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	<updated>2026-10-05T06:14:58Z</updated>
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	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Jolly_Roger_Bay&amp;diff=19427</id>
		<title>Jolly Roger Bay</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Jolly_Roger_Bay&amp;diff=19427"/>
		<updated>2024-10-03T17:08:23Z</updated>

		<summary type="html">&lt;p&gt;Rewan Demontay: Time save&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_guides}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Jolly Roger Bay&lt;br /&gt;
|image= JRB.png&lt;br /&gt;
|abbreviation=JRB&lt;br /&gt;
|terrain=Water&lt;br /&gt;
|setting=Gloomy&lt;br /&gt;
|water=High&lt;br /&gt;
|yellow-coins=55&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=6&lt;br /&gt;
|enemy-yellow=3&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=3&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- JRB Ship Afloat.png&lt;br /&gt;
|overview_2=STROOP- JRB Inside Ship.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Jolly Roger Bay&#039;&#039;&#039; is the third course of &#039;&#039;[[Super Mario 64]]&#039;&#039;. It can be accessed from the painting in the rightmost room of the first floor of Princess Peach&#039;s castle. The door leading to it requires at least 3 Power Stars to be opened.&lt;br /&gt;
==Course Versions==&lt;br /&gt;
There are three versions of the course that can appear by selecting different stars. Keep in mind that if there are any blue stars (uncollected) present in the star selection menu, then the last version that can be selected is the first blue star and not the stars after it:&lt;br /&gt;
*&#039;&#039;&#039;Version 1&#039;&#039;&#039;: Accessed by selecting Star 1. The ship is sunken under water, and the eel will be hiding in it. Additionally, there will be fog above the water in this version.&lt;br /&gt;
*&#039;&#039;&#039;Version 2&#039;&#039;&#039;: Accessed by selecting Star 2. The ship is floating at the surface of the water, and the eel is relocated at a hole. Bob-omb Buddy is available to talk to, allowing the cannon to be unlocked. Star 2 and 6 are also now collectable.&lt;br /&gt;
*&#039;&#039;&#039;Version 3&#039;&#039;&#039;: Accessed by selecting Star 3 through Star 6. This is version 2, with the exception that the eel will always be swimming around, without a star on its tail.&lt;br /&gt;
==Coins==&lt;br /&gt;
Jolly Roger Bay has one of the smallest coin counts in the game, which makes the 100 coin star in this stage extra difficult. Without advanced maneuvering, it is impossible to even get 100 coins without raising the ship, and missing a single blue coin can force a player to try again. This stage also lacks any coin duplication glitches, which leaves its total max at 104.&lt;br /&gt;
{{JRB Coins}}&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, it takes half an A Press to collect all seven stars. The half A press is used to get hyperspeed to get the star in &#039;&#039;Treasure of the Ocean Cave&#039;&#039;. Metal Cap is required to collect &#039;&#039;Through the Jet Stream&#039;&#039; without A presses.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||3&lt;br /&gt;
|-&lt;br /&gt;
|2||0||1&lt;br /&gt;
|-&lt;br /&gt;
|3||0.5*||5&lt;br /&gt;
|-&lt;br /&gt;
|4||0||2&lt;br /&gt;
|-&lt;br /&gt;
|5||0||1&lt;br /&gt;
|-&lt;br /&gt;
|6||0||1&lt;br /&gt;
|-&lt;br /&gt;
|100||0||3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|*Required to build hyperspeed to collect the star.&lt;br /&gt;
|}&lt;br /&gt;
===Entering Jolly Roger Bay &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: [https://youtu.be/mlHzqJn2SMs?t=46s &amp;quot;SM64 - Castle Movement - A Presses&amp;quot;] &#039;&#039;&lt;br /&gt;
Performing a dive recover allows entering the painting without pressing A.&lt;br /&gt;
===Plunder in the Sunken Ship &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: [https://youtu.be/ahuobjK4p_4 &amp;quot;SM64 - Plunder in the Sunken Ship - 0x A Presses&amp;quot;] &#039;&#039;&lt;br /&gt;
Due to the requirement of not pressing A, the player can only swim by pressing B with the maximum speed of 7, and therefore navigating the water requires a lot of caution. Mario can optionally pick up the shiny shell to increase swimming speed and conserve it by precise B presses. With the aid of the surface above and a ring of coins close to the ship, luring the eel out is easy. Once Mario is inside the sunken ship, the most difficult part is collecting the star in the item block without pressing A since the star is 377 units above the floor&amp;lt;ref&amp;gt;[https://youtu.be/xE7hrQ8sHhU?t=3m3s &amp;quot;Star Heights&amp;quot; by UncommentatedPannen (PitSS)]&amp;lt;/ref&amp;gt;. Frame-walking is required to walk up the nearby steep slopes. Then, Mario falls into the spot slightly below the item block, and ground pounds it to collect the star.&lt;br /&gt;
===Can the Eel Come Out to Play? &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: [https://youtu.be/G_38T61EHXo &amp;quot;SM64 - Can the Eel Come Out to Play? - 0x A Presses&amp;quot;] &#039;&#039;&lt;br /&gt;
The star can be collected easily by swimming to the tail end of Unagi the eel, though it is slightly more difficult to do so because the swimming is much slower without pressing A.&lt;br /&gt;
===Treasure of the Ocean Cave &#039;&#039;(0.5x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: [https://youtu.be/EB9zZHcWL80 &amp;quot;SM64 - Treasure of the Ocean Cave (0.5x)&amp;quot;]&#039;&#039;&lt;br /&gt;
After opening the chests, Mario gains hyperspeed on a semi-submerged sloped floor through rapidly kicking, and can build enough speed to reach the star with a kick on top of the rock nearest to it.&lt;br /&gt;
===Red Coins on the Ship Afloat &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: [https://youtu.be/PchLf_D1vks &amp;quot;JRB Red Coins on the Ship Afloat 0x A Presses&amp;quot;] &#039;&#039;&lt;br /&gt;
The 5 red coins outside the ship are easy to collect. The biggest problem is the 3 red coins on the ship. When the ship oscillates on water, there is a very small window where the edges of the ship can be frame-walked on as they become steep floors, instead of walls and ceilings the pushes Mario out or prevents his movement, respectively. After walking onto the ship, Mario can then collect the remaining red coins and get the star.&lt;br /&gt;
===Blast to the Stone Pillar &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: [https://youtu.be/9dkwHlDC1LY &amp;quot;JRB Blast to the Stone Pillar 0x A Presses&amp;quot;] &#039;&#039;&lt;br /&gt;
Mario needs to reach the stone pillar platform with the item block containing the star by going off a nearby pillar. To do so, Mario needs to build and conserve enough speed to go up the pillar and cross the gap. Two major breakthroughs lead to the method of reaching the star without using an A press. The first one is having enough speed to land on the platform from the top of the pillar without pressing A. The second one is building up speed using the pillar and conserving it using [[speed conservation]] tricks.&lt;br /&gt;
&lt;br /&gt;
To generate such speed, Mario first frame-walk up the pillar and slide down into the water. Next, Mario generates the remaining speed by first restoring the speed it accumulated (via Z+C^, a speed conservation tactic), and then uses Hyper Speed Punching by standing on an ascending slope of a certain angle while punching. After punching, Mario immediately dives right back into the water to conserve the gained speed. Altogether, a maximum of 150 speed can be reached.&lt;br /&gt;
&lt;br /&gt;
Finally, Mario restores the conserved speed and quickly ascends the pillar and dives to the platform at the top. &lt;br /&gt;
===Through the Jet Stream &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: [https://youtu.be/0SIgn5lYgGg &amp;quot;SM64 - Through the Jet Stream - 0x A Presses&amp;quot;] &#039;&#039;&lt;br /&gt;
Mario needs to collect the Metal Cap to not getting pushed away by the stream. The Metal Cap is required to bypass the obstacle, as otherwise, Mario cannot swim fast enough through the stream without pressing A. To break open the Metal Cap without A presses, Mario needs to dive recover off a rock with speed and ground pound precisely. Then, Mario needs to stand at a subpixel-perfect position (x = 4979.16, z = 2481.86) to avoid getting pushed out sideways by the stream in order to collect the star in the center.&lt;br /&gt;
===JRB 100 Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: [https://youtu.be/Onae2YHOv9E &amp;quot;JRB 100 Coins 0x A Presses&amp;quot;] &#039;&#039;&lt;br /&gt;
With only 104 coins available in Jolly Roger Bay, getting 100 of them for the Power Star requires a lot of tricks.&lt;br /&gt;
&lt;br /&gt;
The first trick is getting onto the ship with the aforementioned frame-walk method. This is required as there are 3 red coins on the ship, and collecting them is necessary to get the needed 100 coins.&lt;br /&gt;
&lt;br /&gt;
The second trick is Goomba&#039;s extended chase, in order to have a Goomba getting closer to the blue-coin block. This is required so that Mario can gain enough height to bounce on the Goomba, and then ground-pound the blue-coin block to get all blue coins. In short, Pannenkoek exploits the fact that a Goomba&#039;s target angle is recalculated while chasing Mario by either making a Goomba walk into a ledge, colliding with another Goomba, walking onto a steep slope, or bumping into a wall, thereby extending the chase further than intended &amp;lt;ref&amp;gt;[https://youtu.be/1VdX1yGcMls Description in &amp;quot;SM64 - Jolly Roger Bay 100 Coins - 1x A Presses (OUTDATED)&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;. Using this method, Pannenkoek manipulates one Goomba by repeatedly making them bump into a steep slope of a rock and the wall, and then he manipulates the other Goomba to run into the same obstacles plus the previous Goomba, allowing Mario to use the Goomba to ground-pound on the blue-coin block.&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
In the [[Coinless Challenge]], excluding coin missions, all stars can be collected. The same stars can be collected in the [[CCC Challenge]], with &#039;&#039;Blast to the Stone Pillar&#039;&#039; requiring precise jumps and &#039;&#039;Through the Jet Stream&#039;&#039; requiring efficient swimming.&lt;br /&gt;
&lt;br /&gt;
In the [[Capless/Cannonless Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[No Buttons Allowed Challenge]], no stars can be collected, as they all require swimming.&lt;br /&gt;
&lt;br /&gt;
In the [[No Joystick Allowed Challenge]], only &#039;&#039;Treasure of the Ocean Cave&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[Pacifist Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[B Button Challenge]], the entire course is possible in 0 B presses. The JP 1.0 version requires precise jumps to reach &#039;&#039;Blast to the Stone Pillar&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In the [[Z Button Challenge]], the entire course is possible in 1 Z press, to ground pound the [[Blue Coin]] block.&lt;br /&gt;
&lt;br /&gt;
In the [[UBER Challenge]], excluding coin missions, all stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[Floor is Lava Challenge]], every star except for &#039;&#039;Treasure of the Ocean Cave&#039;&#039; and &#039;&#039;100 Coins&#039;&#039; can be collected. It is possible to do a jump kick immediately when starting the level and land on a sign, then jump into the water.&lt;br /&gt;
&lt;br /&gt;
There are multiple [[unsolved challenge]]s in this course: getting more coins than intended, moving during [[time stop]], and reaching a [[Parallel Universe]] from inside the sunken ship.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;br /&gt;
[[Category:Courses]]&lt;/div&gt;</summary>
		<author><name>Rewan Demontay</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Koopa_the_Quick&amp;diff=19208</id>
		<title>Koopa the Quick</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Koopa_the_Quick&amp;diff=19208"/>
		<updated>2024-04-02T00:56:05Z</updated>

		<summary type="html">&lt;p&gt;Rewan Demontay: Added a tidbit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{object_infobox_2&lt;br /&gt;
| image=STROOP- Koopa the Quick.png&lt;br /&gt;
| group=Pushable&lt;br /&gt;
| tangibility=&lt;br /&gt;
| draw=&lt;br /&gt;
| gravity=4&lt;br /&gt;
| friction=10&lt;br /&gt;
| buoyancy=&lt;br /&gt;
| interaction=&lt;br /&gt;
| radius=180&lt;br /&gt;
| height=300&lt;br /&gt;
}} &lt;br /&gt;
&#039;&#039;&#039;Koopa the Quick&#039;&#039;&#039; is an NPC Koopa Mario can talk to and race in [[Bob-omb Battlefield]] and [[Tiny-Huge Island]]. Koopa the Quick only appears on his specific missions, being [[Footrace with Koopa the Quick]] and [[Rematch with Koopa the Quick]]. &lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
When Koopa the Quick interacts with a [[Bowling Ball|bowling ball]] coming toward him, he will jump over it. Similarly, when Koopa the Quick interacts with a bowling ball moving away from him, he&#039;ll slow down for it. Using Bowling Ball [[Cloning|clones]], it is possible to manipulate Koopa the Quick. By placing a clone of a bowling ball facing toward him in certain spots, Mario can make him jump into cannons and chasms. By placing a clone facing away from him, Mario can make him slow down at will. By slowing him down with a clone, Koopa the Quick will begin to walk backwards, causing his animation to move into the negatives and display glitchy animations. Placing both a clone facing toward him and away from him can cause him to jump infinitely.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=HlLGbZ0CcrY &amp;quot;Koopa the Quick Manipulation using Bowling Ball Clones&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; This can be exploited to send him to parallel universes.&amp;lt;ref&amp;gt;&amp;lt;nowiki&amp;gt;https://www.youtube.com/watch?v=r-2LsE4Ci5c&amp;lt;/nowiki&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{objects}}&lt;/div&gt;</summary>
		<author><name>Rewan Demontay</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Mario%27s_Platform_Adventure&amp;diff=18558</id>
		<title>Mario&#039;s Platform Adventure</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Mario%27s_Platform_Adventure&amp;diff=18558"/>
		<updated>2023-10-04T21:33:33Z</updated>

		<summary type="html">&lt;p&gt;Rewan Demontay: Clearer language&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&#039;&#039;&#039;Mario&#039;s Platform Adventure&#039;&#039;&#039; or &#039;&#039;&#039;MPA&#039;&#039;&#039;&amp;lt;ref name=script&amp;gt;[https://docs.google.com/document/d/1fI_t8n7rVXicGRyDRuOxHqALLNBU7t6MRfdNoDLnP4A WFRR 0x Commentated Google Docs]&amp;lt;/ref&amp;gt; is a trick where the [[Controllable Platform|controllable platform]] in [[Hazy Maze Cave]] can be clipped out of bounds, allowing the transport of enemies.&lt;br /&gt;
&lt;br /&gt;
==Explication==&lt;br /&gt;
When the controllable platform hits a wall, it will stop and then starts moving in the other direction. However, it will still clip into the wall for a single frame.&lt;br /&gt;
The controllable platform also has a anti-spam timer to prevent us from constantly reactivating it, but it can be bypassed by rapidly alternating between two buttons. Since pressing another button instantly resets the Mario&#039;s ability to control the platform, it is possible to keep alternating between them in a corner in order to clip the platform out of bounds.&lt;br /&gt;
&lt;br /&gt;
==Application==&lt;br /&gt;
HMC is an example of a level that uses rooms. Each room is an area, typically separated from other areas by doors. Each enemy “belongs” to the room it’s in. Mario also has a current room, determined by the last solid floor he was above. If Mario is not in a given enemy’s room, it is frozen in place and made invisible.&lt;br /&gt;
The red platform acts as if it belongs to Mario’s current room. Furthermore, Mario’s current room doesn’t change until he moves over solid ground again. This means that we can use it to transport enemies through out-of-bounds to anywhere in the level, so long as:&lt;br /&gt;
*We can get the platform out of bounds.&lt;br /&gt;
*We can get Mario out of bounds, on the platform.&lt;br /&gt;
*We can get enemies out of bounds onto our platform. &amp;lt;ref name=script/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is used in [[Watch for Rolling Rocks]] to complete the star in 0 A presses.&lt;br /&gt;
&lt;br /&gt;
This trick was also used to solve an unsolved challenge: Crashing the game by going Out of Bounds in the metal cap entry room in HMC.&amp;lt;ref&amp;gt;[https://youtu.be/VO0HLVIzzek &amp;lt;nowiki&amp;gt;&amp;quot;CotMC Painting Room Null Floor Crash&amp;quot; by supermarble94&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{glitches}}&lt;/div&gt;</summary>
		<author><name>Rewan Demontay</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=100_Coin_Star&amp;diff=18126</id>
		<title>100 Coin Star</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=100_Coin_Star&amp;diff=18126"/>
		<updated>2023-08-01T02:55:53Z</updated>

		<summary type="html">&lt;p&gt;Rewan Demontay: The star is no longer necessary to get to THI mainland.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;100 Coin Stars&#039;&#039;&#039; are [[Star|stars]] that appear after collecting 100 coins in all 15 [[List of Courses|main courses]]. They differ from all other stars in the main courses in that they appear directly above Mario instead of at fixed location. 100 Coin Stars appear in no other courses, even if the player manages to collect 100 coins. 100 Coin Stars are unique in that when Mario collects one, he is not ejected from the current course back to the castle. Instead, a [[Textbox|textbox]] appears, and Mario is allowed to continue exploring the course.&lt;br /&gt;
==Phenomena==&lt;br /&gt;
{{Merge|Coin Limit|type=section|reason=duplicated information|date=December 2018}}&lt;br /&gt;
====Coin Count vs. Coin Display====&lt;br /&gt;
The game uses two different variables to track Mario&#039;s coins: the &#039;&#039;coin count&#039;&#039; and the &#039;&#039;coin display&#039;&#039;. The former is updated the instant Mario collects a coin, while the latter is used to display the coin count on-screen. &lt;br /&gt;
&lt;br /&gt;
The coin count is set to 0 when the game starts and when entering a level. When exiting a level, the coin count is not reset, and examining the game&#039;s memory reveals that it continues to be updated when coins are collected. A 100 Coin Star appears when this variable equals 100, so long as Mario is in a main course.&lt;br /&gt;
&lt;br /&gt;
The coin display will increment by 1 until it catches up with the coin count. In particular, the coin display only increments when it is less than the coin count and the [[Global Timer|global timer]] is odd. Using this method, the programmers intended the coin display to update once every two frames. However, by manipulating the global timer through [[Pause Buffering|pause buffering]], one can prevent the coin display from updating altogether&amp;lt;ref&amp;gt;https://youtu.be/T-YtojVHfKc&amp;lt;/ref&amp;gt;.&lt;br /&gt;
====Coin Overflow====&lt;br /&gt;
Both the coin count and the coin display are stored as 16-bit signed shorts, so their values can range between -32768 and 32767 inclusive. In all versions of the game after the original Japanese N64 version, the coin count is capped at 999 on every frame. However, in the Japanese version, a bug is present in the game&#039;s code that sets the life counter to 999 when the coin counter exceeds 999:&lt;br /&gt;
 // On every frame...&lt;br /&gt;
 if (lives &amp;gt; 100) &lt;br /&gt;
     lives = 100;&lt;br /&gt;
 if (coins &amp;gt; 999)&lt;br /&gt;
     lives = 999;  //! this should use &amp;quot;coins&amp;quot; instead of &amp;quot;lives&amp;quot;&lt;br /&gt;
The effects of this bug are twofold: the coin count can exceed 999, and the lives count is erroneously set to 999. &lt;br /&gt;
&lt;br /&gt;
Because the coin count can exceed 999, using [[Infinite Coin Glitches|infinite coin glitches]], it can reach 32767. Due to signed integer overflow, if one more coin is collected, the coin counter would become -32768. Collecting coins will continue to increase this value. Note that the coin display would remain 32767, for it only updates when it is less than the coin count. If one collects 32868 more coins, or 65636 coins in total, the coin counter will equal 100, spawning another 100 Coin Star. Although this star will appear yellow, collecting it will not increase the game&#039;s star count from 120 to 121 or more. This is because each star is represented in memory by 1 bit, and when a star is collected, the game uses the bitwise OR operator to store this information.&lt;br /&gt;
&lt;br /&gt;
Since Mario&#039;s life count is stored as an 8-bit signed byte, when it is set to 999, the upper byte is discarded and the number that is stored is -25. Since the above code runs every frame, Mario&#039;s life count is constantly set to -25. This means collecting [[1-Up Mushroom|1-Ups]] will not change this value. Since Mario&#039;s coin count is not reset when he exits a level, losing a life will also not change the life count until another main course is entered. However, once Mario&#039;s coin count becomes negative, the life counter can be modified again.&lt;br /&gt;
==Uses==&lt;br /&gt;
Because 100 coin stars can spawn anywhere you can collect a coin, they are useful for various challenges.&lt;br /&gt;
===A Button Challenge===&lt;br /&gt;
When Mario is in freefall, if he is close enough to an edge, he will perform a ledge-grab. In doing so, his height will be updated to the height of the ledge above him, awarding him a small height bonus. Since Mario cannot ledge-grab after dive recovering, dive recovering near a ledge in the A Button Challenge forfeits this height bonus. In certain scenarios, one can use the [[Star Dance Clip]] (SDC) to gain this height bonus without pressing A. When Mario collects a star, his action is set to one that allows him to perform a ledge-grab, regardless of his previous action. If he is close enough to a ledge, he is placed on top of it before doing his star dance animation. Since 100 Coin Stars do not eject Mario from the course, players can use this height bonus to collect stars without pressing A. The Star Dance Clip can be used in combination with [[Vertical Speed Conservation]], which puts Mario into a free-fall state, by ground-pounding to gain height before collecting a 100 Coin Star.&lt;br /&gt;
&lt;br /&gt;
In the A Button Challenge, the SDC is used:&lt;br /&gt;
*to get on the [[Bullet Bill Block]] in [[To the Top of the Fortress]] 0x&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=iVbBjf5s2ag&amp;lt;/ref&amp;gt;&lt;br /&gt;
*along with a [[Crazy box]] and three [[Scuttlebugs]] to reach the mansion roof in [[Big Boo&#039;s Balcony]] 0x&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=CLksdecIacA&amp;lt;/ref&amp;gt;&lt;br /&gt;
*to go to [[Hazy Maze Cave]] 0x&amp;lt;ref&amp;gt;https://youtu.be/uDtInisrqqM&amp;lt;/ref&amp;gt;&lt;br /&gt;
*to get to the highest walkway 0x in [[Stomp on the Thwomp]]&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=98EpPsaAF_k&amp;lt;/ref&amp;gt;&lt;br /&gt;
among other A press saves.&lt;br /&gt;
===No Joystick Allowed===&lt;br /&gt;
The 100 coin star is currently used to reset Mario&#039;s ascent of steep slopes, which is useful near the top of the pyramid in [[Shifting Sand Land]] to collect the stars [[Inside the Ancient Pyramid]] and [[Pyramid Puzzle]].&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=I1XgaxgpEHA&amp;lt;/ref&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Rewan Demontay</name></author>
	</entry>
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