<?xml version="1.0"?>
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	<id>https://ukikipedia.net/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RussEfarmer</id>
	<title>Ukikipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ukikipedia.net/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RussEfarmer"/>
	<link rel="alternate" type="text/html" href="https://ukikipedia.net/wiki/Special:Contributions/RussEfarmer"/>
	<updated>2026-10-08T11:14:18Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.15</generator>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Talk:Shell_Mario&amp;diff=12115</id>
		<title>Talk:Shell Mario</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Talk:Shell_Mario&amp;diff=12115"/>
		<updated>2020-07-09T00:17:25Z</updated>

		<summary type="html">&lt;p&gt;RussEfarmer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m so triggered. A lot of false information here. We should either fix or delete. [[User:Bad boot|Bad boot]] ([[User talk:Bad boot|talk]]) 07:38, 14 June 2018 (UTC)&lt;br /&gt;
:I agree, this page needs definite fixing. [[User:Thestickman391|Thestickman391]] ([[User talk:Thestickman391|talk]]) 07:40, 14 June 2018 (UTC)&lt;br /&gt;
::I don&#039;t know much about shell mario,  but this page needs help plus probably a move to [[Shell Mario]] which is how it is usually referred to [[User:MMMMMMMMMMMMM|MMMMMMMMMMMMM]] ([[User talk:MMMMMMMMMMMMM|talk]]) 16:49, 31 August 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
Is the cause for the out-of-bounds method of performing shell mario still unknown? Seems unlikely, if not the info should be added --[[User:Galoomba|Galoomba]] ([[User talk:Galoomba|talk]]) 20:06, 8 July 2020 (UTC)&lt;br /&gt;
:I asked before I wrote that line, and I didn&#039;t get any definite answer. That was over two years ago though, maybe someone knows now. [[User:RussEfarmer|RussEfarmer]] ([[User talk:RussEfarmer|talk]]) 00:17, 9 July 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>RussEfarmer</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Grand_Star&amp;diff=5802</id>
		<title>Grand Star</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Grand_Star&amp;diff=5802"/>
		<updated>2019-03-01T23:03:27Z</updated>

		<summary type="html">&lt;p&gt;RussEfarmer: Made the Grand Star image significantly less obnoxious&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Grand Star.png|thumb|The Grand Star]]&lt;br /&gt;
The [[Grand Star]] is a star that appears after beating [[Bowser]] in [[Bowser in the Sky|BitS]]. The game is beaten by collecting it. After it is collected, it triggers the ending cutscene, and then credits.&lt;br /&gt;
&lt;br /&gt;
The Grand Star is significantly larger than other stars, and it does not increase the star counter.&lt;/div&gt;</summary>
		<author><name>RussEfarmer</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Bowser&amp;diff=5801</id>
		<title>Bowser</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Bowser&amp;diff=5801"/>
		<updated>2019-03-01T22:50:06Z</updated>

		<summary type="html">&lt;p&gt;RussEfarmer: Fixed image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{object_infobox&lt;br /&gt;
|title= Bowser&lt;br /&gt;
|image= STROOP-_Bowser.png&lt;br /&gt;
|hitbox_radius= 400&lt;br /&gt;
|hitbox_height= 400&lt;br /&gt;
|hitbox_down= 0&lt;br /&gt;
|damage= 2&lt;br /&gt;
|damage_hatless= 3&lt;br /&gt;
|speed= 2.993 (walking)&lt;br /&gt;
|tangibility_radius= 1000&lt;br /&gt;
|interaction_type= Grabbable&lt;br /&gt;
|surfaces= none&lt;br /&gt;
|found_in= [[Bowser in the Dark World]], [[Bowser in the Fire Sea]], [[Bowser in the Sky]]&lt;br /&gt;
|expand=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Bowser&#039;&#039;&#039; is the main antagonist of the game. [[Mario]] fights Bowser at the end of each [[Bowser Stage|Bowser stage]] in a circular arena surrounded by five [[bomb]]s. Mario must throw Bowser into these bombs to defeat him. Bowser&#039;s moves and HP change after each fight.&lt;br /&gt;
==Information==&lt;br /&gt;
Mario can [[List of actions#Picking Up Bowser|grab Bowser&#039;s tail]] with a special [[action]] called Picking Up Bowser. This action can be entered by [[diving]] into Bowser or by pressing B when having been near his tail and not having been too far from him since then, and can be done even if the A button is held. Mario then enters [[List of actions#Holding Bowser|Holding Bowser]] when swinging him and finally [[List of actions#Releasing Bowser|Releasing Bowser]] when throwing him. Bowser is a special type of grab called a [[rotational grab]], separate from [[light grab]] and [[heavy grab]]. He updates the [[HOLP]], but appears in front of Mario rather than at the HOLP when released.&lt;br /&gt;
==First Fight (Bowser in the Dark World)==&lt;br /&gt;
In [[Bowser in the Dark World]], Bowser has an initial HP stat of 1. [[Coin]]s sometimes appear when he breathes fire.&lt;br /&gt;
===Moves===&lt;br /&gt;
* Dance: Bowser can dance. This stops him from moving or turning for the duration of an animation.&lt;br /&gt;
* Breathe fire: Bowser spawns [[fire]] from his mouth in certain patterns.&lt;br /&gt;
* Jump: Bowser jumps, spawning [[Bowser wave]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Add more!!!&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>RussEfarmer</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Secret&amp;diff=5799</id>
		<title>Secret</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Secret&amp;diff=5799"/>
		<updated>2019-03-01T05:10:44Z</updated>

		<summary type="html">&lt;p&gt;RussEfarmer: Elaborated on image caption&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:MWttS_Secrets.gif|thumb|Mario Wings to the Sky star being spawned by activating 5 secrets.]]&lt;br /&gt;
A secret is an invisible object typically overlayed onto yellow coins. Levels with secrets will always have five at any time, and when all secrets have been activated a star is spawned at a [[Star Marker]]. Once touched, a secret will make a noise increasing in pitch for each collected, and a counter is displayed upon collecting a secret counting up to five for each one collected.&lt;/div&gt;</summary>
		<author><name>RussEfarmer</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Secret&amp;diff=5798</id>
		<title>Secret</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Secret&amp;diff=5798"/>
		<updated>2019-03-01T05:09:44Z</updated>

		<summary type="html">&lt;p&gt;RussEfarmer: Created page with &amp;quot;{{stub}} Mario Wings to the Sky star being spawned. A secret is an invisible object typically overlayed onto yellow coins. Levels with secrets...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:MWttS_Secrets.gif|thumb|Mario Wings to the Sky star being spawned.]]&lt;br /&gt;
A secret is an invisible object typically overlayed onto yellow coins. Levels with secrets will always have five at any time, and when all secrets have been activated a star is spawned at a [[Star Marker]]. Once touched, a secret will make a noise increasing in pitch for each collected, and a counter is displayed upon collecting a secret counting up to five for each one collected.&lt;/div&gt;</summary>
		<author><name>RussEfarmer</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:MWttS_Secrets.gif&amp;diff=5797</id>
		<title>File:MWttS Secrets.gif</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:MWttS_Secrets.gif&amp;diff=5797"/>
		<updated>2019-03-01T05:08:12Z</updated>

		<summary type="html">&lt;p&gt;RussEfarmer: RussEfarmer uploaded a new version of File:MWttS Secrets.gif&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>RussEfarmer</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:MWttS_Secrets.gif&amp;diff=5796</id>
		<title>File:MWttS Secrets.gif</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:MWttS_Secrets.gif&amp;diff=5796"/>
		<updated>2019-03-01T04:58:29Z</updated>

		<summary type="html">&lt;p&gt;RussEfarmer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>RussEfarmer</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Shell_Mario&amp;diff=5795</id>
		<title>Shell Mario</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Shell_Mario&amp;diff=5795"/>
		<updated>2019-03-01T03:00:25Z</updated>

		<summary type="html">&lt;p&gt;RussEfarmer: Created actual references&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:shellmario.jpg|thumb|Shell Mario in [[Tiny-Huge Island]]]]&lt;br /&gt;
The Shell Mario glitch is a phenomenon where a Koopa shell is in the state of being ridden normally, but Mario is not. This allows Mario to receive a constant push from the shell, similar to a bloated [[Bloated Bob-omb]], but still have access to most actions such as jumping, side-flipping, swimming, etc. Also similar to a [[Bloated Bob-omb]], speed values are not affected.&lt;br /&gt;
The Shell Mario glitch is canceled by:&lt;br /&gt;
* Walking&lt;br /&gt;
* Receiving knockback&lt;br /&gt;
* Catching fire&lt;br /&gt;
* Entering a cannon&lt;br /&gt;
* Entering vertical wind&lt;br /&gt;
* Twirling&lt;br /&gt;
* Being grabbed&lt;br /&gt;
Shell Mario glitch can only be performed in [[Tiny-Huge Island]]&amp;lt;ref&amp;gt;https://youtu.be/2xH7CN-ixzg&amp;lt;/ref&amp;gt; and [[Snowman&#039;s Land]]&amp;lt;ref&amp;gt;https://youtu.be/flyo17g1Izk&amp;lt;/ref&amp;gt;.&lt;br /&gt;
==Excecution==&lt;br /&gt;
To enter Shell Mario, a Koopa shell must be positioned in shallow water so that Mario can touch the shell and enter the &amp;quot;in water&amp;quot; action on the same frame. A method of entering Shell Mario also exists that involves colliding with OOB while riding a shell and entering water, though the specific process is unknown. The same process can also be performed with a shell clone, albeit without the pushing effect.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>RussEfarmer</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=8-Coin_Puzzle_with_15_Pieces&amp;diff=5794</id>
		<title>8-Coin Puzzle with 15 Pieces</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=8-Coin_Puzzle_with_15_Pieces&amp;diff=5794"/>
		<updated>2019-03-01T02:53:25Z</updated>

		<summary type="html">&lt;p&gt;RussEfarmer: Added link to &amp;quot;Power Star&amp;quot; in place of &amp;quot;List of Stars&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{star_infobox&lt;br /&gt;
|image=8-Coin_Puzzle.PNG&lt;br /&gt;
|course=Lethal Lava Land&lt;br /&gt;
|height=196&lt;br /&gt;
|tas=13.27&lt;br /&gt;
|tas_link=[https://youtu.be/xL6VE_5PddM?t=2276 &amp;quot;N64 Super Mario 64 &amp;quot;120 Stars&amp;quot; in 1:20:41&amp;quot; by Snark]&lt;br /&gt;
|rta=13.96&lt;br /&gt;
|rta_link=[https://www.youtube.com/watch?v=q1-J40N-Rk4 &amp;quot;8-Coin Puzzle With 15 Pieces 13&amp;quot;98 (13&amp;quot;96 IGT)&amp;quot; by Lyfey]&lt;br /&gt;
|abc=0&lt;br /&gt;
|abc_link=[https://youtu.be/4PXUXKf2ghU &amp;quot;SM64 - 8-Coin Puzzle with 15 Pieces 0x A presses&amp;quot; by pannenkoek2012]&lt;br /&gt;
|abz=0&lt;br /&gt;
|abz_link=[https://youtu.be/JfvOq428y10 &amp;quot;8-Coin Puzzle with 15 Pieces - No Buttons Allowed&amp;quot; by pannenkoek2012]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;8-Coin Puzzle with 15 Pieces&#039;&#039;&#039; is the third mission of [[Lethal Lava Land]]. To complete it, Mario must collect eight [[red coin]]s on top of a [//en.wikipedia.org/wiki/15_puzzle 15-puzzle] decorated with a picture of [[Bowser]].&lt;br /&gt;
&lt;br /&gt;
The star is [[Power Star|one of the fastest to collect in the game]] since the red coins are very close to one another and their star.&lt;br /&gt;
&lt;br /&gt;
==TAS History==&lt;br /&gt;
&lt;br /&gt;
{{TAS History}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>RussEfarmer</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Red_coin&amp;diff=5793</id>
		<title>Red coin</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Red_coin&amp;diff=5793"/>
		<updated>2019-03-01T02:47:24Z</updated>

		<summary type="html">&lt;p&gt;RussEfarmer: Fixed redirect tag (oops)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Red_Coin]]&lt;/div&gt;</summary>
		<author><name>RussEfarmer</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Red_coin&amp;diff=5792</id>
		<title>Red coin</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Red_coin&amp;diff=5792"/>
		<updated>2019-03-01T02:46:58Z</updated>

		<summary type="html">&lt;p&gt;RussEfarmer: Created page with &amp;quot;# REDIRECT Red_Coin&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;# REDIRECT [[Red_Coin]]&lt;/div&gt;</summary>
		<author><name>RussEfarmer</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Red_Coin&amp;diff=5791</id>
		<title>Red Coin</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Red_Coin&amp;diff=5791"/>
		<updated>2019-03-01T02:45:33Z</updated>

		<summary type="html">&lt;p&gt;RussEfarmer: Fixed image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{object_infobox&lt;br /&gt;
|title= Red Coin&lt;br /&gt;
|image= Red_Coin.gif&lt;br /&gt;
|hitbox_radius=100&lt;br /&gt;
|hitbox_height=64&lt;br /&gt;
|hitbox_down=&lt;br /&gt;
|damage=&lt;br /&gt;
|speed= &lt;br /&gt;
|tangibility_radius= 1000&lt;br /&gt;
|interaction_type= coin&lt;br /&gt;
|surfaces=&lt;br /&gt;
|related= [[Yellow Coin]] &amp;lt;br&amp;gt; [[Blue Coin]]&lt;br /&gt;
|found_in= Bob-omb Battlefield, Whomp&#039;s Fortress, Jolly Roger Bay, Cool, Cool Mountain, Big Boo&#039;s Haunt, Hazy Maze Cave, Lethal Lava Land, Shifting Sand Land, Dire, Dire Docks, Snowman&#039;s Land, Wet-Dry World, Tall, Tall Mountain, Tiny-Huge Island, Tick Tock Clock, Rainbow Ride, Tower of the Wing Cap, Vanish Cap under the Moat, Cavern of the Metal Cap, The Secret Aquarium, Wing Mario over the Rainbow, Bowser in the Dark World, Bowser in the Fire Sea, Bowser in the Sky&lt;br /&gt;
|expand=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Red Coins&#039;&#039;&#039; are red-colored coins similar to the [[Yellow Coin]]. When Mario touches one, it spawns a [[Secret Number]] and plays a sound. This sound increases in pitch through an octave in every version of the game except the [[Super Mario 64#Japanese|Japanese N64]] and [[Super Mario 64#Shindou|Shindou N64]] versions. When the eighth Red Coin is collected, a [[Red Coin Star]] has a four-frame delay before it spawns at the [[Star Marker]]. Note that spawning a [[100 Coin Star]] has no delay.&lt;br /&gt;
&lt;br /&gt;
No Red Coins load during the level, except in cases of a [[Loading Zone|loading zone]] in the level. Other than [[Wiggler&#039;s Red Coins|Tiny-Huge Island&#039;s Red Coins]], all Red Coins are found in the main area of a level.&lt;/div&gt;</summary>
		<author><name>RussEfarmer</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Yoshi&amp;diff=5789</id>
		<title>Yoshi</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Yoshi&amp;diff=5789"/>
		<updated>2019-03-01T02:28:41Z</updated>

		<summary type="html">&lt;p&gt;RussEfarmer: Fixed image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{object_infobox&lt;br /&gt;
|title= Yoshi&lt;br /&gt;
|image= STROOP-_Yoshi.png&lt;br /&gt;
|hitbox_radius=160&lt;br /&gt;
|hitbox_height=150&lt;br /&gt;
|damage=&lt;br /&gt;
|speed= &lt;br /&gt;
|tangibility_radius= 1000&lt;br /&gt;
|interaction_type= Text&lt;br /&gt;
|surfaces=&lt;br /&gt;
|related= &lt;br /&gt;
|found_in= [[The Castle|Castle Grounds]]&lt;br /&gt;
|expand=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Yoshi&#039;&#039;&#039; is a minor character that appears on top of the castle after you have collected all 120 stars. After you talk to him, he will give you 100 lives and the [[Special Triple Jump|special triple jump]], then jump off of the roof and disappear.&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
===Lives Softlock===&lt;br /&gt;
On the Japanese version of the game only, there is a mistake in the code that will set Mario&#039;s lives to -25 if he reaches 1,000 coins. When you talk to Yoshi and he gives you 100 lives, he keeps increasing your life counter until it reaches 100. But if you have 1,000 or more coins while talking to Yoshi, then your lives will continually be reset to -25, which prevents them from ever reaching 100 and thus causing a [[softlock]]&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=AbCSED_FqjA&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
This softlock was first documented by pannenkoek in a video uploaded on July 27th, 2016.&lt;br /&gt;
&lt;br /&gt;
===Yoshi Walks off the Roof===&lt;br /&gt;
Yoshi is only intended to walk on the flat part of the castle roof. However, under some circumstances it is possible for Yoshi to accidentally walk onto the slanted part of the castle, which messes up his movement and causes him to walk off the edge of the castle. After he falls off he despairs, but will respawn if you go back to where he normally is. If you talk to Yoshi while he is starting to fall, then he will fall off the castle without unloading and try to walk to a specific location to jump and finish his cutscene. But he can never reach this location since he has fallen off, resulting in a softlock as Yoshi walks endlessly&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=3UDDdbXaGx0&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The first known mention of Yoshi falling off the castle was in a 2003 SM64 FAQ written by king kid, and the first video of the softlock was a 2007 video by Myles Bukrim.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>RussEfarmer</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Shell_Mario&amp;diff=5784</id>
		<title>Shell Mario</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Shell_Mario&amp;diff=5784"/>
		<updated>2019-03-01T02:24:07Z</updated>

		<summary type="html">&lt;p&gt;RussEfarmer: Moved YouTube links to References&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:shellmario.jpg|thumb|Shell Mario in [[Tiny-Huge Island]]]]&lt;br /&gt;
The Shell Mario glitch is a phenomenon where a Koopa shell is in the state of being ridden normally, but Mario is not. This allows Mario to receive a constant push from the shell, similar to a bloated [[Bloated Bob-omb]], but still have access to most actions such as jumping, side-flipping, swimming, etc. Also similar to a [[Bloated Bob-omb]], speed values are not affected.&lt;br /&gt;
The Shell Mario glitch is canceled by:&lt;br /&gt;
* Walking&lt;br /&gt;
* Receiving knockback&lt;br /&gt;
* Catching fire&lt;br /&gt;
* Entering a cannon&lt;br /&gt;
* Entering vertical wind&lt;br /&gt;
* Twirling&lt;br /&gt;
* Being grabbed&lt;br /&gt;
Shell Mario glitch can only be performed in [[Tiny-Huge Island]] and [[Snowman&#039;s Land]].&lt;br /&gt;
==Excecution==&lt;br /&gt;
To enter Shell Mario, a Koopa shell must be positioned in shallow water so that Mario can touch the shell and enter the &amp;quot;in water&amp;quot; action on the same frame. A method of entering Shell Mario also exists that involves colliding with OOB while riding a shell and entering water, though the specific process is unknown. The same process can also be performed with a shell clone, albeit without the pushing effect.&lt;br /&gt;
==References==&lt;br /&gt;
# https://youtu.be/2xH7CN-ixzg&lt;br /&gt;
# https://youtu.be/flyo17g1Izk&lt;/div&gt;</summary>
		<author><name>RussEfarmer</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Tower_of_the_Wing_Cap&amp;diff=5783</id>
		<title>Tower of the Wing Cap</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Tower_of_the_Wing_Cap&amp;diff=5783"/>
		<updated>2019-03-01T02:09:21Z</updated>

		<summary type="html">&lt;p&gt;RussEfarmer: Shortened previous edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{course_infobox&lt;br /&gt;
|title=Tower of the Wing Cap&lt;br /&gt;
|image=TotWC.png&lt;br /&gt;
|abbreviation=TotWC&lt;br /&gt;
|terrain=Default&lt;br /&gt;
|setting=Sky&lt;br /&gt;
|water=No&lt;br /&gt;
|yellow-coins=47&lt;br /&gt;
|blue-coins=&lt;br /&gt;
|enemy-yellow=&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=1&lt;br /&gt;
|wing-caps=1&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- TotWC.png&lt;br /&gt;
|overview_2=&lt;br /&gt;
|overview_3=&lt;br /&gt;
|overview_4=&lt;br /&gt;
}}&lt;br /&gt;
Tower of the Wing Cap is a bonus course. This is the stage where you unlock the wing cap. It is accessible from the main lobby by looking at the ceiling in the entrance of the castle once the player has collected 10 stars.&lt;br /&gt;
&lt;br /&gt;
[[File:TotWC_Entrance.jpeg|300px|thumb|border|The ceiling of the castle foyer as viewed with C^ from the central sun carpet. Looking at this spot with 10 or more stars warps you into the level.]]&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
Collecting all of the coins in this course is deceptively difficult, and was at one point thought to be impossible due to the difficult maneuvering. There&#039;s a total of 63 coins here.&lt;br /&gt;
&lt;br /&gt;
{{TotWC Coins}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Entering TotWC is the only time using the C buttons is required in the game.&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>RussEfarmer</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Tower_of_the_Wing_Cap&amp;diff=5782</id>
		<title>Tower of the Wing Cap</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Tower_of_the_Wing_Cap&amp;diff=5782"/>
		<updated>2019-03-01T02:07:59Z</updated>

		<summary type="html">&lt;p&gt;RussEfarmer: Changed the caption for the castle foyer image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{course_infobox&lt;br /&gt;
|title=Tower of the Wing Cap&lt;br /&gt;
|image=TotWC.png&lt;br /&gt;
|abbreviation=TotWC&lt;br /&gt;
|terrain=Default&lt;br /&gt;
|setting=Sky&lt;br /&gt;
|water=No&lt;br /&gt;
|yellow-coins=47&lt;br /&gt;
|blue-coins=&lt;br /&gt;
|enemy-yellow=&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=1&lt;br /&gt;
|wing-caps=1&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- TotWC.png&lt;br /&gt;
|overview_2=&lt;br /&gt;
|overview_3=&lt;br /&gt;
|overview_4=&lt;br /&gt;
}}&lt;br /&gt;
Tower of the Wing Cap is a bonus course. This is the stage where you unlock the wing cap. It is accessible from the main lobby by looking at the ceiling in the entrance of the castle once the player has collected 10 stars.&lt;br /&gt;
&lt;br /&gt;
[[File:TotWC_Entrance.jpeg|300px|thumb|border|The ceiling of the castle foyer, from the sun rug in the center. Looking at it with 10 or more stars will warp you into the level, as marked with the ray of light from the ceiling to the rug (Not shown).]]&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
Collecting all of the coins in this course is deceptively difficult, and was at one point thought to be impossible due to the difficult maneuvering. There&#039;s a total of 63 coins here.&lt;br /&gt;
&lt;br /&gt;
{{TotWC Coins}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Entering TotWC is the only time using the C buttons is required in the game.&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>RussEfarmer</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:TotWC_Entrance.jpeg&amp;diff=5781</id>
		<title>File:TotWC Entrance.jpeg</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:TotWC_Entrance.jpeg&amp;diff=5781"/>
		<updated>2019-03-01T02:03:48Z</updated>

		<summary type="html">&lt;p&gt;RussEfarmer: RussEfarmer uploaded a new version of File:TotWC Entrance.jpeg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Image detailing where to look to enter TotWC, as requested in the site Todo List&lt;/div&gt;</summary>
		<author><name>RussEfarmer</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Shell_Mario&amp;diff=5780</id>
		<title>Shell Mario</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Shell_Mario&amp;diff=5780"/>
		<updated>2019-02-28T23:46:46Z</updated>

		<summary type="html">&lt;p&gt;RussEfarmer: Added link in image caption&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:shellmario.jpg|thumb|Shell Mario in [[Tiny-Huge Island]]]]&lt;br /&gt;
The Shell Mario glitch is a phenomenon where a Koopa shell is in the state of being ridden normally, but Mario is not. This allows Mario to receive a constant push from the shell, similar to a bloated [[Bloated Bob-omb]], but still have access to most actions such as jumping, side-flipping, swimming, etc. Also similar to a [[Bloated Bob-omb]], speed values are not affected.&lt;br /&gt;
The Shell Mario glitch is canceled by:&lt;br /&gt;
* Walking&lt;br /&gt;
* Receiving knockback&lt;br /&gt;
* Catching fire&lt;br /&gt;
* Entering a cannon&lt;br /&gt;
* Entering vertical wind&lt;br /&gt;
* Twirling&lt;br /&gt;
* Being grabbed&lt;br /&gt;
Shell Mario glitch can only be performed in [[Tiny-Huge Island]][https://www.youtube.com/watch?v=2xH7CN-ixzg] and [[Snowman&#039;s Land]][https://www.youtube.com/watch?v=flyo17g1Izk].&lt;br /&gt;
==Excecution==&lt;br /&gt;
To enter Shell Mario, a Koopa shell must be positioned in shallow water so that Mario can touch the shell and enter the &amp;quot;in water&amp;quot; action on the same frame. A method of entering Shell Mario also exists that involves colliding with OOB while riding a shell and entering water, though the specific process is unknown. The same process can also be performed with a shell clone, albeit without the pushing effect.&lt;/div&gt;</summary>
		<author><name>RussEfarmer</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Shell_Mario&amp;diff=5779</id>
		<title>Shell Mario</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Shell_Mario&amp;diff=5779"/>
		<updated>2019-02-28T23:45:40Z</updated>

		<summary type="html">&lt;p&gt;RussEfarmer: Added note on the effect of speed values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:shellmario.jpg|thumb|Shell Mario in Tiny Huge Island]]&lt;br /&gt;
The Shell Mario glitch is a phenomenon where a Koopa shell is in the state of being ridden normally, but Mario is not. This allows Mario to receive a constant push from the shell, similar to a bloated [[Bloated Bob-omb]], but still have access to most actions such as jumping, side-flipping, swimming, etc. Also similar to a [[Bloated Bob-omb]], speed values are not affected.&lt;br /&gt;
The Shell Mario glitch is canceled by:&lt;br /&gt;
* Walking&lt;br /&gt;
* Receiving knockback&lt;br /&gt;
* Catching fire&lt;br /&gt;
* Entering a cannon&lt;br /&gt;
* Entering vertical wind&lt;br /&gt;
* Twirling&lt;br /&gt;
* Being grabbed&lt;br /&gt;
Shell Mario glitch can only be performed in [[Tiny-Huge Island]][https://www.youtube.com/watch?v=2xH7CN-ixzg] and [[Snowman&#039;s Land]][https://www.youtube.com/watch?v=flyo17g1Izk].&lt;br /&gt;
==Excecution==&lt;br /&gt;
To enter Shell Mario, a Koopa shell must be positioned in shallow water so that Mario can touch the shell and enter the &amp;quot;in water&amp;quot; action on the same frame. A method of entering Shell Mario also exists that involves colliding with OOB while riding a shell and entering water, though the specific process is unknown. The same process can also be performed with a shell clone, albeit without the pushing effect.&lt;/div&gt;</summary>
		<author><name>RussEfarmer</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Shell_Mario&amp;diff=5778</id>
		<title>Shell Mario</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Shell_Mario&amp;diff=5778"/>
		<updated>2019-02-28T23:43:48Z</updated>

		<summary type="html">&lt;p&gt;RussEfarmer: Revamped page, updated courses where glitch can be executed, added image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:shellmario.jpg|thumb|Shell Mario in Tiny Huge Island]]&lt;br /&gt;
The Shell Mario glitch is a phenomenon where a Koopa shell is in the state of being ridden normally, but Mario is not. This allows Mario to receive a constant push from the shell, similar to a bloated [[Bloated Bob-omb]], but still have access to most actions such as jumping, side-flipping, swimming, etc. &lt;br /&gt;
The Shell Mario glitch is canceled by:&lt;br /&gt;
* Walking&lt;br /&gt;
* Receiving knockback&lt;br /&gt;
* Catching fire&lt;br /&gt;
* Entering a cannon&lt;br /&gt;
* Entering vertical wind&lt;br /&gt;
* Twirling&lt;br /&gt;
* Being grabbed&lt;br /&gt;
Shell Mario glitch can only be performed in [[Tiny-Huge Island]][https://www.youtube.com/watch?v=2xH7CN-ixzg] and [[Snowman&#039;s Land]][https://www.youtube.com/watch?v=flyo17g1Izk].&lt;br /&gt;
==Excecution==&lt;br /&gt;
To enter Shell Mario, a Koopa shell must be positioned in shallow water so that Mario can touch the shell and enter the &amp;quot;in water&amp;quot; action on the same frame. A method of entering Shell Mario also exists that involves colliding with OOB while riding a shell and entering water, though the specific process is unknown. The same process can also be performed with a shell clone, albeit without the pushing effect.&lt;/div&gt;</summary>
		<author><name>RussEfarmer</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:Shellmario.jpg&amp;diff=5777</id>
		<title>File:Shellmario.jpg</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:Shellmario.jpg&amp;diff=5777"/>
		<updated>2019-02-28T23:40:48Z</updated>

		<summary type="html">&lt;p&gt;RussEfarmer: Mario in the Shell Mario glitch in Tiny Huge Island&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mario in the Shell Mario glitch in Tiny Huge Island&lt;/div&gt;</summary>
		<author><name>RussEfarmer</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:RussEfarmer&amp;diff=5776</id>
		<title>User:RussEfarmer</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:RussEfarmer&amp;diff=5776"/>
		<updated>2019-02-28T21:56:14Z</updated>

		<summary type="html">&lt;p&gt;RussEfarmer: Updated page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It&#039;s basically Wikipedia, but you feel like you&#039;re actually contributing&lt;/div&gt;</summary>
		<author><name>RussEfarmer</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:RussEfarmer&amp;diff=3727</id>
		<title>User:RussEfarmer</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:RussEfarmer&amp;diff=3727"/>
		<updated>2018-10-10T18:24:00Z</updated>

		<summary type="html">&lt;p&gt;RussEfarmer: bottom text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;subscribe to virusparty.com&lt;/div&gt;</summary>
		<author><name>RussEfarmer</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Blue_Coin&amp;diff=1928</id>
		<title>Blue Coin</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Blue_Coin&amp;diff=1928"/>
		<updated>2018-06-18T17:59:18Z</updated>

		<summary type="html">&lt;p&gt;RussEfarmer: Created page with &amp;quot;{{object_infobox |title= Blue Coin |image= File:Blue_Coin.gif |hitbox= Cylinder of radius 137, extends up 64 and down 160 |damage= |speed=  |tangibility_radius= Someone pl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{object_infobox&lt;br /&gt;
|title= Blue Coin&lt;br /&gt;
|image= [[File:Blue_Coin.gif]]&lt;br /&gt;
|hitbox= Cylinder of radius 137, extends up 64 and down 160&lt;br /&gt;
|damage=&lt;br /&gt;
|speed= &lt;br /&gt;
|tangibility_radius= Someone please add&lt;br /&gt;
|interaction_type= Someone please add&lt;br /&gt;
|surfaces=&lt;br /&gt;
|related= [[Yellow Coin]] &amp;lt;br&amp;gt; [[Red Coins]]&lt;br /&gt;
|found_in= Most Courses&lt;br /&gt;
|expand=&lt;br /&gt;
}}&lt;br /&gt;
Blue coins are coins that are of the blue hue&lt;/div&gt;</summary>
		<author><name>RussEfarmer</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Cool,_Cool_Mountain&amp;diff=1926</id>
		<title>Cool, Cool Mountain</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Cool,_Cool_Mountain&amp;diff=1926"/>
		<updated>2018-06-18T17:48:09Z</updated>

		<summary type="html">&lt;p&gt;RussEfarmer: Changed water from none to tiny to include the water at the feet of the mother penguin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{course_infobox&lt;br /&gt;
|title=Cool, Cool Mountain&lt;br /&gt;
|image= Course4.jpg&lt;br /&gt;
|abbreviation=CCM&lt;br /&gt;
|environment=Mountain&lt;br /&gt;
|setting=Snowy&lt;br /&gt;
|water=Tiny&lt;br /&gt;
|yellow-coins=105&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=3&lt;br /&gt;
|enemy-yellow=18&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=7&lt;br /&gt;
|overview_1=STROOP- CCM.png&lt;br /&gt;
|overview_2=STROOP- CCM Slide.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cool, Cool Mountain&#039;&#039;&#039; is the fourth course in Super Mario 64. It can be accessed from the painting on the left side of the room near the door to [[Bob-omb Battlefield]], on the first floor of Princess Peach&#039;s castle. The door leading to it requires at least 3 Power Stars to be opened.&lt;br /&gt;
&lt;br /&gt;
==Course Versions==&lt;br /&gt;
There are three versions of the course that can appear by selecting different stars. Keep in mind that if there are any blue stars (uncollected) present in the star selection menu, then the last version that can be selected is the first blue star and not the stars after it:&lt;br /&gt;
*&#039;&#039;&#039;Version 1&#039;&#039;&#039;: Accessed by selecting Star 1. The penguin is not present to challenge Mario at sliding.&lt;br /&gt;
*&#039;&#039;&#039;Version 2&#039;&#039;&#039;: Accessed by selecting Star 2, 3, 4, and 6. The penguin is present, challenging Mario to the race.&lt;br /&gt;
*&#039;&#039;&#039;Version 3&#039;&#039;&#039;: Accessed by selecting Star 5. This version is identical to Version 2 except that the snowman&#039;s body is present to allow Mario to bring it down to meet its head.&lt;br /&gt;
&lt;br /&gt;
Additionally, the penguin will become a fat penguin once 120 stars are collected.&lt;br /&gt;
&lt;br /&gt;
==TASes==&lt;br /&gt;
Star 1: https://youtu.be/PLdo_h4vJI4&amp;lt;ref name=&amp;quot;wr&amp;quot;&amp;gt;TAS Times: https://docs.google.com/spreadsheets/d/12Sl41gqLUGzBU0p1nx7uNKOAP835NIoFXqda1j6oqag/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 2: https://youtu.be/RYxZJmP9bag?t=29s&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 3: https://youtu.be/FSPS-JIBpIU&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 4: https://youtu.be/FeYbyF7D_FU&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 5: https://youtu.be/ou_8b2l8OwM&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 6: https://youtu.be/ZKCXptOS4nU&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, no A Presses are required to collect all seven stars.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||3&lt;br /&gt;
|-&lt;br /&gt;
|2||0||1&lt;br /&gt;
|-&lt;br /&gt;
|3||0||2&lt;br /&gt;
|-&lt;br /&gt;
|4||0||2&lt;br /&gt;
|-&lt;br /&gt;
|5||0||1&lt;br /&gt;
|-&lt;br /&gt;
|6||0||1&lt;br /&gt;
|-&lt;br /&gt;
|100||0||3&lt;br /&gt;
|}&lt;br /&gt;
===Entering Cool, Cool Mountain &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/mlHzqJn2SMs?t=58s &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Performing a dive recover (press &#039;&#039;B&#039;&#039; at run speed) allows entering the painting without pressing A.&lt;br /&gt;
&lt;br /&gt;
===Slip Slidin&#039; Away &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/vqbq-yeLWbI &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Since Mario already starts out at higher grounds of the course, and there are teleporters available to teleport Mario back to the top, this star presents no issues. That being said, frame-walking is required to get up a slope to reach the chimney that leads to the slide. Once exiting out the slide, the star is reachable with a precise dive recover (the star is only 257 units above ground&amp;lt;ref&amp;gt;Star Heights: https://youtu.be/xE7hrQ8sHhU?t=1m42s&amp;lt;/ref&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
===Li&#039;l Penguin Lost &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/oXAjWluPjho &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mario frame-walks up the slope to reach where the little penguin is. He then grabs it, sliding down the mountain to give the baby back to mother penguin. The rewarded star is above the maximum height that a dive recover can reach (288 units), and thus, Mario needs to teleport all the way back to the top and drop down from above to collect the star.&lt;br /&gt;
&lt;br /&gt;
===Big Penguin Race &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/TQMbgDeAMRU &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enter the slide in the same fashion done in Star 1, and then beat the penguin in the race. Afterwards, collect the star.&lt;br /&gt;
&lt;br /&gt;
===Frosty Slide for 8 Red Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/XH2exVpK6EI &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No tricky techniques are required to collect all red coins, only a solid strategy and good maneuvering. &lt;br /&gt;
&lt;br /&gt;
===Snowman&#039;s Lost His Head &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/t_ETEIo3fvs &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the convenient slope located in the beginning, Mario can reach the Snowman&#039;s body and help it roll down the mountain to reach its head with Mario&#039;s guidance. While the star is too high to reach without jumping, there is a Spindrift nearby to provide the necessary height to reach it.&lt;br /&gt;
&lt;br /&gt;
===Wall Kicks Will Work &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/NnC5n70j1KE &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main trick is landing on a Spindrift to activate twirling, then use a specific trajectory with a high speed to reach the star from above to bypass the need to long jump or wall kick. While the maximum speed of twirling is 31, Pannenkoek found a way to twirl faster than that. It is done by &#039;&#039;not&#039;&#039; steering Mario most of the time to conserve the high speed achieved by sliding down from the tiptop of the mountain, where it is reached by frame-walking.&lt;br /&gt;
&lt;br /&gt;
===CCM 100 Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/jWjQ0Bwbbxk &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
By collecting the coins in the big slide (where there are 73 coins) and sliding down the outer slide of the mountain, Mario would gather enough coins to spawn the 100 coin star.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>RussEfarmer</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Parallel_Universe&amp;diff=1924</id>
		<title>Parallel Universe</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Parallel_Universe&amp;diff=1924"/>
		<updated>2018-06-18T16:34:19Z</updated>

		<summary type="html">&lt;p&gt;RussEfarmer: Fixed broken link referencing what would happen if a 100 coin star was spawned in a PU&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ParallelUniverseViews.jpg|thumb|A diagram of Parallel Universe movement in [[Hazy Maze Cave]], after [[Mario]] has returned to the main map.]]A &#039;&#039;&#039;Parallel Universe&#039;&#039;&#039;, or &#039;&#039;&#039;PU&#039;&#039;&#039;, is an area in a &#039;&#039;[[Super Mario 64]]&#039;&#039; map at which the game creates phantom floors despite [[Mario]] being &amp;quot;outside&amp;quot; of the level. This is because the casted position value used to check for ground below Mario doesn&#039;t have enough bits to go above 7FFF&amp;lt;sub&amp;gt;h&amp;lt;/sub&amp;gt; or below -8000&amp;lt;sub&amp;gt;h&amp;lt;/sub&amp;gt;, unlike Mario&#039;s actual position, which is a [[float]]. [[File:Visible PU.png|thumb|184x184px|Frame of [[Peter Fedak|Peter Fedak&#039;s]] video where he turns Parallel Universes visible using hacks; notice the lack of [[objects]]|left]][[pannenkeok2012]]&#039;s video &amp;quot;[[Fly Guy Size Manipulation]]&amp;quot; confirms that vertical PUs do exist as well. However, since Mario&#039;s Y position cannot exceed 20000 in most circumstances, there are only three ways to reach a positive vertical PU: Hyper Speed Flying, Platform Release Displacement, and Indefinite Owl Flight. Negative vertical PUs can be reached with Hyper Speed Flying, Platform Release Displacement, or an Overflow Jump. Pannenkoek&#039;s video &amp;quot;[https://www.youtube.com/watch?v=wC1PV9CYC4Y Spawning a 100 coin star in a PU]&amp;quot; shows that spawning a [[100 Coin Star]] in a PU will softlock the game. Note that PUs do not have anything except floors, so there are no walls, ceilings, or [[objects]].&lt;br /&gt;
&lt;br /&gt;
==Travel and movement==&lt;br /&gt;
[[File:Mario looking from a PU.png|thumb|251x251px|Mario looking to the original map from a PU]]&lt;br /&gt;
Parallel Universe movement is comparable to movement through a five-dimensional space, as Mario can be modelled as travelling along five axes: relative X, relative Y, Z, PU X, and PU Z. This is because Mario can adjust his [[speed]] and [[angle]] to move relatively around the stage regardless of how many PUs he moves in the X or Z dimensions.&lt;br /&gt;
&lt;br /&gt;
Since Mario&#039;s movement is split up into 4 quarter steps, and Mario cannot move out of bounds, in the game&#039;s courses Mario must travel at least a &#039;&#039;&#039;Quadruple Parallel Universe&#039;&#039;&#039; distance, &#039;&#039;&#039;QPU&#039;&#039;&#039; for short. However, if one of Mario&#039;s quarter steps (other than the first one) ends out of bounds, the game will cut his movement short. In this case, Mario does not travel a full 4 PU, instead ending up at a quarter-step between the QPUs depending on where the movement is cut off. This is referred to as a &#039;&#039;&#039;misaligned QPU&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;[[Angles]]&amp;quot; and &amp;quot;[[Floats]]&amp;quot;, pannenkeok2012 demonstrated how the granularity of [[Mario]]&#039;s [[position]] and angle can affect movement in Parallel Universes, and how this granularity makes it important to stay QPU-aligned and axis-aligned where possible.&lt;br /&gt;
&lt;br /&gt;
Parallel universes tend to crash on console due to floating point exceptions. There are 4 ways the crash can happen:&lt;br /&gt;
* The camera leaves the main map&lt;br /&gt;
* Mario bonks while in a PU&lt;br /&gt;
* Mario&#039;s quarter step gets cancelled while on the ground&lt;br /&gt;
* Mario collides with a wall head-on with PU speed&lt;br /&gt;
&lt;br /&gt;
== Emulation ==&lt;br /&gt;
Most emulators (including the official [[Virtual Console]] version) do not correctly emulate crashing due to floating point exceptions. A specialized version of Mupen64 was created that crashes when encountering floating point exceptions in order to better test PU routes.&lt;/div&gt;</summary>
		<author><name>RussEfarmer</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:TotWC_Entrance.jpeg&amp;diff=1903</id>
		<title>File:TotWC Entrance.jpeg</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:TotWC_Entrance.jpeg&amp;diff=1903"/>
		<updated>2018-06-18T02:10:09Z</updated>

		<summary type="html">&lt;p&gt;RussEfarmer: Image detailing where to look to enter TotWC, as requested in the site Todo List&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Image detailing where to look to enter TotWC, as requested in the site Todo List&lt;/div&gt;</summary>
		<author><name>RussEfarmer</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Dire,_Dire_Docks&amp;diff=1898</id>
		<title>Dire, Dire Docks</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Dire,_Dire_Docks&amp;diff=1898"/>
		<updated>2018-06-18T01:11:48Z</updated>

		<summary type="html">&lt;p&gt;RussEfarmer: /* Course Versions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{course_infobox&lt;br /&gt;
|title=Dire, Dire Docks&lt;br /&gt;
|image= Course9.jpg&lt;br /&gt;
|abbreviation=DDD&lt;br /&gt;
|environment=Docks&lt;br /&gt;
|setting=Day&lt;br /&gt;
|water=Mostly All&lt;br /&gt;
|yellow-coins=60&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=6&lt;br /&gt;
|enemy-yellow=&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=1&lt;br /&gt;
|vanish-caps=1&lt;br /&gt;
|overview_1=STROOP- DDD 1.png&lt;br /&gt;
|overview_2=STROOP- DDD 2 Poles.png&lt;br /&gt;
|overview_3=STROOP- DDD 2 Sub.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Dire, Dire Docks&#039;&#039;&#039; is the ninth course in Super Mario 64. The entrance is a large water-like painting that can be walked, dived, or jumped into, and once &#039;&#039;Board Bowser&#039;s Sub&#039;&#039; is completed, it will move back to the end of the hallway, exposing the entrance to [[Bowser in the Fire Red Sea]].&lt;br /&gt;
&lt;br /&gt;
==Course Versions==&lt;br /&gt;
There are two versions of the course that can appear by selecting different stars. Keep in mind that if there are any blue stars (uncollected) present in the star selection menu, then the last version that can be selected is the first blue star and not the stars after it:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Version 1&#039;&#039;&#039;: Accessed by selecting Star 1. The manta ray is not present.&lt;br /&gt;
*&#039;&#039;&#039;Version 2&#039;&#039;&#039;: Accessed by selecting Star 2 through Star 6. The manta ray will appear.&lt;br /&gt;
&lt;br /&gt;
Additionally, Bowser&#039;s submarine will disappear after Bowser in the Fire Red Sea is completed, replaced by several moving poles across the ceiling of the course.&lt;br /&gt;
&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, two of the seven stars requires an A press to be held but does not incur additional A presses to complete. As such, the notation &amp;quot;0.5 A presses&amp;quot; is used.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:45%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||3&lt;br /&gt;
|-&lt;br /&gt;
|2||0||3&lt;br /&gt;
|-&lt;br /&gt;
|3||0.5*||14&lt;br /&gt;
|-&lt;br /&gt;
|4||0||3&lt;br /&gt;
|-&lt;br /&gt;
|5||0||1&lt;br /&gt;
|-&lt;br /&gt;
|6||0||3&lt;br /&gt;
|-&lt;br /&gt;
|100||0.5*||25&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|*Holding an object while swimming requires an A press to be &#039;&#039;&#039;held&#039;&#039;&#039;, hence the 0.5x notation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Entering Dire Dire Docks &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/mlHzqJn2SMs?t=2m24s &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Since the painting is very large, walking into it will suffice and it is not required to dive.&lt;br /&gt;
&lt;br /&gt;
===Board Bowser&#039;s Sub &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/4JEoBwuXkzQ &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main problem is ascending to Bowser&#039;s submarine since Mario cannot climb up to it from the water. However, a technique known as [[207 Dive Recover]] can be used to ascend from the cork boxes using the [[misalignment]], a 1-unit region where Mario cannot be pushed out by the walls and can snap onto the floor above. Using this technique, Mario can board Bowser&#039;s sub and collect the star.&lt;br /&gt;
&lt;br /&gt;
===Chests in the Current &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (main strategy): https://youtu.be/WXXR-cwhW9w &#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2 (alternative, faster strat): https://youtu.be/cTNlkmiGNRw &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mario can collect the star by opening the chest in the correct order. The main problem is opening the 4th chest, which is very close to the underwater vortex and can only be escaped with enough speed (10 using precise movements). Using underwater grabbing (with precise B presses), Mario can only go up to 7 speed, so Pannenkoek first grabs an underwater shell on the other side of the tunnel to conserve 16 speed, allowing Mario to escape the current when opening chests.&lt;br /&gt;
&lt;br /&gt;
Eventually, Pannekoek figures out an alternative, quicker method involving [[Hyper Speed Walking]] on the slippery slopes at the surface of the course, allowing Mario to build up to 50 speed and convert it to 11 swimming speed. This is barely enough to escape the vortex after the fourth chest is opened.&lt;br /&gt;
&lt;br /&gt;
===Pole-Jumping for Red Coins &#039;&#039;(0.5x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Main article: [[Pole-Jumping for Red Coins]]&#039;&#039;&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/gvQMNQlgu3s &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main challenge is collecting the two red coins behind the red walls and the one lone coin in the cage. The 0.5 A press is used for swimming in water with an object, as Mario needs to hold a shell through the loading zone. For the two coins behind the red walls, Mario clones a pole directly between two widely-separated poles for Mario to get across. For the caged red coin, the HOLP with a dummy clone at a specific location for cloning a whirlpool clone to exploit the &amp;quot;no transition loading glitch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The transition loading is a procedure the game uses to create an illusion for two connected areas. Normally, the loading point would translate Mario&#039;s position by 8192 units to fit in the new coordinates system of the new area, but a failsafe mechanism exists to reject the translation if Mario&#039;s new position would be out of bounds. By placing a whirlpool clone into a position out of bounds, Mario can avoid the loading point translation by being pulled by the whirlpool clone through the wall and triggering the loading point at the same frame. As the new area loads, Mario begins to spiral, not around the whirlpool, but the newly loaded cork box replacing the whirlpool clone. He is then able to escape from the whirlpool death as the spiralling path grazes on a platform Mario can stand on, conveniently close to where the caged red coin is.&lt;br /&gt;
&lt;br /&gt;
===Through the Jet Stream &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/2kayePVdnw8 &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Previously, Pannenkoek uses 0.5 A presses (holding out the previous A) to collect the star by either cloning a pole to access the caps or use loading point cloning without the Metal Cap, as accessing the caps requires A presses to reach. However, the 207 dive recover strategy allowing ascending the cork boxes was soon discovered, allowing Mario to use the Metal Cap with 0 A presses. Mario simply swims through the 5 aqua rings and collect the star by using a metal cap.&lt;br /&gt;
&lt;br /&gt;
Unlike the star in Jolly Roger Bay, this star is close enough to the ground for Metal Mario to pick it up by walking into it underwater.&lt;br /&gt;
&lt;br /&gt;
===The Manta Ray&#039;s Reward &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/EHcih_XvYTM &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Due to low swimming speed without A presses, Mario has to preemptively go in front of the manta ray and follow the rings. Other than that, the stage is simple to complete.&lt;br /&gt;
&lt;br /&gt;
===Collect the Caps… &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/pYTzVFC0Qoo &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mario needs to use the 207 dive recover trick twice, first to collect the vanish cap, and then collect the metal cap. Mario would then have enough speed to drop down into the water while retaining invisibility to enter the cage. Mario then swims upwards to collect the star.&lt;br /&gt;
&lt;br /&gt;
===DDD 100 coins &#039;&#039;(0.5x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/vkHU_IFmvoQ &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As the coin count of the course is 106, 30 of which is from the blue coin block inaccessible without A presses and 16 of which is from red coins, there are only 60 yellow coins that can be collected. Fortunately, there are many coin spawners of 8 that Mario can use to clone since there is a loading point in the course. Therefore, Mario can get infinite coins by &amp;quot;coin spawner cloning&amp;quot;. The process is estimated to take 25 minutes.&lt;br /&gt;
&lt;br /&gt;
Since cloning is involved, Mario needs to hold down A in order to swim with an object held.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>RussEfarmer</name></author>
	</entry>
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