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	<id>https://ukikipedia.net/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Iwer+Sonsch</id>
	<title>Ukikipedia - User contributions [en]</title>
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	<updated>2026-10-01T15:35:42Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Iwer_Sonsch&amp;diff=15994</id>
		<title>User:Iwer Sonsch</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Iwer_Sonsch&amp;diff=15994"/>
		<updated>2021-11-06T00:28:27Z</updated>

		<summary type="html">&lt;p&gt;Iwer Sonsch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Iwer Sonsch pfp (Pedro Spot).png|thumb|right|A snapshot taken during some work on some [[Pedro Spot]] blueprints in [[TTC]]]]&lt;br /&gt;
Used to be pretty active on the [[ABC]], the [[ABZBC]], and some other SM64 challenges, now mostly focusing on kaizo romhacks but still occasionally contributing to the 70abc project. My favourite vanilla course remains [[HMC]].&lt;/div&gt;</summary>
		<author><name>Iwer Sonsch</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=ABZ_Button_Challenge&amp;diff=12721</id>
		<title>ABZ Button Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=ABZ_Button_Challenge&amp;diff=12721"/>
		<updated>2020-12-13T16:07:00Z</updated>

		<summary type="html">&lt;p&gt;Iwer Sonsch: correct name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ABZ Challenge Infobox}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;ABZ Button Challenge&#039;&#039;&#039;, also known as &#039;&#039;&#039;the ABZ challenge&#039;&#039;&#039;, &#039;&#039;&#039;ABZBC&#039;&#039;&#039;, or &#039;&#039;&#039;ABZ&#039;&#039;&#039; for short, is a [[challenge]] in which the total sum of A, B, and Z [[button press]]es is minimized. For example, pressing the A button once is better than pressing B once and Z once or the B button twice, while pressing the Z button once is better than pressing the A button twice.&lt;br /&gt;
&lt;br /&gt;
The ABZ Button Challenge is unique in that it aims to minimize the sum of three values, rather than any of those values individually. For example, although it may be possible to obtain a [[Star|star]] [[A Button Challenge|without pressing A]], it is often the case that doing so requires many B presses; the converse holds as well. Thus, the way one approaches the ABZ Button Challenge is frequently very different from related challenges.  &lt;br /&gt;
&lt;br /&gt;
[[Textbox|Textboxes]] constitute a majority of the ABZ presses in current routes. Advancing through text requires pressing either the A or the B button, meaning that minimizing A, B, and Z presses also leads to minimizing the amount of text presented in-game. In the [[Super_Mario_64#PAL|European/PAL]] version, the game&#039;s language can be selected after each [[Save and Quit]]. Thus, in this version, one can change the game&#039;s language between English, German, and French without incurring any ABZ presses. Players use this mechanic in order to choose the language with the fewest textboxes at any given time. Since some consider this aspect of the ABZ challenge uninteresting, the [[Non-Textbox ABZ Button Challenge]] was created as an alternative challenge where A and B button presses do not count if they are used to advance text.&lt;br /&gt;
&lt;br /&gt;
The best version of the game in the current route is the [[Super_Mario_64#PAL_2|PAL Wii VC]] version because of [[Wii_VC_Round-to-Zero|BitFS Platform Raising]], which saves an A press in the any% run.&lt;br /&gt;
&lt;br /&gt;
The project was conceptualized by [[User:EthanWhite|Ethan White]], with much of the current progress being made since early 2018. There are currently 2 spreadsheets for the ABZ challenge: the [[TAS]] spreadsheet&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1lAf4RDjKIbpApFQUrjZe7K2tVtAu0FDY_SgaJkYAvhQ/edit?usp=sharing &amp;quot;SM64 ABZ Button Challenge PAL&amp;quot; spreadsheet]&amp;lt;/ref&amp;gt; and the [[RTA]] spreadsheet&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1EH4jyaLR8ugiayDa25aZN8o1oFQupeYGvM9uYuD3hoc/edit#gid=2060866840 &amp;quot;SM64 RTZBBC and RTABZBC&amp;quot; spreadsheet]&amp;lt;/ref&amp;gt;. The current amount of ABZ presses is not yet confirmed, as the initial routing for the challenge is not yet complete.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Iwer Sonsch</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=ABZ_Button_Challenge&amp;diff=12720</id>
		<title>ABZ Button Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=ABZ_Button_Challenge&amp;diff=12720"/>
		<updated>2020-12-13T16:04:33Z</updated>

		<summary type="html">&lt;p&gt;Iwer Sonsch: RTA spreadsheet replaced with one that&amp;#039;s actually in use&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ABZ Challenge Infobox}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;ABZ Button Challenge&#039;&#039;&#039;, also known as &#039;&#039;&#039;the ABZ challenge&#039;&#039;&#039;, &#039;&#039;&#039;ABZBC&#039;&#039;&#039;, or &#039;&#039;&#039;ABZ&#039;&#039;&#039; for short, is a [[challenge]] in which the total sum of A, B, and Z [[button press]]es is minimized. For example, pressing the A button once is better than pressing B once and Z once or the B button twice, while pressing the Z button once is better than pressing the A button twice.&lt;br /&gt;
&lt;br /&gt;
The ABZ Button Challenge is unique in that it aims to minimize the sum of three values, rather than any of those values individually. For example, although it may be possible to obtain a [[Star|star]] [[A Button Challenge|without pressing A]], it is often the case that doing so requires many B presses; the converse holds as well. Thus, the way one approaches the ABZ Button Challenge is frequently very different from related challenges.  &lt;br /&gt;
&lt;br /&gt;
[[Textbox|Textboxes]] constitute a majority of the ABZ presses in current routes. Advancing through text requires pressing either the A or the B button, meaning that minimizing A, B, and Z presses also leads to minimizing the amount of text presented in-game. In the [[Super_Mario_64#PAL|European/PAL]] version, the game&#039;s language can be selected after each [[Save and Quit]]. Thus, in this version, one can change the game&#039;s language between English, German, and French without incurring any ABZ presses. Players use this mechanic in order to choose the language with the fewest textboxes at any given time. Since some consider this aspect of the ABZ challenge uninteresting, the [[Non-Textbox ABZ Button Challenge]] was created as an alternative challenge where A and B button presses do not count if they are used to advance text.&lt;br /&gt;
&lt;br /&gt;
The best version of the game in the current route is the [[Super_Mario_64#PAL_2|PAL Wii VC]] version because of [[Wii_VC_Round-to-Zero|BitFS Platform Raising]], which saves an A press in the any% run.&lt;br /&gt;
&lt;br /&gt;
The project was conceptualized by [[User:EthanWhite|Ethan White]], with much of the current progress being made since early 2018. There are currently 2 spreadsheets for the ABZ challenge: the [[TAS]] spreadsheet&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1lAf4RDjKIbpApFQUrjZe7K2tVtAu0FDY_SgaJkYAvhQ/edit?usp=sharing &amp;quot;SM64 ABZ Button Challenge PAL&amp;quot; spreadsheet]&amp;lt;/ref&amp;gt; and the [[RTA]] spreadsheet&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1EH4jyaLR8ugiayDa25aZN8o1oFQupeYGvM9uYuD3hoc/edit#gid=2060866840 &amp;quot;SM64 Non-Textbox ABZ Button Challenge RTA&amp;quot; spreadsheet]&amp;lt;/ref&amp;gt;. The current amount of ABZ presses is not yet confirmed, as the initial routing for the challenge is not yet complete.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Iwer Sonsch</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Glitchy_Wall_Kick&amp;diff=12719</id>
		<title>Glitchy Wall Kick</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Glitchy_Wall_Kick&amp;diff=12719"/>
		<updated>2020-12-13T15:33:22Z</updated>

		<summary type="html">&lt;p&gt;Iwer Sonsch: /* Cardinal corner GWKs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[File:1KeyGWK.gif|350px|thumb|A GWK used in [[1 Key]] [[TAS]]]] &lt;br /&gt;
[[File:WFGWKCL.gif|350px|thumb|Several GWKs in quick succession in [[WF]]]] &lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;glitchy wall kick&#039;&#039;&#039;, or &#039;&#039;&#039;GWK&#039;&#039;&#039; for short, is a wall kick where Mario wall kicks at an angle that normally wouldn&#039;t allow him to.&lt;br /&gt;
&lt;br /&gt;
==Quarter Frame GWK==&lt;br /&gt;
A quarter frame GWK occurs when Mario is set to bonk on a wall other than the last wall he interacted with on that frame. If on any quarter frame Mario collides with a wall with an incident angle less than 45 degrees, he will be set to bonk (and therefore be able to wall kick) the next frame. However, the game doesn&#039;t keep track of which wall he bonked on. Instead, it keeps a reference to the last wall he interacted with on that frame, and so he will bonk on that wall, regardless of the incident angle. Therefore, a quarter frame GWK can be done by bonking on a wall during an earlier quarter frame, then touching the desired wall on the last quarter frame. This is most commonly done in a corner between two walls, where Mario interacts with the walls in a specific order, and can therefore bonk on the first wall in that order as he approaches the corner, and update his wall reference to the other wall once at the corner.&amp;lt;ref name=&amp;quot;link&amp;quot;&amp;gt;fix this&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instead of a wall with an incident angle less than 45°, Mario can also bonk on a ceiling, and then hit a wall later to wallkick.&lt;br /&gt;
&lt;br /&gt;
===Cardinal corner GWKs===&lt;br /&gt;
In a concave cardinal corner, a GWK can be done using the unreferenced wall of a corner for the bonk, and the referenced wall for the wallkick angle.&lt;br /&gt;
&lt;br /&gt;
A good way to find which corners you can do this is to get mario to be able to run indefinitely into the corner. Whichever side he can run indefinitely into will be the side you can gwk on. After that you simply need to jump into the corner, coming from outside of the corner to the inside. If you pull too much into the corner, you won&#039;t bonk at all and will just be in the air as if you were running into the corner. if you pull too little, you will bonk on the wall like normal. At some sweet spot inbetween, you will get a bonk that turns mario around which obviously you can wallkick out of instead.&amp;lt;ref name=&amp;quot;two&amp;quot;&amp;gt;[https://discord.com/channels/267091686423789568/309838966125756416/329379630899265546 Concave corner GWK explanation by Nis]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In a convex cardinal corner, Mario has to move from the 50 unit front wall push back to the side wall within just 3 quarterframes. Thus, convex cardinal corner GWKs require 66.67 speed, which can be obtained from speed sources such as slopes or several seconds of air time, but rarely through most grounded movement.&lt;br /&gt;
&lt;br /&gt;
===Eru&#039;s GWK constellation===&lt;br /&gt;
In Tall Tall Mountain, there are two walls with an inside angle strictly between 90° and 120°, allowing for an indefinite chain of quarter frame GWKs.&amp;lt;ref name=&amp;quot;three&amp;quot;&amp;gt;[https://youtu.be/_Tx6Lj8wBpU Eru GWKs in Tall Tall Mountain]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eru&#039;s repeated gwk tech uses the fact that two walls that have a wider than 90° angle can push Mario a little bit away from the wall that he bonks on, because both wall collisions are first detected and then applied additively. So by straining into both walls at once, Mario doesn&#039;t end up exactly in the corner but a little bit away from it, from where he can gwk again.&amp;lt;ref name=&amp;quot;four&amp;quot;&amp;gt;[https://discord.com/channels/267091686423789568/309838966125756416/750385397066104963 Eru GWK explanation by Frame]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bonk GWK==&lt;br /&gt;
A bonk GWK can occur when Mario bonks on a wall then bonks on a ceiling, another wall, or out-of-bounds within the 5 frames he can wall kick. This makes Mario wall kick away from the second wall in the direction of the first wall.&amp;lt;ref name=&amp;quot;five&amp;quot;&amp;gt;[https://discordapp.com/channels/267091686423789568/309838966125756416/477984198859423754 Glitchy Wall Kick explanation by bad_boot]&amp;lt;/ref&amp;gt; Bonk GWKs can never be [[First Frame Wallkick|firsties]].&lt;br /&gt;
&lt;br /&gt;
===Frame&#039;s GWK constellation===&lt;br /&gt;
In certain places where two non-cardinal walls project in the same cardinal direction, one wall can overhang over the other by at least 2 units perpendicularly, allowing for an indefinite chain of bonk GWKs.&amp;lt;ref name=&amp;quot;six&amp;quot;&amp;gt;[https://youtu.be/LuwWERvRrHk Frame GWKs in Overgrown Oasis (SM74 Extreme Edition)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If Mario hits the overhanging wall on one of his first 3 quarterframes, this lets him bonk to turn 180° and face the inner wall another time.&lt;br /&gt;
&lt;br /&gt;
If the inner wall is cardinal, Mario cannot reach the overhanging wall twice in a row, as if he faces towards that wall once, he will face away from it the other time. This is because the combination of the 180° turn from the bonk and the reflection on the wall will reflect Mario&#039;s facing yaw on a line perpendicular to the inner wall. If the outer wall is cardinal, there will be no overhang.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
&lt;br /&gt;
{{Glitches}}&lt;/div&gt;</summary>
		<author><name>Iwer Sonsch</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Glitchy_Wall_Kick&amp;diff=12718</id>
		<title>Glitchy Wall Kick</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Glitchy_Wall_Kick&amp;diff=12718"/>
		<updated>2020-12-13T15:32:17Z</updated>

		<summary type="html">&lt;p&gt;Iwer Sonsch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[File:1KeyGWK.gif|350px|thumb|A GWK used in [[1 Key]] [[TAS]]]] &lt;br /&gt;
[[File:WFGWKCL.gif|350px|thumb|Several GWKs in quick succession in [[WF]]]] &lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;glitchy wall kick&#039;&#039;&#039;, or &#039;&#039;&#039;GWK&#039;&#039;&#039; for short, is a wall kick where Mario wall kicks at an angle that normally wouldn&#039;t allow him to.&lt;br /&gt;
&lt;br /&gt;
==Quarter Frame GWK==&lt;br /&gt;
A quarter frame GWK occurs when Mario is set to bonk on a wall other than the last wall he interacted with on that frame. If on any quarter frame Mario collides with a wall with an incident angle less than 45 degrees, he will be set to bonk (and therefore be able to wall kick) the next frame. However, the game doesn&#039;t keep track of which wall he bonked on. Instead, it keeps a reference to the last wall he interacted with on that frame, and so he will bonk on that wall, regardless of the incident angle. Therefore, a quarter frame GWK can be done by bonking on a wall during an earlier quarter frame, then touching the desired wall on the last quarter frame. This is most commonly done in a corner between two walls, where Mario interacts with the walls in a specific order, and can therefore bonk on the first wall in that order as he approaches the corner, and update his wall reference to the other wall once at the corner.&amp;lt;ref name=&amp;quot;link&amp;quot;&amp;gt;fix this&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instead of a wall with an incident angle less than 45°, Mario can also bonk on a ceiling, and then hit a wall later to wallkick.&lt;br /&gt;
&lt;br /&gt;
===Cardinal corner GWKs===&lt;br /&gt;
In a concave cardinal corner, a GWK can be done using the unreferenced wall of a corner for the bonk, and the referenced wall for the wallkick angle.&lt;br /&gt;
&lt;br /&gt;
A good way to find which corners you can do this is to get mario to be able to run indefinitely into the corner. Whichever side he can run indefinitely into will be the side you can gwk on. After that you simply need to jump into the corner, coming from outside of the corner to the inside. If you pull too much into the corner, you won&#039;t bonk at all and will just be in the air as if you were running into the corner. if you pull too little, you will bonk on the wall like normal. At some sweet spot inbetween, you will get a bonk that turns mario around which obviously you can wallkick out of instead.&amp;lt;ref name=&amp;quot;two&amp;quot;&amp;gt;[https://discord.com/channels/267091686423789568/309838966125756416/329379630899265546 Nis&#039; explanation of concave corner GWKs]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In a convex cardinal corner, Mario has to move from the 50 unit front wall push back to the side wall within just 3 quarterframes. Thus, convex cardinal corner GWKs require 66.67 speed, which can be obtained from speed sources such as slopes or several seconds of air time, but rarely through most grounded movement.&lt;br /&gt;
&lt;br /&gt;
===Eru&#039;s GWK constellation===&lt;br /&gt;
In Tall Tall Mountain, there are two walls with an inside angle strictly between 90° and 120°, allowing for an indefinite chain of quarter frame GWKs.&amp;lt;ref name=&amp;quot;three&amp;quot;&amp;gt;[https://youtu.be/_Tx6Lj8wBpU Eru GWKs in Tall Tall Mountain]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eru&#039;s repeated gwk tech uses the fact that two walls that have a wider than 90° angle can push Mario a little bit away from the wall that he bonks on, because both wall collisions are first detected and then applied additively. So by straining into both walls at once, Mario doesn&#039;t end up exactly in the corner but a little bit away from it, from where he can gwk again.&amp;lt;ref name=&amp;quot;four&amp;quot;&amp;gt;[https://discord.com/channels/267091686423789568/309838966125756416/750385397066104963 Eru GWK explanation by Frame]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bonk GWK==&lt;br /&gt;
A bonk GWK can occur when Mario bonks on a wall then bonks on a ceiling, another wall, or out-of-bounds within the 5 frames he can wall kick. This makes Mario wall kick away from the second wall in the direction of the first wall.&amp;lt;ref name=&amp;quot;five&amp;quot;&amp;gt;[https://discordapp.com/channels/267091686423789568/309838966125756416/477984198859423754 Glitchy Wall Kick explanation by bad_boot]&amp;lt;/ref&amp;gt; Bonk GWKs can never be [[First Frame Wallkick|firsties]].&lt;br /&gt;
&lt;br /&gt;
===Frame&#039;s GWK constellation===&lt;br /&gt;
In certain places where two non-cardinal walls project in the same cardinal direction, one wall can overhang over the other by at least 2 units perpendicularly, allowing for an indefinite chain of bonk GWKs.&amp;lt;ref name=&amp;quot;six&amp;quot;&amp;gt;[https://youtu.be/LuwWERvRrHk Frame GWKs in Overgrown Oasis (SM74 Extreme Edition)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If Mario hits the overhanging wall on one of his first 3 quarterframes, this lets him bonk to turn 180° and face the inner wall another time.&lt;br /&gt;
&lt;br /&gt;
If the inner wall is cardinal, Mario cannot reach the overhanging wall twice in a row, as if he faces towards that wall once, he will face away from it the other time. This is because the combination of the 180° turn from the bonk and the reflection on the wall will reflect Mario&#039;s facing yaw on a line perpendicular to the inner wall. If the outer wall is cardinal, there will be no overhang.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
&lt;br /&gt;
{{Glitches}}&lt;/div&gt;</summary>
		<author><name>Iwer Sonsch</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Glitchy_Wall_Kick&amp;diff=12717</id>
		<title>Glitchy Wall Kick</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Glitchy_Wall_Kick&amp;diff=12717"/>
		<updated>2020-12-13T15:30:10Z</updated>

		<summary type="html">&lt;p&gt;Iwer Sonsch: Expanded, and sorted by how commonly gwk types are used. Tried to fix the references. Frame&amp;#039;s picture of Frame GWK qf movement might be a good addition.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[File:1KeyGWK.gif|350px|thumb|A GWK used in [[1 Key]] [[TAS]]]] &lt;br /&gt;
[[File:WFGWKCL.gif|350px|thumb|Several GWKs in quick succession in [[WF]]]] &lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;glitchy wall kick&#039;&#039;&#039;, or &#039;&#039;&#039;GWK&#039;&#039;&#039; for short, is a wall kick where Mario wall kicks at an angle that normally wouldn&#039;t allow him to.&lt;br /&gt;
&lt;br /&gt;
==Quarter Frame GWK==&lt;br /&gt;
A quarter frame GWK occurs when Mario is set to bonk on a wall other than the last wall he interacted with on that frame. If on any quarter frame Mario collides with a wall with an incident angle less than 45 degrees, he will be set to bonk (and therefore be able to wall kick) the next frame. However, the game doesn&#039;t keep track of which wall he bonked on. Instead, it keeps a reference to the last wall he interacted with on that frame, and so he will bonk on that wall, regardless of the incident angle. Therefore, a quarter frame GWK can be done by bonking on a wall during an earlier quarter frame, then touching the desired wall on the last quarter frame. This is most commonly done in a corner between two walls, where Mario interacts with the walls in a specific order, and can therefore bonk on the first wall in that order as he approaches the corner, and update his wall reference to the other wall once at the corner.&amp;lt;ref name=&amp;quot;link&amp;quot;&amp;gt;fix this&amp;lt;/ref&amp;gt;&lt;br /&gt;
Instead of a wall with an incident angle less than 45°, Mario can also bonk on a ceiling, and then hit a wall later to wallkick.&lt;br /&gt;
&lt;br /&gt;
===Cardinal corner GWKs===&lt;br /&gt;
In a concave cardinal corner, a GWK can be done using the unreferenced wall of a corner for the bonk, and the referenced wall for the wallkick angle.&lt;br /&gt;
A good way to find which corners you can do this is to get mario to be able to run indefinitely into the corner. Whichever side he can run indefinitely into will be the side you can gwk on. After that you simply need to jump into the corner, coming from outside of the corner to the inside. If you pull too much into the corner, you won&#039;t bonk at all and will just be in the air as if you were running into the corner. if you pull too little, you will bonk on the wall like normal. At some sweet spot inbetween, you will get a bonk that turns mario around which obviously you can wallkick out of instead.&amp;lt;ref name=&amp;quot;two&amp;quot;&amp;gt;[https://discord.com/channels/267091686423789568/309838966125756416/329379630899265546 Nis&#039; explanation of concave corner GWKs]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In a convex cardinal corner, Mario has to move from the 50 unit front wall push back to the side wall within just 3 quarterframes. Thus, convex cardinal corner GWKs require 66.67 speed, which can be obtained from speed sources such as slopes or several seconds of air time, but rarely through most grounded movement.&lt;br /&gt;
&lt;br /&gt;
===Eru&#039;s GWK constellation===&lt;br /&gt;
In Tall Tall Mountain, there are two walls with an inside angle strictly between 90° and 120°, allowing for an indefinite chain of quarter frame GWKs.&amp;lt;ref name=&amp;quot;three&amp;quot;&amp;gt;[https://youtu.be/_Tx6Lj8wBpU Eru GWKs in Tall Tall Mountain]&amp;lt;/ref&amp;gt;&lt;br /&gt;
Eru&#039;s repeated gwk tech uses the fact that two walls that have a wider than 90° angle can push Mario a little bit away from the wall that he bonks on, because both wall collisions are first detected and then applied additively. So by straining into both walls at once, Mario doesn&#039;t end up exactly in the corner but a little bit away from it, from where he can gwk again.&amp;lt;ref name=&amp;quot;four&amp;quot;&amp;gt;[https://discord.com/channels/267091686423789568/309838966125756416/750385397066104963 Eru GWK explanation by Frame]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bonk GWK==&lt;br /&gt;
A bonk GWK can occur when Mario bonks on a wall then bonks on a ceiling, another wall, or out-of-bounds within the 5 frames he can wall kick. This makes Mario wall kick away from the second wall in the direction of the first wall.&amp;lt;ref name=&amp;quot;five&amp;quot;&amp;gt;[https://discordapp.com/channels/267091686423789568/309838966125756416/477984198859423754 Glitchy Wall Kick explanation by bad_boot]&amp;lt;/ref&amp;gt; Bonk GWKs can never be [[First Frame Wallkick|firsties]].&lt;br /&gt;
&lt;br /&gt;
===Frame&#039;s GWK constellation===&lt;br /&gt;
In certain places where two non-cardinal walls project in the same cardinal direction, one wall can overhang over the other by at least 2 units perpendicularly, allowing for an indefinite chain of bonk GWKs.&amp;lt;ref name=&amp;quot;six&amp;quot;&amp;gt;[https://youtu.be/LuwWERvRrHk Frame GWKs in Overgrown Oasis (SM74 Extreme Edition)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
If Mario hits the overhanging wall on one of his first 3 quarterframes, this lets him bonk to turn 180° and face the inner wall another time.&lt;br /&gt;
If the inner wall is cardinal, Mario cannot reach the overhanging wall twice in a row, as if he faces towards that wall once, he will face away from it the other time. This is because the combination of the 180° turn from the bonk and the reflection on the wall will reflect Mario&#039;s facing yaw on a line perpendicular to the inner wall. If the outer wall is cardinal, there will be no overhang.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
&lt;br /&gt;
{{Glitches}}&lt;/div&gt;</summary>
		<author><name>Iwer Sonsch</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=11063</id>
		<title>Unsolved single-goal challenges</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=11063"/>
		<updated>2020-04-02T16:32:07Z</updated>

		<summary type="html">&lt;p&gt;Iwer Sonsch: Third Bowser throw without spinning Bowser: Might be possible before the platforms drop?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists &#039;&#039;&#039;unsolved single-goal challenges&#039;&#039;&#039; that are not currently possible with current knowledge and strategies. None of these challenges have been completed or solved.&lt;br /&gt;
&lt;br /&gt;
*Clipping from the bottom area of Wiggler&#039;s cave to the top area, or vice versa&lt;br /&gt;
*Grabbing Ukiki without pressing B (useful for the BBC)&lt;br /&gt;
*Collecting Mystery of the Monkey Cage without changing the HOLP for an arbitrary HOLP&lt;br /&gt;
*Transport cloning with Wiggler or Skeeter&lt;br /&gt;
*Performing a transport clone with 4 simultaneous pushers&lt;br /&gt;
*Collecting the new impossible coin (THI)&lt;br /&gt;
*Killing the mystery goomba and collecting its coin&lt;br /&gt;
*Collecting the red coin in BitDW at the start without using the ! Switch and living&lt;br /&gt;
*Getting infinite coins in CCM&lt;br /&gt;
*Cloning in LLL (maybe with fall damage instant release via falling from HSF)&lt;br /&gt;
*Reproducing the TTC upwarp&lt;br /&gt;
*Vertical PU death in LLL&lt;br /&gt;
*HSWK between towers in TotWC&lt;br /&gt;
*Surviving in a vertical PU with a shell clone released in it&lt;br /&gt;
*Collecting the BitDW key from underneath the ground, causing you to collect the key on the death floor&lt;br /&gt;
*Collecting a star during a demo sequence&lt;br /&gt;
*Activating more than 4 stars at once anywhere&lt;br /&gt;
*Reversing the one-way teleport in [[THI]]&lt;br /&gt;
*Ground-pounding [[Chain Chomp]]&#039;s post without interacting with the red coin (e.g. collecting its two coin value)&lt;br /&gt;
*Escaping from one of the fish tanks in the JRB room (starting with zero speed and damage counter)&lt;br /&gt;
*Moving during [[Time Stop|time stop]] in JRB (to get shell clones)&lt;br /&gt;
*Grabbing the hangable ceiling on the bottom of the beginning cloud in [[WMotR]]&lt;br /&gt;
*Causing a game crash by going out of bounds in the [[CotMC]] entry room or in [[TTM]]&lt;br /&gt;
*Accessing the upper floors of the castle without first collecting the key from BitFS&lt;br /&gt;
*Living after collecting [[1-Up Mushroom#The Impossible 1-up|the Impossible 1-up]]&lt;br /&gt;
*Collecting [[Blast Away the Wall]] without using the cannon, ledge grabbing, or using time stop&lt;br /&gt;
*Defeating Bowser in the Sky without spinning Bowser&lt;br /&gt;
*Returning to main land from a PU in RTA&lt;br /&gt;
&lt;br /&gt;
==Solved In Theory==&lt;br /&gt;
&lt;br /&gt;
*Grab a Bob-omb fake during boiling (The video provided uses certain hacked values and is Wii VC only).&lt;br /&gt;
&lt;br /&gt;
:*https://youtu.be/rS4KsVGbjaA&lt;br /&gt;
&lt;br /&gt;
==Solved Single-Goal Challenges==&lt;br /&gt;
&lt;br /&gt;
*Picking up the cannon bob-omb on the same frame as leaving its radius&lt;br /&gt;
&lt;br /&gt;
:*https://youtu.be/uFuC5DcbsjU&lt;br /&gt;
&lt;br /&gt;
*Putting the Ukiki that steals your hat on the monkey cage&lt;br /&gt;
&lt;br /&gt;
:*https://www.youtube.com/watch?v=oErcSAAwy4U&lt;br /&gt;
&lt;br /&gt;
*Collecting Mystery of the Monkey Cage without changing the HOLP&lt;br /&gt;
&lt;br /&gt;
:*https://youtu.be/UhchV2Kr_ig&lt;br /&gt;
&lt;br /&gt;
*Collecting Lil Penguin Lost without changing the HOLP&lt;br /&gt;
&lt;br /&gt;
:*https://cdn.discordapp.com/attachments/459907626189324298/631209043175669771/lil_penguin_holpless.mp4&lt;br /&gt;
&lt;br /&gt;
[[Category: Challenges]]&lt;br /&gt;
&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Iwer Sonsch</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Challenge&amp;diff=10216</id>
		<title>Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Challenge&amp;diff=10216"/>
		<updated>2020-01-04T21:20:06Z</updated>

		<summary type="html">&lt;p&gt;Iwer Sonsch: /* Pacifist Challenge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Challenge&#039;&#039;&#039; is a self-imposed restriction of performing certain tasks, making the completion of the game harder. Restrictions include the use of a certain button (the [[A Button]], for example), the use of cannons, collecting coins, and the use of caps, among others.&lt;br /&gt;
&lt;br /&gt;
Often, these challenges lead to the discovery of glitches, while some must be utilized to make up for a loss of a certain function. For example, restricting the A button forces Mario to use techniques such as frame-walking, enemy manipulation, and [[cloning]] to complete certain tasks. Collecting the 5 secrets in Bob-omb Battlefield coinless requires making a [[Premature Clone]] of the top coin and landing at the 30-unit high area to collect the secret without interacting with the center coin.&lt;br /&gt;
&lt;br /&gt;
==UBER Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[UBER Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The UBER Challenge forbids any coins and [[:Category:Collectibles|collectibles]] (except chests), switches, cannons, teleporting, caps, opening boxes (except for star boxes), damage (except falling), and activating movable platforms. Additionally, enemies must not be interacted with (including Lakitu, but excluding Bowser and MIPS). The challenge was created by Mario64Masters. The name of the UBER Challenge was borrowed from Manocheese&#039;s Über Challenge for Ocarina of Time.&lt;br /&gt;
&lt;br /&gt;
There are 39 stars that can be collected RTA, and 46 stars are possible in a TAS run.&lt;br /&gt;
&lt;br /&gt;
==Pacifist Challenge==&lt;br /&gt;
The Pacifist Challenge forbids any combat with enemies except for Bowser. Any actions that do not result in killing an enemy are allowed. The number of stars that can be collected is 98 glitchless, and 101 for TAS runs&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/boards/198848-super-mario-64/75920333 How many stars can you get in a Pacifist Run of the game?] Recounted to include infinite coin glitch with box&amp;lt;/ref&amp;gt;. In a full game run, however, killing the Boo to enter [[Big Boo&#039;s Haunt]] is considered nonpacifist, cutting off the available 2 stars, and therefore the actual number of stars that can be collected is 96 glitchless and 99 with TAS.&lt;br /&gt;
&lt;br /&gt;
The following stars cannot be collected in the RTA pacifist run.&lt;br /&gt;
*[[BoB]] (2): &#039;&#039;Big Bob-omb on the Summit&#039;&#039; (enemy), &#039;&#039;Footrace with Koopa The Quick&#039;&#039; (requires the previous star)&lt;br /&gt;
*[[WF]] (2): &#039;&#039;Chip Off Whomp&#039;s Block&#039;&#039; (enemy), &#039;&#039;To the Top of the Fortress&#039;&#039; (requires the previous star)&lt;br /&gt;
*[[BBH]] (7): All stars are cut off due to entering the course requiring killing a Boo.&lt;br /&gt;
**If entering the stage is allowed, then only two stars (&#039;&#039;Secret of the Haunted Books&#039;&#039; and &#039;&#039;Seek the 8 Red Coins&#039;&#039;) can be collected.&lt;br /&gt;
*[[HMC]] (1): &#039;&#039;HMC 100 coins&#039;&#039; (only 92 non-enemy coins)&lt;br /&gt;
*[[LLL]] (2): &#039;&#039;Boil the Big Bully&#039;&#039; (enemy), &#039;&#039;Bully the Bullies&#039;&#039; (enemy)&lt;br /&gt;
*[[SSL]] (3): &#039;&#039;In the Talons of the Big Bird&#039;&#039; (Klepto), &#039;&#039;Stand Tall on the Four Pillars&#039;&#039; (enemy)&lt;br /&gt;
*[[Snowman&#039;s Land|SL]] (1): &#039;&#039;Chill with the Bully&#039;&#039; (enemy),  &lt;br /&gt;
*[[Tiny-Huge Island|THI]] (4): &#039;&#039;Pluck the Piranha Flower&#039;&#039; (enemy), &#039;&#039;Rematch with Koopa the Quick&#039;&#039; (requiring Star 1), &#039;&#039;Make Wiggler Squirm (enemy)&#039;&#039;, &#039;&#039;THI 100 coins&#039;&#039; (infinite coin glitch requires killing Piranhas)&lt;br /&gt;
&lt;br /&gt;
The following stars can be circumvented if glitches or TAS strategies are allowed:&lt;br /&gt;
*[[WF]] - &#039;&#039;Blast Away the Wall&#039;&#039;: A wall clip can be performed to reach the star cannonless.&lt;br /&gt;
*[[SSL]] - &#039;&#039;SSL 100 coins&#039;&#039;: 100 coins can be collected using infinite coin glitch, done by disappearing cork box glitch in the course. 86 non-enemy coins otherwise.&lt;br /&gt;
*[[Snowman&#039;s Land|SL]] - &#039;&#039;SL 100 coins&#039;&#039;: 100 coins can be collected with an infinite coin glitch, by activating [[Time Stop]] from the snowman and repeatedly collecting a nearby coin. 58 non-enemy coins otherwise.&lt;br /&gt;
&lt;br /&gt;
==A Button Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[A Button Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The A Button Challenge aims to reduce the use of [[A Button]] in courses, first documented in [http://www.curtisbright.com/sm64/abc/ Curtis Bright&#039;s website]. Since then, many techniques are applied in an attempt to bring down the A Press count, with [https://youtube.com/user/pannenkoek2012 pannenkoek2012] being the biggest contributor to the challenge.&lt;br /&gt;
&lt;br /&gt;
There are 96 stars that can be collected on a full game basis without the A Button using TAS.&lt;br /&gt;
&lt;br /&gt;
==Coinless Challenge==&lt;br /&gt;
The Coinless Challenge&#039;s only rule is that the player cannot collect any coins. Specifically, no yellow, red, or blue coins can be collected. Techniques where Mario&#039;s coin score is saved as 0 coins by collecting multiples of 256, or pause buffering to prevent the coin counter from going up, are not allowed.&lt;br /&gt;
&lt;br /&gt;
Mario is able to collect 81 stars in a full game run, and 82 stars on a single star basis. The remaining 38 stars require collecting coins and are therefore impossible.&lt;br /&gt;
&lt;br /&gt;
==Cannonless Challenge==&lt;br /&gt;
In the Cannonless Challenge, entering any cannons is forbidden. As it turns out, all 120 stars can be collected cannonless. The challenge was completed on 23 July 2018 by sm64expert, when he collected [[Wing Mario over the Rainbow]].&amp;lt;ref&amp;gt;https://youtu.be/JCzBOGHf_a0&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Capless/Cannonless Challenge==&lt;br /&gt;
To qualify as capless, Mario cannot use any special caps except the cap effects obtained from the start of a course. To qualify as cannonless, Mario cannot use any cannons.&lt;br /&gt;
&lt;br /&gt;
Using the capless and cannonless ruleset from the UBER Challenge, every star except for one (&#039;&#039;Wing Mario over the Rainbow&#039;&#039;) can be collected, resulting 119 stars that can be collected.&lt;br /&gt;
&lt;br /&gt;
The most difficult stars to collect include:&lt;br /&gt;
*[[BoB]] - &#039;&#039;Shoot to the Island in the Sky&#039;&#039;, &#039;&#039;100 Coins&#039;&#039;, &#039;&#039;Find the 8 Red Coins&#039;&#039;: Going to the island can be done by long jumping from the top of the mountain. &lt;br /&gt;
*[[SSL]] - &#039;&#039;Free Flying for 8 Red Coins&#039;&#039;: Tornadoes, Fly Guys, and Klepto can help Mario collect the 4 aerial coins without the wing cap.&lt;br /&gt;
*[[Vanish Cap under the Moat]]: The cage can be reached by performing a side flip to a wall kick, removing the need of using a vanish cap.&lt;br /&gt;
&lt;br /&gt;
==CCC Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[CCC Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The CCC Challenge combines Coinless with Capless/Cannonless. The restriction is extremely heavy, leaving very few stars that can be collected, as some of them inadvertently collect coins during the process.&lt;br /&gt;
&lt;br /&gt;
Mario is able to collect 81 stars in a full game run, and 82 stars on a single star basis. While this is the same number of stars collectible as Coinless Challenge, the workarounds are much harder to achieve.&lt;br /&gt;
&lt;br /&gt;
==No Buttons Allowed/Buttonless Challenge==&lt;br /&gt;
The No Buttons Allowed Challenge (also known as the Buttonless Challenge) forbids the use of A, B, Z, Start, L, R, and (to some extent) C buttons. This challenge was created by pannenkoek2012 to push the game to its limits.&lt;br /&gt;
&lt;br /&gt;
The C buttons are only allowed when they only affect the camera and don&#039;t affect actual gameplay. For example, the [[C^ Hyperspeed]] glitch is not allowed.&lt;br /&gt;
&lt;br /&gt;
The challenge is more difficult than simply restricting the A button, since this disables many maneuvering options that Mario can use, such as jumping, diving, sliding, and more. The challenge cannot be done as a full game run as there is in-game text that cannot be advanced without the use of buttons.&lt;br /&gt;
&lt;br /&gt;
There are only 33 stars that can be collected, many of which require complicated strategies.&lt;br /&gt;
&lt;br /&gt;
==ABZ Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[ABZ Button Challenge|ABZ Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The ABZ Challenge is similar to Buttonless, but instead of restricting all buttons only restricts the three primary buttons, A B and Z. Instead of requiring that they don&#039;t be used at all, it allows simply using the minimum number of buttons possible.&lt;br /&gt;
&lt;br /&gt;
It was created by Ethan White as an alternative to the Buttonless Challenge, since the Buttonless Challenge did not allow the start button, and consequently did not allow changing languages on PAL version to minimize text box button presses.&lt;br /&gt;
&lt;br /&gt;
==Low Doors Challenge==&lt;br /&gt;
In the Low Doors Challenge, the game must be beaten while opening as few doors as possible. A door is considered used when the door opening cutscene occurs. Doors are skipped using BLJs and HSWKs, pause exiting, and routing to avoid moving between castle floors unnecessarily.&lt;br /&gt;
&lt;br /&gt;
Any% needs to open only 2 doors to complete: one door to enter the basement (using either the key door or moat door), and one door to enter the upper floors.&lt;br /&gt;
&lt;br /&gt;
120 Stars needs to open 4 doors to complete: one to enter the basement (using either the key door or moat door), one to enter the upper floors, one to enter the courtyard for BBH, and one to exit the CCM slide level through the cabin. Unconfirmed door skips exist in BBH, HMC, and skipping the door to the endless stairs using HSWKs. The 50 star door stairs BLJ cannot be used for the latter, as Mario needs to stop at the 3rd floor to get all stars, and cannot pause exit out from the 3rd floor.&lt;br /&gt;
&lt;br /&gt;
==No Joystick Allowed Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[No Joystick Allowed Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The No Joystick Allowed Challenge forbids the use of Joystick inputs, considered to be the inverse of No Buttons Allowed Challenge.&lt;br /&gt;
&lt;br /&gt;
As the joystick provides the vital function for Mario to change directions and run, the challenge takes route planning to the extreme. The challenge can only be done on a single star basis and not a full game run due to absurd limitations.&lt;br /&gt;
&lt;br /&gt;
There are only 55 stars that can be collected, many of which require complicated strategies.&lt;br /&gt;
&lt;br /&gt;
== Floor is Lava Challenge ==&lt;br /&gt;
The Floor is Lava Challenge disallows standing on floors that aren&#039;t part of objects. It was created by Timestoppa.&lt;br /&gt;
&lt;br /&gt;
== Joke Challenges ==&lt;br /&gt;
Some challenges have been created as jokes, and then actually been executed, such as Plush% (collecting specific stars to make the STROOP file menu spell out &amp;quot;PLUSH.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Other challenges==&lt;br /&gt;
See [[Unsolved Single-Goal Challenges]] for single-goal challenges that have not been solved.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Category --&amp;gt;&lt;br /&gt;
[[Category:Challenges]]&lt;br /&gt;
&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Iwer Sonsch</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Challenge&amp;diff=10215</id>
		<title>Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Challenge&amp;diff=10215"/>
		<updated>2020-01-04T21:19:40Z</updated>

		<summary type="html">&lt;p&gt;Iwer Sonsch: /* Pacifist Challenge */ Get the wing cap and climb to the summit. Line up facing the 5th secret. Perform a longjump, jump, doublejump, and a full wingcap triplejump off the edge. Fly about straight, then just before the secret fly up and ground pound.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Challenge&#039;&#039;&#039; is a self-imposed restriction of performing certain tasks, making the completion of the game harder. Restrictions include the use of a certain button (the [[A Button]], for example), the use of cannons, collecting coins, and the use of caps, among others.&lt;br /&gt;
&lt;br /&gt;
Often, these challenges lead to the discovery of glitches, while some must be utilized to make up for a loss of a certain function. For example, restricting the A button forces Mario to use techniques such as frame-walking, enemy manipulation, and [[cloning]] to complete certain tasks. Collecting the 5 secrets in Bob-omb Battlefield coinless requires making a [[Premature Clone]] of the top coin and landing at the 30-unit high area to collect the secret without interacting with the center coin.&lt;br /&gt;
&lt;br /&gt;
==UBER Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[UBER Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The UBER Challenge forbids any coins and [[:Category:Collectibles|collectibles]] (except chests), switches, cannons, teleporting, caps, opening boxes (except for star boxes), damage (except falling), and activating movable platforms. Additionally, enemies must not be interacted with (including Lakitu, but excluding Bowser and MIPS). The challenge was created by Mario64Masters. The name of the UBER Challenge was borrowed from Manocheese&#039;s Über Challenge for Ocarina of Time.&lt;br /&gt;
&lt;br /&gt;
There are 39 stars that can be collected RTA, and 46 stars are possible in a TAS run.&lt;br /&gt;
&lt;br /&gt;
==Pacifist Challenge==&lt;br /&gt;
The Pacifist Challenge forbids any combat with enemies except for Bowser. Any actions that do not result in killing an enemy are allowed. The number of stars that can be collected is 98 glitchless, and 101 for TAS runs&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/boards/198848-super-mario-64/75920333 How many stars can you get in a Pacifist Run of the game?] Recounted to include infinite coin glitch with box&amp;lt;/ref&amp;gt;. In a full game run, however, killing the Boo to enter [[Big Boo&#039;s Haunt]] is considered nonpacifist, cutting off the available 2 stars, and therefore the actual number of stars that can be collected is 96 glitchless and 99 with TAS.&lt;br /&gt;
&lt;br /&gt;
The following stars cannot be collected in the RTA pacifist run.&lt;br /&gt;
*[[BoB]] (3): &#039;&#039;Big Bob-omb on the Summit&#039;&#039; (enemy), &#039;&#039;Footrace with Koopa The Quick&#039;&#039; (requires the previous star)&lt;br /&gt;
*[[WF]] (2): &#039;&#039;Chip Off Whomp&#039;s Block&#039;&#039; (enemy), &#039;&#039;To the Top of the Fortress&#039;&#039; (requires the previous star)&lt;br /&gt;
*[[BBH]] (7): All stars are cut off due to entering the course requiring killing a Boo.&lt;br /&gt;
**If entering the stage is allowed, then only two stars (&#039;&#039;Secret of the Haunted Books&#039;&#039; and &#039;&#039;Seek the 8 Red Coins&#039;&#039;) can be collected.&lt;br /&gt;
*[[HMC]] (1): &#039;&#039;HMC 100 coins&#039;&#039; (only 92 non-enemy coins)&lt;br /&gt;
*[[LLL]] (2): &#039;&#039;Boil the Big Bully&#039;&#039; (enemy), &#039;&#039;Bully the Bullies&#039;&#039; (enemy)&lt;br /&gt;
*[[SSL]] (3): &#039;&#039;In the Talons of the Big Bird&#039;&#039; (Klepto), &#039;&#039;Stand Tall on the Four Pillars&#039;&#039; (enemy)&lt;br /&gt;
*[[Snowman&#039;s Land|SL]] (1): &#039;&#039;Chill with the Bully&#039;&#039; (enemy),  &lt;br /&gt;
*[[Tiny-Huge Island|THI]] (4): &#039;&#039;Pluck the Piranha Flower&#039;&#039; (enemy), &#039;&#039;Rematch with Koopa the Quick&#039;&#039; (requiring Star 1), &#039;&#039;Make Wiggler Squirm (enemy)&#039;&#039;, &#039;&#039;THI 100 coins&#039;&#039; (infinite coin glitch requires killing Piranhas)&lt;br /&gt;
&lt;br /&gt;
The following stars can be circumvented if glitches or TAS strategies are allowed:&lt;br /&gt;
*[[WF]] - &#039;&#039;Blast Away the Wall&#039;&#039;: A wall clip can be performed to reach the star cannonless.&lt;br /&gt;
*[[SSL]] - &#039;&#039;SSL 100 coins&#039;&#039;: 100 coins can be collected using infinite coin glitch, done by disappearing cork box glitch in the course. 86 non-enemy coins otherwise.&lt;br /&gt;
*[[Snowman&#039;s Land|SL]] - &#039;&#039;SL 100 coins&#039;&#039;: 100 coins can be collected with an infinite coin glitch, by activating [[Time Stop]] from the snowman and repeatedly collecting a nearby coin. 58 non-enemy coins otherwise.&lt;br /&gt;
&lt;br /&gt;
==A Button Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[A Button Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The A Button Challenge aims to reduce the use of [[A Button]] in courses, first documented in [http://www.curtisbright.com/sm64/abc/ Curtis Bright&#039;s website]. Since then, many techniques are applied in an attempt to bring down the A Press count, with [https://youtube.com/user/pannenkoek2012 pannenkoek2012] being the biggest contributor to the challenge.&lt;br /&gt;
&lt;br /&gt;
There are 96 stars that can be collected on a full game basis without the A Button using TAS.&lt;br /&gt;
&lt;br /&gt;
==Coinless Challenge==&lt;br /&gt;
The Coinless Challenge&#039;s only rule is that the player cannot collect any coins. Specifically, no yellow, red, or blue coins can be collected. Techniques where Mario&#039;s coin score is saved as 0 coins by collecting multiples of 256, or pause buffering to prevent the coin counter from going up, are not allowed.&lt;br /&gt;
&lt;br /&gt;
Mario is able to collect 81 stars in a full game run, and 82 stars on a single star basis. The remaining 38 stars require collecting coins and are therefore impossible.&lt;br /&gt;
&lt;br /&gt;
==Cannonless Challenge==&lt;br /&gt;
In the Cannonless Challenge, entering any cannons is forbidden. As it turns out, all 120 stars can be collected cannonless. The challenge was completed on 23 July 2018 by sm64expert, when he collected [[Wing Mario over the Rainbow]].&amp;lt;ref&amp;gt;https://youtu.be/JCzBOGHf_a0&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Capless/Cannonless Challenge==&lt;br /&gt;
To qualify as capless, Mario cannot use any special caps except the cap effects obtained from the start of a course. To qualify as cannonless, Mario cannot use any cannons.&lt;br /&gt;
&lt;br /&gt;
Using the capless and cannonless ruleset from the UBER Challenge, every star except for one (&#039;&#039;Wing Mario over the Rainbow&#039;&#039;) can be collected, resulting 119 stars that can be collected.&lt;br /&gt;
&lt;br /&gt;
The most difficult stars to collect include:&lt;br /&gt;
*[[BoB]] - &#039;&#039;Shoot to the Island in the Sky&#039;&#039;, &#039;&#039;100 Coins&#039;&#039;, &#039;&#039;Find the 8 Red Coins&#039;&#039;: Going to the island can be done by long jumping from the top of the mountain. &lt;br /&gt;
*[[SSL]] - &#039;&#039;Free Flying for 8 Red Coins&#039;&#039;: Tornadoes, Fly Guys, and Klepto can help Mario collect the 4 aerial coins without the wing cap.&lt;br /&gt;
*[[Vanish Cap under the Moat]]: The cage can be reached by performing a side flip to a wall kick, removing the need of using a vanish cap.&lt;br /&gt;
&lt;br /&gt;
==CCC Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[CCC Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The CCC Challenge combines Coinless with Capless/Cannonless. The restriction is extremely heavy, leaving very few stars that can be collected, as some of them inadvertently collect coins during the process.&lt;br /&gt;
&lt;br /&gt;
Mario is able to collect 81 stars in a full game run, and 82 stars on a single star basis. While this is the same number of stars collectible as Coinless Challenge, the workarounds are much harder to achieve.&lt;br /&gt;
&lt;br /&gt;
==No Buttons Allowed/Buttonless Challenge==&lt;br /&gt;
The No Buttons Allowed Challenge (also known as the Buttonless Challenge) forbids the use of A, B, Z, Start, L, R, and (to some extent) C buttons. This challenge was created by pannenkoek2012 to push the game to its limits.&lt;br /&gt;
&lt;br /&gt;
The C buttons are only allowed when they only affect the camera and don&#039;t affect actual gameplay. For example, the [[C^ Hyperspeed]] glitch is not allowed.&lt;br /&gt;
&lt;br /&gt;
The challenge is more difficult than simply restricting the A button, since this disables many maneuvering options that Mario can use, such as jumping, diving, sliding, and more. The challenge cannot be done as a full game run as there is in-game text that cannot be advanced without the use of buttons.&lt;br /&gt;
&lt;br /&gt;
There are only 33 stars that can be collected, many of which require complicated strategies.&lt;br /&gt;
&lt;br /&gt;
==ABZ Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[ABZ Button Challenge|ABZ Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The ABZ Challenge is similar to Buttonless, but instead of restricting all buttons only restricts the three primary buttons, A B and Z. Instead of requiring that they don&#039;t be used at all, it allows simply using the minimum number of buttons possible.&lt;br /&gt;
&lt;br /&gt;
It was created by Ethan White as an alternative to the Buttonless Challenge, since the Buttonless Challenge did not allow the start button, and consequently did not allow changing languages on PAL version to minimize text box button presses.&lt;br /&gt;
&lt;br /&gt;
==Low Doors Challenge==&lt;br /&gt;
In the Low Doors Challenge, the game must be beaten while opening as few doors as possible. A door is considered used when the door opening cutscene occurs. Doors are skipped using BLJs and HSWKs, pause exiting, and routing to avoid moving between castle floors unnecessarily.&lt;br /&gt;
&lt;br /&gt;
Any% needs to open only 2 doors to complete: one door to enter the basement (using either the key door or moat door), and one door to enter the upper floors.&lt;br /&gt;
&lt;br /&gt;
120 Stars needs to open 4 doors to complete: one to enter the basement (using either the key door or moat door), one to enter the upper floors, one to enter the courtyard for BBH, and one to exit the CCM slide level through the cabin. Unconfirmed door skips exist in BBH, HMC, and skipping the door to the endless stairs using HSWKs. The 50 star door stairs BLJ cannot be used for the latter, as Mario needs to stop at the 3rd floor to get all stars, and cannot pause exit out from the 3rd floor.&lt;br /&gt;
&lt;br /&gt;
==No Joystick Allowed Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[No Joystick Allowed Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The No Joystick Allowed Challenge forbids the use of Joystick inputs, considered to be the inverse of No Buttons Allowed Challenge.&lt;br /&gt;
&lt;br /&gt;
As the joystick provides the vital function for Mario to change directions and run, the challenge takes route planning to the extreme. The challenge can only be done on a single star basis and not a full game run due to absurd limitations.&lt;br /&gt;
&lt;br /&gt;
There are only 55 stars that can be collected, many of which require complicated strategies.&lt;br /&gt;
&lt;br /&gt;
== Floor is Lava Challenge ==&lt;br /&gt;
The Floor is Lava Challenge disallows standing on floors that aren&#039;t part of objects. It was created by Timestoppa.&lt;br /&gt;
&lt;br /&gt;
== Joke Challenges ==&lt;br /&gt;
Some challenges have been created as jokes, and then actually been executed, such as Plush% (collecting specific stars to make the STROOP file menu spell out &amp;quot;PLUSH.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Other challenges==&lt;br /&gt;
See [[Unsolved Single-Goal Challenges]] for single-goal challenges that have not been solved.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Category --&amp;gt;&lt;br /&gt;
[[Category:Challenges]]&lt;br /&gt;
&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Iwer Sonsch</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=ABZ_Button_Challenge&amp;diff=1880</id>
		<title>ABZ Button Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=ABZ_Button_Challenge&amp;diff=1880"/>
		<updated>2018-06-16T08:28:11Z</updated>

		<summary type="html">&lt;p&gt;Iwer Sonsch: Iwer Sonsch moved page ABZ button challenge to ABZ Button Challenge without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;ABZ button challenge&#039;&#039;&#039;, short &#039;&#039;&#039;ABZBC&#039;&#039;&#039;, is a [[challenge]] in which the sum of the numbers of A, B, and Z [[button press]]es is minimized. That means pressing the [[A button]] once will be better than pressing B once and Z once, or the [[B button]] twice, while pressing the [[Z button]] once will be better than pressing the A button twice.&lt;br /&gt;
&lt;br /&gt;
Since the A button is used for making Mario jump, it tends to be the most frequently used button in this challenge. This challenge is about accomplishing as much as possible without and with each button press, rather than finding ways to virtually never use a certain button.&lt;br /&gt;
&lt;br /&gt;
Another big factor are textboxes. Advancing through text requires pressing either the A or the B button, meaning that minimizing A, B, and Z presses also leads to minimizing text whenever that is possible with fewer button presses. The challenge is also optimally played on the European [[PAL]] version, where the language with the shortest text for a level can be selected after each [[Save and Quit]].&lt;/div&gt;</summary>
		<author><name>Iwer Sonsch</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=ABZ_Button_Challenge&amp;diff=1879</id>
		<title>ABZ Button Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=ABZ_Button_Challenge&amp;diff=1879"/>
		<updated>2018-06-16T08:18:43Z</updated>

		<summary type="html">&lt;p&gt;Iwer Sonsch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;ABZ button challenge&#039;&#039;&#039;, short &#039;&#039;&#039;ABZBC&#039;&#039;&#039;, is a [[challenge]] in which the sum of the numbers of A, B, and Z [[button press]]es is minimized. That means pressing the [[A button]] once will be better than pressing B once and Z once, or the [[B button]] twice, while pressing the [[Z button]] once will be better than pressing the A button twice.&lt;br /&gt;
&lt;br /&gt;
Since the A button is used for making Mario jump, it tends to be the most frequently used button in this challenge. This challenge is about accomplishing as much as possible without and with each button press, rather than finding ways to virtually never use a certain button.&lt;br /&gt;
&lt;br /&gt;
Another big factor are textboxes. Advancing through text requires pressing either the A or the B button, meaning that minimizing A, B, and Z presses also leads to minimizing text whenever that is possible with fewer button presses. The challenge is also optimally played on the European [[PAL]] version, where the language with the shortest text for a level can be selected after each [[Save and Quit]].&lt;/div&gt;</summary>
		<author><name>Iwer Sonsch</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=ABZ_Button_Challenge&amp;diff=1878</id>
		<title>ABZ Button Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=ABZ_Button_Challenge&amp;diff=1878"/>
		<updated>2018-06-16T08:18:30Z</updated>

		<summary type="html">&lt;p&gt;Iwer Sonsch: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;ABZ button challenge&amp;#039;&amp;#039;&amp;#039;, short &amp;#039;&amp;#039;&amp;#039;ABZBC&amp;#039;&amp;#039;&amp;#039;, is a challenge in which the sum of the numbers of A, B, and Z button presses is minimized. That means pressing the [...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;ABZ button challenge&#039;&#039;&#039;, short &#039;&#039;&#039;ABZBC&#039;&#039;&#039;, is a [[challenge]] in which the sum of the numbers of A, B, and Z [[button press]]es is minimized. That means pressing the [[A button]] once will be better than pressing B once and Z once, or the [[B button]] twice, while pressing the [[Z button]] once will be better than pressing the A button twice.&lt;br /&gt;
&lt;br /&gt;
Since the A button is used for making Mario jump, it tends to be the most frequently used button in this challenge. This challenge is about accomplishing as much as possible without and with each button press, rather than finding ways to virtually never use a certain button.&lt;br /&gt;
&lt;br /&gt;
Another big factor are textboxes. Advancing text requires pressing either the A or the B button, meaning that minimizing A, B, and Z presses also leads to minimizing text whenever that is possible with fewer button presses. The challenge is also optimally played on the European [[PAL]] version, where the language with the shortest text for a level can be selected after each [[Save and Quit]].&lt;/div&gt;</summary>
		<author><name>Iwer Sonsch</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=ABZBC&amp;diff=1876</id>
		<title>ABZBC</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=ABZBC&amp;diff=1876"/>
		<updated>2018-06-16T08:02:26Z</updated>

		<summary type="html">&lt;p&gt;Iwer Sonsch: Redirected page to ABZ button challenge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[ABZ button challenge]]&lt;/div&gt;</summary>
		<author><name>Iwer Sonsch</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=TTC&amp;diff=1875</id>
		<title>TTC</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=TTC&amp;diff=1875"/>
		<updated>2018-06-16T08:00:52Z</updated>

		<summary type="html">&lt;p&gt;Iwer Sonsch: Redirected page to Tick Tock Clock&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Tick Tock Clock]]&lt;/div&gt;</summary>
		<author><name>Iwer Sonsch</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Iwer_Sonsch&amp;diff=1874</id>
		<title>User:Iwer Sonsch</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Iwer_Sonsch&amp;diff=1874"/>
		<updated>2018-06-16T07:59:34Z</updated>

		<summary type="html">&lt;p&gt;Iwer Sonsch: Created page with &amp;quot;A snapshot taken during some work on some [[Pedro Spot blueprints in TTC]] Working on the ABC and the ABZBC....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Iwer Sonsch pfp (Pedro Spot).png|thumb|right|A snapshot taken during some work on some [[Pedro Spot]] blueprints in [[TTC]]]]&lt;br /&gt;
Working on the [[ABC]] and the [[ABZBC]]. My favourite course is currently [[HMC]].&lt;/div&gt;</summary>
		<author><name>Iwer Sonsch</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:Iwer_Sonsch_pfp_(Pedro_Spot).png&amp;diff=1873</id>
		<title>File:Iwer Sonsch pfp (Pedro Spot).png</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:Iwer_Sonsch_pfp_(Pedro_Spot).png&amp;diff=1873"/>
		<updated>2018-06-16T07:54:30Z</updated>

		<summary type="html">&lt;p&gt;Iwer Sonsch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A snapshot taken during my work on some Pedro Spot blueprints. It later became symbolic for the A press I saved afterwards on the Still setting.&lt;/div&gt;</summary>
		<author><name>Iwer Sonsch</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Coin_limit&amp;diff=1746</id>
		<title>Coin limit</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Coin_limit&amp;diff=1746"/>
		<updated>2018-06-14T17:13:39Z</updated>

		<summary type="html">&lt;p&gt;Iwer Sonsch: /* Unbounded Coin Limit Glitch (Japanese version) */ Reformulated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: Code shown in this section is recreated and may not be the exact code used by the game&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;coin limit&#039;&#039;&#039; is the maximum number of coins that can be collected or saved in a given area. Some courses allow infinite coins to be collected. However, in the NTSC (American) version, the coin counter is programmed to stay at the maximum of 999.&lt;br /&gt;
&lt;br /&gt;
There are two types of coin limits - the 999 coin limit within the course (except Japanese version), and the 255 coin limit that is saved in the save-able records.&lt;br /&gt;
&lt;br /&gt;
==The 999 coin limit==&lt;br /&gt;
The limit is intentionally put in by the programmers to prevent the game to count up coins greater than 999:&lt;br /&gt;
&lt;br /&gt;
 if(coin_counter &amp;gt; 999) {&lt;br /&gt;
 coin_counter := 999;&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==The 255 coin limit==&lt;br /&gt;
Separately, there is an unintentional coin limit involving the saved coin score. This value overflows and is set to 0 if the number of coins Mario collected in the course is a multiple of 256. (Not within the course, but when recording the saved coin score after Mario exits the course.) Thus, the easiest way to obtain the highest possible saved coin score in a level is to simply collect 255 coins. 511 and 767 also produce a saved coin score of 255, but collecting more than 255 coins is not as efficient as collecting a star when 255 coins have been collected. 1,023, 1,279, etc. also save as 255, but these coin scores cannot be obtained in the NTSC version.&lt;br /&gt;
&lt;br /&gt;
==Coin limit for each course==&lt;br /&gt;
Normally, the number of available coins in the course prevents the player from getting an excess number of coins to reach either of the coin limits. Nonetheless, there are ways for a player to perform infinite coin glitches such as moneybag duplication, [[cloning]] or utilizing certain exploits of the game, allowing infinite coin glitches in certain courses.&lt;br /&gt;
&lt;br /&gt;
Some courses have only a finite number of coins; in these courses, [[cloning]] is impossible and there are no infinite coin glitches. The three courses that don&#039;t fall into either of these categories, namely [[Tick Tock Clock]], [[Rainbow Ride]], and [[Bowser in the Fire Sea]], allow for clones to be created, but due to a lack of [[loading zone]]s, the clones fill up the game&#039;s [[object slot]]s. Due to this, there is a limitation on the number of coins that can be collected within these three courses.&lt;br /&gt;
&lt;br /&gt;
In the table below, 999 coins represent stages with infinite coin glitches available that does not have clones occupy object slots making the game crash.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Course&lt;br /&gt;
!Available coins&lt;br /&gt;
!Maximum possible coins&lt;br /&gt;
!Strategy&lt;br /&gt;
|-&lt;br /&gt;
!colspan=4|Save-able courses&lt;br /&gt;
|-&lt;br /&gt;
|[[Bob-omb Battlefield]]||146 coins||999 coins||Breaking/Disappearing cork box glitch&amp;lt;br/&amp;gt;Bob-omb cloning is possible&lt;br /&gt;
|-&lt;br /&gt;
|[[Whomp&#039;s Fortress]]||141 coins||999 coins||Breaking/Disappearing cork box glitch&lt;br /&gt;
|-&lt;br /&gt;
|[[Jolly Roger Bay]]||104 coins||104 coins||&lt;br /&gt;
|-&lt;br /&gt;
|[[Cool, Cool Mountain]]||154 coins||154 coins||&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Boo&#039;s Haunt]]||151 coins||151 coins||&lt;br /&gt;
|-&lt;br /&gt;
|[[Hazy Maze Cave]]||139 coins||139 coins||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lethal Lava Land]]||133 coins||133 coins||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shifting Sand Land]]||136 coins||999 coins||Breaking/Disappearing cork box glitch&amp;lt;br/&amp;gt;Bob-omb cloning is possible&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire, Dire Docks]]||106 coins||999 coins||Shell cloning, loading area reset&lt;br /&gt;
|-&lt;br /&gt;
|[[Snowman&#039;s Land]]||127 coins||999 coins||Moneybag duplication&lt;br /&gt;
|-&lt;br /&gt;
|[[Wet-Dry World]]||152 coins||999 coins||Chuckya cloning, loading area reset&lt;br /&gt;
|-&lt;br /&gt;
|[[Tall, Tall Mountain]]||127 coins||999 coins||Bob-omb cloning, loading area reset&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiny-Huge Island]]||192 coins*||999 coins||Piranha plant glitch&lt;br /&gt;
|-&lt;br /&gt;
|[[Tick Tock Clock]]||128 coins||279 coins**||Bob-omb cloning, with limit due to object slots&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Ride]]||146 coins||290 coins**||Bob-omb cloning, with limit due to object slots&lt;br /&gt;
|-&lt;br /&gt;
!colspan=4|Non-saveable courses&lt;br /&gt;
|-&lt;br /&gt;
|[[Bowser in the Dark World]]||80 coins||999 coins||Infinite coins from Bowser&#039;s fire&lt;br /&gt;
|-&lt;br /&gt;
|[[Bowser in the Fire Sea]]||80 coins||250 coins**||Bob-omb cloning, with limit due to object slots&lt;br /&gt;
|-&lt;br /&gt;
|[[Bowser in the Sky]]||76 coins||999 coins||Infinite coins from Bowser&#039;s fire&lt;br /&gt;
|-&lt;br /&gt;
|colspan=4|*Including [[the impossible coin]], underground, to the left of the line of 3 coins&amp;lt;br/&amp;gt;**Maximum number of objects allowed: 239 for TTC, and 227 in RR.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unbounded Coin Limit Glitch (Japanese version)==&lt;br /&gt;
In the Japanese version, there is no coin limit within the courses. When the coin counter reaches a value of 1,000, the game runs a few lines of code wherein there is a typo:&lt;br /&gt;
&lt;br /&gt;
 if(coin_counter &amp;gt; 999) {&lt;br /&gt;
 lives_counter := 999;&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
This should be the following:&lt;br /&gt;
&lt;br /&gt;
 if(coin_counter &amp;gt; 999) {&lt;br /&gt;
 coin_counter := 999;&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
Because the lives counter is a signed short, the value of 999 overflows to -25. This is displayed in the HUD as &amp;quot;M25.&amp;quot; (The &amp;quot;M&amp;quot; presumably means &amp;quot;minus.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
After reaching a value of 32,767, the &#039;&#039;coin display&#039;&#039; remains at that value. After that, only the hidden &#039;&#039;coin count&#039;&#039; keeps incrementing. That is because the coin count is a signed short, so if the player collects more coins, the coin counter will overflow to -32,768. Since -32768 is not greater than 32,767, the coin display will not increment any further. If one were to collect a 65,636&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; coin (65,536 for the overflow and 100 for the star), a second 100 coin star would spawn. This was a part of a strategy that could have been applied to collect &amp;quot;To the Top of the Fortress&amp;quot; in 0x A presses&amp;lt;ref&amp;gt;https://youtu.be/GMOxYVtJhOI&amp;lt;/ref&amp;gt;, but it wasn&#039;t because a faster 0xA strategy was discovered for that star&amp;lt;ref&amp;gt;https://youtu.be/M4M_OyUorRQ&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Terms]]&lt;br /&gt;
[[Category:Values]]&lt;/div&gt;</summary>
		<author><name>Iwer Sonsch</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Breaking-disappearing_Cork_Box_glitch&amp;diff=1686</id>
		<title>Breaking-disappearing Cork Box glitch</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Breaking-disappearing_Cork_Box_glitch&amp;diff=1686"/>
		<updated>2018-06-14T06:31:20Z</updated>

		<summary type="html">&lt;p&gt;Iwer Sonsch: Added some content to this page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;By causing a [[Cork Box]] to break and disappear from inactivity at the same time, it will create 3 coins and still respawn. This procedure can be repeated indefinitely for infinite coins, because unlike cloning, it leaves no objects that build up over time. This glitch was discovered by Pannenkoek2012.&lt;br /&gt;
&lt;br /&gt;
This glitch is most commonly combined with the [[hat-in-hand glitch]], which will allow Mario to drop the box in any location by pressing Z without having to be near. This allows for placing the box inside another object that would break it, but only enter that object&#039;s [[tangibility radius]] one frame before the box despawns.&lt;br /&gt;
&lt;br /&gt;
== Applications ==&lt;br /&gt;
&lt;br /&gt;
The Breaking-Disappearing Cork Box glitch is currently used in the A button challenge route for [[SSL 100 coins]], which is also part of the route for [[Stand Tall on the Four Pillars]]&amp;lt;ref&amp;gt;https://youtu.be/iwx57O2JHnc?t=1m21s&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Other potential uses for the glitch include:&lt;br /&gt;
 - 255/999 coins in BoB, WF, and SSL&lt;br /&gt;
 - An alternative strat for [[To the Top of the Fortress]] 0xA on the Japanese version&amp;lt;ref&amp;gt;https://youtu.be/GMOxYVtJhOI&amp;lt;/ref&amp;gt;&lt;br /&gt;
 - An alternative strat for [[BoB 100 coins]] 0xA without the shell&lt;br /&gt;
 - A blueprint for SSL 100 coins 0xA RTA, which would require an approximately unit-precise setup once but then be consistent&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iwer Sonsch</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Other_Button_Challenges&amp;diff=1554</id>
		<title>Other Button Challenges</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Other_Button_Challenges&amp;diff=1554"/>
		<updated>2018-06-13T05:49:18Z</updated>

		<summary type="html">&lt;p&gt;Iwer Sonsch: Iwer Sonsch moved page Other Button Challenges to Other Single Button Challenges: Combinations of button challenges (e.g. ABZ, A then B, BZSRC...) are a whole different topic for now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Other Single Button Challenges]]&lt;/div&gt;</summary>
		<author><name>Iwer Sonsch</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Other_single_button_challenges&amp;diff=1553</id>
		<title>Other single button challenges</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Other_single_button_challenges&amp;diff=1553"/>
		<updated>2018-06-13T05:49:18Z</updated>

		<summary type="html">&lt;p&gt;Iwer Sonsch: Iwer Sonsch moved page Other Button Challenges to Other Single Button Challenges: Combinations of button challenges (e.g. ABZ, A then B, BZSRC...) are a whole different topic for now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The other button challenges aren&#039;t as notable as the [[ABC]] , because they are often very easy and don&#039;t require special maneuvers like in the ABC; however, there are some exceptions.&lt;br /&gt;
&lt;br /&gt;
== B Button Challenge ==&lt;br /&gt;
The B Button Challenge is basically the same of the [[ABC]], except it is about avoiding the use of the B Button. In most levels, the B Button isn&#039;t required, but some of the ones that do require them, can have exploitable glitches to avoid pressing B.&lt;br /&gt;
&lt;br /&gt;
=== Unavoidable B presses ===&lt;br /&gt;
(100% Only) The player must press B three times in [[Bob-omb Battlefield|BoB]] to defeat King Bob-omb&lt;br /&gt;
&lt;br /&gt;
The player must press B in Bowser in the Fire Sea, but can avoid pressing B again by letting Mario drop Bowser into the mine&lt;br /&gt;
&lt;br /&gt;
(100% Only) The player must press B in TTM to grab the Monkey.&lt;br /&gt;
&lt;br /&gt;
(100% Only) The player must press B two times to collect two MIPS stars.&lt;br /&gt;
&lt;br /&gt;
The player must press B three times in order to beat Bowser in the Sky, the first two are simple, but when Mario gets hit by Bowsers Fire, he releases Bowser allowing us to avoid pressing B a fourth time.&lt;br /&gt;
&lt;br /&gt;
=== Unavoidable B Presses (J-Version) ===&lt;br /&gt;
On the J-Version of the game, the player can only use B Button to initiate text with NPCs, and this introduces additional B Presses.&lt;br /&gt;
&lt;br /&gt;
(100% Only) The player must press B three times to collect three toad stars.&lt;br /&gt;
&lt;br /&gt;
(100% Only) The player must press B two times to collect two MIPS stars.&lt;br /&gt;
&lt;br /&gt;
(100% Only) The player must press B to talk to the bob-omb buddy in WMotR, since cannons are required in that star.&lt;br /&gt;
&lt;br /&gt;
===Total Counts&amp;lt;nowiki/&amp;gt;===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!U-Version&lt;br /&gt;
!J-Version&lt;br /&gt;
|-&lt;br /&gt;
|Any%&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|120 Star&lt;br /&gt;
|10&lt;br /&gt;
|14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Z Button Challenge ==&lt;br /&gt;
&lt;br /&gt;
=== Unavoidable Z Presses ===&lt;br /&gt;
(100% Only) The player must press Z three times during the fight with King Whomp, since we have to ground pound his back three times.&lt;br /&gt;
&lt;br /&gt;
(100% Only) The player must press Z to ground pound the blue coin block in JRB in order to get the 100 coins star, since there are 74 other coins in the course.&lt;br /&gt;
&lt;br /&gt;
=== Total Counts ===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Any%&lt;br /&gt;
!120 Star&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Other Button Challenges ==&lt;br /&gt;
&lt;br /&gt;
=== The Start Button Challenge ===&lt;br /&gt;
The player must press Start to progress from the start screen to the file select screen.&lt;br /&gt;
&lt;br /&gt;
=== The C Buttons Challenge ===&lt;br /&gt;
(100% Only) The player must press C Button to enter first person mode in order to enter TotWC.&lt;br /&gt;
&lt;br /&gt;
=== The R Button Challenge ===&lt;br /&gt;
The R Button is never required in the game.&lt;br /&gt;
&lt;br /&gt;
=== The L Button Challenge ===&lt;br /&gt;
The L Button is never required in the game.&lt;br /&gt;
&lt;br /&gt;
=== The D-Pad Buttons Challenge ===&lt;br /&gt;
The D-Pad Buttons are never required in the game.&lt;br /&gt;
&lt;br /&gt;
== Total Counts ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Any% U&lt;br /&gt;
!120 Star U&lt;br /&gt;
!Any% J&lt;br /&gt;
!120 Star J&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|Z&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Start&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|R&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|L&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|D-Pad&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related Videos ==&lt;br /&gt;
[https://www.youtube.com/watch?v=n9hRXtpgFV8 The B Button Challenge]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=ErD-2wg3O10 The Z Button Challenge]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=9WSsMgJSK98 The Other Button Challenges][[Category:Challenges]]&lt;/div&gt;</summary>
		<author><name>Iwer Sonsch</name></author>
	</entry>
</feed>