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		<id>https://ukikipedia.net/mediawiki/index.php?title=File:STROOP-_BitFS_Elevator.png&amp;diff=20062</id>
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		<updated>2026-01-26T19:32:44Z</updated>

		<summary type="html">&lt;p&gt;Deldee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;br /&gt;
[[category:STROOP]]&lt;/div&gt;</summary>
		<author><name>Deldee</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=19539</id>
		<title>Unsolved single-goal challenges</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=19539"/>
		<updated>2025-01-30T20:52:16Z</updated>

		<summary type="html">&lt;p&gt;Deldee: changed discord link for self-hosted file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists &#039;&#039;&#039;unsolved single-goal challenges&#039;&#039;&#039; that are not currently possible with current knowledge and strategies. None of these challenges have been completed or solved.&lt;br /&gt;
==Unsolved==&lt;br /&gt;
===Coin Count===&lt;br /&gt;
*Getting more coins than intended in:&lt;br /&gt;
**[[Jolly Roger Bay]] (depending on the strat this would also save a [[Z Button Challenge|Z press]])&lt;br /&gt;
**[[Cool, Cool Mountain]]&lt;br /&gt;
**[[Big Boo&#039;s Haunt]]&lt;br /&gt;
**[[Hazy Maze Cave]]&lt;br /&gt;
**[[Lethal Lava Land]]&lt;br /&gt;
*Getting infinite coins in:&lt;br /&gt;
**[[Bowser in the Fire Sea]]&lt;br /&gt;
**[[Tick Tock Clock]]&lt;br /&gt;
**[[Rainbow Ride]]&lt;br /&gt;
===Cloning Related===&lt;br /&gt;
*Transport cloning with [[Wiggler]] or a Skeeter&lt;br /&gt;
*Cloning in Lethal Lava Land (could also potentially solve the getting more coins than intended)&lt;br /&gt;
*Moving during [[Time Stop|time stop]] in Jolly Roger Bay (to get [[shell]] [[clone]]s)&lt;br /&gt;
===Collection Challenges===&lt;br /&gt;
*Collecting the [[Key|key]] in Bowser in the Fire Sea from underneath the ground, causing you to collect the key on the death floor&lt;br /&gt;
*Collecting a [[Star|star]] during a demo sequence&lt;br /&gt;
*Collecting [[Mystery of the Monkey Cage]] without changing the [[HOLP]] for an arbitrary HOLP&lt;br /&gt;
*Collecting the new [[Impossible Coin]] in [[Tiny Huge Island]]&lt;br /&gt;
*Killing the [[Mystery Goomba]] and collecting its [[Coin|coin]]&lt;br /&gt;
===Parallel Universes===&lt;br /&gt;
*Vertical [[PU]] death in LLL&lt;br /&gt;
*Surviving in a vertical PU with a shell clone released in it&lt;br /&gt;
*Reach a PU without using joystick&lt;br /&gt;
*Reach a PU in any of the following:&lt;br /&gt;
** [[Jolly Roger Bay]] unreached areas&lt;br /&gt;
*** Ship Subarea&lt;br /&gt;
** [[Cool, Cool Mountain]]&lt;br /&gt;
*** Main level&lt;br /&gt;
*** Slide&lt;br /&gt;
** [[Lethal Lava Land]] unreached areas&lt;br /&gt;
*** Main level&lt;br /&gt;
** [[Shifting Sand Land]] unreached areas&lt;br /&gt;
*** Eyerok area (note that this is a different area than the rest of the pyramid)&lt;br /&gt;
** [[Dire Dire Docks]] unreached areas&lt;br /&gt;
*** Starting area&lt;br /&gt;
** [[Snowman&#039;s Land]] unreached areas&lt;br /&gt;
*** Igloo&lt;br /&gt;
** [[Tall, Tall Mountain]]&lt;br /&gt;
*** Main level&lt;br /&gt;
*** Slide (top subarea)&lt;br /&gt;
*** Slide (medium subarea) &lt;br /&gt;
*** Slide (bottom subarea)&lt;br /&gt;
** [[Tiny Huge Island]]&lt;br /&gt;
*** Tiny island&lt;br /&gt;
*** Huge island&lt;br /&gt;
*** Cave&lt;br /&gt;
** [[Tick Tock Clock]]&lt;br /&gt;
** [[Tower of the Wing Cap]]&lt;br /&gt;
** [[Cavern of the Metal Cap]]&lt;br /&gt;
** [[The Princess&#039;s Secret Slide]]&lt;br /&gt;
** [[Secret Aquarium]]&lt;br /&gt;
** [[Wing Mario over the Rainbow]]&lt;br /&gt;
** [[Bowser in the Dark World]]&lt;br /&gt;
*** Main area&lt;br /&gt;
*** Bowser fight&lt;br /&gt;
** [[Bowser in the Fire Sea]] unreached areas&lt;br /&gt;
*** Bowser fight&lt;br /&gt;
** [[Bowser in the Sky]]&lt;br /&gt;
*** Main area&lt;br /&gt;
*** Bowser fight&lt;br /&gt;
** [[The Castle|Castle]] unreached areas&lt;br /&gt;
*** [[The Castle#Basement|Castle Basement]]&lt;br /&gt;
*** [[The Castle#Second Floor|Castle Upstairs]]&lt;br /&gt;
*** [[The Castle#Courtyard|Castle Courtyard]]&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
*Clipping from the top area of Wiggler&#039;s cave to the bottom area.&lt;br /&gt;
*Activating more than 4 stars at once anywhere&lt;br /&gt;
*Reversing the one-way teleport in THI &lt;br /&gt;
*Ground-pounding [[Chain Chomp]]&#039;s post without interacting with the [[Red Coin|red coin]] (e.g. collecting its two coin value)&lt;br /&gt;
*Grabbing the hangable ceiling on the bottom of the beginning cloud in [[Wing Mario over the Rainbow]]&lt;br /&gt;
*Hanging below the entrance&#039;s bridge in the castle grounds with the water raised&lt;br /&gt;
*Accessing the upper floors of the castle without first collecting the key from Bowser in the Fire Sea&lt;br /&gt;
*Grabbing the wrong penguin without pressing B&lt;br /&gt;
*Defeating Bowser in the Sky without spinning Bowser&lt;br /&gt;
*Performing an [[instant release]] on [[MIPS]] at an arbitrary HOLP&lt;br /&gt;
*Spawning a &amp;quot;8&amp;quot; orange number from a red coin, secret, treasure chest or water ring&lt;br /&gt;
*Spawning a &amp;quot;9&amp;quot; orange number from a red coin, secret, treasure chest or water ring&lt;br /&gt;
*Spawning a &amp;quot;0&amp;quot; orange number from a red coin, secret, treasure chest or water ring&lt;br /&gt;
*Getting hurt (squished) by the penguin in CCM&lt;br /&gt;
*Taking fall damage during the FLYING_TRIPLE_JUMP action&lt;br /&gt;
&lt;br /&gt;
==Solved In Theory==&lt;br /&gt;
*Grab a [[Bob-omb]] fake during boiling (The video provided uses certain hacked values and is Wii VC only).&lt;br /&gt;
:*https://youtu.be/rS4KsVGbjaA&lt;br /&gt;
*Escape from PU starting from speed 0 (The video provided was done on an emulator and likely crashes on console).&lt;br /&gt;
:*[https://www.youtube.com/watch?v=3Jxi7Ruoj34 &amp;quot;SM64 Going to a PU (and Back Again)&amp;quot; by Chris Dusto]&lt;br /&gt;
==Solved Single-Goal Challenges==&lt;br /&gt;
*Picking up the cannon Bob-omb on the same frame as leaving its radius&lt;br /&gt;
:*[https://youtu.be/uFuC5DcbsjU &amp;lt;nowiki&amp;gt;&amp;quot;BoB Relocating the Stationary Bob-omb&amp;quot; by UncommentatedPannen&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Putting the Ukiki that steals your hat on the monkey cage&lt;br /&gt;
:*[https://youtu.be/oErcSAAwy4U &amp;lt;nowiki&amp;gt;&amp;quot;Completing the IMPOSSIBLE Ukiki Challenge (impossible challenge)&amp;quot; by bad_boot&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Collecting Mystery of the Monkey Cage without changing the HOLP&lt;br /&gt;
:*[https://youtu.be/UhchV2Kr_ig &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Mystery of the Monkey Cage Without Updating HOLP*&amp;quot; by ds273&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Collecting [[Li&#039;l Penguin Lost]] without changing the HOLP&lt;br /&gt;
:*[[Media:Lil_penguin_holpless.mp4]]&lt;br /&gt;
*Collecting [[Blast Away the Wall]] without using the cannon, ledge grabbing, or using time stop&lt;br /&gt;
:*[https://youtu.be/0fnJgawiI6I &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] Super Mario 64: Collecting &#039;Blast Away The Wall&#039; Cannonless, Without Ledgegrabs Or Time Stop&amp;quot; by Superdavo0001&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Grabbing [[Ukiki]] without pressing B (useful for the [[B Button Challenge]])&lt;br /&gt;
:*[https://youtu.be/cNCYo-STMG4 &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64: Mystery of the Monkey Cage 0xB (Unabridged) by Nim and Pannenkoek2012&amp;quot; by Hello, my name is nim&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
* Performing a transport clone with 4 simultaneous pushers&lt;br /&gt;
:*[https://youtu.be/ksL_eFRM4CA &amp;lt;nowiki&amp;gt;&amp;quot;Transport Clone with 5 Goombas&amp;quot; by UncommentatedPannen&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Collecting the red coin in [[Bowser in the Dark World]] at the start without using the ! Switch and living&lt;br /&gt;
:*[https://youtu.be/RYSA-A6Y78U &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - BitDW Start Red Switchless (and without dying)&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Collecting [[1-Up Mushroom#The Impossible 1-up|the Impossible 1-up]] in Cool, Cool Mountain without dying&lt;br /&gt;
:*[https://youtu.be/R-IVI82l6kU &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - CCM 2nd Slide 1up Without Dying&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Ground-pounding Wiggler&#039;s cave and then going to the huge island before the water finishes draining (this preserves the lower water level and allows a second ground-pound to trigger it again)&lt;br /&gt;
:*[[Media:H.mp4|Video file]]&lt;br /&gt;
*Escaping from one of the fish tanks in the Jolly Roger Bay room in the castle (starting with zero [[Speed|speed]] and damage counter)&lt;br /&gt;
:*[https://youtu.be/kyX-oJKld6k &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Escaping Both JRB Fish Tanks Via HSWK&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Crashing the game by going out of bounds in [[Tall, Tall Mountain]]&lt;br /&gt;
:*[https://youtu.be/oUhFf71JGKU &amp;lt;nowiki&amp;gt;&amp;quot;Game Crash from Going Out of Bounds in TTM&amp;quot; by UncommentatedPannen&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Clipping from the bottom area of Wiggler&#039;s cave to the top area.&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Reaching PU inside of the pyramid in [[Shifting Sand Land]]&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw?t=30s &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Ground-pounding the [[Blue Coin]] block in [[SSL]] without pressing A&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw?t=44s &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*[[Hyperspeed Wall Kicks|Hyperspeed Wall Kick]] between towers in [[Tower of the Wing Cap]]&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw?t=2m15s &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Leave the [[Eyerok]] boss room after defeating Eyerok&lt;br /&gt;
:*[https://youtu.be/bqrCBYJ4dUM &amp;lt;nowiki&amp;gt;&amp;quot;leaving the boss room after defeating eyerock&amp;quot; by lasplatte&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Causing a game crash by going out of bounds in the [[Cavern of the Metal Cap]] entry room&lt;br /&gt;
:*[https://youtu.be/VO0HLVIzzek &amp;lt;nowiki&amp;gt;&amp;quot;CotMC Painting Room Null Floor Crash&amp;quot; by supermarble94&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Grabbing the hat stealing Ukiki without pressing B&lt;br /&gt;
:*[https://www.youtube.com/watch?v=Sn5UM9MdkBY &amp;quot;SM64: Grabbing the Cap Ukiki without B&amp;quot; by nim]&lt;br /&gt;
&lt;br /&gt;
=== Impossible Challenges ===&lt;br /&gt;
&lt;br /&gt;
* Have Mario stand on a rotating platform, facing inwards, such that the camera focus doesn&#039;t move&lt;br /&gt;
** Impossible since the focus always moves in an ellipse (/straight line): [[Media:WDW_Rotating_Platform.mp4|WDW_Rotating_Platform.mp4]]&lt;br /&gt;
** The joke challenge is now extended to the next best thing: cause Mario to walk such in a way that the focus stays constant &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category: Challenges]]&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Deldee</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:WDW_Rotating_Platform.mp4&amp;diff=19538</id>
		<title>File:WDW Rotating Platform.mp4</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:WDW_Rotating_Platform.mp4&amp;diff=19538"/>
		<updated>2025-01-30T20:49:47Z</updated>

		<summary type="html">&lt;p&gt;Deldee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Deldee</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Lethal_Lava_Land&amp;diff=19239</id>
		<title>Lethal Lava Land</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Lethal_Lava_Land&amp;diff=19239"/>
		<updated>2024-04-24T15:04:34Z</updated>

		<summary type="html">&lt;p&gt;Deldee: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_guides}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Lethal Lava Land&lt;br /&gt;
|image= LLL.png&lt;br /&gt;
|abbreviation=LLL&lt;br /&gt;
|terrain=Default&lt;br /&gt;
|setting=Fiery&lt;br /&gt;
|water=None&lt;br /&gt;
|yellow-coins=92&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=&lt;br /&gt;
|enemy-yellow=15&lt;br /&gt;
|enemy-blue=2&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=1&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- LLL.png&lt;br /&gt;
|overview_2=STROOP- LLL Volcano 1.png&lt;br /&gt;
|overview_3=STROOP- LLL Volcano 2.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Lethal Lava Land&#039;&#039;&#039; is the seventh course of &#039;&#039;[[Super Mario 64]]&#039;&#039;. It can be accessed from the painting containing a red fireball in the basement room of the Princess Peach&#039;s castle.&lt;br /&gt;
==Course Versions==&lt;br /&gt;
There are two versions of the course that can appear by selecting different stars. Keep in mind that if there are any blue stars (uncollected) present in the star selection menu, then the last version that can be selected is the first blue star and not the stars after it:&lt;br /&gt;
*&#039;&#039;&#039;Version 1&#039;&#039;&#039;: Accessed by selecting Star 1 through Star 4. There is no [[shell]].&lt;br /&gt;
*&#039;&#039;&#039;Version 2&#039;&#039;&#039;: Accessed by selecting Star 5 through Star 6. The [[shell]] is found inside an item block on the starting platform.&lt;br /&gt;
==Coins==&lt;br /&gt;
The max amount of coins for this stage is 133, being split between outside and inside of the volcano (107 outside, 26 inside). This stage is also to home to possibly the most difficult non-glitchy coin in the game- a high bully in the volcano that requires a leap of faith to grab before it lands in the lava. There are no known methods of improving the max number of coins in this map.&lt;br /&gt;
{{LLL Coins}}&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, it takes zero A Presses to collect all seven stars.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Time&lt;br /&gt;
|-&lt;br /&gt;
|1||0||1 Minute&lt;br /&gt;
|-&lt;br /&gt;
|2||0||1 Minute&lt;br /&gt;
|-&lt;br /&gt;
|3||0||1 Minute&lt;br /&gt;
|-&lt;br /&gt;
|4||0||1 Minute&lt;br /&gt;
|-&lt;br /&gt;
|5||0||2 Minutes&lt;br /&gt;
|-&lt;br /&gt;
|6||0||1 Minute&lt;br /&gt;
|-&lt;br /&gt;
|100||0||2 Minutes&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
===Entering Lethal Lava Land &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/mlHzqJn2SMs?t=2m4s &#039;&#039;&lt;br /&gt;
Performing a dive recover (press &#039;&#039;B&#039;&#039; at run speed) allows entering the painting without pressing A.&lt;br /&gt;
===Boil the Big Bully &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/NbUWR0IkNxE &#039;&#039;&lt;br /&gt;
As the course is filled with lava, Mario can go to higher platforms by simply using lava boosts. Therefore, Mario has no difficulty getting to the platform of the Big Bully and defeat it to collect the star.&lt;br /&gt;
===Bully the Bullies &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/_szjkqYGwkI &#039;&#039;&lt;br /&gt;
Mario goes to the platform with three bullies present and defeats all the bullies on the platform. The star is then collected by a lava boost nearby.&lt;br /&gt;
===8-Coin Puzzle with 15 Pieces &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/4PXUXKf2ghU &#039;&#039;&lt;br /&gt;
Bowser&#039;s puzzle is reached by sliding kicking and dive-recovering. The eight coins on the puzzle are then quickly collected for the star to appear since the geometry of the course is mostly flat, easing navigation.&lt;br /&gt;
===Red-Hot Log Rolling &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/BxCJYoxELvk &#039;&#039;&lt;br /&gt;
As the shell is not available at this point, Mario must reach the log behind the steel-grate platform without a shell. After a couple of lava boosts, Mario gets on top of the log and rolls on it, and finally collects the star with a well-timed dive.&lt;br /&gt;
===Hot-Foot-It into the Volcano &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/Po3yFHGTieE &#039;&#039;&lt;br /&gt;
Mario enters the volcano. For the next two stars, Mario will utilize the lava boost from the &amp;quot;lavafall&amp;quot;, but the major obstacle is how many lava boosts Mario can use without dying. Fortunately, a spinning heart is nearby allowing Mario to regain HP, allowing Mario to reach the destination with 0 A presses with a complicated route. &lt;br /&gt;
&lt;br /&gt;
First, Mario gets on the moving platform with a lava boost and ZB bounces onto the lavafall (Mario is immune to lava effects when slide kicking) to land on the narrow bridge above with 2 lava boosts. Once there, Mario descends to the spinning platform and exploits the heart healing Mario&#039;s HP for an extended duration. Mario then moves back to the bottom of the lavafall quickly (since the higher platform is too high to reach) to go back to the higher platform with 3 lava boosts, restores HP with 3 coins, and quickly uses one more to reach the small platform with a pole. From there, Mario performs the final movement of ZB bouncing to the lavafall with height (while collecting 2 coins to restore HP) and uses 2 more lava boosts to reach Hot-Foot-It into the Volcano platform, collecting the star.&lt;br /&gt;
===Elevator Tour in the Volcano &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/IrXqE6DDt0I&#039;&#039; (26 hours, non-Shindou only)&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/i_2K_2UOcNM&#039;&#039; (1 minute)&lt;br /&gt;
A sequence of slow bully battery, fast bully battery, PU rotational displacement, then PU movement made the star possible in 0 A presses. This star still required 1 A press on Shindou versions of the game due to the bully death cancel being patched. However, a much faster strategy was found by using hyperspeed lava boosting to reach the star platform from the lavafall, which also worked on Shindou.&lt;br /&gt;
===LLL 100 coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/b3XxfYRYPHo &#039;&#039;&lt;br /&gt;
There are enough coins to collect outside the volcano, and so Mario collects most of the coins using a shell and grabs additional coins from bullies and Mr. I.&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
In the [[Coinless Challenge]], excluding coin missions, all stars can be collected. The same stars can be collected in the [[CCC Challenge]].&lt;br /&gt;
&lt;br /&gt;
In the [[Capless/Cannonless Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[No Buttons Allowed Challenge]], every star except the two inside the volcano can be collected. They all utilize lava boosts to traverse between the platforms.&lt;br /&gt;
&lt;br /&gt;
In the [[No Joystick Allowed Challenge]], no stars can be collected, as it is impossible to escape the starting platform.&lt;br /&gt;
&lt;br /&gt;
In the [[Pacifist Challenge]], every star except for &#039;&#039;Boil the Big Bully&#039;&#039; and &#039;&#039;Bully the Bullies&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[B Button Challenge]], the entire course is possible in 0 B presses.&lt;br /&gt;
&lt;br /&gt;
In the [[Z Button Challenge]], the entire course is possible in 0 Z presses.&lt;br /&gt;
&lt;br /&gt;
In the [[UBER Challenge]], &#039;&#039;Red-Hot Log Rolling&#039;&#039;, &#039;&#039;Hot-Foot-It into the Volcano&#039;&#039;, and &#039;&#039;Elevator Tour in the Volcano&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
There are multiple [[unsolved challenge]]s in this course: getting more coins than intended, cloning with the [[Crazy Box]], to reach a [[Parallel Universe]] in the main level, and dying in a vertical [[PU]].&lt;br /&gt;
==Cloning==&lt;br /&gt;
Since there is a [[Crazy Box]] in Lethal Lava Land, it is theoretically possible to make clones by dropping the Crazy Box and then grabbing it as it explodes. No method has been found to successfully accomplish this, however.&lt;br /&gt;
&lt;br /&gt;
The crazy box can be instant released by diving into the side of the platform it sits on, but currently efforts to move it to a place it can be grabbed have been unsuccessful.&lt;br /&gt;
&lt;br /&gt;
It is worth noting that grabbing the Crazy Box fake would not allow for any extra coins. Grabbing a fake Crazy Box results in the crazy box being destroyed without dropping any of its original coins, and without respawning, so if the fake box was used to clone a coin it would result in a net loss of 4 coins. Note that a ring of 8 coins is impossible to clone without a loading zone.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>Deldee</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Lethal_Lava_Land&amp;diff=19238</id>
		<title>Lethal Lava Land</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Lethal_Lava_Land&amp;diff=19238"/>
		<updated>2024-04-24T14:55:28Z</updated>

		<summary type="html">&lt;p&gt;Deldee: fixed extra row on the a press count, updated time for EtitV&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_guides}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Lethal Lava Land&lt;br /&gt;
|image= LLL.png&lt;br /&gt;
|abbreviation=LLL&lt;br /&gt;
|terrain=Default&lt;br /&gt;
|setting=Fiery&lt;br /&gt;
|water=None&lt;br /&gt;
|yellow-coins=92&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=&lt;br /&gt;
|enemy-yellow=15&lt;br /&gt;
|enemy-blue=2&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=1&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- LLL.png&lt;br /&gt;
|overview_2=STROOP- LLL Volcano 1.png&lt;br /&gt;
|overview_3=STROOP- LLL Volcano 2.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Lethal Lava Land&#039;&#039;&#039; is the seventh course of &#039;&#039;[[Super Mario 64]]&#039;&#039;. It can be accessed from the painting containing a red fireball in the basement room of the Princess Peach&#039;s castle.&lt;br /&gt;
==Course Versions==&lt;br /&gt;
There are two versions of the course that can appear by selecting different stars. Keep in mind that if there are any blue stars (uncollected) present in the star selection menu, then the last version that can be selected is the first blue star and not the stars after it:&lt;br /&gt;
*&#039;&#039;&#039;Version 1&#039;&#039;&#039;: Accessed by selecting Star 1 through Star 4. There is no [[shell]].&lt;br /&gt;
*&#039;&#039;&#039;Version 2&#039;&#039;&#039;: Accessed by selecting Star 5 through Star 6. The [[shell]] is found inside an item block on the starting platform.&lt;br /&gt;
==Coins==&lt;br /&gt;
The max amount of coins for this stage is 133, being split between outside and inside of the volcano (107 outside, 26 inside). This stage is also to home to possibly the most difficult non-glitchy coin in the game- a high bully in the volcano that requires a leap of faith to grab before it lands in the lava. There are no known methods of improving the max number of coins in this map.&lt;br /&gt;
{{LLL Coins}}&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, it takes zero A Presses to collect all seven stars.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Time&lt;br /&gt;
|-&lt;br /&gt;
|1||0||1 Minute&lt;br /&gt;
|-&lt;br /&gt;
|2||0||1 Minute&lt;br /&gt;
|-&lt;br /&gt;
|3||0||1 Minute&lt;br /&gt;
|-&lt;br /&gt;
|4||0||1 Minute&lt;br /&gt;
|-&lt;br /&gt;
|5||0||2 Minutes&lt;br /&gt;
|-&lt;br /&gt;
|6||0||1 Minute&lt;br /&gt;
|-&lt;br /&gt;
|100||0||2 Minutes&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
===Entering Lethal Lava Land &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/mlHzqJn2SMs?t=2m4s &#039;&#039;&lt;br /&gt;
Performing a dive recover (press &#039;&#039;B&#039;&#039; at run speed) allows entering the painting without pressing A.&lt;br /&gt;
===Boil the Big Bully &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/NbUWR0IkNxE &#039;&#039;&lt;br /&gt;
As the course is filled with lava, Mario can go to higher platforms by simply using lava boosts. Therefore, Mario has no difficulty getting to the platform of the Big Bully and defeat it to collect the star.&lt;br /&gt;
===Bully the Bullies &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/_szjkqYGwkI &#039;&#039;&lt;br /&gt;
Mario goes to the platform with three bullies present and defeats all the bullies on the platform. The star is then collected by a lava boost nearby.&lt;br /&gt;
===8-Coin Puzzle with 15 Pieces &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/4PXUXKf2ghU &#039;&#039;&lt;br /&gt;
Bowser&#039;s puzzle is reached by sliding kicking and dive-recovering. The eight coins on the puzzle are then quickly collected for the star to appear since the geometry of the course is mostly flat, easing navigation.&lt;br /&gt;
===Red-Hot Log Rolling &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/BxCJYoxELvk &#039;&#039;&lt;br /&gt;
As the shell is not available at this point, Mario must reach the log behind the steel-grate platform without a shell. After a couple of lava boosts, Mario gets on top of the log and rolls on it, and finally collects the star with a well-timed dive.&lt;br /&gt;
===Hot-Foot-It into the Volcano &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/Po3yFHGTieE &#039;&#039;&lt;br /&gt;
Mario enters the volcano. For the next two stars, Mario will utilize the lava boost from the &amp;quot;lavafall&amp;quot;, but the major obstacle is how many lava boosts Mario can use without dying. Fortunately, a spinning heart is nearby allowing Mario to regain HP, allowing Mario to reach the destination with 0 A presses with a complicated route. &lt;br /&gt;
&lt;br /&gt;
First, Mario gets on the moving platform with a lava boost and ZB bounces onto the lavafall (Mario is immune to lava effects when slide kicking) to land on the narrow bridge above with 2 lava boosts. Once there, Mario descends to the spinning platform and exploits the heart healing Mario&#039;s HP for an extended duration. Mario then moves back to the bottom of the lavafall quickly (since the higher platform is too high to reach) to go back to the higher platform with 3 lava boosts, restores HP with 3 coins, and quickly uses one more to reach the small platform with a pole. From there, Mario performs the final movement of ZB bouncing to the lavafall with height (while collecting 2 coins to restore HP) and uses 2 more lava boosts to reach Hot-Foot-It into the Volcano platform, collecting the star.&lt;br /&gt;
===Elevator Tour in the Volcano &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/IrXqE6DDt0I&#039;&#039; (26 hours, non-Shindou only)&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/i_2K_2UOcNM&#039;&#039; (1 minute)&lt;br /&gt;
A sequence of slow bully battery, fast bully battery, PU rotational displacement, then PU movement made the star possible in 0 A presses. This star still required 1 A press on Shindou versions of the game due to the bully death cancel being patched. However, a much faster strategy was found by using hyperspeed lava boosting to reach the star platform from the lavafall, which also worked on Shindou.&lt;br /&gt;
===LLL 100 coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/b3XxfYRYPHo &#039;&#039;&lt;br /&gt;
There are enough coins to collect outside the volcano, and so Mario collects most of the coins using a shell and grabs additional coins from bullies and Mr. I.&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
In the [[Coinless Challenge]], excluding coin missions, all stars can be collected. The same stars can be collected in the [[CCC Challenge]].&lt;br /&gt;
&lt;br /&gt;
In the [[Capless/Cannonless Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[No Buttons Allowed Challenge]], every star except the two inside the volcano can be collected. They all utilize lava boosts to traverse between the platforms.&lt;br /&gt;
&lt;br /&gt;
In the [[No Joystick Allowed Challenge]], no stars can be collected, as it is impossible to escape the starting platform.&lt;br /&gt;
&lt;br /&gt;
In the [[Pacifist Challenge]], every star except for &#039;&#039;Boil the Big Bully&#039;&#039; and &#039;&#039;Bully the Bullies&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[B Button Challenge]], the entire course is possible in 0 B presses.&lt;br /&gt;
&lt;br /&gt;
In the [[Z Button Challenge]], the entire course is possible in 0 Z presses.&lt;br /&gt;
&lt;br /&gt;
In the [[UBER Challenge]], &#039;&#039;Red-Hot Log Rolling&#039;&#039;, &#039;&#039;Hot-Foot-It into the Volcano&#039;&#039;, and &#039;&#039;Elevator Tour in the Volcano&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
There are multiple [[unsolved challenge]]s in this course: getting more coins than intended, cloning with the [[Crazy Box]], to reach a [[Parallel Universe]] in the main level, and dying in a vertical [[PU]].&lt;br /&gt;
==Cloning==&lt;br /&gt;
Since there is a [[Crazy Box]] in Lethal Lava Land, it is theoretically possible to make clones by dropping the Crazy Box and then grabbing it as it explodes. No method has been found to successfully accomplish this, however.&lt;br /&gt;
&lt;br /&gt;
The crazy box can be instant released by diving into the side of the platform it sits on, but currently efforts to move it to a place it can be grabbed have been unsuccessful.&lt;br /&gt;
&lt;br /&gt;
It is worth noting that grabbing the Crazy Box fake would not allow for any extra coins. Grabbing a fake Crazy Box results in the crazy box being destroyed without dropping any of its original coins, and withput respawning, so if the fake box was used to clone a coin it would result in a net loss of 4 coins. Note that a ring of 8 coins is impossible to clone without a loading zone.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>Deldee</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Swimming_Beast_in_the_Cavern&amp;diff=19231</id>
		<title>Swimming Beast in the Cavern</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Swimming_Beast_in_the_Cavern&amp;diff=19231"/>
		<updated>2024-04-16T20:41:46Z</updated>

		<summary type="html">&lt;p&gt;Deldee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{speedrun_guides}} &lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image= SBitC.png&lt;br /&gt;
|course= Hazy Maze Cave&lt;br /&gt;
|height= &lt;br /&gt;
|height_link= &lt;br /&gt;
|tas=9.63&lt;br /&gt;
|tas_link= [https://youtu.be/NK5Kfesz7Qo &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Swimming Beast in the Cavern 9.63 / Metal-Head Mario Can Move! 13.23&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
|rta= &lt;br /&gt;
|rta_link= &lt;br /&gt;
|abc= 0&lt;br /&gt;
|abc_link= [https://discord.com/channels/267091686423789568/615776022029402113/1229888020610813972 13.93 hmcj.sb1393.m64, encoded]&lt;br /&gt;
|abz= &lt;br /&gt;
|abz_link= &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Swimming Beast in the Cavern&#039;&#039;&#039; is the 1st star of [[Hazy Maze Cave]].&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Deldee</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Swimming_Beast_in_the_Cavern&amp;diff=19230</id>
		<title>Swimming Beast in the Cavern</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Swimming_Beast_in_the_Cavern&amp;diff=19230"/>
		<updated>2024-04-16T17:47:56Z</updated>

		<summary type="html">&lt;p&gt;Deldee: I forgot how the infobox templates work&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{speedrun_guides}} &lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image= SBitC.png&lt;br /&gt;
|course= Hazy Maze Cave&lt;br /&gt;
|height= &lt;br /&gt;
|height_link= &lt;br /&gt;
|tas=9.63&lt;br /&gt;
|tas_link= [https://youtu.be/NK5Kfesz7Qo &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Swimming Beast in the Cavern 9.63 / Metal-Head Mario Can Move! 13.23&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
|rta= &lt;br /&gt;
|rta_link= &lt;br /&gt;
|abc= 0&lt;br /&gt;
|abc_link= [https://discord.com/channels/267091686423789568/610551754064396290/1229842668922736691 14.27 hmcj.sb1427.m64, encoded]&lt;br /&gt;
|abz= &lt;br /&gt;
|abz_link= &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Swimming Beast in the Cavern&#039;&#039;&#039; is the 1st star of [[Hazy Maze Cave]].&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Deldee</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Swimming_Beast_in_the_Cavern&amp;diff=19229</id>
		<title>Swimming Beast in the Cavern</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Swimming_Beast_in_the_Cavern&amp;diff=19229"/>
		<updated>2024-04-16T17:44:26Z</updated>

		<summary type="html">&lt;p&gt;Deldee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{speedrun_guides}} &lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image= SBitC.png&lt;br /&gt;
|course= Hazy Maze Cave&lt;br /&gt;
|height= &lt;br /&gt;
|height_link= &lt;br /&gt;
|tas=9.63&lt;br /&gt;
|tas_link= [https://youtu.be/NK5Kfesz7Qo &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Swimming Beast in the Cavern 9.63 / Metal-Head Mario Can Move! 13.23&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
|rta= &lt;br /&gt;
|rta_link= &lt;br /&gt;
|abc= 12.27&lt;br /&gt;
|abc_link= [https://discord.com/channels/267091686423789568/610551754064396290/1229842668922736691 hmcj.sb1427.m64, encoded]&lt;br /&gt;
|abz= &lt;br /&gt;
|abz_link= &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Swimming Beast in the Cavern&#039;&#039;&#039; is the 1st star of [[Hazy Maze Cave]].&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Deldee</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Swimming_Beast_in_the_Cavern&amp;diff=19228</id>
		<title>Swimming Beast in the Cavern</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Swimming_Beast_in_the_Cavern&amp;diff=19228"/>
		<updated>2024-04-16T17:36:38Z</updated>

		<summary type="html">&lt;p&gt;Deldee: updated WR&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{speedrun_guides}} &lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image= SBitC.png&lt;br /&gt;
|course= Hazy Maze Cave&lt;br /&gt;
|height= &lt;br /&gt;
|height_link= &lt;br /&gt;
|tas=9.63&lt;br /&gt;
|tas_link= [https://youtu.be/NK5Kfesz7Qo &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Swimming Beast in the Cavern 9.63 / Metal-Head Mario Can Move! 13.23&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
|rta= &lt;br /&gt;
|rta_link= &lt;br /&gt;
|abc= &lt;br /&gt;
|abc_link= &lt;br /&gt;
|abz= &lt;br /&gt;
|abz_link= &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Swimming Beast in the Cavern&#039;&#039;&#039; is the 1st star of [[Hazy Maze Cave]].&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Deldee</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=19192</id>
		<title>Unsolved single-goal challenges</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=19192"/>
		<updated>2024-03-28T21:58:27Z</updated>

		<summary type="html">&lt;p&gt;Deldee: *Escape from PU starting from speed 0 has been solved&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists &#039;&#039;&#039;unsolved single-goal challenges&#039;&#039;&#039; that are not currently possible with current knowledge and strategies. None of these challenges have been completed or solved.&lt;br /&gt;
==Unsolved==&lt;br /&gt;
===Coin Count===&lt;br /&gt;
*Getting more coins than intended in:&lt;br /&gt;
**[[Jolly Roger Bay]] (depending on the strat this would also save a [[Z Button Challenge|Z press]])&lt;br /&gt;
**[[Cool, Cool Mountain]]&lt;br /&gt;
**[[Big Boo&#039;s Haunt]]&lt;br /&gt;
**[[Hazy Maze Cave]]&lt;br /&gt;
**[[Lethal Lava Land]]&lt;br /&gt;
*Getting infinite coins in:&lt;br /&gt;
**[[Bowser in the Fire Sea]]&lt;br /&gt;
**[[Tick Tock Clock]]&lt;br /&gt;
**[[Rainbow Ride]]&lt;br /&gt;
===Cloning Related===&lt;br /&gt;
*Transport cloning with [[Wiggler]] or a Skeeter&lt;br /&gt;
*Cloning in Lethal Lava Land (could also potentially solve the getting more coins than intended)&lt;br /&gt;
*Moving during [[Time Stop|time stop]] in Jolly Roger Bay (to get [[shell]] [[clone]]s)&lt;br /&gt;
===Collection Challenges===&lt;br /&gt;
*Collecting the [[Key|key]] in Bowser in the Fire Sea from underneath the ground, causing you to collect the key on the death floor&lt;br /&gt;
*Collecting a [[Star|star]] during a demo sequence&lt;br /&gt;
*Collecting [[Mystery of the Monkey Cage]] without changing the [[HOLP]] for an arbitrary HOLP&lt;br /&gt;
*Collecting the new [[Impossible Coin]] in [[Tiny Huge Island]]&lt;br /&gt;
*Killing the [[Mystery Goomba]] and collecting its [[Coin|coin]]&lt;br /&gt;
===Parallel Universes===&lt;br /&gt;
*Vertical [[PU]] death in LLL&lt;br /&gt;
*Surviving in a vertical PU with a shell clone released in it&lt;br /&gt;
*Reach a PU without using joystick&lt;br /&gt;
*Reach a PU in any of the following:&lt;br /&gt;
** [[Jolly Roger Bay]] unreached areas&lt;br /&gt;
*** Ship Subarea&lt;br /&gt;
** [[Cool, Cool Mountain]]&lt;br /&gt;
*** Main level&lt;br /&gt;
*** Slide&lt;br /&gt;
** [[Lethal Lava Land]] unreached areas&lt;br /&gt;
*** Main level&lt;br /&gt;
** [[Shifting Sand Land]] unreached areas&lt;br /&gt;
*** Eyerok area (note that this is a different area than the rest of the pyramid)&lt;br /&gt;
** [[Dire Dire Docks]] unreached areas&lt;br /&gt;
*** Starting area&lt;br /&gt;
** [[Snowman&#039;s Land]] unreached areas&lt;br /&gt;
*** Igloo&lt;br /&gt;
** [[Tall, Tall Mountain]]&lt;br /&gt;
*** Main level&lt;br /&gt;
*** Slide (top subarea)&lt;br /&gt;
*** Slide (medium subarea) &lt;br /&gt;
*** Slide (bottom subarea)&lt;br /&gt;
** [[Tiny Huge Island]]&lt;br /&gt;
*** Tiny island&lt;br /&gt;
*** Huge island&lt;br /&gt;
*** Cave&lt;br /&gt;
** [[Tick Tock Clock]]&lt;br /&gt;
** [[Tower of the Wing Cap]]&lt;br /&gt;
** [[Cavern of the Metal Cap]]&lt;br /&gt;
** [[The Princess&#039;s Secret Slide]]&lt;br /&gt;
** [[Secret Aquarium]]&lt;br /&gt;
** [[Wing Mario over the Rainbow]]&lt;br /&gt;
** [[Bowser in the Dark World]]&lt;br /&gt;
*** Main area&lt;br /&gt;
*** Bowser fight&lt;br /&gt;
** [[Bowser in the Fire Sea]] unreached areas&lt;br /&gt;
*** Bowser fight&lt;br /&gt;
** [[Bowser in the Sky]]&lt;br /&gt;
*** Main area&lt;br /&gt;
*** Bowser fight&lt;br /&gt;
** [[The Castle|Castle]] unreached areas&lt;br /&gt;
*** [[The Castle#Basement|Castle Basement]]&lt;br /&gt;
*** [[The Castle#Second Floor|Castle Upstairs]]&lt;br /&gt;
*** [[The Castle#Courtyard|Castle Courtyard]]&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
*Clipping from the top area of Wiggler&#039;s cave to the bottom area.&lt;br /&gt;
*Activating more than 4 stars at once anywhere&lt;br /&gt;
*Reversing the one-way teleport in THI &lt;br /&gt;
*Ground-pounding [[Chain Chomp]]&#039;s post without interacting with the [[Red Coin|red coin]] (e.g. collecting its two coin value&lt;br /&gt;
*Grabbing the hangable ceiling on the bottom of the beginning cloud in [[Wing Mario over the Rainbow]]&lt;br /&gt;
*Hanging below the entrance&#039;s bridge in the castle grounds with the water raised&lt;br /&gt;
*Accessing the upper floors of the castle without first collecting the key from Bowser in the Fire Sea&lt;br /&gt;
*Grabbing the wrong penguin without pressing B&lt;br /&gt;
*Grabbing the hat stealing Ukiki without pressing B&lt;br /&gt;
*Defeating Bowser in the Sky without spinning Bowser&lt;br /&gt;
*Performing an [[instant release]] on [[MIPS]] at an arbitrary HOLP&lt;br /&gt;
*Spawning a &amp;quot;8&amp;quot; orange number from a red coin, secret, treasure chest or water ring&lt;br /&gt;
*Spawning a &amp;quot;9&amp;quot; orange number from a red coin, secret, treasure chest or water ring&lt;br /&gt;
*Spawning a &amp;quot;0&amp;quot; orange number from a red coin, secret, treasure chest or water ring&lt;br /&gt;
*Getting hurt (squished) by the penguin in CCM&lt;br /&gt;
*Taking fall damage during the FLYING_TRIPLE_JUMP action&lt;br /&gt;
&lt;br /&gt;
==Solved In Theory==&lt;br /&gt;
*Grab a [[Bob-omb]] fake during boiling (The video provided uses certain hacked values and is Wii VC only).&lt;br /&gt;
:*https://youtu.be/rS4KsVGbjaA&lt;br /&gt;
==Solved Single-Goal Challenges==&lt;br /&gt;
*Picking up the cannon Bob-omb on the same frame as leaving its radius&lt;br /&gt;
:*[https://youtu.be/uFuC5DcbsjU &amp;lt;nowiki&amp;gt;&amp;quot;BoB Relocating the Stationary Bob-omb&amp;quot; by UncommentatedPannen&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Putting the Ukiki that steals your hat on the monkey cage&lt;br /&gt;
:*[https://youtu.be/oErcSAAwy4U &amp;lt;nowiki&amp;gt;&amp;quot;Completing the IMPOSSIBLE Ukiki Challenge (impossible challenge)&amp;quot; by bad_boot&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Collecting Mystery of the Monkey Cage without changing the HOLP&lt;br /&gt;
:*[https://youtu.be/UhchV2Kr_ig &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Mystery of the Monkey Cage Without Updating HOLP*&amp;quot; by ds273&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Collecting [[Li&#039;l Penguin Lost]] without changing the HOLP&lt;br /&gt;
:*[[Media:Lil_penguin_holpless.mp4]]&lt;br /&gt;
*Collecting [[Blast Away the Wall]] without using the cannon, ledge grabbing, or using time stop&lt;br /&gt;
:*[https://youtu.be/0fnJgawiI6I &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] Super Mario 64: Collecting &#039;Blast Away The Wall&#039; Cannonless, Without Ledgegrabs Or Time Stop&amp;quot; by Superdavo0001&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Grabbing [[Ukiki]] without pressing B (useful for the [[B Button Challenge]])&lt;br /&gt;
:*[https://youtu.be/cNCYo-STMG4 &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64: Mystery of the Monkey Cage 0xB (Unabridged) by Nim and Pannenkoek2012&amp;quot; by Hello, my name is nim&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
* Performing a transport clone with 4 simultaneous pushers&lt;br /&gt;
:*[https://youtu.be/ksL_eFRM4CA &amp;lt;nowiki&amp;gt;&amp;quot;Transport Clone with 5 Goombas&amp;quot; by UncommentatedPannen&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Collecting the red coin in [[Bowser in the Dark World]] at the start without using the ! Switch and living&lt;br /&gt;
:*[https://youtu.be/RYSA-A6Y78U &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - BitDW Start Red Switchless (and without dying)&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Collecting [[1-Up Mushroom#The Impossible 1-up|the Impossible 1-up]] in Cool, Cool Mountain without dying&lt;br /&gt;
:*[https://youtu.be/R-IVI82l6kU &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - CCM 2nd Slide 1up Without Dying&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Ground-pounding Wiggler&#039;s cave and then going to the huge island before the water finishes draining (this preserves the lower water level and allows a second ground-pound to trigger it again)&lt;br /&gt;
:*[[Media:H.mp4|Video file]]&lt;br /&gt;
*Escaping from one of the fish tanks in the Jolly Roger Bay room in the castle (starting with zero [[Speed|speed]] and damage counter)&lt;br /&gt;
:*[https://youtu.be/kyX-oJKld6k &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Escaping Both JRB Fish Tanks Via HSWK&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Crashing the game by going out of bounds in [[Tall, Tall Mountain]]&lt;br /&gt;
:*[https://youtu.be/oUhFf71JGKU &amp;lt;nowiki&amp;gt;&amp;quot;Game Crash from Going Out of Bounds in TTM&amp;quot; by UncommentatedPannen&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Clipping from the bottom area of Wiggler&#039;s cave to the top area.&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Reaching PU inside of the pyramid in [[Shifting Sand Land]]&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw?t=30s &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Ground-pounding the [[Blue Coin]] block in [[SSL]] without pressing A&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw?t=44s &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*[[Hyperspeed Wall Kicks|Hyperspeed Wall Kick]] between towers in [[Tower of the Wing Cap]]&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw?t=2m15s &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Leave the [[Eyerok]] boss room after defeating Eyerok&lt;br /&gt;
:*[https://youtu.be/bqrCBYJ4dUM &amp;lt;nowiki&amp;gt;&amp;quot;leaving the boss room after defeating eyerock&amp;quot; by lasplatte&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Causing a game crash by going out of bounds in the [[Cavern of the Metal Cap]] entry room&lt;br /&gt;
:*[https://youtu.be/VO0HLVIzzek &amp;lt;nowiki&amp;gt;&amp;quot;CotMC Painting Room Null Floor Crash&amp;quot; by supermarble94&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Escape from PU starting from speed 0&lt;br /&gt;
:*[https://www.youtube.com/watch?v=3Jxi7Ruoj34 &amp;quot;SM64 Going to a PU (and Back Again)&amp;quot; by Chris Dusto]&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category: Challenges]]&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Deldee</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Crash&amp;diff=19150</id>
		<title>Crash</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Crash&amp;diff=19150"/>
		<updated>2024-03-05T19:34:11Z</updated>

		<summary type="html">&lt;p&gt;Deldee: typo fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Crash&#039;&#039;&#039;, &#039;&#039;&#039;Freeze&#039;&#039;&#039;, or &#039;&#039;&#039;Hardlock&#039;&#039;&#039; is when the [[Threads#Game Thread|game thread]] of SM64 stops executing instructions (as opposed to a [[Softlock|softlock]], where the game is still running as normal but is stuck in a loop without any way to get out). Crashes can occur in several different ways, such as a game thread exception or an [[RCP]] (graphics) crash.&lt;br /&gt;
==CPU Crashes==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Cause !! Exception Type !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Exceed the [[Objects#Object limit|object limit]] || style=&amp;quot;background-color: #ffb65e&amp;quot;| N/A || This is technically not a crash as the game developers accounted for this scenario and made the game enter an infinite loop. However, this infinite loop has the same symptoms as a crash and is one for all practical purposes, so it is included here. This &amp;quot;crash&amp;quot; can be done via a variety of methods including cloning, hat duplication, monty-mole pellet build-up, or money-bag duplication.&lt;br /&gt;
|-&lt;br /&gt;
| Sending the camera into a [[Parallel Universe|PU]]|| style=&amp;quot;background-color: #ff9696&amp;quot; | Floating-Point Overflow ||&lt;br /&gt;
|-&lt;br /&gt;
| Walking at PU speed for only a portion of the 4 quarter steps on a [[frame]] ||  style=&amp;quot;background-color: #ff9696&amp;quot;| Floating-Point Overflow ||&lt;br /&gt;
|-&lt;br /&gt;
| Moving at PU speed with no joystick input for all 4 quarter steps on a frame ||  style=&amp;quot;background-color: #ff9696&amp;quot;| Floating-Point Overflow ||&lt;br /&gt;
|-&lt;br /&gt;
| Moving 16384 distance into a wall (Often a PU Crash) ||  style=&amp;quot;background-color: #ff9696&amp;quot;| Floating-Point Overflow ||&lt;br /&gt;
|-&lt;br /&gt;
| Walking with a speed greater than or equal to 2^31 / 170 (~12.632M) || style=&amp;quot;background-color: #ff9696&amp;quot;| Floating-Point Overflow || Mario&#039;s speed is multiplied by 170 in some intermediate calculations and casted to an int. When this cast exceeds 2^31 an FPE occurs.&lt;br /&gt;
|-&lt;br /&gt;
| Turning during a walking action such that speed times change in yaw is greater than or equal to 2^31 * 12 (~12.583M with dyaw = 2048) || style=&amp;quot;background-color: #ff9696&amp;quot;| Floating-Point Overflow || Similar to the above.&lt;br /&gt;
|-&lt;br /&gt;
| Bully Knockback Division-by-Zero || style=&amp;quot;background-color: #ff9696&amp;quot;| Floating-Point Division-by-Zero || By positioning Mario at the exact same X and Z coordinates as the bully, a division-by-zero exception occurs when the game divides by the lateral distance between Mario and the bully to calculate Mario and the bully&#039;s new speed after the collision.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=8jd3A2euOjg &amp;quot;Game Crash from Bully Knockback DIV/0&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Bully/Bob-omb Angle Overflow || style=&amp;quot;background-color: #ff9696&amp;quot;| Floating-Point Overflow || When a Bully or Bob-omb is out-of-bounds, the code to keep their angle between -32768 and 32767 doesn&#039;t run, and eventually it becomes big enough that a floating-point overflow exception occurs when casted back to an int.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=ZrMxO1eZPGU &amp;quot;Game Crash from Bully Angle Double-to-Int Conversion&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=kwQu5qQg-M0 &amp;quot;Game Crash from Bob-omb Angle Double-to-Int Conversion&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Deleting a non-existent file on the File Select Screen&amp;lt;ref&amp;gt;[https://youtu.be/-N5OQPgA6YI &amp;quot;How to crash Super Mario 64 in 20 seconds&amp;quot; by rattleman123456]&amp;lt;/ref&amp;gt; ||  style=&amp;quot;background-color: #fffca8&amp;quot;| Address Error || The game tries to find the button object corresponding to the file and set its state to erased. However, the button object doesn&#039;t exist (a New File button is there instead), so it ends up trying to write to NULL.&lt;br /&gt;
|-&lt;br /&gt;
| Moving a shadow above [[surface]] 12 while it&#039;s over OOB || style=&amp;quot;background-color: #fffca8&amp;quot;| Address Error || The surface SURFACE_INTANGIBLE (surface 12) has the special property that in some cases find_floor will look for floors below an intangible surface if it finds one. If there&#039;s no floor below the intangible surface, find_floor will return NULL for the found floor but the height of the intangible floor. As floors are null-checked by checking if their height is the default value of -11000, this will cause a NULL dereference the next time the game tries to use the floor variable.&lt;br /&gt;
|-&lt;br /&gt;
| Killing a Monty Mole remotely || style=&amp;quot;background-color: #fffca8&amp;quot;| Address Error || The game tries to find which hole the Monty Mole should spawn in, but all the available holes are too far away from Mario, so no hole is chosen and the Monty Mole tries to go to a null hole.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=P4AQ9AmWa9s &amp;quot;Long Range Monty Mole Kill Game Crash&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Killing an uninitialized Monty Mole&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=aafLNwyR5kk &amp;quot;Uninitialized Monty Moles&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; || style=&amp;quot;background-color: #fffca8&amp;quot;| Address Error || Similar to above.&lt;br /&gt;
|-&lt;br /&gt;
| Going out of bounds in a room with a painting || style=&amp;quot;background-color: #fffca8&amp;quot;| Address Error || Paintings use the floor type of Mario&#039;s floor to decide how they should ripple. Going out-of-bounds causes them to try to read the floor type of null.&lt;br /&gt;
|-&lt;br /&gt;
| Being pushed off of a hangable [[ceiling]] while hanging and stationary without another ceiling above || style=&amp;quot;background-color: #fffca8&amp;quot;| Address Error || The game has a check to make Mario enter freefall if the ceiling above him is not hangable. The programmers failed to account for the ceiling being NULL, so if Mario is pushed off the ceiling and has no ceiling above him the game will try to read the type of a null ceiling and crash.&lt;br /&gt;
|-&lt;br /&gt;
| Sound glitch || Unknown || &amp;quot;Sound glitch&amp;quot; refers to when the audio thread encounters an exception (usually an address error exception), therefore causing the sound to cut out. When the game thread next tries to interface with the audio thread on a level load, the game thread crashes as well. Sound glitch is often treated as one singular glitch even though it is really a class of glitches in the audio library. Sound glitches are usually J-exclusive, however some instances such as the [[BitS]] sound glitch are not.&lt;br /&gt;
|-&lt;br /&gt;
| Teleporting while passing over a loading zone || style=&amp;quot;background-color: #fffca8&amp;quot;| Address Error || Since the area changed, there is now no teleporter with the same ID as the one Mario used to warp. Thus the game returns NULL when trying to find an associated warp node to warp to, and crashes when trying to access information about its destination. Under certain conditions, this can cause a Wrong Warp on PAL or Shindou VC.&lt;br /&gt;
|-&lt;br /&gt;
| Warping out of a level while passing over a loading zone ||  style=&amp;quot;background-color: #fffca8&amp;quot;| Address Error || Similar to above, but only hypothetical. Maybe possible in DDD using the Sub Gate warp and whirlpool cloning to reach the instant loading zone, but not yet achieved without hacks.&lt;br /&gt;
|-&lt;br /&gt;
| Entering Wiggler&#039;s Cave on the Disk Drive version || style=&amp;quot;background-color: #ff9696&amp;quot;| Floating-Point Unimplemented Operation || When Wiggler is initialized, his health value is 2048 for a single frame before being reset to 3. Wiggler uses his health to index into a table to get his speed (to move faster when at lower health); 2048 causes it to index out of range and read a denormalized floating-point number as his health, which causes an unimplemented operation exception since the N64 does not implement any operations on denormalized floats except comparisons.&lt;br /&gt;
|-&lt;br /&gt;
| Having an object too far away from the camera make a noise (JP only)&lt;br /&gt;
| style=&amp;quot;background-color: #ff9696&amp;quot; | Floating-Point Unimplemented Operation&lt;br /&gt;
|When a noise&#039;s pan is determined, it uses the position of the object to calculate the pan. When the object&#039;s absolute z-position relative to the camera is large (&amp;gt;= 22000 units) and the x-position relative to the camera is very negative (&amp;lt; -66000), an index for the pan will be generated outside of the bounds of the array for the pan. When the value outside of the array is an invalid float, the audio thread will crash (sound glitch). Does not happen when sound mode is set to Mono.&lt;br /&gt;
|-&lt;br /&gt;
|Casting a shadow on a corrupted triangle&lt;br /&gt;
| style=&amp;quot;background-color: #ff9696&amp;quot; | Floating-Point Unimplemented Operation&lt;br /&gt;
|The limit of surface triangle loaded at once in the game is 2300. However, in [[Hazy Maze Cave]], when using [[Mario&#039;s Platform Adventure]], it is possible to load more triangle than this limit. This causes the surfaceList to overwrite part of the face table. If the game tries to cast a shadow on one of the &amp;quot;triangles&amp;quot; created by this situation, the normalX of the triangle will be a pointer and be processed as a denormalized float, which crashes the game when used for arithmethic.&amp;lt;ref&amp;gt;[https://www.twitch.tv/videos/1951116583?t=00h48m42s HMC Denorm Crash]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Having the same position as the camera&#039;s position || style=&amp;quot;background-color: #ff9696&amp;quot; |Floating-Point Division-by-Zero||When Mario stands in the same position as the camera, the game will crash due to a division by zero error.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=vK16L2J0la4 &amp;quot;Faster fastest crash in BoB&amp;quot; by Madghostkek]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Rotating a Pendulum using pendulum manipulation beyond the float angle limit.&lt;br /&gt;
| style=&amp;quot;background-color: #ff9696&amp;quot; |Floating-Point Overflow&lt;br /&gt;
|Manipulating the pendulum to rotate beyond the range of an int will error when truncating the float. Verification of this crash took 39 days.&amp;lt;ref&amp;gt;[https://clips.twitch.tv/TiredKnottyOrcaThunBeast-3MHslDyIHpEavrfG &amp;quot;Pendulum Crash&amp;quot; by rcombs]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Touching a recovery heart with more than ~10.7M speed.&lt;br /&gt;
| style=&amp;quot;background-color: #ff9696&amp;quot; |Floating-Point Overflow&lt;br /&gt;
|Touching a recovery heart with more than ~10.7M speed will cause float-to-int conversion with a float value that&#039;s greater than the max integer value.&amp;lt;ref&amp;gt;[https://youtu.be/nDqSqrnjmHY Game Crash from Touching a Heart with 10.7M Speed]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==RCP (Graphics) Crashes==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Cause!!Exception Type!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Have too many 3D models on screen at once|| style=&amp;quot;background-color: #fffca8&amp;quot; |Invalid F3D command ||The main display list buffer has two sides, the left side holds F3D commands the game runs, and the right side holds allocated buffers for matrices. When an object&#039;s graphics are drawn, 16 bytes are used from the left side and 64 from the right side for each separate 3D model from the object. These two sides overlap when there are too many of these models on screen, leading to both sides being overwritten with garbage data and invalid F3D commands.&lt;br /&gt;
|-&lt;br /&gt;
|Moving the camera immediately when entering [[VCutM]]|| style=&amp;quot;background-color: #fffca8&amp;quot; |Invalid F3D command||The object that spawns the rotating checkerboard platforms in VCutM references a model that doesn&#039;t exist. Normally this isn&#039;t a problem, since it&#039;s not on screen so it&#039;s culled before any damage occurs, and it despawns 1 frame after loading the level. However rotating the camera on the first frame, right before it despawns, it just barely comes into view. The non-existent model ends up sending invalid F3D commands to the RCP.&lt;br /&gt;
|}&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Address Error Exception]]&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
{{Glitches}}&lt;/div&gt;</summary>
		<author><name>Deldee</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:Behind_Chain_Chomp%27s_Gate_TAS_History&amp;diff=19135</id>
		<title>Template:Behind Chain Chomp&#039;s Gate TAS History</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:Behind_Chain_Chomp%27s_Gate_TAS_History&amp;diff=19135"/>
		<updated>2024-02-07T19:03:20Z</updated>

		<summary type="html">&lt;p&gt;Deldee: Added most recent WR&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|Jan 29, 2010 &lt;br /&gt;
|9.36&amp;lt;ref&amp;gt;[http://youtu.be/3-1J0mIjzzo &amp;quot;Super Mario 64 - Behind Chain Chomp&#039;s Gate (with bobmario511) - 9.36 (TAS)&amp;quot; by Sonicpacker]&amp;lt;/ref&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
|Sonicpacker, Bobmario511 &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Jul 3, 2010 &lt;br /&gt;
|9.27 &amp;lt;ref&amp;gt;[http://youtu.be/K2cfSuaPw7A &amp;quot;Super Mario 64 - Behind Chain Chomp&#039;s Gate 9.27 - (TAS)&amp;quot; by AruaErueru]&amp;lt;/ref&amp;gt; &lt;br /&gt;
|3 &lt;br /&gt;
|AruaErueru &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Oct 31, 2010 &lt;br /&gt;
|9.20 &amp;lt;ref&amp;gt;[http://youtu.be/mOwBwBlkRW0 &amp;quot;Super Mario 64 - Behind Chain Chomp&#039;s Gate – 9.2 (TAS)&amp;quot; by Sonicpacker]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|2 &lt;br /&gt;
|Sonicpacker, Nahoc &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Dec 17. 2010 &lt;br /&gt;
|9.17 &lt;br /&gt;
|1 &lt;br /&gt;
|Mickeys11189 &lt;br /&gt;
|(Run has been lost) &lt;br /&gt;
|- &lt;br /&gt;
|Nov 25, 2012 &lt;br /&gt;
|9.13&amp;lt;ref&amp;gt;[https://youtu.be/xL6VE_5PddM?t=1051 Behind Chain Chomp&#039;s Gate in 9.13, as part of the 120 Stars TAS]&amp;lt;/ref&amp;gt; &lt;br /&gt;
|1 &lt;br /&gt;
|The 120 Star TAS Team &lt;br /&gt;
|From the 2012 120 Star TAS &lt;br /&gt;
|-  &lt;br /&gt;
|-style=&amp;quot;background-color:#D0D3D4&amp;quot; &lt;br /&gt;
|Jun 27, 2016 &lt;br /&gt;
|11.66 &amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=cYGiYFGNWJM &amp;quot;SM64 (TAS) - Behind Chain Chomp&#039;s Gate new route!&amp;quot; by Plush]&amp;lt;/ref&amp;gt; &lt;br /&gt;
|19 &lt;br /&gt;
|Plush &lt;br /&gt;
|Mario triggers a death fadeout by going out of bounds and collects the star during the transition. Although this takes longer, skipping the star grab animation saves 2.1 seconds off the full run, making this a better strategy. &lt;br /&gt;
|- style=&amp;quot;background-color:#D0D3D4&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
|Apr 9, 2017 &lt;br /&gt;
|7.46? &amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=8_lWn65qzA0 &amp;quot;Super Mario 64 - Behind Chain Chomp&#039;s Gate 7.46?? - (TAS)&amp;quot; By AruaErueru] &amp;lt;/ref&amp;gt;&lt;br /&gt;
|? &lt;br /&gt;
|AruaErueru &lt;br /&gt;
|New timing method &lt;br /&gt;
|- &lt;br /&gt;
|Apr 14, 2017&lt;br /&gt;
|7.13 &amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=MzbDhnI2T5g &amp;quot;SM64 (TAS) - Behind Chain Chomp&#039;s Gate (7.13?)&amp;quot; by Plush]&amp;lt;/ref&amp;gt; &lt;br /&gt;
|5 &lt;br /&gt;
|Plush &lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background-color:#D0D3D4&amp;quot; &lt;br /&gt;
|Jun 14, 2018 &lt;br /&gt;
|10.53 &amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=mpcMdqpKoFI &amp;quot;SM64 (TAS) - Behind Chain Chomp&#039;s Gate (10.53*)&amp;quot; by Plush]&amp;lt;/ref&amp;gt; &lt;br /&gt;
|8 &lt;br /&gt;
|Plush &lt;br /&gt;
| New timing method. -1f reaching the bob-omb, -7f new movement to reach clip earlier &lt;br /&gt;
|- &lt;br /&gt;
|Jul 4, 2018 &lt;br /&gt;
|10.43 &amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=EFISdYajCpU &amp;quot;SM64 (TAS) - Behind Chain Chomp&#039;s Gate (10.43)&amp;quot; by Plush]&amp;lt;/ref&amp;gt; &lt;br /&gt;
|3 &lt;br /&gt;
|Plush, Snark &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Jun 19, 2022&lt;br /&gt;
|10.43 &amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=NqALL2v7pQs &amp;quot;(TAS) - Behind Chain Chomp&#039;s Gate (10&amp;quot;40?)&amp;quot; by Crackhex]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|1&lt;br /&gt;
|Plush, Eru, Crackhex&lt;br /&gt;
|Better bob-omb grab leading to landing -1f &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Feb 7, 2024&lt;br /&gt;
|10.33 &amp;lt;ref&amp;gt;[https://youtu.be/4RlENcbH5VU &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] Behind Chain Chomp&#039;s Gate - 10&amp;quot;33&amp;quot; by elbertito&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|2&lt;br /&gt;
|Elbertito, Crackhex&lt;br /&gt;
| -2f Double jump land, +1f bob-omb grab, -1f jump to the star&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{TAS History&lt;br /&gt;
|title=Behind Chain Chomp&#039;s Gate}}&lt;br /&gt;
&lt;br /&gt;
[[Category:TAS History Templates]]&lt;br /&gt;
[[Category:Subtemplates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Deldee</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Behind_Chain_Chomp%27s_Gate&amp;diff=19134</id>
		<title>Behind Chain Chomp&#039;s Gate</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Behind_Chain_Chomp%27s_Gate&amp;diff=19134"/>
		<updated>2024-02-07T18:58:54Z</updated>

		<summary type="html">&lt;p&gt;Deldee: updated WR&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{star_infobox &lt;br /&gt;
|image=BCCG.jpg &lt;br /&gt;
|course=BoB &lt;br /&gt;
|height=432 &lt;br /&gt;
|height_link=[https://www.youtube.com/watch?v=xE7hrQ8sHhU&amp;amp;t=3m18s &amp;quot;Star Heights&amp;quot; by UncommentatedPannen] &lt;br /&gt;
|tas=10.33 &lt;br /&gt;
|tas_link=[https://youtu.be/4RlENcbH5VU &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] Behind Chain Chomp&#039;s Gate - 10&amp;quot;33&amp;quot; by elbertito&amp;lt;/nowiki&amp;gt;] &lt;br /&gt;
|rta= 11.37 &lt;br /&gt;
|rta_link=[https://www.youtube.com/watch?v=iIeVA9NaFAE &amp;quot;Behind Chain Chomp&#039;s Gate 11&amp;quot;37&amp;quot; by mofumofu256] &lt;br /&gt;
|abc= 0 &lt;br /&gt;
|abc_link=[https://youtu.be/-ReQBJwb-ac &amp;quot;(TAS) Behind Chain Chomp&#039;s Gate 0xA - 25&amp;quot;53&amp;quot; by fifdspence] &lt;br /&gt;
|abz= 0 &lt;br /&gt;
|abz_link=[https://www.youtube.com/watch?v=xOs72bQGadQ &amp;quot;SM64 - Behind Chain Chomp&#039;s Gate - No Buttons Allowed&amp;quot; by pannenkoek2012] &lt;br /&gt;
}} &lt;br /&gt;
{{speedrun_guides}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Behind Chain Chomp&#039;s Gate&#039;&#039;&#039; is the sixth and final mission of [[Bob-omb Battlefield]]. To complete it, Mario must ground-pound the post guarded by the Chain Chomp three times so the Chain Chomp breaks the gate guarding the [[Power Star]]. [[Bob-omb|Bloated Bob-omb glitch]],&amp;lt;ref&amp;gt;[https://youtu.be/ZV7nJwt2zhc?t=123 &amp;quot;N64 Super Mario 64 &amp;quot;70 Stars BLJless&amp;quot; in 42:58:52&amp;quot; video by sonicpacker]&amp;lt;/ref&amp;gt; [[Backwards_Long_Jump|BLJ]]&amp;lt;ref&amp;gt;[https://youtu.be/-zk_S8ZGKto &amp;quot;Behind Chain Chomp&#039;s Gate 9&amp;quot;13&amp;quot; by snark122]&amp;lt;/ref&amp;gt; and [[Backward Shell Hyperspeed]]&amp;lt;ref&amp;gt;[https://youtu.be/7s2qptzjcJ8 &amp;quot;BoB Chain Chomp Star 0x Faster Strat using Shell Hyperspeed&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; can also be used to clip [[Mario]] through the gate. A Death Star Glitch can be done on this star to skip the star grabbing animation.&amp;lt;ref&amp;gt;[https://youtu.be/EFISdYajCpU?t=7 &amp;quot;SM64 &amp;lt;nowiki&amp;gt;[TAS]&amp;lt;/nowiki&amp;gt; - Behind Chain Chomp&#039;s Gate (10&amp;quot;43)&amp;quot; by Plush]&amp;lt;/ref&amp;gt; &lt;br /&gt;
==A Button Challenge==&lt;br /&gt;
This star can be done in 0 A presses and can also be done RTA&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=IdntrtJmwLs “(RTABC) Behind Chain Chomp&#039;s Gate - 0x A Presses” by Bad_Boot]&amp;lt;/ref&amp;gt;, but is very difficult to do.  The star is too high to get using a dive recover, so instead 2 [[Goomba]] [[Cloning|Clones]] are used. Mario can use a cork box to clip inside the gate. The first problem is that it is impossible to clone a goomba inside the gate, so instead mario places the [[Cork Box]] at the desired location of a goomba clone. Mario can easily leave the gate as the gate is a one-sided wall. Mario uses the [[Hat in Hand]] glitch to release a goomba clone at the location of the box, since that’s where the [[HOLP]] is at. Mario then repeats this process with the 2nd goomba, and finally heads in and uses the 2 goomba bounces to reach the star. &lt;br /&gt;
==TAS History== &lt;br /&gt;
{{TAS History}} &lt;br /&gt;
===TAS Strategy=== &lt;br /&gt;
Originally, this star was done by heading to the elevator and [[Backwards Long Jump|BLJ]]ing behind the gate. A faster strategy was found by Plush in mid 2016. Mario used a [[Bob-omb]] to push him out of bounds and clip inside from the side. Mario then collects the star while the death transition happens. The death cancels out the star grabbing, saving lots of time. Timing is different when using this death clip strategy. Instead of stopping when Mario collects the star, the timer stops on the first frame of the bowser death screen, as that determines how fast the run is.&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
  &lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Deldee</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=19133</id>
		<title>Unsolved single-goal challenges</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=19133"/>
		<updated>2024-02-06T14:07:57Z</updated>

		<summary type="html">&lt;p&gt;Deldee: Added fall damage during flying triple jump, as an interesting challenege that is causing conversations atm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists &#039;&#039;&#039;unsolved single-goal challenges&#039;&#039;&#039; that are not currently possible with current knowledge and strategies. None of these challenges have been completed or solved.&lt;br /&gt;
==Unsolved==&lt;br /&gt;
===Coin Count===&lt;br /&gt;
*Getting more coins than intended in:&lt;br /&gt;
**[[Jolly Roger Bay]] (depending on the strat this would also save a [[Z Button Challenge|Z press]])&lt;br /&gt;
**[[Cool, Cool Mountain]]&lt;br /&gt;
**[[Big Boo&#039;s Haunt]]&lt;br /&gt;
**[[Hazy Maze Cave]]&lt;br /&gt;
**[[Lethal Lava Land]]&lt;br /&gt;
*Getting infinite coins in:&lt;br /&gt;
**[[Bowser in the Fire Sea]]&lt;br /&gt;
**[[Tick Tock Clock]]&lt;br /&gt;
**[[Rainbow Ride]]&lt;br /&gt;
===Cloning Related===&lt;br /&gt;
*Transport cloning with [[Wiggler]] or a Skeeter&lt;br /&gt;
*Cloning in Lethal Lava Land (could also potentially solve the getting more coins than intended)&lt;br /&gt;
*Moving during [[Time Stop|time stop]] in Jolly Roger Bay (to get [[shell]] [[clone]]s)&lt;br /&gt;
===Collection Challenges===&lt;br /&gt;
*Collecting the [[Key|key]] in Bowser in the Fire Sea from underneath the ground, causing you to collect the key on the death floor&lt;br /&gt;
*Collecting a [[Star|star]] during a demo sequence&lt;br /&gt;
*Collecting [[Mystery of the Monkey Cage]] without changing the [[HOLP]] for an arbitrary HOLP&lt;br /&gt;
*Collecting the new [[Impossible Coin]] in [[Tiny Huge Island]]&lt;br /&gt;
*Killing the [[Mystery Goomba]] and collecting its [[Coin|coin]]&lt;br /&gt;
===Parallel Universes===&lt;br /&gt;
*Vertical [[PU]] death in LLL&lt;br /&gt;
*Surviving in a vertical PU with a shell clone released in it&lt;br /&gt;
*Reach a PU without using joystick&lt;br /&gt;
*Escape from PU starting from speed 0&lt;br /&gt;
*Reach a PU in any of the following:&lt;br /&gt;
** [[Jolly Roger Bay]] unreached areas&lt;br /&gt;
*** Ship Subarea&lt;br /&gt;
** [[Cool, Cool Mountain]]&lt;br /&gt;
*** Main level&lt;br /&gt;
*** Slide&lt;br /&gt;
** [[Lethal Lava Land]] unreached areas&lt;br /&gt;
*** Main level&lt;br /&gt;
** [[Shifting Sand Land]] unreached areas&lt;br /&gt;
*** Eyerok area (note that this is a different area than the rest of the pyramid)&lt;br /&gt;
** [[Dire Dire Docks]] unreached areas&lt;br /&gt;
*** Starting area&lt;br /&gt;
** [[Snowman&#039;s Land]] unreached areas&lt;br /&gt;
*** Igloo&lt;br /&gt;
** [[Tall, Tall Mountain]]&lt;br /&gt;
*** Main level&lt;br /&gt;
*** Slide (top subarea)&lt;br /&gt;
*** Slide (medium subarea) &lt;br /&gt;
*** Slide (bottom subarea)&lt;br /&gt;
** [[Tiny Huge Island]]&lt;br /&gt;
*** Tiny island&lt;br /&gt;
*** Huge island&lt;br /&gt;
*** Cave&lt;br /&gt;
** [[Tick Tock Clock]]&lt;br /&gt;
** [[Tower of the Wing Cap]]&lt;br /&gt;
** [[Cavern of the Metal Cap]]&lt;br /&gt;
** [[The Princess&#039;s Secret Slide]]&lt;br /&gt;
** [[Secret Aquarium]]&lt;br /&gt;
** [[Wing Mario over the Rainbow]]&lt;br /&gt;
** [[Bowser in the Dark World]]&lt;br /&gt;
*** Main area&lt;br /&gt;
*** Bowser fight&lt;br /&gt;
** [[Bowser in the Fire Sea]] unreached areas&lt;br /&gt;
*** Bowser fight&lt;br /&gt;
** [[Bowser in the Sky]]&lt;br /&gt;
*** Main area&lt;br /&gt;
*** Bowser fight&lt;br /&gt;
** [[The Castle|Castle]] unreached areas&lt;br /&gt;
*** [[The Castle#Basement|Castle Basement]]&lt;br /&gt;
*** [[The Castle#Second Floor|Castle Upstairs]]&lt;br /&gt;
*** [[The Castle#Courtyard|Castle Courtyard]]&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
*Clipping from the top area of Wiggler&#039;s cave to the bottom area.&lt;br /&gt;
*Activating more than 4 stars at once anywhere&lt;br /&gt;
*Reversing the one-way teleport in THI &lt;br /&gt;
*Ground-pounding [[Chain Chomp]]&#039;s post without interacting with the [[Red Coin|red coin]] (e.g. collecting its two coin value&lt;br /&gt;
*Grabbing the hangable ceiling on the bottom of the beginning cloud in [[Wing Mario over the Rainbow]]&lt;br /&gt;
*Hanging below the entrance&#039;s bridge in the castle grounds with the water raised&lt;br /&gt;
*Accessing the upper floors of the castle without first collecting the key from Bowser in the Fire Sea&lt;br /&gt;
*Grabbing the wrong penguin without pressing B&lt;br /&gt;
*Grabbing the hat stealing Ukiki without pressing B&lt;br /&gt;
*Defeating Bowser in the Sky without spinning Bowser&lt;br /&gt;
*Performing an [[instant release]] on [[MIPS]] at an arbitrary HOLP&lt;br /&gt;
*Spawning a &amp;quot;8&amp;quot; orange number from a red coin, secret, treasure chest or water ring&lt;br /&gt;
*Spawning a &amp;quot;9&amp;quot; orange number from a red coin, secret, treasure chest or water ring&lt;br /&gt;
*Spawning a &amp;quot;0&amp;quot; orange number from a red coin, secret, treasure chest or water ring&lt;br /&gt;
*Getting hurt (squished) by the penguin in CCM&lt;br /&gt;
*Taking fall damage during the FLYING_TRIPLE_JUMP action&lt;br /&gt;
&lt;br /&gt;
==Solved In Theory==&lt;br /&gt;
*Grab a [[Bob-omb]] fake during boiling (The video provided uses certain hacked values and is Wii VC only).&lt;br /&gt;
:*https://youtu.be/rS4KsVGbjaA&lt;br /&gt;
==Solved Single-Goal Challenges==&lt;br /&gt;
*Picking up the cannon Bob-omb on the same frame as leaving its radius&lt;br /&gt;
:*[https://youtu.be/uFuC5DcbsjU &amp;lt;nowiki&amp;gt;&amp;quot;BoB Relocating the Stationary Bob-omb&amp;quot; by UncommentatedPannen&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Putting the Ukiki that steals your hat on the monkey cage&lt;br /&gt;
:*[https://youtu.be/oErcSAAwy4U &amp;lt;nowiki&amp;gt;&amp;quot;Completing the IMPOSSIBLE Ukiki Challenge (impossible challenge)&amp;quot; by bad_boot&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Collecting Mystery of the Monkey Cage without changing the HOLP&lt;br /&gt;
:*[https://youtu.be/UhchV2Kr_ig &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Mystery of the Monkey Cage Without Updating HOLP*&amp;quot; by ds273&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Collecting [[Li&#039;l Penguin Lost]] without changing the HOLP&lt;br /&gt;
:*[[Media:Lil_penguin_holpless.mp4]]&lt;br /&gt;
*Collecting [[Blast Away the Wall]] without using the cannon, ledge grabbing, or using time stop&lt;br /&gt;
:*[https://youtu.be/0fnJgawiI6I &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] Super Mario 64: Collecting &#039;Blast Away The Wall&#039; Cannonless, Without Ledgegrabs Or Time Stop&amp;quot; by Superdavo0001&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Grabbing [[Ukiki]] without pressing B (useful for the [[B Button Challenge]])&lt;br /&gt;
:*[https://youtu.be/cNCYo-STMG4 &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64: Mystery of the Monkey Cage 0xB (Unabridged) by Nim and Pannenkoek2012&amp;quot; by Hello, my name is nim&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
* Performing a transport clone with 4 simultaneous pushers&lt;br /&gt;
:*[https://youtu.be/ksL_eFRM4CA &amp;lt;nowiki&amp;gt;&amp;quot;Transport Clone with 5 Goombas&amp;quot; by UncommentatedPannen&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Collecting the red coin in [[Bowser in the Dark World]] at the start without using the ! Switch and living&lt;br /&gt;
:*[https://youtu.be/RYSA-A6Y78U &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - BitDW Start Red Switchless (and without dying)&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Collecting [[1-Up Mushroom#The Impossible 1-up|the Impossible 1-up]] in Cool, Cool Mountain without dying&lt;br /&gt;
:*[https://youtu.be/R-IVI82l6kU &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - CCM 2nd Slide 1up Without Dying&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Ground-pounding Wiggler&#039;s cave and then going to the huge island before the water finishes draining (this preserves the lower water level and allows a second ground-pound to trigger it again)&lt;br /&gt;
:*[[Media:H.mp4|Video file]]&lt;br /&gt;
*Escaping from one of the fish tanks in the Jolly Roger Bay room in the castle (starting with zero [[Speed|speed]] and damage counter)&lt;br /&gt;
:*[https://youtu.be/kyX-oJKld6k &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Escaping Both JRB Fish Tanks Via HSWK&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Crashing the game by going out of bounds in [[Tall, Tall Mountain]]&lt;br /&gt;
:*[https://youtu.be/oUhFf71JGKU &amp;lt;nowiki&amp;gt;&amp;quot;Game Crash from Going Out of Bounds in TTM&amp;quot; by UncommentatedPannen&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Clipping from the bottom area of Wiggler&#039;s cave to the top area.&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Reaching PU inside of the pyramid in [[Shifting Sand Land]]&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw?t=30s &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Ground-pounding the [[Blue Coin]] block in [[SSL]] without pressing A&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw?t=44s &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*[[Hyperspeed Wall Kicks|Hyperspeed Wall Kick]] between towers in [[Tower of the Wing Cap]]&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw?t=2m15s &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Leave the [[Eyerok]] boss room after defeating Eyerok&lt;br /&gt;
:*[https://youtu.be/bqrCBYJ4dUM &amp;lt;nowiki&amp;gt;&amp;quot;leaving the boss room after defeating eyerock&amp;quot; by lasplatte&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Causing a game crash by going out of bounds in the [[Cavern of the Metal Cap]] entry room&lt;br /&gt;
:*[https://youtu.be/VO0HLVIzzek &amp;lt;nowiki&amp;gt;&amp;quot;CotMC Painting Room Null Floor Crash&amp;quot; by supermarble94&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category: Challenges]]&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Deldee</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Can_the_Eel_Come_out_and_Play%3F&amp;diff=18947</id>
		<title>RTA Guide/Can the Eel Come out and Play?</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Can_the_Eel_Come_out_and_Play%3F&amp;diff=18947"/>
		<updated>2024-01-08T02:05:53Z</updated>

		<summary type="html">&lt;p&gt;Deldee: fixed redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[RTA Guide/Can the Eel Come out to Play?]]&lt;/div&gt;</summary>
		<author><name>Deldee</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Can_the_Eel_Come_and_Play%3F&amp;diff=18946</id>
		<title>RTA Guide/Can the Eel Come and Play?</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Can_the_Eel_Come_and_Play%3F&amp;diff=18946"/>
		<updated>2024-01-08T02:05:32Z</updated>

		<summary type="html">&lt;p&gt;Deldee: fixed redirect page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[RTA Guide/Can the Eel Come out to Play?]]&lt;/div&gt;</summary>
		<author><name>Deldee</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:RTA_Course_Infobox_Stars&amp;diff=18945</id>
		<title>Template:RTA Course Infobox Stars</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:RTA_Course_Infobox_Stars&amp;diff=18945"/>
		<updated>2024-01-08T02:04:02Z</updated>

		<summary type="html">&lt;p&gt;Deldee: edited broken sublink&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#switch:{{{abbreviation}}}&lt;br /&gt;
&lt;br /&gt;
|BoB=[[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Big Bob-omb on the Summit]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Footrace with Koopa the Quick]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Shoot to the Island in the Sky]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Find the 8 Red Coins]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Mario Wings to the Sky]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Behind Chain Chomp&#039;s Gate]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/BoB 100 Coins]]&lt;br /&gt;
&lt;br /&gt;
|WF=[[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Chip off Whomp&#039;s Block]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/To the Top of the Fortress]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Shoot into the Wild Blue]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Red Coins on the Floating Isle]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Fall onto the Caged Island]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Blast Away the Wall]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/WF 100 Coins]]&lt;br /&gt;
&lt;br /&gt;
|JRB=[[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Plunder in the Sunken Ship]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Can the Eel Come out to Play?]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Treasure of the Ocean Cave]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Red Coins on the Ship Afloat]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Blast to the Stone Pillar]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Through the Jet Stream (JRB)]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/JRB 100 Coins]]&lt;br /&gt;
&lt;br /&gt;
|CCM=[[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Slip Slidin&#039; Away]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Li&#039;l Penguin Lost]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Big Penguin Race]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Frosty Slide for 8 Red Coins]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Snowman&#039;s Lost his Head]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Wall Kicks will Work]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/CCM 100 Coins]]&lt;br /&gt;
&lt;br /&gt;
|BBH=[[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Go on a Ghost Hunt]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Ride Big Boo&#039;s Merry-Go-Round]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Secret of the Haunted Books]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Seek the 8 Red Coins]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Big Boo&#039;s Balcony]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Eye to Eye in the Secret Room]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/BBH 100 Coins]]&lt;br /&gt;
&lt;br /&gt;
|HMC=[[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Swimming Beast in the Cavern]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Elevate for 8 Red Coins]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Metal-Head Mario Can Move!]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Navigating the Toxic Maze]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/A-Maze-ing Emergency Exit]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Watch for Rolling Rocks]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/HMC 100 Coins]]&lt;br /&gt;
&lt;br /&gt;
|LLL=[[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Boil the Big Bully]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Bully the Bullies]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/8-Coin Puzzle with 15 Pieces]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Red-Hot Log Rolling]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Hot-Foot-It into the Volcano]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Elevator Tour in the Volcano]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/LLL 100 Coins]]&lt;br /&gt;
&lt;br /&gt;
|SSL=[[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/In the Talons of the Big Bird]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Shining Atop the Pyramid]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Inside the Ancient Pyramid]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Stand Tall on the Four Pillars]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Free Flying for 8 Red Coins]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Pyramid Puzzle]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/SSL 100 Coins]]&lt;br /&gt;
&lt;br /&gt;
|DDD=[[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Board Bowser&#039;s Sub]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Chests in the Current]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Pole-Jumping for Red Coins]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Through the Jet Stream (DDD)]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/The Manta Ray&#039;s Reward]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Collect the Caps...]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/DDD 100 Coins]]&lt;br /&gt;
&lt;br /&gt;
|SL=[[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Snowman&#039;s Big Head]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Chill with the Bully]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/In the Deep Freeze]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Whirl from the Freezing Pond]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Shell Shreddin&#039; for Red Coins]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Into the Igloo]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/SL 100 Coins]]&lt;br /&gt;
&lt;br /&gt;
|WDW=[[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Shocking Arrow Lifts!]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Top o&#039; the Town]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Secrets in the Shallows &amp;amp; Sky]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Express Elevator--Hurry Up!]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Go to Town for Red Coins]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Quick Race Through Downtown!]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/WDW 100 Coins]]&lt;br /&gt;
&lt;br /&gt;
|TTM=[[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Scale the Mountain]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Mystery of the Monkey Cage]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Scary &#039;Shrooms, Red Coins]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Mysterious Mountainside]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Breathtaking View from Bridge]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Blast to the Lonely Mushroom]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/TTM 100 Coins]]&lt;br /&gt;
&lt;br /&gt;
|THI=[[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Pluck the Piranha Flower]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/The Tip Top of the Huge Island]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Rematch with Koopa the Quick]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Five Itty Bitty Secrets]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Wiggler&#039;s Red Coins]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Make Wiggler Squirm]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/THI 100 Coins]]&lt;br /&gt;
&lt;br /&gt;
|TTC=[[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Roll into the Cage]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/The Pit and the Pendulums]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Get a Hand]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Stomp on the Thwomp]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Timed Jumps on Moving Bars]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Stop Time for Red Coins]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/TTC 100 Coins]]&lt;br /&gt;
&lt;br /&gt;
|RR=[[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Cruiser Crossing the Rainbow]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/The Big House in the Sky]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Coins Amassed in a Maze]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Swingin&#039; in the Breeze]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Tricky Triangles!]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Somewhere Over the Rainbow]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/RR 100 Coins]]&lt;br /&gt;
&lt;br /&gt;
|PSS=[[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/The Princess&#039;s Secret Slide (Normal)]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/The Princess&#039;s Secret Slide (Fast)]]&lt;br /&gt;
&lt;br /&gt;
|SA=[[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Secret Aquarium Red Coin Star]]&lt;br /&gt;
&lt;br /&gt;
|TotWC=[[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Tower of the Wing Cap Red Coin Star]]&lt;br /&gt;
&lt;br /&gt;
|CotMC=[[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Cavern of the Metal Cap Red Coin Star]]&lt;br /&gt;
&lt;br /&gt;
|VCutM=[[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Vanish Cap Under the Moat Red Coin Star]]&lt;br /&gt;
&lt;br /&gt;
|WMotR=[[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Wing Mario Over the Rainbow Red Coin Star]]&lt;br /&gt;
&lt;br /&gt;
|tC=[[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/MIPS]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/MIPS]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Toad]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Toad]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Toad]]&lt;br /&gt;
&lt;br /&gt;
|BitDW=[[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Bowser in the Dark World Red Coin Star]]&lt;br /&gt;
&lt;br /&gt;
|BitFS=[[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Bowser in the Fire Sea Red Coin Star]]&lt;br /&gt;
&lt;br /&gt;
|BitS=[[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Bowser in the Sky Red Coin Star]]&lt;br /&gt;
&lt;br /&gt;
|[[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/MIPS]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/MIPS]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Toad]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Toad]][[File:Challenge_infobox_star_1.gif|35px|link=RTA Guide/Toad]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Deldee</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Cavern_of_the_Metal_Cap&amp;diff=18930</id>
		<title>Cavern of the Metal Cap</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Cavern_of_the_Metal_Cap&amp;diff=18930"/>
		<updated>2024-01-03T19:12:28Z</updated>

		<summary type="html">&lt;p&gt;Deldee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{speedrun_guides}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Cavern of the Metal Cap&lt;br /&gt;
|image= CotMC.png&lt;br /&gt;
|abbreviation=CotMC&lt;br /&gt;
|terrain=Default&lt;br /&gt;
|setting=Darkness&lt;br /&gt;
|water=Some&lt;br /&gt;
|yellow-coins=23&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=&lt;br /&gt;
|enemy-yellow=8&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=1&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=2&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- CotMC.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cavern of the Metal Cap&#039;&#039;&#039; is a secret stage where you can unlock the [[Metal Cap]] by pressing the green [[Cap Switch]]. You can also collect a star here after collecting the eight [[Red Coin]]s.&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
{{CotMC Coins}}&lt;br /&gt;
==A Button Challenge==&lt;br /&gt;
Entering the course requires a precise dive recover off of Dorrie&#039;s head.&lt;br /&gt;
&lt;br /&gt;
The red coin star does not require any A presses to complete, and the switch can be pressed with a precise dive recover off a nearby crystal.&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
This star cannot be collected in the [[Coinless Challenge]], [[CCC Challenge]], [[No Buttons Allowed Challenge]], [[No Joystick Allowed Challenge]], and [[UBER Challenge]].&lt;br /&gt;
&lt;br /&gt;
This star can be collected in the [[Capless/Cannonless Challenge]], [[Pacifist Challenge]], [[B Button Challenge]], and [[Z Button Challenge]]. It can be collected capless by running over to the four underwater red coins before the cap effect runs out.&lt;br /&gt;
&lt;br /&gt;
There is an [[unsolved challenge]] in this course, to reach a [[Parallel Universe]]. It is theorized that you can use [[Hyperspeed Walking]] to get PU access in this stage in the area with the waterfall, but this is not confirmed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>Deldee</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Vanish_Cap_under_the_Moat&amp;diff=18929</id>
		<title>Vanish Cap under the Moat</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Vanish_Cap_under_the_Moat&amp;diff=18929"/>
		<updated>2024-01-03T19:11:48Z</updated>

		<summary type="html">&lt;p&gt;Deldee: replaced rta guide to the speedrun_guides template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{speedrun_guides}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Vanish Cap under the Moat&lt;br /&gt;
|image= VCutM.png&lt;br /&gt;
|abbreviation=VCutM&lt;br /&gt;
|terrain=Default&lt;br /&gt;
|setting=Darkness&lt;br /&gt;
|water=None&lt;br /&gt;
|yellow-coins=11&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=&lt;br /&gt;
|enemy-yellow=&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=1&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=2&lt;br /&gt;
|overview_1=STROOP- VCutM.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Vanish Cap under the Moat&#039;&#039;&#039; is the level where you unlock the [[Vanish Cap]]. It is normally accessible from the [[The Castle#The_Basement|Castle Basement]] after ground pounding two pillars in the basement. It can be accessed without draining the moat using [[Hyperspeed Flying]]&amp;lt;ref&amp;gt;[https://youtu.be/v5o_9XKmAfE?t=31 &amp;quot;SM64 MOAT DOOR SKIP!! - Bypass 1st Bowser Fight&amp;quot; by sonicpacker]&amp;lt;/ref&amp;gt; or a [[negative jump]]&amp;lt;ref&amp;gt;[https://youtu.be/pA6TBsIsraI?t=56 &amp;quot;Super Mario 64 &amp;quot;1 key TAS&amp;quot; in 4&#039;21&amp;quot;04*&amp;quot; by dar gos]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
{{VCutM Coins}}&lt;br /&gt;
&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A button challenge, entry and the level doesn&#039;t require an A press. The vanish cap switch can be pressed using a [[misalignment]]&amp;lt;ref&amp;gt;[https://youtu.be/yHa7HQoD2eU &amp;quot;Vanish Cap Switch Pressed in 0x A Presses!&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; or a [[pedro spot]]&amp;lt;ref&amp;gt;[https://youtu.be/mfdVeY-VnTI &amp;quot;VCutM Alternative Cap Switch Press Strat using Pedro Spot&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
This star cannot be collected in the [[Coinless Challenge]], [[CCC Challenge]], [[No Buttons Allowed Challenge]], [[No Joystick Allowed Challenge]], and [[UBER Challenge]].&lt;br /&gt;
&lt;br /&gt;
This star can be collected in the [[Capless/Cannonless Challenge]], [[Pacifist Challenge]], [[B Button Challenge]], and [[Z Button Challenge]]. In the Capless/Cannonless Challenge, the wall at the end can be jumped over with a sideflip and wall kick. In the Z Button Challenge, the course can be entered by using [[PU]] movement to avoid draining the moat.&lt;br /&gt;
==Reference==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>Deldee</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Tower_of_the_Wing_Cap&amp;diff=18927</id>
		<title>Tower of the Wing Cap</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Tower_of_the_Wing_Cap&amp;diff=18927"/>
		<updated>2024-01-03T19:09:44Z</updated>

		<summary type="html">&lt;p&gt;Deldee: replaced rta guide to the speedrun_guides template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_guides}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Tower of the Wing Cap&lt;br /&gt;
|image=TotWC.png&lt;br /&gt;
|abbreviation=TotWC&lt;br /&gt;
|terrain=Default&lt;br /&gt;
|setting=Sky&lt;br /&gt;
|water=No&lt;br /&gt;
|yellow-coins=47&lt;br /&gt;
|blue-coins=&lt;br /&gt;
|enemy-yellow=&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=1&lt;br /&gt;
|wing-caps=1&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- TotWC.png&lt;br /&gt;
|overview_2=&lt;br /&gt;
|overview_3=&lt;br /&gt;
|overview_4=&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Tower of the Wing Cap&#039;&#039;&#039; or &#039;&#039;&#039;TotWC&#039;&#039;&#039; is a secret stage where you unlock the [[Wing Cap]]. It is accessible after collecting 10 stars; a bright light shines on the sun mat in the foyer, and looking at the source with the C-Up button sends you to TotWC.&lt;br /&gt;
&lt;br /&gt;
A first person angle of -6144 is required to enter, making it impossible to enter without the joystick. However it is possible to press the button without joystick once in the level.&lt;br /&gt;
[[File:TotWC_Entrance.jpeg|300px|thumb|border|The ceiling of the castle foyer as viewed with C^ from the central sun carpet. Looking at this spot with 10 or more stars warps you into the level.]]&lt;br /&gt;
==Coins==&lt;br /&gt;
Collecting all of the coins in this course is deceptively difficult, and was at one point thought to be impossible due to the difficult maneuvering. There&#039;s a total of 63 coins here.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=EjxqwxQae-U&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{TotWC Coins}}&lt;br /&gt;
==A Button Challenge==&lt;br /&gt;
This course never required any A presses to begin with.&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
This star cannot be collected in the [[Coinless Challenge]], [[CCC Challenge]], [[No Joystick Allowed Challenge]], and [[UBER Challenge]]. It is worth noting that the Wing Cap Switch can be pressed without the joystick, but the star cannot be collected.&lt;br /&gt;
&lt;br /&gt;
This star can be collected in the [[Capless/Cannonless Challenge]], [[No Buttons Allowed Challenge]], [[Pacifist Challenge]], [[B Button Challenge]], [[Z Button Challenge]], and [[Floor is Lava Challenge]]. Note that the wing cap &#039;&#039;effect&#039;&#039; from entering the course is allowed for the Capless/Cannonless challenge.&lt;br /&gt;
&lt;br /&gt;
This star is also one of the few that can be collected in the [[Floor is Lava Challenge]], as Mario starts the level flying.&lt;br /&gt;
&lt;br /&gt;
There is an [[unsolved challenge]] in this course, to reach a [[Parallel Universe]].&lt;br /&gt;
== Trivia==&lt;br /&gt;
* The only time a C button is required in the game is to enter TotWC.&lt;br /&gt;
* You can [https://youtu.be/mX65-QOP4xE?t=12 BLJ in TotWC].&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>Deldee</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Wing_Mario_over_the_Rainbow&amp;diff=18926</id>
		<title>Wing Mario over the Rainbow</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Wing_Mario_over_the_Rainbow&amp;diff=18926"/>
		<updated>2024-01-03T19:08:39Z</updated>

		<summary type="html">&lt;p&gt;Deldee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{speedrun_guides}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Wing Mario over the Rainbow&lt;br /&gt;
|image= WMotR.png&lt;br /&gt;
|abbreviation=WMotR&lt;br /&gt;
|terrain=Snowy&lt;br /&gt;
|setting=Sky&lt;br /&gt;
|water=None&lt;br /&gt;
|yellow-coins=40&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=&lt;br /&gt;
|enemy-yellow=&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=1&lt;br /&gt;
|wing-caps=6&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- WMotR.png&lt;br /&gt;
}}&lt;br /&gt;
Located on the opposite side of [[Rainbow Ride]], &#039;&#039;&#039;Wing Mario over the Rainbow&#039;&#039;&#039; is a stage with 7 clouds. This stage is very challenging, as the 8 [[Red Coin|red coin]]s are scattered around the clouds to make it difficult to collect this [[Power Star]]. Falling into the [[death barrier]] [[warp]]s [[Mario]] back to the [[The Castle#Outside_The_Castle|castle grounds]]. For some odd reason, the underside of the beginning cloud is a [[Hangable Ceiling|hangable ceiling]].&lt;br /&gt;
&lt;br /&gt;
==A Button Challenge==&lt;br /&gt;
{{stub}}&lt;br /&gt;
This course requires 1 A press to enter and 2 A presses to beat.&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
This star cannot be collected in the [[Coinless Challenge]], [[Capless/Cannonless Challenge]], [[CCC Challenge]], [[No Buttons Allowed Challenge]], [[No Joystick Allowed Challenge]], and [[UBER Challenge]]. It is the only star in the game that cannot be collected capless, although it is possible to collect it cannonless either by building up enough speed to fly to the highest cloud or by using the Wing Cap infinite height glitch.&lt;br /&gt;
&lt;br /&gt;
This star can be collected in the [[Pacifist Challenge]], [[B Button Challenge]], and [[Z Button Challenge]]. In the B Button Challenge, the Wing Cap infinite height glitch is required to reach the highest cloud on the JP 1.0 version to avoid opening the cannon.&lt;br /&gt;
&lt;br /&gt;
There are multiple [[unsolved challenge]]s in this course: reaching a [[Parallel Universe]] and grabbing the [[hangable ceiling]] underneath the starting cloud.&lt;br /&gt;
==Coins==&lt;br /&gt;
{{WMotR Coins}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>Deldee</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Wing_Mario_over_the_Rainbow&amp;diff=18925</id>
		<title>RTA Guide/Wing Mario over the Rainbow</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Wing_Mario_over_the_Rainbow&amp;diff=18925"/>
		<updated>2024-01-03T19:08:24Z</updated>

		<summary type="html">&lt;p&gt;Deldee: Redirected page to RTA Guide/Wing Mario Over the Rainbow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[RTA Guide/Wing Mario Over the Rainbow]]&lt;/div&gt;</summary>
		<author><name>Deldee</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Secret_Aquarium&amp;diff=18924</id>
		<title>Secret Aquarium</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Secret_Aquarium&amp;diff=18924"/>
		<updated>2024-01-03T19:07:07Z</updated>

		<summary type="html">&lt;p&gt;Deldee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{speedrun_guides}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=The Secret Aquarium&lt;br /&gt;
|image= SA.png&lt;br /&gt;
|abbreviation=SA&lt;br /&gt;
|terrain=Water&lt;br /&gt;
|setting=Day&lt;br /&gt;
|water=All&lt;br /&gt;
|yellow-coins=40&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=&lt;br /&gt;
|enemy-yellow=&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=1&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- SA.png&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Secret Aquarium&#039;&#039;&#039; is a secret stage accessed by entering the hole in the wall on the right side of the [[JRB|Jolly Roger Bay]] room. It consists of a room fully filled with water; it contains 40 [[Yellow Coin|yellow coins]] that can be used to refresh Mario&#039;s air. There are also 8 [[Red Coin|red coins]] that must be collected to spawn a star. It is the only stage to have an (albeit implicit) time limit, as you cannot resurface and there are a limited amount of coins you can use to refresh your air.&lt;br /&gt;
&lt;br /&gt;
==A Presses==&lt;br /&gt;
Although the stage itself does not require any A presses, as it can easily be done by swimming with the B button, entering the aquarium is a challenge on its own. The current strategy used is very complicated. Because the final [[text redirection]] is done using a door that requires 1 star, the whole strat has to be done without collecting a single star. We have to enter [[Bowser in the Dark World]], get the basement key, and go to [[Shifting Sand Land]]. Once in there, the TAS creates a setup using various objects found in the course to make sure Mario gets the right angle and speed for the lobby movement.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=goad2ijHBE8&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
This star cannot be collected in the [[Coinless Challenge]], [[CCC Challenge]], [[No Buttons Allowed Challenge]], [[No Joystick Allowed Challenge]], or [[UBER Challenge]], as it requires collecting red coins and swimming.&lt;br /&gt;
&lt;br /&gt;
This star can be collected in the [[Capless/Cannonless Challenge]], [[Pacifist Challenge]], [[B Button Challenge]], [[Z Button Challenge]], and [[Floor is Lava Challenge]].&lt;br /&gt;
&lt;br /&gt;
There is an [[unsolved challenge]] in this course, to reach a [[Parallel Universe]].&lt;br /&gt;
==Coins==&lt;br /&gt;
{{SA Coins}}&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Deldee</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Secret_Aquarium&amp;diff=18923</id>
		<title>RTA Guide/Secret Aquarium</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Secret_Aquarium&amp;diff=18923"/>
		<updated>2024-01-03T19:06:53Z</updated>

		<summary type="html">&lt;p&gt;Deldee: Redirected page to RTA Guide/The Secret Aquarium&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[RTA Guide/The Secret Aquarium]]&lt;/div&gt;</summary>
		<author><name>Deldee</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=The_Princess%27s_Secret_Slide&amp;diff=18922</id>
		<title>The Princess&#039;s Secret Slide</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=The_Princess%27s_Secret_Slide&amp;diff=18922"/>
		<updated>2024-01-03T19:05:18Z</updated>

		<summary type="html">&lt;p&gt;Deldee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{speedrun_guides}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=The Princess&#039;s Secret Slide&lt;br /&gt;
|image= PSS.png&lt;br /&gt;
|abbreviation=PSS&lt;br /&gt;
|terrain=Slide&lt;br /&gt;
|setting=Dark&lt;br /&gt;
|water=None&lt;br /&gt;
|yellow-coins=50&lt;br /&gt;
|red-coins=&lt;br /&gt;
|blue-coins=6&lt;br /&gt;
|enemy-yellow=&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=2&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- PSS 1.png&lt;br /&gt;
|overview_2=STROOP- PSS 2.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;The Princess&#039;s Secret Slide&#039;&#039;&#039;, or &#039;&#039;&#039;PSS&#039;&#039;&#039;, is a secret level behind the 1-star door on the right side of the top level of the foyer. Upon opening, there are three windows with Princess Peach engraved upon them. The one to the right contains a warp that will take you to PSS. This secret stage contains 2 stars, one in an [[Item Box|item box]] at the end of the slide, and one that spawns from the slide upon completing it in under 21 seconds.&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
{{PSS Coins}}&lt;br /&gt;
&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|2||0||1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Entering PSS===&lt;br /&gt;
&#039;&#039;Video: [https://youtu.be/mlHzqJn2SMs?t=5m26s &amp;quot;SM64 - Castle Movement - A Presses&amp;quot;]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This can be done 0xA through a precise dive recover.&lt;br /&gt;
&lt;br /&gt;
===The Princess&#039;s Secret Slide (Normal)===&lt;br /&gt;
&#039;&#039;Video: [https://youtu.be/pbKr26RY6B0 &amp;quot;SM64 - The Princess&#039;s Secret Slide - 1x A Presses&amp;quot;]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An a press is required to collect the star that spawns from the box, because the star is 319 units high&amp;lt;ref&amp;gt;[https://youtu.be/xE7hrQ8sHhU?t=162 &amp;quot;Star Heights&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;, but the maximum height of a star that a dive recover can reach is only 288 units high.&amp;lt;br&amp;gt;Do note that it is possible to open the box that spawns the star, just not collect it.&lt;br /&gt;
&lt;br /&gt;
===The Princess&#039;s Secret Slide (Under 21&amp;quot;0)===&lt;br /&gt;
&#039;&#039;Video: [https://youtu.be/vCdU6RJK1j4 &amp;quot;SM64 - The Princess&#039;s Secret Slide Under 21&amp;quot;0 - 0x A Presses&amp;quot;]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This star is similar to casual play, except that a dive recover is used to collect the star.&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
In the [[Coinless Challenge]], [[Capless/Cannonless Challenge]], [[CCC Challenge]], [[Pacifist Challenge]], [[B Button Challenge]], [[Z Button Challenge]], and [[UBER Challenge]], both stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[No Buttons Allowed Challenge]], neither star can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[No Joystick Allowed Challenge]], only the box star can be collected.&lt;br /&gt;
&lt;br /&gt;
There is an [[unsolved challenge]] in this course, to reach a [[Parallel Universe]].&lt;br /&gt;
==Slide Skip==&lt;br /&gt;
Mario first slides down the slide in the buttslide [[action]]. When he reaches the first corner, he bumps into it to begin sliding backwards. Then, as soon as the low walls appear, he runs into the wall to be reflected into forward sliding and jumps to land on a lower part of the slide&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=lXkJJ8HsmP4 &amp;quot;Nintendo 64 - Super Mario 64 - Princess&#039;s Secret Slide in 0&#039;12&amp;quot;9&amp;quot; by VELHO]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Level courses}}&lt;br /&gt;
[[The Princess&#039;s Secret Slide (Fast)]]&lt;/div&gt;</summary>
		<author><name>Deldee</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Bowser_in_the_Sky&amp;diff=18921</id>
		<title>Bowser in the Sky</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Bowser_in_the_Sky&amp;diff=18921"/>
		<updated>2024-01-03T19:04:47Z</updated>

		<summary type="html">&lt;p&gt;Deldee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_guides}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Bowser in the Sky&lt;br /&gt;
|image= BitS.png&lt;br /&gt;
|abbreviation=BitS&lt;br /&gt;
|terrain=Default&lt;br /&gt;
|setting=Sky&lt;br /&gt;
|water=None&lt;br /&gt;
|yellow-coins=32&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=&lt;br /&gt;
|enemy-yellow=28&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1= STROOP-_BitS_1.png&lt;br /&gt;
|overview_3= STROOP-_BitS_3.png&lt;br /&gt;
|overview_4= STROOP-_BitS_4.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Bowser in the Sky&#039;&#039;&#039; is the third and final Bowser level. It is reached by climbing the [[Endless Stairs]], which require 70 stars to be climbable by normal means.&lt;br /&gt;
&lt;br /&gt;
Collecting the [[Grand Star]] at the end of this level is considered the win condition for most SM64 speedruns.&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
{{BitS Coins}}&lt;br /&gt;
&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the [[A Button Challenge]], it takes 0 A presses to beat the level with or without the red coin star. The level can be beaten with or without a preset [[HOLP]], and is faster with that HOLP. However, both known methods of achieving this HOLP are not possible more than once without incurring additional A presses or using more time than they save.&lt;br /&gt;
===ABC Strategy===&lt;br /&gt;
The beginning of the level is the hardest part. It contains several subsequent platforms that are too high to get over without an A press and almost nothing to work with. Luckily, when the [[207 DR]] technique was discovered, which utilizes a [[misalignment]] to get extra height, all of the initial platforms except the last became passable. Then, a technique called the [[Chuckya Drop]] was discovered that uses manipulation to get [[Chuckya]] to fall from above&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=uFjIARsegtA &amp;quot;BitS Beginning - 0x A Presses&amp;quot; by Tyler Kehne]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
====Without Preset HOLP====&lt;br /&gt;
Leaving Chuckya behind, Mario rapidly climbs the rest of the level, using the [[Elevator Axle#Messed-up location|messed-up axle location]] to cross the elevator. When he reaches the area past the arrow platform, he uses [[cloning]] to build a [[Goomba Ladder|Goomba ladder]]. When it is finished, Mario falls down back to the start of the level.&lt;br /&gt;
Mario actually carries Chuckya with him for a time save later&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=xCuIeQDYJVc &amp;quot;BitS Bringing Chuckya to the Goomba Ladder&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;, making heavy use of [[Light_Grabbing#Edge Grab|Light Chuckya via Edge]] to carry him quickly and with mobility. To cross gaps, [[Butt Bounce|butt bounces]] and [[Slide Kick|slide kicks]] followed by getting thrown can be used. To cross the elevator, the messed-up axle location combined with a Chuckya throw and floor clip are used. The next gap can be crossed by throwing heavy Chuckya and being grabbed. By grinding, Chuckya can be brought onto the arrow platform. He can then throw Mario back to the checkered area. Chuckya will squeeze under the wooden obstacles as long as Mario stands on the arrow platform to lower it. With [[Goomba]] bounces and a perfectly-timed Chuckya throw, 13 Goomba clones are made unnecessary, leaving only 21.&lt;br /&gt;
====With Preset HOLP====&lt;br /&gt;
=====Setting the HOLP=====&lt;br /&gt;
The necessary HOLP can be set in either [[Bowser in the Fire Sea]], [[Rainbow Ride]], or [[Bob-omb Battlefield]].&lt;br /&gt;
======BitFS======&lt;br /&gt;
The necessary HOLP is just above the area with the [[Bob-omb]]. Mario first uses the Bob-omb to set the HOLP directly under the needed HOLP. He then clones a [[fire]] from one of the [[fire spitters]], using [[Pause Buffered Hitstun]] (PBH) from an [[explosion]] clone to release it without updating the HOLP, and it releases at Mario&#039;s current height, which is at the intended HOLP. Mario then glides through the air using a [[Bob-omb#Bloated|bloated Bob-omb]], which he immediately releases upon touching the fire clone. He then proceeds to defeat [[Bowser]] by using PBH to throw him, which still causes him to appear in front of Bowser due to a quirk in Bowser&#039;s code. Then, no stars upstairs may modify the HOLP. This makes this method of setting the HOLP viable only for the any% run&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=acCtVq4QW2Y &amp;quot;BitS Faster Strat for Any% ABC Run&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
======RR======&lt;br /&gt;
First, a Bob-omb must be brought up to the top of the big house. This is more difficult than it sounds due to complicated [[handsfree teleport]] techniques and branches off the strat for [[The Big House in the Sky#A Button Challenge|the big house 0x]]. Mario then [[Frame Walking|frame walks]] up a spire, slides down, and throws the Bob-omb in midair at the required HOLP location. He lands near the red coin star area, so he can collect the [[100 Coin Star|100 coin star]] (because he collected all of the big house coins) and then the [[Coins Amassed in a Maze|red coin star]]&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=Zuc528e6AuY &amp;quot;BitS Faster Strat for 120 Star ABC Run&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
======BoB======&lt;br /&gt;
This is done with a [[Goomba Staircase|Goomba staircase]].&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=PZOGMmRWvPg &amp;quot;BoB Setting the HOLP for BitS&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====In BitS=====&lt;br /&gt;
Mario crosses the elevator using the messed-up axle location as normal. When he passes the arrow platform, he uses [[Pause Buffered Hitstun]] from taking huge [[Fall Damage|fall damage]] to throw a fire clone at the HOLP, which is on top of a pole. There are two possible poles that can be used for this. The larger of the two requires bouncing on a nearby Goomba. Once done, simple Goomba bounces and messed-up axle location uses allow Mario to reach the pipe, which he enters using a [[Misalignment|207 DR]].&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
In the [[Coinless Challenge]], the Grand Star can be collected. It can also be collected in the [[CCC Challenge]].&lt;br /&gt;
&lt;br /&gt;
In the [[Capless/Cannonless Challenge]], both the regular star and Grand Star can be collected.&lt;br /&gt;
&lt;br /&gt;
Neither the Grand Star nor the regular star can be collected in the [[No Buttons Allowed Challenge]] or [[No Joystick Allowed Challenge]].&lt;br /&gt;
&lt;br /&gt;
In the [[Pacifist Challenge]], both the regular star and Grand Star can be collected, as [[Bowser]] is an exception to the pacifist rule.&lt;br /&gt;
&lt;br /&gt;
In the [[B Button Challenge]], the entire course is possible in 3 B presses, to grab Bowser 3 times. B does not need to be pressed to release Bowser, since Mario can just drop him into a mine for the first two hits and get burned while swinging him around to throw him at high speed for the third hit.&lt;br /&gt;
&lt;br /&gt;
In the [[Z Button Challenge]], the entire course is possible in 0 Z presses.&lt;br /&gt;
&lt;br /&gt;
In the [[UBER Challenge]], the Grand Star can be collected.&lt;br /&gt;
&lt;br /&gt;
There are multiple [[unsolved challenge]]s in this course: killing the [[Mystery Goomba]] and collecting its coin, reaching a [[Parallel Universe]] in both areas of the level, and defeating Bowser without swinging him.&lt;br /&gt;
&lt;br /&gt;
==Mystery Goomba==&lt;br /&gt;
{{main|Mystery Goomba}}&lt;br /&gt;
&lt;br /&gt;
All Goombas in the game fall into one of two categories: [[Goomba#Singleton|singleton]] or [[Goomba#Triangle|triangle]]. Triangle Goombas have an object called a [[Goomba Spawner]] which loads and unloads them as Mario gets close. However, in Bowser in the Sky, there is a set of only two Goombas, which is actually a set of three triangle Goombas of which one instantly unloads. This one is called the Mystery Goomba, and there is no known way to kill him.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>Deldee</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Bowser_in_the_Fire_Sea&amp;diff=18920</id>
		<title>Bowser in the Fire Sea</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Bowser_in_the_Fire_Sea&amp;diff=18920"/>
		<updated>2024-01-03T19:04:25Z</updated>

		<summary type="html">&lt;p&gt;Deldee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_guides}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Bowser in the Fire Sea&lt;br /&gt;
|image= BitFS.png&lt;br /&gt;
|abbreviation=BitFS&lt;br /&gt;
|terrain=Default&lt;br /&gt;
|setting=Fiery&lt;br /&gt;
|water=None&lt;br /&gt;
|yellow-coins=56&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=&lt;br /&gt;
|enemy-yellow=8&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1= STROOP-_BitFS_1.png&lt;br /&gt;
|overview_3= STROOP-_BitFS_3.png&lt;br /&gt;
|overview_4= STROOP-_BitFS_4.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Bowser in the Fire Sea&#039;&#039;&#039; is the second Bowser level of &#039;&#039;[[Super Mario 64]]&#039;&#039;. It is accessed through a hole in the floor behind [[Dire, Dire Docks]], which is behind the 30 star door in the basement.&lt;br /&gt;
&lt;br /&gt;
Collecting the key from this level is required to complete the game as it unlocks the door to go upstairs.&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
{{BitFS Coins}}&lt;br /&gt;
&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, it takes 1 A press to beat the level (with or without the red coin star) in the 120 star category, because the N64 J version is used.&lt;br /&gt;
However, it takes 0 A presses to beat the level (with or without the red coin star) in the any% category, because the [[Virtual Console|Wii VC]] version is used instead.&lt;br /&gt;
The A press is required to [[Pole Jump|jump off the pole]], which was saved on the [[Virtual Console|Wii VC]] version using the [[Wii VC Round-To-Zero|Wii VC Rounding to Zero]] glitch.&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
In the [[Coinless Challenge]], the key can be collected. It can also be collected in the [[CCC Challenge]].&lt;br /&gt;
&lt;br /&gt;
In the [[Capless/Cannonless Challenge]], both the star and key can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[No Buttons Allowed Challenge]], neither the star nor key can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[No Joystick Allowed Challenge]], both the star and key can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[Pacifist Challenge]], both the star and key can be collected, as [[Bowser]] is an exception to the pacifist rule.&lt;br /&gt;
&lt;br /&gt;
In the [[B Button Challenge]], the entire course is possible in 1 B press, to grab Bowser. Bowser does not need to be released with B, since Mario can just drop him into a mine.&lt;br /&gt;
&lt;br /&gt;
In the [[Z Button Challenge]], the entire course is possible in 0 Z presses.&lt;br /&gt;
&lt;br /&gt;
In the [[UBER Challenge]], the key can be collected.&lt;br /&gt;
&lt;br /&gt;
There are multiple [[unsolved challenge]]s in this course: getting infinite coins, collecting the [[key]] on the death barrier, and reaching a [[Parallel Universe]] in the Bowser fight.&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>Deldee</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Bowser_in_the_Dark_World&amp;diff=18919</id>
		<title>Bowser in the Dark World</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Bowser_in_the_Dark_World&amp;diff=18919"/>
		<updated>2024-01-03T19:04:09Z</updated>

		<summary type="html">&lt;p&gt;Deldee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_guides}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Bowser in the Dark World&lt;br /&gt;
|image= BitDW.png&lt;br /&gt;
|abbreviation=BitDW&lt;br /&gt;
|terrain=Default&lt;br /&gt;
|setting=Dark&lt;br /&gt;
|water=None&lt;br /&gt;
|yellow-coins=58&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=&lt;br /&gt;
|enemy-yellow=6&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=1&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=1&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- BitDW.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Bowser in the Dark World&#039;&#039;&#039; is the first Bowser level of &#039;&#039;[[Super Mario 64]]&#039;&#039;. It can be accessed from the big star door of the first floor, which requires 8 stars to open.&lt;br /&gt;
&lt;br /&gt;
Excluding the [[Moat Door Skip]] glitch (MDS), collecting the key from this level is mandatory to beat the game, as otherwise the basement courses of the game cannot be unlocked.&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
{{BitDW Coins}}&lt;br /&gt;
&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, it takes no A Presses to beat the level regardless of whether or not the player goes for the red coin star.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Objective&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|With red coin star||0||3&lt;br /&gt;
|-&lt;br /&gt;
|Without red coin star||0||2&lt;br /&gt;
|}&lt;br /&gt;
===Entering Bowser in the Dark World &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Original Strategy: https://youtu.be/mlHzqJn2SMs?t=5m52s &#039;&#039;&lt;br /&gt;
:&#039;&#039;With 0 Stars: https://youtu.be/58rxoSSshw4 &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Entering the course is easy - simply go to the [[Trapdoor to Bowser in the Dark World|trapdoor]] and fall down naturally.&lt;br /&gt;
&lt;br /&gt;
It should be noted, however, that with speed conservation, it is possible to enter the course with 0 stars by exiting [[Bob-omb Battlefield]] with 227 stored speed, redirect Mario&#039;s direction using the second key door text, and clip through the 8-star door. This allows entering Bowser in the Dark World with zero stars. The strategy is vital as part of the plan for entering [[Secret Aquarium]] in 0 A presses.&lt;br /&gt;
&lt;br /&gt;
===Within the course &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;With red coins: https://youtu.be/UCmPvInKa9E &#039;&#039;&lt;br /&gt;
:&#039;&#039;Without red coins: https://youtu.be/b0vDJmsvVBw &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mario is able to navigate the course without the use of A button to jump, as the geometry is mostly flat. The elevators can be reached with a precise dive recover. Throughout the course, there are three difficult sections: &#039;&#039;The Crystal&#039;&#039;, named after its vicinity to the nearby structure that is too high to reach with a dive recover, where there is a yellow back-and-forth platform below; &#039;&#039;The Seesaws&#039;&#039;, where they must be tilted to very steep angles to reach the red coins; &#039;&#039;The Warp Pipe&#039;&#039;, where a misalignment must be utilized to get on top to enter the Bowser fight. An optional section of &#039;&#039;The 4th/6th Red Coin&#039;&#039; is required if red coins are collected.&lt;br /&gt;
&lt;br /&gt;
====The Crystal====&lt;br /&gt;
:&#039;&#039;Old Strategy (VSC): https://youtu.be/6eI8D85WG7w &#039;&#039;&lt;br /&gt;
:&#039;&#039;New Strategy (207 DR): https://youtu.be/U4vcFxz0F3g &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This section is named after the object that originally facilitated Mario to reach the next structure via [[Vertical Speed Conservation]]. As the Crystal has a strange hitbox, it displaces Mario&#039;s position if he gets into a certain spot, allowing him to store 26 vertical speed. Mario then punches towards the structure with the yellow moving platform, duck down to avoid the amps hitting him, and pops onto the structure, saving an otherwise mandatory A press in a full game run.&lt;br /&gt;
&lt;br /&gt;
Later, Tyler Kehne demonstrated that a very precise dive recover to utilize the [[misalignment]] is possible in the course. It was previously thought to be impossible due to the inconvenient angle, but it was eventually worked out on May 5, 2018, with diligent efforts of Iwer Sonsch and bad_boot, while Jongyon worked on the math calculations.&lt;br /&gt;
&lt;br /&gt;
====The 4th/6th Red Coin====&lt;br /&gt;
Originally, for this optional segment for red coins, Mario had to bump into a Goomba, luring it to drop onto a narrow bridge. Mario then left to collect the 6th red coin on the lonely island and then came back to bounce on the Goomba, getting back into the main segment.&lt;br /&gt;
&lt;br /&gt;
Later, Lord SNEK proposed a [https://youtu.be/ZOcx1m_-wPs timesave] where Mario would go straight from the platform with the 207 DR to the platform with the spire, then do a precise rollout back onto a platform nearby. This was solved by Jongyon and Iwer Sonsch. It&#039;s now done as the 4th red coin.&lt;br /&gt;
&lt;br /&gt;
====The Seesaws====&lt;br /&gt;
Tilting the seesaw and using frame-walking to reach the higher platforms is sufficient, yet it can be done even faster by dive-recovering on steep slopes using pause buffer. Therefore, Mario has no problems getting past the seesaws and reach the bottom of the activatable stairs. Mario also has no issues getting the remaining two red coins for the red coin star in the 100% run.&lt;br /&gt;
&lt;br /&gt;
====The Warp Pipe====&lt;br /&gt;
Instead of activating the stairs to get up, Mario grinds on the slope with repeated dives to gradually rise to the top of the stairs. If Mario collected all red coins, he would now collect the star. Afterwards, Mario aims at one of the misalignments of the warp pipe and lands on the pipe with a precise 207 dive recover to avoid the wall hitboxes and snap onto the top of the pipe. Finally, Mario defeats Bowser in the fight and collects the first key of the game.&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
In the [[Coinless Challenge]], the key can be collected. It can also be collected in the [[CCC Challenge]].&lt;br /&gt;
&lt;br /&gt;
In the [[Capless/Cannonless Challenge]], both the star and key can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[No Buttons Allowed Challenge]], neither the key nor star can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[No Joystick Allowed Challenge]], only the key can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[Pacifist Challenge]], both the star and key can be collected, as [[Bowser]] is an exception to the pacifist rule. Defeating Bowser in this course is not required anyway because the fight can be bypassed with the [[Moat Door Skip]].&lt;br /&gt;
&lt;br /&gt;
In the [[B Button Challenge]], the key requires 1 B press to grab Bowser. However, this is not necessary to do because the entire fight can be skipped with Moat Door Skip.&lt;br /&gt;
&lt;br /&gt;
In the [[Z Button Challenge]], the entire course is possible in 0 Z presses.&lt;br /&gt;
&lt;br /&gt;
In the [[UBER Challenge]], the key can be collected.&lt;br /&gt;
&lt;br /&gt;
There is an [[unsolved challenge]] in this course, to reach a [[Parallel Universe]] from both areas of the level.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;br /&gt;
[[Category:Courses]]&lt;/div&gt;</summary>
		<author><name>Deldee</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Rainbow_Ride&amp;diff=18918</id>
		<title>Rainbow Ride</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Rainbow_Ride&amp;diff=18918"/>
		<updated>2024-01-03T19:02:30Z</updated>

		<summary type="html">&lt;p&gt;Deldee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{speedrun_guides}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Rainbow Ride&lt;br /&gt;
|image=RR.png&lt;br /&gt;
|abbreviation=RR&lt;br /&gt;
|terrain=Default&lt;br /&gt;
|setting=Day&lt;br /&gt;
|water=None&lt;br /&gt;
|yellow-coins=78&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=6&lt;br /&gt;
|enemy-yellow=22&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- RR.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Rainbow Ride&#039;&#039;&#039; is the fifteenth and final course of &#039;&#039;[[Super Mario 64]]&#039;&#039;. It is located on the top floor of the castle, past the [[50 Star Door]], to the right of [[Tick Tock Clock]].&lt;br /&gt;
&lt;br /&gt;
==Course Versions==&lt;br /&gt;
There are no course version differences.&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
There are 146 coins naturally in the course. With cloning, it is possible to clone 144 coins before the game crashes, making a total of 290 coins.&lt;br /&gt;
{{RR Coins}}&lt;br /&gt;
&lt;br /&gt;
==TASes==&lt;br /&gt;
Here is a list of TASes within Rainbow Ride:&lt;br /&gt;
* [https://youtu.be/Hur1vNfZJEQ Somewhere Over The Rainbow]&amp;lt;sup&amp;gt;[[Individual Levels|IL]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the [[A Button Challenge]], every star in Rainbow Ride takes no A presses, though going to the course takes one A press. None of the stars has a special requirement, though a specific HOLP must be set at some point to be used for a timesave later in [[Bowser in the Sky]].&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||3&lt;br /&gt;
|-&lt;br /&gt;
|2||0||7&lt;br /&gt;
|-&lt;br /&gt;
|3||0||3&lt;br /&gt;
|-&lt;br /&gt;
|4||0||1&lt;br /&gt;
|-&lt;br /&gt;
|5||0||1&lt;br /&gt;
|-&lt;br /&gt;
|6||0||25&lt;br /&gt;
|-&lt;br /&gt;
|100||0||5&lt;br /&gt;
|}&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
In the [[Coinless Challenge]], excluding coin missions, all stars can be collected. The same stars can be collected in the [[CCC Challenge]], where &#039;&#039;Somewhere Over the Rainbow&#039;&#039; requires a BLJ from the top of the big house carpet ride.&lt;br /&gt;
&lt;br /&gt;
In the [[Capless/Cannonless Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[No Buttons Allowed Challenge]], no stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[No Joystick Allowed Challenge]], &#039;&#039;The Big House in the Sky&#039;&#039;, &#039;&#039;Coins Amassed in a Maze&#039;&#039;, &#039;&#039;Swingin&#039; in the Breeze&#039;&#039;, and &#039;&#039;Tricky Triangles!&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[Pacifist Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[B Button Challenge]], the entire course is possible in 0 B presses. &#039;&#039;Somewhere Over the Rainbow&#039;&#039; requires a BLJ from the top of the big house carpet ride on the JP 1.0 version to avoid opening the cannon.&lt;br /&gt;
&lt;br /&gt;
In the [[Z Button Challenge]], the entire course is possible in 0 Z presses.&lt;br /&gt;
&lt;br /&gt;
In the [[UBER Challenge]], excluding coin missions, all stars can be collected. &#039;&#039;The Big House in the Sky&#039;&#039; and &#039;&#039;Somewhere Over the Rainbow&#039;&#039; require [[Hyperspeed Wall Kicking]] to reach the stars.&lt;br /&gt;
&lt;br /&gt;
There is an [[unsolved challenge]] in this course, to get infinite coins.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>Deldee</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Tick_Tock_Clock&amp;diff=18917</id>
		<title>Tick Tock Clock</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Tick_Tock_Clock&amp;diff=18917"/>
		<updated>2024-01-03T19:02:16Z</updated>

		<summary type="html">&lt;p&gt;Deldee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_guides}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Tick Tock Clock&lt;br /&gt;
|image= TTC.png&lt;br /&gt;
|abbreviation=TTC&lt;br /&gt;
|terrain=Default&lt;br /&gt;
|setting=Foggy&lt;br /&gt;
|water=None&lt;br /&gt;
|yellow-coins=75&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=7&lt;br /&gt;
|enemy-yellow=2&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1= STROOP-_TTC_1.png&lt;br /&gt;
|overview_2= STROOP-_TTC_2.png&lt;br /&gt;
|overview_3= STROOP-_TTC_3.png&lt;br /&gt;
|overview_4= STROOP-_TTC_4.png&lt;br /&gt;
|overview_5= STROOP-_TTC_5.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tick Tock Clock&#039;&#039;&#039; is the 14th course of &#039;&#039;[[Super Mario 64]]&#039;&#039;. The main theme of this course is a clock. This level&#039;s core focus is in platforming with variable part movement in the clock. Like [[Rainbow Ride]] and other open air courses, Mario can fall into the [[death barrier]] at any time, from any height.&lt;br /&gt;
==Clock Settings==&lt;br /&gt;
[[File:TTC Clock Settings.jpg|thumb|The possible clock settings and their required angles.|left]]&lt;br /&gt;
Tick Tock Clock has four clock settings. Each one depends on the position of the [[minute hand]] of the clock [[painting]] when Mario enters it. The clock settings are still, slow, fast, and random. Each clock setting affects the behavior of the moving [[object]]s within Tick Tock Clock, detailed under their specific object pages. Specifically, the following objects take into account the clock setting:&lt;br /&gt;
* [[Spinner]]s&lt;br /&gt;
* [[Cog]]s&lt;br /&gt;
* [[Rotating Block|Rotating block]]s&lt;br /&gt;
* [[Moving Bar|Moving bar]]s&lt;br /&gt;
* [[Pendulum]]s&lt;br /&gt;
* [[Elevator]]s&lt;br /&gt;
* [[Treadmill]]s&lt;br /&gt;
In general:&lt;br /&gt;
* On the still setting, moving and rotating platforms do not attempt to move. The [[Thwomp]], however, still moves. [[Pedro Spot|Pedro spot]]s are common on this setting. This setting was once used for the [[A Button Challenge]] because of a specific Pedro spot on the [[cog]]s.&lt;br /&gt;
* On the slow setting, moving and rotating platforms move slowly.&lt;br /&gt;
* On the fast setting, moving and rotating platforms move quickly. Using [[Vertical Speed Conservation]] on an [[elevator]], the most vertical speed can be stored on the fast setting compared to other settings.&lt;br /&gt;
* On the random setting, most objects call [[RNG]] to determine their movement. This setting is used for the A Button Challenge, the [[ABZ Button Challenge]], the [[Buttonless Challenge]], and many more because of its potential for manipulation. On this setting, there is potential for [[Squish Cancel|squish cancel]] on the [[Moving Bar|moving bar]]s and [[pendulum]]s, and [[Pendulum Manipulation|pendulum manipulation]] is also possible. There is a Pedro spot on a certain [[pendulum box]] that saved 3 A presses on [[Stomp on the Thwomp]]&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=E0GbkSrx9Ik &amp;quot;TTC Pedro Spot on Pendulum Box&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; that exists on every setting, but it is only possible to enter it with pendulum manipulation on the random setting.&amp;lt;ref&amp;gt;[https://youtu.be/WuPDINiLWOg &amp;quot;SM64 - TTC Pendulum Box Pedro Spot&amp;quot; by ds273]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Upwarp==&lt;br /&gt;
{{See also|History Of The TTC Upwarp|List of Unsolved Glitches}}&lt;br /&gt;
In 2013, speedrunner DOTA_Teabag managed to capture an [[upwarp]] glitch during a speedrun race with MidBoss. 2 years later, due to the inability to replicate this upwarp, [https://youtube.com/user/pannenkoek2012 pannenkoek2012] placed a US$1,000 bounty for anyone who could replicate and record the upwarp in [[Mupen64]]&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=aNzTUdOHm9A &amp;quot;SM64 - TTC Upwarp $1000 Bounty&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;. The bounty has not yet been claimed, and the upwarp has yet to be replicated.&lt;br /&gt;
&lt;br /&gt;
However, in May of 2020, a runner named dumpdome64 ran into a similar glitch while practicing the Tick Tock Clock 100 Coin Star route.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=o-6s2Igd-qw &amp;quot;weird teleporting thing&amp;quot; by dumpdome64]&amp;lt;/ref&amp;gt; While practicing, a push block from high in the course suddenly appeared much lower in the course, at a Y-position close to 0. In addition, Mario&#039;s shadow became glitched for 1 frame at several points later on. Preliminary analysis suggests that all of these glitches were the result of a single bit being changed for 1 frame and a connection between these and the upwarp is possible.&lt;br /&gt;
==Coins==&lt;br /&gt;
There are 128 coins naturally in the course. With [[cloning]], it is possible to clone 127 extra coins to bring the coin count to 255, or clone 151 coins to bring the coin count to 279 coins before the game crashes due to object slots.&lt;br /&gt;
{{TTC Coins}}&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
There are no A presses needed inside TTC in the [[A Button Challenge]].&lt;br /&gt;
&lt;br /&gt;
It should be noted that it requires 1x A press to enter TTC, which is repeated three times.&lt;br /&gt;
===Spawning Displacement A Press Saves===&lt;br /&gt;
Mario can collect [[Stop Time for Red Coins]] on a [[spinner]] by [[cloning]] it. He can also collect both [[The Pit and the Pendulums]] and [[Get a Hand]]&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=1kfkiH51AA8 &amp;quot;TTC Get a Hand &amp;amp; Re-Enter 0.5x A Presses&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; on a spinner by [[kicking]] a [[wall]] as he collects them, allowing him to keep that momentum and fall across the course, landing on a spinner down below. These spinners can be used on the random setting to provide [[spawning displacement]] that allows Mario to spawn back on top of the clock, which saves 1 A press each time it is used&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=i0vJAD0UCIY &amp;quot;TTC 0x Re-Entry using Spawning Displacement Standings&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
In the [[Coinless Challenge]], excluding coin missions, all stars can be collected. The same stars can be collected in the [[CCC Challenge]].&lt;br /&gt;
&lt;br /&gt;
In the [[Capless/Cannonless Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[No Buttons Allowed Challenge]], &#039;&#039;Get a Hand&#039;&#039; and &#039;&#039;Stop Time for Red Coins&#039;&#039; can be collected. The former requires [[Pendulum Manipulation]] to reach the star.&lt;br /&gt;
&lt;br /&gt;
In the [[No Joystick Allowed Challenge]], every star except for &#039;&#039;Stomp on the Thwomp&#039;&#039; and &#039;&#039;100 Coins&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[Pacifist Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[B Button Challenge]], the entire course is possible in 0 B presses.&lt;br /&gt;
&lt;br /&gt;
In the [[Z Button Challenge]], the entire course is possible in 0 Z presses. &#039;&#039;100 Coins&#039;&#039; requires coin cloning to avoid ground pounding the [[Blue Coin]] block.&lt;br /&gt;
&lt;br /&gt;
In the [[UBER Challenge]], excluding coin missions, all stars can be collected.&lt;br /&gt;
&lt;br /&gt;
There are multiple [[unsolved challenge]]s in this course: getting infinite coins and reaching a [[Parallel Universe]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Tick Tock Clock holds the distinction of having a shorter draw distance for objects compared to the other courses. The default draw distance for objects in Tick Tock Clock is 2000 units, half of the game&#039;s regular 4000 units.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>Deldee</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Tiny-Huge_Island&amp;diff=18916</id>
		<title>Tiny-Huge Island</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Tiny-Huge_Island&amp;diff=18916"/>
		<updated>2024-01-03T19:00:22Z</updated>

		<summary type="html">&lt;p&gt;Deldee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{speedrun_guides}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Tiny-Huge Island&lt;br /&gt;
|image= THI.png&lt;br /&gt;
|abbreviation=THI&lt;br /&gt;
|terrain=Grassy&lt;br /&gt;
|setting=Day&lt;br /&gt;
|water= Low&lt;br /&gt;
|yellow-coins=64&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=2&lt;br /&gt;
|enemy-yellow=37&lt;br /&gt;
|enemy-blue=13&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- THI Huge.png&lt;br /&gt;
|overview_2=STROOP- THI Tiny.png&lt;br /&gt;
|overview_3=STROOP- THI Cave 1.png&lt;br /&gt;
|overview_4=STROOP- THI Cave 3.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tiny Huge Island&#039;&#039;&#039; or &#039;&#039;&#039;THI&#039;&#039;&#039; is the 13th course of &#039;&#039;[[Super Mario 64]]&#039;&#039;. There are two variants of the course, the &amp;quot;tiny&amp;quot; one and the &amp;quot;huge&amp;quot; one. In the level are many pipes which take you back and forth between the two. The level is themed around going from one world to another, and interacting with how the size changes affect the world.&lt;br /&gt;
&lt;br /&gt;
There are 2 paintings leading to THI, on the second floor behind a door with a star on it. One is a smaller painting which takes you directly to the tiny version of the course, and the other is a much larger painting that takes you to the huge version of the course.&lt;br /&gt;
==Course Versions==&lt;br /&gt;
*Version 1: When a star that isn&#039;t Rematch with Koopa the Quick hasn&#039;t been selected, neither Koopa the Quick nor his flag will spawn.&lt;br /&gt;
*Version 2: When the star Rematch with Koopa the Quick is selected, Koopa the Quick and his flag will spawn.&lt;br /&gt;
==Coins==&lt;br /&gt;
There are a total of 192 coins. 34 are in the tiny version, and 158 are in the huge version; 36 out of the 158 are found inside Wiggler&#039;s cave. [[Impossible Coin|One coin is inaccessible.]]&lt;br /&gt;
{{THI Coins}}&lt;br /&gt;
== A Press Counts ==&lt;br /&gt;
In the A Button Challenge, it takes two A Presses to collect all seven stars. &lt;br /&gt;
=== Entering Tiny-Huge Island &#039;&#039;(0x)&#039;&#039; ===&lt;br /&gt;
The Tiny Island (small painting) can easily be entered using a dive, or a dive recover, or a slide kick. However, there is no known way of entering the Huge Island (large painting) 0x.&lt;br /&gt;
=== Pluck the Piranha Flower &#039;&#039;(0x)&#039;&#039; ===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/s4wPF9yPjis&#039;&#039;&lt;br /&gt;
=== The Tip Top of the Huge Island &#039;&#039;(0x)&#039;&#039; ===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/1rgDFCkK_h8&#039;&#039;&lt;br /&gt;
=== Rematch with Koopa the Quick &#039;&#039;(0x)&#039;&#039; ===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/fzHEnoI1iR4&#039;&#039;&lt;br /&gt;
=== Five Itty Bitty Secrets &#039;&#039;(0x)&#039;&#039; ===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/z7ELP1h8llk&#039;&#039;&lt;br /&gt;
=== Wiggler&#039;s Red Coins &#039;&#039;(2x)&#039;&#039; ===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/7MED84TL0zA&#039;&#039;&lt;br /&gt;
=== Make Wiggler Squirm &#039;&#039;(0x)&#039;&#039; ===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/9_psJZbEhnE&#039;&#039;&lt;br /&gt;
=== 100 Coin Star &#039;&#039;(0x)&#039;&#039; ===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/SPoL0sJz3HM&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|TODO&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|TODO&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|TODO&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|TODO&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|TODO&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|TODO&lt;br /&gt;
|}&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
In the [[Coinless Challenge]], excluding coin missions, all stars can be collected. The same stars can be collected in the [[CCC Challenge]].&lt;br /&gt;
&lt;br /&gt;
In the [[Capless/Cannonless Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[No Buttons Allowed Challenge]], &#039;&#039;Pluck the Piranha Flower&#039;&#039;, &#039;&#039;Five Itty Bitty Secrets&#039;&#039;, and &#039;&#039;100 Coins&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[No Joystick Allowed Challenge]], &#039;&#039;Pluck the Piranha Flower&#039;&#039;, &#039;&#039;The Tip Top of the Huge Island&#039;&#039;, &#039;&#039;Make Wiggler Squirm&#039;&#039;, and &#039;&#039;100 Coins&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[Pacifist Challenge]], &#039;&#039;The Tip Top of the Huge Island&#039;&#039;, &#039;&#039;Rematch with Koopa the Quick&#039;&#039;, &#039;&#039;Five Itty Bitty Secrets&#039;&#039;, and &#039;&#039;Wiggler&#039;s Red Coins&#039;&#039; can be collected. However, in a full-game run, &#039;&#039;Rematch with Koopa the Quick&#039;&#039; is cannot be collected because it is impossible to select. &#039;&#039;100 Coins&#039;&#039; cannot be collected because there are not enough non-enemy coins, and the only infinite coin glitch requires killing [[Fire Piranha Plant|Piranha Plants]].&lt;br /&gt;
&lt;br /&gt;
In the [[B Button Challenge]], the entire course is possible in 0 B presses.&lt;br /&gt;
&lt;br /&gt;
In the [[Z Button Challenge]], the entire course is possible in 0 Z presses. &#039;&#039;Make Wiggler Squirm&#039;&#039; requires clipping into the side of the island to avoid draining the cave.&lt;br /&gt;
&lt;br /&gt;
In the [[UBER Challenge]], only &#039;&#039;The Tip Top of the Huge Island&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
There are multiple [[unsolved challenge]]s in this course: performing [[transport cloning]] with [[Wiggler]], collecting the new [[Impossible Coin]], reaching a [[Parallel Universe]] from any of the three areas of the stage, clipping from the top of Wiggler&#039;s cave to the bottom, and reversing the one-way teleport..&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>Deldee</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Tall,_Tall_Mountain&amp;diff=18915</id>
		<title>Tall, Tall Mountain</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Tall,_Tall_Mountain&amp;diff=18915"/>
		<updated>2024-01-03T19:00:02Z</updated>

		<summary type="html">&lt;p&gt;Deldee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{speedrun_guides}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Tall, Tall Mountain&lt;br /&gt;
|image= TTM.png&lt;br /&gt;
|abbreviation=TTM&lt;br /&gt;
|terrain=Default/Slide&lt;br /&gt;
|setting=Day&lt;br /&gt;
|water=Some&lt;br /&gt;
|yellow-coins=80&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=3&lt;br /&gt;
|enemy-yellow=26&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- TTM.png&lt;br /&gt;
|overview_2=STROOP- TTM Slide 1.png&lt;br /&gt;
|overview_3=STROOP- TTM Slide 2.png&lt;br /&gt;
|overview_4=STROOP- TTM Slide 3.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tall, Tall Mountain&#039;&#039;&#039; is the 12th course of &#039;&#039;[[Super Mario 64]]&#039;&#039;. It can be accessed by going [[upstairs]] and going to the small painting of mushrooms. Since it is found upstairs, the bare minimum requirement to reach it is the key from [[Bowser in the Fire Sea]], so 31 [[Power Star|Stars]] are normally required to get to it (without the use of game-breaking glitches).&lt;br /&gt;
==Course Versions==&lt;br /&gt;
*Version 1: When Star 1 is selected, the Scale the Mountain star will be present&lt;br /&gt;
*Version 2: When Star 2 is selected, Ukiki will be at the top of the mountain and there will be a cage with a star.&lt;br /&gt;
*Version 3: When Star 3-6 is selected, neither the Scale the Mountain star nor the cage will be present.&lt;br /&gt;
==Collecting Coins==&lt;br /&gt;
There are a total of 137 coins in the course. When you clone coins using a bob-omb, each clone takes up a [[Object slot|slot]] in memory that cannot be removed. However, if you go into the slide, and then exit out of the slide, the clones are gone, allowing the player to collect 999 coins.&lt;br /&gt;
{{TTM Coins}}&lt;br /&gt;
==Glitches==&lt;br /&gt;
===Mountain Clip Glitch===&lt;br /&gt;
By holding up at the beginning of the level, and [[Long Jump]]ing past the water, you&#039;ll get onto a steep slope on the mountain. Immediately hold up-right on the analog stick and press B. You&#039;ll clip through the slope into an area with some water. (To see this, press C-Left twice.) Swim forwards and swim towards the corner of the water. Swim off of it, and you&#039;ll teleport upwards to a higher part of the mountain. Speedrunners use this to skip past a long part of the mountain.&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, it takes no A Presses to collect all seven stars.&lt;br /&gt;
===Entering Tall, Tall Mountain (0x)===&lt;br /&gt;
Similar to [[The Princess&#039;s Secret Slide]], the painting can be entered with a precise dive recover.&lt;br /&gt;
===Scale the Mountain (0x)===&lt;br /&gt;
This star is collected by using a techinical manuever with a rollout on the mountainside.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=O6Wvz7XJIuw 0xA Scale the Mountain DR Strat (New Fastest Strat) by Tyler Kehne]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===Mystery of the Monkey Cage (0x)===&lt;br /&gt;
Mario can climb the mountain easily with [[Frame Walking]], and he just grabs [[Ukiki]] and collects the star.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=34Uz4iHq1as|&amp;quot;SM64 - Mystery of the Monkey Cage - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===Scary &#039;Shrooms, Red Coins (0x)===&lt;br /&gt;
The star is mostly trivial due to frame walking.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=mTJCOwgR1hs|&amp;quot;SM64 - Scary &#039;Shrooms, Red Coins - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===Mysterious Mountainside (0x)===&lt;br /&gt;
With a [[slide kick]], Mario reaches the area where the star is easily and quickly.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=_BDsKbrMais|&amp;quot;SM64 - Mysterious Mountainside - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===Breathtaking View from Bridge (0x)===&lt;br /&gt;
Mario frame walks up the mountain, activates the [[! Switch]] to make the [[cork box]] appear, then slide kicks into the star.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=mQstq6oiBO4|&amp;quot;SM64 - Breathtaking View from Bridge - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===Blast to the Lonely Mushroom (0x)===&lt;br /&gt;
Mario grabs the [[Crazy Box]] at the beginning of the level, bouncing directly to the star.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=RGUHvO3-Jnk|&amp;quot;SM64 - Blast to the Lonely Mushroom - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===100 Coins===&lt;br /&gt;
Mario collects coins from [[Chuckya]], [[Coin Line|coin lines]], [[Coin Ring|coin rings]], the Crazy Box, Goombas, and the slide.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=uimnCPs0zWM|&amp;quot;SM64 - Tall, Tall Mountain 100 Coins - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; This is enough to get 100 coins.&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
In the [[Coinless Challenge]], excluding coin missions, all stars can be collected. The same stars can be collected in the [[CCC Challenge]].&lt;br /&gt;
&lt;br /&gt;
In the [[Capless/Cannonless Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[No Buttons Allowed Challenge]], &#039;&#039;Scary &#039;Shrooms, Red Coins&#039;&#039;, &#039;&#039;Mysterious Mountainside&#039;&#039;, &#039;&#039;Breathtaking View from Bridge&#039;&#039;, and &#039;&#039;Blast to the Lonely Mushroom&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[No Joystick Allowed Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[Pacifist Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[B Button Challenge]], the entire course is possible in 0 B presses. &#039;&#039;Mystery of the Monkey Cage&#039;&#039; requires using hyperspeed to get [[Ukiki]] off of the mountain, then grabbing it with the vertical wind. &#039;&#039;Blast to the Lonely Mushroom&#039;&#039; requires long jumping to the mushroom on the JP 1.0 version to avoid opening the cannon.&lt;br /&gt;
&lt;br /&gt;
In the [[Z Button Challenge]], the entire course is possible in 0 Z presses.&lt;br /&gt;
&lt;br /&gt;
In the [[UBER Challenge]], &#039;&#039;Scale the Mountain&#039;&#039;, &#039;&#039;Mysterious Mountainside&#039;&#039;, &#039;&#039;Breathtaking View from Bridge&#039;&#039;, and &#039;&#039;Blast to the Lonely Mushroom&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
There are multiple [[unsolved challenge]]s in this course: collecting &#039;&#039;Mystery of the Monkey Cage&#039;&#039; without changing the HOLP for an arbitrary HOLP, reaching a [[Parallel Universe]] in any of the areas of the level, and grabbing the hat-stealing Ukiki without pressing B.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>Deldee</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Wet-Dry_World&amp;diff=18914</id>
		<title>Wet-Dry World</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Wet-Dry_World&amp;diff=18914"/>
		<updated>2024-01-03T18:59:16Z</updated>

		<summary type="html">&lt;p&gt;Deldee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{speedrun_guides}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Wet-Dry World&lt;br /&gt;
|image= WDW.png&lt;br /&gt;
|abbreviation=WDW&lt;br /&gt;
|terrain=Default/Water&lt;br /&gt;
|setting=Sunny&lt;br /&gt;
|water=Mostly&lt;br /&gt;
|yellow-coins=89&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=6&lt;br /&gt;
|enemy-yellow=17&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=1&lt;br /&gt;
|vanish-caps=2&lt;br /&gt;
|overview_1=STROOP- WDW 1 Low.png&lt;br /&gt;
|overview_2=STROOP- WDW 1 High.png&lt;br /&gt;
|overview_3=STROOP- WDW 2.png&lt;br /&gt;
}}&#039;&#039;&#039;Wet-Dry World&#039;&#039;&#039; is the eleventh course of &#039;&#039;[[Super Mario 64]]&#039;&#039;, featuring a &amp;quot;town&amp;quot; with an adjustable water level. By touching any of the [[Crystal Tap|crystal taps]] in the course, the water level is raised or lowered to the height of the tap used. Additionally, Mario&#039;s height as he enters the painting determines the water level immediately after entering the course (low, medium, or high). The course has a tunnel with a loading zone to take Mario back and forth between the main area and &amp;quot;downtown&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
There are a total of 152 coins in the course, with 107 coins in the main area and 45 coins inside the town. The coin limit in this course can be raised via cloning.&lt;br /&gt;
{{WDW Coins}}&lt;br /&gt;
&lt;br /&gt;
==Main Area==&lt;br /&gt;
{{stub}}&lt;br /&gt;
==Downtown==&lt;br /&gt;
{{stub}}&lt;br /&gt;
The downtown area features multiple empty houses. On the sides of some of the houses is what appear to be doors, but are actually just textures and do not do anything.&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the [[A Button Challenge]], it takes no A Presses to collect all seven stars.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||0&lt;br /&gt;
|-&lt;br /&gt;
|2||0||0&lt;br /&gt;
|-&lt;br /&gt;
|3||0||1&lt;br /&gt;
|-&lt;br /&gt;
|4||0||0&lt;br /&gt;
|-&lt;br /&gt;
|5||0||5&lt;br /&gt;
|-&lt;br /&gt;
|6||0||1&lt;br /&gt;
|-&lt;br /&gt;
|100||0||2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Entering Wet Dry World &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/mlHzqJn2SMs &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This part is easily done without pressing &#039;&#039;A&#039;&#039; by using a dive recover into the painting. Although this means only the lowest water level can be accessed from the start of the level.&lt;br /&gt;
&lt;br /&gt;
===Shocking Arrow Lifts! &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/GpLDcOdhchY&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is a warp nearby that takes you directly above the star.&lt;br /&gt;
&lt;br /&gt;
===Top o&#039; The Town &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (Chuckya): https://youtu.be/vc_xUKnw7Z8 &#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2 (VSC): https://youtu.be/Z25qV3sGIn0 &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This star is particularly difficult because while you can break the box without pressing &#039;&#039;A&#039;&#039;, the star itself was 1 unit too high for a dive recover to work. It was originally solved when Plush figured out you could hold [[Chuckya]] as a light object on the bridge. Now, there are 6 different strategies, using Chuckya, VSC, a skeeter clone, a fire clone, a teleporter clone, and a heave-ho. Among these, the VSC strategy is the fastest one.&lt;br /&gt;
&lt;br /&gt;
===Secrets in the Shallows &amp;amp; Sky &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/9Zc7wORb1FE &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The strategy to get this star was to use a heave-ho to get one secret and chuckya to get on the bridge to get to another secret. the other secrets are fairly easy to get by falling from above.&lt;br /&gt;
&lt;br /&gt;
===Express Elevator - Hurry Up! &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/gxkGeNAdsWg &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The problem with this star is that it was originally not possible to get onto the elevator without pressing &#039;&#039;A&#039;&#039;. Eventually, Pannen realized that by raising the water level, he could get on the elevator with half an A press with barely enough time to get on. After that, it was found to be possible without pressing &#039;&#039;A&#039;&#039; by using negative VSC which gave some time to get on to the elevator without pressing the &#039;&#039;A&#039;&#039; button.&lt;br /&gt;
&lt;br /&gt;
===Go to Town for Red Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (Water Level Raising): https://youtu.be/cdM-h1Ge9xk &#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2 (Faster Strategy): https://youtu.be/25G6qXpXwHw &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Originally, this star was saved because the water in the town bobs up and down by 20 units. If you go through the loading zone in the middle of the tunnel, the water level from the town will be saved and when you come back, the water level will be at the last position it was at. However, when you come back, the water level saved is now used as the median. So, by waiting for the water level to bob up or down by 20 units, unloading and then reloading the town, and repeating this process, you can raise or lower the water level.&lt;br /&gt;
&lt;br /&gt;
Later, it was figured out by Iwer Sonsch that one of the red coins could be collected without breaking its box, putting a skeeter on the grey building, and using chuckya to give him some speed where he could use frame perfect B swimming to conserve that speed underwater to swim faster. Iwer then figured out you could clone one of the boxes to save some time, and put a skeeter on the brown building which saved a trip to the town. Pannen also found out that you could conserve more speed after throwing the box clone which helped him swim a lot faster and saved another trip to the town.&lt;br /&gt;
&lt;br /&gt;
===Quick Race through Downtown! &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (Water Level Overflow): https://youtu.be/2NtxoAgNY80 &#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
:&#039;&#039;Video 2 (Cloning): https://youtu.be/7jqrAohBTxg &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Originally, Pannenenkoek2012 was able to do this in a single &#039;&#039;A&#039;&#039; press by bringing Chuckya to the loading zone and then cloning the star. The strategy used one &#039;&#039;A&#039;&#039; press to start swimming after grabbing chuckya.&lt;br /&gt;
&lt;br /&gt;
In May of 2014, he figured out that by using the water level raising glitch that had been used before, he was able to raise the water level so much that he could overflow the water level, making the water level alternate from being completely full to completely dry. The water level is stored as a 16-bit signed integer which means the only possible values it can be are between -32,768 to 32,767. If the water level goes over 32,767, it will wrap back around to -32,768 and vice versa.&lt;br /&gt;
&lt;br /&gt;
In October of 2021, it was figured out that you could actually clone the star without having to press &#039;&#039;A&#039;&#039; again to swim with chuckya. By having chuckya come over to the loading zone, it was possible for Mario to grab chuckya and rapidly go through the loading zone to clone the star.&lt;br /&gt;
&lt;br /&gt;
===WDW 100 Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;https://youtu.be/WU_6RKfsHE4 &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This star isn&#039;t very problematic as there are enough coins in the main room to get the 100 coin star. However, chuckya was required to get Mario onto the bridge which lets him get a box with 10 coins in it.&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
In the [[Coinless Challenge]], excluding coin missions, all stars can be collected. The same stars can be collected in the [[CCC Challenge]], where &#039;&#039;Quick Race Through Downtown!&#039;&#039; can either be cloned, or Mario can clip into the cage with a BLJ.&lt;br /&gt;
&lt;br /&gt;
In the [[Capless/Cannonless Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[No Buttons Allowed Challenge]], only &#039;&#039;Shocking Arrow Lifts!&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[No Joystick Allowed Challenge]], only &#039;&#039;Top o&#039; the Town&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[Pacifist Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[B Button Challenge]], the entire course is possible in 0 B presses. The JP 1.0 version requires triple jumping into the pipe to avoid opening the cannon.&lt;br /&gt;
&lt;br /&gt;
In the [[Z Button Challenge]], the entire course is possible in 0 Z presses.&lt;br /&gt;
&lt;br /&gt;
In the [[UBER Challenge]], &#039;&#039;Shocking Arrow Lifts!&#039;&#039;, &#039;&#039;Top o&#039; the Town&#039;&#039;, &#039;&#039;Express Elevator--Hurry Up!&#039;&#039;, and &#039;&#039;Quick Race Through Downtown!&#039;&#039; can be collected. The latter two require [[Hyperspeed Wall Kicking]] and [[BLJ]]s to clip through walls.&lt;br /&gt;
&lt;br /&gt;
In the [[Floor is Lava Challenge]], &#039;&#039;Shocking Arrow Lifts!&#039;&#039;, &#039;&#039;Top o&#039; the Town&#039;&#039;, &#039;&#039;Express Elevator--Hurry Up!&#039;&#039;, and &#039;&#039;Quick Race Through Downtown!&#039;&#039; can be collected, as Mario starts the course on a wooden board object. and can swim around the course.&lt;br /&gt;
&lt;br /&gt;
There is an [[unsolved challenge]] in this course, to perform [[transport cloning]] with a [[Skeeter]].&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>Deldee</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Snowman%27s_Land&amp;diff=18913</id>
		<title>Snowman&#039;s Land</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Snowman%27s_Land&amp;diff=18913"/>
		<updated>2024-01-03T18:58:53Z</updated>

		<summary type="html">&lt;p&gt;Deldee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_guides}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Snowman&#039;s Land&lt;br /&gt;
|image= SL.png&lt;br /&gt;
|abbreviation=SL&lt;br /&gt;
|terrain=Snow&lt;br /&gt;
|setting=Snowy&lt;br /&gt;
|water=Small&lt;br /&gt;
|yellow-coins=42&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=&lt;br /&gt;
|enemy-yellow=69&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=1&lt;br /&gt;
|overview_1=STROOP- SL.png&lt;br /&gt;
|overview_2=STROOP- SL Igloo.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Snowman&#039;s Land&#039;&#039;&#039; is the tenth course of &#039;&#039;[[Super Mario 64]]&#039;&#039;. The entrance is an apparently blank wall on the left side of the mirror room on the second floor, but can be jumped into like a regular painting (similar to [[Shifting Sand Land]]). The wall&#039;s reflection in the mirror has the [[Cool, Cool Mountain]] painting on it to clue players in.&lt;br /&gt;
&lt;br /&gt;
==Course Versions==&lt;br /&gt;
There are no version differences.&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
The 127 coins naturally collectible in this course are split up, with 89 coins outside and 38 coins inside the igloo. The max coin count for this course can be raised infinitely using [[money bag duplication]].&lt;br /&gt;
&lt;br /&gt;
This course also has a near &amp;quot;impossible&amp;quot; coin underneath the wooden walkway on the snowman. This coin has a fairly simple method of acquisition though, since shooting from the cannon while aiming at the lower portion of the walkway allows Mario to grab the coin. Without this coin, there are only 126 &amp;quot;natural&amp;quot; coins in the course. &lt;br /&gt;
{{SL Coins}}&lt;br /&gt;
&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, all seven stars can be collected without A presses. The vanish cap is required for &#039;&#039;Into the Igloo.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||1&lt;br /&gt;
|-&lt;br /&gt;
|2||0||1&lt;br /&gt;
|-&lt;br /&gt;
|3||0||1&lt;br /&gt;
|-&lt;br /&gt;
|4||0||1&lt;br /&gt;
|-&lt;br /&gt;
|5||0||1&lt;br /&gt;
|-&lt;br /&gt;
|6||0||1&lt;br /&gt;
|-&lt;br /&gt;
|100||0||2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Entering Snowman&#039;s Land &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/mlHzqJn2SMs?t=2m36s &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The painting disguised as a wall can be entered by dive-recovering into it.&lt;br /&gt;
&lt;br /&gt;
===Snowman&#039;s Big Head &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/0LgUMkw51_4 &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pannenkoek exploits the Fly Guy&#039;s behavior, luring it to the top of the mountain. To do this, Mario first lures it to a certain location from a certain angle. Then, he gets [[Shell Hyperspeed|shell hyperspeed]], which is necessary to encompass the three zones necessary for proper manipulation, as the geometry of the course is mostly flat. After the manipulation, Mario ascends the snowman, reactivates Fly Guy, and bounces on it to reach the platform above, grabbing the star.&lt;br /&gt;
&lt;br /&gt;
===Chill with the Bully &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/wLjle8ITGFo &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===In the Deep Freeze &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1: https://youtu.be/nICznhYQ6I8 &#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2: https://youtu.be/LS4DGq7PJXU &#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 3: https://youtu.be/x4dKx451Bls &#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 4: https://youtu.be/1-I52XQeFPk &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Whirl from the Freezing Pond &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/tD3OX7rOxqU &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Shell Shreddin&#039; for Red Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/w3xJTnpJV5c &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Into the Igloo &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/W-R2iswQjqs &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===SL 100 coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/EusTrRkKjn4 &#039;&#039;&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
In the [[Coinless Challenge]], excluding coin missions, all stars can be collected. The same stars can be collected in the [[CCC Challenge]], where &#039;&#039;Into the Igloo&#039;&#039; requires a low ceiling BLJ to clip into the wall.&lt;br /&gt;
&lt;br /&gt;
In the [[Capless/Cannonless Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[No Buttons Allowed Challenge]], every star except for &#039;&#039;Into the Igloo&#039;&#039; can be collected. They use Moneybag duplication and [[Shell Hyperspeed]] to gain height and distance.&lt;br /&gt;
&lt;br /&gt;
In the [[No Joystick Allowed Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[Pacifist Challenge]], every star except for &#039;&#039;Chill with the Bully&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[B Button Challenge]], the entire course is possible in 0 B presses.&lt;br /&gt;
&lt;br /&gt;
In the [[Z Button Challenge]], the entire course is possible in 0 Z presses. &#039;&#039;Into the Igloo&#039;&#039; requires clipping into the back of the igloo to avoid crawling inside.&lt;br /&gt;
&lt;br /&gt;
In the [[UBER Challenge]], &#039;&#039;Snowman&#039;s Big Head&#039;&#039;, &#039;&#039;In the Deep Freeze&#039;&#039;, &#039;&#039;Whirl from the Freezing Pond&#039;&#039;, and &#039;&#039;Into the Igloo&#039;&#039; can be collected. The latter requires [[Hyperspeed Wall Kicking]] to clip through the walls.&lt;br /&gt;
&lt;br /&gt;
There is an [[unsolved challenge]] in this course, to reach a [[Parallel Universe]] in the igloo.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;br /&gt;
[[Category:Snowman&#039;s Land]]&lt;/div&gt;</summary>
		<author><name>Deldee</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Dire,_Dire_Docks&amp;diff=18912</id>
		<title>Dire, Dire Docks</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Dire,_Dire_Docks&amp;diff=18912"/>
		<updated>2024-01-03T18:57:06Z</updated>

		<summary type="html">&lt;p&gt;Deldee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_guides}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Dire, Dire Docks&lt;br /&gt;
|image= DDD.png&lt;br /&gt;
|abbreviation=DDD&lt;br /&gt;
|terrain=Water&lt;br /&gt;
|setting=Day&lt;br /&gt;
|water=Mostly All&lt;br /&gt;
|yellow-coins=60&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=6&lt;br /&gt;
|enemy-yellow=&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=1&lt;br /&gt;
|vanish-caps=1&lt;br /&gt;
|overview_1=STROOP- DDD 1.png&lt;br /&gt;
|overview_2=STROOP- DDD 2 Poles.png&lt;br /&gt;
|overview_3=STROOP- DDD 2 Sub.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Dire, Dire Docks&#039;&#039;&#039; is the ninth course of &#039;&#039;[[Super Mario 64]]&#039;&#039;. The entrance is a large water-like painting, and once &#039;&#039;Board Bowser&#039;s Sub&#039;&#039; is completed, it will move back to the end of the hallway, exposing the entrance to [[Bowser in the Fire Sea]].&lt;br /&gt;
==Course Versions==&lt;br /&gt;
There are two versions of the course that can appear by selecting different stars. Keep in mind that if there are any blue stars (uncollected) present in the star selection menu, then the last version that can be selected is the first blue star and not the stars after it:&lt;br /&gt;
*&#039;&#039;&#039;Version 1&#039;&#039;&#039;: Accessed by selecting Star 1. The manta ray is not present.&lt;br /&gt;
*&#039;&#039;&#039;Version 2&#039;&#039;&#039;: Accessed by selecting Star 2 through Star 6. The manta ray will appear.&lt;br /&gt;
Additionally, Bowser&#039;s submarine and the hatch cover will disappear after Bowser in the Fire Sea is completed, replaced by several moving poles across the ceiling of the course.&lt;br /&gt;
==Coins==&lt;br /&gt;
This stage has natural maximum of 106 coins, although this can be extended. Coin spawner cloning via the loading zone using a water shell allows infinite collection of coins in this course.&lt;br /&gt;
{{DDD Coins}}&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, two of the seven stars require an A press to be held but do not incur additional A presses to complete. Thus, the notation &amp;quot;0.5 A presses&amp;quot; is used.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:45%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||3&lt;br /&gt;
|-&lt;br /&gt;
|2||0||3&lt;br /&gt;
|-&lt;br /&gt;
|3||0.5*||14&lt;br /&gt;
|-&lt;br /&gt;
|4||0||3&lt;br /&gt;
|-&lt;br /&gt;
|5||0||1&lt;br /&gt;
|-&lt;br /&gt;
|6||0||3&lt;br /&gt;
|-&lt;br /&gt;
|100||0.5*||25&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|*Holding an object while swimming requires an A press to be &#039;&#039;&#039;held&#039;&#039;&#039;, hence the 0.5x notation.&lt;br /&gt;
|}&lt;br /&gt;
===Entering Dire Dire Docks &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/mlHzqJn2SMs?t=2m24s &#039;&#039;&lt;br /&gt;
Since the painting is very large, walking into it will suffice and it is not required to dive.&lt;br /&gt;
===Board Bowser&#039;s Sub &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/4JEoBwuXkzQ &#039;&#039;&lt;br /&gt;
The main problem is ascending to Bowser&#039;s submarine since Mario cannot climb up to it from the water. However, a technique known as [[207 Dive Recover]] can be used to ascend from the cork boxes using the [[misalignment]], a 1-unit region where Mario cannot be pushed out by the walls and can snap onto the floor above. Using this technique, Mario can board Bowser&#039;s sub and collect the star.&lt;br /&gt;
===Chests in the Current &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (main strategy): https://youtu.be/WXXR-cwhW9w &#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2 (alternative, faster strat): https://youtu.be/cTNlkmiGNRw &#039;&#039;&lt;br /&gt;
Mario can collect the star by opening the chest in the correct order. The main problem is opening the 4th chest, which is very close to the underwater vortex and can only be escaped with enough speed (10 using precise movements). Using underwater grabbing (with precise B presses), Mario can only go up to 7 speed, so Pannenkoek first grabs an underwater shell on the other side of the tunnel to conserve 16 speed, allowing Mario to escape the current when opening chests.&lt;br /&gt;
&lt;br /&gt;
Eventually, Pannekoek figures out an alternative, quicker method involving [[Hyper Speed Walking]] on the slippery slopes at the surface of the course, allowing Mario to build up to 50 speed and convert it to 11 swimming speed. This is barely enough to escape the vortex after the fourth chest is opened.&lt;br /&gt;
===Pole-Jumping for Red Coins &#039;&#039;(0.5x)&#039;&#039;===&lt;br /&gt;
{{main|Pole-Jumping for Red Coins}}&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/gvQMNQlgu3s &#039;&#039;&lt;br /&gt;
The main challenge is collecting the two red coins behind the red walls and the one lone coin in the cage. The 0.5 A press is used for swimming in water with an object, as Mario needs to hold a shell through the loading zone. For the two coins behind the red walls, Mario clones a pole directly between two widely-separated poles for Mario to get across. For the caged red coin, the HOLP with a dummy clone at a specific location for cloning a whirlpool clone to exploit the &amp;quot;no transition loading glitch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The transition loading is a procedure the game uses to create an illusion for two connected areas. Normally, the loading point would translate Mario&#039;s position by 8192 units to fit in the new coordinates system of the new area, but a failsafe mechanism exists to reject the translation if Mario&#039;s new position would be out of bounds. By placing a whirlpool clone into a position out of bounds, Mario can avoid the loading point translation by being pulled by the whirlpool clone through the wall and triggering the loading point at the same frame. As the new area loads, Mario begins to spiral, not around the whirlpool, but the newly loaded cork box replacing the whirlpool clone. He is then able to escape from the whirlpool death as the spiraling path grazes on a platform Mario can stand on, conveniently close to where the caged red coin is.&lt;br /&gt;
===Through the Jet Stream &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/2kayePVdnw8 &#039;&#039;&lt;br /&gt;
Previously, Pannenkoek uses 0.5 A presses (holding out the previous A) to collect the star by either cloning a pole to access the caps or use loading point cloning without the Metal Cap, as accessing the caps requires A presses to reach. However, the 207 dive recover strategy allowing ascending the cork boxes was soon discovered, allowing Mario to use the Metal Cap with 0 A presses. Mario simply swims through the 5 aqua rings and collect the star by using a metal cap.&lt;br /&gt;
&lt;br /&gt;
Unlike the star in Jolly Roger Bay, this star is close enough to the ground for Metal Mario to pick it up by walking into it underwater.&lt;br /&gt;
===The Manta Ray&#039;s Reward &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/EHcih_XvYTM &#039;&#039;&lt;br /&gt;
Due to low swimming speed without A presses, Mario has to preemptively go in front of the manta ray and follow the rings. Other than that, the stage is simple to complete.&lt;br /&gt;
===Collect the Caps… &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/pYTzVFC0Qoo &#039;&#039;&lt;br /&gt;
Mario needs to use the 207 dive recover trick twice, first to collect the vanish cap, and then collect the metal cap. Mario would then have enough speed to drop down into the water while retaining invisibility to enter the cage. Mario then swims upwards to collect the star.&lt;br /&gt;
&lt;br /&gt;
This takes the advantage from the fact that the vanish cap timer (20 seconds) resets while grabbing the metal cap, allowing the vanish cap to last long enough.&lt;br /&gt;
===DDD 100 coins &#039;&#039;(0.5x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/vkHU_IFmvoQ &#039;&#039;&lt;br /&gt;
As the coin count of the course is 106, 30 of which is from the blue coin block inaccessible without A presses and 16 of which is from red coins, there are only 60 yellow coins that can be collected. Fortunately, there are many coin spawners of 8 that Mario can use to clone since there is a loading point in the course. Therefore, Mario can get infinite coins by &amp;quot;coin spawner cloning&amp;quot;. The process is estimated to take 25 minutes.&lt;br /&gt;
&lt;br /&gt;
Since cloning is involved, Mario needs to hold down A in order to swim with an object held.&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
In the [[Coinless Challenge]], excluding coin missions, all stars can be collected. The same stars can be collected in the [[CCC Challenge]], where &#039;&#039;Collect the Caps...&#039;&#039; must be cloned with the water shell, and &#039;&#039;Through the Jet Stream&#039;&#039; requires efficient swimming.&lt;br /&gt;
&lt;br /&gt;
In the [[Capless/Cannonless Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[No Buttons Allowed Challenge]], no stars can be collected, as they all require swimming.&lt;br /&gt;
&lt;br /&gt;
In the [[No Joystick Allowed Challenge]], no stars can be collected, as Mario cannot turn in the water. Note that when entering the level, Mario&#039;s angle doesn&#039;t face the tunnel.&lt;br /&gt;
&lt;br /&gt;
In the [[Pacifist Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[B Button Challenge]], the entire course is possible in 0 B presses.&lt;br /&gt;
&lt;br /&gt;
In the [[Z Button Challenge]], the entire course is possible in 0 Z presses. &#039;&#039;100 Coins&#039;&#039; requires coin spawner cloning to avoid ground pounding the [[Blue Coin]] block.&lt;br /&gt;
&lt;br /&gt;
In the [[UBER Challenge]], &#039;&#039;Board Bowser&#039;s Sub&#039;&#039;, &#039;&#039;Chests in the Current&#039;&#039;, and &#039;&#039;Collect the Caps...&#039;&#039; can be collected. The latter requires [[Hyperspeed Wall Kicking]] to go behind the wall.&lt;br /&gt;
&lt;br /&gt;
In the [[Floor is Lava Challenge]], every star except for &#039;&#039;100 Coins&#039;&#039; can be collected, as Mario starts the level in the water. &#039;&#039;100 Coins&#039;&#039; is impossible because it either requires ground pounding the Blue Coin block and landing on the ground, or using coin spawner cloning, which requires walking out of the water.&lt;br /&gt;
&lt;br /&gt;
There is an [[unsolved challenge]] in this course, to reach a [[Parallel Universe]] in the starting area.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>Deldee</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Shifting_Sand_Land&amp;diff=18911</id>
		<title>Shifting Sand Land</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Shifting_Sand_Land&amp;diff=18911"/>
		<updated>2024-01-03T18:56:47Z</updated>

		<summary type="html">&lt;p&gt;Deldee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_guides}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Shifting Sand Land&lt;br /&gt;
|image= SSL.png&lt;br /&gt;
|abbreviation=SSL&lt;br /&gt;
|terrain=Sandy/Default&lt;br /&gt;
|setting=Day&lt;br /&gt;
|water=Small&lt;br /&gt;
|yellow-coins=55&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=3&lt;br /&gt;
|enemy-yellow=30&lt;br /&gt;
|enemy-blue=4&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=3&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- SSL.png&lt;br /&gt;
|overview_2=STROOP- SSL Pyramid 3.png&lt;br /&gt;
|overview_3=STROOP- SSL Pyramid 4.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Shifting Sand Land&#039;&#039;&#039; is the eighth course of &#039;&#039;[[Super Mario 64]]&#039;&#039;. The entrance is disguised as a wall and can be accessed from the end of the hallway left of the painting leading to [[Lethal Lava Land]].&lt;br /&gt;
==Course Versions==&lt;br /&gt;
There are three versions of the course that can appear by selecting different stars. Keep in mind that if there are any blue stars (uncollected) present in the star selection menu, then the last version that can be selected is the first blue star and not the stars after it:&lt;br /&gt;
*&#039;&#039;&#039;Version 1&#039;&#039;&#039;: Accessed by selecting Star 1. Klepto holds a star.&lt;br /&gt;
*&#039;&#039;&#039;Version 2&#039;&#039;&#039;: Accessed by selecting Star 2 or Star 3. Klepto does not hold a star, while there are no extra tornadoes in the course.&lt;br /&gt;
*&#039;&#039;&#039;Version 3&#039;&#039;&#039;: Accessed by selecting Star 4 through Star 6. Extra tornadoes will appear in certain quicksand areas.&lt;br /&gt;
==Coins==&lt;br /&gt;
There are 74 coins outside of the Pyramid and 62 coins inside the pyramid for a combined maximum of 136 total coins for this score. The max can be raised using the [[Breaking-Disappearing Cork Box Glitch]], which allows collection of infinite coins.&lt;br /&gt;
{{SSL Coins}}&lt;br /&gt;
==TASes==&lt;br /&gt;
Star 1: https://youtu.be/ei5Xghrkoqk&amp;lt;ref name=&amp;quot;wr&amp;quot;&amp;gt;TAS Times: https://docs.google.com/spreadsheets/d/12Sl41gqLUGzBU0p1nx7uNKOAP835NIoFXqda1j6oqag/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 2: https://youtu.be/FTeqCg_XDaU&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 3: https://youtu.be/LvexpK-Tuys&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 4: https://youtu.be/Ijpkr1VP1pA&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 5: https://youtu.be/D_sFOzm2B7s&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 6: https://youtu.be/ZV7nJwt2zhc?t=15m03s&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, two of the seven stars require one A presses, namely &#039;&#039;Inside the Ancient Pyramid&#039;&#039; and &#039;&#039;Pyramid Puzzle&#039;&#039;. The remaining missions do not require A presses to complete.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:45%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||1&lt;br /&gt;
|-&lt;br /&gt;
|2||0||1&lt;br /&gt;
|-&lt;br /&gt;
|3||1*||1&lt;br /&gt;
|-&lt;br /&gt;
|4||0||1&lt;br /&gt;
|-&lt;br /&gt;
|5||0||2&lt;br /&gt;
|-&lt;br /&gt;
|6||1*||2&lt;br /&gt;
|-&lt;br /&gt;
|100||0||8&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|*To jump out of the elevator of the pyramid.&lt;br /&gt;
|}&lt;br /&gt;
===Entering Shifting Sand Land &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/mlHzqJn2SMs?t=2m13s &#039;&#039;&lt;br /&gt;
The painting disguised as a wall can be entered by dive-recovering into it.&lt;br /&gt;
===In the Talons of the Big Bird &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/ww82yJUtnok &#039;&#039;&lt;br /&gt;
Near one of the four pillars, there is a crazy box nearby, which Mario can grab at the right moment to touch Klepto once the crazy box is at its peak. Mario then grabs the star.&lt;br /&gt;
===Shining Atop the Pyramid &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/9LUnFXtny2U &#039;&#039;&lt;br /&gt;
Using the same crazy box, Mario aims towards the top of the pyramid instead and swiftly grabs the star there. Even without this strategy, the star can still be reached by twirling from a Shy Guy and then walking up the pyramid while burned by a Keronpa Ball.&lt;br /&gt;
===Inside the Ancient Pyramid &#039;&#039;(1x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/-7rhANlmuDE &#039;&#039;&lt;br /&gt;
Navigating up the pyramid from the bottom (standard) entrance to the top costs 1 A Presses&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;https://youtu.be/pzjknw-O0rY?si=YWfNvN-KshwZuKFT&amp;lt;/ref&amp;gt; using known strategies, but it is faster to complete by entering the pyramid from the top. Unfortunately, the barriers around the elevator are 7 units too high for a dive recover to clear, and therefore an A press must be used to jump out of the elevator. Mario jumps from the elevator th the star.&lt;br /&gt;
===Stand Tall on the Four Pillars &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: &#039;&#039;https://youtu.be/Lh0HKRw1p5E?si=Br345uF-bfsKv6HR&lt;br /&gt;
The biggest obstacle is to get to Eyerok&#039;s boss fight without pressing A. To do so, Mario needs to get on top of the wire mesh to access the teleporter via wrong-warping (the teleporter is intended to be one-way, but it can be activated by standing on a slightly higher ground). That way, Mario can enter the room from above, normally accessed by standing on top of the four pillars and riding down on the elevator.&lt;br /&gt;
&lt;br /&gt;
To get onto reach the wire mesh, Mario uses a precise goomba bounce.&lt;br /&gt;
===Free Flying for 8 Red Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/53yVvpNQHQg &#039;&#039;&lt;br /&gt;
The most difficult red coins to collect is the four midair red coins, one of which being closest to Mario is the hardest to get, as it is not far enough to be reached by a shy guy or a crazy box alone. The extra tornadoes do not spawn until this star is completed. However, with better strategies manipulating a Shy Guy, Mario can get it to appear at the right location and keep it at a lunging state with the crazy box&#039;s bounce, allowing it to move higher than intended. Mario then bounces on it from the peak of the crazy box, collecting the red coin while twirling. Without this strategy, Pokey clones would have been required.&lt;br /&gt;
&lt;br /&gt;
The remaining red coins in the air can be collected using a combination of tornadoes and shy guys. The location where the star is spawned is almost off-limits for Mario to reach as it requires a shy guy that is used up for the first coin. The fastest way for Mario to collect it is to clone the star. Nonetheless, even without cloning, Mario can still reach the high platform by precisely bouncing on a goomba and a pokey &amp;lt;ref&amp;gt;SSL Red Coins 0x Alternative Star Collect: https://youtu.be/RYUcbaHst8E&amp;lt;/ref&amp;gt;.&lt;br /&gt;
===Pyramid Puzzle &#039;&#039;(1x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/p4URidbSP88 &#039;&#039;&lt;br /&gt;
Just like Inside the Ancient Pyramid, navigating up the pyramid from the bottom (standard) entrance to the top costs 1 A Presses&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; using known strategies, but it is faster to complete by entering the pyramid from the top. Unfortunately, the barriers around the elevator are 7 units too high for a dive recover to clear, and therefore an A press must be used to jump out of the elevator. After jumping from the elevator, Mario just collects all the secrets and collects the star.&lt;br /&gt;
===SSL 100 coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/92LrcsRjTLI &#039;&#039;&lt;br /&gt;
Collecting various coins. Mario can opt to clone the box for more coins and eventually reach 100 coins without having to enter the pyramid.&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
In the [[Coinless Challenge]], excluding coin missions, all stars can be collected. &#039;&#039;Pyramid Puzzle&#039;&#039; requires precise jump kicks over the five coins to collect the secrets without touching the coins. The same stars can be collected in the [[CCC Challenge]].&lt;br /&gt;
&lt;br /&gt;
In the [[Capless/Cannonless Challenge]], all seven stars can be collected. &#039;&#039;Free Flying for 8 Red Coins&#039;&#039; requires using [[Fly Guy]]s and [[Tornado]]s to reach the high red coins.&lt;br /&gt;
&lt;br /&gt;
In the [[No Buttons Allowed Challenge]], &#039;&#039;In the Talons of the Big Bird&#039;&#039;, &#039;&#039;Shining Atop the Pyramid&#039;&#039;, and &#039;&#039;Free Flying for 8 Red Coins&#039;&#039; can be collected. They make heavy use of twirls from Fly Guys and Tornados.&lt;br /&gt;
&lt;br /&gt;
In the [[No Joystick Allowed Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[Pacifist Challenge]], every star except for &#039;&#039;Stand Tall on the Four Pillars&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[B Button Challenge]], the entire course is possible in 0 B presses.&lt;br /&gt;
&lt;br /&gt;
In the [[Z Button Challenge]], the entire course is possible in 0 Z presses.&lt;br /&gt;
&lt;br /&gt;
In the [[UBER Challenge]], &#039;&#039;Shining Atop the Pyramid&#039;&#039; and &#039;&#039;Inside the Ancient Pyramid&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
There is an [[unsolved challenge]] in this course, to reach a [[Parallel Universe]] in the [[Eyerok]] boss room.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>Deldee</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Lethal_Lava_Land&amp;diff=18910</id>
		<title>Lethal Lava Land</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Lethal_Lava_Land&amp;diff=18910"/>
		<updated>2024-01-03T18:55:29Z</updated>

		<summary type="html">&lt;p&gt;Deldee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_guides}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Lethal Lava Land&lt;br /&gt;
|image= LLL.png&lt;br /&gt;
|abbreviation=LLL&lt;br /&gt;
|terrain=Default&lt;br /&gt;
|setting=Fiery&lt;br /&gt;
|water=None&lt;br /&gt;
|yellow-coins=92&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=&lt;br /&gt;
|enemy-yellow=15&lt;br /&gt;
|enemy-blue=2&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=1&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- LLL.png&lt;br /&gt;
|overview_2=STROOP- LLL Volcano 1.png&lt;br /&gt;
|overview_3=STROOP- LLL Volcano 2.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Lethal Lava Land&#039;&#039;&#039; is the seventh course of &#039;&#039;[[Super Mario 64]]&#039;&#039;. It can be accessed from the painting containing a red fireball in the basement room of the Princess Peach&#039;s castle.&lt;br /&gt;
==Course Versions==&lt;br /&gt;
There are two versions of the course that can appear by selecting different stars. Keep in mind that if there are any blue stars (uncollected) present in the star selection menu, then the last version that can be selected is the first blue star and not the stars after it:&lt;br /&gt;
*&#039;&#039;&#039;Version 1&#039;&#039;&#039;: Accessed by selecting Star 1 through Star 4. There is no [[shell]].&lt;br /&gt;
*&#039;&#039;&#039;Version 2&#039;&#039;&#039;: Accessed by selecting Star 5 through Star 6. The [[shell]] is found inside an item block on the starting platform.&lt;br /&gt;
==Coins==&lt;br /&gt;
The max amount of coins for this stage is 133, being split between outside and inside of the volcano (107 outside, 26 inside). This stage is also to home to possibly the most difficult non-glitchy coin in the game- a high bully in the volcano that requires a leap of faith to grab before it lands in the lava. There are no known methods of improving the max number of coins in this map.&lt;br /&gt;
{{LLL Coins}}&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, it takes zero A Presses to collect all seven stars.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Time&lt;br /&gt;
|-&lt;br /&gt;
|1||0||1 Minute&lt;br /&gt;
|-&lt;br /&gt;
|2||0||1 Minute&lt;br /&gt;
|-&lt;br /&gt;
|3||0||1 Minute&lt;br /&gt;
|-&lt;br /&gt;
|4||0||1 Minute&lt;br /&gt;
|-&lt;br /&gt;
|5||0||2 Minutes&lt;br /&gt;
|-&lt;br /&gt;
|6||0||20 Hours&lt;br /&gt;
|-&lt;br /&gt;
|100||0||2 Minutes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
===Entering Lethal Lava Land &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/mlHzqJn2SMs?t=2m4s &#039;&#039;&lt;br /&gt;
Performing a dive recover (press &#039;&#039;B&#039;&#039; at run speed) allows entering the painting without pressing A.&lt;br /&gt;
===Boil the Big Bully &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/NbUWR0IkNxE &#039;&#039;&lt;br /&gt;
As the course is filled with lava, Mario can go to higher platforms by simply using lava boosts. Therefore, Mario has no difficulty getting to the platform of the Big Bully and defeat it to collect the star.&lt;br /&gt;
===Bully the Bullies &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/_szjkqYGwkI &#039;&#039;&lt;br /&gt;
Mario goes to the platform with three bullies present and defeats all the bullies on the platform. The star is then collected by a lava boost nearby.&lt;br /&gt;
===8-Coin Puzzle with 15 Pieces &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/4PXUXKf2ghU &#039;&#039;&lt;br /&gt;
Bowser&#039;s puzzle is reached by sliding kicking and dive-recovering. The eight coins on the puzzle are then quickly collected for the star to appear since the geometry of the course is mostly flat, easing navigation.&lt;br /&gt;
===Red-Hot Log Rolling &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/BxCJYoxELvk &#039;&#039;&lt;br /&gt;
As the shell is not available at this point, Mario must reach the log behind the steel-grate platform without a shell. After a couple of lava boosts, Mario gets on top of the log and rolls on it, and finally collects the star with a well-timed dive.&lt;br /&gt;
===Hot-Foot-It into the Volcano &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/Po3yFHGTieE &#039;&#039;&lt;br /&gt;
Mario enters the volcano. For the next two stars, Mario will utilize the lava boost from the &amp;quot;lavafall&amp;quot;, but the major obstacle is how many lava boosts Mario can use without dying. Fortunately, a spinning heart is nearby allowing Mario to regain HP, allowing Mario to reach the destination with 0 A presses with a complicated route. &lt;br /&gt;
&lt;br /&gt;
First, Mario gets on the moving platform with a lava boost and ZB bounces onto the lavafall (Mario is immune to lava effects when slide kicking) to land on the narrow bridge above with 2 lava boosts. Once there, Mario descends to the spinning platform and exploits the heart healing Mario&#039;s HP for an extended duration. Mario then moves back to the bottom of the lavafall quickly (since the higher platform is too high to reach) to go back to the higher platform with 3 lava boosts, restores HP with 3 coins, and quickly uses one more to reach the small platform with a pole. From there, Mario performs the final movement of ZB bouncing to the lavafall with height (while collecting 2 coins to restore HP) and uses 2 more lava boosts to reach Hot-Foot-It into the Volcano platform, collecting the star.&lt;br /&gt;
===Elevator Tour in the Volcano &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/IrXqE6DDt0I &#039;&#039;&lt;br /&gt;
A sequence of slow bully battery, fast bully battery, PU rotational displacement, then PU movement makes the star possible in 0 A presses. This star still requires 1 A press on Shindou versions of the game due to the bully death cancel being patched.&lt;br /&gt;
===LLL 100 coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/b3XxfYRYPHo &#039;&#039;&lt;br /&gt;
There are enough coins to collect outside the volcano, and so Mario collects most of the coins using a shell and grabs additional coins from bullies and Mr. I.&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
In the [[Coinless Challenge]], excluding coin missions, all stars can be collected. The same stars can be collected in the [[CCC Challenge]].&lt;br /&gt;
&lt;br /&gt;
In the [[Capless/Cannonless Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[No Buttons Allowed Challenge]], every star except the two inside the volcano can be collected. They all utilize lava boosts to traverse between the platforms.&lt;br /&gt;
&lt;br /&gt;
In the [[No Joystick Allowed Challenge]], no stars can be collected, as it is impossible to escape the starting platform.&lt;br /&gt;
&lt;br /&gt;
In the [[Pacifist Challenge]], every star except for &#039;&#039;Boil the Big Bully&#039;&#039; and &#039;&#039;Bully the Bullies&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[B Button Challenge]], the entire course is possible in 0 B presses.&lt;br /&gt;
&lt;br /&gt;
In the [[Z Button Challenge]], the entire course is possible in 0 Z presses.&lt;br /&gt;
&lt;br /&gt;
In the [[UBER Challenge]], &#039;&#039;Red-Hot Log Rolling&#039;&#039;, &#039;&#039;Hot-Foot-It into the Volcano&#039;&#039;, and &#039;&#039;Elevator Tour in the Volcano&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
There are multiple [[unsolved challenge]]s in this course: getting more coins than intended, cloning with the [[Crazy Box]], to reach a [[Parallel Universe]] in the main level, and dying in a vertical [[PU]].&lt;br /&gt;
==Cloning==&lt;br /&gt;
Since there is a [[Crazy Box]] in Lethal Lava Land, it is theoretically possible to make clones by dropping the Crazy Box and then grabbing it as it explodes. No method has been found to successfully accomplish this, however.&lt;br /&gt;
&lt;br /&gt;
The crazy box can be instant released by diving into the side of the platform it sits on, but currently efforts to move it to a place it can be grabbed have been unsuccessful.&lt;br /&gt;
&lt;br /&gt;
It is worth noting that grabbing the Crazy Box fake would not allow for any extra coins. Grabbing a fake Crazy Box results in the crazy box being destroyed without dropping any of its original coins, and withput respawning, so if the fake box was used to clone a coin it would result in a net loss of 4 coins. Note that a ring of 8 coins is impossible to clone without a loading zone.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>Deldee</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Hazy_Maze_Cave&amp;diff=18909</id>
		<title>Hazy Maze Cave</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Hazy_Maze_Cave&amp;diff=18909"/>
		<updated>2024-01-03T18:55:13Z</updated>

		<summary type="html">&lt;p&gt;Deldee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_guides}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Hazy Maze Cave&lt;br /&gt;
|image= HMC.png&lt;br /&gt;
|abbreviation=HMC&lt;br /&gt;
|terrain=Default&lt;br /&gt;
|setting=Darkness&lt;br /&gt;
|water=Small&lt;br /&gt;
|yellow-coins=41&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=7&lt;br /&gt;
|enemy-yellow=37&lt;br /&gt;
|enemy-blue=2&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=5&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- HMC 1.png&lt;br /&gt;
|overview_2=STROOP- HMC 2.png&lt;br /&gt;
}}&#039;&#039;&#039;Hazy Maze Cave&#039;&#039;&#039; is the sixth course of &#039;&#039;[[Super Mario 64]]&#039;&#039;. It is located in the room behind a door without a star number in the basement and is accessed by hopping into a black-colored pool. &lt;br /&gt;
==Course Versions==&lt;br /&gt;
This course has no differences between versions.&lt;br /&gt;
==Coins==&lt;br /&gt;
This course has a total of 139 coins. There are no known ways to clone coins or extend the coin limit in this stage.&lt;br /&gt;
{{HMC Coins}}&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, all stars can be collected without A presses.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:25%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||&amp;lt;1&lt;br /&gt;
|-&lt;br /&gt;
|2||0||5*&lt;br /&gt;
|-&lt;br /&gt;
|3||0||&amp;lt;1&lt;br /&gt;
|-&lt;br /&gt;
|4||0||1&lt;br /&gt;
|-&lt;br /&gt;
|5||0||2*&lt;br /&gt;
|-&lt;br /&gt;
|6||0||6*&lt;br /&gt;
|-&lt;br /&gt;
|100||0||3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|*Involves scuttlebug raising.&lt;br /&gt;
|}&lt;br /&gt;
===Entering Hazy Maze Cave &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/uDtInisrqqM &#039;&#039;&lt;br /&gt;
The platform leading to the course is 205 units above the lowest floor&amp;lt;ref&amp;gt;Star Dance Clip Potential: https://youtu.be/A-xTDUAU2-0?t=50s&amp;lt;/ref&amp;gt;. The only known way to enter the course without pressing A is by using a [[Star Dance Clip]] using the star awarded by catching MIPS since Mario can grab onto ledges during his star dance animation. This maneuver can only be done twice as MIPS only appears twice throughout the game (when Mario has 15 stars for the first time and 50 stars for the second time), and will not reappear afterwards.&lt;br /&gt;
&lt;br /&gt;
MIPS will still respawn normally as long as its star is not collected.&lt;br /&gt;
&lt;br /&gt;
It should be noted that MIPS used to be required to drain the moat to access [[Vanish Cap Under the Moat]], which can now be done faster without MIPS by exploiting the misalignments at one corner of each pillar. Unlike ground pounding the pillars with MIPS, which uses only the object (MIPS) and not the star, grabbing the ledge leading to HMC requires MIPS to be present and Mario collecting its star.&lt;br /&gt;
===Swimming Beast in the Cavern &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/kd5TgsxVT7Y &#039;&#039;&lt;br /&gt;
Conveniently, there is a well-known glitch that allows Mario to clip through the elevator by standing at a certain black spot on the wall. When the elevator descends from above, the object collision will cause Mario to go past the wall and fall into the underground cavern, heading towards the island where the star is located. &lt;br /&gt;
===Elevate for 8 Red Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/lT3SnMMLY0w &#039;&#039;&lt;br /&gt;
Jumping off a pole requires an A press, as it is the only way to get to the nearby platform without external help. In the past, Pannenkoek collected the star in 0.5 A presses&amp;lt;ref&amp;gt;[https://youtu.be/NXVJKPQu7rI &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Elevate for 8 Red Coins - 0.5x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; by utilizing high negative speed to traverse the course and land on the moving platform necessary to reach the red coins located on higher platforms. An A press was held until this point in order to conserve speed up the elevator. In order to build such speed (more than 1500), Pannenkoek started [[Hyperspeed Walking]] (HSW) using the ceiling under the gate to keep him in place, navigated to the upper part of the course, and then bounced on a prepositioned scuttlebug to cross a large gap to clip into the red coins room. &lt;br /&gt;
&lt;br /&gt;
Later in 2015, an improvement was made to reduce the A press count to 0 by [[Scuttlebug Raising]], and the TAS run was completed on June 26, 2016. A polished run with visual explanations was uploaded on February 25, 2018. &lt;br /&gt;
&lt;br /&gt;
Mario first transported two scuttlebugs to the big gap leading to the left door and entered the red coins room on the right. Next, he transported the scuttlebug in that room close to the door Mario came from for raising. Then, he went back to the big gap and bounced on the two scuttlebugs he set up previously. Once he returns to the starting area, he heads towards the red coins room and begins raising the scuttlebug near the door. The repetitive segment takes 56 minutes to complete.&lt;br /&gt;
&lt;br /&gt;
Finally, Mario enters the room, grabs the pole, and patiently waits for the raised scuttlebug to drop down, pushing Mario to the nearby platform. Mario runs to the moving platform and begins completing all eight red coins to complete the mission. To reach the star (which is 300 units high&amp;lt;ref&amp;gt;[https://youtu.be/xE7hrQ8sHhU?t=2m17s &amp;quot;Star Heights&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;), Mario bounces on a nearby scuttlebug.&lt;br /&gt;
&lt;br /&gt;
In December 2022, a new optimization was released for this star, saving roughly 55min. This is achieved by raising the scuttle inside the mesh wall in a way that it can drop under Mario on the pole.&amp;lt;ref&amp;gt;[https://youtu.be/JI9lL-ZDtpw &amp;quot;HMC Elevate for 8 Red Coins 0xA 5min Strat&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===Metal-Head Mario can Move! &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/69NMgKGFKC0 &#039;&#039;&lt;br /&gt;
Mario arrives at the underwater cavern, and he presses the switch with a metal cap to open the gate. To begin the setup of hyperspeed, Mario enters the hallway to let the scuttlebug spawn for Mario and angle it away from the door; this is done to avoid the scuttlebug jumping when it sees Mario entering with super speed when facing Mario, causing Mario&#039;s bounce to fail.&lt;br /&gt;
&lt;br /&gt;
Mario builds up a large amount of negative speed by [[Hyperspeed Water Sliding]] (HSWS) on the slippery slope of the island. In order to accumulate speed, Mario enters the slippery slope and keeps in a standing position by holding C^ and enters the water, and then he gets out of the water with [[Speed Conservation|conserved speed]] by pressing Z to enter the sliding state. This is done repeatedly until Mario obtains negative 496 speed, slow enough to slide on [[Dorrie]] for 3 frames to get a sitting position for punching, but still fast enough to clip through the wall.&lt;br /&gt;
&lt;br /&gt;
A faster strategy is then available once the HSW strategy is discovered, allowing Mario to build up the required speed much faster. As early as the strategy is known, it was not made into TAS until a documented it&amp;lt;ref&amp;gt;[https://youtu.be/49TSYXdgt4I &amp;quot;SM64 - Metal Head Mario Can Move 0x Faster with HSWing&amp;quot; by Emilia Two]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
===Navigating the Toxic Maze &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/b5zwE4ALeoI &#039;&#039;&lt;br /&gt;
Mario has to enter the toxic maze for the star. The hardest part is exiting the maze via the doors on higher platforms, without pressing A to jump. To avoid pressing A, Pannenkoek needs very good RNG to set the swoopers flying at desirable angles and bounce on three of them at the right moment. The reason such strategy can work is that swoopers fly in three different heights: low, middle, and high; this allows Mario to bounce on them in ascending order. Afterwards, Mario can ride the elevator and collect the star.&lt;br /&gt;
===A-Maze-Ing Emergency Exit &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/lwcGE7Js1QE &#039;&#039;&lt;br /&gt;
The two main difficulties are exiting the toxic maze and crossing the gap to the A-Maze-Ing Emergency Exit platform. In the past, Pannenkoek utilized Hyper Speed Walking again to collect the star in 0.5 A Presses&amp;lt;ref&amp;gt;[https://youtu.be/QNn6hvOlH7o &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - A-Maze-ing Emergency Exit - 0.5x A Presses [OUTDATED]&amp;quot; by pannenkoek2012&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; until the scuttlebug raising technique is found.&lt;br /&gt;
&lt;br /&gt;
Mario transports the scuttlebug to a point close to the A-Maze-Ing Emergency Exit star and then exits the maze by bouncing on a Monty Mole and a flying swooper. Once Mario reaches the door leading to the star, the prepositioned scuttlebug is then being raised for 35 minutes. Finally, Mario manipulates it to lunge towards the midpoint, allowing him to bounce on it and clear the gap, landing on the platform. Mario then collects the star.&lt;br /&gt;
===Watch for Rolling Rocks &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
{{main|Watch for Rolling Rocks}}&lt;br /&gt;
:&#039;&#039;Video : https://www.youtube.com/watch?v=aFx7woWkZbc &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main breakthrough for collecting this star 0xA was the discovery that it is possible to clip the [[Controllable Platform|controllable platform]] in the red coin rooms out of bounds. The trick was named [[Mario&#039;s Platform Adventure]], and it allowed the transport of enemies beyond their default room. This allows Mario to enter a hallway with swoopers and guide them to the nearby elevator to raise their heights and clip them through the wall onto the controllable platform. They are then brought to the room with the star and clipped back in bounds. A scuttlebug is raised up to the platform, and another swooper is lured over to the platform as well. Finally, Mario uses [[Vertical Speed Conservation]], bounces on all three swoopers and the scuttlebug, and performs a [[Glitchy Ledge Grab]] to reach the platform.&amp;lt;ref&amp;gt;[https://youtu.be/aFx7woWkZbc &amp;quot;HMC Watch for Rolling Rocks 0xA&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===HMC 100 coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (main strategy): https://youtu.be/oqji_Lr1lFc &#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2 (alternate, faster strat): https://youtu.be/-F61DW6eFHo &#039;&#039;&lt;br /&gt;
Multiple techniques are required to get 100 coins in Hazy Maze Cave, as resources are limited. Using good maneuvering, Mario dives onto a high platform to kill a Mr. I and then proceeds to the underwater cavern by clipping through a wall. Mario then collects most of the coins there before returning to the upper part of the course using the elevator and enter the toxic maze.&lt;br /&gt;
&lt;br /&gt;
The major breakthrough (in the first video) is finding a way to ground pound the blue coin switch without A presses. Mario manipulates RNG for the four swoopers to fly in the desired path. Mario then does a first frame landing of a dive recover onto the blue coin and punches towards the edge of the platform. At the right moment, Mario reactivates the stored vertical speed (with [[VSC]]) by punching off the platform, and bounces on two swoopers to ground pound the block. After collecting the blue coins close to the ground (and not the topmost blue coin), Mario then waits for the other two swoopers and a snuffit to line up so that he can leave the maze by bouncing on them, collecting the coins on the exit platform, and then return to the maze to collect the enemy coins. Mario then collects the 100 coin star in the maze.&lt;br /&gt;
&lt;br /&gt;
Later in 2015 (in the second video), Pannenkoek found a way to collect the topmost blue coin by bouncing on the third swooper. The primary obstacle is that there are very few swooper paths that do this since the swooper needs to stay close to Mario when the VSC to ground-pound movement is performed. Additionally, the said swooper must head towards the blue coin when the switch&#039;s effect is active. Altogether, it takes a lot of effort to find a swooper path that satisfies all of the above. With 99 coins, Mario uses a Monty Mole and the fourth swooper to simultaneously land on the exit platform and collect the swooper&#039;s coin, spawning the 100 coin star. With this strategy, Mario can collect the star at the exit of the toxic maze, instead of having to collect the 100 coin star within the maze with no way out, forcing him to exit the course by dying and then reenter it.&lt;br /&gt;
==Other challenges==&lt;br /&gt;
In the [[Coinless Challenge]], excluding coin missions, all stars can be collected. The same stars can be collected in the [[CCC Challenge]], with &#039;&#039;Metal-Head Mario Can Move!&#039;&#039; requiring falling onto the purple switch with enough speed to press it without the [[Metal Cap]].&lt;br /&gt;
&lt;br /&gt;
In the [[Capless/Cannonless Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[No Buttons Allowed Challenge]], no stars can be collected. &#039;&#039;Swimming Beast in the Cavern&#039;&#039; is almost possible, with only the small lip of the elevator preventing Mario from getting onto it.&lt;br /&gt;
&lt;br /&gt;
In the [[No Joystick Allowed Challenge]], no stars can be collected, as they all require entering doors.&lt;br /&gt;
&lt;br /&gt;
In the [[Pacifist Challenge]], every star except for &#039;&#039;100 Coins&#039;&#039; can be collected, because there are not enough coins to collect without killing enemies.&lt;br /&gt;
&lt;br /&gt;
In the [[B Button Challenge]], the entire course is possible in 0 B presses.&lt;br /&gt;
&lt;br /&gt;
In the [[Z Button Challenge]], the entire course is possible in 0 Z presses.&lt;br /&gt;
&lt;br /&gt;
In the [[UBER Challenge]], excluding coin missions, all stars can be collected. &#039;&#039;Metal-head Mario Can Move!&#039;&#039; requires a BLJ to bypass the gate, and &#039;&#039;Navigating the Toxic Maze&#039;&#039; requires precise wall kicks to bypass the elevator.&lt;br /&gt;
&lt;br /&gt;
There is an [[unsolved challenge]] in this course, to get more coins than intended.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>Deldee</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Big_Boo%27s_Haunt&amp;diff=18908</id>
		<title>Big Boo&#039;s Haunt</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Big_Boo%27s_Haunt&amp;diff=18908"/>
		<updated>2024-01-03T18:53:06Z</updated>

		<summary type="html">&lt;p&gt;Deldee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_guides}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Big Boo&#039;s Haunt&lt;br /&gt;
|image= BBH.png&lt;br /&gt;
|abbreviation=BBH&lt;br /&gt;
|terrain=Spooky&lt;br /&gt;
|setting=Dark&lt;br /&gt;
|water=Small&lt;br /&gt;
|yellow-coins=16&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=4&lt;br /&gt;
|enemy-yellow=14&lt;br /&gt;
|enemy-blue=17&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=3&lt;br /&gt;
|overview_1=STROOP- BBH Basement.png&lt;br /&gt;
|overview_2=STROOP- BBH Floor 1.png&lt;br /&gt;
|overview_3=STROOP- BBH Floor 2.png&lt;br /&gt;
|overview_4=STROOP- BBH Floor 3.png&lt;br /&gt;
|overview_5=STROOP- BBH Roof.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Big Boo&#039;s Haunt&#039;&#039;&#039;, also known as &#039;&#039;&#039;BBH&#039;&#039;&#039;, is the fifth [[List of Courses|course]] of &#039;&#039;[[Super Mario 64]]&#039;&#039;. It is accessed by defeating the [[Big Boo]] in [[The Castle#The Courtyard|Castle Courtyard]], then jumping into the [[Haunted Cage]] that it drops. Big Boo&#039;s Haunt is only accessible if Mario has at least 12 [[Power Star|Power Stars]], as the [[Boo|Boos]] in the Courtyard do not spawn until then.&lt;br /&gt;
==Course Versions==&lt;br /&gt;
There are two [[Course Versions|course versions]] that appear depending on the selected star.&lt;br /&gt;
*&#039;&#039;&#039;Version 1&#039;&#039;&#039;: Accessed by selecting Star 1. The main room&#039;s staircase is embedded in the floor, and killing each Boo will present [[Textbox|text]] before [[King Boo]] appears.&lt;br /&gt;
*&#039;&#039;&#039;Version 2&#039;&#039;&#039;: Accessed by selecting Stars 2 through 6. The staircase is present, and Boos will be present at the merry-go-round.&lt;br /&gt;
==Coins==&lt;br /&gt;
Big Boo&#039;s Haunt&#039;s coin total is 151. Of this number, 105 come from the 21 [[Blue Coin|Blue Coins]] in the course, the most out of any course. Big Boo&#039;s Haunt does not have any known [[Infinite Coin Glitches]], so its [[Coin Limit|coin limit]] is 151.&lt;br /&gt;
{{BBH Coins}}&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the [[A Button Challenge]], all seven stars can be collected without A presses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that previously, it was believed that the only way to go to the second floor (in 0x A) is by selecting version 1, and use [[Vertical Speed Conservation|VSC]] while the stairs are raising&amp;lt;ref&amp;gt;https://youtu.be/h4IJZ70wUqM?si=qow66O5YdJxP3fYE&amp;lt;/ref&amp;gt;. However, now it is discovered that it is actualy possible to climb the last step with the stars already raised&amp;lt;ref&amp;gt;https://youtu.be/CqlN_0S1ESY?si=uVflulJ3yTzBSJwM&amp;lt;/ref&amp;gt; by using negative VSC to fall precisely so that a quarterframe is in the right location to preform a [[Glitchy Ledge Grab|glitchy ledge grab]] (other steps can simply be reached by using a misalignment).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:35%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||1&lt;br /&gt;
|-&lt;br /&gt;
|2||0||3&lt;br /&gt;
|-&lt;br /&gt;
|3||0||&amp;lt;1&lt;br /&gt;
|-&lt;br /&gt;
|4||0||2&lt;br /&gt;
|-&lt;br /&gt;
|5||0||33&lt;br /&gt;
|-&lt;br /&gt;
|6||0||123 (2 hours)&lt;br /&gt;
|-&lt;br /&gt;
|100||0||2&lt;br /&gt;
|}&lt;br /&gt;
===Entering Big Boo&#039;s Haunt &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/mlHzqJn2SMs?t=1m10s &#039;&#039;&lt;br /&gt;
Mario can defeat the Big Boo using a multitude of moves (punching, slide-kicking, diving, sliding), none of which require the A button.&lt;br /&gt;
===Go On a Ghost Hunt &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: &#039;&#039;https://youtu.be/YjY5K65Yi44?si=wrLAYi0geyJdvzaJ&lt;br /&gt;
Mario needs to defeat all boos on the first floor and defeat King Boo to collect the star at the entrance to the second floor accessed by a rising staircase.&lt;br /&gt;
&lt;br /&gt;
The star is 281 units above the floor &amp;lt;ref&amp;gt;Star Heights: https://youtu.be/xE7hrQ8sHhU?t=1m54s&amp;lt;/ref&amp;gt;, barely reachable by dive-recovering.&lt;br /&gt;
===Ride Big Boo&#039;s Merry-Go-Round &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
{{main|Ride Big Boo&#039;s Merry-Go-Round}}&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/x-Ry122OOuA?si=3eQqphTpBMeGO6iK &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version 2&#039;&#039;&#039; must be used for boos to show up in the merry-go-round. The biggest obstacle is finding a way to reach the star since it is 357 units above the floor&amp;lt;ref&amp;gt;Star Heights: https://youtu.be/xE7hrQ8sHhU?t=3m1s&amp;lt;/ref&amp;gt;. After many ideas trying to go out of bounds to utilize VSC failed, Pannenkoek eventually found a method to use a scuttlebug&#039;s bounce to reach the star. &lt;br /&gt;
&lt;br /&gt;
To execute this strategy, Mario first needs to lure a scuttlebug outside the mansion to a specific location via [[Scuttlebug transportation]], and then [[Scuttlebug raising|raise]] it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the old, slower strat, Scuttlebug is being raised for many hours (3 hours or 10 hours depending on which method is used&amp;lt;ref&amp;gt;Video explaining the two strategies of raising a scuttlebug: https://youtu.be/ZZ_rNnt0ImI&amp;lt;/ref&amp;gt;). This will place a scuttlebug in a vertical [[Parallel Universe|PU]] (VPU 1). Then, Mario will go outside to perform a specific maneuver to lure the scuttlebug to the specified location as it is falling through floors and ceilings, ending up above a floor in the merry-go-round by snapping it to a wall nearby via [[scuttlebug wall snapping]]. The movement is very precise as to not prematurely let it interact with the wrong wall in the VPU and snap into the wrong location. Once the scuttlebug is in place, Mario enters the merry-go-round room, beating up boos and proceeding the level as normal, and finishes up by bouncing on the scuttlebug to reach the star.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the new, faster strat, after setting the HOLP, Scuttlebug is raised for only 2 minutes, until it reaches the shed&#039;s roof. Then, a hat in hand glitch is preformed, and Mario grabs the crazy box. On the last bounce, the bouncing is interrupted by hitting a raised scuttlebug, which drops the crazy box (on the HOLP laterally, but at Mario&#039;s heihgt). After beating up the Boos, Mario reactivates the crazy box and grabs it before it falls on the floor and disappears. The crazy box is used to reach the star.&lt;br /&gt;
===Secret of the Haunted Books &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: &#039;&#039;https://youtu.be/rrSdI57l2O4?si=yBO8M4_Vi-xRDnQa&lt;br /&gt;
The bookshelf puzzle is solved by pushing the three books in a high-low-middle order, the highest one being fortunately reachable by dive-recovering. After revealing the other side and go through the door, the star can be reached by sliding on the rails and then ground-pound midair to gain enough height to collect the star.&lt;br /&gt;
===Seek the 8 Red Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/yBvptqoQ6w4 &#039;&#039;&lt;br /&gt;
Four coins are located on the first floor, two of which locating on top of the bookshelf which requires careful manipulations of two boos and a flying book to bounce on them. Afterwards, Mario picks up the remaining four coins on the second floor to spawn the star and then collects it.&lt;br /&gt;
===Big Boo&#039;s Balcony &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
{{main|Big Boo&#039;s Balcony}}&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/CLksdecIacA?si=r9FAl-7iDlmr0quL &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The star is located on the roof, which can be accessed from the third floor of the mansion. The biggest obstacle is going to the third floor of the mansion without pressing A. Under normal conditions, the crazy box does not go high enough to reach the roof (to meet Big Boo), and jumping from the second floor to the third floor requires an A press. Therefore, the solution is to transport and raise the scuttlebugs and place them inside the mansion.&lt;br /&gt;
&lt;br /&gt;
Pannenkoek raises three scuttlebugs for 13 hours to place them in Vertical PU (VPU 2) in order to have enough time to perform the maneuver outside to induce a lunge, moving them into the mansion and snapping them onto the library on the second floor. Then, Pannenkoek raises them for another 8 minutes to isolate their heights so that Mario can bounce on them.&lt;br /&gt;
&lt;br /&gt;
The raising of the scuttlebugs is all done before Mario even begins beating the boos to access the second floor (via VSC). Afterwards, Mario enters the roof and goes up the slopes to go on top of the item block. Finally, he defeats the Big Boo by performing many breakdances and collects the star. &lt;br /&gt;
&lt;br /&gt;
The faster strat uses star dance clip, as it allows raising scuttlebug while staying in only one room. &lt;br /&gt;
===Eye to Eye in the Secret Room &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
{{main|Big Boo&#039;s Balcony}}&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/80-X66pVv5k?si=PU2pFu6YUjuKunuW &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The same maneuver is performed so as to reach the third floor, except it is even more difficult. The secret room, where the star is located, is only accessible by putting on a vanish cap, and therefore Mario has a strict time limit to reach the third floor without the cap running out. The only route fast enough for this is to navigate from the second floor to the third floor, instead of taking the detour outside the mansion to reach the roof&amp;lt;ref&amp;gt;Explained in BBH Vanish Cap during Scuttlebug Bouncing: https://youtu.be/p4-z4qogSC0&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Therefore, Mario begins placing the scuttlebugs into vertical PUs. He manipulates them in the same location as used in &#039;&#039;Big Boo&#039;s Balcony&#039;&#039; (13 hours are spent in this phase), and then he navigates up the mansion with VSC and scuttlebug bouncing while picking up a vanish cap during the process. He rushes into the secret room in time, defeats Mr. I swiftly, and finally collects the star.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The faster strat uses faster Scuttlebug raising, which makes Scuttlebugs preserving lunging speed while turning towards their home.&lt;br /&gt;
===BBH 100 Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/ApIxdRirfOk &#039;&#039;&lt;br /&gt;
There are fortunately enough coins to collect on the first floor and basement of Big Boo&#039;s Haunt. &#039;&#039;&#039;Version 2&#039;&#039;&#039; is used here, using the coins from Boos and Mr. I as primary sources. The version later than Star 2 is used as otherwise the merry-go-round would not have boos flying out. The red coins on the bookshelf are the trickiest ones the collect since Boos and flying books need to be manipulated.&lt;br /&gt;
&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
In the [[Coinless Challenge]], excluding coin missions, all stars can be collected. The same stars can be collected in the [[CCC Challenge]], with &#039;&#039;Eye to Eye in the Secret Room&#039;&#039; requiring [[Hyperspeed Wall Kicks|Hyperspeed Wall Jumps]] to clip into the room.&lt;br /&gt;
&lt;br /&gt;
In the [[Capless/Cannonless Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[No Buttons Allowed Challenge]], no stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[No Joystick Allowed Challenge]], no stars can be collected, as they all require entering doors.&lt;br /&gt;
&lt;br /&gt;
In the [[Pacifist Challenge]], &#039;&#039;Secret of the Haunted Books&#039;&#039; and &#039;&#039;Seek the 8 Red Coins&#039;&#039; can be collected in isolation. However, they cannot be collected in a full-game run because Big Boo&#039;s Haunt requires killing a Boo to enter.&lt;br /&gt;
&lt;br /&gt;
In the [[B Button Challenge]], the entire course is possible in 0 B presses.&lt;br /&gt;
&lt;br /&gt;
In the [[Z Button Challenge]], the entire course is possible in 0 Z presses.&lt;br /&gt;
&lt;br /&gt;
In the [[UBER Challenge]], &#039;&#039;Secret of the Haunted Books&#039;&#039; can be collected in isolation. However, Big Boo&#039;s Haunt cannot be entered at all in a full-game run, because it requires killing a Boo to enter.&lt;br /&gt;
&lt;br /&gt;
There is an [[unsolved challenge]] in this course, to get more coins than intended.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>Deldee</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Cool,_Cool_Mountain&amp;diff=18907</id>
		<title>Cool, Cool Mountain</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Cool,_Cool_Mountain&amp;diff=18907"/>
		<updated>2024-01-03T18:52:49Z</updated>

		<summary type="html">&lt;p&gt;Deldee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_guides}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Cool, Cool Mountain&lt;br /&gt;
|image= CCM.png&lt;br /&gt;
|abbreviation=CCM&lt;br /&gt;
|terrain=Snowy/Slide&lt;br /&gt;
|setting=Snowy&lt;br /&gt;
|water=Tiny&lt;br /&gt;
|yellow-coins=105&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=3&lt;br /&gt;
|enemy-yellow=18&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=7&lt;br /&gt;
|overview_1=STROOP- CCM.png&lt;br /&gt;
|overview_2=STROOP- CCM Slide.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cool, Cool Mountain&#039;&#039;&#039; is the fourth course of &#039;&#039;[[Super Mario 64]]&#039;&#039;. It can be accessed from the painting on the left side of the room near the door to [[Bob-omb Battlefield]], on the first floor of Princess Peach&#039;s castle. The door leading to it requires at least 3 Power Stars to be opened.&lt;br /&gt;
&lt;br /&gt;
==Course Versions==&lt;br /&gt;
There are three versions of the course that can appear by selecting different stars. Keep in mind that if there are any blue stars (uncollected) present in the star selection menu, then the last version that can be selected is the first blue star and not the stars after it:&lt;br /&gt;
*&#039;&#039;&#039;Version 1&#039;&#039;&#039;: Accessed by selecting Star 1. The penguin is not present to challenge Mario at sliding.&lt;br /&gt;
*&#039;&#039;&#039;Version 2&#039;&#039;&#039;: Accessed by selecting Star 2, 3, 4, and 6. The penguin is present, challenging Mario to the race.&lt;br /&gt;
*&#039;&#039;&#039;Version 3&#039;&#039;&#039;: Accessed by selecting Star 5. This version is identical to Version 2 except that the snowman&#039;s body is present to allow Mario to bring it down to meet its head.&lt;br /&gt;
&lt;br /&gt;
Additionally, the penguin will become a fat penguin once 120 stars are collected.&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
The coin placement in this course is unique, with how half of the coins are in the main area, and half are in the slide. If all of the coins are collected, a maximum of 154 coins are collectible. There is a theoretical way to raise this maximum - with the use of penguin [[Time Stop]], you could collect coins and then enter the chimney to get infinite coins. However, no method has been successful in getting Mario to the chimney, and the max height reached is only near the blue coin block.&lt;br /&gt;
{{CCM Coins}}&lt;br /&gt;
&lt;br /&gt;
==TASes==&lt;br /&gt;
Star 1: https://youtu.be/PLdo_h4vJI4&amp;lt;ref name=&amp;quot;wr&amp;quot;&amp;gt;TAS Times: https://docs.google.com/spreadsheets/d/12Sl41gqLUGzBU0p1nx7uNKOAP835NIoFXqda1j6oqag/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 2: https://youtu.be/RYxZJmP9bag?t=29s&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 3: https://youtu.be/FSPS-JIBpIU&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 4: https://youtu.be/GY_FGhIE7vk&lt;br /&gt;
&lt;br /&gt;
Star 5: https://youtu.be/ou_8b2l8OwM&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 6: https://youtu.be/ZKCXptOS4nU&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, no A Presses are required to collect all seven stars.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||3&lt;br /&gt;
|-&lt;br /&gt;
|2||0||1&lt;br /&gt;
|-&lt;br /&gt;
|3||0||2&lt;br /&gt;
|-&lt;br /&gt;
|4||0||2&lt;br /&gt;
|-&lt;br /&gt;
|5||0||1&lt;br /&gt;
|-&lt;br /&gt;
|6||0||1&lt;br /&gt;
|-&lt;br /&gt;
|100||0||3&lt;br /&gt;
|}&lt;br /&gt;
===Entering Cool, Cool Mountain &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/mlHzqJn2SMs?t=58s &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Performing a dive recover (press &#039;&#039;B&#039;&#039; at run speed) allows entering the painting without pressing A.&lt;br /&gt;
&lt;br /&gt;
===Slip Slidin&#039; Away &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/vqbq-yeLWbI &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Since Mario already starts out at higher grounds of the course, and there are teleporters available to teleport Mario back to the top, this star presents no issues. That being said, frame-walking or dive grinding is required to get up a slope to reach the chimney that leads to the slide. Once exiting out the slide, the star is reachable with a precise dive recover (the star is only 257 units above ground&amp;lt;ref&amp;gt;Star Heights: https://youtu.be/xE7hrQ8sHhU?t=1m42s&amp;lt;/ref&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
===Li&#039;l Penguin Lost &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/oXAjWluPjho &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mario frame-walks or dive grinding up the slope to reach where the little penguin is. He then grabs it, sliding down the mountain to give the baby back to mother penguin. The rewarded star is above the maximum height that a dive recover can reach (288 units), and thus, Mario needs to use vertical wind or teleport all the way back to the top and drop down from above to collect the star.&lt;br /&gt;
&lt;br /&gt;
===Big Penguin Race &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/TQMbgDeAMRU &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enter the slide in the same fashion done in Star 1, and then beat the penguin in the race. Afterwards, collect the star.&lt;br /&gt;
&lt;br /&gt;
===Frosty Slide for 8 Red Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/XH2exVpK6EI &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seven of the eight red coins require no tricky techniques, but the one at the top of the ski lift is a bit more difficult as the walls around the platform are too high to dive recover onto. There are a few different ways to collect it, with the original one being to activate the ski lift, quickly warp back to the top of the stage, collect the red coin, and land back on the ski lift as its moving down. It is also possible to collect it and survive using a precise ledge grab, a slide kick bounce, or a misalignment.&lt;br /&gt;
&lt;br /&gt;
===Snowman&#039;s Lost His Head &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/t_ETEIo3fvs &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the convenient slope located in the beginning, Mario can reach the Snowman&#039;s body and help it roll down the mountain to reach its head with Mario&#039;s guidance. While the star is too high to reach without jumping, there is a Spindrift nearby to provide the necessary height to reach it.&lt;br /&gt;
&lt;br /&gt;
===Wall Kicks Will Work &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/NnC5n70j1KE &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main trick is landing on a [[Spindrift]] to activate twirling, then use a specific trajectory with a high speed to reach the star from above to bypass the need to long jump or wall kick. While the maximum speed of twirling is 31, Pannenkoek found a way to twirl faster than that. It is done by &#039;&#039;not&#039;&#039; steering Mario most of the time to conserve the high speed achieved by sliding down from the tiptop of the mountain, where it is reached by frame-walking.&lt;br /&gt;
&lt;br /&gt;
===CCM 100 Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/jWjQ0Bwbbxk &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
By collecting the coins in the big slide (where there are 72 coins) and sliding down the outer slide of the mountain, Mario would gather enough coins to spawn the 100 coin star.&lt;br /&gt;
&lt;br /&gt;
==Other challenges==&lt;br /&gt;
In the [[Coinless Challenge]], excluding coin missions, all stars can be collected in isolation, with &#039;&#039;Slip Slidin&#039; Away&#039;&#039; and &#039;&#039;Big Penguin Race&#039;&#039; requiring a clip with the baby penguin to enter the slide. &#039;&#039;Snowman&#039;s Lost His Head&#039;&#039; cannot be collected in a full-game run, since the red coin star must be completed first. The same stars can be collected in the [[CCC Challenge]].&lt;br /&gt;
&lt;br /&gt;
In the [[Capless/Cannonless Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[No Buttons Allowed Challenge]], &#039;&#039;Slip Slidin&#039; Away&#039;&#039;, &#039;&#039;Frosty Slide for 8 Red Coins&#039;&#039;, &#039;&#039;Wall Kicks Will Work&#039;&#039;, and &#039;&#039;100 Coins&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[No Joystick Allowed Challenge]], &#039;&#039;Li&#039;l Penguin Lost&#039;&#039;, &#039;&#039;Frosty Slide for 8 Red Coins&#039;&#039;, &#039;&#039;Snowman&#039;s Lost His Head&#039;&#039;, and &#039;&#039;100 Coins&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[Pacifist Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[B Button Challenge]], the entire course is possible in 0 B presses. &#039;&#039;Li&#039;l Penguin Lost&#039;&#039; requires leading the baby penguin to the vertical wind.&lt;br /&gt;
&lt;br /&gt;
In the [[Z Button Challenge]], the entire course is possible in 0 Z presses.&lt;br /&gt;
&lt;br /&gt;
In the [[UBER Challenge]], &#039;&#039;Slip Slidin&#039; Away&#039;&#039; and &#039;&#039;Wall Kicks Will Work&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
There are multiple [[unsolved challenge]]s in this course: getting more coins than intended, reaching a [[Parallel Universe]] from both areas of the level, grabbing the second baby penguin without pressing B, and getting hurt by a penguin.&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Cool, Cool Mountain was the first main course to be completed entirely in 0 A presses, being completely solved in 2011.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Cool, Cool Mountain]]&lt;/div&gt;</summary>
		<author><name>Deldee</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Jolly_Roger_Bay&amp;diff=18906</id>
		<title>Jolly Roger Bay</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Jolly_Roger_Bay&amp;diff=18906"/>
		<updated>2024-01-03T18:52:25Z</updated>

		<summary type="html">&lt;p&gt;Deldee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_guides}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Jolly Roger Bay&lt;br /&gt;
|image= JRB.png&lt;br /&gt;
|abbreviation=JRB&lt;br /&gt;
|terrain=Water&lt;br /&gt;
|setting=Gloomy&lt;br /&gt;
|water=High&lt;br /&gt;
|yellow-coins=55&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=6&lt;br /&gt;
|enemy-yellow=3&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=3&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- JRB Ship Afloat.png&lt;br /&gt;
|overview_2=STROOP- JRB Inside Ship.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Jolly Roger Bay&#039;&#039;&#039; is the third course of &#039;&#039;[[Super Mario 64]]&#039;&#039;. It can be accessed from the painting in the rightmost room of the first floor of Princess Peach&#039;s castle. The door leading to it requires at least 3 Power Stars to be opened.&lt;br /&gt;
==Course Versions==&lt;br /&gt;
There are three versions of the course that can appear by selecting different stars. Keep in mind that if there are any blue stars (uncollected) present in the star selection menu, then the last version that can be selected is the first blue star and not the stars after it:&lt;br /&gt;
*&#039;&#039;&#039;Version 1&#039;&#039;&#039;: Accessed by selecting Star 1. The ship is sunken under water, and the eel will be hiding in it. Additionally, there will be fog above the water in this version.&lt;br /&gt;
*&#039;&#039;&#039;Version 2&#039;&#039;&#039;: Accessed by selecting Star 2. The ship is floating at the surface of the water, and the eel is relocated at a hole. Bob-omb Buddy is available to talk to, allowing the cannon to be unlocked. Star 2 and 6 are also now collectable.&lt;br /&gt;
*&#039;&#039;&#039;Version 3&#039;&#039;&#039;: Accessed by selecting Star 3 through Star 6. This is version 2, with the exception that the eel will always be swimming around, without a star on its tail.&lt;br /&gt;
==Coins==&lt;br /&gt;
Jolly Roger Bay has one of the smallest coin counts in the game, which makes the 100 coin star in this stage extra difficult. Without advanced maneuvering, it is impossible to even get 100 coins without raising the ship, and missing a single blue coin can force a player to try again. This stage also lacks any coin duplication glitches, which leaves its total max at 104.&lt;br /&gt;
{{JRB Coins}}&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, it takes half an A Press to collect all seven stars. The half A press is used to get hyperspeed to get the star in &#039;&#039;Treasure of the Ocean Cave&#039;&#039;. Metal Cap is required to collect &#039;&#039;Through the Jet Stream&#039;&#039; without A presses.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||3&lt;br /&gt;
|-&lt;br /&gt;
|2||0||1&lt;br /&gt;
|-&lt;br /&gt;
|3||0.5*||6&lt;br /&gt;
|-&lt;br /&gt;
|4||0||2&lt;br /&gt;
|-&lt;br /&gt;
|5||0||1&lt;br /&gt;
|-&lt;br /&gt;
|6||0||1&lt;br /&gt;
|-&lt;br /&gt;
|100||0||3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|*Required to build hyperspeed to collect the star.&lt;br /&gt;
|}&lt;br /&gt;
===Entering Jolly Roger Bay &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: [https://youtu.be/mlHzqJn2SMs?t=46s &amp;quot;SM64 - Castle Movement - A Presses&amp;quot;] &#039;&#039;&lt;br /&gt;
Performing a dive recover allows entering the painting without pressing A.&lt;br /&gt;
===Plunder in the Sunken Ship &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: [https://youtu.be/ahuobjK4p_4 &amp;quot;SM64 - Plunder in the Sunken Ship - 0x A Presses&amp;quot;] &#039;&#039;&lt;br /&gt;
Due to the requirement of not pressing A, the player can only swim by pressing B with the maximum speed of 7, and therefore navigating the water requires a lot of caution. Mario can optionally pick up the shiny shell to increase swimming speed and conserve it by precise B presses. With the aid of the surface above and a ring of coins close to the ship, luring the eel out is easy. Once Mario is inside the sunken ship, the most difficult part is collecting the star in the item block without pressing A since the star is 377 units above the floor&amp;lt;ref&amp;gt;[https://youtu.be/xE7hrQ8sHhU?t=3m3s &amp;quot;Star Heights&amp;quot; by UncommentatedPannen (PitSS)]&amp;lt;/ref&amp;gt;. Frame-walking is required to walk up the nearby steep slopes. Then, Mario falls into the spot slightly below the item block, and ground pounds it to collect the star.&lt;br /&gt;
===Can the Eel Come Out to Play? &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: [https://youtu.be/G_38T61EHXo &amp;quot;SM64 - Can the Eel Come Out to Play? - 0x A Presses&amp;quot;] &#039;&#039;&lt;br /&gt;
The star can be collected easily by swimming to the tail end of Unagi the eel, though it is slightly more difficult to do so because the swimming is much slower without pressing A.&lt;br /&gt;
===Treasure of the Ocean Cave &#039;&#039;(0.5x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: [https://youtu.be/tAwienu67cU &amp;quot;SM64 - Treasure of the Ocean Cave (0.5x)&amp;quot;]&#039;&#039;&lt;br /&gt;
After opening the chests, Mario gains hyperspeed on a semi-submerged sloped floor through rapidly kicking, and can build enough speed to reach the star with a kick on top of the rock nearest to it.&lt;br /&gt;
===Red Coins on the Ship Afloat &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: [https://youtu.be/PchLf_D1vks &amp;quot;JRB Red Coins on the Ship Afloat 0x A Presses&amp;quot;] &#039;&#039;&lt;br /&gt;
The 5 red coins outside the ship are easy to collect. The biggest problem is the 3 red coins on the ship. When the ship oscillates on water, there is a very small window where the edges of the ship can be frame-walked on as they become steep floors, instead of walls and ceilings the pushes Mario out or prevents his movement, respectively. After walking onto the ship, Mario can then collect the remaining red coins and get the star.&lt;br /&gt;
===Blast to the Stone Pillar &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: [https://youtu.be/9dkwHlDC1LY &amp;quot;JRB Blast to the Stone Pillar 0x A Presses&amp;quot;] &#039;&#039;&lt;br /&gt;
Mario needs to reach the stone pillar platform with the item block containing the star by going off a nearby pillar. To do so, Mario needs to build and conserve enough speed to go up the pillar and cross the gap. Two major breakthroughs lead to the method of reaching the star without using an A press. The first one is having enough speed to land on the platform from the top of the pillar without pressing A. The second one is building up speed using the pillar and conserving it using [[speed conservation]] tricks.&lt;br /&gt;
&lt;br /&gt;
To generate such speed, Mario first frame-walk up the pillar and slide down into the water. Next, Mario generates the remaining speed by first restoring the speed it accumulated (via Z+C^, a speed conservation tactic), and then uses Hyper Speed Punching by standing on an ascending slope of a certain angle while punching. After punching, Mario immediately dives right back into the water to conserve the gained speed. Altogether, a maximum of 150 speed can be reached.&lt;br /&gt;
&lt;br /&gt;
Finally, Mario restores the conserved speed and quickly ascends the pillar and dives to the platform at the top. &lt;br /&gt;
===Through the Jet Stream &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: [https://youtu.be/0SIgn5lYgGg &amp;quot;SM64 - Through the Jet Stream - 0x A Presses&amp;quot;] &#039;&#039;&lt;br /&gt;
Mario needs to collect the Metal Cap to not getting pushed away by the stream. The Metal Cap is required to bypass the obstacle, as otherwise, Mario cannot swim fast enough through the stream without pressing A. To break open the Metal Cap without A presses, Mario needs to dive recover off a rock with speed and ground pound precisely. Then, Mario needs to stand at a subpixel-perfect position (x = 4979.16, z = 2481.86) to avoid getting pushed out sideways by the stream in order to collect the star in the center.&lt;br /&gt;
===JRB 100 Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: [https://youtu.be/Onae2YHOv9E &amp;quot;JRB 100 Coins 0x A Presses&amp;quot;] &#039;&#039;&lt;br /&gt;
With only 104 coins available in Jolly Roger Bay, getting 100 of them for the Power Star requires a lot of tricks.&lt;br /&gt;
&lt;br /&gt;
The first trick is getting onto the ship with the aforementioned frame-walk method. This is required as there are 3 red coins on the ship, and collecting them is necessary to get the needed 100 coins.&lt;br /&gt;
&lt;br /&gt;
The second trick is Goomba&#039;s extended chase, in order to have a Goomba getting closer to the blue-coin block. This is required so that Mario can gain enough height to bounce on the Goomba, and then ground-pound the blue-coin block to get all blue coins. In short, Pannenkoek exploits the fact that a Goomba&#039;s target angle is recalculated while chasing Mario by either making a Goomba walk into a ledge, colliding with another Goomba, walking onto a steep slope, or bumping into a wall, thereby extending the chase further than intended &amp;lt;ref&amp;gt;[https://youtu.be/1VdX1yGcMls Description in &amp;quot;SM64 - Jolly Roger Bay 100 Coins - 1x A Presses (OUTDATED)&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;. Using this method, Pannenkoek manipulates one Goomba by repeatedly making them bump into a steep slope of a rock and the wall, and then he manipulates the other Goomba to run into the same obstacles plus the previous Goomba, allowing Mario to use the Goomba to ground-pound on the blue-coin block.&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
In the [[Coinless Challenge]], excluding coin missions, all stars can be collected. The same stars can be collected in the [[CCC Challenge]], with &#039;&#039;Blast to the Stone Pillar&#039;&#039; requiring precise jumps and &#039;&#039;Through the Jet Stream&#039;&#039; requiring efficient swimming.&lt;br /&gt;
&lt;br /&gt;
In the [[Capless/Cannonless Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[No Buttons Allowed Challenge]], no stars can be collected, as they all require swimming.&lt;br /&gt;
&lt;br /&gt;
In the [[No Joystick Allowed Challenge]], only &#039;&#039;Treasure of the Ocean Cave&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[Pacifist Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[B Button Challenge]], the entire course is possible in 0 B presses. The JP 1.0 version requires precise jumps to reach &#039;&#039;Blast to the Stone Pillar&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In the [[Z Button Challenge]], the entire course is possible in 1 Z press, to ground pound the [[Blue Coin]] block.&lt;br /&gt;
&lt;br /&gt;
In the [[UBER Challenge]], excluding coin missions, all stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[Floor is Lava Challenge]], every star except for &#039;&#039;Treasure of the Ocean Cave&#039;&#039; and &#039;&#039;100 Coins&#039;&#039; can be collected. It is possible to do a jump kick immediately when starting the level and land on a sign, then jump into the water.&lt;br /&gt;
&lt;br /&gt;
There are multiple [[unsolved challenge]]s in this course: getting more coins than intended, moving during [[time stop]], and reaching a [[Parallel Universe]] from inside the sunken ship.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;br /&gt;
[[Category:Courses]]&lt;/div&gt;</summary>
		<author><name>Deldee</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Whomp%27s_Fortress&amp;diff=18905</id>
		<title>Whomp&#039;s Fortress</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Whomp%27s_Fortress&amp;diff=18905"/>
		<updated>2024-01-03T18:51:56Z</updated>

		<summary type="html">&lt;p&gt;Deldee: added speedrun_guide templates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_guides}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Whomp&#039;s Fortress&lt;br /&gt;
|image= WF.png&lt;br /&gt;
|abbreviation=WF&lt;br /&gt;
|terrain=Default&lt;br /&gt;
|setting=Day&lt;br /&gt;
|water=Almost None&lt;br /&gt;
|yellow-coins=70&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=4&lt;br /&gt;
|enemy-yellow=20&lt;br /&gt;
|enemy-blue=3&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=1&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- WF Tower.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Whomp&#039;s Fortress&#039;&#039;&#039; is the second course of &#039;&#039;[[Super Mario 64]]&#039;&#039;. It can be accessed from the painting in the room located on the right side of the lower first floor of Princess Peach&#039;s castle. This course is typically fast and is often the first course completed in runs (due to BoB&#039;s near requirement for wing cap).&lt;br /&gt;
&lt;br /&gt;
==Access==&lt;br /&gt;
Whomp&#039;s Fortress door typically requires one star to enter, however, using [[LBLJ]] or [[SBLJ]] in the lobby gives access to the level without either the door or the star requirement.&amp;lt;ref&amp;gt;https://youtu.be/kfycfhhkhic?t=27s&amp;lt;/ref&amp;gt; Entering this level can also be done without the use of the A button,&amp;lt;ref&amp;gt;https://youtu.be/mlHzqJn2SMs?t=33s&amp;lt;/ref&amp;gt; and most likely 2 presses for the [[ABZ Button Challenge|ABZ]]/[[Buttonless Challenge]]. Entering this level the first time also triggers textboxes, which costs the ABZ/Buttonless Challenge at least 4 presses. (This is yet to be shown on video.)&lt;br /&gt;
&lt;br /&gt;
==Course Versions==&lt;br /&gt;
This course has three versions-&lt;br /&gt;
*&#039;&#039;&#039;Version 1&#039;&#039;&#039;: Accessed by selecting Star 1. This version contains King Whomp at the top of the course.&lt;br /&gt;
*&#039;&#039;&#039;Version 2&#039;&#039;&#039;: Accessed by selecting Star 2. This version contains a fortress built on top of the course.&lt;br /&gt;
*&#039;&#039;&#039;Version 3&#039;&#039;&#039;: Accessed by selecting Star 3 through Star 6. Bob-omb buddy is present to open the cannon, and an owl can be summoned from the tree near the starting point. The fortress is still present.&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
Whomp&#039;s Fortress has a total of 141 coins collectible without the utilization of glitches, with most coins coming from coin spawners. This course has two different coin duplication glitches, however, that push the maximum beyond 141 coins- [[cloning]] and the [[Breaking-Disappearing Cork Box Glitch|breaking-disappearing cork box glitch]]. Both of these utilize the cork boxes in the level, and can both take the maximum over the max in-game coin score of 255. The breaking-disappearing cork box glitch pushes the bounds a bit farther, though, and allows 999 to be collected in course.&lt;br /&gt;
{{WF_Coins}}&lt;br /&gt;
&lt;br /&gt;
==Course Objects==&lt;br /&gt;
Below is a table of all objects loaded in when the level loads. Processing order doesn&#039;t necessarily mean the slot they would occupy, just a reference for what objects come before and after that object.&lt;br /&gt;
{{WF_Objects}}&lt;br /&gt;
&lt;br /&gt;
==Geometry==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;Below is a table of the full course geometry. Be aware that the table is fairly large if you choose to expand it.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{WF Geometry}}&lt;br /&gt;
&lt;br /&gt;
==TASes==&lt;br /&gt;
Star 1: https://youtu.be/NamWHywBEBY&amp;lt;ref name=&amp;quot;wr&amp;quot;&amp;gt;TAS Times: https://docs.google.com/spreadsheets/d/12Sl41gqLUGzBU0p1nx7uNKOAP835NIoFXqda1j6oqag/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 2: https://youtu.be/NamWHywBEBY?t=32s&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 3: https://youtu.be/3ymjsb513PQ&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 4: https://youtu.be/XDR68FZdihE&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 5: https://youtu.be/fvJxQp6kaXE&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 6: https://youtu.be/8WCdtGT6CF4&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, it takes no A Presses to collect all seven stars.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||1&lt;br /&gt;
|-&lt;br /&gt;
|2||0||2&lt;br /&gt;
|-&lt;br /&gt;
|3||0||1&lt;br /&gt;
|-&lt;br /&gt;
|4||0||1&lt;br /&gt;
|-&lt;br /&gt;
|5||0||1&lt;br /&gt;
|-&lt;br /&gt;
|6||0||1&lt;br /&gt;
|-&lt;br /&gt;
|100||0||0*&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|*100 coin star already used to collect Star 2.&lt;br /&gt;
|}&lt;br /&gt;
===Entering Whomp&#039;s Fortress &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/mlHzqJn2SMs?t=33s &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This part is easily done without pressing &#039;&#039;A&#039;&#039; by using a dive recover into the painting.&lt;br /&gt;
&lt;br /&gt;
===Chip Off Whomp&#039;s Block &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
==== New strategy ====&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/ZIje_PpDeIc&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This strategy uses precise movement to dive recover into a misalignment on King Whomp right after he falls. Because King Whomp still has a yaw velocity for a few frames after he falls, Mario can get displaced off the misalignment, activating vertical speed, allowing him to ground-pound King Whomp without the help of the elevator.&lt;br /&gt;
&lt;br /&gt;
King Whomp can be manipulated so that when he falls for the third time, the misalignment is close to where the star spawns. Therefore, after Mario ground-pounds King Whomp for the third time, he is high enough to collect the star immediately, without cloning.&lt;br /&gt;
&lt;br /&gt;
==== Original strategy ====&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/7ZwwAemsbYQ &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The trickiest part is collecting the star, since it hovers at 296 units above the ground&amp;lt;ref&amp;gt;Star Height: https://youtu.be/xE7hrQ8sHhU?t=2m15s&amp;lt;/ref&amp;gt;, too high to be reached by dive recovering. While it might seem impossible to reach the star unless an A press is used to jump, Mario can fortunately collect it by cloning. By bringing a fake cork box up and defeating King Whomp, Pannenkoek is able to clone the star and collect it by holding Vacant Slot 41 (VS41).&lt;br /&gt;
&lt;br /&gt;
===To the Top of the Fortress &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
{{main|To the Top of the Fortress}}&lt;br /&gt;
&lt;br /&gt;
==== New strategy ====&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/nHx7r6T9ROA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Before entering the stage, the [[HOLP]] needs to be set at a specific location in [[Cool, Cool Mountain]]. This is done using a penguin.&lt;br /&gt;
&lt;br /&gt;
Upon entering the stage, Mario first collects 99 coins. He then dives from a floating island to the bottom of the course, barely taking large [[Fall Damage|fall damage]]. This allows him to use [[Pause Buffering|pause-buffered hitstun]] to remotely throw a cork box onto the big platform at the top of the course, the cork box then breaks on the bullet bill blaster. Mario climbs to the top using the elevator, spawns a 100 coin star from a cork box&#039;s coin and uses it to [[Star Dance Clip]] onto the bullet bill blaster. Mario [[Grinding|dive grinds]] to build up speed and recovers into a misalignment on a tower platform. From here, he climbs up the tower and collects the star.&lt;br /&gt;
&lt;br /&gt;
==== Original strategy ====&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/M4M_OyUorRQ &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Wing Cap and the Metal Cap need to be unlocked in order to use the [[Hat in Hand]] glitch in [[Bob-omb Battlefield|BoB]] and WF.&lt;br /&gt;
&lt;br /&gt;
Before entering the stage, the [[HOLP]] needs to be set at a specific location in [[Bob-omb Battlefield]].&lt;br /&gt;
&lt;br /&gt;
Upon entering the stage, Mario starts collecting many coins in order to spawn the 100-coin star at the right moment. The Metal Cap is collected twice to activate the hat-in-hand object displacement glitch. Using the glitch, Mario carries the cork box up the mountain (during which he throws the cork box multiple times and catch it while it is falling down from the HOLP to speed up the process). Using clever tricks, he is then able to pick up the cork box during the time he is ascending from the elevator, and he collects all the coins from the floating island. At this point, Mario has 99 coins. The box is then thrown to appear from the HOLP and break next to the tower, exposing the 100th coin at the desired location. Mario collects it, spawning the star next to one of the tower&#039;s steps.&lt;br /&gt;
&lt;br /&gt;
Mario dives down to the lower part of the course, grabbing the second cork box, and bringing it upwards. At the top floor, with precise movements, Mario remotely throws the cork box, stores 26 vertical speed on the elevator by canceling a dive recover on the steep part of it, allowing the cork box to push him off to reactivate the stored speed, ground pounding to gain height next to a platform of the tower (where the 100-coin star is), and then grabbing on the ledge while collecting the 100-coin star using [[Star Dance Clip]]. After the collecting the star, Mario then climbs up the rest of the tower and collects &#039;&#039;To the Top of the Fortress&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For both times going up, Mario has to hold a cork box frame-walking up a slope. With very precise movements, Mario can carry the box and bounce on the ground to reach the elevator&amp;lt;ref&amp;gt;WF Top of Fortress 0x Faster Strat to Bring Up Box: https://youtu.be/r_AKMelAQBY&amp;lt;/ref&amp;gt; instead of having to drop the box at the HOLP and pick it up later on the arrow platform.&lt;br /&gt;
&lt;br /&gt;
===Shoot into the Wild Blue &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (original strat): https://youtu.be/CA-EZx_kunY &#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2 (faster strat): https://youtu.be/-Usau9dZJO4&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The star can be collected by going from the top. Using the secret teleporter at the corner of the platform where the Metal Cap is located, Mario can teleport to a higher floor above where the star is located. Mario then drops down to collect the star.&lt;br /&gt;
&lt;br /&gt;
The faster strat uses an [[Eru Drop]] instead of a double turnaround to collect the star.&lt;br /&gt;
&lt;br /&gt;
===Red Coins on the Floating Isle &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (original strat): https://youtu.be/E6J71oX8o78 &#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2 (faster strat): https://youtu.be/sqiZTyGX2ds&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All coins are reachable without pressing A.&lt;br /&gt;
&lt;br /&gt;
===Fall onto the Caged Island &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (original strat): https://youtu.be/mXy8Wlw3sRU &#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2 (faster strat): https://youtu.be/psNg9MFr5eo&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This star is done without pressing A by using &#039;&#039;&#039;Version 1&#039;&#039;&#039; of the course where King Whomp is present (Chip Off Whomp&#039;s Block). By manipulating the location and angle of King Whomp, Mario can land on top of Whomp and perform a dive recover onto the caged platform.&lt;br /&gt;
&lt;br /&gt;
===Blast Away the Wall &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (original strat): https://youtu.be/wdD21gnJ_rI &#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 2 (faster strat): https://youtu.be/F-Vcl_CEd-w&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With a ledge-grab glitch very well-known in [[RTA|RTA speedrunning]], it is already known that using the cannon to shoot open the wall is completely unnecessary. All Mario has to do is grabbing the ledge where the star is located using a specific angle.&lt;br /&gt;
&lt;br /&gt;
===WF 100 Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/anKoV6eZBi8 &#039;&#039;&lt;br /&gt;
In a full game run of 120 stars, this star will already be collected while doing &#039;&#039;To the Top of the Fortress&#039;&#039;. That being said, the star can still be collected without pressing A when done in isolation, with no difficult tricks required.&lt;br /&gt;
&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
In the [[Coinless Challenge]], excluding coin missions, all stars can be collected. The same stars can be collected in the [[CCC Challenge]], with &#039;&#039;Blast Away the Wall&#039;&#039; completed less conventionally by using a precise ledge grab in order to avoid the use of cannon.&lt;br /&gt;
&lt;br /&gt;
In the [[Capless/Cannonless Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In a [[Buttonless Challenge|No Buttons Allowed]] challenge, &#039;&#039;Shoot into the Wild Blue&#039;&#039; and &#039;&#039;Blast Away the Wall&#039;&#039; can be collected.&amp;lt;ref&amp;gt;No Buttons Allowed: https://youtu.be/hUIYR4PssIY, https://youtu.be/Nlxvh0ldfs8&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In a [[No Joystick Allowed Challenge]], all seven stars can be collected.&amp;lt;ref&amp;gt;No Joystick Allowed: https://youtu.be/75ihh8bFXPM, https://youtu.be/hD9nuRU1Jfc, https://youtu.be/-jR8AnQaqR0, https://youtu.be/B4IgwsRnNis, https://youtu.be/lcfcf6zDIog, https://youtu.be/ilnQI4AvnvQ, https://youtu.be/6AAbHJ-BrLQ&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the [[Pacifist Challenge]], every star except for &#039;&#039;Chip off Whomp&#039;s Block&#039;&#039; can be collected in isolation. However, &#039;&#039;To the Top of the Fortress&#039;&#039; can not be collected in a full-game run since it is impossible to select.&lt;br /&gt;
&lt;br /&gt;
In the [[B Button Challenge]], the entire course is possible in 0 B presses.&lt;br /&gt;
&lt;br /&gt;
In the [[Z Button Challenge]], the entire course is possible in 3 Z presses, all used to ground pound the Whomp King.&lt;br /&gt;
&lt;br /&gt;
In the [[UBER Challenge]], &#039;&#039;Shoot into the Wild Blue&#039;&#039;, &#039;&#039;Fall onto the Caged Island&#039;&#039;, and &#039;&#039;Blast Away the Wall&#039;&#039; can be collected in isolation. However, Whomp&#039;s Fortress cannot be entered at all in a full-game run because it requires talking to Lakitu.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;br /&gt;
[[Category:Courses]]&lt;/div&gt;</summary>
		<author><name>Deldee</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Bob-omb_Battlefield&amp;diff=18904</id>
		<title>Bob-omb Battlefield</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Bob-omb_Battlefield&amp;diff=18904"/>
		<updated>2024-01-03T18:50:19Z</updated>

		<summary type="html">&lt;p&gt;Deldee: added speedrunguides template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_guides}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Bob-omb Battlefield&lt;br /&gt;
|image= BoB.png&lt;br /&gt;
|abbreviation=BoB&lt;br /&gt;
|terrain=Grassy&lt;br /&gt;
|setting=Day&lt;br /&gt;
|water=None&lt;br /&gt;
|yellow-coins=102&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=&lt;br /&gt;
|enemy-yellow=23&lt;br /&gt;
|enemy-blue=1&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=3&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- BoB.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Bob-omb Battlefield&#039;&#039;&#039; is the first course of &#039;&#039;[[Super Mario 64]]&#039;&#039;. It can be accessed from the painting in the far-left room on the first floor of [[The Castle|the castle]]. Being the first course of the game, the door leading to it does not require any Power Stars to be opened.&lt;br /&gt;
&lt;br /&gt;
==Course Versions==&lt;br /&gt;
There are three versions of the course that can appear by selecting different stars. Keep in mind that if there are any blue stars (uncollected) present in the star selection menu, then the last version that can be selected is the first blue star and not the stars after it:&lt;br /&gt;
*&#039;&#039;&#039;Version 1&#039;&#039;&#039;: Accessed by selecting Star 1. This version contains King Bob-omb and without the extra bowling ball and Koopa shell. Bob-omb buddy is not present.&lt;br /&gt;
*&#039;&#039;&#039;Version 2&#039;&#039;&#039;: Accessed by selecting Star 2. This version contains Koopa the Quick and the extra bowling ball but without the Koopa shell. Bob-omb buddy is present to unlock the cannon.&lt;br /&gt;
*&#039;&#039;&#039;Version 3&#039;&#039;&#039;: Accessed by selecting Star 3 through Star 6. This version contains the extra bowling ball and Koopa shell. The Bob-omb buddy is present.&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
Bob-omb Battlefield has a total of 146 coins collectible without the aid of glitches, but only 141 coins can be collected with the first three stars selected. With the aid of glitches, the number of coins can be raised, namely by using the [[breaking-disappearing cork box glitch]], [[cloning]], or [[Ride canceling |ride canceling]]. Cloning can only produce a certain amount of coins before the object limit is reached, but the cork box and Koopa shell glitches can be used to get infinite coins.&lt;br /&gt;
{{BoB Coins}}&lt;br /&gt;
&lt;br /&gt;
==Geometry==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;Below is a table of the full course geometry. Be aware that the table is fairly large if you choose to expand it.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{BoB Geometry}}&lt;br /&gt;
&lt;br /&gt;
==TASes==&lt;br /&gt;
Star 1: https://youtu.be/dEDjZD0SVyM&amp;lt;ref name=&amp;quot;wr&amp;quot;&amp;gt;TAS Times: https://docs.google.com/spreadsheets/d/12Sl41gqLUGzBU0p1nx7uNKOAP835NIoFXqda1j6oqag/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 3: https://youtu.be/TamWF-IBy30&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 4: https://youtu.be/i8ILR02LFeE&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 5: https://youtu.be/MyUb-snKn5c&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 6: https://youtu.be/EFISdYajCpU&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[give description of yaw/pitch conservation and other stuff like speed reflection off of trees, king bob-omb fast strat, and reducing lag frames]&lt;br /&gt;
&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, it takes no A Presses to collect all seven stars. The Wing Cap, unlocked by pressing the switch in &#039;&#039;Tower of the Wing Cap&#039;&#039;, is required to complete &#039;&#039;Mario Wings to the Sky&#039;&#039; (by using [[Hat-in-Hand]] glitch). Though, it may be possible to use [[Behind Camera Anywhere]] instead of the wing cap, but it is unverified. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||2&lt;br /&gt;
|-&lt;br /&gt;
|2||0||2&lt;br /&gt;
|-&lt;br /&gt;
|3||0||1&lt;br /&gt;
|-&lt;br /&gt;
|4||0||2&lt;br /&gt;
|-&lt;br /&gt;
|5||0||42*&lt;br /&gt;
|-&lt;br /&gt;
|6||0||1&lt;br /&gt;
|-&lt;br /&gt;
|100||0||3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|*56 minutes including setting HOLP in BoB.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Entering Bob-omb Battlefield &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/mlHzqJn2SMs &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This part is easily done without pressing &#039;&#039;A&#039;&#039; by using a dive recover into the painting.&lt;br /&gt;
&lt;br /&gt;
===Big Bob-omb on the Summit &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/h8MjSIMekrg &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scaling the mountain is easily done even without using the teleporters near the flowers or using the mountain warp. As the geometry of the course is mostly flat, there should be no difficulty even when climbing up the mountain. Simply scale the mountain and defeat King Bob-omb without pressing A. &lt;br /&gt;
&lt;br /&gt;
===Footrace with Koopa The Quick &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/ERlN9BDxBcw &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This one is harder as it involves speed, but still possible. Talk to Koopa the Quick and start running. The tilting bridge can be crossed by waiting a while at one end, then slide kicking off of the other. Afterwards, simply scale the mountain. At no point is pressing A mandatory.&lt;br /&gt;
&lt;br /&gt;
===Shoot to the Island in the Sky &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (Goomba Bridge): https://youtu.be/54iInYhelg4 &#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
:&#039;&#039;Video 2 (Shell Hyperspeed): https://youtu.be/vGCclfj6YC0 &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Completing this star is not easy. Initially, Pannenkoek ended up constructing a [[Goomba Bridge]] to get to the island and placing a Bowling Ball directly underneath the star. Grabbing a cork box, he went back up his Goomba Bridge and grabbed it as it turned fake to clone another Goomba. Finally, he released the Goomba by getting knocked back by the bowling ball and opened the star&#039;s item block using the said knockback, then the Goomba clone facilitated Mario to gain enough height to reach the star, as the star is 313 units above ground&amp;lt;ref&amp;gt;Star Heights: https://youtu.be/xE7hrQ8sHhU?t=2m34s&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Eventually, in 2017, Pannenkoek used Shell Hyperspeed to complete the star by accumulating negative speed with the shell, reaching over -440 with which he went to the mountaintop, and launching towards the floating island. Mario then ground pounds the item block in midair to collect the star.&lt;br /&gt;
&lt;br /&gt;
===Find the 8 Red Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (Goomba Bridge): https://youtu.be/9RUSM-aqQeM &#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
:&#039;&#039;Video 2 (Shell Hyperspeed): https://youtu.be/BB5RpMUNAV4 &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Since most of the coins are relatively easy to get, all effort goes into the one red coin located on the floating island. Luckily, there are many ways to collect it.&lt;br /&gt;
&lt;br /&gt;
In the initial run, Pannenkoek utilized the previously mentioned [[Goomba Bridge]], as seen in the previous star. After the seven other coins were easily collected, he constructed a Goomba Bridge towards the island. &lt;br /&gt;
&lt;br /&gt;
Eventually, in the second video, Pannenkoek used Shell Hyperspeed to accumulate high negative speed with the shell and launches towards the floating island using the previously described method. The shell also has the benefit of speeding up the collection of the remaining coins.&lt;br /&gt;
&lt;br /&gt;
===Mario Wings to the Sky &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://www.youtube.com/watch?v=YpcMlj8BwWE &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first three secrets can be collected by using [[Shell Hyperspeed]] and launching off the top of the mountain. The other two secrets are way too high for that, so Pannenkoek had to use a different.&lt;br /&gt;
&lt;br /&gt;
Pannenkoek first sets the HOLP at a precise point high above the floating island by making a [[Goomba structure#Goomba Bridge|Goomba Bridge]] with 28 Goomba clones. He then exits the course to unload them, so the game wouldn&#039;t crash from the large number of Goomba clones. After re-entering, he uses the shell to reach the first three secrets, before performing the Hat-in Hand glitch. He uses [[Transport Cloning]] to create a [[Goomba structure#Goomba Oasis|Goomba Oasis]] with 7 precisely-placed Goomba clones that end up near the highest secret. He then creates another Goomba Bridge with 36 Goomba clones that led up to the Goomba Oasis. After that, he was able to use the Goomba Bridge to reach the 5th secret, then use the Goombas in the Oasis to turn around and fall into the 4th secret.&lt;br /&gt;
&lt;br /&gt;
This strategy uses 43 Goomba clones, which is a lot for the game to handle. This is why the was impossible to collect 0xA before the discovery of the Goomba Cluster and Goomba Oasis, as earlier strategies would have many more Goombas and would undoubtedly crash the game.&lt;br /&gt;
&lt;br /&gt;
===Behind Chain Chomp&#039;s Gate &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video 1 (Goomba clone): https://youtu.be/s87uNx50j38 &#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
:&#039;&#039;Video 2 (Shell Hyperspeed): https://youtu.be/7s2qptzjcJ8 &#039;&#039;&lt;br /&gt;
:&#039;&#039;Video 3 (Death Clip): https://youtu.be/F5n5csEyCws&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Getting Behind the Gate is easy, but getting the star is not. First, Pannenkoek did some manipulation to reliably get Goomba [[Cloning|clones]]. Then, he went behind the gate using a cork box and used that same box to clone the Goombas in such a way that he could ascend to the star using a [[Goomba Staircase]]. &lt;br /&gt;
&lt;br /&gt;
Eventually, in the second video, Pannenkoek uses Shell Hyperspeed to accumulate higher than -500 speed to clip behind the gate with enough height to collect the star behind the gate.&lt;br /&gt;
&lt;br /&gt;
===BoB 100 Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/gSVIl_DMyXc &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This star requires getting all coins except the one red on the Floating Island and the coins in [[Mario Wings to the Sky]]. After collecting the easily accessible coins, Pannenkoek [[Cloning|clones]] a singular yellow coin for the star. Even without cloning, the shiny shell (accessible from Star 3 onward) can also greatly facilitate in collecting the coins of the course and reach the floating island via [[Backwards Shell Hyperspeed]].&lt;br /&gt;
&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
In the [[Coinless Challenge]], excluding coin missions, all stars can be collected. [[Mario Wings to the Sky]] is the most challenging mission to complete, as it requires the use of [[Parallel Universe]]s for the first four secrets and a complicated setup to achieve a high [[VSC]] while holding a fake object for the fifth secret&amp;lt;ref&amp;gt;CCC: https://youtu.be/ucK9bqmgnJA, https://youtu.be/JUIGWVUXUhc&amp;lt;/ref&amp;gt;. The same stars can be collected in the [[CCC Challenge]].&lt;br /&gt;
&lt;br /&gt;
In the [[Capless/Cannonless Challenge]], all seven stars can be collected.&lt;br /&gt;
&lt;br /&gt;
In the [[No Buttons Allowed Challenge]], &#039;&#039;Find the 8 Red Coins&#039;&#039;, &#039;&#039;Behind Chain Chomp&#039;s Gate&#039;&#039;, and &#039;&#039;100 Coins&#039;&#039; can be collected&amp;lt;ref&amp;gt;No Buttons Allowed: https://youtu.be/voV_QgdLHiY, https://youtu.be/xOs72bQGadQ, https://youtu.be/aJV-yIGMK2A&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In a [[No Joystick Allowed Challenge]], all seven stars can be collected without using the joystick. However, some of these stars are completed using the [[Wing Cap]], which can not be obtained during a full-game run, as it requires looking up in the castle.&amp;lt;ref&amp;gt;No Joystick Allowed: https://youtu.be/BuDNiW72tFE, https://youtu.be/JnmC3HEkDuI, https://youtu.be/Z-zGMIoUu1E, https://youtu.be/P3gkP5Z8mVA, https://youtu.be/nnN_SVhWHTw, https://youtu.be/gAtIO1oER5Y, https://youtu.be/CHtsYWaqhMs&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In the [[Pacifist Challenge]], every star except for &#039;&#039;Big Bob-omb on the Summit&#039;&#039; can be collected in isolation. However, &#039;&#039;Footrace with Koopa the Quick&#039;&#039; can not be collected in a full-game run since it is impossible to select.&lt;br /&gt;
&lt;br /&gt;
In the [[B Button Challenge]], the entire course is possible in 3 B presses, all three used to pick up King Bob-omb.&lt;br /&gt;
&lt;br /&gt;
In the [[Z Button Challenge]], the entire course is possible in 0 Z presses. &#039;&#039;Behind Chain Chomp&#039;s Gate&#039;&#039; requires a bomb clip to avoid ground pounding on the post.&lt;br /&gt;
&lt;br /&gt;
In the [[UBER Challenge]], &#039;&#039;Shoot to the Island in the Sky&#039;&#039; and &#039;&#039;Behind Chain Chomp&#039;s Gate&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
There is an [[unsolved challenge]] in this course, to ground pound on Chain Chomp&#039;s post without interacting with the red coin.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>Deldee</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=SheNaNigans&amp;diff=18901</id>
		<title>SheNaNigans</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=SheNaNigans&amp;diff=18901"/>
		<updated>2023-12-30T16:35:53Z</updated>

		<summary type="html">&lt;p&gt;Deldee: Added some object interaction explanations and basic glitch description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SheNaNigans&#039;&#039;&#039; are a category of glitches that occur due to [[Mario]]&#039;s position being [[Floats#NaN|NaN]].&lt;br /&gt;
&lt;br /&gt;
== Obtaining a NaN position == &lt;br /&gt;
Due to the nature of floats and the N64 hardware, there is no currently known way for Mario to reach a position of NaN on an N64 due to the console crashing from a floating point exception long before obtaining this value, but it has been done on emulators.&lt;br /&gt;
&lt;br /&gt;
The basic idea is to first reach INF or -INF speed, and then have a joystick position that will multiply that speed by a zero value{{Citation needed}}. A multiplication between 0 and -INF will return the value NaN. This has been achieved previously using the elevator [[Big Boo&#039;s Haunt]].&lt;br /&gt;
&lt;br /&gt;
==Object Interaction==&lt;br /&gt;
Whenever Mario&#039;s position is NaN in any given axis, the game will make Mario interact with all objects on the plane of that axis. This is because the game return &amp;quot;true&amp;quot; by default when evaluating object collision, and a NAN value will always make any comparison return &amp;quot;false&amp;quot;&amp;lt;ref&amp;gt;[https://github.com/n64decomp/sm64/blob/9921382a68bb0c865e5e45eb594d9c64db59b1af/src/game/object_collision.c#L25 detect_object_hitbox_overlap in decomp]&amp;lt;/ref&amp;gt;. This can be used to collect coins, stars or interact with any constantly loaded object.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Template:Glitches}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;/div&gt;</summary>
		<author><name>Deldee</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=MIPS&amp;diff=18900</id>
		<title>MIPS</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=MIPS&amp;diff=18900"/>
		<updated>2023-12-29T15:12:18Z</updated>

		<summary type="html">&lt;p&gt;Deldee: remove rta guide from previews&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA_Guide/MIPS|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{object_infobox_2&lt;br /&gt;
|title= MIPS&lt;br /&gt;
|image= STROOP- MIPS.png&lt;br /&gt;
|group=General Actor&lt;br /&gt;
|group2 = Group 15&lt;br /&gt;
|tangibility=&lt;br /&gt;
|draw=&lt;br /&gt;
|gravity=2.5&lt;br /&gt;
|friction=.89&lt;br /&gt;
|buoyancy=1.2&lt;br /&gt;
|interaction= Grabbable&lt;br /&gt;
|damage=&lt;br /&gt;
|health=&lt;br /&gt;
|radius=50&lt;br /&gt;
|height=75&lt;br /&gt;
|hurtbox_radius=50&lt;br /&gt;
|hurtbox_height=75&lt;br /&gt;
|offset=&lt;br /&gt;
|coins=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MIPS&#039;&#039;&#039; is a yellow rabbit found in the [[The_Castle#The_Basement|Castle Basement]]. He appears when Mario exits a course after collecting 15 stars or 50 stars. MIPS will run away if Mario tries to go near him, but if Mario manages to grab him MIPS will give Mario a star. 2 stars can be obtained from MIPS. MIPS was used extensively in early Nintendo 64 test simulations&amp;lt;sup style=&#039;color:blue&#039;&amp;gt;[citation needed]&amp;lt;/sup&amp;gt;. Mario was originally going to be able to throw MIPS, but this was removed&amp;lt;ref&amp;gt;[https://tcrf.net/Prerelease:Super_Mario_64_(Nintendo_64)#Concept SM64 Concept section from The Cutting Room Floor]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== MIPS Clip ==&lt;br /&gt;
In speedrunning (16 Star), the trick called [https://youtu.be/RKPr6ofIINA MIPS Clip] is used to bypass the 30 Star Door that leads to [[Dire, Dire Docks]] and [[Bowser in the Fire Sea]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;br /&gt;
{{objects}}&lt;br /&gt;
[[Category:Objects with Version Differences]]&lt;/div&gt;</summary>
		<author><name>Deldee</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Cavern_of_the_Metal_Cap_Red_Coin_Star&amp;diff=18899</id>
		<title>Cavern of the Metal Cap Red Coin Star</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Cavern_of_the_Metal_Cap_Red_Coin_Star&amp;diff=18899"/>
		<updated>2023-12-29T15:10:47Z</updated>

		<summary type="html">&lt;p&gt;Deldee: better opening line&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{star_infobox&lt;br /&gt;
|image= CotMC.png&lt;br /&gt;
|course=Cavern of the Metal Cap&lt;br /&gt;
|height=&lt;br /&gt;
|height_link=&lt;br /&gt;
|tas=19.68 with switch&lt;br /&gt;
|tas_link=[https://youtu.be/xxxLn5LJbxM &amp;lt;nowiki&amp;gt;&amp;quot;[OUTDATED TAS] SM64 - Metal-Head Mario Can Move! 15.83 / Cavern of the Metal Cap 19.68&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
|rta=&lt;br /&gt;
|rta_link=&lt;br /&gt;
|abc=0&lt;br /&gt;
|abc_link=[https://youtu.be/OQAfjbI4WEQ &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] Cavern of the Metal Cap entry + reds 0xA - 56&amp;quot;27 (with switch)&amp;quot; by fifdspence&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
|abz=&lt;br /&gt;
|abz_link=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA_Guide/Cavern_of_the_Metal_Cap|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cavern of the Metal Cap Red Coin Star&#039;&#039;&#039; is a secret star found in the Cavern of the Metal Cap. To get this star, Mario must collect all 8 [[Red Coin|Red Coins]] in the level.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
*2 Are Located in a little area next to a 1-Up.&lt;br /&gt;
*2 Are located on either side of the Metal Cap switch.&lt;br /&gt;
*4 Are located in the water underneath the metal cap switch.&lt;br /&gt;
&lt;br /&gt;
==A Presses==&lt;br /&gt;
There are 0 A Presses required for this star and press the switch.&amp;lt;ref name=ABC/&amp;gt; RTA requires 1x.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=fSVhef3dD3A&amp;amp;feature=youtu.be &amp;quot;Metal cap red coins and switch pressed 1x a rta&amp;quot; by Lord SNEK]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==TAS==&lt;br /&gt;
The current TAS without pressiong the switch is a 18.10 (U Only).&amp;lt;ref&amp;gt;[[Media:MC.mp4|&amp;quot;MC.mp4&amp;quot; TAS by dar gos]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Deldee</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Cavern_of_the_Metal_Cap_Red_Coin_Star&amp;diff=18898</id>
		<title>Cavern of the Metal Cap Red Coin Star</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Cavern_of_the_Metal_Cap_Red_Coin_Star&amp;diff=18898"/>
		<updated>2023-12-29T15:09:39Z</updated>

		<summary type="html">&lt;p&gt;Deldee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{star_infobox&lt;br /&gt;
|image= CotMC.png&lt;br /&gt;
|course=Cavern of the Metal Cap&lt;br /&gt;
|height=&lt;br /&gt;
|height_link=&lt;br /&gt;
|tas=19.68 with switch&lt;br /&gt;
|tas_link=[https://youtu.be/xxxLn5LJbxM &amp;lt;nowiki&amp;gt;&amp;quot;[OUTDATED TAS] SM64 - Metal-Head Mario Can Move! 15.83 / Cavern of the Metal Cap 19.68&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
|rta=&lt;br /&gt;
|rta_link=&lt;br /&gt;
|abc=0&lt;br /&gt;
|abc_link=[https://youtu.be/OQAfjbI4WEQ &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] Cavern of the Metal Cap entry + reds 0xA - 56&amp;quot;27 (with switch)&amp;quot; by fifdspence&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
|abz=&lt;br /&gt;
|abz_link=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA_Guide/Cavern_of_the_Metal_Cap|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To get this star, Mario must collect all 8 [[Red Coin|Red Coins]] in the level.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
*2 Are Located in a little area next to a 1-Up.&lt;br /&gt;
*2 Are located on either side of the Metal Cap switch.&lt;br /&gt;
*4 Are located in the water underneath the metal cap switch.&lt;br /&gt;
&lt;br /&gt;
==A Presses==&lt;br /&gt;
There are 0 A Presses required for this star and press the switch.&amp;lt;ref name=ABC/&amp;gt; RTA requires 1x.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=fSVhef3dD3A&amp;amp;feature=youtu.be &amp;quot;Metal cap red coins and switch pressed 1x a rta&amp;quot; by Lord SNEK]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==TAS==&lt;br /&gt;
The current TAS without pressiong the switch is a 18.10 (U Only).&amp;lt;ref&amp;gt;[[Media:MC.mp4|&amp;quot;MC.mp4&amp;quot; TAS by dar gos]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Deldee</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Vanish_Cap_under_the_Moat_Red_Coin_Star&amp;diff=18897</id>
		<title>Vanish Cap under the Moat Red Coin Star</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Vanish_Cap_under_the_Moat_Red_Coin_Star&amp;diff=18897"/>
		<updated>2023-12-29T15:09:05Z</updated>

		<summary type="html">&lt;p&gt;Deldee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot; &amp;gt;&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA_Guide/Vanish_Cap_Under_the_Moat|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/{{PAGENAME}}|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;`&lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image=VCutM.png&lt;br /&gt;
|course= Vanish Cap under the Moat&lt;br /&gt;
|height=&lt;br /&gt;
|height_link=&lt;br /&gt;
|tas=24.03&lt;br /&gt;
|tas_link=[https://youtu.be/HHQT2cSFy6w &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 (U) - Vanish Cap Under the Moat - 24.03&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
|rta=&lt;br /&gt;
|rta_link=&lt;br /&gt;
|abc=0&lt;br /&gt;
|abc_link=[https://youtu.be/GhIn3BTlRms &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] Vanish Cap Under the Moat Reds+Switch 0xA - 44&amp;quot;77&amp;quot; by fifdspence&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
|abz=&lt;br /&gt;
|abz_link=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To get this star, Mario must collect all 8 [[Red Coin|Red Coins]] in the level.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
*4 Are on the platforms you see when falling down the starting slide.&lt;br /&gt;
*2 Are on either sides of the sea-saw platform.&lt;br /&gt;
*1 Is right before the last elevator.&lt;br /&gt;
*1 Is right next to the mesh cage that contains the star.&lt;br /&gt;
&lt;br /&gt;
==A Presses==&lt;br /&gt;
There are 0x A Presses required for this star.&amp;lt;ref name=ABC/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>Deldee</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Vanish_Cap_under_the_Moat&amp;diff=18896</id>
		<title>Vanish Cap under the Moat</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Vanish_Cap_under_the_Moat&amp;diff=18896"/>
		<updated>2023-12-29T15:08:39Z</updated>

		<summary type="html">&lt;p&gt;Deldee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Vanish Cap under the Moat&lt;br /&gt;
|image= VCutM.png&lt;br /&gt;
|abbreviation=VCutM&lt;br /&gt;
|terrain=Default&lt;br /&gt;
|setting=Darkness&lt;br /&gt;
|water=None&lt;br /&gt;
|yellow-coins=11&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=&lt;br /&gt;
|enemy-yellow=&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=1&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=2&lt;br /&gt;
|overview_1=STROOP- VCutM.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;noexcerpt&amp;quot; &amp;gt;&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA_Guide/Vanish_Cap_Under_the_Moat|Vanish Cap RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Vanish Cap under the Moat&#039;&#039;&#039; is the level where you unlock the [[Vanish Cap]]. It is normally accessible from the [[The Castle#The_Basement|Castle Basement]] after ground pounding two pillars in the basement. It can be accessed without draining the moat using [[Hyperspeed Flying]]&amp;lt;ref&amp;gt;[https://youtu.be/v5o_9XKmAfE?t=31 &amp;quot;SM64 MOAT DOOR SKIP!! - Bypass 1st Bowser Fight&amp;quot; by sonicpacker]&amp;lt;/ref&amp;gt; or a [[negative jump]]&amp;lt;ref&amp;gt;[https://youtu.be/pA6TBsIsraI?t=56 &amp;quot;Super Mario 64 &amp;quot;1 key TAS&amp;quot; in 4&#039;21&amp;quot;04*&amp;quot; by dar gos]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
{{VCutM Coins}}&lt;br /&gt;
&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A button challenge, entry and the level doesn&#039;t require an A press. The vanish cap switch can be pressed using a [[misalignment]]&amp;lt;ref&amp;gt;[https://youtu.be/yHa7HQoD2eU &amp;quot;Vanish Cap Switch Pressed in 0x A Presses!&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; or a [[pedro spot]]&amp;lt;ref&amp;gt;[https://youtu.be/mfdVeY-VnTI &amp;quot;VCutM Alternative Cap Switch Press Strat using Pedro Spot&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
This star cannot be collected in the [[Coinless Challenge]], [[CCC Challenge]], [[No Buttons Allowed Challenge]], [[No Joystick Allowed Challenge]], and [[UBER Challenge]].&lt;br /&gt;
&lt;br /&gt;
This star can be collected in the [[Capless/Cannonless Challenge]], [[Pacifist Challenge]], [[B Button Challenge]], and [[Z Button Challenge]]. In the Capless/Cannonless Challenge, the wall at the end can be jumped over with a sideflip and wall kick. In the Z Button Challenge, the course can be entered by using [[PU]] movement to avoid draining the moat.&lt;br /&gt;
==Reference==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>Deldee</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Vanish_Cap_under_the_Moat&amp;diff=18895</id>
		<title>Vanish Cap under the Moat</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Vanish_Cap_under_the_Moat&amp;diff=18895"/>
		<updated>2023-12-29T15:08:06Z</updated>

		<summary type="html">&lt;p&gt;Deldee: fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Vanish Cap under the Moat&lt;br /&gt;
|image= VCutM.png&lt;br /&gt;
|abbreviation=VCutM&lt;br /&gt;
|terrain=Default&lt;br /&gt;
|setting=Darkness&lt;br /&gt;
|water=None&lt;br /&gt;
|yellow-coins=11&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=&lt;br /&gt;
|enemy-yellow=&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=1&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=2&lt;br /&gt;
|overview_1=STROOP- VCutM.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA_Guide/Vanish_Cap_Under_the_Moat|Vanish Cap RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Vanish Cap under the Moat&#039;&#039;&#039; is the level where you unlock the [[Vanish Cap]]. It is normally accessible from the [[The Castle#The_Basement|Castle Basement]] after ground pounding two pillars in the basement. It can be accessed without draining the moat using [[Hyperspeed Flying]]&amp;lt;ref&amp;gt;[https://youtu.be/v5o_9XKmAfE?t=31 &amp;quot;SM64 MOAT DOOR SKIP!! - Bypass 1st Bowser Fight&amp;quot; by sonicpacker]&amp;lt;/ref&amp;gt; or a [[negative jump]]&amp;lt;ref&amp;gt;[https://youtu.be/pA6TBsIsraI?t=56 &amp;quot;Super Mario 64 &amp;quot;1 key TAS&amp;quot; in 4&#039;21&amp;quot;04*&amp;quot; by dar gos]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
{{VCutM Coins}}&lt;br /&gt;
&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A button challenge, entry and the level doesn&#039;t require an A press. The vanish cap switch can be pressed using a [[misalignment]]&amp;lt;ref&amp;gt;[https://youtu.be/yHa7HQoD2eU &amp;quot;Vanish Cap Switch Pressed in 0x A Presses!&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; or a [[pedro spot]]&amp;lt;ref&amp;gt;[https://youtu.be/mfdVeY-VnTI &amp;quot;VCutM Alternative Cap Switch Press Strat using Pedro Spot&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
This star cannot be collected in the [[Coinless Challenge]], [[CCC Challenge]], [[No Buttons Allowed Challenge]], [[No Joystick Allowed Challenge]], and [[UBER Challenge]].&lt;br /&gt;
&lt;br /&gt;
This star can be collected in the [[Capless/Cannonless Challenge]], [[Pacifist Challenge]], [[B Button Challenge]], and [[Z Button Challenge]]. In the Capless/Cannonless Challenge, the wall at the end can be jumped over with a sideflip and wall kick. In the Z Button Challenge, the course can be entered by using [[PU]] movement to avoid draining the moat.&lt;br /&gt;
==Reference==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>Deldee</name></author>
	</entry>
</feed>