</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Star_Dance_Clip&amp;diff=19654</id>
		<title>Star Dance Clip</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Star_Dance_Clip&amp;diff=19654"/>
		<updated>2025-05-22T02:28:25Z</updated>

		<summary type="html">&lt;p&gt;Super Mario Player: /* Uses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Star Dance Clip&#039;&#039;&#039; or &#039;&#039;&#039;SDC&#039;&#039;&#039; is the act of grabbing a star in a way that will make Mario grab a nearby ledge to gain height. It is especially useful in the [[A Button Challenge]]&lt;br /&gt;
&lt;br /&gt;
==Explanations==&lt;br /&gt;
When Mario does certain actions, a [[Forward Rollout|Dive Recover]] for example, he is in a state where he cannot grab any ledge. However, grabbing a star will immediately put him in the star dance action, which has the ability to grab ledges. &lt;br /&gt;
While the animation of the ledge grab does not play, Mario will appear at the top of the ledge just like if it had.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
This trick is often used in the A button Challenge:&lt;br /&gt;
&lt;br /&gt;
* Unavoidable:&lt;br /&gt;
** in [[The Castle]]: to go to [[Hazy Maze Cave]] 0x&amp;lt;ref&amp;gt;[https://youtu.be/qCQTDlo1JdM &amp;quot;Enter Hazy Maze Cave without Pressing A&amp;quot; by Tyler Kehne]&amp;lt;/ref&amp;gt;&lt;br /&gt;
** in [[Tick Tock Clock|TTC]]: to get to the highest walkway 0x in Stomp on the Thwomp&amp;lt;ref&amp;gt;&amp;lt;nowiki&amp;gt;https://www.youtube.com/watch?v=98EpPsaAF_k&amp;lt;/nowiki&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Faster&lt;br /&gt;
** in [[Whomp&#039;s Fortress|WF]]: to get on the Bullet Bill Block in To the Top of the Fortress 0x&amp;lt;ref&amp;gt;&amp;lt;nowiki&amp;gt;https://www.youtube.com/watch?v=iVbBjf5s2ag&amp;lt;/nowiki&amp;gt;&amp;lt;/ref&amp;gt; (without SDC but slower strat: using a platform release displacement&amp;lt;ref&amp;gt;&amp;lt;nowiki&amp;gt;https://youtu.be/dfYh5Yqk658?si=jQyy3WaoU_-ifmk3&amp;lt;/nowiki&amp;gt;&amp;lt;/ref&amp;gt;)&lt;br /&gt;
** in [[Cool, Cool Mountain|CCM]]: to collect the 100 coin star in the slide (so that we can immediatelly after that collect the star for Big Penguin Race). This one doesn&#039;t look like it uses SDC, but the 100 coin star is on the slide, where Mario cannot perform a dive recover, so he slides off the edge, does a ground pound (to raise height). Without SDC, he would fall down to the death barrier&amp;lt;ref&amp;gt;&amp;lt;nowiki&amp;gt;https://youtu.be/P26RIap6fuA?si=BVWiGvjRUrNZv8WB&amp;lt;/nowiki&amp;gt;&amp;lt;/ref&amp;gt; (without SDC but slower strat: exit the slide before the 100th coin, and collect it outside)&lt;br /&gt;
** in [[Big Boo&#039;s Haunt|BBH]]: along with a Crazy box and three Scuttlebugs to reach the mansion roof in Big Boo&#039;s Balcony 0x&amp;lt;ref&amp;gt;&amp;lt;nowiki&amp;gt;https://www.youtube.com/watch?v=CLksdecIacA&amp;lt;/nowiki&amp;gt;&amp;lt;/ref&amp;gt; (without SDC but slower strat: raise scuttlebugs a bit differently (ether similar for crazy box&amp;lt;ref&amp;gt;&amp;lt;nowiki&amp;gt;https://youtu.be/xd9OFhnyiP8?si=d-pPxfoDmUev2Ogf&amp;lt;/nowiki&amp;gt;&amp;lt;/ref&amp;gt;, or inside&amp;lt;ref&amp;gt;&amp;lt;nowiki&amp;gt;https://youtu.be/OLmxy5cYfdk?si=dw-gy55rMGXNUKLd&amp;lt;/nowiki&amp;gt;&amp;lt;/ref&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are some previous strategies, now obsolete (due to time save), for example to reach the [[Tiny-Huge Island|THI]] mainland&amp;lt;ref&amp;gt;[https://youtu.be/eCCVpEK2YbQ &amp;quot;THI To Mainland!&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{glitches}}&lt;/div&gt;</summary>
		<author><name>Super Mario Player</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Star_Dance_Clip&amp;diff=19653</id>
		<title>Star Dance Clip</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Star_Dance_Clip&amp;diff=19653"/>
		<updated>2025-05-22T02:27:35Z</updated>

		<summary type="html">&lt;p&gt;Super Mario Player: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Star Dance Clip&#039;&#039;&#039; or &#039;&#039;&#039;SDC&#039;&#039;&#039; is the act of grabbing a star in a way that will make Mario grab a nearby ledge to gain height. It is especially useful in the [[A Button Challenge]]&lt;br /&gt;
&lt;br /&gt;
==Explanations==&lt;br /&gt;
When Mario does certain actions, a [[Forward Rollout|Dive Recover]] for example, he is in a state where he cannot grab any ledge. However, grabbing a star will immediately put him in the star dance action, which has the ability to grab ledges. &lt;br /&gt;
While the animation of the ledge grab does not play, Mario will appear at the top of the ledge just like if it had.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
This trick is used often in the A button Challenge:&lt;br /&gt;
&lt;br /&gt;
* Unavoidable:&lt;br /&gt;
** in [[The Castle]]: to go to [[Hazy Maze Cave]] 0x&amp;lt;ref&amp;gt;[https://youtu.be/qCQTDlo1JdM &amp;quot;Enter Hazy Maze Cave without Pressing A&amp;quot; by Tyler Kehne]&amp;lt;/ref&amp;gt;&lt;br /&gt;
** in [[Tick Tock Clock|TTC]]: to get to the highest walkway 0x in Stomp on the Thwomp&amp;lt;ref&amp;gt;&amp;lt;nowiki&amp;gt;https://www.youtube.com/watch?v=98EpPsaAF_k&amp;lt;/nowiki&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Faster&lt;br /&gt;
** in [[Whomp&#039;s Fortress|WF]]: to get on the Bullet Bill Block in To the Top of the Fortress 0x&amp;lt;ref&amp;gt;&amp;lt;nowiki&amp;gt;https://www.youtube.com/watch?v=iVbBjf5s2ag&amp;lt;/nowiki&amp;gt;&amp;lt;/ref&amp;gt; (without SDC but slower strat: using a platform release displacement&amp;lt;ref&amp;gt;&amp;lt;nowiki&amp;gt;https://youtu.be/dfYh5Yqk658?si=jQyy3WaoU_-ifmk3&amp;lt;/nowiki&amp;gt;&amp;lt;/ref&amp;gt;)&lt;br /&gt;
** in [[Cool, Cool Mountain|CCM]]: to collect the 100 coin star in the slide (so that we can immediatelly after that collect the star for Big Penguin Race). This one doesn&#039;t look like it uses SDC, but the 100 coin star is on the slide, where Mario cannot perform a dive recover, so he slides off the edge, does a ground pound (to raise height). Without SDC, he would fall down to the death barrier&amp;lt;ref&amp;gt;&amp;lt;nowiki&amp;gt;https://youtu.be/P26RIap6fuA?si=BVWiGvjRUrNZv8WB&amp;lt;/nowiki&amp;gt;&amp;lt;/ref&amp;gt; (without SDC but slower strat: exit the slide before the 100th coin, and collect it outside)&lt;br /&gt;
** in [[Big Boo&#039;s Haunt|BBH]]: along with a Crazy box and three Scuttlebugs to reach the mansion roof in Big Boo&#039;s Balcony 0x&amp;lt;ref&amp;gt;&amp;lt;nowiki&amp;gt;https://www.youtube.com/watch?v=CLksdecIacA&amp;lt;/nowiki&amp;gt;&amp;lt;/ref&amp;gt; (without SDC but slower strat: raise scuttlebugs a bit differently (ether similar for crazy box&amp;lt;ref&amp;gt;&amp;lt;nowiki&amp;gt;https://youtu.be/xd9OFhnyiP8?si=d-pPxfoDmUev2Ogf&amp;lt;/nowiki&amp;gt;&amp;lt;/ref&amp;gt;, or inside&amp;lt;ref&amp;gt;&amp;lt;nowiki&amp;gt;https://youtu.be/OLmxy5cYfdk?si=dw-gy55rMGXNUKLd&amp;lt;/nowiki&amp;gt;&amp;lt;/ref&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are some previous strategies, now obsolete (due to time save), for example to reach the [[Tiny-Huge Island|THI]] mainland&amp;lt;ref&amp;gt;[https://youtu.be/eCCVpEK2YbQ &amp;quot;THI To Mainland!&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{glitches}}&lt;/div&gt;</summary>
		<author><name>Super Mario Player</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=19652</id>
		<title>Unsolved single-goal challenges</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=19652"/>
		<updated>2025-05-22T01:39:12Z</updated>

		<summary type="html">&lt;p&gt;Super Mario Player: I explained why is the challenge I added a while ago difficult, even though it looks easy, especially because of the cannons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists &#039;&#039;&#039;unsolved single-goal challenges&#039;&#039;&#039; that are not currently possible with current knowledge and strategies. None of these challenges have been completed or solved.&lt;br /&gt;
==Unsolved==&lt;br /&gt;
===Coin Count===&lt;br /&gt;
*Getting more coins than intended in:&lt;br /&gt;
**[[Jolly Roger Bay]] (depending on the strat this could also save a [[Z Button Challenge|Z press]])&lt;br /&gt;
**[[Cool, Cool Mountain]]&lt;br /&gt;
**[[Big Boo&#039;s Haunt]]&lt;br /&gt;
**[[Hazy Maze Cave]]&lt;br /&gt;
**[[Lethal Lava Land]]&lt;br /&gt;
*Getting infinite coins in:&lt;br /&gt;
**[[Bowser in the Fire Sea]]&lt;br /&gt;
**[[Tick Tock Clock]]&lt;br /&gt;
**[[Rainbow Ride]]&lt;br /&gt;
===Cloning Related===&lt;br /&gt;
*Transport cloning with [[Wiggler]] or a Skeeter&lt;br /&gt;
*Cloning in Lethal Lava Land (could also potentially solve the getting more coins than intended)&lt;br /&gt;
*Moving during [[Time Stop|time stop]] in Jolly Roger Bay (to get [[shell]] [[clone]]s)&lt;br /&gt;
===Collection Challenges===&lt;br /&gt;
*Collecting the [[Key|key]] in Bowser in the Fire Sea from underneath the ground, causing you to collect the key on the death floor&lt;br /&gt;
*Collecting a [[Star|star]] during a demo sequence&lt;br /&gt;
*Collecting [[Mystery of the Monkey Cage]] without changing the [[HOLP]] for an arbitrary HOLP&lt;br /&gt;
*Collecting the new [[Impossible Coin]] in [[Tiny Huge Island]]&lt;br /&gt;
*Killing the [[Mystery Goomba]] and collecting its [[Coin|coin]]&lt;br /&gt;
===Parallel Universes===&lt;br /&gt;
*Dying in a vertical [[PU]] in LLL&lt;br /&gt;
*Surviving in a vertical PU with a shell clone released in it&lt;br /&gt;
*Reaching a PU without using joystick&lt;br /&gt;
*Reaching a PU in any of the following:&lt;br /&gt;
**[[Jolly Roger Bay]] unreached areas&lt;br /&gt;
***Ship Subarea&lt;br /&gt;
**[[Cool, Cool Mountain]]&lt;br /&gt;
***Main level&lt;br /&gt;
***Slide&lt;br /&gt;
**[[Lethal Lava Land]] unreached areas&lt;br /&gt;
***Main level&lt;br /&gt;
**[[Shifting Sand Land]] unreached areas&lt;br /&gt;
***Eyerok area (note that this is a different area than the rest of the pyramid)&lt;br /&gt;
**[[Dire Dire Docks]] unreached areas&lt;br /&gt;
***Starting area&lt;br /&gt;
**[[Snowman&#039;s Land]] unreached areas&lt;br /&gt;
***Igloo&lt;br /&gt;
** [[Tall, Tall Mountain]]&lt;br /&gt;
***Main level&lt;br /&gt;
***Slide (top subarea)&lt;br /&gt;
***Slide (medium subarea) &lt;br /&gt;
***Slide (bottom subarea)&lt;br /&gt;
**[[Tiny Huge Island]]&lt;br /&gt;
***Tiny island&lt;br /&gt;
***Huge island&lt;br /&gt;
***Cave&lt;br /&gt;
**[[Tick Tock Clock]]&lt;br /&gt;
**[[Tower of the Wing Cap]]&lt;br /&gt;
**[[Cavern of the Metal Cap]]&lt;br /&gt;
**[[The Princess&#039;s Secret Slide]]&lt;br /&gt;
**[[Secret Aquarium]]&lt;br /&gt;
**[[Wing Mario over the Rainbow]]&lt;br /&gt;
**[[Bowser in the Dark World]]&lt;br /&gt;
***Main area&lt;br /&gt;
***Bowser fight&lt;br /&gt;
**[[Bowser in the Fire Sea]] unreached areas&lt;br /&gt;
***Bowser fight&lt;br /&gt;
**[[Bowser in the Sky]]&lt;br /&gt;
***Main area&lt;br /&gt;
***Bowser fight&lt;br /&gt;
**[[The Castle|Castle]] unreached areas&lt;br /&gt;
***[[The Castle#Basement|Castle Basement]]&lt;br /&gt;
***[[The Castle#Second Floor|Castle Upstairs]]&lt;br /&gt;
***[[The Castle#Courtyard|Castle Courtyard]]&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
*Clipping from the top area of Wiggler&#039;s cave to the bottom area.&lt;br /&gt;
*Activating more than 4 stars at once anywhere&lt;br /&gt;
*Reversing the one-way teleport in THI &lt;br /&gt;
*Ground-pounding [[Chain Chomp]]&#039;s post without interacting with the [[Red Coin|red coin]] (e.g. collecting its two coin value)&lt;br /&gt;
*Grabbing the hangable ceiling on the bottom of the beginning cloud in [[Wing Mario over the Rainbow]]&lt;br /&gt;
*Hanging below the entrance&#039;s bridge in the castle grounds with the water raised&lt;br /&gt;
*Accessing the upper floors of the castle without first collecting the key from Bowser in the Fire Sea&lt;br /&gt;
*Grabbing the wrong penguin without pressing B (it looks easy, but that penguin doesn&#039;t walk off the roof to go to the wind, the wind is a bit too far from the roof, and the cannons don&#039;t point at him (the cannon next to him doesn&#039;t let you shoot at the right angle (you cannot rotate the cannon 360°), and cannons both from the wall kicks will work area, and above it, are a little behind the walls)&lt;br /&gt;
*Defeating Bowser in the Sky without spinning Bowser&lt;br /&gt;
*Performing an [[instant release]] on [[MIPS]] at an arbitrary HOLP&lt;br /&gt;
*Spawning a &amp;quot;8&amp;quot; orange number from a red coin, secret, treasure chest or water ring&lt;br /&gt;
*Spawning a &amp;quot;9&amp;quot; orange number from a red coin, secret, treasure chest or water ring&lt;br /&gt;
*Spawning a &amp;quot;0&amp;quot; orange number from a red coin, secret, treasure chest or water ring&lt;br /&gt;
*Getting hurt (squished) by the penguin in CCM&lt;br /&gt;
*Taking fall damage during the FLYING_TRIPLE_JUMP action&lt;br /&gt;
*Causing Mario to walk in a way that the camera focus stays constant&lt;br /&gt;
*Entering [[WDW]] on the medium or high water level without pressing A&lt;br /&gt;
*Entering the large [[THI]] painting without pressing A&lt;br /&gt;
&lt;br /&gt;
==Solved In Theory==&lt;br /&gt;
*Grabbing a [[Bob-omb]] fake during boiling (The video provided uses certain hacked values and is Wii VC only).&lt;br /&gt;
:*https://youtu.be/rS4KsVGbjaA&lt;br /&gt;
*Escaping from a PU starting from speed 0 (The video provided was done on an emulator and likely crashes on console).&lt;br /&gt;
:*[https://www.youtube.com/watch?v=3Jxi7Ruoj34 &amp;quot;SM64 Going to a PU (and Back Again)&amp;quot; by Chris Dusto]&lt;br /&gt;
==Solved Single-Goal Challenges==&lt;br /&gt;
*Picking up the cannon Bob-omb on the same frame as leaving its radius&lt;br /&gt;
:*[https://youtu.be/uFuC5DcbsjU &amp;lt;nowiki&amp;gt;&amp;quot;BoB Relocating the Stationary Bob-omb&amp;quot; by UncommentatedPannen&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Putting the Ukiki that steals your hat on the monkey cage&lt;br /&gt;
:*[https://youtu.be/oErcSAAwy4U &amp;lt;nowiki&amp;gt;&amp;quot;Completing the IMPOSSIBLE Ukiki Challenge (impossible challenge)&amp;quot; by bad_boot&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Collecting Mystery of the Monkey Cage without changing the HOLP&lt;br /&gt;
:*[https://youtu.be/UhchV2Kr_ig &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Mystery of the Monkey Cage Without Updating HOLP*&amp;quot; by ds273&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Collecting [[Li&#039;l Penguin Lost]] without changing the HOLP&lt;br /&gt;
:*[[Media:Lil_penguin_holpless.mp4]]&lt;br /&gt;
*Collecting [[Blast Away the Wall]] without using the cannon, ledge grabbing, or using time stop&lt;br /&gt;
:*[https://youtu.be/0fnJgawiI6I &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] Super Mario 64: Collecting &#039;Blast Away The Wall&#039; Cannonless, Without Ledgegrabs Or Time Stop&amp;quot; by Superdavo0001&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Grabbing [[Ukiki]] without pressing B (useful for the [[B Button Challenge]])&lt;br /&gt;
:*[https://youtu.be/cNCYo-STMG4 &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64: Mystery of the Monkey Cage 0xB (Unabridged) by Nim and Pannenkoek2012&amp;quot; by Hello, my name is nim&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
* Performing a transport clone with 4 simultaneous pushers&lt;br /&gt;
:*[https://youtu.be/ksL_eFRM4CA &amp;lt;nowiki&amp;gt;&amp;quot;Transport Clone with 5 Goombas&amp;quot; by UncommentatedPannen&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Collecting the red coin in [[Bowser in the Dark World]] at the start without using the ! Switch and living&lt;br /&gt;
:*[https://youtu.be/RYSA-A6Y78U &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - BitDW Start Red Switchless (and without dying)&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Collecting [[1-Up Mushroom#The Impossible 1-up|the Impossible 1-up]] in Cool, Cool Mountain without dying&lt;br /&gt;
:*[https://youtu.be/R-IVI82l6kU &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - CCM 2nd Slide 1up Without Dying&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Ground-pounding Wiggler&#039;s cave and then going to the huge island before the water finishes draining (this preserves the lower water level and allows a second ground-pound to trigger it again)&lt;br /&gt;
:*[[Media:H.mp4|Video file]]&lt;br /&gt;
*Escaping from one of the fish tanks in the Jolly Roger Bay room in the castle (starting with zero [[Speed|speed]] and damage counter)&lt;br /&gt;
:*[https://youtu.be/kyX-oJKld6k &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Escaping Both JRB Fish Tanks Via HSWK&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Crashing the game by going out of bounds in [[Tall, Tall Mountain]]&lt;br /&gt;
:*[https://youtu.be/oUhFf71JGKU &amp;lt;nowiki&amp;gt;&amp;quot;Game Crash from Going Out of Bounds in TTM&amp;quot; by UncommentatedPannen&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Clipping from the bottom area of Wiggler&#039;s cave to the top area.&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Reaching PU inside of the pyramid in [[Shifting Sand Land]]&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw?t=30s &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Ground-pounding the [[Blue Coin]] block in [[SSL]] without pressing A&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw?t=44s &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*[[Hyperspeed Wall Kicks|Hyperspeed Wall Kick]] between towers in [[Tower of the Wing Cap]]&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw?t=2m15s &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Leaving the [[Eyerok]] boss room after defeating Eyerok&lt;br /&gt;
:*[https://youtu.be/bqrCBYJ4dUM &amp;lt;nowiki&amp;gt;&amp;quot;leaving the boss room after defeating eyerock&amp;quot; by lasplatte&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Causing a game crash by going out of bounds in the [[Cavern of the Metal Cap]] entry room&lt;br /&gt;
:*[https://youtu.be/VO0HLVIzzek &amp;lt;nowiki&amp;gt;&amp;quot;CotMC Painting Room Null Floor Crash&amp;quot; by supermarble94&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Grabbing the hat stealing Ukiki without pressing B&lt;br /&gt;
:*[https://www.youtube.com/watch?v=Sn5UM9MdkBY &amp;quot;SM64: Grabbing the Cap Ukiki without B&amp;quot; by nim]&lt;br /&gt;
&lt;br /&gt;
===Impossible Challenges===&lt;br /&gt;
*Having Mario stand on a rotating platform, facing inwards, such that the camera focus doesn&#039;t move&lt;br /&gt;
**Impossible since the focus always moves in an ellipse (/straight line): [[Media:WDW Rotating Platform.mp4|WDW_Rotating_Platform.mp4]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Challenges]]&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Super Mario Player</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Subframe_Grinding&amp;diff=19651</id>
		<title>Subframe Grinding</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Subframe_Grinding&amp;diff=19651"/>
		<updated>2025-05-22T01:30:06Z</updated>

		<summary type="html">&lt;p&gt;Super Mario Player: I copied (with little editing) from someone else&amp;#039;s document https://docs.google.com/document/u/0/d/1cJfwdju9-6yTGemBhtZrjoDhWWDYj69OpzIg8D6w9R4/mobilebasic that I found somewhere on Ukikipedia.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Subframe Grinding&amp;lt;ref&amp;gt;&amp;lt;nowiki&amp;gt;https://docs.google.com/document/u/0/d/1cJfwdju9-6yTGemBhtZrjoDhWWDYj69OpzIg8D6w9R4/mobilebasic&amp;lt;/nowiki&amp;gt;&amp;lt;/ref&amp;gt; is a [[Hyperspeed|hyperspeed glitch]] that allows Mario to build up speed.&lt;br /&gt;
&lt;br /&gt;
== Execution ==&lt;br /&gt;
This is more of a collection of techniques that fall under the same idea. This is when you start a frame in a ground action, but for whatever reason are no longer on the floor. Mario then enters [[freefall]], takes an air step, then lands on a floor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you repeat this process, you&#039;re able to accelerate via air frames and skip the ground frames entirely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Pedro Spot|Pedro spots]] are an example of this, but techniques &#039;&#039;&#039;without&#039;&#039;&#039; pedro spots were recently developed. These include:&lt;br /&gt;
&lt;br /&gt;
* Using the edge of a moving treadmill in [[Tick Tock Clock|TTC]]&amp;lt;ref&amp;gt;&amp;lt;nowiki&amp;gt;https://m.youtube.com/watch?v=N-kve3vgeIY&amp;amp;pp=0gcJCdgAo7VqN5tD&amp;lt;/nowiki&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Using the [[Controllable Platform]] in [[Hazy Maze Cave|HMC]]&lt;br /&gt;
* Exploiting integer truncating on rotating platforms (such as ship in [[Jolly Roger Bay|JRB]])&amp;lt;ref&amp;gt;&amp;lt;nowiki&amp;gt;https://m.youtube.com/watch?v=QyiKkerJQFE&amp;lt;/nowiki&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
No real potential uses at the moment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was once thought to be used in the [[A Button Challenge]] in TTC to build up speed for a hyperspeed jump, but that is now obsolete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that these alternate methods cannot be used in place of a pedro spot for the purposes of [[RLB]].&lt;/div&gt;</summary>
		<author><name>Super Mario Player</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Hyperspeed&amp;diff=19650</id>
		<title>Hyperspeed</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Hyperspeed&amp;diff=19650"/>
		<updated>2025-05-22T01:09:40Z</updated>

		<summary type="html">&lt;p&gt;Super Mario Player: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Hyperspeed&#039;&#039;&#039; is an abnormally large amount of speed. Though hyperspeed usually refers to [[Mario]]&#039;s speed, it can also be applied to other objects. Hyperspeed is usually obtained via [[glitches]] or physics exploits, and is often helpful in speedruns and [[challenge]]s due to its ability to allow quicker movement and the potential to clip through walls.&lt;br /&gt;
==Methods==&lt;br /&gt;
Methods to gain hyperspeed include:&lt;br /&gt;
* [[Backwards Long Jump]] (not possible on Shindou)&lt;br /&gt;
* [[Hyperspeed Walking]]&lt;br /&gt;
* [[Hyperspeed Wall Kicks]]&lt;br /&gt;
&lt;br /&gt;
* [[C^ Hyperspeed]] (One type of C^ is: [[Hyperspeed Water Sliding]])&lt;br /&gt;
&lt;br /&gt;
* [[Hyperspeed Punching]]&lt;br /&gt;
* [[Hyperspeed Grinding]]&lt;br /&gt;
* [[Subframe Grinding]]&lt;br /&gt;
* [[Hyperspeed Turnaround]]&lt;br /&gt;
* [[Hyperspeed Jump Kicking]]&lt;br /&gt;
* [[Hyperspeed Slide Kicking]]&lt;br /&gt;
* [[Hyperspeed Braking]]&lt;br /&gt;
* [[Pedro Spot]]&lt;br /&gt;
* [[Backward Shell Hyperspeed]]&lt;br /&gt;
* [[Forward Shell Hyperspeed]]&lt;br /&gt;
* [[10k Glitch]]&lt;br /&gt;
* [[Wiggler Hyperspeed]]&lt;br /&gt;
* [[Wind Hyperspeed]]&lt;br /&gt;
* [[Boo Hyperspeed]]&lt;br /&gt;
* [[Bully Battery]] (not possible on Shindou)&lt;br /&gt;
* [[Hyperspeed Crawling]]&lt;br /&gt;
Some techniques cause Mario&#039;s position to change quickly, without technically changing his speed:&lt;br /&gt;
* [[Shell Mario]]&lt;br /&gt;
* [[Bloated Bob-omb]]&lt;br /&gt;
{{glitches}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
[[Category:Hyperspeed]]&lt;/div&gt;</summary>
		<author><name>Super Mario Player</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Hyperspeed_Turnaround&amp;diff=19649</id>
		<title>Hyperspeed Turnaround</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Hyperspeed_Turnaround&amp;diff=19649"/>
		<updated>2025-05-22T01:02:28Z</updated>

		<summary type="html">&lt;p&gt;Super Mario Player: I copied (with little editing) what I found at someone else&amp;#039;s document (somewhere on Ukikipedia).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hyperspeed Turn Around (HSTA)&amp;lt;ref&amp;gt;https://docs.google.com/document/u/0/d/1cJfwdju9-6yTGemBhtZrjoDhWWDYj69OpzIg8D6w9R4/mobilebasic&amp;lt;/ref&amp;gt; is a [[Hyperspeed|hyperspeed glitch]]  to build up speed.&lt;br /&gt;
&lt;br /&gt;
== Execution ==&lt;br /&gt;
It uses the &amp;quot;turning around&amp;quot; action, which happens when you&#039;re walking at &amp;gt;=16 speed and you hold back on the joystick. This action will build speed on 0x13 slopes with a normal.y in the range 0.9848077-0.9961947. This doesn&#039;t work on slide levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is like C^ sliding, with two distinctions:&lt;br /&gt;
&lt;br /&gt;
You can hit walls/OoB without bonking or losing your speed (forward or backward)&lt;br /&gt;
&lt;br /&gt;
You have tighter normal.y restrictions since you can&#039;t be on a slide.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s currently not thought to be possible to get into this action with negative speed, and you can&#039;t change from positive to negative while in the action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Going neutral while in this state will put mario in skidding, which is the C^ slide action. From here you can press B to go into move punching, or wait one frame and move the joystick to go into walking. &lt;br /&gt;
&lt;br /&gt;
== Potential uses ==&lt;br /&gt;
Hyperspeed in [[Cool, Cool Mountain|CCM]] (400 proven), alternate [[Parallel Universe|PU]] speed in [[Shifting Sand Land|SSL]].&lt;/div&gt;</summary>
		<author><name>Super Mario Player</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Challenge&amp;diff=18590</id>
		<title>Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Challenge&amp;diff=18590"/>
		<updated>2023-10-08T21:41:03Z</updated>

		<summary type="html">&lt;p&gt;Super Mario Player: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Challenge&#039;&#039;&#039; is a self-imposed restriction of performing certain tasks, making the completion of the game harder. Restrictions include the use of a certain button (the [[A Button]], for example), the use of cannons, collecting coins, and the use of caps, among others.&lt;br /&gt;
&lt;br /&gt;
Often, these challenges lead to the discovery of glitches, while some must be utilized to make up for a loss of a certain function. For example, restricting the A button forces Mario to use techniques such as frame-walking, enemy manipulation, and [[cloning]] to complete certain tasks. Collecting the 5 secrets in Bob-omb Battlefield coinless requires making a [[Premature Clone]] of the top coin and landing at the 30-unit high area to collect the secret without interacting with the center coin.&lt;br /&gt;
==UBER Challenge==&lt;br /&gt;
{{main|UBER Challenge}}&lt;br /&gt;
The UBER Challenge forbids any coins and [[:Category:Collectibles|collectibles]] (except chests), switches, cannons, teleporting, caps, opening boxes (except for star boxes), damage (except falling), and activating movable platforms. Additionally, enemies must not be interacted with (including Lakitu, but excluding Bowser and MIPS). The challenge was created by Mario64Masters. The name of the UBER Challenge was borrowed from Manocheese&#039;s Über Challenge for Ocarina of Time.&lt;br /&gt;
&lt;br /&gt;
There are 39 stars that can be collected RTA, and 46 stars are possible in a TAS run.&lt;br /&gt;
==Pacifist Challenge==&lt;br /&gt;
{{main|Pacifist Challenge}}&lt;br /&gt;
The Pacifist Challenge forbids any combat with enemies except for Bowser. Any actions that do not result in killing an enemy are allowed. The number of stars that can be collected is 98 glitchless, and 101 for TAS runs&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/boards/198848-super-mario-64/75920333 How many stars can you get in a Pacifist Run of the game?] Recounted to include infinite coin glitch with box&amp;lt;/ref&amp;gt;. In a full game run, however, killing the Boo to enter [[Big Boo&#039;s Haunt]] is considered nonpacifist, cutting off the available 2 stars, and therefore the actual number of stars that can be collected is 96 glitchless and 99 with TAS.&lt;br /&gt;
&lt;br /&gt;
The following stars cannot be collected in the RTA pacifist run.&lt;br /&gt;
*[[BoB]] (2): &#039;&#039;Big Bob-omb on the Summit&#039;&#039; (enemy), &#039;&#039;Footrace with Koopa The Quick&#039;&#039; (requires the previous star)&lt;br /&gt;
*[[WF]] (2): &#039;&#039;Chip Off Whomp&#039;s Block&#039;&#039; (enemy), &#039;&#039;To the Top of the Fortress&#039;&#039; (requires the previous star)&lt;br /&gt;
*[[BBH]] (7): All stars are cut off due to entering the course requiring killing a Boo.&lt;br /&gt;
**If entering the stage is allowed, then only two stars (&#039;&#039;Secret of the Haunted Books&#039;&#039; and &#039;&#039;Seek the 8 Red Coins&#039;&#039;) can be collected.&lt;br /&gt;
*[[HMC]] (1): &#039;&#039;HMC 100 coins&#039;&#039; (only 92 non-enemy coins)&lt;br /&gt;
*[[LLL]] (2): &#039;&#039;Boil the Big Bully&#039;&#039; (enemy), &#039;&#039;Bully the Bullies&#039;&#039; (enemy)&lt;br /&gt;
*[[SSL]] (1): &#039;&#039;Stand Tall on the Four Pillars&#039;&#039; (enemy)&lt;br /&gt;
*[[Snowman&#039;s Land|SL]] (1): &#039;&#039;Chill with the Bully&#039;&#039; (enemy),&lt;br /&gt;
*[[Tiny-Huge Island|THI]] (4): &#039;&#039;Pluck the Piranha Flower&#039;&#039; (enemy), &#039;&#039;Rematch with Koopa the Quick&#039;&#039; (requiring Star 1), &#039;&#039;Make Wiggler Squirm (enemy)&#039;&#039;, &#039;&#039;THI 100 coins&#039;&#039; (infinite coin glitch requires killing Piranhas)&lt;br /&gt;
The following stars can be circumvented if glitches or TAS strategies are allowed:&lt;br /&gt;
*[[WF]] - &#039;&#039;Blast Away the Wall&#039;&#039;: A wall clip can be performed to reach the star cannonless.&lt;br /&gt;
*[[SSL]] - &#039;&#039;SSL 100 coins&#039;&#039;: 100 coins can be collected using infinite coin glitch, done by disappearing cork box glitch in the course. 86 non-enemy coins otherwise.&lt;br /&gt;
*[[Snowman&#039;s Land|SL]] - &#039;&#039;SL 100 coins&#039;&#039;: 100 coins can be collected with an infinite coin glitch, by activating [[Time Stop]] from the snowman and repeatedly collecting a nearby coin. 58 non-enemy coins otherwise.&lt;br /&gt;
==A Button Challenge==&lt;br /&gt;
{{main|A Button Challenge}}&lt;br /&gt;
The A Button Challenge aims to reduce the use of [[A Button]] in courses, first documented in [http://www.curtisbright.com/sm64/abc/ Curtis Bright&#039;s website]. Since then, many techniques are applied in an attempt to bring down the A Press count, with [https://youtube.com/user/pannenkoek2012 pannenkoek2012] being the biggest contributor to the challenge.&lt;br /&gt;
&lt;br /&gt;
There are 98 stars that can be collected on a full game basis without the A Button using TAS. A 120-star run of the game can be completed in 13.&lt;br /&gt;
==Coinless Challenge==&lt;br /&gt;
The Coinless Challenge&#039;s only rule is that the player cannot collect any coins. Specifically, no yellow, red, or blue coins can be collected. Techniques where Mario&#039;s coin score is saved as 0 coins by collecting multiples of 256, or pause buffering to prevent the coin counter from going up, are not allowed.&lt;br /&gt;
&lt;br /&gt;
Mario is able to collect 81 stars in a full game run, and 82 stars on a single star basis. The remaining 38 stars require collecting coins and are therefore impossible.&lt;br /&gt;
==Cannonless Challenge==&lt;br /&gt;
In the Cannonless Challenge, entering any cannons is forbidden. As it turns out, all 120 stars can be collected cannonless. The challenge was completed on 23 July 2018 by sm64expert, when he collected the [[Wing Mario Over the Rainbow Red Coin Star]].&amp;lt;ref&amp;gt;https://youtu.be/JCzBOGHf_a0&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Capless/Cannonless Challenge==&lt;br /&gt;
To qualify as capless, Mario cannot use any special caps except the cap effects obtained from the start of a course. To qualify as cannonless, Mario cannot use any cannons.&lt;br /&gt;
&lt;br /&gt;
Using the capless and cannonless ruleset from the UBER Challenge, every star except for one (&#039;&#039;Wing Mario Over the Rainbow Red Coin Star&#039;&#039;) can be collected, resulting 119 stars that can be collected.&lt;br /&gt;
&lt;br /&gt;
The most difficult stars to collect include:&lt;br /&gt;
*[[BoB]] - &#039;&#039;Shoot to the Island in the Sky&#039;&#039;, &#039;&#039;100 Coins&#039;&#039;, &#039;&#039;Find the 8 Red Coins&#039;&#039;: Going to the island can be done by long jumping from the top of the mountain.&lt;br /&gt;
*[[SSL]] - &#039;&#039;Free Flying for 8 Red Coins&#039;&#039;: Tornadoes, Fly Guys, and Klepto can help Mario collect the 4 aerial coins without the wing cap.&lt;br /&gt;
*[[Vanish Cap under the Moat]]: The cage can be reached by performing a side flip to a wall kick, removing the need of using a vanish cap.&lt;br /&gt;
==CCC Challenge==&lt;br /&gt;
{{main|CCC Challenge}}&lt;br /&gt;
The CCC Challenge combines Coinless with Capless/Cannonless. The restriction is extremely heavy, leaving very few stars that can be collected, as some of them inadvertently collect coins during the process.&lt;br /&gt;
&lt;br /&gt;
Mario is able to collect 81 stars in a full game run, and 82 stars on a single star basis. While this is the same number of stars collectible as Coinless Challenge, the workarounds are much harder to achieve.&lt;br /&gt;
==No Buttons Allowed/Buttonless Challenge==&lt;br /&gt;
{{main|No Buttons Allowed Challenge}}&lt;br /&gt;
The No Buttons Allowed Challenge forbids the use of A, B, Z, Start, L, R, and (to some extent) C buttons. This challenge was created by pannenkoek2012 to push the game to its limits.&lt;br /&gt;
&lt;br /&gt;
The C buttons are only allowed when they only affect the camera and don&#039;t affect actual gameplay. For example, the [[C^ Hyperspeed]] glitch is not allowed.&lt;br /&gt;
&lt;br /&gt;
The challenge is more difficult than simply restricting the A button, since this disables many maneuvering options that Mario can use, such as jumping, diving, sliding, and more. The challenge cannot be done as a full game run as there is in-game text that cannot be advanced without the use of buttons.&lt;br /&gt;
&lt;br /&gt;
There are only 34 stars that can be collected, many of which require complicated strategies.&amp;lt;ref&amp;gt;[https://youtube.com/playlist?list=PLmvvhlevqC2fXLL55ZQT1cesNmM2qHPn1 No Buttons Allowed Playlist]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==ABZ Challenge==&lt;br /&gt;
{{main|ABZ Button Challenge|ABZ Challenge}}&lt;br /&gt;
The ABZ Challenge is similar to Buttonless, but instead of restricting all buttons only restricts the three primary buttons, A B and Z. Instead of requiring that they don&#039;t be used at all, it allows simply using the minimum number of buttons possible.&lt;br /&gt;
&lt;br /&gt;
It was as an alternative to the Buttonless Challenge, since the Buttonless Challenge did not allow the start button, and consequently did not allow changing languages on PAL version to minimize text box button presses.&lt;br /&gt;
==Low Doors Challenge==&lt;br /&gt;
In the Low Doors Challenge, the game must be beaten while opening as few doors as possible. A door is considered used when the door opening cutscene occurs. Doors are skipped using BLJs and HSWKs, pause exiting, and routing to avoid moving between castle floors unnecessarily.&lt;br /&gt;
&lt;br /&gt;
Any% needs to open only 2 doors to complete: one door to enter the basement (using either the key door or moat door), and one door to enter the upper floors.&lt;br /&gt;
&lt;br /&gt;
120 Stars needs to open 4 doors to complete: one to enter the basement (using either the key door or moat door), one to enter the upper floors, one to enter the courtyard for BBH, and one to exit the CCM slide level through the cabin. Unconfirmed door skips exist in BBH, HMC, and skipping the door to the endless stairs using HSWKs. The 50 star door stairs BLJ cannot be used for the latter, as Mario needs to stop at the 3rd floor to get all stars, and cannot pause exit out from the 3rd floor.&lt;br /&gt;
==No Joystick Allowed Challenge==&lt;br /&gt;
{{main|No Joystick Allowed Challenge}}&lt;br /&gt;
The No Joystick Allowed Challenge forbids the use of Joystick inputs, considered to be the inverse of No Buttons Allowed Challenge.&lt;br /&gt;
&lt;br /&gt;
As the joystick provides the vital function for Mario to change directions and run, the challenge takes route planning to the extreme. The challenge can only be done on a single star basis and not a full game run due to absurd limitations.&lt;br /&gt;
&lt;br /&gt;
There are only 55 stars that can be collected, many of which require complicated strategies.&lt;br /&gt;
&lt;br /&gt;
A related challenge is the [[Low Joystick Magnitude Challenge]], in which the joystick is allowed but the magnitude of the joystick is to be minimized. The value to be minimized can be either the largest joystick magnitude needed in a run or segment, or the total magnitude value integrated over the whole run.&lt;br /&gt;
==Floor is Lava Challenge==&lt;br /&gt;
The [[Floor is Lava Challenge]] disallows standing on floors that aren&#039;t part of objects. It was created by Timestoppa.&lt;br /&gt;
==Joke Challenges==&lt;br /&gt;
Some challenges have been created as jokes, and then actually been executed, such as Plush% (collecting specific stars to make the [[STROOP]] file menu spell out &amp;quot;PLUSH&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Another joke challenge: &amp;quot;prove for as many actions as possible that they can transition into [[Eaten By Bubba]] in vanilla&amp;quot;.&amp;lt;ref&amp;gt;https://canary.discord.com/channels/267091686423789568/309838966125756416/1114275754239344821&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Other challenges==&lt;br /&gt;
The [[Same Input Challenge]] is a challenge where the goal is to collect as many stars as possible using the same sequence of inputs.&lt;br /&gt;
Many other smaller challenges exist, with the goal not always being to collect a star. See [[Unsolved Single-Goal Challenges]] for single-goal challenges that have not been solved.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Challenges]]&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Super Mario Player</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Big_Boo%27s_Haunt&amp;diff=18589</id>
		<title>Big Boo&#039;s Haunt</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Big_Boo%27s_Haunt&amp;diff=18589"/>
		<updated>2023-10-07T15:11:13Z</updated>

		<summary type="html">&lt;p&gt;Super Mario Player: /* A Press Counts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{course_infobox&lt;br /&gt;
|title=Big Boo&#039;s Haunt&lt;br /&gt;
|image= BBH.png&lt;br /&gt;
|abbreviation=BBH&lt;br /&gt;
|terrain=Spooky&lt;br /&gt;
|setting=Dark&lt;br /&gt;
|water=Small&lt;br /&gt;
|yellow-coins=16&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=4&lt;br /&gt;
|enemy-yellow=14&lt;br /&gt;
|enemy-blue=17&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=3&lt;br /&gt;
|overview_1=STROOP- BBH Basement.png&lt;br /&gt;
|overview_2=STROOP- BBH Floor 1.png&lt;br /&gt;
|overview_3=STROOP- BBH Floor 2.png&lt;br /&gt;
|overview_4=STROOP- BBH Floor 3.png&lt;br /&gt;
|overview_5=STROOP- BBH Roof.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Big Boo&#039;s Haunt&#039;&#039;&#039;, also known as &#039;&#039;&#039;BBH&#039;&#039;&#039;, is the fifth [[List of Courses|course]] of &#039;&#039;[[Super Mario 64]]&#039;&#039;. It is accessed by defeating the [[Big Boo]] in [[The Castle#The Courtyard|Castle Courtyard]], then jumping into the [[Haunted Cage]] that it drops. Big Boo&#039;s Haunt is only accessible if Mario has at least 12 [[Power Star|Power Stars]], as the [[Boo|Boos]] in the Courtyard do not spawn until then.&lt;br /&gt;
==Course Versions==&lt;br /&gt;
There are two [[Course Versions|course versions]] that appear depending on the selected star.&lt;br /&gt;
*&#039;&#039;&#039;Version 1&#039;&#039;&#039;: Accessed by selecting Star 1. The main room&#039;s staircase is embedded in the floor, and killing each Boo will present [[Textbox|text]] before [[King Boo]] appears.&lt;br /&gt;
*&#039;&#039;&#039;Version 2&#039;&#039;&#039;: Accessed by selecting Stars 2 through 6. The staircase is present, and Boos will be present at the merry-go-round.&lt;br /&gt;
==Coins==&lt;br /&gt;
Big Boo&#039;s Haunt&#039;s coin total is 151. Of this number, 105 come from the 21 [[Blue Coin|Blue Coins]] in the course, the most out of any course. Big Boo&#039;s Haunt does not have any known [[Infinite Coin Glitches]], so its [[Coin Limit|coin limit]] is 151.&lt;br /&gt;
{{BBH Coins}}&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the [[A Button Challenge]], all seven stars can be collected without A presses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that previously, it was believed that the only way to go to the second floor (in 0x A) is by selecting version 1, and use [[Vertical Speed Conservation|VSC]] while the stairs are raising&amp;lt;ref&amp;gt;https://youtu.be/h4IJZ70wUqM?si=qow66O5YdJxP3fYE&amp;lt;/ref&amp;gt;. However, now it is discovered that it is actualy possible to climb the last step with the stars already raised&amp;lt;ref&amp;gt;https://youtu.be/CqlN_0S1ESY?si=uVflulJ3yTzBSJwM&amp;lt;/ref&amp;gt; by using negative VSC to fall precisely so that a quarterframe is in the right location to preform a [[Glitchy Ledge Grab|glitchy ledge grab]] (other steps can simply be reached by using a misalignment).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:35%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||1&lt;br /&gt;
|-&lt;br /&gt;
|2||0||3&lt;br /&gt;
|-&lt;br /&gt;
|3||0||&amp;lt;1&lt;br /&gt;
|-&lt;br /&gt;
|4||0||2&lt;br /&gt;
|-&lt;br /&gt;
|5||0||33&lt;br /&gt;
|-&lt;br /&gt;
|6||0||123 (2 hours)&lt;br /&gt;
|-&lt;br /&gt;
|100||0||2&lt;br /&gt;
|}&lt;br /&gt;
===Entering Big Boo&#039;s Haunt &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/mlHzqJn2SMs?t=1m10s &#039;&#039;&lt;br /&gt;
Mario can defeat the Big Boo using a multitude of moves (punching, slide-kicking, diving, sliding), none of which require the A button.&lt;br /&gt;
===Go On a Ghost Hunt &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: &#039;&#039;https://youtu.be/YjY5K65Yi44?si=wrLAYi0geyJdvzaJ&lt;br /&gt;
Mario needs to defeat all boos on the first floor and defeat King Boo to collect the star at the entrance to the second floor accessed by a rising staircase.&lt;br /&gt;
&lt;br /&gt;
The star is 281 units above the floor &amp;lt;ref&amp;gt;Star Heights: https://youtu.be/xE7hrQ8sHhU?t=1m54s&amp;lt;/ref&amp;gt;, barely reachable by dive-recovering.&lt;br /&gt;
===Ride Big Boo&#039;s Merry-Go-Round &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
{{main|Ride Big Boo&#039;s Merry-Go-Round}}&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/x-Ry122OOuA?si=3eQqphTpBMeGO6iK &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version 2&#039;&#039;&#039; must be used for boos to show up in the merry-go-round. The biggest obstacle is finding a way to reach the star since it is 357 units above the floor&amp;lt;ref&amp;gt;Star Heights: https://youtu.be/xE7hrQ8sHhU?t=3m1s&amp;lt;/ref&amp;gt;. After many ideas trying to go out of bounds to utilize VSC failed, Pannenkoek eventually found a method to use a scuttlebug&#039;s bounce to reach the star. &lt;br /&gt;
&lt;br /&gt;
To execute this strategy, Mario first needs to lure a scuttlebug outside the mansion to a specific location via [[Scuttlebug transportation]], and then [[Scuttlebug raising|raise]] it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the old, slower strat, Scuttlebug is being raised for many hours (3 hours or 10 hours depending on which method is used&amp;lt;ref&amp;gt;Video explaining the two strategies of raising a scuttlebug: https://youtu.be/ZZ_rNnt0ImI&amp;lt;/ref&amp;gt;). This will place a scuttlebug in a vertical [[Parallel Universe|PU]] (VPU 1). Then, Mario will go outside to perform a specific maneuver to lure the scuttlebug to the specified location as it is falling through floors and ceilings, ending up above a floor in the merry-go-round by snapping it to a wall nearby via [[scuttlebug wall snapping]]. The movement is very precise as to not prematurely let it interact with the wrong wall in the VPU and snap into the wrong location. Once the scuttlebug is in place, Mario enters the merry-go-round room, beating up boos and proceeding the level as normal, and finishes up by bouncing on the scuttlebug to reach the star.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the new, faster strat, after setting the HOLP, Scuttlebug is raised for only 2 minutes, until it reaches the shed&#039;s roof. Then, a hat in hand glitch is preformed, and Mario grabs the crazy box. On the last bounce, the bouncing is interrupted by hitting a raised scuttlebug, which drops the crazy box (on the HOLP laterally, but at Mario&#039;s heihgt). After beating up the Boos, Mario reactivates the crazy box and grabs it before it falls on the floor and disappears. The crazy box is used to reach the star.&lt;br /&gt;
===Secret of the Haunted Books &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: &#039;&#039;https://youtu.be/rrSdI57l2O4?si=yBO8M4_Vi-xRDnQa&lt;br /&gt;
The bookshelf puzzle is solved by pushing the three books in a high-low-middle order, the highest one being fortunately reachable by dive-recovering. After revealing the other side and go through the door, the star can be reached by sliding on the rails and then ground-pound midair to gain enough height to collect the star.&lt;br /&gt;
===Seek the 8 Red Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/yBvptqoQ6w4 &#039;&#039;&lt;br /&gt;
Four coins are located on the first floor, two of which locating on top of the bookshelf which requires careful manipulations of two boos and a flying book to bounce on them. Afterwards, Mario picks up the remaining four coins on the second floor to spawn the star and then collects it.&lt;br /&gt;
===Big Boo&#039;s Balcony &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
{{main|Big Boo&#039;s Balcony}}&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/CLksdecIacA?si=r9FAl-7iDlmr0quL &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The star is located on the roof, which can be accessed from the third floor of the mansion. The biggest obstacle is going to the third floor of the mansion without pressing A. Under normal conditions, the crazy box does not go high enough to reach the roof (to meet Big Boo), and jumping from the second floor to the third floor requires an A press. Therefore, the solution is to transport and raise the scuttlebugs and place them inside the mansion.&lt;br /&gt;
&lt;br /&gt;
Pannenkoek raises three scuttlebugs for 13 hours to place them in Vertical PU (VPU 2) in order to have enough time to perform the maneuver outside to induce a lunge, moving them into the mansion and snapping them onto the library on the second floor. Then, Pannenkoek raises them for another 8 minutes to isolate their heights so that Mario can bounce on them.&lt;br /&gt;
&lt;br /&gt;
The raising of the scuttlebugs is all done before Mario even begins beating the boos to access the second floor (via VSC). Afterwards, Mario enters the roof and goes up the slopes to go on top of the item block. Finally, he defeats the Big Boo by performing many breakdances and collects the star. &lt;br /&gt;
&lt;br /&gt;
The faster strat uses star dance clip, as it allows raising scuttlebug while staying in only one room. &lt;br /&gt;
===Eye to Eye in the Secret Room &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
{{main|Big Boo&#039;s Balcony}}&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/80-X66pVv5k?si=PU2pFu6YUjuKunuW &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The same maneuver is performed so as to reach the third floor, except it is even more difficult. The secret room, where the star is located, is only accessible by putting on a vanish cap, and therefore Mario has a strict time limit to reach the third floor without the cap running out. The only route fast enough for this is to navigate from the second floor to the third floor, instead of taking the detour outside the mansion to reach the roof&amp;lt;ref&amp;gt;Explained in BBH Vanish Cap during Scuttlebug Bouncing: https://youtu.be/p4-z4qogSC0&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Therefore, Mario begins placing the scuttlebugs into vertical PUs. He manipulates them in the same location as used in &#039;&#039;Big Boo&#039;s Balcony&#039;&#039; (13 hours are spent in this phase), and then he navigates up the mansion with VSC and scuttlebug bouncing while picking up a vanish cap during the process. He rushes into the secret room in time, defeats Mr. I swiftly, and finally collects the star.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The faster strat uses faster Scuttlebug raising, which makes Scuttlebugs preserving lunging speed while turning towards their home.&lt;br /&gt;
===BBH 100 Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/ApIxdRirfOk &#039;&#039;&lt;br /&gt;
There are fortunately enough coins to collect on the first floor and basement of Big Boo&#039;s Haunt. &#039;&#039;&#039;Version 2&#039;&#039;&#039; is used here, using the coins from Boos and Mr. I as primary sources. The version later than Star 2 is used as otherwise the merry-go-round would not have boos flying out. The red coins on the bookshelf are the trickiest ones the collect since Boos and flying books need to be manipulated.&lt;br /&gt;
&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
In the [[Coinless Challenge]], excluding coin missions, all stars can be collected. The same stars can be collected in the [[CCC Challenge]], with &#039;&#039;Eye to Eye in the Secret Room&#039;&#039; requiring [[Hyperspeed Wall Kicks|Hyperspeed Wall Jumps]] to clip into the room.&lt;br /&gt;
&lt;br /&gt;
In the [[Capless/Cannonless Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[No Buttons Allowed Challenge]], no stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[No Joystick Allowed Challenge]], no stars can be collected, as they all require entering doors.&lt;br /&gt;
&lt;br /&gt;
In the [[Pacifist Challenge]], &#039;&#039;Secret of the Haunted Books&#039;&#039; and &#039;&#039;Seek the 8 Red Coins&#039;&#039; can be collected in isolation. However, they cannot be collected in a full-game run because Big Boo&#039;s Haunt requires killing a Boo to enter.&lt;br /&gt;
&lt;br /&gt;
In the [[B Button Challenge]], the entire course is possible in 0 B presses.&lt;br /&gt;
&lt;br /&gt;
In the [[Z Button Challenge]], the entire course is possible in 0 Z presses.&lt;br /&gt;
&lt;br /&gt;
In the [[UBER Challenge]], &#039;&#039;Secret of the Haunted Books&#039;&#039; can be collected in isolation. However, Big Boo&#039;s Haunt cannot be entered at all in a full-game run, because it requires killing a Boo to enter.&lt;br /&gt;
&lt;br /&gt;
There is an [[unsolved challenge]] in this course, to get more coins than intended.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>Super Mario Player</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Pacifist_Challenge&amp;diff=18554</id>
		<title>Pacifist Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Pacifist_Challenge&amp;diff=18554"/>
		<updated>2023-10-04T00:41:37Z</updated>

		<summary type="html">&lt;p&gt;Super Mario Player: /* Impossible */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Pacifist Challenge Infobox}}&lt;br /&gt;
The &#039;&#039;&#039;Pacifist Challenge&#039;&#039;&#039; is a [[challenge]] to get as many [[star]]s as possible without killing any enemies. Note that we do &#039;&#039;&#039;not&#039;&#039;&#039; include [[Bowser]] because he is required to beat to get the [[Grand Star]], giving it no potential to beat without killing an enemy.&lt;br /&gt;
==Impossible Stars==&lt;br /&gt;
===Impossible===&lt;br /&gt;
These are stars that are impossible regardless of a full-game run or in isolation.&lt;br /&gt;
*[[BoB]] - &#039;&#039;[[Big Bob-omb on the Summit]]&#039;&#039; - Requires killing [[King Bob-omb]]&lt;br /&gt;
*[[WF]] - &#039;&#039;[[Chip off Whomp&#039;s Block]]&#039;&#039; - Requires killing the [[Whomp King]]&lt;br /&gt;
*[[BBH]] - &#039;&#039;[[Go on a Ghost Hunt]]&#039;&#039; - Requires killing five [[Boo]]s and one Big Boo&lt;br /&gt;
*[[BBH]] - &#039;&#039;[[Ride Big Boo&#039;s Merry-Go-Round]]&#039;&#039; - Requires killing five Boos and one Big Boo. Additionally, Go on a Ghost Hunt must be completed to select this star.&lt;br /&gt;
*[[BBH]] - &#039;&#039;[[Big Boo&#039;s Balcony]]&#039;&#039; - Requires killing one Big Boo&lt;br /&gt;
*[[BBH]] - &#039;&#039;[[Eye to Eye in the Secret Room]]&#039;&#039; - Requires killing Big [[Mr. I]]&lt;br /&gt;
*[[BBH]] - &#039;&#039;[[100 Coin Star (Big Boo&#039;s Haunt)|100 Coins]]&#039;&#039; - Only 57 non-enemy coins (72 if [[Bookend]]s don&#039;t count as enemies) with no infinite coin glitches.&lt;br /&gt;
*[[HMC]] - &#039;&#039;[[100 Coin Star (Hazy Maze Cave)|100 Coins]]&#039;&#039; - Only 92 non-enemy coins with no infinite coin glitches.&lt;br /&gt;
*[[LLL]] - &#039;&#039;[[Boil the Big Bully]]&#039;&#039; - Requires killing one Big [[Bully]].&lt;br /&gt;
*[[LLL]] - &#039;&#039;[[Bully the Bullies]]&#039;&#039; - Requires killing 3 Bullies and one Big Bully.&lt;br /&gt;
*[[SSL]] - &#039;&#039;[[Stand Tall on the Four Pillars]]&#039;&#039; - Requires killing [[Eyerok]].&lt;br /&gt;
*[[SL]] - &#039;&#039;[[Chill with the Bully]]&#039;&#039; - Requires killing a [[Chill Bully]].&lt;br /&gt;
*[[THI]] - &#039;&#039;[[Pluck the Piranha Flower]]&#039;&#039; - Requires killing 5 [[Fire Piranha Plant|Piranha Plants]].&lt;br /&gt;
*[[THI]] - &#039;&#039;[[Make Wiggler Squirm]]&#039;&#039; - Requires killing [[Wiggler]]&lt;br /&gt;
*[[THI]] - &#039;&#039;[[100 Coin Star (Tiny-Huge Island)|100 Coins]]&#039;&#039; - Not enough non-enemy coins and only infinite coin glitch requires killing Piranha Plants.&lt;br /&gt;
&lt;br /&gt;
===Impossible Overall ===&lt;br /&gt;
These are stars that are possible in isolation, but are impossible in a full-game run.&lt;br /&gt;
*[[BoB]] - &#039;&#039;[[Footrace with Koopa the Quick]]&#039;&#039; - Requires selecting star 2&lt;br /&gt;
*[[WF]] - &#039;&#039;[[To the Top of the Fortress]]&#039;&#039; - Requires selecting star 2&lt;br /&gt;
*[[BBH]] - &#039;&#039;[[Secret of the Haunted Books]]&#039;&#039; - Requires killing a Boo to enter&lt;br /&gt;
*[[BBH]] - &#039;&#039;[[Seek the 8 Red Coins]]&#039;&#039; - Requires killing a Boo to enter&lt;br /&gt;
*[[THI]] - &#039;&#039;[[Rematch with Koopa the Quick]]&#039;&#039; - Requires selecting star 3&lt;br /&gt;
{{challenges}}&lt;/div&gt;</summary>
		<author><name>Super Mario Player</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Tiny-Huge_Island&amp;diff=18553</id>
		<title>Tiny-Huge Island</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Tiny-Huge_Island&amp;diff=18553"/>
		<updated>2023-10-04T00:35:40Z</updated>

		<summary type="html">&lt;p&gt;Super Mario Player: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Tiny-Huge Island&lt;br /&gt;
|image= THI.png&lt;br /&gt;
|abbreviation=THI&lt;br /&gt;
|terrain=Grassy&lt;br /&gt;
|setting=Day&lt;br /&gt;
|water= Low&lt;br /&gt;
|yellow-coins=64&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=2&lt;br /&gt;
|enemy-yellow=37&lt;br /&gt;
|enemy-blue=13&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- THI Huge.png&lt;br /&gt;
|overview_2=STROOP- THI Tiny.png&lt;br /&gt;
|overview_3=STROOP- THI Cave 1.png&lt;br /&gt;
|overview_4=STROOP- THI Cave 3.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tiny Huge Island&#039;&#039;&#039; or &#039;&#039;&#039;THI&#039;&#039;&#039; is the 13th course of &#039;&#039;[[Super Mario 64]]&#039;&#039;. There are two variants of the course, the &amp;quot;tiny&amp;quot; one and the &amp;quot;huge&amp;quot; one. In the level are many pipes which take you back and forth between the two. The level is themed around going from one world to another, and interacting with how the size changes affect the world.&lt;br /&gt;
&lt;br /&gt;
There are 2 paintings leading to THI, on the second floor behind a door with a star on it. One is a smaller painting which takes you directly to the tiny version of the course, and the other is a much larger painting that takes you to the huge version of the course.&lt;br /&gt;
==Course Versions==&lt;br /&gt;
*Version 1: When a star that isn&#039;t Rematch with Koopa the Quick hasn&#039;t been selected, neither Koopa the Quick nor his flag will spawn.&lt;br /&gt;
*Version 2: When the star Rematch with Koopa the Quick is selected, Koopa the Quick and his flag will spawn.&lt;br /&gt;
==Coins==&lt;br /&gt;
There are a total of 192 coins. 34 are in the tiny version, and 158 are in the huge version; 36 out of the 158 are found inside Wiggler&#039;s cave. [[Impossible Coin|One coin is inaccessible.]]&lt;br /&gt;
{{THI Coins}}&lt;br /&gt;
== A Press Counts ==&lt;br /&gt;
In the A Button Challenge, it takes two A Presses to collect all seven stars. &lt;br /&gt;
=== Entering Tiny-Huge Island &#039;&#039;(0x)&#039;&#039; ===&lt;br /&gt;
The Tiny Island (small painting) can easily be entered using a dive, or a dive recover, or a slide kick. However, there is no known way of entering the Huge Island (large painting) 0x.&lt;br /&gt;
=== Pluck the Piranha Flower &#039;&#039;(0x)&#039;&#039; ===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/s4wPF9yPjis&#039;&#039;&lt;br /&gt;
=== The Tip Top of the Huge Island &#039;&#039;(0x)&#039;&#039; ===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/1rgDFCkK_h8&#039;&#039;&lt;br /&gt;
=== Rematch with Koopa the Quick &#039;&#039;(0x)&#039;&#039; ===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/fzHEnoI1iR4&#039;&#039;&lt;br /&gt;
=== Five Itty Bitty Secrets &#039;&#039;(0x)&#039;&#039; ===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/z7ELP1h8llk&#039;&#039;&lt;br /&gt;
=== Wiggler&#039;s Red Coins &#039;&#039;(2x)&#039;&#039; ===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/7MED84TL0zA&#039;&#039;&lt;br /&gt;
=== Make Wiggler Squirm &#039;&#039;(0x)&#039;&#039; ===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/9_psJZbEhnE&#039;&#039;&lt;br /&gt;
=== 100 Coin Star &#039;&#039;(0x)&#039;&#039; ===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/SPoL0sJz3HM&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|TODO&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|TODO&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|TODO&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|TODO&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|TODO&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|TODO&lt;br /&gt;
|}&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
In the [[Coinless Challenge]], excluding coin missions, all stars can be collected. The same stars can be collected in the [[CCC Challenge]].&lt;br /&gt;
&lt;br /&gt;
In the [[Capless/Cannonless Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[No Buttons Allowed Challenge]], &#039;&#039;Pluck the Piranha Flower&#039;&#039;, &#039;&#039;Five Itty Bitty Secrets&#039;&#039;, and &#039;&#039;100 Coins&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[No Joystick Allowed Challenge]], &#039;&#039;Pluck the Piranha Flower&#039;&#039;, &#039;&#039;The Tip Top of the Huge Island&#039;&#039;, &#039;&#039;Make Wiggler Squirm&#039;&#039;, and &#039;&#039;100 Coins&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[Pacifist Challenge]], &#039;&#039;The Tip Top of the Huge Island&#039;&#039;, &#039;&#039;Rematch with Koopa the Quick&#039;&#039;, &#039;&#039;Five Itty Bitty Secrets&#039;&#039;, and &#039;&#039;Wiggler&#039;s Red Coins&#039;&#039; can be collected. However, in a full-game run, &#039;&#039;Rematch with Koopa the Quick&#039;&#039; is cannot be collected because it is impossible to select. &#039;&#039;100 Coins&#039;&#039; cannot be collected because there are not enough non-enemy coins, and the only infinite coin glitch requires killing [[Fire Piranha Plant|Piranha Plants]].&lt;br /&gt;
&lt;br /&gt;
In the [[B Button Challenge]], the entire course is possible in 0 B presses.&lt;br /&gt;
&lt;br /&gt;
In the [[Z Button Challenge]], the entire course is possible in 0 Z presses. &#039;&#039;Make Wiggler Squirm&#039;&#039; requires clipping into the side of the island to avoid draining the cave.&lt;br /&gt;
&lt;br /&gt;
In the [[UBER Challenge]], only &#039;&#039;The Tip Top of the Huge Island&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
There are multiple [[unsolved challenge]]s in this course: performing [[transport cloning]] with [[Wiggler]], collecting the new [[Impossible Coin]], reaching a [[Parallel Universe]] from any of the three areas of the stage, clipping from the top of Wiggler&#039;s cave to the bottom, and reversing the one-way teleport..&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>Super Mario Player</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Lethal_Lava_Land&amp;diff=18552</id>
		<title>Lethal Lava Land</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Lethal_Lava_Land&amp;diff=18552"/>
		<updated>2023-10-03T20:56:59Z</updated>

		<summary type="html">&lt;p&gt;Super Mario Player: /* Other Challenges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{course_infobox&lt;br /&gt;
|title=Lethal Lava Land&lt;br /&gt;
|image= LLL.png&lt;br /&gt;
|abbreviation=LLL&lt;br /&gt;
|terrain=Default&lt;br /&gt;
|setting=Fiery&lt;br /&gt;
|water=None&lt;br /&gt;
|yellow-coins=92&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=&lt;br /&gt;
|enemy-yellow=15&lt;br /&gt;
|enemy-blue=2&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=1&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- LLL.png&lt;br /&gt;
|overview_2=STROOP- LLL Volcano 1.png&lt;br /&gt;
|overview_3=STROOP- LLL Volcano 2.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Lethal Lava Land&#039;&#039;&#039; is the seventh course of &#039;&#039;[[Super Mario 64]]&#039;&#039;. It can be accessed from the painting containing a red fireball in the basement room of the Princess Peach&#039;s castle.&lt;br /&gt;
==Course Versions==&lt;br /&gt;
There are two versions of the course that can appear by selecting different stars. Keep in mind that if there are any blue stars (uncollected) present in the star selection menu, then the last version that can be selected is the first blue star and not the stars after it:&lt;br /&gt;
*&#039;&#039;&#039;Version 1&#039;&#039;&#039;: Accessed by selecting Star 1 through Star 4. There is no [[shell]].&lt;br /&gt;
*&#039;&#039;&#039;Version 2&#039;&#039;&#039;: Accessed by selecting Star 5 through Star 6. The [[shell]] is found inside an item block on the starting platform.&lt;br /&gt;
==Coins==&lt;br /&gt;
The max amount of coins for this stage is 133, being split between outside and inside of the volcano (107 outside, 26 inside). This stage is also to home to possibly the most difficult non-glitchy coin in the game- a high bully in the volcano that requires a leap of faith to grab before it lands in the lava. There are no known methods of improving the max number of coins in this map.&lt;br /&gt;
{{LLL Coins}}&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, it takes zero A Presses to collect all seven stars.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Time&lt;br /&gt;
|-&lt;br /&gt;
|1||0||1 Minute&lt;br /&gt;
|-&lt;br /&gt;
|2||0||1 Minute&lt;br /&gt;
|-&lt;br /&gt;
|3||0||1 Minute&lt;br /&gt;
|-&lt;br /&gt;
|4||0||1 Minute&lt;br /&gt;
|-&lt;br /&gt;
|5||0||2 Minutes&lt;br /&gt;
|-&lt;br /&gt;
|6||0||20 Hours&lt;br /&gt;
|-&lt;br /&gt;
|100||0||2 Minutes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
===Entering Lethal Lava Land &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/mlHzqJn2SMs?t=2m4s &#039;&#039;&lt;br /&gt;
Performing a dive recover (press &#039;&#039;B&#039;&#039; at run speed) allows entering the painting without pressing A.&lt;br /&gt;
===Boil the Big Bully &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/NbUWR0IkNxE &#039;&#039;&lt;br /&gt;
As the course is filled with lava, Mario can go to higher platforms by simply using lava boosts. Therefore, Mario has no difficulty getting to the platform of the Big Bully and defeat it to collect the star.&lt;br /&gt;
===Bully the Bullies &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/_szjkqYGwkI &#039;&#039;&lt;br /&gt;
Mario goes to the platform with three bullies present and defeats all the bullies on the platform. The star is then collected by a lava boost nearby.&lt;br /&gt;
===8-Coin Puzzle with 15 Pieces &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/4PXUXKf2ghU &#039;&#039;&lt;br /&gt;
Bowser&#039;s puzzle is reached by sliding kicking and dive-recovering. The eight coins on the puzzle are then quickly collected for the star to appear since the geometry of the course is mostly flat, easing navigation.&lt;br /&gt;
===Red-Hot Log Rolling &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/BxCJYoxELvk &#039;&#039;&lt;br /&gt;
As the shell is not available at this point, Mario must reach the log behind the steel-grate platform without a shell. After a couple of lava boosts, Mario gets on top of the log and rolls on it, and finally collects the star with a well-timed dive.&lt;br /&gt;
===Hot-Foot-It into the Volcano &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/Po3yFHGTieE &#039;&#039;&lt;br /&gt;
Mario enters the volcano. For the next two stars, Mario will utilize the lava boost from the &amp;quot;lavafall&amp;quot;, but the major obstacle is how many lava boosts Mario can use without dying. Fortunately, a spinning heart is nearby allowing Mario to regain HP, allowing Mario to reach the destination with 0 A presses with a complicated route. &lt;br /&gt;
&lt;br /&gt;
First, Mario gets on the moving platform with a lava boost and ZB bounces onto the lavafall (Mario is immune to lava effects when slide kicking) to land on the narrow bridge above with 2 lava boosts. Once there, Mario descends to the spinning platform and exploits the heart healing Mario&#039;s HP for an extended duration. Mario then moves back to the bottom of the lavafall quickly (since the higher platform is too high to reach) to go back to the higher platform with 3 lava boosts, restores HP with 3 coins, and quickly uses one more to reach the small platform with a pole. From there, Mario performs the final movement of ZB bouncing to the lavafall with height (while collecting 2 coins to restore HP) and uses 2 more lava boosts to reach Hot-Foot-It into the Volcano platform, collecting the star.&lt;br /&gt;
===Elevator Tour in the Volcano &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/IrXqE6DDt0I &#039;&#039;&lt;br /&gt;
A sequence of slow bully battery, fast bully battery, PU rotational displacement, then PU movement makes the star possible in 0 A presses. This star still requires 1 A press on Shindou versions of the game due to the bully death cancel being patched.&lt;br /&gt;
===LLL 100 coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/b3XxfYRYPHo &#039;&#039;&lt;br /&gt;
There are enough coins to collect outside the volcano, and so Mario collects most of the coins using a shell and grabs additional coins from bullies and Mr. I.&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
In the [[Coinless Challenge]], excluding coin missions, all stars can be collected. The same stars can be collected in the [[CCC Challenge]].&lt;br /&gt;
&lt;br /&gt;
In the [[Capless/Cannonless Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[No Buttons Allowed Challenge]], every star except the two inside the volcano can be collected. They all utilize lava boosts to traverse between the platforms.&lt;br /&gt;
&lt;br /&gt;
In the [[No Joystick Allowed Challenge]], no stars can be collected, as it is impossible to escape the starting platform.&lt;br /&gt;
&lt;br /&gt;
In the [[Pacifist Challenge]], every star except for &#039;&#039;Boil the Big Bully&#039;&#039; and &#039;&#039;Bully the Bullies&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[B Button Challenge]], the entire course is possible in 0 B presses.&lt;br /&gt;
&lt;br /&gt;
In the [[Z Button Challenge]], the entire course is possible in 0 Z presses.&lt;br /&gt;
&lt;br /&gt;
In the [[UBER Challenge]], &#039;&#039;Red-Hot Log Rolling&#039;&#039;, &#039;&#039;Hot-Foot-It into the Volcano&#039;&#039;, and &#039;&#039;Elevator Tour in the Volcano&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
There are multiple [[unsolved challenge]]s in this course: getting more coins than intended, cloning with the [[Crazy Box]], to reach a [[Parallel Universe]] in the main level, and dying in a vertical [[PU]].&lt;br /&gt;
==Cloning==&lt;br /&gt;
Since there is a [[Crazy Box]] in Lethal Lava Land, it is theoretically possible to make clones by dropping the Crazy Box and then grabbing it as it explodes. No method has been found to successfully accomplish this, however.&lt;br /&gt;
&lt;br /&gt;
The crazy box can be instant released by diving into the side of the platform it sits on, but currently efforts to move it to a place it can be grabbed have been unsuccessful.&lt;br /&gt;
&lt;br /&gt;
It is worth noting that grabbing the Crazy Box fake would not allow for any extra coins. Grabbing a fake Crazy Box results in the crazy box being destroyed without dropping any of its original coins, and withput respawning, so if the fake box was used to clone a coin it would result in a net loss of 4 coins. Note that a ring of 8 coins is impossible to clone without a loading zone.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>Super Mario Player</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=18551</id>
		<title>Unsolved single-goal challenges</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=18551"/>
		<updated>2023-10-03T20:54:15Z</updated>

		<summary type="html">&lt;p&gt;Super Mario Player: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists &#039;&#039;&#039;unsolved single-goal challenges&#039;&#039;&#039; that are not currently possible with current knowledge and strategies. None of these challenges have been completed or solved.&lt;br /&gt;
==Unsolved==&lt;br /&gt;
===Coin Count===&lt;br /&gt;
*Getting more coins than intended in:&lt;br /&gt;
**[[Jolly Roger Bay]] (depending on the strat this would also save a [[Z Button Challenge|Z press]])&lt;br /&gt;
**[[Cool, Cool Mountain]]&lt;br /&gt;
**[[Big Boo&#039;s Haunt]]&lt;br /&gt;
**[[Hazy Maze Cave]]&lt;br /&gt;
**[[Lethal Lava Land]]&lt;br /&gt;
*Getting infinite coins in:&lt;br /&gt;
**[[Bowser in the Fire Sea]]&lt;br /&gt;
**[[Tick Tock Clock]]&lt;br /&gt;
**[[Rainbow Ride]]&lt;br /&gt;
===Cloning Related===&lt;br /&gt;
*Transport cloning with [[Wiggler]] or a Skeeter&lt;br /&gt;
*Cloning in Lethal Lava Land (could also potentially solve the getting more coins than intended)&lt;br /&gt;
*Moving during [[Time Stop|time stop]] in Jolly Roger Bay (to get [[shell]] [[clone]]s)&lt;br /&gt;
===Collection Challenges===&lt;br /&gt;
*Collecting the [[Key|key]] in Bowser in the Fire Sea from underneath the ground, causing you to collect the key on the death floor&lt;br /&gt;
*Collecting a [[Star|star]] during a demo sequence&lt;br /&gt;
*Collecting [[Mystery of the Monkey Cage]] without changing the [[HOLP]] for an arbitrary HOLP&lt;br /&gt;
*Collecting the new [[Impossible Coin]] in [[Tiny Huge Island]]&lt;br /&gt;
*Killing the [[Mystery Goomba]] and collecting its [[Coin|coin]]&lt;br /&gt;
===Parallel Universes===&lt;br /&gt;
*Vertical [[PU]] death in LLL&lt;br /&gt;
*Surviving in a vertical PU with a shell clone released in it&lt;br /&gt;
*Reach a PU without using joystick&lt;br /&gt;
*Escape from PU starting from speed 0&lt;br /&gt;
*Reach a PU in any of the following:&lt;br /&gt;
** [[Jolly Roger Bay]] unreached areas&lt;br /&gt;
*** Ship Subarea&lt;br /&gt;
** [[Cool, Cool Mountain]]&lt;br /&gt;
*** Main level&lt;br /&gt;
*** Slide&lt;br /&gt;
** [[Lethal Lava Land]] unreached areas&lt;br /&gt;
*** Main level&lt;br /&gt;
** [[Shifting Sand Land]] unreached areas&lt;br /&gt;
*** Eyerok area (note that this is a different area than the rest of the pyramid)&lt;br /&gt;
** [[Dire Dire Docks]] unreached areas&lt;br /&gt;
*** Starting area&lt;br /&gt;
** [[Snowman&#039;s Land]] unreached areas&lt;br /&gt;
*** Igloo&lt;br /&gt;
** [[Tall, Tall Mountain]]&lt;br /&gt;
*** Main level&lt;br /&gt;
*** Slide (top subarea)&lt;br /&gt;
*** Slide (medium subarea) &lt;br /&gt;
*** Slide (bottom subarea)&lt;br /&gt;
** [[Tiny Huge Island]]&lt;br /&gt;
*** Tiny island&lt;br /&gt;
*** Huge island&lt;br /&gt;
*** Cave&lt;br /&gt;
** [[Tick Tock Clock]]&lt;br /&gt;
** [[Tower of the Wing Cap]]&lt;br /&gt;
** [[Cavern of the Metal Cap]]&lt;br /&gt;
** [[The Princess&#039;s Secret Slide]]&lt;br /&gt;
** [[Secret Aquarium]]&lt;br /&gt;
** [[Wing Mario over the Rainbow]]&lt;br /&gt;
** [[Bowser in the Dark World]]&lt;br /&gt;
*** Main area&lt;br /&gt;
*** Bowser fight&lt;br /&gt;
** [[Bowser in the Fire Sea]] unreached areas&lt;br /&gt;
*** Bowser fight&lt;br /&gt;
** [[Bowser in the Sky]]&lt;br /&gt;
*** Main area&lt;br /&gt;
*** Bowser fight&lt;br /&gt;
** [[The Castle|Castle]] unreached areas&lt;br /&gt;
*** [[The Castle#Basement|Castle Basement]]&lt;br /&gt;
*** [[The Castle#Second Floor|Castle Upstairs]]&lt;br /&gt;
*** [[The Castle#Courtyard|Castle Courtyard]]&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
*Clipping from the top area of Wiggler&#039;s cave to the bottom area.&lt;br /&gt;
*Activating more than 4 stars at once anywhere&lt;br /&gt;
*Reversing the one-way teleport in THI &lt;br /&gt;
*Ground-pounding [[Chain Chomp]]&#039;s post without interacting with the [[Red Coin|red coin]] (e.g. collecting its two coin value&lt;br /&gt;
*Grabbing the hangable ceiling on the bottom of the beginning cloud in [[Wing Mario over the Rainbow]]&lt;br /&gt;
*Hanging below the entrance&#039;s bridge in the castle grounds with the water raised&lt;br /&gt;
*Accessing the upper floors of the castle without first collecting the key from Bowser in the Fire Sea&lt;br /&gt;
*Grabbing the wrong penguin without pressing B&lt;br /&gt;
*Grabbing the hat stealing Ukiki without pressing B&lt;br /&gt;
*Defeating Bowser in the Sky without spinning Bowser&lt;br /&gt;
*Performing an [[instant release]] on [[MIPS]] at an arbitrary HOLP&lt;br /&gt;
*Spawning a &amp;quot;8&amp;quot; orange number from a red coin, secret, treasure chest or water ring&lt;br /&gt;
*Spawning a &amp;quot;9&amp;quot; orange number from a red coin, secret, treasure chest or water ring&lt;br /&gt;
*Spawning a &amp;quot;0&amp;quot; orange number from a red coin, secret, treasure chest or water ring&lt;br /&gt;
*Getting hurt (squished) by the penguin in CCM&lt;br /&gt;
&lt;br /&gt;
==Solved In Theory==&lt;br /&gt;
*Grab a [[Bob-omb]] fake during boiling (The video provided uses certain hacked values and is Wii VC only).&lt;br /&gt;
:*https://youtu.be/rS4KsVGbjaA&lt;br /&gt;
==Solved Single-Goal Challenges==&lt;br /&gt;
*Picking up the cannon Bob-omb on the same frame as leaving its radius&lt;br /&gt;
:*[https://youtu.be/uFuC5DcbsjU &amp;lt;nowiki&amp;gt;&amp;quot;BoB Relocating the Stationary Bob-omb&amp;quot; by UncommentatedPannen&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Putting the Ukiki that steals your hat on the monkey cage&lt;br /&gt;
:*[https://youtu.be/oErcSAAwy4U &amp;lt;nowiki&amp;gt;&amp;quot;Completing the IMPOSSIBLE Ukiki Challenge (impossible challenge)&amp;quot; by bad_boot&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Collecting Mystery of the Monkey Cage without changing the HOLP&lt;br /&gt;
:*[https://youtu.be/UhchV2Kr_ig &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Mystery of the Monkey Cage Without Updating HOLP*&amp;quot; by ds273&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Collecting [[Li&#039;l Penguin Lost]] without changing the HOLP&lt;br /&gt;
:*[[Media:Lil_penguin_holpless.mp4]]&lt;br /&gt;
*Collecting [[Blast Away the Wall]] without using the cannon, ledge grabbing, or using time stop&lt;br /&gt;
:*[https://youtu.be/0fnJgawiI6I &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] Super Mario 64: Collecting &#039;Blast Away The Wall&#039; Cannonless, Without Ledgegrabs Or Time Stop&amp;quot; by Superdavo0001&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Grabbing [[Ukiki]] without pressing B (useful for the [[B Button Challenge]])&lt;br /&gt;
:*[https://youtu.be/cNCYo-STMG4 &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64: Mystery of the Monkey Cage 0xB (Unabridged) by Nim and Pannenkoek2012&amp;quot; by Hello, my name is nim&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
* Performing a transport clone with 4 simultaneous pushers&lt;br /&gt;
:*[https://youtu.be/ksL_eFRM4CA &amp;lt;nowiki&amp;gt;&amp;quot;Transport Clone with 5 Goombas&amp;quot; by UncommentatedPannen&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Collecting the red coin in [[Bowser in the Dark World]] at the start without using the ! Switch and living&lt;br /&gt;
:*[https://youtu.be/RYSA-A6Y78U &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - BitDW Start Red Switchless (and without dying)&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Collecting [[1-Up Mushroom#The Impossible 1-up|the Impossible 1-up]] in Cool, Cool Mountain without dying&lt;br /&gt;
:*[https://youtu.be/R-IVI82l6kU &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - CCM 2nd Slide 1up Without Dying&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Ground-pounding Wiggler&#039;s cave and then going to the huge island before the water finishes draining (this preserves the lower water level and allows a second ground-pound to trigger it again)&lt;br /&gt;
:*[[Media:H.mp4|Video file]]&lt;br /&gt;
*Escaping from one of the fish tanks in the Jolly Roger Bay room in the castle (starting with zero [[Speed|speed]] and damage counter)&lt;br /&gt;
:*[https://youtu.be/kyX-oJKld6k &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Escaping Both JRB Fish Tanks Via HSWK&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Crashing the game by going out of bounds in [[Tall, Tall Mountain]]&lt;br /&gt;
:*[https://youtu.be/oUhFf71JGKU &amp;lt;nowiki&amp;gt;&amp;quot;Game Crash from Going Out of Bounds in TTM&amp;quot; by UncommentatedPannen&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Clipping from the bottom area of Wiggler&#039;s cave to the top area.&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Reaching PU inside of the pyramid in [[Shifting Sand Land]]&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw?t=30s &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Ground-pounding the [[Blue Coin]] block in [[SSL]] without pressing A&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw?t=44s &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*[[Hyperspeed Wall Kicks|Hyperspeed Wall Kick]] between towers in [[Tower of the Wing Cap]]&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw?t=2m15s &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Leave the [[Eyerok]] boss room after defeating Eyerok&lt;br /&gt;
:*[https://youtu.be/bqrCBYJ4dUM &amp;lt;nowiki&amp;gt;&amp;quot;leaving the boss room after defeating eyerock&amp;quot; by lasplatte&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Causing a game crash by going out of bounds in the [[Cavern of the Metal Cap]] entry room&lt;br /&gt;
:*[https://youtu.be/VO0HLVIzzek &amp;lt;nowiki&amp;gt;&amp;quot;CotMC Painting Room Null Floor Crash&amp;quot; by supermarble94&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category: Challenges]]&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Super Mario Player</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Dire,_Dire_Docks&amp;diff=18503</id>
		<title>Dire, Dire Docks</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Dire,_Dire_Docks&amp;diff=18503"/>
		<updated>2023-10-03T12:55:45Z</updated>

		<summary type="html">&lt;p&gt;Super Mario Player: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{course_infobox&lt;br /&gt;
|title=Dire, Dire Docks&lt;br /&gt;
|image= DDD.png&lt;br /&gt;
|abbreviation=DDD&lt;br /&gt;
|terrain=Water&lt;br /&gt;
|setting=Day&lt;br /&gt;
|water=Mostly All&lt;br /&gt;
|yellow-coins=60&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=6&lt;br /&gt;
|enemy-yellow=&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=1&lt;br /&gt;
|vanish-caps=1&lt;br /&gt;
|overview_1=STROOP- DDD 1.png&lt;br /&gt;
|overview_2=STROOP- DDD 2 Poles.png&lt;br /&gt;
|overview_3=STROOP- DDD 2 Sub.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Dire, Dire Docks&#039;&#039;&#039; is the ninth course of &#039;&#039;[[Super Mario 64]]&#039;&#039;. The entrance is a large water-like painting, and once &#039;&#039;Board Bowser&#039;s Sub&#039;&#039; is completed, it will move back to the end of the hallway, exposing the entrance to [[Bowser in the Fire Sea]].&lt;br /&gt;
==Course Versions==&lt;br /&gt;
There are two versions of the course that can appear by selecting different stars. Keep in mind that if there are any blue stars (uncollected) present in the star selection menu, then the last version that can be selected is the first blue star and not the stars after it:&lt;br /&gt;
*&#039;&#039;&#039;Version 1&#039;&#039;&#039;: Accessed by selecting Star 1. The manta ray is not present.&lt;br /&gt;
*&#039;&#039;&#039;Version 2&#039;&#039;&#039;: Accessed by selecting Star 2 through Star 6. The manta ray will appear.&lt;br /&gt;
Additionally, Bowser&#039;s submarine and the hatch cover will disappear after Bowser in the Fire Sea is completed, replaced by several moving poles across the ceiling of the course.&lt;br /&gt;
==Coins==&lt;br /&gt;
This stage has natural maximum of 106 coins, although this can be extended. Coin spawner cloning via the loading zone using a water shell allows infinite collection of coins in this course.&lt;br /&gt;
{{DDD Coins}}&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, two of the seven stars require an A press to be held but do not incur additional A presses to complete. Thus, the notation &amp;quot;0.5 A presses&amp;quot; is used.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:45%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||3&lt;br /&gt;
|-&lt;br /&gt;
|2||0||3&lt;br /&gt;
|-&lt;br /&gt;
|3||0.5*||14&lt;br /&gt;
|-&lt;br /&gt;
|4||0||3&lt;br /&gt;
|-&lt;br /&gt;
|5||0||1&lt;br /&gt;
|-&lt;br /&gt;
|6||0||3&lt;br /&gt;
|-&lt;br /&gt;
|100||0.5*||25&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|*Holding an object while swimming requires an A press to be &#039;&#039;&#039;held&#039;&#039;&#039;, hence the 0.5x notation.&lt;br /&gt;
|}&lt;br /&gt;
===Entering Dire Dire Docks &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/mlHzqJn2SMs?t=2m24s &#039;&#039;&lt;br /&gt;
Since the painting is very large, walking into it will suffice and it is not required to dive.&lt;br /&gt;
===Board Bowser&#039;s Sub &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/4JEoBwuXkzQ &#039;&#039;&lt;br /&gt;
The main problem is ascending to Bowser&#039;s submarine since Mario cannot climb up to it from the water. However, a technique known as [[207 Dive Recover]] can be used to ascend from the cork boxes using the [[misalignment]], a 1-unit region where Mario cannot be pushed out by the walls and can snap onto the floor above. Using this technique, Mario can board Bowser&#039;s sub and collect the star.&lt;br /&gt;
===Chests in the Current &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (main strategy): https://youtu.be/WXXR-cwhW9w &#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2 (alternative, faster strat): https://youtu.be/cTNlkmiGNRw &#039;&#039;&lt;br /&gt;
Mario can collect the star by opening the chest in the correct order. The main problem is opening the 4th chest, which is very close to the underwater vortex and can only be escaped with enough speed (10 using precise movements). Using underwater grabbing (with precise B presses), Mario can only go up to 7 speed, so Pannenkoek first grabs an underwater shell on the other side of the tunnel to conserve 16 speed, allowing Mario to escape the current when opening chests.&lt;br /&gt;
&lt;br /&gt;
Eventually, Pannekoek figures out an alternative, quicker method involving [[Hyper Speed Walking]] on the slippery slopes at the surface of the course, allowing Mario to build up to 50 speed and convert it to 11 swimming speed. This is barely enough to escape the vortex after the fourth chest is opened.&lt;br /&gt;
===Pole-Jumping for Red Coins &#039;&#039;(0.5x)&#039;&#039;===&lt;br /&gt;
{{main|Pole-Jumping for Red Coins}}&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/gvQMNQlgu3s &#039;&#039;&lt;br /&gt;
The main challenge is collecting the two red coins behind the red walls and the one lone coin in the cage. The 0.5 A press is used for swimming in water with an object, as Mario needs to hold a shell through the loading zone. For the two coins behind the red walls, Mario clones a pole directly between two widely-separated poles for Mario to get across. For the caged red coin, the HOLP with a dummy clone at a specific location for cloning a whirlpool clone to exploit the &amp;quot;no transition loading glitch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The transition loading is a procedure the game uses to create an illusion for two connected areas. Normally, the loading point would translate Mario&#039;s position by 8192 units to fit in the new coordinates system of the new area, but a failsafe mechanism exists to reject the translation if Mario&#039;s new position would be out of bounds. By placing a whirlpool clone into a position out of bounds, Mario can avoid the loading point translation by being pulled by the whirlpool clone through the wall and triggering the loading point at the same frame. As the new area loads, Mario begins to spiral, not around the whirlpool, but the newly loaded cork box replacing the whirlpool clone. He is then able to escape from the whirlpool death as the spiraling path grazes on a platform Mario can stand on, conveniently close to where the caged red coin is.&lt;br /&gt;
===Through the Jet Stream &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/2kayePVdnw8 &#039;&#039;&lt;br /&gt;
Previously, Pannenkoek uses 0.5 A presses (holding out the previous A) to collect the star by either cloning a pole to access the caps or use loading point cloning without the Metal Cap, as accessing the caps requires A presses to reach. However, the 207 dive recover strategy allowing ascending the cork boxes was soon discovered, allowing Mario to use the Metal Cap with 0 A presses. Mario simply swims through the 5 aqua rings and collect the star by using a metal cap.&lt;br /&gt;
&lt;br /&gt;
Unlike the star in Jolly Roger Bay, this star is close enough to the ground for Metal Mario to pick it up by walking into it underwater.&lt;br /&gt;
===The Manta Ray&#039;s Reward &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/EHcih_XvYTM &#039;&#039;&lt;br /&gt;
Due to low swimming speed without A presses, Mario has to preemptively go in front of the manta ray and follow the rings. Other than that, the stage is simple to complete.&lt;br /&gt;
===Collect the Caps… &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/pYTzVFC0Qoo &#039;&#039;&lt;br /&gt;
Mario needs to use the 207 dive recover trick twice, first to collect the vanish cap, and then collect the metal cap. Mario would then have enough speed to drop down into the water while retaining invisibility to enter the cage. Mario then swims upwards to collect the star.&lt;br /&gt;
&lt;br /&gt;
This takes the advantage from the fact that the vanish cap timer (20 seconds) resets while grabbing the metal cap, allowing the vanish cap to last long enough.&lt;br /&gt;
===DDD 100 coins &#039;&#039;(0.5x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/vkHU_IFmvoQ &#039;&#039;&lt;br /&gt;
As the coin count of the course is 106, 30 of which is from the blue coin block inaccessible without A presses and 16 of which is from red coins, there are only 60 yellow coins that can be collected. Fortunately, there are many coin spawners of 8 that Mario can use to clone since there is a loading point in the course. Therefore, Mario can get infinite coins by &amp;quot;coin spawner cloning&amp;quot;. The process is estimated to take 25 minutes.&lt;br /&gt;
&lt;br /&gt;
Since cloning is involved, Mario needs to hold down A in order to swim with an object held.&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
In the [[CCC Challenge]], excluding coin missions, all stars can be collected. &#039;&#039;Collect the Caps...&#039;&#039; must be cloned with the water shell, and &#039;&#039;Through the Jet Stream&#039;&#039; requires efficient swimming.&lt;br /&gt;
&lt;br /&gt;
In the [[No Buttons Allowed Challenge]], no stars can be collected, as they all require swimming.&lt;br /&gt;
&lt;br /&gt;
In the [[No Joystick Allowed Challenge]], no stars can be collected, as Mario cannot turn in the water. Note that when entering the level, Mario&#039;s angle doesn&#039;t face the tunnel.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>Super Mario Player</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Shifting_Sand_Land&amp;diff=18502</id>
		<title>Shifting Sand Land</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Shifting_Sand_Land&amp;diff=18502"/>
		<updated>2023-10-03T12:49:50Z</updated>

		<summary type="html">&lt;p&gt;Super Mario Player: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{course_infobox&lt;br /&gt;
|title=Shifting Sand Land&lt;br /&gt;
|image= SSL.png&lt;br /&gt;
|abbreviation=SSL&lt;br /&gt;
|terrain=Sandy/Default&lt;br /&gt;
|setting=Day&lt;br /&gt;
|water=Small&lt;br /&gt;
|yellow-coins=55&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=3&lt;br /&gt;
|enemy-yellow=30&lt;br /&gt;
|enemy-blue=4&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=3&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- SSL.png&lt;br /&gt;
|overview_2=STROOP- SSL Pyramid 3.png&lt;br /&gt;
|overview_3=STROOP- SSL Pyramid 4.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Shifting Sand Land&#039;&#039;&#039; is the eighth course of &#039;&#039;[[Super Mario 64]]&#039;&#039;. The entrance is disguised as a wall and can be accessed from the end of the hallway left of the painting leading to [[Lethal Lava Land]].&lt;br /&gt;
==Course Versions==&lt;br /&gt;
There are three versions of the course that can appear by selecting different stars. Keep in mind that if there are any blue stars (uncollected) present in the star selection menu, then the last version that can be selected is the first blue star and not the stars after it:&lt;br /&gt;
*&#039;&#039;&#039;Version 1&#039;&#039;&#039;: Accessed by selecting Star 1. Klepto holds a star.&lt;br /&gt;
*&#039;&#039;&#039;Version 2&#039;&#039;&#039;: Accessed by selecting Star 2 or Star 3. Klepto does not hold a star, while there are no extra tornadoes in the course.&lt;br /&gt;
*&#039;&#039;&#039;Version 3&#039;&#039;&#039;: Accessed by selecting Star 4 through Star 6. Extra tornadoes will appear in certain quicksand areas.&lt;br /&gt;
==Coins==&lt;br /&gt;
There are 74 coins outside of the Pyramid and 62 coins inside the pyramid for a combined maximum of 136 total coins for this score. The max can be raised using the [[Breaking-Disappearing Cork Box Glitch]], which allows collection of infinite coins.&lt;br /&gt;
{{SSL Coins}}&lt;br /&gt;
==TASes==&lt;br /&gt;
Star 1: https://youtu.be/ei5Xghrkoqk&amp;lt;ref name=&amp;quot;wr&amp;quot;&amp;gt;TAS Times: https://docs.google.com/spreadsheets/d/12Sl41gqLUGzBU0p1nx7uNKOAP835NIoFXqda1j6oqag/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 2: https://youtu.be/FTeqCg_XDaU&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 3: https://youtu.be/LvexpK-Tuys&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 4: https://youtu.be/Ijpkr1VP1pA&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 5: https://youtu.be/D_sFOzm2B7s&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 6: https://youtu.be/ZV7nJwt2zhc?t=15m03s&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, two of the seven stars require one A presses, namely &#039;&#039;Inside the Ancient Pyramid&#039;&#039; and &#039;&#039;Pyramid Puzzle&#039;&#039;. The remaining missions do not require A presses to complete.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:45%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||1&lt;br /&gt;
|-&lt;br /&gt;
|2||0||1&lt;br /&gt;
|-&lt;br /&gt;
|3||1*||1&lt;br /&gt;
|-&lt;br /&gt;
|4||0||1&lt;br /&gt;
|-&lt;br /&gt;
|5||0||2&lt;br /&gt;
|-&lt;br /&gt;
|6||1*||2&lt;br /&gt;
|-&lt;br /&gt;
|100||0||8&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|*To jump out of the elevator of the pyramid.&lt;br /&gt;
|}&lt;br /&gt;
===Entering Shifting Sand Land &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/mlHzqJn2SMs?t=2m13s &#039;&#039;&lt;br /&gt;
The painting disguised as a wall can be entered by dive-recovering into it.&lt;br /&gt;
===In the Talons of the Big Bird &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/ww82yJUtnok &#039;&#039;&lt;br /&gt;
Near one of the four pillars, there is a crazy box nearby, which Mario can grab at the right moment to touch Klepto once the crazy box is at its peak. Mario then grabs the star.&lt;br /&gt;
===Shining Atop the Pyramid &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/9LUnFXtny2U &#039;&#039;&lt;br /&gt;
Using the same crazy box, Mario aims towards the top of the pyramid instead and swiftly grabs the star there. Even without this strategy, the star can still be reached by twirling from a Shy Guy and then walking up the pyramid while burned by a Keronpa Ball.&lt;br /&gt;
===Inside the Ancient Pyramid &#039;&#039;(1x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/-7rhANlmuDE &#039;&#039;&lt;br /&gt;
Navigating up the pyramid from the bottom (standard) entrance to the top costs 1 A Presses&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;https://youtu.be/pzjknw-O0rY?si=YWfNvN-KshwZuKFT&amp;lt;/ref&amp;gt; using known strategies, but it is faster to complete by entering the pyramid from the top. Unfortunately, the barriers around the elevator are 7 units too high for a dive recover to clear, and therefore an A press must be used to jump out of the elevator. Mario jumps from the elevator th the star.&lt;br /&gt;
===Stand Tall on the Four Pillars &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: &#039;&#039;https://youtu.be/Lh0HKRw1p5E?si=Br345uF-bfsKv6HR&lt;br /&gt;
The biggest obstacle is to get to Eyerok&#039;s boss fight without pressing A. To do so, Mario needs to get on top of the wire mesh to access the teleporter via wrong-warping (the teleporter is intended to be one-way, but it can be activated by standing on a slightly higher ground). That way, Mario can enter the room from above, normally accessed by standing on top of the four pillars and riding down on the elevator.&lt;br /&gt;
&lt;br /&gt;
To get onto reach the wire mesh, Mario uses a precise goomba bounce.&lt;br /&gt;
===Free Flying for 8 Red Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/53yVvpNQHQg &#039;&#039;&lt;br /&gt;
The most difficult red coins to collect is the four midair red coins, one of which being closest to Mario is the hardest to get, as it is not far enough to be reached by a shy guy or a crazy box alone. The extra tornadoes do not spawn until this star is completed. However, with better strategies manipulating a Shy Guy, Mario can get it to appear at the right location and keep it at a lunging state with the crazy box&#039;s bounce, allowing it to move higher than intended. Mario then bounces on it from the peak of the crazy box, collecting the red coin while twirling. Without this strategy, Pokey clones would have been required.&lt;br /&gt;
&lt;br /&gt;
The remaining red coins in the air can be collected using a combination of tornadoes and shy guys. The location where the star is spawned is almost off-limits for Mario to reach as it requires a shy guy that is used up for the first coin. The fastest way for Mario to collect it is to clone the star. Nonetheless, even without cloning, Mario can still reach the high platform by precisely bouncing on a goomba and a pokey &amp;lt;ref&amp;gt;SSL Red Coins 0x Alternative Star Collect: https://youtu.be/RYUcbaHst8E&amp;lt;/ref&amp;gt;.&lt;br /&gt;
===Pyramid Puzzle &#039;&#039;(1x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/p4URidbSP88 &#039;&#039;&lt;br /&gt;
Just like Inside the Ancient Pyramid, navigating up the pyramid from the bottom (standard) entrance to the top costs 1 A Presses&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; using known strategies, but it is faster to complete by entering the pyramid from the top. Unfortunately, the barriers around the elevator are 7 units too high for a dive recover to clear, and therefore an A press must be used to jump out of the elevator. After jumping from the elevator, Mario just collects all the secrets and collects the star.&lt;br /&gt;
===SSL 100 coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/92LrcsRjTLI &#039;&#039;&lt;br /&gt;
Collecting various coins. Mario can opt to clone the box for more coins and eventually reach 100 coins without having to enter the pyramid.&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
In the [[CCC Challenge]], excluding coin missions, all stars can be collected. &#039;&#039;Pyramid Puzzle&#039;&#039; requires precise jump kicks over the five coins to collect the secrets without touching the coins.&lt;br /&gt;
&lt;br /&gt;
In the [[No Buttons Allowed Challenge]], &#039;&#039;In the Talons of the Big Bird&#039;&#039;, &#039;&#039;Shining Atop the Pyramid&#039;&#039;, and &#039;&#039;Free Flying for 8 Red Coins&#039;&#039; can be collected. They make heavy use of twirls from [[Fly Guy]]s and [[Tornado]]s.&lt;br /&gt;
&lt;br /&gt;
In the [[No Joystick Allowed Challenge]], all seven stars can be collected.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>Super Mario Player</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Big_Boo%27s_Haunt&amp;diff=18501</id>
		<title>Big Boo&#039;s Haunt</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Big_Boo%27s_Haunt&amp;diff=18501"/>
		<updated>2023-10-03T12:23:53Z</updated>

		<summary type="html">&lt;p&gt;Super Mario Player: A lot of faster strats appeared.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{course_infobox&lt;br /&gt;
|title=Big Boo&#039;s Haunt&lt;br /&gt;
|image= BBH.png&lt;br /&gt;
|abbreviation=BBH&lt;br /&gt;
|terrain=Spooky&lt;br /&gt;
|setting=Dark&lt;br /&gt;
|water=Small&lt;br /&gt;
|yellow-coins=16&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=4&lt;br /&gt;
|enemy-yellow=14&lt;br /&gt;
|enemy-blue=17&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=3&lt;br /&gt;
|overview_1=STROOP- BBH Basement.png&lt;br /&gt;
|overview_2=STROOP- BBH Floor 1.png&lt;br /&gt;
|overview_3=STROOP- BBH Floor 2.png&lt;br /&gt;
|overview_4=STROOP- BBH Floor 3.png&lt;br /&gt;
|overview_5=STROOP- BBH Roof.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Big Boo&#039;s Haunt&#039;&#039;&#039;, also known as &#039;&#039;&#039;BBH&#039;&#039;&#039;, is the fifth [[List of Courses|course]] of &#039;&#039;[[Super Mario 64]]&#039;&#039;. It is accessed by defeating the [[Big Boo]] in [[The Castle#The Courtyard|Castle Courtyard]], then jumping into the [[Haunted Cage]] that it drops. Big Boo&#039;s Haunt is only accessible if Mario has at least 12 [[Power Star|Power Stars]], as the [[Boo|Boos]] in the Courtyard do not spawn until then.&lt;br /&gt;
==Course Versions==&lt;br /&gt;
There are two [[Course Versions|course versions]] that appear depending on the selected star.&lt;br /&gt;
*&#039;&#039;&#039;Version 1&#039;&#039;&#039;: Accessed by selecting Star 1. The main room&#039;s staircase is embedded in the floor, and killing each Boo will present [[Textbox|text]] before [[King Boo]] appears.&lt;br /&gt;
*&#039;&#039;&#039;Version 2&#039;&#039;&#039;: Accessed by selecting Stars 2 through 6. The staircase is present, and Boos will be present at the merry-go-round.&lt;br /&gt;
==Coins==&lt;br /&gt;
Big Boo&#039;s Haunt&#039;s coin total is 151. Of this number, 105 come from the 21 [[Blue Coin|Blue Coins]] in the course, the most out of any course. Big Boo&#039;s Haunt does not have any known [[Infinite Coin Glitches]], so its [[Coin Limit|coin limit]] is 151.&lt;br /&gt;
{{BBH Coins}}&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the [[A Button Challenge]], all seven stars can be collected without A presses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that previously, it was believed that the only way to go to the second floor (in 0x A) is by selecting version 1, and use [[Vertical Speed Conservation|VSC]] while the stairs are raising&amp;lt;ref&amp;gt;https://youtu.be/h4IJZ70wUqM?si=qow66O5YdJxP3fYE&amp;lt;/ref&amp;gt;. However, now it is discovered that it is actualy possible to climb the last step with the stars already raised&amp;lt;ref&amp;gt;https://youtu.be/CqlN_0S1ESY?si=uVflulJ3yTzBSJwM&amp;lt;/ref&amp;gt; by using negative VSC to fall precisely so that a quarterframe is in the right location to preform a [[Glitchy Ledge Grab|glitchy ledge grab]] (other steps can simply be reached byusing a misalignment).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:35%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||1&lt;br /&gt;
|-&lt;br /&gt;
|2||0||3&lt;br /&gt;
|-&lt;br /&gt;
|3||0||&amp;lt;1&lt;br /&gt;
|-&lt;br /&gt;
|4||0||2&lt;br /&gt;
|-&lt;br /&gt;
|5||0||33&lt;br /&gt;
|-&lt;br /&gt;
|6||0||123 (2 hours)&lt;br /&gt;
|-&lt;br /&gt;
|100||0||2&lt;br /&gt;
|}&lt;br /&gt;
===Entering Big Boo&#039;s Haunt &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/mlHzqJn2SMs?t=1m10s &#039;&#039;&lt;br /&gt;
Mario can defeat the Big Boo using a multitude of moves (punching, slide-kicking, diving, sliding), none of which require the A button.&lt;br /&gt;
===Go On a Ghost Hunt &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: &#039;&#039;https://youtu.be/YjY5K65Yi44?si=wrLAYi0geyJdvzaJ&lt;br /&gt;
Mario needs to defeat all boos on the first floor and defeat King Boo to collect the star at the entrance to the second floor accessed by a rising staircase.&lt;br /&gt;
&lt;br /&gt;
The star is 281 units above the floor &amp;lt;ref&amp;gt;Star Heights: https://youtu.be/xE7hrQ8sHhU?t=1m54s&amp;lt;/ref&amp;gt;, barely reachable by dive-recovering.&lt;br /&gt;
===Ride Big Boo&#039;s Merry-Go-Round &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
{{main|Ride Big Boo&#039;s Merry-Go-Round}}&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/x-Ry122OOuA?si=3eQqphTpBMeGO6iK &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version 2&#039;&#039;&#039; must be used for boos to show up in the merry-go-round. The biggest obstacle is finding a way to reach the star since it is 357 units above the floor&amp;lt;ref&amp;gt;Star Heights: https://youtu.be/xE7hrQ8sHhU?t=3m1s&amp;lt;/ref&amp;gt;. After many ideas trying to go out of bounds to utilize VSC failed, Pannenkoek eventually found a method to use a scuttlebug&#039;s bounce to reach the star. &lt;br /&gt;
&lt;br /&gt;
To execute this strategy, Mario first needs to lure a scuttlebug outside the mansion to a specific location via [[Scuttlebug transportation]], and then [[Scuttlebug raising|raise]] it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the old, slower strat, Scuttlebug is being raised for many hours (3 hours or 10 hours depending on which method is used&amp;lt;ref&amp;gt;Video explaining the two strategies of raising a scuttlebug: https://youtu.be/ZZ_rNnt0ImI&amp;lt;/ref&amp;gt;). This will place a scuttlebug in a vertical [[Parallel Universe|PU]] (VPU 1). Then, Mario will go outside to perform a specific maneuver to lure the scuttlebug to the specified location as it is falling through floors and ceilings, ending up above a floor in the merry-go-round by snapping it to a wall nearby via [[scuttlebug wall snapping]]. The movement is very precise as to not prematurely let it interact with the wrong wall in the VPU and snap into the wrong location. Once the scuttlebug is in place, Mario enters the merry-go-round room, beating up boos and proceeding the level as normal, and finishes up by bouncing on the scuttlebug to reach the star.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the new, faster strat, after setting the HOLP, Scuttlebug is raised for only 2 minutes, until it reaches the shed&#039;s roof. Then, a hat in hand glitch is preformed, and Mario grabs the crazy box. On the last bounce, the bouncing is interrupted by hitting a raised scuttlebug, which drops the crazy box (on the HOLP laterally, but at Mario&#039;s heihgt). After beating up the Boos, Mario reactivates the crazy box and grabs it before it falls on the floor and disappears. The crazy box is used to reach the star.&lt;br /&gt;
===Secret of the Haunted Books &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: &#039;&#039;https://youtu.be/rrSdI57l2O4?si=yBO8M4_Vi-xRDnQa&lt;br /&gt;
The bookshelf puzzle is solved by pushing the three books in a high-low-middle order, the highest one being fortunately reachable by dive-recovering. After revealing the other side and go through the door, the star can be reached by sliding on the rails and then ground-pound midair to gain enough height to collect the star.&lt;br /&gt;
===Seek the 8 Red Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/yBvptqoQ6w4 &#039;&#039;&lt;br /&gt;
Four coins are located on the first floor, two of which locating on top of the bookshelf which requires careful manipulations of two boos and a flying book to bounce on them. Afterwards, Mario picks up the remaining four coins on the second floor to spawn the star and then collects it.&lt;br /&gt;
===Big Boo&#039;s Balcony &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
{{main|Big Boo&#039;s Balcony}}&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/CLksdecIacA?si=r9FAl-7iDlmr0quL &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The star is located on the roof, which can be accessed from the third floor of the mansion. The biggest obstacle is going to the third floor of the mansion without pressing A. Under normal conditions, the crazy box does not go high enough to reach the roof (to meet Big Boo), and jumping from the second floor to the third floor requires an A press. Therefore, the solution is to transport and raise the scuttlebugs and place them inside the mansion.&lt;br /&gt;
&lt;br /&gt;
Pannenkoek raises three scuttlebugs for 13 hours to place them in Vertical PU (VPU 2) in order to have enough time to perform the maneuver outside to induce a lunge, moving them into the mansion and snapping them onto the library on the second floor. Then, Pannenkoek raises them for another 8 minutes to isolate their heights so that Mario can bounce on them.&lt;br /&gt;
&lt;br /&gt;
The raising of the scuttlebugs is all done before Mario even begins beating the boos to access the second floor (via VSC). Afterwards, Mario enters the roof and goes up the slopes to go on top of the item block. Finally, he defeats the Big Boo by performing many breakdances and collects the star. &lt;br /&gt;
&lt;br /&gt;
The faster strat uses star dance clip, as it allows raising scuttlebug while staying in only one room. &lt;br /&gt;
===Eye to Eye in the Secret Room &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
{{main|Big Boo&#039;s Balcony}}&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/80-X66pVv5k?si=PU2pFu6YUjuKunuW &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The same maneuver is performed so as to reach the third floor, except it is even more difficult. The secret room, where the star is located, is only accessible by putting on a vanish cap, and therefore Mario has a strict time limit to reach the third floor without the cap running out. The only route fast enough for this is to navigate from the second floor to the third floor, instead of taking the detour outside the mansion to reach the roof&amp;lt;ref&amp;gt;Explained in BBH Vanish Cap during Scuttlebug Bouncing: https://youtu.be/p4-z4qogSC0&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Therefore, Mario begins placing the scuttlebugs into vertical PUs. He manipulates them in the same location as used in &#039;&#039;Big Boo&#039;s Balcony&#039;&#039; (13 hours are spent in this phase), and then he navigates up the mansion with VSC and scuttlebug bouncing while picking up a vanish cap during the process. He rushes into the secret room in time, defeats Mr. I swiftly, and finally collects the star.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The faster strat uses faster Scuttlebug raising, which makes Scuttlebugs preserving lunging speed while turning towards their home.&lt;br /&gt;
===BBH 100 Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/ApIxdRirfOk &#039;&#039;&lt;br /&gt;
There are fortunately enough coins to collect on the first floor and basement of Big Boo&#039;s Haunt. &#039;&#039;&#039;Version 2&#039;&#039;&#039; is used here, using the coins from Boos and Mr. I as primary sources. The version later than Star 2 is used as otherwise the merry-go-round would not have boos flying out. The red coins on the bookshelf are the trickiest ones the collect since Boos and flying books need to be manipulated.&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
In the [[CCC Challenge]], excluding coin missions, all stars can be collected, with &#039;&#039;Eye to Eye in the Secret Room&#039;&#039; requiring [[Hyperspeed Wall Kicks|Hyperspeed Wall Jumps]] to clip into the room.&lt;br /&gt;
&lt;br /&gt;
In the [[No Buttons Allowed Challenge]], no stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[No Joystick Allowed Challenge]], no stars can be collected, as they all require entering doors.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>Super Mario Player</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:Pacifist_Challenge_Infobox&amp;diff=18500</id>
		<title>Template:Pacifist Challenge Infobox</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:Pacifist_Challenge_Infobox&amp;diff=18500"/>
		<updated>2023-10-03T11:30:47Z</updated>

		<summary type="html">&lt;p&gt;Super Mario Player: Despite changing Klepto from 0 to 1, numbers of stars collectable seem to be 1 more instead of 1 less (thus previously 2 more).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Challenge_infobox&lt;br /&gt;
|title=Pacifist Challenge&lt;br /&gt;
|stars=105&lt;br /&gt;
|stars-overall=100&lt;br /&gt;
|beatable=Yes&lt;br /&gt;
|button-presses-any=&lt;br /&gt;
|button-presses-full=&lt;br /&gt;
|bob1=0|bob2=0.5|bob3=1|bob4=1|bob5=1|bob6=1|bob7=1&lt;br /&gt;
|wf1=0|wf2=0.5|wf3=1|wf4=1|wf5=1|wf6=1|wf7=1&lt;br /&gt;
|jrb1=1|jrb2=1|jrb3=1|jrb4=1|jrb5=1|jrb6=1|jrb7=1&lt;br /&gt;
|ccm1=1|ccm2=1|ccm3=1|ccm4=1|ccm5=1|ccm6=1|ccm7=1&lt;br /&gt;
|bbh1=0|bbh2=0|bbh3=0.5|bbh4=0.5|bbh5=0|bbh6=0|bbh7=0&lt;br /&gt;
|hmc1=1|hmc2=1|hmc3=1|hmc4=1|hmc5=1|hmc6=1|hmc7=0&lt;br /&gt;
|lll1=0|lll2=0|lll3=1|lll4=1|lll5=1|lll6=1|lll7=1&lt;br /&gt;
|ssl1=1|ssl2=1|ssl3=1|ssl4=0|ssl5=1|ssl6=1|ssl7=1&lt;br /&gt;
|ddd1=1|ddd2=1|ddd3=1|ddd4=1|ddd5=1|ddd6=1|ddd7=1&lt;br /&gt;
|sl1=1|sl2=0|sl3=1|sl4=1|sl5=1|sl6=1|sl7=1&lt;br /&gt;
|wdw1=1|wdw2=1|wdw3=1|wdw4=1|wdw5=1|wdw6=1|wdw7=1&lt;br /&gt;
|ttm1=1|ttm2=1|ttm3=1|ttm4=1|ttm5=1|ttm6=1|ttm7=1&lt;br /&gt;
|thi1=0|thi2=1|thi3=0.5|thi4=1|thi5=1|thi6=0|thi7=0&lt;br /&gt;
|ttc1=1|ttc2=1|ttc3=1|ttc4=1|ttc5=1|ttc6=1|ttc7=1&lt;br /&gt;
|rr1=1|rr2=1|rr3=1|rr4=1|rr5=1|rr6=1|rr7=1&lt;br /&gt;
|slide1=1|slide2=1&lt;br /&gt;
|aquarium=1&lt;br /&gt;
|totwc=1|cotmc=1|vcutm=1&lt;br /&gt;
|wmotr=1&lt;br /&gt;
|mips1=1|mips2=1&lt;br /&gt;
|toad1=1|toad2=1|toad3=1&lt;br /&gt;
|key_1=1|key_2=1|bitdw=1|bitfs=1|bits=1&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Super Mario Player</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:Pacifist_Challenge_Infobox&amp;diff=18499</id>
		<title>Template:Pacifist Challenge Infobox</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:Pacifist_Challenge_Infobox&amp;diff=18499"/>
		<updated>2023-10-03T11:24:50Z</updated>

		<summary type="html">&lt;p&gt;Super Mario Player: Klepto is not killed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Challenge_infobox&lt;br /&gt;
|title=Pacifist Challenge&lt;br /&gt;
|stars=106&lt;br /&gt;
|stars-overall=101&lt;br /&gt;
|beatable=Yes&lt;br /&gt;
|button-presses-any=&lt;br /&gt;
|button-presses-full=&lt;br /&gt;
|bob1=0|bob2=0.5|bob3=1|bob4=1|bob5=1|bob6=1|bob7=1&lt;br /&gt;
|wf1=0|wf2=0.5|wf3=1|wf4=1|wf5=1|wf6=1|wf7=1&lt;br /&gt;
|jrb1=1|jrb2=1|jrb3=1|jrb4=1|jrb5=1|jrb6=1|jrb7=1&lt;br /&gt;
|ccm1=1|ccm2=1|ccm3=1|ccm4=1|ccm5=1|ccm6=1|ccm7=1&lt;br /&gt;
|bbh1=0|bbh2=0|bbh3=0.5|bbh4=0.5|bbh5=0|bbh6=0|bbh7=0&lt;br /&gt;
|hmc1=1|hmc2=1|hmc3=1|hmc4=1|hmc5=1|hmc6=1|hmc7=0&lt;br /&gt;
|lll1=0|lll2=0|lll3=1|lll4=1|lll5=1|lll6=1|lll7=1&lt;br /&gt;
|ssl1=1|ssl2=1|ssl3=1|ssl4=0|ssl5=1|ssl6=1|ssl7=1&lt;br /&gt;
|ddd1=1|ddd2=1|ddd3=1|ddd4=1|ddd5=1|ddd6=1|ddd7=1&lt;br /&gt;
|sl1=1|sl2=0|sl3=1|sl4=1|sl5=1|sl6=1|sl7=1&lt;br /&gt;
|wdw1=1|wdw2=1|wdw3=1|wdw4=1|wdw5=1|wdw6=1|wdw7=1&lt;br /&gt;
|ttm1=1|ttm2=1|ttm3=1|ttm4=1|ttm5=1|ttm6=1|ttm7=1&lt;br /&gt;
|thi1=0|thi2=1|thi3=0.5|thi4=1|thi5=1|thi6=0|thi7=0&lt;br /&gt;
|ttc1=1|ttc2=1|ttc3=1|ttc4=1|ttc5=1|ttc6=1|ttc7=1&lt;br /&gt;
|rr1=1|rr2=1|rr3=1|rr4=1|rr5=1|rr6=1|rr7=1&lt;br /&gt;
|slide1=1|slide2=1&lt;br /&gt;
|aquarium=1&lt;br /&gt;
|totwc=1|cotmc=1|vcutm=1&lt;br /&gt;
|wmotr=1&lt;br /&gt;
|mips1=1|mips2=1&lt;br /&gt;
|toad1=1|toad2=1|toad3=1&lt;br /&gt;
|key_1=1|key_2=1|bitdw=1|bitfs=1|bits=1&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Super Mario Player</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Pacifist_Challenge&amp;diff=18498</id>
		<title>Pacifist Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Pacifist_Challenge&amp;diff=18498"/>
		<updated>2023-10-03T11:24:22Z</updated>

		<summary type="html">&lt;p&gt;Super Mario Player: Klepto is not killed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Pacifist Challenge Infobox}}&lt;br /&gt;
The &#039;&#039;&#039;Pacifist Challenge&#039;&#039;&#039; is a [[challenge]] to get as many [[star]]s as possible without killing any enemies. Note that we do &#039;&#039;&#039;not&#039;&#039;&#039; include [[Bowser]] because he is required to beat to get the [[Grand Star]], giving it no potential to beat without killing an enemy.&lt;br /&gt;
==Impossible Stars==&lt;br /&gt;
===Impossible===&lt;br /&gt;
These are stars that are impossible regardless of a full-game run or in isolation.&lt;br /&gt;
*[[BoB]] - &#039;&#039;[[Big Bob-omb on the Summit]]&#039;&#039; - Requires killing [[King Bob-omb]]&lt;br /&gt;
*[[WF]] - &#039;&#039;[[Chip off Whomp&#039;s Block]]&#039;&#039; - Requires killing the [[Whomp King]]&lt;br /&gt;
*[[BBH]] - &#039;&#039;[[Go on a Ghost Hunt]]&#039;&#039; - Requires killing five [[Boo]]s and one Big Boo&lt;br /&gt;
*[[BBH]] - &#039;&#039;[[Ride Big Boo&#039;s Merry-Go-Round]]&#039;&#039; - Requires killing five Boos and one Big Boo. Additionally, Go on a Ghost Hunt must be completed to select this star.&lt;br /&gt;
*[[BBH]] - &#039;&#039;[[Big Boo&#039;s Balcony]]&#039;&#039; - Requires killing one Big Boo&lt;br /&gt;
*[[BBH]] - &#039;&#039;[[Eye to Eye in the Secret Room]]&#039;&#039; - Requires killing Big [[Mr. I]]&lt;br /&gt;
*[[BBH]] - &#039;&#039;[[100 Coin Star (Big Boo&#039;s Haunt)|100 Coins]]&#039;&#039; - Only 57 non-enemy coins (72 if [[Bookend]]s don&#039;t count as enemies) with no infinite coin glitches.&lt;br /&gt;
*[[HMC]] - &#039;&#039;[[100 Coin Star (Hazy Maze Cave)|100 Coins]]&#039;&#039; - Only 92 non-enemy coins with no infinite coin glitches.&lt;br /&gt;
*[[LLL]] - &#039;&#039;[[Boil the Big Bully]]&#039;&#039; - Requires killing one Big [[Bully]].&lt;br /&gt;
*[[LLL]] - &#039;&#039;[[Bully the Bullies]]&#039;&#039; - Requires killing 3 Bullies and one Big Bully.&lt;br /&gt;
*[[SSL]] - &#039;&#039;[[Stand Tall on the Four Pillars]]&#039;&#039; - Requires killing [[Eyerok]].&lt;br /&gt;
*[[SL]] - &#039;&#039;[[Chill with the Bully]]&#039;&#039; - Requires killing a [[Chill Bully]].&lt;br /&gt;
*[[THI]] - &#039;&#039;[[Pluck the Piranha Flower]]&#039;&#039; - Requires killing 5 [[Piranha Plant]]s.&lt;br /&gt;
*[[THI]] - &#039;&#039;[[Make Wiggler Squirm]]&#039;&#039; - Requires killing [[Wiggler]]&lt;br /&gt;
*[[THI]] - &#039;&#039;[[100 Coin Star (Tiny-Huge Island)|100 Coins]]&#039;&#039; - Not enough non-enemy coins and only infinite coin glitch requires killing Piranha Plants.&lt;br /&gt;
===Impossible Overall ===&lt;br /&gt;
These are stars that are possible in isolation, but are impossible in a full-game run.&lt;br /&gt;
*[[BoB]] - &#039;&#039;[[Footrace with Koopa the Quick]]&#039;&#039; - Requires selecting star 2&lt;br /&gt;
*[[WF]] - &#039;&#039;[[To the Top of the Fortress]]&#039;&#039; - Requires selecting star 2&lt;br /&gt;
*[[BBH]] - &#039;&#039;[[Secret of the Haunted Books]]&#039;&#039; - Requires killing a Boo to enter&lt;br /&gt;
*[[BBH]] - &#039;&#039;[[Seek the 8 Red Coins]]&#039;&#039; - Requires killing a Boo to enter&lt;br /&gt;
*[[THI]] - &#039;&#039;[[Rematch with Koopa the Quick]]&#039;&#039; - Requires selecting star 3&lt;br /&gt;
{{challenges}}&lt;/div&gt;</summary>
		<author><name>Super Mario Player</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Vanish_Cap_under_the_Moat&amp;diff=18497</id>
		<title>Vanish Cap under the Moat</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Vanish_Cap_under_the_Moat&amp;diff=18497"/>
		<updated>2023-10-03T11:10:16Z</updated>

		<summary type="html">&lt;p&gt;Super Mario Player: /* Other Challenges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Vanish Cap under the Moat&lt;br /&gt;
|image= VCutM.png&lt;br /&gt;
|abbreviation=VCutM&lt;br /&gt;
|terrain=Default&lt;br /&gt;
|setting=Darkness&lt;br /&gt;
|water=None&lt;br /&gt;
|yellow-coins=11&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=&lt;br /&gt;
|enemy-yellow=&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=1&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=2&lt;br /&gt;
|overview_1=STROOP- VCutM.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA_Guide/Vanish_Cap_Under_the_Moat|Vanish Cap RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Vanish Cap under the Moat&#039;&#039;&#039; is the level where you unlock the [[Vanish Cap]]. It is normally accessible from the [[The Castle#The_Basement|Castle Basement]] after ground pounding two pillars in the basement. It can be accessed without draining the moat using [[Hyperspeed Flying]]&amp;lt;ref&amp;gt;[https://youtu.be/v5o_9XKmAfE?t=31 &amp;quot;SM64 MOAT DOOR SKIP!! - Bypass 1st Bowser Fight&amp;quot; by sonicpacker]&amp;lt;/ref&amp;gt; or a [[negative jump]]&amp;lt;ref&amp;gt;[https://youtu.be/pA6TBsIsraI?t=56 &amp;quot;Super Mario 64 &amp;quot;1 key TAS&amp;quot; in 4&#039;21&amp;quot;04*&amp;quot; by dar gos]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
{{VCutM Coins}}&lt;br /&gt;
&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A button challenge, entry and the level doesn&#039;t require an A press. The vanish cap switch can be pressed using a [[misalignment]]&amp;lt;ref&amp;gt;[https://youtu.be/yHa7HQoD2eU &amp;quot;Vanish Cap Switch Pressed in 0x A Presses!&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; or a [[pedro spot]]&amp;lt;ref&amp;gt;[https://youtu.be/mfdVeY-VnTI &amp;quot;VCutM Alternative Cap Switch Press Strat using Pedro Spot&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
This star cannot be collected in the [[CCC Challenge]], but if the rules allow to use the cap from entering the course, then it can.&lt;br /&gt;
&lt;br /&gt;
This star cannot be collected in the [[No Buttons Allowed Challenge]], or [[No Joystick Allowed Challenge]].&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>Super Mario Player</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Cavern_of_the_Metal_Cap&amp;diff=18496</id>
		<title>Cavern of the Metal Cap</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Cavern_of_the_Metal_Cap&amp;diff=18496"/>
		<updated>2023-10-03T11:09:21Z</updated>

		<summary type="html">&lt;p&gt;Super Mario Player: /* Other Challenges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Cavern of the Metal Cap&lt;br /&gt;
|image= CotMC.png&lt;br /&gt;
|abbreviation=CotMC&lt;br /&gt;
|terrain=Default&lt;br /&gt;
|setting=Darkness&lt;br /&gt;
|water=Some&lt;br /&gt;
|yellow-coins=23&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=&lt;br /&gt;
|enemy-yellow=8&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=1&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=2&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- CotMC.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cavern of the Metal Cap&#039;&#039;&#039; is a secret stage where you can unlock the [[Metal Cap]] by pressing the green [[Cap Switch]]. You can also collect a star here after collecting the eight [[Red Coin]]s.&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
{{CotMC Coins}}&lt;br /&gt;
==A Button Challenge==&lt;br /&gt;
Entering the course requires a precise dive recover off of Dorrie&#039;s head.&lt;br /&gt;
&lt;br /&gt;
The red coin star does not require any A presses to complete, and the switch can be pressed with a precise dive recover off a nearby crystal.&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
This star cannot be collected in [[CCC Challenge]], but if the rules allow to use the cap from entering the course, then it can.&lt;br /&gt;
&lt;br /&gt;
This star cannot be collected in the [[No Buttons Allowed Challenge]], or [[No Joystick Allowed Challenge]].&lt;br /&gt;
&lt;br /&gt;
== PU Access ==&lt;br /&gt;
It is theorized that you can use [[Hyperspeed Walking]] to get PU access in this stage in the area with the waterfall, but this is not confirmed.&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>Super Mario Player</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Tower_of_the_Wing_Cap&amp;diff=18495</id>
		<title>Tower of the Wing Cap</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Tower_of_the_Wing_Cap&amp;diff=18495"/>
		<updated>2023-10-03T11:05:52Z</updated>

		<summary type="html">&lt;p&gt;Super Mario Player: /* Other Challenges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{course_infobox&lt;br /&gt;
|title=Tower of the Wing Cap&lt;br /&gt;
|image=TotWC.png&lt;br /&gt;
|abbreviation=TotWC&lt;br /&gt;
|terrain=Default&lt;br /&gt;
|setting=Sky&lt;br /&gt;
|water=No&lt;br /&gt;
|yellow-coins=47&lt;br /&gt;
|blue-coins=&lt;br /&gt;
|enemy-yellow=&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=1&lt;br /&gt;
|wing-caps=1&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- TotWC.png&lt;br /&gt;
|overview_2=&lt;br /&gt;
|overview_3=&lt;br /&gt;
|overview_4=&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning the corresponding star, see the [[RTA_Guide/Tower_of_the_Wing_Cap|Wing Cap RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Tower of the Wing Cap&#039;&#039;&#039; or &#039;&#039;&#039;TotWC&#039;&#039;&#039; is a secret stage where you unlock the [[Wing Cap]]. It is accessible after collecting 10 stars; a bright light shines on the sun mat in the foyer, and looking at the source with the C-Up button sends you to TotWC.&lt;br /&gt;
&lt;br /&gt;
A first person angle of -6144 is required to enter, making it impossible to enter without the joystick. However it is possible to press the button without joystick once in the level.&lt;br /&gt;
[[File:TotWC_Entrance.jpeg|300px|thumb|border|The ceiling of the castle foyer as viewed with C^ from the central sun carpet. Looking at this spot with 10 or more stars warps you into the level.]]&lt;br /&gt;
==Coins==&lt;br /&gt;
Collecting all of the coins in this course is deceptively difficult, and was at one point thought to be impossible due to the difficult maneuvering. There&#039;s a total of 63 coins here.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=EjxqwxQae-U&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{TotWC Coins}}&lt;br /&gt;
==A Button Challenge==&lt;br /&gt;
This course never required any A presses to begin with.&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
This star cannot be collected in the [[CCC Challenge]], but if the rules of the challenge allow using a cap from entering the course, then it can.&lt;br /&gt;
&lt;br /&gt;
This star cannot be collected in the [[No Joystick Allowed Challenge]], but the wing cap switch can be pressed after entering the course.&lt;br /&gt;
&lt;br /&gt;
This star can be collected in the [[No Buttons Allowed Challenge]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The only time a C button is required in the game is to enter TotWC.&lt;br /&gt;
* You can [https://youtu.be/mX65-QOP4xE?t=12 BLJ in TotWC].&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>Super Mario Player</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=18454</id>
		<title>Unsolved single-goal challenges</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=18454"/>
		<updated>2023-10-03T01:05:05Z</updated>

		<summary type="html">&lt;p&gt;Super Mario Player: /* Parallel Universes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists &#039;&#039;&#039;unsolved single-goal challenges&#039;&#039;&#039; that are not currently possible with current knowledge and strategies. None of these challenges have been completed or solved.&lt;br /&gt;
==Unsolved==&lt;br /&gt;
===Coin Count===&lt;br /&gt;
*Getting more coins than intended in [[Cool, Cool Mountain]]&lt;br /&gt;
*Getting more coins than intended in [[Hazy Maze Cave]]&lt;br /&gt;
*Getting more coins than intended in [[Big Boo&#039;s Haunt]]&lt;br /&gt;
*Getting more coins than intended in [[Jolly Roger Bay]] (depending on the strat this would also save a [[Z Button Challenge|Z press]])&lt;br /&gt;
*Getting more coins than intended in [[Lethal Lava Land]]&lt;br /&gt;
*Getting infinite coins in [[Bowser in the Fire Sea]]&lt;br /&gt;
*Getting infinite coins in [[Tick Tock Clock]]&lt;br /&gt;
*Getting infinite coins in [[Rainbow Ride]]&lt;br /&gt;
===Cloning Related===&lt;br /&gt;
*Transport cloning with [[Wiggler]] or a Skeeter&lt;br /&gt;
*Cloning in Lethal Lava Land (could also potentially solve the getting more coins than intended)&lt;br /&gt;
*Moving during [[Time Stop|time stop]] in Jolly Roger Bay (to get [[shell]] [[clone]]s)&lt;br /&gt;
===Collection Challenges===&lt;br /&gt;
*Collecting the [[Key|key]] in Bowser in the Fire Sea from underneath the ground, causing you to collect the key on the death floor&lt;br /&gt;
*Collecting a [[Star|star]] during a demo sequence&lt;br /&gt;
*Collecting [[Mystery of the Monkey Cage]] without changing the [[HOLP]] for an arbitrary HOLP&lt;br /&gt;
*Collecting the new [[Impossible Coin]] in [[Tiny Huge Island]]&lt;br /&gt;
*Killing the [[Mystery Goomba]] and collecting its [[Coin|coin]]&lt;br /&gt;
===Parallel Universes===&lt;br /&gt;
*Vertical [[PU]] death in LLL&lt;br /&gt;
*Surviving in a vertical PU with a shell clone released in it&lt;br /&gt;
*Reach a PU without using joystick&lt;br /&gt;
*Escape from PU starting from speed 0&lt;br /&gt;
*Reach a PU in any of the following:&lt;br /&gt;
** [[Jolly Roger Bay]] unreached areas&lt;br /&gt;
*** Ship Subarea&lt;br /&gt;
** [[Cool, Cool Mountain]]&lt;br /&gt;
*** Main level&lt;br /&gt;
*** Slide&lt;br /&gt;
** [[Shifting Sand Land]] unreached areas&lt;br /&gt;
*** Eyerok area (note that this is a different area than the rest of the pyramid)&lt;br /&gt;
** [[Dire Dire Docks]] unreached areas&lt;br /&gt;
*** Starting area&lt;br /&gt;
** [[Snowman&#039;s Land]] unreached areas&lt;br /&gt;
*** Igloo&lt;br /&gt;
** [[Tall, Tall Mountain]]&lt;br /&gt;
*** Main level&lt;br /&gt;
*** Slide (top subarea)&lt;br /&gt;
*** Slide (medium subarea) &lt;br /&gt;
*** Slide (bottom subarea)&lt;br /&gt;
** [[Tiny Huge Island]]&lt;br /&gt;
*** Tiny island&lt;br /&gt;
*** Huge island&lt;br /&gt;
*** Cave&lt;br /&gt;
** [[Tick Tock Clock]]&lt;br /&gt;
** [[Tower of the Wing Cap]]&lt;br /&gt;
** [[Cavern of the Metal Cap]]&lt;br /&gt;
** [[The Princess&#039;s Secret Slide]]&lt;br /&gt;
** [[Secret Aquarium]]&lt;br /&gt;
** [[Wing Mario over the Rainbow]]&lt;br /&gt;
** [[Bowser in the Dark World]]&lt;br /&gt;
*** Main area&lt;br /&gt;
*** Bowser fight&lt;br /&gt;
** [[Bowser in the Fire Sea]] unreached areas&lt;br /&gt;
*** Bowser fight&lt;br /&gt;
** [[Bowser in the Sky]]&lt;br /&gt;
*** Main area&lt;br /&gt;
*** Bowser fight&lt;br /&gt;
** [[The Castle|Castle]] unreached areas&lt;br /&gt;
*** [[The Castle#Basement|Castle Basement]]&lt;br /&gt;
*** [[The Castle#Second Floor|Castle Upstairs]]&lt;br /&gt;
*** [[The Castle#Courtyard|Castle Courtyard]]&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
*Clipping from the top area of Wiggler&#039;s cave to the bottom area.&lt;br /&gt;
*Activating more than 4 stars at once anywhere&lt;br /&gt;
*Reversing the one-way teleport in THI &lt;br /&gt;
*Ground-pounding [[Chain Chomp]]&#039;s post without interacting with the [[Red Coin|red coin]] (e.g. collecting its two coin value&lt;br /&gt;
*Grabbing the hangable ceiling on the bottom of the beginning cloud in [[Wing Mario over the Rainbow]]&lt;br /&gt;
*Hanging below the entrance&#039;s bridge in the castle grounds with the water raised&lt;br /&gt;
*Accessing the upper floors of the castle without first collecting the key from Bowser in the Fire Sea&lt;br /&gt;
*Grabbing the wrong penguin without pressing B&lt;br /&gt;
*Grabbing the hat stealing Ukiki without pressing B&lt;br /&gt;
*Defeating Bowser in the Sky without spinning Bowser&lt;br /&gt;
*Performing an [[instant release]] on [[MIPS]] at an arbitrary HOLP&lt;br /&gt;
*Spawning a &amp;quot;8&amp;quot; orange number from a red coin, secret, treasure chest or water ring&lt;br /&gt;
*Spawning a &amp;quot;9&amp;quot; orange number from a red coin, secret, treasure chest or water ring&lt;br /&gt;
*Spawning a &amp;quot;0&amp;quot; orange number from a red coin, secret, treasure chest or water ring&lt;br /&gt;
*Getting hurt (squished) by the penguin in CCM&lt;br /&gt;
&lt;br /&gt;
==Solved In Theory==&lt;br /&gt;
*Grab a [[Bob-omb]] fake during boiling (The video provided uses certain hacked values and is Wii VC only).&lt;br /&gt;
:*https://youtu.be/rS4KsVGbjaA&lt;br /&gt;
==Solved Single-Goal Challenges==&lt;br /&gt;
*Picking up the cannon Bob-omb on the same frame as leaving its radius&lt;br /&gt;
:*[https://youtu.be/uFuC5DcbsjU &amp;lt;nowiki&amp;gt;&amp;quot;BoB Relocating the Stationary Bob-omb&amp;quot; by UncommentatedPannen&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Putting the Ukiki that steals your hat on the monkey cage&lt;br /&gt;
:*[https://youtu.be/oErcSAAwy4U &amp;lt;nowiki&amp;gt;&amp;quot;Completing the IMPOSSIBLE Ukiki Challenge (impossible challenge)&amp;quot; by bad_boot&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Collecting Mystery of the Monkey Cage without changing the HOLP&lt;br /&gt;
:*[https://youtu.be/UhchV2Kr_ig &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Mystery of the Monkey Cage Without Updating HOLP*&amp;quot; by ds273&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Collecting [[Li&#039;l Penguin Lost]] without changing the HOLP&lt;br /&gt;
:*[[Media:Lil_penguin_holpless.mp4]]&lt;br /&gt;
*Collecting [[Blast Away the Wall]] without using the cannon, ledge grabbing, or using time stop&lt;br /&gt;
:*[https://youtu.be/0fnJgawiI6I &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] Super Mario 64: Collecting &#039;Blast Away The Wall&#039; Cannonless, Without Ledgegrabs Or Time Stop&amp;quot; by Superdavo0001&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Grabbing [[Ukiki]] without pressing B (useful for the [[B Button Challenge]])&lt;br /&gt;
:*[https://youtu.be/cNCYo-STMG4 &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64: Mystery of the Monkey Cage 0xB (Unabridged) by Nim and Pannenkoek2012&amp;quot; by Hello, my name is nim&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
* Performing a transport clone with 4 simultaneous pushers&lt;br /&gt;
:*[https://youtu.be/ksL_eFRM4CA &amp;lt;nowiki&amp;gt;&amp;quot;Transport Clone with 5 Goombas&amp;quot; by UncommentatedPannen&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Collecting the red coin in [[Bowser in the Dark World]] at the start without using the ! Switch and living&lt;br /&gt;
:*[https://youtu.be/RYSA-A6Y78U &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - BitDW Start Red Switchless (and without dying)&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Collecting [[1-Up Mushroom#The Impossible 1-up|the Impossible 1-up]] in Cool, Cool Mountain without dying&lt;br /&gt;
:*[https://youtu.be/R-IVI82l6kU &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - CCM 2nd Slide 1up Without Dying&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Ground-pounding Wiggler&#039;s cave and then going to the huge island before the water finishes draining (this preserves the lower water level and allows a second ground-pound to trigger it again)&lt;br /&gt;
:*[[Media:H.mp4|Video file]]&lt;br /&gt;
*Escaping from one of the fish tanks in the Jolly Roger Bay room in the castle (starting with zero [[Speed|speed]] and damage counter)&lt;br /&gt;
:*[https://youtu.be/kyX-oJKld6k &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Escaping Both JRB Fish Tanks Via HSWK&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Crashing the game by going out of bounds in [[Tall, Tall Mountain]]&lt;br /&gt;
:*[https://youtu.be/oUhFf71JGKU &amp;lt;nowiki&amp;gt;&amp;quot;Game Crash from Going Out of Bounds in TTM&amp;quot; by UncommentatedPannen&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Clipping from the bottom area of Wiggler&#039;s cave to the top area.&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Reaching PU inside of the pyramid in [[Shifting Sand Land]]&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw?t=30s &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Ground-pounding the [[Blue Coin]] block in [[SSL]] without pressing A&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw?t=44s &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*[[Hyperspeed Wall Kicks|Hyperspeed Wall Kick]] between towers in [[Tower of the Wing Cap]]&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw?t=2m15s &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Leave the [[Eyerok]] boss room after defeating Eyerok&lt;br /&gt;
:*[https://youtu.be/bqrCBYJ4dUM &amp;lt;nowiki&amp;gt;&amp;quot;leaving the boss room after defeating eyerock&amp;quot; by lasplatte&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Causing a game crash by going out of bounds in the [[Cavern of the Metal Cap]] entry room&lt;br /&gt;
:*[https://youtu.be/VO0HLVIzzek &amp;lt;nowiki&amp;gt;&amp;quot;CotMC Painting Room Null Floor Crash&amp;quot; by supermarble94&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category: Challenges]]&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Super Mario Player</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Controllable_Platform&amp;diff=18453</id>
		<title>Controllable Platform</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Controllable_Platform&amp;diff=18453"/>
		<updated>2023-10-03T01:03:07Z</updated>

		<summary type="html">&lt;p&gt;Super Mario Player: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{object_infobox&lt;br /&gt;
|title= Controllable Platform&lt;br /&gt;
|image= STROOP- HMC Directional Elevator.png&lt;br /&gt;
|hitbox_type=surface&lt;br /&gt;
|hitbox_radius=&lt;br /&gt;
|hitbox_height=&lt;br /&gt;
|hitbox_down=&lt;br /&gt;
|damage=&lt;br /&gt;
|speed=&lt;br /&gt;
|tangibility_radius=&lt;br /&gt;
|interaction_type=&lt;br /&gt;
|surfaces= &lt;br /&gt;
|related= &lt;br /&gt;
|found_in= [[Hazy Maze Cave]]&lt;br /&gt;
|expand=noexpandable&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Controllable Platform&#039;&#039;&#039; is a platform located in the red coin room of [[Hazy Maze Cave]], it is red with 4 buttons with arrows, each pointing in a diferent cardinal direction. Mario can step on the buttons to allow the platform to move in said direction.&amp;lt;ref&amp;gt;[https://github.com/n64decomp/sm64/blob/9921382a68bb0c865e5e45eb594d9c64db59b1af/src/game/behaviors/controllable_platform.inc.c Platform Behavior in decomp]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Glitches==&lt;br /&gt;
===Mario&#039;s Platform Adventure===&lt;br /&gt;
{{Main|Mario&#039;s Platform Adventure}}&lt;br /&gt;
By placing the platform in a corner, and alternating between two buttons, it is possible to slowly clip the platform out of bounds.&lt;br /&gt;
This is used in [[Watch for Rolling Rocks]] to complete the star in 0 A presses.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{objects}}&lt;/div&gt;</summary>
		<author><name>Super Mario Player</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Mario%27s_Platform_Adventure&amp;diff=18452</id>
		<title>Mario&#039;s Platform Adventure</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Mario%27s_Platform_Adventure&amp;diff=18452"/>
		<updated>2023-10-03T00:52:01Z</updated>

		<summary type="html">&lt;p&gt;Super Mario Player: /* Explication */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&#039;&#039;&#039;Mario&#039;s Platform Adventure&#039;&#039;&#039; or &#039;&#039;&#039;MPA&#039;&#039;&#039;&amp;lt;ref name=script&amp;gt;[https://docs.google.com/document/d/1fI_t8n7rVXicGRyDRuOxHqALLNBU7t6MRfdNoDLnP4A WFRR 0x Commentated Google Docs]&amp;lt;/ref&amp;gt; is a trick where the [[Controllable Platform|controllable platform]] in [[Hazy Maze Cave]] can be clipped out of bounds, allowing the transport of enemies.&lt;br /&gt;
&lt;br /&gt;
==Explication==&lt;br /&gt;
When the controllable platform hits a wall, it will stop and then starts moving in the other direction. However, it will still clip into the wall for a single frame.&lt;br /&gt;
The controllable platform also has a anti spam timer to prevent us from constantly reactivating it, but it can be bypass by alternating between two buttons. Since pressing another button instantly resets the controllable platform, it is possible to keep alternating between them in a corner to clip the platform out of bounds.&lt;br /&gt;
&lt;br /&gt;
==Application==&lt;br /&gt;
HMC is an example of a level that uses rooms. Each room is an area, typically separated from other areas by doors. Each enemy “belongs” to the room it’s in. Mario also has a current room, determined by the last solid floor he was above. If Mario is not in a given enemy’s room, it is frozen in place and made invisible.&lt;br /&gt;
The red platform acts as if it belongs to Mario’s current room. Furthermore, Mario’s current room doesn’t change until he moves over solid ground again. This means that we can use it to transport enemies through out-of-bounds to anywhere in the level, so long as:&lt;br /&gt;
*We can get the elevator out of bounds.&lt;br /&gt;
*We can get Mario out of bounds, on the elevator.&lt;br /&gt;
*We can get enemies out of bounds onto our elevator. &amp;lt;ref name=script/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is used in [[Watch for Rolling Rocks]] to complete the star in 0 A presses.&lt;br /&gt;
&lt;br /&gt;
This trick was also used to solve an unsolved challenge: Crashing the game by going Out of Bounds in the metal cap entry room in HMC.&amp;lt;ref&amp;gt;[https://youtu.be/VO0HLVIzzek &amp;lt;nowiki&amp;gt;&amp;quot;CotMC Painting Room Null Floor Crash&amp;quot; by supermarble94&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{glitches}}&lt;/div&gt;</summary>
		<author><name>Super Mario Player</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Hazy_Maze_Cave&amp;diff=18451</id>
		<title>Hazy Maze Cave</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Hazy_Maze_Cave&amp;diff=18451"/>
		<updated>2023-10-03T00:48:27Z</updated>

		<summary type="html">&lt;p&gt;Super Mario Player: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{course_infobox&lt;br /&gt;
|title=Hazy Maze Cave&lt;br /&gt;
|image= HMC.png&lt;br /&gt;
|abbreviation=HMC&lt;br /&gt;
|terrain=Default&lt;br /&gt;
|setting=Darkness&lt;br /&gt;
|water=Small&lt;br /&gt;
|yellow-coins=41&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=7&lt;br /&gt;
|enemy-yellow=37&lt;br /&gt;
|enemy-blue=2&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=5&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- HMC 1.png&lt;br /&gt;
|overview_2=STROOP- HMC 2.png&lt;br /&gt;
}}&#039;&#039;&#039;Hazy Maze Cave&#039;&#039;&#039; is the sixth course of &#039;&#039;[[Super Mario 64]]&#039;&#039;. It is located in the room behind a door without a star number in the basement and is accessed by hopping into a black-colored pool. &lt;br /&gt;
==Course Versions==&lt;br /&gt;
This course has no differences between versions.&lt;br /&gt;
==Coins==&lt;br /&gt;
This course has a total of 139 coins. There are no known ways to clone coins or extend the coin limit in this stage.&lt;br /&gt;
{{HMC Coins}}&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, all stars can be collected without A presses.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:25%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||&amp;lt;1&lt;br /&gt;
|-&lt;br /&gt;
|2||0||5*&lt;br /&gt;
|-&lt;br /&gt;
|3||0||&amp;lt;1&lt;br /&gt;
|-&lt;br /&gt;
|4||0||1&lt;br /&gt;
|-&lt;br /&gt;
|5||0||2*&lt;br /&gt;
|-&lt;br /&gt;
|6||0||6*&lt;br /&gt;
|-&lt;br /&gt;
|100||0||3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|*Involves scuttlebug raising.&lt;br /&gt;
|}&lt;br /&gt;
===Entering Hazy Maze Cave &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/uDtInisrqqM &#039;&#039;&lt;br /&gt;
The platform leading to the course is 205 units above the lowest floor&amp;lt;ref&amp;gt;Star Dance Clip Potential: https://youtu.be/A-xTDUAU2-0?t=50s&amp;lt;/ref&amp;gt;. The only known way to enter the course without pressing A is by using a [[Star Dance Clip]] using the star awarded by catching MIPS since Mario can grab onto ledges during his star dance animation. This maneuver can only be done twice as MIPS only appears twice throughout the game (when Mario has 15 stars for the first time and 50 stars for the second time), and will not reappear afterwards.&lt;br /&gt;
&lt;br /&gt;
MIPS will still respawn normally as long as its star is not collected.&lt;br /&gt;
&lt;br /&gt;
It should be noted that MIPS used to be required to drain the moat to access [[Vanish Cap Under the Moat]], which can now be done faster without MIPS by exploiting the misalignments at one corner of each pillar. Unlike ground pounding the pillars with MIPS, which uses only the object (MIPS) and not the star, grabbing the ledge leading to HMC requires MIPS to be present and Mario collecting its star.&lt;br /&gt;
===Swimming Beast in the Cavern &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/kd5TgsxVT7Y &#039;&#039;&lt;br /&gt;
Conveniently, there is a well-known glitch that allows Mario to clip through the elevator by standing at a certain black spot on the wall. When the elevator descends from above, the object collision will cause Mario to go past the wall and fall into the underground cavern, heading towards the island where the star is located. &lt;br /&gt;
===Elevate for 8 Red Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/lT3SnMMLY0w &#039;&#039;&lt;br /&gt;
Jumping off a pole requires an A press, as it is the only way to get to the nearby platform without external help. In the past, Pannenkoek collected the star in 0.5 A presses&amp;lt;ref&amp;gt;[https://youtu.be/NXVJKPQu7rI &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Elevate for 8 Red Coins - 0.5x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; by utilizing high negative speed to traverse the course and land on the moving platform necessary to reach the red coins located on higher platforms. An A press was held until this point in order to conserve speed up the elevator. In order to build such speed (more than 1500), Pannenkoek started [[Hyperspeed Walking]] (HSW) using the ceiling under the gate to keep him in place, navigated to the upper part of the course, and then bounced on a prepositioned scuttlebug to cross a large gap to clip into the red coins room. &lt;br /&gt;
&lt;br /&gt;
Later in 2015, an improvement was made to reduce the A press count to 0 by [[Scuttlebug Raising]], and the TAS run was completed on June 26, 2016. A polished run with visual explanations was uploaded on February 25, 2018. &lt;br /&gt;
&lt;br /&gt;
Mario first transported two scuttlebugs to the big gap leading to the left door and entered the red coins room on the right. Next, he transported the scuttlebug in that room close to the door Mario came from for raising. Then, he went back to the big gap and bounced on the two scuttlebugs he set up previously. Once he returns to the starting area, he heads towards the red coins room and begins raising the scuttlebug near the door. The repetitive segment takes 56 minutes to complete.&lt;br /&gt;
&lt;br /&gt;
Finally, Mario enters the room, grabs the pole, and patiently waits for the raised scuttlebug to drop down, pushing Mario to the nearby platform. Mario runs to the moving platform and begins completing all eight red coins to complete the mission. To reach the star (which is 300 units high&amp;lt;ref&amp;gt;[https://youtu.be/xE7hrQ8sHhU?t=2m17s &amp;quot;Star Heights&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;), Mario bounces on a nearby scuttlebug.&lt;br /&gt;
&lt;br /&gt;
In December 2022, a new optimization was released for this star, saving roughly 55min. This is achieved by raising the scuttle inside the mesh wall in a way that it can drop under Mario on the pole.&amp;lt;ref&amp;gt;[https://youtu.be/JI9lL-ZDtpw &amp;quot;HMC Elevate for 8 Red Coins 0xA 5min Strat&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===Metal-Head Mario can Move! &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/69NMgKGFKC0 &#039;&#039;&lt;br /&gt;
Mario arrives at the underwater cavern, and he presses the switch with a metal cap to open the gate. To begin the setup of hyperspeed, Mario enters the hallway to let the scuttlebug spawn for Mario and angle it away from the door; this is done to avoid the scuttlebug jumping when it sees Mario entering with super speed when facing Mario, causing Mario&#039;s bounce to fail.&lt;br /&gt;
&lt;br /&gt;
Mario builds up a large amount of negative speed by [[Hyperspeed Water Sliding]] (HSWS) on the slippery slope of the island. In order to accumulate speed, Mario enters the slippery slope and keeps in a standing position by holding C^ and enters the water, and then he gets out of the water with [[Speed Conservation|conserved speed]] by pressing Z to enter the sliding state. This is done repeatedly until Mario obtains negative 496 speed, slow enough to slide on [[Dorrie]] for 3 frames to get a sitting position for punching, but still fast enough to clip through the wall.&lt;br /&gt;
&lt;br /&gt;
A faster strategy is then available once the HSW strategy is discovered, allowing Mario to build up the required speed much faster. As early as the strategy is known, it was not made into TAS until a documented it&amp;lt;ref&amp;gt;[https://youtu.be/49TSYXdgt4I &amp;quot;SM64 - Metal Head Mario Can Move 0x Faster with HSWing&amp;quot; by Emilia Two]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
===Navigating the Toxic Maze &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/b5zwE4ALeoI &#039;&#039;&lt;br /&gt;
Mario has to enter the toxic maze for the star. The hardest part is exiting the maze via the doors on higher platforms, without pressing A to jump. To avoid pressing A, Pannenkoek needs very good RNG to set the swoopers flying at desirable angles and bounce on three of them at the right moment. The reason such strategy can work is that swoopers fly in three different heights: low, middle, and high; this allows Mario to bounce on them in ascending order. Afterwards, Mario can ride the elevator and collect the star.&lt;br /&gt;
===A-Maze-Ing Emergency Exit &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/lwcGE7Js1QE &#039;&#039;&lt;br /&gt;
The two main difficulties are exiting the toxic maze and crossing the gap to the A-Maze-Ing Emergency Exit platform. In the past, Pannenkoek utilized Hyper Speed Walking again to collect the star in 0.5 A Presses&amp;lt;ref&amp;gt;[https://youtu.be/QNn6hvOlH7o &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - A-Maze-ing Emergency Exit - 0.5x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; until the scuttlebug raising technique is found.&lt;br /&gt;
&lt;br /&gt;
Mario transports the scuttlebug to a point close to the A-Maze-Ing Emergency Exit star and then exits the maze by bouncing on a Monty Mole and a flying swooper. Once Mario reaches the door leading to the star, the prepositioned scuttlebug is then being raised for 35 minutes. Finally, Mario manipulates it to lunge towards the midpoint, allowing him to bounce on it and clear the gap, landing on the platform. Mario then collects the star.&lt;br /&gt;
===Watch for Rolling Rocks &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
{{main|Watch for Rolling Rocks}}&lt;br /&gt;
:&#039;&#039;Video : https://www.youtube.com/watch?v=aFx7woWkZbc &#039;&#039;&lt;br /&gt;
The star is located on a very high platform, normally requiring wall kicks to reach. In the past, the star was completed with 1 A press by using Hyper Speed Walking to generate enough speed to reach it with a double jump (the height gained is proportional to the speed). Eventually, a method was found that allows Mario to gain virtually unlimited speed, allowing access to [[Parallel Universe]]s and reach the destination with 0.5 A presses. The A press is held up until this point for conserving speed up the elevator with repeated AB kicks. &lt;br /&gt;
&lt;br /&gt;
The breakdown of the route is as follows: First, Mario transports a scuttlebug to the corner of the Watch for Rolling Rocks platform. Then, Mario raises the scuttlebug to roughly the height of the platform for Mario to bounce on later. Next, Mario begins accumulating speed with Hyper Speed Walking and navigates to the slippery slope on the island to build up speed faster. The speed-building process takes 2 hours to complete. Once the [[syncing speed]] for accessing PUs is reached, Mario begins his PU movement to navigate the top part of the course, and finally lands on the platform by bouncing on a scuttlebug and ground-pounding at the [[misalignment]]. From there, Mario grabs the star normally.&lt;br /&gt;
&lt;br /&gt;
In September 2023, it was discovered that it is possible to clip the [[Controllable Platform|controllable platform]] in the red coin rooms out of bound, the trick now named [[Mario&#039;s Platform Adventure]], which allowed the transportt of enemies beyong their basic room. This was used on October 1st 2023 to collect Watch for Rolling Rocks in 0 A Presses.&amp;lt;ref&amp;gt;[https://youtu.be/aFx7woWkZbc &amp;quot;HMC Watch for Rolling Rocks 0xA&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===HMC 100 coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (main strategy): https://youtu.be/oqji_Lr1lFc &#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2 (alternate, faster strat): https://youtu.be/-F61DW6eFHo &#039;&#039;&lt;br /&gt;
Multiple techniques are required to get 100 coins in Hazy Maze Cave, as resources are limited. Using good maneuvering, Mario dives onto a high platform to kill a Mr. I and then proceeds to the underwater cavern by clipping through a wall. Mario then collects most of the coins there before returning to the upper part of the course using the elevator and enter the toxic maze.&lt;br /&gt;
&lt;br /&gt;
The major breakthrough (in the first video) is finding a way to ground pound the blue coin switch without A presses. Mario manipulates RNG for the four swoopers to fly in the desired path. Mario then does a first frame landing of a dive recover onto the blue coin and punches towards the edge of the platform. At the right moment, Mario reactivates the stored vertical speed (with [[VSC]]) by punching off the platform, and bounces on two swoopers to ground pound the block. After collecting the blue coins close to the ground (and not the topmost blue coin), Mario then waits for the other two swoopers and a snuffit to line up so that he can leave the maze by bouncing on them, collecting the coins on the exit platform, and then return to the maze to collect the enemy coins. Mario then collects the 100 coin star in the maze.&lt;br /&gt;
&lt;br /&gt;
Later in 2015 (in the second video), Pannenkoek found a way to collect the topmost blue coin by bouncing on the third swooper. The primary obstacle is that there are very few swooper paths that do this since the swooper needs to stay close to Mario when the VSC to ground-pound movement is performed. Additionally, the said swooper must head towards the blue coin when the switch&#039;s effect is active. Altogether, it takes a lot of effort to find a swooper path that satisfies all of the above. With 99 coins, Mario uses a Monty Mole and the fourth swooper to simultaneously land on the exit platform and collect the swooper&#039;s coin, spawning the 100 coin star. With this strategy, Mario can collect the star at the exit of the toxic maze, instead of having to collect the 100 coin star within the maze with no way out, forcing him to exit the course by dying and then reenter it.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>Super Mario Player</name></author>
	</entry>
</feed>