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	<title>Ukikipedia - User contributions [en]</title>
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	<updated>2026-09-29T00:34:08Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=In-Game_Timer_records&amp;diff=17452</id>
		<title>In-Game Timer records</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=In-Game_Timer_records&amp;diff=17452"/>
		<updated>2022-12-31T07:00:39Z</updated>

		<summary type="html">&lt;p&gt;Silverbach: Update RTA records&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are three in-game timers in &#039;&#039;Super Mario 64&#039;&#039;: the Koopa the Quick races in [[Bob-omb Battlefield]] and [[Tiny-Huge Island]], as well as [[The Princess&#039;s Secret Slide]]. Achieving the lowest in-game time on these missions is a category distinct from individual level speedruns, because the strategies involve setups before the timer starts that make the entire star take longer to collect. This page keeps track of the TAS and RTA records for these categories.&lt;br /&gt;
&lt;br /&gt;
==Footrace with Koopa the Quick==&lt;br /&gt;
In [[Footrace with Koopa the Quick]], there is a glitch to complete the race with a time of 0&#039;00&amp;quot;0. By triple jumping in Koopa&#039;s vicinity with the wing cap and flying in the cannon, you can make the race start when Mario&#039;s already at the flag.&amp;lt;ref&amp;gt;[https://youtu.be/jLQM883GrXU &amp;quot;Super Mario 64 - Koopa the quick (0 sec glitch)&amp;quot; by Dimitra]&amp;lt;/ref&amp;gt; Since this trivializes the category, records without the glitch are also kept track of.&lt;br /&gt;
&lt;br /&gt;
The TAS record is 0&#039;01&amp;quot;73 by dar gos.&amp;lt;ref&amp;gt;[https://youtu.be/7Lq0RwVnNK0 &amp;quot;(TAS) Koopa the quick in 1&amp;quot;73 igt no 0&amp;quot;00 glitch (PU)&amp;quot; by dar gos]&amp;lt;/ref&amp;gt; The strategy is to BLJ on the elevator, talk to Koopa, navigate to a [[PU]], and do an overflow jump to the flag.&lt;br /&gt;
&lt;br /&gt;
The RTA record is 0&#039;05&amp;quot;4x by Shake.&amp;lt;ref&amp;gt;[https://youtu.be/Rjj8hRi3WN4 &amp;quot;Super Mario 64 - Footrace with Koopa the Quick (No Restrictions) 5&amp;quot;4x IGT&amp;quot; by Shake]&amp;lt;/ref&amp;gt; The strategy is to launch from the cannon on the island with the wingcap, talk to Koopa, and fly to the top of the mountain.&lt;br /&gt;
&lt;br /&gt;
==Rematch with Koopa the Quick==&lt;br /&gt;
[[Rematch with Koopa the Quick]] also has a 0&#039;00&amp;quot;0 glitch. This is done by killing the Koopa near the water and leaving the shell. Then triple jump in Koopa the Quick&#039;s vicinity and land on the shell. Ride to the flag and dismount.&amp;lt;ref&amp;gt;[https://youtu.be/nScjwuVNPa8 &amp;quot;Super Mario 64 - Rematch with Koopa the Quick in 0&#039;00&amp;quot;00&amp;quot; by Japancommercials4U2]&amp;lt;/ref&amp;gt; Thus, the records listed are without this glitch.&lt;br /&gt;
&lt;br /&gt;
The TAS record is 0&#039;02&amp;quot;37 by Krithalith.&amp;lt;ref&amp;gt;[https://youtu.be/Mdd4fKvyH4E &amp;quot;Super Mario 64 - Rematch with Koopa the Quick 41&amp;quot;17 - TAS&amp;quot; by Krithalith]&amp;lt;/ref&amp;gt; There is no TAS optimized for fastest in-game time. The strategy is to [[Backwards_Long_Jump#Side_BLJ|SBLJ]] on a slope before talking to Koopa.&lt;br /&gt;
&lt;br /&gt;
The RTA record is 0&#039;04&amp;quot;8x by Shake.&amp;lt;ref&amp;gt;[https://youtu.be/SFfu2Ae_ZNc &amp;quot;Super Mario 64 - Rematch with Koopa the Quick (No Restrictions) 4&amp;quot;8x IGT&amp;quot; by Shake]&amp;lt;/ref&amp;gt; The strategy is to talk to Koopa while in the [[Shell Mario Glitch]] and clip through to mountain to the flag.&lt;br /&gt;
&lt;br /&gt;
==The Princess&#039;s Secret Slide==&lt;br /&gt;
The TAS record is 0&#039;11&amp;quot;07 by MKDasher.&amp;lt;ref&amp;gt;[https://youtu.be/4VM7wp5bLlQ &amp;quot;Super Mario 64 - Princess&#039;s Secret Slide 11&amp;quot;07 (TAS)&amp;quot; by mkdasher]&amp;lt;/ref&amp;gt; The strategy is the [[Hyperspeed Slide Kicking|Hyperspeed Slide Kick]] in the corner (unreferenced wall), then [[Hyperspeed Wall Kicking|Hyperspeed Wall Kick]], then enter the slide with the built up speed and complete the slide with the standard shortcut.&lt;br /&gt;
&lt;br /&gt;
The RTA record is 0&#039;12&amp;quot;16 by Shake.&amp;lt;ref&amp;gt;[https://youtu.be/OEk_e3YBatw &amp;quot;Super Mario 64 - The Princess&#039;s Secret Slide (No Restrictions) 12&amp;quot;16 IGT&amp;quot; by Shake]&amp;lt;/ref&amp;gt; The strategy is to kick the sign with Mario&#039;s back facing the slide, then complete the slide with the standard shortcut.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Speedruns]]&lt;/div&gt;</summary>
		<author><name>Silverbach</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Other_single_button_challenges&amp;diff=15063</id>
		<title>Other single button challenges</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Other_single_button_challenges&amp;diff=15063"/>
		<updated>2021-08-04T04:26:08Z</updated>

		<summary type="html">&lt;p&gt;Silverbach: /* Related Videos */ update video (and also use shorter links)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The other button challenges aren&#039;t as notable as the [[ABC]], because they are relatively trivial.&lt;br /&gt;
&lt;br /&gt;
== B Button Challenge ==&lt;br /&gt;
{{main|B Button Challenge}}&lt;br /&gt;
The B Button Challenge is basically the same as the [[ABC]], except it is about avoiding the use of the B Button. In most levels, the B Button isn&#039;t required, but some of the ones that seem to require it have exploitable glitches to avoid pressing B.&lt;br /&gt;
&lt;br /&gt;
=== Unavoidable B presses ===&lt;br /&gt;
(100% Only) The player must press B three times in [[Bob-omb Battlefield|BoB]] to defeat King Bob-omb.&lt;br /&gt;
&lt;br /&gt;
The player must press B in Bowser in the Fire Sea, but can avoid pressing B again by letting Mario drop Bowser into the mine.&lt;br /&gt;
&lt;br /&gt;
(100% Only) The player must press B two times to collect two MIPS stars.&lt;br /&gt;
&lt;br /&gt;
The player must press B three times in order to beat Bowser in the Sky. The first two throws are simple; for the third, Mario gets hit by Bowser&#039;s Fire, causing him to release Bowser, which allows us to avoid pressing B a fourth time.&lt;br /&gt;
&lt;br /&gt;
Although the player must press B to defeat Bowser in the Dark World, this press is conventionally excluded from totals, because 120 stars can be collected even without completing BitDW.&lt;br /&gt;
&lt;br /&gt;
=== Unavoidable B Presses (J-Version) ===&lt;br /&gt;
On the J-Version of the game, the player can only use the B Button to initiate text with NPCs, and this introduces additional B presses.&lt;br /&gt;
&lt;br /&gt;
(100% Only) The player must press B three times to collect three toad stars.&lt;br /&gt;
&lt;br /&gt;
===Total Counts&amp;lt;nowiki/&amp;gt;===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Japanese N64 Version&lt;br /&gt;
!All other versions&lt;br /&gt;
|-&lt;br /&gt;
|Any%&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|120 Star&lt;br /&gt;
|12&lt;br /&gt;
|9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Z Button Challenge ==&lt;br /&gt;
{{main|Z Button Challenge}}&lt;br /&gt;
=== Unavoidable Z Presses ===&lt;br /&gt;
(100% Only) The player must press Z three times during the fight with King Whomp, since we have to ground pound his back three times.&lt;br /&gt;
&lt;br /&gt;
(100% Only) The player must press Z to ground pound the blue coin block in JRB in order to get the 100 coin star, since there are only 74 other coins in the course.&lt;br /&gt;
&lt;br /&gt;
=== Total Counts ===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Any%&lt;br /&gt;
!120 Star&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Button Challenges ==&lt;br /&gt;
&lt;br /&gt;
=== The Start Button Challenge ===&lt;br /&gt;
The player must press Start to progress from the start screen to the file select screen.&lt;br /&gt;
&lt;br /&gt;
=== The C Buttons Challenge ===&lt;br /&gt;
(100% Only) The player must press C Button to enter first-person mode in order to enter the [[Tower of the Wing Cap]].&lt;br /&gt;
&lt;br /&gt;
=== The R Button Challenge ===&lt;br /&gt;
The R Button is never required in the game.&lt;br /&gt;
&lt;br /&gt;
=== The L Button Challenge ===&lt;br /&gt;
The L Button is never required in the game.&lt;br /&gt;
&lt;br /&gt;
=== The D-Pad Buttons Challenge ===&lt;br /&gt;
The D-Pad Buttons are never required in the game.&lt;br /&gt;
&lt;br /&gt;
== Total Counts ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Any% U&lt;br /&gt;
!120 Star U&lt;br /&gt;
!Any% J&lt;br /&gt;
!120 Star J&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|4&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Z&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Start&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|R&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|L&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|D-Pad&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related Videos ==&lt;br /&gt;
* [https://youtu.be/_IuC9Ci57Hs The B Button Challenge]&lt;br /&gt;
* [https://youtu.be/ErD-2wg3O10 The Z Button Challenge]&lt;br /&gt;
* [https://youtu.be/9WSsMgJSK98 The Other Button Challenges]&lt;br /&gt;
&lt;br /&gt;
[[Category:Challenges]]&lt;/div&gt;</summary>
		<author><name>Silverbach</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Other_single_button_challenges&amp;diff=15062</id>
		<title>Other single button challenges</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Other_single_button_challenges&amp;diff=15062"/>
		<updated>2021-08-04T04:24:04Z</updated>

		<summary type="html">&lt;p&gt;Silverbach: /* Total Counts */ update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The other button challenges aren&#039;t as notable as the [[ABC]], because they are relatively trivial.&lt;br /&gt;
&lt;br /&gt;
== B Button Challenge ==&lt;br /&gt;
{{main|B Button Challenge}}&lt;br /&gt;
The B Button Challenge is basically the same as the [[ABC]], except it is about avoiding the use of the B Button. In most levels, the B Button isn&#039;t required, but some of the ones that seem to require it have exploitable glitches to avoid pressing B.&lt;br /&gt;
&lt;br /&gt;
=== Unavoidable B presses ===&lt;br /&gt;
(100% Only) The player must press B three times in [[Bob-omb Battlefield|BoB]] to defeat King Bob-omb.&lt;br /&gt;
&lt;br /&gt;
The player must press B in Bowser in the Fire Sea, but can avoid pressing B again by letting Mario drop Bowser into the mine.&lt;br /&gt;
&lt;br /&gt;
(100% Only) The player must press B two times to collect two MIPS stars.&lt;br /&gt;
&lt;br /&gt;
The player must press B three times in order to beat Bowser in the Sky. The first two throws are simple; for the third, Mario gets hit by Bowser&#039;s Fire, causing him to release Bowser, which allows us to avoid pressing B a fourth time.&lt;br /&gt;
&lt;br /&gt;
Although the player must press B to defeat Bowser in the Dark World, this press is conventionally excluded from totals, because 120 stars can be collected even without completing BitDW.&lt;br /&gt;
&lt;br /&gt;
=== Unavoidable B Presses (J-Version) ===&lt;br /&gt;
On the J-Version of the game, the player can only use the B Button to initiate text with NPCs, and this introduces additional B presses.&lt;br /&gt;
&lt;br /&gt;
(100% Only) The player must press B three times to collect three toad stars.&lt;br /&gt;
&lt;br /&gt;
===Total Counts&amp;lt;nowiki/&amp;gt;===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Japanese N64 Version&lt;br /&gt;
!All other versions&lt;br /&gt;
|-&lt;br /&gt;
|Any%&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|120 Star&lt;br /&gt;
|12&lt;br /&gt;
|9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Z Button Challenge ==&lt;br /&gt;
{{main|Z Button Challenge}}&lt;br /&gt;
=== Unavoidable Z Presses ===&lt;br /&gt;
(100% Only) The player must press Z three times during the fight with King Whomp, since we have to ground pound his back three times.&lt;br /&gt;
&lt;br /&gt;
(100% Only) The player must press Z to ground pound the blue coin block in JRB in order to get the 100 coin star, since there are only 74 other coins in the course.&lt;br /&gt;
&lt;br /&gt;
=== Total Counts ===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Any%&lt;br /&gt;
!120 Star&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Button Challenges ==&lt;br /&gt;
&lt;br /&gt;
=== The Start Button Challenge ===&lt;br /&gt;
The player must press Start to progress from the start screen to the file select screen.&lt;br /&gt;
&lt;br /&gt;
=== The C Buttons Challenge ===&lt;br /&gt;
(100% Only) The player must press C Button to enter first-person mode in order to enter the [[Tower of the Wing Cap]].&lt;br /&gt;
&lt;br /&gt;
=== The R Button Challenge ===&lt;br /&gt;
The R Button is never required in the game.&lt;br /&gt;
&lt;br /&gt;
=== The L Button Challenge ===&lt;br /&gt;
The L Button is never required in the game.&lt;br /&gt;
&lt;br /&gt;
=== The D-Pad Buttons Challenge ===&lt;br /&gt;
The D-Pad Buttons are never required in the game.&lt;br /&gt;
&lt;br /&gt;
== Total Counts ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Any% U&lt;br /&gt;
!120 Star U&lt;br /&gt;
!Any% J&lt;br /&gt;
!120 Star J&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|4&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Z&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Start&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|R&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|L&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|D-Pad&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related Videos ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=n9hRXtpgFV8 The B Button Challenge]&lt;br /&gt;
* [https://www.youtube.com/watch?v=ErD-2wg3O10 The Z Button Challenge]&lt;br /&gt;
* [https://www.youtube.com/watch?v=9WSsMgJSK98 The Other Button Challenges]&lt;br /&gt;
&lt;br /&gt;
[[Category:Challenges]]&lt;/div&gt;</summary>
		<author><name>Silverbach</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Z_Button_Challenge&amp;diff=15061</id>
		<title>Z Button Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Z_Button_Challenge&amp;diff=15061"/>
		<updated>2021-08-04T04:19:41Z</updated>

		<summary type="html">&lt;p&gt;Silverbach: grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Z Button Challenge Infobox}}&lt;br /&gt;
The &#039;&#039;&#039;Z Button Challenge&#039;&#039;&#039; is a [[challenge]] where you press the Z Button as few times as possible. It takes no Z presses in the Any% category, nor are there any need for workarounds. In 120 star, it requires 4 Z presses to complete.&lt;br /&gt;
== Required Z Presses for 120 Star ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stage !! Star !! Requirement !! Multiplicity&lt;br /&gt;
|-&lt;br /&gt;
| WF || Chip Off Whomp&#039;s Block ||Ground Pounding King Whomp || 3&lt;br /&gt;
|-&lt;br /&gt;
| JRB || JRB 100 Coins || Ground Pounding the blue coin switch (Only 74 other coins)|| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Workarounds ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stage !! Star !! Normal requirement !! Workaround&lt;br /&gt;
|-&lt;br /&gt;
| BoB || Behind Chain Chomp&#039;s Gate || Ground Pounding Chain Chomp&#039;s post three times to release him || Performing Bomb Clip&lt;br /&gt;
|-&lt;br /&gt;
| DDD || 100 coins || Ground Pounding the blue coin switch (Only 76 other coins) || Coin spawner cloning&lt;br /&gt;
|-&lt;br /&gt;
| SL || Into the Igloo || Crawling into the igloo || Clipping in from the back&lt;br /&gt;
|-&lt;br /&gt;
| TTC || 100 coins || Ground Pounding the Blue Coin switch (Only 93 other coins) || Coin cloning&lt;br /&gt;
|-&lt;br /&gt;
| VCutM || (Entering the stage) || Ground pounding two pillars || PU traveling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[https://youtu.be/ErD-2wg3O10 &amp;quot;The Z Button Challenge&amp;quot; by UncommentatedPannen]{{challenges}}&lt;/div&gt;</summary>
		<author><name>Silverbach</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Other_single_button_challenges&amp;diff=15060</id>
		<title>Other single button challenges</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Other_single_button_challenges&amp;diff=15060"/>
		<updated>2021-08-04T04:18:47Z</updated>

		<summary type="html">&lt;p&gt;Silverbach: /* Z Button Challenge */ link to main article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The other button challenges aren&#039;t as notable as the [[ABC]], because they are relatively trivial.&lt;br /&gt;
&lt;br /&gt;
== B Button Challenge ==&lt;br /&gt;
{{main|B Button Challenge}}&lt;br /&gt;
The B Button Challenge is basically the same as the [[ABC]], except it is about avoiding the use of the B Button. In most levels, the B Button isn&#039;t required, but some of the ones that seem to require it have exploitable glitches to avoid pressing B.&lt;br /&gt;
&lt;br /&gt;
=== Unavoidable B presses ===&lt;br /&gt;
(100% Only) The player must press B three times in [[Bob-omb Battlefield|BoB]] to defeat King Bob-omb.&lt;br /&gt;
&lt;br /&gt;
The player must press B in Bowser in the Fire Sea, but can avoid pressing B again by letting Mario drop Bowser into the mine.&lt;br /&gt;
&lt;br /&gt;
(100% Only) The player must press B two times to collect two MIPS stars.&lt;br /&gt;
&lt;br /&gt;
The player must press B three times in order to beat Bowser in the Sky. The first two throws are simple; for the third, Mario gets hit by Bowser&#039;s Fire, causing him to release Bowser, which allows us to avoid pressing B a fourth time.&lt;br /&gt;
&lt;br /&gt;
Although the player must press B to defeat Bowser in the Dark World, this press is conventionally excluded from totals, because 120 stars can be collected even without completing BitDW.&lt;br /&gt;
&lt;br /&gt;
=== Unavoidable B Presses (J-Version) ===&lt;br /&gt;
On the J-Version of the game, the player can only use the B Button to initiate text with NPCs, and this introduces additional B presses.&lt;br /&gt;
&lt;br /&gt;
(100% Only) The player must press B three times to collect three toad stars.&lt;br /&gt;
&lt;br /&gt;
===Total Counts&amp;lt;nowiki/&amp;gt;===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Japanese N64 Version&lt;br /&gt;
!All other versions&lt;br /&gt;
|-&lt;br /&gt;
|Any%&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|120 Star&lt;br /&gt;
|12&lt;br /&gt;
|9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Z Button Challenge ==&lt;br /&gt;
{{main|Z Button Challenge}}&lt;br /&gt;
=== Unavoidable Z Presses ===&lt;br /&gt;
(100% Only) The player must press Z three times during the fight with King Whomp, since we have to ground pound his back three times.&lt;br /&gt;
&lt;br /&gt;
(100% Only) The player must press Z to ground pound the blue coin block in JRB in order to get the 100 coin star, since there are only 74 other coins in the course.&lt;br /&gt;
&lt;br /&gt;
=== Total Counts ===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Any%&lt;br /&gt;
!120 Star&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Button Challenges ==&lt;br /&gt;
&lt;br /&gt;
=== The Start Button Challenge ===&lt;br /&gt;
The player must press Start to progress from the start screen to the file select screen.&lt;br /&gt;
&lt;br /&gt;
=== The C Buttons Challenge ===&lt;br /&gt;
(100% Only) The player must press C Button to enter first-person mode in order to enter the [[Tower of the Wing Cap]].&lt;br /&gt;
&lt;br /&gt;
=== The R Button Challenge ===&lt;br /&gt;
The R Button is never required in the game.&lt;br /&gt;
&lt;br /&gt;
=== The L Button Challenge ===&lt;br /&gt;
The L Button is never required in the game.&lt;br /&gt;
&lt;br /&gt;
=== The D-Pad Buttons Challenge ===&lt;br /&gt;
The D-Pad Buttons are never required in the game.&lt;br /&gt;
&lt;br /&gt;
== Total Counts ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Any% U&lt;br /&gt;
!120 Star U&lt;br /&gt;
!Any% J&lt;br /&gt;
!120 Star J&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|Z&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Start&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|R&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|L&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|D-Pad&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related Videos ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=n9hRXtpgFV8 The B Button Challenge]&lt;br /&gt;
* [https://www.youtube.com/watch?v=ErD-2wg3O10 The Z Button Challenge]&lt;br /&gt;
* [https://www.youtube.com/watch?v=9WSsMgJSK98 The Other Button Challenges]&lt;br /&gt;
&lt;br /&gt;
[[Category:Challenges]]&lt;/div&gt;</summary>
		<author><name>Silverbach</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Other_single_button_challenges&amp;diff=15059</id>
		<title>Other single button challenges</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Other_single_button_challenges&amp;diff=15059"/>
		<updated>2021-08-04T04:17:17Z</updated>

		<summary type="html">&lt;p&gt;Silverbach: /* B Button Challenge */ update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The other button challenges aren&#039;t as notable as the [[ABC]], because they are relatively trivial.&lt;br /&gt;
&lt;br /&gt;
== B Button Challenge ==&lt;br /&gt;
{{main|B Button Challenge}}&lt;br /&gt;
The B Button Challenge is basically the same as the [[ABC]], except it is about avoiding the use of the B Button. In most levels, the B Button isn&#039;t required, but some of the ones that seem to require it have exploitable glitches to avoid pressing B.&lt;br /&gt;
&lt;br /&gt;
=== Unavoidable B presses ===&lt;br /&gt;
(100% Only) The player must press B three times in [[Bob-omb Battlefield|BoB]] to defeat King Bob-omb.&lt;br /&gt;
&lt;br /&gt;
The player must press B in Bowser in the Fire Sea, but can avoid pressing B again by letting Mario drop Bowser into the mine.&lt;br /&gt;
&lt;br /&gt;
(100% Only) The player must press B two times to collect two MIPS stars.&lt;br /&gt;
&lt;br /&gt;
The player must press B three times in order to beat Bowser in the Sky. The first two throws are simple; for the third, Mario gets hit by Bowser&#039;s Fire, causing him to release Bowser, which allows us to avoid pressing B a fourth time.&lt;br /&gt;
&lt;br /&gt;
Although the player must press B to defeat Bowser in the Dark World, this press is conventionally excluded from totals, because 120 stars can be collected even without completing BitDW.&lt;br /&gt;
&lt;br /&gt;
=== Unavoidable B Presses (J-Version) ===&lt;br /&gt;
On the J-Version of the game, the player can only use the B Button to initiate text with NPCs, and this introduces additional B presses.&lt;br /&gt;
&lt;br /&gt;
(100% Only) The player must press B three times to collect three toad stars.&lt;br /&gt;
&lt;br /&gt;
===Total Counts&amp;lt;nowiki/&amp;gt;===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Japanese N64 Version&lt;br /&gt;
!All other versions&lt;br /&gt;
|-&lt;br /&gt;
|Any%&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|120 Star&lt;br /&gt;
|12&lt;br /&gt;
|9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Z Button Challenge ==&lt;br /&gt;
&lt;br /&gt;
=== Unavoidable Z Presses ===&lt;br /&gt;
(100% Only) The player must press Z three times during the fight with King Whomp, since we have to ground pound his back three times.&lt;br /&gt;
&lt;br /&gt;
(100% Only) The player must press Z to ground pound the blue coin block in JRB in order to get the 100 coin star, since there are only 74 other coins in the course.&lt;br /&gt;
&lt;br /&gt;
=== Total Counts ===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Any%&lt;br /&gt;
!120 Star&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Button Challenges ==&lt;br /&gt;
&lt;br /&gt;
=== The Start Button Challenge ===&lt;br /&gt;
The player must press Start to progress from the start screen to the file select screen.&lt;br /&gt;
&lt;br /&gt;
=== The C Buttons Challenge ===&lt;br /&gt;
(100% Only) The player must press C Button to enter first-person mode in order to enter the [[Tower of the Wing Cap]].&lt;br /&gt;
&lt;br /&gt;
=== The R Button Challenge ===&lt;br /&gt;
The R Button is never required in the game.&lt;br /&gt;
&lt;br /&gt;
=== The L Button Challenge ===&lt;br /&gt;
The L Button is never required in the game.&lt;br /&gt;
&lt;br /&gt;
=== The D-Pad Buttons Challenge ===&lt;br /&gt;
The D-Pad Buttons are never required in the game.&lt;br /&gt;
&lt;br /&gt;
== Total Counts ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Any% U&lt;br /&gt;
!120 Star U&lt;br /&gt;
!Any% J&lt;br /&gt;
!120 Star J&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|Z&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Start&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|R&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|L&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|D-Pad&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related Videos ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=n9hRXtpgFV8 The B Button Challenge]&lt;br /&gt;
* [https://www.youtube.com/watch?v=ErD-2wg3O10 The Z Button Challenge]&lt;br /&gt;
* [https://www.youtube.com/watch?v=9WSsMgJSK98 The Other Button Challenges]&lt;br /&gt;
&lt;br /&gt;
[[Category:Challenges]]&lt;/div&gt;</summary>
		<author><name>Silverbach</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTABC_Guide/BoB_100_Coins&amp;diff=15058</id>
		<title>RTABC Guide/BoB 100 Coins</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTABC_Guide/BoB_100_Coins&amp;diff=15058"/>
		<updated>2021-08-04T04:07:48Z</updated>

		<summary type="html">&lt;p&gt;Silverbach: /* Method */ We don&amp;#039;t usually capitalize the o&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
This is a guide for how to beat the 100 coin star for Bob-omb Battlefield.&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
&#039;&#039;&#039;This method is intermediate difficulty. Newer players may have some difficulty.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
99 of 100 coins needed can be found on the ground and collected easily. However, the ones in the sky are not easily accessible without pressing A. Because of this, cloning this last coin is the easiest way to get the star. Some important things to note about cloning are: Mario needs to be higher than the Bob-omb to not get knocked back and grabbing the Bob-omb and pause buffering until Mario drops it makes grabbing it fake much easier. The most consistent way of cloning a coin after getting the fake Bob-omb is to walk against the slope with as low a joystick magnitude as possible and slowly increase it until Mario slides. This should make the right amount of dust to be holding a coin after dropping down to the bridge coins. Something important to note about all 100 coin stars is that you should never grab the last coin while in the air, because this risks the star being too high to reach.&lt;br /&gt;
&lt;br /&gt;
==Video==&lt;br /&gt;
{{#ev:youtube|yl_0KLy_dbc}}&lt;/div&gt;</summary>
		<author><name>Silverbach</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=B_Button_Challenge&amp;diff=15057</id>
		<title>B Button Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=B_Button_Challenge&amp;diff=15057"/>
		<updated>2021-08-04T04:06:58Z</updated>

		<summary type="html">&lt;p&gt;Silverbach: /* B Presses Left */ We don&amp;#039;t usually capitalize the o&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{B Button Challenge infobox}}&lt;br /&gt;
The &#039;&#039;&#039;B Button Challenge&#039;&#039;&#039;, &#039;&#039;&#039;BBC&#039;&#039;&#039; for short, is a [[challenge]] in which the number of presses of the [[B button]] is minimized, whether on a per-mission or a per-file basis. The B button mainly grabs objects and does punches and dives by itself, so most stars are not affected from restricting the B button. As a result, not a lot of stars require B presses to save at all; however, some actions such as swinging Bowser require it in any%.&lt;br /&gt;
&lt;br /&gt;
== B Presses Left ==&lt;br /&gt;
&lt;br /&gt;
Below is a table of unique B presses in the B Button Challenge.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|B Press #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Multiplicity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Purpose&lt;br /&gt;
|-&lt;br /&gt;
|#1&lt;br /&gt;
|3&lt;br /&gt;
|BoB&lt;br /&gt;
|To grab King Bob-omb, but not to release him&lt;br /&gt;
|-&lt;br /&gt;
|#2&lt;br /&gt;
|2&lt;br /&gt;
|Castle&lt;br /&gt;
|To grab MIPS&lt;br /&gt;
|-&lt;br /&gt;
|#3&lt;br /&gt;
|1&lt;br /&gt;
|BitFS&lt;br /&gt;
|To grab Bowser, but not to release him&lt;br /&gt;
|-&lt;br /&gt;
|#4&lt;br /&gt;
|3&lt;br /&gt;
|BitS&lt;br /&gt;
|To grab Bowser, but not to release him&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== J Only B Presses ==&lt;br /&gt;
Due to talking to NPCs requiring B in the J 1.0 version of the game, there are some required B presses that are only present here. Below is a table of these exclusive B presses.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Star !! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Toad #1 || Talking to Toad so he can give you the star&lt;br /&gt;
|-&lt;br /&gt;
| Toad #2 || Talking to Toad so he can give you the star&lt;br /&gt;
|-&lt;br /&gt;
| Toad #3 || Talking to Toad so he can give you the star&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[https://youtu.be/_IuC9Ci57Hs &amp;quot;The B Button Challenge&amp;quot; by UncommentatedPannen]&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Silverbach</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Ukiki&amp;diff=15056</id>
		<title>Ukiki</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Ukiki&amp;diff=15056"/>
		<updated>2021-08-04T04:00:44Z</updated>

		<summary type="html">&lt;p&gt;Silverbach: /* Ukikispeedia */ update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Objects]]&lt;br /&gt;
{{object_infobox&lt;br /&gt;
|title= Ukiki&lt;br /&gt;
|image= STROOP- Ukiki.png&lt;br /&gt;
|hitbox_type= cylinder&lt;br /&gt;
|hitbox_radius= 40&lt;br /&gt;
|hitbox_height= 40&lt;br /&gt;
|speed= Dependent on action and Mario&#039;s speed&lt;br /&gt;
|interaction_type=Grabbable&lt;br /&gt;
|found_in=[[Tall, Tall Mountain]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ukiki&#039;&#039;&#039; is a type of monkey in [[Tall, Tall Mountain]]. Two Ukikis appear in TTM; one near the [[Rolling Log]] and the [[Fly Guy]], and the other (which doesn&#039;t appear in [[Scale the Mountain]]) at the top of the mountain. The lower one will run towards Mario and &amp;quot;steal&amp;quot; and wear [[Default Cap|Mario&#039;s cap]] when first picked up, and run away from him (with the same behavior as the higher Ukiki) after taking the cap. Mario can get his cap back by catching the Ukiki again. The higher one, generally referred to simply as &amp;quot;Ukiki&amp;quot; since it is more important, runs away from Mario, and when caught will open the [[Monkey Cage]] and spawn the [[Mystery of the Monkey Cage]] star.&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
===Ukikispeedia===&lt;br /&gt;
When Ukiki is running away from Mario on the ground, his speed is set to 90% of Mario&#039;s speed, with a minimum cap but no maximum cap&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=Xw8kWGCvbwY &amp;quot;Ukikispeedia&amp;quot; by Nim]&amp;lt;/ref&amp;gt;. This means that if Mario has forward [[hyperspeed]], Ukiki will gain hyperspeed as well. This glitch has applications to the [[B Button Challenge]], and was named after Ukikipedia.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
* [https://github.com/n64decomp/sm64/blob/master/src/game/behaviors/ukiki.inc.c Ukiki behavior file]&lt;br /&gt;
&lt;br /&gt;
{{Template:Objects}}&lt;/div&gt;</summary>
		<author><name>Silverbach</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=B_Button_Challenge&amp;diff=15055</id>
		<title>B Button Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=B_Button_Challenge&amp;diff=15055"/>
		<updated>2021-08-04T03:53:44Z</updated>

		<summary type="html">&lt;p&gt;Silverbach: update video&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{B Button Challenge infobox}}&lt;br /&gt;
The &#039;&#039;&#039;B Button Challenge&#039;&#039;&#039;, &#039;&#039;&#039;BBC&#039;&#039;&#039; for short, is a [[challenge]] in which the number of presses of the [[B button]] is minimized, whether on a per-mission or a per-file basis. The B button mainly grabs objects and does punches and dives by itself, so most stars are not affected from restricting the B button. As a result, not a lot of stars require B presses to save at all; however, some actions such as swinging Bowser require it in any%.&lt;br /&gt;
&lt;br /&gt;
== B Presses Left ==&lt;br /&gt;
&lt;br /&gt;
Below is a table of unique B presses in the B Button Challenge.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|B Press #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Multiplicity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Purpose&lt;br /&gt;
|-&lt;br /&gt;
|#1&lt;br /&gt;
|3&lt;br /&gt;
|BoB&lt;br /&gt;
|To grab King Bob-Omb, but not to release him&lt;br /&gt;
|-&lt;br /&gt;
|#2&lt;br /&gt;
|2&lt;br /&gt;
|Castle&lt;br /&gt;
|To grab MIPS&lt;br /&gt;
|-&lt;br /&gt;
|#3&lt;br /&gt;
|1&lt;br /&gt;
|BitFS&lt;br /&gt;
|To grab Bowser, but not to release him&lt;br /&gt;
|-&lt;br /&gt;
|#4&lt;br /&gt;
|3&lt;br /&gt;
|BitS&lt;br /&gt;
|To grab Bowser, but not to release him&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== J Only B Presses ==&lt;br /&gt;
Due to talking to NPCs requiring B in the J 1.0 version of the game, there are some required B presses that are only present here. Below is a table of these exclusive B presses.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Star !! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Toad #1 || Talking to Toad so he can give you the star&lt;br /&gt;
|-&lt;br /&gt;
| Toad #2 || Talking to Toad so he can give you the star&lt;br /&gt;
|-&lt;br /&gt;
| Toad #3 || Talking to Toad so he can give you the star&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[https://youtu.be/_IuC9Ci57Hs &amp;quot;The B Button Challenge&amp;quot; by UncommentatedPannen]&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Silverbach</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Same_Input_Challenge&amp;diff=15043</id>
		<title>Same Input Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Same_Input_Challenge&amp;diff=15043"/>
		<updated>2021-07-27T21:00:18Z</updated>

		<summary type="html">&lt;p&gt;Silverbach: Don&amp;#039;t bold apostrophe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Same Input Challenge&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s goal is collecting as many different stars from a single set of inputs as possible, while only varying the savestate for the TAS. The challenge was originally created by [https://www.youtube.com/channel/UCla5Eru3DbPgxz6LwSBOyaw Sidney] and inspired by this [https://www.youtube.com/watch?v=SiHdBS7HPg0 TAS that completed 4 2D Mario games with the same input file], with the goal of &amp;quot;making a .m64 that can collect two completely different stars with the same .m64, but different .st.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
 &lt;br /&gt;
* Must start from star select (if the level has one), pause exit (if a castle star), or on the first frame of level.&lt;br /&gt;
* No leaving a level (including Bowser death)&lt;br /&gt;
* In level warps are fine, as long as they do not exit the course (No DDD exit, Bowser death, TotWC death, etc.)&lt;br /&gt;
* Only one star per save state, 100 coin stars/castle stars must be collected separately&lt;br /&gt;
* Save states must be achievable without the use of hacks (No impossible RNG, impossible HOLP, etc.)&lt;br /&gt;
* Stars must be yellow when collected&lt;br /&gt;
* May not press the start button&lt;br /&gt;
&lt;br /&gt;
==Current Records==&lt;br /&gt;
&lt;br /&gt;
Three courses have had all 6 of their main stars done with a single input file and one has had all 7 stars collected so far. These courses are [[Wet-Dry World]], [[Bob-omb Battlefield]], [[Tall, Tall Mountain]], and [[Whomp&#039;s Fortress]]. &lt;br /&gt;
&lt;br /&gt;
* The current BoB record is all 6 main stars in 2:24 by brqm&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=KQBxDV0x5WM &amp;quot;(TAS) SM64 Bob-omb Battlefield collecting 6 stars with the same inputs in 2:24&amp;quot; by brqm]&amp;lt;/ref&amp;gt;. The run uses star 1 for the first and sixth stars, star 2 for the second star, and star 3 for the third fourth and fifth stars. Differing level versions, cannon activation, and wing cap activation is used to desync the input file.&lt;br /&gt;
* The current WF record is all 7 stars in 2:24 by brqm&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=5qQmhL4aAw0 &amp;quot;(TAS) SM64 Whomp&#039;s Fortress collecting 7 stars with the same inputs in 2:24&amp;quot; by brqm]&amp;lt;/ref&amp;gt;. This run uses textboxes for [[timestop]], different course versions,  and different [[HOLP]] locations.&lt;br /&gt;
* The current CCM record is all 6 main stars in 3:36 by brqm&amp;lt;ref&amp;gt;[https://youtu.be/-jnqh5EONZs &amp;quot;(TAS) SM64 Cool, Cool Mountain collecting 6 stars with the same input in 3:36&amp;quot; by brqm]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* The current WDW record is all 6 main stars in 6:14 by Nim&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=XOThtJDfMm4 &amp;quot;(TAS) All main WDW stars collected with the same inputs&amp;quot; by Hello, my name is nim]&amp;lt;/ref&amp;gt;. The run uses star 1 for all stars. Differing HOLP placements are used to desync the input file.&lt;br /&gt;
* The current TTM record is all 6 main stars in 4:08 by Dabs&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=gKWLUCHY7jU &amp;quot;All main stars in TTM - Same input challenge (TAS)&amp;quot; by Dabs]&amp;lt;/ref&amp;gt;. The run uses star 1 for the first star and star 2 for the other five. Differing HOLP placements are used to desync the input file after the first star is collected.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Challenges]]&lt;br /&gt;
&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Silverbach</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=CCC_Challenge&amp;diff=15042</id>
		<title>CCC Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=CCC_Challenge&amp;diff=15042"/>
		<updated>2021-07-27T20:57:35Z</updated>

		<summary type="html">&lt;p&gt;Silverbach: update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CCC Challenge infobox}}&lt;br /&gt;
The &#039;&#039;&#039;Coinless/Capless/Cannonless Challenge&#039;&#039;&#039;, &#039;&#039;&#039;CCC&#039;&#039;&#039; for short, is a [[challenge]] in which the player must not use the cannon and caps and never collect a single coin, whether on a per-mission or a per-file basis. As many missions often seemingly force Mario to collect some of the coins along the way, there are many techniques required to work around them. &lt;br /&gt;
&lt;br /&gt;
The last possible star, [[Mario Wings to the Sky]], was collected on March 28, 2017, by Pannenkoek2012, uploaded on his second channel&amp;lt;ref&amp;gt;[https://youtu.be/ucK9bqmgnJA &amp;quot;BoB Mario Wings to the Sky Coinless/Capless/Cannonless&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;, and an improvement was found on April 2.&lt;br /&gt;
&lt;br /&gt;
==Ruleset==&lt;br /&gt;
*No coins can be collected. Specifically, no yellow, red, or blue coins can be collected. &lt;br /&gt;
**The exploit of leaving a saveable record of 0 coins by collecting multiples of 256 is not allowed.&lt;br /&gt;
**Pause buffering to prevent the coin counter from going up is not allowed, because the coin count still increases behind the scenes.&lt;br /&gt;
*No special caps can be used. Mario is allowed to wear his own normal cap.&lt;br /&gt;
**Special cap effects obtained at the start of the course are allowed, such as [[Tower of the Wing Cap]], [[Vanish Cap under the Moat]], and [[Cavern of the Metal Cap]].&lt;br /&gt;
*No cannons can be used. There are no workarounds for this.&lt;br /&gt;
&lt;br /&gt;
==Number of stars that can be collected==&lt;br /&gt;
There are 77 stars that are considered possible in RTA (Real Time Attack), where TAS-only tricks are not included. In a single-star basis, one more star can be collected, namely, &#039;&#039;[[Snowman&#039;s Lost His Head]]&#039;&#039;. This is because the mission is not selectable unless the 8 red-coin mission is completed beforehand.&amp;lt;ref&amp;gt;[https://youtu.be/b32kbK8Yfwo &amp;quot;Coinless, Capless, &amp;amp; Cannonless Challenges&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stars that require non-trivial workarounds include:&lt;br /&gt;
&lt;br /&gt;
*[[BoB]] - &#039;&#039;[[Shoot to the Island in the Sky]]&#039;&#039;: Going to the island can be done by long jumping from the top of the mountain. &lt;br /&gt;
*[[BoB]] - &#039;&#039;[[Behind Chain Chomp&#039;s Gate]]&#039;&#039;: Performing a Bob-omb clip allows Mario to go behind the gate without releasing the Chain Chomp, where a red coin would be inadvertently collected.&lt;br /&gt;
*[[WF]] - &#039;&#039;[[Blast Away the Wall]]&#039;&#039;: A precise ledge grab at the brick wall makes Mario clip into the wall slightly, allowing Mario to collect the star. This trick is known as &amp;quot;[[Blast Away the Wall#Cannonless|Cannonless]]&amp;quot; and is commonly used in RTA speedruns.&lt;br /&gt;
*[[JRB]] - &#039;&#039;[[Blast to the Stone Pillar]]&#039;&#039;: The platform where the star is can be reached by precisely long jumping off the ship.&lt;br /&gt;
*[[JRB]] and [[DDD]] - &#039;&#039;[[Through the Jet Stream]]&#039;&#039;: Mario can overcome the jet stream(s) by swimming efficiently, negating the need for the metal cap.&lt;br /&gt;
*[[HMC]] - &#039;&#039;[[Metal-Head Mario Can Move!]]&#039;&#039;: Mario can press the purple ! switch by falling onto it with enough vertical speed downwards instead of using the metal cap to walk underwater.&lt;br /&gt;
*[[SSL]] - &#039;&#039;[[Pyramid Puzzle]]&#039;&#039;: Mario can collect the secrets without touching their coins by only touching the very top of the secret&#039;s hitbox.&lt;br /&gt;
*[[WDW]] - &#039;&#039;[[Quick Race Through Downtown!]]&#039;&#039;: The RTA viable method is to clone the star while holding a Chuckya. In a TAS run, Mario can perform a BLJ to build enough speed to clip into the cage.&lt;br /&gt;
*[[DDD]] - &#039;&#039;[[Collect the Caps...]]&#039;&#039;: Mario is able to simply clone the star through the loading zone by bringing a [[water shell]] out of the water. This cloning process is similar to the one used in Quick Race through Downtown. (Note: Unconfirmed RTA possible)&lt;br /&gt;
*[[CCM]] - &#039;&#039;[[Slip Slidin&#039; Away]]&#039;&#039; and &#039;&#039;[[Big Penguin Race]]&#039;&#039;: Mario can use the baby penguin to clip through the mountain to reach the cabin from the side, avoiding the coins near the entrance. An alternative, RTA viable method is to have Mario dive between a rock and floor to clip through the mountain.&amp;lt;ref&amp;gt;[https://clips.twitch.tv/PunchySwissLlamaSwiftRage &amp;quot;how to get into the house in ccm&amp;quot; by BroMario28 (Twitch Clip)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In a TAS run, 4 more stars are possible to collect in a full run, leading to 81 stars possible (82 stars in a single-star basis). The stars that require TAS-only workarounds include:&lt;br /&gt;
&lt;br /&gt;
*[[BoB]] - &#039;&#039;[[Mario Wings to the Sky]]&#039;&#039;: [[Parallel Universe#Travel and movement|PU movement]] can be used to reach the first 4 secrets before the coins near them become tangible. Premature cloning can then be used to render one of the coins near the 5th secret inert so Mario can enter the secret&#039;s hitbox without entering the hitbox of a coin.&lt;br /&gt;
*[[BBH]] - &#039;&#039;[[Eye to Eye in the Secret Room]]&#039;&#039;: Mario can clip into the secret room with Hyper Speed Wall Kicking until Mario reaches 400 speed, the minimum speed required to clip through a wall straight on.&lt;br /&gt;
*[[SL]] - &#039;&#039;[[Into the Igloo]]&#039;&#039;: Mario can perform a Low Ceiling BLJ to build speed at the entrance and navigate into the wall of the room leading to the star compartment.&lt;br /&gt;
*[[RR]] - &#039;&#039;[[Somewhere Over the Rainbow]]&#039;&#039;: Mario can perform a BLJ using the carpet once it takes him to the top of the house, launching him towards the floating island. A BLJ can also be done on the elevator to achieve PU speed so that PU movement can be used to reach the star. (This is what is used in the TAS WR.)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Silverbach</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=B_Button_Challenge&amp;diff=15041</id>
		<title>B Button Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=B_Button_Challenge&amp;diff=15041"/>
		<updated>2021-07-27T20:47:19Z</updated>

		<summary type="html">&lt;p&gt;Silverbach: /* References */ update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{B Button Challenge infobox}}&lt;br /&gt;
The &#039;&#039;&#039;B Button Challenge&#039;&#039;&#039;, &#039;&#039;&#039;BBC&#039;&#039;&#039; for short, is a [[challenge]] in which the number of presses of the [[B button]] is minimized, whether on a per-mission or a per-file basis. The B button mainly grabs objects and does punches and dives by itself, so most stars are not affected from restricting the B button. As a result, not a lot of stars require B presses to save at all; however, some actions such as swinging Bowser require it in any%.&lt;br /&gt;
&lt;br /&gt;
== B Presses Left ==&lt;br /&gt;
&lt;br /&gt;
Below is a table of unique B presses in the B Button Challenge.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|B Press #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Multiplicity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Purpose&lt;br /&gt;
|-&lt;br /&gt;
|#1&lt;br /&gt;
|3&lt;br /&gt;
|BoB&lt;br /&gt;
|To grab King Bob-Omb, but not to release him&lt;br /&gt;
|-&lt;br /&gt;
|#2&lt;br /&gt;
|2&lt;br /&gt;
|Castle&lt;br /&gt;
|To grab MIPS&lt;br /&gt;
|-&lt;br /&gt;
|#3&lt;br /&gt;
|1&lt;br /&gt;
|BitFS&lt;br /&gt;
|To grab Bowser, but not to release him&lt;br /&gt;
|-&lt;br /&gt;
|#4&lt;br /&gt;
|1&lt;br /&gt;
|TTM&lt;br /&gt;
|To grab Ukiki&lt;br /&gt;
|-&lt;br /&gt;
|#5&lt;br /&gt;
|3&lt;br /&gt;
|BitS&lt;br /&gt;
|To grab Bowser, but not to release him&lt;br /&gt;
|}&lt;br /&gt;
== J Only B Presses ==&lt;br /&gt;
Due to talking to NPCs requiring B in the J 1.0 version of the game, there are some required B presses that are only present here. Below is a table of these exclusive B presses.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Star !! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Toad #1 || Talking to Toad so he can give you the star&lt;br /&gt;
|-&lt;br /&gt;
| Toad #2 || Talking to Toad so he can give you the star&lt;br /&gt;
|-&lt;br /&gt;
| Toad #3 || Talking to Toad so he can give you the star&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[https://youtu.be/Ex0MXY55s5Q &amp;quot;The B Button Challenge&amp;quot; by UncommentatedPannen]&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Silverbach</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:Non-textbox_ABZ_Challenge_Infobox&amp;diff=15040</id>
		<title>Template:Non-textbox ABZ Challenge Infobox</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:Non-textbox_ABZ_Challenge_Infobox&amp;diff=15040"/>
		<updated>2021-07-27T20:43:02Z</updated>

		<summary type="html">&lt;p&gt;Silverbach: update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Challenge_infobox&lt;br /&gt;
|title=Non-textbox ABZ Button Challenge&lt;br /&gt;
|abbreviation=Non-textbox ABZ&lt;br /&gt;
|stars=37&lt;br /&gt;
|stars-overall=0&lt;br /&gt;
|beatable=No&lt;br /&gt;
|button-presses-any=???&lt;br /&gt;
|button-presses-full=???&lt;br /&gt;
|bob1=0|bob2=0|bob3=0|bob4=1|bob5=0|bob6=1|bob7=1&lt;br /&gt;
|wf1=0|wf2=0|wf3=1|wf4=0|wf5=0.5|wf6=1|wf7=0&lt;br /&gt;
|jrb1=0|jrb2=0.5|jrb3=0|jrb4=0|jrb5=0|jrb6=0|jrb7=0&lt;br /&gt;
|ccm1=1|ccm2=1|ccm3=1|ccm4=1|ccm5=1|ccm6=1|ccm7=1&lt;br /&gt;
|bbh1=0|bbh2=0|bbh3=0|bbh4=0|bbh5=0|bbh6=0|bbh7=0&lt;br /&gt;
|hmc1=0|hmc2=0|hmc3=0|hmc4=0|hmc5=0|hmc6=0|hmc7=0&lt;br /&gt;
|lll1=1|lll2=1|lll3=1|lll4=1|lll5=0|lll6=0|lll7=1&lt;br /&gt;
|ssl1=1|ssl2=1|ssl3=0|ssl4=0|ssl5=1|ssl6=0|ssl7=0&lt;br /&gt;
|ddd1=0|ddd2=0.5|ddd3=0|ddd4=0|ddd5=0.5|ddd6=0|ddd7=0&lt;br /&gt;
|sl1=1|sl2=1|sl3=1|sl4=1|sl5=1|sl6=0|sl7=1&lt;br /&gt;
|wdw1=1|wdw2=0|wdw3=0|wdw4=0|wdw5=0|wdw6=0|wdw7=0&lt;br /&gt;
|ttm1=0|ttm2=0|ttm3=1|ttm4=1|ttm5=1|ttm6=1|ttm7=0&lt;br /&gt;
|thi1=1|thi2=0|thi3=0|thi4=1|thi5=0|thi6=0|thi7=1&lt;br /&gt;
|ttc1=0|ttc2=0|ttc3=1|ttc4=0|ttc5=0|ttc6=1|ttc7=0&lt;br /&gt;
|rr1=0|rr2=0|rr3=0|rr4=0|rr5=0|rr6=0|rr7=0&lt;br /&gt;
|slide1=0|slide2=0&lt;br /&gt;
|aquarium=0&lt;br /&gt;
|totwc=1|cotmc=0|vcutm=0&lt;br /&gt;
|wmotr=0&lt;br /&gt;
|mips1=0|mips2=0&lt;br /&gt;
|toad1=0|toad2=0|toad3=0&lt;br /&gt;
|bitdw=0|bitfs=0|bits=0&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt; [[Category:Infobox templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Silverbach</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:ABZ_Challenge_Infobox&amp;diff=15039</id>
		<title>Template:ABZ Challenge Infobox</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:ABZ_Challenge_Infobox&amp;diff=15039"/>
		<updated>2021-07-27T20:42:02Z</updated>

		<summary type="html">&lt;p&gt;Silverbach: update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Challenge_infobox&lt;br /&gt;
|title=ABZ Button Challenge&lt;br /&gt;
|abbreviation=ABZ&lt;br /&gt;
|stars=34&lt;br /&gt;
|stars-overall=0&lt;br /&gt;
|beatable=No&lt;br /&gt;
|button-presses-any=79&lt;br /&gt;
|button-presses-full=614&lt;br /&gt;
|bob1=0|bob2=0|bob3=0|bob4=1|bob5=0|bob6=1|bob7=1&lt;br /&gt;
|wf1=0|wf2=0|wf3=1|wf4=0|wf5=0|wf6=1|wf7=0&lt;br /&gt;
|jrb1=0|jrb2=0.5|jrb3=0|jrb4=0|jrb5=0|jrb6=0|jrb7=0&lt;br /&gt;
|ccm1=1|ccm2=0|ccm3=0|ccm4=1|ccm5=0|ccm6=1|ccm7=1&lt;br /&gt;
|bbh1=0|bbh2=0|bbh3=0|bbh4=0|bbh5=0|bbh6=0|bbh7=0&lt;br /&gt;
|hmc1=0|hmc2=0|hmc3=0|hmc4=0|hmc5=0|hmc6=0|hmc7=0&lt;br /&gt;
|lll1=1|lll2=1|lll3=1|lll4=1|lll5=0|lll6=0|lll7=1&lt;br /&gt;
|ssl1=1|ssl2=1|ssl3=0|ssl4=0|ssl5=1|ssl6=0|ssl7=0&lt;br /&gt;
|ddd1=0|ddd2=0.5|ddd3=0|ddd4=0|ddd5=0.5|ddd6=0|ddd7=0&lt;br /&gt;
|sl1=1|sl2=1|sl3=1|sl4=1|sl5=1|sl6=0|sl7=1&lt;br /&gt;
|wdw1=1|wdw2=0|wdw3=0|wdw4=0|wdw5=0|wdw6=0|wdw7=0&lt;br /&gt;
|ttm1=0|ttm2=0|ttm3=1|ttm4=1|ttm5=1|ttm6=1|ttm7=0&lt;br /&gt;
|thi1=1|thi2=0|thi3=0|thi4=1|thi5=0|thi6=0|thi7=1&lt;br /&gt;
|ttc1=0|ttc2=0|ttc3=1|ttc4=0|ttc5=0|ttc6=1|ttc7=0&lt;br /&gt;
|rr1=0|rr2=0|rr3=0|rr4=0|rr5=0|rr6=0|rr7=0&lt;br /&gt;
|slide1=0|slide2=0&lt;br /&gt;
|aquarium=0&lt;br /&gt;
|totwc=1|cotmc=0|vcutm=0&lt;br /&gt;
|wmotr=0&lt;br /&gt;
|mips1=0|mips2=0&lt;br /&gt;
|toad1=0|toad2=0|toad3=0&lt;br /&gt;
|bitdw=0|bitfs=0|bits=0&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt; [[Category:Infobox templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Silverbach</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Challenge&amp;diff=15038</id>
		<title>Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Challenge&amp;diff=15038"/>
		<updated>2021-07-27T20:39:33Z</updated>

		<summary type="html">&lt;p&gt;Silverbach: /* Capless/Cannonless Challenge */ red coin star&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Challenge&#039;&#039;&#039; is a self-imposed restriction of performing certain tasks, making the completion of the game harder. Restrictions include the use of a certain button (the [[A Button]], for example), the use of cannons, collecting coins, and the use of caps, among others.&lt;br /&gt;
&lt;br /&gt;
Often, these challenges lead to the discovery of glitches, while some must be utilized to make up for a loss of a certain function. For example, restricting the A button forces Mario to use techniques such as frame-walking, enemy manipulation, and [[cloning]] to complete certain tasks. Collecting the 5 secrets in Bob-omb Battlefield coinless requires making a [[Premature Clone]] of the top coin and landing at the 30-unit high area to collect the secret without interacting with the center coin.&lt;br /&gt;
&lt;br /&gt;
==UBER Challenge==&lt;br /&gt;
{{main|UBER Challenge}}&lt;br /&gt;
&lt;br /&gt;
The UBER Challenge forbids any coins and [[:Category:Collectibles|collectibles]] (except chests), switches, cannons, teleporting, caps, opening boxes (except for star boxes), damage (except falling), and activating movable platforms. Additionally, enemies must not be interacted with (including Lakitu, but excluding Bowser and MIPS). The challenge was created by Mario64Masters. The name of the UBER Challenge was borrowed from Manocheese&#039;s Über Challenge for Ocarina of Time.&lt;br /&gt;
&lt;br /&gt;
There are 39 stars that can be collected RTA, and 46 stars are possible in a TAS run.&lt;br /&gt;
&lt;br /&gt;
==Pacifist Challenge==&lt;br /&gt;
{{main|Pacifist Challenge}}&lt;br /&gt;
&lt;br /&gt;
The Pacifist Challenge forbids any combat with enemies except for Bowser. Any actions that do not result in killing an enemy are allowed. The number of stars that can be collected is 98 glitchless, and 101 for TAS runs&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/boards/198848-super-mario-64/75920333 How many stars can you get in a Pacifist Run of the game?] Recounted to include infinite coin glitch with box&amp;lt;/ref&amp;gt;. In a full game run, however, killing the Boo to enter [[Big Boo&#039;s Haunt]] is considered nonpacifist, cutting off the available 2 stars, and therefore the actual number of stars that can be collected is 96 glitchless and 99 with TAS.&lt;br /&gt;
&lt;br /&gt;
The following stars cannot be collected in the RTA pacifist run.&lt;br /&gt;
&lt;br /&gt;
*[[BoB]] (2): &#039;&#039;Big Bob-omb on the Summit&#039;&#039; (enemy), &#039;&#039;Footrace with Koopa The Quick&#039;&#039; (requires the previous star)&lt;br /&gt;
*[[WF]] (2): &#039;&#039;Chip Off Whomp&#039;s Block&#039;&#039; (enemy), &#039;&#039;To the Top of the Fortress&#039;&#039; (requires the previous star)&lt;br /&gt;
*[[BBH]] (7): All stars are cut off due to entering the course requiring killing a Boo.&lt;br /&gt;
**If entering the stage is allowed, then only two stars (&#039;&#039;Secret of the Haunted Books&#039;&#039; and &#039;&#039;Seek the 8 Red Coins&#039;&#039;) can be collected.&lt;br /&gt;
*[[HMC]] (1): &#039;&#039;HMC 100 coins&#039;&#039; (only 92 non-enemy coins)&lt;br /&gt;
*[[LLL]] (2): &#039;&#039;Boil the Big Bully&#039;&#039; (enemy), &#039;&#039;Bully the Bullies&#039;&#039; (enemy)&lt;br /&gt;
*[[SSL]] (2): &#039;&#039;In the Talons of the Big Bird&#039;&#039; (Klepto), &#039;&#039;Stand Tall on the Four Pillars&#039;&#039; (enemy)&lt;br /&gt;
*[[Snowman&#039;s Land|SL]] (1): &#039;&#039;Chill with the Bully&#039;&#039; (enemy),&lt;br /&gt;
*[[Tiny-Huge Island|THI]] (4): &#039;&#039;Pluck the Piranha Flower&#039;&#039; (enemy), &#039;&#039;Rematch with Koopa the Quick&#039;&#039; (requiring Star 1), &#039;&#039;Make Wiggler Squirm (enemy)&#039;&#039;, &#039;&#039;THI 100 coins&#039;&#039; (infinite coin glitch requires killing Piranhas)&lt;br /&gt;
&lt;br /&gt;
The following stars can be circumvented if glitches or TAS strategies are allowed:&lt;br /&gt;
&lt;br /&gt;
*[[WF]] - &#039;&#039;Blast Away the Wall&#039;&#039;: A wall clip can be performed to reach the star cannonless.&lt;br /&gt;
*[[SSL]] - &#039;&#039;SSL 100 coins&#039;&#039;: 100 coins can be collected using infinite coin glitch, done by disappearing cork box glitch in the course. 86 non-enemy coins otherwise.&lt;br /&gt;
*[[Snowman&#039;s Land|SL]] - &#039;&#039;SL 100 coins&#039;&#039;: 100 coins can be collected with an infinite coin glitch, by activating [[Time Stop]] from the snowman and repeatedly collecting a nearby coin. 58 non-enemy coins otherwise.&lt;br /&gt;
&lt;br /&gt;
==A Button Challenge==&lt;br /&gt;
{{main|A Button Challenge}}&lt;br /&gt;
&lt;br /&gt;
The A Button Challenge aims to reduce the use of [[A Button]] in courses, first documented in [http://www.curtisbright.com/sm64/abc/ Curtis Bright&#039;s website]. Since then, many techniques are applied in an attempt to bring down the A Press count, with [https://youtube.com/user/pannenkoek2012 pannenkoek2012] being the biggest contributor to the challenge.&lt;br /&gt;
&lt;br /&gt;
There are 96 stars that can be collected on a full game basis without the A Button using TAS.&lt;br /&gt;
&lt;br /&gt;
==Coinless Challenge==&lt;br /&gt;
The Coinless Challenge&#039;s only rule is that the player cannot collect any coins. Specifically, no yellow, red, or blue coins can be collected. Techniques where Mario&#039;s coin score is saved as 0 coins by collecting multiples of 256, or pause buffering to prevent the coin counter from going up, are not allowed.&lt;br /&gt;
&lt;br /&gt;
Mario is able to collect 81 stars in a full game run, and 82 stars on a single star basis. The remaining 38 stars require collecting coins and are therefore impossible.&lt;br /&gt;
&lt;br /&gt;
==Cannonless Challenge==&lt;br /&gt;
In the Cannonless Challenge, entering any cannons is forbidden. As it turns out, all 120 stars can be collected cannonless. The challenge was completed on 23 July 2018 by sm64expert, when he collected the [[Wing Mario Over the Rainbow Red Coin Star]].&amp;lt;ref&amp;gt;https://youtu.be/JCzBOGHf_a0&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Capless/Cannonless Challenge==&lt;br /&gt;
To qualify as capless, Mario cannot use any special caps except the cap effects obtained from the start of a course. To qualify as cannonless, Mario cannot use any cannons.&lt;br /&gt;
&lt;br /&gt;
Using the capless and cannonless ruleset from the UBER Challenge, every star except for one (&#039;&#039;Wing Mario Over the Rainbow Red Coin Star&#039;&#039;) can be collected, resulting 119 stars that can be collected.&lt;br /&gt;
&lt;br /&gt;
The most difficult stars to collect include:&lt;br /&gt;
&lt;br /&gt;
*[[BoB]] - &#039;&#039;Shoot to the Island in the Sky&#039;&#039;, &#039;&#039;100 Coins&#039;&#039;, &#039;&#039;Find the 8 Red Coins&#039;&#039;: Going to the island can be done by long jumping from the top of the mountain.&lt;br /&gt;
*[[SSL]] - &#039;&#039;Free Flying for 8 Red Coins&#039;&#039;: Tornadoes, Fly Guys, and Klepto can help Mario collect the 4 aerial coins without the wing cap.&lt;br /&gt;
*[[Vanish Cap under the Moat]]: The cage can be reached by performing a side flip to a wall kick, removing the need of using a vanish cap.&lt;br /&gt;
&lt;br /&gt;
==CCC Challenge==&lt;br /&gt;
{{main|CCC Challenge}}&lt;br /&gt;
&lt;br /&gt;
The CCC Challenge combines Coinless with Capless/Cannonless. The restriction is extremely heavy, leaving very few stars that can be collected, as some of them inadvertently collect coins during the process.&lt;br /&gt;
&lt;br /&gt;
Mario is able to collect 81 stars in a full game run, and 82 stars on a single star basis. While this is the same number of stars collectible as Coinless Challenge, the workarounds are much harder to achieve.&lt;br /&gt;
&lt;br /&gt;
==No Buttons Allowed/Buttonless Challenge==&lt;br /&gt;
{{main|No Buttons Allowed Challenge}}&lt;br /&gt;
&lt;br /&gt;
The No Buttons Allowed Challenge forbids the use of A, B, Z, Start, L, R, and (to some extent) C buttons. This challenge was created by pannenkoek2012 to push the game to its limits.&lt;br /&gt;
&lt;br /&gt;
The C buttons are only allowed when they only affect the camera and don&#039;t affect actual gameplay. For example, the [[C^ Hyperspeed]] glitch is not allowed.&lt;br /&gt;
&lt;br /&gt;
The challenge is more difficult than simply restricting the A button, since this disables many maneuvering options that Mario can use, such as jumping, diving, sliding, and more. The challenge cannot be done as a full game run as there is in-game text that cannot be advanced without the use of buttons.&lt;br /&gt;
&lt;br /&gt;
There are only 34 stars that can be collected, many of which require complicated strategies.&amp;lt;ref&amp;gt;[https://youtube.com/playlist?list=PLmvvhlevqC2fXLL55ZQT1cesNmM2qHPn1 No Buttons Allowed Playlist]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ABZ Challenge==&lt;br /&gt;
{{main|ABZ Button Challenge|ABZ Challenge}}&lt;br /&gt;
&lt;br /&gt;
The ABZ Challenge is similar to Buttonless, but instead of restricting all buttons only restricts the three primary buttons, A B and Z. Instead of requiring that they don&#039;t be used at all, it allows simply using the minimum number of buttons possible.&lt;br /&gt;
&lt;br /&gt;
It was created by Ethan White as an alternative to the Buttonless Challenge, since the Buttonless Challenge did not allow the start button, and consequently did not allow changing languages on PAL version to minimize text box button presses.&lt;br /&gt;
&lt;br /&gt;
==Low Doors Challenge==&lt;br /&gt;
In the Low Doors Challenge, the game must be beaten while opening as few doors as possible. A door is considered used when the door opening cutscene occurs. Doors are skipped using BLJs and HSWKs, pause exiting, and routing to avoid moving between castle floors unnecessarily.&lt;br /&gt;
&lt;br /&gt;
Any% needs to open only 2 doors to complete: one door to enter the basement (using either the key door or moat door), and one door to enter the upper floors.&lt;br /&gt;
&lt;br /&gt;
120 Stars needs to open 4 doors to complete: one to enter the basement (using either the key door or moat door), one to enter the upper floors, one to enter the courtyard for BBH, and one to exit the CCM slide level through the cabin. Unconfirmed door skips exist in BBH, HMC, and skipping the door to the endless stairs using HSWKs. The 50 star door stairs BLJ cannot be used for the latter, as Mario needs to stop at the 3rd floor to get all stars, and cannot pause exit out from the 3rd floor.&lt;br /&gt;
&lt;br /&gt;
==No Joystick Allowed Challenge==&lt;br /&gt;
{{main|No Joystick Allowed Challenge}}&lt;br /&gt;
&lt;br /&gt;
The No Joystick Allowed Challenge forbids the use of Joystick inputs, considered to be the inverse of No Buttons Allowed Challenge.&lt;br /&gt;
&lt;br /&gt;
As the joystick provides the vital function for Mario to change directions and run, the challenge takes route planning to the extreme. The challenge can only be done on a single star basis and not a full game run due to absurd limitations.&lt;br /&gt;
&lt;br /&gt;
There are only 55 stars that can be collected, many of which require complicated strategies.&lt;br /&gt;
&lt;br /&gt;
A related challenge is the [[Low Joystick Magnitude Challenge]], in which the joystick is allowed but the magnitude of the joystick is to be minimized. The value to be minimized can be either the largest joystick magnitude needed in a run or segment, or the total magnitude value integrated over the whole run.&lt;br /&gt;
&lt;br /&gt;
==Floor is Lava Challenge==&lt;br /&gt;
The [[Floor is Lava Challenge]] disallows standing on floors that aren&#039;t part of objects. It was created by Timestoppa.&lt;br /&gt;
&lt;br /&gt;
==Joke Challenges==&lt;br /&gt;
Some challenges have been created as jokes, and then actually been executed, such as Plush% (collecting specific stars to make the [[STROOP]] file menu spell out &amp;quot;PLUSH&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Other challenges==&lt;br /&gt;
The [[Same Input Challenge]] is a challenge where the goal is to collect as many stars as possible using the same sequence of inputs. &lt;br /&gt;
Many other smaller challenges exist, with the goal not always being to collect a star. See [[Unsolved Single-Goal Challenges]] for single-goal challenges that have not been solved.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Challenges]]&lt;br /&gt;
&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Silverbach</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Challenge&amp;diff=15037</id>
		<title>Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Challenge&amp;diff=15037"/>
		<updated>2021-07-27T20:38:18Z</updated>

		<summary type="html">&lt;p&gt;Silverbach: /* Cannonless Challenge */ He collected the red coin star, not the course&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Challenge&#039;&#039;&#039; is a self-imposed restriction of performing certain tasks, making the completion of the game harder. Restrictions include the use of a certain button (the [[A Button]], for example), the use of cannons, collecting coins, and the use of caps, among others.&lt;br /&gt;
&lt;br /&gt;
Often, these challenges lead to the discovery of glitches, while some must be utilized to make up for a loss of a certain function. For example, restricting the A button forces Mario to use techniques such as frame-walking, enemy manipulation, and [[cloning]] to complete certain tasks. Collecting the 5 secrets in Bob-omb Battlefield coinless requires making a [[Premature Clone]] of the top coin and landing at the 30-unit high area to collect the secret without interacting with the center coin.&lt;br /&gt;
&lt;br /&gt;
==UBER Challenge==&lt;br /&gt;
{{main|UBER Challenge}}&lt;br /&gt;
&lt;br /&gt;
The UBER Challenge forbids any coins and [[:Category:Collectibles|collectibles]] (except chests), switches, cannons, teleporting, caps, opening boxes (except for star boxes), damage (except falling), and activating movable platforms. Additionally, enemies must not be interacted with (including Lakitu, but excluding Bowser and MIPS). The challenge was created by Mario64Masters. The name of the UBER Challenge was borrowed from Manocheese&#039;s Über Challenge for Ocarina of Time.&lt;br /&gt;
&lt;br /&gt;
There are 39 stars that can be collected RTA, and 46 stars are possible in a TAS run.&lt;br /&gt;
&lt;br /&gt;
==Pacifist Challenge==&lt;br /&gt;
{{main|Pacifist Challenge}}&lt;br /&gt;
&lt;br /&gt;
The Pacifist Challenge forbids any combat with enemies except for Bowser. Any actions that do not result in killing an enemy are allowed. The number of stars that can be collected is 98 glitchless, and 101 for TAS runs&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/boards/198848-super-mario-64/75920333 How many stars can you get in a Pacifist Run of the game?] Recounted to include infinite coin glitch with box&amp;lt;/ref&amp;gt;. In a full game run, however, killing the Boo to enter [[Big Boo&#039;s Haunt]] is considered nonpacifist, cutting off the available 2 stars, and therefore the actual number of stars that can be collected is 96 glitchless and 99 with TAS.&lt;br /&gt;
&lt;br /&gt;
The following stars cannot be collected in the RTA pacifist run.&lt;br /&gt;
&lt;br /&gt;
*[[BoB]] (2): &#039;&#039;Big Bob-omb on the Summit&#039;&#039; (enemy), &#039;&#039;Footrace with Koopa The Quick&#039;&#039; (requires the previous star)&lt;br /&gt;
*[[WF]] (2): &#039;&#039;Chip Off Whomp&#039;s Block&#039;&#039; (enemy), &#039;&#039;To the Top of the Fortress&#039;&#039; (requires the previous star)&lt;br /&gt;
*[[BBH]] (7): All stars are cut off due to entering the course requiring killing a Boo.&lt;br /&gt;
**If entering the stage is allowed, then only two stars (&#039;&#039;Secret of the Haunted Books&#039;&#039; and &#039;&#039;Seek the 8 Red Coins&#039;&#039;) can be collected.&lt;br /&gt;
*[[HMC]] (1): &#039;&#039;HMC 100 coins&#039;&#039; (only 92 non-enemy coins)&lt;br /&gt;
*[[LLL]] (2): &#039;&#039;Boil the Big Bully&#039;&#039; (enemy), &#039;&#039;Bully the Bullies&#039;&#039; (enemy)&lt;br /&gt;
*[[SSL]] (2): &#039;&#039;In the Talons of the Big Bird&#039;&#039; (Klepto), &#039;&#039;Stand Tall on the Four Pillars&#039;&#039; (enemy)&lt;br /&gt;
*[[Snowman&#039;s Land|SL]] (1): &#039;&#039;Chill with the Bully&#039;&#039; (enemy),&lt;br /&gt;
*[[Tiny-Huge Island|THI]] (4): &#039;&#039;Pluck the Piranha Flower&#039;&#039; (enemy), &#039;&#039;Rematch with Koopa the Quick&#039;&#039; (requiring Star 1), &#039;&#039;Make Wiggler Squirm (enemy)&#039;&#039;, &#039;&#039;THI 100 coins&#039;&#039; (infinite coin glitch requires killing Piranhas)&lt;br /&gt;
&lt;br /&gt;
The following stars can be circumvented if glitches or TAS strategies are allowed:&lt;br /&gt;
&lt;br /&gt;
*[[WF]] - &#039;&#039;Blast Away the Wall&#039;&#039;: A wall clip can be performed to reach the star cannonless.&lt;br /&gt;
*[[SSL]] - &#039;&#039;SSL 100 coins&#039;&#039;: 100 coins can be collected using infinite coin glitch, done by disappearing cork box glitch in the course. 86 non-enemy coins otherwise.&lt;br /&gt;
*[[Snowman&#039;s Land|SL]] - &#039;&#039;SL 100 coins&#039;&#039;: 100 coins can be collected with an infinite coin glitch, by activating [[Time Stop]] from the snowman and repeatedly collecting a nearby coin. 58 non-enemy coins otherwise.&lt;br /&gt;
&lt;br /&gt;
==A Button Challenge==&lt;br /&gt;
{{main|A Button Challenge}}&lt;br /&gt;
&lt;br /&gt;
The A Button Challenge aims to reduce the use of [[A Button]] in courses, first documented in [http://www.curtisbright.com/sm64/abc/ Curtis Bright&#039;s website]. Since then, many techniques are applied in an attempt to bring down the A Press count, with [https://youtube.com/user/pannenkoek2012 pannenkoek2012] being the biggest contributor to the challenge.&lt;br /&gt;
&lt;br /&gt;
There are 96 stars that can be collected on a full game basis without the A Button using TAS.&lt;br /&gt;
&lt;br /&gt;
==Coinless Challenge==&lt;br /&gt;
The Coinless Challenge&#039;s only rule is that the player cannot collect any coins. Specifically, no yellow, red, or blue coins can be collected. Techniques where Mario&#039;s coin score is saved as 0 coins by collecting multiples of 256, or pause buffering to prevent the coin counter from going up, are not allowed.&lt;br /&gt;
&lt;br /&gt;
Mario is able to collect 81 stars in a full game run, and 82 stars on a single star basis. The remaining 38 stars require collecting coins and are therefore impossible.&lt;br /&gt;
&lt;br /&gt;
==Cannonless Challenge==&lt;br /&gt;
In the Cannonless Challenge, entering any cannons is forbidden. As it turns out, all 120 stars can be collected cannonless. The challenge was completed on 23 July 2018 by sm64expert, when he collected the [[Wing Mario Over the Rainbow Red Coin Star]].&amp;lt;ref&amp;gt;https://youtu.be/JCzBOGHf_a0&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Capless/Cannonless Challenge==&lt;br /&gt;
To qualify as capless, Mario cannot use any special caps except the cap effects obtained from the start of a course. To qualify as cannonless, Mario cannot use any cannons.&lt;br /&gt;
&lt;br /&gt;
Using the capless and cannonless ruleset from the UBER Challenge, every star except for one (&#039;&#039;Wing Mario over the Rainbow&#039;&#039;) can be collected, resulting 119 stars that can be collected.&lt;br /&gt;
&lt;br /&gt;
The most difficult stars to collect include:&lt;br /&gt;
&lt;br /&gt;
*[[BoB]] - &#039;&#039;Shoot to the Island in the Sky&#039;&#039;, &#039;&#039;100 Coins&#039;&#039;, &#039;&#039;Find the 8 Red Coins&#039;&#039;: Going to the island can be done by long jumping from the top of the mountain.&lt;br /&gt;
*[[SSL]] - &#039;&#039;Free Flying for 8 Red Coins&#039;&#039;: Tornadoes, Fly Guys, and Klepto can help Mario collect the 4 aerial coins without the wing cap.&lt;br /&gt;
*[[Vanish Cap under the Moat]]: The cage can be reached by performing a side flip to a wall kick, removing the need of using a vanish cap.&lt;br /&gt;
&lt;br /&gt;
==CCC Challenge==&lt;br /&gt;
{{main|CCC Challenge}}&lt;br /&gt;
&lt;br /&gt;
The CCC Challenge combines Coinless with Capless/Cannonless. The restriction is extremely heavy, leaving very few stars that can be collected, as some of them inadvertently collect coins during the process.&lt;br /&gt;
&lt;br /&gt;
Mario is able to collect 81 stars in a full game run, and 82 stars on a single star basis. While this is the same number of stars collectible as Coinless Challenge, the workarounds are much harder to achieve.&lt;br /&gt;
&lt;br /&gt;
==No Buttons Allowed/Buttonless Challenge==&lt;br /&gt;
{{main|No Buttons Allowed Challenge}}&lt;br /&gt;
&lt;br /&gt;
The No Buttons Allowed Challenge forbids the use of A, B, Z, Start, L, R, and (to some extent) C buttons. This challenge was created by pannenkoek2012 to push the game to its limits.&lt;br /&gt;
&lt;br /&gt;
The C buttons are only allowed when they only affect the camera and don&#039;t affect actual gameplay. For example, the [[C^ Hyperspeed]] glitch is not allowed.&lt;br /&gt;
&lt;br /&gt;
The challenge is more difficult than simply restricting the A button, since this disables many maneuvering options that Mario can use, such as jumping, diving, sliding, and more. The challenge cannot be done as a full game run as there is in-game text that cannot be advanced without the use of buttons.&lt;br /&gt;
&lt;br /&gt;
There are only 34 stars that can be collected, many of which require complicated strategies.&amp;lt;ref&amp;gt;[https://youtube.com/playlist?list=PLmvvhlevqC2fXLL55ZQT1cesNmM2qHPn1 No Buttons Allowed Playlist]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ABZ Challenge==&lt;br /&gt;
{{main|ABZ Button Challenge|ABZ Challenge}}&lt;br /&gt;
&lt;br /&gt;
The ABZ Challenge is similar to Buttonless, but instead of restricting all buttons only restricts the three primary buttons, A B and Z. Instead of requiring that they don&#039;t be used at all, it allows simply using the minimum number of buttons possible.&lt;br /&gt;
&lt;br /&gt;
It was created by Ethan White as an alternative to the Buttonless Challenge, since the Buttonless Challenge did not allow the start button, and consequently did not allow changing languages on PAL version to minimize text box button presses.&lt;br /&gt;
&lt;br /&gt;
==Low Doors Challenge==&lt;br /&gt;
In the Low Doors Challenge, the game must be beaten while opening as few doors as possible. A door is considered used when the door opening cutscene occurs. Doors are skipped using BLJs and HSWKs, pause exiting, and routing to avoid moving between castle floors unnecessarily.&lt;br /&gt;
&lt;br /&gt;
Any% needs to open only 2 doors to complete: one door to enter the basement (using either the key door or moat door), and one door to enter the upper floors.&lt;br /&gt;
&lt;br /&gt;
120 Stars needs to open 4 doors to complete: one to enter the basement (using either the key door or moat door), one to enter the upper floors, one to enter the courtyard for BBH, and one to exit the CCM slide level through the cabin. Unconfirmed door skips exist in BBH, HMC, and skipping the door to the endless stairs using HSWKs. The 50 star door stairs BLJ cannot be used for the latter, as Mario needs to stop at the 3rd floor to get all stars, and cannot pause exit out from the 3rd floor.&lt;br /&gt;
&lt;br /&gt;
==No Joystick Allowed Challenge==&lt;br /&gt;
{{main|No Joystick Allowed Challenge}}&lt;br /&gt;
&lt;br /&gt;
The No Joystick Allowed Challenge forbids the use of Joystick inputs, considered to be the inverse of No Buttons Allowed Challenge.&lt;br /&gt;
&lt;br /&gt;
As the joystick provides the vital function for Mario to change directions and run, the challenge takes route planning to the extreme. The challenge can only be done on a single star basis and not a full game run due to absurd limitations.&lt;br /&gt;
&lt;br /&gt;
There are only 55 stars that can be collected, many of which require complicated strategies.&lt;br /&gt;
&lt;br /&gt;
A related challenge is the [[Low Joystick Magnitude Challenge]], in which the joystick is allowed but the magnitude of the joystick is to be minimized. The value to be minimized can be either the largest joystick magnitude needed in a run or segment, or the total magnitude value integrated over the whole run.&lt;br /&gt;
&lt;br /&gt;
==Floor is Lava Challenge==&lt;br /&gt;
The [[Floor is Lava Challenge]] disallows standing on floors that aren&#039;t part of objects. It was created by Timestoppa.&lt;br /&gt;
&lt;br /&gt;
==Joke Challenges==&lt;br /&gt;
Some challenges have been created as jokes, and then actually been executed, such as Plush% (collecting specific stars to make the [[STROOP]] file menu spell out &amp;quot;PLUSH&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Other challenges==&lt;br /&gt;
The [[Same Input Challenge]] is a challenge where the goal is to collect as many stars as possible using the same sequence of inputs. &lt;br /&gt;
Many other smaller challenges exist, with the goal not always being to collect a star. See [[Unsolved Single-Goal Challenges]] for single-goal challenges that have not been solved.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Challenges]]&lt;br /&gt;
&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Silverbach</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Challenge&amp;diff=15035</id>
		<title>Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Challenge&amp;diff=15035"/>
		<updated>2021-07-27T20:35:31Z</updated>

		<summary type="html">&lt;p&gt;Silverbach: Update and link to playlist instead of video&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Challenge&#039;&#039;&#039; is a self-imposed restriction of performing certain tasks, making the completion of the game harder. Restrictions include the use of a certain button (the [[A Button]], for example), the use of cannons, collecting coins, and the use of caps, among others.&lt;br /&gt;
&lt;br /&gt;
Often, these challenges lead to the discovery of glitches, while some must be utilized to make up for a loss of a certain function. For example, restricting the A button forces Mario to use techniques such as frame-walking, enemy manipulation, and [[cloning]] to complete certain tasks. Collecting the 5 secrets in Bob-omb Battlefield coinless requires making a [[Premature Clone]] of the top coin and landing at the 30-unit high area to collect the secret without interacting with the center coin.&lt;br /&gt;
&lt;br /&gt;
==UBER Challenge==&lt;br /&gt;
{{main|UBER Challenge}}&lt;br /&gt;
&lt;br /&gt;
The UBER Challenge forbids any coins and [[:Category:Collectibles|collectibles]] (except chests), switches, cannons, teleporting, caps, opening boxes (except for star boxes), damage (except falling), and activating movable platforms. Additionally, enemies must not be interacted with (including Lakitu, but excluding Bowser and MIPS). The challenge was created by Mario64Masters. The name of the UBER Challenge was borrowed from Manocheese&#039;s Über Challenge for Ocarina of Time.&lt;br /&gt;
&lt;br /&gt;
There are 39 stars that can be collected RTA, and 46 stars are possible in a TAS run.&lt;br /&gt;
&lt;br /&gt;
==Pacifist Challenge==&lt;br /&gt;
{{main|Pacifist Challenge}}&lt;br /&gt;
&lt;br /&gt;
The Pacifist Challenge forbids any combat with enemies except for Bowser. Any actions that do not result in killing an enemy are allowed. The number of stars that can be collected is 98 glitchless, and 101 for TAS runs&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/boards/198848-super-mario-64/75920333 How many stars can you get in a Pacifist Run of the game?] Recounted to include infinite coin glitch with box&amp;lt;/ref&amp;gt;. In a full game run, however, killing the Boo to enter [[Big Boo&#039;s Haunt]] is considered nonpacifist, cutting off the available 2 stars, and therefore the actual number of stars that can be collected is 96 glitchless and 99 with TAS.&lt;br /&gt;
&lt;br /&gt;
The following stars cannot be collected in the RTA pacifist run.&lt;br /&gt;
&lt;br /&gt;
*[[BoB]] (2): &#039;&#039;Big Bob-omb on the Summit&#039;&#039; (enemy), &#039;&#039;Footrace with Koopa The Quick&#039;&#039; (requires the previous star)&lt;br /&gt;
*[[WF]] (2): &#039;&#039;Chip Off Whomp&#039;s Block&#039;&#039; (enemy), &#039;&#039;To the Top of the Fortress&#039;&#039; (requires the previous star)&lt;br /&gt;
*[[BBH]] (7): All stars are cut off due to entering the course requiring killing a Boo.&lt;br /&gt;
**If entering the stage is allowed, then only two stars (&#039;&#039;Secret of the Haunted Books&#039;&#039; and &#039;&#039;Seek the 8 Red Coins&#039;&#039;) can be collected.&lt;br /&gt;
*[[HMC]] (1): &#039;&#039;HMC 100 coins&#039;&#039; (only 92 non-enemy coins)&lt;br /&gt;
*[[LLL]] (2): &#039;&#039;Boil the Big Bully&#039;&#039; (enemy), &#039;&#039;Bully the Bullies&#039;&#039; (enemy)&lt;br /&gt;
*[[SSL]] (2): &#039;&#039;In the Talons of the Big Bird&#039;&#039; (Klepto), &#039;&#039;Stand Tall on the Four Pillars&#039;&#039; (enemy)&lt;br /&gt;
*[[Snowman&#039;s Land|SL]] (1): &#039;&#039;Chill with the Bully&#039;&#039; (enemy),&lt;br /&gt;
*[[Tiny-Huge Island|THI]] (4): &#039;&#039;Pluck the Piranha Flower&#039;&#039; (enemy), &#039;&#039;Rematch with Koopa the Quick&#039;&#039; (requiring Star 1), &#039;&#039;Make Wiggler Squirm (enemy)&#039;&#039;, &#039;&#039;THI 100 coins&#039;&#039; (infinite coin glitch requires killing Piranhas)&lt;br /&gt;
&lt;br /&gt;
The following stars can be circumvented if glitches or TAS strategies are allowed:&lt;br /&gt;
&lt;br /&gt;
*[[WF]] - &#039;&#039;Blast Away the Wall&#039;&#039;: A wall clip can be performed to reach the star cannonless.&lt;br /&gt;
*[[SSL]] - &#039;&#039;SSL 100 coins&#039;&#039;: 100 coins can be collected using infinite coin glitch, done by disappearing cork box glitch in the course. 86 non-enemy coins otherwise.&lt;br /&gt;
*[[Snowman&#039;s Land|SL]] - &#039;&#039;SL 100 coins&#039;&#039;: 100 coins can be collected with an infinite coin glitch, by activating [[Time Stop]] from the snowman and repeatedly collecting a nearby coin. 58 non-enemy coins otherwise.&lt;br /&gt;
&lt;br /&gt;
==A Button Challenge==&lt;br /&gt;
{{main|A Button Challenge}}&lt;br /&gt;
&lt;br /&gt;
The A Button Challenge aims to reduce the use of [[A Button]] in courses, first documented in [http://www.curtisbright.com/sm64/abc/ Curtis Bright&#039;s website]. Since then, many techniques are applied in an attempt to bring down the A Press count, with [https://youtube.com/user/pannenkoek2012 pannenkoek2012] being the biggest contributor to the challenge.&lt;br /&gt;
&lt;br /&gt;
There are 96 stars that can be collected on a full game basis without the A Button using TAS.&lt;br /&gt;
&lt;br /&gt;
==Coinless Challenge==&lt;br /&gt;
The Coinless Challenge&#039;s only rule is that the player cannot collect any coins. Specifically, no yellow, red, or blue coins can be collected. Techniques where Mario&#039;s coin score is saved as 0 coins by collecting multiples of 256, or pause buffering to prevent the coin counter from going up, are not allowed.&lt;br /&gt;
&lt;br /&gt;
Mario is able to collect 81 stars in a full game run, and 82 stars on a single star basis. The remaining 38 stars require collecting coins and are therefore impossible.&lt;br /&gt;
&lt;br /&gt;
==Cannonless Challenge==&lt;br /&gt;
In the Cannonless Challenge, entering any cannons is forbidden. As it turns out, all 120 stars can be collected cannonless. The challenge was completed on 23 July 2018 by sm64expert, when he collected [[Wing Mario over the Rainbow]].&amp;lt;ref&amp;gt;https://youtu.be/JCzBOGHf_a0&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Capless/Cannonless Challenge==&lt;br /&gt;
To qualify as capless, Mario cannot use any special caps except the cap effects obtained from the start of a course. To qualify as cannonless, Mario cannot use any cannons.&lt;br /&gt;
&lt;br /&gt;
Using the capless and cannonless ruleset from the UBER Challenge, every star except for one (&#039;&#039;Wing Mario over the Rainbow&#039;&#039;) can be collected, resulting 119 stars that can be collected.&lt;br /&gt;
&lt;br /&gt;
The most difficult stars to collect include:&lt;br /&gt;
&lt;br /&gt;
*[[BoB]] - &#039;&#039;Shoot to the Island in the Sky&#039;&#039;, &#039;&#039;100 Coins&#039;&#039;, &#039;&#039;Find the 8 Red Coins&#039;&#039;: Going to the island can be done by long jumping from the top of the mountain.&lt;br /&gt;
*[[SSL]] - &#039;&#039;Free Flying for 8 Red Coins&#039;&#039;: Tornadoes, Fly Guys, and Klepto can help Mario collect the 4 aerial coins without the wing cap.&lt;br /&gt;
*[[Vanish Cap under the Moat]]: The cage can be reached by performing a side flip to a wall kick, removing the need of using a vanish cap.&lt;br /&gt;
&lt;br /&gt;
==CCC Challenge==&lt;br /&gt;
{{main|CCC Challenge}}&lt;br /&gt;
&lt;br /&gt;
The CCC Challenge combines Coinless with Capless/Cannonless. The restriction is extremely heavy, leaving very few stars that can be collected, as some of them inadvertently collect coins during the process.&lt;br /&gt;
&lt;br /&gt;
Mario is able to collect 81 stars in a full game run, and 82 stars on a single star basis. While this is the same number of stars collectible as Coinless Challenge, the workarounds are much harder to achieve.&lt;br /&gt;
&lt;br /&gt;
==No Buttons Allowed/Buttonless Challenge==&lt;br /&gt;
{{main|No Buttons Allowed Challenge}}&lt;br /&gt;
&lt;br /&gt;
The No Buttons Allowed Challenge forbids the use of A, B, Z, Start, L, R, and (to some extent) C buttons. This challenge was created by pannenkoek2012 to push the game to its limits.&lt;br /&gt;
&lt;br /&gt;
The C buttons are only allowed when they only affect the camera and don&#039;t affect actual gameplay. For example, the [[C^ Hyperspeed]] glitch is not allowed.&lt;br /&gt;
&lt;br /&gt;
The challenge is more difficult than simply restricting the A button, since this disables many maneuvering options that Mario can use, such as jumping, diving, sliding, and more. The challenge cannot be done as a full game run as there is in-game text that cannot be advanced without the use of buttons.&lt;br /&gt;
&lt;br /&gt;
There are only 34 stars that can be collected, many of which require complicated strategies.&amp;lt;ref&amp;gt;[https://youtube.com/playlist?list=PLmvvhlevqC2fXLL55ZQT1cesNmM2qHPn1 No Buttons Allowed Playlist]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ABZ Challenge==&lt;br /&gt;
{{main|ABZ Button Challenge|ABZ Challenge}}&lt;br /&gt;
&lt;br /&gt;
The ABZ Challenge is similar to Buttonless, but instead of restricting all buttons only restricts the three primary buttons, A B and Z. Instead of requiring that they don&#039;t be used at all, it allows simply using the minimum number of buttons possible.&lt;br /&gt;
&lt;br /&gt;
It was created by Ethan White as an alternative to the Buttonless Challenge, since the Buttonless Challenge did not allow the start button, and consequently did not allow changing languages on PAL version to minimize text box button presses.&lt;br /&gt;
&lt;br /&gt;
==Low Doors Challenge==&lt;br /&gt;
In the Low Doors Challenge, the game must be beaten while opening as few doors as possible. A door is considered used when the door opening cutscene occurs. Doors are skipped using BLJs and HSWKs, pause exiting, and routing to avoid moving between castle floors unnecessarily.&lt;br /&gt;
&lt;br /&gt;
Any% needs to open only 2 doors to complete: one door to enter the basement (using either the key door or moat door), and one door to enter the upper floors.&lt;br /&gt;
&lt;br /&gt;
120 Stars needs to open 4 doors to complete: one to enter the basement (using either the key door or moat door), one to enter the upper floors, one to enter the courtyard for BBH, and one to exit the CCM slide level through the cabin. Unconfirmed door skips exist in BBH, HMC, and skipping the door to the endless stairs using HSWKs. The 50 star door stairs BLJ cannot be used for the latter, as Mario needs to stop at the 3rd floor to get all stars, and cannot pause exit out from the 3rd floor.&lt;br /&gt;
&lt;br /&gt;
==No Joystick Allowed Challenge==&lt;br /&gt;
{{main|No Joystick Allowed Challenge}}&lt;br /&gt;
&lt;br /&gt;
The No Joystick Allowed Challenge forbids the use of Joystick inputs, considered to be the inverse of No Buttons Allowed Challenge.&lt;br /&gt;
&lt;br /&gt;
As the joystick provides the vital function for Mario to change directions and run, the challenge takes route planning to the extreme. The challenge can only be done on a single star basis and not a full game run due to absurd limitations.&lt;br /&gt;
&lt;br /&gt;
There are only 55 stars that can be collected, many of which require complicated strategies.&lt;br /&gt;
&lt;br /&gt;
A related challenge is the [[Low Joystick Magnitude Challenge]], in which the joystick is allowed but the magnitude of the joystick is to be minimized. The value to be minimized can be either the largest joystick magnitude needed in a run or segment, or the total magnitude value integrated over the whole run.&lt;br /&gt;
&lt;br /&gt;
==Floor is Lava Challenge==&lt;br /&gt;
The [[Floor is Lava Challenge]] disallows standing on floors that aren&#039;t part of objects. It was created by Timestoppa.&lt;br /&gt;
&lt;br /&gt;
==Joke Challenges==&lt;br /&gt;
Some challenges have been created as jokes, and then actually been executed, such as Plush% (collecting specific stars to make the [[STROOP]] file menu spell out &amp;quot;PLUSH&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Other challenges==&lt;br /&gt;
The [[Same Input Challenge]] is a challenge where the goal is to collect as many stars as possible using the same sequence of inputs. &lt;br /&gt;
Many other smaller challenges exist, with the goal not always being to collect a star. See [[Unsolved Single-Goal Challenges]] for single-goal challenges that have not been solved.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Challenges]]&lt;br /&gt;
&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Silverbach</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=No_Buttons_Allowed_Challenge&amp;diff=15033</id>
		<title>No Buttons Allowed Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=No_Buttons_Allowed_Challenge&amp;diff=15033"/>
		<updated>2021-07-27T20:34:18Z</updated>

		<summary type="html">&lt;p&gt;Silverbach: /* References */ link to playlist instead of video&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Buttonless Challenge Infobox}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;No Buttons Allowed Challenge&#039;&#039;&#039; (also known as the &#039;&#039;&#039;Buttonless Challenge&#039;&#039;&#039;) forbids the use of A, B, Z, Start, L, R, and (to some extent) C buttons. This challenge was created by pannenkoek2012 to push the game to its limits.&lt;br /&gt;
&lt;br /&gt;
The C buttons are only allowed when they only affect the camera and don&#039;t affect actual gameplay. For example, the [[C^ Hyperspeed|C^ Hyperspeed]] glitch is not allowed.&lt;br /&gt;
&lt;br /&gt;
The challenge is more difficult than simply restricting the A button, since this disables many maneuvering options that Mario can use, such as [[Jump|jumping]], [[Dive|diving]], sliding, and more. The challenge cannot be done as a full game run as there is in-game text that cannot be advanced without the use of buttons.&lt;br /&gt;
&lt;br /&gt;
There are only 34 stars that can be collected, many of which require complicated strategies.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [https://youtube.com/playlist?list=PLmvvhlevqC2fXLL55ZQT1cesNmM2qHPn1 No Buttons Allowed Playlist]&lt;br /&gt;
&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Silverbach</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:Buttonless_Challenge_Infobox&amp;diff=15031</id>
		<title>Template:Buttonless Challenge Infobox</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:Buttonless_Challenge_Infobox&amp;diff=15031"/>
		<updated>2021-07-27T20:31:36Z</updated>

		<summary type="html">&lt;p&gt;Silverbach: fix mistake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Challenge_infobox&lt;br /&gt;
|title=Buttonless Challenge&lt;br /&gt;
|abbreviation=NBA&lt;br /&gt;
|stars=34&lt;br /&gt;
|stars-overall=0&lt;br /&gt;
|beatable=No&lt;br /&gt;
|button-presses-any=&lt;br /&gt;
|button-presses-full=&lt;br /&gt;
|bob1=0|bob2=0|bob3=0|bob4=1|bob5=0|bob6=1|bob7=1&lt;br /&gt;
|wf1=0|wf2=0|wf3=1|wf4=0|wf5=0|wf6=1|wf7=0&lt;br /&gt;
|jrb1=0|jrb2=0|jrb3=0|jrb4=0|jrb5=0|jrb6=0|jrb7=0&lt;br /&gt;
|ccm1=1|ccm2=0|ccm3=0|ccm4=1|ccm5=0|ccm6=1|ccm7=1&lt;br /&gt;
|bbh1=0|bbh2=0|bbh3=0|bbh4=0|bbh5=0|bbh6=0|bbh7=0&lt;br /&gt;
|hmc1=0|hmc2=0|hmc3=0|hmc4=0|hmc5=0|hmc6=0|hmc7=0&lt;br /&gt;
|lll1=1|lll2=1|lll3=1|lll4=1|lll5=0|lll6=0|lll7=1&lt;br /&gt;
|ssl1=1|ssl2=1|ssl3=0|ssl4=0|ssl5=1|ssl6=0|ssl7=0&lt;br /&gt;
|ddd1=0|ddd2=0|ddd3=0|ddd4=0|ddd5=0|ddd6=0|ddd7=0&lt;br /&gt;
|sl1=1|sl2=1|sl3=1|sl4=1|sl5=1|sl6=0|sl7=1&lt;br /&gt;
|wdw1=1|wdw2=0|wdw3=0|wdw4=0|wdw5=0|wdw6=0|wdw7=0&lt;br /&gt;
|ttm1=0|ttm2=0|ttm3=1|ttm4=1|ttm5=1|ttm6=1|ttm7=0&lt;br /&gt;
|thi1=1|thi2=0|thi3=0|thi4=1|thi5=0|thi6=0|thi7=1&lt;br /&gt;
|ttc1=0|ttc2=0|ttc3=1|ttc4=0|ttc5=0|ttc6=1|ttc7=0&lt;br /&gt;
|rr1=0|rr2=0|rr3=0|rr4=0|rr5=0|rr6=0|rr7=0&lt;br /&gt;
|slide1=0|slide2=0&lt;br /&gt;
|aquarium=0&lt;br /&gt;
|totwc=1|cotmc=0|vcutm=0&lt;br /&gt;
|wmotr=0&lt;br /&gt;
|mips1=0|mips2=0&lt;br /&gt;
|toad1=0|toad2=0|toad3=0&lt;br /&gt;
|key_1=0|key_2=0|bitdw=0|bitfs=0|bits=0&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Silverbach</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=15030</id>
		<title>Unsolved single-goal challenges</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=15030"/>
		<updated>2021-07-27T20:09:30Z</updated>

		<summary type="html">&lt;p&gt;Silverbach: Grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists &#039;&#039;&#039;unsolved single-goal challenges&#039;&#039;&#039; that are not currently possible with current knowledge and strategies. None of these challenges has been completed or solved.&lt;br /&gt;
&lt;br /&gt;
==Unsolved==&lt;br /&gt;
===Coin Count===&lt;br /&gt;
*Getting more coins than intended in [[Cool, Cool Mountain]]&lt;br /&gt;
*Getting more coins than intended in [[Hazy Maze Cave]]&lt;br /&gt;
*Getting more coins than intended in [[Big Boo&#039;s Haunt]]&lt;br /&gt;
*Getting more coins than intended in [[Jolly Roger Bay]]&lt;br /&gt;
*Getting more coins than intended in [[Lethal Lava Land]]&lt;br /&gt;
*Getting infinite coins in [[Bowser in the Fire Sea]]&lt;br /&gt;
*Getting infinite coins in [[Tick Tock Clock]]&lt;br /&gt;
*Getting infinite coins in [[Rainbow Ride]]&lt;br /&gt;
&lt;br /&gt;
===Cloning Related===&lt;br /&gt;
*Transport cloning with [[Wiggler]] or a Skeeter&lt;br /&gt;
*Cloning in Lethal Lava Land&lt;br /&gt;
*Moving during [[Time Stop|time stop]] in Jolly Roger Bay (to get [[shell]] [[clone]]s)&lt;br /&gt;
*Performing a transport clone with 4 simultaneous pushers&lt;br /&gt;
&lt;br /&gt;
===Collection Challenges===&lt;br /&gt;
*Living after collecting [[1-Up Mushroom#The Impossible 1-up|the Impossible 1-up]]&lt;br /&gt;
*Collecting the [[Key|key]] in Bowser in the Fire Sea from underneath the ground, causing you to collect the key on the death floor&lt;br /&gt;
*Collecting a [[Star|star]] during a demo sequence&lt;br /&gt;
*Collecting [[Mystery of the Monkey Cage]] without changing the [[HOLP]] for an arbitrary HOLP&lt;br /&gt;
*Collecting the red coin in [[Bowser in the Dark World]] at the start without using the ! Switch and living&lt;br /&gt;
*Collecting the new [[Impossible Coin]] in [[Tiny Huge Island]]&lt;br /&gt;
*Killing the [[Mystery Goomba]] and collecting its [[Coin|coin]]&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
*Clipping from the bottom area of Wiggler&#039;s cave to the top area, or vice versa&lt;br /&gt;
*Grabbing [[Ukiki]] without pressing B (useful for the [[B Button Challenge]])&lt;br /&gt;
*Vertical [[PU]] death in LLL&lt;br /&gt;
*[[Hyperspeed Wall Kicks|Hyperspeed Wall Kick]] between towers in [[Tower of the Wing Cap]]&lt;br /&gt;
*Surviving in a vertical PU with a shell clone released in it&lt;br /&gt;
*Activating more than 4 stars at once anywhere&lt;br /&gt;
*Reversing the one-way teleport in THI &lt;br /&gt;
*Ground-pounding [[Chain Chomp]]&#039;s post without interacting with the [[Red Coin|red coin]] (e.g. collecting its two coin value)&lt;br /&gt;
*Escaping from one of the fish tanks in the Jolly Roger Bay room in the castle (starting with zero [[Speed|speed]] and damage counter)&lt;br /&gt;
*Grabbing the hangable ceiling on the bottom of the beginning cloud in [[Wing Mario over the Rainbow]]&lt;br /&gt;
*Causing a game crash by going out of bounds in the [[Cavern of the Metal Cap]] entry room or in [[Tall, Tall Mountain]]&lt;br /&gt;
*Accessing the upper floors of the castle without first collecting the key from Bowser in the Fire Sea&lt;br /&gt;
*Defeating Bowser in the Sky without spinning [[Bowser]]&lt;br /&gt;
*Performing an [[instant release]] on [[MIPS]] at an arbitrary HOLP&lt;br /&gt;
*Ground-pounding the [[Blue Coin]] block in [[SSL]] without pressing A&lt;br /&gt;
&lt;br /&gt;
==Solved In Theory==&lt;br /&gt;
&lt;br /&gt;
*Grab a [[Bob-omb]] fake during boiling (The video provided uses certain hacked values and is Wii VC only).&lt;br /&gt;
&lt;br /&gt;
:*https://youtu.be/rS4KsVGbjaA&lt;br /&gt;
&lt;br /&gt;
==Solved Single-Goal Challenges==&lt;br /&gt;
&lt;br /&gt;
*Picking up the cannon Bob-omb on the same frame as leaving its radius&lt;br /&gt;
&lt;br /&gt;
:*https://youtu.be/uFuC5DcbsjU&lt;br /&gt;
&lt;br /&gt;
*Putting the Ukiki that steals your hat on the monkey cage&lt;br /&gt;
&lt;br /&gt;
:*https://www.youtube.com/watch?v=oErcSAAwy4U&lt;br /&gt;
&lt;br /&gt;
*Collecting Mystery of the Monkey Cage without changing the HOLP&lt;br /&gt;
&lt;br /&gt;
:*https://youtu.be/UhchV2Kr_ig&lt;br /&gt;
&lt;br /&gt;
*Collecting [[Li&#039;l Penguin Lost]] without changing the HOLP&lt;br /&gt;
&lt;br /&gt;
:*https://cdn.discordapp.com/attachments/459907626189324298/631209043175669771/lil_penguin_holpless.mp4&lt;br /&gt;
&lt;br /&gt;
*Collecting [[Blast Away the Wall]] without using the cannon, ledge grabbing, or using time stop&lt;br /&gt;
&lt;br /&gt;
:*https://youtu.be/0fnJgawiI6I&lt;br /&gt;
&lt;br /&gt;
[[Category: Challenges]]&lt;br /&gt;
&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Silverbach</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTABC&amp;diff=15029</id>
		<title>RTABC</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTABC&amp;diff=15029"/>
		<updated>2021-07-27T20:06:52Z</updated>

		<summary type="html">&lt;p&gt;Silverbach: Update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;For the guide, please see [[RTABC Guide]]&#039;&#039;&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{RTA Button Challenge Infobox}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;RTABC&#039;&#039;&#039; (&#039;&#039;&#039;Real Time A Button Challenge&#039;&#039;&#039;) is a variation on the popular [[A Button Challenge]], where all gameplay must be done in real-time.&lt;br /&gt;
&lt;br /&gt;
== Completed Runs ==&lt;br /&gt;
&lt;br /&gt;
The current RTABC 70 Star world record, achieved by PurpleJuiceBox, finishes with a total of 22 A Presses and with a time of approximately 4 hours, 32 minutes, and 52 seconds.&amp;lt;ref&amp;gt;[https://youtu.be/0WMA-EWhGJs &amp;lt;nowiki&amp;gt;&amp;quot;[RTABC WR] Super Mario 64 in 22 A Presses - 4:32:52&amp;quot; by PurpleJuiceBox&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1MDgm0yj5IJeqYMJlOdbKyIz66aX1Y3dYm79_wIePxY0/ The RTABC spreadsheet] contains a route guide for 70 Star and a leaderboard.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[List of RTA Tricks]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Silverbach</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=In-Game_Timer_records&amp;diff=12578</id>
		<title>In-Game Timer records</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=In-Game_Timer_records&amp;diff=12578"/>
		<updated>2020-10-10T20:14:58Z</updated>

		<summary type="html">&lt;p&gt;Silverbach: /* Rematch with Koopa the Quick */ update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are three in-game timers in &#039;&#039;Super Mario 64&#039;&#039;: the Koopa the Quick races in [[Bob-omb Battlefield]] and [[Tiny-Huge Island]], as well as [[The Princess&#039;s Secret Slide]]. Achieving the lowest in-game time on these missions is a category distinct from individual level speedruns, because the strategies involve setups before the timer starts that make the entire star take longer to collect. This page keeps track of the TAS and RTA records for these categories.&lt;br /&gt;
&lt;br /&gt;
==Footrace with Koopa the Quick==&lt;br /&gt;
In [[Footrace with Koopa the Quick]], there is a glitch to complete the race with a time of 0&#039;00&amp;quot;0. By triple jumping in Koopa&#039;s vicinity with the wing cap and flying in the cannon, you can make the race start when Mario&#039;s already at the flag.&amp;lt;ref&amp;gt;[https://youtu.be/jLQM883GrXU &amp;quot;Super Mario 64 - Koopa the quick (0 sec glitch)&amp;quot; by Dimitra]&amp;lt;/ref&amp;gt; Since this trivializes the category, records without the glitch are also kept track of.&lt;br /&gt;
&lt;br /&gt;
The TAS record is 0&#039;01&amp;quot;73 by dar gos.&amp;lt;ref&amp;gt;[https://youtu.be/7Lq0RwVnNK0 &amp;quot;(TAS) Koopa the quick in 1&amp;quot;73 igt no 0&amp;quot;00 glitch (PU)&amp;quot; by dar gos]&amp;lt;/ref&amp;gt; The strategy is to BLJ on the elevator, talk to Koopa, navigate to a [[PU]], and do an overflow jump to the flag.&lt;br /&gt;
&lt;br /&gt;
The RTA record is 0&#039;06&amp;quot;8x by Mikko.&amp;lt;ref&amp;gt;[https://youtu.be/stiQ711wjMo &amp;quot;Another race against Koopa&amp;quot; by Mikko]&amp;lt;/ref&amp;gt; The strategy is to BLJ on the elevator with the wing cap, talk to Koopa, use the negative speed to get across the bridge, then convert negative speed to positive speed and fly to the flag.&lt;br /&gt;
&lt;br /&gt;
==Rematch with Koopa the Quick==&lt;br /&gt;
[[Rematch with Koopa the Quick]] also has a 0&#039;00&amp;quot;0 glitch. This is done by killing the Koopa near the water and leaving the shell. Then triple jump in Koopa the Quick&#039;s vicinity and land on the shell. Ride to the flag and dismount.&amp;lt;ref&amp;gt;[https://youtu.be/nScjwuVNPa8 &amp;quot;Super Mario 64 - Rematch with Koopa the Quick in 0&#039;00&amp;quot;00&amp;quot; by Japancommercials4U2]&amp;lt;/ref&amp;gt; Thus, the records listed are without this glitch.&lt;br /&gt;
&lt;br /&gt;
The TAS record is 0&#039;02&amp;quot;37 by Krithalith.&amp;lt;ref&amp;gt;[https://youtu.be/Mdd4fKvyH4E &amp;quot;Super Mario 64 - Rematch with Koopa the Quick 41&amp;quot;17 - TAS&amp;quot; video by Krithalith]&amp;lt;/ref&amp;gt; The strategy is to [[Backwards_Long_Jump#Side_BLJ|SBLJ]] on a slope before talking to Koopa.&lt;br /&gt;
&lt;br /&gt;
The RTA record is 0&#039;05&amp;quot;46 by FrostyZako on emulator&amp;lt;ref&amp;gt;[https://youtu.be/5zo_8pa9eZY &amp;quot;Rematch with Koopa the Quick - 5&amp;quot;46&amp;quot; by FrostyZako]&amp;lt;/ref&amp;gt; and 0&#039;09&amp;quot;5x by Drogie on N64.&amp;lt;ref&amp;gt;[https://youtu.be/zn54gW1hYkk &amp;quot;Rematch With Koopa the Quick 0&#039;09&amp;quot;5 (from inside the circle)&amp;quot; by Drogie]&amp;lt;/ref&amp;gt; The strategy is to talk to Koopa while in the [[Shell Mario Glitch]] and clip through to mountain to the flag.&lt;br /&gt;
&lt;br /&gt;
==The Princess&#039;s Secret Slide==&lt;br /&gt;
The TAS record is 0&#039;11&amp;quot;07 by MKDasher.&amp;lt;ref&amp;gt;[https://youtu.be/4VM7wp5bLlQ &amp;quot;Super Mario 64 - Princess&#039;s Secret Slide 11&amp;quot;07 (TAS)&amp;quot; by mkdasher]&amp;lt;/ref&amp;gt; The strategy is the [[Hyperspeed Slide Kicking|Hyperspeed Slide Kick]] in the corner (unreferenced wall), then [[Hyperspeed Wall Kicking|Hyperspeed Wall Kick]], then enter the slide with the built up speed and complete the slide with the standard shortcut.&lt;br /&gt;
&lt;br /&gt;
The RTA record is tied for 0&#039;12&amp;quot;20 by NyZ and Taihou64.&amp;lt;ref&amp;gt;[https://youtu.be/RQHCrK92hFo &amp;quot;ピーチスライダー セットアップ 12秒20 by nyz&amp;quot; by toastrider91]&amp;lt;/ref&amp;gt; The strategy is to kick the sign with Mario&#039;s back facing the slide, then complete the slide with the standard shortcut.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Speedruns]]&lt;/div&gt;</summary>
		<author><name>Silverbach</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=In-Game_Timer_records&amp;diff=11057</id>
		<title>In-Game Timer records</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=In-Game_Timer_records&amp;diff=11057"/>
		<updated>2020-03-31T16:32:50Z</updated>

		<summary type="html">&lt;p&gt;Silverbach: /* Rematch with Koopa the Quick */ add N64 record&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are three in-game timers in &#039;&#039;Super Mario 64&#039;&#039;: the Koopa the Quick races in [[Bob-omb Battlefield]] and [[Tiny-Huge Island]], as well as [[The Princess&#039;s Secret Slide]]. Achieving the lowest in-game time on these missions is a category distinct from individual level speedruns, because the strategies involve setups before the timer starts that make the entire star take longer to collect. This page keeps track of the TAS and RTA records for these categories.&lt;br /&gt;
&lt;br /&gt;
==Footrace with Koopa the Quick==&lt;br /&gt;
In [[Footrace with Koopa the Quick]], there is a glitch to complete the race with a time of 0&#039;00&amp;quot;0. By triple jumping in Koopa&#039;s vicinity with the wing cap and flying in the cannon, you can make the race start when Mario&#039;s already at the flag.&amp;lt;ref&amp;gt;[https://youtu.be/jLQM883GrXU &amp;quot;Super Mario 64 - Koopa the quick (0 sec glitch)&amp;quot; by Dimitra]&amp;lt;/ref&amp;gt; Since this trivializes the category, records without the glitch are also kept track of.&lt;br /&gt;
&lt;br /&gt;
The TAS record is 0&#039;01&amp;quot;7 by dar gos.&amp;lt;ref&amp;gt;[https://youtu.be/7Lq0RwVnNK0 &amp;quot;(TAS) Koopa the quick in 1&amp;quot;73 igt no 0&amp;quot;00 glitch (PU)&amp;quot; by dar gos]&amp;lt;/ref&amp;gt; The strategy is to BLJ on the elevator, talk to Koopa, navigate to a [[PU]], and do an overflow jump to the flag.&lt;br /&gt;
&lt;br /&gt;
The RTA record is 0&#039;06&amp;quot;8 by Mikko.&amp;lt;ref&amp;gt;[https://youtu.be/stiQ711wjMo &amp;quot;Another race against Koopa&amp;quot; by Mikko]&amp;lt;/ref&amp;gt; The strategy is to BLJ on the elevator with the wing cap, talk to Koopa, use the negative speed to get across the bridge, then convert negative speed to positive speed and fly to the flag.&lt;br /&gt;
&lt;br /&gt;
==Rematch with Koopa the Quick==&lt;br /&gt;
[[Rematch with Koopa the Quick]] also has a 0&#039;00&amp;quot;0 glitch. This is done by killing the Koopa near the water and leaving the shell. Then triple jump in Koopa the Quick&#039;s vicinity and land on the shell. Ride to the flag and dismount.&amp;lt;ref&amp;gt;[https://youtu.be/nScjwuVNPa8 &amp;quot;Super Mario 64 - Rematch with Koopa the Quick in 0&#039;00&amp;quot;00&amp;quot; by Japancommercials4U2]&amp;lt;/ref&amp;gt; Thus, the records listed are without this glitch.&lt;br /&gt;
&lt;br /&gt;
There is no TAS optimized for fastest in-game time. The [[120 Stars (2012)]] TAS beats Koopa in 0&#039;02&amp;quot;4 by [[Backwards_Long_Jump#Side_BLJ|SBLJ]]ing on a slope before talking to Koopa.&amp;lt;ref&amp;gt;[https://youtu.be/xL6VE_5PddM?t=3360 &amp;quot;(TAS) N64 Super Mario 64 &amp;quot;120 Stars&amp;quot; in 1:20:41&amp;quot; video by sonicpacker]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The RTA record is 0&#039;05&amp;quot;4 by FrostyZako on emulator&amp;lt;ref&amp;gt;[https://youtu.be/5zo_8pa9eZY &amp;quot;Rematch with Koopa the Quick - 5&amp;quot;46&amp;quot; by FrostyZako]&amp;lt;/ref&amp;gt; and 0&#039;09&amp;quot;5 by Drogie on N64&amp;lt;ref&amp;gt;[https://youtu.be/zn54gW1hYkk &amp;quot;Rematch With Koopa the Quick 0&#039;09&amp;quot;5 (from inside the circle)&amp;quot; by Drogie]&amp;lt;/ref&amp;gt;. The strategy is to talk to Koopa while in the [[Shell Mario Glitch]] and clip through to mountain to the flag.&lt;br /&gt;
&lt;br /&gt;
==The Princess&#039;s Secret Slide==&lt;br /&gt;
The TAS record is 0&#039;11&amp;quot;0 by MKDasher.&amp;lt;ref&amp;gt;[https://youtu.be/4VM7wp5bLlQ &amp;quot;Super Mario 64 - Princess&#039;s Secret Slide 11&amp;quot;07 (TAS)&amp;quot; by mkdasher]&amp;lt;/ref&amp;gt; The strategy is the [[Hyperspeed Slide Kicking|Hyperspeed Slide Kick]] in the corner (unreferenced wall), then [[Hyperspeed Wall Kicking|Hyperspeed Wall Kick]], then enter the slide with the built up speed and complete the slide with the standard shortcut.&lt;br /&gt;
&lt;br /&gt;
The RTA record is tied for 0&#039;12&amp;quot;2 by NyZ and Taihou64.&amp;lt;ref&amp;gt;[https://youtu.be/RQHCrK92hFo &amp;quot;ピーチスライダー セットアップ 12秒20 by nyz&amp;quot; by toastrider91]&amp;lt;/ref&amp;gt; The strategy is to kick the sign with Mario&#039;s back facing the slide, then complete the slide with the standard shortcut.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Speedruns]]&lt;/div&gt;</summary>
		<author><name>Silverbach</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=In-Game_Timer_records&amp;diff=11055</id>
		<title>In-Game Timer records</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=In-Game_Timer_records&amp;diff=11055"/>
		<updated>2020-03-31T16:19:09Z</updated>

		<summary type="html">&lt;p&gt;Silverbach: /* The Princess&amp;#039;s Secret Slide */ update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are three in-game timers in &#039;&#039;Super Mario 64&#039;&#039;: the Koopa the Quick races in [[Bob-omb Battlefield]] and [[Tiny-Huge Island]], as well as [[The Princess&#039;s Secret Slide]]. Achieving the lowest in-game time on these missions is a category distinct from individual level speedruns, because the strategies involve setups before the timer starts that make the entire star take longer to collect. This page keeps track of the TAS and RTA records for these categories.&lt;br /&gt;
&lt;br /&gt;
==Footrace with Koopa the Quick==&lt;br /&gt;
In [[Footrace with Koopa the Quick]], there is a glitch to complete the race with a time of 0&#039;00&amp;quot;0. By triple jumping in Koopa&#039;s vicinity with the wing cap and flying in the cannon, you can make the race start when Mario&#039;s already at the flag.&amp;lt;ref&amp;gt;[https://youtu.be/jLQM883GrXU &amp;quot;Super Mario 64 - Koopa the quick (0 sec glitch)&amp;quot; by Dimitra]&amp;lt;/ref&amp;gt; Since this trivializes the category, records without the glitch are also kept track of.&lt;br /&gt;
&lt;br /&gt;
The TAS record is 0&#039;01&amp;quot;7 by dar gos.&amp;lt;ref&amp;gt;[https://youtu.be/7Lq0RwVnNK0 &amp;quot;(TAS) Koopa the quick in 1&amp;quot;73 igt no 0&amp;quot;00 glitch (PU)&amp;quot; by dar gos]&amp;lt;/ref&amp;gt; The strategy is to BLJ on the elevator, talk to Koopa, navigate to a [[PU]], and do an overflow jump to the flag.&lt;br /&gt;
&lt;br /&gt;
The RTA record is 0&#039;06&amp;quot;8 by Mikko.&amp;lt;ref&amp;gt;[https://youtu.be/stiQ711wjMo &amp;quot;Another race against Koopa&amp;quot; by Mikko]&amp;lt;/ref&amp;gt; The strategy is to BLJ on the elevator with the wing cap, talk to Koopa, use the negative speed to get across the bridge, then convert negative speed to positive speed and fly to the flag.&lt;br /&gt;
&lt;br /&gt;
==Rematch with Koopa the Quick==&lt;br /&gt;
[[Rematch with Koopa the Quick]] also has a 0&#039;00&amp;quot;0 glitch. This is done by killing the Koopa near the water and leaving the shell. Then triple jump in Koopa the Quick&#039;s vicinity and land on the shell. Ride to the flag and dismount.&amp;lt;ref&amp;gt;[https://youtu.be/nScjwuVNPa8 &amp;quot;Super Mario 64 - Rematch with Koopa the Quick in 0&#039;00&amp;quot;00&amp;quot; by Japancommercials4U2]&amp;lt;/ref&amp;gt; Thus, the records listed are without this glitch.&lt;br /&gt;
&lt;br /&gt;
There is no TAS optimized for fastest in-game time. The [[120 Stars (2012)]] TAS beats Koopa in 0&#039;02&amp;quot;4 by [[Backwards_Long_Jump#Side_BLJ|SBLJ]]ing on a slope before talking to Koopa.&amp;lt;ref&amp;gt;[https://youtu.be/xL6VE_5PddM?t=3360 &amp;quot;(TAS) N64 Super Mario 64 &amp;quot;120 Stars&amp;quot; in 1:20:41&amp;quot; video by sonicpacker]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The RTA record is 0&#039;05&amp;quot;4 by FrostyZako.&amp;lt;ref&amp;gt;[https://youtu.be/5zo_8pa9eZY &amp;quot;Rematch with Koopa the Quick - 5&amp;quot;46&amp;quot; by FrostyZako]&amp;lt;/ref&amp;gt; The strategy is to talk to Koopa while in the [[Shell Mario Glitch]] and clip through to mountain to the flag.&lt;br /&gt;
&lt;br /&gt;
==The Princess&#039;s Secret Slide==&lt;br /&gt;
The TAS record is 0&#039;11&amp;quot;0 by MKDasher.&amp;lt;ref&amp;gt;[https://youtu.be/4VM7wp5bLlQ &amp;quot;Super Mario 64 - Princess&#039;s Secret Slide 11&amp;quot;07 (TAS)&amp;quot; by mkdasher]&amp;lt;/ref&amp;gt; The strategy is the [[Hyperspeed Slide Kicking|Hyperspeed Slide Kick]] in the corner (unreferenced wall), then [[Hyperspeed Wall Kicking|Hyperspeed Wall Kick]], then enter the slide with the built up speed and complete the slide with the standard shortcut.&lt;br /&gt;
&lt;br /&gt;
The RTA record is tied for 0&#039;12&amp;quot;2 by NyZ and Taihou64.&amp;lt;ref&amp;gt;[https://youtu.be/RQHCrK92hFo &amp;quot;ピーチスライダー セットアップ 12秒20 by nyz&amp;quot; by toastrider91]&amp;lt;/ref&amp;gt; The strategy is to kick the sign with Mario&#039;s back facing the slide, then complete the slide with the standard shortcut.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Speedruns]]&lt;/div&gt;</summary>
		<author><name>Silverbach</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=In-Game_Timer_records&amp;diff=9270</id>
		<title>In-Game Timer records</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=In-Game_Timer_records&amp;diff=9270"/>
		<updated>2019-05-05T22:42:47Z</updated>

		<summary type="html">&lt;p&gt;Silverbach: Undo revision 9266 by Jongyon7192p (talk) That was the right video my dude&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are three in-game timers in &#039;&#039;Super Mario 64&#039;&#039;: the Koopa the Quick races in [[Bob-omb Battlefield]] and [[Tiny-Huge Island]], as well as [[The Princess&#039;s Secret Slide]]. Achieving the lowest in-game time on these missions is a category distinct from individual level speedruns, because the strategies involve setups before the timer starts that make the entire star take longer to collect. This page keeps track of the TAS and RTA records for these categories.&lt;br /&gt;
&lt;br /&gt;
==Footrace with Koopa the Quick==&lt;br /&gt;
In [[Footrace with Koopa the Quick]], there is a glitch to complete the race with a time of 0&#039;00&amp;quot;0. By triple jumping in Koopa&#039;s vicinity with the wing cap and flying in the cannon, you can make the race start when Mario&#039;s already at the flag.&amp;lt;ref&amp;gt;https://youtu.be/jLQM883GrXU&amp;lt;/ref&amp;gt; Since this trivializes the category, records without the glitch are also kept track of.&lt;br /&gt;
&lt;br /&gt;
The TAS record is 0&#039;01&amp;quot;7 by dar gos.&amp;lt;ref&amp;gt;https://youtu.be/7Lq0RwVnNK0&amp;lt;/ref&amp;gt; The strategy is to BLJ on the elevator, talk to Koopa, navigate to a [[PU]], and do an overflow jump to the flag.&lt;br /&gt;
&lt;br /&gt;
The RTA record is 0&#039;10&amp;quot;9 by FrostyZako.&amp;lt;ref&amp;gt;https://youtu.be/rBB02QB6ARk&amp;lt;/ref&amp;gt; The strategy is to BLJ on the elevator with the wing cap, talk to Koopa, use the negative speed to get into the cannon across the bridge, and launch to the flag.&lt;br /&gt;
&lt;br /&gt;
==Rematch with Koopa the Quick==&lt;br /&gt;
[[Rematch with Koopa the Quick]] also has a 0&#039;00&amp;quot;0 glitch. This is done by killing the Koopa near the water and leaving the shell. Then triple jump in Koopa the Quick&#039;s vicinity and land on the shell. Ride to the flag and dismount.&amp;lt;ref&amp;gt;https://youtu.be/nScjwuVNPa8&amp;lt;/ref&amp;gt; Thus, the records listed are without this glitch.&lt;br /&gt;
&lt;br /&gt;
There is no TAS optimized for fastest in-game time. The [[120 Stars (2012)]] TAS beats Koopa in 0&#039;02&amp;quot;4 by BLJing on a slope before talking to Koopa.&amp;lt;ref&amp;gt;https://youtu.be/xL6VE_5PddM?t=3360&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The RTA record is 0&#039;05&amp;quot;4 by FrostyZako.&amp;lt;ref&amp;gt;https://youtu.be/5zo_8pa9eZY&amp;lt;/ref&amp;gt; The strategy is to talk to Koopa while riding the shell and clip through to mountain to the flag.&lt;br /&gt;
&lt;br /&gt;
==The Princess&#039;s Secret Slide==&lt;br /&gt;
The TAS record is 0&#039;11&amp;quot;2 by Midori.&amp;lt;ref&amp;gt;https://youtu.be/J-OiEgPX8LE&amp;lt;/ref&amp;gt; The strategy is the [[Hyperspeed Slide Kicking|Hyperspeed Slide Kick]] in the corner, then [[Hyperspeed Wall Kicking|Hyperspeed Wall Kick]], then enter the slide with the built up speed and complete the slide with the standard shortcut.&lt;br /&gt;
&lt;br /&gt;
The RTA record is tied for 0&#039;12&amp;quot;2 by NyZ and Taihou64.&amp;lt;ref&amp;gt;https://youtu.be/RQHCrK92hFo&amp;lt;/ref&amp;gt; The strategy is to kick the sign with Mario&#039;s back facing the slide, then complete the slide with the standard shortcut.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Silverbach</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:ABZ_Challenge_Infobox&amp;diff=9269</id>
		<title>Template:ABZ Challenge Infobox</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:ABZ_Challenge_Infobox&amp;diff=9269"/>
		<updated>2019-05-05T22:19:43Z</updated>

		<summary type="html">&lt;p&gt;Silverbach: fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Challenge_infobox&lt;br /&gt;
|title=ABZ Button Challenge&lt;br /&gt;
|abbreviation=ABZ&lt;br /&gt;
|stars=33&lt;br /&gt;
|stars-overall=0&lt;br /&gt;
|beatable=No&lt;br /&gt;
|button-presses-any=79&lt;br /&gt;
|button-presses-full=614&lt;br /&gt;
|bob1=0|bob2=0|bob3=0|bob4=1|bob5=0|bob6=1|bob7=1&lt;br /&gt;
|wf1=0|wf2=0|wf3=1|wf4=0|wf5=0|wf6=1|wf7=0&lt;br /&gt;
|jrb1=0|jrb2=0.5|jrb3=0|jrb4=0|jrb5=0|jrb6=0|jrb7=0&lt;br /&gt;
|ccm1=1|ccm2=0|ccm3=0|ccm4=1|ccm5=0|ccm6=1|ccm7=1&lt;br /&gt;
|bbh1=0|bbh2=0|bbh3=0|bbh4=0|bbh5=0|bbh6=0|bbh7=0&lt;br /&gt;
|hmc1=0|hmc2=0|hmc3=0|hmc4=0|hmc5=0|hmc6=0|hmc7=0&lt;br /&gt;
|lll1=1|lll2=1|lll3=1|lll4=1|lll5=0|lll6=0|lll7=1&lt;br /&gt;
|ssl1=1|ssl2=1|ssl3=0|ssl4=0|ssl5=1|ssl6=0|ssl7=0&lt;br /&gt;
|ddd1=0|ddd2=0.5|ddd3=0|ddd4=0|ddd5=0.5|ddd6=0|ddd7=0&lt;br /&gt;
|sl1=1|sl2=1|sl3=1|sl4=1|sl5=1|sl6=0|sl7=1&lt;br /&gt;
|wdw1=1|wdw2=0|wdw3=0|wdw4=0|wdw5=0|wdw6=0|wdw7=0&lt;br /&gt;
|ttm1=0|ttm2=0|ttm3=0|ttm4=1|ttm5=1|ttm6=1|ttm7=0&lt;br /&gt;
|thi1=1|thi2=0|thi3=0|thi4=1|thi5=0|thi6=0|thi7=1&lt;br /&gt;
|ttc1=0|ttc2=0|ttc3=1|ttc4=0|ttc5=0|ttc6=1|ttc7=0&lt;br /&gt;
|rr1=0|rr2=0|rr3=0|rr4=0|rr5=0|rr6=0|rr7=0&lt;br /&gt;
|slide1=0|slide2=0&lt;br /&gt;
|aquarium=0&lt;br /&gt;
|totwc=1|cotmc=0|vcutm=0&lt;br /&gt;
|wmotr=0&lt;br /&gt;
|mips1=0|mips2=0&lt;br /&gt;
|toad1=0|toad2=0|toad3=0&lt;br /&gt;
|bitdw=0|bitfs=0|bits=0&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt; [[Category:Infobox templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Silverbach</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=In-Game_Timer_records&amp;diff=9264</id>
		<title>In-Game Timer records</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=In-Game_Timer_records&amp;diff=9264"/>
		<updated>2019-05-05T17:56:17Z</updated>

		<summary type="html">&lt;p&gt;Silverbach: /* The Princess&amp;#039;s Secret Slide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are three in-game timers in &#039;&#039;Super Mario 64&#039;&#039;: the Koopa the Quick races in [[Bob-omb Battlefield]] and [[Tiny-Huge Island]], as well as [[The Princess&#039;s Secret Slide]]. Achieving the lowest in-game time on these missions is a category distinct from individual level speedruns, because the strategies involve setups before the timer starts that make the entire star take longer to collect. This page keeps track of the TAS and RTA records for these categories.&lt;br /&gt;
&lt;br /&gt;
==Footrace with Koopa the Quick==&lt;br /&gt;
In [[Footrace with Koopa the Quick]], there is a glitch to complete the race with a time of 0&#039;00&amp;quot;0. By triple jumping in Koopa&#039;s vicinity with the wing cap and flying in the cannon, you can make the race start when Mario&#039;s already at the flag.&amp;lt;ref&amp;gt;https://youtu.be/jLQM883GrXU&amp;lt;/ref&amp;gt; Since this trivializes the category, records without the glitch are also kept track of.&lt;br /&gt;
&lt;br /&gt;
The TAS record is 0&#039;01&amp;quot;7 by dar gos.&amp;lt;ref&amp;gt;https://youtu.be/7Lq0RwVnNK0&amp;lt;/ref&amp;gt; The strategy is to BLJ on the elevator, talk to Koopa, navigate to a [[PU]], and do an overflow jump to the flag.&lt;br /&gt;
&lt;br /&gt;
The RTA record is 0&#039;10&amp;quot;9 by FrostyZako.&amp;lt;ref&amp;gt;https://youtu.be/rBB02QB6ARk&amp;lt;/ref&amp;gt; The strategy is to BLJ on the elevator with the wing cap, talk to Koopa, use the negative speed to get into the cannon across the bridge, and launch to the flag.&lt;br /&gt;
&lt;br /&gt;
==Rematch with Koopa the Quick==&lt;br /&gt;
[[Rematch with Koopa the Quick]] also has a 0&#039;00&amp;quot;0 glitch. This is done by killing the Koopa near the water and leaving the shell. Then triple jump in Koopa the Quick&#039;s vicinity and land on the shell. Ride to the flag and dismount.&amp;lt;ref&amp;gt;https://youtu.be/nScjwuVNPa8&amp;lt;/ref&amp;gt; Thus, the records listed are without this glitch.&lt;br /&gt;
&lt;br /&gt;
There is no TAS optimized for fastest in-game time. The [[120 Stars (2012)]] TAS beats Koopa in 0&#039;02&amp;quot;4 by BLJing on a slope before talking to Koopa.&amp;lt;ref&amp;gt;https://youtu.be/xL6VE_5PddM?t=3360&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The RTA record is 0&#039;05&amp;quot;4 by FrostyZako.&amp;lt;ref&amp;gt;https://youtu.be/5zo_8pa9eZY&amp;lt;/ref&amp;gt; The strategy is to talk to Koopa while riding the shell and clip through to mountain to the flag.&lt;br /&gt;
&lt;br /&gt;
==The Princess&#039;s Secret Slide==&lt;br /&gt;
The TAS record is 0&#039;11&amp;quot;2 by Midori.&amp;lt;ref&amp;gt;https://youtu.be/J-OiEgPX8LE&amp;lt;/ref&amp;gt; The strategy is the [[Hyperspeed Slide Kicking|Hyperspeed Slide Kick]] in the corner, then [[Hyperspeed Wall Kicking|Hyperspeed Wall Kick]], then enter the slide with the built up speed and complete the slide with the standard shortcut.&lt;br /&gt;
&lt;br /&gt;
The RTA record is tied for 0&#039;12&amp;quot;2 by NyZ and Taihou64.&amp;lt;ref&amp;gt;https://youtu.be/RQHCrK92hFo&amp;lt;/ref&amp;gt; The strategy is to kick the sign with Mario&#039;s back facing the slide, then complete the slide with the standard shortcut.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Silverbach</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=In-Game_Timer_records&amp;diff=9263</id>
		<title>In-Game Timer records</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=In-Game_Timer_records&amp;diff=9263"/>
		<updated>2019-05-05T17:54:41Z</updated>

		<summary type="html">&lt;p&gt;Silverbach: add PSS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are three in-game timers in &#039;&#039;Super Mario 64&#039;&#039;: the Koopa the Quick races in [[Bob-omb Battlefield]] and [[Tiny-Huge Island]], as well as [[The Princess&#039;s Secret Slide]]. Achieving the lowest in-game time on these missions is a category distinct from individual level speedruns, because the strategies involve setups before the timer starts that make the entire star take longer to collect. This page keeps track of the TAS and RTA records for these categories.&lt;br /&gt;
&lt;br /&gt;
==Footrace with Koopa the Quick==&lt;br /&gt;
In [[Footrace with Koopa the Quick]], there is a glitch to complete the race with a time of 0&#039;00&amp;quot;0. By triple jumping in Koopa&#039;s vicinity with the wing cap and flying in the cannon, you can make the race start when Mario&#039;s already at the flag.&amp;lt;ref&amp;gt;https://youtu.be/jLQM883GrXU&amp;lt;/ref&amp;gt; Since this trivializes the category, records without the glitch are also kept track of.&lt;br /&gt;
&lt;br /&gt;
The TAS record is 0&#039;01&amp;quot;7 by dar gos.&amp;lt;ref&amp;gt;https://youtu.be/7Lq0RwVnNK0&amp;lt;/ref&amp;gt; The strategy is to BLJ on the elevator, talk to Koopa, navigate to a [[PU]], and do an overflow jump to the flag.&lt;br /&gt;
&lt;br /&gt;
The RTA record is 0&#039;10&amp;quot;9 by FrostyZako.&amp;lt;ref&amp;gt;https://youtu.be/rBB02QB6ARk&amp;lt;/ref&amp;gt; The strategy is to BLJ on the elevator with the wing cap, talk to Koopa, use the negative speed to get into the cannon across the bridge, and launch to the flag.&lt;br /&gt;
&lt;br /&gt;
==Rematch with Koopa the Quick==&lt;br /&gt;
[[Rematch with Koopa the Quick]] also has a 0&#039;00&amp;quot;0 glitch. This is done by killing the Koopa near the water and leaving the shell. Then triple jump in Koopa the Quick&#039;s vicinity and land on the shell. Ride to the flag and dismount.&amp;lt;ref&amp;gt;https://youtu.be/nScjwuVNPa8&amp;lt;/ref&amp;gt; Thus, the records listed are without this glitch.&lt;br /&gt;
&lt;br /&gt;
There is no TAS optimized for fastest in-game time. The [[120 Stars (2012)]] TAS beats Koopa in 0&#039;02&amp;quot;4 by BLJing on a slope before talking to Koopa.&amp;lt;ref&amp;gt;https://youtu.be/xL6VE_5PddM?t=3360&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The RTA record is 0&#039;05&amp;quot;4 by FrostyZako.&amp;lt;ref&amp;gt;https://youtu.be/5zo_8pa9eZY&amp;lt;/ref&amp;gt; The strategy is to talk to Koopa while riding the shell and clip through to mountain to the flag.&lt;br /&gt;
&lt;br /&gt;
==The Princess&#039;s Secret Slide==&lt;br /&gt;
The TAS record is 0&#039;11&amp;quot;2 by Midori.&amp;lt;ref&amp;gt;https://youtu.be/J-OiEgPX8LE&amp;lt;/ref&amp;gt; The strategy is the [[Hyperspeed Slide Kick]] in the corner, then [[Hyperspeed Wall Kick]], then enter the slide with the built up speed and complete the slide with the standard shortcut.&lt;br /&gt;
&lt;br /&gt;
The RTA record is tied for 0&#039;12&amp;quot;2 by NyZ and Taihou64.&amp;lt;ref&amp;gt;https://youtu.be/RQHCrK92hFo&amp;lt;/ref&amp;gt; The strategy is to kick the sign with Mario&#039;s back facing the slide, then complete the slide with the standard shortcut.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Silverbach</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=In-Game_Timer_records&amp;diff=9262</id>
		<title>In-Game Timer records</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=In-Game_Timer_records&amp;diff=9262"/>
		<updated>2019-05-05T17:46:41Z</updated>

		<summary type="html">&lt;p&gt;Silverbach: add RwKtQ&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are three in-game timers in &#039;&#039;Super Mario 64&#039;&#039;: the Koopa the Quick races in [[Bob-omb Battlefield]] and [[Tiny-Huge Island]], as well as [[The Princess&#039;s Secret Slide]]. Achieving the lowest in-game time on these missions is a category distinct from individual level speedruns, because the strategies involve setups before the timer starts that make the entire star take longer to collect. This page keeps track of the TAS and RTA records for these categories.&lt;br /&gt;
&lt;br /&gt;
==Footrace with Koopa the Quick==&lt;br /&gt;
In [[Footrace with Koopa the Quick]], there is a glitch to complete the race with a time of 0&#039;00&amp;quot;0. By triple jumping in Koopa&#039;s vicinity with the wing cap and flying in the cannon, you can make the race start when Mario&#039;s already at the flag.&amp;lt;ref&amp;gt;https://youtu.be/jLQM883GrXU&amp;lt;/ref&amp;gt; Since this trivializes the category, records without the glitch are also kept track of.&lt;br /&gt;
&lt;br /&gt;
The TAS record is 0&#039;01&amp;quot;7 by dar gos.&amp;lt;ref&amp;gt;https://youtu.be/7Lq0RwVnNK0&amp;lt;/ref&amp;gt; The strategy is to BLJ on the elevator, talk to Koopa, navigate to a [[PU]], and do an overflow jump to the flag.&lt;br /&gt;
&lt;br /&gt;
The RTA record is 0&#039;10&amp;quot;9 by FrostyZako.&amp;lt;ref&amp;gt;https://youtu.be/rBB02QB6ARk&amp;lt;/ref&amp;gt; The strategy is to BLJ on the elevator with the wing cap, talk to Koopa, use the negative speed to get into the cannon across the bridge, and launch to the flag.&lt;br /&gt;
&lt;br /&gt;
==Rematch with Koopa the Quick==&lt;br /&gt;
[[Rematch with Koopa the Quick]] also has a 0&#039;00&amp;quot;0 glitch. This is done by killing the Koopa near the water and leaving the shell. Then triple jump in Koopa the Quick&#039;s vicinity and land on the shell. Ride to the flag and dismount.&amp;lt;ref&amp;gt;https://youtu.be/nScjwuVNPa8&amp;lt;/ref&amp;gt; Thus, the records listed are without this glitch.&lt;br /&gt;
&lt;br /&gt;
There is no TAS optimized for fastest in-game time. The [[120 Stars (2012)]] TAS beats Koopa in 0&#039;02&amp;quot;4 by BLJing on a slope before talking to Koopa.&amp;lt;ref&amp;gt;https://youtu.be/xL6VE_5PddM?t=3360&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The RTA record is 0&#039;05&amp;quot;4 by FrostyZako.&amp;lt;ref&amp;gt;https://youtu.be/5zo_8pa9eZY&amp;lt;/ref&amp;gt; The strategy is to talk to Koopa while riding the shell and clip through to mountain to the flag.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Silverbach</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=In-Game_Timer_records&amp;diff=9261</id>
		<title>In-Game Timer records</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=In-Game_Timer_records&amp;diff=9261"/>
		<updated>2019-05-05T17:35:26Z</updated>

		<summary type="html">&lt;p&gt;Silverbach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are three in-game timers in &#039;&#039;Super Mario 64&#039;&#039;: the Koopa the Quick races in [[Bob-omb Battlefield]] and [[Tiny-Huge Island]], as well as [[The Princess&#039;s Secret Slide]]. Achieving the lowest in-game time on these missions is a category distinct from individual level speedruns, because the strategies involve setups before the timer starts that make the entire star take longer to collect. This page keeps track of the TAS and RTA records for these categories.&lt;br /&gt;
&lt;br /&gt;
==Footrace with Koopa the Quick==&lt;br /&gt;
In [[Footrace with Koopa the Quick]], there is a glitch to complete the race with a time of 0&#039;00&amp;quot;0. By triple jumping in Koopa&#039;s vicinity with the wing cap and flying in the cannon, you can make the race start when Mario&#039;s already at the flag.&amp;lt;ref&amp;gt;https://youtu.be/jLQM883GrXU&amp;lt;/ref&amp;gt; Since this trivializes the category, records without the glitch are also kept track of.&lt;br /&gt;
&lt;br /&gt;
The TAS record is 0&#039;01&amp;quot;7 by dar gos.&amp;lt;ref&amp;gt;https://youtu.be/7Lq0RwVnNK0&amp;lt;/ref&amp;gt; The strategy is to BLJ on the elevator, talk to Koopa, navigate to a [[PU]], and do an overflow jump to the flag.&lt;br /&gt;
&lt;br /&gt;
The RTA record is 0&#039;10&amp;quot;9 by FrostyZako.&amp;lt;ref&amp;gt;https://youtu.be/rBB02QB6ARk&amp;lt;/ref&amp;gt; The strategy is to BLJ on the elevator with the wing cap, talk to Koopa, use the negative speed to get into the cannon across the bridge, and launch to the flag.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Silverbach</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=In-Game_Timer_records&amp;diff=9260</id>
		<title>In-Game Timer records</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=In-Game_Timer_records&amp;diff=9260"/>
		<updated>2019-05-05T17:34:42Z</updated>

		<summary type="html">&lt;p&gt;Silverbach: Created page with &amp;quot;There are three in-game timers in &amp;#039;&amp;#039;Super Mario 64&amp;#039;&amp;#039;: the Koopa the Quick races in Bob-omb Battlefield and Tiny-Huge Island, as well as The Princess&amp;#039;s Secret Slide...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are three in-game timers in &#039;&#039;Super Mario 64&#039;&#039;: the Koopa the Quick races in [[Bob-omb Battlefield]] and [[Tiny-Huge Island]], as well as [[The Princess&#039;s Secret Slide]]. Achieving the lowest in-game time on these missions is a category distinct from individual level speedruns, because the strategies involve setups before the timer starts that make the entire star take longer to collect. This page keeps track of the TAS and RTA records for these categories.&lt;br /&gt;
&lt;br /&gt;
==Footrace with Koopa the Quick==&lt;br /&gt;
In [[Footrace with Koopa the Quick]], there is a glitch to complete the race with a time of 0&#039;00&amp;quot;0. By triple jumping in Koopa&#039;s vicinity with the wing cap and flying in the cannon, you can make the race start when Mario&#039;s already at the flag.&amp;lt;ref&amp;gt;https://youtu.be/jLQM883GrXU&amp;lt;/ref&amp;gt; Since this trivializes the category, records without the glitch are also kept track of.&lt;br /&gt;
&lt;br /&gt;
The TAS record is 0&#039;01&amp;quot;7 by dar gos.&amp;lt;ref&amp;gt;https://youtu.be/7Lq0RwVnNK0&amp;lt;/ref&amp;gt; The strategy is to BLJ on the elevator, talk to Koopa, navigate to a [[PU]], and do an overflow jump to the flag.&lt;br /&gt;
&lt;br /&gt;
The RTA record is 0&#039;10&amp;quot;9 by FrostyZako.&amp;lt;ref&amp;gt;https://youtu.be/rBB02QB6ARk&amp;lt;/ref&amp;gt; The strategy is to BLJ on the elevator with the wing cap, talk to Koopa, use the negative speed to get into the cannon across the bridge, and launch to the flag.&lt;/div&gt;</summary>
		<author><name>Silverbach</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Supersaturated_Bob-omb&amp;diff=8344</id>
		<title>Supersaturated Bob-omb</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Supersaturated_Bob-omb&amp;diff=8344"/>
		<updated>2019-04-23T20:57:05Z</updated>

		<summary type="html">&lt;p&gt;Silverbach: this is an overflow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;supersaturated Bob-omb&#039;&#039;&#039; is a [[Bob-omb]] whose fuse timer has [[overflow]]ed, which causes it to not explode&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=6QlJ3wzgu90&amp;lt;/ref&amp;gt;. Because the underlying glitch takes 828 days to execute, it is the most time-consuming glitch in the game.&lt;br /&gt;
&lt;br /&gt;
==Fuse timer==&lt;br /&gt;
Every Bob-omb has a fuse timer that begins counting up from 0 at a rate of 1 per [[frame]] when Mario picks up the Bob-omb, lighting the fuse. The Bob-omb attempts to explode when this timer reaches 153.&lt;br /&gt;
==Execution==&lt;br /&gt;
By holding the Bob-omb while facing away from a ledge, the Bob-omb will attempt to explode when its fuse timer reaches 153 as normal. When it expands, the expansion will push Mario off the ledge. Mario can then [[dive]] in midair and grab the Bob-omb again. This prevents it from exploding, but its timer keeps counting up. Once Mario regrabs it, it will attempt to explode again and the timer will keep increasing. Mario can perform this dive-regrabbing tactic indefinitely to delay the explosion. Once the fuse timer reaches 2147483647 after 828 days of stalling, it will roll over to -2147483648 and become negative. The Bob-omb will no longer attempt to explode. In fact, it will not attempt to explode unless it is [[throw]]n, [[kick]]ed, or [[breakdance]]d; it touches another Bob-omb (with a fuse, no fuse, [[bloated]], or in [[limbo]]; it doesn&#039;t matter); or it waits another 828 days for the fuse timer to roll back over to 153.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;/div&gt;</summary>
		<author><name>Silverbach</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Challenge&amp;diff=8093</id>
		<title>Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Challenge&amp;diff=8093"/>
		<updated>2019-04-22T20:41:08Z</updated>

		<summary type="html">&lt;p&gt;Silverbach: /* Coinless Challenge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Challenge&#039;&#039;&#039; is a self-imposed restriction of performing certain tasks, making the completion of the game harder. Restrictions include the use of a certain button (the [[A Button]], for example), the use of cannons, collecting coins, and the use of caps, etc.&lt;br /&gt;
&lt;br /&gt;
Often, these challenges lead to the discovery of many glitches, while some must be utilized to make up for a loss of a certain function. For example, restricting the A button forces Mario to use techniques such as frame-walking, enemy manipulation, and [[cloning]] to complete the tasks. Collecting the 5 secrets in Bob-omb Battlefield coinless requires making a [[Premature Clone]] of the top coin and landing at the 30-unit high area to collect the secret without interacting with the center coin.&lt;br /&gt;
&lt;br /&gt;
==UBER Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[UBER Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The challenge was created by Mario64Masters. The name of the UBER challenge was borrowed from Manocheese&#039;s Über Challenge for Ocarina of Time. Basically, this challenge forbids any coins and [[:Category:Collectibles|collectibles]] (except chests), switches, cannons, teleporting, caps, opening boxes (except a star), damage (except falling), and activating movable platforms. Additionally, enemies must not be interacted (including Lakitu, but except Bowser and MIPS).&lt;br /&gt;
&lt;br /&gt;
There are 39 stars that can be collected RTA, and 46 stars are possible in a TAS run.&lt;br /&gt;
&lt;br /&gt;
==Pacifist Challenge==&lt;br /&gt;
The Pacifist Challenge forbids any combat with enemies except for Bowser. Any non-killing actions are allowed. The number of stars that can be collected is 97 glitchless, and 101 for TAS runs&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/boards/198848-super-mario-64/75920333 How many stars can you get in a Pacifist Run of the game?] Recounted to include infinite coin glitch with box&amp;lt;/ref&amp;gt;. In a full game run, however, killing the Boo for entering [[Big Boo&#039;s Haunt]] is considered nonpacifist, cutting off the available 2 stars, and therefore the actual number of stars that can be collected is 95 glitchless and 99 with TAS.&lt;br /&gt;
&lt;br /&gt;
The following stars cannot be collected in the RTA pacifist run.&lt;br /&gt;
*[[BoB]] (3): &#039;&#039;Big Bob-Omb on the Summit&#039;&#039; (enemy), &#039;&#039;Footrace with Koopa The Quick&#039;&#039; (requires the previous star)&lt;br /&gt;
*[[WF]] (2): &#039;&#039;Chip Off Whomp&#039;s Block&#039;&#039; (enemy), &#039;&#039;To the Top of the Fortress&#039;&#039; (requires the previous star)&lt;br /&gt;
*[[BBH]] (7): All stars are cut off due to entering the course requiring killing a Boo.&lt;br /&gt;
**If entering the stage is allowed, then only two stars (&#039;&#039;Secret of the Haunted Books&#039;&#039; and &#039;&#039;Seek the 8 Red Coins&#039;&#039;) can be collected.&lt;br /&gt;
*[[HMC]] (1): &#039;&#039;HMC 100 coins&#039;&#039; (only 92 non-enemy coins)&lt;br /&gt;
*[[LLL]] (2): &#039;&#039;Boil the Big Bully&#039;&#039; (enemy), &#039;&#039;Bully the Bullies&#039;&#039; (enemy)&lt;br /&gt;
*[[SSL]] (3): &#039;&#039;In the Talons of the Big Bird&#039;&#039; (Klepto), &#039;&#039;Stand Tall on the Four Pillars&#039;&#039; (enemy)&lt;br /&gt;
*[[Snowman&#039;s Land|SL]] (1): &#039;&#039;Chill with the Bully&#039;&#039; (enemy),  &lt;br /&gt;
*[[Tiny-Huge Island|THI]] (4): &#039;&#039;Pluck the Piranha Flower&#039;&#039; (enemy), &#039;&#039;Rematch with Koopa the Quick&#039;&#039; (requiring Star 1), &#039;&#039;Make Wiggler Squirm (enemy)&#039;&#039;, &#039;&#039;THI 100 coins&#039;&#039; (infinite coin glitch requires killing Piranhas)&lt;br /&gt;
&lt;br /&gt;
The following stars can be circumvented if glitches or TAS strategies are allowed:&lt;br /&gt;
*[[BoB]] - &#039;&#039;Mario Wings to the Sky&#039;&#039;: BLJ with Wing Cap (TAS only), due to the cannonless requirement, as Bob-omb buddy can never be unlocked&lt;br /&gt;
*[[WF]] - &#039;&#039;Blast Away the Wall&#039;&#039;: A wall clip can be performed to reach the star cannonless.&lt;br /&gt;
*[[SSL]] - &#039;&#039;SSL 100 coins&#039;&#039;: 100 coins can be collected using infinite coin glitch, done by disappearing cork box glitch in the course. 86 non-enemy coins otherwise.&lt;br /&gt;
*[[Snowman&#039;s Land|SL]] - &#039;&#039;SL 100 coins&#039;&#039;: 100 coins can be collected with an infinite coin glitch, by activating [[Time Stop]] from the snowman and repeatedly collecting a nearby coin. 58 non-enemy coins otherwise.&lt;br /&gt;
&lt;br /&gt;
==A Button Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[A Button Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The challenge aims to reduce the use of [[A Button]] in courses, first documented in [http://www.curtisbright.com/sm64/abc/ Curtis Bright&#039;s website]. Since then, many techniques are applied in an attempt to bring down the A Press count, with [https://youtube.com/user/pannenkoek2012 pannenkoek2012] being the biggest contributor to the challenge. There are 96 stars that can be collected on a full game basis without the A Button using TAS.&lt;br /&gt;
&lt;br /&gt;
==Coinless Challenge==&lt;br /&gt;
The only rule is that the player cannot collect any coins. Specifically, no yellow, red, or blue coins can be collected. Techniques where Mario saves 0 coins into the game by collecting multiples of 256, or pause buffering to prevent the coin counter from going up, are not allowed.&lt;br /&gt;
&lt;br /&gt;
Mario is able to collect 81 stars in a full game run, and 82 stars on a single star basis. The remaining 38 stars require collecting coins and are therefore impossible.&lt;br /&gt;
&lt;br /&gt;
==Cannonless Challenge==&lt;br /&gt;
In the cannonless challenge, entering any cannons is forbidden. As it turns out, all 120 stars can be collected cannonless. The challenge was completed on 23 July 2018 by sm64expert, when he collected [[Wing Mario over the Rainbow]].&amp;lt;ref&amp;gt;https://youtu.be/JCzBOGHf_a0&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Capless/Cannonless Challenge==&lt;br /&gt;
To qualify as capless, Mario cannot use any special caps except the cap effects obtained from the start of a course. To qualify as cannonless, Mario cannot use any cannons.&lt;br /&gt;
&lt;br /&gt;
Using the capless and cannonless ruleset from the UBER Challenge, all except one star (&#039;&#039;Wing Mario over the Rainbow&#039;&#039;) can be collected, resulting 119 stars that can be collected.&lt;br /&gt;
&lt;br /&gt;
The most difficult stars to collect include:&lt;br /&gt;
*[[BoB]] - &#039;&#039;Shoot to the Island in the Sky&#039;&#039;, &#039;&#039;100 Coins&#039;&#039;, &#039;&#039;Find the 8 Red Coins&#039;&#039;: Going to the island can be done by long jumping from the top of the mountain. &lt;br /&gt;
*[[SSL]] - &#039;&#039;Free Flying for 8 Red Coins&#039;&#039;: Tornadoes, Fly Guys, and Klepto can help Mario collect the 4 aerial coins without the wing cap.&lt;br /&gt;
*[[Vanish Cap under the Moat]]: The cage can be reached by performing a side flip to a wall kick, removing the need of using a vanish cap.&lt;br /&gt;
&lt;br /&gt;
==CCC Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[CCC Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The CCC Challenge combines Coinless with Capless/Cannonless. The restriction is extremely heavy, leaving very few stars that can be collected, as some of them inadvertently collect coins during the process.&lt;br /&gt;
&lt;br /&gt;
Mario is able to collect 81 stars in a full game run, and 82 stars on a single star basis. While this is the same number of stars collectible as Coinless Challenge, the workarounds are much harder to achieve.&lt;br /&gt;
&lt;br /&gt;
==No Buttons Allowed/Buttonless Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[No Buttons Allowed Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The No Buttons Allowed Challenge (also known as the Buttonless Challenge) forbids the use of A, B, Z, Start, L, R, and (to some extent) C buttons. This challenge was created by pannenkoek2012 to push the game to its limits.&lt;br /&gt;
&lt;br /&gt;
The C buttons are only allowed when they only affect the camera and don&#039;t affect actual gameplay. For example, the [[C^ Hyperspeed]] glitch is not allowed.&lt;br /&gt;
&lt;br /&gt;
The challenge is more difficult than simply restricting the A button, since this disables many maneuvering options that Mario can use, such as jumping, diving, sliding, and more. The challenge cannot be done as a full game run as there is in-game text that cannot be advanced without the use of buttons.&lt;br /&gt;
&lt;br /&gt;
There are only 33 stars that can be collected, many of which require complicated strategies.&lt;br /&gt;
&lt;br /&gt;
==ABZ Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[ABZ Button Challenge|ABZ Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The ABZ Challenge is similar to Buttonless, but instead of restricting all buttons only restricts the three primary buttons, A B and Z. Instead of requiring that they don&#039;t be used at all, it allows simply using the minimum number of buttons possible.&lt;br /&gt;
&lt;br /&gt;
It was created by Ethan White as an alternative to the Buttonless challenge, since the Buttonless challenge did not allow the start button, and consequently did not allow changing languages on PAL version to minimize text box button presses.&lt;br /&gt;
&lt;br /&gt;
==Low Doors Challenge==&lt;br /&gt;
Beat the game while opening as few doors as possible. The door is considered used when the door opening cutscene occurs. Doors are skipped using BLJs and HSWKs, pause exiting, and routing to avoid moving between castle floors unnecessarily.&lt;br /&gt;
&lt;br /&gt;
Any% needs to open only 2 doors to complete: one door to enter the basement (using either the key door or moat door), one door to enter the upper floors.&lt;br /&gt;
&lt;br /&gt;
120 Stars needs to open 4 doors to complete: one to enter the basement (using either the key door or moat door), one to enter the upper floors, one to enter the courtyard for BBH, one to exit the CCM slide level through the cabin. Unconfirmed door skips exist in BBH, HMC, and skipping the door to the endless stairs using HSWKs. The 50 star door stairs BLJ cannot be used for the latter, as Mario needs to stop at the 3rd floor to get all stars, and cannot pause exit out from the 3rd floor.&lt;br /&gt;
&lt;br /&gt;
==No Joystick Allowed Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[No Joystick Allowed Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The No Joystick Allowed Challenge forbids the use of Joystick inputs, considered to be the inverse of No Buttons Allowed Challenge.&lt;br /&gt;
&lt;br /&gt;
As the joystick provides the vital function for Mario to change directions and run, the challenge takes route planning to the extreme. The challenge can only be done on a single star basis and not a full game run due to absurd limitations.&lt;br /&gt;
&lt;br /&gt;
There are only 55 stars that can be collected, many of which require complicated strategies.&lt;br /&gt;
&lt;br /&gt;
== Floor is Lava Challenge ==&lt;br /&gt;
:&#039;&#039;Main Article: [[Floor is Lava Challenge]]&#039;&#039;&lt;br /&gt;
The Floor is Lava Challenge is a challenge created by [[Timestoppa]] that disallows standing on floors that aren&#039;t part of objects.&lt;br /&gt;
&lt;br /&gt;
== Joke Challenges ==&lt;br /&gt;
Some challenges have been created as jokes, and then actually been executed, such as Plush% (collecting specific stars to make the STROOP file menu spell out &amp;quot;PLUSH.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Other challenges==&lt;br /&gt;
These are single goal very hard challenges&lt;br /&gt;
[[&amp;quot;Impossible&amp;quot; Single-Goal Challenges]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Category --&amp;gt;&lt;br /&gt;
[[Category:Challenges]]&lt;/div&gt;</summary>
		<author><name>Silverbach</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Challenge&amp;diff=8092</id>
		<title>Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Challenge&amp;diff=8092"/>
		<updated>2019-04-22T20:40:56Z</updated>

		<summary type="html">&lt;p&gt;Silverbach: /* Coinless Challenge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Challenge&#039;&#039;&#039; is a self-imposed restriction of performing certain tasks, making the completion of the game harder. Restrictions include the use of a certain button (the [[A Button]], for example), the use of cannons, collecting coins, and the use of caps, etc.&lt;br /&gt;
&lt;br /&gt;
Often, these challenges lead to the discovery of many glitches, while some must be utilized to make up for a loss of a certain function. For example, restricting the A button forces Mario to use techniques such as frame-walking, enemy manipulation, and [[cloning]] to complete the tasks. Collecting the 5 secrets in Bob-omb Battlefield coinless requires making a [[Premature Clone]] of the top coin and landing at the 30-unit high area to collect the secret without interacting with the center coin.&lt;br /&gt;
&lt;br /&gt;
==UBER Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[UBER Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The challenge was created by Mario64Masters. The name of the UBER challenge was borrowed from Manocheese&#039;s Über Challenge for Ocarina of Time. Basically, this challenge forbids any coins and [[:Category:Collectibles|collectibles]] (except chests), switches, cannons, teleporting, caps, opening boxes (except a star), damage (except falling), and activating movable platforms. Additionally, enemies must not be interacted (including Lakitu, but except Bowser and MIPS).&lt;br /&gt;
&lt;br /&gt;
There are 39 stars that can be collected RTA, and 46 stars are possible in a TAS run.&lt;br /&gt;
&lt;br /&gt;
==Pacifist Challenge==&lt;br /&gt;
The Pacifist Challenge forbids any combat with enemies except for Bowser. Any non-killing actions are allowed. The number of stars that can be collected is 97 glitchless, and 101 for TAS runs&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/boards/198848-super-mario-64/75920333 How many stars can you get in a Pacifist Run of the game?] Recounted to include infinite coin glitch with box&amp;lt;/ref&amp;gt;. In a full game run, however, killing the Boo for entering [[Big Boo&#039;s Haunt]] is considered nonpacifist, cutting off the available 2 stars, and therefore the actual number of stars that can be collected is 95 glitchless and 99 with TAS.&lt;br /&gt;
&lt;br /&gt;
The following stars cannot be collected in the RTA pacifist run.&lt;br /&gt;
*[[BoB]] (3): &#039;&#039;Big Bob-Omb on the Summit&#039;&#039; (enemy), &#039;&#039;Footrace with Koopa The Quick&#039;&#039; (requires the previous star)&lt;br /&gt;
*[[WF]] (2): &#039;&#039;Chip Off Whomp&#039;s Block&#039;&#039; (enemy), &#039;&#039;To the Top of the Fortress&#039;&#039; (requires the previous star)&lt;br /&gt;
*[[BBH]] (7): All stars are cut off due to entering the course requiring killing a Boo.&lt;br /&gt;
**If entering the stage is allowed, then only two stars (&#039;&#039;Secret of the Haunted Books&#039;&#039; and &#039;&#039;Seek the 8 Red Coins&#039;&#039;) can be collected.&lt;br /&gt;
*[[HMC]] (1): &#039;&#039;HMC 100 coins&#039;&#039; (only 92 non-enemy coins)&lt;br /&gt;
*[[LLL]] (2): &#039;&#039;Boil the Big Bully&#039;&#039; (enemy), &#039;&#039;Bully the Bullies&#039;&#039; (enemy)&lt;br /&gt;
*[[SSL]] (3): &#039;&#039;In the Talons of the Big Bird&#039;&#039; (Klepto), &#039;&#039;Stand Tall on the Four Pillars&#039;&#039; (enemy)&lt;br /&gt;
*[[Snowman&#039;s Land|SL]] (1): &#039;&#039;Chill with the Bully&#039;&#039; (enemy),  &lt;br /&gt;
*[[Tiny-Huge Island|THI]] (4): &#039;&#039;Pluck the Piranha Flower&#039;&#039; (enemy), &#039;&#039;Rematch with Koopa the Quick&#039;&#039; (requiring Star 1), &#039;&#039;Make Wiggler Squirm (enemy)&#039;&#039;, &#039;&#039;THI 100 coins&#039;&#039; (infinite coin glitch requires killing Piranhas)&lt;br /&gt;
&lt;br /&gt;
The following stars can be circumvented if glitches or TAS strategies are allowed:&lt;br /&gt;
*[[BoB]] - &#039;&#039;Mario Wings to the Sky&#039;&#039;: BLJ with Wing Cap (TAS only), due to the cannonless requirement, as Bob-omb buddy can never be unlocked&lt;br /&gt;
*[[WF]] - &#039;&#039;Blast Away the Wall&#039;&#039;: A wall clip can be performed to reach the star cannonless.&lt;br /&gt;
*[[SSL]] - &#039;&#039;SSL 100 coins&#039;&#039;: 100 coins can be collected using infinite coin glitch, done by disappearing cork box glitch in the course. 86 non-enemy coins otherwise.&lt;br /&gt;
*[[Snowman&#039;s Land|SL]] - &#039;&#039;SL 100 coins&#039;&#039;: 100 coins can be collected with an infinite coin glitch, by activating [[Time Stop]] from the snowman and repeatedly collecting a nearby coin. 58 non-enemy coins otherwise.&lt;br /&gt;
&lt;br /&gt;
==A Button Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[A Button Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The challenge aims to reduce the use of [[A Button]] in courses, first documented in [http://www.curtisbright.com/sm64/abc/ Curtis Bright&#039;s website]. Since then, many techniques are applied in an attempt to bring down the A Press count, with [https://youtube.com/user/pannenkoek2012 pannenkoek2012] being the biggest contributor to the challenge. There are 96 stars that can be collected on a full game basis without the A Button using TAS.&lt;br /&gt;
&lt;br /&gt;
==Coinless Challenge==&lt;br /&gt;
The only rule is that the player cannot collect any coins. Specifically, no yellow, red, or blue coins can be collected. Techniques where Mario saves 0 coins into the game by collecting multiples of 256, or pause buffering to prevent the coin counter from going up, are not allowed.&lt;br /&gt;
&lt;br /&gt;
Mario is able to collect 81 stars in a full game run, and 82 stars on a single star basis. The remaining 38 stars require collecting coins and therefore impossible.&lt;br /&gt;
&lt;br /&gt;
==Cannonless Challenge==&lt;br /&gt;
In the cannonless challenge, entering any cannons is forbidden. As it turns out, all 120 stars can be collected cannonless. The challenge was completed on 23 July 2018 by sm64expert, when he collected [[Wing Mario over the Rainbow]].&amp;lt;ref&amp;gt;https://youtu.be/JCzBOGHf_a0&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Capless/Cannonless Challenge==&lt;br /&gt;
To qualify as capless, Mario cannot use any special caps except the cap effects obtained from the start of a course. To qualify as cannonless, Mario cannot use any cannons.&lt;br /&gt;
&lt;br /&gt;
Using the capless and cannonless ruleset from the UBER Challenge, all except one star (&#039;&#039;Wing Mario over the Rainbow&#039;&#039;) can be collected, resulting 119 stars that can be collected.&lt;br /&gt;
&lt;br /&gt;
The most difficult stars to collect include:&lt;br /&gt;
*[[BoB]] - &#039;&#039;Shoot to the Island in the Sky&#039;&#039;, &#039;&#039;100 Coins&#039;&#039;, &#039;&#039;Find the 8 Red Coins&#039;&#039;: Going to the island can be done by long jumping from the top of the mountain. &lt;br /&gt;
*[[SSL]] - &#039;&#039;Free Flying for 8 Red Coins&#039;&#039;: Tornadoes, Fly Guys, and Klepto can help Mario collect the 4 aerial coins without the wing cap.&lt;br /&gt;
*[[Vanish Cap under the Moat]]: The cage can be reached by performing a side flip to a wall kick, removing the need of using a vanish cap.&lt;br /&gt;
&lt;br /&gt;
==CCC Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[CCC Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The CCC Challenge combines Coinless with Capless/Cannonless. The restriction is extremely heavy, leaving very few stars that can be collected, as some of them inadvertently collect coins during the process.&lt;br /&gt;
&lt;br /&gt;
Mario is able to collect 81 stars in a full game run, and 82 stars on a single star basis. While this is the same number of stars collectible as Coinless Challenge, the workarounds are much harder to achieve.&lt;br /&gt;
&lt;br /&gt;
==No Buttons Allowed/Buttonless Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[No Buttons Allowed Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The No Buttons Allowed Challenge (also known as the Buttonless Challenge) forbids the use of A, B, Z, Start, L, R, and (to some extent) C buttons. This challenge was created by pannenkoek2012 to push the game to its limits.&lt;br /&gt;
&lt;br /&gt;
The C buttons are only allowed when they only affect the camera and don&#039;t affect actual gameplay. For example, the [[C^ Hyperspeed]] glitch is not allowed.&lt;br /&gt;
&lt;br /&gt;
The challenge is more difficult than simply restricting the A button, since this disables many maneuvering options that Mario can use, such as jumping, diving, sliding, and more. The challenge cannot be done as a full game run as there is in-game text that cannot be advanced without the use of buttons.&lt;br /&gt;
&lt;br /&gt;
There are only 33 stars that can be collected, many of which require complicated strategies.&lt;br /&gt;
&lt;br /&gt;
==ABZ Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[ABZ Button Challenge|ABZ Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The ABZ Challenge is similar to Buttonless, but instead of restricting all buttons only restricts the three primary buttons, A B and Z. Instead of requiring that they don&#039;t be used at all, it allows simply using the minimum number of buttons possible.&lt;br /&gt;
&lt;br /&gt;
It was created by Ethan White as an alternative to the Buttonless challenge, since the Buttonless challenge did not allow the start button, and consequently did not allow changing languages on PAL version to minimize text box button presses.&lt;br /&gt;
&lt;br /&gt;
==Low Doors Challenge==&lt;br /&gt;
Beat the game while opening as few doors as possible. The door is considered used when the door opening cutscene occurs. Doors are skipped using BLJs and HSWKs, pause exiting, and routing to avoid moving between castle floors unnecessarily.&lt;br /&gt;
&lt;br /&gt;
Any% needs to open only 2 doors to complete: one door to enter the basement (using either the key door or moat door), one door to enter the upper floors.&lt;br /&gt;
&lt;br /&gt;
120 Stars needs to open 4 doors to complete: one to enter the basement (using either the key door or moat door), one to enter the upper floors, one to enter the courtyard for BBH, one to exit the CCM slide level through the cabin. Unconfirmed door skips exist in BBH, HMC, and skipping the door to the endless stairs using HSWKs. The 50 star door stairs BLJ cannot be used for the latter, as Mario needs to stop at the 3rd floor to get all stars, and cannot pause exit out from the 3rd floor.&lt;br /&gt;
&lt;br /&gt;
==No Joystick Allowed Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[No Joystick Allowed Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The No Joystick Allowed Challenge forbids the use of Joystick inputs, considered to be the inverse of No Buttons Allowed Challenge.&lt;br /&gt;
&lt;br /&gt;
As the joystick provides the vital function for Mario to change directions and run, the challenge takes route planning to the extreme. The challenge can only be done on a single star basis and not a full game run due to absurd limitations.&lt;br /&gt;
&lt;br /&gt;
There are only 55 stars that can be collected, many of which require complicated strategies.&lt;br /&gt;
&lt;br /&gt;
== Floor is Lava Challenge ==&lt;br /&gt;
:&#039;&#039;Main Article: [[Floor is Lava Challenge]]&#039;&#039;&lt;br /&gt;
The Floor is Lava Challenge is a challenge created by [[Timestoppa]] that disallows standing on floors that aren&#039;t part of objects.&lt;br /&gt;
&lt;br /&gt;
== Joke Challenges ==&lt;br /&gt;
Some challenges have been created as jokes, and then actually been executed, such as Plush% (collecting specific stars to make the STROOP file menu spell out &amp;quot;PLUSH.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Other challenges==&lt;br /&gt;
These are single goal very hard challenges&lt;br /&gt;
[[&amp;quot;Impossible&amp;quot; Single-Goal Challenges]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Category --&amp;gt;&lt;br /&gt;
[[Category:Challenges]]&lt;/div&gt;</summary>
		<author><name>Silverbach</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Challenge&amp;diff=8091</id>
		<title>Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Challenge&amp;diff=8091"/>
		<updated>2019-04-22T20:25:40Z</updated>

		<summary type="html">&lt;p&gt;Silverbach: /* Coinless Challenge */Add cannonless&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Challenge&#039;&#039;&#039; is a self-imposed restriction of performing certain tasks, making the completion of the game harder. Restrictions include the use of a certain button (the [[A Button]], for example), the use of cannons, collecting coins, and the use of caps, etc.&lt;br /&gt;
&lt;br /&gt;
Often, these challenges lead to the discovery of many glitches, while some must be utilized to make up for a loss of a certain function. For example, restricting the A button forces Mario to use techniques such as frame-walking, enemy manipulation, and [[cloning]] to complete the tasks. Collecting the 5 secrets in Bob-omb Battlefield coinless requires making a [[Premature Clone]] of the top coin and landing at the 30-unit high area to collect the secret without interacting with the center coin.&lt;br /&gt;
&lt;br /&gt;
==UBER Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[UBER Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The challenge was created by Mario64Masters. The name of the UBER challenge was borrowed from Manocheese&#039;s Über Challenge for Ocarina of Time. Basically, this challenge forbids any coins and [[:Category:Collectibles|collectibles]] (except chests), switches, cannons, teleporting, caps, opening boxes (except a star), damage (except falling), and activating movable platforms. Additionally, enemies must not be interacted (including Lakitu, but except Bowser and MIPS).&lt;br /&gt;
&lt;br /&gt;
There are 39 stars that can be collected RTA, and 46 stars are possible in a TAS run.&lt;br /&gt;
&lt;br /&gt;
==Pacifist Challenge==&lt;br /&gt;
The Pacifist Challenge forbids any combat with enemies except for Bowser. Any non-killing actions are allowed. The number of stars that can be collected is 97 glitchless, and 101 for TAS runs&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/boards/198848-super-mario-64/75920333 How many stars can you get in a Pacifist Run of the game?] Recounted to include infinite coin glitch with box&amp;lt;/ref&amp;gt;. In a full game run, however, killing the Boo for entering [[Big Boo&#039;s Haunt]] is considered nonpacifist, cutting off the available 2 stars, and therefore the actual number of stars that can be collected is 95 glitchless and 99 with TAS.&lt;br /&gt;
&lt;br /&gt;
The following stars cannot be collected in the RTA pacifist run.&lt;br /&gt;
*[[BoB]] (3): &#039;&#039;Big Bob-Omb on the Summit&#039;&#039; (enemy), &#039;&#039;Footrace with Koopa The Quick&#039;&#039; (requires the previous star)&lt;br /&gt;
*[[WF]] (2): &#039;&#039;Chip Off Whomp&#039;s Block&#039;&#039; (enemy), &#039;&#039;To the Top of the Fortress&#039;&#039; (requires the previous star)&lt;br /&gt;
*[[BBH]] (7): All stars are cut off due to entering the course requiring killing a Boo.&lt;br /&gt;
**If entering the stage is allowed, then only two stars (&#039;&#039;Secret of the Haunted Books&#039;&#039; and &#039;&#039;Seek the 8 Red Coins&#039;&#039;) can be collected.&lt;br /&gt;
*[[HMC]] (1): &#039;&#039;HMC 100 coins&#039;&#039; (only 92 non-enemy coins)&lt;br /&gt;
*[[LLL]] (2): &#039;&#039;Boil the Big Bully&#039;&#039; (enemy), &#039;&#039;Bully the Bullies&#039;&#039; (enemy)&lt;br /&gt;
*[[SSL]] (3): &#039;&#039;In the Talons of the Big Bird&#039;&#039; (Klepto), &#039;&#039;Stand Tall on the Four Pillars&#039;&#039; (enemy)&lt;br /&gt;
*[[Snowman&#039;s Land|SL]] (1): &#039;&#039;Chill with the Bully&#039;&#039; (enemy),  &lt;br /&gt;
*[[Tiny-Huge Island|THI]] (4): &#039;&#039;Pluck the Piranha Flower&#039;&#039; (enemy), &#039;&#039;Rematch with Koopa the Quick&#039;&#039; (requiring Star 1), &#039;&#039;Make Wiggler Squirm (enemy)&#039;&#039;, &#039;&#039;THI 100 coins&#039;&#039; (infinite coin glitch requires killing Piranhas)&lt;br /&gt;
&lt;br /&gt;
The following stars can be circumvented if glitches or TAS strategies are allowed:&lt;br /&gt;
*[[BoB]] - &#039;&#039;Mario Wings to the Sky&#039;&#039;: BLJ with Wing Cap (TAS only), due to the cannonless requirement, as Bob-omb buddy can never be unlocked&lt;br /&gt;
*[[WF]] - &#039;&#039;Blast Away the Wall&#039;&#039;: A wall clip can be performed to reach the star cannonless.&lt;br /&gt;
*[[SSL]] - &#039;&#039;SSL 100 coins&#039;&#039;: 100 coins can be collected using infinite coin glitch, done by disappearing cork box glitch in the course. 86 non-enemy coins otherwise.&lt;br /&gt;
*[[Snowman&#039;s Land|SL]] - &#039;&#039;SL 100 coins&#039;&#039;: 100 coins can be collected with an infinite coin glitch, by activating [[Time Stop]] from the snowman and repeatedly collecting a nearby coin. 58 non-enemy coins otherwise.&lt;br /&gt;
&lt;br /&gt;
==A Button Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[A Button Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The challenge aims to reduce the use of [[A Button]] in courses, first documented in [http://www.curtisbright.com/sm64/abc/ Curtis Bright&#039;s website]. Since then, many techniques are applied in an attempt to bring down the A Press count, with [https://youtube.com/user/pannenkoek2012 pannenkoek2012] being the biggest contributor to the challenge. There are 96 stars that can be collected on a full game basis without the A Button using TAS.&lt;br /&gt;
&lt;br /&gt;
==Coinless Challenge==&lt;br /&gt;
The only rule is that the player cannot collect any coins. Specifically, no yellow, red, or blue coins can be collected. Techniques where Mario saves 0 coins into the game by collecting multiples of 256, or pause buffering to prevent the coin counter from going up, are not allowed.&lt;br /&gt;
&lt;br /&gt;
Mario is able to collect 81 stars in a full game run, and 82 stars on a single star basis. The remaining 38 stars require collecting coins and therefore not allowed.&lt;br /&gt;
&lt;br /&gt;
==Cannonless Challenge==&lt;br /&gt;
In the cannonless challenge, entering any cannons is forbidden. As it turns out, all 120 stars can be collected cannonless. The challenge was completed on 23 July 2018 by sm64expert, when he collected [[Wing Mario over the Rainbow]].&amp;lt;ref&amp;gt;https://youtu.be/JCzBOGHf_a0&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Capless/Cannonless Challenge==&lt;br /&gt;
To qualify as capless, Mario cannot use any special caps except the cap effects obtained from the start of a course. To qualify as cannonless, Mario cannot use any cannons.&lt;br /&gt;
&lt;br /&gt;
Using the capless and cannonless ruleset from the UBER Challenge, all except one star (&#039;&#039;Wing Mario over the Rainbow&#039;&#039;) can be collected, resulting 119 stars that can be collected.&lt;br /&gt;
&lt;br /&gt;
The most difficult stars to collect include:&lt;br /&gt;
*[[BoB]] - &#039;&#039;Shoot to the Island in the Sky&#039;&#039;, &#039;&#039;100 Coins&#039;&#039;, &#039;&#039;Find the 8 Red Coins&#039;&#039;: Going to the island can be done by long jumping from the top of the mountain. &lt;br /&gt;
*[[SSL]] - &#039;&#039;Free Flying for 8 Red Coins&#039;&#039;: Tornadoes, Fly Guys, and Klepto can help Mario collect the 4 aerial coins without the wing cap.&lt;br /&gt;
*[[Vanish Cap under the Moat]]: The cage can be reached by performing a side flip to a wall kick, removing the need of using a vanish cap.&lt;br /&gt;
&lt;br /&gt;
==CCC Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[CCC Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The CCC Challenge combines Coinless with Capless/Cannonless. The restriction is extremely heavy, leaving very few stars that can be collected, as some of them inadvertently collect coins during the process.&lt;br /&gt;
&lt;br /&gt;
Mario is able to collect 81 stars in a full game run, and 82 stars on a single star basis. While this is the same number of stars collectible as Coinless Challenge, the workarounds are much harder to achieve.&lt;br /&gt;
&lt;br /&gt;
==No Buttons Allowed/Buttonless Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[No Buttons Allowed Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The No Buttons Allowed Challenge (also known as the Buttonless Challenge) forbids the use of A, B, Z, Start, L, R, and (to some extent) C buttons. This challenge was created by pannenkoek2012 to push the game to its limits.&lt;br /&gt;
&lt;br /&gt;
The C buttons are only allowed when they only affect the camera and don&#039;t affect actual gameplay. For example, the [[C^ Hyperspeed]] glitch is not allowed.&lt;br /&gt;
&lt;br /&gt;
The challenge is more difficult than simply restricting the A button, since this disables many maneuvering options that Mario can use, such as jumping, diving, sliding, and more. The challenge cannot be done as a full game run as there is in-game text that cannot be advanced without the use of buttons.&lt;br /&gt;
&lt;br /&gt;
There are only 33 stars that can be collected, many of which require complicated strategies.&lt;br /&gt;
&lt;br /&gt;
==ABZ Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[ABZ Button Challenge|ABZ Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The ABZ Challenge is similar to Buttonless, but instead of restricting all buttons only restricts the three primary buttons, A B and Z. Instead of requiring that they don&#039;t be used at all, it allows simply using the minimum number of buttons possible.&lt;br /&gt;
&lt;br /&gt;
It was created by Ethan White as an alternative to the Buttonless challenge, since the Buttonless challenge did not allow the start button, and consequently did not allow changing languages on PAL version to minimize text box button presses.&lt;br /&gt;
&lt;br /&gt;
==Low Doors Challenge==&lt;br /&gt;
Beat the game while opening as few doors as possible. The door is considered used when the door opening cutscene occurs. Doors are skipped using BLJs and HSWKs, pause exiting, and routing to avoid moving between castle floors unnecessarily.&lt;br /&gt;
&lt;br /&gt;
Any% needs to open only 2 doors to complete: one door to enter the basement (using either the key door or moat door), one door to enter the upper floors.&lt;br /&gt;
&lt;br /&gt;
120 Stars needs to open 4 doors to complete: one to enter the basement (using either the key door or moat door), one to enter the upper floors, one to enter the courtyard for BBH, one to exit the CCM slide level through the cabin. Unconfirmed door skips exist in BBH, HMC, and skipping the door to the endless stairs using HSWKs. The 50 star door stairs BLJ cannot be used for the latter, as Mario needs to stop at the 3rd floor to get all stars, and cannot pause exit out from the 3rd floor.&lt;br /&gt;
&lt;br /&gt;
==No Joystick Allowed Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[No Joystick Allowed Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The No Joystick Allowed Challenge forbids the use of Joystick inputs, considered to be the inverse of No Buttons Allowed Challenge.&lt;br /&gt;
&lt;br /&gt;
As the joystick provides the vital function for Mario to change directions and run, the challenge takes route planning to the extreme. The challenge can only be done on a single star basis and not a full game run due to absurd limitations.&lt;br /&gt;
&lt;br /&gt;
There are only 55 stars that can be collected, many of which require complicated strategies.&lt;br /&gt;
&lt;br /&gt;
== Floor is Lava Challenge ==&lt;br /&gt;
:&#039;&#039;Main Article: [[Floor is Lava Challenge]]&#039;&#039;&lt;br /&gt;
The Floor is Lava Challenge is a challenge created by [[Timestoppa]] that disallows standing on floors that aren&#039;t part of objects.&lt;br /&gt;
&lt;br /&gt;
== Joke Challenges ==&lt;br /&gt;
Some challenges have been created as jokes, and then actually been executed, such as Plush% (collecting specific stars to make the STROOP file menu spell out &amp;quot;PLUSH.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Other challenges==&lt;br /&gt;
These are single goal very hard challenges&lt;br /&gt;
[[&amp;quot;Impossible&amp;quot; Single-Goal Challenges]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Category --&amp;gt;&lt;br /&gt;
[[Category:Challenges]]&lt;/div&gt;</summary>
		<author><name>Silverbach</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=CCC_Challenge&amp;diff=7942</id>
		<title>CCC Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=CCC_Challenge&amp;diff=7942"/>
		<updated>2019-04-21T19:46:55Z</updated>

		<summary type="html">&lt;p&gt;Silverbach: Link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CCC Challenge infobox}}&lt;br /&gt;
The &#039;&#039;&#039;Coinless/Capless/Cannonless Challenge&#039;&#039;&#039;, CCC for short, is a [[challenge]] in which the player must not use the cannon and caps and never collect a single coin, whether on a per-mission or a per-file basis. As many missions often seemingly force Mario to collect some of the coins along the way, there are many techniques required to work around them. &lt;br /&gt;
&lt;br /&gt;
The last possible star, [[Mario Wings to the Sky]], was collected on March 28, 2017, by Pannenkoek2012, uploaded on his second channel&amp;lt;ref&amp;gt;[https://youtu.be/ucK9bqmgnJA &amp;quot;BoB Mario Wings to the Sky Coinless/Capless/Cannonless&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;, and an improvement was found on April 2.&lt;br /&gt;
&lt;br /&gt;
==Ruleset==&lt;br /&gt;
*No coins can be collected. Specifically, no yellow, red, or blue coins can be collected. &lt;br /&gt;
**The exploit of leaving a saveable record of 0 coins by collecting multiples of 256 is not allowed.&lt;br /&gt;
**Pause buffering to prevent the coin counter from going up is not allowed, because the coin count still increases behind the scenes.&lt;br /&gt;
*No special caps can be used. Mario is allowed to wear his own normal cap.&lt;br /&gt;
**Special cap effects obtained at the start of the course are allowed, such as [[Tower of the Wing Cap]], [[Vanish Cap under the Moat]], and [[Cavern of the Metal Cap]].&lt;br /&gt;
*No cannons can be used. There are no workarounds for this.&lt;br /&gt;
&lt;br /&gt;
==Number of stars that can be collected==&lt;br /&gt;
There are 77 stars that are considered possible in RTA (Real Time Attack), where TAS-only tricks are not included. In a single-star basis, one more star can be collected, namely, &#039;&#039;[[Snowman&#039;s Lost His Head]]&#039;&#039;. This is because the mission is not selectable unless the 8 red-coin mission is completed beforehand.&amp;lt;ref&amp;gt;[https://youtu.be/dNvNdw1yCXo &amp;quot;Coinless, CC, &amp;amp; CCC Challenges&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stars that require non-trivial workarounds include:&lt;br /&gt;
&lt;br /&gt;
*[[BoB]] - &#039;&#039;[[Shoot to the Island in the Sky]]&#039;&#039;: Going to the island can be done by long jumping from the top of the mountain. &lt;br /&gt;
*[[BoB]] - &#039;&#039;[[Behind Chain Chomp&#039;s Gate]]&#039;&#039;: Performing a Bob-omb clip allows Mario to go behind the gate without releasing the Chain Chomp, where a red coin would be inadvertently collected.&lt;br /&gt;
*[[WF]] - &#039;&#039;[[Blast Away the Wall]]&#039;&#039;: A precise ledge grab at the brick wall makes Mario clip into the wall slightly, allowing Mario to collect the star. This trick is known as &amp;quot;[[Blast Away the Wall#Cannonless|Cannonless]]&amp;quot; and is commonly used in RTA speedruns.&lt;br /&gt;
*[[JRB]] - &#039;&#039;[[Blast to the Stone Pillar]]&#039;&#039;: The platform where the star is can be reached by precisely long jumping off the ship.&lt;br /&gt;
*[[JRB]] and [[DDD]] - &#039;&#039;[[Through the Jet Stream]]&#039;&#039;: Mario can overcome the jet stream(s) by swimming efficiently, negating the need for the metal cap.&lt;br /&gt;
*[[HMC]] - &#039;&#039;[[Metal-Head Mario Can Move!]]&#039;&#039;: Mario can press the purple ! switch by falling onto it with enough vertical speed downwards instead of using the metal cap to walk underwater.&lt;br /&gt;
*[[SSL]] - &#039;&#039;[[Pyramid Puzzle]]&#039;&#039;: Mario can collect the secrets without touching their coins by only touching the very top of the secret&#039;s hitbox. (Note: Unconfirmed RTA possible)&lt;br /&gt;
*[[WDW]] - &#039;&#039;[[Quick Race Through Downtown!]]&#039;&#039;: The RTA viable method is to clone the star while holding a Chuckya. In a TAS run, Mario can perform a BLJ to build enough speed to clip into the cage. (Note: Unconfirmed RTA possible)&lt;br /&gt;
*[[DDD]] - &#039;&#039;[[Collect the Caps...]]&#039;&#039;: Mario is able to simply clone the star through the loading zone by bringing a [[water shell]] out of the water. This clonning process is similar to the one used in Quick Race through Downtown. (Note: Unconfirmed RTA possible)&lt;br /&gt;
*[[CCM]] - &#039;&#039;[[Slip Slidin&#039; Away]]&#039;&#039; and &#039;&#039;[[Big Penguin Race]]&#039;&#039;: Mario can use the baby penguin to clip through the mountain to reach the cabin from the side, avoiding the coins near the entrance. An alternative, RTA viable method is to have Mario dive between a rock and floor to clip through the mountain.&amp;lt;ref&amp;gt;[https://clips.twitch.tv/PunchySwissLlamaSwiftRage Twitch Clip by BroMario28]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In a TAS run, 4 more stars are possible to collect in a full run, leading to 81 stars possible (82 stars in a single-star basis). The stars that require TAS-only workarounds include:&lt;br /&gt;
&lt;br /&gt;
*[[BoB]] - &#039;&#039;[[Mario Wings to the Sky]]&#039;&#039;: [[Parallel Universe#Travel and movement|PU movement]] can be used to reach the first 4 secrets before the coins near them become tangible. Premature cloning can then be used to render one of the coins near the 5th secret inert so Mario can enter the secret&#039;s hitbox without entering the hitbox of a coin.&lt;br /&gt;
*[[BBH]] - &#039;&#039;[[Eye to Eye in the Secret Room]]&#039;&#039;: Mario can clip into the secret room with Hyper Speed Walk Kicking until Mario reaches 400 speed, the minimum speed required to clip through a wall straight on.&lt;br /&gt;
*[[SL]] - &#039;&#039;[[Into the Igloo]]&#039;&#039;: Mario can perform a Low Ceiling BLJ to build speed at the entrance and navigate into the wall of the room leading to the star compartment.&lt;br /&gt;
*[[RR]] - &#039;&#039;[[Somewhere Over the Rainbow]]&#039;&#039;: Mario can perform a BLJ using the carpet once it takes him to the top of the house, launching him towards the floating island. A BLJ can also be done on the elevator to achieve PU speed so that PU movement can be used to reach the star. (This is what is used in the TAS WR.)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Silverbach</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Challenge&amp;diff=7841</id>
		<title>Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Challenge&amp;diff=7841"/>
		<updated>2019-04-16T22:39:56Z</updated>

		<summary type="html">&lt;p&gt;Silverbach: /* No Joystick Allowed Challenge */ update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Challenge&#039;&#039;&#039; is a self-imposed restriction of performing certain tasks, making the completion of the game harder. Restrictions include the use of a certain button (the [[A Button]], for example), the use of cannons, collecting coins, and the use of caps, etc.&lt;br /&gt;
&lt;br /&gt;
Often, these challenges lead to the discovery of many glitches, while some must be utilized to make up for a loss of a certain function. For example, restricting the A button forces Mario to use techniques such as frame-walking, enemy manipulation, and [[cloning]] to complete the tasks. Collecting the 5 secrets in Bob-omb Battlefield coinless requires making a [[Premature Clone]] of the top coin and landing at the 30-unit high area to collect the secret without interacting with the center coin.&lt;br /&gt;
&lt;br /&gt;
==UBER Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[UBER Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The challenge was created by Mario64Masters. The name of the UBER challenge was borrowed from Manocheese&#039;s Über Challenge for Ocarina of Time. Basically, this challenge forbids any coins and [[:Category:Collectibles|collectibles]] (except chests), switches, cannons, teleporting, caps, opening boxes (except a star), damage (except falling), and activating movable platforms. Additionally, enemies must not be interacted (including Lakitu, but except Bowser and MIPS).&lt;br /&gt;
&lt;br /&gt;
There are 39 stars that can be collected RTA, and 46 stars are possible in a TAS run.&lt;br /&gt;
&lt;br /&gt;
==Pacifist Challenge==&lt;br /&gt;
The Pacifist Challenge forbids any combat with enemies except for Bowser. Any non-killing actions are allowed. The number of stars that can be collected is 97 glitchless, and 101 for TAS runs&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/boards/198848-super-mario-64/75920333 How many stars can you get in a Pacifist Run of the game?] Recounted to include infinite coin glitch with box&amp;lt;/ref&amp;gt;. In a full game run, however, killing the Boo for entering [[Big Boo&#039;s Haunt]] is considered nonpacifist, cutting off the available 2 stars, and therefore the actual number of stars that can be collected is 95 glitchless and 99 with TAS.&lt;br /&gt;
&lt;br /&gt;
The following stars cannot be collected in the RTA pacifist run.&lt;br /&gt;
*[[BoB]] (3): &#039;&#039;Big Bob-Omb on the Summit&#039;&#039; (enemy), &#039;&#039;Footrace with Koopa The Quick&#039;&#039; (requires the previous star)&lt;br /&gt;
*[[WF]] (2): &#039;&#039;Chip Off Whomp&#039;s Block&#039;&#039; (enemy), &#039;&#039;To the Top of the Fortress&#039;&#039; (requires the previous star)&lt;br /&gt;
*[[BBH]] (7): All stars are cut off due to entering the course requiring killing a Boo.&lt;br /&gt;
**If entering the stage is allowed, then only two stars (&#039;&#039;Secret of the Haunted Books&#039;&#039; and &#039;&#039;Seek the 8 Red Coins&#039;&#039;) can be collected.&lt;br /&gt;
*[[HMC]] (1): &#039;&#039;HMC 100 coins&#039;&#039; (only 92 non-enemy coins)&lt;br /&gt;
*[[LLL]] (2): &#039;&#039;Boil the Big Bully&#039;&#039; (enemy), &#039;&#039;Bully the Bullies&#039;&#039; (enemy)&lt;br /&gt;
*[[SSL]] (3): &#039;&#039;In the Talons of the Big Bird&#039;&#039; (Klepto), &#039;&#039;Stand Tall on the Four Pillars&#039;&#039; (enemy)&lt;br /&gt;
*[[Snowman&#039;s Land|SL]] (1): &#039;&#039;Chill with the Bully&#039;&#039; (enemy),  &lt;br /&gt;
*[[Tiny-Huge Island|THI]] (4): &#039;&#039;Pluck the Piranha Flower&#039;&#039; (enemy), &#039;&#039;Rematch with Koopa the Quick&#039;&#039; (requiring Star 1), &#039;&#039;Make Wiggler Squirm (enemy)&#039;&#039;, &#039;&#039;THI 100 coins&#039;&#039; (infinite coin glitch requires killing Piranhas)&lt;br /&gt;
&lt;br /&gt;
The following stars can be circumvented if glitches or TAS strategies are allowed:&lt;br /&gt;
*[[BoB]] - &#039;&#039;Mario Wings to the Sky&#039;&#039;: BLJ with Wing Cap (TAS only), due to the cannonless requirement, as Bob-omb buddy can never be unlocked&lt;br /&gt;
*[[WF]] - &#039;&#039;Blast Away the Wall&#039;&#039;: A wall clip can be performed to reach the star cannonless.&lt;br /&gt;
*[[SSL]] - &#039;&#039;SSL 100 coins&#039;&#039;: 100 coins can be collected using infinite coin glitch, done by disappearing cork box glitch in the course. 86 non-enemy coins otherwise.&lt;br /&gt;
*[[Snowman&#039;s Land|SL]] - &#039;&#039;SL 100 coins&#039;&#039;: 100 coins can be collected with an infinite coin glitch, by activating [[Time Stop]] from the snowman and repeatedly collecting a nearby coin. 58 non-enemy coins otherwise.&lt;br /&gt;
&lt;br /&gt;
==A Button Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[A Button Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The challenge aims to reduce the use of [[A Button]] in courses, first documented in [http://www.curtisbright.com/sm64/abc/ Curtis Bright&#039;s website]. Since then, many techniques are applied in an attempt to bring down the A Press count, with [https://youtube.com/user/pannenkoek2012 pannenkoek2012] being the biggest contributor to the challenge. There are 96 stars that can be collected on a full game basis without the A Button using TAS.&lt;br /&gt;
&lt;br /&gt;
==Coinless Challenge==&lt;br /&gt;
The only rule is that the player cannot collect any coins. Specifically, no yellow, red, or blue coins can be collected. Techniques where Mario saves 0 coins into the game by collecting multiples of 256, or pause buffering to prevent the coin counter from going up, are not allowed.&lt;br /&gt;
&lt;br /&gt;
Mario is able to collect 81 stars in a full game run, and 82 stars on a single star basis. The remaining 38 stars require collecting coins and therefore not allowed.&lt;br /&gt;
&lt;br /&gt;
==Capless/Cannonless Challenge==&lt;br /&gt;
To qualify as capless, Mario cannot use any special caps except the cap effects obtained from the start of a course. To qualify as cannonless, Mario cannot use any cannons.&lt;br /&gt;
&lt;br /&gt;
Using the capless and cannonless ruleset from the UBER Challenge, all except one star (&#039;&#039;Wing Mario over the Rainbow&#039;&#039;) can be collected, resulting 119 stars that can be collected.&lt;br /&gt;
&lt;br /&gt;
The most difficult stars to collect include:&lt;br /&gt;
*[[BoB]] - &#039;&#039;Shoot to the Island in the Sky&#039;&#039;, &#039;&#039;100 Coins&#039;&#039;, &#039;&#039;Find the 8 Red Coins&#039;&#039;: Going to the island can be done by long jumping from the top of the mountain. &lt;br /&gt;
*[[SSL]] - &#039;&#039;Free Flying for 8 Red Coins&#039;&#039;: Tornadoes, Fly Guys, and Klepto can help Mario collect the 4 aerial coins without the wing cap.&lt;br /&gt;
*[[Vanish Cap under the Moat]]: The cage can be reached by performing a side flip to a wall kick, removing the need of using a vanish cap.&lt;br /&gt;
&lt;br /&gt;
==CCC Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[CCC Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The CCC Challenge combines Coinless with Capless/Cannonless. The restriction is extremely heavy, leaving very few stars that can be collected, as some of them inadvertently collect coins during the process.&lt;br /&gt;
&lt;br /&gt;
Mario is able to collect 81 stars in a full game run, and 82 stars on a single star basis. While this is the same number of stars collectible as Coinless Challenge, the workarounds are much harder to achieve.&lt;br /&gt;
&lt;br /&gt;
==No Buttons Allowed/Buttonless Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[No Buttons Allowed Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The No Buttons Allowed Challenge (also known as the Buttonless Challenge) forbids the use of A, B, Z, Start, L, R, and (to some extent) C buttons. This challenge was created by pannenkoek2012 to push the game to its limits.&lt;br /&gt;
&lt;br /&gt;
The C buttons are only allowed when they only affect the camera and don&#039;t affect actual gameplay. For example, the [[C^ Hyperspeed]] glitch is not allowed.&lt;br /&gt;
&lt;br /&gt;
The challenge is more difficult than simply restricting the A button, since this disables many maneuvering options that Mario can use, such as jumping, diving, sliding, and more. The challenge cannot be done as a full game run as there is in-game text that cannot be advanced without the use of buttons.&lt;br /&gt;
&lt;br /&gt;
There are only 33 stars that can be collected, many of which require complicated strategies.&lt;br /&gt;
&lt;br /&gt;
==ABZ Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[ABZ Button Challenge|ABZ Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The ABZ Challenge is similar to Buttonless, but instead of restricting all buttons only restricts the three primary buttons, A B and Z. Instead of requiring that they don&#039;t be used at all, it allows simply using the minimum number of buttons possible.&lt;br /&gt;
&lt;br /&gt;
It was created by Ethan White as an alternative to the Buttonless challenge, since the Buttonless challenge did not allow the start button, and consequently did not allow changing languages on PAL version to minimize text box button presses.&lt;br /&gt;
&lt;br /&gt;
==Low Doors Challenge==&lt;br /&gt;
Beat the game while opening as few doors as possible. The door is considered used when the door opening cutscene occurs. Doors are skipped using BLJs and HSWKs, pause exiting, and routing to avoid moving between castle floors unnecessarily.&lt;br /&gt;
&lt;br /&gt;
Any% needs to open only 2 doors to complete: one door to enter the basement (using either the key door or moat door), one door to enter the upper floors.&lt;br /&gt;
&lt;br /&gt;
120 Stars needs to open 4 doors to complete: one to enter the basement (using either the key door or moat door), one to enter the upper floors, one to enter the courtyard for BBH, one to exit the CCM slide level through the cabin. Unconfirmed door skips exist in BBH, HMC, and skipping the door to the endless stairs using HSWKs. The 50 star door stairs BLJ cannot be used for the latter, as Mario needs to stop at the 3rd floor to get all stars, and cannot pause exit out from the 3rd floor.&lt;br /&gt;
&lt;br /&gt;
==No Joystick Allowed Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[No Joystick Allowed Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The No Joystick Allowed Challenge forbids the use of Joystick inputs, considered to be the inverse of No Buttons Allowed Challenge.&lt;br /&gt;
&lt;br /&gt;
As the joystick provides the vital function for Mario to change directions and run, the challenge takes route planning to the extreme. The challenge can only be done on a single star basis and not a full game run due to absurd limitations.&lt;br /&gt;
&lt;br /&gt;
There are only 55 stars that can be collected, many of which require complicated strategies.&lt;br /&gt;
&lt;br /&gt;
== Floor is Lava Challenge ==&lt;br /&gt;
:&#039;&#039;Main Article: [[Floor is Lava Challenge]]&#039;&#039;&lt;br /&gt;
The Floor is Lava Challenge is a challenge created by [[Timestoppa]] that disallows standing on floors that aren&#039;t part of objects.&lt;br /&gt;
&lt;br /&gt;
== Joke Challenges ==&lt;br /&gt;
Some challenges have been created as jokes, and then actually been executed, such as Plush% (collecting specific stars to make the STROOP file menu spell out &amp;quot;PLUSH.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Other challenges==&lt;br /&gt;
These are single goal very hard challenges&lt;br /&gt;
[[&amp;quot;Impossible&amp;quot; Single-Goal Challenges]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Category --&amp;gt;&lt;br /&gt;
[[Category:Challenges]]&lt;/div&gt;</summary>
		<author><name>Silverbach</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:No_Joystick_Challenge_Infobox&amp;diff=7840</id>
		<title>Template:No Joystick Challenge Infobox</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:No_Joystick_Challenge_Infobox&amp;diff=7840"/>
		<updated>2019-04-16T22:39:28Z</updated>

		<summary type="html">&lt;p&gt;Silverbach: update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Challenge_infobox&lt;br /&gt;
|title=No Joystick Allowed  Challenge&lt;br /&gt;
|stars=55&lt;br /&gt;
|stars-overall=0&lt;br /&gt;
|beatable=No&lt;br /&gt;
|bob1=1|bob2=1|bob3=1|bob4=1|bob5=1|bob6=1|bob7=1&lt;br /&gt;
|wf1=1|wf2=1|wf3=1|wf4=1|wf5=1|wf6=1|wf7=1&lt;br /&gt;
|jrb1=0|jrb2=0|jrb3=1|jrb4=0|jrb5=0|jrb6=0|jrb7=0&lt;br /&gt;
|ccm1=0|ccm2=1|ccm3=0|ccm4=1|ccm5=0|ccm6=0|ccm7=1&lt;br /&gt;
|bbh1=0|bbh2=0|bbh3=0|bbh4=0|bbh5=0|bbh6=0|bbh7=0&lt;br /&gt;
|hmc1=0|hmc2=0|hmc3=0|hmc4=0|hmc5=0|hmc6=0|hmc7=0&lt;br /&gt;
|lll1=0|lll2=0|lll3=0|lll4=0|lll5=0|lll6=0|lll7=0&lt;br /&gt;
|ssl1=1|ssl2=1|ssl3=1|ssl4=1|ssl5=1|ssl6=1|ssl7=1&lt;br /&gt;
|ddd1=0|ddd2=0|ddd3=0|ddd4=0|ddd5=0|ddd6=0|ddd7=0&lt;br /&gt;
|sl1=1|sl2=1|sl3=1|sl4=1|sl5=1|sl6=1|sl7=1&lt;br /&gt;
|wdw1=0|wdw2=1|wdw3=0|wdw4=0|wdw5=0|wdw6=0|wdw7=0&lt;br /&gt;
|ttm1=1|ttm2=1|ttm3=1|ttm4=1|ttm5=1|ttm6=1|ttm7=1&lt;br /&gt;
|thi1=1|thi2=1|thi3=0|thi4=0|thi5=0|thi6=1|thi7=1&lt;br /&gt;
|ttc1=1|ttc2=1|ttc3=1|ttc4=0|ttc5=1|ttc6=1|ttc7=0&lt;br /&gt;
|rr1=0|rr2=1|rr3=1|rr4=1|rr5=1|rr6=0|rr7=0&lt;br /&gt;
|slide1=1|slide2=0&lt;br /&gt;
|aquarium=0&lt;br /&gt;
|totwc=0|cotmc=0|vcutm=0&lt;br /&gt;
|wmotr=0&lt;br /&gt;
|mips1=0|mips2=0&lt;br /&gt;
|toad1=0|toad2=0|toad3=0&lt;br /&gt;
|key_1=1|key_2=1|bitdw=0|bitfs=1|bits=0&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt; [[Category:Infobox templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Silverbach</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=No_Joystick_Allowed_Challenge&amp;diff=7839</id>
		<title>No Joystick Allowed Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=No_Joystick_Allowed_Challenge&amp;diff=7839"/>
		<updated>2019-04-16T22:38:43Z</updated>

		<summary type="html">&lt;p&gt;Silverbach: /* Courses that Cannot Be Completed */ update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{No Joystick Challenge Infobox}}&lt;br /&gt;
The &#039;&#039;&#039;No Joystick Allowed Challenge&#039;&#039;&#039; is a [[challenge]] in which the joystick on the controller is used as little as possible or not at all. Movement typically involves the following:&lt;br /&gt;
* a [[punch]] followed by a [[Single Jump]], which provides forward movement&lt;br /&gt;
* a [[backflip]], which provides backward movement&lt;br /&gt;
* a [[punch]] followed by a [[Single Jump]] to move off a ledge, followed by a ledge grab, which provides a means of facing perpendicular to the ledge&lt;br /&gt;
* a [[backflip]] whose landing lag falls off a ledge, followed by a dive back onto the floor, which provides a way of changing Mario&#039;s angle since he&#039;ll orient his angle along the floor&#039;s slope&lt;br /&gt;
* sliding down slopes, which provides a way of changing Mario&#039;s angle&lt;br /&gt;
* enemy knockback, which provides a way of changing Mario&#039;s angle&lt;br /&gt;
* chuckya throws, which provides a way of changing Mario&#039;s angle&lt;br /&gt;
* twirling with strategic A-held frames to slow the descent, which provides a way of changing Mario&#039;s angle&lt;br /&gt;
* repeated pole grabs, which provides a way of changing Mario&#039;s angle&lt;br /&gt;
* ground pounding, which provides a way of manipulating RNG (specifically, by advancing RNG by 80 calls)&lt;br /&gt;
&lt;br /&gt;
Difficulties to this challenge include the following:&lt;br /&gt;
* entering doors&lt;br /&gt;
* aiming while swimming&lt;br /&gt;
* aiming while flying&lt;br /&gt;
* fast movement (e.g. racing Koopa the Quick, beating PSS under 21&amp;quot;0, the blue coin block timer)&lt;br /&gt;
&lt;br /&gt;
== Courses that Cannot Be Completed ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Course !! Mission !! Reason&lt;br /&gt;
|-&lt;br /&gt;
| JRB || Plunder in the Sunken Ship || The sunken ship cannot be entered.&lt;br /&gt;
|-&lt;br /&gt;
| JRB || Can the Eel Come Out to Play? || The star cannot be activated while facing towards it.&lt;br /&gt;
|-&lt;br /&gt;
| JRB || Red Coins on the Ship Afloat || The red coin near the jet stream cannot be collected.&lt;br /&gt;
|-&lt;br /&gt;
| JRB || Blast to the Stone Pillar || Neither the pillars nor star platform cannot be reached.&lt;br /&gt;
|-&lt;br /&gt;
| JRB || Through the Jet Stream || The star cannot be reached.&lt;br /&gt;
|-&lt;br /&gt;
| JRB || 100 Coins || It is not possible to collect every blue coin.&lt;br /&gt;
|-&lt;br /&gt;
| CCM || Slip Slidin&#039; Away || The door cannot be opened to leave the cabin.&lt;br /&gt;
|-&lt;br /&gt;
| CCM || Big Penguin Race ||The race cannot be finished fast enough without cheating.&lt;br /&gt;
|-&lt;br /&gt;
| CCM || Snowman&#039;s Lost His Head || The checkpoint cannot be reached before the snowman&#039;s body does.&lt;br /&gt;
|-&lt;br /&gt;
| CCM || Wall Kicks Will Work || The star cannot be reached.&lt;br /&gt;
|-&lt;br /&gt;
| BBH || Go On a Ghost Hunt || No doors can be opened.&lt;br /&gt;
|-&lt;br /&gt;
| BBH || Ride Big Boo&#039;s Merry-Go-Round || No doors can be opened.&lt;br /&gt;
|-&lt;br /&gt;
| BBH || Secret of the Haunted Books || No doors can be opened.&lt;br /&gt;
|-&lt;br /&gt;
| BBH || Seek the 8 Red Coins || No doors can be opened.&lt;br /&gt;
|-&lt;br /&gt;
| BBH || Big Boo&#039;s Balcony || No doors can be opened.&lt;br /&gt;
|-&lt;br /&gt;
| BBH || Eye to Eye in the Secret Room || No doors can be opened.&lt;br /&gt;
|-&lt;br /&gt;
| BBH || 100 Coins || No doors can be opened.&lt;br /&gt;
|-&lt;br /&gt;
| HMC || Swimming Beast in the Cavern || No doors can be opened.&lt;br /&gt;
|-&lt;br /&gt;
| HMC || Elevate for 8 Red Coins || No doors can be opened.&lt;br /&gt;
|-&lt;br /&gt;
| HMC || Metal-Head Mario Can Move! || No doors can be opened.&lt;br /&gt;
|-&lt;br /&gt;
| HMC || Navigating the Toxic Maze || No doors can be opened.&lt;br /&gt;
|-&lt;br /&gt;
| HMC || A-Maze-ing Emergency Exit || No doors can be opened.&lt;br /&gt;
|-&lt;br /&gt;
| HMC || Watch for Rolling Rocks || No doors can be opened.&lt;br /&gt;
|-&lt;br /&gt;
| HMC || 100 Coins || No doors can be opened.&lt;br /&gt;
|-&lt;br /&gt;
| LLL || Boil the Big Bully || It is not possible to leave the starting platform.&lt;br /&gt;
|-&lt;br /&gt;
| LLL || Bully the Bullies || It is not possible to leave the starting platform.&lt;br /&gt;
|-&lt;br /&gt;
| LLL || 8-Coin Puzzle with 15 Pieces || It is not possible to leave the starting platform.&lt;br /&gt;
|-&lt;br /&gt;
| LLL || Red-Hot Log Rolling || It is not possible to leave the starting platform.&lt;br /&gt;
|-&lt;br /&gt;
| LLL || Hot-Foot-It into the Volcano || It is not possible to leave the starting platform.&lt;br /&gt;
|-&lt;br /&gt;
| LLL || Elevator Tour in the Volcano || It is not possible to leave the starting platform.&lt;br /&gt;
|-&lt;br /&gt;
| LLL || 100 Coins || It is not possible to leave the starting platform.&lt;br /&gt;
|-&lt;br /&gt;
| DDD || Board Bowser&#039;s Sub || It is not possible to dive under the water.&lt;br /&gt;
|-&lt;br /&gt;
| DDD || Chests in the Current || It is not possible to dive under the water.&lt;br /&gt;
|-&lt;br /&gt;
| DDD || Pole-Jumping for Red Coins || It is not possible to dive under the water.&lt;br /&gt;
|-&lt;br /&gt;
| DDD || Through the Jet Stream || It is not possible to dive under the water.&lt;br /&gt;
|-&lt;br /&gt;
| DDD || The Manta Ray&#039;s Reward || It is not possible to dive under the water.&lt;br /&gt;
|-&lt;br /&gt;
| DDD || Collect the Caps… || It is not possible to dive under the water.&lt;br /&gt;
|-&lt;br /&gt;
| DDD || 100 Coins || It is not possible to dive under the water.&lt;br /&gt;
|-&lt;br /&gt;
| WDW || Shocking Arrow Lifts! || The star block cannot be opened.&lt;br /&gt;
|-&lt;br /&gt;
| WDW || Secrets in the Shallows &amp;amp; Sky || The secret behind the pushable block is unreachable.&lt;br /&gt;
|-&lt;br /&gt;
| WDW || Express Elevator--Hurry Up! || The elevator cannot be reached after it lowers.&lt;br /&gt;
|-&lt;br /&gt;
| WDW || Go to Town for Red Coins || The town cannot be reached.&lt;br /&gt;
|-&lt;br /&gt;
| WDW || Quick Race Through Downtown! || The town cannot be reached.&lt;br /&gt;
|-&lt;br /&gt;
| WDW || 100 Coins || It is not possible to collect more than 2 blue coins.&lt;br /&gt;
|-&lt;br /&gt;
| THI || Rematch with Koopa the Quick || It is not possible to beat Koopa the Quick to the finish.&lt;br /&gt;
|-&lt;br /&gt;
| THI || Five Itty Bitty Secrets || The star platform cannot be reached.&lt;br /&gt;
|-&lt;br /&gt;
| THI || Wiggler&#039;s Red Coins || The red coin on the tall platform in the corner cannot be reached.&lt;br /&gt;
|-&lt;br /&gt;
| TTC || Stomp on the Thwomp || The walkway cannot be reached.&lt;br /&gt;
|-&lt;br /&gt;
| TTC || 100 Coins || The walkway cannot be reached, and it is impossible to collect enough blue coins.&lt;br /&gt;
|-&lt;br /&gt;
| RR || Cruiser Crossing the Rainbow || It is not possible to get onto the ship.&lt;br /&gt;
|-&lt;br /&gt;
| RR || Somewhere Over the Rainbow || It is not possible to reach the ship.&lt;br /&gt;
|-&lt;br /&gt;
| RR || 100 Coins || It is not possible to reach the ship or collect enough blue coins.&lt;br /&gt;
|-&lt;br /&gt;
| TotWC || Red Coins || It is not possible to collect any of the red coins.&lt;br /&gt;
|-&lt;br /&gt;
| CotMC || Red Coins || It is not possible to travel upstream.&lt;br /&gt;
|-&lt;br /&gt;
| VCutM || Red Coins || It is not possible to collect the red coins on the ramp.&lt;br /&gt;
|-&lt;br /&gt;
| PSS || Under 21&amp;quot;0 || The race cannot be finished fast enough.&lt;br /&gt;
|-&lt;br /&gt;
| SA || Red Coins || It is not possible to turn towards the red coins or swim upwards.&lt;br /&gt;
|-&lt;br /&gt;
| WMotR || Red Coins || It is not possible to turn towards the red coins or stop falling.&lt;br /&gt;
|-&lt;br /&gt;
| BitS || Completion || It is not possible to pass the gap after the Chuckya.&lt;br /&gt;
|-&lt;br /&gt;
| BitDW || Red Coins || It is not possible to get the red coin at the beginning before the block switch timer runs out.&lt;br /&gt;
|-&lt;br /&gt;
| BitS || Red Coins || It is not possible to pass the gap after the Chuckya.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1aNxLWOJjNuQ5M9oq2WOz3NKB6Z2H-SJANbLUPmygvtY Spreadsheet for the challenge]&lt;/div&gt;</summary>
		<author><name>Silverbach</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Challenge&amp;diff=7802</id>
		<title>Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Challenge&amp;diff=7802"/>
		<updated>2019-04-15T23:25:56Z</updated>

		<summary type="html">&lt;p&gt;Silverbach: /* No Joystick Allowed Challenge */ update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Challenge&#039;&#039;&#039; is a self-imposed restriction of performing certain tasks, making the completion of the game harder. Restrictions include the use of a certain button (the [[A Button]], for example), the use of cannons, collecting coins, and the use of caps, etc.&lt;br /&gt;
&lt;br /&gt;
Often, these challenges lead to the discovery of many glitches, while some must be utilized to make up for a loss of a certain function. For example, restricting the A button forces Mario to use techniques such as frame-walking, enemy manipulation, and [[cloning]] to complete the tasks. Collecting the 5 secrets in Bob-omb Battlefield coinless requires making a [[Premature Clone]] of the top coin and landing at the 30-unit high area to collect the secret without interacting with the center coin.&lt;br /&gt;
&lt;br /&gt;
==UBER Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[UBER Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The challenge was created by Mario64Masters. The name of the UBER challenge was borrowed from Manocheese&#039;s Über Challenge for Ocarina of Time. Basically, this challenge forbids any coins and [[:Category:Collectibles|collectibles]] (except chests), switches, cannons, teleporting, caps, opening boxes (except a star), damage (except falling), and activating movable platforms. Additionally, enemies must not be interacted (including Lakitu, but except Bowser and MIPS).&lt;br /&gt;
&lt;br /&gt;
There are 39 stars that can be collected RTA, and 46 stars are possible in a TAS run.&lt;br /&gt;
&lt;br /&gt;
==Pacifist Challenge==&lt;br /&gt;
The Pacifist Challenge forbids any combat with enemies except for Bowser. Any non-killing actions are allowed. The number of stars that can be collected is 97 glitchless, and 101 for TAS runs&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/boards/198848-super-mario-64/75920333 How many stars can you get in a Pacifist Run of the game?] Recounted to include infinite coin glitch with box&amp;lt;/ref&amp;gt;. In a full game run, however, killing the Boo for entering [[Big Boo&#039;s Haunt]] is considered nonpacifist, cutting off the available 2 stars, and therefore the actual number of stars that can be collected is 95 glitchless and 99 with TAS.&lt;br /&gt;
&lt;br /&gt;
The following stars cannot be collected in the RTA pacifist run.&lt;br /&gt;
*[[BoB]] (3): &#039;&#039;Big Bob-Omb on the Summit&#039;&#039; (enemy), &#039;&#039;Footrace with Koopa The Quick&#039;&#039; (requires the previous star)&lt;br /&gt;
*[[WF]] (2): &#039;&#039;Chip Off Whomp&#039;s Block&#039;&#039; (enemy), &#039;&#039;To the Top of the Fortress&#039;&#039; (requires the previous star)&lt;br /&gt;
*[[BBH]] (7): All stars are cut off due to entering the course requiring killing a Boo.&lt;br /&gt;
**If entering the stage is allowed, then only two stars (&#039;&#039;Secret of the Haunted Books&#039;&#039; and &#039;&#039;Seek the 8 Red Coins&#039;&#039;) can be collected.&lt;br /&gt;
*[[HMC]] (1): &#039;&#039;HMC 100 coins&#039;&#039; (only 92 non-enemy coins)&lt;br /&gt;
*[[LLL]] (2): &#039;&#039;Boil the Big Bully&#039;&#039; (enemy), &#039;&#039;Bully the Bullies&#039;&#039; (enemy)&lt;br /&gt;
*[[SSL]] (3): &#039;&#039;In the Talons of the Big Bird&#039;&#039; (Klepto), &#039;&#039;Stand Tall on the Four Pillars&#039;&#039; (enemy)&lt;br /&gt;
*[[Snowman&#039;s Land|SL]] (1): &#039;&#039;Chill with the Bully&#039;&#039; (enemy),  &lt;br /&gt;
*[[Tiny-Huge Island|THI]] (4): &#039;&#039;Pluck the Piranha Flower&#039;&#039; (enemy), &#039;&#039;Rematch with Koopa the Quick&#039;&#039; (requiring Star 1), &#039;&#039;Make Wiggler Squirm (enemy)&#039;&#039;, &#039;&#039;THI 100 coins&#039;&#039; (infinite coin glitch requires killing Piranhas)&lt;br /&gt;
&lt;br /&gt;
The following stars can be circumvented if glitches or TAS strategies are allowed:&lt;br /&gt;
*[[BoB]] - &#039;&#039;Mario Wings to the Sky&#039;&#039;: BLJ with Wing Cap (TAS only), due to the cannonless requirement, as Bob-omb buddy can never be unlocked&lt;br /&gt;
*[[WF]] - &#039;&#039;Blast Away the Wall&#039;&#039;: A wall clip can be performed to reach the star cannonless.&lt;br /&gt;
*[[SSL]] - &#039;&#039;SSL 100 coins&#039;&#039;: 100 coins can be collected using infinite coin glitch, done by disappearing cork box glitch in the course. 86 non-enemy coins otherwise.&lt;br /&gt;
*[[Snowman&#039;s Land|SL]] - &#039;&#039;SL 100 coins&#039;&#039;: 100 coins can be collected with an infinite coin glitch, by activating [[Time Stop]] from the snowman and repeatedly collecting a nearby coin. 58 non-enemy coins otherwise.&lt;br /&gt;
&lt;br /&gt;
==A Button Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[A Button Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The challenge aims to reduce the use of [[A Button]] in courses, first documented in [http://www.curtisbright.com/sm64/abc/ Curtis Bright&#039;s website]. Since then, many techniques are applied in an attempt to bring down the A Press count, with [https://youtube.com/user/pannenkoek2012 pannenkoek2012] being the biggest contributor to the challenge. There are 96 stars that can be collected on a full game basis without the A Button using TAS.&lt;br /&gt;
&lt;br /&gt;
==Coinless Challenge==&lt;br /&gt;
The only rule is that the player cannot collect any coins. Specifically, no yellow, red, or blue coins can be collected. Techniques where Mario saves 0 coins into the game by collecting multiples of 256, or pause buffering to prevent the coin counter from going up, are not allowed.&lt;br /&gt;
&lt;br /&gt;
Mario is able to collect 81 stars in a full game run, and 82 stars on a single star basis. The remaining 38 stars require collecting coins and therefore not allowed.&lt;br /&gt;
&lt;br /&gt;
==Capless/Cannonless Challenge==&lt;br /&gt;
To qualify as capless, Mario cannot use any special caps except the cap effects obtained from the start of a course. To qualify as cannonless, Mario cannot use any cannons.&lt;br /&gt;
&lt;br /&gt;
Using the capless and cannonless ruleset from the UBER Challenge, all except one star (&#039;&#039;Wing Mario over the Rainbow&#039;&#039;) can be collected, resulting 119 stars that can be collected.&lt;br /&gt;
&lt;br /&gt;
The most difficult stars to collect include:&lt;br /&gt;
*[[BoB]] - &#039;&#039;Shoot to the Island in the Sky&#039;&#039;, &#039;&#039;100 Coins&#039;&#039;, &#039;&#039;Find the 8 Red Coins&#039;&#039;: Going to the island can be done by long jumping from the top of the mountain. &lt;br /&gt;
*[[SSL]] - &#039;&#039;Free Flying for 8 Red Coins&#039;&#039;: Tornadoes, Fly Guys, and Klepto can help Mario collect the 4 aerial coins without the wing cap.&lt;br /&gt;
*[[Vanish Cap under the Moat]]: The cage can be reached by performing a side flip to a wall kick, removing the need of using a vanish cap.&lt;br /&gt;
&lt;br /&gt;
==CCC Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[CCC Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The CCC Challenge combines Coinless with Capless/Cannonless. The restriction is extremely heavy, leaving very few stars that can be collected, as some of them inadvertently collect coins during the process.&lt;br /&gt;
&lt;br /&gt;
Mario is able to collect 81 stars in a full game run, and 82 stars on a single star basis. While this is the same number of stars collectible as Coinless Challenge, the workarounds are much harder to achieve.&lt;br /&gt;
&lt;br /&gt;
==No Buttons Allowed/Buttonless Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[No Buttons Allowed Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The No Buttons Allowed Challenge (also known as the Buttonless Challenge) forbids the use of A, B, Z, Start, L, R, and (to some extent) C buttons. This challenge was created by pannenkoek2012 to push the game to its limits.&lt;br /&gt;
&lt;br /&gt;
The C buttons are only allowed when they only affect the camera and don&#039;t affect actual gameplay. For example, the [[C^ Hyperspeed]] glitch is not allowed.&lt;br /&gt;
&lt;br /&gt;
The challenge is more difficult than simply restricting the A button, since this disables many maneuvering options that Mario can use, such as jumping, diving, sliding, and more. The challenge cannot be done as a full game run as there is in-game text that cannot be advanced without the use of buttons.&lt;br /&gt;
&lt;br /&gt;
There are only 33 stars that can be collected, many of which require complicated strategies.&lt;br /&gt;
&lt;br /&gt;
==ABZ Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[ABZ Button Challenge|ABZ Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The ABZ Challenge is similar to Buttonless, but instead of restricting all buttons only restricts the three primary buttons, A B and Z. Instead of requiring that they don&#039;t be used at all, it allows simply using the minimum number of buttons possible.&lt;br /&gt;
&lt;br /&gt;
It was created by Ethan White as an alternative to the Buttonless challenge, since the Buttonless challenge did not allow the start button, and consequently did not allow changing languages on PAL version to minimize text box button presses.&lt;br /&gt;
&lt;br /&gt;
==Low Doors Challenge==&lt;br /&gt;
Beat the game while opening as few doors as possible. The door is considered used when the door opening cutscene occurs. Doors are skipped using BLJs and HSWKs, pause exiting, and routing to avoid moving between castle floors unnecessarily.&lt;br /&gt;
&lt;br /&gt;
Any% needs to open only 2 doors to complete: one door to enter the basement (using either the key door or moat door), one door to enter the upper floors.&lt;br /&gt;
&lt;br /&gt;
120 Stars needs to open 4 doors to complete: one to enter the basement (using either the key door or moat door), one to enter the upper floors, one to enter the courtyard for BBH, one to exit the CCM slide level through the cabin. Unconfirmed door skips exist in BBH, HMC, and skipping the door to the endless stairs using HSWKs. The 50 star door stairs BLJ cannot be used for the latter, as Mario needs to stop at the 3rd floor to get all stars, and cannot pause exit out from the 3rd floor.&lt;br /&gt;
&lt;br /&gt;
==No Joystick Allowed Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[No Joystick Allowed Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The No Joystick Allowed Challenge forbids the use of Joystick inputs, considered to be the inverse of No Buttons Allowed Challenge.&lt;br /&gt;
&lt;br /&gt;
As the joystick provides the vital function for Mario to change directions and run, the challenge takes route planning to the extreme. The challenge can only be done on a single star basis and not a full game run due to absurd limitations.&lt;br /&gt;
&lt;br /&gt;
There are only 54 stars that can be collected, many of which require complicated strategies.&lt;br /&gt;
&lt;br /&gt;
== Floor is Lava Challenge ==&lt;br /&gt;
:&#039;&#039;Main Article: [[Floor is Lava Challenge]]&#039;&#039;&lt;br /&gt;
The Floor is Lava Challenge is a challenge created by [[Timestoppa]] that disallows standing on floors that aren&#039;t part of objects.&lt;br /&gt;
&lt;br /&gt;
== Joke Challenges ==&lt;br /&gt;
Some challenges have been created as jokes, and then actually been executed, such as Plush% (collecting specific stars to make the STROOP file menu spell out &amp;quot;PLUSH.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Other challenges==&lt;br /&gt;
These are single goal very hard challenges&lt;br /&gt;
[[&amp;quot;Impossible&amp;quot; Single-Goal Challenges]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Category --&amp;gt;&lt;br /&gt;
[[Category:Challenges]]&lt;/div&gt;</summary>
		<author><name>Silverbach</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:No_Joystick_Challenge_Infobox&amp;diff=7801</id>
		<title>Template:No Joystick Challenge Infobox</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:No_Joystick_Challenge_Infobox&amp;diff=7801"/>
		<updated>2019-04-15T23:25:24Z</updated>

		<summary type="html">&lt;p&gt;Silverbach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Challenge_infobox&lt;br /&gt;
|title=No Joystick Allowed  Challenge&lt;br /&gt;
|stars=54&lt;br /&gt;
|stars-overall=0&lt;br /&gt;
|beatable=No&lt;br /&gt;
|bob1=1|bob2=1|bob3=1|bob4=1|bob5=1|bob6=1|bob7=1&lt;br /&gt;
|wf1=1|wf2=1|wf3=1|wf4=1|wf5=1|wf6=1|wf7=1&lt;br /&gt;
|jrb1=0|jrb2=0|jrb3=1|jrb4=0|jrb5=0|jrb6=0|jrb7=0&lt;br /&gt;
|ccm1=0|ccm2=1|ccm3=0|ccm4=1|ccm5=0|ccm6=0|ccm7=1&lt;br /&gt;
|bbh1=0|bbh2=0|bbh3=0|bbh4=0|bbh5=0|bbh6=0|bbh7=0&lt;br /&gt;
|hmc1=0|hmc2=0|hmc3=0|hmc4=0|hmc5=0|hmc6=0|hmc7=0&lt;br /&gt;
|lll1=0|lll2=0|lll3=0|lll4=0|lll5=0|lll6=0|lll7=0&lt;br /&gt;
|ssl1=1|ssl2=1|ssl3=1|ssl4=1|ssl5=1|ssl6=1|ssl7=1&lt;br /&gt;
|ddd1=0|ddd2=0|ddd3=0|ddd4=0|ddd5=0|ddd6=0|ddd7=0&lt;br /&gt;
|sl1=1|sl2=1|sl3=1|sl4=1|sl5=1|sl6=1|sl7=1&lt;br /&gt;
|wdw1=0|wdw2=1|wdw3=0|wdw4=0|wdw5=0|wdw6=0|wdw7=0&lt;br /&gt;
|ttm1=1|ttm2=1|ttm3=1|ttm4=1|ttm5=1|ttm6=1|ttm7=1&lt;br /&gt;
|thi1=1|thi2=1|thi3=0|thi4=0|thi5=0|thi6=1|thi7=1&lt;br /&gt;
|ttc1=1|ttc2=1|ttc3=1|ttc4=0|ttc5=1|ttc6=1|ttc7=0&lt;br /&gt;
|rr1=0|rr2=1|rr3=0|rr4=1|rr5=1|rr6=0|rr7=0&lt;br /&gt;
|slide1=1|slide2=0&lt;br /&gt;
|aquarium=0&lt;br /&gt;
|totwc=0|cotmc=0|vcutm=0&lt;br /&gt;
|wmotr=0&lt;br /&gt;
|mips1=0|mips2=0&lt;br /&gt;
|toad1=0|toad2=0|toad3=0&lt;br /&gt;
|key_1=1|key_2=1|bitdw=0|bitfs=1|bits=0&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt; [[Category:Infobox templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Silverbach</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:No_Joystick_Challenge_Infobox&amp;diff=7800</id>
		<title>Template:No Joystick Challenge Infobox</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:No_Joystick_Challenge_Infobox&amp;diff=7800"/>
		<updated>2019-04-15T23:24:59Z</updated>

		<summary type="html">&lt;p&gt;Silverbach: update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Challenge_infobox&lt;br /&gt;
|title=No Joystick Allowed  Challenge&lt;br /&gt;
|stars=53&lt;br /&gt;
|stars-overall=0&lt;br /&gt;
|beatable=No&lt;br /&gt;
|bob1=1|bob2=1|bob3=1|bob4=1|bob5=1|bob6=1|bob7=1&lt;br /&gt;
|wf1=1|wf2=1|wf3=1|wf4=1|wf5=1|wf6=1|wf7=1&lt;br /&gt;
|jrb1=0|jrb2=0|jrb3=1|jrb4=0|jrb5=0|jrb6=0|jrb7=0&lt;br /&gt;
|ccm1=0|ccm2=1|ccm3=0|ccm4=1|ccm5=0|ccm6=0|ccm7=1&lt;br /&gt;
|bbh1=0|bbh2=0|bbh3=0|bbh4=0|bbh5=0|bbh6=0|bbh7=0&lt;br /&gt;
|hmc1=0|hmc2=0|hmc3=0|hmc4=0|hmc5=0|hmc6=0|hmc7=0&lt;br /&gt;
|lll1=0|lll2=0|lll3=0|lll4=0|lll5=0|lll6=0|lll7=0&lt;br /&gt;
|ssl1=1|ssl2=1|ssl3=1|ssl4=1|ssl5=1|ssl6=1|ssl7=1&lt;br /&gt;
|ddd1=0|ddd2=0|ddd3=0|ddd4=0|ddd5=0|ddd6=0|ddd7=0&lt;br /&gt;
|sl1=1|sl2=1|sl3=1|sl4=1|sl5=1|sl6=1|sl7=1&lt;br /&gt;
|wdw1=0|wdw2=1|wdw3=0|wdw4=0|wdw5=0|wdw6=0|wdw7=0&lt;br /&gt;
|ttm1=1|ttm2=1|ttm3=1|ttm4=1|ttm5=1|ttm6=1|ttm7=1&lt;br /&gt;
|thi1=1|thi2=1|thi3=0|thi4=0|thi5=0|thi6=1|thi7=1&lt;br /&gt;
|ttc1=1|ttc2=1|ttc3=1|ttc4=0|ttc5=1|ttc6=1|ttc7=0&lt;br /&gt;
|rr1=0|rr2=1|rr3=0|rr4=1|rr5=1|rr6=0|rr7=0&lt;br /&gt;
|slide1=1|slide2=0&lt;br /&gt;
|aquarium=0&lt;br /&gt;
|totwc=0|cotmc=0|vcutm=0&lt;br /&gt;
|wmotr=0&lt;br /&gt;
|mips1=0|mips2=0&lt;br /&gt;
|toad1=0|toad2=0|toad3=0&lt;br /&gt;
|key_1=1|key_2=1|bitdw=0|bitfs=1|bits=0&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt; [[Category:Infobox templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Silverbach</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=No_Joystick_Allowed_Challenge&amp;diff=7799</id>
		<title>No Joystick Allowed Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=No_Joystick_Allowed_Challenge&amp;diff=7799"/>
		<updated>2019-04-15T23:24:35Z</updated>

		<summary type="html">&lt;p&gt;Silverbach: /* Courses that Cannot Be Completed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{No Joystick Challenge Infobox}}&lt;br /&gt;
The &#039;&#039;&#039;No Joystick Allowed Challenge&#039;&#039;&#039; is a [[challenge]] in which the joystick on the controller is used as little as possible or not at all. Movement typically involves the following:&lt;br /&gt;
* a [[punch]] followed by a [[Single Jump]], which provides forward movement&lt;br /&gt;
* a [[backflip]], which provides backward movement&lt;br /&gt;
* a [[punch]] followed by a [[Single Jump]] to move off a ledge, followed by a ledge grab, which provides a means of facing perpendicular to the ledge&lt;br /&gt;
* a [[backflip]] whose landing lag falls off a ledge, followed by a dive back onto the floor, which provides a way of changing Mario&#039;s angle since he&#039;ll orient his angle along the floor&#039;s slope&lt;br /&gt;
* sliding down slopes, which provides a way of changing Mario&#039;s angle&lt;br /&gt;
* enemy knockback, which provides a way of changing Mario&#039;s angle&lt;br /&gt;
* chuckya throws, which provides a way of changing Mario&#039;s angle&lt;br /&gt;
* twirling with strategic A-held frames to slow the descent, which provides a way of changing Mario&#039;s angle&lt;br /&gt;
* repeated pole grabs, which provides a way of changing Mario&#039;s angle&lt;br /&gt;
* ground pounding, which provides a way of manipulating RNG (specifically, by advancing RNG by 80 calls)&lt;br /&gt;
&lt;br /&gt;
Difficulties to this challenge include the following:&lt;br /&gt;
* entering doors&lt;br /&gt;
* aiming while swimming&lt;br /&gt;
* aiming while flying&lt;br /&gt;
* fast movement (e.g. racing Koopa the Quick, beating PSS under 21&amp;quot;0, the blue coin block timer)&lt;br /&gt;
&lt;br /&gt;
== Courses that Cannot Be Completed ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Course !! Mission !! Reason&lt;br /&gt;
|-&lt;br /&gt;
| JRB || Plunder in the Sunken Ship || The sunken ship cannot be entered.&lt;br /&gt;
|-&lt;br /&gt;
| JRB || Can the Eel Come Out to Play? || The star cannot be activated while facing towards it.&lt;br /&gt;
|-&lt;br /&gt;
| JRB || Red Coins on the Ship Afloat || The red coin near the jet stream cannot be collected.&lt;br /&gt;
|-&lt;br /&gt;
| JRB || Blast to the Stone Pillar || Neither the pillars nor star platform cannot be reached.&lt;br /&gt;
|-&lt;br /&gt;
| JRB || Through the Jet Stream || The star cannot be reached.&lt;br /&gt;
|-&lt;br /&gt;
| JRB || 100 Coins || It is not possible to collect every blue coin.&lt;br /&gt;
|-&lt;br /&gt;
| CCM || Slip Slidin&#039; Away || The door cannot be opened to leave the cabin.&lt;br /&gt;
|-&lt;br /&gt;
| CCM || Big Penguin Race ||The race cannot be finished fast enough without cheating.&lt;br /&gt;
|-&lt;br /&gt;
| CCM || Snowman&#039;s Lost His Head || The checkpoint cannot be reached before the snowman&#039;s body does.&lt;br /&gt;
|-&lt;br /&gt;
| CCM || Wall Kicks Will Work || The star cannot be reached.&lt;br /&gt;
|-&lt;br /&gt;
| BBH || Go On a Ghost Hunt || No doors can be opened.&lt;br /&gt;
|-&lt;br /&gt;
| BBH || Ride Big Boo&#039;s Merry-Go-Round || No doors can be opened.&lt;br /&gt;
|-&lt;br /&gt;
| BBH || Secret of the Haunted Books || No doors can be opened.&lt;br /&gt;
|-&lt;br /&gt;
| BBH || Seek the 8 Red Coins || No doors can be opened.&lt;br /&gt;
|-&lt;br /&gt;
| BBH || Big Boo&#039;s Balcony || No doors can be opened.&lt;br /&gt;
|-&lt;br /&gt;
| BBH || Eye to Eye in the Secret Room || No doors can be opened.&lt;br /&gt;
|-&lt;br /&gt;
| BBH || 100 Coins || No doors can be opened.&lt;br /&gt;
|-&lt;br /&gt;
| HMC || Swimming Beast in the Cavern || No doors can be opened.&lt;br /&gt;
|-&lt;br /&gt;
| HMC || Elevate for 8 Red Coins || No doors can be opened.&lt;br /&gt;
|-&lt;br /&gt;
| HMC || Metal-Head Mario Can Move! || No doors can be opened.&lt;br /&gt;
|-&lt;br /&gt;
| HMC || Navigating the Toxic Maze || No doors can be opened.&lt;br /&gt;
|-&lt;br /&gt;
| HMC || A-Maze-ing Emergency Exit || No doors can be opened.&lt;br /&gt;
|-&lt;br /&gt;
| HMC || Watch for Rolling Rocks || No doors can be opened.&lt;br /&gt;
|-&lt;br /&gt;
| HMC || 100 Coins || No doors can be opened.&lt;br /&gt;
|-&lt;br /&gt;
| LLL || Boil the Big Bully || It is not possible to leave the starting platform.&lt;br /&gt;
|-&lt;br /&gt;
| LLL || Bully the Bullies || It is not possible to leave the starting platform.&lt;br /&gt;
|-&lt;br /&gt;
| LLL || 8-Coin Puzzle with 15 Pieces || It is not possible to leave the starting platform.&lt;br /&gt;
|-&lt;br /&gt;
| LLL || Red-Hot Log Rolling || It is not possible to leave the starting platform.&lt;br /&gt;
|-&lt;br /&gt;
| LLL || Hot-Foot-It into the Volcano || It is not possible to leave the starting platform.&lt;br /&gt;
|-&lt;br /&gt;
| LLL || Elevator Tour in the Volcano || It is not possible to leave the starting platform.&lt;br /&gt;
|-&lt;br /&gt;
| LLL || 100 Coins || It is not possible to leave the starting platform.&lt;br /&gt;
|-&lt;br /&gt;
| DDD || Board Bowser&#039;s Sub || It is not possible to dive under the water.&lt;br /&gt;
|-&lt;br /&gt;
| DDD || Chests in the Current || It is not possible to dive under the water.&lt;br /&gt;
|-&lt;br /&gt;
| DDD || Pole-Jumping for Red Coins || It is not possible to dive under the water.&lt;br /&gt;
|-&lt;br /&gt;
| DDD || Through the Jet Stream || It is not possible to dive under the water.&lt;br /&gt;
|-&lt;br /&gt;
| DDD || The Manta Ray&#039;s Reward || It is not possible to dive under the water.&lt;br /&gt;
|-&lt;br /&gt;
| DDD || Collect the Caps… || It is not possible to dive under the water.&lt;br /&gt;
|-&lt;br /&gt;
| DDD || 100 Coins || It is not possible to dive under the water.&lt;br /&gt;
|-&lt;br /&gt;
| WDW || Shocking Arrow Lifts! || The star block cannot be opened.&lt;br /&gt;
|-&lt;br /&gt;
| WDW || Secrets in the Shallows &amp;amp; Sky || The secret behind the pushable block is unreachable.&lt;br /&gt;
|-&lt;br /&gt;
| WDW || Express Elevator--Hurry Up! || The elevator cannot be reached after it lowers.&lt;br /&gt;
|-&lt;br /&gt;
| WDW || Go to Town for Red Coins || The town cannot be reached.&lt;br /&gt;
|-&lt;br /&gt;
| WDW || Quick Race Through Downtown! || The town cannot be reached.&lt;br /&gt;
|-&lt;br /&gt;
| WDW || 100 Coins || It is not possible to collect more than 2 blue coins.&lt;br /&gt;
|-&lt;br /&gt;
| THI || Rematch with Koopa the Quick || It is not possible to beat Koopa the Quick to the finish.&lt;br /&gt;
|-&lt;br /&gt;
| THI || Five Itty Bitty Secrets || The star platform cannot be reached.&lt;br /&gt;
|-&lt;br /&gt;
| THI || Wiggler&#039;s Red Coins || The red coin on the tall platform in the corner cannot be reached.&lt;br /&gt;
|-&lt;br /&gt;
| TTC || Stomp on the Thwomp || The walkway cannot be reached.&lt;br /&gt;
|-&lt;br /&gt;
| TTC || 100 Coins || The walkway cannot be reached, and it is impossible to collect enough blue coins.&lt;br /&gt;
|-&lt;br /&gt;
| RR || Cruiser Crossing the Rainbow || It is not possible to get onto the ship.&lt;br /&gt;
|-&lt;br /&gt;
| RR || Coins Amassed in a Maze || It is not possible to collect all the red coins.&lt;br /&gt;
|-&lt;br /&gt;
| RR || Somewhere Over the Rainbow || It is not possible to reach the ship.&lt;br /&gt;
|-&lt;br /&gt;
| RR || 100 Coins || It is not possible to reach the ship or collect enough blue coins.&lt;br /&gt;
|-&lt;br /&gt;
| TotWC || Red Coins || It is not possible to collect any of the red coins.&lt;br /&gt;
|-&lt;br /&gt;
| CotMC || Red Coins || It is not possible to travel upstream.&lt;br /&gt;
|-&lt;br /&gt;
| VCutM || Red Coins || It is not possible to collect the red coins on the ramp.&lt;br /&gt;
|-&lt;br /&gt;
| PSS || Under 21&amp;quot;0 || The race cannot be finished fast enough.&lt;br /&gt;
|-&lt;br /&gt;
| SA || Red Coins || It is not possible to turn towards the red coins or swim upwards.&lt;br /&gt;
|-&lt;br /&gt;
| WMotR || Red Coins || It is not possible to turn towards the red coins or stop falling.&lt;br /&gt;
|-&lt;br /&gt;
| BitS || Completion || It is not possible to pass the gap after the Chuckya.&lt;br /&gt;
|-&lt;br /&gt;
| BitDW || Red Coins || It is not possible to get the red coin at the beginning before the block switch timer runs out.&lt;br /&gt;
|-&lt;br /&gt;
| BitS || Red Coins || It is not possible to pass the gap after the Chuckya.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1aNxLWOJjNuQ5M9oq2WOz3NKB6Z2H-SJANbLUPmygvtY Spreadsheet for the challenge]&lt;/div&gt;</summary>
		<author><name>Silverbach</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Wii_VC_Round-to-Zero&amp;diff=7553</id>
		<title>Wii VC Round-to-Zero</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Wii_VC_Round-to-Zero&amp;diff=7553"/>
		<updated>2019-04-12T02:26:04Z</updated>

		<summary type="html">&lt;p&gt;Silverbach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:WiiVC BitFS.png|thumb|300px|right|Stream by Switchpalacecorner, after 71.5 hours of raising in Wii Virtual Console]] &lt;br /&gt;
[[File:WiiVC BitFS 146hr.png|thumb|300px|right|After 146.5 hours (6 days 2.5 hrs)]] &lt;br /&gt;
[[File:Original-bitfs-raising.jpg|thumb|The original BitFS platform raising discovery by Andru! on May 10th 2018.]]&lt;br /&gt;
&#039;&#039;&#039;Wii VC Round-to-Zero&#039;&#039;&#039; refers to an emulation inaccuracy in the [[Virtual Console|Wii Virtual Console]] (Wii VC). When converting a double precision floating point number (a &amp;quot;double&amp;quot;) to a single precision floating point number (a &amp;quot;float&amp;quot;), the N64 typically uses the round-to-nearest rounding mode. This means that if the double is not exactly equal to a float, it will round up or down to the float that is closest in value to the original number. While this behavior is accurately emulated by most emulators and the Wii U VC, the Wii VC instead uses the round-to-zero mode. This mode will always round the double up if it is negative, and round it down if it is positive.&lt;br /&gt;
&lt;br /&gt;
While the programmers did not intentionally use doubles very often, favoring single precision floats instead, they occasionally used them accidentally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c&amp;quot;&amp;gt;&lt;br /&gt;
y -= sins(t) * 0.58;&lt;br /&gt;
t += 0x100;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the above code sample, &amp;lt;code&amp;gt;y&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;sins(t)&amp;lt;/code&amp;gt; are both single precision floats. However, in C, the numeric literal &amp;lt;code&amp;gt;0.58&amp;lt;/code&amp;gt; is a double since it lacks a trailing &amp;lt;code&amp;gt;f&amp;lt;/code&amp;gt;, as in &amp;lt;code&amp;gt;0.58f&amp;lt;/code&amp;gt;. This causes the expression to evaluate to a double, which is then converted to a float before being stored in &amp;lt;code&amp;gt;y&amp;lt;/code&amp;gt;. Examples such as this one arise in many places in the game&#039;s source code, and over time they result in large discrepancies between the N64 and Wii VC versions of the game. For this reason, TASes produced for one of these platforms cannot generally be played back on the other without desync.&lt;br /&gt;
&lt;br /&gt;
The example given above is taken from the code controlling the oscillation of the platforms at the beginning of [[Bowser in the Fire Sea]]. Using the N64&#039;s rounding mode, the &amp;lt;code&amp;gt;y&amp;lt;/code&amp;gt; variable, which represents the platform&#039;s height, will repeatedly return to its original value and continue oscillating with fixed maximum height. Even though each double to single conversion produces a small amount of error, this error balances out over the course of the platform&#039;s cycle. On the Wii VC, however, the error always accumulates in the same direction (upward if the platform is below &#039;&#039;y&#039;&#039; = 0, and downward if the platform is above &#039;&#039;y&#039;&#039; = 0), and so the platform slowly drifts in the vertical direction. This is known as &#039;&#039;&#039;Wii VC platform drift&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
From its starting position of y=-3065 til it reaches y=-2048, this platform rises 254 times by 1/4096th of a unit for each 256 frame cycle, 127 times as it goes up, 127 times as it goes down (at the peak and bottom of the oscillation cycle, the platform stays still so no rounding occurs). So doing the math, 127/128*1/4096units*30frames*60seconds*60minutes, we get that the platform drifts by ~13.0806cm/h.&lt;br /&gt;
&lt;br /&gt;
Once it passes y=-2048, the platform halves in rising speed: ~6.5403cm/h. The platform continues to halve in speed as it passes through y=-1024, y=-512, y=-256, and all other 2^n boundaries til it comes to a halt near y=0.&lt;br /&gt;
&lt;br /&gt;
As it passes through a 2^n boundary, its behavior becomes complex. Throughout its up-down oscillation cycle, the platform is sometimes past the 2^n boundary and sometimes not. The overall speed decrease as the platform&#039;s average height passes through the 2^n boundary is represented by a differential equation of velocity=dx/dt=arccos(x): the platform suddenly slows down, then decelerates before it accelerates back, and suddenly completely stopping at a constant speed half of what it started with.&lt;br /&gt;
&lt;br /&gt;
The platforms at the beginning of the level are below &#039;&#039;y&#039;&#039; = 0, and so they gradually rise upward. Over the course of several days, they are high enough they can be used to reach the elevator past the pole, which previously required one A press to get past. It takes eight days for the platform to reach high enough for a dive recover to land in the elevator shaft, but using [[Vertical Speed Conservation|VSC]] with a lava boost requires only three days.&lt;br /&gt;
&lt;br /&gt;
The glitch was discovered by &#039;&#039;&#039;[https://www.youtube.com/channel/UCz8K5WhRhrjFRNGvkWupUlQ xAndru!]&#039;&#039;&#039; when he left his Wii powered on overnight while in Bowser in the Fire Sea and noticed that the oscillating platforms had risen above their original positions.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=MFxJuq3FRgI &amp;quot;Bowser in the Fire Sea in 0x A Presses? (New Glitch Explanation)&amp;quot; by bad_boot]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Applications==&lt;br /&gt;
After several failed attempts by various players, the A press save in Bowser in the Fire Sea was console verified RTA on 20 Jun 2018 by ethanwhitesm64.&amp;lt;ref&amp;gt;[https://youtu.be/B1m-5LWOxW0 &amp;quot;BitFS 0x A Presses&amp;quot; by Ethan White]&amp;lt;/ref&amp;gt; Six days later, pannenkoek2012 TASed the red coin star in zero A presses using a modified N64 emulator that replicated the rounding error.&amp;lt;ref&amp;gt;[https://youtu.be/Aa_CciaM4aM &amp;quot;Bowser in the Fire Sea with Red Coins 0x A Presses (Wii VC Only)&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No other console or emulator is known to reproduce this rounding inaccuracy, including the Wii U VC. At the time of its discovery, the bug did not occur on the Dolphin emulator, but has since been corrected.&amp;lt;ref&amp;gt;[https://dolphin-emu.org/blog/2018/07/06/dolphin-progress-report-june-2018 &amp;quot;Dolphin Progress Report: June 2018&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No other objects are known to have similarly exploitable behavior, though the rounding bug does cause many discrepancies between the original and Wii VC versions of the game, including slightly different surface normals.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Category --&amp;gt;&lt;br /&gt;
[[Category:Glitches]]&lt;/div&gt;</summary>
		<author><name>Silverbach</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:No_Joystick_Challenge_Infobox&amp;diff=7396</id>
		<title>Template:No Joystick Challenge Infobox</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:No_Joystick_Challenge_Infobox&amp;diff=7396"/>
		<updated>2019-04-10T02:34:31Z</updated>

		<summary type="html">&lt;p&gt;Silverbach: Oops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Challenge_infobox&lt;br /&gt;
|title=No Joystick Allowed  Challenge&lt;br /&gt;
|stars=53&lt;br /&gt;
|stars-overall=0&lt;br /&gt;
|beatable=No&lt;br /&gt;
|bob1=1|bob2=1|bob3=1|bob4=1|bob5=1|bob6=1|bob7=1&lt;br /&gt;
|wf1=1|wf2=1|wf3=1|wf4=1|wf5=1|wf6=1|wf7=1&lt;br /&gt;
|jrb1=0|jrb2=0|jrb3=1|jrb4=0|jrb5=0|jrb6=0|jrb7=0&lt;br /&gt;
|ccm1=0|ccm2=1|ccm3=0|ccm4=1|ccm5=0|ccm6=0|ccm7=1&lt;br /&gt;
|bbh1=0|bbh2=0|bbh3=0|bbh4=0|bbh5=0|bbh6=0|bbh7=0&lt;br /&gt;
|hmc1=0|hmc2=0|hmc3=0|hmc4=0|hmc5=0|hmc6=0|hmc7=0&lt;br /&gt;
|lll1=0|lll2=0|lll3=0|lll4=0|lll5=0|lll6=0|lll7=0&lt;br /&gt;
|ssl1=1|ssl2=1|ssl3=1|ssl4=1|ssl5=1|ssl6=1|ssl7=1&lt;br /&gt;
|ddd1=0|ddd2=0|ddd3=0|ddd4=0|ddd5=0|ddd6=0|ddd7=0&lt;br /&gt;
|sl1=1|sl2=1|sl3=1|sl4=1|sl5=1|sl6=1|sl7=1&lt;br /&gt;
|wdw1=0|wdw2=1|wdw3=0|wdw4=0|wdw5=0|wdw6=0|wdw7=0&lt;br /&gt;
|ttm1=1|ttm2=1|ttm3=0|ttm4=1|ttm5=1|ttm6=1|ttm7=1&lt;br /&gt;
|thi1=1|thi2=1|thi3=0|thi4=0|thi5=0|thi6=1|thi7=1&lt;br /&gt;
|ttc1=1|ttc2=1|ttc3=1|ttc4=0|ttc5=1|ttc6=1|ttc7=0&lt;br /&gt;
|rr1=0|rr2=1|rr3=0|rr4=1|rr5=1|rr6=0|rr7=0&lt;br /&gt;
|slide1=1|slide2=0&lt;br /&gt;
|aquarium=0&lt;br /&gt;
|totwc=0|cotmc=0|vcutm=0&lt;br /&gt;
|wmotr=0&lt;br /&gt;
|mips1=0|mips2=0&lt;br /&gt;
|toad1=0|toad2=0|toad3=0&lt;br /&gt;
|key_1=1|key_2=1|bitdw=0|bitfs=1|bits=0&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt; [[Category:Infobox templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Silverbach</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Challenge&amp;diff=7389</id>
		<title>Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Challenge&amp;diff=7389"/>
		<updated>2019-04-09T01:44:17Z</updated>

		<summary type="html">&lt;p&gt;Silverbach: /* No Joystick Allowed Challenge */ update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Challenge&#039;&#039;&#039; is a self-imposed restriction of performing certain tasks, making the completion of the game harder. Restrictions include the use of a certain button (the [[A Button]], for example), the use of cannons, collecting coins, and the use of caps, etc.&lt;br /&gt;
&lt;br /&gt;
Often, these challenges lead to the discovery of many glitches, while some must be utilized to make up for a loss of a certain function. For example, restricting the A button forces Mario to use techniques such as frame-walking, enemy manipulation, and [[cloning]] to complete the tasks. Collecting the 5 secrets in Bob-omb Battlefield coinless requires making a [[Premature Clone]] of the top coin and landing at the 30-unit high area to collect the secret without interacting with the center coin.&lt;br /&gt;
&lt;br /&gt;
==UBER Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[UBER Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The challenge was created by Mario64Masters. The name of the UBER challenge was borrowed from Manocheese&#039;s Über Challenge for Ocarina of Time. Basically, this challenge forbids any coins and [[:Category:Collectibles|collectibles]] (except chests), switches, cannons, teleporting, caps, opening boxes (except a star), damage (except falling), and activating movable platforms. Additionally, enemies must not be interacted (including Lakitu, but except Bowser and MIPS).&lt;br /&gt;
&lt;br /&gt;
There are 39 stars that can be collected RTA, and 46 stars are possible in a TAS run.&lt;br /&gt;
&lt;br /&gt;
==Pacifist Challenge==&lt;br /&gt;
The Pacifist Challenge forbids any combat with enemies except for Bowser. Any non-killing actions are allowed. The number of stars that can be collected is 97 glitchless, and 101 for TAS runs&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/boards/198848-super-mario-64/75920333 How many stars can you get in a Pacifist Run of the game?] Recounted to include infinite coin glitch with box&amp;lt;/ref&amp;gt;. In a full game run, however, killing the Boo for entering [[Big Boo&#039;s Haunt]] is considered nonpacifist, cutting off the available 2 stars, and therefore the actual number of stars that can be collected is 95 glitchless and 99 with TAS.&lt;br /&gt;
&lt;br /&gt;
The following stars cannot be collected in the RTA pacifist run.&lt;br /&gt;
*[[BoB]] (3): &#039;&#039;Big Bob-Omb on the Summit&#039;&#039; (enemy), &#039;&#039;Footrace with Koopa The Quick&#039;&#039; (requires the previous star)&lt;br /&gt;
*[[WF]] (2): &#039;&#039;Chip Off Whomp&#039;s Block&#039;&#039; (enemy), &#039;&#039;To the Top of the Fortress&#039;&#039; (requires the previous star)&lt;br /&gt;
*[[BBH]] (7): All stars are cut off due to entering the course requiring killing a Boo.&lt;br /&gt;
**If entering the stage is allowed, then only two stars (&#039;&#039;Secret of the Haunted Books&#039;&#039; and &#039;&#039;Seek the 8 Red Coins&#039;&#039;) can be collected.&lt;br /&gt;
*[[HMC]] (1): &#039;&#039;HMC 100 coins&#039;&#039; (only 92 non-enemy coins)&lt;br /&gt;
*[[LLL]] (2): &#039;&#039;Boil the Big Bully&#039;&#039; (enemy), &#039;&#039;Bully the Bullies&#039;&#039; (enemy)&lt;br /&gt;
*[[SSL]] (3): &#039;&#039;In the Talons of the Big Bird&#039;&#039; (Klepto), &#039;&#039;Stand Tall on the Four Pillars&#039;&#039; (enemy)&lt;br /&gt;
*[[Snowman&#039;s Land|SL]] (1): &#039;&#039;Chill with the Bully&#039;&#039; (enemy),  &lt;br /&gt;
*[[Tiny-Huge Island|THI]] (4): &#039;&#039;Pluck the Piranha Flower&#039;&#039; (enemy), &#039;&#039;Rematch with Koopa the Quick&#039;&#039; (requiring Star 1), &#039;&#039;Make Wiggler Squirm (enemy)&#039;&#039;, &#039;&#039;THI 100 coins&#039;&#039; (infinite coin glitch requires killing Piranhas)&lt;br /&gt;
&lt;br /&gt;
The following stars can be circumvented if glitches or TAS strategies are allowed:&lt;br /&gt;
*[[BoB]] - &#039;&#039;Mario Wings to the Sky&#039;&#039;: BLJ with Wing Cap (TAS only), due to the cannonless requirement, as Bob-omb buddy can never be unlocked&lt;br /&gt;
*[[WF]] - &#039;&#039;Blast Away the Wall&#039;&#039;: A wall clip can be performed to reach the star cannonless.&lt;br /&gt;
*[[SSL]] - &#039;&#039;SSL 100 coins&#039;&#039;: 100 coins can be collected using infinite coin glitch, done by disappearing cork box glitch in the course. 86 non-enemy coins otherwise.&lt;br /&gt;
*[[Snowman&#039;s Land|SL]] - &#039;&#039;SL 100 coins&#039;&#039;: 100 coins can be collected with an infinite coin glitch, by activating [[Time Stop]] from the snowman and repeatedly collecting a nearby coin. 58 non-enemy coins otherwise.&lt;br /&gt;
&lt;br /&gt;
==A Button Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[A Button Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The challenge aims to reduce the use of [[A Button]] in courses, first documented in [http://www.curtisbright.com/sm64/abc/ Curtis Bright&#039;s website]. Since then, many techniques are applied in an attempt to bring down the A Press count, with [https://youtube.com/user/pannenkoek2012 pannenkoek2012] being the biggest contributor to the challenge. There are 96 stars that can be collected on a full game basis without the A Button using TAS.&lt;br /&gt;
&lt;br /&gt;
==Coinless Challenge==&lt;br /&gt;
The only rule is that the player cannot collect any coins. Specifically, no yellow, red, or blue coins can be collected. Techniques where Mario saves 0 coins into the game by collecting multiples of 256, or pause buffering to prevent the coin counter from going up, are not allowed.&lt;br /&gt;
&lt;br /&gt;
Mario is able to collect 81 stars in a full game run, and 82 stars on a single star basis. The remaining 38 stars require collecting coins and therefore not allowed.&lt;br /&gt;
&lt;br /&gt;
==Capless/Cannonless Challenge==&lt;br /&gt;
To qualify as capless, Mario cannot use any special caps except the cap effects obtained from the start of a course. To qualify as cannonless, Mario cannot use any cannons.&lt;br /&gt;
&lt;br /&gt;
Using the capless and cannonless ruleset from the UBER Challenge, all except one star (&#039;&#039;Wing Mario over the Rainbow&#039;&#039;) can be collected, resulting 119 stars that can be collected.&lt;br /&gt;
&lt;br /&gt;
The most difficult stars to collect include:&lt;br /&gt;
*[[BoB]] - &#039;&#039;Shoot to the Island in the Sky&#039;&#039;, &#039;&#039;100 Coins&#039;&#039;, &#039;&#039;Find the 8 Red Coins&#039;&#039;: Going to the island can be done by long jumping from the top of the mountain. &lt;br /&gt;
*[[SSL]] - &#039;&#039;Free Flying for 8 Red Coins&#039;&#039;: Tornadoes, Fly Guys, and Klepto can help Mario collect the 4 aerial coins without the wing cap.&lt;br /&gt;
*[[Vanish Cap under the Moat]]: The cage can be reached by performing a side flip to a wall kick, removing the need of using a vanish cap.&lt;br /&gt;
&lt;br /&gt;
==CCC Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[CCC Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The CCC Challenge combines Coinless with Capless/Cannonless. The restriction is extremely heavy, leaving very few stars that can be collected, as some of them inadvertently collect coins during the process.&lt;br /&gt;
&lt;br /&gt;
Mario is able to collect 81 stars in a full game run, and 82 stars on a single star basis. While this is the same number of stars collectible as Coinless Challenge, the workarounds are much harder to achieve.&lt;br /&gt;
&lt;br /&gt;
==No Buttons Allowed/Buttonless Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[No Buttons Allowed Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The No Buttons Allowed Challenge (also known as the Buttonless Challenge) forbids the use of A, B, Z, Start, L, R, and (to some extent) C buttons. This challenge was created by pannenkoek2012 to push the game to its limits.&lt;br /&gt;
&lt;br /&gt;
The C buttons are only allowed when they only affect the camera and don&#039;t affect actual gameplay. For example, the [[C^ Hyperspeed]] glitch is not allowed.&lt;br /&gt;
&lt;br /&gt;
The challenge is more difficult than simply restricting the A button, since this disables many maneuvering options that Mario can use, such as jumping, diving, sliding, and more. The challenge cannot be done as a full game run as there is in-game text that cannot be advanced without the use of buttons.&lt;br /&gt;
&lt;br /&gt;
There are only 33 stars that can be collected, many of which require complicated strategies.&lt;br /&gt;
&lt;br /&gt;
==ABZ Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[ABZ Button Challenge|ABZ Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The ABZ Challenge is similar to Buttonless, but instead of restricting all buttons only restricts the three primary buttons, A B and Z. Instead of requiring that they don&#039;t be used at all, it allows simply using the minimum number of buttons possible.&lt;br /&gt;
&lt;br /&gt;
It was created by Ethan White as an alternative to the Buttonless challenge, since the Buttonless challenge did not allow the start button, and consequently did not allow changing languages on PAL version to minimize text box button presses.&lt;br /&gt;
&lt;br /&gt;
==Low Doors Challenge==&lt;br /&gt;
Beat the game while opening as few doors as possible. The door is considered used when the door opening cutscene occurs. Doors are skipped using BLJs and HSWKs, pause exiting, and routing to avoid moving between castle floors unnecessarily.&lt;br /&gt;
&lt;br /&gt;
Any% needs to open only 2 doors to complete: one door to enter the basement (using either the key door or moat door), one door to enter the upper floors.&lt;br /&gt;
&lt;br /&gt;
120 Stars needs to open 4 doors to complete: one to enter the basement (using either the key door or moat door), one to enter the upper floors, one to enter the courtyard for BBH, one to exit the CCM slide level through the cabin. Unconfirmed door skips exist in BBH, HMC, and skipping the door to the endless stairs using HSWKs. The 50 star door stairs BLJ cannot be used for the latter, as Mario needs to stop at the 3rd floor to get all stars, and cannot pause exit out from the 3rd floor.&lt;br /&gt;
&lt;br /&gt;
==No Joystick Allowed Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[No Joystick Allowed Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The No Joystick Allowed Challenge forbids the use of Joystick inputs, considered to be the inverse of No Buttons Allowed Challenge.&lt;br /&gt;
&lt;br /&gt;
As the joystick provides the vital function for Mario to change directions and run, the challenge takes route planning to the extreme. The challenge can only be done on a single star basis and not a full game run due to absurd limitations.&lt;br /&gt;
&lt;br /&gt;
There are only 53 stars that can be collected, many of which require complicated strategies.&lt;br /&gt;
&lt;br /&gt;
== Floor is Lava Challenge ==&lt;br /&gt;
:&#039;&#039;Main Article: [[Floor is Lava Challenge]]&#039;&#039;&lt;br /&gt;
The Floor is Lava Challenge is a challenge created by [[Timestoppa]] that disallows standing on floors that aren&#039;t part of objects.&lt;br /&gt;
&lt;br /&gt;
== Joke Challenges ==&lt;br /&gt;
Some challenges have been created as jokes, and then actually been executed, such as Plush% (collecting specific stars to make the STROOP file menu spell out &amp;quot;PLUSH.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Other challenges==&lt;br /&gt;
These are single goal very hard challenges&lt;br /&gt;
[[&amp;quot;Impossible&amp;quot; Single-Goal Challenges]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Category --&amp;gt;&lt;br /&gt;
[[Category:Challenges]]&lt;/div&gt;</summary>
		<author><name>Silverbach</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:No_Joystick_Challenge_Infobox&amp;diff=7388</id>
		<title>Template:No Joystick Challenge Infobox</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:No_Joystick_Challenge_Infobox&amp;diff=7388"/>
		<updated>2019-04-09T01:43:52Z</updated>

		<summary type="html">&lt;p&gt;Silverbach: update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Challenge_infobox&lt;br /&gt;
|title=No Joystick Allowed  Challenge&lt;br /&gt;
|stars=52&lt;br /&gt;
|stars-overall=0&lt;br /&gt;
|beatable=No&lt;br /&gt;
|bob1=1|bob2=1|bob3=1|bob4=1|bob5=1|bob6=1|bob7=1&lt;br /&gt;
|wf1=1|wf2=1|wf3=1|wf4=1|wf5=1|wf6=1|wf7=1&lt;br /&gt;
|jrb1=0|jrb2=0|jrb3=1|jrb4=0|jrb5=0|jrb6=0|jrb7=0&lt;br /&gt;
|ccm1=0|ccm2=1|ccm3=0|ccm4=1|ccm5=0|ccm6=0|ccm7=1&lt;br /&gt;
|bbh1=0|bbh2=0|bbh3=0|bbh4=0|bbh5=0|bbh6=0|bbh7=0&lt;br /&gt;
|hmc1=0|hmc2=0|hmc3=0|hmc4=0|hmc5=0|hmc6=0|hmc7=0&lt;br /&gt;
|lll1=0|lll2=0|lll3=0|lll4=0|lll5=0|lll6=0|lll7=0&lt;br /&gt;
|ssl1=1|ssl2=1|ssl3=1|ssl4=1|ssl5=1|ssl6=1|ssl7=1&lt;br /&gt;
|ddd1=0|ddd2=0|ddd3=0|ddd4=0|ddd5=0|ddd6=0|ddd7=0&lt;br /&gt;
|sl1=1|sl2=1|sl3=1|sl4=1|sl5=1|sl6=1|sl7=1&lt;br /&gt;
|wdw1=0|wdw2=1|wdw3=0|wdw4=0|wdw5=0|wdw6=0|wdw7=0&lt;br /&gt;
|ttm1=1|ttm2=1|ttm3=0|ttm4=1|ttm5=1|ttm6=1|ttm7=1&lt;br /&gt;
|thi1=1|thi2=1|thi3=0|thi4=0|thi5=0|thi6=1|thi7=1&lt;br /&gt;
|ttc1=1|ttc2=1|ttc3=1|ttc4=0|ttc5=1|ttc6=1|ttc7=0&lt;br /&gt;
|rr1=0|rr2=1|rr3=0|rr4=1|rr5=1|rr6=0|rr7=0&lt;br /&gt;
|slide1=1|slide2=0&lt;br /&gt;
|aquarium=0&lt;br /&gt;
|totwc=0|cotmc=0|vcutm=0&lt;br /&gt;
|wmotr=0&lt;br /&gt;
|mips1=0|mips2=0&lt;br /&gt;
|toad1=0|toad2=0|toad3=0&lt;br /&gt;
|key_1=1|key_2=1|bitdw=0|bitfs=1|bits=0&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt; [[Category:Infobox templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Silverbach</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=No_Joystick_Allowed_Challenge&amp;diff=7387</id>
		<title>No Joystick Allowed Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=No_Joystick_Allowed_Challenge&amp;diff=7387"/>
		<updated>2019-04-09T01:43:05Z</updated>

		<summary type="html">&lt;p&gt;Silverbach: update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{No Joystick Challenge Infobox}}&lt;br /&gt;
The &#039;&#039;&#039;No Joystick Allowed Challenge&#039;&#039;&#039; is a [[challenge]] in which the joystick on the controller is used as little as possible or not at all. Movement typically involves the following:&lt;br /&gt;
* a [[punch]] followed by a [[Single Jump]], which provides forward movement&lt;br /&gt;
* a [[backflip]], which provides backward movement&lt;br /&gt;
* a [[punch]] followed by a [[Single Jump]] to move off a ledge, followed by a ledge grab, which provides a means of facing perpendicular to the ledge&lt;br /&gt;
* a [[backflip]] whose landing lag falls off a ledge, followed by a dive back onto the floor, which provides a way of changing Mario&#039;s angle since he&#039;ll orient his angle along the floor&#039;s slope&lt;br /&gt;
* sliding down slopes, which provides a way of changing Mario&#039;s angle&lt;br /&gt;
* enemy knockback, which provides a way of changing Mario&#039;s angle&lt;br /&gt;
* chuckya throws, which provides a way of changing Mario&#039;s angle&lt;br /&gt;
* twirling with strategic A-held frames to slow the descent, which provides a way of changing Mario&#039;s angle&lt;br /&gt;
* repeated pole grabs, which provides a way of changing Mario&#039;s angle&lt;br /&gt;
* ground pounding, which provides a way of manipulating RNG (specifically, by advancing RNG by 80 calls)&lt;br /&gt;
&lt;br /&gt;
Difficulties to this challenge include the following:&lt;br /&gt;
* entering doors&lt;br /&gt;
* aiming while swimming&lt;br /&gt;
* aiming while flying&lt;br /&gt;
* fast movement (e.g. racing Koopa the Quick, beating PSS under 21&amp;quot;0, the blue coin block timer)&lt;br /&gt;
&lt;br /&gt;
== Courses that Cannot Be Completed ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Course !! Mission !! Reason&lt;br /&gt;
|-&lt;br /&gt;
| JRB || Plunder in the Sunken Ship || The sunken ship cannot be entered.&lt;br /&gt;
|-&lt;br /&gt;
| JRB || Can the Eel Come Out to Play? || The star cannot be activated while facing towards it.&lt;br /&gt;
|-&lt;br /&gt;
| JRB || Red Coins on the Ship Afloat || The red coin near the jet stream cannot be collected.&lt;br /&gt;
|-&lt;br /&gt;
| JRB || Blast to the Stone Pillar || Neither the pillars nor star platform cannot be reached.&lt;br /&gt;
|-&lt;br /&gt;
| JRB || Through the Jet Stream || The star cannot be reached.&lt;br /&gt;
|-&lt;br /&gt;
| JRB || 100 Coins || It is not possible to collect every blue coin.&lt;br /&gt;
|-&lt;br /&gt;
| CCM || Slip Slidin&#039; Away || The door cannot be opened to leave the cabin.&lt;br /&gt;
|-&lt;br /&gt;
| CCM || Big Penguin Race ||The race cannot be finished fast enough without cheating.&lt;br /&gt;
|-&lt;br /&gt;
| CCM || Snowman&#039;s Lost His Head || The checkpoint cannot be reached before the snowman&#039;s body does.&lt;br /&gt;
|-&lt;br /&gt;
| CCM || Wall Kicks Will Work || The star cannot be reached.&lt;br /&gt;
|-&lt;br /&gt;
| BBH || Go On a Ghost Hunt || No doors can be opened.&lt;br /&gt;
|-&lt;br /&gt;
| BBH || Ride Big Boo&#039;s Merry-Go-Round || No doors can be opened.&lt;br /&gt;
|-&lt;br /&gt;
| BBH || Secret of the Haunted Books || No doors can be opened.&lt;br /&gt;
|-&lt;br /&gt;
| BBH || Seek the 8 Red Coins || No doors can be opened.&lt;br /&gt;
|-&lt;br /&gt;
| BBH || Big Boo&#039;s Balcony || No doors can be opened.&lt;br /&gt;
|-&lt;br /&gt;
| BBH || Eye to Eye in the Secret Room || No doors can be opened.&lt;br /&gt;
|-&lt;br /&gt;
| BBH || 100 Coins || No doors can be opened.&lt;br /&gt;
|-&lt;br /&gt;
| HMC || Swimming Beast in the Cavern || No doors can be opened.&lt;br /&gt;
|-&lt;br /&gt;
| HMC || Elevate for 8 Red Coins || No doors can be opened.&lt;br /&gt;
|-&lt;br /&gt;
| HMC || Metal-Head Mario Can Move! || No doors can be opened.&lt;br /&gt;
|-&lt;br /&gt;
| HMC || Navigating the Toxic Maze || No doors can be opened.&lt;br /&gt;
|-&lt;br /&gt;
| HMC || A-Maze-ing Emergency Exit || No doors can be opened.&lt;br /&gt;
|-&lt;br /&gt;
| HMC || Watch for Rolling Rocks || No doors can be opened.&lt;br /&gt;
|-&lt;br /&gt;
| HMC || 100 Coins || No doors can be opened.&lt;br /&gt;
|-&lt;br /&gt;
| LLL || Boil the Big Bully || It is not possible to leave the starting platform.&lt;br /&gt;
|-&lt;br /&gt;
| LLL || Bully the Bullies || It is not possible to leave the starting platform.&lt;br /&gt;
|-&lt;br /&gt;
| LLL || 8-Coin Puzzle with 15 Pieces || It is not possible to leave the starting platform.&lt;br /&gt;
|-&lt;br /&gt;
| LLL || Red-Hot Log Rolling || It is not possible to leave the starting platform.&lt;br /&gt;
|-&lt;br /&gt;
| LLL || Hot-Foot-It into the Volcano || It is not possible to leave the starting platform.&lt;br /&gt;
|-&lt;br /&gt;
| LLL || Elevator Tour in the Volcano || It is not possible to leave the starting platform.&lt;br /&gt;
|-&lt;br /&gt;
| LLL || 100 Coins || It is not possible to leave the starting platform.&lt;br /&gt;
|-&lt;br /&gt;
| DDD || Board Bowser&#039;s Sub || It is not possible to dive under the water.&lt;br /&gt;
|-&lt;br /&gt;
| DDD || Chests in the Current || It is not possible to dive under the water.&lt;br /&gt;
|-&lt;br /&gt;
| DDD || Pole-Jumping for Red Coins || It is not possible to dive under the water.&lt;br /&gt;
|-&lt;br /&gt;
| DDD || Through the Jet Stream || It is not possible to dive under the water.&lt;br /&gt;
|-&lt;br /&gt;
| DDD || The Manta Ray&#039;s Reward || It is not possible to dive under the water.&lt;br /&gt;
|-&lt;br /&gt;
| DDD || Collect the Caps… || It is not possible to dive under the water.&lt;br /&gt;
|-&lt;br /&gt;
| DDD || 100 Coins || It is not possible to dive under the water.&lt;br /&gt;
|-&lt;br /&gt;
| WDW || Shocking Arrow Lifts! || The star block cannot be opened.&lt;br /&gt;
|-&lt;br /&gt;
| WDW || Secrets in the Shallows &amp;amp; Sky || The secret behind the pushable block is unreachable.&lt;br /&gt;
|-&lt;br /&gt;
| WDW || Express Elevator--Hurry Up! || The elevator cannot be reached after it lowers.&lt;br /&gt;
|-&lt;br /&gt;
| WDW || Go to Town for Red Coins || The town cannot be reached.&lt;br /&gt;
|-&lt;br /&gt;
| WDW || Quick Race Through Downtown! || The town cannot be reached.&lt;br /&gt;
|-&lt;br /&gt;
| WDW || 100 Coins || It is not possible to collect more than 2 blue coins.&lt;br /&gt;
|-&lt;br /&gt;
| TTM || Scary &#039;Shrooms, Red Coins || The red coin on the mushroom under the overhang cannot be reached.&lt;br /&gt;
|-&lt;br /&gt;
| THI || Rematch with Koopa the Quick || It is not possible to beat Koopa the Quick to the finish.&lt;br /&gt;
|-&lt;br /&gt;
| THI || Five Itty Bitty Secrets || The star platform cannot be reached.&lt;br /&gt;
|-&lt;br /&gt;
| THI || Wiggler&#039;s Red Coins || The red coin on the tall platform in the corner cannot be reached.&lt;br /&gt;
|-&lt;br /&gt;
| TTC || Stomp on the Thwomp || The walkway cannot be reached.&lt;br /&gt;
|-&lt;br /&gt;
| TTC || 100 Coins || The walkway cannot be reached, and it is impossible to collect enough blue coins.&lt;br /&gt;
|-&lt;br /&gt;
| RR || Cruiser Crossing the Rainbow || It is not possible to get onto the ship.&lt;br /&gt;
|-&lt;br /&gt;
| RR || Coins Amassed in a Maze || It is not possible to collect all the red coins.&lt;br /&gt;
|-&lt;br /&gt;
| RR || Somewhere Over the Rainbow || It is not possible to reach the ship.&lt;br /&gt;
|-&lt;br /&gt;
| RR || 100 Coins || It is not possible to reach the ship or collect enough blue coins.&lt;br /&gt;
|-&lt;br /&gt;
| TotWC || Red Coins || It is not possible to collect any of the red coins.&lt;br /&gt;
|-&lt;br /&gt;
| CotMC || Red Coins || It is not possible to travel upstream.&lt;br /&gt;
|-&lt;br /&gt;
| VCutM || Red Coins || It is not possible to collect the red coins on the ramp.&lt;br /&gt;
|-&lt;br /&gt;
| PSS || Under 21&amp;quot;0 || The race cannot be finished fast enough.&lt;br /&gt;
|-&lt;br /&gt;
| SA || Red Coins || It is not possible to turn towards the red coins or swim upwards.&lt;br /&gt;
|-&lt;br /&gt;
| WMotR || Red Coins || It is not possible to turn towards the red coins or stop falling.&lt;br /&gt;
|-&lt;br /&gt;
| BitS || Completion || It is not possible to pass the gap after the Chuckya.&lt;br /&gt;
|-&lt;br /&gt;
| BitDW || Red Coins || It is not possible to get the red coin at the beginning before the block switch timer runs out.&lt;br /&gt;
|-&lt;br /&gt;
| BitS || Red Coins || It is not possible to pass the gap after the Chuckya.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silverbach</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Challenge&amp;diff=7234</id>
		<title>Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Challenge&amp;diff=7234"/>
		<updated>2019-04-07T15:03:32Z</updated>

		<summary type="html">&lt;p&gt;Silverbach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Challenge&#039;&#039;&#039; is a self-imposed restriction of performing certain tasks, making the completion of the game harder. Restrictions include the use of a certain button (the [[A Button]], for example), the use of cannons, collecting coins, and the use of caps, etc.&lt;br /&gt;
&lt;br /&gt;
Often, these challenges lead to the discovery of many glitches, while some must be utilized to make up for a loss of a certain function. For example, restricting the A button forces Mario to use techniques such as frame-walking, enemy manipulation, and [[cloning]] to complete the tasks. Collecting the 5 secrets in Bob-omb Battlefield coinless requires making a [[Premature Clone]] of the top coin and landing at the 30-unit high area to collect the secret without interacting with the center coin.&lt;br /&gt;
&lt;br /&gt;
==UBER Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[UBER Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The challenge was created by Mario64Masters. The name of the UBER challenge was borrowed from Manocheese&#039;s Über Challenge for Ocarina of Time. Basically, this challenge forbids any coins and [[:Category:Collectibles|collectibles]] (except chests), switches, cannons, teleporting, caps, opening boxes (except a star), damage (except falling), and activating movable platforms. Additionally, enemies must not be interacted (including Lakitu, but except Bowser and MIPS).&lt;br /&gt;
&lt;br /&gt;
There are 39 stars that can be collected RTA, and 46 stars are possible in a TAS run.&lt;br /&gt;
&lt;br /&gt;
==Pacifist Challenge==&lt;br /&gt;
The Pacifist Challenge forbids any combat with enemies except for Bowser. Any non-killing actions are allowed. The number of stars that can be collected is 97 glitchless, and 101 for TAS runs&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/boards/198848-super-mario-64/75920333 How many stars can you get in a Pacifist Run of the game?] Recounted to include infinite coin glitch with box&amp;lt;/ref&amp;gt;. In a full game run, however, killing the Boo for entering [[Big Boo&#039;s Haunt]] is considered nonpacifist, cutting off the available 2 stars, and therefore the actual number of stars that can be collected is 95 glitchless and 99 with TAS.&lt;br /&gt;
&lt;br /&gt;
The following stars cannot be collected in the RTA pacifist run.&lt;br /&gt;
*[[BoB]] (3): &#039;&#039;Big Bob-Omb on the Summit&#039;&#039; (enemy), &#039;&#039;Footrace with Koopa The Quick&#039;&#039; (requires the previous star)&lt;br /&gt;
*[[WF]] (2): &#039;&#039;Chip Off Whomp&#039;s Block&#039;&#039; (enemy), &#039;&#039;To the Top of the Fortress&#039;&#039; (requires the previous star)&lt;br /&gt;
*[[BBH]] (7): All stars are cut off due to entering the course requiring killing a Boo.&lt;br /&gt;
**If entering the stage is allowed, then only two stars (&#039;&#039;Secret of the Haunted Books&#039;&#039; and &#039;&#039;Seek the 8 Red Coins&#039;&#039;) can be collected.&lt;br /&gt;
*[[HMC]] (1): &#039;&#039;HMC 100 coins&#039;&#039; (only 92 non-enemy coins)&lt;br /&gt;
*[[LLL]] (2): &#039;&#039;Boil the Big Bully&#039;&#039; (enemy), &#039;&#039;Bully the Bullies&#039;&#039; (enemy)&lt;br /&gt;
*[[SSL]] (3): &#039;&#039;In the Talons of the Big Bird&#039;&#039; (Klepto), &#039;&#039;Stand Tall on the Four Pillars&#039;&#039; (enemy)&lt;br /&gt;
*[[Snowman&#039;s Land|SL]] (1): &#039;&#039;Chill with the Bully&#039;&#039; (enemy),  &lt;br /&gt;
*[[Tiny-Huge Island|THI]] (4): &#039;&#039;Pluck the Piranha Flower&#039;&#039; (enemy), &#039;&#039;Rematch with Koopa the Quick&#039;&#039; (requiring Star 1), &#039;&#039;Make Wiggler Squirm (enemy)&#039;&#039;, &#039;&#039;THI 100 coins&#039;&#039; (infinite coin glitch requires killing Piranhas)&lt;br /&gt;
&lt;br /&gt;
The following stars can be circumvented if glitches or TAS strategies are allowed:&lt;br /&gt;
*[[BoB]] - &#039;&#039;Mario Wings to the Sky&#039;&#039;: BLJ with Wing Cap (TAS only), due to the cannonless requirement, as Bob-omb buddy can never be unlocked&lt;br /&gt;
*[[WF]] - &#039;&#039;Blast Away the Wall&#039;&#039;: A wall clip can be performed to reach the star cannonless.&lt;br /&gt;
*[[SSL]] - &#039;&#039;SSL 100 coins&#039;&#039;: 100 coins can be collected using infinite coin glitch, done by disappearing cork box glitch in the course. 86 non-enemy coins otherwise.&lt;br /&gt;
*[[Snowman&#039;s Land|SL]] - &#039;&#039;SL 100 coins&#039;&#039;: 100 coins can be collected with an infinite coin glitch, by activating [[Time Stop]] from the snowman and repeatedly collecting a nearby coin. 58 non-enemy coins otherwise.&lt;br /&gt;
&lt;br /&gt;
==A Button Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[A Button Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The challenge aims to reduce the use of [[A Button]] in courses, first documented in [http://www.curtisbright.com/sm64/abc/ Curtis Bright&#039;s website]. Since then, many techniques are applied in an attempt to bring down the A Press count, with [https://youtube.com/user/pannenkoek2012 pannenkoek2012] being the biggest contributor to the challenge. There are 96 stars that can be collected on a full game basis without the A Button using TAS.&lt;br /&gt;
&lt;br /&gt;
==Coinless Challenge==&lt;br /&gt;
The only rule is that the player cannot collect any coins. Specifically, no yellow, red, or blue coins can be collected. Techniques where Mario saves 0 coins into the game by collecting multiples of 256, or pause buffering to prevent the coin counter from going up, are not allowed.&lt;br /&gt;
&lt;br /&gt;
Mario is able to collect 81 stars in a full game run, and 82 stars on a single star basis. The remaining 38 stars require collecting coins and therefore not allowed.&lt;br /&gt;
&lt;br /&gt;
==Capless/Cannonless Challenge==&lt;br /&gt;
To qualify as capless, Mario cannot use any special caps except the cap effects obtained from the start of a course. To qualify as cannonless, Mario cannot use any cannons.&lt;br /&gt;
&lt;br /&gt;
Using the capless and cannonless ruleset from the UBER Challenge, all except one star (&#039;&#039;Wing Mario over the Rainbow&#039;&#039;) can be collected, resulting 119 stars that can be collected.&lt;br /&gt;
&lt;br /&gt;
The most difficult stars to collect include:&lt;br /&gt;
*[[BoB]] - &#039;&#039;Shoot to the Island in the Sky&#039;&#039;, &#039;&#039;100 Coins&#039;&#039;, &#039;&#039;Find the 8 Red Coins&#039;&#039;: Going to the island can be done by long jumping from the top of the mountain. &lt;br /&gt;
*[[SSL]] - &#039;&#039;Free Flying for 8 Red Coins&#039;&#039;: Tornadoes, Fly Guys, and Klepto can help Mario collect the 4 aerial coins without the wing cap.&lt;br /&gt;
*[[Vanish Cap under the Moat]]: The cage can be reached by performing a side flip to a wall kick, removing the need of using a vanish cap.&lt;br /&gt;
&lt;br /&gt;
==CCC Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[CCC Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The CCC Challenge combines Coinless with Capless/Cannonless. The restriction is extremely heavy, leaving very few stars that can be collected, as some of them inadvertently collect coins during the process.&lt;br /&gt;
&lt;br /&gt;
Mario is able to collect 81 stars in a full game run, and 82 stars on a single star basis. While this is the same number of stars collectible as Coinless Challenge, the workarounds are much harder to achieve.&lt;br /&gt;
&lt;br /&gt;
==No Buttons Allowed/Buttonless Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[No Buttons Allowed Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The No Buttons Allowed Challenge (also known as the Buttonless Challenge) forbids the use of A, B, Z, Start, L, R, and (to some extent) C buttons. This challenge was created by pannenkoek2012 to push the game to its limits.&lt;br /&gt;
&lt;br /&gt;
The C buttons are only allowed when they only affect the camera and don&#039;t affect actual gameplay. For example, the [[C^ Hyperspeed]] glitch is not allowed.&lt;br /&gt;
&lt;br /&gt;
The challenge is more difficult than simply restricting the A button, since this disables many maneuvering options that Mario can use, such as jumping, diving, sliding, and more. The challenge cannot be done as a full game run as there is in-game text that cannot be advanced without the use of buttons.&lt;br /&gt;
&lt;br /&gt;
There are only 33 stars that can be collected, many of which require complicated strategies.&lt;br /&gt;
&lt;br /&gt;
==ABZ Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[ABZ Button Challenge|ABZ Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The ABZ Challenge is similar to Buttonless, but instead of restricting all buttons only restricts the three primary buttons, A B and Z. Instead of requiring that they don&#039;t be used at all, it allows simply using the minimum number of buttons possible.&lt;br /&gt;
&lt;br /&gt;
It was created by Ethan White as an alternative to the Buttonless challenge, since the Buttonless challenge did not allow the start button, and consequently did not allow changing languages on PAL version to minimize text box button presses.&lt;br /&gt;
&lt;br /&gt;
==Low Doors Challenge==&lt;br /&gt;
Beat the game while opening as few doors as possible. The door is considered used when the door opening cutscene occurs. Doors are skipped using BLJs and HSWKs, pause exiting, and routing to avoid moving between castle floors unnecessarily.&lt;br /&gt;
&lt;br /&gt;
Any% needs to open only 2 doors to complete: one door to enter the basement (using either the key door or moat door), one door to enter the upper floors.&lt;br /&gt;
&lt;br /&gt;
120 Stars needs to open 4 doors to complete: one to enter the basement (using either the key door or moat door), one to enter the upper floors, one to enter the courtyard for BBH, one to exit the CCM slide level through the cabin. Unconfirmed door skips exist in BBH, HMC, and skipping the door to the endless stairs using HSWKs. The 50 star door stairs BLJ cannot be used for the latter, as Mario needs to stop at the 3rd floor to get all stars, and cannot pause exit out from the 3rd floor.&lt;br /&gt;
&lt;br /&gt;
==No Joystick Allowed Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[No Joystick Allowed Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The No Joystick Allowed Challenge forbids the use of Joystick inputs, considered to be the inverse of No Buttons Allowed Challenge.&lt;br /&gt;
&lt;br /&gt;
As the joystick provides the vital function for Mario to change directions and run, the challenge takes route planning to the extreme. The challenge can only be done on a single star basis and not a full game run due to absurd limitations.&lt;br /&gt;
&lt;br /&gt;
There are only 52 stars that can be collected, many of which require complicated strategies.&lt;br /&gt;
&lt;br /&gt;
== Floor is Lava Challenge ==&lt;br /&gt;
:&#039;&#039;Main Article: [[Floor is Lava Challenge]]&#039;&#039;&lt;br /&gt;
The Floor is Lava Challenge is a challenge created by [[Timestoppa]] that disallows standing on floors that aren&#039;t part of objects.&lt;br /&gt;
&lt;br /&gt;
== Joke Challenges ==&lt;br /&gt;
Some challenges have been created as jokes, and then actually been executed, such as Plush% (collecting specific stars to make the STROOP file menu spell out &amp;quot;PLUSH.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Other challenges==&lt;br /&gt;
These are single goal very hard challenges&lt;br /&gt;
[[&amp;quot;Impossible&amp;quot; Single-Goal Challenges]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Category --&amp;gt;&lt;br /&gt;
[[Category:Challenges]]&lt;/div&gt;</summary>
		<author><name>Silverbach</name></author>
	</entry>
</feed>