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		<id>https://ukikipedia.net/mediawiki/index.php?title=History_of_the_A_Button_Challenge&amp;diff=17688</id>
		<title>History of the A Button Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=History_of_the_A_Button_Challenge&amp;diff=17688"/>
		<updated>2023-02-16T07:13:06Z</updated>

		<summary type="html">&lt;p&gt;InfoManiac742: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{rewrite}}&lt;br /&gt;
In the early 2000s, players began trying to beat [[Super Mario 64]] with as few A presses as possible. Thus, the [[A Button Challenge]] (ABC) was born. At first, the challenge required clever movement around the levels, but it eventually required advanced techniques and glitches to whittle down A presses. As of 15 February 2023, the challenge is still active, with only 13 A presses remaining.&lt;br /&gt;
== Part I: Early History ==&lt;br /&gt;
(To do: This is almost certainly missing things from forum pages and non-English web pages. More research and elaboration on this section is required.)&lt;br /&gt;
&lt;br /&gt;
In 2001, Walton Dell&#039;s website detailing Super Mario 64 tricks included details on the ABC for [[BoB]], as well as the red coins star in [[SL]].&amp;lt;ref&amp;gt;http://www.wdell.com/videogames/sm64/course01/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.wdell.com/videogames/sm64/course10/&amp;lt;/ref&amp;gt; Curtis Bright, who runs sm64.com, was keeping track of ABC at least as early as December of 2006.&amp;lt;ref&amp;gt;https://web.archive.org/web/20061209073313/http://www.student.cs.uwaterloo.ca/~cbright/sm64/a-presses.html&amp;lt;/ref&amp;gt; In early 2007, Thiago Trujillo had what is the earliest, nearly complete count for the game (that we have access to) with a total count of about 263 presses.&amp;lt;ref&amp;gt;http://www.oocities.org/thiagotrujillo/abut.html&amp;lt;/ref&amp;gt; (This list is missing all navigation presses, two of the [[DDD]] stars, three of the [[TTC]] stars, one star in [[RR]], and [[BitS]].) On 13 July 2007, a GameFAQs forum thread about the ABC was made.&amp;lt;ref&amp;gt;https://gamefaqs.gamespot.com/boards/198848-super-mario-64/36745360&amp;lt;/ref&amp;gt;&lt;br /&gt;
== Part II: Pannenkoek2012&#039;s Initial Run-Through ==&lt;br /&gt;
When pannenkoek2012 arrived to the ABC scene in August 2013, the A press count was at 211.&amp;lt;ref&amp;gt;https://youtu.be/RJaL5QOq590?t=400&amp;lt;/ref&amp;gt; His first ABC video was for 5 Itty Bitty Secrets, in which he completed it in 0 A presses.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=Xy7XDStV5WE&amp;lt;/ref&amp;gt; Pannenkoek brought much more optimization to the ABC, using [[Cloning|cloning]], [[Goomba Architecture|Goomba architecture]], [[Frame Walking|frame walking]], [[Hat-in-Hand|hat in hand displacement]], WDW [[Water Level Manipulation|water level manipulation]], [[Backward Shell Hyperspeed|shell hyperspeed]], [[Infinite Coin Glitches|infinite coin glitches]], and [[Big Boo Manipulation|Big Boo manipulation]]. Within the first 4 months, nearly 100 A presses had been saved, bringing the count down to 117.&lt;br /&gt;
== Part III: Further Progress ==&lt;br /&gt;
Initially, A presses were saved by using precise manoeuvres and glitches such as [[Cloning]]. In March of 2014, it was discovered that Mario could use [[Swooper]]s in [[Hazy Maze Cave]] to gain height, leading to 3 A press saves.&amp;lt;ref&amp;gt;[https://youtu.be/l802xZp4TBY &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - A-Maze-ing Emergency Exit - 1x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; Not long later, Pannenkoek found out a way to get past the back and forth bridges in [[Bowser in the Sky]] using a goomba bounce, saving 1 A press.&amp;lt;ref&amp;gt;[https://youtu.be/l802xZp4TBY &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - A-Maze-ing Emergency Exit - 1x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In April of that year, more cloning tricks were discovered in the Bowser in the Sky including a new glitch called [[Transport Cloning]]. This saved a total of 3 A presses in a 120 star run.&amp;lt;ref&amp;gt;[https://youtu.be/YnMZZhaj5S0 &amp;quot;SM64 - Transport Clones&amp;quot; by pannenkoek]&amp;lt;/ref&amp;gt; Throughout May, Pannenkoek and Gaehne D discovered many tricks including utilizing a lakitu bounce in [[Rainbow Ride]],&amp;lt;ref&amp;gt;[https://youtu.be/ksQ37bfyQMg &amp;quot;SM64 - Cruiser Crossing the Rainbow - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; a way of lowering the basement water level in 0 a presses&amp;lt;ref&amp;gt;[https://youtu.be/_CYY6h9OjpQ &amp;quot;SM64 - Pound the Pillars - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;, and a way to raise the water level in [[Wet Dry World]].&amp;lt;ref&amp;gt;[https://youtu.be/2NtxoAgNY80 &amp;quot;SM64 - Quick Race Through Downtown! - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; In total, 9.5 A presses were saved.&lt;br /&gt;
&lt;br /&gt;
In mid 2014, Pannenkoek figured out a way of entering [[Bowser in the Sky]] in only 1 A press by bouncing from [[Wing Mario Over the Rainbow]].&amp;lt;ref&amp;gt;[https://youtu.be/0NA_Nq7oZZU &amp;quot;SM64 - Red Coins on the Ship Afloat - Without the Ship&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; Pannenkoek found a way to exploit the bowser levels’ elevators’ broken hitboxes, saving an A press in Bowser in the Sky.&amp;lt;ref&amp;gt;[https://youtu.be/ixgacnmzrnE &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Bowser in the Sky (without Red Coins) - 3x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; Now the A press count for Bowser in the Sky with red coins had halved, from 10 to 5. A month later, 4 A presses were saved on [[Tick Tock Clock]] by using a [[Bob-omb|bloated bob omb]] to get past the cage.&amp;lt;ref&amp;gt;[https://youtu.be/q9HFvjwMtFg &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - The Pit and the Pendulums - 3x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; Plush discovered a way of building speed called [[Hyperspeed Water Sliding]], which was used to save 1 A press in [[Hazy Maze Cave]].&amp;lt;ref&amp;gt;[https://youtu.be/69NMgKGFKC0 &amp;quot;SM64 - Metal-Head Mario Can Move! - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; Furthermore, many new strategies were discovered which got rid of reliance on something that requires an A press such as getting [[Through the Jet Stream]] in [[Dire, Dire Docks]] without the [[Metal Cap]].&amp;lt;ref&amp;gt;[https://youtu.be/VWpRHZ8EvdA &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Through the Jet Stream (No Metal Cap) - 0.5x A Presses [OUTDATED]&amp;quot; by pannenkoek&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In late 2014, Tyler Kehne discovered a very useful trick called a [[Star Dance Clip]] (SDC), which allows Mario to go up higher on a dive recover. This was first used to enter Hazy Maze Cave 0x using the star from [[MIPS]].&amp;lt;ref&amp;gt;[https://youtu.be/Kd9BWWrPWvg &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - The Big House in the Sky - 1x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; Another also very useful glitch was discovered called [[Vertical Speed Conservation]] of VSC for short. This allowed for Mario to store vertical speed. This initially saved 6.5 A presses. The following month, 2 glitches were discovered: The [[Glitchy Ledge Grab]] and the [[207 DR|207 dive recover]]. This allowed for mario to enter [[Bowser in the Sky]] in 0 A presses.&amp;lt;ref&amp;gt;[https://youtu.be/VkfRQ0_vu40 &amp;quot;SM64 - Go to Bowser in the Sky - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; This also allowed for mario to climb the cork boxes in [[Dire, Dire Docks|DDD]],&amp;lt;ref&amp;gt;[https://youtu.be/4JEoBwuXkzQ &amp;quot;SM64 - Board Bowser&#039;s Sub - 0x A Presses&amp;quot; by pennenkoek2012]&amp;lt;/ref&amp;gt; saving 4 0.5 A presses. The 207 DR, combined with a precise dive recover on a crystal, allows for Bowser in the Dark World to be completed in 0 A presses.&amp;lt;ref&amp;gt;[https://youtu.be/UCmPvInKa9E &amp;quot;SM64 - Bowser in the Dark World (with Red Coins) - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; Other improvements, mainly from Plush, saved an extra 5+3x0.5 A presses.&lt;br /&gt;
&lt;br /&gt;
A major milestone occurred in early 2015, when a method to traverse the starting platforms was discovered. This method used the [[207 DR]] combined with [[Chuckya]]’s grab meant that Bowser in the Sky could be completed in 0 A presses.&amp;lt;ref&amp;gt;[https://youtu.be/bxr7eVEN0sY &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Bowser in the Sky (with Red Coins) - 0x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; This was a massive improvement compared to one year ago when it required 10. Also, Plush and Tyler Kehne found a way to use lava boosts to get to the top of the volcano in [[Lethal Lava Land]], saving 2 A presses.&amp;lt;ref&amp;gt;[https://youtu.be/Po3yFHGTieE &amp;quot;SM64 - Hot-Foot-It into the Volcano - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; In late January, Pannenkoek discovered a way to activate the [[Vanish Cap]] switch 0x,&amp;lt;ref&amp;gt;[https://youtu.be/XBhDWqI4S7c &amp;quot;SM64 - Vanish Cap Under the Moat (and Cap Switch Pressed) - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; meaning that the vanish cap could be used for free in an abc run. In March of 2015, Pannenkoek found a way to get onto the pole platform in [[Tick Tock Clock]] 0x by combining [[Vertical Speed Conservation|VSC]], a ground pound and a [[Star Dance Clip|SDC]], saving a total of 3 A presses.&amp;lt;ref&amp;gt;[https://youtu.be/5W6_55IDpbU &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Stomp on the Thwomp - 7x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; Pannenkoek and Tyler Kehne found a way of getting onto the pirhana plant platform in [[Tiny-Huge Island]] from the small painting 0x by using goomba bounces.&amp;lt;ref&amp;gt;[https://youtu.be/SPoL0sJz3HM &amp;quot;SM64 - Tiny-Huge Island 100 Coins - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; This saves 7 A presses as it requires an A press to enter from the big painting.&lt;br /&gt;
&lt;br /&gt;
In mid 2015, a method of re-entering [[Tick Tock Clock|TTC]] using [[Spawning Displacement|spawning displacement]] was discovered.&amp;lt;ref&amp;gt;[https://youtu.be/5pmjLkuhwY0 &amp;quot;SM64 - Stop Time for Red Coins &amp;amp; Reenter TTC - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; The [[Instant Release]] glitch was also discovered. In total, 2 A presses were saved on TTC. Pannenkoek found a method of getting [[Mario Wings to the Sky]] in 0 A presses by using [[Transport Cloning]] to craft a goomba staircase.&amp;lt;ref&amp;gt;[https://youtu.be/YpcMlj8BwWE &amp;quot;SM64 - Mario Wings to the Sky - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; Around June, Kyman noticed some unusual behaviour while releasing a whirlpool clone at a loading point. This lead to the discovery of a glitch called no transition loading. After lots of hard work, an A press was saved on Pole Jumping for Red Coins.&amp;lt;ref&amp;gt;[https://youtu.be/gvQMNQlgu3s &amp;quot;SM64 - Pole-Jumping for Red Coins - 0.5x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; On Pannenkoek’s video showing this star, a user by the name of TJ Henry Yoshi wrote a notorious comment saying “an a press is an a press, you can&#039;t say it’s only a half”. This would later become a huge meme. In Jolly Roger Bay, Tyler Kehne found a way of ground pounding the blue coin block 0x by exploiting goombas, saving an A press.&amp;lt;ref&amp;gt;[https://youtu.be/e0rB9q4Y_U0 &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Jolly Roger Bay 100 Coins &amp;amp; Red Coins on the Ship Afloat - 1x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; In July, Tyler Kehne, Plush and Sonicpacker found ways to utilise hyperspeed in HMC, saving 1+2x0.5 A presses.&amp;lt;ref&amp;gt;[https://youtu.be/NXVJKPQu7rI &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Elevate for 8 Red Coins - 0.5x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By the end of July, the A press count for a 120 star run had been reduced to only 37. Around this time, a speedrunner had experienced a glitch that made mario randomly warp up. The cause was unknown, but if discovered, could be used to save A presses. This was labelled the [[TTC Upwarp|TTC Upwarp Glitch]]. Pannenkoek put a $1000 bounty out to anyone who could replicate it.&amp;lt;ref&amp;gt;[https://youtu.be/aNzTUdOHm9A &amp;quot;SM64 - TTC Upwarp $1000 Bounty&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; Throughout the years, many have tried, but to no avail. It is suspected that the glitch happened due to a hardware problem.&lt;br /&gt;
&lt;br /&gt;
In late 2015, a method to enter the secret aquarium on Virtual Console was found. This strategy involved hyperspeed walking in HMC, then using [[Parallel Universe|PU]] movement to reach the entrance.&amp;lt;ref&amp;gt;[https://youtu.be/ujLjEbCykOQ &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Go to The Secret Aquarium - 0x A Presses (VC Only) [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; a PU route was devised in HMC which saved a half A press. Tyler Kehne found a pedro spot in TTC which could be accessed with a [[Bob-omb|bob-omb]].&amp;lt;ref&amp;gt;[https://youtu.be/5t-ZbJsFEwg &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Stomp on the Thwomp - 6x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; This saved 1 A press. &lt;br /&gt;
== Part IV: 2016-2019 ==&lt;br /&gt;
In mid 2016, a new glitch was discovered in TTC called pendulum manipulation.&amp;lt;ref&amp;gt;[https://youtu.be/f35hBQ0zfO0 &amp;quot;TTC Pendulum Manipulation&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; This allows for the pendulums to swing incredibly high, initially saving 1 A press. A month later, the ABC team found a way to climb the ship in [[Jolly Roger Bay]] in 0 A presses,&amp;lt;ref&amp;gt;[https://youtu.be/PchLf_D1vks &amp;quot;JRB Red Coins on the Ship Afloat 0x A Presses&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; meaning the red coin star could be done 0x. sm64expert and Pannenkoek found a way to get to the cannon on Wing Mario over the Rainbow 0x,&amp;lt;ref&amp;gt;[https://youtu.be/_d7OQ8IO-ks &amp;quot;WMotR Red Coins 2x A Presses&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; saving half an A press. Later that year, a user called Z1mb0bw4y suggested a way to re-enter TTC after collecting [[The Pit and the Pendulums]]. Although first overlooked, it became confirmed, saving an A press.&amp;lt;ref&amp;gt;[https://youtu.be/1FVp6FAjhQY &amp;quot;TTC Re-Entry After Pit &amp;amp; Pendulums Star 0x&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Throughout 2017, most improvements came in the form of alternative strategies which were either faster and/or saves an a press outside the level by removing the need for a set [[HOLP]]. A new method of fly guy manipulation was discovered, which saved time on 2 [[Rainbow Ride]] levels.&amp;lt;ref&amp;gt;[https://youtu.be/61kko9pCq9g &amp;quot;RR Tricky Triangles! 0x Faster Strat&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; A method was found to use a preset HOLP in Bowser in the Sky without costing an additional A press.&amp;lt;ref&amp;gt;[https://youtu.be/Zuc528e6AuY &amp;quot;BitS Faster Strat for 120 Star ABC Run&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; A massive time save was found for 3 stars in TTC,&amp;lt;ref&amp;gt;[https://youtu.be/zL8Jneu2KWM &amp;quot;TTC Timed Jumps on Moving Bars 3x Faster Strat using PBH&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; which involved using a forgotten strategy to get past the pole,&amp;lt;ref&amp;gt;[https://youtu.be/5v63cWxFw18 &amp;quot;TTC Bob-omb to Pole using Pause Buffered Hitstun&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; saving over an hour on each star. Near the end of the year, Iwer Sonsch found a way to jump directly from the pedro spot in TTC to the thwomp platform,&amp;lt;ref&amp;gt;[https://youtu.be/6O--UXq_TpA &amp;quot;I found an A press save in SM64.&amp;quot; by Iwer Sonsch]&amp;lt;/ref&amp;gt; saving an A press in [[Stomp on the Thwomp]].&amp;lt;ref&amp;gt;[https://youtu.be/7S5CF1vsDPQ &amp;lt;nowiki&amp;gt;&amp;quot;TTC Stomp on the Thwomp 5x A Presses [OUTDATED]&amp;quot; by UncommentatedPannen&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; By the end of 2017, the A press count was lowered to 28.&lt;br /&gt;
&lt;br /&gt;
The first major breakthrough in 2018 was a new glitch caused by raising a scuttlebug into a [[Parallel Universe|Vertical Parallel Universe]], causing it to clip through floors.&amp;lt;ref&amp;gt;[https://youtu.be/OLmxy5cYfdk &amp;quot;BBH Big Boo&#039;s Balcony 0x A Presses&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; This saves 3 A presses in [[Big Boo&#039;s Haunt]]. Timestoppa and Tyler Kehne found a way of using speed to get to the stone pillar platform in [[Jolly Roger Bay]] 0x,&amp;lt;ref&amp;gt;[https://youtu.be/5dmEJwnbLkc &amp;quot;JRB Blast to the Stone Pillar 0xA (Confirmed)&amp;quot; by Tyler Kehne]&amp;lt;/ref&amp;gt; saving an A press.&amp;lt;ref&amp;gt;[https://youtu.be/9dkwHlDC1LY &amp;quot;JRB Blast to the Stone Pillar 0x A Presses&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; Tyler Kehne began working on a way to get into the Secret Aquarium without PU movement (the n64 crashes when it enters a PU). After lots of hard work, a solution was found, saving an A press in the N64 versions. In mid 2018, Bad_Boot and Sidney found a way to build speed on a treadmill in TTC, allowing Mario to jump straight up to the top of the pole.&amp;lt;ref&amp;gt;[https://youtu.be/gxZiW7EKLzA &amp;quot;Confirmed 2xA Save in TTC (Treadmill HSG)&amp;quot; by Tyler Kehne]&amp;lt;/ref&amp;gt; This saves a total of 2 A presses. &lt;br /&gt;
&lt;br /&gt;
Shortly after, a great discovery was made. Andru! had left his wii on overnight, and found that the rising and falling platforms in Bowser in the Fire Sea had risen. This led to the discovery of a [[Wii VC Round-to-Zero|new glitch]],&amp;lt;ref&amp;gt;[https://youtu.be/MFxJuq3FRgI &amp;quot;Bowser in the Fire Sea in 0x A Presses? (New Glitch Explanation)&amp;quot; by bad_boot]&amp;lt;/ref&amp;gt; and meant that the game could now be completed in Wii VC with 0 A presses.&amp;lt;ref&amp;gt;[https://youtu.be/Aa_CciaM4aM &amp;quot;Bowser in the Fire Sea with Red Coins 0x A Presses (Wii VC Only)&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; Throughout the year, 3 A presses were saved in Stomp on the Thwomp, lowering the count to 2.&amp;lt;ref&amp;gt;[https://youtu.be/3WLlQ2alTK8 &amp;quot;TTC Stomp on the Thwomp 2x A Presses&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; By the end of the year, the total A press count was at 21.&lt;br /&gt;
&lt;br /&gt;
In mid 2019, an A press was saved by finding a way to re-enter [[Tick Tock Clock|TTC]] from the [[Get a Hand]] Star using 0.5 A presses.&amp;lt;ref&amp;gt;[https://youtu.be/1kfkiH51AA8 &amp;quot;TTC Get a Hand &amp;amp; Re-Enter 0.5x A Presses&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; Other improvements in TTC included removing the need for a preset HOLP in TTC for 3 stars,&amp;lt;ref&amp;gt;[https://youtu.be/6KX1VKCvYkI &amp;quot;TTC Timed Jumps on Moving Bars 1x A Presses (without Preset HOLP)&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; which is significant as it requires an A press to enter TTC.&lt;br /&gt;
== Part V: 2022-Present ==&lt;br /&gt;
Fill this in, TTC saves, LLL save, where we go from there.&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>InfoManiac742</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Interaction_Status&amp;diff=17636</id>
		<title>Interaction Status</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Interaction_Status&amp;diff=17636"/>
		<updated>2023-02-04T23:38:27Z</updated>

		<summary type="html">&lt;p&gt;InfoManiac742: /* Interactions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Limbo.png|thumb|334x334px]]&lt;br /&gt;
When you grab an object, the object isn&#039;t actually in your hands, it&#039;s invisible and not in its normal state. The object is in a state known as being &amp;quot;in limbo&amp;quot;. When you throw or drop the object, it exits limbo and appears at the [[HOLP]].&lt;br /&gt;
&lt;br /&gt;
This term has caused some confusion because the object is not actually moved to another location. It is just made invisible and (in most cases) doesn&#039;t interact with any other objects or Mario.&lt;br /&gt;
==Coatroom Analogy==&lt;br /&gt;
Super Mario 64&#039;s grabbing behavior is similar to a coatroom. When Mario grabs an object, he drops it off in the coatroom (limbo) and is given a ticket (the visible entity that appears in Mario&#039;s hands). When he releases that object later, he redeems the ticket, losing it, to receive the original item (the coat). [[Cloning]] allows Mario to have the ticket for a coat that is not in the coatroom, causing odd behavior upon redeeming it if it is not a coat (not a grabbable item). [[Handsfree Teleport]]ing allows Mario to get rid of a ticket without the object leaving limbo, as though he lost his ticket and cannot get his coat back.&lt;br /&gt;
==Technical details and behavior==&lt;br /&gt;
===Grab types and timings===&lt;br /&gt;
The moving grab, dive, water grab, heavy grab, and [[Bowser]] grab act instantly. The standing grab places objects into limbo 2 frames after updating Mario&#039;s held object variable. This allows objects to be grabbed fake. Since fake objects have been unloaded, they are not in limbo.&lt;br /&gt;
===Visibility===&lt;br /&gt;
Objects in limbo are made invisible, but are still rendered. They are still not visible on screen, so this is indistinguishable from just not being rendered. Strangely, Bowser stays visible but is not rendered, which is effectively the same. The ticket is visible instead of the object and &#039;&#039;looks&#039;&#039; like the object; however, the ticket is not an object.&lt;br /&gt;
[[File:Limbo table.png|thumb|How objects act in limbo]]&lt;br /&gt;
===Interactions===&lt;br /&gt;
All grabbable objects except [[Bob-omb]]s, [[Crazy Box]]es, and special grabs like [[Ukiki]], [[MIPS]], and [[Baby Penguin]] (both the real baby and the false baby) do not update while in limbo, similarly to clones, which is intended to stop objects like [[Cork Box]]es from unloading and Bob-ombs from exploding without being dropped.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=BZyUGT9YPhg&amp;lt;/ref&amp;gt; This also means that they are intangible and stay in place where they were grabbed. Those objects that do update constantly set their position to Mario&#039;s position, displaced by the values in the table to the right.&lt;br /&gt;
====Bob-ombs====&lt;br /&gt;
Bob-ombs in limbo constantly produce [[Smoke]], which thus comes from the real Bob-omb and not the ticket. The real Bob-omb will never explode, but can be grabbed if Mario holds it [[handsfree]], which is necessary because it is impossible to grab while holding an object normally.&lt;br /&gt;
=====Bloated Bob-ombs=====&lt;br /&gt;
Since a [[Bob-omb|Bloated Bob-omb]] is larger than normal Bob-ombs, it is big enough to infringe on Mario&#039;s [[hitbox]], and he is pushed backwards to avoid ending the [[Frame|frame]] inside its hitbox. Since it constantly updates to be in front of him, it moves with him. Then, he is inside its hitbox again next frame. This explains the constant backwards momentum that Mario receives from bloated Bob-ombs. Although fake Bob-ombs start out looking identical to bloated Bob-ombs, Mario does not receive momentum from them because they are not in limbo and are therefore not in front of him. They are unloaded and thus have no position.&lt;br /&gt;
&lt;br /&gt;
===Relation to HOLP===&lt;br /&gt;
The [[HOLP]] is the position at which the ticket was last rendered. Thus, it is slightly offset from Mario&#039;s position and doesn&#039;t update if Mario holds an invisible [[clone]] or has [[Hat in Hand]] active.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>InfoManiac742</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Supersaturated_Bob-omb&amp;diff=17635</id>
		<title>Supersaturated Bob-omb</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Supersaturated_Bob-omb&amp;diff=17635"/>
		<updated>2023-02-04T23:38:10Z</updated>

		<summary type="html">&lt;p&gt;InfoManiac742: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;supersaturated Bob-omb&#039;&#039;&#039; is a [[Bob-omb]] whose fuse timer has [[overflow]]ed, which causes it to not explode.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=6QlJ3wzgu90 &amp;quot;Supersaturated Bob-omb Glitch&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; Because the underlying glitch takes 828 days to execute, it is the most time-consuming glitch in the game.&lt;br /&gt;
==Fuse timer==&lt;br /&gt;
Every Bob-omb has a fuse timer that begins counting up from 0 at a rate of 1 per [[frame]] when Mario picks up the Bob-omb, lighting the fuse. The Bob-omb attempts to explode when this timer reaches 153.&lt;br /&gt;
==Execution==&lt;br /&gt;
By holding the Bob-omb while facing away from a ledge, the Bob-omb will attempt to explode when its fuse timer reaches 153 as normal. When it expands, the expansion will push Mario off the ledge. Mario can then [[dive]] in midair and grab the Bob-omb again. This prevents it from exploding, but its timer keeps counting up. Once Mario regrabs it, it will attempt to explode again and the timer will keep increasing. Mario can perform this dive-regrabbing tactic indefinitely to delay the explosion. Once the fuse timer reaches 2147483647 after 828 days of stalling, it will roll over to -2147483648 and become negative. The Bob-omb will no longer attempt to explode. In fact, it will not attempt to explode unless it is [[throw]]n, [[kick]]ed, or [[breakdance]]d; it touches another Bob-omb (with a fuse, no fuse, [[bloated]], or in [[limbo]]; it doesn&#039;t matter); or it waits another 828 days for the fuse timer to roll back over to 153.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
&lt;br /&gt;
{{glitches}}&lt;/div&gt;</summary>
		<author><name>InfoManiac742</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Light_Grabbing&amp;diff=17634</id>
		<title>Light Grabbing</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Light_Grabbing&amp;diff=17634"/>
		<updated>2023-02-04T18:36:55Z</updated>

		<summary type="html">&lt;p&gt;InfoManiac742: /* Edge Grab */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Needs Image}}&lt;br /&gt;
&#039;&#039;&#039;Light Grabbing&#039;&#039;&#039; is a glitch that allows grabbable objects of the heavy weight class to be grabbed light, which allows Mario to jump and run while holding them. It applies to both [[Chuckya]] and [[King Bob-omb]], although not all method will be possible on all objects in vanilla. There exist three ways to grab an heavy object light: A water grab, a ledge grab and triggering a textbox while holding an heavy object.&lt;br /&gt;
&lt;br /&gt;
==Water Grab==&lt;br /&gt;
When grabbing an object with a water grab, the game doesn&#039;t check for the weight of the object, the result is always a light grab. In theory, Mario is not supposed to be able to water grab Chuckya or King Bob-omb, but this can be accomplished in [[Wet-Dry World]] with precise timing.&lt;br /&gt;
&lt;br /&gt;
==Edge Grab==&lt;br /&gt;
It is possible to grab both Chuckya and King Bob-omb using an edge grab. To achieve this, Chuckya must be close to an edge and Mario must be facing in a way that he will be airborne in the first 3 frames of a punch, but that his punch will be in the object&#039;s grabbable area. When Mario starts his punch, the game will check whether he is in the correct action to grab the object in front of him and set a flag accordingly. The only valid action for an heavy object is a punch, while diving and punching are both valid actions for light object. &lt;br /&gt;
If Mario then becomes airborne, he can dive on the first frame while the flag is still active, allowing Mario to pick up the heavy object from a dive. Since a dive cannot normally hold an heavy object, it defaults to putting Mario in the light object state.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=oZ12n5mdAJA &amp;quot;Light Chuckya via Edge Tutorial&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Light Grab via Text==&lt;br /&gt;
[[File:LightGrabbingViaText.gif|300px|thumb|Mario getting light Chuckya via the monkey&#039;s textbox]]&lt;br /&gt;
If Mario holds a heavy object and triggers a textbox, he will be put in the Standing with object action, effectively making the object light.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=k2cHvY8bApU &amp;quot;Light Chuckya via Text&amp;quot; by UncommentatedPannen] &amp;lt;/ref&amp;gt; This is because the cutscene action sets Mario&#039;s animation, and will always put him in the light animation, no matter the weight of the object he holds.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{glitches}}&lt;/div&gt;</summary>
		<author><name>InfoManiac742</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Out_of_Bounds&amp;diff=17622</id>
		<title>Out of Bounds</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Out_of_Bounds&amp;diff=17622"/>
		<updated>2023-02-04T04:58:29Z</updated>

		<summary type="html">&lt;p&gt;InfoManiac742: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Out of Bounds&#039;&#039;&#039; (&#039;&#039;&#039;OoB&#039;&#039;&#039;) is any area where there is no floor triangle directly below Mario. The game cancels any movement that would place Mario OoB. Some glitches can be used to allow Mario to access OoB; this causes him to die instantly and temporarily become hatless. The reason behind Mario losing his hat during an out of bounds death is that Mario forgets to check whether he should have it on, and sets it to its default setting, which is without it.&amp;lt;ref&amp;gt;https://imgur.com/a/XfYjP7l&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Because floors are carried into [[Parallel Universes]], there are in-bounds regions inside PUs that correspond to the in-bounds areas of the main map. This makes them useful for long-distance movement as in-bounds regions to be in between frames.&lt;br /&gt;
&lt;br /&gt;
== Colliding with OoB ==&lt;br /&gt;
&lt;br /&gt;
When a movement into OoB is cancelled, Mario will appear to collide with OoB. This collision is different from those with [[wall]]s: Mario&#039;s angle is preserved (rather than reflected), and it is impossible to punch/kick or wallkick off OoB.&lt;br /&gt;
&lt;br /&gt;
== Reaching OoB ==&lt;br /&gt;
&lt;br /&gt;
Some glitches can be used to allow the player to reach OoB. Doing so will instantly kill Mario.&lt;br /&gt;
* Recovering from a ledge grab into OoB.&lt;br /&gt;
* Forcing the only floor below Mario (i.e. a floor triangle of an object) to become intangible.&lt;br /&gt;
* Chuckya can throw Mario into OoB.&lt;br /&gt;
* Moving OoB by reading a sign clone.&lt;br /&gt;
* Warping via teleporter clone.&lt;br /&gt;
* Using a door from below the intended height. &lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>InfoManiac742</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Slide_Kick&amp;diff=17615</id>
		<title>Slide Kick</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Slide_Kick&amp;diff=17615"/>
		<updated>2023-01-27T17:37:03Z</updated>

		<summary type="html">&lt;p&gt;InfoManiac742: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action_infobox&lt;br /&gt;
|title= Slide Kick&lt;br /&gt;
|image=&lt;br /&gt;
|official name= &lt;br /&gt;
|hex= todo&lt;br /&gt;
|flags= todo&lt;br /&gt;
|group= Airborne&lt;br /&gt;
|id= todo&lt;br /&gt;
|into=&lt;br /&gt;
|out of=&lt;br /&gt;
|animation=&lt;br /&gt;
|related=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
When a slide kick is happening:&amp;lt;ref&amp;gt;https://github.com/n64decomp/sm64/blob/master/src/game/mario_actions_airborne.c#L1580&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# If actionTimer &amp;gt; 30 or yPos - floorHeight &amp;gt; 500; [[Freefall]]&lt;br /&gt;
# update_air_without_turn&lt;br /&gt;
# switch perform_air_step:&lt;br /&gt;
## case AIR_STEP_LANDED, if actionState != 0 or vel[1] &amp;gt;= 0; [[Slide Kick Slide]]&lt;br /&gt;
## case AIR_STEP_HIT_WALL, [[Backward Air Knockback]]&lt;br /&gt;
## case AIR_STEP_HIT_LAVA_WALL, [[Lava Boost]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{actions}}&lt;/div&gt;</summary>
		<author><name>InfoManiac742</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Hyperspeed_Water_Sliding&amp;diff=17614</id>
		<title>Hyperspeed Water Sliding</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Hyperspeed_Water_Sliding&amp;diff=17614"/>
		<updated>2023-01-27T00:05:31Z</updated>

		<summary type="html">&lt;p&gt;InfoManiac742: /* Non-slippery Slope Variant */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&#039;&#039;&#039;Hyperspeed Water Sliding&#039;&#039;&#039;  or &#039;&#039;&#039;HSWS&#039;&#039;&#039; is a technique to repeatedly gain speed via [[C^ Hyperspeed]] followed by entering [[water]]. Going into water conserves [[Speed|sliding speed]], which can be used to gain speed by conserving that speed back into a sliding state.&lt;br /&gt;
&lt;br /&gt;
==Execution==&lt;br /&gt;
This uses the C^ Hyperspeed trick and sliding speed conversion. On a [[slippery slope]] with water, pressing Z the frame Mario leaves the water will set his [[Speed|horizontal speed]] to his sliding speed, which is how sliding speed is conserved out of water. However, this puts Mario into a crouching action. By pressing C-Up on the same frame Z was pressed, i.e. pressing both Z and C-Up on the frame Mario leaves the water, the crouch will be cancelled and Mario will start going into first person. By leaving the water into a slippery slope, the braking caused by pressing C-Up will cause Mario to initiate [[C^ Hyperspeed]] on the slope, which adds to the speed that was originally conserved into the water. Mario can then enter the water again after the speed is gained and repeat the process.&lt;br /&gt;
&lt;br /&gt;
==Non-slippery Slope Variant==&lt;br /&gt;
HSWS can also be performed on [[nonslippery slopes]] by staying on the slope for 1 [[frame]] at a time.&amp;lt;ref&amp;gt;[https://youtu.be/dEaInpcxrSg?t=316 &amp;quot;JRB Chest Star Ideas&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; The speed gained from this trick asymptotes at ~100.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
[[Category:Hyperspeed]]&lt;br /&gt;
&lt;br /&gt;
{{Glitches}}&lt;/div&gt;</summary>
		<author><name>InfoManiac742</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=The_Castle&amp;diff=17613</id>
		<title>The Castle</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=The_Castle&amp;diff=17613"/>
		<updated>2023-01-25T19:58:02Z</updated>

		<summary type="html">&lt;p&gt;InfoManiac742: /* First Floor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{course_infobox&lt;br /&gt;
|title=The Castle&lt;br /&gt;
|image= TC.png&lt;br /&gt;
|terrain=Grassy/Default&lt;br /&gt;
|setting=Varied&lt;br /&gt;
|water=Some&lt;br /&gt;
|yellow-coins=6&lt;br /&gt;
|red-coins=&lt;br /&gt;
|blue-coins=&lt;br /&gt;
|enemy-yellow= 9&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|wing-caps=1&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- Castle Grounds.png&lt;br /&gt;
|overview_2=STROOP- Castle Courtyard.png&lt;br /&gt;
|overview_3=STROOP- Castle Basement.png&lt;br /&gt;
|overview_4=STROOP- Castle Floor 1 Lower.png&lt;br /&gt;
|overview_5=STROOP- Castle Floor 1 Upper.png&lt;br /&gt;
|overview_6=STROOP- Castle Floor 2.png}}&lt;br /&gt;
&#039;&#039;&#039;The Castle&#039;&#039;&#039; is the level containing the entrances to the majority of the other levels in &#039;&#039;[[Super Mario 64]]&#039;&#039;. It consists of the [[Castle Grounds]], the [[Castle Lobby]], and the [[Castle Courtyard]].&lt;br /&gt;
==Coins==&lt;br /&gt;
Although the castle does not have any stars of its own and therefore cannot save a coin score, it still has collectable coins. The maximum coin count that can be achieved in the castle in 999, by either exiting a level after getting 999 coins, or repeatedly collecting Castle coins and going out of the area and back in to respawn them. This list enumerates the unique coins that can be collected in the castle.&lt;br /&gt;
{{Castle Grounds Coins}}&lt;br /&gt;
{{Castle Lobby Coins}}&lt;br /&gt;
{{Castle Courtyard Coins}}&lt;br /&gt;
&lt;br /&gt;
==Areas==&lt;br /&gt;
&lt;br /&gt;
===Castle Grounds===&lt;br /&gt;
The castle grounds are the starting location when creating a new file, loading a previous file, or dying anywhere within the castle. It features a sunny environment with birds and water sound effects in the background. There is also a cannon next to the lake that unlocks at 120 stars, which is meant to allow you to get onto the castle roof. However, it can be bypassed with precise movement. There is one secret stage on the castle grounds, [[Vanish Cap Under the Moat]].&lt;br /&gt;
&lt;br /&gt;
===Castle Lobby===&lt;br /&gt;
====First Floor====&lt;br /&gt;
The first floor is the introductory area of the castle. It contains 4 main courses ([[Bob-omb Battlefield]], [[Whomp&#039;s Fortress]], [[Cool, Cool Mountain]], and [[Jolly Roger Bay]]), and three secret courses ([[The Princess&#039;s Secret Slide]], [[The Secret Aquarium]], and [[Tower of the Wing Cap]]). The star door on this floor requires 8 stars to open and leads to [[Bowser in the Dark World]], the first Bowser stage. The door can be skipped with an [[LBLJ]], by [[HSWK]]ing, or with speed conserved from [[Bob-omb Battlefield]].&amp;lt;ref&amp;gt;[https://youtu.be/Rgg-pq6LLzg &amp;quot;(TAS) Super Mario 64: BLJLess BitDW Entry NEW ROUTE (With Comparison+Explanation)&amp;quot; by Superdavo0001]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://youtu.be/gEoRywkV6cw &amp;quot;Worship The Dar God&amp;quot; by Superdavo0001]&amp;lt;/ref&amp;gt; Additionally, there is a key door to the second floor, as well as one leading to the basement (the intended next area) and a regular warp door leading into the courtyard.&lt;br /&gt;
&lt;br /&gt;
====Basement====&lt;br /&gt;
The basement has 4 main courses ([[Shifting Sand Land]], [[Lethal Lava Land]], [[Hazy Maze Cave]], and [[Dire, Dire Docks]]). It also contains the pillars normally required to unlock [[Vanish Cap Under the Moat]], although they can be bypassed with moat door skip. The star door in this area requires 30 stars which can be skipped with an [[SBLJ]], and leads to the second Bowser stage, [[Bowser in the Fire Sea]], and Dire, Dire Docks.&lt;br /&gt;
&lt;br /&gt;
====Second Floor====&lt;br /&gt;
Just like the others, the second floor has 4 main courses ([[Tall, Tall Mountain]], [[Wet Dry World]], [[Snowman&#039;s Land]] and [[Tiny-Huge Island]]), along with a star door that requires 50 stars to enter, which leads to the third floor. The door can be skipped using [[BLJ]]s or [[HSWK]]ing.&lt;br /&gt;
&lt;br /&gt;
====Third Floor====&lt;br /&gt;
The third floor contains 2 main courses, [[Tick Tock Clock]] and [[Rainbow Ride]], along with one secret stage, [[Wing Mario over the Rainbow]]. Although there are &amp;quot;endless&amp;quot; stairs on this floor that require 70 stars to pass, they can easily be skipped using [[BLJ]]s. These stairs lead to the final Bowser stage, [[Bowser in the Sky]].&lt;br /&gt;
&lt;br /&gt;
===Courtyard===&lt;br /&gt;
The courtyard is the location of [[Big Boo&#039;s Haunt]], whose entrance is hidden inside the [[Courtyard Big Boo]]. There are 9 other regular Boos in the Courtyard, spawned by [[Courtyard Boo Spawners]]. If the player has less than 12 stars, the regular Boos do not spawn, and the Big Boo spawns but immediately despawns itself.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>InfoManiac742</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Tall,_Tall_Mountain&amp;diff=17609</id>
		<title>Tall, Tall Mountain</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Tall,_Tall_Mountain&amp;diff=17609"/>
		<updated>2023-01-24T00:20:34Z</updated>

		<summary type="html">&lt;p&gt;InfoManiac742: /* 100 Coins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Tall, Tall Mountain&lt;br /&gt;
|image= TTM.png&lt;br /&gt;
|abbreviation=TTM&lt;br /&gt;
|terrain=Default/Slide&lt;br /&gt;
|setting=Day&lt;br /&gt;
|water=Some&lt;br /&gt;
|yellow-coins=80&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=3&lt;br /&gt;
|enemy-yellow=26&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- TTM.png&lt;br /&gt;
|overview_2=STROOP- TTM Slide 1.png&lt;br /&gt;
|overview_3=STROOP- TTM Slide 2.png&lt;br /&gt;
|overview_4=STROOP- TTM Slide 3.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tall, Tall Mountain&#039;&#039;&#039; is the 12th course of &#039;&#039;[[Super Mario 64]]&#039;&#039;. It can be accessed by going [[upstairs]] and going to the small painting of mushrooms. Since it is found upstairs, the bare minimum requirement to reach it is the key from [[Bowser in the Fire Sea]], so 31 [[Power Star|Stars]] are normally required to get to it (without the use of game-breaking glitches).&lt;br /&gt;
==Course Versions==&lt;br /&gt;
*Version 1: When Star 1 is selected, the Scale the Mountain star will be present&lt;br /&gt;
*Version 2: When Star 2 is selected, Ukiki will be at the top of the mountain and there will be a cage with a star.&lt;br /&gt;
*Version 3: When Star 3-6 is selected, neither the Scale the Mountain star nor the cage will be present.&lt;br /&gt;
&lt;br /&gt;
==Collecting Coins==&lt;br /&gt;
There are a total of 137 coins in the course. When you clone coins using a bob-omb, each clone takes up a [[Object slot|slot]] in memory that cannot be removed. However, if you go into the slide, and then exit out of the slide, the clones are gone, allowing the player to collect 999 coins.&lt;br /&gt;
{{TTM Coins}}&lt;br /&gt;
==Glitches==&lt;br /&gt;
===Mountain Clip Glitch===&lt;br /&gt;
By holding up at the beginning of the level, and [[Long Jump]]ing past the water, you&#039;ll get onto a steep slope on the mountain. Immediately hold up-right on the analog stick and press B. You&#039;ll clip through the slope into an area with some water. (To see this, press C-Left twice.) Swim forwards and swim towards the corner of the water. Swim off of it, and you&#039;ll teleport upwards to a higher part of the mountain. Speedrunners use this to skip past a long part of the mountain.&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, it takes no A Presses to collect all seven stars.&lt;br /&gt;
===Entering Tall, Tall Mountain (0x)===&lt;br /&gt;
Similar to [[The Princess&#039;s Secret Slide]], the painting can be entered with a precise dive recover.&lt;br /&gt;
===Scale the Mountain (0x)===&lt;br /&gt;
This star is normally collected 0x by luring or [[cloning]] a [[Goomba]], but recently a faster strat involving fly guy manipulation was discovered.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=CXFWDCS5WNo|&amp;quot;TTM Scale the Mountain 0x using Fly Guy&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; This strategy does not modify the [[HOLP]], so it is viable for the [[BitS#BitFS|any% route involving a faster HOLP for BitS]].&lt;br /&gt;
&lt;br /&gt;
===Mystery of the Monkey Cage (0x)===&lt;br /&gt;
Mario can climb the mountain easily with [[Frame Walking]], and he just grabs [[Ukiki]] and collects the star.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=34Uz4iHq1as|&amp;quot;SM64 - Mystery of the Monkey Cage - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Scary &#039;Shrooms, Red Coins (0x)===&lt;br /&gt;
The star is mostly trivial due to frame walking.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=mTJCOwgR1hs|&amp;quot;SM64 - Scary &#039;Shrooms, Red Coins - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mysterious Mountainside (0x)===&lt;br /&gt;
With a [[slide kick]], Mario reaches the area where the star is easily and quickly.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=_BDsKbrMais|&amp;quot;SM64 - Mysterious Mountainside - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Breathtaking View from Bridge (0x)===&lt;br /&gt;
Mario frame walks up the mountain, activates the [[! Switch]] to make the [[cork box]] appear, then slide kicks into the star.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=mQstq6oiBO4|&amp;quot;SM64 - Breathtaking View from Bridge - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blast to the Lonely Mushroom (0x)===&lt;br /&gt;
Mario grabs the [[Crazy Box]] at the beginning of the level, bouncing directly to the star.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=RGUHvO3-Jnk|&amp;quot;SM64 - Blast to the Lonely Mushroom - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===100 Coins===&lt;br /&gt;
Mario collects coins from [[Chuckya]], [[Coin Line|coin lines]], [[Coin Ring|coin rings]], the Crazy Box, Goombas, and the slide.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=uimnCPs0zWM|&amp;quot;SM64 - Tall, Tall Mountain 100 Coins - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; This is enough to get 100 coins.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>InfoManiac742</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Tall,_Tall_Mountain&amp;diff=17608</id>
		<title>Tall, Tall Mountain</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Tall,_Tall_Mountain&amp;diff=17608"/>
		<updated>2023-01-24T00:19:44Z</updated>

		<summary type="html">&lt;p&gt;InfoManiac742: /* Breathtaking View from Bridge (0x) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Tall, Tall Mountain&lt;br /&gt;
|image= TTM.png&lt;br /&gt;
|abbreviation=TTM&lt;br /&gt;
|terrain=Default/Slide&lt;br /&gt;
|setting=Day&lt;br /&gt;
|water=Some&lt;br /&gt;
|yellow-coins=80&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=3&lt;br /&gt;
|enemy-yellow=26&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- TTM.png&lt;br /&gt;
|overview_2=STROOP- TTM Slide 1.png&lt;br /&gt;
|overview_3=STROOP- TTM Slide 2.png&lt;br /&gt;
|overview_4=STROOP- TTM Slide 3.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tall, Tall Mountain&#039;&#039;&#039; is the 12th course of &#039;&#039;[[Super Mario 64]]&#039;&#039;. It can be accessed by going [[upstairs]] and going to the small painting of mushrooms. Since it is found upstairs, the bare minimum requirement to reach it is the key from [[Bowser in the Fire Sea]], so 31 [[Power Star|Stars]] are normally required to get to it (without the use of game-breaking glitches).&lt;br /&gt;
==Course Versions==&lt;br /&gt;
*Version 1: When Star 1 is selected, the Scale the Mountain star will be present&lt;br /&gt;
*Version 2: When Star 2 is selected, Ukiki will be at the top of the mountain and there will be a cage with a star.&lt;br /&gt;
*Version 3: When Star 3-6 is selected, neither the Scale the Mountain star nor the cage will be present.&lt;br /&gt;
&lt;br /&gt;
==Collecting Coins==&lt;br /&gt;
There are a total of 137 coins in the course. When you clone coins using a bob-omb, each clone takes up a [[Object slot|slot]] in memory that cannot be removed. However, if you go into the slide, and then exit out of the slide, the clones are gone, allowing the player to collect 999 coins.&lt;br /&gt;
{{TTM Coins}}&lt;br /&gt;
==Glitches==&lt;br /&gt;
===Mountain Clip Glitch===&lt;br /&gt;
By holding up at the beginning of the level, and [[Long Jump]]ing past the water, you&#039;ll get onto a steep slope on the mountain. Immediately hold up-right on the analog stick and press B. You&#039;ll clip through the slope into an area with some water. (To see this, press C-Left twice.) Swim forwards and swim towards the corner of the water. Swim off of it, and you&#039;ll teleport upwards to a higher part of the mountain. Speedrunners use this to skip past a long part of the mountain.&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, it takes no A Presses to collect all seven stars.&lt;br /&gt;
===Entering Tall, Tall Mountain (0x)===&lt;br /&gt;
Similar to [[The Princess&#039;s Secret Slide]], the painting can be entered with a precise dive recover.&lt;br /&gt;
===Scale the Mountain (0x)===&lt;br /&gt;
This star is normally collected 0x by luring or [[cloning]] a [[Goomba]], but recently a faster strat involving fly guy manipulation was discovered.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=CXFWDCS5WNo|&amp;quot;TTM Scale the Mountain 0x using Fly Guy&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; This strategy does not modify the [[HOLP]], so it is viable for the [[BitS#BitFS|any% route involving a faster HOLP for BitS]].&lt;br /&gt;
&lt;br /&gt;
===Mystery of the Monkey Cage (0x)===&lt;br /&gt;
Mario can climb the mountain easily with [[Frame Walking]], and he just grabs [[Ukiki]] and collects the star.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=34Uz4iHq1as|&amp;quot;SM64 - Mystery of the Monkey Cage - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Scary &#039;Shrooms, Red Coins (0x)===&lt;br /&gt;
The star is mostly trivial due to frame walking.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=mTJCOwgR1hs|&amp;quot;SM64 - Scary &#039;Shrooms, Red Coins - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mysterious Mountainside (0x)===&lt;br /&gt;
With a [[slide kick]], Mario reaches the area where the star is easily and quickly.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=_BDsKbrMais|&amp;quot;SM64 - Mysterious Mountainside - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Breathtaking View from Bridge (0x)===&lt;br /&gt;
Mario frame walks up the mountain, activates the [[! Switch]] to make the [[cork box]] appear, then slide kicks into the star.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=mQstq6oiBO4|&amp;quot;SM64 - Breathtaking View from Bridge - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blast to the Lonely Mushroom (0x)===&lt;br /&gt;
Mario grabs the [[Crazy Box]] at the beginning of the level, bouncing directly to the star.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=RGUHvO3-Jnk|&amp;quot;SM64 - Blast to the Lonely Mushroom - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===100 Coins===&lt;br /&gt;
Mario collects coins from [[Chuckya]], [[coin Line]]s, [[coin Ring]]s, the Crazy Box, Goombas, and the slide.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=uimnCPs0zWM|&amp;quot;SM64 - Tall, Tall Mountain 100 Coins - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; This is enough to get 100 coins.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>InfoManiac742</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Tall,_Tall_Mountain&amp;diff=17607</id>
		<title>Tall, Tall Mountain</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Tall,_Tall_Mountain&amp;diff=17607"/>
		<updated>2023-01-24T00:18:44Z</updated>

		<summary type="html">&lt;p&gt;InfoManiac742: /* Blast to the Lonely Mushroom (0x) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Tall, Tall Mountain&lt;br /&gt;
|image= TTM.png&lt;br /&gt;
|abbreviation=TTM&lt;br /&gt;
|terrain=Default/Slide&lt;br /&gt;
|setting=Day&lt;br /&gt;
|water=Some&lt;br /&gt;
|yellow-coins=80&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=3&lt;br /&gt;
|enemy-yellow=26&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- TTM.png&lt;br /&gt;
|overview_2=STROOP- TTM Slide 1.png&lt;br /&gt;
|overview_3=STROOP- TTM Slide 2.png&lt;br /&gt;
|overview_4=STROOP- TTM Slide 3.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tall, Tall Mountain&#039;&#039;&#039; is the 12th course of &#039;&#039;[[Super Mario 64]]&#039;&#039;. It can be accessed by going [[upstairs]] and going to the small painting of mushrooms. Since it is found upstairs, the bare minimum requirement to reach it is the key from [[Bowser in the Fire Sea]], so 31 [[Power Star|Stars]] are normally required to get to it (without the use of game-breaking glitches).&lt;br /&gt;
==Course Versions==&lt;br /&gt;
*Version 1: When Star 1 is selected, the Scale the Mountain star will be present&lt;br /&gt;
*Version 2: When Star 2 is selected, Ukiki will be at the top of the mountain and there will be a cage with a star.&lt;br /&gt;
*Version 3: When Star 3-6 is selected, neither the Scale the Mountain star nor the cage will be present.&lt;br /&gt;
&lt;br /&gt;
==Collecting Coins==&lt;br /&gt;
There are a total of 137 coins in the course. When you clone coins using a bob-omb, each clone takes up a [[Object slot|slot]] in memory that cannot be removed. However, if you go into the slide, and then exit out of the slide, the clones are gone, allowing the player to collect 999 coins.&lt;br /&gt;
{{TTM Coins}}&lt;br /&gt;
==Glitches==&lt;br /&gt;
===Mountain Clip Glitch===&lt;br /&gt;
By holding up at the beginning of the level, and [[Long Jump]]ing past the water, you&#039;ll get onto a steep slope on the mountain. Immediately hold up-right on the analog stick and press B. You&#039;ll clip through the slope into an area with some water. (To see this, press C-Left twice.) Swim forwards and swim towards the corner of the water. Swim off of it, and you&#039;ll teleport upwards to a higher part of the mountain. Speedrunners use this to skip past a long part of the mountain.&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, it takes no A Presses to collect all seven stars.&lt;br /&gt;
===Entering Tall, Tall Mountain (0x)===&lt;br /&gt;
Similar to [[The Princess&#039;s Secret Slide]], the painting can be entered with a precise dive recover.&lt;br /&gt;
===Scale the Mountain (0x)===&lt;br /&gt;
This star is normally collected 0x by luring or [[cloning]] a [[Goomba]], but recently a faster strat involving fly guy manipulation was discovered.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=CXFWDCS5WNo|&amp;quot;TTM Scale the Mountain 0x using Fly Guy&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; This strategy does not modify the [[HOLP]], so it is viable for the [[BitS#BitFS|any% route involving a faster HOLP for BitS]].&lt;br /&gt;
&lt;br /&gt;
===Mystery of the Monkey Cage (0x)===&lt;br /&gt;
Mario can climb the mountain easily with [[Frame Walking]], and he just grabs [[Ukiki]] and collects the star.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=34Uz4iHq1as|&amp;quot;SM64 - Mystery of the Monkey Cage - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Scary &#039;Shrooms, Red Coins (0x)===&lt;br /&gt;
The star is mostly trivial due to frame walking.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=mTJCOwgR1hs|&amp;quot;SM64 - Scary &#039;Shrooms, Red Coins - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mysterious Mountainside (0x)===&lt;br /&gt;
With a [[slide kick]], Mario reaches the area where the star is easily and quickly.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=_BDsKbrMais|&amp;quot;SM64 - Mysterious Mountainside - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Breathtaking View from Bridge (0x)===&lt;br /&gt;
Mario frame walks up the mountain, activates the [[! Switch]] to make the [[cork box]] appear, then slide kicks into the star&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=mQstq6oiBO4|&amp;quot;SM64 - Breathtaking View from Bridge - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
===Blast to the Lonely Mushroom (0x)===&lt;br /&gt;
Mario grabs the [[Crazy Box]] at the beginning of the level, bouncing directly to the star.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=RGUHvO3-Jnk|&amp;quot;SM64 - Blast to the Lonely Mushroom - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===100 Coins===&lt;br /&gt;
Mario collects coins from [[Chuckya]], [[coin Line]]s, [[coin Ring]]s, the Crazy Box, Goombas, and the slide.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=uimnCPs0zWM|&amp;quot;SM64 - Tall, Tall Mountain 100 Coins - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; This is enough to get 100 coins.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>InfoManiac742</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Tall,_Tall_Mountain&amp;diff=17606</id>
		<title>Tall, Tall Mountain</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Tall,_Tall_Mountain&amp;diff=17606"/>
		<updated>2023-01-24T00:18:31Z</updated>

		<summary type="html">&lt;p&gt;InfoManiac742: /* 100 Coins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Tall, Tall Mountain&lt;br /&gt;
|image= TTM.png&lt;br /&gt;
|abbreviation=TTM&lt;br /&gt;
|terrain=Default/Slide&lt;br /&gt;
|setting=Day&lt;br /&gt;
|water=Some&lt;br /&gt;
|yellow-coins=80&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=3&lt;br /&gt;
|enemy-yellow=26&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- TTM.png&lt;br /&gt;
|overview_2=STROOP- TTM Slide 1.png&lt;br /&gt;
|overview_3=STROOP- TTM Slide 2.png&lt;br /&gt;
|overview_4=STROOP- TTM Slide 3.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tall, Tall Mountain&#039;&#039;&#039; is the 12th course of &#039;&#039;[[Super Mario 64]]&#039;&#039;. It can be accessed by going [[upstairs]] and going to the small painting of mushrooms. Since it is found upstairs, the bare minimum requirement to reach it is the key from [[Bowser in the Fire Sea]], so 31 [[Power Star|Stars]] are normally required to get to it (without the use of game-breaking glitches).&lt;br /&gt;
==Course Versions==&lt;br /&gt;
*Version 1: When Star 1 is selected, the Scale the Mountain star will be present&lt;br /&gt;
*Version 2: When Star 2 is selected, Ukiki will be at the top of the mountain and there will be a cage with a star.&lt;br /&gt;
*Version 3: When Star 3-6 is selected, neither the Scale the Mountain star nor the cage will be present.&lt;br /&gt;
&lt;br /&gt;
==Collecting Coins==&lt;br /&gt;
There are a total of 137 coins in the course. When you clone coins using a bob-omb, each clone takes up a [[Object slot|slot]] in memory that cannot be removed. However, if you go into the slide, and then exit out of the slide, the clones are gone, allowing the player to collect 999 coins.&lt;br /&gt;
{{TTM Coins}}&lt;br /&gt;
==Glitches==&lt;br /&gt;
===Mountain Clip Glitch===&lt;br /&gt;
By holding up at the beginning of the level, and [[Long Jump]]ing past the water, you&#039;ll get onto a steep slope on the mountain. Immediately hold up-right on the analog stick and press B. You&#039;ll clip through the slope into an area with some water. (To see this, press C-Left twice.) Swim forwards and swim towards the corner of the water. Swim off of it, and you&#039;ll teleport upwards to a higher part of the mountain. Speedrunners use this to skip past a long part of the mountain.&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, it takes no A Presses to collect all seven stars.&lt;br /&gt;
===Entering Tall, Tall Mountain (0x)===&lt;br /&gt;
Similar to [[The Princess&#039;s Secret Slide]], the painting can be entered with a precise dive recover.&lt;br /&gt;
===Scale the Mountain (0x)===&lt;br /&gt;
This star is normally collected 0x by luring or [[cloning]] a [[Goomba]], but recently a faster strat involving fly guy manipulation was discovered.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=CXFWDCS5WNo|&amp;quot;TTM Scale the Mountain 0x using Fly Guy&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; This strategy does not modify the [[HOLP]], so it is viable for the [[BitS#BitFS|any% route involving a faster HOLP for BitS]].&lt;br /&gt;
&lt;br /&gt;
===Mystery of the Monkey Cage (0x)===&lt;br /&gt;
Mario can climb the mountain easily with [[Frame Walking]], and he just grabs [[Ukiki]] and collects the star.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=34Uz4iHq1as|&amp;quot;SM64 - Mystery of the Monkey Cage - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Scary &#039;Shrooms, Red Coins (0x)===&lt;br /&gt;
The star is mostly trivial due to frame walking.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=mTJCOwgR1hs|&amp;quot;SM64 - Scary &#039;Shrooms, Red Coins - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mysterious Mountainside (0x)===&lt;br /&gt;
With a [[slide kick]], Mario reaches the area where the star is easily and quickly.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=_BDsKbrMais|&amp;quot;SM64 - Mysterious Mountainside - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Breathtaking View from Bridge (0x)===&lt;br /&gt;
Mario frame walks up the mountain, activates the [[! Switch]] to make the [[cork box]] appear, then slide kicks into the star&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=mQstq6oiBO4|&amp;quot;SM64 - Breathtaking View from Bridge - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
===Blast to the Lonely Mushroom (0x)===&lt;br /&gt;
Mario grabs the [[Crazy Box]] at the beginning of the level, bouncing directly to the star&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=RGUHvO3-Jnk|&amp;quot;SM64 - Blast to the Lonely Mushroom - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
===100 Coins===&lt;br /&gt;
Mario collects coins from [[Chuckya]], [[coin Line]]s, [[coin Ring]]s, the Crazy Box, Goombas, and the slide.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=uimnCPs0zWM|&amp;quot;SM64 - Tall, Tall Mountain 100 Coins - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; This is enough to get 100 coins.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>InfoManiac742</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Tall,_Tall_Mountain&amp;diff=17605</id>
		<title>Tall, Tall Mountain</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Tall,_Tall_Mountain&amp;diff=17605"/>
		<updated>2023-01-24T00:18:03Z</updated>

		<summary type="html">&lt;p&gt;InfoManiac742: /* Mysterious Mountainside (0x) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Tall, Tall Mountain&lt;br /&gt;
|image= TTM.png&lt;br /&gt;
|abbreviation=TTM&lt;br /&gt;
|terrain=Default/Slide&lt;br /&gt;
|setting=Day&lt;br /&gt;
|water=Some&lt;br /&gt;
|yellow-coins=80&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=3&lt;br /&gt;
|enemy-yellow=26&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- TTM.png&lt;br /&gt;
|overview_2=STROOP- TTM Slide 1.png&lt;br /&gt;
|overview_3=STROOP- TTM Slide 2.png&lt;br /&gt;
|overview_4=STROOP- TTM Slide 3.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tall, Tall Mountain&#039;&#039;&#039; is the 12th course of &#039;&#039;[[Super Mario 64]]&#039;&#039;. It can be accessed by going [[upstairs]] and going to the small painting of mushrooms. Since it is found upstairs, the bare minimum requirement to reach it is the key from [[Bowser in the Fire Sea]], so 31 [[Power Star|Stars]] are normally required to get to it (without the use of game-breaking glitches).&lt;br /&gt;
==Course Versions==&lt;br /&gt;
*Version 1: When Star 1 is selected, the Scale the Mountain star will be present&lt;br /&gt;
*Version 2: When Star 2 is selected, Ukiki will be at the top of the mountain and there will be a cage with a star.&lt;br /&gt;
*Version 3: When Star 3-6 is selected, neither the Scale the Mountain star nor the cage will be present.&lt;br /&gt;
&lt;br /&gt;
==Collecting Coins==&lt;br /&gt;
There are a total of 137 coins in the course. When you clone coins using a bob-omb, each clone takes up a [[Object slot|slot]] in memory that cannot be removed. However, if you go into the slide, and then exit out of the slide, the clones are gone, allowing the player to collect 999 coins.&lt;br /&gt;
{{TTM Coins}}&lt;br /&gt;
==Glitches==&lt;br /&gt;
===Mountain Clip Glitch===&lt;br /&gt;
By holding up at the beginning of the level, and [[Long Jump]]ing past the water, you&#039;ll get onto a steep slope on the mountain. Immediately hold up-right on the analog stick and press B. You&#039;ll clip through the slope into an area with some water. (To see this, press C-Left twice.) Swim forwards and swim towards the corner of the water. Swim off of it, and you&#039;ll teleport upwards to a higher part of the mountain. Speedrunners use this to skip past a long part of the mountain.&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, it takes no A Presses to collect all seven stars.&lt;br /&gt;
===Entering Tall, Tall Mountain (0x)===&lt;br /&gt;
Similar to [[The Princess&#039;s Secret Slide]], the painting can be entered with a precise dive recover.&lt;br /&gt;
===Scale the Mountain (0x)===&lt;br /&gt;
This star is normally collected 0x by luring or [[cloning]] a [[Goomba]], but recently a faster strat involving fly guy manipulation was discovered.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=CXFWDCS5WNo|&amp;quot;TTM Scale the Mountain 0x using Fly Guy&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; This strategy does not modify the [[HOLP]], so it is viable for the [[BitS#BitFS|any% route involving a faster HOLP for BitS]].&lt;br /&gt;
&lt;br /&gt;
===Mystery of the Monkey Cage (0x)===&lt;br /&gt;
Mario can climb the mountain easily with [[Frame Walking]], and he just grabs [[Ukiki]] and collects the star.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=34Uz4iHq1as|&amp;quot;SM64 - Mystery of the Monkey Cage - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Scary &#039;Shrooms, Red Coins (0x)===&lt;br /&gt;
The star is mostly trivial due to frame walking.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=mTJCOwgR1hs|&amp;quot;SM64 - Scary &#039;Shrooms, Red Coins - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mysterious Mountainside (0x)===&lt;br /&gt;
With a [[slide kick]], Mario reaches the area where the star is easily and quickly.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=_BDsKbrMais|&amp;quot;SM64 - Mysterious Mountainside - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Breathtaking View from Bridge (0x)===&lt;br /&gt;
Mario frame walks up the mountain, activates the [[! Switch]] to make the [[cork box]] appear, then slide kicks into the star&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=mQstq6oiBO4|&amp;quot;SM64 - Breathtaking View from Bridge - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
===Blast to the Lonely Mushroom (0x)===&lt;br /&gt;
Mario grabs the [[Crazy Box]] at the beginning of the level, bouncing directly to the star&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=RGUHvO3-Jnk|&amp;quot;SM64 - Blast to the Lonely Mushroom - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
===100 Coins===&lt;br /&gt;
Mario collects coins from [[Chuckya]], [[coin Line]]s, [[coin Ring]]s, the Crazy Box, Goombas, and the slide&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=uimnCPs0zWM|&amp;quot;SM64 - Tall, Tall Mountain 100 Coins - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;. This is enough to get 100 coins.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>InfoManiac742</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Tall,_Tall_Mountain&amp;diff=17604</id>
		<title>Tall, Tall Mountain</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Tall,_Tall_Mountain&amp;diff=17604"/>
		<updated>2023-01-24T00:17:49Z</updated>

		<summary type="html">&lt;p&gt;InfoManiac742: /* Mystery of the Monkey Cage (0x) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Tall, Tall Mountain&lt;br /&gt;
|image= TTM.png&lt;br /&gt;
|abbreviation=TTM&lt;br /&gt;
|terrain=Default/Slide&lt;br /&gt;
|setting=Day&lt;br /&gt;
|water=Some&lt;br /&gt;
|yellow-coins=80&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=3&lt;br /&gt;
|enemy-yellow=26&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- TTM.png&lt;br /&gt;
|overview_2=STROOP- TTM Slide 1.png&lt;br /&gt;
|overview_3=STROOP- TTM Slide 2.png&lt;br /&gt;
|overview_4=STROOP- TTM Slide 3.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tall, Tall Mountain&#039;&#039;&#039; is the 12th course of &#039;&#039;[[Super Mario 64]]&#039;&#039;. It can be accessed by going [[upstairs]] and going to the small painting of mushrooms. Since it is found upstairs, the bare minimum requirement to reach it is the key from [[Bowser in the Fire Sea]], so 31 [[Power Star|Stars]] are normally required to get to it (without the use of game-breaking glitches).&lt;br /&gt;
==Course Versions==&lt;br /&gt;
*Version 1: When Star 1 is selected, the Scale the Mountain star will be present&lt;br /&gt;
*Version 2: When Star 2 is selected, Ukiki will be at the top of the mountain and there will be a cage with a star.&lt;br /&gt;
*Version 3: When Star 3-6 is selected, neither the Scale the Mountain star nor the cage will be present.&lt;br /&gt;
&lt;br /&gt;
==Collecting Coins==&lt;br /&gt;
There are a total of 137 coins in the course. When you clone coins using a bob-omb, each clone takes up a [[Object slot|slot]] in memory that cannot be removed. However, if you go into the slide, and then exit out of the slide, the clones are gone, allowing the player to collect 999 coins.&lt;br /&gt;
{{TTM Coins}}&lt;br /&gt;
==Glitches==&lt;br /&gt;
===Mountain Clip Glitch===&lt;br /&gt;
By holding up at the beginning of the level, and [[Long Jump]]ing past the water, you&#039;ll get onto a steep slope on the mountain. Immediately hold up-right on the analog stick and press B. You&#039;ll clip through the slope into an area with some water. (To see this, press C-Left twice.) Swim forwards and swim towards the corner of the water. Swim off of it, and you&#039;ll teleport upwards to a higher part of the mountain. Speedrunners use this to skip past a long part of the mountain.&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, it takes no A Presses to collect all seven stars.&lt;br /&gt;
===Entering Tall, Tall Mountain (0x)===&lt;br /&gt;
Similar to [[The Princess&#039;s Secret Slide]], the painting can be entered with a precise dive recover.&lt;br /&gt;
===Scale the Mountain (0x)===&lt;br /&gt;
This star is normally collected 0x by luring or [[cloning]] a [[Goomba]], but recently a faster strat involving fly guy manipulation was discovered.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=CXFWDCS5WNo|&amp;quot;TTM Scale the Mountain 0x using Fly Guy&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; This strategy does not modify the [[HOLP]], so it is viable for the [[BitS#BitFS|any% route involving a faster HOLP for BitS]].&lt;br /&gt;
&lt;br /&gt;
===Mystery of the Monkey Cage (0x)===&lt;br /&gt;
Mario can climb the mountain easily with [[Frame Walking]], and he just grabs [[Ukiki]] and collects the star.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=34Uz4iHq1as|&amp;quot;SM64 - Mystery of the Monkey Cage - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Scary &#039;Shrooms, Red Coins (0x)===&lt;br /&gt;
The star is mostly trivial due to frame walking.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=mTJCOwgR1hs|&amp;quot;SM64 - Scary &#039;Shrooms, Red Coins - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mysterious Mountainside (0x)===&lt;br /&gt;
With a [[slide kick]], Mario reaches the area where the star is easily and quickly&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=_BDsKbrMais|&amp;quot;SM64 - Mysterious Mountainside - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
===Breathtaking View from Bridge (0x)===&lt;br /&gt;
Mario frame walks up the mountain, activates the [[! Switch]] to make the [[cork box]] appear, then slide kicks into the star&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=mQstq6oiBO4|&amp;quot;SM64 - Breathtaking View from Bridge - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
===Blast to the Lonely Mushroom (0x)===&lt;br /&gt;
Mario grabs the [[Crazy Box]] at the beginning of the level, bouncing directly to the star&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=RGUHvO3-Jnk|&amp;quot;SM64 - Blast to the Lonely Mushroom - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
===100 Coins===&lt;br /&gt;
Mario collects coins from [[Chuckya]], [[coin Line]]s, [[coin Ring]]s, the Crazy Box, Goombas, and the slide&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=uimnCPs0zWM|&amp;quot;SM64 - Tall, Tall Mountain 100 Coins - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;. This is enough to get 100 coins.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>InfoManiac742</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Tall,_Tall_Mountain&amp;diff=17603</id>
		<title>Tall, Tall Mountain</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Tall,_Tall_Mountain&amp;diff=17603"/>
		<updated>2023-01-24T00:17:35Z</updated>

		<summary type="html">&lt;p&gt;InfoManiac742: /* Scale the Mountain (0x) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Tall, Tall Mountain&lt;br /&gt;
|image= TTM.png&lt;br /&gt;
|abbreviation=TTM&lt;br /&gt;
|terrain=Default/Slide&lt;br /&gt;
|setting=Day&lt;br /&gt;
|water=Some&lt;br /&gt;
|yellow-coins=80&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=3&lt;br /&gt;
|enemy-yellow=26&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- TTM.png&lt;br /&gt;
|overview_2=STROOP- TTM Slide 1.png&lt;br /&gt;
|overview_3=STROOP- TTM Slide 2.png&lt;br /&gt;
|overview_4=STROOP- TTM Slide 3.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tall, Tall Mountain&#039;&#039;&#039; is the 12th course of &#039;&#039;[[Super Mario 64]]&#039;&#039;. It can be accessed by going [[upstairs]] and going to the small painting of mushrooms. Since it is found upstairs, the bare minimum requirement to reach it is the key from [[Bowser in the Fire Sea]], so 31 [[Power Star|Stars]] are normally required to get to it (without the use of game-breaking glitches).&lt;br /&gt;
==Course Versions==&lt;br /&gt;
*Version 1: When Star 1 is selected, the Scale the Mountain star will be present&lt;br /&gt;
*Version 2: When Star 2 is selected, Ukiki will be at the top of the mountain and there will be a cage with a star.&lt;br /&gt;
*Version 3: When Star 3-6 is selected, neither the Scale the Mountain star nor the cage will be present.&lt;br /&gt;
&lt;br /&gt;
==Collecting Coins==&lt;br /&gt;
There are a total of 137 coins in the course. When you clone coins using a bob-omb, each clone takes up a [[Object slot|slot]] in memory that cannot be removed. However, if you go into the slide, and then exit out of the slide, the clones are gone, allowing the player to collect 999 coins.&lt;br /&gt;
{{TTM Coins}}&lt;br /&gt;
==Glitches==&lt;br /&gt;
===Mountain Clip Glitch===&lt;br /&gt;
By holding up at the beginning of the level, and [[Long Jump]]ing past the water, you&#039;ll get onto a steep slope on the mountain. Immediately hold up-right on the analog stick and press B. You&#039;ll clip through the slope into an area with some water. (To see this, press C-Left twice.) Swim forwards and swim towards the corner of the water. Swim off of it, and you&#039;ll teleport upwards to a higher part of the mountain. Speedrunners use this to skip past a long part of the mountain.&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, it takes no A Presses to collect all seven stars.&lt;br /&gt;
===Entering Tall, Tall Mountain (0x)===&lt;br /&gt;
Similar to [[The Princess&#039;s Secret Slide]], the painting can be entered with a precise dive recover.&lt;br /&gt;
===Scale the Mountain (0x)===&lt;br /&gt;
This star is normally collected 0x by luring or [[cloning]] a [[Goomba]], but recently a faster strat involving fly guy manipulation was discovered.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=CXFWDCS5WNo|&amp;quot;TTM Scale the Mountain 0x using Fly Guy&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; This strategy does not modify the [[HOLP]], so it is viable for the [[BitS#BitFS|any% route involving a faster HOLP for BitS]].&lt;br /&gt;
&lt;br /&gt;
===Mystery of the Monkey Cage (0x)===&lt;br /&gt;
Mario can climb the mountain easily with [[Frame Walking]], and he just grabs [[Ukiki]] and collects the star&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=34Uz4iHq1as|&amp;quot;SM64 - Mystery of the Monkey Cage - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
===Scary &#039;Shrooms, Red Coins (0x)===&lt;br /&gt;
The star is mostly trivial due to frame walking.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=mTJCOwgR1hs|&amp;quot;SM64 - Scary &#039;Shrooms, Red Coins - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mysterious Mountainside (0x)===&lt;br /&gt;
With a [[slide kick]], Mario reaches the area where the star is easily and quickly&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=_BDsKbrMais|&amp;quot;SM64 - Mysterious Mountainside - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
===Breathtaking View from Bridge (0x)===&lt;br /&gt;
Mario frame walks up the mountain, activates the [[! Switch]] to make the [[cork box]] appear, then slide kicks into the star&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=mQstq6oiBO4|&amp;quot;SM64 - Breathtaking View from Bridge - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
===Blast to the Lonely Mushroom (0x)===&lt;br /&gt;
Mario grabs the [[Crazy Box]] at the beginning of the level, bouncing directly to the star&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=RGUHvO3-Jnk|&amp;quot;SM64 - Blast to the Lonely Mushroom - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
===100 Coins===&lt;br /&gt;
Mario collects coins from [[Chuckya]], [[coin Line]]s, [[coin Ring]]s, the Crazy Box, Goombas, and the slide&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=uimnCPs0zWM|&amp;quot;SM64 - Tall, Tall Mountain 100 Coins - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;. This is enough to get 100 coins.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>InfoManiac742</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Tall,_Tall_Mountain&amp;diff=17602</id>
		<title>Tall, Tall Mountain</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Tall,_Tall_Mountain&amp;diff=17602"/>
		<updated>2023-01-24T00:17:19Z</updated>

		<summary type="html">&lt;p&gt;InfoManiac742: /* Scary &amp;#039;Shrooms, Red Coins (0x) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Tall, Tall Mountain&lt;br /&gt;
|image= TTM.png&lt;br /&gt;
|abbreviation=TTM&lt;br /&gt;
|terrain=Default/Slide&lt;br /&gt;
|setting=Day&lt;br /&gt;
|water=Some&lt;br /&gt;
|yellow-coins=80&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=3&lt;br /&gt;
|enemy-yellow=26&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- TTM.png&lt;br /&gt;
|overview_2=STROOP- TTM Slide 1.png&lt;br /&gt;
|overview_3=STROOP- TTM Slide 2.png&lt;br /&gt;
|overview_4=STROOP- TTM Slide 3.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tall, Tall Mountain&#039;&#039;&#039; is the 12th course of &#039;&#039;[[Super Mario 64]]&#039;&#039;. It can be accessed by going [[upstairs]] and going to the small painting of mushrooms. Since it is found upstairs, the bare minimum requirement to reach it is the key from [[Bowser in the Fire Sea]], so 31 [[Power Star|Stars]] are normally required to get to it (without the use of game-breaking glitches).&lt;br /&gt;
==Course Versions==&lt;br /&gt;
*Version 1: When Star 1 is selected, the Scale the Mountain star will be present&lt;br /&gt;
*Version 2: When Star 2 is selected, Ukiki will be at the top of the mountain and there will be a cage with a star.&lt;br /&gt;
*Version 3: When Star 3-6 is selected, neither the Scale the Mountain star nor the cage will be present.&lt;br /&gt;
&lt;br /&gt;
==Collecting Coins==&lt;br /&gt;
There are a total of 137 coins in the course. When you clone coins using a bob-omb, each clone takes up a [[Object slot|slot]] in memory that cannot be removed. However, if you go into the slide, and then exit out of the slide, the clones are gone, allowing the player to collect 999 coins.&lt;br /&gt;
{{TTM Coins}}&lt;br /&gt;
==Glitches==&lt;br /&gt;
===Mountain Clip Glitch===&lt;br /&gt;
By holding up at the beginning of the level, and [[Long Jump]]ing past the water, you&#039;ll get onto a steep slope on the mountain. Immediately hold up-right on the analog stick and press B. You&#039;ll clip through the slope into an area with some water. (To see this, press C-Left twice.) Swim forwards and swim towards the corner of the water. Swim off of it, and you&#039;ll teleport upwards to a higher part of the mountain. Speedrunners use this to skip past a long part of the mountain.&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, it takes no A Presses to collect all seven stars.&lt;br /&gt;
===Entering Tall, Tall Mountain (0x)===&lt;br /&gt;
Similar to [[The Princess&#039;s Secret Slide]], the painting can be entered with a precise dive recover.&lt;br /&gt;
===Scale the Mountain (0x)===&lt;br /&gt;
This star is normally collected 0x by luring or [[cloning]] a [[Goomba]], but recently a faster strat involving fly guy manipulation was discovered&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=CXFWDCS5WNo|&amp;quot;TTM Scale the Mountain 0x using Fly Guy&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;. This strategy does not modify the [[HOLP]], so it is viable for the [[BitS#BitFS|any% route involving a faster HOLP for BitS]].&lt;br /&gt;
===Mystery of the Monkey Cage (0x)===&lt;br /&gt;
Mario can climb the mountain easily with [[Frame Walking]], and he just grabs [[Ukiki]] and collects the star&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=34Uz4iHq1as|&amp;quot;SM64 - Mystery of the Monkey Cage - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
===Scary &#039;Shrooms, Red Coins (0x)===&lt;br /&gt;
The star is mostly trivial due to frame walking.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=mTJCOwgR1hs|&amp;quot;SM64 - Scary &#039;Shrooms, Red Coins - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mysterious Mountainside (0x)===&lt;br /&gt;
With a [[slide kick]], Mario reaches the area where the star is easily and quickly&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=_BDsKbrMais|&amp;quot;SM64 - Mysterious Mountainside - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
===Breathtaking View from Bridge (0x)===&lt;br /&gt;
Mario frame walks up the mountain, activates the [[! Switch]] to make the [[cork box]] appear, then slide kicks into the star&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=mQstq6oiBO4|&amp;quot;SM64 - Breathtaking View from Bridge - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
===Blast to the Lonely Mushroom (0x)===&lt;br /&gt;
Mario grabs the [[Crazy Box]] at the beginning of the level, bouncing directly to the star&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=RGUHvO3-Jnk|&amp;quot;SM64 - Blast to the Lonely Mushroom - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
===100 Coins===&lt;br /&gt;
Mario collects coins from [[Chuckya]], [[coin Line]]s, [[coin Ring]]s, the Crazy Box, Goombas, and the slide&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=uimnCPs0zWM|&amp;quot;SM64 - Tall, Tall Mountain 100 Coins - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;. This is enough to get 100 coins.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>InfoManiac742</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Tall,_Tall_Mountain&amp;diff=17601</id>
		<title>Tall, Tall Mountain</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Tall,_Tall_Mountain&amp;diff=17601"/>
		<updated>2023-01-24T00:17:08Z</updated>

		<summary type="html">&lt;p&gt;InfoManiac742: /* Course Versions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Tall, Tall Mountain&lt;br /&gt;
|image= TTM.png&lt;br /&gt;
|abbreviation=TTM&lt;br /&gt;
|terrain=Default/Slide&lt;br /&gt;
|setting=Day&lt;br /&gt;
|water=Some&lt;br /&gt;
|yellow-coins=80&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=3&lt;br /&gt;
|enemy-yellow=26&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- TTM.png&lt;br /&gt;
|overview_2=STROOP- TTM Slide 1.png&lt;br /&gt;
|overview_3=STROOP- TTM Slide 2.png&lt;br /&gt;
|overview_4=STROOP- TTM Slide 3.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tall, Tall Mountain&#039;&#039;&#039; is the 12th course of &#039;&#039;[[Super Mario 64]]&#039;&#039;. It can be accessed by going [[upstairs]] and going to the small painting of mushrooms. Since it is found upstairs, the bare minimum requirement to reach it is the key from [[Bowser in the Fire Sea]], so 31 [[Power Star|Stars]] are normally required to get to it (without the use of game-breaking glitches).&lt;br /&gt;
==Course Versions==&lt;br /&gt;
*Version 1: When Star 1 is selected, the Scale the Mountain star will be present&lt;br /&gt;
*Version 2: When Star 2 is selected, Ukiki will be at the top of the mountain and there will be a cage with a star.&lt;br /&gt;
*Version 3: When Star 3-6 is selected, neither the Scale the Mountain star nor the cage will be present.&lt;br /&gt;
&lt;br /&gt;
==Collecting Coins==&lt;br /&gt;
There are a total of 137 coins in the course. When you clone coins using a bob-omb, each clone takes up a [[Object slot|slot]] in memory that cannot be removed. However, if you go into the slide, and then exit out of the slide, the clones are gone, allowing the player to collect 999 coins.&lt;br /&gt;
{{TTM Coins}}&lt;br /&gt;
==Glitches==&lt;br /&gt;
===Mountain Clip Glitch===&lt;br /&gt;
By holding up at the beginning of the level, and [[Long Jump]]ing past the water, you&#039;ll get onto a steep slope on the mountain. Immediately hold up-right on the analog stick and press B. You&#039;ll clip through the slope into an area with some water. (To see this, press C-Left twice.) Swim forwards and swim towards the corner of the water. Swim off of it, and you&#039;ll teleport upwards to a higher part of the mountain. Speedrunners use this to skip past a long part of the mountain.&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, it takes no A Presses to collect all seven stars.&lt;br /&gt;
===Entering Tall, Tall Mountain (0x)===&lt;br /&gt;
Similar to [[The Princess&#039;s Secret Slide]], the painting can be entered with a precise dive recover.&lt;br /&gt;
===Scale the Mountain (0x)===&lt;br /&gt;
This star is normally collected 0x by luring or [[cloning]] a [[Goomba]], but recently a faster strat involving fly guy manipulation was discovered&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=CXFWDCS5WNo|&amp;quot;TTM Scale the Mountain 0x using Fly Guy&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;. This strategy does not modify the [[HOLP]], so it is viable for the [[BitS#BitFS|any% route involving a faster HOLP for BitS]].&lt;br /&gt;
===Mystery of the Monkey Cage (0x)===&lt;br /&gt;
Mario can climb the mountain easily with [[Frame Walking]], and he just grabs [[Ukiki]] and collects the star&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=34Uz4iHq1as|&amp;quot;SM64 - Mystery of the Monkey Cage - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
===Scary &#039;Shrooms, Red Coins (0x)===&lt;br /&gt;
The star is mostly trivial due to frame walking&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=mTJCOwgR1hs|&amp;quot;SM64 - Scary &#039;Shrooms, Red Coins - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
===Mysterious Mountainside (0x)===&lt;br /&gt;
With a [[slide kick]], Mario reaches the area where the star is easily and quickly&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=_BDsKbrMais|&amp;quot;SM64 - Mysterious Mountainside - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
===Breathtaking View from Bridge (0x)===&lt;br /&gt;
Mario frame walks up the mountain, activates the [[! Switch]] to make the [[cork box]] appear, then slide kicks into the star&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=mQstq6oiBO4|&amp;quot;SM64 - Breathtaking View from Bridge - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
===Blast to the Lonely Mushroom (0x)===&lt;br /&gt;
Mario grabs the [[Crazy Box]] at the beginning of the level, bouncing directly to the star&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=RGUHvO3-Jnk|&amp;quot;SM64 - Blast to the Lonely Mushroom - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
===100 Coins===&lt;br /&gt;
Mario collects coins from [[Chuckya]], [[coin Line]]s, [[coin Ring]]s, the Crazy Box, Goombas, and the slide&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=uimnCPs0zWM|&amp;quot;SM64 - Tall, Tall Mountain 100 Coins - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;. This is enough to get 100 coins.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>InfoManiac742</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Coin_limit&amp;diff=17600</id>
		<title>Coin limit</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Coin_limit&amp;diff=17600"/>
		<updated>2023-01-24T00:15:53Z</updated>

		<summary type="html">&lt;p&gt;InfoManiac742: /* Unbounded Coin Limit Glitch (Japanese version) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{rewrite}}&lt;br /&gt;
A &#039;&#039;&#039;coin limit&#039;&#039;&#039; is the maximum number of coins that can be collected or saved in a given area. Some courses allow infinite coins to be collected. However, in the NTSC (American) version, the coin counter is programmed to stay at the maximum of 999.&lt;br /&gt;
&lt;br /&gt;
There are two types of coin limits - the 999 coin limit within the course (except Japanese version), and the 255 coin limit that is saved in the save-able records.&lt;br /&gt;
&lt;br /&gt;
==The 999 coin limit==&lt;br /&gt;
The limit is intentionally put in by the programmers to prevent the game to count up coins greater than 999:&lt;br /&gt;
 if (gMarioState-&amp;gt;numCoins &amp;gt; 999) {&lt;br /&gt;
     gMarioState-&amp;gt;numCoins = 999;&lt;br /&gt;
 }&lt;br /&gt;
When Mario reaches the 999 coin limit, the coins are no longer counted and collecting a coin only makes noise if the value of the global timer is odd.&lt;br /&gt;
==The 255 coin limit==&lt;br /&gt;
Separately, there is an unintentional coin limit involving the saved coin score. This value overflows and is set to 0 if the number of coins Mario collected in the course is a multiple of 256. (Not within the course, but when recording the saved coin score after Mario exits the course.) Thus, the easiest way to obtain the highest possible saved coin score in a level is to simply collect 255 coins. 511 and 767 also produce a saved coin score of 255, but collecting more than 255 coins is not as efficient as collecting a star when 255 coins have been collected. 1,023, 1,279, etc. also save as 255, but these coin scores cannot be obtained in the NTSC version.&lt;br /&gt;
&lt;br /&gt;
==Coin limit for each course==&lt;br /&gt;
Normally, the number of available coins in the course prevents the player from getting an excess number of coins to reach either of the coin limits. Nonetheless, there are ways for a player to perform infinite coin glitches such as moneybag duplication, [[cloning]] or utilizing certain exploits of the game, allowing infinite coin glitches in certain courses.&lt;br /&gt;
&lt;br /&gt;
Some courses have only a finite number of coins; in these courses, [[cloning]] is impossible and there are no infinite coin glitches. The three courses that don&#039;t fall into either of these categories, namely [[Tick Tock Clock]], [[Rainbow Ride]], and [[Bowser in the Fire Sea]], allow for clones to be created, but due to a lack of [[loading zone]]s, the clones fill up the game&#039;s [[object slot]]s. Due to this, there is a limitation on the number of coins that can be collected within these three courses.&lt;br /&gt;
&lt;br /&gt;
In the table below, 999 coins represent stages with infinite coin glitches available that does not have clones occupy object slots making the game crash.&lt;br /&gt;
{{Maximum_Coins}}&lt;br /&gt;
&lt;br /&gt;
==Unbounded Coin Limit Glitch (Japanese version)==&lt;br /&gt;
In the Japanese version, there is no coin limit within the courses. When the coin counter reaches a value of 1,000, the game runs a few lines of code wherein there is a typo:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 if (gMarioState-&amp;gt;numCoins &amp;gt; 999) {&lt;br /&gt;
     gMarioState-&amp;gt;numLives = (s8) 999; //! Wrong variable&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
This should be the following:&lt;br /&gt;
&lt;br /&gt;
 if (gMarioState-&amp;gt;numCoins &amp;gt; 999) {&lt;br /&gt;
     gMarioState-&amp;gt;numCoins = 999;&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
Because the lives counter is a signed short, the value of 999 overflows to -25. This is displayed in the HUD as &amp;quot;M25&amp;quot;. (The &amp;quot;M&amp;quot; presumably means &amp;quot;minus&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
After reaching a value of 32,767, the &#039;&#039;coin display&#039;&#039; remains at that value. After that, only the hidden &#039;&#039;coin count&#039;&#039; keeps incrementing. That is because the coin count is a signed short, so if the player collects more coins, the coin counter will overflow to -32,768. Since -32768 is not greater than 32,767, the coin display will not increment any further. If one were to collect a 65,636&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; coin (65,536 for the overflow and 100 for the star), a second 100 coin star would spawn. This was a part of a strategy that could have been applied to collect &amp;quot;To the Top of the Fortress&amp;quot; in 0x A presses,&amp;lt;ref&amp;gt;[https://youtu.be/GMOxYVtJhOI &amp;quot;WF Onto Tower 0x in Japanese Version&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; but it wasn&#039;t because a faster 0xA strategy was discovered for that star.&amp;lt;ref&amp;gt;[https://youtu.be/M4M_OyUorRQ &amp;quot;SM64 - To the Top of the Fortress - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>InfoManiac742</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Infinite_coin_glitches&amp;diff=17599</id>
		<title>Infinite coin glitches</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Infinite_coin_glitches&amp;diff=17599"/>
		<updated>2023-01-24T00:09:02Z</updated>

		<summary type="html">&lt;p&gt;InfoManiac742: /* Rapid Moneybag Duplication */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Infinite Coin Glitches&#039;&#039;&#039; are a category of glitches that allow Mario to collect infinite coins.&lt;br /&gt;
&lt;br /&gt;
==Coin Cloning==&lt;br /&gt;
{{main|Cloning}}&lt;br /&gt;
&lt;br /&gt;
By grabbing an [[object]] as it [[unload]]s, Mario can hold a fake object. A coin may load into the fake object&#039;s slot and Mario can then hold the coin. If the coin comes from a coin spawner, Mario can load the coin again by leaving and re-entering the coin spawner&#039;s radius, which would theoretically lead to infinite coins; however, each clone takes up an object slot, so unless a method of resetting the level such as a loading zone or sub-area is available, only a finite number of coins can be cloned before the object limit is reached and the game crashes.&lt;br /&gt;
&lt;br /&gt;
==Moneybag Duplication==&lt;br /&gt;
[[Moneybag]] duplication is a glitch which causes a Moneybag to duplicate itself into two Moneybags. By waking it up on the same frame it goes to sleep, you can cause it to create an awake one as well as an asleep one. Since these are technically separate objects, there are now two moneybags. Moneybag duplication can be used to get infinite coins in [[Snowman&#039;s Land]]. In the [[ABZ Challenge]], extra moneybags are useful for some stars in [[Snowman&#039;s Land]] because you can bounce on them to get extra height.&lt;br /&gt;
&lt;br /&gt;
===Rapid Moneybag Duplication===&lt;br /&gt;
This is a trick to duplicate the Moneybag rapidly.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=eO0s9D9j3-s &amp;quot;Rapid Moneybag Duplication&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; This was found by Tyler Kehne. The Moneybag will duplicate if Mario enters within 800 units of its home on the same frame that the Moneybag enters within 100 units of its home. So by oscillating in and out of this 800 unit radius, we can duplicate a new Moneybag every 2 frames. This technique should lead to faster SL 100 coin star times.&lt;br /&gt;
&lt;br /&gt;
One caveat though is that there is a 1/50 chance that the Moneybag&#039;s home will instantly translate 200 units to the side when awakening it, meaning that there&#039;s a 1/50 chance that the rapid duplication could come to an abrupt end. When going for a WR time, we&#039;d need to get a better RNG sequence so that we could continue duplicating without this issue.&lt;br /&gt;
&lt;br /&gt;
== Breaking-Disappearing Cork Box ==&lt;br /&gt;
{{main|Breaking-Disappearing Cork Box Glitch}}&lt;br /&gt;
&lt;br /&gt;
The breaking-disappearing cork box glitch is caused by breaking a [[Cork Box|cork box]] right when it disappears. This way it will respawn, but will also give three coins from breaking. The easiest way to do the glitch is to place the cork box on top of an object that becomes intangible when Mario moves away, and then returning to make the object tangible right when the box disappears.&lt;br /&gt;
&lt;br /&gt;
This method of infinite coins does not take up object slots, and so it can be used to create more coins than cloning would. Infinite coins via cloning would eventually crash the game.&lt;br /&gt;
&lt;br /&gt;
It is also possible to do this glitch while also grabbing the [[Cloning|cork box fake]] by having the box break by touching the wall of a moving object.&lt;br /&gt;
&lt;br /&gt;
== Piranha Plant Glitch ==&lt;br /&gt;
The large [[Piranha Plant]]s in [[Tiny-Huge Island]] can be used to collect infinite coins. By attacking the Piranha Plant on the last frame of it being out of the ground, then defeating it once it comes back up, reloading the area will make it reappear. This can be repeated indefinitely, but it is only possible in Tiny-Huge Island.&lt;br /&gt;
&lt;br /&gt;
== Timestop ==&lt;br /&gt;
{{main|Timestop}}&lt;br /&gt;
&lt;br /&gt;
This method is only possible on the Japanese version of the game. It requires the player to be able to move around while most of the level is frozen because of a textbox. This is achievable in multiple ways, such as jumping at the same time as a proximity-based textbox is activated. In this state, coins can be collected but do not unload until time is resumed.&lt;br /&gt;
&lt;br /&gt;
The player can exploit this by stopping time, collecting a coin, and entering a warp zone. This means that the coin is collected but doesn&#039;t unload, so you can return to the area with the coin and repeat.&lt;br /&gt;
&lt;br /&gt;
== Ride Cancelling ==&lt;br /&gt;
{{main|Ride Cancelling}}&lt;br /&gt;
&lt;br /&gt;
When Mario gets off of a shell, the game sends a &amp;quot;signal&amp;quot; that the shell uses to decide that it should unload. The &amp;quot;getting off a shell&amp;quot; signal overrides other signals, so if the player gets off a shell at the same time as collecting a coin, but the stop riding signal will prevent the coin from actually unloading.&lt;br /&gt;
&lt;br /&gt;
This process can be repeated by using a cloned shell, which allows for the shell to be reused multiple times.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{glitches}}&lt;/div&gt;</summary>
		<author><name>InfoManiac742</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Hat-in-Hand&amp;diff=17598</id>
		<title>Hat-in-Hand</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Hat-in-Hand&amp;diff=17598"/>
		<updated>2023-01-23T23:32:16Z</updated>

		<summary type="html">&lt;p&gt;InfoManiac742: /* Use in Challenges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Hat-in-Hand&#039;&#039;&#039; glitch is a glitch that causes Mario to hold his hat in his hand, as if he was stuck in his putting-on-a-cap animation. When holding objects in this state, the objects&#039; models don&#039;t render, which means the [[HOLP]] will not update.&lt;br /&gt;
&lt;br /&gt;
== Execution ==&lt;br /&gt;
The hat in hand glitch is performed by picking up two or more caps in quick succession. The glitch works with duplicated normal caps as well as special caps. During the animation of putting on a cap, the hat appears in Mario&#039;s hand. If the animation is interrupted at the very end with picking up another cap, then Mario will not update to having the hat on his head instead of in his hand.&lt;br /&gt;
&lt;br /&gt;
== Ending the Glitch ==&lt;br /&gt;
Mario will put his hat back on after any textboxes (except for sign textboxes) or any cutscenes. The hat will also go back onto Mario&#039;s head if he leaves the course.&lt;br /&gt;
&lt;br /&gt;
== Side Effects ==&lt;br /&gt;
When Mario is holding his hat in his hand, it cannot be stolen by enemies.&lt;br /&gt;
&lt;br /&gt;
While holding his hat, Mario will take damage as if he was not wearing his hat.&lt;br /&gt;
&lt;br /&gt;
The [[HOLP]] will not update while Mario is holding his hat in his hand, since the hat is rendered in his hand and consequently the object is not rendered, which is required for updating the HOLP.&lt;br /&gt;
&lt;br /&gt;
== Use in Challenges ==&lt;br /&gt;
Due to its property of causing the HOLP not to update, the Hat in Hand glitch has been useful in some [[challenge]]s such as the [[A Button Challenge]]. Although it has often been obsoleted by [[pause buffered hitstun]], it&#039;s still required for [[Mario Wings to the Sky]] in 0 A presses and [[Pole-Jumping for Red Coins]] in 0.5 A presses.&lt;br /&gt;
It&#039;s also the only way to place crazy boxes at a remote HOLP, which is used in the current fastest method for [[Ride Big Boo&#039;s Merry-Go-Round]] in 0 A presses.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
The hat in hand glitch can be performed in the following courses.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=bUoQzlLkedg&amp;amp;t=65 &amp;quot;SM64 - Hat Glitches (2/4) - Hat in Hand Glitch&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Bob-omb Battlefield]], using the [[Wing Cap]]&lt;br /&gt;
* [[Whomp&#039;s Fortress]], using the [[Metal Cap]]&lt;br /&gt;
* [[Jolly Roger Bay]], using the Metal Cap&lt;br /&gt;
* [[Big Boo&#039;s Haunt]], using the [[Vanish Cap]]&lt;br /&gt;
* [[Hazy Maze Cave]], using the Metal Cap&lt;br /&gt;
* [[Shifting Sand Land]], using the Wing Cap&lt;br /&gt;
* [[Dire, Dire Docks]], using the Metal Cap or the Vanish Cap&lt;br /&gt;
* [[Snowman&#039;s Land]] (outside the igloo), using a hat clone&lt;br /&gt;
* Snowman&#039;s Land (inside the igloo), using the Vanish Cap&lt;br /&gt;
* [[Wet-Dry World]], using the Metal cap or the Vanish Cap&lt;br /&gt;
* [[Tall, Tall Mountain]], using a hat clone&lt;br /&gt;
* [[Tower of the Wing Cap]], using the Wing Cap&lt;br /&gt;
* [[Vanish Cap under the Moat]], using the Vanish Cap&lt;br /&gt;
* [[Cavern of the Metal Cap]], using the Metal Cap&lt;br /&gt;
* [[Wing Mario over the Rainbow]], using the Wing Cap&lt;br /&gt;
&lt;br /&gt;
The glitch can only be done if the cap is close enough to the cap block when the block respawns, so it needs to be stopped by a wall. Seeing as there are no walls near the cap blocks in [[Bowser in the Dark World]] and [[Lethal Lava Land]], the glitch can&#039;t be done in these courses.&lt;br /&gt;
Even though there are no walls near the metal cap block in Wet-Dry World, the glitch can still be done with that cap because it can be stopped by the water. This requires raising the water level exactly once, so it reaches above the cork boxes and submerges the cap.&amp;lt;ref&amp;gt;[https://youtu.be/PMsWqiZ5Aa4?t=34 &amp;quot;WDW Top O&#039; Town 0x Alternative Strat using Heavy Chuckya&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
{{Glitches}}&lt;/div&gt;</summary>
		<author><name>InfoManiac742</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Hat-in-Hand&amp;diff=17597</id>
		<title>Hat-in-Hand</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Hat-in-Hand&amp;diff=17597"/>
		<updated>2023-01-23T23:31:55Z</updated>

		<summary type="html">&lt;p&gt;InfoManiac742: /* Availability */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Hat-in-Hand&#039;&#039;&#039; glitch is a glitch that causes Mario to hold his hat in his hand, as if he was stuck in his putting-on-a-cap animation. When holding objects in this state, the objects&#039; models don&#039;t render, which means the [[HOLP]] will not update.&lt;br /&gt;
&lt;br /&gt;
== Execution ==&lt;br /&gt;
The hat in hand glitch is performed by picking up two or more caps in quick succession. The glitch works with duplicated normal caps as well as special caps. During the animation of putting on a cap, the hat appears in Mario&#039;s hand. If the animation is interrupted at the very end with picking up another cap, then Mario will not update to having the hat on his head instead of in his hand.&lt;br /&gt;
&lt;br /&gt;
== Ending the Glitch ==&lt;br /&gt;
Mario will put his hat back on after any textboxes (except for sign textboxes) or any cutscenes. The hat will also go back onto Mario&#039;s head if he leaves the course.&lt;br /&gt;
&lt;br /&gt;
== Side Effects ==&lt;br /&gt;
When Mario is holding his hat in his hand, it cannot be stolen by enemies.&lt;br /&gt;
&lt;br /&gt;
While holding his hat, Mario will take damage as if he was not wearing his hat.&lt;br /&gt;
&lt;br /&gt;
The [[HOLP]] will not update while Mario is holding his hat in his hand, since the hat is rendered in his hand and consequently the object is not rendered, which is required for updating the HOLP.&lt;br /&gt;
&lt;br /&gt;
== Use in Challenges ==&lt;br /&gt;
Due to its property of causing the HOLP not to update, the Hat in Hand glitch has been useful in some [[challenge]]s such as the [[A Button Challenge]]. Although it has often been obsoleted by [[pause buffered hitstun]], it&#039;s still required for [[Mario Wings to the Sky]] in 0 A presses and [[Pole-Jumping for Red Coins]] in 0,5 A presses.&lt;br /&gt;
It&#039;s also the only way to place crazy boxes at a remote HOLP, which is used in the current fastest method for [[Ride Big Boo&#039;s Merry-Go-Round]] in 0 A presses.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
The hat in hand glitch can be performed in the following courses.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=bUoQzlLkedg&amp;amp;t=65 &amp;quot;SM64 - Hat Glitches (2/4) - Hat in Hand Glitch&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Bob-omb Battlefield]], using the [[Wing Cap]]&lt;br /&gt;
* [[Whomp&#039;s Fortress]], using the [[Metal Cap]]&lt;br /&gt;
* [[Jolly Roger Bay]], using the Metal Cap&lt;br /&gt;
* [[Big Boo&#039;s Haunt]], using the [[Vanish Cap]]&lt;br /&gt;
* [[Hazy Maze Cave]], using the Metal Cap&lt;br /&gt;
* [[Shifting Sand Land]], using the Wing Cap&lt;br /&gt;
* [[Dire, Dire Docks]], using the Metal Cap or the Vanish Cap&lt;br /&gt;
* [[Snowman&#039;s Land]] (outside the igloo), using a hat clone&lt;br /&gt;
* Snowman&#039;s Land (inside the igloo), using the Vanish Cap&lt;br /&gt;
* [[Wet-Dry World]], using the Metal cap or the Vanish Cap&lt;br /&gt;
* [[Tall, Tall Mountain]], using a hat clone&lt;br /&gt;
* [[Tower of the Wing Cap]], using the Wing Cap&lt;br /&gt;
* [[Vanish Cap under the Moat]], using the Vanish Cap&lt;br /&gt;
* [[Cavern of the Metal Cap]], using the Metal Cap&lt;br /&gt;
* [[Wing Mario over the Rainbow]], using the Wing Cap&lt;br /&gt;
&lt;br /&gt;
The glitch can only be done if the cap is close enough to the cap block when the block respawns, so it needs to be stopped by a wall. Seeing as there are no walls near the cap blocks in [[Bowser in the Dark World]] and [[Lethal Lava Land]], the glitch can&#039;t be done in these courses.&lt;br /&gt;
Even though there are no walls near the metal cap block in Wet-Dry World, the glitch can still be done with that cap because it can be stopped by the water. This requires raising the water level exactly once, so it reaches above the cork boxes and submerges the cap.&amp;lt;ref&amp;gt;[https://youtu.be/PMsWqiZ5Aa4?t=34 &amp;quot;WDW Top O&#039; Town 0x Alternative Strat using Heavy Chuckya&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
{{Glitches}}&lt;/div&gt;</summary>
		<author><name>InfoManiac742</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Triple_Jump&amp;diff=17596</id>
		<title>Triple Jump</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Triple_Jump&amp;diff=17596"/>
		<updated>2023-01-23T03:53:29Z</updated>

		<summary type="html">&lt;p&gt;InfoManiac742: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action_infobox&lt;br /&gt;
|title= Triple Jump&lt;br /&gt;
|image=&lt;br /&gt;
|official name= ultraJump (Ultra Jump)&lt;br /&gt;
|hex= 0x01000882&lt;br /&gt;
|flags= Air, Allow Vertical Wind Action&lt;br /&gt;
|group= Airborne&lt;br /&gt;
|id= 0x082&lt;br /&gt;
|into=&lt;br /&gt;
|out of= [[Double Jump Land]], [[Walking]], [[Decelerating]]&lt;br /&gt;
|animation= 0xC1&lt;br /&gt;
|related=&lt;br /&gt;
}}&lt;br /&gt;
A &#039;&#039;&#039;triple jump&#039;&#039;&#039; is typically the jump Mario performs after a [[Single Jump|single jump]] and a [[Double Jump|double jump]]. Unlike the [[Single Jump|single jump]] and the [[Double Jump|double jump]], a triple jump&#039;s height does not depend on how long the A button has been held. It also always has the same vertical speed regardless of Mario&#039;s horizontal speed, and it also cannot grab ledges. Triple jumps are also able to have Mario fly with the wing cap.&lt;br /&gt;
A triple jump can only be executed in when both these conditions are met:&lt;br /&gt;
*Mario is currently in the double jump landing action&lt;br /&gt;
*Mario has at least 20 horizontal positive speed&lt;br /&gt;
When Mario has the wing cap on, the second condition doesn&#039;t have to be met.&lt;br /&gt;
&lt;br /&gt;
== Conditions for Action to Occur ==&lt;br /&gt;
There are two primary ways to enter this action. Depending on the action, here are the requirements:&lt;br /&gt;
* &#039;&#039;&#039;[[Double Jump Land]]&#039;&#039;&#039;:&lt;br /&gt;
** Pressing A&lt;br /&gt;
** Above a slope with Y-norm of 0.2923717 (sin(17)) or more.&lt;br /&gt;
** Is not about to slide.&lt;br /&gt;
** Is not about to enter first-person.&lt;br /&gt;
** Has not gone past the action timer.&lt;br /&gt;
** Is not wearing a [[Wing Cap|wing cap]].&lt;br /&gt;
** Has more than 20 forward speed.&lt;br /&gt;
* &#039;&#039;&#039;[[Walking]]&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;[[Decelerating]]&#039;&#039;&#039;:&lt;br /&gt;
** The previous action is the double jump land action.&lt;br /&gt;
** Pressing A&lt;br /&gt;
** Is not about to slide.&lt;br /&gt;
** Is not about to enter first-person.&lt;br /&gt;
** Has quicksand depth less than 11.&lt;br /&gt;
** Is not squished.&lt;br /&gt;
** Has not run out the double jump timer.&lt;br /&gt;
** Is not wearing a [[Wing Cap|wing cap]].&lt;br /&gt;
** Has more than 20 forward speed.&lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
&#039;&#039;Certain things here are more explained on their individual pages. If something lacks detail, check the link for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As with all airborne actions, a variety of &amp;quot;cancels&amp;quot; are checked prior to actually performing the triple jump action. These checks are as follows:&lt;br /&gt;
&lt;br /&gt;
# Water - If Mario&#039;s height is lower than 100 units below the water height, the action is transitioned into the [[water plunge]] action.&lt;br /&gt;
# Squish - If Mario is supposed to be squished, his action is changed to the [[squished]] action.&lt;br /&gt;
# Vertical Wind- If Mario is above a vertical wind floor, his action is changed to the [[vertical wind]] action. (This is due to the triple jump action having the &amp;quot;Allow Vertical Wind Action&amp;quot; flag.)&lt;br /&gt;
&lt;br /&gt;
At this point, two more things happen prior to the triple jump action:&lt;br /&gt;
* Mario&#039;s quicksand depth is set to 0.&lt;br /&gt;
* Mario plays a falling noise if he has fallen more than 1150 units from his peak.&lt;br /&gt;
&lt;br /&gt;
With the triple jump action occurring, the following happens:&lt;br /&gt;
# If the &amp;quot;special triple jump&amp;quot; is unlocked, the action is instead set to the [[Special Triple Jump|special triple jump]] action. This stops the triple jump action.&lt;br /&gt;
# If the B button is pressed, Mario will either enter the [[dive]] action. This stops the triple jump action.&lt;br /&gt;
# If the Z button is pressed, Mario will enter the [[Ground Pound|ground pound]] action. This stops the triple jump action.&lt;br /&gt;
# Mario performs the other noises for the jump, depending on the version of the game. &amp;lt;!--Elaborate on this.--&amp;gt;&lt;br /&gt;
# Now, Mario performs the quarter-frame movement via a full [[Movement_Steps#Air_Step|common air step]]. The landing action is a [[Triple Jump Land|triple jump land]] action and the check has neither the &amp;quot;Check Ledge Grab&amp;quot; and &amp;quot;Check Hang&amp;quot; flags, preventing it from doing so.&lt;br /&gt;
# The flip noises are now played for the jump. &amp;lt;!--Elaborate on this.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Special Triple Jump==&lt;br /&gt;
{{main|Special Triple Jump}}&lt;br /&gt;
&lt;br /&gt;
After talking to Yoshi on the castle&#039;s rooftop, Mario gets a special triple jump. The jump causes Mario to roll and  be surrounded by sparkles. Both normal and special triple jumps are executed in the same way and has the same max height. Their height are not affected by speed. A special triple jump has a bounce at the end of the jump, which has an initial VS of 40. The bounce stores VS. Mario cannot wallkick from a special triple jump, but instead Mario bounces of the wall, converting positive speed to negative speed and the other way around. It also has a controllable jump height. Mario doesn&#039;t take fall damage when landing from it as well.&lt;br /&gt;
&lt;br /&gt;
{{actions}}&lt;/div&gt;</summary>
		<author><name>InfoManiac742</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Whomp%27s_Fortress&amp;diff=17595</id>
		<title>Whomp&#039;s Fortress</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Whomp%27s_Fortress&amp;diff=17595"/>
		<updated>2023-01-22T20:14:08Z</updated>

		<summary type="html">&lt;p&gt;InfoManiac742: /* Original strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{course_infobox&lt;br /&gt;
|title=Whomp&#039;s Fortress&lt;br /&gt;
|image= WF.png&lt;br /&gt;
|abbreviation=WF&lt;br /&gt;
|terrain=Default&lt;br /&gt;
|setting=Day&lt;br /&gt;
|water=Almost None&lt;br /&gt;
|yellow-coins=70&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=4&lt;br /&gt;
|enemy-yellow=20&lt;br /&gt;
|enemy-blue=3&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=1&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- WF Tower.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Whomp&#039;s Fortress&#039;&#039;&#039; is the second course of &#039;&#039;[[Super Mario 64]]&#039;&#039;. It can be accessed from the painting in the room located on the right side of the lower first floor of Princess Peach&#039;s castle. This course is typically fast and is often the first course completed in runs (due to BoB&#039;s near requirement for wing cap).&lt;br /&gt;
&lt;br /&gt;
==Access==&lt;br /&gt;
Whomp&#039;s Fortress door typically requires one star to enter, however, using [[LBLJ]] or [[SBLJ]] in the lobby gives access to the level without either the door or the star requirement.&amp;lt;ref&amp;gt;https://youtu.be/kfycfhhkhic?t=27s&amp;lt;/ref&amp;gt; Entering this level can also be done without the use of the A button,&amp;lt;ref&amp;gt;https://youtu.be/mlHzqJn2SMs?t=33s&amp;lt;/ref&amp;gt; and most likely 2 presses for the [[ABZ Button Challenge|ABZ]]/[[Buttonless Challenge]]. Entering this level the first time also triggers textboxes, which costs the ABZ/Buttonless Challenge at least 4 presses. (This is yet to be shown on video.)&lt;br /&gt;
&lt;br /&gt;
==Course Versions==&lt;br /&gt;
This course has three versions-&lt;br /&gt;
*&#039;&#039;&#039;Version 1&#039;&#039;&#039;: Accessed by selecting Star 1. This version contains King Whomp at the top of the course.&lt;br /&gt;
*&#039;&#039;&#039;Version 2&#039;&#039;&#039;: Accessed by selecting Star 2. This version contains a fortress built on top of the course.&lt;br /&gt;
*&#039;&#039;&#039;Version 3&#039;&#039;&#039;: Accessed by selecting Star 3 through Star 6. Bob-omb buddy is present to open the cannon, and an owl can be summoned from the tree near the starting point. The fortress is still present.&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
Whomp&#039;s Fortress has a total of 141 coins collectible without the utilization of glitches, with most coins coming from coin spawners. This course has two different coin duplication glitches, however, that push the maximum beyond 141 coins- [[cloning]] and the [[Breaking-Disappearing Cork Box Glitch|breaking-disappearing cork box glitch]]. Both of these utilize the cork boxes in the level, and can both take the maximum over the max in-game coin score of 255. The breaking-disappearing cork box glitch pushes the bounds a bit farther, though, and allows 999 to be collected in course.&lt;br /&gt;
{{WF_Coins}}&lt;br /&gt;
&lt;br /&gt;
==Course Objects==&lt;br /&gt;
Below is a table of all objects loaded in when the level loads. Processing order doesn&#039;t necessarily mean the slot they would occupy, just a reference for what objects come before and after that object.&lt;br /&gt;
{{WF_Objects}}&lt;br /&gt;
&lt;br /&gt;
==Geometry==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;Below is a table of the full course geometry. Be aware that the table is fairly large if you choose to expand it.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{WF Geometry}}&lt;br /&gt;
&lt;br /&gt;
==TASes==&lt;br /&gt;
Star 1: https://youtu.be/NamWHywBEBY&amp;lt;ref name=&amp;quot;wr&amp;quot;&amp;gt;TAS Times: https://docs.google.com/spreadsheets/d/12Sl41gqLUGzBU0p1nx7uNKOAP835NIoFXqda1j6oqag/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 2: https://youtu.be/NamWHywBEBY?t=32s&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 3: https://youtu.be/3ymjsb513PQ&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 4: https://youtu.be/XDR68FZdihE&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 5: https://youtu.be/fvJxQp6kaXE&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 6: https://youtu.be/8WCdtGT6CF4&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, it takes no A Presses to collect all seven stars.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||1&lt;br /&gt;
|-&lt;br /&gt;
|2||0||2&lt;br /&gt;
|-&lt;br /&gt;
|3||0||1&lt;br /&gt;
|-&lt;br /&gt;
|4||0||1&lt;br /&gt;
|-&lt;br /&gt;
|5||0||1&lt;br /&gt;
|-&lt;br /&gt;
|6||0||1&lt;br /&gt;
|-&lt;br /&gt;
|100||0||0*&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|*100 coin star already used to collect Star 2.&lt;br /&gt;
|}&lt;br /&gt;
===Entering Whomp&#039;s Fortress &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/mlHzqJn2SMs?t=33s &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This part is easily done without pressing &#039;&#039;A&#039;&#039; by using a dive recover into the painting.&lt;br /&gt;
&lt;br /&gt;
===Chip Off Whomp&#039;s Block &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
==== New strategy ====&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/ZIje_PpDeIc&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This strategy uses precise movement to dive recover into a misalignment on King Whomp right after he falls. Because King Whomp still has a yaw velocity for a few frames after he falls, Mario can get displaced off the misalignment, activating vertical speed, allowing him to ground-pound King Whomp without the help of the elevator.&lt;br /&gt;
&lt;br /&gt;
King Whomp can be manipulated so that when he falls for the third time, the misalignment is close to where the star spawns. Therefore, after Mario ground-pounds King Whomp for the third time, he is high enough to collect the star immediately, without cloning.&lt;br /&gt;
&lt;br /&gt;
==== Original strategy ====&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/7ZwwAemsbYQ &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The trickiest part is collecting the star, since it hovers at 296 units above the ground&amp;lt;ref&amp;gt;Star Height: https://youtu.be/xE7hrQ8sHhU?t=2m15s&amp;lt;/ref&amp;gt;, too high to be reached by dive recovering. While it might seem impossible to reach the star unless an A press is used to jump, Mario can fortunately collect it by cloning. By bringing a fake cork box up and defeating King Whomp, Pannenkoek is able to clone the star and collect it by holding Vacant Slot 41 (VS41).&lt;br /&gt;
&lt;br /&gt;
===To the Top of the Fortress &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
{{main|To the Top of the Fortress}}&lt;br /&gt;
&lt;br /&gt;
==== New strategy ====&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/nHx7r6T9ROA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Before entering the stage, the [[HOLP]] needs to be set at a specific location in [[Cool, Cool Mountain]]. This is done using a penguin.&lt;br /&gt;
&lt;br /&gt;
Upon entering the stage, Mario first collects 99 coins. He then dives from a floating island to the bottom of the course, barely taking large [[Fall Damage|fall damage]]. This allows him to use [[Pause Buffering|pause-buffered hitstun]] to remotely throw a cork box onto the big platform at the top of the course, the cork box then breaks on the bullet bill blaster. Mario climbs to the top using the elevator, spawns a 100 coin star from a cork box&#039;s coin and uses it to [[Star Dance Clip]] onto the bullet bill blaster. Mario [[Grinding|dive grinds]] to build up speed and recovers into a misalignment on a tower platform. From here, he climbs up the tower and collects the star.&lt;br /&gt;
&lt;br /&gt;
==== Original strategy ====&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/M4M_OyUorRQ &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Wing Cap and the Metal Cap need to be unlocked in order to use the [[Hat in Hand]] glitch in [[Bob-omb Battlefield|BoB]] and WF.&lt;br /&gt;
&lt;br /&gt;
Before entering the stage, the [[HOLP]] needs to be set at a specific location in [[Bob-omb Battlefield]].&lt;br /&gt;
&lt;br /&gt;
Upon entering the stage, Mario starts collecting many coins in order to spawn the 100-coin star at the right moment. The Metal Cap is collected twice to activate the hat-in-hand object displacement glitch. Using the glitch, Mario carries the cork box up the mountain (during which he throws the cork box multiple times and catch it while it is falling down from the HOLP to speed up the process). Using clever tricks, he is then able to pick up the cork box during the time he is ascending from the elevator, and he collects all the coins from the floating island. At this point, Mario has 99 coins. The box is then thrown to appear from the HOLP and break next to the tower, exposing the 100th coin at the desired location. Mario collects it, spawning the star next to one of the tower&#039;s steps.&lt;br /&gt;
&lt;br /&gt;
Mario dives down to the lower part of the course, grabbing the second cork box, and bringing it upwards. At the top floor, with precise movements, Mario remotely throws the cork box, stores 26 vertical speed on the elevator by canceling a dive recover on the steep part of it, allowing the cork box to push him off to reactivate the stored speed, ground pounding to gain height next to a platform of the tower (where the 100-coin star is), and then grabbing on the ledge while collecting the 100-coin star using [[Star Dance Clip]]. After the collecting the star, Mario then climbs up the rest of the tower and collects &#039;&#039;To the Top of the Fortress&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For both times going up, Mario has to hold a cork box frame-walking up a slope. With very precise movements, Mario can carry the box and bounce on the ground to reach the elevator&amp;lt;ref&amp;gt;WF Top of Fortress 0x Faster Strat to Bring Up Box: https://youtu.be/r_AKMelAQBY&amp;lt;/ref&amp;gt; instead of having to drop the box at the HOLP and pick it up later on the arrow platform.&lt;br /&gt;
&lt;br /&gt;
===Shoot into the Wild Blue &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (original strat): https://youtu.be/CA-EZx_kunY &#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2 (faster strat): https://youtu.be/-Usau9dZJO4&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The star can be collected by going from the top. Using the secret teleporter at the corner of the platform where the Metal Cap is located, Mario can teleport to a higher floor above where the star is located. Mario then drops down to collect the star.&lt;br /&gt;
&lt;br /&gt;
The faster strat uses an [[Eru Drop]] instead of a double turnaround to collect the star.&lt;br /&gt;
&lt;br /&gt;
===Red Coins on the Floating Isle &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (original strat): https://youtu.be/E6J71oX8o78 &#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2 (faster strat): https://youtu.be/sqiZTyGX2ds&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All coins are reachable without pressing A.&lt;br /&gt;
&lt;br /&gt;
===Fall onto the Caged Island &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (original strat): https://youtu.be/mXy8Wlw3sRU &#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2 (faster strat): https://youtu.be/psNg9MFr5eo&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This star is done without pressing A by using &#039;&#039;&#039;Version 1&#039;&#039;&#039; of the course where King Whomp is present (Chip Off Whomp&#039;s Block). By manipulating the location and angle of King Whomp, Mario can land on top of Whomp and perform a dive recover onto the caged platform.&lt;br /&gt;
&lt;br /&gt;
===Blast Away the Wall &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (original strat): https://youtu.be/wdD21gnJ_rI &#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2 (faster strat): https://youtu.be/F-Vcl_CEd-w&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With a ledge-grab glitch very well-known in [[RTA|RTA speedrunning]], it is already known that using the cannon to shoot open the wall is completely unnecessary. All Mario has to do is grabbing the ledge where the star is located using a specific angle.&lt;br /&gt;
&lt;br /&gt;
===WF 100 Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/anKoV6eZBi8 &#039;&#039;&lt;br /&gt;
In a full game run of 120 stars, this star will already be collected while doing &#039;&#039;To the Top of the Fortress&#039;&#039;. That being said, the star can still be collected without pressing A when done in isolation, with no difficult tricks required.&lt;br /&gt;
&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
In a [[CCC Challenge]], excluding coin missions, all stars can be collected, with &#039;&#039;Blast Away the Wall&#039;&#039; completed less conventionally by using a precise ledge grab in order to avoid the use of cannon.&lt;br /&gt;
&lt;br /&gt;
In a [[Buttonless Challenge|No Buttons Allowed]] challenge, &#039;&#039;Shoot into the Wild Blue&#039;&#039; and &#039;&#039;Blast Away the Wall&#039;&#039; can be collected using only the joystick and the C buttons (to turn the camera).&amp;lt;ref&amp;gt;No Buttons Allowed: https://youtu.be/hUIYR4PssIY, https://youtu.be/Nlxvh0ldfs8&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In a [[No Joystick Allowed Challenge]], all seven stars can be collected without using the joystick.&amp;lt;ref&amp;gt;No Joystick Allowed: https://youtu.be/75ihh8bFXPM, https://youtu.be/hD9nuRU1Jfc, https://youtu.be/-jR8AnQaqR0, https://youtu.be/B4IgwsRnNis, https://youtu.be/lcfcf6zDIog, https://youtu.be/ilnQI4AvnvQ, https://youtu.be/6AAbHJ-BrLQ&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;br /&gt;
[[Category:Courses]]&lt;/div&gt;</summary>
		<author><name>InfoManiac742</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Whomp%27s_Fortress&amp;diff=17594</id>
		<title>Whomp&#039;s Fortress</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Whomp%27s_Fortress&amp;diff=17594"/>
		<updated>2023-01-22T20:13:38Z</updated>

		<summary type="html">&lt;p&gt;InfoManiac742: /* Other Challenges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{course_infobox&lt;br /&gt;
|title=Whomp&#039;s Fortress&lt;br /&gt;
|image= WF.png&lt;br /&gt;
|abbreviation=WF&lt;br /&gt;
|terrain=Default&lt;br /&gt;
|setting=Day&lt;br /&gt;
|water=Almost None&lt;br /&gt;
|yellow-coins=70&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=4&lt;br /&gt;
|enemy-yellow=20&lt;br /&gt;
|enemy-blue=3&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=1&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- WF Tower.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Whomp&#039;s Fortress&#039;&#039;&#039; is the second course of &#039;&#039;[[Super Mario 64]]&#039;&#039;. It can be accessed from the painting in the room located on the right side of the lower first floor of Princess Peach&#039;s castle. This course is typically fast and is often the first course completed in runs (due to BoB&#039;s near requirement for wing cap).&lt;br /&gt;
&lt;br /&gt;
==Access==&lt;br /&gt;
Whomp&#039;s Fortress door typically requires one star to enter, however, using [[LBLJ]] or [[SBLJ]] in the lobby gives access to the level without either the door or the star requirement.&amp;lt;ref&amp;gt;https://youtu.be/kfycfhhkhic?t=27s&amp;lt;/ref&amp;gt; Entering this level can also be done without the use of the A button,&amp;lt;ref&amp;gt;https://youtu.be/mlHzqJn2SMs?t=33s&amp;lt;/ref&amp;gt; and most likely 2 presses for the [[ABZ Button Challenge|ABZ]]/[[Buttonless Challenge]]. Entering this level the first time also triggers textboxes, which costs the ABZ/Buttonless Challenge at least 4 presses. (This is yet to be shown on video.)&lt;br /&gt;
&lt;br /&gt;
==Course Versions==&lt;br /&gt;
This course has three versions-&lt;br /&gt;
*&#039;&#039;&#039;Version 1&#039;&#039;&#039;: Accessed by selecting Star 1. This version contains King Whomp at the top of the course.&lt;br /&gt;
*&#039;&#039;&#039;Version 2&#039;&#039;&#039;: Accessed by selecting Star 2. This version contains a fortress built on top of the course.&lt;br /&gt;
*&#039;&#039;&#039;Version 3&#039;&#039;&#039;: Accessed by selecting Star 3 through Star 6. Bob-omb buddy is present to open the cannon, and an owl can be summoned from the tree near the starting point. The fortress is still present.&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
Whomp&#039;s Fortress has a total of 141 coins collectible without the utilization of glitches, with most coins coming from coin spawners. This course has two different coin duplication glitches, however, that push the maximum beyond 141 coins- [[cloning]] and the [[Breaking-Disappearing Cork Box Glitch|breaking-disappearing cork box glitch]]. Both of these utilize the cork boxes in the level, and can both take the maximum over the max in-game coin score of 255. The breaking-disappearing cork box glitch pushes the bounds a bit farther, though, and allows 999 to be collected in course.&lt;br /&gt;
{{WF_Coins}}&lt;br /&gt;
&lt;br /&gt;
==Course Objects==&lt;br /&gt;
Below is a table of all objects loaded in when the level loads. Processing order doesn&#039;t necessarily mean the slot they would occupy, just a reference for what objects come before and after that object.&lt;br /&gt;
{{WF_Objects}}&lt;br /&gt;
&lt;br /&gt;
==Geometry==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;Below is a table of the full course geometry. Be aware that the table is fairly large if you choose to expand it.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{WF Geometry}}&lt;br /&gt;
&lt;br /&gt;
==TASes==&lt;br /&gt;
Star 1: https://youtu.be/NamWHywBEBY&amp;lt;ref name=&amp;quot;wr&amp;quot;&amp;gt;TAS Times: https://docs.google.com/spreadsheets/d/12Sl41gqLUGzBU0p1nx7uNKOAP835NIoFXqda1j6oqag/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 2: https://youtu.be/NamWHywBEBY?t=32s&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 3: https://youtu.be/3ymjsb513PQ&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 4: https://youtu.be/XDR68FZdihE&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 5: https://youtu.be/fvJxQp6kaXE&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 6: https://youtu.be/8WCdtGT6CF4&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, it takes no A Presses to collect all seven stars.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||1&lt;br /&gt;
|-&lt;br /&gt;
|2||0||2&lt;br /&gt;
|-&lt;br /&gt;
|3||0||1&lt;br /&gt;
|-&lt;br /&gt;
|4||0||1&lt;br /&gt;
|-&lt;br /&gt;
|5||0||1&lt;br /&gt;
|-&lt;br /&gt;
|6||0||1&lt;br /&gt;
|-&lt;br /&gt;
|100||0||0*&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|*100 coin star already used to collect Star 2.&lt;br /&gt;
|}&lt;br /&gt;
===Entering Whomp&#039;s Fortress &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/mlHzqJn2SMs?t=33s &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This part is easily done without pressing &#039;&#039;A&#039;&#039; by using a dive recover into the painting.&lt;br /&gt;
&lt;br /&gt;
===Chip Off Whomp&#039;s Block &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
==== New strategy ====&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/ZIje_PpDeIc&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This strategy uses precise movement to dive recover into a misalignment on King Whomp right after he falls. Because King Whomp still has a yaw velocity for a few frames after he falls, Mario can get displaced off the misalignment, activating vertical speed, allowing him to ground-pound King Whomp without the help of the elevator.&lt;br /&gt;
&lt;br /&gt;
King Whomp can be manipulated so that when he falls for the third time, the misalignment is close to where the star spawns. Therefore, after Mario ground-pounds King Whomp for the third time, he is high enough to collect the star immediately, without cloning.&lt;br /&gt;
&lt;br /&gt;
==== Original strategy ====&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/7ZwwAemsbYQ &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The trickiest part is collecting the star, since it hovers at 296 units above the ground&amp;lt;ref&amp;gt;Star Height: https://youtu.be/xE7hrQ8sHhU?t=2m15s&amp;lt;/ref&amp;gt;, too high to be reached by dive recovering. While it might seem impossible to reach the star unless an A press is used to jump, Mario can fortunately collect it by cloning. By bringing a fake cork box up and defeating King Whomp, Pannenkoek is able to clone the star and collect it by holding Vacant Slot 41 (VS41).&lt;br /&gt;
&lt;br /&gt;
===To the Top of the Fortress &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
{{main|To the Top of the Fortress}}&lt;br /&gt;
&lt;br /&gt;
==== New strategy ====&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/nHx7r6T9ROA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Before entering the stage, the [[HOLP]] needs to be set at a specific location in [[Cool, Cool Mountain]]. This is done using a penguin.&lt;br /&gt;
&lt;br /&gt;
Upon entering the stage, Mario first collects 99 coins. He then dives from a floating island to the bottom of the course, barely taking large [[Fall Damage|fall damage]]. This allows him to use [[Pause Buffering|pause-buffered hitstun]] to remotely throw a cork box onto the big platform at the top of the course, the cork box then breaks on the bullet bill blaster. Mario climbs to the top using the elevator, spawns a 100 coin star from a cork box&#039;s coin and uses it to [[Star Dance Clip]] onto the bullet bill blaster. Mario [[Grinding|dive grinds]] to build up speed and recovers into a misalignment on a tower platform. From here, he climbs up the tower and collects the star.&lt;br /&gt;
&lt;br /&gt;
==== Original strategy ====&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/M4M_OyUorRQ &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Wing Cap and the Metal Cap need to be unlocked in order to use the [[Hat in Hand]] glitch in [[Bob-omb Battlefield|BoB]] and WF.&lt;br /&gt;
&lt;br /&gt;
Before entering the stage, the [[HOLP]] needs to be set at a specific location in [[Bob-omb Battlefield]].&lt;br /&gt;
&lt;br /&gt;
Upon entering the stage, Mario starts collecting many coins in order to spawn the 100-coin star at the right moment. The Metal Cap is collected twice to activate the hat-in-hand object displacement glitch. Using the glitch, Mario carries the cork box up the mountain (during which he throws the cork box multiple times and catch it while it is falling down from the HOLP to speed up the process). Using clever tricks, he is then able to pick up the cork box during the time he is ascending from the elevator, and he collects all the coins from the floating island. At this point, Mario has 99 coins. The box is then thrown to appear from the HOLP and break next to the tower, exposing the 100th coin at the desired location. Mario collects it, spawning the star next to one of the tower&#039;s steps.&lt;br /&gt;
&lt;br /&gt;
Mario dives down to the lower part of the course, grabbing the second cork box, and bringing it upwards. At the top floor, With precise movements, Mario remotely throws the cork box, stores 26 vertical speed on the elevator by canceling a dive recover on the steep part of it, allowing the cork box to push him off to reactivate the stored speed, ground pounding to gain height next to a platform of the tower (where the 100-coin star is), and then grabbing on the ledge while collecting the 100-coin star using [[Star Dance Clip]]. After the collecting the star, Mario then climbs up the rest of the tower and collects &#039;&#039;To the Top of the Fortress&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For both times going up, Mario has to hold a cork box frame-walking up a slope. With very precise movements, Mario can carry the box and bounce on the ground to reach the, elevator&amp;lt;ref&amp;gt;WF Top of Fortress 0x Faster Strat to Bring Up Box: https://youtu.be/r_AKMelAQBY&amp;lt;/ref&amp;gt; instead of having to drop the box at the HOLP and pick it up later on the arrow platform.&lt;br /&gt;
&lt;br /&gt;
===Shoot into the Wild Blue &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (original strat): https://youtu.be/CA-EZx_kunY &#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2 (faster strat): https://youtu.be/-Usau9dZJO4&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The star can be collected by going from the top. Using the secret teleporter at the corner of the platform where the Metal Cap is located, Mario can teleport to a higher floor above where the star is located. Mario then drops down to collect the star.&lt;br /&gt;
&lt;br /&gt;
The faster strat uses an [[Eru Drop]] instead of a double turnaround to collect the star.&lt;br /&gt;
&lt;br /&gt;
===Red Coins on the Floating Isle &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (original strat): https://youtu.be/E6J71oX8o78 &#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2 (faster strat): https://youtu.be/sqiZTyGX2ds&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All coins are reachable without pressing A.&lt;br /&gt;
&lt;br /&gt;
===Fall onto the Caged Island &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (original strat): https://youtu.be/mXy8Wlw3sRU &#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2 (faster strat): https://youtu.be/psNg9MFr5eo&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This star is done without pressing A by using &#039;&#039;&#039;Version 1&#039;&#039;&#039; of the course where King Whomp is present (Chip Off Whomp&#039;s Block). By manipulating the location and angle of King Whomp, Mario can land on top of Whomp and perform a dive recover onto the caged platform.&lt;br /&gt;
&lt;br /&gt;
===Blast Away the Wall &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (original strat): https://youtu.be/wdD21gnJ_rI &#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2 (faster strat): https://youtu.be/F-Vcl_CEd-w&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With a ledge-grab glitch very well-known in [[RTA|RTA speedrunning]], it is already known that using the cannon to shoot open the wall is completely unnecessary. All Mario has to do is grabbing the ledge where the star is located using a specific angle.&lt;br /&gt;
&lt;br /&gt;
===WF 100 Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/anKoV6eZBi8 &#039;&#039;&lt;br /&gt;
In a full game run of 120 stars, this star will already be collected while doing &#039;&#039;To the Top of the Fortress&#039;&#039;. That being said, the star can still be collected without pressing A when done in isolation, with no difficult tricks required.&lt;br /&gt;
&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
In a [[CCC Challenge]], excluding coin missions, all stars can be collected, with &#039;&#039;Blast Away the Wall&#039;&#039; completed less conventionally by using a precise ledge grab in order to avoid the use of cannon.&lt;br /&gt;
&lt;br /&gt;
In a [[Buttonless Challenge|No Buttons Allowed]] challenge, &#039;&#039;Shoot into the Wild Blue&#039;&#039; and &#039;&#039;Blast Away the Wall&#039;&#039; can be collected using only the joystick and the C buttons (to turn the camera).&amp;lt;ref&amp;gt;No Buttons Allowed: https://youtu.be/hUIYR4PssIY, https://youtu.be/Nlxvh0ldfs8&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In a [[No Joystick Allowed Challenge]], all seven stars can be collected without using the joystick.&amp;lt;ref&amp;gt;No Joystick Allowed: https://youtu.be/75ihh8bFXPM, https://youtu.be/hD9nuRU1Jfc, https://youtu.be/-jR8AnQaqR0, https://youtu.be/B4IgwsRnNis, https://youtu.be/lcfcf6zDIog, https://youtu.be/ilnQI4AvnvQ, https://youtu.be/6AAbHJ-BrLQ&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;br /&gt;
[[Category:Courses]]&lt;/div&gt;</summary>
		<author><name>InfoManiac742</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Whomp%27s_Fortress&amp;diff=17593</id>
		<title>Whomp&#039;s Fortress</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Whomp%27s_Fortress&amp;diff=17593"/>
		<updated>2023-01-22T20:12:54Z</updated>

		<summary type="html">&lt;p&gt;InfoManiac742: /* Access */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{course_infobox&lt;br /&gt;
|title=Whomp&#039;s Fortress&lt;br /&gt;
|image= WF.png&lt;br /&gt;
|abbreviation=WF&lt;br /&gt;
|terrain=Default&lt;br /&gt;
|setting=Day&lt;br /&gt;
|water=Almost None&lt;br /&gt;
|yellow-coins=70&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=4&lt;br /&gt;
|enemy-yellow=20&lt;br /&gt;
|enemy-blue=3&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=1&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- WF Tower.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Whomp&#039;s Fortress&#039;&#039;&#039; is the second course of &#039;&#039;[[Super Mario 64]]&#039;&#039;. It can be accessed from the painting in the room located on the right side of the lower first floor of Princess Peach&#039;s castle. This course is typically fast and is often the first course completed in runs (due to BoB&#039;s near requirement for wing cap).&lt;br /&gt;
&lt;br /&gt;
==Access==&lt;br /&gt;
Whomp&#039;s Fortress door typically requires one star to enter, however, using [[LBLJ]] or [[SBLJ]] in the lobby gives access to the level without either the door or the star requirement.&amp;lt;ref&amp;gt;https://youtu.be/kfycfhhkhic?t=27s&amp;lt;/ref&amp;gt; Entering this level can also be done without the use of the A button,&amp;lt;ref&amp;gt;https://youtu.be/mlHzqJn2SMs?t=33s&amp;lt;/ref&amp;gt; and most likely 2 presses for the [[ABZ Button Challenge|ABZ]]/[[Buttonless Challenge]]. Entering this level the first time also triggers textboxes, which costs the ABZ/Buttonless Challenge at least 4 presses. (This is yet to be shown on video.)&lt;br /&gt;
&lt;br /&gt;
==Course Versions==&lt;br /&gt;
This course has three versions-&lt;br /&gt;
*&#039;&#039;&#039;Version 1&#039;&#039;&#039;: Accessed by selecting Star 1. This version contains King Whomp at the top of the course.&lt;br /&gt;
*&#039;&#039;&#039;Version 2&#039;&#039;&#039;: Accessed by selecting Star 2. This version contains a fortress built on top of the course.&lt;br /&gt;
*&#039;&#039;&#039;Version 3&#039;&#039;&#039;: Accessed by selecting Star 3 through Star 6. Bob-omb buddy is present to open the cannon, and an owl can be summoned from the tree near the starting point. The fortress is still present.&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
Whomp&#039;s Fortress has a total of 141 coins collectible without the utilization of glitches, with most coins coming from coin spawners. This course has two different coin duplication glitches, however, that push the maximum beyond 141 coins- [[cloning]] and the [[Breaking-Disappearing Cork Box Glitch|breaking-disappearing cork box glitch]]. Both of these utilize the cork boxes in the level, and can both take the maximum over the max in-game coin score of 255. The breaking-disappearing cork box glitch pushes the bounds a bit farther, though, and allows 999 to be collected in course.&lt;br /&gt;
{{WF_Coins}}&lt;br /&gt;
&lt;br /&gt;
==Course Objects==&lt;br /&gt;
Below is a table of all objects loaded in when the level loads. Processing order doesn&#039;t necessarily mean the slot they would occupy, just a reference for what objects come before and after that object.&lt;br /&gt;
{{WF_Objects}}&lt;br /&gt;
&lt;br /&gt;
==Geometry==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;Below is a table of the full course geometry. Be aware that the table is fairly large if you choose to expand it.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{WF Geometry}}&lt;br /&gt;
&lt;br /&gt;
==TASes==&lt;br /&gt;
Star 1: https://youtu.be/NamWHywBEBY&amp;lt;ref name=&amp;quot;wr&amp;quot;&amp;gt;TAS Times: https://docs.google.com/spreadsheets/d/12Sl41gqLUGzBU0p1nx7uNKOAP835NIoFXqda1j6oqag/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 2: https://youtu.be/NamWHywBEBY?t=32s&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 3: https://youtu.be/3ymjsb513PQ&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 4: https://youtu.be/XDR68FZdihE&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 5: https://youtu.be/fvJxQp6kaXE&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 6: https://youtu.be/8WCdtGT6CF4&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, it takes no A Presses to collect all seven stars.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||1&lt;br /&gt;
|-&lt;br /&gt;
|2||0||2&lt;br /&gt;
|-&lt;br /&gt;
|3||0||1&lt;br /&gt;
|-&lt;br /&gt;
|4||0||1&lt;br /&gt;
|-&lt;br /&gt;
|5||0||1&lt;br /&gt;
|-&lt;br /&gt;
|6||0||1&lt;br /&gt;
|-&lt;br /&gt;
|100||0||0*&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|*100 coin star already used to collect Star 2.&lt;br /&gt;
|}&lt;br /&gt;
===Entering Whomp&#039;s Fortress &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/mlHzqJn2SMs?t=33s &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This part is easily done without pressing &#039;&#039;A&#039;&#039; by using a dive recover into the painting.&lt;br /&gt;
&lt;br /&gt;
===Chip Off Whomp&#039;s Block &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
==== New strategy ====&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/ZIje_PpDeIc&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This strategy uses precise movement to dive recover into a misalignment on King Whomp right after he falls. Because King Whomp still has a yaw velocity for a few frames after he falls, Mario can get displaced off the misalignment, activating vertical speed, allowing him to ground-pound King Whomp without the help of the elevator.&lt;br /&gt;
&lt;br /&gt;
King Whomp can be manipulated so that when he falls for the third time, the misalignment is close to where the star spawns. Therefore, after Mario ground-pounds King Whomp for the third time, he is high enough to collect the star immediately, without cloning.&lt;br /&gt;
&lt;br /&gt;
==== Original strategy ====&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/7ZwwAemsbYQ &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The trickiest part is collecting the star, since it hovers at 296 units above the ground&amp;lt;ref&amp;gt;Star Height: https://youtu.be/xE7hrQ8sHhU?t=2m15s&amp;lt;/ref&amp;gt;, too high to be reached by dive recovering. While it might seem impossible to reach the star unless an A press is used to jump, Mario can fortunately collect it by cloning. By bringing a fake cork box up and defeating King Whomp, Pannenkoek is able to clone the star and collect it by holding Vacant Slot 41 (VS41).&lt;br /&gt;
&lt;br /&gt;
===To the Top of the Fortress &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
{{main|To the Top of the Fortress}}&lt;br /&gt;
&lt;br /&gt;
==== New strategy ====&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/nHx7r6T9ROA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Before entering the stage, the [[HOLP]] needs to be set at a specific location in [[Cool, Cool Mountain]]. This is done using a penguin.&lt;br /&gt;
&lt;br /&gt;
Upon entering the stage, Mario first collects 99 coins. He then dives from a floating island to the bottom of the course, barely taking large [[Fall Damage|fall damage]]. This allows him to use [[Pause Buffering|pause-buffered hitstun]] to remotely throw a cork box onto the big platform at the top of the course, the cork box then breaks on the bullet bill blaster. Mario climbs to the top using the elevator, spawns a 100 coin star from a cork box&#039;s coin and uses it to [[Star Dance Clip]] onto the bullet bill blaster. Mario [[Grinding|dive grinds]] to build up speed and recovers into a misalignment on a tower platform. From here, he climbs up the tower and collects the star.&lt;br /&gt;
&lt;br /&gt;
==== Original strategy ====&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/M4M_OyUorRQ &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Wing Cap and the Metal Cap need to be unlocked in order to use the [[Hat in Hand]] glitch in [[Bob-omb Battlefield|BoB]] and WF.&lt;br /&gt;
&lt;br /&gt;
Before entering the stage, the [[HOLP]] needs to be set at a specific location in [[Bob-omb Battlefield]].&lt;br /&gt;
&lt;br /&gt;
Upon entering the stage, Mario starts collecting many coins in order to spawn the 100-coin star at the right moment. The Metal Cap is collected twice to activate the hat-in-hand object displacement glitch. Using the glitch, Mario carries the cork box up the mountain (during which he throws the cork box multiple times and catch it while it is falling down from the HOLP to speed up the process). Using clever tricks, he is then able to pick up the cork box during the time he is ascending from the elevator, and he collects all the coins from the floating island. At this point, Mario has 99 coins. The box is then thrown to appear from the HOLP and break next to the tower, exposing the 100th coin at the desired location. Mario collects it, spawning the star next to one of the tower&#039;s steps.&lt;br /&gt;
&lt;br /&gt;
Mario dives down to the lower part of the course, grabbing the second cork box, and bringing it upwards. At the top floor, With precise movements, Mario remotely throws the cork box, stores 26 vertical speed on the elevator by canceling a dive recover on the steep part of it, allowing the cork box to push him off to reactivate the stored speed, ground pounding to gain height next to a platform of the tower (where the 100-coin star is), and then grabbing on the ledge while collecting the 100-coin star using [[Star Dance Clip]]. After the collecting the star, Mario then climbs up the rest of the tower and collects &#039;&#039;To the Top of the Fortress&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For both times going up, Mario has to hold a cork box frame-walking up a slope. With very precise movements, Mario can carry the box and bounce on the ground to reach the, elevator&amp;lt;ref&amp;gt;WF Top of Fortress 0x Faster Strat to Bring Up Box: https://youtu.be/r_AKMelAQBY&amp;lt;/ref&amp;gt; instead of having to drop the box at the HOLP and pick it up later on the arrow platform.&lt;br /&gt;
&lt;br /&gt;
===Shoot into the Wild Blue &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (original strat): https://youtu.be/CA-EZx_kunY &#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2 (faster strat): https://youtu.be/-Usau9dZJO4&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The star can be collected by going from the top. Using the secret teleporter at the corner of the platform where the Metal Cap is located, Mario can teleport to a higher floor above where the star is located. Mario then drops down to collect the star.&lt;br /&gt;
&lt;br /&gt;
The faster strat uses an [[Eru Drop]] instead of a double turnaround to collect the star.&lt;br /&gt;
&lt;br /&gt;
===Red Coins on the Floating Isle &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (original strat): https://youtu.be/E6J71oX8o78 &#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2 (faster strat): https://youtu.be/sqiZTyGX2ds&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All coins are reachable without pressing A.&lt;br /&gt;
&lt;br /&gt;
===Fall onto the Caged Island &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (original strat): https://youtu.be/mXy8Wlw3sRU &#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2 (faster strat): https://youtu.be/psNg9MFr5eo&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This star is done without pressing A by using &#039;&#039;&#039;Version 1&#039;&#039;&#039; of the course where King Whomp is present (Chip Off Whomp&#039;s Block). By manipulating the location and angle of King Whomp, Mario can land on top of Whomp and perform a dive recover onto the caged platform.&lt;br /&gt;
&lt;br /&gt;
===Blast Away the Wall &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (original strat): https://youtu.be/wdD21gnJ_rI &#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2 (faster strat): https://youtu.be/F-Vcl_CEd-w&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With a ledge-grab glitch very well-known in [[RTA|RTA speedrunning]], it is already known that using the cannon to shoot open the wall is completely unnecessary. All Mario has to do is grabbing the ledge where the star is located using a specific angle.&lt;br /&gt;
&lt;br /&gt;
===WF 100 Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/anKoV6eZBi8 &#039;&#039;&lt;br /&gt;
In a full game run of 120 stars, this star will already be collected while doing &#039;&#039;To the Top of the Fortress&#039;&#039;. That being said, the star can still be collected without pressing A when done in isolation, with no difficult tricks required.&lt;br /&gt;
&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
In a [[CCC Challenge]], excluding coin missions, all stars can be collected, with &#039;&#039;Blast Away the Wall&#039;&#039; completed less conventionally by using a precise ledge grab in order to avoid the use of cannon.&lt;br /&gt;
&lt;br /&gt;
In a [[Buttonless Challenge|No Buttons Allowed]] challenge, &#039;&#039;Shoot into the Wild Blue&#039;&#039; and &#039;&#039;Blast Away the Wall&#039;&#039; can be collected using only the joystick and the C buttons (to turn the camera)&amp;lt;ref&amp;gt;No Buttons Allowed: https://youtu.be/hUIYR4PssIY, https://youtu.be/Nlxvh0ldfs8&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In a [[No Joystick Allowed Challenge]], all seven stars can be collected without using the joystick&amp;lt;ref&amp;gt;No Joystick Allowed: https://youtu.be/75ihh8bFXPM, https://youtu.be/hD9nuRU1Jfc, https://youtu.be/-jR8AnQaqR0, https://youtu.be/B4IgwsRnNis, https://youtu.be/lcfcf6zDIog, https://youtu.be/ilnQI4AvnvQ, https://youtu.be/6AAbHJ-BrLQ&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;br /&gt;
[[Category:Courses]]&lt;/div&gt;</summary>
		<author><name>InfoManiac742</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Upwarp&amp;diff=17591</id>
		<title>Upwarp</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Upwarp&amp;diff=17591"/>
		<updated>2023-01-22T01:53:06Z</updated>

		<summary type="html">&lt;p&gt;InfoManiac742: /* Tick Tick Clock Upwarp */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &#039;&#039;&#039;Upwarp&#039;&#039;&#039; is a phenomena where Mario&#039;s vertical position is suddenly updated so that he appears to warp upward. There are a few types of known upwarps.&lt;br /&gt;
&lt;br /&gt;
==Tick Tick Clock Upwarp==&lt;br /&gt;
[[Tick_Tock_Clock#Upwarp|The Tick Tock Clock Upwarp]] is an unsolved glitch occurrence where a player named Dota_Teabag encountered an upwarp in [[Tick Tock Clock]]. As of 2023, the glitch remains unsolved.&lt;br /&gt;
&lt;br /&gt;
==Hangable Ceiling Upwarp==&lt;br /&gt;
The hangable ceiling upwarp is an upwarp caused when Mario single jumps or double jumps into a ceiling at its edge, while under a higher hangable ceiling. This upwarps him to the higher ceiling, and he begins hanging on it. &lt;br /&gt;
==Water Surface Upwarp==&lt;br /&gt;
Whenever Mario enters water, he is always warped to the surface of the water before he can swim. The upwarp effect is observeable in courses such as WF, TTM, and THI small island.&lt;br /&gt;
&lt;br /&gt;
However, a ceiling hitbox can immediately push him back down so that he never remains at the surface of the water. This is observable in WDW in downtown when the water level is overflowed. &lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>InfoManiac742</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Upwarp&amp;diff=17590</id>
		<title>Upwarp</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Upwarp&amp;diff=17590"/>
		<updated>2023-01-22T01:52:58Z</updated>

		<summary type="html">&lt;p&gt;InfoManiac742: /* Tick Tick Clock Upwarp */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &#039;&#039;&#039;Upwarp&#039;&#039;&#039; is a phenomena where Mario&#039;s vertical position is suddenly updated so that he appears to warp upward. There are a few types of known upwarps.&lt;br /&gt;
&lt;br /&gt;
==Tick Tick Clock Upwarp==&lt;br /&gt;
[[Tick_Tock_Clock#Upwarp|The Tick Tock Clock Upwarp]] is an unsolved glitch occurrence where a player named Dota_Teabag encountered an upwarp in [[Tick Tock Clock]]. As of 2022, the glitch remains unsolved.&lt;br /&gt;
&lt;br /&gt;
==Hangable Ceiling Upwarp==&lt;br /&gt;
The hangable ceiling upwarp is an upwarp caused when Mario single jumps or double jumps into a ceiling at its edge, while under a higher hangable ceiling. This upwarps him to the higher ceiling, and he begins hanging on it. &lt;br /&gt;
==Water Surface Upwarp==&lt;br /&gt;
Whenever Mario enters water, he is always warped to the surface of the water before he can swim. The upwarp effect is observeable in courses such as WF, TTM, and THI small island.&lt;br /&gt;
&lt;br /&gt;
However, a ceiling hitbox can immediately push him back down so that he never remains at the surface of the water. This is observable in WDW in downtown when the water level is overflowed. &lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>InfoManiac742</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Shell_Mario&amp;diff=17586</id>
		<title>Shell Mario</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Shell_Mario&amp;diff=17586"/>
		<updated>2023-01-22T01:48:56Z</updated>

		<summary type="html">&lt;p&gt;InfoManiac742: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:shellmario.jpg|thumb|Shell Mario in [[Tiny-Huge Island]]]]&lt;br /&gt;
The &#039;&#039;&#039;Shell Mario&#039;&#039;&#039; glitch is a phenomenon where a Koopa shell is in the state of being ridden normally, but Mario is not. This allows Mario to receive a constant push from the shell&#039;s [[hitbox]], similar to a [[Bloated Bob-omb|Bloated Bob-omb]], but still have access to most actions such as jumping, side-flipping, swimming, etc. Also similar to a Bloated Bob-omb, speed values are not affected.&lt;br /&gt;
The Shell Mario glitch is canceled by:&lt;br /&gt;
* Walking&lt;br /&gt;
* Receiving knockback&lt;br /&gt;
* Catching fire&lt;br /&gt;
* Entering a cannon&lt;br /&gt;
* Entering vertical wind&lt;br /&gt;
* Twirling&lt;br /&gt;
* Being grabbed&lt;br /&gt;
Shell Mario glitch can only be performed in [[Tiny-Huge Island]]&amp;lt;ref&amp;gt;[https://youtu.be/2xH7CN-ixzg &amp;quot;SM64 - Shell Mario Glitch&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; and [[Snowman&#039;s Land]].&amp;lt;ref&amp;gt;[https://youtu.be/flyo17g1Izk &amp;quot;Super Mario 64 - Shell Mario Glitch in Snowman&#039;s Land&amp;quot; by Tomatobird8]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The shell hitbox pushes Mario 89 units forward every frame.&lt;br /&gt;
&lt;br /&gt;
==Execution==&lt;br /&gt;
To enter Shell Mario, a Koopa shell must be positioned in shallow water so that Mario can touch the shell and enter the &amp;quot;in water&amp;quot; action on the same frame. A method of entering Shell Mario also exists that involves colliding with out of bounds while riding a shell and entering water, though the specific process is unknown. The same process can also be performed with a shell clone, albeit without the pushing effect.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
&lt;br /&gt;
{{Glitches}}&lt;/div&gt;</summary>
		<author><name>InfoManiac742</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Spawning_displacement&amp;diff=17585</id>
		<title>Spawning displacement</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Spawning_displacement&amp;diff=17585"/>
		<updated>2023-01-22T01:44:16Z</updated>

		<summary type="html">&lt;p&gt;InfoManiac742: /* Platform Release Displacement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Spawning displacement&#039;&#039;&#039; is a technique that allows [[Mario]] to receive displacement from a moving platform for one [[frame]] when spawning, hence the name. It is exclusive to the original [[Super Mario 64#Japanese|Japanese version]]. Spawning displacement occurs when Mario exits the level (such as through the pause menu, through death, through a warp, or by getting a star) and ends up standing on a moving object for one frame, whether it be an object from the previous level that was moving and unloaded (&amp;quot;Normal&amp;quot; Spawning Displacement) or an object in the [[The Castle|castle]] that overwrote the object Mario was standing on while exiting the level (&amp;quot;Reverse&amp;quot; Spawning Displacement). In other words, Spawning Displacement occurs when exiting a level while standing on either a moving [[object]] which will not be overwritten by a non-moving object after [[unloading]] or an object which gets overwritten by a moving object after unloading. Spawning displacement results in Mario being displaced from his typical spawning position.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=XL8TCplAaWc &amp;quot;Spawning Displacement&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Applications==&lt;br /&gt;
&lt;br /&gt;
Mario can utilize spawning displacement to re-enter [[Tick Tock Clock]] without pressing the A button. This is done by standing on a [[spinner]] and collecting a Star. Once the spinner rotates, it displaces Mario to spawn lower in the clock, landing on the edge of the clock next to the painting, thereby saving the A press needed to enter TTC. This is done three times in the 120 star run, saving three A presses due to the strict requirements only being applicable with three stars:&lt;br /&gt;
&lt;br /&gt;
* [[Stop Time for Red Coins]] by standing on a spinner and cloning the star.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=rE11jaM6Lg4 &amp;quot;TTC Re-Entry After Red Coins in 0x A Presses&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[The Pit and the Pendulums]] by kicking a [[wall]] as he collects the star, to land on the spinners below.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=1FVp6FAjhQY &amp;quot;TTC Re-Entry After Pit &amp;amp; Pendulums Star 0x&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Get a Hand]] by kicking a wall as he collects the star, to fall towards the spinners below.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=1kfkiH51AA8 &amp;quot;TTC Get a Hand &amp;amp; Re-Enter 0.5x A Presses&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; A push from a [[Wall Overlap|wall overlap]] on the pendulum below the star is required to get enough distance for Mario to ledge grab onto the spinner.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
Spawning displacement actually would occur on all versions of the game, but the displacement is overwritten before it can have an effect. This happens regardless of what causes the displacement. Simply standing on a moving platform (spawning displacement) has this effect, but so do some other things.&lt;br /&gt;
===Teleport Displacement===&lt;br /&gt;
&#039;&#039;&#039;Teleport displacement&#039;&#039;&#039; is a different type of platform displacement that is not exclusive to the Japanese version. To perform it, [[clone]] a teleport point near a moving object so that said object will move after Mario has initiated the teleport. As a result, Mario will be displaced from the teleport&#039;s destination. Due to these very rare conditions, this can only be performed in [[Wet-Dry World]], since this is the only level in which you can clone a teleporter (via [[loading zone]]) that has a moving platform.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=MUBtXvvCp-E &amp;quot;Teleport Displacement&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===Platform Release Displacement===&lt;br /&gt;
&#039;&#039;&#039;Platform release displacement&#039;&#039;&#039; is displacement that occurs for one frame after releasing a platform. Since platforms cannot normally be held, they must be cloned. Because [[Falling Blocks|falling blocks]] in [[Whomp&#039;s Fortress]], [[Big Boo&#039;s Haunt]], and [[Bowser in the Fire Sea]] and the octagonal rotating platform in [[Wet-Dry World]] are the only platforms that can be cloned, these are the only ones that can cause platform release displacement. Since this displacement occurs from the new location of the platform, releasing it remotely at the [[HOLP]] can cause a very large displacement, which can even cause Mario to enter a [[Parallel Universe#Vertical Parallel Universes|vertical PU]].&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=y_gELy37HHc &amp;quot;Going to a vertical PU in WF&amp;quot; by Timestoppa]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Category --&amp;gt;&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
&lt;br /&gt;
{{Glitches}}&lt;/div&gt;</summary>
		<author><name>InfoManiac742</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Breaking-disappearing_Cork_Box_glitch&amp;diff=17584</id>
		<title>Breaking-disappearing Cork Box glitch</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Breaking-disappearing_Cork_Box_glitch&amp;diff=17584"/>
		<updated>2023-01-22T01:42:39Z</updated>

		<summary type="html">&lt;p&gt;InfoManiac742: /* Applications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BreakingDisappearingCorkBox.gif|frame|right]]&lt;br /&gt;
&lt;br /&gt;
By causing a [[Cork Box]] to break and disappear from inactivity at the same time, it will create 3 coins and still respawn. This procedure can be repeated indefinitely for infinite coins, because unlike cloning, it leaves no objects that build up over time. This glitch was discovered by [https://youtube.com/user/pannenkoek2012 pannenkoek2012].&lt;br /&gt;
&lt;br /&gt;
This glitch is most commonly combined with the [[Hat in Hand|hat-in-hand glitch]], which will allow Mario to drop the box in any location by pressing Z without having to be near. This allows for placing the box inside another object that would break it, but only enter that object&#039;s [[Tangibility Radius]] one frame before the box despawns.&lt;br /&gt;
&lt;br /&gt;
== Applications ==&lt;br /&gt;
&lt;br /&gt;
The Breaking-Disappearing Cork Box glitch is currently used in the A button challenge route for [[Shifting_Sand_Land#SSL_100_coins_.280x.29|SSL 100 coins]], which is also part of the route for [[Stand Tall on the Four Pillars]].&amp;lt;ref&amp;gt;[https://youtu.be/iwx57O2JHnc?t=1m21s &amp;quot;SM64 - Stand Tall on the Four Pillars - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other potential uses for the glitch include:&lt;br /&gt;
*255/999 coins in BoB, WF, and SSL&lt;br /&gt;
*An alternative strat for [[To the Top of the Fortress]] 0xA on the Japanese version&amp;lt;ref&amp;gt;[https://youtu.be/GMOxYVtJhOI &amp;quot;WF Onto Tower 0x in Japanese Version&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*An alternative strat for [[Bob-omb_Battlefield#BoB_100_Coins_.280x.29|BoB 100 coins]] 0xA without the shell&lt;br /&gt;
*A blueprint for SSL 100 coins 0xA RTA, which would require an approximately unit-precise setup once but then be consistent&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Glitches}}&lt;/div&gt;</summary>
		<author><name>InfoManiac742</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Light_Grabbing&amp;diff=17583</id>
		<title>Light Grabbing</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Light_Grabbing&amp;diff=17583"/>
		<updated>2023-01-22T01:41:22Z</updated>

		<summary type="html">&lt;p&gt;InfoManiac742: /* Light Grab via Text */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Needs Image}}&lt;br /&gt;
&#039;&#039;&#039;Light Grabbing&#039;&#039;&#039; is a glitch that allows grabbable objects of the heavy weight class to be grabbed light, which allows Mario to jump and run while holding them. It applies to both [[Chuckya]] and [[King Bob-omb]], although not all method will be possible on all objects in vanilla. There exist three ways to grab an heavy object light: A water grab, a ledge grab and triggering a textbox while holding an heavy object.&lt;br /&gt;
&lt;br /&gt;
==Water Grab==&lt;br /&gt;
When grabbing an object with a water grab, the game doesn&#039;t check for the weight of the object, the result is always a light grab. In theory, Mario is not supposed to be able to water grab Chuckya or King Bob-omb, but this can be accomplished in [[Wet-Dry World]] with precise timing.&lt;br /&gt;
&lt;br /&gt;
==Edge Grab==&lt;br /&gt;
It is possible to grab both Chuckya and King bob-omb using an edge grab. To achieve this, Chuckya must be close to an edge and Mario must be facing in a way that he will be airborne in the first 3 frames of a punch, but that his punch will be in the object&#039;s grabbable area. When Mario starts his punch, the game will check whether he is in the correct action to grab the object in front of him and set a flag accordingly. The only valid action for an heavy object is a punch, while diving and punching are both valid actions for light object. &lt;br /&gt;
If Mario then becomes airborne, he can dive on the first frame while the flag is still active, allowing Mario to pick up the heavy object from a dive. Since a dive cannot normally hold an heavy object, it defaults to putting Mario in the light object state.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=oZ12n5mdAJA &amp;quot;Light Chuckya via Edge Tutorial&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Light Grab via Text==&lt;br /&gt;
[[File:LightGrabbingViaText.gif|300px|thumb|Mario getting light Chuckya via the monkey&#039;s textbox]]&lt;br /&gt;
If Mario holds a heavy object and triggers a textbox, he will be put in the Standing with object action, effectively making the object light.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=k2cHvY8bApU &amp;quot;Light Chuckya via Text&amp;quot; by UncommentatedPannen] &amp;lt;/ref&amp;gt; This is because the cutscene action sets Mario&#039;s animation, and will always put him in the light animation, no matter the weight of the object he holds.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{glitches}}&lt;/div&gt;</summary>
		<author><name>InfoManiac742</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Light_Grabbing&amp;diff=17582</id>
		<title>Light Grabbing</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Light_Grabbing&amp;diff=17582"/>
		<updated>2023-01-22T01:41:10Z</updated>

		<summary type="html">&lt;p&gt;InfoManiac742: /* Edge Grab */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Needs Image}}&lt;br /&gt;
&#039;&#039;&#039;Light Grabbing&#039;&#039;&#039; is a glitch that allows grabbable objects of the heavy weight class to be grabbed light, which allows Mario to jump and run while holding them. It applies to both [[Chuckya]] and [[King Bob-omb]], although not all method will be possible on all objects in vanilla. There exist three ways to grab an heavy object light: A water grab, a ledge grab and triggering a textbox while holding an heavy object.&lt;br /&gt;
&lt;br /&gt;
==Water Grab==&lt;br /&gt;
When grabbing an object with a water grab, the game doesn&#039;t check for the weight of the object, the result is always a light grab. In theory, Mario is not supposed to be able to water grab Chuckya or King Bob-omb, but this can be accomplished in [[Wet-Dry World]] with precise timing.&lt;br /&gt;
&lt;br /&gt;
==Edge Grab==&lt;br /&gt;
It is possible to grab both Chuckya and King bob-omb using an edge grab. To achieve this, Chuckya must be close to an edge and Mario must be facing in a way that he will be airborne in the first 3 frames of a punch, but that his punch will be in the object&#039;s grabbable area. When Mario starts his punch, the game will check whether he is in the correct action to grab the object in front of him and set a flag accordingly. The only valid action for an heavy object is a punch, while diving and punching are both valid actions for light object. &lt;br /&gt;
If Mario then becomes airborne, he can dive on the first frame while the flag is still active, allowing Mario to pick up the heavy object from a dive. Since a dive cannot normally hold an heavy object, it defaults to putting Mario in the light object state.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=oZ12n5mdAJA &amp;quot;Light Chuckya via Edge Tutorial&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Light Grab via Text==&lt;br /&gt;
[[File:LightGrabbingViaText.gif|300px|thumb|Mario getting light Chuckya via the monkey&#039;s textbox]]&lt;br /&gt;
If Mario holds a heavy object and triggers a textbox, he will be put in the Standing with object action, effectively making the object light &amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=k2cHvY8bApU &amp;quot;Light Chuckya via Text&amp;quot; by UncommentatedPannen] &amp;lt;/ref&amp;gt;. This is because the cutscene action sets Mario&#039;s animation, and will always put him in the light animation, no matter the weight of the object he holds.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{glitches}}&lt;/div&gt;</summary>
		<author><name>InfoManiac742</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Light_Grabbing&amp;diff=17581</id>
		<title>Light Grabbing</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Light_Grabbing&amp;diff=17581"/>
		<updated>2023-01-22T01:41:04Z</updated>

		<summary type="html">&lt;p&gt;InfoManiac742: /* Water Grab */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Needs Image}}&lt;br /&gt;
&#039;&#039;&#039;Light Grabbing&#039;&#039;&#039; is a glitch that allows grabbable objects of the heavy weight class to be grabbed light, which allows Mario to jump and run while holding them. It applies to both [[Chuckya]] and [[King Bob-omb]], although not all method will be possible on all objects in vanilla. There exist three ways to grab an heavy object light: A water grab, a ledge grab and triggering a textbox while holding an heavy object.&lt;br /&gt;
&lt;br /&gt;
==Water Grab==&lt;br /&gt;
When grabbing an object with a water grab, the game doesn&#039;t check for the weight of the object, the result is always a light grab. In theory, Mario is not supposed to be able to water grab Chuckya or King Bob-omb, but this can be accomplished in [[Wet-Dry World]] with precise timing.&lt;br /&gt;
&lt;br /&gt;
==Edge Grab==&lt;br /&gt;
It is possible to grab both Chuckya and King bob-omb using an edge grab. To achieve this, Chuckya must be close to an edge and Mario must be facing in a way that he will be airborne in the first 3 frames of a punch, but that his punch will be in the object&#039;s grabbable area. When Mario starts his punch, the game will check whether he is in the correct action to grab the object in front of him and set a flag accordingly. The only valid action for an heavy object is a punch, while diving and punching are both valid actions for light object. &lt;br /&gt;
If Mario then becomes airborne, he can dive on the first frame while the flag is still active, allowing Mario to pick up the heavy object from a dive. Since a dive cannot normally hold an heavy object, it defaults to putting Mario in the light object state. &amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=oZ12n5mdAJA &amp;quot;Light Chuckya via Edge Tutorial&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Light Grab via Text==&lt;br /&gt;
[[File:LightGrabbingViaText.gif|300px|thumb|Mario getting light Chuckya via the monkey&#039;s textbox]]&lt;br /&gt;
If Mario holds a heavy object and triggers a textbox, he will be put in the Standing with object action, effectively making the object light &amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=k2cHvY8bApU &amp;quot;Light Chuckya via Text&amp;quot; by UncommentatedPannen] &amp;lt;/ref&amp;gt;. This is because the cutscene action sets Mario&#039;s animation, and will always put him in the light animation, no matter the weight of the object he holds.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{glitches}}&lt;/div&gt;</summary>
		<author><name>InfoManiac742</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Chuckya_Wrong_Throw&amp;diff=17580</id>
		<title>Chuckya Wrong Throw</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Chuckya_Wrong_Throw&amp;diff=17580"/>
		<updated>2023-01-22T01:40:54Z</updated>

		<summary type="html">&lt;p&gt;InfoManiac742: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Rewrite}}&lt;br /&gt;
&#039;&#039;&#039;Chuckya Wrong Throw&#039;&#039;&#039; is a glitch that exploits [[Chuckya]]&#039;s anchor point(AP). This works similarly to Mario&#039;s [[HOLP]]. When Chuckya throws Mario, the latter appears at the anchor point. The anchor point is initialized to Chuckya&#039;s position on level load and is updated whenever Chuckya is rendered.&lt;br /&gt;
&lt;br /&gt;
This behavior can be exploited by being grabbed by Chuckya when he is not rendered, for example by using [[BCA]], this will cause Mario to be thrown at the anchor point instead of Chuckya&#039;s real position&lt;br /&gt;
&lt;br /&gt;
[[King Bob-omb]] also uses the same mechanic, but it is limited by its behavior and the camera in its fight, making it unusable in vanilla&lt;br /&gt;
&lt;br /&gt;
By throwing Chuckya to a remote HOLP, moving the camera away, and getting grabbed by that same Chuckya, it&#039;s possible to effectively teleport to the HOLP.&lt;br /&gt;
&lt;br /&gt;
This trick was used by multiple times by Marbler in BitS to reach a HOLP, saving a lot of time over the past strategies.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=KqAVFbZIxnA&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{Glitches}}&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>InfoManiac742</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Boo_Hyperspeed&amp;diff=17579</id>
		<title>Boo Hyperspeed</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Boo_Hyperspeed&amp;diff=17579"/>
		<updated>2023-01-22T01:38:09Z</updated>

		<summary type="html">&lt;p&gt;InfoManiac742: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&#039;&#039;&#039;Boo Hyperspeed&#039;&#039;&#039; is a [[Hyperspeed|hyperspeed method]] where Mario builds up horizontal speed by repeatedly bouncing on two [[Boo|Boos]]. By moving multiple Boos into a corner, Mario can bounce on them repeatedly to build up speed. This works because Mario&#039;s forward speed in uncapped while he is airborne and bouncing off multiple Boos will let him increase his speed while airborne. Due to Boo&#039;s forward speed being based on Mario&#039;s speed while chasing Mario, this can cause Boos to move rapidly if they begin to chase Mario, which can affect the process.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=mfzDdhep52A &amp;quot;Boo Hyperspeed Weirdness&amp;quot; by Ted159]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
[[Category:Hyperspeed]]&lt;br /&gt;
&lt;br /&gt;
{{Glitches}}&lt;/div&gt;</summary>
		<author><name>InfoManiac742</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Action&amp;diff=17578</id>
		<title>Action</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Action&amp;diff=17578"/>
		<updated>2023-01-21T23:09:46Z</updated>

		<summary type="html">&lt;p&gt;InfoManiac742: /* Action flags */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
An &#039;&#039;&#039;action&#039;&#039;&#039; is a particular state that Mario can be in. [[Long Jump|Long jumping]], [[crouching]], and [[walking]] are examples of actions. Each action has code controlling high-level behavior such as Mario&#039;s movement while in the action, as well as transitions to other actions.&lt;br /&gt;
&lt;br /&gt;
It is likely the game developers referred to actions as &amp;quot;states&amp;quot;, as evidenced by the &amp;quot;STA&amp;quot; label on one of the debug menus. The name &amp;quot;action&amp;quot; was chosen by the community as a less ambiguous alternative.&lt;br /&gt;
&lt;br /&gt;
If Mario&#039;s current action is hacked to be an invalid action value, the game will either freeze or softlock, since such an action lacks associated code. There are 230 valid actions in the game, but some of these are accessible only through hacking. In addition to these, there are two &amp;quot;pseudo-actions&amp;quot;, 0x050 and 0x051, that immediately transition to another action. Specifically, they are &amp;quot;begin sliding&amp;quot; actions, and they transition into either butt slide or stomach slide, depending on whether Mario is facing uphill or downhill. There is evidence of one action, action 0x00E, that was defined but whose code was never implemented.&lt;br /&gt;
&lt;br /&gt;
== Action groups ==&lt;br /&gt;
&lt;br /&gt;
An action is represented as a 32-bit value. The lowest nine bits are a unique ID for the action, ranging in value from 0x000 to 0x192. Not all action IDs in this range are used by an action.&lt;br /&gt;
&lt;br /&gt;
These IDs are divided into seven ranges, called action groups. These roughly categorize the behavior of each action, but are primarily used for organizational purposes in the code.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Range start !! Range end !! Number of actions !! Description&lt;br /&gt;
|-&lt;br /&gt;
| stationary || 0x001 || 0x03F || 36 || stopped while on ground&lt;br /&gt;
|-&lt;br /&gt;
| moving || 0x040 || 0x07F || 40 || moving while on ground&lt;br /&gt;
|-&lt;br /&gt;
| airborne || 0x080 || 0x0BF || 45 || moving in air&lt;br /&gt;
|-&lt;br /&gt;
| submerged || 0x0C0 || 0x0FF || 32 || in water, including with metal cap&lt;br /&gt;
|-&lt;br /&gt;
| cutscene || 0x100 || 0x13F || 51 || no control of mario&lt;br /&gt;
|-&lt;br /&gt;
| automatic || 0x140 || 0x17F || 17 || restricted control of mario&lt;br /&gt;
|-&lt;br /&gt;
| object || 0x180 || 0x1BF || 10 || relating to picking up or releasing objects&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;uninitialized&amp;quot; action with ID 0x000 is not considered to be a part of any group. Despite being a valid action, it overrides much of Mario&#039;s behavior and is implemented differently than regular actions.&lt;br /&gt;
&lt;br /&gt;
Action groups, while largely used for organization, do sometimes define shared properties of the actions contained in them. For example, the code for dying in quicksand is shared among the stationary, moving, and object action groups, so it is impossible to die from quicksand while in one of the other action groups.&lt;br /&gt;
&lt;br /&gt;
== Action flags ==&lt;br /&gt;
&lt;br /&gt;
Most properties of actions are defined by action flags, which make up the remaining bits of the 32-bit action value. While there are 23 bits left after excluding the 9-bit ID, bit 30 is both unused by the game and unset by any action, so there are effectively only 22 action flags.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Bit !! Name !! Example properties&lt;br /&gt;
|-&lt;br /&gt;
| 9 || stationary || increases deceleration in water&lt;br /&gt;
|-&lt;br /&gt;
| 10 || moving || affects buoyancy in water, push speed of horizontal wind&lt;br /&gt;
|-&lt;br /&gt;
| 11 || airborne || allows stomping on enemies, affects knockback behavior, disallows lava boost&lt;br /&gt;
|-&lt;br /&gt;
| 12 || intangible || disallows object interaction&lt;br /&gt;
|-&lt;br /&gt;
| 13 || swimming || affects knockback behavior&lt;br /&gt;
|-&lt;br /&gt;
| 14 || metal water || affects knockback behavior, lessens gravity and terminal velocity&lt;br /&gt;
|-&lt;br /&gt;
| 15 || short hitbox || shortens Mario&#039;s object hitbox from 160 to 100&lt;br /&gt;
|-&lt;br /&gt;
| 16 || riding shell || makes water surface a tangible floor, allows attacking objects&lt;br /&gt;
|-&lt;br /&gt;
| 17 || invulnerable || disables certain interactions involving damage or knockback&lt;br /&gt;
|-&lt;br /&gt;
| 18 || butt/stomach slide || Klepto checks this flag; details not yet known&lt;br /&gt;
|-&lt;br /&gt;
| 19 || diving || determines which picking-up action is used, affects water entry&lt;br /&gt;
|-&lt;br /&gt;
| 20 || on pole || cannot grab pole when previous action has this flag set&lt;br /&gt;
|-&lt;br /&gt;
| 21 || hanging || affects knockback behavior&lt;br /&gt;
|-&lt;br /&gt;
| 22 || idle || animation plays when collecting cap, allows reading signs&lt;br /&gt;
|-&lt;br /&gt;
| 23 || attacking || slightly affects whether an object can pick Mario up&lt;br /&gt;
|-&lt;br /&gt;
| 24 || interruptable by wind || allows entering the vertical wind action&lt;br /&gt;
|-&lt;br /&gt;
| 25 || control jump height || strengthens gravity when not holding A on ascent&lt;br /&gt;
|-&lt;br /&gt;
| 26 || allow first person || allows C-up to affect action behavior&lt;br /&gt;
|-&lt;br /&gt;
| 27 || pause exit || the level exit option is shown in the pause menu&lt;br /&gt;
|-&lt;br /&gt;
| 28 || swimming/flying || unused by the game&lt;br /&gt;
|-&lt;br /&gt;
| 29 || water/text || unused by the game&lt;br /&gt;
|-&lt;br /&gt;
| 31 || throwing || something to do with particle effects; details not yet known&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that the first three flags have the same name as the first three action groups. While most actions in these groups have the corresponding flag set, the converse is typically not true. Actions in the cutscene group, for example, may have the airborne flag set if they take place while Mario is in the air. There also exist unintuitive cases, such as action 0x036, air throw landing, which has the airborne flag set despite being a grounded stationary action, leading to strange behavior in some circumstances.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=c8iD58RQ1nw &amp;quot;Air Throw Landing (Commentated)&amp;quot; by bad_boot]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{actions}}&lt;br /&gt;
[[Category:Action Mechanics]]&lt;/div&gt;</summary>
		<author><name>InfoManiac742</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Jolly_Roger_Bay&amp;diff=17577</id>
		<title>RTA Guide/Jolly Roger Bay</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Jolly_Roger_Bay&amp;diff=17577"/>
		<updated>2023-01-21T18:48:08Z</updated>

		<summary type="html">&lt;p&gt;InfoManiac742: /* Star Select Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{rtacourse_infobox&lt;br /&gt;
|title=Jolly Roger Bay&lt;br /&gt;
|image= JRB.png&lt;br /&gt;
|abbreviation=JRB&lt;br /&gt;
|terrain=Water&lt;br /&gt;
|setting=Gloomy&lt;br /&gt;
|water=High&lt;br /&gt;
|yellow-coins=55&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=6&lt;br /&gt;
|enemy-yellow=3&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=3&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- JRB Ship Afloat.png&lt;br /&gt;
|overview_2=STROOP- JRB Inside Ship.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Jolly Roger Bay&#039;&#039;&#039; is the third course in the game.  It can be accessed from the painting in the rightmost room of the first floor of Princess Peach&#039;s castle. The door leading to it requires at least 3 Power Stars to be opened without a [[RTA Guide/Lobby Backwards Long Jump|lobby BLJ]].&lt;br /&gt;
&lt;br /&gt;
== 120 Route ==&lt;br /&gt;
# [[RTA Guide/Plunder in the Sunken Ship|Plunder in the Sunken Ship]]&lt;br /&gt;
# [[RTA Guide/Through the Jet Stream (JRB)|Through the Jet Stream]]&lt;br /&gt;
# [[RTA Guide/JRB 100 Coins #With Red Coins on the Ship Afloat|Red Coins on the Ship Afloat + 100 Coins]]&lt;br /&gt;
# [[RTA Guide/Blast to the Stone Pillar|Blast to the Stone Pillar]]&lt;br /&gt;
# [[RTA Guide/Treasure of the Ocean Cave|Treasure of the Ocean Cave]]&lt;br /&gt;
# [[RTA Guide/Can the Eel Come Out to Play?|Can the Eel Come Out to Play?]]&lt;br /&gt;
&lt;br /&gt;
==Star Select Info==&lt;br /&gt;
There are three versions of the course that can appear by selecting different stars. Keep in mind that if there are any blue stars (uncollected) present in the star selection menu, then the last version that can be selected is the first blue star and not the stars after it.&lt;br /&gt;
* &#039;&#039;&#039;Act 1: Sunken Ship&#039;&#039;&#039;: Accessed by selecting Star 1. The ship is sunken under water, and the eel will be hiding in it. Additionally, there will be fog above the water in this version.&lt;br /&gt;
* &#039;&#039;&#039;Act 2: Surfaced Ship&#039;&#039;&#039;: Accessed by selecting Star 2. The ship is floating at the surface of the water, and the eel is relocated at a hole. Bob-omb Buddy is available to talk to, allowing the cannon to be unlocked. Star 2 and 6 are also now collectable.&lt;br /&gt;
* &#039;&#039;&#039;Act 3: Swimming Eel&#039;&#039;&#039; : Accessed by selecting Star 3 through Star 6 only after collecting [[RTA Guide/Can the Eel Come Out to Play?|Can the Eel Come Out to Play?]]. This is version 2, with the exception that the eel will always be swimming around, without a star on its tail.  It should be avoided in RTA as the eel will cause the game to lag.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* In order to collect [[RTA Guide/Red Coins on the Ship Afloat|Red Coins on the Ship Afloat + 100 Coins]], [[RTA Guide/Through the Jet Stream (JRB)|Through the Jet Stream]] or [[RTA Guide/Can the Eel Come Out to Play?|Can the Eel Come Out to Play?]], you must first collect [[RTA Guide/Plunder in the Sunken Ship|Plunder in the Sunken Ship]].&lt;br /&gt;
* In order to collect [[RTA Guide/Blast to the Stone Pillar|Blast to the Stone Pillar]], you must first open the cannon in [[RTA Guide/Red Coins on the Ship Afloat|Red Coins on the Ship Afloat + 100 Coins]]. (Alternative cannonless strats such as framewalking or ship double long jump are also possible.)&lt;br /&gt;
&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>InfoManiac742</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Tick_Tock_Clock&amp;diff=17233</id>
		<title>Tick Tock Clock</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Tick_Tock_Clock&amp;diff=17233"/>
		<updated>2022-11-27T16:58:53Z</updated>

		<summary type="html">&lt;p&gt;InfoManiac742: /* A Press Counts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{course_infobox&lt;br /&gt;
|title=Tick Tock Clock&lt;br /&gt;
|image= TTC.png&lt;br /&gt;
|abbreviation=TTC&lt;br /&gt;
|terrain=Default&lt;br /&gt;
|setting=Foggy&lt;br /&gt;
|water=None&lt;br /&gt;
|yellow-coins=75&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=7&lt;br /&gt;
|enemy-yellow=2&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1= STROOP-_TTC_1.png&lt;br /&gt;
|overview_2= STROOP-_TTC_2.png&lt;br /&gt;
|overview_3= STROOP-_TTC_3.png&lt;br /&gt;
|overview_4= STROOP-_TTC_4.png&lt;br /&gt;
|overview_5= STROOP-_TTC_5.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tick Tock Clock&#039;&#039;&#039; is the 14th course of &#039;&#039;[[Super Mario 64]]&#039;&#039;. The main theme of this course is a clock. This level&#039;s core focus is in platforming with variable part movement in the clock. Like [[Rainbow Ride]] and other open air courses, Mario can fall into the [[death barrier]] at any time, from any height.&lt;br /&gt;
==Clock Settings==&lt;br /&gt;
[[File:TTC Clock Settings.jpg|thumb|The possible clock settings and their required angles.|left]]&lt;br /&gt;
Tick Tock Clock has four clock settings. Each one depends on the position of the [[minute hand]] of the clock [[painting]] when Mario enters it. The clock settings are still, slow, fast, and random. Each clock setting affects the behavior of the moving [[object]]s within Tick Tock Clock, detailed under their specific object pages. Specifically, the following objects take into account the clock setting:&lt;br /&gt;
* [[Spinner]]s&lt;br /&gt;
* [[Cog]]s&lt;br /&gt;
* [[Rotating Block|Rotating block]]s&lt;br /&gt;
* [[Moving Bar|Moving bar]]s&lt;br /&gt;
* [[Pendulum]]s&lt;br /&gt;
* [[Elevator]]s&lt;br /&gt;
* [[Treadmill]]s&lt;br /&gt;
In general:&lt;br /&gt;
* On the still setting, moving and rotating platforms do not attempt to move. The [[Thwomp]], however, still moves. [[Pedro Spot|Pedro spot]]s are common on this setting. This setting was once used for the [[A Button Challenge]] because of a specific Pedro spot on the [[cog]]s.&lt;br /&gt;
* On the slow setting, moving and rotating platforms move slowly.&lt;br /&gt;
* On the fast setting, moving and rotating platforms move quickly. Using [[Vertical Speed Conservation]] on an [[elevator]], the most vertical speed can be stored on the fast setting compared to other settings.&lt;br /&gt;
* On the random setting, most objects call [[RNG]] to determine their movement. This setting is used for the A Button Challenge, the [[ABZ Button Challenge]], the [[Buttonless Challenge]], and many more because of its potential for manipulation. On this setting, there is potential for [[Squish Cancel|squish cancel]] on the [[Moving Bar|moving bar]]s and [[pendulum]]s, and [[Pendulum Manipulation|pendulum manipulation]] is also possible. There is a Pedro spot on a certain [[pendulum box]] that saved 3 A presses on [[Stomp on the Thwomp]]&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=E0GbkSrx9Ik &amp;quot;TTC Pedro Spot on Pendulum Box&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; that exists on every setting, but it is only possible to enter it with pendulum manipulation on the random setting.&amp;lt;ref&amp;gt;[https://youtu.be/WuPDINiLWOg &amp;quot;SM64 - TTC Pendulum Box Pedro Spot&amp;quot; by ds273]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Upwarp==&lt;br /&gt;
{{See also|History Of The TTC Upwarp|List of Unsolved Glitches}}&lt;br /&gt;
In 2013, speedrunner DOTA_Teabag managed to capture an [[upwarp]] glitch during a speedrun race with MidBoss. 2 years later, due to the inability to replicate this upwarp, [https://youtube.com/user/pannenkoek2012 pannenkoek2012] placed a US$1,000 bounty for anyone who could replicate and record the upwarp in [[Mupen64]]&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=aNzTUdOHm9A &amp;quot;SM64 - TTC Upwarp $1000 Bounty&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;. The bounty has not yet been claimed, and the upwarp has yet to be replicated.&lt;br /&gt;
&lt;br /&gt;
However, in May of 2020, a runner named dumpdome64 ran into a similar glitch while practicing the Tick Tock Clock 100 Coin Star route.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=o-6s2Igd-qw &amp;quot;weird teleporting thing&amp;quot; by dumpdome64]&amp;lt;/ref&amp;gt; While practicing, a push block from high in the course suddenly appeared much lower in the course, at a Y-position close to 0. In addition, Mario&#039;s shadow became glitched for 1 frame at several points later on. Preliminary analysis suggests that all of these glitches were the result of a single bit being changed for 1 frame and a connection between these and the upwarp is possible.&lt;br /&gt;
==Coins==&lt;br /&gt;
There are 128 coins naturally in the course. With [[cloning]], it is possible to clone 127 extra coins to bring the coin count to 255, or clone 151 coins to bring the coin count to 279 coins before the game crashes due to object slots.&lt;br /&gt;
{{TTC Coins}}&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
There are no A presses needed inside TTC in the [[A Button Challenge]].&lt;br /&gt;
&lt;br /&gt;
It should be noted that it requires 1x A press to enter TTC, which is repeated three times.&lt;br /&gt;
===Spawning Displacement A Press Saves===&lt;br /&gt;
Mario can collect [[Stop Time for Red Coins]] on a [[spinner]] by [[cloning]] it. He can also collect both [[The Pit and the Pendulums]] and [[Get a Hand]]&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=1kfkiH51AA8 &amp;quot;TTC Get a Hand &amp;amp; Re-Enter 0.5x A Presses&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; on a spinner by [[kicking]] a [[wall]] as he collects them, allowing him to keep that momentum and fall across the course, landing on a spinner down below. These spinners can be used on the random setting to provide [[spawning displacement]] that allows Mario to spawn back on top of the clock, which saves 1 A press each time it is used&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=i0vJAD0UCIY &amp;quot;TTC 0x Re-Entry using Spawning Displacement Standings&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Tick Tock Clock holds the distinction of having a shorter draw distance for objects compared to the other courses. The default draw distance for objects in Tick Tock Clock is 2000 units, half of the game&#039;s regular 4000 units.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>InfoManiac742</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=History_of_the_A_Button_Challenge&amp;diff=17232</id>
		<title>History of the A Button Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=History_of_the_A_Button_Challenge&amp;diff=17232"/>
		<updated>2022-11-27T16:57:02Z</updated>

		<summary type="html">&lt;p&gt;InfoManiac742: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{rewrite}}&lt;br /&gt;
In the early 2000s, players began trying to beat [[Super Mario 64]] with as few A presses as possible. Thus, the [[A Button Challenge]] (ABC) was born. At first, the challenge required clever movement around the levels, but it eventually required advanced techniques and glitches to whittle down A presses. As of 27 November 2022, the challenge is still active, with only 14 A presses remaining.&lt;br /&gt;
== Part I: Early History ==&lt;br /&gt;
(todo: this is almost certainly missing things from forum pages and non-English web pages. More research and elaboration on this section is required.)&lt;br /&gt;
&lt;br /&gt;
In 2001, Walton Dell&#039;s website detailing Super Mario 64 tricks included details on the ABC for [[BoB]], as well as the red coins star in [[SL]].&amp;lt;ref&amp;gt;http://www.wdell.com/videogames/sm64/course01/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.wdell.com/videogames/sm64/course10/&amp;lt;/ref&amp;gt; Curtis Bright, who runs sm64.com, was keeping track of ABC at least as early as December of 2006.&amp;lt;ref&amp;gt;https://web.archive.org/web/20061209073313/http://www.student.cs.uwaterloo.ca/~cbright/sm64/a-presses.html&amp;lt;/ref&amp;gt; In early 2007, Thiago Trujillo had what is the earliest, nearly complete count for the game (that we have access to) with a total count of about 263 presses.&amp;lt;ref&amp;gt;http://www.oocities.org/thiagotrujillo/abut.html&amp;lt;/ref&amp;gt; (This list is missing all navigation presses, two of the [[DDD]] stars, three of the [[TTC]] stars, one star in [[RR]], and [[BitS]].) On 13 July 2007, a GameFAQs forum thread about the ABC was made.&amp;lt;ref&amp;gt;https://gamefaqs.gamespot.com/boards/198848-super-mario-64/36745360&amp;lt;/ref&amp;gt;&lt;br /&gt;
== Part II: Pannenkoek2012&#039;s Initial Run-Through ==&lt;br /&gt;
When pannenkoek2012 arrived to the ABC scene in August 2013, the A press count was at 211.&amp;lt;ref&amp;gt;https://youtu.be/RJaL5QOq590?t=400&amp;lt;/ref&amp;gt; His first ABC video was for 5 Itty Bitty Secrets, in which he completed it in 0 A presses.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=Xy7XDStV5WE&amp;lt;/ref&amp;gt; Pannenkoek brought much more optimization to the ABC, using [[Cloning|cloning]], [[Goomba Architecture|Goomba architecture]], [[Frame Walking|frame walking]], [[Hat-in-Hand|hat in hand displacement]], WDW [[Water Level Manipulation|water level manipulation]], [[Backward Shell Hyperspeed|shell hyperspeed]], [[Infinite Coin Glitches|infinite coin glitches]], and [[Big Boo Manipulation|Big Boo manipulation]]. Within the first 4 months, nearly 100 A presses had been saved, bringing the count down to 117.&lt;br /&gt;
== Part III: Further Progress ==&lt;br /&gt;
Initially, A presses were saved by using precise manoeuvres and glitches such as [[Cloning]]. In March of 2014, it was discovered that Mario could use [[Swooper]]s in [[Hazy Maze Cave]] to gain height, leading to 3 A press saves.&amp;lt;ref&amp;gt;[https://youtu.be/l802xZp4TBY &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - A-Maze-ing Emergency Exit - 1x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; Not long later, Pannenkoek found out a way to get past the back and forth bridges in [[Bowser in the Sky]] using a goomba bounce, saving 1 A press.&amp;lt;ref&amp;gt;[https://youtu.be/l802xZp4TBY &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - A-Maze-ing Emergency Exit - 1x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In April of that year, more cloning tricks were discovered in the Bowser in the Sky including a new glitch called [[Transport Cloning]]. This saved a total of 3 A presses in a 120 star run.&amp;lt;ref&amp;gt;[https://youtu.be/YnMZZhaj5S0 &amp;quot;SM64 - Transport Clones&amp;quot; by pannenkoek]&amp;lt;/ref&amp;gt; Throughout May, Pannenkoek and Gaehne D discovered many tricks including utilizing a lakitu bounce in [[Rainbow Ride]],&amp;lt;ref&amp;gt;[https://youtu.be/ksQ37bfyQMg &amp;quot;SM64 - Cruiser Crossing the Rainbow - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; a way of lowering the basement water level in 0 a presses&amp;lt;ref&amp;gt;[https://youtu.be/_CYY6h9OjpQ &amp;quot;SM64 - Pound the Pillars - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;, and a way to raise the water level in [[Wet Dry World]].&amp;lt;ref&amp;gt;[https://youtu.be/2NtxoAgNY80 &amp;quot;SM64 - Quick Race Through Downtown! - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; In total, 9.5 A presses were saved.&lt;br /&gt;
&lt;br /&gt;
In mid 2014, Pannenkoek figured out a way of entering [[Bowser in the Sky]] in only 1 A press by bouncing from [[Wing Mario Over the Rainbow]].&amp;lt;ref&amp;gt;[https://youtu.be/0NA_Nq7oZZU &amp;quot;SM64 - Red Coins on the Ship Afloat - Without the Ship&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; Pannenkoek found a way to exploit the bowser levels’ elevators’ broken hitboxes, saving an A press in Bowser in the Sky.&amp;lt;ref&amp;gt;[https://youtu.be/ixgacnmzrnE &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Bowser in the Sky (without Red Coins) - 3x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; Now the A press count for Bowser in the Sky with red coins had halved, from 10 to 5. A month later, 4 A presses were saved on [[Tick Tock Clock]] by using a [[Bob-omb|bloated bob omb]] to get past the cage.&amp;lt;ref&amp;gt;[https://youtu.be/q9HFvjwMtFg &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - The Pit and the Pendulums - 3x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; Plush discovered a way of building speed called [[Hyperspeed Water Sliding]], which was used to save 1 A press in [[Hazy Maze Cave]].&amp;lt;ref&amp;gt;[https://youtu.be/69NMgKGFKC0 &amp;quot;SM64 - Metal-Head Mario Can Move! - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; Furthermore, many new strategies were discovered which got rid of reliance on something that requires an A press such as getting [[Through the Jet Stream]] in [[Dire, Dire Docks]] without the [[Metal Cap]].&amp;lt;ref&amp;gt;[https://youtu.be/VWpRHZ8EvdA &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Through the Jet Stream (No Metal Cap) - 0.5x A Presses [OUTDATED]&amp;quot; by pannenkoek&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In late 2014, Tyler Kehne discovered a very useful trick called a [[Star Dance Clip]] (SDC), which allows Mario to go up higher on a dive recover. This was first used to enter Hazy Maze Cave 0x using the star from [[MIPS]].&amp;lt;ref&amp;gt;[https://youtu.be/Kd9BWWrPWvg &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - The Big House in the Sky - 1x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; Another also very useful glitch was discovered called [[Vertical Speed Conservation]] of VSC for short. This allowed for Mario to store vertical speed. This initially saved 6.5 A presses. The following month, 2 glitches were discovered: The [[Glitchy Ledge Grab]] and the [[207 DR|207 dive recover]]. This allowed for mario to enter [[Bowser in the Sky]] in 0 A presses.&amp;lt;ref&amp;gt;[https://youtu.be/VkfRQ0_vu40 &amp;quot;SM64 - Go to Bowser in the Sky - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; This also allowed for mario to climb the cork boxes in [[Dire, Dire Docks|DDD]],&amp;lt;ref&amp;gt;[https://youtu.be/4JEoBwuXkzQ &amp;quot;SM64 - Board Bowser&#039;s Sub - 0x A Presses&amp;quot; by pennenkoek2012]&amp;lt;/ref&amp;gt; saving 4 0.5 A presses. The 207 DR, combined with a precise dive recover on a crystal, allows for Bowser in the Dark World to be completed in 0 A presses.&amp;lt;ref&amp;gt;[https://youtu.be/UCmPvInKa9E &amp;quot;SM64 - Bowser in the Dark World (with Red Coins) - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; Other improvements, mainly from Plush, saved an extra 5+3x0.5 A presses.&lt;br /&gt;
&lt;br /&gt;
A major milestone occurred in early 2015, when a method to traverse the starting platforms was discovered. This method used the [[207 DR]] combined with [[Chuckya]]’s grab meant that Bowser in the Sky could be completed in 0 A presses.&amp;lt;ref&amp;gt;[https://youtu.be/bxr7eVEN0sY &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Bowser in the Sky (with Red Coins) - 0x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; This was a massive improvement compared to one year ago when it required 10. Also, Plush and Tyler Kehne found a way to use lava boosts to get to the top of the volcano in [[Lethal Lava Land]], saving 2 A presses.&amp;lt;ref&amp;gt;[https://youtu.be/Po3yFHGTieE &amp;quot;SM64 - Hot-Foot-It into the Volcano - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; In late January, Pannenkoek discovered a way to activate the [[Vanish Cap]] switch 0x,&amp;lt;ref&amp;gt;[https://youtu.be/XBhDWqI4S7c &amp;quot;SM64 - Vanish Cap Under the Moat (and Cap Switch Pressed) - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; meaning that the vanish cap could be used for free in an abc run. In March of 2015, Pannenkoek found a way to get onto the pole platform in [[Tick Tock Clock]] 0x by combining [[Vertical Speed Conservation|VSC]], a ground pound and a [[Star Dance Clip|SDC]], saving a total of 3 A presses.&amp;lt;ref&amp;gt;[https://youtu.be/5W6_55IDpbU &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Stomp on the Thwomp - 7x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; Pannenkoek and Tyler Kehne found a way of getting onto the pirhana plant platform in [[Tiny-Huge Island]] from the small painting 0x by using goomba bounces.&amp;lt;ref&amp;gt;[https://youtu.be/SPoL0sJz3HM &amp;quot;SM64 - Tiny-Huge Island 100 Coins - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; This saves 7 A presses as it requires an A press to enter from the big painting.&lt;br /&gt;
&lt;br /&gt;
In mid 2015, a method of re-entering [[Tick Tock Clock|TTC]] using [[Spawning Displacement|spawning displacement]] was discovered.&amp;lt;ref&amp;gt;[https://youtu.be/5pmjLkuhwY0 &amp;quot;SM64 - Stop Time for Red Coins &amp;amp; Reenter TTC - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; The [[Instant Release]] glitch was also discovered. In total, 2 A presses were saved on TTC. Pannenkoek found a method of getting [[Mario Wings to the Sky]] in 0 A presses by using [[Transport Cloning]] to craft a goomba staircase.&amp;lt;ref&amp;gt;[https://youtu.be/YpcMlj8BwWE &amp;quot;SM64 - Mario Wings to the Sky - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; Around June, Kyman noticed some unusual behaviour while releasing a whirlpool clone at a loading point. This lead to the discovery of a glitch called no transition loading. After lots of hard work, an A press was saved on Pole Jumping for Red Coins.&amp;lt;ref&amp;gt;[https://youtu.be/gvQMNQlgu3s &amp;quot;SM64 - Pole-Jumping for Red Coins - 0.5x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; On Pannenkoek’s video showing this star, a user by the name of TJ Henry Yoshi wrote a notorious comment saying “an a press is an a press, you can&#039;t say it’s only a half”. This would later become a huge meme. In Jolly Roger Bay, Tyler Kehne found a way of ground pounding the blue coin block 0x by exploiting goombas, saving an A press.&amp;lt;ref&amp;gt;[https://youtu.be/e0rB9q4Y_U0 &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Jolly Roger Bay 100 Coins &amp;amp; Red Coins on the Ship Afloat - 1x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; In July, Tyler Kehne, Plush and Sonicpacker found ways to utilise hyperspeed in HMC, saving 1+2x0.5 A presses.&amp;lt;ref&amp;gt;[https://youtu.be/NXVJKPQu7rI &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Elevate for 8 Red Coins - 0.5x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By the end of July, the A press count for a 120 star run had been reduced to only 37. Around this time, a speedrunner had experienced a glitch that made mario randomly warp up. The cause was unknown, but if discovered, could be used to save A presses. This was labelled the [[TTC Upwarp|TTC Upwarp Glitch]]. Pannenkoek put a $1000 bounty out to anyone who could replicate it.&amp;lt;ref&amp;gt;[https://youtu.be/aNzTUdOHm9A &amp;quot;SM64 - TTC Upwarp $1000 Bounty&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; Throughout the years, many have tried, but to no avail. It is suspected that the glitch happened due to a hardware problem.&lt;br /&gt;
&lt;br /&gt;
In late 2015, a method to enter the secret aquarium on Virtual Console was found. This strategy involved hyperspeed walking in HMC, then using [[Parallel Universe|PU]] movement to reach the entrance.&amp;lt;ref&amp;gt;[https://youtu.be/ujLjEbCykOQ &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Go to The Secret Aquarium - 0x A Presses (VC Only) [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; a PU route was devised in HMC which saved a half A press. Tyler Kehne found a pedro spot in TTC which could be accessed with a [[Bob-omb|bob-omb]].&amp;lt;ref&amp;gt;[https://youtu.be/5t-ZbJsFEwg &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Stomp on the Thwomp - 6x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; This saved 1 A press. &lt;br /&gt;
== Part IV: 2016-2019 ==&lt;br /&gt;
In mid 2016, a new glitch was discovered in TTC called pendulum manipulation.&amp;lt;ref&amp;gt;[https://youtu.be/f35hBQ0zfO0 &amp;quot;TTC Pendulum Manipulation&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; This allows for the pendulums to swing incredibly high, initially saving 1 A press. A month later, the ABC team found a way to climb the ship in [[Jolly Roger Bay]] in 0 A presses,&amp;lt;ref&amp;gt;[https://youtu.be/PchLf_D1vks &amp;quot;JRB Red Coins on the Ship Afloat 0x A Presses&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; meaning the red coin star could be done 0x. sm64expert and Pannenkoek found a way to get to the cannon on Wing Mario over the Rainbow 0x,&amp;lt;ref&amp;gt;[https://youtu.be/_d7OQ8IO-ks &amp;quot;WMotR Red Coins 2x A Presses&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; saving half an A press. Later that year, a user called Z1mb0bw4y suggested a way to re-enter TTC after collecting [[The Pit and the Pendulums]]. Although first overlooked, it became confirmed, saving an A press.&amp;lt;ref&amp;gt;[https://youtu.be/1FVp6FAjhQY &amp;quot;TTC Re-Entry After Pit &amp;amp; Pendulums Star 0x&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Throughout 2017, most improvements came in the form of alternative strategies which were either faster and/or saves an a press outside the level by removing the need for a set [[HOLP]]. A new method of fly guy manipulation was discovered, which saved time on 2 [[Rainbow Ride]] levels.&amp;lt;ref&amp;gt;[https://youtu.be/61kko9pCq9g &amp;quot;RR Tricky Triangles! 0x Faster Strat&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; A method was found to use a preset HOLP in Bowser in the Sky without costing an additional A press.&amp;lt;ref&amp;gt;[https://youtu.be/Zuc528e6AuY &amp;quot;BitS Faster Strat for 120 Star ABC Run&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; A massive time save was found for 3 stars in TTC,&amp;lt;ref&amp;gt;[https://youtu.be/zL8Jneu2KWM &amp;quot;TTC Timed Jumps on Moving Bars 3x Faster Strat using PBH&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; which involved using a forgotten strategy to get past the pole,&amp;lt;ref&amp;gt;[https://youtu.be/5v63cWxFw18 &amp;quot;TTC Bob-omb to Pole using Pause Buffered Hitstun&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; saving over an hour on each star. Near the end of the year, Iwer Sonsch found a way to jump directly from the pedro spot in TTC to the thwomp platform,&amp;lt;ref&amp;gt;[https://youtu.be/6O--UXq_TpA &amp;quot;I found an A press save in SM64.&amp;quot; by Iwer Sonsch]&amp;lt;/ref&amp;gt; saving an A press in [[Stomp on the Thwomp]].&amp;lt;ref&amp;gt;[https://youtu.be/7S5CF1vsDPQ &amp;lt;nowiki&amp;gt;&amp;quot;TTC Stomp on the Thwomp 5x A Presses [OUTDATED]&amp;quot; by UncommentatedPannen&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; By the end of 2017, the A press count was lowered to 28.&lt;br /&gt;
&lt;br /&gt;
The first major breakthrough in 2018 was a new glitch caused by raising a scuttlebug into a [[Parallel Universe|Vertical Parallel Universe]], causing it to clip through floors.&amp;lt;ref&amp;gt;[https://youtu.be/OLmxy5cYfdk &amp;quot;BBH Big Boo&#039;s Balcony 0x A Presses&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; This saves 3 A presses in [[Big Boo&#039;s Haunt]]. Timestoppa and Tyler Kehne found a way of using speed to get to the stone pillar platform in [[Jolly Roger Bay]] 0x,&amp;lt;ref&amp;gt;[https://youtu.be/5dmEJwnbLkc &amp;quot;JRB Blast to the Stone Pillar 0xA (Confirmed)&amp;quot; by Tyler Kehne]&amp;lt;/ref&amp;gt; saving an A press.&amp;lt;ref&amp;gt;[https://youtu.be/9dkwHlDC1LY &amp;quot;JRB Blast to the Stone Pillar 0x A Presses&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; Tyler Kehne began working on a way to get into the Secret Aquarium without PU movement (the n64 crashes when it enters a PU). After lots of hard work, a solution was found, saving an A press in the N64 versions. In mid 2018, Bad_Boot and Sidney found a way to build speed on a treadmill in TTC, allowing Mario to jump straight up to the top of the pole.&amp;lt;ref&amp;gt;[https://youtu.be/gxZiW7EKLzA &amp;quot;Confirmed 2xA Save in TTC (Treadmill HSG)&amp;quot; by Tyler Kehne]&amp;lt;/ref&amp;gt; This saves a total of 2 A presses. &lt;br /&gt;
&lt;br /&gt;
Shortly after, a great discovery was made. Andru! had left his wii on overnight, and found that the rising and falling platforms in Bowser in the Fire Sea had risen. This led to the discovery of a [[Wii VC Round-to-Zero|new glitch]],&amp;lt;ref&amp;gt;[https://youtu.be/MFxJuq3FRgI &amp;quot;Bowser in the Fire Sea in 0x A Presses? (New Glitch Explanation)&amp;quot; by bad_boot]&amp;lt;/ref&amp;gt; and meant that the game could now be completed in Wii VC with 0 A presses.&amp;lt;ref&amp;gt;[https://youtu.be/Aa_CciaM4aM &amp;quot;Bowser in the Fire Sea with Red Coins 0x A Presses (Wii VC Only)&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; Throughout the year, 3 A presses were saved in Stomp on the Thwomp, lowering the count to 2.&amp;lt;ref&amp;gt;[https://youtu.be/3WLlQ2alTK8 &amp;quot;TTC Stomp on the Thwomp 2x A Presses&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; By the end of the year, the total A press count was at 21.&lt;br /&gt;
&lt;br /&gt;
In mid 2019, an A press was saved by finding a way to re-enter [[Tick Tock Clock|TTC]] from the [[Get a Hand]] Star using 0.5 A presses.&amp;lt;ref&amp;gt;[https://youtu.be/1kfkiH51AA8 &amp;quot;TTC Get a Hand &amp;amp; Re-Enter 0.5x A Presses&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; Other improvements in TTC included removing the need for a preset HOLP in TTC for 3 stars,&amp;lt;ref&amp;gt;[https://youtu.be/6KX1VKCvYkI &amp;quot;TTC Timed Jumps on Moving Bars 1x A Presses (without Preset HOLP)&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; which is significant as it requires an A press to enter TTC.&lt;br /&gt;
== Part V: 2022-Present ==&lt;br /&gt;
Fill this in, TTC saves, LLL save, where we go from there.&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>InfoManiac742</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Surface&amp;diff=12567</id>
		<title>Surface</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Surface&amp;diff=12567"/>
		<updated>2020-09-28T21:56:53Z</updated>

		<summary type="html">&lt;p&gt;InfoManiac742: /* Ceilings */ Fixed spelling and grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
A &#039;&#039;&#039;surface&#039;&#039;&#039; or &#039;&#039;&#039;triangle&#039;&#039;&#039; in Super Mario 64 is a piece of geometry that exerts some kind of force or effect on Mario. Every triangle falls into one of three categories: a floor triangle, a wall triangle, or a ceiling triangle. However, a triangle does not store what category it is. Instead, its category is determined based on the y component of the triangle&#039;s [[wikipedia:normal vector|normal vector]]&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=UnU7DJXiMAQ &amp;quot;Walls, Floors, &amp;amp; Ceilings&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;. If y component &amp;gt; 0.01, then it is a floor. If y component &amp;lt; -0.01, then it is a ceiling. Otherwise, it is a wall.&lt;br /&gt;
==Walls==&lt;br /&gt;
A triangle is a wall triangle if and only if -0.01 &amp;lt; normal.y &amp;lt; 0.01.&lt;br /&gt;
===Hitbox===&lt;br /&gt;
[[File:wall hitbox.png|300px|right|thumb|The hitbox of a wall during both the initial handle and a ground quarter step, simplified]][[File:wall hitbox air.png|300px|right|thumb|The hitbox of a wall during an air quarter step, simplified]][[File:wall hitbox water.png|300px|right|thumb|The hitbox of a wall in the water, including both the inital handle and the single frame movement, simplified]]&lt;br /&gt;
All wall hitboxes are handled once per [[frame]] and once per [[Quarter Steps|quarter step]] of Mario&#039;s movement. Most of the time, a wall has two separate hitboxes handled one after the other within a frame or quarter step.&lt;br /&gt;
* A wall hitbox&#039;s initial frame handle has a hitbox extending 50 [[unit]]s forward and 50 units backward, offset down 60, and then a hitbox extending 24 units in each direction offset down 30.&lt;br /&gt;
* A quarter step of ground movement has a hitbox extending 24 [[unit]]s forward and 24 units backward, offset down 30, and then a hitbox extending 50 units in each direction offset down 60. This is the opposite order from the initial handle, but the outcome is the same.&lt;br /&gt;
* A quarter step of air movement gives the wall a hitbox of 50 units in each direction offset down 150, and then a hitbox of 50 units offset down 30.&lt;br /&gt;
* Water movement does not implement quarter steps. After one frame of water movement, a wall hitbox extends 110 units in each direction, offset down 10. Since both the water handle and the initial handle both happen once per frame, the hitboxes can be overlaid.&lt;br /&gt;
===Non-vertical walls===&lt;br /&gt;
[[File:Non-Vertical Wall.png|300px|right|thumb|This wall in [[BoB]] is not quite vertical.]] The majority of walls in the game are perfectly vertical, but not all. Walls that are not vertical are one cause of [[Glitchy Ledge Grab]]s.&lt;br /&gt;
==Floors==&lt;br /&gt;
A floor triangle is a triangle with normal.y &amp;gt; 0.01.&lt;br /&gt;
&lt;br /&gt;
===Hitbox===&lt;br /&gt;
A floor&#039;s hitbox extends 78 units below and 100 units above the floor triangle. This allows Mario to move vertically along floors; if he is moving up or down a slope or stairs, he will be off the floor after his horizontal motion but still in its hitbox, which will snap him to the floor. He will always be snapped up if he&#039;s in a floor&#039;s hitbox below the floor, but he&#039;ll only be snapped down while above a floor if he is in a ground movement state. When walking on a slope, Mario will move horizontally at a rate slower than his actual speed, known as his [[De Facto Speed]].&lt;br /&gt;
&lt;br /&gt;
Any location that is not inside or above a floor hitbox is considered out of bounds; Mario will not be able to move into it of his own volition, and if forced into it, he will die.&lt;br /&gt;
&lt;br /&gt;
==Ceilings==&lt;br /&gt;
A ceiling hitbox extends from 160 units below the ceiling to infinitely above. For ground and air movement, the ceiling will try its best to keep Mario out of it. If Mario walks into the ceiling, his quarter step will be canceled, and he will remain in place and do the pushing animation. If Mario is moving upwards in the air when coming in contact with the ceiling, his quarter step will be canceled and his vertical speed will be set to 0. On the contrary, when Mario falls onto a ceiling while airborne, his quarter step will be canceled and his horizontal speed will get set to 0, making him fall straight down. Although a ceiling will extend upwards infinitely, a floor can overwrite the ceiling hitbox, meaning that its hitbox will stop right when the floor hitbox starts.&lt;br /&gt;
&lt;br /&gt;
On the American release of the game, there is an interesting ceiling example found in [[Rainbow Ride]], where [https://youtu.be/UnU7DJXiMAQ?t=1466 the top of the chimney is not capped off], making the ceiling go up forever, softlocking Mario if he ends up sliding into it.&lt;br /&gt;
&lt;br /&gt;
Even though ceilings try to push Mario outwards, they can still be accessed using various techniques, such as getting pushed by an enemy. Note that once Mario is standing inside the ceiling, he is no longer able to move anywhere due to his quarter steps being cancelled. &lt;br /&gt;
&lt;br /&gt;
For Water movement, Mario instead gets warped downward by ceilings. These downwarps are used in various TASes and speedruns.&lt;br /&gt;
&lt;br /&gt;
==Surface Types==&lt;br /&gt;
{{Surface_Types}}&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>InfoManiac742</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:Maximum_Coins&amp;diff=10582</id>
		<title>Template:Maximum Coins</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:Maximum_Coins&amp;diff=10582"/>
		<updated>2020-02-15T19:47:11Z</updated>

		<summary type="html">&lt;p&gt;InfoManiac742: another grammar fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;  width=&amp;quot;10%&amp;quot;| Course  &lt;br /&gt;
!! scope=&amp;quot;col&amp;quot; width=&amp;quot;5%&amp;quot;| Maximum Coins without coin duplication&lt;br /&gt;
!! scope=&amp;quot;col&amp;quot; width=&amp;quot;5%&amp;quot;| Maximum Coins with duplication (Save-able)&lt;br /&gt;
!! scope=&amp;quot;col&amp;quot; width=&amp;quot;5%&amp;quot;| Maximum Coins with duplication (within course)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;35%&amp;quot;| Strategies &lt;br /&gt;
|-&lt;br /&gt;
!colspan=5|Save-able courses&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[Bob-omb Battlefield]]&lt;br /&gt;
| 146&lt;br /&gt;
| style=&amp;quot;color: #17bc0d;&amp;quot; | 255 &lt;br /&gt;
| style=&amp;quot;color: blue;&amp;quot; | 999 (32767 on [[Super_Mario_64#Japanese|JP 1.0]])&lt;br /&gt;
| [[Breaking-Disappearing Cork Box Glitch]]&amp;lt;ref&amp;gt;[https://youtu.be/dokE1J5wlhE?t=779 &amp;quot;SM64 - The 255 Coin Limit&amp;quot; by pannenkoek2012 (BoB 999 Coins)]&amp;lt;/ref&amp;gt; and [[Ride Cancel]]&amp;lt;ref&amp;gt;[https://youtu.be/Q1yCvUBIZmE &amp;quot;Infinite Coins via Fake Shell&amp;quot; by bad_boot]&amp;lt;/ref&amp;gt; ([[bob-omb]] cloning is possible, but limited due to [[Object Slot|object slots]])&amp;lt;ref&amp;gt;[https://youtu.be/cU5QGNb5j5s?t=256 &amp;quot;SM64 - Bob-omb Battlefield - 255 Coins&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[Whomp’s Fortress]]&lt;br /&gt;
| 141&lt;br /&gt;
| style=&amp;quot;color: #17bc0d;&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;color: blue;&amp;quot; | 999 (32767 on JP 1.0)&lt;br /&gt;
| [[Breaking-Disappearing Cork Box Glitch]]&amp;lt;ref&amp;gt;[https://youtu.be/dokE1J5wlhE?t=813 &amp;quot;SM64 - The 255 Coin Limit&amp;quot; by pannenkoek2012 (WF 999 Coins)]&amp;lt;/ref&amp;gt; ([[cork box]] cloning is possible, but limited due to object slots)&amp;lt;ref&amp;gt;[https://youtu.be/BDP8vD6K2WM?t=105 &amp;quot;SM64 - Whomp&#039;s Fortress - 255 Coins&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[Jolly Roger Bay]]&lt;br /&gt;
| 104&lt;br /&gt;
| 104&lt;br /&gt;
| 104&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=kTsHpBL-kzc &amp;quot;SM64 - Jolly Roger Bay - 104 Coins&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| No infinite coin glitches are available in this course&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[Cool, Cool Mountain]]&lt;br /&gt;
| 154&lt;br /&gt;
| 154&lt;br /&gt;
| 154&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=zF4MfQR9m40 &amp;quot;SM64 - Cool, Cool Mountain - 154 Coins&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| No infinite coin glitches are available in this course&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[Big Boo&#039;s Haunt]]&lt;br /&gt;
| 151&lt;br /&gt;
| 151&lt;br /&gt;
| 151&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=bIiYBwiNeGk &amp;quot;SM64 - Big Boo&#039;s Haunt - 151 Coins&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| No infinite coin glitches are available in this course&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[Hazy Maze Cave]]&lt;br /&gt;
| 139&lt;br /&gt;
| 139&lt;br /&gt;
| 139&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=gJpAvqjv_WE &amp;quot;SM64 - Hazy Maze Cave - 139 Coins&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| No infinite coin glitches are available in this course&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[Lethal Lava Land]]&lt;br /&gt;
| 133&lt;br /&gt;
| 133&lt;br /&gt;
| 133&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=avHqWNA601U &amp;quot;SM64 - Lethal Lava Land - 133 Coins&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| No infinite coin glitches are available in this course&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[Shifting Sand Land]]&lt;br /&gt;
| 136&lt;br /&gt;
| style=&amp;quot;color: #17bc0d;&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;color: blue;&amp;quot; | 999 (32767 on JP 1.0)&lt;br /&gt;
| [[Breaking-Disappearing Cork Box Glitch]]&amp;lt;ref&amp;gt;[https://youtu.be/dokE1J5wlhE?t=963 &amp;quot;SM64 - The 255 Coin Limit&amp;quot; by pannenkoek2012 (SSL 999 Coins)]&amp;lt;/ref&amp;gt; (bob-omb and cork box cloning is possible, but limited due to object slots)&amp;lt;ref&amp;gt;[https://youtu.be/ewl10BwRlRk?t=104 &amp;quot;SM64 - Shifting Sand Land - 255 Coins&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[Dire, Dire Docks]]&lt;br /&gt;
| 106&lt;br /&gt;
| style=&amp;quot;color: #17bc0d;&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;color: blue;&amp;quot; | 999 (32767 on JP 1.0)&lt;br /&gt;
| [[Water_Shell|Water shell]] cloning (going through the loading point unloads all coin clones)&amp;lt;ref&amp;gt;[https://youtu.be/dokE1J5wlhE?t=975 &amp;quot;SM64 - The 255 Coin Limit&amp;quot; by pannenkoek2012 (DDD 999 Coins)]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://youtu.be/y5IvORQstFM?t=79 &amp;quot;SM64 - Dire, Dire Docks - 255 Coins&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; and cloning [[Coin Spawner|coin spawners]]&amp;lt;ref&amp;gt;[https://youtu.be/PG2scmSIjJg?t=544 &amp;quot;SM64 - Spawning Point Clone&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[Snowman&#039;s Land]]&lt;br /&gt;
| 127&lt;br /&gt;
| style=&amp;quot;color: #17bc0d;&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;color: blue;&amp;quot; | 999 (32767 on JP 1.0)&lt;br /&gt;
| [[Money-bag duplication]]&amp;lt;ref&amp;gt;[https://youtu.be/dokE1J5wlhE?t=995 &amp;quot;SM64 - The 255 Coin Limit&amp;quot; by pannenkoek2012 (SL 999 Coins)]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://youtu.be/8HUn4MO5epM?t=151 &amp;quot;SM64 - Snowman&#039;s Land - 255 Coins&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; and collecting a coin and enter an igloo during [[Time Stop]] on [[Super_Mario_64#Japanese|JP 1.0]]&amp;lt;ref&amp;gt;[https://youtu.be/gJhMwxtsTGQ &amp;quot;SM64 - SL Infinite Coins via Timestop&amp;quot; by Ethan White]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[Wet-Dry World]]&lt;br /&gt;
| 152&lt;br /&gt;
| style=&amp;quot;color: #17bc0d;&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;color: blue;&amp;quot; | 999 (32767 on JP 1.0)&lt;br /&gt;
| [[Chuckya]] cloning&amp;lt;ref&amp;gt;[https://youtu.be/dokE1J5wlhE?t=1021 &amp;quot;SM64 - The 255 Coin Limit&amp;quot; by pannenkoek2012 (WDW 999 Coins)]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://youtu.be/kN0ax2gDsBE &amp;quot;SM64 - Wet-Dry World - 255 Coins&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; (going through the loading point unloads all coin clones) and cloning [[Coin Spawner|coin spawners]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[Tall, Tall Mountain]]&lt;br /&gt;
| 137&lt;br /&gt;
| style=&amp;quot;color: #17bc0d;&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;color: blue;&amp;quot; | 999 (32767 on JP 1.0)&lt;br /&gt;
| Bob-omb cloning (entering and exiting the slide unloads all coin clones)&amp;lt;ref&amp;gt;[https://youtu.be/dokE1J5wlhE?t=1033 &amp;quot;SM64 - The 255 Coin Limit&amp;quot; by pannenkoek2012 (TTM 999 Coins)]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://youtu.be/la5nmvZBgVE?t=150 &amp;quot;SM64 - Tall, Tall Mountain - 255 Coins&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; and collecting a coin and enter slide during [[Time Stop]] on [[Super_Mario_64#Japanese|JP 1.0]]&amp;lt;ref&amp;gt;[https://youtu.be/1htuwz2qJa4 &amp;quot;New Infinite Coin Glitch (JP only)&amp;quot; by 1ted59]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[Tiny-Huge Island]]&lt;br /&gt;
| 192&lt;br /&gt;
| style=&amp;quot;color: #17bc0d;&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;color: blue;&amp;quot; | 999 (32767 on JP 1.0)&lt;br /&gt;
| [[Piranha Plant glitch]]&amp;lt;ref&amp;gt;[https://youtu.be/dokE1J5wlhE?t=1056 &amp;quot;SM64 - The 255 Coin Limit&amp;quot; by pannenkoek2012 (THI 999 Coins)]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://youtu.be/56TXn0qD0Ws?t=95 &amp;quot;SM64 - Tiny-Huge Island - 255 Coins&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;, collecting a coin and enter a pipe/Wiggler&#039;s cave during [[Time Stop]] on [[Super_Mario_64#Japanese|JP 1.0]]&amp;lt;ref&amp;gt;[https://youtu.be/WseQkejCuz4 &amp;quot;Time Stop Infinite Coins in THI&amp;quot; by 1ted59]&amp;lt;/ref&amp;gt;, Chuckya cloning and Ride Cancel&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[Tick Tock Clock]]&lt;br /&gt;
| 128&lt;br /&gt;
| style=&amp;quot;color: #17bc0d;&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;color: red;&amp;quot; | 279&amp;lt;ref&amp;gt;[https://youtu.be/dokE1J5wlhE?t=1066 &amp;quot;SM64 - The 255 Coin Limit&amp;quot; by pannenkoek2012 (TTC 279 Coins)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| No other infinite coin glitches are available, apart from bob-omb cloning, so 279 coins is the maximum coins due to object slots&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[Rainbow Ride]]&lt;br /&gt;
| 146&lt;br /&gt;
| style=&amp;quot;color: #17bc0d;&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;color: red;&amp;quot; | 290&amp;lt;ref&amp;gt;[https://youtu.be/dokE1J5wlhE?t=1433 &amp;quot;SM64 - The 255 Coin Limit&amp;quot; by pannenkoek2012 (RR 290 Coins)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| No other infinite coin glitches are available, apart from bob-omb cloning, so 290 coins is the maximum coins due to object slots&lt;br /&gt;
|-&lt;br /&gt;
!colspan=5|Non-saveable courses&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[Tower of the Wing Cap]]&lt;br /&gt;
| 63&lt;br /&gt;
| style=&amp;quot;color: #646464;&amp;quot; | N/A&lt;br /&gt;
| 63&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=EjxqwxQae-U &amp;quot;SM64 - Tower of the Wing Cap - 63 Coins&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| No infinite coin glitches are available in this course&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[Vanish Cap under the Moat]]&lt;br /&gt;
| 27&lt;br /&gt;
| style=&amp;quot;color: #646464;&amp;quot; | N/A&lt;br /&gt;
| 27&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=NJ86CeDknP8 &amp;quot;SM64 - Vanish Cap Under the Moat - 27 Coins&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| No infinite coin glitches are available in this course&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[Cavern of the Metal Cap]]&lt;br /&gt;
| 47&lt;br /&gt;
| style=&amp;quot;color: #646464;&amp;quot; | N/A&lt;br /&gt;
| 47&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=rHqaFDtpmJg &amp;quot;SM64 - Cavern of the Metal Cap - 47 Coins&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| No infinite coin glitches are available in this course&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[The Princess&#039;s Secret Slide]]&lt;br /&gt;
| 80&lt;br /&gt;
| style=&amp;quot;color: #646464;&amp;quot; | N/A&lt;br /&gt;
| 80&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=dDF-NJpPqYI &amp;quot;SM64 - The Princess&#039;s Secret Slide - 80 Coins&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| No infinite coin glitches are available in this course&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[The Secret Aquarium]]&lt;br /&gt;
| 56&lt;br /&gt;
| style=&amp;quot;color: #646464;&amp;quot; | N/A&lt;br /&gt;
| 56&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=oW5RcIQDe94 &amp;quot;SM64 - The Secret Aquarium - 56 Coins&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| No infinite coin glitches are available in this course&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[Wing Mario over the Rainbow]]&lt;br /&gt;
| 56&lt;br /&gt;
| style=&amp;quot;color: #646464;&amp;quot; | N/A&lt;br /&gt;
| 56&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=0S_79QeWhYk &amp;quot;SM64 - Wing Mario over the Rainbow - 56 Coins&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| No infinite coin glitches are available in this course&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[Bowser in the Dark World]]&lt;br /&gt;
| 80&lt;br /&gt;
| style=&amp;quot;color: #646464;&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;color: blue;&amp;quot; | 999 (32767 on JP 1.0)&lt;br /&gt;
| Whenever Bowser blows fire, there&#039;s a chance that some of the flames will spawn a yellow coin. Since he does this attack infinitely, you have the chance to collect infinite coins&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=izGgTt3v0ho &amp;quot;SM64 - Bowser in the Dark World - 999 Coins&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[Bowser in the Fire Sea]]&lt;br /&gt;
| 80&lt;br /&gt;
| style=&amp;quot;color: #646464;&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;color: red;&amp;quot; | 250&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=cPeE0XJ6JMw &amp;quot;SM64 - Bowser in the Fire Sea - 250 Coins&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| No other infinite coin glitches are available, apart from bob-omb cloning, so 250 coins is the maximum coins  due to object slots (this [[Bowser]] doesn&#039;t blow fire that makes [[Yellow Coin|yellow coins]])&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[Bowser in the Sky]]&lt;br /&gt;
| 76&lt;br /&gt;
| style=&amp;quot;color: #646464;&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;color: blue;&amp;quot; | 999 (32767 on JP 1.0)&lt;br /&gt;
| Same strategy as [[Bowser in the Dark World]]&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=NsAcDDzLMNE &amp;quot;SM64 - Bowser in the Sky - 999 Coins&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>InfoManiac742</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:Maximum_Coins&amp;diff=10581</id>
		<title>Template:Maximum Coins</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:Maximum_Coins&amp;diff=10581"/>
		<updated>2020-02-15T19:46:46Z</updated>

		<summary type="html">&lt;p&gt;InfoManiac742: fixed grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;  width=&amp;quot;10%&amp;quot;| Course  &lt;br /&gt;
!! scope=&amp;quot;col&amp;quot; width=&amp;quot;5%&amp;quot;| Maximum Coins without coin duplication&lt;br /&gt;
!! scope=&amp;quot;col&amp;quot; width=&amp;quot;5%&amp;quot;| Maximum Coins with duplication (Save-able)&lt;br /&gt;
!! scope=&amp;quot;col&amp;quot; width=&amp;quot;5%&amp;quot;| Maximum Coins with duplication (within course)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;35%&amp;quot;| Strategies &lt;br /&gt;
|-&lt;br /&gt;
!colspan=5|Save-able courses&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[Bob-omb Battlefield]]&lt;br /&gt;
| 146&lt;br /&gt;
| style=&amp;quot;color: #17bc0d;&amp;quot; | 255 &lt;br /&gt;
| style=&amp;quot;color: blue;&amp;quot; | 999 (32767 on [[Super_Mario_64#Japanese|JP 1.0]])&lt;br /&gt;
| [[Breaking-Disappearing Cork Box Glitch]]&amp;lt;ref&amp;gt;[https://youtu.be/dokE1J5wlhE?t=779 &amp;quot;SM64 - The 255 Coin Limit&amp;quot; by pannenkoek2012 (BoB 999 Coins)]&amp;lt;/ref&amp;gt; and [[Ride Cancel]]&amp;lt;ref&amp;gt;[https://youtu.be/Q1yCvUBIZmE &amp;quot;Infinite Coins via Fake Shell&amp;quot; by bad_boot]&amp;lt;/ref&amp;gt; ([[bob-omb]] cloning is possible, but limited due to [[Object Slot|object slots]])&amp;lt;ref&amp;gt;[https://youtu.be/cU5QGNb5j5s?t=256 &amp;quot;SM64 - Bob-omb Battlefield - 255 Coins&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[Whomp’s Fortress]]&lt;br /&gt;
| 141&lt;br /&gt;
| style=&amp;quot;color: #17bc0d;&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;color: blue;&amp;quot; | 999 (32767 on JP 1.0)&lt;br /&gt;
| [[Breaking-Disappearing Cork Box Glitch]]&amp;lt;ref&amp;gt;[https://youtu.be/dokE1J5wlhE?t=813 &amp;quot;SM64 - The 255 Coin Limit&amp;quot; by pannenkoek2012 (WF 999 Coins)]&amp;lt;/ref&amp;gt; ([[cork box]] cloning is possible, but limited due to object slots)&amp;lt;ref&amp;gt;[https://youtu.be/BDP8vD6K2WM?t=105 &amp;quot;SM64 - Whomp&#039;s Fortress - 255 Coins&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[Jolly Roger Bay]]&lt;br /&gt;
| 104&lt;br /&gt;
| 104&lt;br /&gt;
| 104&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=kTsHpBL-kzc &amp;quot;SM64 - Jolly Roger Bay - 104 Coins&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| No infinite coin glitches are available in this course&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[Cool, Cool Mountain]]&lt;br /&gt;
| 154&lt;br /&gt;
| 154&lt;br /&gt;
| 154&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=zF4MfQR9m40 &amp;quot;SM64 - Cool, Cool Mountain - 154 Coins&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| No infinite coin glitches are available in this course&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[Big Boo&#039;s Haunt]]&lt;br /&gt;
| 151&lt;br /&gt;
| 151&lt;br /&gt;
| 151&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=bIiYBwiNeGk &amp;quot;SM64 - Big Boo&#039;s Haunt - 151 Coins&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| No infinite coin glitches are available in this course&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[Hazy Maze Cave]]&lt;br /&gt;
| 139&lt;br /&gt;
| 139&lt;br /&gt;
| 139&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=gJpAvqjv_WE &amp;quot;SM64 - Hazy Maze Cave - 139 Coins&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| No infinite coin glitches are available in this course&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[Lethal Lava Land]]&lt;br /&gt;
| 133&lt;br /&gt;
| 133&lt;br /&gt;
| 133&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=avHqWNA601U &amp;quot;SM64 - Lethal Lava Land - 133 Coins&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| No infinite coin glitches are available in this course&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[Shifting Sand Land]]&lt;br /&gt;
| 136&lt;br /&gt;
| style=&amp;quot;color: #17bc0d;&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;color: blue;&amp;quot; | 999 (32767 on JP 1.0)&lt;br /&gt;
| [[Breaking-Disappearing Cork Box Glitch]]&amp;lt;ref&amp;gt;[https://youtu.be/dokE1J5wlhE?t=963 &amp;quot;SM64 - The 255 Coin Limit&amp;quot; by pannenkoek2012 (SSL 999 Coins)]&amp;lt;/ref&amp;gt; (bob-omb and cork box cloning is possible, but limited due to object slots)&amp;lt;ref&amp;gt;[https://youtu.be/ewl10BwRlRk?t=104 &amp;quot;SM64 - Shifting Sand Land - 255 Coins&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[Dire, Dire Docks]]&lt;br /&gt;
| 106&lt;br /&gt;
| style=&amp;quot;color: #17bc0d;&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;color: blue;&amp;quot; | 999 (32767 on JP 1.0)&lt;br /&gt;
| [[Water_Shell|Water shell]] cloning (going through the loading point unloads all coin clones)&amp;lt;ref&amp;gt;[https://youtu.be/dokE1J5wlhE?t=975 &amp;quot;SM64 - The 255 Coin Limit&amp;quot; by pannenkoek2012 (DDD 999 Coins)]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://youtu.be/y5IvORQstFM?t=79 &amp;quot;SM64 - Dire, Dire Docks - 255 Coins&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; and cloning [[Coin Spawner|coin spawners]]&amp;lt;ref&amp;gt;[https://youtu.be/PG2scmSIjJg?t=544 &amp;quot;SM64 - Spawning Point Clone&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[Snowman&#039;s Land]]&lt;br /&gt;
| 127&lt;br /&gt;
| style=&amp;quot;color: #17bc0d;&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;color: blue;&amp;quot; | 999 (32767 on JP 1.0)&lt;br /&gt;
| [[Money-bag duplication]]&amp;lt;ref&amp;gt;[https://youtu.be/dokE1J5wlhE?t=995 &amp;quot;SM64 - The 255 Coin Limit&amp;quot; by pannenkoek2012 (SL 999 Coins)]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://youtu.be/8HUn4MO5epM?t=151 &amp;quot;SM64 - Snowman&#039;s Land - 255 Coins&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; and collecting a coin and enter an igloo during [[Time Stop]] on [[Super_Mario_64#Japanese|JP 1.0]]&amp;lt;ref&amp;gt;[https://youtu.be/gJhMwxtsTGQ &amp;quot;SM64 - SL Infinite Coins via Timestop&amp;quot; by Ethan White]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[Wet-Dry World]]&lt;br /&gt;
| 152&lt;br /&gt;
| style=&amp;quot;color: #17bc0d;&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;color: blue;&amp;quot; | 999 (32767 on JP 1.0)&lt;br /&gt;
| [[Chuckya]] cloning&amp;lt;ref&amp;gt;[https://youtu.be/dokE1J5wlhE?t=1021 &amp;quot;SM64 - The 255 Coin Limit&amp;quot; by pannenkoek2012 (WDW 999 Coins)]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://youtu.be/kN0ax2gDsBE &amp;quot;SM64 - Wet-Dry World - 255 Coins&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; (going through the loading point unloads all coin clones) and cloning a [[Coin Spawner|coin spawners]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[Tall, Tall Mountain]]&lt;br /&gt;
| 137&lt;br /&gt;
| style=&amp;quot;color: #17bc0d;&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;color: blue;&amp;quot; | 999 (32767 on JP 1.0)&lt;br /&gt;
| Bob-omb cloning (entering and exiting the slide unloads all coin clones)&amp;lt;ref&amp;gt;[https://youtu.be/dokE1J5wlhE?t=1033 &amp;quot;SM64 - The 255 Coin Limit&amp;quot; by pannenkoek2012 (TTM 999 Coins)]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://youtu.be/la5nmvZBgVE?t=150 &amp;quot;SM64 - Tall, Tall Mountain - 255 Coins&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; and collecting a coin and enter slide during [[Time Stop]] on [[Super_Mario_64#Japanese|JP 1.0]]&amp;lt;ref&amp;gt;[https://youtu.be/1htuwz2qJa4 &amp;quot;New Infinite Coin Glitch (JP only)&amp;quot; by 1ted59]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[Tiny-Huge Island]]&lt;br /&gt;
| 192&lt;br /&gt;
| style=&amp;quot;color: #17bc0d;&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;color: blue;&amp;quot; | 999 (32767 on JP 1.0)&lt;br /&gt;
| [[Piranha Plant glitch]]&amp;lt;ref&amp;gt;[https://youtu.be/dokE1J5wlhE?t=1056 &amp;quot;SM64 - The 255 Coin Limit&amp;quot; by pannenkoek2012 (THI 999 Coins)]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://youtu.be/56TXn0qD0Ws?t=95 &amp;quot;SM64 - Tiny-Huge Island - 255 Coins&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;, collecting a coin and enter a pipe/Wiggler&#039;s cave during [[Time Stop]] on [[Super_Mario_64#Japanese|JP 1.0]]&amp;lt;ref&amp;gt;[https://youtu.be/WseQkejCuz4 &amp;quot;Time Stop Infinite Coins in THI&amp;quot; by 1ted59]&amp;lt;/ref&amp;gt;, Chuckya cloning and Ride Cancel&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[Tick Tock Clock]]&lt;br /&gt;
| 128&lt;br /&gt;
| style=&amp;quot;color: #17bc0d;&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;color: red;&amp;quot; | 279&amp;lt;ref&amp;gt;[https://youtu.be/dokE1J5wlhE?t=1066 &amp;quot;SM64 - The 255 Coin Limit&amp;quot; by pannenkoek2012 (TTC 279 Coins)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| No other infinite coin glitches are available, apart from bob-omb cloning, so 279 coins is the maximum coins due to object slots&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[Rainbow Ride]]&lt;br /&gt;
| 146&lt;br /&gt;
| style=&amp;quot;color: #17bc0d;&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;color: red;&amp;quot; | 290&amp;lt;ref&amp;gt;[https://youtu.be/dokE1J5wlhE?t=1433 &amp;quot;SM64 - The 255 Coin Limit&amp;quot; by pannenkoek2012 (RR 290 Coins)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| No other infinite coin glitches are available, apart from bob-omb cloning, so 290 coins is the maximum coins due to object slots&lt;br /&gt;
|-&lt;br /&gt;
!colspan=5|Non-saveable courses&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[Tower of the Wing Cap]]&lt;br /&gt;
| 63&lt;br /&gt;
| style=&amp;quot;color: #646464;&amp;quot; | N/A&lt;br /&gt;
| 63&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=EjxqwxQae-U &amp;quot;SM64 - Tower of the Wing Cap - 63 Coins&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| No infinite coin glitches are available in this course&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[Vanish Cap under the Moat]]&lt;br /&gt;
| 27&lt;br /&gt;
| style=&amp;quot;color: #646464;&amp;quot; | N/A&lt;br /&gt;
| 27&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=NJ86CeDknP8 &amp;quot;SM64 - Vanish Cap Under the Moat - 27 Coins&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| No infinite coin glitches are available in this course&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[Cavern of the Metal Cap]]&lt;br /&gt;
| 47&lt;br /&gt;
| style=&amp;quot;color: #646464;&amp;quot; | N/A&lt;br /&gt;
| 47&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=rHqaFDtpmJg &amp;quot;SM64 - Cavern of the Metal Cap - 47 Coins&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| No infinite coin glitches are available in this course&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[The Princess&#039;s Secret Slide]]&lt;br /&gt;
| 80&lt;br /&gt;
| style=&amp;quot;color: #646464;&amp;quot; | N/A&lt;br /&gt;
| 80&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=dDF-NJpPqYI &amp;quot;SM64 - The Princess&#039;s Secret Slide - 80 Coins&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| No infinite coin glitches are available in this course&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[The Secret Aquarium]]&lt;br /&gt;
| 56&lt;br /&gt;
| style=&amp;quot;color: #646464;&amp;quot; | N/A&lt;br /&gt;
| 56&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=oW5RcIQDe94 &amp;quot;SM64 - The Secret Aquarium - 56 Coins&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| No infinite coin glitches are available in this course&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[Wing Mario over the Rainbow]]&lt;br /&gt;
| 56&lt;br /&gt;
| style=&amp;quot;color: #646464;&amp;quot; | N/A&lt;br /&gt;
| 56&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=0S_79QeWhYk &amp;quot;SM64 - Wing Mario over the Rainbow - 56 Coins&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| No infinite coin glitches are available in this course&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[Bowser in the Dark World]]&lt;br /&gt;
| 80&lt;br /&gt;
| style=&amp;quot;color: #646464;&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;color: blue;&amp;quot; | 999 (32767 on JP 1.0)&lt;br /&gt;
| Whenever Bowser blows fire, there&#039;s a chance that some of the flames will spawn a yellow coin. Since he does this attack infinitely, you have the chance to collect infinite coins&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=izGgTt3v0ho &amp;quot;SM64 - Bowser in the Dark World - 999 Coins&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[Bowser in the Fire Sea]]&lt;br /&gt;
| 80&lt;br /&gt;
| style=&amp;quot;color: #646464;&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;color: red;&amp;quot; | 250&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=cPeE0XJ6JMw &amp;quot;SM64 - Bowser in the Fire Sea - 250 Coins&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| No other infinite coin glitches are available, apart from bob-omb cloning, so 250 coins is the maximum coins  due to object slots (this [[Bowser]] doesn&#039;t blow fire that makes [[Yellow Coin|yellow coins]])&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| [[Bowser in the Sky]]&lt;br /&gt;
| 76&lt;br /&gt;
| style=&amp;quot;color: #646464;&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;color: blue;&amp;quot; | 999 (32767 on JP 1.0)&lt;br /&gt;
| Same strategy as [[Bowser in the Dark World]]&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=NsAcDDzLMNE &amp;quot;SM64 - Bowser in the Sky - 999 Coins&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>InfoManiac742</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Coin&amp;diff=10580</id>
		<title>Coin</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Coin&amp;diff=10580"/>
		<updated>2020-02-15T19:45:38Z</updated>

		<summary type="html">&lt;p&gt;InfoManiac742: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are 3 types of coins in [[Super Mario 64]]:&lt;br /&gt;
&lt;br /&gt;
*[[Yellow Coin]]&lt;br /&gt;
*[[Red Coin]]&lt;br /&gt;
*[[Blue Coin]]&lt;br /&gt;
__DISAMBIG__&lt;/div&gt;</summary>
		<author><name>InfoManiac742</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Secret_Aquarium_Red_Coin_Star&amp;diff=10308</id>
		<title>Secret Aquarium Red Coin Star</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Secret_Aquarium_Red_Coin_Star&amp;diff=10308"/>
		<updated>2020-01-12T17:44:23Z</updated>

		<summary type="html">&lt;p&gt;InfoManiac742: /* TAS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To get this star, Mario must collect all 8 [[Red Coin|Red Coins]] in the level.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
*4 Are located in the middle of the room vertically, and close to the walls, surrounded by a ring of coins.&lt;br /&gt;
*4 Are located in the bottom corners of the room.&lt;br /&gt;
&lt;br /&gt;
==A Presses==&lt;br /&gt;
This star is 0x as you can press B to swim.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=6-zYk6nFVRg &amp;quot;SM64 - The Secret Aquarium - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==TAS==&lt;br /&gt;
The current TAS obtains this star in 40.12 seconds.&amp;lt;ref&amp;gt;[https://youtu.be/xL6VE_5PddM?t=2763 2012 120 Star TAS]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>InfoManiac742</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Wing_Cap_Block&amp;diff=10205</id>
		<title>Wing Cap Block</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Wing_Cap_Block&amp;diff=10205"/>
		<updated>2020-01-01T20:43:35Z</updated>

		<summary type="html">&lt;p&gt;InfoManiac742: Created page with &amp;quot;{{stub}} {{Object_infobox_2 |title=Wing Cap Block |image= |group= |tangibility= |draw= |gravity= |friction= |buoyancy= |interaction= |damage= |health= |radius= |height= |offse...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Object_infobox_2&lt;br /&gt;
|title=Wing Cap Block&lt;br /&gt;
|image=&lt;br /&gt;
|group=&lt;br /&gt;
|tangibility=&lt;br /&gt;
|draw=&lt;br /&gt;
|gravity=&lt;br /&gt;
|friction=&lt;br /&gt;
|buoyancy=&lt;br /&gt;
|interaction=&lt;br /&gt;
|damage=&lt;br /&gt;
|health=&lt;br /&gt;
|radius=&lt;br /&gt;
|height=&lt;br /&gt;
|offset=&lt;br /&gt;
|foundIn=&lt;br /&gt;
|related=&lt;br /&gt;
}}&lt;br /&gt;
A &#039;&#039;&#039;Wing Cap Block&#039;&#039;&#039; is an object which disappears and turns into a [[Wing Cap]] when Mario hits it. It respawns after a certain period of time.&lt;/div&gt;</summary>
		<author><name>InfoManiac742</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Sign&amp;diff=10204</id>
		<title>Sign</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Sign&amp;diff=10204"/>
		<updated>2020-01-01T20:40:54Z</updated>

		<summary type="html">&lt;p&gt;InfoManiac742: Created page with &amp;quot;{{stub}} {{Object_infobox_2 |title=Sign |image= |group= |tangibility=150 |draw=4000 |gravity= |friction= |buoyancy= |interaction= |damage= |health= |radius= |height= |offset=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Object_infobox_2&lt;br /&gt;
|title=Sign&lt;br /&gt;
|image=&lt;br /&gt;
|group=&lt;br /&gt;
|tangibility=150&lt;br /&gt;
|draw=4000&lt;br /&gt;
|gravity=&lt;br /&gt;
|friction=&lt;br /&gt;
|buoyancy=&lt;br /&gt;
|interaction=&lt;br /&gt;
|damage=&lt;br /&gt;
|health=&lt;br /&gt;
|radius=&lt;br /&gt;
|height=&lt;br /&gt;
|offset=&lt;br /&gt;
|foundIn=&lt;br /&gt;
|related=&lt;br /&gt;
}}&lt;br /&gt;
A &#039;&#039;&#039;sign&#039;&#039;&#039; is an object which displays a textbox when Mario stands in front of it and presses the A or B Button. The textboxes often contain tips about the game and its mechanics.&lt;/div&gt;</summary>
		<author><name>InfoManiac742</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Ukikipedia:Todo&amp;diff=9341</id>
		<title>Ukikipedia:Todo</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Ukikipedia:Todo&amp;diff=9341"/>
		<updated>2019-05-12T14:30:25Z</updated>

		<summary type="html">&lt;p&gt;InfoManiac742: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a TODO list, feel free to add things you feel are necessary to be added but make sure &#039;&#039;&#039;you add your name at the end of your edit statement&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Add coin counts for every course&lt;br /&gt;
* Add object lists for every course&lt;br /&gt;
* Create Navigation templates for objects, stars, tases, and similar pages&lt;br /&gt;
* Create pages for every object&amp;lt;small&amp;gt;---[[User:JoshDuMan|JoshDuMan]]&amp;lt;/small&amp;gt;&lt;br /&gt;
::Coin counts are done - [[User:InfoManiac742|InfoManiac742]] ([[User talk:InfoManiac742|talk]])&lt;br /&gt;
&lt;br /&gt;
Proper CSS to change some fonts (like the buttons for edit, history, and more) to be the Mario font and to make the wiki look more unique&lt;br /&gt;
&lt;br /&gt;
Some of the SM64 Experts should make a list of possible states Mario can be in (with pictures).&lt;br /&gt;
&lt;br /&gt;
Someone should make something like [[Template:Level courses]] for glitches, challenges and mechanics. Then we can put all those on the front page &amp;lt;small&amp;gt;---[[User:Thestickman391|Thestickman391]]&amp;lt;/small&amp;gt;&lt;br /&gt;
:Hi, I tried my best on one for the challenges: [[Template:Challenges]] and [[Template:Glitches]] now &amp;lt;small&amp;gt;---[[User:Anderium|Anderium]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Video references sound like a concept worth looking into (mostly for explanatory and/or listing videos) &amp;lt;small&amp;gt;---[[User:Iwer Sonsch|Iwer Sonsch]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Finish all the hyperspeed methods&lt;br /&gt;
*Create all wanted pages&lt;br /&gt;
*Finish all stubs&lt;br /&gt;
&amp;lt;small&amp;gt;---[[User:Sunky|SunkSimp]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[HP|Create the damage Chart]]&lt;br /&gt;
&amp;lt;small&amp;gt;---[[User:ThePansmith|Pansmith]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Elaborate on [[TASBot]] page&lt;br /&gt;
&amp;lt;small&amp;gt;---[[User:Barry|Barry]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A page for every action &amp;lt;small&amp;gt;---[[User:MMMMMMMMMMMMM|MMMMMMMMMMMMM]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Create the [[Power_Star#Height|Star Heights]] table &amp;lt;small&amp;gt;---[[User:ChouxZi3|ChouxZi3]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put everything into a category, for easy navigation &amp;lt;small&amp;gt;---[[User:Anderium|Anderium]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Add all information about the Super Mario Video Quiz(zes) ---[[User:Quate|Quate]]&lt;br /&gt;
&lt;br /&gt;
A page for every star - [[User:Ta180m|Ta180m]] ([[User talk:Ta180m|talk]]) 19:16, 22 April 2019 (UTC)&lt;br /&gt;
::Done - [[User:Ta180m|Ta180m]] ([[User talk:Ta180m|talk]]) 17:43, 24 April 2019 (UTC)&lt;/div&gt;</summary>
		<author><name>InfoManiac742</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Ukikipedia:Todo&amp;diff=9340</id>
		<title>Ukikipedia:Todo</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Ukikipedia:Todo&amp;diff=9340"/>
		<updated>2019-05-12T14:30:14Z</updated>

		<summary type="html">&lt;p&gt;InfoManiac742: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a TODO list, feel free to add things you feel are necessary to be added but make sure &#039;&#039;&#039;you add your name at the end of your edit statement&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Add coin counts for every course&lt;br /&gt;
* Add object lists for every course&lt;br /&gt;
* Create Navigation templates for objects, stars, tases, and similar pages&lt;br /&gt;
* Create pages for every object&amp;lt;small&amp;gt;---[[User:JoshDuMan|JoshDuMan]]&amp;lt;/small&amp;gt;&lt;br /&gt;
:Coin counts are done - [[User:InfoManiac742|InfoManiac742]] ([[User talk:InfoManiac742|talk]])&lt;br /&gt;
&lt;br /&gt;
Proper CSS to change some fonts (like the buttons for edit, history, and more) to be the Mario font and to make the wiki look more unique&lt;br /&gt;
&lt;br /&gt;
Some of the SM64 Experts should make a list of possible states Mario can be in (with pictures).&lt;br /&gt;
&lt;br /&gt;
Someone should make something like [[Template:Level courses]] for glitches, challenges and mechanics. Then we can put all those on the front page &amp;lt;small&amp;gt;---[[User:Thestickman391|Thestickman391]]&amp;lt;/small&amp;gt;&lt;br /&gt;
:Hi, I tried my best on one for the challenges: [[Template:Challenges]] and [[Template:Glitches]] now &amp;lt;small&amp;gt;---[[User:Anderium|Anderium]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Video references sound like a concept worth looking into (mostly for explanatory and/or listing videos) &amp;lt;small&amp;gt;---[[User:Iwer Sonsch|Iwer Sonsch]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Finish all the hyperspeed methods&lt;br /&gt;
*Create all wanted pages&lt;br /&gt;
*Finish all stubs&lt;br /&gt;
&amp;lt;small&amp;gt;---[[User:Sunky|SunkSimp]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[HP|Create the damage Chart]]&lt;br /&gt;
&amp;lt;small&amp;gt;---[[User:ThePansmith|Pansmith]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Elaborate on [[TASBot]] page&lt;br /&gt;
&amp;lt;small&amp;gt;---[[User:Barry|Barry]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A page for every action &amp;lt;small&amp;gt;---[[User:MMMMMMMMMMMMM|MMMMMMMMMMMMM]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Create the [[Power_Star#Height|Star Heights]] table &amp;lt;small&amp;gt;---[[User:ChouxZi3|ChouxZi3]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put everything into a category, for easy navigation &amp;lt;small&amp;gt;---[[User:Anderium|Anderium]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Add all information about the Super Mario Video Quiz(zes) ---[[User:Quate|Quate]]&lt;br /&gt;
&lt;br /&gt;
A page for every star - [[User:Ta180m|Ta180m]] ([[User talk:Ta180m|talk]]) 19:16, 22 April 2019 (UTC)&lt;br /&gt;
::Done - [[User:Ta180m|Ta180m]] ([[User talk:Ta180m|talk]]) 17:43, 24 April 2019 (UTC)&lt;/div&gt;</summary>
		<author><name>InfoManiac742</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:Star_nav&amp;diff=9326</id>
		<title>Template:Star nav</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:Star_nav&amp;diff=9326"/>
		<updated>2019-05-11T16:35:40Z</updated>

		<summary type="html">&lt;p&gt;InfoManiac742: Fixed typo I just made&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name  = Star nav&lt;br /&gt;
| state = {{{state|autocollapse}}}&lt;br /&gt;
| liststyle  = padding: 0.25em;&lt;br /&gt;
| titlestyle = background: #0a53e7; color: white;&lt;br /&gt;
| abovestyle = background: #5485E7; color: white;&lt;br /&gt;
| groupstyle = background: #85A8FF; color: white;&lt;br /&gt;
| evenstyle  = background: #E2F1FC;&lt;br /&gt;
| oddstyle   = background: #EFF8FE;&lt;br /&gt;
&lt;br /&gt;
| title = [[Power Star|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Stars of Super Mario 64&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
| group1 = Courses&lt;br /&gt;
| list1  = [[Bob-omb Battlefield|BoB]] • [[WF|WF]] • [[JRB|JRB]] • [[CCM|CCM]] • [[BBH|BBH]] • [[HMC|HMC]] • [[LLL|LLL]] • [[SSL|SSL]] • [[DDD|DDD]] • [[SL|SL]] • [[WDW|WDW]] • [[TTM|TTM]] • [[THI|THI]] • [[TTC|TTC]] • [[RR|RR]] • [[The Princess&#039;s Secret Slide|PSS]] • [[The Secret Aquarium|SA]] • [[Wing Mario Over the Rainbow|WMotR]] • [[Tower of the Wing Cap|TotWC]] • [[Vanish Cap Under the Moat|VCutM]] • [[Cavern of the Metal Cap|CotMC]] • [[Bowser in the Dark World|BitDW]] • [[Bowser in the Fire Sea|BitFS]] • [[Bowser in the Sky|BitS]] • [[The Castle]]&lt;br /&gt;
&lt;br /&gt;
| above2 = &#039;&#039;&#039;Stars&#039;&#039;&#039;&lt;br /&gt;
| group2 = Bob-omb Battlefield&lt;br /&gt;
| list2 = [[Big Bob-omb on the Summit|Big Bob-omb on the Summit]] • [[Footrace with Koopa the Quick|Footrace with Koopa the Quick]] • [[Shoot to the Island in the Sky|Shoot to the Island in the Sky]] • [[Find the 8 Red Coins|Find the 8 Red Coins]] • [[Mario Wings to the Sky|Mario Wings to the Sky]] • [[Behind Chain Chomp&#039;s Gate|Behind Chain Chomp&#039;s Gate]] • [[100 Coin Star (Bob-omb Battlefield)|100 Coin Star]]&lt;br /&gt;
&lt;br /&gt;
| group3 = Whomp&#039;s Fortress&lt;br /&gt;
| list3 = [[Chip off Whomp&#039;s Block|Chip off Whomp&#039;s Block]] • [[To the Top of the Fortress|To the Top of the Fortress]] • [[Shoot into the Wild Blue|Shoot into the Wild Blue]] • [[Red Coins on the Floating Isle|Red Coins on the Floating Isle]] • [[Fall onto the Caged Island|Fall onto the Caged Island]] • [[Blast Away the Wall|Blast Away the Wall]] • [[100 Coin Star (Whomp&#039;s Fortress)|100 Coin Star]]&lt;br /&gt;
&lt;br /&gt;
| group4 = Jolly Roger Bay&lt;br /&gt;
| list4 = [[Plunder in the Sunken Ship|Plunder in the Sunken Ship]] • [[Can the Eel Come out to Play?|Can the Eel Come out to Play?]] • [[Treasure of the Ocean Cave|Treasure of the Ocean Cave]] • [[Red Coins on the Ship Afloat|Red Coins on the Ship Afloat]] • [[Blast to the Stone Pillar|Blast to the Stone Pillar]] • [[Through the Jet Stream (JRB)|Through the Jet Stream]] • [[100 Coin Star (Jolly Roger Bay)|100 Coin Star]]&lt;br /&gt;
&lt;br /&gt;
| group5 = Cool, Cool Mountain&lt;br /&gt;
| list5 = [[Slip Slidin&#039; Away|Slip Slidin&#039; Away]] • [[Li&#039;l Penguin Lost|Li&#039;l Penguin Lost]] • [[Big Penguin Race|Big Penguin Race]] • [[Frosty Slide for 8 Red Coins|Frosty Slide for 8 Red Coins]] • [[Snowman&#039;s Lost His Head|Snowman&#039;s Lost His Head]] • [[Wall Kicks Will Work|Wall Kicks Will Work]] • [[100 Coin Star (Cool, Cool Mountain)|100 Coin Star]]&lt;br /&gt;
&lt;br /&gt;
| group6 = Big Boo&#039;s Haunt&lt;br /&gt;
| list6 = [[Go on a Ghost Hunt|Go on a Ghost Hunt]] • [[Ride Big Boo&#039;s Merry-Go-Round|Ride Big Boo&#039;s Merry-Go-Round]] • [[Secret of the Haunted Books|Secret of the Haunted Books]] • [[Seek the 8 Red Coins|Seek the 8 Red Coins]] • [[Big Boo&#039;s Balcony|Big Boo&#039;s Balcony]] • [[Eye to Eye in the Secret Room|Eye to Eye in the Secret Room]] • [[100 Coin Star (Big Boo&#039;s Haunt)|100 Coin Star]]&lt;br /&gt;
&lt;br /&gt;
| group7 = Hazy Maze Cave&lt;br /&gt;
| list7 = [[Swimming Beast in the Cavern|Swimming Beast in the Cavern]] • [[Elevate for 8 Red Coins|Elevate for 8 Red Coins]] • [[Metal-Head Mario Can Move!|Metal-Head Mario Can Move!]] • [[Navigating the Toxic Maze|Navigating the Toxic Maze]] • [[A-Maze-ing Emergency Exit|A-Maze-ing Emergency Exit]] • [[Watch for Rolling Rocks|Watch for Rolling Rocks]] • [[100 Coin Star (Hazy Maze Cave)|100 Coin Star]]&lt;br /&gt;
&lt;br /&gt;
| group8 = Lethal Lava Land&lt;br /&gt;
| list8 = [[Boil the Big Bully|Boil the Big Bully]] • [[Bully the Bullies|Bully the Bullies]] • [[8-Coin Puzzle with 15 Pieces|8-Coin Puzzle with 15 Pieces]] • [[Red-Hot Log Rolling|Red-Hot Log Rolling]] • [[Hot-Foot-It into the Volcano|Hot-Foot-It into the Volcano]] • [[Elevator Tour in the Volcano|Elevator Tour in the Volcano]] • [[100 Coin Star (Lethal Lava Land)|100 Coin Star]]&lt;br /&gt;
&lt;br /&gt;
| group9 = Shifting Sand Land&lt;br /&gt;
| list9 = [[In the Talons of the Big Bird|In the Talons of the Big Bird]] • [[Shining Atop the Pyramid|Shining Atop the Pyramid]] • [[Inside the Ancient Pyramid|Inside the Ancient Pyramid]] • [[Stand Tall on the Four Pillars|Stand Tall on the Four Pillars]] • [[Free Flying for 8 Red Coins|Free Flying for 8 Red Coins]] • [[Pyramid Puzzle|Pyramid Puzzle]] • [[100 Coin Star (Shifting Sand Land)|100 Coin Star]]&lt;br /&gt;
&lt;br /&gt;
| group10 = Dire, Dire Docks&lt;br /&gt;
| list10 = [[Board Bowser&#039;s Sub|Board Bowser&#039;s Sub]] • [[Chests in the Current|Chests in the Current]] • [[Pole-Jumping for Red Coins|Pole-Jumping for Red Coins]] • [[Through the Jet Stream (DDD)|Through the Jet Stream]] • [[The Manta Ray&#039;s Reward|The Manta Ray&#039;s Reward]] • [[Collect the Caps...|Collect the Caps...]] • [[100 Coin Star (Dire Dire Docks)|100 Coin Star]]&lt;br /&gt;
&lt;br /&gt;
| group11 = Snowman&#039;s Land&lt;br /&gt;
| list11 = [[Snowman&#039;s Big Head|Snowman&#039;s Big Head]] • [[Chill with the Bully|Chill with the Bully]] • [[In the Deep Freeze|In the Deep Freeze]] • [[Whirl from the Freezing Pond|Whirl from the Freezing Pond]] • [[Shell Shreddin&#039; for Red Coins|Shell Shreddin&#039; for Red Coins]] • [[Into the Igloo|Into the Igloo]] • [[100 Coin Star (Snowman&#039;s Land)|100 Coin Star]]&lt;br /&gt;
&lt;br /&gt;
| group12 = Wet-Dry World&lt;br /&gt;
| list12 = [[Shocking Arrow Lifts!|Shocking Arrow Lifts!]] • [[Top O&#039; the Town|Top O&#039; the Town]] • [[Secrets in the Shallows &amp;amp; Sky|Secrets in the Shallows &amp;amp; Sky]] • [[Express Elevator--Hurry Up!|Express Elevator--Hurry Up!]] • [[Go to Town for Red Coins|Go to Town for Red Coins]] • [[Quick Race Through Downtown!|Quick Race Through Downtown!]] • [[100 Coin Star (Wet-Dry World)|100 Coin Star]]&lt;br /&gt;
&lt;br /&gt;
| group13 = Tall, Tall Mountain&lt;br /&gt;
| list13 = [[Scale the Mountain|Scale the Mountain]] • [[Mystery of the Monkey Cage|Mystery of the Monkey Cage]] • [[Scary &#039;Shrooms, Red Coins|Scary &#039;Shrooms, Red Coins]] • [[Mysterious Mountainside|Mysterious Mountainside]] • [[Breathtaking View from Bridge|Breathtaking View from Bridge]] • [[Blast to the Lonely Mushroom|Blast to the Lonely Mushroom]] • [[100 Coin Star (Tall, Tall Mountain)|100 Coin Star]]&lt;br /&gt;
&lt;br /&gt;
| group14 = Tiny-Huge Island&lt;br /&gt;
| list14 = [[Pluck the Piranha Flower|Pluck the Piranha Flower]] • [[The Tip Top of the Huge Island|The Tip Top of the Huge Island]] • [[Rematch with Koopa the Quick|Rematch with Koopa the Quick]] • [[Five Itty Bitty Secrets|Five Itty Bitty Secrets]] • [[Wiggler&#039;s Red Coins|Wiggler&#039;s Red Coins]] • [[Make Wiggler Squirm|Make Wiggler Squirm]] • [[100 Coin Star (Tiny-Huge Island)|100 Coin Star]]&lt;br /&gt;
&lt;br /&gt;
| group15 = Tick Tock Clock&lt;br /&gt;
| list15 = [[Roll into the Cage|Roll into the Cage]] • [[The Pit and the Pendulums|The Pit and the Pendulums]] • [[Get a Hand|Get a Hand]] • [[Stomp on the Thwomp|Stomp on the Thwomp]] • [[Timed Jumps on Moving Bars|Timed Jumps on Moving Bars]] • [[Stop Time for Red Coins|Stop Time for Red Coins]] • [[100 Coin Star (Tick Tock Clock)|100 Coin Star]]&lt;br /&gt;
&lt;br /&gt;
| group16 = Rainbow Ride&lt;br /&gt;
| list16 = [[Cruiser Crossing the Rainbow|Cruiser Crossing the Rainbow]] • [[The Big House in the Sky|The Big House in the Sky]] • [[Coins Amassed in a Maze|Coins Amassed in a Maze]] • [[Swingin&#039; in the Breeze|Swingin&#039; in the Breeze]] • [[Tricky Triangles!|Tricky Triangles!]] • [[Somewhere Over the Rainbow|Somewhere Over the Rainbow]] • [[100 Coin Star (Rainbow Ride)|100 Coin Star]]&lt;br /&gt;
&lt;br /&gt;
| group17 = Castle Secret Stars&lt;br /&gt;
| list17 = [[The Princess&#039;s Secret Slide]] [[The Princess&#039;s Secret Slide#The Princess&#039;s Secret Slide (Under 21&amp;quot;0)|(21 Seconds)]] • [[Secret Aquarium Red Coin Star|Secret Aquarium]] • [[Tower of the Wing Cap Red Coin Star|Tower of the Wing Cap]] • [[Vanish Cap under the Moat Red Coin Star|Vanish Cap under the Moat]] • [[Cavern of the Metal Cap Red Coin Star|Cavern of the Metal Cap]] •  [[MIPS|MIPS (x2)]] • [[Toad#Basement Toad|Toad&#039;s First Star]] • [[Toad#Second Floor Toad|Toad&#039;s Second Star]] • [[Toad#Third Floor Toad|Toad&#039;s Third Star]] • [[Wing Mario Over the Rainbow Red Coin Star|Wing Mario Over the Rainbow]] • [[Bowser in the Dark World Red Coin Star|Bowser in the Dark World]] • [[Bowser in the Fire Sea Red Coin Star|Bowser in the Fire Sea]] • [[Bowser in the Sky Red Coin Star|Bowser in the Sky]]&lt;br /&gt;
}}{{#ifeq:{{NAMESPACENUMBER}}|0|&lt;br /&gt;
[[Category:Stars]]}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
Place &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{star_nav}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; at the bottom of any page for a star.&lt;br /&gt;
&lt;br /&gt;
[[Category:Navigational templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>InfoManiac742</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:Star_nav&amp;diff=9325</id>
		<title>Template:Star nav</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:Star_nav&amp;diff=9325"/>
		<updated>2019-05-11T16:34:58Z</updated>

		<summary type="html">&lt;p&gt;InfoManiac742: Fixed the star name: https://imgur.com/Cto3Rk2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name  = Star nav&lt;br /&gt;
| state = {{{state|autocollapse}}}&lt;br /&gt;
| liststyle  = padding: 0.25em;&lt;br /&gt;
| titlestyle = background: #0a53e7; color: white;&lt;br /&gt;
| abovestyle = background: #5485E7; color: white;&lt;br /&gt;
| groupstyle = background: #85A8FF; color: white;&lt;br /&gt;
| evenstyle  = background: #E2F1FC;&lt;br /&gt;
| oddstyle   = background: #EFF8FE;&lt;br /&gt;
&lt;br /&gt;
| title = [[Power Star|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Stars of Super Mario 64&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
| group1 = Courses&lt;br /&gt;
| list1  = [[Bob-omb Battlefield|BoB]] • [[WF|WF]] • [[JRB|JRB]] • [[CCM|CCM]] • [[BBH|BBH]] • [[HMC|HMC]] • [[LLL|LLL]] • [[SSL|SSL]] • [[DDD|DDD]] • [[SL|SL]] • [[WDW|WDW]] • [[TTM|TTM]] • [[THI|THI]] • [[TTC|TTC]] • [[RR|RR]] • [[The Princess&#039;s Secret Slide|PSS]] • [[The Secret Aquarium|SA]] • [[Wing Mario Over the Rainbow|WMotR]] • [[Tower of the Wing Cap|TotWC]] • [[Vanish Cap Under the Moat|VCutM]] • [[Cavern of the Metal Cap|CotMC]] • [[Bowser in the Dark World|BitDW]] • [[Bowser in the Fire Sea|BitFS]] • [[Bowser in the Sky|BitS]] • [[The Castle]]&lt;br /&gt;
&lt;br /&gt;
| above2 = &#039;&#039;&#039;Stars&#039;&#039;&#039;&lt;br /&gt;
| group2 = Bob-omb Battlefield&lt;br /&gt;
| list2 = [[Big Bob-omb on the Summit|Big Bob-omb on the Summit]] • [[Footrace with Koopa the Quick|Footrace with Koopa the Quick]] • [[Shoot to the Island in the Sky|Shoot to the Island in the Sky]] • [[Find the 8 Red Coins|Find the 8 Red Coins]] • [[Mario Wings to the Sky|Mario Wings to the Sky]] • [[Behind Chain Chomp&#039;s Gate|Behind Chain Chomp&#039;s Gate]] • [[100 Coin Star (Bob-omb Battlefield)|100 Coin Star]]&lt;br /&gt;
&lt;br /&gt;
| group3 = Whomp&#039;s Fortress&lt;br /&gt;
| list3 = [[Chip off Whomp&#039;s Block|Chip off Whomp&#039;s Block]] • [[To the Top of the Fortress|To the Top of the Fortress]] • [[Shoot into the Wild Blue|Shoot into the Wild Blue]] • [[Red Coins on the Floating Isle|Red Coins on the Floating Isle]] • [[Fall onto the Caged Island|Fall onto the Caged Island]] • [[Blast Away the Wall|Blast Away the Wall]] • [[100 Coin Star (Whomp&#039;s Fortress)|100 Coin Star]]&lt;br /&gt;
&lt;br /&gt;
| group4 = Jolly Roger Bay&lt;br /&gt;
| list4 = [[Plunder in the Sunken Ship|Plunder in the Sunken Ship]] • [[Can the Eel Come out to Play?|Can the Eel Come to and Play?]] • [[Treasure of the Ocean Cave|Treasure of the Ocean Cave]] • [[Red Coins on the Ship Afloat|Red Coins on the Ship Afloat]] • [[Blast to the Stone Pillar|Blast to the Stone Pillar]] • [[Through the Jet Stream (JRB)|Through the Jet Stream]] • [[100 Coin Star (Jolly Roger Bay)|100 Coin Star]]&lt;br /&gt;
&lt;br /&gt;
| group5 = Cool, Cool Mountain&lt;br /&gt;
| list5 = [[Slip Slidin&#039; Away|Slip Slidin&#039; Away]] • [[Li&#039;l Penguin Lost|Li&#039;l Penguin Lost]] • [[Big Penguin Race|Big Penguin Race]] • [[Frosty Slide for 8 Red Coins|Frosty Slide for 8 Red Coins]] • [[Snowman&#039;s Lost His Head|Snowman&#039;s Lost His Head]] • [[Wall Kicks Will Work|Wall Kicks Will Work]] • [[100 Coin Star (Cool, Cool Mountain)|100 Coin Star]]&lt;br /&gt;
&lt;br /&gt;
| group6 = Big Boo&#039;s Haunt&lt;br /&gt;
| list6 = [[Go on a Ghost Hunt|Go on a Ghost Hunt]] • [[Ride Big Boo&#039;s Merry-Go-Round|Ride Big Boo&#039;s Merry-Go-Round]] • [[Secret of the Haunted Books|Secret of the Haunted Books]] • [[Seek the 8 Red Coins|Seek the 8 Red Coins]] • [[Big Boo&#039;s Balcony|Big Boo&#039;s Balcony]] • [[Eye to Eye in the Secret Room|Eye to Eye in the Secret Room]] • [[100 Coin Star (Big Boo&#039;s Haunt)|100 Coin Star]]&lt;br /&gt;
&lt;br /&gt;
| group7 = Hazy Maze Cave&lt;br /&gt;
| list7 = [[Swimming Beast in the Cavern|Swimming Beast in the Cavern]] • [[Elevate for 8 Red Coins|Elevate for 8 Red Coins]] • [[Metal-Head Mario Can Move!|Metal-Head Mario Can Move!]] • [[Navigating the Toxic Maze|Navigating the Toxic Maze]] • [[A-Maze-ing Emergency Exit|A-Maze-ing Emergency Exit]] • [[Watch for Rolling Rocks|Watch for Rolling Rocks]] • [[100 Coin Star (Hazy Maze Cave)|100 Coin Star]]&lt;br /&gt;
&lt;br /&gt;
| group8 = Lethal Lava Land&lt;br /&gt;
| list8 = [[Boil the Big Bully|Boil the Big Bully]] • [[Bully the Bullies|Bully the Bullies]] • [[8-Coin Puzzle with 15 Pieces|8-Coin Puzzle with 15 Pieces]] • [[Red-Hot Log Rolling|Red-Hot Log Rolling]] • [[Hot-Foot-It into the Volcano|Hot-Foot-It into the Volcano]] • [[Elevator Tour in the Volcano|Elevator Tour in the Volcano]] • [[100 Coin Star (Lethal Lava Land)|100 Coin Star]]&lt;br /&gt;
&lt;br /&gt;
| group9 = Shifting Sand Land&lt;br /&gt;
| list9 = [[In the Talons of the Big Bird|In the Talons of the Big Bird]] • [[Shining Atop the Pyramid|Shining Atop the Pyramid]] • [[Inside the Ancient Pyramid|Inside the Ancient Pyramid]] • [[Stand Tall on the Four Pillars|Stand Tall on the Four Pillars]] • [[Free Flying for 8 Red Coins|Free Flying for 8 Red Coins]] • [[Pyramid Puzzle|Pyramid Puzzle]] • [[100 Coin Star (Shifting Sand Land)|100 Coin Star]]&lt;br /&gt;
&lt;br /&gt;
| group10 = Dire, Dire Docks&lt;br /&gt;
| list10 = [[Board Bowser&#039;s Sub|Board Bowser&#039;s Sub]] • [[Chests in the Current|Chests in the Current]] • [[Pole-Jumping for Red Coins|Pole-Jumping for Red Coins]] • [[Through the Jet Stream (DDD)|Through the Jet Stream]] • [[The Manta Ray&#039;s Reward|The Manta Ray&#039;s Reward]] • [[Collect the Caps...|Collect the Caps...]] • [[100 Coin Star (Dire Dire Docks)|100 Coin Star]]&lt;br /&gt;
&lt;br /&gt;
| group11 = Snowman&#039;s Land&lt;br /&gt;
| list11 = [[Snowman&#039;s Big Head|Snowman&#039;s Big Head]] • [[Chill with the Bully|Chill with the Bully]] • [[In the Deep Freeze|In the Deep Freeze]] • [[Whirl from the Freezing Pond|Whirl from the Freezing Pond]] • [[Shell Shreddin&#039; for Red Coins|Shell Shreddin&#039; for Red Coins]] • [[Into the Igloo|Into the Igloo]] • [[100 Coin Star (Snowman&#039;s Land)|100 Coin Star]]&lt;br /&gt;
&lt;br /&gt;
| group12 = Wet-Dry World&lt;br /&gt;
| list12 = [[Shocking Arrow Lifts!|Shocking Arrow Lifts!]] • [[Top O&#039; the Town|Top O&#039; the Town]] • [[Secrets in the Shallows &amp;amp; Sky|Secrets in the Shallows &amp;amp; Sky]] • [[Express Elevator--Hurry Up!|Express Elevator--Hurry Up!]] • [[Go to Town for Red Coins|Go to Town for Red Coins]] • [[Quick Race Through Downtown!|Quick Race Through Downtown!]] • [[100 Coin Star (Wet-Dry World)|100 Coin Star]]&lt;br /&gt;
&lt;br /&gt;
| group13 = Tall, Tall Mountain&lt;br /&gt;
| list13 = [[Scale the Mountain|Scale the Mountain]] • [[Mystery of the Monkey Cage|Mystery of the Monkey Cage]] • [[Scary &#039;Shrooms, Red Coins|Scary &#039;Shrooms, Red Coins]] • [[Mysterious Mountainside|Mysterious Mountainside]] • [[Breathtaking View from Bridge|Breathtaking View from Bridge]] • [[Blast to the Lonely Mushroom|Blast to the Lonely Mushroom]] • [[100 Coin Star (Tall, Tall Mountain)|100 Coin Star]]&lt;br /&gt;
&lt;br /&gt;
| group14 = Tiny-Huge Island&lt;br /&gt;
| list14 = [[Pluck the Piranha Flower|Pluck the Piranha Flower]] • [[The Tip Top of the Huge Island|The Tip Top of the Huge Island]] • [[Rematch with Koopa the Quick|Rematch with Koopa the Quick]] • [[Five Itty Bitty Secrets|Five Itty Bitty Secrets]] • [[Wiggler&#039;s Red Coins|Wiggler&#039;s Red Coins]] • [[Make Wiggler Squirm|Make Wiggler Squirm]] • [[100 Coin Star (Tiny-Huge Island)|100 Coin Star]]&lt;br /&gt;
&lt;br /&gt;
| group15 = Tick Tock Clock&lt;br /&gt;
| list15 = [[Roll into the Cage|Roll into the Cage]] • [[The Pit and the Pendulums|The Pit and the Pendulums]] • [[Get a Hand|Get a Hand]] • [[Stomp on the Thwomp|Stomp on the Thwomp]] • [[Timed Jumps on Moving Bars|Timed Jumps on Moving Bars]] • [[Stop Time for Red Coins|Stop Time for Red Coins]] • [[100 Coin Star (Tick Tock Clock)|100 Coin Star]]&lt;br /&gt;
&lt;br /&gt;
| group16 = Rainbow Ride&lt;br /&gt;
| list16 = [[Cruiser Crossing the Rainbow|Cruiser Crossing the Rainbow]] • [[The Big House in the Sky|The Big House in the Sky]] • [[Coins Amassed in a Maze|Coins Amassed in a Maze]] • [[Swingin&#039; in the Breeze|Swingin&#039; in the Breeze]] • [[Tricky Triangles!|Tricky Triangles!]] • [[Somewhere Over the Rainbow|Somewhere Over the Rainbow]] • [[100 Coin Star (Rainbow Ride)|100 Coin Star]]&lt;br /&gt;
&lt;br /&gt;
| group17 = Castle Secret Stars&lt;br /&gt;
| list17 = [[The Princess&#039;s Secret Slide]] [[The Princess&#039;s Secret Slide#The Princess&#039;s Secret Slide (Under 21&amp;quot;0)|(21 Seconds)]] • [[Secret Aquarium Red Coin Star|Secret Aquarium]] • [[Tower of the Wing Cap Red Coin Star|Tower of the Wing Cap]] • [[Vanish Cap under the Moat Red Coin Star|Vanish Cap under the Moat]] • [[Cavern of the Metal Cap Red Coin Star|Cavern of the Metal Cap]] •  [[MIPS|MIPS (x2)]] • [[Toad#Basement Toad|Toad&#039;s First Star]] • [[Toad#Second Floor Toad|Toad&#039;s Second Star]] • [[Toad#Third Floor Toad|Toad&#039;s Third Star]] • [[Wing Mario Over the Rainbow Red Coin Star|Wing Mario Over the Rainbow]] • [[Bowser in the Dark World Red Coin Star|Bowser in the Dark World]] • [[Bowser in the Fire Sea Red Coin Star|Bowser in the Fire Sea]] • [[Bowser in the Sky Red Coin Star|Bowser in the Sky]]&lt;br /&gt;
}}{{#ifeq:{{NAMESPACENUMBER}}|0|&lt;br /&gt;
[[Category:Stars]]}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
Place &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{star_nav}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; at the bottom of any page for a star.&lt;br /&gt;
&lt;br /&gt;
[[Category:Navigational templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>InfoManiac742</name></author>
	</entry>
</feed>