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	<id>https://ukikipedia.net/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Krithalith</id>
	<title>Ukikipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ukikipedia.net/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Krithalith"/>
	<link rel="alternate" type="text/html" href="https://ukikipedia.net/wiki/Special:Contributions/Krithalith"/>
	<updated>2026-09-29T03:10:37Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/TTM_100_Coins&amp;diff=18761</id>
		<title>RTA Guide/TTM 100 Coins</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/TTM_100_Coins&amp;diff=18761"/>
		<updated>2023-11-18T18:59:08Z</updated>

		<summary type="html">&lt;p&gt;Krithalith: Added final shroom invis wall diagram&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title= TTM 100 Coins&lt;br /&gt;
|image= TTM.png&lt;br /&gt;
|rta_record=[https://www.youtube.com/watch?v=CFtCITmTfv8 1:35.20 (with Red Coins)]&lt;br /&gt;
|ss_record=[https://www.youtube.com/watch?v=QCEf_OHvVpQ 1:16.45]&lt;br /&gt;
}}&lt;br /&gt;
== With Scary &#039;Shrooms, Red Coins ==&lt;br /&gt;
[[File:Camera setup ttm100.gif|frame|right|Tap c-right immediately and begin moving forward after the camera straightens out]]&lt;br /&gt;
There are &#039;&#039;&#039;62 coins&#039;&#039;&#039; in the slide, including the &amp;quot;secret&amp;quot; coin on the left corner before sliding.&lt;br /&gt;
=== Beginner Route ===&lt;br /&gt;
This route grabs the crazy box instead of doing the sideflip to the bridge near the top of the stage. &lt;br /&gt;
{{#ev:youtube|mQsekg-sBmo}}&lt;br /&gt;
=== Advanced Route ===&lt;br /&gt;
[[File:Ttm100.png|thumb|right|Longjump in the green part to avoid the invisible wall.]]&lt;br /&gt;
This route skips the crazy box and does a sideflip to collect the coins near the top of the stage before entering the slide. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|d2gvUr5dyYs}}&lt;br /&gt;
==== Avoiding Invisible Wall (Tutorial)====&lt;br /&gt;
In order to avoid the invisible wall at the edge before the star, longjump along the right side (around the corner at the edge of the fall) and after making it past edge, glide to the left and hit the star.&lt;br /&gt;
[[File:Ttm100ShroomInvis.png|thumb|How to avoid the invis walls (exposed ceilings) on the shroom with the red coin star.]]&lt;br /&gt;
{{#ev:youtube|y04RPeHP-Yk}}&lt;br /&gt;
=== Expert Route ===&lt;br /&gt;
[[File:Ttm100 reds movement1.gif|frame|right|Easier wallkick red coin movement for expert 100c route]]&lt;br /&gt;
[[File:Ttm100 reds movement2.gif|frame|right|Triple jump red coin movement for ttm100 expert route]]&lt;br /&gt;
This route skips on the red coins before the slide, collects all the coins on the slide and ends on a red coin instead of a bob-omb.&lt;br /&gt;
{{#ev:youtube|aVYlFB0_oWQ}}&lt;br /&gt;
[[File:Ttm100 expert ending1.gif|frame|left|Triple jump ending for TTM100c expert route]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Krithalith</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:Ttm100ShroomInvis.png&amp;diff=18760</id>
		<title>File:Ttm100ShroomInvis.png</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:Ttm100ShroomInvis.png&amp;diff=18760"/>
		<updated>2023-11-18T18:56:41Z</updated>

		<summary type="html">&lt;p&gt;Krithalith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How to avoid the invis walls (exposed ceilings) on the shroom with the red coin star.&lt;/div&gt;</summary>
		<author><name>Krithalith</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:1_Key_TAS_History&amp;diff=18217</id>
		<title>Template:1 Key TAS History</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:1_Key_TAS_History&amp;diff=18217"/>
		<updated>2023-08-24T22:01:12Z</updated>

		<summary type="html">&lt;p&gt;Krithalith: Changed the projected new 1key time if lag was the same. .77 - 91 inputs frame = .73, not .75&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;| Sep 29, 2016&lt;br /&gt;
| 4:21.67&amp;lt;ref&amp;gt;[http://youtu.be/j5j6l9ULxmI &amp;quot;N64 Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:21.67&amp;quot; by sonicpacker]&amp;lt;/ref&amp;gt; &lt;br /&gt;
| -&lt;br /&gt;
| Tyler Kehne, MKDasher, sonicpacker, Snark, SilentSlayers, Gaehne D, Eru, and ToT&lt;br /&gt;
| Original Run&lt;br /&gt;
|-&lt;br /&gt;
| Oct 27, 2016&lt;br /&gt;
| 4:21.40&amp;lt;ref&amp;gt;[https://youtu.be/LVow3S13US0 &amp;quot;N64 Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:21.40&amp;quot; by sonicpacker]&amp;lt;/ref&amp;gt; &lt;br /&gt;
| 8&lt;br /&gt;
| Plush&lt;br /&gt;
| Faster [[VCutM]] Entry&amp;lt;ref&amp;gt;[https://youtu.be/px-Oc1Rm2DY &amp;quot;-3f VCutM Entry (Yes, this again)&amp;quot; by Plush]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Nov 13, 2016&lt;br /&gt;
| 4:21.30&amp;lt;ref&amp;gt;[https://youtu.be/TkOkJvLKxUY &amp;quot;N64 Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:21.30&amp;quot; by sonicpacker]&amp;lt;/ref&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| sm64expert&lt;br /&gt;
| Faster VCutM Entry&lt;br /&gt;
|-&lt;br /&gt;
| Jul 16, 2017&lt;br /&gt;
| 4:21.23&amp;lt;ref&amp;gt;[https://youtu.be/vwHzcH-yTEc &amp;quot;(TAS) N64 Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:21.23&amp;quot; by Plush]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| Plush&lt;br /&gt;
| Faster kick/movement to [[BitFS]]&amp;lt;ref&amp;gt;[https://youtu.be/edo-Bfbv1ac &amp;quot;SM64 (TAS) - Another 1 Key DDD Pre-BLJ 1f Improvement&amp;quot; by Plush]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Jul 4, 2018&lt;br /&gt;
| 4:21.17{{refn|group=note|Hex edited by jongyon; never officially published. Timed as slower on console due to inclusion of the &amp;quot;dab&amp;quot; after collection of BitFS Key, as well as poor camera angles on BitFS, both of which incur lag on console.&amp;lt;ref&amp;gt;[https://youtu.be/dOjJT3UjuDw &amp;quot;(TAS) N64 Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:21.17&amp;quot;]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
| 2&lt;br /&gt;
| Plush&lt;br /&gt;
| [[Slidekick]] at the beginning of both BitFS&amp;lt;ref&amp;gt;[https://youtu.be/MaRoWuoVLNU &amp;quot;SM64 (TAS) - Bowser in the Fire Sea (17&amp;quot;53)&amp;quot; by Plush]&amp;lt;/ref&amp;gt; and [[BitS]]&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=lABNNPFs3SI &amp;quot;SM64 (TAS) - Bowser in the Sky (27&amp;quot;83)&amp;quot; by Plush]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Oct 29, 2018&lt;br /&gt;
| 4:21.04{{refn|group=note|name=console|Timed at 4:21.13 on emulator.&amp;lt;ref name=&amp;quot;contime&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=pA6TBsIsraI &amp;quot;Super Mario 64 &amp;quot;1 key TAS&amp;quot; in 4&#039;21&amp;quot;04*&amp;quot; by dar gos]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
| 1&lt;br /&gt;
| Superdavo0001 &amp;amp; dar gos&lt;br /&gt;
| BitFS improvement through optimization of [[Movement Steps|quarter-frame movement]], as well as lag reduction through better camera angles&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=Mm1sxN1lSLI &amp;quot;(TAS) Bowser In The Fire Sea In 17&amp;quot;50 (No Reds) By Superdavo0001 &amp;amp; dar gos&amp;quot; by Superdavo0001]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| May 6, 2019&lt;br /&gt;
| 4:20.93&amp;lt;ref&amp;gt;[https://youtu.be/7plxX-9h_Ok &amp;quot;(TAS) Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:20.93&amp;quot; by Isaac A]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| IsaacA&lt;br /&gt;
| Lag reduction in [[DDD]] and BitFS &lt;br /&gt;
|-&lt;br /&gt;
| Jun 23, 2019&lt;br /&gt;
| 4:20.77{{refn|group=note| Console timing. 5 frames slower on emulator&amp;lt;ref&amp;gt;[https://youtu.be/iUt840BUOYA &amp;quot;(TAS) N64 Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:20.77&amp;quot; by Superdavo0001]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
| 5&lt;br /&gt;
| Superdavo0001&lt;br /&gt;
| Changing the [[Camera|camera]] in both Bowser fights to prevent the game from lagging&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Nov 7, 2019&lt;br /&gt;
| 4:20.75{{refn|group=note| Console timing.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=dwI19kNxIeU &amp;quot;1 Key TAS Console Verification (4:20.75)&amp;quot; by Isaac A]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
| 0.5&lt;br /&gt;
| IsaacA&lt;br /&gt;
| 1 VI (lag frame) was saved with better camera manipulation while waiting for the key to become obtainable after killing the Fire Sea bowser.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| May 6, 2021&lt;br /&gt;
| 4:15.78{{refn|group=note| Console timing.&amp;lt;ref&amp;gt;[https://www.twitch.tv/videos/1012428015 &amp;quot;Super Mario 64 - 1-Key Improvement - IsaacA TAS Console Verification&amp;quot; by Isaac A]&amp;lt;/ref&amp;gt;}}&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=fXT7Wyt94Ek (TAS) N64 Super Mario 64 &amp;quot;1 key&amp;quot; by Tyler Kehne, mkdasher, sonicpacker, snark, SilentSlayers, ToT, Plush, Dabs, Gaehne D, Eru, sm64expert, dar gos, Superdavo0001 &amp;amp; IsaacA in 04:18.98]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 149&lt;br /&gt;
| dabs&lt;br /&gt;
| Doing a [[BLJ]] on the elevator, then using its buggy axle to squish cancel, allowing us to convert our negative [[Speed|speed]] to positive, which then allows us to do a huge jump to the final elevators.&lt;br /&gt;
|-&lt;br /&gt;
| March 15, 2022&lt;br /&gt;
| -{{refn|group=note|Time not console verified.}}&lt;br /&gt;
| 16&lt;br /&gt;
| Snark&lt;br /&gt;
| Bits faster route afer squish cancel&amp;lt;ref&amp;gt;[https://youtu.be/Wtfs8vopKWk &amp;quot;マリオ64のTAS&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| April 19, 2022&lt;br /&gt;
| -{{refn|group=note|Time not console verified.}}&lt;br /&gt;
| 3&lt;br /&gt;
| Alexpalix1, Crackhex&lt;br /&gt;
| Basement better wallpush and water entry &amp;lt;ref&amp;gt;[https://youtu.be/zXC2-FMCS98 &amp;quot;(OUTDATED TAS) SM64 - Small 1 Key Improvement&amp;quot;]&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;[https://youtu.be/052HqQTOYpc &amp;quot;(OUTDATED) (TAS) SM64 - Tiny 1 Key Improvement&amp;quot;]&amp;lt;/ref&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| April 20, 2022?&lt;br /&gt;
| -{{refn|group=note|Time not console verified.}}&lt;br /&gt;
| 2&lt;br /&gt;
| Manama&lt;br /&gt;
| Basement SBLJ&lt;br /&gt;
|-&lt;br /&gt;
| April 21, 2022&lt;br /&gt;
| -{{refn|group=note|Time not console verified.}}&lt;br /&gt;
| 4&lt;br /&gt;
| Alexpalix1, Crackhex&lt;br /&gt;
| Basement floating point double wall push&amp;lt;ref&amp;gt;[https://youtu.be/bp3uviC1Uws &amp;quot;(OUTDATED TAS) SM64 - 1 Key Double Wall Push Improvement&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| July 16, 2022&lt;br /&gt;
| -{{refn|group=note|Time not console verified.}}&lt;br /&gt;
| 2&lt;br /&gt;
| Crackhex&lt;br /&gt;
| Basement SSC&amp;lt;ref&amp;gt;[https://youtu.be/u2HoPMotzv0s &amp;quot;(TAS) SM64 - 1key 2f improvement&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| January 4, 2023&lt;br /&gt;
| -{{refn|group=note|Time not console verified.}}&lt;br /&gt;
| 3&lt;br /&gt;
| Krithalith&lt;br /&gt;
| Basement SBLJ setup (just walk and slide)&amp;lt;ref&amp;gt;[https://youtu.be/oyo7xmIOcao &amp;quot;Scattershot finds 3f in any% (1 key) basement SBLJ setup (Scattershot) (SM64) (TAS)&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| January 4, 2023&lt;br /&gt;
| -{{refn|group=note|Time not console verified.}}&lt;br /&gt;
| 2&lt;br /&gt;
| Alexpalix1&lt;br /&gt;
| Basement SBLJ setup (land slower w/ extra BLJ)&lt;br /&gt;
|-&lt;br /&gt;
| January 22, 2023&lt;br /&gt;
| -{{refn|group=note|Time not console verified.}}&lt;br /&gt;
| 5&lt;br /&gt;
| Krithalith&lt;br /&gt;
| VCutM Entry&amp;lt;ref&amp;gt;[https://youtu.be/kfcJPmU-guc &amp;quot;Scattershot saves 5 frames on Vanish Cap entry (used in 120 and 1key).&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| March 6, 2023&lt;br /&gt;
| -{{refn|group=note|Time not console verified.}}&lt;br /&gt;
| 7&lt;br /&gt;
| Krithalith&lt;br /&gt;
| New MDS PU route (-1f) with faster swimming to waterfall (-6f)&amp;lt;ref&amp;gt;[https://youtu.be/pTpU1uLo1aA &amp;quot;(SM64) (TAS) Scattershot tries Moat Door Skip (1 key &amp;amp; 120)&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| July 21, 2023&lt;br /&gt;
| -{{refn|group=note|Time not console verified.}}&lt;br /&gt;
| 23&lt;br /&gt;
| Krithalith&lt;br /&gt;
| BitS Entry -1f from key door to 50 star door with more speed and new HSWK route (-22f)&amp;lt;ref&amp;gt;[https://youtu.be/wQ10PhpzGsw &amp;quot;1 key BitS Entry -23f (SM64) (TAS) (Scattershot)&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| August 7, 2023&lt;br /&gt;
| 4:12.73?{{refn|group=note|Time not console verified.}}&lt;br /&gt;
| 24&lt;br /&gt;
| Krithalith&lt;br /&gt;
| Improved BitS ending after squish cancel by getting to final elevator 11f faster and using an earlier and faster final BLJ.&amp;lt;ref&amp;gt;[https://youtu.be/mq3Z4PLVHLc &amp;quot;1 key BitS -24f (SM64) (TAS) (Scattershot)&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{TAS History | title=1 Key}}&lt;br /&gt;
&lt;br /&gt;
== Extra to references ==&lt;br /&gt;
This also requires the following to be put at the references, with Heading Notes:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;references group=&amp;quot;note&amp;quot;/&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Notes ==&lt;br /&gt;
The code above creates:&lt;br /&gt;
&amp;lt;references group=&amp;quot;note&amp;quot;/&amp;gt;&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:TAS History Templates]]&lt;br /&gt;
[[Category:Subtemplates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Krithalith</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:1_Key_TAS_History&amp;diff=18176</id>
		<title>Template:1 Key TAS History</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:1_Key_TAS_History&amp;diff=18176"/>
		<updated>2023-08-07T21:28:28Z</updated>

		<summary type="html">&lt;p&gt;Krithalith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;| Sep 29, 2016&lt;br /&gt;
| 4:21.67&amp;lt;ref&amp;gt;[http://youtu.be/j5j6l9ULxmI &amp;quot;N64 Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:21.67&amp;quot; by sonicpacker]&amp;lt;/ref&amp;gt; &lt;br /&gt;
| -&lt;br /&gt;
| Tyler Kehne, MKDasher, sonicpacker, Snark, SilentSlayers, Gaehne D, Eru, and ToT&lt;br /&gt;
| Original Run&lt;br /&gt;
|-&lt;br /&gt;
| Oct 27, 2016&lt;br /&gt;
| 4:21.40&amp;lt;ref&amp;gt;[https://youtu.be/LVow3S13US0 &amp;quot;N64 Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:21.40&amp;quot; by sonicpacker]&amp;lt;/ref&amp;gt; &lt;br /&gt;
| 8&lt;br /&gt;
| Plush&lt;br /&gt;
| Faster [[VCutM]] Entry&amp;lt;ref&amp;gt;[https://youtu.be/px-Oc1Rm2DY &amp;quot;-3f VCutM Entry (Yes, this again)&amp;quot; by Plush]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Nov 13, 2016&lt;br /&gt;
| 4:21.30&amp;lt;ref&amp;gt;[https://youtu.be/TkOkJvLKxUY &amp;quot;N64 Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:21.30&amp;quot; by sonicpacker]&amp;lt;/ref&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| sm64expert&lt;br /&gt;
| Faster VCutM Entry&lt;br /&gt;
|-&lt;br /&gt;
| Jul 16, 2017&lt;br /&gt;
| 4:21.23&amp;lt;ref&amp;gt;[https://youtu.be/vwHzcH-yTEc &amp;quot;(TAS) N64 Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:21.23&amp;quot; by Plush]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| Plush&lt;br /&gt;
| Faster kick/movement to [[BitFS]]&amp;lt;ref&amp;gt;[https://youtu.be/edo-Bfbv1ac &amp;quot;SM64 (TAS) - Another 1 Key DDD Pre-BLJ 1f Improvement&amp;quot; by Plush]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Jul 4, 2018&lt;br /&gt;
| 4:21.17{{refn|group=note|Hex edited by jongyon; never officially published. Timed as slower on console due to inclusion of the &amp;quot;dab&amp;quot; after collection of BitFS Key, as well as poor camera angles on BitFS, both of which incur lag on console.&amp;lt;ref&amp;gt;[https://youtu.be/dOjJT3UjuDw &amp;quot;(TAS) N64 Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:21.17&amp;quot;]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
| 2&lt;br /&gt;
| Plush&lt;br /&gt;
| [[Slidekick]] at the beginning of both BitFS&amp;lt;ref&amp;gt;[https://youtu.be/MaRoWuoVLNU &amp;quot;SM64 (TAS) - Bowser in the Fire Sea (17&amp;quot;53)&amp;quot; by Plush]&amp;lt;/ref&amp;gt; and [[BitS]]&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=lABNNPFs3SI &amp;quot;SM64 (TAS) - Bowser in the Sky (27&amp;quot;83)&amp;quot; by Plush]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Oct 29, 2018&lt;br /&gt;
| 4:21.04{{refn|group=note|name=console|Timed at 4:21.13 on emulator.&amp;lt;ref name=&amp;quot;contime&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=pA6TBsIsraI &amp;quot;Super Mario 64 &amp;quot;1 key TAS&amp;quot; in 4&#039;21&amp;quot;04*&amp;quot; by dar gos]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
| 1&lt;br /&gt;
| Superdavo0001 &amp;amp; dar gos&lt;br /&gt;
| BitFS improvement through optimization of [[Movement Steps|quarter-frame movement]], as well as lag reduction through better camera angles&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=Mm1sxN1lSLI &amp;quot;(TAS) Bowser In The Fire Sea In 17&amp;quot;50 (No Reds) By Superdavo0001 &amp;amp; dar gos&amp;quot; by Superdavo0001]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| May 6, 2019&lt;br /&gt;
| 4:20.93&amp;lt;ref&amp;gt;[https://youtu.be/7plxX-9h_Ok &amp;quot;(TAS) Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:20.93&amp;quot; by Isaac A]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| IsaacA&lt;br /&gt;
| Lag reduction in [[DDD]] and BitFS &lt;br /&gt;
|-&lt;br /&gt;
| Jun 23, 2019&lt;br /&gt;
| 4:20.77{{refn|group=note| Console timing. 5 frames slower on emulator&amp;lt;ref&amp;gt;[https://youtu.be/iUt840BUOYA &amp;quot;(TAS) N64 Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:20.77&amp;quot; by Superdavo0001]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
| 5&lt;br /&gt;
| Superdavo0001&lt;br /&gt;
| Changing the [[Camera|camera]] in both Bowser fights to prevent the game from lagging&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Nov 7, 2019&lt;br /&gt;
| 4:20.75{{refn|group=note| Console timing.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=dwI19kNxIeU &amp;quot;1 Key TAS Console Verification (4:20.75)&amp;quot; by Isaac A]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
| 0.5&lt;br /&gt;
| IsaacA&lt;br /&gt;
| 1 VI (lag frame) was saved with better camera manipulation while waiting for the key to become obtainable after killing the Fire Sea bowser.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| May 6, 2021&lt;br /&gt;
| 4:15.78{{refn|group=note| Console timing.&amp;lt;ref&amp;gt;[https://www.twitch.tv/videos/1012428015 &amp;quot;Super Mario 64 - 1-Key Improvement - IsaacA TAS Console Verification&amp;quot; by Isaac A]&amp;lt;/ref&amp;gt;}}&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=fXT7Wyt94Ek (TAS) N64 Super Mario 64 &amp;quot;1 key&amp;quot; by Tyler Kehne, mkdasher, sonicpacker, snark, SilentSlayers, ToT, Plush, Dabs, Gaehne D, Eru, sm64expert, dar gos, Superdavo0001 &amp;amp; IsaacA in 04:18.98]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 149&lt;br /&gt;
| dabs&lt;br /&gt;
| Doing a [[BLJ]] on the elevator, then using its buggy axle to squish cancel, allowing us to convert our negative [[Speed|speed]] to positive, which then allows us to do a huge jump to the final elevators.&lt;br /&gt;
|-&lt;br /&gt;
| March 15, 2022&lt;br /&gt;
| -{{refn|group=note|Time not console verified.}}&lt;br /&gt;
| 16&lt;br /&gt;
| Snark&lt;br /&gt;
| Bits faster route afer squish cancel&amp;lt;ref&amp;gt;[https://youtu.be/Wtfs8vopKWk &amp;quot;マリオ64のTAS&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| April 19, 2022&lt;br /&gt;
| -{{refn|group=note|Time not console verified.}}&lt;br /&gt;
| 3&lt;br /&gt;
| Alexpalix1, Crackhex&lt;br /&gt;
| Basement better wallpush and water entry &amp;lt;ref&amp;gt;[https://youtu.be/zXC2-FMCS98 &amp;quot;(OUTDATED TAS) SM64 - Small 1 Key Improvement&amp;quot;]&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;[https://youtu.be/052HqQTOYpc &amp;quot;(OUTDATED) (TAS) SM64 - Tiny 1 Key Improvement&amp;quot;]&amp;lt;/ref&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| April 20, 2022?&lt;br /&gt;
| -{{refn|group=note|Time not console verified.}}&lt;br /&gt;
| 2&lt;br /&gt;
| Manama&lt;br /&gt;
| Basement SBLJ&lt;br /&gt;
|-&lt;br /&gt;
| April 21, 2022&lt;br /&gt;
| -{{refn|group=note|Time not console verified.}}&lt;br /&gt;
| 4&lt;br /&gt;
| Alexpalix1, Crackhex&lt;br /&gt;
| Basement floating point double wall push&amp;lt;ref&amp;gt;[https://youtu.be/bp3uviC1Uws &amp;quot;(OUTDATED TAS) SM64 - 1 Key Double Wall Push Improvement&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| July 16, 2022&lt;br /&gt;
| -{{refn|group=note|Time not console verified.}}&lt;br /&gt;
| 2&lt;br /&gt;
| Crackhex&lt;br /&gt;
| Basement SSC&amp;lt;ref&amp;gt;[https://youtu.be/u2HoPMotzv0s &amp;quot;(TAS) SM64 - 1key 2f improvement&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| January 4, 2023&lt;br /&gt;
| -{{refn|group=note|Time not console verified.}}&lt;br /&gt;
| 3&lt;br /&gt;
| Krithalith&lt;br /&gt;
| Basement SBLJ setup (just walk and slide)&amp;lt;ref&amp;gt;[https://youtu.be/oyo7xmIOcao &amp;quot;Scattershot finds 3f in any% (1 key) basement SBLJ setup (Scattershot) (SM64) (TAS)&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| January 4, 2023&lt;br /&gt;
| -{{refn|group=note|Time not console verified.}}&lt;br /&gt;
| 2&lt;br /&gt;
| Alexpalix1&lt;br /&gt;
| Basement SBLJ setup (land slower w/ extra BLJ)&lt;br /&gt;
|-&lt;br /&gt;
| January 22, 2023&lt;br /&gt;
| -{{refn|group=note|Time not console verified.}}&lt;br /&gt;
| 5&lt;br /&gt;
| Krithalith&lt;br /&gt;
| VCutM Entry&amp;lt;ref&amp;gt;[https://youtu.be/kfcJPmU-guc &amp;quot;Scattershot saves 5 frames on Vanish Cap entry (used in 120 and 1key).&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| March 6, 2023&lt;br /&gt;
| -{{refn|group=note|Time not console verified.}}&lt;br /&gt;
| 7&lt;br /&gt;
| Krithalith&lt;br /&gt;
| New MDS PU route (-1f) with faster swimming to waterfall (-6f)&amp;lt;ref&amp;gt;[https://youtu.be/pTpU1uLo1aA &amp;quot;(SM64) (TAS) Scattershot tries Moat Door Skip (1 key &amp;amp; 120)&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| July 21, 2023&lt;br /&gt;
| -{{refn|group=note|Time not console verified.}}&lt;br /&gt;
| 23&lt;br /&gt;
| Krithalith&lt;br /&gt;
| BitS Entry -1f from key door to 50 star door with more speed and new HSWK route (-22f)&amp;lt;ref&amp;gt;[https://youtu.be/wQ10PhpzGsw &amp;quot;1 key BitS Entry -23f (SM64) (TAS) (Scattershot)&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| August 7, 2023&lt;br /&gt;
| 4:12.75?{{refn|group=note|Time not console verified.}}&lt;br /&gt;
| 24&lt;br /&gt;
| Krithalith&lt;br /&gt;
| Improved BitS ending after squish cancel by getting to final elevator 11f faster and using an earlier and faster final BLJ.&amp;lt;ref&amp;gt;[https://youtu.be/mq3Z4PLVHLc &amp;quot;1 key BitS -24f (SM64) (TAS) (Scattershot)&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{TAS History | title=1 Key}}&lt;br /&gt;
&lt;br /&gt;
== Extra to references ==&lt;br /&gt;
This also requires the following to be put at the references, with Heading Notes:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;references group=&amp;quot;note&amp;quot;/&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Notes ==&lt;br /&gt;
The code above creates:&lt;br /&gt;
&amp;lt;references group=&amp;quot;note&amp;quot;/&amp;gt;&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:TAS History Templates]]&lt;br /&gt;
[[Category:Subtemplates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Krithalith</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:1_Key_TAS_History&amp;diff=18107</id>
		<title>Template:1 Key TAS History</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:1_Key_TAS_History&amp;diff=18107"/>
		<updated>2023-07-23T21:24:17Z</updated>

		<summary type="html">&lt;p&gt;Krithalith: 70 star door -&amp;gt; 50 star door&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;| Sep 29, 2016&lt;br /&gt;
| 4:21.67&amp;lt;ref&amp;gt;[http://youtu.be/j5j6l9ULxmI &amp;quot;N64 Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:21.67&amp;quot; by sonicpacker]&amp;lt;/ref&amp;gt; &lt;br /&gt;
| -&lt;br /&gt;
| Tyler Kehne, MKDasher, sonicpacker, Snark, SilentSlayers, Gaehne D, Eru, and ToT&lt;br /&gt;
| Original Run&lt;br /&gt;
|-&lt;br /&gt;
| Oct 27, 2016&lt;br /&gt;
| 4:21.40&amp;lt;ref&amp;gt;[https://youtu.be/LVow3S13US0 &amp;quot;N64 Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:21.40&amp;quot; by sonicpacker]&amp;lt;/ref&amp;gt; &lt;br /&gt;
| 8&lt;br /&gt;
| Plush&lt;br /&gt;
| Faster [[VCutM]] Entry&amp;lt;ref&amp;gt;[https://youtu.be/px-Oc1Rm2DY &amp;quot;-3f VCutM Entry (Yes, this again)&amp;quot; by Plush]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Nov 13, 2016&lt;br /&gt;
| 4:21.30&amp;lt;ref&amp;gt;[https://youtu.be/TkOkJvLKxUY &amp;quot;N64 Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:21.30&amp;quot; by sonicpacker]&amp;lt;/ref&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| sm64expert&lt;br /&gt;
| Faster VCutM Entry&lt;br /&gt;
|-&lt;br /&gt;
| Jul 16, 2017&lt;br /&gt;
| 4:21.23&amp;lt;ref&amp;gt;[https://youtu.be/vwHzcH-yTEc &amp;quot;(TAS) N64 Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:21.23&amp;quot; by Plush]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| Plush&lt;br /&gt;
| Faster kick/movement to [[BitFS]]&amp;lt;ref&amp;gt;[https://youtu.be/edo-Bfbv1ac &amp;quot;SM64 (TAS) - Another 1 Key DDD Pre-BLJ 1f Improvement&amp;quot; by Plush]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Jul 4, 2018&lt;br /&gt;
| 4:21.17{{refn|group=note|Hex edited by jongyon; never officially published. Timed as slower on console due to inclusion of the &amp;quot;dab&amp;quot; after collection of BitFS Key, as well as poor camera angles on BitFS, both of which incur lag on console.&amp;lt;ref&amp;gt;[https://youtu.be/dOjJT3UjuDw &amp;quot;(TAS) N64 Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:21.17&amp;quot;]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
| 2&lt;br /&gt;
| Plush&lt;br /&gt;
| [[Slidekick]] at the beginning of both BitFS&amp;lt;ref&amp;gt;[https://youtu.be/MaRoWuoVLNU &amp;quot;SM64 (TAS) - Bowser in the Fire Sea (17&amp;quot;53)&amp;quot; by Plush]&amp;lt;/ref&amp;gt; and [[BitS]]&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=lABNNPFs3SI &amp;quot;SM64 (TAS) - Bowser in the Sky (27&amp;quot;83)&amp;quot; by Plush]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Oct 29, 2018&lt;br /&gt;
| 4:21.04{{refn|group=note|name=console|Timed at 4:21.13 on emulator.&amp;lt;ref name=&amp;quot;contime&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=pA6TBsIsraI &amp;quot;Super Mario 64 &amp;quot;1 key TAS&amp;quot; in 4&#039;21&amp;quot;04*&amp;quot; by dar gos]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
| 1&lt;br /&gt;
| Superdavo0001 &amp;amp; dar gos&lt;br /&gt;
| BitFS improvement through optimization of [[Movement Steps|quarter-frame movement]], as well as lag reduction through better camera angles&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=Mm1sxN1lSLI &amp;quot;(TAS) Bowser In The Fire Sea In 17&amp;quot;50 (No Reds) By Superdavo0001 &amp;amp; dar gos&amp;quot; by Superdavo0001]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| May 6, 2019&lt;br /&gt;
| 4:20.93&amp;lt;ref&amp;gt;[https://youtu.be/7plxX-9h_Ok &amp;quot;(TAS) Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:20.93&amp;quot; by Isaac A]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| IsaacA&lt;br /&gt;
| Lag reduction in [[DDD]] and BitFS &lt;br /&gt;
|-&lt;br /&gt;
| Jun 23, 2019&lt;br /&gt;
| 4:20.77{{refn|group=note| Console timing. 5 frames slower on emulator&amp;lt;ref&amp;gt;[https://youtu.be/iUt840BUOYA &amp;quot;(TAS) N64 Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:20.77&amp;quot; by Superdavo0001]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
| 5&lt;br /&gt;
| Superdavo0001&lt;br /&gt;
| Changing the [[Camera|camera]] in both Bowser fights to prevent the game from lagging&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Nov 7, 2019&lt;br /&gt;
| 4:20.75{{refn|group=note| Console timing.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=dwI19kNxIeU &amp;quot;1 Key TAS Console Verification (4:20.75)&amp;quot; by Isaac A]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
| 0.5&lt;br /&gt;
| IsaacA&lt;br /&gt;
| 1 VI (lag frame) was saved with better camera manipulation while waiting for the key to become obtainable after killing the Fire Sea bowser.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| May 6, 2021&lt;br /&gt;
| 4:15.78{{refn|group=note| Console timing.&amp;lt;ref&amp;gt;[https://www.twitch.tv/videos/1012428015 &amp;quot;Super Mario 64 - 1-Key Improvement - IsaacA TAS Console Verification&amp;quot; by Isaac A]&amp;lt;/ref&amp;gt;}}&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=fXT7Wyt94Ek (TAS) N64 Super Mario 64 &amp;quot;1 key&amp;quot; by Tyler Kehne, mkdasher, sonicpacker, snark, SilentSlayers, ToT, Plush, Dabs, Gaehne D, Eru, sm64expert, dar gos, Superdavo0001 &amp;amp; IsaacA in 04:18.98]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 149&lt;br /&gt;
| dabs&lt;br /&gt;
| Doing a [[BLJ]] on the elevator, then using its buggy axle to squish cancel, allowing us to convert our negative [[Speed|speed]] to positive, which then allows us to do a huge jump to the final elevators.&lt;br /&gt;
|-&lt;br /&gt;
| March 15, 2022&lt;br /&gt;
| -{{refn|group=note|Time not console verified.}}&lt;br /&gt;
| 16&lt;br /&gt;
| Snark&lt;br /&gt;
| Bits faster route afer squish cancel&amp;lt;ref&amp;gt;[https://youtu.be/Wtfs8vopKWk &amp;quot;マリオ64のTAS&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| April 19, 2022&lt;br /&gt;
| -{{refn|group=note|Time not console verified.}}&lt;br /&gt;
| 3&lt;br /&gt;
| Alexpalix1, Crackhex&lt;br /&gt;
| Basement better wallpush and water entry &amp;lt;ref&amp;gt;[https://youtu.be/zXC2-FMCS98 &amp;quot;(OUTDATED TAS) SM64 - Small 1 Key Improvement&amp;quot;]&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;[https://youtu.be/052HqQTOYpc &amp;quot;(OUTDATED) (TAS) SM64 - Tiny 1 Key Improvement&amp;quot;]&amp;lt;/ref&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| April 20, 2022?&lt;br /&gt;
| -{{refn|group=note|Time not console verified.}}&lt;br /&gt;
| 2&lt;br /&gt;
| Manama&lt;br /&gt;
| Basement SBLJ&lt;br /&gt;
|-&lt;br /&gt;
| April 21, 2022&lt;br /&gt;
| -{{refn|group=note|Time not console verified.}}&lt;br /&gt;
| 4&lt;br /&gt;
| Alexpalix1, Crackhex&lt;br /&gt;
| Basement floating point double wall push&amp;lt;ref&amp;gt;[https://youtu.be/bp3uviC1Uws &amp;quot;(OUTDATED TAS) SM64 - 1 Key Double Wall Push Improvement&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| July 16, 2022&lt;br /&gt;
| -{{refn|group=note|Time not console verified.}}&lt;br /&gt;
| 2&lt;br /&gt;
| Crackhex&lt;br /&gt;
| Basement SSC&amp;lt;ref&amp;gt;[https://youtu.be/u2HoPMotzv0s &amp;quot;(TAS) SM64 - 1key 2f improvement&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| January 4, 2023&lt;br /&gt;
| -{{refn|group=note|Time not console verified.}}&lt;br /&gt;
| 3&lt;br /&gt;
| Krithalith&lt;br /&gt;
| Basement SBLJ setup (just walk and slide)&amp;lt;ref&amp;gt;[https://youtu.be/oyo7xmIOcao &amp;quot;Scattershot finds 3f in any% (1 key) basement SBLJ setup (Scattershot) (SM64) (TAS)&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| January 4, 2023&lt;br /&gt;
| -{{refn|group=note|Time not console verified.}}&lt;br /&gt;
| 2&lt;br /&gt;
| Alexpalix1&lt;br /&gt;
| Basement SBLJ setup (land slower w/ extra BLJ)&lt;br /&gt;
|-&lt;br /&gt;
| January 22, 2023&lt;br /&gt;
| -{{refn|group=note|Time not console verified.}}&lt;br /&gt;
| 5&lt;br /&gt;
| Krithalith&lt;br /&gt;
| VCutM Entry&amp;lt;ref&amp;gt;[https://youtu.be/kfcJPmU-guc &amp;quot;Scattershot saves 5 frames on Vanish Cap entry (used in 120 and 1key).&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| March 6, 2023&lt;br /&gt;
| -{{refn|group=note|Time not console verified.}}&lt;br /&gt;
| 7&lt;br /&gt;
| Krithalith&lt;br /&gt;
| New MDS PU route (-1f) with faster swimming to waterfall (-6f)&amp;lt;ref&amp;gt;[https://youtu.be/pTpU1uLo1aA &amp;quot;(SM64) (TAS) Scattershot tries Moat Door Skip (1 key &amp;amp; 120)&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| July 21, 2023&lt;br /&gt;
| -{{refn|group=note|Time not console verified.}}&lt;br /&gt;
| 23&lt;br /&gt;
| Krithalith&lt;br /&gt;
| BitS Entry -1f from key door to 50 star door with more speed and new HSWK route (-22f)&amp;lt;ref&amp;gt;[https://youtu.be/wQ10PhpzGsw &amp;quot;1 key BitS Entry -23f (SM64) (TAS) (Scattershot)&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{TAS History | title=1 Key}}&lt;br /&gt;
&lt;br /&gt;
== Extra to references ==&lt;br /&gt;
This also requires the following to be put at the references, with Heading Notes:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;references group=&amp;quot;note&amp;quot;/&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Notes ==&lt;br /&gt;
The code above creates:&lt;br /&gt;
&amp;lt;references group=&amp;quot;note&amp;quot;/&amp;gt;&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:TAS History Templates]]&lt;br /&gt;
[[Category:Subtemplates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Krithalith</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:1_Key_TAS_History&amp;diff=18106</id>
		<title>Template:1 Key TAS History</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:1_Key_TAS_History&amp;diff=18106"/>
		<updated>2023-07-23T21:19:23Z</updated>

		<summary type="html">&lt;p&gt;Krithalith: Changed two dates jan 3 -&amp;gt; jan 4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;| Sep 29, 2016&lt;br /&gt;
| 4:21.67&amp;lt;ref&amp;gt;[http://youtu.be/j5j6l9ULxmI &amp;quot;N64 Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:21.67&amp;quot; by sonicpacker]&amp;lt;/ref&amp;gt; &lt;br /&gt;
| -&lt;br /&gt;
| Tyler Kehne, MKDasher, sonicpacker, Snark, SilentSlayers, Gaehne D, Eru, and ToT&lt;br /&gt;
| Original Run&lt;br /&gt;
|-&lt;br /&gt;
| Oct 27, 2016&lt;br /&gt;
| 4:21.40&amp;lt;ref&amp;gt;[https://youtu.be/LVow3S13US0 &amp;quot;N64 Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:21.40&amp;quot; by sonicpacker]&amp;lt;/ref&amp;gt; &lt;br /&gt;
| 8&lt;br /&gt;
| Plush&lt;br /&gt;
| Faster [[VCutM]] Entry&amp;lt;ref&amp;gt;[https://youtu.be/px-Oc1Rm2DY &amp;quot;-3f VCutM Entry (Yes, this again)&amp;quot; by Plush]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Nov 13, 2016&lt;br /&gt;
| 4:21.30&amp;lt;ref&amp;gt;[https://youtu.be/TkOkJvLKxUY &amp;quot;N64 Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:21.30&amp;quot; by sonicpacker]&amp;lt;/ref&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| sm64expert&lt;br /&gt;
| Faster VCutM Entry&lt;br /&gt;
|-&lt;br /&gt;
| Jul 16, 2017&lt;br /&gt;
| 4:21.23&amp;lt;ref&amp;gt;[https://youtu.be/vwHzcH-yTEc &amp;quot;(TAS) N64 Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:21.23&amp;quot; by Plush]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| Plush&lt;br /&gt;
| Faster kick/movement to [[BitFS]]&amp;lt;ref&amp;gt;[https://youtu.be/edo-Bfbv1ac &amp;quot;SM64 (TAS) - Another 1 Key DDD Pre-BLJ 1f Improvement&amp;quot; by Plush]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Jul 4, 2018&lt;br /&gt;
| 4:21.17{{refn|group=note|Hex edited by jongyon; never officially published. Timed as slower on console due to inclusion of the &amp;quot;dab&amp;quot; after collection of BitFS Key, as well as poor camera angles on BitFS, both of which incur lag on console.&amp;lt;ref&amp;gt;[https://youtu.be/dOjJT3UjuDw &amp;quot;(TAS) N64 Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:21.17&amp;quot;]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
| 2&lt;br /&gt;
| Plush&lt;br /&gt;
| [[Slidekick]] at the beginning of both BitFS&amp;lt;ref&amp;gt;[https://youtu.be/MaRoWuoVLNU &amp;quot;SM64 (TAS) - Bowser in the Fire Sea (17&amp;quot;53)&amp;quot; by Plush]&amp;lt;/ref&amp;gt; and [[BitS]]&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=lABNNPFs3SI &amp;quot;SM64 (TAS) - Bowser in the Sky (27&amp;quot;83)&amp;quot; by Plush]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Oct 29, 2018&lt;br /&gt;
| 4:21.04{{refn|group=note|name=console|Timed at 4:21.13 on emulator.&amp;lt;ref name=&amp;quot;contime&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=pA6TBsIsraI &amp;quot;Super Mario 64 &amp;quot;1 key TAS&amp;quot; in 4&#039;21&amp;quot;04*&amp;quot; by dar gos]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
| 1&lt;br /&gt;
| Superdavo0001 &amp;amp; dar gos&lt;br /&gt;
| BitFS improvement through optimization of [[Movement Steps|quarter-frame movement]], as well as lag reduction through better camera angles&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=Mm1sxN1lSLI &amp;quot;(TAS) Bowser In The Fire Sea In 17&amp;quot;50 (No Reds) By Superdavo0001 &amp;amp; dar gos&amp;quot; by Superdavo0001]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| May 6, 2019&lt;br /&gt;
| 4:20.93&amp;lt;ref&amp;gt;[https://youtu.be/7plxX-9h_Ok &amp;quot;(TAS) Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:20.93&amp;quot; by Isaac A]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| IsaacA&lt;br /&gt;
| Lag reduction in [[DDD]] and BitFS &lt;br /&gt;
|-&lt;br /&gt;
| Jun 23, 2019&lt;br /&gt;
| 4:20.77{{refn|group=note| Console timing. 5 frames slower on emulator&amp;lt;ref&amp;gt;[https://youtu.be/iUt840BUOYA &amp;quot;(TAS) N64 Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:20.77&amp;quot; by Superdavo0001]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
| 5&lt;br /&gt;
| Superdavo0001&lt;br /&gt;
| Changing the [[Camera|camera]] in both Bowser fights to prevent the game from lagging&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Nov 7, 2019&lt;br /&gt;
| 4:20.75{{refn|group=note| Console timing.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=dwI19kNxIeU &amp;quot;1 Key TAS Console Verification (4:20.75)&amp;quot; by Isaac A]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
| 0.5&lt;br /&gt;
| IsaacA&lt;br /&gt;
| 1 VI (lag frame) was saved with better camera manipulation while waiting for the key to become obtainable after killing the Fire Sea bowser.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| May 6, 2021&lt;br /&gt;
| 4:15.78{{refn|group=note| Console timing.&amp;lt;ref&amp;gt;[https://www.twitch.tv/videos/1012428015 &amp;quot;Super Mario 64 - 1-Key Improvement - IsaacA TAS Console Verification&amp;quot; by Isaac A]&amp;lt;/ref&amp;gt;}}&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=fXT7Wyt94Ek (TAS) N64 Super Mario 64 &amp;quot;1 key&amp;quot; by Tyler Kehne, mkdasher, sonicpacker, snark, SilentSlayers, ToT, Plush, Dabs, Gaehne D, Eru, sm64expert, dar gos, Superdavo0001 &amp;amp; IsaacA in 04:18.98]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 149&lt;br /&gt;
| dabs&lt;br /&gt;
| Doing a [[BLJ]] on the elevator, then using its buggy axle to squish cancel, allowing us to convert our negative [[Speed|speed]] to positive, which then allows us to do a huge jump to the final elevators.&lt;br /&gt;
|-&lt;br /&gt;
| March 15, 2022&lt;br /&gt;
| -{{refn|group=note|Time not console verified.}}&lt;br /&gt;
| 16&lt;br /&gt;
| Snark&lt;br /&gt;
| Bits faster route afer squish cancel&amp;lt;ref&amp;gt;[https://youtu.be/Wtfs8vopKWk &amp;quot;マリオ64のTAS&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| April 19, 2022&lt;br /&gt;
| -{{refn|group=note|Time not console verified.}}&lt;br /&gt;
| 3&lt;br /&gt;
| Alexpalix1, Crackhex&lt;br /&gt;
| Basement better wallpush and water entry &amp;lt;ref&amp;gt;[https://youtu.be/zXC2-FMCS98 &amp;quot;(OUTDATED TAS) SM64 - Small 1 Key Improvement&amp;quot;]&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;[https://youtu.be/052HqQTOYpc &amp;quot;(OUTDATED) (TAS) SM64 - Tiny 1 Key Improvement&amp;quot;]&amp;lt;/ref&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| April 20, 2022?&lt;br /&gt;
| -{{refn|group=note|Time not console verified.}}&lt;br /&gt;
| 2&lt;br /&gt;
| Manama&lt;br /&gt;
| Basement SBLJ&lt;br /&gt;
|-&lt;br /&gt;
| April 21, 2022&lt;br /&gt;
| -{{refn|group=note|Time not console verified.}}&lt;br /&gt;
| 4&lt;br /&gt;
| Alexpalix1, Crackhex&lt;br /&gt;
| Basement floating point double wall push&amp;lt;ref&amp;gt;[https://youtu.be/bp3uviC1Uws &amp;quot;(OUTDATED TAS) SM64 - 1 Key Double Wall Push Improvement&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| July 16, 2022&lt;br /&gt;
| -{{refn|group=note|Time not console verified.}}&lt;br /&gt;
| 2&lt;br /&gt;
| Crackhex&lt;br /&gt;
| Basement SSC&amp;lt;ref&amp;gt;[https://youtu.be/u2HoPMotzv0s &amp;quot;(TAS) SM64 - 1key 2f improvement&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| January 4, 2023&lt;br /&gt;
| -{{refn|group=note|Time not console verified.}}&lt;br /&gt;
| 3&lt;br /&gt;
| Krithalith&lt;br /&gt;
| Basement SBLJ setup (just walk and slide)&amp;lt;ref&amp;gt;[https://youtu.be/oyo7xmIOcao &amp;quot;Scattershot finds 3f in any% (1 key) basement SBLJ setup (Scattershot) (SM64) (TAS)&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| January 4, 2023&lt;br /&gt;
| -{{refn|group=note|Time not console verified.}}&lt;br /&gt;
| 2&lt;br /&gt;
| Alexpalix1&lt;br /&gt;
| Basement SBLJ setup (land slower w/ extra BLJ)&lt;br /&gt;
|-&lt;br /&gt;
| January 22, 2023&lt;br /&gt;
| -{{refn|group=note|Time not console verified.}}&lt;br /&gt;
| 5&lt;br /&gt;
| Krithalith&lt;br /&gt;
| VCutM Entry&amp;lt;ref&amp;gt;[https://youtu.be/kfcJPmU-guc &amp;quot;Scattershot saves 5 frames on Vanish Cap entry (used in 120 and 1key).&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| March 6, 2023&lt;br /&gt;
| -{{refn|group=note|Time not console verified.}}&lt;br /&gt;
| 7&lt;br /&gt;
| Krithalith&lt;br /&gt;
| New MDS PU route (-1f) with faster swimming to waterfall (-6f)&amp;lt;ref&amp;gt;[https://youtu.be/pTpU1uLo1aA &amp;quot;(SM64) (TAS) Scattershot tries Moat Door Skip (1 key &amp;amp; 120)&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| July 21, 2023&lt;br /&gt;
| -{{refn|group=note|Time not console verified.}}&lt;br /&gt;
| 23&lt;br /&gt;
| Krithalith&lt;br /&gt;
| BitS Entry -1f from key door to 70 star door with more speed and new HSWK route (-22f)&amp;lt;ref&amp;gt;[https://youtu.be/wQ10PhpzGsw &amp;quot;1 key BitS Entry -23f (SM64) (TAS) (Scattershot)&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{TAS History | title=1 Key}}&lt;br /&gt;
&lt;br /&gt;
== Extra to references ==&lt;br /&gt;
This also requires the following to be put at the references, with Heading Notes:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;references group=&amp;quot;note&amp;quot;/&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Notes ==&lt;br /&gt;
The code above creates:&lt;br /&gt;
&amp;lt;references group=&amp;quot;note&amp;quot;/&amp;gt;&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:TAS History Templates]]&lt;br /&gt;
[[Category:Subtemplates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Krithalith</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:1_Key_TAS_History&amp;diff=18105</id>
		<title>Template:1 Key TAS History</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:1_Key_TAS_History&amp;diff=18105"/>
		<updated>2023-07-23T21:16:52Z</updated>

		<summary type="html">&lt;p&gt;Krithalith: Added all known timesaves to 1key which have been made since the last major run and console verification from 2021.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;| Sep 29, 2016&lt;br /&gt;
| 4:21.67&amp;lt;ref&amp;gt;[http://youtu.be/j5j6l9ULxmI &amp;quot;N64 Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:21.67&amp;quot; by sonicpacker]&amp;lt;/ref&amp;gt; &lt;br /&gt;
| -&lt;br /&gt;
| Tyler Kehne, MKDasher, sonicpacker, Snark, SilentSlayers, Gaehne D, Eru, and ToT&lt;br /&gt;
| Original Run&lt;br /&gt;
|-&lt;br /&gt;
| Oct 27, 2016&lt;br /&gt;
| 4:21.40&amp;lt;ref&amp;gt;[https://youtu.be/LVow3S13US0 &amp;quot;N64 Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:21.40&amp;quot; by sonicpacker]&amp;lt;/ref&amp;gt; &lt;br /&gt;
| 8&lt;br /&gt;
| Plush&lt;br /&gt;
| Faster [[VCutM]] Entry&amp;lt;ref&amp;gt;[https://youtu.be/px-Oc1Rm2DY &amp;quot;-3f VCutM Entry (Yes, this again)&amp;quot; by Plush]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Nov 13, 2016&lt;br /&gt;
| 4:21.30&amp;lt;ref&amp;gt;[https://youtu.be/TkOkJvLKxUY &amp;quot;N64 Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:21.30&amp;quot; by sonicpacker]&amp;lt;/ref&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| sm64expert&lt;br /&gt;
| Faster VCutM Entry&lt;br /&gt;
|-&lt;br /&gt;
| Jul 16, 2017&lt;br /&gt;
| 4:21.23&amp;lt;ref&amp;gt;[https://youtu.be/vwHzcH-yTEc &amp;quot;(TAS) N64 Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:21.23&amp;quot; by Plush]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| Plush&lt;br /&gt;
| Faster kick/movement to [[BitFS]]&amp;lt;ref&amp;gt;[https://youtu.be/edo-Bfbv1ac &amp;quot;SM64 (TAS) - Another 1 Key DDD Pre-BLJ 1f Improvement&amp;quot; by Plush]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Jul 4, 2018&lt;br /&gt;
| 4:21.17{{refn|group=note|Hex edited by jongyon; never officially published. Timed as slower on console due to inclusion of the &amp;quot;dab&amp;quot; after collection of BitFS Key, as well as poor camera angles on BitFS, both of which incur lag on console.&amp;lt;ref&amp;gt;[https://youtu.be/dOjJT3UjuDw &amp;quot;(TAS) N64 Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:21.17&amp;quot;]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
| 2&lt;br /&gt;
| Plush&lt;br /&gt;
| [[Slidekick]] at the beginning of both BitFS&amp;lt;ref&amp;gt;[https://youtu.be/MaRoWuoVLNU &amp;quot;SM64 (TAS) - Bowser in the Fire Sea (17&amp;quot;53)&amp;quot; by Plush]&amp;lt;/ref&amp;gt; and [[BitS]]&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=lABNNPFs3SI &amp;quot;SM64 (TAS) - Bowser in the Sky (27&amp;quot;83)&amp;quot; by Plush]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Oct 29, 2018&lt;br /&gt;
| 4:21.04{{refn|group=note|name=console|Timed at 4:21.13 on emulator.&amp;lt;ref name=&amp;quot;contime&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=pA6TBsIsraI &amp;quot;Super Mario 64 &amp;quot;1 key TAS&amp;quot; in 4&#039;21&amp;quot;04*&amp;quot; by dar gos]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
| 1&lt;br /&gt;
| Superdavo0001 &amp;amp; dar gos&lt;br /&gt;
| BitFS improvement through optimization of [[Movement Steps|quarter-frame movement]], as well as lag reduction through better camera angles&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=Mm1sxN1lSLI &amp;quot;(TAS) Bowser In The Fire Sea In 17&amp;quot;50 (No Reds) By Superdavo0001 &amp;amp; dar gos&amp;quot; by Superdavo0001]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| May 6, 2019&lt;br /&gt;
| 4:20.93&amp;lt;ref&amp;gt;[https://youtu.be/7plxX-9h_Ok &amp;quot;(TAS) Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:20.93&amp;quot; by Isaac A]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| IsaacA&lt;br /&gt;
| Lag reduction in [[DDD]] and BitFS &lt;br /&gt;
|-&lt;br /&gt;
| Jun 23, 2019&lt;br /&gt;
| 4:20.77{{refn|group=note| Console timing. 5 frames slower on emulator&amp;lt;ref&amp;gt;[https://youtu.be/iUt840BUOYA &amp;quot;(TAS) N64 Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:20.77&amp;quot; by Superdavo0001]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
| 5&lt;br /&gt;
| Superdavo0001&lt;br /&gt;
| Changing the [[Camera|camera]] in both Bowser fights to prevent the game from lagging&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Nov 7, 2019&lt;br /&gt;
| 4:20.75{{refn|group=note| Console timing.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=dwI19kNxIeU &amp;quot;1 Key TAS Console Verification (4:20.75)&amp;quot; by Isaac A]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
| 0.5&lt;br /&gt;
| IsaacA&lt;br /&gt;
| 1 VI (lag frame) was saved with better camera manipulation while waiting for the key to become obtainable after killing the Fire Sea bowser.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| May 6, 2021&lt;br /&gt;
| 4:15.78{{refn|group=note| Console timing.&amp;lt;ref&amp;gt;[https://www.twitch.tv/videos/1012428015 &amp;quot;Super Mario 64 - 1-Key Improvement - IsaacA TAS Console Verification&amp;quot; by Isaac A]&amp;lt;/ref&amp;gt;}}&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=fXT7Wyt94Ek (TAS) N64 Super Mario 64 &amp;quot;1 key&amp;quot; by Tyler Kehne, mkdasher, sonicpacker, snark, SilentSlayers, ToT, Plush, Dabs, Gaehne D, Eru, sm64expert, dar gos, Superdavo0001 &amp;amp; IsaacA in 04:18.98]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 149&lt;br /&gt;
| dabs&lt;br /&gt;
| Doing a [[BLJ]] on the elevator, then using its buggy axle to squish cancel, allowing us to convert our negative [[Speed|speed]] to positive, which then allows us to do a huge jump to the final elevators.&lt;br /&gt;
|-&lt;br /&gt;
| March 15, 2022&lt;br /&gt;
| -{{refn|group=note|Time not console verified.}}&lt;br /&gt;
| 16&lt;br /&gt;
| Snark&lt;br /&gt;
| Bits faster route afer squish cancel&amp;lt;ref&amp;gt;[https://youtu.be/Wtfs8vopKWk &amp;quot;マリオ64のTAS&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| April 19, 2022&lt;br /&gt;
| -{{refn|group=note|Time not console verified.}}&lt;br /&gt;
| 3&lt;br /&gt;
| Alexpalix1, Crackhex&lt;br /&gt;
| Basement better wallpush and water entry &amp;lt;ref&amp;gt;[https://youtu.be/zXC2-FMCS98 &amp;quot;(OUTDATED TAS) SM64 - Small 1 Key Improvement&amp;quot;]&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;[https://youtu.be/052HqQTOYpc &amp;quot;(OUTDATED) (TAS) SM64 - Tiny 1 Key Improvement&amp;quot;]&amp;lt;/ref&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| April 20, 2022?&lt;br /&gt;
| -{{refn|group=note|Time not console verified.}}&lt;br /&gt;
| 2&lt;br /&gt;
| Manama&lt;br /&gt;
| Basement SBLJ&lt;br /&gt;
|-&lt;br /&gt;
| April 21, 2022&lt;br /&gt;
| -{{refn|group=note|Time not console verified.}}&lt;br /&gt;
| 4&lt;br /&gt;
| Alexpalix1, Crackhex&lt;br /&gt;
| Basement floating point double wall push&amp;lt;ref&amp;gt;[https://youtu.be/bp3uviC1Uws &amp;quot;(OUTDATED TAS) SM64 - 1 Key Double Wall Push Improvement&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| July 16, 2022&lt;br /&gt;
| -{{refn|group=note|Time not console verified.}}&lt;br /&gt;
| 2&lt;br /&gt;
| Crackhex&lt;br /&gt;
| Basement SSC&amp;lt;ref&amp;gt;[https://youtu.be/u2HoPMotzv0s &amp;quot;(TAS) SM64 - 1key 2f improvement&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| January 3, 2023&lt;br /&gt;
| -{{refn|group=note|Time not console verified.}}&lt;br /&gt;
| 3&lt;br /&gt;
| Krithalith&lt;br /&gt;
| Basement SBLJ setup (just walk and slide)&amp;lt;ref&amp;gt;[https://youtu.be/oyo7xmIOcao &amp;quot;Scattershot finds 3f in any% (1 key) basement SBLJ setup (Scattershot) (SM64) (TAS)&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| January 3, 2023&lt;br /&gt;
| -{{refn|group=note|Time not console verified.}}&lt;br /&gt;
| 2&lt;br /&gt;
| Alexpalix1&lt;br /&gt;
| Basement SBLJ setup (land slower w/ extra BLJ)&lt;br /&gt;
|-&lt;br /&gt;
| January 22, 2023&lt;br /&gt;
| -{{refn|group=note|Time not console verified.}}&lt;br /&gt;
| 5&lt;br /&gt;
| Krithalith&lt;br /&gt;
| VCutM Entry&amp;lt;ref&amp;gt;[https://youtu.be/kfcJPmU-guc &amp;quot;Scattershot saves 5 frames on Vanish Cap entry (used in 120 and 1key).&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| March 6, 2023&lt;br /&gt;
| -{{refn|group=note|Time not console verified.}}&lt;br /&gt;
| 7&lt;br /&gt;
| Krithalith&lt;br /&gt;
| New MDS PU route (-1f) with faster swimming to waterfall (-6f)&amp;lt;ref&amp;gt;[https://youtu.be/pTpU1uLo1aA &amp;quot;(SM64) (TAS) Scattershot tries Moat Door Skip (1 key &amp;amp; 120)&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| July 21, 2023&lt;br /&gt;
| -{{refn|group=note|Time not console verified.}}&lt;br /&gt;
| 23&lt;br /&gt;
| Krithalith&lt;br /&gt;
| BitS Entry -1f from key door to 70 star door with more speed and new HSWK route (-22f)&amp;lt;ref&amp;gt;[https://youtu.be/wQ10PhpzGsw &amp;quot;1 key BitS Entry -23f (SM64) (TAS) (Scattershot)&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{TAS History | title=1 Key}}&lt;br /&gt;
&lt;br /&gt;
== Extra to references ==&lt;br /&gt;
This also requires the following to be put at the references, with Heading Notes:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;references group=&amp;quot;note&amp;quot;/&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Notes ==&lt;br /&gt;
The code above creates:&lt;br /&gt;
&amp;lt;references group=&amp;quot;note&amp;quot;/&amp;gt;&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:TAS History Templates]]&lt;br /&gt;
[[Category:Subtemplates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Krithalith</name></author>
	</entry>
</feed>