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	<id>https://ukikipedia.net/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=HiLlBiLlYjOeL</id>
	<title>Ukikipedia - User contributions [en]</title>
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	<updated>2026-10-08T09:43:19Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.15</generator>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:1_Key_TAS_History&amp;diff=16732</id>
		<title>Template:1 Key TAS History</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:1_Key_TAS_History&amp;diff=16732"/>
		<updated>2022-04-06T21:20:32Z</updated>

		<summary type="html">&lt;p&gt;HiLlBiLlYjOeL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;| Sep 29, 2016&lt;br /&gt;
| 4:21.67&amp;lt;ref&amp;gt;[http://youtu.be/j5j6l9ULxmI &amp;quot;N64 Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:21.67&amp;quot; by sonicpacker]&amp;lt;/ref&amp;gt; &lt;br /&gt;
| -&lt;br /&gt;
| Tyler Kehne, MKDasher, sonicpacker, Snark, SilentSlayers, Gaehne D, Eru, and ToT&lt;br /&gt;
| Original Run&lt;br /&gt;
|-&lt;br /&gt;
| Oct 27, 2016&lt;br /&gt;
| 4:21.40&amp;lt;ref&amp;gt;[https://youtu.be/LVow3S13US0 &amp;quot;N64 Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:21.40&amp;quot; by sonicpacker]&amp;lt;/ref&amp;gt; &lt;br /&gt;
| 8&lt;br /&gt;
| Plush&lt;br /&gt;
| Faster [[VCutM]] Entry&amp;lt;ref&amp;gt;[https://youtu.be/px-Oc1Rm2DY &amp;quot;-3f VCutM Entry (Yes, this again)&amp;quot; by Plush]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Nov 13, 2016&lt;br /&gt;
| 4:21.30&amp;lt;ref&amp;gt;[https://youtu.be/TkOkJvLKxUY &amp;quot;N64 Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:21.30&amp;quot; by sonicpacker]&amp;lt;/ref&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| sm64expert&lt;br /&gt;
| Faster VCutM Entry&lt;br /&gt;
|-&lt;br /&gt;
| Jul 16, 2017&lt;br /&gt;
| 4:21.23&amp;lt;ref&amp;gt;[https://youtu.be/vwHzcH-yTEc &amp;quot;(TAS) N64 Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:21.23&amp;quot; by Plush]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| Plush&lt;br /&gt;
| Faster kick/movement to [[BitFS]]&amp;lt;ref&amp;gt;[https://youtu.be/edo-Bfbv1ac &amp;quot;SM64 (TAS) - Another 1 Key DDD Pre-BLJ 1f Improvement&amp;quot; by Plush]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Jul 4, 2018&lt;br /&gt;
| 4:21.17{{refn|group=note|Hex edited by jongyon; never officially published. Timed as slower on console due to inclusion of the &amp;quot;dab&amp;quot; after collection of BitFS Key, as well as poor camera angles on BitFS, both of which incur lag on console.&amp;lt;ref&amp;gt;[https://youtu.be/dOjJT3UjuDw &amp;quot;(TAS) N64 Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:21.17&amp;quot;]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
| 2&lt;br /&gt;
| Plush&lt;br /&gt;
| [[Slidekick]] at the beginning of both BitFS&amp;lt;ref&amp;gt;[https://youtu.be/MaRoWuoVLNU &amp;quot;SM64 (TAS) - Bowser in the Fire Sea (17&amp;quot;53)&amp;quot; by Plush]&amp;lt;/ref&amp;gt; and [[BitS]]&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=lABNNPFs3SI &amp;quot;SM64 (TAS) - Bowser in the Sky (27&amp;quot;83)&amp;quot; by Plush]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Oct 29, 2018&lt;br /&gt;
| 4:21.04{{refn|group=note|name=console|Timed at 4:21.13 on emulator.&amp;lt;ref name=&amp;quot;contime&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=pA6TBsIsraI &amp;quot;Super Mario 64 &amp;quot;1 key TAS&amp;quot; in 4&#039;21&amp;quot;04*&amp;quot; by dar gos]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
| 1&lt;br /&gt;
| Superdavo0001 &amp;amp; dar gos&lt;br /&gt;
| BitFS improvement through optimization of [[Movement Steps|quarter-frame movement]], as well as lag reduction through better camera angles&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=Mm1sxN1lSLI &amp;quot;(TAS) Bowser In The Fire Sea In 17&amp;quot;50 (No Reds) By Superdavo0001 &amp;amp; dar gos&amp;quot; by Superdavo0001]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| May 6, 2019&lt;br /&gt;
| 4:20.93&amp;lt;ref&amp;gt;[https://youtu.be/7plxX-9h_Ok &amp;quot;(TAS) Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:20.93&amp;quot; by Isaac A]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| IsaacA&lt;br /&gt;
| Lag reduction in [[DDD]] and BitFS &lt;br /&gt;
|-&lt;br /&gt;
| Jun 23, 2019&lt;br /&gt;
| 4:20.77{{refn|group=note| Console timing. 5 frames slower on emulator&amp;lt;ref&amp;gt;[https://youtu.be/iUt840BUOYA &amp;quot;(TAS) N64 Super Mario 64 &amp;quot;1 Key&amp;quot; in 4:20.77&amp;quot; by Superdavo0001]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
| 5&lt;br /&gt;
| Superdavo0001&lt;br /&gt;
| Changing the [[Camera|camera]] in both Bowser fights to prevent the game from lagging&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Nov 7, 2019&lt;br /&gt;
| 4:20.75{{refn|group=note| Console timing.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=dwI19kNxIeU &amp;quot;1 Key TAS Console Verification (4:20.75)&amp;quot; by Isaac A]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
| 0.5&lt;br /&gt;
| IsaacA&lt;br /&gt;
| 1 VI (lag frame) was saved with better camera manipulation while waiting for the key to become obtainable after killing the Fire Sea bowser.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| May 6, 2021&lt;br /&gt;
| 4:15.78{{refn|group=note| Console timing.&amp;lt;ref&amp;gt;[https://www.twitch.tv/videos/1012428015 &amp;quot;Super Mario 64 - 1-Key Improvement - IsaacA TAS Console Verification&amp;quot; by Isaac A]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
| 149&lt;br /&gt;
| dabs&lt;br /&gt;
| Doing a [[BLJ]] on the elevator, then using its buggy axle to squish cancel, allowing us to convert our negative [[Speed|speed]] to positive, which then allows us to do a huge jump to the final elevators.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{TAS History | title=1 Key}}&lt;br /&gt;
&lt;br /&gt;
== Extra to references ==&lt;br /&gt;
This also requires the following to be put at the references, with Heading Notes:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;references group=&amp;quot;note&amp;quot;/&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Notes ==&lt;br /&gt;
The code above creates:&lt;br /&gt;
&amp;lt;references group=&amp;quot;note&amp;quot;/&amp;gt;&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:TAS History Templates]]&lt;br /&gt;
[[Category:Subtemplates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>HiLlBiLlYjOeL</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:HiLlBiLlYjOeL&amp;diff=16697</id>
		<title>User:HiLlBiLlYjOeL</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:HiLlBiLlYjOeL&amp;diff=16697"/>
		<updated>2022-03-21T20:39:36Z</updated>

		<summary type="html">&lt;p&gt;HiLlBiLlYjOeL: man&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;currently working&lt;br /&gt;
&lt;br /&gt;
[[spinny eyeball]]&lt;br /&gt;
&lt;br /&gt;
https://ukikipedia.net/wiki/User:HiLlBiLlYjOeL/(official_main_page)&lt;br /&gt;
&lt;br /&gt;
yeah&lt;/div&gt;</summary>
		<author><name>HiLlBiLlYjOeL</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Fall_damage&amp;diff=16037</id>
		<title>Fall damage</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Fall_damage&amp;diff=16037"/>
		<updated>2021-11-12T21:12:49Z</updated>

		<summary type="html">&lt;p&gt;HiLlBiLlYjOeL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&#039;&#039;&#039;Fall Damage&#039;&#039;&#039; is damage caused by falling from a high height. There are two types of fall damage: &#039;&#039;&#039;Small Fall Damage&#039;&#039;&#039; and &#039;&#039;&#039;Large Fall Damage&#039;&#039;&#039;. Small fall damage usually occurs whenever Mario&#039;s falling faster than 55 units per frame (i.e. he has lower than -55 [[Speed|vertical speed]]) and has fallen more than 1150 units from his peak height (the highest height he reached since he last became airborne). Large fall damage usually occurs when Mario is falling faster than 55 units per frame and has fallen more than 3000 units from his peak height. Under some circumstances, Mario will not take fall damage, such as in certain terrain with a relatively steep slope, or when landing on snow, sand (both of these provided you don&#039;t dive with Mario facing flat&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=obxwqocW6kU&amp;lt;/ref&amp;gt;), and lava. Mario also does not take fall damage if he is twirling. A condition exists within the game for Mario to take damage starting at Mario falling 600 units from his peak height, but this condition is never met in-game .&lt;br /&gt;
&lt;br /&gt;
The damage received from each type of fall damage is as follows: 2 sections for small fall damage, 4 sections for large fall damage, and without a hat, these values become 3 and 6 sections respectively. Taking small fall damage also squishes Mario for 30 frames. If Mario is holding something and takes large fall damage, he will drop what he is holding. This can be used to perform [[Instant Release]]. &lt;br /&gt;
==References==&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>HiLlBiLlYjOeL</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Fall_damage&amp;diff=16035</id>
		<title>Fall damage</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Fall_damage&amp;diff=16035"/>
		<updated>2021-11-12T21:07:36Z</updated>

		<summary type="html">&lt;p&gt;HiLlBiLlYjOeL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&#039;&#039;&#039;Fall Damage&#039;&#039;&#039; is damage caused by falling from a high height. There are two types of fall damage: &#039;&#039;&#039;Small Fall Damage&#039;&#039;&#039; and &#039;&#039;&#039;Large Fall Damage&#039;&#039;&#039;. Small fall damage usually occurs whenever Mario&#039;s falling faster than 55 units per frame (i.e. he has lower than -55 [[Speed|vertical speed]]) and has fallen more than 1150 units from his peak height (the highest height he reached since he last became airborne). Large fall damage usually occurs when Mario has less than -55 vertical speed and has fallen more than 3000 units from his peak height. Under some circumstances, Mario will not take fall damage, such as in certain terrain with a relatively steep slope, or when landing on snow, sand (both of these provided you don&#039;t dive with Mario facing flat&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=obxwqocW6kU&amp;lt;/ref&amp;gt;), and lava. Mario also does not take fall damage if he is twirling. A condition exists within the game for Mario to take damage starting at Mario falling 600 units from his peak height, but this condition is never met in-game .&lt;br /&gt;
&lt;br /&gt;
The damage received from each type of fall damage is as follows: 2 sections for small fall damage, 4 sections for large fall damage, and without a hat, these values become 3 and 6 sections respectively. Taking small fall damage also squishes Mario for 30 frames. If Mario is holding something and takes large fall damage, he will drop what he is holding. This can be used to perform [[Instant Release]]. &lt;br /&gt;
==References==&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>HiLlBiLlYjOeL</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Bowser_in_the_Fire_Sea_Red_Coin_Star&amp;diff=13882</id>
		<title>Bowser in the Fire Sea Red Coin Star</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Bowser_in_the_Fire_Sea_Red_Coin_Star&amp;diff=13882"/>
		<updated>2021-05-05T17:50:05Z</updated>

		<summary type="html">&lt;p&gt;HiLlBiLlYjOeL: fixing broken names so we don&amp;#039;t have to figure that out later&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA_Guide/Bowser_in_the_Fire_Sea|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/Bowser_in_the_Fire_Sea|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To get this star, Mario must collect all 8 [[Red Coin|Red Coins]] in the level.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
*1 Is located on top of the first grate off next to the first platforms that get submerged in lava.&lt;br /&gt;
*1 Is on one of the Sea-Saw platforms just above the Rotating Heart.&lt;br /&gt;
*1 Is in the cage in the upper corner opposite of the elevator.&lt;br /&gt;
*1 Is where the elevator is when its in its lowest position.&lt;br /&gt;
*1 Is on a yellow platform with a bully, next to the hang-able ceiling.&lt;br /&gt;
*1 Is on the moving platform, the last gray platform before the non-moving one.&lt;br /&gt;
*1 Is located near one of the fire-breathing statues at the end.&lt;br /&gt;
*1 Is on the last pole in the level.&lt;br /&gt;
&lt;br /&gt;
==A Presses==&lt;br /&gt;
There are 0x Required (TAS/WiiVC Only).&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=Aa_CciaM4aM &amp;quot;Bowser in the Fire Sea with Red Coins 0x A Presses (Wii VC Only)&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; Rta is 4x&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=PCDUSWyjubA&amp;amp;feature=youtu.be &amp;quot;Bowser in the fire sea with red coins 4x a presses rta&amp;quot; by Lord SNEK]&amp;lt;/ref&amp;gt; However, with platform raising it can be done 3x. It is 1x TAS on Nintendo 64.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=YUFtfFFlUC0 &amp;quot;SM64 - Bowser in the Fire Sea (with Red Coins) - 1x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==TAS==&lt;br /&gt;
The current TAS is a 45.68 (with no video).&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>HiLlBiLlYjOeL</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=The_Princess%27s_Secret_Slide_(Normal)&amp;diff=13881</id>
		<title>The Princess&#039;s Secret Slide (Normal)</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=The_Princess%27s_Secret_Slide_(Normal)&amp;diff=13881"/>
		<updated>2021-05-05T17:45:57Z</updated>

		<summary type="html">&lt;p&gt;HiLlBiLlYjOeL: fixing broken names so we don&amp;#039;t have to figure that out later&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA_Guide/The_Princess%27s_Secret_Slide#First_Star_Tutorial|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/The_Princess%27s_Secret_Slide#First_Star_Tutorial|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To get this star, Mario must get to the end of the slide and break the box.&lt;br /&gt;
&lt;br /&gt;
==A Presses==&lt;br /&gt;
There is 1 A Press required to get this star.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=pbKr26RY6B0 &amp;quot;SM64 - The Princess&#039;s Secret Slide - 1x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s required to collect the star that spawns from the box, because the star is 319 units high&amp;lt;ref&amp;gt;[https://youtu.be/xE7hrQ8sHhU?t=162 &amp;quot;Star Heights&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;, but the maximum height of a star that a dive recover can reach is only 288 units high.&amp;lt;br&amp;gt;&lt;br /&gt;
Do note that it is possible to open the box that spawns the star, just not collect it.&lt;br /&gt;
&lt;br /&gt;
==TAS==&lt;br /&gt;
The TAS time is a 24.37&amp;lt;ref&amp;gt;[https://cdn.discordapp.com/attachments/267091914027696129/438006934549823488/bob.m64 .m64 PSS TAS file by Plush.]&amp;lt;/ref&amp;gt; However, you can complete the slide with a faster IGT of 11.07 using [[Hyperspeed Wall Kicks|Hyper Speed Wall Kicks]].&amp;lt;ref&amp;gt;[https://youtu.be/4VM7wp5bLlQ &amp;quot;Super Mario 64 - Princess&#039;s Secret Slide 11&amp;quot;07 (TAS)&amp;quot; by mkdasher]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>HiLlBiLlYjOeL</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=The_Princess%27s_Secret_Slide_(Fast)&amp;diff=13880</id>
		<title>The Princess&#039;s Secret Slide (Fast)</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=The_Princess%27s_Secret_Slide_(Fast)&amp;diff=13880"/>
		<updated>2021-05-05T17:41:40Z</updated>

		<summary type="html">&lt;p&gt;HiLlBiLlYjOeL: fixing broken names so we don&amp;#039;t have to figure that out later&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA_Guide/The_Princess%27s_Secret_Slide#Second_Star|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/The_Princess%27s_Secret_Slide#Second_Star|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To get this star, Mario must complete the slide in under 21&amp;quot;00.&lt;br /&gt;
&lt;br /&gt;
==A Presses==&lt;br /&gt;
You need 0 A Presses to get this star.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=vCdU6RJK1j4 &amp;quot;SM64 - The Princess&#039;s Secret Slide Under 21&amp;quot;0 - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==TAS==&lt;br /&gt;
The current TAS is a 20.30.&amp;lt;ref&amp;gt;[https://cdn.discordapp.com/attachments/471852219558526989/631946071773413386/PSS_21_2030.zip .m64 and .st PSS Under 21 Second TAS files by dar gos and plush]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>HiLlBiLlYjOeL</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Tower_of_the_Wing_Cap_Red_Coin_Star&amp;diff=13879</id>
		<title>Tower of the Wing Cap Red Coin Star</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Tower_of_the_Wing_Cap_Red_Coin_Star&amp;diff=13879"/>
		<updated>2021-05-05T17:40:36Z</updated>

		<summary type="html">&lt;p&gt;HiLlBiLlYjOeL: fixing broken names so we don&amp;#039;t have to figure that out later&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA_Guide/Tower_of_the_Wing_Cap|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/Tower_of_the_Wing_Cap|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
{{Star_infobox&lt;br /&gt;
|image=&lt;br /&gt;
|course=TotWC&lt;br /&gt;
|height=347&lt;br /&gt;
|height_link=[https://youtu.be/xE7hrQ8sHhU?t=177 &amp;quot;Star Heights&amp;quot; by UncommentatedPannen]&lt;br /&gt;
|tas=19.63&lt;br /&gt;
|tas_link=[https://youtu.be/qbEYG9o_298 &amp;quot;&amp;lt;nowiki&amp;gt;[TAS]&amp;lt;/nowiki&amp;gt; Tower of the Wing Cap with Switch Press 0xA &amp;lt;nowiki&amp;gt;[JP]&amp;lt;/nowiki&amp;gt; - 19&amp;quot;63&amp;quot; by fifdspence]&lt;br /&gt;
|rta=18.55 (18.53 IGT)&lt;br /&gt;
|rta_link=[https://youtu.be/6CspcknRNJM &amp;quot;Super Mario 64 - Tower of the Wing Cap 18&amp;quot;55&amp;quot; by Drogie]&lt;br /&gt;
|abc=0&lt;br /&gt;
|abc_link=&lt;br /&gt;
|abz=4 &lt;br /&gt;
|abz_link=[https://youtu.be/SO-mHdtlIsY &amp;quot;SM64 - Tower of the Wing Cap - No Buttons Allowed&amp;quot; by Pannenkoek2012]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tower of the Wing Cap Red Coins&#039;&#039;&#039; is a secret star in the stage [[Tower of the Wing Cap]]. To get this star, Mario must collect all 8 [[Red Coin|Red Coins]] in the level.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
*2 are located in each of the 4 [[Coin Spawner|coin rings]] in the level (Right, Left, Front, and Back) for a total of all 8 red coins.&lt;br /&gt;
&lt;br /&gt;
==A Presses==&lt;br /&gt;
There are 0x A presses required to get the star and hit the switch. This strategy doubles as the TAS WR with a time of 19&amp;quot;63. The star is too high to be collected with a dive recover and normally pressing the switch will make Mario fall onto the ground. However, Mario is able to perform a rollout on the first frame of landing on the wing cap switch, gaining enough height to collect the star.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>HiLlBiLlYjOeL</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=The_Princess%27s_Secret_Slide_(Normal)&amp;diff=13878</id>
		<title>The Princess&#039;s Secret Slide (Normal)</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=The_Princess%27s_Secret_Slide_(Normal)&amp;diff=13878"/>
		<updated>2021-05-05T17:38:12Z</updated>

		<summary type="html">&lt;p&gt;HiLlBiLlYjOeL: aha&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA_Guide/The_Princess%27s_Secret_Slide#First_Star_Tutorial|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/{{PAGENAME}}|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To get this star, Mario must get to the end of the slide and break the box.&lt;br /&gt;
&lt;br /&gt;
==A Presses==&lt;br /&gt;
There is 1 A Press required to get this star.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=pbKr26RY6B0 &amp;quot;SM64 - The Princess&#039;s Secret Slide - 1x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s required to collect the star that spawns from the box, because the star is 319 units high&amp;lt;ref&amp;gt;[https://youtu.be/xE7hrQ8sHhU?t=162 &amp;quot;Star Heights&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;, but the maximum height of a star that a dive recover can reach is only 288 units high.&amp;lt;br&amp;gt;&lt;br /&gt;
Do note that it is possible to open the box that spawns the star, just not collect it.&lt;br /&gt;
&lt;br /&gt;
==TAS==&lt;br /&gt;
The TAS time is a 24.37&amp;lt;ref&amp;gt;[https://cdn.discordapp.com/attachments/267091914027696129/438006934549823488/bob.m64 .m64 PSS TAS file by Plush.]&amp;lt;/ref&amp;gt; However, you can complete the slide with a faster IGT of 11.07 using [[Hyperspeed Wall Kicks|Hyper Speed Wall Kicks]].&amp;lt;ref&amp;gt;[https://youtu.be/4VM7wp5bLlQ &amp;quot;Super Mario 64 - Princess&#039;s Secret Slide 11&amp;quot;07 (TAS)&amp;quot; by mkdasher]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>HiLlBiLlYjOeL</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Secret_Aquarium_Red_Coin_Star&amp;diff=13877</id>
		<title>Secret Aquarium Red Coin Star</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Secret_Aquarium_Red_Coin_Star&amp;diff=13877"/>
		<updated>2021-05-05T17:37:39Z</updated>

		<summary type="html">&lt;p&gt;HiLlBiLlYjOeL: aha&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA_Guide/The_Secret_Aquarium|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/The_Secret_Aquarium|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To get this star, Mario must collect all 8 [[Red Coin|Red Coins]] in the level.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
*4 Are located in the middle of the room vertically, and close to the walls, surrounded by a ring of coins.&lt;br /&gt;
*4 Are located in the bottom corners of the room.&lt;br /&gt;
&lt;br /&gt;
==A Presses==&lt;br /&gt;
This star is 0x as you can press B to swim.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=6-zYk6nFVRg &amp;quot;SM64 - The Secret Aquarium - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==TAS==&lt;br /&gt;
The current TAS obtains this star in 40.12 seconds.&amp;lt;ref&amp;gt;[https://youtu.be/xL6VE_5PddM?t=2763 2012 120 Star TAS]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>HiLlBiLlYjOeL</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=MIPS&amp;diff=13876</id>
		<title>MIPS</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=MIPS&amp;diff=13876"/>
		<updated>2021-05-05T17:35:18Z</updated>

		<summary type="html">&lt;p&gt;HiLlBiLlYjOeL: aha&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA_Guide/MIPS|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/{{PAGENAME}}|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
{{object_infobox_2&lt;br /&gt;
|title= MIPS&lt;br /&gt;
|image= STROOP- MIPS.png&lt;br /&gt;
|group=General Actor&lt;br /&gt;
|group2 = Group 15&lt;br /&gt;
|tangibility=&lt;br /&gt;
|draw=&lt;br /&gt;
|gravity=2.5&lt;br /&gt;
|friction=.89&lt;br /&gt;
|buoyancy=1.2&lt;br /&gt;
|interaction= Grabbable&lt;br /&gt;
|damage=&lt;br /&gt;
|health=&lt;br /&gt;
|radius=50&lt;br /&gt;
|height=75&lt;br /&gt;
|hurtbox_radius=50&lt;br /&gt;
|hurtbox_height=75&lt;br /&gt;
|offset=&lt;br /&gt;
|coins=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MIPS&#039;&#039;&#039; is a yellow rabbit found in the [[The_Castle#The_Basement|Castle Basement]]. He appears when Mario exits a course after collecting 15 stars or 50 stars. MIPS will run away if Mario tries to go near him, but if Mario manages to grab him MIPS will give Mario a star. 2 stars can be obtained from MIPS. MIPS was used extensively in early Nintendo 64 test simulations&amp;lt;sup style=&#039;color:blue&#039;&amp;gt;[citation needed]&amp;lt;/sup&amp;gt;. Mario was originally going to be able to throw MIPS, but this was removed&amp;lt;ref&amp;gt;[https://tcrf.net/Prerelease:Super_Mario_64_(Nintendo_64)#Concept SM64 Concept section from The Cutting Room Floor]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== MIPS Clip ==&lt;br /&gt;
In speedrunning (16 Star), the trick called [https://youtu.be/RKPr6ofIINA MIPS Clip] is used to bypass the 30 Star Door that leads to [[Dire, Dire Docks]] and [[Bowser in the Fire Sea]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;br /&gt;
{{objects}}&lt;/div&gt;</summary>
		<author><name>HiLlBiLlYjOeL</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Bowser_in_the_Dark_World_Red_Coin_Star&amp;diff=13875</id>
		<title>Bowser in the Dark World Red Coin Star</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Bowser_in_the_Dark_World_Red_Coin_Star&amp;diff=13875"/>
		<updated>2021-05-05T17:34:37Z</updated>

		<summary type="html">&lt;p&gt;HiLlBiLlYjOeL: aha&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA_Guide/Bowser_in_the_Dark_World|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/Bowser_in_the_Dark_World|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image=&lt;br /&gt;
|course=Bowser in the Dark World&lt;br /&gt;
|height=133&lt;br /&gt;
|height_link=[https://www.youtube.com/watch?v=xE7hrQ8sHhU&amp;amp;t=36s &amp;quot;Star Heights&amp;quot; by UncommentatedPannen]&lt;br /&gt;
|tas=32.57&lt;br /&gt;
|tas_link=&lt;br /&gt;
|rta=42.84 (42.80 IGT)&lt;br /&gt;
|rta_link=[https://youtu.be/ikUhOE_TrQ4 &amp;quot;42.80&amp;quot; by Dwhatever]&lt;br /&gt;
|abc=0&lt;br /&gt;
|abc_link=[https://youtu.be/6PUNcf4_dy0 &amp;quot;SM64 - Bowser in the Dark World Red Coins 0xA - 1&#039;03&amp;quot;43 by fifdspence and MKDasher - (TAS)&amp;quot; by MKDasher]&lt;br /&gt;
|abz=13&lt;br /&gt;
|abz_link=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
To get this star, Mario must collect all 8 [[Red Coin|Red Coins]] in the level.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
*1 Is right next to the starting platform.&lt;br /&gt;
*1 Is next to the furthest possible range for the fire.&lt;br /&gt;
*1 Is next to one of the crystals on the road with the [[Amp|Amps]].&lt;br /&gt;
*1 Is on the yellow platform that moves in and out.&lt;br /&gt;
*1 Is on the circular island with an amp and a spire.&lt;br /&gt;
*1 Is on one of the platforms rotating in a square pattern on a cycle.&lt;br /&gt;
*1 Is on the top of the 3 platforms with the Sea-Saw platforms.&lt;br /&gt;
*1 Is on the small ledge next to the Sea-Saw platforms.&lt;br /&gt;
&lt;br /&gt;
==A Presses==&lt;br /&gt;
You can get the red coin star 0x (TAS only). 2x RTA.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=0KXsfN8O5so &amp;quot;SM64 - Bowser in the Dark World (with Red Coins) - 0x A Presses&amp;quot; by bad_boot]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==TAS==&lt;br /&gt;
The current TAS is a 32.57.&amp;lt;ref&amp;gt;[https://cdn.discordapp.com/attachments/267091914027696129/438006934549823488/bob.m64 m64 BitDW Reds TAS file]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>HiLlBiLlYjOeL</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Bowser_in_the_Fire_Sea_Red_Coin_Star&amp;diff=13874</id>
		<title>Bowser in the Fire Sea Red Coin Star</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Bowser_in_the_Fire_Sea_Red_Coin_Star&amp;diff=13874"/>
		<updated>2021-05-05T17:32:24Z</updated>

		<summary type="html">&lt;p&gt;HiLlBiLlYjOeL: aha&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA_Guide/Bowser_in_the_Fire_Sea|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/{{PAGENAME}}|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To get this star, Mario must collect all 8 [[Red Coin|Red Coins]] in the level.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
*1 Is located on top of the first grate off next to the first platforms that get submerged in lava.&lt;br /&gt;
*1 Is on one of the Sea-Saw platforms just above the Rotating Heart.&lt;br /&gt;
*1 Is in the cage in the upper corner opposite of the elevator.&lt;br /&gt;
*1 Is where the elevator is when its in its lowest position.&lt;br /&gt;
*1 Is on a yellow platform with a bully, next to the hang-able ceiling.&lt;br /&gt;
*1 Is on the moving platform, the last gray platform before the non-moving one.&lt;br /&gt;
*1 Is located near one of the fire-breathing statues at the end.&lt;br /&gt;
*1 Is on the last pole in the level.&lt;br /&gt;
&lt;br /&gt;
==A Presses==&lt;br /&gt;
There are 0x Required (TAS/WiiVC Only).&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=Aa_CciaM4aM &amp;quot;Bowser in the Fire Sea with Red Coins 0x A Presses (Wii VC Only)&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; Rta is 4x&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=PCDUSWyjubA&amp;amp;feature=youtu.be &amp;quot;Bowser in the fire sea with red coins 4x a presses rta&amp;quot; by Lord SNEK]&amp;lt;/ref&amp;gt; However, with platform raising it can be done 3x. It is 1x TAS on Nintendo 64.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=YUFtfFFlUC0 &amp;quot;SM64 - Bowser in the Fire Sea (with Red Coins) - 1x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==TAS==&lt;br /&gt;
The current TAS is a 45.68 (with no video).&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>HiLlBiLlYjOeL</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Toad&amp;diff=13873</id>
		<title>Toad</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Toad&amp;diff=13873"/>
		<updated>2021-05-05T17:31:19Z</updated>

		<summary type="html">&lt;p&gt;HiLlBiLlYjOeL: aha&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Toad Lobby.png|200px|thumb|Toad, as seen in the Lobby]]&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
Toads are scattered around the castle, giving the player useful advice. Three of them give the player [[Power Star|Power Stars]]. &#039;&#039;&#039;Add more information&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Toads with Stars==&lt;br /&gt;
===Basement Toad===&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA_Guide/HMC_Toad|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/HMC_Toad|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
This toad is below the foyer when you get the key from [[Bowser in the Dark World]]. This toad is located near the loading zone for [[Hazy Maze Cave]], to the right from the entrance. He gives you a star once you have 12 stars.[[File:Toad 12.jpg|200px|thumb|Toad near the Hazy Maze Cave]]&lt;br /&gt;
&lt;br /&gt;
===Second Floor Toad===&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA_Guide/Upstairs_Toad|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/Upstairs_Toad|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
This toad is above the foyer when you get the key from [[Bowser in the Fire Sea]]. This toad is located behind the stairs and will give you a star once you have 25 stars, even though you can only access this area after 31 stars without the use of game-breaking glitches.[[File:Toad 25.jpg|200px|thumb|Toad behind the stairs]]&lt;br /&gt;
&lt;br /&gt;
===Third Floor Toad===&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA_Guide/Tippy_Toad|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/Tippy_Toad|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
This toad is upstairs from the area right above the foyer. Once you have 50 stars, you can go through the 50-star door, and the toad will be to the right of [[Tick Tock Clock]]. He will give you a star once you have 35 stars, even though you normally can only access him after 50 stars.[[File:Toad 35.jpg|200px|thumb|Toad on the 3rd floor]]&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>HiLlBiLlYjOeL</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Tower_of_the_Wing_Cap_Red_Coin_Star&amp;diff=13872</id>
		<title>Tower of the Wing Cap Red Coin Star</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Tower_of_the_Wing_Cap_Red_Coin_Star&amp;diff=13872"/>
		<updated>2021-05-05T17:28:59Z</updated>

		<summary type="html">&lt;p&gt;HiLlBiLlYjOeL: aha&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA_Guide/Tower_of_the_Wing_Cap|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/{{PAGENAME}}|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
{{Star_infobox&lt;br /&gt;
|image=&lt;br /&gt;
|course=TotWC&lt;br /&gt;
|height=347&lt;br /&gt;
|height_link=[https://youtu.be/xE7hrQ8sHhU?t=177 &amp;quot;Star Heights&amp;quot; by UncommentatedPannen]&lt;br /&gt;
|tas=19.63&lt;br /&gt;
|tas_link=[https://youtu.be/qbEYG9o_298 &amp;quot;&amp;lt;nowiki&amp;gt;[TAS]&amp;lt;/nowiki&amp;gt; Tower of the Wing Cap with Switch Press 0xA &amp;lt;nowiki&amp;gt;[JP]&amp;lt;/nowiki&amp;gt; - 19&amp;quot;63&amp;quot; by fifdspence]&lt;br /&gt;
|rta=18.55 (18.53 IGT)&lt;br /&gt;
|rta_link=[https://youtu.be/6CspcknRNJM &amp;quot;Super Mario 64 - Tower of the Wing Cap 18&amp;quot;55&amp;quot; by Drogie]&lt;br /&gt;
|abc=0&lt;br /&gt;
|abc_link=&lt;br /&gt;
|abz=4 &lt;br /&gt;
|abz_link=[https://youtu.be/SO-mHdtlIsY &amp;quot;SM64 - Tower of the Wing Cap - No Buttons Allowed&amp;quot; by Pannenkoek2012]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tower of the Wing Cap Red Coins&#039;&#039;&#039; is a secret star in the stage [[Tower of the Wing Cap]]. To get this star, Mario must collect all 8 [[Red Coin|Red Coins]] in the level.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
*2 are located in each of the 4 [[Coin Spawner|coin rings]] in the level (Right, Left, Front, and Back) for a total of all 8 red coins.&lt;br /&gt;
&lt;br /&gt;
==A Presses==&lt;br /&gt;
There are 0x A presses required to get the star and hit the switch. This strategy doubles as the TAS WR with a time of 19&amp;quot;63. The star is too high to be collected with a dive recover and normally pressing the switch will make Mario fall onto the ground. However, Mario is able to perform a rollout on the first frame of landing on the wing cap switch, gaining enough height to collect the star.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>HiLlBiLlYjOeL</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=The_Princess%27s_Secret_Slide_(Fast)&amp;diff=13871</id>
		<title>The Princess&#039;s Secret Slide (Fast)</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=The_Princess%27s_Secret_Slide_(Fast)&amp;diff=13871"/>
		<updated>2021-05-05T17:28:00Z</updated>

		<summary type="html">&lt;p&gt;HiLlBiLlYjOeL: aha&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA_Guide/The_Princess%27s_Secret_Slide#Second_Star|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/{{PAGENAME}}|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To get this star, Mario must complete the slide in under 21&amp;quot;00.&lt;br /&gt;
&lt;br /&gt;
==A Presses==&lt;br /&gt;
You need 0 A Presses to get this star.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=vCdU6RJK1j4 &amp;quot;SM64 - The Princess&#039;s Secret Slide Under 21&amp;quot;0 - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==TAS==&lt;br /&gt;
The current TAS is a 20.30.&amp;lt;ref&amp;gt;[https://cdn.discordapp.com/attachments/471852219558526989/631946071773413386/PSS_21_2030.zip .m64 and .st PSS Under 21 Second TAS files by dar gos and plush]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>HiLlBiLlYjOeL</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Teleporter_wrong_warp&amp;diff=13276</id>
		<title>Teleporter wrong warp</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Teleporter_wrong_warp&amp;diff=13276"/>
		<updated>2021-03-04T19:06:57Z</updated>

		<summary type="html">&lt;p&gt;HiLlBiLlYjOeL: uhhhhhh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}} {{rewrite}}&lt;br /&gt;
The Teleporter Wrong Warp &amp;lt;!-- (Wrong, Wrong Warp), (Wet Dry Warp), (Invalid Pointer manipulation), (Crash Evasion Warp), (Stale Register Manipulation), (Null Ignore Manipulation), (Ignored Error Warp), (Useless Credit Warp)--&amp;gt; is a Virtual Console exclusive glitch caused by Mario teleporting while an area change occurs. When the area change occurs, the teleporter unloads and thus the game does not have a valid warp ID to send Mario to. On N64, this would crash due to an Address Error Exception. However, on Virtual Console releases of the game, these exceptions are ignored and the game will pull a stale value from the register and use it as the warp ID. The register that is pulled from consists of arguments to functions, denoted by a0, a1, a2 and a3. In order for a warp to occur without crashing, the values in these registers must not be invalid. In this case, the value in a0 will be used as the ID for the level to be warped to, the value in a1 is used as the level area to be warped to, and the value in a2 is used as the warp node ID. Due to compiler differences between release versions, a1 will always be 0 on the US and original JP versions of the game, while it can be 0 or 2 on the PAL and Shindou versions. Because level areas are indexed starting from 1 and not 0, if the a1 value is 0 the game will crash. If the a1 value is 2, the game will warp Mario to area 2. Because of this, a wrong warp can only occur without crashing on the PAL and Shindou releases of the game. The value needing to be 2 also prevents warping to any level with only one area, as area 2 is not valid in these levels. On the PAL and Shindou releases, the a2 register points to a table of values for the cosine function. The value in a2 can be manipulated. This allows the warp node ID to be controlled to some extent. This makes it possible to set the warp node ID to a value above 0xF8, which will begin the credits cutscene when Mario warps. However, there are currently two obstacles that prevent the credits from playing. The first is that current set-ups will cause Mario to be out-of-bounds when he does the wrong warp, causing him to die instantly and the credits to not play. The second obstacle is that if the cutscene is able to start, it will crash when Peach is supposed to be loaded due to her model not being present in any level except the castle grounds. Research is ongoing to determine if this obstacles can be overcome so that a true credits warp is possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[https://www.youtube.com/watch?v=YduutOI7uxY &amp;quot;Wrong Warp in SM64&amp;quot; by Nim]&lt;/div&gt;</summary>
		<author><name>HiLlBiLlYjOeL</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User_talk:MMMMMMMMMMMMM&amp;diff=13268</id>
		<title>User talk:MMMMMMMMMMMMM</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User_talk:MMMMMMMMMMMMM&amp;diff=13268"/>
		<updated>2021-03-03T02:17:54Z</updated>

		<summary type="html">&lt;p&gt;HiLlBiLlYjOeL: Created page with &amp;quot;yeah whats the painting timer overflow glitch - ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;yeah whats the painting timer overflow glitch - [[User:HiLlBiLlYjOeL|HiLlBiLlYjOeL]] ([[User talk:HiLlBiLlYjOeL|talk]]) 02:17, 3 March 2021 (UTC)&lt;/div&gt;</summary>
		<author><name>HiLlBiLlYjOeL</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Koopa_the_Quick&amp;diff=13253</id>
		<title>Koopa the Quick</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Koopa_the_Quick&amp;diff=13253"/>
		<updated>2021-02-27T18:01:28Z</updated>

		<summary type="html">&lt;p&gt;HiLlBiLlYjOeL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&#039;&#039;&#039;Koopa the Quick&#039;&#039;&#039; is the Koopa you talk to and race in [[Bob-omb Battlefield]] and [[Tiny-Huge Island]]. He also wears sick shoes called the &amp;quot;Koopa Mach 1 sprint shoes&amp;quot; in the second race which he allegedly spent his life savings on.&lt;br /&gt;
&lt;br /&gt;
Koopa the Quick only appears on his specific missions, being [[Footrace with Koopa the Quick]] and [[Rematch with Koopa the Quick]]. &lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
When KtQ interacts with a [[Bowling Ball|bowling ball]] coming toward him, he will jump over it. Similarly, when KtQ interacts with a bowling ball moving away from him, he&#039;ll slow down for it. By placing a [[Cloning|clone]] of a bowling ball facing toward him in certain spots, we can make him jump into cannons and chasms. By placing a clone facing away from him, we can make him slow down at will. This completely wacks him out. Placing both a clone facing toward him and away from him, we can cause him to jump infinitely.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=HlLGbZ0CcrY &amp;quot;Koopa the Quick Manipulation using Bowling Ball Clones&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; [[File:KoopatheQuickManipulation_Pannen.jpg|200px|thumb|right|Credit: UncommentatedPannen]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{objects}}&lt;/div&gt;</summary>
		<author><name>HiLlBiLlYjOeL</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:Objects&amp;diff=13252</id>
		<title>Template:Objects</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:Objects&amp;diff=13252"/>
		<updated>2021-02-27T18:01:15Z</updated>

		<summary type="html">&lt;p&gt;HiLlBiLlYjOeL: koopa&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name  = Objects&lt;br /&gt;
| state = {{{state|uncollapsed}}}&lt;br /&gt;
| liststyle  = padding: 0.25em;&lt;br /&gt;
| titlestyle = background: #0a53e7; color: white;&lt;br /&gt;
| abovestyle = background: #5485E7; color: white;&lt;br /&gt;
| groupstyle = background: #85A8FF; color: white;&lt;br /&gt;
| evenstyle  = background: #E2F1FC;&lt;br /&gt;
| oddstyle   = background: #EFF8FE;&lt;br /&gt;
&lt;br /&gt;
| title = [[Object|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Objects&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
| above1 = &#039;&#039;&#039;[[Enemy|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Enemies&amp;lt;/font&amp;gt;]]&#039;&#039;&#039;&lt;br /&gt;
| group1  = Regular&lt;br /&gt;
| list1   = [[Amp]] • [[Bob-omb]] • [[Boo]] • [[Bookend]] • [[Bomp]] • [[Bub]] • [[Bullet Bill]] • [[Bully]] • [[Chain Chomp]] • [[Chuckya]] • [[Fly Guy]] • [[Goomba]] • [[Grindel]] • [[Haunted Chair]] • [[Heave-Ho]] • [[Klepto]] • [[Koopa]] • [[Lakitu]] • [[Mad Piano]] • [[Moneybag]] • [[Monty Mole]] • [[Mr. Blizzard]] • [[Mr. I]] • [[Piranha Plant]] • [[Pokey]] • [[Scuttlebug]] • [[Skeeter]] • [[Snufit]] • [[Spindel]] • [[Spindrift]] • [[Spiny]] • [[Sushi]] • [[Swoop]] • [[Thwomp]] • [[Tox Box]] • [[Unagi]] • [[Whomp]]&lt;br /&gt;
&lt;br /&gt;
| group2 = Bosses&lt;br /&gt;
| list2  = [[King Bob-omb]] • [[Boo | Big Boo]] • [[Bully | Big Bully]] • [[Bowser]] • [[Eyerok]] • [[Manta Ray]] • [[Whomp King]] • [[Wiggler]]&lt;br /&gt;
&lt;br /&gt;
| above3  = &#039;&#039;&#039;NPCs&#039;&#039;&lt;br /&gt;
| group3 = &#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| list3 = [[Bob-omb Buddy]] • [[Koopa the Quick]] • [[Penguin]] • [[Hoot]] • [[Mips]] • [[Ukiki]] • [[Yoshi]]&lt;br /&gt;
&lt;br /&gt;
| above4  = &#039;&#039;&#039;Other Objects&#039;&#039;&#039;&lt;br /&gt;
| group4 = Common&lt;br /&gt;
| list4 = [[Yellow Coin]] • [[Blue Coin]] • [[Red Coin]] • [[1-Up Mushroom]] • [[Cannon]] • [[Star]] • [[Seesaw Platforms]] • [[Wing Cap]] • [[Vanish Cap]] • [[Metal Cap]] • [[Elevator]] • [[Sign]] • [[Wooden Post]] • [[Cork Box]] • [[Crazy Box]]&lt;br /&gt;
&lt;br /&gt;
| group5 = Level Specific&lt;br /&gt;
| list5  = [[Big Boo&#039;s Haunt Tilting Platform]] • [[Merry-Go-Round]] • [[Treadmill]] • [[Pendulum]] • [[Spinner]] • [[Bowser Key]]&lt;br /&gt;
&lt;br /&gt;
| group6 = Unused&lt;br /&gt;
| list6 = [[Trampoline]] • [[Fish Spawner]] • [[Boo Key]]&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navigational templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
[[Category:Objects]]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>HiLlBiLlYjOeL</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:HiLlBiLlYjOeL&amp;diff=13251</id>
		<title>User:HiLlBiLlYjOeL</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:HiLlBiLlYjOeL&amp;diff=13251"/>
		<updated>2021-02-27T16:54:58Z</updated>

		<summary type="html">&lt;p&gt;HiLlBiLlYjOeL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;currently working on &amp;lt;nowiki&amp;gt;{{Actions}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[spinny eyeball]]&lt;br /&gt;
&lt;br /&gt;
https://ukikipedia.net/wiki/User:HiLlBiLlYjOeL/(official_main_page)&lt;br /&gt;
&lt;br /&gt;
yeah&lt;/div&gt;</summary>
		<author><name>HiLlBiLlYjOeL</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:HiLlBiLlYjOeL&amp;diff=13249</id>
		<title>User:HiLlBiLlYjOeL</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:HiLlBiLlYjOeL&amp;diff=13249"/>
		<updated>2021-02-27T00:06:50Z</updated>

		<summary type="html">&lt;p&gt;HiLlBiLlYjOeL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Got interested in speedrunning SM64 in 2018, been lurking on this wiki since then.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you&#039;re reading this, it&#039;s your job to make a [[Tick_Tock_Clock#Upwarp|TTC Upwarp]] brute forcer right now.&amp;quot; - [[User:MMMMMMMMMMMMM|MMMMMMMMMMMMM]]&lt;br /&gt;
&lt;br /&gt;
I love working on this wiki, even though I&#039;m not getting paid. Sometimes I have this convoluted thought: I have done more for free than those that are getting paid to do so.&lt;br /&gt;
&lt;br /&gt;
note to self: don&#039;t ever post anything without looking at the preview first. on the other hand, the more i edit, the sooner i become an admin. &lt;br /&gt;
&lt;br /&gt;
DISCLAIMER: I actually don&#039;t have any real knowledge to offer, I simply edit the wiki for the sake of OCD. I have only a basic understanding of the functionality of the game. I do not actually know what qualifies a &#039;minor edit&#039;. I don&#039;t know if I should use :/ or :\&lt;br /&gt;
&lt;br /&gt;
I&#039;m back&lt;br /&gt;
&lt;br /&gt;
currently working on &amp;lt;nowiki&amp;gt;{{Actions}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[spinny eyeball]]&lt;br /&gt;
&lt;br /&gt;
https://ukikipedia.net/wiki/User:HiLlBiLlYjOeL/(official_main_page)&lt;/div&gt;</summary>
		<author><name>HiLlBiLlYjOeL</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:Glitches&amp;diff=13248</id>
		<title>Template:Glitches</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:Glitches&amp;diff=13248"/>
		<updated>2021-02-26T18:24:04Z</updated>

		<summary type="html">&lt;p&gt;HiLlBiLlYjOeL: koopa&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name  = Glitches&lt;br /&gt;
| state = {{{state|uncollapsed}}}&lt;br /&gt;
| liststyle  = padding: 0.25em;&lt;br /&gt;
| titlestyle = background: #0a53e7; color: white;&lt;br /&gt;
| abovestyle = background: #5485E7; color: white;&lt;br /&gt;
| groupstyle = background: #85A8FF; color: white;&lt;br /&gt;
| evenstyle  = background: #E2F1FC;&lt;br /&gt;
| oddstyle   = background: #EFF8FE;&lt;br /&gt;
&lt;br /&gt;
| title = [[Glitch|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Glitches&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
| above1 = &#039;&#039;&#039;[[Hyperspeed|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Hyperspeed&amp;lt;/font&amp;gt;]]&#039;&#039;&#039;&lt;br /&gt;
| group1  = Action-based&lt;br /&gt;
| list1   = [[Backwards Long Jump]] • [[Hyperspeed Walking]] • [[Hyperspeed Wall Kicks]] • [[Backward Shell Hyperspeed]] • [[Forward Shell Hyperspeed]] • [[Hyperspeed Turnaround]] • [[Hyperspeed Water Sliding]] • [[C^ Hyperspeed]] • [[Hyperspeed Punching]] • [[Hyperspeed Grinding]] • [[Hyperspeed Jump Kicking]] • [[Hyperspeed Slide Kicking]] • [[Wind Hyperspeed]] • [[Hyperspeed Braking]] • [[10k Glitch]]&lt;br /&gt;
&lt;br /&gt;
| group2 = Freefall-based&lt;br /&gt;
| list2  = [[Boo Hyperspeed]] • [[Pedro Spot]] • [[Wiggler Hyperspeed]]&lt;br /&gt;
&lt;br /&gt;
| group3 = Object-based&lt;br /&gt;
| list3  = [[Bully Battery]]&lt;br /&gt;
&lt;br /&gt;
| group4 = Faux Hyperspeed&lt;br /&gt;
| list4  = [[Bloated Bob-omb]] • [[Shell Mario Glitch]]&lt;br /&gt;
&lt;br /&gt;
| above5  = &#039;&#039;&#039;Other Glitches&#039;&#039;&#039;&lt;br /&gt;
| group5 = Speed Manipulation&lt;br /&gt;
| list5 = [[Speed Conservation]] • [[Vertical Speed Conservation]]&lt;br /&gt;
&lt;br /&gt;
| group6 = Action Bugs&lt;br /&gt;
| list6  = [[Glitchy Ledge Grab]] • [[Hat-in-Hand]] • [[Indefinite Owl Flight]]&lt;br /&gt;
&lt;br /&gt;
| group7 = Object Interaction Bugs&lt;br /&gt;
| list7  = [[Astral Projection]] • [[Cloning]] • [[Instant Release]] • [[Ride Cancelling]]&lt;br /&gt;
&lt;br /&gt;
| group8 = Object Bugs&lt;br /&gt;
| list8  = [[Enemy Manipulation]] • [[Koopa_the_Quick#Glitches|Koopa the Quick Manipulation]] • [[Object Adoption]]&lt;br /&gt;
&lt;br /&gt;
| group9 = [[Quarter Frames|Quarter Frame]] Transitions&lt;br /&gt;
| list9  = [[Glitchy Wall Kick]] • [[Subframe Grinding]]&lt;br /&gt;
&lt;br /&gt;
| group10 = Engine Bugs&lt;br /&gt;
| list10  = [[Parallel Universes|Parallel Universe]] • [[Pause Buffering]] • [[Spawning Displacement]] • [[Water Seam]]&lt;br /&gt;
&lt;br /&gt;
| group11 = System Bugs&lt;br /&gt;
| list11  = [[Address Error Exception]] • [[SheNaNigans]] • [[Wii VC Round-to-Zero]]&lt;br /&gt;
&lt;br /&gt;
| group12 = Level Geometry Bugs&lt;br /&gt;
| list12  = [[Misalignment]] • [[Pedro Spot]]&lt;br /&gt;
&lt;br /&gt;
| group13 = Other Pages&lt;br /&gt;
| list13  = [[Crash]] • [[Infinite Coin Glitches]] • [[List of Unsolved Glitches]] • [[Right-Angle Sliding]] • [[Softlock]]&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navigational templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>HiLlBiLlYjOeL</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Find_the_8_Red_Coins&amp;diff=13246</id>
		<title>Find the 8 Red Coins</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Find_the_8_Red_Coins&amp;diff=13246"/>
		<updated>2021-02-26T02:14:55Z</updated>

		<summary type="html">&lt;p&gt;HiLlBiLlYjOeL: big space at the top&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{star_infobox&lt;br /&gt;
|title=Find the 8 Red Coins&lt;br /&gt;
|image=Ft8RC.jpg&lt;br /&gt;
|course=BoB&lt;br /&gt;
|height=232&lt;br /&gt;
|height_link=&lt;br /&gt;
|tas=28.43&lt;br /&gt;
|tas_link=[https://youtu.be/i8ILR02LFeE &amp;quot;Find the 8 Red Coins (28.43)&amp;quot; By Plush]&lt;br /&gt;
|rta=46.09&lt;br /&gt;
|rta_link=[https://youtu.be/QEh6xbH3ZSU &amp;quot;BoB reds 46&amp;quot;09&amp;quot; by NyZ]&lt;br /&gt;
|abc=0&lt;br /&gt;
|abc_link=[https://youtu.be/BB5RpMUNAV4 &amp;quot;BoB Red Coin Star 0x Faster Strat using Shell Hyperspeed&amp;quot; By UncommentatedPannen]&lt;br /&gt;
|abz=0&lt;br /&gt;
|abz_link=[https://youtu.be/voV_QgdLHiY &amp;quot;SM64 - Find the 8 Red Coins - No Buttons Allowed&amp;quot; By UncommentatedPannen]&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/{{PAGENAME}}|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Find the 8 Red Coins&#039;&#039;&#039; is the fourth mission of [[Bob-omb Battlefield]]. To complete it, Mario must collect the eight [[Red Coin]]s scattered throughout the level.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
The locations of the coins are:&lt;br /&gt;
&lt;br /&gt;
*One on top of a rock near the cannon under the island&lt;br /&gt;
*One on the grassy slope at the start of the mountain path&lt;br /&gt;
*One behind bars under the bridge connecting the flat grassy area with the start of the mountain&lt;br /&gt;
*One on the floating island&lt;br /&gt;
*One on the [[Chain Chomp]]&#039;s pole&lt;br /&gt;
*One above the elevators&lt;br /&gt;
*Two at the 4 wooden poles, where the star spawns&lt;br /&gt;
&lt;br /&gt;
== A Button Challenge ==&lt;br /&gt;
This star can be collected in 0 A presses and in real time. Most of the coins can be collected pretty easily without using A. [[Shell Hyperspeed|Shell hyperspeed]] is used to reach the red coin on the island.&lt;br /&gt;
&lt;br /&gt;
== TAS Strategy ==&lt;br /&gt;
Mario begins by jumping onto the slope to the right of where he spawns, and sliding down to get forward speed to get the wing cap from the box beside the bridge quickly. Then Mario runs over to the elevator and grabs the Red Coin there, before doing a [[BLJ]] on the elevator to get the Red Coin on the small rock, then getting the Red Coin above the Chain Chomp&#039;s pole. Mario crosses the bridge and grabs a tree to redirect his speed to grab one of the coins beside the space where the star spawns, then triple jumping and bouncing off of the edge of the level in flight to get the Red Coin on the grassy slope on the mountain path then go back up into the air, then fly down to grab the Red Coin above the tree on the floating island. He then flies towards the bars under the bridge that can turn, and he has enough speed to clip through it and collect the Red Coin. He lands and does a quick triple jump wallkick to keep his speed and fly over to the last Red Coin and land to collect it, then grabs the star.&lt;br /&gt;
&lt;br /&gt;
==TAS History==&lt;br /&gt;
{{TAS History}}&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>HiLlBiLlYjOeL</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Super_Mario_64&amp;diff=13241</id>
		<title>Super Mario 64</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Super_Mario_64&amp;diff=13241"/>
		<updated>2021-02-25T20:32:04Z</updated>

		<summary type="html">&lt;p&gt;HiLlBiLlYjOeL: in order of release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;See this page on [https://www.mariowiki.com/Super_Mario_64 the Mario Wiki]&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;See this page on [https://en.wikipedia.org/wiki/Super_Mario_64 Wikipedia]&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Super Mario 64&#039;&#039;&#039; is a 1996 platforming game on the Nintendo 64 console. It was a launch title for the N64 (along with [https://en.wikipedia.org/wiki/Pilotwings_64 Pilotwings 64] and [https://en.wikipedia.org/wiki/Cruis%27n_USA Cruis&#039;n USA] in Europe), and is largely considered to be one of the most important 3D platformers of all time.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Super Mario 64 started development sometime before 1995. The first time Super Mario 64 was shown was at the [[Shoshinkai 1995|Shoshinkai show in November of 1995]], with the introduction of the Nintendo 64 (Ultra 64 at the time). Early footage of the show revealed the 50% complete beta version of Super Mario 64, in which it looked completely different than what the final product looked like.&amp;lt;ref&amp;gt;[https://tcrf.net/Prerelease:Super_Mario_64_(Nintendo_64)#Shoshinkai_.2795_Demo &amp;quot;Shoshinkai &#039;95 Demo&amp;quot; on The Cutting Room Floor]&amp;lt;/ref&amp;gt; The final product was supposed to come out in December, but it was delayed further, and the entire game was rebuilt. On May 16th, 1996 (E3 1996) the game was shown off and is almost like the final game.&amp;lt;ref&amp;gt;[https://tcrf.net/Prerelease:Super_Mario_64_(Nintendo_64)#E3_1996_Build &amp;quot;E3 1996 Build&amp;quot; on The Cutting Room Floor]&amp;lt;/ref&amp;gt; The entire game was almost accessible, some details got changed before the release, such as the different star icon in the HUD, a rock spike at the top of the mountain in [[Bob-omb_Battlefield|Bob-omb Battlefield]], and other small details that were changed. The game was rushed at the end of development as told by one of the programmers of Super Mario 64, and a couple of the team members never wanted to make games anymore due to being burnt out after working on Super Mario 64.&amp;lt;ref&amp;gt;[http://pixelatron.com/blog/the-making-of-super-mario-64-full-giles-goddard-interview-ngc/ The Making Of Super Mario 64 – full Giles Goddard interview (NGC)]&amp;lt;/ref&amp;gt; The game was released in Japan on June 23rd 1996, then on September 29th, 1996 in North America, and finally on March 1st, 1997 in Europe.&lt;br /&gt;
&lt;br /&gt;
==Game Versions==&lt;br /&gt;
There are many different versions of the game, differing by where, when, how, and in what way they were released.&lt;br /&gt;
&lt;br /&gt;
===N64===&lt;br /&gt;
The Nintendo 64 console is less robust than modern consoles, so its CPU is more likely to crash when confronted by errors and other unforeseen occurrences.&lt;br /&gt;
&lt;br /&gt;
====Japanese====&lt;br /&gt;
The very first version of the game to be commercially released, the Japanese N64 version was succeeded by the [[#Shindou|Shindou]] version a year after release. The Japanese version has a few glitches that were later fixed in all other versions, such as [[Spawning_Displacement|spawning displacement]], [[Coin_Limit#Unbounded_Coin_Limit_Glitch_.28Japanese_version.29|the lack of a coin limit]], [[Time_Stop|time stop]] and others. It is also notable for being the fastest version of the game for the [[1 Key]] category (and some others). This is because the text takes longer, but the lack of narration makes the game shorter. The text in the first Bowser fight is avoided during the 1 Key run, so the Japanese version becomes faster.&lt;br /&gt;
&lt;br /&gt;
====English====&lt;br /&gt;
&#039;&#039;See also: [[Version Differences]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The English version and all successive versions added some extra dialogue over the Japanese version. For example, Mario does not say &amp;quot;Haha&amp;quot;, and Peach does not narrate her &amp;quot;Dear Mario&amp;quot; letter. In addition, she does not talk during the ending. It fixes some errors and glitches from the previous version, such as the lack of a coin limit. It has, in general, less text than the Japanese version, but takes longer during the intro and ending due to Peach&#039;s narration.&lt;br /&gt;
&lt;br /&gt;
====PAL====&lt;br /&gt;
The European release of Super Mario 64 supports language changing in the settings menu between English, French, and German. This is optimal for the [[ABZ Button Challenge]] because the Start button can be used to change language and the language with the least text can be selected. Due to [[Wii VC Round-To-Zero]], however, the true optimal PAL version is not on N64. Outside of ABZ, PAL is little-used because changing languages wastes time and English is effectively identical if you do not change languages. Because of the PAL video format using 50hz instead of NTSC&#039;s 60hz, PAL runs at 25 [[Frame|frames]] per second rather than 30, another reason why it is suboptimal for speedruns/TASes.&lt;br /&gt;
&lt;br /&gt;
====Shindou====&lt;br /&gt;
The final release of Super Mario 64 on the Nintendo 64 was once again released in Japanese. It enabled a compiler flag to allow optimizations, which results in less lag. It also fixed the infamous [[Backwards Long Jump]] glitch, which is why it is rarely used in speedruns, except in the [[BLJless]] category. Strangely, when grabbing a [[pole]] on this version, horizontal speed affects Mario&#039;s angle. The game introduced new voice clips like &amp;quot;Bye, bye!&amp;quot; when throwing Bowser. Some of Mario&#039;s voice clips are high-pitched in this version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===iQue (Chinese)===&lt;br /&gt;
&#039;&#039;Main article: [[Super Mario 64 (iQue)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The iQue version of the game runs on the iQue Player, a rare handheld N64 variant only released in China. The iQue version is in fact the Shindou version translated to Chinese, and as such it does not have BLJs or the Bob-omb or Bully angle crashes. By hacking a romhack by Kaze onto an iQue, it was found that the camera going to a [[Parallel Universe]] does crash the game like on the N64 console.&amp;lt;ref&amp;gt;[https://youtu.be/_dAGdYd9KUY &amp;quot;Do Parallel Universes Crash on iQue?&amp;quot; by CadBrad]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===64DD Version===&lt;br /&gt;
Super Mario 64 DD Version or SM64DD (called Super Mario Disk Version on the title screen) was an unreleased version of the game for the 64DD, likely made to test the load times of the system. The 64DD was a commercial failure, and the DD version was never released. Only one known copy of this version exists, owned by adonfjv, who found it at a Japanese video game store in 2014&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=5rd6_5HoJd8 &amp;quot;Super Mario 64 Disk Version - Boot on 64DD&amp;quot; by adonfjv]&amp;lt;/ref&amp;gt;. The ROM (NDD) of this version has since been dumped.&lt;br /&gt;
&lt;br /&gt;
SM64DD is effectively the Japanese version of SM64 ported to the 64DD, with most (but not all) sounds replaced with their PAL versions. For example, the red coin and the sliding star door sounds are the same as in the Japanese release. The title screen is vastly different, resembling the hidden debug mode&#039;s level select screen. Since it is on a disk, load times are increased.&lt;br /&gt;
&lt;br /&gt;
The most major difference is that entering the inside of the island in [[Tiny-Huge Island]], where Wiggler and red coins reside, will crash the game. This makes collecting all 120 stars impossible on this version. The crash is console only, and occurs due to Wiggler&#039;s health value being uninitialized (the original Japanese and USA releases do not crash from this programming oversight as a coincidence).&lt;br /&gt;
===Wii VC===&lt;br /&gt;
&#039;&#039;Main article: [[Virtual Console]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Wii acts differently from the N64. It is much less likely to crash. Unlike the N64, it does not crash from [[PU crashes]], [[Bully angle crash]], or [[Bob-omb angle crash]]. The emulation software also [[Wii VC Round-To-Zero|rounds floats differently]] from other consoles. Another difference is that it does not crash from the [[Address Error Exception]]. It is currently unknown whether the Wii crashes upon having infinity speed.&lt;br /&gt;
&lt;br /&gt;
====Japanese====&lt;br /&gt;
Japanese Wii VC is actually the Shindou edition, not the original Japanese version. This is why it does not have spawning displacement or other Japanese N64-exclusive glitches, nor does it have BLJs. It is almost never used for speedrunning for that reason.&lt;br /&gt;
&lt;br /&gt;
====English====&lt;br /&gt;
English Wii VC is the optimal Wii VC for speedruns. It avoids the lack of BLJs in the Japanese version and the slower framerate of the PAL version. It is used for the [[A Button Challenge]] any% run because [[Bowser in the Fire Sea]] takes 0 A presses instead of 1 due to a rounding error.&lt;br /&gt;
&lt;br /&gt;
====PAL====&lt;br /&gt;
PAL Wii VC is rarely seen because it is obscure and slow. However, it is actually the ideal game version for the ABZ Button Challenge, at least for any%, because it contains both language switching and the rounding error in BitFS.&lt;br /&gt;
&lt;br /&gt;
===Wii U VC===&lt;br /&gt;
&#039;&#039;Main article: [[Virtual Console]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Wii U Virtual Console version has no known interesting glitches that set it apart from either N64 or Wii VC. It is identical to Wii VC, except that the rounding error is absent. Like Wii VC, it ignores [[Address Error Exception]]s. Wii U VC is often joked by speedrunners for have a high amount of input lag and it is mostly used only by new runners.&lt;br /&gt;
&lt;br /&gt;
====Japanese====&lt;br /&gt;
Much like Wii VC, Japanese Wii U VC is the Shindou version. This means that BLJs and other glitches that were patched in the Shindou version are absent. &lt;br /&gt;
&lt;br /&gt;
====English====&lt;br /&gt;
Also like Wii VC, American Wii U VC is the US version.&lt;br /&gt;
&lt;br /&gt;
====PAL====&lt;br /&gt;
PAL Wii U VC is actually the US version (unlike on Wii VC), so it&#039;s identical to the US Wii U VC.&amp;lt;ref&amp;gt;https://www.nintendo.co.uk/Games/Nintendo-64/Super-Mario-64-269745.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Switch ===&lt;br /&gt;
&lt;br /&gt;
==== Super Mario 3D All-Stars ====&lt;br /&gt;
Super Mario 3D All-Stars includes an upscaled Super Mario 64. The version is the Shindou version with Lua scripts to hack in English text, new upscaled textures, and slight changes to accommodate the Switch control scheme (for example, &amp;quot;PRESS +&amp;quot; on the Mario head screen instead of &amp;quot;PRESS START&amp;quot;).&amp;lt;ref&amp;gt;https://arstechnica.com/gaming/2020/09/three-classic-3d-mario-games-get-the-all-stars-treatment-on-switch/&amp;lt;/ref&amp;gt; The Switch does not have [[Wii VC Round-To-Zero|the Wii&#039;s rounding error]], but it does ignore [[Address Error Exception]]s.&lt;br /&gt;
&lt;br /&gt;
==Super Mario 64 DS==&lt;br /&gt;
&#039;&#039;Main article: [[Super Mario 64 DS]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Super Mario 64 DS]] is a remake of Super Mario 64 for the DS. Its physics are vastly different and there is no evidence that it shares any code with the original N64 release but may very likely have used the original N64 models for levels and areas; therefore it is not usually considered a &amp;quot;version&amp;quot; of Super Mario 64, but rather a rerelease. It has 150 stars instead of the original&#039;s 120, more powerups, different playable characters with different special abilities, and more.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>HiLlBiLlYjOeL</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User_talk:Stick&amp;diff=13239</id>
		<title>User talk:Stick</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User_talk:Stick&amp;diff=13239"/>
		<updated>2021-02-25T15:28:34Z</updated>

		<summary type="html">&lt;p&gt;HiLlBiLlYjOeL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;why don&#039;t you have admin anymore - [[User:HiLlBiLlYjOeL|HiLlBiLlYjOeL]] ([[User talk:HiLlBiLlYjOeL|talk]]) 15:28, 25 February 2021 (UTC)&lt;/div&gt;</summary>
		<author><name>HiLlBiLlYjOeL</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Seesaw_platforms&amp;diff=13212</id>
		<title>Seesaw platforms</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Seesaw_platforms&amp;diff=13212"/>
		<updated>2021-02-11T18:32:43Z</updated>

		<summary type="html">&lt;p&gt;HiLlBiLlYjOeL: my contribution score is gonna be so high after this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{object_infobox_2&lt;br /&gt;
|title= Seesaw Platform&lt;br /&gt;
|image= STROOP- Seesaw_Platform_BitDW.png&lt;br /&gt;
|group= Surface&lt;br /&gt;
|group2 = N/A&lt;br /&gt;
|tangibility=&lt;br /&gt;
|draw=&lt;br /&gt;
|gravity=&lt;br /&gt;
|friction=&lt;br /&gt;
|buoyancy=&lt;br /&gt;
|interaction=&lt;br /&gt;
|damage=&lt;br /&gt;
|health=&lt;br /&gt;
|radius=&lt;br /&gt;
|height=&lt;br /&gt;
|hurtbox_radius=&lt;br /&gt;
|hurtbox_height=&lt;br /&gt;
|offset=&lt;br /&gt;
|coins=&lt;br /&gt;
}}&lt;br /&gt;
Seesaw Platforms are objects that Mario can stand on which move downward around a pivot while he is on them. When Mario gets off them, they rotate back to the horizontal position. There are 7 varieties throughout the game.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
&lt;br /&gt;
If the seesaw platform is the S-shaped one in Bowser in the Sky, then its collision distance is increased to 2000 since it is larger. The seesaw platform’s facing pitch angle is increased by the value of its pitch velocity every frame it is updated. If its pitch velocity is above 10 units/frame, a sound is played. If Mario is on the platform, a rotation value is stored as the distance from the platform object to Mario times the cosine of the difference between the angle to Mario and the yaw angle. If the platform is decelerating, this rotation value is multiplied by .04, otherwise it is multiplied by .02. The value of the platform’s pitch velocity is then increased by the rotation value every frame. The platform’s pitch velocity cannot be less than -50 units/frame or greater than 50 units/frame. If Mario is not on the object, it oscillates back toward the horizontal.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
STROOP- Seesaw_Platform_BitDW.png|Bowser in the Dark World&lt;br /&gt;
STROOP- Seesaw_Platform_BoB.png| Bob-omb Battlefield&lt;br /&gt;
STROOP- Seesaw_Platform_BitFS.png| Bowser in the Fire Sea&lt;br /&gt;
STROOP- Seesaw_Platform_BitS.png| Bowser in the Sky&lt;br /&gt;
STROOP- Seesaw_Platform_BitS_2.png| Bowser in the Sky&lt;br /&gt;
STROOP- Seesaw_Platform_RR.png| Rainbow Road&lt;br /&gt;
STROOP- Seesaw_Platform_VCutM.png| Vanish Cap under the Moat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[https://github.com/n64decomp/sm64/blob/a7c423cb43b94a759d100e989ccf7c104d757aa1/src/game/behaviors/seesaw_platform.inc.c Behavior File]&lt;br /&gt;
&lt;br /&gt;
{{Template:Objects}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>HiLlBiLlYjOeL</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Red_Coin&amp;diff=13210</id>
		<title>Red Coin</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Red_Coin&amp;diff=13210"/>
		<updated>2021-02-11T18:30:31Z</updated>

		<summary type="html">&lt;p&gt;HiLlBiLlYjOeL: my contribution score is gonna be so high after this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Coin_infobox&lt;br /&gt;
|title=Red Coin&lt;br /&gt;
|image=Red_Coin.gif&lt;br /&gt;
|coin_value=2&lt;br /&gt;
|tangibility=1000&lt;br /&gt;
|draw=4000&lt;br /&gt;
|gravity=&lt;br /&gt;
|friction=&lt;br /&gt;
|buoyancy=&lt;br /&gt;
|radius=100&lt;br /&gt;
|height=64&lt;br /&gt;
|offset=0&lt;br /&gt;
|foundIn=[[All Courses]] (excluding [[PSS]])&lt;br /&gt;
|related=[[Yellow Coin|Yellow]] and [[Blue Coin]]s&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Red Coins&#039;&#039;&#039; are red-colored coins similar to the [[Yellow Coin|yellow coin]]. These coins have twice the coin value of a normal coin, and appear in groups of eight in every normal and hidden course in the vanilla game (excluding [[The Princess&#039;s Secret Slide|Peach&#039;s Secret Slide]]). When the eighth Red Coin is collected, a red coin star has a four-frame delay before it spawns at the [[Star Marker|star marker]]. Note that spawning a [[100 Coin Star]] has no delay.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
When a red coin spawns, it checks for the nearest normal hidden red coin star and sets that to its parent if it exists. If none were found, it looks for the nearest Bowser hidden red coin star and sets that as its parent instead. If both of these checks fail, its parent is set to NULL. After setting its parent object, the object is given its hitbox.&lt;br /&gt;
&lt;br /&gt;
From here, the coin&#039;s only behavior is to respond interaction from Mario. If it is interacted, it will firstly increment it&#039;s parent coin count as long as its parent is not NULL. On the Japanese version, it will spawn a normal coin collection sound at this point. In both the US and JP version, it next spawns an [[Orange Numbers|orange number]] as long as the coin is not the eighth collected (More specifically, is not the coin which would normally trigger a star. It is possible to have more than eight coins in a hacked ROM). On the US version, it now instead spawns its sound, which increments its pitch for every red coin collected.&lt;br /&gt;
&lt;br /&gt;
The coin finishes by spawning coin sparkles and despawning.&lt;br /&gt;
&lt;br /&gt;
{{Template:Objects}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Category --&amp;gt;&lt;br /&gt;
[[Category:Collectibles]]&lt;/div&gt;</summary>
		<author><name>HiLlBiLlYjOeL</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Treadmill&amp;diff=13206</id>
		<title>Treadmill</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Treadmill&amp;diff=13206"/>
		<updated>2021-02-11T18:29:43Z</updated>

		<summary type="html">&lt;p&gt;HiLlBiLlYjOeL: my contribution score is gonna be so high after this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Object_infobox&lt;br /&gt;
|image=STROOP- TTC Treadmill.png&lt;br /&gt;
|hitbox_type=surface&lt;br /&gt;
|damage=&lt;br /&gt;
|tangibility_radius=750&lt;br /&gt;
|interaction_type=none&lt;br /&gt;
|surfaces=&lt;br /&gt;
|related= [[Cog]], [[Spinner]], [[Pendulum]]&lt;br /&gt;
|found_in= [[Tick Tock Clock]] &lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Treadmill&#039;&#039;&#039; is an obstacle found in [[Tick Tock Clock]]. When the Treadmill is active, it moves the floor under Mario, causing him to move with it. It comes in two sizes and, like other obstacles in Tick Tock Clock, its behavior is dependent on which setting the course is on.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
The first treadmill in processing order is responsible for playing sounds and calling RNG for the treadmills on the random setting. On the still setting, the treadmill does not move. On the fast setting, the treadmill has a speed of 100, which is then converted to a forward velocity of 8.4 units/frame. On the slow setting, the treadmill has a speed of 50, which is converted to a forward velocity of 4.2 units/frame. On the random setting, the treadmill will stay still for 5 frames and then accelerate to a chosen speed. When the time to switch has been passed, the treadmill&#039;s velocity goes towards 0 and a new time until the speed will change is chosen randomly from 10 to 130 frames. Then, the game chooses a sign and the treadmill&#039;s speed approaches either 50 or -50.&lt;br /&gt;
&lt;br /&gt;
{{Template:Objects}}&lt;/div&gt;</summary>
		<author><name>HiLlBiLlYjOeL</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Manta_Ray&amp;diff=13203</id>
		<title>Manta Ray</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Manta_Ray&amp;diff=13203"/>
		<updated>2021-02-11T18:29:16Z</updated>

		<summary type="html">&lt;p&gt;HiLlBiLlYjOeL: my contribution score is gonna be so high after this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{object_infobox_2&lt;br /&gt;
|title= Manta Ray&lt;br /&gt;
|image= STROOP- Manta Ray.png&lt;br /&gt;
|group=General Actor&lt;br /&gt;
|group2 = Group 4&lt;br /&gt;
|tangibility=&lt;br /&gt;
|draw=&lt;br /&gt;
|gravity=&lt;br /&gt;
|friction=&lt;br /&gt;
|buoyancy=&lt;br /&gt;
|interaction= Damage&lt;br /&gt;
|damage=0&lt;br /&gt;
|health=&lt;br /&gt;
|radius=210&lt;br /&gt;
|height=60&lt;br /&gt;
|hurtbox_radius=200&lt;br /&gt;
|hurtbox_height=50&lt;br /&gt;
|offset=&lt;br /&gt;
|coins=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Manta Ray&#039;&#039;&#039; is a boss enemy appearing in [[Dire, Dire Docks]].&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
TODO&lt;br /&gt;
==References==&lt;br /&gt;
[https://github.com/n64decomp/sm64/blob/06ec56df7f951f88da05f468cdcacecba496145a/src/game/behaviors/manta_ray.inc.c Manta Ray Behavior File]&lt;br /&gt;
&lt;br /&gt;
{{Template:Objects}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;br /&gt;
{{objects}}&lt;/div&gt;</summary>
		<author><name>HiLlBiLlYjOeL</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Wiggler&amp;diff=13201</id>
		<title>Wiggler</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Wiggler&amp;diff=13201"/>
		<updated>2021-02-11T18:28:45Z</updated>

		<summary type="html">&lt;p&gt;HiLlBiLlYjOeL: my contribution score is gonna be so high after this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{object_infobox_2&lt;br /&gt;
|title= Wiggler&lt;br /&gt;
|image= STROOP- Wiggler.png&lt;br /&gt;
|group=General Actor&lt;br /&gt;
|group2 = Group 11&lt;br /&gt;
|tangibility=&lt;br /&gt;
|draw=&lt;br /&gt;
|gravity=-400&lt;br /&gt;
|friction=1000&lt;br /&gt;
|buoyancy=200&lt;br /&gt;
|interaction= Bounce Top&lt;br /&gt;
|damage=3&lt;br /&gt;
|health=4&lt;br /&gt;
|radius=60&lt;br /&gt;
|height=50&lt;br /&gt;
|hurtbox_radius=30&lt;br /&gt;
|hurtbox_height=40&lt;br /&gt;
|offset=&lt;br /&gt;
|coins=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Wiggler&#039;&#039;&#039; is a boss enemy appearing in [[Tiny Huge Island]].&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
On each frame, Wiggler&#039;s body segments are updated to match Wiggler&#039;s head, preventing individual segments from becoming stuck. When Mario enters the cave from above, Wiggler&#039;s dialogue appears and then Wiggler begins walking. Wiggler has 4 different top speeds depending on its health. These speeds are 2, 40, 30, and 16 units per frame for 1, 2, 3 and 4 health respectively. Wiggler approaches its top speed at 1 unit per frame per frame. On the US version of the game, Wiggler&#039;s health is not set to 4 until Wiggler finishes talking, meaning its top speed is 113762.3 units per frame for 1 frame. If Wiggler&#039;s health is 4, Wiggler walks around randomly, with its target angle increasing or decreasing by 90 degrees each frame. Otherwise, Wiggler&#039;s target angle will be its angle to Mario effectively making Wiggler chase Mario. If Wiggler collides with Mario, Wiggler decelerates to a stop at 1 unit per frame per frame and then resumes walking. When Wiggler takes damage, Wiggler&#039;s dialogue is displayed and then it goes back to walking or begins shrinking if its health is 1. If Wiggler&#039;s health is 1, a star spawns, Wiggler shrinks, and then walks around until it falls through the floor.&lt;br /&gt;
==References==&lt;br /&gt;
[https://github.com/n64decomp/sm64/blob/06ec56df7f951f88da05f468cdcacecba496145a/src/game/behaviors/wiggler.inc.c Wiggler Behavior File]&lt;br /&gt;
&lt;br /&gt;
{{Template:Objects}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>HiLlBiLlYjOeL</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Ukiki&amp;diff=13198</id>
		<title>Ukiki</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Ukiki&amp;diff=13198"/>
		<updated>2021-02-11T18:27:46Z</updated>

		<summary type="html">&lt;p&gt;HiLlBiLlYjOeL: my contribution score is gonna be so high after this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Objects]]&lt;br /&gt;
{{object_infobox&lt;br /&gt;
|title= Ukiki&lt;br /&gt;
|image= STROOP- Ukiki.png&lt;br /&gt;
|hitbox_type= cylinder&lt;br /&gt;
|hitbox_radius= 40&lt;br /&gt;
|hitbox_height= 40&lt;br /&gt;
|speed= Dependent on action and Mario&#039;s speed&lt;br /&gt;
|interaction_type=Grabbable&lt;br /&gt;
|found_in=[[Tall, Tall Mountain]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ukiki&#039;&#039;&#039; is a type of monkey in [[Tall, Tall Mountain]]. Two Ukikis appear in TTM; one near the [[Rolling Log]] and the [[Fly Guy]], and the other (which doesn&#039;t appear in [[Scale the Mountain]]) at the top of the mountain. The lower one will run towards Mario and &amp;quot;steal&amp;quot; and wear [[Default Cap|Mario&#039;s cap]] when first picked up, and run away from him (with the same behavior as the higher Ukiki) after taking the cap. Mario can get his cap back by catching the Ukiki again. The higher one, generally referred to simply as &amp;quot;Ukiki&amp;quot; since it is more important, runs away from Mario, and when caught will open the [[Monkey Cage]] and spawn the [[Mystery of the Monkey Cage]] star.&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
&lt;br /&gt;
===Ukikispeedia===&lt;br /&gt;
&lt;br /&gt;
When Ukiki is running away from Mario on the ground, his speed is set to 90% of Mario&#039;s speed, with a minimum cap but no maximum cap&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=Xw8kWGCvbwY &amp;quot;Ukikispeedia&amp;quot; by Nim]&amp;lt;/ref&amp;gt;. This means that if Mario has forward [[hyperspeed]], Ukiki will gain hyperspeed as well. This glitch has potential for solving the [[B Button Challenge]], and was named after Ukikipedia.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Objects}}&lt;/div&gt;</summary>
		<author><name>HiLlBiLlYjOeL</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Thwomp&amp;diff=13195</id>
		<title>Thwomp</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Thwomp&amp;diff=13195"/>
		<updated>2021-02-11T18:27:06Z</updated>

		<summary type="html">&lt;p&gt;HiLlBiLlYjOeL: my contribution score is gonna be so high after this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{object_infobox_2&lt;br /&gt;
|title= Thwomp&lt;br /&gt;
|image= STROOP- Thwomp.png&lt;br /&gt;
|group=Surface&lt;br /&gt;
|group2 = Group 1&lt;br /&gt;
|tangibility=1000&lt;br /&gt;
|draw=4000&lt;br /&gt;
|gravity=&lt;br /&gt;
|friction=&lt;br /&gt;
|buoyancy=&lt;br /&gt;
|interaction=&lt;br /&gt;
|damage=&lt;br /&gt;
|health=&lt;br /&gt;
|radius=&lt;br /&gt;
|height=&lt;br /&gt;
|hurtbox_radius=&lt;br /&gt;
|hurtbox_height=&lt;br /&gt;
|offset=&lt;br /&gt;
|coins=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Thwomp&#039;&#039;&#039; is an enemy that appears in [[Whomp&#039;s Fortress]] and [[Tick Tock Clock]]. Thwomps are large, blue, block-like enemies who &amp;quot;attack&amp;quot; by moving downwards, crushing Mario if he is beneath them. Mario can climb on them and is intended to use them to reach higher areas in some cases. A very similar enemy called [[Grindel]] appears in [[Shifting Sand Land]].&lt;br /&gt;
==Behavior==&lt;br /&gt;
When Thwomp’s rising action begins, Thwomp begins to rise at a rate of 10 units/frame for 40 frames and then rises an additional 5 units and stops. Thwomp remains in the air for a variable period by calling for a random number between 0 and 1 which is then multiplied by 30 and added to 10. This is then used as the number of frames before Thwomp will move back down again. When this happens, Thwomp accelerates downward at a rate of 4 units/frame per frame. When Thwomp hits the ground, its Y-velocity is set to 0 and, if Mario is within 1500 units of Thwomp, the screen shakes and Thwomp makes a sound. After 10 frames, another random number from 0 to 1 is rolled and this number is multiplied by 10 and added to 20 to get the number of frames that Thwomp is on the ground before it begins to move up again.&lt;br /&gt;
==References==&lt;br /&gt;
[https://github.com/n64decomp/sm64/blob/06ec56df7f951f88da05f468cdcacecba496145a/src/game/behaviors/thwomp.inc.c Thwomp Behavior File]&lt;br /&gt;
&lt;br /&gt;
{{Template:Objects}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>HiLlBiLlYjOeL</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Sign&amp;diff=13191</id>
		<title>Sign</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Sign&amp;diff=13191"/>
		<updated>2021-02-11T18:26:04Z</updated>

		<summary type="html">&lt;p&gt;HiLlBiLlYjOeL: my contribution score is gonna be so high after this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Object_infobox_2&lt;br /&gt;
|title=Sign&lt;br /&gt;
|image=STROOP-_Sign.png&lt;br /&gt;
|group=&lt;br /&gt;
|tangibility=150&lt;br /&gt;
|draw=4000&lt;br /&gt;
|gravity=&lt;br /&gt;
|friction=&lt;br /&gt;
|buoyancy=&lt;br /&gt;
|interaction=&lt;br /&gt;
|damage=&lt;br /&gt;
|health=&lt;br /&gt;
|radius=&lt;br /&gt;
|height=&lt;br /&gt;
|offset=&lt;br /&gt;
|foundIn=&lt;br /&gt;
|related=&lt;br /&gt;
}}&lt;br /&gt;
A &#039;&#039;&#039;sign&#039;&#039;&#039; is an object which displays a textbox when Mario stands in front of it and presses the A or B Button. The textboxes often contain tips about the game and its mechanics.&lt;br /&gt;
&lt;br /&gt;
A sign can be an easy way to use [[text redirection]].&lt;br /&gt;
&lt;br /&gt;
{{Template:Objects}}&lt;/div&gt;</summary>
		<author><name>HiLlBiLlYjOeL</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Moneybag&amp;diff=13189</id>
		<title>Moneybag</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Moneybag&amp;diff=13189"/>
		<updated>2021-02-11T18:25:17Z</updated>

		<summary type="html">&lt;p&gt;HiLlBiLlYjOeL: my contribution score is gonna be so high after this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{object_infobox_2&lt;br /&gt;
|title= Moneybag&lt;br /&gt;
|image= STROOP- Moneybag.png&lt;br /&gt;
|group=General Actor&lt;br /&gt;
|group2=Group 16&lt;br /&gt;
|tangibility=&lt;br /&gt;
|draw=&lt;br /&gt;
|gravity=3&lt;br /&gt;
|friction=1&lt;br /&gt;
|buoyancy=2&lt;br /&gt;
|interaction=Bounce Top&lt;br /&gt;
|damage=2&lt;br /&gt;
|health=1&lt;br /&gt;
|radius=120&lt;br /&gt;
|height=60&lt;br /&gt;
|hurtbox_radius=100&lt;br /&gt;
|hurtbox_height=50&lt;br /&gt;
|offset=0&lt;br /&gt;
|coins=5&lt;br /&gt;
}}&lt;br /&gt;
Moneybags are enemies which appear in [[Snowman&#039;s Land]]. They appear as normal coins, but when Mario gets close to them they transform into their true form and attack. &lt;br /&gt;
==Duplication==&lt;br /&gt;
See [[Infinite Coin Glitches]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Objects}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>HiLlBiLlYjOeL</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Merry-Go-Round&amp;diff=13188</id>
		<title>Merry-Go-Round</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Merry-Go-Round&amp;diff=13188"/>
		<updated>2021-02-11T18:24:21Z</updated>

		<summary type="html">&lt;p&gt;HiLlBiLlYjOeL: my contribution score is gonna be so high after this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{object_infobox_2&lt;br /&gt;
|title= Merry-Go-Round&lt;br /&gt;
|image= STROOP- Merry-Go-Round.png&lt;br /&gt;
|group= Surface&lt;br /&gt;
|group2 = N/A&lt;br /&gt;
|tangibility= 2000&lt;br /&gt;
|draw= 4000&lt;br /&gt;
|gravity=&lt;br /&gt;
|friction=&lt;br /&gt;
|buoyancy=&lt;br /&gt;
|interaction=&lt;br /&gt;
|damage=&lt;br /&gt;
|health=&lt;br /&gt;
|radius=&lt;br /&gt;
|height=&lt;br /&gt;
|hurtbox_radius=&lt;br /&gt;
|hurtbox_height=&lt;br /&gt;
|offset=&lt;br /&gt;
|coins=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Merry-Go-Round is an object in the level [[Big Boo&#039;s Haunt]]. It features prominently in the star [[Ride Big Boo&#039;s Merry-Go-Round]]. &lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Before the Big Boo in the mission Ride Big Boo&#039;s Merry-Go-Round is defeated, the Merry-Go-Round rotates and plays music if Mario is near it. On the more technical side, the Merry-Go-Round&#039;s behavior consists of two functions, one of which is to handle playing music, and the other of which handles the rest of its behavior. &lt;br /&gt;
&lt;br /&gt;
The purpose and outline of the first function is as follows: the game checks whether or not the Merry-Go-Round music should play, plays it if it should, and if not, does not play it and checks whether it should. If the music should not play, the game checks if Mario’s current room is near the Merry-Go-Round. If it is, the game plays the Merry-Go-Round music and BBH music at the same time and sets a variable that the Merry-Go-Round music should play. If the Merry-Go-Round music should play, the game goes through steps to check if it should continue to play. The game gets Mario’s floor and the floor’s surface type. If Mario’s floor is null, the floor type is set to 0. Otherwise, the floor type is obtained directly from Mario’s current floor. Then, the game checks if Mario is on the Merry-Go-Round platform or if Mario’s current floor has type 0x1A (used for the Merry-Go-Round). If either of these conditions are met, the game plays only the Merry-Go-Round music and sets a variable that Mario is on the Merry-Go-Round. Otherwise, the game plays both the Merry-Go-Round and BBH music and the variable for whether Mario is on the Merry-Go-Round is set to false. The game also has a check for whether or not Mario is in the Merry-Go-Round area of the basement. If Mario’s current room is not the Merry-Go-Round room, and his current room is not near the Merry-Go-Round room, the game goes back to playing the BBH music and sets that the Merry-Go-Round music should not play. If this check is not satisfied, the game plays the sound of the Merry-Go-Round creaking. &lt;br /&gt;
&lt;br /&gt;
The Merry-Go-Round’s other function has two purposes: to play the howling wind sound and to move the Merry-Go-Round. The Merry-Go-Round object has an attribute for whether or not Mario is in the outside area of BBH. If this is set to false, the game checks whether Mario is in the outside area or not. If he is, the attribute is set to true. If the attribute is set to true, the sound of howling wind plays. Within the code that occurs when Mario is set to outside, if Mario’s current room is not the outside area of BBH and Mario’s room is not the Merry-Go-Round room, the Merry-Go-Round attribute for whether Mario is outside is set to false. For the movement, if the Merry-Go-Round should not be stopped, the Merry-Go-Rounds Angular Yaw Velocity is set to 128 angular units (.7 degrees), this value is added to the Merry-Go-Round’s moving angle and facing angle every frame, and the Merry-Go-Round music function is run. If the Merry-Go-Round should be stopped, the Angular Yaw Velocity is set to 0 and the music switches back to the BBH music.&lt;br /&gt;
==References==&lt;br /&gt;
[https://github.com/n64decomp/sm64/blob/06ec56df7f951f88da05f468cdcacecba496145a/src/game/behaviors/bbh_merry_go_round.inc.c Merry-Go-Round Behavior]&lt;br /&gt;
&lt;br /&gt;
{{Template:Objects}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>HiLlBiLlYjOeL</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Cruiser_Crossing_the_Rainbow&amp;diff=13182</id>
		<title>Cruiser Crossing the Rainbow</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Cruiser_Crossing_the_Rainbow&amp;diff=13182"/>
		<updated>2021-02-11T18:20:45Z</updated>

		<summary type="html">&lt;p&gt;HiLlBiLlYjOeL: my contribution score is gonna be so high after this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/{{PAGENAME}}|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image = &lt;br /&gt;
|course = Rainbow Ride&lt;br /&gt;
|height_link = &lt;br /&gt;
|tas = &lt;br /&gt;
|tas_link = &lt;br /&gt;
|rta = &lt;br /&gt;
|rta_link = &lt;br /&gt;
|abc = &lt;br /&gt;
|abc_link = &lt;br /&gt;
|abz = &lt;br /&gt;
|abz_link = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cruiser Crossing the Rainbow&#039;&#039;&#039; is the 1st star of [[Rainbow Ride]].&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>HiLlBiLlYjOeL</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=The_Big_House_in_the_Sky&amp;diff=13181</id>
		<title>The Big House in the Sky</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=The_Big_House_in_the_Sky&amp;diff=13181"/>
		<updated>2021-02-11T18:20:18Z</updated>

		<summary type="html">&lt;p&gt;HiLlBiLlYjOeL: my contribution score is gonna be so high after this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/{{PAGENAME}}|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image = &lt;br /&gt;
|course = Rainbow Ride&lt;br /&gt;
|height_link = &lt;br /&gt;
|tas = &lt;br /&gt;
|tas_link = &lt;br /&gt;
|rta = &lt;br /&gt;
|rta_link = &lt;br /&gt;
|abc = &lt;br /&gt;
|abc_link = &lt;br /&gt;
|abz = &lt;br /&gt;
|abz_link = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;The Big House in the Sky&#039;&#039;&#039; is the 2nd star of [[Rainbow Ride]]. See also [[List of RTA Tricks#Carpetless|Carpetless]].&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>HiLlBiLlYjOeL</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Coins_Amassed_in_a_Maze&amp;diff=13180</id>
		<title>Coins Amassed in a Maze</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Coins_Amassed_in_a_Maze&amp;diff=13180"/>
		<updated>2021-02-11T18:19:57Z</updated>

		<summary type="html">&lt;p&gt;HiLlBiLlYjOeL: my contribution score is gonna be so high after this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/{{PAGENAME}}|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image = &lt;br /&gt;
|course = Rainbow Ride&lt;br /&gt;
|height_link = &lt;br /&gt;
|tas = &lt;br /&gt;
|tas_link = &lt;br /&gt;
|rta = &lt;br /&gt;
|rta_link = &lt;br /&gt;
|abc = &lt;br /&gt;
|abc_link = &lt;br /&gt;
|abz = &lt;br /&gt;
|abz_link = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Coins Amassed in a Maze&#039;&#039;&#039; is the 3rd star of [[Rainbow Ride]].&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>HiLlBiLlYjOeL</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Bowser_in_the_Sky_Red_Coin_Star&amp;diff=13177</id>
		<title>Bowser in the Sky Red Coin Star</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Bowser_in_the_Sky_Red_Coin_Star&amp;diff=13177"/>
		<updated>2021-02-11T18:18:51Z</updated>

		<summary type="html">&lt;p&gt;HiLlBiLlYjOeL: my contribution score is gonna be so high after this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA_Guide/Bowser_in_the_Sky|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/{{PAGENAME}}|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To get this star, Mario must collect all 8 [[Red Coin|Red Coins]] in the level.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
*1 Is on top of the box near the start.&lt;br /&gt;
*1 Is on the 2nd gray bridge.&lt;br /&gt;
*1 Is on the little platform next to the area below the first elevator.&lt;br /&gt;
*1 Is at the top of the green platform with the fire-spitting statues.&lt;br /&gt;
*1 Is on the brown platforms with the moving platform beneath them.&lt;br /&gt;
*1 Is on the 1st of the 2 big spinning gray platforms after the pole on top of the blue triangle.&lt;br /&gt;
*1 Is on top of said pole&lt;br /&gt;
*1 Is under the final bridge of the level right next to the pipe.&lt;br /&gt;
&lt;br /&gt;
==A Presses==&lt;br /&gt;
There are 0 A Presses (TAS Only).&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=yyLyjmeyJfs &amp;quot;Bowser in the Sky with Red Coins 0x A Presses&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; Rta there is 10.5.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=7T82PHrUakY&amp;amp;feature=youtu.be &amp;quot;Bowser in the Sky with red coins 10.5x a presses rta&amp;quot; by Lord SNEK]&amp;lt;/ref&amp;gt; There is potential to be saved in RTA with elevator VSC and a arrow platform slidekick.&lt;br /&gt;
&lt;br /&gt;
==TAS==&lt;br /&gt;
{{stub}}&lt;br /&gt;
The current TAS is a 49.77.&amp;lt;ref&amp;gt;[https://youtu.be/xL6VE_5PddM?t=4749 2012 120 Star TAS]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>HiLlBiLlYjOeL</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Cavern_of_the_Metal_Cap_Red_Coin_Star&amp;diff=13175</id>
		<title>Cavern of the Metal Cap Red Coin Star</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Cavern_of_the_Metal_Cap_Red_Coin_Star&amp;diff=13175"/>
		<updated>2021-02-11T18:18:31Z</updated>

		<summary type="html">&lt;p&gt;HiLlBiLlYjOeL: my contribution score is gonna be so high after this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA_Guide/Cavern_of_the_Metal_Cap|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/{{PAGENAME}}|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To get this star, Mario must collect all 8 [[Red Coin|Red Coins]] in the level.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
*2 Are Located in a little area next to a 1-Up.&lt;br /&gt;
*2 Are located on either side of the Metal Cap switch.&lt;br /&gt;
*4 Are located in the water underneath the metal cap switch.&lt;br /&gt;
&lt;br /&gt;
==A Presses==&lt;br /&gt;
There are 0 A Presses required for this star and press the switch (TAS Only).&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=qG7mPAQLnv0 &amp;quot;SM64 - Cavern of the Metal Cap (and Cap Switch Pressed) - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; RTA requires 1x.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=fSVhef3dD3A&amp;amp;feature=youtu.be &amp;quot;Metal cap red coins and switch pressed 1x a rta&amp;quot; by Lord SNEK]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==TAS==&lt;br /&gt;
The current TAS is a 18.10 (U Only).&amp;lt;ref&amp;gt;[https://cdn.discordapp.com/attachments/320388896859095041/320918448483991552/MC.zip .m64 and .st of CotMC Reds TAS by dar gos]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>HiLlBiLlYjOeL</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Somewhere_Over_the_Rainbow&amp;diff=13173</id>
		<title>Somewhere Over the Rainbow</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Somewhere_Over_the_Rainbow&amp;diff=13173"/>
		<updated>2021-02-11T18:18:12Z</updated>

		<summary type="html">&lt;p&gt;HiLlBiLlYjOeL: my contribution score is gonna be so high after this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/{{PAGENAME}}|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image = &lt;br /&gt;
|course = Rainbow Ride&lt;br /&gt;
|height_link = &lt;br /&gt;
|tas = &lt;br /&gt;
|tas_link = &lt;br /&gt;
|rta = &lt;br /&gt;
|rta_link = &lt;br /&gt;
|abc = &lt;br /&gt;
|abc_link = &lt;br /&gt;
|abz = &lt;br /&gt;
|abz_link = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Somewhere Over the Rainbow&#039;&#039;&#039; is the 6th star of [[Rainbow Ride]].&lt;br /&gt;
&lt;br /&gt;
==TAS History==&lt;br /&gt;
This is single-star WRs. In the 120 star TAS, this star is combined with 100 coins.&lt;br /&gt;
&lt;br /&gt;
{{TAS History}}&lt;br /&gt;
&lt;br /&gt;
==A Button Challenge==&lt;br /&gt;
&#039;&#039;Video: https://youtu.be/iiO2kA18O_Y&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This star can be collected in 0 A presses.&lt;br /&gt;
&lt;br /&gt;
Mario first manipulates the fly guy so he flies to near the ship. He also manipulates Lakitu so he flies to near the ship. Then Mario uses VSC, a lakitu bounce and a groundpound to get up to the ship. He climbs up the ship&#039;s mast, continuing to manipulate the fly guy. Then Mario uses fly guy&#039;s knockback to get momentum and bounces on him to start twirling. This is just enough to get to the platform with the star. Mario dive-recovers to break the box and lets Chuckya throw him into the star.&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>HiLlBiLlYjOeL</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Tricky_Triangles!&amp;diff=13170</id>
		<title>Tricky Triangles!</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Tricky_Triangles!&amp;diff=13170"/>
		<updated>2021-02-11T18:17:53Z</updated>

		<summary type="html">&lt;p&gt;HiLlBiLlYjOeL: my contribution score is gonna be so high after this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/{{PAGENAME}}|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image = &lt;br /&gt;
|course = Rainbow Ride&lt;br /&gt;
|height_link = &lt;br /&gt;
|tas = &lt;br /&gt;
|tas_link = &lt;br /&gt;
|rta = &lt;br /&gt;
|rta_link = &lt;br /&gt;
|abc = &lt;br /&gt;
|abc_link = &lt;br /&gt;
|abz = &lt;br /&gt;
|abz_link = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tricky Triangles!&#039;&#039;&#039; is the 5th star of [[Rainbow Ride]].&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>HiLlBiLlYjOeL</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Swingin%27_in_the_Breeze&amp;diff=13166</id>
		<title>Swingin&#039; in the Breeze</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Swingin%27_in_the_Breeze&amp;diff=13166"/>
		<updated>2021-02-11T18:17:13Z</updated>

		<summary type="html">&lt;p&gt;HiLlBiLlYjOeL: my contribution score is gonna be so high after this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/{{PAGENAME}}|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image = &lt;br /&gt;
|course = Rainbow Ride&lt;br /&gt;
|height_link = &lt;br /&gt;
|tas = &lt;br /&gt;
|tas_link = &lt;br /&gt;
|rta = &lt;br /&gt;
|rta_link = &lt;br /&gt;
|abc = &lt;br /&gt;
|abc_link = &lt;br /&gt;
|abz = &lt;br /&gt;
|abz_link = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Swingin&#039; in the Breeze&#039;&#039;&#039; is the 4th star of [[Rainbow Ride]].&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>HiLlBiLlYjOeL</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Into_the_Igloo&amp;diff=13161</id>
		<title>Into the Igloo</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Into_the_Igloo&amp;diff=13161"/>
		<updated>2021-02-11T18:16:43Z</updated>

		<summary type="html">&lt;p&gt;HiLlBiLlYjOeL: my contribution score is gonna be so high after this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/{{PAGENAME}}|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image = &lt;br /&gt;
|course = Snowman&#039;s Land&lt;br /&gt;
|height = &lt;br /&gt;
|height_link = &lt;br /&gt;
|tas = &lt;br /&gt;
|tas_link = &lt;br /&gt;
|rta = &lt;br /&gt;
|rta_link = &lt;br /&gt;
|abc = &lt;br /&gt;
|abc_link = &lt;br /&gt;
|abz = &lt;br /&gt;
|abz_link = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Into the Igloo&#039;&#039;&#039; is the 6th star of [[Snowman&#039;s Land]].&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>HiLlBiLlYjOeL</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Shell_Shreddin%27_for_Red_Coins&amp;diff=13156</id>
		<title>Shell Shreddin&#039; for Red Coins</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Shell_Shreddin%27_for_Red_Coins&amp;diff=13156"/>
		<updated>2021-02-11T18:16:02Z</updated>

		<summary type="html">&lt;p&gt;HiLlBiLlYjOeL: my contribution score is gonna be so high after this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/{{PAGENAME}}|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image = &lt;br /&gt;
|course = Snowman&#039;s Land&lt;br /&gt;
|height = &lt;br /&gt;
|height_link = &lt;br /&gt;
|tas = &lt;br /&gt;
|tas_link = &lt;br /&gt;
|rta = &lt;br /&gt;
|rta_link = &lt;br /&gt;
|abc = &lt;br /&gt;
|abc_link = &lt;br /&gt;
|abz = &lt;br /&gt;
|abz_link = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Shell Shreddin&#039; for Red Coins&#039;&#039;&#039; is the 5th star of [[Snowman&#039;s Land]].&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>HiLlBiLlYjOeL</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Whirl_from_the_Freezing_Pond&amp;diff=13152</id>
		<title>Whirl from the Freezing Pond</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Whirl_from_the_Freezing_Pond&amp;diff=13152"/>
		<updated>2021-02-11T18:15:42Z</updated>

		<summary type="html">&lt;p&gt;HiLlBiLlYjOeL: my contribution score is gonna be so high after this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/{{PAGENAME}}|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image = &lt;br /&gt;
|course = Snowman&#039;s Land&lt;br /&gt;
|height = &lt;br /&gt;
|height_link = &lt;br /&gt;
|tas = &lt;br /&gt;
|tas_link = &lt;br /&gt;
|rta = &lt;br /&gt;
|rta_link = &lt;br /&gt;
|abc = &lt;br /&gt;
|abc_link = &lt;br /&gt;
|abz = &lt;br /&gt;
|abz_link = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Whirl from the Freezing Pond&#039;&#039;&#039; is the 4th star of [[Snowman&#039;s Land]].&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>HiLlBiLlYjOeL</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=In_the_Deep_Freeze&amp;diff=13150</id>
		<title>In the Deep Freeze</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=In_the_Deep_Freeze&amp;diff=13150"/>
		<updated>2021-02-11T18:15:23Z</updated>

		<summary type="html">&lt;p&gt;HiLlBiLlYjOeL: my contribution score is gonna be so high after this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needs image}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/{{PAGENAME}}|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image = &lt;br /&gt;
|course = Snowman&#039;s Land&lt;br /&gt;
|height = 121&lt;br /&gt;
|height_link = &lt;br /&gt;
|tas = 5.30&lt;br /&gt;
|tas_link = https://www.youtube.com/watch?v=tTI9Pr9I5bg&amp;amp;feature=youtu.be&lt;br /&gt;
|rta = &lt;br /&gt;
|rta_link = &lt;br /&gt;
|abc = 0&lt;br /&gt;
|abc_link = https://www.youtube.com/watch?v=OEQBcb6_u4Q&lt;br /&gt;
|abz = 0&lt;br /&gt;
|abz_link = https://www.youtube.com/watch?v=OEQBcb6_u4Q&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;In the Deep Freeze&#039;&#039;&#039; is the 3rd star of [[Snowman&#039;s Land]]. It is possible to get this star without using the joystick and it is also possible to get this star without pressing buttons.&lt;br /&gt;
&lt;br /&gt;
==TAS History==&lt;br /&gt;
Due to the star&#039;s extremely short duration, gradual improvements over time have lowered the record for the star by less than a second and it is thought to be very close to being maxed.&lt;br /&gt;
{{TAS History}}&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>HiLlBiLlYjOeL</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Chill_with_the_Bully&amp;diff=13147</id>
		<title>Chill with the Bully</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Chill_with_the_Bully&amp;diff=13147"/>
		<updated>2021-02-11T18:14:59Z</updated>

		<summary type="html">&lt;p&gt;HiLlBiLlYjOeL: my contribution score is gonna be so high after this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/{{PAGENAME}}|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image = &lt;br /&gt;
|course = Snowman&#039;s Land&lt;br /&gt;
|height = &lt;br /&gt;
|height_link = &lt;br /&gt;
|tas = &lt;br /&gt;
|tas_link = &lt;br /&gt;
|rta = &lt;br /&gt;
|rta_link = &lt;br /&gt;
|abc = &lt;br /&gt;
|abc_link = &lt;br /&gt;
|abz = &lt;br /&gt;
|abz_link = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Chill with the Bully&#039;&#039;&#039; is the 2nd star of [[Snowman&#039;s Land]].&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>HiLlBiLlYjOeL</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Snowman%27s_Big_Head&amp;diff=13141</id>
		<title>Snowman&#039;s Big Head</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Snowman%27s_Big_Head&amp;diff=13141"/>
		<updated>2021-02-11T18:14:43Z</updated>

		<summary type="html">&lt;p&gt;HiLlBiLlYjOeL: my contribution score is gonna be so high after this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/{{PAGENAME}}|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image = &lt;br /&gt;
|course = Snowman&#039;s Land&lt;br /&gt;
|height = &lt;br /&gt;
|height_link = &lt;br /&gt;
|tas = &lt;br /&gt;
|tas_link = &lt;br /&gt;
|rta = &lt;br /&gt;
|rta_link = &lt;br /&gt;
|abc = &lt;br /&gt;
|abc_link = &lt;br /&gt;
|abz = &lt;br /&gt;
|abz_link = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Snowman&#039;s Big Head&#039;&#039;&#039; is the 1st star of [[Snowman&#039;s Land]].&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>HiLlBiLlYjOeL</name></author>
	</entry>
</feed>