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	<updated>2026-10-03T04:18:00Z</updated>
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	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/50_Star_Door_and_Endless_Staircase_BLJs&amp;diff=19401</id>
		<title>RTA Guide/50 Star Door and Endless Staircase BLJs</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/50_Star_Door_and_Endless_Staircase_BLJs&amp;diff=19401"/>
		<updated>2024-08-26T19:32:53Z</updated>

		<summary type="html">&lt;p&gt;Emmaemmaemma: /* Explanation */ OOPS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tutorials ==&lt;br /&gt;
{{#ev:youtube|OYY4n-BbcjM}}&lt;br /&gt;
{{#ev:youtube|M08J1obcMdY}}&lt;br /&gt;
{{#ev:youtube|pGtsoXOStOM}}&lt;br /&gt;
== Explanation ==&lt;br /&gt;
{{#ev:youtube|Ky4jutne63I}}&lt;br /&gt;
&lt;br /&gt;
== BLJ Rhythm (Advanced) ==&lt;br /&gt;
The fastest and most consistent way to get BLJs is by catching on the very first stair, and mashing on specific frames to build up the first few BLJs.&lt;br /&gt;
&lt;br /&gt;
Consult [https://docs.google.com/document/d/1Yrbom3DyazMvciCa72w4JWyBenPuJIbOe0EXmvBuPWw this sheet by Suigi] to see which frames work.&lt;br /&gt;
=== A press on frames 1-4-6 (first method) ===&lt;br /&gt;
Press A exactly on &#039;&#039;&#039;frames 1, 4 and 6&#039;&#039;&#039; on the first stair. After frame 8, the mash is lenient, and you can mash however you like.&lt;br /&gt;
Video to warm up/practice this rhythm: {{#ev:youtube|tnKAEnai2Yk}}&lt;br /&gt;
=== A press on frames 1-4-8 (second method) ===&lt;br /&gt;
Press A exactly on &#039;&#039;&#039;frames 1, 4 and 8&#039;&#039;&#039; on the first stair. After frame 8, the mash is lenient, and you can mash however you like.&lt;br /&gt;
Video to warm up/practice this rhythm: {{#ev:youtube|oySG2LiuWas}}&lt;br /&gt;
== Castle Movement ==&lt;br /&gt;
=== Spiral Staircase ===&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Spiral lakitucam.mp4|thumb| Standard |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Spiral mariocam.mp4|thumb| Alternate camera |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
=== 50 Star Door ===&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:50 blj jumpkick.mp4|thumb| Jump kick |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:50 blj two kicks.mp4|thumb| Two buffered kicks |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:50 blj slidekick.mp4|thumb| Slidekick rollout |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
{{RTA_Guide_Nav}}&lt;/div&gt;</summary>
		<author><name>Emmaemmaemma</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/50_Star_Door_and_Endless_Staircase_BLJs&amp;diff=19400</id>
		<title>RTA Guide/50 Star Door and Endless Staircase BLJs</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/50_Star_Door_and_Endless_Staircase_BLJs&amp;diff=19400"/>
		<updated>2024-08-26T19:27:32Z</updated>

		<summary type="html">&lt;p&gt;Emmaemmaemma: /* Explanation */ new and better video&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tutorials ==&lt;br /&gt;
{{#ev:youtube|OYY4n-BbcjM}}&lt;br /&gt;
{{#ev:youtube|M08J1obcMdY}}&lt;br /&gt;
{{#ev:youtube|pGtsoXOStOM}}&lt;br /&gt;
== Explanation ==&lt;br /&gt;
{{#ev:youtube|Ky4jutne63I}&lt;br /&gt;
&lt;br /&gt;
== BLJ Rhythm (Advanced) ==&lt;br /&gt;
The fastest and most consistent way to get BLJs is by catching on the very first stair, and mashing on specific frames to build up the first few BLJs.&lt;br /&gt;
&lt;br /&gt;
Consult [https://docs.google.com/document/d/1Yrbom3DyazMvciCa72w4JWyBenPuJIbOe0EXmvBuPWw this sheet by Suigi] to see which frames work.&lt;br /&gt;
=== A press on frames 1-4-6 (first method) ===&lt;br /&gt;
Press A exactly on &#039;&#039;&#039;frames 1, 4 and 6&#039;&#039;&#039; on the first stair. After frame 8, the mash is lenient, and you can mash however you like.&lt;br /&gt;
Video to warm up/practice this rhythm: {{#ev:youtube|tnKAEnai2Yk}}&lt;br /&gt;
=== A press on frames 1-4-8 (second method) ===&lt;br /&gt;
Press A exactly on &#039;&#039;&#039;frames 1, 4 and 8&#039;&#039;&#039; on the first stair. After frame 8, the mash is lenient, and you can mash however you like.&lt;br /&gt;
Video to warm up/practice this rhythm: {{#ev:youtube|oySG2LiuWas}}&lt;br /&gt;
== Castle Movement ==&lt;br /&gt;
=== Spiral Staircase ===&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Spiral lakitucam.mp4|thumb| Standard |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Spiral mariocam.mp4|thumb| Alternate camera |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
=== 50 Star Door ===&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:50 blj jumpkick.mp4|thumb| Jump kick |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:50 blj two kicks.mp4|thumb| Two buffered kicks |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:50 blj slidekick.mp4|thumb| Slidekick rollout |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
{{RTA_Guide_Nav}}&lt;/div&gt;</summary>
		<author><name>Emmaemmaemma</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Red-Hot_Log_Rolling&amp;diff=19399</id>
		<title>RTA Guide/Red-Hot Log Rolling</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Red-Hot_Log_Rolling&amp;diff=19399"/>
		<updated>2024-08-26T18:35:47Z</updated>

		<summary type="html">&lt;p&gt;Emmaemmaemma: /* No Wing Cap (Sidehop) */ removed tutorial text block due to dubious informational value and conflicting info with other camera setups, added new 2lj video; todo: other cameras&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title= Red-Hot Log Rolling&lt;br /&gt;
|image= RHLR.png&lt;br /&gt;
|rta_record=[https://youtu.be/fB3uwQxGQvA 10.80 (Wingcap)] [https://youtu.be/k5NEBWXaPXQ 12.23 (Sidehop)]&lt;br /&gt;
|ss_record=[https://youtu.be/6urTMdUW-48 7.90]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Red-Hot Log Rolling&#039;&#039;&#039; is the fourth mission of [[RTA Guide/Lethal Lava Land|Lethal Lava Land]]. Using wing cap is faster and easier, but wing cap is unavailable in [[RTA Guide/16 Star|16 Star]], where sidehop strats are used.&lt;br /&gt;
== Wing Cap ==&lt;br /&gt;
=== Beginner ===&lt;br /&gt;
Basic movement. To get safely over the wall, be sure to maximise the takeoff triple jump by holding forwards + A until entering flight, at which point tap down-right, then steer.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|mb-vdILz82w}}&lt;br /&gt;
===Advanced ===&lt;br /&gt;
&#039;&#039;&#039;Double-jump dive&#039;&#039;&#039; from the box platform (with lenient spacing), &#039;&#039;&#039;speed-kick&#039;&#039;&#039; to maintain speed into takeoff triple jump.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|keoVq_zaiQ0}}&lt;br /&gt;
&lt;br /&gt;
===Expert===&lt;br /&gt;
Moving backwards against camera, sideflip into box, &#039;&#039;&#039;triple-jump dive&#039;&#039;&#039; from the box platform (with tight spacing for rollout).&lt;br /&gt;
&lt;br /&gt;
====Easy Camera====&lt;br /&gt;
Long-jump to box platform. During fade-in, press R asap, and hold down-left. When Mario lands, press C-down; continue tapping C-down during idle time to prevent the camera from swivelling. As soon as Mario starts moving, hold down; this setup ensures Mario hits the box. Drifting right during the box sideflip makes the triple-jump dive spacing more likely to reach. &lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|JGhjEJrDLVI}}&lt;br /&gt;
&lt;br /&gt;
====Optimal Camera====&lt;br /&gt;
Jump dive to box platform; requires timing the stick input to line up the camera.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|esI1Xz91OpE}}&lt;br /&gt;
==No Wing Cap (Sidehop)==&lt;br /&gt;
&lt;br /&gt;
==== Tutorial ====&lt;br /&gt;
{{#ev:youtube|iOENdUjwqZ0}}&lt;br /&gt;
&lt;br /&gt;
===Standard (2 Long Jump)===&lt;br /&gt;
{{#ev:youtube|j62JIByIh1Y}}&lt;br /&gt;
&lt;br /&gt;
===Advanced (Jump Dive)===&lt;br /&gt;
Saves ~0.2s ideally&lt;br /&gt;
{{#ev:youtube|mhpnRILS828}}&lt;br /&gt;
&lt;br /&gt;
====Alternative Camera====&lt;br /&gt;
Different angles during sidehop.{{#ev:youtube|bB3U34HISFM}}&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Emmaemmaemma</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide&amp;diff=19398</id>
		<title>RTA Guide</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide&amp;diff=19398"/>
		<updated>2024-08-26T16:50:19Z</updated>

		<summary type="html">&lt;p&gt;Emmaemmaemma: update 3das src link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The ultimate goal of this guide is to serve as a central hub for all of the relevant knowledge needed to get started with and improve at Super Mario 64 Real-Time Attack (RTA) speedruns.&lt;br /&gt;
== Choosing a Platform ==&lt;br /&gt;
To submit to the [https://www.speedrun.com/sm64 official leaderboards], you will need to use one of the supported platforms; &#039;&#039;&#039;Nintendo 64&#039;&#039;&#039;, &#039;&#039;&#039;Virtual Console&#039;&#039;&#039; or &#039;&#039;&#039;Emulator&#039;&#039;&#039;. The &#039;&#039;&#039;Super Mario 3D All-Stars&#039;&#039;&#039; release is supported on the [https://www.speedrun.com/sm64ce?h=Super_Mario_3D_All-Stars-70_Star&amp;amp;x=ndx390od-2lg37m3n.5q834v61 Category Extensions] page.&lt;br /&gt;
&lt;br /&gt;
There are major differences between each platform that have a big impact on speedrunning. Understanding those differences may help you decide which platform you’ll choose to run on. More details about these differences can be found on our [[/Platform Differences|Platform Differences]] page.&lt;br /&gt;
&lt;br /&gt;
For more information about each platform, including version differences and controllers, check out each platform’s respective information page.&lt;br /&gt;
*[[RTA Guide/Nintendo 64|Nintendo 64]]&lt;br /&gt;
*[[RTA Guide/Virtual Console|Virtual Console]] (Wii/Wii U/Switch)&lt;br /&gt;
*[[RTA Guide/Emulator|Emulator]] (Windows/Mac/Linux)&lt;br /&gt;
*[[RTA Guide/Super Mario 3D All-Stars|Super Mario 3D All-Stars]] (Switch)&lt;br /&gt;
Direct links to &#039;&#039;&#039;setup guides&#039;&#039;&#039; for the most popular platforms:&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1JhZ18Wzby27o9kGVr4W6AluGzmw2z0Puq5VWIxkkkc0/ Nintendo 64]&lt;br /&gt;
* [https://gist.github.com/pyorot/e9e5744eabea09f90f3c6df4a9b8df7b Virtual Console (Wii)]&lt;br /&gt;
* [https://wermi.neocities.org/emuguide/getting_emu/ Emulator (Windows)]&lt;br /&gt;
&lt;br /&gt;
== Leaderboard Verification ==&lt;br /&gt;
For a run to be accepted on the official leaderboards, video proof must be provided. While something as simple as pointing a camera at your TV is sufficient, if you plan on playing the game often or you plan on livestreaming your runs, the convenience and quality offered by a proper capture solution can be worth the cost. Here are some pages to help you figure out what you need to record or livestream your runs:&lt;br /&gt;
* [https://goo.gl/C8ccU3 Retro Console Streaming Guide]&lt;br /&gt;
* [http://iotku.pw/gvusb2-guide/ GV-USB2 Setup Guide]&lt;br /&gt;
Here is some more information about submitting runs to the official leaderboards:&lt;br /&gt;
* [[RTA Guide/Submitting Runs to Speedrun.com|Official Leaderboard Submission Guide]]&lt;br /&gt;
* [https://docs.google.com/document/d/13dtZ8nkbbw4SDFgw_5GPCqY5NztabJJtnb0Z2yP-YBY/ Retiming Guide]&lt;br /&gt;
== Categories ==&lt;br /&gt;
Here are routes and guides for each category. See also the [[RTA Guide/All Stages|list of stages]].&lt;br /&gt;
&lt;br /&gt;
Before committing to a particular category, check out the [[Movement Guide|movement guide]] to learn Mario&#039;s general movement options.&lt;br /&gt;
&lt;br /&gt;
For each star, in addition to the demo videos on its wiki page, you can consult the &#039;&#039;&#039;Ultimate Star spreadsheet&#039;&#039;&#039; to see world records and videos of strats, executed with different variations and at different skill levels, and you can submit your own PBs. Beginner strats tend to be missing.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1J20aivGnvLlAuyRIMMclIFUmrkHXUzgcDmYa31gdtCI/ Ultimate Star Spreadsheet]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1X06GJL2BCy9AXjiV9Y8y-7KKkj4d9YI3dtTb2HVOyRs/ Ultimate Star Spreadsheet Extensions] (for lesser-used strats)&lt;br /&gt;
&lt;br /&gt;
=== Main Categories ===&lt;br /&gt;
The most competitive categories, with leaderboards on [https://www.speedrun.com/sm64 speedrun.com/sm64].&lt;br /&gt;
*[[RTA Guide/120 Star|120 Star]]&lt;br /&gt;
*[[RTA Guide/70 Star|70 Star]]&lt;br /&gt;
*[[RTA Guide/16 Star|16 Star]]&lt;br /&gt;
*[[RTA Guide/0/1 Star|0/1 Star]]&lt;br /&gt;
&lt;br /&gt;
=== Category Extensions ===&lt;br /&gt;
Fun challenges with requirements that can differ significantly from main categories, with leaderboards on [https://www.speedrun.com/sm64ce speedrun.com/sm64ce].&lt;br /&gt;
*[[RTA Guide/31 Star|31 Star]]&lt;br /&gt;
*[[RTA Guide/50 Star|50 Star]]&lt;br /&gt;
*[[RTA Guide/90 Star|90 Star]]&lt;br /&gt;
*[[All ! Boxes]]&lt;br /&gt;
*[[Nonstop]]&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
* [http://bthl.es/O SM64 Speedrunning Resources Doc]&lt;br /&gt;
* [https://www.speedrun.com/sm64 Speedrun.com Leaderboards]&lt;br /&gt;
* [[RTA Guide/Suggested GameShark code setups|Suggested GameShark code setups]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Emmaemmaemma</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Submitting_Runs_to_Speedrun.com&amp;diff=19392</id>
		<title>RTA Guide/Submitting Runs to Speedrun.com</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Submitting_Runs_to_Speedrun.com&amp;diff=19392"/>
		<updated>2024-08-25T20:17:58Z</updated>

		<summary type="html">&lt;p&gt;Emmaemmaemma: edited ilst order and titles to match image, added scope section, mentioned chn region being on separate board in region section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As there are a number of confusing options on the &amp;quot;Add run&amp;quot; page, this should serve as a guide to submitting your PB to the SM64 leaderboards on Speedrun.com.&lt;br /&gt;
&lt;br /&gt;
If you do not follow this process correctly, especially the &#039;&#039;&#039;notes in bold&#039;&#039;&#039;, your run may be rejected.&lt;br /&gt;
&lt;br /&gt;
==Before running and submitting==&lt;br /&gt;
Before you record your runs for submission, you should review the game and category rules by clicking &amp;quot;View rules&amp;quot; while viewing the leaderboard you will be submitting to. &#039;&#039;&#039;If anything of these rules are not followed in your submission, your run will be rejected.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Run submission page==&lt;br /&gt;
[[File:Sm64submissionform.png|alt=Speedrun.com Super Mario 64 run submission form|right|frameless|2020x2020px]]&lt;br /&gt;
&lt;br /&gt;
===Scope===&lt;br /&gt;
* For full game speedruns set this to &amp;quot;Full Game&amp;quot;.&lt;br /&gt;
* For Stage RTA runs select the stage from the list.&lt;br /&gt;
&lt;br /&gt;
===Category===&lt;br /&gt;
This is the main category you are submitting to. If the category you are running is not in this list, you might find it on the [https://www.speedrun.com/sm64ce SM64 Category Extensions leaderboard].&lt;br /&gt;
&lt;br /&gt;
===First Platform field===&lt;br /&gt;
The first Platform field is what controls the leaderboard your run will be submitted to. &lt;br /&gt;
* If you ran on Nintendo 64, select &amp;quot;N64&amp;quot;. &lt;br /&gt;
* If you ran on Wii Virtual Console, Wii U Virtual Console, or Nintendo Switch Online, select &amp;quot;VC&amp;quot;.&lt;br /&gt;
* If you ran on a supported emulator, select &amp;quot;EMU&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Players===&lt;br /&gt;
No input is required for this field.&lt;br /&gt;
&lt;br /&gt;
===Run Time===&lt;br /&gt;
The length of your run. This is not necessarily the values shown on your splits, and you are encouraged to [https://docs.google.com/document/d/13dtZ8nkbbw4SDFgw_5GPCqY5NztabJJtnb0Z2yP-YBY re-time your run before submitting]. &#039;&#039;&#039;Do not include milliseconds in your submission unless it is a top time in a short category.&#039;&#039;&#039; View the leaderboards to see what the cut-off times for milliseconds are.&lt;br /&gt;
&lt;br /&gt;
===Video===&lt;br /&gt;
Provide a link to a video of your run. &#039;&#039;&#039;This is required. If your run was recorded on Twitch, create a highlight of the run instead of linking to the stream VOD, as stream VODs are automatically deleted by Twitch after a certain amount of time.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Acceptable sites are:&lt;br /&gt;
* Youtube&lt;br /&gt;
* Twitch&lt;br /&gt;
* Nicovideo&lt;br /&gt;
* BiliBili&lt;br /&gt;
&lt;br /&gt;
===Verified===&lt;br /&gt;
&#039;&#039;&#039;Always select &amp;quot;Yes&amp;quot;.&#039;&#039;&#039; This is a field used by moderators to mark certain runs that don&#039;t meet the normal video/audio standards while still allowing them on the leaderboard. If your run should be marked as unverified, a moderator will make the change for you.&lt;br /&gt;
&lt;br /&gt;
===Date===&lt;br /&gt;
This is the date you performed the run.&lt;br /&gt;
&lt;br /&gt;
===Region===&lt;br /&gt;
This is the version of the game you ran on. It is likely USA or JPN as the PAL version of the game runs at a slower framerate. See [[Super_Mario_64#N64|Game Regions]] for more information. &amp;lt;br&amp;gt;&lt;br /&gt;
The iQue version (Chinese region) is tracked separately [https://www.speedrun.com/sm64ique here.]&lt;br /&gt;
&lt;br /&gt;
===Second Platform field and Emulator checkbox===&lt;br /&gt;
The second Platform field is a default Speedrun.com field that shows on the run list and the run page. &lt;br /&gt;
* If you selected &amp;quot;N64&amp;quot; for the first platform field, select &amp;quot;Nintendo 64&amp;quot; for this field and leave the &amp;quot;Emulator&amp;quot; checkbox unchecked. &lt;br /&gt;
* If you selected &amp;quot;VC&amp;quot;, select the console you played on (Wii, Wii U, or Switch) and leave the &amp;quot;Emulator&amp;quot; checkbox unchecked. &lt;br /&gt;
* If you selected &amp;quot;EMU&amp;quot;, select &amp;quot;Nintendo 64&amp;quot; and check the &amp;quot;Emulator&amp;quot; checkbox. &lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
A description that you wish to attach to your run. This is completely optional. If a moderator had to make important changes to your run or needs to warn you of something with your submissions, they may add a Mod Note to this.&lt;br /&gt;
&lt;br /&gt;
===Splits.io URL===&lt;br /&gt;
If you use splits.io to upload your splits, you can provide a link to them here. This is completely optional.&lt;br /&gt;
&lt;br /&gt;
[[Category:RTA Guide]]&lt;/div&gt;</summary>
		<author><name>Emmaemmaemma</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Submitting_Runs_to_Speedrun.com&amp;diff=19391</id>
		<title>RTA Guide/Submitting Runs to Speedrun.com</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Submitting_Runs_to_Speedrun.com&amp;diff=19391"/>
		<updated>2024-08-25T20:04:43Z</updated>

		<summary type="html">&lt;p&gt;Emmaemmaemma: updated form image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As there are a number of confusing options on the &amp;quot;Add run&amp;quot; page, this should serve as a guide to submitting your PB to the SM64 leaderboards on Speedrun.com.&lt;br /&gt;
&lt;br /&gt;
If you do not follow this process correctly, especially the &#039;&#039;&#039;notes in bold&#039;&#039;&#039;, your run may be rejected.&lt;br /&gt;
&lt;br /&gt;
==Before running and submitting==&lt;br /&gt;
Before you record your runs for submission, you should review the game and category rules by clicking &amp;quot;View rules&amp;quot; while viewing the leaderboard you will be submitting to. &#039;&#039;&#039;If anything of these rules are not followed in your submission, your run will be rejected.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Run submission page==&lt;br /&gt;
[[File:Sm64submissionform.png|alt=Speedrun.com Super Mario 64 run submission form|right|frameless|2020x2020px]]&lt;br /&gt;
&lt;br /&gt;
===Category===&lt;br /&gt;
This is the main category you are submitting to. If the category you are running is not in this list, you might find it on the [https://www.speedrun.com/sm64ce SM64 Category Extensions leaderboard].&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
The length of your run. This is not necessarily the values shown on your splits, and you are encouraged to [https://docs.google.com/document/d/13dtZ8nkbbw4SDFgw_5GPCqY5NztabJJtnb0Z2yP-YBY re-time your run before submitting]. &#039;&#039;&#039;Do not include milliseconds in your submission unless it is a top time in a short category.&#039;&#039;&#039; View the leaderboards to see what the cut-off times for milliseconds are.&lt;br /&gt;
&lt;br /&gt;
===First Platform field===&lt;br /&gt;
The first Platform field is what controls the leaderboard your run will be submitted to. &lt;br /&gt;
* If you ran on Nintendo 64, select &amp;quot;N64&amp;quot;. &lt;br /&gt;
* If you ran on Wii Virtual Console, Wii U Virtual Console, or Nintendo Switch Online, select &amp;quot;VC&amp;quot;.&lt;br /&gt;
* If you ran on a supported emulator, select &amp;quot;EMU&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Verified===&lt;br /&gt;
&#039;&#039;&#039;Always select &amp;quot;Yes&amp;quot;.&#039;&#039;&#039; This is a field used by moderators to mark certain runs that don&#039;t meet the normal video/audio standards while still allowing them on the leaderboard. If your run should be marked as unverified, a moderator will make the change for you.&lt;br /&gt;
&lt;br /&gt;
===Region===&lt;br /&gt;
This is the version of the game you ran on. It is likely USA or JPN as the PAL version of the game runs at a slower framerate. See [[Super_Mario_64#N64|Game Regions]] for more information.&lt;br /&gt;
&lt;br /&gt;
===Second Platform field and Emulator checkbox===&lt;br /&gt;
The second Platform field is a default Speedrun.com field that shows on the run list and the run page. &lt;br /&gt;
* If you selected &amp;quot;N64&amp;quot; for the first platform field, select &amp;quot;Nintendo 64&amp;quot; for this field and leave the &amp;quot;Emulator&amp;quot; checkbox unchecked. &lt;br /&gt;
* If you selected &amp;quot;VC&amp;quot;, select the console you played on (Wii, Wii U, or Switch) and leave the &amp;quot;Emulator&amp;quot; checkbox unchecked. &lt;br /&gt;
* If you selected &amp;quot;EMU&amp;quot;, select &amp;quot;Nintendo 64&amp;quot; and check the &amp;quot;Emulator&amp;quot; checkbox. &lt;br /&gt;
&lt;br /&gt;
===Date===&lt;br /&gt;
This is the date you performed the run.&lt;br /&gt;
&lt;br /&gt;
===Video link===&lt;br /&gt;
Provide a link to a video of your run. &#039;&#039;&#039;This is required. If your run was recorded on Twitch, create a highlight of the run instead of linking to the stream VOD, as stream VODs are automatically deleted by Twitch after a certain amount of time.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Acceptable sites are:&lt;br /&gt;
* Youtube&lt;br /&gt;
* Twitch&lt;br /&gt;
* Nicovideo&lt;br /&gt;
* BiliBili&lt;br /&gt;
&lt;br /&gt;
===splits i/o===&lt;br /&gt;
If you use splits.io to upload your splits, you can provide a link to them here. This is completely optional.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
A description that you wish to attach to your run. This is completely optional. If a moderator had to make important changes to your run or needs to warn you of something with your submissions, they may add a Mod Note to this.&lt;br /&gt;
[[Category:RTA Guide]]&lt;/div&gt;</summary>
		<author><name>Emmaemmaemma</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:Sm64submissionform.png&amp;diff=19390</id>
		<title>File:Sm64submissionform.png</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:Sm64submissionform.png&amp;diff=19390"/>
		<updated>2024-08-25T20:04:07Z</updated>

		<summary type="html">&lt;p&gt;Emmaemmaemma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;submission form image aug 2024&lt;/div&gt;</summary>
		<author><name>Emmaemmaemma</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Submitting_Runs_to_Speedrun.com&amp;diff=19389</id>
		<title>RTA Guide/Submitting Runs to Speedrun.com</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Submitting_Runs_to_Speedrun.com&amp;diff=19389"/>
		<updated>2024-08-25T19:43:06Z</updated>

		<summary type="html">&lt;p&gt;Emmaemmaemma: /* Video link */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As there are a number of confusing options on the &amp;quot;Add run&amp;quot; page, this should serve as a guide to submitting your PB to the SM64 leaderboards on Speedrun.com.&lt;br /&gt;
&lt;br /&gt;
If you do not follow this process correctly, especially the &#039;&#039;&#039;notes in bold&#039;&#039;&#039;, your run may be rejected.&lt;br /&gt;
&lt;br /&gt;
==Before running and submitting==&lt;br /&gt;
Before you record your runs for submission, you should review the game and category rules by clicking &amp;quot;View rules&amp;quot; while viewing the leaderboard you will be submitting to. &#039;&#039;&#039;If anything of these rules are not followed in your submission, your run will be rejected.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Run submission page==&lt;br /&gt;
[[File:SM64 Run Submission Page.png|alt=Speedrun.com Super Mario 64 run submission form|frameless|862x1026px|right]]&lt;br /&gt;
&lt;br /&gt;
===Category===&lt;br /&gt;
This is the main category you are submitting to. If the category you are running is not in this list, you might find it on the [https://www.speedrun.com/sm64ce SM64 Category Extensions leaderboard].&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
The length of your run. This is not necessarily the values shown on your splits, and you are encouraged to [https://docs.google.com/document/d/13dtZ8nkbbw4SDFgw_5GPCqY5NztabJJtnb0Z2yP-YBY re-time your run before submitting]. &#039;&#039;&#039;Do not include milliseconds in your submission unless it is a top time in a short category.&#039;&#039;&#039; View the leaderboards to see what the cut-off times for milliseconds are.&lt;br /&gt;
&lt;br /&gt;
===First Platform field===&lt;br /&gt;
The first Platform field is what controls the leaderboard your run will be submitted to. &lt;br /&gt;
* If you ran on Nintendo 64, select &amp;quot;N64&amp;quot;. &lt;br /&gt;
* If you ran on Wii Virtual Console, Wii U Virtual Console, or Nintendo Switch Online, select &amp;quot;VC&amp;quot;.&lt;br /&gt;
* If you ran on a supported emulator, select &amp;quot;EMU&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Verified===&lt;br /&gt;
&#039;&#039;&#039;Always select &amp;quot;Yes&amp;quot;.&#039;&#039;&#039; This is a field used by moderators to mark certain runs that don&#039;t meet the normal video/audio standards while still allowing them on the leaderboard. If your run should be marked as unverified, a moderator will make the change for you.&lt;br /&gt;
&lt;br /&gt;
===Region===&lt;br /&gt;
This is the version of the game you ran on. It is likely USA or JPN as the PAL version of the game runs at a slower framerate. See [[Super_Mario_64#N64|Game Regions]] for more information.&lt;br /&gt;
&lt;br /&gt;
===Second Platform field and Emulator checkbox===&lt;br /&gt;
The second Platform field is a default Speedrun.com field that shows on the run list and the run page. &lt;br /&gt;
* If you selected &amp;quot;N64&amp;quot; for the first platform field, select &amp;quot;Nintendo 64&amp;quot; for this field and leave the &amp;quot;Emulator&amp;quot; checkbox unchecked. &lt;br /&gt;
* If you selected &amp;quot;VC&amp;quot;, select the console you played on (Wii, Wii U, or Switch) and leave the &amp;quot;Emulator&amp;quot; checkbox unchecked. &lt;br /&gt;
* If you selected &amp;quot;EMU&amp;quot;, select &amp;quot;Nintendo 64&amp;quot; and check the &amp;quot;Emulator&amp;quot; checkbox. &lt;br /&gt;
&lt;br /&gt;
===Date===&lt;br /&gt;
This is the date you performed the run.&lt;br /&gt;
&lt;br /&gt;
===Video link===&lt;br /&gt;
Provide a link to a video of your run. &#039;&#039;&#039;This is required. If your run was recorded on Twitch, create a highlight of the run instead of linking to the stream VOD, as stream VODs are automatically deleted by Twitch after a certain amount of time.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Acceptable sites are:&lt;br /&gt;
* Youtube&lt;br /&gt;
* Twitch&lt;br /&gt;
* Nicovideo&lt;br /&gt;
* BiliBili&lt;br /&gt;
&lt;br /&gt;
===splits i/o===&lt;br /&gt;
If you use splits.io to upload your splits, you can provide a link to them here. This is completely optional.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
A description that you wish to attach to your run. This is completely optional. If a moderator had to make important changes to your run or needs to warn you of something with your submissions, they may add a Mod Note to this.&lt;br /&gt;
[[Category:RTA Guide]]&lt;/div&gt;</summary>
		<author><name>Emmaemmaemma</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Submitting_Runs_to_Speedrun.com&amp;diff=19388</id>
		<title>RTA Guide/Submitting Runs to Speedrun.com</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Submitting_Runs_to_Speedrun.com&amp;diff=19388"/>
		<updated>2024-08-25T19:42:37Z</updated>

		<summary type="html">&lt;p&gt;Emmaemmaemma: updated ce link, changed link to alaris retime guide, reformat platform field sections for easier reading, update platform field sections to add nso, added exhaustive list of accepted video sites at time of edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As there are a number of confusing options on the &amp;quot;Add run&amp;quot; page, this should serve as a guide to submitting your PB to the SM64 leaderboards on Speedrun.com.&lt;br /&gt;
&lt;br /&gt;
If you do not follow this process correctly, especially the &#039;&#039;&#039;notes in bold&#039;&#039;&#039;, your run may be rejected.&lt;br /&gt;
&lt;br /&gt;
==Before running and submitting==&lt;br /&gt;
Before you record your runs for submission, you should review the game and category rules by clicking &amp;quot;View rules&amp;quot; while viewing the leaderboard you will be submitting to. &#039;&#039;&#039;If anything of these rules are not followed in your submission, your run will be rejected.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Run submission page==&lt;br /&gt;
[[File:SM64 Run Submission Page.png|alt=Speedrun.com Super Mario 64 run submission form|frameless|862x1026px|right]]&lt;br /&gt;
&lt;br /&gt;
===Category===&lt;br /&gt;
This is the main category you are submitting to. If the category you are running is not in this list, you might find it on the [https://www.speedrun.com/sm64ce SM64 Category Extensions leaderboard].&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
The length of your run. This is not necessarily the values shown on your splits, and you are encouraged to [https://docs.google.com/document/d/13dtZ8nkbbw4SDFgw_5GPCqY5NztabJJtnb0Z2yP-YBY re-time your run before submitting]. &#039;&#039;&#039;Do not include milliseconds in your submission unless it is a top time in a short category.&#039;&#039;&#039; View the leaderboards to see what the cut-off times for milliseconds are.&lt;br /&gt;
&lt;br /&gt;
===First Platform field===&lt;br /&gt;
The first Platform field is what controls the leaderboard your run will be submitted to. &lt;br /&gt;
* If you ran on Nintendo 64, select &amp;quot;N64&amp;quot;. &lt;br /&gt;
* If you ran on Wii Virtual Console, Wii U Virtual Console, or Nintendo Switch Online, select &amp;quot;VC&amp;quot;.&lt;br /&gt;
* If you ran on a supported emulator, select &amp;quot;EMU&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Verified===&lt;br /&gt;
&#039;&#039;&#039;Always select &amp;quot;Yes&amp;quot;.&#039;&#039;&#039; This is a field used by moderators to mark certain runs that don&#039;t meet the normal video/audio standards while still allowing them on the leaderboard. If your run should be marked as unverified, a moderator will make the change for you.&lt;br /&gt;
&lt;br /&gt;
===Region===&lt;br /&gt;
This is the version of the game you ran on. It is likely USA or JPN as the PAL version of the game runs at a slower framerate. See [[Super_Mario_64#N64|Game Regions]] for more information.&lt;br /&gt;
&lt;br /&gt;
===Second Platform field and Emulator checkbox===&lt;br /&gt;
The second Platform field is a default Speedrun.com field that shows on the run list and the run page. &lt;br /&gt;
* If you selected &amp;quot;N64&amp;quot; for the first platform field, select &amp;quot;Nintendo 64&amp;quot; for this field and leave the &amp;quot;Emulator&amp;quot; checkbox unchecked. &lt;br /&gt;
* If you selected &amp;quot;VC&amp;quot;, select the console you played on (Wii, Wii U, or Switch) and leave the &amp;quot;Emulator&amp;quot; checkbox unchecked. &lt;br /&gt;
* If you selected &amp;quot;EMU&amp;quot;, select &amp;quot;Nintendo 64&amp;quot; and check the &amp;quot;Emulator&amp;quot; checkbox. &lt;br /&gt;
&lt;br /&gt;
===Date===&lt;br /&gt;
This is the date you performed the run.&lt;br /&gt;
&lt;br /&gt;
===Video link===&lt;br /&gt;
Provide a link to a video of your run. &#039;&#039;&#039;This is required. If your run was recorded on Twitch, create a highlight of the run instead of linking to the stream VOD, as stream VODs are automatically deleted by Twitch after a certain amount of time.&#039;&#039;&#039; &lt;br /&gt;
Acceptable sites are:&lt;br /&gt;
* Youtube&lt;br /&gt;
* Twitch&lt;br /&gt;
* Nicovideo&lt;br /&gt;
* BiliBili&lt;br /&gt;
&lt;br /&gt;
===splits i/o===&lt;br /&gt;
If you use splits.io to upload your splits, you can provide a link to them here. This is completely optional.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
A description that you wish to attach to your run. This is completely optional. If a moderator had to make important changes to your run or needs to warn you of something with your submissions, they may add a Mod Note to this.&lt;br /&gt;
[[Category:RTA Guide]]&lt;/div&gt;</summary>
		<author><name>Emmaemmaemma</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/A-Maze-ing_Emergency_Exit&amp;diff=19387</id>
		<title>RTA Guide/A-Maze-ing Emergency Exit</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/A-Maze-ing_Emergency_Exit&amp;diff=19387"/>
		<updated>2024-08-20T19:36:55Z</updated>

		<summary type="html">&lt;p&gt;Emmaemmaemma: /* Tips */ new vid w misctimers and xcam timing, updated notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title= A-Maze-ing Emergency Exit&lt;br /&gt;
|image= AMiEE.png&lt;br /&gt;
|rta_record=[https://x.com/SuperWeegeeX/status/1782823076545065467 10.83]&lt;br /&gt;
|ss_record=[https://youtu.be/-e0OsKa2lbc 10.51]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;A-Maze-ing Emergency Exit&#039;&#039;&#039; is the fifth mission of [[RTA Guide/Hazy Maze Cave|Hazy Maze Cave]].&lt;br /&gt;
&lt;br /&gt;
== Triple Jump Wallkick ==&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|_Qz66hU27Lo}}&lt;br /&gt;
===Notes===&lt;br /&gt;
* The camera is &#039;&#039;&#039;VERY IMPORTANT&#039;&#039;&#039; for this strat, replicate it closely&lt;br /&gt;
* The c-right input can be either mashed or timed once before entering the door&lt;br /&gt;
* The dive to the star is not essential and can be dropped for minimal timeloss and higher consistency&lt;br /&gt;
* Adjust to the left during the double jump to give yourself more space to triple jump if needed.&lt;br /&gt;
* Back up with Watch For Rolling Rocks if something goes wrong&lt;br /&gt;
* For ideal door touch you must strain right to avoid the wall, getting a dusty third long jump makes it easier&lt;br /&gt;
&lt;br /&gt;
== Alternative Movement ==&lt;br /&gt;
This strat is optimally faster than left side, but its less-scripted nature means it tends to be slower and may be less consistent for you in practice.&lt;br /&gt;
For the wall kick, hold up-right and do a buffered kick into double-jump, and start holding up immediately after the kick to strafe along the wall towards the platform. You can also run forwards a bit after entering the room to get the wall kick closer to the platform.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|TR-ZYmXHF0s}}&lt;br /&gt;
&lt;br /&gt;
== Expert ==&lt;br /&gt;
If Mario slides forward instead of rolling out, you were too far forward and must jump lower and delay your dive more.&lt;br /&gt;
{{#ev:youtube|8MtYtH7kXW0}}&lt;br /&gt;
&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Emmaemmaemma</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/A-Maze-ing_Emergency_Exit&amp;diff=19385</id>
		<title>RTA Guide/A-Maze-ing Emergency Exit</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/A-Maze-ing_Emergency_Exit&amp;diff=19385"/>
		<updated>2024-08-20T18:38:49Z</updated>

		<summary type="html">&lt;p&gt;Emmaemmaemma: updated xcam record&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title= A-Maze-ing Emergency Exit&lt;br /&gt;
|image= AMiEE.png&lt;br /&gt;
|rta_record=[https://x.com/SuperWeegeeX/status/1782823076545065467 10.83]&lt;br /&gt;
|ss_record=[https://youtu.be/-e0OsKa2lbc 10.51]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;A-Maze-ing Emergency Exit&#039;&#039;&#039; is the fifth mission of [[RTA Guide/Hazy Maze Cave|Hazy Maze Cave]].&lt;br /&gt;
&lt;br /&gt;
== Triple Jump Wallkick ==&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
# While in Mario Cam C-Down, C-Right just before entering the door to set up the camera for the next room.&lt;br /&gt;
# Hold up and triple jump; adjust to the left during the double jump to give yourself more space to triple jump if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backup for ledge-grab during the double jump:&#039;&#039;&#039; get up and long jump over to the right to do [[RTA Guide/Watch for Rolling Rocks|Watch for Rolling Rocks]] instead.&lt;br /&gt;
{{#ev:youtube|zKVrG3iYjlo}}&lt;br /&gt;
&lt;br /&gt;
== Alternative Movement ==&lt;br /&gt;
This strat is optimally faster than left side, but its less-scripted nature means it tends to be slower and may be less consistent for you in practice.&lt;br /&gt;
For the wall kick, hold up-right and do a buffered kick into double-jump, and start holding up immediately after the kick to strafe along the wall towards the platform. You can also run forwards a bit after entering the room to get the wall kick closer to the platform.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|TR-ZYmXHF0s}}&lt;br /&gt;
&lt;br /&gt;
== Expert ==&lt;br /&gt;
If Mario slides forward instead of rolling out, you were too far forward and must jump lower and delay your dive more.&lt;br /&gt;
{{#ev:youtube|8MtYtH7kXW0}}&lt;br /&gt;
&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Emmaemmaemma</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Chip_off_Whomp%27s_Block&amp;diff=19381</id>
		<title>RTA Guide/Chip off Whomp&#039;s Block</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Chip_off_Whomp%27s_Block&amp;diff=19381"/>
		<updated>2024-08-20T16:52:56Z</updated>

		<summary type="html">&lt;p&gt;Emmaemmaemma: /* Tips */ edited tips section, us jp diff sourced from difference between ideal runs on sheet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title= Chip off Whomp&#039;s Block&lt;br /&gt;
|image= CoWB.png&lt;br /&gt;
|rta_record=[https://youtu.be/z2fDiW00gOU 28.90]&lt;br /&gt;
|ss_record=[https://youtu.be/3Nh37nhKIak 28.39]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Chip off Whomp&#039;s Block&#039;&#039;&#039; is the first mission in [[RTA Guide/Whomp&#039;s Fortress|Whomp&#039;s Fortress]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
[[File:Capture.JPG|thumb|right|star spawn location]]&lt;br /&gt;
&lt;br /&gt;
* If star 1 has been collected on the save file then star 1 must be selected to spawn King Whomp.&lt;br /&gt;
* The Whomp King&#039;s hitbox is slightly wider on JP than on US.  This can affect your movement when fighting the Whomp King if you jump off of him to the side between hits.&lt;br /&gt;
* This star is 0.93s faster on the US version.&lt;br /&gt;
&lt;br /&gt;
== Beginner ==&lt;br /&gt;
{{#ev:youtube|-kfOsnyHKcs}}&lt;br /&gt;
&lt;br /&gt;
== Intermediate ==&lt;br /&gt;
{{#ev:youtube|N3AhECYs1Fo}}&lt;br /&gt;
{{#ev:youtube|pon7mtcXylI}}&lt;br /&gt;
&lt;br /&gt;
== Advanced ==&lt;br /&gt;
{{#ev:youtube|vWneSzDQOms}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Emmaemmaemma</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Chip_off_Whomp%27s_Block&amp;diff=19380</id>
		<title>RTA Guide/Chip off Whomp&#039;s Block</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Chip_off_Whomp%27s_Block&amp;diff=19380"/>
		<updated>2024-08-20T16:44:10Z</updated>

		<summary type="html">&lt;p&gt;Emmaemmaemma: /* Beginner */ new video, not a v good recording but it has input display and misctimers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title= Chip off Whomp&#039;s Block&lt;br /&gt;
|image= CoWB.png&lt;br /&gt;
|rta_record=[https://youtu.be/z2fDiW00gOU 28.90]&lt;br /&gt;
|ss_record=[https://youtu.be/3Nh37nhKIak 28.39]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Chip off Whomp&#039;s Block&#039;&#039;&#039; is the first mission in [[RTA Guide/Whomp&#039;s Fortress|Whomp&#039;s Fortress]].&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
[[File:Capture.JPG|thumb|right|star spawn location]]&lt;br /&gt;
&lt;br /&gt;
* The 1st star must be selected when entering the stage in order to spawn the Whomp King.&lt;br /&gt;
* The Whomp King&#039;s hitbox is slightly wider on JP than on US.  This can affect your movement when fighting the Whomp King if you jump off of him to the side between hits.   &lt;br /&gt;
&lt;br /&gt;
== Beginner ==&lt;br /&gt;
{{#ev:youtube|-kfOsnyHKcs}}&lt;br /&gt;
&lt;br /&gt;
== Intermediate ==&lt;br /&gt;
{{#ev:youtube|N3AhECYs1Fo}}&lt;br /&gt;
{{#ev:youtube|pon7mtcXylI}}&lt;br /&gt;
&lt;br /&gt;
== Advanced ==&lt;br /&gt;
{{#ev:youtube|vWneSzDQOms}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Emmaemmaemma</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Chip_off_Whomp%27s_Block&amp;diff=19379</id>
		<title>RTA Guide/Chip off Whomp&#039;s Block</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Chip_off_Whomp%27s_Block&amp;diff=19379"/>
		<updated>2024-08-20T16:19:45Z</updated>

		<summary type="html">&lt;p&gt;Emmaemmaemma: /* Intermediate */ new vid w alt movement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title= Chip off Whomp&#039;s Block&lt;br /&gt;
|image= CoWB.png&lt;br /&gt;
|rta_record=[https://youtu.be/z2fDiW00gOU 28.90]&lt;br /&gt;
|ss_record=[https://youtu.be/3Nh37nhKIak 28.39]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Chip off Whomp&#039;s Block&#039;&#039;&#039; is the first mission in [[RTA Guide/Whomp&#039;s Fortress|Whomp&#039;s Fortress]].&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
[[File:Capture.JPG|thumb|right|star spawn location]]&lt;br /&gt;
&lt;br /&gt;
* The 1st star must be selected when entering the stage in order to spawn the Whomp King.&lt;br /&gt;
* The Whomp King&#039;s hitbox is slightly wider on JP than on US.  This can affect your movement when fighting the Whomp King if you jump off of him to the side between hits.   &lt;br /&gt;
&lt;br /&gt;
== Beginner ==&lt;br /&gt;
{{#ev:youtube|XG-x9jAmw2Q}}&lt;br /&gt;
&lt;br /&gt;
== Intermediate ==&lt;br /&gt;
{{#ev:youtube|N3AhECYs1Fo}}&lt;br /&gt;
{{#ev:youtube|pon7mtcXylI}}&lt;br /&gt;
&lt;br /&gt;
== Advanced ==&lt;br /&gt;
{{#ev:youtube|vWneSzDQOms}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Emmaemmaemma</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Chip_off_Whomp%27s_Block&amp;diff=19377</id>
		<title>RTA Guide/Chip off Whomp&#039;s Block</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Chip_off_Whomp%27s_Block&amp;diff=19377"/>
		<updated>2024-08-20T15:49:47Z</updated>

		<summary type="html">&lt;p&gt;Emmaemmaemma: /* Intermediate */  new vid, todo alt slope movement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title= Chip off Whomp&#039;s Block&lt;br /&gt;
|image= CoWB.png&lt;br /&gt;
|rta_record=[https://youtu.be/z2fDiW00gOU 28.90]&lt;br /&gt;
|ss_record=[https://youtu.be/3Nh37nhKIak 28.39]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Chip off Whomp&#039;s Block&#039;&#039;&#039; is the first mission in [[RTA Guide/Whomp&#039;s Fortress|Whomp&#039;s Fortress]].&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
[[File:Capture.JPG|thumb|right|star spawn location]]&lt;br /&gt;
&lt;br /&gt;
* The 1st star must be selected when entering the stage in order to spawn the Whomp King.&lt;br /&gt;
* The Whomp King&#039;s hitbox is slightly wider on JP than on US.  This can affect your movement when fighting the Whomp King if you jump off of him to the side between hits.   &lt;br /&gt;
&lt;br /&gt;
== Beginner ==&lt;br /&gt;
{{#ev:youtube|XG-x9jAmw2Q}}&lt;br /&gt;
&lt;br /&gt;
== Intermediate ==&lt;br /&gt;
{{#ev:youtube|N3AhECYs1Fo}}&lt;br /&gt;
&lt;br /&gt;
== Advanced ==&lt;br /&gt;
{{#ev:youtube|vWneSzDQOms}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Emmaemmaemma</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/A-Maze-ing_Emergency_Exit&amp;diff=19153</id>
		<title>RTA Guide/A-Maze-ing Emergency Exit</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/A-Maze-ing_Emergency_Exit&amp;diff=19153"/>
		<updated>2024-03-08T02:01:07Z</updated>

		<summary type="html">&lt;p&gt;Emmaemmaemma: /* Tips */  removed the word spam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title= A-Maze-ing Emergency Exit&lt;br /&gt;
|image= AMiEE.png&lt;br /&gt;
|rta_record=[https://youtu.be/K7AJ3eC_5Wc 10.90]&lt;br /&gt;
|ss_record=[https://youtu.be/-e0OsKa2lbc 10.51]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;A-Maze-ing Emergency Exit&#039;&#039;&#039; is the fifth mission of [[RTA Guide/Hazy Maze Cave|Hazy Maze Cave]].&lt;br /&gt;
&lt;br /&gt;
== Triple Jump Wallkick ==&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
# While in Mario Cam C-Down, C-Right before entering the door to set up the camera for the next room.&lt;br /&gt;
# Hold up and triple jump; adjust to the left during the double jump to give yourself more space to triple jump if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backup for ledge-grab during the double jump:&#039;&#039;&#039; get up and long jump over to the right to do [[RTA Guide/Watch for Rolling Rocks|Watch for Rolling Rocks]] instead.&lt;br /&gt;
{{#ev:youtube|zKVrG3iYjlo}}&lt;br /&gt;
&lt;br /&gt;
== Alternative Movement ==&lt;br /&gt;
This strat is optimally faster than left side, but its less-scripted nature means it tends to be slower and may be less consistent for you in practice (but your mileage may vary).&lt;br /&gt;
For the wall kick, hold up-right and initiate a buffered kick into double-jump, and start holding up immediately after the kick to strafe along the wall towards the platform. You can also run forwards a bit after entering the room to get the wall kick closer to the platform.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|TR-ZYmXHF0s}}&lt;br /&gt;
&lt;br /&gt;
== Expert ==&lt;br /&gt;
If Mario slides forward instead of rolling out, you were too far forward and must jump lower and delay your dive more.&lt;br /&gt;
{{#ev:youtube|8MtYtH7kXW0}}&lt;br /&gt;
&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Emmaemmaemma</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/A-Maze-ing_Emergency_Exit&amp;diff=19132</id>
		<title>RTA Guide/A-Maze-ing Emergency Exit</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/A-Maze-ing_Emergency_Exit&amp;diff=19132"/>
		<updated>2024-02-05T08:31:55Z</updated>

		<summary type="html">&lt;p&gt;Emmaemmaemma: better video of beginner strat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title= A-Maze-ing Emergency Exit&lt;br /&gt;
|image= AMiEE.png&lt;br /&gt;
|rta_record=[https://youtu.be/K7AJ3eC_5Wc 10.90]&lt;br /&gt;
|ss_record=[https://youtu.be/-e0OsKa2lbc 10.51]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;A-Maze-ing Emergency Exit&#039;&#039;&#039; is the fifth mission of [[RTA Guide/Hazy Maze Cave|Hazy Maze Cave]].&lt;br /&gt;
&lt;br /&gt;
==Beginner==&lt;br /&gt;
&lt;br /&gt;
===Left Side (Triple Jump Wallkick)===&lt;br /&gt;
&lt;br /&gt;
====Tips====&lt;br /&gt;
# While in Mario Cam C-Down, spam C-Right before entering the door to set up the camera for the next room.&lt;br /&gt;
# Hold up and triple jump; adjust to the left during the double jump to give yourself more space to triple jump if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backup for ledge-grab during the double jump:&#039;&#039;&#039; get up and long jump over to the right to do [[RTA Guide/Watch for Rolling Rocks|Watch for Rolling Rocks]] instead.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|i6UEU19VguM}}&lt;br /&gt;
&lt;br /&gt;
==Intermediate ==&lt;br /&gt;
&lt;br /&gt;
===Left Side (Triple Jump Wallkick)===&lt;br /&gt;
This strat adds a jump kick and a dive rollout to the beginner variant. It still has the advantage of needing to hold only up until after the triple jump. To set this up, you must press C-right within a few frames before opening the door.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|zKVrG3iYjlo}}&lt;br /&gt;
&lt;br /&gt;
===Right Side ===&lt;br /&gt;
This strat is optimally faster than left side, but its less-scripted nature means it tends to be slower and may be less consistent for you in practice (but your mileage may vary). &lt;br /&gt;
&lt;br /&gt;
For the wall kick, run towards the wall with a fairly sharp angle of incidence, then initiate the buffered kick into double-jump, and start holding up immediately after the kick to strafe along the wall towards the platform. You can also run forwards a bit after entering the room to get the wall kick closer to the platform. &lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|TR-ZYmXHF0s}}&lt;br /&gt;
&lt;br /&gt;
==Expert==&lt;br /&gt;
&#039;&#039;Known as the &amp;quot;singlestar strat&amp;quot; on the Ultimate Star Spreadsheet Extensions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If Mario slides forward instead of rolling out, you were too far forward and must jump lower and delay your dive more.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|8MtYtH7kXW0}}&lt;br /&gt;
&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Emmaemmaemma</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/A-Maze-ing_Emergency_Exit&amp;diff=19127</id>
		<title>RTA Guide/A-Maze-ing Emergency Exit</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/A-Maze-ing_Emergency_Exit&amp;diff=19127"/>
		<updated>2024-02-04T11:01:10Z</updated>

		<summary type="html">&lt;p&gt;Emmaemmaemma: deleted/reworked misinformation in beginner section; minor correction in expert section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title= A-Maze-ing Emergency Exit&lt;br /&gt;
|image= AMiEE.png&lt;br /&gt;
|rta_record=[https://youtu.be/K7AJ3eC_5Wc 10.90]&lt;br /&gt;
|ss_record=[https://youtu.be/-e0OsKa2lbc 10.51]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;A-Maze-ing Emergency Exit&#039;&#039;&#039; is the fifth mission of [[RTA Guide/Hazy Maze Cave|Hazy Maze Cave]].&lt;br /&gt;
&lt;br /&gt;
==Beginner==&lt;br /&gt;
&lt;br /&gt;
===Left Side (Triple Jump Wallkick)===&lt;br /&gt;
&lt;br /&gt;
====Tips====&lt;br /&gt;
# Press C-right while loading in; if you press C-right late the camera will pan too far left&lt;br /&gt;
# Just hold up and triple jump; wiggle up-left during the double jump to give yourself more space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backup for ledge-grab during the double jump:&#039;&#039;&#039; get up and long jump over to the right to do [[RTA Guide/Watch for Rolling Rocks|Watch for Rolling Rocks]] instead.&lt;br /&gt;
&lt;br /&gt;
====Demo====&lt;br /&gt;
{{#ev:youtube|CfnYfM3gKww}}&lt;br /&gt;
&lt;br /&gt;
==Intermediate ==&lt;br /&gt;
&lt;br /&gt;
===Left Side (Triple Jump Wallkick)===&lt;br /&gt;
This strat adds a jump kick and a dive rollout to the beginner variant. It still has the advantage of needing to hold only up until after the triple jump. To set this up, you must press C-right within a few frames before opening the door.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|zKVrG3iYjlo}}&lt;br /&gt;
&lt;br /&gt;
===Right Side ===&lt;br /&gt;
This strat is optimally faster than left side, but its less-scripted nature means it tends to be slower and may be less consistent for you in practice (but your mileage may vary). &lt;br /&gt;
&lt;br /&gt;
For the wall kick, run towards the wall with a fairly sharp angle of incidence, then initiate the buffered kick into double-jump, and start holding up immediately after the kick to strafe along the wall towards the platform. You can also run forwards a bit after entering the room to get the wall kick closer to the platform. &lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|TR-ZYmXHF0s}}&lt;br /&gt;
&lt;br /&gt;
==Expert==&lt;br /&gt;
&#039;&#039;Known as the &amp;quot;singlestar strat&amp;quot; on the Ultimate Star Spreadsheet Extensions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If Mario slides forward instead of rolling out, you were too far forward and must jump lower and delay your dive more.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|8MtYtH7kXW0}}&lt;br /&gt;
&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Emmaemmaemma</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Bowser_in_the_Fire_Sea&amp;diff=19125</id>
		<title>RTA Guide/Bowser in the Fire Sea</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Bowser_in_the_Fire_Sea&amp;diff=19125"/>
		<updated>2024-02-03T23:43:34Z</updated>

		<summary type="html">&lt;p&gt;Emmaemmaemma: added exta line of instructions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox_bowser_level&lt;br /&gt;
|title= Bowser in the Fire Sea&lt;br /&gt;
|image= BitFS.png&lt;br /&gt;
|rta_record=[https://twitter.com/GreenSuigi/status/1479924627023536134?t=U2JlThfBL1HEeX2L6t9-Fw&amp;amp;s=19 32.80 (Course)] / [https://www.youtube.com/watch?v=A4piWqgIuZU 51.73 (with Red Coins)]&lt;br /&gt;
|ss_record=[https://twitter.com/gamiru06/status/1519186183481221122?t=Ao-p_KKqxdj3HApxK5QWPw&amp;amp;s=19 31.39 (Course)] / [https://youtu.be/3Gur1bILEAI 51.58 (with Red Coins)]&lt;br /&gt;
|throw_record=[https://youtu.be/7jvRY_wWrEY 31.89]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Bowser in the Fire Sea&#039;&#039;&#039; is located behind [[RTA Guide/Dire, Dire Docks|Dire, Dire Docks]] in the basement. 30 stars are needed to access it without the use of a MIPS clip or SBLJ.&lt;br /&gt;
==Start Cameras==&lt;br /&gt;
===Standard===&lt;br /&gt;
{{#ev:youtube|9l3BlzXh0mE}}&lt;br /&gt;
* C-left on entry&lt;br /&gt;
* Press R + C-left + C-down when Mario lands&lt;br /&gt;
* Press R + C-Right during the 2nd long jump&lt;br /&gt;
===Alternate Camera===&lt;br /&gt;
{{#ev:youtube|aqMhd0LJgNQ}}&lt;br /&gt;
* While keeping the analog stick neutral, C-left on entry then immediately press R + C-down&lt;br /&gt;
* Begin holding analog up when the camera pans to the platform&lt;br /&gt;
* Press R + C-Right during the 2nd long jump&lt;br /&gt;
==Reds==&lt;br /&gt;
===Beginner/Intermediate===&lt;br /&gt;
Note: The beginning to this is the same as the advanced version of this star up until the second pole grab. You can watch that video for more insight on how to get a better starting angle if you&#039;re having trouble with the off angle and for lag reductions.&lt;br /&gt;
{{#ev:youtube|KEH0I1AyCH0}}&lt;br /&gt;
===Advanced (Lava Boost Early Ellies)===&lt;br /&gt;
{{#ev:youtube|nhAwaFvWYG0}}&lt;br /&gt;
====Cage Movement Variations====&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs cage delayed sideflip.gif|frame|Delayed sideflip]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs cage pivot.gif|frame|Pivot]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs cage wall rub.gif|frame|Wall rub]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
====After Cage Movement Variations====&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs 4th red burn.gif|frame|Longjump into burn]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs 4th red dj.gif|frame|Double jump wallkicks]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs 4th red rollout sj.gif|frame| Rollout single jump]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs 4th red tj.gif|frame|Triple jump]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
====Ending Movement Backups====&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs ending double burn wallkick.gif|frame|Double burn wallkick]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs ending double burn ledgegrab.gif|frame|Double burn ledgegrab]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs ending ledgegrab.gif|frame|Ledgegrab backup]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==No Reds==&lt;br /&gt;
=== Beginner (Normal Cycle)===&lt;br /&gt;
{{#ev:youtube|-s_QnHqtrkE}}&lt;br /&gt;
===Advanced (Early Cycle)===&lt;br /&gt;
{{#ev:youtube|c2lt364wnAY}}&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Fs early cycle wk ledgegrab.mp4|thumb|If you&#039;re a little late to early cycle, you can do a TJWK ledgegrab to reach the platform and still save ~5 seconds. Avoid getting a firsty, otherwise you&#039;ll wallkick too far away to be able to ledgegrab.|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Fs early cycle burn backup.mp4|thumb|Backup for accidentally landing on the lava during the ending; continue holding straight down and press C-Left twice to line Mario up and land safely.&amp;lt;br&amp;gt;(This can also be performed on normal cycle.)|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
===Expert===&lt;br /&gt;
{{#ev:youtube|fBrMM597sVM}}&lt;br /&gt;
===Ultimate Cycle ===&lt;br /&gt;
{{#ev:youtube|QR1x5HJ17cc}}&lt;br /&gt;
====Fast Example====&lt;br /&gt;
{{#ev:youtube|pw958ABTVw0}}&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ultimate fs lj.mp4|thumb| Alternate elevator movement (Kanno does this) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ultimate fs lag reduction.mp4|thumb| Alternate ending camera to reduce lag |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
====Tutorial====&lt;br /&gt;
{{#ev:youtube|jKhmyIdvHHg}}&lt;br /&gt;
&lt;br /&gt;
==Pole Glitch==&lt;br /&gt;
Pole Glitch is a very precise trick where it is important to do dustless movement. You want to maintain Mario&#039;s speed the best you can starting from this image.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fire Sea Pole Glitch SS 1.png|thumb|left|Do not get any dust frames on the first rollout, or the trick gets harder.]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;[[File:Fire Sea Pole Glitch SS 2.jpg|thumb|left|Jumpdiving between these 2 red lines works best. This part is lenient. If you jumpdive early you will probably bonk on the bottom of the pole. Once again, try to be dustless on the following rollout.]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;[[File:Fire Sea Pole Glitch SS 3.jpg|thumb|left|You will land here after the rollout, and the single jump will need to be on the 1st frame after you land. This allows you to get as much height as possible. Hold A until you see Mario has warped. If you release too early, you will bonk.]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Tutorial ===&lt;br /&gt;
{{#ev:youtube|8FvTrECWfNY}}&lt;br /&gt;
&lt;br /&gt;
==== Backup ====&lt;br /&gt;
{{#ev:youtube|hiMnCgAw5mU}}&lt;br /&gt;
 &lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Emmaemmaemma</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Bowser_in_the_Fire_Sea&amp;diff=19124</id>
		<title>RTA Guide/Bowser in the Fire Sea</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Bowser_in_the_Fire_Sea&amp;diff=19124"/>
		<updated>2024-02-03T23:35:14Z</updated>

		<summary type="html">&lt;p&gt;Emmaemmaemma: Added section showing starting cameras as it&amp;#039;s only covered in a reds video; i appreciate that the videos aren&amp;#039;t amazing and my descriptions of the strats are ineloquent but it should probably be here for completeness&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox_bowser_level&lt;br /&gt;
|title= Bowser in the Fire Sea&lt;br /&gt;
|image= BitFS.png&lt;br /&gt;
|rta_record=[https://twitter.com/GreenSuigi/status/1479924627023536134?t=U2JlThfBL1HEeX2L6t9-Fw&amp;amp;s=19 32.80 (Course)] / [https://www.youtube.com/watch?v=A4piWqgIuZU 51.73 (with Red Coins)]&lt;br /&gt;
|ss_record=[https://twitter.com/gamiru06/status/1519186183481221122?t=Ao-p_KKqxdj3HApxK5QWPw&amp;amp;s=19 31.39 (Course)] / [https://youtu.be/3Gur1bILEAI 51.58 (with Red Coins)]&lt;br /&gt;
|throw_record=[https://youtu.be/7jvRY_wWrEY 31.89]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Bowser in the Fire Sea&#039;&#039;&#039; is located behind [[RTA Guide/Dire, Dire Docks|Dire, Dire Docks]] in the basement. 30 stars are needed to access it without the use of a MIPS clip or SBLJ.&lt;br /&gt;
==Start Cameras==&lt;br /&gt;
===Standard===&lt;br /&gt;
{{#ev:youtube|9l3BlzXh0mE}}&lt;br /&gt;
* C-left on entry&lt;br /&gt;
* Press R + C-left + C-down when Mario lands&lt;br /&gt;
===Alternate Camera===&lt;br /&gt;
{{#ev:youtube|aqMhd0LJgNQ}}&lt;br /&gt;
* While keeping the analog stick neutral, C-left on entry then immediately press R + C-down&lt;br /&gt;
* Begin holding analog up when the camera pans to the platform&lt;br /&gt;
==Reds==&lt;br /&gt;
===Beginner/Intermediate===&lt;br /&gt;
Note: The beginning to this is the same as the advanced version of this star up until the second pole grab. You can watch that video for more insight on how to get a better starting angle if you&#039;re having trouble with the off angle and for lag reductions.&lt;br /&gt;
{{#ev:youtube|KEH0I1AyCH0}}&lt;br /&gt;
===Advanced (Lava Boost Early Ellies)===&lt;br /&gt;
{{#ev:youtube|nhAwaFvWYG0}}&lt;br /&gt;
====Cage Movement Variations====&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs cage delayed sideflip.gif|frame|Delayed sideflip]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs cage pivot.gif|frame|Pivot]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs cage wall rub.gif|frame|Wall rub]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
====After Cage Movement Variations====&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs 4th red burn.gif|frame|Longjump into burn]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs 4th red dj.gif|frame|Double jump wallkicks]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs 4th red rollout sj.gif|frame| Rollout single jump]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs 4th red tj.gif|frame|Triple jump]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
====Ending Movement Backups====&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs ending double burn wallkick.gif|frame|Double burn wallkick]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs ending double burn ledgegrab.gif|frame|Double burn ledgegrab]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs ending ledgegrab.gif|frame|Ledgegrab backup]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==No Reds==&lt;br /&gt;
=== Beginner (Normal Cycle)===&lt;br /&gt;
{{#ev:youtube|-s_QnHqtrkE}}&lt;br /&gt;
===Advanced (Early Cycle)===&lt;br /&gt;
{{#ev:youtube|c2lt364wnAY}}&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Fs early cycle wk ledgegrab.mp4|thumb|If you&#039;re a little late to early cycle, you can do a TJWK ledgegrab to reach the platform and still save ~5 seconds. Avoid getting a firsty, otherwise you&#039;ll wallkick too far away to be able to ledgegrab.|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Fs early cycle burn backup.mp4|thumb|Backup for accidentally landing on the lava during the ending; continue holding straight down and press C-Left twice to line Mario up and land safely.&amp;lt;br&amp;gt;(This can also be performed on normal cycle.)|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
===Expert===&lt;br /&gt;
{{#ev:youtube|fBrMM597sVM}}&lt;br /&gt;
===Ultimate Cycle ===&lt;br /&gt;
{{#ev:youtube|QR1x5HJ17cc}}&lt;br /&gt;
====Fast Example====&lt;br /&gt;
{{#ev:youtube|pw958ABTVw0}}&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ultimate fs lj.mp4|thumb| Alternate elevator movement (Kanno does this) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ultimate fs lag reduction.mp4|thumb| Alternate ending camera to reduce lag |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
====Tutorial====&lt;br /&gt;
{{#ev:youtube|jKhmyIdvHHg}}&lt;br /&gt;
&lt;br /&gt;
==Pole Glitch==&lt;br /&gt;
Pole Glitch is a very precise trick where it is important to do dustless movement. You want to maintain Mario&#039;s speed the best you can starting from this image.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fire Sea Pole Glitch SS 1.png|thumb|left|Do not get any dust frames on the first rollout, or the trick gets harder.]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;[[File:Fire Sea Pole Glitch SS 2.jpg|thumb|left|Jumpdiving between these 2 red lines works best. This part is lenient. If you jumpdive early you will probably bonk on the bottom of the pole. Once again, try to be dustless on the following rollout.]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;[[File:Fire Sea Pole Glitch SS 3.jpg|thumb|left|You will land here after the rollout, and the single jump will need to be on the 1st frame after you land. This allows you to get as much height as possible. Hold A until you see Mario has warped. If you release too early, you will bonk.]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Tutorial ===&lt;br /&gt;
{{#ev:youtube|8FvTrECWfNY}}&lt;br /&gt;
&lt;br /&gt;
==== Backup ====&lt;br /&gt;
{{#ev:youtube|hiMnCgAw5mU}}&lt;br /&gt;
 &lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Emmaemmaemma</name></author>
	</entry>
</feed>