<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://ukikipedia.net/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MrKennStar</id>
	<title>Ukikipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ukikipedia.net/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MrKennStar"/>
	<link rel="alternate" type="text/html" href="https://ukikipedia.net/wiki/Special:Contributions/MrKennStar"/>
	<updated>2026-10-08T09:30:05Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.15</generator>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Fall_damage&amp;diff=5695</id>
		<title>Fall damage</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Fall_damage&amp;diff=5695"/>
		<updated>2019-01-10T22:59:02Z</updated>

		<summary type="html">&lt;p&gt;MrKennStar: Created Fall Damage page. May need improvements. Marked as a stub.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Fall damage is caused when Mario falls from an immense height. Some examples of this are: &lt;br /&gt;
* Falling from the island in BoB&lt;br /&gt;
* Jumping off the Castle and onto dry land&lt;br /&gt;
* Dropping off a high platform&lt;br /&gt;
Exceptions include:&lt;br /&gt;
* Jumping from an immense height and landing in water&lt;br /&gt;
* Ground pounding before you hit solid ground&lt;br /&gt;
* Diving before you hit solid ground&lt;br /&gt;
* Not falling from a big enough height&lt;/div&gt;</summary>
		<author><name>MrKennStar</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Single_Jump&amp;diff=5429</id>
		<title>Single Jump</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Single_Jump&amp;diff=5429"/>
		<updated>2018-12-03T23:25:02Z</updated>

		<summary type="html">&lt;p&gt;MrKennStar: Created page &amp;quot;Single Jump.&amp;quot; Noted page as a stub.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
A single jump is a maneuver that can be caused by pressing the A button.&lt;br /&gt;
A single jump can go up to 242 units high.&lt;/div&gt;</summary>
		<author><name>MrKennStar</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Shell_Mario&amp;diff=5428</id>
		<title>Shell Mario</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Shell_Mario&amp;diff=5428"/>
		<updated>2018-12-03T23:19:55Z</updated>

		<summary type="html">&lt;p&gt;MrKennStar: Added stronger word usage, as well as explaining why Tiny-Huge Island has the setup for the glitch. (minimalistically)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
The shell Mario glitch is a glitch that can move [[Mario]]&#039;s position forward very fast. It doesn&#039;t affect speed, and can only be produced in [[Tiny-Huge Island]], due to the fact that the level has the perfect layout to produce the glitch. The glitch can be cancelled by taking knockback, wall kicking, being squished, twirling, and a lot more.&lt;br /&gt;
&lt;br /&gt;
==Execution==&lt;br /&gt;
Enter water on the same frame you enter the shell animation. &#039;&#039;&#039;Add more information&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>MrKennStar</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Surface&amp;diff=5370</id>
		<title>Surface</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Surface&amp;diff=5370"/>
		<updated>2018-11-30T16:27:26Z</updated>

		<summary type="html">&lt;p&gt;MrKennStar: Failed to create reference properly, minor fix.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every surface in Super Mario 64 is made up of triangles. Every triangle falls into 1 of 3 categories:a floor triangle, a wall triangle, or a ceiling triangle. Weirdly enough, a triangle doesn&#039;t store what category it is. Instead, its category is determined based on the y component of the triangles normal vector. Simply putting it, if y component &amp;gt; 0.01, then it&#039;s a floor. If the y component &amp;lt; -0.01, then it&#039;s a ceiling. Otherwise, it&#039;s a wall. &amp;lt;ref&amp;gt; [https://www.youtube.com/watch?v=UnU7DJXiMAQ], All information came from UncommentatedPannen&#039;s video &amp;quot;Walls, Floors, &amp;amp; Ceilings.&amp;quot; &amp;lt;/ref&amp;gt;&lt;/div&gt;</summary>
		<author><name>MrKennStar</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Surface&amp;diff=5369</id>
		<title>Surface</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Surface&amp;diff=5369"/>
		<updated>2018-11-30T16:26:18Z</updated>

		<summary type="html">&lt;p&gt;MrKennStar: Created page &amp;quot;Surfaces&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every surface in Super Mario 64 is made up of triangles. Every triangle falls into 1 of 3 categories:a floor triangle, a wall triangle, or a ceiling triangle. Weirdly enough, a triangle doesn&#039;t store what category it is. Instead, its category is determined based on the y component of the triangles normal vector. Simply putting it, if y component &amp;gt; 0.01, then it&#039;s a floor. If the y component &amp;lt; -0.01, then it&#039;s a ceiling. Otherwise, it&#039;s a wall. &amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=UnU7DJXiMAQ], All information came from UncommentatedPannen&#039;s video &amp;quot;Walls, Floors, &amp;amp; Ceilings.&amp;quot;&lt;/div&gt;</summary>
		<author><name>MrKennStar</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Frame_walking&amp;diff=5359</id>
		<title>Frame walking</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Frame_walking&amp;diff=5359"/>
		<updated>2018-11-28T18:13:42Z</updated>

		<summary type="html">&lt;p&gt;MrKennStar: changed citation word &amp;quot;for&amp;quot; to &amp;quot;of&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Frame walking.gif|thumb|Demonstration of frame walking]]&lt;br /&gt;
&lt;br /&gt;
[[Frame Walking]] is a glitch that allows Mario to walk up steep slopes that would normally cause him to stop and slide down. &amp;lt;ref&amp;gt;[https://youtu.be/6Z-IvLlzesQ?t=13], UncommentatedPannen shows a tutorial of this glitch.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is done by alternating between no input on the joystick and walking up the slope. The optimal method is 1 frame no input, and 1 frame walking up the slope. However it is not frame perfect, and multiple frames can be taken with each of them. It&#039;s just slower.&lt;br /&gt;
&lt;br /&gt;
Frame walking does not work on slippery slopes, which cause Mario to slide down even if frame walking is attempted.&lt;/div&gt;</summary>
		<author><name>MrKennStar</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Frame_walking&amp;diff=5358</id>
		<title>Frame walking</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Frame_walking&amp;diff=5358"/>
		<updated>2018-11-28T18:12:53Z</updated>

		<summary type="html">&lt;p&gt;MrKennStar: added citation for frame walking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Frame walking.gif|thumb|Demonstration of frame walking]]&lt;br /&gt;
&lt;br /&gt;
[[Frame Walking]] is a glitch that allows Mario to walk up steep slopes that would normally cause him to stop and slide down. &amp;lt;ref&amp;gt;[https://youtu.be/6Z-IvLlzesQ?t=13], UncommentatedPannen shows a tutorial for this glitch.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is done by alternating between no input on the joystick and walking up the slope. The optimal method is 1 frame no input, and 1 frame walking up the slope. However it is not frame perfect, and multiple frames can be taken with each of them. It&#039;s just slower.&lt;br /&gt;
&lt;br /&gt;
Frame walking does not work on slippery slopes, which cause Mario to slide down even if frame walking is attempted.&lt;/div&gt;</summary>
		<author><name>MrKennStar</name></author>
	</entry>
</feed>