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		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following table lists all text present in [[Super Mario 64]]. Note that all instances of &amp;quot;you&amp;quot; and &amp;quot;the&amp;quot; are replaced with special symbols that look exactly like the text they represent but take one byte of space instead of three.&lt;br /&gt;
{| class=&amp;quot;wikitable width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Dialogs&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Index&lt;br /&gt;
!Text&lt;br /&gt;
!Location&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 5%;&amp;quot; |&lt;br /&gt;
000&lt;br /&gt;
| style=&amp;quot;width: 65%;&amp;quot; |&lt;br /&gt;
Wow! You&#039;re smack in the&lt;br /&gt;
middle of the battlefield.&lt;br /&gt;
You&#039;ll find the Power&lt;br /&gt;
Stars that Bowser stole&lt;br /&gt;
inside the painting&lt;br /&gt;
worlds.&lt;br /&gt;
First, talk to the&lt;br /&gt;
Bob-omb Buddy. (Press [B]&lt;br /&gt;
to talk.) He&#039;ll certainly&lt;br /&gt;
help you out, and so will&lt;br /&gt;
his comrades in other&lt;br /&gt;
areas.&lt;br /&gt;
To read signs, stop, face&lt;br /&gt;
them and press [B]. Press [A]&lt;br /&gt;
or [B] to scroll ahead. You&lt;br /&gt;
can talk to some other&lt;br /&gt;
characters by facing them&lt;br /&gt;
and pressing [B].&lt;br /&gt;
| style=&amp;quot;width: 30%;&amp;quot; |&lt;br /&gt;
On entering [[Bob-omb Battlefield|Bob-Omb Battlefield]] (BoB) during the first mission before completing it.&lt;br /&gt;
|-&lt;br /&gt;
|001||&lt;br /&gt;
Watch out! If you wander&lt;br /&gt;
around here, you&#039;re liable&lt;br /&gt;
to be plastered by a&lt;br /&gt;
water bomb!&lt;br /&gt;
Those enemy Bob-ombs love&lt;br /&gt;
to fight, and they&#039;re&lt;br /&gt;
always finding ways to&lt;br /&gt;
attack.&lt;br /&gt;
This meadow has become&lt;br /&gt;
a battlefield ever since&lt;br /&gt;
the Big Bob-omb got his&lt;br /&gt;
paws on the Power Star.&lt;br /&gt;
Can you recover the Star&lt;br /&gt;
for us? Cross the bridge&lt;br /&gt;
and go left up the path&lt;br /&gt;
to find the Big Bob-omb.&lt;br /&gt;
Please come back to see&lt;br /&gt;
me after you&#039;ve retrieved&lt;br /&gt;
the Power Star!&lt;br /&gt;
|The pink Bob-Omb just to the right of the starting point in BoB, during the first mission.&lt;br /&gt;
|-&lt;br /&gt;
|002||&lt;br /&gt;
Hey, you! It&#039;s dangerous&lt;br /&gt;
ahead, so listen up! Take&lt;br /&gt;
my advice.&lt;br /&gt;
&lt;br /&gt;
Cross the two&lt;br /&gt;
bridges ahead, then&lt;br /&gt;
watch for falling&lt;br /&gt;
water bombs.&lt;br /&gt;
The Big Bob-omb at the&lt;br /&gt;
top of the mountain is&lt;br /&gt;
very powerful--don&#039;t let&lt;br /&gt;
him grab you!&lt;br /&gt;
We&#039;re Bob-omb Buddies,&lt;br /&gt;
and we&#039;re on your side.&lt;br /&gt;
You can talk to us&lt;br /&gt;
whenever you&#039;d like to!&lt;br /&gt;
|The pink Bob-Omb next to the cannon at the starting area in BoB, during the first mission.&lt;br /&gt;
|-&lt;br /&gt;
|003||&lt;br /&gt;
Thank you, Mario! The Big&lt;br /&gt;
Bob-omb is nothing but a&lt;br /&gt;
big dud now! But the&lt;br /&gt;
battle for the castle has&lt;br /&gt;
just begun.&lt;br /&gt;
Other enemies are holding&lt;br /&gt;
the other Power Stars. If&lt;br /&gt;
you recover more Stars,&lt;br /&gt;
you can open new doors&lt;br /&gt;
that lead to new worlds!&lt;br /&gt;
My Bob-omb Buddies are&lt;br /&gt;
waiting for you. Be sure&lt;br /&gt;
to talk to them--they&#039;ll&lt;br /&gt;
set up cannons for you.&lt;br /&gt;
|The pink Bob-Omb just to the right of the starting point in BoB, on any mission except the first.&lt;br /&gt;
|-&lt;br /&gt;
|004||&lt;br /&gt;
We&#039;re peace-loving&lt;br /&gt;
Bob-ombs, so we don&#039;t use&lt;br /&gt;
cannons.&lt;br /&gt;
But if you&#039;d like&lt;br /&gt;
to blast off, we don&#039;t&lt;br /&gt;
mind. Help yourself.&lt;br /&gt;
We&#039;ll prepare all of the&lt;br /&gt;
cannons in this course for&lt;br /&gt;
you to use. Bon Voyage!&lt;br /&gt;
|The pink Bob-Omb next to the cannon at the starting area in BoB, on any mission except the first.&lt;br /&gt;
|-&lt;br /&gt;
|005||&lt;br /&gt;
Hey, Mario! Is it true&lt;br /&gt;
that you beat the Big&lt;br /&gt;
Bob-omb? Cool!&lt;br /&gt;
You must be strong. And&lt;br /&gt;
pretty fast. So, how fast&lt;br /&gt;
are you, anyway?&lt;br /&gt;
Fast enough to beat me...&lt;br /&gt;
Koopa the Quick? I don&#039;t&lt;br /&gt;
think so. Just try me.&lt;br /&gt;
How about a race to the&lt;br /&gt;
mountaintop, where the&lt;br /&gt;
Big Bob-omb was?&lt;br /&gt;
Whaddya say? When I say&lt;br /&gt;
”Go,“ let the race begin!&lt;br /&gt;
&lt;br /&gt;
Ready....&lt;br /&gt;
&lt;br /&gt;
//Go!////Don&#039;t Go&lt;br /&gt;
|[[Koopa the Quick]] before starting a race, in Bob-Omb Battlefield.&lt;br /&gt;
|-&lt;br /&gt;
|006||&lt;br /&gt;
Hey!!! Don&#039;t try to scam&lt;br /&gt;
ME. You&#039;ve gotta run&lt;br /&gt;
the whole course.&lt;br /&gt;
Later. Look me up when&lt;br /&gt;
you want to race for&lt;br /&gt;
real.&lt;br /&gt;
|Koopa the Quick after finishing the race in BoB, if you arrived at the goal before him but also cheated (use the cannon during the race).&lt;br /&gt;
|-&lt;br /&gt;
|007||&lt;br /&gt;
Hufff...fff...pufff...&lt;br /&gt;
Whoa! You...really...are...&lt;br /&gt;
fast! A human blur!&lt;br /&gt;
Here you go--you&#039;ve won&lt;br /&gt;
it, fair and square!&lt;br /&gt;
|Koopa the Quick after finishing the race in BoB, if you won the race.&lt;br /&gt;
|-&lt;br /&gt;
|008||&lt;br /&gt;
BEWARE OF CHAIN CHOMP&lt;br /&gt;
Extreme Danger!&lt;br /&gt;
Get close and press [C][Up]&lt;br /&gt;
for a better look.&lt;br /&gt;
Scary, huh?&lt;br /&gt;
See the Red Coin on top&lt;br /&gt;
of the stake?&lt;br /&gt;
&lt;br /&gt;
When you collect eight of&lt;br /&gt;
them, a Power Star will&lt;br /&gt;
appear in the meadow&lt;br /&gt;
across the bridge.&lt;br /&gt;
|The sign near the Chain Chomp in BoB.&lt;br /&gt;
|-&lt;br /&gt;
|009||&lt;br /&gt;
Long time, no see! Wow,&lt;br /&gt;
have you gotten fast!&lt;br /&gt;
Have you been training&lt;br /&gt;
on the sly, or is it the&lt;br /&gt;
power of the Stars?&lt;br /&gt;
I&#039;ve been feeling down&lt;br /&gt;
about losing the last&lt;br /&gt;
race. This is my home&lt;br /&gt;
course--how about a&lt;br /&gt;
rematch?&lt;br /&gt;
The goal is in&lt;br /&gt;
Windswept Valley.&lt;br /&gt;
Ready?&lt;br /&gt;
&lt;br /&gt;
//Go//// Don&#039;t Go&lt;br /&gt;
|Koopa the Quick before starting a race, in [[Tiny-Huge Island]].&lt;br /&gt;
|-&lt;br /&gt;
|010||&lt;br /&gt;
You&#039;ve stepped on the&lt;br /&gt;
Wing Cap Switch. Wearing&lt;br /&gt;
the Wing Cap, you can&lt;br /&gt;
soar through the sky.&lt;br /&gt;
Now Wing Caps will pop&lt;br /&gt;
out of all the red blocks&lt;br /&gt;
you find.&lt;br /&gt;
&lt;br /&gt;
Would you like to Save?&lt;br /&gt;
&lt;br /&gt;
//Yes////No&lt;br /&gt;
|After stepping on the Wing Cap Switch in [[Tower of the Wing Cap]].&lt;br /&gt;
|-&lt;br /&gt;
|011||&lt;br /&gt;
You&#039;ve just stepped on&lt;br /&gt;
the Metal Cap Switch!&lt;br /&gt;
The Metal Cap makes&lt;br /&gt;
Mario invincible.&lt;br /&gt;
Now Metal Caps will&lt;br /&gt;
pop out of all of the&lt;br /&gt;
green blocks you find.&lt;br /&gt;
&lt;br /&gt;
Would you like to Save?&lt;br /&gt;
&lt;br /&gt;
//Yes////No&lt;br /&gt;
|After stepping on the Metal Cap Switch in [[Cavern of the Metal Cap]].&lt;br /&gt;
|-&lt;br /&gt;
|012||&lt;br /&gt;
You&#039;ve just stepped on&lt;br /&gt;
the Vanish Cap Switch.&lt;br /&gt;
The Vanish Cap makes&lt;br /&gt;
Mario disappear.&lt;br /&gt;
Now Vanish Caps will pop&lt;br /&gt;
from all of the blue&lt;br /&gt;
blocks you find.&lt;br /&gt;
&lt;br /&gt;
Would you like to Save?&lt;br /&gt;
&lt;br /&gt;
//Yes////No&lt;br /&gt;
|After stepping on the Vanish Cap Switch in [[Vanish Cap under the Moat]].&lt;br /&gt;
|-&lt;br /&gt;
|013||&lt;br /&gt;
You&#039;ve collected 100&lt;br /&gt;
coins! Mario gains more&lt;br /&gt;
power from the castle.&lt;br /&gt;
Do you want to Save?&lt;br /&gt;
//Yes////No&lt;br /&gt;
|After collecting a 100 coins star.&lt;br /&gt;
|-&lt;br /&gt;
|014||&lt;br /&gt;
Wow! Another Power Star!&lt;br /&gt;
Mario gains more courage&lt;br /&gt;
from the power of the&lt;br /&gt;
castle.&lt;br /&gt;
Do you want to Save?&lt;br /&gt;
&lt;br /&gt;
//You Bet//Not Now&lt;br /&gt;
|After collecting any of the stars from the Toads, from [[MIPS]] or after collecting all the red coins in the Bowser stages.&lt;br /&gt;
|-&lt;br /&gt;
|015|| &lt;br /&gt;
You can punch enemies to&lt;br /&gt;
knock them down. Press [A]&lt;br /&gt;
to jump, [B] to punch.&lt;br /&gt;
Press [A] then [B] to Kick.&lt;br /&gt;
To pick something up,&lt;br /&gt;
press [B], too. To throw&lt;br /&gt;
something you&#039;re holding,&lt;br /&gt;
press [B] again.&lt;br /&gt;
| The leftmost of the two signs beside the boxes near the starting area in BoB.&lt;br /&gt;
|-&lt;br /&gt;
|016|| &lt;br /&gt;
Hop on the shiny shell and&lt;br /&gt;
ride wherever you want to&lt;br /&gt;
go! Shred those enemies!&lt;br /&gt;
|Appears several times.&amp;lt;ref&amp;gt;The signs in [[Lethal Lava Land]] (LLL), [[Shifting Sand Land]] (SSL) and [[Snowman&#039;s Land]] (SL), beside the [[! Block]] with a Koopa Shell. In LLL, the block only appears on missions 5 and 6.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|017 ||&lt;br /&gt;
I&#039;m the Big Bob-omb, lord&lt;br /&gt;
of all blasting matter,&lt;br /&gt;
king of ka-booms the&lt;br /&gt;
world over!&lt;br /&gt;
How dare you scale my&lt;br /&gt;
mountain? By what right&lt;br /&gt;
do you set foot on my&lt;br /&gt;
imperial mountaintop?&lt;br /&gt;
You may have eluded my&lt;br /&gt;
guards, but you&#039;ll never&lt;br /&gt;
escape my grasp...&lt;br /&gt;
&lt;br /&gt;
...and you&#039;ll never take&lt;br /&gt;
away my Power Star. I&lt;br /&gt;
hereby challenge you,&lt;br /&gt;
Mario!&lt;br /&gt;
If you want the Star I&lt;br /&gt;
hold, you must prove&lt;br /&gt;
yourself in battle.&lt;br /&gt;
&lt;br /&gt;
Can you pick me up from&lt;br /&gt;
the back and hurl me to&lt;br /&gt;
this royal turf? I think&lt;br /&gt;
that you cannot!&lt;br /&gt;
| Said by King Bob-Omb before starting a battle.&lt;br /&gt;
|-&lt;br /&gt;
|018||&lt;br /&gt;
I&#039;m sleeping because...&lt;br /&gt;
...I&#039;m sleepy. I don&#039;t&lt;br /&gt;
like being disturbed.&lt;br /&gt;
Please walk quietly.&lt;br /&gt;
|The sign by the [[Piranha Plant]] near the starting area in [[Whomp&#039;s Fortress]].&lt;br /&gt;
|-&lt;br /&gt;
|019||&lt;br /&gt;
Shhh! Please walk&lt;br /&gt;
quietly in the hallway!&lt;br /&gt;
|The sign on the wall of the staircase leading to the 50 star door.&lt;br /&gt;
|-&lt;br /&gt;
|020 ||&lt;br /&gt;
Dear Mario:&lt;br /&gt;
Please come to the&lt;br /&gt;
castle. I&#039;ve baked&lt;br /&gt;
a cake for you.&lt;br /&gt;
Yours truly--&lt;br /&gt;
Princess Toadstool&lt;br /&gt;
|The letter from Peach at the beginning of the playthrough.&lt;br /&gt;
|-&lt;br /&gt;
| 021||&lt;br /&gt;
Welcome.&lt;br /&gt;
No one&#039;s home!&lt;br /&gt;
Now scram--&lt;br /&gt;
and don&#039;t come back!&lt;br /&gt;
Gwa ha ha!&lt;br /&gt;
|Appears after entering the castle for the first time.&lt;br /&gt;
|-&lt;br /&gt;
| 022||&lt;br /&gt;
You need a key to open&lt;br /&gt;
this door.&lt;br /&gt;
|If you try to open a key door before unlocking it / without the correct key.&lt;br /&gt;
|-&lt;br /&gt;
|023||&lt;br /&gt;
This key doesn&#039;t fit!&lt;br /&gt;
Maybe it&#039;s for the&lt;br /&gt;
basement...&lt;br /&gt;
|If you have a key and try to open the wrong key door. The same text appears if you collect the key from BitFS without collecting the key from BitDW and attempt to open the basement door.&lt;br /&gt;
|-&lt;br /&gt;
|024||&lt;br /&gt;
You need Star power to&lt;br /&gt;
open this door. Recover a&lt;br /&gt;
Power Star from an enemy&lt;br /&gt;
inside one of the castle&#039;s&lt;br /&gt;
paintings.&lt;br /&gt;
|Appears if you have 0 stars and try to open a door that needs 1 star to open.&lt;br /&gt;
|-&lt;br /&gt;
| 025||&lt;br /&gt;
It takes the power of&lt;br /&gt;
3 Stars to open this&lt;br /&gt;
door. You need &amp;lt;E0&amp;gt; more&lt;br /&gt;
Stars.&lt;br /&gt;
|Appears if you have fewer than 3 stars and try to open a 3-star door.&lt;br /&gt;
|-&lt;br /&gt;
| 026||&lt;br /&gt;
It takes the power of&lt;br /&gt;
8 Stars to open this&lt;br /&gt;
door. You need &amp;lt;E0&amp;gt; more&lt;br /&gt;
Stars.&lt;br /&gt;
|Appears if you have fewer than 8 stars and try to open the door to BitDW.&lt;br /&gt;
|-&lt;br /&gt;
|027 || &lt;br /&gt;
It takes the power of&lt;br /&gt;
30 Stars to open this&lt;br /&gt;
door. You need &amp;lt;E0&amp;gt; more&lt;br /&gt;
Stars.&lt;br /&gt;
|Appears if you have fewer than 30 stars and try to open the door to BitFS.&lt;br /&gt;
|-&lt;br /&gt;
|028||&lt;br /&gt;
It takes the power of&lt;br /&gt;
50 Stars to open this&lt;br /&gt;
door. You need &amp;lt;E0&amp;gt; more&lt;br /&gt;
Stars.&lt;br /&gt;
|Appears if you have fewer than 50 stars and try to open the 50-star door.&lt;br /&gt;
|-&lt;br /&gt;
|029||&lt;br /&gt;
To open the door that&lt;br /&gt;
leads to the ”endless“&lt;br /&gt;
stairs, you need 70&lt;br /&gt;
Stars.&lt;br /&gt;
Bwa ha ha!&lt;br /&gt;
|Appears if you have fewer than 70 stars and try to open the door to BitS.&lt;br /&gt;
|-&lt;br /&gt;
|030||&lt;br /&gt;
Hello! The Lakitu Bros.,&lt;br /&gt;
cutting in with a live&lt;br /&gt;
update on Mario&#039;s&lt;br /&gt;
progress. He&#039;s about to&lt;br /&gt;
learn a technique for&lt;br /&gt;
sneaking up on enemies.&lt;br /&gt;
The trick is this: He has&lt;br /&gt;
to walk very slowly in&lt;br /&gt;
order to walk quietly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And wrapping up filming&lt;br /&gt;
techniques reported on&lt;br /&gt;
earlier, you can take a&lt;br /&gt;
look around using [C][Right] and&lt;br /&gt;
[C][Left]. Press [C][Down] to view the&lt;br /&gt;
action from a distance.&lt;br /&gt;
When you can&#039;t move the&lt;br /&gt;
camera any farther, the&lt;br /&gt;
buzzer will sound. This is&lt;br /&gt;
the Lakitu Bros.,&lt;br /&gt;
signing off.&lt;br /&gt;
|Appears on entering [[Whomp&#039;s Fortress]] (WF) during the first mission before completing it.&lt;br /&gt;
|-&lt;br /&gt;
|031||&lt;br /&gt;
No way! You beat me...&lt;br /&gt;
again!! And I just spent&lt;br /&gt;
my entire savings on&lt;br /&gt;
these new Koopa&lt;br /&gt;
Mach 1 Sprint shoes!&lt;br /&gt;
Here, I guess I have to&lt;br /&gt;
hand over this Star to&lt;br /&gt;
the winner of the race.&lt;br /&gt;
Congrats, Mario!&lt;br /&gt;
| Koopa the Quick after finishing the race in THI, if you won the race.&lt;br /&gt;
|-&lt;br /&gt;
|032|| &lt;br /&gt;
If you get the Wing Cap,&lt;br /&gt;
you can fly! Put the cap&lt;br /&gt;
on, then do a Triple&lt;br /&gt;
Jump--jump three times&lt;br /&gt;
in a row--to take off.&lt;br /&gt;
You can fly even higher&lt;br /&gt;
if you blast out of a&lt;br /&gt;
cannon wearing the&lt;br /&gt;
Wing Cap!&lt;br /&gt;
&lt;br /&gt;
Use the [C] Buttons to look&lt;br /&gt;
around while flying, and&lt;br /&gt;
press [Z] to land.&lt;br /&gt;
| Appears several times.&amp;lt;ref&amp;gt;The sign beside the [[Wing Cap Block]] in the large field with several Bob-Ombs in BoB. Also appears on the sign by the Wing Cap Block on the pyramid in SSL.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|033||&lt;br /&gt;
Ciao! You&#039;ve reached&lt;br /&gt;
Princess Toadstool&#039;s&lt;br /&gt;
castle via a warp pipe.&lt;br /&gt;
Using the controller is a&lt;br /&gt;
piece of cake. Press [A] to&lt;br /&gt;
jump and [B] to attack.&lt;br /&gt;
Press [B] to read signs,&lt;br /&gt;
too. Use the Control Stick&lt;br /&gt;
in the center of the&lt;br /&gt;
controller to move Mario&lt;br /&gt;
around. Now, head for&lt;br /&gt;
the castle.&lt;br /&gt;
|After the opening cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|034||&lt;br /&gt;
Good afternoon. The&lt;br /&gt;
Lakitu Bros., here,&lt;br /&gt;
reporting live from just&lt;br /&gt;
outside the Princess&#039;s&lt;br /&gt;
castle.&lt;br /&gt;
&lt;br /&gt;
Mario has just arrived&lt;br /&gt;
on the scene, and we&#039;ll&lt;br /&gt;
be filming the action live&lt;br /&gt;
as he enters the castle&lt;br /&gt;
and pursues the missing&lt;br /&gt;
Power Stars.&lt;br /&gt;
As seasoned cameramen,&lt;br /&gt;
we&#039;ll be shooting from the&lt;br /&gt;
recommended angle, but&lt;br /&gt;
you can change the&lt;br /&gt;
camera angle by pressing&lt;br /&gt;
the [C] Buttons.&lt;br /&gt;
If we can&#039;t adjust the&lt;br /&gt;
view any further, we&#039;ll&lt;br /&gt;
buzz. To take a look at&lt;br /&gt;
the surroundings, stop&lt;br /&gt;
and press [C][Up].&lt;br /&gt;
&lt;br /&gt;
Press [A] to resume play.&lt;br /&gt;
Switch camera modes with&lt;br /&gt;
the [R] Button. Signs along&lt;br /&gt;
the way will review these&lt;br /&gt;
instructions.&lt;br /&gt;
&lt;br /&gt;
For now, reporting live,&lt;br /&gt;
this has been the&lt;br /&gt;
Lakitu Bros.&lt;br /&gt;
|Outside the castle: from Lakitu after walking on to the bridge for the first time per save file.&lt;br /&gt;
|-&lt;br /&gt;
|035 ||&lt;br /&gt;
There are four camera, or&lt;br /&gt;
”[C],“ Buttons. Press [C][Up]&lt;br /&gt;
to look around using the&lt;br /&gt;
Control Stick.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll usually see Mario&lt;br /&gt;
through Lakitu&#039;s camera.&lt;br /&gt;
It is the camera&lt;br /&gt;
recommended for normal&lt;br /&gt;
play.&lt;br /&gt;
You can change angles by&lt;br /&gt;
pressing [C][Right]. If you press&lt;br /&gt;
[R], the view switches to&lt;br /&gt;
Mario&#039;s camera, which&lt;br /&gt;
is directly behind him.&lt;br /&gt;
Press [R] again to return&lt;br /&gt;
to Lakitu&#039;s camera. Press&lt;br /&gt;
[C][Down] to see Mario from&lt;br /&gt;
afar, using either&lt;br /&gt;
Lakitu&#039;s or Mario&#039;s view.&lt;br /&gt;
|The sign to the left of the path, between the two signs near the boxes and the bridge, in BoB.&lt;br /&gt;
|-&lt;br /&gt;
|036||&lt;br /&gt;
OBSERVATION PLATFORM&lt;br /&gt;
Press [C][Up] to take a look&lt;br /&gt;
around. Don&#039;t miss&lt;br /&gt;
anything!&lt;br /&gt;
&lt;br /&gt;
Press [R] to switch to&lt;br /&gt;
Mario&#039;s camera. It&lt;br /&gt;
always follows Mario.&lt;br /&gt;
Press [R] again to switch&lt;br /&gt;
to Lakitu&#039;s camera.&lt;br /&gt;
Pause the game and&lt;br /&gt;
switch the mode to ”fix“&lt;br /&gt;
the camera in place while&lt;br /&gt;
holding [R]. Give it a try!&lt;br /&gt;
| One of the signs on the platform with the tall pole in WF (specifically the sign further from the pole).&lt;br /&gt;
|-&lt;br /&gt;
|037 ||&lt;br /&gt;
I win! You lose!&lt;br /&gt;
Ha ha ha ha!&lt;br /&gt;
You&#039;re no slouch, but I&#039;m&lt;br /&gt;
a better sledder!&lt;br /&gt;
Better luck next time!&lt;br /&gt;
|The penguin in the cottage if you lose the race, regardless of if you cheated.&lt;br /&gt;
|-&lt;br /&gt;
| 038||&lt;br /&gt;
Reacting to the Star&lt;br /&gt;
power, the door slowly&lt;br /&gt;
opens.&lt;br /&gt;
|After opening a door that requires stars to open, for the first time.&lt;br /&gt;
|-&lt;br /&gt;
|039||&lt;br /&gt;
No visitors allowed,&lt;br /&gt;
by decree of&lt;br /&gt;
the Big Bob-omb&lt;br /&gt;
&lt;br /&gt;
I shall never surrender my&lt;br /&gt;
Stars, for they hold the&lt;br /&gt;
power of the castle in&lt;br /&gt;
their glow.&lt;br /&gt;
They were a gift from&lt;br /&gt;
Bowser, the Koopa King&lt;br /&gt;
himself, and they lie well&lt;br /&gt;
hidden within my realm.&lt;br /&gt;
Not a whisper of their&lt;br /&gt;
whereabouts shall leave&lt;br /&gt;
my lips. Oh, all right,&lt;br /&gt;
perhaps one hint:&lt;br /&gt;
Heed the Star names at&lt;br /&gt;
the beginning of the&lt;br /&gt;
course.&lt;br /&gt;
//--The Big Bob-omb&lt;br /&gt;
|The sign besides the metal fence just before the mountain in BoB.&lt;br /&gt;
|-&lt;br /&gt;
|040|| &lt;br /&gt;
Warning!&lt;br /&gt;
Cold, Cold Crevasse&lt;br /&gt;
Below!&lt;br /&gt;
|The signs beside the broken bridge at the top of the mountain and beside the broken bridge leading to the Star Marker in [[Cool, Cool Mountain]] (CCM).&lt;br /&gt;
|-&lt;br /&gt;
| 041||&lt;br /&gt;
I win! You lose!&lt;br /&gt;
Ha ha ha!&lt;br /&gt;
&lt;br /&gt;
That&#039;s what you get for&lt;br /&gt;
messin&#039; with Koopa the&lt;br /&gt;
Quick.&lt;br /&gt;
Better luck next time!&lt;br /&gt;
|Koopa the Quick after finishing a race, if you lose (regardless of whether you cheated).&lt;br /&gt;
|-&lt;br /&gt;
|042||&lt;br /&gt;
Caution! Narrow Bridge!&lt;br /&gt;
Cross slowly!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can jump to the edge&lt;br /&gt;
of the cliff and hang on,&lt;br /&gt;
and you can climb off the&lt;br /&gt;
edge if you move slowly.&lt;br /&gt;
When you want to let go,&lt;br /&gt;
either press [Z] or press&lt;br /&gt;
the Control Stick in the&lt;br /&gt;
direction of Mario&#039;s back.&lt;br /&gt;
To climb up, press Up on&lt;br /&gt;
the Control Stick. To&lt;br /&gt;
scurry up quickly, press&lt;br /&gt;
the [A] Button.&lt;br /&gt;
|The sign on the brick island (connected to the main island via falling blocks and the bridge referred to in the text) in WF.&lt;br /&gt;
|-&lt;br /&gt;
|043|| &lt;br /&gt;
If you jump and hold the&lt;br /&gt;
[A] Button, you can hang on&lt;br /&gt;
to some objects overhead.&lt;br /&gt;
It&#039;s the same as grabbing&lt;br /&gt;
a flying bird!&lt;br /&gt;
|Appears several times.&amp;lt;ref&amp;gt;The sign at the [[A-Maze-ing Emergency Exit|A-Maze-Ing Emergency Exit]] starting area in HMC, and the sign by the metal mesh in the pyramid in SSL.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|044||&lt;br /&gt;
Whooo&#039;s there? Whooo&lt;br /&gt;
woke me up? It&#039;s still&lt;br /&gt;
daylight--I should be&lt;br /&gt;
sleeping!&lt;br /&gt;
&lt;br /&gt;
Hey, as long as I&#039;m&lt;br /&gt;
awake, why not take a&lt;br /&gt;
short flight with me?&lt;br /&gt;
Press and hold [A] to grab&lt;br /&gt;
on. Release [A] to let go.&lt;br /&gt;
I&#039;ll take you wherever&lt;br /&gt;
you want to go, as long&lt;br /&gt;
as my wings hold out.&lt;br /&gt;
Watch my shadow, and&lt;br /&gt;
grab on.&lt;br /&gt;
|After waking up the owl in WF.&lt;br /&gt;
|-&lt;br /&gt;
|045 ||&lt;br /&gt;
Whew! I&#039;m just about&lt;br /&gt;
flapped out. You should&lt;br /&gt;
lay off the pasta, Mario!&lt;br /&gt;
That&#039;s it for now. Press&lt;br /&gt;
[A] to let go. Okay,&lt;br /&gt;
bye byyyyyyeeee!&lt;br /&gt;
|After riding on the owl in WF for long enough.&lt;br /&gt;
|-&lt;br /&gt;
|046||&lt;br /&gt;
You have to master three&lt;br /&gt;
important jumping&lt;br /&gt;
techniques.&lt;br /&gt;
First try the Triple Jump.&lt;br /&gt;
&lt;br /&gt;
Run fast, then jump three&lt;br /&gt;
times, one, two, three.&lt;br /&gt;
If you time the jumps&lt;br /&gt;
right, you&#039;ll hop, skip,&lt;br /&gt;
then jump really high.&lt;br /&gt;
Next, go for distance&lt;br /&gt;
with the Long Jump. Run,&lt;br /&gt;
press [Z] to crouch then [A]&lt;br /&gt;
to jump really far.&lt;br /&gt;
&lt;br /&gt;
To do the Wall Kick, press&lt;br /&gt;
[A] to jump at a wall, then&lt;br /&gt;
jump again when you hit&lt;br /&gt;
the wall.&lt;br /&gt;
&lt;br /&gt;
Got that? Triple Jump,&lt;br /&gt;
Long Jump, Wall Kick.&lt;br /&gt;
Practice, practice,&lt;br /&gt;
practice. You don&#039;t stand&lt;br /&gt;
a chance without them.&lt;br /&gt;
|The sign in the room with the Bob-Omb Battlefield painting; specifically the sign closest to the door.&lt;br /&gt;
|-&lt;br /&gt;
|047|| &lt;br /&gt;
Hi! I&#039;ll prepare the&lt;br /&gt;
cannon for you!&lt;br /&gt;
|Said by any pink Bob-Omb that can open cannons (besides that in BoB), before the cannon has already been opened, or if you re-enter the course after opening the cannon.&lt;br /&gt;
|-&lt;br /&gt;
|048|| &lt;br /&gt;
Snow Mountain Summit&lt;br /&gt;
Watch for slippery&lt;br /&gt;
conditions! Please enter&lt;br /&gt;
the cottage first.&lt;br /&gt;
| On entering CCM during the first mission before completing it.&lt;br /&gt;
|-&lt;br /&gt;
|049||&lt;br /&gt;
Remember that tricky Wall&lt;br /&gt;
Kick jump? It&#039;s a&lt;br /&gt;
technique you&#039;ll have to&lt;br /&gt;
master in order to reach&lt;br /&gt;
high places.&lt;br /&gt;
Use it to jump from wall&lt;br /&gt;
to wall. Press the&lt;br /&gt;
Control Stick in the&lt;br /&gt;
direction you want to&lt;br /&gt;
bounce to gain momentum.&lt;br /&gt;
Practice makes perfect!&lt;br /&gt;
|The sign by the [[HP|Spinning Heart]] in the [[Wall Kicks Will Work]] section of CCM.&lt;br /&gt;
|-&lt;br /&gt;
|050 ||&lt;br /&gt;
Hold [Z] to crouch and&lt;br /&gt;
slide down a slope.&lt;br /&gt;
Or press [Z] while in the&lt;br /&gt;
air to Pound the Ground!&lt;br /&gt;
If you stop, crouch, then&lt;br /&gt;
jump, you&#039;ll do a&lt;br /&gt;
Backward Somersault!&lt;br /&gt;
Got that?&lt;br /&gt;
There&#039;s more. Crouch and&lt;br /&gt;
then jump to do a&lt;br /&gt;
Long Jump! Or crouch and&lt;br /&gt;
walk to...never mind.&lt;br /&gt;
|Appears several times.&amp;lt;ref&amp;gt;Outside the castle: the sign in front of the trees east of the castle, just after the bridge.&lt;br /&gt;
The sign besides the stairs after the rotating bridge in BoB.&lt;br /&gt;
The sign in front of the large pit to the left of the starting area in HMC.&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|051||&lt;br /&gt;
Climbing&#039;s easy! When you&lt;br /&gt;
jump at trees, poles or&lt;br /&gt;
pillars, you&#039;ll grab them&lt;br /&gt;
automatically. Press [A] to&lt;br /&gt;
jump off backward.&lt;br /&gt;
&lt;br /&gt;
To rotate around the&lt;br /&gt;
object, press Right or&lt;br /&gt;
Left on the Control Stick.&lt;br /&gt;
When you reach the top,&lt;br /&gt;
press Up to do a&lt;br /&gt;
handstand!&lt;br /&gt;
Jump off from the&lt;br /&gt;
handstand for a high,&lt;br /&gt;
stylin&#039; dismount.&lt;br /&gt;
|Appears on several signs near climbable objects, such as the sign in front of the trees west of the castle (outside), or the sign near the tall pole in WF.&lt;br /&gt;
|-&lt;br /&gt;
|052||&lt;br /&gt;
Stop and press [Z] to&lt;br /&gt;
crouch, then press [A]&lt;br /&gt;
to do a high, Backward&lt;br /&gt;
Somersault!&lt;br /&gt;
&lt;br /&gt;
To perform a Side&lt;br /&gt;
Somersault, run, do a&lt;br /&gt;
sharp U-turn and jump.&lt;br /&gt;
You can catch lots of&lt;br /&gt;
air with both jumps.&lt;br /&gt;
|The sign between the stairs in the room with the painting to CCM.&lt;br /&gt;
|-&lt;br /&gt;
|053||&lt;br /&gt;
Sometimes, if you pass&lt;br /&gt;
through a coin ring or&lt;br /&gt;
find a secret point in a&lt;br /&gt;
course, a red number will&lt;br /&gt;
appear.&lt;br /&gt;
If you trigger five red&lt;br /&gt;
numbers, a secret Star&lt;br /&gt;
will show up.&lt;br /&gt;
|Appears several times.&amp;lt;ref&amp;gt;The sign closer to the [[! Block]] on the floating island in BoB; the sign in the docks in [[Dire, Dire Docks]] (DDD) and the sign by the row of 5 coins at the top of [[Wet-Dry World]] (WDW).&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 054||&lt;br /&gt;
Welcome to the snow&lt;br /&gt;
slide! Hop on! To speed&lt;br /&gt;
up, press forward on the&lt;br /&gt;
Control Stick. To slow&lt;br /&gt;
down, pull back.&lt;br /&gt;
|The sign inside the starting room of the snow slide in CCM.&lt;br /&gt;
|-&lt;br /&gt;
|055||&lt;br /&gt;
Hey-ey, Mario, buddy,&lt;br /&gt;
howzit goin&#039;? Step right&lt;br /&gt;
up. You look like a fast&lt;br /&gt;
sleddin&#039; kind of guy.&lt;br /&gt;
I know speed when I see&lt;br /&gt;
it, yes siree--I&#039;m the&lt;br /&gt;
world champion sledder,&lt;br /&gt;
you know. Whaddya say?&lt;br /&gt;
How about a race?&lt;br /&gt;
Ready...&lt;br /&gt;
&lt;br /&gt;
//Go//// Don&#039;t Go&lt;br /&gt;
|The penguin in the cottage in CCM before starting a race.&lt;br /&gt;
|-&lt;br /&gt;
|056|| &lt;br /&gt;
You brrrr-oke my record!&lt;br /&gt;
Unbelievable! I knew&lt;br /&gt;
that you were the coolest.&lt;br /&gt;
Now you&#039;ve proven&lt;br /&gt;
that you&#039;re also the&lt;br /&gt;
fastest!&lt;br /&gt;
I can&#039;t award you a gold&lt;br /&gt;
medal, but here, take this&lt;br /&gt;
Star instead. You&#039;ve&lt;br /&gt;
earned it!&lt;br /&gt;
|The penguin in the cottage in CCM if you won the race.&lt;br /&gt;
|-&lt;br /&gt;
| 057||&lt;br /&gt;
Egad! My baby!! Have you&lt;br /&gt;
seen my baby??? She&#039;s&lt;br /&gt;
the most precious baby in&lt;br /&gt;
the whole wide world.&lt;br /&gt;
(They say she has my&lt;br /&gt;
beak...) I just can&#039;t&lt;br /&gt;
remember where I left&lt;br /&gt;
her.&lt;br /&gt;
Let&#039;s see...I stopped&lt;br /&gt;
for herring and ice cubes,&lt;br /&gt;
then I...oohh! I just&lt;br /&gt;
don&#039;t know!&lt;br /&gt;
|The mother penguin in CCM if you aren&#039;t holding any penguin.&lt;br /&gt;
|-&lt;br /&gt;
|058||&lt;br /&gt;
You found my precious,&lt;br /&gt;
precious baby! Where&lt;br /&gt;
have you been? How can&lt;br /&gt;
I ever thank you, Mario?&lt;br /&gt;
Oh, I do have this...&lt;br /&gt;
...Star. Here, take it&lt;br /&gt;
with my eternal&lt;br /&gt;
gratitude.&lt;br /&gt;
|The mother penguin in CCM if you are holding her baby.&lt;br /&gt;
|-&lt;br /&gt;
|059||&lt;br /&gt;
That&#039;s not my baby! She&lt;br /&gt;
looks nothing like me!&lt;br /&gt;
Her parents must be&lt;br /&gt;
worried sick!&lt;br /&gt;
| The mother penguin in CCM if you are holding the wrong penguin.&lt;br /&gt;
|-&lt;br /&gt;
|060||&lt;br /&gt;
ATTENTION!&lt;br /&gt;
Read Before Diving In!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you stay under the&lt;br /&gt;
water for too long, you&#039;ll&lt;br /&gt;
run out of oxygen.&lt;br /&gt;
&lt;br /&gt;
Return to the surface for&lt;br /&gt;
air or find an air bubble&lt;br /&gt;
or coins to breathe while&lt;br /&gt;
underwater.&lt;br /&gt;
Press [A] to swim. Hold [A]&lt;br /&gt;
to swim slow and steady.&lt;br /&gt;
Tap [A] with smooth timing&lt;br /&gt;
to gain speed.&lt;br /&gt;
Press Up on the&lt;br /&gt;
Control Stick and press [A]&lt;br /&gt;
to dive.&lt;br /&gt;
&lt;br /&gt;
Press Down on the Control&lt;br /&gt;
Stick and press [A] to&lt;br /&gt;
return to the surface.&lt;br /&gt;
&lt;br /&gt;
Hold Down and press [A]&lt;br /&gt;
while on the surface near&lt;br /&gt;
the edge of the water to&lt;br /&gt;
jump out.&lt;br /&gt;
|The sign at the starting point in JRB.&lt;br /&gt;
|-&lt;br /&gt;
|061||&lt;br /&gt;
BRRR! Frostbite Danger!&lt;br /&gt;
Do not swim here.&lt;br /&gt;
I&#039;m serious.&lt;br /&gt;
/--The Penguin&lt;br /&gt;
|The sign in front of the Chill Bully arena in SL.&lt;br /&gt;
|-&lt;br /&gt;
|062 ||&lt;br /&gt;
Hidden inside the green&lt;br /&gt;
block is the amazing&lt;br /&gt;
Metal Cap.&lt;br /&gt;
Wearing it, you won&#039;t&lt;br /&gt;
catch fire or be hurt&lt;br /&gt;
by enemy attacks.&lt;br /&gt;
You don&#039;t even have to&lt;br /&gt;
breathe while wearing it.&lt;br /&gt;
&lt;br /&gt;
The only problem:&lt;br /&gt;
You can&#039;t swim in it.&lt;br /&gt;
| The rightmost sign in front of the map in the room with the hole leading to the toxic maze in HMC.&lt;br /&gt;
|-&lt;br /&gt;
|063||&lt;br /&gt;
The Vanish Cap is inside&lt;br /&gt;
the blue block. Mr. I.&lt;br /&gt;
will be surprised, since&lt;br /&gt;
you&#039;ll be invisible when&lt;br /&gt;
you wear it!&lt;br /&gt;
Even the Big Boo will be&lt;br /&gt;
fooled--and you can walk&lt;br /&gt;
through secret walls, too.&lt;br /&gt;
|The leftmost sign outside the mansion in Big Boo&#039;s Haunt (BBH).&lt;br /&gt;
|-&lt;br /&gt;
| 064||&lt;br /&gt;
When you put on the Wing&lt;br /&gt;
Cap that comes from a&lt;br /&gt;
red block, do the Triple&lt;br /&gt;
Jump to soar high into&lt;br /&gt;
the sky.&lt;br /&gt;
Use the Control Stick to&lt;br /&gt;
guide Mario. Pull back to&lt;br /&gt;
to fly up, press forward&lt;br /&gt;
to nose down, and press [Z]&lt;br /&gt;
to land.&lt;br /&gt;
|The sign next to the Wing Cap Block on the floating island in BoB.&lt;br /&gt;
|-&lt;br /&gt;
|065|| &lt;br /&gt;
Swimming Lessons!&lt;br /&gt;
Tap [A] to do the breast&lt;br /&gt;
stroke. If you time the&lt;br /&gt;
taps right, you&#039;ll swim&lt;br /&gt;
fast.&lt;br /&gt;
&lt;br /&gt;
Press and hold [A] to do a&lt;br /&gt;
slow, steady flutter kick.&lt;br /&gt;
Press Up on the Control&lt;br /&gt;
Stick to dive, and pull&lt;br /&gt;
back on the stick to head&lt;br /&gt;
for the surface.&lt;br /&gt;
To jump out of the water,&lt;br /&gt;
hold Down on the Control&lt;br /&gt;
Stick, then press [A].&lt;br /&gt;
Easy as pie, right?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But remember:&lt;br /&gt;
Mario can&#039;t breathe under&lt;br /&gt;
the water! Return to the&lt;br /&gt;
surface for air when the&lt;br /&gt;
Power Meter runs low.&lt;br /&gt;
&lt;br /&gt;
And one last thing: You&lt;br /&gt;
can&#039;t open doors that&lt;br /&gt;
are underwater.&lt;br /&gt;
|Outside the castle: next to the cannon outside the castle, near the lake.&lt;br /&gt;
|-&lt;br /&gt;
|066||&lt;br /&gt;
Mario, it&#039;s Peach!&lt;br /&gt;
Please be careful! Bowser&lt;br /&gt;
is so wicked! He will try&lt;br /&gt;
to burn you with his&lt;br /&gt;
horrible flame breath.&lt;br /&gt;
Run around behind and&lt;br /&gt;
grab him by the tail with&lt;br /&gt;
the [B] Button. Once you&lt;br /&gt;
grab hold, swing him&lt;br /&gt;
around in great circles.&lt;br /&gt;
Rotate the Control Stick&lt;br /&gt;
to go faster and faster.&lt;br /&gt;
The faster you swing him,&lt;br /&gt;
the farther he&#039;ll fly.&lt;br /&gt;
&lt;br /&gt;
Use the [C] Buttons to look&lt;br /&gt;
around, Mario. You have&lt;br /&gt;
to throw Bowser into one&lt;br /&gt;
of the bombs in the four&lt;br /&gt;
corners.&lt;br /&gt;
Aim well, then press [B]&lt;br /&gt;
again to launch Bowser.&lt;br /&gt;
Good luck, Mario! Our&lt;br /&gt;
fate is in your hands.&lt;br /&gt;
|The sign right before the pipe leading to the battle arena in BitDW.&lt;br /&gt;
|-&lt;br /&gt;
|067||&lt;br /&gt;
Tough luck, Mario!&lt;br /&gt;
Princess Toadstool isn&#039;t&lt;br /&gt;
here...Gwa ha ha!! Go&lt;br /&gt;
ahead--just try to grab&lt;br /&gt;
me by the tail!&lt;br /&gt;
You&#039;ll never be able to&lt;br /&gt;
swing ME around! A wimp&lt;br /&gt;
like you won&#039;t throw me&lt;br /&gt;
out of here! Never! Ha!&lt;br /&gt;
|Bowser before the battle in BitDW.&lt;br /&gt;
|-&lt;br /&gt;
|068 ||&lt;br /&gt;
It&#039;s Lethal Lava Land!&lt;br /&gt;
If you catch fire or fall&lt;br /&gt;
into a pool of flames,&lt;br /&gt;
you&#039;ll be hopping mad, but&lt;br /&gt;
don&#039;t lose your cool.&lt;br /&gt;
You can still control&lt;br /&gt;
Mario--just try to keep&lt;br /&gt;
calm!&lt;br /&gt;
|The rightmost sign at the starting area in LLL.&lt;br /&gt;
|-&lt;br /&gt;
|069||&lt;br /&gt;
Sometimes you&#039;ll bump into&lt;br /&gt;
invisible walls at the&lt;br /&gt;
edges of the painting&lt;br /&gt;
worlds. If you hit a wall&lt;br /&gt;
while flying, you&#039;ll bounce&lt;br /&gt;
back.&lt;br /&gt;
|The sign by the door in the room with the WF painting.&lt;br /&gt;
|-&lt;br /&gt;
|070||&lt;br /&gt;
You can return to the&lt;br /&gt;
castle&#039;s main hall at any&lt;br /&gt;
time from the painting&lt;br /&gt;
worlds where the enemies&lt;br /&gt;
live.&lt;br /&gt;
Just stop, stand still,&lt;br /&gt;
press Start to pause the&lt;br /&gt;
game, then select&lt;br /&gt;
”Exit Course.“&lt;br /&gt;
&lt;br /&gt;
You don&#039;t have to collect&lt;br /&gt;
all Power Stars in one&lt;br /&gt;
course before going on to&lt;br /&gt;
the next.&lt;br /&gt;
&lt;br /&gt;
Return later, when you&#039;re&lt;br /&gt;
more experienced, to pick&lt;br /&gt;
up difficult ones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Whenever you find a Star,&lt;br /&gt;
a hint for finding the&lt;br /&gt;
next one will appear on&lt;br /&gt;
the course&#039;s start screen.&lt;br /&gt;
&lt;br /&gt;
You can, however, collect&lt;br /&gt;
any of the remaining&lt;br /&gt;
Stars next. You don&#039;t&lt;br /&gt;
have to recover the one&lt;br /&gt;
described by the hint.&lt;br /&gt;
| The sign in the room with the Bob-Omb Battlefield painting; specifically the sign further from the door.&lt;br /&gt;
|-&lt;br /&gt;
| 071||&lt;br /&gt;
Danger Ahead!&lt;br /&gt;
Beware of the strange&lt;br /&gt;
cloud! Don&#039;t inhale!&lt;br /&gt;
If you feel faint, run for&lt;br /&gt;
higher ground and fresh&lt;br /&gt;
air!&lt;br /&gt;
Circle: Shelter&lt;br /&gt;
Arrow: Entrance-Exit&lt;br /&gt;
| The leftmost sign in front of the map in the room with the hole leading to the toxic maze in HMC.&lt;br /&gt;
|-&lt;br /&gt;
|072||&lt;br /&gt;
High winds ahead!&lt;br /&gt;
Pull your Cap down tight.&lt;br /&gt;
If it blows off, you&#039;ll&lt;br /&gt;
have to find it on this&lt;br /&gt;
mountain.&lt;br /&gt;
| The sign after the rolling log in TTM.&lt;br /&gt;
|-&lt;br /&gt;
|073||&lt;br /&gt;
Aarrgh! Ahoy, matey. I&lt;br /&gt;
have sunken treasure,&lt;br /&gt;
here, I do.&lt;br /&gt;
&lt;br /&gt;
But to pluck the plunder,&lt;br /&gt;
you must open the&lt;br /&gt;
Treasure Chests in the&lt;br /&gt;
right order.&lt;br /&gt;
What order is that,&lt;br /&gt;
ye say?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;ll never tell!&lt;br /&gt;
&lt;br /&gt;
//--The Cap&#039;n&lt;br /&gt;
| The sign besides the four chests in JRB.&lt;br /&gt;
|-&lt;br /&gt;
|074||&lt;br /&gt;
You can grab on to the&lt;br /&gt;
edge of a cliff or ledge&lt;br /&gt;
with your fingertips and&lt;br /&gt;
hang down from it.&lt;br /&gt;
&lt;br /&gt;
To drop from the edge,&lt;br /&gt;
either press the Control&lt;br /&gt;
Stick in the direction of&lt;br /&gt;
Mario&#039;s back or press the&lt;br /&gt;
[Z] Button.&lt;br /&gt;
To get up onto the ledge,&lt;br /&gt;
either press Up on the&lt;br /&gt;
Control Stick or press [A]&lt;br /&gt;
as soon as you grab the&lt;br /&gt;
ledge to climb up quickly.&lt;br /&gt;
|The sign in the area on the mountain in BoB, with the cannon and the box, beside the slope with a [[Red Coin|red coin]].&lt;br /&gt;
|-&lt;br /&gt;
| 075|| &lt;br /&gt;
Mario!! My castle is in&lt;br /&gt;
great peril. I know that&lt;br /&gt;
Bowser is the cause...and&lt;br /&gt;
I know that only you can&lt;br /&gt;
stop him!&lt;br /&gt;
The doors in the castle&lt;br /&gt;
that have been sealed by&lt;br /&gt;
Bowser can be opened only&lt;br /&gt;
with Star Power.&lt;br /&gt;
&lt;br /&gt;
But there are secret&lt;br /&gt;
paths in the castle,&lt;br /&gt;
paths that Bowser hasn&#039;t&lt;br /&gt;
found.&lt;br /&gt;
&lt;br /&gt;
One of those paths is in&lt;br /&gt;
this room, and it holds&lt;br /&gt;
one of the castle&#039;s Secret&lt;br /&gt;
Stars!&lt;br /&gt;
&lt;br /&gt;
Find that Secret Star,&lt;br /&gt;
Mario! It will help you&lt;br /&gt;
on your quest. Please,&lt;br /&gt;
Mario, you have to&lt;br /&gt;
help us!&lt;br /&gt;
Retrieve all of the&lt;br /&gt;
Power Stars in the castle&lt;br /&gt;
and free us from this&lt;br /&gt;
awful prison!&lt;br /&gt;
Please!&lt;br /&gt;
|The sign in the room with the entrance to [[The Princess&#039;s Secret Slide]] (PSS). It is difficult to see; it is on the wall to the left of the leftmost stained-glass window.&lt;br /&gt;
|-&lt;br /&gt;
|076||&lt;br /&gt;
Thanks to the power of&lt;br /&gt;
the Stars, life is&lt;br /&gt;
returning to the castle.&lt;br /&gt;
Please, Mario, you have&lt;br /&gt;
to give Bowser the boot!&lt;br /&gt;
&lt;br /&gt;
Here, let me tell you a&lt;br /&gt;
little something about the&lt;br /&gt;
castle. In the room with&lt;br /&gt;
the mirrors, look carefully&lt;br /&gt;
for anything that&#039;s not&lt;br /&gt;
reflected in the mirror.&lt;br /&gt;
And when you go to the&lt;br /&gt;
water town, you can flood&lt;br /&gt;
it with a high jump into&lt;br /&gt;
the painting. Oh, by the&lt;br /&gt;
way, look what I found!&lt;br /&gt;
|The toad underneath the stairs on the second floor of the castle. This only appears when speaking to him for the first time. Afterwards, the text changes to that of ID 155.&lt;br /&gt;
|-&lt;br /&gt;
|077||&lt;br /&gt;
It is decreed that one&lt;br /&gt;
shall pound the pillars.&lt;br /&gt;
|The sign in the room with the two pillars in the castle.&lt;br /&gt;
|-&lt;br /&gt;
|078||&lt;br /&gt;
Break open the Blue Coin&lt;br /&gt;
Block by Pounding the&lt;br /&gt;
Ground with the [Z] Button.&lt;br /&gt;
One Blue Coin is worth&lt;br /&gt;
five Yellow Coins.&lt;br /&gt;
But you have to hurry!&lt;br /&gt;
The coins will disappear&lt;br /&gt;
if you&#039;re not quick to&lt;br /&gt;
collect them! Too bad.&lt;br /&gt;
|Besides the [[Blue Coin Block]] in WF.&lt;br /&gt;
|-&lt;br /&gt;
|079||&lt;br /&gt;
Owwwuu! Let me go!&lt;br /&gt;
Uukee-kee! I was only&lt;br /&gt;
teasing! Can&#039;t you take&lt;br /&gt;
a joke?&lt;br /&gt;
I&#039;ll tell you what, let&#039;s&lt;br /&gt;
trade. If you let me go,&lt;br /&gt;
I&#039;ll give you something&lt;br /&gt;
really good.&lt;br /&gt;
So, how about it?&lt;br /&gt;
&lt;br /&gt;
//Free him/ Hold on&lt;br /&gt;
|After grabbing [[Ukiki]] at the top of TTM.&lt;br /&gt;
|-&lt;br /&gt;
|080||&lt;br /&gt;
Eeeh hee hee hee!&lt;br /&gt;
|After following Ukiki to the star in the cage.&lt;br /&gt;
|-&lt;br /&gt;
|081||&lt;br /&gt;
The mystery is of Wet&lt;br /&gt;
or Dry.&lt;br /&gt;
And where does the&lt;br /&gt;
solution lie?&lt;br /&gt;
The city welcomes visitors&lt;br /&gt;
with the depth they bring&lt;br /&gt;
as they enter.&lt;br /&gt;
|The sign on the platform with a ! Block surrounded by an Amp in WDW.&lt;br /&gt;
|-&lt;br /&gt;
|082 ||&lt;br /&gt;
Hold on to your hat! If&lt;br /&gt;
you lose it, you&#039;ll be&lt;br /&gt;
injured easily.&lt;br /&gt;
&lt;br /&gt;
If you do lose your Cap,&lt;br /&gt;
you&#039;ll have to find it in&lt;br /&gt;
the course where you&lt;br /&gt;
lost it.&lt;br /&gt;
Oh, boy, it&#039;s not looking&lt;br /&gt;
good for Peach. She&#039;s&lt;br /&gt;
still trapped somewhere&lt;br /&gt;
inside the walls.&lt;br /&gt;
Please, Mario, you have&lt;br /&gt;
to help her! Did you know&lt;br /&gt;
that there are enemy&lt;br /&gt;
worlds inside the walls?&lt;br /&gt;
Yup. It&#039;s true. Bowser&#039;s&lt;br /&gt;
troops are there, too.&lt;br /&gt;
Oh, here, take this. I&#039;ve&lt;br /&gt;
been keeping it for you.&lt;br /&gt;
|The toad in the room to HMC in the basement of the castle. This only appears when speaking to him for the first time. Afterwards, the text changes to that of ID 154.&lt;br /&gt;
|-&lt;br /&gt;
|083|| &lt;br /&gt;
There&#039;s something strange&lt;br /&gt;
about that clock. As you&lt;br /&gt;
jump inside, watch the&lt;br /&gt;
position of the big hand.&lt;br /&gt;
Oh, look what I found!&lt;br /&gt;
Here, Mario, catch!&lt;br /&gt;
|The toad on the third floor of the castle. This only appears when speaking to him for the first time. Afterwards, the text changes to that of ID 156.&lt;br /&gt;
|-&lt;br /&gt;
|084||&lt;br /&gt;
Yeeoww! Unhand me,&lt;br /&gt;
brute! I&#039;m late, so late,&lt;br /&gt;
I must make haste!&lt;br /&gt;
This shiny thing? Mine!&lt;br /&gt;
It&#039;s mine. Finders,&lt;br /&gt;
keepers, losers...&lt;br /&gt;
Late, late, late...&lt;br /&gt;
Ouch! Take it then! A&lt;br /&gt;
gift from Bowser, it was.&lt;br /&gt;
Now let me be! I have a&lt;br /&gt;
date! I cannot be late&lt;br /&gt;
for tea!&lt;br /&gt;
|After catching MIPS for the first time.&lt;br /&gt;
|-&lt;br /&gt;
|085||&lt;br /&gt;
You don&#039;t stand a ghost&lt;br /&gt;
of a chance in this house.&lt;br /&gt;
If you walk out of here,&lt;br /&gt;
you deserve...&lt;br /&gt;
...a Ghoul Medal...&lt;br /&gt;
|The middle sign outside the mansion in BBH.&lt;br /&gt;
|-&lt;br /&gt;
|086||&lt;br /&gt;
Running around in circles&lt;br /&gt;
makes some bad guys roll&lt;br /&gt;
their eyes.&lt;br /&gt;
|Appears several times.&amp;lt;ref&amp;gt;The sign outside the shed (with the elevator to the underground) in BBH; the leftmost sign at the starting area in Lethal Lava Land (LLL) and the sign at the starting area in SL.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|087 ||&lt;br /&gt;
Santa Claus isn&#039;t the only&lt;br /&gt;
one who can go down a&lt;br /&gt;
chimney! Come on in!&lt;br /&gt;
/--Cabin Proprietor&lt;br /&gt;
|The sign right outside the cottage&#039;s entrance in CCM.&lt;br /&gt;
|-&lt;br /&gt;
|088|| &lt;br /&gt;
Work Elevator&lt;br /&gt;
For those who get off&lt;br /&gt;
here: Grab the pole to the&lt;br /&gt;
left and slide carefully&lt;br /&gt;
down.&lt;br /&gt;
|The sign you see after entering the room with red coins from the door in the starting area in HMC.&lt;br /&gt;
|-&lt;br /&gt;
| 089||&lt;br /&gt;
Both ways fraught with&lt;br /&gt;
danger! Watch your feet!&lt;br /&gt;
Those who can&#039;t do the&lt;br /&gt;
Long Jump, tsk, tsk. Make&lt;br /&gt;
your way to the right.&lt;br /&gt;
Right: Work Elevator&lt;br /&gt;
/// Cloudy Maze&lt;br /&gt;
Left: Black Hole&lt;br /&gt;
///Underground Lake&lt;br /&gt;
&lt;br /&gt;
Red Circle: Elevator 2&lt;br /&gt;
//// Underground Lake&lt;br /&gt;
Arrow: You are here&lt;br /&gt;
|The sign in front of the map at the starting area of HMC.&lt;br /&gt;
|-&lt;br /&gt;
|090|| &lt;br /&gt;
Bwa ha ha ha!&lt;br /&gt;
You&#039;ve stepped right into&lt;br /&gt;
my trap, just as I knew&lt;br /&gt;
you would! I warn you,&lt;br /&gt;
”Friend,“ watch your&lt;br /&gt;
step!&lt;br /&gt;
|On entering [[Bowser in the Dark World]] (BitDW), before the first key has been collected.&lt;br /&gt;
|-&lt;br /&gt;
|091||&lt;br /&gt;
Danger!&lt;br /&gt;
Strong Gusts!&lt;br /&gt;
But the wind makes a&lt;br /&gt;
comfy ride.&lt;br /&gt;
|Appears several times.&amp;lt;ref&amp;gt;The sign on the island with the pink Bob-Omb in CCM; the sign on the platform with horizontal wind on the large island in THI; and the sign by the teleporter near the cannon in TTM.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|092||&lt;br /&gt;
Pestering me again, are&lt;br /&gt;
you, Mario? Can&#039;t you see&lt;br /&gt;
that I&#039;m having a merry&lt;br /&gt;
little time, making&lt;br /&gt;
mischief with my minions?&lt;br /&gt;
Now, return those Stars!&lt;br /&gt;
My troops in the walls&lt;br /&gt;
need them! Bwa ha ha!&lt;br /&gt;
| Bowser before the battle in BitFS.&lt;br /&gt;
|-&lt;br /&gt;
|093||&lt;br /&gt;
Mario! You again! Well&lt;br /&gt;
that&#039;s just fine--I&#039;ve&lt;br /&gt;
been looking for something&lt;br /&gt;
to fry with my fire&lt;br /&gt;
breath!&lt;br /&gt;
Your Star Power is&lt;br /&gt;
useless against me!&lt;br /&gt;
Your friends are all&lt;br /&gt;
trapped within the&lt;br /&gt;
walls...&lt;br /&gt;
And you&#039;ll never see the&lt;br /&gt;
Princess again!&lt;br /&gt;
Bwa ha ha ha!&lt;br /&gt;
|Bowser before the battle in BitS.&lt;br /&gt;
|-&lt;br /&gt;
|094||&lt;br /&gt;
Get a good run up the&lt;br /&gt;
slope! Do you remember&lt;br /&gt;
the Long Jump? Run, press&lt;br /&gt;
[Z], then jump!&lt;br /&gt;
|The sign at the Wall Kicks Will Work section of CCM, right after the narrow path. Also the sign at the starting area in [[Tall, Tall Mountain]] (TTM).&lt;br /&gt;
|-&lt;br /&gt;
|095||&lt;br /&gt;
To read a sign, stand in&lt;br /&gt;
front of it and press [B],&lt;br /&gt;
like you did just now.&lt;br /&gt;
&lt;br /&gt;
When you want to talk to&lt;br /&gt;
a Koopa Troopa or other&lt;br /&gt;
animal, stand right in&lt;br /&gt;
front of it.&lt;br /&gt;
Please recover the Stars&lt;br /&gt;
that were stolen by&lt;br /&gt;
Bowser in this course.&lt;br /&gt;
|The rightmost of the two signs beside the boxes near the starting area in BoB.&lt;br /&gt;
|-&lt;br /&gt;
|096||&lt;br /&gt;
The path is narrow here.&lt;br /&gt;
Easy does it! No one is&lt;br /&gt;
allowed on top of the&lt;br /&gt;
mountain!&lt;br /&gt;
And if you know what&#039;s&lt;br /&gt;
good for you, you won&#039;t&lt;br /&gt;
wake anyone who&#039;s&lt;br /&gt;
sleeping!&lt;br /&gt;
Move slowly,&lt;br /&gt;
tread lightly.&lt;br /&gt;
|The sign at the top of the large ramp in WF.&lt;br /&gt;
|-&lt;br /&gt;
| 097|| &lt;br /&gt;
Don&#039;t be a pushover!&lt;br /&gt;
If anyone tries to shove&lt;br /&gt;
you around, push back!&lt;br /&gt;
It&#039;s one-on-one, with a&lt;br /&gt;
fiery finish for the loser!&lt;br /&gt;
|On entering LLL during the first mission before completing it.&lt;br /&gt;
|-&lt;br /&gt;
|098|| &lt;br /&gt;
Come on in here...&lt;br /&gt;
...heh, heh, heh...&lt;br /&gt;
|On entering BBH during the first mission before completing it.&lt;br /&gt;
|-&lt;br /&gt;
|099||&lt;br /&gt;
Eh he he...&lt;br /&gt;
You&#039;re mine, now, hee hee!&lt;br /&gt;
I&#039;ll pass right through&lt;br /&gt;
this wall. Can you do&lt;br /&gt;
that? Heh, heh, heh!&lt;br /&gt;
|UNUSED - Was intended to be used on entering BBH during the first mission before completing it.&lt;br /&gt;
|-&lt;br /&gt;
|100 ||&lt;br /&gt;
Ukkiki...Wakkiki...kee kee!&lt;br /&gt;
Ha! I snagged it!&lt;br /&gt;
It&#039;s mine! Heeheeheeee!&lt;br /&gt;
|The monkey by the waterfall in TTM, if you grab him while you have the hat.&lt;br /&gt;
|-&lt;br /&gt;
|101||&lt;br /&gt;
Ackk! Let...go...&lt;br /&gt;
You&#039;re...choking...me...&lt;br /&gt;
Cough...I&#039;ve been framed!&lt;br /&gt;
This Cap? Oh, all right,&lt;br /&gt;
take it. It&#039;s a cool Cap,&lt;br /&gt;
but I&#039;ll give it back.&lt;br /&gt;
I think it looks better on&lt;br /&gt;
me than it does on you,&lt;br /&gt;
though! Eeeee! Kee keee!&lt;br /&gt;
|The monkey by the waterfall in TTM, if you grab him while it has the hat.&lt;br /&gt;
|-&lt;br /&gt;
|102||&lt;br /&gt;
Pssst! The Boos are super&lt;br /&gt;
shy. If you look them&lt;br /&gt;
in the eyes, they fade&lt;br /&gt;
away, but if you turn&lt;br /&gt;
your back, they reappear.&lt;br /&gt;
It&#039;s no use trying to hit&lt;br /&gt;
them when they&#039;re fading&lt;br /&gt;
away. Instead, sneak up&lt;br /&gt;
behind them and punch.&lt;br /&gt;
|The rightmost sign outside the mansion in BBH, and the rightmost sign behind the fountain in the courtyard.&lt;br /&gt;
|-&lt;br /&gt;
|103 || &lt;br /&gt;
Upon four towers&lt;br /&gt;
one must alight...&lt;br /&gt;
Then at the peak&lt;br /&gt;
shall shine the light...&lt;br /&gt;
|The sign in the pyramid in SSL, at the end of the left path from the entrance.&lt;br /&gt;
|-&lt;br /&gt;
|104||&lt;br /&gt;
The shadowy star in front&lt;br /&gt;
of you is a ”Star&lt;br /&gt;
Marker.“ When you collect&lt;br /&gt;
all 8 Red Coins, the Star&lt;br /&gt;
will appear here.&lt;br /&gt;
|In the area with the [[Star Marker]] and the 4 [[Stump|stumps]] in BoB.&lt;br /&gt;
|-&lt;br /&gt;
|105||&lt;br /&gt;
Ready for blastoff! Come&lt;br /&gt;
on, hop into the cannon!&lt;br /&gt;
&lt;br /&gt;
You can reach the Star on&lt;br /&gt;
the floating island by&lt;br /&gt;
using the four cannons.&lt;br /&gt;
Use the Control Stick to&lt;br /&gt;
aim, then press [A] to fire.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re handy, you can&lt;br /&gt;
grab on to trees or poles&lt;br /&gt;
to land.&lt;br /&gt;
|After opening the cannon in BoB.&lt;br /&gt;
|-&lt;br /&gt;
|106||&lt;br /&gt;
Ready for blastoff! Come&lt;br /&gt;
on, hop into the cannon!&lt;br /&gt;
|After opening the cannon in any course except BoB.&lt;br /&gt;
|-&lt;br /&gt;
|107||&lt;br /&gt;
Ghosts...&lt;br /&gt;
...don&#039;t...&lt;br /&gt;
...DIE!&lt;br /&gt;
Heh, heh, heh!&lt;br /&gt;
Can you get out of here...&lt;br /&gt;
...alive?&lt;br /&gt;
| After killing a Boo during the first mission of BBH.&lt;br /&gt;
|-&lt;br /&gt;
| 108||&lt;br /&gt;
Boooooo-m! Here comes&lt;br /&gt;
the master of mischief,&lt;br /&gt;
the tower of terror,&lt;br /&gt;
the Big Boo!&lt;br /&gt;
Ka ha ha ha...&lt;br /&gt;
|After killing all the Boos on the ground floor in the mansion in BBH.&lt;br /&gt;
|-&lt;br /&gt;
|109 ||&lt;br /&gt;
Ooooo Nooooo!&lt;br /&gt;
Talk about out-of-body&lt;br /&gt;
experiences--my body&lt;br /&gt;
has melted away!&lt;br /&gt;
Have you run in to any&lt;br /&gt;
headhunters lately??&lt;br /&gt;
I could sure use a new&lt;br /&gt;
body!&lt;br /&gt;
Brrr! My face might&lt;br /&gt;
freeze like this!&lt;br /&gt;
|The snowman&#039;s head in CCM before receiving a body.&lt;br /&gt;
|-&lt;br /&gt;
|110||&lt;br /&gt;
I need a good head on my&lt;br /&gt;
shoulders. Do you know of&lt;br /&gt;
anybody in need of a good&lt;br /&gt;
body? Please! I&#039;ll follow&lt;br /&gt;
you if you do!&lt;br /&gt;
|The snowman&#039;s body in CCM before rolling down the hill.&lt;br /&gt;
|-&lt;br /&gt;
|111||&lt;br /&gt;
Perfect! What a great&lt;br /&gt;
new body! Here--this is a&lt;br /&gt;
present for you. It&#039;s sure&lt;br /&gt;
to warm you up.&lt;br /&gt;
|The snowman after the head and body have united.&lt;br /&gt;
|-&lt;br /&gt;
| 112||&lt;br /&gt;
Collect as many coins as&lt;br /&gt;
possible! They&#039;ll refill&lt;br /&gt;
your Power Meter.&lt;br /&gt;
&lt;br /&gt;
You can check to see how&lt;br /&gt;
many coins you&#039;ve&lt;br /&gt;
collected in each of the&lt;br /&gt;
15 enemy worlds.&lt;br /&gt;
You can also recover&lt;br /&gt;
power by touching the&lt;br /&gt;
Spinning Heart.&lt;br /&gt;
&lt;br /&gt;
The faster you run&lt;br /&gt;
through the heart, the&lt;br /&gt;
more power you&#039;ll recover.&lt;br /&gt;
|The sign beside the Spinning Heart in BoB.&lt;br /&gt;
|-&lt;br /&gt;
|113 ||&lt;br /&gt;
There are special Caps in&lt;br /&gt;
the red, green and blue&lt;br /&gt;
blocks. Step on the&lt;br /&gt;
switches in the hidden&lt;br /&gt;
courses to activate the&lt;br /&gt;
Cap Blocks.&lt;br /&gt;
| Signs with this text appear beside several Cap Blocks. The first occurrence is beside the Wing Cap Block near the first bridge in BoB.&lt;br /&gt;
|-&lt;br /&gt;
| 114||&lt;br /&gt;
It makes me so mad! We&lt;br /&gt;
build your houses, your&lt;br /&gt;
castles. We pave your&lt;br /&gt;
roads, and still you&lt;br /&gt;
walk all over us.&lt;br /&gt;
Do you ever say thank&lt;br /&gt;
you? No! Well, you&#039;re not&lt;br /&gt;
going to wipe your feet&lt;br /&gt;
on me! I think I&#039;ll crush&lt;br /&gt;
you just for fun!&lt;br /&gt;
Do you have a problem&lt;br /&gt;
with that? Just try to&lt;br /&gt;
pound me, wimp! Ha!&lt;br /&gt;
|The Whomp King before the battle in WF.&lt;br /&gt;
|-&lt;br /&gt;
|115||&lt;br /&gt;
No! Crushed again!&lt;br /&gt;
I&#039;m just a stepping stone,&lt;br /&gt;
after all. I won&#039;t gravel,&lt;br /&gt;
er, grovel. Here, you win.&lt;br /&gt;
Take this with you!&lt;br /&gt;
| After defeating the Whomp King in WF.&lt;br /&gt;
|-&lt;br /&gt;
|116||&lt;br /&gt;
Whaaa....Whaaat?&lt;br /&gt;
Can it be that a&lt;br /&gt;
pipsqueak like you has&lt;br /&gt;
defused the Bob-omb&lt;br /&gt;
king????&lt;br /&gt;
You might be fast enough&lt;br /&gt;
to ground me, but you&#039;ll&lt;br /&gt;
have to pick up the pace&lt;br /&gt;
if you want to take King&lt;br /&gt;
Bowser by the tail.&lt;br /&gt;
Methinks my troops could&lt;br /&gt;
learn a lesson from you!&lt;br /&gt;
Here is your Star, as I&lt;br /&gt;
promised, Mario.&lt;br /&gt;
&lt;br /&gt;
If you want to see me&lt;br /&gt;
again, select this Star&lt;br /&gt;
from the menu. For now,&lt;br /&gt;
farewell.&lt;br /&gt;
|Said by King Bob-Omb after being defeated.&lt;br /&gt;
|-&lt;br /&gt;
| 117||&lt;br /&gt;
Who...walk...here?&lt;br /&gt;
Who...break...seal?&lt;br /&gt;
Wake..ancient..ones?&lt;br /&gt;
We no like light...&lt;br /&gt;
Rrrrummbbble...&lt;br /&gt;
We no like...intruders!&lt;br /&gt;
Now battle...&lt;br /&gt;
...hand...&lt;br /&gt;
...to...&lt;br /&gt;
...hand!&lt;br /&gt;
| Eyerok before the battle in SSL.&lt;br /&gt;
|-&lt;br /&gt;
| 118||&lt;br /&gt;
Grrrrumbbble!&lt;br /&gt;
What...happen?&lt;br /&gt;
We...crushed like pebble.&lt;br /&gt;
You so strong!&lt;br /&gt;
You rule ancient pyramid!&lt;br /&gt;
For today...&lt;br /&gt;
Now, take Star of Power.&lt;br /&gt;
We...sleep...darkness.&lt;br /&gt;
| After defeating Eyerok in SSL.&lt;br /&gt;
|-&lt;br /&gt;
|119||&lt;br /&gt;
Grrr! I was a bit&lt;br /&gt;
careless. This is not as I&lt;br /&gt;
had planned...but I still&lt;br /&gt;
hold the power of the&lt;br /&gt;
Stars, and I still have&lt;br /&gt;
Peach.&lt;br /&gt;
Bwa ha ha! You&#039;ll get no&lt;br /&gt;
more Stars from me! I&#039;m&lt;br /&gt;
not finished with you yet,&lt;br /&gt;
but I&#039;ll let you go for&lt;br /&gt;
now. You&#039;ll pay for this...&lt;br /&gt;
later!&lt;br /&gt;
|After defeating Bowser in BitDW.&lt;br /&gt;
|-&lt;br /&gt;
| 120||&lt;br /&gt;
Ooowaah! Can it be that&lt;br /&gt;
I&#039;ve lost??? The power of&lt;br /&gt;
the Stars has failed me...&lt;br /&gt;
this time.&lt;br /&gt;
Consider this a draw.&lt;br /&gt;
Next time, I&#039;ll be in&lt;br /&gt;
perfect condition.&lt;br /&gt;
&lt;br /&gt;
Now, if you want to see&lt;br /&gt;
your precious Princess,&lt;br /&gt;
come to the top of the&lt;br /&gt;
tower.&lt;br /&gt;
I&#039;ll be waiting!&lt;br /&gt;
Gwa ha ha ha!&lt;br /&gt;
|After defeating Bowser in BitFS.&lt;br /&gt;
|-&lt;br /&gt;
| 121||&lt;br /&gt;
Nooo! It can&#039;t be!&lt;br /&gt;
You&#039;ve really beaten me,&lt;br /&gt;
Mario?!! I gave those&lt;br /&gt;
troops power, but now&lt;br /&gt;
it&#039;s fading away!&lt;br /&gt;
Arrgghh! I can see peace&lt;br /&gt;
returning to the world! I&lt;br /&gt;
can&#039;t stand it! Hmmm...&lt;br /&gt;
It&#039;s not over yet...&lt;br /&gt;
&lt;br /&gt;
C&#039;mon troops! Let&#039;s watch&lt;br /&gt;
the ending together!&lt;br /&gt;
Bwa ha ha!&lt;br /&gt;
|After defeating Bowser in BitS with less than 120 Stars.&lt;br /&gt;
|-&lt;br /&gt;
|122 || &lt;br /&gt;
The Black Hole&lt;br /&gt;
Right: Work Elevator&lt;br /&gt;
/// Cloudy Maze&lt;br /&gt;
Left: Underground Lake&lt;br /&gt;
| The sign in the room with rolling rocks, by the door leading to the room with the red coins.&lt;br /&gt;
|-&lt;br /&gt;
|123 ||&lt;br /&gt;
Metal Cavern&lt;br /&gt;
Right: To Waterfall&lt;br /&gt;
Left: Metal Cap Switch&lt;br /&gt;
|The sign at the start of Cavern of the Metal Cap.&lt;br /&gt;
|-&lt;br /&gt;
|124||&lt;br /&gt;
Work Elevator&lt;br /&gt;
Danger!!&lt;br /&gt;
Read instructions&lt;br /&gt;
thoroughly!&lt;br /&gt;
Elevator continues in the&lt;br /&gt;
direction of the arrow&lt;br /&gt;
activated.&lt;br /&gt;
| The sign by the large steps leading to the platform controlled by arrows in HMC.&lt;br /&gt;
|-&lt;br /&gt;
|125|| &lt;br /&gt;
Hazy Maze-Exit&lt;br /&gt;
Danger! Closed.&lt;br /&gt;
Turn back now.&lt;br /&gt;
|The sign by the blocked-off slope in the room with red coins in HMC.&lt;br /&gt;
|-&lt;br /&gt;
|126 || &lt;br /&gt;
Up: Black Hole&lt;br /&gt;
Right: Work Elevator&lt;br /&gt;
/// Hazy Maze&lt;br /&gt;
|The sign next to the elevator in the cave coming from the room with the red coins, which leads to the room with rolling rocks.&lt;br /&gt;
|-&lt;br /&gt;
|127 ||&lt;br /&gt;
Underground Lake&lt;br /&gt;
Right: Metal Cave&lt;br /&gt;
Left: Abandoned Mine&lt;br /&gt;
///(Closed)&lt;br /&gt;
A gentle sea dragon lives&lt;br /&gt;
here. Pound on his back to&lt;br /&gt;
make him lower his head.&lt;br /&gt;
Don&#039;t become his lunch.&lt;br /&gt;
|The sign in the underground lake, next to the gate that must be opened with a switch.&lt;br /&gt;
|-&lt;br /&gt;
|128||&lt;br /&gt;
You must fight with&lt;br /&gt;
honor! It is against the&lt;br /&gt;
royal rules to throw the&lt;br /&gt;
king out of the ring!&lt;br /&gt;
|Said by King Bob-Omb if he is thrown out of the &#039;ring&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|129||&lt;br /&gt;
Welcome to the Vanish&lt;br /&gt;
Cap Switch Course! All of&lt;br /&gt;
the blue blocks you find&lt;br /&gt;
will become solid once you&lt;br /&gt;
step on the Cap Switch.&lt;br /&gt;
You&#039;ll disappear when you&lt;br /&gt;
put on the Vanish Cap, so&lt;br /&gt;
you&#039;ll be able to elude&lt;br /&gt;
enemies and walk through&lt;br /&gt;
many things. Try it out!&lt;br /&gt;
|After entering Vanish Cap Under the Moat before the blue switch has been pressed.&lt;br /&gt;
|-&lt;br /&gt;
|130||&lt;br /&gt;
Welcome to the Metal Cap&lt;br /&gt;
Switch Course! Once you&lt;br /&gt;
step on the Cap Switch,&lt;br /&gt;
the green blocks will&lt;br /&gt;
become solid.&lt;br /&gt;
When you turn your body&lt;br /&gt;
into metal with the Metal&lt;br /&gt;
Cap, you can walk&lt;br /&gt;
underwater! Try it!&lt;br /&gt;
|After entering Cavern of the Metal Cap before the green switch has been pressed.&lt;br /&gt;
|-&lt;br /&gt;
|131|| &lt;br /&gt;
Welcome to the Wing Cap&lt;br /&gt;
Course! Step on the red&lt;br /&gt;
switch at the top of the&lt;br /&gt;
tower, in the center of&lt;br /&gt;
the rainbow ring.&lt;br /&gt;
When you trigger the&lt;br /&gt;
switch, all of the red&lt;br /&gt;
blocks you find will&lt;br /&gt;
become solid.&lt;br /&gt;
&lt;br /&gt;
Try out the Wing Cap! Do&lt;br /&gt;
the Triple Jump to take&lt;br /&gt;
off and press [Z] to land.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pull back on the Control&lt;br /&gt;
Stick to go up and push&lt;br /&gt;
forward to nose down,&lt;br /&gt;
just as you would when&lt;br /&gt;
flying an airplane.&lt;br /&gt;
|After entering Tower of the Wing Cap before the red switch has been pressed.&lt;br /&gt;
|-&lt;br /&gt;
|132||&lt;br /&gt;
Whoa, Mario, pal, you&lt;br /&gt;
aren&#039;t trying to cheat,&lt;br /&gt;
are you? Shortcuts aren&#039;t&lt;br /&gt;
allowed.&lt;br /&gt;
Now, I know that you&lt;br /&gt;
know better. You&#039;re&lt;br /&gt;
disqualified! Next time,&lt;br /&gt;
play fair!&lt;br /&gt;
| The penguin in the cottage if you arrived at the end first, but cheated.&lt;br /&gt;
|-&lt;br /&gt;
|133||&lt;br /&gt;
Am I glad to see you! The&lt;br /&gt;
Princess...and I...and,&lt;br /&gt;
well, everybody...we&#039;re all&lt;br /&gt;
trapped inside the castle&lt;br /&gt;
walls.&lt;br /&gt;
&lt;br /&gt;
Bowser has stolen the&lt;br /&gt;
castle&#039;s Stars, and he&#039;s&lt;br /&gt;
using their power to&lt;br /&gt;
create his own world in&lt;br /&gt;
the paintings and walls.&lt;br /&gt;
&lt;br /&gt;
Please recover the Power&lt;br /&gt;
Stars! As you find them,&lt;br /&gt;
you can use their power&lt;br /&gt;
to open the doors that&lt;br /&gt;
Bowser has sealed.&lt;br /&gt;
&lt;br /&gt;
There are four rooms on&lt;br /&gt;
the first floor. Start in&lt;br /&gt;
the one with the painting&lt;br /&gt;
of Bob-omb inside. It&#039;s&lt;br /&gt;
the only room that Bowser&lt;br /&gt;
hasn&#039;t sealed.&lt;br /&gt;
When you collect eight&lt;br /&gt;
Power Stars, you&#039;ll be&lt;br /&gt;
able to open the door&lt;br /&gt;
with the big star. The&lt;br /&gt;
Princess must be inside!&lt;br /&gt;
|The toad in the castle foyer.&lt;br /&gt;
|-&lt;br /&gt;
|134||&lt;br /&gt;
The names of the Stars&lt;br /&gt;
are also hints for&lt;br /&gt;
finding them. They are&lt;br /&gt;
displayed at the beginning&lt;br /&gt;
of each course.&lt;br /&gt;
You can collect the Stars&lt;br /&gt;
in any order. You won&#039;t&lt;br /&gt;
find some Stars, enemies&lt;br /&gt;
or items unless you select&lt;br /&gt;
a specific Star.&lt;br /&gt;
After you collect some&lt;br /&gt;
Stars, you can try&lt;br /&gt;
another course.&lt;br /&gt;
We&#039;re all waiting for&lt;br /&gt;
your help!&lt;br /&gt;
|The toad in the room with the painting to JRB.&lt;br /&gt;
|-&lt;br /&gt;
|135 ||&lt;br /&gt;
It was Bowser who stole&lt;br /&gt;
the Stars. I saw him with&lt;br /&gt;
my own eyes!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He&#039;s hidden six Stars in&lt;br /&gt;
each course, but you&lt;br /&gt;
won&#039;t find all of them in&lt;br /&gt;
some courses until you&lt;br /&gt;
press the Cap Switches.&lt;br /&gt;
The Stars you&#039;ve found&lt;br /&gt;
will show on each course&#039;s&lt;br /&gt;
starting screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want to see some&lt;br /&gt;
of the enemies you&#039;ve&lt;br /&gt;
already defeated, select&lt;br /&gt;
the Stars you recovered&lt;br /&gt;
from them.&lt;br /&gt;
|The toad in the room with the painting to WF.&lt;br /&gt;
|-&lt;br /&gt;
|136||&lt;br /&gt;
Wow! You&#039;ve already&lt;br /&gt;
recovered that many&lt;br /&gt;
Stars? Way to go, Mario!&lt;br /&gt;
I&#039;ll bet you&#039;ll have us out&lt;br /&gt;
of here in no time!&lt;br /&gt;
&lt;br /&gt;
Be careful, though.&lt;br /&gt;
Bowser and his band&lt;br /&gt;
wrote the book on ”bad.“&lt;br /&gt;
Take my advice: When you&lt;br /&gt;
need to recover from&lt;br /&gt;
injuries, collect coins.&lt;br /&gt;
Yellow Coins refill one&lt;br /&gt;
piece of the Power Meter,&lt;br /&gt;
Red Coins refill two&lt;br /&gt;
pieces, and Blue Coins&lt;br /&gt;
refill five.&lt;br /&gt;
&lt;br /&gt;
To make Blue Coins&lt;br /&gt;
appear, pound on Blue&lt;br /&gt;
Coin Blocks.&lt;br /&gt;
&lt;br /&gt;
Also, if you fall from&lt;br /&gt;
high places, you&#039;ll&lt;br /&gt;
minimize damage if you&lt;br /&gt;
Pound the Ground as you&lt;br /&gt;
land.&lt;br /&gt;
|The toad in the maze-like room with the paintings to LLL and SSL in the basement of the castle.&lt;br /&gt;
|-&lt;br /&gt;
|137||&lt;br /&gt;
Thanks, Mario! The castle&lt;br /&gt;
is recovering its energy&lt;br /&gt;
as you retrieve Power&lt;br /&gt;
Stars, and you&#039;ve chased&lt;br /&gt;
Bowser right out of here,&lt;br /&gt;
on to some area ahead.&lt;br /&gt;
Oh, by the by, are you&lt;br /&gt;
collecting coins? Special&lt;br /&gt;
Stars appear when you&lt;br /&gt;
collect 100 coins in each&lt;br /&gt;
of the 15 courses!&lt;br /&gt;
|The toad beside the painting of BoB on the second floor of the castle.&lt;br /&gt;
|-&lt;br /&gt;
|138||&lt;br /&gt;
Down: Underground Lake&lt;br /&gt;
Left: Black Hole&lt;br /&gt;
Right: Hazy Maze (Closed)&lt;br /&gt;
|The sign in the room with the elevator leading to the underground lake in HMC.&lt;br /&gt;
|-&lt;br /&gt;
|139||&lt;br /&gt;
Above: Automatic Elevator&lt;br /&gt;
Elevator begins&lt;br /&gt;
automatically and follows&lt;br /&gt;
pre-set course.&lt;br /&gt;
It disappears&lt;br /&gt;
automatically, too.&lt;br /&gt;
|The sign in the room with red coins, underneath the automatic elevator in HMC.&lt;br /&gt;
|-&lt;br /&gt;
|140|| &lt;br /&gt;
Elevator Area&lt;br /&gt;
Right: Hazy Maze&lt;br /&gt;
/// Entrance&lt;br /&gt;
Left: Black Hole&lt;br /&gt;
///Elevator 1&lt;br /&gt;
Arrow: You are here&lt;br /&gt;
|The sign by the map in the room with red coins in HMC.&lt;br /&gt;
|-&lt;br /&gt;
|141||&lt;br /&gt;
You&#039;ve recovered one of&lt;br /&gt;
the stolen Power Stars!&lt;br /&gt;
Now you can open some of&lt;br /&gt;
the sealed doors in the&lt;br /&gt;
castle.&lt;br /&gt;
Try the Princess&#039;s room&lt;br /&gt;
on the second floor and&lt;br /&gt;
the room with the&lt;br /&gt;
painting of Whomp&#039;s&lt;br /&gt;
Fortress on Floor 1.&lt;br /&gt;
Bowser&#039;s troops are still&lt;br /&gt;
gaining power, so you&lt;br /&gt;
can&#039;t give up. Save us,&lt;br /&gt;
Mario! Keep searching for&lt;br /&gt;
Stars!&lt;br /&gt;
| After collecting a total of 1 star.&lt;br /&gt;
|-&lt;br /&gt;
|142||&lt;br /&gt;
You&#039;ve recovered three&lt;br /&gt;
Power Stars! Now you can&lt;br /&gt;
open any door with a 3&lt;br /&gt;
on its star.&lt;br /&gt;
&lt;br /&gt;
You can come and go from&lt;br /&gt;
the open courses as you&lt;br /&gt;
please. The enemies ahead&lt;br /&gt;
are even meaner, so be&lt;br /&gt;
careful!&lt;br /&gt;
|After collecting a total of 3 stars.&lt;br /&gt;
|-&lt;br /&gt;
|143||&lt;br /&gt;
You&#039;ve recovered eight of&lt;br /&gt;
the Power Stars! Now you&lt;br /&gt;
can open the door with&lt;br /&gt;
the big Star! But Bowser&lt;br /&gt;
is just ahead...can you&lt;br /&gt;
hear the Princess calling?&lt;br /&gt;
|After collecting a total of 8 stars.&lt;br /&gt;
|-&lt;br /&gt;
|144||&lt;br /&gt;
You&#039;ve recovered 30&lt;br /&gt;
Power Stars! Now you can&lt;br /&gt;
open the door with the&lt;br /&gt;
big Star! But before you&lt;br /&gt;
move on, how&#039;s it going&lt;br /&gt;
otherwise?&lt;br /&gt;
Did you pound the two&lt;br /&gt;
columns down? You didn&#039;t&lt;br /&gt;
lose your hat, did you?&lt;br /&gt;
If you did, you&#039;ll have to&lt;br /&gt;
stomp on the condor to&lt;br /&gt;
get it back!&lt;br /&gt;
They say that Bowser has&lt;br /&gt;
sneaked out of the sea&lt;br /&gt;
and into the underground.&lt;br /&gt;
Have you finally&lt;br /&gt;
cornered him?&lt;br /&gt;
|After collecting a total of 30 stars.&lt;br /&gt;
|-&lt;br /&gt;
|145||&lt;br /&gt;
You&#039;ve recovered 50&lt;br /&gt;
Power Stars! Now you can&lt;br /&gt;
open the Star Door on the&lt;br /&gt;
third floor. Bowser&#039;s&lt;br /&gt;
there, you know.&lt;br /&gt;
&lt;br /&gt;
Oh! You&#039;ve found all of&lt;br /&gt;
the Cap Switches, haven&#039;t&lt;br /&gt;
you? Red, green and blue?&lt;br /&gt;
The Caps you get from the&lt;br /&gt;
colored blocks are really&lt;br /&gt;
helpful.&lt;br /&gt;
Hurry along, now. The&lt;br /&gt;
third floor is just ahead.&lt;br /&gt;
|After collecting a total of 50 stars.&lt;br /&gt;
|-&lt;br /&gt;
|146||&lt;br /&gt;
You&#039;ve found 70 Power&lt;br /&gt;
Stars! The mystery of the&lt;br /&gt;
endless stairs is solved,&lt;br /&gt;
thanks to you--and is&lt;br /&gt;
Bowser ever upset! Now,&lt;br /&gt;
on to the final bout!&lt;br /&gt;
|After collecting a total of 70 stars.&lt;br /&gt;
|-&lt;br /&gt;
|147||&lt;br /&gt;
Are you using the Cap&lt;br /&gt;
Blocks? You really should,&lt;br /&gt;
you know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To make them solid so you&lt;br /&gt;
can break them, you have&lt;br /&gt;
to press the colored Cap&lt;br /&gt;
Switches in the castle&#039;s&lt;br /&gt;
hidden courses.&lt;br /&gt;
You&#039;ll find the hidden&lt;br /&gt;
courses only after&lt;br /&gt;
regaining some of the&lt;br /&gt;
Power Stars.&lt;br /&gt;
&lt;br /&gt;
The Cap Blocks are a big&lt;br /&gt;
help! Red for the Wing&lt;br /&gt;
Cap, green for the Metal&lt;br /&gt;
Cap, blue for the Vanish&lt;br /&gt;
Cap.&lt;br /&gt;
| The sign in the room with the painting to JRB.&lt;br /&gt;
|-&lt;br /&gt;
|148|| &lt;br /&gt;
Snowman Mountain ahead.&lt;br /&gt;
Keep out! And don&#039;t try&lt;br /&gt;
the Triple Jump over the&lt;br /&gt;
ice block shooter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you fall into the&lt;br /&gt;
freezing pond, your power&lt;br /&gt;
decreases quickly, and&lt;br /&gt;
you won&#039;t recover&lt;br /&gt;
automatically.&lt;br /&gt;
//--The Snowman&lt;br /&gt;
|The sign in front of the freezing pond in SL.&lt;br /&gt;
|-&lt;br /&gt;
|149||&lt;br /&gt;
Welcome to&lt;br /&gt;
Princess Toadstool&#039;s&lt;br /&gt;
secret slide!&lt;br /&gt;
There&#039;s a Star hidden&lt;br /&gt;
here that Bowser couldn&#039;t&lt;br /&gt;
find.&lt;br /&gt;
When you slide, press&lt;br /&gt;
forward to speed up,&lt;br /&gt;
pull back to slow down.&lt;br /&gt;
If you slide really&lt;br /&gt;
fast, you&#039;ll win the Star!&lt;br /&gt;
|The sign in the starting room of PSS.&lt;br /&gt;
|-&lt;br /&gt;
|150|| &lt;br /&gt;
Waaaa! You&#039;ve flooded my&lt;br /&gt;
house! Wh-why?? Look at&lt;br /&gt;
this mess! What am I&lt;br /&gt;
going to do now?&lt;br /&gt;
&lt;br /&gt;
The ceiling&#039;s ruined, the&lt;br /&gt;
floor is soaked...what to&lt;br /&gt;
do, what to do? Huff...&lt;br /&gt;
huff...it makes me so...&lt;br /&gt;
MAD!!!&lt;br /&gt;
Everything&#039;s been going&lt;br /&gt;
wrong ever since I got&lt;br /&gt;
this Star...It&#039;s so shiny,&lt;br /&gt;
but it makes me feel...&lt;br /&gt;
strange...&lt;br /&gt;
|After entering the Wiggler&#039;s home in THI.&lt;br /&gt;
|-&lt;br /&gt;
|151||&lt;br /&gt;
I can&#039;t take this&lt;br /&gt;
anymore! First you get&lt;br /&gt;
me all wet, then you&lt;br /&gt;
stomp on me!&lt;br /&gt;
Now I&#039;m really, really,&lt;br /&gt;
REALLY mad!&lt;br /&gt;
Waaaaaaaaaaaaaaaaa!!!&lt;br /&gt;
|After hitting the Wiggler in THI for the first time.&lt;br /&gt;
|-&lt;br /&gt;
| 152||&lt;br /&gt;
Owwch! Uncle! Uncle!&lt;br /&gt;
Okay, I give. Take this&lt;br /&gt;
Star!&lt;br /&gt;
Whew! I feel better now.&lt;br /&gt;
I don&#039;t really need it&lt;br /&gt;
anymore, anyway--&lt;br /&gt;
I can see the stars&lt;br /&gt;
through my ceiling at&lt;br /&gt;
night.&lt;br /&gt;
They make me feel...&lt;br /&gt;
...peaceful. Please, come&lt;br /&gt;
back and visit anytime.&lt;br /&gt;
|After defeating the Wiggler in THI.&lt;br /&gt;
|-&lt;br /&gt;
|153||&lt;br /&gt;
Hey! Who&#039;s there?&lt;br /&gt;
What&#039;s climbing on me?&lt;br /&gt;
Is it an ice ant?&lt;br /&gt;
A snow flea?&lt;br /&gt;
Whatever it is, it&#039;s&lt;br /&gt;
bugging me! I think I&#039;ll&lt;br /&gt;
blow it away!&lt;br /&gt;
|After climbing onto the icy platform on Snowman Mountain in SL.&lt;br /&gt;
|-&lt;br /&gt;
|154||&lt;br /&gt;
Hold on to your hat! If&lt;br /&gt;
you lose it, you&#039;ll be&lt;br /&gt;
easily injured. If you&lt;br /&gt;
lose it, look for it in the&lt;br /&gt;
course where you lost it.&lt;br /&gt;
Speaking of lost, the&lt;br /&gt;
Princess is still stuck in&lt;br /&gt;
the walls somewhere.&lt;br /&gt;
Please help, Mario!&lt;br /&gt;
&lt;br /&gt;
Oh, you know that there&lt;br /&gt;
are secret worlds in the&lt;br /&gt;
walls as well as in the&lt;br /&gt;
paintings, right?&lt;br /&gt;
|The toad in the room to HMC in the basement of the castle, except for the first time you speak, in which case the text has ID 82.&lt;br /&gt;
|-&lt;br /&gt;
| 155 ||&lt;br /&gt;
Thanks to the power of&lt;br /&gt;
the Stars, life is&lt;br /&gt;
returning to the castle.&lt;br /&gt;
Please, Mario, you have&lt;br /&gt;
to give Bowser the boot!&lt;br /&gt;
&lt;br /&gt;
Here, let me tell you a&lt;br /&gt;
little something about the&lt;br /&gt;
castle. In the room with&lt;br /&gt;
the mirrors, look carefully&lt;br /&gt;
for anything that&#039;s not&lt;br /&gt;
reflected in the mirror.&lt;br /&gt;
And when you go to the&lt;br /&gt;
water town, you can flood&lt;br /&gt;
it with a high jump into&lt;br /&gt;
the painting.&lt;br /&gt;
|The toad next to the steps on the second floor of the castle, except for the first time you speak, in which case the text has ID 76.&lt;br /&gt;
|-&lt;br /&gt;
|156 || &lt;br /&gt;
The world inside the&lt;br /&gt;
clock is so strange!&lt;br /&gt;
When you jump inside,&lt;br /&gt;
watch the position of&lt;br /&gt;
the big hand!&lt;br /&gt;
|The toad on the third floor of the castle, except for the first time you speak, in which case the text has ID 83.&lt;br /&gt;
|-&lt;br /&gt;
|157||&lt;br /&gt;
Watch out! Don&#039;t let&lt;br /&gt;
yourself be swallowed by&lt;br /&gt;
quicksand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you sink into the sand,&lt;br /&gt;
you won&#039;t be able to&lt;br /&gt;
jump, and if your head&lt;br /&gt;
goes under, you&#039;ll be&lt;br /&gt;
smothered.&lt;br /&gt;
The dark areas are&lt;br /&gt;
bottomless pits.&lt;br /&gt;
|The sign at the front of the Tox Box Maze in SSL.&lt;br /&gt;
|-&lt;br /&gt;
|158||&lt;br /&gt;
1. If you jump repeatedly&lt;br /&gt;
and time it right, you&#039;ll&lt;br /&gt;
jump higher and higher.&lt;br /&gt;
If you run really fast and&lt;br /&gt;
time three jumps right,&lt;br /&gt;
you can do a Triple Jump.&lt;br /&gt;
2. Jump into a solid wall,&lt;br /&gt;
then jump again when you&lt;br /&gt;
hit the wall. You can&lt;br /&gt;
bounce to a higher level&lt;br /&gt;
using this Wall Kick.&lt;br /&gt;
|The sign in the courtyard on the side opposite the entrance to BBH.&lt;br /&gt;
|-&lt;br /&gt;
| 159||&lt;br /&gt;
3. If you stop, press [Z]&lt;br /&gt;
to crouch, then jump, you&lt;br /&gt;
can perform a Backward&lt;br /&gt;
Somersault. To do a Long&lt;br /&gt;
Jump, run fast, press [Z],&lt;br /&gt;
then jump.&lt;br /&gt;
|The sign in the courtyard on the side with the entrance to BBH.&lt;br /&gt;
|-&lt;br /&gt;
|160||&lt;br /&gt;
Press [B] while running&lt;br /&gt;
fast to do a Body Slide&lt;br /&gt;
attack. To stand while&lt;br /&gt;
sliding, press [A] or [B].&lt;br /&gt;
|The leftmost sign behind the fountain in the courtyard.&lt;br /&gt;
|-&lt;br /&gt;
|161||&lt;br /&gt;
Mario!!!&lt;br /&gt;
It that really you???&lt;br /&gt;
It has been so long since&lt;br /&gt;
our last adventure!&lt;br /&gt;
They told me that I might&lt;br /&gt;
see you if I waited here,&lt;br /&gt;
but I&#039;d just about given&lt;br /&gt;
up hope!&lt;br /&gt;
Is it true? Have you&lt;br /&gt;
really beaten Bowser? And&lt;br /&gt;
restored the Stars to the&lt;br /&gt;
castle?&lt;br /&gt;
And saved the Princess?&lt;br /&gt;
I knew you could do it!&lt;br /&gt;
Now I have a very special&lt;br /&gt;
message for you.&lt;br /&gt;
”Thanks for playing Super&lt;br /&gt;
Mario 64! This is the&lt;br /&gt;
end of the game, but not&lt;br /&gt;
the end of the fun.&lt;br /&gt;
We want you to keep on&lt;br /&gt;
playing, so we have a&lt;br /&gt;
little something for you.&lt;br /&gt;
We hope that you like it!&lt;br /&gt;
Enjoy!!!“&lt;br /&gt;
&lt;br /&gt;
The Super Mario 64 Team&lt;br /&gt;
| Said by Yoshi on the roof of the castle.&lt;br /&gt;
|-&lt;br /&gt;
|162||&lt;br /&gt;
No, no, no! Not you&lt;br /&gt;
again! I&#039;m in a great&lt;br /&gt;
hurry, can&#039;t you see?&lt;br /&gt;
&lt;br /&gt;
I&#039;ve no time to squabble&lt;br /&gt;
over Stars. Here, have it.&lt;br /&gt;
I never meant to hide it&lt;br /&gt;
from you...&lt;br /&gt;
It&#039;s just that I&#039;m in such&lt;br /&gt;
a rush. That&#039;s it, that&#039;s&lt;br /&gt;
all. Now, I must be off.&lt;br /&gt;
Owww! Let me go!&lt;br /&gt;
|After catching MIPS for the second time.&lt;br /&gt;
|-&lt;br /&gt;
|163||&lt;br /&gt;
Noooo! You&#039;ve really&lt;br /&gt;
beaten me this time,&lt;br /&gt;
Mario! I can&#039;t stand&lt;br /&gt;
losing to you!&lt;br /&gt;
&lt;br /&gt;
My troops...worthless!&lt;br /&gt;
They&#039;ve turned over all&lt;br /&gt;
the Power Stars! What?!&lt;br /&gt;
There are 120 in all???&lt;br /&gt;
&lt;br /&gt;
Amazing! There were some&lt;br /&gt;
in the castle that I&lt;br /&gt;
missed??!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now I see peace&lt;br /&gt;
returning to the world...&lt;br /&gt;
Oooo! I really hate that!&lt;br /&gt;
I can&#039;t watch--&lt;br /&gt;
I&#039;m outta here!&lt;br /&gt;
Just you wait until next&lt;br /&gt;
time. Until then, keep&lt;br /&gt;
that Control Stick&lt;br /&gt;
smokin&#039;!&lt;br /&gt;
Buwaa ha ha!&lt;br /&gt;
|After defeating Bowser in BitS with 120 Stars.&lt;br /&gt;
|-&lt;br /&gt;
|164 || &lt;br /&gt;
Mario! What&#039;s up, pal?&lt;br /&gt;
I haven&#039;t been on the&lt;br /&gt;
slide lately, so I&#039;m out&lt;br /&gt;
of shape.&lt;br /&gt;
Still, I&#039;m always up for a&lt;br /&gt;
good race, especially&lt;br /&gt;
against an old sleddin&#039;&lt;br /&gt;
buddy.&lt;br /&gt;
Whaddya say?&lt;br /&gt;
Ready...set...&lt;br /&gt;
&lt;br /&gt;
//Go//// Don&#039;t Go&lt;br /&gt;
| The penguin in the cottage in CCM before starting a race, if you have collected all 120 stars.&lt;br /&gt;
|-&lt;br /&gt;
|165||&lt;br /&gt;
I take no responsibility&lt;br /&gt;
whatsoever for those who&lt;br /&gt;
get dizzy and pass out&lt;br /&gt;
from running around&lt;br /&gt;
this post.&lt;br /&gt;
|The sign on the island in the lake on the Huge Island in THI.&lt;br /&gt;
|-&lt;br /&gt;
|166|| &lt;br /&gt;
I&#039;ll be back soon.&lt;br /&gt;
I&#039;m out training now,&lt;br /&gt;
so come back later.&lt;br /&gt;
//--Koopa the Quick&lt;br /&gt;
|The sign beside Koopa the Quick in THI. Note that the sign remains even when he is there.&lt;br /&gt;
|-&lt;br /&gt;
|167||&lt;br /&gt;
Princess Toadstool&#039;s&lt;br /&gt;
castle is just ahead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Press [A] to jump, [Z] to&lt;br /&gt;
crouch, and [B] to punch,&lt;br /&gt;
read a sign, or grab&lt;br /&gt;
something.&lt;br /&gt;
Press [B] again to throw&lt;br /&gt;
something you&#039;re holding.&lt;br /&gt;
|Outside the castle: the sign at the starting area.&lt;br /&gt;
|-&lt;br /&gt;
|168||&lt;br /&gt;
Hey! Knock it off! That&#039;s&lt;br /&gt;
the second time you&#039;ve&lt;br /&gt;
nailed me. Now you&#039;re&lt;br /&gt;
asking for it, linguine&lt;br /&gt;
breath!&lt;br /&gt;
|After hitting the Wiggler in THI for the second time.&lt;br /&gt;
|-&lt;br /&gt;
|169||&lt;br /&gt;
Keep out!&lt;br /&gt;
That means you!&lt;br /&gt;
Arrgghh!&lt;br /&gt;
&lt;br /&gt;
Anyone entering this cave&lt;br /&gt;
without permission will&lt;br /&gt;
meet certain disaster.&lt;br /&gt;
|The sign at the entrance to the cave in JRB.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/WDW_100_Coins_w/_Go_to_Town_for_Red_Coins&amp;diff=17885</id>
		<title>RTA Guide/WDW 100 Coins w/ Go to Town for Red Coins</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/WDW_100_Coins_w/_Go_to_Town_for_Red_Coins&amp;diff=17885"/>
		<updated>2023-03-29T21:15:42Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: MMMMMMMMMMMMM moved page RTA Guide/WDW 100 Coins w/ Go to Town for Red Coins to RTA Guide/WDW 100 Coins + Go to Town for Red Coins: taki said so&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[RTA Guide/WDW 100 Coins + Go to Town for Red Coins]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/WDW_100_Coins_%2B_Go_to_Town_for_Red_Coins&amp;diff=17884</id>
		<title>RTA Guide/WDW 100 Coins + Go to Town for Red Coins</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/WDW_100_Coins_%2B_Go_to_Town_for_Red_Coins&amp;diff=17884"/>
		<updated>2023-03-29T21:15:42Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: MMMMMMMMMMMMM moved page RTA Guide/WDW 100 Coins w/ Go to Town for Red Coins to RTA Guide/WDW 100 Coins + Go to Town for Red Coins: taki said so&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Advanced==&lt;br /&gt;
Full run example for this star, see the video on the right for a different way to do the first red coin.&lt;br /&gt;
[[File:WDW100+reds lakitu cam+ sideflip.mp4|thumb|Going in lakitu before the box will reduce more lag. Sideflipping the red coin is a strat that is more commonly used by runners and isn&#039;t much slower.]]&lt;br /&gt;
[[File:Avoiding the bad amp RNG .mp4|thumb|Easy way to avoid the amp if it&#039;s going to hit you. The position of the amp is fully RNG.]]&lt;br /&gt;
{{#ev:youtube|BYXiEHd_lZ4}}&lt;br /&gt;
==Expert==&lt;br /&gt;
Very optimized example&lt;br /&gt;
{{#ev:youtube|6z_jwGHMX8U}}&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Turning_Around&amp;diff=17026</id>
		<title>Turning Around</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Turning_Around&amp;diff=17026"/>
		<updated>2022-08-06T22:36:59Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: infobox flags&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action_infobox&lt;br /&gt;
|title= Turning Around&lt;br /&gt;
|image=&lt;br /&gt;
|official name= Turning Around&lt;br /&gt;
|hex= 0x00000443&lt;br /&gt;
|flags= Moving&lt;br /&gt;
|group= Moving&lt;br /&gt;
|id= 0x043&lt;br /&gt;
|into= [[Side Flip|Side flip]], [[finish turning around]], [[breaking]]&lt;br /&gt;
|out of= [[Walking]]&lt;br /&gt;
|animation= &lt;br /&gt;
|related=&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Turning around&#039;&#039;&#039; action occurs when Mario is moving in one direction and the analog stick is held in the opposite direction. The turning around action allows Mario to enter the [[Side Flip|side flip]] action one frame after the turning around action has occurred (This is what the turning around action is commonly used for). The amount of time Mario spends in this action depends on his [[speed]] before the action initiated.&lt;br /&gt;
== Conditions for Action to Occur ==&lt;br /&gt;
The conditions that have to be met in order for this action to occur are:&lt;br /&gt;
* Mario&#039;s current action is [[walking]]&lt;br /&gt;
* Mario&#039;s forwards speed greater than or equal to 16&lt;br /&gt;
* analog_stick_held_back is true&lt;br /&gt;
== Checks and Behavior ==&lt;br /&gt;
After Mario has initiated the turn, the following things happens in the following order:&lt;br /&gt;
# Game checks if A button is pressed (If true Mario will side flip)&lt;br /&gt;
# Game checks if INPUT_UNKNOWN_5 is pressed (If true Mario will break)&lt;br /&gt;
# Game checks if If analog_stick_held_back is no longer true (If true Mario will begin walking)&lt;br /&gt;
# Game performs slope deceleration check&lt;br /&gt;
# The &amp;quot;SOUND_MOVING_TERRAIN_SLIDE&amp;quot; sound plays&lt;br /&gt;
# The sound is adjusted for speed&lt;br /&gt;
# Game performs [[floor]] checks (If floor checks fail, Mario will enter [[freefall]] and stop turning)&lt;br /&gt;
# Game makes dust particles&lt;br /&gt;
# Mario goes into the turning animation&lt;br /&gt;
# Mario turns&lt;br /&gt;
# Game checks if Mario&#039;s speed is higher than 0 (If true Mario will begin walking at his current speed)&lt;br /&gt;
# If the previous check was false, Mario&#039;s speed is set to 8 and he begins walking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{actions}}&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Crash&amp;diff=15960</id>
		<title>Crash</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Crash&amp;diff=15960"/>
		<updated>2021-10-29T03:53:55Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: Explain surface 12 a bit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Crash&#039;&#039;&#039;, &#039;&#039;&#039;Freeze&#039;&#039;&#039;, or &#039;&#039;&#039;Hardlock&#039;&#039;&#039; is when the [[Threads#Game Thread|game thread]] of SM64 stops executing instructions (as opposed to a [[Softlock|softlock]], where the game is still running as normal but is stuck in a loop without any way to get out). Crashes can occur in several different ways, such as a game thread exception or an [[RCP]] (graphics) crash.&lt;br /&gt;
&lt;br /&gt;
==CPU Crashes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Cause !! Exception Type !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Exceed the [[Objects#Object limit|object limit]] || style=&amp;quot;background-color: #ffb65e&amp;quot;| N/A || This is technically not a crash as the game developers accounted for this scenario and made the game enter an infinite loop. However, this infinite loop has the same symptoms as a crash and is one for all practical purposes, so it is included here. This &amp;quot;crash&amp;quot; can be done via a variety of methods including cloning, hat duplication, monty-mole pellet build-up, or money-bag duplication.&lt;br /&gt;
|-&lt;br /&gt;
| Sending the camera into a [[Parallel Universe|PU]]|| style=&amp;quot;background-color: #ff9696&amp;quot; | Floating-Point Overflow ||&lt;br /&gt;
|-&lt;br /&gt;
| Walking at PU speed for only a portion of the 4 quarter steps on a [[frame]] ||  style=&amp;quot;background-color: #ff9696&amp;quot;| Floating-Point Overflow ||&lt;br /&gt;
|-&lt;br /&gt;
| Moving at PU speed with no joystick input for all 4 quarter steps on a frame ||  style=&amp;quot;background-color: #ff9696&amp;quot;| Floating-Point Overflow ||&lt;br /&gt;
|-&lt;br /&gt;
| Moving 16384 distance into a wall (Often a PU Crash) ||  style=&amp;quot;background-color: #ff9696&amp;quot;| Floating-Point Overflow ||&lt;br /&gt;
|-&lt;br /&gt;
| Walking with a speed greater than or equal to 2^31 / 170 (~12.632M) || style=&amp;quot;background-color: #ff9696&amp;quot;| Floating-Point Overflow || Mario&#039;s speed is multiplied by 170 in some intermediate calculations and casted to an int. When this cast exceeds 2^31 an FPE occurs.&lt;br /&gt;
|-&lt;br /&gt;
| Turning during a walking action such that speed times change in yaw is greater than or equal to 2^31 * 12 (~12.583M with dyaw = 2048) || style=&amp;quot;background-color: #ff9696&amp;quot;| Floating-Point Overflow || Similar to the above.&lt;br /&gt;
|-&lt;br /&gt;
| Bully Knockback Division-by-Zero || style=&amp;quot;background-color: #ff9696&amp;quot;| Floating-Point Division-by-Zero || By positioning Mario at the exact same X and Z coordinates as the bully, a division-by-zero exception occurs when the game divides by the lateral distance between Mario and the bully to calculate Mario and the bully&#039;s new speed after the collision.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=8jd3A2euOjg &amp;quot;Game Crash from Bully Knockback DIV/0&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Bully/Bob-omb Angle Overflow || style=&amp;quot;background-color: #ff9696&amp;quot;| Floating-Point Overflow || When a Bully or Bob-omb is out-of-bounds, the code to keep their angle between -32768 and 32767 doesn&#039;t run, and eventually it becomes big enough that a floating-point overflow exception occurs when casted back to an int.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=ZrMxO1eZPGU &amp;quot;Game Crash from Bully Angle Double-to-Int Conversion&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=kwQu5qQg-M0 &amp;quot;Game Crash from Bob-omb Angle Double-to-Int Conversion&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Deleting a non-existent file on the File Select Screen&amp;lt;ref&amp;gt;[https://youtu.be/-N5OQPgA6YI &amp;quot;How to crash Super Mario 64 in 20 seconds&amp;quot; by rattleman123456]&amp;lt;/ref&amp;gt; ||  style=&amp;quot;background-color: #fffca8&amp;quot;| Address Error || The game tries to find the button object corresponding to the file and set its state to erased. However, the button object doesn&#039;t exist (a New File button is there instead), so it ends up trying to write to NULL.&lt;br /&gt;
|-&lt;br /&gt;
| Moving a shadow above [[surface]] 12 while it&#039;s over OOB || style=&amp;quot;background-color: #fffca8&amp;quot;| Address Error || The surface SURFACE_INTANGIBLE (surface 12) has the special property that in some cases find_floor will look for floors below an intangible surface if it finds one. If there&#039;s no floor below the intangible surface, find_floor will return NULL for the found floor but the height of the intangible floor. As floors are null-checked by checking if their height is the default value of -11000, this will cause a NULL dereference the next time the game tries to use the floor variable.&lt;br /&gt;
|-&lt;br /&gt;
| Killing a Monty Mole remotely || style=&amp;quot;background-color: #fffca8&amp;quot;| Address Error || The game tries to find which hole the Monty Mole should spawn in, but all the available holes are too far away from Mario, so no hole is chosen and the Monty Mole tries to go to a null hole.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=P4AQ9AmWa9s &amp;quot;Long Range Monty Mole Kill Game Crash&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Killing an uninitialized Monty Mole&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=aafLNwyR5kk &amp;quot;Uninitialized Monty Moles&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; || style=&amp;quot;background-color: #fffca8&amp;quot;| Address Error || Similar to above.&lt;br /&gt;
|-&lt;br /&gt;
| Going out of bounds in a room with a painting || style=&amp;quot;background-color: #fffca8&amp;quot;| Address Error || Paintings use the floor type of Mario&#039;s floor to decide how they should ripple. Going out-of-bounds causes them to try to read the floor type of null.&lt;br /&gt;
|-&lt;br /&gt;
| Being pushed off of a hangable [[ceiling]] while hanging and stationary without another ceiling above || style=&amp;quot;background-color: #fffca8&amp;quot;| Address Error || The game has a check to make Mario enter freefall if the ceiling above him is not hangable. The programmers failed to account for the ceiling being NULL, so if Mario is pushed off the ceiling and has no ceiling above him the game will try to read the type of a null ceiling and crash.&lt;br /&gt;
|-&lt;br /&gt;
| Sound glitch || Unknown || &amp;quot;Sound glitch&amp;quot; refers to when the audio thread encounters an exception (usually an address error exception), therefore causing the sound to cut out. When the game thread next tries to interface with the audio thread on a level load, the game thread crashes as well. Sound glitch is often treated as one singular glitch even though it is really a class of glitches in the audio library. Sound glitches are usually J-exclusive, however some instances such as the [[BitS]] sound glitch are not.&lt;br /&gt;
|-&lt;br /&gt;
| Teleporting while passing over a loading zone || style=&amp;quot;background-color: #fffca8&amp;quot;| Address Error || Since the area changed, there is now no teleporter with the same ID as the one Mario used to warp. Thus the game returns NULL when trying to find the teleporter to warp to, and crashes when trying to access information about its destination. Under certain conditions, this can cause a Wrong Warp on PAL or Shindou VC.&lt;br /&gt;
|-&lt;br /&gt;
| Warping out of a level while passing over a loading zone ||  style=&amp;quot;background-color: #fffca8&amp;quot;| Address Error || Similar to above, but only hypothetical. Maybe possible in DDD using the Sub Gate warp and whirlpool cloning to reach the instant loading zone, but not yet achieved without hacks.&lt;br /&gt;
|-&lt;br /&gt;
| Entering Wiggler&#039;s Cave on the Disk Drive version || style=&amp;quot;background-color: #ff9696&amp;quot;| Floating-Point Unimplemented Operation || When Wiggler is initialized, his health value is 1024 for a single frame before being reset to 3. Wiggler uses his health to index into a table to get his speed (to move faster when at lower health); 1024 causes it to index out of range and read a denormalized floating-point number as his health, which causes an unimplemented operation exception since the N64 does not implement any operations on denormalized floats except comparisons.&lt;br /&gt;
|-&lt;br /&gt;
| Having an object too far away from the camera make a noise (JP only)&lt;br /&gt;
| style=&amp;quot;background-color: #ff9696&amp;quot; | Floating-Point Unimplemented Operation&lt;br /&gt;
|When a noise&#039;s pan is determined, it uses the position of the object to calculate the pan. When the object&#039;s absolute z-position relative to the camera is large (&amp;gt;= 22000 units) and the x-position relative to the camera is very negative (&amp;lt; -66000), an index for the pan will be generated outside of the bounds of the array for the pan. When the value outside of the array is an invalid float, the audio thread will crash (sound glitch). Does not happen when sound mode is set to Mono.&lt;br /&gt;
|-&lt;br /&gt;
|Standing in the camera&#039;s position|| style=&amp;quot;background-color: #ff9696&amp;quot; |Floating-Point Division-by-Zero||When Mario stands in the same position as the camera, the game will crash due to a division by zero error.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=vK16L2J0la4 &amp;quot;Faster fastest crash in BoB&amp;quot; by Madghostkek]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==RCP (Graphics) Crashes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Cause!!Exception Type!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Have too many 3D models on screen at once|| style=&amp;quot;background-color: #fffca8&amp;quot; |Invalid F3D command ||The main display list buffer has two sides, the left side holds F3D commands the game runs, and the right side holds allocated buffers for matrices. When an object&#039;s graphics are drawn, 16 bytes are used from the left side and 64 from the right side for each separate 3D model from the object. These two sides overlap when there are too many of these models on screen, leading to both sides being overwritten with garbage data and invalid F3D commands.&lt;br /&gt;
|-&lt;br /&gt;
|Moving the camera immediately when entering [[VCutM]]|| style=&amp;quot;background-color: #fffca8&amp;quot; |Invalid F3D command||The object that spawns the rotating checkerboard platforms in VCutM references a model that doesn&#039;t exist. Normally this isn&#039;t a problem, since it&#039;s not on screen so it&#039;s culled before any damage occurs, and it despawns 1 frame after loading the level. However rotating the camera on the first frame, right before it despawns, it just barely comes into view. The non-existent model ends up sending invalid F3D commands to the RCP.&lt;br /&gt;
|}&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Address Error Exception]]&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Category --&amp;gt;&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
&lt;br /&gt;
{{Glitches}}&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User_talk:Nim/Version_Differences&amp;diff=14430</id>
		<title>User talk:Nim/Version Differences</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User_talk:Nim/Version_Differences&amp;diff=14430"/>
		<updated>2021-05-12T01:42:03Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: Created page with &amp;quot;I don&amp;#039;t want to edit your own page, but this is a double redirect. ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don&#039;t want to edit your own page, but this is a double redirect. [[User:MMMMMMMMMMMMM|MMMMMMMMMMMMM]] ([[User talk:MMMMMMMMMMMMM|talk]]) 01:42, 12 May 2021 (UTC)&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Talk:Shell_Mario_Glitch&amp;diff=14429</id>
		<title>Talk:Shell Mario Glitch</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Talk:Shell_Mario_Glitch&amp;diff=14429"/>
		<updated>2021-05-12T01:41:43Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Talk:Shell Mario]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Talk:Object_Slots&amp;diff=14428</id>
		<title>Talk:Object Slots</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Talk:Object_Slots&amp;diff=14428"/>
		<updated>2021-05-12T01:41:37Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Talk:Object slot]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Version_Difference&amp;diff=14427</id>
		<title>Version Difference</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Version_Difference&amp;diff=14427"/>
		<updated>2021-05-12T01:41:32Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Version differences]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=%27Impossible%27_Single-Goal_Challenges&amp;diff=14426</id>
		<title>&#039;Impossible&#039; Single-Goal Challenges</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=%27Impossible%27_Single-Goal_Challenges&amp;diff=14426"/>
		<updated>2021-05-12T01:41:27Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Unsolved single-goal challenges]]&lt;br /&gt;
&lt;br /&gt;
{{delete|Not needed}}&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Single-Goal_Challenges&amp;diff=14425</id>
		<title>Single-Goal Challenges</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Single-Goal_Challenges&amp;diff=14425"/>
		<updated>2021-05-12T01:41:18Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Unsolved single-goal challenges]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=%22Impossible%22_Single-Goal_Challenges&amp;diff=14424</id>
		<title>&quot;Impossible&quot; Single-Goal Challenges</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=%22Impossible%22_Single-Goal_Challenges&amp;diff=14424"/>
		<updated>2021-05-12T01:41:06Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Unsolved single-goal challenges]]&lt;br /&gt;
&lt;br /&gt;
{{delete|Not needed}}&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Typographic_Errors&amp;diff=14423</id>
		<title>Typographic Errors</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Typographic_Errors&amp;diff=14423"/>
		<updated>2021-05-12T01:40:56Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Typographical errors]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Typo&amp;diff=14422</id>
		<title>Typo</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Typo&amp;diff=14422"/>
		<updated>2021-05-12T01:40:49Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Typographical errors]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Typos&amp;diff=14421</id>
		<title>Typos</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Typos&amp;diff=14421"/>
		<updated>2021-05-12T01:40:44Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Typographical errors]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=All_Typos&amp;diff=14420</id>
		<title>All Typos</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=All_Typos&amp;diff=14420"/>
		<updated>2021-05-12T01:40:34Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Typographical errors]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Timestop&amp;diff=14419</id>
		<title>Timestop</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Timestop&amp;diff=14419"/>
		<updated>2021-05-12T01:40:27Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Time stop]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Text_rederection&amp;diff=14418</id>
		<title>Text rederection</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Text_rederection&amp;diff=14418"/>
		<updated>2021-05-12T01:40:19Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Text redirection]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Wrong_Warp&amp;diff=14417</id>
		<title>Wrong Warp</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Wrong_Warp&amp;diff=14417"/>
		<updated>2021-05-12T01:39:27Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Teleporter wrong warp]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Shell_Mario_Glitch&amp;diff=14416</id>
		<title>Shell Mario Glitch</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Shell_Mario_Glitch&amp;diff=14416"/>
		<updated>2021-05-12T01:39:18Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Shell Mario]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Ride_Canceling&amp;diff=14415</id>
		<title>Ride Canceling</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Ride_Canceling&amp;diff=14415"/>
		<updated>2021-05-12T01:39:10Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Ride cancelling]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Ride_cancellation&amp;diff=14414</id>
		<title>Ride cancellation</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Ride_cancellation&amp;diff=14414"/>
		<updated>2021-05-12T01:39:03Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Ride cancelling]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Talk:Pause_Buffering&amp;diff=14413</id>
		<title>Talk:Pause Buffering</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Talk:Pause_Buffering&amp;diff=14413"/>
		<updated>2021-05-12T01:38:51Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: Created page with &amp;quot;Is this a proper noun? Should the title be in title case or sentence case? What about PBH? ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is this a proper noun? Should the title be in title case or sentence case? What about PBH? [[User:MMMMMMMMMMMMM|MMMMMMMMMMMMM]] ([[User talk:MMMMMMMMMMMMM|talk]]) 01:38, 12 May 2021 (UTC)&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Pause_Buffered_Hitstun&amp;diff=14412</id>
		<title>Pause Buffered Hitstun</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Pause_Buffered_Hitstun&amp;diff=14412"/>
		<updated>2021-05-12T01:38:31Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Pause Buffering#Pause Buffered Hitstun]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=PBH&amp;diff=14411</id>
		<title>PBH</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=PBH&amp;diff=14411"/>
		<updated>2021-05-12T01:38:24Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Pause Buffering#Pause_Buffered_Hitstun]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Pause_Buffer&amp;diff=14410</id>
		<title>Pause Buffer</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Pause_Buffer&amp;diff=14410"/>
		<updated>2021-05-12T01:38:18Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: idk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Pause Buffering]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Pause-buffering&amp;diff=14409</id>
		<title>Pause-buffering</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Pause-buffering&amp;diff=14409"/>
		<updated>2021-05-12T01:38:12Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Pause Buffering]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:Glitches&amp;diff=14408</id>
		<title>Template:Glitches</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:Glitches&amp;diff=14408"/>
		<updated>2021-05-12T01:37:49Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name  = Glitches&lt;br /&gt;
| state = {{{state|uncollapsed}}}&lt;br /&gt;
| liststyle  = padding: 0.25em;&lt;br /&gt;
| titlestyle = background: #0a53e7; color: white;&lt;br /&gt;
| abovestyle = background: #5485E7; color: white;&lt;br /&gt;
| groupstyle = background: #85A8FF; color: white;&lt;br /&gt;
| evenstyle  = background: #E2F1FC;&lt;br /&gt;
| oddstyle   = background: #EFF8FE;&lt;br /&gt;
&lt;br /&gt;
| title = [[Glitch|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Glitches&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
| above1 = &#039;&#039;&#039;[[Hyperspeed|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Hyperspeed&amp;lt;/font&amp;gt;]]&#039;&#039;&#039;&lt;br /&gt;
| group1  = Action-based&lt;br /&gt;
| list1   = [[Backwards Long Jump]] • [[Hyperspeed Walking]] • [[Hyperspeed Wall Kicks]] • [[Backward shell hyperspeed]] • [[Forward shell hyperspeed]] • [[Hyperspeed Turnaround]] • [[Hyperspeed Water Sliding]] • [[C^ hyperspeed]] • [[Hyperspeed Punching]] • [[Hyperspeed Grinding]] • [[Hyperspeed Jump Kicking]] • [[Hyperspeed Slide Kicking]] • [[Wind Hyperspeed]] • [[Hyperspeed Braking]] • [[10k glitch]]&lt;br /&gt;
&lt;br /&gt;
| group2 = Freefall-based&lt;br /&gt;
| list2  = [[Boo Hyperspeed]] • [[Pedro Spot]] • [[Wiggler Hyperspeed]]&lt;br /&gt;
&lt;br /&gt;
| group3 = Object-based&lt;br /&gt;
| list3  = [[Bully battery]]&lt;br /&gt;
&lt;br /&gt;
| group4 = Faux Hyperspeed&lt;br /&gt;
| list4  = [[Bloated Bob-omb]] • [[Shell Mario]]&lt;br /&gt;
&lt;br /&gt;
| above5  = &#039;&#039;&#039;Other Glitches&#039;&#039;&#039;&lt;br /&gt;
| group5 = Speed Manipulation&lt;br /&gt;
| list5 = [[Speed conservation]] • [[Vertical Speed Conservation]]&lt;br /&gt;
&lt;br /&gt;
| group6 = Action Bugs&lt;br /&gt;
| list6  = [[Glitchy Ledge Grab]] • [[Hat-in-Hand]] • [[Indefinite owl flight]]&lt;br /&gt;
&lt;br /&gt;
| group7 = Object Interaction Bugs&lt;br /&gt;
| list7  = [[Astral projection]] • [[Cloning]] • [[Instant release]] • [[Ride cancelling]]&lt;br /&gt;
&lt;br /&gt;
| group8 = Object Bugs&lt;br /&gt;
| list8  = [[Enemy Manipulation]] • [[Koopa_the_Quick#Glitches|Koopa the Quick Manipulation]] • [[Object adoption]]&lt;br /&gt;
&lt;br /&gt;
| group9 = [[Quarter Frames|Quarter Frame]] Transitions&lt;br /&gt;
| list9  = [[Glitchy Wall Kick]] • [[Subframe Grinding]]&lt;br /&gt;
&lt;br /&gt;
| group10 = Engine Bugs&lt;br /&gt;
| list10  = [[Parallel Universe]] • [[Pause Buffering]] • [[Spawning displacement]] • [[Water seam]]&lt;br /&gt;
&lt;br /&gt;
| group11 = System Bugs&lt;br /&gt;
| list11  =  [[SheNaNigans]] • [[Wii VC Round-to-Zero]]&lt;br /&gt;
&lt;br /&gt;
| group12 = Level Geometry Bugs&lt;br /&gt;
| list12  = [[Misalignment]] • [[Pedro Spot]]&lt;br /&gt;
&lt;br /&gt;
| group13 = Other Pages&lt;br /&gt;
| list13  = [[Crash]] • [[Infinite coin glitches]] • [[List of unsolved glitches]] • [[Right-Angle sliding]] • [[Softlock]]&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navigational templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{#ifeq:{{NAMESPACE}}||[[Category:Glitches]]}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Pause_buffering&amp;diff=14407</id>
		<title>Pause buffering</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Pause_buffering&amp;diff=14407"/>
		<updated>2021-05-12T01:34:25Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: MMMMMMMMMMMMM moved page Pause buffering to Pause Buffering over redirect: You know what, let&amp;#039;s say it&amp;#039;s a proper noun, because it&amp;#039;s like PBH&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Pause Buffering]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Pause_Buffering&amp;diff=14406</id>
		<title>Pause Buffering</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Pause_Buffering&amp;diff=14406"/>
		<updated>2021-05-12T01:34:25Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: MMMMMMMMMMMMM moved page Pause buffering to Pause Buffering over redirect: You know what, let&amp;#039;s say it&amp;#039;s a proper noun, because it&amp;#039;s like PBH&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Pause buffering&#039;&#039;&#039; is a technique characterized by strategically pausing to cause unusual effects during in-game (unpaused) [[frame]]s. Note that the process of pausing and unpausing in and of itself takes at least three frames, so typical pause buffering means that the game is being played at quarter-speed. Please note that pause buffering in SM64 is totally different from buffering inputs in OOT and similar games; inputs made on the pause screen cannot be carried over into the actual game.&lt;br /&gt;
&lt;br /&gt;
==Applications==&lt;br /&gt;
Pause buffering can be used to press inputs on two or more in-game-contiguous frames. As [[Super Mario 64]] runs at 30 frames per second, a player can theoretically input a button press up to a maximum of 15 times per second. The button input needs to be released for a single frame before it can be pressed again. Pause buffering allows you to input button presses at a higher rate since the game world is frozen while inputs are still polled. These extra button presses come at the cost of time lost transitioning between the pause menu and gameplay.&lt;br /&gt;
===Pause Buffering Inputs===&lt;br /&gt;
In situations where it would be advantageous to press the same button for two frames in a row, those two in-game frames can be separated by opening the pause menu. This provides time for the game to recognize the release of the button, and be able to detect another press once the game is unpaused. In short, pausing allows an input to be released and pressed again without changing any in-game states. For example, a [[dive]] can be followed immediately by a [[dive recover]], which is useful while holding an object [[handsfree]] in the [[A Button Challenge]] (ABC). Notably, pause buffering is not necessary to perform this in a non-ABC setting, since B can be pressed to dive followed by A to recover.&lt;br /&gt;
===Pause Buffering the Global Timer===&lt;br /&gt;
The [[Global Timer|global timer]] is a variable that increments every frame, even paused frames. Thus, [[Objects|objects]] that depend on the global timer can be manipulated by strategically pausing. Although many objects use the global timer, the ones that are most commonly manipulated are [[Swooper]]s and the [[Lethal Lava Land]] [[drawbridge]]. Many objects use their own timer instead of the global timer, and since objects do not update while paused, cannot be affected by pause buffering.&lt;br /&gt;
====Pause Buffered Hitstun====&lt;br /&gt;
The most common use of pause buffering the global timer is Pause Buffered Hitstun, which lends itself to [[HOLP]] preservation and thus releasing objects remotely. The player can avoid updating the HOLP by taking advantage of [[Mario]]&#039;s blinking effect after [[hitstun]], an effect that continues if Mario is inside an enemy [[Hitbox#hurtbox|hurtbox]]. After being hurt in any way but small fall damage, Mario, along with a held [[Limbo|ticket]], will become transparent on every second frame. His opacity depends on the parity of the global timer, so he is not rendered on odd frames. Since the global timer is incremented on every frame, including paused frames, by pausing for the minimum three frames and unpausing for the minimum one frame when the timer is odd, Mario and the ticket will effectively not render until the blinking effect stops. Because the ticket does not need to render, the HOLP is not updated during that time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Category --&amp;gt;&lt;br /&gt;
[[Category:Glitches]][[Category:Action Mechanics]]&lt;br /&gt;
&lt;br /&gt;
{{Glitches}}&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Shell_Mario&amp;diff=14404</id>
		<title>Shell Mario</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Shell_Mario&amp;diff=14404"/>
		<updated>2021-05-12T01:32:46Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: bolding&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:shellmario.jpg|thumb|Shell Mario in [[Tiny-Huge Island]]]]&lt;br /&gt;
The &#039;&#039;&#039;Shell Mario&#039;&#039;&#039; glitch is a phenomenon where a Koopa shell is in the state of being ridden normally, but Mario is not. This allows Mario to receive a constant push from the shell&#039;s [[hitbox]], similar to a [[Bloated Bob-omb|Bloated Bob-omb]], but still have access to most actions such as jumping, side-flipping, swimming, etc. Also similar to a Bloated Bob-omb, speed values are not affected.&lt;br /&gt;
The Shell Mario glitch is canceled by:&lt;br /&gt;
* Walking&lt;br /&gt;
* Receiving knockback&lt;br /&gt;
* Catching fire&lt;br /&gt;
* Entering a cannon&lt;br /&gt;
* Entering vertical wind&lt;br /&gt;
* Twirling&lt;br /&gt;
* Being grabbed&lt;br /&gt;
Shell Mario glitch can only be performed in [[Tiny-Huge Island]]&amp;lt;ref&amp;gt;[https://youtu.be/2xH7CN-ixzg &amp;quot;SM64 - Shell Mario Glitch&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; and [[Snowman&#039;s Land]]&amp;lt;ref&amp;gt;[https://youtu.be/flyo17g1Izk &amp;quot;Super Mario 64 - Shell Mario Glitch in Snowman&#039;s Land&amp;quot; by Tomatobird8]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The shell hitbox pushes Mario 89 units forward every frame.&lt;br /&gt;
&lt;br /&gt;
==Execution==&lt;br /&gt;
To enter Shell Mario, a Koopa shell must be positioned in shallow water so that Mario can touch the shell and enter the &amp;quot;in water&amp;quot; action on the same frame. A method of entering Shell Mario also exists that involves colliding with out of bounds while riding a shell and entering water, though the specific process is unknown. The same process can also be performed with a shell clone, albeit without the pushing effect.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
&lt;br /&gt;
{{Glitches}}&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Talk:Shell_Mario_glitch&amp;diff=14403</id>
		<title>Talk:Shell Mario glitch</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Talk:Shell_Mario_glitch&amp;diff=14403"/>
		<updated>2021-05-12T01:32:21Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: MMMMMMMMMMMMM moved page Talk:Shell Mario glitch to Talk:Shell Mario: No reason to have &amp;quot;glitch&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Talk:Shell Mario]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Talk:Shell_Mario&amp;diff=14402</id>
		<title>Talk:Shell Mario</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Talk:Shell_Mario&amp;diff=14402"/>
		<updated>2021-05-12T01:32:21Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: MMMMMMMMMMMMM moved page Talk:Shell Mario glitch to Talk:Shell Mario: No reason to have &amp;quot;glitch&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m so triggered. A lot of false information here. We should either fix or delete. [[User:Bad boot|Bad boot]] ([[User talk:Bad boot|talk]]) 07:38, 14 June 2018 (UTC)&lt;br /&gt;
:I agree, this page needs definite fixing. [[User:Thestickman391|Thestickman391]] ([[User talk:Thestickman391|talk]]) 07:40, 14 June 2018 (UTC)&lt;br /&gt;
::I don&#039;t know much about shell mario,  but this page needs help plus probably a move to [[Shell Mario]] which is how it is usually referred to [[User:MMMMMMMMMMMMM|MMMMMMMMMMMMM]] ([[User talk:MMMMMMMMMMMMM|talk]]) 16:49, 31 August 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
Is the cause for the out-of-bounds method of performing shell mario still unknown? Seems unlikely, if not the info should be added --[[User:Galoomba|Galoomba]] ([[User talk:Galoomba|talk]]) 20:06, 8 July 2020 (UTC)&lt;br /&gt;
:I asked before I wrote that line, and I didn&#039;t get any definite answer. That was over two years ago though, maybe someone knows now. [[User:RussEfarmer|RussEfarmer]] ([[User talk:RussEfarmer|talk]]) 00:17, 9 July 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Shell_Mario_glitch&amp;diff=14401</id>
		<title>Shell Mario glitch</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Shell_Mario_glitch&amp;diff=14401"/>
		<updated>2021-05-12T01:32:21Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: MMMMMMMMMMMMM moved page Shell Mario glitch to Shell Mario: No reason to have &amp;quot;glitch&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Shell Mario]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Shell_Mario&amp;diff=14400</id>
		<title>Shell Mario</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Shell_Mario&amp;diff=14400"/>
		<updated>2021-05-12T01:32:21Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: MMMMMMMMMMMMM moved page Shell Mario glitch to Shell Mario: No reason to have &amp;quot;glitch&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:shellmario.jpg|thumb|Shell Mario in [[Tiny-Huge Island]]]]&lt;br /&gt;
The &#039;&#039;&#039;Shell Mario glitch&#039;&#039;&#039; is a phenomenon where a Koopa shell is in the state of being ridden normally, but Mario is not. This allows Mario to receive a constant push from the shell&#039;s [[hitbox]], similar to a [[Bloated Bob-omb|Bloated Bob-omb]], but still have access to most actions such as jumping, side-flipping, swimming, etc. Also similar to a Bloated Bob-omb, speed values are not affected.&lt;br /&gt;
The Shell Mario glitch is canceled by:&lt;br /&gt;
* Walking&lt;br /&gt;
* Receiving knockback&lt;br /&gt;
* Catching fire&lt;br /&gt;
* Entering a cannon&lt;br /&gt;
* Entering vertical wind&lt;br /&gt;
* Twirling&lt;br /&gt;
* Being grabbed&lt;br /&gt;
Shell Mario glitch can only be performed in [[Tiny-Huge Island]]&amp;lt;ref&amp;gt;[https://youtu.be/2xH7CN-ixzg &amp;quot;SM64 - Shell Mario Glitch&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; and [[Snowman&#039;s Land]]&amp;lt;ref&amp;gt;[https://youtu.be/flyo17g1Izk &amp;quot;Super Mario 64 - Shell Mario Glitch in Snowman&#039;s Land&amp;quot; by Tomatobird8]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The shell hitbox pushes Mario 89 units forward every frame.&lt;br /&gt;
&lt;br /&gt;
==Execution==&lt;br /&gt;
To enter Shell Mario, a Koopa shell must be positioned in shallow water so that Mario can touch the shell and enter the &amp;quot;in water&amp;quot; action on the same frame. A method of entering Shell Mario also exists that involves colliding with out of bounds while riding a shell and entering water, though the specific process is unknown. The same process can also be performed with a shell clone, albeit without the pushing effect.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
&lt;br /&gt;
{{Glitches}}&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Boo_hyperspeed&amp;diff=14399</id>
		<title>Boo hyperspeed</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Boo_hyperspeed&amp;diff=14399"/>
		<updated>2021-05-12T01:31:38Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: MMMMMMMMMMMMM moved page Boo hyperspeed to Boo Hyperspeed over redirect: consistency with Wiggler Hyperspeed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Boo Hyperspeed]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Boo_Hyperspeed&amp;diff=14398</id>
		<title>Boo Hyperspeed</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Boo_Hyperspeed&amp;diff=14398"/>
		<updated>2021-05-12T01:31:37Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: MMMMMMMMMMMMM moved page Boo hyperspeed to Boo Hyperspeed over redirect: consistency with Wiggler Hyperspeed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&#039;&#039;&#039;Boo Hyperspeed&#039;&#039;&#039; is a [[Hyperspeed|hyperspeed method]] where Mario builds up horizontal speed by repeatedly bouncing on two [[Boo|Boos]]. By moving multiple Boos into a corner, Mario can bounce on them repeatedly to build up speed. This works because Mario&#039;s forward speed in uncapped while he is airborne and bouncing off multiple Boos will let him increase his speed while airborne. Due to Boo&#039;s forward speed being based on Mario&#039;s speed while chasing Mario, this can cause Boos to move rapidly if they begin to chase Mario, which can affect the process. &amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=mfzDdhep52A &amp;quot;Boo Hyperspeed Weirdness&amp;quot; by Ted159]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
[[Category:Hyperspeed]]&lt;br /&gt;
&lt;br /&gt;
{{Glitches}}&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=PBH&amp;diff=14396</id>
		<title>PBH</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=PBH&amp;diff=14396"/>
		<updated>2021-05-12T01:30:06Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Pause buffering#Pause_Buffered_Hitstun]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Pause-buffering&amp;diff=14395</id>
		<title>Pause-buffering</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Pause-buffering&amp;diff=14395"/>
		<updated>2021-05-12T01:29:57Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Pause buffering]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Pause_Buffered_Hitstun&amp;diff=14394</id>
		<title>Pause Buffered Hitstun</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Pause_Buffered_Hitstun&amp;diff=14394"/>
		<updated>2021-05-12T01:29:48Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Pause buffering#Pause Buffered Hitstun]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Pause_Buffer&amp;diff=14393</id>
		<title>Pause Buffer</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Pause_Buffer&amp;diff=14393"/>
		<updated>2021-05-12T01:29:35Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Pause buffering]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Other_Button_Challenges&amp;diff=14392</id>
		<title>Other Button Challenges</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Other_Button_Challenges&amp;diff=14392"/>
		<updated>2021-05-12T01:29:27Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Other single button challenges]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Object_Slots&amp;diff=14391</id>
		<title>Object Slots</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Object_Slots&amp;diff=14391"/>
		<updated>2021-05-12T01:29:18Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Object slot]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=NJ&amp;diff=14390</id>
		<title>NJ</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=NJ&amp;diff=14390"/>
		<updated>2021-05-12T01:29:11Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Negative jump]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Quarter_Frames&amp;diff=14389</id>
		<title>Quarter Frames</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Quarter_Frames&amp;diff=14389"/>
		<updated>2021-05-12T01:29:03Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Movement steps]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Quarter_Steps&amp;diff=14388</id>
		<title>Quarter Steps</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Quarter_Steps&amp;diff=14388"/>
		<updated>2021-05-12T01:28:58Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Movement steps]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Fast_Menu_Glitch&amp;diff=14387</id>
		<title>Fast Menu Glitch</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Fast_Menu_Glitch&amp;diff=14387"/>
		<updated>2021-05-12T01:28:52Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Menu timer storage]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=All_courses&amp;diff=14386</id>
		<title>All courses</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=All_courses&amp;diff=14386"/>
		<updated>2021-05-12T01:28:38Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[List of courses]]&lt;br /&gt;
&lt;br /&gt;
{{delete|Not needed}}&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=All_Courses&amp;diff=14385</id>
		<title>All Courses</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=All_Courses&amp;diff=14385"/>
		<updated>2021-05-12T01:28:30Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[List of courses]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Courses&amp;diff=14384</id>
		<title>Courses</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Courses&amp;diff=14384"/>
		<updated>2021-05-12T01:28:23Z</updated>

		<summary type="html">&lt;p&gt;MMMMMMMMMMMMM: case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[List of courses]]&lt;/div&gt;</summary>
		<author><name>MMMMMMMMMMMMM</name></author>
	</entry>
</feed>