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	<id>https://ukikipedia.net/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CausticAnalysis</id>
	<title>Ukikipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ukikipedia.net/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CausticAnalysis"/>
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	<updated>2026-09-29T23:02:14Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Out_of_Bounds&amp;diff=11313</id>
		<title>Out of Bounds</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Out_of_Bounds&amp;diff=11313"/>
		<updated>2020-05-11T14:21:05Z</updated>

		<summary type="html">&lt;p&gt;CausticAnalysis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Out of Bounds&#039;&#039;&#039; (&#039;&#039;&#039;OoB&#039;&#039;&#039;) is the area beyond the bounds of each course where there is no floor triangle underneath Mario. The game cancels any movement that would place the player OoB, and Mario will appear to collide with the boundary of the course. Some glitches can be used to allow the player to access OoB; this causes Mario to die instantly.&lt;br /&gt;
&lt;br /&gt;
== Colliding with the course boundary ==&lt;br /&gt;
&lt;br /&gt;
When a movement into OoB is cancelled, Mario will appear to collide with the boundary of the course. This collision is different from those with [[wall]]s: the player&#039;s angle is preserved (rather than reflected), and it is impossible to wall jump or kick off the course boundary. There is no way to preserve speed when a movement into OoB is cancelled.&lt;br /&gt;
&lt;br /&gt;
== Reaching OoB ==&lt;br /&gt;
&lt;br /&gt;
Some glitches can be used to allow the player to reach OoB. So doing will instantly kill Mario.&lt;br /&gt;
* Recovering from a ledge grab into OoB.&lt;br /&gt;
* Forcing the the only floor below Mario (i.e. a floor triangle of an object) to become intangible.&lt;br /&gt;
* Chuckya can throw Mario into OoB.&lt;br /&gt;
* If the player reads a sign clone, Mario will move into OoB. &lt;br /&gt;
* Warping via teleporter clone&lt;br /&gt;
* Using a door from below the intended height. &lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>CausticAnalysis</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Ride_cancelling&amp;diff=11312</id>
		<title>Ride cancelling</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Ride_cancelling&amp;diff=11312"/>
		<updated>2020-05-11T13:51:02Z</updated>

		<summary type="html">&lt;p&gt;CausticAnalysis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ride cancellation&#039;&#039;&#039; is a technique that allows the player to prevent a signal from being sent by dismounting a Koopa shell.&lt;br /&gt;
&lt;br /&gt;
== Mechanism ==&lt;br /&gt;
&lt;br /&gt;
When the player dismounts a Koopa shell, a dismount signal is sent out. This signal overrides all other signals being sent on this frame, including loading and unloading, preventing them from being sent. Therefore, by dismounting the Koopa shell, the player can prevent a signal from being sent.&lt;br /&gt;
&lt;br /&gt;
== Applications ==&lt;br /&gt;
[[File:Pannenkoek2012 ride cancelling a blue coin screenshot from November 2018 YouTube video.png|200px|thumb|right|pannenkoek2012 midway through ride cancelling a shell clone, to collect a blue coin twice.]]&lt;br /&gt;
Its main application is as an [[Infinite Coin Glitches|infinite coin glitch]], in combination with [[Cloning#Koopa_Shell|shell cloning]]. The player can clone a shell to gain access to infinite uses of the Koopa shell, and can then collect a coin on the same frame as dismounting the shell. The coin does not unload, allowing the player to return to the shell clone and repeat the glitch.&lt;br /&gt;
&lt;br /&gt;
{{glitches}}&lt;/div&gt;</summary>
		<author><name>CausticAnalysis</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:Pannenkoek2012_ride_cancelling_a_blue_coin_screenshot_from_November_2018_YouTube_video.png&amp;diff=11311</id>
		<title>File:Pannenkoek2012 ride cancelling a blue coin screenshot from November 2018 YouTube video.png</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:Pannenkoek2012_ride_cancelling_a_blue_coin_screenshot_from_November_2018_YouTube_video.png&amp;diff=11311"/>
		<updated>2020-05-11T13:48:31Z</updated>

		<summary type="html">&lt;p&gt;CausticAnalysis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CausticAnalysis</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Ride_cancelling&amp;diff=11310</id>
		<title>Ride cancelling</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Ride_cancelling&amp;diff=11310"/>
		<updated>2020-05-11T13:42:29Z</updated>

		<summary type="html">&lt;p&gt;CausticAnalysis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ride cancellation&#039;&#039;&#039; is a technique that allows the player to prevent a signal from being sent by dismounting a Koopa shell.&lt;br /&gt;
&lt;br /&gt;
== Mechanism ==&lt;br /&gt;
&lt;br /&gt;
When the player dismounts a Koopa shell, a dismount signal is sent out. This signal overrides all other signals being sent on this frame, including loading and unloading, preventing them from being sent. Therefore, by dismounting the Koopa shell, the player can prevent a signal from being sent.&lt;br /&gt;
&lt;br /&gt;
== Applications ==&lt;br /&gt;
&lt;br /&gt;
Its main application is as an [[Infinite Coin Glitches|infinite coin glitch]], in combination with [[Cloning#Koopa_Shell|shell cloning]]. The player can clone a shell to gain access to infinite uses of the Koopa shell, and can then collect a coin on the same frame as dismounting the shell. The coin does not unload, allowing the player to return to the shell clone and repeat the glitch.&lt;br /&gt;
&lt;br /&gt;
{{glitches}}&lt;/div&gt;</summary>
		<author><name>CausticAnalysis</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Ride_Canceling&amp;diff=11309</id>
		<title>Ride Canceling</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Ride_Canceling&amp;diff=11309"/>
		<updated>2020-05-11T13:32:11Z</updated>

		<summary type="html">&lt;p&gt;CausticAnalysis: CausticAnalysis moved page Ride Canceling to Ride cancellation: British English and American English disagree on how &amp;#039;cancelling&amp;#039; should be spelt; &amp;#039;cancellation&amp;#039; is the same in both. Whoo!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Ride cancellation]]&lt;/div&gt;</summary>
		<author><name>CausticAnalysis</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Ride_cancelling&amp;diff=11308</id>
		<title>Ride cancelling</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Ride_cancelling&amp;diff=11308"/>
		<updated>2020-05-11T13:32:11Z</updated>

		<summary type="html">&lt;p&gt;CausticAnalysis: CausticAnalysis moved page Ride Canceling to Ride cancellation: British English and American English disagree on how &amp;#039;cancelling&amp;#039; should be spelt; &amp;#039;cancellation&amp;#039; is the same in both. Whoo!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{rewrite}}&lt;br /&gt;
When Mario gets off of a shell, the game sends a &amp;quot;signal&amp;quot; that the shell uses to decide that it should unload. The &amp;quot;getting off a shell&amp;quot; signal overrides other signals, so if the player gets off a shell at the same time as collecting a coin, but the stop riding signal will prevent the coin from actually unloading.&lt;br /&gt;
&lt;br /&gt;
This process can be repeated by using a cloned shell, which allows for the shell to be reused multiple times.&lt;/div&gt;</summary>
		<author><name>CausticAnalysis</name></author>
	</entry>
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