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	<updated>2026-10-03T03:21:18Z</updated>
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	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Tall,_Tall_Mountain&amp;diff=19536</id>
		<title>RTA Guide/Tall, Tall Mountain</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Tall,_Tall_Mountain&amp;diff=19536"/>
		<updated>2025-01-29T23:49:19Z</updated>

		<summary type="html">&lt;p&gt;Saksdal: /* Star Select Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{rtacourse_infobox&lt;br /&gt;
|title=Tall, Tall Mountain&lt;br /&gt;
|image= TTM.png&lt;br /&gt;
|abbreviation=TTM&lt;br /&gt;
|terrain=Default/Slide&lt;br /&gt;
|setting=Day&lt;br /&gt;
|water=Some&lt;br /&gt;
|yellow-coins=80&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=3&lt;br /&gt;
|enemy-yellow=26&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- TTM.png&lt;br /&gt;
|overview_2=STROOP- TTM Slide 1.png&lt;br /&gt;
|overview_3=STROOP- TTM Slide 2.png&lt;br /&gt;
|overview_4=STROOP- TTM Slide 3.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tall, Tall Mountain&#039;&#039;&#039; is the 12th course. It can be accessed by going [[upstairs]] and going to the small painting of mushrooms.&lt;br /&gt;
&lt;br /&gt;
== Star Select Info ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Act 1: Scale the Mountain:&#039;&#039;&#039; When Star 1 is selected, the Scale the Mountain star will be present&lt;br /&gt;
* &#039;&#039;&#039;Act 2: Monkey Star&#039;&#039;&#039;:  Once Scale the Mountain has been completed, the Mystery of the Monkey Cage star will be active when selecting stars 2-6 until the star is collected.&lt;br /&gt;
* &#039;&#039;&#039;Act 3: No Monkey or Scale the Mountain:&#039;&#039;&#039; Once stars 1 and 2 have been collected, selecting stars 3-6 will spawn neither the Scale the Mount or Mystery of the Monkey Cage stars.&lt;br /&gt;
&lt;br /&gt;
== 120 Route ==&lt;br /&gt;
# [[RTA Guide/Scale the Mountain|Scale the Mountain]]&lt;br /&gt;
# [[RTA Guide/Mystery of the Monkey Cage|Mystery of the Monkey Cage]]&lt;br /&gt;
# [[RTA Guide/Breathtaking View from Bridge|Breathtaking View from Bridge]]&lt;br /&gt;
# [[RTA Guide/Blast to the Lonely Mushroom|Blast to the Lonely Mushroom]]&lt;br /&gt;
# [[RTA Guide/TTM 100 Coins #With Scary &#039;Shrooms, Red Coins| Scary &#039;Shrooms, Red Coins + 100]]&lt;br /&gt;
# [[RTA Guide/Mysterious Mountainside|Mysterious Mountainside]]&lt;br /&gt;
&lt;br /&gt;
== 70 Route ==&lt;br /&gt;
# [[RTA Guide/Scale the Mountain|Scale the Mountain]]&lt;br /&gt;
# [[RTA Guide/Breathtaking View from Bridge|Breathtaking View from Bridge]]&lt;br /&gt;
# [[RTA Guide/Blast to the Lonely Mushroom|Blast to the Lonely Mushroom]]&lt;br /&gt;
# [[RTA Guide/Scary &#039;Shrooms, Red Coins| Scary &#039;Shrooms, Red Coins]]&lt;br /&gt;
# [[RTA Guide/Mysterious Mountainside|Mysterious Mountainside]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Saksdal</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Tiny-Huge_Island&amp;diff=19535</id>
		<title>RTA Guide/Tiny-Huge Island</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Tiny-Huge_Island&amp;diff=19535"/>
		<updated>2025-01-29T23:45:31Z</updated>

		<summary type="html">&lt;p&gt;Saksdal: /* Star Select Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{rtacourse_infobox&lt;br /&gt;
|title=Tiny-Huge Island&lt;br /&gt;
|image= THI.png&lt;br /&gt;
|abbreviation=THI&lt;br /&gt;
|terrain=Grassy&lt;br /&gt;
|setting=Day&lt;br /&gt;
|water= Low&lt;br /&gt;
|yellow-coins=64&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=2&lt;br /&gt;
|enemy-yellow=37&lt;br /&gt;
|enemy-blue=13&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- THI Huge.png&lt;br /&gt;
|overview_2=STROOP- THI Tiny.png&lt;br /&gt;
|overview_3=STROOP- THI Cave 1.png&lt;br /&gt;
|overview_4=STROOP- THI Cave 3.png&lt;br /&gt;
}}&#039;&#039;&#039;Tiny Huge Island (THI)&#039;&#039;&#039;  is the 13th course in the game. There are two variants of the course, the &amp;quot;tiny&amp;quot; one and the &amp;quot;huge&amp;quot; one. In the level are many pipes which take you back and forth between the two. The level is themed around going from one world to another, and interacting with how the size changes affect the world.&lt;br /&gt;
&lt;br /&gt;
There are 2 paintings leading to THI, on the second floor behind a door with a star on it. One is a smaller painting which takes you directly to the tiny version of the course, and the other is a much larger painting that takes you to the huge version of the course&lt;br /&gt;
&lt;br /&gt;
== Star Select Info ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Act 1: No Koopa&#039;&#039;&#039;: As long as either [[RTA Guide/Pluck the Piranha Flower|Pluck the Piranha Flower]] or [[RTA Guide/The Tip Top of the Huge Island|The Tip Top of the Huge Island]] have not been completed, Koopa the quick nor his flag will spawn.  Also once Star 3 is completed, selecting any other star will not spawn the Koopa.&lt;br /&gt;
* &#039;&#039;&#039;Act 2: Rematch with Koopa&#039;&#039;&#039;:  Once [[RTA Guide/Pluck the Piranha Flower|Pluck the Piranha Flower]] and [[RTA Guide/The Tip Top of the Huge Island|The Tip Top of the Huge Island]] have been completed, Koopa the Quick and his flag will spawn when selecting stars 3-6 if the star has not already been completed.  If completed, it will only spawn on Star 3.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* In order to do [[RTA Guide/Rematch with Koopa the Quick|Rematch with Koopa the Quick]] you must select the 3rd star.&lt;br /&gt;
&lt;br /&gt;
== 120 Route ==&lt;br /&gt;
# [[RTA Guide/Five Itty Bitty Secrets|Five Itty Bitty Secrets]]&lt;br /&gt;
# [[RTA Guide/THI 100 Coins #With Wiggler&#039;s Red Coins| Wiggler&#039;s Red Coins + 100]]&lt;br /&gt;
# [[RTA Guide/Make Wiggler Squirm|Make Wiggler Squirm]]&lt;br /&gt;
# [[RTA Guide/Pluck the Piranha Flower|Pluck the Piranha Flower]]&lt;br /&gt;
# [[RTA Guide/The Tip Top of the Huge Island|The Tip Top of the Huge Island]]&lt;br /&gt;
# [[RTA Guide/Rematch with Koopa the Quick|Rematch with Koopa the Quick]]&lt;br /&gt;
&lt;br /&gt;
== 70 Route ==&lt;br /&gt;
# [[RTA Guide/Five Itty Bitty Secrets|Five Itty Bitty Secrets]]&lt;br /&gt;
# [[RTA Guide/The Tip Top of the Huge Island|The Tip Top of the Huge Island]]&lt;br /&gt;
# [[RTA Guide/Pluck the Piranha Flower|Pluck the Piranha Flower]]&lt;br /&gt;
&lt;br /&gt;
== 70 Route (with THI Reds) ==&lt;br /&gt;
# [[RTA Guide/Five Itty Bitty Secrets|Five Itty Bitty Secrets]]&lt;br /&gt;
# [[RTA Guide/The Tip Top of the Huge Island|The Tip Top of the Huge Island]]&lt;br /&gt;
# [[RTA Guide/Wiggler&#039;s Red Coins| Wiggler&#039;s Red Coins]]&lt;br /&gt;
# [[RTA Guide/Pluck the Piranha Flower|Pluck the Piranha Flower]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Saksdal</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Red_Coins_on_the_Floating_Isle&amp;diff=19207</id>
		<title>RTA Guide/Red Coins on the Floating Isle</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Red_Coins_on_the_Floating_Isle&amp;diff=19207"/>
		<updated>2024-04-01T14:47:19Z</updated>

		<summary type="html">&lt;p&gt;Saksdal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title= Red Coins on the Floating Isle&lt;br /&gt;
|image= RCotFI.png&lt;br /&gt;
|rta_record=N/A ([https://youtu.be/PO-XNY0GxaI with 100 Coins])&lt;br /&gt;
|ss_record=[https://www.youtube.com/watch?v=_-KyvM3XOws 26.49]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Red Coins on the Floating Isle&#039;&#039;&#039; is the fourth mission in [[RTA Guide/Whomp&#039;s Fortress|Whomp&#039;s Fortress]].&lt;br /&gt;
&lt;br /&gt;
== With 100 Coins ==&lt;br /&gt;
=== Beginner ===&lt;br /&gt;
{{#ev:youtube|skmkqPLu1N0}}&lt;br /&gt;
{{#ev:youtube|UI6XDvIZ-fU}}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate (Half Cycle) ===&lt;br /&gt;
If you feel that you are too slow to get the extra coins with the turnaround above the wild blue star and still make the cycle, skip those coins and get all the coins on the spinning platform above the thwomp, as shown in the advanced or expert videos below (see island comparison).&lt;br /&gt;
{{#ev:youtube|Lh7dzCchoSw}}&lt;br /&gt;
{{#ev:youtube|EsvO8-jLyy8}}&lt;br /&gt;
&lt;br /&gt;
==== Missed Red Coin Backup ====&lt;br /&gt;
If you miss the first red coin, you can still get all the same coins in the route while only missing half a cycle of the wooden platform&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=gihr0njq6jg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Advanced (Half Cycle Skip) ===&lt;br /&gt;
{{#ev:youtube|HFVLZtkG3Go}}&lt;br /&gt;
&lt;br /&gt;
==== Missed First Red Backup ====&lt;br /&gt;
{{#ev:youtube|42TAWRGdusg}}&lt;br /&gt;
&lt;br /&gt;
=== Expert ===&lt;br /&gt;
{{#ev:youtube|ReBmQPRs_0c}}&lt;br /&gt;
&lt;br /&gt;
=== Kanno Cycle ===&lt;br /&gt;
{{#ev:youtube|PO-XNY0GxaI}}&lt;br /&gt;
&lt;br /&gt;
=== Comparison ===&lt;br /&gt;
==== Island Movement ====&lt;br /&gt;
{{#ev:youtube|FD7uU33KCjM}}&lt;br /&gt;
&lt;br /&gt;
==== Half Cycle Skip Beginning ====&lt;br /&gt;
{{#ev:youtube|rqhkdLRF-Y4}}&lt;br /&gt;
&lt;br /&gt;
[[File:WF100c_Wallkick.png|thumb|For the wallkick, aim between the vertical lines on the brick texture highlighted in the picture.]]&lt;br /&gt;
&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Saksdal</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/16_Star&amp;diff=19206</id>
		<title>RTA Guide/16 Star</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/16_Star&amp;diff=19206"/>
		<updated>2024-04-01T14:31:30Z</updated>

		<summary type="html">&lt;p&gt;Saksdal: /* Advanced No LBLJ Route Variations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The goal of the &#039;&#039;&#039;16 Star&#039;&#039;&#039; category is to beat the game as quickly as possible, using [[RTA Guide/MIPS Clip|MIPS Clip]] to skip the 30 star door.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a popular category for beginners since it is short, and the basic route/strats can be learned in a few hours, even with little to no casual knowledge of the game.&lt;br /&gt;
&lt;br /&gt;
== Category Rules ==&lt;br /&gt;
&lt;br /&gt;
*[[SBLJ]] is banned&lt;br /&gt;
*Any method to skip the 30 star door other than [[RTA Guide/MIPS Clip|MIPS clipping]] is banned&lt;br /&gt;
&lt;br /&gt;
== Beginner Guide ==&lt;br /&gt;
{{#ev:youtube|fajqLhUVL_s}}&lt;br /&gt;
&lt;br /&gt;
== Suggested Routes==&lt;br /&gt;
&lt;br /&gt;
It is important to note that although tricks are featured more prominently in this category than in [[RTA Guide/70 Star|70 Star]], better movement and consistency is still what makes the biggest difference. &amp;lt;br&amp;gt;&lt;br /&gt;
As a beginner, it is recommended to start with a route that does not do LBLJ and improve on your fundamentals before switching to a harder, more reset-heavy LBLJ route.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Beginner&#039;&#039;&#039; - [[#Beginner Route (No_Dark_World_Reds)|No LBLJ Route without DW Reds]]&lt;br /&gt;
** Recommended for beginners with minimal experience&lt;br /&gt;
** Same as intermediate, but replaces Dark World Reds with Swimming Beast in the Cavern.&lt;br /&gt;
** [[RTA Guide/Bowser in the Dark World#No Reds|Bowser in the Dark World (No Reds)]]&lt;br /&gt;
** [[RTA Guide/Swimming Beast in the Cavern|Swimming Beast in the Cavern]]&lt;br /&gt;
* &#039;&#039;&#039;Intermediate&#039;&#039;&#039; - [[#Standard Route (No LBLJ)|No LBLJ Route]]&lt;br /&gt;
** Recommended for newer players around the sub 20 level&lt;br /&gt;
* &#039;&#039;&#039;Advanced &#039;&#039;&#039; - [[#Standard Route (LBLJ)|LBLJ Route]]&lt;br /&gt;
** Recommended for advanced runners going for low 16/sub 16.&lt;br /&gt;
&lt;br /&gt;
== No LBLJ Route ==&lt;br /&gt;
&lt;br /&gt;
=== Standard Route (No LBLJ) ===&lt;br /&gt;
# [[RTA Guide/Lakitu Skip|Lakitu Skip]]&lt;br /&gt;
# Bob-omb Battlefield &lt;br /&gt;
#* [[RTA Guide/Bob-omb Battlefield#Castle Movement|Castle Entrance to BoB Movement]]&lt;br /&gt;
#* [[RTA Guide/Behind Chain Chomp&#039;s Gate|Behind Chain Chomp&#039;s Gate]]&lt;br /&gt;
# Whomp&#039;s Fortress&lt;br /&gt;
#* [[RTA Guide/Whomp&#039;s Fortress#Castle Movement|BoB to WF Castle Movement]]&lt;br /&gt;
#* [[RTA Guide/Blast Away the Wall|Cannonless / Cless]]&lt;br /&gt;
#* [[RTA Guide/Shoot into the Wild Blue|Wild Blue]]&lt;br /&gt;
#* [[RTA Guide/Chip off Whomp&#039;s Block|Whomp King]]&lt;br /&gt;
#* [[RTA Guide/To the Top of the Fortress|Tower]]&lt;br /&gt;
#* [[RTA Guide/Fall onto the Caged Island|Owl Star]]&lt;br /&gt;
# Cool Cool Mountain&lt;br /&gt;
#* [[RTA Guide/Cool, Cool Mountain#Castle Movement|WF to CCM Castle Movement]]&lt;br /&gt;
#* [[RTA Guide/Wall Kicks Will Work|Wall Kicks Will Work]]&lt;br /&gt;
#* [[RTA Guide/Li&#039;l Penguin Lost|Li&#039;l Penguin Lost]]&lt;br /&gt;
# Bowser in the Dark World&lt;br /&gt;
#* [[RTA Guide/Bowser in the Dark World#Castle Movement|CCM to DW Castle Movement]]&lt;br /&gt;
#* [[RTA Guide/Bowser in the Dark World#Red Coin Star|Bowser in the Dark World Red Coins]]&lt;br /&gt;
#* [[RTA Guide/Bowser Battles#Bowser in the Dark World|Bowser Battle 1]]&lt;br /&gt;
# Shifting Sand Land&lt;br /&gt;
#* [[RTA Guide/Shifting Sand Land#Castle Movement|DW to SSL Castle Movement]]&lt;br /&gt;
#* [[RTA Guide/In the Talons of the Big Bird|Talon Star / Klepto]]&lt;br /&gt;
#* [[RTA Guide/Shining Atop the Pyramid|Pyramid]]&lt;br /&gt;
# Lethal Lava Land&lt;br /&gt;
#* [[RTA Guide/Lethal Lava Land#Castle Movement|SSL to LLL Castle Movement]]&lt;br /&gt;
#* [[RTA Guide/8-Coin Puzzle with 15 Pieces|8-Coin Puzzle with 15 Pieces]]&lt;br /&gt;
# Hazy Maze Cave&lt;br /&gt;
#* [[RTA Guide/Hazy Maze Cave#16 Castle Movement|LLL to HMC Castle Movement]]&lt;br /&gt;
#* [[RTA Guide/HMC Toad#For 70 Star and 16 Star No LBLJ|HMC Toad]] (spawns at 12 stars, get this &#039;&#039;before&#039;&#039; entering HMC)&lt;br /&gt;
#* [[RTA Guide/A-Maze-ing Emergency Exit|Emergency Exit]]&lt;br /&gt;
#* [[RTA Guide/Watch for Rolling Rocks|Rolling Rocks]]&lt;br /&gt;
# MIPS Clip&lt;br /&gt;
#* [[RTA Guide/MIPS Clip|MIPS Clip Guide]]&lt;br /&gt;
# Dire, Dire Docks&lt;br /&gt;
#* [[RTA Guide/Board Bowser&#039;s Sub|Board Bowser&#039;s Sub]]&lt;br /&gt;
# Bowser in the Fire Sea&lt;br /&gt;
#* [[RTA Guide/Bowser in the Fire Sea#No Reds|Bowser in the Fire Sea (No Reds)]]&lt;br /&gt;
#* [[RTA Guide/Bowser Battles#Bowser in the Fire Sea|Bowser Battle 2]]&lt;br /&gt;
# Backwards Long Jumps&lt;br /&gt;
#* [[50_Star_Door_and_Endless_Staircase_BLJs |BLJ Guide]]&lt;br /&gt;
# Bowser in the Sky&lt;br /&gt;
#* [[RTA Guide/Bowser in the Sky#No Reds|Bowser in the Sky (No Reds)]]&lt;br /&gt;
#* [[RTA Guide/Bowser Battles#Bowser in the Sky|Bowser Battle 3]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Route (No Dark World Reds) ===&lt;br /&gt;
&lt;br /&gt;
This route is mostly the same as the standard route, but with the omission of [[RTA Guide/Bowser in the Dark World#Red Coin Star|Bowser in the Dark World Red Coins]]. If you plan on taking this game seriously, it is recommended to learn DW Reds sooner than later, as it helps a lot with fundamentals. The differences from the standard route are as follows:&lt;br /&gt;
&lt;br /&gt;
* Bowser in the Dark World&lt;br /&gt;
** [[RTA Guide/Bowser in the Dark World#No Reds|No Red Coins]]&lt;br /&gt;
* Hazy Maze Cave&lt;br /&gt;
** [[RTA Guide/A-Maze-ing Emergency Exit|A-Maze-ing Emergency Exit]]&lt;br /&gt;
** [[RTA Guide/HMC Toad#For 16 Star LBLJ Route| HMC Toad]] (spawns at 12 stars, do not get this last or MIPS will not spawn)&lt;br /&gt;
** [[RTA Guide/Swimming Beast in the Cavern|Swimming Beast / Dorrie]]&lt;br /&gt;
** [[RTA Guide/Watch for Rolling Rocks|Rolling Rocks]]&lt;br /&gt;
&lt;br /&gt;
=== Advanced No LBLJ Route Variations ===&lt;br /&gt;
&lt;br /&gt;
There are several route variations for the No LBLJ route which are faster, but generally much harder. In almost every instance, these variations are only faster if you do the most optimal strats for each star; hence, they are recommended only for people running the No LBLJ category extension for top times (i.e. sub 16 minutes). If you are simply looking to optimize your 16 star route for the main leaderboards, it is recommended to switch to an LBLJ route.&lt;br /&gt;
&lt;br /&gt;
==== WF 100c (CCM Skip) ====&lt;br /&gt;
&lt;br /&gt;
If you can do the [[RTA_Guide/Red_Coins_on_the_Floating_Isle#Kanno Cycle|Kanno Cycle WF 100c]] cycle, it is technically faster than opening CCM to collect Wall Kicks Will Work and Li&#039;l Penguin Lost.&lt;br /&gt;
&lt;br /&gt;
==== Replacing Stars ====&lt;br /&gt;
&lt;br /&gt;
Ignoring lobby (where you are bound by the 8 star door requirement), the slowest stars in the standard No LBLJ route are:&lt;br /&gt;
&lt;br /&gt;
* In the Talons of the Big Bird (16-17s)&lt;br /&gt;
* Watch for Rolling Rocks (15-16s)&lt;br /&gt;
&lt;br /&gt;
You can save a few seconds by replacing one or more of these stars with one of the following stars:&lt;br /&gt;
&lt;br /&gt;
* [[RTA Guide/Red-Hot Log Rolling#No Wing Cap |Log Star / Sidehop]] (12-13s)&lt;br /&gt;
* [[RTA_Guide/Inside_the_Ancient_Pyramid#Tutorial | Tama Pless]] (~13s)&lt;br /&gt;
&lt;br /&gt;
== LBLJ Route ==&lt;br /&gt;
&lt;br /&gt;
=== Standard Route (LBLJ) ===&lt;br /&gt;
&lt;br /&gt;
# LBLJ&lt;br /&gt;
#* [[RTA Guide/Lakitu Skip|Lakitu Skip]]&lt;br /&gt;
#* [[RTA Guide/Lobby Backwards Long Jump|LBLJ (Lobby Backwards Long Jump)]]&lt;br /&gt;
# Bowser in the Dark World&lt;br /&gt;
#* [[RTA Guide/Bowser in the Dark World#Red Coin Star|Bowser in the Dark World (Reds)]]&lt;br /&gt;
#* [[RTA Guide/Bowser Battles#Bowser in the Dark World|Bowser Battle 1]]&lt;br /&gt;
# Whomp&#039;s Fortress&lt;br /&gt;
#* [[RTA Guide/Blast Away the Wall|Cannonless / Cless]]&lt;br /&gt;
#* [[RTA Guide/Fall onto the Caged Island|Owlless]]&lt;br /&gt;
#* [[RTA Guide/Shoot into the Wild Blue|Wild Blue]]&lt;br /&gt;
# Shifting Sand Land&lt;br /&gt;
#*[[RTA Guide/Inside the Ancient Pyramid#Pillarless |Pillarless / Pless]]&lt;br /&gt;
#* [[RTA Guide/In the Talons of the Big Bird|Talon Star / Klepto]]&lt;br /&gt;
#* [[RTA Guide/Shining atop the Pyramid|Pyramid]]&lt;br /&gt;
# Lethal Lava Land&lt;br /&gt;
#* [[RTA Guide/8-Coin Puzzle with 15 Pieces|Red Coins]]&lt;br /&gt;
#* [[RTA Guide/Red-Hot Log Rolling#No Wing Cap |Log Star (Sidehop)]]&lt;br /&gt;
#* [[RTA Guide/Boil the Big Bully|Big Bully]]&lt;br /&gt;
#* Choose &#039;&#039;one&#039;&#039; of the following two stars:&lt;br /&gt;
#** [[RTA Guide/Hot-Foot-It into the Volcano|Lava Boost]] &#039;&#039;(~1.2s faster using optimal strats)&#039;&#039;&lt;br /&gt;
#** [[RTA Guide/Elevator Tour in the Volcano|Elevator Star]] &#039;&#039;(recommended unless you are proficient at optimal lavaboost)&#039;&#039;&lt;br /&gt;
# Hazy Maze Cave&lt;br /&gt;
#* [[RTA Guide/A-Maze-ing Emergency Exit|A-Maze-ing Emergency Exit]]&lt;br /&gt;
#* [[RTA Guide/HMC Toad#For 16 Star LBLJ Route|HMC Toad]]&lt;br /&gt;
#* [[RTA Guide/Watch for Rolling Rocks|Watch for Rolling Rocks]]&lt;br /&gt;
#* [[RTA Guide/Swimming Beast in the Cavern|Swimming Beast in the Cavern]]&lt;br /&gt;
# MIPS Clip&lt;br /&gt;
#* [[RTA Guide/MIPS Clip|MIPS Clip Guide]]&lt;br /&gt;
# Dire, Dire Docks&lt;br /&gt;
#* [[RTA Guide/Board Bowser&#039;s Sub|Board Bowser&#039;s Sub]]&lt;br /&gt;
# Bowser in the Fire Sea&lt;br /&gt;
#* [[RTA Guide/Bowser in the Fire Sea#No Reds|Bowser in the Fire Sea (No Reds)]]&lt;br /&gt;
#* [[RTA Guide/Bowser Battles#Bowser in the Fire Sea|Bowser Battle 2]]&lt;br /&gt;
# Backwards Long Jumps&lt;br /&gt;
#* [[50_Star_Door_and_Endless_Staircase_BLJs|BLJ Guide]]&lt;br /&gt;
# Bowser in the Sky&lt;br /&gt;
#* [[RTA Guide/Bowser in the Sky#No Reds|Bowser in the Sky (No Reds)]]&lt;br /&gt;
#* [[RTA Guide/Bowser Battles #Bowser in the Sky|Bowser Battle 3]]&lt;br /&gt;
&lt;br /&gt;
{{RTA Guide Nav}}&lt;br /&gt;
[[Category:RTA Categories]]&lt;/div&gt;</summary>
		<author><name>Saksdal</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Red_Coins_on_the_Floating_Isle&amp;diff=19205</id>
		<title>RTA Guide/Red Coins on the Floating Isle</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Red_Coins_on_the_Floating_Isle&amp;diff=19205"/>
		<updated>2024-04-01T14:30:43Z</updated>

		<summary type="html">&lt;p&gt;Saksdal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title= Red Coins on the Floating Isle&lt;br /&gt;
|image= RCotFI.png&lt;br /&gt;
|rta_record=N/A ([https://youtu.be/PO-XNY0GxaI with 100 Coins])&lt;br /&gt;
|ss_record=[https://www.youtube.com/watch?v=_-KyvM3XOws 26.49]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Red Coins on the Floating Isle&#039;&#039;&#039; is the fourth mission in [[RTA Guide/Whomp&#039;s Fortress|Whomp&#039;s Fortress]].&lt;br /&gt;
&lt;br /&gt;
== With 100 Coins ==&lt;br /&gt;
=== Beginner ===&lt;br /&gt;
{{#ev:youtube|skmkqPLu1N0}}&lt;br /&gt;
{{#ev:youtube|UI6XDvIZ-fU}}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate ===&lt;br /&gt;
If you feel that you are too slow to get the extra coins with the turnaround above the wild blue star and still make the cycle, skip those coins and get all the coins on the spinning platform above the thwomp, as shown in the advanced or expert videos below (see island comparison).&lt;br /&gt;
{{#ev:youtube|Lh7dzCchoSw}}&lt;br /&gt;
{{#ev:youtube|EsvO8-jLyy8}}&lt;br /&gt;
&lt;br /&gt;
==== Missed Red Coin Backup ====&lt;br /&gt;
If you miss the first red coin, you can still get all the same coins in the route while only missing half a cycle of the wooden platform&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=gihr0njq6jg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Advanced ===&lt;br /&gt;
{{#ev:youtube|HFVLZtkG3Go}}&lt;br /&gt;
&lt;br /&gt;
==== Missed First Red Backup ====&lt;br /&gt;
{{#ev:youtube|42TAWRGdusg}}&lt;br /&gt;
&lt;br /&gt;
=== Expert ===&lt;br /&gt;
{{#ev:youtube|ReBmQPRs_0c}}&lt;br /&gt;
&lt;br /&gt;
=== Kanno Cycle ===&lt;br /&gt;
{{#ev:youtube|PO-XNY0GxaI}}&lt;br /&gt;
&lt;br /&gt;
=== Comparison ===&lt;br /&gt;
==== Island Movement ====&lt;br /&gt;
{{#ev:youtube|FD7uU33KCjM}}&lt;br /&gt;
&lt;br /&gt;
==== Half Cycle Skip Beginning ====&lt;br /&gt;
{{#ev:youtube|rqhkdLRF-Y4}}&lt;br /&gt;
&lt;br /&gt;
[[File:WF100c_Wallkick.png|thumb|For the wallkick, aim between the vertical lines on the brick texture highlighted in the picture.]]&lt;br /&gt;
&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Saksdal</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Fall_onto_the_Caged_Island&amp;diff=19195</id>
		<title>RTA Guide/Fall onto the Caged Island</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Fall_onto_the_Caged_Island&amp;diff=19195"/>
		<updated>2024-03-29T00:11:06Z</updated>

		<summary type="html">&lt;p&gt;Saksdal: /* Owl */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title= Fall onto the Caged Island&lt;br /&gt;
|image= FotCI.png&lt;br /&gt;
|rta_record=[https://clips.twitch.tv/LongEnticingBillShazBotstix-ounYzmJ1Ig6aUbJd 10.86]&lt;br /&gt;
|ss_record=[https://www.youtube.com/watch?v=Xqog1E_faAA 9.70]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Fall onto the Caged Island&#039;&#039;&#039; is the fifth mission in [[RTA Guide/Whomp&#039;s Fortress|Whomp&#039;s Fortress]].&lt;br /&gt;
== Owl ==&lt;br /&gt;
* You must select stars 3-6 after completing stars 1 and 2 to spawn the owl.&lt;br /&gt;
* Momentum is stored and reversed when you jump onto the owl, so try to land at the spot shown in the video and jump directly up without touching the analog stick. &lt;br /&gt;
* Turn on the tree by holding right for a little bit before jumping out.&lt;br /&gt;
{{#ev:youtube|OlELWDGmH1g}}&lt;br /&gt;
&lt;br /&gt;
Alternatively, there&#039;s a strat (Madowl) involving speed conservation when jumping into the owl.  Although it&#039;s generally not recommended, it saves about 2s over the traditional owl strat.  See the video linked here: https://www.youtube.com/watch?v=3CIFQ3EEu_8&lt;br /&gt;
&lt;br /&gt;
== Owlless (Standard) ==&lt;br /&gt;
* Select Star 1 to avoid tower lag and/or spawning the owl.&lt;br /&gt;
=== Tutorials ===&lt;br /&gt;
{{#ev:youtube|lTuMNJunN8Q}}&lt;br /&gt;
{{#ev:youtube|KJcYde5abMc}}&lt;br /&gt;
=== Movement to Island ===&lt;br /&gt;
Some people find the wallclip setup makes the spacing easier for the fence clip.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Owlless no fence clip.mp4|thumb|No fence clip ([https://www.youtube.com/watch?v=Ou-fSJewuDw Full video w/ inputs]) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Owlless no wallclip.mp4|thumb|Standard fence clip ([https://www.youtube.com/watch?v=Efca2qsn5Jw Full video w/ inputs]) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Owlless wallclip.mp4|thumb|Wall clip setup ([https://youtu.be/XwyPV4VxzaI Full video w/ inputs]) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Owlless stair dj.mp4|thumb|Fence clip into glitchy doublejump setup|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Cage Wallkick ===&lt;br /&gt;
* Beginner: No camera change, hold up-left for fence clip. Hold slightly up after landing on the spinning platform to do a slow turn.&lt;br /&gt;
* Advanced: When implementing the quick turn on the island, it&#039;s highly recommended that you perform the camera changes (2 C-Rights and 1 C-Up) before rolling out on the island. This will give you more time to prepare for the quick turn and allow you to hold A before you land so you can begin the triple jump with a buffered kick.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
[[File:Owlless slowturn.mp4|thumb|Beginner: slow turn setup ([https://www.youtube.com/watch?v=Efca2qsn5Jw Full video w/ inputs]) |class=autoplay]]&lt;br /&gt;
[[File:Owlless quickturn quickcam.mp4|thumb|Advanced: change cam before landing, quickturn tj ([https://www.youtube.com/watch?v=tFgivIBmCVs Full video w/ inputs]) |class=autoplay]]&lt;br /&gt;
[[File:Owlless quickturn latecam.mp4|thumb|Alternate Cam: quickturn with late cam change after rollout ([https://www.youtube.com/watch?v=VjO8JZH3gCI Full video w/ inputs]) |class=autoplay]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=== Backups ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Owlless miss fenceclip.mp4|thumb|Sideflip wallkick backup for missing fence clip ([https://youtu.be/FCpmQItqpcA?t=16 Full video w/ inputs]) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Owlless miss walkway.mp4|thumb|Backup for missing the walkway ([https://youtu.be/FCpmQItqpcA Full video w/ inputs]) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Double Jump Owlless ==&lt;br /&gt;
Advanced strategy that wallkicks from a double jump rather than a triple jump.&lt;br /&gt;
=== Tutorials ===&lt;br /&gt;
{{#ev:youtube|8_t6Uf5gXF8}}&lt;br /&gt;
{{#ev:youtube|SX2_p72rPuE}}&lt;br /&gt;
=== Normal ===&lt;br /&gt;
{{#ev:youtube|SlKz4KPv1dU}}&lt;br /&gt;
=== C-Left ===&lt;br /&gt;
{{#ev:youtube|4Y8Mn_G8uo4}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Saksdal</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Fall_onto_the_Caged_Island&amp;diff=19194</id>
		<title>RTA Guide/Fall onto the Caged Island</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Fall_onto_the_Caged_Island&amp;diff=19194"/>
		<updated>2024-03-29T00:10:43Z</updated>

		<summary type="html">&lt;p&gt;Saksdal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title= Fall onto the Caged Island&lt;br /&gt;
|image= FotCI.png&lt;br /&gt;
|rta_record=[https://clips.twitch.tv/LongEnticingBillShazBotstix-ounYzmJ1Ig6aUbJd 10.86]&lt;br /&gt;
|ss_record=[https://www.youtube.com/watch?v=Xqog1E_faAA 9.70]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Fall onto the Caged Island&#039;&#039;&#039; is the fifth mission in [[RTA Guide/Whomp&#039;s Fortress|Whomp&#039;s Fortress]].&lt;br /&gt;
== Owl ==&lt;br /&gt;
* You must select stars 3-6 after completing stars 1 and 2 to spawn the owl.&lt;br /&gt;
* Momentum is stored and reversed when you jump onto the owl, so try to land at the spot shown in the video and jump directly up without touching the analog stick. &lt;br /&gt;
* Turn on the tree by holding right for a little bit before jumping out.&lt;br /&gt;
{{#ev:youtube|OlELWDGmH1g}}&lt;br /&gt;
&lt;br /&gt;
Alternatively, there&#039;s a strat involving speed conservation when jumping into the owl.  Although it&#039;s generally not recommended, it saves about 2s over the traditional owl strat.  See the video linked here: https://www.youtube.com/watch?v=3CIFQ3EEu_8&lt;br /&gt;
&lt;br /&gt;
== Owlless (Standard) ==&lt;br /&gt;
* Select Star 1 to avoid tower lag and/or spawning the owl.&lt;br /&gt;
=== Tutorials ===&lt;br /&gt;
{{#ev:youtube|lTuMNJunN8Q}}&lt;br /&gt;
{{#ev:youtube|KJcYde5abMc}}&lt;br /&gt;
=== Movement to Island ===&lt;br /&gt;
Some people find the wallclip setup makes the spacing easier for the fence clip.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Owlless no fence clip.mp4|thumb|No fence clip ([https://www.youtube.com/watch?v=Ou-fSJewuDw Full video w/ inputs]) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Owlless no wallclip.mp4|thumb|Standard fence clip ([https://www.youtube.com/watch?v=Efca2qsn5Jw Full video w/ inputs]) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Owlless wallclip.mp4|thumb|Wall clip setup ([https://youtu.be/XwyPV4VxzaI Full video w/ inputs]) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Owlless stair dj.mp4|thumb|Fence clip into glitchy doublejump setup|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Cage Wallkick ===&lt;br /&gt;
* Beginner: No camera change, hold up-left for fence clip. Hold slightly up after landing on the spinning platform to do a slow turn.&lt;br /&gt;
* Advanced: When implementing the quick turn on the island, it&#039;s highly recommended that you perform the camera changes (2 C-Rights and 1 C-Up) before rolling out on the island. This will give you more time to prepare for the quick turn and allow you to hold A before you land so you can begin the triple jump with a buffered kick.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
[[File:Owlless slowturn.mp4|thumb|Beginner: slow turn setup ([https://www.youtube.com/watch?v=Efca2qsn5Jw Full video w/ inputs]) |class=autoplay]]&lt;br /&gt;
[[File:Owlless quickturn quickcam.mp4|thumb|Advanced: change cam before landing, quickturn tj ([https://www.youtube.com/watch?v=tFgivIBmCVs Full video w/ inputs]) |class=autoplay]]&lt;br /&gt;
[[File:Owlless quickturn latecam.mp4|thumb|Alternate Cam: quickturn with late cam change after rollout ([https://www.youtube.com/watch?v=VjO8JZH3gCI Full video w/ inputs]) |class=autoplay]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=== Backups ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Owlless miss fenceclip.mp4|thumb|Sideflip wallkick backup for missing fence clip ([https://youtu.be/FCpmQItqpcA?t=16 Full video w/ inputs]) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Owlless miss walkway.mp4|thumb|Backup for missing the walkway ([https://youtu.be/FCpmQItqpcA Full video w/ inputs]) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Double Jump Owlless ==&lt;br /&gt;
Advanced strategy that wallkicks from a double jump rather than a triple jump.&lt;br /&gt;
=== Tutorials ===&lt;br /&gt;
{{#ev:youtube|8_t6Uf5gXF8}}&lt;br /&gt;
{{#ev:youtube|SX2_p72rPuE}}&lt;br /&gt;
=== Normal ===&lt;br /&gt;
{{#ev:youtube|SlKz4KPv1dU}}&lt;br /&gt;
=== C-Left ===&lt;br /&gt;
{{#ev:youtube|4Y8Mn_G8uo4}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Saksdal</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/A-Maze-ing_Emergency_Exit&amp;diff=19131</id>
		<title>RTA Guide/A-Maze-ing Emergency Exit</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/A-Maze-ing_Emergency_Exit&amp;diff=19131"/>
		<updated>2024-02-04T19:55:03Z</updated>

		<summary type="html">&lt;p&gt;Saksdal: /* Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title= A-Maze-ing Emergency Exit&lt;br /&gt;
|image= AMiEE.png&lt;br /&gt;
|rta_record=[https://youtu.be/K7AJ3eC_5Wc 10.90]&lt;br /&gt;
|ss_record=[https://youtu.be/-e0OsKa2lbc 10.51]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;A-Maze-ing Emergency Exit&#039;&#039;&#039; is the fifth mission of [[RTA Guide/Hazy Maze Cave|Hazy Maze Cave]].&lt;br /&gt;
&lt;br /&gt;
==Beginner==&lt;br /&gt;
&lt;br /&gt;
===Left Side (Triple Jump Wallkick)===&lt;br /&gt;
&lt;br /&gt;
====Tips====&lt;br /&gt;
# While in Mario Cam C-Down, spam C-Right before entering the door to set up the camera for the next room.&lt;br /&gt;
# Hold up and triple jump; adjust to the left during the double jump to give yourself more space to triple jump if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backup for ledge-grab during the double jump:&#039;&#039;&#039; get up and long jump over to the right to do [[RTA Guide/Watch for Rolling Rocks|Watch for Rolling Rocks]] instead.&lt;br /&gt;
&lt;br /&gt;
====Demo====&lt;br /&gt;
{{#ev:youtube|CfnYfM3gKww}}&lt;br /&gt;
&lt;br /&gt;
==Intermediate ==&lt;br /&gt;
&lt;br /&gt;
===Left Side (Triple Jump Wallkick)===&lt;br /&gt;
This strat adds a jump kick and a dive rollout to the beginner variant. It still has the advantage of needing to hold only up until after the triple jump. To set this up, you must press C-right within a few frames before opening the door.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|zKVrG3iYjlo}}&lt;br /&gt;
&lt;br /&gt;
===Right Side ===&lt;br /&gt;
This strat is optimally faster than left side, but its less-scripted nature means it tends to be slower and may be less consistent for you in practice (but your mileage may vary). &lt;br /&gt;
&lt;br /&gt;
For the wall kick, run towards the wall with a fairly sharp angle of incidence, then initiate the buffered kick into double-jump, and start holding up immediately after the kick to strafe along the wall towards the platform. You can also run forwards a bit after entering the room to get the wall kick closer to the platform. &lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|TR-ZYmXHF0s}}&lt;br /&gt;
&lt;br /&gt;
==Expert==&lt;br /&gt;
&#039;&#039;Known as the &amp;quot;singlestar strat&amp;quot; on the Ultimate Star Spreadsheet Extensions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If Mario slides forward instead of rolling out, you were too far forward and must jump lower and delay your dive more.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|8MtYtH7kXW0}}&lt;br /&gt;
&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Saksdal</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Big_Bob-omb_on_the_Summit&amp;diff=19129</id>
		<title>RTA Guide/Big Bob-omb on the Summit</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Big_Bob-omb_on_the_Summit&amp;diff=19129"/>
		<updated>2024-02-04T11:48:01Z</updated>

		<summary type="html">&lt;p&gt;Saksdal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title= Big Bob-omb on the Summit&lt;br /&gt;
|image= BBotS.jpg&lt;br /&gt;
|rta_record=[https://www.youtube.com/watch?v=wK89YKgUo_A 43.16]&lt;br /&gt;
|ss_record=[https://www.youtube.com/watch?v=5T2yObz6JmQ 41.15]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Big Bob-omb on the Summit&#039;&#039;&#039; is the first mission in [[RTA Guide/Bob-omb Battlefield|Bob-omb Battlefield]]. King Bob-omb will only spawn if the first star in the star select is selected.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* To kick up slopes, press B while holding down A.&lt;br /&gt;
* Push against the wall at the other side of the warp and return the control stick to neutral to warp quickly. Be sure to release the stick &#039;&#039;after&#039;&#039; pushing against the wall, otherwise Mario will bonk.&lt;br /&gt;
* To get up to the warp with four wallkicks, hold neutral during the wallkicks and make sure you&#039;re holding A as long as possible. Tapping A will result in a small wallkick with less height. Try to avoid getting a firsty on the first wallkick, as it will make timing the second wallkick more difficult.&lt;br /&gt;
&lt;br /&gt;
== Beginner ==&lt;br /&gt;
{{#ev:youtube|P4a7cQqs8tc}}&lt;br /&gt;
&lt;br /&gt;
== Advanced ==&lt;br /&gt;
{{#ev:youtube|jirTjLLL7ao}}&lt;br /&gt;
&lt;br /&gt;
== Expert ==&lt;br /&gt;
{{#ev:youtube|dxB-Ju9Nlvw}}&lt;br /&gt;
&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Saksdal</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Big_Bob-omb_on_the_Summit&amp;diff=19128</id>
		<title>RTA Guide/Big Bob-omb on the Summit</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Big_Bob-omb_on_the_Summit&amp;diff=19128"/>
		<updated>2024-02-04T11:47:39Z</updated>

		<summary type="html">&lt;p&gt;Saksdal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title= Big Bob-omb on the Summit&lt;br /&gt;
|image= BBotS.jpg&lt;br /&gt;
|rta_record=[https://www.youtube.com/watch?v=wK89YKgUo_A 43.16]&lt;br /&gt;
|ss_record=[https://www.youtube.com/watch?v=5T2yObz6JmQ 41.15]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Big Bob-omb on the Summit&#039;&#039;&#039; is the first mission in [[RTA Guide/Bob-omb Battlefield|Bob-omb Battlefield]]. King Bob-omb will only spawn if the first star in the star select is selected.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* To kick up slopes, press B while holding down A.&lt;br /&gt;
* Push against the wall at the other side of the warp and return the control stick to neutral to warp quickly. Be sure to release the stick &#039;&#039;after&#039;&#039; pushing against the wall, otherwise Mario will bonk.&lt;br /&gt;
* To get up to the warp with four wallkicks, hold neutral during the wallkicks and make sure you&#039;re holding A as long as possible. Tapping A will result in a small wallkick with less height. Try to avoid getting a firsty on the first wallkick, as it will make timing the second wallkick more difficult.&lt;br /&gt;
&lt;br /&gt;
== Beginner ==&lt;br /&gt;
{{#ev:youtube|P4a7cQqs8tc}}&lt;br /&gt;
&lt;br /&gt;
== Advanced ==&lt;br /&gt;
{{#ev:youtube|jirTjLLL7ao}}&lt;br /&gt;
&lt;br /&gt;
== Expert ==&lt;br /&gt;
{{#ev:youtube|dxB-Ju9Nlvw?si=kSbdFzBnAfgy2EXY}}&lt;br /&gt;
&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Saksdal</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/120_Star&amp;diff=18797</id>
		<title>RTA Guide/120 Star</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/120_Star&amp;diff=18797"/>
		<updated>2023-12-14T23:44:56Z</updated>

		<summary type="html">&lt;p&gt;Saksdal: /* LBLJ Route */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The goal of the &#039;&#039;&#039;120 Star&#039;&#039;&#039; category is to complete the game as fast as possible while collecting all 120 stars.&lt;br /&gt;
== Category Rules ==&lt;br /&gt;
* Collect all 120 stars.&lt;br /&gt;
* Beat the game.&lt;br /&gt;
* No gameplay restrictions. (As such, all forms of BLJ and methods of skipping star door requirements are allowed.)&lt;br /&gt;
== Recommendations ==&lt;br /&gt;
It is generally recommended to learn [[RTA Guide/70 Star|70 Star]] before 120; most stars performed in that category are performed the same in 120, allowing you to focus more on the longer, 120-specific stars.&lt;br /&gt;
=== Routing ===&lt;br /&gt;
There are several routes for 120 Star regarding stage order and castle movement. The biggest distinction is whether the harder [[RTA Guide/Lobby Backwards Long Jump|LBLJ]] trick is done at the beginning.&lt;br /&gt;
&lt;br /&gt;
The route below is the most common route variant of both the LBLJ and non-LBLJ routes; it aims to reach the basement as early as possible since it contains some of the most difficult stars in the run. Bob-omb Battlefield is typically done before the basement (to get to 30 stars to access the basement), but may be swapped with Cool, Cool Mountain, or both back-to-back (if one doesn&#039;t mind delaying going to the basement).&lt;br /&gt;
&lt;br /&gt;
Once you have learned all of the stars separately, you will be able to adapt to other routes fairly easily.&lt;br /&gt;
==Route==&lt;br /&gt;
This route has an option: &#039;&#039;&#039;with LBLJ&#039;&#039;&#039; vs &#039;&#039;&#039;no LBLJ&#039;&#039;&#039; (as explained above). The only difference in star order is swapping BoB: [[RTA Guide/Behind Chain Chomp&#039;s Gate|Behind Chain Chomp&#039;s Gate]] with [[RTA Guide/Bowser in the Dark World#Red Coin Star|Bowser in the Dark World (Reds)]] + [[RTA Guide/Bowser Battles#Bowser in the Dark World|Bowser Battle 1]], and then there are the castle movement differences that that entails (including [[RTA Guide/Lobby Backwards Long Jump|LBLJ]] itself).&lt;br /&gt;
=== Lobby ===&lt;br /&gt;
The routing differences between LBLJ and Non-LBLJ exist only within Lobby. Refer to the subsections below for each route.&lt;br /&gt;
==== Non-LBLJ Route====&lt;br /&gt;
# Bob-omb Battlefield (1)&lt;br /&gt;
#*BoB: [[RTA Guide/Behind Chain Chomp&#039;s Gate|Behind Chain Chomp&#039;s Gate]]&lt;br /&gt;
#[[RTA Guide/Whomp&#039;s Fortress|Whomp&#039;s Fortress (all stars)]]&lt;br /&gt;
#[[RTA Guide/The Secret Aquarium|The Secret Aquarium]]&lt;br /&gt;
#[[RTA Guide/Jolly Roger Bay|Jolly Roger Bay (all stars)]]&lt;br /&gt;
# Castle Secret Stars&lt;br /&gt;
#*[[RTA Guide/The Princess&#039;s Secret Slide#First Star Tutorial|The Princess&#039;s Secret Slide (first star)]]&lt;br /&gt;
#*[[RTA Guide/Tower of the Wing Cap|Tower of the Wing Cap]]&lt;br /&gt;
#*[[RTA Guide/The Princess&#039;s Secret Slide#Second Star|The Princess&#039;s Secret Slide (second star)]]&lt;br /&gt;
# Bowser in the Dark World&lt;br /&gt;
#*[[RTA Guide/Bowser in the Dark World#Red Coin Star|Bowser in the Dark World (Reds)]]&lt;br /&gt;
#*[[RTA Guide/Bowser Battles#Bowser in the Dark World|Bowser Battle 1]]&lt;br /&gt;
# Bob-omb Battlefield (2)&lt;br /&gt;
#*[[RTA Guide/Behind Chain Chomp&#039;s Gate|Behind Chain Chomp&#039;s Gate]]&lt;br /&gt;
#*[[RTA Guide/Big Bob-omb on the Summit|Big Bob-omb on the Summit]]&lt;br /&gt;
#*[[RTA Guide/Footrace with Koopa the Quick|Footrace with Koopa the Quick]]&lt;br /&gt;
#*[[RTA Guide/BoB 100 Coins #With Find the 8 Red Coins|BoB 100 Coins + Find the 8 Red Coins]]&lt;br /&gt;
#*[[RTA Guide/Shoot to the Island in the Sky|Shoot to the Island in the Sky]]&lt;br /&gt;
#*[[RTA Guide/Mario Wings to the Sky|Mario Wings to the Sky]]&lt;br /&gt;
==== LBLJ Route ====&lt;br /&gt;
The LBLJ route differs from the route above by entering Dark World immediately and eliminating the need to make 2 trips to BoB.&lt;br /&gt;
#[[RTA Guide/Lobby Backwards Long Jump|LBLJ]]&lt;br /&gt;
#&#039;&#039;&#039; Bowser in the Dark World &#039;&#039;&#039;&lt;br /&gt;
#*[[RTA Guide/Bowser in the Dark World#Red Coin Star|Bowser in the Dark World (Reds)]]&lt;br /&gt;
#*[[RTA Guide/Bowser Battles#Bowser in the Dark World|Bowser Battle 1]]&lt;br /&gt;
# The route continues as above in steps 2-5 until BoB where all stars are collected including Bomb Clip&lt;br /&gt;
#[[RTA Guide/Bob-omb Battlefield|Bob-omb Battlefield (all stars)]]&lt;br /&gt;
=== Basement ===&lt;br /&gt;
#[[RTA Guide/MIPS#Entering Basement|MIPS (first star)]]&lt;br /&gt;
#[[RTA Guide/Shifting Sand Land|Shifting Sand Land (all stars)]]&lt;br /&gt;
#[[RTA Guide/Hazy Maze Cave|Hazy Maze Cave (all stars)]]&lt;br /&gt;
#*[[RTA Guide/Cavern of the Metal Cap|Cavern of the Metal Cap]]&lt;br /&gt;
#[[RTA Guide/HMC Toad|HMC Toad]]&lt;br /&gt;
#[[RTA Guide/Lethal Lava Land|Lethal Lava Land (all stars)]]&lt;br /&gt;
#[[RTA Guide/MIPS#Exiting LLL|MIPS (second star)]]&lt;br /&gt;
#[[RTA Guide/Vanish Cap Under the Moat|Vanish Cap Under the Moat]]&lt;br /&gt;
=== Middle Segment ===&lt;br /&gt;
#[[RTA Guide/Cool, Cool Mountain|Cool, Cool Mountain (all stars)]]&lt;br /&gt;
#[[RTA Guide/Big Boo&#039;s Haunt|Big Boo&#039;s Haunt (all stars)]]&lt;br /&gt;
# Dire, Dire Docks (1)&lt;br /&gt;
#*[[RTA Guide/DDD 100 Coins|DDD 100 Coins + Pole-Jumping for Red Coins]]&lt;br /&gt;
#*[[RTA Guide/Chests in the Current|Chests in the Current]]&lt;br /&gt;
#*[[RTA Guide/Board Bowser&#039;s Sub|Board Bowser&#039;s Sub]]&lt;br /&gt;
#*&#039;&#039;The remaining stars are saved until after Fire Sea so the submarine, which causes lag on N64, is removed. You can opt to do DDD in one segment if you do proper lag reduction, or if you play on emulator or VC.&#039;&#039;&lt;br /&gt;
# Bowser in the Fire Sea&lt;br /&gt;
#*[[RTA Guide/Bowser in the Fire Sea#Reds|Bowser in the Fire Sea (Reds)]]&lt;br /&gt;
#*[[RTA Guide/Bowser Battles#Bowser in the Fire Sea|Bowser Battle 2]]&lt;br /&gt;
# Dire, Dire Docks (2)&lt;br /&gt;
#*[[RTA Guide/The Manta Ray&#039;s Reward|The Manta Ray&#039;s Reward]]&lt;br /&gt;
#*[[RTA Guide/Through the Jet Stream (DDD)|Through the Jet Stream]]&lt;br /&gt;
#*[[RTA Guide/Collect the Caps...|Collect the Caps...]]&lt;br /&gt;
#*Afterward, re-enter Bowser in the Fire Sea, pause and exit the stage, and head upstairs.&lt;br /&gt;
=== Upstairs ===&lt;br /&gt;
#[[RTA Guide/Wet-Dry World|Wet-Dry World (all stars)]]&lt;br /&gt;
#[[RTA Guide/Tiny-Huge Island|Tiny-Huge Island (all stars)]]&lt;br /&gt;
#[[RTA Guide/Upstairs Toad|Upstairs Toad]]&lt;br /&gt;
#[[RTA Guide/Tall, Tall Mountain|Tall, Tall Mountain (all stars)]]&lt;br /&gt;
#[[RTA Guide/Snowman&#039;s Land|Snowman&#039;s Land (all stars)]]&lt;br /&gt;
=== Tippy ===&lt;br /&gt;
#[[RTA Guide/Wing Mario Over the Rainbow|Wing Mario Over the Rainbow]]&lt;br /&gt;
#[[RTA Guide/Tick Tock Clock|Tick Tock Clock (all stars)]]&lt;br /&gt;
#[[RTA Guide/Tippy Toad|Tippy Toad]]&lt;br /&gt;
#[[RTA Guide/Rainbow Ride|Rainbow Ride (all stars)]]&lt;br /&gt;
# Bowser in the Sky&lt;br /&gt;
#*[[RTA Guide/Bowser in the Sky#Reds|Bowser in the Sky (Reds)]]&lt;br /&gt;
#*[[RTA Guide/Bowser Battles#Bowser in the Sky|Bowser Battle 3]]&lt;br /&gt;
{{RTA Guide Nav}}&lt;br /&gt;
[[Category:RTA Categories]]&lt;/div&gt;</summary>
		<author><name>Saksdal</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/120_Star&amp;diff=18796</id>
		<title>RTA Guide/120 Star</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/120_Star&amp;diff=18796"/>
		<updated>2023-12-14T23:42:52Z</updated>

		<summary type="html">&lt;p&gt;Saksdal: /* Lobby */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The goal of the &#039;&#039;&#039;120 Star&#039;&#039;&#039; category is to complete the game as fast as possible while collecting all 120 stars.&lt;br /&gt;
== Category Rules ==&lt;br /&gt;
* Collect all 120 stars.&lt;br /&gt;
* Beat the game.&lt;br /&gt;
* No gameplay restrictions. (As such, all forms of BLJ and methods of skipping star door requirements are allowed.)&lt;br /&gt;
== Recommendations ==&lt;br /&gt;
It is generally recommended to learn [[RTA Guide/70 Star|70 Star]] before 120; most stars performed in that category are performed the same in 120, allowing you to focus more on the longer, 120-specific stars.&lt;br /&gt;
=== Routing ===&lt;br /&gt;
There are several routes for 120 Star regarding stage order and castle movement. The biggest distinction is whether the harder [[RTA Guide/Lobby Backwards Long Jump|LBLJ]] trick is done at the beginning.&lt;br /&gt;
&lt;br /&gt;
The route below is the most common route variant of both the LBLJ and non-LBLJ routes; it aims to reach the basement as early as possible since it contains some of the most difficult stars in the run. Bob-omb Battlefield is typically done before the basement (to get to 30 stars to access the basement), but may be swapped with Cool, Cool Mountain, or both back-to-back (if one doesn&#039;t mind delaying going to the basement).&lt;br /&gt;
&lt;br /&gt;
Once you have learned all of the stars separately, you will be able to adapt to other routes fairly easily.&lt;br /&gt;
==Route==&lt;br /&gt;
This route has an option: &#039;&#039;&#039;with LBLJ&#039;&#039;&#039; vs &#039;&#039;&#039;no LBLJ&#039;&#039;&#039; (as explained above). The only difference in star order is swapping BoB: [[RTA Guide/Behind Chain Chomp&#039;s Gate|Behind Chain Chomp&#039;s Gate]] with [[RTA Guide/Bowser in the Dark World#Red Coin Star|Bowser in the Dark World (Reds)]] + [[RTA Guide/Bowser Battles#Bowser in the Dark World|Bowser Battle 1]], and then there are the castle movement differences that that entails (including [[RTA Guide/Lobby Backwards Long Jump|LBLJ]] itself).&lt;br /&gt;
=== Lobby ===&lt;br /&gt;
The routing differences between LBLJ and Non-LBLJ exist only within Lobby. Refer to the subsections below for each route.&lt;br /&gt;
==== Non-LBLJ Route====&lt;br /&gt;
# Bob-omb Battlefield (1)&lt;br /&gt;
#*BoB: [[RTA Guide/Behind Chain Chomp&#039;s Gate|Behind Chain Chomp&#039;s Gate]]&lt;br /&gt;
#[[RTA Guide/Whomp&#039;s Fortress|Whomp&#039;s Fortress (all stars)]]&lt;br /&gt;
#[[RTA Guide/The Secret Aquarium|The Secret Aquarium]]&lt;br /&gt;
#[[RTA Guide/Jolly Roger Bay|Jolly Roger Bay (all stars)]]&lt;br /&gt;
# Castle Secret Stars&lt;br /&gt;
#*[[RTA Guide/The Princess&#039;s Secret Slide#First Star Tutorial|The Princess&#039;s Secret Slide (first star)]]&lt;br /&gt;
#*[[RTA Guide/Tower of the Wing Cap|Tower of the Wing Cap]]&lt;br /&gt;
#*[[RTA Guide/The Princess&#039;s Secret Slide#Second Star|The Princess&#039;s Secret Slide (second star)]]&lt;br /&gt;
# Bowser in the Dark World&lt;br /&gt;
#*[[RTA Guide/Bowser in the Dark World#Red Coin Star|Bowser in the Dark World (Reds)]]&lt;br /&gt;
#*[[RTA Guide/Bowser Battles#Bowser in the Dark World|Bowser Battle 1]]&lt;br /&gt;
# Bob-omb Battlefield (2)&lt;br /&gt;
#*[[RTA Guide/Behind Chain Chomp&#039;s Gate|Behind Chain Chomp&#039;s Gate]]&lt;br /&gt;
#*[[RTA Guide/Big Bob-omb on the Summit|Big Bob-omb on the Summit]]&lt;br /&gt;
#*[[RTA Guide/Footrace with Koopa the Quick|Footrace with Koopa the Quick]]&lt;br /&gt;
#*[[RTA Guide/BoB 100 Coins #With Find the 8 Red Coins|BoB 100 Coins + Find the 8 Red Coins]]&lt;br /&gt;
#*[[RTA Guide/Shoot to the Island in the Sky|Shoot to the Island in the Sky]]&lt;br /&gt;
#*[[RTA Guide/Mario Wings to the Sky|Mario Wings to the Sky]]&lt;br /&gt;
==== LBLJ Route ====&lt;br /&gt;
The LBLJ route differs from the route above by entering Dark World immediately and eliminating the need to make 2 trips to BoB.&lt;br /&gt;
#[[RTA Guide/Lobby Backwards Long Jump|LBLJ]]&lt;br /&gt;
#&#039;&#039;&#039; Bowser in the Dark World &#039;&#039;&#039;&lt;br /&gt;
#*[[RTA Guide/Bowser in the Dark World#Red Coin Star|Bowser in the Dark World (Reds)]]&lt;br /&gt;
#*[[RTA Guide/Bowser Battles#Bowser in the Dark World|Bowser Battle 1]]&#039;&lt;br /&gt;
# The route continues as above in steps 2-5 until BoB where all stars are collected including Bomb Clip&lt;br /&gt;
#[[RTA Guide/Bob-omb Battlefield|Bob-omb Battlefield (all stars)]]&lt;br /&gt;
=== Basement ===&lt;br /&gt;
#[[RTA Guide/MIPS#Entering Basement|MIPS (first star)]]&lt;br /&gt;
#[[RTA Guide/Shifting Sand Land|Shifting Sand Land (all stars)]]&lt;br /&gt;
#[[RTA Guide/Hazy Maze Cave|Hazy Maze Cave (all stars)]]&lt;br /&gt;
#*[[RTA Guide/Cavern of the Metal Cap|Cavern of the Metal Cap]]&lt;br /&gt;
#[[RTA Guide/HMC Toad|HMC Toad]]&lt;br /&gt;
#[[RTA Guide/Lethal Lava Land|Lethal Lava Land (all stars)]]&lt;br /&gt;
#[[RTA Guide/MIPS#Exiting LLL|MIPS (second star)]]&lt;br /&gt;
#[[RTA Guide/Vanish Cap Under the Moat|Vanish Cap Under the Moat]]&lt;br /&gt;
=== Middle Segment ===&lt;br /&gt;
#[[RTA Guide/Cool, Cool Mountain|Cool, Cool Mountain (all stars)]]&lt;br /&gt;
#[[RTA Guide/Big Boo&#039;s Haunt|Big Boo&#039;s Haunt (all stars)]]&lt;br /&gt;
# Dire, Dire Docks (1)&lt;br /&gt;
#*[[RTA Guide/DDD 100 Coins|DDD 100 Coins + Pole-Jumping for Red Coins]]&lt;br /&gt;
#*[[RTA Guide/Chests in the Current|Chests in the Current]]&lt;br /&gt;
#*[[RTA Guide/Board Bowser&#039;s Sub|Board Bowser&#039;s Sub]]&lt;br /&gt;
#*&#039;&#039;The remaining stars are saved until after Fire Sea so the submarine, which causes lag on N64, is removed. You can opt to do DDD in one segment if you do proper lag reduction, or if you play on emulator or VC.&#039;&#039;&lt;br /&gt;
# Bowser in the Fire Sea&lt;br /&gt;
#*[[RTA Guide/Bowser in the Fire Sea#Reds|Bowser in the Fire Sea (Reds)]]&lt;br /&gt;
#*[[RTA Guide/Bowser Battles#Bowser in the Fire Sea|Bowser Battle 2]]&lt;br /&gt;
# Dire, Dire Docks (2)&lt;br /&gt;
#*[[RTA Guide/The Manta Ray&#039;s Reward|The Manta Ray&#039;s Reward]]&lt;br /&gt;
#*[[RTA Guide/Through the Jet Stream (DDD)|Through the Jet Stream]]&lt;br /&gt;
#*[[RTA Guide/Collect the Caps...|Collect the Caps...]]&lt;br /&gt;
#*Afterward, re-enter Bowser in the Fire Sea, pause and exit the stage, and head upstairs.&lt;br /&gt;
=== Upstairs ===&lt;br /&gt;
#[[RTA Guide/Wet-Dry World|Wet-Dry World (all stars)]]&lt;br /&gt;
#[[RTA Guide/Tiny-Huge Island|Tiny-Huge Island (all stars)]]&lt;br /&gt;
#[[RTA Guide/Upstairs Toad|Upstairs Toad]]&lt;br /&gt;
#[[RTA Guide/Tall, Tall Mountain|Tall, Tall Mountain (all stars)]]&lt;br /&gt;
#[[RTA Guide/Snowman&#039;s Land|Snowman&#039;s Land (all stars)]]&lt;br /&gt;
=== Tippy ===&lt;br /&gt;
#[[RTA Guide/Wing Mario Over the Rainbow|Wing Mario Over the Rainbow]]&lt;br /&gt;
#[[RTA Guide/Tick Tock Clock|Tick Tock Clock (all stars)]]&lt;br /&gt;
#[[RTA Guide/Tippy Toad|Tippy Toad]]&lt;br /&gt;
#[[RTA Guide/Rainbow Ride|Rainbow Ride (all stars)]]&lt;br /&gt;
# Bowser in the Sky&lt;br /&gt;
#*[[RTA Guide/Bowser in the Sky#Reds|Bowser in the Sky (Reds)]]&lt;br /&gt;
#*[[RTA Guide/Bowser Battles#Bowser in the Sky|Bowser Battle 3]]&lt;br /&gt;
{{RTA Guide Nav}}&lt;br /&gt;
[[Category:RTA Categories]]&lt;/div&gt;</summary>
		<author><name>Saksdal</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/120_Star&amp;diff=18795</id>
		<title>RTA Guide/120 Star</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/120_Star&amp;diff=18795"/>
		<updated>2023-12-14T23:42:23Z</updated>

		<summary type="html">&lt;p&gt;Saksdal: /* Route */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The goal of the &#039;&#039;&#039;120 Star&#039;&#039;&#039; category is to complete the game as fast as possible while collecting all 120 stars.&lt;br /&gt;
== Category Rules ==&lt;br /&gt;
* Collect all 120 stars.&lt;br /&gt;
* Beat the game.&lt;br /&gt;
* No gameplay restrictions. (As such, all forms of BLJ and methods of skipping star door requirements are allowed.)&lt;br /&gt;
== Recommendations ==&lt;br /&gt;
It is generally recommended to learn [[RTA Guide/70 Star|70 Star]] before 120; most stars performed in that category are performed the same in 120, allowing you to focus more on the longer, 120-specific stars.&lt;br /&gt;
=== Routing ===&lt;br /&gt;
There are several routes for 120 Star regarding stage order and castle movement. The biggest distinction is whether the harder [[RTA Guide/Lobby Backwards Long Jump|LBLJ]] trick is done at the beginning.&lt;br /&gt;
&lt;br /&gt;
The route below is the most common route variant of both the LBLJ and non-LBLJ routes; it aims to reach the basement as early as possible since it contains some of the most difficult stars in the run. Bob-omb Battlefield is typically done before the basement (to get to 30 stars to access the basement), but may be swapped with Cool, Cool Mountain, or both back-to-back (if one doesn&#039;t mind delaying going to the basement).&lt;br /&gt;
&lt;br /&gt;
Once you have learned all of the stars separately, you will be able to adapt to other routes fairly easily.&lt;br /&gt;
==Route==&lt;br /&gt;
This route has an option: &#039;&#039;&#039;with LBLJ&#039;&#039;&#039; vs &#039;&#039;&#039;no LBLJ&#039;&#039;&#039; (as explained above). The only difference in star order is swapping BoB: [[RTA Guide/Behind Chain Chomp&#039;s Gate|Behind Chain Chomp&#039;s Gate]] with [[RTA Guide/Bowser in the Dark World#Red Coin Star|Bowser in the Dark World (Reds)]] + [[RTA Guide/Bowser Battles#Bowser in the Dark World|Bowser Battle 1]], and then there are the castle movement differences that that entails (including [[RTA Guide/Lobby Backwards Long Jump|LBLJ]] itself).&lt;br /&gt;
&lt;br /&gt;
=== Lobby ===&lt;br /&gt;
The routing differences exist only within Lobby.  Refer to the subsections below for each route.&lt;br /&gt;
==== Non-LBLJ Route====&lt;br /&gt;
# Bob-omb Battlefield (1)&lt;br /&gt;
#*BoB: [[RTA Guide/Behind Chain Chomp&#039;s Gate|Behind Chain Chomp&#039;s Gate]]&lt;br /&gt;
#[[RTA Guide/Whomp&#039;s Fortress|Whomp&#039;s Fortress (all stars)]]&lt;br /&gt;
#[[RTA Guide/The Secret Aquarium|The Secret Aquarium]]&lt;br /&gt;
#[[RTA Guide/Jolly Roger Bay|Jolly Roger Bay (all stars)]]&lt;br /&gt;
# Castle Secret Stars&lt;br /&gt;
#*[[RTA Guide/The Princess&#039;s Secret Slide#First Star Tutorial|The Princess&#039;s Secret Slide (first star)]]&lt;br /&gt;
#*[[RTA Guide/Tower of the Wing Cap|Tower of the Wing Cap]]&lt;br /&gt;
#*[[RTA Guide/The Princess&#039;s Secret Slide#Second Star|The Princess&#039;s Secret Slide (second star)]]&lt;br /&gt;
# Bowser in the Dark World&lt;br /&gt;
#*[[RTA Guide/Bowser in the Dark World#Red Coin Star|Bowser in the Dark World (Reds)]]&lt;br /&gt;
#*[[RTA Guide/Bowser Battles#Bowser in the Dark World|Bowser Battle 1]]&lt;br /&gt;
# Bob-omb Battlefield (2)&lt;br /&gt;
#*[[RTA Guide/Behind Chain Chomp&#039;s Gate|Behind Chain Chomp&#039;s Gate]]&lt;br /&gt;
#*[[RTA Guide/Big Bob-omb on the Summit|Big Bob-omb on the Summit]]&lt;br /&gt;
#*[[RTA Guide/Footrace with Koopa the Quick|Footrace with Koopa the Quick]]&lt;br /&gt;
#*[[RTA Guide/BoB 100 Coins #With Find the 8 Red Coins|BoB 100 Coins + Find the 8 Red Coins]]&lt;br /&gt;
#*[[RTA Guide/Shoot to the Island in the Sky|Shoot to the Island in the Sky]]&lt;br /&gt;
#*[[RTA Guide/Mario Wings to the Sky|Mario Wings to the Sky]]&lt;br /&gt;
==== LBLJ Route ====&lt;br /&gt;
The LBLJ route differs from the route above by entering Dark World immediately and eliminating the need to make 2 trips to BoB.&lt;br /&gt;
#[[RTA Guide/Lobby Backwards Long Jump|LBLJ]]&lt;br /&gt;
#&#039;&#039;&#039; Bowser in the Dark World &#039;&#039;&#039;&lt;br /&gt;
#*[[RTA Guide/Bowser in the Dark World#Red Coin Star|Bowser in the Dark World (Reds)]]&lt;br /&gt;
#*[[RTA Guide/Bowser Battles#Bowser in the Dark World|Bowser Battle 1]]&#039;&lt;br /&gt;
# The route continues as above in steps 2-5 until BoB where all stars are collected including Bomb Clip&lt;br /&gt;
#[[RTA Guide/Bob-omb Battlefield|Bob-omb Battlefield (all stars)]]&lt;br /&gt;
=== Basement ===&lt;br /&gt;
#[[RTA Guide/MIPS#Entering Basement|MIPS (first star)]]&lt;br /&gt;
#[[RTA Guide/Shifting Sand Land|Shifting Sand Land (all stars)]]&lt;br /&gt;
#[[RTA Guide/Hazy Maze Cave|Hazy Maze Cave (all stars)]]&lt;br /&gt;
#*[[RTA Guide/Cavern of the Metal Cap|Cavern of the Metal Cap]]&lt;br /&gt;
#[[RTA Guide/HMC Toad|HMC Toad]]&lt;br /&gt;
#[[RTA Guide/Lethal Lava Land|Lethal Lava Land (all stars)]]&lt;br /&gt;
#[[RTA Guide/MIPS#Exiting LLL|MIPS (second star)]]&lt;br /&gt;
#[[RTA Guide/Vanish Cap Under the Moat|Vanish Cap Under the Moat]]&lt;br /&gt;
=== Middle Segment ===&lt;br /&gt;
#[[RTA Guide/Cool, Cool Mountain|Cool, Cool Mountain (all stars)]]&lt;br /&gt;
#[[RTA Guide/Big Boo&#039;s Haunt|Big Boo&#039;s Haunt (all stars)]]&lt;br /&gt;
# Dire, Dire Docks (1)&lt;br /&gt;
#*[[RTA Guide/DDD 100 Coins|DDD 100 Coins + Pole-Jumping for Red Coins]]&lt;br /&gt;
#*[[RTA Guide/Chests in the Current|Chests in the Current]]&lt;br /&gt;
#*[[RTA Guide/Board Bowser&#039;s Sub|Board Bowser&#039;s Sub]]&lt;br /&gt;
#*&#039;&#039;The remaining stars are saved until after Fire Sea so the submarine, which causes lag on N64, is removed. You can opt to do DDD in one segment if you do proper lag reduction, or if you play on emulator or VC.&#039;&#039;&lt;br /&gt;
# Bowser in the Fire Sea&lt;br /&gt;
#*[[RTA Guide/Bowser in the Fire Sea#Reds|Bowser in the Fire Sea (Reds)]]&lt;br /&gt;
#*[[RTA Guide/Bowser Battles#Bowser in the Fire Sea|Bowser Battle 2]]&lt;br /&gt;
# Dire, Dire Docks (2)&lt;br /&gt;
#*[[RTA Guide/The Manta Ray&#039;s Reward|The Manta Ray&#039;s Reward]]&lt;br /&gt;
#*[[RTA Guide/Through the Jet Stream (DDD)|Through the Jet Stream]]&lt;br /&gt;
#*[[RTA Guide/Collect the Caps...|Collect the Caps...]]&lt;br /&gt;
#*Afterward, re-enter Bowser in the Fire Sea, pause and exit the stage, and head upstairs.&lt;br /&gt;
=== Upstairs ===&lt;br /&gt;
#[[RTA Guide/Wet-Dry World|Wet-Dry World (all stars)]]&lt;br /&gt;
#[[RTA Guide/Tiny-Huge Island|Tiny-Huge Island (all stars)]]&lt;br /&gt;
#[[RTA Guide/Upstairs Toad|Upstairs Toad]]&lt;br /&gt;
#[[RTA Guide/Tall, Tall Mountain|Tall, Tall Mountain (all stars)]]&lt;br /&gt;
#[[RTA Guide/Snowman&#039;s Land|Snowman&#039;s Land (all stars)]]&lt;br /&gt;
=== Tippy ===&lt;br /&gt;
#[[RTA Guide/Wing Mario Over the Rainbow|Wing Mario Over the Rainbow]]&lt;br /&gt;
#[[RTA Guide/Tick Tock Clock|Tick Tock Clock (all stars)]]&lt;br /&gt;
#[[RTA Guide/Tippy Toad|Tippy Toad]]&lt;br /&gt;
#[[RTA Guide/Rainbow Ride|Rainbow Ride (all stars)]]&lt;br /&gt;
# Bowser in the Sky&lt;br /&gt;
#*[[RTA Guide/Bowser in the Sky#Reds|Bowser in the Sky (Reds)]]&lt;br /&gt;
#*[[RTA Guide/Bowser Battles#Bowser in the Sky|Bowser Battle 3]]&lt;br /&gt;
{{RTA Guide Nav}}&lt;br /&gt;
[[Category:RTA Categories]]&lt;/div&gt;</summary>
		<author><name>Saksdal</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/120_Star&amp;diff=18794</id>
		<title>RTA Guide/120 Star</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/120_Star&amp;diff=18794"/>
		<updated>2023-12-14T23:41:36Z</updated>

		<summary type="html">&lt;p&gt;Saksdal: visual update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The goal of the &#039;&#039;&#039;120 Star&#039;&#039;&#039; category is to complete the game as fast as possible while collecting all 120 stars.&lt;br /&gt;
== Category Rules ==&lt;br /&gt;
* Collect all 120 stars.&lt;br /&gt;
* Beat the game.&lt;br /&gt;
* No gameplay restrictions. (As such, all forms of BLJ and methods of skipping star door requirements are allowed.)&lt;br /&gt;
== Recommendations ==&lt;br /&gt;
It is generally recommended to learn [[RTA Guide/70 Star|70 Star]] before 120; most stars performed in that category are performed the same in 120, allowing you to focus more on the longer, 120-specific stars.&lt;br /&gt;
=== Routing ===&lt;br /&gt;
There are several routes for 120 Star regarding stage order and castle movement. The biggest distinction is whether the harder [[RTA Guide/Lobby Backwards Long Jump|LBLJ]] trick is done at the beginning.&lt;br /&gt;
&lt;br /&gt;
The route below is the most common route variant of both the LBLJ and non-LBLJ routes; it aims to reach the basement as early as possible since it contains some of the most difficult stars in the run. Bob-omb Battlefield is typically done before the basement (to get to 30 stars to access the basement), but may be swapped with Cool, Cool Mountain, or both back-to-back (if one doesn&#039;t mind delaying going to the basement).&lt;br /&gt;
&lt;br /&gt;
Once you have learned all of the stars separately, you will be able to adapt to other routes fairly easily.&lt;br /&gt;
==Route==&lt;br /&gt;
This route has an option: &#039;&#039;&#039;with LBLJ&#039;&#039;&#039; vs &#039;&#039;&#039;no LBLJ&#039;&#039;&#039; (as explained above). The only difference in star order is swapping BoB: [[RTA Guide/Behind Chain Chomp&#039;s Gate|Behind Chain Chomp&#039;s Gate]] with [[RTA Guide/Bowser in the Dark World#Red Coin Star|Bowser in the Dark World (Reds)]] + [[RTA Guide/Bowser Battles#Bowser in the Dark World|Bowser Battle 1]], and then there are the castle movement differences that that entails (including [[RTA Guide/Lobby Backwards Long Jump|LBLJ]] itself).&lt;br /&gt;
&lt;br /&gt;
The routing differences exist only within Lobby.  Refer to the subsections below for each route.&lt;br /&gt;
=== Lobby ===&lt;br /&gt;
==== Non-LBLJ Route====&lt;br /&gt;
# Bob-omb Battlefield (1)&lt;br /&gt;
#*BoB: [[RTA Guide/Behind Chain Chomp&#039;s Gate|Behind Chain Chomp&#039;s Gate]]&lt;br /&gt;
#[[RTA Guide/Whomp&#039;s Fortress|Whomp&#039;s Fortress (all stars)]]&lt;br /&gt;
#[[RTA Guide/The Secret Aquarium|The Secret Aquarium]]&lt;br /&gt;
#[[RTA Guide/Jolly Roger Bay|Jolly Roger Bay (all stars)]]&lt;br /&gt;
# Castle Secret Stars&lt;br /&gt;
#*[[RTA Guide/The Princess&#039;s Secret Slide#First Star Tutorial|The Princess&#039;s Secret Slide (first star)]]&lt;br /&gt;
#*[[RTA Guide/Tower of the Wing Cap|Tower of the Wing Cap]]&lt;br /&gt;
#*[[RTA Guide/The Princess&#039;s Secret Slide#Second Star|The Princess&#039;s Secret Slide (second star)]]&lt;br /&gt;
# Bowser in the Dark World&lt;br /&gt;
#*[[RTA Guide/Bowser in the Dark World#Red Coin Star|Bowser in the Dark World (Reds)]]&lt;br /&gt;
#*[[RTA Guide/Bowser Battles#Bowser in the Dark World|Bowser Battle 1]]&lt;br /&gt;
# Bob-omb Battlefield (2)&lt;br /&gt;
#*[[RTA Guide/Behind Chain Chomp&#039;s Gate|Behind Chain Chomp&#039;s Gate]]&lt;br /&gt;
#*[[RTA Guide/Big Bob-omb on the Summit|Big Bob-omb on the Summit]]&lt;br /&gt;
#*[[RTA Guide/Footrace with Koopa the Quick|Footrace with Koopa the Quick]]&lt;br /&gt;
#*[[RTA Guide/BoB 100 Coins #With Find the 8 Red Coins|BoB 100 Coins + Find the 8 Red Coins]]&lt;br /&gt;
#*[[RTA Guide/Shoot to the Island in the Sky|Shoot to the Island in the Sky]]&lt;br /&gt;
#*[[RTA Guide/Mario Wings to the Sky|Mario Wings to the Sky]]&lt;br /&gt;
==== LBLJ Route ====&lt;br /&gt;
The LBLJ route differs from the route above by entering Dark World immediately and eliminating the need to make 2 trips to BoB.&lt;br /&gt;
#[[RTA Guide/Lobby Backwards Long Jump|LBLJ]]&lt;br /&gt;
#&#039;&#039;&#039; Bowser in the Dark World &#039;&#039;&#039;&lt;br /&gt;
#*[[RTA Guide/Bowser in the Dark World#Red Coin Star|Bowser in the Dark World (Reds)]]&lt;br /&gt;
#*[[RTA Guide/Bowser Battles#Bowser in the Dark World|Bowser Battle 1]]&#039;&lt;br /&gt;
# The route continues as above in steps 2-5 until BoB where all stars are collected including Bomb Clip&lt;br /&gt;
#[[RTA Guide/Bob-omb Battlefield|Bob-omb Battlefield (all stars)]]&lt;br /&gt;
=== Basement ===&lt;br /&gt;
#[[RTA Guide/MIPS#Entering Basement|MIPS (first star)]]&lt;br /&gt;
#[[RTA Guide/Shifting Sand Land|Shifting Sand Land (all stars)]]&lt;br /&gt;
#[[RTA Guide/Hazy Maze Cave|Hazy Maze Cave (all stars)]]&lt;br /&gt;
#*[[RTA Guide/Cavern of the Metal Cap|Cavern of the Metal Cap]]&lt;br /&gt;
#[[RTA Guide/HMC Toad|HMC Toad]]&lt;br /&gt;
#[[RTA Guide/Lethal Lava Land|Lethal Lava Land (all stars)]]&lt;br /&gt;
#[[RTA Guide/MIPS#Exiting LLL|MIPS (second star)]]&lt;br /&gt;
#[[RTA Guide/Vanish Cap Under the Moat|Vanish Cap Under the Moat]]&lt;br /&gt;
=== Middle Segment ===&lt;br /&gt;
#[[RTA Guide/Cool, Cool Mountain|Cool, Cool Mountain (all stars)]]&lt;br /&gt;
#[[RTA Guide/Big Boo&#039;s Haunt|Big Boo&#039;s Haunt (all stars)]]&lt;br /&gt;
# Dire, Dire Docks (1)&lt;br /&gt;
#*[[RTA Guide/DDD 100 Coins|DDD 100 Coins + Pole-Jumping for Red Coins]]&lt;br /&gt;
#*[[RTA Guide/Chests in the Current|Chests in the Current]]&lt;br /&gt;
#*[[RTA Guide/Board Bowser&#039;s Sub|Board Bowser&#039;s Sub]]&lt;br /&gt;
#*&#039;&#039;The remaining stars are saved until after Fire Sea so the submarine, which causes lag on N64, is removed. You can opt to do DDD in one segment if you do proper lag reduction, or if you play on emulator or VC.&#039;&#039;&lt;br /&gt;
# Bowser in the Fire Sea&lt;br /&gt;
#*[[RTA Guide/Bowser in the Fire Sea#Reds|Bowser in the Fire Sea (Reds)]]&lt;br /&gt;
#*[[RTA Guide/Bowser Battles#Bowser in the Fire Sea|Bowser Battle 2]]&lt;br /&gt;
# Dire, Dire Docks (2)&lt;br /&gt;
#*[[RTA Guide/The Manta Ray&#039;s Reward|The Manta Ray&#039;s Reward]]&lt;br /&gt;
#*[[RTA Guide/Through the Jet Stream (DDD)|Through the Jet Stream]]&lt;br /&gt;
#*[[RTA Guide/Collect the Caps...|Collect the Caps...]]&lt;br /&gt;
#*Afterward, re-enter Bowser in the Fire Sea, pause and exit the stage, and head upstairs.&lt;br /&gt;
=== Upstairs ===&lt;br /&gt;
#[[RTA Guide/Wet-Dry World|Wet-Dry World (all stars)]]&lt;br /&gt;
#[[RTA Guide/Tiny-Huge Island|Tiny-Huge Island (all stars)]]&lt;br /&gt;
#[[RTA Guide/Upstairs Toad|Upstairs Toad]]&lt;br /&gt;
#[[RTA Guide/Tall, Tall Mountain|Tall, Tall Mountain (all stars)]]&lt;br /&gt;
#[[RTA Guide/Snowman&#039;s Land|Snowman&#039;s Land (all stars)]]&lt;br /&gt;
=== Tippy ===&lt;br /&gt;
#[[RTA Guide/Wing Mario Over the Rainbow|Wing Mario Over the Rainbow]]&lt;br /&gt;
#[[RTA Guide/Tick Tock Clock|Tick Tock Clock (all stars)]]&lt;br /&gt;
#[[RTA Guide/Tippy Toad|Tippy Toad]]&lt;br /&gt;
#[[RTA Guide/Rainbow Ride|Rainbow Ride (all stars)]]&lt;br /&gt;
# Bowser in the Sky&lt;br /&gt;
#*[[RTA Guide/Bowser in the Sky#Reds|Bowser in the Sky (Reds)]]&lt;br /&gt;
#*[[RTA Guide/Bowser Battles#Bowser in the Sky|Bowser Battle 3]]&lt;br /&gt;
{{RTA Guide Nav}}&lt;br /&gt;
[[Category:RTA Categories]]&lt;/div&gt;</summary>
		<author><name>Saksdal</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Bowser_in_the_Fire_Sea&amp;diff=18778</id>
		<title>RTA Guide/Bowser in the Fire Sea</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Bowser_in_the_Fire_Sea&amp;diff=18778"/>
		<updated>2023-12-08T13:07:28Z</updated>

		<summary type="html">&lt;p&gt;Saksdal: /* Tutorial */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox_bowser_level&lt;br /&gt;
|title= Bowser in the Fire Sea&lt;br /&gt;
|image= BitFS.png&lt;br /&gt;
|rta_record=[https://twitter.com/GreenSuigi/status/1479924627023536134?t=U2JlThfBL1HEeX2L6t9-Fw&amp;amp;s=19 32.80 (Course)] / [https://www.youtube.com/watch?v=A4piWqgIuZU 51.73 (with Red Coins)]&lt;br /&gt;
|ss_record=[https://twitter.com/gamiru06/status/1519186183481221122?t=Ao-p_KKqxdj3HApxK5QWPw&amp;amp;s=19 31.39 (Course)] / [https://www.youtube.com/watch?v=5T4jBKMDlk8 51.71 (with Red Coins)]&lt;br /&gt;
|throw_record=[https://www.youtube.com/watch?v=-8iMUBYlMIk 31.89]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Bowser in the Fire Sea&#039;&#039;&#039; is located behind [[RTA Guide/Dire, Dire Docks|Dire, Dire Docks]] in the basement. 30 stars are needed to access it without the use of a MIPS clip or SBLJ.&lt;br /&gt;
==Reds==&lt;br /&gt;
===Beginner/Intermediate===&lt;br /&gt;
Note: The beginning to this is the same as the advanced version of this star up until the second pole grab. You can watch that video for more insight on how to get a better starting angle if you&#039;re having trouble with the off angle and for lag reductions.&lt;br /&gt;
{{#ev:youtube|KEH0I1AyCH0}}&lt;br /&gt;
===Advanced (Lava Boost Early Ellies)===&lt;br /&gt;
{{#ev:youtube|nhAwaFvWYG0}}&lt;br /&gt;
====Cage Movement Variations====&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs cage delayed sideflip.gif|frame|Delayed sideflip]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs cage pivot.gif|frame|Pivot]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs cage wall rub.gif|frame|Wall rub]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
====After Cage Movement Variations====&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs 4th red burn.gif|frame|Longjump into burn]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs 4th red dj.gif|frame|Double jump wallkicks]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs 4th red rollout sj.gif|frame| Rollout single jump]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs 4th red tj.gif|frame|Triple jump]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
====Ending Movement Backups====&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs ending double burn wallkick.gif|frame|Double burn wallkick]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs ending double burn ledgegrab.gif|frame|Double burn ledgegrab]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs ending ledgegrab.gif|frame|Ledgegrab backup]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==No Reds==&lt;br /&gt;
=== Beginner (Normal Cycle)===&lt;br /&gt;
{{#ev:youtube|-s_QnHqtrkE}}&lt;br /&gt;
===Advanced (Early Cycle)===&lt;br /&gt;
{{#ev:youtube|c2lt364wnAY}}&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Fs early cycle wk ledgegrab.mp4|thumb|If you&#039;re a little late to early cycle, you can do a TJWK ledgegrab to reach the platform and still save ~5 seconds. Avoid getting a firsty, otherwise you&#039;ll wallkick too far away to be able to ledgegrab.|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Fs early cycle burn backup.mp4|thumb|Backup for accidentally landing on the lava during the ending; continue holding straight down and press C-Left twice to line Mario up and land safely.&amp;lt;br&amp;gt;(This can also be performed on normal cycle.)|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
===Expert===&lt;br /&gt;
{{#ev:youtube|fBrMM597sVM}}&lt;br /&gt;
===Ultimate Cycle ===&lt;br /&gt;
{{#ev:youtube|QR1x5HJ17cc}}&lt;br /&gt;
====Fast Example====&lt;br /&gt;
{{#ev:youtube|pw958ABTVw0}}&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ultimate fs lj.mp4|thumb| Alternate elevator movement (Kanno does this) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ultimate fs lag reduction.mp4|thumb| Alternate ending camera to reduce lag |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
====Tutorial====&lt;br /&gt;
{{#ev:youtube|jKhmyIdvHHg}}&lt;br /&gt;
&lt;br /&gt;
==Pole Glitch==&lt;br /&gt;
Pole Glitch is a very precise trick where it is important to do dustless movement. You want to maintain Mario&#039;s speed the best you can starting from this image.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fire Sea Pole Glitch SS 1.png|thumb|left|Do not get any dust frames on the first rollout, or the trick gets harder.]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;[[File:Fire Sea Pole Glitch SS 2.jpg|thumb|left|Jumpdiving between these 2 red lines works best. This part is lenient. If you jumpdive early you will probably bonk on the bottom of the pole. Once again, try to be dustless on the following rollout.]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;[[File:Fire Sea Pole Glitch SS 3.jpg|thumb|left|You will land here after the rollout, and the single jump will need to be on the 1st frame after you land. This allows you to get as much height as possible. Hold A until you see Mario has warped. If you release too early, you will bonk.]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Tutorial ===&lt;br /&gt;
{{#ev:youtube|8FvTrECWfNY}}&lt;br /&gt;
&lt;br /&gt;
==== Backup ====&lt;br /&gt;
{{#ev:youtube|hiMnCgAw5mU}}&lt;br /&gt;
 &lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Saksdal</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Into_the_Igloo&amp;diff=18772</id>
		<title>RTA Guide/Into the Igloo</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Into_the_Igloo&amp;diff=18772"/>
		<updated>2023-12-04T20:49:44Z</updated>

		<summary type="html">&lt;p&gt;Saksdal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title= Into the Igloo&lt;br /&gt;
|image= ItI.png&lt;br /&gt;
|rta_record=[https://www.youtube.com/watch?v=lTgnyszPAFE 16.06]&lt;br /&gt;
|ss_record=[https://www.youtube.com/watch?v=8sYeUVdeM44 15.74]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Into the Igloo&#039;&#039;&#039; is the sixth mission of [[RTA Guide/Snowman&#039;s Land|Snowman&#039;s Land]].&lt;br /&gt;
&lt;br /&gt;
== Beginner ==&lt;br /&gt;
{{#ev:youtube|9xC6e_7d1PU}}&lt;br /&gt;
&lt;br /&gt;
== Advanced ==&lt;br /&gt;
{{#ev:youtube|_LX4ZnivgeY}}&lt;br /&gt;
&lt;br /&gt;
== Expert ==&lt;br /&gt;
{{#ev:youtube|arxUKksQuOg}}&lt;br /&gt;
&lt;br /&gt;
=== Igloo Clip Tutorial ===&lt;br /&gt;
{{#ev:youtube|NUsej-u6dvk}}&lt;br /&gt;
&lt;br /&gt;
=== Alternate Igloo Movements ===&lt;br /&gt;
Top left is the new idea, top right is the standard movement, and bottom is the ideal run.&lt;br /&gt;
{{#ev:youtube|aYckCCMEg-M}}&lt;br /&gt;
&lt;br /&gt;
=== Sideflip Movement Tutorial ===&lt;br /&gt;
{{#ev:youtube|IDJxpq4cicE}}&lt;br /&gt;
&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Saksdal</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/RR_100_Coins&amp;diff=18766</id>
		<title>RTA Guide/RR 100 Coins</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/RR_100_Coins&amp;diff=18766"/>
		<updated>2023-11-23T15:56:46Z</updated>

		<summary type="html">&lt;p&gt;Saksdal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title= RR 100 Coins&lt;br /&gt;
|image= RR.png&lt;br /&gt;
|rta_record=2:37.03 (with The Big House in the Sky) [https://www.youtube.com/watch?v=K4w_cCDI_Yk (Best Available Video)]&lt;br /&gt;
|ss_record=[https://www.youtube.com/watch?v=Di16VykvHC8 1:05.58]&lt;br /&gt;
}}&lt;br /&gt;
== With The Big House in the Sky ==&lt;br /&gt;
This route is done in 120 Star speedruns without carpetless.&lt;br /&gt;
=== Beginner ===&lt;br /&gt;
&lt;br /&gt;
[[File:Rr first red backups.mp4|thumb|Backups for getting to the first red coin. Move outward after wallkicking to prevent Mario from hitting the walls/ceilings.|class=autoplay]]&lt;br /&gt;
{{#ev:youtube|lQetQJNdjPQ}}The first star grab would be around 2:41 with the cannon cutscene&lt;br /&gt;
&lt;br /&gt;
=== Intermediate===&lt;br /&gt;
{{#ev:youtube|O4s4Lh1LBPc}}&lt;br /&gt;
===Advanced ===&lt;br /&gt;
{{#ev:youtube|SKurjB5Vaio}}&lt;br /&gt;
====Alternative Movement====&lt;br /&gt;
{{#ev:youtube|TFeq7q_VZng}}&lt;br /&gt;
&lt;br /&gt;
== With Somewhere Over the Rainbow ==&lt;br /&gt;
This run is done in 120 Star speedruns with carpetless.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|pBfl0UHDrHM}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Saksdal</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/RR_100_Coins&amp;diff=18764</id>
		<title>RTA Guide/RR 100 Coins</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/RR_100_Coins&amp;diff=18764"/>
		<updated>2023-11-19T16:11:12Z</updated>

		<summary type="html">&lt;p&gt;Saksdal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title= RR 100 Coins&lt;br /&gt;
|image= RR.png&lt;br /&gt;
|rta_record=2:37.03 (with The Big House in the Sky) [https://www.youtube.com/watch?v=K4w_cCDI_Yk (Best Available Video)]&lt;br /&gt;
|ss_record=[https://www.youtube.com/watch?v=Di16VykvHC8 1:05.58]&lt;br /&gt;
}}&lt;br /&gt;
== With The Big House in the Sky ==&lt;br /&gt;
This route is done in 120 Star speedruns without carpetless.&lt;br /&gt;
=== Beginner ===&lt;br /&gt;
&lt;br /&gt;
[[File:Rr first red backups.mp4|thumb|Backups for getting to the first red coin. Move outward after wallkicking to prevent Mario from hitting the walls/ceilings.|class=autoplay]]&lt;br /&gt;
{{#ev:youtube|lQetQJNdjPQ}}The first star grab would be around 2:41 with the cannon cutscene&lt;br /&gt;
&lt;br /&gt;
=== Intermediate===&lt;br /&gt;
{{#ev:youtube|O4s4Lh1LBPc}}&lt;br /&gt;
===Advanced ===&lt;br /&gt;
{{#ev:youtube|SKurjB5Vaio}}&lt;br /&gt;
====Alternative Movement====&lt;br /&gt;
{{#ev:youtube|TFeq7q_VZng}}&lt;br /&gt;
&lt;br /&gt;
== With Somewhere Over the Rainbow ==&lt;br /&gt;
This run is done in 120 Star speedruns with carpetless.&lt;br /&gt;
&lt;br /&gt;
Video to be added&lt;br /&gt;
&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Saksdal</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Rainbow_Ride&amp;diff=18763</id>
		<title>RTA Guide/Rainbow Ride</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Rainbow_Ride&amp;diff=18763"/>
		<updated>2023-11-18T23:31:04Z</updated>

		<summary type="html">&lt;p&gt;Saksdal: /* Expert */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{rtacourse_infobox&lt;br /&gt;
|title=Rainbow Ride&lt;br /&gt;
|image=RR.png&lt;br /&gt;
|abbreviation=RR&lt;br /&gt;
|terrain=Default&lt;br /&gt;
|setting=Day&lt;br /&gt;
|water=None&lt;br /&gt;
|yellow-coins=78&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=6&lt;br /&gt;
|enemy-yellow=22&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- RR.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Rainbow Ride&#039;&#039;&#039; is the fifteenth and final course. It is located on the top floor of the castle, past the [[50 Star Door]], to the right of [[Tick Tock Clock]].&lt;br /&gt;
&lt;br /&gt;
== 120 Route ==&lt;br /&gt;
=== Beginner ===&lt;br /&gt;
# [[RTA Guide/Cruiser Crossing the Rainbow|Cruiser Crossing the Rainbow]]&lt;br /&gt;
# [[RTA Guide/RR 100 Coins #With Big House in the Sky| The Big House in the Sky + 100]]&lt;br /&gt;
# [[RTA Guide/Somewhere Over the Rainbow|Somewhere Over the Rainbow]]&lt;br /&gt;
# [[RTA Guide/Tricky Triangles!|Tricky Triangles!]]&lt;br /&gt;
# [[RTA Guide/Coins Amassed in a Maze|Coins Amassed in a Maze]]&lt;br /&gt;
# [[RTA Guide/Swingin&#039; in the Breeze|Swingin&#039; in the Breeze]]&lt;br /&gt;
&lt;br /&gt;
=== Expert ===&lt;br /&gt;
# [[RTA Guide/Cruiser Crossing the Rainbow|Cruiser Crossing the Rainbow]]&lt;br /&gt;
# [[RTA Guide/RR 100 Coins #With Somewhere Over the Rainbow| Somewhere Over the Rainbow + 100]]&lt;br /&gt;
# [[RTA Guide/The Big House in the Sky|The Big House in the Sky]]&lt;br /&gt;
# [[RTA Guide/Tricky Triangles!|Tricky Triangles!]]&lt;br /&gt;
# [[RTA Guide/Coins Amassed in a Maze|Coins Amassed in a Maze]]&lt;br /&gt;
# [[RTA Guide/Swingin&#039; in the Breeze|Swingin&#039; in the Breeze]]&lt;br /&gt;
&lt;br /&gt;
== 70 Route ==&lt;br /&gt;
# [[RTA Guide/Cruiser Crossing the Rainbow|Cruiser Crossing the Rainbow]]&lt;br /&gt;
# [[RTA Guide/Tricky Triangles!|Tricky Triangles!]]&lt;br /&gt;
# [[RTA Guide/Coins Amassed in a Maze|Coins Amassed in a Maze]]&lt;br /&gt;
# [[RTA Guide/Swingin&#039; in the Breeze|Swingin&#039; in the Breeze]]&lt;br /&gt;
&lt;br /&gt;
== Stage RTA ==&lt;br /&gt;
{{#ev:youtube|g-GgvvfqmAc}}&lt;br /&gt;
&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Saksdal</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Rainbow_Ride&amp;diff=18762</id>
		<title>RTA Guide/Rainbow Ride</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Rainbow_Ride&amp;diff=18762"/>
		<updated>2023-11-18T23:30:32Z</updated>

		<summary type="html">&lt;p&gt;Saksdal: /* 120 Route */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{rtacourse_infobox&lt;br /&gt;
|title=Rainbow Ride&lt;br /&gt;
|image=RR.png&lt;br /&gt;
|abbreviation=RR&lt;br /&gt;
|terrain=Default&lt;br /&gt;
|setting=Day&lt;br /&gt;
|water=None&lt;br /&gt;
|yellow-coins=78&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=6&lt;br /&gt;
|enemy-yellow=22&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- RR.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Rainbow Ride&#039;&#039;&#039; is the fifteenth and final course. It is located on the top floor of the castle, past the [[50 Star Door]], to the right of [[Tick Tock Clock]].&lt;br /&gt;
&lt;br /&gt;
== 120 Route ==&lt;br /&gt;
=== Beginner ===&lt;br /&gt;
# [[RTA Guide/Cruiser Crossing the Rainbow|Cruiser Crossing the Rainbow]]&lt;br /&gt;
# [[RTA Guide/RR 100 Coins #With Big House in the Sky| The Big House in the Sky + 100]]&lt;br /&gt;
# [[RTA Guide/Somewhere Over the Rainbow|Somewhere Over the Rainbow]]&lt;br /&gt;
# [[RTA Guide/Tricky Triangles!|Tricky Triangles!]]&lt;br /&gt;
# [[RTA Guide/Coins Amassed in a Maze|Coins Amassed in a Maze]]&lt;br /&gt;
# [[RTA Guide/Swingin&#039; in the Breeze|Swingin&#039; in the Breeze]]&lt;br /&gt;
&lt;br /&gt;
=== Expert ===&lt;br /&gt;
# [[RTA Guide/Cruiser Crossing the Rainbow|Cruiser Crossing the Rainbow]]&lt;br /&gt;
# [[RTA Guide/RR 100 Coins #With Somewhere Over the Rainbow| Somewhere Over the Rainbow + 100]]&lt;br /&gt;
# [[RTA Guide/Big House in the Sky|Big House in the Sky]]&lt;br /&gt;
# [[RTA Guide/Tricky Triangles!|Tricky Triangles!]]&lt;br /&gt;
# [[RTA Guide/Coins Amassed in a Maze|Coins Amassed in a Maze]]&lt;br /&gt;
# [[RTA Guide/Swingin&#039; in the Breeze|Swingin&#039; in the Breeze]]&lt;br /&gt;
&lt;br /&gt;
== 70 Route ==&lt;br /&gt;
# [[RTA Guide/Cruiser Crossing the Rainbow|Cruiser Crossing the Rainbow]]&lt;br /&gt;
# [[RTA Guide/Tricky Triangles!|Tricky Triangles!]]&lt;br /&gt;
# [[RTA Guide/Coins Amassed in a Maze|Coins Amassed in a Maze]]&lt;br /&gt;
# [[RTA Guide/Swingin&#039; in the Breeze|Swingin&#039; in the Breeze]]&lt;br /&gt;
&lt;br /&gt;
== Stage RTA ==&lt;br /&gt;
{{#ev:youtube|g-GgvvfqmAc}}&lt;br /&gt;
&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Saksdal</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Shoot_to_the_Island_in_the_Sky&amp;diff=18752</id>
		<title>RTA Guide/Shoot to the Island in the Sky</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Shoot_to_the_Island_in_the_Sky&amp;diff=18752"/>
		<updated>2023-10-24T23:04:44Z</updated>

		<summary type="html">&lt;p&gt;Saksdal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title= Shoot to the Island in the Sky&lt;br /&gt;
|image= SttIitS.jpg&lt;br /&gt;
|rta_record=[https://www.youtube.com/watch?v=rw0KYZvouog&amp;amp;ab_channel=%E3%82%AC%E3%83%9F%E3%83%AB 18.70]&lt;br /&gt;
|ss_record=[https://www.youtube.com/watch?v=aKAnG633zbE 17.55]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Shoot to the Island in the Sky&#039;&#039;&#039; is the third mission in [[RTA Guide/Bob-omb Battlefield|Bob-omb Battlefield]].&lt;br /&gt;
&lt;br /&gt;
== Beginner/Intermediate ==&lt;br /&gt;
{{#ev:youtube|zTjIXZn39s0}}&lt;br /&gt;
=== Tutorial ===&lt;br /&gt;
{{#ev:youtube|ytBt2q_Q6Qc}}&lt;br /&gt;
== Advanced ==&lt;br /&gt;
{{#ev:youtube|Lh0guqlAg2k}}&lt;br /&gt;
== Expert ==&lt;br /&gt;
{{#ev:youtube|JZxvh0jILQE}}&lt;br /&gt;
&lt;br /&gt;
=== Other Movement Options ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bob wingcap easy.mp4|thumb|&#039;&#039;&#039;Easy:&#039;&#039;&#039; basic cap grab, no dive fence clip ([https://youtu.be/vs3HELbaW1Y Full vid w/ inputs]) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bob wingcap intermediate.mp4|thumb| &#039;&#039;&#039;Intermediate:&#039;&#039;&#039; faster fence clip ([https://youtu.be/g97oQhhIQcs Full vid w/ inputs]) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Backups ===&lt;br /&gt;
Sometimes (more commonly on the Japanese version), the camera will get stuck in &amp;quot;flight mode&amp;quot; while Mario is no longer flying. This can happen if your flight is interrupted too quickly (like if you dive too soon or if you get caught sliding on the fence). You can also reset the camera to normal by getting hit by an enemy or starting to fly again and then stopping (e.g. groundpounding once you are flying).&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Skyjump cancer cam.mp4|thumb|right| The camera can get stuck in flight mode if you dive too late out of the triple jump. This happens very often on NTSC-J and rarely on NTSC-U. ([https://youtu.be/z79KX5wsrJI full backup w/ inputs]) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Skyjump cannon backup.mp4|thumb|You can back up a failed skyjump with the cannon. (120 Star only) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Island Hop ==&lt;br /&gt;
Island Hop is an alternate strat used to reach the island without a wing cap; this trick is used in top-level 70 Star runs and some category extensions.&lt;br /&gt;
[[File:Island hop triple jump.mp4|thumb|right|Triple-jump dive backup for island hop ([https://youtu.be/Y460gRS4c1Q original]) |class=autoplay]]&lt;br /&gt;
{{#ev:youtube|mTOSMlCRLWk}}&lt;br /&gt;
===Tutorial===&lt;br /&gt;
{{#ev:youtube|aNsMEC6bJqw}}&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Saksdal</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/The_Big_House_in_the_Sky&amp;diff=18751</id>
		<title>RTA Guide/The Big House in the Sky</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/The_Big_House_in_the_Sky&amp;diff=18751"/>
		<updated>2023-10-22T19:31:11Z</updated>

		<summary type="html">&lt;p&gt;Saksdal: /* Orthogonal Jones */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title= The Big House in the Sky&lt;br /&gt;
|image= TBHitS.png&lt;br /&gt;
|rta_record=N/A [https://www.youtube.com/watch?v=Iav7dFWcnhA (with 100 Coins - Best Available Video)]&lt;br /&gt;
|ss_record=[https://www.youtube.com/watch?v=Q4-ALVLFbGU 36.01]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;The Big House in the Sky&#039;&#039;&#039; is the second mission of [[RTA Guide/Rainbow Ride|Rainbow Ride]].&lt;br /&gt;
== Carpetless ==&lt;br /&gt;
=== Orthogonal Jones ===&lt;br /&gt;
{{#ev:youtube|hbPAJ_OrT28}}&lt;br /&gt;
==== Supplemental Videos ====&lt;br /&gt;
Refer to the video below for a mapping of all possible permutations for this setup&lt;br /&gt;
{{#ev:youtube|f5QAiKsVbH0}}&lt;br /&gt;
Refer below for other tips to know when attempting carpetless&lt;br /&gt;
{{#ev:youtube|aezLunnGGHQ}}&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Saksdal</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/The_Big_House_in_the_Sky&amp;diff=18750</id>
		<title>RTA Guide/The Big House in the Sky</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/The_Big_House_in_the_Sky&amp;diff=18750"/>
		<updated>2023-10-22T19:30:19Z</updated>

		<summary type="html">&lt;p&gt;Saksdal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title= The Big House in the Sky&lt;br /&gt;
|image= TBHitS.png&lt;br /&gt;
|rta_record=N/A [https://www.youtube.com/watch?v=Iav7dFWcnhA (with 100 Coins - Best Available Video)]&lt;br /&gt;
|ss_record=[https://www.youtube.com/watch?v=Q4-ALVLFbGU 36.01]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;The Big House in the Sky&#039;&#039;&#039; is the second mission of [[RTA Guide/Rainbow Ride|Rainbow Ride]].&lt;br /&gt;
== Carpetless ==&lt;br /&gt;
=== Orthogonal Jones ===&lt;br /&gt;
{{#ev:youtube|hbPAJ_OrT28}}&lt;br /&gt;
==== Supplemental Videos ====&lt;br /&gt;
Refer to the video below for a mapping of all possible permutations for this setup&lt;br /&gt;
{{#ev:youtube|f5QAiKsVbH0}}&lt;br /&gt;
Refer below for other tips to know when attempting carpetless&lt;br /&gt;
{{#ev:youtube|qHkXL4KMbM-PCDqY}}&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Saksdal</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/WF_100_Coins&amp;diff=17610</id>
		<title>RTA Guide/WF 100 Coins</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/WF_100_Coins&amp;diff=17610"/>
		<updated>2023-01-24T18:11:43Z</updated>

		<summary type="html">&lt;p&gt;Saksdal: /* Beginner */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title= WF 100 Coins&lt;br /&gt;
|image=WF.png&lt;br /&gt;
|rta_record=[https://youtu.be/wGpolh4eweU 56.43 (with Red Coins)]&lt;br /&gt;
|ss_record=[https://youtu.be/wnWShVU72lo 44.76]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Red Coins on the Floating Isle&#039;&#039;&#039; is the fourth mission in [[RTA Guide/Whomp&#039;s Fortress|Whomp&#039;s Fortress]].&lt;br /&gt;
== With Red Coins on the Floating Isle ==&lt;br /&gt;
=== Beginner ===&lt;br /&gt;
{{#ev:youtube|skmkqPLu1N0}}&lt;br /&gt;
{{#ev:youtube|5-R056paU-k}}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate (Half Cycle) ===&lt;br /&gt;
If you feel that you are too slow to get the extra coins with the turnaround above the wild blue star and still make the cycle, skip those coins and get all the coins on the spinning platform above the thwomp, as shown in the advanced or expert videos below (see island comparison).&lt;br /&gt;
{{#ev:youtube|Lh7dzCchoSw}}&lt;br /&gt;
{{#ev:youtube|EsvO8-jLyy8}}&lt;br /&gt;
==== Missed Red Coin Backup ====&lt;br /&gt;
If you miss the first red coin, you can still get all the same coins in the route while only missing half a cycle of the wooden platform&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=gihr0njq6jg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
=== Advanced (Normal Cycle) ===&lt;br /&gt;
{{#ev:youtube|HFVLZtkG3Go}}&lt;br /&gt;
Also called “Half Cycle Skip.”&lt;br /&gt;
==== Missed First Red Backup ====&lt;br /&gt;
{{#ev:youtube|42TAWRGdusg}}&lt;br /&gt;
=== Expert (Pro Cycle) ===&lt;br /&gt;
{{#ev:youtube|ReBmQPRs_0c}}&lt;br /&gt;
=== Comparison ===&lt;br /&gt;
==== Island Movement ====&lt;br /&gt;
{{#ev:youtube|FD7uU33KCjM}}&lt;br /&gt;
==== Half Cycle Skip Beginning ====&lt;br /&gt;
{{#ev:youtube|rqhkdLRF-Y4}}&lt;br /&gt;
[[File:WF100c_Wallkick.png|thumb|For the wallkick, aim between the vertical lines on the brick texture highlighted in the picture.]]&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Saksdal</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Get_a_Hand&amp;diff=17510</id>
		<title>RTA Guide/Get a Hand</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Get_a_Hand&amp;diff=17510"/>
		<updated>2023-01-08T22:19:53Z</updated>

		<summary type="html">&lt;p&gt;Saksdal: /* Advanced */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title= Get a Hand&lt;br /&gt;
|image= GaH.jpg&lt;br /&gt;
|rta_record=[https://www.youtube.com/watch?v=jmeKjy-KyOc 8.36]&lt;br /&gt;
|ss_record=[https://www.youtube.com/watch?v=cEyWzV6NEMk 5.50]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Get a Hand&#039;&#039;&#039; is the third mission of [[RTA Guide/Tick Tock Clock|Tick Tock Clock]].&lt;br /&gt;
&lt;br /&gt;
== Beginner ==&lt;br /&gt;
{{#ev:youtube|oUWNkYQ4XCU}}&lt;br /&gt;
&lt;br /&gt;
== Intermediate ==&lt;br /&gt;
{{#ev:youtube|Eg0KBjGA5Zk}}&lt;br /&gt;
&lt;br /&gt;
== Advanced ==&lt;br /&gt;
{{#ev:youtube|uOkQgUnUghg}}&lt;br /&gt;
&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Saksdal</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/BoB_100_Coins&amp;diff=17217</id>
		<title>RTA Guide/BoB 100 Coins</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/BoB_100_Coins&amp;diff=17217"/>
		<updated>2022-11-21T01:43:04Z</updated>

		<summary type="html">&lt;p&gt;Saksdal: /* Tutorials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title= BoB 100 Coins&lt;br /&gt;
|image=BoB.png&lt;br /&gt;
|rta_record=[https://www.youtube.com/watch?v=40TYAqGMuTA 1:40.73 (with Red Coins)]&lt;br /&gt;
|ss_record=[https://youtu.be/bqWNdggQxeU 1:28.75]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;BoB 100 Coins&#039;&#039;&#039; is the 100-coin star in [[RTA Guide/Bob-omb Battlefield|Bob-omb Battlefield]]; in [[RTA Guide/120 Star|120 Star]] speedruns, it is paired with [[RTA Guide/Find the 8 Red Coins|Find the 8 Red Coins]]. The 3rd star (or later) should be selected when completing the 100 coin star, as the Koopa (with a blue coin) will not spawn otherwise. You also need to have already opened the cannon.&lt;br /&gt;
== Coin Count Info ==&lt;br /&gt;
You&#039;ll have to adjust how you do the ending of the star based on how many coins you have leaving the flight section:&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:bob100coincount.png|thumb|left|Which coins to go for depending on coin count out of the air.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beginner ==&lt;br /&gt;
{{#ev:youtube|BWfdKwUGU38}}&lt;br /&gt;
== Advanced ==&lt;br /&gt;
{{#ev:youtube|HKAYuEG9L_g}}&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
=== BoB 100c Tutorial/Commentary ===&lt;br /&gt;
{{#ev:youtube|eth3dzP1PDU}}&lt;br /&gt;
=== Quick Pole Coins Tutorial ===&lt;br /&gt;
{{#ev:youtube|t_7UENHPPlI}}&lt;br /&gt;
=== Green Slope Tutorial ===&lt;br /&gt;
{{#ev:youtube|G_izyc3_rqc}}&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Saksdal</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/LLL_100_Coins&amp;diff=17215</id>
		<title>RTA Guide/LLL 100 Coins</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/LLL_100_Coins&amp;diff=17215"/>
		<updated>2022-11-19T16:08:48Z</updated>

		<summary type="html">&lt;p&gt;Saksdal: /* Before the Volcano */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title= LLL 100 Coins&lt;br /&gt;
|image= LLL.png&lt;br /&gt;
|rta_record=[https://youtu.be/flhNqP30bNg 1:08.40 (with Hot-Foot-It into the Volcano)]&lt;br /&gt;
|ss_record=[https://www.youtube.com/watch?v=DuJyTEwNUps 58.64]&lt;br /&gt;
}}&lt;br /&gt;
= With Hot-Foot-It Into the Volcano =&lt;br /&gt;
== Riding the Shell ==&lt;br /&gt;
This section will go over how speed works while Mario is riding a shell. When trying to go faster on the star, keep in mind that lines are often just as important, or more important than what&#039;s shown on your speed display. That said, as a general rule, in order to optimize for speed on the shell you should keep 2 things in mind:&lt;br /&gt;
* Mario accelerates faster while grounded until speed 57, and while jumping for speeds greater than 57&lt;br /&gt;
* Mario&#039;s grounded speed is capped at 63. Jumping allows you to exceed the cap, and chaining 1st frame jumps back to back allows you to build speed without reverting back to 63 when you land&lt;br /&gt;
When riding on the shell, Mario&#039;s default forward speed is set to 24. Holding forward will allow you to eventually reach a speed cap of 63. As you&#039;ll notice in the mp4 below, the speed increases at a decelerating rate the faster you go. &lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:shellnojump.mp4|thumb|No jumping |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
However, when jumping while riding the shell Mario&#039;s speed will increase at a constant rate of 1 unit every 7 frames.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:shelljump.mp4|thumb|All jumping|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
As it turns out, when Mario&#039;s forward speed reaches approximately 57, your acceleration is higher while jumping than while riding the shell on the ground. Mario&#039;s speed is capped at 63 while on the shell, however this can be bypassed by jumping. While in the air, Mario will accelerate until he touches the ground again where the speed resets back to 63. If a first frame jump is performed when landing your speed won&#039;t reset to 63 and you can gain more speed.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:shellnojumpno57.mp4|thumb|First frame jumps at 57 speed |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:shelljumpnoframe1.mp4|thumb|Non-first frame jumps at 57 speed |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
=== Beginning ===&lt;br /&gt;
The beginning to the star is the same regardless of your skill level. Begin by pressing C-Left, then Mario Cam, then a delayed C-Down to make sure your camera lines up directly behind Mario.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1001beginning.mp4|thumb|Beginning |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Red Coin Area ===&lt;br /&gt;
The main variations between the strats for the Red Coin section of the star involve taking tighter lines while collecting coins. Keep in mind the Shell Mechanics explained above in determining when it makes sense to ride the shell grounded vs. jumping.&lt;br /&gt;
&#039;&#039;Note that occasionally while playing on console, you&#039;ll experience about 20-30 frames of lag in the red coin area. Although there are some lag reduction strats, most of the this lag is unavoidable and due to RNG values associated with how Mr. I is spinning. In the mp4s below, the first 3 have bad rng and the last has good rng.&#039;&#039;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1002abeginnerredcoin.mp4|thumb|Beginner Movement |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1002bintermediateredcoin.mp4|thumb|Intermediate Movement |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1002cexpertredcoin1.mp4|thumb|Expert Movement Option 1 |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:expert 2.mp4|thumb|Expert Movement Option 2 |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Bully Platforms ===&lt;br /&gt;
The route for the bully platforms section of the star is the same for all skill levels, however there are different camera options available based on preference. In the first example, Mario Cam is used for the coin ring on the 2nd bully platform and Lakitu Cam is used for Mr. I. If you&#039;re using this camera, it helps to make sure you input the C-Left at the beginning of the video before switching to Mario Cam. This will give you a good camera switch when you jump for Mr. I.&lt;br /&gt;
&lt;br /&gt;
In order to make Mr. I track you, Mario must be facing within approximately 45° or lower of Mr. I&#039;s line of sight.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1003amariotolakitu.mp4|thumb|Mario Cam Approach with a switch to Lakitu for Mr. I|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1003blakitu.mp4|thumb|Lakitu cam for the entire section |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1003cmario.mp4|thumb|Mario cam for the entire section |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Before the Volcano ===&lt;br /&gt;
Similarly to the beginning, this section of the star is the same for all skill levels. Approach the bully platform from the right and collect all of the coins in a clockwise circle. Go neutral when you initially land on the platform to avoid missing coins or getting hit by the bullies.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1004entervolcano.mp4|thumb|Before Volcano Movement |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Inside the Volcano ===&lt;br /&gt;
There are many options when it comes to movement within the Volcano. Refer to the example videos below for suggested Beginner and Expert strategies.&lt;br /&gt;
==== Beginner/Intermediate Example ====&lt;br /&gt;
{{#ev:youtube|WKHm9iw5NyE}}&lt;br /&gt;
==== Expert Example ====&lt;br /&gt;
{{#ev:youtube|Yk8ghxlqn5A}}&lt;br /&gt;
== Example Videos ==&lt;br /&gt;
== Beginner ==&lt;br /&gt;
{{#ev:youtube|Pyy_XpBQrWM}}&lt;br /&gt;
== Expert ==&lt;br /&gt;
{{#ev:youtube|flhNqP30bNg}}&lt;br /&gt;
== Ending Movement in Volcano ==&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Saksdal</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/LLL_100_Coins&amp;diff=17213</id>
		<title>RTA Guide/LLL 100 Coins</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/LLL_100_Coins&amp;diff=17213"/>
		<updated>2022-11-19T01:15:45Z</updated>

		<summary type="html">&lt;p&gt;Saksdal: /* Expert */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title= LLL 100 Coins&lt;br /&gt;
|image= LLL.png&lt;br /&gt;
|rta_record=[https://www.youtube.com/watch?v=soZy3-PYI8U 1:09.56 (with Hot-Foot-It into the Volcano)]&lt;br /&gt;
|ss_record=[https://www.youtube.com/watch?v=DuJyTEwNUps 58.64]&lt;br /&gt;
}}&lt;br /&gt;
= With Hot-Foot-It Into the Volcano =&lt;br /&gt;
== Riding the Shell ==&lt;br /&gt;
This section will go over how speed works while Mario is riding a shell. When trying to go faster on the star, keep in mind that lines are often just as important, or more important than what&#039;s shown on your speed display. That said, as a general rule, in order to optimize for speed on the shell you should keep 2 things in mind:&lt;br /&gt;
* Mario accelerates faster while grounded until speed 57, and while jumping for speeds greater than 57&lt;br /&gt;
* Mario&#039;s grounded speed is capped at 63. Jumping allows you to exceed the cap, and chaining 1st frame jumps back to back allows you to build speed without reverting back to 63 when you land&lt;br /&gt;
When riding on the shell, Mario&#039;s default forward speed is set to 24. Holding forward will allow you to eventually reach a speed cap of 63. As you&#039;ll notice in the mp4 below, the speed increases at a decelerating rate the faster you go. &lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:shellnojump.mp4|thumb|No jumping |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
However, when jumping while riding the shell Mario&#039;s speed will increase at a constant rate of 1 unit every 7 frames.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:shelljump.mp4|thumb|All jumping|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
As it turns out, when Mario&#039;s forward speed reaches approximately 57, your acceleration is higher while jumping than while riding the shell on the ground. Mario&#039;s speed is capped at 63 while on the shell, however this can be bypassed by jumping. While in the air, Mario will accelerate until he touches the ground again where the speed resets back to 63. If a first frame jump is performed when landing your speed won&#039;t reset to 63 and you can gain more speed.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:shellnojumpno57.mp4|thumb|First frame jumps at 57 speed |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:shelljumpnoframe1.mp4|thumb|Non-first frame jumps at 57 speed |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
=== Beginning ===&lt;br /&gt;
The beginning to the star is the same regardless of your skill level. Begin by pressing C-Left, then Mario Cam, then a delayed C-Down to make sure your camera lines up directly behind Mario.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1001beginning.mp4|thumb|Beginning |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Red Coin Area ===&lt;br /&gt;
The main variations between the strats for the Red Coin section of the star involve taking tighter lines while collecting coins. Keep in mind the Shell Mechanics explained above in determining when it makes sense to ride the shell grounded vs. jumping.&lt;br /&gt;
&#039;&#039;Note that occasionally while playing on console, you&#039;ll experience about 20-30 frames of lag in the red coin area. Although there are some lag reduction strats, most of the this lag is unavoidable and due to RNG values associated with how Mr. I is spinning.  In the mp4s below, the first 3 have bad rng and the last has good rng.&#039;&#039;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1002abeginnerredcoin.mp4|thumb|Beginner Movement |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1002bintermediateredcoin.mp4|thumb|Intermediate Movement |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1002cexpertredcoin1.mp4|thumb|Expert Movement Option 1 |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:expert 2.mp4|thumb|Expert Movement Option 2 |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Bully Platforms ===&lt;br /&gt;
The route for the bully platforms section of the star is the same for all skill levels, however there are different camera options available based on preference. In the first example, Mario Cam is used for the coin ring on the 2nd bully platform and Lakitu Cam is used for Mr. I. If you&#039;re using this camera, it helps to make sure you input the C-Left at the beginning of the video before switching to Mario Cam. This will give you a good camera switch when you jump for Mr. I.&lt;br /&gt;
&lt;br /&gt;
In order to make Mr. I track you, Mario must be facing within approximately 45° or lower of Mr. I&#039;s line of sight.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1003amariotolakitu.mp4|thumb|Mario Cam Approach with a switch to Lakitu for Mr. I|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1003blakitu.mp4|thumb|Lakitu cam for the entire section |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1003cmario.mp4|thumb|Mario cam for the entire section |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Before the Volcano ===&lt;br /&gt;
Similarly to the beginning, this section of the star is the same for all skill levels. Approach the bully platform from the right and collect all of the coins in a clockwise circle. Depending on the time you arrive at this platform, you may have to adjust to avoid the bullies.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1004entervolcano.mp4|thumb|Before Volcano Movement |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Inside the Volcano ===&lt;br /&gt;
There are many options when it comes to movement within the Volcano. Refer to the example videos below for suggested Beginner and Expert strategies.&lt;br /&gt;
==== Beginner/Intermediate Example ====&lt;br /&gt;
{{#ev:youtube|WKHm9iw5NyE}}&lt;br /&gt;
==== Expert Example ====&lt;br /&gt;
{{#ev:youtube|Yk8ghxlqn5A}}&lt;br /&gt;
== Example Videos ==&lt;br /&gt;
== Beginner ==&lt;br /&gt;
{{#ev:youtube|Pyy_XpBQrWM}}&lt;br /&gt;
== Expert ==&lt;br /&gt;
{{#ev:youtube|flhNqP30bNg}}&lt;br /&gt;
&lt;br /&gt;
== Ending Movement in Volcano ==&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Saksdal</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/LLL_100_Coins&amp;diff=17212</id>
		<title>RTA Guide/LLL 100 Coins</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/LLL_100_Coins&amp;diff=17212"/>
		<updated>2022-11-17T15:34:52Z</updated>

		<summary type="html">&lt;p&gt;Saksdal: /* Red Coin Area */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title= LLL 100 Coins&lt;br /&gt;
|image= LLL.png&lt;br /&gt;
|rta_record=[https://www.youtube.com/watch?v=soZy3-PYI8U 1:09.56 (with Hot-Foot-It into the Volcano)]&lt;br /&gt;
|ss_record=[https://www.youtube.com/watch?v=DuJyTEwNUps 58.64]&lt;br /&gt;
}}&lt;br /&gt;
= With Hot-Foot-It Into the Volcano =&lt;br /&gt;
== Riding the Shell ==&lt;br /&gt;
This section will go over how speed works while Mario is riding a shell. When trying to go faster on the star, keep in mind that lines are often just as important, or more important than what&#039;s shown on your speed display. That said, as a general rule, in order to optimize for speed on the shell you should keep 2 things in mind:&lt;br /&gt;
* Mario accelerates faster while grounded until speed 57, and while jumping for speeds greater than 57&lt;br /&gt;
* Mario&#039;s grounded speed is capped at 63. Jumping allows you to exceed the cap, and chaining 1st frame jumps back to back allows you to build speed without reverting back to 63 when you land&lt;br /&gt;
When riding on the shell, Mario&#039;s default forward speed is set to 24. Holding forward will allow you to eventually reach a speed cap of 63. As you&#039;ll notice in the mp4 below, the speed increases at a decelerating rate the faster you go. &lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:shellnojump.mp4|thumb|No jumping |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
However, when jumping while riding the shell Mario&#039;s speed will increase at a constant rate of 1 unit every 7 frames.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:shelljump.mp4|thumb|All jumping|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
As it turns out, when Mario&#039;s forward speed reaches approximately 57, your acceleration is higher while jumping than while riding the shell on the ground. Mario&#039;s speed is capped at 63 while on the shell, however this can be bypassed by jumping. While in the air, Mario will accelerate until he touches the ground again where the speed resets back to 63. If a first frame jump is performed when landing your speed won&#039;t reset to 63 and you can gain more speed.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:shellnojumpno57.mp4|thumb|First frame jumps at 57 speed |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:shelljumpnoframe1.mp4|thumb|Non-first frame jumps at 57 speed |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
=== Beginning ===&lt;br /&gt;
The beginning to the star is the same regardless of your skill level. Begin by pressing C-Left, then Mario Cam, then a delayed C-Down to make sure your camera lines up directly behind Mario.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1001beginning.mp4|thumb|Beginning |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Red Coin Area ===&lt;br /&gt;
The main variations between the strats for the Red Coin section of the star involve taking tighter lines while collecting coins. Keep in mind the Shell Mechanics explained above in determining when it makes sense to ride the shell grounded vs. jumping.&lt;br /&gt;
&#039;&#039;Note that occasionally while playing on console, you&#039;ll experience about 20-30 frames of lag in the red coin area. Although there are some lag reduction strats, most of the this lag is unavoidable and due to RNG values associated with how Mr. I is spinning.  In the mp4s below, the first 3 have bad rng and the last has good rng.&#039;&#039;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1002abeginnerredcoin.mp4|thumb|Beginner Movement |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1002bintermediateredcoin.mp4|thumb|Intermediate Movement |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1002cexpertredcoin1.mp4|thumb|Expert Movement Option 1 |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:expert 2.mp4|thumb|Expert Movement Option 2 |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Bully Platforms ===&lt;br /&gt;
The route for the bully platforms section of the star is the same for all skill levels, however there are different camera options available based on preference. In the first example, Mario Cam is used for the coin ring on the 2nd bully platform and Lakitu Cam is used for Mr. I. If you&#039;re using this camera, it helps to make sure you input the C-Left at the beginning of the video before switching to Mario Cam. This will give you a good camera switch when you jump for Mr. I.&lt;br /&gt;
&lt;br /&gt;
In order to make Mr. I track you, Mario must be facing within approximately 45° or lower of Mr. I&#039;s line of sight.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1003amariotolakitu.mp4|thumb|Mario Cam Approach with a switch to Lakitu for Mr. I|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1003blakitu.mp4|thumb|Lakitu cam for the entire section |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1003cmario.mp4|thumb|Mario cam for the entire section |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Before the Volcano ===&lt;br /&gt;
Similarly to the beginning, this section of the star is the same for all skill levels. Approach the bully platform from the right and collect all of the coins in a clockwise circle. Depending on the time you arrive at this platform, you may have to adjust to avoid the bullies.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1004entervolcano.mp4|thumb|Before Volcano Movement |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Inside the Volcano ===&lt;br /&gt;
There are many options when it comes to movement within the Volcano. Refer to the example videos below for suggested Beginner and Expert strategies.&lt;br /&gt;
==== Beginner/Intermediate Example ====&lt;br /&gt;
{{#ev:youtube|WKHm9iw5NyE}}&lt;br /&gt;
==== Expert Example ====&lt;br /&gt;
{{#ev:youtube|Yk8ghxlqn5A}}&lt;br /&gt;
== Example Videos ==&lt;br /&gt;
== Beginner ==&lt;br /&gt;
{{#ev:youtube|Pyy_XpBQrWM}}&lt;br /&gt;
== Expert ==&lt;br /&gt;
{{#ev:youtube|afnXD2KUh-E}}&lt;br /&gt;
== Ending Movement in Volcano ==&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Saksdal</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:Expert_2.mp4&amp;diff=17211</id>
		<title>File:Expert 2.mp4</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:Expert_2.mp4&amp;diff=17211"/>
		<updated>2022-11-17T01:10:32Z</updated>

		<summary type="html">&lt;p&gt;Saksdal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Saksdal</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/LLL_100_Coins&amp;diff=17210</id>
		<title>RTA Guide/LLL 100 Coins</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/LLL_100_Coins&amp;diff=17210"/>
		<updated>2022-11-17T01:10:18Z</updated>

		<summary type="html">&lt;p&gt;Saksdal: /* Red Coin Area */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title= LLL 100 Coins&lt;br /&gt;
|image= LLL.png&lt;br /&gt;
|rta_record=[https://www.youtube.com/watch?v=soZy3-PYI8U 1:09.56 (with Hot-Foot-It into the Volcano)]&lt;br /&gt;
|ss_record=[https://www.youtube.com/watch?v=DuJyTEwNUps 58.64]&lt;br /&gt;
}}&lt;br /&gt;
= With Hot-Foot-It Into the Volcano =&lt;br /&gt;
== Riding the Shell ==&lt;br /&gt;
This section will go over how speed works while Mario is riding a shell. When trying to go faster on the star, keep in mind that lines are often just as important, or more important than what&#039;s shown on your speed display. That said, as a general rule, in order to optimize for speed on the shell you should keep 2 things in mind:&lt;br /&gt;
* Mario accelerates faster while grounded until speed 57, and while jumping for speeds greater than 57&lt;br /&gt;
* Mario&#039;s grounded speed is capped at 63. Jumping allows you to exceed the cap, and chaining 1st frame jumps back to back allows you to build speed without reverting back to 63 when you land&lt;br /&gt;
When riding on the shell, Mario&#039;s default forward speed is set to 24. Holding forward will allow you to eventually reach a speed cap of 63. As you&#039;ll notice in the mp4 below, the speed increases at a decelerating rate the faster you go. &lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:shellnojump.mp4|thumb|No jumping |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
However, when jumping while riding the shell Mario&#039;s speed will increase at a constant rate of 1 unit every 7 frames.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:shelljump.mp4|thumb|All jumping|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
As it turns out, when Mario&#039;s forward speed reaches approximately 57, your acceleration is higher while jumping than while riding the shell on the ground. Mario&#039;s speed is capped at 63 while on the shell, however this can be bypassed by jumping. While in the air, Mario will accelerate until he touches the ground again where the speed resets back to 63. If a first frame jump is performed when landing your speed won&#039;t reset to 63 and you can gain more speed.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:shellnojumpno57.mp4|thumb|First frame jumps at 57 speed |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:shelljumpnoframe1.mp4|thumb|Non-first frame jumps at 57 speed |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
=== Beginning ===&lt;br /&gt;
The beginning to the star is the same regardless of your skill level. Begin by pressing C-Left, then Mario Cam, then a delayed C-Down to make sure your camera lines up directly behind Mario.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1001beginning.mp4|thumb|Beginning |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Red Coin Area ===&lt;br /&gt;
The main variations between the strats for the Red Coin section of the star involve taking tighter lines while collecting coins. Keep in mind the Shell Mechanics explained above in determining when it makes sense to ride the shell grounded vs. jumping.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that occasionally while playing on console, you&#039;ll experience about 20-30 frames of lag in the red coin area.  Although there are some lag reduction strats, most of the this lag is unavoidable and due to RNG values associated with how Mr. I is spinning.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1002abeginnerredcoin.mp4|thumb|Beginner Movement |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1002bintermediateredcoin.mp4|thumb|Intermediate Movement |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1002cexpertredcoin1.mp4|thumb|Expert Movement Option 1 |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:expert 2.mp4|thumb|Expert Movement Option 2 |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bully Platforms ===&lt;br /&gt;
The route for the bully platforms section of the star is the same for all skill levels, however there are different camera options available based on preference. In the first example, Mario Cam is used for the coin ring on the 2nd bully platform and Lakitu Cam is used for Mr. I. If you&#039;re using this camera, it helps to make sure you input the C-Left at the beginning of the video before switching to Mario Cam. This will give you a good camera switch when you jump for Mr. I.&lt;br /&gt;
&lt;br /&gt;
In order to make Mr. I track you, Mario must be facing within approximately 45° or lower of Mr. I&#039;s line of sight.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1003amariotolakitu.mp4|thumb|Mario Cam Approach with a switch to Lakitu for Mr. I|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1003blakitu.mp4|thumb|Lakitu cam for the entire section |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1003cmario.mp4|thumb|Mario cam for the entire section |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Before the Volcano ===&lt;br /&gt;
Similarly to the beginning, this section of the star is the same for all skill levels. Approach the bully platform from the right and collect all of the coins in a clockwise circle. Depending on the time you arrive at this platform, you may have to adjust to avoid the bullies.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1004entervolcano.mp4|thumb|Before Volcano Movement |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Inside the Volcano ===&lt;br /&gt;
There are many options when it comes to movement within the Volcano. Refer to the example videos below for suggested Beginner and Expert strategies.&lt;br /&gt;
==== Beginner/Intermediate Example ====&lt;br /&gt;
{{#ev:youtube|WKHm9iw5NyE}}&lt;br /&gt;
==== Expert Example ====&lt;br /&gt;
{{#ev:youtube|Yk8ghxlqn5A}}&lt;br /&gt;
&lt;br /&gt;
== Example Videos ==&lt;br /&gt;
== Beginner ==&lt;br /&gt;
{{#ev:youtube|Pyy_XpBQrWM}}&lt;br /&gt;
== Expert ==&lt;br /&gt;
{{#ev:youtube|afnXD2KUh-E}}&lt;br /&gt;
== Ending Movement in Volcano ==&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Saksdal</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:Lll1002dexpertredcoin2.mp4&amp;diff=17209</id>
		<title>File:Lll1002dexpertredcoin2.mp4</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:Lll1002dexpertredcoin2.mp4&amp;diff=17209"/>
		<updated>2022-11-17T01:09:45Z</updated>

		<summary type="html">&lt;p&gt;Saksdal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Saksdal</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/LLL_100_Coins&amp;diff=17207</id>
		<title>RTA Guide/LLL 100 Coins</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/LLL_100_Coins&amp;diff=17207"/>
		<updated>2022-11-17T01:08:09Z</updated>

		<summary type="html">&lt;p&gt;Saksdal: /* Inside the Volcano */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title= LLL 100 Coins&lt;br /&gt;
|image= LLL.png&lt;br /&gt;
|rta_record=[https://www.youtube.com/watch?v=soZy3-PYI8U 1:09.56 (with Hot-Foot-It into the Volcano)]&lt;br /&gt;
|ss_record=[https://www.youtube.com/watch?v=DuJyTEwNUps 58.64]&lt;br /&gt;
}}&lt;br /&gt;
= With Hot-Foot-It Into the Volcano =&lt;br /&gt;
== Riding the Shell ==&lt;br /&gt;
This section will go over how speed works while Mario is riding a shell. When trying to go faster on the star, keep in mind that lines are often just as important, or more important than what&#039;s shown on your speed display. That said, as a general rule, in order to optimize for speed on the shell you should keep 2 things in mind:&lt;br /&gt;
* Mario accelerates faster while grounded until speed 57, and while jumping for speeds greater than 57&lt;br /&gt;
* Mario&#039;s grounded speed is capped at 63. Jumping allows you to exceed the cap, and chaining 1st frame jumps back to back allows you to build speed without reverting back to 63 when you land&lt;br /&gt;
When riding on the shell, Mario&#039;s default forward speed is set to 24. Holding forward will allow you to eventually reach a speed cap of 63. As you&#039;ll notice in the mp4 below, the speed increases at a decelerating rate the faster you go. &lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:shellnojump.mp4|thumb|No jumping |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
However, when jumping while riding the shell Mario&#039;s speed will increase at a constant rate of 1 unit every 7 frames.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:shelljump.mp4|thumb|All jumping|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
As it turns out, when Mario&#039;s forward speed reaches approximately 57, your acceleration is higher while jumping than while riding the shell on the ground. Mario&#039;s speed is capped at 63 while on the shell, however this can be bypassed by jumping. While in the air, Mario will accelerate until he touches the ground again where the speed resets back to 63. If a first frame jump is performed when landing your speed won&#039;t reset to 63 and you can gain more speed.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:shellnojumpno57.mp4|thumb|First frame jumps at 57 speed |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:shelljumpnoframe1.mp4|thumb|Non-first frame jumps at 57 speed |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
=== Beginning ===&lt;br /&gt;
The beginning to the star is the same regardless of your skill level. Begin by pressing C-Left, then Mario Cam, then a delayed C-Down to make sure your camera lines up directly behind Mario.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1001beginning.mp4|thumb|Beginning |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Red Coin Area ===&lt;br /&gt;
The main variations between the strats for the Red Coin section of the star involve taking tighter lines while collecting coins. Keep in mind the Shell Mechanics explained above in determining when it makes sense to ride the shell grounded vs. jumping.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that occasionally while playing on console, you&#039;ll experience about 20-30 frames of lag in the red coin area.  Although there are some lag reduction strats, most of the this lag is unavoidable and due to RNG values associated with how Mr. I is spinning.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1002abeginnerredcoin.mp4|thumb|Beginner Movement |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1002bintermediateredcoin.mp4|thumb|Intermediate Movement |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1002cexpertredcoin1.mp4|thumb|Expert Movement Option 1 |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1002dexpertredcoin2.mp4|thumb|Expert Movement Option 2 |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Bully Platforms ===&lt;br /&gt;
The route for the bully platforms section of the star is the same for all skill levels, however there are different camera options available based on preference. In the first example, Mario Cam is used for the coin ring on the 2nd bully platform and Lakitu Cam is used for Mr. I. If you&#039;re using this camera, it helps to make sure you input the C-Left at the beginning of the video before switching to Mario Cam. This will give you a good camera switch when you jump for Mr. I.&lt;br /&gt;
&lt;br /&gt;
In order to make Mr. I track you, Mario must be facing within approximately 45° or lower of Mr. I&#039;s line of sight.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1003amariotolakitu.mp4|thumb|Mario Cam Approach with a switch to Lakitu for Mr. I|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1003blakitu.mp4|thumb|Lakitu cam for the entire section |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1003cmario.mp4|thumb|Mario cam for the entire section |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Before the Volcano ===&lt;br /&gt;
Similarly to the beginning, this section of the star is the same for all skill levels. Approach the bully platform from the right and collect all of the coins in a clockwise circle. Depending on the time you arrive at this platform, you may have to adjust to avoid the bullies.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1004entervolcano.mp4|thumb|Before Volcano Movement |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Inside the Volcano ===&lt;br /&gt;
There are many options when it comes to movement within the Volcano. Refer to the example videos below for suggested Beginner and Expert strategies.&lt;br /&gt;
==== Beginner/Intermediate Example ====&lt;br /&gt;
{{#ev:youtube|WKHm9iw5NyE}}&lt;br /&gt;
==== Expert Example ====&lt;br /&gt;
{{#ev:youtube|Yk8ghxlqn5A}}&lt;br /&gt;
&lt;br /&gt;
== Example Videos ==&lt;br /&gt;
== Beginner ==&lt;br /&gt;
{{#ev:youtube|Pyy_XpBQrWM}}&lt;br /&gt;
== Expert ==&lt;br /&gt;
{{#ev:youtube|afnXD2KUh-E}}&lt;br /&gt;
== Ending Movement in Volcano ==&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Saksdal</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/LLL_100_Coins&amp;diff=17206</id>
		<title>RTA Guide/LLL 100 Coins</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/LLL_100_Coins&amp;diff=17206"/>
		<updated>2022-11-17T01:07:46Z</updated>

		<summary type="html">&lt;p&gt;Saksdal: /* Before the Volcano */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title= LLL 100 Coins&lt;br /&gt;
|image= LLL.png&lt;br /&gt;
|rta_record=[https://www.youtube.com/watch?v=soZy3-PYI8U 1:09.56 (with Hot-Foot-It into the Volcano)]&lt;br /&gt;
|ss_record=[https://www.youtube.com/watch?v=DuJyTEwNUps 58.64]&lt;br /&gt;
}}&lt;br /&gt;
= With Hot-Foot-It Into the Volcano =&lt;br /&gt;
== Riding the Shell ==&lt;br /&gt;
This section will go over how speed works while Mario is riding a shell. When trying to go faster on the star, keep in mind that lines are often just as important, or more important than what&#039;s shown on your speed display. That said, as a general rule, in order to optimize for speed on the shell you should keep 2 things in mind:&lt;br /&gt;
* Mario accelerates faster while grounded until speed 57, and while jumping for speeds greater than 57&lt;br /&gt;
* Mario&#039;s grounded speed is capped at 63. Jumping allows you to exceed the cap, and chaining 1st frame jumps back to back allows you to build speed without reverting back to 63 when you land&lt;br /&gt;
When riding on the shell, Mario&#039;s default forward speed is set to 24. Holding forward will allow you to eventually reach a speed cap of 63. As you&#039;ll notice in the mp4 below, the speed increases at a decelerating rate the faster you go. &lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:shellnojump.mp4|thumb|No jumping |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
However, when jumping while riding the shell Mario&#039;s speed will increase at a constant rate of 1 unit every 7 frames.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:shelljump.mp4|thumb|All jumping|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
As it turns out, when Mario&#039;s forward speed reaches approximately 57, your acceleration is higher while jumping than while riding the shell on the ground. Mario&#039;s speed is capped at 63 while on the shell, however this can be bypassed by jumping. While in the air, Mario will accelerate until he touches the ground again where the speed resets back to 63. If a first frame jump is performed when landing your speed won&#039;t reset to 63 and you can gain more speed.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:shellnojumpno57.mp4|thumb|First frame jumps at 57 speed |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:shelljumpnoframe1.mp4|thumb|Non-first frame jumps at 57 speed |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
=== Beginning ===&lt;br /&gt;
The beginning to the star is the same regardless of your skill level. Begin by pressing C-Left, then Mario Cam, then a delayed C-Down to make sure your camera lines up directly behind Mario.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1001beginning.mp4|thumb|Beginning |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Red Coin Area ===&lt;br /&gt;
The main variations between the strats for the Red Coin section of the star involve taking tighter lines while collecting coins. Keep in mind the Shell Mechanics explained above in determining when it makes sense to ride the shell grounded vs. jumping.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that occasionally while playing on console, you&#039;ll experience about 20-30 frames of lag in the red coin area.  Although there are some lag reduction strats, most of the this lag is unavoidable and due to RNG values associated with how Mr. I is spinning.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1002abeginnerredcoin.mp4|thumb|Beginner Movement |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1002bintermediateredcoin.mp4|thumb|Intermediate Movement |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1002cexpertredcoin1.mp4|thumb|Expert Movement Option 1 |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1002dexpertredcoin2.mp4|thumb|Expert Movement Option 2 |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Bully Platforms ===&lt;br /&gt;
The route for the bully platforms section of the star is the same for all skill levels, however there are different camera options available based on preference. In the first example, Mario Cam is used for the coin ring on the 2nd bully platform and Lakitu Cam is used for Mr. I. If you&#039;re using this camera, it helps to make sure you input the C-Left at the beginning of the video before switching to Mario Cam. This will give you a good camera switch when you jump for Mr. I.&lt;br /&gt;
&lt;br /&gt;
In order to make Mr. I track you, Mario must be facing within approximately 45° or lower of Mr. I&#039;s line of sight.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1003amariotolakitu.mp4|thumb|Mario Cam Approach with a switch to Lakitu for Mr. I|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1003blakitu.mp4|thumb|Lakitu cam for the entire section |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1003cmario.mp4|thumb|Mario cam for the entire section |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Before the Volcano ===&lt;br /&gt;
Similarly to the beginning, this section of the star is the same for all skill levels. Approach the bully platform from the right and collect all of the coins in a clockwise circle. Depending on the time you arrive at this platform, you may have to adjust to avoid the bullies.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1004entervolcano.mp4|thumb|Before Volcano Movement |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Inside the Volcano ===&lt;br /&gt;
There are many options when it comes to movement within the Volcano. Refer to the example videos below for suggested Beginner and Expert strategies.&lt;br /&gt;
==== Beginner Example ====&lt;br /&gt;
{{#ev:youtube|WKHm9iw5NyE}}&lt;br /&gt;
==== Expert Example ====&lt;br /&gt;
{{#ev:youtube|Yk8ghxlqn5A}}&lt;br /&gt;
== Example Videos ==&lt;br /&gt;
== Beginner ==&lt;br /&gt;
{{#ev:youtube|Pyy_XpBQrWM}}&lt;br /&gt;
== Expert ==&lt;br /&gt;
{{#ev:youtube|afnXD2KUh-E}}&lt;br /&gt;
== Ending Movement in Volcano ==&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Saksdal</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:Lll1003cmario.mp4&amp;diff=17203</id>
		<title>File:Lll1003cmario.mp4</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:Lll1003cmario.mp4&amp;diff=17203"/>
		<updated>2022-11-17T01:05:38Z</updated>

		<summary type="html">&lt;p&gt;Saksdal: Saksdal uploaded a new version of File:Lll1003cmario.mp4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Saksdal</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:Lll1003blakitu.mp4&amp;diff=17202</id>
		<title>File:Lll1003blakitu.mp4</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:Lll1003blakitu.mp4&amp;diff=17202"/>
		<updated>2022-11-17T01:05:18Z</updated>

		<summary type="html">&lt;p&gt;Saksdal: Saksdal uploaded a new version of File:Lll1003blakitu.mp4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Saksdal</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:Lll1003amariotolakitu.mp4&amp;diff=17201</id>
		<title>File:Lll1003amariotolakitu.mp4</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:Lll1003amariotolakitu.mp4&amp;diff=17201"/>
		<updated>2022-11-17T01:04:38Z</updated>

		<summary type="html">&lt;p&gt;Saksdal: Saksdal uploaded a new version of File:Lll1003amariotolakitu.mp4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Saksdal</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/LLL_100_Coins&amp;diff=17199</id>
		<title>RTA Guide/LLL 100 Coins</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/LLL_100_Coins&amp;diff=17199"/>
		<updated>2022-11-17T00:46:48Z</updated>

		<summary type="html">&lt;p&gt;Saksdal: /* Red Coin Area */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title= LLL 100 Coins&lt;br /&gt;
|image= LLL.png&lt;br /&gt;
|rta_record=[https://www.youtube.com/watch?v=soZy3-PYI8U 1:09.56 (with Hot-Foot-It into the Volcano)]&lt;br /&gt;
|ss_record=[https://www.youtube.com/watch?v=DuJyTEwNUps 58.64]&lt;br /&gt;
}}&lt;br /&gt;
= With Hot-Foot-It Into the Volcano =&lt;br /&gt;
== Riding the Shell ==&lt;br /&gt;
This section will go over how speed works while Mario is riding a shell. When trying to go faster on the star, keep in mind that lines are often just as important, or more important than what&#039;s shown on your speed display. That said, as a general rule, in order to optimize for speed on the shell you should keep 2 things in mind:&lt;br /&gt;
* Mario accelerates faster while grounded until speed 57, and while jumping for speeds greater than 57&lt;br /&gt;
* Mario&#039;s grounded speed is capped at 63. Jumping allows you to exceed the cap, and chaining 1st frame jumps back to back allows you to build speed without reverting back to 63 when you land&lt;br /&gt;
When riding on the shell, Mario&#039;s default forward speed is set to 24. Holding forward will allow you to eventually reach a speed cap of 63. As you&#039;ll notice in the mp4 below, the speed increases at a decelerating rate the faster you go. &lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:shellnojump.mp4|thumb|No jumping |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
However, when jumping while riding the shell Mario&#039;s speed will increase at a constant rate of 1 unit every 7 frames.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:shelljump.mp4|thumb|All jumping|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
As it turns out, when Mario&#039;s forward speed reaches approximately 57, your acceleration is higher while jumping than while riding the shell on the ground. Mario&#039;s speed is capped at 63 while on the shell, however this can be bypassed by jumping. While in the air, Mario will accelerate until he touches the ground again where the speed resets back to 63. If a first frame jump is performed when landing your speed won&#039;t reset to 63 and you can gain more speed.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:shellnojumpno57.mp4|thumb|First frame jumps at 57 speed |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:shelljumpnoframe1.mp4|thumb|Non-first frame jumps at 57 speed |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
=== Beginning ===&lt;br /&gt;
The beginning to the star is the same regardless of your skill level. Begin by pressing C-Left, then Mario Cam, then a delayed C-Down to make sure your camera lines up directly behind Mario.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1001beginning.mp4|thumb|Beginning |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Red Coin Area ===&lt;br /&gt;
The main variations between the strats for the Red Coin section of the star involve taking tighter lines while collecting coins. Keep in mind the Shell Mechanics explained above in determining when it makes sense to ride the shell grounded vs. jumping.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that occasionally while playing on console, you&#039;ll experience about 20-30 frames of lag in the red coin area.  Although there are some lag reduction strats, most of the this lag is unavoidable and due to RNG values associated with how Mr. I is spinning.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1002abeginnerredcoin.mp4|thumb|Beginner Movement |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1002bintermediateredcoin.mp4|thumb|Intermediate Movement |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1002cexpertredcoin1.mp4|thumb|Expert Movement Option 1 |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1002dexpertredcoin2.mp4|thumb|Expert Movement Option 2 |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Bully Platforms ===&lt;br /&gt;
The route for the bully platforms section of the star is the same for all skill levels, however there are different camera options available based on preference. In the first example, Mario Cam is used for the coin ring on the 2nd bully platform and Lakitu Cam is used for Mr. I. If you&#039;re using this camera, it helps to make sure you input the C-Left at the beginning of the video before switching to Mario Cam. This will give you a good camera switch when you jump for Mr. I.&lt;br /&gt;
&lt;br /&gt;
In order to make Mr. I track you, Mario must be facing within approximately 45° or lower of Mr. I&#039;s line of sight.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1003amariotolakitu.mp4|thumb|Mario Cam Approach with a switch to Lakitu for Mr. I|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1003blakitu.mp4|thumb|Lakitu cam for the entire section |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1003cmario.mp4|thumb|Mario cam for the entire section |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Before the Volcano ===&lt;br /&gt;
Similarly to the beginning, this section of the star is the same for all skill levels. Approach the bully platform from the right and collect all of the coins in a clockwise circle. Depending on the time you arrive at this platform, you may have to adjust to avoid the bullies.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1004entervolcano.mp4|thumb|No jumping |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Inside the Volcano ===&lt;br /&gt;
There are many options when it comes to movement within the Volcano. Refer to the example videos below for suggested Beginner and Expert strategies.&lt;br /&gt;
==== Beginner Example ====&lt;br /&gt;
{{#ev:youtube|WKHm9iw5NyE}}&lt;br /&gt;
==== Expert Example ====&lt;br /&gt;
{{#ev:youtube|Yk8ghxlqn5A}}&lt;br /&gt;
== Example Videos ==&lt;br /&gt;
== Beginner ==&lt;br /&gt;
{{#ev:youtube|Pyy_XpBQrWM}}&lt;br /&gt;
== Expert ==&lt;br /&gt;
{{#ev:youtube|afnXD2KUh-E}}&lt;br /&gt;
== Ending Movement in Volcano ==&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Saksdal</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:Lll1003cmario.mp4&amp;diff=17198</id>
		<title>File:Lll1003cmario.mp4</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:Lll1003cmario.mp4&amp;diff=17198"/>
		<updated>2022-11-17T00:44:58Z</updated>

		<summary type="html">&lt;p&gt;Saksdal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Saksdal</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:Lll1004entervolcano.mp4&amp;diff=17197</id>
		<title>File:Lll1004entervolcano.mp4</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:Lll1004entervolcano.mp4&amp;diff=17197"/>
		<updated>2022-11-17T00:44:49Z</updated>

		<summary type="html">&lt;p&gt;Saksdal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Saksdal</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:Lll1003blakitu.mp4&amp;diff=17196</id>
		<title>File:Lll1003blakitu.mp4</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:Lll1003blakitu.mp4&amp;diff=17196"/>
		<updated>2022-11-17T00:44:16Z</updated>

		<summary type="html">&lt;p&gt;Saksdal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Saksdal</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:Lll1003amariotolakitu.mp4&amp;diff=17195</id>
		<title>File:Lll1003amariotolakitu.mp4</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:Lll1003amariotolakitu.mp4&amp;diff=17195"/>
		<updated>2022-11-17T00:44:06Z</updated>

		<summary type="html">&lt;p&gt;Saksdal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Saksdal</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:Lll1002cexpertredcoin1.mp4&amp;diff=17193</id>
		<title>File:Lll1002cexpertredcoin1.mp4</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:Lll1002cexpertredcoin1.mp4&amp;diff=17193"/>
		<updated>2022-11-17T00:43:44Z</updated>

		<summary type="html">&lt;p&gt;Saksdal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Saksdal</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:Lll1002bintermediateredcoin.mp4&amp;diff=17192</id>
		<title>File:Lll1002bintermediateredcoin.mp4</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:Lll1002bintermediateredcoin.mp4&amp;diff=17192"/>
		<updated>2022-11-17T00:43:32Z</updated>

		<summary type="html">&lt;p&gt;Saksdal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Saksdal</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:Lll1002abeginnerredcoin.mp4&amp;diff=17191</id>
		<title>File:Lll1002abeginnerredcoin.mp4</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:Lll1002abeginnerredcoin.mp4&amp;diff=17191"/>
		<updated>2022-11-17T00:43:17Z</updated>

		<summary type="html">&lt;p&gt;Saksdal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Saksdal</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:Lll1001beginning.mp4&amp;diff=17190</id>
		<title>File:Lll1001beginning.mp4</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:Lll1001beginning.mp4&amp;diff=17190"/>
		<updated>2022-11-17T00:43:06Z</updated>

		<summary type="html">&lt;p&gt;Saksdal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Saksdal</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/LLL_100_Coins&amp;diff=17189</id>
		<title>RTA Guide/LLL 100 Coins</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/LLL_100_Coins&amp;diff=17189"/>
		<updated>2022-11-17T00:42:53Z</updated>

		<summary type="html">&lt;p&gt;Saksdal: /* With Hot-Foot-It Into the Volcano */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title= LLL 100 Coins&lt;br /&gt;
|image= LLL.png&lt;br /&gt;
|rta_record=[https://www.youtube.com/watch?v=soZy3-PYI8U 1:09.56 (with Hot-Foot-It into the Volcano)]&lt;br /&gt;
|ss_record=[https://www.youtube.com/watch?v=DuJyTEwNUps 58.64]&lt;br /&gt;
}}&lt;br /&gt;
= With Hot-Foot-It Into the Volcano =&lt;br /&gt;
== Riding the Shell ==&lt;br /&gt;
This section will go over how speed works while Mario is riding a shell.  When trying to go faster on the star, keep in mind that lines are often just as important, or more important than what&#039;s shown on your speed display.  That said, as a general rule, in order to optimize for speed on the shell you should keep 2 things in mind:&lt;br /&gt;
* Mario accelerates faster while grounded until speed 57, and while jumping for speeds greater than 57&lt;br /&gt;
* Mario&#039;s grounded speed is capped at 63.  Jumping allows you to exceed the cap, and chaining 1st frame jumps back to back allows you to build speed without reverting back to 63 when you land&lt;br /&gt;
When riding on the shell, Mario&#039;s default forward speed is set to 24. Holding forward will allow you to eventually reach a speed cap of 63. As you&#039;ll notice in the mp4 below, the speed increases at a decelerating rate the faster you go. &lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:shellnojump.mp4|thumb|No jumping |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
However, when jumping while riding the shell Mario&#039;s speed will increase at a constant rate of 1 unit every 7 frames.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:shelljump.mp4|thumb|All jumping|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
As it turns out, when Mario&#039;s forward speed reaches approximately 57, your acceleration is higher while jumping than while riding the shell on the ground.  Mario&#039;s speed is capped at 63 while on the shell, however this can be bypassed by jumping. While in the air, Mario will accelerate until he touches the ground again where the speed resets back to 63. If a first frame jump is performed when landing your speed won&#039;t reset to 63 and you can gain more speed.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:shellnojumpno57.mp4|thumb|First frame jumps at 57 speed |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:shelljumpnoframe1.mp4|thumb|Non-first frame jumps at 57 speed |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
=== Beginning ===&lt;br /&gt;
The beginning to the star is the same regardless of your skill level.  Begin by pressing C-Left, then Mario Cam, then a delayed C-Down to make sure your camera lines up directly behind Mario.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1001beginning.mp4|thumb|Beginning |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Red Coin Area ===&lt;br /&gt;
The main variations between the strats for the Red Coin section of the star involve taking tighter lines while collecting coins.  Keep in mind the Shell Mechanics explained above in determining when it makes sense to ride the shell grounded vs. jumping.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1002abeginnerredcoin.mp4|thumb|Beginner Movement |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1002bintermediateredcoin.mp4|thumb|Intermediate Movement |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1002cexpertredcoin1.mp4|thumb|Expert Movement Option 1 |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1002dexpertredcoin2.mp4|thumb|Expert Movement Option 2 |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bully Platforms ===&lt;br /&gt;
The route for the bully platforms section of the star is the same for all skill levels, however there are different camera options available based on preference.  In the first example, Mario Cam is used for the coin ring on the 2nd bully platform and Lakitu Cam is used for Mr. I.  If you&#039;re using this camera, it helps to make sure you input the C-Left at the beginning of the video before switching to Mario Cam.  This will give you a good camera switch when you jump for Mr. I.&lt;br /&gt;
&lt;br /&gt;
In order to make Mr. I track you, Mario must be facing within approximately 45° or lower of Mr. I&#039;s line of sight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1003amariotolakitu.mp4|thumb|Mario Cam Approach with a switch to Lakitu for Mr. I|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1003blakitu.mp4|thumb|Lakitu cam for the entire section |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1003cmario.mp4|thumb|Mario cam for the entire section |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Before the Volcano ===&lt;br /&gt;
Similarly to the beginning, this section of the star is the same for all skill levels.  Approach the bully platform from the right and collect all of the coins in a clockwise circle.  Depending on the time you arrive at this platform, you may have to adjust to avoid the bullies.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1004entervolcano.mp4|thumb|No jumping |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Inside the Volcano ===&lt;br /&gt;
There are many options when it comes to movement within the Volcano.  Refer to the example videos below for suggested Beginner and Expert strategies.&lt;br /&gt;
==== Beginner Example ====&lt;br /&gt;
{{#ev:youtube|WKHm9iw5NyE}}&lt;br /&gt;
==== Expert Example ====&lt;br /&gt;
{{#ev:youtube|Yk8ghxlqn5A}}&lt;br /&gt;
&lt;br /&gt;
== Example Videos ==&lt;br /&gt;
== Beginner ==&lt;br /&gt;
{{#ev:youtube|Pyy_XpBQrWM}}&lt;br /&gt;
== Expert ==&lt;br /&gt;
{{#ev:youtube|afnXD2KUh-E}}&lt;br /&gt;
== Ending Movement in Volcano ==&lt;br /&gt;
&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Saksdal</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/LLL_100_Coins&amp;diff=17188</id>
		<title>RTA Guide/LLL 100 Coins</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/LLL_100_Coins&amp;diff=17188"/>
		<updated>2022-11-16T03:09:58Z</updated>

		<summary type="html">&lt;p&gt;Saksdal: /* Riding the Shell */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title= LLL 100 Coins&lt;br /&gt;
|image= LLL.png&lt;br /&gt;
|rta_record=[https://www.youtube.com/watch?v=soZy3-PYI8U 1:09.56 (with Hot-Foot-It into the Volcano)]&lt;br /&gt;
|ss_record=[https://www.youtube.com/watch?v=DuJyTEwNUps 58.64]&lt;br /&gt;
}}&lt;br /&gt;
= With Hot-Foot-It Into the Volcano =&lt;br /&gt;
== Riding the Shell ==&lt;br /&gt;
This section will go over how speed works while Mario is riding a shell.  When trying to go faster on the star, keep in mind that lines are often just as important, or more important than what&#039;s shown on your speed display.  That said, as a general rule, in order to optimize for speed on the shell you should keep 2 things in mind:&lt;br /&gt;
* Mario accelerates faster while grounded until speed 57, and while jumping for speeds greater than 57&lt;br /&gt;
* Mario&#039;s grounded speed is capped at 63.  Jumping allows you to exceed the cap, and chaining 1st frame jumps back to back allows you to build speed without reverting back to 63 when you land&lt;br /&gt;
When riding on the shell, Mario&#039;s default forward speed is set to 24. Holding forward will allow you to eventually reach a speed cap of 63. As you&#039;ll notice in the mp4 below, the speed increases at a decelerating rate the faster you go. &lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:shellnojump.mp4|thumb|No jumping |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
However, when jumping while riding the shell Mario&#039;s speed will increase at a constant rate of 1 unit every 7 frames.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:shelljump.mp4|thumb|All jumping|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
As it turns out, when Mario&#039;s forward speed reaches approximately 57, your acceleration is higher while jumping than while riding the shell on the ground.  Mario&#039;s speed is capped at 63 while on the shell, however this can be bypassed by jumping. While in the air, Mario will accelerate until he touches the ground again where the speed resets back to 63. If a first frame jump is performed when landing your speed won&#039;t reset to 63 and you can gain more speed.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:shellnojumpno57.mp4|thumb|First frame jumps at 57 speed |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:shelljumpnoframe1.mp4|thumb|Non-first frame jumps at 57 speed |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beginner ==&lt;br /&gt;
{{#ev:youtube|Pyy_XpBQrWM}}&lt;br /&gt;
== Expert ==&lt;br /&gt;
{{#ev:youtube|afnXD2KUh-E}}&lt;br /&gt;
== Ending Movement in Volcano ==&lt;br /&gt;
{{#ev:youtube|Yk8ghxlqn5A}}&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Saksdal</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/LLL_100_Coins&amp;diff=17187</id>
		<title>RTA Guide/LLL 100 Coins</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/LLL_100_Coins&amp;diff=17187"/>
		<updated>2022-11-16T03:08:54Z</updated>

		<summary type="html">&lt;p&gt;Saksdal: /* Riding the Shell */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title= LLL 100 Coins&lt;br /&gt;
|image= LLL.png&lt;br /&gt;
|rta_record=[https://www.youtube.com/watch?v=soZy3-PYI8U 1:09.56 (with Hot-Foot-It into the Volcano)]&lt;br /&gt;
|ss_record=[https://www.youtube.com/watch?v=DuJyTEwNUps 58.64]&lt;br /&gt;
}}&lt;br /&gt;
= With Hot-Foot-It Into the Volcano =&lt;br /&gt;
== Riding the Shell ==&lt;br /&gt;
This section will go over how speed works while Mario is riding a shell.  When trying to go faster on the star, keep in mind that lines are often just as important, or more important than what&#039;s shown on your speed display.  That said, as a general rule, in order to optimize for speed on the shell you should keep 2 things in mind:&lt;br /&gt;
* Mario accelerates faster while grounded until speed 57, and while jumping for speeds greater than 57&lt;br /&gt;
* Mario&#039;s grounded speed is capped at 63.  Jumping allows you to exceed the cap, and chaining 1st frame jumps back to back allows you to build speed without reverting back to 63 when you land&lt;br /&gt;
When riding on the shell, Mario&#039;s default forward speed is set to 24. Holding forward will allow you to eventually reach a speed cap of 63. As you&#039;ll notice in the mp4 below, the speed increases at a decelerating rate the faster you go. &lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:shellnojump.mp4|thumb|No jumping |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
However, when jumping while riding the shell Mario&#039;s speed will increase at a constant rate of 1 unit every 7 frames. As it turns out, when Mario&#039;s forward speed reaches approximately 57, your acceleration is higher while jumping than while riding the shell on the ground.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:shelljump.mp4|thumb|All jumping|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Mario&#039;s speed is capped at 63 while on the shell, however this can be bypassed by jumping. While in the air, Mario will accelerate until he touches the ground again where the speed resets back to 63. If a first frame jump is performed when landing your speed won&#039;t reset to 63 and you can gain more speed.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:shellnojumpno57.mp4|thumb|First frame jumps at 57 speed |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:shelljumpnoframe1.mp4|thumb|Non-first frame jumps at 57 speed |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beginner ==&lt;br /&gt;
{{#ev:youtube|Pyy_XpBQrWM}}&lt;br /&gt;
== Expert ==&lt;br /&gt;
{{#ev:youtube|afnXD2KUh-E}}&lt;br /&gt;
== Ending Movement in Volcano ==&lt;br /&gt;
{{#ev:youtube|Yk8ghxlqn5A}}&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Saksdal</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/LLL_100_Coins&amp;diff=17186</id>
		<title>RTA Guide/LLL 100 Coins</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/LLL_100_Coins&amp;diff=17186"/>
		<updated>2022-11-16T01:36:43Z</updated>

		<summary type="html">&lt;p&gt;Saksdal: /* Riding the Shell */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title= LLL 100 Coins&lt;br /&gt;
|image= LLL.png&lt;br /&gt;
|rta_record=[https://www.youtube.com/watch?v=soZy3-PYI8U 1:09.56 (with Hot-Foot-It into the Volcano)]&lt;br /&gt;
|ss_record=[https://www.youtube.com/watch?v=DuJyTEwNUps 58.64]&lt;br /&gt;
}}&lt;br /&gt;
= With Hot-Foot-It Into the Volcano =&lt;br /&gt;
== Riding the Shell ==&lt;br /&gt;
This section will go over how speed works while Mario is riding a shell.  When trying to go faster on the star, keep in mind that lines are often just as important, or more important than what&#039;s shown on your speed display.  That said, as a general rule, in order to optimize for speed on the shell you should keep 2 things in mind:&lt;br /&gt;
* Mario accelerates faster while grounded until speed 57, and while jumping for speeds greater than 57&lt;br /&gt;
* At high speeds (above 63 speed units) aim for 1st frame jumps to preserve Mario&#039;s speed&lt;br /&gt;
When riding on the shell, Mario&#039;s default forward speed is set to 24. Holding forward will allow you to eventually reach a speed cap of 63. As you&#039;ll notice in the mp4 below, the speed increases at a decelerating rate the faster you go. &lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:shellnojump.mp4|thumb|No jumping |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
However, when jumping while riding the shell Mario&#039;s speed will increase at a constant rate of 1 unit every 7 frames. As it turns out, when Mario&#039;s forward speed reaches approximately 57, your acceleration is higher while jumping than while riding the shell on the ground.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:shelljump.mp4|thumb|All jumping|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Mario&#039;s speed is capped at 63 while on the shell, however this can be bypassed by jumping. While in the air, Mario will accelerate until he touches the ground again where the speed resets back to 63. If a first frame jump is performed when landing your speed won&#039;t reset to 63 and you can gain more speed.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:shellnojumpno57.mp4|thumb|First frame jumps at 57 speed |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:shelljumpnoframe1.mp4|thumb|Non-first frame jumps at 57 speed |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Beginner ==&lt;br /&gt;
{{#ev:youtube|Pyy_XpBQrWM}}&lt;br /&gt;
== Expert ==&lt;br /&gt;
{{#ev:youtube|afnXD2KUh-E}}&lt;br /&gt;
== Ending Movement in Volcano ==&lt;br /&gt;
{{#ev:youtube|Yk8ghxlqn5A}}&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Saksdal</name></author>
	</entry>
</feed>