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	<id>https://ukikipedia.net/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fraims</id>
	<title>Ukikipedia - User contributions [en]</title>
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	<updated>2026-10-01T00:06:38Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Hat-in-Hand&amp;diff=13982</id>
		<title>Hat-in-Hand</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Hat-in-Hand&amp;diff=13982"/>
		<updated>2021-05-08T17:20:57Z</updated>

		<summary type="html">&lt;p&gt;Fraims: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Hat-in-Hand&#039;&#039;&#039; glitch is a glitch that causes Mario to hold his hat in his hand, as if he was stuck in his putting-on-a-cap animation. When holding objects in this state, the objects&#039; models don&#039;t render, which means the [[HOLP]] will not update.&lt;br /&gt;
&lt;br /&gt;
== Execution ==&lt;br /&gt;
The hat in hand glitch is performed by picking up two or more caps in quick succession. The glitch works with duplicated normal caps as well as special caps. During the animation of putting on a cap, the hat appears in Mario&#039;s hand. If the animation is interrupted at the very end with picking up another cap, then Mario will not update to having the hat on his head instead of in his hand.&lt;br /&gt;
&lt;br /&gt;
== Ending the Glitch ==&lt;br /&gt;
Mario will put his hat back on after any textboxes (except for sign textboxes) or any cutscenes. The hat will also go back onto Mario&#039;s head if he leaves the course.&lt;br /&gt;
&lt;br /&gt;
== Side Effects ==&lt;br /&gt;
When Mario is holding his hat in his hand, it cannot be stolen by enemies.&lt;br /&gt;
&lt;br /&gt;
While holding his hat, Mario will take damage as if he was not wearing his hat.&lt;br /&gt;
&lt;br /&gt;
The [[HOLP]] will not update while Mario is holding his hat in his hand, since the hat is rendered in his hand and consequently the object is not rendered, which is required for updating the HOLP.&lt;br /&gt;
&lt;br /&gt;
== Use in Challenges ==&lt;br /&gt;
Due to its property of causing the HOLP not to update, the Hat in Hand glitch has been useful in some [[challenge]]s such as the [[A Button Challenge]]. Although it has often been obsoleted by [[pause buffered hitstun]], it&#039;s still required for [[Mario Wings to the Sky]] in 0 A presses and [[Pole-Jumping for Red Coins]] in 0,5 A presses.&lt;br /&gt;
It&#039;s also the only way to place crazy boxes at a remote HOLP, which is used in the current fastest method for [[Ride Big Boo&#039;s Merry-Go-Round]] in 0 A presses.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
Pannen made a video in 2013 showing in which courses the hat in hand glitch can be performed. &amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=bUoQzlLkedg&amp;amp;t=65 &amp;quot;SM64 - Hat Glitches (2/4) - Hat in Hand Glitch&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Bob-omb Battlefield]], using the [[Wing Cap]]&lt;br /&gt;
* [[Whomp&#039;s Fortress]], using the [[Metal Cap]]&lt;br /&gt;
* [[Jolly Roger Bay]], using the Metal Cap&lt;br /&gt;
* [[Big Boo&#039;s Haunt]], using the [[Vanish Cap]]&lt;br /&gt;
* [[Hazy Maze Cave]], using the Metal Cap&lt;br /&gt;
* [[Shifting Sand Land]], using the Wing Cap&lt;br /&gt;
* [[Dire, Dire Docks]], using the Metal Cap or the Vanish Cap&lt;br /&gt;
* [[Snowman&#039;s Land]] (outside the igloo), using a hat clone&lt;br /&gt;
* Snowman&#039;s Land (inside the igloo), using the Vanish Cap&lt;br /&gt;
* [[Wet-Dry World]], using the Metal cap or the Vanish Cap&lt;br /&gt;
* [[Tall, Tall Mountain]], using a hat clone&lt;br /&gt;
* [[Tower of the Wing Cap]], using the Wing Cap&lt;br /&gt;
* [[Vanish Cap under the Moat]], using the Vanish Cap&lt;br /&gt;
* [[Cavern of the Metal Cap]], using the Metal Cap&lt;br /&gt;
* [[Wing Mario over the Rainbow]], using the Wing Cap&lt;br /&gt;
&lt;br /&gt;
The glitch can only be done if the cap is close enough to the cap block when the block respawns, so it needs to be stopped by a wall. Seeing as there are no walls near the cap blocks in [[Bowser in the Dark World]] and [[Lethal Lava Land]], the glitch can&#039;t be done in these courses.&lt;br /&gt;
Even though there are no walls near the metal cap block in Wet-Dry World, the glitch can still be done with that cap because it can be stopped by the water. This requires raising the water level exactly once, so it reaches above the cork boxes and submerges the cap. &amp;lt;ref&amp;gt;[https://youtu.be/PMsWqiZ5Aa4?t=34 &amp;quot;WDW Top O&#039; Town 0x Alternative Strat using Heavy Chuckya&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
{{Glitches}}&lt;/div&gt;</summary>
		<author><name>Fraims</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Hat-in-Hand&amp;diff=10883</id>
		<title>Hat-in-Hand</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Hat-in-Hand&amp;diff=10883"/>
		<updated>2020-03-20T21:17:05Z</updated>

		<summary type="html">&lt;p&gt;Fraims: Capitalization for article links smh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Hat-in-Hand&#039;&#039;&#039; glitch is a glitch that causes Mario to hold his hat in his hand, as if he was stuck in his putting-on-a-cap animation. When holding objects in this state, the objects&#039; models don&#039;t render, which means the [[HOLP]] will not update.&lt;br /&gt;
&lt;br /&gt;
== Execution ==&lt;br /&gt;
The hat in hand glitch is performed by picking up two or more caps in quick succession. The glitch works with duplicated normal caps as well as special caps. During the animation of putting on a cap, the hat appears in Mario&#039;s hand. If the animation is interrupted at the very end with picking up another cap, then Mario will not update to having the hat on his head instead of in his hand.&lt;br /&gt;
&lt;br /&gt;
== Ending the Glitch ==&lt;br /&gt;
Mario will put his hat back on after any textboxes (except for sign textboxes) or any cutscenes. The hat will also go back onto Mario&#039;s head if he leaves the course.&lt;br /&gt;
&lt;br /&gt;
== Side Effects ==&lt;br /&gt;
When Mario is holding his hat in his hand, it cannot be stolen by enemies.&lt;br /&gt;
&lt;br /&gt;
While holding his hat, Mario will take damage as if he was not wearing his hat.&lt;br /&gt;
&lt;br /&gt;
The [[HOLP]] will not update while Mario is holding his hat in his hand, since the hat is rendered in his hand and consequently the object is not rendered, which is required for updating the HOLP.&lt;br /&gt;
&lt;br /&gt;
== Use in Challenges ==&lt;br /&gt;
Due to its property of causing the HOLP to not update, the Hat in Hand glitch has come in useful in some [[challenge]]s such as the [[A Button Challenge]]. Although it has often been obsoleted by [[pause buffered hitstun]], it&#039;s still required for [[Mario Wings to the Sky]] in 0 A presses and [[Pole-Jumping for Red Coins]] in 0,5 A presses.&lt;br /&gt;
&lt;br /&gt;
== Where can it be done? ==&lt;br /&gt;
Pannen showed in 2013 the courses in which the hat in hand glitch is possible &lt;br /&gt;
&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=bUoQzlLkedg&amp;amp;t=65 &amp;quot;SM64 - Hat Glitches (2/4) - Hat in Hand Glitch&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
(Editor note: I don&#039;t know if there are more courses nowadays)&lt;br /&gt;
* [[Bob-omb Battlefield]], using the [[Wing Cap]]&lt;br /&gt;
* [[Whomp&#039;s Fortress]], using the [[Metal Cap]]&lt;br /&gt;
* [[Jolly Roger Bay]], using the Metal Cap&lt;br /&gt;
* [[Big Boo&#039;s Haunt]], using the [[Vanish Cap]]&lt;br /&gt;
* [[Hazy Maze Cave]], using the Metal Cap&lt;br /&gt;
* [[Shifting Sand Land]], using the Wing Cap&lt;br /&gt;
* [[Dire, Dire Docks]], using the Metal Cap or the Vanish Cap&lt;br /&gt;
* [[Snowman&#039;s Land]] (outside the igloo), using a hat clone&lt;br /&gt;
* Snowman&#039;s Land (inside the igloo), using the Vanish Cap&lt;br /&gt;
* [[Wet-Dry World]], using the Metal cap or the Vanish Cap&lt;br /&gt;
* [[Tall, Tall Mountain]], using a hat clone&lt;br /&gt;
* [[Tower of the Wing Cap]], using the Wing Cap&lt;br /&gt;
* [[Vanish Cap under the Moat]], using the Vanish Cap&lt;br /&gt;
* [[Cavern of the Metal Cap]], using the Metal Cap&lt;br /&gt;
* [[Wing Mario over the Rainbow]], using the Wing Cap&lt;br /&gt;
&lt;br /&gt;
The glitch can only be done if the cap is close enough to the cap block when the block respawns, so it needs to be stopped by a wall. Seeing as there are no walls near the cap blocks in [[Bowser in the Dark World]] and [[Lethal Lava Land]], the glitch can&#039;t be done in these courses.&lt;br /&gt;
Even though there are no walls near the metal cap block in Wet-Dry World, the glitch can still be done with that cap because it can be stopped by the water. This requires raising the water level exactly once, so it reaches above the cork boxes and submerges the cap. &amp;lt;ref&amp;gt;[https://youtu.be/PMsWqiZ5Aa4?t=34 &amp;quot;WDW Top O&#039; Town 0x Alternative Strat using Heavy Chuckya&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Category --&amp;gt;&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
{{Glitches}}&lt;/div&gt;</summary>
		<author><name>Fraims</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Hat-in-Hand&amp;diff=10882</id>
		<title>Hat-in-Hand</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Hat-in-Hand&amp;diff=10882"/>
		<updated>2020-03-20T21:16:00Z</updated>

		<summary type="html">&lt;p&gt;Fraims: Added uses in abc and further details about where it can be done&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Hat-in-Hand&#039;&#039;&#039; glitch is a glitch that causes Mario to hold his hat in his hand, as if he was stuck in his putting-on-a-cap animation. When holding objects in this state, the objects&#039; models don&#039;t render, which means the [[HOLP]] will not update.&lt;br /&gt;
&lt;br /&gt;
== Execution ==&lt;br /&gt;
The hat in hand glitch is performed by picking up two or more caps in quick succession. The glitch works with duplicated normal caps as well as special caps. During the animation of putting on a cap, the hat appears in Mario&#039;s hand. If the animation is interrupted at the very end with picking up another cap, then Mario will not update to having the hat on his head instead of in his hand.&lt;br /&gt;
&lt;br /&gt;
== Ending the Glitch ==&lt;br /&gt;
Mario will put his hat back on after any textboxes (except for sign textboxes) or any cutscenes. The hat will also go back onto Mario&#039;s head if he leaves the course.&lt;br /&gt;
&lt;br /&gt;
== Side Effects ==&lt;br /&gt;
When Mario is holding his hat in his hand, it cannot be stolen by enemies.&lt;br /&gt;
&lt;br /&gt;
While holding his hat, Mario will take damage as if he was not wearing his hat.&lt;br /&gt;
&lt;br /&gt;
The [[HOLP]] will not update while Mario is holding his hat in his hand, since the hat is rendered in his hand and consequently the object is not rendered, which is required for updating the HOLP.&lt;br /&gt;
&lt;br /&gt;
== Use in Challenges ==&lt;br /&gt;
Due to its property of causing the HOLP to not update, the Hat in Hand glitch has come in useful in some [[challenge]]s such as the [[A Button Challenge]]. Although it has often been obsoleted by [[pause buffered hitstun]], it&#039;s still required for [[Mario wings to the Sky]] in 0 A presses and [[Pole-jumping for Red Coins]] in 0,5 A presses.&lt;br /&gt;
&lt;br /&gt;
== Where can it be done? ==&lt;br /&gt;
Pannen showed in 2013 the courses in which the hat in hand glitch is possible &lt;br /&gt;
&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=bUoQzlLkedg&amp;amp;t=65 &amp;quot;SM64 - Hat Glitches (2/4) - Hat in Hand Glitch&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
(Editor note: I don&#039;t know if there are more courses nowadays)&lt;br /&gt;
* [[Bob-omb Battlefield]], using the [[Wing Cap]]&lt;br /&gt;
* [[Whomp&#039;s Fortress]], using the [[Metal Cap]]&lt;br /&gt;
* [[Jolly Roger Bay]], using the Metal Cap&lt;br /&gt;
* [[Big Boo&#039;s Haunt]], using the [[Vanish Cap]]&lt;br /&gt;
* [[Hazy Maze Cave]], using the Metal Cap&lt;br /&gt;
* [[Shifting Sand Land]], using the Wing Cap&lt;br /&gt;
* [[Dire, Dire Docks]], using the Metal Cap or the Vanish Cap&lt;br /&gt;
* [[Snowman&#039;s Land]] (outside the igloo), using a hat clone&lt;br /&gt;
* Snowman&#039;s Land (inside the igloo), using the Vanish Cap&lt;br /&gt;
* [[Wet-Dry World]], using the Metal cap or the Vanish Cap&lt;br /&gt;
* [[Tall, Tall Mountain]], using a hat clone&lt;br /&gt;
* [[Tower of the Wing Cap]], using the Wing Cap&lt;br /&gt;
* [[Vanish Cap under the Moat]], using the Vanish Cap&lt;br /&gt;
* [[Cavern of the Metal Cap]], using the Metal Cap&lt;br /&gt;
* [[Wing Mario over the Rainbow]], using the Wing Cap&lt;br /&gt;
&lt;br /&gt;
The glitch can only be done if the cap is close enough to the cap block when the block respawns, so it needs to be stopped by a wall. Seeing as there are no walls near the cap blocks in [[Bowser in the Dark World]] and [[Lethal Lava Land]], the glitch can&#039;t be done in these courses.&lt;br /&gt;
Even though there are no walls near the metal cap block in Wet-Dry World, the glitch can still be done with that cap because it can be stopped by the water. This requires raising the water level exactly once, so it reaches above the cork boxes and submerges the cap. &amp;lt;ref&amp;gt;[https://youtu.be/PMsWqiZ5Aa4?t=34 &amp;quot;WDW Top O&#039; Town 0x Alternative Strat using Heavy Chuckya&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Category --&amp;gt;&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
{{Glitches}}&lt;/div&gt;</summary>
		<author><name>Fraims</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Fraims&amp;diff=10849</id>
		<title>User:Fraims</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Fraims&amp;diff=10849"/>
		<updated>2020-03-12T22:29:40Z</updated>

		<summary type="html">&lt;p&gt;Fraims: this is my own page right?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m kind of a noob.&lt;br /&gt;
I could tidy some stuff up or add some general info in my free time, just for fun.&lt;br /&gt;
Don&#039;t expect me to know all the technical details.&lt;/div&gt;</summary>
		<author><name>Fraims</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Speed&amp;diff=10848</id>
		<title>Speed</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Speed&amp;diff=10848"/>
		<updated>2020-03-12T22:22:27Z</updated>

		<summary type="html">&lt;p&gt;Fraims: Fixed language a bit, added the maximum amount of speed before game crash&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;, often abbreviated as &#039;&#039;&#039;SPD&#039;&#039;&#039;, is a type of internal variable that represents how many [[unit]]s [[Mario]] moves per frame. There are many speed variables, such as Horizontal Speed (HS), Vertical Speed (VS), X/Y/Z Speed, Sliding Speed, and X/Z Sliding Speed. These variables do not always represent how much Mario &#039;&#039;actually&#039;&#039; moves per frame; for example, when something is in his way, Mario can have horizontal speed without going anywhere.&lt;br /&gt;
&lt;br /&gt;
==Gravity==&lt;br /&gt;
[[File:Mario Falling.png|thumb|279x279px|Mario falling at &#039;&#039;Terminal Speed&#039;&#039; (&#039;&#039;&#039;M75&#039;&#039;&#039;)&#039;&#039; &#039;&#039;in [[The Princess&#039;s Secret Slide|PSS]]]]&lt;br /&gt;
When [[Airborne|airborne]], Mario&#039;s vertical speed decreases by 4 units every frame due to gravity, and is capped at -75 units per second.&lt;br /&gt;
&lt;br /&gt;
==Speed Conservation==&lt;br /&gt;
The speed variables are normally updated every frame, but sometimes this is not the case. When outside of water and not sliding, Mario&#039;s sliding speed is constantly updated to whatever his horizontal speed is, and when in water, Mario&#039;s sliding speed isn&#039;t updated at all. Therefore, horizontal speed can be conserved by going into water and entering a sliding state on the same frame Mario exits (for example, by pressing Z to crouch) to activate his sliding speed.&lt;br /&gt;
&lt;br /&gt;
Some other examples of speed conservation are [[Vertical Speed Conservation]] and [[Vertical and Horizontal Speed Conservation]].&lt;br /&gt;
&lt;br /&gt;
==Negative Speed Buildup==&lt;br /&gt;
The main reason why Mario is able to get massive amounts of negative speed so easily, is because although the game developers capped Mario&#039;s positive speed, they forgot to give a cap to negative speed, allowing Mario to get hundreds, thousands, or even millions of units of speed with tricks such as the [[Backwards Long Jump]], [[Hyperspeed Walking]] and [[Backward Shell Hyperspeed]]. This slight oversight is the main root of many speed-gaining tricks in the game.&lt;br /&gt;
&lt;br /&gt;
The maximum amount of negative speed Mario is able to build up is approximately -3*10^38. At higher speeds, Mario&#039;s intended next position increases beyond the highest finite value the game can store his position in, and the game crashes.&lt;/div&gt;</summary>
		<author><name>Fraims</name></author>
	</entry>
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