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	<title>Ukikipedia - User contributions [en]</title>
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	<updated>2026-10-08T12:06:31Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Cloning&amp;diff=14500</id>
		<title>Cloning</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Cloning&amp;diff=14500"/>
		<updated>2021-05-20T18:06:20Z</updated>

		<summary type="html">&lt;p&gt;Gladiatrix: link fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mario holding a coin clone.png|thumb|242x242px|Mario holding a Coin Clone]]&lt;br /&gt;
&#039;&#039;&#039;Cloning&#039;&#039;&#039; refers to a number of glitches that allow Mario to hold [[object]]s that were not intended to be held. Typically, this happens when Mario continues to hold an [[object slot]] after the object in it has unloaded. When a new object loads into this slot, Mario will hold a reference to this new object. The name &amp;quot;cloning&amp;quot; comes from one of its main applications, which is to duplicate objects such as [[coin]]s or [[Goomba|goombas]]. This name is a misnomer, as the duplication behavior is a property of those specific objects, and not the technique itself. &lt;br /&gt;
&lt;br /&gt;
[[File:Holding Objects.png|frame|right|How holding objects works]]&lt;br /&gt;
== Methods ==&lt;br /&gt;
&lt;br /&gt;
=== Delayed grab ===&lt;br /&gt;
When Mario picks up an object by [[punch]]ing (as opposed to [[dive|diving]] or [[water grab]]bing), there is a two-[[frame]] window of time in which the object is not placed into [[limbo]], yet Mario has committed to picking up the object. At the end of this window, Mario will hold the object slot that this object is in, even if the original object has since unloaded.&lt;br /&gt;
&lt;br /&gt;
For example, if Mario begins to pick up a [[Bob-omb]] just before it explodes and unloads, Mario will hold the object slot that the Bob-omb originally occupied.&lt;br /&gt;
&lt;br /&gt;
This can be performed using the following objects:&lt;br /&gt;
*[[Bob-omb]]&lt;br /&gt;
*[[Cork Box]]&lt;br /&gt;
*[[Chuckya]]&lt;br /&gt;
*[[Crazy Box]]&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=BEiRksVS3aw &amp;quot;SM64 - Fake Crazy Box&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Loading zones ===&lt;br /&gt;
[[Loading zone]]s cause all objects to unload, and new objects to spawn in their place. If Mario is holding an object while passing through a loading zone, he will continue to hold the object slot, even though the object has unloaded.&lt;br /&gt;
&lt;br /&gt;
This can be performed in [[Wet-Dry World]] by carrying a [[chuckya]] or [[Heave-Ho]] through the loading zone, and in [[Dire, Dire Docks]] using the [[water shell holding]] glitch.&lt;br /&gt;
&lt;br /&gt;
== Properties of clones ==&lt;br /&gt;
The term &amp;quot;clone&amp;quot; generally refers to an object that was not meant to be held that nevertheless is or was being held by Mario.&lt;br /&gt;
&lt;br /&gt;
When Mario releases a clone, it stops updating and becomes unable to send signals to other objects. Mario can still [[Interaction|interact]] with it, since interaction is part of Mario&#039;s behavior, not the object&#039;s. For example, while Mario can still collect a coin after it has been cloned, the coin no longer spins.&lt;br /&gt;
&lt;br /&gt;
Though Mario can still interact with objects, certain types of interactions will cause the object to become intangible, and thus he will no longer be able to interact with it in any way. These include:&lt;br /&gt;
*Collecting a coin&lt;br /&gt;
*Taking damage from an enemy&lt;br /&gt;
*Touching a [[water ring]]&lt;br /&gt;
*Getting knocked back by a [[Bully]]&lt;br /&gt;
*Touching a [[warp]] object&lt;br /&gt;
*Getting grabbed by [[Chuckya]] (or [[King Bob-omb]], who is impossible to clone)&lt;br /&gt;
&lt;br /&gt;
Some notable interactions that do &#039;&#039;not&#039;&#039; cause the object to become intangible are:&lt;br /&gt;
*Touching a [[Koopa Shell]]&lt;br /&gt;
*Knocking back a Bully&lt;br /&gt;
*Warping using a [[Teleporter]]&lt;br /&gt;
The behavior of clones is identical to that of objects during [[Time Stop]]. If an object that is meant to be held, like a Bob-omb or cork box, is cloned, it will act normally when released. It is not usually considered a clone and has behavior separate from its behavior during time stop.&lt;br /&gt;
&lt;br /&gt;
== Applications ==&lt;br /&gt;
=== Duplication ===&lt;br /&gt;
Some objects such as [[coin]]s and [[Goomba]]s use [[spawner]]s, whose purpose is to ensure that these objects are loaded when necessary. For example, when Mario moves far away from a line of coins, they unload. When Mario again moves toward the coins, the [[Coin Spawner|coin line&#039;s spawner]] is responsible for respawning the coins, and only those coins, in the line that have not yet been collected.&lt;br /&gt;
&lt;br /&gt;
When Mario interacts with a coin, he collects it and sets a flag on the coin spawner to inform it that it has been collected. When the coin next updates, it despawns itself and informs the coin spawner that it should not be respawned when Mario moves away and comes back. However, if this coin was cloned, then it does not update, and so cannot inform the spawner that it has been collected. Thus, if Mario collects a cloned coin, and then moves away and returns, the original coin will respawn, effectively duplicating the coin. This does not occur with coins that do not come from spawners, as they cannot load during the level.&lt;br /&gt;
&lt;br /&gt;
The following objects can be duplicated in this manner:&lt;br /&gt;
*[[Goomba]]s&lt;br /&gt;
*[[Yellow Coin|Yellow coin]]s (not [[Red Coin|red coins]], as these do not have spawners)&lt;br /&gt;
*[[Blue Coin|Blue coin]]s by reaching a loading zone before the [[Blue Coin Switch]] runs out&lt;br /&gt;
&amp;lt;!--Finish this list--&amp;gt;&lt;br /&gt;
Because cloned objects never unload, they gradually fill up the available [[object slots]] and continue to be rendered on screen. This can cause lag, [[game corruption]], and eventually a [[Crash|game freeze]] when the object slots run out.&lt;br /&gt;
=== Infinite shell ===&lt;br /&gt;
When Mario rides on a [[Koopa Shell]] or [[Shiny Shell]], although the latter is impossible to clone, the shell object stays spawned until he runs into a [[wall]] or presses Z, which causes the shell to break. At this point, Mario sets a flag on the shell, and when the shell next updates, it unloads itself. Because a cloned shell does not update, it does not unload, allowing Mario to repeatedly ride and break a shell after cloning it. &lt;br /&gt;
=== Remote star collection ===&lt;br /&gt;
Stars that spawn during the course of gameplay can be cloned. For example, this can be done with red coin stars, 100 coin stars, and stars contained in item boxes. Even if a star is spawned at the start of a level, it can still be cloned if that level contains a [[loading zone]], such as [[Board Bowser&#039;s Sub]] and [[Collect the Caps...|Collect the Caps]] in [[Dire, Dire Docks]].&lt;br /&gt;
&lt;br /&gt;
==Manipulating clones==&lt;br /&gt;
These are commonly used methods to get Mario to hold the correct [[object slot]] to clone a desired [[object]].&lt;br /&gt;
===Coin in [[BoB]]===&lt;br /&gt;
*Grab fake cork box outside radius: box=VS2&lt;br /&gt;
*Load 8 coins: VS2=coin#2&lt;br /&gt;
===Coin in [[BitFS]]===&lt;br /&gt;
*Grab fake Bob-omb: Bob-omb=VS9&lt;br /&gt;
*Flame:VS9=VS4&lt;br /&gt;
*Load 5 coins: VS4=coin#4&lt;br /&gt;
===Top coin of a ring (AKA coin#3)===&lt;br /&gt;
*Open a [[Cap Block]]: (no effect)&lt;br /&gt;
*Grab fake cork box outside radius: box=VS2&lt;br /&gt;
*Unload [[Wing Cap]]: VS2=VS3&lt;br /&gt;
*Load 8 coins: VS3=coin#3&lt;br /&gt;
(Used to collect [[secret]]s coinless)&lt;br /&gt;
&lt;br /&gt;
===Bob-omb===&lt;br /&gt;
*Explode a Bob-omb: (no effect)&lt;br /&gt;
*Grab a fake cork box inside radius: box=VS1&lt;br /&gt;
*Respawn Bob-omb: VS1=Bob-omb&lt;br /&gt;
===[[Chain Chomp&#039;s Pivot]]===&lt;br /&gt;
*Grab fake cork box inside it radius: box=VS1&lt;br /&gt;
*Load [[Chain Chomp]]: VS1=pivot&lt;br /&gt;
===Red Coin Star===&lt;br /&gt;
*Grab fake cork box outside radius: box=VS2&lt;br /&gt;
*Collect a yellow coin: VS2=VS3&lt;br /&gt;
*Collect a yellow coin: VS3=VS4&lt;br /&gt;
*Collect 8th red coin: VS1=[[Red Coin Star|red coin star]]&lt;br /&gt;
===100 coin star===&lt;br /&gt;
*Grab fake Bob-omb: bob-omb=VS9&lt;br /&gt;
*Load 8 coins: VS9=VS1&lt;br /&gt;
*Collect 100th coin: VS1=[[100 Coin Star|100 coin star]]&lt;br /&gt;
===[[Koopa Shell]]===&lt;br /&gt;
*Grab fake cork box outside radius: box=VS2&lt;br /&gt;
*Load Chain Chomp: VS2=chain#1&lt;br /&gt;
*Unload Chain Chomp: chain#1=VS4&lt;br /&gt;
*Load 3 [[Goomba]]s: VS4=VS1&lt;br /&gt;
*Knock off [[Koopa]]&#039;s shell: VS1=shell&lt;br /&gt;
===[[Metal Cap]]===&lt;br /&gt;
*Grab fake cork box outside radius: box=VS2&lt;br /&gt;
*Load 2 coins: VS2=coin#2&lt;br /&gt;
*Unload 2 coins: coin#2=VS1&lt;br /&gt;
*Open [[Cap Block#Metal Cap|Metal Cap block]]: VS1=Metal Cap&lt;br /&gt;
&lt;br /&gt;
==Premature Cloning==&lt;br /&gt;
A &#039;&#039;&#039;premature clone&#039;&#039;&#039; is a cloned object that has some of its properties not fully loaded yet. This occurs on the first frame a nearby spawner spawns objects that can be cloned, and on that frame, the object would temporarily be placed at the origin of the course (0, 0, 0) while many of the properties are missing.&lt;br /&gt;
&lt;br /&gt;
A clone of such an object mimics many of the same traits. Therefore, a premature clone would, if released, be placed at the origin of the course while missing some effects. For example, a coin released prematurely will not be collected while the object is released, unlike the standard steps of cloning a coin. Using this technique, Pannenkoek2012 could complete some stages without collecting any coins where it may seem inevitable, notably in [[Mario Wings to the Sky]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Premature clone|Premature Clone]]&lt;br /&gt;
*[[Interference Clone]]&lt;br /&gt;
*[[Transport Cloning|Transport Clone]]&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
[[Category:Memory glitches]]&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Glitches}}&lt;/div&gt;</summary>
		<author><name>Gladiatrix</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Super_Mario_64_DS&amp;diff=14499</id>
		<title>Super Mario 64 DS</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Super_Mario_64_DS&amp;diff=14499"/>
		<updated>2021-05-20T15:41:36Z</updated>

		<summary type="html">&lt;p&gt;Gladiatrix: grammar/spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SM64DSboxImage.jpg|thumb|The image on the box of the game]]&lt;br /&gt;
&#039;&#039;&#039;Super Mario 64 DS&#039;&#039;&#039; or &#039;&#039;&#039;SM64DS&#039;&#039;&#039; is a remake of [[Super Mario 64]] on the DS console. It includes new stars, new areas, and new playable characters.&lt;br /&gt;
The entire game was remade from scratch, and more content was added. For this reason, it is not considered to be a different version of Super Mario 64, but rather a full recreation.&lt;br /&gt;
&lt;br /&gt;
==Added Content==&lt;br /&gt;
===Objects===&lt;br /&gt;
The developers added new objects to SM64DS.&lt;br /&gt;
*Silver Stars; collecting 5 unlocks a [[Power Star]] in a crystal shell, and getting hurt by an enemy makes you lose one.&lt;br /&gt;
*Yellow Switches; stepping on one activates a star in a crystal shell, which despawns after a certain time.&lt;br /&gt;
*Crystal Shells; empty shells that stars can spawn in. When a star is inside one, it can be broken by hitting it.&lt;br /&gt;
*Mega Mushrooms; mushrooms that make the player turn huge and invincible.&lt;br /&gt;
*Glowing Rabbits&lt;br /&gt;
*Power Flowers; Power Flowers replace the caps in the original version. They bestow different abilities depending on which character wears it.&lt;br /&gt;
&lt;br /&gt;
===Playable Characters===&lt;br /&gt;
SM64DS has 4 playable characters: Yoshi, Mario, Luigi, and Wario. You start the game with Yoshi, and need to collect 8 stars to unlock Mario in &amp;quot;Goomboss Battle&amp;quot;. After getting 15 stars, [[Big Boo&#039;s Haunt]] is unlocked, where the player can rescue Luigi. Then after beating the second Bowser, you can use Luigi to go through the mirror in the mirror room upstairs and unlock Wario.&lt;br /&gt;
&lt;br /&gt;
*Yoshi can flutter jump and eat enemies, then turn them into eggs and throw them. By obtaining the Power Flower, he is able to spit fire.&lt;br /&gt;
*Mario jumps higher and runs faster than any other character. He is the only character who can open big Star Doors, and the only character that can walljump. The Power Flower can give him a [[Wing Cap]], which works the same as in the N64 release, and the Balloon, allowing him to float by pressing A.&lt;br /&gt;
*Luigi swims faster than any other character, and he can [[Twirling|twirl]] after backflipping. By obtaining the Power Flower, he becomes nearly invisible and is able to pass through certain walls (analogous to the [[Vanish Cap]] in the original version).&lt;br /&gt;
*Wario is the slowest character, but he is able to break Black Blocks. His Power Flower ability is analogous to the [[Metal Cap]]; he can walk underwater and does not get hurt by most enemies.&lt;br /&gt;
&lt;br /&gt;
===New Stages and Areas===&lt;br /&gt;
There is a new secret stage for Mario, Luigi and Wario: respectively Goomboss Battle, Big Boo Battle and Chief Chilly Challenge. Each stage contains a new star.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The room behind the 1 star door leading to [[PSS]] has been completely modified. It now contains the door to unlock each characters as well as a door that unlocks a star after catching 8 glowing rabbits. But also it leads to a new room where you can play minigames, and access a secret level called &amp;quot;Sunshine Isles&amp;quot;. This level contains 5 silver stars and a nice Sunshine music plays. In this minigame room, you can access another room that leads to Goomboss Battle after 8 stars.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Play room.png|thumb|The Character Room, including the entrance to [[PSS]], to Sunshine Isles, and to Goomboss Battle.]]&lt;br /&gt;
&lt;br /&gt;
In the courtyard, there is a secret stage called &amp;quot;The Battlefort&amp;quot;, that leads to a level where you have to collect 5 silver stars.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In [[BBH]], there is a new painting that leads to Big Boo Battle. This stage is a maze.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the [[SL]] room, you can go through the mirror with Luigi to get a secret star and access Chief Chilly Challenge.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In [[SL]], the igloo has been remade. Instead of a maze, the red coin star is located inside.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===New Bosses===&lt;br /&gt;
In Goomboss Battle, there is a Big Goomba at the end of the level that you must beat by throwing eggs or goombas at him. He will give you the Key to unlock Mario.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Big Boo Battle, there is King Boo at the end of the level that you must beat. He can turn invisible. He will give you the key to unlock the Luigi Door.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Chief Chilly Challenge, there is an Ice Bully at the end of the level that you must beat. The stage collapses after you hit him. He will give you the key to unlock the Wario Door.&lt;br /&gt;
&lt;br /&gt;
==New Stars==&lt;br /&gt;
There is a total of 30 new stars in SM64DS.&lt;br /&gt;
&lt;br /&gt;
===New types of Stars===&lt;br /&gt;
*The switch stars are stars that appear during a time limit after pressing a switch. They can be compared to speedrun challenges.&lt;br /&gt;
*The silver stars are a new type of collectible. When you collect 5, a [[Power Star]] appears.&lt;br /&gt;
&lt;br /&gt;
===New Stars in the 15 levels===&lt;br /&gt;
*In [[BoB]], you have to collect 5 silver stars. the star on the floating Island has also been replaced by a second [[King Bob-omb]] fight.&lt;br /&gt;
*In [[WF]], you have to press a switch that you can found in a new section of the level.&lt;br /&gt;
*In [[CCM]], you have to break with Wario the frozen ice where Mama Penguin is, then press a switch star on the platform with the bob-omb buddy that activates the cannon, then collect the star.&lt;br /&gt;
*In [[JRB]], you have to collect a power flower with luigi, then press a switch to get through a gate and reach the star.&lt;br /&gt;
*In [[BBH]], you have to break a black block with Wario and press a switch.&lt;br /&gt;
*In [[LLL]], you have to collect 5 silver stars.&lt;br /&gt;
*In [[SSL]], you have to collect 5 silver stars in the pyramid.&lt;br /&gt;
*In [[HMC]], you have to break a black block with Wario and press a switch. The star [[Watch for Rolling Rocks]] has been changed. Now you have to get a Mega Mushroom and break 5 rolling rocks.&lt;br /&gt;
*In [[DDD]], you have to break a Black block with Wario and press a switch.&lt;br /&gt;
*In [[WDW]], you have to collect 5 silver stars.&lt;br /&gt;
*In [[SL]], you have to collect 5 silver stars. The red coin star has been moved inside the igloo, which has been changed a lot too.&lt;br /&gt;
*In [[TTM]], you have to collect 5 secrets by flying in coin rings, like [[Mario Wings to the Sky]].&lt;br /&gt;
*In [[THI]], you have to press a switch in the wiggler cave.&lt;br /&gt;
*In [[TTC]], you have to press a switch.&lt;br /&gt;
*In [[RR]], you have to press a switch in the Big House.&lt;br /&gt;
&lt;br /&gt;
===15 Other New Secret Stars===&lt;br /&gt;
*In Goomboss Battle, there is a red coin star and a switch star.&lt;br /&gt;
*In Big Boo Battle, there is a red coin star and a star behind a painting, that requires Luigi&#039;s power ability.&lt;br /&gt;
*In Goomboss Battle, there is a red coin star and a star in a Black Block.&lt;br /&gt;
*In [[WMotR]], there is a star in a Black Block.&lt;br /&gt;
*In [[VCutM]], now called The Secret under the Moat, there is a switch star.&lt;br /&gt;
*In [[CotMC]], now called Behind the Waterfall, there is a star requiring Mario&#039;s Balloon ability.&lt;br /&gt;
*In [[BitDW]], there is a switch star.&lt;br /&gt;
*In [[BitFS]], there is a switch star.&lt;br /&gt;
*In [[BitS]], there is a switch star.&lt;br /&gt;
*Both MiPS star has been replaced by: a secret star behind the Mirror, and a star behind a door in the Character room, that unlocks after catching 8 glowing rabbits.&lt;br /&gt;
*There is a painting in the character room leading to a sunshine-like stage where you have to collect 5 silver stars.&lt;br /&gt;
*The boo&#039;s in the Courtyard now drop red coins until you collect 8, and the star.&lt;br /&gt;
*In the courtyard, there is a secret stage called The Battlefort, that leads to a level where you have to collect 5 silver stars.&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Gladiatrix</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Gladiatrix&amp;diff=14498</id>
		<title>User:Gladiatrix</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Gladiatrix&amp;diff=14498"/>
		<updated>2021-05-20T15:39:26Z</updated>

		<summary type="html">&lt;p&gt;Gladiatrix: hi&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hi&lt;/div&gt;</summary>
		<author><name>Gladiatrix</name></author>
	</entry>
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