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	<id>https://ukikipedia.net/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fefe</id>
	<title>Ukikipedia - User contributions [en]</title>
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	<updated>2026-09-29T10:34:11Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Fefe&amp;diff=20255</id>
		<title>User:Fefe</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Fefe&amp;diff=20255"/>
		<updated>2026-05-07T19:48:36Z</updated>

		<summary type="html">&lt;p&gt;Fefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;anything goes on this page&lt;br /&gt;
&lt;br /&gt;
i play cool 1996 red plumber game for a living&lt;br /&gt;
&lt;br /&gt;
V inspired by turkeycooktime’s user page ;) V&lt;br /&gt;
&lt;br /&gt;
== Real Time No Buttons Allowed Challenge ==&lt;br /&gt;
{{RTNBA Infobox}}&lt;br /&gt;
The Real Time No Buttons Allowed Challenge, RTNBA for short, is a variation of the [[No Buttons Allowed Challenge]], where all gameplay must be done in real time. I have collected 18 stars so far, most of which having similar strategies to the TAS No Buttons Allowed Challenge.&lt;br /&gt;
&lt;br /&gt;
=== New Strats ===&lt;br /&gt;
&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Shell Shreddin&#039; for Red Coins|&#039;&#039;Shell Shreddin’ for Red Coins&#039;&#039;]]: 7 out of 8 red coins can be collected fairly easily, but one of them on the freezing lake is much harder and was thought to only be possible with [[Infinite coin glitches|moneybag duplication]]. Fortunately, By &#039;&#039;very precisely&#039;&#039; sliding down a slope near one of the red coins, Mario will have the speed and distance to collect the red coin and &#039;&#039;barely&#039;&#039; make it back on land without dying and without having to use moneybag duplication. This was found by me.&lt;br /&gt;
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== Permanently Squished Challenge ==&lt;br /&gt;
{{Permanently Squished Challenge Infobox}}&lt;br /&gt;
The &#039;&#039;&#039;Permanently Squished Challenge&#039;&#039;&#039; is a [[challenge]] where the player tries to collect stars while being permanently squished. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;43&#039;&#039;&#039; Stars have been collected so far, most of which requiring complicated strats and thinking.&lt;br /&gt;
&lt;br /&gt;
Difficulties of this challenge include the following:&lt;br /&gt;
&lt;br /&gt;
* Fast movement (e.g. Racing [[Koopa the Quick]], beating PSS under 21”0, using a shell)&lt;br /&gt;
* High jumps&lt;br /&gt;
* Aiming while sliding (because turning while sliding is super slow while squished)&lt;br /&gt;
* Grabbing objects if necessary&lt;br /&gt;
* Flying if necessary&lt;br /&gt;
&lt;br /&gt;
Disadvantages include the following:&lt;br /&gt;
&lt;br /&gt;
* Mario can’t use the B or Z buttons while squished (Except for going through textboxes and the star select screen)&lt;br /&gt;
* You can use a shell, but it is much slower&lt;br /&gt;
&lt;br /&gt;
=== Stars ===&lt;br /&gt;
43 Stars have been collected so far, all of which except one were done by me. Most of these require complicated planning and strategies.&lt;br /&gt;
&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Footrace with Koopa the Quick|&#039;&#039;Footrace with Koopa the Quick&#039;&#039;]]: Using a combination of janky object collisions with walls, [[Frame walking|framewalking]], and slopes to run faster allows us to go fast enough to beat Koopa the Quick and get the star. This is also the only star that wasn’t collected by fefe.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=bLCwiTOG0XU&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Shoot to the Island in the Sky|&#039;&#039;Shoot to the Island in the Sky&#039;&#039;]]: A second cannon shot or the [[Wing Cap]] has to be used to collect the star after opening its box since a normal jump isn’t high enough to reach it while squished.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[Find the 8 Red Coins]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[Mario Wings to the Sky]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[100 Coin Star|100 Coins]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[To the Top of the Fortress|&#039;&#039;To the Top of the Fortress&#039;&#039;]]: We can use either a cannon shot or [[Hoot|Hoot the Owl]] to get to the tower and the star.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - &#039;&#039;[[Shoot into the Wild Blue]]&#039;&#039;: This star can be collected using the intended method.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - &#039;&#039;[[Red Coins on the Floating Isle]]&#039;&#039;: We can use either cannon shots or Hoot to get to the floating islands with some of the red coins on them.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[Fall onto the Caged Island|&#039;&#039;Fall Onto the Caged Island&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[Blast Away the Wall|&#039;&#039;Blast Away the Wall&#039;&#039;]]: This star can be collected using the intended method.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Can the Eel Come out to Play?|&#039;&#039;Can the Eel Come out to Play?&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Red Coins on the Ship Afloat|&#039;&#039;Red Coins on the Ship Afloat&#039;&#039;]]: Cannon shots can be used to reach the red coins on the ship.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - &#039;&#039;[[Blast to the Stone Pillar]]&#039;&#039;: The box can be opened pretty easily with a well-placed cannon shot, but a &#039;&#039;very precise&#039;&#039; cannon shot has to be used to get a good angle to do a rollout into the star.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Through the Jet Stream (JRB)|&#039;&#039;Through the Jet Stream&#039;&#039;]]: The star can be collected by swimming through the jet stream.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[Slip Slidin&#039; Away|&#039;&#039;Slip Slidin’ Away&#039;&#039;]]: It is pretty tricky, but possible to get down the slide despite turning being very slow while squished.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[Li&#039;l Penguin Lost|&#039;&#039;Lil’ Penguin Lost&#039;&#039;]]: Because we can’t use the B or Z Buttons while squished, we have to chase/lure the baby penguin to a spot where we can use a cannon shot to grab her without pressing B. The star can be collected with a well-placed cannon shot.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - &#039;&#039;[[Frosty Slide for 8 Red Coins]]&#039;&#039;: The star can be collected by falling onto it from above. All the red coins are easily collectible.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[Bully the Bullies|&#039;&#039;Bully the Bullies&#039;&#039;]]: Clever routing must be used, and a well-placed lava boost can be used to get the star.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[8-Coin Puzzle with 15 Pieces|&#039;&#039;8-Coin Puzzle with 15 Pieces&#039;&#039;]]: This star can be collected with clever routing.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[Red-Hot Log Rolling|&#039;&#039;Red-Hot Log Rolling&#039;&#039;]]: This star can be collected with clever routing.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[In the Talons of the Big Bird|&#039;&#039;In the Talons of the Big Bird&#039;&#039;]]: We can get the Wing Cap by taking the warp, then using a cannon shot to open the Wing Cap block. We can use the Wing Cap and cannon to fly into [[Klepto]] and collect the star.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[Shining Atop the Pyramid|&#039;&#039;Shining Atop the Pyramid&#039;&#039;]]: This star can be collected by taking the [[Tox Box]] route and (preferably) framewalking up the pyramid.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: By using the same strat as the one used for &#039;&#039;In the Talons of the Big Bird&#039;&#039; to get the Wing Cap and cannon, we can use the cannon to fly and pick up the [[Cork Box]]. By using the [[Goomba|Goombas]] nearby to force Mario to drop the box (since we can’t press Z to drop the box ourself), we can do the [[Breaking-disappearing Cork Box glitch|Breaking/Disappearing Cork Box Glitch]] and repeat this over and over to get 100 coins.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[Chests in the Current|&#039;&#039;Chests in the Current&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[Through the Jet Stream (DDD)|&#039;&#039;Through the Jet Stream&#039;&#039;]]: This star can be collected by swimming through the jet stream.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[The Manta Ray&#039;s Reward|&#039;&#039;The Manta Ray’s Reward&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Snowman&#039;s Big Head|&#039;&#039;Snowman’s Big Head&#039;&#039;]]: A cannon shot can be used to get to the star, rather than climbing up the snowman. (Which is impossible while squished)&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Chill with the Bully|&#039;&#039;Chill with the Bully&#039;&#039;]]: This star can be collected using a freezing water boost to reach the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[In the Deep Freeze|&#039;&#039;In the Deep Freeze&#039;&#039;]]: A cannon shot can be used to get inside the cubby with the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Whirl from the Freezing Pond|&#039;&#039;Whirl from the Freezing Pond&#039;&#039;]]: A rollout from the slope can be used to open to box, then using the shell to jump with enough speed to reach the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Shell Shreddin&#039; for Red Coins|&#039;&#039;Shell Shreddin’ for Red Coins&#039;&#039;]]: This star can be collected using a rollout to open the box with the shell.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[100 Coin Star|100 Coins]]: [[Infinite coin glitches|Moneybag duplication]] can be used to get extra coins and reach 100.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Shocking Arrow Lifts!|&#039;&#039;Shocking Arrow Lifts!&#039;&#039;]]: This star can be collected using a fire bounce to open the block, then falling onto the star from above.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Top O&#039; the Town|&#039;&#039;Top O’ the Town&#039;&#039;]]: A cannon shot can be used to open the box with the star, then collect the star afterwards.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Secrets in the Shallows &amp;amp; Sky|&#039;&#039;Secrets in the Shallows &amp;amp; Sky&#039;&#039;]]: A series of cannon shots can be used to reach some of the secrets.&lt;br /&gt;
* [[Tall, Tall Mountain|TTM]] - [[Blast to the Lonely Mushroom|&#039;&#039;Blast to the Lonely Mushroom&#039;&#039;]]: This star can be collected using the intended method.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Pluck the Piranha Flower|&#039;&#039;Pluck the Piranha Flower&#039;&#039;]]: This star can be collected using a shell to get up some slopes and reach the area with the Piranha Plants and the star.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Five Itty Bitty Secrets|&#039;&#039;Five Itty Bitty Secrets&#039;&#039;]]: This star can be collected in a similar way to &#039;&#039;Pluck the Piranha Flower&#039;&#039; using the shell.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Make Wiggler Squirm|&#039;&#039;Make Wiggler Squirm&#039;&#039;]]: By escaping from [[Chuckya]] when he is at the closest we can get him to the mountain, and at &#039;&#039;just the right angle&#039;&#039;, Mario can be released from Chuckya and clip inside the mountain, and swim into the loading zone without having to flood [[Wiggler|Wiggler’s]] cave.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: There are &#039;&#039;barely&#039;&#039; enough collectible coins on both the large and tiny island to get 100. The star can be collected by spawning it next to the pipe in the Pluck the Piranha Flower area to get the star from the top of the pipe.&lt;br /&gt;
&lt;br /&gt;
=== Secret Stars ===&lt;br /&gt;
&lt;br /&gt;
* [[Secret Aquarium|SA]] - [[Secret Aquarium Red Coin Star|&#039;&#039;Red Coins&#039;&#039;]]: Because swimming isn’t affected from being squished, it is easy to collect the red coins and star.&lt;br /&gt;
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* [[Tower of the Wing Cap|TotWC]] - [[Tower of the Wing Cap Red Coin Star|&#039;&#039;Red Coins&#039;&#039;]]: Because flying isn’t affected from being squished, it is easy to collect the red coins and star.&lt;br /&gt;
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=== Theoretically Possible Stars ===&lt;br /&gt;
&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Behind Chain Chomp&#039;s Gate|&#039;&#039;Behind Chain Chomp’s Gate&#039;&#039;]]: There is a strat used in the [[No Buttons Allowed Challenge]] which uses [[Backward shell hyperspeed]] to build up enough speed to clip through the gate. This &#039;&#039;&#039;might&#039;&#039;&#039; be possible while squished.&lt;br /&gt;
&lt;br /&gt;
== Minimum Inputs Used Challenge ==&lt;br /&gt;
The &#039;&#039;&#039;Minimum Inputs Used Challenge&#039;&#039;&#039; is a [[challenge]] where the player tries to minimize the amount of inputs used to collect a star. &lt;br /&gt;
&lt;br /&gt;
This challenge is unique in that it aims to minimize the amount of times using &#039;&#039;all inputs&#039;&#039; on the controller, rather than minimizing the use of one input (e.g. the A button) making it much more complex and difficult due to the challenge&#039;s nature.&lt;br /&gt;
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=== Ground Rules ===&lt;br /&gt;
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*Minimize the amount of all inputs used on the controller to collect a star.&lt;br /&gt;
*Any joystick movement counts as one input. (e.g. Moving joystick upright, then turning joystick upleft assuming it was moved instantly from upright to upleft without any movement in between counts as two total)&lt;br /&gt;
*Any button press counts as one input.&lt;br /&gt;
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==The Console Button Challenges==&lt;br /&gt;
The Console Button Challenges are the challenges that minimize the number of presses of the buttons on the N64 console, which are the power and reset buttons.&lt;br /&gt;
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=== The Power Button Challenge ===&lt;br /&gt;
The player must press the power button to turn on the console on N64.&lt;br /&gt;
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=== The Reset Button Challenge ===&lt;br /&gt;
The reset button is used to reset the console without powering it off. This is never required to do in normal play.&lt;br /&gt;
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=== Total Counts ===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Any%&lt;br /&gt;
!120 Star&lt;br /&gt;
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== Paintingless Challenge ==&lt;br /&gt;
{{Paintingless Challenge infobox}}&lt;br /&gt;
The &#039;&#039;&#039;Paintingless Challenge&#039;&#039;&#039; is a [[challenge]] where the player tries to get as many stars as possible without entering paintings. Because most of the main levels are entered by paintings, many skips are required to collect stars. &#039;&#039;&#039;57&#039;&#039;&#039; Stars have been collected in this challenge. &lt;br /&gt;
&lt;br /&gt;
Because the [[Dire, Dire Docks|DDD]] painting blocks access to [[Bowser in the Fire Sea]], the player has to perform [[RTA Guide/DDD skip|DDD Skip]] to unlock the [[upstairs]] floor of [[the Castle]]. Without doing &#039;&#039;DDD Skip&#039;&#039;, only &#039;&#039;&#039;29&#039;&#039;&#039; stars are collectible.&lt;br /&gt;
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==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fefe</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Fefe&amp;diff=20254</id>
		<title>User:Fefe</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Fefe&amp;diff=20254"/>
		<updated>2026-05-07T19:46:46Z</updated>

		<summary type="html">&lt;p&gt;Fefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;anything goes on this page&lt;br /&gt;
&lt;br /&gt;
i play cool 1996 red plumber game for a living&lt;br /&gt;
&lt;br /&gt;
V inspired by turkeycooktime’s user page ;) V&lt;br /&gt;
&lt;br /&gt;
== Real Time No Buttons Allowed Challenge ==&lt;br /&gt;
{{RTNBA Infobox}}&lt;br /&gt;
The Real Time No Buttons Allowed Challenge, RTNBA for short, is a variation of the [[No Buttons Allowed Challenge]], where all gameplay must be done in real time. I have collected 18 stars so far, most of which having similar strategies to the TAS No Buttons Allowed Challenge.&lt;br /&gt;
&lt;br /&gt;
=== New Strats ===&lt;br /&gt;
&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Shell Shreddin&#039; for Red Coins|&#039;&#039;Shell Shreddin’ for Red Coins&#039;&#039;]]: 7 out of 8 red coins can be collected fairly easily, but one of them on the freezing lake is much harder and was thought to only be possible with [[Infinite coin glitches|moneybag duplication]]. Fortunately, By &#039;&#039;very precisely&#039;&#039; sliding down a slope near one of the red coins, Mario will have the speed and distance to collect the red coin and &#039;&#039;barely&#039;&#039; make it back on land without dying and without having to use moneybag duplication. This was found by me.&lt;br /&gt;
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== Permanently Squished Challenge ==&lt;br /&gt;
{{Permanently Squished Challenge Infobox}}&lt;br /&gt;
The &#039;&#039;&#039;Permanently Squished Challenge&#039;&#039;&#039; is a [[challenge]] where the player tries to collect stars while being permanently squished. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;43&#039;&#039;&#039; Stars have been collected so far, most of which requiring complicated strats and thinking.&lt;br /&gt;
&lt;br /&gt;
Difficulties of this challenge include the following:&lt;br /&gt;
&lt;br /&gt;
* Fast movement (e.g. Racing [[Koopa the Quick]], beating PSS under 21”0, using a shell)&lt;br /&gt;
* High jumps&lt;br /&gt;
* Aiming while sliding (because turning while sliding is super slow while squished)&lt;br /&gt;
* Grabbing objects if necessary&lt;br /&gt;
* Flying if necessary&lt;br /&gt;
&lt;br /&gt;
Disadvantages include the following:&lt;br /&gt;
&lt;br /&gt;
* Mario can’t use the B or Z buttons while squished (Except for going through textboxes and the star select screen)&lt;br /&gt;
* You can use a shell, but it is much slower&lt;br /&gt;
&lt;br /&gt;
=== Stars ===&lt;br /&gt;
43 Stars have been collected so far, all of which except one were done by me. Most of these require complicated planning and strategies.&lt;br /&gt;
&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Footrace with Koopa the Quick|&#039;&#039;Footrace with Koopa the Quick&#039;&#039;]]: Using a combination of janky object collisions with walls, [[Frame walking|framewalking]], and slopes to run faster allows us to go fast enough to beat Koopa the Quick and get the star. This is also the only star that wasn’t collected by fefe.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=bLCwiTOG0XU&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Shoot to the Island in the Sky|&#039;&#039;Shoot to the Island in the Sky&#039;&#039;]]: A second cannon shot or the [[Wing Cap]] has to be used to collect the star after opening its box since a normal jump isn’t high enough to reach it while squished.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[Find the 8 Red Coins]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[Mario Wings to the Sky]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[100 Coin Star|100 Coins]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[To the Top of the Fortress|&#039;&#039;To the Top of the Fortress&#039;&#039;]]: We can use either a cannon shot or [[Hoot|Hoot the Owl]] to get to the tower and the star.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - &#039;&#039;[[Shoot into the Wild Blue]]&#039;&#039;: This star can be collected using the intended method.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - &#039;&#039;[[Red Coins on the Floating Isle]]&#039;&#039;: We can use either cannon shots or Hoot to get to the floating islands with some of the red coins on them.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[Fall onto the Caged Island|&#039;&#039;Fall Onto the Caged Island&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[Blast Away the Wall|&#039;&#039;Blast Away the Wall&#039;&#039;]]: This star can be collected using the intended method.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Can the Eel Come out to Play?|&#039;&#039;Can the Eel Come out to Play?&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Red Coins on the Ship Afloat|&#039;&#039;Red Coins on the Ship Afloat&#039;&#039;]]: Cannon shots can be used to reach the red coins on the ship.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - &#039;&#039;[[Blast to the Stone Pillar]]&#039;&#039;: The box can be opened pretty easily with a well-placed cannon shot, but a &#039;&#039;very precise&#039;&#039; cannon shot has to be used to get a good angle to do a rollout into the star.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Through the Jet Stream (JRB)|&#039;&#039;Through the Jet Stream&#039;&#039;]]: The star can be collected by swimming through the jet stream.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[Slip Slidin&#039; Away|&#039;&#039;Slip Slidin’ Away&#039;&#039;]]: It is pretty tricky, but possible to get down the slide despite turning being very slow while squished.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[Li&#039;l Penguin Lost|&#039;&#039;Lil’ Penguin Lost&#039;&#039;]]: Because we can’t use the B or Z Buttons while squished, we have to chase/lure the baby penguin to a spot where we can use a cannon shot to grab her without pressing B. The star can be collected with a well-placed cannon shot.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - &#039;&#039;[[Frosty Slide for 8 Red Coins]]&#039;&#039;: The star can be collected by falling onto it from above. All the red coins are easily collectible.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[Bully the Bullies|&#039;&#039;Bully the Bullies&#039;&#039;]]: Clever routing must be used, and a well-placed lava boost can be used to get the star.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[8-Coin Puzzle with 15 Pieces|&#039;&#039;8-Coin Puzzle with 15 Pieces&#039;&#039;]]: This star can be collected with clever routing.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[Red-Hot Log Rolling|&#039;&#039;Red-Hot Log Rolling&#039;&#039;]]: This star can be collected with clever routing.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[In the Talons of the Big Bird|&#039;&#039;In the Talons of the Big Bird&#039;&#039;]]: We can get the Wing Cap by taking the warp, then using a cannon shot to open the Wing Cap block. We can use the Wing Cap and cannon to fly into [[Klepto]] and collect the star.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[Shining Atop the Pyramid|&#039;&#039;Shining Atop the Pyramid&#039;&#039;]]: This star can be collected by taking the [[Tox Box]] route and (preferably) framewalking up the pyramid.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: By using the same strat as the one used for &#039;&#039;In the Talons of the Big Bird&#039;&#039; to get the Wing Cap and cannon, we can use the cannon to fly and pick up the [[Cork Box]]. By using the [[Goomba|Goombas]] nearby to force Mario to drop the box (since we can’t press Z to drop the box ourself), we can do the [[Breaking-disappearing Cork Box glitch|Breaking/Disappearing Cork Box Glitch]] and repeat this over and over to get 100 coins.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[Chests in the Current|&#039;&#039;Chests in the Current&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[Through the Jet Stream (DDD)|&#039;&#039;Through the Jet Stream&#039;&#039;]]: This star can be collected by swimming through the jet stream.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[The Manta Ray&#039;s Reward|&#039;&#039;The Manta Ray’s Reward&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Snowman&#039;s Big Head|&#039;&#039;Snowman’s Big Head&#039;&#039;]]: A cannon shot can be used to get to the star, rather than climbing up the snowman. (Which is impossible while squished)&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Chill with the Bully|&#039;&#039;Chill with the Bully&#039;&#039;]]: This star can be collected using a freezing water boost to reach the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[In the Deep Freeze|&#039;&#039;In the Deep Freeze&#039;&#039;]]: A cannon shot can be used to get inside the cubby with the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Whirl from the Freezing Pond|&#039;&#039;Whirl from the Freezing Pond&#039;&#039;]]: A rollout from the slope can be used to open to box, then using the shell to jump with enough speed to reach the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Shell Shreddin&#039; for Red Coins|&#039;&#039;Shell Shreddin’ for Red Coins&#039;&#039;]]: This star can be collected using a rollout to open the box with the shell.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[100 Coin Star|100 Coins]]: [[Infinite coin glitches|Moneybag duplication]] can be used to get extra coins and reach 100.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Shocking Arrow Lifts!|&#039;&#039;Shocking Arrow Lifts!&#039;&#039;]]: This star can be collected using a fire bounce to open the block, then falling onto the star from above.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Top O&#039; the Town|&#039;&#039;Top O’ the Town&#039;&#039;]]: A cannon shot can be used to open the box with the star, then collect the star afterwards.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Secrets in the Shallows &amp;amp; Sky|&#039;&#039;Secrets in the Shallows &amp;amp; Sky&#039;&#039;]]: A series of cannon shots can be used to reach some of the secrets.&lt;br /&gt;
* [[Tall, Tall Mountain|TTM]] - [[Blast to the Lonely Mushroom|&#039;&#039;Blast to the Lonely Mushroom&#039;&#039;]]: This star can be collected using the intended method.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Pluck the Piranha Flower|&#039;&#039;Pluck the Piranha Flower&#039;&#039;]]: This star can be collected using a shell to get up some slopes and reach the area with the Piranha Plants and the star.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Five Itty Bitty Secrets|&#039;&#039;Five Itty Bitty Secrets&#039;&#039;]]: This star can be collected in a similar way to &#039;&#039;Pluck the Piranha Flower&#039;&#039; using the shell.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Make Wiggler Squirm|&#039;&#039;Make Wiggler Squirm&#039;&#039;]]: By escaping from [[Chuckya]] when he is at the closest we can get him to the mountain, and at &#039;&#039;just the right angle&#039;&#039;, Mario can be released from Chuckya and clip inside the mountain, and swim into the loading zone without having to flood [[Wiggler|Wiggler’s]] cave.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: There are &#039;&#039;barely&#039;&#039; enough collectible coins on both the large and tiny island to get 100.&lt;br /&gt;
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=== Secret Stars ===&lt;br /&gt;
&lt;br /&gt;
* [[Secret Aquarium|SA]] - [[Secret Aquarium Red Coin Star|&#039;&#039;Red Coins&#039;&#039;]]: Because swimming isn’t affected from being squished, it is easy to collect the red coins and star.&lt;br /&gt;
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* [[Tower of the Wing Cap|TotWC]] - [[Tower of the Wing Cap Red Coin Star|&#039;&#039;Red Coins&#039;&#039;]]: Because flying isn’t affected from being squished, it is easy to collect the red coins and star.&lt;br /&gt;
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=== Theoretically Possible Stars ===&lt;br /&gt;
&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Behind Chain Chomp&#039;s Gate|&#039;&#039;Behind Chain Chomp’s Gate&#039;&#039;]]: There is a strat used in the [[No Buttons Allowed Challenge]] which uses [[Backward shell hyperspeed]] to build up enough speed to clip through the gate. This &#039;&#039;&#039;might&#039;&#039;&#039; be possible while squished.&lt;br /&gt;
&lt;br /&gt;
== Minimum Inputs Used Challenge ==&lt;br /&gt;
The &#039;&#039;&#039;Minimum Inputs Used Challenge&#039;&#039;&#039; is a [[challenge]] where the player tries to minimize the amount of inputs used to collect a star. &lt;br /&gt;
&lt;br /&gt;
This challenge is unique in that it aims to minimize the amount of times using &#039;&#039;all inputs&#039;&#039; on the controller, rather than minimizing the use of one input (e.g. the A button) making it much more complex and difficult due to the challenge&#039;s nature.&lt;br /&gt;
&lt;br /&gt;
=== Ground Rules ===&lt;br /&gt;
&lt;br /&gt;
*Minimize the amount of all inputs used on the controller to collect a star.&lt;br /&gt;
*Any joystick movement counts as one input. (e.g. Moving joystick upright, then turning joystick upleft assuming it was moved instantly from upright to upleft without any movement in between counts as two total)&lt;br /&gt;
*Any button press counts as one input.&lt;br /&gt;
&lt;br /&gt;
==The Console Button Challenges==&lt;br /&gt;
The Console Button Challenges are the challenges that minimize the number of presses of the buttons on the N64 console, which are the power and reset buttons.&lt;br /&gt;
&lt;br /&gt;
=== The Power Button Challenge ===&lt;br /&gt;
The player must press the power button to turn on the console on N64.&lt;br /&gt;
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=== The Reset Button Challenge ===&lt;br /&gt;
The reset button is used to reset the console without powering it off. This is never required to do in normal play.&lt;br /&gt;
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=== Total Counts ===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Any%&lt;br /&gt;
!120 Star&lt;br /&gt;
|-&lt;br /&gt;
|Power&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Reset&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
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== Paintingless Challenge ==&lt;br /&gt;
{{Paintingless Challenge infobox}}&lt;br /&gt;
The &#039;&#039;&#039;Paintingless Challenge&#039;&#039;&#039; is a [[challenge]] where the player tries to get as many stars as possible without entering paintings. Because most of the main levels are entered by paintings, many skips are required to collect stars. &#039;&#039;&#039;57&#039;&#039;&#039; Stars have been collected in this challenge. &lt;br /&gt;
&lt;br /&gt;
Because the [[Dire, Dire Docks|DDD]] painting blocks access to [[Bowser in the Fire Sea]], the player has to perform [[RTA Guide/DDD skip|DDD Skip]] to unlock the [[upstairs]] floor of [[the Castle]]. Without doing &#039;&#039;DDD Skip&#039;&#039;, only &#039;&#039;&#039;29&#039;&#039;&#039; stars are collectible.&lt;br /&gt;
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==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fefe</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Fefe&amp;diff=20249</id>
		<title>User:Fefe</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Fefe&amp;diff=20249"/>
		<updated>2026-05-03T19:54:34Z</updated>

		<summary type="html">&lt;p&gt;Fefe: &lt;/p&gt;
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&lt;div&gt;anything goes on this page&lt;br /&gt;
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i play cool 1996 red plumber game for a living&lt;br /&gt;
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V inspired by turkeycooktime’s user page ;) V&lt;br /&gt;
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== Real Time No Buttons Allowed Challenge ==&lt;br /&gt;
{{RTNBA Infobox}}&lt;br /&gt;
The Real Time No Buttons Allowed Challenge, RTNBA for short, is a variation of the [[No Buttons Allowed Challenge]], where all gameplay must be done in real time. I have collected 18 stars so far, most of which having similar strategies to the TAS No Buttons Allowed Challenge.&lt;br /&gt;
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=== New Strats ===&lt;br /&gt;
&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Shell Shreddin&#039; for Red Coins|&#039;&#039;Shell Shreddin’ for Red Coins&#039;&#039;]]: 7 out of 8 red coins can be collected fairly easily, but one of them on the freezing lake is much harder and was thought to only be possible with [[Infinite coin glitches|moneybag duplication]]. Fortunately, By &#039;&#039;very precisely&#039;&#039; sliding down a slope near one of the red coins, Mario will have the speed and distance to collect the red coin and &#039;&#039;barely&#039;&#039; make it back on land without dying and without having to use moneybag duplication. This was found by me.&lt;br /&gt;
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== Permanently Squished Challenge ==&lt;br /&gt;
{{Permanently Squished Challenge Infobox}}&lt;br /&gt;
The &#039;&#039;&#039;Permanently Squished Challenge&#039;&#039;&#039; is a [[challenge]] where the player tries to collect stars while being permanently squished. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;43&#039;&#039;&#039; Stars have been collected so far, most of which requiring complicated strats and thinking.&lt;br /&gt;
&lt;br /&gt;
Difficulties of this challenge include the following:&lt;br /&gt;
&lt;br /&gt;
* Fast movement (e.g. Racing [[Koopa the Quick]], beating PSS under 21”0, using a shell)&lt;br /&gt;
* High jumps&lt;br /&gt;
* Aiming while sliding (because turning while sliding is super slow while squished)&lt;br /&gt;
* Grabbing objects if necessary&lt;br /&gt;
* Flying if necessary&lt;br /&gt;
&lt;br /&gt;
Disadvantages include the following:&lt;br /&gt;
&lt;br /&gt;
* Mario can’t use the B or Z buttons while squished (Except for going through textboxes and the star select screen)&lt;br /&gt;
* You can use a shell, but it is much slower&lt;br /&gt;
&lt;br /&gt;
=== Stars ===&lt;br /&gt;
43 Stars have been collected so far, all of which except one were done by me. Most of these require complicated planning and strategies.&lt;br /&gt;
&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Footrace with Koopa the Quick|&#039;&#039;Footrace with Koopa the Quick&#039;&#039;]]: Using a combination of janky object collisions with walls, [[Frame walking|framewalking]], and slopes to run faster allows us to go fast enough to beat Koopa the Quick and get the star. This is also the only star that wasn’t collected by fefe.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=bLCwiTOG0XU&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Shoot to the Island in the Sky|&#039;&#039;Shoot to the Island in the Sky&#039;&#039;]]: A second cannon shot or the [[Wing Cap]] has to be used to collect the star after opening its box since a normal jump isn’t high enough to reach it while squished.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[Find the 8 Red Coins]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[Mario Wings to the Sky]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[100 Coin Star|100 Coins]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[To the Top of the Fortress|&#039;&#039;To the Top of the Fortress&#039;&#039;]]: We can use either a cannon shot or [[Hoot|Hoot the Owl]] to get to the tower and the star.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - &#039;&#039;[[Shoot into the Wild Blue]]&#039;&#039;: This star can be collected using the intended method.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - &#039;&#039;[[Red Coins on the Floating Isle]]&#039;&#039;: We can use either cannon shots or Hoot to get to the floating islands with some of the red coins on them.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[Fall onto the Caged Island|&#039;&#039;Fall Onto the Caged Island&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[Blast Away the Wall|&#039;&#039;Blast Away the Wall&#039;&#039;]]: This star can be collected using the intended method.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Can the Eel Come out to Play?|&#039;&#039;Can the Eel Come out to Play?&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Red Coins on the Ship Afloat|&#039;&#039;Red Coins on the Ship Afloat&#039;&#039;]]: Cannon shots can be used to reach the red coins on the ship.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - &#039;&#039;[[Blast to the Stone Pillar]]&#039;&#039;: The box can be opened pretty easily with a well-placed cannon shot, but a &#039;&#039;very precise&#039;&#039; cannon shot has to be used to get a good angle to do a rollout into the star.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Through the Jet Stream (JRB)|&#039;&#039;Through the Jet Stream&#039;&#039;]]: The star can be collected by swimming through the jet stream.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[Slip Slidin&#039; Away|&#039;&#039;Slip Slidin’ Away&#039;&#039;]]: It is pretty tricky, but possible to get down the slide despite turning being very slow while squished.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[Li&#039;l Penguin Lost|&#039;&#039;Lil’ Penguin Lost&#039;&#039;]]: Because we can’t use the B or Z Buttons while squished, we have to chase/lure the baby penguin to a spot where we can use a cannon shot to grab her without pressing B. The star can be collected with a well-placed cannon shot.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - &#039;&#039;[[Frosty Slide for 8 Red Coins]]&#039;&#039;: The star can be collected by falling onto it from above. All the red coins are easily collectible.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[Bully the Bullies|&#039;&#039;Bully the Bullies&#039;&#039;]]: Clever routing must be used, and a well-placed lava boost can be used to get the star.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[8-Coin Puzzle with 15 Pieces|&#039;&#039;8-Coin Puzzle with 15 Pieces&#039;&#039;]]: This star can be collected with clever routing.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[Red-Hot Log Rolling|&#039;&#039;Red-Hot Log Rolling&#039;&#039;]]: This star can be collected with clever routing.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[In the Talons of the Big Bird|&#039;&#039;In the Talons of the Big Bird&#039;&#039;]]: We can get the Wing Cap by taking the warp, then using a cannon shot to open the Wing Cap block. We can use the Wing Cap and cannon to fly into [[Klepto]] and collect the star.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[Shining Atop the Pyramid|&#039;&#039;Shining Atop the Pyramid&#039;&#039;]]: This star can be collected by taking the [[Tox Box]] route and (preferably) framewalking up the pyramid.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: By using the same strat as the one used for &#039;&#039;In the Talons of the Big Bird&#039;&#039; to get the Wing Cap and cannon, we can use the cannon to fly and pick up the [[Cork Box]]. By using the [[Goomba|Goombas]] nearby to force Mario to drop the box (since we can’t press Z to drop the box ourself), we can do the [[Breaking-disappearing Cork Box glitch|Breaking/Disappearing Cork Box Glitch]] and repeat this over and over to get 100 coins.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[Chests in the Current|&#039;&#039;Chests in the Current&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[Through the Jet Stream (DDD)|&#039;&#039;Through the Jet Stream&#039;&#039;]]: This star can be collected by swimming through the jet stream.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[The Manta Ray&#039;s Reward|&#039;&#039;The Manta Ray’s Reward&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Snowman&#039;s Big Head|&#039;&#039;Snowman’s Big Head&#039;&#039;]]: A cannon shot can be used to get to the star, rather than climbing up the snowman. (Which is impossible while squished)&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Chill with the Bully|&#039;&#039;Chill with the Bully&#039;&#039;]]: This star can be collected using a freezing water boost to reach the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[In the Deep Freeze|&#039;&#039;In the Deep Freeze&#039;&#039;]]: A cannon shot can be used to get inside the cubby with the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Whirl from the Freezing Pond|&#039;&#039;Whirl from the Freezing Pond&#039;&#039;]]: A rollout from the slope can be used to open to box, then using the shell to jump with enough speed to reach the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Shell Shreddin&#039; for Red Coins|&#039;&#039;Shell Shreddin’ for Red Coins&#039;&#039;]]: This star can be collected using a rollout to open the box with the shell.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[100 Coin Star|100 Coins]]: [[Infinite coin glitches|Moneybag duplication]] can be used to get extra coins and reach 100.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Shocking Arrow Lifts!|&#039;&#039;Shocking Arrow Lifts!&#039;&#039;]]: This star can be collected using a fire bounce to open the block, then falling onto the star from above.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Top O&#039; the Town|&#039;&#039;Top O’ the Town&#039;&#039;]]: A cannon shot can be used to open the box with the star, then collect the star afterwards.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Secrets in the Shallows &amp;amp; Sky|&#039;&#039;Secrets in the Shallows &amp;amp; Sky&#039;&#039;]]: A series of cannon shots can be used to reach some of the secrets.&lt;br /&gt;
* [[Tall, Tall Mountain|TTM]] - [[Blast to the Lonely Mushroom|&#039;&#039;Blast to the Lonely Mushroom&#039;&#039;]]: This star can be collected using the intended method.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Pluck the Piranha Flower|&#039;&#039;Pluck the Piranha Flower&#039;&#039;]]: This star can be collected using a shell to get up some slopes and reach the area with the Piranha Plants and the star.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Five Itty Bitty Secrets|&#039;&#039;Five Itty Bitty Secrets&#039;&#039;]]: This star can be collected in a similar way to &#039;&#039;Pluck the Piranha Flower&#039;&#039; using the shell.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Make Wiggler Squirm|&#039;&#039;Make Wiggler Squirm&#039;&#039;]]: By escaping from [[Chuckya]] when he is at the closest we can get him to the mountain, and at &#039;&#039;just the right angle&#039;&#039;, Mario can be released from Chuckya and clip inside the mountain, and swim into the loading zone without having to flood [[Wiggler|Wiggler’s]] cave.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: There are enough collectible coins for 100, and the [[Infinite coin glitches|Piranha Plant Glitch]] can be used to get extra coins. (SPECULATION)&lt;br /&gt;
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=== Secret Stars ===&lt;br /&gt;
&lt;br /&gt;
* [[Secret Aquarium|SA]] - [[Secret Aquarium Red Coin Star|&#039;&#039;Red Coins&#039;&#039;]]: Because swimming isn’t affected from being squished, it is easy to collect the red coins and star.&lt;br /&gt;
&lt;br /&gt;
* [[Tower of the Wing Cap|TotWC]] - [[Tower of the Wing Cap Red Coin Star|&#039;&#039;Red Coins&#039;&#039;]]: Because flying isn’t affected from being squished, it is easy to collect the red coins and star.&lt;br /&gt;
&lt;br /&gt;
=== Theoretically Possible Stars ===&lt;br /&gt;
&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Behind Chain Chomp&#039;s Gate|&#039;&#039;Behind Chain Chomp’s Gate&#039;&#039;]]: There is a strat used in the [[No Buttons Allowed Challenge]] which uses [[Backward shell hyperspeed]] to build up enough speed to clip through the gate. This &#039;&#039;&#039;might&#039;&#039;&#039; be possible while squished.&lt;br /&gt;
&lt;br /&gt;
== Minimum Inputs Used Challenge ==&lt;br /&gt;
The &#039;&#039;&#039;Minimum Inputs Used Challenge&#039;&#039;&#039; is a [[challenge]] where the player tries to minimize the amount of inputs used to collect a star. &lt;br /&gt;
&lt;br /&gt;
This challenge is unique in that it aims to minimize the amount of times using &#039;&#039;all inputs&#039;&#039; on the controller, rather than minimizing the use of one input (e.g. the A button) making it much more complex and difficult due to the challenge&#039;s nature.&lt;br /&gt;
&lt;br /&gt;
=== Ground Rules ===&lt;br /&gt;
&lt;br /&gt;
*Minimize the amount of all inputs used on the controller to collect a star.&lt;br /&gt;
*Any joystick movement counts as one input. (e.g. Moving joystick upright, then turning joystick upleft assuming it was moved instantly from upright to upleft without any movement in between counts as two total)&lt;br /&gt;
*Any button press counts as one input.&lt;br /&gt;
&lt;br /&gt;
==The Console Button Challenges==&lt;br /&gt;
The Console Button Challenges are the challenges that minimize the number of presses of the buttons on the N64 console, which are the power and reset buttons.&lt;br /&gt;
&lt;br /&gt;
=== The Power Button Challenge ===&lt;br /&gt;
The player must press the power button to turn on the console on N64.&lt;br /&gt;
&lt;br /&gt;
=== The Reset Button Challenge ===&lt;br /&gt;
The reset button is used to reset the console without powering it off. This is never required to do in normal play.&lt;br /&gt;
&lt;br /&gt;
=== Total Counts ===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Any%&lt;br /&gt;
!120 Star&lt;br /&gt;
|-&lt;br /&gt;
|Power&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Reset&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Paintingless Challenge ==&lt;br /&gt;
{{Paintingless Challenge infobox}}&lt;br /&gt;
The &#039;&#039;&#039;Paintingless Challenge&#039;&#039;&#039; is a [[challenge]] where the player tries to get as many stars as possible without entering paintings. Because most of the main levels are entered by paintings, many skips are required to collect stars. &#039;&#039;&#039;57&#039;&#039;&#039; Stars have been collected in this challenge. &lt;br /&gt;
&lt;br /&gt;
Because the [[Dire, Dire Docks|DDD]] painting blocks access to [[Bowser in the Fire Sea]], the player has to perform [[RTA Guide/DDD skip|DDD Skip]] to unlock the [[upstairs]] floor of [[the Castle]]. Without doing &#039;&#039;DDD Skip&#039;&#039;, only &#039;&#039;&#039;29&#039;&#039;&#039; stars are collectible.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
I have only &#039;&#039;&#039;confirmed&#039;&#039;&#039; &#039;&#039;&#039;42&#039;&#039;&#039; stars so far for the permanently squished challenge, but I believe &#039;&#039;THI 100 Coins&#039;&#039; &#039;&#039;&#039;is possible.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fefe</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Fefe&amp;diff=20248</id>
		<title>User:Fefe</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Fefe&amp;diff=20248"/>
		<updated>2026-05-03T19:54:06Z</updated>

		<summary type="html">&lt;p&gt;Fefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;anything goes on this page&lt;br /&gt;
&lt;br /&gt;
i play cool 1996 red plumber game for a living&lt;br /&gt;
&lt;br /&gt;
V inspired by turkeycooktime’s user page ;) V&lt;br /&gt;
&lt;br /&gt;
== Real Time No Buttons Allowed Challenge ==&lt;br /&gt;
{{RTNBA Infobox}}&lt;br /&gt;
The Real Time No Buttons Allowed Challenge, RTNBA for short, is a variation of the [[No Buttons Allowed Challenge]], where all gameplay must be done in real time. I have collected 18 stars so far, most of which having similar strategies to the TAS No Buttons Allowed Challenge.&lt;br /&gt;
&lt;br /&gt;
=== New Strats ===&lt;br /&gt;
&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Shell Shreddin&#039; for Red Coins|&#039;&#039;Shell Shreddin’ for Red Coins&#039;&#039;]]: 7 out of 8 red coins can be collected fairly easily, but one of them on the freezing lake is much harder and was thought to only be possible with [[Infinite coin glitches|moneybag duplication]]. Fortunately, By &#039;&#039;very precisely&#039;&#039; sliding down a slope near one of the red coins, Mario will have the speed and distance to collect the red coin and &#039;&#039;barely&#039;&#039; make it back on land without dying and without having to use moneybag duplication. This was found by me.&lt;br /&gt;
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== Permanently Squished Challenge ==&lt;br /&gt;
{{Permanently Squished Challenge Infobox}}&lt;br /&gt;
The &#039;&#039;&#039;Permanently Squished Challenge&#039;&#039;&#039; is a [[challenge]] where the player tries to collect stars while being permanently squished. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;43&#039;&#039;&#039; Stars have been collected so far, most of which requiring complicated strats and thinking.&lt;br /&gt;
&lt;br /&gt;
Difficulties of this challenge include the following:&lt;br /&gt;
&lt;br /&gt;
* Fast movement (e.g. Racing [[Koopa the Quick]], beating PSS under 21”0, using a shell)&lt;br /&gt;
* High jumps&lt;br /&gt;
* Aiming while sliding (because turning while sliding is super slow while squished)&lt;br /&gt;
* Grabbing objects if necessary&lt;br /&gt;
* Flying if necessary&lt;br /&gt;
&lt;br /&gt;
Disadvantages include the following:&lt;br /&gt;
&lt;br /&gt;
* Mario can’t use the B or Z buttons while squished (Except for going through textboxes and the star select screen)&lt;br /&gt;
* You can use a shell, but it is much slower&lt;br /&gt;
&lt;br /&gt;
=== Stars ===&lt;br /&gt;
43 Stars have been collected so far, all of which except one were done by me. Most of these require complicated planning and strategies.&lt;br /&gt;
&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Footrace with Koopa the Quick|&#039;&#039;Footrace with Koopa the Quick&#039;&#039;]]: Using a combination of janky object collisions with walls, [[Frame walking|framewalking]], and slopes to run faster allows us to go fast enough to beat Koopa the Quick and get the star. This is also the only star that wasn’t collected by fefe.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=bLCwiTOG0XU&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Shoot to the Island in the Sky|&#039;&#039;Shoot to the Island in the Sky&#039;&#039;]]: A second cannon shot or the [[Wing Cap]] has to be used to collect the star after opening its box since a normal jump isn’t high enough to reach it while squished.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[Find the 8 Red Coins]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[Mario Wings to the Sky]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[100 Coin Star|100 Coins]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[To the Top of the Fortress|&#039;&#039;To the Top of the Fortress&#039;&#039;]]: We can use either a cannon shot or [[Hoot|Hoot the Owl]] to get to the tower and the star.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - &#039;&#039;[[Shoot into the Wild Blue]]&#039;&#039;: This star can be collected using the intended method.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - &#039;&#039;[[Red Coins on the Floating Isle]]&#039;&#039;: We can use either cannon shots or Hoot to get to the floating islands with some of the red coins on them.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[Fall onto the Caged Island|&#039;&#039;Fall Onto the Caged Island&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[Blast Away the Wall|&#039;&#039;Blast Away the Wall&#039;&#039;]]: This star can be collected using the intended method.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Can the Eel Come out to Play?|&#039;&#039;Can the Eel Come out to Play?&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Red Coins on the Ship Afloat|&#039;&#039;Red Coins on the Ship Afloat&#039;&#039;]]: Cannon shots can be used to reach the red coins on the ship.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - &#039;&#039;[[Blast to the Stone Pillar]]&#039;&#039;: The box can be opened pretty easily with a well-placed cannon shot, but a &#039;&#039;very precise&#039;&#039; cannon shot has to be used to get a good angle to do a rollout into the star.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Through the Jet Stream (JRB)|&#039;&#039;Through the Jet Stream&#039;&#039;]]: The star can be collected by swimming through the jet stream.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[Slip Slidin&#039; Away|&#039;&#039;Slip Slidin’ Away&#039;&#039;]]: It is pretty tricky, but possible to get down the slide despite turning being very slow while squished.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[Li&#039;l Penguin Lost|&#039;&#039;Lil’ Penguin Lost&#039;&#039;]]: Because we can’t use the B or Z Buttons while squished, we have to chase/lure the baby penguin to a spot where we can use a cannon shot to grab her without pressing B. The star can be collected with a well-placed cannon shot.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - &#039;&#039;[[Frosty Slide for 8 Red Coins]]&#039;&#039;: The star can be collected by falling onto it from above. All the red coins are easily collectible.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[Bully the Bullies|&#039;&#039;Bully the Bullies&#039;&#039;]]: Clever routing must be used, and a well-placed lava boost can be used to get the star.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[8-Coin Puzzle with 15 Pieces|&#039;&#039;8-Coin Puzzle with 15 Pieces&#039;&#039;]]: This star can be collected with clever routing.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[Red-Hot Log Rolling|&#039;&#039;Red-Hot Log Rolling&#039;&#039;]]: This star can be collected with clever routing.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[In the Talons of the Big Bird|&#039;&#039;In the Talons of the Big Bird&#039;&#039;]]: We can get the Wing Cap by taking the warp, then using a cannon shot to open the Wing Cap block. We can use the Wing Cap and cannon to fly into [[Klepto]] and collect the star.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[Shining Atop the Pyramid|&#039;&#039;Shining Atop the Pyramid&#039;&#039;]]: This star can be collected by taking the [[Tox Box]] route and (preferably) framewalking up the pyramid.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: By using the same strat as the one used for &#039;&#039;In the Talons of the Big Bird&#039;&#039; to get the Wing Cap and cannon, we can use the cannon to fly and pick up the [[Cork Box]]. By using the [[Goomba|Goombas]] nearby to force Mario to drop the box (since we can’t press Z to drop the box ourself), we can do the [[Breaking-disappearing Cork Box glitch|Breaking/Disappearing Cork Box Glitch]] and repeat this over and over to get 100 coins.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[Chests in the Current|&#039;&#039;Chests in the Current&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[Through the Jet Stream (DDD)|&#039;&#039;Through the Jet Stream&#039;&#039;]]: This star can be collected by swimming through the jet stream.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[The Manta Ray&#039;s Reward|&#039;&#039;The Manta Ray’s Reward&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Snowman&#039;s Big Head|&#039;&#039;Snowman’s Big Head&#039;&#039;]]: A cannon shot can be used to get to the star, rather than climbing up the snowman. (Which is impossible while squished)&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Chill with the Bully|&#039;&#039;Chill with the Bully&#039;&#039;]]: This star can be collected using a freezing water boost to reach the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[In the Deep Freeze|&#039;&#039;In the Deep Freeze&#039;&#039;]]: A cannon shot can be used to get inside the cubby with the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Whirl from the Freezing Pond|&#039;&#039;Whirl from the Freezing Pond&#039;&#039;]]: A rollout from the slope can be used to open to box, then using the shell to jump with enough speed to reach the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Shell Shreddin&#039; for Red Coins|&#039;&#039;Shell Shreddin’ for Red Coins&#039;&#039;]]: This star can be collected using a rollout to open the box with the shell.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[100 Coin Star|100 Coins]]: [[Infinite coin glitches|Moneybag duplication]] can be used to get extra coins and reach 100.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Shocking Arrow Lifts!|&#039;&#039;Shocking Arrow Lifts!&#039;&#039;]]: This star can be collected using a fire bounce to open the block, then falling onto the star from above.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Top O&#039; the Town|&#039;&#039;Top O’ the Town&#039;&#039;]]: A cannon shot can be used to open the box with the star, then collect the star afterwards.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Secrets in the Shallows &amp;amp; Sky|&#039;&#039;Secrets in the Shallows &amp;amp; Sky&#039;&#039;]]: A series of cannon shots can be used to reach some of the secrets.&lt;br /&gt;
* [[Tall, Tall Mountain|TTM]] - [[Blast to the Lonely Mushroom|&#039;&#039;Blast to the Lonely Mushroom&#039;&#039;]]: This star can be collected using the intended method.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Pluck the Piranha Flower|&#039;&#039;Pluck the Piranha Flower&#039;&#039;]]: This star can be collected using a shell to get up some slopes and reach the area with the Piranha Plants and the star.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Five Itty Bitty Secrets|&#039;&#039;Five Itty Bitty Secrets&#039;&#039;]]: This star can be collected in a similar way to &#039;&#039;Pluck the Piranha Flower&#039;&#039; using the shell.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Make Wiggler Squirm|&#039;&#039;Make Wiggler Squirm&#039;&#039;]]: By escaping from [[Chuckya]] when he is at the closest we can get him to the mountain, and at &#039;&#039;just the right angle&#039;&#039;, Mario can be released from Chuckya and clip inside the mountain, and swim into the loading zone without having to flood [[Wiggler|Wiggler’s]] cave.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: There are enough collectible coins for 100, and the [[Infinite coin glitches|Piranha Plant Glitch]] can be used to get extra coins.&lt;br /&gt;
&lt;br /&gt;
=== Secret Stars ===&lt;br /&gt;
&lt;br /&gt;
* [[Secret Aquarium|SA]] - [[Secret Aquarium Red Coin Star|&#039;&#039;Red Coins&#039;&#039;]]: Because swimming isn’t affected from being squished, it is easy to collect the red coins and star.&lt;br /&gt;
&lt;br /&gt;
* [[Tower of the Wing Cap|TotWC]] - [[Tower of the Wing Cap Red Coin Star|&#039;&#039;Red Coins&#039;&#039;]]: Because flying isn’t affected from being squished, it is easy to collect the red coins and star.&lt;br /&gt;
&lt;br /&gt;
=== Theoretically Possible Stars ===&lt;br /&gt;
&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Behind Chain Chomp&#039;s Gate|&#039;&#039;Behind Chain Chomp’s Gate&#039;&#039;]]: There is a strat used in the [[No Buttons Allowed Challenge]] which uses [[Backward shell hyperspeed]] to build up enough speed to clip through the gate. This &#039;&#039;&#039;might&#039;&#039;&#039; be possible while squished.&lt;br /&gt;
&lt;br /&gt;
== Minimum Inputs Used Challenge ==&lt;br /&gt;
The &#039;&#039;&#039;Minimum Inputs Used Challenge&#039;&#039;&#039; is a [[challenge]] where the player tries to minimize the amount of inputs used to collect a star. &lt;br /&gt;
&lt;br /&gt;
This challenge is unique in that it aims to minimize the amount of times using &#039;&#039;all inputs&#039;&#039; on the controller, rather than minimizing the use of one input (e.g. the A button) making it much more complex and difficult due to the challenge&#039;s nature.&lt;br /&gt;
&lt;br /&gt;
=== Ground Rules ===&lt;br /&gt;
&lt;br /&gt;
*Minimize the amount of all inputs used on the controller to collect a star.&lt;br /&gt;
*Any joystick movement counts as one input. (e.g. Moving joystick upright, then turning joystick upleft assuming it was moved instantly from upright to upleft without any movement in between counts as two total)&lt;br /&gt;
*Any button press counts as one input.&lt;br /&gt;
&lt;br /&gt;
==The Console Button Challenges==&lt;br /&gt;
The Console Button Challenges are the challenges that minimize the number of presses of the buttons on the N64 console, which are the power and reset buttons.&lt;br /&gt;
&lt;br /&gt;
=== The Power Button Challenge ===&lt;br /&gt;
The player must press the power button to turn on the console on N64.&lt;br /&gt;
&lt;br /&gt;
=== The Reset Button Challenge ===&lt;br /&gt;
The reset button is used to reset the console without powering it off. This is never required to do in normal play.&lt;br /&gt;
&lt;br /&gt;
=== Total Counts ===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Any%&lt;br /&gt;
!120 Star&lt;br /&gt;
|-&lt;br /&gt;
|Power&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Reset&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Paintingless Challenge ==&lt;br /&gt;
{{Paintingless Challenge infobox}}&lt;br /&gt;
The &#039;&#039;&#039;Paintingless Challenge&#039;&#039;&#039; is a [[challenge]] where the player tries to get as many stars as possible without entering paintings. Because most of the main levels are entered by paintings, many skips are required to collect stars. &#039;&#039;&#039;57&#039;&#039;&#039; Stars have been collected in this challenge. &lt;br /&gt;
&lt;br /&gt;
Because the [[Dire, Dire Docks|DDD]] painting blocks access to [[Bowser in the Fire Sea]], the player has to perform [[RTA Guide/DDD skip|DDD Skip]] to unlock the [[upstairs]] floor of [[the Castle]]. Without doing &#039;&#039;DDD Skip&#039;&#039;, only &#039;&#039;&#039;29&#039;&#039;&#039; stars are collectible.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
I have only &#039;&#039;&#039;confirmed&#039;&#039;&#039; &#039;&#039;&#039;42&#039;&#039;&#039; stars so far for the permanently squished challenge, but I believe &#039;&#039;THI 100 Coins&#039;&#039; &#039;&#039;&#039;is possible.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fefe</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=1_Key&amp;diff=20088</id>
		<title>1 Key</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=1_Key&amp;diff=20088"/>
		<updated>2026-02-21T16:02:20Z</updated>

		<summary type="html">&lt;p&gt;Fefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title=1 Key&lt;br /&gt;
|image= 1 Key.jpg&lt;br /&gt;
|rta_record=&lt;br /&gt;
|rta_holder=&lt;br /&gt;
|rta_date=&lt;br /&gt;
|tas_record=4:15.78&lt;br /&gt;
|tas_authors=Tyler Kehne, MKDasher, sonicpacker, Snark, SilentSlayers, Gaehne D, Eru, ToT, Plush, sm64expert, Superdavo0001, dar gos, IsaacA, &amp;amp; dabs&lt;br /&gt;
|tas_date= May 4, 2021&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;1 Key&#039;&#039;&#039; is the name for the current iteration of the any% [[TAS]] category which involves skipping [[Bowser in the Dark World]], the first Bowser level, by entering the castle using a glitch called [[#Moat Door Skip|Moat Door Skip]]. It is so named because Mario collects exactly 1 [[Key]], namely the one collected after finishing [[Bowser in the Fire Sea]]. Its name also references previous any% TAS categories including [[RTA Guide/0/1 Star|0 Star]], [[RTA Guide/0/1 Star|1 Star]], and [[RTA Guide/16 Star|16 Star]]. On Feb 7, 2026, the first RTA 1 Key speedrun was performed by Haribo with a time of 3:10:19.&amp;lt;ref&amp;gt;https://youtube.com/watch?v=rz9wO6vOjfI&amp;lt;/ref&amp;gt;&lt;br /&gt;
==TAS History==&lt;br /&gt;
Below is a table listing the improvements to the original 1 Key TAS, as well as linking to all TASes that were at one point world record.&lt;br /&gt;
{{TAS History}}&lt;br /&gt;
==Moat Door Skip==&lt;br /&gt;
The central glitch, known as &#039;&#039;&#039;Moat Door Skip&#039;&#039;&#039; or &#039;&#039;&#039;MDS&#039;&#039;&#039; was theorized by [https://www.youtube.com/channel/UClPjENu5gaTOaZ5_99AQL0g Tyler Kehne] in mid-2015 when it was discovered the source of PU&#039;s crashing on console was the camera, and simply locking the camera was enough to access PU&#039;s on console.&amp;lt;ref&amp;gt;[https://pastebin.com/uH5GhHbp &amp;quot;SM64 Moat Skip Description&amp;quot; by Tyler Kehne]&amp;lt;/ref&amp;gt; MDS was revealed to the public when [https://www.youtube.com/channel/UCMmU0XaR0coor7dtJkEAh4A sonicpacker] uploaded a video showcasing it.&amp;lt;ref&amp;gt;[https://youtu.be/v5o_9XKmAfE &amp;quot;SM64 MOAT DOOR SKIP!! - Bypass 1st Bowser Fight&amp;quot; by sonicpacker]&amp;lt;/ref&amp;gt; The technique involves using [[PU]] movement to navigate in front of the door under the moat with 0 stars, exploiting the facts that PUs have no water and that the door-opening action takes precedence over entering the water within the course of a frame. Most of the original TASing for the first MDS was done by sonicpacker, although Tyler Kehne TASed the actual PU movement.&lt;br /&gt;
==Zig-Zag Strat==&lt;br /&gt;
Originally, the route for the negative jump into VCutM was done using what was called the &amp;quot;Zig-Zag Strat&amp;quot;. This technique was decently optimized prior to the current BLJ location being found (which obsoleted this technique).&lt;br /&gt;
==Reason for Delay of the Full Run==&lt;br /&gt;
The first ever TAS of 1 Key was released on September 29th, 2016 with a time of 4’21”67, which came more than a year after the original reveal. This was due to the fact that getting QPU speed requires visiting [[Vanish Cap under the Moat]] to perform an [[Backwards_Long_Jump#Elevator_BLJ|elevator-BLJ]]. Visiting VCutM without draining the moat originally required 10 stars to get the [[Wing Cap|wing cap]] for [[Hyperspeed_Flying|hyperspeed flying]], which was slower than just getting 8 stars, visiting the basement, and draining the moat normally (which made it slower to do this trick). Later, however, a BLJ on the [[The Castle|castle grounds]] was found that sufficed to enter VCutM.&lt;br /&gt;
&lt;br /&gt;
==Current Record==&lt;br /&gt;
The current record for the 1 Key TAS stands at 4:15.75. Since this skip saves the time normally required for the first Bowser level, this TAS holds the world record for the fastest known completion of Super Mario 64.&lt;br /&gt;
==Notability of being performed on J Version==&lt;br /&gt;
Unlike many other categories, the 1 Key run is optimally performed on the [[Super Mario 64#Japanese|Japanese version]] of the game instead of the [[Super Mario 64#English|US version]]. This is due to [[Peach]] not narrating her dialogue in the Japanese version, which saves more time than the longer in-game text costs. This time save is emphasized due to MDS skipping both the castle entry textbox and the BitDW textbox, both of which are longer on the Japanese version. Therefore, this run is &#039;&#039;not&#039;&#039; performed on the Japanese version because of version-exclusive glitches; it is performed on the Japanese version because the introduction is faster.&lt;br /&gt;
&lt;br /&gt;
==Explanation/Commentary==&lt;br /&gt;
===Castle Grounds===&lt;br /&gt;
First, Mario performs a [[Backwards Long Jump#Slope BLJ|slope BLJ]] to gain speed in the castle grounds. Once Mario&#039;s [[intended next position]] is in the [[ceiling]] under the bridge, he continues BLJing, but it acts like a [[Backwards Long Jump#Low Ceiling BLJ|low ceiling BLJ]] instead. At this point, Mario has enough negative speed to [[negative jump]] past the grate into VCutM.&lt;br /&gt;
===VCutM===&lt;br /&gt;
Mario quickly falls down to the elevators. He then sets the camera to [[fixed cam]] to avoid [[PU#Floating point truncation crash|a crash on console]]. Mario BLJs in order to get QPU speed (enough speed to perform [[PU#Travel and movement|PU movement]]). Since the elevator begins to turn, this allows Mario to use it get massive vertical [[platform displacement]], which triggers the death barrier. Normally level death resets speed, but because Mario spawns in using a water exit, he is able to conserve his [[sliding speed]]. Then, by pressing Z to slide and C^ to conserve speed on the first frame on Mario is on ground (as water does not update sliding speed), he conserves his QPU speed into the castle grounds. Mario then navigates to the moat door&#039;s relative location in PUs, which he can do since PUs lack water. The game checks whether Mario should enter a door before it checks if he should swim, which allows Mario to open the door (from behind) when he navigates back to the main map.&lt;br /&gt;
&lt;br /&gt;
===Castle Basement===&lt;br /&gt;
Mario rapidly swims through the basement and slides down to the 30 Star door area. He performs an [[BLJ#Side BLJ|SBLJ]] on the stairs, gaining enough speed to skip [[Board Bowser&#039;s Sub]] completely, and lands instead in [[Bowser in the Fire Sea]].&lt;br /&gt;
&lt;br /&gt;
===Bowser in the Fire Sea===&lt;br /&gt;
Mario traverses the beginning of the level, using the [[Hangable Ceiling Upwarp]] glitch to pass the pole. On the elevator, Mario performs an elevator BLJ to gain QPU speed. Then, Mario travels through a PU and performs an [[overflow jump]], making use of high negative vertical speed to snap to the area with the bob-ombs (in a PU), before navigating into the warp for the Bowser fight.&lt;br /&gt;
&lt;br /&gt;
===Bowser Fight===&lt;br /&gt;
When [[Bowser in the Fire Sea|the stage]] is tilted, Mario BLJs to gain a large amount of speed. With this speed, Mario is able to move farther after grabbing [[Bowser]]&#039;s tail than normal, which places them closer to the [[mine]] than would otherwise be possible. After beating Bowser, Mario enters and pause-exits out of [[Dire, Dire Docks]] to quickly return to the castle lobby.&lt;br /&gt;
&lt;br /&gt;
===Castle Upstairs===&lt;br /&gt;
Mario uses a ledge grab to quickly get up the first set of stairs. Although it is not visible on camera, Mario then performs a Side BLJ to gain speed. He clips through the 50 Star door. Mario then performs &amp;quot;Clock Punch&amp;quot;, described here (scroll down)&amp;lt;ref&amp;gt;[http://tasvideos.org/5237S.html &amp;quot;Super Mario 64 &amp;quot;1 Key&amp;quot; in 04:21.3&amp;quot; on TASVideos&amp;quot;]&amp;lt;/ref&amp;gt;. He then uses wall kicks to navigate past the [[Endless Stairs]] and into [[Bowser in the Sky]].&lt;br /&gt;
===Bowser in the Sky===&lt;br /&gt;
Using a glitch known as squish cancel, Mario is able to redirect momentum from a BLJ vertically, allowing him to fly to the final elevator, and clip into the final Bowser pipe with another BLJ.&lt;br /&gt;
&lt;br /&gt;
===Final Bowser Fight===&lt;br /&gt;
Mario fights Bowser as normal. At the end, Mario uses speed conserved from a BLJ to grab the [[Grand Star]] faster.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references group=&amp;quot;note&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:TAS]]&lt;/div&gt;</summary>
		<author><name>Fefe</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=1_Key&amp;diff=20087</id>
		<title>1 Key</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=1_Key&amp;diff=20087"/>
		<updated>2026-02-21T16:01:38Z</updated>

		<summary type="html">&lt;p&gt;Fefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title=1 Key&lt;br /&gt;
|image= 1 Key.jpg&lt;br /&gt;
|rta_record=&lt;br /&gt;
|rta_holder=&lt;br /&gt;
|rta_date=&lt;br /&gt;
|tas_record=4:15.78&lt;br /&gt;
|tas_authors=Tyler Kehne, MKDasher, sonicpacker, Snark, SilentSlayers, Gaehne D, Eru, ToT, Plush, sm64expert, Superdavo0001, dar gos, IsaacA, &amp;amp; dabs&lt;br /&gt;
|tas_date= May 4, 2021&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;1 Key&#039;&#039;&#039; is the name for the current iteration of the any% [[TAS]] category which involves skipping [[Bowser in the Dark World]], the first Bowser level, by entering the castle using a glitch called [[#Moat Door Skip|Moat Door Skip]]. It is so named because Mario collects exactly 1 [[Key]], namely the one collected after finishing [[Bowser in the Fire Sea]]. Its name also references previous any% TAS categories including [[RTA Guide/0/1 Star|0 Star]], [[RTA Guide/0/1 Star|1 Star]], and [[RTA Guide/16 Star|16 Star]]. On Feb 7, 2026, the first RTA 1 Key speedrun was performed by Haribo with a time of 3:10:19.&amp;lt;ref&amp;gt;youtube.com/watch?v=rz9wO6vOjfI&amp;lt;/ref&amp;gt;&lt;br /&gt;
==TAS History==&lt;br /&gt;
Below is a table listing the improvements to the original 1 Key TAS, as well as linking to all TASes that were at one point world record.&lt;br /&gt;
{{TAS History}}&lt;br /&gt;
==Moat Door Skip==&lt;br /&gt;
The central glitch, known as &#039;&#039;&#039;Moat Door Skip&#039;&#039;&#039; or &#039;&#039;&#039;MDS&#039;&#039;&#039; was theorized by [https://www.youtube.com/channel/UClPjENu5gaTOaZ5_99AQL0g Tyler Kehne] in mid-2015 when it was discovered the source of PU&#039;s crashing on console was the camera, and simply locking the camera was enough to access PU&#039;s on console.&amp;lt;ref&amp;gt;[https://pastebin.com/uH5GhHbp &amp;quot;SM64 Moat Skip Description&amp;quot; by Tyler Kehne]&amp;lt;/ref&amp;gt; MDS was revealed to the public when [https://www.youtube.com/channel/UCMmU0XaR0coor7dtJkEAh4A sonicpacker] uploaded a video showcasing it.&amp;lt;ref&amp;gt;[https://youtu.be/v5o_9XKmAfE &amp;quot;SM64 MOAT DOOR SKIP!! - Bypass 1st Bowser Fight&amp;quot; by sonicpacker]&amp;lt;/ref&amp;gt; The technique involves using [[PU]] movement to navigate in front of the door under the moat with 0 stars, exploiting the facts that PUs have no water and that the door-opening action takes precedence over entering the water within the course of a frame. Most of the original TASing for the first MDS was done by sonicpacker, although Tyler Kehne TASed the actual PU movement.&lt;br /&gt;
==Zig-Zag Strat==&lt;br /&gt;
Originally, the route for the negative jump into VCutM was done using what was called the &amp;quot;Zig-Zag Strat&amp;quot;. This technique was decently optimized prior to the current BLJ location being found (which obsoleted this technique).&lt;br /&gt;
==Reason for Delay of the Full Run==&lt;br /&gt;
The first ever TAS of 1 Key was released on September 29th, 2016 with a time of 4’21”67, which came more than a year after the original reveal. This was due to the fact that getting QPU speed requires visiting [[Vanish Cap under the Moat]] to perform an [[Backwards_Long_Jump#Elevator_BLJ|elevator-BLJ]]. Visiting VCutM without draining the moat originally required 10 stars to get the [[Wing Cap|wing cap]] for [[Hyperspeed_Flying|hyperspeed flying]], which was slower than just getting 8 stars, visiting the basement, and draining the moat normally (which made it slower to do this trick). Later, however, a BLJ on the [[The Castle|castle grounds]] was found that sufficed to enter VCutM.&lt;br /&gt;
&lt;br /&gt;
==Current Record==&lt;br /&gt;
The current record for the 1 Key TAS stands at 4:15.75. Since this skip saves the time normally required for the first Bowser level, this TAS holds the world record for the fastest known completion of Super Mario 64.&lt;br /&gt;
==Notability of being performed on J Version==&lt;br /&gt;
Unlike many other categories, the 1 Key run is optimally performed on the [[Super Mario 64#Japanese|Japanese version]] of the game instead of the [[Super Mario 64#English|US version]]. This is due to [[Peach]] not narrating her dialogue in the Japanese version, which saves more time than the longer in-game text costs. This time save is emphasized due to MDS skipping both the castle entry textbox and the BitDW textbox, both of which are longer on the Japanese version. Therefore, this run is &#039;&#039;not&#039;&#039; performed on the Japanese version because of version-exclusive glitches; it is performed on the Japanese version because the introduction is faster.&lt;br /&gt;
&lt;br /&gt;
==Explanation/Commentary==&lt;br /&gt;
===Castle Grounds===&lt;br /&gt;
First, Mario performs a [[Backwards Long Jump#Slope BLJ|slope BLJ]] to gain speed in the castle grounds. Once Mario&#039;s [[intended next position]] is in the [[ceiling]] under the bridge, he continues BLJing, but it acts like a [[Backwards Long Jump#Low Ceiling BLJ|low ceiling BLJ]] instead. At this point, Mario has enough negative speed to [[negative jump]] past the grate into VCutM.&lt;br /&gt;
===VCutM===&lt;br /&gt;
Mario quickly falls down to the elevators. He then sets the camera to [[fixed cam]] to avoid [[PU#Floating point truncation crash|a crash on console]]. Mario BLJs in order to get QPU speed (enough speed to perform [[PU#Travel and movement|PU movement]]). Since the elevator begins to turn, this allows Mario to use it get massive vertical [[platform displacement]], which triggers the death barrier. Normally level death resets speed, but because Mario spawns in using a water exit, he is able to conserve his [[sliding speed]]. Then, by pressing Z to slide and C^ to conserve speed on the first frame on Mario is on ground (as water does not update sliding speed), he conserves his QPU speed into the castle grounds. Mario then navigates to the moat door&#039;s relative location in PUs, which he can do since PUs lack water. The game checks whether Mario should enter a door before it checks if he should swim, which allows Mario to open the door (from behind) when he navigates back to the main map.&lt;br /&gt;
&lt;br /&gt;
===Castle Basement===&lt;br /&gt;
Mario rapidly swims through the basement and slides down to the 30 Star door area. He performs an [[BLJ#Side BLJ|SBLJ]] on the stairs, gaining enough speed to skip [[Board Bowser&#039;s Sub]] completely, and lands instead in [[Bowser in the Fire Sea]].&lt;br /&gt;
&lt;br /&gt;
===Bowser in the Fire Sea===&lt;br /&gt;
Mario traverses the beginning of the level, using the [[Hangable Ceiling Upwarp]] glitch to pass the pole. On the elevator, Mario performs an elevator BLJ to gain QPU speed. Then, Mario travels through a PU and performs an [[overflow jump]], making use of high negative vertical speed to snap to the area with the bob-ombs (in a PU), before navigating into the warp for the Bowser fight.&lt;br /&gt;
&lt;br /&gt;
===Bowser Fight===&lt;br /&gt;
When [[Bowser in the Fire Sea|the stage]] is tilted, Mario BLJs to gain a large amount of speed. With this speed, Mario is able to move farther after grabbing [[Bowser]]&#039;s tail than normal, which places them closer to the [[mine]] than would otherwise be possible. After beating Bowser, Mario enters and pause-exits out of [[Dire, Dire Docks]] to quickly return to the castle lobby.&lt;br /&gt;
&lt;br /&gt;
===Castle Upstairs===&lt;br /&gt;
Mario uses a ledge grab to quickly get up the first set of stairs. Although it is not visible on camera, Mario then performs a Side BLJ to gain speed. He clips through the 50 Star door. Mario then performs &amp;quot;Clock Punch&amp;quot;, described here (scroll down)&amp;lt;ref&amp;gt;[http://tasvideos.org/5237S.html &amp;quot;Super Mario 64 &amp;quot;1 Key&amp;quot; in 04:21.3&amp;quot; on TASVideos&amp;quot;]&amp;lt;/ref&amp;gt;. He then uses wall kicks to navigate past the [[Endless Stairs]] and into [[Bowser in the Sky]].&lt;br /&gt;
===Bowser in the Sky===&lt;br /&gt;
Using a glitch known as squish cancel, Mario is able to redirect momentum from a BLJ vertically, allowing him to fly to the final elevator, and clip into the final Bowser pipe with another BLJ.&lt;br /&gt;
&lt;br /&gt;
===Final Bowser Fight===&lt;br /&gt;
Mario fights Bowser as normal. At the end, Mario uses speed conserved from a BLJ to grab the [[Grand Star]] faster.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references group=&amp;quot;note&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:TAS]]&lt;/div&gt;</summary>
		<author><name>Fefe</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=1_Key&amp;diff=20086</id>
		<title>1 Key</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=1_Key&amp;diff=20086"/>
		<updated>2026-02-21T16:00:35Z</updated>

		<summary type="html">&lt;p&gt;Fefe: added rta notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title=1 Key&lt;br /&gt;
|image= 1 Key.jpg&lt;br /&gt;
|rta_record=&lt;br /&gt;
|rta_holder=&lt;br /&gt;
|rta_date=&lt;br /&gt;
|tas_record=4:15.78&lt;br /&gt;
|tas_authors=Tyler Kehne, MKDasher, sonicpacker, Snark, SilentSlayers, Gaehne D, Eru, ToT, Plush, sm64expert, Superdavo0001, dar gos, IsaacA, &amp;amp; dabs&lt;br /&gt;
|tas_date= May 4, 2021&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;1 Key&#039;&#039;&#039; is the name for the current iteration of the any% [[TAS]] category which involves skipping [[Bowser in the Dark World]], the first Bowser level, by entering the castle using a glitch called [[#Moat Door Skip|Moat Door Skip]]. It is so named because Mario collects exactly 1 [[Key]], namely the one collected after finishing [[Bowser in the Fire Sea]]. Its name also references previous any% TAS categories including [[RTA Guide/0/1 Star|0 Star]], [[RTA Guide/0/1 Star|1 Star]], and [[RTA Guide/16 Star|16 Star]]. On Feb 7, 2026, the first RTA 1 Key speedrun was performed by Haribo with a time of 3:10:19.[https://www.youtube.com/watch?v=rz9wO6vOjfI]&lt;br /&gt;
==TAS History==&lt;br /&gt;
Below is a table listing the improvements to the original 1 Key TAS, as well as linking to all TASes that were at one point world record.&lt;br /&gt;
{{TAS History}}&lt;br /&gt;
==Moat Door Skip==&lt;br /&gt;
The central glitch, known as &#039;&#039;&#039;Moat Door Skip&#039;&#039;&#039; or &#039;&#039;&#039;MDS&#039;&#039;&#039; was theorized by [https://www.youtube.com/channel/UClPjENu5gaTOaZ5_99AQL0g Tyler Kehne] in mid-2015 when it was discovered the source of PU&#039;s crashing on console was the camera, and simply locking the camera was enough to access PU&#039;s on console.&amp;lt;ref&amp;gt;[https://pastebin.com/uH5GhHbp &amp;quot;SM64 Moat Skip Description&amp;quot; by Tyler Kehne]&amp;lt;/ref&amp;gt; MDS was revealed to the public when [https://www.youtube.com/channel/UCMmU0XaR0coor7dtJkEAh4A sonicpacker] uploaded a video showcasing it.&amp;lt;ref&amp;gt;[https://youtu.be/v5o_9XKmAfE &amp;quot;SM64 MOAT DOOR SKIP!! - Bypass 1st Bowser Fight&amp;quot; by sonicpacker]&amp;lt;/ref&amp;gt; The technique involves using [[PU]] movement to navigate in front of the door under the moat with 0 stars, exploiting the facts that PUs have no water and that the door-opening action takes precedence over entering the water within the course of a frame. Most of the original TASing for the first MDS was done by sonicpacker, although Tyler Kehne TASed the actual PU movement.&lt;br /&gt;
==Zig-Zag Strat==&lt;br /&gt;
Originally, the route for the negative jump into VCutM was done using what was called the &amp;quot;Zig-Zag Strat&amp;quot;. This technique was decently optimized prior to the current BLJ location being found (which obsoleted this technique).&lt;br /&gt;
==Reason for Delay of the Full Run==&lt;br /&gt;
The first ever TAS of 1 Key was released on September 29th, 2016 with a time of 4’21”67, which came more than a year after the original reveal. This was due to the fact that getting QPU speed requires visiting [[Vanish Cap under the Moat]] to perform an [[Backwards_Long_Jump#Elevator_BLJ|elevator-BLJ]]. Visiting VCutM without draining the moat originally required 10 stars to get the [[Wing Cap|wing cap]] for [[Hyperspeed_Flying|hyperspeed flying]], which was slower than just getting 8 stars, visiting the basement, and draining the moat normally (which made it slower to do this trick). Later, however, a BLJ on the [[The Castle|castle grounds]] was found that sufficed to enter VCutM.&lt;br /&gt;
&lt;br /&gt;
==Current Record==&lt;br /&gt;
The current record for the 1 Key TAS stands at 4:15.75. Since this skip saves the time normally required for the first Bowser level, this TAS holds the world record for the fastest known completion of Super Mario 64.&lt;br /&gt;
==Notability of being performed on J Version==&lt;br /&gt;
Unlike many other categories, the 1 Key run is optimally performed on the [[Super Mario 64#Japanese|Japanese version]] of the game instead of the [[Super Mario 64#English|US version]]. This is due to [[Peach]] not narrating her dialogue in the Japanese version, which saves more time than the longer in-game text costs. This time save is emphasized due to MDS skipping both the castle entry textbox and the BitDW textbox, both of which are longer on the Japanese version. Therefore, this run is &#039;&#039;not&#039;&#039; performed on the Japanese version because of version-exclusive glitches; it is performed on the Japanese version because the introduction is faster.&lt;br /&gt;
&lt;br /&gt;
==Explanation/Commentary==&lt;br /&gt;
===Castle Grounds===&lt;br /&gt;
First, Mario performs a [[Backwards Long Jump#Slope BLJ|slope BLJ]] to gain speed in the castle grounds. Once Mario&#039;s [[intended next position]] is in the [[ceiling]] under the bridge, he continues BLJing, but it acts like a [[Backwards Long Jump#Low Ceiling BLJ|low ceiling BLJ]] instead. At this point, Mario has enough negative speed to [[negative jump]] past the grate into VCutM.&lt;br /&gt;
===VCutM===&lt;br /&gt;
Mario quickly falls down to the elevators. He then sets the camera to [[fixed cam]] to avoid [[PU#Floating point truncation crash|a crash on console]]. Mario BLJs in order to get QPU speed (enough speed to perform [[PU#Travel and movement|PU movement]]). Since the elevator begins to turn, this allows Mario to use it get massive vertical [[platform displacement]], which triggers the death barrier. Normally level death resets speed, but because Mario spawns in using a water exit, he is able to conserve his [[sliding speed]]. Then, by pressing Z to slide and C^ to conserve speed on the first frame on Mario is on ground (as water does not update sliding speed), he conserves his QPU speed into the castle grounds. Mario then navigates to the moat door&#039;s relative location in PUs, which he can do since PUs lack water. The game checks whether Mario should enter a door before it checks if he should swim, which allows Mario to open the door (from behind) when he navigates back to the main map.&lt;br /&gt;
&lt;br /&gt;
===Castle Basement===&lt;br /&gt;
Mario rapidly swims through the basement and slides down to the 30 Star door area. He performs an [[BLJ#Side BLJ|SBLJ]] on the stairs, gaining enough speed to skip [[Board Bowser&#039;s Sub]] completely, and lands instead in [[Bowser in the Fire Sea]].&lt;br /&gt;
&lt;br /&gt;
===Bowser in the Fire Sea===&lt;br /&gt;
Mario traverses the beginning of the level, using the [[Hangable Ceiling Upwarp]] glitch to pass the pole. On the elevator, Mario performs an elevator BLJ to gain QPU speed. Then, Mario travels through a PU and performs an [[overflow jump]], making use of high negative vertical speed to snap to the area with the bob-ombs (in a PU), before navigating into the warp for the Bowser fight.&lt;br /&gt;
&lt;br /&gt;
===Bowser Fight===&lt;br /&gt;
When [[Bowser in the Fire Sea|the stage]] is tilted, Mario BLJs to gain a large amount of speed. With this speed, Mario is able to move farther after grabbing [[Bowser]]&#039;s tail than normal, which places them closer to the [[mine]] than would otherwise be possible. After beating Bowser, Mario enters and pause-exits out of [[Dire, Dire Docks]] to quickly return to the castle lobby.&lt;br /&gt;
&lt;br /&gt;
===Castle Upstairs===&lt;br /&gt;
Mario uses a ledge grab to quickly get up the first set of stairs. Although it is not visible on camera, Mario then performs a Side BLJ to gain speed. He clips through the 50 Star door. Mario then performs &amp;quot;Clock Punch&amp;quot;, described here (scroll down)&amp;lt;ref&amp;gt;[http://tasvideos.org/5237S.html &amp;quot;Super Mario 64 &amp;quot;1 Key&amp;quot; in 04:21.3&amp;quot; on TASVideos&amp;quot;]&amp;lt;/ref&amp;gt;. He then uses wall kicks to navigate past the [[Endless Stairs]] and into [[Bowser in the Sky]].&lt;br /&gt;
===Bowser in the Sky===&lt;br /&gt;
Using a glitch known as squish cancel, Mario is able to redirect momentum from a BLJ vertically, allowing him to fly to the final elevator, and clip into the final Bowser pipe with another BLJ.&lt;br /&gt;
&lt;br /&gt;
===Final Bowser Fight===&lt;br /&gt;
Mario fights Bowser as normal. At the end, Mario uses speed conserved from a BLJ to grab the [[Grand Star]] faster.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references group=&amp;quot;note&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:TAS]]&lt;/div&gt;</summary>
		<author><name>Fefe</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=One_Button_Challenge&amp;diff=20060</id>
		<title>One Button Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=One_Button_Challenge&amp;diff=20060"/>
		<updated>2026-01-19T19:28:30Z</updated>

		<summary type="html">&lt;p&gt;Fefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{One Button Challenge Infobox}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;One Button Challenge&#039;&#039;&#039;, &#039;&#039;&#039;OBC&#039;&#039;&#039; for short, is a [[challenge]] where the player is only allowed to use one button (e.g. the B Button) on the N64 controller, and you get &#039;&#039;unlimited&#039;&#039; presses of that one button. Because we can only use one button, there are tons of restrictions and disadvantages involved with this challenge. The Joystick does &#039;&#039;not&#039;&#039; count as a button, so it &#039;&#039;can&#039;t&#039;&#039; be used.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The One Button Challenge is unique in that it aims to only allow &#039;&#039;one&#039;&#039; button, and &#039;&#039;everything else&#039;&#039; is off-limits. While in other challenges, like the [[A Button Challenge]], &#039;&#039;only one button&#039;&#039; is off-limits, (i.e. the A Button) and &#039;&#039;everything else&#039;&#039; is allowed.&lt;br /&gt;
==Buttons==&lt;br /&gt;
The Nintendo 64 Controller has &#039;&#039;&#039;14&#039;&#039;&#039; different buttons.&lt;br /&gt;
&lt;br /&gt;
(Excluding the joystick since it is &#039;&#039;not&#039;&#039; a button.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The D-Pad Buttons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The D-Pad Buttons have no use during normal gameplay and therefore can&#039;t be used to control Mario.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The L Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The L Button has no use during normal gameplay and therefore can&#039;t be used to control Mario.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The R Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The R Button is used to switch between Lakitu Cam and Mario/Fixed Cam.&lt;br /&gt;
&lt;br /&gt;
Switching camera modes only adjusts the camera angle and therefore &#039;&#039;can&#039;t&#039;&#039; be used to control Mario.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The C Buttons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The C Buttons allow the player to adjust the camera and enter or exit First-Person Mode.&lt;br /&gt;
&lt;br /&gt;
While entering First-Person mode &#039;&#039;does&#039;&#039; change Mario&#039;s action, it doesn&#039;t let him move around and therefore &#039;&#039;can&#039;t&#039;&#039; be used to control Mario in a useful way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Start Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Start Button is used to pause the game and therefore can&#039;t be used to control Mario.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The A Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The A Button lets Mario jump.&lt;br /&gt;
&lt;br /&gt;
While jumping &#039;&#039;is&#039;&#039; fundamental in &#039;&#039;normal play&#039;&#039;, without using the joystick, the A button only lets Mario jump &#039;&#039;in place and&#039;&#039; therefore &#039;&#039;can&#039;t&#039;&#039; be used to move Mario &#039;&#039;horizontally&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The B Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The B Button lets Mario punch in water or on land and throw an object while holding it.&lt;br /&gt;
&lt;br /&gt;
Punching moves Mario forward slightly which &#039;&#039;can&#039;&#039; be used to control Mario in a useful way because punching lets him move around &#039;&#039;horizontally&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Even though the B Button is the only usable button in the &#039;&#039;One Button Challenge&#039;&#039; that actually allows us to collect stars, it still presents &#039;&#039;tons&#039;&#039; of restrictions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Z Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Z Button lets Mario crouch.&lt;br /&gt;
&lt;br /&gt;
While crouching can let Mario backflip, (which we can&#039;t do with just the Z Button) and crawl. (which we can&#039;t do without using the joystick) We &#039;&#039;can&#039;t&#039;&#039; do any of these when restricted to just one button, and therefore the Z Button &#039;&#039;can&#039;t&#039;&#039; be used to control Mario in a useful way.&lt;br /&gt;
==Disadvantages==&lt;br /&gt;
Because we can only use one button, there are a &#039;&#039;&#039;ton&#039;&#039;&#039; of disadvantages and restrictions involved using this playstyle.&lt;br /&gt;
&lt;br /&gt;
- Our only reliable method of moving forward (i.e. punching) is &#039;&#039;extremely&#039;&#039; slow, which leaves Mario vulnerable to enemies and other obstacles that would normally be simple to avoid with all the buttons.&lt;br /&gt;
&lt;br /&gt;
- Mario can only move &#039;&#039;forward&#039;&#039; with just the B button, not backwards.&lt;br /&gt;
&lt;br /&gt;
- Vertical movement can only be done in &#039;&#039;specific circumstances&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- Mario can only turn in specific situations. (e.g. getting hit by an enemy)&lt;br /&gt;
&lt;br /&gt;
- Mario can only go up slopes in specific circumstances. (e.g. being burned and running up a slope)&lt;br /&gt;
&lt;br /&gt;
- We cannot progress through the game in a full-game run, because we either can&#039;t get past the title screen, (If we choose &#039;&#039;any other button besides start&#039;&#039; as the button to use) or scroll through the starting textboxes. (If we choose &#039;&#039;start&#039;&#039; as the button to use.) Therefore, this challenge can only be analyzed on a &#039;&#039;single-star basis&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;Most&#039;&#039; courses just result in Mario just reaching a dead-end where he can&#039;t move anywhere or falls to his death.&lt;br /&gt;
&lt;br /&gt;
- Mario cannot perform &#039;&#039;any actions or move&#039;&#039; while holding objects other than just &#039;&#039;throwing&#039;&#039; the object.&lt;br /&gt;
&lt;br /&gt;
- Any kind of platforming is virtually &#039;&#039;impossible&#039;&#039; due to not being able to &#039;&#039;jump or move quickly.&#039;&#039;&lt;br /&gt;
==Stars==&lt;br /&gt;
&#039;&#039;&#039;3&#039;&#039;&#039; stars have been collected in the One Button Challenge so far, all of which being in &#039;&#039;Shifting Sand Land&#039;&#039;.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=-7VhlsqeeqI&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*[[Shifting Sand Land|SSL]] - &#039;&#039;[[In the Talons of the Big Bird]]&#039;&#039;: Since we can&#039;t use one of the tornadoes near the four pillars because we have to be on the &#039;&#039;first mission&#039;&#039; to get this star, we can instead have a Fly Guy redirect Mario’s angle towards a pillar, then burn Mario to have him run up the pillar. From there, we can have Mario punch off the pillar to land on the Fly Guy and twirl onto the pyramid and land with a precisely manipulated angle. After punching into the water and redirecting Mario&#039;s angle with slopes and a Pokey, we can then punch to one of the pillars which is near a Crazy Box. After waiting for Klepto to move into position, we then use the Crazy Box to jump into Klepto, and fall onto the star. This star takes just over &#039;&#039;&#039;18 minutes&#039;&#039;&#039; in total.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=oLy7W8JncJE&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*[[Shifting Sand Land|SSL]] - &#039;&#039;[[Shining Atop the Pyramid]]&#039;&#039;: By using the tornado to get onto a pillar, then using a Fly Guy to get on the pyramid, we can then use another Fly Guy to burn Mario and have him run up the pyramid to the small cubby with the star. Because Mario’s angle is facing slightly towards the star, by punching the wall next to the star over and over for &#039;&#039;&#039;2 minutes straight&#039;&#039;&#039;, Mario eventually gets close enough to the star to collect it. This star takes over &#039;&#039;&#039;22 minutes&#039;&#039;&#039; to collect.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=qnQPy0SZF24&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*[[Shifting Sand Land|SSL]] - &#039;&#039;[[100 Coin Star|100 Coins]]&#039;&#039;: Because we can’t collect enough coins normally, we instead have to use the [[Breaking-disappearing Cork Box glitch|Breaking/Disappearing Cork Box Glitch]] to collect extra coins, combined with manipulating Goomba RNG (to make them move to redirect Mario’s angle) by repeatedly punching or having Mario fall asleep and then wake up (to create sand particles) to help collect enough coins to reach 100. This star takes over &#039;&#039;&#039;8 hours&#039;&#039;&#039; to collect in total with over &#039;&#039;&#039;9,000&#039;&#039;&#039; B Presses. It took Pannenkoek2012 over &#039;&#039;&#039;3 months&#039;&#039;&#039; to create the TAS for it.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=y9vXR0jy4mI&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Fefe</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=One_Button_Challenge&amp;diff=20059</id>
		<title>One Button Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=One_Button_Challenge&amp;diff=20059"/>
		<updated>2026-01-19T19:28:21Z</updated>

		<summary type="html">&lt;p&gt;Fefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{One Button Challenge Infobox}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;One Button Challenge&#039;&#039;&#039;, &#039;&#039;&#039;OBC&#039;&#039;&#039; for short, is a [[challenge]] where the player is only allowed to use one button (e.g. the B Button) on the N64 controller, and you get &#039;&#039;unlimited&#039;&#039; presses of that one button. Because we can only use one button, there are tons of restrictions and disadvantages involved with this challenge. The Joystick does &#039;&#039;not&#039;&#039; count as a button, so it &#039;&#039;can&#039;t&#039;&#039; be used.  &lt;br /&gt;
&lt;br /&gt;
The One Button Challenge is unique in that it aims to only allow &#039;&#039;one&#039;&#039; button, and &#039;&#039;everything else&#039;&#039; is off-limits. While in other challenges, like the [[A Button Challenge]], &#039;&#039;only one button&#039;&#039; is off-limits, (i.e. the A Button) and &#039;&#039;everything else&#039;&#039; is allowed.&lt;br /&gt;
==Buttons==&lt;br /&gt;
The Nintendo 64 Controller has &#039;&#039;&#039;14&#039;&#039;&#039; different buttons.&lt;br /&gt;
&lt;br /&gt;
(Excluding the joystick since it is &#039;&#039;not&#039;&#039; a button.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The D-Pad Buttons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The D-Pad Buttons have no use during normal gameplay and therefore can&#039;t be used to control Mario.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The L Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The L Button has no use during normal gameplay and therefore can&#039;t be used to control Mario.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The R Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The R Button is used to switch between Lakitu Cam and Mario/Fixed Cam.&lt;br /&gt;
&lt;br /&gt;
Switching camera modes only adjusts the camera angle and therefore &#039;&#039;can&#039;t&#039;&#039; be used to control Mario.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The C Buttons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The C Buttons allow the player to adjust the camera and enter or exit First-Person Mode.&lt;br /&gt;
&lt;br /&gt;
While entering First-Person mode &#039;&#039;does&#039;&#039; change Mario&#039;s action, it doesn&#039;t let him move around and therefore &#039;&#039;can&#039;t&#039;&#039; be used to control Mario in a useful way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Start Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Start Button is used to pause the game and therefore can&#039;t be used to control Mario.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The A Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The A Button lets Mario jump.&lt;br /&gt;
&lt;br /&gt;
While jumping &#039;&#039;is&#039;&#039; fundamental in &#039;&#039;normal play&#039;&#039;, without using the joystick, the A button only lets Mario jump &#039;&#039;in place and&#039;&#039; therefore &#039;&#039;can&#039;t&#039;&#039; be used to move Mario &#039;&#039;horizontally&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The B Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The B Button lets Mario punch in water or on land and throw an object while holding it.&lt;br /&gt;
&lt;br /&gt;
Punching moves Mario forward slightly which &#039;&#039;can&#039;&#039; be used to control Mario in a useful way because punching lets him move around &#039;&#039;horizontally&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Even though the B Button is the only usable button in the &#039;&#039;One Button Challenge&#039;&#039; that actually allows us to collect stars, it still presents &#039;&#039;tons&#039;&#039; of restrictions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Z Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Z Button lets Mario crouch.&lt;br /&gt;
&lt;br /&gt;
While crouching can let Mario backflip, (which we can&#039;t do with just the Z Button) and crawl. (which we can&#039;t do without using the joystick) We &#039;&#039;can&#039;t&#039;&#039; do any of these when restricted to just one button, and therefore the Z Button &#039;&#039;can&#039;t&#039;&#039; be used to control Mario in a useful way.&lt;br /&gt;
==Disadvantages==&lt;br /&gt;
Because we can only use one button, there are a &#039;&#039;&#039;ton&#039;&#039;&#039; of disadvantages and restrictions involved using this playstyle.&lt;br /&gt;
&lt;br /&gt;
- Our only reliable method of moving forward (i.e. punching) is &#039;&#039;extremely&#039;&#039; slow, which leaves Mario vulnerable to enemies and other obstacles that would normally be simple to avoid with all the buttons.&lt;br /&gt;
&lt;br /&gt;
- Mario can only move &#039;&#039;forward&#039;&#039; with just the B button, not backwards.&lt;br /&gt;
&lt;br /&gt;
- Vertical movement can only be done in &#039;&#039;specific circumstances&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- Mario can only turn in specific situations. (e.g. getting hit by an enemy)&lt;br /&gt;
&lt;br /&gt;
- Mario can only go up slopes in specific circumstances. (e.g. being burned and running up a slope)&lt;br /&gt;
&lt;br /&gt;
- We cannot progress through the game in a full-game run, because we either can&#039;t get past the title screen, (If we choose &#039;&#039;any other button besides start&#039;&#039; as the button to use) or scroll through the starting textboxes. (If we choose &#039;&#039;start&#039;&#039; as the button to use.) Therefore, this challenge can only be analyzed on a &#039;&#039;single-star basis&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;Most&#039;&#039; courses just result in Mario just reaching a dead-end where he can&#039;t move anywhere or falls to his death.&lt;br /&gt;
&lt;br /&gt;
- Mario cannot perform &#039;&#039;any actions or move&#039;&#039; while holding objects other than just &#039;&#039;throwing&#039;&#039; the object.&lt;br /&gt;
&lt;br /&gt;
- Any kind of platforming is virtually &#039;&#039;impossible&#039;&#039; due to not being able to &#039;&#039;jump or move quickly.&#039;&#039;&lt;br /&gt;
==Stars==&lt;br /&gt;
&#039;&#039;&#039;3&#039;&#039;&#039; stars have been collected in the One Button Challenge so far, all of which being in &#039;&#039;Shifting Sand Land&#039;&#039;.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=-7VhlsqeeqI&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*[[Shifting Sand Land|SSL]] - &#039;&#039;[[In the Talons of the Big Bird]]&#039;&#039;: Since we can&#039;t use one of the tornadoes near the four pillars because we have to be on the &#039;&#039;first mission&#039;&#039; to get this star, we can instead have a Fly Guy redirect Mario’s angle towards a pillar, then burn Mario to have him run up the pillar. From there, we can have Mario punch off the pillar to land on the Fly Guy and twirl onto the pyramid and land with a precisely manipulated angle. After punching into the water and redirecting Mario&#039;s angle with slopes and a Pokey, we can then punch to one of the pillars which is near a Crazy Box. After waiting for Klepto to move into position, we then use the Crazy Box to jump into Klepto, and fall onto the star. This star takes just over &#039;&#039;&#039;18 minutes&#039;&#039;&#039; in total.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=oLy7W8JncJE&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*[[Shifting Sand Land|SSL]] - &#039;&#039;[[Shining Atop the Pyramid]]&#039;&#039;: By using the tornado to get onto a pillar, then using a Fly Guy to get on the pyramid, we can then use another Fly Guy to burn Mario and have him run up the pyramid to the small cubby with the star. Because Mario’s angle is facing slightly towards the star, by punching the wall next to the star over and over for &#039;&#039;&#039;2 minutes straight&#039;&#039;&#039;, Mario eventually gets close enough to the star to collect it. This star takes over &#039;&#039;&#039;22 minutes&#039;&#039;&#039; to collect.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=qnQPy0SZF24&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*[[Shifting Sand Land|SSL]] - &#039;&#039;[[100 Coin Star|100 Coins]]&#039;&#039;: Because we can’t collect enough coins normally, we instead have to use the [[Breaking-disappearing Cork Box glitch|Breaking/Disappearing Cork Box Glitch]] to collect extra coins, combined with manipulating Goomba RNG (to make them move to redirect Mario’s angle) by repeatedly punching or having Mario fall asleep and then wake up (to create sand particles) to help collect enough coins to reach 100. This star takes over &#039;&#039;&#039;8 hours&#039;&#039;&#039; to collect in total with over &#039;&#039;&#039;9,000&#039;&#039;&#039; B Presses. It took Pannenkoek2012 over &#039;&#039;&#039;3 months&#039;&#039;&#039; to create the TAS for it.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=y9vXR0jy4mI&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Fefe</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=One_Button_Challenge&amp;diff=20058</id>
		<title>One Button Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=One_Button_Challenge&amp;diff=20058"/>
		<updated>2026-01-19T19:28:13Z</updated>

		<summary type="html">&lt;p&gt;Fefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{One Button Challenge Infobox}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;One Button Challenge&#039;&#039;&#039;, &#039;&#039;&#039;OBC&#039;&#039;&#039; for short, is a [[challenge]] where the player is only allowed to use one button (e.g. the B Button) on the N64 controller, and you get &#039;&#039;unlimited&#039;&#039; presses of that one button. Because we can only use one button, there are tons of restrictions and disadvantages involved with this challenge. The Joystick does &#039;&#039;not&#039;&#039; count as a button, so it &#039;&#039;can&#039;t&#039;&#039; be used. &lt;br /&gt;
&lt;br /&gt;
The One Button Challenge is unique in that it aims to only allow &#039;&#039;one&#039;&#039; button, and &#039;&#039;everything else&#039;&#039; is off-limits. While in other challenges, like the [[A Button Challenge]], &#039;&#039;only one button&#039;&#039; is off-limits, (i.e. the A Button) and &#039;&#039;everything else&#039;&#039; is allowed.&lt;br /&gt;
==Buttons==&lt;br /&gt;
The Nintendo 64 Controller has &#039;&#039;&#039;14&#039;&#039;&#039; different buttons.&lt;br /&gt;
&lt;br /&gt;
(Excluding the joystick since it is &#039;&#039;not&#039;&#039; a button.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The D-Pad Buttons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The D-Pad Buttons have no use during normal gameplay and therefore can&#039;t be used to control Mario.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The L Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The L Button has no use during normal gameplay and therefore can&#039;t be used to control Mario.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The R Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The R Button is used to switch between Lakitu Cam and Mario/Fixed Cam.&lt;br /&gt;
&lt;br /&gt;
Switching camera modes only adjusts the camera angle and therefore &#039;&#039;can&#039;t&#039;&#039; be used to control Mario.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The C Buttons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The C Buttons allow the player to adjust the camera and enter or exit First-Person Mode.&lt;br /&gt;
&lt;br /&gt;
While entering First-Person mode &#039;&#039;does&#039;&#039; change Mario&#039;s action, it doesn&#039;t let him move around and therefore &#039;&#039;can&#039;t&#039;&#039; be used to control Mario in a useful way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Start Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Start Button is used to pause the game and therefore can&#039;t be used to control Mario.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The A Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The A Button lets Mario jump.&lt;br /&gt;
&lt;br /&gt;
While jumping &#039;&#039;is&#039;&#039; fundamental in &#039;&#039;normal play&#039;&#039;, without using the joystick, the A button only lets Mario jump &#039;&#039;in place and&#039;&#039; therefore &#039;&#039;can&#039;t&#039;&#039; be used to move Mario &#039;&#039;horizontally&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The B Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The B Button lets Mario punch in water or on land and throw an object while holding it.&lt;br /&gt;
&lt;br /&gt;
Punching moves Mario forward slightly which &#039;&#039;can&#039;&#039; be used to control Mario in a useful way because punching lets him move around &#039;&#039;horizontally&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Even though the B Button is the only usable button in the &#039;&#039;One Button Challenge&#039;&#039; that actually allows us to collect stars, it still presents &#039;&#039;tons&#039;&#039; of restrictions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Z Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Z Button lets Mario crouch.&lt;br /&gt;
&lt;br /&gt;
While crouching can let Mario backflip, (which we can&#039;t do with just the Z Button) and crawl. (which we can&#039;t do without using the joystick) We &#039;&#039;can&#039;t&#039;&#039; do any of these when restricted to just one button, and therefore the Z Button &#039;&#039;can&#039;t&#039;&#039; be used to control Mario in a useful way.&lt;br /&gt;
==Disadvantages==&lt;br /&gt;
Because we can only use one button, there are a &#039;&#039;&#039;ton&#039;&#039;&#039; of disadvantages and restrictions involved using this playstyle.&lt;br /&gt;
&lt;br /&gt;
- Our only reliable method of moving forward (i.e. punching) is &#039;&#039;extremely&#039;&#039; slow, which leaves Mario vulnerable to enemies and other obstacles that would normally be simple to avoid with all the buttons.&lt;br /&gt;
&lt;br /&gt;
- Mario can only move &#039;&#039;forward&#039;&#039; with just the B button, not backwards.&lt;br /&gt;
&lt;br /&gt;
- Vertical movement can only be done in &#039;&#039;specific circumstances&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- Mario can only turn in specific situations. (e.g. getting hit by an enemy)&lt;br /&gt;
&lt;br /&gt;
- Mario can only go up slopes in specific circumstances. (e.g. being burned and running up a slope)&lt;br /&gt;
&lt;br /&gt;
- We cannot progress through the game in a full-game run, because we either can&#039;t get past the title screen, (If we choose &#039;&#039;any other button besides start&#039;&#039; as the button to use) or scroll through the starting textboxes. (If we choose &#039;&#039;start&#039;&#039; as the button to use.) Therefore, this challenge can only be analyzed on a &#039;&#039;single-star basis&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;Most&#039;&#039; courses just result in Mario just reaching a dead-end where he can&#039;t move anywhere or falls to his death.&lt;br /&gt;
&lt;br /&gt;
- Mario cannot perform &#039;&#039;any actions or move&#039;&#039; while holding objects other than just &#039;&#039;throwing&#039;&#039; the object.&lt;br /&gt;
&lt;br /&gt;
- Any kind of platforming is virtually &#039;&#039;impossible&#039;&#039; due to not being able to &#039;&#039;jump or move quickly.&#039;&#039;&lt;br /&gt;
==Stars==&lt;br /&gt;
&#039;&#039;&#039;3&#039;&#039;&#039; stars have been collected in the One Button Challenge so far, all of which being in &#039;&#039;Shifting Sand Land&#039;&#039;.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=-7VhlsqeeqI&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*[[Shifting Sand Land|SSL]] - &#039;&#039;[[In the Talons of the Big Bird]]&#039;&#039;: Since we can&#039;t use one of the tornadoes near the four pillars because we have to be on the &#039;&#039;first mission&#039;&#039; to get this star, we can instead have a Fly Guy redirect Mario’s angle towards a pillar, then burn Mario to have him run up the pillar. From there, we can have Mario punch off the pillar to land on the Fly Guy and twirl onto the pyramid and land with a precisely manipulated angle. After punching into the water and redirecting Mario&#039;s angle with slopes and a Pokey, we can then punch to one of the pillars which is near a Crazy Box. After waiting for Klepto to move into position, we then use the Crazy Box to jump into Klepto, and fall onto the star. This star takes just over &#039;&#039;&#039;18 minutes&#039;&#039;&#039; in total.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=oLy7W8JncJE&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*[[Shifting Sand Land|SSL]] - &#039;&#039;[[Shining Atop the Pyramid]]&#039;&#039;: By using the tornado to get onto a pillar, then using a Fly Guy to get on the pyramid, we can then use another Fly Guy to burn Mario and have him run up the pyramid to the small cubby with the star. Because Mario’s angle is facing slightly towards the star, by punching the wall next to the star over and over for &#039;&#039;&#039;2 minutes straight&#039;&#039;&#039;, Mario eventually gets close enough to the star to collect it. This star takes over &#039;&#039;&#039;22 minutes&#039;&#039;&#039; to collect.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=qnQPy0SZF24&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*[[Shifting Sand Land|SSL]] - &#039;&#039;[[100 Coin Star|100 Coins]]&#039;&#039;: Because we can’t collect enough coins normally, we instead have to use the [[Breaking-disappearing Cork Box glitch|Breaking/Disappearing Cork Box Glitch]] to collect extra coins, combined with manipulating Goomba RNG (to make them move to redirect Mario’s angle) by repeatedly punching or having Mario fall asleep and then wake up (to create sand particles) to help collect enough coins to reach 100. This star takes over &#039;&#039;&#039;8 hours&#039;&#039;&#039; to collect in total with over &#039;&#039;&#039;9,000&#039;&#039;&#039; B Presses. It took Pannenkoek2012 over &#039;&#039;&#039;3 months&#039;&#039;&#039; to create the TAS for it.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=y9vXR0jy4mI&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Fefe</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=One_Button_Challenge&amp;diff=20057</id>
		<title>One Button Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=One_Button_Challenge&amp;diff=20057"/>
		<updated>2026-01-19T19:24:33Z</updated>

		<summary type="html">&lt;p&gt;Fefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{One Button Challenge Infobox}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;One Button Challenge&#039;&#039;&#039;, &#039;&#039;&#039;OBC&#039;&#039;&#039; for short, is a [[challenge]] where the player is only allowed to use one button (e.g. the B Button) on the N64 controller, and you get &#039;&#039;unlimited&#039;&#039; presses of that one button. Because we can only use one button, there are tons of restrictions and disadvantages involved with this challenge. The Joystick does &#039;&#039;not&#039;&#039; count as a button, so it &#039;&#039;can&#039;t&#039;&#039; be used. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The One Button Challenge is unique in that it aims to only allow &#039;&#039;one&#039;&#039; button, and &#039;&#039;everything else&#039;&#039; is off-limits. While in other challenges, like the [[A Button Challenge]], &#039;&#039;only one button&#039;&#039; is off-limits, (i.e. the A Button) and &#039;&#039;everything else&#039;&#039; is allowed.&lt;br /&gt;
==Buttons==&lt;br /&gt;
The Nintendo 64 Controller has &#039;&#039;&#039;14&#039;&#039;&#039; different buttons.&lt;br /&gt;
&lt;br /&gt;
(Excluding the joystick since it is &#039;&#039;not&#039;&#039; a button.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The D-Pad Buttons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The D-Pad Buttons have no use during normal gameplay, and therefore can&#039;t be used to control Mario.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The L Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The L Button has no use during normal gameplay, and therefore can&#039;t be used to control Mario.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The R Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The R Button is used to switch between Lakitu Cam and Mario/Fixed Cam.&lt;br /&gt;
&lt;br /&gt;
While this &#039;&#039;can&#039;&#039; sometimes be convenient in normal play, it only adjusts the camera mode and therefore &#039;&#039;can&#039;t&#039;&#039; be used to control Mario in a useful way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The C Buttons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The C Buttons allow the player to adjust the camera and enter or exit First-Person Mode.&lt;br /&gt;
&lt;br /&gt;
While entering First-Person mode &#039;&#039;does&#039;&#039; change Mario&#039;s action, it doesn&#039;t let him move around, and therefore &#039;&#039;can&#039;t&#039;&#039; be used to control Mario in a useful way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Start Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Start Button is used to pause and unpause the game, and therefore can&#039;t be used to control Mario.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The A Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The A Button lets Mario jump.&lt;br /&gt;
&lt;br /&gt;
While jumping &#039;&#039;is&#039;&#039; fundamental in &#039;&#039;normal play&#039;&#039;, without using the joystick, the A button only lets Mario jump &#039;&#039;in place and&#039;&#039; therefore &#039;&#039;can&#039;t&#039;&#039; be used to control Mario in a useful way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The B Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The B Button lets Mario punch in water or on land and throw an object while holding it.&lt;br /&gt;
&lt;br /&gt;
Punching moves Mario forward slightly and therefore &#039;&#039;can&#039;&#039; be used to control Mario in a useful way because punching lets him move around.&lt;br /&gt;
&lt;br /&gt;
Even though the B Button is the only usable button in the &#039;&#039;One Button Challenge&#039;&#039; that actually allows us to collect stars, it still presents &#039;&#039;tons&#039;&#039; of restrictions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Z Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Z Button lets Mario crouch.&lt;br /&gt;
&lt;br /&gt;
While crouching can let Mario backflip, (which we can&#039;t do with just the Z Button) and crawl. (which we can&#039;t do without using the joystick) We &#039;&#039;can&#039;t&#039;&#039; do any of these when restricted to just one button, and therefore the Z Button &#039;&#039;can&#039;t&#039;&#039; be used to control Mario in a useful way.&lt;br /&gt;
==Disadvantages==&lt;br /&gt;
Because we can only use one button, there are a &#039;&#039;&#039;ton&#039;&#039;&#039; of disadvantages and restrictions involved using this playstyle.&lt;br /&gt;
&lt;br /&gt;
- Our only reliable method of moving forward (i.e. punching) is &#039;&#039;extremely&#039;&#039; slow, which leaves Mario vulnerable to enemies and other obstacles that would normally be simple to avoid with all the buttons.&lt;br /&gt;
&lt;br /&gt;
- Mario can only move &#039;&#039;forward&#039;&#039; with just the B button, not backwards.&lt;br /&gt;
&lt;br /&gt;
- Vertical movement can only be done in &#039;&#039;specific circumstances&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- Mario can only turn in specific situations. (e.g. getting hit by an enemy)&lt;br /&gt;
&lt;br /&gt;
- Mario can only go up slopes in specific circumstances. (e.g. being burned and running up a slope)&lt;br /&gt;
&lt;br /&gt;
- We cannot progress through the game in a full-game run, because we either can&#039;t get past the title screen, (If we choose &#039;&#039;any other button besides start&#039;&#039; as the button to use) or scroll through the starting textboxes. (If we choose &#039;&#039;start&#039;&#039; as the button to use.) Therefore, this challenge can only be analyzed on a &#039;&#039;single-star basis&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;Most&#039;&#039; courses just result in Mario just reaching a dead-end where he can&#039;t move anywhere, or falls to his death.&lt;br /&gt;
&lt;br /&gt;
- Mario cannot perform &#039;&#039;any actions or move&#039;&#039; while holding objects other than just &#039;&#039;throwing&#039;&#039; the object.&lt;br /&gt;
&lt;br /&gt;
- Any kind of platforming is virtually &#039;&#039;impossible&#039;&#039; due to not being able to &#039;&#039;jump or move quickly.&#039;&#039;&lt;br /&gt;
==Stars==&lt;br /&gt;
&#039;&#039;&#039;3&#039;&#039;&#039; stars have been collected in the One Button Challenge so far, all of which being in &#039;&#039;Shifting Sand Land&#039;&#039;.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=-7VhlsqeeqI&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*[[Shifting Sand Land|SSL]] - &#039;&#039;[[In the Talons of the Big Bird]]&#039;&#039;: Since we can&#039;t use one of the tornadoes near the four pillars because we have to be on the &#039;&#039;first mission&#039;&#039; to get this star, we can instead have a Fly Guy redirect Mario’s angle towards a pillar, then burn Mario to have him run up the pillar. From there, we can have Mario punch off the pillar to land on the Fly Guy and twirl onto the pyramid and land with a precisely manipulated angle. After punching into the water and redirecting Mario&#039;s angle with slopes and a Pokey, we can then punch to one of the pillars which is near a Crazy Box. After waiting for Klepto to move into position, we then use the Crazy Box to jump into Klepto, and fall onto the star. This star takes just over &#039;&#039;&#039;18 minutes&#039;&#039;&#039; in total.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=oLy7W8JncJE&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*[[Shifting Sand Land|SSL]] - &#039;&#039;[[Shining Atop the Pyramid]]&#039;&#039;: By using the tornado to get onto a pillar, then using a Fly Guy to get on the pyramid, we can then use another Fly Guy to burn Mario and have him run up the pyramid to the small cubby with the star. Because Mario’s angle is facing slightly towards the star, by punching the wall next to the star over and over for &#039;&#039;&#039;2 minutes straight&#039;&#039;&#039;, Mario eventually gets close enough to the star to collect it. This star takes over &#039;&#039;&#039;22 minutes&#039;&#039;&#039; to collect.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=qnQPy0SZF24&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*[[Shifting Sand Land|SSL]] - &#039;&#039;[[100 Coin Star|100 Coins]]&#039;&#039;: Because we can’t collect enough coins normally, we instead have to use the [[Breaking-disappearing Cork Box glitch|Breaking/Disappearing Cork Box Glitch]] to collect extra coins, combined with manipulating Goomba RNG (to make them move to redirect Mario’s angle) by repeatedly punching or having Mario fall asleep and then wake up (to create sand particles) to help collect enough coins to reach 100. This star takes over &#039;&#039;&#039;8 hours&#039;&#039;&#039; to collect in total with over &#039;&#039;&#039;9,000&#039;&#039;&#039; B Presses. It took Pannenkoek2012 over &#039;&#039;&#039;3 months&#039;&#039;&#039; to create the TAS for it.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=y9vXR0jy4mI&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Fefe</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=ABZ_Button_Challenge&amp;diff=20056</id>
		<title>ABZ Button Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=ABZ_Button_Challenge&amp;diff=20056"/>
		<updated>2026-01-19T19:16:16Z</updated>

		<summary type="html">&lt;p&gt;Fefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ABZ Challenge Infobox}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;ABZ Button Challenge&#039;&#039;&#039;, also known as &#039;&#039;&#039;the ABZ challenge&#039;&#039;&#039;, &#039;&#039;&#039;ABZBC&#039;&#039;&#039;, or &#039;&#039;&#039;ABZ&#039;&#039;&#039; for short, is a [[challenge]] in which the total sum of A, B, and Z [[button press]]es is minimized. For example, pressing the A button once is better than pressing B once and Z once or the B button twice, while pressing the Z button once is better than pressing the A button twice.&lt;br /&gt;
&lt;br /&gt;
The ABZ Button Challenge is unique in that it aims to minimize the sum of three values, rather than any of those values individually. For example, although it may be possible to obtain a [[Star|star]] [[A Button Challenge|without pressing A]], it is often the case that doing so requires many B presses; the converse holds as well. Thus, the way one approaches the ABZ Button Challenge is frequently very different from related challenges.  &lt;br /&gt;
&lt;br /&gt;
[[Textbox|Textboxes]] constitute a majority of the ABZ presses in current routes. Advancing through text requires pressing either the A or the B button, meaning that minimizing A, B, and Z presses also leads to minimizing the amount of text presented in-game. In the [[Super_Mario_64#PAL|European/PAL]] version, the game&#039;s language can be selected after each [[Save and Quit]]. Thus, in this version, one can change the game&#039;s language between English, German, and French without incurring any ABZ presses. Players use this mechanic in order to choose the language with the fewest textboxes at any given time.&lt;br /&gt;
&lt;br /&gt;
The best version of the game in the current route is the [[Super_Mario_64#PAL_2|PAL Wii VC]] version because of [[Wii_VC_Round-to-Zero|BitFS Platform Raising]], which saves an A press in the any% run.&lt;br /&gt;
&lt;br /&gt;
The project was conceptualized by [[User:Welcoe]], with much of the current progress being made since early 2018. There are currently 2 spreadsheets for the ABZ challenge: the [[TAS]] spreadsheet&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1lAf4RDjKIbpApFQUrjZe7K2tVtAu0FDY_SgaJkYAvhQ/edit?usp=sharing &amp;quot;SM64 ABZ Button Challenge PAL&amp;quot; spreadsheet]&amp;lt;/ref&amp;gt; and the [[RTA]] spreadsheet&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1EH4jyaLR8ugiayDa25aZN8o1oFQupeYGvM9uYuD3hoc/edit#gid=2060866840 &amp;quot;SM64 RTZBBC and RTABZBC&amp;quot; spreadsheet]&amp;lt;/ref&amp;gt;. Currently, a definitive amount of ABZ presses is not yet confirmed, as the initial routing for the challenge is not yet complete.&lt;br /&gt;
==Non-Textbox ABZ Challenge==&lt;br /&gt;
{{Non-textbox ABZ Challenge Infobox}}&lt;br /&gt;
Since some consider the textbox minimization aspect of the ABZ challenge uninteresting, the &#039;&#039;&#039;Non-Textbox ABZ Button Challenge&#039;&#039;&#039; was created as an alternative challenge where A and B button presses do not count if they are used to advance text. Due to the lack of confirmation of how many ABZ presses are needed for the normal challenge, the number of ABZ presses needed for this challenge is not known either but should be significantly lower than normal.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Fefe</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Challenge&amp;diff=20055</id>
		<title>Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Challenge&amp;diff=20055"/>
		<updated>2026-01-19T19:11:48Z</updated>

		<summary type="html">&lt;p&gt;Fefe: Correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Challenge&#039;&#039;&#039; is a self-imposed restriction of performing certain tasks, making the completion of the game harder. Restrictions include the use of a certain button (the [[A Button]], for example), the use of cannons, collecting coins, and the use of caps, among others.&lt;br /&gt;
&lt;br /&gt;
Often, these challenges lead to the discovery of glitches, while some must be utilized to make up for a loss of a certain function. For example, restricting the A button forces Mario to use techniques such as frame-walking, enemy manipulation, and [[cloning]] to complete certain tasks. Collecting the 5 secrets in Bob-omb Battlefield coinless requires making a [[Premature Clone]] of the top coin and landing at the 30-unit high area to collect the secret without interacting with the center coin.&lt;br /&gt;
==UBER Challenge==&lt;br /&gt;
{{main|UBER Challenge}}&lt;br /&gt;
The UBER Challenge forbids any coins and [[:Category:Collectibles|collectibles]] (except chests), switches, cannons, teleporting, caps, opening boxes (except for star boxes), damage (except falling), and activating movable platforms. Additionally, enemies must not be interacted with (including Lakitu, but excluding Bowser and MIPS). The challenge was created by Mario64Masters. The name of the UBER Challenge was borrowed from Manocheese&#039;s Über Challenge for Ocarina of Time.&lt;br /&gt;
&lt;br /&gt;
There are 39 stars that can be collected RTA, and 46 stars are possible in a TAS run.&lt;br /&gt;
==Pacifist Challenge==&lt;br /&gt;
{{main|Pacifist Challenge}}&lt;br /&gt;
The Pacifist Challenge forbids any combat with enemies except for Bowser. Any actions that do not result in killing an enemy are allowed. The number of stars that can be collected is 98 glitchless, and 101 for TAS runs&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/boards/198848-super-mario-64/75920333 How many stars can you get in a Pacifist Run of the game?] Recounted to include infinite coin glitch with box&amp;lt;/ref&amp;gt;. In a full game run, however, killing the Boo to enter [[Big Boo&#039;s Haunt]] is considered nonpacifist, cutting off the available 2 stars, and therefore the actual number of stars that can be collected is 96 glitchless and 99 with TAS.&lt;br /&gt;
&lt;br /&gt;
The following stars cannot be collected in the RTA pacifist run.&lt;br /&gt;
*[[BoB]] (2): &#039;&#039;Big Bob-omb on the Summit&#039;&#039; (enemy), &#039;&#039;Footrace with Koopa The Quick&#039;&#039; (requires the previous star)&lt;br /&gt;
*[[WF]] (2): &#039;&#039;Chip Off Whomp&#039;s Block&#039;&#039; (enemy), &#039;&#039;To the Top of the Fortress&#039;&#039; (requires the previous star)&lt;br /&gt;
*[[BBH]] (7): All stars are cut off due to entering the course requiring killing a Boo.&lt;br /&gt;
**If entering the stage is allowed, then only two stars (&#039;&#039;Secret of the Haunted Books&#039;&#039; and &#039;&#039;Seek the 8 Red Coins&#039;&#039;) can be collected.&lt;br /&gt;
*[[HMC]] (1): &#039;&#039;HMC 100 coins&#039;&#039; (only 92 non-enemy coins)&lt;br /&gt;
*[[LLL]] (2): &#039;&#039;Boil the Big Bully&#039;&#039; (enemy), &#039;&#039;Bully the Bullies&#039;&#039; (enemy)&lt;br /&gt;
*[[SSL]] (1): &#039;&#039;Stand Tall on the Four Pillars&#039;&#039; (enemy)&lt;br /&gt;
*[[Snowman&#039;s Land|SL]] (1): &#039;&#039;Chill with the Bully&#039;&#039; (enemy),&lt;br /&gt;
*[[Tiny-Huge Island|THI]] (4): &#039;&#039;Pluck the Piranha Flower&#039;&#039; (enemy), &#039;&#039;Rematch with Koopa the Quick&#039;&#039; (requiring Star 1), &#039;&#039;Make Wiggler Squirm (enemy)&#039;&#039;, &#039;&#039;THI 100 coins&#039;&#039; (infinite coin glitch requires killing Piranhas)&lt;br /&gt;
The following stars can be circumvented if glitches or TAS strategies are allowed:&lt;br /&gt;
*[[WF]] - &#039;&#039;Blast Away the Wall&#039;&#039;: A wall clip can be performed to reach the star cannonless.&lt;br /&gt;
*[[SSL]] - &#039;&#039;SSL 100 coins&#039;&#039;: 100 coins can be collected using infinite coin glitch, done by disappearing cork box glitch in the course. 86 non-enemy coins otherwise.&lt;br /&gt;
*[[Snowman&#039;s Land|SL]] - &#039;&#039;SL 100 coins&#039;&#039;: 100 coins can be collected with an infinite coin glitch, by activating [[Time Stop]] from the snowman and repeatedly collecting a nearby coin. 58 non-enemy coins otherwise.&lt;br /&gt;
==A Button Challenge==&lt;br /&gt;
{{main|A Button Challenge}}&lt;br /&gt;
The A Button Challenge aims to reduce the use of [[A Button]] in courses, first documented in [http://www.curtisbright.com/sm64/abc/ Curtis Bright&#039;s website]. Since then, many techniques are applied in an attempt to bring down the A Press count, with [https://youtube.com/user/pannenkoek2012 pannenkoek2012] being the biggest contributor to the challenge.&lt;br /&gt;
&lt;br /&gt;
There are 98 stars that can be collected on a full game basis without the A Button using TAS. A 120-star run of the game can be completed in 13.&lt;br /&gt;
==Coinless Challenge==&lt;br /&gt;
The Coinless Challenge&#039;s only rule is that the player cannot collect any coins. Specifically, no yellow, red, or blue coins can be collected. Techniques where Mario&#039;s coin score is saved as 0 coins by collecting multiples of 256, or pause buffering to prevent the coin counter from going up, are not allowed.&lt;br /&gt;
&lt;br /&gt;
Mario is able to collect 81 stars in a full game run, and 82 stars on a single star basis. The remaining 38 stars require collecting coins and are therefore impossible.&lt;br /&gt;
==Cannonless Challenge==&lt;br /&gt;
In the Cannonless Challenge, entering any cannons is forbidden. As it turns out, all 120 stars can be collected cannonless. The challenge was completed on 23 July 2018 by sm64expert, when he collected the [[Wing Mario Over the Rainbow Red Coin Star]].&amp;lt;ref&amp;gt;https://youtu.be/JCzBOGHf_a0&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Capless/Cannonless Challenge==&lt;br /&gt;
To qualify as capless, Mario cannot use any special caps except the cap effects obtained from the start of a course. To qualify as cannonless, Mario cannot use any cannons.&lt;br /&gt;
&lt;br /&gt;
Using the capless and cannonless ruleset from the UBER Challenge, every star except for one (&#039;&#039;Wing Mario Over the Rainbow Red Coin Star&#039;&#039;) can be collected, resulting 119 stars that can be collected.&lt;br /&gt;
&lt;br /&gt;
The most difficult stars to collect include:&lt;br /&gt;
*[[BoB]] - &#039;&#039;Shoot to the Island in the Sky&#039;&#039;, &#039;&#039;100 Coins&#039;&#039;, &#039;&#039;Find the 8 Red Coins&#039;&#039;: Going to the island can be done by long jumping from the top of the mountain.&lt;br /&gt;
*[[SSL]] - &#039;&#039;Free Flying for 8 Red Coins&#039;&#039;: Tornadoes, Fly Guys, and Klepto can help Mario collect the 4 aerial coins without the wing cap.&lt;br /&gt;
*[[Vanish Cap under the Moat]]: The cage can be reached by performing a side flip to a wall kick, removing the need of using a vanish cap.&lt;br /&gt;
==CCC Challenge==&lt;br /&gt;
{{main|CCC Challenge}}&lt;br /&gt;
The CCC Challenge combines Coinless with Capless/Cannonless. The restriction is extremely heavy, leaving very few stars that can be collected, as some of them inadvertently collect coins during the process.&lt;br /&gt;
&lt;br /&gt;
Mario is able to collect 81 stars in a full game run, and 82 stars on a single star basis. While this is the same number of stars collectible as Coinless Challenge, the workarounds are much harder to achieve.&lt;br /&gt;
==No Buttons Allowed/Buttonless Challenge==&lt;br /&gt;
{{main|No Buttons Allowed Challenge}}&lt;br /&gt;
The No Buttons Allowed Challenge forbids the use of A, B, Z, Start, L, R, and (to some extent) C buttons. This challenge was created by pannenkoek2012 to push the game to its limits.&lt;br /&gt;
&lt;br /&gt;
The C buttons are only allowed when they only affect the camera and don&#039;t affect actual gameplay. For example, the [[C^ Hyperspeed]] glitch is not allowed.&lt;br /&gt;
&lt;br /&gt;
The challenge is more difficult than simply restricting the A button, since this disables many maneuvering options that Mario can use, such as jumping, diving, sliding, and more. The challenge cannot be done as a full game run as there is in-game text that cannot be advanced without the use of buttons.&lt;br /&gt;
&lt;br /&gt;
There are only 34 stars that can be collected, many of which require complicated strategies.&amp;lt;ref&amp;gt;[https://youtube.com/playlist?list=PLmvvhlevqC2fXLL55ZQT1cesNmM2qHPn1 No Buttons Allowed Playlist]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==ABZ Challenge==&lt;br /&gt;
{{main|ABZ Button Challenge|ABZ Challenge}}&lt;br /&gt;
The ABZ Challenge is similar to Buttonless, but instead of restricting all buttons only restricts the three primary buttons, A B and Z. Instead of requiring that they don&#039;t be used at all, it allows simply using the minimum number of buttons possible.&lt;br /&gt;
&lt;br /&gt;
It was as an alternative to the Buttonless Challenge, since the Buttonless Challenge did not allow the start button, and consequently did not allow changing languages on PAL version to minimize text box button presses.&lt;br /&gt;
==Low Doors Challenge==&lt;br /&gt;
In the Low Doors Challenge, the game must be beaten while opening as few doors as possible. A door is considered used when the door opening cutscene occurs. Doors are skipped using BLJs and HSWKs, pause exiting, and routing to avoid moving between castle floors unnecessarily.&lt;br /&gt;
&lt;br /&gt;
Any% needs to open only 2 doors to complete: one door to enter the basement (using either the key door or moat door), and one door to enter the upper floors.&lt;br /&gt;
&lt;br /&gt;
120 Stars needs to open 4 doors to complete: one to enter the basement (using either the key door or moat door), one to enter the upper floors, one to enter the courtyard for BBH, and one to exit the CCM slide level through the cabin. Unconfirmed door skips exist in BBH, HMC, and skipping the door to the endless stairs using HSWKs. The 50 star door stairs BLJ cannot be used for the latter, as Mario needs to stop at the 3rd floor to get all stars, and cannot pause exit out from the 3rd floor.&lt;br /&gt;
==No Joystick Allowed Challenge==&lt;br /&gt;
{{main|No Joystick Allowed Challenge}}&lt;br /&gt;
The No Joystick Allowed Challenge forbids the use of Joystick inputs, considered to be the inverse of No Buttons Allowed Challenge.&lt;br /&gt;
&lt;br /&gt;
As the joystick provides the vital function for Mario to change directions and run, the challenge takes route planning to the extreme. The challenge can only be done on a single star basis and not a full game run due to absurd limitations.&lt;br /&gt;
&lt;br /&gt;
There are only 56 stars that can be collected, many of which require complicated strategies.&lt;br /&gt;
&lt;br /&gt;
A related challenge is the [[Low Joystick Magnitude|Low Joystick Magnitude Challenge]], in which the joystick is allowed but the magnitude of the joystick is to be minimized. The value to be minimized can be either the largest joystick magnitude needed in a run or segment, or the total magnitude value integrated over the whole run.&lt;br /&gt;
==Floor is Lava Challenge==&lt;br /&gt;
The [[Floor is Lava Challenge]] disallows standing on floors that aren&#039;t part of objects. It was created by Timestoppa.&lt;br /&gt;
==One Button Challenge==&lt;br /&gt;
{{main|One Button Challenge}}&lt;br /&gt;
The One Button Challenge only allows the player to use one button, while every other button is off-limits. The joystick is also not allowed because it is not a button.&lt;br /&gt;
&lt;br /&gt;
This challenge is much more difficult than the [[No Buttons Allowed Challenge]] and [[No Joystick Allowed Challenge]] since in both of those, either you could use just the joystick and nothing else, or you could use all the buttons but not the joystick.&lt;br /&gt;
&lt;br /&gt;
There are only 3 stars that can be collected, all of which being in [[Shifting Sand Land]].&lt;br /&gt;
==Joke Challenges==&lt;br /&gt;
Some challenges have been created as jokes, and then actually been executed, such as Plush% (collecting specific stars to make the [[STROOP]] file menu spell out &amp;quot;PLUSH&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Another joke challenge: &amp;quot;prove for as many actions as possible that they can transition into [[Eaten By Bubba]] in vanilla&amp;quot;.&amp;lt;ref&amp;gt;https://canary.discord.com/channels/267091686423789568/309838966125756416/1114275754239344821&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Other challenges==&lt;br /&gt;
The [[Same Input Challenge]] is a challenge where the goal is to collect as many stars as possible using the same sequence of inputs.&lt;br /&gt;
Many other smaller challenges exist, with the goal not always being to collect a star. See [[Unsolved Single-Goal Challenges]] for single-goal challenges that have not been solved.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Challenges]]&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Fefe</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=One_Button_Challenge&amp;diff=20052</id>
		<title>One Button Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=One_Button_Challenge&amp;diff=20052"/>
		<updated>2026-01-06T20:38:31Z</updated>

		<summary type="html">&lt;p&gt;Fefe: Changed information on stars&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{One Button Challenge Infobox}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;One Button Challenge&#039;&#039;&#039;, &#039;&#039;&#039;OBC&#039;&#039;&#039; for short, is a [[challenge]] where the player is only allowed to use one button (e.g. the B Button) on the N64 controller, and you get &#039;&#039;unlimited&#039;&#039; presses of that one button. Because we can only use one button, there are tons of restrictions and disadvantages involved with this challenge. The Joystick does &#039;&#039;not&#039;&#039; count as a button, so it &#039;&#039;can&#039;t&#039;&#039; be used. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The One Button Challenge is unique in that it aims to only allow &#039;&#039;one&#039;&#039; button, and &#039;&#039;everything else&#039;&#039; is off-limits. While in other challenges, like the [[A Button Challenge]], &#039;&#039;only one button&#039;&#039; is off-limits, (i.e. the A Button) and &#039;&#039;everything else&#039;&#039; is allowed.&lt;br /&gt;
==Buttons==&lt;br /&gt;
The Nintendo 64 Controller has &#039;&#039;&#039;14&#039;&#039;&#039; different buttons.&lt;br /&gt;
&lt;br /&gt;
(Excluding the joystick since it is &#039;&#039;not&#039;&#039; a button.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The D-Pad Buttons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The D-Pad Buttons have no use during normal gameplay, and therefore can&#039;t be used to control Mario.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The L Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The L Button has no use during normal gameplay, and therefore can&#039;t be used to control Mario.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The R Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The R Button is used to switch between Lakitu Cam and Mario/Fixed Cam.&lt;br /&gt;
&lt;br /&gt;
While this &#039;&#039;can&#039;&#039; sometimes be convenient in normal play, it only adjusts the camera mode and therefore &#039;&#039;can&#039;t&#039;&#039; be used to control Mario in a useful way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The C Buttons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The C Buttons allow the player to adjust the camera and enter or exit First-Person Mode.&lt;br /&gt;
&lt;br /&gt;
While entering First-Person mode &#039;&#039;does&#039;&#039; change Mario&#039;s action, it doesn&#039;t let him move around, and therefore &#039;&#039;can&#039;t&#039;&#039; be used to control Mario in a useful way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Start Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Start Button is used to pause and unpause the game, and therefore can&#039;t be used to control Mario.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The A Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The A Button lets Mario jump.&lt;br /&gt;
&lt;br /&gt;
While jumping &#039;&#039;is&#039;&#039; fundamental in &#039;&#039;normal play&#039;&#039;, without using the joystick, the A button only lets Mario jump &#039;&#039;in place&#039;&#039;, and therefore &#039;&#039;can&#039;t&#039;&#039; be used to control Mario in a useful way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The B Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The B Button lets Mario punch.&lt;br /&gt;
&lt;br /&gt;
Punching moves Mario forward slightly, and therefore &#039;&#039;can&#039;&#039; be used to control Mario in a useful way because punching lets him move around.&lt;br /&gt;
&lt;br /&gt;
Even though the B Button is the only usable button in the &#039;&#039;One Button Challenge&#039;&#039; that actually allows us to collect stars, it still presents &#039;&#039;tons&#039;&#039; of restrictions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Z Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Z Button lets Mario crouch.&lt;br /&gt;
&lt;br /&gt;
While crouching can let Mario backflip, (which we can&#039;t do with just the Z Button) and crawl, (which we can&#039;t do without using the joystick) we &#039;&#039;can&#039;t&#039;&#039; do any of these when restricted to just one button, and therefore the Z Button &#039;&#039;can&#039;t&#039;&#039; be used to control Mario in a useful way.&lt;br /&gt;
==Disadvantages==&lt;br /&gt;
Because we can only use one button, there are a &#039;&#039;&#039;ton&#039;&#039;&#039; of disadvantages and restrictions involved using this playstyle.&lt;br /&gt;
&lt;br /&gt;
- Our only reliable method of moving forward (i.e. punching) is &#039;&#039;extremely&#039;&#039; slow, which leaves Mario vulnerable to enemies and other obstacles that would normally be simple to avoid with all the buttons.&lt;br /&gt;
&lt;br /&gt;
- Mario can only move &#039;&#039;forward&#039;&#039;, not backwards.&lt;br /&gt;
&lt;br /&gt;
- Vertical movement can only be done in &#039;&#039;specific circumstances&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- Mario cannot turn in a reliable way. (e.g. moving the joystick)&lt;br /&gt;
&lt;br /&gt;
- Mario can only go up slopes in specific circumstances. (e.g. being burned and running up a slope)&lt;br /&gt;
&lt;br /&gt;
- We cannot progress through the game in a full-game run, because we either can&#039;t get past the title screen, (If we choose &#039;&#039;any other button besides start&#039;&#039; as the button to use) or scroll through the starting textboxes. (If we choose &#039;&#039;start&#039;&#039; as the button to use.) Therefore, this challenge can only be analyzed on a &#039;&#039;single-star basis&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;Most&#039;&#039; courses just result in Mario just reaching a dead-end where he can&#039;t move anywhere, or falls to his death.&lt;br /&gt;
&lt;br /&gt;
- Mario cannot perform &#039;&#039;any actions or move&#039;&#039; while holding objects other than just &#039;&#039;throwing&#039;&#039; the object.&lt;br /&gt;
&lt;br /&gt;
- Any kind of platforming is virtually &#039;&#039;impossible&#039;&#039; due to not being able to &#039;&#039;jump or move quickly.&#039;&#039;&lt;br /&gt;
==Stars==&lt;br /&gt;
&#039;&#039;&#039;3&#039;&#039;&#039; stars have been collected in the One Button Challenge so far, all of which being in &#039;&#039;Shifting Sand Land&#039;&#039;.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=-7VhlsqeeqI&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*[[Shifting Sand Land|SSL]] - &#039;&#039;[[In the Talons of the Big Bird]]&#039;&#039;: Since we can&#039;t use one of the tornadoes near the four pillars because we have to be on the &#039;&#039;first mission&#039;&#039; to get this star, we can instead have a Fly Guy redirect Mario’s angle towards a pillar, then burn Mario to have him run up the pillar. From there, we can have Mario punch off the pillar to land on the Fly Guy and twirl onto the pyramid and land with a precisely manipulated angle. After punching into the water and redirecting Mario&#039;s angle with slopes and a Pokey, we can then punch to one of the pillars which is near a Crazy Box. After waiting for Klepto to move into position, we then use the Crazy Box to jump into Klepto, and fall onto the star. This star takes just over &#039;&#039;&#039;18 minutes&#039;&#039;&#039; in total.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=oLy7W8JncJE&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*[[Shifting Sand Land|SSL]] - &#039;&#039;[[Shining Atop the Pyramid]]&#039;&#039;: By using the tornado to get onto a pillar, then using a Fly Guy to get on the pyramid, we can then use another Fly Guy to burn Mario and have him run up the pyramid to the small cubby with the star. Because Mario’s angle is facing slightly towards the star, by punching the wall next to the star over and over for &#039;&#039;&#039;2 minutes straight&#039;&#039;&#039;, Mario eventually gets close enough to the star to collect it. This star takes over &#039;&#039;&#039;22 minutes&#039;&#039;&#039; to collect.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=qnQPy0SZF24&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*[[Shifting Sand Land|SSL]] - &#039;&#039;[[100 Coin Star|100 Coins]]&#039;&#039;: Because we can’t collect enough coins normally, we instead have to use the [[Breaking-disappearing Cork Box glitch|Breaking/Disappearing Cork Box Glitch]] to collect extra coins, combined with manipulating Goomba RNG (to make them move to redirect Mario’s angle) by repeatedly punching or having Mario fall asleep and then wake up (to create sand particles) to help collect enough coins to reach 100. This star takes over &#039;&#039;&#039;8 hours&#039;&#039;&#039; to collect in total with over &#039;&#039;&#039;9,000&#039;&#039;&#039; B Presses. It took Pannenkoek2012 over &#039;&#039;&#039;3 months&#039;&#039;&#039; to create the TAS for it.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=y9vXR0jy4mI&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Fefe</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Low_Joystick_Magnitude&amp;diff=20027</id>
		<title>Low Joystick Magnitude</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Low_Joystick_Magnitude&amp;diff=20027"/>
		<updated>2025-12-28T10:52:39Z</updated>

		<summary type="html">&lt;p&gt;Fefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Low Joystick Magnitude Challenge&#039;&#039;&#039; is a [[challenge]] that aims to &#039;&#039;minimize use of the joystick&#039;&#039; while collecting a star. &lt;br /&gt;
&lt;br /&gt;
This challenge is similar to the [[No Joystick Allowed Challenge]] in that it &#039;&#039;minimizes&#039;&#039; joystick use, but it is different in that instead of &#039;&#039;not using the joystick at all&#039;&#039;, the player &#039;&#039;can use the joystick while minimizing joystick magnitude.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Stars that require joystick use ==&lt;br /&gt;
Joystick magnitude is a value that represents the distance of the joystick’s current position from its center, indicating how far the joystick was moved from its neutral position. Usually the amount of frames the joystick is moved is also measured when accounting for this challenge. (e.g. 1f of mag 2 joystick)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Most stars that require joystick movement are not done yet.&lt;br /&gt;
&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - &#039;&#039;[[Slip Slidin&#039; Away|Slip Slidin’ Away]]:&#039;&#039; 1 frame of magnitude 2 joystick movement is required to walk to enter the door at the bottom of the cabin to spawn the star.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=vL_oUiL9L9c&amp;amp;list=PLwgnNBufj5huSvZ1bZmEd2SHBV3wkNUP4&amp;amp;index=20&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - &#039;&#039;[[Board Bowser&#039;s Sub|Board Bowser’s Sub]]:&#039;&#039; The star can be collected without using joystick magnitude above 4.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=_u01rMrfqI0&amp;amp;list=PLwgnNBufj5huSvZ1bZmEd2SHBV3wkNUP4&amp;amp;index=34&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Fefe</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Crackslide&amp;diff=19974</id>
		<title>RTA Guide/Crackslide</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Crackslide&amp;diff=19974"/>
		<updated>2025-12-14T02:14:19Z</updated>

		<summary type="html">&lt;p&gt;Fefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
Discovered in 2025 by Crackhex and FramePerfection&amp;lt;ref&amp;gt;[https://discord.com/channels/267091686423789568/708764983852531750/1441916756904902809 Post by Crackhex in the SM64 TASing Discord, 11/22/2025]&amp;lt;/ref&amp;gt;, this strategy allows Mario to bypass the 30 star door without doing the [[SBLJ]]. It involves using [[C^ hyperspeed]] to build enough speed to clip through the 30 star door. [[RTA_Guide/DDD skip|DDD skip]] can not be performed using Crackslide, as it does not build enough speed.&lt;br /&gt;
&lt;br /&gt;
Performing Crackslide can be broken down into three quite modular sections, where you can choose different options based on your preferences and it won&#039;t affect the later parts too much.&lt;br /&gt;
&lt;br /&gt;
= Setting Mario&#039;s z-position =&lt;br /&gt;
&lt;br /&gt;
In order to get enough speed during the C^ slide, we need to set Mario&#039;s z-position quite precisely. It should be between 1560 and 1563 (non-inclusive) to do the B-press exit strategy, and between 1560 and 1560.9 to do the B-pressless strategy. The B-pressless strategy requires a more precise z-position, but overall it is still easier and thus recommended for beginners.&lt;br /&gt;
&lt;br /&gt;
During practice, we can use the [https://sites.google.com/view/supermario64/usamunepj/usamunerom Usamune Practice ROM] to see Mario&#039;s z-position. Navigate to HUD -&amp;gt; MEMORY -&amp;gt; SLOT5 -&amp;gt; press A -&amp;gt; Change X to O.&lt;br /&gt;
&lt;br /&gt;
== Double ledge grab right pillar ==&lt;br /&gt;
&lt;br /&gt;
This setup is compatible with the backflip C^ setups.&lt;br /&gt;
&lt;br /&gt;
On entering the basement, press C-Left, C-Left, R to point the camera at the right pillar. Do a single jump and ledge grab the right side of the pillar.&lt;br /&gt;
Get up from the ledge grab, single jump and &#039;&#039;gently&#039;&#039; tap left, so that Mario ledge grabs the left side of the pillar.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|dflQ8O__OiY}}&lt;br /&gt;
&lt;br /&gt;
== Double ledge grab left pillar ==&lt;br /&gt;
&lt;br /&gt;
This setup is compatible with the rollout or the double jump C^ setups.&lt;br /&gt;
&lt;br /&gt;
From the door, jump and switch to Mario cam, press C-Right just before ledge grabbing the pillar, and aim to grab the pillar closer to its right edge. After a quick get-up, jump and &#039;&#039;gently&#039;&#039; press right so Mario ledge grabs the right side of the pillar. Let the camera snap behind Mario, then get up.&lt;br /&gt;
The gentle right input ensures that Mario&#039;s z-position is close to 1560, which guarantees that the B-pressless exit method will work. &lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|qyWSpdS4UUA}}&lt;br /&gt;
&lt;br /&gt;
== Texture ==&lt;br /&gt;
&lt;br /&gt;
We can also line up Mario&#039;s z-position with a texture on the pillar. Aim to have Mario&#039;s pant leg just barely touching the white line.&lt;br /&gt;
&lt;br /&gt;
[[File:Crackslide texture rightpillar.png|400px]] [[File:Crackslide texture leftpillar.png|384px]]&lt;br /&gt;
&lt;br /&gt;
= Starting the C^ slide =&lt;br /&gt;
&lt;br /&gt;
We now need to begin the C^ slide. There are a number of methods to do this, that yield different frame windows to do the C^ input. Generally, we aim to press C^ on the first walking frame after landing on the fence.&lt;br /&gt;
&lt;br /&gt;
Common issues:&lt;br /&gt;
* Sliding off the rail into the lower area = C^ too early&lt;br /&gt;
* Standing still for a bit and then falling off = C^ too late&lt;br /&gt;
* Build up speed for a bit but fall off early = Wrong z-position&lt;br /&gt;
&lt;br /&gt;
== Backflip ==&lt;br /&gt;
&lt;br /&gt;
These setups begin from a ledge grab at the right pillar.&lt;br /&gt;
&lt;br /&gt;
=== Full setup ===&lt;br /&gt;
&lt;br /&gt;
Yields a 2 frame C^ window. Very safe.&lt;br /&gt;
&lt;br /&gt;
Get up from the ledge grab, backflip, then punch twice. Then &#039;&#039;tap&#039;&#039; Z (not hold), press up on the stick, then press A to backflip. Tapping Z allows you to buffer the up input.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|yXphJZz6cz4}}&lt;br /&gt;
&lt;br /&gt;
=== Quick setup ===&lt;br /&gt;
&lt;br /&gt;
Yields a 1 frame C^ window, but is a bit faster than the full setup.&lt;br /&gt;
&lt;br /&gt;
Tap Z to cancel the ledge grab. Then &#039;&#039;tap&#039;&#039; Z  (not hold), press up on the stick, then press A to backflip. Tapping Z allows you to buffer the up input.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|_iDf2TYHeNs}}&lt;br /&gt;
&lt;br /&gt;
== Rollout ==&lt;br /&gt;
&lt;br /&gt;
Get up from the ledge grab in Lakitu cam. Fall off the pillar with a low stick magnitude down. Dive and rollout when you fall off the pillar and switch to full stick magnitude down.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|P07jVhb5KR8}}&lt;br /&gt;
&lt;br /&gt;
== Double jump ==&lt;br /&gt;
&lt;br /&gt;
Requires a 1 frame long A-press on the double jump. Gives 3 frames to C^ if double jump is on first possible frame, otherwise 2 frames if double jump is on frames 2, 3 or 4.&lt;br /&gt;
&lt;br /&gt;
Get up from the ledge grab in Lakitu cam. Buffer down during the get up. Fall off the pillar and do a 1 frame long double jump when landing. &lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|h98CSJOZ6EU}}&lt;br /&gt;
&lt;br /&gt;
= Exiting the slide and passing the door =&lt;br /&gt;
&lt;br /&gt;
Once Mario is in the slide building up speed, we can either time a B-press to exit with a better position and give Mario the opportunity to skip the door text box, or we can allow the slide to end automatically without pressing B. Timing the B-press can be precise, so the B-pressless setup is recommended for beginners.&lt;br /&gt;
&lt;br /&gt;
== B-pressless ==&lt;br /&gt;
&lt;br /&gt;
B-pressless is only possible if Mario&#039;s z-position is between 1560 and 1561 (non-inclusive), and disallows Mario from skipping the door text box, so is slower, but it removes one of the harder parts of the trick in timing the B-press.&lt;br /&gt;
&lt;br /&gt;
Once Mario is in the C^ slide animation, snap the camera behind Mario in Mario cam, if it isn&#039;t already, then go into Lakitu cam. Hold right and Mario will eventually launch to the pillar. Once Mario is in the air, swap to holding up-left and Mario will slide towards the 30 star door. Scroll through the text, continue holding A after the final text box, then press B to buffer kick through the door.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|3onp4Hs1810}}&lt;br /&gt;
{{#ev:youtube|0NBphd5G2Jc}}&lt;br /&gt;
&lt;br /&gt;
== b press ==&lt;br /&gt;
&lt;br /&gt;
== text skip ==&lt;br /&gt;
&lt;br /&gt;
= References =&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
* [https://youtu.be/VzikzEAPxaI?t=2452 New SM64 TAS Competition - TASK 3 RESULTS STREAM (ft. 1ted59 &amp;amp; SuperM789) 11/22/2025]&lt;br /&gt;
&lt;br /&gt;
{{RTA Guide Nav}}&lt;br /&gt;
[[Category:RTA Categories]]&lt;/div&gt;</summary>
		<author><name>Fefe</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Fefe&amp;diff=19946</id>
		<title>User:Fefe</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Fefe&amp;diff=19946"/>
		<updated>2025-11-26T21:21:47Z</updated>

		<summary type="html">&lt;p&gt;Fefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;anything goes on this page&lt;br /&gt;
&lt;br /&gt;
i play cool 1996 red plumber game for a living&lt;br /&gt;
&lt;br /&gt;
V inspired by turkeycooktime’s user page ;) V&lt;br /&gt;
&lt;br /&gt;
== Real Time No Buttons Allowed Challenge ==&lt;br /&gt;
{{RTNBA Infobox}}&lt;br /&gt;
The Real Time No Buttons Allowed Challenge, RTNBA for short, is a variation of the [[No Buttons Allowed Challenge]], where all gameplay must be done in real time. I have collected 18 stars so far, most of which having similar strategies to the TAS No Buttons Allowed Challenge.&lt;br /&gt;
&lt;br /&gt;
=== New Strats ===&lt;br /&gt;
&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Shell Shreddin&#039; for Red Coins|&#039;&#039;Shell Shreddin’ for Red Coins&#039;&#039;]]: 7 out of 8 red coins can be collected fairly easily, but one of them on the freezing lake is much harder and was thought to only be possible with [[Infinite coin glitches|moneybag duplication]]. Fortunately, By &#039;&#039;very precisely&#039;&#039; sliding down a slope near one of the red coins, Mario will have the speed and distance to collect the red coin and &#039;&#039;barely&#039;&#039; make it back on land without dying and without having to use moneybag duplication. This was found by me.&lt;br /&gt;
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== Permanently Squished Challenge ==&lt;br /&gt;
{{Permanently Squished Challenge Infobox}}&lt;br /&gt;
The &#039;&#039;&#039;Permanently Squished Challenge&#039;&#039;&#039; is a [[challenge]] where the player tries to collect stars while being permanently squished. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;43&#039;&#039;&#039; Stars have been collected so far, most of which requiring complicated strats and thinking.&lt;br /&gt;
&lt;br /&gt;
Difficulties of this challenge include the following:&lt;br /&gt;
&lt;br /&gt;
* Fast movement (e.g. Racing [[Koopa the Quick]], beating PSS under 21”0, using a shell)&lt;br /&gt;
* High jumps&lt;br /&gt;
* Aiming while sliding (because turning while sliding is super slow while squished)&lt;br /&gt;
* Grabbing objects if necessary&lt;br /&gt;
* Flying if necessary&lt;br /&gt;
&lt;br /&gt;
Disadvantages include the following:&lt;br /&gt;
&lt;br /&gt;
* Mario can’t use the B or Z buttons while squished (Except for going through textboxes and the star select screen)&lt;br /&gt;
* You can use a shell, but it is much slower&lt;br /&gt;
&lt;br /&gt;
=== Stars ===&lt;br /&gt;
43 Stars have been collected so far, all of which except one were done by me. Most of these require complicated planning and strategies.&lt;br /&gt;
&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Footrace with Koopa the Quick|&#039;&#039;Footrace with Koopa the Quick&#039;&#039;]]: Using a combination of janky object collisions with walls, [[Frame walking|framewalking]], and slopes to run faster allows us to go fast enough to beat Koopa the Quick and get the star. This is also the only star that wasn’t collected by fefe.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=bLCwiTOG0XU&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Shoot to the Island in the Sky|&#039;&#039;Shoot to the Island in the Sky&#039;&#039;]]: A second cannon shot or the [[Wing Cap]] has to be used to collect the star after opening its box since a normal jump isn’t high enough to reach it while squished.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[Find the 8 Red Coins]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[Mario Wings to the Sky]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[100 Coin Star|100 Coins]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[To the Top of the Fortress|&#039;&#039;To the Top of the Fortress&#039;&#039;]]: We can use either a cannon shot or [[Hoot|Hoot the Owl]] to get to the tower and the star.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - &#039;&#039;[[Shoot into the Wild Blue]]&#039;&#039;: This star can be collected using the intended method.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - &#039;&#039;[[Red Coins on the Floating Isle]]&#039;&#039;: We can use either cannon shots or Hoot to get to the floating islands with some of the red coins on them.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[Fall onto the Caged Island|&#039;&#039;Fall Onto the Caged Island&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[Blast Away the Wall|&#039;&#039;Blast Away the Wall&#039;&#039;]]: This star can be collected using the intended method.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Can the Eel Come out to Play?|&#039;&#039;Can the Eel Come out to Play?&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Red Coins on the Ship Afloat|&#039;&#039;Red Coins on the Ship Afloat&#039;&#039;]]: Cannon shots can be used to reach the red coins on the ship.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - &#039;&#039;[[Blast to the Stone Pillar]]&#039;&#039;: The box can be opened pretty easily with a well-placed cannon shot, but a &#039;&#039;very precise&#039;&#039; cannon shot has to be used to get a good angle to do a rollout into the star.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Through the Jet Stream (JRB)|&#039;&#039;Through the Jet Stream&#039;&#039;]]: The star can be collected by swimming through the jet stream.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[Slip Slidin&#039; Away|&#039;&#039;Slip Slidin’ Away&#039;&#039;]]: It is pretty tricky, but possible to get down the slide despite turning being very slow while squished.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[Li&#039;l Penguin Lost|&#039;&#039;Lil’ Penguin Lost&#039;&#039;]]: Because we can’t use the B or Z Buttons while squished, we have to chase/lure the baby penguin to a spot where we can use a cannon shot to grab her without pressing B. The star can be collected with a well-placed cannon shot.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - &#039;&#039;[[Frosty Slide for 8 Red Coins]]&#039;&#039;: The star can be collected by falling onto it from above. All the red coins are easily collectible.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[Bully the Bullies|&#039;&#039;Bully the Bullies&#039;&#039;]]: Clever routing must be used, and a well-placed lava boost can be used to get the star.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[8-Coin Puzzle with 15 Pieces|&#039;&#039;8-Coin Puzzle with 15 Pieces&#039;&#039;]]: This star can be collected with clever routing.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[Red-Hot Log Rolling|&#039;&#039;Red-Hot Log Rolling&#039;&#039;]]: This star can be collected with clever routing.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[In the Talons of the Big Bird|&#039;&#039;In the Talons of the Big Bird&#039;&#039;]]: We can get the Wing Cap by taking the warp, then using a cannon shot to open the Wing Cap block. We can use the Wing Cap and cannon to fly into [[Klepto]] and collect the star.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[Shining Atop the Pyramid|&#039;&#039;Shining Atop the Pyramid&#039;&#039;]]: This star can be collected by taking the [[Tox Box]] route and (preferably) framewalking up the pyramid.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: By using the same strat as the one used for &#039;&#039;In the Talons of the Big Bird&#039;&#039; to get the Wing Cap and cannon, we can use the cannon to fly and pick up the [[Cork Box]]. By using the [[Goomba|Goombas]] nearby to force Mario to drop the box (since we can’t press Z to drop the box ourself), we can do the [[Breaking-disappearing Cork Box glitch|Breaking/Disappearing Cork Box Glitch]] and repeat this over and over to get 100 coins.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[Chests in the Current|&#039;&#039;Chests in the Current&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[Through the Jet Stream (DDD)|&#039;&#039;Through the Jet Stream&#039;&#039;]]: This star can be collected by swimming through the jet stream.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[The Manta Ray&#039;s Reward|&#039;&#039;The Manta Ray’s Reward&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Snowman&#039;s Big Head|&#039;&#039;Snowman’s Big Head&#039;&#039;]]: A cannon shot can be used to get to the star, rather than climbing up the snowman. (Which is impossible while squished)&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Chill with the Bully|&#039;&#039;Chill with the Bully&#039;&#039;]]: This star can be collected using a freezing water boost to reach the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[In the Deep Freeze|&#039;&#039;In the Deep Freeze&#039;&#039;]]: A cannon shot can be used to get inside the cubby with the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Whirl from the Freezing Pond|&#039;&#039;Whirl from the Freezing Pond&#039;&#039;]]: A rollout from the slope can be used to open to box, then using the shell to jump with enough speed to reach the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Shell Shreddin&#039; for Red Coins|&#039;&#039;Shell Shreddin’ for Red Coins&#039;&#039;]]: This star can be collected using a rollout to open the box with the shell.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[100 Coin Star|100 Coins]]: [[Infinite coin glitches|Moneybag duplication]] can be used to get extra coins and reach 100.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Shocking Arrow Lifts!|&#039;&#039;Shocking Arrow Lifts!&#039;&#039;]]: This star can be collected using a fire bounce to open the block, then falling onto the star from above.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Top O&#039; the Town|&#039;&#039;Top O’ the Town&#039;&#039;]]: A cannon shot can be used to open the box with the star, then collect the star afterwards.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Secrets in the Shallows &amp;amp; Sky|&#039;&#039;Secrets in the Shallows &amp;amp; Sky&#039;&#039;]]: A series of cannon shots can be used to reach some of the secrets.&lt;br /&gt;
* [[Tall, Tall Mountain|TTM]] - [[Blast to the Lonely Mushroom|&#039;&#039;Blast to the Lonely Mushroom&#039;&#039;]]: This star can be collected using the intended method.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Pluck the Piranha Flower|&#039;&#039;Pluck the Piranha Flower&#039;&#039;]]: This star can be collected using a shell to get up some slopes and reach the area with the Piranha Plants and the star.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Five Itty Bitty Secrets|&#039;&#039;Five Itty Bitty Secrets&#039;&#039;]]: This star can be collected in a similar way to &#039;&#039;Pluck the Piranha Flower&#039;&#039; using the shell.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Make Wiggler Squirm|&#039;&#039;Make Wiggler Squirm&#039;&#039;]]: By escaping from [[Chuckya]] when he is at the closest we can get him to the mountain, and at &#039;&#039;just the right angle&#039;&#039;, Mario can be released from Chuckya inside the mountain, and swim into the loading zone without having to flood [[Wiggler|Wiggler’s]] cave.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: There are enough collectible coins for 100, and the [[Infinite coin glitches|Piranha Plant Glitch]] can be used to get extra coins.&lt;br /&gt;
&lt;br /&gt;
=== Secret Stars ===&lt;br /&gt;
&lt;br /&gt;
* [[Secret Aquarium|SA]] - [[Secret Aquarium Red Coin Star|&#039;&#039;Red Coins&#039;&#039;]]: Because swimming isn’t affected from being squished, it is easy to collect the red coins and star.&lt;br /&gt;
&lt;br /&gt;
* [[Tower of the Wing Cap|TotWC]] - [[Tower of the Wing Cap Red Coin Star|&#039;&#039;Red Coins&#039;&#039;]]: Because flying isn’t affected from being squished, it is easy to collect the red coins and star.&lt;br /&gt;
&lt;br /&gt;
=== Theoretically Possible Stars ===&lt;br /&gt;
&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Behind Chain Chomp&#039;s Gate|&#039;&#039;Behind Chain Chomp’s Gate&#039;&#039;]]: There is a strat used in the [[No Buttons Allowed Challenge]] which uses [[Backward shell hyperspeed]] to build up enough speed to clip through the gate. This &#039;&#039;&#039;might&#039;&#039;&#039; be possible while squished.&lt;br /&gt;
&lt;br /&gt;
== Minimum Inputs Used Challenge ==&lt;br /&gt;
The &#039;&#039;&#039;Minimum Inputs Used Challenge&#039;&#039;&#039; is a [[challenge]] where the player tries to minimize the amount of inputs used to collect a star. &lt;br /&gt;
&lt;br /&gt;
This challenge is unique in that it aims to minimize the amount of times using &#039;&#039;all inputs&#039;&#039; on the controller, rather than minimizing the use of one input (e.g. the A button) making it much more complex and difficult due to the challenge&#039;s nature.&lt;br /&gt;
&lt;br /&gt;
=== Ground Rules ===&lt;br /&gt;
&lt;br /&gt;
*Minimize the amount of all inputs used on the controller to collect a star.&lt;br /&gt;
*Any joystick movement counts as one input. (e.g. Moving joystick upright, then turning joystick upleft assuming it was moved instantly from upright to upleft without any movement in between counts as two total)&lt;br /&gt;
*Any button press counts as one input.&lt;br /&gt;
&lt;br /&gt;
==The Console Button Challenges==&lt;br /&gt;
The Console Button Challenges are the challenges that minimize the number of presses of the buttons on the N64 console, which are the power and reset buttons.&lt;br /&gt;
&lt;br /&gt;
=== The Power Button Challenge ===&lt;br /&gt;
The player must press the power button to turn on the console on N64.&lt;br /&gt;
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=== The Reset Button Challenge ===&lt;br /&gt;
The reset button is used to reset the console without powering it off. This is never required to do in normal play.&lt;br /&gt;
&lt;br /&gt;
=== Total Counts ===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Any%&lt;br /&gt;
!120 Star&lt;br /&gt;
|-&lt;br /&gt;
|Power&lt;br /&gt;
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== Paintingless Challenge ==&lt;br /&gt;
{{Paintingless Challenge infobox}}&lt;br /&gt;
The &#039;&#039;&#039;Paintingless Challenge&#039;&#039;&#039; is a [[challenge]] where the player tries to get as many stars as possible without entering paintings. Because most of the main levels are entered by paintings, many skips are required to collect stars. &#039;&#039;&#039;57&#039;&#039;&#039; Stars have been collected in this challenge. &lt;br /&gt;
&lt;br /&gt;
Because the [[Dire, Dire Docks|DDD]] painting blocks access to [[Bowser in the Fire Sea]], the player has to perform [[RTA Guide/DDD skip|DDD Skip]] to unlock the [[upstairs]] floor of [[the Castle]]. Without doing &#039;&#039;DDD Skip&#039;&#039;, only &#039;&#039;&#039;29&#039;&#039;&#039; stars are collectible.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
I have only &#039;&#039;&#039;confirmed&#039;&#039;&#039; &#039;&#039;&#039;42&#039;&#039;&#039; stars so far for the permanently squished challenge, but I believe &#039;&#039;THI 100 Coins&#039;&#039; &#039;&#039;&#039;is possible.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fefe</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Fefe&amp;diff=19944</id>
		<title>User:Fefe</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Fefe&amp;diff=19944"/>
		<updated>2025-11-24T20:53:45Z</updated>

		<summary type="html">&lt;p&gt;Fefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;anything goes on this page&lt;br /&gt;
&lt;br /&gt;
i play cool 1996 red plumber game for a living&lt;br /&gt;
&lt;br /&gt;
V inspired by turkeycooktime’s user page ;) V&lt;br /&gt;
&lt;br /&gt;
== Real Time No Buttons Allowed Challenge ==&lt;br /&gt;
{{RTNBA Infobox}}&lt;br /&gt;
The Real Time No Buttons Allowed Challenge, RTNBA for short, is a variation of the [[No Buttons Allowed Challenge]], where all gameplay must be done in real time. I have collected 18 stars so far, most of which having similar strategies to the TAS No Buttons Allowed Challenge.&lt;br /&gt;
&lt;br /&gt;
=== New Strats ===&lt;br /&gt;
&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Shell Shreddin&#039; for Red Coins|&#039;&#039;Shell Shreddin’ for Red Coins&#039;&#039;]]: 7 out of 8 red coins can be collected fairly easily, but one of them on the freezing lake is much harder and was thought to only be possible with [[Infinite coin glitches|moneybag duplication]]. Fortunately, By &#039;&#039;very precisely&#039;&#039; sliding down a slope near one of the red coins, Mario will have the speed and distance to collect the red coin and &#039;&#039;barely&#039;&#039; make it back on land without dying and without having to use moneybag duplication. This was found by me.&lt;br /&gt;
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== Permanently Squished Challenge ==&lt;br /&gt;
{{Permanently Squished Challenge Infobox}}&lt;br /&gt;
The &#039;&#039;&#039;Permanently Squished Challenge&#039;&#039;&#039; is a [[challenge]] where the player tries to collect stars while being permanently squished. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;43&#039;&#039;&#039; Stars have been collected so far, most of which requiring complicated strats and thinking.&lt;br /&gt;
&lt;br /&gt;
Difficulties of this challenge include the following:&lt;br /&gt;
&lt;br /&gt;
* Fast movement (e.g. Racing [[Koopa the Quick]], beating PSS under 21”0, using a shell)&lt;br /&gt;
* High jumps&lt;br /&gt;
* Aiming while sliding (because turning while sliding is super slow while squished)&lt;br /&gt;
* Grabbing objects if necessary&lt;br /&gt;
* Flying if necessary&lt;br /&gt;
&lt;br /&gt;
Disadvantages include the following:&lt;br /&gt;
&lt;br /&gt;
* Mario can’t use the B or Z buttons while squished (Except for going through textboxes and the star select screen)&lt;br /&gt;
* You can use a shell, but it is much slower&lt;br /&gt;
&lt;br /&gt;
=== Stars ===&lt;br /&gt;
43 Stars have been collected so far, all of which except one were done by me. Most of these require complicated planning and strategies.&lt;br /&gt;
&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Footrace with Koopa the Quick|&#039;&#039;Footrace with Koopa the Quick&#039;&#039;]]: Using a combination of janky object collisions with walls, [[Frame walking|framewalking]], and slopes to run faster allows us to go fast enough to beat Koopa the Quick and get the star. This is also the only star that wasn’t collected by fefe.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=bLCwiTOG0XU&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Shoot to the Island in the Sky|&#039;&#039;Shoot to the Island in the Sky&#039;&#039;]]: A second cannon shot or the [[Wing Cap]] has to be used to collect the star after opening its box since a normal jump isn’t high enough to reach it while squished.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[Find the 8 Red Coins]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[Mario Wings to the Sky]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[100 Coin Star|100 Coins]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[To the Top of the Fortress|&#039;&#039;To the Top of the Fortress&#039;&#039;]]: We can use either a cannon shot or [[Hoot|Hoot the Owl]] to get to the tower and the star.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - &#039;&#039;[[Shoot into the Wild Blue]]&#039;&#039;: This star can be collected using the intended method.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - &#039;&#039;[[Red Coins on the Floating Isle]]&#039;&#039;: We can use either cannon shots or Hoot to get to the floating islands with some of the red coins on them.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[Fall onto the Caged Island|&#039;&#039;Fall Onto the Caged Island&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[Blast Away the Wall|&#039;&#039;Blast Away the Wall&#039;&#039;]]: This star can be collected using the intended method.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Can the Eel Come out to Play?|&#039;&#039;Can the Eel Come out to Play?&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Red Coins on the Ship Afloat|&#039;&#039;Red Coins on the Ship Afloat&#039;&#039;]]: Cannon shots can be used to reach the red coins on the ship.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - &#039;&#039;[[Blast to the Stone Pillar]]&#039;&#039;: The box can be opened pretty easily with a well-placed cannon shot, but a &#039;&#039;very precise&#039;&#039; cannon shot has to be used to get a good angle to do a rollout into the star.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Through the Jet Stream (JRB)|&#039;&#039;Through the Jet Stream&#039;&#039;]]: The star can be collected by swimming through the jet stream.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[Slip Slidin&#039; Away|&#039;&#039;Slip Slidin’ Away&#039;&#039;]]: It is pretty tricky, but possible to get down the slide despite turning being very slow while squished.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[Li&#039;l Penguin Lost|&#039;&#039;Lil’ Penguin Lost&#039;&#039;]]: Because we can’t use the B or Z Buttons while squished, we have to chase/lure the baby penguin to a spot where we can use a cannon shot to grab her without pressing B. The star can be collected with a well-placed cannon shot.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - &#039;&#039;[[Frosty Slide for 8 Red Coins]]&#039;&#039;: The star can be collected by falling onto it from above. All the red coins are easily collectible.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[Bully the Bullies|&#039;&#039;Bully the Bullies&#039;&#039;]]: Clever routing must be used, and a well-placed lava boost can be used to get the star.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[8-Coin Puzzle with 15 Pieces|&#039;&#039;8-Coin Puzzle with 15 Pieces&#039;&#039;]]: This star can be collected with clever routing.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[Red-Hot Log Rolling|&#039;&#039;Red-Hot Log Rolling&#039;&#039;]]: This star can be collected with clever routing.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[In the Talons of the Big Bird|&#039;&#039;In the Talons of the Big Bird&#039;&#039;]]: We can get the Wing Cap by taking the warp, then using a cannon shot to open the Wing Cap block. We can use the Wing Cap and cannon to fly into [[Klepto]] and collect the star.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[Shining Atop the Pyramid|&#039;&#039;Shining Atop the Pyramid&#039;&#039;]]: This star can be collected by taking the [[Tox Box]] route and (preferably) framewalking up the pyramid.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: By using the same strat as the one used for &#039;&#039;In the Talons of the Big Bird&#039;&#039; to get the Wing Cap and cannon, we can use the cannon to fly and pick up the [[Cork Box]]. By using the [[Goomba|Goombas]] nearby to force Mario to drop the box (since we can’t press Z to drop the box ourself), we can do the [[Breaking-disappearing Cork Box glitch|Breaking/Disappearing Cork Box Glitch]] and repeat this over and over to get 100 coins.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[Chests in the Current|&#039;&#039;Chests in the Current&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[Through the Jet Stream (DDD)|&#039;&#039;Through the Jet Stream&#039;&#039;]]: This star can be collected by swimming through the jet stream.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[The Manta Ray&#039;s Reward|&#039;&#039;The Manta Ray’s Reward&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Snowman&#039;s Big Head|&#039;&#039;Snowman’s Big Head&#039;&#039;]]: A cannon shot can be used to get to the star, rather than climbing up the snowman. (Which is impossible while squished)&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Chill with the Bully|&#039;&#039;Chill with the Bully&#039;&#039;]]: This star can be collected using a freezing water boost to reach the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[In the Deep Freeze|&#039;&#039;In the Deep Freeze&#039;&#039;]]: A cannon shot can be used to get inside the cubby with the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Whirl from the Freezing Pond|&#039;&#039;Whirl from the Freezing Pond&#039;&#039;]]: A rollout from the slope can be used to open to box, then using the shell to jump with enough speed to reach the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Shell Shreddin&#039; for Red Coins|&#039;&#039;Shell Shreddin’ for Red Coins&#039;&#039;]]: This star can be collected using a rollout to open the box with the shell.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[100 Coin Star|100 Coins]]: [[Infinite coin glitches|Moneybag duplication]] can be used to get extra coins and reach 100.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Shocking Arrow Lifts!|&#039;&#039;Shocking Arrow Lifts!&#039;&#039;]]: This star can be collected using a fire bounce to open the block, then falling onto the star from above.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Top O&#039; the Town|&#039;&#039;Top O’ the Town&#039;&#039;]]: A cannon shot can be used to open the box with the star, then collect the star afterwards.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Secrets in the Shallows &amp;amp; Sky|&#039;&#039;Secrets in the Shallows &amp;amp; Sky&#039;&#039;]]: A series of cannon shots can be used to reach some of the secrets.&lt;br /&gt;
* [[Tall, Tall Mountain|TTM]] - [[Blast to the Lonely Mushroom|&#039;&#039;Blast to the Lonely Mushroom&#039;&#039;]]: This star can be collected using the intended method.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Pluck the Piranha Flower|&#039;&#039;Pluck the Piranha Flower&#039;&#039;]]: This star can be collected using a shell to get up some slopes and reach the area with the Piranha Plants and the star.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Five Itty Bitty Secrets|&#039;&#039;Five Itty Bitty Secrets&#039;&#039;]]: This star can be collected in a similar way to &#039;&#039;Pluck the Piranha Flower&#039;&#039; using the shell.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Make Wiggler Squirm|&#039;&#039;Make Wiggler Squirm&#039;&#039;]]: By escaping from [[Chuckya]] when he is at &#039;&#039;just the right angle and position&#039;&#039;, Mario can be clipped through the slope, and swim into the loading zone without having to flood [[Wiggler|Wiggler’s]] cave.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: There are enough collectible coins for 100, and the [[Infinite coin glitches|Piranha Plant Glitch]] can be used to get extra coins.&lt;br /&gt;
&lt;br /&gt;
=== Secret Stars ===&lt;br /&gt;
&lt;br /&gt;
* [[Secret Aquarium|SA]] - [[Secret Aquarium Red Coin Star|&#039;&#039;Red Coins&#039;&#039;]]: Because swimming isn’t affected from being squished, it is easy to collect the red coins and star.&lt;br /&gt;
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* [[Tower of the Wing Cap|TotWC]] - [[Tower of the Wing Cap Red Coin Star|&#039;&#039;Red Coins&#039;&#039;]]: Because flying isn’t affected from being squished, it is easy to collect the red coins and star.&lt;br /&gt;
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=== Theoretically Possible Stars ===&lt;br /&gt;
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* [[Bob-omb Battlefield|BoB]] - [[Behind Chain Chomp&#039;s Gate|&#039;&#039;Behind Chain Chomp’s Gate&#039;&#039;]]: There is a strat used in the [[No Buttons Allowed Challenge]] which uses [[Backward shell hyperspeed]] to build up enough speed to clip through the gate. This &#039;&#039;&#039;might&#039;&#039;&#039; be possible while squished.&lt;br /&gt;
&lt;br /&gt;
== Minimum Inputs Used Challenge ==&lt;br /&gt;
The &#039;&#039;&#039;Minimum Inputs Used Challenge&#039;&#039;&#039; is a [[challenge]] where the player tries to minimize the amount of inputs used to collect a star. &lt;br /&gt;
&lt;br /&gt;
This challenge is unique in that it aims to minimize the amount of times using &#039;&#039;all inputs&#039;&#039; on the controller, rather than minimizing the use of one input (e.g. the A button) making it much more complex and difficult due to the challenge&#039;s nature.&lt;br /&gt;
&lt;br /&gt;
=== Ground Rules ===&lt;br /&gt;
&lt;br /&gt;
*Minimize the amount of all inputs used on the controller to collect a star.&lt;br /&gt;
*Any joystick movement counts as one input. (e.g. Moving joystick upright, then turning joystick upleft assuming it was moved instantly from upright to upleft without any movement in between counts as two total)&lt;br /&gt;
*Any button press counts as one input.&lt;br /&gt;
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==The Console Button Challenges==&lt;br /&gt;
The Console Button Challenges are the challenges that minimize the number of presses of the buttons on the N64 console, which are the power and reset buttons.&lt;br /&gt;
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=== The Power Button Challenge ===&lt;br /&gt;
The player must press the power button to turn on the console on N64.&lt;br /&gt;
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=== The Reset Button Challenge ===&lt;br /&gt;
The reset button is used to reset the console without powering it off. This is never required to do in normal play.&lt;br /&gt;
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=== Total Counts ===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Any%&lt;br /&gt;
!120 Star&lt;br /&gt;
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|Power&lt;br /&gt;
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== Paintingless Challenge ==&lt;br /&gt;
{{Paintingless Challenge infobox}}&lt;br /&gt;
The &#039;&#039;&#039;Paintingless Challenge&#039;&#039;&#039; is a [[challenge]] where the player tries to get as many stars as possible without entering paintings. Because most of the main levels are entered by paintings, many skips are required to collect stars. &#039;&#039;&#039;57&#039;&#039;&#039; Stars have been collected in this challenge. &lt;br /&gt;
&lt;br /&gt;
Because the [[Dire, Dire Docks|DDD]] painting blocks access to [[Bowser in the Fire Sea]], the player has to perform [[RTA Guide/DDD skip|DDD Skip]] to unlock the [[upstairs]] floor of [[the Castle]]. Without doing &#039;&#039;DDD Skip&#039;&#039;, only &#039;&#039;&#039;29&#039;&#039;&#039; stars are collectible.&lt;br /&gt;
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==Notes==&lt;br /&gt;
I have only &#039;&#039;&#039;confirmed&#039;&#039;&#039; &#039;&#039;&#039;42&#039;&#039;&#039; stars so far for the permanently squished challenge, but I believe &#039;&#039;THI 100 Coins&#039;&#039; &#039;&#039;&#039;is possible.&#039;&#039;&#039;&lt;br /&gt;
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==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fefe</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Fefe&amp;diff=19943</id>
		<title>User:Fefe</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Fefe&amp;diff=19943"/>
		<updated>2025-11-24T20:13:30Z</updated>

		<summary type="html">&lt;p&gt;Fefe: added paintingless challenge&lt;/p&gt;
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&lt;div&gt;anything goes on this page&lt;br /&gt;
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V inspired by turkeycooktime’s user page ;) V&lt;br /&gt;
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== Real Time No Buttons Allowed Challenge ==&lt;br /&gt;
{{RTNBA Infobox}}&lt;br /&gt;
The Real Time No Buttons Allowed Challenge, RTNBA for short, is a variation of the [[No Buttons Allowed Challenge]], where all gameplay must be done in real time. I have collected 18 stars so far, most of which having similar strategies to the TAS No Buttons Allowed Challenge.&lt;br /&gt;
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=== New Strats ===&lt;br /&gt;
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* [[Snowman&#039;s Land|SL]] - [[Shell Shreddin&#039; for Red Coins|&#039;&#039;Shell Shreddin’ for Red Coins&#039;&#039;]]: 7 out of 8 red coins can be collected fairly easily, but one of them on the freezing lake is much harder and was thought to only be possible with [[Infinite coin glitches|moneybag duplication]]. Fortunately, By &#039;&#039;very precisely&#039;&#039; sliding down a slope near one of the red coins, Mario will have the speed and distance to collect the red coin and &#039;&#039;barely&#039;&#039; make it back on land without dying and without having to use moneybag duplication. This was found by me.&lt;br /&gt;
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== Permanently Squished Challenge ==&lt;br /&gt;
{{Permanently Squished Challenge Infobox}}&lt;br /&gt;
The &#039;&#039;&#039;Permanently Squished Challenge&#039;&#039;&#039; is a [[challenge]] where the player tries to collect stars while being permanently squished. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;43&#039;&#039;&#039; Stars have been collected so far, most of which requiring complicated strats and thinking.&lt;br /&gt;
&lt;br /&gt;
Difficulties of this challenge include the following:&lt;br /&gt;
&lt;br /&gt;
* Fast movement (e.g. Racing [[Koopa the Quick]], beating PSS under 21”0, using a shell)&lt;br /&gt;
* High jumps&lt;br /&gt;
* Aiming while sliding (because turning while sliding is super slow while squished)&lt;br /&gt;
* Grabbing objects if necessary&lt;br /&gt;
* Flying if necessary&lt;br /&gt;
&lt;br /&gt;
Disadvantages include the following:&lt;br /&gt;
&lt;br /&gt;
* Mario can’t use the B or Z buttons while squished (Except for going through textboxes and the star select screen)&lt;br /&gt;
* You can use a shell, but it is much slower&lt;br /&gt;
&lt;br /&gt;
=== Stars ===&lt;br /&gt;
43 Stars have been collected so far, all of which except one were done by me. Most of these require complicated planning and strategies.&lt;br /&gt;
&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Footrace with Koopa the Quick|&#039;&#039;Footrace with Koopa the Quick&#039;&#039;]]: Using a combination of janky object collisions with walls, [[Frame walking|framewalking]], and slopes to run faster allows us to go fast enough to beat Koopa the Quick and get the star. This is also the only star that wasn’t collected by fefe.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=bLCwiTOG0XU&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Shoot to the Island in the Sky|&#039;&#039;Shoot to the Island in the Sky&#039;&#039;]]: A second cannon shot or the [[Wing Cap]] has to be used to collect the star after opening its box since a normal jump isn’t high enough to reach it while squished.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[Find the 8 Red Coins]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[Mario Wings to the Sky]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[100 Coin Star|100 Coins]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[To the Top of the Fortress|&#039;&#039;To the Top of the Fortress&#039;&#039;]]: We can use either a cannon shot or [[Hoot|Hoot the Owl]] to get to the tower and the star.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - &#039;&#039;[[Shoot into the Wild Blue]]&#039;&#039;: This star can be collected using the intended method.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - &#039;&#039;[[Red Coins on the Floating Isle]]&#039;&#039;: We can use either cannon shots or Hoot to get to the floating islands with some of the red coins on them.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[Fall onto the Caged Island|&#039;&#039;Fall Onto the Caged Island&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[Blast Away the Wall|&#039;&#039;Blast Away the Wall&#039;&#039;]]: This star can be collected using the intended method.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Can the Eel Come out to Play?|&#039;&#039;Can the Eel Come out to Play?&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Red Coins on the Ship Afloat|&#039;&#039;Red Coins on the Ship Afloat&#039;&#039;]]: Cannon shots can be used to reach the red coins on the ship.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - &#039;&#039;[[Blast to the Stone Pillar]]&#039;&#039;: The box can be opened pretty easily with a well-placed cannon shot, but a &#039;&#039;very precise&#039;&#039; cannon shot has to be used to get a good angle to do a rollout into the star.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Through the Jet Stream (JRB)|&#039;&#039;Through the Jet Stream&#039;&#039;]]: The star can be collected by swimming through the jet stream.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[Slip Slidin&#039; Away|&#039;&#039;Slip Slidin’ Away&#039;&#039;]]: It is pretty tricky, but possible to get down the slide despite turning being very slow while squished.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[Li&#039;l Penguin Lost|&#039;&#039;Lil’ Penguin Lost&#039;&#039;]]: Because we can’t use the B or Z Buttons while squished, we have to chase/lure the baby penguin to a spot where we can use a cannon shot to grab her without pressing B. The star can be collected with a well-placed cannon shot.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - &#039;&#039;[[Frosty Slide for 8 Red Coins]]&#039;&#039;: The star can be collected by falling onto it from above. All the red coins are easily collectible.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[Bully the Bullies|&#039;&#039;Bully the Bullies&#039;&#039;]]: Clever routing must be used, and a well-placed lava boost can be used to get the star.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[8-Coin Puzzle with 15 Pieces|&#039;&#039;8-Coin Puzzle with 15 Pieces&#039;&#039;]]: This star can be collected with clever routing.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[Red-Hot Log Rolling|&#039;&#039;Red-Hot Log Rolling&#039;&#039;]]: This star can be collected with clever routing.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[In the Talons of the Big Bird|&#039;&#039;In the Talons of the Big Bird&#039;&#039;]]: We can get the Wing Cap by taking the warp, then using a cannon shot to open the Wing Cap block. We can use the Wing Cap and cannon to fly into [[Klepto]] and collect the star.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[Shining Atop the Pyramid|&#039;&#039;Shining Atop the Pyramid&#039;&#039;]]: This star can be collected by taking the [[Tox Box]] route and (preferably) framewalking up the pyramid.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: By using the same strat as the one used for &#039;&#039;In the Talons of the Big Bird&#039;&#039; to get the Wing Cap and cannon, we can use the cannon to fly and pick up the [[Cork Box]]. By using the [[Goomba|Goombas]] nearby to force Mario to drop the box (since we can’t press Z to drop the box ourself), we can do the [[Breaking-disappearing Cork Box glitch|Breaking/Disappearing Cork Box Glitch]] and repeat this over and over to get 100 coins.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[Chests in the Current|&#039;&#039;Chests in the Current&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[Through the Jet Stream (DDD)|&#039;&#039;Through the Jet Stream&#039;&#039;]]: This star can be collected by swimming through the jet stream.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[The Manta Ray&#039;s Reward|&#039;&#039;The Manta Ray’s Reward&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Snowman&#039;s Big Head|&#039;&#039;Snowman’s Big Head&#039;&#039;]]: A cannon shot can be used to get to the star, rather than climbing up the snowman. (Which is impossible while squished)&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Chill with the Bully|&#039;&#039;Chill with the Bully&#039;&#039;]]: This star can be collected using a freezing water boost to reach the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[In the Deep Freeze|&#039;&#039;In the Deep Freeze&#039;&#039;]]: A cannon shot can be used to get inside the cubby with the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Whirl from the Freezing Pond|&#039;&#039;Whirl from the Freezing Pond&#039;&#039;]]: A rollout from the slope can be used to open to box, then using the shell to jump with enough speed to reach the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Shell Shreddin&#039; for Red Coins|&#039;&#039;Shell Shreddin’ for Red Coins&#039;&#039;]]: This star can be collected using a rollout to open the box with the shell.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[100 Coin Star|100 Coins]]: [[Infinite coin glitches|Moneybag duplication]] can be used to get extra coins and reach 100.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Shocking Arrow Lifts!|&#039;&#039;Shocking Arrow Lifts!&#039;&#039;]]: This star can be collected using a fire bounce to open the block, then falling onto the star from above.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Top O&#039; the Town|&#039;&#039;Top O’ the Town&#039;&#039;]]: A cannon shot can be used to open the box with the star, then collect the star afterwards.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Secrets in the Shallows &amp;amp; Sky|&#039;&#039;Secrets in the Shallows &amp;amp; Sky&#039;&#039;]]: A series of cannon shots can be used to reach some of the secrets.&lt;br /&gt;
* [[Tall, Tall Mountain|TTM]] - [[Blast to the Lonely Mushroom|&#039;&#039;Blast to the Lonely Mushroom&#039;&#039;]]: This star can be collected using the intended method.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Pluck the Piranha Flower|&#039;&#039;Pluck the Piranha Flower&#039;&#039;]]: This star can be collected using a shell to get up some slopes and reach the area with the Piranha Plants and the star.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Five Itty Bitty Secrets|&#039;&#039;Five Itty Bitty Secrets&#039;&#039;]]: This star can be collected in a similar way to &#039;&#039;Pluck the Piranha Flower&#039;&#039; using the shell.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Make Wiggler Squirm|&#039;&#039;Make Wiggler Squirm&#039;&#039;]]: By escaping from [[Chuckya]] when he is at &#039;&#039;just the right angle and position&#039;&#039;, Mario can be clipped through the slope, and swim into the loading zone without having to flood [[Wiggler|Wiggler’s]] cave.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: There are enough collectible coins for 100, and the [[Infinite coin glitches|Piranha Plant Glitch]] can be used to get extra coins.&lt;br /&gt;
&lt;br /&gt;
=== Secret Stars ===&lt;br /&gt;
&lt;br /&gt;
* [[Secret Aquarium|SA]] - [[Secret Aquarium Red Coin Star|&#039;&#039;Red Coins&#039;&#039;]]: Because swimming isn’t affected from being squished, it is easy to collect the red coins and star.&lt;br /&gt;
&lt;br /&gt;
* [[Tower of the Wing Cap|TotWC]] - [[Tower of the Wing Cap Red Coin Star|&#039;&#039;Red Coins&#039;&#039;]]: Because flying isn’t affected from being squished, it is easy to collect the red coins and star.&lt;br /&gt;
&lt;br /&gt;
=== Theoretically Possible Stars ===&lt;br /&gt;
&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Behind Chain Chomp&#039;s Gate|&#039;&#039;Behind Chain Chomp’s Gate&#039;&#039;]]: There is a strat used in the [[No Buttons Allowed Challenge]] which uses [[Backward shell hyperspeed]] to build up enough speed to clip through the gate. This &#039;&#039;&#039;might&#039;&#039;&#039; be possible while squished.&lt;br /&gt;
&lt;br /&gt;
== Minimum Inputs Used Challenge ==&lt;br /&gt;
The &#039;&#039;&#039;Minimum Inputs Used Challenge&#039;&#039;&#039; is a [[challenge]] where the player tries to minimize the amount of inputs used to collect a star. &lt;br /&gt;
&lt;br /&gt;
This challenge is unique in that it aims to minimize the amount of times using &#039;&#039;all inputs&#039;&#039; on the controller, rather than minimizing the use of one input (e.g. the A button) making it much more complex and difficult due to the challenge&#039;s nature.&lt;br /&gt;
&lt;br /&gt;
=== Ground Rules ===&lt;br /&gt;
&lt;br /&gt;
*Minimize the amount of all inputs used on the controller to collect a star.&lt;br /&gt;
*Any joystick movement counts as one input. (e.g. Moving joystick upright, then turning joystick upleft assuming it was moved instantly from upright to upleft without any movement in between counts as two total)&lt;br /&gt;
*Any button press counts as one input.&lt;br /&gt;
&lt;br /&gt;
==The Console Button Challenges==&lt;br /&gt;
The Console Button Challenges are the challenges that minimize the number of presses of the buttons on the N64 console, which are the power and reset buttons.&lt;br /&gt;
&lt;br /&gt;
=== The Power Button Challenge ===&lt;br /&gt;
The player must press the power button to turn on the console on N64.&lt;br /&gt;
&lt;br /&gt;
=== The Reset Button Challenge ===&lt;br /&gt;
The reset button is used to reset the console without powering it off. This is never required to do in normal play.&lt;br /&gt;
&lt;br /&gt;
=== Total Counts ===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Any%&lt;br /&gt;
!120 Star&lt;br /&gt;
|-&lt;br /&gt;
|Power&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Reset&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Paintingless Challenge ==&lt;br /&gt;
{{Paintingless Challenge infobox}}&lt;br /&gt;
The &#039;&#039;&#039;Paintingless Challenge&#039;&#039;&#039; is a [[challenge]] where the player tries to get as many stars as possible without entering paintings. Because most of the main levels are entered by paintings, many skips are required to collect stars. &#039;&#039;&#039;57&#039;&#039;&#039; Stars have been collected in this challenge. &lt;br /&gt;
&lt;br /&gt;
Because the [[Dire, Dire Docks|DDD]] painting blocks access to [[Bowser in the Fire Sea]], the player has to perform [[RTA Guide/DDD skip|DDD Skip]] to unlock the [[upstairs]] floor of [[the Castle]]. Without doing &#039;&#039;DDD Skip&#039;&#039;, only &#039;&#039;&#039;29&#039;&#039;&#039; stars are collectible.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
I have only &#039;&#039;&#039;confirmed&#039;&#039;&#039; &#039;&#039;&#039;42&#039;&#039;&#039; stars so far for the permanently squished challenge, but I believe &#039;&#039;THI 100 Coins&#039;&#039; &#039;&#039;&#039;is possible.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fefe</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:Paintingless_Challenge_infobox&amp;diff=19942</id>
		<title>Template:Paintingless Challenge infobox</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:Paintingless_Challenge_infobox&amp;diff=19942"/>
		<updated>2025-11-24T20:04:19Z</updated>

		<summary type="html">&lt;p&gt;Fefe: Created page with &amp;quot;{{Challenge_infobox |title=Paintingless Challenge |abbreviation= |stars=57 |stars-overall=57 |beatable=Yes |button-presses-any= |button-presses-full= |bob1=0|bob2=0|bob3=0|bob4=0|bob5=0|bob6=0|bob7=0 |wf1=0|wf2=0|wf3=0|wf4=0|wf5=0|wf6=0|wf7=0 |jrb1=0|jrb2=0|jrb3=0|jrb4=0|jrb5=0|jrb6=0|jrb7=0 |ccm1=0|ccm2=0|ccm3=0|ccm4=0|ccm5=0|ccm6=0|ccm7=0 |bbh1=1|bbh2=1|bbh3=1|bbh4=1|bbh5=1|bbh6=1|bbh7=1 |hmc1=1|hmc2=1|hmc3=1|hmc4=1|hmc5=1|hmc6=1|hmc7=1 |lll1=0|lll2=0|lll3=0|lll4=0|lll...&amp;quot;&lt;/p&gt;
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&lt;div&gt;{{Challenge_infobox&lt;br /&gt;
|title=Paintingless Challenge&lt;br /&gt;
|abbreviation=&lt;br /&gt;
|stars=57&lt;br /&gt;
|stars-overall=57&lt;br /&gt;
|beatable=Yes&lt;br /&gt;
|button-presses-any=&lt;br /&gt;
|button-presses-full=&lt;br /&gt;
|bob1=0|bob2=0|bob3=0|bob4=0|bob5=0|bob6=0|bob7=0&lt;br /&gt;
|wf1=0|wf2=0|wf3=0|wf4=0|wf5=0|wf6=0|wf7=0&lt;br /&gt;
|jrb1=0|jrb2=0|jrb3=0|jrb4=0|jrb5=0|jrb6=0|jrb7=0&lt;br /&gt;
|ccm1=0|ccm2=0|ccm3=0|ccm4=0|ccm5=0|ccm6=0|ccm7=0&lt;br /&gt;
|bbh1=1|bbh2=1|bbh3=1|bbh4=1|bbh5=1|bbh6=1|bbh7=1&lt;br /&gt;
|hmc1=1|hmc2=1|hmc3=1|hmc4=1|hmc5=1|hmc6=1|hmc7=1&lt;br /&gt;
|lll1=0|lll2=0|lll3=0|lll4=0|lll5=0|lll6=0|lll7=0&lt;br /&gt;
|ssl1=1|ssl2=1|ssl3=1|ssl4=1|ssl5=1|ssl6=1|ssl7=1&lt;br /&gt;
|ddd1=0|ddd2=0|ddd3=0|ddd4=0|ddd5=0|ddd6=0|ddd7=0&lt;br /&gt;
|sl1=1|sl2=1|sl3=1|sl4=1|sl5=1|sl6=1|sl7=1&lt;br /&gt;
|wdw1=0|wdw2=0|wdw3=0|wdw4=0|wdw5=0|wdw6=0|wdw7=0&lt;br /&gt;
|ttm1=0|ttm2=0|ttm3=0|ttm4=0|ttm5=0|ttm6=0|ttm7=0&lt;br /&gt;
|thi1=0|thi2=0|thi3=0|thi4=0|thi5=0|thi6=0|thi7=0&lt;br /&gt;
|ttc1=1|ttc2=1|ttc3=1|ttc4=1|ttc5=1|ttc6=1|ttc7=1&lt;br /&gt;
|rr1=1|rr2=1|rr3=1|rr4=1|rr5=1|rr6=1|rr7=1&lt;br /&gt;
|slide1=1|slide2=1&lt;br /&gt;
|aquarium=1&lt;br /&gt;
|totwc=1|cotmc=1|vcutm=1&lt;br /&gt;
|wmotr=1&lt;br /&gt;
|mips1=1|mips2=1&lt;br /&gt;
|toad1=1|toad2=1|toad3=1&lt;br /&gt;
|key_1=1|key_2=1|bitdw=1|bitfs=1|bits=1&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt; [[Category:Infobox templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fefe</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Fefe&amp;diff=19941</id>
		<title>User:Fefe</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Fefe&amp;diff=19941"/>
		<updated>2025-11-24T01:37:49Z</updated>

		<summary type="html">&lt;p&gt;Fefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;anything goes on this page&lt;br /&gt;
&lt;br /&gt;
V inspired by turkeycooktime’s user page ;) V&lt;br /&gt;
&lt;br /&gt;
== Real Time No Buttons Allowed Challenge ==&lt;br /&gt;
{{RTNBA Infobox}}&lt;br /&gt;
The Real Time No Buttons Allowed Challenge, RTNBA for short, is a variation of the [[No Buttons Allowed Challenge]], where all gameplay must be done in real time. I have collected 18 stars so far, most of which having similar strategies to the TAS No Buttons Allowed Challenge.&lt;br /&gt;
&lt;br /&gt;
=== New Strats ===&lt;br /&gt;
&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Shell Shreddin&#039; for Red Coins|&#039;&#039;Shell Shreddin’ for Red Coins&#039;&#039;]]: 7 out of 8 red coins can be collected fairly easily, but one of them on the freezing lake is much harder and was thought to only be possible with [[Infinite coin glitches|moneybag duplication]]. Fortunately, By &#039;&#039;very precisely&#039;&#039; sliding down a slope near one of the red coins, Mario will have the speed and distance to collect the red coin and &#039;&#039;barely&#039;&#039; make it back on land without dying and without having to use moneybag duplication. This was found by me.&lt;br /&gt;
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== Permanently Squished Challenge ==&lt;br /&gt;
{{Permanently Squished Challenge Infobox}}&lt;br /&gt;
The &#039;&#039;&#039;Permanently Squished Challenge&#039;&#039;&#039; is a [[challenge]] where the player tries to collect stars while being permanently squished. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;43&#039;&#039;&#039; Stars have been collected so far, most of which requiring complicated strats and thinking.&lt;br /&gt;
&lt;br /&gt;
Difficulties of this challenge include the following:&lt;br /&gt;
&lt;br /&gt;
* Fast movement (e.g. Racing [[Koopa the Quick]], beating PSS under 21”0, using a shell)&lt;br /&gt;
* High jumps&lt;br /&gt;
* Aiming while sliding (because turning while sliding is super slow while squished)&lt;br /&gt;
* Grabbing objects if necessary&lt;br /&gt;
* Flying if necessary&lt;br /&gt;
&lt;br /&gt;
Disadvantages include the following:&lt;br /&gt;
&lt;br /&gt;
* Mario can’t use the B or Z buttons while squished (Except for going through textboxes and the star select screen)&lt;br /&gt;
* You can use a shell, but it is much slower&lt;br /&gt;
&lt;br /&gt;
=== Stars ===&lt;br /&gt;
43 Stars have been collected so far, all of which except one were done by me. Most of these require complicated planning and strategies.&lt;br /&gt;
&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Footrace with Koopa the Quick|&#039;&#039;Footrace with Koopa the Quick&#039;&#039;]]: Using a combination of janky object collisions with walls, [[Frame walking|framewalking]], and slopes to run faster allows us to go fast enough to beat Koopa the Quick and get the star. This is also the only star that wasn’t collected by fefe.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=bLCwiTOG0XU&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Shoot to the Island in the Sky|&#039;&#039;Shoot to the Island in the Sky&#039;&#039;]]: A second cannon shot or the [[Wing Cap]] has to be used to collect the star after opening its box since a normal jump isn’t high enough to reach it while squished.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[Find the 8 Red Coins]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[Mario Wings to the Sky]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[100 Coin Star|100 Coins]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[To the Top of the Fortress|&#039;&#039;To the Top of the Fortress&#039;&#039;]]: We can use either a cannon shot or [[Hoot|Hoot the Owl]] to get to the tower and the star.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - &#039;&#039;[[Shoot into the Wild Blue]]&#039;&#039;: This star can be collected using the intended method.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - &#039;&#039;[[Red Coins on the Floating Isle]]&#039;&#039;: We can use either cannon shots or Hoot to get to the floating islands with some of the red coins on them.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[Fall onto the Caged Island|&#039;&#039;Fall Onto the Caged Island&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[Blast Away the Wall|&#039;&#039;Blast Away the Wall&#039;&#039;]]: This star can be collected using the intended method.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Can the Eel Come out to Play?|&#039;&#039;Can the Eel Come out to Play?&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Red Coins on the Ship Afloat|&#039;&#039;Red Coins on the Ship Afloat&#039;&#039;]]: Cannon shots can be used to reach the red coins on the ship.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - &#039;&#039;[[Blast to the Stone Pillar]]&#039;&#039;: The box can be opened pretty easily with a well-placed cannon shot, but a &#039;&#039;very precise&#039;&#039; cannon shot has to be used to get a good angle to do a rollout into the star.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Through the Jet Stream (JRB)|&#039;&#039;Through the Jet Stream&#039;&#039;]]: The star can be collected by swimming through the jet stream.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[Slip Slidin&#039; Away|&#039;&#039;Slip Slidin’ Away&#039;&#039;]]: It is pretty tricky, but possible to get down the slide despite turning being very slow while squished.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[Li&#039;l Penguin Lost|&#039;&#039;Lil’ Penguin Lost&#039;&#039;]]: Because we can’t use the B or Z Buttons while squished, we have to chase/lure the baby penguin to a spot where we can use a cannon shot to grab her without pressing B. The star can be collected with a well-placed cannon shot.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - &#039;&#039;[[Frosty Slide for 8 Red Coins]]&#039;&#039;: The star can be collected by falling onto it from above. All the red coins are easily collectible.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[Bully the Bullies|&#039;&#039;Bully the Bullies&#039;&#039;]]: Clever routing must be used, and a well-placed lava boost can be used to get the star.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[8-Coin Puzzle with 15 Pieces|&#039;&#039;8-Coin Puzzle with 15 Pieces&#039;&#039;]]: This star can be collected with clever routing.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[Red-Hot Log Rolling|&#039;&#039;Red-Hot Log Rolling&#039;&#039;]]: This star can be collected with clever routing.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[In the Talons of the Big Bird|&#039;&#039;In the Talons of the Big Bird&#039;&#039;]]: We can get the Wing Cap by taking the warp, then using a cannon shot to open the Wing Cap block. We can use the Wing Cap and cannon to fly into [[Klepto]] and collect the star.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[Shining Atop the Pyramid|&#039;&#039;Shining Atop the Pyramid&#039;&#039;]]: This star can be collected by taking the [[Tox Box]] route and (preferably) framewalking up the pyramid.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: By using the same strat as the one used for &#039;&#039;In the Talons of the Big Bird&#039;&#039; to get the Wing Cap and cannon, we can use the cannon to fly and pick up the [[Cork Box]]. By using the [[Goomba|Goombas]] nearby to force Mario to drop the box (since we can’t press Z to drop the box ourself), we can do the [[Breaking-disappearing Cork Box glitch|Breaking/Disappearing Cork Box Glitch]] and repeat this over and over to get 100 coins.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[Chests in the Current|&#039;&#039;Chests in the Current&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[Through the Jet Stream (DDD)|&#039;&#039;Through the Jet Stream&#039;&#039;]]: This star can be collected by swimming through the jet stream.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[The Manta Ray&#039;s Reward|&#039;&#039;The Manta Ray’s Reward&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Snowman&#039;s Big Head|&#039;&#039;Snowman’s Big Head&#039;&#039;]]: A cannon shot can be used to get to the star, rather than climbing up the snowman. (Which is impossible while squished)&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Chill with the Bully|&#039;&#039;Chill with the Bully&#039;&#039;]]: This star can be collected using a freezing water boost to reach the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[In the Deep Freeze|&#039;&#039;In the Deep Freeze&#039;&#039;]]: A cannon shot can be used to get inside the cubby with the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Whirl from the Freezing Pond|&#039;&#039;Whirl from the Freezing Pond&#039;&#039;]]: A rollout from the slope can be used to open to box, then using the shell to jump with enough speed to reach the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Shell Shreddin&#039; for Red Coins|&#039;&#039;Shell Shreddin’ for Red Coins&#039;&#039;]]: This star can be collected using a rollout to open the box with the shell.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[100 Coin Star|100 Coins]]: [[Infinite coin glitches|Moneybag duplication]] can be used to get extra coins and reach 100.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Shocking Arrow Lifts!|&#039;&#039;Shocking Arrow Lifts!&#039;&#039;]]: This star can be collected using a fire bounce to open the block, then falling onto the star from above.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Top O&#039; the Town|&#039;&#039;Top O’ the Town&#039;&#039;]]: A cannon shot can be used to open the box with the star, then collect the star afterwards.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Secrets in the Shallows &amp;amp; Sky|&#039;&#039;Secrets in the Shallows &amp;amp; Sky&#039;&#039;]]: A series of cannon shots can be used to reach some of the secrets.&lt;br /&gt;
* [[Tall, Tall Mountain|TTM]] - [[Blast to the Lonely Mushroom|&#039;&#039;Blast to the Lonely Mushroom&#039;&#039;]]: This star can be collected using the intended method.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Pluck the Piranha Flower|&#039;&#039;Pluck the Piranha Flower&#039;&#039;]]: This star can be collected using a shell to get up some slopes and reach the area with the Piranha Plants and the star.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Five Itty Bitty Secrets|&#039;&#039;Five Itty Bitty Secrets&#039;&#039;]]: This star can be collected in a similar way to &#039;&#039;Pluck the Piranha Flower&#039;&#039; using the shell.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Make Wiggler Squirm|&#039;&#039;Make Wiggler Squirm&#039;&#039;]]: By escaping from [[Chuckya]] when he is at &#039;&#039;just the right angle and position&#039;&#039;, Mario can be clipped through the slope, and swim into the loading zone without having to flood [[Wiggler|Wiggler’s]] cave.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: There are enough collectible coins for 100, and the [[Infinite coin glitches|Piranha Plant Glitch]] can be used to get extra coins.&lt;br /&gt;
&lt;br /&gt;
=== Secret Stars ===&lt;br /&gt;
&lt;br /&gt;
* [[Secret Aquarium|SA]] - [[Secret Aquarium Red Coin Star|&#039;&#039;Red Coins&#039;&#039;]]: Because swimming isn’t affected from being squished, it is easy to collect the red coins and star.&lt;br /&gt;
&lt;br /&gt;
* [[Tower of the Wing Cap|TotWC]] - [[Tower of the Wing Cap Red Coin Star|&#039;&#039;Red Coins&#039;&#039;]]: Because flying isn’t affected from being squished, it is easy to collect the red coins and star.&lt;br /&gt;
&lt;br /&gt;
=== Theoretically Possible Stars ===&lt;br /&gt;
&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Behind Chain Chomp&#039;s Gate|&#039;&#039;Behind Chain Chomp’s Gate&#039;&#039;]]: There is a strat used in the [[No Buttons Allowed Challenge]] which uses [[Backward shell hyperspeed]] to build up enough speed to clip through the gate. This &#039;&#039;&#039;might&#039;&#039;&#039; be possible while squished.&lt;br /&gt;
&lt;br /&gt;
== Minimum Inputs Used Challenge ==&lt;br /&gt;
The &#039;&#039;&#039;Minimum Inputs Used Challenge&#039;&#039;&#039; is a [[challenge]] where the player tries to minimize the amount of inputs used to collect a star. &lt;br /&gt;
&lt;br /&gt;
This challenge is unique in that it aims to minimize the amount of times using &#039;&#039;all inputs&#039;&#039; on the controller, rather than minimizing the use of one input (e.g. the A button) making it much more complex and difficult due to the challenge&#039;s nature.&lt;br /&gt;
&lt;br /&gt;
=== Ground Rules ===&lt;br /&gt;
&lt;br /&gt;
*Minimize the amount of all inputs used on the controller to collect a star.&lt;br /&gt;
*Any joystick movement counts as one input. (e.g. Moving joystick upright, then turning joystick upleft assuming it was moved instantly from upright to upleft without any movement in between counts as two total)&lt;br /&gt;
*Any button press counts as one input.&lt;br /&gt;
&lt;br /&gt;
==Color Challenges==&lt;br /&gt;
The Color Challenges are challenges where the player tries to avoid touching certain colors on a single-star basis, or full-game basis.&lt;br /&gt;
&lt;br /&gt;
===Ground Rules===&lt;br /&gt;
&lt;br /&gt;
*You may decide what colors to avoid touching.&lt;br /&gt;
*If Mario makes any visible contact with a color you chose to avoid, the challenge is over. (e.g. touching a blue part of a painting or touching a brown part of a surface)&lt;br /&gt;
*You may use game-breaking glitches/skips.&lt;br /&gt;
&lt;br /&gt;
===Challenges (WIP)===&lt;br /&gt;
&#039;&#039;&#039;The Red Color Challenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Orange Color Challenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Because doors are orange and brown, it is not possible to beat this challenge because it is not possible to beat Super Mario 64 without entering doors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Yellow Color Challenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mario lands on a yellow surface in the starting area no matter what, making this challenge unbeatable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Green Color Challenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Cyan Color Challenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Blue Color Challenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
======The Pink Color Challenge======&lt;br /&gt;
It is possible to beat Super Mario 64 without touching pink in an Any% setting. 120 Star is WIP.&lt;br /&gt;
&lt;br /&gt;
======The Purple Color Challenge======&lt;br /&gt;
It is possible to beat Super Mario 64 without touching purple in an Any% setting. 120 Star is WIP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Brown Color Challenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Because doors are orange and brown, it is not possible to beat this challenge because it is not possible to beat Super Mario 64 without entering doors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Black Color Challenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The White Color Challenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It might be possible to jump over the white and gray part of the bridge and land on the red part near the door with enough speed. Everything past that is WIP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Gray Color Challenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It might be possible to jump over the white and gray part of the bridge and land on the red part near the door with enough speed. Everything past that is WIP&lt;br /&gt;
&lt;br /&gt;
==The Console Button Challenges==&lt;br /&gt;
The Console Button Challenges are the challenges that minimize the number of presses of the buttons on the N64 console, which are the power and reset buttons.&lt;br /&gt;
&lt;br /&gt;
=== The Power Button Challenge ===&lt;br /&gt;
The player must press the power button to turn on the console on N64.&lt;br /&gt;
&lt;br /&gt;
=== The Reset Button Challenge ===&lt;br /&gt;
The reset button is used to reset the console without powering it off. This is never required to do in normal play.&lt;br /&gt;
&lt;br /&gt;
=== Total Counts ===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Any%&lt;br /&gt;
!120 Star&lt;br /&gt;
|-&lt;br /&gt;
|Power&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Reset&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
==Notes==&lt;br /&gt;
I have only &#039;&#039;&#039;confirmed&#039;&#039;&#039; &#039;&#039;&#039;42&#039;&#039;&#039; stars so far for the permanently squished challenge, but I believe &#039;&#039;THI 100 Coins&#039;&#039; &#039;&#039;&#039;is possible.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fefe</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Fefe&amp;diff=19940</id>
		<title>User:Fefe</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Fefe&amp;diff=19940"/>
		<updated>2025-11-24T01:35:39Z</updated>

		<summary type="html">&lt;p&gt;Fefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;anything goes on this page&lt;br /&gt;
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V inspired by turkeycooktime’s user page ;) V&lt;br /&gt;
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== Real Time No Buttons Allowed Challenge ==&lt;br /&gt;
{{RTNBA Infobox}}&lt;br /&gt;
The Real Time No Buttons Allowed Challenge, RTNBA for short, is a variation of the [[No Buttons Allowed Challenge]], where all gameplay must be done in real time. I have collected 18 stars so far, most of which having similar strategies to the TAS No Buttons Allowed Challenge.&lt;br /&gt;
&lt;br /&gt;
=== New Strats ===&lt;br /&gt;
&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Shell Shreddin&#039; for Red Coins|&#039;&#039;Shell Shreddin’ for Red Coins&#039;&#039;]]: 7 out of 8 red coins can be collected fairly easily, but one of them on the freezing lake is much harder and was thought to only be possible with [[Infinite coin glitches|moneybag duplication]]. Fortunately, By &#039;&#039;very precisely&#039;&#039; sliding down a slope near one of the red coins, Mario will have the speed and distance to collect the red coin and &#039;&#039;barely&#039;&#039; make it back on land without dying and without having to use moneybag duplication. This was found by me.&lt;br /&gt;
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== Permanently Squished Challenge ==&lt;br /&gt;
{{Permanently Squished Challenge Infobox}}&lt;br /&gt;
The &#039;&#039;&#039;Permanently Squished Challenge&#039;&#039;&#039; is a [[challenge]] where the player tries to collect stars while being permanently squished. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;43&#039;&#039;&#039; Stars have been collected so far, most of which requiring complicated strats and thinking.&lt;br /&gt;
&lt;br /&gt;
Difficulties of this challenge include the following:&lt;br /&gt;
&lt;br /&gt;
* Fast movement (e.g. Racing [[Koopa the Quick]], beating PSS under 21”0, using a shell)&lt;br /&gt;
* High jumps&lt;br /&gt;
* Aiming while sliding (because turning while sliding is super slow while squished)&lt;br /&gt;
* Grabbing objects if necessary&lt;br /&gt;
* Flying if necessary&lt;br /&gt;
&lt;br /&gt;
Disadvantages include the following:&lt;br /&gt;
&lt;br /&gt;
* Mario can’t use the B or Z buttons while squished (Except for going through textboxes and the star select screen)&lt;br /&gt;
* You can use a shell, but it is much slower&lt;br /&gt;
&lt;br /&gt;
=== Stars ===&lt;br /&gt;
43 Stars have been collected so far, all of which except one were done by me. Most of these require complicated planning and strategies.&lt;br /&gt;
&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Footrace with Koopa the Quick|&#039;&#039;Footrace with Koopa the Quick&#039;&#039;]]: Using a combination of janky object collisions with walls, [[Frame walking|framewalking]], and slopes to run faster allows us to go fast enough to beat Koopa the Quick and get the star. This is also the only star that wasn’t collected by fefe.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=bLCwiTOG0XU&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Shoot to the Island in the Sky|&#039;&#039;Shoot to the Island in the Sky&#039;&#039;]]: A second cannon shot or the [[Wing Cap]] has to be used to collect the star after opening its box since a normal jump isn’t high enough to reach it while squished.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[Find the 8 Red Coins]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[Mario Wings to the Sky]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[100 Coin Star|100 Coins]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[To the Top of the Fortress|&#039;&#039;To the Top of the Fortress&#039;&#039;]]: We can use either a cannon shot or [[Hoot|Hoot the Owl]] to get to the tower and the star.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - &#039;&#039;[[Shoot into the Wild Blue]]&#039;&#039;: This star can be collected using the intended method.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - &#039;&#039;[[Red Coins on the Floating Isle]]&#039;&#039;: We can use either cannon shots or Hoot to get to the floating islands with some of the red coins on them.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[Fall onto the Caged Island|&#039;&#039;Fall Onto the Caged Island&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[Blast Away the Wall|&#039;&#039;Blast Away the Wall&#039;&#039;]]: This star can be collected using the intended method.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Can the Eel Come out to Play?|&#039;&#039;Can the Eel Come out to Play?&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Red Coins on the Ship Afloat|&#039;&#039;Red Coins on the Ship Afloat&#039;&#039;]]: Cannon shots can be used to reach the red coins on the ship.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - &#039;&#039;[[Blast to the Stone Pillar]]&#039;&#039;: The box can be opened pretty easily with a well-placed cannon shot, but a &#039;&#039;very precise&#039;&#039; cannon shot has to be used to get a good angle to do a rollout into the star.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Through the Jet Stream (JRB)|&#039;&#039;Through the Jet Stream&#039;&#039;]]: The star can be collected by swimming through the jet stream.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[Slip Slidin&#039; Away|&#039;&#039;Slip Slidin’ Away&#039;&#039;]]: It is pretty tricky, but possible to get down the slide despite turning being very slow while squished.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[Li&#039;l Penguin Lost|&#039;&#039;Lil’ Penguin Lost&#039;&#039;]]: Because we can’t use the B or Z Buttons while squished, we have to chase/lure the baby penguin to a spot where we can use a cannon shot to grab her without pressing B. The star can be collected with a well-placed cannon shot.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - &#039;&#039;[[Frosty Slide for 8 Red Coins]]&#039;&#039;: The star can be collected by falling onto it from above. All the red coins are easily collectible.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[Bully the Bullies|&#039;&#039;Bully the Bullies&#039;&#039;]]: Clever routing must be used, and a well-placed lava boost can be used to get the star.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[8-Coin Puzzle with 15 Pieces|&#039;&#039;8-Coin Puzzle with 15 Pieces&#039;&#039;]]: This star can be collected with clever routing.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[Red-Hot Log Rolling|&#039;&#039;Red-Hot Log Rolling&#039;&#039;]]: This star can be collected with clever routing.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[In the Talons of the Big Bird|&#039;&#039;In the Talons of the Big Bird&#039;&#039;]]: We can get the Wing Cap by taking the warp, then using a cannon shot to open the Wing Cap block. We can use the Wing Cap and cannon to fly into [[Klepto]] and collect the star.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[Shining Atop the Pyramid|&#039;&#039;Shining Atop the Pyramid&#039;&#039;]]: This star can be collected by taking the [[Tox Box]] route and (preferably) framewalking up the pyramid.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: By using the same strat as the one used for &#039;&#039;In the Talons of the Big Bird&#039;&#039; to get the Wing Cap and cannon, we can use the cannon to fly and pick up the [[Cork Box]]. By using the [[Goomba|Goombas]] nearby to force Mario to drop the box (since we can’t press Z to drop the box ourself), we can do the [[Breaking-disappearing Cork Box glitch|Breaking/Disappearing Cork Box Glitch]] and repeat this over and over to get 100 coins.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[Chests in the Current|&#039;&#039;Chests in the Current&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[Through the Jet Stream (DDD)|&#039;&#039;Through the Jet Stream&#039;&#039;]]: This star can be collected by swimming through the jet stream.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[The Manta Ray&#039;s Reward|&#039;&#039;The Manta Ray’s Reward&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Snowman&#039;s Big Head|&#039;&#039;Snowman’s Big Head&#039;&#039;]]: A cannon shot can be used to get to the star, rather than climbing up the snowman. (Which is impossible while squished)&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Chill with the Bully|&#039;&#039;Chill with the Bully&#039;&#039;]]: This star can be collected using a freezing water boost to reach the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[In the Deep Freeze|&#039;&#039;In the Deep Freeze&#039;&#039;]]: A cannon shot can be used to get inside the cubby with the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Whirl from the Freezing Pond|&#039;&#039;Whirl from the Freezing Pond&#039;&#039;]]: A rollout from the slope can be used to open to box, then using the shell to jump with enough speed to reach the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Shell Shreddin&#039; for Red Coins|&#039;&#039;Shell Shreddin’ for Red Coins&#039;&#039;]]: This star can be collected using a rollout to open the box with the shell.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[100 Coin Star|100 Coins]]: [[Infinite coin glitches|Moneybag duplication]] can be used to get extra coins and reach 100.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Shocking Arrow Lifts!|&#039;&#039;Shocking Arrow Lifts!&#039;&#039;]]: This star can be collected using a fire bounce to open the block, then falling onto the star from above.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Top O&#039; the Town|&#039;&#039;Top O’ the Town&#039;&#039;]]: A cannon shot can be used to open the box with the star, then collect the star afterwards.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Secrets in the Shallows &amp;amp; Sky|&#039;&#039;Secrets in the Shallows &amp;amp; Sky&#039;&#039;]]: A series of cannon shots can be used to reach some of the secrets.&lt;br /&gt;
* [[Tall, Tall Mountain|TTM]] - [[Blast to the Lonely Mushroom|&#039;&#039;Blast to the Lonely Mushroom&#039;&#039;]]: This star can be collected using the intended method.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Pluck the Piranha Flower|&#039;&#039;Pluck the Piranha Flower&#039;&#039;]]: This star can be collected using a shell to get up some slopes and reach the area with the Piranha Plants and the star.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Five Itty Bitty Secrets|&#039;&#039;Five Itty Bitty Secrets&#039;&#039;]]: This star can be collected in a similar way to &#039;&#039;Pluck the Piranha Flower&#039;&#039; using the shell.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Make Wiggler Squirm|&#039;&#039;Make Wiggler Squirm&#039;&#039;]]: By escaping from [[Chuckya]] when he is at &#039;&#039;just the right angle and position&#039;&#039;, Mario can be clipped through the slope, and swim into the loading zone without having to flood [[Wiggler|Wiggler’s]] cave.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: There are enough collectible coins for 100, and the [[Infinite coin glitches|Piranha Plant Glitch]] can be used to get extra coins.&lt;br /&gt;
&lt;br /&gt;
=== Secret Stars ===&lt;br /&gt;
&lt;br /&gt;
* [[Secret Aquarium|SA]] - [[Secret Aquarium Red Coin Star|&#039;&#039;Red Coins&#039;&#039;]]: Because swimming isn’t affected from being squished, it is easy to collect the red coins and star.&lt;br /&gt;
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* [[Tower of the Wing Cap|TotWC]] - [[Tower of the Wing Cap Red Coin Star|&#039;&#039;Red Coins&#039;&#039;]]: Because flying isn’t affected from being squished, it is easy to collect the red coins and star.&lt;br /&gt;
&lt;br /&gt;
=== Theoretically Possible Stars ===&lt;br /&gt;
&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Behind Chain Chomp&#039;s Gate|&#039;&#039;Behind Chain Chomp’s Gate&#039;&#039;]]: There is a strat used in the [[No Buttons Allowed Challenge]] which uses [[Backward shell hyperspeed]] to build up enough speed to clip through the gate. This &#039;&#039;&#039;might&#039;&#039;&#039; be possible while squished.&lt;br /&gt;
&lt;br /&gt;
== Minimum Inputs Used Challenge ==&lt;br /&gt;
The &#039;&#039;&#039;Minimum Inputs Used Challenge&#039;&#039;&#039; is a [[challenge]] where the player tries to minimize the amount of inputs used to collect a star. &lt;br /&gt;
&lt;br /&gt;
This challenge is unique in that it aims to minimize the amount of times using &#039;&#039;all inputs&#039;&#039; on the controller, rather than minimizing the use of one input (e.g. the A button) making it much more complex and difficult due to the challenge&#039;s nature.&lt;br /&gt;
&lt;br /&gt;
=== Ground Rules ===&lt;br /&gt;
&lt;br /&gt;
*Minimize the amount of all inputs used on the controller to collect a star.&lt;br /&gt;
*Any joystick movement counts as one input. (e.g. Moving joystick upright, then turning joystick upleft instantly counts as two total)&lt;br /&gt;
*Any button press counts as one input.&lt;br /&gt;
&lt;br /&gt;
==Color Challenges==&lt;br /&gt;
The Color Challenges are challenges where the player tries to avoid touching certain colors on a single-star basis, or full-game basis.&lt;br /&gt;
&lt;br /&gt;
===Ground Rules===&lt;br /&gt;
&lt;br /&gt;
*You may decide what colors to avoid touching.&lt;br /&gt;
*If Mario makes any visible contact with a color you chose to avoid, the challenge is over. (e.g. touching a blue part of a painting or touching a brown part of a surface)&lt;br /&gt;
*You may use game-breaking glitches/skips.&lt;br /&gt;
&lt;br /&gt;
===Challenges (WIP)===&lt;br /&gt;
&#039;&#039;&#039;The Red Color Challenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Orange Color Challenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Because doors are orange and brown, it is not possible to beat this challenge because it is not possible to beat Super Mario 64 without entering doors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Yellow Color Challenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mario lands on a yellow surface in the starting area no matter what, making this challenge unbeatable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Green Color Challenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Cyan Color Challenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Blue Color Challenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
======The Pink Color Challenge======&lt;br /&gt;
It is possible to beat Super Mario 64 without touching pink in an Any% setting. 120 Star is WIP.&lt;br /&gt;
&lt;br /&gt;
======The Purple Color Challenge======&lt;br /&gt;
It is possible to beat Super Mario 64 without touching purple in an Any% setting. 120 Star is WIP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Brown Color Challenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Because doors are orange and brown, it is not possible to beat this challenge because it is not possible to beat Super Mario 64 without entering doors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Black Color Challenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The White Color Challenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It might be possible to jump over the white and gray part of the bridge and land on the red part near the door with enough speed. Everything past that is WIP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Gray Color Challenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It might be possible to jump over the white and gray part of the bridge and land on the red part near the door with enough speed. Everything past that is WIP&lt;br /&gt;
&lt;br /&gt;
==The Console Button Challenges==&lt;br /&gt;
The Console Button Challenges are the challenges that minimize the number of presses of the buttons on the N64 console, which are the power and reset buttons.&lt;br /&gt;
&lt;br /&gt;
=== The Power Button Challenge ===&lt;br /&gt;
The player must press the power button to turn on the console on N64.&lt;br /&gt;
&lt;br /&gt;
=== The Reset Button Challenge ===&lt;br /&gt;
The reset button is used to reset the console without powering it off. This is never required to do in normal play.&lt;br /&gt;
&lt;br /&gt;
=== Total Counts ===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Any%&lt;br /&gt;
!120 Star&lt;br /&gt;
|-&lt;br /&gt;
|Power&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Reset&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
==Notes==&lt;br /&gt;
I have only &#039;&#039;&#039;confirmed&#039;&#039;&#039; &#039;&#039;&#039;42&#039;&#039;&#039; stars so far for the permanently squished challenge, but I believe &#039;&#039;THI 100 Coins&#039;&#039; &#039;&#039;&#039;is possible.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fefe</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Fefe&amp;diff=19939</id>
		<title>User:Fefe</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Fefe&amp;diff=19939"/>
		<updated>2025-11-24T01:34:54Z</updated>

		<summary type="html">&lt;p&gt;Fefe: anything goes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;anything goes on this page&lt;br /&gt;
&lt;br /&gt;
V inspired by turkeycooktime’s user page ;) V&lt;br /&gt;
&lt;br /&gt;
== Real Time No Buttons Allowed Challenge ==&lt;br /&gt;
{{RTNBA Infobox}}&lt;br /&gt;
The Real Time No Buttons Allowed Challenge, RTNBA for short, is a variation of the [[No Buttons Allowed Challenge]], where all gameplay must be done in real time. I have collected 18 stars so far, most of which having similar strategies to the TAS No Buttons Allowed Challenge.&lt;br /&gt;
&lt;br /&gt;
=== New Strats ===&lt;br /&gt;
&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Shell Shreddin&#039; for Red Coins|&#039;&#039;Shell Shreddin’ for Red Coins&#039;&#039;]]: 7 out of 8 red coins can be collected fairly easily, but one of them on the freezing lake is much harder and was thought to only be possible with [[Infinite coin glitches|moneybag duplication]]. Fortunately, By &#039;&#039;very precisely&#039;&#039; sliding down a slope near one of the red coins, Mario will have the speed and distance to collect the red coin and &#039;&#039;barely&#039;&#039; make it back on land without dying and without having to use moneybag duplication. This was found by me.&lt;br /&gt;
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== Permanently Squished Challenge ==&lt;br /&gt;
{{Permanently Squished Challenge Infobox}}&lt;br /&gt;
The &#039;&#039;&#039;Permanently Squished Challenge&#039;&#039;&#039; is a [[challenge]] where the player tries to collect stars while being permanently squished. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;43&#039;&#039;&#039; Stars have been collected so far, most of which requiring complicated strats and thinking.&lt;br /&gt;
&lt;br /&gt;
Difficulties of this challenge include the following:&lt;br /&gt;
&lt;br /&gt;
* Fast movement (e.g. Racing [[Koopa the Quick]], beating PSS under 21”0, using a shell)&lt;br /&gt;
* High jumps&lt;br /&gt;
* Aiming while sliding (because turning while sliding is super slow while squished)&lt;br /&gt;
* Grabbing objects if necessary&lt;br /&gt;
* Flying if necessary&lt;br /&gt;
&lt;br /&gt;
Disadvantages include the following:&lt;br /&gt;
&lt;br /&gt;
* Mario can’t use the B or Z buttons while squished (Except for going through textboxes and the star select screen)&lt;br /&gt;
* You can use a shell, but it is much slower&lt;br /&gt;
&lt;br /&gt;
=== Stars ===&lt;br /&gt;
43 Stars have been collected so far, all of which except one were done by me. Most of these require complicated planning and strategies.&lt;br /&gt;
&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Footrace with Koopa the Quick|&#039;&#039;Footrace with Koopa the Quick&#039;&#039;]]: Using a combination of janky object collisions with walls, [[Frame walking|framewalking]], and slopes to run faster allows us to go fast enough to beat Koopa the Quick and get the star. This is also the only star that wasn’t collected by fefe.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=bLCwiTOG0XU&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Shoot to the Island in the Sky|&#039;&#039;Shoot to the Island in the Sky&#039;&#039;]]: A second cannon shot or the [[Wing Cap]] has to be used to collect the star after opening its box since a normal jump isn’t high enough to reach it while squished.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[Find the 8 Red Coins]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[Mario Wings to the Sky]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[100 Coin Star|100 Coins]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[To the Top of the Fortress|&#039;&#039;To the Top of the Fortress&#039;&#039;]]: We can use either a cannon shot or [[Hoot|Hoot the Owl]] to get to the tower and the star.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - &#039;&#039;[[Shoot into the Wild Blue]]&#039;&#039;: This star can be collected using the intended method.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - &#039;&#039;[[Red Coins on the Floating Isle]]&#039;&#039;: We can use either cannon shots or Hoot to get to the floating islands with some of the red coins on them.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[Fall onto the Caged Island|&#039;&#039;Fall Onto the Caged Island&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[Blast Away the Wall|&#039;&#039;Blast Away the Wall&#039;&#039;]]: This star can be collected using the intended method.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Can the Eel Come out to Play?|&#039;&#039;Can the Eel Come out to Play?&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Red Coins on the Ship Afloat|&#039;&#039;Red Coins on the Ship Afloat&#039;&#039;]]: Cannon shots can be used to reach the red coins on the ship.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - &#039;&#039;[[Blast to the Stone Pillar]]&#039;&#039;: The box can be opened pretty easily with a well-placed cannon shot, but a &#039;&#039;very precise&#039;&#039; cannon shot has to be used to get a good angle to do a rollout into the star.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Through the Jet Stream (JRB)|&#039;&#039;Through the Jet Stream&#039;&#039;]]: The star can be collected by swimming through the jet stream.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[Slip Slidin&#039; Away|&#039;&#039;Slip Slidin’ Away&#039;&#039;]]: It is pretty tricky, but possible to get down the slide despite turning being very slow while squished.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[Li&#039;l Penguin Lost|&#039;&#039;Lil’ Penguin Lost&#039;&#039;]]: Because we can’t use the B or Z Buttons while squished, we have to chase/lure the baby penguin to a spot where we can use a cannon shot to grab her without pressing B. The star can be collected with a well-placed cannon shot.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - &#039;&#039;[[Frosty Slide for 8 Red Coins]]&#039;&#039;: The star can be collected by falling onto it from above. All the red coins are easily collectible.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[Bully the Bullies|&#039;&#039;Bully the Bullies&#039;&#039;]]: Clever routing must be used, and a well-placed lava boost can be used to get the star.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[8-Coin Puzzle with 15 Pieces|&#039;&#039;8-Coin Puzzle with 15 Pieces&#039;&#039;]]: This star can be collected with clever routing.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[Red-Hot Log Rolling|&#039;&#039;Red-Hot Log Rolling&#039;&#039;]]: This star can be collected with clever routing.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[In the Talons of the Big Bird|&#039;&#039;In the Talons of the Big Bird&#039;&#039;]]: We can get the Wing Cap by taking the warp, then using a cannon shot to open the Wing Cap block. We can use the Wing Cap and cannon to fly into [[Klepto]] and collect the star.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[Shining Atop the Pyramid|&#039;&#039;Shining Atop the Pyramid&#039;&#039;]]: This star can be collected by taking the [[Tox Box]] route and (preferably) framewalking up the pyramid.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: By using the same strat as the one used for &#039;&#039;In the Talons of the Big Bird&#039;&#039; to get the Wing Cap and cannon, we can use the cannon to fly and pick up the [[Cork Box]]. By using the [[Goomba|Goombas]] nearby to force Mario to drop the box (since we can’t press Z to drop the box ourself), we can do the [[Breaking-disappearing Cork Box glitch|Breaking/Disappearing Cork Box Glitch]] and repeat this over and over to get 100 coins.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[Chests in the Current|&#039;&#039;Chests in the Current&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[Through the Jet Stream (DDD)|&#039;&#039;Through the Jet Stream&#039;&#039;]]: This star can be collected by swimming through the jet stream.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[The Manta Ray&#039;s Reward|&#039;&#039;The Manta Ray’s Reward&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Snowman&#039;s Big Head|&#039;&#039;Snowman’s Big Head&#039;&#039;]]: A cannon shot can be used to get to the star, rather than climbing up the snowman. (Which is impossible while squished)&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Chill with the Bully|&#039;&#039;Chill with the Bully&#039;&#039;]]: This star can be collected using a freezing water boost to reach the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[In the Deep Freeze|&#039;&#039;In the Deep Freeze&#039;&#039;]]: A cannon shot can be used to get inside the cubby with the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Whirl from the Freezing Pond|&#039;&#039;Whirl from the Freezing Pond&#039;&#039;]]: A rollout from the slope can be used to open to box, then using the shell to jump with enough speed to reach the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Shell Shreddin&#039; for Red Coins|&#039;&#039;Shell Shreddin’ for Red Coins&#039;&#039;]]: This star can be collected using a rollout to open the box with the shell.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[100 Coin Star|100 Coins]]: [[Infinite coin glitches|Moneybag duplication]] can be used to get extra coins and reach 100.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Shocking Arrow Lifts!|&#039;&#039;Shocking Arrow Lifts!&#039;&#039;]]: This star can be collected using a fire bounce to open the block, then falling onto the star from above.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Top O&#039; the Town|&#039;&#039;Top O’ the Town&#039;&#039;]]: A cannon shot can be used to open the box with the star, then collect the star afterwards.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Secrets in the Shallows &amp;amp; Sky|&#039;&#039;Secrets in the Shallows &amp;amp; Sky&#039;&#039;]]: A series of cannon shots can be used to reach some of the secrets.&lt;br /&gt;
* [[Tall, Tall Mountain|TTM]] - [[Blast to the Lonely Mushroom|&#039;&#039;Blast to the Lonely Mushroom&#039;&#039;]]: This star can be collected using the intended method.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Pluck the Piranha Flower|&#039;&#039;Pluck the Piranha Flower&#039;&#039;]]: This star can be collected using a shell to get up some slopes and reach the area with the Piranha Plants and the star.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Five Itty Bitty Secrets|&#039;&#039;Five Itty Bitty Secrets&#039;&#039;]]: This star can be collected in a similar way to &#039;&#039;Pluck the Piranha Flower&#039;&#039; using the shell.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Make Wiggler Squirm|&#039;&#039;Make Wiggler Squirm&#039;&#039;]]: By escaping from [[Chuckya]] when he is at &#039;&#039;just the right angle and position&#039;&#039;, Mario can be clipped through the slope, and swim into the loading zone without having to flood [[Wiggler|Wiggler’s]] cave.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: There are enough collectible coins for 100, and the [[Infinite coin glitches|Piranha Plant Glitch]] can be used to get extra coins.&lt;br /&gt;
&lt;br /&gt;
=== Secret Stars ===&lt;br /&gt;
&lt;br /&gt;
* [[Secret Aquarium|SA]] - [[Secret Aquarium Red Coin Star|&#039;&#039;Red Coins&#039;&#039;]]: Because swimming isn’t affected from being squished, it is easy to collect the red coins and star.&lt;br /&gt;
&lt;br /&gt;
* [[Tower of the Wing Cap|TotWC]] - [[Tower of the Wing Cap Red Coin Star|&#039;&#039;Red Coins&#039;&#039;]]: Because flying isn’t affected from being squished, it is easy to collect the red coins and star.&lt;br /&gt;
&lt;br /&gt;
=== Theoretically Possible Stars ===&lt;br /&gt;
&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Behind Chain Chomp&#039;s Gate|&#039;&#039;Behind Chain Chomp’s Gate&#039;&#039;]]: There is a strat used in the [[No Buttons Allowed Challenge]] which uses [[Backward shell hyperspeed]] to build up enough speed to clip through the gate. This &#039;&#039;&#039;might&#039;&#039;&#039; be possible while squished.&lt;br /&gt;
&lt;br /&gt;
== Minimum Inputs Used Challenge ==&lt;br /&gt;
The &#039;&#039;&#039;Minimum Inputs Used Challenge&#039;&#039;&#039; is a [[challenge]] where the player tries to minimize the amount of inputs used to collect a star. &lt;br /&gt;
&lt;br /&gt;
This challenge is unique in that it aims to minimize the amount of times using &#039;&#039;all inputs&#039;&#039; on the controller, rather than minimizing the use of one input (e.g. the A button) making it much more complex and difficult due to the challenge&#039;s nature.&lt;br /&gt;
&lt;br /&gt;
=== Ground Rules ===&lt;br /&gt;
&lt;br /&gt;
*Minimize the amount of all inputs used on the controller to collect a star.&lt;br /&gt;
*Any joystick movement counts as one input. (e.g. Moving joystick upright, then turning joystick upleft instantly counts as two total)&lt;br /&gt;
*Any button press counts as one input.&lt;br /&gt;
&lt;br /&gt;
==Color Challenges==&lt;br /&gt;
The Color Challenges are challenges where the player tries to avoid touching certain colors on a single-star basis, or full-game basis.&lt;br /&gt;
&lt;br /&gt;
===Ground Rules===&lt;br /&gt;
&lt;br /&gt;
*You may decide what colors to avoid touching.&lt;br /&gt;
*If Mario makes any visible contact with a color you chose to avoid, the challenge is over. (e.g. touching a blue part of a painting or touching a brown part of a surface)&lt;br /&gt;
*You may use game-breaking glitches/skips.&lt;br /&gt;
&lt;br /&gt;
===Challenges (WIP)===&lt;br /&gt;
&#039;&#039;&#039;The Red Color Challenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Orange Color Challenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Because doors are orange and brown, it is not possible to beat this challenge because it is not possible to beat Super Mario 64 without entering doors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Yellow Color Challenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mario lands on a yellow surface in the starting area no matter what, making this challenge unbeatable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Green Color Challenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Cyan Color Challenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Blue Color Challenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
======The Pink Color Challenge======&lt;br /&gt;
It is possible to beat Super Mario 64 without touching pink in an Any% setting. 120 Star is WIP.&lt;br /&gt;
&lt;br /&gt;
======The Purple Color Challenge======&lt;br /&gt;
It is possible to beat Super Mario 64 without touching purple in an Any% setting. 120 Star is WIP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Brown Color Challenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Because doors are orange and brown, it is not possible to beat this challenge because it is not possible to beat Super Mario 64 without entering doors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Black Color Challenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The White Color Challenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It might be possible to jump over the white and gray part of the bridge and land on the red part near the door with enough speed. Everything past that is WIP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Gray Color Challenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It might be possible to jump over the white and gray part of the bridge and land on the red part near the door with enough speed. Everything past that is WIP&lt;br /&gt;
&lt;br /&gt;
==The Console Button Challenges==&lt;br /&gt;
The Console Button Challenges are the challenges that minimize the number of presses of the buttons on the N64 console, which are the power and reset buttons.&lt;br /&gt;
&lt;br /&gt;
=== The Power Button Challenge ===&lt;br /&gt;
The player must press the power button to turn on the console on N64.&lt;br /&gt;
&lt;br /&gt;
=== The Reset Button Challenge ===&lt;br /&gt;
The reset button is used to reset the console without powering it off. This is never required to do in normal play.&lt;br /&gt;
&lt;br /&gt;
=== Total Counts ===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Buttons&lt;br /&gt;
!Any%&lt;br /&gt;
!120 Star&lt;br /&gt;
|-&lt;br /&gt;
|Power&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Reset&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
==Notes==&lt;br /&gt;
I have only &#039;&#039;&#039;confirmed&#039;&#039;&#039; &#039;&#039;&#039;42&#039;&#039;&#039; stars so far for the permanently squished challenge, but I believe &#039;&#039;THI 100 Coins&#039;&#039; &#039;&#039;&#039;is possible.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fefe</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Fefe&amp;diff=19938</id>
		<title>User:Fefe</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Fefe&amp;diff=19938"/>
		<updated>2025-11-24T01:03:54Z</updated>

		<summary type="html">&lt;p&gt;Fefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hi&lt;br /&gt;
&lt;br /&gt;
i play funny cool 1996 red plumber game for a living&lt;br /&gt;
&lt;br /&gt;
V inspired by turkeycooktime’s page ;) V&lt;br /&gt;
&lt;br /&gt;
== Real Time No Buttons Allowed Challenge ==&lt;br /&gt;
{{RTNBA Infobox}}&lt;br /&gt;
The Real Time No Buttons Allowed Challenge, RTNBA for short, is a variation of the [[No Buttons Allowed Challenge]], where all gameplay must be done in real time. I have collected 18 stars so far, most of which having similar strategies to the TAS No Buttons Allowed Challenge.&lt;br /&gt;
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=== New Strats ===&lt;br /&gt;
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* [[Snowman&#039;s Land|SL]] - [[Shell Shreddin&#039; for Red Coins|&#039;&#039;Shell Shreddin’ for Red Coins&#039;&#039;]]: 7 out of 8 red coins can be collected fairly easily, but one of them on the freezing lake is much harder and was thought to only be possible with [[Infinite coin glitches|moneybag duplication]]. Fortunately, By &#039;&#039;very precisely&#039;&#039; sliding down a slope near one of the red coins, Mario will have the speed and distance to collect the red coin and &#039;&#039;barely&#039;&#039; make it back on land without dying and without having to use moneybag duplication. This was found by me.&lt;br /&gt;
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== Permanently Squished Challenge ==&lt;br /&gt;
{{Permanently Squished Challenge Infobox}}&lt;br /&gt;
The &#039;&#039;&#039;Permanently Squished Challenge&#039;&#039;&#039; is a [[challenge]] where the player tries to collect stars while being permanently squished. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;43&#039;&#039;&#039; Stars have been collected so far, most of which requiring complicated strats and thinking.&lt;br /&gt;
&lt;br /&gt;
Difficulties of this challenge include the following:&lt;br /&gt;
&lt;br /&gt;
* Fast movement (e.g. Racing [[Koopa the Quick]], beating PSS under 21”0, using a shell)&lt;br /&gt;
* High jumps&lt;br /&gt;
* Aiming while sliding (because turning while sliding is super slow while squished)&lt;br /&gt;
* Grabbing objects if necessary&lt;br /&gt;
* Flying if necessary&lt;br /&gt;
&lt;br /&gt;
Disadvantages include the following:&lt;br /&gt;
&lt;br /&gt;
* Mario can’t use the B or Z buttons while squished (Except for going through textboxes and the star select screen)&lt;br /&gt;
* You can use a shell, but it is much slower&lt;br /&gt;
&lt;br /&gt;
=== Stars ===&lt;br /&gt;
43 Stars have been collected so far, all of which except one were done by me. Most of these require complicated planning and strategies.&lt;br /&gt;
&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Footrace with Koopa the Quick|&#039;&#039;Footrace with Koopa the Quick&#039;&#039;]]: Using a combination of janky object collisions with walls, [[Frame walking|framewalking]], and slopes to run faster allows us to go fast enough to beat Koopa the Quick and get the star. This is also the only star that wasn’t collected by fefe.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=bLCwiTOG0XU&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Shoot to the Island in the Sky|&#039;&#039;Shoot to the Island in the Sky&#039;&#039;]]: A second cannon shot or the [[Wing Cap]] has to be used to collect the star after opening its box since a normal jump isn’t high enough to reach it while squished.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[Find the 8 Red Coins]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[Mario Wings to the Sky]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[100 Coin Star|100 Coins]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[To the Top of the Fortress|&#039;&#039;To the Top of the Fortress&#039;&#039;]]: We can use either a cannon shot or [[Hoot|Hoot the Owl]] to get to the tower and the star.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - &#039;&#039;[[Shoot into the Wild Blue]]&#039;&#039;: This star can be collected using the intended method.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - &#039;&#039;[[Red Coins on the Floating Isle]]&#039;&#039;: We can use either cannon shots or Hoot to get to the floating islands with some of the red coins on them.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[Fall onto the Caged Island|&#039;&#039;Fall Onto the Caged Island&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[Blast Away the Wall|&#039;&#039;Blast Away the Wall&#039;&#039;]]: This star can be collected using the intended method.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Can the Eel Come out to Play?|&#039;&#039;Can the Eel Come out to Play?&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Red Coins on the Ship Afloat|&#039;&#039;Red Coins on the Ship Afloat&#039;&#039;]]: Cannon shots can be used to reach the red coins on the ship.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - &#039;&#039;[[Blast to the Stone Pillar]]&#039;&#039;: The box can be opened pretty easily with a well-placed cannon shot, but a &#039;&#039;very precise&#039;&#039; cannon shot has to be used to get a good angle to do a rollout into the star.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Through the Jet Stream (JRB)|&#039;&#039;Through the Jet Stream&#039;&#039;]]: The star can be collected by swimming through the jet stream.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[Slip Slidin&#039; Away|&#039;&#039;Slip Slidin’ Away&#039;&#039;]]: It is pretty tricky, but possible to get down the slide despite turning being very slow while squished.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[Li&#039;l Penguin Lost|&#039;&#039;Lil’ Penguin Lost&#039;&#039;]]: Because we can’t use the B or Z Buttons while squished, we have to chase/lure the baby penguin to a spot where we can use a cannon shot to grab her without pressing B. The star can be collected with a well-placed cannon shot.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - &#039;&#039;[[Frosty Slide for 8 Red Coins]]&#039;&#039;: The star can be collected by falling onto it from above. All the red coins are easily collectible.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[Bully the Bullies|&#039;&#039;Bully the Bullies&#039;&#039;]]: Clever routing must be used, and a well-placed lava boost can be used to get the star.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[8-Coin Puzzle with 15 Pieces|&#039;&#039;8-Coin Puzzle with 15 Pieces&#039;&#039;]]: This star can be collected with clever routing.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[Red-Hot Log Rolling|&#039;&#039;Red-Hot Log Rolling&#039;&#039;]]: This star can be collected with clever routing.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[In the Talons of the Big Bird|&#039;&#039;In the Talons of the Big Bird&#039;&#039;]]: We can get the Wing Cap by taking the warp, then using a cannon shot to open the Wing Cap block. We can use the Wing Cap and cannon to fly into [[Klepto]] and collect the star.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[Shining Atop the Pyramid|&#039;&#039;Shining Atop the Pyramid&#039;&#039;]]: This star can be collected by taking the [[Tox Box]] route and (preferably) framewalking up the pyramid.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: By using the same strat as the one used for &#039;&#039;In the Talons of the Big Bird&#039;&#039; to get the Wing Cap and cannon, we can use the cannon to fly and pick up the [[Cork Box]]. By using the [[Goomba|Goombas]] nearby to force Mario to drop the box (since we can’t press Z to drop the box ourself), we can do the [[Breaking-disappearing Cork Box glitch|Breaking/Disappearing Cork Box Glitch]] and repeat this over and over to get 100 coins.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[Chests in the Current|&#039;&#039;Chests in the Current&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[Through the Jet Stream (DDD)|&#039;&#039;Through the Jet Stream&#039;&#039;]]: This star can be collected by swimming through the jet stream.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[The Manta Ray&#039;s Reward|&#039;&#039;The Manta Ray’s Reward&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Snowman&#039;s Big Head|&#039;&#039;Snowman’s Big Head&#039;&#039;]]: A cannon shot can be used to get to the star, rather than climbing up the snowman. (Which is impossible while squished)&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Chill with the Bully|&#039;&#039;Chill with the Bully&#039;&#039;]]: This star can be collected using a freezing water boost to reach the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[In the Deep Freeze|&#039;&#039;In the Deep Freeze&#039;&#039;]]: A cannon shot can be used to get inside the cubby with the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Whirl from the Freezing Pond|&#039;&#039;Whirl from the Freezing Pond&#039;&#039;]]: A rollout from the slope can be used to open to box, then using the shell to jump with enough speed to reach the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Shell Shreddin&#039; for Red Coins|&#039;&#039;Shell Shreddin’ for Red Coins&#039;&#039;]]: This star can be collected using a rollout to open the box with the shell.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[100 Coin Star|100 Coins]]: [[Infinite coin glitches|Moneybag duplication]] can be used to get extra coins and reach 100.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Shocking Arrow Lifts!|&#039;&#039;Shocking Arrow Lifts!&#039;&#039;]]: This star can be collected using a fire bounce to open the block, then falling onto the star from above.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Top O&#039; the Town|&#039;&#039;Top O’ the Town&#039;&#039;]]: A cannon shot can be used to open the box with the star, then collect the star afterwards.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Secrets in the Shallows &amp;amp; Sky|&#039;&#039;Secrets in the Shallows &amp;amp; Sky&#039;&#039;]]: A series of cannon shots can be used to reach some of the secrets.&lt;br /&gt;
* [[Tall, Tall Mountain|TTM]] - [[Blast to the Lonely Mushroom|&#039;&#039;Blast to the Lonely Mushroom&#039;&#039;]]: This star can be collected using the intended method.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Pluck the Piranha Flower|&#039;&#039;Pluck the Piranha Flower&#039;&#039;]]: This star can be collected using a shell to get up some slopes and reach the area with the Piranha Plants and the star.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Five Itty Bitty Secrets|&#039;&#039;Five Itty Bitty Secrets&#039;&#039;]]: This star can be collected in a similar way to &#039;&#039;Pluck the Piranha Flower&#039;&#039; using the shell.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Make Wiggler Squirm|&#039;&#039;Make Wiggler Squirm&#039;&#039;]]: By escaping from [[Chuckya]] when he is at &#039;&#039;just the right angle and position&#039;&#039;, Mario can be clipped through the slope, and swim into the loading zone without having to flood [[Wiggler|Wiggler’s]] cave.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: There are enough collectible coins for 100, and the [[Infinite coin glitches|Piranha Plant Glitch]] can be used to get extra coins.&lt;br /&gt;
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=== Secret Stars ===&lt;br /&gt;
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* [[Secret Aquarium|SA]] - [[Secret Aquarium Red Coin Star|&#039;&#039;Red Coins&#039;&#039;]]: Because swimming isn’t affected from being squished, it is easy to collect the red coins and star.&lt;br /&gt;
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* [[Tower of the Wing Cap|TotWC]] - [[Tower of the Wing Cap Red Coin Star|&#039;&#039;Red Coins&#039;&#039;]]: Because flying isn’t affected from being squished, it is easy to collect the red coins and star.&lt;br /&gt;
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=== Theoretically Possible Stars ===&lt;br /&gt;
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* [[Bob-omb Battlefield|BoB]] - [[Behind Chain Chomp&#039;s Gate|&#039;&#039;Behind Chain Chomp’s Gate&#039;&#039;]]: There is a strat used in the [[No Buttons Allowed Challenge]] which uses [[Backward shell hyperspeed]] to build up enough speed to clip through the gate. This &#039;&#039;&#039;might&#039;&#039;&#039; be possible while squished.&lt;br /&gt;
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== Minimum Inputs Used Challenge ==&lt;br /&gt;
The &#039;&#039;&#039;Minimum Inputs Used Challenge&#039;&#039;&#039; is a [[challenge]] where the player tries to minimize the amount of inputs used to collect a star. &lt;br /&gt;
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This challenge is unique in that it aims to minimize the amount of times using &#039;&#039;all inputs&#039;&#039; on the controller, rather than minimizing the use of one input (e.g. the A button) making it much more complex and difficult due to the challenge&#039;s nature.&lt;br /&gt;
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=== Rules ===&lt;br /&gt;
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* Minimize the amount of all inputs used on the controller to collect a star.&lt;br /&gt;
* Any joystick movement counts as one input. (e.g. Moving joystick upright, then turning joystick upleft instantly counts as two total)&lt;br /&gt;
* Any button press counts as one input.&lt;br /&gt;
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== Notes ==&lt;br /&gt;
I have only &#039;&#039;&#039;confirmed&#039;&#039;&#039; &#039;&#039;&#039;42&#039;&#039;&#039; stars so far for the permanently squished challenge, but I believe &#039;&#039;THI 100 Coins&#039;&#039; &#039;&#039;&#039;is possible.&#039;&#039;&#039;&lt;br /&gt;
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== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fefe</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Permanently_Squished_Challenge&amp;diff=19937</id>
		<title>Permanently Squished Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Permanently_Squished_Challenge&amp;diff=19937"/>
		<updated>2025-11-24T00:55:19Z</updated>

		<summary type="html">&lt;p&gt;Fefe: i changed my mind. dont blank a page lol&lt;/p&gt;
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&lt;div&gt;The Permanently Squished Challenge is a challenge in which you try to collect as many stars as possible while permanently squished. This challenge is more restrictive than the A, B, and Z Button Challenges, since Mario&#039;s actions are extremely limited while permanently squished. 42 Stars have been collected while permanently squished (individual stars), most of which require very complicated thinking and strats.&lt;br /&gt;
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Gameshark code for the Permanently Squished Challenge:&lt;br /&gt;
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8033B224 1111&lt;br /&gt;
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==Disadvantages of being squished==&lt;br /&gt;
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Mario&#039;s walking speed and jump height is significantly reduced.&lt;br /&gt;
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You cannot use the B, or Z Buttons while squished.&lt;br /&gt;
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You cannot do double or triple jumps.&lt;br /&gt;
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Platforming is nearly impossible due to the lack of abilities.&lt;br /&gt;
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Traversing even the smallest gaps is extremely hard.&lt;br /&gt;
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Grabbing objects can only be done in specific circumstances.&lt;br /&gt;
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Mario&#039;s left or right velocity while sliding is significantly reduced, making slides really annoying to complete.&lt;br /&gt;
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While you do move faster on a shell, the normal shell speed is slower due to being squished.&lt;br /&gt;
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==Stars that can be completed==&lt;br /&gt;
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There are a total of 42 possible stars. Most of those are difficult to collect and/or require hard tricks to get.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;&#039;BoB:&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
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&#039;&#039;&#039;Footrace with Koopa the Quick:&#039;&#039;&#039;&lt;br /&gt;
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A combination of messy object collisions, framewalking, and slopes can be used to complete the race fast enough to get the star.&lt;br /&gt;
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Video: https://www.youtube.com/watch?v=bLCwiTOG0XU&lt;br /&gt;
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&#039;&#039;&#039;Shoot to the Island in the Sky:&#039;&#039;&#039;&lt;br /&gt;
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Taking the flower warp takes Mario near a Wing Cap Block that is near a slope. By using the slope to do a rollout and shooting from the cannon near the warp, Mario can open the star block. Another cannon shot has to be used to start flying again and grab the star.&lt;br /&gt;
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&#039;&#039;&#039;Find the 8 Red Coins:&#039;&#039;&#039;&lt;br /&gt;
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Same strat to get to the island as Shoot to the Island in the sky. Every red coin is easily obtainable.&lt;br /&gt;
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&#039;&#039;&#039;Mario Wings to the Sky:&#039;&#039;&#039;&lt;br /&gt;
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Same strat to shoot out of the cannon with the Wing Cap as Shoot to the Island as the sky, but with the secrets.&lt;br /&gt;
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&#039;&#039;&#039;100 Coins:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The star is easily obtainable with all the coins the sky and extra coins on the ground.&lt;br /&gt;
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&#039;&#039;&#039;&amp;lt;big&amp;gt;WF:&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;To the Top of the Fortress:&#039;&#039;&#039;&lt;br /&gt;
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The cannon can be used to reach the tower blocks, from there, the rest is easy.&lt;br /&gt;
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&#039;&#039;&#039;Shoot into the Wild Blue:&#039;&#039;&#039;&lt;br /&gt;
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The star can be collected using the intended method.&lt;br /&gt;
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&#039;&#039;&#039;Red Coins on the Floating Isle:&#039;&#039;&#039;&lt;br /&gt;
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Cannon shots are used to get to the floating islands.&lt;br /&gt;
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&#039;&#039;&#039;Fall Onto the Caged Island:&#039;&#039;&#039;&lt;br /&gt;
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A cannon shot allows Mario to land onto the caged island and get the star, or you can jump from the nearby tree from the start to use the owl to grab the star.&lt;br /&gt;
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&#039;&#039;&#039;Blast Away the Wall:&#039;&#039;&#039;&lt;br /&gt;
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The star can be collected using the intended method.&lt;br /&gt;
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&#039;&#039;&#039;&amp;lt;big&amp;gt;JRB:&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Can the Eel Come Out to Play?:&#039;&#039;&#039;&lt;br /&gt;
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The star can be collected like normal.&lt;br /&gt;
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&#039;&#039;&#039;Red Coins on the Ship Afloat:&#039;&#039;&#039;&lt;br /&gt;
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Cannon shots can be used to get to the ship. The underwater red coins and star can be collected like normal.&lt;br /&gt;
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&#039;&#039;&#039;Blast to the Stone Pillar:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Two precise cannon shots let Mario get to the star platform and do a rollout to get the star. (Since the nearest pole can’t be used to get to the platform)&lt;br /&gt;
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&#039;&#039;&#039;Through the Jet Stream:&#039;&#039;&#039;&lt;br /&gt;
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The star can be collected by swimming through the jet stream.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;&#039;CCM:&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Slip Slidin&#039; Away:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Framewalking must be used to get into the cabin. From there, the slide can be completed (although much harder), then the star can be collected with a precise cannon shot to let Mario do a rollout to collect the star.&lt;br /&gt;
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&#039;&#039;&#039;Li&#039;l Penguin Lost:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Luring the baby penguin over to the cannon allows you to grab her without pressing B (because the B button doesn&#039;t work while squished), then bring the baby penguin to her mother like normal then use a cannon shot to get the star.&lt;br /&gt;
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&#039;&#039;&#039;Frosty Slide for 8 Red Coins:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The star and the 8 red coins can be easily collected like normal. The star can be collected by falling down to it from above.&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;100 Coins:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are enough easily collectible coins for 100.&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;&amp;lt;big&amp;gt;LLL:&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Bully the Bullies:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The star can be easily collected like normal with a specific route and coin conservation strats. A lava boost is needed to get the star.&lt;br /&gt;
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&#039;&#039;&#039;8-Coin Puzzle with 15 Pieces:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The star can be collected like normal with a specific route.&lt;br /&gt;
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&#039;&#039;&#039;&amp;lt;big&amp;gt;SSL:&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;In the Talons of the Big Bird:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using a cannon shot to get the wing cap and another cannon shot allows you to fly into Klepto to get his star pretty easily.&lt;br /&gt;
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&#039;&#039;&#039;Shining Atop the Pyramid:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The star can be collected easily by walking through the tox box path all the way to the pyramid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100 Coins:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using the Breaking/Disappearing Cork Box Glitch to get extra coins to reach 100 coins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;DDD:&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Chests in the Current:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The star can be collected normally since Mario&#039;s swimming physics aren&#039;t affected at all while squished.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Through the Jet Stream:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The star can be collected by swimming through the jet stream.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Manta Ray&#039;s Reward:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The star can be collected like normal.&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;&amp;lt;big&amp;gt;SL:&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Snowman&#039;s Big Head:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The star can be collected by using a cannon shot to get on top of the snowman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chill with the Bully:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The star can be collected like normal using a freezing water boost to grab the star.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In the Deep Freeze:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using a cannon shot to grab the star.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whirl from the Freezing Pond:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The box can be opened using a rollout from the slope, then using a shell to grab the star with its speed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shell Shreddin&#039; for Red Coins:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The star can be collected like normal using a rollout to open the box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100 Coins:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Moneybag cloning can be used to get extra coins to reach 100 coins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;WDW:&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shocking Arrow Lifts!:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The star can be collected using the warp and a fire bounce to open the star box, then falling into the star.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Top O&#039; The Town:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The star can be collected using two cannon shots, one to get to the box and open it, and a second to grab the star.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secrets in the Shallows &amp;amp; Sky:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using multiple cannon shots to reach most of the secrets, and raising the water level to collect the star.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;TTM:&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blast to the Lonely Mushroom:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The star can be collected using the intended method.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;THI:&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pluck the Piranha Flower:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using the shell to reach the piranha plants, then the star can be collected normally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Five Itty Bitty Secrets:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using the shell to reach the tiny island, then the star and secrets can be collected normally. Fire must be used to get higher up on the tiny island.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make Wiggler Squirm:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
By escaping from Chuckya at just the right time and position, Mario can glitch through the mountain and swim into Wiggler&#039;s cave then defeat him normally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100 Coins:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are enough coins for 100 throughout the tiny and huge islands to collect them while squished.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Secret Stars:&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TotWC Red Coin Star:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Since Mario starts the course flying, it is easy to collect the red coins and star.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TSA Red Coin Star:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Since swimming isn&#039;t changed from being squished, it is easy to collect the red coins and star.&lt;/div&gt;</summary>
		<author><name>Fefe</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Permanently_Squished_Challenge&amp;diff=19936</id>
		<title>Permanently Squished Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Permanently_Squished_Challenge&amp;diff=19936"/>
		<updated>2025-11-24T00:53:49Z</updated>

		<summary type="html">&lt;p&gt;Fefe: removed page because i added my own section for the permanently squished challenge on my user page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fefe</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Fefe&amp;diff=19935</id>
		<title>User:Fefe</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Fefe&amp;diff=19935"/>
		<updated>2025-11-24T00:50:33Z</updated>

		<summary type="html">&lt;p&gt;Fefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hi&lt;br /&gt;
&lt;br /&gt;
i play funny cool 1996 red plumber game for a living&lt;br /&gt;
&lt;br /&gt;
V inspired by turkeycooktime’s page ;) V&lt;br /&gt;
&lt;br /&gt;
== Real Time No Buttons Allowed Challenge ==&lt;br /&gt;
{{RTNBA Infobox}}&lt;br /&gt;
The Real Time No Buttons Allowed Challenge, RTNBA for short, is a variation of the [[No Buttons Allowed Challenge]], where all gameplay must be done in real time. I have collected 18 stars so far, most of which having similar strategies to the TAS No Buttons Allowed Challenge.&lt;br /&gt;
&lt;br /&gt;
=== New Strats ===&lt;br /&gt;
&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Shell Shreddin&#039; for Red Coins|&#039;&#039;Shell Shreddin’ for Red Coins&#039;&#039;]]: 7 out of 8 red coins can be collected fairly easily, but one of them on the freezing lake is much harder and was thought to only be possible with [[Infinite coin glitches|moneybag duplication]]. Fortunately, By &#039;&#039;very precisely&#039;&#039; sliding down a slope near one of the red coins, Mario will have the speed and distance to collect the red coin and &#039;&#039;barely&#039;&#039; make it back on land without dying and without having to use moneybag duplication. This was found by me.&lt;br /&gt;
&lt;br /&gt;
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== Permanently Squished Challenge ==&lt;br /&gt;
{{Permanently Squished Challenge Infobox}}&lt;br /&gt;
The &#039;&#039;&#039;Permanently Squished Challenge&#039;&#039;&#039; is a [[challenge]] where the player tries to collect stars while being permanently squished. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;43&#039;&#039;&#039; Stars have been collected so far, most of which requiring complicated strats and thinking.&lt;br /&gt;
&lt;br /&gt;
Difficulties of this challenge include the following:&lt;br /&gt;
&lt;br /&gt;
* Fast movement (e.g. Racing [[Koopa the Quick]], beating PSS under 21”0, using a shell)&lt;br /&gt;
* High jumps&lt;br /&gt;
* Aiming while sliding (because turning while sliding is super slow while squished)&lt;br /&gt;
* Grabbing objects if necessary&lt;br /&gt;
* Flying if necessary&lt;br /&gt;
&lt;br /&gt;
Disadvantages include the following:&lt;br /&gt;
&lt;br /&gt;
* Mario can’t use the B or Z buttons while squished (Except for going through textboxes and the star select screen)&lt;br /&gt;
* You can use a shell, but it is much slower&lt;br /&gt;
&lt;br /&gt;
=== Stars ===&lt;br /&gt;
43 Stars have been collected so far, all of which except one were done by me. Most of these require complicated planning and strategies.&lt;br /&gt;
&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Footrace with Koopa the Quick|&#039;&#039;Footrace with Koopa the Quick&#039;&#039;]]: Using a combination of janky object collisions with walls, [[Frame walking|framewalking]], and slopes to run faster allows us to go fast enough to beat Koopa the Quick and get the star. This is also the only star that wasn’t collected by fefe.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=bLCwiTOG0XU&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Shoot to the Island in the Sky|&#039;&#039;Shoot to the Island in the Sky&#039;&#039;]]: A second cannon shot or the [[Wing Cap]] has to be used to collect the star after opening its box since a normal jump isn’t high enough to reach it while squished.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[Find the 8 Red Coins]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[Mario Wings to the Sky]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[100 Coin Star|100 Coins]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[To the Top of the Fortress|&#039;&#039;To the Top of the Fortress&#039;&#039;]]: We can use either a cannon shot or [[Hoot|Hoot the Owl]] to get to the tower and the star.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - &#039;&#039;[[Shoot into the Wild Blue]]&#039;&#039;: This star can be collected using the intended method.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - &#039;&#039;[[Red Coins on the Floating Isle]]&#039;&#039;: We can use either cannon shots or Hoot to get to the floating islands with some of the red coins on them.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[Fall onto the Caged Island|&#039;&#039;Fall Onto the Caged Island&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[Blast Away the Wall|&#039;&#039;Blast Away the Wall&#039;&#039;]]: This star can be collected using the intended method.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Can the Eel Come out to Play?|&#039;&#039;Can the Eel Come out to Play?&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Red Coins on the Ship Afloat|&#039;&#039;Red Coins on the Ship Afloat&#039;&#039;]]: Cannon shots can be used to reach the red coins on the ship.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - &#039;&#039;[[Blast to the Stone Pillar]]&#039;&#039;: The box can be opened pretty easily with a well-placed cannon shot, but a &#039;&#039;very precise&#039;&#039; cannon shot has to be used to get a good angle to do a rollout into the star.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Through the Jet Stream (JRB)|&#039;&#039;Through the Jet Stream&#039;&#039;]]: The star can be collected by swimming through the jet stream.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[Slip Slidin&#039; Away|&#039;&#039;Slip Slidin’ Away&#039;&#039;]]: It is pretty tricky, but possible to get down the slide despite turning being very slow while squished.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[Li&#039;l Penguin Lost|&#039;&#039;Lil’ Penguin Lost&#039;&#039;]]: Because we can’t use the B or Z Buttons while squished, we have to chase/lure the baby penguin to a spot where we can use a cannon shot to grab her without pressing B. The star can be collected with a well-placed cannon shot.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - &#039;&#039;[[Frosty Slide for 8 Red Coins]]&#039;&#039;: The star can be collected by falling onto it from above. All the red coins are easily collectible.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[Bully the Bullies|&#039;&#039;Bully the Bullies&#039;&#039;]]: Clever routing must be used, and a well-placed lava boost can be used to get the star.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[8-Coin Puzzle with 15 Pieces|&#039;&#039;8-Coin Puzzle with 15 Pieces&#039;&#039;]]: This star can be collected with clever routing.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[Red-Hot Log Rolling|&#039;&#039;Red-Hot Log Rolling&#039;&#039;]]: This star can be collected with clever routing.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[In the Talons of the Big Bird|&#039;&#039;In the Talons of the Big Bird&#039;&#039;]]: We can get the Wing Cap by taking the warp, then using a cannon shot to open the Wing Cap block. We can use the Wing Cap and cannon to fly into [[Klepto]] and collect the star.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[Shining Atop the Pyramid|&#039;&#039;Shining Atop the Pyramid&#039;&#039;]]: This star can be collected by taking the [[Tox Box]] route and (preferably) framewalking up the pyramid.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: By using the same strat as the one used for &#039;&#039;In the Talons of the Big Bird&#039;&#039; to get the Wing Cap and cannon, we can use the cannon to fly and pick up the [[Cork Box]]. By using the [[Goomba|Goombas]] nearby to force Mario to drop the box (since we can’t press Z to drop the box ourself), we can do the [[Breaking-disappearing Cork Box glitch|Breaking/Disappearing Cork Box Glitch]] and repeat this over and over to get 100 coins.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[Chests in the Current|&#039;&#039;Chests in the Current&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[Through the Jet Stream (DDD)|&#039;&#039;Through the Jet Stream&#039;&#039;]]: This star can be collected by swimming through the jet stream.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[The Manta Ray&#039;s Reward|&#039;&#039;The Manta Ray’s Reward&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Snowman&#039;s Big Head|&#039;&#039;Snowman’s Big Head&#039;&#039;]]: A cannon shot can be used to get to the star, rather than climbing up the snowman. (Which is impossible while squished)&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Chill with the Bully|&#039;&#039;Chill with the Bully&#039;&#039;]]: This star can be collected using a freezing water boost to reach the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[In the Deep Freeze|&#039;&#039;In the Deep Freeze&#039;&#039;]]: A cannon shot can be used to get inside the cubby with the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Whirl from the Freezing Pond|&#039;&#039;Whirl from the Freezing Pond&#039;&#039;]]: A rollout from the slope can be used to open to box, then using the shell to jump with enough speed to reach the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Shell Shreddin&#039; for Red Coins|&#039;&#039;Shell Shreddin’ for Red Coins&#039;&#039;]]: This star can be collected using a rollout to open the box with the shell.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[100 Coin Star|100 Coins]]: [[Infinite coin glitches|Moneybag duplication]] can be used to get extra coins and reach 100.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Shocking Arrow Lifts!|&#039;&#039;Shocking Arrow Lifts!&#039;&#039;]]: This star can be collected using a fire bounce to open the block, then falling onto the star from above.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Top O&#039; the Town|&#039;&#039;Top O’ the Town&#039;&#039;]]: A cannon shot can be used to open the box with the star, then collect the star afterwards.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Secrets in the Shallows &amp;amp; Sky|&#039;&#039;Secrets in the Shallows &amp;amp; Sky&#039;&#039;]]: A series of cannon shots can be used to reach some of the secrets.&lt;br /&gt;
* [[Tall, Tall Mountain|TTM]] - [[Blast to the Lonely Mushroom|&#039;&#039;Blast to the Lonely Mushroom&#039;&#039;]]: This star can be collected using the intended method.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Pluck the Piranha Flower|&#039;&#039;Pluck the Piranha Flower&#039;&#039;]]: This star can be collected using a shell to get up some slopes and reach the area with the Piranha Plants and the star.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Five Itty Bitty Secrets|&#039;&#039;Five Itty Bitty Secrets&#039;&#039;]]: This star can be collected in a similar way to &#039;&#039;Pluck the Piranha Flower&#039;&#039; using the shell.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Make Wiggler Squirm|&#039;&#039;Make Wiggler Squirm&#039;&#039;]]: By escaping from [[Chuckya]] when he is at &#039;&#039;just the right angle and position&#039;&#039;, Mario can be clipped through the slope, and swim into the loading zone without having to flood [[Wiggler|Wiggler’s]] cave.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: There are enough collectible coins for 100, and the [[Infinite coin glitches|Piranha Plant Glitch]] can be used to get extra coins.&lt;br /&gt;
&lt;br /&gt;
=== Secret Stars ===&lt;br /&gt;
&lt;br /&gt;
* [[Secret Aquarium|SA]] - [[Secret Aquarium Red Coin Star|&#039;&#039;Red Coins&#039;&#039;]]: Because swimming isn’t affected from being squished, it is easy to collect the red coins and star.&lt;br /&gt;
&lt;br /&gt;
* [[Tower of the Wing Cap|TotWC]] - [[Tower of the Wing Cap Red Coin Star|&#039;&#039;Red Coins&#039;&#039;]]: Because flying isn’t affected from being squished, it is easy to collect the red coins and star.&lt;br /&gt;
&lt;br /&gt;
=== Theoretically Possible Stars ===&lt;br /&gt;
&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Behind Chain Chomp&#039;s Gate|&#039;&#039;Behind Chain Chomp’s Gate&#039;&#039;]]: There is a strat used in the [[No Buttons Allowed Challenge]] which uses [[Backward shell hyperspeed]] to build up enough speed to clip through the gate. This &#039;&#039;&#039;might&#039;&#039;&#039; be possible while squished.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
I have only confirmed 42 stars so far, but I believe THI 100 coins is possible.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fefe</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Fefe&amp;diff=19934</id>
		<title>User:Fefe</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Fefe&amp;diff=19934"/>
		<updated>2025-11-24T00:48:24Z</updated>

		<summary type="html">&lt;p&gt;Fefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hi&lt;br /&gt;
&lt;br /&gt;
i play funny cool 1996 red plumber game for a living&lt;br /&gt;
&lt;br /&gt;
V inspired by turkeycooktime’s page ;) V&lt;br /&gt;
&lt;br /&gt;
== Real Time No Buttons Allowed Challenge ==&lt;br /&gt;
{{RTNBA Infobox}}&lt;br /&gt;
The Real Time No Buttons Allowed Challenge, RTNBA for short, is a variation of the [[No Buttons Allowed Challenge]], where all gameplay must be done in real time. I have collected 18 stars so far, most of which having similar strategies to the TAS No Buttons Allowed Challenge.&lt;br /&gt;
&lt;br /&gt;
=== New Strats ===&lt;br /&gt;
&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Shell Shreddin&#039; for Red Coins|&#039;&#039;Shell Shreddin’ for Red Coins&#039;&#039;]]: 7 out of 8 red coins can be collected fairly easily, but one of them on the freezing lake is much harder and was thought to only be possible with [[Infinite coin glitches|moneybag duplication]]. Fortunately, By &#039;&#039;very precisely&#039;&#039; sliding down a slope near one of the red coins, Mario will have the speed and distance to collect the red coin and &#039;&#039;barely&#039;&#039; make it back on land without dying and without having to use moneybag duplication. This was found by me.&lt;br /&gt;
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&lt;br /&gt;
== Permanently Squished Challenge ==&lt;br /&gt;
{{Permanently Squished Challenge Infobox}}&lt;br /&gt;
The &#039;&#039;&#039;Permanently Squished Challenge&#039;&#039;&#039; is a [[challenge]] where the player tries to collect stars while being permanently squished. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;43&#039;&#039;&#039; Stars have been collected so far, most of which requiring complicated strats and thinking.&lt;br /&gt;
&lt;br /&gt;
Difficulties of this challenge include the following:&lt;br /&gt;
&lt;br /&gt;
* Fast movement (e.g. Racing [[Koopa the Quick]], beating PSS under 21”0, using a shell)&lt;br /&gt;
* High jumps&lt;br /&gt;
* Aiming while sliding (because turning while sliding is super slow while squished)&lt;br /&gt;
* Grabbing objects if necessary&lt;br /&gt;
* Flying if necessary&lt;br /&gt;
&lt;br /&gt;
Disadvantages include the following:&lt;br /&gt;
&lt;br /&gt;
* Mario can’t use the B or Z buttons while squished (Except for going through textboxes and the star select screen)&lt;br /&gt;
* You can use a shell, but it is much slower&lt;br /&gt;
&lt;br /&gt;
=== Stars ===&lt;br /&gt;
43 Stars have been collected so far, all of which except one were done by me. Most of these require complicated planning and strategies.&lt;br /&gt;
&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Footrace with Koopa the Quick|&#039;&#039;Footrace with Koopa the Quick&#039;&#039;]]: Using a combination of janky object collisions with walls, [[Frame walking|framewalking]], and slopes to run faster allows us to go fast enough to beat Koopa the Quick and get the star. This is also the only star that wasn’t collected by fefe.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=bLCwiTOG0XU&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Shoot to the Island in the Sky|&#039;&#039;Shoot to the Island in the Sky&#039;&#039;]]: A second cannon shot or the [[Wing Cap]] has to be used to collect the star after opening its box since a normal jump isn’t high enough to reach it while squished.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[Find the 8 Red Coins]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[Mario Wings to the Sky]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[100 Coin Star|100 Coins]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[To the Top of the Fortress|&#039;&#039;To the Top of the Fortress&#039;&#039;]]: We can use either a cannon shot or [[Hoot|Hoot the Owl]] to get to the tower and the star.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - &#039;&#039;[[Shoot into the Wild Blue]]&#039;&#039;: This star can be collected using the intended method.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - &#039;&#039;[[Red Coins on the Floating Isle]]&#039;&#039;: We can use either cannon shots or Hoot to get to the floating islands with some of the red coins on them.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[Fall onto the Caged Island|&#039;&#039;Fall Onto the Caged Island&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[Blast Away the Wall|&#039;&#039;Blast Away the Wall&#039;&#039;]]: This star can be collected using the intended method.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Can the Eel Come out to Play?|&#039;&#039;Can the Eel Come out to Play?&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Red Coins on the Ship Afloat|&#039;&#039;Red Coins on the Ship Afloat&#039;&#039;]]: Cannon shots can be used to reach the red coins on the ship.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - &#039;&#039;[[Blast to the Stone Pillar]]&#039;&#039;: The box can be opened pretty easily with a well-placed cannon shot, but a &#039;&#039;very precise&#039;&#039; cannon shot has to be used to get a good angle to do a rollout into the star.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Through the Jet Stream (JRB)|&#039;&#039;Through the Jet Stream&#039;&#039;]]: The star can be collected by swimming through the jet stream.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[Slip Slidin&#039; Away|&#039;&#039;Slip Slidin’ Away&#039;&#039;]]: It is pretty tricky, but possible to get down the slide despite turning being very slow while squished.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[Li&#039;l Penguin Lost|&#039;&#039;Lil’ Penguin Lost&#039;&#039;]]: Because we can’t use the B or Z Buttons while squished, we have to chase/lure the baby penguin to a spot where we can use a cannon shot to grab her without pressing B. The star can be collected with a well-placed cannon shot.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - &#039;&#039;[[Frosty Slide for 8 Red Coins]]&#039;&#039;: The star can be collected by falling onto it from above. All the red coins are easily collectible.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[Bully the Bullies|&#039;&#039;Bully the Bullies&#039;&#039;]]: Clever routing must be used, and a well-placed lava boost can be used to get the star.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[8-Coin Puzzle with 15 Pieces|&#039;&#039;8-Coin Puzzle with 15 Pieces&#039;&#039;]]: This star can be collected with clever routing.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[Red-Hot Log Rolling|&#039;&#039;Red-Hot Log Rolling&#039;&#039;]]: This star can be collected with clever routing.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[In the Talons of the Big Bird|&#039;&#039;In the Talons of the Big Bird&#039;&#039;]]: We can get the Wing Cap by taking the warp, then using a cannon shot to open the Wing Cap block. We can use the Wing Cap and cannon to fly into [[Klepto]] and collect the star.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[Shining Atop the Pyramid|&#039;&#039;Shining Atop the Pyramid&#039;&#039;]]: This star can be collected by taking the [[Tox Box]] route and (preferably) framewalking up the pyramid.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: By using the same strat as the one used for &#039;&#039;In the Talons of the Big Bird&#039;&#039; to get the Wing Cap and cannon, we can use the cannon to fly and pick up the [[Cork Box]]. By using the [[Goomba|Goombas]] nearby to force Mario to drop the box (since we can’t press Z to drop the box ourself), we can do the [[Breaking-disappearing Cork Box glitch|Breaking/Disappearing Cork Box Glitch]] and repeat this over and over to get 100 coins.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[Chests in the Current|&#039;&#039;Chests in the Current&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[Through the Jet Stream (DDD)|&#039;&#039;Through the Jet Stream&#039;&#039;]]: This star can be collected by swimming through the jet stream.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[The Manta Ray&#039;s Reward|&#039;&#039;The Manta Ray’s Reward&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Snowman&#039;s Big Head|&#039;&#039;Snowman’s Big Head&#039;&#039;]]: A cannon shot can be used to get to the star, rather than climbing up the snowman. (Which is impossible while squished)&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Chill with the Bully|&#039;&#039;Chill with the Bully&#039;&#039;]]: This star can be collected using a freezing water boost to reach the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[In the Deep Freeze|&#039;&#039;In the Deep Freeze&#039;&#039;]]: A cannon shot can be used to get inside the cubby with the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Whirl from the Freezing Pond|&#039;&#039;Whirl from the Freezing Pond&#039;&#039;]]: A rollout from the slope can be used to open to box, then using the shell to jump with enough speed to reach the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Shell Shreddin&#039; for Red Coins|&#039;&#039;Shell Shreddin’ for Red Coins&#039;&#039;]]: This star can be collected using a rollout to open the box with the shell.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[100 Coin Star|100 Coins]]: [[Infinite coin glitches|Moneybag duplication]] can be used to get extra coins and reach 100.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Shocking Arrow Lifts!|&#039;&#039;Shocking Arrow Lifts!&#039;&#039;]]: This star can be collected using a fire bounce to open the block, then falling onto the star from above.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Top O&#039; the Town|&#039;&#039;Top O’ the Town&#039;&#039;]]: A cannon shot can be used to open the box with the star, then collect the star afterwards.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Secrets in the Shallows &amp;amp; Sky|&#039;&#039;Secrets in the Shallows &amp;amp; Sky&#039;&#039;]]: A series of cannon shots can be used to reach some of the secrets.&lt;br /&gt;
* [[Tall, Tall Mountain|TTM]] - [[Blast to the Lonely Mushroom|&#039;&#039;Blast to the Lonely Mushroom&#039;&#039;]]: This star can be collected using the intended method.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Pluck the Piranha Flower|&#039;&#039;Pluck the Piranha Flower&#039;&#039;]]: This star can be collected using a shell to get up some slopes and reach the area with the Piranha Plants and the star.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Five Itty Bitty Secrets|&#039;&#039;Five Itty Bitty Secrets&#039;&#039;]]: This star can be collected in a similar way to &#039;&#039;Pluck the Piranha Flower&#039;&#039; using the shell.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Make Wiggler Squirm|&#039;&#039;Make Wiggler Squirm&#039;&#039;]]: By escaping from [[Chuckya]] when he is at &#039;&#039;just the right angle and position&#039;&#039;, Mario can be clipped through the slope, and swim into the loading zone without having to flood [[Wiggler|Wiggler’s]] cave.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: There are enough collectible coins for 100, and the [[Infinite coin glitches|Piranha Plant Glitch]] can be used to get extra coins.&lt;br /&gt;
&lt;br /&gt;
=== Secret Stars ===&lt;br /&gt;
&lt;br /&gt;
* [[Secret Aquarium|SA]] - [[Secret Aquarium Red Coin Star|&#039;&#039;Red Coins&#039;&#039;]]: Because swimming isn’t affected from being squished, it is easy to collect the red coins and star.&lt;br /&gt;
&lt;br /&gt;
* [[Tower of the Wing Cap|TotWC]] - [[Tower of the Wing Cap Red Coin Star|&#039;&#039;Red Coins&#039;&#039;]]: Because flying isn’t affected from being squished, it is easy to collect the red coins and star.&lt;br /&gt;
&lt;br /&gt;
=== Theoretically Possible Stars ===&lt;br /&gt;
&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Behind Chain Chomp&#039;s Gate|&#039;&#039;Behind Chain Chomp’s Gate&#039;&#039;]]: There is a strat used in the [[No Buttons Allowed Challenge]] which uses [[Backward shell hyperspeed]] to build up enough speed to clip through the gate. This &#039;&#039;&#039;might&#039;&#039;&#039; be possible while squished.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
I have only confirmed 42 stars so far, but I believe THI 100 coins is possible.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fefe</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Fefe&amp;diff=19933</id>
		<title>User:Fefe</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Fefe&amp;diff=19933"/>
		<updated>2025-11-24T00:47:46Z</updated>

		<summary type="html">&lt;p&gt;Fefe: i need to figure out the issue with the headings lol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hi&lt;br /&gt;
&lt;br /&gt;
i play funny cool 1996 red plumber game for a living&lt;br /&gt;
&lt;br /&gt;
V inspired by turkeycooktime’s page ;) V&lt;br /&gt;
&lt;br /&gt;
== Real Time No Buttons Allowed Challenge ==&lt;br /&gt;
{{RTNBA Infobox}}&lt;br /&gt;
The Real Time No Buttons Allowed Challenge, RTNBA for short, is a variation of the [[No Buttons Allowed Challenge]], where all gameplay must be done in real time. I have collected 18 stars so far, most of which having similar strategies to the TAS No Buttons Allowed Challenge.&lt;br /&gt;
&lt;br /&gt;
=== New Strats ===&lt;br /&gt;
&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Shell Shreddin&#039; for Red Coins|&#039;&#039;Shell Shreddin’ for Red Coins&#039;&#039;]]: 7 out of 8 red coins can be collected fairly easily, but one of them on the freezing lake is much harder and was thought to only be possible with [[Infinite coin glitches|moneybag duplication]]. Fortunately, By &#039;&#039;very precisely&#039;&#039; sliding down a slope near one of the red coins, Mario will have the speed and distance to collect the red coin and &#039;&#039;barely&#039;&#039; make it back on land without dying and without having to use moneybag duplication. This was found by me.&lt;br /&gt;
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== Permanently Squished Challenge ==&lt;br /&gt;
{{Permanently Squished Challenge Infobox}}&lt;br /&gt;
The &#039;&#039;&#039;Permanently Squished Challenge&#039;&#039;&#039; is a [[challenge]] where the player tries to collect stars while being permanently squished. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;43&#039;&#039;&#039; Stars have been collected so far, most of which requiring complicated strats and thinking.&lt;br /&gt;
&lt;br /&gt;
Difficulties of this challenge include the following:&lt;br /&gt;
&lt;br /&gt;
* Fast movement (e.g. Racing [[Koopa the Quick]], beating PSS under 21”0, using a shell)&lt;br /&gt;
* High jumps&lt;br /&gt;
* Aiming while sliding (because turning while sliding is super slow while squished)&lt;br /&gt;
* Grabbing objects if necessary&lt;br /&gt;
* Flying if necessary&lt;br /&gt;
&lt;br /&gt;
Disadvantages include the following:&lt;br /&gt;
&lt;br /&gt;
* Mario can’t use the B or Z buttons while squished (Except for going through textboxes and the star select screen)&lt;br /&gt;
* You can use a shell, but it is much slower&lt;br /&gt;
&lt;br /&gt;
=== Stars ===&lt;br /&gt;
43 Stars have been collected so far, all of which except one were done by me. Most of these require complicated planning and strategies.&lt;br /&gt;
&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Footrace with Koopa the Quick|&#039;&#039;Footrace with Koopa the Quick&#039;&#039;]]: Using a combination of janky object collisions with walls, [[Frame walking|framewalking]], and slopes to run faster allows us to go fast enough to beat Koopa the Quick and get the star. This is also the only star that wasn’t collected by fefe.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=bLCwiTOG0XU&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Shoot to the Island in the Sky|&#039;&#039;Shoot to the Island in the Sky&#039;&#039;]]: A second cannon shot or the [[Wing Cap]] has to be used to collect the star after opening its box since a normal jump isn’t high enough to reach it while squished.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[Find the 8 Red Coins]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[Mario Wings to the Sky]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[100 Coin Star|100 Coins]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[To the Top of the Fortress|&#039;&#039;To the Top of the Fortress&#039;&#039;]]: We can use either a cannon shot or [[Hoot|Hoot the Owl]] to get to the tower and the star.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - &#039;&#039;[[Shoot into the Wild Blue]]&#039;&#039;: This star can be collected using the intended method.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - &#039;&#039;[[Red Coins on the Floating Isle]]&#039;&#039;: We can use either cannon shots or Hoot to get to the floating islands with some of the red coins on them.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[Fall onto the Caged Island|&#039;&#039;Fall Onto the Caged Island&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[Blast Away the Wall|&#039;&#039;Blast Away the Wall&#039;&#039;]]: This star can be collected using the intended method.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Can the Eel Come out to Play?|&#039;&#039;Can the Eel Come out to Play?&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Red Coins on the Ship Afloat|&#039;&#039;Red Coins on the Ship Afloat&#039;&#039;]]: Cannon shots can be used to reach the red coins on the ship.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - &#039;&#039;[[Blast to the Stone Pillar]]&#039;&#039;: The box can be opened pretty easily with a well-placed cannon shot, but a &#039;&#039;very precise&#039;&#039; cannon shot has to be used to get a good angle to do a rollout into the star.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Through the Jet Stream (JRB)|&#039;&#039;Through the Jet Stream&#039;&#039;]]: The star can be collected by swimming through the jet stream.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[Slip Slidin&#039; Away|&#039;&#039;Slip Slidin’ Away&#039;&#039;]]: It is pretty tricky, but possible to get down the slide despite turning being very slow while squished.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[Li&#039;l Penguin Lost|&#039;&#039;Lil’ Penguin Lost&#039;&#039;]]: Because we can’t use the B or Z Buttons while squished, we have to chase/lure the baby penguin to a spot where we can use a cannon shot to grab her without pressing B. The star can be collected with a well-placed cannon shot.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - &#039;&#039;[[Frosty Slide for 8 Red Coins]]&#039;&#039;: The star can be collected by falling onto it from above. All the red coins are easily collectible.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[Bully the Bullies|&#039;&#039;Bully the Bullies&#039;&#039;]]: Clever routing must be used, and a well-placed lava boost can be used to get the star.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[8-Coin Puzzle with 15 Pieces|&#039;&#039;8-Coin Puzzle with 15 Pieces&#039;&#039;]]: This star can be collected with clever routing.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[Red-Hot Log Rolling|&#039;&#039;Red-Hot Log Rolling&#039;&#039;]]: This star can be collected with clever routing.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[In the Talons of the Big Bird|&#039;&#039;In the Talons of the Big Bird&#039;&#039;]]: We can get the Wing Cap by taking the warp, then using a cannon shot to open the Wing Cap block. We can use the Wing Cap and cannon to fly into [[Klepto]] and collect the star.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[Shining Atop the Pyramid|&#039;&#039;Shining Atop the Pyramid&#039;&#039;]]: This star can be collected by taking the [[Tox Box]] route and (preferably) framewalking up the pyramid.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: By using the same strat as the one used for &#039;&#039;In the Talons of the Big Bird&#039;&#039; to get the Wing Cap and cannon, we can use the cannon to fly and pick up the [[Cork Box]]. By using the [[Goomba|Goombas]] nearby to force Mario to drop the box (since we can’t press Z to drop the box ourself), we can do the [[Breaking-disappearing Cork Box glitch|Breaking/Disappearing Cork Box Glitch]] and repeat this over and over to get 100 coins.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[Chests in the Current|&#039;&#039;Chests in the Current&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[Through the Jet Stream (DDD)|&#039;&#039;Through the Jet Stream&#039;&#039;]]: This star can be collected by swimming through the jet stream.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[The Manta Ray&#039;s Reward|&#039;&#039;The Manta Ray’s Reward&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Snowman&#039;s Big Head|&#039;&#039;Snowman’s Big Head&#039;&#039;]]: A cannon shot can be used to get to the star, rather than climbing up the snowman. (Which is impossible while squished)&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Chill with the Bully|&#039;&#039;Chill with the Bully&#039;&#039;]]: This star can be collected using a freezing water boost to reach the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[In the Deep Freeze|&#039;&#039;In the Deep Freeze&#039;&#039;]]: A cannon shot can be used to get inside the cubby with the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Whirl from the Freezing Pond|&#039;&#039;Whirl from the Freezing Pond&#039;&#039;]]: A rollout from the slope can be used to open to box, then using the shell to jump with enough speed to reach the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Shell Shreddin&#039; for Red Coins|&#039;&#039;Shell Shreddin’ for Red Coins&#039;&#039;]]: This star can be collected using a rollout to open the box with the shell.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[100 Coin Star|100 Coins]]: [[Infinite coin glitches|Moneybag duplication]] can be used to get extra coins and reach 100.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Shocking Arrow Lifts!|&#039;&#039;Shocking Arrow Lifts!&#039;&#039;]]: This star can be collected using a fire bounce to open the block, then falling onto the star from above.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Top O&#039; the Town|&#039;&#039;Top O’ the Town&#039;&#039;]]: A cannon shot can be used to open the box with the star, then collect the star afterwards.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Secrets in the Shallows &amp;amp; Sky|&#039;&#039;Secrets in the Shallows &amp;amp; Sky&#039;&#039;]]: A series of cannon shots can be used to reach some of the secrets.&lt;br /&gt;
* [[Tall, Tall Mountain|TTM]] - [[Blast to the Lonely Mushroom|&#039;&#039;Blast to the Lonely Mushroom&#039;&#039;]]: This star can be collected using the intended method.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Pluck the Piranha Flower|&#039;&#039;Pluck the Piranha Flower&#039;&#039;]]: This star can be collected using a shell to get up some slopes and reach the area with the Piranha Plants and the star.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Five Itty Bitty Secrets|&#039;&#039;Five Itty Bitty Secrets&#039;&#039;]]: This star can be collected in a similar way to &#039;&#039;Pluck the Piranha Flower&#039;&#039; using the shell.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Make Wiggler Squirm|&#039;&#039;Make Wiggler Squirm&#039;&#039;]]: By escaping from [[Chuckya]] when he is at &#039;&#039;just the right angle and position&#039;&#039;, Mario can be clipped through the slope, and swim into the loading zone without having to flood [[Wiggler|Wiggler’s]] cave.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: There are enough collectible coins for 100, and the [[Infinite coin glitches|Piranha Plant Glitch]] can be used to get extra coins.&lt;br /&gt;
&lt;br /&gt;
=== Secret Stars ===&lt;br /&gt;
&lt;br /&gt;
* [[Secret Aquarium|SA]] - [[Secret Aquarium Red Coin Star|&#039;&#039;Red Coins&#039;&#039;]]: Because swimming isn’t affected from being squished, it is easy to collect the red coins and star.&lt;br /&gt;
&lt;br /&gt;
* [[Tower of the Wing Cap|TotWC]] - [[Tower of the Wing Cap Red Coin Star|&#039;&#039;Red Coins&#039;&#039;]]: Because flying isn’t affected from being squished, it is easy to collect the red coins and star.&lt;br /&gt;
&lt;br /&gt;
=== Theoretically Possible Stars ===&lt;br /&gt;
&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Behind Chain Chomp&#039;s Gate|&#039;&#039;Behind Chain Chomp’s Gate&#039;&#039;]]: There is a strat used in the [[No Buttons Allowed Challenge]] which uses [[Backward shell hyperspeed]] to build up enough speed to clip through the gate. This &#039;&#039;&#039;might&#039;&#039;&#039; be possible while squished.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
I have only confirmed 42 stars so far, but I believe THI 100 coins is possible.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fefe</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Fefe&amp;diff=19932</id>
		<title>User:Fefe</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Fefe&amp;diff=19932"/>
		<updated>2025-11-24T00:47:03Z</updated>

		<summary type="html">&lt;p&gt;Fefe: idk why&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hi&lt;br /&gt;
&lt;br /&gt;
i play funny cool 1996 red plumber game for a living&lt;br /&gt;
&lt;br /&gt;
V inspired by turkeycooktime’s page ;) V&lt;br /&gt;
&lt;br /&gt;
== Real Time No Buttons Allowed Challenge ==&lt;br /&gt;
{{RTNBA Infobox}}&lt;br /&gt;
The Real Time No Buttons Allowed Challenge, RTNBA for short, is a variation of the [[No Buttons Allowed Challenge]], where all gameplay must be done in real time. I have collected 18 stars so far, most of which having similar strategies to the TAS No Buttons Allowed Challenge.&lt;br /&gt;
&lt;br /&gt;
=== New Strats ===&lt;br /&gt;
&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Shell Shreddin&#039; for Red Coins|&#039;&#039;Shell Shreddin’ for Red Coins&#039;&#039;]]: 7 out of 8 red coins can be collected fairly easily, but one of them on the freezing lake is much harder and was thought to only be possible with [[Infinite coin glitches|moneybag duplication]]. Fortunately, By &#039;&#039;very precisely&#039;&#039; sliding down a slope near one of the red coins, Mario will have the speed and distance to collect the red coin and &#039;&#039;barely&#039;&#039; make it back on land without dying and without having to use moneybag duplication. This was found by me.&lt;br /&gt;
&lt;br /&gt;
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lol&lt;br /&gt;
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== Permanently Squished Challenge ==&lt;br /&gt;
{{Permanently Squished Challenge Infobox}}&lt;br /&gt;
The &#039;&#039;&#039;Permanently Squished Challenge&#039;&#039;&#039; is a [[challenge]] where the player tries to collect stars while being permanently squished. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;43&#039;&#039;&#039; Stars have been collected so far, most of which requiring complicated strats and thinking.&lt;br /&gt;
&lt;br /&gt;
Difficulties of this challenge include the following:&lt;br /&gt;
&lt;br /&gt;
* Fast movement (e.g. Racing [[Koopa the Quick]], beating PSS under 21”0, using a shell)&lt;br /&gt;
* High jumps&lt;br /&gt;
* Aiming while sliding (because turning while sliding is super slow while squished)&lt;br /&gt;
* Grabbing objects if necessary&lt;br /&gt;
* Flying if necessary&lt;br /&gt;
&lt;br /&gt;
Disadvantages include the following:&lt;br /&gt;
&lt;br /&gt;
* Mario can’t use the B or Z buttons while squished (Except for going through textboxes and the star select screen)&lt;br /&gt;
* You can use a shell, but it is much slower&lt;br /&gt;
&lt;br /&gt;
=== Stars ===&lt;br /&gt;
43 Stars have been collected so far, all of which except one were done by me. Most of these require complicated planning and strategies.&lt;br /&gt;
&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Footrace with Koopa the Quick|&#039;&#039;Footrace with Koopa the Quick&#039;&#039;]]: Using a combination of janky object collisions with walls, [[Frame walking|framewalking]], and slopes to run faster allows us to go fast enough to beat Koopa the Quick and get the star. This is also the only star that wasn’t collected by fefe.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=bLCwiTOG0XU&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Shoot to the Island in the Sky|&#039;&#039;Shoot to the Island in the Sky&#039;&#039;]]: A second cannon shot or the [[Wing Cap]] has to be used to collect the star after opening its box since a normal jump isn’t high enough to reach it while squished.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[Find the 8 Red Coins]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[Mario Wings to the Sky]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[100 Coin Star|100 Coins]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[To the Top of the Fortress|&#039;&#039;To the Top of the Fortress&#039;&#039;]]: We can use either a cannon shot or [[Hoot|Hoot the Owl]] to get to the tower and the star.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - &#039;&#039;[[Shoot into the Wild Blue]]&#039;&#039;: This star can be collected using the intended method.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - &#039;&#039;[[Red Coins on the Floating Isle]]&#039;&#039;: We can use either cannon shots or Hoot to get to the floating islands with some of the red coins on them.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[Fall onto the Caged Island|&#039;&#039;Fall Onto the Caged Island&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[Blast Away the Wall|&#039;&#039;Blast Away the Wall&#039;&#039;]]: This star can be collected using the intended method.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Can the Eel Come out to Play?|&#039;&#039;Can the Eel Come out to Play?&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Red Coins on the Ship Afloat|&#039;&#039;Red Coins on the Ship Afloat&#039;&#039;]]: Cannon shots can be used to reach the red coins on the ship.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - &#039;&#039;[[Blast to the Stone Pillar]]&#039;&#039;: The box can be opened pretty easily with a well-placed cannon shot, but a &#039;&#039;very precise&#039;&#039; cannon shot has to be used to get a good angle to do a rollout into the star.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Through the Jet Stream (JRB)|&#039;&#039;Through the Jet Stream&#039;&#039;]]: The star can be collected by swimming through the jet stream.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[Slip Slidin&#039; Away|&#039;&#039;Slip Slidin’ Away&#039;&#039;]]: It is pretty tricky, but possible to get down the slide despite turning being very slow while squished.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[Li&#039;l Penguin Lost|&#039;&#039;Lil’ Penguin Lost&#039;&#039;]]: Because we can’t use the B or Z Buttons while squished, we have to chase/lure the baby penguin to a spot where we can use a cannon shot to grab her without pressing B. The star can be collected with a well-placed cannon shot.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - &#039;&#039;[[Frosty Slide for 8 Red Coins]]&#039;&#039;: The star can be collected by falling onto it from above. All the red coins are easily collectible.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[Bully the Bullies|&#039;&#039;Bully the Bullies&#039;&#039;]]: Clever routing must be used, and a well-placed lava boost can be used to get the star.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[8-Coin Puzzle with 15 Pieces|&#039;&#039;8-Coin Puzzle with 15 Pieces&#039;&#039;]]: This star can be collected with clever routing.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[Red-Hot Log Rolling|&#039;&#039;Red-Hot Log Rolling&#039;&#039;]]: This star can be collected with clever routing.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[In the Talons of the Big Bird|&#039;&#039;In the Talons of the Big Bird&#039;&#039;]]: We can get the Wing Cap by taking the warp, then using a cannon shot to open the Wing Cap block. We can use the Wing Cap and cannon to fly into [[Klepto]] and collect the star.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[Shining Atop the Pyramid|&#039;&#039;Shining Atop the Pyramid&#039;&#039;]]: This star can be collected by taking the [[Tox Box]] route and (preferably) framewalking up the pyramid.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: By using the same strat as the one used for &#039;&#039;In the Talons of the Big Bird&#039;&#039; to get the Wing Cap and cannon, we can use the cannon to fly and pick up the [[Cork Box]]. By using the [[Goomba|Goombas]] nearby to force Mario to drop the box (since we can’t press Z to drop the box ourself), we can do the [[Breaking-disappearing Cork Box glitch|Breaking/Disappearing Cork Box Glitch]] and repeat this over and over to get 100 coins.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[Chests in the Current|&#039;&#039;Chests in the Current&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[Through the Jet Stream (DDD)|&#039;&#039;Through the Jet Stream&#039;&#039;]]: This star can be collected by swimming through the jet stream.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[The Manta Ray&#039;s Reward|&#039;&#039;The Manta Ray’s Reward&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Snowman&#039;s Big Head|&#039;&#039;Snowman’s Big Head&#039;&#039;]]: A cannon shot can be used to get to the star, rather than climbing up the snowman. (Which is impossible while squished)&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Chill with the Bully|&#039;&#039;Chill with the Bully&#039;&#039;]]: This star can be collected using a freezing water boost to reach the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[In the Deep Freeze|&#039;&#039;In the Deep Freeze&#039;&#039;]]: A cannon shot can be used to get inside the cubby with the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Whirl from the Freezing Pond|&#039;&#039;Whirl from the Freezing Pond&#039;&#039;]]: A rollout from the slope can be used to open to box, then using the shell to jump with enough speed to reach the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Shell Shreddin&#039; for Red Coins|&#039;&#039;Shell Shreddin’ for Red Coins&#039;&#039;]]: This star can be collected using a rollout to open the box with the shell.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[100 Coin Star|100 Coins]]: [[Infinite coin glitches|Moneybag duplication]] can be used to get extra coins and reach 100.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Shocking Arrow Lifts!|&#039;&#039;Shocking Arrow Lifts!&#039;&#039;]]: This star can be collected using a fire bounce to open the block, then falling onto the star from above.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Top O&#039; the Town|&#039;&#039;Top O’ the Town&#039;&#039;]]: A cannon shot can be used to open the box with the star, then collect the star afterwards.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Secrets in the Shallows &amp;amp; Sky|&#039;&#039;Secrets in the Shallows &amp;amp; Sky&#039;&#039;]]: A series of cannon shots can be used to reach some of the secrets.&lt;br /&gt;
* [[Tall, Tall Mountain|TTM]] - [[Blast to the Lonely Mushroom|&#039;&#039;Blast to the Lonely Mushroom&#039;&#039;]]: This star can be collected using the intended method.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Pluck the Piranha Flower|&#039;&#039;Pluck the Piranha Flower&#039;&#039;]]: This star can be collected using a shell to get up some slopes and reach the area with the Piranha Plants and the star.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Five Itty Bitty Secrets|&#039;&#039;Five Itty Bitty Secrets&#039;&#039;]]: This star can be collected in a similar way to &#039;&#039;Pluck the Piranha Flower&#039;&#039; using the shell.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Make Wiggler Squirm|&#039;&#039;Make Wiggler Squirm&#039;&#039;]]: By escaping from [[Chuckya]] when he is at &#039;&#039;just the right angle and position&#039;&#039;, Mario can be clipped through the slope, and swim into the loading zone without having to flood [[Wiggler|Wiggler’s]] cave.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: There are enough collectible coins for 100, and the [[Infinite coin glitches|Piranha Plant Glitch]] can be used to get extra coins.&lt;br /&gt;
&lt;br /&gt;
=== Secret Stars ===&lt;br /&gt;
&lt;br /&gt;
* [[Secret Aquarium|SA]] - [[Secret Aquarium Red Coin Star|&#039;&#039;Red Coins&#039;&#039;]]: Because swimming isn’t affected from being squished, it is easy to collect the red coins and star.&lt;br /&gt;
&lt;br /&gt;
* [[Tower of the Wing Cap|TotWC]] - [[Tower of the Wing Cap Red Coin Star|&#039;&#039;Red Coins&#039;&#039;]]: Because flying isn’t affected from being squished, it is easy to collect the red coins and star.&lt;br /&gt;
&lt;br /&gt;
=== Theoretically Possible Stars ===&lt;br /&gt;
&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Behind Chain Chomp&#039;s Gate|&#039;&#039;Behind Chain Chomp’s Gate&#039;&#039;]]: There is a strat used in the [[No Buttons Allowed Challenge]] which uses [[Backward shell hyperspeed]] to build up enough speed to clip through the gate. This &#039;&#039;&#039;might&#039;&#039;&#039; be possible while squished.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
I have only confirmed 42 stars so far, but I believe THI 100 coins is possible.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fefe</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Fefe&amp;diff=19931</id>
		<title>User:Fefe</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Fefe&amp;diff=19931"/>
		<updated>2025-11-24T00:46:29Z</updated>

		<summary type="html">&lt;p&gt;Fefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hi&lt;br /&gt;
&lt;br /&gt;
i play funny cool 1996 red plumber game for a living&lt;br /&gt;
&lt;br /&gt;
V inspired by turkeycooktime’s page ;) V&lt;br /&gt;
&lt;br /&gt;
== Real Time No Buttons Allowed Challenge ==&lt;br /&gt;
{{RTNBA Infobox}}&lt;br /&gt;
The Real Time No Buttons Allowed Challenge, RTNBA for short, is a variation of the [[No Buttons Allowed Challenge]], where all gameplay must be done in real time. I have collected 18 stars so far, most of which having similar strategies to the TAS No Buttons Allowed Challenge.&lt;br /&gt;
&lt;br /&gt;
=== New Strats ===&lt;br /&gt;
&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Shell Shreddin&#039; for Red Coins|&#039;&#039;Shell Shreddin’ for Red Coins&#039;&#039;]]: 7 out of 8 red coins can be collected fairly easily, but one of them on the freezing lake is much harder and was thought to only be possible with [[Infinite coin glitches|moneybag duplication]]. Fortunately, By &#039;&#039;very precisely&#039;&#039; sliding down a slope near one of the red coins, Mario will have the speed and distance to collect the red coin and &#039;&#039;barely&#039;&#039; make it back on land without dying and without having to use moneybag duplication. This was found by me.&lt;br /&gt;
&lt;br /&gt;
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== Permanently Squished Challenge ==&lt;br /&gt;
{{Permanently Squished Challenge Infobox}}&lt;br /&gt;
The &#039;&#039;&#039;Permanently Squished Challenge&#039;&#039;&#039; is a [[challenge]] where the player tries to collect stars while being permanently squished. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;43&#039;&#039;&#039; Stars have been collected so far, most of which requiring complicated strats and thinking.&lt;br /&gt;
&lt;br /&gt;
Difficulties of this challenge include the following:&lt;br /&gt;
&lt;br /&gt;
* Fast movement (e.g. Racing [[Koopa the Quick]], beating PSS under 21”0, using a shell)&lt;br /&gt;
* High jumps&lt;br /&gt;
* Aiming while sliding (because turning while sliding is super slow while squished)&lt;br /&gt;
* Grabbing objects if necessary&lt;br /&gt;
* Flying if necessary&lt;br /&gt;
&lt;br /&gt;
Disadvantages include the following:&lt;br /&gt;
&lt;br /&gt;
* Mario can’t use the B or Z buttons while squished (Except for going through textboxes and the star select screen)&lt;br /&gt;
* You can use a shell, but it is much slower&lt;br /&gt;
&lt;br /&gt;
=== Stars ===&lt;br /&gt;
43 Stars have been collected so far, all of which except one were done by me. Most of these require complicated planning and strategies.&lt;br /&gt;
&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Footrace with Koopa the Quick|&#039;&#039;Footrace with Koopa the Quick&#039;&#039;]]: Using a combination of janky object collisions with walls, [[Frame walking|framewalking]], and slopes to run faster allows us to go fast enough to beat Koopa the Quick and get the star. This is also the only star that wasn’t collected by fefe.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=bLCwiTOG0XU&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Shoot to the Island in the Sky|&#039;&#039;Shoot to the Island in the Sky&#039;&#039;]]: A second cannon shot or the [[Wing Cap]] has to be used to collect the star after opening its box since a normal jump isn’t high enough to reach it while squished.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[Find the 8 Red Coins]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[Mario Wings to the Sky]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[100 Coin Star|100 Coins]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[To the Top of the Fortress|&#039;&#039;To the Top of the Fortress&#039;&#039;]]: We can use either a cannon shot or [[Hoot|Hoot the Owl]] to get to the tower and the star.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - &#039;&#039;[[Shoot into the Wild Blue]]&#039;&#039;: This star can be collected using the intended method.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - &#039;&#039;[[Red Coins on the Floating Isle]]&#039;&#039;: We can use either cannon shots or Hoot to get to the floating islands with some of the red coins on them.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[Fall onto the Caged Island|&#039;&#039;Fall Onto the Caged Island&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[Blast Away the Wall|&#039;&#039;Blast Away the Wall&#039;&#039;]]: This star can be collected using the intended method.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Can the Eel Come out to Play?|&#039;&#039;Can the Eel Come out to Play?&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Red Coins on the Ship Afloat|&#039;&#039;Red Coins on the Ship Afloat&#039;&#039;]]: Cannon shots can be used to reach the red coins on the ship.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - &#039;&#039;[[Blast to the Stone Pillar]]&#039;&#039;: The box can be opened pretty easily with a well-placed cannon shot, but a &#039;&#039;very precise&#039;&#039; cannon shot has to be used to get a good angle to do a rollout into the star.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Through the Jet Stream (JRB)|&#039;&#039;Through the Jet Stream&#039;&#039;]]: The star can be collected by swimming through the jet stream.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[Slip Slidin&#039; Away|&#039;&#039;Slip Slidin’ Away&#039;&#039;]]: It is pretty tricky, but possible to get down the slide despite turning being very slow while squished.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[Li&#039;l Penguin Lost|&#039;&#039;Lil’ Penguin Lost&#039;&#039;]]: Because we can’t use the B or Z Buttons while squished, we have to chase/lure the baby penguin to a spot where we can use a cannon shot to grab her without pressing B. The star can be collected with a well-placed cannon shot.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - &#039;&#039;[[Frosty Slide for 8 Red Coins]]&#039;&#039;: The star can be collected by falling onto it from above. All the red coins are easily collectible.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[Bully the Bullies|&#039;&#039;Bully the Bullies&#039;&#039;]]: Clever routing must be used, and a well-placed lava boost can be used to get the star.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[8-Coin Puzzle with 15 Pieces|&#039;&#039;8-Coin Puzzle with 15 Pieces&#039;&#039;]]: This star can be collected with clever routing.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[Red-Hot Log Rolling|&#039;&#039;Red-Hot Log Rolling&#039;&#039;]]: This star can be collected with clever routing.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[In the Talons of the Big Bird|&#039;&#039;In the Talons of the Big Bird&#039;&#039;]]: We can get the Wing Cap by taking the warp, then using a cannon shot to open the Wing Cap block. We can use the Wing Cap and cannon to fly into [[Klepto]] and collect the star.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[Shining Atop the Pyramid|&#039;&#039;Shining Atop the Pyramid&#039;&#039;]]: This star can be collected by taking the [[Tox Box]] route and (preferably) framewalking up the pyramid.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: By using the same strat as the one used for &#039;&#039;In the Talons of the Big Bird&#039;&#039; to get the Wing Cap and cannon, we can use the cannon to fly and pick up the [[Cork Box]]. By using the [[Goomba|Goombas]] nearby to force Mario to drop the box (since we can’t press Z to drop the box ourself), we can do the [[Breaking-disappearing Cork Box glitch|Breaking/Disappearing Cork Box Glitch]] and repeat this over and over to get 100 coins.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[Chests in the Current|&#039;&#039;Chests in the Current&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[Through the Jet Stream (DDD)|&#039;&#039;Through the Jet Stream&#039;&#039;]]: This star can be collected by swimming through the jet stream.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[The Manta Ray&#039;s Reward|&#039;&#039;The Manta Ray’s Reward&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Snowman&#039;s Big Head|&#039;&#039;Snowman’s Big Head&#039;&#039;]]: A cannon shot can be used to get to the star, rather than climbing up the snowman. (Which is impossible while squished)&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Chill with the Bully|&#039;&#039;Chill with the Bully&#039;&#039;]]: This star can be collected using a freezing water boost to reach the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[In the Deep Freeze|&#039;&#039;In the Deep Freeze&#039;&#039;]]: A cannon shot can be used to get inside the cubby with the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Whirl from the Freezing Pond|&#039;&#039;Whirl from the Freezing Pond&#039;&#039;]]: A rollout from the slope can be used to open to box, then using the shell to jump with enough speed to reach the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Shell Shreddin&#039; for Red Coins|&#039;&#039;Shell Shreddin’ for Red Coins&#039;&#039;]]: This star can be collected using a rollout to open the box with the shell.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[100 Coin Star|100 Coins]]: [[Infinite coin glitches|Moneybag duplication]] can be used to get extra coins and reach 100.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Shocking Arrow Lifts!|&#039;&#039;Shocking Arrow Lifts!&#039;&#039;]]: This star can be collected using a fire bounce to open the block, then falling onto the star from above.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Top O&#039; the Town|&#039;&#039;Top O’ the Town&#039;&#039;]]: A cannon shot can be used to open the box with the star, then collect the star afterwards.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Secrets in the Shallows &amp;amp; Sky|&#039;&#039;Secrets in the Shallows &amp;amp; Sky&#039;&#039;]]: A series of cannon shots can be used to reach some of the secrets.&lt;br /&gt;
* [[Tall, Tall Mountain|TTM]] - [[Blast to the Lonely Mushroom|&#039;&#039;Blast to the Lonely Mushroom&#039;&#039;]]: This star can be collected using the intended method.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Pluck the Piranha Flower|&#039;&#039;Pluck the Piranha Flower&#039;&#039;]]: This star can be collected using a shell to get up some slopes and reach the area with the Piranha Plants and the star.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Five Itty Bitty Secrets|&#039;&#039;Five Itty Bitty Secrets&#039;&#039;]]: This star can be collected in a similar way to &#039;&#039;Pluck the Piranha Flower&#039;&#039; using the shell.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Make Wiggler Squirm|&#039;&#039;Make Wiggler Squirm&#039;&#039;]]: By escaping from [[Chuckya]] when he is at &#039;&#039;just the right angle and position&#039;&#039;, Mario can be clipped through the slope, and swim into the loading zone without having to flood [[Wiggler|Wiggler’s]] cave.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: There are enough collectible coins for 100, and the [[Infinite coin glitches|Piranha Plant Glitch]] can be used to get extra coins.&lt;br /&gt;
&lt;br /&gt;
=== Secret Stars ===&lt;br /&gt;
&lt;br /&gt;
* [[Secret Aquarium|SA]] - [[Secret Aquarium Red Coin Star|&#039;&#039;Red Coins&#039;&#039;]]: Because swimming isn’t affected from being squished, it is easy to collect the red coins and star.&lt;br /&gt;
&lt;br /&gt;
* [[Tower of the Wing Cap|TotWC]] - [[Tower of the Wing Cap Red Coin Star|&#039;&#039;Red Coins&#039;&#039;]]: Because flying isn’t affected from being squished, it is easy to collect the red coins and star.&lt;br /&gt;
&lt;br /&gt;
=== Theoretically Possible Stars ===&lt;br /&gt;
&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Behind Chain Chomp&#039;s Gate|&#039;&#039;Behind Chain Chomp’s Gate&#039;&#039;]]: There is a strat used in the [[No Buttons Allowed Challenge]] which uses [[Backward shell hyperspeed]] to build up enough speed to clip through the gate. This &#039;&#039;&#039;might&#039;&#039;&#039; be possible while squished.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
I have only confirmed 42 stars so far, but I believe THI 100 coins is possible.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fefe</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Fefe&amp;diff=19930</id>
		<title>User:Fefe</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Fefe&amp;diff=19930"/>
		<updated>2025-11-24T00:46:16Z</updated>

		<summary type="html">&lt;p&gt;Fefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hi&lt;br /&gt;
&lt;br /&gt;
i play funny cool 1996 red plumber game for a living&lt;br /&gt;
&lt;br /&gt;
V inspired by turkeycooktime’s page ;) V&lt;br /&gt;
&lt;br /&gt;
== Real Time No Buttons Allowed Challenge ==&lt;br /&gt;
{{RTNBA Infobox}}&lt;br /&gt;
The Real Time No Buttons Allowed Challenge, RTNBA for short, is a variation of the [[No Buttons Allowed Challenge]], where all gameplay must be done in real time. I have collected 18 stars so far, most of which having similar strategies to the TAS No Buttons Allowed Challenge.&lt;br /&gt;
&lt;br /&gt;
=== New Strats ===&lt;br /&gt;
&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Shell Shreddin&#039; for Red Coins|&#039;&#039;Shell Shreddin’ for Red Coins&#039;&#039;]]: 7 out of 8 red coins can be collected fairly easily, but one of them on the freezing lake is much harder and was thought to only be possible with [[Infinite coin glitches|moneybag duplication]]. Fortunately, By &#039;&#039;very precisely&#039;&#039; sliding down a slope near one of the red coins, Mario will have the speed and distance to collect the red coin and &#039;&#039;barely&#039;&#039; make it back on land without dying and without having to use moneybag duplication. This was found by me.&lt;br /&gt;
&lt;br /&gt;
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== Permanently Squished Challenge ==&lt;br /&gt;
{{Permanently Squished Challenge Infobox}}&lt;br /&gt;
The &#039;&#039;&#039;Permanently Squished Challenge&#039;&#039;&#039; is a [[challenge]] where the player tries to collect stars while being permanently squished. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;43&#039;&#039;&#039; Stars have been collected so far, most of which requiring complicated strats and thinking.&lt;br /&gt;
&lt;br /&gt;
Difficulties of this challenge include the following:&lt;br /&gt;
&lt;br /&gt;
* Fast movement (e.g. Racing [[Koopa the Quick]], beating PSS under 21”0, using a shell)&lt;br /&gt;
* High jumps&lt;br /&gt;
* Aiming while sliding (because turning while sliding is super slow while squished)&lt;br /&gt;
* Grabbing objects if necessary&lt;br /&gt;
* Flying if necessary&lt;br /&gt;
&lt;br /&gt;
Disadvantages include the following:&lt;br /&gt;
&lt;br /&gt;
* Mario can’t use the B or Z buttons while squished (Except for going through textboxes and the star select screen)&lt;br /&gt;
* You can use a shell, but it is much slower&lt;br /&gt;
&lt;br /&gt;
=== Stars ===&lt;br /&gt;
43 Stars have been collected so far, all of which except one were done by me. Most of these require complicated planning and strategies.&lt;br /&gt;
&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Footrace with Koopa the Quick|&#039;&#039;Footrace with Koopa the Quick&#039;&#039;]]: Using a combination of janky object collisions with walls, [[Frame walking|framewalking]], and slopes to run faster allows us to go fast enough to beat Koopa the Quick and get the star. This is also the only star that wasn’t collected by fefe.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=bLCwiTOG0XU&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Shoot to the Island in the Sky|&#039;&#039;Shoot to the Island in the Sky&#039;&#039;]]: A second cannon shot or the [[Wing Cap]] has to be used to collect the star after opening its box since a normal jump isn’t high enough to reach it while squished.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[Find the 8 Red Coins]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[Mario Wings to the Sky]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[100 Coin Star|100 Coins]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[To the Top of the Fortress|&#039;&#039;To the Top of the Fortress&#039;&#039;]]: We can use either a cannon shot or [[Hoot|Hoot the Owl]] to get to the tower and the star.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - &#039;&#039;[[Shoot into the Wild Blue]]&#039;&#039;: This star can be collected using the intended method.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - &#039;&#039;[[Red Coins on the Floating Isle]]&#039;&#039;: We can use either cannon shots or Hoot to get to the floating islands with some of the red coins on them.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[Fall onto the Caged Island|&#039;&#039;Fall Onto the Caged Island&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[Blast Away the Wall|&#039;&#039;Blast Away the Wall&#039;&#039;]]: This star can be collected using the intended method.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Can the Eel Come out to Play?|&#039;&#039;Can the Eel Come out to Play?&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Red Coins on the Ship Afloat|&#039;&#039;Red Coins on the Ship Afloat&#039;&#039;]]: Cannon shots can be used to reach the red coins on the ship.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - &#039;&#039;[[Blast to the Stone Pillar]]&#039;&#039;: The box can be opened pretty easily with a well-placed cannon shot, but a &#039;&#039;very precise&#039;&#039; cannon shot has to be used to get a good angle to do a rollout into the star.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Through the Jet Stream (JRB)|&#039;&#039;Through the Jet Stream&#039;&#039;]]: The star can be collected by swimming through the jet stream.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[Slip Slidin&#039; Away|&#039;&#039;Slip Slidin’ Away&#039;&#039;]]: It is pretty tricky, but possible to get down the slide despite turning being very slow while squished.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[Li&#039;l Penguin Lost|&#039;&#039;Lil’ Penguin Lost&#039;&#039;]]: Because we can’t use the B or Z Buttons while squished, we have to chase/lure the baby penguin to a spot where we can use a cannon shot to grab her without pressing B. The star can be collected with a well-placed cannon shot.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - &#039;&#039;[[Frosty Slide for 8 Red Coins]]&#039;&#039;: The star can be collected by falling onto it from above. All the red coins are easily collectible.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[Bully the Bullies|&#039;&#039;Bully the Bullies&#039;&#039;]]: Clever routing must be used, and a well-placed lava boost can be used to get the star.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[8-Coin Puzzle with 15 Pieces|&#039;&#039;8-Coin Puzzle with 15 Pieces&#039;&#039;]]: This star can be collected with clever routing.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[Red-Hot Log Rolling|&#039;&#039;Red-Hot Log Rolling&#039;&#039;]]: This star can be collected with clever routing.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[In the Talons of the Big Bird|&#039;&#039;In the Talons of the Big Bird&#039;&#039;]]: We can get the Wing Cap by taking the warp, then using a cannon shot to open the Wing Cap block. We can use the Wing Cap and cannon to fly into [[Klepto]] and collect the star.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[Shining Atop the Pyramid|&#039;&#039;Shining Atop the Pyramid&#039;&#039;]]: This star can be collected by taking the [[Tox Box]] route and (preferably) framewalking up the pyramid.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: By using the same strat as the one used for &#039;&#039;In the Talons of the Big Bird&#039;&#039; to get the Wing Cap and cannon, we can use the cannon to fly and pick up the [[Cork Box]]. By using the [[Goomba|Goombas]] nearby to force Mario to drop the box (since we can’t press Z to drop the box ourself), we can do the [[Breaking-disappearing Cork Box glitch|Breaking/Disappearing Cork Box Glitch]] and repeat this over and over to get 100 coins.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[Chests in the Current|&#039;&#039;Chests in the Current&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[Through the Jet Stream (DDD)|&#039;&#039;Through the Jet Stream&#039;&#039;]]: This star can be collected by swimming through the jet stream.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[The Manta Ray&#039;s Reward|&#039;&#039;The Manta Ray’s Reward&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Snowman&#039;s Big Head|&#039;&#039;Snowman’s Big Head&#039;&#039;]]: A cannon shot can be used to get to the star, rather than climbing up the snowman. (Which is impossible while squished)&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Chill with the Bully|&#039;&#039;Chill with the Bully&#039;&#039;]]: This star can be collected using a freezing water boost to reach the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[In the Deep Freeze|&#039;&#039;In the Deep Freeze&#039;&#039;]]: A cannon shot can be used to get inside the cubby with the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Whirl from the Freezing Pond|&#039;&#039;Whirl from the Freezing Pond&#039;&#039;]]: A rollout from the slope can be used to open to box, then using the shell to jump with enough speed to reach the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Shell Shreddin&#039; for Red Coins|&#039;&#039;Shell Shreddin’ for Red Coins&#039;&#039;]]: This star can be collected using a rollout to open the box with the shell.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[100 Coin Star|100 Coins]]: [[Infinite coin glitches|Moneybag duplication]] can be used to get extra coins and reach 100.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Shocking Arrow Lifts!|&#039;&#039;Shocking Arrow Lifts!&#039;&#039;]]: This star can be collected using a fire bounce to open the block, then falling onto the star from above.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Top O&#039; the Town|&#039;&#039;Top O’ the Town&#039;&#039;]]: A cannon shot can be used to open the box with the star, then collect the star afterwards.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Secrets in the Shallows &amp;amp; Sky|&#039;&#039;Secrets in the Shallows &amp;amp; Sky&#039;&#039;]]: A series of cannon shots can be used to reach some of the secrets.&lt;br /&gt;
* [[Tall, Tall Mountain|TTM]] - [[Blast to the Lonely Mushroom|&#039;&#039;Blast to the Lonely Mushroom&#039;&#039;]]: This star can be collected using the intended method.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Pluck the Piranha Flower|&#039;&#039;Pluck the Piranha Flower&#039;&#039;]]: This star can be collected using a shell to get up some slopes and reach the area with the Piranha Plants and the star.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Five Itty Bitty Secrets|&#039;&#039;Five Itty Bitty Secrets&#039;&#039;]]: This star can be collected in a similar way to &#039;&#039;Pluck the Piranha Flower&#039;&#039; using the shell.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Make Wiggler Squirm|&#039;&#039;Make Wiggler Squirm&#039;&#039;]]: By escaping from [[Chuckya]] when he is at &#039;&#039;just the right angle and position&#039;&#039;, Mario can be clipped through the slope, and swim into the loading zone without having to flood [[Wiggler|Wiggler’s]] cave.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: There are enough collectible coins for 100, and the [[Infinite coin glitches|Piranha Plant Glitch]] can be used to get extra coins.&lt;br /&gt;
&lt;br /&gt;
=== Secret Stars ===&lt;br /&gt;
&lt;br /&gt;
* [[Secret Aquarium|SA]] - [[Secret Aquarium Red Coin Star|&#039;&#039;Red Coins&#039;&#039;]]: Because swimming isn’t affected from being squished, it is easy to collect the red coins and star.&lt;br /&gt;
&lt;br /&gt;
* [[Tower of the Wing Cap|TotWC]] - [[Tower of the Wing Cap Red Coin Star|&#039;&#039;Red Coins&#039;&#039;]]: Because flying isn’t affected from being squished, it is easy to collect the red coins and star.&lt;br /&gt;
&lt;br /&gt;
=== Theoretically Possible Stars ===&lt;br /&gt;
&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Behind Chain Chomp&#039;s Gate|&#039;&#039;Behind Chain Chomp’s Gate&#039;&#039;]]: There is a strat used in the [[No Buttons Allowed Challenge]] which uses [[Backward shell hyperspeed]] to build up enough speed to clip through the gate. This &#039;&#039;&#039;might&#039;&#039;&#039; be possible while squished.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
I have only confirmed 42 stars so far, but I believe THI 100 coins is possible.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fefe</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Fefe&amp;diff=19929</id>
		<title>User:Fefe</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Fefe&amp;diff=19929"/>
		<updated>2025-11-24T00:45:54Z</updated>

		<summary type="html">&lt;p&gt;Fefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hi&lt;br /&gt;
&lt;br /&gt;
i play funny cool 1996 red plumber game for a living&lt;br /&gt;
&lt;br /&gt;
V inspired by turkeycooktime’s page ;) V&lt;br /&gt;
&lt;br /&gt;
== Real Time No Buttons Allowed Challenge ==&lt;br /&gt;
{{RTNBA Infobox}}&lt;br /&gt;
The Real Time No Buttons Allowed Challenge, RTNBA for short, is a variation of the [[No Buttons Allowed Challenge]], where all gameplay must be done in real time. I have collected 18 stars so far, most of which having similar strategies to the TAS No Buttons Allowed Challenge.&lt;br /&gt;
&lt;br /&gt;
=== New Strats ===&lt;br /&gt;
&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Shell Shreddin&#039; for Red Coins|&#039;&#039;Shell Shreddin’ for Red Coins&#039;&#039;]]: 7 out of 8 red coins can be collected fairly easily, but one of them on the freezing lake is much harder and was thought to only be possible with [[Infinite coin glitches|moneybag duplication]]. Fortunately, By &#039;&#039;very precisely&#039;&#039; sliding down a slope near one of the red coins, Mario will have the speed and distance to collect the red coin and &#039;&#039;barely&#039;&#039; make it back on land without dying and without having to use moneybag duplication. This was found by me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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== Permanently Squished Challenge ==&lt;br /&gt;
{{Permanently Squished Challenge Infobox}}&lt;br /&gt;
The &#039;&#039;&#039;Permanently Squished Challenge&#039;&#039;&#039; is a [[challenge]] where the player tries to collect stars while being permanently squished. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;43&#039;&#039;&#039; Stars have been collected so far, most of which requiring complicated strats and thinking.&lt;br /&gt;
&lt;br /&gt;
Difficulties of this challenge include the following:&lt;br /&gt;
&lt;br /&gt;
* Fast movement (e.g. Racing [[Koopa the Quick]], beating PSS under 21”0, using a shell)&lt;br /&gt;
* High jumps&lt;br /&gt;
* Aiming while sliding (because turning while sliding is super slow while squished)&lt;br /&gt;
* Grabbing objects if necessary&lt;br /&gt;
* Flying if necessary&lt;br /&gt;
&lt;br /&gt;
Disadvantages include the following:&lt;br /&gt;
&lt;br /&gt;
* Mario can’t use the B or Z buttons while squished (Except for going through textboxes and the star select screen)&lt;br /&gt;
* You can use a shell, but it is much slower&lt;br /&gt;
&lt;br /&gt;
=== Stars ===&lt;br /&gt;
43 Stars have been collected so far, all of which except one were done by me. Most of these require complicated planning and strategies.&lt;br /&gt;
&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Footrace with Koopa the Quick|&#039;&#039;Footrace with Koopa the Quick&#039;&#039;]]: Using a combination of janky object collisions with walls, [[Frame walking|framewalking]], and slopes to run faster allows us to go fast enough to beat Koopa the Quick and get the star. This is also the only star that wasn’t collected by fefe.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=bLCwiTOG0XU&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Shoot to the Island in the Sky|&#039;&#039;Shoot to the Island in the Sky&#039;&#039;]]: A second cannon shot or the [[Wing Cap]] has to be used to collect the star after opening its box since a normal jump isn’t high enough to reach it while squished.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[Find the 8 Red Coins]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[Mario Wings to the Sky]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[100 Coin Star|100 Coins]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[To the Top of the Fortress|&#039;&#039;To the Top of the Fortress&#039;&#039;]]: We can use either a cannon shot or [[Hoot|Hoot the Owl]] to get to the tower and the star.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - &#039;&#039;[[Shoot into the Wild Blue]]&#039;&#039;: This star can be collected using the intended method.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - &#039;&#039;[[Red Coins on the Floating Isle]]&#039;&#039;: We can use either cannon shots or Hoot to get to the floating islands with some of the red coins on them.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[Fall onto the Caged Island|&#039;&#039;Fall Onto the Caged Island&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[Blast Away the Wall|&#039;&#039;Blast Away the Wall&#039;&#039;]]: This star can be collected using the intended method.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Can the Eel Come out to Play?|&#039;&#039;Can the Eel Come out to Play?&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Red Coins on the Ship Afloat|&#039;&#039;Red Coins on the Ship Afloat&#039;&#039;]]: Cannon shots can be used to reach the red coins on the ship.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - &#039;&#039;[[Blast to the Stone Pillar]]&#039;&#039;: The box can be opened pretty easily with a well-placed cannon shot, but a &#039;&#039;very precise&#039;&#039; cannon shot has to be used to get a good angle to do a rollout into the star.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Through the Jet Stream (JRB)|&#039;&#039;Through the Jet Stream&#039;&#039;]]: The star can be collected by swimming through the jet stream.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[Slip Slidin&#039; Away|&#039;&#039;Slip Slidin’ Away&#039;&#039;]]: It is pretty tricky, but possible to get down the slide despite turning being very slow while squished.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[Li&#039;l Penguin Lost|&#039;&#039;Lil’ Penguin Lost&#039;&#039;]]: Because we can’t use the B or Z Buttons while squished, we have to chase/lure the baby penguin to a spot where we can use a cannon shot to grab her without pressing B. The star can be collected with a well-placed cannon shot.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - &#039;&#039;[[Frosty Slide for 8 Red Coins]]&#039;&#039;: The star can be collected by falling onto it from above. All the red coins are easily collectible.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[Bully the Bullies|&#039;&#039;Bully the Bullies&#039;&#039;]]: Clever routing must be used, and a well-placed lava boost can be used to get the star.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[8-Coin Puzzle with 15 Pieces|&#039;&#039;8-Coin Puzzle with 15 Pieces&#039;&#039;]]: This star can be collected with clever routing.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[Red-Hot Log Rolling|&#039;&#039;Red-Hot Log Rolling&#039;&#039;]]: This star can be collected with clever routing.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[In the Talons of the Big Bird|&#039;&#039;In the Talons of the Big Bird&#039;&#039;]]: We can get the Wing Cap by taking the warp, then using a cannon shot to open the Wing Cap block. We can use the Wing Cap and cannon to fly into [[Klepto]] and collect the star.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[Shining Atop the Pyramid|&#039;&#039;Shining Atop the Pyramid&#039;&#039;]]: This star can be collected by taking the [[Tox Box]] route and (preferably) framewalking up the pyramid.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: By using the same strat as the one used for &#039;&#039;In the Talons of the Big Bird&#039;&#039; to get the Wing Cap and cannon, we can use the cannon to fly and pick up the [[Cork Box]]. By using the [[Goomba|Goombas]] nearby to force Mario to drop the box (since we can’t press Z to drop the box ourself), we can do the [[Breaking-disappearing Cork Box glitch|Breaking/Disappearing Cork Box Glitch]] and repeat this over and over to get 100 coins.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[Chests in the Current|&#039;&#039;Chests in the Current&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[Through the Jet Stream (DDD)|&#039;&#039;Through the Jet Stream&#039;&#039;]]: This star can be collected by swimming through the jet stream.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[The Manta Ray&#039;s Reward|&#039;&#039;The Manta Ray’s Reward&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Snowman&#039;s Big Head|&#039;&#039;Snowman’s Big Head&#039;&#039;]]: A cannon shot can be used to get to the star, rather than climbing up the snowman. (Which is impossible while squished)&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Chill with the Bully|&#039;&#039;Chill with the Bully&#039;&#039;]]: This star can be collected using a freezing water boost to reach the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[In the Deep Freeze|&#039;&#039;In the Deep Freeze&#039;&#039;]]: A cannon shot can be used to get inside the cubby with the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Whirl from the Freezing Pond|&#039;&#039;Whirl from the Freezing Pond&#039;&#039;]]: A rollout from the slope can be used to open to box, then using the shell to jump with enough speed to reach the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Shell Shreddin&#039; for Red Coins|&#039;&#039;Shell Shreddin’ for Red Coins&#039;&#039;]]: This star can be collected using a rollout to open the box with the shell.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[100 Coin Star|100 Coins]]: [[Infinite coin glitches|Moneybag duplication]] can be used to get extra coins and reach 100.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Shocking Arrow Lifts!|&#039;&#039;Shocking Arrow Lifts!&#039;&#039;]]: This star can be collected using a fire bounce to open the block, then falling onto the star from above.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Top O&#039; the Town|&#039;&#039;Top O’ the Town&#039;&#039;]]: A cannon shot can be used to open the box with the star, then collect the star afterwards.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Secrets in the Shallows &amp;amp; Sky|&#039;&#039;Secrets in the Shallows &amp;amp; Sky&#039;&#039;]]: A series of cannon shots can be used to reach some of the secrets.&lt;br /&gt;
* [[Tall, Tall Mountain|TTM]] - [[Blast to the Lonely Mushroom|&#039;&#039;Blast to the Lonely Mushroom&#039;&#039;]]: This star can be collected using the intended method.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Pluck the Piranha Flower|&#039;&#039;Pluck the Piranha Flower&#039;&#039;]]: This star can be collected using a shell to get up some slopes and reach the area with the Piranha Plants and the star.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Five Itty Bitty Secrets|&#039;&#039;Five Itty Bitty Secrets&#039;&#039;]]: This star can be collected in a similar way to &#039;&#039;Pluck the Piranha Flower&#039;&#039; using the shell.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Make Wiggler Squirm|&#039;&#039;Make Wiggler Squirm&#039;&#039;]]: By escaping from [[Chuckya]] when he is at &#039;&#039;just the right angle and position&#039;&#039;, Mario can be clipped through the slope, and swim into the loading zone without having to flood [[Wiggler|Wiggler’s]] cave.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: There are enough collectible coins for 100, and the [[Infinite coin glitches|Piranha Plant Glitch]] can be used to get extra coins.&lt;br /&gt;
&lt;br /&gt;
=== Secret Stars ===&lt;br /&gt;
&lt;br /&gt;
* [[Secret Aquarium|SA]] - [[Secret Aquarium Red Coin Star|&#039;&#039;Red Coins&#039;&#039;]]: Because swimming isn’t affected from being squished, it is easy to collect the red coins and star.&lt;br /&gt;
&lt;br /&gt;
* [[Tower of the Wing Cap|TotWC]] - [[Tower of the Wing Cap Red Coin Star|&#039;&#039;Red Coins&#039;&#039;]]: Because flying isn’t affected from being squished, it is easy to collect the red coins and star.&lt;br /&gt;
&lt;br /&gt;
=== Theoretically Possible Stars ===&lt;br /&gt;
&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Behind Chain Chomp&#039;s Gate|&#039;&#039;Behind Chain Chomp’s Gate&#039;&#039;]]: There is a strat used in the [[No Buttons Allowed Challenge]] which uses [[Backward shell hyperspeed]] to build up enough speed to clip through the gate. This &#039;&#039;&#039;might&#039;&#039;&#039; be possible while squished.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
I have only confirmed 42 stars so far, but I believe THI 100 coins is possible.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fefe</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Fefe&amp;diff=19928</id>
		<title>User:Fefe</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Fefe&amp;diff=19928"/>
		<updated>2025-11-24T00:45:45Z</updated>

		<summary type="html">&lt;p&gt;Fefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hi&lt;br /&gt;
&lt;br /&gt;
i play funny cool 1996 red plumber game for a living&lt;br /&gt;
&lt;br /&gt;
V inspired by turkeycooktime’s page ;) V&lt;br /&gt;
&lt;br /&gt;
== Real Time No Buttons Allowed Challenge ==&lt;br /&gt;
{{RTNBA Infobox}}&lt;br /&gt;
The Real Time No Buttons Allowed Challenge, RTNBA for short, is a variation of the [[No Buttons Allowed Challenge]], where all gameplay must be done in real time. I have collected 18 stars so far, most of which having similar strategies to the TAS No Buttons Allowed Challenge.&lt;br /&gt;
&lt;br /&gt;
=== New Strats ===&lt;br /&gt;
&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Shell Shreddin&#039; for Red Coins|&#039;&#039;Shell Shreddin’ for Red Coins&#039;&#039;]]: 7 out of 8 red coins can be collected fairly easily, but one of them on the freezing lake is much harder and was thought to only be possible with [[Infinite coin glitches|moneybag duplication]]. Fortunately, By &#039;&#039;very precisely&#039;&#039; sliding down a slope near one of the red coins, Mario will have the speed and distance to collect the red coin and &#039;&#039;barely&#039;&#039; make it back on land without dying and without having to use moneybag duplication. This was found by me.&lt;br /&gt;
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== Permanently Squished Challenge ==&lt;br /&gt;
{{Permanently Squished Challenge Infobox}}&lt;br /&gt;
The &#039;&#039;&#039;Permanently Squished Challenge&#039;&#039;&#039; is a [[challenge]] where the player tries to collect stars while being permanently squished. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;43&#039;&#039;&#039; Stars have been collected so far, most of which requiring complicated strats and thinking.&lt;br /&gt;
&lt;br /&gt;
Difficulties of this challenge include the following:&lt;br /&gt;
&lt;br /&gt;
* Fast movement (e.g. Racing [[Koopa the Quick]], beating PSS under 21”0, using a shell)&lt;br /&gt;
* High jumps&lt;br /&gt;
* Aiming while sliding (because turning while sliding is super slow while squished)&lt;br /&gt;
* Grabbing objects if necessary&lt;br /&gt;
* Flying if necessary&lt;br /&gt;
&lt;br /&gt;
Disadvantages include the following:&lt;br /&gt;
&lt;br /&gt;
* Mario can’t use the B or Z buttons while squished (Except for going through textboxes and the star select screen)&lt;br /&gt;
* You can use a shell, but it is much slower&lt;br /&gt;
&lt;br /&gt;
=== Stars ===&lt;br /&gt;
43 Stars have been collected so far, all of which except one were done by me. Most of these require complicated planning and strategies.&lt;br /&gt;
&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Footrace with Koopa the Quick|&#039;&#039;Footrace with Koopa the Quick&#039;&#039;]]: Using a combination of janky object collisions with walls, [[Frame walking|framewalking]], and slopes to run faster allows us to go fast enough to beat Koopa the Quick and get the star. This is also the only star that wasn’t collected by fefe.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=bLCwiTOG0XU&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Shoot to the Island in the Sky|&#039;&#039;Shoot to the Island in the Sky&#039;&#039;]]: A second cannon shot or the [[Wing Cap]] has to be used to collect the star after opening its box since a normal jump isn’t high enough to reach it while squished.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[Find the 8 Red Coins]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[Mario Wings to the Sky]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[100 Coin Star|100 Coins]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[To the Top of the Fortress|&#039;&#039;To the Top of the Fortress&#039;&#039;]]: We can use either a cannon shot or [[Hoot|Hoot the Owl]] to get to the tower and the star.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - &#039;&#039;[[Shoot into the Wild Blue]]&#039;&#039;: This star can be collected using the intended method.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - &#039;&#039;[[Red Coins on the Floating Isle]]&#039;&#039;: We can use either cannon shots or Hoot to get to the floating islands with some of the red coins on them.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[Fall onto the Caged Island|&#039;&#039;Fall Onto the Caged Island&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[Blast Away the Wall|&#039;&#039;Blast Away the Wall&#039;&#039;]]: This star can be collected using the intended method.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Can the Eel Come out to Play?|&#039;&#039;Can the Eel Come out to Play?&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Red Coins on the Ship Afloat|&#039;&#039;Red Coins on the Ship Afloat&#039;&#039;]]: Cannon shots can be used to reach the red coins on the ship.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - &#039;&#039;[[Blast to the Stone Pillar]]&#039;&#039;: The box can be opened pretty easily with a well-placed cannon shot, but a &#039;&#039;very precise&#039;&#039; cannon shot has to be used to get a good angle to do a rollout into the star.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Through the Jet Stream (JRB)|&#039;&#039;Through the Jet Stream&#039;&#039;]]: The star can be collected by swimming through the jet stream.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[Slip Slidin&#039; Away|&#039;&#039;Slip Slidin’ Away&#039;&#039;]]: It is pretty tricky, but possible to get down the slide despite turning being very slow while squished.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[Li&#039;l Penguin Lost|&#039;&#039;Lil’ Penguin Lost&#039;&#039;]]: Because we can’t use the B or Z Buttons while squished, we have to chase/lure the baby penguin to a spot where we can use a cannon shot to grab her without pressing B. The star can be collected with a well-placed cannon shot.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - &#039;&#039;[[Frosty Slide for 8 Red Coins]]&#039;&#039;: The star can be collected by falling onto it from above. All the red coins are easily collectible.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[Bully the Bullies|&#039;&#039;Bully the Bullies&#039;&#039;]]: Clever routing must be used, and a well-placed lava boost can be used to get the star.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[8-Coin Puzzle with 15 Pieces|&#039;&#039;8-Coin Puzzle with 15 Pieces&#039;&#039;]]: This star can be collected with clever routing.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[Red-Hot Log Rolling|&#039;&#039;Red-Hot Log Rolling&#039;&#039;]]: This star can be collected with clever routing.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[In the Talons of the Big Bird|&#039;&#039;In the Talons of the Big Bird&#039;&#039;]]: We can get the Wing Cap by taking the warp, then using a cannon shot to open the Wing Cap block. We can use the Wing Cap and cannon to fly into [[Klepto]] and collect the star.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[Shining Atop the Pyramid|&#039;&#039;Shining Atop the Pyramid&#039;&#039;]]: This star can be collected by taking the [[Tox Box]] route and (preferably) framewalking up the pyramid.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: By using the same strat as the one used for &#039;&#039;In the Talons of the Big Bird&#039;&#039; to get the Wing Cap and cannon, we can use the cannon to fly and pick up the [[Cork Box]]. By using the [[Goomba|Goombas]] nearby to force Mario to drop the box (since we can’t press Z to drop the box ourself), we can do the [[Breaking-disappearing Cork Box glitch|Breaking/Disappearing Cork Box Glitch]] and repeat this over and over to get 100 coins.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[Chests in the Current|&#039;&#039;Chests in the Current&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[Through the Jet Stream (DDD)|&#039;&#039;Through the Jet Stream&#039;&#039;]]: This star can be collected by swimming through the jet stream.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[The Manta Ray&#039;s Reward|&#039;&#039;The Manta Ray’s Reward&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Snowman&#039;s Big Head|&#039;&#039;Snowman’s Big Head&#039;&#039;]]: A cannon shot can be used to get to the star, rather than climbing up the snowman. (Which is impossible while squished)&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Chill with the Bully|&#039;&#039;Chill with the Bully&#039;&#039;]]: This star can be collected using a freezing water boost to reach the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[In the Deep Freeze|&#039;&#039;In the Deep Freeze&#039;&#039;]]: A cannon shot can be used to get inside the cubby with the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Whirl from the Freezing Pond|&#039;&#039;Whirl from the Freezing Pond&#039;&#039;]]: A rollout from the slope can be used to open to box, then using the shell to jump with enough speed to reach the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Shell Shreddin&#039; for Red Coins|&#039;&#039;Shell Shreddin’ for Red Coins&#039;&#039;]]: This star can be collected using a rollout to open the box with the shell.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[100 Coin Star|100 Coins]]: [[Infinite coin glitches|Moneybag duplication]] can be used to get extra coins and reach 100.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Shocking Arrow Lifts!|&#039;&#039;Shocking Arrow Lifts!&#039;&#039;]]: This star can be collected using a fire bounce to open the block, then falling onto the star from above.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Top O&#039; the Town|&#039;&#039;Top O’ the Town&#039;&#039;]]: A cannon shot can be used to open the box with the star, then collect the star afterwards.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Secrets in the Shallows &amp;amp; Sky|&#039;&#039;Secrets in the Shallows &amp;amp; Sky&#039;&#039;]]: A series of cannon shots can be used to reach some of the secrets.&lt;br /&gt;
* [[Tall, Tall Mountain|TTM]] - [[Blast to the Lonely Mushroom|&#039;&#039;Blast to the Lonely Mushroom&#039;&#039;]]: This star can be collected using the intended method.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Pluck the Piranha Flower|&#039;&#039;Pluck the Piranha Flower&#039;&#039;]]: This star can be collected using a shell to get up some slopes and reach the area with the Piranha Plants and the star.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Five Itty Bitty Secrets|&#039;&#039;Five Itty Bitty Secrets&#039;&#039;]]: This star can be collected in a similar way to &#039;&#039;Pluck the Piranha Flower&#039;&#039; using the shell.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Make Wiggler Squirm|&#039;&#039;Make Wiggler Squirm&#039;&#039;]]: By escaping from [[Chuckya]] when he is at &#039;&#039;just the right angle and position&#039;&#039;, Mario can be clipped through the slope, and swim into the loading zone without having to flood [[Wiggler|Wiggler’s]] cave.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: There are enough collectible coins for 100, and the [[Infinite coin glitches|Piranha Plant Glitch]] can be used to get extra coins.&lt;br /&gt;
&lt;br /&gt;
=== Secret Stars ===&lt;br /&gt;
&lt;br /&gt;
* [[Secret Aquarium|SA]] - [[Secret Aquarium Red Coin Star|&#039;&#039;Red Coins&#039;&#039;]]: Because swimming isn’t affected from being squished, it is easy to collect the red coins and star.&lt;br /&gt;
&lt;br /&gt;
* [[Tower of the Wing Cap|TotWC]] - [[Tower of the Wing Cap Red Coin Star|&#039;&#039;Red Coins&#039;&#039;]]: Because flying isn’t affected from being squished, it is easy to collect the red coins and star.&lt;br /&gt;
&lt;br /&gt;
=== Theoretically Possible Stars ===&lt;br /&gt;
&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Behind Chain Chomp&#039;s Gate|&#039;&#039;Behind Chain Chomp’s Gate&#039;&#039;]]: There is a strat used in the [[No Buttons Allowed Challenge]] which uses [[Backward shell hyperspeed]] to build up enough speed to clip through the gate. This &#039;&#039;&#039;might&#039;&#039;&#039; be possible while squished.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
I have only confirmed 42 stars so far, but I believe THI 100 coins is possible.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fefe</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Fefe&amp;diff=19927</id>
		<title>User:Fefe</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Fefe&amp;diff=19927"/>
		<updated>2025-11-24T00:45:28Z</updated>

		<summary type="html">&lt;p&gt;Fefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hi&lt;br /&gt;
&lt;br /&gt;
i play funny cool 1996 red plumber game for a living&lt;br /&gt;
&lt;br /&gt;
V inspired by turkeycooktime’s page ;) V&lt;br /&gt;
&lt;br /&gt;
== Real Time No Buttons Allowed Challenge ==&lt;br /&gt;
{{RTNBA Infobox}}&lt;br /&gt;
The Real Time No Buttons Allowed Challenge, RTNBA for short, is a variation of the [[No Buttons Allowed Challenge]], where all gameplay must be done in real time. I have collected 18 stars so far, most of which having similar strategies to the TAS No Buttons Allowed Challenge.&lt;br /&gt;
&lt;br /&gt;
=== New Strats ===&lt;br /&gt;
&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Shell Shreddin&#039; for Red Coins|&#039;&#039;Shell Shreddin’ for Red Coins&#039;&#039;]]: 7 out of 8 red coins can be collected fairly easily, but one of them on the freezing lake is much harder and was thought to only be possible with [[Infinite coin glitches|moneybag duplication]]. Fortunately, By &#039;&#039;very precisely&#039;&#039; sliding down a slope near one of the red coins, Mario will have the speed and distance to collect the red coin and &#039;&#039;barely&#039;&#039; make it back on land without dying and without having to use moneybag duplication. This was found by me.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
== Permanently Squished Challenge ==&lt;br /&gt;
{{Permanently Squished Challenge Infobox}}&lt;br /&gt;
The &#039;&#039;&#039;Permanently Squished Challenge&#039;&#039;&#039; is a [[challenge]] where the player tries to collect stars while being permanently squished. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;43&#039;&#039;&#039; Stars have been collected so far, most of which requiring complicated strats and thinking.&lt;br /&gt;
&lt;br /&gt;
Difficulties of this challenge include the following:&lt;br /&gt;
&lt;br /&gt;
* Fast movement (e.g. Racing [[Koopa the Quick]], beating PSS under 21”0, using a shell)&lt;br /&gt;
* High jumps&lt;br /&gt;
* Aiming while sliding (because turning while sliding is super slow while squished)&lt;br /&gt;
* Grabbing objects if necessary&lt;br /&gt;
* Flying if necessary&lt;br /&gt;
&lt;br /&gt;
Disadvantages include the following:&lt;br /&gt;
&lt;br /&gt;
* Mario can’t use the B or Z buttons while squished (Except for going through textboxes and the star select screen)&lt;br /&gt;
* You can use a shell, but it is much slower&lt;br /&gt;
&lt;br /&gt;
=== Stars ===&lt;br /&gt;
43 Stars have been collected so far, all of which except one were done by me. Most of these require complicated planning and strategies.&lt;br /&gt;
&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Footrace with Koopa the Quick|&#039;&#039;Footrace with Koopa the Quick&#039;&#039;]]: Using a combination of janky object collisions with walls, [[Frame walking|framewalking]], and slopes to run faster allows us to go fast enough to beat Koopa the Quick and get the star. This is also the only star that wasn’t collected by fefe.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=bLCwiTOG0XU&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Shoot to the Island in the Sky|&#039;&#039;Shoot to the Island in the Sky&#039;&#039;]]: A second cannon shot or the [[Wing Cap]] has to be used to collect the star after opening its box since a normal jump isn’t high enough to reach it while squished.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[Find the 8 Red Coins]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[Mario Wings to the Sky]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - &#039;&#039;[[100 Coin Star|100 Coins]]&#039;&#039;: This star can be collected like normal.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[To the Top of the Fortress|&#039;&#039;To the Top of the Fortress&#039;&#039;]]: We can use either a cannon shot or [[Hoot|Hoot the Owl]] to get to the tower and the star.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - &#039;&#039;[[Shoot into the Wild Blue]]&#039;&#039;: This star can be collected using the intended method.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - &#039;&#039;[[Red Coins on the Floating Isle]]&#039;&#039;: We can use either cannon shots or Hoot to get to the floating islands with some of the red coins on them.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[Fall onto the Caged Island|&#039;&#039;Fall Onto the Caged Island&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Whomp&#039;s Fortress|WF]] - [[Blast Away the Wall|&#039;&#039;Blast Away the Wall&#039;&#039;]]: This star can be collected using the intended method.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Can the Eel Come out to Play?|&#039;&#039;Can the Eel Come out to Play?&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Red Coins on the Ship Afloat|&#039;&#039;Red Coins on the Ship Afloat&#039;&#039;]]: Cannon shots can be used to reach the red coins on the ship.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - &#039;&#039;[[Blast to the Stone Pillar]]&#039;&#039;: The box can be opened pretty easily with a well-placed cannon shot, but a &#039;&#039;very precise&#039;&#039; cannon shot has to be used to get a good angle to do a rollout into the star.&lt;br /&gt;
* [[Jolly Roger Bay|JRB]] - [[Through the Jet Stream (JRB)|&#039;&#039;Through the Jet Stream&#039;&#039;]]: The star can be collected by swimming through the jet stream.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[Slip Slidin&#039; Away|&#039;&#039;Slip Slidin’ Away&#039;&#039;]]: It is pretty tricky, but possible to get down the slide despite turning being very slow while squished.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[Li&#039;l Penguin Lost|&#039;&#039;Lil’ Penguin Lost&#039;&#039;]]: Because we can’t use the B or Z Buttons while squished, we have to chase/lure the baby penguin to a spot where we can use a cannon shot to grab her without pressing B. The star can be collected with a well-placed cannon shot.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - &#039;&#039;[[Frosty Slide for 8 Red Coins]]&#039;&#039;: The star can be collected by falling onto it from above. All the red coins are easily collectible.&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[Bully the Bullies|&#039;&#039;Bully the Bullies&#039;&#039;]]: Clever routing must be used, and a well-placed lava boost can be used to get the star.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[8-Coin Puzzle with 15 Pieces|&#039;&#039;8-Coin Puzzle with 15 Pieces&#039;&#039;]]: This star can be collected with clever routing.&lt;br /&gt;
* [[Lethal Lava Land|LLL]] - [[Red-Hot Log Rolling|&#039;&#039;Red-Hot Log Rolling&#039;&#039;]]: This star can be collected with clever routing.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[In the Talons of the Big Bird|&#039;&#039;In the Talons of the Big Bird&#039;&#039;]]: We can get the Wing Cap by taking the warp, then using a cannon shot to open the Wing Cap block. We can use the Wing Cap and cannon to fly into [[Klepto]] and collect the star.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[Shining Atop the Pyramid|&#039;&#039;Shining Atop the Pyramid&#039;&#039;]]: This star can be collected by taking the [[Tox Box]] route and (preferably) framewalking up the pyramid.&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: By using the same strat as the one used for &#039;&#039;In the Talons of the Big Bird&#039;&#039; to get the Wing Cap and cannon, we can use the cannon to fly and pick up the [[Cork Box]]. By using the [[Goomba|Goombas]] nearby to force Mario to drop the box (since we can’t press Z to drop the box ourself), we can do the [[Breaking-disappearing Cork Box glitch|Breaking/Disappearing Cork Box Glitch]] and repeat this over and over to get 100 coins.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[Chests in the Current|&#039;&#039;Chests in the Current&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[Through the Jet Stream (DDD)|&#039;&#039;Through the Jet Stream&#039;&#039;]]: This star can be collected by swimming through the jet stream.&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - [[The Manta Ray&#039;s Reward|&#039;&#039;The Manta Ray’s Reward&#039;&#039;]]: This star can be collected like normal.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Snowman&#039;s Big Head|&#039;&#039;Snowman’s Big Head&#039;&#039;]]: A cannon shot can be used to get to the star, rather than climbing up the snowman. (Which is impossible while squished)&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Chill with the Bully|&#039;&#039;Chill with the Bully&#039;&#039;]]: This star can be collected using a freezing water boost to reach the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[In the Deep Freeze|&#039;&#039;In the Deep Freeze&#039;&#039;]]: A cannon shot can be used to get inside the cubby with the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Whirl from the Freezing Pond|&#039;&#039;Whirl from the Freezing Pond&#039;&#039;]]: A rollout from the slope can be used to open to box, then using the shell to jump with enough speed to reach the star.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[Shell Shreddin&#039; for Red Coins|&#039;&#039;Shell Shreddin’ for Red Coins&#039;&#039;]]: This star can be collected using a rollout to open the box with the shell.&lt;br /&gt;
* [[Snowman&#039;s Land|SL]] - [[100 Coin Star|100 Coins]]: [[Infinite coin glitches|Moneybag duplication]] can be used to get extra coins and reach 100.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Shocking Arrow Lifts!|&#039;&#039;Shocking Arrow Lifts!&#039;&#039;]]: This star can be collected using a fire bounce to open the block, then falling onto the star from above.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Top O&#039; the Town|&#039;&#039;Top O’ the Town&#039;&#039;]]: A cannon shot can be used to open the box with the star, then collect the star afterwards.&lt;br /&gt;
* [[Wet-Dry World|WDW]] - [[Secrets in the Shallows &amp;amp; Sky|&#039;&#039;Secrets in the Shallows &amp;amp; Sky&#039;&#039;]]: A series of cannon shots can be used to reach some of the secrets.&lt;br /&gt;
* [[Tall, Tall Mountain|TTM]] - [[Blast to the Lonely Mushroom|&#039;&#039;Blast to the Lonely Mushroom&#039;&#039;]]: This star can be collected using the intended method.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Pluck the Piranha Flower|&#039;&#039;Pluck the Piranha Flower&#039;&#039;]]: This star can be collected using a shell to get up some slopes and reach the area with the Piranha Plants and the star.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Five Itty Bitty Secrets|&#039;&#039;Five Itty Bitty Secrets&#039;&#039;]]: This star can be collected in a similar way to &#039;&#039;Pluck the Piranha Flower&#039;&#039; using the shell.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[Make Wiggler Squirm|&#039;&#039;Make Wiggler Squirm&#039;&#039;]]: By escaping from [[Chuckya]] when he is at &#039;&#039;just the right angle and position&#039;&#039;, Mario can be clipped through the slope, and swim into the loading zone without having to flood [[Wiggler|Wiggler’s]] cave.&lt;br /&gt;
* [[Tiny-Huge Island|THI]] - [[100 Coin Star|&#039;&#039;100 Coins&#039;&#039;]]: There are enough collectible coins for 100, and the [[Infinite coin glitches|Piranha Plant Glitch]] can be used to get extra coins.&lt;br /&gt;
&lt;br /&gt;
=== Secret Stars ===&lt;br /&gt;
&lt;br /&gt;
* [[Secret Aquarium|SA]] - [[Secret Aquarium Red Coin Star|&#039;&#039;Red Coins&#039;&#039;]]: Because swimming isn’t affected from being squished, it is easy to collect the red coins and star.&lt;br /&gt;
&lt;br /&gt;
* [[Tower of the Wing Cap|TotWC]] - [[Tower of the Wing Cap Red Coin Star|&#039;&#039;Red Coins&#039;&#039;]]: Because flying isn’t affected from being squished, it is easy to collect the red coins and star.&lt;br /&gt;
&lt;br /&gt;
=== Theoretically Possible Stars ===&lt;br /&gt;
&lt;br /&gt;
* [[Bob-omb Battlefield|BoB]] - [[Behind Chain Chomp&#039;s Gate|&#039;&#039;Behind Chain Chomp’s Gate&#039;&#039;]]: There is a strat used in the [[No Buttons Allowed Challenge]] which uses [[Backward shell hyperspeed]] to build up enough speed to clip through the gate. This &#039;&#039;&#039;might&#039;&#039;&#039; be possible while squished.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
I have only confirmed 42 stars so far, but I believe THI 100 coins is possible.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fefe</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:Permanently_Squished_Challenge_Infobox&amp;diff=19926</id>
		<title>Template:Permanently Squished Challenge Infobox</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:Permanently_Squished_Challenge_Infobox&amp;diff=19926"/>
		<updated>2025-11-23T23:18:08Z</updated>

		<summary type="html">&lt;p&gt;Fefe: Created page with &amp;quot;{{Challenge_infobox |title=Permanently Squished Challenge |abbreviation=PSC |stars=43 |stars-overall=0 |beatable=No |button-presses-any= |button-presses-full= |bob1=0|bob2=1|bob3=1|bob4=1|bob5=1|bob6=|bob7=1 |wf1=0|wf2=1|wf3=1|wf4=1|wf5=1|wf6=1|wf7=0 |jrb1=0|jrb2=1|jrb3=0|jrb4=1|jrb5=1|jrb6=1|jrb7=0 |ccm1=1|ccm2=1|ccm3=0|ccm4=1|ccm5=0|ccm6=0|ccm7=1 |bbh1=0|bbh2=0|bbh3=0|bbh4=0|bbh5=0|bbh6=0|bbh7=0 |hmc1=0|hmc2=0|hmc3=0|hmc4=0|hmc5=0|hmc6=0|hmc7=0 |lll1=0|lll2=1|lll3=1|ll...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Challenge_infobox&lt;br /&gt;
|title=Permanently Squished Challenge&lt;br /&gt;
|abbreviation=PSC&lt;br /&gt;
|stars=43&lt;br /&gt;
|stars-overall=0&lt;br /&gt;
|beatable=No&lt;br /&gt;
|button-presses-any=&lt;br /&gt;
|button-presses-full=&lt;br /&gt;
|bob1=0|bob2=1|bob3=1|bob4=1|bob5=1|bob6=|bob7=1&lt;br /&gt;
|wf1=0|wf2=1|wf3=1|wf4=1|wf5=1|wf6=1|wf7=0&lt;br /&gt;
|jrb1=0|jrb2=1|jrb3=0|jrb4=1|jrb5=1|jrb6=1|jrb7=0&lt;br /&gt;
|ccm1=1|ccm2=1|ccm3=0|ccm4=1|ccm5=0|ccm6=0|ccm7=1&lt;br /&gt;
|bbh1=0|bbh2=0|bbh3=0|bbh4=0|bbh5=0|bbh6=0|bbh7=0&lt;br /&gt;
|hmc1=0|hmc2=0|hmc3=0|hmc4=0|hmc5=0|hmc6=0|hmc7=0&lt;br /&gt;
|lll1=0|lll2=1|lll3=1|lll4=1|lll5=0|lll6=0|lll7=0&lt;br /&gt;
|ssl1=1|ssl2=1|ssl3=0|ssl4=0|ssl5=0|ssl6=0|ssl7=1&lt;br /&gt;
|ddd1=0|ddd2=1|ddd3=0|ddd4=1|ddd5=1|ddd6=0|ddd7=0&lt;br /&gt;
|sl1=1|sl2=1|sl3=1|sl4=1|sl5=1|sl6=0|sl7=1&lt;br /&gt;
|wdw1=1|wdw2=1|wdw3=1|wdw4=0|wdw5=0|wdw6=0|wdw7=0&lt;br /&gt;
|ttm1=0|ttm2=0|ttm3=0|ttm4=0|ttm5=0|ttm6=1|ttm7=0&lt;br /&gt;
|thi1=1|thi2=0|thi3=0|thi4=1|thi5=0|thi6=1|thi7=1&lt;br /&gt;
|ttc1=0|ttc2=0|ttc3=0|ttc4=0|ttc5=0|ttc6=0|ttc7=0&lt;br /&gt;
|rr1=0|rr2=0|rr3=0|rr4=0|rr5=0|rr6=0|rr7=0&lt;br /&gt;
|slide1=0|slide2=0&lt;br /&gt;
|aquarium=1&lt;br /&gt;
|totwc=1|cotmc=0|vcutm=0&lt;br /&gt;
|wmotr=0&lt;br /&gt;
|mips1=0|mips2=0&lt;br /&gt;
|toad1=0|toad2=0|toad3=0&lt;br /&gt;
|key_1=0|key_2=0|bitdw=0|bitfs=0|bits=0&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt; [[Category:Infobox templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fefe</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:RTNBA_Infobox&amp;diff=19925</id>
		<title>Template:RTNBA Infobox</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:RTNBA_Infobox&amp;diff=19925"/>
		<updated>2025-11-23T23:00:34Z</updated>

		<summary type="html">&lt;p&gt;Fefe: Created page with &amp;quot;{{Challenge_infobox |title=Real Time No Buttons Allowed |stars=18 |stars-overall=0 |beatable=No |button-presses-any= |button-presses-full= |bob1=0|bob2=0|bob3=0|bob4=0|bob5=0|bob6=0|bob7=0 |wf1=0|wf2=0|wf3=1|wf4=0|wf5=0|wf6=1|wf7=0 |jrb1=0|jrb2=0|jrb3=0|jrb4=0|jrb5=0|jrb6=0|jrb7=0 |ccm1=1|ccm2=0|ccm3=0|ccm4=1|ccm5=0|ccm6=0|ccm7=1 |bbh1=0|bbh2=0|bbh3=0|bbh4=0|bbh5=0|bbh6=0|bbh7=0 |hmc1=0|hmc2=0|hmc3=0|hmc4=0|hmc5=0|hmc6=0|hmc7=0 |lll1=1|lll2=1|lll3=1|lll4=1|lll5=0|lll6=0|...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Challenge_infobox&lt;br /&gt;
|title=Real Time No Buttons Allowed&lt;br /&gt;
|stars=18&lt;br /&gt;
|stars-overall=0&lt;br /&gt;
|beatable=No&lt;br /&gt;
|button-presses-any=&lt;br /&gt;
|button-presses-full=&lt;br /&gt;
|bob1=0|bob2=0|bob3=0|bob4=0|bob5=0|bob6=0|bob7=0&lt;br /&gt;
|wf1=0|wf2=0|wf3=1|wf4=0|wf5=0|wf6=1|wf7=0&lt;br /&gt;
|jrb1=0|jrb2=0|jrb3=0|jrb4=0|jrb5=0|jrb6=0|jrb7=0&lt;br /&gt;
|ccm1=1|ccm2=0|ccm3=0|ccm4=1|ccm5=0|ccm6=0|ccm7=1&lt;br /&gt;
|bbh1=0|bbh2=0|bbh3=0|bbh4=0|bbh5=0|bbh6=0|bbh7=0&lt;br /&gt;
|hmc1=0|hmc2=0|hmc3=0|hmc4=0|hmc5=0|hmc6=0|hmc7=0&lt;br /&gt;
|lll1=1|lll2=1|lll3=1|lll4=1|lll5=0|lll6=0|lll7=1&lt;br /&gt;
|ssl1=1|ssl2=1|ssl3=0|ssl4=0|ssl5=0|ssl6=0|ssl7=0&lt;br /&gt;
|ddd1=0|ddd2=0|ddd3=0|ddd4=0|ddd5=0|ddd6=0|ddd7=0&lt;br /&gt;
|sl1=0|sl2=1|sl3=0|sl4=0|sl5=1|sl6=0|sl7=0&lt;br /&gt;
|wdw1=1|wdw2=0|wdw3=0|wdw4=0|wdw5=0|wdw6=0|wdw7=0&lt;br /&gt;
|ttm1=0|ttm2=0|ttm3=0|ttm4=1|ttm5=0|ttm6=1|ttm7=0&lt;br /&gt;
|thi1=0|thi2=0|thi3=0|thi4=0|thi5=0|thi6=0|thi7=0&lt;br /&gt;
|ttc1=0|ttc2=0|ttc3=0|ttc4=0|ttc5=0|ttc6=0|ttc7=0&lt;br /&gt;
|rr1=0|rr2=0|rr3=0|rr4=0|rr5=0|rr6=0|rr7=0&lt;br /&gt;
|slide1=0|slide2=0&lt;br /&gt;
|aquarium=0&lt;br /&gt;
|totwc=1|cotmc=0|vcutm=0&lt;br /&gt;
|wmotr=0&lt;br /&gt;
|mips1=0|mips2=0&lt;br /&gt;
|toad1=0|toad2=0|toad3=0&lt;br /&gt;
|key_1=0|key_2=0|bitdw=0|bitfs=0|bits=0&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Fefe</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:Challenge_infobox&amp;diff=19924</id>
		<title>Template:Challenge infobox</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:Challenge_infobox&amp;diff=19924"/>
		<updated>2025-11-23T22:51:24Z</updated>

		<summary type="html">&lt;p&gt;Fefe: Undo revision 19870 by Fefe (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{| class=&amp;quot;infobox&amp;quot; cellpadding=2 cellspacing=2 align=right width=280px style=&amp;quot;font-family: verdana, sans-serif; padding: 4px; margin: 0 0 1em 1em; font-size: 10px; background-color: ghostwhite; border:1px solid #8a8; color:black&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;#10274c&amp;quot; style=&amp;quot;font-size:145%;&amp;quot; | &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;{{{title|{{PAGENAME}}}}}&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{abbreviation|}}}|{{!}}- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
{{!}} colspan=&amp;quot;3&amp;quot; width=&amp;quot;80%&amp;quot; {{!}} &#039;&#039;&#039;Abbreviation&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{abbreviation}}}&lt;br /&gt;
|}}&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; width=&amp;quot;80%&amp;quot; | &#039;&#039;&#039;Individual stars collectible&#039;&#039;&#039;&lt;br /&gt;
| {{#if:{{{stars|}}}|{{{stars}}}|&#039;&#039;Unknown&#039;&#039;}}&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; width=&amp;quot;80%&amp;quot; | &#039;&#039;&#039;Overall stars collectible&#039;&#039;&#039;&lt;br /&gt;
| {{#if:{{{stars-overall|}}}|{{{stars-overall}}}|&#039;&#039;Unknown&#039;&#039;}}&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; width=&amp;quot;80%&amp;quot; | &#039;&#039;&#039;Is beatable&#039;&#039;&#039;&lt;br /&gt;
| {{#if:{{{beatable|}}}|{{{beatable}}}|&#039;&#039;Unknown&#039;&#039;}}&lt;br /&gt;
{{#if:{{{button-presses-any|}}}|{{!}}- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
{{!}} colspan=&amp;quot;3&amp;quot; width=&amp;quot;80%&amp;quot; {{!}} &#039;&#039;&#039;Presses required for Any%&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{button-presses-any}}}&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{button-presses-full|}}}|{{!}}- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
{{!}} colspan=&amp;quot;3&amp;quot; width=&amp;quot;80%&amp;quot; {{!}} &#039;&#039;&#039;Presses required for 120-Star&#039;&#039;&#039;&lt;br /&gt;
{{!}} {{{button-presses-full}}}&lt;br /&gt;
|{{!}}-}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; | &lt;br /&gt;
| width=&amp;quot;25%&amp;quot; | &lt;br /&gt;
| width=&amp;quot;25%&amp;quot; | &lt;br /&gt;
| width=&amp;quot;25%&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;#10274c&amp;quot; style=&amp;quot;font-size:125%;&amp;quot; | &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Star Details&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Bob-omb Battlefield|BoB]]&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;80%&amp;quot; align=&amp;quot;right&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
[[File:Challenge_infobox_star_{{{bob1|}}}.png|20px|link=Big Bob-omb on the Summit]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{bob2|}}}.png|20px|link=Footrace with Koopa the Quick]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{bob3|}}}.png|20px|link=Shoot to the Island in the Sky]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{bob4|}}}.png|20px|link=Find the 8 Red Coins]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{bob5|}}}.png|20px|link=Mario Wings to the Sky]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{bob6|}}}.png|20px|link=Behind Chain Chomp&#039;s Gate]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{bob7|}}}.png|20px|link=100 Coin Star (Bob-omb Battlefield)]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Whomp&#039;s Fortress|WF]]&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;80%&amp;quot; align=&amp;quot;right&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
[[File:Challenge_infobox_star_{{{wf1|}}}.png|20px|link=Chip off Whomp&#039;s Block]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{wf2|}}}.png|20px|link=To the Top of the Fortress]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{wf3|}}}.png|20px|link=Shoot into the Wild Blue]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{wf4|}}}.png|20px|link=Red Coins on the Floating Isle]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{wf5|}}}.png|20px|link=Fall onto the Caged Island]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{wf6|}}}.png|20px|link=Blast Away the Wall]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{wf7|}}}.png|20px|link=100 Coin Star (Whomp&#039;s Fortress)]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Jolly  Roger Bay|JRB]]&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;80%&amp;quot; align=&amp;quot;right&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
[[File:Challenge_infobox_star_{{{jrb1|}}}.png|20px|link=Plunder in the Sunken Ship]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{jrb2|}}}.png|20px|link=Can the Eel Come out and Play?]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{jrb3|}}}.png|20px|link=Treasure of the Ocean Cave]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{jrb4|}}}.png|20px|link=Red Coins on the Ship Afloat]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{jrb5|}}}.png|20px|link=Blast to the Stone Pillar]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{jrb6|}}}.png|20px|link=Through the Jet Stream]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{jrb7|}}}.png|20px|link=100 Coin Star (Jolly Roger Bay)]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Cool, Cool Mountain|CCM]]&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;80%&amp;quot; align=&amp;quot;right&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
[[File:Challenge_infobox_star_{{{ccm1|}}}.png|20px|link=Slip Slidin&#039; Away]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{ccm2|}}}.png|20px|link=Li&#039;l Penguin Lost]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{ccm3|}}}.png|20px|link=Big Penguin Race]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{ccm4|}}}.png|20px|link=Frosty Slide for 8 Red Coins]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{ccm5|}}}.png|20px|link=Snowman&#039;s Lost His Head]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{ccm6|}}}.png|20px|link=Wall Kicks Will Work]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{ccm7|}}}.png|20px|link=100 Coin Star (Cool, Cool Mountain)]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Big Boo&#039;s Haunt|BBH]]&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;80%&amp;quot; align=&amp;quot;right&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
[[File:Challenge_infobox_star_{{{bbh1|}}}.png|20px|link=Go on a Ghost Hunt]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{bbh2|}}}.png|20px|link=Ride Big Boo&#039;s Merry-Go-Round]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{bbh3|}}}.png|20px|link=Secret of the Haunted Books]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{bbh4|}}}.png|20px|link=Seek the 8 Red Coins]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{bbh5|}}}.png|20px|link=Big Boo&#039;s Balcony]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{bbh6|}}}.png|20px|link=Eye to Eye in the Secret Room]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{bbh7|}}}.png|20px|link=100 Coin Star (Big Boo&#039;s Haunt)]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Hazy Maze Cave|HMC]]&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;80%&amp;quot; align=&amp;quot;right&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
[[File:Challenge_infobox_star_{{{hmc1|}}}.png|20px|link=Swimming Beast in the Cavern]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{hmc2|}}}.png|20px|link=Elevate for 8 Red Coins]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{hmc3|}}}.png|20px|link=Metal-Head Mario Can Move!]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{hmc4|}}}.png|20px|link=Navigating the Toxic Maze]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{hmc5|}}}.png|20px|link=A-Maze-ing Emergency Exit]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{hmc6|}}}.png|20px|link=Watch for Rolling Rocks]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{hmc7|}}}.png|20px|link=100 Coin Star (Hazy Maze Cave)]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Lethal Lava Land|LLL]]&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;80%&amp;quot; align=&amp;quot;right&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
[[File:Challenge_infobox_star_{{{lll1|}}}.png|20px|link=Boil the Big Bully]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{lll2|}}}.png|20px|link=Bully the Bullies]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{lll3|}}}.png|20px|link=8-Coin Puzzle with 15 Pieces]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{lll4|}}}.png|20px|link=Red-Hot Log Rolling]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{lll5|}}}.png|20px|link=Hot-Foot-It into the Volcano]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{lll6|}}}.png|20px|link=Elevator Tour in the Volcano]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{lll7|}}}.png|20px|link=100 Coin Star (Lethal Lava Land)]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Shifting Sand Land|SSL]]&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;80%&amp;quot; align=&amp;quot;right&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
[[File:Challenge_infobox_star_{{{ssl1|}}}.png|20px|link=In the Talons of the Big Bird]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{ssl2|}}}.png|20px|link=Shining Atop the Pyramid]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{ssl3|}}}.png|20px|link=Inside the Ancient Pyramid]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{ssl4|}}}.png|20px|link=Stand Tall on the Four Pillars]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{ssl5|}}}.png|20px|link=Free Flying for 8 Red Coins]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{ssl6|}}}.png|20px|link=Pyramid Puzzle]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{ssl7|}}}.png|20px|link=100 Coin Star (Shifting Sand Land)]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Dire, Dire Docks|DDD]]&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;80%&amp;quot; align=&amp;quot;right&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
[[File:Challenge_infobox_star_{{{ddd1|}}}.png|20px|link=Board Bowser&#039;s Sub]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{ddd2|}}}.png|20px|link=Chests in the Current]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{ddd3|}}}.png|20px|link=Pole-Jumping for Red Coins]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{ddd4|}}}.png|20px|link=Through the Jet Stream]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{ddd5|}}}.png|20px|link=The Manta Ray&#039;s Reward]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{ddd6|}}}.png|20px|link=Collect the Caps...]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{ddd7|}}}.png|20px|link=100 Coin Star (Dire Dire Docks)]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Snowman&#039;s Land|SL]]&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;80%&amp;quot; align=&amp;quot;right&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
[[File:Challenge_infobox_star_{{{sl1|}}}.png|20px|link=Snowman&#039;s Big Head]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{sl2|}}}.png|20px|link=Chill with the Bully]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{sl3|}}}.png|20px|link=In the Deep Freeze]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{sl4|}}}.png|20px|link=Whirl from the Freezing Pond]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{sl5|}}}.png|20px|link=Shell Shreddin&#039; for Red Coins]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{sl6|}}}.png|20px|link=Into the Igloo]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{sl7|}}}.png|20px|link=100 Coin Star (Snowman&#039;s Land)]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Wet-Dry World|WDW]]&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;80%&amp;quot; align=&amp;quot;right&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
[[File:Challenge_infobox_star_{{{wdw1|}}}.png|20px|link=Shocking Arrow Lifts!]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{wdw2|}}}.png|20px|link=Top o&#039; the Town]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{wdw3|}}}.png|20px|link=Secrets in the Shallows &amp;amp; Sky]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{wdw4|}}}.png|20px|link=Express Elevator--Hurry Up!]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{wdw5|}}}.png|20px|link=Go to Town for Red Coins]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{wdw6|}}}.png|20px|link=Quick Race Through Downtown!]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{wdw7|}}}.png|20px|link=100 Coin Star (Wet-Dry World)]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Tall, Tall Mountain|TTM]]&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;80%&amp;quot; align=&amp;quot;right&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
[[File:Challenge_infobox_star_{{{ttm1|}}}.png|20px|link=Scale the Mountain]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{ttm2|}}}.png|20px|link=Mystery of the Monkey Cage]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{ttm3|}}}.png|20px|link=Scary &#039;Shrooms, Red Coins]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{ttm4|}}}.png|20px|link=Mysterious Mountainside]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{ttm5|}}}.png|20px|link=Breathtaking View from Bridge]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{ttm6|}}}.png|20px|link=Blast to the Lonely Mushroom]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{ttm7|}}}.png|20px|link=100 Coin Star (Tall, Tall Mountain)]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Tiny-Huge Island|THI]]&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;80%&amp;quot; align=&amp;quot;right&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
[[File:Challenge_infobox_star_{{{thi1|}}}.png|20px|link=Pluck the Piranha Flower]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{thi2|}}}.png|20px|link=The Tip Top of the Huge Island]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{thi3|}}}.png|20px|link=Rematch with Koopa the Quick]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{thi4|}}}.png|20px|link=Five Itty Bitty Secrets]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{thi5|}}}.png|20px|link=Wiggler&#039;s Red Coins]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{thi6|}}}.png|20px|link=Make Wiggler Squirm]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{thi7|}}}.png|20px|link=100 Coin Star (Tiny-Huge Island)]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Tick Tock Clock|TTC]]&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;80%&amp;quot; align=&amp;quot;right&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
[[File:Challenge_infobox_star_{{{ttc1|}}}.png|20px|link=Roll into the Cage]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{ttc2|}}}.png|20px|link=The Pit and the Pendulums]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{ttc3|}}}.png|20px|link=Get a Hand]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{ttc4|}}}.png|20px|link=Stomp on the Thwomp]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{ttc5|}}}.png|20px|link=Timed Jumps on Moving Bars]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{ttc6|}}}.png|20px|link=Stop Time for Red Coins]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{ttc7|}}}.png|20px|link=100 Coin Star (Tick Tock Clock)]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Rainbow Ride|RR]]&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;80%&amp;quot; align=&amp;quot;right&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
[[File:Challenge_infobox_star_{{{rr1|}}}.png|20px|link=Cruiser Crossing the Rainbow]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{rr2|}}}.png|20px|link=The Big House in the Sky]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{rr3|}}}.png|20px|link=Coins Amassed in a Maze]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{rr4|}}}.png|20px|link=Swingin&#039; in the Breeze]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{rr5|}}}.png|20px|link=Tricky Triangles!]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{rr6|}}}.png|20px|link=Somewhere Over the Rainbow]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{rr7|}}}.png|20px|link=100 Coin Star (Rainbow Ride)]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Secret&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;80%&amp;quot; align=&amp;quot;right&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
[[File:Challenge_infobox_star_{{{slide1|}}}.png|20px|link=The Princess&#039;s Secret Slide (Normal)]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{slide2|}}}.png|20px|link=The Princess&#039;s Secret Slide (Fast)]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{aquarium|}}}.png|20px|link=The Secret Aquarium]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{totwc|}}}.png|20px|link=Tower of the Wing Cap Red Coin Star]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{cotmc|}}}.png|20px|link=Cavern of the Metal Cap Red Coin Star]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{vcutm|}}}.png|20px|link=Vanish Cap under the Moat Red Coin Star]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{wmotr|}}}.png|20px|link=Wing Mario Over the Rainbow]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Castle&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;80%&amp;quot; align=&amp;quot;right&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
[[File:Challenge_infobox_star_{{{mips1|}}}.png|20px|link=MIPS]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{mips2|}}}.png|20px|link=MIPS]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{toad1|}}}.png|20px|link=Toad]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{toad2|}}}.png|20px|link=Toad]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{toad3|}}}.png|20px|link=Toad]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bowser&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;80%&amp;quot; align=&amp;quot;right&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
[[File:Bowser_Key_{{{key_1|0}}}.png|20px|link=Bowser in the Dark World]]&lt;br /&gt;
[[File:Bowser_Key_{{{key_2|0}}}.png|20px|link=Bowser in the Fire Sea]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{bitdw|}}}.png|20px|link=Bowser in the Dark World Red Coin Star]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{bitfs|}}}.png|20px|link=Bowser in the Fire Sea Red Coin Star]]&lt;br /&gt;
[[File:Challenge_infobox_star_{{{bits|}}}.png|20px|link=Bowser in the Sky Red Coin Star]]&lt;br /&gt;
|-&lt;br /&gt;
|}{{#ifeq:{{NAMESPACENUMBER}}|0|&lt;br /&gt;
[[Category:Challenges]]}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
*title - defaults to pagename, can be changed just in case.&lt;br /&gt;
*abbreviation - abbreviation used for the challenge.&lt;br /&gt;
*stars - the number of stars that can be individually collected under the restrictions of the challenge.&lt;br /&gt;
*stars-overall - the number of stars that can be collected in a single playthrough (including castle movement, etc).&lt;br /&gt;
*beatable - whether or not the game is winnable under the given restrictions. Preferably &amp;quot;Yes&amp;quot; or &amp;quot;No&amp;quot;.&lt;br /&gt;
*button-presses-any - (button challenges only) how many times the restricted button needs to be pressed to beat the game.&lt;br /&gt;
*button-presses-full - (button challenges only) how many times the restricted button needs to be pressed to collect all 120 stars and beat the game.&lt;br /&gt;
*(everything else) - whether each star/key in the game is possible. 1 for possible, 0 for currently impossible, and blank for unknown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Challenge_infobox&lt;br /&gt;
|title=&lt;br /&gt;
|abbreviation=&lt;br /&gt;
|stars=&lt;br /&gt;
|stars-overall=&lt;br /&gt;
|beatable=&lt;br /&gt;
|button-presses-any=&lt;br /&gt;
|button-presses-full=&lt;br /&gt;
|bob1=|bob2=|bob3=|bob4=|bob5=|bob6=|bob7=&lt;br /&gt;
|wf1=|wf2=|wf3=|wf4=|wf5=|wf6=|wf7=&lt;br /&gt;
|jrb1=|jrb2=|jrb3=|jrb4=|jrb5=|jrb6=|jrb7=&lt;br /&gt;
|ccm1=|ccm2=|ccm3=|ccm4=|ccm5=|ccm6=|ccm7=&lt;br /&gt;
|bbh1=|bbh2=|bbh3=|bbh4=|bbh5=|bbh6=|bbh7=&lt;br /&gt;
|hmc1=|hmc2=|hmc3=|hmc4=|hmc5=|hmc6=|hmc7=&lt;br /&gt;
|lll1=|lll2=|lll3=|lll4=|lll5=|lll6=|lll7=&lt;br /&gt;
|ssl1=|ssl2=|ssl3=|ssl4=|ssl5=|ssl6=|ssl7=&lt;br /&gt;
|ddd1=|ddd2=|ddd3=|ddd4=|ddd5=|ddd6=|ddd7=&lt;br /&gt;
|sl1=|sl2=|sl3=|sl4=|sl5=|sl6=|sl7=&lt;br /&gt;
|wdw1=|wdw2=|wdw3=|wdw4=|wdw5=|wdw6=|wdw7=&lt;br /&gt;
|ttm1=|ttm2=|ttm3=|ttm4=|ttm5=|ttm6=|ttm7=&lt;br /&gt;
|thi1=|thi2=|thi3=|thi4=|thi5=|thi6=|thi7=&lt;br /&gt;
|ttc1=|ttc2=|ttc3=|ttc4=|ttc5=|ttc6=|ttc7=&lt;br /&gt;
|rr1=|rr2=|rr3=|rr4=|rr5=|rr6=|rr7=&lt;br /&gt;
|slide1=|slide2=&lt;br /&gt;
|aquarium=&lt;br /&gt;
|totwc=|cotmc=|vcutm=&lt;br /&gt;
|wmotr=&lt;br /&gt;
|mips1=|mips2=&lt;br /&gt;
|toad1=|toad2=|toad3=&lt;br /&gt;
|key_1=|key_2=|bitdw=|bitfs=|bits=&lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{Challenge_infobox&lt;br /&gt;
|title=No Controller Challenge&lt;br /&gt;
|abbreviation=NCC&lt;br /&gt;
|stars=0&lt;br /&gt;
|stars-overall=0&lt;br /&gt;
|beatable=No&lt;br /&gt;
|bob1=0|bob2=0|bob3=0|bob4=0|bob5=0|bob6=0|bob7=0&lt;br /&gt;
|wf1=0|wf2=0|wf3=0|wf4=0|wf5=0|wf6=0|wf7=0&lt;br /&gt;
|jrb1=0|jrb2=0|jrb3=0|jrb4=0|jrb5=0|jrb6=0|jrb7=0&lt;br /&gt;
|ccm1=0|ccm2=0|ccm3=0|ccm4=0|ccm5=0|ccm6=0|ccm7=0&lt;br /&gt;
|bbh1=0|bbh2=0|bbh3=0|bbh4=0|bbh5=0|bbh6=0|bbh7=0&lt;br /&gt;
|hmc1=0|hmc2=0|hmc3=0|hmc4=0|hmc5=0|hmc6=0|hmc7=0&lt;br /&gt;
|lll1=0|lll2=0|lll3=0|lll4=0|lll5=0|lll6=0|lll7=0&lt;br /&gt;
|ssl1=0|ssl2=0|ssl3=0|ssl4=0|ssl5=0|ssl6=0|ssl7=0&lt;br /&gt;
|ddd1=0|ddd2=0|ddd3=0|ddd4=0|ddd5=0|ddd6=0|ddd7=0&lt;br /&gt;
|sl1=0|sl2=0|sl3=0|sl4=0|sl5=0|sl6=0|sl7=0&lt;br /&gt;
|wdw1=0|wdw2=0|wdw3=0|wdw4=0|wdw5=0|wdw6=0|wdw7=0&lt;br /&gt;
|ttm1=0|ttm2=0|ttm3=0|ttm4=0|ttm5=0|ttm6=0|ttm7=0&lt;br /&gt;
|thi1=0|thi2=0|thi3=0|thi4=0|thi5=0|thi6=0|thi7=0&lt;br /&gt;
|ttc1=0|ttc2=0|ttc3=0|ttc4=0|ttc5=0|ttc6=0|ttc7=0&lt;br /&gt;
|rr1=0|rr2=0|rr3=0|rr4=0|rr5=0|rr6=0|rr7=0&lt;br /&gt;
|slide1=0|slide2=0&lt;br /&gt;
|aquarium=0&lt;br /&gt;
|totwc=0|cotmc=0|vcutm=0&lt;br /&gt;
|wmotr=0&lt;br /&gt;
|mips1=0|mips2=0&lt;br /&gt;
|toad1=0|toad2=0|toad3=0&lt;br /&gt;
|key_1=0|key_2=0|bitdw=0|bitfs=0|bits=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt; [[Category:Infobox templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fefe</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=One_Button_Challenge&amp;diff=19904</id>
		<title>One Button Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=One_Button_Challenge&amp;diff=19904"/>
		<updated>2025-11-23T18:02:39Z</updated>

		<summary type="html">&lt;p&gt;Fefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{One Button Challenge Infobox}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;One Button Challenge&#039;&#039;&#039;, &#039;&#039;&#039;OBC&#039;&#039;&#039; for short, is a [[challenge]] where the player is only allowed to use one button (e.g. the B Button) on the N64 controller, and you get &#039;&#039;unlimited&#039;&#039; presses of that one button. Because we can only use one button, there are tons of restrictions and disadvantages involved with this challenge. The Joystick does &#039;&#039;not&#039;&#039; count as a button, so it &#039;&#039;can&#039;t&#039;&#039; be used. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The One Button Challenge is unique in that it aims to only allow &#039;&#039;one&#039;&#039; button, and &#039;&#039;everything else&#039;&#039; is off-limits. While in other challenges, like the [[A Button Challenge]], &#039;&#039;only one button&#039;&#039; is off-limits, (i.e. the A Button) and &#039;&#039;everything else&#039;&#039; is allowed.&lt;br /&gt;
==Buttons==&lt;br /&gt;
The Nintendo 64 Controller has &#039;&#039;&#039;14&#039;&#039;&#039; different buttons.&lt;br /&gt;
&lt;br /&gt;
(Excluding the joystick since it is &#039;&#039;not&#039;&#039; a button.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The D-Pad Buttons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The D-Pad Buttons have no use during normal gameplay, and therefore can&#039;t be used to control Mario.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The L Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The L Button has no use during normal gameplay, and therefore can&#039;t be used to control Mario.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The R Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The R Button is used to switch between Lakitu Cam and Mario/Fixed Cam.&lt;br /&gt;
&lt;br /&gt;
While this &#039;&#039;can&#039;&#039; sometimes be convenient in normal play, it only adjusts the camera mode and therefore &#039;&#039;can&#039;t&#039;&#039; be used to control Mario in a useful way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The C Buttons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The C Buttons allow the player to adjust the camera and enter or exit First-Person Mode.&lt;br /&gt;
&lt;br /&gt;
While entering First-Person mode &#039;&#039;does&#039;&#039; change Mario&#039;s action, it doesn&#039;t let him move around, and therefore &#039;&#039;can&#039;t&#039;&#039; be used to control Mario in a useful way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Start Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Start Button is used to pause and unpause the game, and therefore can&#039;t be used to control Mario.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The A Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The A Button lets Mario jump.&lt;br /&gt;
&lt;br /&gt;
While jumping &#039;&#039;is&#039;&#039; fundamental in &#039;&#039;normal play&#039;&#039;, without using the joystick, the A button only lets Mario jump &#039;&#039;in place&#039;&#039;, and therefore &#039;&#039;can&#039;t&#039;&#039; be used to control Mario in a useful way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The B Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The B Button lets Mario punch.&lt;br /&gt;
&lt;br /&gt;
Punching moves Mario forward slightly, and therefore &#039;&#039;can&#039;&#039; be used to control Mario in a useful way because punching lets him move around.&lt;br /&gt;
&lt;br /&gt;
Even though the B Button is the only usable button in the &#039;&#039;One Button Challenge&#039;&#039; that actually allows us to collect stars, it still presents &#039;&#039;tons&#039;&#039; of restrictions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Z Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Z Button lets Mario crouch.&lt;br /&gt;
&lt;br /&gt;
While crouching can let Mario backflip, (which we can&#039;t do with just the Z Button) and crawl, (which we can&#039;t do without using the joystick) we &#039;&#039;can&#039;t&#039;&#039; do any of these when restricted to just one button, and therefore the Z Button &#039;&#039;can&#039;t&#039;&#039; be used to control Mario in a useful way.&lt;br /&gt;
==Disadvantages==&lt;br /&gt;
Because we can only use one button, there are a &#039;&#039;&#039;ton&#039;&#039;&#039; of disadvantages and restrictions involved using this playstyle.&lt;br /&gt;
&lt;br /&gt;
- Our only reliable method of moving forward (i.e. punching) is &#039;&#039;extremely&#039;&#039; slow, which leaves Mario vulnerable to enemies and other obstacles that would normally be simple to avoid with all the buttons.&lt;br /&gt;
&lt;br /&gt;
- Mario can only move &#039;&#039;forward&#039;&#039;, not backwards.&lt;br /&gt;
&lt;br /&gt;
- Vertical movement can only be done in &#039;&#039;specific circumstances&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- Mario cannot turn in a reliable way. (e.g. moving the joystick)&lt;br /&gt;
&lt;br /&gt;
- Mario can only go up slopes in specific circumstances. (e.g. being burned and running up a slope)&lt;br /&gt;
&lt;br /&gt;
- We cannot progress through the game in a full-game run, because we either can&#039;t get past the title screen, (If we choose &#039;&#039;any other button besides start&#039;&#039; as the button to use) or scroll through the starting textboxes. (If we choose &#039;&#039;start&#039;&#039; as the button to use.) Therefore, this challenge can only be analyzed on a &#039;&#039;single-star basis&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;Most&#039;&#039; courses just result in Mario just reaching a dead-end where he can&#039;t move anywhere, or falls to his death.&lt;br /&gt;
&lt;br /&gt;
- Mario cannot perform &#039;&#039;any actions or move&#039;&#039; while holding objects other than just &#039;&#039;throwing&#039;&#039; the object.&lt;br /&gt;
&lt;br /&gt;
- Any kind of platforming is virtually &#039;&#039;impossible&#039;&#039; due to not being able to &#039;&#039;jump or move quickly.&#039;&#039;&lt;br /&gt;
==Stars==&lt;br /&gt;
&#039;&#039;&#039;3&#039;&#039;&#039; stars have been collected in the One Button Challenge so far, all of which being in &#039;&#039;Shifting Sand Land&#039;&#039;.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=-7VhlsqeeqI&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*[[Shifting Sand Land|SSL]] - &#039;&#039;[[In the Talons of the Big Bird]]&#039;&#039;: Since we can&#039;t use the tornado because we have to be on the &#039;&#039;first mission&#039;&#039; to get this star which doesn&#039;t have the tornado near the pillar, we can have the Fly Guy hit Mario to redirect his angle towards the pillar, then burn Mario to have him get up the pillar. From there, we can have Mario punch off the pillar to twirl onto the pyramid. After punching into the water and redirecting Mario&#039;s angle with slopes, we can then use knockback to redirect Mario&#039;s angle towards the pillar. After getting redirected a few more times by a Pokey, we can then use the Crazy Box to jump into Klepto, and fall right onto the star afterwards. This star takes just over &#039;&#039;&#039;18 minutes&#039;&#039;&#039; in total.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=oLy7W8JncJE&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*[[Shifting Sand Land|SSL]] - &#039;&#039;[[Shining Atop the Pyramid]]&#039;&#039;: By using the tornado to get on the pyramid, we can then use the Fly Guy to burn Mario and have him run up the pyramid next to the small cubby with the star. Then, by punching the wall next to the star over and over for &#039;&#039;&#039;2 minutes straight&#039;&#039;&#039;, Mario eventually reaches the star to collect it. This star takes over &#039;&#039;&#039;22 minutes&#039;&#039;&#039; to collect.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=qnQPy0SZF24&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*[[Shifting Sand Land|SSL]] - &#039;&#039;[[100 Coin Star|100 Coins]]&#039;&#039;: We can collect this star by using the [[Breaking-disappearing Cork Box glitch|Breaking/Disappearing Cork Box Glitch]] to collect infinite coins, combined with manipulating RNG by punching or having Mario fall asleep and then wake up (to create sand particles) to reach 100 coins and once again using enemy knockback to redirect Mario&#039;s angle. This star takes over &#039;&#039;&#039;8 hours&#039;&#039;&#039; to collect in total with over &#039;&#039;&#039;9,000&#039;&#039;&#039; B Presses. It took Pannenkoek2012 over &#039;&#039;&#039;3 months&#039;&#039;&#039; to create the TAS for it.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=y9vXR0jy4mI&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Fefe</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Challenge&amp;diff=19903</id>
		<title>Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Challenge&amp;diff=19903"/>
		<updated>2025-11-23T18:01:00Z</updated>

		<summary type="html">&lt;p&gt;Fefe: Added One Button Challenge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Challenge&#039;&#039;&#039; is a self-imposed restriction of performing certain tasks, making the completion of the game harder. Restrictions include the use of a certain button (the [[A Button]], for example), the use of cannons, collecting coins, and the use of caps, among others.&lt;br /&gt;
&lt;br /&gt;
Often, these challenges lead to the discovery of glitches, while some must be utilized to make up for a loss of a certain function. For example, restricting the A button forces Mario to use techniques such as frame-walking, enemy manipulation, and [[cloning]] to complete certain tasks. Collecting the 5 secrets in Bob-omb Battlefield coinless requires making a [[Premature Clone]] of the top coin and landing at the 30-unit high area to collect the secret without interacting with the center coin.&lt;br /&gt;
==UBER Challenge==&lt;br /&gt;
{{main|UBER Challenge}}&lt;br /&gt;
The UBER Challenge forbids any coins and [[:Category:Collectibles|collectibles]] (except chests), switches, cannons, teleporting, caps, opening boxes (except for star boxes), damage (except falling), and activating movable platforms. Additionally, enemies must not be interacted with (including Lakitu, but excluding Bowser and MIPS). The challenge was created by Mario64Masters. The name of the UBER Challenge was borrowed from Manocheese&#039;s Über Challenge for Ocarina of Time.&lt;br /&gt;
&lt;br /&gt;
There are 39 stars that can be collected RTA, and 46 stars are possible in a TAS run.&lt;br /&gt;
==Pacifist Challenge==&lt;br /&gt;
{{main|Pacifist Challenge}}&lt;br /&gt;
The Pacifist Challenge forbids any combat with enemies except for Bowser. Any actions that do not result in killing an enemy are allowed. The number of stars that can be collected is 98 glitchless, and 101 for TAS runs&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/boards/198848-super-mario-64/75920333 How many stars can you get in a Pacifist Run of the game?] Recounted to include infinite coin glitch with box&amp;lt;/ref&amp;gt;. In a full game run, however, killing the Boo to enter [[Big Boo&#039;s Haunt]] is considered nonpacifist, cutting off the available 2 stars, and therefore the actual number of stars that can be collected is 96 glitchless and 99 with TAS.&lt;br /&gt;
&lt;br /&gt;
The following stars cannot be collected in the RTA pacifist run.&lt;br /&gt;
*[[BoB]] (2): &#039;&#039;Big Bob-omb on the Summit&#039;&#039; (enemy), &#039;&#039;Footrace with Koopa The Quick&#039;&#039; (requires the previous star)&lt;br /&gt;
*[[WF]] (2): &#039;&#039;Chip Off Whomp&#039;s Block&#039;&#039; (enemy), &#039;&#039;To the Top of the Fortress&#039;&#039; (requires the previous star)&lt;br /&gt;
*[[BBH]] (7): All stars are cut off due to entering the course requiring killing a Boo.&lt;br /&gt;
**If entering the stage is allowed, then only two stars (&#039;&#039;Secret of the Haunted Books&#039;&#039; and &#039;&#039;Seek the 8 Red Coins&#039;&#039;) can be collected.&lt;br /&gt;
*[[HMC]] (1): &#039;&#039;HMC 100 coins&#039;&#039; (only 92 non-enemy coins)&lt;br /&gt;
*[[LLL]] (2): &#039;&#039;Boil the Big Bully&#039;&#039; (enemy), &#039;&#039;Bully the Bullies&#039;&#039; (enemy)&lt;br /&gt;
*[[SSL]] (1): &#039;&#039;Stand Tall on the Four Pillars&#039;&#039; (enemy)&lt;br /&gt;
*[[Snowman&#039;s Land|SL]] (1): &#039;&#039;Chill with the Bully&#039;&#039; (enemy),&lt;br /&gt;
*[[Tiny-Huge Island|THI]] (4): &#039;&#039;Pluck the Piranha Flower&#039;&#039; (enemy), &#039;&#039;Rematch with Koopa the Quick&#039;&#039; (requiring Star 1), &#039;&#039;Make Wiggler Squirm (enemy)&#039;&#039;, &#039;&#039;THI 100 coins&#039;&#039; (infinite coin glitch requires killing Piranhas)&lt;br /&gt;
The following stars can be circumvented if glitches or TAS strategies are allowed:&lt;br /&gt;
*[[WF]] - &#039;&#039;Blast Away the Wall&#039;&#039;: A wall clip can be performed to reach the star cannonless.&lt;br /&gt;
*[[SSL]] - &#039;&#039;SSL 100 coins&#039;&#039;: 100 coins can be collected using infinite coin glitch, done by disappearing cork box glitch in the course. 86 non-enemy coins otherwise.&lt;br /&gt;
*[[Snowman&#039;s Land|SL]] - &#039;&#039;SL 100 coins&#039;&#039;: 100 coins can be collected with an infinite coin glitch, by activating [[Time Stop]] from the snowman and repeatedly collecting a nearby coin. 58 non-enemy coins otherwise.&lt;br /&gt;
==A Button Challenge==&lt;br /&gt;
{{main|A Button Challenge}}&lt;br /&gt;
The A Button Challenge aims to reduce the use of [[A Button]] in courses, first documented in [http://www.curtisbright.com/sm64/abc/ Curtis Bright&#039;s website]. Since then, many techniques are applied in an attempt to bring down the A Press count, with [https://youtube.com/user/pannenkoek2012 pannenkoek2012] being the biggest contributor to the challenge.&lt;br /&gt;
&lt;br /&gt;
There are 98 stars that can be collected on a full game basis without the A Button using TAS. A 120-star run of the game can be completed in 13.&lt;br /&gt;
==Coinless Challenge==&lt;br /&gt;
The Coinless Challenge&#039;s only rule is that the player cannot collect any coins. Specifically, no yellow, red, or blue coins can be collected. Techniques where Mario&#039;s coin score is saved as 0 coins by collecting multiples of 256, or pause buffering to prevent the coin counter from going up, are not allowed.&lt;br /&gt;
&lt;br /&gt;
Mario is able to collect 81 stars in a full game run, and 82 stars on a single star basis. The remaining 38 stars require collecting coins and are therefore impossible.&lt;br /&gt;
==Cannonless Challenge==&lt;br /&gt;
In the Cannonless Challenge, entering any cannons is forbidden. As it turns out, all 120 stars can be collected cannonless. The challenge was completed on 23 July 2018 by sm64expert, when he collected the [[Wing Mario Over the Rainbow Red Coin Star]].&amp;lt;ref&amp;gt;https://youtu.be/JCzBOGHf_a0&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Capless/Cannonless Challenge==&lt;br /&gt;
To qualify as capless, Mario cannot use any special caps except the cap effects obtained from the start of a course. To qualify as cannonless, Mario cannot use any cannons.&lt;br /&gt;
&lt;br /&gt;
Using the capless and cannonless ruleset from the UBER Challenge, every star except for one (&#039;&#039;Wing Mario Over the Rainbow Red Coin Star&#039;&#039;) can be collected, resulting 119 stars that can be collected.&lt;br /&gt;
&lt;br /&gt;
The most difficult stars to collect include:&lt;br /&gt;
*[[BoB]] - &#039;&#039;Shoot to the Island in the Sky&#039;&#039;, &#039;&#039;100 Coins&#039;&#039;, &#039;&#039;Find the 8 Red Coins&#039;&#039;: Going to the island can be done by long jumping from the top of the mountain.&lt;br /&gt;
*[[SSL]] - &#039;&#039;Free Flying for 8 Red Coins&#039;&#039;: Tornadoes, Fly Guys, and Klepto can help Mario collect the 4 aerial coins without the wing cap.&lt;br /&gt;
*[[Vanish Cap under the Moat]]: The cage can be reached by performing a side flip to a wall kick, removing the need of using a vanish cap.&lt;br /&gt;
==CCC Challenge==&lt;br /&gt;
{{main|CCC Challenge}}&lt;br /&gt;
The CCC Challenge combines Coinless with Capless/Cannonless. The restriction is extremely heavy, leaving very few stars that can be collected, as some of them inadvertently collect coins during the process.&lt;br /&gt;
&lt;br /&gt;
Mario is able to collect 81 stars in a full game run, and 82 stars on a single star basis. While this is the same number of stars collectible as Coinless Challenge, the workarounds are much harder to achieve.&lt;br /&gt;
==No Buttons Allowed/Buttonless Challenge==&lt;br /&gt;
{{main|No Buttons Allowed Challenge}}&lt;br /&gt;
The No Buttons Allowed Challenge forbids the use of A, B, Z, Start, L, R, and (to some extent) C buttons. This challenge was created by pannenkoek2012 to push the game to its limits.&lt;br /&gt;
&lt;br /&gt;
The C buttons are only allowed when they only affect the camera and don&#039;t affect actual gameplay. For example, the [[C^ Hyperspeed]] glitch is not allowed.&lt;br /&gt;
&lt;br /&gt;
The challenge is more difficult than simply restricting the A button, since this disables many maneuvering options that Mario can use, such as jumping, diving, sliding, and more. The challenge cannot be done as a full game run as there is in-game text that cannot be advanced without the use of buttons.&lt;br /&gt;
&lt;br /&gt;
There are only 34 stars that can be collected, many of which require complicated strategies.&amp;lt;ref&amp;gt;[https://youtube.com/playlist?list=PLmvvhlevqC2fXLL55ZQT1cesNmM2qHPn1 No Buttons Allowed Playlist]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==ABZ Challenge==&lt;br /&gt;
{{main|ABZ Button Challenge|ABZ Challenge}}&lt;br /&gt;
The ABZ Challenge is similar to Buttonless, but instead of restricting all buttons only restricts the three primary buttons, A B and Z. Instead of requiring that they don&#039;t be used at all, it allows simply using the minimum number of buttons possible.&lt;br /&gt;
&lt;br /&gt;
It was as an alternative to the Buttonless Challenge, since the Buttonless Challenge did not allow the start button, and consequently did not allow changing languages on PAL version to minimize text box button presses.&lt;br /&gt;
==Low Doors Challenge==&lt;br /&gt;
In the Low Doors Challenge, the game must be beaten while opening as few doors as possible. A door is considered used when the door opening cutscene occurs. Doors are skipped using BLJs and HSWKs, pause exiting, and routing to avoid moving between castle floors unnecessarily.&lt;br /&gt;
&lt;br /&gt;
Any% needs to open only 2 doors to complete: one door to enter the basement (using either the key door or moat door), and one door to enter the upper floors.&lt;br /&gt;
&lt;br /&gt;
120 Stars needs to open 4 doors to complete: one to enter the basement (using either the key door or moat door), one to enter the upper floors, one to enter the courtyard for BBH, and one to exit the CCM slide level through the cabin. Unconfirmed door skips exist in BBH, HMC, and skipping the door to the endless stairs using HSWKs. The 50 star door stairs BLJ cannot be used for the latter, as Mario needs to stop at the 3rd floor to get all stars, and cannot pause exit out from the 3rd floor.&lt;br /&gt;
==No Joystick Allowed Challenge==&lt;br /&gt;
{{main|No Joystick Allowed Challenge}}&lt;br /&gt;
The No Joystick Allowed Challenge forbids the use of Joystick inputs, considered to be the inverse of No Buttons Allowed Challenge.&lt;br /&gt;
&lt;br /&gt;
As the joystick provides the vital function for Mario to change directions and run, the challenge takes route planning to the extreme. The challenge can only be done on a single star basis and not a full game run due to absurd limitations.&lt;br /&gt;
&lt;br /&gt;
There are only 55 stars that can be collected, many of which require complicated strategies.&lt;br /&gt;
&lt;br /&gt;
A related challenge is the [[Low Joystick Magnitude|Low Joystick Magnitude Challenge]], in which the joystick is allowed but the magnitude of the joystick is to be minimized. The value to be minimized can be either the largest joystick magnitude needed in a run or segment, or the total magnitude value integrated over the whole run.&lt;br /&gt;
==Floor is Lava Challenge==&lt;br /&gt;
The [[Floor is Lava Challenge]] disallows standing on floors that aren&#039;t part of objects. It was created by Timestoppa.&lt;br /&gt;
==One Button Challenge==&lt;br /&gt;
{{main|One Button Challenge}}&lt;br /&gt;
The One Button Challenge only allows the player to use one button, while every other button is off-limits. The joystick is also not allowed because it is not a button.&lt;br /&gt;
&lt;br /&gt;
This challenge is much more difficult than the [[No Buttons Allowed Challenge]] and [[No Joystick Allowed Challenge]] since in both of those, either you could use just the joystick and nothing else, or you could use all the buttons but not the joystick.&lt;br /&gt;
&lt;br /&gt;
There are only 3 stars that can be collected, all of which being in [[Shifting Sand Land]].&lt;br /&gt;
==Joke Challenges==&lt;br /&gt;
Some challenges have been created as jokes, and then actually been executed, such as Plush% (collecting specific stars to make the [[STROOP]] file menu spell out &amp;quot;PLUSH&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Another joke challenge: &amp;quot;prove for as many actions as possible that they can transition into [[Eaten By Bubba]] in vanilla&amp;quot;.&amp;lt;ref&amp;gt;https://canary.discord.com/channels/267091686423789568/309838966125756416/1114275754239344821&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Other challenges==&lt;br /&gt;
The [[Same Input Challenge]] is a challenge where the goal is to collect as many stars as possible using the same sequence of inputs.&lt;br /&gt;
Many other smaller challenges exist, with the goal not always being to collect a star. See [[Unsolved Single-Goal Challenges]] for single-goal challenges that have not been solved.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Challenges]]&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Fefe</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Low_Joystick_Magnitude&amp;diff=19902</id>
		<title>Low Joystick Magnitude</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Low_Joystick_Magnitude&amp;diff=19902"/>
		<updated>2025-11-23T17:53:25Z</updated>

		<summary type="html">&lt;p&gt;Fefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Low Joystick Magnitude Challenge&#039;&#039;&#039; is a [[challenge]] that aims to &#039;&#039;minimize use of the joystick&#039;&#039; while collecting a star. &lt;br /&gt;
&lt;br /&gt;
This challenge is similar to the [[No Joystick Allowed Challenge]] in that it &#039;&#039;minimizes&#039;&#039; joystick use, but it is different in that instead of &#039;&#039;not using the joystick at all&#039;&#039;, the player &#039;&#039;can use the joystick while minimizing joystick magnitude.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Stars that require joystick use ==&lt;br /&gt;
Joystick magnitude is a value that represents the distance of the joystick’s current position from its center, indicating how far the joystick was moved from its neutral position. Usually the amount of frames the joystick is moved is also measured when accounting for this challenge. (e.g. 1f of mag 2 joystick)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Most stars that require joystick movement are not done yet.&lt;br /&gt;
&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - &#039;&#039;[[Slip Slidin&#039; Away|Slip Slidin’ Away]]:&#039;&#039; 1 frame of magnitude 2 joystick movement is required to enter the door at the bottom of the cabin to spawn the star.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=vL_oUiL9L9c&amp;amp;list=PLwgnNBufj5huSvZ1bZmEd2SHBV3wkNUP4&amp;amp;index=20&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - &#039;&#039;[[Board Bowser&#039;s Sub|Board Bowser’s Sub]]:&#039;&#039; The star can be collected without using any joystick magnitude above 4.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=_u01rMrfqI0&amp;amp;list=PLwgnNBufj5huSvZ1bZmEd2SHBV3wkNUP4&amp;amp;index=34&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Fefe</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=One_Button_Challenge&amp;diff=19901</id>
		<title>One Button Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=One_Button_Challenge&amp;diff=19901"/>
		<updated>2025-11-23T17:52:16Z</updated>

		<summary type="html">&lt;p&gt;Fefe: Undo revision 19900 by Fefe (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{One Button Challenge Infobox}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;One Button Challenge&#039;&#039;&#039;, &#039;&#039;&#039;OBC&#039;&#039;&#039; for short, is a [[challenge]] where the player is only allowed to use one button (e.g. the B Button) on the N64 controller, and you get &#039;&#039;unlimited&#039;&#039; presses of that one button. Because we can only use one button, there are tons of restrictions and disadvantages involved with this challenge. The Joystick does &#039;&#039;not&#039;&#039; count as a button, so it &#039;&#039;can&#039;t&#039;&#039; be used. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The One Button Challenge is unique in that it aims to only allow &#039;&#039;one&#039;&#039; button, and &#039;&#039;everything else&#039;&#039; is off-limits. While in other challenges, like the [[A Button Challenge]], &#039;&#039;only one button&#039;&#039; is off-limits, (i.e. the A Button) and &#039;&#039;everything else&#039;&#039; is allowed.&lt;br /&gt;
==Buttons==&lt;br /&gt;
The Nintendo 64 Controller has &#039;&#039;&#039;14&#039;&#039;&#039; different buttons.&lt;br /&gt;
&lt;br /&gt;
(Excluding the joystick since it is &#039;&#039;not&#039;&#039; a button.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The D-Pad Buttons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The D-Pad Buttons have no use during normal gameplay, and therefore can&#039;t be used to control Mario.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The L Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The L Button has no use during normal gameplay, and therefore can&#039;t be used to control Mario.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The R Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The R Button is used to switch between Lakitu Cam and Mario/Fixed Cam.&lt;br /&gt;
&lt;br /&gt;
While this &#039;&#039;can&#039;&#039; sometimes be convenient in normal play, it only adjusts the camera mode and therefore &#039;&#039;can&#039;t&#039;&#039; be used to control Mario in a useful way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The C Buttons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The C Buttons allow the player to adjust the camera and enter or exit First-Person Mode.&lt;br /&gt;
&lt;br /&gt;
While entering First-Person mode &#039;&#039;does&#039;&#039; change Mario&#039;s action, it doesn&#039;t let him move around, and therefore &#039;&#039;can&#039;t&#039;&#039; be used to control Mario in a useful way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Start Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Start Button is used to pause and unpause the game, and therefore can&#039;t be used to control Mario.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The A Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The A Button lets Mario jump.&lt;br /&gt;
&lt;br /&gt;
While jumping &#039;&#039;is&#039;&#039; fundamental in &#039;&#039;normal play&#039;&#039;, without using the joystick, the A button only lets Mario jump &#039;&#039;in place&#039;&#039;, and therefore &#039;&#039;can&#039;t&#039;&#039; be used to control Mario in a useful way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The B Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The B Button lets Mario punch.&lt;br /&gt;
&lt;br /&gt;
Punching moves Mario forward slightly, and therefore &#039;&#039;can&#039;&#039; be used to control Mario in a useful way because punching lets him move around.&lt;br /&gt;
&lt;br /&gt;
Even though the B Button is the only usable button in the &#039;&#039;One Button Challenge&#039;&#039; that actually allows us to collect stars, it still presents &#039;&#039;tons&#039;&#039; of restrictions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Z Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Z Button lets Mario crouch.&lt;br /&gt;
&lt;br /&gt;
While crouching can let Mario backflip, (which we can&#039;t do with just the Z Button) and crawl, (which we can&#039;t do without using the joystick) we &#039;&#039;can&#039;t&#039;&#039; do any of these when restricted to just one button, and therefore the Z Button &#039;&#039;can&#039;t&#039;&#039; be used to control Mario in a useful way.&lt;br /&gt;
==Disadvantages==&lt;br /&gt;
Because we can only use one button, there are a &#039;&#039;&#039;ton&#039;&#039;&#039; of disadvantages and restrictions involved using this playstyle.&lt;br /&gt;
&lt;br /&gt;
- Our only reliable method of moving forward (i.e. punching) is &#039;&#039;extremely&#039;&#039; slow, which leaves Mario vulnerable to enemies and other obstacles that would normally be simple to avoid with all the buttons.&lt;br /&gt;
&lt;br /&gt;
- Mario can only move &#039;&#039;forward&#039;&#039;, not backwards.&lt;br /&gt;
&lt;br /&gt;
- Vertical movement can only be done in &#039;&#039;specific circumstances&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- Mario cannot turn in a reliable way. (e.g. moving the joystick)&lt;br /&gt;
&lt;br /&gt;
- Mario can only go up slopes in specific circumstances. (e.g. being burned and running up a slope)&lt;br /&gt;
&lt;br /&gt;
- We cannot progress through the game in a full-game run, because we either can&#039;t get past the title screen, (If we choose &#039;&#039;any other button besides start&#039;&#039; as the button to use) or scroll through the starting textboxes. (If we choose &#039;&#039;start&#039;&#039; as the button to use.) Therefore, this challenge can only be analyzed on a &#039;&#039;single-star basis&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;Most&#039;&#039; courses just result in Mario just reaching a dead-end where he can&#039;t move anywhere, or falls to his death.&lt;br /&gt;
&lt;br /&gt;
- Mario cannot perform &#039;&#039;any actions or move&#039;&#039; while holding objects other than just &#039;&#039;throwing&#039;&#039; the object.&lt;br /&gt;
&lt;br /&gt;
- Any kind of platforming is virtually &#039;&#039;impossible&#039;&#039; due to not being able to &#039;&#039;jump or move quickly.&#039;&#039;&lt;br /&gt;
==Stars==&lt;br /&gt;
&#039;&#039;&#039;3&#039;&#039;&#039; stars have been collected in the One Button Challenge so far, all of which being in &#039;&#039;Shifting Sand Land&#039;&#039;.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=-7VhlsqeeqI&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*[[Shifting Sand Land|SSL]] - &#039;&#039;[[In the Talons of the Big Bird]]&#039;&#039;: Since we can&#039;t use the tornado because we have to be on the &#039;&#039;first mission&#039;&#039; to get this star which doesn&#039;t have the tornado near the pillar, we can have the Fly Guy hit Mario to redirect his angle towards the pillar, then burn Mario to have him get up the pillar. From there, we can have Mario punch off the pillar to twirl onto the pyramid. After punching into the water and redirecting Mario&#039;s angle with slopes, we can then use knockback to redirect Mario&#039;s angle towards the pillar. After getting redirected a few more times by a Pokey, we can then use the Crazy Box to jump into Klepto, and fall right onto the star afterwards. This star takes just over &#039;&#039;&#039;18 minutes&#039;&#039;&#039; in total.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=oLy7W8JncJE&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*[[Shifting Sand Land|SSL]] - &#039;&#039;[[Shining Atop the Pyramid]]&#039;&#039;: By using the tornado to get on the pyramid, we can then use the Fly Guy to burn Mario and have him run up the pyramid next to the small cubby with the star. Then, by punching the wall next to the star over and over for &#039;&#039;&#039;2 minutes straight&#039;&#039;&#039;, Mario eventually reaches the star to collect it. This star takes over &#039;&#039;&#039;22 minutes&#039;&#039;&#039; to collect.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=qnQPy0SZF24&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*[[Shifting Sand Land|SSL]] - &#039;&#039;[[100 Coin Star|100 Coins]]&#039;&#039;: We can collect this star by using the Breaking/Disappearing Cork Box Glitch to collect infinite coins, combined with manipulating RNG by punching or having Mario fall asleep and then wake up (to create sand particles) to reach 100 coins and once again using enemy knockback to redirect Mario&#039;s angle. This star takes over &#039;&#039;&#039;8 hours&#039;&#039;&#039; to collect in total with over &#039;&#039;&#039;9,000&#039;&#039;&#039; B Presses. It took Pannenkoek2012 over &#039;&#039;&#039;3 months&#039;&#039;&#039; to create the TAS for it.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=y9vXR0jy4mI&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Fefe</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=One_Button_Challenge&amp;diff=19900</id>
		<title>One Button Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=One_Button_Challenge&amp;diff=19900"/>
		<updated>2025-11-23T17:51:34Z</updated>

		<summary type="html">&lt;p&gt;Fefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{One Button Challenge Infobox}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;One Button Challenge&#039;&#039;&#039;, &#039;&#039;&#039;OBC&#039;&#039;&#039; for short, is a [[challenge]] where the player is only allowed to use one button (e.g. the B Button) on the N64 controller, and you get &#039;&#039;unlimited&#039;&#039; presses of that one button. Because we can only use one button, there are tons of restrictions and disadvantages involved with this challenge. The Joystick does &#039;&#039;not&#039;&#039; count as a button, so it &#039;&#039;can&#039;t&#039;&#039; be used. &lt;br /&gt;
&lt;br /&gt;
The One Button Challenge is unique in that it aims to only allow &#039;&#039;one&#039;&#039; button, and &#039;&#039;everything else&#039;&#039; is off-limits. While in other challenges, like the [[A Button Challenge]], &#039;&#039;only one button&#039;&#039; is off-limits, (i.e. the A Button) and &#039;&#039;everything else&#039;&#039; is allowed.&lt;br /&gt;
==Buttons==&lt;br /&gt;
The Nintendo 64 Controller has &#039;&#039;&#039;14&#039;&#039;&#039; different buttons.&lt;br /&gt;
&lt;br /&gt;
(Excluding the joystick since it is &#039;&#039;not&#039;&#039; a button.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The D-Pad Buttons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The D-Pad Buttons have no use during normal gameplay, and therefore can&#039;t be used to control Mario.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The L Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The L Button has no use during normal gameplay, and therefore can&#039;t be used to control Mario.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The R Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The R Button is used to switch between Lakitu Cam and Mario/Fixed Cam.&lt;br /&gt;
&lt;br /&gt;
While this &#039;&#039;can&#039;&#039; sometimes be convenient in normal play, it only adjusts the camera mode and therefore &#039;&#039;can&#039;t&#039;&#039; be used to control Mario in a useful way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The C Buttons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The C Buttons allow the player to adjust the camera and enter or exit First-Person Mode.&lt;br /&gt;
&lt;br /&gt;
While entering First-Person mode &#039;&#039;does&#039;&#039; change Mario&#039;s action, it doesn&#039;t let him move around, and therefore &#039;&#039;can&#039;t&#039;&#039; be used to control Mario in a useful way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Start Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Start Button is used to pause and unpause the game, and therefore can&#039;t be used to control Mario.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The A Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The A Button lets Mario jump.&lt;br /&gt;
&lt;br /&gt;
While jumping &#039;&#039;is&#039;&#039; fundamental in &#039;&#039;normal play&#039;&#039;, without using the joystick, the A button only lets Mario jump &#039;&#039;in place&#039;&#039;, and therefore &#039;&#039;can&#039;t&#039;&#039; be used to control Mario in a useful way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The B Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The B Button lets Mario punch.&lt;br /&gt;
&lt;br /&gt;
Punching moves Mario forward slightly, and therefore &#039;&#039;can&#039;&#039; be used to control Mario in a useful way because punching lets him move around.&lt;br /&gt;
&lt;br /&gt;
Even though the B Button is the only usable button in the &#039;&#039;One Button Challenge&#039;&#039; that actually allows us to collect stars, it still presents &#039;&#039;tons&#039;&#039; of restrictions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Z Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Z Button lets Mario crouch.&lt;br /&gt;
&lt;br /&gt;
While crouching can let Mario backflip, (which we can&#039;t do with just the Z Button) and crawl, (which we can&#039;t do without using the joystick) we &#039;&#039;can&#039;t&#039;&#039; do any of these when restricted to just one button, and therefore the Z Button &#039;&#039;can&#039;t&#039;&#039; be used to control Mario in a useful way.&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
Because we can only use one button, there are a &#039;&#039;&#039;ton&#039;&#039;&#039; of disadvantages and restrictions involved using this playstyle.&lt;br /&gt;
&lt;br /&gt;
- Our only reliable method of moving forward (i.e. punching) is &#039;&#039;extremely&#039;&#039; slow, which leaves Mario vulnerable to enemies and other obstacles that would normally be simple to avoid with all the buttons.&lt;br /&gt;
&lt;br /&gt;
- Mario can only move &#039;&#039;forward&#039;&#039;, not backwards.&lt;br /&gt;
&lt;br /&gt;
- Vertical movement can only be done in &#039;&#039;specific circumstances&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- Mario cannot turn in a reliable way. (e.g. moving the joystick)&lt;br /&gt;
&lt;br /&gt;
- Mario can only go up slopes in specific circumstances. (e.g. being burned and running up a slope)&lt;br /&gt;
&lt;br /&gt;
- We cannot progress through the game in a full-game run, because we either can&#039;t get past the title screen, (If we choose &#039;&#039;any other button besides start&#039;&#039; as the button to use) or scroll through the starting textboxes. (If we choose &#039;&#039;start&#039;&#039; as the button to use.) Therefore, this challenge can only be analyzed on a &#039;&#039;single-star basis&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;Most&#039;&#039; courses just result in Mario just reaching a dead-end where he can&#039;t move anywhere, or falls to his death.&lt;br /&gt;
&lt;br /&gt;
- Mario cannot perform &#039;&#039;any actions or move&#039;&#039; while holding objects other than just &#039;&#039;throwing&#039;&#039; the object.&lt;br /&gt;
&lt;br /&gt;
- Any kind of platforming is virtually &#039;&#039;impossible&#039;&#039; due to not being able to &#039;&#039;jump or move quickly.&#039;&#039;&lt;br /&gt;
==Stars==&lt;br /&gt;
&#039;&#039;&#039;3&#039;&#039;&#039; stars have been collected in the One Button Challenge so far, all of which being in &#039;&#039;Shifting Sand Land&#039;&#039;.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=-7VhlsqeeqI&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - &#039;&#039;[[In the Talons of the Big Bird]]&#039;&#039;: Since we can&#039;t use the tornado because we have to be on the &#039;&#039;first mission&#039;&#039; to get this star which doesn&#039;t have the tornado near the pillar, we can have the Fly Guy hit Mario to redirect his angle towards the pillar, then burn Mario to have him get up the pillar. From there, we can have Mario punch off the pillar to twirl onto the pyramid. After punching into the water and redirecting Mario&#039;s angle with slopes, we can then use knockback to redirect Mario&#039;s angle towards the pillar. After getting redirected a few more times by a Pokey, we can then use the Crazy Box to jump into Klepto, and fall right onto the star afterwards. This star takes just over &#039;&#039;&#039;18 minutes&#039;&#039;&#039; in total.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=oLy7W8JncJE&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - &#039;&#039;[[Shining Atop the Pyramid]]&#039;&#039;: By using the tornado to get on the pyramid, we can then use the Fly Guy to burn Mario and have him run up the pyramid next to the small cubby with the star. Then, by punching the wall next to the star over and over for &#039;&#039;&#039;2 minutes straight&#039;&#039;&#039;, Mario eventually reaches the star to collect it. This star takes over &#039;&#039;&#039;22 minutes&#039;&#039;&#039; to collect.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=qnQPy0SZF24&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - &#039;&#039;[[100 Coin Star|100 Coins]]&#039;&#039;: We can collect this star by using the Breaking/Disappearing Cork Box Glitch to collect infinite coins, combined with manipulating RNG by punching or having Mario fall asleep and then wake up (to create sand particles) to reach 100 coins and once again using enemy knockback to redirect Mario&#039;s angle. This star takes over &#039;&#039;&#039;8 hours&#039;&#039;&#039; to collect in total with over &#039;&#039;&#039;9,000&#039;&#039;&#039; B Presses. It took Pannenkoek2012 over &#039;&#039;&#039;3 months&#039;&#039;&#039; to create the TAS for it.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=y9vXR0jy4mI&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Fefe</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=One_Button_Challenge&amp;diff=19899</id>
		<title>One Button Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=One_Button_Challenge&amp;diff=19899"/>
		<updated>2025-11-23T17:50:27Z</updated>

		<summary type="html">&lt;p&gt;Fefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{One Button Challenge Infobox}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;One Button Challenge&#039;&#039;&#039;, &#039;&#039;&#039;OBC&#039;&#039;&#039; for short, is a [[challenge]] where the player is only allowed to use one button (e.g. the B Button) on the N64 controller, and you get &#039;&#039;unlimited&#039;&#039; presses of that one button. Because we can only use one button, there are tons of restrictions and disadvantages involved with this challenge. The Joystick does &#039;&#039;not&#039;&#039; count as a button, so it &#039;&#039;can&#039;t&#039;&#039; be used. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The One Button Challenge is unique in that it aims to only allow &#039;&#039;one&#039;&#039; button, and &#039;&#039;everything else&#039;&#039; is off-limits. While in other challenges, like the [[A Button Challenge]], &#039;&#039;only one button&#039;&#039; is off-limits, (i.e. the A Button) and &#039;&#039;everything else&#039;&#039; is allowed.&lt;br /&gt;
==Buttons==&lt;br /&gt;
The Nintendo 64 Controller has &#039;&#039;&#039;14&#039;&#039;&#039; different buttons.&lt;br /&gt;
&lt;br /&gt;
(Excluding the joystick since it is &#039;&#039;not&#039;&#039; a button.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The D-Pad Buttons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The D-Pad Buttons have no use during normal gameplay, and therefore can&#039;t be used to control Mario.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The L Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The L Button has no use during normal gameplay, and therefore can&#039;t be used to control Mario.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The R Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The R Button is used to switch between Lakitu Cam and Mario/Fixed Cam.&lt;br /&gt;
&lt;br /&gt;
While this &#039;&#039;can&#039;&#039; sometimes be convenient in normal play, it only adjusts the camera mode and therefore &#039;&#039;can&#039;t&#039;&#039; be used to control Mario in a useful way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The C Buttons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The C Buttons allow the player to adjust the camera and enter or exit First-Person Mode.&lt;br /&gt;
&lt;br /&gt;
While entering First-Person mode &#039;&#039;does&#039;&#039; change Mario&#039;s action, it doesn&#039;t let him move around, and therefore &#039;&#039;can&#039;t&#039;&#039; be used to control Mario in a useful way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Start Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Start Button is used to pause and unpause the game, and therefore can&#039;t be used to control Mario.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The A Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The A Button lets Mario jump.&lt;br /&gt;
&lt;br /&gt;
While jumping &#039;&#039;is&#039;&#039; fundamental in &#039;&#039;normal play&#039;&#039;, without using the joystick, the A button only lets Mario jump &#039;&#039;in place&#039;&#039;, and therefore &#039;&#039;can&#039;t&#039;&#039; be used to control Mario in a useful way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The B Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The B Button lets Mario punch.&lt;br /&gt;
&lt;br /&gt;
Punching moves Mario forward slightly, and therefore &#039;&#039;can&#039;&#039; be used to control Mario in a useful way because punching lets him move around.&lt;br /&gt;
&lt;br /&gt;
Even though the B Button is the only usable button in the &#039;&#039;One Button Challenge&#039;&#039; that actually allows us to collect stars, it still presents &#039;&#039;tons&#039;&#039; of restrictions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Z Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Z Button lets Mario crouch.&lt;br /&gt;
&lt;br /&gt;
While crouching can let Mario backflip, (which we can&#039;t do with just the Z Button) and crawl, (which we can&#039;t do without using the joystick) we &#039;&#039;can&#039;t&#039;&#039; do any of these when restricted to just one button, and therefore the Z Button &#039;&#039;can&#039;t&#039;&#039; be used to control Mario in a useful way.&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
Because we can only use one button, there are a &#039;&#039;&#039;ton&#039;&#039;&#039; of disadvantages and restrictions involved using this playstyle.&lt;br /&gt;
&lt;br /&gt;
- Our only reliable method of moving forward (i.e. punching) is &#039;&#039;extremely&#039;&#039; slow, which leaves Mario vulnerable to enemies and other obstacles that would normally be simple to avoid with all the buttons.&lt;br /&gt;
&lt;br /&gt;
- Mario can only move &#039;&#039;forward&#039;&#039;, not backwards.&lt;br /&gt;
&lt;br /&gt;
- Vertical movement can only be done in &#039;&#039;specific circumstances&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- Mario cannot turn in a reliable way. (e.g. moving the joystick)&lt;br /&gt;
&lt;br /&gt;
- Mario can only go up slopes in specific circumstances. (e.g. being burned and running up a slope)&lt;br /&gt;
&lt;br /&gt;
- We cannot progress through the game in a full-game run, because we either can&#039;t get past the title screen, (If we choose &#039;&#039;any other button besides start&#039;&#039; as the button to use) or scroll through the starting textboxes. (If we choose &#039;&#039;start&#039;&#039; as the button to use.) Therefore, this challenge can only be analyzed on a &#039;&#039;single-star basis&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;Most&#039;&#039; courses just result in Mario just reaching a dead-end where he can&#039;t move anywhere, or falls to his death.&lt;br /&gt;
&lt;br /&gt;
- Mario cannot perform &#039;&#039;any actions or move&#039;&#039; while holding objects other than just &#039;&#039;throwing&#039;&#039; the object.&lt;br /&gt;
&lt;br /&gt;
- Any kind of platforming is virtually &#039;&#039;impossible&#039;&#039; due to not being able to &#039;&#039;jump or move quickly.&#039;&#039;&lt;br /&gt;
==Stars==&lt;br /&gt;
&#039;&#039;&#039;3&#039;&#039;&#039; stars have been collected in the One Button Challenge so far, all of which being in &#039;&#039;Shifting Sand Land&#039;&#039;.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=-7VhlsqeeqI&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - &#039;&#039;[[In the Talons of the Big Bird]]&#039;&#039;: Since we can&#039;t use the tornado because we have to be on the &#039;&#039;first mission&#039;&#039; to get this star which doesn&#039;t have the tornado near the pillar, we can have the Fly Guy hit Mario to redirect his angle towards the pillar, then burn Mario to have him get up the pillar. From there, we can have Mario punch off the pillar to twirl onto the pyramid. After punching into the water and redirecting Mario&#039;s angle with slopes, we can then use knockback to redirect Mario&#039;s angle towards the pillar. After getting redirected a few more times by a Pokey, we can then use the Crazy Box to jump into Klepto, and fall right onto the star afterwards. This star takes just over &#039;&#039;&#039;18 minutes&#039;&#039;&#039; in total.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=oLy7W8JncJE&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - &#039;&#039;[[Shining Atop the Pyramid]]&#039;&#039;: By using the tornado to get on the pyramid, we can then use the Fly Guy to burn Mario and have him run up the pyramid next to the small cubby with the star. Then, by punching the wall next to the star over and over for &#039;&#039;&#039;2 minutes straight&#039;&#039;&#039;, Mario eventually reaches the star to collect it. This star takes over &#039;&#039;&#039;22 minutes&#039;&#039;&#039; to collect.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=qnQPy0SZF24&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Shifting Sand Land|SSL]] - &#039;&#039;[[100 Coin Star|100 Coins]]&#039;&#039;: We can collect this star by using the Breaking/Disappearing Cork Box Glitch to collect infinite coins, combined with manipulating RNG by punching or having Mario fall asleep and then wake up (to create sand particles) to reach 100 coins and once again using enemy knockback to redirect Mario&#039;s angle. This star takes over &#039;&#039;&#039;8 hours&#039;&#039;&#039; to collect in total with over &#039;&#039;&#039;9,000&#039;&#039;&#039; B Presses. It took Pannenkoek2012 over &#039;&#039;&#039;3 months&#039;&#039;&#039; to create the TAS for it.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=y9vXR0jy4mI&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Fefe</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Low_Joystick_Magnitude&amp;diff=19898</id>
		<title>Low Joystick Magnitude</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Low_Joystick_Magnitude&amp;diff=19898"/>
		<updated>2025-11-23T17:46:36Z</updated>

		<summary type="html">&lt;p&gt;Fefe: Unless every other impossible star without the joystick is collected with low joystick magnitude WITH video proof, or I missed videos of other low joystick stars, this article will have to stay super small forever.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Low Joystick Magnitude Challenge&#039;&#039;&#039; is a [[challenge]] that aims to &#039;&#039;minimize use of the joystick&#039;&#039; while collecting a star. &lt;br /&gt;
&lt;br /&gt;
This challenge is similar to the [[No Joystick Allowed Challenge]] in that it &#039;&#039;minimizes&#039;&#039; joystick use, but it is different in that instead of &#039;&#039;not using the joystick at all&#039;&#039;, the player &#039;&#039;can use the joystick while minimizing joystick magnitude.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Stars that require joystick use ==&lt;br /&gt;
Joystick magnitude is a value that represents the distance of the joystick’s current position from its center, indicating how far someone moved the joystick from its neutral position. Usually the amount of frames the joystick is moved is also measured when accounting for this challenge. (e.g. 1f of mag 2 joystick)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Most stars that require joystick movement are not done yet.&lt;br /&gt;
&lt;br /&gt;
* [[Cool, Cool Mountain|CCM]] - &#039;&#039;[[Slip Slidin&#039; Away|Slip Slidin’ Away]]:&#039;&#039; 1 frame of magnitude 2 joystick movement is required to enter the door at the bottom of the cabin to spawn the star.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=vL_oUiL9L9c&amp;amp;list=PLwgnNBufj5huSvZ1bZmEd2SHBV3wkNUP4&amp;amp;index=20&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Dire, Dire Docks|DDD]] - &#039;&#039;[[Board Bowser&#039;s Sub|Board Bowser’s Sub]]:&#039;&#039; The star can be collected without using any joystick magnitude above 4.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=_u01rMrfqI0&amp;amp;list=PLwgnNBufj5huSvZ1bZmEd2SHBV3wkNUP4&amp;amp;index=34&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Fefe</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=One_Button_Challenge&amp;diff=19897</id>
		<title>One Button Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=One_Button_Challenge&amp;diff=19897"/>
		<updated>2025-11-23T17:07:56Z</updated>

		<summary type="html">&lt;p&gt;Fefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{One Button Challenge Infobox}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;One Button Challenge&#039;&#039;&#039;, &#039;&#039;&#039;OBC&#039;&#039;&#039; for short, is a [[challenge]] where the player is only allowed to use one button (e.g. the B Button) on the N64 controller, and you get &#039;&#039;unlimited&#039;&#039; presses of that one button. Because we can only use one button, there are tons of restrictions and disadvantages involved with this challenge. The Joystick does &#039;&#039;not&#039;&#039; count as a button, so it &#039;&#039;can&#039;t&#039;&#039; be used. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The One Button Challenge is unique in that it aims to only allow &#039;&#039;one&#039;&#039; button, and &#039;&#039;everything else&#039;&#039; is off-limits. While in other challenges, like the [[A Button Challenge]], &#039;&#039;only one button&#039;&#039; is off-limits, (i.e. the A Button) and &#039;&#039;everything else&#039;&#039; is allowed.&lt;br /&gt;
==Buttons==&lt;br /&gt;
The Nintendo 64 Controller has &#039;&#039;&#039;14&#039;&#039;&#039; different buttons.&lt;br /&gt;
&lt;br /&gt;
(Excluding the joystick since it is &#039;&#039;not&#039;&#039; a button.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The D-Pad Buttons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The D-Pad Buttons have no use during normal gameplay, and therefore can&#039;t be used to control Mario.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The L Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The L Button has no use during normal gameplay, and therefore can&#039;t be used to control Mario.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The R Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The R Button is used to switch between Lakitu Cam and Mario/Fixed Cam.&lt;br /&gt;
&lt;br /&gt;
While this &#039;&#039;can&#039;&#039; sometimes be convenient in normal play, it only adjusts the camera mode and therefore &#039;&#039;can&#039;t&#039;&#039; be used to control Mario in a useful way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The C Buttons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The C Buttons allow the player to adjust the camera and enter or exit First-Person Mode.&lt;br /&gt;
&lt;br /&gt;
While entering First-Person mode &#039;&#039;does&#039;&#039; change Mario&#039;s action, it doesn&#039;t let him move around, and therefore &#039;&#039;can&#039;t&#039;&#039; be used to control Mario in a useful way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Start Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Start Button is used to pause and unpause the game, and therefore can&#039;t be used to control Mario.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The A Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The A Button lets Mario jump.&lt;br /&gt;
&lt;br /&gt;
While jumping &#039;&#039;is&#039;&#039; fundamental in &#039;&#039;normal play&#039;&#039;, without using the joystick, the A button only lets Mario jump &#039;&#039;in place&#039;&#039;, and therefore &#039;&#039;can&#039;t&#039;&#039; be used to control Mario in a useful way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The B Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The B Button lets Mario punch.&lt;br /&gt;
&lt;br /&gt;
Punching moves Mario forward slightly, and therefore &#039;&#039;can&#039;&#039; be used to control Mario in a useful way because punching lets him move around.&lt;br /&gt;
&lt;br /&gt;
Even though the B Button is the only usable button in the &#039;&#039;One Button Challenge&#039;&#039; that actually allows us to collect stars, it still presents &#039;&#039;tons&#039;&#039; of restrictions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Z Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Z Button lets Mario crouch.&lt;br /&gt;
&lt;br /&gt;
While crouching can let Mario backflip, (which we can&#039;t do with just the Z Button) and crawl, (which we can&#039;t do without using the joystick) we &#039;&#039;can&#039;t&#039;&#039; do any of these when restricted to just one button, and therefore the Z Button &#039;&#039;can&#039;t&#039;&#039; be used to control Mario in a useful way.&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
Because we can only use one button, there are a &#039;&#039;&#039;ton&#039;&#039;&#039; of disadvantages and restrictions involved using this playstyle.&lt;br /&gt;
&lt;br /&gt;
- Our only reliable method of moving forward (i.e. punching) is &#039;&#039;extremely&#039;&#039; slow, which leaves Mario vulnerable to enemies and other obstacles that would normally be simple to avoid with all the buttons.&lt;br /&gt;
&lt;br /&gt;
- Mario can only move &#039;&#039;forward&#039;&#039;, not backwards.&lt;br /&gt;
&lt;br /&gt;
- Vertical movement can only be done in &#039;&#039;specific circumstances&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- Mario cannot turn in a reliable way. (e.g. moving the joystick)&lt;br /&gt;
&lt;br /&gt;
- Mario can only go up slopes in specific circumstances. (e.g. being burned and running up a slope)&lt;br /&gt;
&lt;br /&gt;
- We cannot progress through the game in a full-game run, because we either can&#039;t get past the title screen, (If we choose &#039;&#039;any other button besides start&#039;&#039; as the button to use) or scroll through the starting textboxes. (If we choose &#039;&#039;start&#039;&#039; as the button to use.) Therefore, this challenge can only be analyzed on a &#039;&#039;single-star basis&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;Most&#039;&#039; courses just result in Mario just reaching a dead-end where he can&#039;t move anywhere, or falls to his death.&lt;br /&gt;
&lt;br /&gt;
- Mario cannot perform &#039;&#039;any actions or move&#039;&#039; while holding objects other than just &#039;&#039;throwing&#039;&#039; the object.&lt;br /&gt;
&lt;br /&gt;
- Any kind of platforming is virtually &#039;&#039;impossible&#039;&#039; due to not being able to &#039;&#039;jump or move quickly.&#039;&#039;&lt;br /&gt;
==Stars==&lt;br /&gt;
&#039;&#039;&#039;3&#039;&#039;&#039; stars have been collected in the One Button Challenge so far, all of which being in &#039;&#039;Shifting Sand Land&#039;&#039;.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=-7VhlsqeeqI&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In the Talons of the Big Bird&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Since we can&#039;t use the tornado because we have to be on the &#039;&#039;first mission&#039;&#039; to get this star which doesn&#039;t have the tornado near the pillar, we can have the Fly Guy hit Mario to redirect his angle towards the pillar, then burn Mario to have him get up the pillar. From there, we can have Mario punch off the pillar to twirl onto the pyramid. After punching into the water and redirecting Mario&#039;s angle with slopes, we can then use knockback to redirect Mario&#039;s angle towards the pillar. After getting redirected a few more times by a Pokey, we can then use the Crazy Box to jump into Klepto, and fall right onto the star afterwards. This star takes just over &#039;&#039;&#039;18 minutes&#039;&#039;&#039; in total.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=oLy7W8JncJE&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shining Atop the Pyramid&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
By using the tornado to get on the pyramid, we can then use the Fly Guy to burn Mario and have him run up the pyramid next to the small cubby with the star. Then, by punching the wall next to the star over and over for &#039;&#039;&#039;2 minutes straight&#039;&#039;&#039;, Mario eventually reaches the star to collect it. This star takes over &#039;&#039;&#039;22 minutes&#039;&#039;&#039; to collect.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=qnQPy0SZF24&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100 Coins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We can collect this star by using the Breaking/Disappearing Cork Box Glitch to collect infinite coins, combined with manipulating RNG by punching or having Mario fall asleep and then wake up (to create sand particles) to reach 100 coins and once again using enemy knockback to redirect Mario&#039;s angle. This star takes over &#039;&#039;&#039;8 hours&#039;&#039;&#039; to collect in total with over &#039;&#039;&#039;9,000&#039;&#039;&#039; B Presses. It took Pannenkoek2012 over &#039;&#039;&#039;3 months&#039;&#039;&#039; to create the TAS for it.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=y9vXR0jy4mI&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Fefe</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=One_Button_Challenge&amp;diff=19896</id>
		<title>One Button Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=One_Button_Challenge&amp;diff=19896"/>
		<updated>2025-11-23T17:07:35Z</updated>

		<summary type="html">&lt;p&gt;Fefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{One Button Challenge Infobox}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;One Button Challenge&#039;&#039;&#039;, &#039;&#039;&#039;OBC&#039;&#039;&#039; for short, is a [[challenge]] where the player is only allowed to use one button (e.g. the B Button) on the N64 controller, and you get &#039;&#039;unlimited&#039;&#039; presses of that one button. Because we can only use one button, there are tons of restrictions and disadvantages involved with this challenge. The Joystick does &#039;&#039;not&#039;&#039; count as a button, so it &#039;&#039;can&#039;t&#039;&#039; be used. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The One Button Challenge is unique in that it aims to only allow &#039;&#039;one&#039;&#039; button, and &#039;&#039;everything else&#039;&#039; is off-limits. While in other challenges, like the [[A Button Challenge]], &#039;&#039;only one button&#039;&#039; is off-limits, (i.e. the A Button) and &#039;&#039;everything else&#039;&#039; is allowed.&lt;br /&gt;
==Buttons==&lt;br /&gt;
The Nintendo 64 Controller has &#039;&#039;&#039;14&#039;&#039;&#039; different buttons.&lt;br /&gt;
&lt;br /&gt;
(Excluding the joystick since it is &#039;&#039;not&#039;&#039; a button.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The D-Pad Buttons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The D-Pad Buttons have no use during normal gameplay, and therefore can&#039;t be used to control Mario.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The L Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The L Button has no use during normal gameplay, and therefore can&#039;t be used to control Mario.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The R Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The R Button is used to switch between Lakitu Cam and Mario/Fixed Cam.&lt;br /&gt;
&lt;br /&gt;
While this &#039;&#039;can&#039;&#039; sometimes be convenient in normal play, it only adjusts the camera mode and therefore &#039;&#039;can&#039;t&#039;&#039; be used to control Mario in a useful way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The C Buttons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The C Buttons allow the player to adjust the camera and enter or exit First-Person Mode.&lt;br /&gt;
&lt;br /&gt;
While entering First-Person mode &#039;&#039;does&#039;&#039; change Mario&#039;s action, it doesn&#039;t let him move around, and therefore &#039;&#039;can&#039;t&#039;&#039; be used to control Mario in a useful way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Start Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Start Button is used to pause and unpause the game, and therefore can&#039;t be used to control Mario.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The A Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The A Button lets Mario jump.&lt;br /&gt;
&lt;br /&gt;
While jumping &#039;&#039;is&#039;&#039; fundamental in &#039;&#039;normal play&#039;&#039;, without using the joystick, the A button only lets Mario jump &#039;&#039;in place&#039;&#039;, and therefore &#039;&#039;can&#039;t&#039;&#039; be used to control Mario in a useful way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The B Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The B Button lets Mario punch.&lt;br /&gt;
&lt;br /&gt;
Punching moves Mario forward slightly, and therefore &#039;&#039;can&#039;&#039; be used to control Mario in a useful way because punching lets him move around.&lt;br /&gt;
&lt;br /&gt;
Even though the B Button is the only usable button in the &#039;&#039;One Button Challenge&#039;&#039; that actually allows us to collect stars, it still presents &#039;&#039;tons&#039;&#039; of restrictions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Z Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Z Button lets Mario crouch.&lt;br /&gt;
&lt;br /&gt;
While crouching can let Mario backflip, (which we can&#039;t do with just the Z Button) and crawl, (which we can&#039;t do without using the joystick) we &#039;&#039;can&#039;t&#039;&#039; do any of these when restricted to just one button, and therefore the Z Button &#039;&#039;can&#039;t&#039;&#039; be used to control Mario in a useful way.&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
Because we can only use one button, there are a &#039;&#039;&#039;ton&#039;&#039;&#039; of disadvantages and restrictions involved using this playstyle.&lt;br /&gt;
&lt;br /&gt;
- Our only reliable method of moving forward (i.e. punching) is &#039;&#039;extremely&#039;&#039; slow, which leaves Mario vulnerable to enemies and other obstacles that would normally be simple to avoid with all the buttons.&lt;br /&gt;
&lt;br /&gt;
- Mario can only move &#039;&#039;forward&#039;&#039;, not backwards.&lt;br /&gt;
&lt;br /&gt;
- Vertical movement can only be done in &#039;&#039;specific circumstances&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- Mario cannot turn in a reliable way. (e.g. moving the joystick)&lt;br /&gt;
&lt;br /&gt;
- Mario can only go up slopes in specific circumstances. (e.g. being burned and running up a slope)&lt;br /&gt;
&lt;br /&gt;
- We cannot progress through the game in a full-game run, because we either can&#039;t get past the title screen, (If we choose &#039;&#039;any other button besides start&#039;&#039; as the button to use) or scroll through the starting textboxes. (If we choose &#039;&#039;start&#039;&#039; as the button to use.) Therefore, this challenge can only be analyzed on a &#039;&#039;single-star basis&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;Most&#039;&#039; courses just result in Mario just reaching a dead-end where he can&#039;t move anywhere, or falls to his death.&lt;br /&gt;
&lt;br /&gt;
- Mario cannot perform &#039;&#039;any actions or move&#039;&#039; while holding objects other than just &#039;&#039;throwing&#039;&#039; the object.&lt;br /&gt;
&lt;br /&gt;
- Any kind of platforming is virtually &#039;&#039;impossible&#039;&#039; due to not being able to &#039;&#039;jump or move quickly.&#039;&#039;&lt;br /&gt;
==Stars==&lt;br /&gt;
&#039;&#039;&#039;3&#039;&#039;&#039; stars have been collected in the One Button Challenge so far, all of which being in &#039;&#039;Shifting Sand Land&#039;&#039;.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=-7VhlsqeeqI&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In the Talons of the Big Bird&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Since we can&#039;t use the tornado since we have to be on the &#039;&#039;first mission&#039;&#039; to get this star which doesn&#039;t have the tornado near the pillar, we can have the Fly Guy hit Mario to redirect his angle towards the pillar, then burn Mario to have him get up the pillar. From there, we can have Mario punch off the pillar to twirl onto the pyramid. After punching into the water and redirecting Mario&#039;s angle with slopes, we can then use knockback to redirect Mario&#039;s angle towards the pillar. After getting redirected a few more times by a Pokey, we can then use the Crazy Box to jump into Klepto, and fall right onto the star afterwards. This star takes just over &#039;&#039;&#039;18 minutes&#039;&#039;&#039; in total.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=oLy7W8JncJE&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shining Atop the Pyramid&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
By using the tornado to get on the pyramid, we can then use the Fly Guy to burn Mario and have him run up the pyramid next to the small cubby with the star. Then, by punching the wall next to the star over and over for &#039;&#039;&#039;2 minutes straight&#039;&#039;&#039;, Mario eventually reaches the star to collect it. This star takes over &#039;&#039;&#039;22 minutes&#039;&#039;&#039; to collect.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=qnQPy0SZF24&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100 Coins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We can collect this star by using the Breaking/Disappearing Cork Box Glitch to collect infinite coins, combined with manipulating RNG by punching or having Mario fall asleep and then wake up (to create sand particles) to reach 100 coins and once again using enemy knockback to redirect Mario&#039;s angle. This star takes over &#039;&#039;&#039;8 hours&#039;&#039;&#039; to collect in total with over &#039;&#039;&#039;9,000&#039;&#039;&#039; B Presses. It took Pannenkoek2012 over &#039;&#039;&#039;3 months&#039;&#039;&#039; to create the TAS for it.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=y9vXR0jy4mI&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Fefe</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Fefe&amp;diff=19895</id>
		<title>User:Fefe</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Fefe&amp;diff=19895"/>
		<updated>2025-11-23T16:56:57Z</updated>

		<summary type="html">&lt;p&gt;Fefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hi&lt;br /&gt;
&lt;br /&gt;
i play cool 1996 red plumber game for a living&lt;/div&gt;</summary>
		<author><name>Fefe</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=One_Button_Challenge&amp;diff=19891</id>
		<title>One Button Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=One_Button_Challenge&amp;diff=19891"/>
		<updated>2025-11-20T22:22:39Z</updated>

		<summary type="html">&lt;p&gt;Fefe: added links alongside other changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{One Button Challenge Infobox}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;One Button Challenge&#039;&#039;&#039;, &#039;&#039;&#039;OBC&#039;&#039;&#039; for short, is a [[challenge]] where the player is only allowed to use one button (e.g. the B Button) on the N64 controller, and you get &#039;&#039;unlimited&#039;&#039; presses of that one button. Because we can only use one button, there are tons of restrictions and disadvantages involved with this challenge. &lt;br /&gt;
&lt;br /&gt;
The One Button Challenge is unique in that it aims to only allow one button, and everything else is off-limits. While in other challenges, like the [[A Button Challenge]], only one button is off-limits, (i.e. the A Button) and everything else is allowed.&lt;br /&gt;
&lt;br /&gt;
The Joystick does &#039;&#039;not&#039;&#039; count as a button, so it &#039;&#039;can&#039;t&#039;&#039; be used.&lt;br /&gt;
==Buttons==&lt;br /&gt;
The Nintendo 64 Controller has &#039;&#039;&#039;14&#039;&#039;&#039; different buttons.&lt;br /&gt;
&lt;br /&gt;
(Excluding the joystick since it is &#039;&#039;not&#039;&#039; a button.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The D-Pad Buttons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The D-Pad Buttons have no use during normal gameplay, and therefore can&#039;t be used to control Mario.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The L Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The L Button has no use during normal gameplay, and therefore can&#039;t be used to control Mario.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The R Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The R Button is used to switch between Lakitu Cam and Mario/Fixed Cam.&lt;br /&gt;
&lt;br /&gt;
While this &#039;&#039;can&#039;&#039; sometimes be convenient in normal play, it only adjusts the camera mode and therefore &#039;&#039;can&#039;t&#039;&#039; be used to control Mario in a useful way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The C Buttons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The C Buttons allow the player to adjust the camera and enter or exit First-Person Mode.&lt;br /&gt;
&lt;br /&gt;
While entering First-Person mode &#039;&#039;does&#039;&#039; change Mario&#039;s action, it doesn&#039;t let him move around, and therefore &#039;&#039;can&#039;t&#039;&#039; be used to control Mario in a useful way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Start Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Start Button is used to pause and unpause the game, and therefore can&#039;t be used to control Mario.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The A Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The A Button lets Mario jump.&lt;br /&gt;
&lt;br /&gt;
While jumping &#039;&#039;is&#039;&#039; fundamental in &#039;&#039;normal play&#039;&#039;, without using the joystick, the A button only lets Mario jump &#039;&#039;in place&#039;&#039;, and therefore &#039;&#039;can&#039;t&#039;&#039; be used to control Mario in a useful way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The B Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The B Button lets Mario punch.&lt;br /&gt;
&lt;br /&gt;
Punching moves Mario forward slightly, and therefore &#039;&#039;can&#039;&#039; be used to control Mario in a useful way because punching lets him move around.&lt;br /&gt;
&lt;br /&gt;
Even though the B Button is the only usable button in the &#039;&#039;One Button Challenge&#039;&#039; that actually allows us to collect stars, it still presents &#039;&#039;tons&#039;&#039; of restrictions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Z Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Z Button lets Mario crouch.&lt;br /&gt;
&lt;br /&gt;
While crouching can let Mario backflip, (which we can&#039;t do with just the Z Button) and crawl, (which we can&#039;t do without using the joystick) we &#039;&#039;can&#039;t&#039;&#039; do any of these when restricted to just one button, and therefore the Z Button &#039;&#039;can&#039;t&#039;&#039; be used to control Mario in a useful way.&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
Because we can only use one button, there are a &#039;&#039;&#039;ton&#039;&#039;&#039; of disadvantages and restrictions involved using this playstyle.&lt;br /&gt;
&lt;br /&gt;
- Our only method of moving forward (i.e. punching) is &#039;&#039;extremely&#039;&#039; slow, which leaves Mario vulnerable to enemies and other obstacles that would normally be simple to avoid.&lt;br /&gt;
&lt;br /&gt;
- Mario can only move &#039;&#039;forward&#039;&#039;, not backwards.&lt;br /&gt;
&lt;br /&gt;
- Vertical movement can only be done in &#039;&#039;specific circumstances&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- Mario cannot turn in a reliable way. (e.g. moving the joystick)&lt;br /&gt;
&lt;br /&gt;
- Mario cannot move up slopes in a reliable way. (e.g. Frame Walking or Jump Kicking up slopes)&lt;br /&gt;
&lt;br /&gt;
- We cannot progress through the game in a full-game run, because we can&#039;t start the game, or scroll through the starting textboxes. (If we choose &#039;&#039;start&#039;&#039; as the button to use.) Therefore, this challenge can only be performed or analyzed on a &#039;&#039;single-star basis&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;Most&#039;&#039; courses just result in Mario just reaching a dead-end where he can&#039;t move anywhere, or falls to his death.&lt;br /&gt;
&lt;br /&gt;
- Mario cannot use &#039;&#039;any actions or move&#039;&#039; while holding objects other than just &#039;&#039;throwing&#039;&#039; the object.&lt;br /&gt;
&lt;br /&gt;
- Any kind of platforming is virtually &#039;&#039;impossible&#039;&#039; due to not being able to &#039;&#039;jump or move quickly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Mario cannot move to &#039;&#039;many&#039;&#039; parts of courses due to the limited movement options we have with &#039;&#039;just the B Button&#039;&#039;.&lt;br /&gt;
==Stars==&lt;br /&gt;
&#039;&#039;&#039;3&#039;&#039;&#039; stars have been collected in the One Button Challenge so far, all of which being in &#039;&#039;Shifting Sand Land&#039;&#039;.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=-7VhlsqeeqI&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In the Talons of the Big Bird&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
By punching into the quicksand near the tornado (which we can&#039;t use since we have to be on the &#039;&#039;first mission&#039;&#039; to get this star which doesn&#039;t have the tornado near the pillar), we can have the Fly Guy hit Mario to redirect his angle towards the pillar, then burn Mario to have him get up the pillar. From there, we can have Mario punch off the pillar to twirl onto the pyramid with a manipulated angle. After punching into the water and redirecting Mario&#039;s angle with slopes, we can then use knockback to redirect Mario&#039;s angle towards the pillar. After getting redirected a few more times by a Pokey, we can then use the Crazy Box to jump into Klepto, and fall right onto the star. This star takes just over &#039;&#039;&#039;18 minutes&#039;&#039;&#039; in total.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=oLy7W8JncJE&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shining Atop the Pyramid&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
By using the tornado to get on the pyramid, we can then use the Fly Guy to burn Mario and have him run up the pyramid next to the small cubby with the star. Then, by punching the wall next to the star over and over for &#039;&#039;&#039;2 minutes straight&#039;&#039;&#039;, Mario eventually reaches the star to collect it. This star takes over &#039;&#039;&#039;22 minutes&#039;&#039;&#039; to collect.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=qnQPy0SZF24&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100 Coins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We can collect this star by using the Breaking/Disappearing Cork Box Glitch to collect infinite coins, combined with manipulating RNG by punching (to create sand particles) to reach 100 Coins and once again using enemy knockback to redirect Mario&#039;s angle. This star takes over &#039;&#039;&#039;8 hours&#039;&#039;&#039; to collect in total with over &#039;&#039;&#039;9,000&#039;&#039;&#039; B Presses. It took Pannenkoek2012 over &#039;&#039;&#039;3 months&#039;&#039;&#039; to create the TAS for it.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=y9vXR0jy4mI&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Fefe</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=One_Button_Challenge&amp;diff=19876</id>
		<title>One Button Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=One_Button_Challenge&amp;diff=19876"/>
		<updated>2025-10-29T20:55:11Z</updated>

		<summary type="html">&lt;p&gt;Fefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{One Button Challenge Infobox}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;One Button Challenge&#039;&#039;&#039;, &#039;&#039;&#039;OBC&#039;&#039;&#039; for short, is a [[challenge]] where the player is only allowed to use one button (e.g. the B Button) on the N64 controller, and you get &#039;&#039;unlimited&#039;&#039; presses of that one button. Because we can only use one button, there are tons of restrictions and disadvantages involved with this challenge. &lt;br /&gt;
&lt;br /&gt;
The One Button Challenge is unique in that it aims to only allow one button, and everything else is off-limits. While in other challenges, like the [[A Button Challenge]], only one button is off-limits, (i.e. the A Button) and everything else is allowed.&lt;br /&gt;
&lt;br /&gt;
The Joystick does &#039;&#039;not&#039;&#039; count as a button, so it &#039;&#039;can&#039;t&#039;&#039; be used.&lt;br /&gt;
==Buttons==&lt;br /&gt;
The Nintendo 64 Controller has &#039;&#039;&#039;14&#039;&#039;&#039; different buttons.&lt;br /&gt;
&lt;br /&gt;
(Excluding the joystick since it is &#039;&#039;not&#039;&#039; a button.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The D-Pad Buttons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The D-Pad Buttons have no use during normal gameplay, and therefore can&#039;t be used to control Mario.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The L Button&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The L Button has no use, and therefore can&#039;t be used to control Mario.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The R Button&#039;&#039;&#039;&lt;br /&gt;
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The R Button is used to switch between Lakitu Cam and Mario/Fixed Cam.&lt;br /&gt;
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While this &#039;&#039;can&#039;&#039; sometimes be convenient, it only adjusts the camera and therefore &#039;&#039;can&#039;t&#039;&#039; be used to control Mario in a useful way.&lt;br /&gt;
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&#039;&#039;&#039;The C Buttons&#039;&#039;&#039;&lt;br /&gt;
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The C Buttons allow the player to adjust the camera and enter or exit First-Person Mode.&lt;br /&gt;
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While entering First-Person mode &#039;&#039;does&#039;&#039; change Mario&#039;s action, it doesn&#039;t let him move in any way, and therefore &#039;&#039;can&#039;t&#039;&#039; be used to control Mario in a useful way.&lt;br /&gt;
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&#039;&#039;&#039;The Start Button&#039;&#039;&#039;&lt;br /&gt;
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The Start Button is used to pause and unpause the game, and therefore can&#039;t be used to control Mario.&lt;br /&gt;
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&#039;&#039;&#039;The A Button&#039;&#039;&#039;&lt;br /&gt;
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The A Button lets Mario jump.&lt;br /&gt;
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While jumping &#039;&#039;is&#039;&#039; fundamental in &#039;&#039;normal play&#039;&#039;, without using the joystick, the A button only lets Mario jump &#039;&#039;in place&#039;&#039;, and therefore &#039;&#039;can&#039;t&#039;&#039; be used to control Mario in a useful way.&lt;br /&gt;
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&#039;&#039;&#039;The B Button&#039;&#039;&#039;&lt;br /&gt;
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The B Button lets Mario punch.&lt;br /&gt;
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Punching moves Mario forward slightly, and therefore &#039;&#039;can&#039;&#039; be used to control Mario in a useful way because punching lets him move around.&lt;br /&gt;
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While the B Button is the only button in the &#039;&#039;One Button Challenge&#039;&#039; that actually allows us to collect stars, it still presents &#039;&#039;tons&#039;&#039; of restrictions.&lt;br /&gt;
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&#039;&#039;&#039;The Z Button&#039;&#039;&#039;&lt;br /&gt;
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The Z Button lets Mario crouch.&lt;br /&gt;
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While crouching can let Mario backflip, (which we can&#039;t do with just the Z Button) and crawl, (which we can&#039;t do without using the joystick) we &#039;&#039;can&#039;t&#039;&#039; do any of these when restricted to just one button, and therefore the Z Button &#039;&#039;can&#039;t&#039;&#039; be used to control Mario in a useful way.&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
Because we can only use one button, there are a &#039;&#039;&#039;ton&#039;&#039;&#039; of disadvantages and restrictions involved using this playstyle.&lt;br /&gt;
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- Our only method of moving forward (i.e. punching) is &#039;&#039;extremely&#039;&#039; slow, which leaves Mario vulnerable to enemies and other obstacles that would normally be simple to avoid.&lt;br /&gt;
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- Mario can only move &#039;&#039;forward&#039;&#039;, not backwards.&lt;br /&gt;
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- Vertical movement can only be done in &#039;&#039;specific circumstances&#039;&#039;.&lt;br /&gt;
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- Mario cannot turn in a reliable way. (e.g. moving the joystick)&lt;br /&gt;
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- Mario cannot move up slopes in a reliable way. (e.g. Frame Walking or Jump Kicking up slopes)&lt;br /&gt;
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- We cannot progress through the game in a full-game run, because we can&#039;t start the game, or scroll through the starting textboxes. (If we choose &#039;&#039;start&#039;&#039; as the button to use.) Therefore, this challenge can only be performed or analyzed on a &#039;&#039;single-star basis&#039;&#039;.&lt;br /&gt;
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- &#039;&#039;Most&#039;&#039; courses just result in Mario just reaching a dead-end where he can&#039;t move anywhere, or falls to his death.&lt;br /&gt;
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- Mario cannot use &#039;&#039;any actions or move&#039;&#039; while holding objects other than just &#039;&#039;throwing&#039;&#039; the object.&lt;br /&gt;
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- Any kind of platforming is virtually &#039;&#039;impossible&#039;&#039; due to not being able to &#039;&#039;jump or move quickly.&#039;&#039;&lt;br /&gt;
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- Mario cannot move to &#039;&#039;many&#039;&#039; parts of courses due to the limited movement options we have with &#039;&#039;just the B Button&#039;&#039;.&lt;br /&gt;
==Stars==&lt;br /&gt;
Only &#039;&#039;&#039;3&#039;&#039;&#039; stars have been collected in the One Button Challenge so far, all of which being in &#039;&#039;Shifting Sand Land&#039;&#039;.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=-7VhlsqeeqI&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;In the Talons of the Big Bird&#039;&#039;&#039;&lt;br /&gt;
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By punching into the quicksand near the tornado (which we can&#039;t use since we have to be on the &#039;&#039;first mission&#039;&#039; to get this star which doesn&#039;t have the tornado near the pillar), we can have the Fly Guy hit Mario to redirect his angle towards the pillar, then burn Mario to have him get up the pillar. From there, we can have Mario punch off the pillar to twirl onto the pyramid with a manipulated angle. After punching into the water and redirecting Mario&#039;s angle with slopes, we can then use knockback to redirect Mario&#039;s angle towards the pillar. After getting redirected a few more times by a Pokey, we can then use the Crazy Box to jump into Klepto, and fall right onto the star. This star takes just over &#039;&#039;&#039;18 minutes&#039;&#039;&#039; in total.&lt;br /&gt;
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&#039;&#039;&#039;Shining Atop the Pyramid&#039;&#039;&#039;&lt;br /&gt;
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By using the tornado to get on the pyramid, we can then use the Fly Guy to burn Mario and have him run up the pyramid next to the small cubby with the star. Then, by punching the wall next to the star over and over for &#039;&#039;&#039;2 minutes straight&#039;&#039;&#039;, Mario eventually reaches the star to collect it. This star takes over &#039;&#039;&#039;22 minutes&#039;&#039;&#039; to collect.&lt;br /&gt;
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&#039;&#039;&#039;100 Coins&#039;&#039;&#039;&lt;br /&gt;
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We can collect this star by using the Breaking/Disappearing Cork Box Glitch to collect infinite coins, combined with manipulating RNG by punching (to create sand particles) to reach 100 Coins and once again using enemy knockback to redirect Mario&#039;s angle. This star takes over &#039;&#039;&#039;8 hours&#039;&#039;&#039; to collect in total with over &#039;&#039;&#039;9,000&#039;&#039;&#039; B Presses. It took Pannenkoek2012 over &#039;&#039;&#039;3 months&#039;&#039;&#039; to create the TAS for it.&lt;br /&gt;
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&amp;lt;references /&amp;gt;{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Fefe</name></author>
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