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	<updated>2026-10-01T09:22:27Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:A_Button_Challenge_infobox&amp;diff=19173</id>
		<title>Template:A Button Challenge infobox</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:A_Button_Challenge_infobox&amp;diff=19173"/>
		<updated>2024-03-18T04:05:54Z</updated>

		<summary type="html">&lt;p&gt;Sniffnoy: update numbers now that LLLevator can be done 0xA on Shindou&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Challenge_infobox&lt;br /&gt;
|title=A Button Challenge&lt;br /&gt;
|abbreviation=ABC&lt;br /&gt;
|stars=112 (In WiiVC), 111 (in other versions)&lt;br /&gt;
|stars-overall=98 (In WiiVC), 67 (in other versions)&lt;br /&gt;
|beatable=Yes in WiiVC, not in N64&lt;br /&gt;
|button-presses-any=0 (InWiiVC), 1 (In N64)&lt;br /&gt;
|button-presses-full=13 (In JP 1.0), 15 (In WiiVC), 16 (in other versions)&lt;br /&gt;
|bob1=1|bob2=1|bob3=1|bob4=1|bob5=1|bob6=1|bob7=1&lt;br /&gt;
|wf1=1|wf2=1|wf3=1|wf4=1|wf5=1|wf6=1|wf7=1&lt;br /&gt;
|jrb1=1|jrb2=1|jrb3=0.5|jrb4=1|jrb5=1|jrb6=1|jrb7=1&lt;br /&gt;
|ccm1=1|ccm2=1|ccm3=1|ccm4=1|ccm5=1|ccm6=1|ccm7=1&lt;br /&gt;
|bbh1=1|bbh2=1|bbh3=1|bbh4=1|bbh5=1|bbh6=1|bbh7=1&lt;br /&gt;
|hmc1=1|hmc2=1|hmc3=1|hmc4=1|hmc5=1|hmc6=1|hmc7=1&lt;br /&gt;
|lll1=1|lll2=1|lll3=1|lll4=1|lll5=1|lll6=1|lll7=1&lt;br /&gt;
|ssl1=1|ssl2=1|ssl3=0|ssl4=1|ssl5=1|ssl6=0|ssl7=1&lt;br /&gt;
|ddd1=1|ddd2=1|ddd3=0.5|ddd4=1|ddd5=1|ddd6=1|ddd7=0.5&lt;br /&gt;
|sl1=1|sl2=1|sl3=1|sl4=1|sl5=1|sl6=1|sl7=1&lt;br /&gt;
|wdw1=1|wdw2=1|wdw3=1|wdw4=1|wdw5=1|wdw6=1|wdw7=1&lt;br /&gt;
|ttm1=1|ttm2=1|ttm3=1|ttm4=1|ttm5=1|ttm6=1|ttm7=1&lt;br /&gt;
|thi1=1|thi2=1|thi3=1|thi4=1|thi5=0|thi6=1|thi7=1&lt;br /&gt;
|ttc1=1|ttc2=1|ttc3=1|ttc4=1|ttc5=1|ttc6=1|ttc7=1&lt;br /&gt;
|rr1=1|rr2=1|rr3=1|rr4=1|rr5=1|rr6=1|rr7=1&lt;br /&gt;
|slide1=0|slide2=1&lt;br /&gt;
|aquarium=1&lt;br /&gt;
|totwc=1|cotmc=1|vcutm=1&lt;br /&gt;
|wmotr=0&lt;br /&gt;
|mips1=1|mips2=1&lt;br /&gt;
|toad1=1|toad2=1|toad3=1&lt;br /&gt;
|key_1=1|key_2=1|bitdw=1|bitfs=1|bits=1&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt; [[Category:Infobox templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sniffnoy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=A_Button_Challenge&amp;diff=19172</id>
		<title>A Button Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=A_Button_Challenge&amp;diff=19172"/>
		<updated>2024-03-18T04:02:53Z</updated>

		<summary type="html">&lt;p&gt;Sniffnoy: /* Version Differences */ update Shindou numbers now that LLLevator can be collected 0x on Shindou&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{A Button Challenge infobox}}&lt;br /&gt;
The &#039;&#039;&#039;A Button Challenge&#039;&#039;&#039;, &#039;&#039;&#039;ABC&#039;&#039;&#039; for short, is a [[challenge]] in which the number of presses of the [[A button]] is minimized, whether on a per-mission or a per-file basis. Because the A button makes Mario jump, great creativity and precision are required to progress in the game without using this &amp;quot;vital&amp;quot; function. The ABC is often connected to the discoveries of new glitches and techniques that can be used more generally throughout the game. Much of the material on the [https://www.youtube.com/user/pannenkoek2012 pannenkoek2012] and [https://www.youtube.com/user/pannenkeok2012 UncommentatedPannen] channels is related to the A Button Challenge, with only 13 remaining A presses (10 unique A presses) left to optimize.&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1yssoTbplI_42LgjTbERd6UuSt0gaI0iOtp-5muS5hKw &amp;quot;SM64 120 Star ABC Route&amp;quot; spreadsheet]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==History==&lt;br /&gt;
{{main|History of the A Button Challenge}}&lt;br /&gt;
Although much of the progress in the ABC has been made since 2013, the ABC existed for over a decade earlier. Pieces of what would become the ABC were present in different terms, as early as 2001 on Walton Dell&#039;s site on multiple level pages.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20020614010118/http://www.wdell.com/videogames/sm64/course01/ An archive of A Button Challenge on Walton Dell&#039;s site]&amp;lt;/ref&amp;gt; Curtis Bright, who runs sm64.com, was keeping track of ABC at least as early as December of 2006.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20061209073313/http://www.student.cs.uwaterloo.ca/~cbright/sm64/a-presses.html An archive of A Button Challenge on sm64.com]&amp;lt;/ref&amp;gt; Thiago Trujillo had what is the earliest, nearly complete count for the game (that we have access to) with a total count of about 263 presses.&amp;lt;ref&amp;gt;[http://www.oocities.org/thiagotrujillo/abut.html A Button Challenge on oocities.org]&amp;lt;/ref&amp;gt; (This list is missing all navigation presses, two of the [[DDD]] stars, three of the [[TTC]] stars, one star in [[RR]], and [[BitS]].)&lt;br /&gt;
&lt;br /&gt;
Pannenkoek&#039;s first ABC video was for 5 Itty Bitty Secrets, and was released in August 2013.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=Xy7XDStV5WE &amp;quot;SM64 - Five Itty Bitty Secrets - 0x A Presses (OUTDATED)&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; The count at this point was about 212 presses, although this number dropped fairly quickly. Within the first 4 months, the count had fallen nearly 100 presses, and was down to 118. Over the next five years, many different people have worked on removing as many A presses as possible, and the number has dropped to only 13 A presses in a 120 star run, as well as 0 in any% on WiiVC.&lt;br /&gt;
==A Presses Left==&lt;br /&gt;
A &#039;&#039;&#039;unique A press&#039;&#039;&#039; refers to a single circumstance under which the A button must be pressed during a run. This circumstance may occur multiple times, leading to multiple A presses; if a workaround is found for the unique A press, all of those individual A presses may be saved.&lt;br /&gt;
&lt;br /&gt;
For example, if entering a course requires an A press, the case of entering the course is a unique A press, even if said course must be visited multiple times over the course of a run.&lt;br /&gt;
&lt;br /&gt;
Below is a table of unique A presses in the A Button Challenge.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |A Press #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Multiplicity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Purpose&lt;br /&gt;
|-&lt;br /&gt;
|#1&lt;br /&gt;
|2&lt;br /&gt;
|SSL&lt;br /&gt;
|To get out of the pyramid elevator&lt;br /&gt;
|-&lt;br /&gt;
|#2&lt;br /&gt;
|1&lt;br /&gt;
|THI&lt;br /&gt;
|To [[Double Jump|double jump]] to a higher platform and collect [[Red Coin|red coin]]s&lt;br /&gt;
|-&lt;br /&gt;
|#3&lt;br /&gt;
|1&lt;br /&gt;
|THI&lt;br /&gt;
|To dive to the upper platform and grab the high red coin&lt;br /&gt;
|-&lt;br /&gt;
|#4&lt;br /&gt;
|1&lt;br /&gt;
|PSS&lt;br /&gt;
|To collect the star&lt;br /&gt;
|-&lt;br /&gt;
|#5&lt;br /&gt;
|1&lt;br /&gt;
|WMotR&lt;br /&gt;
|To shoot out of the cannon after talking to the Bob-omb Buddy to reach the next cannon&lt;br /&gt;
|-&lt;br /&gt;
|#6&lt;br /&gt;
|1&lt;br /&gt;
|WMotR&lt;br /&gt;
|To shoot out of the second cannon, fly around, and collect the seven remaining red coins&lt;br /&gt;
|-&lt;br /&gt;
|#7&lt;br /&gt;
|1&lt;br /&gt;
|BitFS&lt;br /&gt;
|To get past the pole (saved on [[Wii VC]])&lt;br /&gt;
|-&lt;br /&gt;
|#8&lt;br /&gt;
|3&lt;br /&gt;
|Castle&lt;br /&gt;
|To enter TTC (6 except on [[Super Mario 64#Japanese|JP N64]])&lt;br /&gt;
|-&lt;br /&gt;
|#9&lt;br /&gt;
|1&lt;br /&gt;
|Castle&lt;br /&gt;
|To go to RR&lt;br /&gt;
|-&lt;br /&gt;
|#10&lt;br /&gt;
|1&lt;br /&gt;
|Castle&lt;br /&gt;
|To go to WMotR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also, some levels require the A button to be held at the beginning the level, but not started on that specific star necessarily. These presses can be held from earlier presses to lower counts in longer runs, but still count as a full press on single-star runs. Such A presses are referred to as &amp;quot;half A presses,&amp;quot; and result in A press counts such as 2.5&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=kpk2tdsPh0A Watch for Rolling Rocks - 0.5x A Presses]&amp;lt;/ref&amp;gt;. Note that only one half A press can be required per star.&lt;br /&gt;
&lt;br /&gt;
Below is a table of all levels that require half an A-Press.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Half A Press #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Multiplicity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Purpose&lt;br /&gt;
|-&lt;br /&gt;
|#1&lt;br /&gt;
|1&lt;br /&gt;
|JRB&lt;br /&gt;
|To gain hyperspeed from kick landing&lt;br /&gt;
|-&lt;br /&gt;
|#2&lt;br /&gt;
|1&lt;br /&gt;
|DDD&lt;br /&gt;
|To clone the pole&lt;br /&gt;
|-&lt;br /&gt;
|#3&lt;br /&gt;
|1&lt;br /&gt;
|DDD&lt;br /&gt;
|To clone coin spawners for 100 coins&lt;br /&gt;
|-&lt;br /&gt;
|#4&lt;br /&gt;
|1&lt;br /&gt;
|TTC&lt;br /&gt;
|To kick the wall and get spawning displacement on the spinner (for 0x re-entry after [[Get a Hand]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version Differences==&lt;br /&gt;
There are many different versions of Super Mario 64 that change the A press and star counts.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=e_IEhqUAuCY The 14 Remaining A Presses]&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |120 Star A Press Count&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |70 Star A Press Count&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Individual Stars Collectible&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Overall Stars Collectible&lt;br /&gt;
|-&lt;br /&gt;
|N64 JP 1.0&lt;br /&gt;
|13&lt;br /&gt;
|rowspan=5|1&lt;br /&gt;
|rowspan=5|111&lt;br /&gt;
|rowspan=5|67&lt;br /&gt;
|-&lt;br /&gt;
|N64 US&lt;br /&gt;
|rowspan=4|16&lt;br /&gt;
|-&lt;br /&gt;
|N64 PAL&lt;br /&gt;
|-&lt;br /&gt;
|N64 Shindou&lt;br /&gt;
|-&lt;br /&gt;
|iQue&lt;br /&gt;
|-&lt;br /&gt;
|Wii VC JP&lt;br /&gt;
|rowspan=3|15&lt;br /&gt;
|rowspan=3|0&lt;br /&gt;
|rowspan=3|112&lt;br /&gt;
|rowspan=3|98&lt;br /&gt;
|-&lt;br /&gt;
|Wii VC US&lt;br /&gt;
|-&lt;br /&gt;
|Wii VC PAL&lt;br /&gt;
|-&lt;br /&gt;
|Wii U VC JP&lt;br /&gt;
|rowspan=7|16&lt;br /&gt;
|rowspan=7|1&lt;br /&gt;
|rowspan=7|111&lt;br /&gt;
|rowspan=7|67&lt;br /&gt;
|-&lt;br /&gt;
|Wii U VC US&lt;br /&gt;
|-&lt;br /&gt;
|Wii U VC PAL&lt;br /&gt;
|-&lt;br /&gt;
|3D All-Stars&lt;br /&gt;
|-&lt;br /&gt;
|NSO JP&lt;br /&gt;
|-&lt;br /&gt;
|NSO US&lt;br /&gt;
|-&lt;br /&gt;
|NSO PAL&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Sniffnoy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=A_Button_Challenge&amp;diff=19171</id>
		<title>A Button Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=A_Button_Challenge&amp;diff=19171"/>
		<updated>2024-03-18T03:56:14Z</updated>

		<summary type="html">&lt;p&gt;Sniffnoy: /* A Presses Left */ LLL A-press now gone on Shindou due to 1-minute strat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{A Button Challenge infobox}}&lt;br /&gt;
The &#039;&#039;&#039;A Button Challenge&#039;&#039;&#039;, &#039;&#039;&#039;ABC&#039;&#039;&#039; for short, is a [[challenge]] in which the number of presses of the [[A button]] is minimized, whether on a per-mission or a per-file basis. Because the A button makes Mario jump, great creativity and precision are required to progress in the game without using this &amp;quot;vital&amp;quot; function. The ABC is often connected to the discoveries of new glitches and techniques that can be used more generally throughout the game. Much of the material on the [https://www.youtube.com/user/pannenkoek2012 pannenkoek2012] and [https://www.youtube.com/user/pannenkeok2012 UncommentatedPannen] channels is related to the A Button Challenge, with only 13 remaining A presses (10 unique A presses) left to optimize.&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1yssoTbplI_42LgjTbERd6UuSt0gaI0iOtp-5muS5hKw &amp;quot;SM64 120 Star ABC Route&amp;quot; spreadsheet]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==History==&lt;br /&gt;
{{main|History of the A Button Challenge}}&lt;br /&gt;
Although much of the progress in the ABC has been made since 2013, the ABC existed for over a decade earlier. Pieces of what would become the ABC were present in different terms, as early as 2001 on Walton Dell&#039;s site on multiple level pages.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20020614010118/http://www.wdell.com/videogames/sm64/course01/ An archive of A Button Challenge on Walton Dell&#039;s site]&amp;lt;/ref&amp;gt; Curtis Bright, who runs sm64.com, was keeping track of ABC at least as early as December of 2006.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20061209073313/http://www.student.cs.uwaterloo.ca/~cbright/sm64/a-presses.html An archive of A Button Challenge on sm64.com]&amp;lt;/ref&amp;gt; Thiago Trujillo had what is the earliest, nearly complete count for the game (that we have access to) with a total count of about 263 presses.&amp;lt;ref&amp;gt;[http://www.oocities.org/thiagotrujillo/abut.html A Button Challenge on oocities.org]&amp;lt;/ref&amp;gt; (This list is missing all navigation presses, two of the [[DDD]] stars, three of the [[TTC]] stars, one star in [[RR]], and [[BitS]].)&lt;br /&gt;
&lt;br /&gt;
Pannenkoek&#039;s first ABC video was for 5 Itty Bitty Secrets, and was released in August 2013.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=Xy7XDStV5WE &amp;quot;SM64 - Five Itty Bitty Secrets - 0x A Presses (OUTDATED)&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; The count at this point was about 212 presses, although this number dropped fairly quickly. Within the first 4 months, the count had fallen nearly 100 presses, and was down to 118. Over the next five years, many different people have worked on removing as many A presses as possible, and the number has dropped to only 13 A presses in a 120 star run, as well as 0 in any% on WiiVC.&lt;br /&gt;
==A Presses Left==&lt;br /&gt;
A &#039;&#039;&#039;unique A press&#039;&#039;&#039; refers to a single circumstance under which the A button must be pressed during a run. This circumstance may occur multiple times, leading to multiple A presses; if a workaround is found for the unique A press, all of those individual A presses may be saved.&lt;br /&gt;
&lt;br /&gt;
For example, if entering a course requires an A press, the case of entering the course is a unique A press, even if said course must be visited multiple times over the course of a run.&lt;br /&gt;
&lt;br /&gt;
Below is a table of unique A presses in the A Button Challenge.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |A Press #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Multiplicity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Purpose&lt;br /&gt;
|-&lt;br /&gt;
|#1&lt;br /&gt;
|2&lt;br /&gt;
|SSL&lt;br /&gt;
|To get out of the pyramid elevator&lt;br /&gt;
|-&lt;br /&gt;
|#2&lt;br /&gt;
|1&lt;br /&gt;
|THI&lt;br /&gt;
|To [[Double Jump|double jump]] to a higher platform and collect [[Red Coin|red coin]]s&lt;br /&gt;
|-&lt;br /&gt;
|#3&lt;br /&gt;
|1&lt;br /&gt;
|THI&lt;br /&gt;
|To dive to the upper platform and grab the high red coin&lt;br /&gt;
|-&lt;br /&gt;
|#4&lt;br /&gt;
|1&lt;br /&gt;
|PSS&lt;br /&gt;
|To collect the star&lt;br /&gt;
|-&lt;br /&gt;
|#5&lt;br /&gt;
|1&lt;br /&gt;
|WMotR&lt;br /&gt;
|To shoot out of the cannon after talking to the Bob-omb Buddy to reach the next cannon&lt;br /&gt;
|-&lt;br /&gt;
|#6&lt;br /&gt;
|1&lt;br /&gt;
|WMotR&lt;br /&gt;
|To shoot out of the second cannon, fly around, and collect the seven remaining red coins&lt;br /&gt;
|-&lt;br /&gt;
|#7&lt;br /&gt;
|1&lt;br /&gt;
|BitFS&lt;br /&gt;
|To get past the pole (saved on [[Wii VC]])&lt;br /&gt;
|-&lt;br /&gt;
|#8&lt;br /&gt;
|3&lt;br /&gt;
|Castle&lt;br /&gt;
|To enter TTC (6 except on [[Super Mario 64#Japanese|JP N64]])&lt;br /&gt;
|-&lt;br /&gt;
|#9&lt;br /&gt;
|1&lt;br /&gt;
|Castle&lt;br /&gt;
|To go to RR&lt;br /&gt;
|-&lt;br /&gt;
|#10&lt;br /&gt;
|1&lt;br /&gt;
|Castle&lt;br /&gt;
|To go to WMotR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also, some levels require the A button to be held at the beginning the level, but not started on that specific star necessarily. These presses can be held from earlier presses to lower counts in longer runs, but still count as a full press on single-star runs. Such A presses are referred to as &amp;quot;half A presses,&amp;quot; and result in A press counts such as 2.5&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=kpk2tdsPh0A Watch for Rolling Rocks - 0.5x A Presses]&amp;lt;/ref&amp;gt;. Note that only one half A press can be required per star.&lt;br /&gt;
&lt;br /&gt;
Below is a table of all levels that require half an A-Press.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Half A Press #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Multiplicity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Purpose&lt;br /&gt;
|-&lt;br /&gt;
|#1&lt;br /&gt;
|1&lt;br /&gt;
|JRB&lt;br /&gt;
|To gain hyperspeed from kick landing&lt;br /&gt;
|-&lt;br /&gt;
|#2&lt;br /&gt;
|1&lt;br /&gt;
|DDD&lt;br /&gt;
|To clone the pole&lt;br /&gt;
|-&lt;br /&gt;
|#3&lt;br /&gt;
|1&lt;br /&gt;
|DDD&lt;br /&gt;
|To clone coin spawners for 100 coins&lt;br /&gt;
|-&lt;br /&gt;
|#4&lt;br /&gt;
|1&lt;br /&gt;
|TTC&lt;br /&gt;
|To kick the wall and get spawning displacement on the spinner (for 0x re-entry after [[Get a Hand]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version Differences==&lt;br /&gt;
There are many different versions of Super Mario 64 that change the A press and star counts.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=e_IEhqUAuCY The 14 Remaining A Presses]&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |120 Star A Press Count&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |70 Star A Press Count&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Individual Stars Collectible&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Overall Stars Collectible&lt;br /&gt;
|-&lt;br /&gt;
|N64 JP 1.0&lt;br /&gt;
|13&lt;br /&gt;
|rowspan=5|1&lt;br /&gt;
|rowspan=3|111&lt;br /&gt;
|rowspan=3|67&lt;br /&gt;
|-&lt;br /&gt;
|N64 US&lt;br /&gt;
|rowspan=2|16&lt;br /&gt;
|-&lt;br /&gt;
|N64 PAL&lt;br /&gt;
|-&lt;br /&gt;
|N64 Shindou&lt;br /&gt;
|rowspan=2|17&lt;br /&gt;
|rowspan=2|110&lt;br /&gt;
|rowspan=2|66&lt;br /&gt;
|-&lt;br /&gt;
|iQue&lt;br /&gt;
|-&lt;br /&gt;
|Wii VC JP&lt;br /&gt;
|16&lt;br /&gt;
|rowspan=3|0&lt;br /&gt;
|111&lt;br /&gt;
|97&lt;br /&gt;
|-&lt;br /&gt;
|Wii VC US&lt;br /&gt;
|rowspan=2|15&lt;br /&gt;
|rowspan=2|112&lt;br /&gt;
|rowspan=2|98&lt;br /&gt;
|-&lt;br /&gt;
|Wii VC PAL&lt;br /&gt;
|-&lt;br /&gt;
|Wii U VC JP&lt;br /&gt;
|17&lt;br /&gt;
|rowspan=7|1&lt;br /&gt;
|110&lt;br /&gt;
|66&lt;br /&gt;
|-&lt;br /&gt;
|Wii U VC US&lt;br /&gt;
|rowspan=2|16&lt;br /&gt;
|rowspan=2|111&lt;br /&gt;
|rowspan=2|67&lt;br /&gt;
|-&lt;br /&gt;
|Wii U VC PAL&lt;br /&gt;
|-&lt;br /&gt;
|3D All-Stars&lt;br /&gt;
|rowspan=2|17&lt;br /&gt;
|rowspan=2|110&lt;br /&gt;
|rowspan=2|66&lt;br /&gt;
|-&lt;br /&gt;
|NSO JP&lt;br /&gt;
|-&lt;br /&gt;
|NSO US&lt;br /&gt;
|rowspan=2|16&lt;br /&gt;
|rowspan=2|111&lt;br /&gt;
|rowspan=2|67&lt;br /&gt;
|-&lt;br /&gt;
|NSO PAL&lt;br /&gt;
|}&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Sniffnoy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Hazy_Maze_Cave&amp;diff=18364</id>
		<title>Hazy Maze Cave</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Hazy_Maze_Cave&amp;diff=18364"/>
		<updated>2023-09-28T20:15:09Z</updated>

		<summary type="html">&lt;p&gt;Sniffnoy: It looks to me like these two got swapped?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{course_infobox&lt;br /&gt;
|title=Hazy Maze Cave&lt;br /&gt;
|image= HMC.png&lt;br /&gt;
|abbreviation=HMC&lt;br /&gt;
|terrain=Default&lt;br /&gt;
|setting=Darkness&lt;br /&gt;
|water=Small&lt;br /&gt;
|yellow-coins=41&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=7&lt;br /&gt;
|enemy-yellow=37&lt;br /&gt;
|enemy-blue=2&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=5&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- HMC 1.png&lt;br /&gt;
|overview_2=STROOP- HMC 2.png&lt;br /&gt;
}}&#039;&#039;&#039;Hazy Maze Cave&#039;&#039;&#039; is the sixth course of &#039;&#039;[[Super Mario 64]]&#039;&#039;. It is located in the room behind a door without a star number in the basement and is accessed by hopping into a black-colored pool. &lt;br /&gt;
==Course Versions==&lt;br /&gt;
This course has no differences between versions.&lt;br /&gt;
==Coins==&lt;br /&gt;
This course has a total of 139 coins. There are no known ways to clone coins or extend the coin limit in this stage.&lt;br /&gt;
{{HMC Coins}}&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, six out of seven stars can be collected without A presses. The other star, [[Watch for Rolling Rocks]] requires 0.5 A presses.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:25%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||1&lt;br /&gt;
|-&lt;br /&gt;
|2||0||5*&lt;br /&gt;
|-&lt;br /&gt;
|3||0||5&lt;br /&gt;
|-&lt;br /&gt;
|4||0||5&lt;br /&gt;
|-&lt;br /&gt;
|5||0||38*&lt;br /&gt;
|-&lt;br /&gt;
|6||0.5||326**&lt;br /&gt;
|-&lt;br /&gt;
|100||0||3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|*Involves scuttlebug raising. &amp;lt;br/&amp;gt;**Requires PU movement and scuttlebug raising.&lt;br /&gt;
|}&lt;br /&gt;
===Entering Hazy Maze Cave &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/uDtInisrqqM &#039;&#039;&lt;br /&gt;
The platform leading to the course is 205 units above the lowest floor&amp;lt;ref&amp;gt;Star Dance Clip Potential: https://youtu.be/A-xTDUAU2-0?t=50s&amp;lt;/ref&amp;gt;. The only known way to enter the course without pressing A is by using a [[Star Dance Clip]] using the star awarded by catching MIPS since Mario can grab onto ledges during his star dance animation. This maneuver can only be done twice as MIPS only appears twice throughout the game (when Mario has 15 stars for the first time and 50 stars for the second time), and will not reappear afterwards.&lt;br /&gt;
&lt;br /&gt;
MIPS will still respawn normally as long as its star is not collected.&lt;br /&gt;
&lt;br /&gt;
It should be noted that MIPS used to be required to drain the moat to access [[Vanish Cap Under the Moat]], which can now be done faster without MIPS by exploiting the misalignments at one corner of each pillar. Unlike ground pounding the pillars with MIPS, which uses only the object (MIPS) and not the star, grabbing the ledge leading to HMC requires MIPS to be present and Mario collecting its star.&lt;br /&gt;
===Swimming Beast in the Cavern &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/kd5TgsxVT7Y &#039;&#039;&lt;br /&gt;
Conveniently, there is a well-known glitch that allows Mario to clip through the elevator by standing at a certain black spot on the wall. When the elevator descends from above, the object collision will cause Mario to go past the wall and fall into the underground cavern, heading towards the island where the star is located. &lt;br /&gt;
===Elevate for 8 Red Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/lT3SnMMLY0w &#039;&#039;&lt;br /&gt;
Jumping off a pole requires an A press, as it is the only way to get to the nearby platform without external help. In the past, Pannenkoek collected the star in 0.5 A presses&amp;lt;ref&amp;gt;SM64 - Elevate for 8 Red Coins - 0.5x A Presses [OUTDATED]: https://youtu.be/NXVJKPQu7rI&amp;lt;/ref&amp;gt; by utilizing high negative speed to traverse the course and land on the moving platform necessary to reach the red coins located on higher platforms. An A press was held until this point in order to conserve speed up the elevator. In order to build such speed (more than 1500), Pannenkoek started [[Hyperspeed Walking]] (HSW) using the ceiling under the gate to keep him in place, navigated to the upper part of the course, and then bounced on a prepositioned scuttlebug to cross a large gap to clip into the red coins room. &lt;br /&gt;
&lt;br /&gt;
Later in 2015, an improvement was made to reduce the A press count to 0 by [[Scuttlebug Raising]], and the TAS run was completed on June 26, 2016. A polished run with visual explanations was uploaded on February 25, 2018. &lt;br /&gt;
&lt;br /&gt;
Mario first transported two scuttlebugs to the big gap leading to the left door and entered the red coins room on the right. Next, he transported the scuttlebug in that room close to the door Mario came from for raising. Then, he went back to the big gap and bounced on the two scuttlebugs he set up previously. Once he returns to the starting area, he heads towards the red coins room and begins raising the scuttlebug near the door. The repetitive segment takes 56 minutes to complete.&lt;br /&gt;
&lt;br /&gt;
Finally, Mario enters the room, grabs the pole, and patiently waits for the raised scuttlebug to drop down, pushing Mario to the nearby platform. Mario runs to the moving platform and begins completing all eight red coins to complete the mission. To reach the star (which is 300 units high&amp;lt;ref&amp;gt;Star Heights: https://youtu.be/xE7hrQ8sHhU?t=2m17s&amp;lt;/ref&amp;gt;), Mario bounces on a nearby scuttlebug.&lt;br /&gt;
&lt;br /&gt;
In December 2022, a new optimization was released for this star, saving roughly 55min. This is achieved by raising the scuttle inside the mesh wall in a way that it can drop under Mario on the pole.&amp;lt;ref&amp;gt;HMC Elevate for 8 Red Coins 0xA 5m Strat: https://www.youtube.com/watch?v=JI9lL-ZDtpw&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
===Metal-Head Mario can Move! &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/69NMgKGFKC0 &#039;&#039;&lt;br /&gt;
Mario arrives at the underwater cavern, and he presses the switch with a metal cap to open the gate. To begin the setup of hyperspeed, Mario enters the hallway to let the scuttlebug spawn for Mario and angle it away from the door; this is done to avoid the scuttlebug jumping when it sees Mario entering with super speed when facing Mario, causing Mario&#039;s bounce to fail.&lt;br /&gt;
&lt;br /&gt;
Mario builds up a large amount of negative speed by [[Hyperspeed Water Sliding]] (HSWS) on the slippery slope of the island. In order to accumulate speed, Mario enters the slippery slope and keeps in a standing position by holding C^ and enters the water, and then he gets out of the water with [[Speed Conservation|conserved speed]] by pressing Z to enter the sliding state. This is done repeatedly until Mario obtains negative 496 speed, slow enough to slide on [[Dorrie]] for 3 frames to get a sitting position for punching, but still fast enough to clip through the wall.&lt;br /&gt;
&lt;br /&gt;
A faster strategy is then available once the HSW strategy is discovered, allowing Mario to build up the required speed much faster. As early as the strategy is known, it was not made into TAS until a documented it&amp;lt;ref&amp;gt;SM64 - Metal Head Mario Can Move 0x Faster with HSWing: https://youtu.be/49TSYXdgt4I&amp;lt;/ref&amp;gt;.&lt;br /&gt;
===Navigating the Toxic Maze &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/b5zwE4ALeoI &#039;&#039;&lt;br /&gt;
Mario has to enter the toxic maze for the star. The hardest part is exiting the maze via the doors on higher platforms, without pressing A to jump. To avoid pressing A, Pannenkoek needs very good RNG to set the swoopers flying at desirable angles and bounce on three of them at the right moment. The reason such strategy can work is that swoopers fly in three different heights: low, middle, and high; this allows Mario to bounce on them in ascending order. Afterwards, Mario can ride the elevator and collect the star.&lt;br /&gt;
===A-Maze-Ing Emergency Exit &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/lwcGE7Js1QE &#039;&#039;&lt;br /&gt;
The two main difficulties are exiting the toxic maze and crossing the gap to the A-Maze-Ing Emergency Exit platform. In the past, Pannenkoek utilized Hyper Speed Walking again to collect the star in 0.5 A Presses&amp;lt;ref&amp;gt;SM64 - A-Maze-ing Emergency Exit - 0.5x A Presses [OUTDATED]: https://youtu.be/QNn6hvOlH7o&amp;lt;/ref&amp;gt; until the scuttlebug raising technique is found.&lt;br /&gt;
&lt;br /&gt;
Mario transports the scuttlebug to a point close to the A-Maze-Ing Emergency Exit star and then exits the maze by bouncing on a Monty Mole and a flying swooper. Once Mario reaches the door leading to the star, the prepositioned scuttlebug is then being raised for 35 minutes. Finally, Mario manipulates it to lunge towards the midpoint, allowing him to bounce on it and clear the gap, landing on the platform. Mario then collects the star.&lt;br /&gt;
===Watch for Rolling Rocks &#039;&#039;(0.5x)&#039;&#039;===&lt;br /&gt;
{{main|Watch for Rolling Rocks}}&lt;br /&gt;
:&#039;&#039;Video (newest strategy, uncommented, 5.4 hours): https://youtu.be/mgNMKnkZEKY &#039;&#039;&lt;br /&gt;
The star is located on a very high platform, normally requiring wall kicks to reach. In the past, the star was completed with 1 A press by using Hyper Speed Walking to generate enough speed to reach it with a double jump (the height gained is proportional to the speed). Eventually, a method was found that allows Mario to gain virtually unlimited speed, allowing access to [[Parallel Universe]]s and reach the destination with 0.5 A presses. The A press is held up until this point for conserving speed up the elevator with repeated AB kicks. &lt;br /&gt;
&lt;br /&gt;
The breakdown of the route is as follows: First, Mario transports a scuttlebug to the corner of the Watch for Rolling Rocks platform. Then, Mario raises the scuttlebug to roughly the height of the platform for Mario to bounce on later. Next, Mario begins accumulating speed with Hyper Speed Walking and navigates to the slippery slope on the island to build up speed faster. The speed-building process takes 2 hours to complete. Once the [[syncing speed]] for accessing PUs is reached, Mario begins his PU movement to navigate the top part of the course, and finally lands on the platform by bouncing on a scuttlebug and ground-pounding at the [[misalignment]]. From there, Mario grabs the star normally.&lt;br /&gt;
===HMC 100 coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (main strategy): https://youtu.be/oqji_Lr1lFc &#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2 (alternate, faster strat): https://youtu.be/-F61DW6eFHo &#039;&#039;&lt;br /&gt;
Multiple techniques are required to get 100 coins in Hazy Maze Cave, as resources are limited. Using good maneuvering, Mario dives onto a high platform to kill a Mr. I and then proceeds to the underwater cavern by clipping through a wall. Mario then collects most of the coins there before returning to the upper part of the course using the elevator and enter the toxic maze.&lt;br /&gt;
&lt;br /&gt;
The major breakthrough (in the first video) is finding a way to ground pound the blue coin switch without A presses. Mario manipulates RNG for the four swoopers to fly in the desired path. Mario then does a first frame landing of a dive recover onto the blue coin and punches towards the edge of the platform. At the right moment, Mario reactivates the stored vertical speed (with [[VSC]]) by punching off the platform, and bounces on two swoopers to ground pound the block. After collecting the blue coins close to the ground (and not the topmost blue coin), Mario then waits for the other two swoopers and a snuffit to line up so that he can leave the maze by bouncing on them, collecting the coins on the exit platform, and then return to the maze to collect the enemy coins. Mario then collects the 100 coin star in the maze.&lt;br /&gt;
&lt;br /&gt;
Later in 2015 (in the second video), Pannenkoek found a way to collect the topmost blue coin by bouncing on the third swooper. The primary obstacle is that there are very few swooper paths that do this since the swooper needs to stay close to Mario when the VSC to ground-pound movement is performed. Additionally, the said swooper must head towards the blue coin when the switch&#039;s effect is active. Altogether, it takes a lot of effort to find a swooper path that satisfies all of the above. With 99 coins, Mario uses a Monty Mole and the fourth swooper to simultaneously land on the exit platform and collect the swooper&#039;s coin, spawning the 100 coin star. With this strategy, Mario can collect the star at the exit of the toxic maze, instead of having to collect the 100 coin star within the maze with no way out, forcing him to exit the course by dying and then reenter it.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>Sniffnoy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:1_Key_TAS_History&amp;diff=17341</id>
		<title>Template:1 Key TAS History</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:1_Key_TAS_History&amp;diff=17341"/>
		<updated>2022-12-14T20:19:43Z</updated>

		<summary type="html">&lt;p&gt;Sniffnoy: add easy link to current 1-key youtube video&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;| Sep 29, 2016&lt;br /&gt;
| 4:21.67&amp;lt;ref&amp;gt;[http://youtu.be/j5j6l9ULxmI &amp;quot;N64 Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:21.67&amp;quot; by sonicpacker]&amp;lt;/ref&amp;gt; &lt;br /&gt;
| -&lt;br /&gt;
| Tyler Kehne, MKDasher, sonicpacker, Snark, SilentSlayers, Gaehne D, Eru, and ToT&lt;br /&gt;
| Original Run&lt;br /&gt;
|-&lt;br /&gt;
| Oct 27, 2016&lt;br /&gt;
| 4:21.40&amp;lt;ref&amp;gt;[https://youtu.be/LVow3S13US0 &amp;quot;N64 Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:21.40&amp;quot; by sonicpacker]&amp;lt;/ref&amp;gt; &lt;br /&gt;
| 8&lt;br /&gt;
| Plush&lt;br /&gt;
| Faster [[VCutM]] Entry&amp;lt;ref&amp;gt;[https://youtu.be/px-Oc1Rm2DY &amp;quot;-3f VCutM Entry (Yes, this again)&amp;quot; by Plush]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Nov 13, 2016&lt;br /&gt;
| 4:21.30&amp;lt;ref&amp;gt;[https://youtu.be/TkOkJvLKxUY &amp;quot;N64 Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:21.30&amp;quot; by sonicpacker]&amp;lt;/ref&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| sm64expert&lt;br /&gt;
| Faster VCutM Entry&lt;br /&gt;
|-&lt;br /&gt;
| Jul 16, 2017&lt;br /&gt;
| 4:21.23&amp;lt;ref&amp;gt;[https://youtu.be/vwHzcH-yTEc &amp;quot;(TAS) N64 Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:21.23&amp;quot; by Plush]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| Plush&lt;br /&gt;
| Faster kick/movement to [[BitFS]]&amp;lt;ref&amp;gt;[https://youtu.be/edo-Bfbv1ac &amp;quot;SM64 (TAS) - Another 1 Key DDD Pre-BLJ 1f Improvement&amp;quot; by Plush]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Jul 4, 2018&lt;br /&gt;
| 4:21.17{{refn|group=note|Hex edited by jongyon; never officially published. Timed as slower on console due to inclusion of the &amp;quot;dab&amp;quot; after collection of BitFS Key, as well as poor camera angles on BitFS, both of which incur lag on console.&amp;lt;ref&amp;gt;[https://youtu.be/dOjJT3UjuDw &amp;quot;(TAS) N64 Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:21.17&amp;quot;]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
| 2&lt;br /&gt;
| Plush&lt;br /&gt;
| [[Slidekick]] at the beginning of both BitFS&amp;lt;ref&amp;gt;[https://youtu.be/MaRoWuoVLNU &amp;quot;SM64 (TAS) - Bowser in the Fire Sea (17&amp;quot;53)&amp;quot; by Plush]&amp;lt;/ref&amp;gt; and [[BitS]]&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=lABNNPFs3SI &amp;quot;SM64 (TAS) - Bowser in the Sky (27&amp;quot;83)&amp;quot; by Plush]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Oct 29, 2018&lt;br /&gt;
| 4:21.04{{refn|group=note|name=console|Timed at 4:21.13 on emulator.&amp;lt;ref name=&amp;quot;contime&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=pA6TBsIsraI &amp;quot;Super Mario 64 &amp;quot;1 key TAS&amp;quot; in 4&#039;21&amp;quot;04*&amp;quot; by dar gos]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
| 1&lt;br /&gt;
| Superdavo0001 &amp;amp; dar gos&lt;br /&gt;
| BitFS improvement through optimization of [[Movement Steps|quarter-frame movement]], as well as lag reduction through better camera angles&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=Mm1sxN1lSLI &amp;quot;(TAS) Bowser In The Fire Sea In 17&amp;quot;50 (No Reds) By Superdavo0001 &amp;amp; dar gos&amp;quot; by Superdavo0001]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| May 6, 2019&lt;br /&gt;
| 4:20.93&amp;lt;ref&amp;gt;[https://youtu.be/7plxX-9h_Ok &amp;quot;(TAS) Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:20.93&amp;quot; by Isaac A]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| IsaacA&lt;br /&gt;
| Lag reduction in [[DDD]] and BitFS &lt;br /&gt;
|-&lt;br /&gt;
| Jun 23, 2019&lt;br /&gt;
| 4:20.77{{refn|group=note| Console timing. 5 frames slower on emulator&amp;lt;ref&amp;gt;[https://youtu.be/iUt840BUOYA &amp;quot;(TAS) N64 Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:20.77&amp;quot; by Superdavo0001]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
| 5&lt;br /&gt;
| Superdavo0001&lt;br /&gt;
| Changing the [[Camera|camera]] in both Bowser fights to prevent the game from lagging&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Nov 7, 2019&lt;br /&gt;
| 4:20.75{{refn|group=note| Console timing.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=dwI19kNxIeU &amp;quot;1 Key TAS Console Verification (4:20.75)&amp;quot; by Isaac A]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
| 0.5&lt;br /&gt;
| IsaacA&lt;br /&gt;
| 1 VI (lag frame) was saved with better camera manipulation while waiting for the key to become obtainable after killing the Fire Sea bowser.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| May 6, 2021&lt;br /&gt;
| 4:15.78{{refn|group=note| Console timing.&amp;lt;ref&amp;gt;[https://www.twitch.tv/videos/1012428015 &amp;quot;Super Mario 64 - 1-Key Improvement - IsaacA TAS Console Verification&amp;quot; by Isaac A]&amp;lt;/ref&amp;gt;}}&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=fXT7Wyt94Ek (TAS) N64 Super Mario 64 &amp;quot;1 key&amp;quot; by Tyler Kehne, mkdasher, sonicpacker, snark, SilentSlayers, ToT, Plush, Dabs, Gaehne D, Eru, sm64expert, dar gos, Superdavo0001 &amp;amp; IsaacA in 04:18.98]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 149&lt;br /&gt;
| dabs&lt;br /&gt;
| Doing a [[BLJ]] on the elevator, then using its buggy axle to squish cancel, allowing us to convert our negative [[Speed|speed]] to positive, which then allows us to do a huge jump to the final elevators.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{TAS History | title=1 Key}}&lt;br /&gt;
&lt;br /&gt;
== Extra to references ==&lt;br /&gt;
This also requires the following to be put at the references, with Heading Notes:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;references group=&amp;quot;note&amp;quot;/&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Notes ==&lt;br /&gt;
The code above creates:&lt;br /&gt;
&amp;lt;references group=&amp;quot;note&amp;quot;/&amp;gt;&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:TAS History Templates]]&lt;br /&gt;
[[Category:Subtemplates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sniffnoy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:A_Button_Challenge_infobox&amp;diff=17169</id>
		<title>Template:A Button Challenge infobox</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:A_Button_Challenge_infobox&amp;diff=17169"/>
		<updated>2022-11-14T00:54:57Z</updated>

		<summary type="html">&lt;p&gt;Sniffnoy: SoTT 0xA!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Challenge_infobox&lt;br /&gt;
|title=A Button Challenge&lt;br /&gt;
|abbreviation=ABC&lt;br /&gt;
|stars=111&lt;br /&gt;
|stars-overall=100&lt;br /&gt;
|beatable=Yes(WiiVC) No(N64)&lt;br /&gt;
|button-presses-any=0(WiiVC) 1(N64)&lt;br /&gt;
|button-presses-full=14(JP 1.0) 16(WiiVC(USA)) 17(USA;WiiVC(JP)) 18(Shindou)&lt;br /&gt;
|bob1=1|bob2=1|bob3=1|bob4=1|bob5=1|bob6=1|bob7=1&lt;br /&gt;
|wf1=1|wf2=1|wf3=1|wf4=1|wf5=1|wf6=1|wf7=1&lt;br /&gt;
|jrb1=1|jrb2=1|jrb3=0|jrb4=1|jrb5=1|jrb6=1|jrb7=1&lt;br /&gt;
|ccm1=1|ccm2=1|ccm3=1|ccm4=1|ccm5=1|ccm6=1|ccm7=1&lt;br /&gt;
|bbh1=1|bbh2=1|bbh3=1|bbh4=1|bbh5=1|bbh6=1|bbh7=1&lt;br /&gt;
|hmc1=1|hmc2=1|hmc3=1|hmc4=1|hmc5=1|hmc6=0.5|hmc7=1&lt;br /&gt;
|lll1=1|lll2=1|lll3=1|lll4=1|lll5=1|lll6=1|lll7=1&lt;br /&gt;
|ssl1=1|ssl2=1|ssl3=0|ssl4=1|ssl5=1|ssl6=0|ssl7=1&lt;br /&gt;
|ddd1=1|ddd2=1|ddd3=0.5|ddd4=1|ddd5=1|ddd6=1|ddd7=0.5&lt;br /&gt;
|sl1=1|sl2=1|sl3=1|sl4=1|sl5=1|sl6=1|sl7=1&lt;br /&gt;
|wdw1=1|wdw2=1|wdw3=1|wdw4=1|wdw5=1|wdw6=1|wdw7=1&lt;br /&gt;
|ttm1=1|ttm2=1|ttm3=1|ttm4=1|ttm5=1|ttm6=1|ttm7=1&lt;br /&gt;
|thi1=1|thi2=1|thi3=1|thi4=1|thi5=0|thi6=1|thi7=1&lt;br /&gt;
|ttc1=1|ttc2=1|ttc3=1|ttc4=1|ttc5=1|ttc6=1|ttc7=1&lt;br /&gt;
|rr1=1|rr2=1|rr3=1|rr4=1|rr5=1|rr6=1|rr7=1&lt;br /&gt;
|slide1=0|slide2=1&lt;br /&gt;
|aquarium=1&lt;br /&gt;
|totwc=1|cotmc=1|vcutm=1&lt;br /&gt;
|wmotr=0&lt;br /&gt;
|mips1=1|mips2=1&lt;br /&gt;
|toad1=1|toad2=1|toad3=1&lt;br /&gt;
|key_1=1|key_2=1|bitdw=1|bitfs=1|bits=1&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt; [[Category:Infobox templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sniffnoy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:A_Button_Challenge_infobox&amp;diff=17143</id>
		<title>Template:A Button Challenge infobox</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:A_Button_Challenge_infobox&amp;diff=17143"/>
		<updated>2022-09-28T01:47:47Z</updated>

		<summary type="html">&lt;p&gt;Sniffnoy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Challenge_infobox&lt;br /&gt;
|title=A Button Challenge&lt;br /&gt;
|abbreviation=ABC&lt;br /&gt;
|stars=110&lt;br /&gt;
|stars-overall=99&lt;br /&gt;
|beatable=Yes(WiiVC) No(N64)&lt;br /&gt;
|button-presses-any=0(WiiVC) 1(N64)&lt;br /&gt;
|button-presses-full=15(JP 1.0) 17(WiiVC(USA)) 18(USA;WiiVC(JP)) 19(Shindou)&lt;br /&gt;
|bob1=1|bob2=1|bob3=1|bob4=1|bob5=1|bob6=1|bob7=1&lt;br /&gt;
|wf1=1|wf2=1|wf3=1|wf4=1|wf5=1|wf6=1|wf7=1&lt;br /&gt;
|jrb1=1|jrb2=1|jrb3=0|jrb4=1|jrb5=1|jrb6=1|jrb7=1&lt;br /&gt;
|ccm1=1|ccm2=1|ccm3=1|ccm4=1|ccm5=1|ccm6=1|ccm7=1&lt;br /&gt;
|bbh1=1|bbh2=1|bbh3=1|bbh4=1|bbh5=1|bbh6=1|bbh7=1&lt;br /&gt;
|hmc1=1|hmc2=1|hmc3=1|hmc4=1|hmc5=1|hmc6=0.5|hmc7=1&lt;br /&gt;
|lll1=1|lll2=1|lll3=1|lll4=1|lll5=1|lll6=1|lll7=1&lt;br /&gt;
|ssl1=1|ssl2=1|ssl3=0|ssl4=1|ssl5=1|ssl6=0|ssl7=1&lt;br /&gt;
|ddd1=1|ddd2=1|ddd3=0.5|ddd4=1|ddd5=1|ddd6=1|ddd7=0.5&lt;br /&gt;
|sl1=1|sl2=1|sl3=1|sl4=1|sl5=1|sl6=1|sl7=1&lt;br /&gt;
|wdw1=1|wdw2=1|wdw3=1|wdw4=1|wdw5=1|wdw6=1|wdw7=1&lt;br /&gt;
|ttm1=1|ttm2=1|ttm3=1|ttm4=1|ttm5=1|ttm6=1|ttm7=1&lt;br /&gt;
|thi1=1|thi2=1|thi3=1|thi4=1|thi5=0|thi6=1|thi7=1&lt;br /&gt;
|ttc1=1|ttc2=1|ttc3=1|ttc4=0|ttc5=1|ttc6=1|ttc7=1&lt;br /&gt;
|rr1=1|rr2=1|rr3=1|rr4=1|rr5=1|rr6=1|rr7=1&lt;br /&gt;
|slide1=0|slide2=1&lt;br /&gt;
|aquarium=1&lt;br /&gt;
|totwc=1|cotmc=1|vcutm=1&lt;br /&gt;
|wmotr=0&lt;br /&gt;
|mips1=1|mips2=1&lt;br /&gt;
|toad1=1|toad2=1|toad3=1&lt;br /&gt;
|key_1=1|key_2=1|bitdw=1|bitfs=1|bits=1&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt; [[Category:Infobox templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sniffnoy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:A_Button_Challenge_infobox&amp;diff=17142</id>
		<title>Template:A Button Challenge infobox</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:A_Button_Challenge_infobox&amp;diff=17142"/>
		<updated>2022-09-28T01:46:06Z</updated>

		<summary type="html">&lt;p&gt;Sniffnoy: add more versions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Challenge_infobox&lt;br /&gt;
|title=A Button Challenge&lt;br /&gt;
|abbreviation=ABC&lt;br /&gt;
|stars=110&lt;br /&gt;
|stars-overall=99&lt;br /&gt;
|beatable=Yes(WiiVC) No(N64)&lt;br /&gt;
|button-presses-any=0(WiiVC) 1(N64)&lt;br /&gt;
|button-presses-full=15(JP 1.0) 17(USAWiiVC) 18(USA;JPWiiVC) 19(Shindou)&lt;br /&gt;
|bob1=1|bob2=1|bob3=1|bob4=1|bob5=1|bob6=1|bob7=1&lt;br /&gt;
|wf1=1|wf2=1|wf3=1|wf4=1|wf5=1|wf6=1|wf7=1&lt;br /&gt;
|jrb1=1|jrb2=1|jrb3=0|jrb4=1|jrb5=1|jrb6=1|jrb7=1&lt;br /&gt;
|ccm1=1|ccm2=1|ccm3=1|ccm4=1|ccm5=1|ccm6=1|ccm7=1&lt;br /&gt;
|bbh1=1|bbh2=1|bbh3=1|bbh4=1|bbh5=1|bbh6=1|bbh7=1&lt;br /&gt;
|hmc1=1|hmc2=1|hmc3=1|hmc4=1|hmc5=1|hmc6=0.5|hmc7=1&lt;br /&gt;
|lll1=1|lll2=1|lll3=1|lll4=1|lll5=1|lll6=1|lll7=1&lt;br /&gt;
|ssl1=1|ssl2=1|ssl3=0|ssl4=1|ssl5=1|ssl6=0|ssl7=1&lt;br /&gt;
|ddd1=1|ddd2=1|ddd3=0.5|ddd4=1|ddd5=1|ddd6=1|ddd7=0.5&lt;br /&gt;
|sl1=1|sl2=1|sl3=1|sl4=1|sl5=1|sl6=1|sl7=1&lt;br /&gt;
|wdw1=1|wdw2=1|wdw3=1|wdw4=1|wdw5=1|wdw6=1|wdw7=1&lt;br /&gt;
|ttm1=1|ttm2=1|ttm3=1|ttm4=1|ttm5=1|ttm6=1|ttm7=1&lt;br /&gt;
|thi1=1|thi2=1|thi3=1|thi4=1|thi5=0|thi6=1|thi7=1&lt;br /&gt;
|ttc1=1|ttc2=1|ttc3=1|ttc4=0|ttc5=1|ttc6=1|ttc7=1&lt;br /&gt;
|rr1=1|rr2=1|rr3=1|rr4=1|rr5=1|rr6=1|rr7=1&lt;br /&gt;
|slide1=0|slide2=1&lt;br /&gt;
|aquarium=1&lt;br /&gt;
|totwc=1|cotmc=1|vcutm=1&lt;br /&gt;
|wmotr=0&lt;br /&gt;
|mips1=1|mips2=1&lt;br /&gt;
|toad1=1|toad2=1|toad3=1&lt;br /&gt;
|key_1=1|key_2=1|bitdw=1|bitfs=1|bits=1&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt; [[Category:Infobox templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sniffnoy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=A_Button_Challenge&amp;diff=17141</id>
		<title>A Button Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=A_Button_Challenge&amp;diff=17141"/>
		<updated>2022-09-28T01:44:18Z</updated>

		<summary type="html">&lt;p&gt;Sniffnoy: these are saved now!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{A Button Challenge infobox}}&lt;br /&gt;
The &#039;&#039;&#039;A Button Challenge&#039;&#039;&#039;, &#039;&#039;&#039;ABC&#039;&#039;&#039; for short, is a [[challenge]] in which the number of presses of the [[A button]] is minimized, whether on a per-mission or a per-file basis. Because the A button makes Mario jump, great creativity and precision are required to progress in the game without using this &amp;quot;vital&amp;quot; function. The ABC is often connected to the discoveries of new glitches and techniques that can be used more generally throughout the game. Much of the material on the [https://www.youtube.com/user/pannenkoek2012 pannenkoek2012] and [https://www.youtube.com/user/pannenkeok2012 UncommentatedPannen] channels is related to the A Button Challenge, with only 15 remaining A presses (12 unique A presses) left to optimize.&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1yssoTbplI_42LgjTbERd6UuSt0gaI0iOtp-5muS5hKw &amp;quot;SM64 120 Star ABC Route&amp;quot; spreadsheet]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==History==&lt;br /&gt;
{{main|History of the A Button Challenge}}&lt;br /&gt;
Although much of the progress in the ABC has been made since 2013, the ABC existed for over a decade earlier. Pieces of what would become the ABC were present in different terms, as early as 2001 on Walton Dell&#039;s site on multiple level pages.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20020614010118/http://www.wdell.com/videogames/sm64/course01/ An archive of A Button Challenge on Walton Dell&#039;s site]&amp;lt;/ref&amp;gt; Curtis Bright, who runs sm64.com, was keeping track of ABC at least as early as December of 2006.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20061209073313/http://www.student.cs.uwaterloo.ca/~cbright/sm64/a-presses.html An archive of A Button Challenge on sm64.com]&amp;lt;/ref&amp;gt; Thiago Trujillo had what is the earliest, nearly complete count for the game (that we have access to) with a total count of about 263 presses.&amp;lt;ref&amp;gt;[http://www.oocities.org/thiagotrujillo/abut.html A Button Challenge on oocities.org]&amp;lt;/ref&amp;gt; (This list is missing all navigation presses, two of the [[DDD]] stars, three of the [[TTC]] stars, one star in [[RR]], and [[BitS]].)&lt;br /&gt;
&lt;br /&gt;
Pannenkoek&#039;s first ABC video was for 5 Itty Bitty Secrets, and was released in August 2013.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=Xy7XDStV5WE &amp;quot;SM64 - Five Itty Bitty Secrets - 0x A Presses (OUTDATED)&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; The count at this point was about 212 presses, although this number dropped fairly quickly. Within the first 4 months, the count had fallen nearly 100 presses, and was down to 118. Over the next five years, many different people have worked on removing as many counts as possible, and the number has dropped to only 15 A presses in a 120 star run (as well as 0 in any% on WiiVC).&lt;br /&gt;
==A Presses Left==&lt;br /&gt;
A &#039;&#039;&#039;unique A press&#039;&#039;&#039; refers to a single circumstance under which the A button must be pressed during a run. This circumstance may occur multiple times, leading to multiple A presses; if a workaround is found for the unique A press, all of those individual A presses may be saved.&lt;br /&gt;
&lt;br /&gt;
For example, if entering a course requires an A press, the case of entering the course is a unique A press, even if said course must be visited multiple times over the course of a run.&lt;br /&gt;
&lt;br /&gt;
Below is a table of unique A presses in the A Button Challenge.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |A Press #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Multiplicity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Purpose&lt;br /&gt;
|-&lt;br /&gt;
|#1&lt;br /&gt;
|1&lt;br /&gt;
|JRB&lt;br /&gt;
|To collect the chest star&lt;br /&gt;
|-&lt;br /&gt;
|#2&lt;br /&gt;
|2&lt;br /&gt;
|SSL&lt;br /&gt;
|To get out of the pyramid elevator&lt;br /&gt;
|-&lt;br /&gt;
|#3&lt;br /&gt;
|1&lt;br /&gt;
|THI&lt;br /&gt;
|To [[Double Jump|double jump]] to a higher platform and collect [[Red Coin|red coin]]s&lt;br /&gt;
|-&lt;br /&gt;
|#4&lt;br /&gt;
|1&lt;br /&gt;
|THI&lt;br /&gt;
|To dive to the upper platform and grab the high red coin&lt;br /&gt;
|-&lt;br /&gt;
|#5&lt;br /&gt;
|1&lt;br /&gt;
|TTC&lt;br /&gt;
|To get out of the pendulum box pedro spot with vertical speed&lt;br /&gt;
|-&lt;br /&gt;
|#6&lt;br /&gt;
|1&lt;br /&gt;
|PSS&lt;br /&gt;
|To collect the star&lt;br /&gt;
|-&lt;br /&gt;
|#7&lt;br /&gt;
|1&lt;br /&gt;
|WMotR&lt;br /&gt;
|To shoot out of the cannon after talking to the Bob-omb Buddy to reach the next cannon&lt;br /&gt;
|-&lt;br /&gt;
|#8&lt;br /&gt;
|1&lt;br /&gt;
|WMotR&lt;br /&gt;
|To shoot out of the second cannon, fly around, and collect the eight red coins&lt;br /&gt;
|-&lt;br /&gt;
|#9&lt;br /&gt;
|1&lt;br /&gt;
|BitFS&lt;br /&gt;
|To get past the pole (saved on [[Wii VC]])&lt;br /&gt;
|-&lt;br /&gt;
|#10&lt;br /&gt;
|3&lt;br /&gt;
|Castle&lt;br /&gt;
|To enter TTC (6 except on [[Super Mario 64#Japanese|JP N64]])&lt;br /&gt;
|-&lt;br /&gt;
|#11&lt;br /&gt;
|1&lt;br /&gt;
|Castle&lt;br /&gt;
|To go to RR&lt;br /&gt;
|-&lt;br /&gt;
|#12&lt;br /&gt;
|1&lt;br /&gt;
|Castle&lt;br /&gt;
|To go to WMotR&lt;br /&gt;
|}&lt;br /&gt;
In addition, Shindou-based versions of the game require an additional A press to complete Elevator Tour in the Volcano, as it is not possible to death cancel the bully in such versions.&lt;br /&gt;
&lt;br /&gt;
Also, some levels require the A button to be held at the beginning the level, but not started on that specific star necessarily. These presses can be held from earlier presses to lower counts in longer runs, but still count as a full press on single-star runs. Such A presses are referred to as &amp;quot;half A presses,&amp;quot; and result in A press counts such as 2.5&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=kpk2tdsPh0A Watch for Rolling Rocks - 0.5x A Presses]&amp;lt;/ref&amp;gt;. Note that only one half A press can be required per star.&lt;br /&gt;
&lt;br /&gt;
Below is a table of all levels that require half an A-Press.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Half A Press #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Multiplicity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Purpose&lt;br /&gt;
|-&lt;br /&gt;
|#1&lt;br /&gt;
|1&lt;br /&gt;
|HMC&lt;br /&gt;
|To do kicks on the elevator&lt;br /&gt;
|-&lt;br /&gt;
|#2&lt;br /&gt;
|1&lt;br /&gt;
|DDD&lt;br /&gt;
|To clone the whirlpool and poles&lt;br /&gt;
|-&lt;br /&gt;
|#3&lt;br /&gt;
|1&lt;br /&gt;
|DDD&lt;br /&gt;
|To clone coin spawners for 100 coins&lt;br /&gt;
|-&lt;br /&gt;
|#4&lt;br /&gt;
|1&lt;br /&gt;
|TTC&lt;br /&gt;
|To kick the wall and get spawning displacement on the spinner (for 0x re-entry after [[Get a Hand]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Sniffnoy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:A_Button_Challenge_infobox&amp;diff=17140</id>
		<title>Template:A Button Challenge infobox</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:A_Button_Challenge_infobox&amp;diff=17140"/>
		<updated>2022-09-28T01:43:24Z</updated>

		<summary type="html">&lt;p&gt;Sniffnoy: removing those two, they&amp;#039;ve been saved now!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Challenge_infobox&lt;br /&gt;
|title=A Button Challenge&lt;br /&gt;
|abbreviation=ABC&lt;br /&gt;
|stars=110&lt;br /&gt;
|stars-overall=99&lt;br /&gt;
|beatable=Yes(WiiVC) No(N64)&lt;br /&gt;
|button-presses-any=0(WiiVC) 1(N64)&lt;br /&gt;
|button-presses-full=15(JP 1.0) 17(WiiVC) 18(USA)&lt;br /&gt;
|bob1=1|bob2=1|bob3=1|bob4=1|bob5=1|bob6=1|bob7=1&lt;br /&gt;
|wf1=1|wf2=1|wf3=1|wf4=1|wf5=1|wf6=1|wf7=1&lt;br /&gt;
|jrb1=1|jrb2=1|jrb3=0|jrb4=1|jrb5=1|jrb6=1|jrb7=1&lt;br /&gt;
|ccm1=1|ccm2=1|ccm3=1|ccm4=1|ccm5=1|ccm6=1|ccm7=1&lt;br /&gt;
|bbh1=1|bbh2=1|bbh3=1|bbh4=1|bbh5=1|bbh6=1|bbh7=1&lt;br /&gt;
|hmc1=1|hmc2=1|hmc3=1|hmc4=1|hmc5=1|hmc6=0.5|hmc7=1&lt;br /&gt;
|lll1=1|lll2=1|lll3=1|lll4=1|lll5=1|lll6=1|lll7=1&lt;br /&gt;
|ssl1=1|ssl2=1|ssl3=0|ssl4=1|ssl5=1|ssl6=0|ssl7=1&lt;br /&gt;
|ddd1=1|ddd2=1|ddd3=0.5|ddd4=1|ddd5=1|ddd6=1|ddd7=0.5&lt;br /&gt;
|sl1=1|sl2=1|sl3=1|sl4=1|sl5=1|sl6=1|sl7=1&lt;br /&gt;
|wdw1=1|wdw2=1|wdw3=1|wdw4=1|wdw5=1|wdw6=1|wdw7=1&lt;br /&gt;
|ttm1=1|ttm2=1|ttm3=1|ttm4=1|ttm5=1|ttm6=1|ttm7=1&lt;br /&gt;
|thi1=1|thi2=1|thi3=1|thi4=1|thi5=0|thi6=1|thi7=1&lt;br /&gt;
|ttc1=1|ttc2=1|ttc3=1|ttc4=0|ttc5=1|ttc6=1|ttc7=1&lt;br /&gt;
|rr1=1|rr2=1|rr3=1|rr4=1|rr5=1|rr6=1|rr7=1&lt;br /&gt;
|slide1=0|slide2=1&lt;br /&gt;
|aquarium=1&lt;br /&gt;
|totwc=1|cotmc=1|vcutm=1&lt;br /&gt;
|wmotr=0&lt;br /&gt;
|mips1=1|mips2=1&lt;br /&gt;
|toad1=1|toad2=1|toad3=1&lt;br /&gt;
|key_1=1|key_2=1|bitdw=1|bitfs=1|bits=1&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt; [[Category:Infobox templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sniffnoy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=A_Button_Challenge&amp;diff=17102</id>
		<title>A Button Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=A_Button_Challenge&amp;diff=17102"/>
		<updated>2022-09-06T04:17:47Z</updated>

		<summary type="html">&lt;p&gt;Sniffnoy: /* A Presses Left */ add note about death cancelling &amp;amp; Shindou (do I have this right?)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{A Button Challenge infobox}}&lt;br /&gt;
The &#039;&#039;&#039;A Button Challenge&#039;&#039;&#039;, &#039;&#039;&#039;ABC&#039;&#039;&#039; for short, is a [[challenge]] in which the number of presses of the [[A button]] is minimized, whether on a per-mission or a per-file basis. Because the A button makes Mario jump, great creativity and precision are required to progress in the game without using this &amp;quot;vital&amp;quot; function. The ABC is often connected to the discoveries of new glitches and techniques that can be used more generally throughout the game. Much of the material on the [https://www.youtube.com/user/pannenkoek2012 pannenkoek2012] and [https://www.youtube.com/user/pannenkeok2012 UncommentatedPannen] channels is related to the A Button Challenge, with only 15 remaining A presses (12 unique A presses) left to optimize.&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1yssoTbplI_42LgjTbERd6UuSt0gaI0iOtp-5muS5hKw &amp;quot;SM64 120 Star ABC Route&amp;quot; spreadsheet]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==History==&lt;br /&gt;
{{main|History of the A Button Challenge}}&lt;br /&gt;
Although much of the progress in the ABC has been made since 2013, the ABC existed for over a decade earlier. Pieces of what would become the ABC were present in different terms, as early as 2001 on Walton Dell&#039;s site on multiple level pages.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20020614010118/http://www.wdell.com/videogames/sm64/course01/ An archive of A Button Challenge on Walton Dell&#039;s site]&amp;lt;/ref&amp;gt; Curtis Bright, who runs sm64.com, was keeping track of ABC at least as early as December of 2006.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20061209073313/http://www.student.cs.uwaterloo.ca/~cbright/sm64/a-presses.html An archive of A Button Challenge on sm64.com]&amp;lt;/ref&amp;gt; Thiago Trujillo had what is the earliest, nearly complete count for the game (that we have access to) with a total count of about 263 presses.&amp;lt;ref&amp;gt;[http://www.oocities.org/thiagotrujillo/abut.html A Button Challenge on oocities.org]&amp;lt;/ref&amp;gt; (This list is missing all navigation presses, two of the [[DDD]] stars, three of the [[TTC]] stars, one star in [[RR]], and [[BitS]].)&lt;br /&gt;
&lt;br /&gt;
Pannenkoek&#039;s first ABC video was for 5 Itty Bitty Secrets, and was released in August 2013.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=Xy7XDStV5WE &amp;quot;SM64 - Five Itty Bitty Secrets - 0x A Presses (OUTDATED)&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; The count at this point was about 212 presses, although this number dropped fairly quickly. Within the first 4 months, the count had fallen nearly 100 presses, and was down to 118. Over the next five years, many different people have worked on removing as many counts as possible, and the number has dropped to only 15 A presses in a 120 star run (as well as 0 in any% on WiiVC).&lt;br /&gt;
==A Presses Left==&lt;br /&gt;
A &#039;&#039;&#039;unique A press&#039;&#039;&#039; refers to a single circumstance under which the A button must be pressed during a run. This circumstance may occur multiple times, leading to multiple A presses; if a workaround is found for the unique A press, all of those individual A presses may be saved.&lt;br /&gt;
&lt;br /&gt;
For example, if entering a course requires an A press, the case of entering the course is a unique A press, even if said course must be visited multiple times over the course of a run.&lt;br /&gt;
&lt;br /&gt;
Below is a table of unique A presses in the A Button Challenge.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |A Press #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Multiplicity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Purpose&lt;br /&gt;
|-&lt;br /&gt;
|#1&lt;br /&gt;
|1&lt;br /&gt;
|JRB&lt;br /&gt;
|To collect the chest star&lt;br /&gt;
|-&lt;br /&gt;
|#2&lt;br /&gt;
|2&lt;br /&gt;
|SSL&lt;br /&gt;
|To get out of the pyramid elevator&lt;br /&gt;
|-&lt;br /&gt;
|#3&lt;br /&gt;
|1&lt;br /&gt;
|THI&lt;br /&gt;
|To [[Double Jump|double jump]] to a higher platform and collect [[Red Coin|red coin]]s&lt;br /&gt;
|-&lt;br /&gt;
|#4&lt;br /&gt;
|1&lt;br /&gt;
|THI&lt;br /&gt;
|To dive to the upper platform and grab the high red coin&lt;br /&gt;
|-&lt;br /&gt;
|#5&lt;br /&gt;
|1&lt;br /&gt;
|TTC&lt;br /&gt;
|To get out of the pendulum box pedro spot with vertical speed&lt;br /&gt;
|-&lt;br /&gt;
|#6&lt;br /&gt;
|1&lt;br /&gt;
|PSS&lt;br /&gt;
|To collect the star&lt;br /&gt;
|-&lt;br /&gt;
|#7&lt;br /&gt;
|1&lt;br /&gt;
|WMotR&lt;br /&gt;
|To shoot out of the cannon after talking to the Bob-omb Buddy to reach the next cannon&lt;br /&gt;
|-&lt;br /&gt;
|#8&lt;br /&gt;
|1&lt;br /&gt;
|WMotR&lt;br /&gt;
|To shoot out of the second cannon, fly around, and collect the eight red coins&lt;br /&gt;
|-&lt;br /&gt;
|#9&lt;br /&gt;
|1&lt;br /&gt;
|BitFS&lt;br /&gt;
|To get past the pole (saved on [[Wii VC]])&lt;br /&gt;
|-&lt;br /&gt;
|#10&lt;br /&gt;
|3&lt;br /&gt;
|Castle&lt;br /&gt;
|To enter TTC (6 except on [[Super Mario 64#Japanese|JP N64]])&lt;br /&gt;
|-&lt;br /&gt;
|#11&lt;br /&gt;
|1&lt;br /&gt;
|Castle&lt;br /&gt;
|To go to RR&lt;br /&gt;
|-&lt;br /&gt;
|#12&lt;br /&gt;
|1&lt;br /&gt;
|Castle&lt;br /&gt;
|To go to WMotR&lt;br /&gt;
|}&lt;br /&gt;
In addition, non-JP versions of the game require two additional A-presses in TTC, both to get out of the treadmill grinding spot, as the strategy that saves these for two of the stars currently relies on the use of a bonk star spawner that will not appear in other versions of the game.  Moreover, Shindou versions of the game require an additional A press to complete Elevator Tourn in the Volcano, as it is not possible to death cancel the bully in such versions.&lt;br /&gt;
&lt;br /&gt;
Also, some levels require the A button to be held at the beginning the level, but not started on that specific star necessarily. These presses can be held from earlier presses to lower counts in longer runs, but still count as a full press on single-star runs. Such A presses are referred to as &amp;quot;half A presses,&amp;quot; and result in A press counts such as 2.5&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=kpk2tdsPh0A Watch for Rolling Rocks - 0.5x A Presses]&amp;lt;/ref&amp;gt;. Note that only one half A press can be required per star.&lt;br /&gt;
&lt;br /&gt;
Below is a table of all levels that require half an A-Press.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Half A Press #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Multiplicity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Purpose&lt;br /&gt;
|-&lt;br /&gt;
|#1&lt;br /&gt;
|1&lt;br /&gt;
|HMC&lt;br /&gt;
|To do kicks on the elevator&lt;br /&gt;
|-&lt;br /&gt;
|#2&lt;br /&gt;
|1&lt;br /&gt;
|DDD&lt;br /&gt;
|To clone the whirlpool and poles&lt;br /&gt;
|-&lt;br /&gt;
|#3&lt;br /&gt;
|1&lt;br /&gt;
|DDD&lt;br /&gt;
|To clone coin spawners for 100 coins&lt;br /&gt;
|-&lt;br /&gt;
|#4&lt;br /&gt;
|1&lt;br /&gt;
|TTC&lt;br /&gt;
|To kick the wall and get spawning displacement on the spinner (for 0x re-entry after [[Get a Hand]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Sniffnoy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:A_Button_Challenge_infobox&amp;diff=17096</id>
		<title>Template:A Button Challenge infobox</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:A_Button_Challenge_infobox&amp;diff=17096"/>
		<updated>2022-09-05T20:25:45Z</updated>

		<summary type="html">&lt;p&gt;Sniffnoy: adding two A-presses back in to non-JP versions due to the use of bonk star particles in TTC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Challenge_infobox&lt;br /&gt;
|title=A Button Challenge&lt;br /&gt;
|abbreviation=ABC&lt;br /&gt;
|stars=110&lt;br /&gt;
|stars-overall=99&lt;br /&gt;
|beatable=Yes(WiiVC) No(N64)&lt;br /&gt;
|button-presses-any=0(WiiVC) 1(N64)&lt;br /&gt;
|button-presses-full=15(JP 1.0) 19(WiiVC) 20(USA)&lt;br /&gt;
|bob1=1|bob2=1|bob3=1|bob4=1|bob5=1|bob6=1|bob7=1&lt;br /&gt;
|wf1=1|wf2=1|wf3=1|wf4=1|wf5=1|wf6=1|wf7=1&lt;br /&gt;
|jrb1=1|jrb2=1|jrb3=0|jrb4=1|jrb5=1|jrb6=1|jrb7=1&lt;br /&gt;
|ccm1=1|ccm2=1|ccm3=1|ccm4=1|ccm5=1|ccm6=1|ccm7=1&lt;br /&gt;
|bbh1=1|bbh2=1|bbh3=1|bbh4=1|bbh5=1|bbh6=1|bbh7=1&lt;br /&gt;
|hmc1=1|hmc2=1|hmc3=1|hmc4=1|hmc5=1|hmc6=0.5|hmc7=1&lt;br /&gt;
|lll1=1|lll2=1|lll3=1|lll4=1|lll5=1|lll6=1|lll7=1&lt;br /&gt;
|ssl1=1|ssl2=1|ssl3=0|ssl4=1|ssl5=1|ssl6=0|ssl7=1&lt;br /&gt;
|ddd1=1|ddd2=1|ddd3=0.5|ddd4=1|ddd5=1|ddd6=1|ddd7=0.5&lt;br /&gt;
|sl1=1|sl2=1|sl3=1|sl4=1|sl5=1|sl6=1|sl7=1&lt;br /&gt;
|wdw1=1|wdw2=1|wdw3=1|wdw4=1|wdw5=1|wdw6=1|wdw7=1&lt;br /&gt;
|ttm1=1|ttm2=1|ttm3=1|ttm4=1|ttm5=1|ttm6=1|ttm7=1&lt;br /&gt;
|thi1=1|thi2=1|thi3=1|thi4=1|thi5=0|thi6=1|thi7=1&lt;br /&gt;
|ttc1=1|ttc2=1|ttc3=1|ttc4=0|ttc5=1|ttc6=1|ttc7=1&lt;br /&gt;
|rr1=1|rr2=1|rr3=1|rr4=1|rr5=1|rr6=1|rr7=1&lt;br /&gt;
|slide1=0|slide2=1&lt;br /&gt;
|aquarium=1&lt;br /&gt;
|totwc=1|cotmc=1|vcutm=1&lt;br /&gt;
|wmotr=0&lt;br /&gt;
|mips1=1|mips2=1&lt;br /&gt;
|toad1=1|toad2=1|toad3=1&lt;br /&gt;
|key_1=1|key_2=1|bitdw=1|bitfs=1|bits=1&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt; [[Category:Infobox templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sniffnoy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=A_Button_Challenge&amp;diff=16974</id>
		<title>A Button Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=A_Button_Challenge&amp;diff=16974"/>
		<updated>2022-07-16T07:29:22Z</updated>

		<summary type="html">&lt;p&gt;Sniffnoy: mention that two TTC A-presses are not saved outside of JP version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{A Button Challenge infobox}}&lt;br /&gt;
The &#039;&#039;&#039;A Button Challenge&#039;&#039;&#039;, &#039;&#039;&#039;ABC&#039;&#039;&#039; for short, is a [[challenge]] in which the number of presses of the [[A button]] is minimized, whether on a per-mission or a per-file basis. Because the A button makes Mario jump, great creativity and precision are required to progress in the game without using this &amp;quot;vital&amp;quot; function. The ABC is often connected to the discoveries of new glitches and techniques that can be used more generally throughout the game. Much of the material on the [https://www.youtube.com/user/pannenkoek2012 pannenkoek2012] and [https://www.youtube.com/user/pannenkeok2012 UncommentatedPannen] channels is related to the A Button Challenge, with only 16 remaining A presses (13 unique A presses) left to optimize.&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1yssoTbplI_42LgjTbERd6UuSt0gaI0iOtp-5muS5hKw &amp;quot;SM64 120 Star ABC Route&amp;quot; spreadsheet]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==History==&lt;br /&gt;
{{main|History of the A Button Challenge}}&lt;br /&gt;
Although much of the progress in the ABC has been made since 2013, the ABC existed for over a decade earlier. Pieces of what would become the ABC were present in different terms, as early as 2001 on Walton Dell&#039;s site on multiple level pages.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20020614010118/http://www.wdell.com/videogames/sm64/course01/ An archive of A Button Challenge on Walton Dell&#039;s site]&amp;lt;/ref&amp;gt; Curtis Bright, who runs sm64.com, was keeping track of ABC at least as early as December of 2006.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20061209073313/http://www.student.cs.uwaterloo.ca/~cbright/sm64/a-presses.html An archive of A Button Challenge on sm64.com]&amp;lt;/ref&amp;gt; Thiago Trujillo had what is the earliest, nearly complete count for the game (that we have access to) with a total count of about 263 presses.&amp;lt;ref&amp;gt;[http://www.oocities.org/thiagotrujillo/abut.html A Button Challenge on oocities.org]&amp;lt;/ref&amp;gt; (This list is missing all navigation presses, two of the [[DDD]] stars, three of the [[TTC]] stars, one star in [[RR]], and [[BitS]].)&lt;br /&gt;
&lt;br /&gt;
Pannenkoek&#039;s first ABC video was for 5 Itty Bitty Secrets, and was released in August 2013.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=Xy7XDStV5WE &amp;quot;SM64 - Five Itty Bitty Secrets - 0x A Presses (OUTDATED)&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; The count at this point was about 212 presses, although this number dropped fairly quickly. Within the first 4 months, the count had fallen nearly 100 presses, and was down to 118. Over the next five years, many different people have worked on removing as many counts as possible, and the number has dropped to only 16 A presses in a 120 star run (as well as 0 in any% on WiiVC).&lt;br /&gt;
==A Presses Left==&lt;br /&gt;
A &#039;&#039;&#039;unique A press&#039;&#039;&#039; refers to a single circumstance under which the A button must be pressed during a run. This circumstance may occur multiple times, leading to multiple A presses; if a workaround is found for the unique A press, all of those individual A presses may be saved.&lt;br /&gt;
&lt;br /&gt;
For example, if entering a course requires an A press, the case of entering the course is a unique A press, even if said course must be visited multiple times over the course of a run.&lt;br /&gt;
&lt;br /&gt;
Below is a table of unique A presses in the A Button Challenge.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |A Press #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Multiplicity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Purpose&lt;br /&gt;
|-&lt;br /&gt;
|#1&lt;br /&gt;
|1&lt;br /&gt;
|JRB&lt;br /&gt;
|To collect the chest star&lt;br /&gt;
|-&lt;br /&gt;
|#2&lt;br /&gt;
|1&lt;br /&gt;
|LLL&lt;br /&gt;
|To get to the Elevator Tour star platform&lt;br /&gt;
|-&lt;br /&gt;
|#3&lt;br /&gt;
|2&lt;br /&gt;
|SSL&lt;br /&gt;
|To get out of the pyramid elevator&lt;br /&gt;
|-&lt;br /&gt;
|#4&lt;br /&gt;
|1&lt;br /&gt;
|THI&lt;br /&gt;
|To [[Double Jump|double jump]] to a higher platform and collect [[Red Coin|red coin]]s&lt;br /&gt;
|-&lt;br /&gt;
|#5&lt;br /&gt;
|1&lt;br /&gt;
|THI&lt;br /&gt;
|To dive to the upper platform and grab the high red coin&lt;br /&gt;
|-&lt;br /&gt;
|#6&lt;br /&gt;
|1&lt;br /&gt;
|TTC&lt;br /&gt;
|To get out of the pendulum box pedro spot with vertical speed&lt;br /&gt;
|-&lt;br /&gt;
|#7&lt;br /&gt;
|1&lt;br /&gt;
|PSS&lt;br /&gt;
|To collect the star&lt;br /&gt;
|-&lt;br /&gt;
|#8&lt;br /&gt;
|1&lt;br /&gt;
|WMotR&lt;br /&gt;
|To shoot out of the cannon after talking to the Bob-omb Buddy to reach the next cannon&lt;br /&gt;
|-&lt;br /&gt;
|#9&lt;br /&gt;
|1&lt;br /&gt;
|WMotR&lt;br /&gt;
|To shoot out of the second cannon, fly around, and collect the eight red coins&lt;br /&gt;
|-&lt;br /&gt;
|#10&lt;br /&gt;
|1&lt;br /&gt;
|BitFS&lt;br /&gt;
|To get past the pole (saved on [[Wii VC]])&lt;br /&gt;
|-&lt;br /&gt;
|#11&lt;br /&gt;
|3&lt;br /&gt;
|Castle&lt;br /&gt;
|To enter TTC (6 except on [[Super Mario 64#Japanese|JP N64]])&lt;br /&gt;
|-&lt;br /&gt;
|#12&lt;br /&gt;
|1&lt;br /&gt;
|Castle&lt;br /&gt;
|To go to RR&lt;br /&gt;
|-&lt;br /&gt;
|#13&lt;br /&gt;
|1&lt;br /&gt;
|Castle&lt;br /&gt;
|To go to WMotR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, non-JP versions of the game require two additional A-presses in TTC, both to get out of the treadmill grinding spot, as the strategy that saves these for two of the stars currently relies on the use of a bonk star spawner that will not appear in other versions of the game.&lt;br /&gt;
&lt;br /&gt;
Moreover, some levels require the A button to be held at the beginning the level, but not started on that specific star necessarily. These presses can be held from earlier presses to lower counts in longer runs, but still count as a full press on single-star runs. Such A presses are referred to as &amp;quot;half A presses,&amp;quot; and result in A press counts such as 2.5&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=kpk2tdsPh0A Watch for Rolling Rocks - 0.5x A Presses]&amp;lt;/ref&amp;gt;. Note that only one half A press can be required per star.&lt;br /&gt;
&lt;br /&gt;
Below is a table of all levels that require half an A-Press.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Half A Press #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Multiplicity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Purpose&lt;br /&gt;
|-&lt;br /&gt;
|#1&lt;br /&gt;
|1&lt;br /&gt;
|HMC&lt;br /&gt;
|To do kicks on the elevator&lt;br /&gt;
|-&lt;br /&gt;
|#2&lt;br /&gt;
|1&lt;br /&gt;
|DDD&lt;br /&gt;
|To clone the whirlpool and poles&lt;br /&gt;
|-&lt;br /&gt;
|#3&lt;br /&gt;
|1&lt;br /&gt;
|DDD&lt;br /&gt;
|To clone coin spawners for 100 coins&lt;br /&gt;
|-&lt;br /&gt;
|#4&lt;br /&gt;
|1&lt;br /&gt;
|TTC&lt;br /&gt;
|To kick the wall and get spawning displacement on the spinner (for 0x re-entry after [[Get a Hand]])&lt;br /&gt;
|}&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Sniffnoy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:A_Button_Challenge_infobox&amp;diff=16973</id>
		<title>Template:A Button Challenge infobox</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:A_Button_Challenge_infobox&amp;diff=16973"/>
		<updated>2022-07-16T07:26:16Z</updated>

		<summary type="html">&lt;p&gt;Sniffnoy: add two A-presses to non-JP versions due to use of bonk star particles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Challenge_infobox&lt;br /&gt;
|title=A Button Challenge&lt;br /&gt;
|abbreviation=ABC&lt;br /&gt;
|stars=109&lt;br /&gt;
|stars-overall=98&lt;br /&gt;
|beatable=Yes(WiiVC) No(N64)&lt;br /&gt;
|button-presses-any=0(WiiVC) 1(N64)&lt;br /&gt;
|button-presses-full=16(JP 1.0) 20(WiiVC) 21(USA)&lt;br /&gt;
|bob1=1|bob2=1|bob3=1|bob4=1|bob5=1|bob6=1|bob7=1&lt;br /&gt;
|wf1=1|wf2=1|wf3=1|wf4=1|wf5=1|wf6=1|wf7=1&lt;br /&gt;
|jrb1=1|jrb2=1|jrb3=0|jrb4=1|jrb5=1|jrb6=1|jrb7=1&lt;br /&gt;
|ccm1=1|ccm2=1|ccm3=1|ccm4=1|ccm5=1|ccm6=1|ccm7=1&lt;br /&gt;
|bbh1=1|bbh2=1|bbh3=1|bbh4=1|bbh5=1|bbh6=1|bbh7=1&lt;br /&gt;
|hmc1=1|hmc2=1|hmc3=1|hmc4=1|hmc5=1|hmc6=0.5|hmc7=1&lt;br /&gt;
|lll1=1|lll2=1|lll3=1|lll4=1|lll5=1|lll6=0|lll7=1&lt;br /&gt;
|ssl1=1|ssl2=1|ssl3=0|ssl4=1|ssl5=1|ssl6=0|ssl7=1&lt;br /&gt;
|ddd1=1|ddd2=1|ddd3=0.5|ddd4=1|ddd5=1|ddd6=1|ddd7=0.5&lt;br /&gt;
|sl1=1|sl2=1|sl3=1|sl4=1|sl5=1|sl6=1|sl7=1&lt;br /&gt;
|wdw1=1|wdw2=1|wdw3=1|wdw4=1|wdw5=1|wdw6=1|wdw7=1&lt;br /&gt;
|ttm1=1|ttm2=1|ttm3=1|ttm4=1|ttm5=1|ttm6=1|ttm7=1&lt;br /&gt;
|thi1=1|thi2=1|thi3=1|thi4=1|thi5=0|thi6=1|thi7=1&lt;br /&gt;
|ttc1=1|ttc2=1|ttc3=1|ttc4=0|ttc5=1|ttc6=1|ttc7=1&lt;br /&gt;
|rr1=1|rr2=1|rr3=1|rr4=1|rr5=1|rr6=1|rr7=1&lt;br /&gt;
|slide1=0|slide2=1&lt;br /&gt;
|aquarium=1&lt;br /&gt;
|totwc=1|cotmc=1|vcutm=1&lt;br /&gt;
|wmotr=0&lt;br /&gt;
|mips1=1|mips2=1&lt;br /&gt;
|toad1=1|toad2=1|toad3=1&lt;br /&gt;
|key_1=1|key_2=1|bitdw=1|bitfs=1|bits=1&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt; [[Category:Infobox templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sniffnoy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:A_Button_Challenge_infobox&amp;diff=16952</id>
		<title>Template:A Button Challenge infobox</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:A_Button_Challenge_infobox&amp;diff=16952"/>
		<updated>2022-07-07T16:39:16Z</updated>

		<summary type="html">&lt;p&gt;Sniffnoy: decrement non-JP counts by 3 as well&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Challenge_infobox&lt;br /&gt;
|title=A Button Challenge&lt;br /&gt;
|abbreviation=ABC&lt;br /&gt;
|stars=109&lt;br /&gt;
|stars-overall=98&lt;br /&gt;
|beatable=Yes(WiiVC) No(N64)&lt;br /&gt;
|button-presses-any=0(WiiVC) 1(N64)&lt;br /&gt;
|button-presses-full=16(JP 1.0) 18(WiiVC) 19(USA)&lt;br /&gt;
|bob1=1|bob2=1|bob3=1|bob4=1|bob5=1|bob6=1|bob7=1&lt;br /&gt;
|wf1=1|wf2=1|wf3=1|wf4=1|wf5=1|wf6=1|wf7=1&lt;br /&gt;
|jrb1=1|jrb2=1|jrb3=0|jrb4=1|jrb5=1|jrb6=1|jrb7=1&lt;br /&gt;
|ccm1=1|ccm2=1|ccm3=1|ccm4=1|ccm5=1|ccm6=1|ccm7=1&lt;br /&gt;
|bbh1=1|bbh2=1|bbh3=1|bbh4=1|bbh5=1|bbh6=1|bbh7=1&lt;br /&gt;
|hmc1=1|hmc2=1|hmc3=1|hmc4=1|hmc5=1|hmc6=0.5|hmc7=1&lt;br /&gt;
|lll1=1|lll2=1|lll3=1|lll4=1|lll5=1|lll6=0|lll7=1&lt;br /&gt;
|ssl1=1|ssl2=1|ssl3=0|ssl4=1|ssl5=1|ssl6=0|ssl7=1&lt;br /&gt;
|ddd1=1|ddd2=1|ddd3=0.5|ddd4=1|ddd5=1|ddd6=1|ddd7=0.5&lt;br /&gt;
|sl1=1|sl2=1|sl3=1|sl4=1|sl5=1|sl6=1|sl7=1&lt;br /&gt;
|wdw1=1|wdw2=1|wdw3=1|wdw4=1|wdw5=1|wdw6=1|wdw7=1&lt;br /&gt;
|ttm1=1|ttm2=1|ttm3=1|ttm4=1|ttm5=1|ttm6=1|ttm7=1&lt;br /&gt;
|thi1=1|thi2=1|thi3=1|thi4=1|thi5=0|thi6=1|thi7=1&lt;br /&gt;
|ttc1=1|ttc2=1|ttc3=1|ttc4=0|ttc5=1|ttc6=1|ttc7=1&lt;br /&gt;
|rr1=1|rr2=1|rr3=1|rr4=1|rr5=1|rr6=1|rr7=1&lt;br /&gt;
|slide1=0|slide2=1&lt;br /&gt;
|aquarium=1&lt;br /&gt;
|totwc=1|cotmc=1|vcutm=1&lt;br /&gt;
|wmotr=0&lt;br /&gt;
|mips1=1|mips2=1&lt;br /&gt;
|toad1=1|toad2=1|toad3=1&lt;br /&gt;
|key_1=1|key_2=1|bitdw=1|bitfs=1|bits=1&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt; [[Category:Infobox templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sniffnoy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=A_Button_Challenge&amp;diff=16951</id>
		<title>A Button Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=A_Button_Challenge&amp;diff=16951"/>
		<updated>2022-07-07T16:37:08Z</updated>

		<summary type="html">&lt;p&gt;Sniffnoy: Remove TTC hyperspeed grinding A-presses from table; update count at top&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{A Button Challenge infobox}}&lt;br /&gt;
The &#039;&#039;&#039;A Button Challenge&#039;&#039;&#039;, &#039;&#039;&#039;ABC&#039;&#039;&#039; for short, is a [[challenge]] in which the number of presses of the [[A button]] is minimized, whether on a per-mission or a per-file basis. Because the A button makes Mario jump, great creativity and precision are required to progress in the game without using this &amp;quot;vital&amp;quot; function. The ABC is often connected to the discoveries of new glitches and techniques that can be used more generally throughout the game. Much of the material on the [https://www.youtube.com/user/pannenkoek2012 pannenkoek2012] and [https://www.youtube.com/user/pannenkeok2012 UncommentatedPannen] channels is related to the A Button Challenge, with only 16 remaining A presses (13 unique A presses) left to optimize.&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1yssoTbplI_42LgjTbERd6UuSt0gaI0iOtp-5muS5hKw &amp;quot;SM64 120 Star ABC Route&amp;quot; spreadsheet]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==History==&lt;br /&gt;
{{main|History of the A Button Challenge}}&lt;br /&gt;
Although much of the progress in the ABC has been made since 2013, the ABC existed for over a decade earlier. Pieces of what would become the ABC were present in different terms, as early as 2001 on Walton Dell&#039;s site on multiple level pages.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20020614010118/http://www.wdell.com/videogames/sm64/course01/ An archive of A Button Challenge on Walton Dell&#039;s site]&amp;lt;/ref&amp;gt; Curtis Bright, who runs sm64.com, was keeping track of ABC at least as early as December of 2006.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20061209073313/http://www.student.cs.uwaterloo.ca/~cbright/sm64/a-presses.html An archive of A Button Challenge on sm64.com]&amp;lt;/ref&amp;gt; Thiago Trujillo had what is the earliest, nearly complete count for the game (that we have access to) with a total count of about 263 presses.&amp;lt;ref&amp;gt;[http://www.oocities.org/thiagotrujillo/abut.html A Button Challenge on oocities.org]&amp;lt;/ref&amp;gt; (This list is missing all navigation presses, two of the [[DDD]] stars, three of the [[TTC]] stars, one star in [[RR]], and [[BitS]].)&lt;br /&gt;
&lt;br /&gt;
Pannenkoek&#039;s first ABC video was for 5 Itty Bitty Secrets, and was released in August 2013.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=Xy7XDStV5WE &amp;quot;SM64 - Five Itty Bitty Secrets - 0x A Presses (OUTDATED)&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; The count at this point was about 212 presses, although this number dropped fairly quickly. Within the first 4 months, the count had fallen nearly 100 presses, and was down to 118. Over the next five years, many different people have worked on removing as many counts as possible, and the number has dropped to only 16 A presses in a 120 star run (as well as 0 in any% on WiiVC).&lt;br /&gt;
==A Presses Left==&lt;br /&gt;
A &#039;&#039;&#039;unique A press&#039;&#039;&#039; refers to a single circumstance under which the A button must be pressed during a run. This circumstance may occur multiple times, leading to multiple A presses; if a workaround is found for the unique A press, all of those individual A presses may be saved.&lt;br /&gt;
&lt;br /&gt;
For example, if entering a course requires an A press, the case of entering the course is a unique A press, even if said course must be visited multiple times over the course of a run.&lt;br /&gt;
&lt;br /&gt;
Below is a table of unique A presses in the A Button Challenge.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |A Press #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Multiplicity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Purpose&lt;br /&gt;
|-&lt;br /&gt;
|#1&lt;br /&gt;
|1&lt;br /&gt;
|JRB&lt;br /&gt;
|To collect the chest star&lt;br /&gt;
|-&lt;br /&gt;
|#2&lt;br /&gt;
|1&lt;br /&gt;
|LLL&lt;br /&gt;
|To get to the Elevator Tour star platform&lt;br /&gt;
|-&lt;br /&gt;
|#3&lt;br /&gt;
|2&lt;br /&gt;
|SSL&lt;br /&gt;
|To get out of the pyramid elevator&lt;br /&gt;
|-&lt;br /&gt;
|#4&lt;br /&gt;
|1&lt;br /&gt;
|THI&lt;br /&gt;
|To [[Double Jump|double jump]] to a higher platform and collect [[Red Coin|red coin]]s&lt;br /&gt;
|-&lt;br /&gt;
|#5&lt;br /&gt;
|1&lt;br /&gt;
|THI&lt;br /&gt;
|To dive to the upper platform and grab the high red coin&lt;br /&gt;
|-&lt;br /&gt;
|#6&lt;br /&gt;
|1&lt;br /&gt;
|TTC&lt;br /&gt;
|To get out of the pendulum box pedro spot with vertical speed&lt;br /&gt;
|-&lt;br /&gt;
|#7&lt;br /&gt;
|1&lt;br /&gt;
|PSS&lt;br /&gt;
|To collect the star&lt;br /&gt;
|-&lt;br /&gt;
|#8&lt;br /&gt;
|1&lt;br /&gt;
|WMotR&lt;br /&gt;
|To shoot out of the cannon after talking to the Bob-omb Buddy to reach the next cannon&lt;br /&gt;
|-&lt;br /&gt;
|#9&lt;br /&gt;
|1&lt;br /&gt;
|WMotR&lt;br /&gt;
|To shoot out of the second cannon, fly around, and collect the eight red coins&lt;br /&gt;
|-&lt;br /&gt;
|#10&lt;br /&gt;
|1&lt;br /&gt;
|BitFS&lt;br /&gt;
|To get past the pole (saved on [[Wii VC]])&lt;br /&gt;
|-&lt;br /&gt;
|#11&lt;br /&gt;
|3&lt;br /&gt;
|Castle&lt;br /&gt;
|To enter TTC (6 except on [[Super Mario 64#Japanese|JP N64]])&lt;br /&gt;
|-&lt;br /&gt;
|#12&lt;br /&gt;
|1&lt;br /&gt;
|Castle&lt;br /&gt;
|To go to RR&lt;br /&gt;
|-&lt;br /&gt;
|#13&lt;br /&gt;
|1&lt;br /&gt;
|Castle&lt;br /&gt;
|To go to WMotR&lt;br /&gt;
|}&lt;br /&gt;
Additionally, some levels require the A button to be held at the beginning the level, but not started on that specific star necessarily. These presses can be held from earlier presses to lower counts in longer runs, but still count as a full press on single-star runs. Such A presses are referred to as &amp;quot;half A presses,&amp;quot; and result in A press counts such as 2.5&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=kpk2tdsPh0A Watch for Rolling Rocks - 0.5x A Presses]&amp;lt;/ref&amp;gt;. Note that only one half A press can be required per star.&lt;br /&gt;
&lt;br /&gt;
Below is a table of all levels that require half an A-Press.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Half A Press #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Multiplicity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Purpose&lt;br /&gt;
|-&lt;br /&gt;
|#1&lt;br /&gt;
|1&lt;br /&gt;
|HMC&lt;br /&gt;
|To do kicks on the elevator&lt;br /&gt;
|-&lt;br /&gt;
|#2&lt;br /&gt;
|1&lt;br /&gt;
|DDD&lt;br /&gt;
|To clone the whirlpool and poles&lt;br /&gt;
|-&lt;br /&gt;
|#3&lt;br /&gt;
|1&lt;br /&gt;
|DDD&lt;br /&gt;
|To clone coin spawners for 100 coins&lt;br /&gt;
|-&lt;br /&gt;
|#4&lt;br /&gt;
|1&lt;br /&gt;
|TTC&lt;br /&gt;
|To kick the wall and get spawning displacement on the spinner (for 0x re-entry after [[Get a Hand]])&lt;br /&gt;
|}&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Sniffnoy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=A_Button_Challenge&amp;diff=9803</id>
		<title>A Button Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=A_Button_Challenge&amp;diff=9803"/>
		<updated>2019-07-21T17:57:06Z</updated>

		<summary type="html">&lt;p&gt;Sniffnoy: /* A Presses Left */ update multiplicity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{A Button Challenge infobox}}&lt;br /&gt;
The &#039;&#039;&#039;A Button Challenge&#039;&#039;&#039;, &#039;&#039;&#039;ABC&#039;&#039;&#039; for short, is a [[challenge]] in which the number of presses of the [[A button]] is minimized, whether on a per-mission or a per-file basis. Because the A button makes Mario jump, great creativity and precision are required to progress in the game without using this &amp;quot;vital&amp;quot; function. The ABC is often connected to the discoveries of new glitches and techniques that can be used more generally throughout the game. Much of the material on the [https://www.youtube.com/user/pannenkoek2012 pannenkoek2012] and [https://www.youtube.com/user/pannenkeok2012 UncommentatedPannen] channels is related to the A Button Challenge, with only 19 remaining A presses (14 unique A presses) left to optimize.&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1wVD60DYcPPjWmfObqwV-1Kb0ic478dsL9znCMqM2X4M/edit?usp=sharing &amp;quot;SM64 120 Star ABC Route&amp;quot; spreadsheet]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Although much of the progress in the ABC has been made since 2013, the ABC existed for over a decade earlier. Pieces of what would become the ABC were present in different terms, as early as 2001 on Walton Dell&#039;s site on multiple level pages.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20020614010118/http://www.wdell.com/videogames/sm64/course01/ An archive of A Button Challenge on Walton Dell&#039;s site]&amp;lt;/ref&amp;gt; Curtis Bright, who runs sm64.com, was keeping track of ABC at least as early as December of 2006.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20061209073313/http://www.student.cs.uwaterloo.ca/~cbright/sm64/a-presses.html An archive of A Button Challenge on sm64.com]&amp;lt;/ref&amp;gt; Thiago Trujillo had what is the earliest, nearly complete count for the game (that we have access to) with a total count of about 263 presses.&amp;lt;ref&amp;gt;[http://www.oocities.org/thiagotrujillo/abut.html A Button Challenge on oocities.org]&amp;lt;/ref&amp;gt; (This list is missing all navigation presses, two of the [[DDD]] stars, three of the [[TTC]] stars, one star in [[RR]], and [[BitS]].)&lt;br /&gt;
&lt;br /&gt;
Pannenkoek&#039;s first ABC video was for 5 Itty Bitty Secrets, and was released in August 2013.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=Xy7XDStV5WE &amp;quot;SM64 - Five Itty Bitty Secrets - 0x A Presses (OUTDATED)&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; The count at this point was about 212 presses, although this number dropped fairly quickly. Within the first 4 months, the count had fallen nearly 100 presses, and was down to 118. Over the next five years, many different people have worked on removing as many counts as possible, and the number has dropped to only 19 A presses in a 120 star run (as well as 0 in any% on WiiVC).&lt;br /&gt;
&lt;br /&gt;
== A Presses Left ==&lt;br /&gt;
A &#039;&#039;&#039;unique A press&#039;&#039;&#039; refers to a single circumstance under which the A button must be pressed during a run. This circumstance may occur multiple times, leading to multiple A presses; if a workaround is found for the unique A press, all of those individual A presses may be saved.&lt;br /&gt;
&lt;br /&gt;
For example, if entering a course requires an A press, the case of entering the course is a unique A press, even if said course must be visited multiple times over the course of a run.&lt;br /&gt;
&lt;br /&gt;
Below is a table of unique A presses in the A Button Challenge.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|A Press #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Multiplicity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Purpose&lt;br /&gt;
|-&lt;br /&gt;
|#1&lt;br /&gt;
|1&lt;br /&gt;
|JRB&lt;br /&gt;
|To collect the chest star&lt;br /&gt;
|-&lt;br /&gt;
|#2&lt;br /&gt;
|1&lt;br /&gt;
|LLL&lt;br /&gt;
|To get to the Elevator Tour star platform&lt;br /&gt;
|-&lt;br /&gt;
|#3&lt;br /&gt;
|2&lt;br /&gt;
|SSL&lt;br /&gt;
|To get out of the pyramid elevator&lt;br /&gt;
|-&lt;br /&gt;
|#4&lt;br /&gt;
|1&lt;br /&gt;
|THI&lt;br /&gt;
|To [[Double Jump|double jump]] to a higher platform and collect [[Red Coin|red coin]]s&lt;br /&gt;
|-&lt;br /&gt;
|#5&lt;br /&gt;
|1&lt;br /&gt;
|THI&lt;br /&gt;
|To dive to the upper platform and grab the high red coin&lt;br /&gt;
|-&lt;br /&gt;
|#6&lt;br /&gt;
|3&lt;br /&gt;
|TTC&lt;br /&gt;
|To get out of the treadmill grinding spot&lt;br /&gt;
|-&lt;br /&gt;
|#7&lt;br /&gt;
|1&lt;br /&gt;
|TTC&lt;br /&gt;
|To get out of the pendulum box pedro spot with vertical speed&lt;br /&gt;
|-&lt;br /&gt;
|#8&lt;br /&gt;
|1&lt;br /&gt;
|PSS&lt;br /&gt;
|To collect the star&lt;br /&gt;
|-&lt;br /&gt;
|#9&lt;br /&gt;
|1&lt;br /&gt;
|WMotR&lt;br /&gt;
|To shoot out of the cannon after talking to the Bob-omb Buddy to reach the next cannon&lt;br /&gt;
|-&lt;br /&gt;
|#10&lt;br /&gt;
|1&lt;br /&gt;
|WMotR&lt;br /&gt;
|To shoot out of the second cannon, fly around, and collect the eight red coins&lt;br /&gt;
|-&lt;br /&gt;
|#11&lt;br /&gt;
|1&lt;br /&gt;
|BitFS&lt;br /&gt;
|To get past the pole (saved on [[Wii VC]])&lt;br /&gt;
|-&lt;br /&gt;
|#12&lt;br /&gt;
|3&lt;br /&gt;
|Castle&lt;br /&gt;
|To enter TTC (6 except on [[Super Mario 64#Japanese|JP N64]])&lt;br /&gt;
|-&lt;br /&gt;
|#13&lt;br /&gt;
|1&lt;br /&gt;
|Castle&lt;br /&gt;
|To go to RR&lt;br /&gt;
|-&lt;br /&gt;
|#14&lt;br /&gt;
|1&lt;br /&gt;
|Castle&lt;br /&gt;
|To go to WMotR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additionally, some levels require the A button to be held for the level, but not started on that specific star necessarily. These presses can be tied to earlier presses to lower counts in longer runs.&lt;br /&gt;
&lt;br /&gt;
Below is a table of all levels that require half an A-Press.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Half A Press #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Multiplicity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Purpose&lt;br /&gt;
|-&lt;br /&gt;
|#1&lt;br /&gt;
|1&lt;br /&gt;
|HMC&lt;br /&gt;
|To do kicks on the elevator&lt;br /&gt;
|-&lt;br /&gt;
|#2&lt;br /&gt;
|1&lt;br /&gt;
|DDD&lt;br /&gt;
|To clone the whirlpool and poles&lt;br /&gt;
|-&lt;br /&gt;
|#3&lt;br /&gt;
|1&lt;br /&gt;
|DDD&lt;br /&gt;
|To clone coin spawners for 100 coins&lt;br /&gt;
|-&lt;br /&gt;
|#4&lt;br /&gt;
|1&lt;br /&gt;
|TTC&lt;br /&gt;
|To kick the wall and get spawning displacement on the spinner (for 0x re-entry after [[Get a Hand]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Sniffnoy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=A_Button_Challenge&amp;diff=9798</id>
		<title>A Button Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=A_Button_Challenge&amp;diff=9798"/>
		<updated>2019-07-21T04:16:23Z</updated>

		<summary type="html">&lt;p&gt;Sniffnoy: text did not match table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{A Button Challenge infobox}}&lt;br /&gt;
The &#039;&#039;&#039;A Button Challenge&#039;&#039;&#039;, &#039;&#039;&#039;ABC&#039;&#039;&#039; for short, is a [[challenge]] in which the number of presses of the [[A button]] is minimized, whether on a per-mission or a per-file basis. Because the A button makes Mario jump, great creativity and precision are required to progress in the game without using this &amp;quot;vital&amp;quot; function. The ABC is often connected to the discoveries of new glitches and techniques that can be used more generally throughout the game. Much of the material on the [https://www.youtube.com/user/pannenkoek2012 pannenkoek2012] and [https://www.youtube.com/user/pannenkeok2012 UncommentatedPannen] channels is related to the A Button Challenge, with only 20 remaining A presses (14 unique A presses) left to optimize.&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1wVD60DYcPPjWmfObqwV-1Kb0ic478dsL9znCMqM2X4M/edit?usp=sharing &amp;quot;SM64 120 Star ABC Route&amp;quot; spreadsheet]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Although much of the progress in the ABC has been made since 2013, the ABC existed for over a decade earlier. Pieces of what would become the ABC were present in different terms, as early as 2001 on Walton Dell&#039;s site on multiple level pages.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20020614010118/http://www.wdell.com/videogames/sm64/course01/ An archive of A Button Challenge on Walton Dell&#039;s site]&amp;lt;/ref&amp;gt; Curtis Bright, who runs sm64.com, was keeping track of ABC at least as early as December of 2006.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20061209073313/http://www.student.cs.uwaterloo.ca/~cbright/sm64/a-presses.html An archive of A Button Challenge on sm64.com]&amp;lt;/ref&amp;gt; Thiago Trujillo had what is the earliest, nearly complete count for the game (that we have access to) with a total count of about 263 presses.&amp;lt;ref&amp;gt;[http://www.oocities.org/thiagotrujillo/abut.html A Button Challenge on oocities.org]&amp;lt;/ref&amp;gt; (This list is missing all navigation presses, two of the [[DDD]] stars, three of the [[TTC]] stars, one star in [[RR]], and [[BitS]].)&lt;br /&gt;
&lt;br /&gt;
Pannenkoek&#039;s first ABC video was for 5 Itty Bitty Secrets, and was released in August 2013.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=Xy7XDStV5WE &amp;quot;SM64 - Five Itty Bitty Secrets - 0x A Presses (OUTDATED)&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; The count at this point was about 212 presses, although this number dropped fairly quickly. Within the first 4 months, the count had fallen nearly 100 presses, and was down to 118. Over the next five years, many different people have worked on removing as many counts as possible, and the number has dropped to only 20 A presses in a 120 star run (as well as 0 in any% on WiiVC).&lt;br /&gt;
&lt;br /&gt;
== A Presses Left ==&lt;br /&gt;
A &#039;&#039;&#039;unique A press&#039;&#039;&#039; refers to a single circumstance under which the A button must be pressed during a run. This circumstance may occur multiple times, leading to multiple A presses; if a workaround is found for the unique A press, all of those individual A presses may be saved.&lt;br /&gt;
&lt;br /&gt;
For example, if entering a course requires an A press, the case of entering the course is a unique A press, even if said course must be visited multiple times over the course of a run.&lt;br /&gt;
&lt;br /&gt;
Below is a table of unique A presses in the A Button Challenge.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|A Press #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Multiplicity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Purpose&lt;br /&gt;
|-&lt;br /&gt;
|#1&lt;br /&gt;
|1&lt;br /&gt;
|JRB&lt;br /&gt;
|To collect the chest star&lt;br /&gt;
|-&lt;br /&gt;
|#2&lt;br /&gt;
|1&lt;br /&gt;
|LLL&lt;br /&gt;
|To get to the Elevator Tour star platform&lt;br /&gt;
|-&lt;br /&gt;
|#3&lt;br /&gt;
|2&lt;br /&gt;
|SSL&lt;br /&gt;
|To get out of the pyramid elevator&lt;br /&gt;
|-&lt;br /&gt;
|#4&lt;br /&gt;
|1&lt;br /&gt;
|THI&lt;br /&gt;
|To [[Double Jump|double jump]] to a higher platform and collect [[Red Coin|red coin]]s&lt;br /&gt;
|-&lt;br /&gt;
|#5&lt;br /&gt;
|1&lt;br /&gt;
|THI&lt;br /&gt;
|To dive to the upper platform and grab the high red coin&lt;br /&gt;
|-&lt;br /&gt;
|#6&lt;br /&gt;
|3&lt;br /&gt;
|TTC&lt;br /&gt;
|To get out of the treadmill grinding spot&lt;br /&gt;
|-&lt;br /&gt;
|#7&lt;br /&gt;
|1&lt;br /&gt;
|TTC&lt;br /&gt;
|To get out of the pendulum box pedro spot with vertical speed&lt;br /&gt;
|-&lt;br /&gt;
|#8&lt;br /&gt;
|1&lt;br /&gt;
|PSS&lt;br /&gt;
|To collect the star&lt;br /&gt;
|-&lt;br /&gt;
|#9&lt;br /&gt;
|1&lt;br /&gt;
|WMotR&lt;br /&gt;
|To shoot out of the cannon after talking to the Bob-omb Buddy to reach the next cannon&lt;br /&gt;
|-&lt;br /&gt;
|#10&lt;br /&gt;
|1&lt;br /&gt;
|WMotR&lt;br /&gt;
|To shoot out of the second cannon, fly around, and collect the eight red coins&lt;br /&gt;
|-&lt;br /&gt;
|#11&lt;br /&gt;
|1&lt;br /&gt;
|BitFS&lt;br /&gt;
|To get past the pole (saved on [[Wii VC]])&lt;br /&gt;
|-&lt;br /&gt;
|#12&lt;br /&gt;
|4&lt;br /&gt;
|Castle&lt;br /&gt;
|To enter TTC (6 except on [[Super Mario 64#Japanese|JP N64]])&lt;br /&gt;
|-&lt;br /&gt;
|#13&lt;br /&gt;
|1&lt;br /&gt;
|Castle&lt;br /&gt;
|To go to RR&lt;br /&gt;
|-&lt;br /&gt;
|#14&lt;br /&gt;
|1&lt;br /&gt;
|Castle&lt;br /&gt;
|To go to WMotR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additionally, some levels require the A button to be held for the level, but not started on that specific star necessarily. These presses can be tied to earlier presses to lower counts in longer runs.&lt;br /&gt;
&lt;br /&gt;
Below is a table of all levels that require half an A-Press.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Half A Press #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Multiplicity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Purpose&lt;br /&gt;
|-&lt;br /&gt;
|#1&lt;br /&gt;
|1&lt;br /&gt;
|HMC&lt;br /&gt;
|To do kicks on the elevator&lt;br /&gt;
|-&lt;br /&gt;
|#2&lt;br /&gt;
|1&lt;br /&gt;
|DDD&lt;br /&gt;
|To clone the whirlpool and poles&lt;br /&gt;
|-&lt;br /&gt;
|#3&lt;br /&gt;
|1&lt;br /&gt;
|DDD&lt;br /&gt;
|To clone coin spawners for 100 coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Sniffnoy</name></author>
	</entry>
</feed>