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	<id>https://ukikipedia.net/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Skazzy</id>
	<title>Ukikipedia - User contributions [en]</title>
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	<updated>2026-10-05T19:46:06Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=120_Stars_(2012)&amp;diff=20477</id>
		<title>120 Stars (2012)</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=120_Stars_(2012)&amp;diff=20477"/>
		<updated>2026-07-12T22:37:57Z</updated>

		<summary type="html">&lt;p&gt;Skazzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title=120 Stars (2012)&lt;br /&gt;
|image=120starTAS2012.jpg&lt;br /&gt;
|rta_record=&lt;br /&gt;
|rta_holder=&lt;br /&gt;
|rta_date=&lt;br /&gt;
|tas_record=1:20:41.52&lt;br /&gt;
|tas_authors=MKDasher, Nahoc, sonicpacker, Bauru, Eru, Goronem, Jesus, Kyman, Mokkori, Moltov, Nothing693, pasta, SilentSlayers, Snark &amp;amp; ToT.&lt;br /&gt;
|tas_date= December 13, 2012&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;120 Stars&#039;&#039;&#039; is the former (2012) iteration of the 100% TAS category, with an improvement of 18:08.33 over the [[120 Stars (2007)|2007 iteration]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Full video encoded by sonicpacker:&#039;&#039;&#039; [https://youtu.be/xL6VE_5PddM &amp;lt;nowiki&amp;gt;[TAS]&amp;lt;/nowiki&amp;gt; N64 Super Mario 64 &amp;quot;120 Stars&amp;quot; in 1:20:41]&lt;br /&gt;
==Star Times and Improvements from 120 Stars (2007)== &lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Star(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Time(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|2007 Time(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Difference&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cool, Cool Mountain&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;18&amp;quot;43&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Wallkicks Will Work (with text)&lt;br /&gt;
|5&amp;quot;57 (6&amp;quot;10)&lt;br /&gt;
|10&amp;quot;90&lt;br /&gt;
|4&amp;quot;80&lt;br /&gt;
|-&lt;br /&gt;
|Slip Slidin&#039; Away&lt;br /&gt;
|25&amp;quot;03&lt;br /&gt;
|26&amp;quot;35&lt;br /&gt;
|1&amp;quot;32&lt;br /&gt;
|-&lt;br /&gt;
|100 Coins &amp;amp; Big Penguin Race (with 3 stars text)&lt;br /&gt;
|1&#039;00&amp;quot;12 &amp;amp; 1&#039;16&amp;quot;75&lt;br /&gt;
|1&#039;20&amp;quot;53&lt;br /&gt;
|3&amp;quot;78&lt;br /&gt;
|-&lt;br /&gt;
|Frosty Slide for 8 Red Coins	&lt;br /&gt;
|36&amp;quot;03&lt;br /&gt;
|40&amp;quot;93&lt;br /&gt;
|4&amp;quot;90&lt;br /&gt;
|-&lt;br /&gt;
|Li&#039;l Penguin Lost&lt;br /&gt;
|16&amp;quot;20&lt;br /&gt;
|19&amp;quot;03&lt;br /&gt;
|2&amp;quot;83&lt;br /&gt;
|-&lt;br /&gt;
|Snowman&#039;s Lost his Head&lt;br /&gt;
|35&amp;quot;37&lt;br /&gt;
|36&amp;quot;17&lt;br /&gt;
|0&amp;quot;80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Whomp&#039;s Fortress&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;27&amp;quot;12&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Blast Away the Wall (with text)&lt;br /&gt;
|7&amp;quot;17 (8&amp;quot;60)&lt;br /&gt;
|9&amp;quot;43&lt;br /&gt;
|0&amp;quot;83&lt;br /&gt;
|-&lt;br /&gt;
|Fall onto the Caged Island&lt;br /&gt;
|9&amp;quot;20&lt;br /&gt;
|10&amp;quot;87&lt;br /&gt;
|1&amp;quot;67&lt;br /&gt;
|-&lt;br /&gt;
|100 Coins &amp;amp; Red Coins on the Floating Isle&lt;br /&gt;
|47&amp;quot;33 &amp;amp; 53&amp;quot;73&lt;br /&gt;
|68&amp;quot;07&lt;br /&gt;
|14&amp;quot;34&lt;br /&gt;
|-&lt;br /&gt;
|Chip Off Whomp&#039;s Block&lt;br /&gt;
|27&amp;quot;63&lt;br /&gt;
|30&amp;quot;93&lt;br /&gt;
|3&amp;quot;30&lt;br /&gt;
|-&lt;br /&gt;
|To the Top of the Fortress&lt;br /&gt;
|10&amp;quot;57&lt;br /&gt;
|14&amp;quot;95&lt;br /&gt;
|4&amp;quot;38&lt;br /&gt;
|-&lt;br /&gt;
|Shoot Into the Wild Blue&lt;br /&gt;
|7&amp;quot;87&lt;br /&gt;
|10&amp;quot;47&lt;br /&gt;
|2&amp;quot;60&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bob-omb Battlefield&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;1&#039;47&amp;quot;95&lt;br /&gt;
|-&lt;br /&gt;
|Find the 8 Red Coins (with text)&lt;br /&gt;
|29&amp;quot;40 (30&amp;quot;53)&lt;br /&gt;
|51&amp;quot;60&lt;br /&gt;
|21&amp;quot;07&lt;br /&gt;
|-&lt;br /&gt;
|Mario Wings to the Sky&lt;br /&gt;
|21&amp;quot;83&lt;br /&gt;
|31&amp;quot;87&lt;br /&gt;
|10&amp;quot;04&lt;br /&gt;
|-&lt;br /&gt;
|Big Bob-omb on the Summit&lt;br /&gt;
|35&amp;quot;73&lt;br /&gt;
|45&amp;quot;90&lt;br /&gt;
|10&amp;quot;17&lt;br /&gt;
|-&lt;br /&gt;
|100 Coins &amp;amp; Footrace with Koopa the Quick&lt;br /&gt;
|1&#039;19&amp;quot;40 &amp;amp; 1&#039;35&amp;quot;47&lt;br /&gt;
|2&#039;27&amp;quot;70&lt;br /&gt;
|52&amp;quot;23&lt;br /&gt;
|-&lt;br /&gt;
|Shoot to the Island in the Sky&lt;br /&gt;
|14&amp;quot;40&lt;br /&gt;
|24&amp;quot;90&lt;br /&gt;
|10&amp;quot;50&lt;br /&gt;
|-&lt;br /&gt;
|Behind Chain Chomp&#039;s Gate&lt;br /&gt;
|9&amp;quot;13&lt;br /&gt;
|13&amp;quot;07&lt;br /&gt;
|3&amp;quot;94&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dire, Dire Docks&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;39&amp;quot;53&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|100 Coins &amp;amp; Pole-Jumping for Red Coins&lt;br /&gt;
|1&#039;31&amp;quot;58 &amp;amp; 1&#039;38&amp;quot;95&lt;br /&gt;
|2&#039;04&amp;quot;63&lt;br /&gt;
|25&amp;quot;68&lt;br /&gt;
|-&lt;br /&gt;
|Chests in the Current&lt;br /&gt;
|26&amp;quot;70&lt;br /&gt;
|31&amp;quot;53	&lt;br /&gt;
|4&amp;quot;83&lt;br /&gt;
|-&lt;br /&gt;
|Collect the Caps...&lt;br /&gt;
|47&amp;quot;22&lt;br /&gt;
|47&amp;quot;45&lt;br /&gt;
|0&amp;quot;23&lt;br /&gt;
|-&lt;br /&gt;
|Through the Jet Stream&lt;br /&gt;
|34&amp;quot;88&lt;br /&gt;
|39&amp;quot;93&lt;br /&gt;
|5&amp;quot;05&lt;br /&gt;
|-&lt;br /&gt;
|Board Bowser&#039;s Sub&lt;br /&gt;
|31&amp;quot;98&lt;br /&gt;
|34&amp;quot;57&lt;br /&gt;
|2&amp;quot;59&lt;br /&gt;
|-&lt;br /&gt;
|The Manta Ray&#039;s Reward&lt;br /&gt;
|14&amp;quot;03&lt;br /&gt;
|15&amp;quot;18&lt;br /&gt;
|1&amp;quot;15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hazy Maze Cave&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;1&#039;17&amp;quot;47&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Metal-Head Mario Can Move!&lt;br /&gt;
|17&amp;quot;52&lt;br /&gt;
|30&amp;quot;13&lt;br /&gt;
|12&amp;quot;61&lt;br /&gt;
|-&lt;br /&gt;
|A-Maze-ing Emergency Exit&lt;br /&gt;
|10&amp;quot;70&lt;br /&gt;
|11&amp;quot;03&lt;br /&gt;
|0&amp;quot;33&lt;br /&gt;
|-&lt;br /&gt;
|Watch for Rolling Rocks&lt;br /&gt;
|14&amp;quot;10&lt;br /&gt;
|15&amp;quot;30&lt;br /&gt;
|1&amp;quot;20&lt;br /&gt;
|-&lt;br /&gt;
|100 Coins &amp;amp; Elevate for 8 Red Coins&lt;br /&gt;
|1&#039;36&amp;quot;40 &amp;amp; 1&#039;41&amp;quot;37&lt;br /&gt;
|46&amp;quot;23 (-100 Coins)&lt;br /&gt;
|(+)55&amp;quot;14&lt;br /&gt;
|-&lt;br /&gt;
|Swimming Beast in the Cavern&lt;br /&gt;
|14&amp;quot;87&lt;br /&gt;
|1&#039;50&amp;quot;97 (+100 Coins)&lt;br /&gt;
|1&#039;36&amp;quot;10&lt;br /&gt;
|-&lt;br /&gt;
|Navigating the Toxic Maze&lt;br /&gt;
|13&amp;quot;33&lt;br /&gt;
|35&amp;quot;70&lt;br /&gt;
|22&amp;quot;37&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shifting Sand Land&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;1&#039;19&amp;quot;89&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|100 Coins &amp;amp; Pyramid Puzzle&lt;br /&gt;
|1&#039;17&amp;quot;12 &amp;amp; 1&#039;23&amp;quot;18&lt;br /&gt;
|1&#039;52&amp;quot;70&lt;br /&gt;
|29&amp;quot;52&lt;br /&gt;
|-&lt;br /&gt;
|Shining Atop the Pyramid&lt;br /&gt;
|6&amp;quot;13&lt;br /&gt;
|7&amp;quot;07&lt;br /&gt;
|0&amp;quot;94&lt;br /&gt;
|-&lt;br /&gt;
|Stand Tall on the Four Pillars&lt;br /&gt;
|47&amp;quot;37&lt;br /&gt;
|53&amp;quot;13&lt;br /&gt;
|5&amp;quot;76&lt;br /&gt;
|-&lt;br /&gt;
|In the Talons of the Big Bird&lt;br /&gt;
|13&amp;quot;33&lt;br /&gt;
|16&amp;quot;40	&lt;br /&gt;
|3&amp;quot;07&lt;br /&gt;
|-&lt;br /&gt;
|Inside the Ancient Pyramid&lt;br /&gt;
|12&amp;quot;18&lt;br /&gt;
|27&amp;quot;22&lt;br /&gt;
|15&amp;quot;04&lt;br /&gt;
|-&lt;br /&gt;
|Free Flying for 8 Red Coins&lt;br /&gt;
|34&amp;quot;97&lt;br /&gt;
|1&#039;00&amp;quot;53&lt;br /&gt;
|25&amp;quot;56&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lethal Lava Land&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;26&amp;quot;36&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Elevator Tour in the Volcano (with text)&lt;br /&gt;
|17&amp;quot;35 (17&amp;quot;88)&lt;br /&gt;
|20&amp;quot;67&lt;br /&gt;
|2&amp;quot;79&lt;br /&gt;
|-&lt;br /&gt;
|Boil the Big Bully&lt;br /&gt;
|14&amp;quot;37&lt;br /&gt;
|19&amp;quot;37&lt;br /&gt;
|5&amp;quot;00&lt;br /&gt;
|-&lt;br /&gt;
|Red-Hot Log Rolling&lt;br /&gt;
|7&amp;quot;43&lt;br /&gt;
|13&amp;quot;17&lt;br /&gt;
|5&amp;quot;74&lt;br /&gt;
|-&lt;br /&gt;
|8-Coin Puzzle with 15 Pieces&lt;br /&gt;
|13&amp;quot;27&lt;br /&gt;
|14&amp;quot;70&lt;br /&gt;
|1&amp;quot;43&lt;br /&gt;
|-&lt;br /&gt;
|Bully the Bullies&lt;br /&gt;
|18&amp;quot;27&lt;br /&gt;
|24&amp;quot;40&lt;br /&gt;
|6&amp;quot;13&lt;br /&gt;
|-&lt;br /&gt;
|100 Coins &amp;amp; Hot-Foot-It into the Volcano&lt;br /&gt;
|56&amp;quot;97 &amp;amp; 1&#039;03&amp;quot;20&lt;br /&gt;
|1&#039;08&amp;quot;43&lt;br /&gt;
|5&amp;quot;23&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Jolly Roger Bay&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;1&#039;50&amp;quot;82&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Treasure of the Ocean Cave&lt;br /&gt;
|18&amp;quot;43&lt;br /&gt;
|1&#039;45&amp;quot;65 (+100 Coins)&lt;br /&gt;
|1&#039;27&amp;quot;22&lt;br /&gt;
|-&lt;br /&gt;
|Blast to the Stone Pillar&lt;br /&gt;
|11&amp;quot;73&lt;br /&gt;
|18&amp;quot;71&lt;br /&gt;
|6&amp;quot;98&lt;br /&gt;
|-&lt;br /&gt;
|Plunder in the Sunken Ship&lt;br /&gt;
|31&amp;quot;32&lt;br /&gt;
|53&amp;quot;78&lt;br /&gt;
|22&amp;quot;46&lt;br /&gt;
|-&lt;br /&gt;
|100 Coins &amp;amp; Red Coins on the Ship Afloat&lt;br /&gt;
|1&#039;15&amp;quot;73 &amp;amp; 1&#039;20&amp;quot;57&lt;br /&gt;
|53&amp;quot;00 (-100 Coins)&lt;br /&gt;
|(+)27&amp;quot;57&lt;br /&gt;
|-&lt;br /&gt;
|Through the Jet Stream&lt;br /&gt;
|8&amp;quot;70&lt;br /&gt;
|20&amp;quot;17&lt;br /&gt;
|11&amp;quot;47&lt;br /&gt;
|-&lt;br /&gt;
|Can the Eel Come Out to Play?&lt;br /&gt;
|24&amp;quot;57&lt;br /&gt;
|34&amp;quot;83&lt;br /&gt;
|10&amp;quot;26&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Big Boo&#039;s Haunt&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;1&#039;02&amp;quot;66&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Go on a Ghost Hunt (with text)&lt;br /&gt;
|39&amp;quot;26 (39&amp;quot;80)&lt;br /&gt;
|55&amp;quot;77&lt;br /&gt;
|15&amp;quot;97&lt;br /&gt;
|-&lt;br /&gt;
|Big Boo&#039;s Balcony&lt;br /&gt;
|22&amp;quot;33&lt;br /&gt;
|28&amp;quot;67&lt;br /&gt;
|6&amp;quot;34&lt;br /&gt;
|-&lt;br /&gt;
|Eye to Eye in the Secret Room&lt;br /&gt;
|25&amp;quot;83&lt;br /&gt;
|28&amp;quot;33&lt;br /&gt;
|2&amp;quot;50&lt;br /&gt;
|-&lt;br /&gt;
|Secret of the Haunted Books&lt;br /&gt;
|10&amp;quot;60&lt;br /&gt;
|11&amp;quot;73&lt;br /&gt;
|1&amp;quot;13&lt;br /&gt;
|-&lt;br /&gt;
|100 Coins &amp;amp; Ride Big Boo&#039;s Merry-Go-Round&lt;br /&gt;
|1&#039;15&amp;quot;87 &amp;amp; 1&#039;20&amp;quot;50&lt;br /&gt;
|1&#039;32&amp;quot;73&lt;br /&gt;
|12&amp;quot;23&lt;br /&gt;
|-&lt;br /&gt;
|Seek the 8 Red Coins&lt;br /&gt;
|29&amp;quot;77&lt;br /&gt;
|54&amp;quot;26&lt;br /&gt;
|24&amp;quot;49&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tiny-Huge Island&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;45&amp;quot;00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|100 Coins &amp;amp; Wiggler&#039;s Red Coins&lt;br /&gt;
|1&#039;04&amp;quot;25 &amp;amp; 1&#039;08&amp;quot;85&lt;br /&gt;
|1&#039;35&amp;quot;55&lt;br /&gt;
|26&amp;quot;70&lt;br /&gt;
|-&lt;br /&gt;
|The Tip Top of the Huge Island&lt;br /&gt;
|16&amp;quot;20&lt;br /&gt;
|21&amp;quot;43&lt;br /&gt;
|5&amp;quot;23&lt;br /&gt;
|-&lt;br /&gt;
|Five Itty Bitty Secrets&lt;br /&gt;
|17&amp;quot;00&lt;br /&gt;
|19&amp;quot;10&lt;br /&gt;
|2&amp;quot;10&lt;br /&gt;
|-&lt;br /&gt;
|Pluck the Piranha Flower&lt;br /&gt;
|23&amp;quot;33&lt;br /&gt;
|23&amp;quot;70&lt;br /&gt;
|0&amp;quot;37&lt;br /&gt;
|-&lt;br /&gt;
|Rematch with Koopa the Quick&lt;br /&gt;
|42&amp;quot;23&lt;br /&gt;
|48&amp;quot;50&lt;br /&gt;
|6&amp;quot;27&lt;br /&gt;
|-&lt;br /&gt;
|Make Wiggler Squirm&lt;br /&gt;
|40&amp;quot;98&lt;br /&gt;
|45&amp;quot;31&lt;br /&gt;
|4&amp;quot;33&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Snowman&#039;s Land&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;44&amp;quot;87&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|In the Deep Freeze&lt;br /&gt;
|5&amp;quot;33&lt;br /&gt;
|5&amp;quot;93&lt;br /&gt;
|0&amp;quot;60&lt;br /&gt;
|-&lt;br /&gt;
|Whirl from the Freezing Pond&lt;br /&gt;
|12&amp;quot;57&lt;br /&gt;
|14&amp;quot;70&lt;br /&gt;
|2&amp;quot;13&lt;br /&gt;
|-&lt;br /&gt;
|Chill with the Bully&lt;br /&gt;
|11&amp;quot;83&lt;br /&gt;
|12&amp;quot;70&lt;br /&gt;
|0&amp;quot;87&lt;br /&gt;
|-&lt;br /&gt;
|Snowman&#039;s Big Head&lt;br /&gt;
|7&amp;quot;97&lt;br /&gt;
|10&amp;quot;50&lt;br /&gt;
|2&amp;quot;53&lt;br /&gt;
|-&lt;br /&gt;
|Into the Igloo&lt;br /&gt;
|13&amp;quot;45&lt;br /&gt;
|1&#039;31&amp;quot;08 (+100 Coins)&lt;br /&gt;
|1&#039;17&amp;quot;63&lt;br /&gt;
|-&lt;br /&gt;
|100 Coins &amp;amp; Shell Shreddin&#039; for Red Coins&lt;br /&gt;
|1&#039;04&amp;quot;55 &amp;amp; 1&#039;12&amp;quot;65&lt;br /&gt;
|33&amp;quot;76 (-100 Coins)&lt;br /&gt;
|(+)38&amp;quot;89&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tall, Tall Mountain&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;1&#039;05&amp;quot;37&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Breathtaking View from Bridge&lt;br /&gt;
|10&amp;quot;43	&lt;br /&gt;
|18&amp;quot;57	&lt;br /&gt;
|8&amp;quot;14&lt;br /&gt;
|-&lt;br /&gt;
|Mysterious Mountainside&lt;br /&gt;
|6&amp;quot;90&lt;br /&gt;
|10&amp;quot;17&lt;br /&gt;
|3&amp;quot;27&lt;br /&gt;
|-&lt;br /&gt;
|100 Coins &amp;amp; Scary &#039;Shrooms, Red Coins&lt;br /&gt;
|1&#039;22&amp;quot;25 &amp;amp; 1&#039;29&amp;quot;75&lt;br /&gt;
|1&#039;50&amp;quot;68&lt;br /&gt;
|20&amp;quot;93&lt;br /&gt;
|-&lt;br /&gt;
|Scale the Mountain&lt;br /&gt;
|11&amp;quot;50&lt;br /&gt;
|19&amp;quot;53&lt;br /&gt;
|8&amp;quot;03&lt;br /&gt;
|-&lt;br /&gt;
|Mystery of the Monkey Cage&lt;br /&gt;
|31&amp;quot;80&lt;br /&gt;
|51&amp;quot;03&lt;br /&gt;
|19&amp;quot;23&lt;br /&gt;
|-&lt;br /&gt;
|Blast to the Lonely Mushroom&lt;br /&gt;
|5&amp;quot;43&lt;br /&gt;
|11&amp;quot;20&lt;br /&gt;
|5&amp;quot;77&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wet-Dry World&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;58&amp;quot;59&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Secrets in the Shallows &amp;amp; Sky&lt;br /&gt;
|27&amp;quot;77&lt;br /&gt;
|1&#039;17&amp;quot;61 (+100 Coins)&lt;br /&gt;
|49&amp;quot;84&lt;br /&gt;
|-&lt;br /&gt;
|Top O&#039; the Town&lt;br /&gt;
|12&amp;quot;20&lt;br /&gt;
|16&amp;quot;57&lt;br /&gt;
|4&amp;quot;37&lt;br /&gt;
|-&lt;br /&gt;
|100 Coins &amp;amp; Go to Town for Red Coins&lt;br /&gt;
|1&#039;15&amp;quot;93 &amp;amp; 1&#039;20&amp;quot;70&lt;br /&gt;
|1&#039;00&amp;quot;63 (-100 Coins)&lt;br /&gt;
|(+)20&amp;quot;07&lt;br /&gt;
|-&lt;br /&gt;
|Shocking Arrow Lifts!&lt;br /&gt;
|11&amp;quot;63&lt;br /&gt;
|14&amp;quot;18&lt;br /&gt;
|2&amp;quot;55&lt;br /&gt;
|-&lt;br /&gt;
|Express Elevator--Hurry Up!&lt;br /&gt;
|7&amp;quot;10&lt;br /&gt;
|19&amp;quot;43&lt;br /&gt;
|12&amp;quot;33&lt;br /&gt;
|-&lt;br /&gt;
|Quick Race Through Downtown!&lt;br /&gt;
|31&amp;quot;83&lt;br /&gt;
|41&amp;quot;40&lt;br /&gt;
|9&amp;quot;57&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tick Tock Clock&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;20&amp;quot;53&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Stop Time for Red Coins&lt;br /&gt;
|12&amp;quot;23&lt;br /&gt;
|16&amp;quot;80&lt;br /&gt;
|4&amp;quot;57&lt;br /&gt;
|-&lt;br /&gt;
|100 Coins &amp;amp; Stomp on the Thwomp&lt;br /&gt;
|42&amp;quot;80 &amp;amp; 49&amp;quot;50&lt;br /&gt;
|1&#039;04&amp;quot;13&lt;br /&gt;
|14&amp;quot;63&lt;br /&gt;
|-&lt;br /&gt;
|Get a Hand&lt;br /&gt;
|5&amp;quot;20&lt;br /&gt;
|9&amp;quot;10&lt;br /&gt;
|3&amp;quot;90&lt;br /&gt;
|-&lt;br /&gt;
|The Pit and the Pendulums&lt;br /&gt;
|7&amp;quot;87&lt;br /&gt;
|12&amp;quot;40&lt;br /&gt;
|4&amp;quot;53&lt;br /&gt;
|-&lt;br /&gt;
|Timed Jumps on Moving Bars&lt;br /&gt;
|11&amp;quot;53&lt;br /&gt;
|18&amp;quot;37&lt;br /&gt;
|6&amp;quot;84&lt;br /&gt;
|-&lt;br /&gt;
|Roll into the Cage&lt;br /&gt;
|6&amp;quot;57&lt;br /&gt;
|9&amp;quot;43&lt;br /&gt;
|2&amp;quot;86&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rainbow Ride&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;2&#039;03&amp;quot;08&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cruiser Crossing The Rainbow&lt;br /&gt;
|15&amp;quot;13&lt;br /&gt;
|22&amp;quot;57&lt;br /&gt;
|7&amp;quot;44&lt;br /&gt;
|-&lt;br /&gt;
|The Big House in the Sky&lt;br /&gt;
|39&amp;quot;43&lt;br /&gt;
|1&#039;57&amp;quot;37&lt;br /&gt;
|1&#039;07&amp;quot;94&lt;br /&gt;
|-&lt;br /&gt;
|100 Coins &amp;amp; Somewhere over the Rainbow&lt;br /&gt;
|1&#039;05&amp;quot;78 &amp;amp; 1&#039;09&amp;quot;95&lt;br /&gt;
|1&#039;36&amp;quot;20&lt;br /&gt;
|26&amp;quot;25&lt;br /&gt;
|-&lt;br /&gt;
|Tricky Triangles!&lt;br /&gt;
|9&amp;quot;00&lt;br /&gt;
|14&amp;quot;23&lt;br /&gt;
|5&amp;quot;23&lt;br /&gt;
|-&lt;br /&gt;
|Swingin&#039; in the Breeze&lt;br /&gt;
|11&amp;quot;17&lt;br /&gt;
|12&amp;quot;83&lt;br /&gt;
|1&amp;quot;66&lt;br /&gt;
|-&lt;br /&gt;
|Coins Amassed in a Maze&lt;br /&gt;
|19&amp;quot;47&lt;br /&gt;
|24&amp;quot;03&lt;br /&gt;
|4&amp;quot;56&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Castle Secret Stars&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;56&amp;quot;33&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Princess&#039; Secret Slide under 21 Seconds&lt;br /&gt;
|20&amp;quot;43&lt;br /&gt;
|20&amp;quot;73&lt;br /&gt;
|0&amp;quot;30&lt;br /&gt;
|-&lt;br /&gt;
|Bowser in the Dark World Red Coins (with text)&lt;br /&gt;
|33&amp;quot;17&lt;br /&gt;
|45&amp;quot;03&lt;br /&gt;
|11&amp;quot;86&lt;br /&gt;
|-&lt;br /&gt;
|Princess&#039; Secret Slide&lt;br /&gt;
|24&amp;quot;47&lt;br /&gt;
|24&amp;quot;80&lt;br /&gt;
|0&amp;quot;33&lt;br /&gt;
|-&lt;br /&gt;
|Tower of the Wing Cap (with text)&lt;br /&gt;
|20&amp;quot;43&lt;br /&gt;
|22&amp;quot;57&lt;br /&gt;
|2&amp;quot;14&lt;br /&gt;
|-&lt;br /&gt;
|Bowser in the Fire Sea Red Coins&lt;br /&gt;
|45&amp;quot;77&lt;br /&gt;
|53&amp;quot;33&lt;br /&gt;
|7&amp;quot;56&lt;br /&gt;
|-&lt;br /&gt;
|Cavern of the Metal Cap&lt;br /&gt;
|43&amp;quot;78&lt;br /&gt;
|51&amp;quot;05&lt;br /&gt;
|7&amp;quot;27&lt;br /&gt;
|-&lt;br /&gt;
|Vanish Cap under the Moat&lt;br /&gt;
|26&amp;quot;13&lt;br /&gt;
|29&amp;quot;73&lt;br /&gt;
|3&amp;quot;60&lt;br /&gt;
|-&lt;br /&gt;
|Secret Aquarium&lt;br /&gt;
|40&amp;quot;12&lt;br /&gt;
|42&amp;quot;52&lt;br /&gt;
|2&amp;quot;40&lt;br /&gt;
|-&lt;br /&gt;
|Wing Mario over the Rainbow&lt;br /&gt;
|51&amp;quot;93&lt;br /&gt;
|58&amp;quot;60&lt;br /&gt;
|6&amp;quot;67&lt;br /&gt;
|-&lt;br /&gt;
|Bowser in the Sky Red Coins&lt;br /&gt;
|49&amp;quot;77&lt;br /&gt;
|1&#039;03&amp;quot;97&lt;br /&gt;
|14&amp;quot;20&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;ref&amp;gt;[http://tasvideos.org/3772S.html N64 Super Mario 64 (USA) &amp;quot;all 120 stars&amp;quot; in 1:20:41.52 by MKDasher, Nahoc, sonicpacker, Bauru, Eru, Goronem, Jesus, Kyman, Mokkori, Moltov, Nothing693, pasta, SilentSlayers, Snark &amp;amp; ToT.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Explanation/Commentary==&lt;br /&gt;
===Castle Grounds===&lt;br /&gt;
Mario jumps onto a slope and [[Speed Conservation|conserves the sliding speed]] with [[Kick|kicks]] (to climb the sleep slope) and then a [[Slide Kick|slide kick]], then finally performing a [[Double Jump|double jump]] from a kick with high speed to jump over and skip Lakitu.&lt;br /&gt;
===Castle Lobby===&lt;br /&gt;
Mario kicks and then [[Long Jump|long jumps]] towards the stairs on the left and performs a [[Pause Buffering|pause buffered]] [[Backwards_Long_Jump#Stair BLJ|BLJ]] on them to reach [[Cool, Cool Mountain]] almost immediately, bypassing and clipping through the 3 star door.&lt;br /&gt;
&lt;br /&gt;
===Cool Cool Mountain===&lt;br /&gt;
====Wall Kicks Will Work====&lt;br /&gt;
[[File:CCM_Misalignment.png|350px|thumb|The seam in the level geometry Mario falls down, more clearly highlighted.]]&lt;br /&gt;
Mario jumps very precisely into a seam in the level geometry near the start of the course to immediately fall down to the star, and kicks off the wall near the [[star]] with downwards velocity, collecting it.&lt;br /&gt;
====Slip Slidin&#039; Away====&lt;br /&gt;
Mario immediately [[Triple Jump|triple jumps]] into the cabin. He then long jumps to the right of the slide and immediately falls down to the lowest outside part. At the bottom, Mario dives uphill just before reaching it to avoid fall damage, and his backwards speed is directed towards the door, opening it. Outside the cabin, Mario finally long jumps towards the star and collects it.&lt;br /&gt;
====100 Coins &amp;amp; Big Penguin Race====&lt;br /&gt;
Mario first slide kicks towards a five-coin line directly below him and collects it, while performing dives, jump dives, kicks and recovers to keep speed inclined uphill while collecting the remaining coins up towards the cabin again. He then kills the spindrift and collects the five coins placed above the cabin while entering it, giving him a total of 23 coins. Inside the cabin, Mario races the penguin, keeping speed while also collecting coins and manipulating the penguins rubber-band AI to stay just behind him at all times. After he collects the final coin on the slide (as there are 77 in total inside the cabin), the [[100 Coin Star|100 coin star]] spawns just before the exit. Mario [[Wall Kick|wall kicks]] the wall in front of him to redirect his speed towards the star and collects it just as the penguin finishes the race, which also saves time with the 3 star text box. Mario then waits for a short while for the penguin to talk to him and finally collects the star.&lt;br /&gt;
====Frosty Slide For 8 Red Coins====&lt;br /&gt;
Mario first goes to the tree near the beginning and performs a [[Side Flip|side flip]] to collect the first [[red coin]] on top. He then falls a long distance and collects a much lower red coin while sliding towards the red coin at the top of the lift. After this, Mario slides down a slope to double jump high enough to reach the red coin on the tree near the cabin exit, then performs a [[Glitchy Wall Kick|glitchy wall kick]] near the cabin to conserve this speed further. Mario then collects the next two red coins at the bottom and enters the [[warp]] back to the top, and slides down to collect the red coin below the warp, immediately wall kicking off of its nearby wall and sliding down to collect the final red coin, spawning the star. Finally, Mario lands from sliding and performs a kick to conserve speed from it to reach the star and collect it.&lt;br /&gt;
====Lil Penguin Lost====&lt;br /&gt;
Mario triple jumps up to the penguin, grabs him and immediately slides all the way to the bottom of the course and performs a jump at the end of the slide to reach the penguin&#039;s mother. (as a kick cannot be performed while holding him) Mario then collects the star spawned from this event.&lt;br /&gt;
====Snowman&#039;s Lost his Head====&lt;br /&gt;
Mario long jumps towards and then jumps up to the snowman head, triggering the star event. Mario then slides towards a tree and jumps from it, going around the course while reaching the snowman&#039;s base in just enough time; and collects the star.&lt;br /&gt;
===Castle Lobby (2)===&lt;br /&gt;
Mario performs a [[Backwards_Long_Jump#Side_BLJ|side BLJ]] on the ramp to his right, to bypass various walls and doors to enter the Princess&#039; Secret Slide&lt;br /&gt;
&lt;br /&gt;
===Princess&#039; Secret Slide under 21 Seconds===&lt;br /&gt;
Mario long jumps towards the slide and then bounces off of the wall on his right, making him slide backwards. This is then corrected by another wall bounce, which is used to jump to the end of the slide where Mario dives facing uphill, and completes the slide with a time of 12.3 seconds, spawning the under 21 seconds star. Mario leaves the slide and then dive recovers into the star.&lt;br /&gt;
===Castle Lobby (3)===&lt;br /&gt;
Mario performs a BLJ on the stairs to his left to enter BitDW without activating the star door.&lt;br /&gt;
===Bowser in the Dark World (with red coins)===&lt;br /&gt;
Mario long jumps towards the block switch and activates it, doing [[Dive|dives]] and [[Dive Recover|dive recovers]] back to the red coin by the block. Mario then goes back to collect the second red coin on the other switch activated block and triple jumps up to a wall near the first rotating platforms and kicks off of it. On this, Mario does a BLJ while the platform is rising, rapidly moving around and collecting most of the other red coins in the course; except for a higher one which he side flips and wall kicks up to. From here, Mario dives and recovers towards the star, [[Dive Grinding|dive grinding]] up the ramp without activating the steps; before entering the pipe to fight Bowser for the first time.&lt;br /&gt;
====Bowser Fight====&lt;br /&gt;
Mario jumps over Bowser and grabs his tail, swinging him once into a mine, defeating him and collecting his key.&lt;br /&gt;
===Castle Lobby (4)===&lt;br /&gt;
Outside of BitDW, Mario side BLJs on the stairs behind him and goes to PSS.&lt;br /&gt;
===Princess&#039; Secret Slide===&lt;br /&gt;
This is performed the same as the under 21 seconds star at first, with the exception of the dive recover at end being angled around the star spawned from this. Mario then jumps and begins a [[Ground Pound|ground pound]] to break the box, spawn the star, and immediately fall down with the star as soon as the cutscene ends. (as his ground pound hitbox is inside the star)&lt;br /&gt;
===Castle Lobby (5)===&lt;br /&gt;
Mario looks up at the ceiling and enters TotWC, performing a stationary slide kick before the fadeout ends.&lt;br /&gt;
===Tower of the Wing Cap===&lt;br /&gt;
Mario flies down to collect the two lowest red coins, then upwards to collect the rest in sequence. After the star is spawned, Mario flies just above the [[Wing Cap|wing cap]] switch, activating it and then flying into the star, skipping the text box.&lt;br /&gt;
===Castle Lobby (6)===&lt;br /&gt;
This time, Mario BLJs on the stairs to the right, to enter Whomp&#039;s Fortress.&lt;br /&gt;
===Whomp&#039;s Fortress===&lt;br /&gt;
====Blast Away the Wall====&lt;br /&gt;
Mario first long jumps towards a wall underneath the water on the elevated platform to the right of his spawn point and GWKs using the adjacent corner to get up. He then uses a nearby almost vertical steep slope to his left on the ramp to cut a corner and jump towards, then dive up to the falling block platforms, and dive recovering towards the star. Mario instantly collects this star cannonless, as Mario can grab onto a ledge near the star for one frame, placing his hitbox inside of it and immediately [[Downwarp|downwarping]] him, (as the wall pushes him out) also cutting the star music short due to piranha plant lullaby.&lt;br /&gt;
&lt;br /&gt;
====Fall into the Caged Island====&lt;br /&gt;
Mario performs the same GWK as the previous star up to the ramp, then performing dive/dive recovers up it and wall kicking off of the wall near the top of the course, landing him on a floating isle. On here, Mario does a side flip and wall kicks off of the star cage, landing him inside it (while dive bonking towards an inside wall to save a short amount of time) and collecting the star.&lt;br /&gt;
====100 Coins &amp;amp; Red Coins on the Floating Isle====&lt;br /&gt;
Mario collects the first five coins and the first red coin by the push blocks, then collecting the five coins on the ramp and eight coins in the water, and dive jumping up to the second red coin below the spinning platform from a long jump. Mario then collects the five red coins near the [[cannon]] and activates the blue block switch, throwing the cork box while collecting its coins with the last two blue coins spawned from the switch, wall kicking and jumping above the Shoot Into the Wild Blue star and collecting the eight coins at the top of its nearby [[pole]]. Using a nearby almost vertical slope, Mario triple jumps up to the spinning platform and long jumps towards his third red coin and collects the others surrounding it, first-frame wall kicking twice aiming towards the five coins on the wooden board nearby, also spawning a [[1-Up Mushroom]]. After this, Mario uses the slope behind the fence to get a small amount of extra speed and triple jump off of the [[thwomp]], collecting the fourth red coin and eight coins on the floating platform above, then collecting the fifth red coin near the arrow-shaped platform along with the coins on it and long jumping towards the sixth red coin. On the way down, Mario kills a piranha plant with a dive and collecting the seventh red coin, waiting for the death animation to finish to collect both its blue coin and eighth red coin on the same frame, skipping the red coin cutscene and spawning both the 100 coin and red coin stars. Once the 100 coin star is spawned, Mario collects it with a ground pound, and then uses the nearby slope to slide down and jump towards the red coin star to collect it.&lt;br /&gt;
&lt;br /&gt;
====Chip Off Whomp&#039;s Block====&lt;br /&gt;
The route starts identical to Blast Away the wall, although once Mario reaches the steep slope by the falling blocks he begins to do kicks up it, and once he reaches the top, he performs a side flip into a wall below King Whomp and a GWK using the nearby wall, diving up to him. Mario then ground pounds on him three times by clipping through him during its animation while he falls, and performs a dive just before the star spawns, allowing him to fall down and collect it immediately.&lt;br /&gt;
====To the Top of the Fortress====&lt;br /&gt;
Until the fortress itself is reached, the route is almost the same as the previous star, except Mario does not dive after the GWK, instead triple jumping afterwards with the help of one of the fortress&#039; platforms and doing another GWK to reach the very top, grabbing onto its ledge. Finally, Mario punches and long jumps into the star to collect it.&lt;br /&gt;
====Shoot Into the Wild Blue====&lt;br /&gt;
Instead of doing a GWK up to the platform directly above mario, he performs a pause-buffered BLJ into the ramp next to the first piranha plant. Mario hits the wall behind him for one long jump, but is then [[Upwarp|upwarped]] by the water behind him, and he continues to use backwards speed until he is under the star and punches to stop. He finally side flips into the nearby wall and kicks off of it into the star.&lt;br /&gt;
===Castle Lobby (7)===&lt;br /&gt;
Mario goes to the small set of stairs near the painting rooms door and does a side BLJ on them to quickly go to [[Bob-omb Battlefield]].&lt;br /&gt;
===Bob-Omb Battlefield===&lt;br /&gt;
====Find the 8 Red Coins====&lt;br /&gt;
Mario jumps up the slope to the right of him and dives down it, facing the wing cap block and conserving speed towards it with kicks and slide kicks, wall kicking off of the wall in front of it and collecting the wing cap inside. Mario then wall kicks up to the first red coin with a backwards side flip and BLJs on the elevator below. From this, Mario directs himself backwards to collect the second and third red coins, redirecting his speed with a tree, and triple jumping towards [[Out of Bounds]] to redirect speed with the wing cap. While [[Hyperspeed Flying]], Mario collects the red coins by the summit and on the island in the sky, while clipping through the switch gate at the bottom of the course with enough speed and collecting its red coin. In front of the gate, Mario quickly triple jumps on the slope and bounces off of the wall ahead, redirecting speed again towards the final red coin, where he dives and recovers into the ground to collect it and spawn the star.&lt;br /&gt;
&lt;br /&gt;
====Mario Wings to the Sky====&lt;br /&gt;
Mario collects the wing cap with the same route as the last star, although reaching the elevator without collecting its red coin. Again, mario BLJs from this elevator, but aims towards the tree behind it, grabbing it for one frame to immediately redirect speed and quickly triple jump up the steep slope of the nearby cannon, bouncing of of OoB to fly through the five secrets in fast succession. The star then spawns, and mario flies down to collect it.&lt;br /&gt;
====Big Bob-omb on the Summit====&lt;br /&gt;
With speed conserved from the same slope, Mario instead bypasses the wing cap block and goes to the elevator, doing another BLJ. He uses this speed to climb the summit and quickly [[backflip]] to the top to kill speed and talk to King Bob-Omb. Mario begins the fight and throws him three times, positioning himself below the star at the end and collecting it&lt;br /&gt;
====100 Coins &amp;amp; Footrace with Koopa the Quick====&lt;br /&gt;
Mario goes to and talks to Koopa the Quick to start the race. Afterwards, he throws a cork box at the bigger ones nearby and collects their coins, collecting the wing cap and the five red coins under the first bridge. Mario then triple jumps over the elevator and collects the red coin above, diving into and grabbing a nearby [[Bob-omb]]. Mario throws the Bob-Omb and grabs it again in a [[Bloated Bob-Omb|bloated]] state, using its backwards speed to rapidly turn around [[Chain Chomp|Chain Chomp&#039;s]] pole to spawn its coins while also collecting the red coin above. After discarding of the bob-omb for its coin, Mario then BLJs off of the elevator once more, again grabbing the tree for one frame to redirect speed, but this time facing the red coin on the rock to the left, using that and the summit path to triple jump and fly into the finish with a time of 23.8 seconds. After this, he flies around the coins near the level [[Secret|secrets]], collecting 33 in total (and only 4 of the 5 secrets) and two lines of five coins on the summit path, getting stuck on an OoB wall for about one second. After redirecting himself from this and flying again, Mario collects the red coin on the island and four more coins around the secrets, before flying to the ground and dive recovering into the eight coins around the warp entrance in front of the summit. He spawns its 1-up and does a BLJ off of a nearby rock to build speed again, stopping at a pole after collecting another red coin and running around it to spawn its coins while also collecting another two sets of pole coins and a red coin nearby. Mario finally kicks a Bob-omb to collect the final coin and 100 coin star, turning him around to perform a final BLJ onto the rock behind him (this time pause-buffered due to the short length available) to climb the summit to reach Koopa the Quick, talk to him, and collect his star.&lt;br /&gt;
====Shoot to the Island in the Sky====&lt;br /&gt;
This star starts the same as Big Bob-Omb on the Summit, but instead once the rock is reached from the tree mario performs a high dive jump with this speed to reach the island. Once onto the island with a dive recover, Mario jumps up to the star block and breaks it with a ground pound, collecting it as soon as the cutscene ends.&lt;br /&gt;
====Behind Chain Chomp&#039;s Gate====&lt;br /&gt;
Mario reaches the elevator and performs a BLJ on it in the same route as the previous star, but directing himself towards the star in Chain Chomp&#039;s gate, jumping to collect it once reached by clipping through.&lt;br /&gt;
===Castle Lobby (8)===&lt;br /&gt;
Mario side BLJs on the stairs in front of the painting he exits to go to the [[The Castle#The Basement|basement]] and use the key on its door.&lt;br /&gt;
===Castle Basement===&lt;br /&gt;
Mario performs another side BLJ on the stairs in front of the door to the lobby to bypass the 30 star door into [[Dire, Dire Docks]]&lt;br /&gt;
===Dire Dire Docks===&lt;br /&gt;
====100 Coins &amp;amp; Pole-Jumping for Red Coins====&lt;br /&gt;
Mario swims down and collects three lines of five coins in the whirlpool area, then the three coins at the bottom and finally almost all of the coins in the three rings of eight in the exit except for one. After this, Mario goes to the dock itself and collects the ring of eight red coins at the bottom in front of the entrance, then swimming up to the ground area to the right and collecting a line of five coins. Mario then goes left and does a side flip into a wall kick on a grate pillar to reach a higher platform and collect the first four red coins, jumping on the platforms ahead. Facing the submarine, Mario long jumps towards it, lands and does a [[C^ Hyperspeed|C^ input to gain hyperspeed]] on one of its slopes. After exiting the slope, Mario conserves this speed with [[Firsty|firsties]] (first frame wall kicks) to collect the remaining four red coins in the air and spawn the star, landing just next to the blue coin block. After ground pounding the block and collecting its coins, Mario also spawns the 100 coin star and collects it, then finally triple jumping on the submarine to collect the red coin star on its platform.&lt;br /&gt;
&lt;br /&gt;
====Chests in the Current====&lt;br /&gt;
Mario swims to an almost vertical ceiling triangle to downwarp to the first chest and open it, then swimming to and opening the other three in order. Finally, as the star spawns, Mario swims towards its location and collects it shortly after the cutscene.&lt;br /&gt;
====Collect the Caps...====&lt;br /&gt;
Mario swims to the submarine and gains C^ hyperspeed on it once more, this time in a different spot to clip behind a wall above the grate containing the star. As there is a floor below, Mario is able to reach out of bounds to swim behind the gate and collect the star with no caps at all.&lt;br /&gt;
====Through the Jet Stream====&lt;br /&gt;
Mario swims to the jet stream and faces downwards into it passing through the five rings and positioning himself at where the star spawns, collecting it after the cutscene.&lt;br /&gt;
====Board Bowser&#039;s Sub====&lt;br /&gt;
Mario swims up to the front of the submarine and jumps onto a slope, then dive jumping off of it to reach the top and go to the star and collect it.&lt;br /&gt;
====The Manta Ray&#039;s Reward====&lt;br /&gt;
As collecting the previous star caused the entrance to move back, Mario had to perform long jumps to reach it. Once in the course, Mario swims downwards into the Manta Ray&#039;s rings, passing through all five and collecting the star in the spot it spawns after its cutscene.&lt;br /&gt;
===Bowser in the Fire Sea (with red coins)===&lt;br /&gt;
Mario performs dive jumps on the starting platform edges and side flips towards the first red coin. After collecting it, Mario long jumps to underneath the pole and uses the [[Hangable Ceiling Upwarp|hangable ceiling upwarp]] glitch to pass the pole. Mario then BLJs on the elevator and grabs the pole again, conserving this speed. Dropping from the pole, Mario conserves this speed with a punch into collecting the second red coin and wall kicks off of a wall below him to redirect himself, and wall kicks again on the bottom of the elevator wall, collecting the third and fourth red coins before wall kicking numerous times, waiting for it to come down and using a final amount to leave the shaft, reaching the top of the rising platform with a double jump. Once on top, Mario double jumps again and wall kicks off of a higher platform to reach the fifth red coin and killing his speed to land on a platform with a bully, collecting the sixth red coin. Facing the rising platform again, Mario long jumps towards it and does a BLJ while it rises; once it is fully risen, Mario collects the seventh red coin and stops near the course end (while clipping through the structure before it) to burn himself in lava. After getting onto the structure, Mario jumps towards the final red coin and spawns the star. As the cut scene ends, Mario wall kicks and quick turns on a higher platform, then long jumps to the star and collects it. Finally, Mario long jumps twice and dives into the bowser fight entrance.&lt;br /&gt;
====Bowser Fight====&lt;br /&gt;
When the stage is tilted, Mario slides down to Bowser and grabs his tail, throwing him into the mine and defeating Bowser, collecting his key.&lt;br /&gt;
===Castle Basement (2), MIPS #1 and Toad #1===&lt;br /&gt;
Upon exiting the course, Mario side BLJs on the entrance side and grabs MIPS while passing him, collecting his star. Mario then uses MIPS to clip into the [[Hazy Maze Cave]] door and talk to toad, kicking off of a nearby wall while collecting his star and landing mario inside the course entrance. After the text box ends, Mario enters the course instantly.&lt;br /&gt;
===Hazy Maze Cave===&lt;br /&gt;
====Metal-Head Mario Can Move!====&lt;br /&gt;
Mario enters the course and performs dives with dive recovers to his left, jump diving over the pit rather than long jumping to enter the rolling rocks room. Mario then side flips into a wall on his right and wall kicks up to one of the emergency exit platforms, side flipping into a triple jump on the item block nearby to get over the room wall and land on the elevator at the end of the red coin room; as the most rooms in the course have no ceiling. Once on the elevator, Mario performs a pause-buffered BLJ to go straight to the star behind the switch gate in [[Dorrie|Dorrie&#039;s]] cavern and collect it.&lt;br /&gt;
====A-Maze-ing Emergency Exit====&lt;br /&gt;
Mario once again enters the rolling rocks room, going into the pit and performing a quick triple jump from a kick to wall kick off of a wall in front of him to his left, reaching the platform with the star and diving into it.&lt;br /&gt;
====Watch for Rolling Rocks====&lt;br /&gt;
Going to the same room as before, Mario slides down the side of the pit in front of him, jumping over the pit and GWKing off of the right side of the rolling rocks platform. Once in the corridor, Mario wall kicks three times on the first frame in order to reach and collect the star above the rolling rocks.&lt;br /&gt;
====100 Coins &amp;amp; Elevate for 8 Red Coins====&lt;br /&gt;
This time, Mario goes to his right, killing the two scuttlebugs and collecting five coins along with theirs, before going down the left hallway again. In the rolling rocks room, Mario kills another scuttlebug for its coins and goes to the opposite side of the pit, doing a side BLJ near the rolling rocks platform on the left, quickly collecting the five coins in the corridor as well as three coins in the cavern entrance; clipping into that and the toxic maze exit. Once in the exit, Mario kicks to kill speed and activates the elevator, diving down to collect the five coins in the hallway below and entering the maze proper. In the maze, Mario kills four bats and activates the blue coin block, collecting most coins except the second one. (which is collected on the way back to the switch) Before exiting the maze, Mario kills a [[snufit]] and collects his coins and then first frame wall kicks into the entrance; collecting the five coins in this area. After this, Mario enters the red coin room and wall kicks up to a box, ledge grabbing it and collecting the first red coin. Mario then lands on the ground and does two more wall kicks up to the pole by the entrance, grabbing it and jumping from it up to the elevator. On the elevator, Mario long jumps towards the second and third red coins on a platform, then jumps down to a slope on a pillar while sliding off of it to gain speed and wall kick back up to the elevator again. From here, Mario long jumps off of it again, this time towards a wall while kicking off of it and long jumping on a floating cork box in front of the elevator path. Mario then lands on another pillar slope and slides off of it, double jumping on another floating cork box up to a platform and GWKing on the left side up to the fifth red coin and ground pounding onto a box below to collect a sixth red coin. On the ground, Mario side flips and wall kicks up to a [[Mr. I]], spinning around him and spawning his blue coin, long jumping from his platform towards the seventh red coin and then going down to his left to kill another two scuttlebugs for coins while the blue coin from earlier falls down, and finally wall kicking up to another floating box containing the last red coin. Unfortunately, Mario does not skip the red coin cutscene as he is not collecting any other coins on the same frame, but immediately falls down with the 100 coin star and collecting it, along with the red coin star spawned nearby.&lt;br /&gt;
====Swimming Beast in the Cavern====&lt;br /&gt;
Mario uses a similar route to Metal-Head Mario Can Move!, but instead dives towards the star on the island towards Dorrie, falling down and collecting it.&lt;br /&gt;
===Cavern of the Metal Cap===&lt;br /&gt;
Entering Hazy Maze Cave again, Mario goes to Dorrie&#039;s cavern in the same way as before, but sliding down the side of the island and jumping off of it to reach the door to the [[Metal Cap]] cavern with high speed and open it. Once in the cavern itself, Mario approaches the cap switch while collecting the four red coins on the river banks, and dives off of the cap switch into the water to skip the text box and collect the final four red coins, spawning the course red coin star and collecting it.&lt;br /&gt;
===Hazy Maze Cave (2)===&lt;br /&gt;
====Navigating the Toxic Maze====&lt;br /&gt;
Mario goes to the same side BLJ spot as described in the red coin star, but instead directs his speed towards the star in the maze exit, kicking a wall to the left into the star and collecting it.&lt;br /&gt;
===Castle Basement (3)===&lt;br /&gt;
On the stairs directly in front of the course exit, Mario side BLJs and navigates into the entrance of [[Shifting Sand Land]].&lt;br /&gt;
===Shifting Sand Land===&lt;br /&gt;
====100 Coins &amp;amp; Pyramid Puzzle====&lt;br /&gt;
Upon entering the course, Mario grabs a crazy box and bounces with it, activating a Bob-omb fuse along the way and causing a [[Fly Guy]] to dive into a second Bob-omb, killing all three while Mario collects coins from all four objects. Near the wing cap structure, Mario kills a [[Pokey]] and throws a cork box at a larger box in the centre of the structure while stomping on a goomba; collecting all coins resulting from this. (including a red coin in the larger box) Near the [[Tox-Box|Tox-Boxes]], Mario kills another pokey and rapidly dives into the adjacent four pillars to climb it. From the top of this pillar, Mario long jumps to a platform on the side of the pyramid and uses a slide kick to slide down another side, recovering and kicking to conserve speed up to and kill another pokey with a ground pound. Using the pillar nearby, Mario BLJs and collects a line of five coins behind him and ground pounding a fourth pokey in his way. Mario then grabs a nearby crazy box, cancelling the bounces with a pillar and long jumping towards the pyramid entrance. Inside the pyramid, Mario ground pounds the blue coin block and collects the three blue coins on a platform by the edge of the sand pit. At the other side, Mario wall kicks on a pillar and then a platform side to collect all but one of the eight coins on the [[hangable ceiling]] above. Making his way to the top of the [[Eyerok]] entrance, Mario collects two more coins and side flips with a wall kick to reach the platform above, collecting four coins while ascending the shifting blocks. Mario then turns around and double jumps into a wall kick up to reach the first secret and its coin below the top of the pyramid, collecting nine of the ten coins behind it. After descending and collecting two more secrets/coins, Mario collects the fourth secret with its coin, while momentarily skipping the fifth to jump dive for five coins below another hangable ceiling and sliding down the slope below; bouncing off of a wall for backwards momentum conserved with kicks. Using a [[quick turn]], Mario collects four more coins before the final secret and coin, collecting both on the same frame and skipping the secrets star cutscene. Once both stars are spawned, Mario lands and jumps to the 100 coin star; and once it is collected, Mario long jumps to the secrets star.&lt;br /&gt;
====Shining Atop the Pyramid====&lt;br /&gt;
Mario turns left and dives down a slope, conserving the recovery with a slide kick and landing him on the pyramid. Once on the pyramid, Mario jumps to a higher platform and long jumps towards the pyramid slope to his left, dive jumping into the star.&lt;br /&gt;
====Stand Tall on the Four Pillars====&lt;br /&gt;
Mario goes to the pyramid with the same slope as before, but instead turning left on the pyramid and entering it. Inside the pyramid, Mario goes to the eyeorok boss entrance and side flips into it, wall kicking to go inside with a ledge grab. Mario then dives towards the boss and takes [[fall damage]]. Once the fight begins, Mario alternates between attacking the left and right hands until both are defeated. Before the ending cutscene, he goes up to underneath the star spawn and quickly jumps and ground pounds to collect it.&lt;br /&gt;
====In the Talons of the Big Bird====&lt;br /&gt;
Instead of aiming towards the pyramid, Mario conserves slope speed towards the furthest pillar, ascending it and diving towards [[Klepto]] just as he passes; spawning the star. After the cutscene ends, Mario lands on the pyramid and again slide kicks down the slope, aiming towards the star and jumping into it.&lt;br /&gt;
====Inside the Ancient Pyramid====&lt;br /&gt;
Mario approaches the nearby bob-omb and activates its fuse, throwing and grabbing it bloated for backwards speed. Using this speed, Mario reaches the top of the pyramid and clips inside by ground pounding while moving backwards. (as he is not tangible) Once on the elevator at the top, he jumps outside of it and dives into the star to collect it.&lt;br /&gt;
====Free Flying for 8 Red Coins====&lt;br /&gt;
This time, Mario long jumps behind him into a slope facing him, dive sliding into it and conserving speed off of it with kicks and slide kicks into the first red coin. Facing the slope again with a quick turn, Mario triple jumps and then jump dives down the opposite side, recovering and jumping to the wing cap block. With the wing cap, he slides and jumps to the pillar on his left and BLJs, repositioning himself and bouncing off of his [[next intended position]] in OoB to jump forward with massive speed towards the second red coin in the air. Before landing, Mario wall kicks on the first frame off of tox-box platforms to redirect speed and collect the third red coin; then triple jumping into the flying state and turning around on OoB to hyperspeed fly into four more red coins. (including one on the ground in the oasis) Facing a larger box, he dives into the ground and kicks; both conserving speed and breaking the box with the final red coin inside. Once the star spawns, Mario side flips behind him onto the structure top, long jumping into and collecting the star.&lt;br /&gt;
===Castle Basement (4)===&lt;br /&gt;
As there is nowhere to BLJ on, Mario simply long jumps, dives and recovers into the [[Lethal Lava Land]] painting.&lt;br /&gt;
===Lethal Lava Land===&lt;br /&gt;
====Elevator Tour in the Volcano====&lt;br /&gt;
Mario long jumps towards the rising bridge, getting burned by lava twice but cancelling the second time with the floor of the bridge. While the bridge raises, he performs a pause-buffered BLJ on it facing the volcano and entering it. Inside the volcano, Mario faces a pole and long jumps towards it while using a lava boost to reach up to it. He then grabs onto this pole, jumping and regrabbing to climb faster. After climbing another pole, Mario reaches the tour end and long jumps towards the star.&lt;br /&gt;
====Boil the Big Bully====&lt;br /&gt;
Instead of the volcano, Mario BLJs towards the bully and clips underneath his platform; while killing this speed with a lava burn and kicking the big [[bully]] as soon as he reaches the top, knocking him off instantly. Before the star cutscene begins, he triple jumps and dives towards the spawn point, and collects the star with a dive recover as soon as it ends.&lt;br /&gt;
====Red-Hot Log Rolling====&lt;br /&gt;
This time, Mario BLJs on the bridge while facing the rolling log area star, clipping through the wall and collecting it.&lt;br /&gt;
====8-Coin Puzzle with 15 Pieces====&lt;br /&gt;
Using the same BLJ, Mario faces the red coin puzzle and uses his backwards speed to direct himself around all 8 red coins, spawning the star and jumping underneath it with a one frame ground pound to collect it.&lt;br /&gt;
====Bully the Bullies====&lt;br /&gt;
Facing the platform with the bullies, Mario BLJs towards them and cancels it with a ground pound in the middle of the trio, kicking them all off the edge as they approach him. As the second big bully falls, he ground pounds him to change his trajectory into the lava and ground pounding again into position as the star spawns. As soon the cutscene ends, Mario collects the star.&lt;br /&gt;
====100 Coins &amp;amp; Hot-Foot-It into the Volcano====&lt;br /&gt;
Instead of using the bridge, Mario instead breaks the shell block and rides it on the lava. He collects the five coins under the bridge and jumps up to the Mr. I, spinning around it and collecting seven more coins. On the puzzle, Mario collects seven of the eight red coins before jumping back to the Mr. I platform for his blue coin and the coins spawned by the puzzle becoming solved as soon as they appear. Mario then collects two sets of five coins on a ramp and sinking platform and then jumping onto and from the big bully platform towards the bullies, collecting the ring of eight coins around them. After this, Mario goes to the island with another Mr. I on it, spinning around him while collecting the ring of eight coins. Before collecting the blue coin as it spawns, Mario first collects the four coins on four sinking platforms nearby, and then going to another eight coin ring by two bullies. Finally, before entering the volcano, Mario collects another set of five coins on a sinking platform and three coins on the rotating platform surrounding it. Once in the volcano, he long jumps towards three coins on a rock and then towards the lava waterfall, boosting all the way up. At the top, Mario dives and recovers into a final set of five coins and collects the 100 coin star after it spawns. After this, he double jumps from a dive grind into a pole, jumping from it and another pole at their base on one frame before wall kicking to his left onto the star platform, diving and recovering into the star.&lt;br /&gt;
===Castle Basement (5) and MIPS #2===&lt;br /&gt;
Upon leaving LLL, Mario grabs MIPS again and collects his second star. He also uses MIPS to clip into the pillar room and pound them, draining the moat. Once drained, mario goes outside and enters [[Vanish Cap under the Moat]]&lt;br /&gt;
===Vanish Cap under the Moat===&lt;br /&gt;
Mario long jumps towards an wall and kicks off of it, sliding down the slide and collecting the first four coins. After collecting the bottom rightmost coin, Mario jumps onto the slide edge and dives behind it, cancelling it on the edge. Before reaching the bottom, Mario dives to prevent fall damage and wall kicks off of the elevators and their posts to collect the next three red coins as well as the final red coin in front of the cap switch. After the star spawns, Mario dives onto the cap switch to activate it, then recovers and jumps off of it with a wall kick on the wall behind it, allowing him to jump high enough over the grate to reach the star with a dive.&lt;br /&gt;
===Castle Lobby (9)===&lt;br /&gt;
After re-entering VCutM and pause exiting, Mario spawns in the castle lobby. He goes to the stairs on the right and BLJs into the [[Jolly Roger Bay]] painting&lt;br /&gt;
===Jolly Roger Bay===&lt;br /&gt;
====Treasure of the Ocean Cave====&lt;br /&gt;
Mario collects the metal cap to his right and redirects his speed with a wall kick against the wall in front of it, diving afterwards. This faces him towards a rock, where Mario BLJs on a small amount of ceiling triangle underwater, turning himself towards and clipping into the ocean cave. Once Mario reaches the treasure chests, he is underneath the first one and clips up to the platform above with a kick. After opening the remaining three in order, Mario kicks off of the wall in front and ground pounds while the star spawns, collecting it as the cutscene ends. &lt;br /&gt;
====Blast to the Stone Pillar====&lt;br /&gt;
This time, Mario immediately BLJs on the rock and lands in the water with conserved speed and [[C^ jump|C^ jumps]] out of it onto the star platform. On the platform, Mario dives and dive recovers, then breaking the star block with a ground pound and collecting the star.&lt;br /&gt;
====Plunder in the Sunken Ship====&lt;br /&gt;
Mario collects the metal cap and again BLJs, this time falling down to the ship and clipping into the entrance, bypassing the eel. Once inside, Mario opens the chests in order and swims to the top of the ship, slope jumping and then ground pounding into the star block, collecting the star inside while Mario performs his underwater star animation in the air; as the water has lowered from where he collected it.&lt;br /&gt;
====100 Coins &amp;amp; Red Coins on the Ship Afloat====&lt;br /&gt;
Using the same metal cap and BLJs as in the previous star, Mario collects two of the eight coins on the ring by the stone pillar and redirects himself around the underwater area towards the first four red coins in the clams. Then, Mario enters the ocean cave and kills two of the three goombas while collecting four of the eight coins in the ring near the treasure chests. Approaching the blue coin block, he turns around, collects the remaining four coins plus a goomba coin, and kills the final goomba before ground pounding it and spawning the coins. Once he collects the blue coins, Mario wall kicks towards the two remaining goomba coins and leaves the cave just as the metal cap runs out. Outside the cave, he swims around collects the eight coins by its entrance and then swims horizontally into a steep floor to ascend faster. At the top, Mario collects five of the remaining six coins around the stone pillar and swims back down to another eight coin ring, collecting its coins. No longer in the water, Mario grabs onto the pole by the [[Bob-omb Buddy]] repeatedly grabbing and letting go to climb faster, collecting the fifth red coin at the top and going to a vertical line of five red coins. Here, he jumps towards the wall and GWKs on it, collecting them and approaching a [[block switch]]. After activating the switch, Mario collects a line of five red coins and wall kicks to face another line of five to collect, then side flipping to a final line of five. Facing the ship, he jumps and dives onto it, collecting the final three red coins and spawning both that star and the 100 coin star. After collecting the 100 coin star, Mario also collects the red coin star from jumping into it.&lt;br /&gt;
====Through the Jet Stream====&lt;br /&gt;
Using the same BLJ as before with the metal cap, Mario simply faces the star in the jet stream and collects it with his high speed.&lt;br /&gt;
====Can the Eel Come Out to Play?====&lt;br /&gt;
With the same BLJ and metal cap, Mario lands on top of the eel and passes through his object hitboxes while also walking around on the steep floor triangles around it, to wait for it to come out. Once the star is visible, he jumps to it and spawns it, falling down and collecting it after the spawn cutscene.&lt;br /&gt;
===Secret Aquarium===&lt;br /&gt;
Mario enters [[Secret Aquarium|the course]] with a double jump dive. Once inside, he swims around to collect the four red coins in the middle (and eight yellows) and then the four at the bottom. Once the star is spawned, Mario swims towards it and collects it.&lt;br /&gt;
===Castle Lobby (10)===&lt;br /&gt;
In the JRB room, Mario side BLJs by a fish tank and opens the door into the courtyard after clipping through various rooms into the [[courtyard]].&lt;br /&gt;
===Courtyard===&lt;br /&gt;
Mario performs two long jumps towards the [[boo]] containing [[Big Boo&#039;s Haunt]] and wall kicks off of the back wall while the course spawns, jumping above it and entering it. (for re-entry, Mario uses a variety of methods, such as side flipping or simply jumping and kicking)&lt;br /&gt;
===Big Boo&#039;s Haunt===&lt;br /&gt;
====Go on a Ghost Hunt====&lt;br /&gt;
Mario enters the mansion, first going into the top left room and diving into the two ghost to kill them. Using the low ceiling of the bookcase, Mario BLJs into the remaining rooms of boos on the first floor and kills them, spawning Big Boo and ground pounding him before his first text box appears. He then finishes him off with kicks and double jumps up and wall kicks to the star spawn, collecting it after dive recovering into it on a railing.&lt;br /&gt;
====Big Boo&#039;s Balcony====&lt;br /&gt;
Mario goes to the side of the mansion and first frame wall kicks on it and the edge of the course until he reaches the top. At the top, he slide kicks into Big Boo on the balcony and dives into him. Using the slope on the right, Mario jumps into Big Boo and defeats him, then using a dive grind to reach the star before it spawns, and finally collects the star.&lt;br /&gt;
====Eye to Eye in the Secret Room====&lt;br /&gt;
Mario enters the mansion, and once inside, double jumps to his right and GWKs up to the second floor; collecting the vanish cap at the top with a kick. To reach the third floor, he goes to the top right room and long jumps into a wall kick up to the third attic and into the secret room. Inside the secret room, Mario runs around the giant Mr. I and ground pounds into the star before it spawns, collecting it afterwards.&lt;br /&gt;
====Secret of the Haunted Books====&lt;br /&gt;
Once in the mansion, Mario side flips to his left and GWKs onto the second floor, entering the adjacent room. Once inside, Mario long jumps into the wall on his right, wall kicking and then diving off of it into the star and collecting it.&lt;br /&gt;
====100 Coins &amp;amp; Ride Big Boo&#039;s Merry-Go-Round====&lt;br /&gt;
[[File:BBH_double_star.gif|350px|thumb|Double star spawn in [[BBH]]]]&lt;br /&gt;
First, Mario enters the top left room on the first floor, side flipping behind him and wall kicking up to his first red coin. Once down, he long jumps into the vanish cap block and wall kicks off of it while breaking it; then ground pounding into the two boos and collecting their blue coins. Then, he side flips behind him and wall kicks into his leftmost bookshelf, collecting a blue coin from a haunted book and another red coin. Finished in that room, Mario enters the back left room and runs around a Mr I, ground pounding a boo for a blue coin once his death animation plays; then double jumping, wall kicking and diving towards a red coin while finishing with collecting the blue coin from the Mr. I. In the mansion lobby, Mario side flips behind him and and wall kicks onto the stair side, dive jumping off of it towards the top right room on the second floor. Inside, he collects the two blue coins from the haunted books and triple jumps up with a wall kick to the third floor attic. In the attic, Mario ground pounds the blue coin block and collects the spawned blue coins, as well as one from a boo. Back in the previous room, he collects the red coin by the tilting platform and uses said platform to reach the room below with another red coin and a boo, collecting its blue coin. Mario then falls down to the Merry-Go-Round outside and enters it, where five boos spawn. Mario collects four of the five blue coins from each, avoiding the fifth until defeating Big Boo and spawning his star, causing it and the 100 coin star to spawn at the same time. After collecting the 100 coin star, he collects the other star from wall kicking into it.&lt;br /&gt;
&lt;br /&gt;
====Seek the 8 Red Coins====&lt;br /&gt;
Inside the mansion with stars, Mario triple jumps on them and dives towards the back right room on the second floor. Inside this room, he collects the first two red coins underneath the coffins and BLJs on the bottom right one, clipping through rooms and collecting the red coin on the grate, beside the tilting platform, by the pit and behind the piano in that order. Once in the bookshelf room on the first floor, Mario&#039;s speed is killed, then wall kicking on the two shelves with the final two red coins and spawning the star. After the star spawns, he enters the lobby and side flips to his left, wall kicking off of the second floor towards the star and collecting it with a ground pound.&lt;br /&gt;
===Castle Lobby (11)===&lt;br /&gt;
After leaving the courtyard, Mario long jumps to underneath the second key door and side flips up to it, clipping through the ceiling and using the second key on the door.&lt;br /&gt;
===Castle Upstairs===&lt;br /&gt;
Mario double jumps up and clips into the stairs with a ledge grab, then side BLJing on them to reach [[Tiny-Huge Island]] through the huge entrance.&lt;br /&gt;
===Tiny-Huge Island===&lt;br /&gt;
====100 Coins &amp;amp; Wiggler&#039;s Red Coins====&lt;br /&gt;
At the start of the course, Mario jumps, dives and dive recovers into the first giant goomba while ground pounding the other two to collect three blue coins. Afterwards, he makes his way to the koopa and C^ jump kicks it to retrieve the shell. Once on the shell, Mario jumps up to the lakitu and collects its five coins and goes back to the koopa blue coin, then jumps on and off of the slope to his right to collect the line of five coins in front of the [[wiggler]] cave lower entrance. Moving towards out of bounds and jumping onto the small islet with the pole, he enters it and water on the same frame to activate the [[Shell Mario Glitch|shell mario glitch]] and gain constant forward momentum for greater speed. Using this speed, Mario exits the water to his left and ground pounds another giant goomba while turning around, and side flipping into its blue coin; approaching the line of five coins on the thin wooden platform while wall kicking between it and another platform to collect them. Reaching the platform above with the pipe, he ground pounds another two goombas and crawls while moving to collect them, then turning around and side flipping, jumping and side flipping again up to the highest pipe, going left and down to ground pound three more goombas and collecting their three blue coins, side flipping backwards into a line of five coins along the way. Finally, Mario clips into the steep floor near the top of the mountain with enough speed to immediately fall down into the lower wiggler cave entrance. Once inside, he loses the shell, but dives onto the platforms in front of him to collect the first four red coins, then turning right and long jumping from a lower platform to collect two more and wall kick in front of him towards the blue coin block; ground pounding it, collecting its two blue coins and the seventh red coin. Lastly, Mario double jumps up and wall kicks towards the eighth red coin; spawning the 100 coin and then red coin star once that has been collected; with him then diving down to the red coin star.&lt;br /&gt;
====The Tip Top of the Huge Island====&lt;br /&gt;
For this star, Mario slide kicks into the tiny painting and; once inside the course, triple jumps and dives up onto the platform with the highest pipe, entering it. Now in the huge island, he goes down and side BLJs, clipping through the island mountain to reach the star block and ground pounding it; collecting it after it spawns.&lt;br /&gt;
====Five Itty Bitty Secrets====&lt;br /&gt;
Again in the tiny island, Mario triple jumps behind him and GWKs off of the wall to his right to climb over it with the right angle and activating the first secret. Once down, he long jumps twice to the second secret, turning around and performing a long jump, dive and dive recover up to the third secret; collecting it while slope jumping for forward momentum. Using a neutral joystick kick for conserved momentum, Mario reaches the fourth secret and side flips behind him; long jumping into the island mountain side to upwarp to the water above him with the fifth and final secret, spawning the star. Once spawned, he slides down the slope towards it and jumps, taking fall damage while collecting the star.&lt;br /&gt;
====Pluck the Piranha Flower====&lt;br /&gt;
Entering the tiny island, Mario long jumps twice to the pipe in front of him and enters it, taking him to the huge island. Outside, he jump kicks to kill the first piranha and dives into the one behind him. After the third spawns, he jump kicks through it and kills the fourth with a dive from a wall kick. Finally, Mario side flips through the fifth and final piranha to towards the star spawn point, positioning himself to collect it after the cutscene.&lt;br /&gt;
====Rematch with Koopa the Quick====&lt;br /&gt;
Reaching the same upper pipe in the tiny island and performing the same side BLJ in the huge island, Mario instead directs his speed towards Koopa the Quick, briefly stopping to talk to him. As soon as the text box closes, his speed is kept, and he kicks backwards over a pit and turns left, being briefly propelled upwards by wind before killing the speed with a dive in front of the finish (as to not fall behind him) with a time of 2.4 seconds. After this, Mario moves around and passes time until Koopa also arrives at the finish line, where he gives him his star. After it spawns, he [[Backflip|backflips]] into it and ground pounds to collect it.&lt;br /&gt;
====Make Wiggler Squirm====&lt;br /&gt;
Entering the pipe into huge island from tiny island in the same place, Mario triple jumps up and dives to the right behind him into the island mountain side, clipping in and upwarping in the water. Now underneath the top, he swims below the floor and into the wiggler arena entrance. After closing his textbox, Mario jumps down onto wiggler and hits him for the first time, then slide kicking through wiggler and jump diving off of him and hitting him for the second time. Finally, as soon as the second text box closes, he side flips behind him and wall kicks towards wiggler and jumps on him twice, hitting him for the final time; then ground pounding into place while his death animation plays and the star spawns, collecting it afterwards.&lt;br /&gt;
===Castle Upstairs (2)===&lt;br /&gt;
By the room entrance, Mario side BLJs to his left and clips through various walls into the entrance of [[Snowman&#039;s Land]].&lt;br /&gt;
===Snowman&#039;s Land===&lt;br /&gt;
====In the Deep Freeze====&lt;br /&gt;
Mario goes to his right and double jumps up onto the ice structure, then diving down into and collecting the star after bonking on the hole into it.&lt;br /&gt;
====Whirl from the Freezing Pond====&lt;br /&gt;
This time, Mario goes behind him and slides down the slope with a dive, conserving the speed with a slide kick and double jumping over the rock on the left of the course. After kicking along its top, he then slides down its middle slope and jumps from it into the star block, ground pounding into it and collecting it after it spawns.&lt;br /&gt;
====Chill with the Bully====&lt;br /&gt;
Mario goes to the slope on his right and performs a C^ slide on it, cancelling it with a dive and C^ sliding again towards the platform with the chill bully and pushing him off. Once off, he positions himself under the star spawn point with a ground pound and collects it after the cutscene.&lt;br /&gt;
====Snowman&#039;s Big Head====&lt;br /&gt;
Mario dives and recovers in front of him and then double jumps onto the slope in front of the snowman base, triple jumping and [[straining]] to his left onto the platform just above. Once on, he goes right and side flips to his left, wall kicking off of the snowman, platform with the penguin and snowman again onto the penguin&#039;s head, side flipping behind him into and collecting the star.&lt;br /&gt;
====Into the Igloo====&lt;br /&gt;
Mario triple jumps from the same slope, but instead of straining to his right, dives and then briefly [[Dive Grinding|dive grinds]] in front of the igloo, entering it from the back. (as there is no wall collision behind the igloo) Inside, Mario BLJs to his left, bypassing walls and reaching the vanish cap block, then long jumps underneath it and dives from a wall kick into collecting the vanish cap. Finally, he approaches the star, dives from a double jump and collects it on the platform within the ice.&lt;br /&gt;
====100 Coins &amp;amp; Shell Shreddin&#039; for Red Coins====&lt;br /&gt;
Mario enters the igloo again, but this time, stops his BLJ at an ice wall with 20 coins, collecting them all and leaving the igloo again. Outside, he slides down the slope in front, collecting its eight red coins and jumping off of it, then killing a [[spindrift]] with a kick and collecting its three coins. Going to his left, Mario triple jumps over the freezing pond onto the area with the star block from earlier and shell block, breaking the latter and turning around to get on the shell. Once on, Mario goes forward and to his left beside the pond, collecting the first four red coins before turning right and going down to the fifth red coin in front of a [[moneybag]]. By using its duplication glitch, Mario enters and exits its home for about 15 seconds until enough are spawned to collect fifty coins, even lagging the game slightly with the amount of objects. (as this was before rapid duplication was discovered or understood) Once done, he goes underneath the chill bully platform and collects the sixth and seventh red coin, before killing another spindrift and collecting two of its three coins; waiting for the third to get near enough to collect it and the eighth red coin on the same frame, bypassing an additional star spawn cutscene. As Mario cancelled the shell riding just below the 100 coin star, he quickly jumps and ground pounds under it to avoid upwards velocity while collecting it, then going to and collecting the red coin star after facing the original C^ slope and turning right.&lt;br /&gt;
===Castle Upstairs (3) and Toad #2===&lt;br /&gt;
As there is nowhere nearby to side BLJ in the Snowman&#039;s Land room, Mario instead decides to leave the room and go to toad, collecting his star after talking to him. Once done, he long jumps behind into the [[Tall, Tall Mountain]] painting.&lt;br /&gt;
===Tall Tall Mountain===&lt;br /&gt;
====Breathtaking View from Bridge====&lt;br /&gt;
Mario goes to his left and long jumps towards a very steep slope on the mountain, then clipping through it with a dive (as the [[Surface#Floors|floor]] hitbox is thin) and upwarping to the water underneath a floor above; jumping onto it. Once on, he approaches a wall corner in front of him to his left and side flips into it, performing a rapid chain of GWKs on each frame (including one that is pause buffered) up this corner. On top, Mario triple jumps onto the nearby side of the bridge and wall kicks off of it, diving into and collecting the star.&lt;br /&gt;
====Mysterious Mountainside====&lt;br /&gt;
This time, Mario long jumps behind him and goes to a wall underneath the mountainside alcove, triple jumping and GWKing to his right and then ground pounding underneath to clip into the alcove, just slightly to the right of the star before collecting it.&lt;br /&gt;
====100 Coins &amp;amp; Scary &#039;Shrooms, Red Coins====&lt;br /&gt;
Going to the water beside him, Mario performs a pause buffered BLJ, going to the wind area near the mountainside and riding it up to the red coin mushroom and landing on it. From here, he long jumps twice to the rock wall with red coins and jumps from sliding down a slope to his right, wall kicking and then quickly dive recovering on the platform in front of the wall to collect the first two red coins; and then finally side flipping to his right to wall kick up above. By the hangable vine bridge, Mario long jumps underneath it and collects its five coins, wall kicking to his right and collecting the third red coin before side flipping against the rock wall to wall kick up to the fourth and final red coin in this area. Above the wall, Mario side flips and dives to his right down a slope with gained speed towards three goombas, bypassing them and instead side flipping onto the mountain side and wall kicking up to the bridge, collecting the five red coins on it; before finally diving down off of it to a line of five coins in front of the slide entrance and going inside. In the slide, Mario starts by C^ sliding for the first ten coins before turning and proceeding as normal, collecting the slide&#039;s three blue coins and 36 yellow coins before exiting from jumping off of the slide into the mountainside star area. From this area, Mario goes back to the water and BLJs down to the coin ring by the crazy box and collecting its eight coins before redirecting himself around to the mushrooms with the final four red coins while kicking over gaps and stopping just on the mushroom with the fifth red coin, then diving and recovering off of the mushrooms with the remaining three red coins, spawning the 100 coin star and then the red coin star. After collecting the 100 coin star, Mario long jumps thrice to the large mushroom in front of him and dives into the red coin star, collecting it.&lt;br /&gt;
====Scale the Mountain====&lt;br /&gt;
Mario progresses up to the bridge using the same route as the first star, but instead aims the wall kick into the corner, GWKing up about five times up in front of the bridge and triple jump diving to the top of the mountain and collecting the star.&lt;br /&gt;
====Mystery of the Monkey Cage====&lt;br /&gt;
Reaching the top of the mountain in a similar method as before, (but with only two GWKs on the bridge) Mario dives into [[Ukiki]] and grabs him as soon as he moves. After closing his dialogue, he frees him with a ground pound in front of the star cage, and while the star spawns, Mario clips underneath the bridge waterfall very precisely and falls down to the death barrier, upwarping with the water and collecting the star as soon as the fall death activates to skip the star cutscene.&lt;br /&gt;
====Blast to the Lonely Mushroom====&lt;br /&gt;
Using a similar BLJ found in the 100 coin star, (but without pause buffering) Mario faces it towards the mushroom with the star and collects it after kicking over the gap.&lt;br /&gt;
===Castle Upstairs (4)===&lt;br /&gt;
As there is nowhere to side BLJ or otherwise, Mario simply long jumps, dives, dive recovers and jump dives into [[Wet-Dry World]] on the lowest water level.&lt;br /&gt;
===Wet-Dry World===&lt;br /&gt;
====Secrets in the Shallows &amp;amp; Sky====&lt;br /&gt;
Mario long jumps, dives and dive recovers to the box in the wall, pushing it briefly to activate the first secret before turning around and pushing the second box while obtaining the second secret. After being pushed enough, he jumps onto the box and long jumps just underneath the item block, collecting the third secret without breaking the box (due to differing object hitboxes) and wall kicking five times frame-perfect up to the ramp near the cannon. On the ramp, Mario BLJs and bounces into OoB with the gained speed; redirecting him. While facing towards the arrow lift structure, he wall kicks back again and GWKs on the right side item block by the fourth secret without breaking it, and then wall kicks on the edge of the platform with the [[chuckya]] to his right and collecting the fifth secret just under its item block, spawning the star. After the star spawns, in order to collect it, Mario wall kicks with high speed on first frames on the sides of the course boundary walls until he reaches the star.&lt;br /&gt;
====Top O&#039; the Town====&lt;br /&gt;
Mario re-enters the painting with a long jump, raising the water level slightly. With this, Mario bounces on a [[skeeter]] from a long jump onto the ramp leading up to the higher area of the course. Once on top, he long jumps to his left and immediately wall kicks on the elevator structure and the wall opposite to get on top of it and triple jump dive up to the star block, breaking it with a ground pound and collecting its star.&lt;br /&gt;
====100 Coins &amp;amp; Go to Town for Red Coins====&lt;br /&gt;
At the lowest water level, Mario goes to the blue coin block with a jump dive and ground pounds it, collecting its six blue coins with dives and dive recovers. Once done, Mario triple jumps up above and then triple jumps again into a wall corner, GWKing to his left and collecting the coins in a ring of eight, then side flipping up onto the pillar in the middle at the very edge, falling off then diving and dive recovering on to quickly break the item block with ten coins inside. From here, he activates the block switch and double jumps a few times onto the spawned blocks with edge grinding, then side flipping to his right up to the next ten coin item block; breaking it with a kick. Done in the upper section of the course, Mario long jumps just to the left of the town entrance and uses a wall kick to get inside, bonking just before entering the water. After swimming through the tunnel, he is in the town, and activates a water changer to lower the water level; reaching the cork boxes near the top in front of the tunnel just before the water is below them. On here, Mario is just underneath the first cork box, and simply jumps to break it and collect the first red coin, then long jumps to the second box and jumps under it for the second red coin. To go down, he quick turns and double jump dives, falling off of an edge into a ring of eight coins and collecting them. After long jumping onto a wall behind him and wall kicking up, Mario breaks the third and fourth red coin box by jumping just underneath them and also landing on their respective platforms; then long jumping to another rooftop with a line of five coins and the fifth red coin box, breaking it with a kick. From this kick and facing a higher rooftop behind him to his right, Mario triple jump dives onto it; collecting its line of five coins and breaking its red coin box with another kick. Going down again with a long jump, he triple jump dives over the red coin star spawn point to collect the seventh red coin and grab the pole, immediately jumping off, diving and dive recovering through the line of five coins in front of him and going down to the skeeter, landing on him and collecting two of his three coins. Waiting slightly for the third coin to approach the final red coin, Mario collects both on the same frame, skipping the red coin star cutscene and collecting the 100 coin star, cancelling the upward velocity with the nearby floor; and then finally diving and dive recovering into the red coin star.&lt;br /&gt;
====Shocking Arrow Lifts!====&lt;br /&gt;
Using the same long jump to raise the water level slightly, Mario double jumps behind him to his left, then quickly diving and dive recovering on an edge into a jump dive to a platform with a higher water changer. After activating this, the water begins to rise, and Mario uses a bounce from a skeeter after a dive recover to reach a floating wooden platform; long jumping to his left and then wall kicking under the star platform and on an arrow lift towards the star box. Once underneath it, the box breaks just as he wallkicks again and starts a ground pound, collecting the star after it spawns.&lt;br /&gt;
====Express Elevator--Hurry Up!====&lt;br /&gt;
Mario goes to his left and breaks the box at the base of the elevator with a dive recover, then first frame wall kicking up the shaft until he is underneath the star, clipping very slightly into the gap to the side of it to collect the star.&lt;br /&gt;
====Quick Race Through Downtown!====&lt;br /&gt;
With the higher water level, and reaching the higher water changer with a similar method to before, (but with different positioning) Mario instead jump dives onto a floading wooden platform to his left as it rises, long jumping again off of it and then wall kicking and diving onto the ramp by the cannon; turning around and BLJing on it. (pause buffering once) Now clipped inside the tunnel leading to the town, Mario swims down to the water changer and back up to a roof, positioning himself and launching with the conserved speed in the water from the BLJ into the area normally reached with the vanish cap. Inside, he lands in the water again and launches the rest of his conserved speed with a jump to collect the star.&lt;br /&gt;
===Castle Upstairs (5)===&lt;br /&gt;
Mario exits the painting behind him and BLJs on the stairs to clip behind the 50 star door, then stopping his speed in front of the entrance to [[Wing Mario over the Rainbow]], side flipping and wall kicking up to it and diving inside&lt;br /&gt;
===Wing Mario over the Rainbow===&lt;br /&gt;
Mario goes to the wing cap block and breaks it with a side flip behind him, doing a low triple jump into flying and collecting the first and second red coins. Flying to the bottom of the course, Mario talks to the Bob-omb buddy and activates the cannon with him, then entering it and immediately firing and collecting the third and fourth red coins while slowly flying up to a higher cannon and firing again. By pressing Z on the same frame as the cannon aims, he fires straight upwards and collects the fifth and six red coins at the top of the course, then flying down and collecting the final two red coins and spawning the star; flying into it and collecting it&lt;br /&gt;
===Castle Upstairs (6)===&lt;br /&gt;
Mario dives down, and then double jump dives from a kick up to the [[Tick Tock Clock]] entrance on the fast setting.&lt;br /&gt;
===Tick Tock Clock===&lt;br /&gt;
====Stop Time for Red Coins====&lt;br /&gt;
Mario long jumps twice towards the rotating platforms and wall kicks, then dives and recovers onto the lowest rightmost platform, collecting the first two red coins. On here, he side flips to his left and wall kicks up two platforms and collecting another red coin; then jumping forward and falling down to collect three more. Landing on a middle platform with a kick, Mario collects the sixth red coin, then dives and recovers on a platform in front of him on the left, collecting the last two red coins and spawning the red coin star in front of him, as he falls down and collects it.&lt;br /&gt;
====100 Coins &amp;amp; Stomp on the Thwomp====&lt;br /&gt;
Entering on the fast setting again, Mario goes to the coin item block by the spinning platforms with red coins and side flips under it, collecting its ten coins and then double jumping and wall kicking onto the platform above, stopping on a floor and collecting a red coin. On here, he side flips and wall kicks again onto a platform above with another red coin and slides down it as it turns left, jumping and collecting another red coin then side flipping behind into a double jump out of the rotating platform area with two more red coins. After then double jumping and then wall kicking in between a thin gap, Mario then double jumps onto a moving bar and wall kicks onto a small elevator, grabbing its ledge. Moving forward slightly, he side flips behind him on the elevator into a line of five coins and then dive grinds on the nearby edge to turn around and long jump into a wall kick up to the blue coin block, reaching it with a GWK bonk in the air. After ground pounding it, he long jumps towards the six blue coins before dive grinding off of the moving pendulum, collecting them and turning around and then triple jumping up to a wall kick to reach the area above the pendulum pit with straining. Quick turning, Mario double jumps up to rotating blocks and side flips onto the left one, double jumping again on it into a wall kick up above, diving and recovering at the top for extra speed. Conserving it with a kick, he double jumps and wall kicks into a grated area with a coin item block, collecting its ten coins with a kick and double jump. From this, Mario wall kicks again twice up to the thin platform near the top underneath the higher spinning hand, dive jumping twice on rotating triangle blocks and side flipping into another ten coin item block. Double jumping below the hand, he lands by another item block with coins and collects another set of ten with another kick, then triple jump diving to the floor underneath the thwomp area with the final ten coin item block, opening it with a side flip and spawning the 100 coin star just above while collecting it with a ground pound. After this, Mario long jumps slightly to his right to wall kick twice onto the thwomp top and side flip into his star.&lt;br /&gt;
====Get a Hand====&lt;br /&gt;
On the random setting, Mario triple jumps on the conveyor in front of him while it changes direction and wall kicks twice slightly to his right, then finally diving into and collecting the star in the alcove by the lower hand.&lt;br /&gt;
====The Pit and the Pendulums====&lt;br /&gt;
On the same setting, and with the same two wall kicks, Mario&#039;s angle is slightly different and he instead GWKs into the alcove, jumping into its side and wall kicking on the side, a cog and the cage, landing on top and double jumping with two wall kicks up to the pit and collecting its star.&lt;br /&gt;
====Timed Jumps on Moving Bars====&lt;br /&gt;
Reaching the pit again as before on the same setting, this time with only one wall kick up, Mario lands on the pendulum. While it moves forwards, he triple jumps on it and wall kicks up to the moving bars, then turning around and double jumping into a wall kick on the highest one into the cage with the star, collecting it.&lt;br /&gt;
====Roll into the Cage====&lt;br /&gt;
On the same setting, the cage is reached as before, but with wall kicks aiming right into the cage to collect the star.&lt;br /&gt;
===Castle Upstairs (7) and Toad #3===&lt;br /&gt;
Before entering [[Rainbow Ride]], Mario long jumps to toad and collects his star, then side flipping up to the left of the entrance and long jumping into it, cancelling the long jump on the floor and diving into the course.&lt;br /&gt;
===Rainbow Ride===&lt;br /&gt;
====Cruiser Crossing The Rainbow====&lt;br /&gt;
Mario goes slightly behind him to his left and triple jumps towards the rotating platforms, wall kicking to his right on the leftmost one. On the platform to the right, Mario triple jumps and uses a [[lakitu]] bounce to reach the floor above and then dive grinding slightly to climb and turn towards the pole; grabbing it twice to ascend faster. Above the pole and in front, Mario triple jumps onto the next pole and turns slightly behind him to wall kick twice up onto the blue carpet obstacles, diving, recovering and side flipping up onto the platform by the ship. Finally, he long jumps onto the ship and collects the star without using the carpet.&lt;br /&gt;
====The Big House in the Sky====&lt;br /&gt;
This time, Mario wall kicks on the rightmost platform to his left towards the red coin maze, diving and dive recovering towards it. Once near the maze, Mario triple jumps into it with some dive grinds, then dives, dive recovers, jumps and wall kicks up to the slope in the maze, jumping from it and wall kicking up to the Bob-omb buddy. After reaching him with a ledge grab, Mario activates the elevator and passes time waiting for it to rise again. Once it has risen enough, he BLJs on it and talks to the Bob-omb buddy to activate the cannon for a later star. With conserved speed after the talk, Mario punches, jumps and wall kicks to redirect his hyperspeed, grabbing a pole at the opposite end of the course, sliding down to the base with conserved speed and double jumping up to the house interior, first frame wall kicking up the walls of the house seven times until he reaches the top exit, collecting the star without the carpet.&lt;br /&gt;
====100 Coins &amp;amp; Somewhere over the Rainbow====&lt;br /&gt;
Going in the opposite direction, Mario dives and dive recovers to the line of five coins leading towards the swinging bridge on his right, dive jumping over the platform in the way and kicking to conserve a small amount of speed onto it. Once on, he side flips behind him to collect its five coins and then side flips again onto the top of the swing; and side flipping another time up to a goomba, instead collecting the five coins above the slope by diving and recovering twice up it. Now done in this area, he long jumps back to the rotating platforms and collects four of the eight coins on the most nearby one while side flipping into a lakitu for his five coins, then collecting the remaining four from the ring. After long jumping to the rotating platform opposite and collecting its eight coins, Mario long jumps to the red coin maze and wall kicks up to collect the red coin on the outside, then triple jumping up and side flipping behind him into the wall above an entrance to wall kick and dive into another red coin. Instead of dive recovering, he falls off of a platform into the maze down, dive recovers and dives again to collect three more red coins. Falling down, diving and recovering, Mario collects two more red coins and lands in front of a [[kuromame]] as it shoots fire. Not collecting the last red coin, he instead goes down to the blue coin block, ground pounds it and collects its six blue coins by wall kicking up the shaft on the size of the maze 9 times. Leaving the maze with long jumps, he wall kicks four times up onto falling platforms with a 1up using glass carpet obstacles and long jumping off of them, onto more in front of the ship with a ledge grab. Pulling himself up, Mario turns left and double jumps up while quickly diving and recovering onto the ship. Now on the ship, he collects three of the eight coins in the ring, throws a Bob-omb into the lakitu and kicks another to collect their two coins, the lakitu&#039;s five coins and the remaining five coins in the ring. Entering the cannon, Mario fires himself and stops at the chuckya, throwing him for the final five coins to spawn the 100 coin star and collect it on the same frame he breaks the item block and spawns its star, skipping its cutscene. Finally, he jumps and ground pounds into both stars and collects them.&lt;br /&gt;
====Tricky Triangles!====&lt;br /&gt;
This time, Mario goes to the carpet as it begins to move and BLJs on it to reach the base of the triangles, landing on the block switch and activating it. Once the triangles have become usable, he jumps onto the first one and side flips into the wall on his left, wall kicking up to the exit of the triangle are and collecting the star.&lt;br /&gt;
====Swingin&#039; in the Breeze====&lt;br /&gt;
Mario turns around and triple jumps towards the leftmost part of the rotating platforms, wall kicking towards the top of the pole nearby. From here, he long jumps to the platform near the final swinging bridge and wall kicks on it to [[ledge grab]] up. On top, Mario dive grinds into a double jump dive onto the swinging bridge top, where he dive recovers on it and jump dives into the star.&lt;br /&gt;
====Coins Amassed in a Maze====&lt;br /&gt;
Mario approaches the first red coin on the outside of the maze as before, and collects the next six red coins as described in a previous star. This time, instead of ground pounding the blue coin block, he jumps down, moves back slightly and kicks the wall in front of the eighth and final red coin, spawning the red coin star with his backwards velocity intact. After the cutscene, Mario falls down backwards and collects the star.&lt;br /&gt;
===Castle Upstairs (8)===&lt;br /&gt;
Mario long jumps thrice towards the 70 star door and enters it as normal, then BLJing up the stairs leading to [[Bowser in the Sky]] and clipping into the course entrance.&lt;br /&gt;
===Bowser in the Sky (with red coins)===&lt;br /&gt;
Mario starts with two long jumps and then triple jumps up to the first red coin, slightly straining backwards to reach it. After diving down, he long jumps and then dives and recovers from falling off of the bended tilting platform in front, jump diving and rapidly diving into the steep floor and then double jumping towards the rotating platform to his left, wall kicking off of it with a dive. Dive recovering, he lands on the second red coin and quickly dives and dive recovers down to the third red coin by the small ledge; then diving, dive recovering, side flipping and wall kicking up to the vertically rotating platforms with the 1-up mushroom. On these, Mario side flips again and wall kicks on a left platform as it moves down up to the block switch, dive grinding on the side of the retracting stairs with jump dives to bypass the switch. At the top, he jump dives twice up the steep floors while avoiding the fire, jumping to collect the fourth red coin. After this, Mario performs a pause-buffered BLJ on another steep floor to skip the horizontally moving elevator and collect the fifth red coin, then stopping by the sixth red coin with kicks and triple jumping up to the pole, grabbing and then jumping off after climbing briefly while collecting the seventh red coin. After jump diving twice in a straight line, he reaches another two sets of rotating platforms, side flipping and wall kicking up to the highest one and BLJing (with some pause buffered) to clip into the eighth red coin and spawn its star. Once spawned, Mario side flips to his right, jump dives and dives on the pipe into the star and collects it, then turns around, double jumps and dives into the pipe to fight Bowser for the final time.&lt;br /&gt;
====Final Bowser Fight====&lt;br /&gt;
Mario immediately double jumps over Bowser, grabbing him and throwing the first time. This process is repeated as soon as he gets up for the second throw. For the final throw, Mario side flips and grabs him as the parts of the arena around the edge fall, throwing him for the third time and defeating him. The [[Grand Star|grand star]] spawns, and Mario dives into it, ending the game with all 120 stars.&lt;br /&gt;
==References==&lt;br /&gt;
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		<id>https://ukikipedia.net/mediawiki/index.php?title=MediaWiki:Confirmaccount-email-body4&amp;diff=19868</id>
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		<summary type="html">&lt;p&gt;Skazzy: Created page with &amp;quot;Sorry, your request for an account &amp;quot;$1&amp;quot; has been rejected on {{SITENAME}}.  $2  If you believe this was made in error, you may join our Discord server to request account creation.&amp;quot;&lt;/p&gt;
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		<title>User:Skazzy</title>
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		<summary type="html">&lt;p&gt;Skazzy: &lt;/p&gt;
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		<summary type="html">&lt;p&gt;Skazzy: &lt;/p&gt;
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		<summary type="html">&lt;p&gt;Skazzy: Reverted edits by Skazzie (talk) to last revision by Skazzy&lt;/p&gt;
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		<id>https://ukikipedia.net/mediawiki/index.php?title=Bob-omb_Battlefield&amp;diff=19825</id>
		<title>Bob-omb Battlefield</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Bob-omb_Battlefield&amp;diff=19825"/>
		<updated>2025-09-28T00:18:06Z</updated>

		<summary type="html">&lt;p&gt;Skazzy: Reverted edits by Skazzie (talk) to last revision by Deldee&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_guides}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Bob-omb Battlefield&lt;br /&gt;
|image= BoB.png&lt;br /&gt;
|abbreviation=BoB&lt;br /&gt;
|terrain=Grassy&lt;br /&gt;
|setting=Day&lt;br /&gt;
|water=None&lt;br /&gt;
|yellow-coins=102&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=&lt;br /&gt;
|enemy-yellow=23&lt;br /&gt;
|enemy-blue=1&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=3&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- BoB.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Bob-omb Battlefield&#039;&#039;&#039; is the first course of &#039;&#039;[[Super Mario 64]]&#039;&#039;. It can be accessed from the painting in the far-left room on the first floor of [[The Castle|the castle]]. Being the first course of the game, the door leading to it does not require any Power Stars to be opened.&lt;br /&gt;
&lt;br /&gt;
==Course Versions==&lt;br /&gt;
There are three versions of the course that can appear by selecting different stars. Keep in mind that if there are any blue stars (uncollected) present in the star selection menu, then the last version that can be selected is the first blue star and not the stars after it:&lt;br /&gt;
*&#039;&#039;&#039;Version 1&#039;&#039;&#039;: Accessed by selecting Star 1. This version contains King Bob-omb and without the extra bowling ball and Koopa shell. Bob-omb buddy is not present.&lt;br /&gt;
*&#039;&#039;&#039;Version 2&#039;&#039;&#039;: Accessed by selecting Star 2. This version contains Koopa the Quick and the extra bowling ball but without the Koopa shell. Bob-omb buddy is present to unlock the cannon.&lt;br /&gt;
*&#039;&#039;&#039;Version 3&#039;&#039;&#039;: Accessed by selecting Star 3 through Star 6. This version contains the extra bowling ball and Koopa shell. The Bob-omb buddy is present.&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
Bob-omb Battlefield has a total of 146 coins collectible without the aid of glitches, but only 141 coins can be collected with the first three stars selected. With the aid of glitches, the number of coins can be raised, namely by using the [[breaking-disappearing cork box glitch]], [[cloning]], or [[Ride canceling |ride canceling]]. Cloning can only produce a certain amount of coins before the object limit is reached, but the cork box and Koopa shell glitches can be used to get infinite coins.&lt;br /&gt;
{{BoB Coins}}&lt;br /&gt;
&lt;br /&gt;
==Geometry==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;Below is a table of the full course geometry. Be aware that the table is fairly large if you choose to expand it.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{BoB Geometry}}&lt;br /&gt;
&lt;br /&gt;
==TASes==&lt;br /&gt;
Star 1: https://youtu.be/dEDjZD0SVyM&amp;lt;ref name=&amp;quot;wr&amp;quot;&amp;gt;TAS Times: https://docs.google.com/spreadsheets/d/12Sl41gqLUGzBU0p1nx7uNKOAP835NIoFXqda1j6oqag/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 3: https://youtu.be/TamWF-IBy30&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 4: https://youtu.be/i8ILR02LFeE&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 5: https://youtu.be/MyUb-snKn5c&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 6: https://youtu.be/EFISdYajCpU&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[give description of yaw/pitch conservation and other stuff like speed reflection off of trees, king bob-omb fast strat, and reducing lag frames]&lt;br /&gt;
&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, it takes no A Presses to collect all seven stars. The Wing Cap, unlocked by pressing the switch in &#039;&#039;Tower of the Wing Cap&#039;&#039;, is required to complete &#039;&#039;Mario Wings to the Sky&#039;&#039; (by using [[Hat-in-Hand]] glitch). Though, it may be possible to use [[Behind Camera Anywhere]] instead of the wing cap, but it is unverified. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||2&lt;br /&gt;
|-&lt;br /&gt;
|2||0||2&lt;br /&gt;
|-&lt;br /&gt;
|3||0||1&lt;br /&gt;
|-&lt;br /&gt;
|4||0||2&lt;br /&gt;
|-&lt;br /&gt;
|5||0||42*&lt;br /&gt;
|-&lt;br /&gt;
|6||0||1&lt;br /&gt;
|-&lt;br /&gt;
|100||0||3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|*56 minutes including setting HOLP in BoB.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Entering Bob-omb Battlefield &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/mlHzqJn2SMs &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This part is easily done without pressing &#039;&#039;A&#039;&#039; by using a dive recover into the painting.&lt;br /&gt;
&lt;br /&gt;
===Big Bob-omb on the Summit &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/h8MjSIMekrg &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scaling the mountain is easily done even without using the teleporters near the flowers or using the mountain warp. As the geometry of the course is mostly flat, there should be no difficulty even when climbing up the mountain. Simply scale the mountain and defeat King Bob-omb without pressing A. &lt;br /&gt;
&lt;br /&gt;
===Footrace with Koopa The Quick &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/ERlN9BDxBcw &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This one is harder as it involves speed, but still possible. Talk to Koopa the Quick and start running. The tilting bridge can be crossed by waiting a while at one end, then slide kicking off of the other. Afterwards, simply scale the mountain. At no point is pressing A mandatory.&lt;br /&gt;
&lt;br /&gt;
===Shoot to the Island in the Sky &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (Goomba Bridge): https://youtu.be/54iInYhelg4 &#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
:&#039;&#039;Video 2 (Shell Hyperspeed): https://youtu.be/vGCclfj6YC0 &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Completing this star is not easy. Initially, Pannenkoek ended up constructing a [[Goomba Bridge]] to get to the island and placing a Bowling Ball directly underneath the star. Grabbing a cork box, he went back up his Goomba Bridge and grabbed it as it turned fake to clone another Goomba. Finally, he released the Goomba by getting knocked back by the bowling ball and opened the star&#039;s item block using the said knockback, then the Goomba clone facilitated Mario to gain enough height to reach the star, as the star is 313 units above ground&amp;lt;ref&amp;gt;Star Heights: https://youtu.be/xE7hrQ8sHhU?t=2m34s&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Eventually, in 2017, Pannenkoek used Shell Hyperspeed to complete the star by accumulating negative speed with the shell, reaching over -440 with which he went to the mountaintop, and launching towards the floating island. Mario then ground pounds the item block in midair to collect the star.&lt;br /&gt;
&lt;br /&gt;
===Find the 8 Red Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (Goomba Bridge): https://youtu.be/9RUSM-aqQeM &#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
:&#039;&#039;Video 2 (Shell Hyperspeed): https://youtu.be/BB5RpMUNAV4 &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Since most of the coins are relatively easy to get, all effort goes into the one red coin located on the floating island. Luckily, there are many ways to collect it.&lt;br /&gt;
&lt;br /&gt;
In the initial run, Pannenkoek utilized the previously mentioned [[Goomba Bridge]], as seen in the previous star. After the seven other coins were easily collected, he constructed a Goomba Bridge towards the island. &lt;br /&gt;
&lt;br /&gt;
Eventually, in the second video, Pannenkoek used Shell Hyperspeed to accumulate high negative speed with the shell and launches towards the floating island using the previously described method. The shell also has the benefit of speeding up the collection of the remaining coins.&lt;br /&gt;
&lt;br /&gt;
===Mario Wings to the Sky &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://www.youtube.com/watch?v=YpcMlj8BwWE &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first three secrets can be collected by using [[Shell Hyperspeed]] and launching off the top of the mountain. The other two secrets are way too high for that, so Pannenkoek had to use a different.&lt;br /&gt;
&lt;br /&gt;
Pannenkoek first sets the HOLP at a precise point high above the floating island by making a [[Goomba structure#Goomba Bridge|Goomba Bridge]] with 28 Goomba clones. He then exits the course to unload them, so the game wouldn&#039;t crash from the large number of Goomba clones. After re-entering, he uses the shell to reach the first three secrets, before performing the Hat-in Hand glitch. He uses [[Transport Cloning]] to create a [[Goomba structure#Goomba Oasis|Goomba Oasis]] with 7 precisely-placed Goomba clones that end up near the highest secret. He then creates another Goomba Bridge with 36 Goomba clones that led up to the Goomba Oasis. After that, he was able to use the Goomba Bridge to reach the 5th secret, then use the Goombas in the Oasis to turn around and fall into the 4th secret.&lt;br /&gt;
&lt;br /&gt;
This strategy uses 43 Goomba clones, which is a lot for the game to handle. This is why the was impossible to collect 0xA before the discovery of the Goomba Cluster and Goomba Oasis, as earlier strategies would have many more Goombas and would undoubtedly crash the game.&lt;br /&gt;
&lt;br /&gt;
===Behind Chain Chomp&#039;s Gate &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (Goomba clone): https://youtu.be/s87uNx50j38 &#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
:&#039;&#039;Video 2 (Shell Hyperspeed): https://youtu.be/7s2qptzjcJ8 &#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 3 (Death Clip): https://youtu.be/F5n5csEyCws&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Getting Behind the Gate is easy, but getting the star is not. First, Pannenkoek did some manipulation to reliably get Goomba [[Cloning|clones]]. Then, he went behind the gate using a cork box and used that same box to clone the Goombas in such a way that he could ascend to the star using a [[Goomba Staircase]]. &lt;br /&gt;
&lt;br /&gt;
Eventually, in the second video, Pannenkoek uses Shell Hyperspeed to accumulate higher than -500 speed to clip behind the gate with enough height to collect the star behind the gate.&lt;br /&gt;
&lt;br /&gt;
===BoB 100 Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/gSVIl_DMyXc &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This star requires getting all coins except the one red on the Floating Island and the coins in [[Mario Wings to the Sky]]. After collecting the easily accessible coins, Pannenkoek [[Cloning|clones]] a singular yellow coin for the star. Even without cloning, the shiny shell (accessible from Star 3 onward) can also greatly facilitate in collecting the coins of the course and reach the floating island via [[Backwards Shell Hyperspeed]].&lt;br /&gt;
&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
In the [[Coinless Challenge]], excluding coin missions, all stars can be collected. [[Mario Wings to the Sky]] is the most challenging mission to complete, as it requires the use of [[Parallel Universe]]s for the first four secrets and a complicated setup to achieve a high [[VSC]] while holding a fake object for the fifth secret&amp;lt;ref&amp;gt;CCC: https://youtu.be/ucK9bqmgnJA, https://youtu.be/JUIGWVUXUhc&amp;lt;/ref&amp;gt;. The same stars can be collected in the [[CCC Challenge]].&lt;br /&gt;
&lt;br /&gt;
In the [[Capless/Cannonless Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[No Buttons Allowed Challenge]], &#039;&#039;Find the 8 Red Coins&#039;&#039;, &#039;&#039;Behind Chain Chomp&#039;s Gate&#039;&#039;, and &#039;&#039;100 Coins&#039;&#039; can be collected&amp;lt;ref&amp;gt;No Buttons Allowed: https://youtu.be/voV_QgdLHiY, https://youtu.be/xOs72bQGadQ, https://youtu.be/aJV-yIGMK2A&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In a [[No Joystick Allowed Challenge]], all seven stars can be collected without using the joystick. However, some of these stars are completed using the [[Wing Cap]], which can not be obtained during a full-game run, as it requires looking up in the castle.&amp;lt;ref&amp;gt;No Joystick Allowed: https://youtu.be/BuDNiW72tFE, https://youtu.be/JnmC3HEkDuI, https://youtu.be/Z-zGMIoUu1E, https://youtu.be/P3gkP5Z8mVA, https://youtu.be/nnN_SVhWHTw, https://youtu.be/gAtIO1oER5Y, https://youtu.be/CHtsYWaqhMs&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In the [[Pacifist Challenge]], every star except for &#039;&#039;Big Bob-omb on the Summit&#039;&#039; can be collected in isolation. However, &#039;&#039;Footrace with Koopa the Quick&#039;&#039; can not be collected in a full-game run since it is impossible to select.&lt;br /&gt;
&lt;br /&gt;
In the [[B Button Challenge]], the entire course is possible in 3 B presses, all three used to pick up King Bob-omb.&lt;br /&gt;
&lt;br /&gt;
In the [[Z Button Challenge]], the entire course is possible in 0 Z presses. &#039;&#039;Behind Chain Chomp&#039;s Gate&#039;&#039; requires a bomb clip to avoid ground pounding on the post.&lt;br /&gt;
&lt;br /&gt;
In the [[UBER Challenge]], &#039;&#039;Shoot to the Island in the Sky&#039;&#039; and &#039;&#039;Behind Chain Chomp&#039;s Gate&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
There is an [[unsolved challenge]] in this course, to ground pound on Chain Chomp&#039;s post without interacting with the red coin.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>Skazzy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Skazzy&amp;diff=19803</id>
		<title>User:Skazzy</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Skazzy&amp;diff=19803"/>
		<updated>2025-09-22T13:02:22Z</updated>

		<summary type="html">&lt;p&gt;Skazzy: a&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;a&lt;/div&gt;</summary>
		<author><name>Skazzy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Skazzy&amp;diff=19802</id>
		<title>User:Skazzy</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Skazzy&amp;diff=19802"/>
		<updated>2025-09-22T12:56:03Z</updated>

		<summary type="html">&lt;p&gt;Skazzy: maybe third time is the charm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;maybe third time is the charm&lt;/div&gt;</summary>
		<author><name>Skazzy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Skazzy&amp;diff=19801</id>
		<title>User:Skazzy</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Skazzy&amp;diff=19801"/>
		<updated>2025-09-22T12:52:35Z</updated>

		<summary type="html">&lt;p&gt;Skazzy: testing another fix for $s showing in the notifications&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;testing another fix for $s showing in the notifications&lt;/div&gt;</summary>
		<author><name>Skazzy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Skazzy&amp;diff=19800</id>
		<title>User:Skazzy</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Skazzy&amp;diff=19800"/>
		<updated>2025-09-22T12:51:33Z</updated>

		<summary type="html">&lt;p&gt;Skazzy: testing a fix for $s showing in the notifications&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;testing a fix for $s showing in the notifications&lt;/div&gt;</summary>
		<author><name>Skazzy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Ukikipedia:List_of_Patrons&amp;diff=19570</id>
		<title>Ukikipedia:List of Patrons</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Ukikipedia:List_of_Patrons&amp;diff=19570"/>
		<updated>2025-03-01T02:23:11Z</updated>

		<summary type="html">&lt;p&gt;Skazzy: /* $10 Patrons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== $1 Patrons ==&lt;br /&gt;
Kayvan&lt;br /&gt;
&lt;br /&gt;
[[User:Quate|Quate]]&lt;br /&gt;
&lt;br /&gt;
== $3 Patrons ==&lt;br /&gt;
bdef&lt;br /&gt;
&lt;br /&gt;
domdunc&lt;br /&gt;
&lt;br /&gt;
[[User:QueueRAM|QueueRAM]]&lt;br /&gt;
&lt;br /&gt;
== $10 Patrons ==&lt;br /&gt;
&lt;br /&gt;
breathewithme&lt;br /&gt;
&lt;br /&gt;
== $20 Patrons ==&lt;br /&gt;
[[User:Bad_boot|Bad_boot]]&lt;/div&gt;</summary>
		<author><name>Skazzy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Ukikipedia:List_of_Patrons&amp;diff=19569</id>
		<title>Ukikipedia:List of Patrons</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Ukikipedia:List_of_Patrons&amp;diff=19569"/>
		<updated>2025-03-01T02:22:23Z</updated>

		<summary type="html">&lt;p&gt;Skazzy: /* $10 Patrons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== $1 Patrons ==&lt;br /&gt;
Kayvan&lt;br /&gt;
&lt;br /&gt;
[[User:Quate|Quate]]&lt;br /&gt;
&lt;br /&gt;
== $3 Patrons ==&lt;br /&gt;
bdef&lt;br /&gt;
&lt;br /&gt;
domdunc&lt;br /&gt;
&lt;br /&gt;
[[User:QueueRAM|QueueRAM]]&lt;br /&gt;
&lt;br /&gt;
== $10 Patrons ==&lt;br /&gt;
&lt;br /&gt;
== $20 Patrons ==&lt;br /&gt;
[[User:Bad_boot|Bad_boot]]&lt;/div&gt;</summary>
		<author><name>Skazzy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=MediaWiki:Titleblacklist&amp;diff=19568</id>
		<title>MediaWiki:Titleblacklist</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=MediaWiki:Titleblacklist&amp;diff=19568"/>
		<updated>2025-02-28T18:37:45Z</updated>

		<summary type="html">&lt;p&gt;Skazzy: Added list from Wikipedia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;# This is a disallowed titles list. Titles and usernames that match a regular expression here cannot be created.&lt;br /&gt;
# Use &amp;quot;#&amp;quot; for comments.&lt;br /&gt;
# This is case-insensitive by default&lt;br /&gt;
&lt;br /&gt;
# Please comment any additions made to the blacklist.&lt;br /&gt;
 # Note: Internally, the pattern delimiter is &#039;/&#039;, so be sure to escape all &#039;/&#039;s.&lt;br /&gt;
 # UTF-8 mode is enabled. Do not use literal non-breaking spaces in regexes as some browsers cannot handle them.&lt;br /&gt;
&lt;br /&gt;
 # OBSCURE ASCII CHARACTER LOOKALIKES&lt;br /&gt;
 .*[ℂ℃℄ɕƌʥℇ℈℉ℊℋℌℍℎℏℐ‼ℑℒℕ℗℘ℙℚℛℜℝ℞℟℣ℤℨ℩ℬℭ℮ℯℰℱℲℳℴℹ℺⅁⅂⅃⅄ⅅⅆⅇⅈⅉⅎ].* &amp;lt;casesensitive&amp;gt; # Select Unicode [[Letterlike Symbols]] (excluding Kelvin, Angstrom and Ohm signs, see talk)&lt;br /&gt;
 .*[\x{249C}-\x{24E9}].* &amp;lt;casesensitive&amp;gt; # Circled and parenthesized Latin letters&lt;br /&gt;
 .*[\x{FF21}-\x{FF3A}\x{FF41}-\x{FF5A}].* &amp;lt;casesensitive | errmsg=titleblacklist-custom-fullwidth&amp;gt; # Fullwidth Latin letters&lt;br /&gt;
 .*[？ʖ؟ʔ].* &amp;lt;casesensitive | moveonly&amp;gt; # Question mark lookalikes, used for page move vandalism&lt;br /&gt;
 (?!(User|Wikipedia)( talk)?:|Talk:).*[\x{1D00}-\x{1DBF}].* &amp;lt;casesensitive&amp;gt; # Phonetic extensions, almost never used in valid titles&lt;br /&gt;
 .*[\x{0250}-\x{02AF}].* &amp;lt;casesensitive | moveonly&amp;gt; # IPA extensions, somewhat more common, so blocking only moves for now&lt;br /&gt;
 .*[∀-∑∟-∳⊂-⋕⋲-⋿].* &amp;lt;casesensitive | moveonly&amp;gt; # Select mathematical operators (excluding &amp;quot;−&amp;quot;, &amp;quot;∞&amp;quot; and some other common ones)&lt;br /&gt;
 .*[\x{27C0}-\x{27ef}\x{2980}-\x{29ff}\x{2a00}-\x{2aff}].* &amp;lt;casesensitive | moveonly&amp;gt; # Misc./supplemental mathematical symbols&lt;br /&gt;
 .*[ⱧȢƪƪҤҺԊѓԍҥҩԌЃϓғҒЊӷⱤɌɍᵲᶉɼᵃᵍᴱᵣᔮᓂᑫᓈᒦ٨٣ץױוזשלﬨטּפּבּڠɆɇᶒⱸȺⱥᶏ١].* &amp;lt;casesensitive | moveonly&amp;gt; # Letter lookalikes; none of these are currently used in any mainspace title&lt;br /&gt;
&lt;br /&gt;
 # OTHER UNDESIRABLE CHARACTERS&lt;br /&gt;
 .*[\x{00A0}\x{1680}\x{180E}\x{2000}-\x{200B}\x{2028}\x{2029}\x{202F}\x{205F}\x{3000}].* &amp;lt;casesensitive | errmsg=titleblacklist-custom-nbsp&amp;gt; # Non-breaking and other unusual spaces, with [[MediaWiki:titleblacklist-custom-nbsp|custom error message]]&lt;br /&gt;
 .*[\x{202A}-\x{202E}].* &amp;lt;casesensitive&amp;gt; # BiDi overrides&lt;br /&gt;
 .*[^\P{So}¦§©®°¶№™☀-⚲✁-➾`].* &amp;lt;casesensitive&amp;gt; # &amp;quot;Other punctuation&amp;quot;, with some exceptions (may need more, this is a huge character class); note that single-character titles are permitted by the [[MediaWiki:Titlewhitelist|title whitelist]]&lt;br /&gt;
 .*\p{Cc}.* &amp;lt;casesensitive&amp;gt; # Control characters&lt;br /&gt;
 .*\x{FEFF}.* &amp;lt;casesensitive&amp;gt; # Byte order mark&lt;br /&gt;
 .*[卍卐࿕࿖࿗࿘☭☠🖕].* &amp;lt;casesensitive&amp;gt; # Swastikas, hammer-and-sickle, skull-and-crossbones, middle finger&lt;br /&gt;
 .*\x{00AD}.* &amp;lt;casesensitive&amp;gt; # Soft-hyphen&lt;br /&gt;
 .*[^\0-\x{FFFF}].* &amp;lt;casesensitive&amp;gt; # Very few characters outside the [[Basic Multilingual Plane]] are useful in titles&lt;br /&gt;
 .*[\x{2400}-\x{2426}].* &amp;lt;casesensitive&amp;gt; # Graphic pictures for control codes&lt;br /&gt;
 .*’.* &amp;lt;errmsg=titleblacklist-custom-curly-quote&amp;gt; # [[right single quotation mark]] with [[MediaWiki:titleblacklist-custom-curly-quote|custom error message]]&lt;br /&gt;
&lt;br /&gt;
 # EXCESSIVE PUNCTUATION OR REPETITION&lt;br /&gt;
 .*[!?‽¿]{3}(?&amp;lt;!!!!).*&lt;br /&gt;
 .*[!?‽¿]{2}(?&amp;lt;!!!).* &amp;lt;moveonly&amp;gt;&lt;br /&gt;
 .*[!?‽¿]\s+[!?‽¿].*&lt;br /&gt;
 .*‽‽.* &amp;lt;moveonly&amp;gt; &lt;br /&gt;
 .*¿¿.* &amp;lt;moveonly&amp;gt;&lt;br /&gt;
 .*[\p{Z}]{2}.* # Disallows two adjacent &amp;quot;separator&amp;quot; characters (mostly funky spaces)&lt;br /&gt;
 .*[^\p{L}\d ]{6}.* # Disallows six consecutive characters that are not letters (in any script), numbers, or spaces&lt;br /&gt;
 .*([^0])\1{4}.* &amp;lt;moveonly&amp;gt; # Disallows four or more of the same character from page moves&lt;br /&gt;
 .*\p{Lu}(\P{L}*\p{Lu}){9}.* &amp;lt;casesensitive | moveonly&amp;gt;  # Disallows moves with more than nine consecutive capital letters&lt;br /&gt;
 (.*[^0-9&#039;])?&#039;{2,}.*|.*&#039;{2,}([^&#039;\-].*)? &amp;lt;errmsg=titleblacklist-forbidden-apostrophes&amp;gt; # Multiple consecutive apostrophes get interpreted as wiki markup, so shouldn&#039;t be used in page titles&lt;br /&gt;
&lt;br /&gt;
 # INVERTED QUESTION MARK WITH NON-LATIN TEXT&lt;br /&gt;
 .*¿.*[^\p{Latin}\P{L}].*&lt;br /&gt;
 .*[^\p{Latin}\P{L}].*¿.*&lt;br /&gt;
&lt;br /&gt;
 # ATTACK TITLES AND/OR PAGE MOVE VANDALISM TARGETS&lt;br /&gt;
 .*bajotz.*&lt;br /&gt;
 .*chaos.{0,7}apper.*&lt;br /&gt;
 .*chaos.{0,7}usic.*&lt;br /&gt;
 .*chaos.{0,7}ntert.*&lt;br /&gt;
 .*chaos.{0,5}ashington.*&lt;br /&gt;
 .*chaos.{0,5}iscography.*&lt;br /&gt;
 .*chao\$.*&lt;br /&gt;
 .*customer support (phone|number).*&lt;br /&gt;
 .*tech support (phone|number).*&lt;br /&gt;
 .*Huff Dall?and.*&lt;br /&gt;
 .*Meepsheep.*&lt;br /&gt;
 .*JEWS DID .* &amp;lt;casesensitive&amp;gt;&lt;br /&gt;
 .*[0OÒ-ÖØŌ-œƏǑǪΌΟΩОӨӦӪὈ-ὍῸ][NÑŃ-ŋΝṆ₦] ?([WŴẀ-ẉ₩]|VV)[HhĤ-ħȞʮ-ʱΉΗЋНњҢһԋӇӉḢ-ḫἨ-ἯᾘῊⱧ][3EeÈ-Ëè-ëĒ-ěȄ-ȇȨȩɘəعڠḖ-ḝẸ-ệ]{2,}[7LĹ-łΛЛЉḶ₤][$5SzŚ-ŠΣЅṢ].* &amp;lt;moveonly&amp;gt; # Disallows moves with &amp;quot;on wheels&amp;quot; with 2 or more Es&lt;br /&gt;
 .*on wh33ls.*&lt;br /&gt;
 .*on whiels.*&lt;br /&gt;
 .*on wiels.*&lt;br /&gt;
 .*on ?hueels.*&lt;br /&gt;
 .*BU Rob13.* &amp;lt;casesensitive&amp;gt;&lt;br /&gt;
 .*\bwith wh?iels\b.* &amp;lt;moveonly&amp;gt;&lt;br /&gt;
 .*on rails.* &amp;lt;moveonly&amp;gt;&lt;br /&gt;
 .*on treads.* &amp;lt;moveonly&amp;gt;&lt;br /&gt;
 .*BITCH.* &amp;lt;casesensitive&amp;gt;&lt;br /&gt;
 .*COCK.* &amp;lt;casesensitive&amp;gt;&lt;br /&gt;
 .*[cċĉ¢сćĉçč][óòôöõǒōŏǫőøόδοσоʘǿọơờởỡớợồổỗốộ][cċĉ¢сćĉçč][kķкќқҝҡҟӄ].*&lt;br /&gt;
 .*[ċĉ¢сćĉçč][oóòôöõǒōŏǫőøόδοσоʘǿọơờởỡớợồổỗốộ][cċĉ¢сćĉçč][kķкќқҝҡҟӄ].*&lt;br /&gt;
 .*[cċĉ¢сćĉçč][oóòôöõǒōŏǫőøόδοσоʘǿọơờởỡớợồổỗốộ][ċĉ¢сćĉçč][kķкќқҝҡҟӄ].*&lt;br /&gt;
 .*[cċĉ¢сćĉçč][oóòôöõǒōŏǫőøόδοσоʘǿọơờởỡớợồổỗốộ][cċĉ¢сćĉçč][ķкќқҝҡҟӄ].*&lt;br /&gt;
 .*CUM.* &amp;lt;casesensitive | moveonly&amp;gt;&lt;br /&gt;
 .*DICK.* &amp;lt;casesensitive&amp;gt;&lt;br /&gt;
 .*giiant.*&lt;br /&gt;
 .*giant penis.*&lt;br /&gt;
 .*huge penis.*&lt;br /&gt;
 .*licking my peni[sz].*&lt;br /&gt;
 .*creamy semen.*&lt;br /&gt;
 .*smaller.than.average.* &amp;lt;moveonly&amp;gt;&lt;br /&gt;
 .*have sex.* &amp;lt;moveonly&amp;gt;&lt;br /&gt;
 .*(?:suck|his|your|my) penis.* &amp;lt;moveonly&amp;gt;&lt;br /&gt;
 .*(?:http|https|ftp|mailto|torrent|ed2k)\:\/\/[\w:@\-]+\.[\w\-]+.* &amp;lt;errmsg=titleblacklist-custom-URL&amp;gt;&lt;br /&gt;
 .*\b((is\s+an?)|are)\s+(?:dick|cunt|fag|bitch|shit|fuck|loser|ass|gay|ghey|moron|retard|stupid|slut|pa?edo).* &amp;lt;autoconfirmed&amp;gt;&lt;br /&gt;
 .*\b((is\s+an?)|are)\s+(?:dick|cunt|fag|bitch|shit|fuck|loser|ass|gay|ghey|moron|retard|stupid|slut|pa?edo).* &amp;lt;moveonly&amp;gt;&lt;br /&gt;
 .*lol.*wut.*&lt;br /&gt;
 .*\bnimp\.org.*&lt;br /&gt;
 .*JIHAD, BITCHES.* &amp;lt;casesensitive&amp;gt;&lt;br /&gt;
 .*Vandalism is Terrorism.*&lt;br /&gt;
 .*WANT TO HA.* &amp;lt;casesensitive | moveonly&amp;gt;&lt;br /&gt;
 .*waant to h.* &amp;lt;moveonly&amp;gt;&lt;br /&gt;
 .*Brian.*Peppers.*&lt;br /&gt;
 .*suck my.* &amp;lt;moveonly&amp;gt;&lt;br /&gt;
 .*GE ORGAS.* &amp;lt;casesensitive | moveonly&amp;gt;&lt;br /&gt;
 .*ge orrg.* &amp;lt;moveonly&amp;gt;&lt;br /&gt;
 .*RM, STICKY.* &amp;lt;casesensitive&amp;gt;&lt;br /&gt;
 .*rm sticky.* &amp;lt;moveonly&amp;gt;&lt;br /&gt;
 .*TAIN OUT OF.* &amp;lt;casesensitive | moveonly&amp;gt;&lt;br /&gt;
 .*nig{2,}er.* # nigger&lt;br /&gt;
 .*loves the.* &amp;lt;moveonly&amp;gt;&lt;br /&gt;
 .*cking fail.*&lt;br /&gt;
 .*Epic fail.*&lt;br /&gt;
 .*[L₤ĹĽḶŁĿΛЛЉ][óòôöõǒōŏǫőøόδοσоʘoọ][L₤ĹĽḶŁĿΛЛЉ][,;:.].* &amp;lt;moveonly&amp;gt;&lt;br /&gt;
 .*WHUT.* &amp;lt;casesensitive | moveonly&amp;gt;&lt;br /&gt;
 .*What what.* &amp;lt;moveonly&amp;gt;&lt;br /&gt;
 .*Gr[óòôöõǒōŏǫőøόδοσоʘǿọ]p.* &amp;lt;moveonly&amp;gt;&lt;br /&gt;
 .*[ԍGGĜĢĞĠƓǤǦǴḠԌეอÇ&amp;amp;ΓϜ]r[\w\s]wp.*&lt;br /&gt;
 .*Rap(e|es|ing) (babies|children|kids).*&lt;br /&gt;
 .*r[\w\s]pl[\w\s]c[\w\s]ng.* &amp;lt;moveonly&amp;gt;&lt;br /&gt;
 .*h [GĜĢĞĠƓǤǦǴḠԌეอÇ&amp;amp;ΓϜ]s.* &amp;lt;moveonly&amp;gt;&lt;br /&gt;
 .*[^\p{L}][GĜĢĞĠƓǤǦǴḠԌეอÇ&amp;amp;ΓϜٯg][GĜĢĞĠƓǤǦǴḠԌეอÇ&amp;amp;ΓϜٯ].* &amp;lt;moveonly|casesensitive&amp;gt;&lt;br /&gt;
 .*ǃ[^!?]ǃ.* &amp;lt;moveonly&amp;gt;&lt;br /&gt;
 .*Ɩ\P{L}Ɩ.* &amp;lt;moveonly&amp;gt;&lt;br /&gt;
 .*has.been.moved.* &amp;lt;moveonly&amp;gt;&lt;br /&gt;
 .*was movėd.* &amp;lt;moveonly&amp;gt;&lt;br /&gt;
 .*NEGRO.* &amp;lt;casesensitive | moveonly&amp;gt;&lt;br /&gt;
 .*COON SPIC.* &amp;lt;casesensitive | moveonly&amp;gt;&lt;br /&gt;
 .*[BΒБВ฿][RŔŖŘȐȒƦʳʴʵʶṘṚṜṞЯ®ΡΡ₧ÞþΡρРрƤṔṖǷґЃrمŕŗřṛṝгΓ][Il1!ÌÍÎÏĨļǏĪĬİḷŀΙЇɨ!łľıĮį][T₮ŢŤṬΤТЋҬtţťṭτтŧ](ph|f)[AΑĄĂÃÀĀΆẠẬẢẤẦẨẮẰẴẲẪẶḀǞǠȀᾼᾺᾈἉᾉἌᾌἊᾊἎᾎἍᾍἋᾋἏᾏÁÂÄÆÅǺ٩4][GĜĞĠĢƓǤǦǴḠ69&amp;amp;Γ].* #Britfag/phag&lt;br /&gt;
 .*\b(moral)?fag\b.* &amp;lt;moveonly&amp;gt;&lt;br /&gt;
 .*\bNWiki\b.*&lt;br /&gt;
 .*\b[L₤ĹĻĽĮḶḸŁĿ](o|[aă]w+|w[aă])l\b.* &amp;lt;moveonly&amp;gt;&lt;br /&gt;
 .*\b[HΉĤĦȞʰʱḢḤḦḨḪНҢӇӉΗἨἩἪἫἬἭἮἯῊᾘЋΗ−ŧⱧԋњһ\+łƗ!ÌÍÎÏĨļǏĪĬİḷŀΙЇɨ!łľıĮįḹtţťṭτтŧĵٲٱ]\W+[AΑĄĂÃÀĀΆẠẬẢẤẦẨẮẰẴẲẪẶḀǞǠȀᾼᾺᾈἉᾉἌᾌἊᾊἎᾎἍᾍἋᾋἏᾏÁÂÄÆÅǺ٩4]\W+[GĜĢĞĠƓǤǦǴḠԌეอÇ&amp;amp;ΓϜ].* &amp;lt;moveonly&amp;gt;&lt;br /&gt;
 .*\b[HΉĤĦȞʰʱḢḤḦḨḪНҢӇӉΗἨἩἪἫἬἭἮἯῊᾘЋ\+Η−ŧſⱧԋњһłƗ!ÌÍÎÏĨļǏĪĬİḷŀΙЇɨ!łľıĮįḹtţťṭτтŧĵſٲٱ]\W*[AΑĄĂÃÀĀΆẠẬẢẤẦẨẮẰẴẲẪẶḀǞǠȀᾼᾺᾈἉᾉἌᾌἊᾊἎᾎἍᾍἋᾋἏᾏÁÂÄÆÅǺ٩4]\W*[GĜĢĞĠƓǤǦǴḠԌეอÇ&amp;amp;ΓϜg].* &amp;lt;moveonly|casesensitive&amp;gt;&lt;br /&gt;
 .*[ĜĢĞĠƓǤǦǴḠԌეอÇ&amp;amp;ΓϜٯģğġĝҩ]\s*[ĜĢĞĠƓǤǦǴḠԌეอÇ&amp;amp;ΓϜٯģğġĝҩ].* &amp;lt;moveonly&amp;gt;&lt;br /&gt;
 .*[ĜĢĞĠƓǤǦǴḠԌეอÇ&amp;amp;ΓϜٯģğġĝҩ]{2,5}.* &amp;lt;moveonly&amp;gt;&lt;br /&gt;
 .*Wikipedo.*&lt;br /&gt;
 .*An hero.* &amp;lt;moveonly|casesensitive&amp;gt;&lt;br /&gt;
 .*\.\.\.H.* &amp;lt;moveonly&amp;gt;&lt;br /&gt;
 .*\bfapped.* &amp;lt;moveonly&amp;gt;&lt;br /&gt;
 .*Krimpet.* &amp;lt;moveonly&amp;gt;&lt;br /&gt;
 .*,,+.* &amp;lt;moveonly&amp;gt;&lt;br /&gt;
 .*;;+.* &amp;lt;moveonly&amp;gt;&lt;br /&gt;
 .*(\pP{2,}\PP){4}.* &amp;lt;moveonly|errmsg=titleblacklist-custom-pagemove&amp;gt; #Antigrawp, works by blocking titles with overused punctuation (eg H..A..G..G..E..R)&lt;br /&gt;
 .*[ÂĄĂÃÀĀΆẠẬẢẤẦẨẮẰẴẲẪẶḀǞǠȀᾼᾺᾈἉᾉἌᾌἊᾊἎᾎἍᾍἋᾋἏᾏÁÂÄÆÅǺ٩][69]{2,5}.* #nonstandard A66&lt;br /&gt;
 .*Faggot.* &amp;lt;moveonly&amp;gt;&lt;br /&gt;
 .*Deletionis.* &amp;lt;moveonly&amp;gt;&lt;br /&gt;
 .*&#039;H&#039;.* &amp;lt;moveonly&amp;gt;&lt;br /&gt;
 .*\*h.* &amp;lt;moveonly&amp;gt;&lt;br /&gt;
 .*H&#039;A.* &amp;lt;casesensitive|moveonly&amp;gt;&lt;br /&gt;
 .*piece of sh[iî][ţt].* &amp;lt;moveonly&amp;gt;&lt;br /&gt;
 .*moved by.* &amp;lt;moveonly&amp;gt;&lt;br /&gt;
  .*[GĜĞĠĢƓǤǦǴḠ69&amp;amp;Γ]\s*[ZŹŽŻ]\s*[FҒ₣]\s*[FҒ₣]\s*[DĐĎḌÐΔ₫₯]\s*[QɊʠ].* &amp;lt;moveonly&amp;gt;&lt;br /&gt;
 .*[GĜĞĠĢƓǤǦǴḠ69&amp;amp;Γ]\s*[DĐĎḌÐΔ₫₯]\s*[QɊʠ]\s*[ĹĻĽḶŁĿ₤ΛLŀ]\s*[XҲΧ].* &amp;lt;moveonly&amp;gt;&lt;br /&gt;
 .*[RŔŖŘȐȒƦʳʴʵʶṘṚṜṞЯ®ΡΡ₧ÞþΡρРрƤṔṖǷґЃŕŗřṛṝгґѓΓя][eēėèéëẽĕęəẻếềẹể][PƤṔṖǷ₧ÞþΡρРр][L₤ĹĽḶŁĿΛЛЉ][AΑÂĄĂÃÀĀΆẠẬẢẤẦẨẮẰẴẲẪẶḀǞǠȀᾼᾺᾈἉᾉἌᾌἊᾊἎᾎἍᾍἋᾋἏᾏÁÂÄÆÅǺ٩4aáàâäãǎāăảąæåάαᾳᾴὰᾲᾶᾷἀᾀἁᾁἄᾄἂᾂἆᾆἅᾅἃᾃἇᾇаӑӓӕạậ]c[eēėèéëẽĕęəẻếềẹể].[eēėèéëẽĕęəẻếềẹể][AΑÂĄĂÃÀĀΆẠẬẢẤẦẨẮẰẴẲẪẶḀǞǠȀᾼᾺᾈἉᾉἌᾌἊᾊἎᾎἍᾍἋᾋἏᾏÁÂÄÆÅǺ٩4aáàâäãǎāăảąæåάαᾳᾴὰᾲᾶᾷἀᾀἁᾁἄᾄἂᾂἆᾆἅᾅἃᾃἇᾇаӑӓӕạậ][cċĉ¢сćĉçč][HНΉĤĦȞʰʱḢḤḦḨḪНҢӇӉΗἨἩἪἫἬἭἮἯῊЋΗ].* &amp;lt;moveonly&amp;gt;&lt;br /&gt;
 .*[ÌÍÎÏĨļǏĪĬİḷ][’&#039;`][dďḍÐ].[HΉĤĦȞʰʱḢḤḦḨḪНҢӇӉΗἨἩἪἫἬἭἮἯῊЋΗſⱧԋh][ÌÍÎÏĨļǏĪĬİḷ]t.[ÌÍÎÏĨļǏĪĬİḷ][tţťṭτтŧ].* &amp;lt;moveonly&amp;gt;&lt;br /&gt;
 .*\?\s*\(.{55,200}\).* &amp;lt;moveonly&amp;gt; # long Hagger parentheticals&lt;br /&gt;
 .*fuċking.*&lt;br /&gt;
 .*cuntmonkey.*&lt;br /&gt;
 .*\([QɊʠIl1!ÌÍÎÏĨļǏĪĬİḷŀΙЇɨ!łľıĮį].{95,200}.* &amp;lt;moveonly&amp;gt;&lt;br /&gt;
 .*[W₩ŴΨШЩ]{1,3}[ǼAÀÁÂÃÄÅĀĂĄǍǞǠǺȀȂȦȺḀẠẢẤẦẨẪẬẮẰẲẴẶÆǢ4@Α]{1,3}[N₦ŃÑŅŇṆΝ]{1,3}[tţťṭτтŧ]{1,3}.[tţťṭτтŧ]{1,3}[OÓÒÔÖÕǑŌŎǪŐŒØƏΌΟΩῸὈὉὌὊὍὋОӨӦӪǿọ]{1,3}.{50,200}.* &amp;lt;moveonly&amp;gt;&lt;br /&gt;
 .*[T₮ŢŤṬΤТЋҬtţťṭτтŧ][OÓÒÔÖÕǑŌŎǪŐŒØƏΌΟΩῸὈὉὌὊὍὋОӨӦӪọóòôöõǒōŏǫőøόδοσоʘǿọ].[Ccċĉ¢сćĉçčUÚÙÛÜŨŮǓŪǖǘǚǜŬŲŰ].{50,200}.* &amp;lt;moveonly&amp;gt;&lt;br /&gt;
 .*pawns.wiki.* &amp;lt;moveonly&amp;gt;&lt;br /&gt;
 .*nimp.org.*&lt;br /&gt;
 .*Tewapack.* &amp;lt;moveonly&amp;gt;&lt;br /&gt;
 .*Colonel.Sanders.* &amp;lt;moveonly&amp;gt;&lt;br /&gt;
 .*kzm\.pas.*  #used to create malicious user talk subpages&lt;br /&gt;
 .*zilog\s*head.* &amp;lt;autoconfirmed&amp;gt; # Prolific sock GEORGIEGIBBONS&lt;br /&gt;
 .*on\s*wheels.*edition.* &amp;lt;autoconfirmed&amp;gt;&lt;br /&gt;
 .*shakur green.* #Recreation under different titles; see [[Wikipedia:Articles for deletion/Shakur Green]]&lt;br /&gt;
 .* shitt?ing in .* mouth #A specific page which needs to be SALTed and redacted&lt;br /&gt;
 .* fucking bastard.* #A specific page which needs to be SALTed and redacted&lt;br /&gt;
 .* first male to female transsexuall #A specific page which needs to be SALTed and redacted&lt;br /&gt;
 .*Wimbo Jales .* #Probably will never be used except to insult Jimbo Wales&lt;br /&gt;
 .*Ñ!gG3r.* #A specific page which needs to be SALTed and redacted&lt;br /&gt;
 .* is gay&lt;br /&gt;
 .*inside ?(his|her|its|their) ?anus.*&lt;br /&gt;
 .*exchanges? bodily fluids.*&lt;br /&gt;
 .*\b(eat(s|ing)?|ate)\b.*\bshit\b.*&lt;br /&gt;
 .*f(ú|u)cked up piece of shit.* #A specific page which needs to be SALTed and redacted&lt;br /&gt;
 .*get cocks shoved up (his|her|its|their) ass.*&lt;br /&gt;
 .*Flint Diao.* #Serial spamming&lt;br /&gt;
 .*\bMental.*problem.* #Repeated creation of vandalism pages, e.g. &amp;quot;so and so has mental problems&amp;quot;&lt;br /&gt;
 .*Bikini Beach.* #Persistent disruption&lt;br /&gt;
 .*(Lucas|Luke) Ullrich.* #Persistent disruption&lt;br /&gt;
 Eolgi.* &amp;lt;autoconfirmed&amp;gt; #Persistent disruption&lt;br /&gt;
 .*eolgi.*highway.*system &amp;lt;autoconfirmed&amp;gt; #Persistent disruption&lt;br /&gt;
 .*Junior5a.* #pages created with outing information&lt;br /&gt;
 .*wo(o)?mo(o)?.* &amp;lt;autoconfirmed&amp;gt; #attack pages created by LTA&lt;br /&gt;
 .*mo(o)?wo(o)?.* &amp;lt;autoconfirmed&amp;gt; # same as above&lt;br /&gt;
 .*should have died.*&lt;br /&gt;
 .*HoIocaust.* #Trying to outsmart our automated detection using an uppercase I in stead of a lowercase l in the word &amp;quot;Holocaust&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 # DISALLOW CREATION OF USER OR USER TALK PAGES FOR A SPECIFIC IP RANGE BY NON-AUTOCONFIRMED USERS&lt;br /&gt;
 User( talk)?:71\.107\.(1(2[89]|[3-9]\d)|2([0-4]\d|5[0-5]))\.([01]?\d\d?|2(5[0-5]|[0-4]\d)) &amp;lt;autoconfirmed&amp;gt;&lt;br /&gt;
 User( talk)?:75\.47\.(1(2[89]|[3-9]\d)|2([0-4]\d|5[0-5]))\.([01]?\d\d?|2(5[0-5]|[0-4]\d)) &amp;lt;autoconfirmed&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 # PAGE MOVE TARGETS&lt;br /&gt;
  Wikipedia( talk)?:([^\/]*(?-i:[^\x20-\xFF]).*|(.*\W)?[H]+(\W|\W.*\W)?(([AÀÁÂÃÄÅÆ4@](\W|\W.*\W)?)+([G69](\W|\W.*\W)?)+([AÀÁÂÃÄÅÆ4@EÈÉÊË3](\W|\W.*\W)?)+[R®]+|([EÈÉÊËÆ3](\W|\W.*\W)?)+([R®](\W|\W.*\W)?)+([MW](\W|\W.*\W)?)+Y+)(\W.*)?) &amp;lt;moveonly&amp;gt; # No haggery in project space, please. (Only ASCII/Latin1 characters needed in this regexp.)&lt;br /&gt;
 (Help|Portal)( talk)?:(.*(?-i:[^\x20-\xFF]).*|(.*\W)?[H]+(\W|\W.*\W)?(([AÀÁÂÃÄÅÆ4@](\W|\W.*\W)?)+([G69](\W|\W.*\W)?)+([AÀÁÂÃÄÅÆ4@EÈÉÊË3](\W|\W.*\W)?)+[R®]+|([EÈÉÊËÆ3](\W|\W.*\W)?)+([R®](\W|\W.*\W)?)+([MW](\W|\W.*\W)?)+Y+)(\W.*)?) &amp;lt;moveonly&amp;gt; # ..nor in help or portal spaces either. (Only ASCII/Latin1 characters needed in this regexp.)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
 # POTENTIALLY CONFUSING MIXED-SCRIPT TITLES&lt;br /&gt;
 # Cyrillic/Greek + Latin intentionally skipped due to false positives&lt;br /&gt;
 (?!(User|Wikipedia|File)( talk)?:|Talk:)[\P{Latin}A-Z]*[^\P{Latin}A-Z].*\p{Cyrillic}.* # Cyrillic + Non-ASCII Latin&lt;br /&gt;
 (?!(User|Wikipedia|File)( talk)?:|Talk:)\P{Cyrillic}*\p{Cyrillic}.*[^\P{Latin}A-Z].* # Cyrillic + Non-ASCII Latin&lt;br /&gt;
 (?!(User|Wikipedia|File)( talk)?:|Talk:)[\P{Latin}A-Z]*[^\P{Latin}A-Z].*\p{Greek}.* # Greek + Non-ASCII Latin&lt;br /&gt;
 (?!(User|Wikipedia|File)( talk)?:|Talk:)\P{Greek}*\p{Greek}.*[^\P{Latin}A-Z].* # Greek + Non-ASCII Latin&lt;br /&gt;
 (?!(User|Wikipedia|File)( talk)?:|Talk:)\P{Cyrillic}*\p{Cyrillic}.*\p{Greek}.* # Cyrillic + Greek&lt;br /&gt;
 (?!(User|Wikipedia|File)( talk)?:|Talk:)\P{Greek}*\p{Greek}.*\p{Cyrillic}.* # Cyrillic + Greek&lt;br /&gt;
 (?!(User|Wikipedia|File)( talk)?:|Talk:)\P{L}*\p{Armenian}.*[^\p{Armenian}\P{L}].* # Armenian + anything else&lt;br /&gt;
 (?!(User|Wikipedia|File)( talk)?:|Talk:)\P{L}*[^\p{Armenian}\P{L}].*\p{Armenian}.* # Armenian + anything else&lt;br /&gt;
 (?!(User|Wikipedia|File)( talk)?:|Talk:)\P{L}*\p{Bengali}.*[^\p{Bengali}\P{L}].* # Bengali + anything else&lt;br /&gt;
 (?!(User|Wikipedia|File)( talk)?:|Talk:)\P{L}*[^\p{Bengali}\P{L}].*\p{Bengali}.* # Bengali + anything else&lt;br /&gt;
 (?!(User|Wikipedia|File)( talk)?:|Talk:)\P{L}*\p{Cherokee}.*[^\p{Cherokee}\P{L}].* # Cherokee + anything else&lt;br /&gt;
 (?!(User|Wikipedia|File)( talk)?:|Talk:)\P{L}*[^\p{Cherokee}\P{L}].*\p{Cherokee}.* # Cherokee + anything else&lt;br /&gt;
 (?!(User|Wikipedia|File)( talk)?:|Talk:)\P{L}*\p{Ethiopic}.*[^\p{Ethiopic}\P{L}].* # Ethiopic + anything else&lt;br /&gt;
 (?!(User|Wikipedia|File)( talk)?:|Talk:)\P{L}*[^\p{Ethiopic}\P{L}].*\p{Ethiopic}.* # Ethiopic + anything else&lt;br /&gt;
 (?!(User|Wikipedia|File)( talk)?:|Talk:)\P{L}*\p{Georgian}.*[^\p{Georgian}\P{L}].* # Georgian + anything else&lt;br /&gt;
 (?!(User|Wikipedia|File)( talk)?:|Talk:)\P{L}*[^\p{Georgian}\P{L}].*\p{Georgian}.* # Georgian + anything else&lt;br /&gt;
 (?!(User|Wikipedia|File)( talk)?:|Talk:)\P{L}*\p{Gujarati}.*[^\p{Gujarati}\P{L}].* # Gujarati + anything else&lt;br /&gt;
 (?!(User|Wikipedia|File)( talk)?:|Talk:)\P{L}*[^\p{Gujarati}\P{L}].*\p{Gujarati}.* # Gujarati + anything else&lt;br /&gt;
 (?!(User|Wikipedia|File)( talk)?:|Talk:)\P{L}*\p{Gurmukhi}.*[^\p{Gurmukhi}\P{L}].* # Gurmukhi + anything else&lt;br /&gt;
 (?!(User|Wikipedia|File)( talk)?:|Talk:)\P{L}*[^\p{Gurmukhi}\P{L}].*\p{Gurmukhi}.* # Gurmukhi + anything else&lt;br /&gt;
 (?!(User|Wikipedia|File)( talk)?:|Talk:)\P{L}*\p{Kannada}.*[^\p{Kannada}\P{L}].* # Kannada + anything else&lt;br /&gt;
 (?!(User|Wikipedia|File)( talk)?:|Talk:)\P{L}*[^\p{Kannada}\P{L}].*\p{Kannada}.* # Kannada + anything else&lt;br /&gt;
 (?!(User|Wikipedia|File)( talk)?:|Talk:)\P{L}*\p{Khmer}.*[^\p{Khmer}\P{L}].* # Khmer + anything else&lt;br /&gt;
 (?!(User|Wikipedia|File)( talk)?:|Talk:)\P{L}*[^\p{Khmer}\P{L}].*\p{Khmer}.* # Khmer + anything else&lt;br /&gt;
 (?!(User|Wikipedia|File)( talk)?:|Talk:)\P{L}*\p{Lao}.*[^\p{Lao}\P{L}].* # Lao + anything else&lt;br /&gt;
 (?!(User|Wikipedia|File)( talk)?:|Talk:)\P{L}*[^\p{Lao}\P{L}].*\p{Lao}.* # Lao + anything else&lt;br /&gt;
 (?!(User|Wikipedia|File)( talk)?:|Talk:)\P{L}*\p{Malayalam}.*[^\p{Malayalam}\P{L}].* # Malayalam + anything else&lt;br /&gt;
 (?!(User|Wikipedia|File)( talk)?:|Talk:)\P{L}*[^\p{Malayalam}\P{L}].*\p{Malayalam}.* # Malayalam + anything else&lt;br /&gt;
 (?!(User|Wikipedia|File)( talk)?:|Talk:)\P{L}*\p{Myanmar}.*[^\p{Myanmar}\P{L}].* # Myanmar + anything else&lt;br /&gt;
 (?!(User|Wikipedia|File)( talk)?:|Talk:)\P{L}*[^\p{Myanmar}\P{L}].*\p{Myanmar}.* # Myanmar + anything else&lt;br /&gt;
 (?!(User|Wikipedia|File)( talk)?:|Talk:)\P{L}*\p{Oriya}.*[^\p{Oriya}\P{L}].* # Oriya + anything else&lt;br /&gt;
 (?!(User|Wikipedia|File)( talk)?:|Talk:)\P{L}*[^\p{Oriya}\P{L}].*\p{Oriya}.* # Oriya + anything else&lt;br /&gt;
 (?!(User|Wikipedia|File)( talk)?:|Talk:)\P{L}*\p{Runic}.*[^\p{Runic}\P{L}].* # Runic + anything else&lt;br /&gt;
 (?!(User|Wikipedia|File)( talk)?:|Talk:)\P{L}*[^\p{Runic}\P{L}].*\p{Runic}.* # Runic + anything else&lt;br /&gt;
 (?!(User|Wikipedia|File)( talk)?:|Talk:)\P{L}*\p{Sinhala}.*[^\p{Sinhala}\P{L}].* # Sinhala + anything else&lt;br /&gt;
 (?!(User|Wikipedia|File)( talk)?:|Talk:)\P{L}*[^\p{Sinhala}\P{L}].*\p{Sinhala}.* # Sinhala + anything else&lt;br /&gt;
 (?!(User|Wikipedia|File)( talk)?:|Talk:)\P{L}*\p{Syriac}.*[^\p{Syriac}\P{L}].* # Syriac + anything else&lt;br /&gt;
 (?!(User|Wikipedia|File)( talk)?:|Talk:)\P{L}*[^\p{Syriac}\P{L}].*\p{Syriac}.* # Syriac + anything else&lt;br /&gt;
 (?!(User|Wikipedia|File)( talk)?:|Talk:)\P{L}*\p{Tamil}.*[^\p{Tamil}\P{L}].* # Tamil + anything else&lt;br /&gt;
 (?!(User|Wikipedia|File)( talk)?:|Talk:)\P{L}*[^\p{Tamil}\P{L}].*\p{Tamil}.* # Tamil + anything else&lt;br /&gt;
 (?!(User|Wikipedia|File)( talk)?:|Talk:)\P{L}*\p{Telugu}.*[^\p{Telugu}\P{L}].* # Telugu + anything else&lt;br /&gt;
 (?!(User|Wikipedia|File)( talk)?:|Talk:)\P{L}*[^\p{Telugu}\P{L}].*\p{Telugu}.* # Telugu + anything else&lt;br /&gt;
 (?!(User|Wikipedia|File)( talk)?:|Talk:)\P{L}*\p{Thaana}.*[^\p{Thaana}\P{L}].* # Thaana + anything else&lt;br /&gt;
 (?!(User|Wikipedia|File)( talk)?:|Talk:)\P{L}*[^\p{Thaana}\P{L}].*\p{Thaana}.* # Thaana + anything else&lt;br /&gt;
 (?!(User|Wikipedia|File)( talk)?:|Talk:)\P{L}*\p{Thai}.*[^\p{Thai}\P{L}].* # Thai + anything else&lt;br /&gt;
 (?!(User|Wikipedia|File)( talk)?:|Talk:)\P{L}*[^\p{Thai}\P{L}].*\p{Thai}.* # Thai + anything else&lt;br /&gt;
 (?!(User|Wikipedia|File)( talk)?:|Talk:)\P{L}*\p{Tibetan}.*[^\p{Tibetan}\P{L}].* # Tibetan + anything else&lt;br /&gt;
 (?!(User|Wikipedia|File)( talk)?:|Talk:)\P{L}*[^\p{Tibetan}\P{L}].*\p{Tibetan}.* # Tibetan + anything else&lt;br /&gt;
&lt;br /&gt;
 # DISALLOW PAGE MOVES TO MIXED-SCRIPT TITLES&lt;br /&gt;
 # Okinas are allowed in Latin + non-Latin rules per [[Special:PermaLink/882837938#ʻOkina again]]&lt;br /&gt;
 # Intentionally move-only due to false positives&lt;br /&gt;
 (?!(User|Wikipedia)( talk)?:|Talk:)\P{L}*\p{Latin}.*[^\p{Latin}\P{L}ʻ].* &amp;lt;moveonly&amp;gt; # Latin + non-Latin&lt;br /&gt;
 (?!(User|Wikipedia)( talk)?:|Talk:)\P{L}*[^\p{Latin}\P{L}ʻ].*\p{Latin}.* &amp;lt;moveonly&amp;gt; # Latin + non-Latin&lt;br /&gt;
 (?!(User|Wikipedia)( talk)?:|Talk:)\P{L}*\p{Greek}.*[^\p{Greek}\P{L}].* &amp;lt;moveonly&amp;gt; # Greek + non-Greek&lt;br /&gt;
 (?!(User|Wikipedia)( talk)?:|Talk:)\P{L}*[^\p{Greek}\P{L}].*\p{Greek}.* &amp;lt;moveonly&amp;gt; # Greek + non-Greek&lt;br /&gt;
 (?!(User|Wikipedia)( talk)?:|Talk:)\P{L}*\p{Cyrillic}.*[^\p{Cyrillic}\P{L}].* &amp;lt;moveonly&amp;gt; # Cyrillic + non-Cyrillic&lt;br /&gt;
 (?!(User|Wikipedia)( talk)?:|Talk:)\P{L}*[^\p{Cyrillic}\P{L}].*\p{Cyrillic}.* &amp;lt;moveonly&amp;gt; # Cyrillic + non-Cyrillic&lt;br /&gt;
 # Slightly different regexp for user/project/talk pages, to allow e.g. Latin subpages of Cyrillic usernames:&lt;br /&gt;
 ((User|Wikipedia)( talk)?:|Talk:)(.*\/)?\P{L}*\p{Latin}[^\/]*[^\p{Latin}\P{L}ʻ].* &amp;lt;moveonly&amp;gt; # Latin + non-Latin &lt;br /&gt;
 ((User|Wikipedia)( talk)?:|Talk:)(.*\/)?\P{L}*[^\p{Latin}\P{L}ʻ][^\/]*\p{Latin}.* &amp;lt;moveonly&amp;gt; # Latin + non-Latin&lt;br /&gt;
 ((User|Wikipedia)( talk)?:|Talk:)(.*\/)?\P{L}*\p{Greek}[^\/]*[^\p{Greek}\P{L}].* &amp;lt;moveonly&amp;gt; # Greek + non-Greek&lt;br /&gt;
 ((User|Wikipedia)( talk)?:|Talk:)(.*\/)?\P{L}*[^\p{Greek}\P{L}][^\/]*\p{Greek}.* &amp;lt;moveonly&amp;gt; # Greek + non-Greek&lt;br /&gt;
 ((User|Wikipedia)( talk)?:|Talk:)(.*\/)?\P{L}*\p{Cyrillic}[^\/]*[^\p{Cyrillic}\P{L}].* &amp;lt;moveonly&amp;gt; # Cyrillic + non-Cyrillic&lt;br /&gt;
 ((User|Wikipedia)( talk)?:|Talk:)(.*\/)?\P{L}*[^\p{Cyrillic}\P{L}][^\/]*\p{Cyrillic}.* &amp;lt;moveonly&amp;gt; # Cyrillic + non-Cyrillic&lt;br /&gt;
 .*([^\P{Lu}\p{Latin}]\P{L}*){4}.* &amp;lt;casesensitive | moveonly&amp;gt; # Non-Latin all caps&lt;br /&gt;
&lt;br /&gt;
 # GENERIC IMAGE FILE NAMES (with [[MediaWiki:titleblacklist-custom-imagename|custom error message]])&lt;br /&gt;
 # at most three letters of potentially meaningful text:&lt;br /&gt;
 File:\P{L}*((Ima?ge?|Pict?(ure)?|Media|Photo)\P{L}+)?(\p{L}\P{L}*){0,3}((orig|copy|thumb|small)\P{L}*)?\.[^.]+  &amp;lt;reupload | errmsg=titleblacklist-custom-imagename&amp;gt;&lt;br /&gt;
 # no more than two contiguous letters (raising to three would be tempting, but needs more testing):&lt;br /&gt;
 File:\P{L}*((Ima?ge?|Pict?(ure)?|Media|Photo)[^\p{L}\p{M}]\P{L}*)?((\p{L}\p{M}*){1,2}[^\p{L}\p{M}]\P{L}*)*((orig|copy|thumb|small)\P{L}*|(\p{L}\p{M}*){1,2})?\.[^.]+  &amp;lt;reupload | errmsg=titleblacklist-custom-imagename&amp;gt;&lt;br /&gt;
 # month name followed by no more than two contiguous letters, JPEG suffix (be careful if you edit this, easy to trigger false positives):&lt;br /&gt;
 File:\P{L}*(January|Jan|February|Febr?|March|Mar|April|Apr|May|June?|July?|August|Aug|September|Sept?|October|Oct|November|Nov|December|Dec)(\P{L}+\p{L}{1,2})*\P{L}*\.JPE?G  &amp;lt;reupload | errmsg=titleblacklist-custom-imagename&amp;gt;&lt;br /&gt;
 # Common digital cameral file names, based on list at http://diddly.com/random/about.html&lt;br /&gt;
 # See also [[MediaWiki:Filename-prefix-blacklist]], used to generate a warning on the upload form&lt;br /&gt;
 File:DCP\d+\.JPG  &amp;lt;reupload | errmsg=titleblacklist-custom-imagename&amp;gt;  # Kodak&lt;br /&gt;
 File:DSC.\d+\.JPG  &amp;lt;reupload | errmsg=titleblacklist-custom-imagename&amp;gt;  # [[Design rule for Camera File system]] (Nikon, Fuji, Polaroid)&lt;br /&gt;
 File:MVC-?\d+\.JPG  &amp;lt;reupload | errmsg=titleblacklist-custom-imagename&amp;gt;  # Sony Mavica&lt;br /&gt;
 File:P[\dA-F]\d+\.JPG  &amp;lt;reupload | errmsg=titleblacklist-custom-imagename&amp;gt;  # Olympus, Kodak&lt;br /&gt;
 File:I?MG[P_\s-]?\d+\.JPG  &amp;lt;reupload | errmsg=titleblacklist-custom-imagename&amp;gt;  # Canon, Pentax&lt;br /&gt;
 File:1\d+-\d+(_IMG)?\.JPG  &amp;lt;reupload | errmsg=titleblacklist-custom-imagename&amp;gt;  # Canon&lt;br /&gt;
 File:(IM|EX)\d+\.JPG  &amp;lt;reupload | errmsg=titleblacklist-custom-imagename&amp;gt;  # HP Photosmart&lt;br /&gt;
 File:DC\d+[SML]\.JPG  &amp;lt;reupload | errmsg=titleblacklist-custom-imagename&amp;gt;  # Kodak&lt;br /&gt;
 File:P[Ii][Cc][T_\s-]?\d+\.JPG  &amp;lt;reupload | errmsg=titleblacklist-custom-imagename&amp;gt;  # Minolta&lt;br /&gt;
 File:PANA\d+\.JPG  &amp;lt;reupload | errmsg=titleblacklist-custom-imagename&amp;gt;  # Panasonic&lt;br /&gt;
 File:DUW\d+\.JPG  &amp;lt;reupload | errmsg=titleblacklist-custom-imagename&amp;gt;  # some mobile phones&lt;br /&gt;
 File:CIMG\d+\.JPG  &amp;lt;reupload | errmsg=titleblacklist-custom-imagename&amp;gt;  # Casio&lt;br /&gt;
 File:JD\d+\.JPG  &amp;lt;reupload | errmsg=titleblacklist-custom-imagename&amp;gt;  # Jenoptik&lt;br /&gt;
 # Other common patterns&lt;br /&gt;
 File:\d{9}[A-Z]{6}_[A-Z]{2}\P{L}*\.\w+  &amp;lt;reupload | errmsg=titleblacklist-custom-imagename&amp;gt;  # some image hosting site?&lt;br /&gt;
 File:\d+_[\da-f]+(_[a-z])?\P{L}*\.\w+  &amp;lt;reupload | errmsg=titleblacklist-custom-imagename&amp;gt;  # Flickr; see http://www.flickr.com/services/api/misc.urls.html&lt;br /&gt;
 # File:(\d{9,10}[A-Z])+[A-Z]?\.\w+  &amp;lt;reupload | errmsg=titleblacklist-custom-imagename&amp;gt;  # yet another image hosting site? (redundant to &amp;quot;no more than two contiguous letters&amp;quot;)&lt;br /&gt;
 File:([\dA-F]{8}-)?[\dA-F]{4}-[\dA-F]{4}-[\dA-F]{4}-?[\dA-F]{12}.*  &amp;lt;reupload | errmsg=titleblacklist-custom-imagename&amp;gt;  # UUID (with some variations included)&lt;br /&gt;
 File:([SML]|\d+)_[\dA-F]{10,}(-\d+-|_?(\w\w?|full))?\.[^.]+  &amp;lt;reupload | errmsg=titleblacklist-custom-imagename&amp;gt;  # L_9173c67eae58edc35ba7f2df08a7d5c6.jpg, 1_bf38bcd9c5512a5ab99ca2219a4b1e2f_full.gif, etc.&lt;br /&gt;
 File:\P{L}*No\P{L}*name\P{L}*\.[^.]+  &amp;lt;reupload | errmsg=titleblacklist-custom-imagename&amp;gt;  # Noname2.jpg&lt;br /&gt;
 File:AT[AEIMQUYcgkosw048]AAA[A-D][-_A-Za-z0-9]+\.jpg  &amp;lt;reupload | errmsg=titleblacklist-custom-imagename&amp;gt;  # see [[commons:Commons:Village pump/Archive/2009/01#File ATgAAA...]]&lt;br /&gt;
 #Pict or Picture followed by numbers&lt;br /&gt;
 File:Pict(ure)?[\s_-]?\d*\..* &amp;lt;reupload | errmsg=titleblacklist-custom-imagename&amp;gt;&lt;br /&gt;
 # Only numbers in the filename&lt;br /&gt;
 File:\d+\.\w+ &amp;lt;reupload|errmsg=titleblacklist-custom-imagename&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 # POORLY-MADE ARCHIVES&lt;br /&gt;
 .*\\[Aa]rchive.* &amp;lt;errmsg=titleblacklist-custom-archive&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 # COLBERT&lt;br /&gt;
 .*corn[- ]?hole&lt;br /&gt;
&lt;br /&gt;
 # Editnotice pseudospace&lt;br /&gt;
 Template:Editnotices\/.* &amp;lt;noedit|errmsg=titleblacklist-custom-editnotice&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 #Taxonomy templates&lt;br /&gt;
 Template:Taxonomy\/.* &amp;lt;noedit|errmsg=Titleblacklist-taxobox-template|autoconfirmed&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 # Protection for future and archived TFA blurbs and names&lt;br /&gt;
 Wikipedia:Today&#039;s[ _]featured[ _]article\/[a-zA-Z]+[ _][0-9]+,[ _][0-9]{4}.* &amp;lt;autoconfirmed|noedit|errmsg=titleblacklist-custom-TFA&amp;gt;&lt;br /&gt;
 Template:TFA title\/\w+ \d\d?, \d\d\d\d &amp;lt;noedit|errmsg=titleblacklist-custom-TFA&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 # Attempts to verify with google analytics&lt;br /&gt;
 .*[Gg]oogle[A-Za-z0-9]*\.html*&lt;br /&gt;
&lt;br /&gt;
 # Prevent users from creating pages with bad names after searching&lt;br /&gt;
 .+ prefix:.* &amp;lt;errmsg=titleblacklist-forbidden-prefix&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 # SPI subpage mistakes&lt;br /&gt;
 Wikipedia( talk)?:Sockpuppet investigations\/User:.* &amp;lt;errmsg=titleblacklist-custom-SPI&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 # Deprecated type of location map definitions&lt;br /&gt;
 Template:Location map .* &amp;lt;errmsg=titleblacklist-custom-location-map&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 # Bad user subpages (ending in /)&lt;br /&gt;
 User( talk)?:.+\/$&lt;br /&gt;
&lt;br /&gt;
 # Spam or salt evasion titles&lt;br /&gt;
 .*HIGH19\.COM.* # Dsdgfgsa and socks&lt;br /&gt;
 .*Paul[\. ]?[A-Za-z\.\(\)\&amp;quot;\&#039; ]{0,20}[\. ]Easter.*  # SEFPRODUCTIONS&lt;br /&gt;
 .*\+ *91[ -]*[0-9].*  # Indian phone number advertising&lt;br /&gt;
 .*vashikaran.*  # Indian astrology/magic advertising&lt;br /&gt;
 .*\bv-*[a@][a@]?-*s-*h-*i-*k-*a-*r-*[a@]-*n\b.* # same spammer as two phone numbers above (Pirbaba7886)&lt;br /&gt;
 .*l[o\x{043E}]v[i\x{0456}]f[m\x{043C}].* &amp;lt;antispoof&amp;gt; # [[Wikipedia:Sockpuppet investigations/Alex9777777]], [https://en.wikipedia.org/w/index.php?title=Special%3AUndelete&amp;amp;prefix=+Lovifm]&lt;br /&gt;
 .*ale(x|kse[ijy]|xe[iy]).*?bugatti.* &amp;lt;antispoof&amp;gt; # as above&lt;br /&gt;
 .*bugatti.*?ale(x|kse[ijy]|xe[iy]).* &amp;lt;antispoof&amp;gt; # as above&lt;br /&gt;
 .*ale(x|kse[ijy]|xe[iy]).*?pech?k?uro[uv].* &amp;lt;antispoof&amp;gt; # as above&lt;br /&gt;
 .*pech?k?uro[uv].*?ale(x|kse[ijy]|xe[iy]).* &amp;lt;antispoof&amp;gt; # as above&lt;br /&gt;
 .*[p\x{0420}\x{0440}][e\x{0435}][c\x{0441}][h\x{043D}][k\x{043A}]?u[r\x{0433}][o\x{043E}][uvw].* &amp;lt;antispoof&amp;gt; # as above&lt;br /&gt;
 .*977\.?by.* # as above&lt;br /&gt;
 .*977.*?(news|blog|website|site|belarus).* # as above&lt;br /&gt;
 .*((sachin.*?tomar)|(tomar.*?sachin)).* # [[Wikipedia:Sockpuppet investigations/Iamsachintomar]]&lt;br /&gt;
 .*\bdom.*?\bnatt?i\b.* # [[Wikipedia:Sockpuppet investigations/JellyfishFilms]]&lt;br /&gt;
 .*alex(ander)?.*?sasiedu.* # [[Special:Permanentlink/732858640#Blacklist_addition_request]]&lt;br /&gt;
 .*Decoded\s?Sexe?s.* # [[Wikipedia:Sockpuppet investigations/Awais Azad]]&lt;br /&gt;
 .*[Jj]ohn.*[Gg]alea.* # [[Wikipedia:Sockpuppet_investigations/Johngalea24]]&lt;br /&gt;
 .*mohamm?ed.*?mafaz.* # Self-promotion, accounts = Actor Mafaz, MohamedMafaz, Mafaz729, MafazOfficials, EngineeringMafaz, etc.&lt;br /&gt;
 .*mafaz.*?(galle|official).* # as above (Mafaz Galle)&lt;br /&gt;
 .*(galle|official).*?mafaz.* # as above &lt;br /&gt;
 .*andrew.*?alm[aá]nza.* # [[Wikipedia:Sockpuppet investigations/Andrewalmanza]]&lt;br /&gt;
 .*((davide?.*?anselmi)|(anselmi.*?davide?)).* # [[Wikipedia:Sockpuppet investigations/Anselmidavide9981]]&lt;br /&gt;
 .*modishian.* # [[Wikipedia:Sockpuppet investigations/Lindokuhle Modi]]&lt;br /&gt;
 .*vaga.*Official.* # as above&lt;br /&gt;
 .*eyeden\s.* # [[Wikipedia:Sockpuppet investigations/Shingling334]]&lt;br /&gt;
 .*jonah.*bryson.* # [[Wikipedia:Articles for deletion/The Fight for Bala]] and friends&lt;br /&gt;
 .*fight.*for.*bala.* # as above&lt;br /&gt;
 .*sweet.*spot.*in.*time.* # as above&lt;br /&gt;
 .*shi[wv]am.*(kumar|shri[wv]asta[wv]a).* # [[Wikipedia:Sockpuppet investigations/Shiwam Kumar Sriwastaw]]&lt;br /&gt;
 .*overthetop.* # [[Special:Permanentlink/811414963#On_the_nature_of_paid_editing]]&lt;br /&gt;
 .*over.+the.+top.+(?:digital|agency|marketing|SEO|organi[sz]ation|search|company|business).* # as above&lt;br /&gt;
 .*integrated.*technology.*group.* # [[Wikipedia:Sockpuppet investigations/Rana majali]], search Special:Undelete for Integrated Technology Group and Draft:Integrated Technology Group&lt;br /&gt;
 .*knovos.* # [[Wikipedia:Sockpuppet investigations/A23101990]]&lt;br /&gt;
 .*ar(shi|ish)fa.*  # [[Wikipedia:Sockpuppet investigations/Arshifakhan61]]&lt;br /&gt;
 .*neha.*khan.*     # [[Wikipedia:Sockpuppet investigations/Arshifakhan61]]&lt;br /&gt;
 .*ahdat.*ahimi.*   # [[Wikipedia:Sockpuppet investigations/Abdullah Zubayer]]&lt;br /&gt;
 .*adio.*aryad.*    # [[Wikipedia:Sockpuppet investigations/Abdullah Zubayer]]&lt;br /&gt;
 .*hahmeer.*mir.*   # [[Wikipedia:Sockpuppet investigations/Beds16]]&lt;br /&gt;
 .*novotech.*       # repeatedly created at (at least) [[Novotech Clinical Research]], [[Novotech]], [[Novotech (Australia) Pty Limited]], and [[Novotech Australia Pty Limited]]&lt;br /&gt;
 .*prem.*khan.*     # Repeatedly created at [[Prem Khan]], [[Prem Khan (actor)]] [[Prem Khan (Film actor)]], etc. [[Wikipedia:Sockpuppet investigations/Washim Rahman/Archive]]&lt;br /&gt;
 .*washim.*rahman.* # Preventative measure related to Prem Khan above. Prem Khan is the stage name of Washim Rahman. See [[Wikipedia:Sockpuppet investigations/Washim Rahman/Archive]]&lt;br /&gt;
 .*amal.*ishra.     # [[Wikipedia:Sockpuppet investigations/Jorjman]]&lt;br /&gt;
 .*index\.php.*     # spambots&lt;br /&gt;
 .*altogen.*        # [[Wikipedia:Sockpuppet investigations/Altowiki]]&lt;br /&gt;
 .*zhu\s*ming.*     # [[Wikipedia:Sockpuppet investigations/Wirterss]]&lt;br /&gt;
 .*zhu\s*zhe\s.*    # as above&lt;br /&gt;
 .*amsu(d|dd)in.*atel  # [[Wikipedia:Sockpuppet investigations/Shamsuddin Patel]]&lt;br /&gt;
 .*counos.*         # Cryptocurrency spam: [[Draft:Counos]], [[Draft:Counos Cash]], [[Counos]], [[Draft:Counos digital currencies]]. Sanction under [[WP:GS/Crypto]].&lt;br /&gt;
 .*conous.*         # as above: [[User:Conous]]&lt;br /&gt;
 .*((C\.R\..*?enkatesh|enkatesh.*?C\.R\.)).*     # [[Wikipedia:Sockpuppet investigations/Chinanike101]]&lt;br /&gt;
 .*[Jj]im.*eiss.*       # [[Wikipedia:Sockpuppet investigations/Chinanike101]]&lt;br /&gt;
 .*aillou.*ettis.*  # [[Wikipedia:Sockpuppet investigations/FilmLover2016]]&lt;br /&gt;
 .*frica.*olic.*inst.* # Africa Policy Institute, repeatedly recreated by sockpuppets under multiple names&lt;br /&gt;
 .*esse.*augh.*     # Jesse Waugh, repeatedly recreated by subject and/or paid editors&lt;br /&gt;
 .*snatch\s?bot.*   # [https://en.wikipedia.org/w/index.php?prefix=SnatchBot&amp;amp;title=Special%3AUndelete&amp;amp;fuzzy=1]&lt;br /&gt;
 .*fatpipe.*networks.* # [https://en.wikipedia.org/w/index.php?prefix=FatPipe+Networks&amp;amp;title=Special%3AUndelete&amp;amp;fuzzy=1], [https://en.wikipedia.org/w/index.php?prefix=Draft%3AFatPipe+Networks&amp;amp;title=Special%3AUndelete&amp;amp;fuzzy=1]&lt;br /&gt;
 .*kamakshi.*hospital.* # Confirmed UPE: [[Special:Contributions/Pavithra12]]&lt;br /&gt;
 .*geden?gbe.*       # [[Wikipedia:Sockpuppet investigations/Vwegba4real]]&lt;br /&gt;
 .*kwt.*today.*      # [[Wikipedia:Sockpuppet investigations/Wikibaji]]&lt;br /&gt;
 .*know.*what.*trending.*&lt;br /&gt;
 .*((.ilesh)|(.rabhat)).*(.aurya).*    #[[Wikipedia:Sockpuppet investigations/Rajiv Hu Main]]&lt;br /&gt;
 .*((.ilesh)|(.rabhat)).*(.ricket)   #[[Wikipedia:Sockpuppet investigations/Rajiv Hu Main]]&lt;br /&gt;
 .*(Jay Silver).*((Music)|(music)|(Artist)).* #[[Wikipedia:Articles for deletion/Jay Silver (artist)]] and  [[Jay Silver (Musical Artist)]] and other variations&lt;br /&gt;
 .*Joel.*Muhindo.*   # [[Wikipedia:Articles for deletion/Jay Silver (artist)]] - [[Joel Muhindo]], [[Joel M. Muhindo]], others&lt;br /&gt;
 .*dab(li|il)z.*     # Multiple socks creating many articles, see [https://en.wikipedia.org/w/index.php?title=Wikipedia:Administrators%27_noticeboard/Incidents&amp;amp;oldid=965887881]&lt;br /&gt;
 .*stuzz.*           # as per above entry&lt;br /&gt;
 .*hazw.*hind.*      # [[Wikipedia:Sockpuppet investigations/Chintu6]], repeatedly recreated under multiple titles&lt;br /&gt;
 Category:M[o0]+[Ww][o0]+\d* # [[Wikipedia:Sockpuppet investigations/The Suix]]&lt;br /&gt;
 Category:W[o0]+[Mm][o0]+\d* # Same as above&lt;br /&gt;
 .*(ali\b|sarhan|shamran|albu\b).*(sarhan|shamran|albu\b).*   # Unusually prolific self-promotion, initially by [[User:Ali778812]]&lt;br /&gt;
 .*thula.*(victori|makhubu).* # Wikipedia:Sockpuppet investigations/Nokuthula27&lt;br /&gt;
 .*battle.*for.*dream.*island.* # [[Special:Permanentlink/1138807206#Meta-Battle_for_Dream_Island]]&lt;br /&gt;
 .*b\.?f\.?d\.?i.*       # as above&lt;br /&gt;
 .*battle.*for.*b\.?f\.?b.*       # as above&lt;br /&gt;
 .*(cary|michael).*huang.*    # as above&lt;br /&gt;
 .*object.*show.* # as above, [[Wikipedia:Miscellany for deletion/Draft:Object show (2nd nomination)]]&lt;br /&gt;
 .*Zaleb.*Brown # [[Wikipedia:Sockpuppet investigations/FAHADChughtai123]]&lt;br /&gt;
 .*Nima.*Owji.* # [[User:Niocs]], self-promoting sock puppeteer&lt;br /&gt;
 .*nortreus.* # [[WP:Sockpuppet investigations/WikiCreators20]], [[WP:Sockpuppet investigations/NORTREUS-WERLEY]]; see [[quarry:query/54537]] for current and deleted hits&lt;br /&gt;
 .*Yash.*Gawli.* # [[Wikipedia:Sockpuppet investigations/Yash gawli]]&lt;br /&gt;
 .*Bmcabana.*    # [[Wikipedia:Sockpuppet investigations/Thabo Daniels]]&lt;br /&gt;
 .*kisan.*swaraj.*   # [[WP:Articles for deletion/Kisan Swaraj Sangathan]], repeatedly recreated under multiple titles, salting ineffective&lt;br /&gt;
 .*\bali\b.*\bmansour\b.*actor.*          # [[Wikipedia:Sockpuppet investigations/Ali mansour]], [[m:User:علاء/case2#Ali_Mansour]]&lt;br /&gt;
 (Draft|User):.*\bali\b.*\bmansour\b.*    # [[Wikipedia:Sockpuppet investigations/Ali mansour]], [[m:User:علاء/case2#Ali_Mansour]]&lt;br /&gt;
 .*pol[ií]mata.*    # [[Wikipedia:Sockpuppet investigations/El Menor Mc]], [[Wikipedia:Articles for deletion/El Polimata]]&lt;br /&gt;
 .*jack.*ninte.*   # [[Wikipedia:Sockpuppet investigations/JackNinte]]&lt;br /&gt;
 .*(yassin|yasser).*ennassiri.*   # [[Wikipedia:Sockpuppet investigations/JackNinte]]&lt;br /&gt;
 .*(N|n)eeraj.*(S|s)ingh.*        # [[Wikipedia:Sockpuppet investigations/Bikrookanpurgangster]]&lt;br /&gt;
 .*ikroo.*anpur.*angster.*        # [[Wikipedia:Sockpuppet investigations/Bikrookanpurgangster]]&lt;br /&gt;
 .*Varun.*Dave.*                  # [[Wikipedia:Sockpuppet investigations/VPD7102001]]&lt;br /&gt;
 .*(comedy.?shorts.?gamer|\bdeji\b.*(olatunji|tube)).*        # [[Wikipedia:Deletion review/Log/2022 November 15]]; see [[quarry:query/68983]] for current and deleted hits&lt;br /&gt;
 .*Aditya.*Ram.*                  # [[Wikipedia:Sockpuppet investigations/Kumuthaseo]]&lt;br /&gt;
 .*b4blaze.*                      # [[Wikipedia:Articles for deletion/B4Blaze]] etc.&lt;br /&gt;
 .*loco \(.*                      # [[Wikipedia:Articles for deletion/Loco (esports platform)]]&lt;br /&gt;
 .*bayu.*aji.*                    # [[Wikipedia:Articles for deletion/Bayu Aji]]&lt;br /&gt;
 .*dmitr.*torner.*                # [[Wikipedia:Miscellany for deletion/Draft:Dmitry Torner (2nd nomination)]]&lt;br /&gt;
 .*dom.*pewee.* &amp;lt;antispoof&amp;gt;       # [[Wikipedia:Sockpuppet investigations/Flex Liberia]] &lt;br /&gt;
 .*reapstar.*                     # [[Wikipedia:Sockpuppet investigations/Karanmisrakhan]]&lt;br /&gt;
 ^((?!:))(chanda+n).*(mada+n).*   # [[Wikipedia:Sockpuppet investigations/Dmjoshi12]]&lt;br /&gt;
 .*juiceslf.*                     # [[Wikipedia:Sockpuppet investigations/Ijumdiya wadzani]]&lt;br /&gt;
 .*N[\s-]?[Cc]ircle.* &amp;lt;casesensitive&amp;gt;   # [[Wikipedia:Articles for deletion/NCircle Entertainment (2nd nomination)]]&lt;br /&gt;
 .*Abhilash[ ]*Pillai.*           # [[Wikipedia:Sockpuppet_investigations/Mark_Jhonny]]&lt;br /&gt;
 .*Ndukauba.*                     # [[Wikipedia:Sockpuppet investigations/Wise charly]]&lt;br /&gt;
 (?!(wikipedia( talk)?:|talk:)).*(annamalai.*(\bk\b|kuppu)|(\bk\b|kuppu).*annamalai).*    # [[Special:Permalink/1189541550#K. Annamalai et al]], [[Wikipedia:Deletion review/Log/2023 November 2#Annamalai Kuppusamy]], [[quarry:query/78646]]&lt;br /&gt;
 .*greg.*marchand.*               # [[Wikipedia:Articles for deletion/Gregory Marchand]]&lt;br /&gt;
 ^Category:.*honorary.*citizen.*  # See [[Wikipedia:Categories for discussion/Log/2023 August 1#Category:Honorary citizens]]&lt;br /&gt;
 ^Category:.*classical.*liberals.*  # See [[Wikipedia:Categories for discussion/Log/2023 June 3#Classical liberals]]&lt;br /&gt;
 .*hasan.*milad.*                 # [[Wikipedia:Sockpuppet investigations/Enwiki23]]&lt;br /&gt;
 .*century.*financ.*              # [[Wikipedia:Deletion review/Log/2024 April 12]]&lt;br /&gt;
 .*sanket.*mhatre.*               # [[Wikipedia:Articles for deletion/Sanket Mhatre (voice actor)]]&lt;br /&gt;
 .*Christopher.*H.*K.*Lee.* &amp;lt;casesensitive&amp;gt; # Persistent promotional copyright infringements from the same source across multiple title variants, e.g. [[Draft:Christopher HK Lee]] and [[Christopher HK Lee]]; also previous afd at [[WP:Articles for deletion/Christopher H.K. Lee]]&lt;br /&gt;
 .*koli.* &amp;lt;moveonly&amp;gt;              # [[Wikipedia:Sockpuppet investigations/Thakor Sumant Sinhji Jhala]]&lt;br /&gt;
 .*(Александар|Саша).*Трајковски.*  # [[Wikipedia:Sockpuppet investigations/Мкдвики]]&lt;br /&gt;
 (?!(wikipedia( talk)?:|talk:)).*\b(ale(ks|x)and|sa\w+a\b).*trajkovski.*  # [[Wikipedia:Sockpuppet investigations/Мкдвики]], [[quarry:query/84985]]&lt;br /&gt;
 (?!draft( talk)?:).*\be[. ]*f[. ]*s\b.*(facilit|service|group).*             # [[Wikipedia:Deletion review/Log/2024 July 17]], [[quarry:query/84908]]&lt;br /&gt;
 draft( talk)?:.*\be[. ]*f[. ]*s\b.*(facilit|service|group).* &amp;lt;autoconfirmed&amp;gt; # [[Wikipedia:Deletion review/Log/2024 July 17]], [[quarry:query/84908]]&lt;br /&gt;
 .*blake.*alma.*                  # [[quarry:query/87519]]: 29 deletions, 8 saltings, and 4 afds across 17 non-talk titles, most recently [[Wikipedia:Articles for deletion/Blake Alma (numismatist) (2nd nomination)]]&lt;br /&gt;
 .*ipd.*tamil.*                   # [[Wikipedia:Sockpuppet investigations/Gokulakannan SK]]&lt;br /&gt;
 .*\bs(\b.*\b)?m\b.*hasan.*       # [[Wikipedia:Sockpuppet investigations/S M Jahid Hasan1971]]&lt;br /&gt;
 .*antony.*gordon.*  &amp;lt;antispoof&amp;gt;  # [[Wikipedia:Sockpuppet investigations/Abbasshaikh124]]&lt;br /&gt;
 .*miss.*inter.*continental.*     # [[Wikipedia:Articles for deletion/List of Miss Intercontinental titleholders]]&lt;br /&gt;
 .*seema.*midha.* # [[Wikipedia:Articles for deletion/Dr.Seema Midha]]&lt;br /&gt;
 # [[Wikipedia:Sockpuppet investigations/Nauman335]]&lt;br /&gt;
 .*daghabaaz.*dil.*&lt;br /&gt;
 .*zard.*patton.*                 &lt;br /&gt;
&lt;br /&gt;
 # [[Wikipedia:Sockpuppet investigations/OfficialPankajPatidar]], [[Wikipedia:Sockpuppet investigations/New baba]]&lt;br /&gt;
 .*anna.*schwartz.* &lt;br /&gt;
 .*hern[ae]ndo.*v[ae]rgara.*&lt;br /&gt;
 .*tomoaki.*sato.* &lt;br /&gt;
 .*we.*bros.*media.*&lt;br /&gt;
 .*samsung.*di(gital|splay).*solution.*&lt;br /&gt;
 .*impressions.*business.*professional.*&lt;br /&gt;
 .*untold.*news.*&lt;br /&gt;
 .*design\s*ok.*&lt;br /&gt;
 .*brian.*distance.*&lt;br /&gt;
 .*film.*invasion.*l.*a.*&lt;br /&gt;
&lt;br /&gt;
 # Protected user (sub-)spaces&lt;br /&gt;
 User( talk)?:Bonadea(phone)?\/.* &amp;lt;autoconfirmed|noedit|errmsg=titleblacklist-custom-userspace-semi&amp;gt; # [[Wikipedia:Sockpuppet investigations/Nsmutte]] [[Special:PermaLink/724686602]]&lt;br /&gt;
 User( talk)?:Qcne?\/.* # [[Wikipedia:Sockpuppet investigations/MidAtlanticBaby]]&lt;br /&gt;
 User( talk)?:Qcne?.*   # [[Wikipedia:Sockpuppet investigations/MidAtlanticBaby]] &lt;br /&gt;
&lt;br /&gt;
 # Prevent accidental creation of pages with some double namespace prefixes&lt;br /&gt;
 User( talk)?:User( talk)?:.* &amp;lt;errmsg=titleblacklist-custom-repeated-namespace-prefix&amp;gt;&lt;br /&gt;
 User( talk)?:Template( talk)?:.* &amp;lt;errmsg=titleblacklist-custom-repeated-namespace-prefix&amp;gt;&lt;br /&gt;
 User( talk)?:Draft( talk)?:.* &amp;lt;errmsg=titleblacklist-custom-repeated-namespace-prefix&amp;gt;&lt;br /&gt;
 Wikipedia( talk)?:User( talk)?:.* &amp;lt;errmsg=titleblacklist-custom-repeated-namespace-prefix&amp;gt;&lt;br /&gt;
 Wikipedia( talk)?:Wikipedia( talk)?:.* &amp;lt;errmsg=titleblacklist-custom-repeated-namespace-prefix&amp;gt;&lt;br /&gt;
 Wikipedia( talk)?:Help( talk)?:.* &amp;lt;errmsg=titleblacklist-custom-repeated-namespace-prefix&amp;gt;&lt;br /&gt;
 Wikipedia( talk)?:Draft( talk)?:.* &amp;lt;errmsg=titleblacklist-custom-repeated-namespace-prefix&amp;gt;&lt;br /&gt;
 Template( talk)?:Template( talk)?:.* &amp;lt;errmsg=titleblacklist-custom-repeated-namespace-prefix&amp;gt;&lt;br /&gt;
 Template( talk)?:Portal( talk)?:.* &amp;lt;errmsg=titleblacklist-custom-repeated-namespace-prefix&amp;gt;&lt;br /&gt;
 Category( talk)?:Category( talk)?:.* &amp;lt;errmsg=titleblacklist-custom-repeated-namespace-prefix&amp;gt;&lt;br /&gt;
 Portal( talk)?:Portal( talk)?.* &amp;lt;errmsg=titleblacklist-custom-repeated-namespace-prefix&amp;gt;&lt;br /&gt;
 Draft( talk)?:User( talk)?:.* &amp;lt;errmsg=titleblacklist-custom-repeated-namespace-prefix&amp;gt;&lt;br /&gt;
 Draft( talk)?:Category( talk)?:.* &amp;lt;errmsg=titleblacklist-custom-repeated-namespace-prefix&amp;gt;&lt;br /&gt;
 Draft( talk)?:Draft( talk)?:.* &amp;lt;errmsg=titleblacklist-custom-repeated-namespace-prefix&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 # Prevent accidental creation of files with double extensions or unconventional spacing&lt;br /&gt;
 File:.*(\,|\.)(png|gif|jpe?g|tiff?|xcf|pdf|mid|ogg|ogv|svg|djvu|oga|flac|opus|wav|webm|webp)(\ |\,)?\.(png|gif|jpe?g|tiff?|xcf|pdf|mid|ogg|ogv|svg|djvu|oga|flac|opus|wav|webm|webp) &amp;lt;reupload | errmsg=titleblacklist-custom-file-extension&amp;gt;&lt;br /&gt;
 File:.*(\ |\,)\.(png|gif|jpe?g|tiff?|xcf|pdf|mid|ogg|ogv|svg|djvu|oga|flac|opus|wav|webm|webp) &amp;lt;reupload | errmsg=titleblacklist-custom-file-extension&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 # Prevent creation of personal categories for users&lt;br /&gt;
 Category:User:.* &amp;lt;errmsg=titleblacklist-personal-category&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 # multiple article re-creation under various titles by sockpuppet accounts&lt;br /&gt;
 .*[Gg]oogle *[Bb]oys.*&lt;br /&gt;
&lt;br /&gt;
 # Prevent creation of articles beginning with foreign language equivalents of User: as they aren&#039;t recognized on enwiki. (User: works on every wiki)&lt;br /&gt;
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&lt;br /&gt;
 # Creation of Articles for creation submissions in the wrong place&lt;br /&gt;
 Wikipedia talk:Articles for creation\/.* &amp;lt;errmsg=titleblacklist-custom-AfC-wrong-place&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 # Prevent non-autoconfirmed users from creating Portal pages per the RfC at w.wiki/3em&lt;br /&gt;
 Portal:.* &amp;lt;errmsg=Titleblacklist-nonconfirmed portal creation|autoconfirmed&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 # These namespaces have been uninstalled&lt;br /&gt;
 Education Program( talk)?:.* &amp;lt;errmsg=Titleblacklist-Education-Program-namespace&amp;gt;&lt;br /&gt;
 Gadget( definition)? talk:.* # &lt;br /&gt;
 Book( talk)?:.* &amp;lt;errmsg=Titleblacklist-forbidden-book&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 # Political party templates, deprecated since September 2021&lt;br /&gt;
 Template:.*\/meta\/(shortname|color|abbrev|abbr) &amp;lt;noedit|errmsg=titleblacklist-political-party-templates&amp;gt;&lt;br /&gt;
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 WikiProject:.*&lt;br /&gt;
&lt;br /&gt;
 # Stop repeated creations of G1 word salads, [[Wikipedia:Long-term abuse/Gsthae with tempo!]]&lt;br /&gt;
 .*mixing.*sailors.*  &amp;lt;antispoof&amp;gt; # See https://en.wikipedia.org/w/index.php?prefix=draft%3Amixing+sailors&amp;amp;title=Special%3AUndelete&amp;amp;fuzzy=1&lt;br /&gt;
&lt;br /&gt;
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 .*Jie[ -]*Shen[ ]*Li.*&lt;br /&gt;
&lt;br /&gt;
 ^Wikipedia:Articles for deletion\/Earth \([0-9]+(st|nd|rd|th) nomination\)$ # This joke has been done to death every year and isn&#039;t funny anymore, [[Wikipedia:Miscellany for deletion/Wikipedia:Articles for deletion/Earth (21st nomination)]]&lt;br /&gt;
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&lt;br /&gt;
  .*congestion pricing.*(new.*york.*city|NYC).* &amp;lt;autoconfirmed&amp;gt;&lt;br /&gt;
 [^:]*\/sandbox.* # No sandboxes in mainspace&lt;/div&gt;</summary>
		<author><name>Skazzy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:1_Key_TAS_History&amp;diff=19561</id>
		<title>Template:1 Key TAS History</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:1_Key_TAS_History&amp;diff=19561"/>
		<updated>2025-02-17T19:19:41Z</updated>

		<summary type="html">&lt;p&gt;Skazzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;| Sep 29, 2016&lt;br /&gt;
| 4:21.67&amp;lt;ref&amp;gt;[http://youtu.be/j5j6l9ULxmI &amp;quot;N64 Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:21.67&amp;quot; by sonicpacker]&amp;lt;/ref&amp;gt; &lt;br /&gt;
| -&lt;br /&gt;
| Tyler Kehne, MKDasher, sonicpacker, Snark, SilentSlayers, Gaehne D, Eru, and ToT&lt;br /&gt;
| Original Run&lt;br /&gt;
|-&lt;br /&gt;
| Oct 27, 2016&lt;br /&gt;
| 4:21.40&amp;lt;ref&amp;gt;[https://youtu.be/LVow3S13US0 &amp;quot;N64 Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:21.40&amp;quot; by sonicpacker]&amp;lt;/ref&amp;gt; &lt;br /&gt;
| 8&lt;br /&gt;
| Plush&lt;br /&gt;
| Faster [[VCutM]] Entry&amp;lt;ref&amp;gt;[https://youtu.be/px-Oc1Rm2DY &amp;quot;-3f VCutM Entry (Yes, this again)&amp;quot; by Plush]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Nov 13, 2016&lt;br /&gt;
| 4:21.30&amp;lt;ref&amp;gt;[https://youtu.be/TkOkJvLKxUY &amp;quot;N64 Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:21.30&amp;quot; by sonicpacker]&amp;lt;/ref&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| sm64expert&lt;br /&gt;
| Faster VCutM Entry&lt;br /&gt;
|-&lt;br /&gt;
| Jul 16, 2017&lt;br /&gt;
| 4:21.23&amp;lt;ref&amp;gt;[https://youtu.be/vwHzcH-yTEc &amp;quot;(TAS) N64 Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:21.23&amp;quot; by Plush]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| Plush&lt;br /&gt;
| Faster kick/movement to [[BitFS]]&amp;lt;ref&amp;gt;[https://youtu.be/edo-Bfbv1ac &amp;quot;SM64 (TAS) - Another 1 Key DDD Pre-BLJ 1f Improvement&amp;quot; by Plush]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Jul 4, 2018&lt;br /&gt;
| 4:21.17{{refn|group=note|Hex edited by jongyon; never officially published. Timed as slower on console due to inclusion of the &amp;quot;dab&amp;quot; after collection of BitFS Key, as well as poor camera angles on BitFS, both of which incur lag on console.&amp;lt;ref&amp;gt;[https://youtu.be/dOjJT3UjuDw &amp;quot;(TAS) N64 Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:21.17&amp;quot;]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
| 2&lt;br /&gt;
| Plush&lt;br /&gt;
| [[Slidekick]] at the beginning of both BitFS&amp;lt;ref&amp;gt;[https://youtu.be/MaRoWuoVLNU &amp;quot;SM64 (TAS) - Bowser in the Fire Sea (17&amp;quot;53)&amp;quot; by Plush]&amp;lt;/ref&amp;gt; and [[BitS]]&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=lABNNPFs3SI &amp;quot;SM64 (TAS) - Bowser in the Sky (27&amp;quot;83)&amp;quot; by Plush]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Oct 29, 2018&lt;br /&gt;
| 4:21.04{{refn|group=note|name=console|Timed at 4:21.13 on emulator.&amp;lt;ref name=&amp;quot;contime&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=pA6TBsIsraI &amp;quot;Super Mario 64 &amp;quot;1 key TAS&amp;quot; in 4&#039;21&amp;quot;04*&amp;quot; by dar gos]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
| 1&lt;br /&gt;
| Superdavo0001 &amp;amp; dar gos&lt;br /&gt;
| BitFS improvement through optimization of [[Movement Steps|quarter-frame movement]], as well as lag reduction through better camera angles&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=Mm1sxN1lSLI &amp;quot;(TAS) Bowser In The Fire Sea In 17&amp;quot;50 (No Reds) By Superdavo0001 &amp;amp; dar gos&amp;quot; by Superdavo0001]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| May 6, 2019&lt;br /&gt;
| 4:20.93&amp;lt;ref&amp;gt;[https://youtu.be/7plxX-9h_Ok &amp;quot;(TAS) Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:20.93&amp;quot; by Isaac A]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| IsaacA&lt;br /&gt;
| Lag reduction in [[DDD]] and BitFS &lt;br /&gt;
|-&lt;br /&gt;
| Jun 23, 2019&lt;br /&gt;
| 4:20.77{{refn|group=note| Console timing. 5 frames slower on emulator&amp;lt;ref&amp;gt;[https://youtu.be/iUt840BUOYA &amp;quot;(TAS) N64 Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:20.77&amp;quot; by Superdavo0001]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
| 5&lt;br /&gt;
| Superdavo0001&lt;br /&gt;
| Changing the [[Camera|camera]] in both Bowser fights to prevent the game from lagging&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Nov 7, 2019&lt;br /&gt;
| 4:20.75{{refn|group=note| Console timing.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=dwI19kNxIeU &amp;quot;1 Key TAS Console Verification (4:20.75)&amp;quot; by Isaac A]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
| 0.5&lt;br /&gt;
| IsaacA&lt;br /&gt;
| 1 VI (lag frame) was saved with better camera manipulation while waiting for the key to become obtainable after killing the Fire Sea bowser.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| May 6, 2021&lt;br /&gt;
| 4:15.78{{refn|group=note| Console timing.&amp;lt;ref&amp;gt;[https://www.twitch.tv/videos/1012428015 &amp;quot;Super Mario 64 - 1-Key Improvement - IsaacA TAS Console Verification&amp;quot; by Isaac A]&amp;lt;/ref&amp;gt;}}&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=fXT7Wyt94Ek (TAS) N64 Super Mario 64 &amp;quot;1 key&amp;quot; by Tyler Kehne, mkdasher, sonicpacker, snark, SilentSlayers, ToT, Plush, Dabs, Gaehne D, Eru, sm64expert, dar gos, Superdavo0001 &amp;amp; IsaacA in 04:18.98]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 149&lt;br /&gt;
| dabs&lt;br /&gt;
| Doing a [[BLJ]] on the elevator, then using its buggy axle to squish cancel, allowing us to convert our negative [[Speed|speed]] to positive, which then allows us to do a huge jump to the final elevators.&lt;br /&gt;
|-&lt;br /&gt;
| March 15, 2022&lt;br /&gt;
| -&amp;lt;ref group=note name=unverified&amp;gt;Time not console verified.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 16&lt;br /&gt;
| Snark&lt;br /&gt;
| Bits faster route afer squish cancel&amp;lt;ref&amp;gt;[https://youtu.be/Wtfs8vopKWk &amp;quot;マリオ64のTAS&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| April 19, 2022&lt;br /&gt;
| -&amp;lt;ref group=note name=unverified&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| Alexpalix1, Crackhex&lt;br /&gt;
| Basement better wallpush and water entry &amp;lt;ref&amp;gt;[https://youtu.be/zXC2-FMCS98 &amp;quot;(OUTDATED TAS) SM64 - Small 1 Key Improvement&amp;quot;]&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;[https://youtu.be/052HqQTOYpc &amp;quot;(OUTDATED) (TAS) SM64 - Tiny 1 Key Improvement&amp;quot;]&amp;lt;/ref&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| April 20, 2022?&lt;br /&gt;
| -&amp;lt;ref group=note name=unverified&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| Manama&lt;br /&gt;
| Basement SBLJ&lt;br /&gt;
|-&lt;br /&gt;
| April 21, 2022&lt;br /&gt;
| -&amp;lt;ref group=note name=unverified&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| Alexpalix1, Crackhex&lt;br /&gt;
| Basement floating point double wall push&amp;lt;ref&amp;gt;[https://youtu.be/bp3uviC1Uws &amp;quot;(OUTDATED TAS) SM64 - 1 Key Double Wall Push Improvement&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| July 16, 2022&lt;br /&gt;
| -&amp;lt;ref group=note name=unverified&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| Crackhex&lt;br /&gt;
| Basement SSC&amp;lt;ref&amp;gt;[https://youtu.be/u2HoPMotzv0s &amp;quot;(TAS) SM64 - 1key 2f improvement&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| January 4, 2023&lt;br /&gt;
| -&amp;lt;ref group=note name=unverified&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| Krithalith&lt;br /&gt;
| Basement SBLJ setup (just walk and slide)&amp;lt;ref&amp;gt;[https://youtu.be/oyo7xmIOcao &amp;quot;Scattershot finds 3f in any% (1 key) basement SBLJ setup (Scattershot) (SM64) (TAS)&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| January 4, 2023&lt;br /&gt;
| -&amp;lt;ref group=note name=unverified&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| Alexpalix1&lt;br /&gt;
| Basement SBLJ setup (land slower w/ extra BLJ)&lt;br /&gt;
|-&lt;br /&gt;
| January 22, 2023&lt;br /&gt;
| -&amp;lt;ref group=note name=unverified&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 5&lt;br /&gt;
| Krithalith&lt;br /&gt;
| VCutM Entry&amp;lt;ref&amp;gt;[https://youtu.be/kfcJPmU-guc &amp;quot;Scattershot saves 5 frames on Vanish Cap entry (used in 120 and 1key).&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| March 6, 2023&lt;br /&gt;
| -&amp;lt;ref group=note name=unverified&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 7&lt;br /&gt;
| Krithalith&lt;br /&gt;
| New MDS PU route (-1f) with faster swimming to waterfall (-6f)&amp;lt;ref&amp;gt;[https://youtu.be/pTpU1uLo1aA &amp;quot;(SM64) (TAS) Scattershot tries Moat Door Skip (1 key &amp;amp; 120)&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| July 21, 2023&lt;br /&gt;
| -&amp;lt;ref group=note name=unverified&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 23&lt;br /&gt;
| Krithalith&lt;br /&gt;
| BitS Entry -1f from key door to 50 star door with more speed and new HSWK route (-22f)&amp;lt;ref&amp;gt;[https://youtu.be/wQ10PhpzGsw &amp;quot;1 key BitS Entry -23f (SM64) (TAS) (Scattershot)&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| August 7, 2023&lt;br /&gt;
| 4:12.73?&amp;lt;ref group=note name=unverified&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 24&lt;br /&gt;
| Krithalith&lt;br /&gt;
| Improved BitS ending after squish cancel by getting to final elevator 11f faster and using an earlier and faster final BLJ.&amp;lt;ref&amp;gt;[https://youtu.be/mq3Z4PLVHLc &amp;quot;1 key BitS -24f (SM64) (TAS) (Scattershot)&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| May 3, 2024&lt;br /&gt;
| -&amp;lt;ref group=note name=unverified&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 9&lt;br /&gt;
| Alexpalix1, Crackhex&lt;br /&gt;
| Improved BitFS movement&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{TAS History | title=1 Key}}&lt;br /&gt;
&lt;br /&gt;
== Extra to references ==&lt;br /&gt;
This also requires the following to be put at the references, with Heading Notes:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;references group=&amp;quot;note&amp;quot;/&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Notes ==&lt;br /&gt;
The code above creates:&lt;br /&gt;
&amp;lt;references group=&amp;quot;note&amp;quot;/&amp;gt;&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:TAS History Templates]]&lt;br /&gt;
[[Category:Subtemplates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skazzy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:1_Key_TAS_History&amp;diff=19560</id>
		<title>Template:1 Key TAS History</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:1_Key_TAS_History&amp;diff=19560"/>
		<updated>2025-02-17T19:17:41Z</updated>

		<summary type="html">&lt;p&gt;Skazzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;| Sep 29, 2016&lt;br /&gt;
| 4:21.67&amp;lt;ref&amp;gt;[http://youtu.be/j5j6l9ULxmI &amp;quot;N64 Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:21.67&amp;quot; by sonicpacker]&amp;lt;/ref&amp;gt; &lt;br /&gt;
| -&lt;br /&gt;
| Tyler Kehne, MKDasher, sonicpacker, Snark, SilentSlayers, Gaehne D, Eru, and ToT&lt;br /&gt;
| Original Run&lt;br /&gt;
|-&lt;br /&gt;
| Oct 27, 2016&lt;br /&gt;
| 4:21.40&amp;lt;ref&amp;gt;[https://youtu.be/LVow3S13US0 &amp;quot;N64 Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:21.40&amp;quot; by sonicpacker]&amp;lt;/ref&amp;gt; &lt;br /&gt;
| 8&lt;br /&gt;
| Plush&lt;br /&gt;
| Faster [[VCutM]] Entry&amp;lt;ref&amp;gt;[https://youtu.be/px-Oc1Rm2DY &amp;quot;-3f VCutM Entry (Yes, this again)&amp;quot; by Plush]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Nov 13, 2016&lt;br /&gt;
| 4:21.30&amp;lt;ref&amp;gt;[https://youtu.be/TkOkJvLKxUY &amp;quot;N64 Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:21.30&amp;quot; by sonicpacker]&amp;lt;/ref&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| sm64expert&lt;br /&gt;
| Faster VCutM Entry&lt;br /&gt;
|-&lt;br /&gt;
| Jul 16, 2017&lt;br /&gt;
| 4:21.23&amp;lt;ref&amp;gt;[https://youtu.be/vwHzcH-yTEc &amp;quot;(TAS) N64 Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:21.23&amp;quot; by Plush]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| Plush&lt;br /&gt;
| Faster kick/movement to [[BitFS]]&amp;lt;ref&amp;gt;[https://youtu.be/edo-Bfbv1ac &amp;quot;SM64 (TAS) - Another 1 Key DDD Pre-BLJ 1f Improvement&amp;quot; by Plush]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Jul 4, 2018&lt;br /&gt;
| 4:21.17{{refn|group=note|Hex edited by jongyon; never officially published. Timed as slower on console due to inclusion of the &amp;quot;dab&amp;quot; after collection of BitFS Key, as well as poor camera angles on BitFS, both of which incur lag on console.&amp;lt;ref&amp;gt;[https://youtu.be/dOjJT3UjuDw &amp;quot;(TAS) N64 Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:21.17&amp;quot;]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
| 2&lt;br /&gt;
| Plush&lt;br /&gt;
| [[Slidekick]] at the beginning of both BitFS&amp;lt;ref&amp;gt;[https://youtu.be/MaRoWuoVLNU &amp;quot;SM64 (TAS) - Bowser in the Fire Sea (17&amp;quot;53)&amp;quot; by Plush]&amp;lt;/ref&amp;gt; and [[BitS]]&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=lABNNPFs3SI &amp;quot;SM64 (TAS) - Bowser in the Sky (27&amp;quot;83)&amp;quot; by Plush]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Oct 29, 2018&lt;br /&gt;
| 4:21.04{{refn|group=note|name=console|Timed at 4:21.13 on emulator.&amp;lt;ref name=&amp;quot;contime&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=pA6TBsIsraI &amp;quot;Super Mario 64 &amp;quot;1 key TAS&amp;quot; in 4&#039;21&amp;quot;04*&amp;quot; by dar gos]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
| 1&lt;br /&gt;
| Superdavo0001 &amp;amp; dar gos&lt;br /&gt;
| BitFS improvement through optimization of [[Movement Steps|quarter-frame movement]], as well as lag reduction through better camera angles&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=Mm1sxN1lSLI &amp;quot;(TAS) Bowser In The Fire Sea In 17&amp;quot;50 (No Reds) By Superdavo0001 &amp;amp; dar gos&amp;quot; by Superdavo0001]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| May 6, 2019&lt;br /&gt;
| 4:20.93&amp;lt;ref&amp;gt;[https://youtu.be/7plxX-9h_Ok &amp;quot;(TAS) Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:20.93&amp;quot; by Isaac A]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| IsaacA&lt;br /&gt;
| Lag reduction in [[DDD]] and BitFS &lt;br /&gt;
|-&lt;br /&gt;
| Jun 23, 2019&lt;br /&gt;
| 4:20.77{{refn|group=note| Console timing. 5 frames slower on emulator&amp;lt;ref&amp;gt;[https://youtu.be/iUt840BUOYA &amp;quot;(TAS) N64 Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:20.77&amp;quot; by Superdavo0001]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
| 5&lt;br /&gt;
| Superdavo0001&lt;br /&gt;
| Changing the [[Camera|camera]] in both Bowser fights to prevent the game from lagging&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Nov 7, 2019&lt;br /&gt;
| 4:20.75{{refn|group=note| Console timing.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=dwI19kNxIeU &amp;quot;1 Key TAS Console Verification (4:20.75)&amp;quot; by Isaac A]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
| 0.5&lt;br /&gt;
| IsaacA&lt;br /&gt;
| 1 VI (lag frame) was saved with better camera manipulation while waiting for the key to become obtainable after killing the Fire Sea bowser.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| May 6, 2021&lt;br /&gt;
| 4:15.78{{refn|group=note| Console timing.&amp;lt;ref&amp;gt;[https://www.twitch.tv/videos/1012428015 &amp;quot;Super Mario 64 - 1-Key Improvement - IsaacA TAS Console Verification&amp;quot; by Isaac A]&amp;lt;/ref&amp;gt;}}&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=fXT7Wyt94Ek (TAS) N64 Super Mario 64 &amp;quot;1 key&amp;quot; by Tyler Kehne, mkdasher, sonicpacker, snark, SilentSlayers, ToT, Plush, Dabs, Gaehne D, Eru, sm64expert, dar gos, Superdavo0001 &amp;amp; IsaacA in 04:18.98]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 149&lt;br /&gt;
| dabs&lt;br /&gt;
| Doing a [[BLJ]] on the elevator, then using its buggy axle to squish cancel, allowing us to convert our negative [[Speed|speed]] to positive, which then allows us to do a huge jump to the final elevators.&lt;br /&gt;
|-&lt;br /&gt;
| March 15, 2022&lt;br /&gt;
| -&amp;lt;ref group=note name=unverified&amp;gt;Time not console verified.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 16&lt;br /&gt;
| Snark&lt;br /&gt;
| Bits faster route afer squish cancel&amp;lt;ref&amp;gt;[https://youtu.be/Wtfs8vopKWk &amp;quot;マリオ64のTAS&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| April 19, 2022&lt;br /&gt;
| -&amp;lt;ref group=note name=unverified&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| Alexpalix1, Crackhex&lt;br /&gt;
| Basement better wallpush and water entry &amp;lt;ref&amp;gt;[https://youtu.be/zXC2-FMCS98 &amp;quot;(OUTDATED TAS) SM64 - Small 1 Key Improvement&amp;quot;]&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;[https://youtu.be/052HqQTOYpc &amp;quot;(OUTDATED) (TAS) SM64 - Tiny 1 Key Improvement&amp;quot;]&amp;lt;/ref&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| April 20, 2022?&lt;br /&gt;
| -&amp;lt;ref group=note name=unverified&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| Manama&lt;br /&gt;
| Basement SBLJ&lt;br /&gt;
|-&lt;br /&gt;
| April 21, 2022&lt;br /&gt;
| -&amp;lt;ref group=note name=unverified&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| Alexpalix1, Crackhex&lt;br /&gt;
| Basement floating point double wall push&amp;lt;ref&amp;gt;[https://youtu.be/bp3uviC1Uws &amp;quot;(OUTDATED TAS) SM64 - 1 Key Double Wall Push Improvement&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| July 16, 2022&lt;br /&gt;
| -&amp;lt;ref group=note name=unverified&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| Crackhex&lt;br /&gt;
| Basement SSC&amp;lt;ref&amp;gt;[https://youtu.be/u2HoPMotzv0s &amp;quot;(TAS) SM64 - 1key 2f improvement&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| January 4, 2023&lt;br /&gt;
| -&amp;lt;ref group=note name=unverified&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| Krithalith&lt;br /&gt;
| Basement SBLJ setup (just walk and slide)&amp;lt;ref&amp;gt;[https://youtu.be/oyo7xmIOcao &amp;quot;Scattershot finds 3f in any% (1 key) basement SBLJ setup (Scattershot) (SM64) (TAS)&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| January 4, 2023&lt;br /&gt;
| -&amp;lt;ref group=note name=unverified&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| Alexpalix1&lt;br /&gt;
| Basement SBLJ setup (land slower w/ extra BLJ)&lt;br /&gt;
|-&lt;br /&gt;
| January 22, 2023&lt;br /&gt;
| -&amp;lt;ref group=note name=unverified&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 5&lt;br /&gt;
| Krithalith&lt;br /&gt;
| VCutM Entry&amp;lt;ref&amp;gt;[https://youtu.be/kfcJPmU-guc &amp;quot;Scattershot saves 5 frames on Vanish Cap entry (used in 120 and 1key).&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| March 6, 2023&lt;br /&gt;
| -&amp;lt;ref group=note name=unverified&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 7&lt;br /&gt;
| Krithalith&lt;br /&gt;
| New MDS PU route (-1f) with faster swimming to waterfall (-6f)&amp;lt;ref&amp;gt;[https://youtu.be/pTpU1uLo1aA &amp;quot;(SM64) (TAS) Scattershot tries Moat Door Skip (1 key &amp;amp; 120)&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| July 21, 2023&lt;br /&gt;
| -&amp;lt;ref group=note name=unverified&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 23&lt;br /&gt;
| Krithalith&lt;br /&gt;
| BitS Entry -1f from key door to 50 star door with more speed and new HSWK route (-22f)&amp;lt;ref&amp;gt;[https://youtu.be/wQ10PhpzGsw &amp;quot;1 key BitS Entry -23f (SM64) (TAS) (Scattershot)&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| August 7, 2023&lt;br /&gt;
| 4:12.73?&amp;lt;ref group=note name=unverified&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 24&lt;br /&gt;
| Krithalith&lt;br /&gt;
| Improved BitS ending after squish cancel by getting to final elevator 11f faster and using an earlier and faster final BLJ.&amp;lt;ref&amp;gt;[https://youtu.be/mq3Z4PLVHLc &amp;quot;1 key BitS -24f (SM64) (TAS) (Scattershot)&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| May 3, 2024&lt;br /&gt;
| -&amp;lt;ref group=note name=unverified&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 9&lt;br /&gt;
| Crackhex&lt;br /&gt;
| Improved BitFS movement&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{TAS History | title=1 Key}}&lt;br /&gt;
&lt;br /&gt;
== Extra to references ==&lt;br /&gt;
This also requires the following to be put at the references, with Heading Notes:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;references group=&amp;quot;note&amp;quot;/&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Notes ==&lt;br /&gt;
The code above creates:&lt;br /&gt;
&amp;lt;references group=&amp;quot;note&amp;quot;/&amp;gt;&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:TAS History Templates]]&lt;br /&gt;
[[Category:Subtemplates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skazzy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:Main_Page&amp;diff=19494</id>
		<title>Template:Main Page</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:Main_Page&amp;diff=19494"/>
		<updated>2024-12-13T21:25:53Z</updated>

		<summary type="html">&lt;p&gt;Skazzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;templatestyles src=&amp;quot;Template:Main_Page/styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
This wiki is dedicated to recording expert level knowledge of [[Super Mario 64]]. The purpose of this wiki is to allow people to find information that isn&#039;t easily available on other websites or by a quick Google search. If you want to contribute, feel free to join the [https://discord.gg/YJcJ7Wq Ukikipedia &#039;&#039;&#039;Discord server&#039;&#039;&#039;]. If you wish to find more general information about SM64, please check the [https://www.mariowiki.com/Super_Mario_64 Super Mario Wiki]. &lt;br /&gt;
Enjoy!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;audiences&amp;quot; class=&amp;quot;mainpage_row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Speedrun Guide (RTA)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-admins&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[RTA Guide|Speedrunning (RTA) Start Page]]&lt;br /&gt;
* [[RTA_Guide/All_Stages|Individual Stage Guides]]&lt;br /&gt;
* [[RTA Guide/120_Star|120 Star Guide]]&lt;br /&gt;
* [[RTA Guide/70 Star|70 Star Guide]]&lt;br /&gt;
* [[RTA Guide/16 Star|16 Star Guide]]&lt;br /&gt;
* [[RTA Guide/0/1 Star|0/1 Star Guide]]&lt;br /&gt;
* [[RTA_Guide#Category_Extensions|Category Extensions]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;	&lt;br /&gt;
&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Glitches&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-users&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[Backwards Long Jump]]&lt;br /&gt;
* [[Wii VC Round-to-Zero|BitFS Platform Raising]]&lt;br /&gt;
* [[Cloning]]&lt;br /&gt;
* [[Game Freeze]]&lt;br /&gt;
* [[Glitchy Ledge Grab]]&lt;br /&gt;
* [[Glitchy Wall Kick]]&lt;br /&gt;
* [[Hyperspeed]]&lt;br /&gt;
* [[Parallel Universe]]&lt;br /&gt;
* [[Pause Buffering]]&lt;br /&gt;
* [[Spawning Displacement]]&lt;br /&gt;
* [[Vertical Speed Conservation]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Courses&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-devs&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[List of Courses]]&lt;br /&gt;
* [[The Castle]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Objects&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-admins&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[Objects]]&lt;br /&gt;
* [[Object Slots]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Game Mechanics&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-admins&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[Hitboxes]]&lt;br /&gt;
* [[Quarter Frames]]&lt;br /&gt;
* [[Straining]]&lt;br /&gt;
* [[Time Stop]]&lt;br /&gt;
* [[Camera]]&lt;br /&gt;
* [[RNG]]&lt;br /&gt;
* [[Terrain]]&lt;br /&gt;
* [[HP]]&lt;br /&gt;
* [[Action]]&lt;br /&gt;
* [[Gravity]]&lt;br /&gt;
* [[Swimming Optimization]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;audiences&amp;quot; class=&amp;quot;mainpage_row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Tool-Assisted Speedruns (TAS)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-devs&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[1 Key]]&lt;br /&gt;
&amp;lt;!--* [[70 Star BLJless]]--&amp;gt;&lt;br /&gt;
&amp;lt;!--* [[120 Stars (2007)]] Let&#039;s just delete this one off. We don&#039;t need a page for it. (or do we?)--&amp;gt;&lt;br /&gt;
* [[120 Stars (2012)]]&lt;br /&gt;
* [[120 Stars (Shindou Edition)]]&lt;br /&gt;
&amp;lt;!--* [[120 Stars (WIP)]]--&amp;gt;&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Resources&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-users&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[Emulators]]&lt;br /&gt;
* [[GameShark]]&lt;br /&gt;
* [[MHS]]&lt;br /&gt;
* [[STROOP]]&lt;br /&gt;
* [[List of TAS World Records]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Challenges&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-admins&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[Challenges]]&lt;br /&gt;
* [[A Button Challenge]]&lt;br /&gt;
* [[B Button Challenge]]&lt;br /&gt;
* [[ABZ Button Challenge]]&lt;br /&gt;
&amp;lt;!--* [[ABC CCC]]--&amp;gt;&lt;br /&gt;
* [[RTABC]]  (Real Time A Button Challenge)&lt;br /&gt;
* [[No Joystick Allowed Challenge]]&lt;br /&gt;
* [[No Buttons Allowed Challenge]]&lt;br /&gt;
* [[Same Input Challenge]]&lt;br /&gt;
* [[CCC Challenge]] &lt;br /&gt;
* [[UBER Challenge]]&lt;br /&gt;
* [[Unsolved Single-Goal Challenges]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;audiences&amp;quot; class=&amp;quot;mainpage_row&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; [https://news.ukikipedia.net/ Ukikipedia News]&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-devs&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;rss max=4&amp;gt;https://news.ukikipedia.net/index.php/feed/&amp;lt;/rss&amp;gt;&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mainpage_row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| align=&amp;quot;left&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;lt;div title=&amp;quot;NIWA&amp;quot;&amp;gt;&#039;&#039;&#039;[http://www.niwanetwork.org/ NIWA]&#039;&#039;&#039; is a group of open-content encyclopedias based on Nintendo franchises.&amp;lt;/div&amp;gt;&lt;br /&gt;
|- id=&amp;quot;links&amp;quot; style=&amp;quot;font-size:smaller&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&amp;lt;div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;padding-left:2px&amp;quot;&lt;br /&gt;
| [[File:Animal Crossing logo.png|18px|link=]] || Animal Crossing: [[Nookipedia:Main Page|Nookipedia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arms-niwa-icon.png|18px|link=]] || ARMS: [[ArmsWiki:Home|ARMS Institute]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CRWiki.png|18px|link=]] || Chibi Robo!: [[chibirobo:Chibi-Robo_Wiki|Chibi Robo! Wiki]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragalia icon.png|18px|link=]] || Dragalia Lost: [[DragaliaWiki:Dragalia Lost Wiki|Dragalia Lost Wiki]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:drawntolife.png|18px|link=]] || Drawn to Life: [[DrawnToLife:Main Page|Wapopedia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WikiBound.png|18px|link=]] || EarthBound: [[WikiBound:WikiBound|WikiBound]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FESword.png|18px|link=]] || Fire Emblem: [[FireEmblem:Main Page|Fire Emblem Wiki]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FZeroSymbol.png|18px|link=]] || F-Zero: [[FZeroWiki:F-Zero Wiki|F-Zero Wiki]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Golden Sun logo.png|18px|link=]] || Golden Sun: [[GoldenSun:Main Page|Golden Sun Universe]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IcaruspediaLink.png|18px|link=]] || Kid Icarus: [[Icaruspedia:Main Page|Icaruspedia]]&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&amp;lt;div&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| [[File:KHwiki.png|18px|link=]] || Kingdom Hearts: [[khwiki:Main Page|Kingdom Hearts Wiki]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Warp Star.png|18px|link=]] || Kirby: [[WiKirby:Kirby Wiki|WiKirby]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:kovopedia.png|18px|link=]] || Magical Vacation: [[kovopedia:Main Page|Kovopedia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Screw Attack.png|18px|link=]] || Metroid: [[MetroidWiki:Main Page|Metroid Wiki]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MiiWiki.png|18px|link=]] || MiiWiki: [[MiiWiki:Mii_Wiki|Mii Wiki]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MDWiki.png|18px|link=]] || Mystery Dungeon: [[mdfw:Main Page|Mystery Dungeon Wiki]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:NintendoWiki icon.png|18px|link=]] || Nintendo: [[NWiki:Main Page|NintendoWiki]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AdvanceTank.png|18px|link=]] || Nintendo Wars: [[WarsWiki:Main Page|Wars Wiki]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pikminlogo.png|18px|link=]] || Pikmin: [[Pikipedia:|Pikipedia]] / [[PikminFanon:Main Page|Fanon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SugimoriPokeBall.png|18px|link=]] || Pokémon: [[Bulbapedia:Main Page|Bulbapedia]]&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&amp;lt;div&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| [[File:RHWiki.png|18px|link=]] || Rhythm Heaven: [[RhythmHeaven:Home|Rhythm Heaven Wiki]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Inkipedia.png|18px|link=]] || Splatoon: [[Inkipedia:Main Page|Inkipedia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Starfoxsymbol.png|18px|link=]] || Star Fox: [[LylatWiki:Lylat Wiki|Lylat Wiki]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Super Mushroom.png|18px|link=]] || Super Mario: [[mariowiki:Main Page|MarioWiki]] / [[Main Page|Ukikipedia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SWlogo.png|18px|link=]] || Strategy guides: [[StrategyWiki:Main Page|StrategyWiki]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Smashsymbol.png|18px|link=]] || Super Smash Bros.: [[SmashWiki:|SmashWiki]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tetris-icon.png|18px|link=]] || Tetris: [[HardDrop:Tetris Wiki|Hard Drop Tetris Wiki]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Triforce.png|18px|link=]] || The Legend of Zelda: [[ZeldaWiki:Main Page|Zelda Wiki]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:StarfyNIWApic.png|18px|link=]] || The Legendary Starfy: [[StarfyWiki:Main Page|Starfy Wiki]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Xeno series.png|18px|link=]] || Xeno series: [[XenoSeries:Main Page|Xeno Series Wiki]]&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;__NOTOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skazzy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Skazzy&amp;diff=19491</id>
		<title>User:Skazzy</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Skazzy&amp;diff=19491"/>
		<updated>2024-12-09T02:12:57Z</updated>

		<summary type="html">&lt;p&gt;Skazzy: John Madden&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;John Madden[[File:Grapple.jpg|thumb]]&lt;/div&gt;</summary>
		<author><name>Skazzy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Crash&amp;diff=19490</id>
		<title>Crash</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Crash&amp;diff=19490"/>
		<updated>2024-12-09T02:12:10Z</updated>

		<summary type="html">&lt;p&gt;Skazzy: Reverted edits by Oyion gaming (talk) to last revision by Meatball132&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Crash&#039;&#039;&#039;, &#039;&#039;&#039;Freeze&#039;&#039;&#039;, or &#039;&#039;&#039;Hardlock&#039;&#039;&#039; is when the [[Threads#Game Thread|game thread]] of SM64 stops executing instructions (as opposed to a [[Softlock|softlock]], where the game is still running as normal but is stuck in a loop without any way to get out). Crashes can occur in several different ways, such as a game thread exception or an [[RCP]] (graphics) crash.&lt;br /&gt;
==CPU Crashes==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Cause !! Exception Type !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Exceed the [[Objects#Object limit|object limit]] || style=&amp;quot;background-color: #ffb65e&amp;quot;| N/A || This is technically not a crash as the game developers accounted for this scenario and made the game enter an infinite loop. However, this infinite loop has the same symptoms as a crash and is one for all practical purposes, so it is included here. This &amp;quot;crash&amp;quot; can be done via a variety of methods including cloning, hat duplication, monty-mole pellet build-up, or money-bag duplication.&lt;br /&gt;
|-&lt;br /&gt;
| Sending the camera into a [[Parallel Universe|PU]]|| style=&amp;quot;background-color: #ff9696&amp;quot; | Floating-Point Overflow ||&lt;br /&gt;
|-&lt;br /&gt;
| Walking at PU speed for only a portion of the 4 quarter steps on a [[frame]] ||  style=&amp;quot;background-color: #ff9696&amp;quot;| Floating-Point Overflow ||&lt;br /&gt;
|-&lt;br /&gt;
| Moving at PU speed with no joystick input for all 4 quarter steps on a frame ||  style=&amp;quot;background-color: #ff9696&amp;quot;| Floating-Point Overflow ||&lt;br /&gt;
|-&lt;br /&gt;
| Moving 16384 distance into a wall (Often a PU Crash) ||  style=&amp;quot;background-color: #ff9696&amp;quot;| Floating-Point Overflow ||&lt;br /&gt;
|-&lt;br /&gt;
| Walking with a speed greater than or equal to 2^31 / 170 (~12.632M) || style=&amp;quot;background-color: #ff9696&amp;quot;| Floating-Point Overflow || Mario&#039;s speed is multiplied by 170 in some intermediate calculations and casted to an int. When this cast exceeds 2^31 an FPE occurs.&lt;br /&gt;
|-&lt;br /&gt;
| Turning during a walking action such that speed times change in yaw is greater than or equal to 2^31 * 12 (~12.583M with dyaw = 2048) || style=&amp;quot;background-color: #ff9696&amp;quot;| Floating-Point Overflow || Similar to the above.&lt;br /&gt;
|-&lt;br /&gt;
| Bully Knockback Division-by-Zero || style=&amp;quot;background-color: #ff9696&amp;quot;| Floating-Point Division-by-Zero || By positioning Mario at the exact same X and Z coordinates as the bully, a division-by-zero exception occurs when the game divides by the lateral distance between Mario and the bully to calculate Mario and the bully&#039;s new speed after the collision.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=8jd3A2euOjg &amp;quot;Game Crash from Bully Knockback DIV/0&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Bully/Bob-omb Angle Overflow || style=&amp;quot;background-color: #ff9696&amp;quot;| Floating-Point Overflow || When a Bully or Bob-omb is out-of-bounds, the code to keep their angle between -32768 and 32767 doesn&#039;t run, and eventually it becomes big enough that a floating-point overflow exception occurs when casted back to an int.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=ZrMxO1eZPGU &amp;quot;Game Crash from Bully Angle Double-to-Int Conversion&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=kwQu5qQg-M0 &amp;quot;Game Crash from Bob-omb Angle Double-to-Int Conversion&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Deleting a non-existent file on the File Select Screen&amp;lt;ref&amp;gt;[https://youtu.be/-N5OQPgA6YI &amp;quot;How to crash Super Mario 64 in 20 seconds&amp;quot; by rattleman123456]&amp;lt;/ref&amp;gt; ||  style=&amp;quot;background-color: #fffca8&amp;quot;| Address Error || The game tries to find the button object corresponding to the file and set its state to erased. However, the button object doesn&#039;t exist (a New File button is there instead), so it ends up trying to write to NULL.&lt;br /&gt;
|-&lt;br /&gt;
| Moving a shadow above [[surface]] 12 while it&#039;s over OOB || style=&amp;quot;background-color: #fffca8&amp;quot;| Address Error || The surface SURFACE_INTANGIBLE (surface 12) has the special property that in some cases find_floor will look for floors below an intangible surface if it finds one. If there&#039;s no floor below the intangible surface, find_floor will return NULL for the found floor but the height of the intangible floor. As floors are null-checked by checking if their height is the default value of -11000, this will cause a NULL dereference the next time the game tries to use the floor variable.&lt;br /&gt;
|-&lt;br /&gt;
| Killing a Monty Mole remotely || style=&amp;quot;background-color: #fffca8&amp;quot;| Address Error || The game tries to find which hole the Monty Mole should spawn in, but all the available holes are too far away from Mario, so no hole is chosen and the Monty Mole tries to go to a null hole.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=P4AQ9AmWa9s &amp;quot;Long Range Monty Mole Kill Game Crash&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Killing an uninitialized Monty Mole&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=aafLNwyR5kk &amp;quot;Uninitialized Monty Moles&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; || style=&amp;quot;background-color: #fffca8&amp;quot;| Address Error || Similar to above.&lt;br /&gt;
|-&lt;br /&gt;
| Going out of bounds in a room with a painting || style=&amp;quot;background-color: #fffca8&amp;quot;| Address Error || Paintings use the floor type of Mario&#039;s floor to decide how they should ripple. Going out-of-bounds causes them to try to read the floor type of null.&lt;br /&gt;
|-&lt;br /&gt;
| Being pushed off of a hangable [[ceiling]] while hanging and stationary without another ceiling above || style=&amp;quot;background-color: #fffca8&amp;quot;| Address Error || The game has a check to make Mario enter freefall if the ceiling above him is not hangable. The programmers failed to account for the ceiling being NULL, so if Mario is pushed off the ceiling and has no ceiling above him the game will try to read the type of a null ceiling and crash.&lt;br /&gt;
|-&lt;br /&gt;
| Sound glitch || Unknown || &amp;quot;Sound glitch&amp;quot; refers to when the audio thread encounters an exception (usually an address error exception), therefore causing the sound to cut out. When the game thread next tries to interface with the audio thread on a level load, the game thread crashes as well. Sound glitch is often treated as one singular glitch even though it is really a class of glitches in the audio library. Sound glitches are usually J-exclusive, however some instances such as the [[BitS]] sound glitch are not.&lt;br /&gt;
|-&lt;br /&gt;
| Teleporting while passing over a loading zone || style=&amp;quot;background-color: #fffca8&amp;quot;| Address Error || Since the area changed, there is now no teleporter with the same ID as the one Mario used to warp. Thus the game returns NULL when trying to find an associated warp node to warp to, and crashes when trying to access information about its destination. Under certain conditions, this can cause a Wrong Warp on PAL or Shindou VC.&lt;br /&gt;
|-&lt;br /&gt;
| Warping out of a level while passing over a loading zone ||  style=&amp;quot;background-color: #fffca8&amp;quot;| Address Error || Similar to above, but only hypothetical. Maybe possible in DDD using the Sub Gate warp and whirlpool cloning to reach the instant loading zone, but not yet achieved without hacks.&lt;br /&gt;
|-&lt;br /&gt;
| Entering Wiggler&#039;s Cave on the Disk Drive version || style=&amp;quot;background-color: #ff9696&amp;quot;| Floating-Point Unimplemented Operation || When Wiggler is initialized, his health value is 2048 for a single frame before being reset to 4. Wiggler uses his health to index into a table to get his speed (to move faster when at lower health); 2048 causes it to index out of range and read a denormalized floating-point number as his health, which causes an unimplemented operation exception since the N64 does not implement any operations on denormalized floats except comparisons.&lt;br /&gt;
|-&lt;br /&gt;
| Having an object too far away from the camera make a noise (JP only)&lt;br /&gt;
| style=&amp;quot;background-color: #ff9696&amp;quot; | Floating-Point Unimplemented Operation&lt;br /&gt;
|When a noise&#039;s pan is determined, it uses the position of the object to calculate the pan. When the object&#039;s absolute z-position relative to the camera is large (&amp;gt;= 22000 units) and the x-position relative to the camera is very negative (&amp;lt; -66000), an index for the pan will be generated outside of the bounds of the array for the pan. When the value outside of the array is an invalid float, the audio thread will crash (sound glitch). Does not happen when sound mode is set to Mono.&lt;br /&gt;
|-&lt;br /&gt;
|Casting a shadow on a corrupted triangle&lt;br /&gt;
| style=&amp;quot;background-color: #ff9696&amp;quot; | Floating-Point Unimplemented Operation&lt;br /&gt;
|The limit of surface triangle loaded at once in the game is 2300. However, in [[Hazy Maze Cave]], when using [[Mario&#039;s Platform Adventure]], it is possible to load more triangle than this limit. This causes the surfaceList to overwrite part of the face table. If the game tries to cast a shadow on one of the &amp;quot;triangles&amp;quot; created by this situation, the normalX of the triangle will be a pointer and be processed as a denormalized float, which crashes the game when used for arithmethic.&amp;lt;ref&amp;gt;[https://www.twitch.tv/videos/1951116583?t=00h48m42s HMC Denorm Crash]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Having the same position as the camera&#039;s position || style=&amp;quot;background-color: #ff9696&amp;quot; |Floating-Point Division-by-Zero||When Mario stands in the same position as the camera, the game will crash due to a division by zero error.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=vK16L2J0la4 &amp;quot;Faster fastest crash in BoB&amp;quot; by Madghostkek]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Rotating a Pendulum using pendulum manipulation beyond the float angle limit.&lt;br /&gt;
| style=&amp;quot;background-color: #ff9696&amp;quot; |Floating-Point Overflow&lt;br /&gt;
|Manipulating the pendulum to rotate beyond the range of an int will error when truncating the float. Verification of this crash took 39 days.&amp;lt;ref&amp;gt;[https://clips.twitch.tv/TiredKnottyOrcaThunBeast-3MHslDyIHpEavrfG &amp;quot;Pendulum Crash&amp;quot; by rcombs]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Touching a recovery heart with more than ~10.7M speed.&lt;br /&gt;
| style=&amp;quot;background-color: #ff9696&amp;quot; |Floating-Point Overflow&lt;br /&gt;
|Touching a recovery heart with more than ~10.7M speed will cause float-to-int conversion with a float value that&#039;s greater than the max integer value.&amp;lt;ref&amp;gt;[https://youtu.be/nDqSqrnjmHY Game Crash from Touching a Heart with 10.7M Speed]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==RCP (Graphics) Crashes==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Cause!!Exception Type!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Have too many 3D models on screen at once|| style=&amp;quot;background-color: #fffca8&amp;quot; |Invalid F3D command ||The main display list buffer has two sides, the left side holds F3D commands the game runs, and the right side holds allocated buffers for matrices. When an object&#039;s graphics are drawn, 16 bytes are used from the left side and 64 from the right side for each separate 3D model from the object. These two sides overlap when there are too many of these models on screen, leading to both sides being overwritten with garbage data and invalid F3D commands.&lt;br /&gt;
|-&lt;br /&gt;
|Moving the camera immediately when entering [[VCutM]]|| style=&amp;quot;background-color: #fffca8&amp;quot; |Invalid F3D command||The object that spawns the rotating checkerboard platforms in VCutM references a model that doesn&#039;t exist. Normally this isn&#039;t a problem, since it&#039;s not on screen so it&#039;s culled before any damage occurs, and it despawns 1 frame after loading the level. However rotating the camera on the first frame, right before it despawns, it just barely comes into view. The non-existent model ends up sending invalid F3D commands to the RCP.&lt;br /&gt;
|}&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Address Error Exception]]&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
{{Glitches}}&lt;/div&gt;</summary>
		<author><name>Skazzy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Chuckya&amp;diff=19489</id>
		<title>Chuckya</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Chuckya&amp;diff=19489"/>
		<updated>2024-12-09T02:11:43Z</updated>

		<summary type="html">&lt;p&gt;Skazzy: Reverted edits by Oyion gaming (talk) to last revision by Deldee&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{object_infobox_2&lt;br /&gt;
|title= Chuckya&lt;br /&gt;
|image= STROOP- Chuckya.png|100×100px|A chuckya&lt;br /&gt;
|group= General Actor &lt;br /&gt;
|group2= Common 0&lt;br /&gt;
|modelID= 0xDF&lt;br /&gt;
|tangibility=1000&lt;br /&gt;
|draw=&lt;br /&gt;
|gravity=4&lt;br /&gt;
|friction=10&lt;br /&gt;
|buoyancy=2&lt;br /&gt;
|interaction=Grabbable&lt;br /&gt;
|damage=&lt;br /&gt;
|health=&lt;br /&gt;
|radius=150&lt;br /&gt;
|height=100&lt;br /&gt;
|hurtbox_radius=&lt;br /&gt;
|hurtbox_height=&lt;br /&gt;
|offset=&lt;br /&gt;
|coins=5&lt;br /&gt;
|behaviorScript=[https://github.com/n64decomp/sm64/blob/master/data/behavior_data.c#L662 Chuckya Initialization Code]&lt;br /&gt;
|behaviorCode=[https://github.com/n64decomp/sm64/blob/master/src/game/behaviors/chuckya.inc.c Chuckya behavior file]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Chuckyas&#039;&#039;&#039; are purple enemies. They try to pick up Mario, and after doing so, spin around and then throw him. They do not directly damage Mario, but can throw him into the death barrier or cause fall damage if they throw him off a ledge. Mario can defeat them by picking them up and throwing them onto the ground.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
The following courses have Chuckyas:&lt;br /&gt;
&lt;br /&gt;
*[[Wet-Dry World]]&lt;br /&gt;
*[[Tall, Tall Mountain]]&lt;br /&gt;
*[[Tiny-Huge Island]]&lt;br /&gt;
*[[Rainbow Ride]]&lt;br /&gt;
*[[Bowser in the Sky]]&lt;br /&gt;
&lt;br /&gt;
== Escaping Chuckya ==&lt;br /&gt;
When Chuckya grabs Mario a counter is initialized that lets Mario escape from Chuckya if it reaches 11. The counter starts at zero, and increases by one every time the player presses the A button or moves the joystick from the inside to the outside of its radius.&amp;lt;ref&amp;gt;[https://youtu.be/_R8c70zuJSw &amp;quot;Escaping from Chuckya&#039;s Grasp&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; This is possible to do 1.5 times per frame with [[pause buffering]].&lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
=== Moving ===&lt;br /&gt;
Through all movement, Chuckya accelerates at a rate of 4 units/f&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; up to a maximum of 30 units/f and slows down at the same rate. Chuckya&#039;s movement is composed of three different steps, which loop over and over again:&lt;br /&gt;
# Chuckya turns towards Mario in increment of maximum 1024 angular units until he is less than 4096 horizontal angular units in front of him or for 41 frames, whichever happens first&lt;br /&gt;
#* Even if Mario is already within 4096 angular units, Chuckya will turn for at least one frame toward Mario and will stop early if it reaches exactly 0 angular units&lt;br /&gt;
# If Mario is in less than 2000 units laterally from Chuckya&#039;s home, Chuckya will chase forwards until Mario is behind a line perpendicular to Chuckya&#039;s forward direction&lt;br /&gt;
#* If Mario is more than 2000 units away from the home, Chuckya will turn back and move toward its home, modifying its speed until it reaches 10 speed, until it is within 500 units laterally, afterwhich it will instantly stop and wait for Mario to be within 1900 units of the home to turn again&lt;br /&gt;
# Chuckya will stop for 48 frames&lt;br /&gt;
&lt;br /&gt;
Due to the way the engine functions, Chuckya&#039;s position will not be updated if Mario is more than 4000 units away from it, but its angle and speed will still update&lt;br /&gt;
&lt;br /&gt;
This behavior is exploited in the [[A Button Challenge]] to have Chuckya drop at the start of the stage in Bowser in the Sky&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=opnLYxrVWMc &amp;quot;The Chuckya Drop&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Throwing ===&lt;br /&gt;
When Chuckya grabs Mario, a random number between 10 and 40 is generated to serve as a timer. Every frame, Chuckya will rotate by 2048 horizontal angular units counterclockwise and the timer is decreased by 1. If Mario does not escape, he will be thrown when the timer is less than 0 and one of the following conditions is met: &lt;br /&gt;
* There is a floor no more than 50 units below a point 150 units in front of Chuckya&lt;br /&gt;
* The timer reaches -17&lt;br /&gt;
&lt;br /&gt;
Once one of those conditions is met, Chuckya will throw Mario at its anchor point (Similar to Mario&#039;s [[HOLP]]). This anchor point is only updated when Chuckya is rendered, which opens itself to [[Chuckya Wrong Throw]].&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{objects}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Skazzy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Upwarp&amp;diff=19488</id>
		<title>Upwarp</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Upwarp&amp;diff=19488"/>
		<updated>2024-12-09T02:11:33Z</updated>

		<summary type="html">&lt;p&gt;Skazzy: Reverted edits by Oyion gaming (talk) to last revision by InfoManiac742&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &#039;&#039;&#039;Upwarp&#039;&#039;&#039; is a phenomena where Mario&#039;s vertical position is suddenly updated so that he appears to warp upward. There are a few types of known upwarps.&lt;br /&gt;
&lt;br /&gt;
==Tick Tick Clock Upwarp==&lt;br /&gt;
[[Tick_Tock_Clock#Upwarp|The Tick Tock Clock Upwarp]] is an unsolved glitch occurrence where a player named Dota_Teabag encountered an upwarp in [[Tick Tock Clock]]. As of 2023, the glitch remains unsolved.&lt;br /&gt;
&lt;br /&gt;
==Hangable Ceiling Upwarp==&lt;br /&gt;
The hangable ceiling upwarp is an upwarp caused when Mario single jumps or double jumps into a ceiling at its edge, while under a higher hangable ceiling. This upwarps him to the higher ceiling, and he begins hanging on it. &lt;br /&gt;
==Water Surface Upwarp==&lt;br /&gt;
Whenever Mario enters water, he is always warped to the surface of the water before he can swim. The upwarp effect is observeable in courses such as WF, TTM, and THI small island.&lt;br /&gt;
&lt;br /&gt;
However, a ceiling hitbox can immediately push him back down so that he never remains at the surface of the water. This is observable in WDW in downtown when the water level is overflowed. &lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Skazzy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Wet-Dry_World&amp;diff=19487</id>
		<title>Wet-Dry World</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Wet-Dry_World&amp;diff=19487"/>
		<updated>2024-12-09T02:10:26Z</updated>

		<summary type="html">&lt;p&gt;Skazzy: Reverted edits by Oyion gaming (talk) to last revision by Deldee&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{speedrun_guides}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Wet-Dry World&lt;br /&gt;
|image= WDW.png&lt;br /&gt;
|abbreviation=WDW&lt;br /&gt;
|terrain=Default/Water&lt;br /&gt;
|setting=Sunny&lt;br /&gt;
|water=Mostly&lt;br /&gt;
|yellow-coins=89&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=6&lt;br /&gt;
|enemy-yellow=17&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=1&lt;br /&gt;
|vanish-caps=2&lt;br /&gt;
|overview_1=STROOP- WDW 1 Low.png&lt;br /&gt;
|overview_2=STROOP- WDW 1 High.png&lt;br /&gt;
|overview_3=STROOP- WDW 2.png&lt;br /&gt;
}}&#039;&#039;&#039;Wet-Dry World&#039;&#039;&#039; is the eleventh course of &#039;&#039;[[Super Mario 64]]&#039;&#039;, featuring a &amp;quot;town&amp;quot; with an adjustable water level. By touching any of the [[Crystal Tap|crystal taps]] in the course, the water level is raised or lowered to the height of the tap used. Additionally, Mario&#039;s height as he enters the painting determines the water level immediately after entering the course (low, medium, or high). The course has a tunnel with a loading zone to take Mario back and forth between the main area and &amp;quot;downtown&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
There are a total of 152 coins in the course, with 107 coins in the main area and 45 coins inside the town. The coin limit in this course can be raised via cloning.&lt;br /&gt;
{{WDW Coins}}&lt;br /&gt;
&lt;br /&gt;
==Main Area==&lt;br /&gt;
{{stub}}&lt;br /&gt;
==Downtown==&lt;br /&gt;
{{stub}}&lt;br /&gt;
The downtown area features multiple empty houses. On the sides of some of the houses is what appear to be doors, but are actually just textures and do not do anything.&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the [[A Button Challenge]], it takes no A Presses to collect all seven stars.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||0&lt;br /&gt;
|-&lt;br /&gt;
|2||0||0&lt;br /&gt;
|-&lt;br /&gt;
|3||0||1&lt;br /&gt;
|-&lt;br /&gt;
|4||0||0&lt;br /&gt;
|-&lt;br /&gt;
|5||0||5&lt;br /&gt;
|-&lt;br /&gt;
|6||0||1&lt;br /&gt;
|-&lt;br /&gt;
|100||0||2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Entering Wet Dry World &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/mlHzqJn2SMs &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This part is easily done without pressing &#039;&#039;A&#039;&#039; by using a dive recover into the painting. Although this means only the lowest water level can be accessed from the start of the level.&lt;br /&gt;
&lt;br /&gt;
===Shocking Arrow Lifts! &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/GpLDcOdhchY&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is a warp nearby that takes you directly above the star.&lt;br /&gt;
&lt;br /&gt;
===Top o&#039; The Town &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (Chuckya): https://youtu.be/vc_xUKnw7Z8 &#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2 (VSC): https://youtu.be/Z25qV3sGIn0 &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This star is particularly difficult because while you can break the box without pressing &#039;&#039;A&#039;&#039;, the star itself was 1 unit too high for a dive recover to work. It was originally solved when Plush figured out you could hold [[Chuckya]] as a light object on the bridge. Now, there are 6 different strategies, using Chuckya, VSC, a skeeter clone, a fire clone, a teleporter clone, and a heave-ho. Among these, the VSC strategy is the fastest one.&lt;br /&gt;
&lt;br /&gt;
===Secrets in the Shallows &amp;amp; Sky &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/9Zc7wORb1FE &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The strategy to get this star was to use a heave-ho to get one secret and chuckya to get on the bridge to get to another secret. the other secrets are fairly easy to get by falling from above.&lt;br /&gt;
&lt;br /&gt;
===Express Elevator - Hurry Up! &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/gxkGeNAdsWg &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The problem with this star is that it was originally not possible to get onto the elevator without pressing &#039;&#039;A&#039;&#039;. Eventually, Pannen realized that by raising the water level, he could get on the elevator with half an A press with barely enough time to get on. After that, it was found to be possible without pressing &#039;&#039;A&#039;&#039; by using negative VSC which gave some time to get on to the elevator without pressing the &#039;&#039;A&#039;&#039; button.&lt;br /&gt;
&lt;br /&gt;
===Go to Town for Red Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (Water Level Raising): https://youtu.be/cdM-h1Ge9xk &#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2 (Faster Strategy): https://youtu.be/25G6qXpXwHw &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Originally, this star was saved because the water in the town bobs up and down by 20 units. If you go through the loading zone in the middle of the tunnel, the water level from the town will be saved and when you come back, the water level will be at the last position it was at. However, when you come back, the water level saved is now used as the median. So, by waiting for the water level to bob up or down by 20 units, unloading and then reloading the town, and repeating this process, you can raise or lower the water level.&lt;br /&gt;
&lt;br /&gt;
Later, it was figured out by Iwer Sonsch that one of the red coins could be collected without breaking its box, putting a skeeter on the grey building, and using chuckya to give him some speed where he could use frame perfect B swimming to conserve that speed underwater to swim faster. Iwer then figured out you could clone one of the boxes to save some time, and put a skeeter on the brown building which saved a trip to the town. Pannen also found out that you could conserve more speed after throwing the box clone which helped him swim a lot faster and saved another trip to the town.&lt;br /&gt;
&lt;br /&gt;
===Quick Race through Downtown! &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (Water Level Overflow): https://youtu.be/2NtxoAgNY80 &#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
:&#039;&#039;Video 2 (Cloning): https://youtu.be/7jqrAohBTxg &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Originally, Pannenenkoek2012 was able to do this in a single &#039;&#039;A&#039;&#039; press by bringing Chuckya to the loading zone and then cloning the star. The strategy used one &#039;&#039;A&#039;&#039; press to start swimming after grabbing chuckya.&lt;br /&gt;
&lt;br /&gt;
In May of 2014, he figured out that by using the water level raising glitch that had been used before, he was able to raise the water level so much that he could overflow the water level, making the water level alternate from being completely full to completely dry. The water level is stored as a 16-bit signed integer which means the only possible values it can be are between -32,768 to 32,767. If the water level goes over 32,767, it will wrap back around to -32,768 and vice versa.&lt;br /&gt;
&lt;br /&gt;
In October of 2021, it was figured out that you could actually clone the star without having to press &#039;&#039;A&#039;&#039; again to swim with chuckya. By having chuckya come over to the loading zone, it was possible for Mario to grab chuckya and rapidly go through the loading zone to clone the star.&lt;br /&gt;
&lt;br /&gt;
===WDW 100 Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;https://youtu.be/WU_6RKfsHE4 &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This star isn&#039;t very problematic as there are enough coins in the main room to get the 100 coin star. However, chuckya was required to get Mario onto the bridge which lets him get a box with 10 coins in it.&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
In the [[Coinless Challenge]], excluding coin missions, all stars can be collected. The same stars can be collected in the [[CCC Challenge]], where &#039;&#039;Quick Race Through Downtown!&#039;&#039; can either be cloned, or Mario can clip into the cage with a BLJ.&lt;br /&gt;
&lt;br /&gt;
In the [[Capless/Cannonless Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[No Buttons Allowed Challenge]], only &#039;&#039;Shocking Arrow Lifts!&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[No Joystick Allowed Challenge]], only &#039;&#039;Top o&#039; the Town&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[Pacifist Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[B Button Challenge]], the entire course is possible in 0 B presses. The JP 1.0 version requires triple jumping into the pipe to avoid opening the cannon.&lt;br /&gt;
&lt;br /&gt;
In the [[Z Button Challenge]], the entire course is possible in 0 Z presses.&lt;br /&gt;
&lt;br /&gt;
In the [[UBER Challenge]], &#039;&#039;Shocking Arrow Lifts!&#039;&#039;, &#039;&#039;Top o&#039; the Town&#039;&#039;, &#039;&#039;Express Elevator--Hurry Up!&#039;&#039;, and &#039;&#039;Quick Race Through Downtown!&#039;&#039; can be collected. The latter two require [[Hyperspeed Wall Kicking]] and [[BLJ]]s to clip through walls.&lt;br /&gt;
&lt;br /&gt;
In the [[Floor is Lava Challenge]], &#039;&#039;Shocking Arrow Lifts!&#039;&#039;, &#039;&#039;Top o&#039; the Town&#039;&#039;, &#039;&#039;Express Elevator--Hurry Up!&#039;&#039;, and &#039;&#039;Quick Race Through Downtown!&#039;&#039; can be collected, as Mario starts the course on a wooden board object. and can swim around the course.&lt;br /&gt;
&lt;br /&gt;
There is an [[unsolved challenge]] in this course, to perform [[transport cloning]] with a [[Skeeter]].&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>Skazzy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:Main_Page&amp;diff=19407</id>
		<title>Template:Main Page</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:Main_Page&amp;diff=19407"/>
		<updated>2024-08-27T07:46:55Z</updated>

		<summary type="html">&lt;p&gt;Skazzy: Added missing NIWA additions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;templatestyles src=&amp;quot;Template:Main_Page/styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
This wiki is dedicated to recording expert level knowledge of [[Super Mario 64]]. The purpose of this wiki is to allow people to find information that isn&#039;t easily available on other websites or by a quick Google search. If you want to contribute, feel free to join the [https://discord.gg/YJcJ7Wq Ukikipedia &#039;&#039;&#039;Discord server&#039;&#039;&#039;]. If you wish to find more general information about SM64, please check the [https://www.mariowiki.com/Super_Mario_64 Super Mario Wiki]. &lt;br /&gt;
Enjoy!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;audiences&amp;quot; class=&amp;quot;mainpage_row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Speedrun Guide (RTA)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-admins&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[RTA Guide|Speedrunning (RTA) Start Page]]&lt;br /&gt;
* [[RTA_Guide/All_Stages|Individual Stage Guides]]&lt;br /&gt;
* [[RTA Guide/120_Star|120 Star Guide]]&lt;br /&gt;
* [[RTA Guide/70 Star|70 Star Guide]]&lt;br /&gt;
* [[RTA Guide/16 Star|16 Star Guide]]&lt;br /&gt;
* [[RTA Guide/0/1 Star|0/1 Star Guide]]&lt;br /&gt;
* [[RTA_Guide#Category_Extensions|Category Extensions]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;	&lt;br /&gt;
&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Glitches&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-users&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[Backwards Long Jump]]&lt;br /&gt;
* [[Wii VC Round-to-Zero|BitFS Platform Raising]]&lt;br /&gt;
* [[Cloning]]&lt;br /&gt;
* [[Game Freeze]]&lt;br /&gt;
* [[Glitchy Ledge Grab]]&lt;br /&gt;
* [[Glitchy Wall Kick]]&lt;br /&gt;
* [[Hyperspeed]]&lt;br /&gt;
* [[Parallel Universe]]&lt;br /&gt;
* [[Pause Buffering]]&lt;br /&gt;
* [[Spawning Displacement]]&lt;br /&gt;
* [[Vertical Speed Conservation]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Courses&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-devs&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[List of Courses]]&lt;br /&gt;
* [[The Castle]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Objects&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-admins&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[Objects]]&lt;br /&gt;
* [[Object Slots]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Game Mechanics&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-admins&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[Hitboxes]]&lt;br /&gt;
* [[Quarter Frames]]&lt;br /&gt;
* [[Straining]]&lt;br /&gt;
* [[Time Stop]]&lt;br /&gt;
* [[Camera]]&lt;br /&gt;
* [[RNG]]&lt;br /&gt;
* [[Terrain]]&lt;br /&gt;
* [[HP]]&lt;br /&gt;
* [[Action]]&lt;br /&gt;
* [[Gravity]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;audiences&amp;quot; class=&amp;quot;mainpage_row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Tool-Assisted Speedruns (TAS)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-devs&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[1 Key]]&lt;br /&gt;
&amp;lt;!--* [[70 Star BLJless]]--&amp;gt;&lt;br /&gt;
&amp;lt;!--* [[120 Stars (2007)]] Let&#039;s just delete this one off. We don&#039;t need a page for it. (or do we?)--&amp;gt;&lt;br /&gt;
* [[120 Stars (2012)]]&lt;br /&gt;
* [[120 Stars (Shindou Edition)]]&lt;br /&gt;
&amp;lt;!--* [[120 Stars (WIP)]]--&amp;gt;&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Resources&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-users&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[Emulators]]&lt;br /&gt;
* [[GameShark]]&lt;br /&gt;
* [[MHS]]&lt;br /&gt;
* [[STROOP]]&lt;br /&gt;
* [[List of TAS World Records]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Challenges&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-admins&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[Challenges]]&lt;br /&gt;
* [[A Button Challenge]]&lt;br /&gt;
* [[B Button Challenge]]&lt;br /&gt;
* [[ABZ Button Challenge]]&lt;br /&gt;
&amp;lt;!--* [[ABC CCC]]--&amp;gt;&lt;br /&gt;
* [[RTABC]]  (Real Time A Button Challenge)&lt;br /&gt;
* [[No Joystick Allowed Challenge]]&lt;br /&gt;
* [[No Buttons Allowed Challenge]]&lt;br /&gt;
* [[Same Input Challenge]]&lt;br /&gt;
* [[CCC Challenge]] &lt;br /&gt;
* [[UBER Challenge]]&lt;br /&gt;
* [[Unsolved Single-Goal Challenges]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;audiences&amp;quot; class=&amp;quot;mainpage_row&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; [https://news.ukikipedia.net/ Ukikipedia News]&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-devs&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;rss max=4&amp;gt;https://news.ukikipedia.net/index.php/feed/&amp;lt;/rss&amp;gt;&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mainpage_row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| align=&amp;quot;left&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;lt;div title=&amp;quot;NIWA&amp;quot;&amp;gt;&#039;&#039;&#039;[http://www.niwanetwork.org/ NIWA]&#039;&#039;&#039; is a group of open-content encyclopedias based on Nintendo franchises.&amp;lt;/div&amp;gt;&lt;br /&gt;
|- id=&amp;quot;links&amp;quot; style=&amp;quot;font-size:smaller&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&amp;lt;div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;padding-left:2px&amp;quot;&lt;br /&gt;
| [[File:Animal Crossing logo.png|18px|link=]] || Animal Crossing: [[Nookipedia:Main Page|Nookipedia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arms-niwa-icon.png|18px|link=]] || ARMS: [[ArmsWiki:Home|ARMS Institute]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CRWiki.png|18px|link=]] || Chibi Robo!: [[chibirobo:Chibi-Robo_Wiki|Chibi Robo! Wiki]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragalia icon.png|18px|link=]] || Dragalia Lost: [[DragaliaWiki:Dragalia Lost Wiki|Dragalia Lost Wiki]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:drawntolife.png|18px|link=]] || Drawn to Life: [[DrawnToLife:Main Page|Wapopedia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WikiBound.png|18px|link=]] || EarthBound: [[WikiBound:WikiBound|WikiBound]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FESword.png|18px|link=]] || Fire Emblem: [[FireEmblem:Main Page|Fire Emblem Wiki]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FZeroSymbol.png|18px|link=]] || F-Zero: [[FZeroWiki:F-Zero Wiki|F-Zero Wiki]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Golden Sun logo.png|18px|link=]] || Golden Sun: [[GoldenSun:Main Page|Golden Sun Universe]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IcaruspediaLink.png|18px|link=]] || Kid Icarus: [[Icaruspedia:Main Page|Icaruspedia]]&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&amp;lt;div&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| [[File:KHwiki.png|18px|link=]] || Kingdom Hearts: [[khwiki:Main Page|Kingdom Hearts Wiki]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Warp Star.png|18px|link=]] || Kirby: [[WiKirby:Kirby Wiki|WiKirby]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:kovopedia.png|18px|link=]] || Magical Vacation: [[kovopedia:Main Page|Kovopedia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Screw Attack.png|18px|link=]] || Metroid: [[MetroidWiki:Main Page|Metroid Wiki]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MiiWiki.png|18px|link=]] || MiiWiki: [[MiiWiki:Mii_Wiki|Mii Wiki]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MDWiki.png|18px|link=]] || Mystery Dungeon: [[mdfw:Main Page|Mystery Dungeon Wiki]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:NintendoWiki icon.png|18px|link=]] || Nintendo: [[NWiki:Main Page|NintendoWiki]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AdvanceTank.png|18px|link=]] || Nintendo Wars: [[WarsWiki:Main Page|Wars Wiki]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pikminlogo.png|18px|link=]] || Pikmin: [[Pikipedia:|Pikipedia]] / [[PikminFanon:Main Page|Fanon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SugimoriPokeBall.png|18px|link=]] || Pokémon: [[Bulbapedia:Main Page|Bulbapedia]]&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&amp;lt;div&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| [[File:RHWiki.png|18px|link=]] || Rhythm Heaven: [[RhythmHeaven:Home|Rhythm Heaven Wiki]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Inkipedia.png|18px|link=]] || Splatoon: [[Inkipedia:Main Page|Inkipedia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Starfoxsymbol.png|18px|link=]] || Star Fox: [[LylatWiki:Lylat Wiki|Lylat Wiki]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Super Mushroom.png|18px|link=]] || Super Mario: [[mariowiki:Main Page|MarioWiki]] / [[Main Page|Ukikipedia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SWlogo.png|18px|link=]] || Strategy guides: [[StrategyWiki:Main Page|StrategyWiki]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Smashsymbol.png|18px|link=]] || Super Smash Bros.: [[SmashWiki:|SmashWiki]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tetris-icon.png|18px|link=]] || Tetris: [[HardDrop:Tetris Wiki|Hard Drop Tetris Wiki]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Triforce.png|18px|link=]] || The Legend of Zelda: [[ZeldaWiki:Main Page|Zelda Wiki]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:StarfyNIWApic.png|18px|link=]] || The Legendary Starfy: [[StarfyWiki:Main Page|Starfy Wiki]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Xeno series.png|18px|link=]] || Xeno series: [[XenoSeries:Main Page|Xeno Series Wiki]]&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;__NOTOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skazzy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:RHWiki.png&amp;diff=19406</id>
		<title>File:RHWiki.png</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:RHWiki.png&amp;diff=19406"/>
		<updated>2024-08-27T07:41:03Z</updated>

		<summary type="html">&lt;p&gt;Skazzy: &lt;/p&gt;
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		<author><name>Skazzy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:MiiWiki.png&amp;diff=19405</id>
		<title>File:MiiWiki.png</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:MiiWiki.png&amp;diff=19405"/>
		<updated>2024-08-27T07:40:55Z</updated>

		<summary type="html">&lt;p&gt;Skazzy: &lt;/p&gt;
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		<author><name>Skazzy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:MDWiki.png&amp;diff=19404</id>
		<title>File:MDWiki.png</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:MDWiki.png&amp;diff=19404"/>
		<updated>2024-08-27T07:40:43Z</updated>

		<summary type="html">&lt;p&gt;Skazzy: &lt;/p&gt;
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		<author><name>Skazzy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:CRWiki.png&amp;diff=19403</id>
		<title>File:CRWiki.png</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:CRWiki.png&amp;diff=19403"/>
		<updated>2024-08-27T07:40:34Z</updated>

		<summary type="html">&lt;p&gt;Skazzy: &lt;/p&gt;
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		<author><name>Skazzy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:Main_Page&amp;diff=19402</id>
		<title>Template:Main Page</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:Main_Page&amp;diff=19402"/>
		<updated>2024-08-27T00:32:29Z</updated>

		<summary type="html">&lt;p&gt;Skazzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;templatestyles src=&amp;quot;Template:Main_Page/styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
This wiki is dedicated to recording expert level knowledge of [[Super Mario 64]]. The purpose of this wiki is to allow people to find information that isn&#039;t easily available on other websites or by a quick Google search. If you want to contribute, feel free to join the [https://discord.gg/YJcJ7Wq Ukikipedia &#039;&#039;&#039;Discord server&#039;&#039;&#039;]. If you wish to find more general information about SM64, please check the [https://www.mariowiki.com/Super_Mario_64 Super Mario Wiki]. &lt;br /&gt;
Enjoy!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;audiences&amp;quot; class=&amp;quot;mainpage_row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Speedrun Guide (RTA)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-admins&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[RTA Guide|Speedrunning (RTA) Start Page]]&lt;br /&gt;
* [[RTA_Guide/All_Stages|Individual Stage Guides]]&lt;br /&gt;
* [[RTA Guide/120_Star|120 Star Guide]]&lt;br /&gt;
* [[RTA Guide/70 Star|70 Star Guide]]&lt;br /&gt;
* [[RTA Guide/16 Star|16 Star Guide]]&lt;br /&gt;
* [[RTA Guide/0/1 Star|0/1 Star Guide]]&lt;br /&gt;
* [[RTA_Guide#Category_Extensions|Category Extensions]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;	&lt;br /&gt;
&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Glitches&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-users&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[Backwards Long Jump]]&lt;br /&gt;
* [[Wii VC Round-to-Zero|BitFS Platform Raising]]&lt;br /&gt;
* [[Cloning]]&lt;br /&gt;
* [[Game Freeze]]&lt;br /&gt;
* [[Glitchy Ledge Grab]]&lt;br /&gt;
* [[Glitchy Wall Kick]]&lt;br /&gt;
* [[Hyperspeed]]&lt;br /&gt;
* [[Parallel Universe]]&lt;br /&gt;
* [[Pause Buffering]]&lt;br /&gt;
* [[Spawning Displacement]]&lt;br /&gt;
* [[Vertical Speed Conservation]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Courses&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-devs&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[List of Courses]]&lt;br /&gt;
* [[The Castle]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Objects&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-admins&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[Objects]]&lt;br /&gt;
* [[Object Slots]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Game Mechanics&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-admins&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[Hitboxes]]&lt;br /&gt;
* [[Quarter Frames]]&lt;br /&gt;
* [[Straining]]&lt;br /&gt;
* [[Time Stop]]&lt;br /&gt;
* [[Camera]]&lt;br /&gt;
* [[RNG]]&lt;br /&gt;
* [[Terrain]]&lt;br /&gt;
* [[HP]]&lt;br /&gt;
* [[Action]]&lt;br /&gt;
* [[Gravity]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;audiences&amp;quot; class=&amp;quot;mainpage_row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Tool-Assisted Speedruns (TAS)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-devs&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[1 Key]]&lt;br /&gt;
&amp;lt;!--* [[70 Star BLJless]]--&amp;gt;&lt;br /&gt;
&amp;lt;!--* [[120 Stars (2007)]] Let&#039;s just delete this one off. We don&#039;t need a page for it. (or do we?)--&amp;gt;&lt;br /&gt;
* [[120 Stars (2012)]]&lt;br /&gt;
* [[120 Stars (Shindou Edition)]]&lt;br /&gt;
&amp;lt;!--* [[120 Stars (WIP)]]--&amp;gt;&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Resources&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-users&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[Emulators]]&lt;br /&gt;
* [[GameShark]]&lt;br /&gt;
* [[MHS]]&lt;br /&gt;
* [[STROOP]]&lt;br /&gt;
* [[List of TAS World Records]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Challenges&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-admins&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[Challenges]]&lt;br /&gt;
* [[A Button Challenge]]&lt;br /&gt;
* [[B Button Challenge]]&lt;br /&gt;
* [[ABZ Button Challenge]]&lt;br /&gt;
&amp;lt;!--* [[ABC CCC]]--&amp;gt;&lt;br /&gt;
* [[RTABC]]  (Real Time A Button Challenge)&lt;br /&gt;
* [[No Joystick Allowed Challenge]]&lt;br /&gt;
* [[No Buttons Allowed Challenge]]&lt;br /&gt;
* [[Same Input Challenge]]&lt;br /&gt;
* [[CCC Challenge]] &lt;br /&gt;
* [[UBER Challenge]]&lt;br /&gt;
* [[Unsolved Single-Goal Challenges]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;audiences&amp;quot; class=&amp;quot;mainpage_row&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; [https://news.ukikipedia.net/ Ukikipedia News]&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-devs&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;rss max=4&amp;gt;https://news.ukikipedia.net/index.php/feed/&amp;lt;/rss&amp;gt;&lt;br /&gt;
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{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| align=&amp;quot;left&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;lt;div title=&amp;quot;NIWA&amp;quot;&amp;gt;&#039;&#039;&#039;[http://www.niwanetwork.org/ NIWA]&#039;&#039;&#039; is a group of open-content encyclopedias based on Nintendo franchises.&amp;lt;/div&amp;gt;&lt;br /&gt;
|- id=&amp;quot;links&amp;quot; style=&amp;quot;font-size:smaller&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&amp;lt;div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;padding-left:2px&amp;quot;&lt;br /&gt;
| [[File:Animal Crossing logo.png|18px|link=]] || Animal Crossing: [[Nookipedia:Main Page|Nookipedia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arms-niwa-icon.png|18px|link=]] || ARMS: [[ArmsWiki:Home|ARMS Institute]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragalia icon.png|18px|link=]] || Dragalia Lost: [[DragaliaWiki:Dragalia Lost Wiki|Dragalia Lost Wiki]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:drawntolife.png|18px|link=]] || Drawn to Life: [[DrawnToLife:Main Page|Wapopedia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WikiBound.png|18px|link=]] || EarthBound: [[WikiBound:WikiBound|WikiBound]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FESword.png|18px|link=]] || Fire Emblem: [[FireEmblem:Main Page|Fire Emblem Wiki]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FZeroSymbol.png|18px|link=]] || F-Zero: [[FZeroWiki:F-Zero Wiki|F-Zero Wiki]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Golden Sun logo.png|18px|link=]] || Golden Sun: [[GoldenSun:Main Page|Golden Sun Universe]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IcaruspediaLink.png|18px|link=]] || Kid Icarus: [[Icaruspedia:Main Page|Icaruspedia]]&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&amp;lt;div&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| [[File:KHwiki.png|18px|link=]] || Kingdom Hearts: [[khwiki:Main Page|Kingdom Hearts Wiki]]&lt;br /&gt;
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| [[File:Warp Star.png|18px|link=]] || Kirby: [[WiKirby:Kirby Wiki|WiKirby]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:kovopedia.png|18px|link=]] || Magical Vacation: [[kovopedia:Main Page|Kovopedia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Screw Attack.png|18px|link=]] || Metroid: [[MetroidWiki:Main Page|Metroid Wiki]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:NintendoWiki icon.png|18px|link=]] || Nintendo: [[NWiki:Main Page|NintendoWiki]]&lt;br /&gt;
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| [[File:AdvanceTank.png|18px|link=]] || Nintendo Wars: [[WarsWiki:Main Page|Wars Wiki]]&lt;br /&gt;
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| [[File:Pikminlogo.png|18px|link=]] || Pikmin: [[Pikipedia:|Pikipedia]] / [[PikminFanon:Main Page|Fanon]]&lt;br /&gt;
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| [[File:SugimoriPokeBall.png|18px|link=]] || Pokémon: [[Bulbapedia:Main Page|Bulbapedia]]&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&amp;lt;div&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Inkipedia.png|18px|link=]] || Splatoon: [[Inkipedia:Main Page|Inkipedia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Starfoxsymbol.png|18px|link=]] || Star Fox: [[LylatWiki:Lylat Wiki|Lylat Wiki]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Super Mushroom.png|18px|link=]] || Super Mario: [[mariowiki:Main Page|MarioWiki]] / [[Main Page|Ukikipedia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SWlogo.png|18px|link=]] || Strategy guides: [[StrategyWiki:Main Page|StrategyWiki]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Smashsymbol.png|18px|link=]] || Super Smash Bros.: [[SmashWiki:|SmashWiki]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tetris-icon.png|18px|link=]] || Tetris: [[HardDrop:Tetris Wiki|Hard Drop Tetris Wiki]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Triforce.png|18px|link=]] || The Legend of Zelda: [[ZeldaWiki:Main Page|Zelda Wiki]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:StarfyNIWApic.png|18px|link=]] || The Legendary Starfy: [[StarfyWiki:Main Page|Starfy Wiki]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Xeno series.png|18px|link=]] || Xeno series: [[XenoSeries:Main Page|Xeno Series Wiki]]&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;/div&amp;gt;__NOTOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skazzy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Skazzy&amp;diff=19374</id>
		<title>User:Skazzy</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Skazzy&amp;diff=19374"/>
		<updated>2024-08-13T20:00:52Z</updated>

		<summary type="html">&lt;p&gt;Skazzy: &lt;/p&gt;
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&lt;div&gt;This edit was sponsored by Squarespace[[File:Grapple.jpg|thumb]]&lt;/div&gt;</summary>
		<author><name>Skazzy</name></author>
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		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Skazzy&amp;diff=19373</id>
		<title>User:Skazzy</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Skazzy&amp;diff=19373"/>
		<updated>2024-08-13T19:53:41Z</updated>

		<summary type="html">&lt;p&gt;Skazzy: &lt;/p&gt;
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&lt;div&gt;This edit was sponsored by Nord VPN[[File:Grapple.jpg|thumb]]&lt;/div&gt;</summary>
		<author><name>Skazzy</name></author>
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		<title>User:Skazzy</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Skazzy&amp;diff=19372"/>
		<updated>2024-08-13T19:45:06Z</updated>

		<summary type="html">&lt;p&gt;Skazzy: &lt;/p&gt;
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		<author><name>Skazzy</name></author>
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	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=History_of_the_A_Button_Challenge&amp;diff=19272</id>
		<title>History of the A Button Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=History_of_the_A_Button_Challenge&amp;diff=19272"/>
		<updated>2024-05-23T23:24:52Z</updated>

		<summary type="html">&lt;p&gt;Skazzy: Reverted edits by Firstnamei (talk) to last revision by FanOfNintendo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{rewrite}}&lt;br /&gt;
In the early 2000s, players began trying to beat [[Super Mario 64]] with as few A presses as possible. Thus, the [[A Button Challenge]] (ABC) was born. At first, the challenge required clever movement around the levels, but it eventually required advanced techniques and glitches to whittle down A presses. As of 1 October 2023, the challenge is still active, with only 13 A presses remaining.&lt;br /&gt;
== Part I: Early History ==&lt;br /&gt;
(To do: This is almost certainly missing things from forum pages and non-English web pages. More research and elaboration on this section is required.)&lt;br /&gt;
&lt;br /&gt;
In 2001, Walton Dell&#039;s website detailing Super Mario 64 tricks included details on the ABC for [[BoB]], as well as the red coins star in [[SL]].&amp;lt;ref&amp;gt;http://www.wdell.com/videogames/sm64/course01/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.wdell.com/videogames/sm64/course10/&amp;lt;/ref&amp;gt; Curtis Bright, who runs sm64.com, was keeping track of ABC at least as early as December of 2006.&amp;lt;ref&amp;gt;https://web.archive.org/web/20061209073313/http://www.student.cs.uwaterloo.ca/~cbright/sm64/a-presses.html&amp;lt;/ref&amp;gt; In early 2007, Thiago Trujillo had what is the earliest, nearly complete count for the game (that we have access to) with a total count of about 263 presses.&amp;lt;ref&amp;gt;http://www.oocities.org/thiagotrujillo/abut.html&amp;lt;/ref&amp;gt; (This list is missing all navigation presses, two of the [[DDD]] stars, three of the [[TTC]] stars, one star in [[RR]], and [[BitS]].)&lt;br /&gt;
&lt;br /&gt;
On 13 July 2007, a GameFAQs forum thread about the ABC was made.&amp;lt;ref&amp;gt;https://gamefaqs.gamespot.com/boards/198848-super-mario-64/36745360&amp;lt;/ref&amp;gt; Many people participated in saving A presses including Mr_Robert_Z, Bottles704, Thiago Trujillo, Mp16z, and most notably, bobmario511, who uploaded numerous videos in his channel dedicated to the A Button Challenge.&amp;lt;ref&amp;gt;https://www.youtube.com/@bobmario511&amp;lt;/ref&amp;gt; Ending the GameFAQs era of Pre-Pannen ABC was alkhdaniel, who while he did not post on the forum, participated in Curtis Bright&#039;s page, where many other of the final A press saves of this era were recorded down,&amp;lt;ref&amp;gt;https://web.archive.org/web/20080612101619/http://abc.sm64.com/&amp;lt;/ref&amp;gt; and uploaded videos on YouTube,&amp;lt;ref&amp;gt;https://www.youtube.com/@danielalkh&amp;lt;/ref&amp;gt; focusing entirely on Tick Tock Clock.&lt;br /&gt;
&lt;br /&gt;
The final A press saves before pannenkoek2012&#039;s entry in the ABC was a 20 star TAS in 0 A presses by ToTxTASx, Toyuru2, Gorogoro12352, and Mickey&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=A5eFLrG7vIQ&amp;lt;/ref&amp;gt; which saved 5 A presses and uploaded in March 5, 2011 in both Niconico&amp;lt;ref&amp;gt;https://web.archive.org/web/20110310173727/https://www.nicovideo.jp/watch/sm13792573&amp;lt;/ref&amp;gt; and YouTube&amp;lt;ref&amp;gt;https://web.archive.org/web/20110311004423/https://www.youtube.com/watch?v=2tInMX7iD5g&amp;lt;/ref&amp;gt; and an A press save of Plunder in the Sunken Ship two days later in Niconico&amp;lt;ref&amp;gt;https://www.nicovideo.jp/watch/sm13808879&amp;lt;/ref&amp;gt;&lt;br /&gt;
== Part II: Pannenkoek2012&#039;s Initial Run-Through ==&lt;br /&gt;
When pannenkoek2012 arrived to the ABC scene in August 2013, the A press count was at 211.&amp;lt;ref&amp;gt;https://youtu.be/RJaL5QOq590?t=400&amp;lt;/ref&amp;gt; His first ABC video was for 5 Itty Bitty Secrets, in which he completed it in 0 A presses.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=Xy7XDStV5WE&amp;lt;/ref&amp;gt; Pannenkoek brought much more optimization to the ABC, using [[Cloning|cloning]], [[Goomba Architecture|Goomba architecture]], [[Frame Walking|frame walking]], [[Hat-in-Hand|hat in hand displacement]], WDW [[Water Level Manipulation|water level manipulation]], [[Backward Shell Hyperspeed|shell hyperspeed]], [[Infinite Coin Glitches|infinite coin glitches]], and [[Big Boo Manipulation|Big Boo manipulation]]. Within the first 4 months, nearly 100 A presses had been saved, bringing the count down to 117.&lt;br /&gt;
== Part III: Further Progress ==&lt;br /&gt;
Initially, A presses were saved by using precise manoeuvres and glitches such as [[Cloning]]. In March of 2014, it was discovered that Mario could use [[Swooper]]s in [[Hazy Maze Cave]] to gain height, leading to 3 A press saves.&amp;lt;ref&amp;gt;[https://youtu.be/l802xZp4TBY &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - A-Maze-ing Emergency Exit - 1x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; Not long later, Pannenkoek found out a way to get past the back and forth bridges in [[Bowser in the Sky]] using a goomba bounce, saving 1 A press.&amp;lt;ref&amp;gt;[https://youtu.be/l802xZp4TBY &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - A-Maze-ing Emergency Exit - 1x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In April of that year, more cloning tricks were discovered in the Bowser in the Sky including a new glitch called [[Transport Cloning]]. This saved a total of 3 A presses in a 120 star run.&amp;lt;ref&amp;gt;[https://youtu.be/YnMZZhaj5S0 &amp;quot;SM64 - Transport Clones&amp;quot; by pannenkoek]&amp;lt;/ref&amp;gt; Throughout May, Pannenkoek and Gaehne D discovered many tricks including utilizing a lakitu bounce in [[Rainbow Ride]],&amp;lt;ref&amp;gt;[https://youtu.be/ksQ37bfyQMg &amp;quot;SM64 - Cruiser Crossing the Rainbow - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; a way of lowering the basement water level in 0 a presses&amp;lt;ref&amp;gt;[https://youtu.be/_CYY6h9OjpQ &amp;quot;SM64 - Pound the Pillars - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;, and a way to raise the water level in [[Wet Dry World]].&amp;lt;ref&amp;gt;[https://youtu.be/2NtxoAgNY80 &amp;quot;SM64 - Quick Race Through Downtown! - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; In total, 9.5 A presses were saved.&lt;br /&gt;
&lt;br /&gt;
In mid 2014, Pannenkoek figured out a way of entering [[Bowser in the Sky]] in only 1 A press by bouncing from [[Wing Mario Over the Rainbow]].&amp;lt;ref&amp;gt;[https://youtu.be/0NA_Nq7oZZU &amp;quot;SM64 - Red Coins on the Ship Afloat - Without the Ship&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; Pannenkoek found a way to exploit the bowser levels’ elevators’ broken hitboxes, saving an A press in Bowser in the Sky.&amp;lt;ref&amp;gt;[https://youtu.be/ixgacnmzrnE &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Bowser in the Sky (without Red Coins) - 3x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; Now the A press count for Bowser in the Sky with red coins had halved, from 10 to 5. A month later, 4 A presses were saved on [[Tick Tock Clock]] by using a [[Bob-omb|bloated bob omb]] to get past the cage.&amp;lt;ref&amp;gt;[https://youtu.be/q9HFvjwMtFg &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - The Pit and the Pendulums - 3x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; Plush discovered a way of building speed called [[Hyperspeed Water Sliding]], which was used to save 1 A press in [[Hazy Maze Cave]].&amp;lt;ref&amp;gt;[https://youtu.be/69NMgKGFKC0 &amp;quot;SM64 - Metal-Head Mario Can Move! - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; Furthermore, many new strategies were discovered which got rid of reliance on something that requires an A press such as getting [[Through the Jet Stream]] in [[Dire, Dire Docks]] without the [[Metal Cap]].&amp;lt;ref&amp;gt;[https://youtu.be/VWpRHZ8EvdA &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Through the Jet Stream (No Metal Cap) - 0.5x A Presses [OUTDATED]&amp;quot; by pannenkoek&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In late 2014, Tyler Kehne discovered a very useful trick called a [[Star Dance Clip]] (SDC), which allows Mario to go up higher on a dive recover. This was first used to enter Hazy Maze Cave 0x using the star from [[MIPS]].&amp;lt;ref&amp;gt;[https://youtu.be/Kd9BWWrPWvg &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - The Big House in the Sky - 1x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; Another also very useful glitch was discovered called [[Vertical Speed Conservation]] of VSC for short. This allowed for Mario to store vertical speed. This initially saved 6.5 A presses. The following month, 2 glitches were discovered: The [[Glitchy Ledge Grab]] and the [[207 DR|207 dive recover]]. This allowed for mario to enter [[Bowser in the Sky]] in 0 A presses.&amp;lt;ref&amp;gt;[https://youtu.be/VkfRQ0_vu40 &amp;quot;SM64 - Go to Bowser in the Sky - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; This also allowed for mario to climb the cork boxes in [[Dire, Dire Docks|DDD]],&amp;lt;ref&amp;gt;[https://youtu.be/4JEoBwuXkzQ &amp;quot;SM64 - Board Bowser&#039;s Sub - 0x A Presses&amp;quot; by pennenkoek2012]&amp;lt;/ref&amp;gt; saving 4 0.5 A presses. The 207 DR, combined with a precise dive recover on a crystal, allows for Bowser in the Dark World to be completed in 0 A presses.&amp;lt;ref&amp;gt;[https://youtu.be/UCmPvInKa9E &amp;quot;SM64 - Bowser in the Dark World (with Red Coins) - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; Other improvements, mainly from Plush, saved an extra 5+3x0.5 A presses.&lt;br /&gt;
&lt;br /&gt;
A major milestone occurred in early 2015, when a method to traverse the starting platforms was discovered. This method used the [[207 DR]] combined with [[Chuckya]]’s grab meant that Bowser in the Sky could be completed in 0 A presses.&amp;lt;ref&amp;gt;[https://youtu.be/bxr7eVEN0sY &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Bowser in the Sky (with Red Coins) - 0x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; This was a massive improvement compared to one year ago when it required 10. Also, Plush and Tyler Kehne found a way to use lava boosts to get to the top of the volcano in [[Lethal Lava Land]], saving 2 A presses.&amp;lt;ref&amp;gt;[https://youtu.be/Po3yFHGTieE &amp;quot;SM64 - Hot-Foot-It into the Volcano - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; In late January, Pannenkoek discovered a way to activate the [[Vanish Cap]] switch 0x,&amp;lt;ref&amp;gt;[https://youtu.be/XBhDWqI4S7c &amp;quot;SM64 - Vanish Cap Under the Moat (and Cap Switch Pressed) - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; meaning that the vanish cap could be used for free in an abc run. In March of 2015, Pannenkoek found a way to get onto the pole platform in [[Tick Tock Clock]] 0x by combining [[Vertical Speed Conservation|VSC]], a ground pound and a [[Star Dance Clip|SDC]], saving a total of 3 A presses.&amp;lt;ref&amp;gt;[https://youtu.be/5W6_55IDpbU &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Stomp on the Thwomp - 7x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; Pannenkoek and Tyler Kehne found a way of getting onto the pirhana plant platform in [[Tiny-Huge Island]] from the small painting 0x by using goomba bounces.&amp;lt;ref&amp;gt;[https://youtu.be/SPoL0sJz3HM &amp;quot;SM64 - Tiny-Huge Island 100 Coins - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; This saves 7 A presses as it requires an A press to enter from the big painting.&lt;br /&gt;
&lt;br /&gt;
In mid 2015, a method of re-entering [[Tick Tock Clock|TTC]] using [[Spawning Displacement|spawning displacement]] was discovered.&amp;lt;ref&amp;gt;[https://youtu.be/5pmjLkuhwY0 &amp;quot;SM64 - Stop Time for Red Coins &amp;amp; Reenter TTC - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; The [[Instant Release]] glitch was also discovered. In total, 2 A presses were saved on TTC. Pannenkoek found a method of getting [[Mario Wings to the Sky]] in 0 A presses by using [[Transport Cloning]] to craft a goomba staircase.&amp;lt;ref&amp;gt;[https://youtu.be/YpcMlj8BwWE &amp;quot;SM64 - Mario Wings to the Sky - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; Around June, Kyman noticed some unusual behaviour while releasing a whirlpool clone at a loading point. This lead to the discovery of a glitch called no transition loading. After lots of hard work, an A press was saved on Pole Jumping for Red Coins.&amp;lt;ref&amp;gt;[https://youtu.be/gvQMNQlgu3s &amp;quot;SM64 - Pole-Jumping for Red Coins - 0.5x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; On Pannenkoek’s video showing this star, a user by the name of TJ Henry Yoshi wrote a notorious comment saying “an a press is an a press, you can&#039;t say it’s only a half”. This would later become a huge meme. In Jolly Roger Bay, Tyler Kehne found a way of ground pounding the blue coin block 0x by exploiting goombas, saving an A press.&amp;lt;ref&amp;gt;[https://youtu.be/e0rB9q4Y_U0 &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Jolly Roger Bay 100 Coins &amp;amp; Red Coins on the Ship Afloat - 1x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; In July, Tyler Kehne, Plush and Sonicpacker found ways to utilise hyperspeed in HMC, saving 1+2x0.5 A presses.&amp;lt;ref&amp;gt;[https://youtu.be/NXVJKPQu7rI &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Elevate for 8 Red Coins - 0.5x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By the end of July, the A press count for a 120 star run had been reduced to only 37. Around this time, a speedrunner had experienced a glitch that made mario randomly warp up. The cause was unknown, but if discovered, could be used to save A presses. This was labelled the [[TTC Upwarp|TTC Upwarp Glitch]]. Pannenkoek put a $1000 bounty out to anyone who could replicate it.&amp;lt;ref&amp;gt;[https://youtu.be/aNzTUdOHm9A &amp;quot;SM64 - TTC Upwarp $1000 Bounty&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; Throughout the years, many have tried, but to no avail. It is suspected that the glitch happened due to a hardware problem.&lt;br /&gt;
&lt;br /&gt;
In late 2015, a method to enter the secret aquarium on Virtual Console was found. This strategy involved hyperspeed walking in HMC, then using [[Parallel Universe|PU]] movement to reach the entrance.&amp;lt;ref&amp;gt;[https://youtu.be/ujLjEbCykOQ &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Go to The Secret Aquarium - 0x A Presses (VC Only) [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; a PU route was devised in HMC which saved a half A press. Tyler Kehne found a pedro spot in TTC which could be accessed with a [[Bob-omb|bob-omb]].&amp;lt;ref&amp;gt;[https://youtu.be/5t-ZbJsFEwg &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Stomp on the Thwomp - 6x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; This saved 1 A press. &lt;br /&gt;
== Part IV: 2016-2019 ==&lt;br /&gt;
In mid 2016, a new glitch was discovered in TTC called pendulum manipulation.&amp;lt;ref&amp;gt;[https://youtu.be/f35hBQ0zfO0 &amp;quot;TTC Pendulum Manipulation&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; This allows for the pendulums to swing incredibly high, initially saving 1 A press. A month later, the ABC team found a way to climb the ship in [[Jolly Roger Bay]] in 0 A presses,&amp;lt;ref&amp;gt;[https://youtu.be/PchLf_D1vks &amp;quot;JRB Red Coins on the Ship Afloat 0x A Presses&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; meaning the red coin star could be done 0x. sm64expert and Pannenkoek found a way to get to the cannon on Wing Mario over the Rainbow 0x,&amp;lt;ref&amp;gt;[https://youtu.be/_d7OQ8IO-ks &amp;quot;WMotR Red Coins 2x A Presses&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; saving half an A press. Later that year, a user called Z1mb0bw4y suggested a way to re-enter TTC after collecting [[The Pit and the Pendulums]]. Although first overlooked, it became confirmed, saving an A press.&amp;lt;ref&amp;gt;[https://youtu.be/1FVp6FAjhQY &amp;quot;TTC Re-Entry After Pit &amp;amp; Pendulums Star 0x&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Throughout 2017, most improvements came in the form of alternative strategies which were either faster and/or saves an a press outside the level by removing the need for a set [[HOLP]]. A new method of fly guy manipulation was discovered, which saved time on 2 [[Rainbow Ride]] levels.&amp;lt;ref&amp;gt;[https://youtu.be/61kko9pCq9g &amp;quot;RR Tricky Triangles! 0x Faster Strat&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; A method was found to use a preset HOLP in Bowser in the Sky without costing an additional A press.&amp;lt;ref&amp;gt;[https://youtu.be/Zuc528e6AuY &amp;quot;BitS Faster Strat for 120 Star ABC Run&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; A massive time save was found for 3 stars in TTC,&amp;lt;ref&amp;gt;[https://youtu.be/zL8Jneu2KWM &amp;quot;TTC Timed Jumps on Moving Bars 3x Faster Strat using PBH&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; which involved using a forgotten strategy to get past the pole,&amp;lt;ref&amp;gt;[https://youtu.be/5v63cWxFw18 &amp;quot;TTC Bob-omb to Pole using Pause Buffered Hitstun&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; saving over an hour on each star. Near the end of the year, Iwer Sonsch found a way to jump directly from the pedro spot in TTC to the thwomp platform,&amp;lt;ref&amp;gt;[https://youtu.be/6O--UXq_TpA &amp;quot;I found an A press save in SM64.&amp;quot; by Iwer Sonsch]&amp;lt;/ref&amp;gt; saving an A press in [[Stomp on the Thwomp]].&amp;lt;ref&amp;gt;[https://youtu.be/7S5CF1vsDPQ &amp;lt;nowiki&amp;gt;&amp;quot;TTC Stomp on the Thwomp 5x A Presses [OUTDATED]&amp;quot; by UncommentatedPannen&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; By the end of 2017, the A press count was lowered to 28.&lt;br /&gt;
&lt;br /&gt;
The first major breakthrough in 2018 was a new glitch caused by raising a scuttlebug into a [[Parallel Universe|Vertical Parallel Universe]], causing it to clip through floors.&amp;lt;ref&amp;gt;[https://youtu.be/OLmxy5cYfdk &amp;quot;BBH Big Boo&#039;s Balcony 0x A Presses&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; This saves 3 A presses in [[Big Boo&#039;s Haunt]]. Timestoppa and Tyler Kehne found a way of using speed to get to the stone pillar platform in [[Jolly Roger Bay]] 0x,&amp;lt;ref&amp;gt;[https://youtu.be/5dmEJwnbLkc &amp;quot;JRB Blast to the Stone Pillar 0xA (Confirmed)&amp;quot; by Tyler Kehne]&amp;lt;/ref&amp;gt; saving an A press.&amp;lt;ref&amp;gt;[https://youtu.be/9dkwHlDC1LY &amp;quot;JRB Blast to the Stone Pillar 0x A Presses&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; Tyler Kehne began working on a way to get into the Secret Aquarium without PU movement (the n64 crashes when it enters a PU). After lots of hard work, a solution was found, saving an A press in the N64 versions. In mid 2018, Bad_Boot and Sidney found a way to build speed on a treadmill in TTC, allowing Mario to jump straight up to the top of the pole.&amp;lt;ref&amp;gt;[https://youtu.be/gxZiW7EKLzA &amp;quot;Confirmed 2xA Save in TTC (Treadmill HSG)&amp;quot; by Tyler Kehne]&amp;lt;/ref&amp;gt; This saves a total of 2 A presses. &lt;br /&gt;
&lt;br /&gt;
Shortly after, a great discovery was made. Andru! had left his wii on overnight, and found that the rising and falling platforms in Bowser in the Fire Sea had risen. This led to the discovery of a [[Wii VC Round-to-Zero|new glitch]],&amp;lt;ref&amp;gt;[https://youtu.be/MFxJuq3FRgI &amp;quot;Bowser in the Fire Sea in 0x A Presses? (New Glitch Explanation)&amp;quot; by bad_boot]&amp;lt;/ref&amp;gt; and meant that the game could now be completed in Wii VC with 0 A presses.&amp;lt;ref&amp;gt;[https://youtu.be/Aa_CciaM4aM &amp;quot;Bowser in the Fire Sea with Red Coins 0x A Presses (Wii VC Only)&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; Throughout the year, 3 A presses were saved in Stomp on the Thwomp, lowering the count to 2.&amp;lt;ref&amp;gt;[https://youtu.be/3WLlQ2alTK8 &amp;quot;TTC Stomp on the Thwomp 2x A Presses&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; By the end of the year, the total A press count was at 21.&lt;br /&gt;
&lt;br /&gt;
In mid 2019, an A press was saved by finding a way to re-enter [[Tick Tock Clock|TTC]] from the [[Get a Hand]] Star using 0.5 A presses.&amp;lt;ref&amp;gt;[https://youtu.be/1kfkiH51AA8 &amp;quot;TTC Get a Hand &amp;amp; Re-Enter 0.5x A Presses&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; Other improvements in TTC included removing the need for a preset HOLP in TTC for 3 stars,&amp;lt;ref&amp;gt;[https://youtu.be/6KX1VKCvYkI &amp;quot;TTC Timed Jumps on Moving Bars 1x A Presses (without Preset HOLP)&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; which is significant as it requires an A press to enter TTC.&lt;br /&gt;
== Part V: 2022-Present ==&lt;br /&gt;
Suddenly after the A press save in 2019, there was a large gap of almost 3 years when no A presses were saved at all. The challenge seemed to be at the end. But then finally, since July 2022, a new era of multiple A press saves arrived.&lt;br /&gt;
&lt;br /&gt;
In July 2022, 3 A presses (all using the same unique press: to jump from hyperspeed grinding) in TTC was saved, when Sjmhrp managed to successfully TAS squish cancel ground pound chain using the pendulum; with the help of a brute forcer. Note that in the same save there were used other new tricks, such as Behind Camera Anywhere found in 2021.&lt;br /&gt;
&lt;br /&gt;
But that wasn&#039;t the end. Only 2 months later, Elevator Tour in the Volcano was down to 0 A presses, after a lot of brute forcing of bully battery, which allowed to reach PU in the volcano, and the rotational platform PU displacement was used to go higher, hence reaching the star platform.&lt;br /&gt;
&lt;br /&gt;
Then again, a few months after that, people finally managed to save the final A press in TTC: Stomp on the Thwomp. Already before, it was discovered that we can reach past the pole without a star dance clip (which was used for a platform after TJOMB). Also, getting off the pole is done the first time with a preset HOLP, but after that we can manipulate the Heave-ho (manipulating the Heave-ho to get to the pole&#039;s hole is impossible without already going past the pole). Also, ds273 and Marbler managed to get past the treadmills/spinners with a Bob-omb, and then used the same Bob-omb to clone fire to get on the Thwomp. But it took until November until it was done, because doing SCGP so many times, and avoiding damage (because 5 coins before the pole cannot be used anymore, and cloning coins occupies vacant slots) wasn&#039;t easy, so Sjmhrp TASed it again, this time without 2 fire clones.&lt;br /&gt;
&lt;br /&gt;
In February 2023, the Treasure of the Ocean Cave was brought from 1 to 0.5 A presses. The A button needs to be held for hyperspeed kicking. It was already before discovered that a large amount of horizontal speed is enough to reach the star, thanks to the rock near the chests. But it took all until now, that people discover to build speed using the long slope with the ! switch. The problem is that going from water to resume building speed loses some amount of speed (which is why HSW couldn&#039;t be used), but using this method, gaining speed finally managed to be bigger than losing from resuming it.&lt;br /&gt;
&lt;br /&gt;
In October 2023, the [[Watch for Rolling Rocks]] star was brought down from 0.5 A Presses to 0 A presses. This was achieved by breaking the red coin room elevator out of bounds, allowing to transport swoopers out of their typical rooms to bounce up to the ledge.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skazzy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User_talk:FGSM&amp;diff=19176</id>
		<title>User talk:FGSM</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User_talk:FGSM&amp;diff=19176"/>
		<updated>2024-03-22T20:42:24Z</updated>

		<summary type="html">&lt;p&gt;Skazzy: Skazzy moved page User talk:Fallguyssexmod to User talk:FGSM without leaving a redirect: Automatically moved page while renaming the user &amp;quot;Fallguyssexmod&amp;quot; to &amp;quot;FGSM&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think Mad Owl is a lot easier than TJ Owlless. At the very least I think it&#039;s somewhat subjective.&lt;/div&gt;</summary>
		<author><name>Skazzy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Skazzy&amp;diff=19151</id>
		<title>User:Skazzy</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Skazzy&amp;diff=19151"/>
		<updated>2024-03-06T21:41:56Z</updated>

		<summary type="html">&lt;p&gt;Skazzy: This edit was sponsored by cosmic rays&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This edit was sponsored by cosmic rays[[File:Grapple.jpg|thumb]]&lt;/div&gt;</summary>
		<author><name>Skazzy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Can_the_Eel_Come_out_to_Play%3F&amp;diff=18943</id>
		<title>RTA Guide/Can the Eel Come out to Play?</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Can_the_Eel_Come_out_to_Play%3F&amp;diff=18943"/>
		<updated>2024-01-08T00:49:33Z</updated>

		<summary type="html">&lt;p&gt;Skazzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title= Can the Eel Come out to Play?&lt;br /&gt;
|image= CtECOaP.png&lt;br /&gt;
|rta_record=[https://www.youtube.com/watch?v=UEkkx6nbNE4 29.73]&lt;br /&gt;
|ss_record=[https://www.youtube.com/watch?v=TMq-T2QmxAA 26.69]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Can the Eel Come out to Play?&#039;&#039;&#039; is the second mission in [[RTA Guide/Jolly Roger Bay|Jolly Roger Bay]].&lt;br /&gt;
== Video ==&lt;br /&gt;
{{#ev:youtube|aVfue7rcgOM}}&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Skazzy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Can_the_Eel_Come_out_to_Play%3F&amp;diff=18940</id>
		<title>Can the Eel Come out to Play?</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Can_the_Eel_Come_out_to_Play%3F&amp;diff=18940"/>
		<updated>2024-01-08T00:43:16Z</updated>

		<summary type="html">&lt;p&gt;Skazzy: Undo revision 18938 by Fallguyssexmod (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{star_infobox&lt;br /&gt;
|image= CtECOaP.png&lt;br /&gt;
|course=JRB&lt;br /&gt;
|height=1011.215&lt;br /&gt;
|height_link=[https://www.youtube.com/watch?v=xE7hrQ8sHhU&amp;amp;t=__s &amp;quot;Star Heights&amp;quot; by uncommentatedpannen]&lt;br /&gt;
|tas=24.00&lt;br /&gt;
|tas_link=[https://youtu.be/ZFitozEbPXs &amp;lt;nowiki&amp;gt;&amp;quot;[OUTDATED TAS] SM64 - Can the Eel Come Out to Play? 24.03 / Through the Jet Stream 8.53&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
|rta=31.49 (30.90 IGT)&lt;br /&gt;
|rta_link=[https://youtu.be/KKgfjgYFr_M &amp;quot;Can the Eel Come Out to Play? 31&amp;quot;49&amp;quot; by akira0607 2nd]&lt;br /&gt;
|abc=0&lt;br /&gt;
|abc_link=[https://youtu.be/m6Z1Om5W-qI &amp;quot;&amp;lt;nowiki&amp;gt;[TAS]&amp;lt;/nowiki&amp;gt; Can the Eel Come Out to Play? in 0x A Presses - 50&amp;quot;35&amp;quot; by conor mcmahon speedrun]&lt;br /&gt;
|abz=0.5&lt;br /&gt;
|abz_link=[https://docs.google.com/spreadsheets/d/1lAf4RDjKIbpApFQUrjZe7K2tVtAu0FDY_SgaJkYAvhQ/edit#gid=0 SM64 ABZ Button Challenge PAL]&lt;br /&gt;
}}&lt;br /&gt;
{{speedrun_guides}}&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Can the Eel Come out to Play?&#039;&#039;&#039; is the second mission of [[Jolly Roger Bay]]. The star is located on [[Unagi]]&#039;s tail, and can be collected by luring him outside his hole. This star only appears in the 2nd mission.&lt;br /&gt;
&lt;br /&gt;
==TAS==&lt;br /&gt;
===TAS Strategy===&lt;br /&gt;
Mario heads to the [[Metal Cap]] box, then does a long jump which breaks it, and does a wall kick dive to collect the metal cap while moving in the opposite direction. Once he recovers, he quickly turns and does a [[BLJ]] below the rock. He does 8 long jumps under the rock plus 2 extra [[Pause Buffering|pause-buffered]] long jumps on the beach slope. Once he reaches the wall, his next intended position becomes out of bounds, so Mario stays still. He rotates to move his next position back in bounds and moves along the edge of the wall into the water. The last frame on land is in the rock next to the water. This allows for Mario to move the maximum distance before entering the water, which quarters his speed. On the 2nd frame in the water, Mario [[Water Surface Upwarp|snaps to the surface]]. As he moves, he rotates so that he weaves between the pillars, landing on the back of the middle pillar. This snaps Mario onto the slope, causing it to reduce Mario&#039;s speed, hence making him move down the edge of the deep area. Halfway down Mario falls off the floor. He moves across the course to a steep surface above the eel. This makes it move out. Mario jumps and collects the star when it appears.&lt;br /&gt;
&lt;br /&gt;
===TAS History===&lt;br /&gt;
{{TAS_History}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Skazzy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Can_the_Eel_Come_out_to_Play%3F&amp;diff=18939</id>
		<title>RTA Guide/Can the Eel Come out to Play?</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Can_the_Eel_Come_out_to_Play%3F&amp;diff=18939"/>
		<updated>2024-01-08T00:42:25Z</updated>

		<summary type="html">&lt;p&gt;Skazzy: Skazzy moved page RTA Guide/Can the Eel Come Out to Play? to RTA Guide/Can the Eel Come out to Play? without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title= Can the Eel Come Out to Play?&lt;br /&gt;
|image= CtECOaP.png&lt;br /&gt;
|rta_record=[https://www.youtube.com/watch?v=UEkkx6nbNE4 29.73]&lt;br /&gt;
|ss_record=[https://www.youtube.com/watch?v=TMq-T2QmxAA 26.69]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Can the Eel Come Out to Play?&#039;&#039;&#039; is the second mission in [[RTA Guide/Jolly Roger Bay|Jolly Roger Bay]].&lt;br /&gt;
== Video ==&lt;br /&gt;
{{#ev:youtube|aVfue7rcgOM}}&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Skazzy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Skazzy&amp;diff=18819</id>
		<title>User:Skazzy</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Skazzy&amp;diff=18819"/>
		<updated>2023-12-29T04:48:59Z</updated>

		<summary type="html">&lt;p&gt;Skazzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Skazzy&lt;br /&gt;
&lt;br /&gt;
Discord notifications test&lt;br /&gt;
[[File:Grapple.jpg|thumb]]&lt;/div&gt;</summary>
		<author><name>Skazzy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=MediaWiki:Sidebar&amp;diff=18814</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=MediaWiki:Sidebar&amp;diff=18814"/>
		<updated>2023-12-29T04:07:32Z</updated>

		<summary type="html">&lt;p&gt;Skazzy: &lt;/p&gt;
&lt;hr /&gt;
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* LANGUAGES&lt;br /&gt;
*Patreon&lt;br /&gt;
*Thank you to the following $20 Patrons: bad_boot&lt;br /&gt;
** Ukikipedia:List_of_Patrons|List of Patrons&lt;br /&gt;
** https://www.patreon.com/ukikipedia|Support us on Patreon!&lt;/div&gt;</summary>
		<author><name>Skazzy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Skazzy&amp;diff=18813</id>
		<title>User:Skazzy</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Skazzy&amp;diff=18813"/>
		<updated>2023-12-29T03:49:09Z</updated>

		<summary type="html">&lt;p&gt;Skazzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Skazzy&lt;br /&gt;
[[File:Grapple.jpg|thumb]]&lt;/div&gt;</summary>
		<author><name>Skazzy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:Grapple.jpg&amp;diff=18812</id>
		<title>File:Grapple.jpg</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:Grapple.jpg&amp;diff=18812"/>
		<updated>2023-12-29T03:49:03Z</updated>

		<summary type="html">&lt;p&gt;Skazzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;test&lt;/div&gt;</summary>
		<author><name>Skazzy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Skazzy&amp;diff=18811</id>
		<title>User:Skazzy</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Skazzy&amp;diff=18811"/>
		<updated>2023-12-29T03:47:55Z</updated>

		<summary type="html">&lt;p&gt;Skazzy: testing visual editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;testing visual editor&lt;/div&gt;</summary>
		<author><name>Skazzy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Skazzy&amp;diff=18810</id>
		<title>User:Skazzy</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Skazzy&amp;diff=18810"/>
		<updated>2023-12-29T03:47:33Z</updated>

		<summary type="html">&lt;p&gt;Skazzy: testing removal of &amp;quot;block, groups, and delete&amp;quot; in discord notifications&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;testing ukikipedia more&lt;/div&gt;</summary>
		<author><name>Skazzy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Skazzy&amp;diff=18809</id>
		<title>User:Skazzy</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Skazzy&amp;diff=18809"/>
		<updated>2023-12-29T03:31:21Z</updated>

		<summary type="html">&lt;p&gt;Skazzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;testing ukikipedia on mediawiki 1.39&lt;/div&gt;</summary>
		<author><name>Skazzy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Ukikipedia:List_of_Patrons&amp;diff=18135</id>
		<title>Ukikipedia:List of Patrons</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Ukikipedia:List_of_Patrons&amp;diff=18135"/>
		<updated>2023-08-01T20:31:49Z</updated>

		<summary type="html">&lt;p&gt;Skazzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== $1 Patrons ==&lt;br /&gt;
Kayvan&lt;br /&gt;
&lt;br /&gt;
[[User:Quate|Quate]]&lt;br /&gt;
&lt;br /&gt;
== $3 Patrons ==&lt;br /&gt;
bdef&lt;br /&gt;
&lt;br /&gt;
domdunc&lt;br /&gt;
&lt;br /&gt;
[[User:QueueRAM|QueueRAM]]&lt;br /&gt;
&lt;br /&gt;
== $10 Patrons ==&lt;br /&gt;
&lt;br /&gt;
[[User:Macrepeh|Macrepeh]]&lt;br /&gt;
&lt;br /&gt;
== $20 Patrons ==&lt;br /&gt;
[[User:Bad_boot|Bad_boot]]&lt;/div&gt;</summary>
		<author><name>Skazzy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Ukikipedia:List_of_Patrons&amp;diff=18134</id>
		<title>Ukikipedia:List of Patrons</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Ukikipedia:List_of_Patrons&amp;diff=18134"/>
		<updated>2023-08-01T20:02:44Z</updated>

		<summary type="html">&lt;p&gt;Skazzy: /* $10 Patrons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== $1 Patrons ==&lt;br /&gt;
Kayvan&lt;br /&gt;
&lt;br /&gt;
[[User:Quate|Quate]]&lt;br /&gt;
&lt;br /&gt;
== $3 Patrons ==&lt;br /&gt;
bdef&lt;br /&gt;
&lt;br /&gt;
domdunc&lt;br /&gt;
&lt;br /&gt;
QueueRAM&lt;br /&gt;
&lt;br /&gt;
== $10 Patrons ==&lt;br /&gt;
&lt;br /&gt;
[[User:Macrepeh|Macrepeh]]&lt;br /&gt;
&lt;br /&gt;
== $20 Patrons ==&lt;br /&gt;
[[User:Bad_boot|Bad_boot]]&lt;/div&gt;</summary>
		<author><name>Skazzy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Skazzy&amp;diff=18133</id>
		<title>User:Skazzy</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Skazzy&amp;diff=18133"/>
		<updated>2023-08-01T20:00:00Z</updated>

		<summary type="html">&lt;p&gt;Skazzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;human being&lt;/div&gt;</summary>
		<author><name>Skazzy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Ukikipedia:List_of_Patrons&amp;diff=18132</id>
		<title>Ukikipedia:List of Patrons</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Ukikipedia:List_of_Patrons&amp;diff=18132"/>
		<updated>2023-08-01T19:53:39Z</updated>

		<summary type="html">&lt;p&gt;Skazzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== $1 Patrons ==&lt;br /&gt;
Kayvan&lt;br /&gt;
&lt;br /&gt;
[[User:Quate|Quate]]&lt;br /&gt;
&lt;br /&gt;
== $3 Patrons ==&lt;br /&gt;
bdef&lt;br /&gt;
&lt;br /&gt;
domdunc&lt;br /&gt;
&lt;br /&gt;
QueueRAM&lt;br /&gt;
&lt;br /&gt;
== $10 Patrons ==&lt;br /&gt;
breathewithme&lt;br /&gt;
&lt;br /&gt;
[[User:Macrepeh|Macrepeh]]&lt;br /&gt;
&lt;br /&gt;
== $20 Patrons ==&lt;br /&gt;
[[User:Bad_boot|Bad_boot]]&lt;/div&gt;</summary>
		<author><name>Skazzy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Swimming_Optimization&amp;diff=17991</id>
		<title>Swimming Optimization</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Swimming_Optimization&amp;diff=17991"/>
		<updated>2023-05-30T01:57:29Z</updated>

		<summary type="html">&lt;p&gt;Skazzy: Skazzy moved page Swimming Optimization to Swimming optimization: oops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Swimming optimization]]&lt;/div&gt;</summary>
		<author><name>Skazzy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Swimming_optimization&amp;diff=17990</id>
		<title>Swimming optimization</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Swimming_optimization&amp;diff=17990"/>
		<updated>2023-05-30T01:57:29Z</updated>

		<summary type="html">&lt;p&gt;Skazzy: Skazzy moved page Swimming Optimization to Swimming optimization: oops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page serves mostly to document important considerations that should be kept in mind when attempting to optimize swimming movement. This page currently only deals with geometric concerns and does not yet address matters such as quickly reaching and maintaining high swimming speeds.&lt;br /&gt;
== Quick Overview ==&lt;br /&gt;
Unless specified, &amp;quot;most useful swimming states&amp;quot; excludes water plunge, water punch (&amp;quot;water grab&amp;quot;), and water throw.&lt;br /&gt;
* &#039;&#039;&#039;Straight Lines:&#039;&#039;&#039; For any given route, it is usually optimal to maximize the time Mario spends moving in a straight line unless water currents are involved.&lt;br /&gt;
* &#039;&#039;&#039;Tess Turning:&#039;&#039;&#039; Avoid raw joystick positions with three digit coordinates near maximum pitch or yaw velocity.&lt;br /&gt;
* &#039;&#039;&#039;Neutral/Opposite Target Yaw:&#039;&#039;&#039; If a quick decrease in yaw velocity is required, TAS Input&#039;s joystick X should be 0 or have the same sign as Mario&#039;s yaw velocity.&lt;br /&gt;
* &#039;&#039;&#039;Neutral Wall Diving:&#039;&#039;&#039; In most swimming states, swimming against a wall with a vertical joystick position of 0 allows swimming at both maximum yaw velocity and pitch.&lt;br /&gt;
* &#039;&#039;&#039;Floor Alignment:&#039;&#039;&#039; Hitting a floor will cap Mario&#039;s minimum pitch to be flush with the floor in most useful swimming states. B swimming can be used to circumvent this effect in order to efficiently gain height from sloped floors without sacrificing the ability to swim horizontally.&lt;br /&gt;
* &#039;&#039;&#039;Ceiling Pitch Boost:&#039;&#039;&#039; In most swimming states, swimming into a ceiling adds an extra 256 units of downwards turning at the end of the frame, down to a pitch of -12543.&lt;br /&gt;
* &#039;&#039;&#039;Zero Pitch Trick:&#039;&#039;&#039; If some frame would naturally have a pitch in the range of -255 to -1 while making Mario turn downwards, make that frame have pitch 0 instead for an extra frame of increased turning speed. This should NOT be used at the same time as Neutral Wall Diving.&lt;br /&gt;
* &#039;&#039;&#039;Ledge Clipping:&#039;&#039;&#039; Wall hitboxes are so high and wide that swimming downwards into the floor near a ledge can cause a sizable wall push away from the ledge.&lt;br /&gt;
* &#039;&#039;&#039;Ceiling Downwarps:&#039;&#039;&#039; Ceilings can be used to cut out periods of diving and allow that time to be spent covering horizontal distance instead.&lt;br /&gt;
* &#039;&#039;&#039;Swimming Strength Conservation:&#039;&#039;&#039; If Mario has swam before, doing a flutter kick on the first frame possible when entering water allows Mario to reach maximum swimming speed faster.&lt;br /&gt;
* &#039;&#039;&#039;Tighter Turning:&#039;&#039;&#039; By first turning in the opposite direction of where you want to go, the desired turn can be done tighter.&lt;br /&gt;
* &#039;&#039;&#039;Overshooting Turns:&#039;&#039;&#039; Slightly overshooting a turn to a far target can give marginally more distance.&lt;br /&gt;
* &#039;&#039;&#039;Precise Target Pitch:&#039;&#039;&#039; Alternating between two joystick positions can give target pitch values otherwise impossible to reach when swimming straight.&lt;br /&gt;
== Detailed Explanations ==&lt;br /&gt;
=== Straight Lines ===&lt;br /&gt;
It should not be surprising that between two points in the water with no obstacles or collision nearby, the fastest path between them will be approximately a straight line. Turning should thus be generally kept to individual segments separated by straight lines, unless forced by surrounding geometry and obstacles. For example, intervening whirlpools and other water currents can make moving in a straight line extremely undesirable, as Mario begins to either strain harder and harder to maintain such a line or gets pulled far off course from it.&lt;br /&gt;
=== Tess Turning ===&lt;br /&gt;
Excessive joystick magnitudes can cause floating point rounding errors in the values of the joystick axes, which can sap 1 angle unit from Mario&#039;s target yaw velocity or target pitch due to integer rounding.&lt;br /&gt;
* In the case of &#039;&#039;&#039;yaw velocity&#039;&#039;&#039;, Mario will turn 639 units per frame instead of 640, leading to increased deviation from an optimal turn on average every 16 frames.&lt;br /&gt;
* In the case of &#039;&#039;&#039;pitch&#039;&#039;&#039;, Mario&#039;s pitch will be ±16127 instead of ±16128, effectively swimming at an angle 16 units away. With 28 speed, this means:&lt;br /&gt;
** Vertical movement is reduced from ~27.99157 units to ~27.99048 units (~0.0038% reduction)&lt;br /&gt;
** Total horizontal speed is increased from ~0.68715 units to ~0.73009 units (~6.2486% increase)&lt;br /&gt;
=== Neutral/Opposite Target Yaw ===&lt;br /&gt;
The absolute value of Mario&#039;s yaw velocity can only ever increase by 16 per frame. However, it can &#039;&#039;decrease&#039;&#039; (return to 0) at different rates. If Mario&#039;s desired target yaw velocity has the same sign as his current yaw velocity, it will change by 32 per frame. However, by holding neutral or in the opposite direction on the horizontal axis from Mario&#039;s current turning direction, it will change by 64 per frame. Interestingly, this means the input on the joystick&#039;s X axis for this in TAS Input will have the &#039;&#039;same&#039;&#039; sign as Mario&#039;s yaw velocity in the case that it is non-zero.&lt;br /&gt;
=== Neutral Wall Diving ===&lt;br /&gt;
In &#039;&#039;most&#039;&#039; swimming actions (but not all - water punch/throw are notable exceptions), hitting a wall while joystick Y is 0 will cause Mario&#039;s pitch to move away from 0 if Mario&#039;s pitch is 0 or below while maintaining Mario&#039;s pitch if his pitch is above 0. This is useful for maximizing both yaw velocity and pitch, as normally, trying to maximize one of yaw velocity and pitch will cap the other at a lower value. If this method is used to adjust Mario&#039;s pitch on a given frame, then it must be the &#039;&#039;only&#039;&#039; method used to do so. This is both due to the vertically neutral joystick requirement and the fact that the step results of &#039;hit wall&#039;/&#039;hit floor&#039;/&#039;hit ceiling&#039; at the end of the frame are all mutually exclusive.&lt;br /&gt;
=== Floor Alignment ===&lt;br /&gt;
In &#039;&#039;most&#039;&#039; swimming actions (but not all - water punch/throw are notable exceptions), hitting a floor will cap Mario&#039;s pitch from below at the end of the frame, making him parallel to the ground if he was facing into it before. This can be annoying if a downwards angle is desired, but can also be used to very rapidly switch to upwards swimming. It is still possible to swim at an effective angle of up to 256 or 512 into the floor in these states, since Mario&#039;s joystick influence on pitch and subsequent actual movement occur earlier in the frame. Importantly, the fact that B swimming and water throws avoid this phenomenon means that B swimming can utilize sloped floors for efficient simultaneous horizontal and vertical movement, potentially avoiding the need to pitch upwards at all. If, while traveling up a slope, A swimming moves less than 16 units  horizontally per frame due to extreme pitch, then B swimming up it may be preferable. Extremely tall and steep slopes may even make going out of the way to B swim up them desirable.&lt;br /&gt;
=== Ceiling Pitch Boost ===&lt;br /&gt;
In &#039;&#039;most&#039;&#039; swimming actions (but not all - water punch/throw are notable exceptions), hitting a ceiling will cause Mario&#039;s pitch to be decreased by 256 at the end of each frame that Mario&#039;s moving pitch is above -12288. This can still be counteracted exactly when Mario&#039;s pitch is already negative, and can even be overpowered when his pitch is non-negative. Importantly, though, it can be used to turn downwards an extra 256 units every frame. Since the limit is checked &#039;&#039;before&#039;&#039; the 256 units are subtracted and is a non-inclusive limit, it may in some cases be optimal to hold back slightly by up to 256 units to land a pre-movement pitch just above -12288. This will then have 256 subtracted, allowing the end of frame pitch to reach as low as -12543. This strategy of getting an extra frame of bonus turning bears resemblance to the next trick in the list, the Zero Pitch Trick.&lt;br /&gt;
=== Zero Pitch Trick ===&lt;br /&gt;
The rate that Mario can change his pitch without external influences depends on whether or not his pitch is negative (facing downwards). His pitch changes by 256 per frame when it is negative, but by 512 when it is non-negative, including when Mario&#039;s pitch is 0. However, target pitch values are rarely actual multiples of 512, leading to the possibility that Mario may lose a frame of higher pitch change due to slightly overshooting past pitch 0. Because of this, if Mario&#039;s pitch would naturally land in the range of -255 to -1 while holding upwards on the joystick, it is preferable to instead sacrifice a bit of turning so that Mario&#039;s pitch hits 0 on that frame instead. (This is all provided that a more negative pitch is desired to begin with, and that Neutral Wall Diving is not being used)&lt;br /&gt;
=== Ledge Clipping ===&lt;br /&gt;
While swimming, Mario only has 1 single step of movement in the frame, and wall hitboxes are not only located much higher than normal (10 units down instead of 30), but they are also more than twice their usual width. However, floors have the same exact hitboxes as normal. This means it is possible to get a large push while swimming around a ledge, provided Mario has a suitable approach trajectory. By swimming steeply down into a ledge such that Mario&#039;s intended next position is at least 10 units below the floor (ignoring integer truncation) and within 110 units of the edge, Mario can be pushed up to 220 units by that single wall. If a wall overlap is available and utilized, that may be able to double the resulting distance Mario is pushed up to 440.&lt;br /&gt;
=== Ceiling Downwarps ===&lt;br /&gt;
While swimming, ceilings naturally downwarp Mario to their height if he tries to enter them (so long as doing so would not put him under the floor), which can be exploited to travel large distances downwards instantly for free. This can allow more of Mario&#039;s speed budget to be put into horizontal movement, allowing Mario to cover not only more vertical distance in a given time, but more horizontal distance as well.&lt;br /&gt;
&lt;br /&gt;
=== Swimming Strength Conservation ===&lt;br /&gt;
As Mario swims, his swimming strength increases from 160 to 280, increasing his top speed. This value is generally not reset when Mario exits the water and is also not reset by the first frame of a flutter kick, so by doing a flutter kick on the first frame possible when entering water, Mario will preserve his swimming strength and reach top swimming speed faster (with the caveat that Mario won&#039;t travel as far on the first several frames). This trick is more effective if Mario needs to turn immediately on entering a water level, as the short term distance loss from this trick won&#039;t matter as much. Note that the trick does not work with some water levels (e.g. Secret Aquarium), and you need to have swimming strength conserved from a previous swim (which can be from a different course).&lt;br /&gt;
&lt;br /&gt;
=== Tighter Turning ===&lt;br /&gt;
When turning, Mario&#039;s yaw velocity increases at a linear rate, and when finishing a turn, his yaw velocity drops at quadruple the speed. As a result, if Mario needs to turn by a medium to large amount, he can turn faster by first turning in the opposite direction for a handful of frames. This will give Mario a higher yaw velocity when making the turn, allowing him to swim to the next destination faster. It is unknown how many frames of opposite direction turning is optimal for this, but 11 frames of turning in the opposite direction works well. This trick still works if the turn requires collecting a coin, but it might not be faster if the coin is already collected at maximum yaw velocity. It may also be faster to turn in the intended direction for a few frames before doing the opposite direction turn.&lt;br /&gt;
&lt;br /&gt;
=== Overshooting Turns ===&lt;br /&gt;
Since Mario&#039;s yaw velocity decelerates four times faster than it accelerates, it can be marginally faster to slightly overshoot a turn to a far target by adding up to 30 yaw velocity on the first frame of deceleration. However, this trick only saves up to a tenth of a unit in the best case while losing distance over shorter ranges, so this trick is only recommended for when less than a unit of distance needs to be saved to save a frame.&lt;br /&gt;
&lt;br /&gt;
=== Precise Target Pitch ===&lt;br /&gt;
Joystick positions on the Y-axis can only achieve target pitch values that are multiples of 252. By alternating the joystick between two positions symmetric across the Y-axis, target pitch values not divisible by 252 can be achieved while still swimming straight. This can be used to swim up or down in a straighter line than otherwise possible. However, switching between joystick positions every frame can be tedious, so this is best done with a Lua script.&lt;br /&gt;
[[Category:TASing Tricks]]&lt;/div&gt;</summary>
		<author><name>Skazzy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Swimming_optimization&amp;diff=17989</id>
		<title>Swimming optimization</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Swimming_optimization&amp;diff=17989"/>
		<updated>2023-05-26T21:25:35Z</updated>

		<summary type="html">&lt;p&gt;Skazzy: Skazzy moved page Swimming optimization to Swimming Optimization over a redirect without leaving a redirect: Swimming Optimization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page serves mostly to document important considerations that should be kept in mind when attempting to optimize swimming movement. This page currently only deals with geometric concerns and does not yet address matters such as quickly reaching and maintaining high swimming speeds.&lt;br /&gt;
== Quick Overview ==&lt;br /&gt;
Unless specified, &amp;quot;most useful swimming states&amp;quot; excludes water plunge, water punch (&amp;quot;water grab&amp;quot;), and water throw.&lt;br /&gt;
* &#039;&#039;&#039;Straight Lines:&#039;&#039;&#039; For any given route, it is usually optimal to maximize the time Mario spends moving in a straight line unless water currents are involved.&lt;br /&gt;
* &#039;&#039;&#039;Tess Turning:&#039;&#039;&#039; Avoid raw joystick positions with three digit coordinates near maximum pitch or yaw velocity.&lt;br /&gt;
* &#039;&#039;&#039;Neutral/Opposite Target Yaw:&#039;&#039;&#039; If a quick decrease in yaw velocity is required, TAS Input&#039;s joystick X should be 0 or have the same sign as Mario&#039;s yaw velocity.&lt;br /&gt;
* &#039;&#039;&#039;Neutral Wall Diving:&#039;&#039;&#039; In most swimming states, swimming against a wall with a vertical joystick position of 0 allows swimming at both maximum yaw velocity and pitch.&lt;br /&gt;
* &#039;&#039;&#039;Floor Alignment:&#039;&#039;&#039; Hitting a floor will cap Mario&#039;s minimum pitch to be flush with the floor in most useful swimming states. B swimming can be used to circumvent this effect in order to efficiently gain height from sloped floors without sacrificing the ability to swim horizontally.&lt;br /&gt;
* &#039;&#039;&#039;Ceiling Pitch Boost:&#039;&#039;&#039; In most swimming states, swimming into a ceiling adds an extra 256 units of downwards turning at the end of the frame, down to a pitch of -12543.&lt;br /&gt;
* &#039;&#039;&#039;Zero Pitch Trick:&#039;&#039;&#039; If some frame would naturally have a pitch in the range of -255 to -1 while making Mario turn downwards, make that frame have pitch 0 instead for an extra frame of increased turning speed. This should NOT be used at the same time as Neutral Wall Diving.&lt;br /&gt;
* &#039;&#039;&#039;Ledge Clipping:&#039;&#039;&#039; Wall hitboxes are so high and wide that swimming downwards into the floor near a ledge can cause a sizable wall push away from the ledge.&lt;br /&gt;
* &#039;&#039;&#039;Ceiling Downwarps:&#039;&#039;&#039; Ceilings can be used to cut out periods of diving and allow that time to be spent covering horizontal distance instead.&lt;br /&gt;
* &#039;&#039;&#039;Swimming Strength Conservation:&#039;&#039;&#039; If Mario has swam before, doing a flutter kick on the first frame possible when entering water allows Mario to reach maximum swimming speed faster.&lt;br /&gt;
* &#039;&#039;&#039;Tighter Turning:&#039;&#039;&#039; By first turning in the opposite direction of where you want to go, the desired turn can be done tighter.&lt;br /&gt;
* &#039;&#039;&#039;Overshooting Turns:&#039;&#039;&#039; Slightly overshooting a turn to a far target can give marginally more distance.&lt;br /&gt;
* &#039;&#039;&#039;Precise Target Pitch:&#039;&#039;&#039; Alternating between two joystick positions can give target pitch values otherwise impossible to reach when swimming straight.&lt;br /&gt;
== Detailed Explanations ==&lt;br /&gt;
=== Straight Lines ===&lt;br /&gt;
It should not be surprising that between two points in the water with no obstacles or collision nearby, the fastest path between them will be approximately a straight line. Turning should thus be generally kept to individual segments separated by straight lines, unless forced by surrounding geometry and obstacles. For example, intervening whirlpools and other water currents can make moving in a straight line extremely undesirable, as Mario begins to either strain harder and harder to maintain such a line or gets pulled far off course from it.&lt;br /&gt;
=== Tess Turning ===&lt;br /&gt;
Excessive joystick magnitudes can cause floating point rounding errors in the values of the joystick axes, which can sap 1 angle unit from Mario&#039;s target yaw velocity or target pitch due to integer rounding.&lt;br /&gt;
* In the case of &#039;&#039;&#039;yaw velocity&#039;&#039;&#039;, Mario will turn 639 units per frame instead of 640, leading to increased deviation from an optimal turn on average every 16 frames.&lt;br /&gt;
* In the case of &#039;&#039;&#039;pitch&#039;&#039;&#039;, Mario&#039;s pitch will be ±16127 instead of ±16128, effectively swimming at an angle 16 units away. With 28 speed, this means:&lt;br /&gt;
** Vertical movement is reduced from ~27.99157 units to ~27.99048 units (~0.0038% reduction)&lt;br /&gt;
** Total horizontal speed is increased from ~0.68715 units to ~0.73009 units (~6.2486% increase)&lt;br /&gt;
=== Neutral/Opposite Target Yaw ===&lt;br /&gt;
The absolute value of Mario&#039;s yaw velocity can only ever increase by 16 per frame. However, it can &#039;&#039;decrease&#039;&#039; (return to 0) at different rates. If Mario&#039;s desired target yaw velocity has the same sign as his current yaw velocity, it will change by 32 per frame. However, by holding neutral or in the opposite direction on the horizontal axis from Mario&#039;s current turning direction, it will change by 64 per frame. Interestingly, this means the input on the joystick&#039;s X axis for this in TAS Input will have the &#039;&#039;same&#039;&#039; sign as Mario&#039;s yaw velocity in the case that it is non-zero.&lt;br /&gt;
=== Neutral Wall Diving ===&lt;br /&gt;
In &#039;&#039;most&#039;&#039; swimming actions (but not all - water punch/throw are notable exceptions), hitting a wall while joystick Y is 0 will cause Mario&#039;s pitch to move away from 0 if Mario&#039;s pitch is 0 or below while maintaining Mario&#039;s pitch if his pitch is above 0. This is useful for maximizing both yaw velocity and pitch, as normally, trying to maximize one of yaw velocity and pitch will cap the other at a lower value. If this method is used to adjust Mario&#039;s pitch on a given frame, then it must be the &#039;&#039;only&#039;&#039; method used to do so. This is both due to the vertically neutral joystick requirement and the fact that the step results of &#039;hit wall&#039;/&#039;hit floor&#039;/&#039;hit ceiling&#039; at the end of the frame are all mutually exclusive.&lt;br /&gt;
=== Floor Alignment ===&lt;br /&gt;
In &#039;&#039;most&#039;&#039; swimming actions (but not all - water punch/throw are notable exceptions), hitting a floor will cap Mario&#039;s pitch from below at the end of the frame, making him parallel to the ground if he was facing into it before. This can be annoying if a downwards angle is desired, but can also be used to very rapidly switch to upwards swimming. It is still possible to swim at an effective angle of up to 256 or 512 into the floor in these states, since Mario&#039;s joystick influence on pitch and subsequent actual movement occur earlier in the frame. Importantly, the fact that B swimming and water throws avoid this phenomenon means that B swimming can utilize sloped floors for efficient simultaneous horizontal and vertical movement, potentially avoiding the need to pitch upwards at all. If, while traveling up a slope, A swimming moves less than 16 units  horizontally per frame due to extreme pitch, then B swimming up it may be preferable. Extremely tall and steep slopes may even make going out of the way to B swim up them desirable.&lt;br /&gt;
=== Ceiling Pitch Boost ===&lt;br /&gt;
In &#039;&#039;most&#039;&#039; swimming actions (but not all - water punch/throw are notable exceptions), hitting a ceiling will cause Mario&#039;s pitch to be decreased by 256 at the end of each frame that Mario&#039;s moving pitch is above -12288. This can still be counteracted exactly when Mario&#039;s pitch is already negative, and can even be overpowered when his pitch is non-negative. Importantly, though, it can be used to turn downwards an extra 256 units every frame. Since the limit is checked &#039;&#039;before&#039;&#039; the 256 units are subtracted and is a non-inclusive limit, it may in some cases be optimal to hold back slightly by up to 256 units to land a pre-movement pitch just above -12288. This will then have 256 subtracted, allowing the end of frame pitch to reach as low as -12543. This strategy of getting an extra frame of bonus turning bears resemblance to the next trick in the list, the Zero Pitch Trick.&lt;br /&gt;
=== Zero Pitch Trick ===&lt;br /&gt;
The rate that Mario can change his pitch without external influences depends on whether or not his pitch is negative (facing downwards). His pitch changes by 256 per frame when it is negative, but by 512 when it is non-negative, including when Mario&#039;s pitch is 0. However, target pitch values are rarely actual multiples of 512, leading to the possibility that Mario may lose a frame of higher pitch change due to slightly overshooting past pitch 0. Because of this, if Mario&#039;s pitch would naturally land in the range of -255 to -1 while holding upwards on the joystick, it is preferable to instead sacrifice a bit of turning so that Mario&#039;s pitch hits 0 on that frame instead. (This is all provided that a more negative pitch is desired to begin with, and that Neutral Wall Diving is not being used)&lt;br /&gt;
=== Ledge Clipping ===&lt;br /&gt;
While swimming, Mario only has 1 single step of movement in the frame, and wall hitboxes are not only located much higher than normal (10 units down instead of 30), but they are also more than twice their usual width. However, floors have the same exact hitboxes as normal. This means it is possible to get a large push while swimming around a ledge, provided Mario has a suitable approach trajectory. By swimming steeply down into a ledge such that Mario&#039;s intended next position is at least 10 units below the floor (ignoring integer truncation) and within 110 units of the edge, Mario can be pushed up to 220 units by that single wall. If a wall overlap is available and utilized, that may be able to double the resulting distance Mario is pushed up to 440.&lt;br /&gt;
=== Ceiling Downwarps ===&lt;br /&gt;
While swimming, ceilings naturally downwarp Mario to their height if he tries to enter them (so long as doing so would not put him under the floor), which can be exploited to travel large distances downwards instantly for free. This can allow more of Mario&#039;s speed budget to be put into horizontal movement, allowing Mario to cover not only more vertical distance in a given time, but more horizontal distance as well.&lt;br /&gt;
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=== Swimming Strength Conservation ===&lt;br /&gt;
As Mario swims, his swimming strength increases from 160 to 280, increasing his top speed. This value is generally not reset when Mario exits the water and is also not reset by the first frame of a flutter kick, so by doing a flutter kick on the first frame possible when entering water, Mario will preserve his swimming strength and reach top swimming speed faster (with the caveat that Mario won&#039;t travel as far on the first several frames). This trick is more effective if Mario needs to turn immediately on entering a water level, as the short term distance loss from this trick won&#039;t matter as much. Note that the trick does not work with some water levels (e.g. Secret Aquarium), and you need to have swimming strength conserved from a previous swim (which can be from a different course).&lt;br /&gt;
&lt;br /&gt;
=== Tighter Turning ===&lt;br /&gt;
When turning, Mario&#039;s yaw velocity increases at a linear rate, and when finishing a turn, his yaw velocity drops at quadruple the speed. As a result, if Mario needs to turn by a medium to large amount, he can turn faster by first turning in the opposite direction for a handful of frames. This will give Mario a higher yaw velocity when making the turn, allowing him to swim to the next destination faster. It is unknown how many frames of opposite direction turning is optimal for this, but 11 frames of turning in the opposite direction works well. This trick still works if the turn requires collecting a coin, but it might not be faster if the coin is already collected at maximum yaw velocity. It may also be faster to turn in the intended direction for a few frames before doing the opposite direction turn.&lt;br /&gt;
&lt;br /&gt;
=== Overshooting Turns ===&lt;br /&gt;
Since Mario&#039;s yaw velocity decelerates four times faster than it accelerates, it can be marginally faster to slightly overshoot a turn to a far target by adding up to 30 yaw velocity on the first frame of deceleration. However, this trick only saves up to a tenth of a unit in the best case while losing distance over shorter ranges, so this trick is only recommended for when less than a unit of distance needs to be saved to save a frame.&lt;br /&gt;
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=== Precise Target Pitch ===&lt;br /&gt;
Joystick positions on the Y-axis can only achieve target pitch values that are multiples of 252. By alternating the joystick between two positions symmetric across the Y-axis, target pitch values not divisible by 252 can be achieved while still swimming straight. This can be used to swim up or down in a straighter line than otherwise possible. However, switching between joystick positions every frame can be tedious, so this is best done with a Lua script.&lt;br /&gt;
[[Category:TASing Tricks]]&lt;/div&gt;</summary>
		<author><name>Skazzy</name></author>
	</entry>
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