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	<updated>2026-10-01T03:45:07Z</updated>
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	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=100_Coin_Star&amp;diff=18128</id>
		<title>100 Coin Star</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=100_Coin_Star&amp;diff=18128"/>
		<updated>2023-08-01T13:42:38Z</updated>

		<summary type="html">&lt;p&gt;Sunky: Re-revert, I was wrong&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;100 Coin Stars&#039;&#039;&#039; are [[Star|stars]] that appear after collecting 100 coins in all 15 [[List of Courses|main courses]]. They differ from all other stars in the main courses in that they appear directly above Mario instead of at fixed location. 100 Coin Stars appear in no other courses, even if the player manages to collect 100 coins. 100 Coin Stars are unique in that when Mario collects one, he is not ejected from the current course back to the castle. Instead, a [[Textbox|textbox]] appears, and Mario is allowed to continue exploring the course.&lt;br /&gt;
==Phenomena==&lt;br /&gt;
{{Merge|Coin Limit|type=section|reason=duplicated information|date=December 2018}}&lt;br /&gt;
====Coin Count vs. Coin Display====&lt;br /&gt;
The game uses two different variables to track Mario&#039;s coins: the &#039;&#039;coin count&#039;&#039; and the &#039;&#039;coin display&#039;&#039;. The former is updated the instant Mario collects a coin, while the latter is used to display the coin count on-screen. &lt;br /&gt;
&lt;br /&gt;
The coin count is set to 0 when the game starts and when entering a level. When exiting a level, the coin count is not reset, and examining the game&#039;s memory reveals that it continues to be updated when coins are collected. A 100 Coin Star appears when this variable equals 100, so long as Mario is in a main course.&lt;br /&gt;
&lt;br /&gt;
The coin display will increment by 1 until it catches up with the coin count. In particular, the coin display only increments when it is less than the coin count and the [[Global Timer|global timer]] is odd. Using this method, the programmers intended the coin display to update once every two frames. However, by manipulating the global timer through [[Pause Buffering|pause buffering]], one can prevent the coin display from updating altogether&amp;lt;ref&amp;gt;https://youtu.be/T-YtojVHfKc&amp;lt;/ref&amp;gt;.&lt;br /&gt;
====Coin Overflow====&lt;br /&gt;
Both the coin count and the coin display are stored as 16-bit signed shorts, so their values can range between -32768 and 32767 inclusive. In all versions of the game after the original Japanese N64 version, the coin count is capped at 999 on every frame. However, in the Japanese version, a bug is present in the game&#039;s code that sets the life counter to 999 when the coin counter exceeds 999:&lt;br /&gt;
 // On every frame...&lt;br /&gt;
 if (lives &amp;gt; 100) &lt;br /&gt;
     lives = 100;&lt;br /&gt;
 if (coins &amp;gt; 999)&lt;br /&gt;
     lives = 999;  //! this should use &amp;quot;coins&amp;quot; instead of &amp;quot;lives&amp;quot;&lt;br /&gt;
The effects of this bug are twofold: the coin count can exceed 999, and the lives count is erroneously set to 999. &lt;br /&gt;
&lt;br /&gt;
Because the coin count can exceed 999, using [[Infinite Coin Glitches|infinite coin glitches]], it can reach 32767. Due to signed integer overflow, if one more coin is collected, the coin counter would become -32768. Collecting coins will continue to increase this value. Note that the coin display would remain 32767, for it only updates when it is less than the coin count. If one collects 32868 more coins, or 65636 coins in total, the coin counter will equal 100, spawning another 100 Coin Star. Although this star will appear yellow, collecting it will not increase the game&#039;s star count from 120 to 121 or more. This is because each star is represented in memory by 1 bit, and when a star is collected, the game uses the bitwise OR operator to store this information.&lt;br /&gt;
&lt;br /&gt;
Since Mario&#039;s life count is stored as an 8-bit signed byte, when it is set to 999, the upper byte is discarded and the number that is stored is -25. Since the above code runs every frame, Mario&#039;s life count is constantly set to -25. This means collecting [[1-Up Mushroom|1-Ups]] will not change this value. Since Mario&#039;s coin count is not reset when he exits a level, losing a life will also not change the life count until another main course is entered. However, once Mario&#039;s coin count becomes negative, the life counter can be modified again.&lt;br /&gt;
==Uses==&lt;br /&gt;
Because 100 coin stars can spawn anywhere you can collect a coin, they are useful for various challenges.&lt;br /&gt;
===A Button Challenge===&lt;br /&gt;
When Mario is in freefall, if he is close enough to an edge, he will perform a ledge-grab. In doing so, his height will be updated to the height of the ledge above him, awarding him a small height bonus. Since Mario cannot ledge-grab after dive recovering, dive recovering near a ledge in the A Button Challenge forfeits this height bonus. In certain scenarios, one can use the [[Star Dance Clip]] (SDC) to gain this height bonus without pressing A. When Mario collects a star, his action is set to one that allows him to perform a ledge-grab, regardless of his previous action. If he is close enough to a ledge, he is placed on top of it before doing his star dance animation. Since 100 Coin Stars do not eject Mario from the course, players can use this height bonus to collect stars without pressing A. The Star Dance Clip can be used in combination with [[Vertical Speed Conservation]], which puts Mario into a free-fall state, by ground-pounding to gain height before collecting a 100 Coin Star.&lt;br /&gt;
&lt;br /&gt;
In the A Button Challenge, the SDC is used:&lt;br /&gt;
*to get on the [[Bullet Bill Block]] in [[To the Top of the Fortress]] 0x&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=iVbBjf5s2ag&amp;lt;/ref&amp;gt;&lt;br /&gt;
*along with a [[Crazy box]] and three [[Scuttlebugs]] to reach the mansion roof in [[Big Boo&#039;s Balcony]] 0x&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=CLksdecIacA&amp;lt;/ref&amp;gt;&lt;br /&gt;
*to go to [[Hazy Maze Cave]] 0x&amp;lt;ref&amp;gt;https://youtu.be/uDtInisrqqM&amp;lt;/ref&amp;gt;&lt;br /&gt;
*to get to the highest walkway 0x in [[Stomp on the Thwomp]]&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=98EpPsaAF_k&amp;lt;/ref&amp;gt;&lt;br /&gt;
among other A press saves.&lt;br /&gt;
===No Joystick Allowed===&lt;br /&gt;
The 100 coin star is currently used to reset Mario&#039;s ascent of steep slopes, which is useful near the top of the pyramid in [[Shifting Sand Land]] to collect the stars [[Inside the Ancient Pyramid]] and [[Pyramid Puzzle]].&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=I1XgaxgpEHA&amp;lt;/ref&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Sunky</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=100_Coin_Star&amp;diff=18127</id>
		<title>100 Coin Star</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=100_Coin_Star&amp;diff=18127"/>
		<updated>2023-08-01T13:20:55Z</updated>

		<summary type="html">&lt;p&gt;Sunky: I have never seen or heard anywhere that the 100 coin star is no longer required&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;100 Coin Stars&#039;&#039;&#039; are [[Star|stars]] that appear after collecting 100 coins in all 15 [[List of Courses|main courses]]. They differ from all other stars in the main courses in that they appear directly above Mario instead of at fixed location. 100 Coin Stars appear in no other courses, even if the player manages to collect 100 coins. 100 Coin Stars are unique in that when Mario collects one, he is not ejected from the current course back to the castle. Instead, a [[Textbox|textbox]] appears, and Mario is allowed to continue exploring the course.&lt;br /&gt;
==Phenomena==&lt;br /&gt;
{{Merge|Coin Limit|type=section|reason=duplicated information|date=December 2018}}&lt;br /&gt;
====Coin Count vs. Coin Display====&lt;br /&gt;
The game uses two different variables to track Mario&#039;s coins: the &#039;&#039;coin count&#039;&#039; and the &#039;&#039;coin display&#039;&#039;. The former is updated the instant Mario collects a coin, while the latter is used to display the coin count on-screen. &lt;br /&gt;
&lt;br /&gt;
The coin count is set to 0 when the game starts and when entering a level. When exiting a level, the coin count is not reset, and examining the game&#039;s memory reveals that it continues to be updated when coins are collected. A 100 Coin Star appears when this variable equals 100, so long as Mario is in a main course.&lt;br /&gt;
&lt;br /&gt;
The coin display will increment by 1 until it catches up with the coin count. In particular, the coin display only increments when it is less than the coin count and the [[Global Timer|global timer]] is odd. Using this method, the programmers intended the coin display to update once every two frames. However, by manipulating the global timer through [[Pause Buffering|pause buffering]], one can prevent the coin display from updating altogether&amp;lt;ref&amp;gt;https://youtu.be/T-YtojVHfKc&amp;lt;/ref&amp;gt;.&lt;br /&gt;
====Coin Overflow====&lt;br /&gt;
Both the coin count and the coin display are stored as 16-bit signed shorts, so their values can range between -32768 and 32767 inclusive. In all versions of the game after the original Japanese N64 version, the coin count is capped at 999 on every frame. However, in the Japanese version, a bug is present in the game&#039;s code that sets the life counter to 999 when the coin counter exceeds 999:&lt;br /&gt;
 // On every frame...&lt;br /&gt;
 if (lives &amp;gt; 100) &lt;br /&gt;
     lives = 100;&lt;br /&gt;
 if (coins &amp;gt; 999)&lt;br /&gt;
     lives = 999;  //! this should use &amp;quot;coins&amp;quot; instead of &amp;quot;lives&amp;quot;&lt;br /&gt;
The effects of this bug are twofold: the coin count can exceed 999, and the lives count is erroneously set to 999. &lt;br /&gt;
&lt;br /&gt;
Because the coin count can exceed 999, using [[Infinite Coin Glitches|infinite coin glitches]], it can reach 32767. Due to signed integer overflow, if one more coin is collected, the coin counter would become -32768. Collecting coins will continue to increase this value. Note that the coin display would remain 32767, for it only updates when it is less than the coin count. If one collects 32868 more coins, or 65636 coins in total, the coin counter will equal 100, spawning another 100 Coin Star. Although this star will appear yellow, collecting it will not increase the game&#039;s star count from 120 to 121 or more. This is because each star is represented in memory by 1 bit, and when a star is collected, the game uses the bitwise OR operator to store this information.&lt;br /&gt;
&lt;br /&gt;
Since Mario&#039;s life count is stored as an 8-bit signed byte, when it is set to 999, the upper byte is discarded and the number that is stored is -25. Since the above code runs every frame, Mario&#039;s life count is constantly set to -25. This means collecting [[1-Up Mushroom|1-Ups]] will not change this value. Since Mario&#039;s coin count is not reset when he exits a level, losing a life will also not change the life count until another main course is entered. However, once Mario&#039;s coin count becomes negative, the life counter can be modified again.&lt;br /&gt;
==Uses==&lt;br /&gt;
Because 100 coin stars can spawn anywhere you can collect a coin, they are useful for various challenges.&lt;br /&gt;
===A Button Challenge===&lt;br /&gt;
When Mario is in freefall, if he is close enough to an edge, he will perform a ledge-grab. In doing so, his height will be updated to the height of the ledge above him, awarding him a small height bonus. Since Mario cannot ledge-grab after dive recovering, dive recovering near a ledge in the A Button Challenge forfeits this height bonus. In certain scenarios, one can use the [[Star Dance Clip]] (SDC) to gain this height bonus without pressing A. When Mario collects a star, his action is set to one that allows him to perform a ledge-grab, regardless of his previous action. If he is close enough to a ledge, he is placed on top of it before doing his star dance animation. Since 100 Coin Stars do not eject Mario from the course, players can use this height bonus to collect stars without pressing A. The Star Dance Clip can be used in combination with [[Vertical Speed Conservation]], which puts Mario into a free-fall state, by ground-pounding to gain height before collecting a 100 Coin Star.&lt;br /&gt;
&lt;br /&gt;
In the A Button Challenge, the SDC is used:&lt;br /&gt;
*to get on the [[Bullet Bill Block]] in [[To the Top of the Fortress]] 0x&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=iVbBjf5s2ag&amp;lt;/ref&amp;gt;&lt;br /&gt;
*along with a [[Crazy box]] and three [[Scuttlebugs]] to reach the mansion roof in [[Big Boo&#039;s Balcony]] 0x&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=CLksdecIacA&amp;lt;/ref&amp;gt;&lt;br /&gt;
*to go to [[Hazy Maze Cave]] 0x&amp;lt;ref&amp;gt;https://youtu.be/uDtInisrqqM&amp;lt;/ref&amp;gt;&lt;br /&gt;
*to get to the mainland on the tiny island of [[Tiny-Huge Island]] 0x, saving 5 A presses&amp;lt;ref&amp;gt;https://youtu.be/eCCVpEK2YbQ&amp;lt;/ref&amp;gt;&lt;br /&gt;
*to get to the highest walkway 0x in [[Stomp on the Thwomp]]&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=98EpPsaAF_k&amp;lt;/ref&amp;gt;&lt;br /&gt;
among other A press saves.&lt;br /&gt;
===No Joystick Allowed===&lt;br /&gt;
The 100 coin star is currently used to reset Mario&#039;s ascent of steep slopes, which is useful near the top of the pyramid in [[Shifting Sand Land]] to collect the stars [[Inside the Ancient Pyramid]] and [[Pyramid Puzzle]].&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=I1XgaxgpEHA&amp;lt;/ref&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Sunky</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Abbreviations&amp;diff=16924</id>
		<title>Abbreviations</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Abbreviations&amp;diff=16924"/>
		<updated>2022-06-25T15:01:01Z</updated>

		<summary type="html">&lt;p&gt;Sunky: Typically P&amp;amp;P is used for The Pit and the Pendulums&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following table summarizes abbreviations commonly used in the context of Super Mario 64.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Abbreviation&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
|100c&lt;br /&gt;
|[[100 Coins]]&lt;br /&gt;
|-&lt;br /&gt;
|ABC&lt;br /&gt;
|[[A Button Challenge]]&lt;br /&gt;
|-&lt;br /&gt;
|BBH&lt;br /&gt;
|[[Big Boo&#039;s Haunt]]&lt;br /&gt;
|-&lt;br /&gt;
|BitDW&lt;br /&gt;
|[[Bowser in the Dark World]]&lt;br /&gt;
|-&lt;br /&gt;
|BitFS&lt;br /&gt;
|[[Bowser in the Fire Sea]]&lt;br /&gt;
|-&lt;br /&gt;
|BitS&lt;br /&gt;
|[[Bowser in the Sky]]&lt;br /&gt;
|-&lt;br /&gt;
|BLJ&lt;br /&gt;
|[[Backwards Long Jump]]&lt;br /&gt;
|-&lt;br /&gt;
|BoB&lt;br /&gt;
|[[Bob-omb Battlefield]]&lt;br /&gt;
|-&lt;br /&gt;
|BSH&lt;br /&gt;
|[[Backward Shell Hyperspeed]]&lt;br /&gt;
|-&lt;br /&gt;
|CC&lt;br /&gt;
|[[Capless/Cannonless Challenge|Capless Cannonless]]&lt;br /&gt;
|-&lt;br /&gt;
|CCC&lt;br /&gt;
|[[Coinless Capless Cannonless]]&lt;br /&gt;
|-&lt;br /&gt;
|CCM&lt;br /&gt;
|[[Cool, Cool Mountain]]&lt;br /&gt;
|-&lt;br /&gt;
|CotMC&lt;br /&gt;
|[[Cavern of the Metal Cap]]&lt;br /&gt;
|-&lt;br /&gt;
|CT&lt;br /&gt;
|Cannon Teleportation&lt;br /&gt;
|-&lt;br /&gt;
|DDD&lt;br /&gt;
|[[Dire, Dire Docks]]&lt;br /&gt;
|-&lt;br /&gt;
|DJ&lt;br /&gt;
|[[Double Jump]]&lt;br /&gt;
|-&lt;br /&gt;
|DR&lt;br /&gt;
|[[Dive Recover]]&lt;br /&gt;
|-&lt;br /&gt;
|GP&lt;br /&gt;
|Ground Pound&lt;br /&gt;
|-&lt;br /&gt;
|GWK&lt;br /&gt;
|[[Glitchy Wall Kick]]&lt;br /&gt;
|-&lt;br /&gt;
|HMC&lt;br /&gt;
|[[Hazy Maze Cave]]&lt;br /&gt;
|-&lt;br /&gt;
|HOLP&lt;br /&gt;
|[[Held Object&#039;s Last Position]]&lt;br /&gt;
|-&lt;br /&gt;
|HSB&lt;br /&gt;
|Hyperspeed Bouncing&lt;br /&gt;
Hyperspeed Braking&lt;br /&gt;
|-&lt;br /&gt;
|HSC&lt;br /&gt;
|Horizontal Speed Conservation&lt;br /&gt;
Hyperspeed Crawling&lt;br /&gt;
|-&lt;br /&gt;
|HSF&lt;br /&gt;
|[[Hyperspeed Flying]]&lt;br /&gt;
|-&lt;br /&gt;
|HSG&lt;br /&gt;
|[[Hyperspeed Grinding]]&lt;br /&gt;
|-&lt;br /&gt;
|HSJK&lt;br /&gt;
|[[Hyperspeed Jump Kicking]]&lt;br /&gt;
|-&lt;br /&gt;
|HSP&lt;br /&gt;
|[[Hyperspeed Punching]]&lt;br /&gt;
|-&lt;br /&gt;
|HSSK&lt;br /&gt;
|[[Hyperspeed Slide Kicking]]&lt;br /&gt;
|-&lt;br /&gt;
|HSTA&lt;br /&gt;
|[[Hyperspeed Turnaround]]&lt;br /&gt;
|-&lt;br /&gt;
|HSW&lt;br /&gt;
|[[Hyperspeed Walking]]&lt;br /&gt;
|-&lt;br /&gt;
|HSWK&lt;br /&gt;
|[[Hyperspeed Wall Kicking]]&lt;br /&gt;
|-&lt;br /&gt;
|HSWS&lt;br /&gt;
|[[Hyperspeed Water Sliding]]&lt;br /&gt;
|-&lt;br /&gt;
|JRB&lt;br /&gt;
|[[Jolly Roger Bay]]&lt;br /&gt;
|-&lt;br /&gt;
|KtQ&lt;br /&gt;
|[[Koopa the Quick]]&lt;br /&gt;
|-&lt;br /&gt;
|LBLJ&lt;br /&gt;
|[[Lobby Backwards Long Jump]]&lt;br /&gt;
|-&lt;br /&gt;
|LJ&lt;br /&gt;
|[[Long Jump]]&lt;br /&gt;
|-&lt;br /&gt;
|LLL&lt;br /&gt;
|[[Lethal Lava Land]]&lt;br /&gt;
|-&lt;br /&gt;
|M64&lt;br /&gt;
|[[Mupen64]]&lt;br /&gt;
|-&lt;br /&gt;
|MC&lt;br /&gt;
|[[Metal Cap]]&lt;br /&gt;
|-&lt;br /&gt;
|MHS&lt;br /&gt;
|Memory Hacking Software&lt;br /&gt;
|-&lt;br /&gt;
|MWttS&lt;br /&gt;
|[[Mario Wings to the Sky]]&lt;br /&gt;
|-&lt;br /&gt;
|N64&lt;br /&gt;
|[[Nintendo 64]]&lt;br /&gt;
|-&lt;br /&gt;
|NJ&lt;br /&gt;
|Negative Jump&lt;br /&gt;
|-&lt;br /&gt;
|OJ&lt;br /&gt;
|Overflow Jump&lt;br /&gt;
|-&lt;br /&gt;
|OoB&lt;br /&gt;
|Out of Bounds&lt;br /&gt;
|-&lt;br /&gt;
|PJ64&lt;br /&gt;
|[[Emulators|Project64]]&lt;br /&gt;
|-&lt;br /&gt;
|PRD&lt;br /&gt;
|[[Platform Release Displacement]]&lt;br /&gt;
[[Platform Rotation Displacement]]&lt;br /&gt;
|-&lt;br /&gt;
|PSS&lt;br /&gt;
|[[The Princess&#039;s Secret Slide]]&lt;br /&gt;
|-&lt;br /&gt;
|PT&lt;br /&gt;
|Pole Teleportation&lt;br /&gt;
|-&lt;br /&gt;
|PU&lt;br /&gt;
|[[Parallel Universe]]&lt;br /&gt;
|-&lt;br /&gt;
|QPU&lt;br /&gt;
|[[Quadruple Parallel Universe]]&lt;br /&gt;
|-&lt;br /&gt;
|RLB&lt;br /&gt;
|[[Remote Lava Boost]]&lt;br /&gt;
|-&lt;br /&gt;
|RNG&lt;br /&gt;
|[[RNG|Random Number Generation]]&lt;br /&gt;
[[RNG|Random Number Generator]]&lt;br /&gt;
|-&lt;br /&gt;
|RR&lt;br /&gt;
|[[Rainbow Ride]]&lt;br /&gt;
Rerecord&lt;br /&gt;
|-&lt;br /&gt;
|SA&lt;br /&gt;
|[[Secret Aquarium]]&lt;br /&gt;
|-&lt;br /&gt;
|SBLJ&lt;br /&gt;
|[[SBLJ|Side Backwards Long Jump]]&lt;br /&gt;
|-&lt;br /&gt;
|SDC&lt;br /&gt;
|[[Star Dance Clip]]&lt;br /&gt;
|-&lt;br /&gt;
|SL&lt;br /&gt;
|[[Snowman&#039;s Land]]&lt;br /&gt;
|-&lt;br /&gt;
|SM64&lt;br /&gt;
|[[Super Mario 64]]&lt;br /&gt;
|-&lt;br /&gt;
|SotT&lt;br /&gt;
|[[Stomp on the Thwomp]]&lt;br /&gt;
|-&lt;br /&gt;
|SSL&lt;br /&gt;
|[[Shifting Sand Land]]&lt;br /&gt;
|-&lt;br /&gt;
|ST&lt;br /&gt;
|Savestate&lt;br /&gt;
|-&lt;br /&gt;
|TAS&lt;br /&gt;
|[[Tool Assisted Speedrun]]&lt;br /&gt;
[[Tool Assisted Superplay]]&lt;br /&gt;
|-&lt;br /&gt;
|THI&lt;br /&gt;
|[[Tiny-Huge Island]]&lt;br /&gt;
|-&lt;br /&gt;
|TJoMB&lt;br /&gt;
|[[Timed Jumps on Moving Bars]]&lt;br /&gt;
|-&lt;br /&gt;
|TotWC&lt;br /&gt;
|[[Tower of the Wing Cap]]&lt;br /&gt;
|-&lt;br /&gt;
|TPatP&lt;br /&gt;
P&amp;amp;P&lt;br /&gt;
|[[The Pit and the Pendulums]]&lt;br /&gt;
|-&lt;br /&gt;
|TT64&lt;br /&gt;
|Toad’s Tool 64&lt;br /&gt;
|-&lt;br /&gt;
|TTC&lt;br /&gt;
|[[Tick Tock Clock]]&lt;br /&gt;
|-&lt;br /&gt;
|TTM&lt;br /&gt;
|[[Tall, Tall Mountain]]&lt;br /&gt;
|-&lt;br /&gt;
|VC&lt;br /&gt;
|[[Virtual Console]]&lt;br /&gt;
[[Vanish Cap]]&lt;br /&gt;
|-&lt;br /&gt;
|VCutM&lt;br /&gt;
|[[Vanish Cap under the Moat]]&lt;br /&gt;
|-&lt;br /&gt;
|VHSC&lt;br /&gt;
|[[Vertical and Horizontal Speed Conservation]]&lt;br /&gt;
|-&lt;br /&gt;
|VS&lt;br /&gt;
|[[Vertical Speed]]&lt;br /&gt;
Vacant Slot&lt;br /&gt;
|-&lt;br /&gt;
|VSC&lt;br /&gt;
|[[Vertical Speed Conservation]]&lt;br /&gt;
|-&lt;br /&gt;
|VSCC&lt;br /&gt;
|[[VSC Conservation]]&lt;br /&gt;
|-&lt;br /&gt;
|WC&lt;br /&gt;
|[[Wing Cap]]&lt;br /&gt;
|-&lt;br /&gt;
|WDW&lt;br /&gt;
|[[Wet-Dry World]]&lt;br /&gt;
|-&lt;br /&gt;
|WF&lt;br /&gt;
|[[Whomp&#039;s Fortress]]&lt;br /&gt;
|-&lt;br /&gt;
|WfRR&lt;br /&gt;
|[[Watch for Rolling Rocks]]&lt;br /&gt;
|-&lt;br /&gt;
|WHS&lt;br /&gt;
|Wind Hyperspeed&lt;br /&gt;
|-&lt;br /&gt;
|WK&lt;br /&gt;
|Wall Kick&lt;br /&gt;
|-&lt;br /&gt;
|WKWW&lt;br /&gt;
|[[Wall Kicks Will Work]]&lt;br /&gt;
|-&lt;br /&gt;
|WMotR&lt;br /&gt;
|[[Wing Mario over the Rainbow]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Sunky</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User_talk:Phantom_64&amp;diff=16908</id>
		<title>User talk:Phantom 64</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User_talk:Phantom_64&amp;diff=16908"/>
		<updated>2022-06-15T14:22:25Z</updated>

		<summary type="html">&lt;p&gt;Sunky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please join the discord server if you haven&#039;t already.&lt;br /&gt;
- Sunk&lt;/div&gt;</summary>
		<author><name>Sunky</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User_talk:Phantom_64&amp;diff=16907</id>
		<title>User talk:Phantom 64</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User_talk:Phantom_64&amp;diff=16907"/>
		<updated>2022-06-15T14:22:11Z</updated>

		<summary type="html">&lt;p&gt;Sunky: Created page with &amp;quot;Please join the discord server if you haven&amp;#039;t already.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please join the discord server if you haven&#039;t already.&lt;/div&gt;</summary>
		<author><name>Sunky</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Sunky&amp;diff=16851</id>
		<title>User:Sunky</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Sunky&amp;diff=16851"/>
		<updated>2022-05-17T23:00:49Z</updated>

		<summary type="html">&lt;p&gt;Sunky: &amp;lt;@376426041788465173&amp;gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi. I&#039;m known as Sunk in discord and various other places. I&#039;m also known as Ketchupm. I am a TASer and an RTA speedrunner with some amount of experience.&lt;/div&gt;</summary>
		<author><name>Sunky</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Tjk113/Speed-TAS_Encyclopedia&amp;diff=16828</id>
		<title>User:Tjk113/Speed-TAS Encyclopedia</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Tjk113/Speed-TAS_Encyclopedia&amp;diff=16828"/>
		<updated>2022-05-02T15:25:49Z</updated>

		<summary type="html">&lt;p&gt;Sunky: /* Elevator BLJ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Current Entry Count: 73&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TODO: ADD EXAMPLES OF SITUATIONS IN WHICH THESE TRICKS COULD BE ADVANTAGEOUS&#039;&#039;&lt;br /&gt;
== Speed-Generating Actions ==&lt;br /&gt;
=== C-up/C^ Sliding ===&lt;br /&gt;
On certain slope types, (// TODO: SPECIFY DIFFERENT SLOPE TYPES AND EFFECTS) either entering the C-up camera mode 1 frame before walking onto the slope, or, after landing on the slope within the correct angle range, walking for 1 frame on the slope will Mario to begin accelerating/decelerating. If you want to activate C-up sliding after landing *on* a slope, then you must be pressing the C-up button on the frame you land. Keep in mind that, no matter how you activate the C-up slide, it will only initiate 1 frame after you press the button. Also, if your speed isn&#039;t activated in some way after the C-up slide is over, you will have to activate it yourself. The exact method of doing so will depend on the situation, but most regular speed-preserving actions will suffice.&lt;br /&gt;
=== BLJ ===&lt;br /&gt;
{{main|BLJ}}&lt;br /&gt;
BLJ requires Mario to land from a longjump in less than about 8&amp;lt;!--someone verify this number--&amp;gt; frames. This can be achieved using a small ledge (such as stairs), a steep slope, an upwards-moving platform, or a ceiling.&lt;br /&gt;
&lt;br /&gt;
A notable optimisation is the use of neutral joystick input during landing frames to avoid losing speed. It is not applicable to side BLJs though.&lt;br /&gt;
&lt;br /&gt;
==== Slope BLJ ====&lt;br /&gt;
 TODO: shallow water, unit squares maybe&lt;br /&gt;
==== Side BLJ ====&lt;br /&gt;
Side BLJ utilises a ledge that is between 7 and 30 units tall. Mario faces almost parallel to the ledge, the smallest possible angle upwards. He then lands on the lower floor next to the ledge, longjumps and strains onto the ledge, landing instantly, then moves back down because of his angle. This is repeated to perform a side BLJ.&lt;br /&gt;
==== Elevator BLJ ====&lt;br /&gt;
Elevator BLJ utilizes a platform moving upwards by [some] units per frame to cancel a long jump&#039;s vertical ascent.&lt;br /&gt;
&lt;br /&gt;
They are one of the only few hyperspeed methods that can reach PU speeds, and the only method viable in speed TASing.&lt;br /&gt;
&lt;br /&gt;
==== Ceiling BLJ ====&lt;br /&gt;
Ceiling BLJ utilises either a low ceiling or an exposed ceiling. A ceiling both holds Mario in place and cancels his vertical speed. Mario must hit the ceiling on the first quarter-step, so he never moves off the floor.&lt;br /&gt;
&lt;br /&gt;
It is often possible to hit the ceiling for 2 frames during the initial longjump to cancel Mario&#039;s vertical and horizontal speed, allowing to start the BLJ much faster.&lt;br /&gt;
&lt;br /&gt;
=== Hyperspeed Wallkicks ===&lt;br /&gt;
 TODO&lt;br /&gt;
=== Optimal Dive Slide on Slope ===&lt;br /&gt;
 TODO (someone figure out the optimal equation for this?)&lt;br /&gt;
=== Pedro Spot Speed Building ===&lt;br /&gt;
 TODO&lt;br /&gt;
=== Hyperspeed Punching ===&lt;br /&gt;
 TODO&lt;br /&gt;
=== Shell Hyperspeed ===&lt;br /&gt;
 TODO&lt;br /&gt;
== Speed-Preserving Actions ==&lt;br /&gt;
=== Optimal Speedkick ===&lt;br /&gt;
For a speedkick, the joystick magnitude must be 48 or less. The optimal input is whatever has the greatest component in Mario&#039;s facing direction.&lt;br /&gt;
&lt;br /&gt;
Input Direction Lua includes a speedkick function, but it only works properly in one version. The one currently in the repack does not do it correctly.&lt;br /&gt;
&lt;br /&gt;
=== Buffered Kick ===&lt;br /&gt;
If you hold A either before the first frame that Mario is able to move, or, if landing from the air, before the landing action has started, then you can (while still holding A) press B to do a buffered kick. If starting from idle, this allows you to choose an arbitrary angle to kick with. Note: a jumpkick (where you press A and B on the same frame, or press B after A) does not allow you to choose an arbitrary angle from idle.&lt;br /&gt;
&lt;br /&gt;
=== Speedpunch ===&lt;br /&gt;
When Mario is on the ground, pressing B will do a punch rather than a dive if the joystick magnitude is 48 or less. A must not be held, otherwise Mario will kick.&lt;br /&gt;
&lt;br /&gt;
This is usually done on the first possible frame after landing, which preserves speed. It is not possible if landing from a longjump. It is also possible from braking, for example a C^ slide.&lt;br /&gt;
&lt;br /&gt;
=== Pole Speed Redirection ===&lt;br /&gt;
Grabbing a pole preserves sliding speed. It can be reactivated by touching a floor, which puts Mario in the idle action, then pressing Z and a direction on the joystick.&lt;br /&gt;
&lt;br /&gt;
If Mario grabs the pole from below the base, he will release it instantly. If this puts Mario on a floor, he will go into idle, allowing for a very fast speed redirection.&lt;br /&gt;
=== Text Speed Redirection ===&lt;br /&gt;
Text also preserves sliding speed.&lt;br /&gt;
=== Turnaround Speed Preservation ===&lt;br /&gt;
 TODO&lt;br /&gt;
=== Squish Cancel ===&lt;br /&gt;
 TODO&lt;br /&gt;
=== Punch into Unreferenced Wall or ? ===&lt;br /&gt;
 TODO (idk how this works exactly)&lt;br /&gt;
=== C-up/C^ Backwards Deceleration / Braking ===&lt;br /&gt;
 TODO (mention crouch + c^ to slide down slopes w/ negative spd)&lt;br /&gt;
=== C-up/C^ Reflection ===&lt;br /&gt;
 TODO&lt;br /&gt;
=== Water Sliding Speed Preservation ===&lt;br /&gt;
 TODO Also mention water jump conservation (15 - 15.99 speed and 0-input landing only)&lt;br /&gt;
=== Hyperjump ===&lt;br /&gt;
The initial vertical speed of a single or double jump depends on Mario&#039;s horizontal speed before the jump. Specifically, it is &amp;lt;math&amp;gt;\frac{\text{hspd}}4 + 42&amp;lt;/math&amp;gt; for a single jump and &amp;lt;math&amp;gt;\frac{\text{hspd}}4 + 52&amp;lt;/math&amp;gt; for a double jump. The height of a jump scales with the square of that speed. This means that with high horizontal speed, Mario&#039;s jump will go very high.&lt;br /&gt;
=== Flight Reflection ===&lt;br /&gt;
 TODO OOB, Walls, Ceilings&lt;br /&gt;
&lt;br /&gt;
== Movement Starting Actions ==&lt;br /&gt;
=== Punch Cancel ===&lt;br /&gt;
Punch cancelling is a method to begin running with a higher speed. The first frame of running has ~8.9 speed, however the first frame of punching (from standstill) has 10 speed. You can then cancel it into running with the joystick or into a jump by pressing A. This is useful as it reduces the amount of frames of movement needed for other movement starting options such as a slidekick or long jump. Note when you do a punch cancel, it must be done with a neutral joystick and therefore you can not arbitrarily change your angle.&lt;br /&gt;
=== Quickturn ===&lt;br /&gt;
Once you enter the idle action of a quickstop, you then have a number of options for changing direction quickly. Buffered jumpkicks, walking at full magnitude with an arbitrary angle, punching off a ledge (usually to start dive grinding), or, in some rarer cases on very steep slopes, crouch sliding, can all be efficient ways to change direction after a quickstop.&lt;br /&gt;
=== Dive Grinding ===&lt;br /&gt;
 TODO (need to mention XZ momentum)&lt;br /&gt;
=== Slidekick Start ===&lt;br /&gt;
Starting movement with a slidekick is the fastest way to accelerate under certain conditions. When you begin a slidekick, your speed is set to 32, which is much higher than a long jump or buffered jump kick. However other starting movements like longjumps and jumpdives will catch up later on because of their superior acceleration. Instead, if you find a way to cancel the slidekick rollout and immediately dive, there&#039;s a high chance it will be faster. Sometimes you do not need to do the rollout and the slidekick is the fastest movement over shorter distances. (e.g. LLL re-entry movement)&lt;br /&gt;
=== Punching Off Ledge ===&lt;br /&gt;
At low speeds and trying to run off of a ledge, Mario will sometimes climb down to hang on the ledge. This is bad if you want to start a movement by dive-grinding, [https://youtu.be/qRHC035iVI8?t=28 quickly start a wing cap flight] or just falling off the platform in general. The ledge climb down only happens if you are in the walking action, however, so it is possible to avoid climbing down to the ledge by punching.&lt;br /&gt;
 TODO (mention both divegrinding application and fast flight application (like here: https://youtu.be/qRHC035iVI8?t=28)&lt;br /&gt;
=== Eru Drop ===&lt;br /&gt;
When walking at a minimal magnitude (8 units from neutral in any direction on TASInput), Mario tip-toes in place without moving much. However he is not constantly moving forward. On some frames, Mario actually moves backwards. Abusing this, we can walk off a ledge backwards to initiate an instant double jump (which can lead into a triple jump), fall onto a platform below whilst facing it or instantly dive recover. (There are probably more options out of an Eru drop as well.) To do this, Mario needs to be positioned less than a unit away from the ledge, walk facing away from the ledge and Mario should drop off of the ledge. It is advised to use STROOP&#039;s map tab to do this. &lt;br /&gt;
&lt;br /&gt;
The fastest an Eru drop can be performed is in 3 frames from when Mario begins walking, however doing it in 3 frames gives less freedom as to what angles you can fall off the ledge with.&lt;br /&gt;
&lt;br /&gt;
It is called the Eru drop as it was found by [https://youtu.be/Tl1qDika4Bk?t=7 Japanese TASer Eru]&lt;br /&gt;
== Optimization-Based Actions ==&lt;br /&gt;
=== Quickstop ===&lt;br /&gt;
When Mario is in a landing action on most surfaces, it will take 4 frames for him to come to a complete stop if you have no joystick input. After Mario has reached 0 speed, holding a very low magnitude on the joystick (12 or less, approximately) for 1 frame and then returning to neutral will allow him to enter the idle action very quickly. If you have any joystick input on the first 3 frames of a landing action, then you will maintain more speed (or lose more speed, if your speed is negative) throughout the action. You can still do a quickstop if you hold return to neutral on the 4th frame. Additionally, holding a low joystick magnitude for 2 frames after Mario has 0 speed will also allow him to enter an idle action as long as you return to neutral on the next frame. If you are entering a warp, then you can save time by returning to neutral and pressing Z after holding a low joystick magnitude for 1 frame. This will allow you to stop 1 frame sooner than you would if you did a regular quickstop. Note: on some slopes, it&#039;s possible to do a &amp;quot;1 frame quickstop,&amp;quot; in which you only have to hold a low joystick magnitude for 1 frame before you can enter idle. As a general rule, if you&#039;re landing on any kind of slope, it&#039;s worth seeing if a 1 frame quickstop is possible.&lt;br /&gt;
=== C-up/C^ Jump &amp;amp; Jumpdive ===&lt;br /&gt;
 TODO&lt;br /&gt;
=== C-up/C^ Backflip ===&lt;br /&gt;
While in the idle action, if you enter the C-up camera mode and press Z, you can choose an arbitrary joystick angle that Mario will crouch with. You can then press A to perform a backflip. This kind of quick backflip is useful in some situations, like grabbing a closeby star above a platform you just ledgegrabbed onto. The reason you must press C-up is to stop mario from going into crawling, which he cannot backflip out of.&lt;br /&gt;
=== C-up/C^ Backwards Deceleration / Braking Wall Cancel ===&lt;br /&gt;
 TODO&lt;br /&gt;
=== Turnaround Falling ===&lt;br /&gt;
 TODO (extended turnaound action used to change angle you fall with)&lt;br /&gt;
=== Ledge Cancel(name?) ===&lt;br /&gt;
 TODO&lt;br /&gt;
=== .99 Trick ===&lt;br /&gt;
 TODO&lt;br /&gt;
=== Straining ===&lt;br /&gt;
{{main|Straining}}&lt;br /&gt;
==== .99 Straining ====&lt;br /&gt;
 TODO&lt;br /&gt;
==== Arctan Straining ====&lt;br /&gt;
 TODO (get someone who actually understands this to write this one)&lt;br /&gt;
==== Inverse Arctan Straining ====&lt;br /&gt;
 TODO (is this necessary?)&lt;br /&gt;
=== Eru Post (Quick Coin Release) ===&lt;br /&gt;
 TODO&lt;br /&gt;
=== Z-Drop Off Ledge ===&lt;br /&gt;
 TODO&lt;br /&gt;
=== Star Collecting Optimization ===&lt;br /&gt;
 TODO &lt;br /&gt;
 (- ground pound 19.99 units below the star&lt;br /&gt;
 -in a situation where groundpounding is not viable/optimal, try to collect the star as low as possible since the star fall action reduces gravity&lt;br /&gt;
 -try to collect the star in using a ground action if the star is low enough e.g. walking, dive slide, etc.)&lt;br /&gt;
=== Breaking Box w/ WK ===&lt;br /&gt;
 TODO&lt;br /&gt;
=== Breaking Box w/ Double Wall Push ===&lt;br /&gt;
 TODO (too niche?)&lt;br /&gt;
=== Tess Turning ===&lt;br /&gt;
 TODO (mention all 3 applications here)&lt;br /&gt;
=== Wall Push ===&lt;br /&gt;
 TODO&lt;br /&gt;
=== Quick Dive Grind Turn ===&lt;br /&gt;
 TODO&lt;br /&gt;
=== Vertical Speed Manipulation (Reduction) ===&lt;br /&gt;
 TODO&lt;br /&gt;
=== Misalignments ===&lt;br /&gt;
 TODO (not really a trick; more a phenomena)&lt;br /&gt;
=== Star Dance Clip ===&lt;br /&gt;
 TODO&lt;br /&gt;
=== Quick Release ===&lt;br /&gt;
 TODO (bob king; chuckyas)&lt;br /&gt;
=== QF Optimization ===&lt;br /&gt;
 TODO (whole tutorial thing)&lt;br /&gt;
=== Neutral on Slope to Enter Dive Slide ===&lt;br /&gt;
 TODO&lt;br /&gt;
=== Death Star Glitch ===&lt;br /&gt;
By touching OOB or the death barrier, Mario can initiate the death fade out before getting a star. The setup to do it may be longer than the single star time, but by doing a DSG we can avoid the star dance and the animation Mario does out of the painting and the save and quit, which is longer than Mario&#039;s animation he does when he dies. (His death animation also makes him face the painting, allowing for a punch cancel trick to be used for re-entry)&lt;br /&gt;
=== Steep Jump Position Change ===&lt;br /&gt;
 TODO (bob island alt strat)&lt;br /&gt;
=== Floor Clip ===&lt;br /&gt;
 TODO&lt;br /&gt;
=== Wall Push Floor Clip ===&lt;br /&gt;
 TODO (ttm monkey)&lt;br /&gt;
=== Bruteforcing Tutorial ===&lt;br /&gt;
{{main|Bruteforcing}}&lt;br /&gt;
 TODO (more and more relevant as time goes on)&lt;br /&gt;
=== Parallel Universes ===&lt;br /&gt;
{{main|Parallel Universe}}&lt;br /&gt;
 TODO (basically would just need to be an &amp;quot;easy-as-possible&amp;quot; tutorial, if that&#039;s possible)&lt;br /&gt;
== Glitchy Wallkicks ==&lt;br /&gt;
{{main|Glitchy Wall Kick}}&lt;br /&gt;
=== Quarter Frame GWK ===&lt;br /&gt;
 TODO (basically just gonna link to the GWK documentary for more in-depth explanations of GWKs)&lt;br /&gt;
=== Bonk GWK ===&lt;br /&gt;
 TODO&lt;br /&gt;
=== Unreferenced Wall GWK ===&lt;br /&gt;
 TODO&lt;br /&gt;
=== Open Corner GWK ===&lt;br /&gt;
 TODO&lt;br /&gt;
=== Frame Bonk GWK Chain ===&lt;br /&gt;
(Make reference to the regular bonk gwk) By approaching a wall that has a wall lip next to it and the angle between them is less than 90 degrees, a bonk glitchy wall kick chain is possible. To do this, hug the wall of the well next to the wall lip, and then hold neutral. Take note of Mario&#039;s angle, as this angle will be used to perform the GWK chain. Approach the wall and its lip with this angle and do a regular bonk gwk. When you wallkick, you want to strain so that mario hits the wall in the same area as before. This way he can bonk and move back into the wall lip and do another bonk gwk. Repeat. (Note: Some wall lips are too big to do a bonk gwk every other frame. See the AMA TAS)&lt;br /&gt;
=== Eru GWK Chain ===&lt;br /&gt;
 TODO&lt;br /&gt;
== Miscellaneous Phenomenon ==&lt;br /&gt;
=== f32 Rounding Errors ===&lt;br /&gt;
 ? (can&#039;t think of an application of this in speedtasing)&lt;br /&gt;
=== Stored Yaw Angle ===&lt;br /&gt;
 TODO (not only flight; don&#039;t forget c-up slide stored yaw)&lt;/div&gt;</summary>
		<author><name>Sunky</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/DDD_skip&amp;diff=16694</id>
		<title>RTA Guide/DDD skip</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/DDD_skip&amp;diff=16694"/>
		<updated>2022-03-21T16:03:01Z</updated>

		<summary type="html">&lt;p&gt;Sunky: Fixed whatever newlines I deleted and added some punctuation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DDD Skip&#039;&#039;&#039; is a trick that uses Mario&#039;s speed from BLJs to bypass the 1 Star requirement previously needed from [[1 Star]]. It does this by bypassing [[Dire Dire Docks]]. The glitch works since Mario&#039;s speed is above 386, the speed proportional to the width of the Dire Dire Docks portal. This allows Mario to be on one side of the painting on 1 frame and behind it on the next. This page largely serves as an attempt to translate the information on the Japanese [https://w.atwiki.jp/sm64_dddskip/ DDD Skip Wiki] into English in a concise manner.&lt;br /&gt;
&lt;br /&gt;
= SBLJ =&lt;br /&gt;
Side Backwards Long Jump (SBLJ) is a [[BLJ]] where instead of using the stairs to build speed, Mario uses the gap in between 2 stairs to rapidly cancel long jumps and get the BLJ Speed building effect.&lt;br /&gt;
To start building speed, Mario must get some initial speed from the stairs that are across from the 30 Star door.&lt;br /&gt;
As of 11/08/2021, there are 2 main methods to somewhat consistently get enough speed to continue to the next stage.&lt;br /&gt;
&lt;br /&gt;
== Hat Setup SBLJ ==&lt;br /&gt;
With regular Mario cam, hug the wall parallel to the stair and position Mario&#039;s left leg in the stair.&lt;br /&gt;
Next, C-Down and create an angle where the tip of Mario&#039;s hat is aligned with a line on the wall. Try not to have Mario&#039;s left leg leave the top stair.&lt;br /&gt;
When you are ready to do the SBLJ, hold down on the analog stick, quickly long jump, and hold up.&lt;br /&gt;
Right before Mario hits the stair, hold up left on the analog stick and start pressing A (around 8-10/s). When Mario is exiting, after building enough speed, he should do an extra long jump on the pillar next to the stairs.&lt;br /&gt;
&lt;br /&gt;
== Slight Angle SBLJ ==&lt;br /&gt;
With regular Mario cam, hug the wall parallel to the stair and position Mario&#039;s left leg in the stair.&lt;br /&gt;
Next, C-Down and create a slight angle relative to the camera using the analog stick.&lt;br /&gt;
When you are ready to do the SBLJ, hold down on the analog stick, quickly long jump, and hold up. When Mario is about to hit the stairs and hold up left but slightly more up than left. At this point start mashing the A button (around 8-10/s). When Mario is exiting, after building enough speed, he should do an extra long jump on the pillar next to the stairs.&lt;br /&gt;
&lt;br /&gt;
== Clipping the Fence ==&lt;br /&gt;
When attempting the SBLJ there is a big chance to clip the fence next to the stair and lose all speed.&lt;br /&gt;
There is one main way to avoid this.&lt;br /&gt;
After Performing the SBLJ, right before Mario leaves the stairs (due to his speed), hold up on the analog stick. Instead of long jumping on the pillar, Mario will travel to the right of the pillar&lt;br /&gt;
Holding up on the analog stick is usually after 6-9 A presses.&lt;br /&gt;
While inconsistent, this is the only known way to avoid the fence.&lt;br /&gt;
&lt;br /&gt;
= ABLJ =&lt;br /&gt;
Air Backwards Long Jump (ABLJ) is a type of BLJ in which Mario BLJ&#039;s in place while continuing to build up speed. This works since Mario&#039;s next intended position is unreachable. Mario builds up speed 1.5x to his current speed. Each frame Mario long jumps late by his speed is reduced by 1/50 his current speed.&lt;br /&gt;
This is the phase after Mario leaves the stair with more than 70 speed and reaches the position left of the pillar next to the star door.&lt;br /&gt;
The reason for this phase is to build up the speed (&amp;gt;418 for RTA) from &amp;gt;70 which is required to bypass the Dire Dire Docks Painting. &lt;br /&gt;
&lt;br /&gt;
== Mario Twitches ==&lt;br /&gt;
During ABLJ Mario&#039;s movement on the left pillar is not random. Mario has 3 Possible directions to &amp;quot;twitch&amp;quot; in. Depending on what stage of ABLJ you are in, these twitches hold different meaning but their speed range, in which they occur, are consistent.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Left twitch slow-1.mp4|thumb|left twitch|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:No twitch slow-1.mp4|thumb|no twitch/back twitch|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Right twitch slow-1.mp4|thumb|right twitch|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Speed Building Stage ==&lt;br /&gt;
While there is a chance in which you can skip this stage from SBLJ, found in [[RTA_Guide/DDD_skip#Exceptions|Exceptions]], you will most likely not have enough speed to continue onto the Speed Control Stage.&lt;br /&gt;
In this phase, Mario will always twitch to the left. After he is finished twitching to the left (usually 2-4 times) he will twitch twice to the right. On the second twitch to the right, we have exited the speed-building stage.&lt;br /&gt;
&lt;br /&gt;
== Speed Control Stage ==&lt;br /&gt;
At this stage, Mario&#039;s speed will need to be controlled to a specific range. A range in which DDD Skip will work (any Third count jump with less than 510 speed but more than 430 after the jump should work).&lt;br /&gt;
During this phase, we will try to avoid building &amp;gt; 510 speed. At this high of a speed, Mario&#039;s speed will reset to 0 and DDD Skip would need to be restarted.&lt;br /&gt;
&lt;br /&gt;
=== First Count ===&lt;br /&gt;
This stage begins on the first jump after the two right twitches from the Speed Building Stage, this special BLJ is called the &amp;quot;First Count&amp;quot;. Every jump after this first count will need to be calculated. The main purpose of the first count is to notify you of the incoming Second Count.&lt;br /&gt;
&lt;br /&gt;
=== Second Count ===&lt;br /&gt;
On the Jump after the First Count, Also known as the &amp;quot;Second Count&amp;quot;, Mario will twitch in one of 3 ways. No Twitch, Right Twitch, and Left Twitch. How &amp;quot;Violently&amp;quot; - The speed at which the twitch is completed - Mario twitches in each direction can tell you more information about his current speed range.&lt;br /&gt;
The jump after any of the four possible twitches is also known as the &amp;quot;Third Count&amp;quot; and should be the last ABLJ before &amp;quot;exiting&amp;quot; and going towards the star door.&lt;br /&gt;
Any reference to the word &amp;quot;adjustment&amp;quot; or &amp;quot;adjusting&amp;quot; refers to doing a late frame long jump or pulling down the analog stick in the opposite way of the BLJ, which is always down.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Second count left twitch.mp4|thumb|left twitch|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Second count no twitch-1.mp4|thumb|no twitch|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Second count slight right-1.mp4|thumb|slight right twitch|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Second count violent right-1.mp4|thumb|violent right twitch|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Types of Twitches ===&lt;br /&gt;
==== No Twitch ====&lt;br /&gt;
In this scenario, Mario can be seen moving directly back or not in any discernable direction.&lt;br /&gt;
The speed range in which this happens is below 275 speed.&lt;br /&gt;
There are 2 ways to adjust for this speed.&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Don&#039;t Adjust at all and do a late frame Long jump&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Add an extra long jump to the speed control stage by pulling down a medium length and long jumping again to essentially “reset” the speed control stage, getting a second count again, and hoping to get a twitch.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
While the latter of the two options is more consistent, most runners opt to use the first option as it is faster.&lt;br /&gt;
==== Violent Right Twitch ====&lt;br /&gt;
The speed range in which this happens is ~305.&lt;br /&gt;
This is one of the hardest situations to consistently correct for.&lt;br /&gt;
In this situation, it looks like Mario Violently shakes to the right.&lt;br /&gt;
This means Mario has very high speed and if there&#039;s no adjustment you will Overspeed.&lt;br /&gt;
There is also a possibility in which Mario twitches right and then left. In this case, Mario&#039;s speed is on the lower bound of violent right twitch.&lt;br /&gt;
You’ll want to instantly pull down on the stick after recognizing this situation and possibly do a late-frame long jump to avoid Overspeed. Using a speed display for this scenario will help you get better at adjusting for this.&lt;br /&gt;
&lt;br /&gt;
==== Slow Right Twitch ====&lt;br /&gt;
The speed range in which this happens is 275-290.&lt;br /&gt;
To adjust for this speed you want to pull down for a medium amount of time . This speed reduction is closer to a No Twitch than a Violent Right Twitch.&lt;br /&gt;
&lt;br /&gt;
==== Left Twitch ====&lt;br /&gt;
The speed range in which this happens is 290-305 Speed.&lt;br /&gt;
This is the only speed range in which Mario has two different twitches.&lt;br /&gt;
There is also a possibility that Mario twitches Left and then Right. In this case, Mario&#039;s speed is on the lower bound of left twitch.&lt;br /&gt;
This range is the most consistent of the four possible twitches to adjust for due to its narrow speed range.&lt;br /&gt;
You will want to adjust a medium to large amount for this speed range. (This is closer to a Violent Right twitch than a No Twitch).&lt;br /&gt;
&lt;br /&gt;
== Exit Phase ==&lt;br /&gt;
The most overlooked phase of all is the Exit Phase. This is after the Third Count and once you are confident enough with Mario&#039;s speed to set up at the Star Door.&lt;br /&gt;
You will want to continue holding up on the analog stick until right before you&#039;re about to hit the ground. The optimal Exit is one where you hit the ground and instantly go neutral for one frame and hold left on the next frame.&lt;br /&gt;
(Though it is not this strict). It is fine to hold neutral for a maximum of 5 frames after which, if you hold neutral for longer, you will lose all speed.&lt;br /&gt;
Conversely, if you do not hold neutral enough, Mario will still end up at the door, but at an incorrect door position for any of the setups (although DDD Skip would still be possible), Or Mario will not have enough speed to do any of the setups.&lt;br /&gt;
The correct door position is on this specific tile in front of the star door.&lt;br /&gt;
&lt;br /&gt;
= DDD Skip =&lt;br /&gt;
DDD Skip now occurs when Mario is at the correct door position and has enough speed to do a setup (418-478).&lt;br /&gt;
&lt;br /&gt;
== Mario&#039;s speed ==&lt;br /&gt;
Since the use of a speed display is not allowed in RTA runs, you will need to use visual cues to figure out Mario&#039;s speed. The best, and most reliable visual cue, is the shadow that Mario produces on the tile he is standing on.&lt;br /&gt;
based on how far left, or right, his shadow is on this tile, you can determine a speed range in which Mario is most likely to be in.&lt;br /&gt;
Below is a list of Mario Door speeds starting at 420 and increasing by 10 until 470. &lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:DDDSkipDoor420.png|420 Speed&lt;br /&gt;
File:DDDSkipDoor430.png|430 Speed&lt;br /&gt;
File:DDDSkipDoor440.png|440 Speed&lt;br /&gt;
File:DDDSkipDoor450.png|450 Speed&lt;br /&gt;
File:DDDSkipDoor460.png|460 Speed&lt;br /&gt;
File:DDDSkipDoor470.png|470 Speed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Setups ==&lt;br /&gt;
For any of the setups, every frame that the stick is held in one direction, mario loses 1.1 speed per frame. But every frame that the stick is held neutral for, mario loses 1.0 speed per frame.&lt;br /&gt;
It takes 10 frames from the star door to reach the DDD painting (on average).&lt;br /&gt;
{{#ev:youtube|vvu40CTOLos}}&lt;br /&gt;
&lt;br /&gt;
=== C-Down C-Right ===&lt;br /&gt;
Speed Range: 418-427&lt;br /&gt;
&lt;br /&gt;
Consistent Range: 418-426&lt;br /&gt;
&lt;br /&gt;
At the door enter Mario cam then c-down (wait for the camera to stop moving), then c-right. This setup allows you to hold straight down.&lt;br /&gt;
&lt;br /&gt;
=== Straight Down ===&lt;br /&gt;
Speed Range: 425-430&lt;br /&gt;
&lt;br /&gt;
Consistent Range: N/A&lt;br /&gt;
&lt;br /&gt;
At the door hold straight down.&lt;br /&gt;
&lt;br /&gt;
=== 8 Frame ===&lt;br /&gt;
Speed Range 430-440&lt;br /&gt;
&lt;br /&gt;
Consistent Range: 430-435&lt;br /&gt;
&lt;br /&gt;
At the door hold down right, scroll through the text, and pause on the 8th frame of Mario&#039;s movement which is usually right behind the last pillar before the DDD Painting. After hold down and unpause.&lt;br /&gt;
&lt;br /&gt;
=== 3 Frame ===&lt;br /&gt;
Speed Range 430-450&lt;br /&gt;
&lt;br /&gt;
Consistent Range: 436-450&lt;br /&gt;
&lt;br /&gt;
At the door hold down right, scroll through the text, and pause on the 3rd frame of Mario&#039;s movement which is usually right behind the first pillar before the hallway. After hold down and unpause.&lt;br /&gt;
&lt;br /&gt;
=== Xiah Setup ===&lt;br /&gt;
Speed Range 455-464 &lt;br /&gt;
&lt;br /&gt;
Consistent Range: 456-462&lt;br /&gt;
&lt;br /&gt;
At the door hold a slight down right angle (bias towards the down direction). Scroll through the text, and on the first frame of Mario&#039;s movement, pause and go neutral on the stick. This setup allows you to unpause, while holding neutral, and get the skip. It was also recently discovered that this setup also works for the 405-407 speed range on a different tile.&lt;br /&gt;
=== Droz Setup ===&lt;br /&gt;
Speed Range 457-470&lt;br /&gt;
&lt;br /&gt;
Consistent Range: 459-466&lt;br /&gt;
&lt;br /&gt;
At the door press c-down. Scroll through the text and right before Mario starts moving, press c-right.&lt;br /&gt;
&lt;br /&gt;
= Exceptions =&lt;br /&gt;
There is a chance during ABLJ&#039;s where Mario will randomly lose speed despite being below the Overspeed threshold. There is currently no known way to prevent this from happening. Though it should be quite rare so if you get this exception consistently, there might be something else wrong with your technique.&lt;br /&gt;
There is also a chance that Mario will gain enough speed from the SBLJ to skip the speed-building stage completely. You can recognize this by Mario instantly doing the two right twitches that signify exiting the speed-building stage, or by Mario doing one right twitch and a First Count twitch.&lt;br /&gt;
&lt;br /&gt;
= TIPS =&lt;br /&gt;
At any point in the ABLJ&#039;s you can do late frame long jumps to better see the twitches that happen. You can also pause the game after any twitch to give yourself more time to react.&lt;br /&gt;
&lt;br /&gt;
= Resources/Videos =&lt;br /&gt;
All the setups and door speed positions are in this spreadsheet&lt;br /&gt;
https://docs.google.com/spreadsheets/d/1tnNJ6N9yLn-NmSZWdMYkQ7MyTr0n2MpRFsDp4fAzx4Q/edit#gid=0&lt;br /&gt;
Helpful ddd skip tutorial videos&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{#ev:youtube|vvu40CTOLos}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{#ev:youtube|AsniMr1tIOE}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;A playlist guide containing videos for 0 star https://www.youtube.com/playlist?list=PL6a4zJDOf2jfHz1iaKkxMHPG87YhIDYMh&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= SBLJ Pause Buffer =&lt;br /&gt;
There is currently research going on to find out if pause buffering for an SBLJ is consistent in any way. So far there is little information on what and how this method works.&lt;br /&gt;
{{RTA Guide Nav}}&lt;br /&gt;
[[Category:RTA Categories]]&lt;/div&gt;</summary>
		<author><name>Sunky</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/DDD_skip&amp;diff=16693</id>
		<title>RTA Guide/DDD skip</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/DDD_skip&amp;diff=16693"/>
		<updated>2022-03-21T15:46:44Z</updated>

		<summary type="html">&lt;p&gt;Sunky: Fixed spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&#039;&#039;&#039;DDD Skip&#039;&#039;&#039; is a trick that uses Mario&#039;s speed from BLJs to bypass the 1 Star requirement previously needed from [[1 Star]]. It does this by bypassing [[Dire Dire Docks]]. The glitch works since Mario&#039;s speed is above 386, the speed proportional to the width of the Dire Dire Docks portal. This allows Mario to be on one side of the painting on 1 frame and behind it on the next. This page largely serves as an attempt to translate the information on the Japanese [https://w.atwiki.jp/sm64_dddskip/ DDD Skip Wiki] into English in a concise manner.&lt;br /&gt;
= SBLJ =&lt;br /&gt;
Side Backwards Long Jump (SBLJ) is a [[BLJ]] where instead of using the stairs to build speed, Mario uses the gap in between 2 stairs to rapidly cancel long jumps and get the BLJ Speed building effect.&lt;br /&gt;
To start building speed, Mario must get some initial speed from the stairs that are across from the 30 Star door .&lt;br /&gt;
As of 11/08/2021, there are 2 main methods to somewhat consistently get enough speed to continue to the next stage.&lt;br /&gt;
== Hat Setup SBLJ ==&lt;br /&gt;
With regular Mario cam, hug the wall parallel to the stair and position Mario&#039;s left leg in the stair.&lt;br /&gt;
Next, C-Down and create an angle where the tip of Mario&#039;s hat is aligned with a line on the wall. Try not to have Mario&#039;s left leg leave the top stair&lt;br /&gt;
When you are ready to do the SBLJ, hold down on the analog stick, quickly long jump, and hold up.&lt;br /&gt;
Right before Mario hits the stair, hold up left on the analog stick and start pressing A (around 8-10/s). When Mario is exiting, after building enough speed, he should do an extra long jump on the pillar next to the stairs&lt;br /&gt;
== Slight Angle SBLJ ==&lt;br /&gt;
With regular Mario cam, hug the wall parallel to the stair and position Mario&#039;s left leg in the stair.&lt;br /&gt;
Next, C-Down and create a slight angle relative to the camera using the analog stick.&lt;br /&gt;
When you are ready to do the SBLJ, hold down on the analog stick, quickly long jump, and hold up. When Mario is about to hit the stairs and hold up left but slightly more up than left. At this point start mashing the A button (around 8-10/s). When Mario is exiting, after building enough speed, he should do an extra long jump on the pillar next to the stairs&lt;br /&gt;
== Clipping the Fence ==&lt;br /&gt;
When attempting the SBLJ there is a big chance to clip the fence next to the stair and lose all speed.&lt;br /&gt;
There is one main way to avoid this.&lt;br /&gt;
After Performing the SBLJ, right before Mario leaves the stairs (due to his speed), hold up on the analog stick. Instead of long jumping on the pillar, Mario will travel to the right of the pillar&lt;br /&gt;
Holding up on the analog stick is usually after 6-9 A presses.&lt;br /&gt;
While inconsistent, this is the only known way to avoid the fence.&lt;br /&gt;
= ABLJ =&lt;br /&gt;
Air Backwards Long Jump (ABLJ) is a type of BLJ in which Mario BLJ&#039;s in place while continuing to build up speed. This works since Mario&#039;s next intended position is unreachable. Mario builds up speed 1.5x to his current speed. Each frame Mario long jumps late by his speed is reduced by 1/50 his current speed.&lt;br /&gt;
This is the phase after Mario leaves the stair with more than 70 speed and reaches the position left of the pillar next to the star door.&lt;br /&gt;
The reason for this phase is to build up the speed (&amp;gt;418 for RTA) from &amp;gt;70 which is required to bypass the Dire Dire Docks Painting. &lt;br /&gt;
== Mario Twitches ==&lt;br /&gt;
During ABLJ Mario&#039;s movement on the left pillar is not random. Mario has 3 Possible directions to &amp;quot;twitch&amp;quot; in. Depending on what stage of ABLJ you are in, these twitches hold different meaning but their speed range, in which they occur, are consistent.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Left twitch slow-1.mp4|thumb|left twitch|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:No twitch slow-1.mp4|thumb|no twitch/back twitch|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Right twitch slow-1.mp4|thumb|right twitch|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Speed Building Stage ==&lt;br /&gt;
While there is a chance in which you can skip this stage from SBLJ, found in [[RTA_Guide/DDD_skip#Exceptions|Exceptions]], you will most likely not have enough speed to continue onto the Speed Control Stage.&lt;br /&gt;
In this phase, Mario will always twitch to the left. After he is finished twitching to the left (usually 2-4 times) he will twitch twice to the right. On the second twitch to the right, we have exited the speed-building stage.&lt;br /&gt;
== Speed Control Stage ==&lt;br /&gt;
At this stage, Mario&#039;s speed will need to be controlled to a specific range. A range in which DDD Skip will work (any Third count jump with less than 510 speed but more than 430 after the jump should work).&lt;br /&gt;
During this phase, we will try to avoid building &amp;gt; 510 speed. At this high of a speed, Mario&#039;s speed will reset to 0 and DDD Skip would need to be restarted.&lt;br /&gt;
=== First Count ===&lt;br /&gt;
This stage begins on the first jump after the two right twitches from the Speed Building Stage, this special BLJ is called the &amp;quot;First Count&amp;quot;. Every jump after this first count will need to be calculated. The main purpose of the first count is to notify you of the incoming Second Count.&lt;br /&gt;
=== Second Count ===&lt;br /&gt;
On the Jump after the First Count, Also known as the &amp;quot;Second Count&amp;quot;, Mario will twitch in one of 3 ways. No Twitch, Right Twitch, and Left Twitch. How &amp;quot;Violently&amp;quot; - The speed at which the twitch is completed - Mario twitches in each direction can tell you more information about his current speed range.&lt;br /&gt;
The jump after any of the four possible twitches is also known as the &amp;quot;Third Count&amp;quot; and should be the last ABLJ before &amp;quot;exiting&amp;quot; and going towards the star door.&lt;br /&gt;
Any reference to the word &amp;quot;adjustment&amp;quot; or &amp;quot;adjusting&amp;quot; refers to doing a late frame long jump or pulling down the analog stick in the opposite way of the BLJ, which is always down.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Second count left twitch.mp4|thumb|left twitch|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Second count no twitch-1.mp4|thumb|no twitch|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Second count slight right-1.mp4|thumb|slight right twitch|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Second count violent right-1.mp4|thumb|violent right twitch|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Types of Twitches ===&lt;br /&gt;
==== No Twitch ====&lt;br /&gt;
In this scenario, Mario can be seen moving directly back or not in any discernable direction.&lt;br /&gt;
The speed range in which this happens is below 275 speed.&lt;br /&gt;
There are 2 ways to adjust for this speed.&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Don&#039;t Adjust at all and do a late frame Long jump&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Add an extra long jump to the speed control stage by pulling down a medium length and long jumping again to essentially “reset” the speed control stage, getting a second count again, and hoping to get a twitch.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
While the latter of the two options is more consistent, most runners opt to use the first option as it is faster.&lt;br /&gt;
==== Violent Right Twitch ====&lt;br /&gt;
The speed range in which this happens is ~305&lt;br /&gt;
This is one of the hardest situations to consistently correct for.&lt;br /&gt;
In this situation, it looks like Mario Violently shakes to the right.&lt;br /&gt;
This means Mario has very high speed and if there&#039;s no adjustment you will Overspeed.&lt;br /&gt;
There is also a possibility in which Mario twitches right and then left. In this case, Mario&#039;s speed is on the lower bound of violent right twitch.&lt;br /&gt;
You’ll want to instantly pull down on the stick after recognizing this situation and possibly do a late-frame long jump to avoid Overspeed. Using a speed display for this scenario will help you get better at adjusting for this&lt;br /&gt;
==== Slow Right Twitch ====&lt;br /&gt;
The speed range in which this happens is 275-290.&lt;br /&gt;
To adjust for this speed you want to pull down for a medium amount of time . This speed reduction is closer to a No Twitch than a Violent Right Twitch&lt;br /&gt;
==== Left Twitch ====&lt;br /&gt;
The speed range in which this happens is 290-305 Speed.&lt;br /&gt;
This is the only speed range in which Mario has two different twitches.&lt;br /&gt;
There is also a possibility that Mario twitches Left and then Right. In this case, Mario&#039;s speed is on the lower bound of left twitch.&lt;br /&gt;
This range is the most consistent of the four possible twitches to adjust for due to its narrow speed range.&lt;br /&gt;
You will want to adjust a medium to large amount for this speed range. (This is closer to a Violent Right twitch than a No Twitch).&lt;br /&gt;
== Exit Phase ==&lt;br /&gt;
The most overlooked phase of all is the Exit Phase. This is after the Third Count and once you are confident enough with Mario&#039;s speed to set up at the Star Door.&lt;br /&gt;
You will want to continue holding up on the analog stick until right before you&#039;re about to hit the ground. The optimal Exit is one where you hit the ground and instantly go neutral for one frame and hold left on the next frame.&lt;br /&gt;
(Though it is not this strict). It is fine to hold neutral for a maximum of 5 frames after which, if you hold neutral for longer, you will lose all speed.&lt;br /&gt;
Conversely, if you do not hold neutral enough, Mario will still end up at the door, but at an incorrect door position for any of the setups (although DDD Skip would still be possible), Or Mario will not have enough speed to do any of the setups.&lt;br /&gt;
The correct door position is on this specific tile in front of the star door .&lt;br /&gt;
= DDD Skip =&lt;br /&gt;
DDD Skip now occurs when Mario is at the correct door position and has enough speed to do a setup (418-478).&lt;br /&gt;
== Mario&#039;s speed ==&lt;br /&gt;
Since the use of a speed display is not allowed in RTA runs, you will need to use visual cues to figure out Mario&#039;s speed. The best, and most reliable visual cue, is the shadow that Mario produces on the tile he is standing on.&lt;br /&gt;
based on how far left, or right, his shadow is on this tile, you can determine a speed range in which Mario is most likely to be in.&lt;br /&gt;
Below is a list of Mario Door speeds starting at 420 and increasing by 10 until 470. &lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:DDDSkipDoor420.png|420 Speed&lt;br /&gt;
File:DDDSkipDoor430.png|430 Speed&lt;br /&gt;
File:DDDSkipDoor440.png|440 Speed&lt;br /&gt;
File:DDDSkipDoor450.png|450 Speed&lt;br /&gt;
File:DDDSkipDoor460.png|460 Speed&lt;br /&gt;
File:DDDSkipDoor470.png|470 Speed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Setups ==&lt;br /&gt;
For any of the setups, every frame that the stick is held in one direction, mario loses 1.1 speed per frame. But every frame that the stick is held neutral for, mario loses 1.0 speed per frame.&lt;br /&gt;
It takes 10 frames from the star door to reach the DDD painting (on average).&lt;br /&gt;
{{#ev:youtube|vvu40CTOLos}}&lt;br /&gt;
=== C-Down C-Right ===&lt;br /&gt;
Speed Range: 418-427&lt;br /&gt;
&lt;br /&gt;
Consistent Range: 418-426&lt;br /&gt;
&lt;br /&gt;
At the door enter Mario cam then c-down (wait for the camera to stop moving), then c-right. This setup allows you to hold straight down.&lt;br /&gt;
=== Straight Down ===&lt;br /&gt;
Speed Range: 425-430&lt;br /&gt;
&lt;br /&gt;
Consistent Range: N/A&lt;br /&gt;
&lt;br /&gt;
At the door hold straight down.&lt;br /&gt;
=== 8 Frame ===&lt;br /&gt;
Speed Range 430-440&lt;br /&gt;
&lt;br /&gt;
Consistent Range: 430-435&lt;br /&gt;
&lt;br /&gt;
At the door hold down right, scroll through the text, and pause on the 8th frame of Mario&#039;s movement which is usually right behind the last pillar before the DDD Painting. After hold down and unpause.&lt;br /&gt;
=== 3 Frame ===&lt;br /&gt;
Speed Range 430-450&lt;br /&gt;
&lt;br /&gt;
Consistent Range: 436-450&lt;br /&gt;
&lt;br /&gt;
At the door hold down right, scroll through the text, and pause on the 3rd frame of Mario&#039;s movement which is usually right behind the first pillar before the hallway. After hold down and unpause.&lt;br /&gt;
=== Xiah Setup ===&lt;br /&gt;
Speed Range 455-464 &lt;br /&gt;
&lt;br /&gt;
Consistent Range: 456-462&lt;br /&gt;
&lt;br /&gt;
At the door hold a slight down right angle (bias towards the down direction). Scroll through the text, and on the first frame of Mario&#039;s movement, pause and go neutral on the stick. This setup allows you to unpause, while holding neutral, and get the skip. It was also recently discovered that this setup also works for the 405-407 speed range on a different tile.&lt;br /&gt;
=== Droz Setup ===&lt;br /&gt;
Speed Range 457-470&lt;br /&gt;
&lt;br /&gt;
Consistent Range: 459-466&lt;br /&gt;
&lt;br /&gt;
At the door press c-down. Scroll through the text and right before Mario starts moving, press c-right.&lt;br /&gt;
= Exceptions =&lt;br /&gt;
There is a chance during ABLJ&#039;s where Mario will randomly lose speed despite being below the Overspeed threshold. There is currently no known way to prevent this from happening. Though it should be quite rare so if you get this exception consistently, there might be something else wrong with your technique.&lt;br /&gt;
There is also a chance that Mario will gain enough speed from the SBLJ to skip the speed-building stage completely. You can recognize this by Mario instantly doing the two right twitches that signify exiting the speed-building stage, or by Mario doing one right twitch and a First Count twitch.&lt;br /&gt;
= TIPS =&lt;br /&gt;
At any point in the ABLJ&#039;s you can do late frame long jumps to better see the twitches that happen. You can also pause the game after any twitch to give yourself more time to react.&lt;br /&gt;
= Resources/Videos =&lt;br /&gt;
All the setups and door speed positions are in this spreadsheet&lt;br /&gt;
https://docs.google.com/spreadsheets/d/1tnNJ6N9yLn-NmSZWdMYkQ7MyTr0n2MpRFsDp4fAzx4Q/edit#gid=0&lt;br /&gt;
Helpful ddd skip tutorial videos&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{#ev:youtube|vvu40CTOLos}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{#ev:youtube|AsniMr1tIOE}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;A playlist guide containing videos for 0 star https://www.youtube.com/playlist?list=PL6a4zJDOf2jfHz1iaKkxMHPG87YhIDYMh&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
= SBLJ Pause Buffer =&lt;br /&gt;
There is currently research going on to find out if pause buffering for an SBLJ is consistent in any way. So far there is little information on what and how this method works.&lt;br /&gt;
{{RTA Guide Nav}}&lt;br /&gt;
[[Category:RTA Categories]]&lt;/div&gt;</summary>
		<author><name>Sunky</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Ukikipedia:Todo&amp;diff=16069</id>
		<title>Ukikipedia:Todo</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Ukikipedia:Todo&amp;diff=16069"/>
		<updated>2021-11-15T18:39:24Z</updated>

		<summary type="html">&lt;p&gt;Sunky: Just changed my own todos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a TODO list, feel free to add things you feel are necessary to be added but make sure &#039;&#039;&#039;you add your name at the end of your edit statement&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Add object lists for every course&lt;br /&gt;
* Create Navigation templates for objects, stars, tases, and similar pages&lt;br /&gt;
* Create pages for every object&amp;lt;small&amp;gt;---[[User:JoshDuMan|JoshDuMan]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Proper CSS to change some fonts (like the buttons for edit, history, and more) to be the Mario font and to make the wiki look more unique&lt;br /&gt;
&lt;br /&gt;
Some of the SM64 Experts should make a list of possible states Mario can be in (with pictures).&lt;br /&gt;
&lt;br /&gt;
Someone should make something like [[Template:Level courses]] for glitches, challenges and mechanics. Then we can put all those on the front page &amp;lt;small&amp;gt;---[[User:Thestickman391|Thestickman391]]&amp;lt;/small&amp;gt;&lt;br /&gt;
:Hi, I tried my best on one for the challenges: [[Template:Challenges]] and [[Template:Glitches]] now &amp;lt;small&amp;gt;---[[User:Anderium|Anderium]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Video references sound like a concept worth looking into (mostly for explanatory and/or listing videos) &amp;lt;small&amp;gt;---[[User:Iwer Sonsch|Iwer Sonsch]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Finish all the hyperspeed methods&lt;br /&gt;
&amp;lt;small&amp;gt;---[[User:Sunky|Sunk]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Elaborate on [[TASBot]] page&lt;br /&gt;
&amp;lt;small&amp;gt;---[[User:Barry|Barry]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A page for every action &amp;lt;small&amp;gt;---[[User:MMMMMMMMMMMMM|MMMMMMMMMMMMM]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put everything into a category, for easy navigation &amp;lt;small&amp;gt;---[[User:Anderium|Anderium]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Add all information about the Super Mario Video Quiz(zes) ---[[User:Quate|Quate]]&lt;br /&gt;
&lt;br /&gt;
There should be some way to separate JP/US/Shindou and singlestar/with 100c in TAS history and star infobox, also a better way to use references there - [[User:Galoomba|Galoomba]] ([[User talk:Galoomba|talk]]) 13:17, 26 March 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
Fix dark mode inverting Ukikipedia logo colors and maybe another button placement for dark mode. &amp;lt;small&amp;gt;---[[User:Aurumaker72||Aurumaker72]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Make a Citation Needed template &lt;br /&gt;
&lt;br /&gt;
*Delete/review pages that have been marked for deletion&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt; - [[User:HiLlBiLlYjOeL|HiLlBiLlYjOeL]] ([[User talk:HiLlBiLlYjOeL|talk]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Add lists of known occurrences/applications for glitches (e.g. list of known Pedro Spots, list of courses where spawning displacement is possible, etc.) [[User:ExpergeTech|ExpergeTech]] ([[User talk:ExpergeTech|talk]]) 03:17, 13 November 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Add a page for Wafel [[User:ExpergeTech|ExpergeTech]] ([[User talk:ExpergeTech|talk]]) 17:22, 27 April 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Double check to make sure every object has its own page, cause there are still some i noticed were missing --[[User:SuperM789|SuperM789]] ([[User talk:SuperM789|talk]]) 06:08, 1 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Consider templates to standardize the following hatnotes:&lt;br /&gt;
** &#039;&#039;This article is about X. For Y, see Z&#039;&#039;&lt;br /&gt;
** &#039;&#039;For X, see Y&#039;&#039;&lt;br /&gt;
** &#039;&#039;Video: &#039;&#039;&lt;br /&gt;
::&amp;lt;b&amp;gt;~&amp;lt;i&amp;gt;[[User:SuperHamster|&amp;lt;span style=&amp;quot;color:#07517C;&amp;quot;&amp;gt;Super&amp;lt;/span&amp;gt;]]&amp;lt;/i&amp;gt;[[User:SuperHamster|&amp;lt;span style=&amp;quot;color:#6FA23B;&amp;quot;&amp;gt;Hamster&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;small&amp;gt;[[User talk:SuperHamster|Talk]]&amp;lt;/small&amp;gt; 04:29, 2 May 2021 (UTC)&lt;br /&gt;
* Standardized template for difficulty warnings that appear in guides (e.g. &amp;quot;This method is advanced and not recommended for beginners.&amp;quot;) &amp;lt;b&amp;gt;~&amp;lt;i&amp;gt;[[User:SuperHamster|&amp;lt;span style=&amp;quot;color:#07517C;&amp;quot;&amp;gt;Super&amp;lt;/span&amp;gt;]]&amp;lt;/i&amp;gt;[[User:SuperHamster|&amp;lt;span style=&amp;quot;color:#6FA23B;&amp;quot;&amp;gt;Hamster&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;small&amp;gt;[[User talk:SuperHamster|Talk]]&amp;lt;/small&amp;gt; 03:54, 8 May 2021 (UTC)&lt;br /&gt;
* Some pages have todo items written right in the article; we should have a noticebox template to format and categorize these. &amp;lt;b&amp;gt;~&amp;lt;i&amp;gt;[[User:SuperHamster|&amp;lt;span style=&amp;quot;color:#07517C;&amp;quot;&amp;gt;Super&amp;lt;/span&amp;gt;]]&amp;lt;/i&amp;gt;[[User:SuperHamster|&amp;lt;span style=&amp;quot;color:#6FA23B;&amp;quot;&amp;gt;Hamster&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;small&amp;gt;[[User talk:SuperHamster|Talk]]&amp;lt;/small&amp;gt; 07:55, 8 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== RTA Guide ==&lt;br /&gt;
* MPGs for camera options throughout -- [[User:saksdal|saksdal]]&lt;br /&gt;
* MPGs for castle movement throughout -- [[User:saksdal|saksdal]]&lt;br /&gt;
* Split lavaboost into before volcano, boost and poles movement, making MPGs for all options.  Also add route selection guidance -- [[User:saksdal|saksdal]]&lt;/div&gt;</summary>
		<author><name>Sunky</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=B_Button_Challenge&amp;diff=15045</id>
		<title>B Button Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=B_Button_Challenge&amp;diff=15045"/>
		<updated>2021-07-28T17:39:56Z</updated>

		<summary type="html">&lt;p&gt;Sunky: Total B presses went from 10 to 9&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{B Button Challenge infobox}}&lt;br /&gt;
The &#039;&#039;&#039;B Button Challenge&#039;&#039;&#039;, &#039;&#039;&#039;BBC&#039;&#039;&#039; for short, is a [[challenge]] in which the number of presses of the [[B button]] is minimized, whether on a per-mission or a per-file basis. The B button mainly grabs objects and does punches and dives by itself, so most stars are not affected from restricting the B button. As a result, not a lot of stars require B presses to save at all; however, some actions such as swinging Bowser require it in any%.&lt;br /&gt;
&lt;br /&gt;
== B Presses Left ==&lt;br /&gt;
&lt;br /&gt;
Below is a table of unique B presses in the B Button Challenge.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|B Press #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Multiplicity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Purpose&lt;br /&gt;
|-&lt;br /&gt;
|#1&lt;br /&gt;
|3&lt;br /&gt;
|BoB&lt;br /&gt;
|To grab King Bob-Omb, but not to release him&lt;br /&gt;
|-&lt;br /&gt;
|#2&lt;br /&gt;
|2&lt;br /&gt;
|Castle&lt;br /&gt;
|To grab MIPS&lt;br /&gt;
|-&lt;br /&gt;
|#3&lt;br /&gt;
|1&lt;br /&gt;
|BitFS&lt;br /&gt;
|To grab Bowser, but not to release him&lt;br /&gt;
|-&lt;br /&gt;
|#4&lt;br /&gt;
|3&lt;br /&gt;
|BitS&lt;br /&gt;
|To grab Bowser, but not to release him&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== J Only B Presses ==&lt;br /&gt;
Due to talking to NPCs requiring B in the J 1.0 version of the game, there are some required B presses that are only present here. Below is a table of these exclusive B presses.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Star !! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Toad #1 || Talking to Toad so he can give you the star&lt;br /&gt;
|-&lt;br /&gt;
| Toad #2 || Talking to Toad so he can give you the star&lt;br /&gt;
|-&lt;br /&gt;
| Toad #3 || Talking to Toad so he can give you the star&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[https://youtu.be/Ex0MXY55s5Q &amp;quot;The B Button Challenge&amp;quot; by UncommentatedPannen]&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Sunky</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=B_Button_Challenge&amp;diff=14874</id>
		<title>B Button Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=B_Button_Challenge&amp;diff=14874"/>
		<updated>2021-07-14T21:51:15Z</updated>

		<summary type="html">&lt;p&gt;Sunky: WMotR no longer requires a B press on J&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{B Button Challenge infobox}}&lt;br /&gt;
The &#039;&#039;&#039;B Button Challenge&#039;&#039;&#039;, &#039;&#039;&#039;BBC&#039;&#039;&#039; for short, is a [[challenge]] in which the number of presses of the [[B button]] is minimized, whether on a per-mission or a per-file basis. The B button mainly grabs objects and does punches and dives by itself, so most stars are not affected from restricting the B button. As a result, not a lot of stars require B presses to save at all; however, some actions such as swinging Bowser require it in any%.&lt;br /&gt;
&lt;br /&gt;
== B Presses Left ==&lt;br /&gt;
&lt;br /&gt;
Below is a table of unique B presses in the B Button Challenge.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|B Press #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Multiplicity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Purpose&lt;br /&gt;
|-&lt;br /&gt;
|#1&lt;br /&gt;
|3&lt;br /&gt;
|BoB&lt;br /&gt;
|To grab King Bob-Omb, but not to release him&lt;br /&gt;
|-&lt;br /&gt;
|#2&lt;br /&gt;
|2&lt;br /&gt;
|Castle&lt;br /&gt;
|To grab MIPS&lt;br /&gt;
|-&lt;br /&gt;
|#3&lt;br /&gt;
|1&lt;br /&gt;
|BitFS&lt;br /&gt;
|To grab Bowser, but not to release him&lt;br /&gt;
|-&lt;br /&gt;
|#4&lt;br /&gt;
|1&lt;br /&gt;
|TTM&lt;br /&gt;
|To grab Ukiki&lt;br /&gt;
|-&lt;br /&gt;
|#5&lt;br /&gt;
|3&lt;br /&gt;
|BitS&lt;br /&gt;
|To grab Bowser, but not to release him&lt;br /&gt;
|}&lt;br /&gt;
== J Only B Presses ==&lt;br /&gt;
Due to talking to NPCs requiring B in the J 1.0 version of the game, there are some required B presses that are only present here. Below is a table of these exclusive B presses.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Star !! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Toad #1 || Talking to Toad so he can give you the star&lt;br /&gt;
|-&lt;br /&gt;
| Toad #2 || Talking to Toad so he can give you the star&lt;br /&gt;
|-&lt;br /&gt;
| Toad #3 || Talking to Toad so he can give you the star&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[https://youtu.be/n9hRXtpgFV8 &amp;quot;The B Button Challenge&amp;quot; by UncommentatedPannen]&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Sunky</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Water&amp;diff=14873</id>
		<title>Water</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Water&amp;diff=14873"/>
		<updated>2021-07-14T00:55:17Z</updated>

		<summary type="html">&lt;p&gt;Sunky: /* Effect on Other Objects */ Need more effects here&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Water&#039;&#039;&#039; is a phenomenon in &#039;&#039;[[Super Mario 64]]&#039;&#039;. Its main property is the water level, which determines its location in the level. Water consists of a plane that extends to the edges of the main map and infinitely far downwards.&lt;br /&gt;
&lt;br /&gt;
==Effect on Mario==&lt;br /&gt;
When Mario enters water in any way, he enters the [[action]] called &#039;&#039;[[Water Plunge|water plunge]]&#039;&#039;. After 19 [[frames]], he enters &#039;&#039;[[Water Action End|water action end]]&#039;&#039;. Then, he enters the &#039;&#039;[[in water]]&#039;&#039; idle action. Most water-based actions are in the [[Submerged]] [[Action Group|action group]] and have the [[Swimming (action flag)|Swimming]] [[Action Flag|action flag]] set.&lt;br /&gt;
&lt;br /&gt;
===Surface Upwarp===&lt;br /&gt;
{{main|Water Surface Upwarp}}&lt;br /&gt;
&lt;br /&gt;
Whenever Mario enters water, he instantly upwarps to its surface. However, this can be cancelled if the water&#039;s surface is within a [[ceiling]] hitbox, as the game normally does not let Mario enter ceiling hitboxes.&lt;br /&gt;
&lt;br /&gt;
===Swimming===&lt;br /&gt;
When Mario presses the A button, he enters &#039;&#039;[[swim (1/2)]]&#039;&#039;. He moves forward and then enters &#039;&#039;[[swim (2/2)]]&#039;&#039;. Finally, he enters &#039;&#039;water action end&#039;&#039; and then back to &#039;&#039;in water&#039;&#039;. If Mario holds the A button, he enters the &#039;&#039;[[flutterkick]]&#039;&#039; action. If Mario instead presses the B button, he enters the &#039;&#039;[[water grab]]&#039;&#039; action followed by &#039;&#039;water action end&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Surface Jumping===&lt;br /&gt;
&#039;&#039;&#039;Please add the specific requirements for this&#039;&#039;&#039; If Mario holds down on the joystick while at the water&#039;s surface and presses A, he will enter &#039;&#039;[[Water Jump|water jump]]&#039;&#039; and then &#039;&#039;[[Water Plunge|water plunge]]&#039;&#039; if he reenters the water.&lt;br /&gt;
&lt;br /&gt;
==Effect on Other Objects==&lt;br /&gt;
{{stub}}&lt;br /&gt;
*Goombas will die once they touch water.&lt;br /&gt;
*Water can cause a [[coin]] to fall through a [[floor]] in some circumstances&amp;lt;ref&amp;gt;[https://youtu.be/oQ7dXvMfr30 &amp;quot;Coin Falling Through the Floor&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Sunky</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=1_Key&amp;diff=14866</id>
		<title>1 Key</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=1_Key&amp;diff=14866"/>
		<updated>2021-07-06T19:53:21Z</updated>

		<summary type="html">&lt;p&gt;Sunky: Mild nitpick&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title=1 Key&lt;br /&gt;
|image= 1 Key.jpg&lt;br /&gt;
|rta_record=&lt;br /&gt;
|rta_holder=&lt;br /&gt;
|rta_date=&lt;br /&gt;
|tas_record=4:15.78&lt;br /&gt;
|tas_authors=Tyler Kehne, MKDasher, sonicpacker, Snark, SilentSlayers, Gaehne D, Eru, ToT, Plush, sm64expert, Superdavo0001, dar gos, IsaacA, &amp;amp; dabs&lt;br /&gt;
|tas_date= May 4, 2021&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;1 Key&#039;&#039;&#039; is the name for the current iteration of the any% [[TAS]] category which involves skipping [[Bowser in the Dark World]], the first Bowser level, by entering the castle using a glitch called [[#Moat Door Skip|Moat Door Skip]]. It is so named because Mario collects exactly 1 [[Key]], namely the one collected after finishing [[Bowser in the Fire Sea]]. Its name also references previous any% TAS categories including [[RTA Guide/0/1 Star|0 Star]], [[RTA Guide/0/1 Star|1 Star]], and [[RTA Guide/16 Star|16 Star]].&lt;br /&gt;
==TAS History==&lt;br /&gt;
Below is a table listing the improvements to the original 1 Key TAS, as well as linking to all TASes that were at one point world record.&lt;br /&gt;
{{TAS History}}&lt;br /&gt;
==Moat Door Skip==&lt;br /&gt;
The central glitch, known as &#039;&#039;&#039;Moat Door Skip&#039;&#039;&#039; or &#039;&#039;&#039;MDS&#039;&#039;&#039; was theorized by [https://www.youtube.com/channel/UClPjENu5gaTOaZ5_99AQL0g Tyler Kehne] in mid-2015 when it was discovered the source of PU&#039;s crashing on console was the camera, and simply locking the camera was enough to access PU&#039;s on console.&amp;lt;ref&amp;gt;[https://pastebin.com/uH5GhHbp &amp;quot;SM64 Moat Skip Description&amp;quot; by Tyler Kehne]&amp;lt;/ref&amp;gt; MDS was revealed to the public when [https://www.youtube.com/channel/UCMmU0XaR0coor7dtJkEAh4A sonicpacker] uploaded a video showcasing it.&amp;lt;ref&amp;gt;[https://youtu.be/v5o_9XKmAfE &amp;quot;SM64 MOAT DOOR SKIP!! - Bypass 1st Bowser Fight&amp;quot; by sonicpacker]&amp;lt;/ref&amp;gt; The technique involves using [[PU]] movement to navigate in front of the door under the moat with 0 stars, exploiting the facts that PUs have no water and that the door-opening action takes precedence over entering the water within the course of a frame. Most of the original TASing for the first MDS was done by sonicpacker, although Tyler Kehne TASed the actual PU movement.&lt;br /&gt;
==Zig-Zag Strat==&lt;br /&gt;
Originally, the route for the negative jump into VCutM was done using what was called the &amp;quot;Zig-Zag Strat&amp;quot;. This technique was decently optimized prior to the current BLJ location being found (which obsoleted this technique).&lt;br /&gt;
==Reason for Delay of the Full Run==&lt;br /&gt;
The first ever TAS of 1 Key was released on September 29th, 2016 with a time of 4’21”67, which came more than a year after the original reveal. This was due to the fact that getting QPU speed requires visiting [[Vanish Cap under the Moat]] to perform an [[Backwards_Long_Jump#Elevator_BLJ|elevator-BLJ]]. Visiting VCutM without draining the moat originally required 10 stars to get the [[Wing Cap|wing cap]] for [[Hyperspeed_Flying|hyperspeed flying]], which was slower than just getting 8 stars, visiting the basement, and draining the moat normally (which made it slower to do this trick). Later, however, a BLJ on the [[The Castle|castle grounds]] was found that sufficed to enter VCutM.&lt;br /&gt;
&lt;br /&gt;
==Current Record==&lt;br /&gt;
The current record for the 1 Key TAS stands at 4:15.75. Since this skip saves the time normally required for the first Bowser level, this TAS holds the world record for the fastest known completion of Super Mario 64.&lt;br /&gt;
==Notability of being performed on J Version==&lt;br /&gt;
Unlike many other categories, the 1 Key run is optimally performed on the [[Super Mario 64#Japanese|Japanese version]] of the game instead of the [[Super Mario 64#English|US version]]. This is due to [[Peach]] not narrating her dialogue in the Japanese version, which saves more time than the longer in-game text costs. This time save is emphasized due to MDS skipping both the castle entry textbox and the BitDW textbox, both of which are longer on the Japanese version. Therefore, this run is &#039;&#039;not&#039;&#039; performed on the Japanese version because of version-exclusive glitches; it is performed on the Japanese version because the introduction is faster.&lt;br /&gt;
&lt;br /&gt;
==Explanation/Commentary==&lt;br /&gt;
===Castle Grounds===&lt;br /&gt;
First, Mario performs a [[Backwards Long Jump#Slope BLJ|slope BLJ]] to gain speed in the castle grounds. Once Mario&#039;s [[intended next position]] is in the [[ceiling]] under the bridge, he continues BLJing, but it acts like a [[Backwards Long Jump#Low Ceiling BLJ|low ceiling BLJ]] instead. At this point, Mario has enough negative speed to [[negative jump]] past the grate into VCutM.&lt;br /&gt;
===VCutM===&lt;br /&gt;
Mario quickly falls down to the elevators. He then sets the camera to [[fixed cam]] to avoid [[PU#Floating point truncation crash|a crash on console]]. Mario BLJs in order to get QPU speed (enough speed to perform [[PU#Travel and movement|PU movement]]). Since the elevator begins to turn, this allows Mario to use it get massive vertical [[platform displacement]], which triggers the death barrier. Normally level death resets speed, but because Mario spawns in using a water exit, he is able to conserve his [[sliding speed]]. Then, by pressing Z to slide and C^ to conserve speed on the first frame on Mario is on ground (as water does not update sliding speed), he conserves his QPU speed into the castle grounds. Mario then navigates to the moat door&#039;s relative location in PUs, which he can do since PUs lack water. The game checks whether Mario should enter a door before it checks if he should swim, which allows Mario to open the door (from behind) when he navigates back to the main map.&lt;br /&gt;
&lt;br /&gt;
===Castle Basement===&lt;br /&gt;
Mario rapidly swims through the basement and slides down to the 30 Star door area. He performs an [[BLJ#Side BLJ|SBLJ]] on the stairs, gaining enough speed to skip [[Board Bowser&#039;s Sub]] completely, and lands instead in [[Bowser in the Fire Sea]].&lt;br /&gt;
&lt;br /&gt;
===Bowser in the Fire Sea===&lt;br /&gt;
Mario traverses the beginning of the level, using the [[Hangable Ceiling Upwarp]] glitch to pass the pole. On the elevator, Mario performs an elevator BLJ to gain QPU speed. Then, Mario travels through a PU and performs an [[overflow jump]], making use of high negative vertical speed to snap to the area with the bob-ombs (in a PU), before navigating into the warp for the Bowser fight.&lt;br /&gt;
&lt;br /&gt;
===Bowser Fight===&lt;br /&gt;
When [[Bowser in the Fire Sea|the stage]] is tilted, Mario BLJs to gain a large amount of speed. With this speed, Mario is able to move farther after grabbing [[Bowser]]&#039;s tail than normal, which places them closer to the [[mine]] than would otherwise be possible. After beating Bowser, Mario enters and pause-exits out of [[Dire, Dire Docks]] to quickly return to the castle lobby.&lt;br /&gt;
&lt;br /&gt;
===Castle Upstairs===&lt;br /&gt;
Mario uses a ledge grab to quickly get up the first set of stairs. Although it is not visible on camera, Mario then performs a Side BLJ to gain speed. He clips through the 50 Star door. Mario then performs &amp;quot;Clock Punch&amp;quot;, described here (scroll down)&amp;lt;ref&amp;gt;[http://tasvideos.org/5237S.html &amp;quot;Super Mario 64 &amp;quot;1 Key&amp;quot; in 04:21.3&amp;quot; on TASVideos&amp;quot;]&amp;lt;/ref&amp;gt;. He then uses wall kicks to navigate past the [[Endless Stairs]] and into [[Bowser in the Sky]].&lt;br /&gt;
===Bowser in the Sky===&lt;br /&gt;
Using a glitch known as squish cancel, Mario is able to redirect momentum from a BLJ vertically, allowing him to fly to the final elevator, and clip into the final Bowser pipe with another BLJ.&lt;br /&gt;
&lt;br /&gt;
===Final Bowser Fight===&lt;br /&gt;
Mario fights Bowser as normal. At the end, Mario uses speed conserved from a BLJ to grab the [[Grand Star]] faster.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references group=&amp;quot;note&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:TAS]]&lt;/div&gt;</summary>
		<author><name>Sunky</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Talk:Backwards_Long_Jump&amp;diff=14845</id>
		<title>Talk:Backwards Long Jump</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Talk:Backwards_Long_Jump&amp;diff=14845"/>
		<updated>2021-07-03T07:52:57Z</updated>

		<summary type="html">&lt;p&gt;Sunky: Created page with &amp;quot;I really don&amp;#039;t think it&amp;#039;s necessary to include it&amp;#039;s easier to BLJ on the PAL version. - Sunk&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I really don&#039;t think it&#039;s necessary to include it&#039;s easier to BLJ on the PAL version. - Sunk&lt;/div&gt;</summary>
		<author><name>Sunky</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Bully_battery&amp;diff=14829</id>
		<title>Bully battery</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Bully_battery&amp;diff=14829"/>
		<updated>2021-06-30T04:34:22Z</updated>

		<summary type="html">&lt;p&gt;Sunky: Spell correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BullyBattery.gif|frame|right|Demonstration of bully battery in BitFS]]&lt;br /&gt;
&#039;&#039;&#039;Bully Battery&#039;&#039;&#039; is a glitch that uses speed from knocking an out of bounds [[Bully|bully]] repeatedly to allow Mario to gain hyperspeed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a [[Bully|bully]] is out of bounds, Mario runs into the [[Bully|bully]] repeatedly in order to very slowly cause the [[Bully|bully]] to gain speed with each hit. After, we can transfer the built speed back to Mario to move at hyperspeed. However, Mario needs to either use water or a [[Squish Cancel|squish cancel]] to escape the knockback state. Otherwise, the built up speed is immediately lost. The glitch is currently being used as part of a theory for a method to beat [[Bowser in the Fire Sea]] in 0xA-presses on N64. &lt;br /&gt;
&lt;br /&gt;
== Fast Bully Battery ==&lt;br /&gt;
When Mario gets hit by the bully, the bully speed is transferred to Mario after being multiplied by a conversion ratio of 3*73/53. This would put Mario in the knockback state and cap his speed, but with Squish Cancel, Mario can switch to the Squished state then switch into another state, bypassing the cap and keeping his speed.&lt;br /&gt;
&lt;br /&gt;
If Mario now gives this speed back to the bully, it is multiplied by a conversion ratio of 53/73. Overall, this corresponds to the bully&#039;s speed being multiplied by 3. Thus, the Bully&#039;s speed increases exponentially, with a speed increase on the order of &amp;lt;math&amp;gt;3^n&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Slow Bully Battery ==&lt;br /&gt;
When the bully already has speed, Mario can give it even more speed by hitting the bully perpendicular to its velocity vector, giving the bully a new speed according to&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{Bully}=\sqrt{[v_{Bully}]^2 + [v_{Mario}]^2}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Assuming Mario&#039;s speed is constant every hit, the bully&#039;s speed will equal &amp;lt;math&amp;gt;[v_{Mario}]\sqrt{n}&amp;lt;/math&amp;gt; by the &#039;&#039;n&#039;&#039;th hit. The speed is gained very slowly, making it take upwards of months for useful speed to be obtained but it is much less restrictive than the other method.&lt;br /&gt;
==Videos==&lt;br /&gt;
Demonstration: https://www.youtube.com/watch?v=IdY0aeYEnmY&lt;br /&gt;
&lt;br /&gt;
Pole skip using hacked bullies: https://www.youtube.com/watch?v=14_srcwQ4Lw&lt;br /&gt;
{{Template:Glitches}}&lt;br /&gt;
[[Category:Glitches]]&lt;/div&gt;</summary>
		<author><name>Sunky</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Parallel_Universe&amp;diff=14739</id>
		<title>Parallel Universe</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Parallel_Universe&amp;diff=14739"/>
		<updated>2021-05-28T04:30:24Z</updated>

		<summary type="html">&lt;p&gt;Sunky: Added courses and rearranged to be in course order&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ParallelUniverseViews.jpg|thumb|A diagram of Parallel Universe movement in [[Hazy Maze Cave]], after [[Mario]] has returned to the main map.]]&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Parallel Universe&#039;&#039;&#039;, or &#039;&#039;&#039;PU&#039;&#039;&#039;, is a region of space located far outside the intended map boundaries that reflects certain aspects, especially the floors and/or ceilings, of the main map. When the game looks for floors below (or ceilings above) a given object, it first &amp;quot;truncates&amp;quot; the object&#039;s position from a floating point value to a 16-bit integer value. The range of a floating point value is much larger than the range of a 16-bit integer value (which is -2&amp;lt;sup&amp;gt;15&amp;lt;/sup&amp;gt; = -32,768 to 2&amp;lt;sup&amp;gt;15&amp;lt;/sup&amp;gt; - 1 = 32,767). If a coordinate of the object&#039;s position falls outside this range, it &amp;quot;wraps around&amp;quot;. For example, if one of these floating point values is 40,000, then 40,000 - 65,536 = -25,536 will be used when determining if the object is aligned with a floor or ceiling. This gives the illusion that the floors and ceilings of the main level map are &amp;quot;copied&amp;quot; repeatedly in a uniform 3D grid, at a spacing of 65,536 units.&lt;br /&gt;
&lt;br /&gt;
[[File:Visible PU.png|thumb|184x184px|Frame of [[Peter Fedak|Peter Fedak&#039;s]] video where he turns Parallel Universes visible using hacks; notice the lack of [[objects]]|left]]&lt;br /&gt;
&lt;br /&gt;
The truncation responsible for the existence of parallel universes is only performed when determining alignment with floors and ceilings. This means that walls and objects, both of which use floating point arithmetic to determine collision, do not &amp;quot;exist&amp;quot; in PUs, unless they are brought there.&lt;br /&gt;
&lt;br /&gt;
Due to the extremely high speed required to travel to PUs, they are not accessible from all courses. Currently, without using external cheats, PUs can be accessed in [[Bob-omb Battlefield]], [[Whomp&#039;s Fortress]], [[Jolly Roger Bay]], [[Big Boo&#039;s Haunt]], [[Hazy Maze Cave]], [[Shifting Sand Land]], [[Snowman&#039;s Land]], [[Wet-Dry World]], [[Rainbow Ride]], [[Bowser in the Fire Sea]] and [[Vanish Cap under the Moat]]. Work is ongoing to try to access PUs in other courses such as [[Lethal Lava Land]] (via [[Bully battery]]) and demo courses (via massive [[Spawning displacement]]).&lt;br /&gt;
&lt;br /&gt;
== Vertical Parallel Universes ==&lt;br /&gt;
&lt;br /&gt;
Although usually the term &amp;quot;PU&amp;quot; refers to a horizontal PU (i.e. one caused by truncation of the &#039;&#039;x&#039;&#039; and/or &#039;&#039;z&#039;&#039; coordinates of an object&#039;s position), vertical PUs (where the &#039;&#039;y&#039;&#039; coordinate is truncated) also exist. However, these behave completely differently to horizontal PUs. While truncated coordinates are used to &#039;&#039;find&#039;&#039; the floor below the object and the ceiling above the object, the original floating point values are used to determine what &#039;&#039;effect&#039;&#039; these surfaces have on the object.&lt;br /&gt;
&lt;br /&gt;
For example, when Mario is less than 160 units below the nearest ceiling, he is considered to be &amp;quot;above&amp;quot; the ceiling, his vertical speed is killed, and he bonks. If Mario moves to a positive (upward) vertical PU, the &amp;quot;nearest&amp;quot; ceiling will be determined based on truncated coordinates, and will therefore be in the main map. But when checking whether he is above this ceiling, floating point coordinates are used instead, and so Mario behaves as though he is stuck in a ceiling. This behavior results in positive vertical PUs appearing to be filled entirely with ceilings.&lt;br /&gt;
&lt;br /&gt;
On the other hand, when Mario is below his &amp;quot;nearest&amp;quot; floor, he will snap up to it. This means that if Mario moves to a negative vertical PU, he will usually upwarp back to the main PU grid. This is called an &#039;&#039;&#039;overflow jump&#039;&#039;&#039;, or &#039;&#039;&#039;OJ&#039;&#039;&#039; for short.&lt;br /&gt;
&lt;br /&gt;
It is typically difficult to get to a vertical PU. In the positive direction, there is a ceiling at &#039;&#039;y&#039;&#039; = 20,000 that prevents upward movement. We can bypass this ceiling by pressing against OoB, for example by using [[Hyperspeed Flying|hyperspeed flying]]. We can also use [[Platform Displacement|platform displacement]] or [[Indefinite Owl Flight|indefinite owl flight]] to reach a positive vertical PU.&lt;br /&gt;
&lt;br /&gt;
In the negative direction, we can use a [[Negative Jump|negative jump]] to jump downward with large amounts of negative speed, or platform displacement.&lt;br /&gt;
&lt;br /&gt;
==Travel and movement==&lt;br /&gt;
&lt;br /&gt;
[[File:Mario looking from a PU.png|thumb|251x251px|Mario looking to the original map from a PU]]&lt;br /&gt;
[[File:PUBLJ.gif|thumb|Mario [[BLJ]]ing to a PU]]&lt;br /&gt;
&lt;br /&gt;
Parallel universes have found uses in both speed TASes and the [[A Button Challenge]] since they allow greater control of movement through a level. PU routing is comparable to movement through a five-dimensional space, as Mario can be modeled as traveling along five axes: three &amp;quot;relative&amp;quot; axes describing his position within the map, and two integers to specify which PU he is currently in. These PU axis integers are Mario&#039;s coordinates on the PU grid. Mario can adjust his [[speed]] and [[angle]] to move relatively around the stage regardless of how many PUs he moves in the &#039;&#039;x&#039;&#039; or &#039;&#039;z&#039;&#039; dimensions.&lt;br /&gt;
&lt;br /&gt;
Mario&#039;s movement is split up into four [[Movement Steps|quarter steps]], and if any of these quarter steps attempts to place Mario out of bounds, his movement is canceled. Therefore in order to move to a PU, Mario&#039;s speed must be a multiple of four times the distance between PUs. If Mario takes all four quarter steps, then he will move four PUs in a single frame. This distance is called the &#039;&#039;&#039;Quadruple Parallel Universe&#039;&#039;&#039;, or &#039;&#039;&#039;QPU&#039;&#039;&#039;, distance.&lt;br /&gt;
&lt;br /&gt;
If one of Mario&#039;s quarter steps (other than the first one) ends out of bounds, the game will cut his movement short. In this case, Mario does not travel the full QPU distance, and instead ends at whichever PU he made it to before his intended quarter step became out of bounds. He is then &amp;quot;QPU misaligned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As traveling to PUs involves moving very far from the origin, floating point imprecision can begin to have a significant effect on Mario&#039;s position, angle, and collision. When Mario&#039;s position becomes large enough, this imprecision will result in the coordinates in PUs becoming so coarse that Mario cannot cross from one coordinate to the next and, eventually, will result in certain PUs being completely unaccessible. &lt;br /&gt;
&lt;br /&gt;
== Floating point truncation crash ==&lt;br /&gt;
&lt;br /&gt;
While in theory the grid of PUs extends indefinitely, the behavior of the truncation operation becomes &amp;quot;undefined&amp;quot; when the floating point value is outside the range -2&amp;lt;sup&amp;gt;31&amp;lt;/sup&amp;gt; to 2&amp;lt;sup&amp;gt;31&amp;lt;/sup&amp;gt; - 1. The Nintendo 64 and [[iQue]] Player&amp;lt;ref&amp;gt;[https://youtu.be/_dAGdYd9KUY &amp;quot;Do Parallel Universes Crash on iQue?&amp;quot; by CadBrad]&amp;lt;/ref&amp;gt; versions of the game crash when such a truncation is attempted. The Wii and Wii U virtual console versions of the game do not crash, though it is not currently known whether they wrap around the 32-bit integer range, or cap to the endpoints of the range. Most emulators do not properly emulate the crash, except for a specific version of Mupen64, modded to crash correctly.&lt;br /&gt;
&lt;br /&gt;
While movement to PUs at coordinates this large is rarely useful, this crash can occur due to other instances of truncation in the game, even in PUs close to the main map. For example, when determining Mario&#039;s tilt while walking, the game multiples Mario&#039;s speed by 16,384 and then truncates this value. This means that the game can crash in certain conditions when Mario has a speed of about 131,000, which is below QPU speed.&lt;br /&gt;
&lt;br /&gt;
While not all conditions for these types of crashes are known, there are some that come up frequently. These are when:&lt;br /&gt;
* The camera enters a PU&lt;br /&gt;
* Mario bonks while in a PU&lt;br /&gt;
* Mario&#039;s quarter step gets canceled while on the ground&lt;br /&gt;
* Mario collides with a wall head-on with PU speed&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous behavior ==&lt;br /&gt;
&lt;br /&gt;
Certain objects and graphics behave interestingly while in parallel universes. For example:&lt;br /&gt;
* Shadows and coin twinkle effects are glitchy&lt;br /&gt;
* TODO: Add more&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Category --&amp;gt;&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
&lt;br /&gt;
{{Glitches}}&lt;/div&gt;</summary>
		<author><name>Sunky</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Li%27l_Penguin_Lost&amp;diff=13590</id>
		<title>RTA Guide/Li&#039;l Penguin Lost</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Li%27l_Penguin_Lost&amp;diff=13590"/>
		<updated>2021-04-14T22:41:13Z</updated>

		<summary type="html">&lt;p&gt;Sunky: Name change requested by the RTA server, revert if you don&amp;#039;t like it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Li&#039;l Penguin Lost&#039;&#039;&#039; is the second mission of [[RTA Guide/Cool, Cool Mountain|Cool, Cool Mountain]]. The star spawns in a different location on the Japanese version than all other versions.&lt;br /&gt;
&lt;br /&gt;
== C-Down Lag Reduction ==&lt;br /&gt;
=== Japanese Verison ===&lt;br /&gt;
{{#ev:youtube|LLtkkh5OU3Q}}&lt;br /&gt;
&lt;br /&gt;
=== American Verison ===&lt;br /&gt;
{{#ev:youtube|LO-k01yXGHU}}&lt;br /&gt;
&lt;br /&gt;
== C-Up Lag Reduction ==&lt;br /&gt;
{{#ev:youtube|yL0KUQ4IO0U}}&lt;br /&gt;
&lt;br /&gt;
== Penguini ==&lt;br /&gt;
=== X-Cam Example ===&lt;br /&gt;
{{#ev:youtube|S-yS4yibd50}}&lt;br /&gt;
&lt;br /&gt;
=== Tutorial ===&lt;br /&gt;
{{#ev:youtube|Rs7eZ9nVnAk}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* In order to have Mario launch off of each slope and make it all the way across the gaps, you need to be holding the direction he is sliding as he leaves the slope.&lt;br /&gt;
&lt;br /&gt;
*In regard to Pingu Trick, if you end up jumping late once you hit the ground after the slope (as demonstrated [https://youtu.be/Rs7eZ9nVnAk?t=139 here] in the above tutorial), you&#039;ll want to back this up by doing a couple big, prolonged jumps until you do reach the mother penguin, as opposed to doing more short jumps.&lt;br /&gt;
&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Sunky</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=All_text&amp;diff=13563</id>
		<title>All text</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=All_text&amp;diff=13563"/>
		<updated>2021-04-08T00:03:31Z</updated>

		<summary type="html">&lt;p&gt;Sunky: Location&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following table lists all text present in [[Super Mario 64]]. Note that [you] and [the] are special symbols that look exactly like the text they represent but take one byte of space instead of three.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Dialogs&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Index&lt;br /&gt;
!Text&lt;br /&gt;
!Location&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 5%;&amp;quot; |&lt;br /&gt;
000&lt;br /&gt;
| style=&amp;quot;width: 65%;&amp;quot; |&lt;br /&gt;
Wow! You&#039;re smack in [the]&lt;br /&gt;
middle of [the] battlefield.&lt;br /&gt;
You&#039;ll find [the] Power&lt;br /&gt;
Stars that Bowser stole&lt;br /&gt;
inside [the] painting&lt;br /&gt;
worlds.&lt;br /&gt;
First, talk to [the]&lt;br /&gt;
Bob-omb Buddy. (Press [B]&lt;br /&gt;
to talk.) He&#039;ll certainly&lt;br /&gt;
help [you] out, and so will&lt;br /&gt;
his comrades in o[the]r&lt;br /&gt;
areas.&lt;br /&gt;
To read signs, stop, face&lt;br /&gt;
[the]m and press [B]. Press [A]&lt;br /&gt;
or [B] to scroll ahead. You&lt;br /&gt;
can talk to some o[the]r&lt;br /&gt;
characters by facing [the]m&lt;br /&gt;
and pressing [B].&lt;br /&gt;
| style=&amp;quot;width: 30%;&amp;quot; |&lt;br /&gt;
On entering [[Bob-omb Battlefield|Bob-Omb Battlefield]] (BoB) during the first mission before completing it.&lt;br /&gt;
|-&lt;br /&gt;
|001||&lt;br /&gt;
Watch out! If [you] wander&lt;br /&gt;
around here, [you]&#039;re liable&lt;br /&gt;
to be plastered by a&lt;br /&gt;
water bomb!&lt;br /&gt;
Those enemy Bob-ombs love&lt;br /&gt;
to fight, and [the]y&#039;re&lt;br /&gt;
always finding ways to&lt;br /&gt;
attack.&lt;br /&gt;
This meadow has become&lt;br /&gt;
a battlefield ever since&lt;br /&gt;
[the] Big Bob-omb got his&lt;br /&gt;
paws on [the] Power Star.&lt;br /&gt;
Can [you] recover [the] Star&lt;br /&gt;
for us? Cross [the] bridge&lt;br /&gt;
and go left up [the] path&lt;br /&gt;
to find [the] Big Bob-omb.&lt;br /&gt;
Please come back to see&lt;br /&gt;
me after [you]&#039;ve retrieved&lt;br /&gt;
[the] Power Star!&lt;br /&gt;
|The pink Bob-Omb just to the right of the starting point in BoB, during the first mission.&lt;br /&gt;
|-&lt;br /&gt;
|002||&lt;br /&gt;
Hey, [you]! It&#039;s dangerous&lt;br /&gt;
ahead, so listen up! Take&lt;br /&gt;
my advice.&lt;br /&gt;
&lt;br /&gt;
Cross [the] two&lt;br /&gt;
bridges ahead, [the]n&lt;br /&gt;
watch for falling&lt;br /&gt;
water bombs.&lt;br /&gt;
The Big Bob-omb at [the]&lt;br /&gt;
top of [the] mountain is&lt;br /&gt;
very powerful--don&#039;t let&lt;br /&gt;
him grab [you]!&lt;br /&gt;
We&#039;re Bob-omb Buddies,&lt;br /&gt;
and we&#039;re on [you]r side.&lt;br /&gt;
You can talk to us&lt;br /&gt;
whenever [you]&#039;d like to!&lt;br /&gt;
|The pink Bob-Omb next to the cannon at the starting area in Bob, during the first mission.&lt;br /&gt;
|-&lt;br /&gt;
|003||&lt;br /&gt;
Thank [you], Mario! The Big&lt;br /&gt;
Bob-omb is nothing but a&lt;br /&gt;
big dud now! But [the]&lt;br /&gt;
battle for [the] castle has&lt;br /&gt;
just begun.&lt;br /&gt;
O[the]r enemies are holding&lt;br /&gt;
[the] o[the]r Power Stars. If&lt;br /&gt;
[you] recover more Stars,&lt;br /&gt;
[you] can open new doors&lt;br /&gt;
that lead to new worlds!&lt;br /&gt;
My Bob-omb Buddies are&lt;br /&gt;
waiting for [you]. Be sure&lt;br /&gt;
to talk to [the]m--[the]y&#039;ll&lt;br /&gt;
set up cannons for [you].&lt;br /&gt;
|The pink Bob-Omb just to the right of the starting point in BoB, on any mission except the first.&lt;br /&gt;
|-&lt;br /&gt;
|004||&lt;br /&gt;
We&#039;re peace-loving&lt;br /&gt;
Bob-ombs, so we don&#039;t use&lt;br /&gt;
cannons.&lt;br /&gt;
But if [you]&#039;d like&lt;br /&gt;
to blast off, we don&#039;t&lt;br /&gt;
mind. Help [you]rself.&lt;br /&gt;
We&#039;ll prepare all of [the]&lt;br /&gt;
cannons in this course for&lt;br /&gt;
[you] to use. Bon Voyage!&lt;br /&gt;
|The pink Bob-Omb next to the cannon at the starting area in Bob, on any mission except the first.&lt;br /&gt;
|-&lt;br /&gt;
|005||&lt;br /&gt;
Hey, Mario! Is it true&lt;br /&gt;
that [you] beat [the] Big&lt;br /&gt;
Bob-omb? Cool!&lt;br /&gt;
You must be strong. And&lt;br /&gt;
pretty fast. So, how fast&lt;br /&gt;
are [you], anyway?&lt;br /&gt;
Fast enough to beat me...&lt;br /&gt;
Koopa [the] Quick? I don&#039;t&lt;br /&gt;
think so. Just try me.&lt;br /&gt;
How about a race to [the]&lt;br /&gt;
mountaintop, where [the]&lt;br /&gt;
Big Bob-omb was?&lt;br /&gt;
Whaddya say? When I say&lt;br /&gt;
”Go,“ let [the] race begin!&lt;br /&gt;
&lt;br /&gt;
Ready....&lt;br /&gt;
&lt;br /&gt;
//Go!////Don&#039;t Go&lt;br /&gt;
|[[Koopa the Quick]] before starting a race, in Bob-Omb Battlefield.&lt;br /&gt;
|-&lt;br /&gt;
|006||&lt;br /&gt;
Hey!!! Don&#039;t try to scam&lt;br /&gt;
ME. You&#039;ve gotta run&lt;br /&gt;
[the] whole course.&lt;br /&gt;
Later. Look me up when&lt;br /&gt;
[you] want to race for&lt;br /&gt;
real.&lt;br /&gt;
|Koopa the Quick after finishing the race in BoB, if you arrived at the goal before him but also cheated (use the cannon during the race).&lt;br /&gt;
|-&lt;br /&gt;
|007||&lt;br /&gt;
Hufff...fff...pufff...&lt;br /&gt;
Whoa! You...really...are...&lt;br /&gt;
fast! A human blur!&lt;br /&gt;
Here [you] go--[you]&#039;ve won&lt;br /&gt;
it, fair and square!&lt;br /&gt;
|Koopa the Quick after finishing the race in BoB, if you won the race.&lt;br /&gt;
|-&lt;br /&gt;
|008||&lt;br /&gt;
BEWARE OF CHAIN CHOMP&lt;br /&gt;
Extreme Danger!&lt;br /&gt;
Get close and press [C][Up]&lt;br /&gt;
for a better look.&lt;br /&gt;
Scary, huh?&lt;br /&gt;
See [the] Red Coin on top&lt;br /&gt;
of [the] stake?&lt;br /&gt;
&lt;br /&gt;
When [you] collect eight of&lt;br /&gt;
[the]m, a Power Star will&lt;br /&gt;
appear in [the] meadow&lt;br /&gt;
across [the] bridge.&lt;br /&gt;
|The sign near the Chain Chomp in BoB.&lt;br /&gt;
|-&lt;br /&gt;
|009||&lt;br /&gt;
Long time, no see! Wow,&lt;br /&gt;
have [you] gotten fast!&lt;br /&gt;
Have [you] been training&lt;br /&gt;
on [the] sly, or is it [the]&lt;br /&gt;
power of [the] Stars?&lt;br /&gt;
I&#039;ve been feeling down&lt;br /&gt;
about losing [the] last&lt;br /&gt;
race. This is my home&lt;br /&gt;
course--how about a&lt;br /&gt;
rematch?&lt;br /&gt;
The goal is in&lt;br /&gt;
Windswept Valley.&lt;br /&gt;
Ready?&lt;br /&gt;
&lt;br /&gt;
//Go//// Don&#039;t Go&lt;br /&gt;
|Koopa the Quick before starting a race, in [[Tiny-Huge Island]].&lt;br /&gt;
|-&lt;br /&gt;
|010||&lt;br /&gt;
You&#039;ve stepped on [the]&lt;br /&gt;
Wing Cap Switch. Wearing&lt;br /&gt;
[the] Wing Cap, [you] can&lt;br /&gt;
soar through [the] sky.&lt;br /&gt;
Now Wing Caps will pop&lt;br /&gt;
out of all [the] red blocks&lt;br /&gt;
[you] find.&lt;br /&gt;
&lt;br /&gt;
Would [you] like to Save?&lt;br /&gt;
&lt;br /&gt;
//Yes////No&lt;br /&gt;
|After stepping on the Wing Cap Switch in [[Tower of the Wing Cap]].&lt;br /&gt;
|-&lt;br /&gt;
|011||&lt;br /&gt;
You&#039;ve just stepped on&lt;br /&gt;
[the] Metal Cap Switch!&lt;br /&gt;
The Metal Cap makes&lt;br /&gt;
Mario invincible.&lt;br /&gt;
Now Metal Caps will&lt;br /&gt;
pop out of all of [the]&lt;br /&gt;
green blocks [you] find.&lt;br /&gt;
&lt;br /&gt;
Would [you] like to Save?&lt;br /&gt;
&lt;br /&gt;
//Yes////No&lt;br /&gt;
|After stepping on the Metal Cap Switch in [[Cavern of the Metal Cap]].&lt;br /&gt;
|-&lt;br /&gt;
|012||&lt;br /&gt;
You&#039;ve just stepped on&lt;br /&gt;
[the] Vanish Cap Switch.&lt;br /&gt;
The Vanish Cap makes&lt;br /&gt;
Mario disappear.&lt;br /&gt;
Now Vanish Caps will pop&lt;br /&gt;
from all of [the] blue&lt;br /&gt;
blocks [you] find.&lt;br /&gt;
&lt;br /&gt;
Would [you] like to Save?&lt;br /&gt;
&lt;br /&gt;
//Yes////No&lt;br /&gt;
|After stepping on the Vanish Cap Switch in [[Vanish Cap under the Moat]].&lt;br /&gt;
|-&lt;br /&gt;
|013||&lt;br /&gt;
You&#039;ve collected 100&lt;br /&gt;
coins! Mario gains more&lt;br /&gt;
power from [the] castle.&lt;br /&gt;
Do [you] want to Save?&lt;br /&gt;
//Yes////No&lt;br /&gt;
|After collecting a 100 coins star.&lt;br /&gt;
|-&lt;br /&gt;
|014||&lt;br /&gt;
Wow! Ano[the]r Power Star!&lt;br /&gt;
Mario gains more courage&lt;br /&gt;
from [the] power of [the]&lt;br /&gt;
castle.&lt;br /&gt;
Do [you] want to Save?&lt;br /&gt;
&lt;br /&gt;
//You Bet//Not Now&lt;br /&gt;
|After collecting any of the stars that appear after collecting all 8 red coins in the stages leading to Bowser battles.&lt;br /&gt;
|-&lt;br /&gt;
|015||&lt;br /&gt;
You can punch enemies to&lt;br /&gt;
knock [the]m down. Press [A]&lt;br /&gt;
to jump, [B] to punch.&lt;br /&gt;
Press [A] [the]n [B] to Kick.&lt;br /&gt;
To pick something up,&lt;br /&gt;
press [B], too. To throw&lt;br /&gt;
something [you]&#039;re holding,&lt;br /&gt;
press [B] again.&lt;br /&gt;
| The leftmost of the two signs beside the boxes near the starting area in BoB.&lt;br /&gt;
|-&lt;br /&gt;
|016||&lt;br /&gt;
Hop on [the] shiny shell and&lt;br /&gt;
ride wherever [you] want to&lt;br /&gt;
go! Shred those enemies!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|017||&lt;br /&gt;
I&#039;m [the] Big Bob-omb, lord&lt;br /&gt;
of all blasting matter,&lt;br /&gt;
king of ka-booms [the]&lt;br /&gt;
world over!&lt;br /&gt;
How dare [you] scale my&lt;br /&gt;
mountain? By what right&lt;br /&gt;
do [you] set foot on my&lt;br /&gt;
imperial mountaintop?&lt;br /&gt;
You may have eluded my&lt;br /&gt;
guards, but [you]&#039;ll never&lt;br /&gt;
escape my grasp...&lt;br /&gt;
&lt;br /&gt;
...and [you]&#039;ll never take&lt;br /&gt;
away my Power Star. I&lt;br /&gt;
hereby challenge [you],&lt;br /&gt;
Mario!&lt;br /&gt;
If [you] want [the] Star I&lt;br /&gt;
hold, [you] must prove&lt;br /&gt;
[you]rself in battle.&lt;br /&gt;
&lt;br /&gt;
Can [you] pick me up from&lt;br /&gt;
[the] back and hurl me to&lt;br /&gt;
this royal turf? I think&lt;br /&gt;
that [you] cannot!&lt;br /&gt;
|Said by King Bob-Omb before starting a battle.&lt;br /&gt;
|-&lt;br /&gt;
|018||&lt;br /&gt;
I&#039;m sleeping because...&lt;br /&gt;
...I&#039;m sleepy. I don&#039;t&lt;br /&gt;
like being disturbed.&lt;br /&gt;
Please walk quietly.&lt;br /&gt;
|The sign by the [[Piranha Plant]] near the starting area in [[Whomp&#039;s Fortress]].&lt;br /&gt;
|-&lt;br /&gt;
|019||&lt;br /&gt;
Shhh! Please walk&lt;br /&gt;
quietly in [the] hallway!&lt;br /&gt;
|The sign on the wall of the staircase leading to the 50 star door.&lt;br /&gt;
|-&lt;br /&gt;
|020||&lt;br /&gt;
Dear Mario:&lt;br /&gt;
Please come to [the]&lt;br /&gt;
castle. I&#039;ve baked&lt;br /&gt;
a cake for [you].&lt;br /&gt;
Yours truly--&lt;br /&gt;
Princess Toadstool&lt;br /&gt;
|The letter from Peach at the beginning of the playthrough.&lt;br /&gt;
|-&lt;br /&gt;
|021||&lt;br /&gt;
Welcome.&lt;br /&gt;
No one&#039;s home!&lt;br /&gt;
Now scram--&lt;br /&gt;
and don&#039;t come back!&lt;br /&gt;
Gwa ha ha!&lt;br /&gt;
| Appears after entering the castle for the first time.&lt;br /&gt;
|-&lt;br /&gt;
|022||&lt;br /&gt;
You need a key to open&lt;br /&gt;
this door.&lt;br /&gt;
|If you try to open a key door before unlocking it / without the correct key.&lt;br /&gt;
|-&lt;br /&gt;
| 023|| &lt;br /&gt;
This key doesn&#039;t fit!&lt;br /&gt;
Maybe it&#039;s for [the]&lt;br /&gt;
basement...&lt;br /&gt;
|If you have a key and try to open the wrong key door. The same text appears if you collect the key from BitFS without collecting the key from BitDW and attempt to open the basement door.&lt;br /&gt;
|-&lt;br /&gt;
|024||&lt;br /&gt;
You need Star power to&lt;br /&gt;
open this door. Recover a&lt;br /&gt;
Power Star from an enemy&lt;br /&gt;
inside one of [the] castle&#039;s&lt;br /&gt;
paintings.&lt;br /&gt;
|Appears if you have 0 stars and try to open a door that needs 1 star to open.&lt;br /&gt;
|-&lt;br /&gt;
|025||&lt;br /&gt;
It takes [the] power of&lt;br /&gt;
3 Stars to open this&lt;br /&gt;
door. You need &amp;lt;E0&amp;gt; more&lt;br /&gt;
Stars.&lt;br /&gt;
|Appears if you have fewer than 3 stars and try to open a 3-star door.&lt;br /&gt;
|-&lt;br /&gt;
|026||&lt;br /&gt;
It takes [the] power of&lt;br /&gt;
8 Stars to open this&lt;br /&gt;
door. You need &amp;lt;E0&amp;gt; more&lt;br /&gt;
Stars.&lt;br /&gt;
| Appears if you have fewer than 8 stars and try to open the door to BitDW.&lt;br /&gt;
|-&lt;br /&gt;
| 027|| &lt;br /&gt;
It takes [the] power of&lt;br /&gt;
30 Stars to open this&lt;br /&gt;
door. You need &amp;lt;E0&amp;gt; more&lt;br /&gt;
Stars.&lt;br /&gt;
|Appears if you have fewer than 30 stars and try to open the door to BitFS.&lt;br /&gt;
|-&lt;br /&gt;
|028||&lt;br /&gt;
It takes [the] power of&lt;br /&gt;
50 Stars to open this&lt;br /&gt;
door. You need &amp;lt;E0&amp;gt; more&lt;br /&gt;
Stars.&lt;br /&gt;
|Appears if you have fewer than 50 stars and try to open the 50-star door.&lt;br /&gt;
|-&lt;br /&gt;
|029|| &lt;br /&gt;
To open [the] door that&lt;br /&gt;
leads to [the] ”endless“&lt;br /&gt;
stairs, [you] need 70&lt;br /&gt;
Stars.&lt;br /&gt;
Bwa ha ha!&lt;br /&gt;
|Appears if you have fewer than 70 stars and try to open the door to BitS.&lt;br /&gt;
|-&lt;br /&gt;
|030||&lt;br /&gt;
Hello! The Lakitu Bros.,&lt;br /&gt;
cutting in with a live&lt;br /&gt;
update on Mario&#039;s&lt;br /&gt;
progress. He&#039;s about to&lt;br /&gt;
learn a technique for&lt;br /&gt;
sneaking up on enemies.&lt;br /&gt;
The trick is this: He has&lt;br /&gt;
to walk very slowly in&lt;br /&gt;
order to walk quietly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And wrapping up filming&lt;br /&gt;
techniques reported on&lt;br /&gt;
earlier, [you] can take a&lt;br /&gt;
look around using [C][Right] and&lt;br /&gt;
[C][Left]. Press [C][Down] to view [the]&lt;br /&gt;
action from a distance.&lt;br /&gt;
When [you] can&#039;t move [the]&lt;br /&gt;
camera any far[the]r, [the]&lt;br /&gt;
buzzer will sound. This is&lt;br /&gt;
[the] Lakitu Bros.,&lt;br /&gt;
signing off.&lt;br /&gt;
|Appears on entering WF during the first mission.&lt;br /&gt;
|-&lt;br /&gt;
|031||&lt;br /&gt;
No way! You beat me...&lt;br /&gt;
again!! And I just spent&lt;br /&gt;
my entire savings on&lt;br /&gt;
[the]se new Koopa&lt;br /&gt;
Mach 1 Sprint shoes!&lt;br /&gt;
Here, I guess I have to&lt;br /&gt;
hand over this Star to&lt;br /&gt;
[the] winner of [the] race.&lt;br /&gt;
Congrats, Mario!&lt;br /&gt;
|Koopa the Quick after finishing the race in THI, if you won the race.&lt;br /&gt;
|-&lt;br /&gt;
|032 ||&lt;br /&gt;
If [you] get [the] Wing Cap,&lt;br /&gt;
[you] can fly! Put [the] cap&lt;br /&gt;
on, [the]n do a Triple&lt;br /&gt;
Jump--jump three times&lt;br /&gt;
in a row--to take off.&lt;br /&gt;
You can fly even higher&lt;br /&gt;
if [you] blast out of a&lt;br /&gt;
cannon wearing [the]&lt;br /&gt;
Wing Cap!&lt;br /&gt;
&lt;br /&gt;
Use [the] [C] Buttons to look&lt;br /&gt;
around while flying, and&lt;br /&gt;
press [Z] to land.&lt;br /&gt;
| The sign beside the [[Wing Cap Block]] in the large field with several Bob-Ombs in BoB.&lt;br /&gt;
|-&lt;br /&gt;
|033||&lt;br /&gt;
Ciao! You&#039;ve reached&lt;br /&gt;
Princess Toadstool&#039;s&lt;br /&gt;
castle via a warp pipe.&lt;br /&gt;
Using [the] controller is a&lt;br /&gt;
piece of cake. Press [A] to&lt;br /&gt;
jump and [B] to attack.&lt;br /&gt;
Press [B] to read signs,&lt;br /&gt;
too. Use [the] Control Stick&lt;br /&gt;
in [the] center of [the]&lt;br /&gt;
controller to move Mario&lt;br /&gt;
around. Now, head for&lt;br /&gt;
[the] castle.&lt;br /&gt;
|After the opening cutscene.&lt;br /&gt;
|-&lt;br /&gt;
| 034||&lt;br /&gt;
Good afternoon. The&lt;br /&gt;
Lakitu Bros., here,&lt;br /&gt;
reporting live from just&lt;br /&gt;
outside [the] Princess&#039;s&lt;br /&gt;
castle.&lt;br /&gt;
&lt;br /&gt;
Mario has just arrived&lt;br /&gt;
on [the] scene, and we&#039;ll&lt;br /&gt;
be filming [the] action live&lt;br /&gt;
as he enters [the] castle&lt;br /&gt;
and pursues [the] missing&lt;br /&gt;
Power Stars.&lt;br /&gt;
As seasoned cameramen,&lt;br /&gt;
we&#039;ll be shooting from [the]&lt;br /&gt;
recommended angle, but&lt;br /&gt;
[you] can change [the]&lt;br /&gt;
camera angle by pressing&lt;br /&gt;
[the] [C] Buttons.&lt;br /&gt;
If we can&#039;t adjust [the]&lt;br /&gt;
view any fur[the]r, we&#039;ll&lt;br /&gt;
buzz. To take a look at&lt;br /&gt;
[the] surroundings, stop&lt;br /&gt;
and press [C][Up].&lt;br /&gt;
&lt;br /&gt;
Press [A] to resume play.&lt;br /&gt;
Switch camera modes with&lt;br /&gt;
[the] [R] Button. Signs along&lt;br /&gt;
[the] way will review [the]se&lt;br /&gt;
instructions.&lt;br /&gt;
&lt;br /&gt;
For now, reporting live,&lt;br /&gt;
this has been [the]&lt;br /&gt;
Lakitu Bros.&lt;br /&gt;
|Outside the castle: from Lakitu after walking on to the bridge for the first time per save file.&lt;br /&gt;
|-&lt;br /&gt;
|035|| &lt;br /&gt;
There are four camera, or&lt;br /&gt;
”[C],“ Buttons. Press [C][Up]&lt;br /&gt;
to look around using [the]&lt;br /&gt;
Control Stick.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll usually see Mario&lt;br /&gt;
through Lakitu&#039;s camera.&lt;br /&gt;
It is [the] camera&lt;br /&gt;
recommended for normal&lt;br /&gt;
play.&lt;br /&gt;
You can change angles by&lt;br /&gt;
pressing [C][Right]. If [you] press&lt;br /&gt;
[R], [the] view switches to&lt;br /&gt;
Mario&#039;s camera, which&lt;br /&gt;
is directly behind him.&lt;br /&gt;
Press [R] again to return&lt;br /&gt;
to Lakitu&#039;s camera. Press&lt;br /&gt;
[C][Down] to see Mario from&lt;br /&gt;
afar, using ei[the]r&lt;br /&gt;
Lakitu&#039;s or Mario&#039;s view.&lt;br /&gt;
|The sign to the left of the path, between the two signs near the boxes and the bridge, in BoB.&lt;br /&gt;
|-&lt;br /&gt;
|036||&lt;br /&gt;
OBSERVATION PLATFORM&lt;br /&gt;
Press [C][Up] to take a look&lt;br /&gt;
around. Don&#039;t miss&lt;br /&gt;
anything!&lt;br /&gt;
&lt;br /&gt;
Press [R] to switch to&lt;br /&gt;
Mario&#039;s camera. It&lt;br /&gt;
always follows Mario.&lt;br /&gt;
Press [R] again to switch&lt;br /&gt;
to Lakitu&#039;s camera.&lt;br /&gt;
Pause [the] game and&lt;br /&gt;
switch [the] mode to ”fix“&lt;br /&gt;
[the] camera in place while&lt;br /&gt;
holding [R]. Give it a try!&lt;br /&gt;
|One of the signs on the platform with the tall pole in WF (specifically the sign further from the pole).&lt;br /&gt;
|-&lt;br /&gt;
|037|| &lt;br /&gt;
I win! You lose!&lt;br /&gt;
Ha ha ha ha!&lt;br /&gt;
You&#039;re no slouch, but I&#039;m&lt;br /&gt;
a better sledder!&lt;br /&gt;
Better luck next time!&lt;br /&gt;
|The penguin in the cottage if you lose the race, regardless of if you cheated.&lt;br /&gt;
|-&lt;br /&gt;
|038|| &lt;br /&gt;
Reacting to [the] Star&lt;br /&gt;
power, [the] door slowly&lt;br /&gt;
opens.&lt;br /&gt;
| After opening a door that requires stars to open, for the first time.&lt;br /&gt;
|-&lt;br /&gt;
|039||&lt;br /&gt;
No visitors allowed,&lt;br /&gt;
by decree of&lt;br /&gt;
[the] Big Bob-omb&lt;br /&gt;
&lt;br /&gt;
I shall never surrender my&lt;br /&gt;
Stars, for [the]y hold [the]&lt;br /&gt;
power of [the] castle in&lt;br /&gt;
[the]ir glow.&lt;br /&gt;
They were a gift from&lt;br /&gt;
Bowser, [the] Koopa King&lt;br /&gt;
himself, and [the]y lie well&lt;br /&gt;
hidden within my realm.&lt;br /&gt;
Not a whisper of [the]ir&lt;br /&gt;
whereabouts shall leave&lt;br /&gt;
my lips. Oh, all right,&lt;br /&gt;
perhaps one hint:&lt;br /&gt;
Heed [the] Star names at&lt;br /&gt;
[the] beginning of [the]&lt;br /&gt;
course.&lt;br /&gt;
//--The Big Bob-omb&lt;br /&gt;
|The sign besides the metal fence just before the mountain in Bob.&lt;br /&gt;
|-&lt;br /&gt;
|040|| &lt;br /&gt;
Warning!&lt;br /&gt;
Cold, Cold Crevasse&lt;br /&gt;
Below!&lt;br /&gt;
| The signs beside the broken bridge at the top of the mountain and beside the broken bridge leading to the Star Marker in [[Cool, Cool Mountain]] (CCM).&lt;br /&gt;
|-&lt;br /&gt;
|041 ||&lt;br /&gt;
I win! You lose!&lt;br /&gt;
Ha ha ha!&lt;br /&gt;
&lt;br /&gt;
That&#039;s what [you] get for&lt;br /&gt;
messin&#039; with Koopa [the]&lt;br /&gt;
Quick.&lt;br /&gt;
Better luck next time!&lt;br /&gt;
|Koopa the Quick after finishing a race, if you lose (regardless of whether you cheated).&lt;br /&gt;
|-&lt;br /&gt;
| 042 ||&lt;br /&gt;
Caution! Narrow Bridge!&lt;br /&gt;
Cross slowly!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can jump to [the] edge&lt;br /&gt;
of [the] cliff and hang on,&lt;br /&gt;
and [you] can climb off [the]&lt;br /&gt;
edge if [you] move slowly.&lt;br /&gt;
When [you] want to let go,&lt;br /&gt;
ei[the]r press [Z] or press&lt;br /&gt;
[the] Control Stick in [the]&lt;br /&gt;
direction of Mario&#039;s back.&lt;br /&gt;
To climb up, press Up on&lt;br /&gt;
[the] Control Stick. To&lt;br /&gt;
scurry up quickly, press&lt;br /&gt;
[the] [A] Button.&lt;br /&gt;
|The sign on the brick island (connected to the main island via falling blocks and the bridge referred to in the text) in WF.&lt;br /&gt;
|-&lt;br /&gt;
|043||&lt;br /&gt;
If [you] jump and hold [the]&lt;br /&gt;
[A] Button, [you] can hang on&lt;br /&gt;
to some objects overhead.&lt;br /&gt;
It&#039;s [the] same as grabbing&lt;br /&gt;
a flying bird!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|044||&lt;br /&gt;
Whooo&#039;s [the]re? Whooo&lt;br /&gt;
woke me up? It&#039;s still&lt;br /&gt;
daylight--I should be&lt;br /&gt;
sleeping!&lt;br /&gt;
&lt;br /&gt;
Hey, as long as I&#039;m&lt;br /&gt;
awake, why not take a&lt;br /&gt;
short flight with me?&lt;br /&gt;
Press and hold [A] to grab&lt;br /&gt;
on. Release [A] to let go.&lt;br /&gt;
I&#039;ll take [you] wherever&lt;br /&gt;
[you] want to go, as long&lt;br /&gt;
as my wings hold out.&lt;br /&gt;
Watch my shadow, and&lt;br /&gt;
grab on.&lt;br /&gt;
|After waking up the owl in WF.&lt;br /&gt;
|-&lt;br /&gt;
|045||&lt;br /&gt;
Whew! I&#039;m just about&lt;br /&gt;
flapped out. You should&lt;br /&gt;
lay off [the] pasta, Mario!&lt;br /&gt;
That&#039;s it for now. Press&lt;br /&gt;
[A] to let go. Okay,&lt;br /&gt;
bye byyyyyyeeee!&lt;br /&gt;
|After riding on the owl in WF for long enough.&lt;br /&gt;
|-&lt;br /&gt;
| 046||&lt;br /&gt;
You have to master three&lt;br /&gt;
important jumping&lt;br /&gt;
techniques.&lt;br /&gt;
First try [the] Triple Jump.&lt;br /&gt;
&lt;br /&gt;
Run fast, [the]n jump three&lt;br /&gt;
times, one, two, three.&lt;br /&gt;
If [you] time [the] jumps&lt;br /&gt;
right, [you]&#039;ll hop, skip,&lt;br /&gt;
[the]n jump really high.&lt;br /&gt;
Next, go for distance&lt;br /&gt;
with [the] Long Jump. Run,&lt;br /&gt;
press [Z] to crouch [the]n [A]&lt;br /&gt;
to jump really far.&lt;br /&gt;
&lt;br /&gt;
To do [the] Wall Kick, press&lt;br /&gt;
[A] to jump at a wall, [the]n&lt;br /&gt;
jump again when [you] hit&lt;br /&gt;
[the] wall.&lt;br /&gt;
&lt;br /&gt;
Got that? Triple Jump,&lt;br /&gt;
Long Jump, Wall Kick.&lt;br /&gt;
Practice, practice,&lt;br /&gt;
practice. You don&#039;t stand&lt;br /&gt;
a chance without [the]m.&lt;br /&gt;
|The sign in the room with the Bob-Omb Battlefield painting; specifically the sign closest to the door.&lt;br /&gt;
|-&lt;br /&gt;
|047||&lt;br /&gt;
Hi! I&#039;ll prepare [the]&lt;br /&gt;
cannon for [you]!&lt;br /&gt;
|Said by any pink Bob-Omb that can open cannons (besides that in BoB), before the cannon has already been opened, or if you re-enter the course after opening the cannon.&lt;br /&gt;
|-&lt;br /&gt;
|048||&lt;br /&gt;
Snow Mountain Summit&lt;br /&gt;
Watch for slippery&lt;br /&gt;
conditions! Please enter&lt;br /&gt;
[the] cottage first.&lt;br /&gt;
|On entering CCM during the first mission before completing it.&lt;br /&gt;
|-&lt;br /&gt;
|049||&lt;br /&gt;
Remember that tricky Wall&lt;br /&gt;
Kick jump? It&#039;s a&lt;br /&gt;
technique [you]&#039;ll have to&lt;br /&gt;
master in order to reach&lt;br /&gt;
high places.&lt;br /&gt;
Use it to jump from wall&lt;br /&gt;
to wall. Press [the]&lt;br /&gt;
Control Stick in [the]&lt;br /&gt;
direction [you] want to&lt;br /&gt;
bounce to gain momentum.&lt;br /&gt;
Practice makes perfect!&lt;br /&gt;
|The sign by the [[HP|Spinning Heart]] in the [[Wall Kicks Will Work]] section of CCM.&lt;br /&gt;
|-&lt;br /&gt;
|050||&lt;br /&gt;
Hold [Z] to crouch and&lt;br /&gt;
slide down a slope.&lt;br /&gt;
Or press [Z] while in [the]&lt;br /&gt;
air to Pound [the] Ground!&lt;br /&gt;
If [you] stop, crouch, [the]n&lt;br /&gt;
jump, [you]&#039;ll do a&lt;br /&gt;
Backward Somersault!&lt;br /&gt;
Got that?&lt;br /&gt;
There&#039;s more. Crouch and&lt;br /&gt;
[the]n jump to do a&lt;br /&gt;
Long Jump! Or crouch and&lt;br /&gt;
walk to...never mind.&lt;br /&gt;
|Several appearances &amp;lt;ref&amp;gt;Outside the castle: the sign in front of the trees east of the castle, just after the bridge.&lt;br /&gt;
&lt;br /&gt;
The sign besides the stairs after the rotating bridge in BoB.&lt;br /&gt;
&lt;br /&gt;
The sign in front of the large pit to the left of the starting area in HMC.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|051||&lt;br /&gt;
Climbing&#039;s easy! When [you]&lt;br /&gt;
jump at trees, poles or&lt;br /&gt;
pillars, [you]&#039;ll grab [the]m&lt;br /&gt;
automatically. Press [A] to&lt;br /&gt;
jump off backward.&lt;br /&gt;
&lt;br /&gt;
To rotate around [the]&lt;br /&gt;
object, press Right or&lt;br /&gt;
Left on [the] Control Stick.&lt;br /&gt;
When [you] reach [the] top,&lt;br /&gt;
press Up to do a&lt;br /&gt;
handstand!&lt;br /&gt;
Jump off from [the]&lt;br /&gt;
handstand for a high,&lt;br /&gt;
stylin&#039; dismount.&lt;br /&gt;
|Appears on several signs near climbable objects, for example the sign in front of the trees west of the castle (outside), or the sign closest to the tall pole in WF.&lt;br /&gt;
|-&lt;br /&gt;
|052||&lt;br /&gt;
Stop and press [Z] to&lt;br /&gt;
crouch, [the]n press [A]&lt;br /&gt;
to do a high, Backward&lt;br /&gt;
Somersault!&lt;br /&gt;
&lt;br /&gt;
To perform a Side&lt;br /&gt;
Somersault, run, do a&lt;br /&gt;
sharp U-turn and jump.&lt;br /&gt;
You can catch lots of&lt;br /&gt;
air with both jumps.&lt;br /&gt;
|The sign between the stairs in the room with the painting to CCM.&lt;br /&gt;
|-&lt;br /&gt;
|053||&lt;br /&gt;
Sometimes, if [you] pass&lt;br /&gt;
through a coin ring or&lt;br /&gt;
find a secret point in a&lt;br /&gt;
course, a red number will&lt;br /&gt;
appear.&lt;br /&gt;
If [you] trigger five red&lt;br /&gt;
numbers, a secret Star&lt;br /&gt;
will show up.&lt;br /&gt;
|The sign closer to the [[! Block]] on the floating island in BoB.&lt;br /&gt;
The sign in the docks in [[Dire, Dire Docks]] (DDD).&lt;br /&gt;
|-&lt;br /&gt;
|054 || &lt;br /&gt;
Welcome to [the] snow&lt;br /&gt;
slide! Hop on! To speed&lt;br /&gt;
up, press forward on [the]&lt;br /&gt;
Control Stick. To slow&lt;br /&gt;
down, pull back.&lt;br /&gt;
|The sign inside the starting room of the snow slide in CCM.&lt;br /&gt;
|-&lt;br /&gt;
|055||&lt;br /&gt;
Hey-ey, Mario, buddy,&lt;br /&gt;
howzit goin&#039;? Step right&lt;br /&gt;
up. You look like a fast&lt;br /&gt;
sleddin&#039; kind of guy.&lt;br /&gt;
I know speed when I see&lt;br /&gt;
it, yes siree--I&#039;m [the]&lt;br /&gt;
world champion sledder,&lt;br /&gt;
[you] know. Whaddya say?&lt;br /&gt;
How about a race?&lt;br /&gt;
Ready...&lt;br /&gt;
&lt;br /&gt;
//Go//// Don&#039;t Go&lt;br /&gt;
|The penguin in the cottage before starting a race.&lt;br /&gt;
|-&lt;br /&gt;
|056|| &lt;br /&gt;
You brrrr-oke my record!&lt;br /&gt;
Unbelievable! I knew&lt;br /&gt;
that [you] were [the] coolest.&lt;br /&gt;
Now [you]&#039;ve proven&lt;br /&gt;
that [you]&#039;re also [the]&lt;br /&gt;
fastest!&lt;br /&gt;
I can&#039;t award [you] a gold&lt;br /&gt;
medal, but here, take this&lt;br /&gt;
Star instead. You&#039;ve&lt;br /&gt;
earned it!&lt;br /&gt;
|The penguin in the cottage if you won the race.&lt;br /&gt;
|-&lt;br /&gt;
|057||&lt;br /&gt;
Egad! My baby!! Have [you]&lt;br /&gt;
seen my baby??? She&#039;s&lt;br /&gt;
[the] most precious baby in&lt;br /&gt;
[the] whole wide world.&lt;br /&gt;
(They say she has my&lt;br /&gt;
beak...) I just can&#039;t&lt;br /&gt;
remember where I left&lt;br /&gt;
her.&lt;br /&gt;
Let&#039;s see...I stopped&lt;br /&gt;
for herring and ice cubes,&lt;br /&gt;
[the]n I...oohh! I just&lt;br /&gt;
don&#039;t know!&lt;br /&gt;
| The mother penguin in CCM if you aren&#039;t holding any penguin.&lt;br /&gt;
|-&lt;br /&gt;
|058||&lt;br /&gt;
You found my precious,&lt;br /&gt;
precious baby! Where&lt;br /&gt;
have [you] been? How can&lt;br /&gt;
I ever thank [you], Mario?&lt;br /&gt;
Oh, I do have this...&lt;br /&gt;
...Star. Here, take it&lt;br /&gt;
with my eternal&lt;br /&gt;
gratitude.&lt;br /&gt;
|The mother penguin in CCM if you are holding her baby.&lt;br /&gt;
|-&lt;br /&gt;
|059||&lt;br /&gt;
That&#039;s not my baby! She&lt;br /&gt;
looks nothing like me!&lt;br /&gt;
Her parents must be&lt;br /&gt;
worried sick!&lt;br /&gt;
|The mother penguin in CCM if you are holding the wrong penguin.&lt;br /&gt;
|-&lt;br /&gt;
|060||&lt;br /&gt;
ATTENTION!&lt;br /&gt;
Read Before Diving In!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If [you] stay under [the]&lt;br /&gt;
water for too long, [you]&#039;ll&lt;br /&gt;
run out of oxygen.&lt;br /&gt;
&lt;br /&gt;
Return to [the] surface for&lt;br /&gt;
air or find an air bubble&lt;br /&gt;
or coins to brea[the] while&lt;br /&gt;
underwater.&lt;br /&gt;
Press [A] to swim. Hold [A]&lt;br /&gt;
to swim slow and steady.&lt;br /&gt;
Tap [A] with smooth timing&lt;br /&gt;
to gain speed.&lt;br /&gt;
Press Up on [the]&lt;br /&gt;
Control Stick and press [A]&lt;br /&gt;
to dive.&lt;br /&gt;
&lt;br /&gt;
Press Down on [the] Control&lt;br /&gt;
Stick and press [A] to&lt;br /&gt;
return to [the] surface.&lt;br /&gt;
&lt;br /&gt;
Hold Down and press [A]&lt;br /&gt;
while on [the] surface near&lt;br /&gt;
[the] edge of [the] water to&lt;br /&gt;
jump out.&lt;br /&gt;
|The sign at the starting point in JRB.&lt;br /&gt;
|-&lt;br /&gt;
|061||&lt;br /&gt;
BRRR! Frostbite Danger!&lt;br /&gt;
Do not swim here.&lt;br /&gt;
I&#039;m serious.&lt;br /&gt;
/--The Penguin&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|062||&lt;br /&gt;
Hidden inside [the] green&lt;br /&gt;
block is [the] amazing&lt;br /&gt;
Metal Cap.&lt;br /&gt;
Wearing it, [you] won&#039;t&lt;br /&gt;
catch fire or be hurt&lt;br /&gt;
by enemy attacks.&lt;br /&gt;
You don&#039;t even have to&lt;br /&gt;
brea[the] while wearing it.&lt;br /&gt;
&lt;br /&gt;
The only problem:&lt;br /&gt;
You can&#039;t swim in it.&lt;br /&gt;
|After collecting the metal cap for the first time.&lt;br /&gt;
|-&lt;br /&gt;
|063||&lt;br /&gt;
The Vanish Cap is inside&lt;br /&gt;
[the] blue block. Mr. I.&lt;br /&gt;
will be surprised, since&lt;br /&gt;
[you]&#039;ll be invisible when&lt;br /&gt;
[you] wear it!&lt;br /&gt;
Even [the] Big Boo will be&lt;br /&gt;
fooled--and [you] can walk&lt;br /&gt;
through secret walls, too.&lt;br /&gt;
|The leftmost sign outside the mansion in BBH.&lt;br /&gt;
|-&lt;br /&gt;
|064||&lt;br /&gt;
When [you] put on [the] Wing&lt;br /&gt;
Cap that comes from a&lt;br /&gt;
red block, do [the] Triple&lt;br /&gt;
Jump to soar high into&lt;br /&gt;
[the] sky.&lt;br /&gt;
Use [the] Control Stick to&lt;br /&gt;
guide Mario. Pull back to&lt;br /&gt;
to fly up, press forward&lt;br /&gt;
to nose down, and press [Z]&lt;br /&gt;
to land.&lt;br /&gt;
|The sign next to the Wing Cap Block on the floating island in BoB.&lt;br /&gt;
|-&lt;br /&gt;
|065||&lt;br /&gt;
Swimming Lessons!&lt;br /&gt;
Tap [A] to do [the] breast&lt;br /&gt;
stroke. If [you] time [the]&lt;br /&gt;
taps right, [you]&#039;ll swim&lt;br /&gt;
fast.&lt;br /&gt;
&lt;br /&gt;
Press and hold [A] to do a&lt;br /&gt;
slow, steady flutter kick.&lt;br /&gt;
Press Up on [the] Control&lt;br /&gt;
Stick to dive, and pull&lt;br /&gt;
back on [the] stick to head&lt;br /&gt;
for [the] surface.&lt;br /&gt;
To jump out of [the] water,&lt;br /&gt;
hold Down on [the] Control&lt;br /&gt;
Stick, [the]n press [A].&lt;br /&gt;
Easy as pie, right?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But remember:&lt;br /&gt;
Mario can&#039;t brea[the] under&lt;br /&gt;
[the] water! Return to [the]&lt;br /&gt;
surface for air when [the]&lt;br /&gt;
Power Meter runs low.&lt;br /&gt;
&lt;br /&gt;
And one last thing: You&lt;br /&gt;
can&#039;t open doors that&lt;br /&gt;
are underwater.&lt;br /&gt;
|Outside the castle: next to the cannon outside the castle, near the lake.&lt;br /&gt;
|-&lt;br /&gt;
|066||&lt;br /&gt;
Mario, it&#039;s Peach!&lt;br /&gt;
Please be careful! Bowser&lt;br /&gt;
is so wicked! He will try&lt;br /&gt;
to burn [you] with his&lt;br /&gt;
horrible flame breath.&lt;br /&gt;
Run around behind and&lt;br /&gt;
grab him by [the] tail with&lt;br /&gt;
[the] [B] Button. Once [you]&lt;br /&gt;
grab hold, swing him&lt;br /&gt;
around in great circles.&lt;br /&gt;
Rotate [the] Control Stick&lt;br /&gt;
to go faster and faster.&lt;br /&gt;
The faster [you] swing him,&lt;br /&gt;
[the] far[the]r he&#039;ll fly.&lt;br /&gt;
&lt;br /&gt;
Use [the] [C] Buttons to look&lt;br /&gt;
around, Mario. You have&lt;br /&gt;
to throw Bowser into one&lt;br /&gt;
of [the] bombs in [the] four&lt;br /&gt;
corners.&lt;br /&gt;
Aim well, [the]n press [B]&lt;br /&gt;
again to launch Bowser.&lt;br /&gt;
Good luck, Mario! Our&lt;br /&gt;
fate is in [you]r hands.&lt;br /&gt;
|The sign right before the pipe leading to the battle arena in BitDW.&lt;br /&gt;
|-&lt;br /&gt;
|067||&lt;br /&gt;
Tough luck, Mario!&lt;br /&gt;
Princess Toadstool isn&#039;t&lt;br /&gt;
here...Gwa ha ha!! Go&lt;br /&gt;
ahead--just try to grab&lt;br /&gt;
me by [the] tail!&lt;br /&gt;
You&#039;ll never be able to&lt;br /&gt;
swing ME around! A wimp&lt;br /&gt;
like [you] won&#039;t throw me&lt;br /&gt;
out of here! Never! Ha!&lt;br /&gt;
|Bowser before the battle in BitDW.&lt;br /&gt;
|-&lt;br /&gt;
|068||&lt;br /&gt;
It&#039;s Lethal Lava Land!&lt;br /&gt;
If [you] catch fire or fall&lt;br /&gt;
into a pool of flames,&lt;br /&gt;
[you]&#039;ll be hopping mad, but&lt;br /&gt;
don&#039;t lose [you]r cool.&lt;br /&gt;
You can still control&lt;br /&gt;
Mario--just try to keep&lt;br /&gt;
calm!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|069||&lt;br /&gt;
Sometimes [you]&#039;ll bump into&lt;br /&gt;
invisible walls at [the]&lt;br /&gt;
edges of [the] painting&lt;br /&gt;
worlds. If [you] hit a wall&lt;br /&gt;
while flying, [you]&#039;ll bounce&lt;br /&gt;
back.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|070||&lt;br /&gt;
You can return to [the]&lt;br /&gt;
castle&#039;s main hall at any&lt;br /&gt;
time from [the] painting&lt;br /&gt;
worlds where [the] enemies&lt;br /&gt;
live.&lt;br /&gt;
Just stop, stand still,&lt;br /&gt;
press Start to pause [the]&lt;br /&gt;
game, [the]n select&lt;br /&gt;
”Exit Course.“&lt;br /&gt;
&lt;br /&gt;
You don&#039;t have to collect&lt;br /&gt;
all Power Stars in one&lt;br /&gt;
course before going on to&lt;br /&gt;
[the] next.&lt;br /&gt;
&lt;br /&gt;
Return later, when [you]&#039;re&lt;br /&gt;
more experienced, to pick&lt;br /&gt;
up difficult ones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Whenever [you] find a Star,&lt;br /&gt;
a hint for finding [the]&lt;br /&gt;
next one will appear on&lt;br /&gt;
[the] course&#039;s start screen.&lt;br /&gt;
&lt;br /&gt;
You can, however, collect&lt;br /&gt;
any of [the] remaining&lt;br /&gt;
Stars next. You don&#039;t&lt;br /&gt;
have to recover [the] one&lt;br /&gt;
described by [the] hint.&lt;br /&gt;
|The sign in the room with the Bob-Omb Battlefield painting; specifically the sign further from the door.&lt;br /&gt;
|-&lt;br /&gt;
|071||&lt;br /&gt;
Danger Ahead!&lt;br /&gt;
Beware of [the] strange&lt;br /&gt;
cloud! Don&#039;t inhale!&lt;br /&gt;
If [you] feel faint, run for&lt;br /&gt;
higher ground and fresh&lt;br /&gt;
air!&lt;br /&gt;
Circle: Shelter&lt;br /&gt;
Arrow: Entrance-Exit&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|072||&lt;br /&gt;
High winds ahead!&lt;br /&gt;
Pull [you]r Cap down tight.&lt;br /&gt;
If it blows off, [you]&#039;ll&lt;br /&gt;
have to find it on this&lt;br /&gt;
mountain.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|073||&lt;br /&gt;
Aarrgh! Ahoy, matey. I&lt;br /&gt;
have sunken treasure,&lt;br /&gt;
here, I do.&lt;br /&gt;
&lt;br /&gt;
But to pluck [the] plunder,&lt;br /&gt;
[you] must open [the]&lt;br /&gt;
Treasure Chests in [the]&lt;br /&gt;
right order.&lt;br /&gt;
What order is that,&lt;br /&gt;
ye say?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;ll never tell!&lt;br /&gt;
&lt;br /&gt;
//--The Cap&#039;n&lt;br /&gt;
|The sign besides the four chests in JRB.&lt;br /&gt;
|-&lt;br /&gt;
|074||&lt;br /&gt;
You can grab on to [the]&lt;br /&gt;
edge of a cliff or ledge&lt;br /&gt;
with [you]r fingertips and&lt;br /&gt;
hang down from it.&lt;br /&gt;
&lt;br /&gt;
To drop from [the] edge,&lt;br /&gt;
ei[the]r press [the] Control&lt;br /&gt;
Stick in [the] direction of&lt;br /&gt;
Mario&#039;s back or press [the]&lt;br /&gt;
[Z] Button.&lt;br /&gt;
To get up onto [the] ledge,&lt;br /&gt;
ei[the]r press Up on [the]&lt;br /&gt;
Control Stick or press [A]&lt;br /&gt;
as soon as [you] grab [the]&lt;br /&gt;
ledge to climb up quickly.&lt;br /&gt;
|The sign in the area on the mountain in BoB, with the cannon and the box, beside the slope with a [[Red Coin|red coin]].&lt;br /&gt;
|-&lt;br /&gt;
| 075|| &lt;br /&gt;
Mario!! My castle is in&lt;br /&gt;
great peril. I know that&lt;br /&gt;
Bowser is [the] cause...and&lt;br /&gt;
I know that only [you] can&lt;br /&gt;
stop him!&lt;br /&gt;
The doors in [the] castle&lt;br /&gt;
that have been sealed by&lt;br /&gt;
Bowser can be opened only&lt;br /&gt;
with Star Power.&lt;br /&gt;
&lt;br /&gt;
But [the]re are secret&lt;br /&gt;
paths in [the] castle,&lt;br /&gt;
paths that Bowser hasn&#039;t&lt;br /&gt;
found.&lt;br /&gt;
&lt;br /&gt;
One of those paths is in&lt;br /&gt;
this room, and it holds&lt;br /&gt;
one of [the] castle&#039;s Secret&lt;br /&gt;
Stars!&lt;br /&gt;
&lt;br /&gt;
Find that Secret Star,&lt;br /&gt;
Mario! It will help [you]&lt;br /&gt;
on [you]r quest. Please,&lt;br /&gt;
Mario, [you] have to&lt;br /&gt;
help us!&lt;br /&gt;
Retrieve all of [the]&lt;br /&gt;
Power Stars in [the] castle&lt;br /&gt;
and free us from this&lt;br /&gt;
awful prison!&lt;br /&gt;
Please!&lt;br /&gt;
|The sign in the room with the entrance to [[The Princess&#039;s Secret Slide]] (PSS). It is difficult to see; it is on the wall to the left of the leftmost stained-glass window.&lt;br /&gt;
|-&lt;br /&gt;
|076||&lt;br /&gt;
Thanks to [the] power of&lt;br /&gt;
[the] Stars, life is&lt;br /&gt;
returning to [the] castle.&lt;br /&gt;
Please, Mario, [you] have&lt;br /&gt;
to give Bowser [the] boot!&lt;br /&gt;
&lt;br /&gt;
Here, let me tell [you] a&lt;br /&gt;
little something about [the]&lt;br /&gt;
castle. In [the] room with&lt;br /&gt;
[the] mirrors, look carefully&lt;br /&gt;
for anything that&#039;s not&lt;br /&gt;
reflected in [the] mirror.&lt;br /&gt;
And when [you] go to [the]&lt;br /&gt;
water town, [you] can flood&lt;br /&gt;
it with a high jump into&lt;br /&gt;
[the] painting. Oh, by [the]&lt;br /&gt;
way, look what I found!&lt;br /&gt;
|The toad next to the steps on the second floor of the castle. This only appears when speaking to him for the first time. Afterwards, the text changes to that of ID 155.&lt;br /&gt;
|-&lt;br /&gt;
| 077||&lt;br /&gt;
It is decreed that one&lt;br /&gt;
shall pound [the] pillars.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|078|| &lt;br /&gt;
Break open [the] Blue Coin&lt;br /&gt;
Block by Pounding [the]&lt;br /&gt;
Ground with [the] [Z] Button.&lt;br /&gt;
One Blue Coin is worth&lt;br /&gt;
five Yellow Coins.&lt;br /&gt;
But [you] have to hurry!&lt;br /&gt;
The coins will disappear&lt;br /&gt;
if [you]&#039;re not quick to&lt;br /&gt;
collect [the]m! Too bad.&lt;br /&gt;
|Besides the [[Blue Coin Block]] in WF.&lt;br /&gt;
|-&lt;br /&gt;
| 079||&lt;br /&gt;
Owwwuu! Let me go!&lt;br /&gt;
Uukee-kee! I was only&lt;br /&gt;
teasing! Can&#039;t [you] take&lt;br /&gt;
a joke?&lt;br /&gt;
I&#039;ll tell [you] what, let&#039;s&lt;br /&gt;
trade. If [you] let me go,&lt;br /&gt;
I&#039;ll give [you] something&lt;br /&gt;
really good.&lt;br /&gt;
So, how about it?&lt;br /&gt;
&lt;br /&gt;
//Free him/ Hold on&lt;br /&gt;
|After grabbing [[Ukiki]] at the top of TTM.&lt;br /&gt;
|-&lt;br /&gt;
|080||&lt;br /&gt;
Eeeh hee hee hee!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 081||&lt;br /&gt;
The mystery is of Wet&lt;br /&gt;
or Dry.&lt;br /&gt;
And where does [the]&lt;br /&gt;
solution lie?&lt;br /&gt;
The city welcomes visitors&lt;br /&gt;
with [the] depth [the]y bring&lt;br /&gt;
as [the]y enter.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|082 || &lt;br /&gt;
Hold on to [you]r hat! If&lt;br /&gt;
[you] lose it, [you]&#039;ll be&lt;br /&gt;
injured easily.&lt;br /&gt;
&lt;br /&gt;
If [you] do lose [you]r Cap,&lt;br /&gt;
[you]&#039;ll have to find it in&lt;br /&gt;
[the] course where [you]&lt;br /&gt;
lost it.&lt;br /&gt;
Oh, boy, it&#039;s not looking&lt;br /&gt;
good for Peach. She&#039;s&lt;br /&gt;
still trapped somewhere&lt;br /&gt;
inside [the] walls.&lt;br /&gt;
Please, Mario, [you] have&lt;br /&gt;
to help her! Did [you] know&lt;br /&gt;
that [the]re are enemy&lt;br /&gt;
worlds inside [the] walls?&lt;br /&gt;
Yup. It&#039;s true. Bowser&#039;s&lt;br /&gt;
troops are [the]re, too.&lt;br /&gt;
Oh, here, take this. I&#039;ve&lt;br /&gt;
been keeping it for [you].&lt;br /&gt;
|The toad in the room to HMC in the basement of the castle. This only appears when speaking to him for the first time. Afterwards, the text changes to that of ID 154.&lt;br /&gt;
|-&lt;br /&gt;
|083||&lt;br /&gt;
There&#039;s something strange&lt;br /&gt;
about that clock. As [you]&lt;br /&gt;
jump inside, watch [the]&lt;br /&gt;
position of [the] big hand.&lt;br /&gt;
Oh, look what I found!&lt;br /&gt;
Here, Mario, catch!&lt;br /&gt;
|The toad on the third floor of the castle. This only appears when speaking to him for the first time. Afterwards, the text changes to that of ID 156.&lt;br /&gt;
|-&lt;br /&gt;
|084||&lt;br /&gt;
Yeeoww! Unhand me,&lt;br /&gt;
brute! I&#039;m late, so late,&lt;br /&gt;
I must make haste!&lt;br /&gt;
This shiny thing? Mine!&lt;br /&gt;
It&#039;s mine. Finders,&lt;br /&gt;
keepers, losers...&lt;br /&gt;
Late, late, late...&lt;br /&gt;
Ouch! Take it [the]n! A&lt;br /&gt;
gift from Bowser, it was.&lt;br /&gt;
Now let me be! I have a&lt;br /&gt;
date! I cannot be late&lt;br /&gt;
for tea!&lt;br /&gt;
|After catching MIPS for the first time.&lt;br /&gt;
|-&lt;br /&gt;
|085 ||&lt;br /&gt;
You don&#039;t stand a ghost&lt;br /&gt;
of a chance in this house.&lt;br /&gt;
If [you] walk out of here,&lt;br /&gt;
[you] deserve...&lt;br /&gt;
...a Ghoul Medal...&lt;br /&gt;
|The middle sign outside the mansion in BBH.&lt;br /&gt;
|-&lt;br /&gt;
| 086||&lt;br /&gt;
Running around in circles&lt;br /&gt;
makes some bad guys roll&lt;br /&gt;
[the]ir eyes.&lt;br /&gt;
|The sign outside the shed (with the elevator to the underground) in BBH?&lt;br /&gt;
|-&lt;br /&gt;
|087 || &lt;br /&gt;
Santa Claus isn&#039;t [the] only&lt;br /&gt;
one who can go down a&lt;br /&gt;
chimney! Come on in!&lt;br /&gt;
/--Cabin Proprietor&lt;br /&gt;
|The sign right outside the cottage&#039;s entrance in CCM.&lt;br /&gt;
|-&lt;br /&gt;
|088||&lt;br /&gt;
Work Elevator&lt;br /&gt;
For those who get off&lt;br /&gt;
here: Grab [the] pole to [the]&lt;br /&gt;
left and slide carefully&lt;br /&gt;
down.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|089||&lt;br /&gt;
Both ways fraught with&lt;br /&gt;
danger! Watch [you]r feet!&lt;br /&gt;
Those who can&#039;t do [the]&lt;br /&gt;
Long Jump, tsk, tsk. Make&lt;br /&gt;
[you]r way to [the] right.&lt;br /&gt;
Right: Work Elevator&lt;br /&gt;
/// Cloudy Maze&lt;br /&gt;
Left: Black Hole&lt;br /&gt;
///Underground Lake&lt;br /&gt;
&lt;br /&gt;
Red Circle: Elevator 2&lt;br /&gt;
//// Underground Lake&lt;br /&gt;
Arrow: You are here&lt;br /&gt;
|The sign in front of the map at the starting area of HMC.&lt;br /&gt;
|-&lt;br /&gt;
|090||&lt;br /&gt;
Bwa ha ha ha!&lt;br /&gt;
You&#039;ve stepped right into&lt;br /&gt;
my trap, just as I knew&lt;br /&gt;
[you] would! I warn [you],&lt;br /&gt;
”Friend,“ watch [you]r&lt;br /&gt;
step!&lt;br /&gt;
|On entering [[Bowser in the Dark World]] (BitDW), before the first key has been collected.&lt;br /&gt;
|-&lt;br /&gt;
|091||&lt;br /&gt;
Danger!&lt;br /&gt;
Strong Gusts!&lt;br /&gt;
But [the] wind makes a&lt;br /&gt;
comfy ride.&lt;br /&gt;
|The sign on the island with the pink Bob-Omb in CCM.&lt;br /&gt;
|-&lt;br /&gt;
|092||&lt;br /&gt;
Pestering me again, are&lt;br /&gt;
[you], Mario? Can&#039;t [you] see&lt;br /&gt;
that I&#039;m having a merry&lt;br /&gt;
little time, making&lt;br /&gt;
mischief with my minions?&lt;br /&gt;
Now, return those Stars!&lt;br /&gt;
My troops in [the] walls&lt;br /&gt;
need [the]m! Bwa ha ha!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|093|| &lt;br /&gt;
Mario! You again! Well&lt;br /&gt;
that&#039;s just fine--I&#039;ve&lt;br /&gt;
been looking for something&lt;br /&gt;
to fry with my fire&lt;br /&gt;
breath!&lt;br /&gt;
Your Star Power is&lt;br /&gt;
useless against me!&lt;br /&gt;
Your friends are all&lt;br /&gt;
trapped within [the]&lt;br /&gt;
walls...&lt;br /&gt;
And [you]&#039;ll never see [the]&lt;br /&gt;
Princess again!&lt;br /&gt;
Bwa ha ha ha!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 094||&lt;br /&gt;
Get a good run up [the]&lt;br /&gt;
slope! Do [you] remember&lt;br /&gt;
[the] Long Jump? Run, press&lt;br /&gt;
[Z], [the]n jump!&lt;br /&gt;
|The sign at the Wall Kicks Will Work section of CCM, right after the narrow path.&lt;br /&gt;
|-&lt;br /&gt;
|095||&lt;br /&gt;
To read a sign, stand in&lt;br /&gt;
front of it and press [B],&lt;br /&gt;
like [you] did just now.&lt;br /&gt;
&lt;br /&gt;
When [you] want to talk to&lt;br /&gt;
a Koopa Troopa or o[the]r&lt;br /&gt;
animal, stand right in&lt;br /&gt;
front of it.&lt;br /&gt;
Please recover [the] Stars&lt;br /&gt;
that were stolen by&lt;br /&gt;
Bowser in this course.&lt;br /&gt;
|The rightmost of the two signs beside the boxes near the starting area in BoB.&lt;br /&gt;
|-&lt;br /&gt;
|096||&lt;br /&gt;
The path is narrow here.&lt;br /&gt;
Easy does it! No one is&lt;br /&gt;
allowed on top of [the]&lt;br /&gt;
mountain!&lt;br /&gt;
And if [you] know what&#039;s&lt;br /&gt;
good for [you], [you] won&#039;t&lt;br /&gt;
wake anyone who&#039;s&lt;br /&gt;
sleeping!&lt;br /&gt;
Move slowly,&lt;br /&gt;
tread lightly.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|097||&lt;br /&gt;
Don&#039;t be a pushover!&lt;br /&gt;
If anyone tries to shove&lt;br /&gt;
[you] around, push back!&lt;br /&gt;
It&#039;s one-on-one, with a&lt;br /&gt;
fiery finish for [the] loser!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|098||&lt;br /&gt;
Come on in here...&lt;br /&gt;
...heh, heh, heh...&lt;br /&gt;
| On entering [[Big Boo&#039;s Haunt]] during the first mission before completing it.&lt;br /&gt;
|-&lt;br /&gt;
|099 ||&lt;br /&gt;
Eh he he...&lt;br /&gt;
You&#039;re mine, now, hee hee!&lt;br /&gt;
I&#039;ll pass right through&lt;br /&gt;
this wall. Can [you] do&lt;br /&gt;
that? Heh, heh, heh!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|100 ||&lt;br /&gt;
Ukkiki...Wakkiki...kee kee!&lt;br /&gt;
Ha! I snagged it!&lt;br /&gt;
It&#039;s mine! Heeheeheeee!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|101||&lt;br /&gt;
Ackk! Let...go...&lt;br /&gt;
You&#039;re...choking...me...&lt;br /&gt;
Cough...I&#039;ve been framed!&lt;br /&gt;
This Cap? Oh, all right,&lt;br /&gt;
take it. It&#039;s a cool Cap,&lt;br /&gt;
but I&#039;ll give it back.&lt;br /&gt;
I think it looks better on&lt;br /&gt;
me than it does on [you],&lt;br /&gt;
though! Eeeee! Kee keee!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|102||&lt;br /&gt;
Pssst! The Boos are super&lt;br /&gt;
shy. If [you] look [the]m&lt;br /&gt;
in [the] eyes, [the]y fade&lt;br /&gt;
away, but if [you] turn&lt;br /&gt;
[you]r back, [the]y reappear.&lt;br /&gt;
It&#039;s no use trying to hit&lt;br /&gt;
[the]m when [the]y&#039;re fading&lt;br /&gt;
away. Instead, sneak up&lt;br /&gt;
behind [the]m and punch.&lt;br /&gt;
|The rightmost sign outside the mansion in BBH.&lt;br /&gt;
|-&lt;br /&gt;
|103||&lt;br /&gt;
Upon four towers&lt;br /&gt;
one must alight...&lt;br /&gt;
Then at [the] peak&lt;br /&gt;
shall shine [the] light...&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|104||&lt;br /&gt;
The shadowy star in front&lt;br /&gt;
of [you] is a ”Star&lt;br /&gt;
Marker.“ When [you] collect&lt;br /&gt;
all 8 Red Coins, [the] Star&lt;br /&gt;
will appear here.&lt;br /&gt;
|In the area with the [[Star Marker]] and the 4 [[Stump|stumps]] in BoB.&lt;br /&gt;
|-&lt;br /&gt;
|105||&lt;br /&gt;
Ready for blastoff! Come&lt;br /&gt;
on, hop into [the] cannon!&lt;br /&gt;
&lt;br /&gt;
You can reach [the] Star on&lt;br /&gt;
[the] floating island by&lt;br /&gt;
using [the] four cannons.&lt;br /&gt;
Use [the] Control Stick to&lt;br /&gt;
aim, [the]n press [A] to fire.&lt;br /&gt;
&lt;br /&gt;
If [you]&#039;re handy, [you] can&lt;br /&gt;
grab on to trees or poles&lt;br /&gt;
to land.&lt;br /&gt;
|After opening the cannon in BoB.&lt;br /&gt;
|-&lt;br /&gt;
|106||&lt;br /&gt;
Ready for blastoff! Come&lt;br /&gt;
on, hop into [the] cannon!&lt;br /&gt;
|After opening the cannon in any course except BoB.&lt;br /&gt;
|-&lt;br /&gt;
|107||&lt;br /&gt;
Ghosts...&lt;br /&gt;
...don&#039;t...&lt;br /&gt;
...DIE!&lt;br /&gt;
Heh, heh, heh!&lt;br /&gt;
Can [you] get out of here...&lt;br /&gt;
...alive?&lt;br /&gt;
|After killing a Boo during the first mission of BBH.&lt;br /&gt;
|-&lt;br /&gt;
|108||&lt;br /&gt;
Boooooo-m! Here comes&lt;br /&gt;
[the] master of mischief,&lt;br /&gt;
[the] tower of terror,&lt;br /&gt;
[the] Big Boo!&lt;br /&gt;
Ka ha ha ha...&lt;br /&gt;
|After killing all the Boos on the ground floor in the mansion in BBH.&lt;br /&gt;
|-&lt;br /&gt;
|109||&lt;br /&gt;
Ooooo Nooooo!&lt;br /&gt;
Talk about out-of-body&lt;br /&gt;
experiences--my body&lt;br /&gt;
has melted away!&lt;br /&gt;
Have [you] run in to any&lt;br /&gt;
headhunters lately??&lt;br /&gt;
I could sure use a new&lt;br /&gt;
body!&lt;br /&gt;
Brrr! My face might&lt;br /&gt;
freeze like this!&lt;br /&gt;
|The snowman&#039;s head in CCM before receiving a body.&lt;br /&gt;
|-&lt;br /&gt;
|110||&lt;br /&gt;
I need a good head on my&lt;br /&gt;
shoulders. Do [you] know of&lt;br /&gt;
anybody in need of a good&lt;br /&gt;
body? Please! I&#039;ll follow&lt;br /&gt;
[you] if [you] do!&lt;br /&gt;
|The snowman&#039;s body in CCM before rolling down the hill.&lt;br /&gt;
|-&lt;br /&gt;
|111 ||&lt;br /&gt;
Perfect! What a great&lt;br /&gt;
new body! Here--this is a&lt;br /&gt;
present for [you]. It&#039;s sure&lt;br /&gt;
to warm [you] up.&lt;br /&gt;
|The snowman after the head and body have united.&lt;br /&gt;
|-&lt;br /&gt;
| 112||&lt;br /&gt;
Collect as many coins as&lt;br /&gt;
possible! They&#039;ll refill&lt;br /&gt;
[you]r Power Meter.&lt;br /&gt;
&lt;br /&gt;
You can check to see how&lt;br /&gt;
many coins [you]&#039;ve&lt;br /&gt;
collected in each of [the]&lt;br /&gt;
15 enemy worlds.&lt;br /&gt;
You can also recover&lt;br /&gt;
power by touching [the]&lt;br /&gt;
Spinning Heart.&lt;br /&gt;
&lt;br /&gt;
The faster [you] run&lt;br /&gt;
through [the] heart, [the]&lt;br /&gt;
more power [you]&#039;ll recover.&lt;br /&gt;
|The sign beside the Spinning Heart in BoB.&lt;br /&gt;
|-&lt;br /&gt;
|113||&lt;br /&gt;
There are special Caps in&lt;br /&gt;
[the] red, green and blue&lt;br /&gt;
blocks. Step on [the]&lt;br /&gt;
switches in [the] hidden&lt;br /&gt;
courses to activate [the]&lt;br /&gt;
Cap Blocks.&lt;br /&gt;
|Signs with this text appear beside several Cap Blocks. The first occurrence is beside the Wing Cap Block near the first bridge in BoB.&lt;br /&gt;
|-&lt;br /&gt;
|114||&lt;br /&gt;
It makes me so mad! We&lt;br /&gt;
build [you]r houses, [you]r&lt;br /&gt;
castles. We pave [you]r&lt;br /&gt;
roads, and still [you]&lt;br /&gt;
walk all over us.&lt;br /&gt;
Do [you] ever say thank&lt;br /&gt;
[you]? No! Well, [you]&#039;re not&lt;br /&gt;
going to wipe [you]r feet&lt;br /&gt;
on me! I think I&#039;ll crush&lt;br /&gt;
[you] just for fun!&lt;br /&gt;
Do [you] have a problem&lt;br /&gt;
with that? Just try to&lt;br /&gt;
pound me, wimp! Ha!&lt;br /&gt;
|The Whomp King before the battle in WF.&lt;br /&gt;
|-&lt;br /&gt;
|115 ||&lt;br /&gt;
No! Crushed again!&lt;br /&gt;
I&#039;m just a stepping stone,&lt;br /&gt;
after all. I won&#039;t gravel,&lt;br /&gt;
er, grovel. Here, [you] win.&lt;br /&gt;
Take this with [you]!&lt;br /&gt;
|After defeating the Whomp King in WF.&lt;br /&gt;
|-&lt;br /&gt;
|116 ||&lt;br /&gt;
Whaaa....Whaaat?&lt;br /&gt;
Can it be that a&lt;br /&gt;
pipsqueak like [you] has&lt;br /&gt;
defused [the] Bob-omb&lt;br /&gt;
king????&lt;br /&gt;
You might be fast enough&lt;br /&gt;
to ground me, but [you]&#039;ll&lt;br /&gt;
have to pick up [the] pace&lt;br /&gt;
if [you] want to take King&lt;br /&gt;
Bowser by [the] tail.&lt;br /&gt;
Methinks my troops could&lt;br /&gt;
learn a lesson from [you]!&lt;br /&gt;
Here is [you]r Star, as I&lt;br /&gt;
promised, Mario.&lt;br /&gt;
&lt;br /&gt;
If [you] want to see me&lt;br /&gt;
again, select this Star&lt;br /&gt;
from [the] menu. For now,&lt;br /&gt;
farewell.&lt;br /&gt;
|Said by King Bob-Omb after being defeated.&lt;br /&gt;
|-&lt;br /&gt;
|117||&lt;br /&gt;
Who...walk...here?&lt;br /&gt;
Who...break...seal?&lt;br /&gt;
Wake..ancient..ones?&lt;br /&gt;
We no like light...&lt;br /&gt;
Rrrrummbbble...&lt;br /&gt;
We no like...intruders!&lt;br /&gt;
Now battle...&lt;br /&gt;
...hand...&lt;br /&gt;
...to...&lt;br /&gt;
...hand!&lt;br /&gt;
|Eyerok before the battle in SSL.&lt;br /&gt;
|-&lt;br /&gt;
|118||&lt;br /&gt;
Grrrrumbbble!&lt;br /&gt;
What...happen?&lt;br /&gt;
We...crushed like pebble.&lt;br /&gt;
You so strong!&lt;br /&gt;
You rule ancient pyramid!&lt;br /&gt;
For today...&lt;br /&gt;
Now, take Star of Power.&lt;br /&gt;
We...sleep...darkness.&lt;br /&gt;
|After defeating Eyerok in SSL.&lt;br /&gt;
|-&lt;br /&gt;
|119||&lt;br /&gt;
Grrr! I was a bit&lt;br /&gt;
careless. This is not as I&lt;br /&gt;
had planned...but I still&lt;br /&gt;
hold [the] power of [the]&lt;br /&gt;
Stars, and I still have&lt;br /&gt;
Peach.&lt;br /&gt;
Bwa ha ha! You&#039;ll get no&lt;br /&gt;
more Stars from me! I&#039;m&lt;br /&gt;
not finished with [you] yet,&lt;br /&gt;
but I&#039;ll let [you] go for&lt;br /&gt;
now. You&#039;ll pay for this...&lt;br /&gt;
later!&lt;br /&gt;
|After defeating Bowser in BitDW.&lt;br /&gt;
|-&lt;br /&gt;
|120||&lt;br /&gt;
Ooowaah! Can it be that&lt;br /&gt;
I&#039;ve lost??? The power of&lt;br /&gt;
[the] Stars has failed me...&lt;br /&gt;
this time.&lt;br /&gt;
Consider this a draw.&lt;br /&gt;
Next time, I&#039;ll be in&lt;br /&gt;
perfect condition.&lt;br /&gt;
&lt;br /&gt;
Now, if [you] want to see&lt;br /&gt;
[you]r precious Princess,&lt;br /&gt;
come to [the] top of [the]&lt;br /&gt;
tower.&lt;br /&gt;
I&#039;ll be waiting!&lt;br /&gt;
Gwa ha ha ha!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|121 ||&lt;br /&gt;
Nooo! It can&#039;t be!&lt;br /&gt;
You&#039;ve really beaten me,&lt;br /&gt;
Mario?!! I gave those&lt;br /&gt;
troops power, but now&lt;br /&gt;
it&#039;s fading away!&lt;br /&gt;
Arrgghh! I can see peace&lt;br /&gt;
returning to [the] world! I&lt;br /&gt;
can&#039;t stand it! Hmmm...&lt;br /&gt;
It&#039;s not over yet...&lt;br /&gt;
&lt;br /&gt;
C&#039;mon troops! Let&#039;s watch&lt;br /&gt;
[the] ending toge[the]r!&lt;br /&gt;
Bwa ha ha!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 122||&lt;br /&gt;
The Black Hole&lt;br /&gt;
Right: Work Elevator&lt;br /&gt;
/// Cloudy Maze&lt;br /&gt;
Left: Underground Lake&lt;br /&gt;
|The sign in the room with rolling rocks, by the door leading to the room with the red coins.&lt;br /&gt;
|-&lt;br /&gt;
| 123||&lt;br /&gt;
Metal Cavern&lt;br /&gt;
Right: To Waterfall&lt;br /&gt;
Left: Metal Cap Switch&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|124||&lt;br /&gt;
Work Elevator&lt;br /&gt;
Danger!!&lt;br /&gt;
Read instructions&lt;br /&gt;
thoroughly!&lt;br /&gt;
Elevator continues in [the]&lt;br /&gt;
direction of [the] arrow&lt;br /&gt;
activated.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|125||&lt;br /&gt;
Hazy Maze-Exit&lt;br /&gt;
Danger! Closed.&lt;br /&gt;
Turn back now.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|126 || &lt;br /&gt;
Up: Black Hole&lt;br /&gt;
Right: Work Elevator&lt;br /&gt;
/// Hazy Maze&lt;br /&gt;
|The sign next to the elevator in the cave coming from the room with the red coins, which leads to the room with rolling rocks.&lt;br /&gt;
|-&lt;br /&gt;
|127|| &lt;br /&gt;
Underground Lake&lt;br /&gt;
Right: Metal Cave&lt;br /&gt;
Left: Abandoned Mine&lt;br /&gt;
///(Closed)&lt;br /&gt;
A gentle sea dragon lives&lt;br /&gt;
here. Pound on his back to&lt;br /&gt;
make him lower his head.&lt;br /&gt;
Don&#039;t become his lunch.&lt;br /&gt;
|The sign in the underground lake, next to the gate that must be opened with a switch.&lt;br /&gt;
|-&lt;br /&gt;
|128||&lt;br /&gt;
You must fight with&lt;br /&gt;
honor! It is against [the]&lt;br /&gt;
royal rules to throw [the]&lt;br /&gt;
king out of [the] ring!&lt;br /&gt;
|Said by King Bob-Omb if he is thrown out of the &#039;ring&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|129||&lt;br /&gt;
Welcome to [the] Vanish&lt;br /&gt;
Cap Switch Course! All of&lt;br /&gt;
[the] blue blocks [you] find&lt;br /&gt;
will become solid once [you]&lt;br /&gt;
step on [the] Cap Switch.&lt;br /&gt;
You&#039;ll disappear when [you]&lt;br /&gt;
put on [the] Vanish Cap, so&lt;br /&gt;
[you]&#039;ll be able to elude&lt;br /&gt;
enemies and walk through&lt;br /&gt;
many things. Try it out!&lt;br /&gt;
| After entering the Vanish Cap Course before the blue switch has been pressed.&lt;br /&gt;
|-&lt;br /&gt;
|130||&lt;br /&gt;
Welcome to [the] Metal Cap&lt;br /&gt;
Switch Course! Once [you]&lt;br /&gt;
step on [the] Cap Switch,&lt;br /&gt;
[the] green blocks will&lt;br /&gt;
become solid.&lt;br /&gt;
When [you] turn [you]r body&lt;br /&gt;
into metal with [the] Metal&lt;br /&gt;
Cap, [you] can walk&lt;br /&gt;
underwater! Try it!&lt;br /&gt;
| After entering the Metal Cap Course before the green switch has been pressed.&lt;br /&gt;
|-&lt;br /&gt;
| 131||&lt;br /&gt;
Welcome to [the] Wing Cap&lt;br /&gt;
Course! Step on [the] red&lt;br /&gt;
switch at [the] top of [the]&lt;br /&gt;
tower, in [the] center of&lt;br /&gt;
[the] rainbow ring.&lt;br /&gt;
When [you] trigger [the]&lt;br /&gt;
switch, all of [the] red&lt;br /&gt;
blocks [you] find will&lt;br /&gt;
become solid.&lt;br /&gt;
&lt;br /&gt;
Try out [the] Wing Cap! Do&lt;br /&gt;
[the] Triple Jump to take&lt;br /&gt;
off and press [Z] to land.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pull back on [the] Control&lt;br /&gt;
Stick to go up and push&lt;br /&gt;
forward to nose down,&lt;br /&gt;
just as [you] would when&lt;br /&gt;
flying an airplane.&lt;br /&gt;
|After entering the Wing Cap Course before the red switch has been pressed.&lt;br /&gt;
|-&lt;br /&gt;
|132||&lt;br /&gt;
Whoa, Mario, pal, [you]&lt;br /&gt;
aren&#039;t trying to cheat,&lt;br /&gt;
are [you]? Shortcuts aren&#039;t&lt;br /&gt;
allowed.&lt;br /&gt;
Now, I know that [you]&lt;br /&gt;
know better. You&#039;re&lt;br /&gt;
disqualified! Next time,&lt;br /&gt;
play fair!&lt;br /&gt;
|The penguin in the cottage if you arrived at the end first, but cheated.&lt;br /&gt;
|-&lt;br /&gt;
|133||&lt;br /&gt;
Am I glad to see [you]! The&lt;br /&gt;
Princess...and I...and,&lt;br /&gt;
well, everybody...we&#039;re all&lt;br /&gt;
trapped inside [the] castle&lt;br /&gt;
walls.&lt;br /&gt;
&lt;br /&gt;
Bowser has stolen [the]&lt;br /&gt;
castle&#039;s Stars, and he&#039;s&lt;br /&gt;
using [the]ir power to&lt;br /&gt;
create his own world in&lt;br /&gt;
[the] paintings and walls.&lt;br /&gt;
&lt;br /&gt;
Please recover [the] Power&lt;br /&gt;
Stars! As [you] find [the]m,&lt;br /&gt;
[you] can use [the]ir power&lt;br /&gt;
to open [the] doors that&lt;br /&gt;
Bowser has sealed.&lt;br /&gt;
&lt;br /&gt;
There are four rooms on&lt;br /&gt;
[the] first floor. Start in&lt;br /&gt;
[the] one with [the] painting&lt;br /&gt;
of Bob-omb inside. It&#039;s&lt;br /&gt;
[the] only room that Bowser&lt;br /&gt;
hasn&#039;t sealed.&lt;br /&gt;
When [you] collect eight&lt;br /&gt;
Power Stars, [you]&#039;ll be&lt;br /&gt;
able to open [the] door&lt;br /&gt;
with [the] big star. The&lt;br /&gt;
Princess must be inside!&lt;br /&gt;
|The toad in the castle foyer.&lt;br /&gt;
|-&lt;br /&gt;
|134||&lt;br /&gt;
The names of [the] Stars&lt;br /&gt;
are also hints for&lt;br /&gt;
finding [the]m. They are&lt;br /&gt;
displayed at [the] beginning&lt;br /&gt;
of each course.&lt;br /&gt;
You can collect [the] Stars&lt;br /&gt;
in any order. You won&#039;t&lt;br /&gt;
find some Stars, enemies&lt;br /&gt;
or items unless [you] select&lt;br /&gt;
a specific Star.&lt;br /&gt;
After [you] collect some&lt;br /&gt;
Stars, [you] can try&lt;br /&gt;
ano[the]r course.&lt;br /&gt;
We&#039;re all waiting for&lt;br /&gt;
[you]r help!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|135||&lt;br /&gt;
It was Bowser who stole&lt;br /&gt;
[the] Stars. I saw him with&lt;br /&gt;
my own eyes!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He&#039;s hidden six Stars in&lt;br /&gt;
each course, but [you]&lt;br /&gt;
won&#039;t find all of [the]m in&lt;br /&gt;
some courses until [you]&lt;br /&gt;
press [the] Cap Switches.&lt;br /&gt;
The Stars [you]&#039;ve found&lt;br /&gt;
will show on each course&#039;s&lt;br /&gt;
starting screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If [you] want to see some&lt;br /&gt;
of [the] enemies [you]&#039;ve&lt;br /&gt;
already defeated, select&lt;br /&gt;
[the] Stars [you] recovered&lt;br /&gt;
from [the]m.&lt;br /&gt;
|The toad in the room with the painting to [[Whomp&#039;s Fortress]] (WF).&lt;br /&gt;
|-&lt;br /&gt;
|136||&lt;br /&gt;
Wow! You&#039;ve already&lt;br /&gt;
recovered that many&lt;br /&gt;
Stars? Way to go, Mario!&lt;br /&gt;
I&#039;ll bet [you]&#039;ll have us out&lt;br /&gt;
of here in no time!&lt;br /&gt;
&lt;br /&gt;
Be careful, though.&lt;br /&gt;
Bowser and his band&lt;br /&gt;
wrote [the] book on ”bad.“&lt;br /&gt;
Take my advice: When [you]&lt;br /&gt;
need to recover from&lt;br /&gt;
injuries, collect coins.&lt;br /&gt;
Yellow Coins refill one&lt;br /&gt;
piece of [the] Power Meter,&lt;br /&gt;
Red Coins refill two&lt;br /&gt;
pieces, and Blue Coins&lt;br /&gt;
refill five.&lt;br /&gt;
&lt;br /&gt;
To make Blue Coins&lt;br /&gt;
appear, pound on Blue&lt;br /&gt;
Coin Blocks.&lt;br /&gt;
&lt;br /&gt;
Also, if [you] fall from&lt;br /&gt;
high places, [you]&#039;ll&lt;br /&gt;
minimize damage if [you]&lt;br /&gt;
Pound [the] Ground as [you]&lt;br /&gt;
land.&lt;br /&gt;
|The toad in the maze-like room with the paintings to LLL and SSH in the basement of the castle.&lt;br /&gt;
|-&lt;br /&gt;
| 137||&lt;br /&gt;
Thanks, Mario! The castle&lt;br /&gt;
is recovering its energy&lt;br /&gt;
as [you] retrieve Power&lt;br /&gt;
Stars, and [you]&#039;ve chased&lt;br /&gt;
Bowser right out of here,&lt;br /&gt;
on to some area ahead.&lt;br /&gt;
Oh, by [the] by, are [you]&lt;br /&gt;
collecting coins? Special&lt;br /&gt;
Stars appear when [you]&lt;br /&gt;
collect 100 coins in each&lt;br /&gt;
of [the] 15 courses!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|138|| &lt;br /&gt;
Down: Underground Lake&lt;br /&gt;
Left: Black Hole&lt;br /&gt;
Right: Hazy Maze (Closed)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|139||&lt;br /&gt;
Above: Automatic Elevator&lt;br /&gt;
Elevator begins&lt;br /&gt;
automatically and follows&lt;br /&gt;
pre-set course.&lt;br /&gt;
It disappears&lt;br /&gt;
automatically, too.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|140||&lt;br /&gt;
Elevator Area&lt;br /&gt;
Right: Hazy Maze&lt;br /&gt;
/// Entrance&lt;br /&gt;
Left: Black Hole&lt;br /&gt;
///Elevator 1&lt;br /&gt;
Arrow: You are here&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 141|| &lt;br /&gt;
You&#039;ve recovered one of&lt;br /&gt;
[the] stolen Power Stars!&lt;br /&gt;
Now [you] can open some of&lt;br /&gt;
[the] sealed doors in [the]&lt;br /&gt;
castle.&lt;br /&gt;
Try [the] Princess&#039;s room&lt;br /&gt;
on [the] second floor and&lt;br /&gt;
[the] room with [the]&lt;br /&gt;
painting of Whomp&#039;s&lt;br /&gt;
Fortress on Floor 1.&lt;br /&gt;
Bowser&#039;s troops are still&lt;br /&gt;
gaining power, so [you]&lt;br /&gt;
can&#039;t give up. Save us,&lt;br /&gt;
Mario! Keep searching for&lt;br /&gt;
Stars!&lt;br /&gt;
| After collecting a total of 1 star.&lt;br /&gt;
|-&lt;br /&gt;
|142||&lt;br /&gt;
You&#039;ve recovered three&lt;br /&gt;
Power Stars! Now [you] can&lt;br /&gt;
open any door with a 3&lt;br /&gt;
on its star.&lt;br /&gt;
&lt;br /&gt;
You can come and go from&lt;br /&gt;
[the] open courses as [you]&lt;br /&gt;
please. The enemies ahead&lt;br /&gt;
are even meaner, so be&lt;br /&gt;
careful!&lt;br /&gt;
|After collecting a total of 3 stars.&lt;br /&gt;
|-&lt;br /&gt;
|143||&lt;br /&gt;
You&#039;ve recovered eight of&lt;br /&gt;
[the] Power Stars! Now [you]&lt;br /&gt;
can open [the] door with&lt;br /&gt;
[the] big Star! But Bowser&lt;br /&gt;
is just ahead...can [you]&lt;br /&gt;
hear [the] Princess calling?&lt;br /&gt;
|After collecting a total of 8 stars.&lt;br /&gt;
|-&lt;br /&gt;
|144||&lt;br /&gt;
You&#039;ve recovered 30&lt;br /&gt;
Power Stars! Now [you] can&lt;br /&gt;
open [the] door with [the]&lt;br /&gt;
big Star! But before [you]&lt;br /&gt;
move on, how&#039;s it going&lt;br /&gt;
o[the]rwise?&lt;br /&gt;
Did [you] pound [the] two&lt;br /&gt;
columns down? You didn&#039;t&lt;br /&gt;
lose [you]r hat, did [you]?&lt;br /&gt;
If [you] did, [you]&#039;ll have to&lt;br /&gt;
stomp on [the] condor to&lt;br /&gt;
get it back!&lt;br /&gt;
They say that Bowser has&lt;br /&gt;
sneaked out of [the] sea&lt;br /&gt;
and into [the] underground.&lt;br /&gt;
Have [you] finally&lt;br /&gt;
cornered him?&lt;br /&gt;
|After collecting a total of 30 stars.&lt;br /&gt;
|-&lt;br /&gt;
|145||&lt;br /&gt;
You&#039;ve recovered 50&lt;br /&gt;
Power Stars! Now [you] can&lt;br /&gt;
open [the] Star Door on [the]&lt;br /&gt;
third floor. Bowser&#039;s&lt;br /&gt;
[the]re, [you] know.&lt;br /&gt;
&lt;br /&gt;
Oh! You&#039;ve found all of&lt;br /&gt;
[the] Cap Switches, haven&#039;t&lt;br /&gt;
[you]? Red, green and blue?&lt;br /&gt;
The Caps [you] get from [the]&lt;br /&gt;
colored blocks are really&lt;br /&gt;
helpful.&lt;br /&gt;
Hurry along, now. The&lt;br /&gt;
third floor is just ahead.&lt;br /&gt;
|After collecting a total of 50 stars.&lt;br /&gt;
|-&lt;br /&gt;
|146||&lt;br /&gt;
You&#039;ve found 70 Power&lt;br /&gt;
Stars! The mystery of [the]&lt;br /&gt;
endless stairs is solved,&lt;br /&gt;
thanks to [you]--and is&lt;br /&gt;
Bowser ever upset! Now,&lt;br /&gt;
on to [the] final bout!&lt;br /&gt;
| After collecting a total of 70 stars.&lt;br /&gt;
|-&lt;br /&gt;
| 147||&lt;br /&gt;
Are [you] using [the] Cap&lt;br /&gt;
Blocks? You really should,&lt;br /&gt;
[you] know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To make [the]m solid so [you]&lt;br /&gt;
can break [the]m, [you] have&lt;br /&gt;
to press [the] colored Cap&lt;br /&gt;
Switches in [the] castle&#039;s&lt;br /&gt;
hidden courses.&lt;br /&gt;
You&#039;ll find [the] hidden&lt;br /&gt;
courses only after&lt;br /&gt;
regaining some of [the]&lt;br /&gt;
Power Stars.&lt;br /&gt;
&lt;br /&gt;
The Cap Blocks are a big&lt;br /&gt;
help! Red for [the] Wing&lt;br /&gt;
Cap, green for [the] Metal&lt;br /&gt;
Cap, blue for [the] Vanish&lt;br /&gt;
Cap.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|148||&lt;br /&gt;
Snowman Mountain ahead.&lt;br /&gt;
Keep out! And don&#039;t try&lt;br /&gt;
[the] Triple Jump over [the]&lt;br /&gt;
ice block shooter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If [you] fall into [the]&lt;br /&gt;
freezing pond, [you]r power&lt;br /&gt;
decreases quickly, and&lt;br /&gt;
[you] won&#039;t recover&lt;br /&gt;
automatically.&lt;br /&gt;
//--The Snowman&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|149|| &lt;br /&gt;
Welcome to&lt;br /&gt;
Princess Toadstool&#039;s&lt;br /&gt;
secret slide!&lt;br /&gt;
There&#039;s a Star hidden&lt;br /&gt;
here that Bowser couldn&#039;t&lt;br /&gt;
find.&lt;br /&gt;
When [you] slide, press&lt;br /&gt;
forward to speed up,&lt;br /&gt;
pull back to slow down.&lt;br /&gt;
If [you] slide really&lt;br /&gt;
fast, [you]&#039;ll win [the] Star!&lt;br /&gt;
|The sign in the starting room of PSS.&lt;br /&gt;
|-&lt;br /&gt;
|150||&lt;br /&gt;
Waaaa! You&#039;ve flooded my&lt;br /&gt;
house! Wh-why?? Look at&lt;br /&gt;
this mess! What am I&lt;br /&gt;
going to do now?&lt;br /&gt;
&lt;br /&gt;
The ceiling&#039;s ruined, [the]&lt;br /&gt;
floor is soaked...what to&lt;br /&gt;
do, what to do? Huff...&lt;br /&gt;
huff...it makes me so...&lt;br /&gt;
MAD!!!&lt;br /&gt;
Everything&#039;s been going&lt;br /&gt;
wrong ever since I got&lt;br /&gt;
this Star...It&#039;s so shiny,&lt;br /&gt;
but it makes me feel...&lt;br /&gt;
strange...&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|151||&lt;br /&gt;
I can&#039;t take this&lt;br /&gt;
anymore! First [you] get&lt;br /&gt;
me all wet, [the]n [you]&lt;br /&gt;
stomp on me!&lt;br /&gt;
Now I&#039;m really, really,&lt;br /&gt;
REALLY mad!&lt;br /&gt;
Waaaaaaaaaaaaaaaaa!!!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|152||&lt;br /&gt;
Owwch! Uncle! Uncle!&lt;br /&gt;
Okay, I give. Take this&lt;br /&gt;
Star!&lt;br /&gt;
Whew! I feel better now.&lt;br /&gt;
I don&#039;t really need it&lt;br /&gt;
anymore, anyway--&lt;br /&gt;
I can see [the] stars&lt;br /&gt;
through my ceiling at&lt;br /&gt;
night.&lt;br /&gt;
They make me feel...&lt;br /&gt;
...peaceful. Please, come&lt;br /&gt;
back and visit anytime.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|153|| &lt;br /&gt;
Hey! Who&#039;s [the]re?&lt;br /&gt;
What&#039;s climbing on me?&lt;br /&gt;
Is it an ice ant?&lt;br /&gt;
A snow flea?&lt;br /&gt;
Whatever it is, it&#039;s&lt;br /&gt;
bugging me! I think I&#039;ll&lt;br /&gt;
blow it away!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|154||&lt;br /&gt;
Hold on to [you]r hat! If&lt;br /&gt;
[you] lose it, [you]&#039;ll be&lt;br /&gt;
easily injured. If [you]&lt;br /&gt;
lose it, look for it in [the]&lt;br /&gt;
course where [you] lost it.&lt;br /&gt;
Speaking of lost, [the]&lt;br /&gt;
Princess is still stuck in&lt;br /&gt;
[the] walls somewhere.&lt;br /&gt;
Please help, Mario!&lt;br /&gt;
&lt;br /&gt;
Oh, [you] know that [the]re&lt;br /&gt;
are secret worlds in [the]&lt;br /&gt;
walls as well as in [the]&lt;br /&gt;
paintings, right?&lt;br /&gt;
|The toad in the room to HMC in the basement of the castle, except for the first time you speak, in which case the text has ID 82.&lt;br /&gt;
|-&lt;br /&gt;
| 155||&lt;br /&gt;
Thanks to [the] power of&lt;br /&gt;
[the] Stars, life is&lt;br /&gt;
returning to [the] castle.&lt;br /&gt;
Please, Mario, [you] have&lt;br /&gt;
to give Bowser [the] boot!&lt;br /&gt;
&lt;br /&gt;
Here, let me tell [you] a&lt;br /&gt;
little something about [the]&lt;br /&gt;
castle. In [the] room with&lt;br /&gt;
[the] mirrors, look carefully&lt;br /&gt;
for anything that&#039;s not&lt;br /&gt;
reflected in [the] mirror.&lt;br /&gt;
And when [you] go to [the]&lt;br /&gt;
water town, [you] can flood&lt;br /&gt;
it with a high jump into&lt;br /&gt;
[the] painting.&lt;br /&gt;
|The toad next to the steps on the second floor of the castle, except for the first time you speak, in which case the text has ID 76.&lt;br /&gt;
|-&lt;br /&gt;
|156||&lt;br /&gt;
The world inside [the]&lt;br /&gt;
clock is so strange!&lt;br /&gt;
When [you] jump inside,&lt;br /&gt;
watch [the] position of&lt;br /&gt;
[the] big hand!&lt;br /&gt;
|The toad on the third floor of the castle, except for the first time you speak, in which case the text has ID 83.&lt;br /&gt;
|-&lt;br /&gt;
|157||&lt;br /&gt;
Watch out! Don&#039;t let&lt;br /&gt;
[you]rself be swallowed by&lt;br /&gt;
quicksand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If [you] sink into [the] sand,&lt;br /&gt;
[you] won&#039;t be able to&lt;br /&gt;
jump, and if [you]r head&lt;br /&gt;
goes under, [you]&#039;ll be&lt;br /&gt;
smo[the]red.&lt;br /&gt;
The dark areas are&lt;br /&gt;
bottomless pits.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 158|| &lt;br /&gt;
1. If [you] jump repeatedly&lt;br /&gt;
and time it right, [you]&#039;ll&lt;br /&gt;
jump higher and higher.&lt;br /&gt;
If [you] run really fast and&lt;br /&gt;
time three jumps right,&lt;br /&gt;
[you] can do a Triple Jump.&lt;br /&gt;
2. Jump into a solid wall,&lt;br /&gt;
[the]n jump again when [you]&lt;br /&gt;
hit [the] wall. You can&lt;br /&gt;
bounce to a higher level&lt;br /&gt;
using this Wall Kick.&lt;br /&gt;
|The sign in the courtyard on the side opposite the entrance to BBH.&lt;br /&gt;
|-&lt;br /&gt;
|159||&lt;br /&gt;
3. If [you] stop, press [Z]&lt;br /&gt;
to crouch, [the]n jump, [you]&lt;br /&gt;
can perform a Backward&lt;br /&gt;
Somersault. To do a Long&lt;br /&gt;
Jump, run fast, press [Z],&lt;br /&gt;
[the]n jump.&lt;br /&gt;
| The sign in the courtyard on the side with the entrance to BBH.&lt;br /&gt;
|-&lt;br /&gt;
|160||&lt;br /&gt;
Press [B] while running&lt;br /&gt;
fast to do a Body Slide&lt;br /&gt;
attack. To stand while&lt;br /&gt;
sliding, press [A] or [B].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 161||&lt;br /&gt;
Mario!!!&lt;br /&gt;
It that really [you]???&lt;br /&gt;
It has been so long since&lt;br /&gt;
our last adventure!&lt;br /&gt;
They told me that I might&lt;br /&gt;
see [you] if I waited here,&lt;br /&gt;
but I&#039;d just about given&lt;br /&gt;
up hope!&lt;br /&gt;
Is it true? Have [you]&lt;br /&gt;
really beaten Bowser? And&lt;br /&gt;
restored [the] Stars to [the]&lt;br /&gt;
castle?&lt;br /&gt;
And saved [the] Princess?&lt;br /&gt;
I knew [you] could do it!&lt;br /&gt;
Now I have a very special&lt;br /&gt;
message for [you].&lt;br /&gt;
”Thanks for playing Super&lt;br /&gt;
Mario 64! This is [the]&lt;br /&gt;
end of [the] game, but not&lt;br /&gt;
[the] end of [the] fun.&lt;br /&gt;
We want [you] to keep on&lt;br /&gt;
playing, so we have a&lt;br /&gt;
little something for [you].&lt;br /&gt;
We hope that [you] like it!&lt;br /&gt;
Enjoy!!!“&lt;br /&gt;
&lt;br /&gt;
The Super Mario 64 Team&lt;br /&gt;
|Said by Yoshi on the roof of the castle.&lt;br /&gt;
|-&lt;br /&gt;
|162||&lt;br /&gt;
No, no, no! Not [you]&lt;br /&gt;
again! I&#039;m in a great&lt;br /&gt;
hurry, can&#039;t [you] see?&lt;br /&gt;
&lt;br /&gt;
I&#039;ve no time to squabble&lt;br /&gt;
over Stars. Here, have it.&lt;br /&gt;
I never meant to hide it&lt;br /&gt;
from [you]...&lt;br /&gt;
It&#039;s just that I&#039;m in such&lt;br /&gt;
a rush. That&#039;s it, that&#039;s&lt;br /&gt;
all. Now, I must be off.&lt;br /&gt;
Owww! Let me go!&lt;br /&gt;
|After catching MIPS for the second time.&lt;br /&gt;
|-&lt;br /&gt;
|163||&lt;br /&gt;
Noooo! You&#039;ve really&lt;br /&gt;
beaten me this time,&lt;br /&gt;
Mario! I can&#039;t stand&lt;br /&gt;
losing to [you]!&lt;br /&gt;
&lt;br /&gt;
My troops...worthless!&lt;br /&gt;
They&#039;ve turned over all&lt;br /&gt;
[the] Power Stars! What?!&lt;br /&gt;
There are 120 in all???&lt;br /&gt;
&lt;br /&gt;
Amazing! There were some&lt;br /&gt;
in [the] castle that I&lt;br /&gt;
missed??!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now I see peace&lt;br /&gt;
returning to [the] world...&lt;br /&gt;
Oooo! I really hate that!&lt;br /&gt;
I can&#039;t watch--&lt;br /&gt;
I&#039;m outta here!&lt;br /&gt;
Just [you] wait until next&lt;br /&gt;
time. Until [the]n, keep&lt;br /&gt;
that Control Stick&lt;br /&gt;
smokin&#039;!&lt;br /&gt;
Buwaa ha ha!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|164||&lt;br /&gt;
Mario! What&#039;s up, pal?&lt;br /&gt;
I haven&#039;t been on [the]&lt;br /&gt;
slide lately, so I&#039;m out&lt;br /&gt;
of shape.&lt;br /&gt;
Still, I&#039;m always up for a&lt;br /&gt;
good race, especially&lt;br /&gt;
against an old sleddin&#039;&lt;br /&gt;
buddy.&lt;br /&gt;
Whaddya say?&lt;br /&gt;
Ready...set...&lt;br /&gt;
&lt;br /&gt;
//Go//// Don&#039;t Go&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|165||&lt;br /&gt;
I take no responsibility&lt;br /&gt;
whatsoever for those who&lt;br /&gt;
get dizzy and pass out&lt;br /&gt;
from running around&lt;br /&gt;
this post.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|166||&lt;br /&gt;
I&#039;ll be back soon.&lt;br /&gt;
I&#039;m out training now,&lt;br /&gt;
so come back later.&lt;br /&gt;
//--Koopa [the] Quick&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|167||&lt;br /&gt;
Princess Toadstool&#039;s&lt;br /&gt;
castle is just ahead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Press [A] to jump, [Z] to&lt;br /&gt;
crouch, and [B] to punch,&lt;br /&gt;
read a sign, or grab&lt;br /&gt;
something.&lt;br /&gt;
Press [B] again to throw&lt;br /&gt;
something [you]&#039;re holding.&lt;br /&gt;
|Outside the castle: the sign at the starting area.&lt;br /&gt;
|-&lt;br /&gt;
|168||&lt;br /&gt;
Hey! Knock it off! That&#039;s&lt;br /&gt;
[the] second time [you]&#039;ve&lt;br /&gt;
nailed me. Now [you]&#039;re&lt;br /&gt;
asking for it, linguine&lt;br /&gt;
breath!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|169||&lt;br /&gt;
Keep out!&lt;br /&gt;
That means [you]!&lt;br /&gt;
Arrgghh!&lt;br /&gt;
&lt;br /&gt;
Anyone entering this cave&lt;br /&gt;
without permission will&lt;br /&gt;
meet certain disaster.&lt;br /&gt;
|The sign at the entrance to the cave in JRB.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Sunky</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Make_Wiggler_Squirm&amp;diff=13167</id>
		<title>Make Wiggler Squirm</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Make_Wiggler_Squirm&amp;diff=13167"/>
		<updated>2021-02-11T18:17:16Z</updated>

		<summary type="html">&lt;p&gt;Sunky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/{{PAGENAME}}|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image=MWS.jpg&lt;br /&gt;
|course= Tiny-Huge Island&lt;br /&gt;
|height= &lt;br /&gt;
|height_link= &lt;br /&gt;
|tas= &lt;br /&gt;
|tas_link= &lt;br /&gt;
|rta= &lt;br /&gt;
|rta_link= &lt;br /&gt;
|abc= &lt;br /&gt;
|abc_link= &lt;br /&gt;
|abz= &lt;br /&gt;
|abz_link= &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Make Wiggler Squirm&#039;&#039;&#039; is the 6th star of [[Tiny-Huge Island]].&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Sunky</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Wiggler%27s_Red_Coins&amp;diff=13164</id>
		<title>Wiggler&#039;s Red Coins</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Wiggler%27s_Red_Coins&amp;diff=13164"/>
		<updated>2021-02-11T18:16:56Z</updated>

		<summary type="html">&lt;p&gt;Sunky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/{{PAGENAME}}|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wiggler&#039;s Red Coins&#039;&#039;&#039; is the 5th star in [[Tiny-Huge Island]]. The star requires collecting the eight [[Red Coin|red coins]] in the bottom area of [[Wiggler]]&#039;s cave.&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image=Wiggler_Red_Coins.png&lt;br /&gt;
|course=Tiny-Huge Island&lt;br /&gt;
|height=288&lt;br /&gt;
|tas= 0:26.78 &lt;br /&gt;
|tas_link=[https://docs.google.com/spreadsheets/d/12Sl41gqLUGzBU0p1nx7uNKOAP835NIoFXqda1j6oqag/edit#gid=0&amp;amp;range=B106 &amp;quot;Super Mario 64 - TAS Times&amp;quot; spreadsheet]&lt;br /&gt;
|rta= 0:26.69&lt;br /&gt;
|rta_link=[https://youtu.be/Pg0HsHKvssY &amp;quot;Wiggler&#039;s Red Coins 26.69 (26&amp;quot;40 igt)&amp;quot; by Dwhatever]&lt;br /&gt;
|abc= 2&lt;br /&gt;
|abc_link=[https://www.youtube.com/watch?v=7MED84TL0zA &amp;quot;SM64 - Wiggler&#039;s Red Coins - 2x A Presses&amp;quot; by pannenkoek2012]&lt;br /&gt;
|abz= 5 (5/0/0)&lt;br /&gt;
|abz_link= [https://docs.google.com/spreadsheets/d/1lAf4RDjKIbpApFQUrjZe7K2tVtAu0FDY_SgaJkYAvhQ/edit#gid=0&amp;amp;range=A146&amp;quot;SM64 ABZ Button Challenge RTA&amp;quot; spreadsheet]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tas History ==&lt;br /&gt;
== Tas Strategy ==&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Sunky</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Five_Itty_Bitty_Secrets&amp;diff=13160</id>
		<title>Five Itty Bitty Secrets</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Five_Itty_Bitty_Secrets&amp;diff=13160"/>
		<updated>2021-02-11T18:16:35Z</updated>

		<summary type="html">&lt;p&gt;Sunky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/{{PAGENAME}}|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image=FIBS.jpg&lt;br /&gt;
|course= Tiny-Huge Island&lt;br /&gt;
|height= 67&lt;br /&gt;
|height_link= &lt;br /&gt;
|tas= &lt;br /&gt;
|tas_link= &lt;br /&gt;
|rta= &lt;br /&gt;
|rta_link= &lt;br /&gt;
|abc= &lt;br /&gt;
|abc_link= &lt;br /&gt;
|abz= &lt;br /&gt;
|abz_link= &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Five Itty Bitty Secrets&#039;&#039;&#039; is the 4th star of [[Tiny-Huge Island]].&lt;br /&gt;
&lt;br /&gt;
==TAS History==&lt;br /&gt;
{{TAS History}}&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Sunky</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Rematch_with_Koopa_the_Quick&amp;diff=13157</id>
		<title>Rematch with Koopa the Quick</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Rematch_with_Koopa_the_Quick&amp;diff=13157"/>
		<updated>2021-02-11T18:16:15Z</updated>

		<summary type="html">&lt;p&gt;Sunky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/{{PAGENAME}}|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image=RwKtQ.jpg&lt;br /&gt;
|course= Tiny-Huge Island&lt;br /&gt;
|height= &lt;br /&gt;
|height_link= &lt;br /&gt;
|tas= &lt;br /&gt;
|tas_link= &lt;br /&gt;
|rta= &lt;br /&gt;
|rta_link= &lt;br /&gt;
|abc= &lt;br /&gt;
|abc_link= &lt;br /&gt;
|abz= &lt;br /&gt;
|abz_link= &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Rematch with Koopa the Quick&#039;&#039;&#039; is the 3rd star of [[Tiny-Huge Island]].&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Sunky</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=The_Tip_Top_of_the_Huge_Island&amp;diff=13154</id>
		<title>The Tip Top of the Huge Island</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=The_Tip_Top_of_the_Huge_Island&amp;diff=13154"/>
		<updated>2021-02-11T18:15:50Z</updated>

		<summary type="html">&lt;p&gt;Sunky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/{{PAGENAME}}|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image= TTTotHI.jpg&lt;br /&gt;
|course= Tiny-Huge Island&lt;br /&gt;
|height= &lt;br /&gt;
|height_link= &lt;br /&gt;
|tas= &lt;br /&gt;
|tas_link= &lt;br /&gt;
|rta= &lt;br /&gt;
|rta_link= &lt;br /&gt;
|abc= &lt;br /&gt;
|abc_link= &lt;br /&gt;
|abz= &lt;br /&gt;
|abz_link= &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;The Tip Top of the Huge Island&#039;&#039;&#039; is the 2nd star of [[Tiny-Huge Island]].&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Sunky</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Pluck_the_Piranha_Flower&amp;diff=13151</id>
		<title>Pluck the Piranha Flower</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Pluck_the_Piranha_Flower&amp;diff=13151"/>
		<updated>2021-02-11T18:15:35Z</updated>

		<summary type="html">&lt;p&gt;Sunky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/{{PAGENAME}}|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image=PtPF.jpg &lt;br /&gt;
|course= Tiny-Huge Island&lt;br /&gt;
|height= &lt;br /&gt;
|height_link= &lt;br /&gt;
|tas= &lt;br /&gt;
|tas_link= &lt;br /&gt;
|rta= &lt;br /&gt;
|rta_link= &lt;br /&gt;
|abc= &lt;br /&gt;
|abc_link= &lt;br /&gt;
|abz= &lt;br /&gt;
|abz_link= &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pluck the Piranha Flower&#039;&#039;&#039; is the 1st star of [[Tiny-Huge Island]].&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Sunky</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Blast_to_the_Lonely_Mushroom&amp;diff=13148</id>
		<title>Blast to the Lonely Mushroom</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Blast_to_the_Lonely_Mushroom&amp;diff=13148"/>
		<updated>2021-02-11T18:15:01Z</updated>

		<summary type="html">&lt;p&gt;Sunky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/{{PAGENAME}}|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image = &lt;br /&gt;
|course = Tall, Tall Mountain&lt;br /&gt;
|height = &lt;br /&gt;
|height_link = &lt;br /&gt;
|tas = &lt;br /&gt;
|tas_link = &lt;br /&gt;
|rta = &lt;br /&gt;
|rta_link = &lt;br /&gt;
|abc = &lt;br /&gt;
|abc_link = &lt;br /&gt;
|abz = &lt;br /&gt;
|abz_link = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Blast to the Lonely Mushroom&#039;&#039;&#039; is the 6th star of [[Tall, Tall Mountain]].&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Sunky</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Breathtaking_View_from_Bridge&amp;diff=13140</id>
		<title>Breathtaking View from Bridge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Breathtaking_View_from_Bridge&amp;diff=13140"/>
		<updated>2021-02-11T18:14:39Z</updated>

		<summary type="html">&lt;p&gt;Sunky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/{{PAGENAME}}|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image = &lt;br /&gt;
|course = Tall, Tall Mountain&lt;br /&gt;
|height = 119&lt;br /&gt;
|height_link = &lt;br /&gt;
|tas = &lt;br /&gt;
|tas_link = &lt;br /&gt;
|rta = &lt;br /&gt;
|rta_link = &lt;br /&gt;
|abc = &lt;br /&gt;
|abc_link = &lt;br /&gt;
|abz = &lt;br /&gt;
|abz_link = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Breathtaking View from the Bridge&#039;&#039;&#039; is the 5th star of [[Tall, Tall Mountain]].&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Sunky</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Mysterious_Mountainside&amp;diff=13137</id>
		<title>Mysterious Mountainside</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Mysterious_Mountainside&amp;diff=13137"/>
		<updated>2021-02-11T18:14:24Z</updated>

		<summary type="html">&lt;p&gt;Sunky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/{{PAGENAME}}|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image = &lt;br /&gt;
|course = Tall, Tall Mountain&lt;br /&gt;
|height = &lt;br /&gt;
|height_link = &lt;br /&gt;
|tas = &lt;br /&gt;
|tas_link = &lt;br /&gt;
|rta = &lt;br /&gt;
|rta_link = &lt;br /&gt;
|abc = &lt;br /&gt;
|abc_link = &lt;br /&gt;
|abz = &lt;br /&gt;
|abz_link = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Mysterious Mountainside&#039;&#039;&#039; is the 4th star of [[Tall, Tall Mountain]]. &lt;br /&gt;
==See Also==&lt;br /&gt;
*[[List_of_RTA_Tricks#Breezeless|Breezeless]]&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Sunky</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Scary_%27Shrooms,_Red_Coins&amp;diff=13134</id>
		<title>Scary &#039;Shrooms, Red Coins</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Scary_%27Shrooms,_Red_Coins&amp;diff=13134"/>
		<updated>2021-02-11T18:14:01Z</updated>

		<summary type="html">&lt;p&gt;Sunky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/{{PAGENAME}}|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image = &lt;br /&gt;
|course = Tall, Tall Mountain&lt;br /&gt;
|height = &lt;br /&gt;
|height_link = &lt;br /&gt;
|tas = &lt;br /&gt;
|tas_link = &lt;br /&gt;
|rta = &lt;br /&gt;
|rta_link = &lt;br /&gt;
|abc = &lt;br /&gt;
|abc_link = &lt;br /&gt;
|abz = &lt;br /&gt;
|abz_link = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Scary &#039;Shrooms, Red Coins&#039;&#039;&#039; is the 3rd star of [[Tall, Tall Mountain]].&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Sunky</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Mystery_of_the_Monkey_Cage&amp;diff=13132</id>
		<title>Mystery of the Monkey Cage</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Mystery_of_the_Monkey_Cage&amp;diff=13132"/>
		<updated>2021-02-11T18:13:46Z</updated>

		<summary type="html">&lt;p&gt;Sunky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/{{PAGENAME}}|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image = &lt;br /&gt;
|course = Tall, Tall Mountain&lt;br /&gt;
|height = &lt;br /&gt;
|height_link = &lt;br /&gt;
|tas = &lt;br /&gt;
|tas_link = &lt;br /&gt;
|rta = &lt;br /&gt;
|rta_link = &lt;br /&gt;
|abc = &lt;br /&gt;
|abc_link = &lt;br /&gt;
|abz = &lt;br /&gt;
|abz_link = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Mystery of the Monkey Cage&#039;&#039;&#039; is the 2nd star of [[Tall, Tall Mountain]].&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Sunky</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Scale_the_Mountain&amp;diff=13129</id>
		<title>Scale the Mountain</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Scale_the_Mountain&amp;diff=13129"/>
		<updated>2021-02-11T18:13:28Z</updated>

		<summary type="html">&lt;p&gt;Sunky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/{{PAGENAME}}|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image = &lt;br /&gt;
|course = Tall, Tall Mountain&lt;br /&gt;
|height = &lt;br /&gt;
|height_link = &lt;br /&gt;
|tas = &lt;br /&gt;
|tas_link = &lt;br /&gt;
|rta = &lt;br /&gt;
|rta_link = &lt;br /&gt;
|abc = &lt;br /&gt;
|abc_link = &lt;br /&gt;
|abz = &lt;br /&gt;
|abz_link = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Scale the Mountain&#039;&#039;&#039; is the 1st star of [[Tall, Tall Mountain]].&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Sunky</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Quick_Race_Through_Downtown!&amp;diff=13125</id>
		<title>Quick Race Through Downtown!</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Quick_Race_Through_Downtown!&amp;diff=13125"/>
		<updated>2021-02-11T18:12:55Z</updated>

		<summary type="html">&lt;p&gt;Sunky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/{{PAGENAME}}|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image = &lt;br /&gt;
|course = Wet-Dry World&lt;br /&gt;
|height = &lt;br /&gt;
|height_link = &lt;br /&gt;
|tas = &lt;br /&gt;
|tas_link = &lt;br /&gt;
|rta = &lt;br /&gt;
|rta_link = &lt;br /&gt;
|abc = &lt;br /&gt;
|abc_link = &lt;br /&gt;
|abz = &lt;br /&gt;
|abz_link = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Quick Race Through Downtown&#039;&#039;&#039; is the 6th star of [[Wet-Dry World]].&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Sunky</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Go_to_Town_for_Red_Coins&amp;diff=13121</id>
		<title>Go to Town for Red Coins</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Go_to_Town_for_Red_Coins&amp;diff=13121"/>
		<updated>2021-02-11T18:12:31Z</updated>

		<summary type="html">&lt;p&gt;Sunky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/{{PAGENAME}}|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image = &lt;br /&gt;
|course = Wet-Dry World&lt;br /&gt;
|height = &lt;br /&gt;
|height_link = &lt;br /&gt;
|tas = &lt;br /&gt;
|tas_link = &lt;br /&gt;
|rta = &lt;br /&gt;
|rta_link = &lt;br /&gt;
|abc = &lt;br /&gt;
|abc_link = &lt;br /&gt;
|abz = &lt;br /&gt;
|abz_link = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Go to Town for Red Coins&#039;&#039;&#039; is the 5th star of [[Wet-Dry World]].&lt;br /&gt;
&lt;br /&gt;
To acquire the star, Mario must shoot from the cannon so he can enter the fenced-off tunnel that leads to the underground &#039;city&#039;. He then has to lower the water to collect each [[Red Coin|red coin]]. The star spawns on the large tower in the back of the city.&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Sunky</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Express_Elevator--Hurry_Up!&amp;diff=13117</id>
		<title>Express Elevator--Hurry Up!</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Express_Elevator--Hurry_Up!&amp;diff=13117"/>
		<updated>2021-02-11T18:12:08Z</updated>

		<summary type="html">&lt;p&gt;Sunky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/{{PAGENAME}}|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image = &lt;br /&gt;
|course = Wet-Dry World&lt;br /&gt;
|height = 72&lt;br /&gt;
|height_link = &lt;br /&gt;
|tas = &lt;br /&gt;
|tas_link = &lt;br /&gt;
|rta = &lt;br /&gt;
|rta_link = &lt;br /&gt;
|abc = &lt;br /&gt;
|abc_link = &lt;br /&gt;
|abz = &lt;br /&gt;
|abz_link = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Express Elevator--Hurry Up!&#039;&#039;&#039; is the 4th star of [[Wet-Dry World]].&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Sunky</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Secrets_in_the_Shallows_%26_Sky&amp;diff=13115</id>
		<title>Secrets in the Shallows &amp; Sky</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Secrets_in_the_Shallows_%26_Sky&amp;diff=13115"/>
		<updated>2021-02-11T18:11:49Z</updated>

		<summary type="html">&lt;p&gt;Sunky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/{{PAGENAME}}|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image = &lt;br /&gt;
|course = Wet-Dry World&lt;br /&gt;
|height = &lt;br /&gt;
|height_link = &lt;br /&gt;
|tas = &lt;br /&gt;
|tas_link = &lt;br /&gt;
|rta = &lt;br /&gt;
|rta_link = &lt;br /&gt;
|abc = &lt;br /&gt;
|abc_link = &lt;br /&gt;
|abz = &lt;br /&gt;
|abz_link = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Secrets in the Shallows &amp;amp; Sky&#039;&#039;&#039; is the 3rd star of [[Wet-Dry World]].&lt;br /&gt;
==TAS History==&lt;br /&gt;
{{TAS History}}&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Sunky</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Top_O%27_the_Town&amp;diff=13112</id>
		<title>Top O&#039; the Town</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Top_O%27_the_Town&amp;diff=13112"/>
		<updated>2021-02-11T18:11:30Z</updated>

		<summary type="html">&lt;p&gt;Sunky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA_Guide/Top_o%27_the_Town|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/{{PAGENAME}}|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image = &lt;br /&gt;
|course = Wet-Dry World&lt;br /&gt;
|height = &lt;br /&gt;
|height_link = &lt;br /&gt;
|tas = &lt;br /&gt;
|tas_link = &lt;br /&gt;
|rta = &lt;br /&gt;
|rta_link = &lt;br /&gt;
|abc = &lt;br /&gt;
|abc_link = &lt;br /&gt;
|abz = &lt;br /&gt;
|abz_link = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Top O&#039; the Town&#039;&#039;&#039; is the 2nd star of [[Wet-Dry World]].&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Sunky</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Shocking_Arrow_Lifts!&amp;diff=13109</id>
		<title>Shocking Arrow Lifts!</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Shocking_Arrow_Lifts!&amp;diff=13109"/>
		<updated>2021-02-11T18:11:07Z</updated>

		<summary type="html">&lt;p&gt;Sunky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/{{PAGENAME}}|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image = &lt;br /&gt;
|course = Wet-Dry World&lt;br /&gt;
|height = &lt;br /&gt;
|height_link = &lt;br /&gt;
|tas = &lt;br /&gt;
|tas_link = &lt;br /&gt;
|rta = &lt;br /&gt;
|rta_link = &lt;br /&gt;
|abc = &lt;br /&gt;
|abc_link = &lt;br /&gt;
|abz = &lt;br /&gt;
|abz_link = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Shocking Arrow Lifts&#039;&#039;&#039; is the 1st star of [[Wet-Dry World]].&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Sunky</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/16_Star&amp;diff=12858</id>
		<title>RTA Guide/16 Star</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/16_Star&amp;diff=12858"/>
		<updated>2020-12-21T08:29:31Z</updated>

		<summary type="html">&lt;p&gt;Sunky: Something tells me you don&amp;#039;t do emergency exit twice this route. Not sure if this should be navigating the toxic maze or dorrie.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The goal of the &#039;&#039;&#039;16 Star&#039;&#039;&#039; category is to beat the game as quickly as possible using MIPS clipping to skip the 30 star door. It is a popular category for beginners since it is short and the basic route/strats can be learned in a few hours even with no casual knowledge of the game.&lt;br /&gt;
&lt;br /&gt;
== Category Rules ==&lt;br /&gt;
&lt;br /&gt;
* [[SBLJ]] is banned&lt;br /&gt;
*Any method to skip the 30 star door other than [[RTA Guide/MIPS Clip|MIPS clipping]] is banned&lt;br /&gt;
&lt;br /&gt;
== Suggested Routes==&lt;br /&gt;
&lt;br /&gt;
It is important to note that although tricks are featured more prominently in this category than in 70 star, better movement and consistency is still what makes the biggest difference. As a beginner, it is recommended to start with a route that does not do LBLJ and improve on your fundamentals before switching to a less consistent, more reset-heavy LBLJ route.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Beginner&#039;&#039;&#039; - [[#Beginner Route (No_Dark_World_Reds)| No LBLJ Route without DW Reds]]&lt;br /&gt;
** Recommended for beginners with minimal experience&lt;br /&gt;
** Same as intermediate except replaces Dark World Reds with Swimming Beast in the Cavern.&lt;br /&gt;
** [[RTA Guide/Bowser in the Dark World#No Reds| Dark World (No Reds)]]&lt;br /&gt;
** [[RTA Guide/Swimming Beast in the Cavern|Swimming Beast in the Cavern]]&lt;br /&gt;
* &#039;&#039;&#039;Intermediate&#039;&#039;&#039; - [[#Standard Route (No LBLJ)| No LBLJ Route ]]&lt;br /&gt;
** Recommended for newer players around the sub 20 level&lt;br /&gt;
* &#039;&#039;&#039;Advanced &#039;&#039;&#039; - [[#Standard Route (LBLJ)| LBLJ Route]]&lt;br /&gt;
** Recommended for advanced runners going for low 16/sub 16.&lt;br /&gt;
&lt;br /&gt;
== No LBLJ Route ==&lt;br /&gt;
&lt;br /&gt;
=== Standard Route (No LBLJ) ===&lt;br /&gt;
# [[RTA Guide/Lakitu Skip|Lakitu Skip]]&lt;br /&gt;
# Bob-omb Battlefield&lt;br /&gt;
#* [[RTA Guide/Behind Chain Chomp&#039;s Gate|Behind Chain Chomp&#039;s Gate]]&lt;br /&gt;
# Whomp&#039;s Fortress&lt;br /&gt;
#*[[RTA Guide/Blast Away the Wall|Cannonless / Cless]]&lt;br /&gt;
#*[[RTA Guide/Shoot into the Wild Blue|Wild Blue]]&lt;br /&gt;
#* [[RTA Guide/Chip off Whomp&#039;s Block|Whomp King]]&lt;br /&gt;
#*[[RTA Guide/To the Top of the Fortress|Tower]]&lt;br /&gt;
#* [[RTA Guide/Fall onto the Caged Island|Owl Star]]&lt;br /&gt;
# Cool Cool Mountain&lt;br /&gt;
#* [[RTA Guide/Wall Kicks Will Work|Wall Kicks Will Work]]&lt;br /&gt;
#* [[RTA Guide/Li&#039;l Penguin Lost|Li&#039;l Penguin Lost]]&lt;br /&gt;
# Bowser in the Dark World&lt;br /&gt;
#* [[RTA Guide/Bowser in the Dark World#Red Coin Star |Bowser in the Dark World Red Coins]]&lt;br /&gt;
#* Bowser Fight 1&lt;br /&gt;
# Shifting Sand Land&lt;br /&gt;
#* [[RTA Guide/In the Talons of the Big Bird|In the Talons of the Big Bird]]&lt;br /&gt;
#* [[RTA Guide/Shining atop the Pyramid|Shining atop the Pyramid]]&lt;br /&gt;
# Lethal Lava Land&lt;br /&gt;
#* [[RTA Guide/8-Coin Puzzle with 15 Pieces|8-Coin Puzzle with 15 Pieces]]&lt;br /&gt;
# Hazy Maze Cave&lt;br /&gt;
#* HMC Toad (spawns at 12 stars, get this before entering HMC)&lt;br /&gt;
#* [[RTA Guide/A-Maze-ing Emergency Exit|Emergency Exit]]&lt;br /&gt;
#* [[RTA Guide/Watch for Rolling Rocks|Rolling Rocks]]&lt;br /&gt;
# MIPs Clip&lt;br /&gt;
#* [[RTA Guide/MIPS Clip|MIPS Clip Guide]]&lt;br /&gt;
# Dire, Dire Docks&lt;br /&gt;
#* [[RTA Guide/Board Bowser&#039;s Sub|Board Bowser&#039;s Sub]]&lt;br /&gt;
# Bowser in the Fire Sea&lt;br /&gt;
#* [[RTA Guide/Bowser in the Fire Sea#No Reds |No Red Coins]]&lt;br /&gt;
#* Bowser Fight 2&lt;br /&gt;
# Backward Long Jumps&lt;br /&gt;
#* [[50_Star_Door_and_Endless_Staircase_BLJs |BLJ Guide]]&lt;br /&gt;
# Bowser in the Sky&lt;br /&gt;
#* [[RTA Guide/Bowser in the Sky#No Reds |(No Red Coins)]]&lt;br /&gt;
#* Bowser Fight 3&lt;br /&gt;
&lt;br /&gt;
=== Beginner Route (No Dark World Reds) ===&lt;br /&gt;
&lt;br /&gt;
This route is mostly the same as the standard route, but with the omission of [[RTA Guide/Bowser in the Dark World#Red Coin Star |Bowser in the Dark World Red Coins]]. If you plan on taking this game seriously, it is recommended to learn DW Reds sooner than later as it helps a lot with fundamentals. The differences with the standard route are listed below.&lt;br /&gt;
&lt;br /&gt;
* Bowser in the Dark World&lt;br /&gt;
** No Red Coins&lt;br /&gt;
* Hazy Maze Cave&lt;br /&gt;
** [[RTA Guide/A-Maze-ing Emergency Exit|A-maze-ing Emergency Exit]]&lt;br /&gt;
** HMC Toad (spawns at 12 stars, do not get this last or MIPS will not spawn)&lt;br /&gt;
** [[RTA Guide/Swimming Beast in the Cavern|Swimming Beast/Dorrie]]&lt;br /&gt;
** [[RTA Guide/Watch for Rolling Rocks|Rolling Rocks]]&lt;br /&gt;
&lt;br /&gt;
=== Advanced No LBLJ Route Variations ===&lt;br /&gt;
&lt;br /&gt;
There are several route variations for the No LBLJ route which are faster but generally much harder. In almost every instance, these variations are only faster if you do the most optimal strats for each star, hence they are recommended only for people running the No LBLJ category extension for top times (i.e. sub 16 minutes). If you are simply looking to optimize your 16 star route for the main leaderboards, it is recommended to switch to an LBLJ route.&lt;br /&gt;
&lt;br /&gt;
==== WF 100c (CCM Skip) ====&lt;br /&gt;
&lt;br /&gt;
If you can do the [[RTA_Guide/Red_Coins_on_the_Floating_Isle#Expert|Expert WF 100c]] cycle, it is technically faster than opening CCM to collect Wall Kicks with Work and Li&#039;l Penguin Lost.&lt;br /&gt;
&lt;br /&gt;
==== Replacing Stars ====&lt;br /&gt;
&lt;br /&gt;
Ignoring lobby (where you are bound by the 8 star door requirement), the slowest stars in the standard No LBLJ route are:&lt;br /&gt;
&lt;br /&gt;
* In the Talons of the Big Bird (16-17s)&lt;br /&gt;
* Watch for Rolling Rocks (15-16s)&lt;br /&gt;
&lt;br /&gt;
You can save a few seconds by replacing one or more of these stars with one of the following stars:&lt;br /&gt;
&lt;br /&gt;
* [[RTA Guide/Red-Hot Log Rolling#No Wing Cap |Log Star / Sidehop]] (12-13s)&lt;br /&gt;
* [[RTA_Guide/Inside_the_Ancient_Pyramid#Tutorial | Tama Pless]] (~13s)&lt;br /&gt;
&lt;br /&gt;
== LBLJ Route ==&lt;br /&gt;
&lt;br /&gt;
=== Standard Route (LBLJ) ===&lt;br /&gt;
&lt;br /&gt;
# LBLJ&lt;br /&gt;
#* [[RTA Guide/Lakitu Skip|Lakitu Skip]]&lt;br /&gt;
#* [[RTA Guide/Lobby Backwards Long Jump|LBLJ (Lobby Backwards Long Jump)]]&lt;br /&gt;
# Bowser in the Dark World&lt;br /&gt;
#* [[RTA Guide/Bowser in the Dark World#Red Coin Star |Bowser in the Dark World Red Coins]]&lt;br /&gt;
# Whomp&#039;s Fortress&lt;br /&gt;
#* [[RTA Guide/Blast Away the Wall|Cannonless / Cless]]&lt;br /&gt;
#* [[RTA Guide/Fall onto the Caged Island|Owlless]]&lt;br /&gt;
#* [[RTA Guide/Shoot into the Wild Blue|Wild Blue]]&lt;br /&gt;
# Shifting Sand Land&lt;br /&gt;
#*[[RTA Guide/Inside the Ancient Pyramid#Pillarless |Pillarless / Pless]]&lt;br /&gt;
#* [[RTA Guide/In the Talons of the Big Bird|Talon Star / Klepto]]&lt;br /&gt;
#* [[RTA Guide/Shining atop the Pyramid|Pyramid Top]]&lt;br /&gt;
# Lethal Lava Land&lt;br /&gt;
#* [[RTA Guide/8-Coin Puzzle with 15 Pieces|Red Coins]]&lt;br /&gt;
#* [[RTA Guide/Red-Hot Log Rolling#No Wing Cap |Log Star / Sidehop]]&lt;br /&gt;
#* [[RTA Guide/Boil the Big Bully|Big Bully]]&lt;br /&gt;
#* Choose &#039;&#039;one&#039;&#039; of the following two stars:&lt;br /&gt;
#** [[RTA Guide/Hot-Foot-It into the Volcano|Lava Boost]] &#039;&#039;(~1.2s faster using optimal strats)&#039;&#039;&lt;br /&gt;
#** [[RTA Guide/Elevator Tour in the Volcano|Elevator Star]] &#039;&#039;(recommended unless proficient at optimal lavaboost)&#039;&#039;&lt;br /&gt;
# Haze Maze Cave&lt;br /&gt;
#* [[RTA Guide/A-Maze-ing Emergency Exit|A-maze-ing Emergency Exit]]&lt;br /&gt;
#* [[RTA Guide/HMC Toad#For 16 Star | HMC Toad]]&lt;br /&gt;
#* [[RTA Guide/Watch for Rolling Rocks|Watch for Rolling Rocks]]&lt;br /&gt;
#* [[RTA Guide/Swimming Beast in the Cavern|Swimming Beast in the Cavern]]&lt;br /&gt;
# MIPS Clip&lt;br /&gt;
#* [[RTA Guide/MIPS Clip|MIPS Clip Guide]]&lt;br /&gt;
# Dire, Dire Docks&lt;br /&gt;
#* [[RTA Guide/Board Bowser&#039;s Sub|Board Bowser&#039;s Sub]]&lt;br /&gt;
# Bowser in the Fire Sea&lt;br /&gt;
#* [[RTA Guide/Bowser in the Fire Sea#No Reds |No Red Coins]]&lt;br /&gt;
#* Bowser Fight 2&lt;br /&gt;
# Backward Long Jumps&lt;br /&gt;
#* [[50_Star_Door_and_Endless_Staircase_BLJs|BLJ Guide]]&lt;br /&gt;
# Bowser in the Sky&lt;br /&gt;
#* [[RTA Guide/Bowser in the Sky#No Reds |No Red Coins]]&lt;br /&gt;
#* Bowser Fight 3&lt;br /&gt;
&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Sunky</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Movement_Guide&amp;diff=12666</id>
		<title>RTA Guide/Movement Guide</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Movement_Guide&amp;diff=12666"/>
		<updated>2020-11-20T20:13:03Z</updated>

		<summary type="html">&lt;p&gt;Sunky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a guide for moving Mario in RTA speedruns. It will help you get familiar with common terminology for movement options and discuss the mechanics associated with them. Note that these various movement options can be chained together to create more complex movement options. For example, doing a triple jump followed by a wallkick is called a &amp;quot;triple jump wallkick&amp;quot;.&lt;br /&gt;
== Basic Movement Options ==&lt;br /&gt;
*[[Single Jump]] - Press A to single jump. How long you hold A for determines how long Mario jumps in the air for until he reaches his max height.&lt;br /&gt;
*[[Double Jump]] - Upon landing from a single jump or walking off of a ledge, press A when Mario makes contact with the ground to double jump. This jump gives Mario more height than a single jump. Similar to a single jump, how long you hold A for after the double jump will make Mario jump higher until he reaches the max height.&lt;br /&gt;
*[[Triple Jump]] - Upon landing from a double jump, press A when Mario makes contact with the ground to triple jump. You must have forward momentum to triple jump. You cannot ledgegrab out of a triple jump.&lt;br /&gt;
*[[Long Jump]] - When Mario is moving, press Z followed by A to longjump.&lt;br /&gt;
*&#039;&#039;&#039;Sideflip&#039;&#039;&#039; - When Mario has momentum in a direction, flick the stick in the opposite direction to make Mario start turning in the opposite direction. While Mario is in this turning state, you can perform a sideflip into any direction you hold by pressing A.&lt;br /&gt;
*[[Backflip]] - While standing still, press Z followed by A to backflip. This technique has very few applications in an RTA run. The most common use is on the Advanced CCM Wallkicks Will Work strategy.&lt;br /&gt;
*&#039;&#039;&#039;Walljump/Wallkick&#039;&#039;&#039; - You must have some momentum towards a wall and be within a range of angles to perform a wallkick. When you get close to the wall, press A to wallkick. There are 5 frames in which Mario interacts with the wall and is able to wallkick. Each of these frames have specific properties. The most common distinct wallkick to get is a first frame wallkick (aka firsty) where Mario will gain speed out of the wallkick. The other frames Mario retains his speed or loses some.&lt;br /&gt;
*&#039;&#039;&#039;Punch&#039;&#039;&#039; - When standing on the ground, press B to punch.&lt;br /&gt;
*&#039;&#039;&#039;Kick (on ground)&#039;&#039;&#039; - When standing on the ground with the A button pressed, press B to do a kick.&lt;br /&gt;
*&#039;&#039;&#039;Kick (in air)&#039;&#039;&#039; - When in the air with no little to no forward momentum, press B to kick.&lt;br /&gt;
*[[Dive]] - When grounded or in the air with a lot of forward momentum, press B to dive. Being able to perform a kick or dive in specific parts of the game requires some effort. A common point of failure among beginner runners is trying to do double jump kicks in Bowser in the Sky. This is great movement to practice to get a feel for how to kick V.S. how to dive.&lt;br /&gt;
*&#039;&#039;&#039;Rollout&#039;&#039;&#039; - When Mario is in the dive animation and hits the floor, you can press either A or B to rollout. Many players will slide their finger from A to B (for two chances) to try and make the rollout dustless. When doing longjumps,dive rollouts, and slidekick rollouts you have a large window to hit the next movement. If you do it on the first frame, no dust will be generated under Mario, which is why it is called dustless. Mario does not lose any speed with dustless movements. If you rollout over an edge, Mario will be in a state where he does not take damage, cannot ledgegrab, and cannot groundpound.&lt;br /&gt;
*&#039;&#039;&#039;Slidekick&#039;&#039;&#039; - When Mario has forward momentum, press Z followed by B to perform a slidekick. Slidekicks have the property of quick startup, so it is preferred in very specific instances. One common spot is when going to talk to the penguin inside the CCM slide area.&lt;br /&gt;
*&#039;&#039;&#039;Groundpound&#039;&#039;&#039; - When Mario is in the air as a result of jumping, or running off of a ledge, you can hit Z to groundpound. It is very common to groundpound under stars, since it extends Mario&#039;s hitbox and he falls down faster after grabbing the star. The same thing applies to breaking boxes to grab stars. If you hit A+Z on the same frame while grounded, Mario will groundpound. Mistakes during a run often occur as a result of trying to longjump and instead groundpounding.&lt;br /&gt;
*&#039;&#039;&#039;Ledge Grab&#039;&#039;&#039; - Mario can grab a ledge out of any state with 3 exceptions. If you rollout, the state Mario is in until he lands on the ground cannot ledgegrab. If you are on a slope Mario can stand on, but not kick, he will not be able to ledgegrab. You cannot ledgegrab out of a triple jump. This is why players often chain a triple jump with a wallkick so they can ledgegrab.&lt;br /&gt;
*&#039;&#039;&#039;Swimming&#039;&#039;&#039; - When swimming, you press A to initiate another swim. To swim optimally, there are audio and visual cues most players use. If you watch any runner swim, you will pick up on those cues and then can determine what works best for you.&lt;br /&gt;
*&#039;&#039;&#039;Flying&#039;&#039;&#039; - To initiate a fly, Mario must have on a Wing Cap and perform a triple jump. This triple jump is unique, since it can be done in place, whereas a regular triple jump cannot. A good general practice while flying is to try and make smooth parabolic arcs to retain your speed. A special note on the wing cap - if you are falling (not in a flying state) with the wing cap on, you can hold A to fall slower.&lt;br /&gt;
Sean&#039;s Video covers movement options very well and also has an input display to help visualize everything. It also has some good information about slopes (touched on this a little above) towards the end.&lt;br /&gt;
==== Sean Raider Movement Guide ====&lt;br /&gt;
{{#ev:youtube|tyu1KO3x5Ps}}&lt;br /&gt;
&lt;br /&gt;
== Intermediate/Advanced Movement Options ==&lt;br /&gt;
*&#039;&#039;&#039;Immediate Jumps on slopes&#039;&#039;&#039; - When you are on a slope, you can hold Z and instantly jump much faster than if you were not. This is useful for Whomp&#039;s Fortress 100 Coin, Lethal Lava Land movement, and Tall Tall Mountain reds.&lt;br /&gt;
*&#039;&#039;&#039;Spinning in Air&#039;&#039;&#039; - When Mario bounces off a sprindrift or fly guy, or gets sucked into a tornado in Shifting Sand Land, he enters a twirling state. While in this state, you can hold A to make Mario spin faster and cover more ground as he descends. &lt;br /&gt;
*&#039;&#039;&#039;Pole Grab&#039;&#039;&#039; - When you grab the bottom of a pole, Mario will try to catch it but fail most of the time. If you mash B, he will keep trying to regrab the pole instead of falling off of it. You will see this a lot when runners try to do Lakitu Bounce or grab the pole in Bowser in the Sky Reds.&lt;br /&gt;
*&#039;&#039;&#039;Speedkick&#039;&#039;&#039; - This is probably the most difficult movement option in the game. At a high level, you speedkick to maintain your speed and get a specific amount of spacing into some other movement option like a triple jump wallkick or a jump dive. To do a speedkick, Mario must be moving. Before he makes contact with the ground, you must already be holding A and the control stick must be slightly tilted in the direction you want to speedkick. If you played any smash game before, its similar to performing tilts instead of smash attacks. Then, when Mario hits the ground, hit B to speedkick. Check out the videos below for more on speedkicks.&lt;br /&gt;
&lt;br /&gt;
==== Drogie Speedkick Guide ====&lt;br /&gt;
{{#ev:youtube|MKMOuSy1tlM}}&lt;br /&gt;
&lt;br /&gt;
==== Yale Speedkick Guide ====&lt;br /&gt;
{{#ev:youtube|LCdfklEOYe4}}&lt;br /&gt;
&lt;br /&gt;
==Camera Mechanics==&lt;br /&gt;
Though it may seem unintuitive at first, using different camera angles can be very helpful for a wide variety of movement throughout the game. Manipulating the camera is also a key part of lag reduction. Play around with the camera modes and see what works best. When watching the videos on this site, make sure to pay attention to the cameras that are being used. It is not always easy to implement right when you start learning, but it is good to be aware of them.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Lakitu Cam&#039;&#039;&#039; - Lakitu cam has fixed rotations in most stages. The clearest example of this is in Bowser secret stages, which are widely open and Lakitu can move freely. This is very useful to perform specific movements or tricks in the game because you can guarantee the same angle every time. In other stages, like Bob-Omb Battlefield, Lakitu cam acts more unpredictably due to the camera colliding with walls as you move around with Mario. If you double tap the camera change button, the camera refocuses at the original distance from Mario. When falling large distances, this is useful to immediately get a nice camera again instead of waiting for it to catch up to Mario. A common example of this is in CCM 100 coins, when you intentionally fall to the bottom of the stage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mario Cam&#039;&#039;&#039; - Mario cam is best described as directly following behind Mario. When using Mario Cam, it is most often used in the C-down version. In places where Lakitu cam fails to turn or follow well, Mario Cam is often used to see better. Mario Cam is also very helpful for setting specific angles upon stage entry. Some common stars to use this for are at the start of CCM 100 to grab the first red and LLL to enter the volcano.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Castle Cam&#039;&#039;&#039; - For lack of a better term, the camera gets fixed to certain viewpoints for some areas. Most notably, inside the castle lobby and inside the mansion for Big Boo&#039;s Haunt. In these areas, you can switch between Lakitu Cam and Mario cam, but lose the functionality of using the C-down versions of these. In BBH however, if you enter the mansion in Mario Cam C-down, that camera will persist as long as you do not switch back to Lakitu Cam (This is useful for a number of stars in BBH). This is not an option for the lobby, since when you enter, you are changing loading zones.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Underwater Cam&#039;&#039;&#039; - When swimming, the camera will always follow behind Mario. The only difference between Mario cam and Lakitu cam for swimming is how close the camera is to Mario. If you need to use specific cameras while swimming (to lag reduce or swim through rings), you have to hold the C-button for the direction you want the camera to pan for as long as you need it. When you let go, it will pan back to directly behind Mario. Some players prefer to switch to a claw grip on their controller for swimming to make this easier.&lt;br /&gt;
&lt;br /&gt;
==Tricks VS Movements==&lt;br /&gt;
While it&#039;s not always clear cut to distinguish what constitutes a trick and what constitutes movement, we have a common saying in the community. &amp;quot;Tricks save seconds, movement saves minutes.&amp;quot; Basically, if you want to optimize your personal best quickly, sinking time into how Mario moves and interacts with different parts of stages will help you gain strong fundamentals. If you focus on specific tricks (pillarless, [[Lava Boost|lavaboost]], lakitu bounce, etc,) the time you spend learning those stars does not really improve your game as a whole. That being said, there are several runners who jumped in the deep end (reset over every failed trick until they became consistent) and still made it to the top. Pick what best works for you and make sure you are having fun with the game.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[TAS Movement Guide]]&lt;br /&gt;
&lt;br /&gt;
{{RTA Guide Nav}}&lt;br /&gt;
[[Category:RTA Guide]]&lt;/div&gt;</summary>
		<author><name>Sunky</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Movement_Guide&amp;diff=12665</id>
		<title>RTA Guide/Movement Guide</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Movement_Guide&amp;diff=12665"/>
		<updated>2020-11-20T20:11:53Z</updated>

		<summary type="html">&lt;p&gt;Sunky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a guide for moving Mario in RTA speedruns. It will help you get familiar with common terminology for movement options and discuss the mechanics associated with them. Note that these various movement options can be chained together to create more complex movement options. For example, doing a triple jump followed by a wallkick is called a &amp;quot;triple jump wallkick&amp;quot;.&lt;br /&gt;
== Basic Movement Options ==&lt;br /&gt;
*[[Single Jump]] - Press A to single jump. How long you hold A for determines how long Mario jumps in the air for until he reaches his max height.&lt;br /&gt;
*[[Double Jump]] - Upon landing from a single jump or walking off of a ledge, press A when Mario makes contact with the ground to double jump. This jump gives Mario more height than a single jump. Similar to a single jump, how long you hold A for after the double jump will make Mario jump higher until he reaches the max height.&lt;br /&gt;
*[[Triple Jump]] - Upon landing from a double jump, press A when Mario makes contact with the ground to triple jump. You must have forward momentum to triple jump. You cannot ledgegrab out of a triple jump.&lt;br /&gt;
*[[Long Jump]] - When Mario is moving, press Z followed by A to longjump.&lt;br /&gt;
*&#039;&#039;&#039;Sideflip&#039;&#039;&#039; - When Mario has momentum in a direction, flick the stick in the opposite direction to make Mario start turning in the opposite direction. While Mario is in this turning state, you can perform a sideflip into any direction you hold by pressing A.&lt;br /&gt;
*[[Backflip]] - While standing still, press Z followed by A to backflip. This technique has very few applications in an RTA run. The most common use is on the Advanced CCM Wallkicks Will Work strategy.&lt;br /&gt;
*&#039;&#039;&#039;Walljump/Wallkick&#039;&#039;&#039; - You must have some momentum towards a wall and be within a range of angles to perform a wallkick. When you get close to the wall, press A to wallkick. There are 5 frames in which Mario interacts with the wall and is able to wallkick. Each of these frames have specific properties. The most common distinct wallkick to get is a first frame wallkick (aka firsty) where Mario will gain speed out of the wallkick. The other frames Mario retains his speed or loses some.&lt;br /&gt;
*&#039;&#039;&#039;Punch&#039;&#039;&#039; - When standing on the ground, press B to punch.&lt;br /&gt;
*&#039;&#039;&#039;Kick (on ground)&#039;&#039;&#039; - When standing on the ground with the A button pressed, press B to do a kick.&lt;br /&gt;
*&#039;&#039;&#039;Kick (in air)&#039;&#039;&#039; - When in the air with no little to no forward momentum, press B to kick.&lt;br /&gt;
*[[Dive]] - When grounded or in the air with a lot of forward momentum, press B to dive. Being able to perform a kick or dive in specific parts of the game requires some effort. A common point of failure among beginner runners is trying to do double jump kicks in Bowser in the Sky. This is great movement to practice to get a feel for how to kick V.S. how to dive.&lt;br /&gt;
*&#039;&#039;&#039;Rollout&#039;&#039;&#039; - When Mario is in the dive animation and hits the floor, you can press either A or B to rollout. Many players will slide their finger from A to B (for two chances) to try and make the rollout dustless. When doing longjumps,dive rollouts, and slidekick rollouts you have a large window to hit the next movement. If you do it on the first frame, no dust will be generated under Mario, which is why it is called dustless. Mario does not lose any speed with dustless movements. If you rollout over an edge, Mario will be in a state where he does not take damage, cannot ledgegrab, and cannot groundpound.&lt;br /&gt;
*&#039;&#039;&#039;Slidekick&#039;&#039;&#039; - When Mario has forward momentum, press Z followed by B to perform a slidekick. Slidekicks have the property of quick startup, so it is preferred in very specific instances. One common spot is when going to talk to the penguin inside the CCM slide area.&lt;br /&gt;
*&#039;&#039;&#039;Groundpound&#039;&#039;&#039; - When Mario is in the air as a result of jumping, or running off of a ledge, you can hit Z to groundpound. It is very common to groundpound under stars, since it extends Mario&#039;s hitbox and he falls down faster after grabbing the star. The same thing applies to breaking boxes to grab stars. If you hit A+Z on the same frame while grounded, Mario will groundpound. Mistakes during a run often occur as a result of trying to longjump and instead groundpounding.&lt;br /&gt;
*&#039;&#039;&#039;Ledge Grab&#039;&#039;&#039; - Mario can grab a ledge out of any state with 3 exceptions. If you rollout, the state Mario is in until he lands on the ground cannot ledgegrab. If you are on a slope Mario can stand on, but not kick, he will not be able to ledgegrab. You cannot ledgegrab out of a triple jump. This is why players often chain a triple jump with a wallkick so they can ledgegrab.&lt;br /&gt;
*&#039;&#039;&#039;Swimming&#039;&#039;&#039; - When swimming, you press A to initiate another swim. To swim optimally, there are audio and visual cues most players use. If you watch any runner swim, you will pick up on those cues and then can determine what works best for you.&lt;br /&gt;
*&#039;&#039;&#039;Flying&#039;&#039;&#039; - To initiate a fly, Mario must have on a Wing Cap and perform a triple jump. This triple jump is unique, since it can be done in place, whereas a regular triple jump cannot. A good general practice while flying is to try and make smooth parabolic arcs to retain your speed. A special note on the wing cap - if you are falling (not in a flying state) with the wing cap on, you can hold A to fall slower.&lt;br /&gt;
Sean&#039;s Video covers movement options very well and also has an input display to help visualize everything. It also has some good information about slopes (touched on this a little above) towards the end.&lt;br /&gt;
==== Sean Raider Movement Guide ====&lt;br /&gt;
{{#ev:youtube|tyu1KO3x5Ps}}&lt;br /&gt;
&lt;br /&gt;
== Intermediate/Advanced Movement Options ==&lt;br /&gt;
*&#039;&#039;&#039;Immediate Jumps on slopes&#039;&#039;&#039; - When you are on a slope, you can hold Z and instantly jump much faster than if you were not. This is useful for Whomp&#039;s Fortress 100 Coin, Lethal Lava Land movement, and Tall Tall Mountain reds.&lt;br /&gt;
*&#039;&#039;&#039;Spinning in Air&#039;&#039;&#039; - When Mario bounces off a sprindrift or fly guy, or gets sucked into a tornado in Shifting Sand Land, he enters a twirling state. While in this state, you can hold A to make Mario spin faster and cover more ground as he descends. &lt;br /&gt;
*&#039;&#039;&#039;Pole Grab&#039;&#039;&#039; - When you grab the bottom of a pole, Mario will try to catch it but fail most of the time. If you mash B, he will keep trying to regrab the pole instead of falling off of it. You will see this a lot when runners try to do Lakitu Bounce or grab the pole in Bowser in the Sky Reds.&lt;br /&gt;
*&#039;&#039;&#039;Speedkick&#039;&#039;&#039; - This is probably the most difficult movement option in the game. At a high level, you speedkick to maintain your speed and get a specific amount of spacing into some other movement option like a triple jump wallkick or a jump dive. To do a speedkick, Mario must be moving. Before he makes contact with the ground, you must already be holding A and the control stick must be slightly tilted in the direction you want to speedkick. If you played any smash game before, its similar to performing tilts instead of smash attacks. Then, when Mario hits the ground, hit B to speedkick. Check out the videos below for more on speedkicks.&lt;br /&gt;
&lt;br /&gt;
==== Drogie Speedkick Guide ====&lt;br /&gt;
{{#ev:youtube|MKMOuSy1tlM}}&lt;br /&gt;
&lt;br /&gt;
==== Yale Speedkick Guide ====&lt;br /&gt;
{{#ev:youtube|LCdfklEOYe4}}&lt;br /&gt;
&lt;br /&gt;
==Camera Mechanics==&lt;br /&gt;
Though it may seem unintuitive at first, using different camera angles can be very helpful for a wide variety of movement throughout the game. Manipulating the camera is also a key part of lag reduction. Play around with the camera modes and see what works best. When watching the videos on this site, make sure to pay attention to the cameras that are being used. It is not always easy to implement right when you start learning, but it is good to be aware of them.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Lakitu Cam&#039;&#039;&#039; - Lakitu cam has fixed rotations in most stages. The clearest example of this is in Bowser secret stages, which are widely open and Lakitu can move freely. This is very useful to perform specific movements or tricks in the game because you can guarantee the same angle every time. In other stages, like Bob-Omb Battlefield, Lakitu cam acts more unpredictably due to the camera colliding with walls as you move around with Mario. If you double tap the camera change button, the camera refocuses at the original distance from Mario. When falling large distances, this is useful to immediately get a nice camera again instead of waiting for it to catch up to Mario. A common example of this is in CCM 100 coins, when you intentionally fall to the bottom of the stage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mario Cam&#039;&#039;&#039; - Mario cam is best described as directly following behind Mario. When using Mario Cam, it is most often used in the C-down version. In places where Lakitu cam fails to turn or follow well, Mario Cam is often used to see better. Mario Cam is also very helpful for setting specific angles upon stage entry. Some common stars to use this for are at the start of CCM 100 to grab the first red and LLL to enter the volcano.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Castle Cam&#039;&#039;&#039; - For lack of a better term, the camera gets fixed to certain viewpoints for some areas. Most notably, inside the castle lobby and inside the mansion for Big Boo&#039;s Haunt. In these areas, you can switch between Lakitu Cam and Mario cam, but lose the functionality of using the C-down versions of these. In BBH however, if you enter the mansion in Mario Cam C-down, that camera will persist as long as you do not switch back to Lakitu Cam (This is useful for a number of stars in BBH). This is not an option for the lobby, since when you enter, you are changing loading zones.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Underwater Cam&#039;&#039;&#039; - When swimming, the camera will always follow behind Mario. The only difference between Mario cam and Lakitu cam for swimming is how close the camera is to Mario. If you need to use specific cameras while swimming (to lag reduce or swim through rings), you have to hold the C-button for the direction you want the camera to pan for as long as you need it. When you let go, it will pan back to directly behind Mario. Some players prefer to switch to a claw grip on their controller for swimming to make this easier.&lt;br /&gt;
&lt;br /&gt;
==Tricks VS Movements==&lt;br /&gt;
While it&#039;s not always clear cut to distinguish what constitutes a trick and what constitutes movement,we have a common saying in the community. &amp;quot;Tricks save seconds, movement saves minutes.&amp;quot; Basically, if you want to optimize your personal best quickly, sinking time into how Mario moves and interacts with different parts of stages will help you gain strong fundamentals. If you focus on specific tricks (pillarless, [[Lava Boost|lavaboost]], lakitu bounce, etc,) the time you spend learning those stars does not really improve your game as a whole. That being said, there are several runners who jumped in the deep end (reset over every failed trick until they became consistent) and still made it to the top. Pick what best works for you and make sure you are having fun with the game.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[TAS Movement Guide]]&lt;br /&gt;
&lt;br /&gt;
{{RTA Guide Nav}}&lt;br /&gt;
[[Category:RTA Guide]]&lt;/div&gt;</summary>
		<author><name>Sunky</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Sunky&amp;diff=12641</id>
		<title>User:Sunky</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Sunky&amp;diff=12641"/>
		<updated>2020-11-17T22:31:37Z</updated>

		<summary type="html">&lt;p&gt;Sunky: Finally updated my profile&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, I&#039;m known as Sunk in discord and various other places. I&#039;m also known as Ketchupm. I am a TASer and an RTA speedrunner with some amount of experience.&lt;/div&gt;</summary>
		<author><name>Sunky</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Talk:RTA_Guide/31_Star&amp;diff=12602</id>
		<title>Talk:RTA Guide/31 Star</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Talk:RTA_Guide/31_Star&amp;diff=12602"/>
		<updated>2020-10-19T20:42:17Z</updated>

		<summary type="html">&lt;p&gt;Sunky: Answer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is Davo&#039;s new low ceiling BLJ to skip the 30 star door also banned? [[User:MMMMMMMMMMMMM|MMMMMMMMMMMMM]] ([[User talk:MMMMMMMMMMMMM|talk]]) 19:18, 19 October 2020 (UTC)&lt;br /&gt;
No reason it shouldn&#039;t be banned. It still skips the 30 star door. -Sunk&lt;/div&gt;</summary>
		<author><name>Sunky</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Shifting_Sand_Land&amp;diff=12277</id>
		<title>Shifting Sand Land</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Shifting_Sand_Land&amp;diff=12277"/>
		<updated>2020-08-23T21:26:50Z</updated>

		<summary type="html">&lt;p&gt;Sunky: Specification, I guess&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{course_infobox&lt;br /&gt;
|title=Shifting Sand Land&lt;br /&gt;
|image= SSL.png&lt;br /&gt;
|abbreviation=SSL&lt;br /&gt;
|terrain=Sandy/Default&lt;br /&gt;
|setting=Day&lt;br /&gt;
|water=Small&lt;br /&gt;
|yellow-coins=55&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=3&lt;br /&gt;
|enemy-yellow=30&lt;br /&gt;
|enemy-blue=4&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=3&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- SSL.png&lt;br /&gt;
|overview_2=STROOP- SSL Pyramid 3.png&lt;br /&gt;
|overview_3=STROOP- SSL Pyramid 4.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Shifting Sand Land&#039;&#039;&#039; is the eighth course. The entrance is disguised as a wall and can be accessed from the end of the hallway left of the painting leading to [[Lethal Lava Land]].&lt;br /&gt;
&lt;br /&gt;
==Course Versions==&lt;br /&gt;
There are three versions of the course that can appear by selecting different stars. Keep in mind that if there are any blue stars (uncollected) present in the star selection menu, then the last version that can be selected is the first blue star and not the stars after it:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Version 1&#039;&#039;&#039;: Accessed by selecting Star 1. Klepto holds a star.&lt;br /&gt;
*&#039;&#039;&#039;Version 2&#039;&#039;&#039;: Accessed by selecting Star 2 or Star 3. Klepto does not hold a star, while there are no extra tornadoes in the course.&lt;br /&gt;
*&#039;&#039;&#039;Version 3&#039;&#039;&#039;: Accessed by selecting Star 4 through Star 6. Extra tornadoes will appear in certain quicksand areas.&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
There are 74 coins outside of the Pyramid and 62 coins inside the pyramid for a combined maximum of 136 total coins for this score. The max can be raised using the [[Breaking-Disappearing Cork Box Glitch]], which allows collection of infinite coins.&lt;br /&gt;
{{SSL Coins}}&lt;br /&gt;
&lt;br /&gt;
==TASes==&lt;br /&gt;
Star 1: https://youtu.be/ei5Xghrkoqk&amp;lt;ref name=&amp;quot;wr&amp;quot;&amp;gt;TAS Times: https://docs.google.com/spreadsheets/d/12Sl41gqLUGzBU0p1nx7uNKOAP835NIoFXqda1j6oqag/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 2: https://youtu.be/FTeqCg_XDaU&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 3: https://youtu.be/LvexpK-Tuys&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 4: https://youtu.be/Ijpkr1VP1pA&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 5: https://youtu.be/D_sFOzm2B7s&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 6: https://youtu.be/ZV7nJwt2zhc?t=15m03s&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, two of the seven stars require one A presses, namely &#039;&#039;Inside the Ancient Pyramid&#039;&#039; and &#039;&#039;Pyramid Puzzle&#039;&#039;. The remaining missions do not require A presses to complete.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:45%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||1&lt;br /&gt;
|-&lt;br /&gt;
|2||0||1&lt;br /&gt;
|-&lt;br /&gt;
|3||1*||1&lt;br /&gt;
|-&lt;br /&gt;
|4||0||12&lt;br /&gt;
|-&lt;br /&gt;
|5||0||2&lt;br /&gt;
|-&lt;br /&gt;
|6||1*||2&lt;br /&gt;
|-&lt;br /&gt;
|100||0||0**&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|*To jump out of the elevator of the pyramid. &amp;lt;br/&amp;gt;**Combined with Star 4 in a full game run.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Entering Shifting Sand Land &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/mlHzqJn2SMs?t=2m13s &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The painting disguised as a wall can be entered by dive-recovering into it.&lt;br /&gt;
&lt;br /&gt;
===In the Talons of the Big Bird &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/ww82yJUtnok &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near one of the four pillars, there is a crazy box nearby, which Mario can grab at the right moment to touch Klepto once the crazy box is at its peak. Mario then grabs the star.&lt;br /&gt;
&lt;br /&gt;
===Shining Atop the Pyramid &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/9LUnFXtny2U &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using the same crazy box, Mario aims towards the top of the pyramid instead and swiftly grabs the star there. Even without this strategy, the star can still be reached by twirling from a Shy Guy and then walking up the pyramid while burned by a Keronpa Ball.&lt;br /&gt;
&lt;br /&gt;
===Inside the Ancient Pyramid &#039;&#039;(1x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/-7rhANlmuDE &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Navigating up the pyramid from the standard entrance to the top costs 2 A Presses&amp;lt;ref name=&amp;quot;SSL A&amp;quot;&amp;gt;SSL Pyramid A Presses: https://youtu.be/0nnOsGgliJc&amp;lt;/ref&amp;gt; using known strategies, and therefore it is better to enter the pyramid from the top. Unfortunately, the barriers around the elevator are 7 units too high for a dive recover to clear, and therefore an A press must be used to jump out of the elevator.&lt;br /&gt;
&lt;br /&gt;
===Stand Tall on the Four Pillars &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/iwx57O2JHnc &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The biggest obstacle is to get to Eyerok&#039;s boss fight without pressing A. To do so, Mario needs to get on top of the wire mesh to access the teleporter via wrong-warping (the teleporter is intended to be one-way, but it can be activated by standing on a slightly higher ground). That way, Mario can enter the room from above, normally accessed by standing on top of the four pillars and riding down on the elevator.&lt;br /&gt;
&lt;br /&gt;
To get onto reach the wire mesh, Mario uses a precise goomba bounce.&lt;br /&gt;
&lt;br /&gt;
===Free Flying for 8 Red Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/53yVvpNQHQg &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The most difficult red coins to collect is the four midair red coins, one of which being closest to Mario is the hardest to get, as it is not far enough to be reached by a shy guy or a crazy box alone. The extra tornadoes do not spawn until this star is completed. However, with better strategies manipulating a Shy Guy, Mario can get it to appear at the right location and keep it at a lunging state with the crazy box&#039;s bounce, allowing it to move higher than intended. Mario then bounces on it from the peak of the crazy box, collecting the red coin while twirling. Without this strategy, Pokey clones would have been required.&lt;br /&gt;
&lt;br /&gt;
The remaining red coins in the air can be collected using a combination of tornadoes and shy guys. The location where the star is spawned is almost off-limits for Mario to reach as it requires a shy guy that is used up for the first coin. The fastest way for Mario to collect it is to clone the star. Nonetheless, even without cloning, Mario can still reach the high platform by precisely bouncing on a goomba and a pokey &amp;lt;ref&amp;gt;SSL Red Coins 0x Alternative Star Collect: https://youtu.be/RYUcbaHst8E&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Pyramid Puzzle &#039;&#039;(1x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/p4URidbSP88 &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From the standard entrance, going to where the secrets are located costs 1 A Press&amp;lt;ref name=&amp;quot;SSL A&amp;quot;/&amp;gt; using known strategies, and therefore it is much faster to enter the pyramid from the top, since using the 1 A Press strat from the bottom entrance requires the 100 coin star. However, jumping out from the elevator requires an A press, as a dive recover is incapable of escaping it.&lt;br /&gt;
&lt;br /&gt;
===SSL 100 coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/92LrcsRjTLI &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In a full game run, the 100 coin star would have been collected when completing &#039;&#039;Stand Tall on the Four Pillars&#039;&#039;. Nonetheless, if the star is done in isolation, Mario can opt to clone the box for more coins and eventually reach 100 coins without having to enter the pyramid.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>Sunky</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Shifting_Sand_Land&amp;diff=12276</id>
		<title>Shifting Sand Land</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Shifting_Sand_Land&amp;diff=12276"/>
		<updated>2020-08-23T21:23:46Z</updated>

		<summary type="html">&lt;p&gt;Sunky: Pyramid Puzzle ABC edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{course_infobox&lt;br /&gt;
|title=Shifting Sand Land&lt;br /&gt;
|image= SSL.png&lt;br /&gt;
|abbreviation=SSL&lt;br /&gt;
|terrain=Sandy/Default&lt;br /&gt;
|setting=Day&lt;br /&gt;
|water=Small&lt;br /&gt;
|yellow-coins=55&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=3&lt;br /&gt;
|enemy-yellow=30&lt;br /&gt;
|enemy-blue=4&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=3&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- SSL.png&lt;br /&gt;
|overview_2=STROOP- SSL Pyramid 3.png&lt;br /&gt;
|overview_3=STROOP- SSL Pyramid 4.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Shifting Sand Land&#039;&#039;&#039; is the eighth course. The entrance is disguised as a wall and can be accessed from the end of the hallway left of the painting leading to [[Lethal Lava Land]].&lt;br /&gt;
&lt;br /&gt;
==Course Versions==&lt;br /&gt;
There are three versions of the course that can appear by selecting different stars. Keep in mind that if there are any blue stars (uncollected) present in the star selection menu, then the last version that can be selected is the first blue star and not the stars after it:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Version 1&#039;&#039;&#039;: Accessed by selecting Star 1. Klepto holds a star.&lt;br /&gt;
*&#039;&#039;&#039;Version 2&#039;&#039;&#039;: Accessed by selecting Star 2 or Star 3. Klepto does not hold a star, while there are no extra tornadoes in the course.&lt;br /&gt;
*&#039;&#039;&#039;Version 3&#039;&#039;&#039;: Accessed by selecting Star 4 through Star 6. Extra tornadoes will appear in certain quicksand areas.&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
There are 74 coins outside of the Pyramid and 62 coins inside the pyramid for a combined maximum of 136 total coins for this score. The max can be raised using the [[Breaking-Disappearing Cork Box Glitch]], which allows collection of infinite coins.&lt;br /&gt;
{{SSL Coins}}&lt;br /&gt;
&lt;br /&gt;
==TASes==&lt;br /&gt;
Star 1: https://youtu.be/ei5Xghrkoqk&amp;lt;ref name=&amp;quot;wr&amp;quot;&amp;gt;TAS Times: https://docs.google.com/spreadsheets/d/12Sl41gqLUGzBU0p1nx7uNKOAP835NIoFXqda1j6oqag/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 2: https://youtu.be/FTeqCg_XDaU&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 3: https://youtu.be/LvexpK-Tuys&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 4: https://youtu.be/Ijpkr1VP1pA&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 5: https://youtu.be/D_sFOzm2B7s&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 6: https://youtu.be/ZV7nJwt2zhc?t=15m03s&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, two of the seven stars require one A presses, namely &#039;&#039;Inside the Ancient Pyramid&#039;&#039; and &#039;&#039;Pyramid Puzzle&#039;&#039;. The remaining missions do not require A presses to complete.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:45%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||1&lt;br /&gt;
|-&lt;br /&gt;
|2||0||1&lt;br /&gt;
|-&lt;br /&gt;
|3||1*||1&lt;br /&gt;
|-&lt;br /&gt;
|4||0||12&lt;br /&gt;
|-&lt;br /&gt;
|5||0||2&lt;br /&gt;
|-&lt;br /&gt;
|6||1*||2&lt;br /&gt;
|-&lt;br /&gt;
|100||0||0**&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|*To jump out of the elevator of the pyramid. &amp;lt;br/&amp;gt;**Combined with Star 4 in a full game run.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Entering Shifting Sand Land &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/mlHzqJn2SMs?t=2m13s &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The painting disguised as a wall can be entered by dive-recovering into it.&lt;br /&gt;
&lt;br /&gt;
===In the Talons of the Big Bird &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/ww82yJUtnok &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near one of the four pillars, there is a crazy box nearby, which Mario can grab at the right moment to touch Klepto once the crazy box is at its peak. Mario then grabs the star.&lt;br /&gt;
&lt;br /&gt;
===Shining Atop the Pyramid &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/9LUnFXtny2U &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using the same crazy box, Mario aims towards the top of the pyramid instead and swiftly grabs the star there. Even without this strategy, the star can still be reached by twirling from a Shy Guy and then walking up the pyramid while burned by a Keronpa Ball.&lt;br /&gt;
&lt;br /&gt;
===Inside the Ancient Pyramid &#039;&#039;(1x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/-7rhANlmuDE &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Navigating up the pyramid from the standard entrance to the top costs 2 A Presses&amp;lt;ref name=&amp;quot;SSL A&amp;quot;&amp;gt;SSL Pyramid A Presses: https://youtu.be/0nnOsGgliJc&amp;lt;/ref&amp;gt; using known strategies, and therefore it is better to enter the pyramid from the top. Unfortunately, the barriers around the elevator are 7 units too high for a dive recover to clear, and therefore an A press must be used to jump out of the elevator.&lt;br /&gt;
&lt;br /&gt;
===Stand Tall on the Four Pillars &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/iwx57O2JHnc &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The biggest obstacle is to get to Eyerok&#039;s boss fight without pressing A. To do so, Mario needs to get on top of the wire mesh to access the teleporter via wrong-warping (the teleporter is intended to be one-way, but it can be activated by standing on a slightly higher ground). That way, Mario can enter the room from above, normally accessed by standing on top of the four pillars and riding down on the elevator.&lt;br /&gt;
&lt;br /&gt;
To get onto reach the wire mesh, Mario uses a precise goomba bounce.&lt;br /&gt;
&lt;br /&gt;
===Free Flying for 8 Red Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/53yVvpNQHQg &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The most difficult red coins to collect is the four midair red coins, one of which being closest to Mario is the hardest to get, as it is not far enough to be reached by a shy guy or a crazy box alone. The extra tornadoes do not spawn until this star is completed. However, with better strategies manipulating a Shy Guy, Mario can get it to appear at the right location and keep it at a lunging state with the crazy box&#039;s bounce, allowing it to move higher than intended. Mario then bounces on it from the peak of the crazy box, collecting the red coin while twirling. Without this strategy, Pokey clones would have been required.&lt;br /&gt;
&lt;br /&gt;
The remaining red coins in the air can be collected using a combination of tornadoes and shy guys. The location where the star is spawned is almost off-limits for Mario to reach as it requires a shy guy that is used up for the first coin. The fastest way for Mario to collect it is to clone the star. Nonetheless, even without cloning, Mario can still reach the high platform by precisely bouncing on a goomba and a pokey &amp;lt;ref&amp;gt;SSL Red Coins 0x Alternative Star Collect: https://youtu.be/RYUcbaHst8E&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Pyramid Puzzle &#039;&#039;(1x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/p4URidbSP88 &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From the standard entrance, going to where the secrets are located costs 1 A Press&amp;lt;ref name=&amp;quot;SSL A&amp;quot;/&amp;gt; using known strategies, and therefore it is much faster to enter the pyramid from the top. However, jumping out from the elevator requires an A press, as a dive recover is incapable of escaping it.&lt;br /&gt;
&lt;br /&gt;
===SSL 100 coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/92LrcsRjTLI &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In a full game run, the 100 coin star would have been collected when completing &#039;&#039;Stand Tall on the Four Pillars&#039;&#039;. Nonetheless, if the star is done in isolation, Mario can opt to clone the box for more coins and eventually reach 100 coins without having to enter the pyramid.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>Sunky</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Shifting_Sand_Land&amp;diff=12275</id>
		<title>Shifting Sand Land</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Shifting_Sand_Land&amp;diff=12275"/>
		<updated>2020-08-23T21:18:34Z</updated>

		<summary type="html">&lt;p&gt;Sunky: The strat to use a star dance clip is obsolete&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{course_infobox&lt;br /&gt;
|title=Shifting Sand Land&lt;br /&gt;
|image= SSL.png&lt;br /&gt;
|abbreviation=SSL&lt;br /&gt;
|terrain=Sandy/Default&lt;br /&gt;
|setting=Day&lt;br /&gt;
|water=Small&lt;br /&gt;
|yellow-coins=55&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=3&lt;br /&gt;
|enemy-yellow=30&lt;br /&gt;
|enemy-blue=4&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=3&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- SSL.png&lt;br /&gt;
|overview_2=STROOP- SSL Pyramid 3.png&lt;br /&gt;
|overview_3=STROOP- SSL Pyramid 4.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Shifting Sand Land&#039;&#039;&#039; is the eighth course. The entrance is disguised as a wall and can be accessed from the end of the hallway left of the painting leading to [[Lethal Lava Land]].&lt;br /&gt;
&lt;br /&gt;
==Course Versions==&lt;br /&gt;
There are three versions of the course that can appear by selecting different stars. Keep in mind that if there are any blue stars (uncollected) present in the star selection menu, then the last version that can be selected is the first blue star and not the stars after it:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Version 1&#039;&#039;&#039;: Accessed by selecting Star 1. Klepto holds a star.&lt;br /&gt;
*&#039;&#039;&#039;Version 2&#039;&#039;&#039;: Accessed by selecting Star 2 or Star 3. Klepto does not hold a star, while there are no extra tornadoes in the course.&lt;br /&gt;
*&#039;&#039;&#039;Version 3&#039;&#039;&#039;: Accessed by selecting Star 4 through Star 6. Extra tornadoes will appear in certain quicksand areas.&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
There are 74 coins outside of the Pyramid and 62 coins inside the pyramid for a combined maximum of 136 total coins for this score. The max can be raised using the [[Breaking-Disappearing Cork Box Glitch]], which allows collection of infinite coins.&lt;br /&gt;
{{SSL Coins}}&lt;br /&gt;
&lt;br /&gt;
==TASes==&lt;br /&gt;
Star 1: https://youtu.be/ei5Xghrkoqk&amp;lt;ref name=&amp;quot;wr&amp;quot;&amp;gt;TAS Times: https://docs.google.com/spreadsheets/d/12Sl41gqLUGzBU0p1nx7uNKOAP835NIoFXqda1j6oqag/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 2: https://youtu.be/FTeqCg_XDaU&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 3: https://youtu.be/LvexpK-Tuys&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 4: https://youtu.be/Ijpkr1VP1pA&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 5: https://youtu.be/D_sFOzm2B7s&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 6: https://youtu.be/ZV7nJwt2zhc?t=15m03s&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, two of the seven stars require one A presses, namely &#039;&#039;Inside the Ancient Pyramid&#039;&#039; and &#039;&#039;Pyramid Puzzle&#039;&#039;. The remaining missions do not require A presses to complete.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:45%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||1&lt;br /&gt;
|-&lt;br /&gt;
|2||0||1&lt;br /&gt;
|-&lt;br /&gt;
|3||1*||1&lt;br /&gt;
|-&lt;br /&gt;
|4||0||12&lt;br /&gt;
|-&lt;br /&gt;
|5||0||2&lt;br /&gt;
|-&lt;br /&gt;
|6||1*||2&lt;br /&gt;
|-&lt;br /&gt;
|100||0||0**&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|*To jump out of the elevator of the pyramid. &amp;lt;br/&amp;gt;**Combined with Star 4 in a full game run.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Entering Shifting Sand Land &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/mlHzqJn2SMs?t=2m13s &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The painting disguised as a wall can be entered by dive-recovering into it.&lt;br /&gt;
&lt;br /&gt;
===In the Talons of the Big Bird &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/ww82yJUtnok &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near one of the four pillars, there is a crazy box nearby, which Mario can grab at the right moment to touch Klepto once the crazy box is at its peak. Mario then grabs the star.&lt;br /&gt;
&lt;br /&gt;
===Shining Atop the Pyramid &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/9LUnFXtny2U &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using the same crazy box, Mario aims towards the top of the pyramid instead and swiftly grabs the star there. Even without this strategy, the star can still be reached by twirling from a Shy Guy and then walking up the pyramid while burned by a Keronpa Ball.&lt;br /&gt;
&lt;br /&gt;
===Inside the Ancient Pyramid &#039;&#039;(1x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/-7rhANlmuDE &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Navigating up the pyramid from the standard entrance to the top costs 2 A Presses&amp;lt;ref name=&amp;quot;SSL A&amp;quot;&amp;gt;SSL Pyramid A Presses: https://youtu.be/0nnOsGgliJc&amp;lt;/ref&amp;gt; using known strategies, and therefore it is better to enter the pyramid from the top. Unfortunately, the barriers around the elevator are 7 units too high for a dive recover to clear, and therefore an A press must be used to jump out of the elevator.&lt;br /&gt;
&lt;br /&gt;
===Stand Tall on the Four Pillars &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/iwx57O2JHnc &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The biggest obstacle is to get to Eyerok&#039;s boss fight without pressing A. To do so, Mario needs to get on top of the wire mesh to access the teleporter via wrong-warping (the teleporter is intended to be one-way, but it can be activated by standing on a slightly higher ground). That way, Mario can enter the room from above, normally accessed by standing on top of the four pillars and riding down on the elevator.&lt;br /&gt;
&lt;br /&gt;
To get onto reach the wire mesh, Mario uses a precise goomba bounce.&lt;br /&gt;
&lt;br /&gt;
===Free Flying for 8 Red Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/53yVvpNQHQg &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The most difficult red coins to collect is the four midair red coins, one of which being closest to Mario is the hardest to get, as it is not far enough to be reached by a shy guy or a crazy box alone. The extra tornadoes do not spawn until this star is completed. However, with better strategies manipulating a Shy Guy, Mario can get it to appear at the right location and keep it at a lunging state with the crazy box&#039;s bounce, allowing it to move higher than intended. Mario then bounces on it from the peak of the crazy box, collecting the red coin while twirling. Without this strategy, Pokey clones would have been required.&lt;br /&gt;
&lt;br /&gt;
The remaining red coins in the air can be collected using a combination of tornadoes and shy guys. The location where the star is spawned is almost off-limits for Mario to reach as it requires a shy guy that is used up for the first coin. The fastest way for Mario to collect it is to clone the star. Nonetheless, even without cloning, Mario can still reach the high platform by precisely bouncing on a goomba and a pokey &amp;lt;ref&amp;gt;SSL Red Coins 0x Alternative Star Collect: https://youtu.be/RYUcbaHst8E&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Pyramid Puzzle &#039;&#039;(1x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/p4URidbSP88 &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From the standard entrance, going to where the secrets are located costs 2 A Presses&amp;lt;ref name=&amp;quot;SSL A&amp;quot;/&amp;gt; using known strategies, and therefore it is better to enter the pyramid from the top. However, jumping out from the elevator requires an A press, as a dive recover is incapable of escaping it.&lt;br /&gt;
&lt;br /&gt;
===SSL 100 coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/92LrcsRjTLI &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In a full game run, the 100 coin star would have been collected when completing &#039;&#039;Stand Tall on the Four Pillars&#039;&#039;. Nonetheless, if the star is done in isolation, Mario can opt to clone the box for more coins and eventually reach 100 coins without having to enter the pyramid.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>Sunky</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Shifting_Sand_Land&amp;diff=12274</id>
		<title>Shifting Sand Land</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Shifting_Sand_Land&amp;diff=12274"/>
		<updated>2020-08-23T21:15:47Z</updated>

		<summary type="html">&lt;p&gt;Sunky: /* Inside the Ancient Pyramid (1x) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{course_infobox&lt;br /&gt;
|title=Shifting Sand Land&lt;br /&gt;
|image= SSL.png&lt;br /&gt;
|abbreviation=SSL&lt;br /&gt;
|terrain=Sandy/Default&lt;br /&gt;
|setting=Day&lt;br /&gt;
|water=Small&lt;br /&gt;
|yellow-coins=55&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=3&lt;br /&gt;
|enemy-yellow=30&lt;br /&gt;
|enemy-blue=4&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=3&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- SSL.png&lt;br /&gt;
|overview_2=STROOP- SSL Pyramid 3.png&lt;br /&gt;
|overview_3=STROOP- SSL Pyramid 4.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Shifting Sand Land&#039;&#039;&#039; is the eighth course. The entrance is disguised as a wall and can be accessed from the end of the hallway left of the painting leading to [[Lethal Lava Land]].&lt;br /&gt;
&lt;br /&gt;
==Course Versions==&lt;br /&gt;
There are three versions of the course that can appear by selecting different stars. Keep in mind that if there are any blue stars (uncollected) present in the star selection menu, then the last version that can be selected is the first blue star and not the stars after it:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Version 1&#039;&#039;&#039;: Accessed by selecting Star 1. Klepto holds a star.&lt;br /&gt;
*&#039;&#039;&#039;Version 2&#039;&#039;&#039;: Accessed by selecting Star 2 or Star 3. Klepto does not hold a star, while there are no extra tornadoes in the course.&lt;br /&gt;
*&#039;&#039;&#039;Version 3&#039;&#039;&#039;: Accessed by selecting Star 4 through Star 6. Extra tornadoes will appear in certain quicksand areas.&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
There are 74 coins outside of the Pyramid and 62 coins inside the pyramid for a combined maximum of 136 total coins for this score. The max can be raised using the [[Breaking-Disappearing Cork Box Glitch]], which allows collection of infinite coins.&lt;br /&gt;
{{SSL Coins}}&lt;br /&gt;
&lt;br /&gt;
==TASes==&lt;br /&gt;
Star 1: https://youtu.be/ei5Xghrkoqk&amp;lt;ref name=&amp;quot;wr&amp;quot;&amp;gt;TAS Times: https://docs.google.com/spreadsheets/d/12Sl41gqLUGzBU0p1nx7uNKOAP835NIoFXqda1j6oqag/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 2: https://youtu.be/FTeqCg_XDaU&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 3: https://youtu.be/LvexpK-Tuys&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 4: https://youtu.be/Ijpkr1VP1pA&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 5: https://youtu.be/D_sFOzm2B7s&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 6: https://youtu.be/ZV7nJwt2zhc?t=15m03s&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, two of the seven stars require one A presses, namely &#039;&#039;Inside the Ancient Pyramid&#039;&#039; and &#039;&#039;Pyramid Puzzle&#039;&#039;. The remaining missions do not require A presses to complete.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:45%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||1&lt;br /&gt;
|-&lt;br /&gt;
|2||0||1&lt;br /&gt;
|-&lt;br /&gt;
|3||1*||1&lt;br /&gt;
|-&lt;br /&gt;
|4||0||12&lt;br /&gt;
|-&lt;br /&gt;
|5||0||2&lt;br /&gt;
|-&lt;br /&gt;
|6||1*||2&lt;br /&gt;
|-&lt;br /&gt;
|100||0||0**&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|*To jump out of the elevator of the pyramid. &amp;lt;br/&amp;gt;**Combined with Star 4 in a full game run.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Entering Shifting Sand Land &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/mlHzqJn2SMs?t=2m13s &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The painting disguised as a wall can be entered by dive-recovering into it.&lt;br /&gt;
&lt;br /&gt;
===In the Talons of the Big Bird &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/ww82yJUtnok &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near one of the four pillars, there is a crazy box nearby, which Mario can grab at the right moment to touch Klepto once the crazy box is at its peak. Mario then grabs the star.&lt;br /&gt;
&lt;br /&gt;
===Shining Atop the Pyramid &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/9LUnFXtny2U &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using the same crazy box, Mario aims towards the top of the pyramid instead and swiftly grabs the star there. Even without this strategy, the star can still be reached by twirling from a Shy Guy and then walking up the pyramid while burned by a Keronpa Ball.&lt;br /&gt;
&lt;br /&gt;
===Inside the Ancient Pyramid &#039;&#039;(1x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/-7rhANlmuDE &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Navigating up the pyramid from the standard entrance to the top costs 2 A Presses&amp;lt;ref name=&amp;quot;SSL A&amp;quot;&amp;gt;SSL Pyramid A Presses: https://youtu.be/0nnOsGgliJc&amp;lt;/ref&amp;gt; using known strategies, and therefore it is better to enter the pyramid from the top. Unfortunately, the barriers around the elevator are 7 units too high for a dive recover to clear, and therefore an A press must be used to jump out of the elevator.&lt;br /&gt;
&lt;br /&gt;
===Stand Tall on the Four Pillars &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/iwx57O2JHnc &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The biggest obstacle is to get to Eyerok&#039;s boss fight without pressing A. To do so, Mario needs to get on top of the wire mesh to access the teleporter via wrong-warping (the teleporter is intended to be one-way, but it can be activated by standing on a slightly higher ground). That way, Mario can enter the room from above, normally accessed by standing on top of the four pillars and riding down on the elevator.&lt;br /&gt;
&lt;br /&gt;
To get onto reach the wire mesh, Mario uses a combination of a precise goomba bounce (by scaring the goomba and bumping into it to make it jump twice) and a [[Star Dance Clip]], allowing Mario to grab onto the ledge. Such a movement requires Mario to collect 99 coins beforehand, but the course is short on coins collectible without pressing A. Before Mario enters the pyramid, he uses the breaking/disappearing cork box glitch to clone the box and collect coins from it multiple times until there are enough coins to reach 100. To speed the process up, he uses a bob-omb to set the HOLP and releases the box via hat-in-hand glitch using the wing cap.&lt;br /&gt;
&lt;br /&gt;
===Free Flying for 8 Red Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/53yVvpNQHQg &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The most difficult red coins to collect is the four midair red coins, one of which being closest to Mario is the hardest to get, as it is not far enough to be reached by a shy guy or a crazy box alone. The extra tornadoes do not spawn until this star is completed. However, with better strategies manipulating a Shy Guy, Mario can get it to appear at the right location and keep it at a lunging state with the crazy box&#039;s bounce, allowing it to move higher than intended. Mario then bounces on it from the peak of the crazy box, collecting the red coin while twirling. Without this strategy, Pokey clones would have been required.&lt;br /&gt;
&lt;br /&gt;
The remaining red coins in the air can be collected using a combination of tornadoes and shy guys. The location where the star is spawned is almost off-limits for Mario to reach as it requires a shy guy that is used up for the first coin. The fastest way for Mario to collect it is to clone the star. Nonetheless, even without cloning, Mario can still reach the high platform by precisely bouncing on a goomba and a pokey &amp;lt;ref&amp;gt;SSL Red Coins 0x Alternative Star Collect: https://youtu.be/RYUcbaHst8E&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Pyramid Puzzle &#039;&#039;(1x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/p4URidbSP88 &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From the standard entrance, going to where the secrets are located costs 2 A Presses&amp;lt;ref name=&amp;quot;SSL A&amp;quot;/&amp;gt; using known strategies, and therefore it is better to enter the pyramid from the top. However, jumping out from the elevator requires an A press, as a dive recover is incapable of escaping it.&lt;br /&gt;
&lt;br /&gt;
===SSL 100 coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/92LrcsRjTLI &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In a full game run, the 100 coin star would have been collected when completing &#039;&#039;Stand Tall on the Four Pillars&#039;&#039;. Nonetheless, if the star is done in isolation, Mario can opt to clone the box for more coins and eventually reach 100 coins without having to enter the pyramid.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>Sunky</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=The_Castle&amp;diff=12117</id>
		<title>The Castle</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=The_Castle&amp;diff=12117"/>
		<updated>2020-07-09T02:04:34Z</updated>

		<summary type="html">&lt;p&gt;Sunky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{course_infobox&lt;br /&gt;
|title=The Castle&lt;br /&gt;
|image= TC.png&lt;br /&gt;
|terrain=Grassy/Default&lt;br /&gt;
|setting=Varied&lt;br /&gt;
|water=Some&lt;br /&gt;
|yellow-coins=6&lt;br /&gt;
|red-coins=&lt;br /&gt;
|blue-coins=&lt;br /&gt;
|enemy-yellow= 9&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|wing-caps=1&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- Castle Grounds.png&lt;br /&gt;
|overview_2=STROOP- Castle Courtyard.png&lt;br /&gt;
|overview_3=STROOP- Castle Basement.png&lt;br /&gt;
|overview_4=STROOP- Castle Floor 1 Lower.png&lt;br /&gt;
|overview_5=STROOP- Castle Floor 1 Upper.png&lt;br /&gt;
|overview_6=STROOP- Castle Floor 2.png}}&lt;br /&gt;
&#039;&#039;&#039;The Castle&#039;&#039;&#039; is the level containing the entrances to the majority of the other levels in SM64. It consists of the [[Castle Grounds]], the [[Castle Lobby]], and the [[Castle Courtyard]].&lt;br /&gt;
==Coins==&lt;br /&gt;
Although the castle does not have any stars of its own and therefore cannot save a coin score, it still has collectable coins. The maximum coin count that can be achieved in the castle in 999, by either exiting a level after getting 999 coins, or repeatedly collecting Castle coins and going out of the area and back in to respawn them. This list enumerates the unique coins that can be collected in the castle.&lt;br /&gt;
{{Castle Grounds Coins}}&lt;br /&gt;
{{Castle Lobby Coins}}&lt;br /&gt;
{{Castle Courtyard Coins}}&lt;br /&gt;
&lt;br /&gt;
==Areas==&lt;br /&gt;
&lt;br /&gt;
===Castle Grounds===&lt;br /&gt;
The castle grounds are the starting location when creating a new file, loading a previous file, or dying anywhere within the castle. It features a sunny environment with birds and water sound effects in the background. There is also a cannon next to the lake that unlocks at 120 stars, which is meant to allow you to get onto the castle roof. However, it can be bypassed with precise movement. There is one secret stage on the castle grounds, [[Vanish Cap Under the Moat]].&lt;br /&gt;
&lt;br /&gt;
===Castle Lobby===&lt;br /&gt;
====First Floor====&lt;br /&gt;
The first floor is the introductory area of the castle. It contains 4 main courses ([[Bob-omb Battlefield]], [[Whomp&#039;s Fortress]], [[Cool, Cool Mountain]], and [[Jolly Roger Bay]]), and three secret courses ([[The Princess&#039;s Secret Slide]], [[The Secret Aquarium]], and [[Tower of the Wing Cap]]). The star door on this floor requires 8 stars to open and leads to [[Bowser in the Dark World]], the first Bowser stage. The door can be skipped with an [[LBLJ]], by [[HSWK]]ing, or with speed conserved from [[Bob-omb Battlefield]]&amp;lt;ref&amp;gt;[https://youtu.be/Rgg-pq6LLzg &amp;quot;(TAS) Super Mario 64: BLJLess BitDW Entry NEW ROUTE (With Comparison+Explanation)&amp;quot; by Superdavo0001]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://youtu.be/gEoRywkV6cw &amp;quot;Worship The Dar God&amp;quot; by Superdavo0001]&amp;lt;/ref&amp;gt;. Additionally, there is a key door to the second floor, as well as one leading to the basement (the intended next area) and a regular warp door leading into the courtyard.&lt;br /&gt;
&lt;br /&gt;
====Basement====&lt;br /&gt;
The basement has 4 main courses ([[Shifting Sand Land]], [[Lethal Lava Land]], [[Hazy Maze Cave]], and [[Dire, Dire Docks]]). It also contains the pillars normally required to unlock [[Vanish Cap Under the Moat]], although they can be bypassed with moat door skip. The star door in this area requires 30 stars which can be skipped with an [[SBLJ]], and leads to the second Bowser stage, [[Bowser in the Fire Sea]], and Dire, Dire Docks.&lt;br /&gt;
&lt;br /&gt;
====Second Floor====&lt;br /&gt;
Just like the others, the second floor has 4 main courses ([[Tall, Tall Mountain]], [[Wet Dry World]], [[Snowman&#039;s Land]] and [[Tiny-Huge Island]]), along with a star door that requires 50 stars to enter, which leads to the third floor. The door can be skipped using [[BLJ]]s or [[HSWK]]ing.&lt;br /&gt;
&lt;br /&gt;
====Third Floor====&lt;br /&gt;
The third floor contains 2 main courses, [[Tick Tock Clock]] and [[Rainbow Ride]], along with one secret stage, [[Wing Mario over the Rainbow]]. Although there are &amp;quot;endless&amp;quot; stairs on this floor that require 70 stars to pass, they can easily be skipped using [[BLJ]]s. These stairs lead to the final Bowser stage, [[Bowser in the Sky]].&lt;br /&gt;
&lt;br /&gt;
===Courtyard===&lt;br /&gt;
The courtyard is the location of [[Big Boo&#039;s Haunt]], whose entrance is hidden inside the [[Courtyard Big Boo]]. There are 9 other regular Boos in the Courtyard, spawned by [[Courtyard Boo Spawners]]. If the player has less than 12 stars, the regular Boos do not spawn, and the Big Boo spawns but immediately despawns itself.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>Sunky</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Negative_jump&amp;diff=12076</id>
		<title>Negative jump</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Negative_jump&amp;diff=12076"/>
		<updated>2020-06-29T01:46:33Z</updated>

		<summary type="html">&lt;p&gt;Sunky: The vertical speed from a high negative jump only stays for 1 qf before terminal velocity caps it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Negative Jump&#039;&#039;&#039; is a jump done with enough negative speed that Mario ends up going down instead of up. When Mario [[Single Jump]]s or [[Double Jump]]s, his vertical speed is set to a constant plus his horizontal speed divided by 4. This means that if his horizontal speed is high and positive, he will jump very fast upwards, but if his horizontal speed is extremely negative, he will jump downwards with high negative vertical speed for 1 quarter frame before terminal velocity takes effect.&lt;br /&gt;
&lt;br /&gt;
The negative horizontal speed required to make Mario&#039;s initial vertical speed from his jump be less than 0 is -168 units/sec for single jumps and -208 units/sec for double jumps.&lt;/div&gt;</summary>
		<author><name>Sunky</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Hyperspeed_Wall_Kicks&amp;diff=12001</id>
		<title>Hyperspeed Wall Kicks</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Hyperspeed_Wall_Kicks&amp;diff=12001"/>
		<updated>2020-06-24T23:03:42Z</updated>

		<summary type="html">&lt;p&gt;Sunky: Changed the 1 star BLJless link to use the faster TAS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Hyper Speed Wall Kicking&#039;&#039;&#039; or &#039;&#039;&#039;HSWK&#039;&#039;&#039; is a glitch that allows [[Mario]] to build up speed by repeatedly wall-kicking.&lt;br /&gt;
&lt;br /&gt;
==Execution==&lt;br /&gt;
By wall-kicking against a wall on the first frame possible, you will conserve your speed. This is known as a &amp;quot;firsty&amp;quot;. By holding a direction on the joystick when Mario is in the air, he will gain speed. Then you can firsty against another wall and repeat the process. This method usually produces up to 400 speed; after Mario surpasses 400 speed, his intended position will go past the wall. He will therefore either clip through the wall or bonk on out-of-bounds and lose all his speed.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
This is useful for:&lt;br /&gt;
* Any% (1 Star) BLJless&amp;lt;ref&amp;gt;[https://youtu.be/Dl2Ww6q9EXA &amp;quot;Super Mario 64 - BLJless 1 star in 7:32.77 (TAS)&amp;quot; by several authors]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[PSS]] Double Star Spawn&amp;lt;ref&amp;gt;[https://youtu.be/fWvjPh_2gog?t=100 &amp;quot;PSS Double Star Spawn&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* the [[Challenge|Low Doors Challenge]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
[[Category:Hyperspeed]]&lt;br /&gt;
&lt;br /&gt;
{{Glitches}}&lt;/div&gt;</summary>
		<author><name>Sunky</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Hyperspeed_Slide_Kicking&amp;diff=11997</id>
		<title>Hyperspeed Slide Kicking</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Hyperspeed_Slide_Kicking&amp;diff=11997"/>
		<updated>2020-06-24T22:26:06Z</updated>

		<summary type="html">&lt;p&gt;Sunky: Slidekick recovers aren&amp;#039;t the reason why slidekicks lose a little bit of speed. It&amp;#039;s the 1 frame of crouching Mario has to do that costs some speed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&#039;&#039;&#039;Hyperspeed Slide Kicking&#039;&#039;&#039; (&#039;&#039;&#039;HSSK&#039;&#039;&#039;) is a [[Hyperspeed|hyperspeed technique]] where Mario builds up speed by slide-kicking repeatedly against an [[Unreferenced Wall|unreferenced wall]].&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
Mario is usually placed on the ground in the concave corner formed by 2 walls, so that he is running into the unreferenced one. By repeatedly slidekicking and recovering, Mario can build up a maximum of ~95 speed on normal floors and 282-400 speed{{refn|group=note|With axis aligned walls, the most distance Mario can move while still hitting both walls is when facing exactly 45° into the referenced wall, allowing 200*sqrt(2) ≈ 282.84 speed. With perfect wall projections with walls ~45° off from axis-aligned, it is possible for Mario to move parallel to the referenced wall while still touching its hitbox for 100 units, allowing 400 speed. [TODO images]}} on slippery ones (at that speed he will break through the wall).&amp;lt;ref&amp;gt;[https://youtu.be/fWvjPh_2gog?t=28 &amp;quot;PSS Double Star Spawn&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shell Clone HSSK===&lt;br /&gt;
Mario can also be placed on a shell clone instead of on the ground, as shell clones allow him to slidekick instantly without needing to crouch for a frame. Since he does not lose speed from crouching, the maximum speed achievable is again limited by the wall, so he can build up 282-400 speed{{refn|group=note|check note 1, can&#039;t find any documentation for this xd}}.&amp;lt;ref&amp;gt;[https://youtu.be/TgGayeS7ot8 &amp;quot;Forward Shell Hyperspeed&amp;quot; by bad_boot]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Glitches}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;/div&gt;</summary>
		<author><name>Sunky</name></author>
	</entry>
</feed>