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	<id>https://ukikipedia.net/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Portalastical64</id>
	<title>Ukikipedia - User contributions [en]</title>
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	<updated>2026-10-03T04:22:36Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=The_Castle&amp;diff=12116</id>
		<title>The Castle</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=The_Castle&amp;diff=12116"/>
		<updated>2020-07-09T01:52:11Z</updated>

		<summary type="html">&lt;p&gt;Portalastical64: This article isn&amp;#039;t a stub.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{course_infobox&lt;br /&gt;
|title=The Castle&lt;br /&gt;
|image= TC.png&lt;br /&gt;
|terrain=Grassy/Default&lt;br /&gt;
|setting=Varied&lt;br /&gt;
|water=Some&lt;br /&gt;
|yellow-coins=6&lt;br /&gt;
|red-coins=&lt;br /&gt;
|blue-coins=&lt;br /&gt;
|enemy-yellow= 9&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|wing-caps=1&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- Castle Grounds.png&lt;br /&gt;
|overview_2=STROOP- Castle Courtyard.png&lt;br /&gt;
|overview_3=STROOP- Castle Basement.png&lt;br /&gt;
|overview_4=STROOP- Castle Floor 1 Lower.png&lt;br /&gt;
|overview_5=STROOP- Castle Floor 1 Upper.png&lt;br /&gt;
|overview_6=STROOP- Castle Floor 2.png}}&lt;br /&gt;
&#039;&#039;&#039;The Castle&#039;&#039;&#039; is the level containing the entrances to the majority of the other levels in SM64. It consists of the [[Castle Grounds]], the [[Castle Lobby]], and the [[Castle Courtyard]].&lt;br /&gt;
==Coins==&lt;br /&gt;
Although the castle does not have any stars of its own and therefore cannot save a coin score, it still has collectable coins. The maximum coin count that can be achieved in the castle in 999, by either exiting a level after getting 999 coins, or repeatedly collecting Castle coins and going out of the area and back in to respawn them. This list enumerates the unique coins that can be collected in the castle.&lt;br /&gt;
{{Castle Grounds Coins}}&lt;br /&gt;
{{Castle Lobby Coins}}&lt;br /&gt;
{{Castle Courtyard Coins}}&lt;br /&gt;
&lt;br /&gt;
==Areas==&lt;br /&gt;
&lt;br /&gt;
===Castle Grounds===&lt;br /&gt;
The castle grounds are the starting location when creating a new file, loading a previous file, or dying anywhere within the castle. It features a sunny environment with birds and water sound effects in the background. There is also a cannon next to the lake that unlocks at 120 stars, which is meant to allow you to get onto the castle roof. However, it can be bypassed with precise movement. There is one secret stage on the castle grounds, [[Vanish Cap Under the Moat]].&lt;br /&gt;
&lt;br /&gt;
===Castle Lobby===&lt;br /&gt;
====First Floor====&lt;br /&gt;
The first floor is the introductory area of the castle. It contains 4 main courses ([[Bob-omb Battlefield]], [[Whomp&#039;s Fortress]], [[Cool, Cool Mountain]], and [[Jolly Roger Bay]]), and three secret courses ([[The Princess&#039;s Secret Slide]], [[The Secret Aquarium]], and [[Tower of the Wing Cap]]). The star door on this floor requires 8 stars to open and leads to [[Bowser in the Dark World]], the first Bowser stage. The door can be skipped with an [[LBLJ]], by [[HSWK]]ing, or with speed conserved from [[Bob-omb Battlefield]]&amp;lt;ref&amp;gt;[https://youtu.be/Rgg-pq6LLzg &amp;quot;(TAS) Super Mario 64: BLJLess BitDW Entry NEW ROUTE (With Comparison+Explanation)&amp;quot; by Superdavo0001]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://youtu.be/gEoRywkV6cw &amp;quot;Worship The Dar God&amp;quot; by Superdavo0001]&amp;lt;/ref&amp;gt;. Additionally, there is a key door to the second floor, as well as one leading to the basement (the intended next area) and a regular warp door leading into the courtyard.&lt;br /&gt;
&lt;br /&gt;
====Basement====&lt;br /&gt;
The basement has 4 main courses ([[Shifting Sand Land]], [[Lethal Lava Land]], [[Hazy Maze Cave]], and [[Dire, Dire Docks]]). It also contains the pillars normally required to unlock [[Vanish Cap Under the Moat]], although they can be bypassed with moat door skip. The star door in this area requires 30 stars which can be skipped with an [[SBLJ]], and leads to the second Bowser stage, [[Bowser in the Fire Sea]], and Dire, Dire Docks.&lt;br /&gt;
&lt;br /&gt;
====Second Floor====&lt;br /&gt;
Just like the others, the second floor has 4 main courses ([[Tall, Tall Mountain]], [[Wet Dry World]], [[Snowman&#039;s Land]] and [[Tiny-Huge Island]]), along with a star door that requires 50 stars to enter, which leads to the third floor. The door can be skipped using [[BLJ]]s.&lt;br /&gt;
&lt;br /&gt;
====Third Floor====&lt;br /&gt;
The third floor contains 2 main courses, [[Tick Tock Clock]] and [[Rainbow Ride]], along with one secret stage, [[Wing Mario over the Rainbow]]. Although there are &amp;quot;endless&amp;quot; stairs on this floor that require 70 stars to pass, they can easily be skipped using [[BLJ]]s. These stairs lead to the final Bowser stage, [[Bowser in the Sky]].&lt;br /&gt;
&lt;br /&gt;
===Courtyard===&lt;br /&gt;
The courtyard is the location of [[Big Boo&#039;s Haunt]], whose entrance is hidden inside the [[Courtyard Big Boo]]. There are 9 other regular Boos in the Courtyard, spawned by [[Courtyard Boo Spawners]]. If the player has less than 12 stars, the regular Boos do not spawn, and the Big Boo spawns but immediately despawns itself.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>Portalastical64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Crystal_Tap&amp;diff=11699</id>
		<title>Crystal Tap</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Crystal_Tap&amp;diff=11699"/>
		<updated>2020-05-31T02:24:58Z</updated>

		<summary type="html">&lt;p&gt;Portalastical64: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
In [[Wet-Dry World]], &#039;&#039;&#039;crystal taps&#039;&#039;&#039; are colorful octahedral switches&amp;lt;ref&amp;gt;&amp;lt;nowiki&amp;gt;https://www.mariowiki.com/Crystal_Tap&amp;lt;/nowiki&amp;gt;&amp;lt;/ref&amp;gt; that change the water level when touched. They raise or lower the water level to the height of the tap, and they can also be cloned. A clone of a crystal tap cannot be used, but if Mario releases it while the water level is changing, the water will stop, which can be used to create custom water levels.&amp;lt;ref&amp;gt;&amp;lt;nowiki&amp;gt;https://www.youtube.com/watch?v=O9ftlxUkQTw&amp;lt;/nowiki&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Portalastical64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Bowser_key&amp;diff=11698</id>
		<title>Bowser key</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Bowser_key&amp;diff=11698"/>
		<updated>2020-05-31T02:20:40Z</updated>

		<summary type="html">&lt;p&gt;Portalastical64: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Object infobox&lt;br /&gt;
|image=STROOP-_Bowser_Key.png&lt;br /&gt;
|hitbox_type=cylinder&lt;br /&gt;
|hitbox_radius=80&lt;br /&gt;
|hitbox_height=50&lt;br /&gt;
|hitbox_down=0&lt;br /&gt;
|tangibility_radius=1000&lt;br /&gt;
|interaction_type= Star/Key&lt;br /&gt;
|surfaces=none&lt;br /&gt;
|related=[[Power Star]]&lt;br /&gt;
|found_in=[[Bowser Stage]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Bowser Keys&#039;&#039;&#039; or &#039;&#039;&#039;Keys&#039;&#039;&#039; are items used to progress through [[key door|key doors]] that are obtained by defeating [[Bowser]] at the end of a [[Bowser Stage]]. There are two keys in [[Super Mario 64]], one from [[Bowser in the Dark World]], which unlocks the [[The Castle|basement]], and one from [[Bowser in the Fire Sea]], which unlocks the [[The Castle|second floor]]. The only way to skip a key is to do [[Moat Door Skip]] to go into the basement without ever having to interact with the basement key door. There is no way to skip the upstairs key door since it triggers the loading zone to the second floor, with no different entrances to get in (e.g., moat door). Because of this, Bowser in the Fire Sea is mandatory to finish the game.&lt;br /&gt;
==Behavior==&lt;br /&gt;
When the key spawns, its Y-velocity is set to 70. Sparkles are spawned and the key is set to interact with walls and floors. When the key hits the ground, it plays a sound. When the key hits the ground and has stopped bouncing, the key’s action is incremented by 1. Once this occurs, the key is able to be picked up by Mario. When the key rotates, its facing angle is increased by its angular velocity each frame. If this angular velocity exceeds 5.625 degrees/frame, it is decreased by a value of 1.40625 degrees/frame every frame. Thus, the key rotates quickly when it first spawns and its rotation slows down.&lt;br /&gt;
==Glitches==&lt;br /&gt;
*On the Japanese version after collecting a key, a [https://www.youtube.com/watch?v=ve07BT9ADrg Star will float around Mario instead of the actual key]&lt;br /&gt;
*On the Japanese version if you C-up and look somewhere else before collecting the key, [https://www.youtube.com/watch?v=ve07BT9ADrg Mario&#039;s head will stay in that direction], giving the appearance of a broken neck.&lt;br /&gt;
&lt;br /&gt;
[[File:Hqdefault.jpg|200px|thumb|left|Mario with his head pointing down and star over his head after picking up a key on the Japanese version.]]&lt;/div&gt;</summary>
		<author><name>Portalastical64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Talk:Mario&amp;diff=11697</id>
		<title>Talk:Mario</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Talk:Mario&amp;diff=11697"/>
		<updated>2020-05-31T02:13:30Z</updated>

		<summary type="html">&lt;p&gt;Portalastical64: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Are all the b buttons for the vc supposed to be left joystick pressed left? - [[User:HiLlBiLlYjOeL|HiLlBiLlYjOeL]]&lt;br /&gt;
::no[[User:Nim|Nim]] ([[User talk:Nim|talk]]) 02:02, 31 May 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Infobox stuff ==&lt;br /&gt;
&lt;br /&gt;
[[User:Portalastical64]] Why don&#039;t you want to keep the 2 lines of info in the infobox? [[User:Nim|Nim]] ([[User talk:Nim|talk]]) 02:03, 31 May 2020 (UTC)&lt;br /&gt;
::Because they don&#039;t make the slightest bit of sense. I&#039;m pretty sure a &amp;quot;Mario Spawner&amp;quot; isn&#039;t even a thing and if he can access a course, he can be found in it, so why bother with that bit when literally everyone knows it?&lt;br /&gt;
::::First of all, please sign your messages like this: &amp;lt;pre&amp;gt;Some message here ~~~~&amp;lt;/pre&amp;gt;Anyway, &amp;quot;Mario Spawner&amp;quot;s do exist (they&#039;re actually called warps nowadays, it&#039;s an old name from STROOP, but whatever), and it&#039;s better to include obvious information than to exclude it. [[User:Nim|Nim]] ([[User talk:Nim|talk]]) 02:08, 31 May 2020 (UTC)&lt;br /&gt;
::::::Oh. I guess that makes sense. - [[User:Portalastical64|Portalastical64]]&lt;/div&gt;</summary>
		<author><name>Portalastical64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Talk:The_Castle&amp;diff=11696</id>
		<title>Talk:The Castle</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Talk:The_Castle&amp;diff=11696"/>
		<updated>2020-05-31T02:11:03Z</updated>

		<summary type="html">&lt;p&gt;Portalastical64: Created page with &amp;quot;Someone should add images of the upstairs. - Portalastical64&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Someone should add images of the upstairs. - [[User:Portalastical64|Portalastical64]]&lt;/div&gt;</summary>
		<author><name>Portalastical64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User_talk:Portalastical64&amp;diff=11692</id>
		<title>User talk:Portalastical64</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User_talk:Portalastical64&amp;diff=11692"/>
		<updated>2020-05-31T02:07:07Z</updated>

		<summary type="html">&lt;p&gt;Portalastical64: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;yo make urself a user page - [[User:HiLlBiLlYjOeL|HiLlBiLlYjOeL]] ([[User talk:HiLlBiLlYjOeL|talk]]) 0:14 May 27, 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
Please join the Ukikipedia discord server before making more edits. https://discord.com/invite/YJcJ7Wq - Macrepeh&lt;br /&gt;
::&amp;quot;before making more edits&amp;quot;? yikes sounds like you&#039;re mad at him [[User:Nim|Nim]] ([[User talk:Nim|talk]]) 01:48, 31 May 2020 (UTC)&lt;br /&gt;
:::: idk what to say (how do I put date of post btw). - Macrepeh&lt;br /&gt;
::::::actually i dont use discord - Portalastical64&lt;br /&gt;
::::::::You probably should, Ukikipedia is a very rough way of communicating. All the other editors are there except hillbillyjoel who I also asked to join [[User:Nim|Nim]] ([[User talk:Nim|talk]]) 02:05, 31 May 2020 (UTC)&lt;br /&gt;
:::::: 4 tildes after your message [[User:Nim|Nim]] ([[User talk:Nim|talk]]) 01:58, 31 May 2020 (UTC)&lt;br /&gt;
::::::::::i was thinking of trying it but i am using my xbox so it&#039;s probably impossible without access to my pc&lt;/div&gt;</summary>
		<author><name>Portalastical64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Talk:Mario&amp;diff=11691</id>
		<title>Talk:Mario</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Talk:Mario&amp;diff=11691"/>
		<updated>2020-05-31T02:05:23Z</updated>

		<summary type="html">&lt;p&gt;Portalastical64: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Are all the b buttons for the vc supposed to be left joystick pressed left? - [[User:HiLlBiLlYjOeL|HiLlBiLlYjOeL]]&lt;br /&gt;
::no[[User:Nim|Nim]] ([[User talk:Nim|talk]]) 02:02, 31 May 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Infobox stuff ==&lt;br /&gt;
&lt;br /&gt;
[[User:Portalastical64]] Why don&#039;t you want to keep the 2 lines of info in the infobox? [[User:Nim|Nim]] ([[User talk:Nim|talk]]) 02:03, 31 May 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
Because they don&#039;t make the slightest bit of sense. I&#039;m pretty sure a &amp;quot;Mario Spawner&amp;quot; isn&#039;t even a thing and if he can access a course, he can be found in it, so why bother with that bit when literally everyone knows it?&lt;/div&gt;</summary>
		<author><name>Portalastical64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Hazy_Maze_Cave&amp;diff=11687</id>
		<title>Hazy Maze Cave</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Hazy_Maze_Cave&amp;diff=11687"/>
		<updated>2020-05-31T02:03:08Z</updated>

		<summary type="html">&lt;p&gt;Portalastical64: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{course_infobox&lt;br /&gt;
|title=Hazy Maze Cave&lt;br /&gt;
|image= HMC.png&lt;br /&gt;
|abbreviation=HMC&lt;br /&gt;
|terrain=Default&lt;br /&gt;
|setting=Darkness&lt;br /&gt;
|water=Small&lt;br /&gt;
|yellow-coins=41&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=7&lt;br /&gt;
|enemy-yellow=37&lt;br /&gt;
|enemy-blue=2&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=5&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- HMC 1.png&lt;br /&gt;
|overview_2=STROOP- HMC 2.png&lt;br /&gt;
}}&#039;&#039;&#039;Hazy Maze Cave&#039;&#039;&#039; is the sixth course. It is located in the room behind a door with a star image in the basement and is accessed by hopping into a black-colored pool. &lt;br /&gt;
&lt;br /&gt;
==Course Versions==&lt;br /&gt;
This course has no differences between versions.&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
This course has a total of 139 coins. There are no known ways to clone coins or extend the coin limit in this stage.&lt;br /&gt;
{{HMC Coins}}&lt;br /&gt;
&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, six out of seven stars can be collected without A presses. The other star, [[Watch for Rolling Rocks]] requires 0.5 A presses.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:25%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||1&lt;br /&gt;
|-&lt;br /&gt;
|2||0||60*&lt;br /&gt;
|-&lt;br /&gt;
|3||0||5&lt;br /&gt;
|-&lt;br /&gt;
|4||0||38*&lt;br /&gt;
|-&lt;br /&gt;
|5||0||5&lt;br /&gt;
|-&lt;br /&gt;
|6||0.5||326**&lt;br /&gt;
|-&lt;br /&gt;
|100||0||3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|*Involves scuttlebug raising. &amp;lt;br/&amp;gt;**Requires PU movement and scuttlebug raising.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Entering Hazy Maze Cave &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/uDtInisrqqM &#039;&#039;&lt;br /&gt;
The platform leading to the course is 205 units above the lowest floor&amp;lt;ref&amp;gt;Star Dance Clip Potential: https://youtu.be/A-xTDUAU2-0?t=50s&amp;lt;/ref&amp;gt;. The only known way to enter the course without pressing A is by using a [[Star Dance Clip]] using the star awarded by catching MIPS since Mario can grab onto ledges during his star dance animation. This maneuver can only be done twice as MIPS only appears twice throughout the game (when Mario has 15 stars for the first time and 50 stars for the second time), and will not reappear afterwards.&lt;br /&gt;
&lt;br /&gt;
It should be noted that the MIPS is also required to drain the moat to access [[Vanish Cap Under the Moat]], though only the object (MIPS) is needed and not the star. As long as the star is not collected, MIPS will still respawn normally.&lt;br /&gt;
&lt;br /&gt;
===Swimming Beast in the Cavern &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/kd5TgsxVT7Y &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Conveniently, there is a well-known glitch that allows Mario to clip through the elevator by standing at a certain black spot on the wall. When the elevator descends from above, the object collision will cause Mario to go past the wall and fall into the underground cavern, heading towards the island where the star is located. &lt;br /&gt;
&lt;br /&gt;
===Elevate for 8 Red Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/lT3SnMMLY0w &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jumping off a pole requires an A press, as it is the only way to get to the nearby platform without external help. In the past, Pannenkoek collected the star in 0.5 A presses&amp;lt;ref&amp;gt;SM64 - Elevate for 8 Red Coins - 0.5x A Presses [OUTDATED]: https://youtu.be/NXVJKPQu7rI&amp;lt;/ref&amp;gt; by utilizing high negative speed to traverse the course and land on the moving platform necessary to reach the red coins located on higher platforms. An A press was held until this point in order to conserve speed up the elevator. In order to build such speed (more than 1500), Pannenkoek started [[Hyperspeed Walking]] (HSW) using the ceiling under the gate to keep him in place, navigated to the upper part of the course, and then bounced on a prepositioned scuttlebug to cross a large gap to clip into the red coins room. &lt;br /&gt;
&lt;br /&gt;
Later in 2015, an improvement was made to reduce the A press count to 0 by [[Scuttlebug Raising]], and the TAS run was completed on June 26, 2016. A polished run with visual explanations was uploaded on February 25, 2018. &lt;br /&gt;
&lt;br /&gt;
Mario first transported two scuttlebugs to the big gap leading to the left door and entered the red coins room on the right. Next, he transported the scuttlebug in that room close to the door Mario came from for raising. Then, he went back to the big gap and bounced on the two scuttlebugs he set up previously. Once he returns to the starting area, he heads towards the red coins room and begins raising the scuttlebug near the door. The repetitive segment takes 56 minutes to complete.&lt;br /&gt;
&lt;br /&gt;
Finally, Mario enters the room, grabs the pole, and patiently waits for the raised scuttlebug to drop down, pushing Mario to the nearby platform. Mario runs to the moving platform and begins completing all eight red coins to complete the mission. To reach the star (which is 300 units high&amp;lt;ref&amp;gt;Star Heights: https://youtu.be/xE7hrQ8sHhU?t=2m17s&amp;lt;/ref&amp;gt;), Mario bounces on a nearby scuttlebug.&lt;br /&gt;
&lt;br /&gt;
===Metal-Head Mario can Move! &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/69NMgKGFKC0 &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mario arrives at the underwater cavern, and he presses the switch with a metal cap to open the gate. To begin the setup of hyperspeed, Mario enters the hallway to let the scuttlebug spawn for Mario and angle it away from the door; this is done to avoid the scuttlebug jumping when it sees Mario entering with super speed when facing Mario, causing Mario&#039;s bounce to fail.&lt;br /&gt;
&lt;br /&gt;
Mario builds up a large amount of negative speed by [[Hyper Speed Water Sliding]] (HSWS) on the slippery slope of the island. In order to accumulate speed, Mario enters the slippery slope and keeps in a standing position by holding C^ and enters the water, and then he gets out of the water with [[Speed Conservation|conserved speed]] by pressing Z to enter the sliding state. This is done repeatedly until Mario obtains negative 496 speed, slow enough to slide on Dorrie for 3 frames to get a sitting position for punching, but still fast enough to clip through the wall.&lt;br /&gt;
&lt;br /&gt;
A faster strategy is then available once the HSW strategy is discovered, allowing Mario to build up the required speed much faster. As early as the strategy is known, it was not made into TAS until Ethan White documented it&amp;lt;ref&amp;gt;SM64 - Metal Head Mario Can Move 0x Faster with HSWing: https://youtu.be/49TSYXdgt4I&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Navigating the Toxic Maze &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/b5zwE4ALeoI &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mario has to enter the toxic maze for the star. The hardest part is exiting the maze via the doors on higher platforms, without pressing A to jump. To avoid pressing A, Pannenkoek needs very good RNG to set the swoopers flying at desirable angles and bounce on three of them at the right moment. The reason such strategy can work is that swoopers fly in three different heights: low, middle, and high; this allows Mario to bounce on them in ascending order. Afterwards, Mario can ride the elevator and collect the star.&lt;br /&gt;
&lt;br /&gt;
===A-Maze-Ing Emergency Exit &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/lwcGE7Js1QE &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The two main difficulties are exiting the toxic maze and crossing the gap to the A-Maze-Ing Emergency Exit platform. In the past, Pannenkoek utilized Hyper Speed Walking again to collect the star in 0.5 A Presses&amp;lt;ref&amp;gt;SM64 - A-Maze-ing Emergency Exit - 0.5x A Presses [OUTDATED]: https://youtu.be/QNn6hvOlH7o&amp;lt;/ref&amp;gt; until the scuttlebug raising technique is found.&lt;br /&gt;
&lt;br /&gt;
Mario transports the scuttlebug to a point close to the A-Maze-Ing Emergency Exit star and then exits the maze by bouncing on a Monty Mole and a flying swooper. Once Mario reaches the door leading to the star, the prepositioned scuttlebug is then being raised for 35 minutes. Finally, Mario manipulates it to lunge towards the midpoint, allowing him to bounce on it and clear the gap, landing on the platform. Mario then collects the star.&lt;br /&gt;
&lt;br /&gt;
===Watch for Rolling Rocks &#039;&#039;(0.5x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Main Article: [[Watch for Rolling Rocks]]&#039;&#039;&lt;br /&gt;
:&#039;&#039;Video (newest strategy, uncommented, 5.4 hours): https://youtu.be/mgNMKnkZEKY &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The star is located on a very high platform, normally requiring wall kicks to reach. In the past, the star was completed with 1 A press by using Hyper Speed Walking to generate enough speed to reach it with a double jump (the height gained is proportional to the speed). Eventually, a method was found that allows Mario to gain virtually unlimited speed, allowing access to [[Parallel Universe]]s and reach the destination with 0.5 A presses. The A press is held up until this point for conserving speed up the elevator with repeated AB kicks. &lt;br /&gt;
&lt;br /&gt;
The breakdown of the route is as follows: First, Mario transports a scuttlebug to the corner of the Watch for Rolling Rocks platform. Then, Mario raises the scuttlebug to roughly the height of the platform for Mario to bounce on later. Next, Mario begins accumulating speed with Hyper Speed Walking and navigates to the slippery slope on the island to build up speed faster. The speed-building process takes 2 hours to complete. Once the [[syncing speed]] for accessing PUs is reached, Mario begins his PU movement to navigate the top part of the course, and finally lands on the platform by bouncing on a scuttlebug and ground-pounding at the [[misalignment]]. From there, Mario grabs the star normally.&lt;br /&gt;
&lt;br /&gt;
===HMC 100 coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (main strategy): https://youtu.be/oqji_Lr1lFc &#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2 (alternate, faster strat): https://youtu.be/-F61DW6eFHo &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Multiple techniques are required to get 100 coins in Hazy Maze Cave, as resources are limited. Using good maneuvering, Mario dives onto a high platform to kill a Mr. I and then proceeds to the underwater cavern by clipping through a wall. Mario then collects most of the coins there before returning to the upper part of the course using the elevator and enter the toxic maze.&lt;br /&gt;
&lt;br /&gt;
The major breakthrough (in the first video) is finding a way to ground pound the blue coin switch without A presses. Mario manipulates RNG for the four swoopers to fly in the desired path. Mario then does a first frame landing of a dive recover onto the blue coin and punches towards the edge of the platform. At the right moment, Mario reactivates the stored vertical speed (with [[VSC]]) by punching off the platform, and bounces on two swoopers to ground pound the block. After collecting the blue coins close to the ground (and not the topmost blue coin), Mario then waits for the other two swoopers and a snuffit to line up so that he can leave the maze by bouncing on them, collecting the coins on the exit platform, and then return to the maze to collect the enemy coins. Mario then collects the 100 coin star in the maze.&lt;br /&gt;
&lt;br /&gt;
Later in 2015 (in the second video), Pannenkoek found a way to collect the topmost blue coin by bouncing on the third swooper. The primary obstacle is that there are very few swooper paths that do this since the swooper needs to stay close to Mario when the VSC to ground-pound movement is performed. Additionally, the said swooper must head towards the blue coin when the switch&#039;s effect is active. Altogether, it takes a lot of effort to find a swooper path that satisfies all of the above. With 99 coins, Mario uses a Monty Mole and the fourth swooper to simultaneously land on the exit platform and collect the swooper&#039;s coin, spawning the 100 coin star. With this strategy, Mario can collect the star at the exit of the toxic maze, instead of having to collect the 100 coin star within the maze with no way out, forcing him to exit the course by dying and then reenter it.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>Portalastical64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Mario&amp;diff=11684</id>
		<title>Mario</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Mario&amp;diff=11684"/>
		<updated>2020-05-31T02:01:54Z</updated>

		<summary type="html">&lt;p&gt;Portalastical64: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mario is the main protagonist of [[Super Mario 64]], and is the main [[object]] that the player controls.&lt;br /&gt;
{{object_infobox&lt;br /&gt;
|image= STROOP-_Mario.png&lt;br /&gt;
|hitbox_type=cylinder&lt;br /&gt;
|hitbox_radius=50&lt;br /&gt;
|hitbox_height=160&lt;br /&gt;
|hitbox_down=0&lt;br /&gt;
|damage=none&lt;br /&gt;
|damage_hatless=none&lt;br /&gt;
|tangibility_radius=1000&lt;br /&gt;
|interaction_type=none&lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=2| Action || rowspan=2 | Nintendo 64 || colspan=2 | &amp;lt;span class=explain style=color:inherit title=&amp;quot;Nintendo 64 version&amp;quot;&amp;gt;Wii (Virtual Console)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! GameCube Controller || Classic Controller&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Movement&lt;br /&gt;
| [[File:N64-Control-Neutral.png]] || [[File:Gamecube-Control-Neutral.png]] || [[File:Wii-Classic-Lstick-Neutral.png]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | There are two modes of moving, walking and running. The more the control stick tilts away from the center, the faster Mario moves; the opposite is also true.&lt;br /&gt;
|-    &lt;br /&gt;
! rowspan=2 | [[Single Jump]]&lt;br /&gt;
| [[File:N64-Button-A.png]] || [[File:Gamecube-Button-A.png]] || [[File:Wii-Classic-Button-A.png]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | The initial velocity of a single jump is equal to 42 + Horizontal speed / 4.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | [[Double Jump]]&lt;br /&gt;
| [[File:N64-Button-A.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:N64-Button-A.png]] || [[File:Gamecube-Button-A.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Gamecube-Button-A.png]] || [[File:Wii-Classic-Button-A.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Wii-Classic-Button-A.png]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | After jumping or falling, press A when landing on the floor. The initial velocity of a double jump is equal to 52 + Horizontal speed / 4.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | [[Triple Jump]]&lt;br /&gt;
| [[File:N64-Control-Neutral.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:N64-Button-A.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:N64-Button-A.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:N64-Button-A.png]] || [[File:Gamecube-Control-Neutral.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Gamecube-Button-A.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Gamecube-Button-A.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Gamecube-Button-A.png]] || [[File:Wii-Classic-Lstick-Neutral.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Wii-Classic-Button-A.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Wii-Classic-Button-A.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Wii-Classic-Button-A.png]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | After double jumping, press A when landing on the floor. At least 20 speed is required to triple jump. &amp;lt;br&amp;gt; With the [[Wing Cap]], you don&#039;t need to be moving to do a triple jump, and if you don&#039;t cancel it with a ground pound or dive for the first few frames Mario will start flying.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | [[Wall Kick]]&lt;br /&gt;
| [[File:N64-Control-Neutral.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:N64-Button-A.png]] || [[File:Gamecube-Control-Neutral.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Gamecube-Button-A.png]] || [[File:Wii-Classic-Lstick-Neutral.png]]&amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Wii-Classic-Button-A.png]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Mario must jump to a wall and when he touches it, press A. Mario must have at least 16 speed&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | [[Sideflip]]&lt;br /&gt;
| [[File:N64-Control-Left.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:N64-Control-Right.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:N64-Button-A.png]] || [[File:Gamecube-Control-Left.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Gamecube-Control-Right.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Gamecube-Button-A.png]] || [[File:Wii-Classic-Lstick-Left.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Wii-Classic-Lstick-Right.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Wii-Classic-Button-A.png]] &lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Jump button must be pressed while in the [[turnaround]] action. Mario must have at least 16 speed.&lt;br /&gt;
|-&lt;br /&gt;
! [[Backflip]]&lt;br /&gt;
| [[File:N64-Button-Z.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:N64-Button-A.png]] || [[File:Gamecube-Button-L.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Gamecube-Button-A.png]] || [[File:Wii-Classic-Button-L.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Wii-Classic-Button-A.png]] &lt;br /&gt;
|-&lt;br /&gt;
! [[Long Jump]]&lt;br /&gt;
| [[File:N64-Control-Neutral.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:N64-Button-Z.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:N64-Button-A.png]] || [[File:Gamecube-Control-Neutral.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Gamecube-Button-L.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Gamecube-Button-A.png]] || [[File:Wii-Classic-Lstick-Neutral.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Wii-Classic-Button-L.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Wii-Classic-Button-A.png]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | [[Ground Pound]]&lt;br /&gt;
| [[File:N64-Button-Z.png]] || [[File:Gamecube-Button-L.png]] || [[File:Wii-Classic-Button-L.png]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Mario must be in mid-air to perform this move.&lt;br /&gt;
|-&lt;br /&gt;
! Duck / [[Crouch]]&lt;br /&gt;
| [[File:N64-Button-Z.png]] || [[File:Gamecube-Button-L.png]] || [[File:Wii-Classic-Button-L.png]] &lt;br /&gt;
|-&lt;br /&gt;
! [[Crawl]]&lt;br /&gt;
| [[File:N64-Button-Z.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:N64-Control-Neutral.png]] || [[File:Gamecube-Button-L.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt;[[File:Gamecube-Control-Neutral.png]] || [[File:Wii-Classic-Button-L.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Wii-Classic-Lstick-Neutral.png]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Punch]]&lt;br /&gt;
| [[File:N64-Button-B.png]] || [[File:Gamecube-Button-B.png]] || [[File:Wii-Classic-Lstick-Left.png]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Dive]]&lt;br /&gt;
| [[File:N64-Control-Neutral.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:N64-Button-B.png]] || [[File:Gamecube-Control-Neutral.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Gamecube-Button-B.png]] || [[File:Wii-Classic-Lstick-Neutral.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Wii-Classic-Lstick-Left.png]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | [[Kick]]&lt;br /&gt;
| [[File:N64-Button-B.png]] || [[File:Gamecube-Button-B.png]] || [[File:Wii-Classic-Lstick-Left.png]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Mario must be in mid-air to perform this move.&lt;br /&gt;
|-&lt;br /&gt;
! [[Slide Kick]]&lt;br /&gt;
| [[File:N64-Control-Neutral.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:N64-Button-Z.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:N64-Button-B.png]] || [[File:Gamecube-Control-Neutral.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Gamecube-Button-L.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Gamecube-Button-B.png]] || [[File:Wii-Classic-Lstick-Neutral.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Wii-Classic-Button-L.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Wii-Classic-Lstick-Left.png]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Sweep Kick]]&lt;br /&gt;
| [[File:N64-Button-Z.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:N64-Button-B.png]] || [[File:Gamecube-Button-L.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Gamecube-Button-B.png]] || [[File:Wii-Classic-Button-L.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Wii-Classic-Lstick-Left.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Rotate/Center camera&lt;br /&gt;
| [[File:N64-C-Left.png]] / [[File:N64-C-Right.png]] || [[File:Gamecube-Cstick-Left.png]] / [[File:Gamecube-Cstick-Right.png]] || [[File:Wii-Classic-Rstick-Left.png]] / [[File:Wii-Classic-Rstick-Right.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Switch camera modes&lt;br /&gt;
| [[File:N64-Button-R.png]] || [[File:Gamecube-Button-R.png]] || [[File:Wii-Classic-Button-R.png]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=1 | Zoom in/Look around&lt;br /&gt;
| [[File:N64-C-Up.png]] || [[File:Gamecube-Cstick-Up.png]] || [[File:Wii-Classic-Rstick-Up.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Zoom out&lt;br /&gt;
| [[File:N64-C-Down.png]] || [[File:Gamecube-Cstick-Down.png]] || [[File:Wii-Classic-Rstick-Down.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Pause menu&lt;br /&gt;
| [[File:N64-Button-Start.png]] || [[File:Gamecube-Button-Start.png]] || [[File:Wii-Classic-Button-Plus.png]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Portalastical64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Mario&amp;diff=11680</id>
		<title>Mario</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Mario&amp;diff=11680"/>
		<updated>2020-05-31T02:00:03Z</updated>

		<summary type="html">&lt;p&gt;Portalastical64: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mario is the main protagonist of [[Super Mario 64]], and is the main [[object]] that the player controls.&lt;br /&gt;
{{object_infobox&lt;br /&gt;
|image= STROOP-_Mario.png&lt;br /&gt;
|hitbox_type=cylinder&lt;br /&gt;
|hitbox_radius=50&lt;br /&gt;
|hitbox_height=160&lt;br /&gt;
|hitbox_down=0&lt;br /&gt;
|damage=none&lt;br /&gt;
|damage_hatless=none&lt;br /&gt;
|tangibility_radius=1000&lt;br /&gt;
|interaction_type=none&lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=2| Action || rowspan=2 | Nintendo 64 || colspan=2 | &amp;lt;span class=explain style=color:inherit title=&amp;quot;Nintendo 64 version&amp;quot;&amp;gt;Wii (Virtual Console)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! GameCube Controller || Classic Controller&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Movement&lt;br /&gt;
| [[File:N64-Control-Neutral.png]] || [[File:Gamecube-Control-Neutral.png]] || [[File:Wii-Classic-Lstick-Neutral.png]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | There are two modes of moving, walking and running. The more the control stick tilts away from the center, the faster Mario moves; the opposite is also true.&lt;br /&gt;
|-    &lt;br /&gt;
! rowspan=2 | [[Single Jump]]&lt;br /&gt;
| [[File:N64-Button-A.png]] || [[File:Gamecube-Button-A.png]] || [[File:Wii-Classic-Button-A.png]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | The initial velocity of a single jump is equal to 42 + Horizontal speed / 4.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | [[Double Jump]]&lt;br /&gt;
| [[File:N64-Button-A.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:N64-Button-A.png]] || [[File:Gamecube-Button-A.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Gamecube-Button-A.png]] || [[File:Wii-Classic-Button-A.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Wii-Classic-Button-A.png]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | After jumping or falling, press A when landing on the floor. The initial velocity of a double jump is equal to 52 + Horizontal speed / 4.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | [[Triple Jump]]&lt;br /&gt;
| [[File:N64-Control-Neutral.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:N64-Button-A.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:N64-Button-A.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:N64-Button-A.png]] || [[File:Gamecube-Control-Neutral.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Gamecube-Button-A.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Gamecube-Button-A.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Gamecube-Button-A.png]] || [[File:Wii-Classic-Lstick-Neutral.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Wii-Classic-Button-A.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Wii-Classic-Button-A.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Wii-Classic-Button-A.png]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | After double jumping, press A when landing on the floor. At least 20 speed is required to triple jump. &amp;lt;br&amp;gt; With the [[Wing Cap]], you don&#039;t need to be moving to do a triple jump, and if you don&#039;t cancel it with a ground pound or dive for the first few frames Mario will start flying.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | [[Wall Kick]]&lt;br /&gt;
| [[File:N64-Control-Neutral.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:N64-Button-A.png]] || [[File:Gamecube-Control-Neutral.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Gamecube-Button-A.png]] || [[File:Wii-Classic-Lstick-Neutral.png]]&amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Wii-Classic-Button-A.png]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Mario must jump to a wall and when he touches it, press A. Mario must have at least 16 speed&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | [[Sideflip]]&lt;br /&gt;
| [[File:N64-Control-Left.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:N64-Control-Right.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:N64-Button-A.png]] || [[File:Gamecube-Control-Left.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Gamecube-Control-Right.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Gamecube-Button-A.png]] || [[File:Wii-Classic-Lstick-Left.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Wii-Classic-Lstick-Right.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Wii-Classic-Button-A.png]] &lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Jump button must be pressed while in the [[turnaround]] action. Mario must have at least 16 speed.&lt;br /&gt;
|-&lt;br /&gt;
! [[Backflip]]&lt;br /&gt;
| [[File:N64-Button-Z.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:N64-Button-A.png]] || [[File:Gamecube-Button-L.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Gamecube-Button-A.png]] || [[File:Wii-Classic-Button-L.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Wii-Classic-Button-A.png]] &lt;br /&gt;
|-&lt;br /&gt;
! [[Long Jump]]&lt;br /&gt;
| [[File:N64-Control-Neutral.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:N64-Button-Z.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:N64-Button-A.png]] || [[File:Gamecube-Control-Neutral.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Gamecube-Button-L.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Gamecube-Button-A.png]] || [[File:Wii-Classic-Lstick-Neutral.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Wii-Classic-Button-L.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Wii-Classic-Button-A.png]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | [[Ground Pound]]&lt;br /&gt;
| [[File:N64-Button-Z.png]] || [[File:Gamecube-Button-L.png]] || [[File:Wii-Classic-Button-L.png]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Mario must be in mid-air to perform this move.&lt;br /&gt;
|-&lt;br /&gt;
! Duck / [[Crouch]]&lt;br /&gt;
| [[File:N64-Button-Z.png]] || [[File:Gamecube-Button-L.png]] || [[File:Wii-Classic-Button-L.png]] &lt;br /&gt;
|-&lt;br /&gt;
! [[Crawl]]&lt;br /&gt;
| [[File:N64-Button-Z.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:N64-Control-Neutral.png]] || [[File:Gamecube-Button-L.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt;[[File:Gamecube-Control-Neutral.png]] || [[File:Wii-Classic-Button-L.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Wii-Classic-Lstick-Neutral.png]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Punch]]&lt;br /&gt;
| [[File:N64-Button-B.png]] || [[File:Gamecube-Button-B.png]] || [[File:Wii-Classic-Lstick-Left.png]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Dive]]&lt;br /&gt;
| [[File:N64-Control-Neutral.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:N64-Button-B.png]] || [[File:Gamecube-Control-Neutral.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Gamecube-Button-B.png]] || [[File:Wii-Classic-Lstick-Neutral.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Wii-Classic-Lstick-Left.png]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | [[Kick]]&lt;br /&gt;
| [[File:N64-Button-B.png]] || [[File:Gamecube-Button-B.png]] || [[File:Wii-Classic-Lstick-Left.png]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Mario must be in mid-air to perform this move.&lt;br /&gt;
|-&lt;br /&gt;
! [[Slide Kick]]&lt;br /&gt;
| [[File:N64-Control-Neutral.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:N64-Button-Z.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:N64-Button-B.png]] || [[File:Gamecube-Control-Neutral.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Gamecube-Button-L.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Gamecube-Button-B.png]] || [[File:Wii-Classic-Lstick-Neutral.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Wii-Classic-Button-L.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Wii-Classic-Lstick-Left.png]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Sweep Kick]]&lt;br /&gt;
| [[File:N64-Button-Z.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:N64-Button-B.png]] || [[File:Gamecube-Button-L.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Gamecube-Button-B.png]] || [[File:Wii-Classic-Button-L.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Wii-Classic-Lstick-Left.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Rotate/Center camera&lt;br /&gt;
| [[File:N64-C-Left.png]] / [[File:N64-C-Right.png]] || [[File:Gamecube-Cstick-Left.png]] / [[File:Gamecube-Cstick-Right.png]] || [[File:Wii-Classic-Rstick-Left.png]] / [[File:Wii-Classic-Rstick-Right.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Switch camera modes&lt;br /&gt;
| [[File:N64-Button-R.png]] || [[File:Gamecube-Button-R.png]] || [[File:Wii-Classic-Button-R.png]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=1 | Zoom in/Look around&lt;br /&gt;
| [[File:N64-C-Up.png]] || [[File:Gamecube-Cstick-Up.png]] || [[File:Wii-Classic-Rstick-Up.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Zoom out&lt;br /&gt;
| [[File:N64-C-Down.png]] || [[File:Gamecube-Cstick-Down.png]] || [[File:Wii-Classic-Rstick-Down.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Pause menu&lt;br /&gt;
| [[File:N64-Button-Start.png]] || [[File:Gamecube-Button-Start.png]] || [[File:Wii-Classic-Button-Plus.png]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Portalastical64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Hazy_Maze_Cave&amp;diff=11678</id>
		<title>Hazy Maze Cave</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Hazy_Maze_Cave&amp;diff=11678"/>
		<updated>2020-05-31T01:59:28Z</updated>

		<summary type="html">&lt;p&gt;Portalastical64: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{course_infobox&lt;br /&gt;
|title=Hazy Maze Cave&lt;br /&gt;
|image= HMC.png&lt;br /&gt;
|abbreviation=HMC&lt;br /&gt;
|terrain=Default&lt;br /&gt;
|setting=Darkness&lt;br /&gt;
|water=Small&lt;br /&gt;
|yellow-coins=41&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=7&lt;br /&gt;
|enemy-yellow=37&lt;br /&gt;
|enemy-blue=2&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=5&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- HMC 1.png&lt;br /&gt;
|overview_2=STROOP- HMC 2.png&lt;br /&gt;
}}&#039;&#039;&#039;Hazy Maze Cave&#039;&#039;&#039; is the sixth course. It is located in the room behind a door with a power star sign in the basement and is accessed by hopping into a black-colored pool. &lt;br /&gt;
&lt;br /&gt;
==Course Versions==&lt;br /&gt;
This course has no differences between versions.&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
This course has a total of 139 coins. There are no known ways to clone coins or extend the coin limit in this stage.&lt;br /&gt;
{{HMC Coins}}&lt;br /&gt;
&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, six out of seven stars can be collected without A presses. The other star, [[Watch for Rolling Rocks]] requires 0.5 A presses.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:25%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||1&lt;br /&gt;
|-&lt;br /&gt;
|2||0||60*&lt;br /&gt;
|-&lt;br /&gt;
|3||0||5&lt;br /&gt;
|-&lt;br /&gt;
|4||0||38*&lt;br /&gt;
|-&lt;br /&gt;
|5||0||5&lt;br /&gt;
|-&lt;br /&gt;
|6||0.5||326**&lt;br /&gt;
|-&lt;br /&gt;
|100||0||3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|*Involves scuttlebug raising. &amp;lt;br/&amp;gt;**Requires PU movement and scuttlebug raising.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Entering Hazy Maze Cave &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/uDtInisrqqM &#039;&#039;&lt;br /&gt;
The platform leading to the course is 205 units above the lowest floor&amp;lt;ref&amp;gt;Star Dance Clip Potential: https://youtu.be/A-xTDUAU2-0?t=50s&amp;lt;/ref&amp;gt;. The only known way to enter the course without pressing A is by using a [[Star Dance Clip]] using the star awarded by catching MIPS since Mario can grab onto ledges during his star dance animation. This maneuver can only be done twice as MIPS only appears twice throughout the game (when Mario has 15 stars for the first time and 50 stars for the second time), and will not reappear afterwards.&lt;br /&gt;
&lt;br /&gt;
It should be noted that the MIPS is also required to drain the moat to access [[Vanish Cap Under the Moat]], though only the object (MIPS) is needed and not the star. As long as the star is not collected, MIPS will still respawn normally.&lt;br /&gt;
&lt;br /&gt;
===Swimming Beast in the Cavern &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/kd5TgsxVT7Y &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Conveniently, there is a well-known glitch that allows Mario to clip through the elevator by standing at a certain black spot on the wall. When the elevator descends from above, the object collision will cause Mario to go past the wall and fall into the underground cavern, heading towards the island where the star is located. &lt;br /&gt;
&lt;br /&gt;
===Elevate for 8 Red Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/lT3SnMMLY0w &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jumping off a pole requires an A press, as it is the only way to get to the nearby platform without external help. In the past, Pannenkoek collected the star in 0.5 A presses&amp;lt;ref&amp;gt;SM64 - Elevate for 8 Red Coins - 0.5x A Presses [OUTDATED]: https://youtu.be/NXVJKPQu7rI&amp;lt;/ref&amp;gt; by utilizing high negative speed to traverse the course and land on the moving platform necessary to reach the red coins located on higher platforms. An A press was held until this point in order to conserve speed up the elevator. In order to build such speed (more than 1500), Pannenkoek started [[Hyperspeed Walking]] (HSW) using the ceiling under the gate to keep him in place, navigated to the upper part of the course, and then bounced on a prepositioned scuttlebug to cross a large gap to clip into the red coins room. &lt;br /&gt;
&lt;br /&gt;
Later in 2015, an improvement was made to reduce the A press count to 0 by [[Scuttlebug Raising]], and the TAS run was completed on June 26, 2016. A polished run with visual explanations was uploaded on February 25, 2018. &lt;br /&gt;
&lt;br /&gt;
Mario first transported two scuttlebugs to the big gap leading to the left door and entered the red coins room on the right. Next, he transported the scuttlebug in that room close to the door Mario came from for raising. Then, he went back to the big gap and bounced on the two scuttlebugs he set up previously. Once he returns to the starting area, he heads towards the red coins room and begins raising the scuttlebug near the door. The repetitive segment takes 56 minutes to complete.&lt;br /&gt;
&lt;br /&gt;
Finally, Mario enters the room, grabs the pole, and patiently waits for the raised scuttlebug to drop down, pushing Mario to the nearby platform. Mario runs to the moving platform and begins completing all eight red coins to complete the mission. To reach the star (which is 300 units high&amp;lt;ref&amp;gt;Star Heights: https://youtu.be/xE7hrQ8sHhU?t=2m17s&amp;lt;/ref&amp;gt;), Mario bounces on a nearby scuttlebug.&lt;br /&gt;
&lt;br /&gt;
===Metal-Head Mario can Move! &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/69NMgKGFKC0 &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mario arrives at the underwater cavern, and he presses the switch with a metal cap to open the gate. To begin the setup of hyperspeed, Mario enters the hallway to let the scuttlebug spawn for Mario and angle it away from the door; this is done to avoid the scuttlebug jumping when it sees Mario entering with super speed when facing Mario, causing Mario&#039;s bounce to fail.&lt;br /&gt;
&lt;br /&gt;
Mario builds up a large amount of negative speed by [[Hyper Speed Water Sliding]] (HSWS) on the slippery slope of the island. In order to accumulate speed, Mario enters the slippery slope and keeps in a standing position by holding C^ and enters the water, and then he gets out of the water with [[Speed Conservation|conserved speed]] by pressing Z to enter the sliding state. This is done repeatedly until Mario obtains negative 496 speed, slow enough to slide on Dorrie for 3 frames to get a sitting position for punching, but still fast enough to clip through the wall.&lt;br /&gt;
&lt;br /&gt;
A faster strategy is then available once the HSW strategy is discovered, allowing Mario to build up the required speed much faster. As early as the strategy is known, it was not made into TAS until Ethan White documented it&amp;lt;ref&amp;gt;SM64 - Metal Head Mario Can Move 0x Faster with HSWing: https://youtu.be/49TSYXdgt4I&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Navigating the Toxic Maze &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/b5zwE4ALeoI &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mario has to enter the toxic maze for the star. The hardest part is exiting the maze via the doors on higher platforms, without pressing A to jump. To avoid pressing A, Pannenkoek needs very good RNG to set the swoopers flying at desirable angles and bounce on three of them at the right moment. The reason such strategy can work is that swoopers fly in three different heights: low, middle, and high; this allows Mario to bounce on them in ascending order. Afterwards, Mario can ride the elevator and collect the star.&lt;br /&gt;
&lt;br /&gt;
===A-Maze-Ing Emergency Exit &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/lwcGE7Js1QE &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The two main difficulties are exiting the toxic maze and crossing the gap to the A-Maze-Ing Emergency Exit platform. In the past, Pannenkoek utilized Hyper Speed Walking again to collect the star in 0.5 A Presses&amp;lt;ref&amp;gt;SM64 - A-Maze-ing Emergency Exit - 0.5x A Presses [OUTDATED]: https://youtu.be/QNn6hvOlH7o&amp;lt;/ref&amp;gt; until the scuttlebug raising technique is found.&lt;br /&gt;
&lt;br /&gt;
Mario transports the scuttlebug to a point close to the A-Maze-Ing Emergency Exit star and then exits the maze by bouncing on a Monty Mole and a flying swooper. Once Mario reaches the door leading to the star, the prepositioned scuttlebug is then being raised for 35 minutes. Finally, Mario manipulates it to lunge towards the midpoint, allowing him to bounce on it and clear the gap, landing on the platform. Mario then collects the star.&lt;br /&gt;
&lt;br /&gt;
===Watch for Rolling Rocks &#039;&#039;(0.5x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Main Article: [[Watch for Rolling Rocks]]&#039;&#039;&lt;br /&gt;
:&#039;&#039;Video (newest strategy, uncommented, 5.4 hours): https://youtu.be/mgNMKnkZEKY &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The star is located on a very high platform, normally requiring wall kicks to reach. In the past, the star was completed with 1 A press by using Hyper Speed Walking to generate enough speed to reach it with a double jump (the height gained is proportional to the speed). Eventually, a method was found that allows Mario to gain virtually unlimited speed, allowing access to [[Parallel Universe]]s and reach the destination with 0.5 A presses. The A press is held up until this point for conserving speed up the elevator with repeated AB kicks. &lt;br /&gt;
&lt;br /&gt;
The breakdown of the route is as follows: First, Mario transports a scuttlebug to the corner of the Watch for Rolling Rocks platform. Then, Mario raises the scuttlebug to roughly the height of the platform for Mario to bounce on later. Next, Mario begins accumulating speed with Hyper Speed Walking and navigates to the slippery slope on the island to build up speed faster. The speed-building process takes 2 hours to complete. Once the [[syncing speed]] for accessing PUs is reached, Mario begins his PU movement to navigate the top part of the course, and finally lands on the platform by bouncing on a scuttlebug and ground-pounding at the [[misalignment]]. From there, Mario grabs the star normally.&lt;br /&gt;
&lt;br /&gt;
===HMC 100 coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (main strategy): https://youtu.be/oqji_Lr1lFc &#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2 (alternate, faster strat): https://youtu.be/-F61DW6eFHo &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Multiple techniques are required to get 100 coins in Hazy Maze Cave, as resources are limited. Using good maneuvering, Mario dives onto a high platform to kill a Mr. I and then proceeds to the underwater cavern by clipping through a wall. Mario then collects most of the coins there before returning to the upper part of the course using the elevator and enter the toxic maze.&lt;br /&gt;
&lt;br /&gt;
The major breakthrough (in the first video) is finding a way to ground pound the blue coin switch without A presses. Mario manipulates RNG for the four swoopers to fly in the desired path. Mario then does a first frame landing of a dive recover onto the blue coin and punches towards the edge of the platform. At the right moment, Mario reactivates the stored vertical speed (with [[VSC]]) by punching off the platform, and bounces on two swoopers to ground pound the block. After collecting the blue coins close to the ground (and not the topmost blue coin), Mario then waits for the other two swoopers and a snuffit to line up so that he can leave the maze by bouncing on them, collecting the coins on the exit platform, and then return to the maze to collect the enemy coins. Mario then collects the 100 coin star in the maze.&lt;br /&gt;
&lt;br /&gt;
Later in 2015 (in the second video), Pannenkoek found a way to collect the topmost blue coin by bouncing on the third swooper. The primary obstacle is that there are very few swooper paths that do this since the swooper needs to stay close to Mario when the VSC to ground-pound movement is performed. Additionally, the said swooper must head towards the blue coin when the switch&#039;s effect is active. Altogether, it takes a lot of effort to find a swooper path that satisfies all of the above. With 99 coins, Mario uses a Monty Mole and the fourth swooper to simultaneously land on the exit platform and collect the swooper&#039;s coin, spawning the 100 coin star. With this strategy, Mario can collect the star at the exit of the toxic maze, instead of having to collect the 100 coin star within the maze with no way out, forcing him to exit the course by dying and then reenter it.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>Portalastical64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Secret_Aquarium&amp;diff=11670</id>
		<title>Secret Aquarium</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Secret_Aquarium&amp;diff=11670"/>
		<updated>2020-05-31T01:56:34Z</updated>

		<summary type="html">&lt;p&gt;Portalastical64: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=The Secret Aquarium&lt;br /&gt;
|image= SA.png&lt;br /&gt;
|abbreviation=SA&lt;br /&gt;
|terrain=Water&lt;br /&gt;
|setting=Day&lt;br /&gt;
|water=All&lt;br /&gt;
|yellow-coins=40&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=&lt;br /&gt;
|enemy-yellow=&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=1&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- SA.png&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Secret Aquarium&#039;&#039;&#039; is a secret stage accessed by entering the hole in the wall on the right side of the [[JRB|Jolly Roger Bay]] room. It consists of a room fully filled with water; it contains 40 [[Yellow Coin|yellow coins]] that can be used to refresh Mario&#039;s air. There are also 8 [[Red Coin|red coins]] that must be collected to spawn a star. It is the only stage to have an (albeit implicit) time limit, as you cannot resurface and there are a limited amount of coins you can use to refresh your air.&lt;br /&gt;
&lt;br /&gt;
==A Presses==&lt;br /&gt;
Although the stage itself does not require any A presses, as it can easily be done by swimming with the B button, entering the aquarium is a challenge on its own. The current strategy used is very complicated. Because the final [[text redirection]] is done using a door that requires 1 star, the whole strat has to be done at the beginning of the game. We have to enter [[Bowser in the Dark World]], get the basement key, and go to [[Shifting Sand Land]]. Once in there, the TAS creates a setup using various objects found in the course to make sure Mario gets the right angle and speed for the lobby move.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=goad2ijHBE8&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
{{SA Coins}}&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Portalastical64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User_talk:Portalastical64&amp;diff=11669</id>
		<title>User talk:Portalastical64</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User_talk:Portalastical64&amp;diff=11669"/>
		<updated>2020-05-31T01:52:21Z</updated>

		<summary type="html">&lt;p&gt;Portalastical64: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;yo make urself a user page - [[User:HiLlBiLlYjOeL|HiLlBiLlYjOeL]] ([[User talk:HiLlBiLlYjOeL|talk]]) 0:14 May 27, 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
Please join the Ukikipedia discord server before making more edits. https://discord.com/invite/YJcJ7Wq - Macrepeh&lt;br /&gt;
::&amp;quot;before making more edits&amp;quot;? yikes sounds like you&#039;re mad at him [[User:Nim|Nim]] ([[User talk:Nim|talk]]) 01:48, 31 May 2020 (UTC)&lt;br /&gt;
:::: idk what to say (how do I put date of post btw). - Macrepeh&lt;br /&gt;
::::::actually i dont use discord - Portalastical64&lt;/div&gt;</summary>
		<author><name>Portalastical64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:Main_Page&amp;diff=11668</id>
		<title>Template:Main Page</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:Main_Page&amp;diff=11668"/>
		<updated>2020-05-31T01:50:47Z</updated>

		<summary type="html">&lt;p&gt;Portalastical64: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;templatestyles src=&amp;quot;Template:Main_Page/styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
This wiki is dedicated to recording expert level knowledge of [[Super Mario 64]]. The purpose of this wiki is to allow people to find information that isn&#039;t easily available on other websites or by a quick Google search. If you want to contribute, feel free to join the [https://discord.gg/YJcJ7Wq Ukikipedia &#039;&#039;&#039;Discord server&#039;&#039;&#039;]. If you wish to find more general information about SM64, please check the [https://www.mariowiki.com/Super_Mario_64 Super Mario Wiki]. &lt;br /&gt;
Enjoy!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;audiences&amp;quot; class=&amp;quot;mainpage_row&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Game Mechanics&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-admins&amp;quot; title=&amp;quot; System administrators&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[Hitboxes]]&lt;br /&gt;
* [[Quarter Frames]]&lt;br /&gt;
* [[Straining]]&lt;br /&gt;
* [[Time Stop]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Glitches&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-users&amp;quot; title=&amp;quot;&amp;lt;!--T:14--&amp;gt; Users&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[Backwards Long Jump]]&lt;br /&gt;
* [[Wii VC Round-to-Zero|BitFS Platform Raising]]&lt;br /&gt;
* [[Cloning]]&lt;br /&gt;
* [[Game Freeze]]&lt;br /&gt;
* [[Glitchy Ledge Grab]]&lt;br /&gt;
* [[Glitchy Wall Kick]]&lt;br /&gt;
* [[Hyperspeed]]&lt;br /&gt;
* [[Parallel Universe]]&lt;br /&gt;
* [[Pause Buffering]]&lt;br /&gt;
* [[Spawning Displacement]]&lt;br /&gt;
* [[Vertical Speed Conservation]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Courses&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-devs&amp;quot; title=&amp;quot; Developers&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[List of Courses]]&lt;br /&gt;
* [[The Castle]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Objects&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-admins&amp;quot; title=&amp;quot; System administrators&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[Objects]]&lt;br /&gt;
* [[Object Slots]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Resources&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-users&amp;quot; title=&amp;quot; Users&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[Emulators]]&lt;br /&gt;
* [[GameShark]]&lt;br /&gt;
* [[MHS]]&lt;br /&gt;
* [[RTA Guide]]&lt;br /&gt;
* [[STROOP]]&lt;br /&gt;
* [[List of TAS World Records]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;audiences&amp;quot; class=&amp;quot;mainpage_row&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; TASes&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-devs&amp;quot; title=&amp;quot; Developers&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[1 Key]]&lt;br /&gt;
&amp;lt;!--* [[70 Star BLJless]]--&amp;gt;&lt;br /&gt;
&amp;lt;!--* [[120 Stars (2007)]] Let&#039;s just delete this one off. We don&#039;t need a page for it. (or do we?)--&amp;gt;&lt;br /&gt;
* [[120 Stars (2012)]]&lt;br /&gt;
* [[120 Stars (Shindou Edition)]]&lt;br /&gt;
&amp;lt;!--* [[120 Stars (WIP)]]--&amp;gt;&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Challenges&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-admins&amp;quot; title=&amp;quot; System administrators&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[Challenges]]&lt;br /&gt;
* [[A Button Challenge]]&lt;br /&gt;
* [[B Button Challenge]]&lt;br /&gt;
* [[ABZ Button Challenge]]&lt;br /&gt;
&amp;lt;!--* [[ABC CCC]]--&amp;gt;&lt;br /&gt;
* [[RTABC]]  (Real Time A Button Challenge)&lt;br /&gt;
* [[No Joystick Allowed Challenge]]&lt;br /&gt;
* [[No Buttons Allowed Challenge]]&lt;br /&gt;
* [[Same Input Challenge]]&lt;br /&gt;
* [[CCC Challenge]] &lt;br /&gt;
* [[UBER Challenge]]&lt;br /&gt;
* [[Unsolved Single-Goal Challenges]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;audiences&amp;quot; class=&amp;quot;mainpage_row&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; [https://news.ukikipedia.net/ Ukikipedia News]&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-devs&amp;quot; title=&amp;quot; Developers&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;rss max=4&amp;gt;https://news.ukikipedia.net/index.php/feed/&amp;lt;/rss&amp;gt;&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;__NOTOC__&lt;/div&gt;</summary>
		<author><name>Portalastical64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Pannenkoek2012&amp;diff=11655</id>
		<title>User:Pannenkoek2012</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Pannenkoek2012&amp;diff=11655"/>
		<updated>2020-05-31T01:44:32Z</updated>

		<summary type="html">&lt;p&gt;Portalastical64: I think it&amp;#039;s pretty obvious...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cloning coins is my specialty B)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dude, your specialty is the A Button Challenge. You&#039;ve gotten it down to just ONE A press in an any% run! - [[User:Portalastical64|Portalastical64]]&lt;/div&gt;</summary>
		<author><name>Portalastical64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:Main_Page&amp;diff=11645</id>
		<title>Template:Main Page</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:Main_Page&amp;diff=11645"/>
		<updated>2020-05-31T01:14:31Z</updated>

		<summary type="html">&lt;p&gt;Portalastical64: Undo revision 11644 by Portalastical64 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;templatestyles src=&amp;quot;Template:Main_Page/styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
This wiki is dedicated to recording expert level knowledge of [[Super Mario 64]]. The purpose of this wiki is to allow people to find information that isn&#039;t easily available on other websites or by a quick Google search. If you want to contribute, feel free to join the [https://discord.gg/YJcJ7Wq Ukikipedia &#039;&#039;&#039;Discord server&#039;&#039;&#039;]. If you wish to find more general information about SM64, please check the [https://www.mariowiki.com/Super_Mario_64 Super Mario Wiki]. &lt;br /&gt;
Enjoy!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;audiences&amp;quot; class=&amp;quot;mainpage_row&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Game Mechanics&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-admins&amp;quot; title=&amp;quot; System administrators&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[Hitboxes]]&lt;br /&gt;
* [[Quarter Frames]]&lt;br /&gt;
* [[Straining]]&lt;br /&gt;
* [[Time Stop]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Glitches&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-users&amp;quot; title=&amp;quot;&amp;lt;!--T:14--&amp;gt; Users&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[Backwards Long Jump]]&lt;br /&gt;
* [[Wii VC Round-to-Zero|BitFS Platform Raising]]&lt;br /&gt;
* [[Cloning]]&lt;br /&gt;
* [[Game Freeze]]&lt;br /&gt;
* [[Glitchy Ledge Grab]]&lt;br /&gt;
* [[Glitchy Wall Kick]]&lt;br /&gt;
* [[Hyperspeed]]&lt;br /&gt;
* [[Parallel Universe]]&lt;br /&gt;
* [[Pause Buffering]]&lt;br /&gt;
* [[Spawning Displacement]]&lt;br /&gt;
* [[Vertical Speed Conservation]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Courses&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-devs&amp;quot; title=&amp;quot; Developers&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[List of Courses]]&lt;br /&gt;
* [[The Castle]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Objects&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-admins&amp;quot; title=&amp;quot; System administrators&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[Objects]]&lt;br /&gt;
* [[Object Slots]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Resources&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-users&amp;quot; title=&amp;quot; Users&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[Emulators]]&lt;br /&gt;
* [[GameShark]]&lt;br /&gt;
* [[MHS]]&lt;br /&gt;
* [[RTA Guide]]&lt;br /&gt;
* [[STROOP]]&lt;br /&gt;
* [[List of TAS World Records]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;audiences&amp;quot; class=&amp;quot;mainpage_row&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; TASes&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-devs&amp;quot; title=&amp;quot; Developers&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[1 Key]]&lt;br /&gt;
&amp;lt;!--* [[70 Star BLJless]]--&amp;gt;&lt;br /&gt;
&amp;lt;!--* [[120 Stars (2007)]] Let&#039;s just delete this one off. We don&#039;t need a page for it. (or do we?)--&amp;gt;&lt;br /&gt;
* [[120 Stars (2012)]]&lt;br /&gt;
* [[120 Stars (Shindou Edition)]]&lt;br /&gt;
&amp;lt;!--* [[120 Stars (WIP)]]--&amp;gt;&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Challenges&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-admins&amp;quot; title=&amp;quot; System administrators&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[Challenges]]&lt;br /&gt;
* [[A Button Challenge]]&lt;br /&gt;
* [[B Button Challenge]]&lt;br /&gt;
* [[ABZ Button Challenge]]&lt;br /&gt;
&amp;lt;!--* [[ABC CCC]]--&amp;gt;&lt;br /&gt;
* [[RTABC]]  (Real Time A Button Challenge)&lt;br /&gt;
* [[No Joystick Allowed Challenge]]&lt;br /&gt;
* [[No Buttons Allowed Challenge]]&lt;br /&gt;
* [[Same Input Challenge]]&lt;br /&gt;
* [[CCC Challenge]] &lt;br /&gt;
* [[UBER Challenge]]&lt;br /&gt;
* [[Unsolved Single-Goal Challenges]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;audiences&amp;quot; class=&amp;quot;mainpage_row&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; [https://news.ukikipedia.net/ Ukikipedia News]&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-devs&amp;quot; title=&amp;quot; Developers&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;rss max=4&amp;gt;https://news.ukikipedia.net/index.php/feed/&amp;lt;/rss&amp;gt;&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;__NOTOC__&lt;/div&gt;</summary>
		<author><name>Portalastical64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:Main_Page&amp;diff=11644</id>
		<title>Template:Main Page</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:Main_Page&amp;diff=11644"/>
		<updated>2020-05-31T01:13:40Z</updated>

		<summary type="html">&lt;p&gt;Portalastical64: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;templatestyles src=&amp;quot;Template:Main_Page/styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
This wiki is dedicated to recording expert level knowledge of [[Super Mario 64]]. The purpose of this wiki is to allow people to find information that isn&#039;t easily available on other websites or by a quick Google search. If you want to contribute, feel free to join the [https://discord.gg/YJcJ7Wq Ukikipedia &#039;&#039;&#039;Discord server&#039;&#039;&#039;]. If you wish to find more general information about SM64, please check the [https://www.mariowiki.com/Super_Mario_64 Super Mario Wiki]. &lt;br /&gt;
Enjoy!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;audiences&amp;quot; class=&amp;quot;mainpage_row&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Game Mechanics&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-admins&amp;quot; title=&amp;quot; System administrators&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[Hitboxes]]&lt;br /&gt;
* [[Quarter Frames]]&lt;br /&gt;
* [[Straining]]&lt;br /&gt;
* [[Time Stop]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Glitches&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-users&amp;quot; title=&amp;quot;&amp;lt;!--T:14--&amp;gt; Users&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[Backwards Long Jump]]&lt;br /&gt;
* [[Wii VC Round-to-Zero|BitFS Platform Raising]]&lt;br /&gt;
* [[Cloning]]&lt;br /&gt;
* [[Game Freeze]]&lt;br /&gt;
* [[Glitchy Ledge Grab]]&lt;br /&gt;
* [[Glitchy Wall Kick]]&lt;br /&gt;
* [[Hyperspeed]]&lt;br /&gt;
* [[Parallel Universe]]&lt;br /&gt;
* [[Pause Buffering]]&lt;br /&gt;
* [[Spawning Displacement]]&lt;br /&gt;
* [[Vertical Speed Conservation]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Courses&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-devs&amp;quot; title=&amp;quot; Developers&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[List of Courses]]&lt;br /&gt;
* [[The Castle]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Objects&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-admins&amp;quot; title=&amp;quot; System administrators&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[Objects]]&lt;br /&gt;
* [[Object Slots]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Resources&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-users&amp;quot; title=&amp;quot; Users&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[Emulators]]&lt;br /&gt;
* [[GameShark]]&lt;br /&gt;
* [[MHS]]&lt;br /&gt;
* [[RTA Guide]]&lt;br /&gt;
* [[STROOP]]&lt;br /&gt;
* [[List of TAS World Records]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;audiences&amp;quot; class=&amp;quot;mainpage_row&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; TASes&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-devs&amp;quot; title=&amp;quot; Developers&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[1 Key]]&lt;br /&gt;
* [[70 Star BLJless]]&lt;br /&gt;
* [[120 Stars (2007)]]&lt;br /&gt;
* [[120 Stars (2012)]]&lt;br /&gt;
* [[120 Stars (Shindou Edition)]]&lt;br /&gt;
* [[120 Stars (WIP)]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Challenges&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-admins&amp;quot; title=&amp;quot; System administrators&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[Challenges]]&lt;br /&gt;
* [[A Button Challenge]]&lt;br /&gt;
* [[B Button Challenge]]&lt;br /&gt;
* [[ABZ Button Challenge]]&lt;br /&gt;
&amp;lt;!--* [[ABC CCC]]--&amp;gt;&lt;br /&gt;
* [[RTABC]]  (Real Time A Button Challenge)&lt;br /&gt;
* [[No Joystick Allowed Challenge]]&lt;br /&gt;
* [[No Buttons Allowed Challenge]]&lt;br /&gt;
* [[Same Input Challenge]]&lt;br /&gt;
* [[CCC Challenge]] &lt;br /&gt;
* [[UBER Challenge]]&lt;br /&gt;
* [[Unsolved Single-Goal Challenges]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;audiences&amp;quot; class=&amp;quot;mainpage_row&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; [https://news.ukikipedia.net/ Ukikipedia News]&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-devs&amp;quot; title=&amp;quot; Developers&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;rss max=4&amp;gt;https://news.ukikipedia.net/index.php/feed/&amp;lt;/rss&amp;gt;&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;__NOTOC__&lt;/div&gt;</summary>
		<author><name>Portalastical64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Talk:Object&amp;diff=11642</id>
		<title>Talk:Object</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Talk:Object&amp;diff=11642"/>
		<updated>2020-05-31T01:11:28Z</updated>

		<summary type="html">&lt;p&gt;Portalastical64: Portalastical64 moved page Talk:Object to Talk:Objects over redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Talk:Objects]]&lt;/div&gt;</summary>
		<author><name>Portalastical64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Talk:Objects&amp;diff=11641</id>
		<title>Talk:Objects</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Talk:Objects&amp;diff=11641"/>
		<updated>2020-05-31T01:11:28Z</updated>

		<summary type="html">&lt;p&gt;Portalastical64: Portalastical64 moved page Talk:Object to Talk:Objects over redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should have actual technical details, and not use weird &amp;quot;important&amp;quot; terminology. [[User:Bad boot|Bad boot]] ([[User talk:Bad boot|talk]]) 15:08, 18 June 2018 (UTC)&lt;/div&gt;</summary>
		<author><name>Portalastical64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Object&amp;diff=11640</id>
		<title>Object</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Object&amp;diff=11640"/>
		<updated>2020-05-31T01:11:27Z</updated>

		<summary type="html">&lt;p&gt;Portalastical64: Portalastical64 moved page Object to Objects over redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Objects]]&lt;/div&gt;</summary>
		<author><name>Portalastical64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Objects&amp;diff=11639</id>
		<title>Objects</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Objects&amp;diff=11639"/>
		<updated>2020-05-31T01:11:27Z</updated>

		<summary type="html">&lt;p&gt;Portalastical64: Portalastical64 moved page Object to Objects over redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{rewrite}}&lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;&#039;object&#039;&#039;&#039; is an entity in the game that is not part of the level geometry of the course. Most objects either interact with Mario and/or move in some way, act as stationary platforms or simply exist for aesthetic purposes. The maximum number of objects in a [[List of Courses|course]] is 240.&lt;br /&gt;
&lt;br /&gt;
== Object Groups ==&lt;br /&gt;
Every object is part of a larger &amp;quot;group&amp;quot; that helps define its behavior. Of the 12 groups, some are more strongly defined than others, but it helps to categorize objects within the game.&lt;br /&gt;
&lt;br /&gt;
===Player Group===&lt;br /&gt;
The first group, this group is composed of &amp;quot;playable&amp;quot; characters, which is simply Mario. Had Luigi been finished, it&#039;s possible he would have been in this group.&lt;br /&gt;
&lt;br /&gt;
===Group 2===&lt;br /&gt;
This group is unused, it is possible this would have been a Luigi group, too.&lt;br /&gt;
&lt;br /&gt;
===Destructive===&lt;br /&gt;
The destructive group consists of (non-playable) objects able to destroy other objects. This group consists specifically of four objects- Bob-omb, Bob-omb explosion, cork shell, and a beta object that was unused.&lt;br /&gt;
&lt;br /&gt;
===Group 4===&lt;br /&gt;
Like the second group, this one is also unused.&lt;br /&gt;
&lt;br /&gt;
===General Actor===&lt;br /&gt;
Actors are generally what are described as &amp;quot;alive&amp;quot;, such as bullet bills, bully, MIPS, etc. &lt;br /&gt;
&lt;br /&gt;
===Pushable===&lt;br /&gt;
This group consists of objects able to push other (non-playable) objects. This behavior often goes along with [[transport cloning]]. This group consists of objects such as goomba, koopa, and lakitu.&lt;br /&gt;
&lt;br /&gt;
===Level===&lt;br /&gt;
This group consists of objects within levels that are interactable, such as hearts and stars. This group often acts as &amp;quot;catch-all&amp;quot; along with default.&lt;br /&gt;
&lt;br /&gt;
===Group 7===&lt;br /&gt;
Group 7 is another unused group.&lt;br /&gt;
&lt;br /&gt;
===Default===&lt;br /&gt;
If an object isn&#039;t put into a different group, it ends up here. For this reason, this group acts as a &amp;quot;catch-all&amp;quot; for odd objects.&lt;br /&gt;
&lt;br /&gt;
===Surface===&lt;br /&gt;
These are any items that have surface collision, specifically walls, floor, and ceilings. Often these are items that would be easy to consider just part of the course geometry, such as the submarine in DDD or ship in JRB. Worth noting- this group is a requirement to have surfaces, so objects like Whomp and Thwomp still fall into this category despite being &amp;quot;actors&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Polelike===&lt;br /&gt;
The polelike group consists of objects that could be described as &amp;quot;radial&amp;quot; in that the attract Mario to some sort of radial center. This includes poles, whirlpools, tornados, trees, etc.&lt;br /&gt;
&lt;br /&gt;
===Spawner===&lt;br /&gt;
This group consists of most objects that spawn other objects, like coin spawners or star spawners.&lt;br /&gt;
&lt;br /&gt;
===Unimportant===&lt;br /&gt;
Unimportant objects generally do not affect gameplay at all and exist purely for visuals. This group has the unique quality of unloading to stay under the object limit, hence their &amp;quot;unimportant&amp;quot; name. Some examples include smoke, wind, and dust.&lt;br /&gt;
&lt;br /&gt;
===Processing Order===&lt;br /&gt;
&lt;br /&gt;
During a frame, object lists are processed in the following order: Spawner, Surface, Polelike, Player, Pushable, General, Destructive, Level, Default, Unimportant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Object Limit ==&lt;br /&gt;
The &#039;&#039;&#039;Object limit&#039;&#039;&#039; is the maximum number of important objects a course can have loaded simultaneously before the game cannot handle loading any more. This limit is 240 at all times, but the [[debug]] code that displays object count fails to count certain spawners&amp;lt;sup&amp;gt;which?&amp;lt;/sup&amp;gt;, making this limit seem lower in some courses&amp;lt;sup&amp;gt;citation needed&amp;lt;/sup&amp;gt;. This doesn&#039;t apply to the total objects in the course, only to ones that are loaded at the time. Unloaded objects use no slots. As the object limit is approached, unimportant objects will sacrifice their slots in order to empty them for important objects. If no vacant slots are available when any object (important or unimportant) is loaded, a [[crash]] will occur.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[Clone|Clones]] never unload and thus occupy object slots even when the original object is unloaded.&lt;br /&gt;
* [[Parallel Universe|PUs]] don&#039;t naturally contain any objects, but they can be brought there.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=AVtCM1B6iYk &amp;quot;Bringing Objects to PUs&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Object Slot]]&lt;br /&gt;
* [[Game Freeze]]&lt;br /&gt;
* [[Parallel Universe]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{DEFAULTSORT:Objects}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Category --&amp;gt;&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Portalastical64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Talk:Object_slot&amp;diff=11637</id>
		<title>Talk:Object slot</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Talk:Object_slot&amp;diff=11637"/>
		<updated>2020-05-31T01:10:27Z</updated>

		<summary type="html">&lt;p&gt;Portalastical64: Portalastical64 moved page Talk:Object Slot to Talk:Object Slots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This info already exists in (slightly) more detail at [[Memory]]. However &amp;quot;Memory&amp;quot; is a dumb name, so the content should be moved from there to here. [[User:Bad boot|Bad boot]] ([[User talk:Bad boot|talk]]) 22:07, 19 June 2018 (UTC)&lt;br /&gt;
: After taking another look at the Memory article, it contained a lot of false or misleading info, so I just deleted it. [[User:Bad boot|Bad boot]] ([[User talk:Bad boot|talk]]) 22:07, 19 June 2018 (UTC)&lt;/div&gt;</summary>
		<author><name>Portalastical64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Object_slot&amp;diff=11635</id>
		<title>Object slot</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Object_slot&amp;diff=11635"/>
		<updated>2020-05-31T01:10:27Z</updated>

		<summary type="html">&lt;p&gt;Portalastical64: Portalastical64 moved page Object Slot to Object Slots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
An &#039;&#039;&#039;object slot&#039;&#039;&#039; is a location in the console memory that stores an [[object]]. There are 240 object slots in total that may either be occupied or unoccupied by an object. The slots that are occupied are arranged before the slots that are unoccupied. If all the object slots are already occupied and an object tries to load, the game will [[crash]], unless the object is an &#039;&#039;&#039;unimportant object&#039;&#039;&#039; such as a [[dust]] particle.&lt;br /&gt;
&lt;br /&gt;
==Effect of Cloning==&lt;br /&gt;
&#039;&#039;Main article: [[Cloning]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cloning occurs when [[Mario]] holds an empty object slot. This can happen if Mario continues to hold an object slot after the object has unloaded. When a new object loads into this slot, Mario will hold a reference to this new object.&lt;/div&gt;</summary>
		<author><name>Portalastical64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:Main_Page&amp;diff=11634</id>
		<title>Template:Main Page</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:Main_Page&amp;diff=11634"/>
		<updated>2020-05-31T01:09:40Z</updated>

		<summary type="html">&lt;p&gt;Portalastical64: added s&amp;#039;es where they belonged&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;templatestyles src=&amp;quot;Template:Main_Page/styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
This wiki is dedicated to recording expert level knowledge of [[Super Mario 64]]. The purpose of this wiki is to allow people to find information that isn&#039;t easily available on other websites or by a quick Google search. If you want to contribute, feel free to join the [https://discord.gg/YJcJ7Wq Ukikipedia &#039;&#039;&#039;Discord server&#039;&#039;&#039;]. If you wish to find more general information about SM64, please check the [https://www.mariowiki.com/Super_Mario_64 Super Mario Wiki]. &lt;br /&gt;
Enjoy!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div id=&amp;quot;audiences&amp;quot; class=&amp;quot;mainpage_row&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Game Mechanics&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-admins&amp;quot; title=&amp;quot; System administrators&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[Hitboxes]]&lt;br /&gt;
* [[Quarter Frames]]&lt;br /&gt;
* [[Straining]]&lt;br /&gt;
* [[Time Stop]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Glitches&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-users&amp;quot; title=&amp;quot;&amp;lt;!--T:14--&amp;gt; Users&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[Backwards Long Jump]]&lt;br /&gt;
* [[Wii VC Round-to-Zero|BitFS Platform Raising]]&lt;br /&gt;
* [[Cloning]]&lt;br /&gt;
* [[Game Freeze]]&lt;br /&gt;
* [[Glitchy Ledge Grab]]&lt;br /&gt;
* [[Glitchy Wall Kick]]&lt;br /&gt;
* [[Hyperspeed]]&lt;br /&gt;
* [[Parallel Universe]]&lt;br /&gt;
* [[Pause Buffering]]&lt;br /&gt;
* [[Spawning Displacement]]&lt;br /&gt;
* [[Vertical Speed Conservation]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Courses&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-devs&amp;quot; title=&amp;quot; Developers&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[List of Courses]]&lt;br /&gt;
* [[The Castle]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Objects&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-admins&amp;quot; title=&amp;quot; System administrators&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[Objects]]&lt;br /&gt;
* [[Object Slots]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Resources&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-users&amp;quot; title=&amp;quot; Users&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[Emulators]]&lt;br /&gt;
* [[GameShark]]&lt;br /&gt;
* [[MHS]]&lt;br /&gt;
* [[RTA Guide]]&lt;br /&gt;
* [[STROOP]]&lt;br /&gt;
* [[List of TAS World Records]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div id=&amp;quot;audiences&amp;quot; class=&amp;quot;mainpage_row&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; TASes&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-devs&amp;quot; title=&amp;quot; Developers&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[1 Key]]&lt;br /&gt;
&amp;lt;!--* [[70 Star BLJless]]--&amp;gt;&lt;br /&gt;
&amp;lt;!--* [[120 Stars (2007)]] Let&#039;s just delete this one off. We don&#039;t need a page for it. (or do we?)--&amp;gt;&lt;br /&gt;
* [[120 Stars (2012)]]&lt;br /&gt;
* [[120 Stars (Shindou Edition)]]&lt;br /&gt;
&amp;lt;!--* [[120 Stars (WIP)]]--&amp;gt;&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Challenges&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-admins&amp;quot; title=&amp;quot; System administrators&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[Challenges]]&lt;br /&gt;
* [[A Button Challenge]]&lt;br /&gt;
* [[B Button Challenge]]&lt;br /&gt;
* [[ABZ Button Challenge]]&lt;br /&gt;
&amp;lt;!--* [[ABC CCC]]--&amp;gt;&lt;br /&gt;
* [[RTABC]]  (Real Time A Button Challenge)&lt;br /&gt;
* [[No Joystick Allowed Challenge]]&lt;br /&gt;
* [[No Buttons Allowed Challenge]]&lt;br /&gt;
* [[Same Input Challenge]]&lt;br /&gt;
* [[CCC Challenge]] &lt;br /&gt;
* [[UBER Challenge]]&lt;br /&gt;
* [[Unsolved Single-Goal Challenges]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div id=&amp;quot;audiences&amp;quot; class=&amp;quot;mainpage_row&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; [https://news.ukikipedia.net/ Ukikipedia News]&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-devs&amp;quot; title=&amp;quot; Developers&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;rss max=4&amp;gt;https://news.ukikipedia.net/index.php/feed/&amp;lt;/rss&amp;gt;&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;__NOTOC__&lt;/div&gt;</summary>
		<author><name>Portalastical64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Talk:Challenge&amp;diff=11632</id>
		<title>Talk:Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Talk:Challenge&amp;diff=11632"/>
		<updated>2020-05-31T01:08:07Z</updated>

		<summary type="html">&lt;p&gt;Portalastical64: Portalastical64 moved page Talk:Challenge to Talk:Challenges: needed an s&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If the ABC is mentioned, even when it has its own page, maybe the other challenges from the Single Button Challenges page like the BBC and ZBC should also be included. [[User:Bloopiero|Bloopiero]] ([[User talk:Bloopiero|talk]]) 05:01, 14 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Is this a rule violation? ==&lt;br /&gt;
&lt;br /&gt;
The section &amp;quot;Joke Challenges&amp;quot; technically breaks the rule, &amp;quot;Ukikipedia is not about memes.&amp;quot;&lt;br /&gt;
Either that or the rules should be revised to consider serious discussion of seriously-studied jokes, vs. unseriously studied jokes, which should not be allowed.&lt;br /&gt;
[[User:Normie|-by a person who has no substantial knowledge on this subject]] ([[User talk:Normie|talk]]) 15:18, 13 October 2018 (UTC)&lt;/div&gt;</summary>
		<author><name>Portalastical64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Challenge&amp;diff=11630</id>
		<title>Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Challenge&amp;diff=11630"/>
		<updated>2020-05-31T01:08:07Z</updated>

		<summary type="html">&lt;p&gt;Portalastical64: Portalastical64 moved page Challenge to Challenges over redirect: needed an s&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Challenge&#039;&#039;&#039; is a self-imposed restriction of performing certain tasks, making the completion of the game harder. Restrictions include the use of a certain button (the [[A Button]], for example), the use of cannons, collecting coins, and the use of caps, among others.&lt;br /&gt;
&lt;br /&gt;
Often, these challenges lead to the discovery of glitches, while some must be utilized to make up for a loss of a certain function. For example, restricting the A button forces Mario to use techniques such as frame-walking, enemy manipulation, and [[cloning]] to complete certain tasks. Collecting the 5 secrets in Bob-omb Battlefield coinless requires making a [[Premature Clone]] of the top coin and landing at the 30-unit high area to collect the secret without interacting with the center coin.&lt;br /&gt;
&lt;br /&gt;
==UBER Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[UBER Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The UBER Challenge forbids any coins and [[:Category:Collectibles|collectibles]] (except chests), switches, cannons, teleporting, caps, opening boxes (except for star boxes), damage (except falling), and activating movable platforms. Additionally, enemies must not be interacted with (including Lakitu, but excluding Bowser and MIPS). The challenge was created by Mario64Masters. The name of the UBER Challenge was borrowed from Manocheese&#039;s Über Challenge for Ocarina of Time.&lt;br /&gt;
&lt;br /&gt;
There are 39 stars that can be collected RTA, and 46 stars are possible in a TAS run.&lt;br /&gt;
&lt;br /&gt;
==Pacifist Challenge==&lt;br /&gt;
The Pacifist Challenge forbids any combat with enemies except for Bowser. Any actions that do not result in killing an enemy are allowed. The number of stars that can be collected is 98 glitchless, and 101 for TAS runs&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/boards/198848-super-mario-64/75920333 How many stars can you get in a Pacifist Run of the game?] Recounted to include infinite coin glitch with box&amp;lt;/ref&amp;gt;. In a full game run, however, killing the Boo to enter [[Big Boo&#039;s Haunt]] is considered nonpacifist, cutting off the available 2 stars, and therefore the actual number of stars that can be collected is 96 glitchless and 99 with TAS.&lt;br /&gt;
&lt;br /&gt;
The following stars cannot be collected in the RTA pacifist run.&lt;br /&gt;
*[[BoB]] (2): &#039;&#039;Big Bob-omb on the Summit&#039;&#039; (enemy), &#039;&#039;Footrace with Koopa The Quick&#039;&#039; (requires the previous star)&lt;br /&gt;
*[[WF]] (2): &#039;&#039;Chip Off Whomp&#039;s Block&#039;&#039; (enemy), &#039;&#039;To the Top of the Fortress&#039;&#039; (requires the previous star)&lt;br /&gt;
*[[BBH]] (7): All stars are cut off due to entering the course requiring killing a Boo.&lt;br /&gt;
**If entering the stage is allowed, then only two stars (&#039;&#039;Secret of the Haunted Books&#039;&#039; and &#039;&#039;Seek the 8 Red Coins&#039;&#039;) can be collected.&lt;br /&gt;
*[[HMC]] (1): &#039;&#039;HMC 100 coins&#039;&#039; (only 92 non-enemy coins)&lt;br /&gt;
*[[LLL]] (2): &#039;&#039;Boil the Big Bully&#039;&#039; (enemy), &#039;&#039;Bully the Bullies&#039;&#039; (enemy)&lt;br /&gt;
*[[SSL]] (3): &#039;&#039;In the Talons of the Big Bird&#039;&#039; (Klepto), &#039;&#039;Stand Tall on the Four Pillars&#039;&#039; (enemy)&lt;br /&gt;
*[[Snowman&#039;s Land|SL]] (1): &#039;&#039;Chill with the Bully&#039;&#039; (enemy),  &lt;br /&gt;
*[[Tiny-Huge Island|THI]] (4): &#039;&#039;Pluck the Piranha Flower&#039;&#039; (enemy), &#039;&#039;Rematch with Koopa the Quick&#039;&#039; (requiring Star 1), &#039;&#039;Make Wiggler Squirm (enemy)&#039;&#039;, &#039;&#039;THI 100 coins&#039;&#039; (infinite coin glitch requires killing Piranhas)&lt;br /&gt;
&lt;br /&gt;
The following stars can be circumvented if glitches or TAS strategies are allowed:&lt;br /&gt;
*[[WF]] - &#039;&#039;Blast Away the Wall&#039;&#039;: A wall clip can be performed to reach the star cannonless.&lt;br /&gt;
*[[SSL]] - &#039;&#039;SSL 100 coins&#039;&#039;: 100 coins can be collected using infinite coin glitch, done by disappearing cork box glitch in the course. 86 non-enemy coins otherwise.&lt;br /&gt;
*[[Snowman&#039;s Land|SL]] - &#039;&#039;SL 100 coins&#039;&#039;: 100 coins can be collected with an infinite coin glitch, by activating [[Time Stop]] from the snowman and repeatedly collecting a nearby coin. 58 non-enemy coins otherwise.&lt;br /&gt;
&lt;br /&gt;
==A Button Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[A Button Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The A Button Challenge aims to reduce the use of [[A Button]] in courses, first documented in [http://www.curtisbright.com/sm64/abc/ Curtis Bright&#039;s website]. Since then, many techniques are applied in an attempt to bring down the A Press count, with [https://youtube.com/user/pannenkoek2012 pannenkoek2012] being the biggest contributor to the challenge.&lt;br /&gt;
&lt;br /&gt;
There are 96 stars that can be collected on a full game basis without the A Button using TAS.&lt;br /&gt;
&lt;br /&gt;
==Coinless Challenge==&lt;br /&gt;
The Coinless Challenge&#039;s only rule is that the player cannot collect any coins. Specifically, no yellow, red, or blue coins can be collected. Techniques where Mario&#039;s coin score is saved as 0 coins by collecting multiples of 256, or pause buffering to prevent the coin counter from going up, are not allowed.&lt;br /&gt;
&lt;br /&gt;
Mario is able to collect 81 stars in a full game run, and 82 stars on a single star basis. The remaining 38 stars require collecting coins and are therefore impossible.&lt;br /&gt;
&lt;br /&gt;
==Cannonless Challenge==&lt;br /&gt;
In the Cannonless Challenge, entering any cannons is forbidden. As it turns out, all 120 stars can be collected cannonless. The challenge was completed on 23 July 2018 by sm64expert, when he collected [[Wing Mario over the Rainbow]].&amp;lt;ref&amp;gt;https://youtu.be/JCzBOGHf_a0&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Capless/Cannonless Challenge==&lt;br /&gt;
To qualify as capless, Mario cannot use any special caps except the cap effects obtained from the start of a course. To qualify as cannonless, Mario cannot use any cannons.&lt;br /&gt;
&lt;br /&gt;
Using the capless and cannonless ruleset from the UBER Challenge, every star except for one (&#039;&#039;Wing Mario over the Rainbow&#039;&#039;) can be collected, resulting 119 stars that can be collected.&lt;br /&gt;
&lt;br /&gt;
The most difficult stars to collect include:&lt;br /&gt;
*[[BoB]] - &#039;&#039;Shoot to the Island in the Sky&#039;&#039;, &#039;&#039;100 Coins&#039;&#039;, &#039;&#039;Find the 8 Red Coins&#039;&#039;: Going to the island can be done by long jumping from the top of the mountain. &lt;br /&gt;
*[[SSL]] - &#039;&#039;Free Flying for 8 Red Coins&#039;&#039;: Tornadoes, Fly Guys, and Klepto can help Mario collect the 4 aerial coins without the wing cap.&lt;br /&gt;
*[[Vanish Cap under the Moat]]: The cage can be reached by performing a side flip to a wall kick, removing the need of using a vanish cap.&lt;br /&gt;
&lt;br /&gt;
==CCC Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[CCC Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The CCC Challenge combines Coinless with Capless/Cannonless. The restriction is extremely heavy, leaving very few stars that can be collected, as some of them inadvertently collect coins during the process.&lt;br /&gt;
&lt;br /&gt;
Mario is able to collect 81 stars in a full game run, and 82 stars on a single star basis. While this is the same number of stars collectible as Coinless Challenge, the workarounds are much harder to achieve.&lt;br /&gt;
&lt;br /&gt;
==No Buttons Allowed/Buttonless Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[No Buttons Allowed Challenge]]&#039;&#039;&lt;br /&gt;
The No Buttons Allowed Challenge forbids the use of A, B, Z, Start, L, R, and (to some extent) C buttons. This challenge was created by pannenkoek2012 to push the game to its limits.&lt;br /&gt;
&lt;br /&gt;
The C buttons are only allowed when they only affect the camera and don&#039;t affect actual gameplay. For example, the [[C^ Hyperspeed]] glitch is not allowed.&lt;br /&gt;
&lt;br /&gt;
The challenge is more difficult than simply restricting the A button, since this disables many maneuvering options that Mario can use, such as jumping, diving, sliding, and more. The challenge cannot be done as a full game run as there is in-game text that cannot be advanced without the use of buttons.&lt;br /&gt;
&lt;br /&gt;
There are only 33 stars that can be collected, many of which require complicated strategies.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=voV_QgdLHiY&amp;amp;list=PLmvvhlevqC2fXLL55ZQT1cesNmM2qHPn1 No Buttons Allowed Playlist]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ABZ Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[ABZ Button Challenge|ABZ Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The ABZ Challenge is similar to Buttonless, but instead of restricting all buttons only restricts the three primary buttons, A B and Z. Instead of requiring that they don&#039;t be used at all, it allows simply using the minimum number of buttons possible.&lt;br /&gt;
&lt;br /&gt;
It was created by Ethan White as an alternative to the Buttonless Challenge, since the Buttonless Challenge did not allow the start button, and consequently did not allow changing languages on PAL version to minimize text box button presses.&lt;br /&gt;
&lt;br /&gt;
==Low Doors Challenge==&lt;br /&gt;
In the Low Doors Challenge, the game must be beaten while opening as few doors as possible. A door is considered used when the door opening cutscene occurs. Doors are skipped using BLJs and HSWKs, pause exiting, and routing to avoid moving between castle floors unnecessarily.&lt;br /&gt;
&lt;br /&gt;
Any% needs to open only 2 doors to complete: one door to enter the basement (using either the key door or moat door), and one door to enter the upper floors.&lt;br /&gt;
&lt;br /&gt;
120 Stars needs to open 4 doors to complete: one to enter the basement (using either the key door or moat door), one to enter the upper floors, one to enter the courtyard for BBH, and one to exit the CCM slide level through the cabin. Unconfirmed door skips exist in BBH, HMC, and skipping the door to the endless stairs using HSWKs. The 50 star door stairs BLJ cannot be used for the latter, as Mario needs to stop at the 3rd floor to get all stars, and cannot pause exit out from the 3rd floor.&lt;br /&gt;
&lt;br /&gt;
==No Joystick Allowed Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[No Joystick Allowed Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The No Joystick Allowed Challenge forbids the use of Joystick inputs, considered to be the inverse of No Buttons Allowed Challenge.&lt;br /&gt;
&lt;br /&gt;
As the joystick provides the vital function for Mario to change directions and run, the challenge takes route planning to the extreme. The challenge can only be done on a single star basis and not a full game run due to absurd limitations.&lt;br /&gt;
&lt;br /&gt;
There are only 55 stars that can be collected, many of which require complicated strategies.&lt;br /&gt;
&lt;br /&gt;
== Floor is Lava Challenge ==&lt;br /&gt;
The Floor is Lava Challenge disallows standing on floors that aren&#039;t part of objects. It was created by Timestoppa.&lt;br /&gt;
&lt;br /&gt;
== Joke Challenges ==&lt;br /&gt;
Some challenges have been created as jokes, and then actually been executed, such as Plush% (collecting specific stars to make the STROOP file menu spell out &amp;quot;PLUSH&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Other challenges==&lt;br /&gt;
See [[Unsolved Single-Goal Challenges]] for single-goal challenges that have not been solved.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Category --&amp;gt;&lt;br /&gt;
[[Category:Challenges]]&lt;br /&gt;
&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Portalastical64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:Main_Page&amp;diff=11629</id>
		<title>Template:Main Page</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:Main_Page&amp;diff=11629"/>
		<updated>2020-05-31T01:05:15Z</updated>

		<summary type="html">&lt;p&gt;Portalastical64: added an s where it belonged&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;templatestyles src=&amp;quot;Template:Main_Page/styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
This wiki is dedicated to recording expert level knowledge of [[Super Mario 64]]. The purpose of this wiki is to allow people to find information that isn&#039;t easily available on other websites or by a quick Google search. If you want to contribute, feel free to join the [https://discord.gg/YJcJ7Wq Ukikipedia &#039;&#039;&#039;Discord server&#039;&#039;&#039;]. If you wish to find more general information about SM64, please check the [https://www.mariowiki.com/Super_Mario_64 Super Mario Wiki]. &lt;br /&gt;
Enjoy!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;audiences&amp;quot; class=&amp;quot;mainpage_row&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Game Mechanics&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-admins&amp;quot; title=&amp;quot; System administrators&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[Hitboxes]]&lt;br /&gt;
* [[Quarter Frames]]&lt;br /&gt;
* [[Straining]]&lt;br /&gt;
* [[Time Stop]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Glitches&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-users&amp;quot; title=&amp;quot;&amp;lt;!--T:14--&amp;gt; Users&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[Backwards Long Jump]]&lt;br /&gt;
* [[Wii VC Round-to-Zero|BitFS Platform Raising]]&lt;br /&gt;
* [[Cloning]]&lt;br /&gt;
* [[Game Freeze]]&lt;br /&gt;
* [[Glitchy Ledge Grab]]&lt;br /&gt;
* [[Glitchy Wall Kick]]&lt;br /&gt;
* [[Hyperspeed]]&lt;br /&gt;
* [[Parallel Universe]]&lt;br /&gt;
* [[Pause Buffering]]&lt;br /&gt;
* [[Spawning Displacement]]&lt;br /&gt;
* [[Vertical Speed Conservation]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Courses&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-devs&amp;quot; title=&amp;quot; Developers&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[List of Courses]]&lt;br /&gt;
* [[The Castle]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Objects&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-admins&amp;quot; title=&amp;quot; System administrators&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[Object]]&lt;br /&gt;
* [[Object Slot]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Resources&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-users&amp;quot; title=&amp;quot; Users&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[Emulators]]&lt;br /&gt;
* [[GameShark]]&lt;br /&gt;
* [[MHS]]&lt;br /&gt;
* [[RTA Guide]]&lt;br /&gt;
* [[STROOP]]&lt;br /&gt;
* [[List of TAS World Records]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;audiences&amp;quot; class=&amp;quot;mainpage_row&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; TASes&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-devs&amp;quot; title=&amp;quot; Developers&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[1 Key]]&lt;br /&gt;
&amp;lt;!--* [[70 Star BLJless]]--&amp;gt;&lt;br /&gt;
&amp;lt;!--* [[120 Stars (2007)]] Let&#039;s just delete this one off. We don&#039;t need a page for it. (or do we?)--&amp;gt;&lt;br /&gt;
* [[120 Stars (2012)]]&lt;br /&gt;
* [[120 Stars (Shindou Edition)]]&lt;br /&gt;
&amp;lt;!--* [[120 Stars (WIP)]]--&amp;gt;&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Challenges&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-admins&amp;quot; title=&amp;quot; System administrators&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[Challenges]]&lt;br /&gt;
* [[A Button Challenge]]&lt;br /&gt;
* [[B Button Challenge]]&lt;br /&gt;
* [[ABZ Button Challenge]]&lt;br /&gt;
&amp;lt;!--* [[ABC CCC]]--&amp;gt;&lt;br /&gt;
* [[RTABC]]  (Real Time A Button Challenge)&lt;br /&gt;
* [[No Joystick Allowed Challenge]]&lt;br /&gt;
* [[No Buttons Allowed Challenge]]&lt;br /&gt;
* [[Same Input Challenge]]&lt;br /&gt;
* [[CCC Challenge]] &lt;br /&gt;
* [[UBER Challenge]]&lt;br /&gt;
* [[Unsolved Single-Goal Challenges]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;audiences&amp;quot; class=&amp;quot;mainpage_row&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; [https://news.ukikipedia.net/ Ukikipedia News]&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-devs&amp;quot; title=&amp;quot; Developers&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;rss max=4&amp;gt;https://news.ukikipedia.net/index.php/feed/&amp;lt;/rss&amp;gt;&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;__NOTOC__&lt;/div&gt;</summary>
		<author><name>Portalastical64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User_talk:HiLlBiLlYjOeL&amp;diff=11628</id>
		<title>User talk:HiLlBiLlYjOeL</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User_talk:HiLlBiLlYjOeL&amp;diff=11628"/>
		<updated>2020-05-31T00:53:24Z</updated>

		<summary type="html">&lt;p&gt;Portalastical64: /*  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ask me anything&lt;br /&gt;
&lt;br /&gt;
nobodys being paid to edit ukikipedia LUL [[User:Nim|Nim]] ([[User talk:Nim|talk]]) 04:31, 22 May 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
I added the links to the videos [[User:Th3Re4l|THR]] ([[User talk:Th3Re4l|talk]]) 20:45, 22 May 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Check out pannenkoek2012 and UncommentatedPannen on YouTube, you can learn so much about SM64.&amp;quot; - [[User:Portalastical64|Portalastical64]]&lt;br /&gt;
&lt;br /&gt;
“Join the discord!” - [[User:Barry|Barry]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I will if you make the [[Dive|dive]] page first!&amp;quot; - [[User:HiLlBiLlYjOeL|HiLlBiLlYjOeL]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[[Dive]] exists now, time to join the discord!&amp;quot; - [[User:Galoomba|Galoomba]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Why are we talking on his user page instead of his user talk?&amp;quot; - [[User:MMMMMMMMMMMMM|MMMMMMMMMMMMM]]&lt;/div&gt;</summary>
		<author><name>Portalastical64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Portalastical64&amp;diff=11627</id>
		<title>User:Portalastical64</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Portalastical64&amp;diff=11627"/>
		<updated>2020-05-31T00:25:23Z</updated>

		<summary type="html">&lt;p&gt;Portalastical64: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Probably the smartest preteen in my city academically, but the least smart socially. Autism can be good at times, though.&lt;br /&gt;
&lt;br /&gt;
{{User_infobox&lt;br /&gt;
|title=Portalastical64&lt;br /&gt;
|image=&lt;br /&gt;
|header_1=Info&lt;br /&gt;
|description_1=Likes to play:&lt;br /&gt;
|answer_1=Super Mario 64, Super Mario Maker for Nintendo 3DS, Super Mario All-Stars, Fortnite, Knack&lt;br /&gt;
|description_2=Devices used:&lt;br /&gt;
|answer_2=Xbox One S, Nintendo 3DS XL, Wii, PlayStation Portable, PlayStation 4&lt;br /&gt;
|description_3=Have I completed Super Mario 64?&lt;br /&gt;
|answer_3=Yes, but the final 50 stars used a lot of cheats and savestates.&lt;br /&gt;
|header_2=Social Media&lt;br /&gt;
|description_21=YouTube:&lt;br /&gt;
|answer_21=https://www.youtube.com/channel/UC621deTZ-FqW6o8AZ6wr_CQ&lt;br /&gt;
|description_22=Reddit:&lt;br /&gt;
|answer_22=https://www.reddit.com/u/RealPortalastical64&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Portalastical64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Portalastical64&amp;diff=11626</id>
		<title>User:Portalastical64</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Portalastical64&amp;diff=11626"/>
		<updated>2020-05-31T00:13:57Z</updated>

		<summary type="html">&lt;p&gt;Portalastical64: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User_infobox&lt;br /&gt;
|title=Portalastical64&lt;br /&gt;
|image=&lt;br /&gt;
|header_1=Info&lt;br /&gt;
|description_1=Likes to play:&lt;br /&gt;
|answer_1=Super Mario 64, Super Mario Maker for Nintendo 3DS, Super Mario All-Stars, Fortnite, Knack&lt;br /&gt;
|description_2=Devices used:&lt;br /&gt;
|answer_2=Xbox One S, Nintendo 3DS XL, Wii, PlayStation Portable, PlayStation 4&lt;br /&gt;
|description_3=Have I completed Super Mario 64?&lt;br /&gt;
|answer_3=Yes, but the final 50 stars used a lot of cheats and savestates.&lt;br /&gt;
|header_2=Social Media&lt;br /&gt;
|description_21=YouTube:&lt;br /&gt;
|answer_21=https://www.youtube.com/channel/UC621deTZ-FqW6o8AZ6wr_CQ&lt;br /&gt;
|description_22=Reddit:&lt;br /&gt;
|answer_22=https://www.reddit.com/u/RealPortalastical64&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Portalastical64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Portalastical64&amp;diff=11625</id>
		<title>User:Portalastical64</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Portalastical64&amp;diff=11625"/>
		<updated>2020-05-30T23:46:07Z</updated>

		<summary type="html">&lt;p&gt;Portalastical64: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User_infobox&lt;br /&gt;
|title=Portalastical64&lt;br /&gt;
|image=&lt;br /&gt;
|header_1=Info&lt;br /&gt;
|description_1=Likes to play:&lt;br /&gt;
|answer_1=Super Mario 64, Super Mario Maker for Nintendo 3DS, Super Mario All-Stars, Fortnite, Knack&lt;br /&gt;
|description_2=Devices used:&lt;br /&gt;
|answer_2=Xbox One S, Nintendo 3DS XL, Wii, PlayStation Portable, PlayStation 4&lt;br /&gt;
|description_3=Have I completed Super Mario 64?&lt;br /&gt;
|answer_3=Yes, but the final 50 stars used a lot of cheats and savestates.&lt;br /&gt;
|description_4=&lt;br /&gt;
|answer_4=&lt;br /&gt;
|header_2=&lt;br /&gt;
|description_21=&lt;br /&gt;
|answer_21=&lt;br /&gt;
|description_22=&lt;br /&gt;
|answer_22=&lt;br /&gt;
|description_23=&lt;br /&gt;
|answer_23=&lt;br /&gt;
|description_24=&lt;br /&gt;
|answer_24=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Portalastical64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Portalastical64&amp;diff=11624</id>
		<title>User:Portalastical64</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Portalastical64&amp;diff=11624"/>
		<updated>2020-05-30T23:40:50Z</updated>

		<summary type="html">&lt;p&gt;Portalastical64: Created page with &amp;quot;{{User_infobox |title= |image= |header_1=Info |description_1=Likes to play: |answer_1=Super Mario 64, Super Mario Maker for Nintendo 3DS |description_2= |answer_2= |descriptio...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User_infobox&lt;br /&gt;
|title=&lt;br /&gt;
|image=&lt;br /&gt;
|header_1=Info&lt;br /&gt;
|description_1=Likes to play:&lt;br /&gt;
|answer_1=Super Mario 64, Super Mario Maker for Nintendo 3DS&lt;br /&gt;
|description_2=&lt;br /&gt;
|answer_2=&lt;br /&gt;
|description_3=&lt;br /&gt;
|answer_3=&lt;br /&gt;
|description_4=&lt;br /&gt;
|answer_4=&lt;br /&gt;
|header_2=&lt;br /&gt;
|description_21=&lt;br /&gt;
|answer_21=&lt;br /&gt;
|description_22=&lt;br /&gt;
|answer_22=&lt;br /&gt;
|description_23=&lt;br /&gt;
|answer_23=&lt;br /&gt;
|description_24=&lt;br /&gt;
|answer_24=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Portalastical64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=The_Castle&amp;diff=11623</id>
		<title>The Castle</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=The_Castle&amp;diff=11623"/>
		<updated>2020-05-30T23:29:22Z</updated>

		<summary type="html">&lt;p&gt;Portalastical64: Fixed consistency errors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=The Castle&lt;br /&gt;
|image= TC.png&lt;br /&gt;
|terrain=Grassy/Default&lt;br /&gt;
|setting=Varied&lt;br /&gt;
|water=Some&lt;br /&gt;
|yellow-coins=6&lt;br /&gt;
|red-coins=&lt;br /&gt;
|blue-coins=&lt;br /&gt;
|enemy-yellow= 9&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|wing-caps=1&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- Castle Grounds.png&lt;br /&gt;
|overview_2=STROOP- Castle Courtyard.png&lt;br /&gt;
|overview_3=STROOP- Castle Basement.png&lt;br /&gt;
|overview_4=STROOP- Castle Floor 1 Lower.png&lt;br /&gt;
|overview_5=STROOP- Castle Floor 1 Upper.png&lt;br /&gt;
|overview_6=STROOP- Castle Floor 2.png}}&lt;br /&gt;
&#039;&#039;&#039;The castle&#039;&#039;&#039; is the level containing the majority of the other levels in SM64, along with the [[Castle Grounds|castle grounds]].&lt;br /&gt;
==Coins==&lt;br /&gt;
Although the castle is not an actual course and the score cannot be saved, it still has coins which can be collected. Because the coin count is not reset when the player exits a level, the actual maximum coin count is 999. Thus, this list enumerates the coins that can be collected &#039;&#039;at&#039;&#039; the castle.&lt;br /&gt;
{{Outside the Castle Coins}}&lt;br /&gt;
{{Inside the Castle Coins}}&lt;br /&gt;
{{Castle Courtyard Coins}}&lt;br /&gt;
&lt;br /&gt;
==The Castle==&lt;br /&gt;
&lt;br /&gt;
===Castle Grounds===&lt;br /&gt;
The castle grounds are the starting location when creating a new file, loading a previous file, or dying anywhere within the castle. It features a sunny environment with birds and water sound effects in the background. There is also a cannon next to the lake that unlocks at 120 stars, which is meant to allow you to get onto the castle roof. However, it can be bypassed with precise movement. There is one secret stage on the castle grounds, [[Vanish Cap Under the Moat]].&lt;br /&gt;
&lt;br /&gt;
===First Floor===&lt;br /&gt;
The first floor is the introductory area of the castle. It contains 4 main courses ([[Bob-omb Battlefield]], [[Whomp&#039;s Fortress]], [[Cool, Cool Mountain]], and [[Jolly Roger Bay]]), and three secret courses ([[The Princess&#039;s Secret Slide]], [[The Secret Aquarium]], and [[Tower of the Wing Cap]]). The star door on this floor requires 8 stars to open and leads to [[Bowser in the Dark World]], the first Bowser stage. The door can be skipped with an [[LBLJ]], by [[HSWK]]ing, or with speed conserved from [[Bob-omb Battlefield]]&amp;lt;ref&amp;gt;[https://youtu.be/Rgg-pq6LLzg &amp;quot;(TAS) Super Mario 64: BLJLess BitDW Entry NEW ROUTE (With Comparison+Explanation)&amp;quot; by Superdavo0001]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://youtu.be/gEoRywkV6cw &amp;quot;Worship The Dar God&amp;quot; by Superdavo0001]&amp;lt;/ref&amp;gt;. Additionally, there is a key door to the second floor, as well as one leading to the basement (the intended next area) and a regular warp door leading into the courtyard.&lt;br /&gt;
&lt;br /&gt;
===Courtyard===&lt;br /&gt;
The courtyard is the location of [[Big Boo&#039;s Haunt]], whose entrance is hidden inside of one of the several [[Boo|Boos]] in the area. The Boos will not show up if you have less than 12 stars.&lt;br /&gt;
&lt;br /&gt;
===Basement===&lt;br /&gt;
The basement has 4 main courses ([[Shifting Sand Land]], [[Lethal Lava Land]], [[Hazy Maze Cave]], and [[Dire, Dire Docks]]). It also contains the pillars normally required to unlock [[Vanish Cap Under the Moat]], although they can be bypassed with moat door skip. The star door in this area requires 30 stars which can be skipped with an [[SBLJ]], and leads to the second Bowser stage, [[Bowser in the Fire Sea]], and Dire, Dire Docks.&lt;br /&gt;
&lt;br /&gt;
===Second Floor===&lt;br /&gt;
Just like the others, the second floor has 4 main courses ([[Tall, Tall Mountain]], [[Wet Dry World]], [[Snowman&#039;s Land]] and [[Tiny-Huge Island]]), along with a star door that requires 50 stars to enter, which leads to the third floor. The door can be skipped using [[BLJ]]s.&lt;br /&gt;
&lt;br /&gt;
===Third Floor===&lt;br /&gt;
The third floor contains 2 main courses, [[Tick Tock Clock]] and [[Rainbow Ride]], along with one secret stage, [[Wing Mario over the Rainbow]]. Although there are &amp;quot;endless&amp;quot; stairs on this floor that require 70 stars to pass, they can easily be skipped using [[BLJ]]s. These stairs lead to the final Bowser stage, [[Bowser in the Sky]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>Portalastical64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=The_Castle&amp;diff=11622</id>
		<title>The Castle</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=The_Castle&amp;diff=11622"/>
		<updated>2020-05-30T23:28:01Z</updated>

		<summary type="html">&lt;p&gt;Portalastical64: Fixed, like, 5,000 grammar errors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=The Castle&lt;br /&gt;
|image= TC.png&lt;br /&gt;
|terrain=Grassy/Default&lt;br /&gt;
|setting=Varied&lt;br /&gt;
|water=Some&lt;br /&gt;
|yellow-coins=6&lt;br /&gt;
|red-coins=&lt;br /&gt;
|blue-coins=&lt;br /&gt;
|enemy-yellow= 9&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|wing-caps=1&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- Castle Grounds.png&lt;br /&gt;
|overview_2=STROOP- Castle Courtyard.png&lt;br /&gt;
|overview_3=STROOP- Castle Basement.png&lt;br /&gt;
|overview_4=STROOP- Castle Floor 1 Lower.png&lt;br /&gt;
|overview_5=STROOP- Castle Floor 1 Upper.png&lt;br /&gt;
|overview_6=STROOP- Castle Floor 2.png}}&lt;br /&gt;
&#039;&#039;&#039;The castle&#039;&#039;&#039; is the level containing the majority of the other levels in SM64, along with the [[Castle Grounds|castle grounds]].&lt;br /&gt;
==Coins==&lt;br /&gt;
Although the castle is not an actual course and the score cannot be saved, it still has coins which can be collected. Because the coin count is not reset when the player exits a level, the actual maximum coin count is 999. Thus, this list enumerates the coins that can be collected &#039;&#039;at&#039;&#039; the castle.&lt;br /&gt;
{{Outside the Castle Coins}}&lt;br /&gt;
{{Inside the Castle Coins}}&lt;br /&gt;
{{Castle Courtyard Coins}}&lt;br /&gt;
&lt;br /&gt;
==The Castle==&lt;br /&gt;
&lt;br /&gt;
===Castle Grounds===&lt;br /&gt;
The castle grounds are the starting location when creating a new file, loading a previous file, or dying anywhere within the castle. It features a sunny environment with birds and water sound effects in the background. There is also a cannon next to the lake that unlocks at 120 stars, which is meant to allow you to get onto the castle roof. However, it can be bypassed with precise movement. There is one secret stage on the castle grounds, [[Vanish Cap Under the Moat]].&lt;br /&gt;
&lt;br /&gt;
===First Floor===&lt;br /&gt;
The first floor is the introductory area of the castle. It contains 4 main courses ([[Bob-omb Battlefield]], [[Whomp&#039;s Fortress]], [[Cool, Cool Mountain]], and [[Jolly Roger Bay]]), and three secret courses ([[The Princess&#039;s Secret Slide]], [[The Secret Aquarium]], and [[Tower of the Wing Cap]]). The star door on this floor requires 8 stars to open and leads to [[Bowser in the Dark World]], the first Bowser stage. The door can be skipped with an [[LBLJ]], by [[HSWK]]ing, or with speed conserved from [[Bob-omb Battlefield]]&amp;lt;ref&amp;gt;[https://youtu.be/Rgg-pq6LLzg &amp;quot;(TAS) Super Mario 64: BLJLess BitDW Entry NEW ROUTE (With Comparison+Explanation)&amp;quot; by Superdavo0001]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://youtu.be/gEoRywkV6cw &amp;quot;Worship The Dar God&amp;quot; by Superdavo0001]&amp;lt;/ref&amp;gt;. Additionally, there is a key door to the second floor, as well as one leading to the basement (the intended next area) and a regular warp door leading into the courtyard.&lt;br /&gt;
&lt;br /&gt;
===The Courtyard===&lt;br /&gt;
This courtyard is the location of [[Big Boo&#039;s Haunt]], whose entrance is hidden inside of one of the several [[Boo|Boos]] in the area. The Boos will not show up if you have less than 12 stars.&lt;br /&gt;
&lt;br /&gt;
===The Basement===&lt;br /&gt;
The basement has 4 main courses ([[Shifting Sand Land]], [[Lethal Lava Land]], [[Hazy Maze Cave]], and [[Dire, Dire Docks]]). It also contains the pillars normally required to unlock [[Vanish Cap Under the Moat]], although they can be bypassed with moat door skip. The star door in this area requires 30 stars which can be skipped with an [[SBLJ]], and leads to the second Bowser stage, [[Bowser in the Fire Sea]], and Dire, Dire Docks.&lt;br /&gt;
&lt;br /&gt;
===The Second Floor===&lt;br /&gt;
Just like the others, the second floor has 4 main courses ([[Tall, Tall Mountain]], [[Wet Dry World]], [[Snowman&#039;s Land]] and [[Tiny-Huge Island]]), along with a star door that requires 50 stars to enter, which leads to the third floor. The door can be skipped using [[BLJ]]s.&lt;br /&gt;
&lt;br /&gt;
===The Third Floor===&lt;br /&gt;
The third floor contains 2 main courses, [[Tick Tock Clock]] and [[Rainbow Ride]], along with one secret stage, [[Wing Mario over the Rainbow]]. Although there are &amp;quot;endless&amp;quot; stairs on this floor that require 70 stars to pass, they can easily be skipped using [[BLJ]]s. These stairs lead to the final Bowser stage, [[Bowser in the Sky]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>Portalastical64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Mario&amp;diff=11621</id>
		<title>Mario</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Mario&amp;diff=11621"/>
		<updated>2020-05-30T23:03:02Z</updated>

		<summary type="html">&lt;p&gt;Portalastical64: Found in &amp;quot;All Courses&amp;quot;? Related to &amp;quot;Mario Spawner?&amp;quot; There&amp;#039;s no way that&amp;#039;s staying!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mario is the main protagonist of [[Super Mario 64]], and is the main [[object]] that the player controls.&lt;br /&gt;
{{object_infobox&lt;br /&gt;
|image= STROOP-_Mario.png&lt;br /&gt;
|hitbox_type=cylinder&lt;br /&gt;
|hitbox_radius=50&lt;br /&gt;
|hitbox_height=160&lt;br /&gt;
|hitbox_down=0&lt;br /&gt;
|damage=none&lt;br /&gt;
|damage_hatless=none&lt;br /&gt;
|tangibility_radius=1000&lt;br /&gt;
|interaction_type=none&lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Action|| rowspan=&amp;quot;2&amp;quot; |Nintendo 64|| colspan=&amp;quot;2&amp;quot; |&amp;lt;span title=&amp;quot;Nintendo 64 version&amp;quot; class=&amp;quot;explain&amp;quot; style=&amp;quot;color:inherit&amp;quot;&amp;gt;Wii (Virtual Console)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!GameCube Controller||Classic Controller&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Movement&lt;br /&gt;
|[[File:N64-Control-Neutral.png]]||[[File:Gamecube-Control-Neutral.png]]||[[File:Wii-Classic-Lstick-Neutral.png]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |There are two modes of moving, walking and running. The more the control stick tilts away from the center, the faster Mario moves; the opposite is also true.&lt;br /&gt;
|-    &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[Single Jump]]&lt;br /&gt;
|[[File:N64-Button-A.png]]||[[File:Gamecube-Button-A.png]]||[[File:Wii-Classic-Button-A.png]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |The initial velocity of a single jump is equal to 42 + Horizontal speed / 4.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[Double Jump]]&lt;br /&gt;
|[[File:N64-Button-A.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:N64-Button-A.png]]||[[File:Gamecube-Button-A.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Gamecube-Button-A.png]]||[[File:Wii-Classic-Button-A.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Wii-Classic-Button-A.png]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |After jumping or falling, press A when landing on the floor. The initial velocity of a double jump is equal to 52 + Horizontal speed / 4.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[Triple Jump]]&lt;br /&gt;
|[[File:N64-Control-Neutral.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:N64-Button-A.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:N64-Button-A.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:N64-Button-A.png]]||[[File:Gamecube-Control-Neutral.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Gamecube-Button-A.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Gamecube-Button-A.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Gamecube-Button-A.png]]||[[File:Wii-Classic-Lstick-Neutral.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Wii-Classic-Button-A.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Wii-Classic-Button-A.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Wii-Classic-Button-A.png]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |After double jumping, press A when landing on the floor. At least 20 speed is required to triple jump. &amp;lt;br&amp;gt; With the [[Wing Cap]], you don&#039;t need to be moving to do a triple jump, and if you don&#039;t cancel it with a ground pound or dive for the first few frames Mario will start flying.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[Wall Kick]]&lt;br /&gt;
|[[File:N64-Control-Neutral.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:N64-Button-A.png]]||[[File:Gamecube-Control-Neutral.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Gamecube-Button-A.png]]||[[File:Wii-Classic-Lstick-Neutral.png]]&amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Wii-Classic-Button-A.png]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Mario must jump to a wall and when he touches it, press A. Mario must have at least 16 speed&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[Sideflip]]&lt;br /&gt;
|[[File:N64-Control-Left.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:N64-Control-Right.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:N64-Button-A.png]]||[[File:Gamecube-Control-Left.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Gamecube-Control-Right.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Gamecube-Button-A.png]]||[[File:Wii-Classic-Lstick-Left.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Wii-Classic-Lstick-Right.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Wii-Classic-Button-A.png]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Jump button must be pressed while in the [[turnaround]] action. Mario must have at least 16 speed.&lt;br /&gt;
|-&lt;br /&gt;
![[Backflip]]&lt;br /&gt;
|[[File:N64-Button-Z.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:N64-Button-A.png]]||[[File:Gamecube-Button-L.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Gamecube-Button-A.png]]||[[File:Wii-Classic-Button-L.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Wii-Classic-Button-A.png]]&lt;br /&gt;
|-&lt;br /&gt;
![[Long Jump]]&lt;br /&gt;
|[[File:N64-Control-Neutral.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:N64-Button-Z.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:N64-Button-A.png]]||[[File:Gamecube-Control-Neutral.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Gamecube-Button-L.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Gamecube-Button-A.png]]||[[File:Wii-Classic-Lstick-Neutral.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Wii-Classic-Button-L.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Wii-Classic-Button-A.png]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[Ground Pound]]&lt;br /&gt;
|[[File:N64-Button-Z.png]]||[[File:Gamecube-Button-L.png]]||[[File:Wii-Classic-Button-L.png]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Mario must be in mid-air to perform this move.&lt;br /&gt;
|-&lt;br /&gt;
!Duck / [[Crouch]]&lt;br /&gt;
|[[File:N64-Button-Z.png]]||[[File:Gamecube-Button-L.png]]||[[File:Wii-Classic-Button-L.png]]&lt;br /&gt;
|-&lt;br /&gt;
![[Crawl]]&lt;br /&gt;
|[[File:N64-Button-Z.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:N64-Control-Neutral.png]]||[[File:Gamecube-Button-L.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt;[[File:Gamecube-Control-Neutral.png]]||[[File:Wii-Classic-Button-L.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Wii-Classic-Lstick-Neutral.png]]&lt;br /&gt;
|-&lt;br /&gt;
![[Punch]]&lt;br /&gt;
|[[File:N64-Button-B.png]]||[[File:Gamecube-Button-B.png]]||[[File:Wii-Classic-Lstick-Left.png]]&lt;br /&gt;
|-&lt;br /&gt;
![[Dive]]&lt;br /&gt;
|[[File:N64-Control-Neutral.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:N64-Button-B.png]]||[[File:Gamecube-Control-Neutral.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Gamecube-Button-B.png]]||[[File:Wii-Classic-Lstick-Neutral.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Wii-Classic-Lstick-Left.png]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[Kick]]&lt;br /&gt;
|[[File:N64-Button-B.png]]||[[File:Gamecube-Button-B.png]]||[[File:Wii-Classic-Lstick-Left.png]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Mario must be in mid-air to perform this move.&lt;br /&gt;
|-&lt;br /&gt;
![[Slide Kick]]&lt;br /&gt;
|[[File:N64-Control-Neutral.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:N64-Button-Z.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:N64-Button-B.png]]||[[File:Gamecube-Control-Neutral.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Gamecube-Button-L.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Gamecube-Button-B.png]]||[[File:Wii-Classic-Lstick-Neutral.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Wii-Classic-Button-L.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Wii-Classic-Lstick-Left.png]]&lt;br /&gt;
|-&lt;br /&gt;
![[Sweep Kick]]&lt;br /&gt;
|[[File:N64-Button-Z.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:N64-Button-B.png]]||[[File:Gamecube-Button-L.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Gamecube-Button-B.png]]||[[File:Wii-Classic-Button-L.png]] &amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;+&amp;lt;/b&amp;gt; [[File:Wii-Classic-Lstick-Left.png]]&lt;br /&gt;
|-&lt;br /&gt;
!Rotate/Center camera&lt;br /&gt;
|[[File:N64-C-Left.png]] / [[File:N64-C-Right.png]]||[[File:Gamecube-Cstick-Left.png]] / [[File:Gamecube-Cstick-Right.png]]||[[File:Wii-Classic-Rstick-Left.png]] / [[File:Wii-Classic-Rstick-Right.png]]&lt;br /&gt;
|-&lt;br /&gt;
!Switch camera modes&lt;br /&gt;
|[[File:N64-Button-R.png]]||[[File:Gamecube-Button-R.png]]||[[File:Wii-Classic-Button-R.png]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Zoom in/Look around&lt;br /&gt;
|[[File:N64-C-Up.png]]||[[File:Gamecube-Cstick-Up.png]]||[[File:Wii-Classic-Rstick-Up.png]]&lt;br /&gt;
|-&lt;br /&gt;
!Zoom out&lt;br /&gt;
|[[File:N64-C-Down.png]]||[[File:Gamecube-Cstick-Down.png]]||[[File:Wii-Classic-Rstick-Down.png]]&lt;br /&gt;
|-&lt;br /&gt;
!Pause menu&lt;br /&gt;
|[[File:N64-Button-Start.png]]||[[File:Gamecube-Button-Start.png]]||[[File:Wii-Classic-Button-Plus.png]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Portalastical64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Common_TASing_techniques&amp;diff=11620</id>
		<title>Common TASing techniques</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Common_TASing_techniques&amp;diff=11620"/>
		<updated>2020-05-30T22:23:43Z</updated>

		<summary type="html">&lt;p&gt;Portalastical64: Removed text containing vulgar language&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{delete|Very confusing. No notable reason for this page existing}}&lt;br /&gt;
{{rewrite}}&lt;br /&gt;
When starting a TAS, you usually start with Mario spawning, standing still.&lt;br /&gt;
&lt;br /&gt;
If you are facing close to the correct direction, you usually start with a [[1-frame punch]], jump for 6 frames, then [[dive recover]] as you touch the ground. You can also 1-frame punch, walk another frame, then long jump once or twice. If you are facing the wrong direction, 1-frame punching won&#039;t be as good for turning around as the instant turn Mario can do when standing still, although this gives slightly less starting speed.&lt;br /&gt;
&lt;br /&gt;
When jumping before a dive recover, you can jump more or less depending on where you jumped and where you&#039;ll land.&lt;br /&gt;
&lt;br /&gt;
After a dive recover, on flat ground, you could jumpdive, recover, jumpkick repeatedly. For even longer distances, ZB kick is actually more optimal.&lt;/div&gt;</summary>
		<author><name>Portalastical64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Global_timer&amp;diff=11619</id>
		<title>Global timer</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Global_timer&amp;diff=11619"/>
		<updated>2020-05-30T21:27:11Z</updated>

		<summary type="html">&lt;p&gt;Portalastical64: Added &amp;quot;is&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Global Timer&#039;&#039;&#039; is a variable that increases by 1 on every frame. Some events occur depending on the parity of the global timer, or depending on other functions such as trigonometric calculations, so [[pause buffering]] can be used to alter the state of the game.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Global Timer&#039;&#039;&#039; starts counting from the moment the console/emulator is powered on, and resets to 0 every time the game is reset. Many Objects and variables depend on the global timer to determine their course of actions on any given frame. Example: the coin display value in the [[HUD]] only goes up once the &#039;&#039;&#039;Global Timer&#039;&#039;&#039; is odd. This is why that with pause buffering, the coin display can fail to update for a certain amount of time.&lt;br /&gt;
==Phenomena Dependent on the Global Timer==&lt;br /&gt;
* The opacity of Bowser&#039;s shock waves is decreased by 1 when the global timer is not divisible by 3.&lt;br /&gt;
* Waves created when an object is thrown into water will disappear when the global timer is a multiple of 16.&lt;br /&gt;
* Swoop&#039;s yaw and roll are dependent on the value of the global timer.&lt;br /&gt;
&amp;lt;!--It does something with clouds gotta look into it more--&amp;gt;&lt;br /&gt;
* Coffin&#039;s shaking movement and sound is dependent on the global timer.&lt;br /&gt;
* The LLL drawbridge only begins lowering or raising if the global timer is a multiple of 8.&lt;br /&gt;
* Blowing wind spawns large particles when the global timer is even and small particles when the global timer is odd.&lt;br /&gt;
* Water ripples created when Mario moves in water only spawn if the global timer is even.&lt;br /&gt;
* The JRB aquarium bubbles only spawn when the global timer is odd.&lt;/div&gt;</summary>
		<author><name>Portalastical64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Crystal_Tap&amp;diff=11618</id>
		<title>Crystal Tap</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Crystal_Tap&amp;diff=11618"/>
		<updated>2020-05-30T21:15:55Z</updated>

		<summary type="html">&lt;p&gt;Portalastical64: Added more info and a reference.  Tried to add an image but I couldn&amp;#039;t find one online and I&amp;#039;m playing on an Xbox, so emulation isn&amp;#039;t possible.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [[Wet-Dry World]], &#039;&#039;&#039;crystal taps&#039;&#039;&#039; are colorful octahedral switches&amp;lt;ref&amp;gt;&amp;lt;nowiki&amp;gt;https://www.mariowiki.com/Crystal_Tap&amp;lt;/nowiki&amp;gt;&amp;lt;/ref&amp;gt; that change the water level when touched. They raise or lower the water level to the height of the tap, and they can also be cloned. A clone of a crystal tap cannot be used, but if Mario releases it while the water level is changing, the water will stop, which can be used to create custom water levels.&amp;lt;ref&amp;gt;&amp;lt;nowiki&amp;gt;https://www.youtube.com/watch?v=O9ftlxUkQTw&amp;lt;/nowiki&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Portalastical64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Crystal_Tap&amp;diff=11617</id>
		<title>Crystal Tap</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Crystal_Tap&amp;diff=11617"/>
		<updated>2020-05-30T21:09:07Z</updated>

		<summary type="html">&lt;p&gt;Portalastical64: Tossed in a &amp;quot;References&amp;quot; heading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [[Wet-Dry World]], &#039;&#039;&#039;crystal taps&#039;&#039;&#039; are objects that change the water level when touched. They raise or lower the water level to the height of the tap, and they can also be cloned. A clone of a crystal tap cannot be used, but if Mario releases it while the water level is changing, the water will stop, which can be used to create custom water levels.&amp;lt;ref&amp;gt;&amp;lt;nowiki&amp;gt;https://www.youtube.com/watch?v=O9ftlxUkQTw&amp;lt;/nowiki&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Portalastical64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Crystal_Tap&amp;diff=11616</id>
		<title>Crystal Tap</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Crystal_Tap&amp;diff=11616"/>
		<updated>2020-05-30T21:07:44Z</updated>

		<summary type="html">&lt;p&gt;Portalastical64: Set the reference name to the URL&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [[Wet-Dry World]], &#039;&#039;&#039;crystal taps&#039;&#039;&#039; are objects that change the water level when touched. They raise or lower the water level to the height of the tap, and they can also be cloned. A clone of a crystal tap cannot be used, but if Mario releases it while the water level is changing, the water will stop, which can be used to create custom water levels.&amp;lt;ref&amp;gt;&amp;lt;nowiki&amp;gt;https://www.youtube.com/watch?v=O9ftlxUkQTw&amp;lt;/nowiki&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Portalastical64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Crystal_Tap&amp;diff=11615</id>
		<title>Crystal Tap</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Crystal_Tap&amp;diff=11615"/>
		<updated>2020-05-30T21:05:57Z</updated>

		<summary type="html">&lt;p&gt;Portalastical64: Created a short description of crystal taps as a base for later editing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [[Wet-Dry World]], &#039;&#039;&#039;crystal taps&#039;&#039;&#039; are objects that change the water level when touched. They raise or lower the water level to the height of the tap, and they can also be cloned. A clone of a crystal tap cannot be used, but if Mario releases it while the water level is changing, the water will stop, which can be used to create custom water levels.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=O9ftlxUkQTw]&amp;lt;/ref&amp;gt;&lt;/div&gt;</summary>
		<author><name>Portalastical64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Wet-Dry_World&amp;diff=11614</id>
		<title>Wet-Dry World</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Wet-Dry_World&amp;diff=11614"/>
		<updated>2020-05-30T20:51:17Z</updated>

		<summary type="html">&lt;p&gt;Portalastical64: Removed information already mentioned&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Wet-Dry World&lt;br /&gt;
|image= WDW.png&lt;br /&gt;
|abbreviation=WDW&lt;br /&gt;
|terrain=Default/Water&lt;br /&gt;
|setting=Sunny&lt;br /&gt;
|water=Mostly&lt;br /&gt;
|yellow-coins=89&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=6&lt;br /&gt;
|enemy-yellow=17&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=1&lt;br /&gt;
|vanish-caps=2&lt;br /&gt;
|overview_1=STROOP- WDW 1 Low.png&lt;br /&gt;
|overview_2=STROOP- WDW 1 High.png&lt;br /&gt;
|overview_3=STROOP- WDW 2.png&lt;br /&gt;
}}&#039;&#039;&#039;Wet-Dry World&#039;&#039;&#039; is the eleventh course of the game, featuring a &amp;quot;town&amp;quot; with an adjustable water level. By touching any of the [[Crystal Tap|crystal taps]] in the course, the water level is raised or lowered to the height of the tap used. Additionally, Mario&#039;s height as he enters the painting determines the water level immediately after entering the course (low, medium, or high). The course has a tunnel with a loading zone to take Mario back and forth between the main area and &amp;quot;downtown&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Course Versions==&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
There are a total of 152 coins in the course, with 107 coins in the main area and 45 coins inside the town. The coin limit in this course can be raised via cloning.&lt;br /&gt;
{{WDW Coins}}&lt;br /&gt;
&lt;br /&gt;
==Main Area==&lt;br /&gt;
{{stub}}&lt;br /&gt;
==Downtown==&lt;br /&gt;
{{stub}}&lt;br /&gt;
The downtown area features multiple empty houses. On the sides of some of the houses is what appear to be doors, but are actually just textures and do not do anything.&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>Portalastical64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Dire,_Dire_Docks&amp;diff=11613</id>
		<title>Dire, Dire Docks</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Dire,_Dire_Docks&amp;diff=11613"/>
		<updated>2020-05-30T20:46:59Z</updated>

		<summary type="html">&lt;p&gt;Portalastical64: Fixed the name of BitFS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{course_infobox&lt;br /&gt;
|title=Dire, Dire Docks&lt;br /&gt;
|image= DDD.png&lt;br /&gt;
|abbreviation=DDD&lt;br /&gt;
|terrain=Water&lt;br /&gt;
|setting=Day&lt;br /&gt;
|water=Mostly All&lt;br /&gt;
|yellow-coins=60&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=6&lt;br /&gt;
|enemy-yellow=&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=1&lt;br /&gt;
|vanish-caps=1&lt;br /&gt;
|overview_1=STROOP- DDD 1.png&lt;br /&gt;
|overview_2=STROOP- DDD 2 Poles.png&lt;br /&gt;
|overview_3=STROOP- DDD 2 Sub.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Dire, Dire Docks&#039;&#039;&#039; is the ninth course. The entrance is a large water-like painting, and once &#039;&#039;Board Bowser&#039;s Sub&#039;&#039; is completed, it will move back to the end of the hallway, exposing the entrance to [[Bowser in the Fire Sea]].&lt;br /&gt;
&lt;br /&gt;
==Course Versions==&lt;br /&gt;
There are two versions of the course that can appear by selecting different stars. Keep in mind that if there are any blue stars (uncollected) present in the star selection menu, then the last version that can be selected is the first blue star and not the stars after it:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Version 1&#039;&#039;&#039;: Accessed by selecting Star 1. The manta ray is not present.&lt;br /&gt;
*&#039;&#039;&#039;Version 2&#039;&#039;&#039;: Accessed by selecting Star 2 through Star 6. The manta ray will appear.&lt;br /&gt;
&lt;br /&gt;
Additionally, Bowser&#039;s submarine will disappear after Bowser in the Fire Sea is completed, replaced by several moving poles across the ceiling of the course.&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
This stage has natural maximum of 106 coins, although this can be extended. Coin spawner cloning via the loading zone using a water shell allows infinite collection of coins in this course.&lt;br /&gt;
{{DDD Coins}}&lt;br /&gt;
&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, two of the seven stars require an A press to be held but do not incur additional A presses to complete. Thus, the notation &amp;quot;0.5 A presses&amp;quot; is used.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:45%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||3&lt;br /&gt;
|-&lt;br /&gt;
|2||0||3&lt;br /&gt;
|-&lt;br /&gt;
|3||0.5*||14&lt;br /&gt;
|-&lt;br /&gt;
|4||0||3&lt;br /&gt;
|-&lt;br /&gt;
|5||0||1&lt;br /&gt;
|-&lt;br /&gt;
|6||0||3&lt;br /&gt;
|-&lt;br /&gt;
|100||0.5*||25&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|*Holding an object while swimming requires an A press to be &#039;&#039;&#039;held&#039;&#039;&#039;, hence the 0.5x notation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Entering Dire Dire Docks &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/mlHzqJn2SMs?t=2m24s &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Since the painting is very large, walking into it will suffice and it is not required to dive.&lt;br /&gt;
&lt;br /&gt;
===Board Bowser&#039;s Sub &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/4JEoBwuXkzQ &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main problem is ascending to Bowser&#039;s submarine since Mario cannot climb up to it from the water. However, a technique known as [[207 Dive Recover]] can be used to ascend from the cork boxes using the [[misalignment]], a 1-unit region where Mario cannot be pushed out by the walls and can snap onto the floor above. Using this technique, Mario can board Bowser&#039;s sub and collect the star.&lt;br /&gt;
&lt;br /&gt;
===Chests in the Current &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (main strategy): https://youtu.be/WXXR-cwhW9w &#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2 (alternative, faster strat): https://youtu.be/cTNlkmiGNRw &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mario can collect the star by opening the chest in the correct order. The main problem is opening the 4th chest, which is very close to the underwater vortex and can only be escaped with enough speed (10 using precise movements). Using underwater grabbing (with precise B presses), Mario can only go up to 7 speed, so Pannenkoek first grabs an underwater shell on the other side of the tunnel to conserve 16 speed, allowing Mario to escape the current when opening chests.&lt;br /&gt;
&lt;br /&gt;
Eventually, Pannekoek figures out an alternative, quicker method involving [[Hyper Speed Walking]] on the slippery slopes at the surface of the course, allowing Mario to build up to 50 speed and convert it to 11 swimming speed. This is barely enough to escape the vortex after the fourth chest is opened.&lt;br /&gt;
&lt;br /&gt;
===Pole-Jumping for Red Coins &#039;&#039;(0.5x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Main article: [[Pole-Jumping for Red Coins]]&#039;&#039;&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/gvQMNQlgu3s &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main challenge is collecting the two red coins behind the red walls and the one lone coin in the cage. The 0.5 A press is used for swimming in water with an object, as Mario needs to hold a shell through the loading zone. For the two coins behind the red walls, Mario clones a pole directly between two widely-separated poles for Mario to get across. For the caged red coin, the HOLP with a dummy clone at a specific location for cloning a whirlpool clone to exploit the &amp;quot;no transition loading glitch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The transition loading is a procedure the game uses to create an illusion for two connected areas. Normally, the loading point would translate Mario&#039;s position by 8192 units to fit in the new coordinates system of the new area, but a failsafe mechanism exists to reject the translation if Mario&#039;s new position would be out of bounds. By placing a whirlpool clone into a position out of bounds, Mario can avoid the loading point translation by being pulled by the whirlpool clone through the wall and triggering the loading point at the same frame. As the new area loads, Mario begins to spiral, not around the whirlpool, but the newly loaded cork box replacing the whirlpool clone. He is then able to escape from the whirlpool death as the spiraling path grazes on a platform Mario can stand on, conveniently close to where the caged red coin is.&lt;br /&gt;
&lt;br /&gt;
===Through the Jet Stream &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/2kayePVdnw8 &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Previously, Pannenkoek uses 0.5 A presses (holding out the previous A) to collect the star by either cloning a pole to access the caps or use loading point cloning without the Metal Cap, as accessing the caps requires A presses to reach. However, the 207 dive recover strategy allowing ascending the cork boxes was soon discovered, allowing Mario to use the Metal Cap with 0 A presses. Mario simply swims through the 5 aqua rings and collect the star by using a metal cap.&lt;br /&gt;
&lt;br /&gt;
Unlike the star in Jolly Roger Bay, this star is close enough to the ground for Metal Mario to pick it up by walking into it underwater.&lt;br /&gt;
&lt;br /&gt;
===The Manta Ray&#039;s Reward &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/EHcih_XvYTM &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Due to low swimming speed without A presses, Mario has to preemptively go in front of the manta ray and follow the rings. Other than that, the stage is simple to complete.&lt;br /&gt;
&lt;br /&gt;
===Collect the Caps… &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/pYTzVFC0Qoo &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mario needs to use the 207 dive recover trick twice, first to collect the vanish cap, and then collect the metal cap. Mario would then have enough speed to drop down into the water while retaining invisibility to enter the cage. Mario then swims upwards to collect the star.&lt;br /&gt;
&lt;br /&gt;
===DDD 100 coins &#039;&#039;(0.5x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/vkHU_IFmvoQ &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As the coin count of the course is 106, 30 of which is from the blue coin block inaccessible without A presses and 16 of which is from red coins, there are only 60 yellow coins that can be collected. Fortunately, there are many coin spawners of 8 that Mario can use to clone since there is a loading point in the course. Therefore, Mario can get infinite coins by &amp;quot;coin spawner cloning&amp;quot;. The process is estimated to take 25 minutes.&lt;br /&gt;
&lt;br /&gt;
Since cloning is involved, Mario needs to hold down A in order to swim with an object held.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>Portalastical64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Dire,_Dire_Docks&amp;diff=11612</id>
		<title>Dire, Dire Docks</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Dire,_Dire_Docks&amp;diff=11612"/>
		<updated>2020-05-30T20:45:33Z</updated>

		<summary type="html">&lt;p&gt;Portalastical64: Removed unnecessary information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{course_infobox&lt;br /&gt;
|title=Dire, Dire Docks&lt;br /&gt;
|image= DDD.png&lt;br /&gt;
|abbreviation=DDD&lt;br /&gt;
|terrain=Water&lt;br /&gt;
|setting=Day&lt;br /&gt;
|water=Mostly All&lt;br /&gt;
|yellow-coins=60&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=6&lt;br /&gt;
|enemy-yellow=&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=1&lt;br /&gt;
|vanish-caps=1&lt;br /&gt;
|overview_1=STROOP- DDD 1.png&lt;br /&gt;
|overview_2=STROOP- DDD 2 Poles.png&lt;br /&gt;
|overview_3=STROOP- DDD 2 Sub.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Dire, Dire Docks&#039;&#039;&#039; is the ninth course. The entrance is a large water-like painting, and once &#039;&#039;Board Bowser&#039;s Sub&#039;&#039; is completed, it will move back to the end of the hallway, exposing the entrance to [[Bowser in the Fire Sea]].&lt;br /&gt;
&lt;br /&gt;
==Course Versions==&lt;br /&gt;
There are two versions of the course that can appear by selecting different stars. Keep in mind that if there are any blue stars (uncollected) present in the star selection menu, then the last version that can be selected is the first blue star and not the stars after it:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Version 1&#039;&#039;&#039;: Accessed by selecting Star 1. The manta ray is not present.&lt;br /&gt;
*&#039;&#039;&#039;Version 2&#039;&#039;&#039;: Accessed by selecting Star 2 through Star 6. The manta ray will appear.&lt;br /&gt;
&lt;br /&gt;
Additionally, Bowser&#039;s submarine will disappear after Bowser in the Fire Red Sea is completed, replaced by several moving poles across the ceiling of the course.&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
This stage has natural maximum of 106 coins, although this can be extended. Coin spawner cloning via the loading zone using a water shell allows infinite collection of coins in this course.&lt;br /&gt;
{{DDD Coins}}&lt;br /&gt;
&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, two of the seven stars require an A press to be held but do not incur additional A presses to complete. Thus, the notation &amp;quot;0.5 A presses&amp;quot; is used.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:45%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||3&lt;br /&gt;
|-&lt;br /&gt;
|2||0||3&lt;br /&gt;
|-&lt;br /&gt;
|3||0.5*||14&lt;br /&gt;
|-&lt;br /&gt;
|4||0||3&lt;br /&gt;
|-&lt;br /&gt;
|5||0||1&lt;br /&gt;
|-&lt;br /&gt;
|6||0||3&lt;br /&gt;
|-&lt;br /&gt;
|100||0.5*||25&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|*Holding an object while swimming requires an A press to be &#039;&#039;&#039;held&#039;&#039;&#039;, hence the 0.5x notation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Entering Dire Dire Docks &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/mlHzqJn2SMs?t=2m24s &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Since the painting is very large, walking into it will suffice and it is not required to dive.&lt;br /&gt;
&lt;br /&gt;
===Board Bowser&#039;s Sub &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/4JEoBwuXkzQ &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main problem is ascending to Bowser&#039;s submarine since Mario cannot climb up to it from the water. However, a technique known as [[207 Dive Recover]] can be used to ascend from the cork boxes using the [[misalignment]], a 1-unit region where Mario cannot be pushed out by the walls and can snap onto the floor above. Using this technique, Mario can board Bowser&#039;s sub and collect the star.&lt;br /&gt;
&lt;br /&gt;
===Chests in the Current &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (main strategy): https://youtu.be/WXXR-cwhW9w &#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2 (alternative, faster strat): https://youtu.be/cTNlkmiGNRw &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mario can collect the star by opening the chest in the correct order. The main problem is opening the 4th chest, which is very close to the underwater vortex and can only be escaped with enough speed (10 using precise movements). Using underwater grabbing (with precise B presses), Mario can only go up to 7 speed, so Pannenkoek first grabs an underwater shell on the other side of the tunnel to conserve 16 speed, allowing Mario to escape the current when opening chests.&lt;br /&gt;
&lt;br /&gt;
Eventually, Pannekoek figures out an alternative, quicker method involving [[Hyper Speed Walking]] on the slippery slopes at the surface of the course, allowing Mario to build up to 50 speed and convert it to 11 swimming speed. This is barely enough to escape the vortex after the fourth chest is opened.&lt;br /&gt;
&lt;br /&gt;
===Pole-Jumping for Red Coins &#039;&#039;(0.5x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Main article: [[Pole-Jumping for Red Coins]]&#039;&#039;&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/gvQMNQlgu3s &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main challenge is collecting the two red coins behind the red walls and the one lone coin in the cage. The 0.5 A press is used for swimming in water with an object, as Mario needs to hold a shell through the loading zone. For the two coins behind the red walls, Mario clones a pole directly between two widely-separated poles for Mario to get across. For the caged red coin, the HOLP with a dummy clone at a specific location for cloning a whirlpool clone to exploit the &amp;quot;no transition loading glitch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The transition loading is a procedure the game uses to create an illusion for two connected areas. Normally, the loading point would translate Mario&#039;s position by 8192 units to fit in the new coordinates system of the new area, but a failsafe mechanism exists to reject the translation if Mario&#039;s new position would be out of bounds. By placing a whirlpool clone into a position out of bounds, Mario can avoid the loading point translation by being pulled by the whirlpool clone through the wall and triggering the loading point at the same frame. As the new area loads, Mario begins to spiral, not around the whirlpool, but the newly loaded cork box replacing the whirlpool clone. He is then able to escape from the whirlpool death as the spiraling path grazes on a platform Mario can stand on, conveniently close to where the caged red coin is.&lt;br /&gt;
&lt;br /&gt;
===Through the Jet Stream &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/2kayePVdnw8 &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Previously, Pannenkoek uses 0.5 A presses (holding out the previous A) to collect the star by either cloning a pole to access the caps or use loading point cloning without the Metal Cap, as accessing the caps requires A presses to reach. However, the 207 dive recover strategy allowing ascending the cork boxes was soon discovered, allowing Mario to use the Metal Cap with 0 A presses. Mario simply swims through the 5 aqua rings and collect the star by using a metal cap.&lt;br /&gt;
&lt;br /&gt;
Unlike the star in Jolly Roger Bay, this star is close enough to the ground for Metal Mario to pick it up by walking into it underwater.&lt;br /&gt;
&lt;br /&gt;
===The Manta Ray&#039;s Reward &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/EHcih_XvYTM &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Due to low swimming speed without A presses, Mario has to preemptively go in front of the manta ray and follow the rings. Other than that, the stage is simple to complete.&lt;br /&gt;
&lt;br /&gt;
===Collect the Caps… &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/pYTzVFC0Qoo &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mario needs to use the 207 dive recover trick twice, first to collect the vanish cap, and then collect the metal cap. Mario would then have enough speed to drop down into the water while retaining invisibility to enter the cage. Mario then swims upwards to collect the star.&lt;br /&gt;
&lt;br /&gt;
===DDD 100 coins &#039;&#039;(0.5x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/vkHU_IFmvoQ &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As the coin count of the course is 106, 30 of which is from the blue coin block inaccessible without A presses and 16 of which is from red coins, there are only 60 yellow coins that can be collected. Fortunately, there are many coin spawners of 8 that Mario can use to clone since there is a loading point in the course. Therefore, Mario can get infinite coins by &amp;quot;coin spawner cloning&amp;quot;. The process is estimated to take 25 minutes.&lt;br /&gt;
&lt;br /&gt;
Since cloning is involved, Mario needs to hold down A in order to swim with an object held.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>Portalastical64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Shifting_Sand_Land&amp;diff=11611</id>
		<title>Shifting Sand Land</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Shifting_Sand_Land&amp;diff=11611"/>
		<updated>2020-05-30T20:43:43Z</updated>

		<summary type="html">&lt;p&gt;Portalastical64: Removed unnecessary information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{course_infobox&lt;br /&gt;
|title=Shifting Sand Land&lt;br /&gt;
|image= SSL.png&lt;br /&gt;
|abbreviation=SSL&lt;br /&gt;
|terrain=Sandy/Default&lt;br /&gt;
|setting=Day&lt;br /&gt;
|water=Small&lt;br /&gt;
|yellow-coins=55&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=3&lt;br /&gt;
|enemy-yellow=30&lt;br /&gt;
|enemy-blue=4&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=3&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- SSL.png&lt;br /&gt;
|overview_2=STROOP- SSL Pyramid 3.png&lt;br /&gt;
|overview_3=STROOP- SSL Pyramid 4.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Shifting Sand Land&#039;&#039;&#039; is the eighth course. The entrance is disguised as a wall and can be accessed from the end of the hallway left of the painting leading to [[Lethal Lava Land]].&lt;br /&gt;
&lt;br /&gt;
==Course Versions==&lt;br /&gt;
There are three versions of the course that can appear by selecting different stars. Keep in mind that if there are any blue stars (uncollected) present in the star selection menu, then the last version that can be selected is the first blue star and not the stars after it:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Version 1&#039;&#039;&#039;: Accessed by selecting Star 1. Klepto holds a star.&lt;br /&gt;
*&#039;&#039;&#039;Version 2&#039;&#039;&#039;: Accessed by selecting Star 2 or Star 3. Klepto does not hold a star, while there are no extra tornadoes in the course.&lt;br /&gt;
*&#039;&#039;&#039;Version 3&#039;&#039;&#039;: Accessed by selecting Star 4 through Star 6. Extra tornadoes will appear in certain quicksand areas.&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
There are 74 coins outside of the Pyramid and 62 coins inside the pyramid for a combined maximum of 136 total coins for this score. The max can be raised using the [[Breaking-Disappearing Cork Box Glitch]], which allows collection of infinite coins.&lt;br /&gt;
{{SSL Coins}}&lt;br /&gt;
&lt;br /&gt;
==TASes==&lt;br /&gt;
Star 1: https://youtu.be/ei5Xghrkoqk&amp;lt;ref name=&amp;quot;wr&amp;quot;&amp;gt;TAS Times: https://docs.google.com/spreadsheets/d/12Sl41gqLUGzBU0p1nx7uNKOAP835NIoFXqda1j6oqag/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 2: https://youtu.be/FTeqCg_XDaU&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 3: https://youtu.be/LvexpK-Tuys&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 4: https://youtu.be/Ijpkr1VP1pA&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 5: https://youtu.be/D_sFOzm2B7s&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 6: https://youtu.be/ZV7nJwt2zhc?t=15m03s&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, two of the seven stars require one A presses, namely &#039;&#039;Inside the Ancient Pyramid&#039;&#039; and &#039;&#039;Pyramid Puzzle&#039;&#039;. The remaining missions do not require A presses to complete.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:45%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||1&lt;br /&gt;
|-&lt;br /&gt;
|2||0||1&lt;br /&gt;
|-&lt;br /&gt;
|3||1*||1&lt;br /&gt;
|-&lt;br /&gt;
|4||0||12&lt;br /&gt;
|-&lt;br /&gt;
|5||0||2&lt;br /&gt;
|-&lt;br /&gt;
|6||1*||2&lt;br /&gt;
|-&lt;br /&gt;
|100||0||0**&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|*To jump out of the elevator of the pyramid. &amp;lt;br/&amp;gt;**Combined with Star 4 in a full game run.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Entering Shifting Sand Land &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/mlHzqJn2SMs?t=2m13s &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The painting disguised as a wall can be entered by dive-recovering into it.&lt;br /&gt;
&lt;br /&gt;
===In the Talons of the Big Bird &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/ww82yJUtnok &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near one of the four pillars, there is a crazy box nearby, which Mario can grab at the right moment to touch Klepto once the crazy box is at its peak. Mario then grabs the star.&lt;br /&gt;
&lt;br /&gt;
===Shining Atop the Pyramid &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/9LUnFXtny2U &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using the same crazy box, Mario aims towards the top of the pyramid instead and swiftly grabs the star there. Even without this strategy, the star can still be reached by twirling from a Shy Guy and then walking up the pyramid while burned by a Keronpa Ball.&lt;br /&gt;
&lt;br /&gt;
===Inside the Ancient Pyramid &#039;&#039;(1x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/-7rhANlmuDE &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Navigating up the pyramid from the standard entrance to the top costs 3 A Presses&amp;lt;ref name=&amp;quot;SSL A&amp;quot;&amp;gt;SSL Pyramid A Presses: https://youtu.be/LtoFh3WnGgM&amp;lt;/ref&amp;gt; using known strategies, and therefore it is better to enter the pyramid from the top. Unfortunately, the barriers around the elevator are 7 units too high for a dive recover to clear, and therefore an A press must be used to jump out of the elevator.&lt;br /&gt;
&lt;br /&gt;
===Stand Tall on the Four Pillars &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/iwx57O2JHnc &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The biggest obstacle is to get to Eyerok&#039;s boss fight without pressing A. To do so, Mario needs to get on top of the wire mesh to access the teleporter via wrong-warping (the teleporter is intended to be one-way, but it can be activated by standing on a slightly higher ground). That way, Mario can enter the room from above, normally accessed by standing on top of the four pillars and riding down on the elevator.&lt;br /&gt;
&lt;br /&gt;
To get onto reach the wire mesh, Mario uses a combination of a precise goomba bounce (by scaring the goomba and bumping into it to make it jump twice) and a [[Star Dance Clip]], allowing Mario to grab onto the ledge. Such a movement requires Mario to collect 99 coins beforehand, but the course is short on coins collectible without pressing A. Before Mario enters the pyramid, he uses the breaking/disappearing cork box glitch to clone the box and collect coins from it multiple times until there are enough coins to reach 100. To speed the process up, he uses a bob-omb to set the HOLP and releases the box via hat-in-hand glitch using the wing cap.&lt;br /&gt;
&lt;br /&gt;
===Free Flying for 8 Red Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/53yVvpNQHQg &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The most difficult red coins to collect is the four midair red coins, one of which being closest to Mario is the hardest to get, as it is not far enough to be reached by a shy guy or a crazy box alone. The extra tornadoes do not spawn until this star is completed. However, with better strategies manipulating a Shy Guy, Mario can get it to appear at the right location and keep it at a lunging state with the crazy box&#039;s bounce, allowing it to move higher than intended. Mario then bounces on it from the peak of the crazy box, collecting the red coin while twirling. Without this strategy, Pokey clones would have been required.&lt;br /&gt;
&lt;br /&gt;
The remaining red coins in the air can be collected using a combination of tornadoes and shy guys. The location where the star is spawned is almost off-limits for Mario to reach as it requires a shy guy that is used up for the first coin. The fastest way for Mario to collect it is to clone the star. Nonetheless, even without cloning, Mario can still reach the high platform by precisely bouncing on a goomba and a pokey &amp;lt;ref&amp;gt;SSL Red Coins 0x Alternative Star Collect: https://youtu.be/RYUcbaHst8E&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Pyramid Puzzle &#039;&#039;(1x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/p4URidbSP88 &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From the standard entrance, going to where the secrets are located costs 2 A Presses&amp;lt;ref name=&amp;quot;SSL A&amp;quot;/&amp;gt; using known strategies, and therefore it is better to enter the pyramid from the top. However, jumping out from the elevator requires an A press, as a dive recover is incapable of escaping it.&lt;br /&gt;
&lt;br /&gt;
===SSL 100 coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/92LrcsRjTLI &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In a full game run, the 100 coin star would have been collected when completing &#039;&#039;Stand Tall on the Four Pillars&#039;&#039;. Nonetheless, if the star is done in isolation, Mario can opt to clone the box for more coins and eventually reach 100 coins without having to enter the pyramid.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>Portalastical64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Hazy_Maze_Cave&amp;diff=11610</id>
		<title>Hazy Maze Cave</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Hazy_Maze_Cave&amp;diff=11610"/>
		<updated>2020-05-30T20:41:41Z</updated>

		<summary type="html">&lt;p&gt;Portalastical64: Fixed an inaccurate description of the course&amp;#039;s location&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{course_infobox&lt;br /&gt;
|title=Hazy Maze Cave&lt;br /&gt;
|image= HMC.png&lt;br /&gt;
|abbreviation=HMC&lt;br /&gt;
|terrain=Default&lt;br /&gt;
|setting=Darkness&lt;br /&gt;
|water=Small&lt;br /&gt;
|yellow-coins=41&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=7&lt;br /&gt;
|enemy-yellow=37&lt;br /&gt;
|enemy-blue=2&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=5&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- HMC 1.png&lt;br /&gt;
|overview_2=STROOP- HMC 2.png&lt;br /&gt;
}}&#039;&#039;&#039;Hazy Maze Cave&#039;&#039;&#039; is the sixth course. It is located in the room behind a door with a power star sign in the basement and is accessed by hopping into a black-colored pool. &lt;br /&gt;
&lt;br /&gt;
==Course Versions==&lt;br /&gt;
This course has no differences between versions.&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
This course has a total of 139 coins. There are no known ways to clone coins or extend the coin limit in this stage.&lt;br /&gt;
{{HMC Coins}}&lt;br /&gt;
&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, six out of seven stars can be collected without A presses. The other star, [[Watch for Rolling Rocks]] requires 0.5 A presses.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:25%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||1&lt;br /&gt;
|-&lt;br /&gt;
|2||0||60*&lt;br /&gt;
|-&lt;br /&gt;
|3||0||5&lt;br /&gt;
|-&lt;br /&gt;
|4||0||38*&lt;br /&gt;
|-&lt;br /&gt;
|5||0||5&lt;br /&gt;
|-&lt;br /&gt;
|6||0.5||326**&lt;br /&gt;
|-&lt;br /&gt;
|100||0||3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|*Involves scuttlebug raising. &amp;lt;br/&amp;gt;**Requires PU movement and scuttlebug raising.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Entering Hazy Maze Cave &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/uDtInisrqqM &#039;&#039;&lt;br /&gt;
The platform leading to the course is 205 units above the lowest floor&amp;lt;ref&amp;gt;Star Dance Clip Potential: https://youtu.be/A-xTDUAU2-0?t=50s&amp;lt;/ref&amp;gt;. The only known way to enter the course without pressing A is by using a [[Star Dance Clip]] using the star awarded by catching MIPS since Mario can grab onto ledges during his star dance animation. This maneuver can only be done twice as MIPS only appears twice throughout the game (when Mario has 15 stars for the first time and 50 stars for the second time), and will not reappear afterwards.&lt;br /&gt;
&lt;br /&gt;
It should be noted that the MIPS is also required to drain the moat to access [[Vanish Cap Under the Moat]], though only the object (MIPS) is needed and not the star. As long as the star is not collected, MIPS will still respawn normally.&lt;br /&gt;
&lt;br /&gt;
===Swimming Beast in the Cavern &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/kd5TgsxVT7Y &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Conveniently, there is a well-known glitch that allows Mario to clip through the elevator by standing at a certain black spot on the wall. When the elevator descends from above, the object collision will cause Mario to go past the wall and fall into the underground cavern, heading towards the island where the star is located. &lt;br /&gt;
&lt;br /&gt;
===Elevate for 8 Red Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/lT3SnMMLY0w &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jumping off a pole requires an A press, as it is the only way to get to the nearby platform without external help. In the past, Pannenkoek collected the star in 0.5 A presses&amp;lt;ref&amp;gt;SM64 - Elevate for 8 Red Coins - 0.5x A Presses [OUTDATED]: https://youtu.be/NXVJKPQu7rI&amp;lt;/ref&amp;gt; by utilizing high negative speed to traverse the course and land on the moving platform necessary to reach the red coins located on higher platforms. An A press was held until this point in order to conserve speed up the elevator. In order to build such speed (more than 1500), Pannenkoek started [[Hyperspeed Walking]] (HSW) using the ceiling under the gate to keep him in place, navigated to the upper part of the course, and then bounced on a prepositioned scuttlebug to cross a large gap to clip into the red coins room. &lt;br /&gt;
&lt;br /&gt;
Later in 2015, an improvement was made to reduce the A press count to 0 by [[Scuttlebug Raising]], and the TAS run was completed on June 26, 2016. A polished run with visual explanations was uploaded on February 25, 2018. &lt;br /&gt;
&lt;br /&gt;
Mario first transported two scuttlebugs to the big gap leading to the left door and entered the red coins room on the right. Next, he transported the scuttlebug in that room close to the door Mario came from for raising. Then, he went back to the big gap and bounced on the two scuttlebugs he set up previously. Once he returns to the starting area, he heads towards the red coins room and begins raising the scuttlebug near the door. The repetitive segment takes 56 minutes to complete.&lt;br /&gt;
&lt;br /&gt;
Finally, Mario enters the room, grabs the pole, and patiently waits for the raised scuttlebug to drop down, pushing Mario to the nearby platform. Mario runs to the moving platform and begins completing all eight red coins to complete the mission. To reach the star (which is 300 units high&amp;lt;ref&amp;gt;Star Heights: https://youtu.be/xE7hrQ8sHhU?t=2m17s&amp;lt;/ref&amp;gt;), Mario bounces on a nearby scuttlebug.&lt;br /&gt;
&lt;br /&gt;
===Metal-Head Mario can Move! &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/69NMgKGFKC0 &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mario arrives at the underwater cavern, and he presses the switch with a metal cap to open the gate. To begin the setup of hyperspeed, Mario enters the hallway to let the scuttlebug spawn for Mario and angle it away from the door; this is done to avoid the scuttlebug jumping when it sees Mario entering with super speed when facing Mario, causing Mario&#039;s bounce to fail.&lt;br /&gt;
&lt;br /&gt;
Mario builds up a large amount of negative speed by [[Hyper Speed Water Sliding]] (HSWS) on the slippery slope of the island. In order to accumulate speed, Mario enters the slippery slope and keeps in a standing position by holding C^ and enters the water, and then he gets out of the water with [[Speed Conservation|conserved speed]] by pressing Z to enter the sliding state. This is done repeatedly until Mario obtains negative 496 speed, slow enough to slide on Dorrie for 3 frames to get a sitting position for punching, but still fast enough to clip through the wall.&lt;br /&gt;
&lt;br /&gt;
A faster strategy is then available once the HSW strategy is discovered, allowing Mario to build up the required speed much faster. As early as the strategy is known, it was not made into TAS until Ethan White documented it&amp;lt;ref&amp;gt;SM64 - Metal Head Mario Can Move 0x Faster with HSWing: https://youtu.be/49TSYXdgt4I&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Navigating the Toxic Maze &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/b5zwE4ALeoI &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mario has to enter the toxic maze for the star. The hardest part is exiting the maze via the doors on higher platforms, without pressing A to jump. To avoid pressing A, Pannenkoek needs very good RNG to set the swoopers flying at desirable angles and bounce on three of them at the right moment. The reason such strategy can work is that swoopers fly in three different heights: low, middle, and high; this allows Mario to bounce on them in ascending order. Afterwards, Mario can ride the elevator and collect the star.&lt;br /&gt;
&lt;br /&gt;
===A-Maze-Ing Emergency Exit &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/lwcGE7Js1QE &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The two main difficulties are exiting the toxic maze and crossing the gap to the A-Maze-Ing Emergency Exit platform. In the past, Pannenkoek utilized Hyper Speed Walking again to collect the star in 0.5 A Presses&amp;lt;ref&amp;gt;SM64 - A-Maze-ing Emergency Exit - 0.5x A Presses [OUTDATED]: https://youtu.be/QNn6hvOlH7o&amp;lt;/ref&amp;gt; until the scuttlebug raising technique is found.&lt;br /&gt;
&lt;br /&gt;
Mario transports the scuttlebug to a point close to the A-Maze-Ing Emergency Exit star and then exits the maze by bouncing on a Monty Mole and a flying swooper. Once Mario reaches the door leading to the star, the prepositioned scuttlebug is then being raised for 35 minutes. Finally, Mario manipulates it to lunge towards the midpoint, allowing him to bounce on it and clear the gap, landing on the platform. Mario then collects the star.&lt;br /&gt;
&lt;br /&gt;
===Watch for Rolling Rocks &#039;&#039;(0.5x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Main Article: [[Watch for Rolling Rocks]]&#039;&#039;&lt;br /&gt;
:&#039;&#039;Video (newest strategy, uncommented, 5.4 hours): https://youtu.be/mgNMKnkZEKY &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The star is located on a very high platform, normally requiring wall kicks to reach. In the past, the star was completed with 1 A press by using Hyper Speed Walking to generate enough speed to reach it with a double jump (the height gained is proportional to the speed). Eventually, a method was found that allows Mario to gain virtually unlimited speed, allowing access to [[Parallel Universe]]s and reach the destination with 0.5 A presses. The A press is held up until this point for conserving speed up the elevator with repeated AB kicks. &lt;br /&gt;
&lt;br /&gt;
The breakdown of the route is as follows: First, Mario transports a scuttlebug to the corner of the Watch for Rolling Rocks platform. Then, Mario raises the scuttlebug to roughly the height of the platform for Mario to bounce on later. Next, Mario begins accumulating speed with Hyper Speed Walking and navigates to the slippery slope on the island to build up speed faster. The speed-building process takes 2 hours to complete. Once the [[syncing speed]] for accessing PUs is reached, Mario begins his PU movement to navigate the top part of the course, and finally lands on the platform by bouncing on a scuttlebug and ground-pounding at the [[misalignment]]. From there, Mario grabs the star normally.&lt;br /&gt;
&lt;br /&gt;
===HMC 100 coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (main strategy): https://youtu.be/oqji_Lr1lFc &#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2 (alternate, faster strat): https://youtu.be/-F61DW6eFHo &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Multiple techniques are required to get 100 coins in Hazy Maze Cave, as resources are limited. Using good maneuvering, Mario dives onto a high platform to kill a Mr. I and then proceeds to the underwater cavern by clipping through a wall. Mario then collects most of the coins there before returning to the upper part of the course using the elevator and enter the toxic maze.&lt;br /&gt;
&lt;br /&gt;
The major breakthrough (in the first video) is finding a way to ground pound the blue coin switch without A presses. Mario manipulates RNG for the four swoopers to fly in the desired path. Mario then does a first frame landing of a dive recover onto the blue coin and punches towards the edge of the platform. At the right moment, Mario reactivates the stored vertical speed (with [[VSC]]) by punching off the platform, and bounces on two swoopers to ground pound the block. After collecting the blue coins close to the ground (and not the topmost blue coin), Mario then waits for the other two swoopers and a snuffit to line up so that he can leave the maze by bouncing on them, collecting the coins on the exit platform, and then return to the maze to collect the enemy coins. Mario then collects the 100 coin star in the maze.&lt;br /&gt;
&lt;br /&gt;
Later in 2015 (in the second video), Pannenkoek found a way to collect the topmost blue coin by bouncing on the third swooper. The primary obstacle is that there are very few swooper paths that do this since the swooper needs to stay close to Mario when the VSC to ground-pound movement is performed. Additionally, the said swooper must head towards the blue coin when the switch&#039;s effect is active. Altogether, it takes a lot of effort to find a swooper path that satisfies all of the above. With 99 coins, Mario uses a Monty Mole and the fourth swooper to simultaneously land on the exit platform and collect the swooper&#039;s coin, spawning the 100 coin star. With this strategy, Mario can collect the star at the exit of the toxic maze, instead of having to collect the 100 coin star within the maze with no way out, forcing him to exit the course by dying and then reenter it.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>Portalastical64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Hazy_Maze_Cave&amp;diff=11609</id>
		<title>Hazy Maze Cave</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Hazy_Maze_Cave&amp;diff=11609"/>
		<updated>2020-05-30T20:39:33Z</updated>

		<summary type="html">&lt;p&gt;Portalastical64: Fixed a consistency error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{course_infobox&lt;br /&gt;
|title=Hazy Maze Cave&lt;br /&gt;
|image= HMC.png&lt;br /&gt;
|abbreviation=HMC&lt;br /&gt;
|terrain=Default&lt;br /&gt;
|setting=Darkness&lt;br /&gt;
|water=Small&lt;br /&gt;
|yellow-coins=41&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=7&lt;br /&gt;
|enemy-yellow=37&lt;br /&gt;
|enemy-blue=2&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=5&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- HMC 1.png&lt;br /&gt;
|overview_2=STROOP- HMC 2.png&lt;br /&gt;
}}&#039;&#039;&#039;Hazy Maze Cave&#039;&#039;&#039; is the sixth course. It is located in the room behind a door without a power star sign in the basement and is accessed by hopping into a black-colored pool. &lt;br /&gt;
&lt;br /&gt;
==Course Versions==&lt;br /&gt;
This course has no differences between versions.&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
This course has a total of 139 coins. There are no known ways to clone coins or extend the coin limit in this stage.&lt;br /&gt;
{{HMC Coins}}&lt;br /&gt;
&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, six out of seven stars can be collected without A presses. The other star, [[Watch for Rolling Rocks]] requires 0.5 A presses.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:25%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||1&lt;br /&gt;
|-&lt;br /&gt;
|2||0||60*&lt;br /&gt;
|-&lt;br /&gt;
|3||0||5&lt;br /&gt;
|-&lt;br /&gt;
|4||0||38*&lt;br /&gt;
|-&lt;br /&gt;
|5||0||5&lt;br /&gt;
|-&lt;br /&gt;
|6||0.5||326**&lt;br /&gt;
|-&lt;br /&gt;
|100||0||3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|*Involves scuttlebug raising. &amp;lt;br/&amp;gt;**Requires PU movement and scuttlebug raising.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Entering Hazy Maze Cave &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/uDtInisrqqM &#039;&#039;&lt;br /&gt;
The platform leading to the course is 205 units above the lowest floor&amp;lt;ref&amp;gt;Star Dance Clip Potential: https://youtu.be/A-xTDUAU2-0?t=50s&amp;lt;/ref&amp;gt;. The only known way to enter the course without pressing A is by using a [[Star Dance Clip]] using the star awarded by catching MIPS since Mario can grab onto ledges during his star dance animation. This maneuver can only be done twice as MIPS only appears twice throughout the game (when Mario has 15 stars for the first time and 50 stars for the second time), and will not reappear afterwards.&lt;br /&gt;
&lt;br /&gt;
It should be noted that the MIPS is also required to drain the moat to access [[Vanish Cap Under the Moat]], though only the object (MIPS) is needed and not the star. As long as the star is not collected, MIPS will still respawn normally.&lt;br /&gt;
&lt;br /&gt;
===Swimming Beast in the Cavern &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/kd5TgsxVT7Y &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Conveniently, there is a well-known glitch that allows Mario to clip through the elevator by standing at a certain black spot on the wall. When the elevator descends from above, the object collision will cause Mario to go past the wall and fall into the underground cavern, heading towards the island where the star is located. &lt;br /&gt;
&lt;br /&gt;
===Elevate for 8 Red Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/lT3SnMMLY0w &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jumping off a pole requires an A press, as it is the only way to get to the nearby platform without external help. In the past, Pannenkoek collected the star in 0.5 A presses&amp;lt;ref&amp;gt;SM64 - Elevate for 8 Red Coins - 0.5x A Presses [OUTDATED]: https://youtu.be/NXVJKPQu7rI&amp;lt;/ref&amp;gt; by utilizing high negative speed to traverse the course and land on the moving platform necessary to reach the red coins located on higher platforms. An A press was held until this point in order to conserve speed up the elevator. In order to build such speed (more than 1500), Pannenkoek started [[Hyperspeed Walking]] (HSW) using the ceiling under the gate to keep him in place, navigated to the upper part of the course, and then bounced on a prepositioned scuttlebug to cross a large gap to clip into the red coins room. &lt;br /&gt;
&lt;br /&gt;
Later in 2015, an improvement was made to reduce the A press count to 0 by [[Scuttlebug Raising]], and the TAS run was completed on June 26, 2016. A polished run with visual explanations was uploaded on February 25, 2018. &lt;br /&gt;
&lt;br /&gt;
Mario first transported two scuttlebugs to the big gap leading to the left door and entered the red coins room on the right. Next, he transported the scuttlebug in that room close to the door Mario came from for raising. Then, he went back to the big gap and bounced on the two scuttlebugs he set up previously. Once he returns to the starting area, he heads towards the red coins room and begins raising the scuttlebug near the door. The repetitive segment takes 56 minutes to complete.&lt;br /&gt;
&lt;br /&gt;
Finally, Mario enters the room, grabs the pole, and patiently waits for the raised scuttlebug to drop down, pushing Mario to the nearby platform. Mario runs to the moving platform and begins completing all eight red coins to complete the mission. To reach the star (which is 300 units high&amp;lt;ref&amp;gt;Star Heights: https://youtu.be/xE7hrQ8sHhU?t=2m17s&amp;lt;/ref&amp;gt;), Mario bounces on a nearby scuttlebug.&lt;br /&gt;
&lt;br /&gt;
===Metal-Head Mario can Move! &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/69NMgKGFKC0 &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mario arrives at the underwater cavern, and he presses the switch with a metal cap to open the gate. To begin the setup of hyperspeed, Mario enters the hallway to let the scuttlebug spawn for Mario and angle it away from the door; this is done to avoid the scuttlebug jumping when it sees Mario entering with super speed when facing Mario, causing Mario&#039;s bounce to fail.&lt;br /&gt;
&lt;br /&gt;
Mario builds up a large amount of negative speed by [[Hyper Speed Water Sliding]] (HSWS) on the slippery slope of the island. In order to accumulate speed, Mario enters the slippery slope and keeps in a standing position by holding C^ and enters the water, and then he gets out of the water with [[Speed Conservation|conserved speed]] by pressing Z to enter the sliding state. This is done repeatedly until Mario obtains negative 496 speed, slow enough to slide on Dorrie for 3 frames to get a sitting position for punching, but still fast enough to clip through the wall.&lt;br /&gt;
&lt;br /&gt;
A faster strategy is then available once the HSW strategy is discovered, allowing Mario to build up the required speed much faster. As early as the strategy is known, it was not made into TAS until Ethan White documented it&amp;lt;ref&amp;gt;SM64 - Metal Head Mario Can Move 0x Faster with HSWing: https://youtu.be/49TSYXdgt4I&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Navigating the Toxic Maze &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/b5zwE4ALeoI &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mario has to enter the toxic maze for the star. The hardest part is exiting the maze via the doors on higher platforms, without pressing A to jump. To avoid pressing A, Pannenkoek needs very good RNG to set the swoopers flying at desirable angles and bounce on three of them at the right moment. The reason such strategy can work is that swoopers fly in three different heights: low, middle, and high; this allows Mario to bounce on them in ascending order. Afterwards, Mario can ride the elevator and collect the star.&lt;br /&gt;
&lt;br /&gt;
===A-Maze-Ing Emergency Exit &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/lwcGE7Js1QE &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The two main difficulties are exiting the toxic maze and crossing the gap to the A-Maze-Ing Emergency Exit platform. In the past, Pannenkoek utilized Hyper Speed Walking again to collect the star in 0.5 A Presses&amp;lt;ref&amp;gt;SM64 - A-Maze-ing Emergency Exit - 0.5x A Presses [OUTDATED]: https://youtu.be/QNn6hvOlH7o&amp;lt;/ref&amp;gt; until the scuttlebug raising technique is found.&lt;br /&gt;
&lt;br /&gt;
Mario transports the scuttlebug to a point close to the A-Maze-Ing Emergency Exit star and then exits the maze by bouncing on a Monty Mole and a flying swooper. Once Mario reaches the door leading to the star, the prepositioned scuttlebug is then being raised for 35 minutes. Finally, Mario manipulates it to lunge towards the midpoint, allowing him to bounce on it and clear the gap, landing on the platform. Mario then collects the star.&lt;br /&gt;
&lt;br /&gt;
===Watch for Rolling Rocks &#039;&#039;(0.5x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Main Article: [[Watch for Rolling Rocks]]&#039;&#039;&lt;br /&gt;
:&#039;&#039;Video (newest strategy, uncommented, 5.4 hours): https://youtu.be/mgNMKnkZEKY &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The star is located on a very high platform, normally requiring wall kicks to reach. In the past, the star was completed with 1 A press by using Hyper Speed Walking to generate enough speed to reach it with a double jump (the height gained is proportional to the speed). Eventually, a method was found that allows Mario to gain virtually unlimited speed, allowing access to [[Parallel Universe]]s and reach the destination with 0.5 A presses. The A press is held up until this point for conserving speed up the elevator with repeated AB kicks. &lt;br /&gt;
&lt;br /&gt;
The breakdown of the route is as follows: First, Mario transports a scuttlebug to the corner of the Watch for Rolling Rocks platform. Then, Mario raises the scuttlebug to roughly the height of the platform for Mario to bounce on later. Next, Mario begins accumulating speed with Hyper Speed Walking and navigates to the slippery slope on the island to build up speed faster. The speed-building process takes 2 hours to complete. Once the [[syncing speed]] for accessing PUs is reached, Mario begins his PU movement to navigate the top part of the course, and finally lands on the platform by bouncing on a scuttlebug and ground-pounding at the [[misalignment]]. From there, Mario grabs the star normally.&lt;br /&gt;
&lt;br /&gt;
===HMC 100 coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (main strategy): https://youtu.be/oqji_Lr1lFc &#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2 (alternate, faster strat): https://youtu.be/-F61DW6eFHo &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Multiple techniques are required to get 100 coins in Hazy Maze Cave, as resources are limited. Using good maneuvering, Mario dives onto a high platform to kill a Mr. I and then proceeds to the underwater cavern by clipping through a wall. Mario then collects most of the coins there before returning to the upper part of the course using the elevator and enter the toxic maze.&lt;br /&gt;
&lt;br /&gt;
The major breakthrough (in the first video) is finding a way to ground pound the blue coin switch without A presses. Mario manipulates RNG for the four swoopers to fly in the desired path. Mario then does a first frame landing of a dive recover onto the blue coin and punches towards the edge of the platform. At the right moment, Mario reactivates the stored vertical speed (with [[VSC]]) by punching off the platform, and bounces on two swoopers to ground pound the block. After collecting the blue coins close to the ground (and not the topmost blue coin), Mario then waits for the other two swoopers and a snuffit to line up so that he can leave the maze by bouncing on them, collecting the coins on the exit platform, and then return to the maze to collect the enemy coins. Mario then collects the 100 coin star in the maze.&lt;br /&gt;
&lt;br /&gt;
Later in 2015 (in the second video), Pannenkoek found a way to collect the topmost blue coin by bouncing on the third swooper. The primary obstacle is that there are very few swooper paths that do this since the swooper needs to stay close to Mario when the VSC to ground-pound movement is performed. Additionally, the said swooper must head towards the blue coin when the switch&#039;s effect is active. Altogether, it takes a lot of effort to find a swooper path that satisfies all of the above. With 99 coins, Mario uses a Monty Mole and the fourth swooper to simultaneously land on the exit platform and collect the swooper&#039;s coin, spawning the 100 coin star. With this strategy, Mario can collect the star at the exit of the toxic maze, instead of having to collect the 100 coin star within the maze with no way out, forcing him to exit the course by dying and then reenter it.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>Portalastical64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Secret_Aquarium&amp;diff=11608</id>
		<title>Secret Aquarium</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Secret_Aquarium&amp;diff=11608"/>
		<updated>2020-05-30T20:32:54Z</updated>

		<summary type="html">&lt;p&gt;Portalastical64: Fixed grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=The Secret Aquarium&lt;br /&gt;
|image= SA.png&lt;br /&gt;
|abbreviation=SA&lt;br /&gt;
|terrain=Water&lt;br /&gt;
|setting=Day&lt;br /&gt;
|water=All&lt;br /&gt;
|yellow-coins=40&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=&lt;br /&gt;
|enemy-yellow=&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=1&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- SA.png&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Secret Aquarium&#039;&#039;&#039; is a secret stage accessed by entering the hole in the wall on the right side of the [[JRB|Jolly Roger Bay]] room. It consists of a room fully filled with water; it contains 40 [[Yellow Coin|yellow coins]] that can be used to refresh Mario&#039;s air. There are also 8 [[Red Coin|red coins]] that must be collected to spawn a star. It is the only stage to have an (albeit implicit) time limit, as you cannot resurface and there are a limited amount of coins you can use to refresh your air.&lt;br /&gt;
&lt;br /&gt;
==A Presses==&lt;br /&gt;
Altough the stage itself does not require any A presses, as it can easily be done by swimming with the B button, entering the aquarium is a challenge on its own. The current strategy used is very complicated. Because the final [[text redirection]] is done using a door that requires 1 star, the whole strat has to be done at the beginning of the game. We have to enter [[Bowser in the Dark World]], get the basement key, and go to [[Shifting Sand Land]]. Once in there, the TAS creates a setup using various objects found in the course to make sure Mario gets the right angle and speed for the lobby move.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=goad2ijHBE8&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
{{SA Coins}}&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Portalastical64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=UBER_Challenge&amp;diff=11561</id>
		<title>UBER Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=UBER_Challenge&amp;diff=11561"/>
		<updated>2020-05-26T23:19:24Z</updated>

		<summary type="html">&lt;p&gt;Portalastical64: Changed &amp;quot;swimming beast&amp;quot; to Dorrie&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UBER Challenge Infobox}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;UBER challenge&#039;&#039;&#039; was a [[challenge]] with heavy restrictions, created by Mario64Masters in 2009. This challenge inspired many related challenges deriving from the ruleset, such as Capless, Cannonless, and [[Challenge#Coinless Challenge|Coinless Challenge]]s (and combinations of them such as [[CCC Challenge]]). The name of the UBER challenge was borrowed from [http://zeldachallenge.wikia.com/wiki/Ocarina_of_Time_Uber_Challenge Manocheese&#039;s Über Challenge for Ocarina of Time].&lt;br /&gt;
&lt;br /&gt;
The last possible star collected with TAS was completed on February 8, 2010. Although the challenge is now over as there are no more stars that are possible to collect, it remains one of the early pieces of development in exploring the mechanics of Super Mario 64, as object-clipping, [[BLJ]]ing, and advanced wall kicking are required to work around the restrictions.&lt;br /&gt;
&lt;br /&gt;
==Ruleset==&lt;br /&gt;
The rules were as follows:&lt;br /&gt;
&lt;br /&gt;
*Any coins should NOT be collected.&lt;br /&gt;
*No collecting or activating 1up mushrooms (lives).&lt;br /&gt;
*No gathering &amp;quot;collectibles&amp;quot; of 5. (Chests are allowed as there are only 4 of them).&lt;br /&gt;
*No pressing any switches (e.g. Purple switches, cap switches).&lt;br /&gt;
*No shooting from cannons.&lt;br /&gt;
*No using teleporting spots.&lt;br /&gt;
*Never lose your cap.&lt;br /&gt;
*Never wear any of the three special caps (except for when Mario automatically wears the wing cap when you finish the game).&lt;br /&gt;
*Boxes cannot be opened unless there is a star inside.&lt;br /&gt;
*No deaths.&lt;br /&gt;
*No damage from ANYTHING EXCEPT large falls and water. You can regain health from anything that is allowed.&lt;br /&gt;
*No activating the motion of any movable platform (including elevators) except those whose central position cannot be changed.&lt;br /&gt;
**Allowed: Seesaws, rocking platforms and the falling block in the volcano.&lt;br /&gt;
*Any other platform may be used if the way you use it does not affect its motion (like sets of 4 cycling checker blocks).&lt;br /&gt;
*No using the switches in Wet-Dry World to change the water level.&lt;br /&gt;
*Dorrie cannot be touched, nor can any penguin.&lt;br /&gt;
*Excluding scenes at the start and end of the game, the only characters you can talk to are [[MIPS]] and [[Bowser]].&lt;br /&gt;
**Lakitu cannot be talked to. This includes the beginning of [[Whomp&#039;s Fortress]]. Levels where Lakitu is not speaking ([[Bob-omb Battlefield]] and [[Lethal Lava Land]]) are allowed.&lt;br /&gt;
*Updrafts may not be activated. Side drafts may be used as long as they do not blow off your cap.&lt;br /&gt;
*No combat with anything except Bowser and MIPS.&lt;br /&gt;
*Enemies may not be killed even if it is not directly an act of Mario. This includes enemies falling off an edge as well. You may only continue if it lands on a platform Mario can walk on glitchless.&lt;br /&gt;
*No touching any enemy (except Bowser or MIPS).&lt;br /&gt;
**A Thwomp, Grindel or Spindel is not an enemy as it is basically a moving platform. (You still must not get hurt by it)&lt;br /&gt;
*No entering any warp pipes in Tiny-Huge Island.&lt;br /&gt;
*Hacks are COMPLETELY FORBIDDEN (savestates are only allowed when practicing)&lt;br /&gt;
*No touching the cartridge or power cord intentionally while playing.&lt;br /&gt;
*Any version of the game is allowed (except [https://www.mariowiki.com/Super_Mario_64_DS DS]).&lt;br /&gt;
*At least 15 stars must be collected before entering Dire, Dire Docks. You must get the star &amp;quot;Board Bowser&#039;s Sub&amp;quot; in Dire, Dire Docks. (This is to prevent [[Backwards_Long_Jump#Side_BLJ|Side BLJ]] skip from being used to skip directly to [[Bowser in the Fire Sea]])&lt;br /&gt;
&lt;br /&gt;
==Number of stars that can be collected==&lt;br /&gt;
There are 40 Stars that can be completed in RTA (Real Time Attack), where savestates are not allowed.&lt;br /&gt;
*[[Bob-omb Battlefield]] (2): &#039;&#039;[[Shoot to the Island in the Sky]]&#039;&#039;, &#039;&#039;[[Behind Chain Chomp&#039;s Gate]]&#039;&#039;&lt;br /&gt;
*[[Jolly Roger Bay]] (5): &#039;&#039;[[Plunder in the Sunken Ship]]&#039;&#039;, &#039;&#039;[[Can the Eel Come out to Play?]]&#039;&#039;, &#039;&#039;[[Treasure of the Ocean Cave]]&#039;&#039;, &#039;&#039;[[Blast to the Stone Pillar]]&#039;&#039;, &#039;&#039;[[Through the Jet Stream]]&#039;&#039;&lt;br /&gt;
*[[Cool, Cool Mountain]] (2): &amp;quot;[[Slip Slidin&#039; Away]]&amp;quot;, &#039;&#039;[[Wall Kicks Will Work]]&#039;&#039;&lt;br /&gt;
*[[Hazy Maze Cave]] (3): &#039;&#039;[[Swimming Beast in the Cavern]]&#039;&#039;, &#039;&#039;[[A-Maze-ing Emergency Exit]]&#039;&#039;, &#039;&#039;[[Watch for Rolling Rocks]]&#039;&#039;,&lt;br /&gt;
*[[Lethal Lava Land]] (3): &#039;&#039;[[Red-Hot Log Rolling]]&#039;&#039;, &#039;&#039;[[Hot-Foot-It into the Volcano]]&#039;&#039;, &#039;&#039;[[Elevator Tour in the Volcano]]&#039;&#039;&lt;br /&gt;
*[[Shifting Sand Land]] (2): &#039;&#039;[[Shining Atop the Pyramid]]&#039;&#039;, &#039;&#039;[[Inside the Ancient Pyramid]]&#039;&#039;&lt;br /&gt;
*[[Dire, Dire Docks]] (2): &#039;&#039;[[Board Bowser&#039;s Sub]]&#039;&#039;, &#039;&#039;[[Chests in the Current]]&#039;&#039;&lt;br /&gt;
*[[Snowman&#039;s Land]] (3): &#039;&#039;[[Snowman&#039;s Big Head]]&#039;&#039;, &#039;&#039;[[In the Deep Freeze]]&#039;&#039;, &#039;&#039;[[Whirl from the Freezing Pond]]&#039;&#039;&lt;br /&gt;
*[[Wet-Dry World]] (2): &#039;&#039;[[Shocking Arrow Lifts!]]&#039;&#039;, &#039;&#039;[[Top O&#039; the Town]]&#039;&#039;&lt;br /&gt;
*[[Tall, Tall Mountain]] (4): &#039;&#039;[[Scale the Mountain]]&#039;&#039;, &#039;&#039;[[Mysterious Mountainside]]&#039;&#039;, &#039;&#039;[[Blast to the Lonely Mushroom]]&#039;&#039;, &#039;&#039;[[Breathtaking View from Bridge]]&#039;&#039;&lt;br /&gt;
*[[Tiny-Huge Island]] (1): &#039;&#039;[[The Tip Top of the Huge Island]]&#039;&#039;&lt;br /&gt;
*[[Tick Tock Clock]] (5): &#039;&#039;[[Roll into the Cage]]&#039;&#039;, &#039;&#039;[[The Pit and the Pendulums]]&#039;&#039;, &#039;&#039;[[Get a Hand]]&#039;&#039;, &#039;&#039;[[Stomp on the Thwomp]]&#039;&#039;, &#039;&#039;[[Timed Jumps on Moving Bars]]&#039;&#039;&lt;br /&gt;
*[[Rainbow Ride]] (3): &#039;&#039;[[Cruiser Crossing the Rainbow]]&#039;&#039;, &#039;&#039;[[Swingin&#039; in the Breeze]]&#039;&#039;, &#039;&#039;[[Tricky Triangles!]]&#039;&#039;&lt;br /&gt;
*Castle Stars (3): [[The Princess&#039;s Secret Slide]] ([[The Princess&#039;s Secret Slide|normal]] and [[The Princess&#039;s Secret Slide#The Princess&#039;s Secret Slide (Under 21&amp;quot;0)|under 21&#039;00]]), &#039;&#039;MIPS #1&#039;&#039;&lt;br /&gt;
*Sequence Skips required: 30-star Door (MIPS clip for DDD and BitFS), 50-star Door (BLJ for TTC and RR), 70-star stairs (BLJ for BitS)&lt;br /&gt;
&lt;br /&gt;
*Courses that cannot be entered are [[Whomp&#039;s Fortress]] and [[Big Boo&#039;s Haunt]].&lt;br /&gt;
**If the former is allowed, then &#039;&#039;[[Shoot into the Wild Blue]]&#039;&#039;, &#039;&#039;[[Fall onto the Caged Island]]&#039;&#039;, and &#039;&#039;[[Blast Away the Wall]]&#039;&#039; can be collected.&lt;br /&gt;
**If the latter is allowed, then &#039;&#039;[[Secret of the Haunted Books]]&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
With TAS, there are seven more stars that can be collected under these restrictions. These stars do not count towards the original UBER challenge since they are nearly impossible to perform RTA. The numeric orders are according to the time the strategy was found:&lt;br /&gt;
*40th star - HMC: &#039;&#039;[[Metal-Head Mario Can Move!]]&#039;&#039; (BLJ against the grid wall using a slope is required, RTA possible)&lt;br /&gt;
*41st star - HMC: &#039;&#039;[[Navigating the Toxic Maze]]&#039;&#039; (Toxic Maze navigation, consecutive Wall Kicks to bypass elevator, RTA possible)&lt;br /&gt;
*42nd star - WDW: &#039;&#039;[[Express Elevator--Hurry Up!]]&#039;&#039; ([[Hyperspeed Wall Kicking]] to clip through the mesh and collect the star, bypassing the elevator, TAS only)&lt;br /&gt;
*43rd star - DDD: &#039;&#039;[[Collect the Caps...]]&#039;&#039; ([[Hyperspeed Wall Kicks|Hyperspeed Wall Kick]]ing to go behind the wall, TAS only)&lt;br /&gt;
*44th star - RR: &#039;&#039;[[The Big House in the Sky]]&#039;&#039; ([[Hyperspeed Wall Kicking]] to reach the Big House without carpets, TAS only)&lt;br /&gt;
*45th star - RR: &#039;&#039;[[Somewhere Over the Rainbow]]&#039;&#039; ([[Hyperspeed Wall Kicking]] to reach the Big House and jump to island without carpets, TAS only)&lt;br /&gt;
*46th star - WDW: &#039;&#039;[[Quick Race Through Downtown!]]&#039;&#039; (Water Level Overflow Glitch, RTA possible but dependant on luck and viewing in-game memory values)&lt;br /&gt;
*47th star - SL: &amp;quot;[[Into the Igloo]]&amp;quot; ([[Hyperspeed Wall Kicking]] to go through ice and walls)&lt;br /&gt;
&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Portalastical64</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:Main_Page&amp;diff=11560</id>
		<title>Template:Main Page</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:Main_Page&amp;diff=11560"/>
		<updated>2020-05-26T22:56:21Z</updated>

		<summary type="html">&lt;p&gt;Portalastical64: Added an apostrophe where it belonged&lt;/p&gt;
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&lt;div&gt;&amp;lt;templatestyles src=&amp;quot;Template:Main_Page/styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
This wiki is dedicated to recording expert level knowledge of [[Super Mario 64]]. The purpose of this wiki is to allow people to find information that isn&#039;t easily available on other websites or by a quick Google search. If you want to contribute, feel free to join the [https://discord.gg/YJcJ7Wq Ukikipedia &#039;&#039;&#039;Discord server&#039;&#039;&#039;]. If you wish to find more general information about SM64, please check the [https://www.mariowiki.com/Super_Mario_64 Super Mario Wiki]. &lt;br /&gt;
Enjoy!&lt;br /&gt;
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		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Game Mechanics&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-admins&amp;quot; title=&amp;quot; System administrators&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[Hitboxes]]&lt;br /&gt;
* [[Quarter Frames]]&lt;br /&gt;
* [[Straining]]&lt;br /&gt;
* [[Time Stop]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Glitches&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
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* [[Backwards Long Jump]]&lt;br /&gt;
* [[Wii VC Round-to-Zero|BitFS Platform Raising]]&lt;br /&gt;
* [[Cloning]]&lt;br /&gt;
* [[Game Freeze]]&lt;br /&gt;
* [[Glitchy Ledge Grab]]&lt;br /&gt;
* [[Glitchy Wall Kick]]&lt;br /&gt;
* [[Hyperspeed]]&lt;br /&gt;
* [[Parallel Universes]]&lt;br /&gt;
* [[Pause Buffering]]&lt;br /&gt;
* [[Spawning Displacement]]&lt;br /&gt;
* [[Vertical Speed Conservation]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Courses&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-devs&amp;quot; title=&amp;quot; Developers&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[List of Courses]]&lt;br /&gt;
* [[The Castle]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;header_icon&amp;quot; aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span&amp;gt; Objects&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;mainpage-admins&amp;quot; title=&amp;quot; System administrators&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[Object]]&lt;br /&gt;
* [[Object Slot]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
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	&amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
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* [[Emulators]]&lt;br /&gt;
* [[GameShark]]&lt;br /&gt;
* [[MHS]]&lt;br /&gt;
* [[RTA Guide]]&lt;br /&gt;
* [[STROOP]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
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		&amp;lt;div id=&amp;quot;mainpage-devs&amp;quot; title=&amp;quot; Developers&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[1 Key]]&lt;br /&gt;
&amp;lt;!--* [[70 Star BLJless]]--&amp;gt;&lt;br /&gt;
&amp;lt;!--* [[120 Stars (2007)]] Let&#039;s just delete this one off. We don&#039;t need a page for it. (or do we?)--&amp;gt;&lt;br /&gt;
* [[120 Stars (2012)]]&lt;br /&gt;
* [[120 Stars (Shindou Edition)]]&lt;br /&gt;
&amp;lt;!--* [[120 Stars (WIP)]]--&amp;gt;&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
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		&amp;lt;div id=&amp;quot;mainpage-admins&amp;quot; title=&amp;quot; System administrators&amp;quot; class=&amp;quot;items&amp;quot;&amp;gt;&lt;br /&gt;
* [[Challenge]]&lt;br /&gt;
* [[A Button Challenge]]&lt;br /&gt;
* [[B Button Challenge]]&lt;br /&gt;
* [[ABZ Button Challenge]]&lt;br /&gt;
&amp;lt;!--* [[ABC CCC]]--&amp;gt;&lt;br /&gt;
* [[RTABC]]  (Real Time A Button Challenge)&lt;br /&gt;
* [[No Joystick Allowed Challenge]]&lt;br /&gt;
* [[Same Input Challenge]]&lt;br /&gt;
* [[CCC Challenge]] &lt;br /&gt;
* [[UBER Challenge]]&lt;br /&gt;
* [[Unsolved Single-Goal Challenges]]&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;/div&amp;gt;__NOTOC__&lt;/div&gt;</summary>
		<author><name>Portalastical64</name></author>
	</entry>
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