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	<updated>2026-10-04T23:06:34Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Plunder_in_the_Sunken_Ship&amp;diff=20558</id>
		<title>RTA Guide/Plunder in the Sunken Ship</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Plunder_in_the_Sunken_Ship&amp;diff=20558"/>
		<updated>2026-08-01T05:50:08Z</updated>

		<summary type="html">&lt;p&gt;Blobfish Times: New advanced video. Better quality video, better gameplay, easier lag reduction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title= Plunder in the Sunken Ship&lt;br /&gt;
|image= PitSS.png&lt;br /&gt;
|rta_record=[https://youtu.be/53Yu6gy-t7k 41.26]&lt;br /&gt;
|ss_record=[https://www.singlestar.sm64rta.info/singlestar/individual?stage=JRB&amp;amp;star=1 36.75]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Plunder in the Sunken Ship&#039;&#039;&#039; is the first mission in [[RTA Guide/Jolly Roger Bay|Jolly Roger Bay]]. The 1st star must be selected when entering the stage for the ship to be sunk.&lt;br /&gt;
&lt;br /&gt;
== Beginner ==&lt;br /&gt;
{{#ev:youtube|ce9_2OP2_H4}}&lt;br /&gt;
{{#ev:youtube|rBTyhaDf2PM}}&lt;br /&gt;
&lt;br /&gt;
== Advanced (ship clip)==&lt;br /&gt;
[[File:Ship_Clip_Cue.png|thumb|The warping spot is around where the cursor indicates, on the back plane of the cube-shaped hole.]]&lt;br /&gt;
[[File:Shipclip alternate camera.mp4|thumb|Ship clip alternate camera. Mario cam briefly before making contact with the ship and c-downleft once youre about a swim&#039;s length inside the ship|class=autoplay]]&lt;br /&gt;
{{#ev:youtube|N41UCOKX7oQ}}&lt;br /&gt;
&lt;br /&gt;
=== Tutorials ===&lt;br /&gt;
{{#ev:youtube|NUxUEu0K3L0}}&lt;br /&gt;
&amp;lt;youtube&amp;gt;Imy_B_xDnSg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Blobfish Times</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Shoot_into_the_Wild_Blue&amp;diff=20065</id>
		<title>RTA Guide/Shoot into the Wild Blue</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Shoot_into_the_Wild_Blue&amp;diff=20065"/>
		<updated>2026-02-11T19:39:39Z</updated>

		<summary type="html">&lt;p&gt;Blobfish Times: Updated beginner video with new camera&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title= Shoot into the Wild Blue&lt;br /&gt;
|image= SitWB.png&lt;br /&gt;
|rta_record=[https://youtu.be/CkgdVrnJK6o 9.26]&lt;br /&gt;
|ss_record=[https://www.singlestar.sm64rta.info/singlestar/individual?stage=WF&amp;amp;star=3 9.24]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Shoot into the Wild Blue&#039;&#039;&#039; is the third mission in [[RTA Guide/Whomp&#039;s Fortress|Whomp&#039;s Fortress]].&lt;br /&gt;
&lt;br /&gt;
=== General tip ===&lt;br /&gt;
For the slide-kick into the star done on most strats, run a bit before slide-kicking in order to catch the star before Mario bounces on the ground, saving some time between hitting the star and the star-get cutscene starting.&lt;br /&gt;
&lt;br /&gt;
== Beginner (long jump) ==&lt;br /&gt;
This section demonstrates the beginner strategy of long jumping into the tree. To get up to the star platform, the sideflip method is recommended for beginners and advanced runners.&lt;br /&gt;
{{#ev:youtube|HSqdG_aygTk}}&lt;br /&gt;
Below is a different camera setup to make it consistent to get a roll off the edge. It&#039;s an optional strategy that you can add to the previous strategy. Press C-Down when entering the level. When you grab the tree, press R + C-Down + C-Right. Hold straight up to climb the tree, and then press R again when you rollout on the ledge.&lt;br /&gt;
{{#ev:youtube|VuVzaj4L4FM}}&lt;br /&gt;
== Advanced (sideflip) ==&lt;br /&gt;
This video demonstrates an advanced strategy of sideflipping into the tree. Sideflipping up to the star platform is still recommended for beginners and advanced runners. &lt;br /&gt;
{{#ev:youtube|4dWkh7jxz_Q}}&lt;br /&gt;
== Expert (single jump wall kick) ==&lt;br /&gt;
[[File:Wild blue jd speedkick.mp4|thumb|Slightly faster jumpdive + speedkick movement after rolling out over the edge ([https://twitter.com/GTM5471/status/1649571994776551425?s=20 Full video])|class=autoplay]]&lt;br /&gt;
{{#ev:youtube|EgyXHCGWrMI}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Blobfish Times</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Bowser_in_the_Fire_Sea&amp;diff=19456</id>
		<title>RTA Guide/Bowser in the Fire Sea</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Bowser_in_the_Fire_Sea&amp;diff=19456"/>
		<updated>2024-12-04T20:03:12Z</updated>

		<summary type="html">&lt;p&gt;Blobfish Times: Added &amp;quot;Metronome&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox_bowser_level&lt;br /&gt;
|title= Bowser in the Fire Sea&lt;br /&gt;
|image= BitFS.png&lt;br /&gt;
|rta_record=[https://twitter.com/GreenSuigi/status/1479924627023536134?t=U2JlThfBL1HEeX2L6t9-Fw&amp;amp;s=19 32.80 (Course)] / [https://www.youtube.com/watch?v=A4piWqgIuZU 51.73 (with Red Coins)]&lt;br /&gt;
|ss_record=[https://twitter.com/gamiru06/status/1519186183481221122?t=Ao-p_KKqxdj3HApxK5QWPw&amp;amp;s=19 31.39 (Course)] / [https://youtu.be/3Gur1bILEAI 51.58 (with Red Coins)]&lt;br /&gt;
|throw_record=[https://youtu.be/7jvRY_wWrEY 31.89]&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;For the battle with Bowser at the end of this stage, see the [[RTA Guide/Bowser Battles#Bowser in the Fire Sea|Bowser Battles]] page.&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Bowser in the Fire Sea&#039;&#039;&#039; is located behind [[RTA Guide/Dire, Dire Docks|Dire, Dire Docks]] in the basement. 30 stars are needed to access it without the use of a MIPS clip or SBLJ.&lt;br /&gt;
==Start Cameras==&lt;br /&gt;
===Standard===&lt;br /&gt;
{{#ev:youtube|9l3BlzXh0mE}}&lt;br /&gt;
* C-left on entry&lt;br /&gt;
* Press R + C-left + C-down when Mario lands&lt;br /&gt;
* Press R + C-left during the 2nd long jump&lt;br /&gt;
&lt;br /&gt;
===Alternate Camera===&lt;br /&gt;
{{#ev:youtube|aqMhd0LJgNQ}}&lt;br /&gt;
* While keeping the analog stick neutral, C-left on entry then immediately press R + C-down&lt;br /&gt;
* Begin holding analog up when the camera pans to the platform&lt;br /&gt;
* Press R + C-left during the 2nd long jump&lt;br /&gt;
==Reds==&lt;br /&gt;
===Beginner===&lt;br /&gt;
Note: The beginning to this is the same as the advanced version of this star up until the second pole grab. You can watch that video for more insight on how to get a better starting angle if you&#039;re having trouble with the off angle and for lag reductions.&lt;br /&gt;
{{#ev:youtube|KEH0I1AyCH0}}&lt;br /&gt;
===Advanced (Lava Boost Early Ellies)===&lt;br /&gt;
{{#ev:youtube|nhAwaFvWYG0}}&lt;br /&gt;
====Cage Movement Variations====&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs cage delayed sideflip.gif|frame|Delayed sideflip]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs cage pivot.gif|frame|Pivot]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs cage wall rub.gif|frame|Wall rub]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
====After Cage Movement Variations====&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs 4th red burn.gif|frame|Longjump into burn]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs 4th red dj.gif|frame|Double jump wallkicks]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs 4th red rollout sj.gif|frame| Rollout single jump]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs 4th red tj.gif|frame|Triple jump]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
====Ending Movement Backups====&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs ending double burn wallkick.gif|frame|Double burn wallkick]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs ending double burn ledgegrab.gif|frame|Double burn ledgegrab]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs ending ledgegrab.gif|frame|Ledgegrab backup]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Missed 3rd Red Backup ====&lt;br /&gt;
Situational, but very significant backup. Saves 8.5 seconds compared to a normal, late cycle approach.{{#ev:youtube|https://youtu.be/nyRORJQw6sg?si=-ohZfYXgamKr5udl}}&lt;br /&gt;
==No Reds==&lt;br /&gt;
=== Beginner (Normal Cycle)===&lt;br /&gt;
{{#ev:youtube|-s_QnHqtrkE}}&lt;br /&gt;
===Advanced (Early Cycle)===&lt;br /&gt;
{{#ev:youtube|c2lt364wnAY}}&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Fs early cycle wk ledgegrab.mp4|thumb|If you&#039;re a little late to early cycle, you can do a TJWK ledgegrab to reach the platform and still save ~5 seconds. Avoid getting a firsty, otherwise you&#039;ll wallkick too far away to be able to ledgegrab.|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Fs early cycle burn backup.mp4|thumb|Backup for accidentally landing on the lava during the ending; continue holding straight down and press C-Left twice to line Mario up and land safely.&amp;lt;br&amp;gt;(This can also be performed on normal cycle.)|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
===Expert===&lt;br /&gt;
{{#ev:youtube|fBrMM597sVM}}&lt;br /&gt;
===Ultimate Cycle ===&lt;br /&gt;
{{#ev:youtube|QR1x5HJ17cc}}&lt;br /&gt;
====Fast Example====&lt;br /&gt;
{{#ev:youtube|pw958ABTVw0}}&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ultimate fs lj.mp4|thumb| Alternate elevator movement (Kanno does this) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ultimate fs lag reduction.mp4|thumb| Alternate ending camera to reduce lag |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
====Tutorial====&lt;br /&gt;
{{#ev:youtube|jKhmyIdvHHg}}&lt;br /&gt;
&lt;br /&gt;
=== BLJ Cycle ===&lt;br /&gt;
{{#ev:youtube|H860eF1l0K8}}&lt;br /&gt;
&lt;br /&gt;
==== 465 BPM (7.75 per second) Metronome ====&lt;br /&gt;
{{#ev:youtube|-yPbidL37aw}}&lt;br /&gt;
==Pole Glitch==&lt;br /&gt;
Pole Glitch is a very precise trick where it is important to do dustless movement. You want to maintain Mario&#039;s speed the best you can starting from this image.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fire Sea Pole Glitch SS 1.png|thumb|left|Do not get any dust frames on the first rollout, or the trick gets harder.]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;[[File:Fire Sea Pole Glitch SS 2.jpg|thumb|left|Jumpdiving between these 2 red lines works best. This part is lenient. If you jumpdive early you will probably bonk on the bottom of the pole. Once again, try to be dustless on the following rollout.]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;[[File:Fire Sea Pole Glitch SS 3.jpg|thumb|left|You will land here after the rollout, and the single jump will need to be on the 1st frame after you land. This allows you to get as much height as possible. Hold A until you see Mario has warped. If you release too early, you will bonk.]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Tutorial ===&lt;br /&gt;
{{#ev:youtube|8FvTrECWfNY}}&lt;br /&gt;
&lt;br /&gt;
==== Backup ====&lt;br /&gt;
{{#ev:youtube|hiMnCgAw5mU}}&lt;br /&gt;
 &lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Blobfish Times</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Bowser_in_the_Fire_Sea&amp;diff=19455</id>
		<title>RTA Guide/Bowser in the Fire Sea</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Bowser_in_the_Fire_Sea&amp;diff=19455"/>
		<updated>2024-12-04T20:02:18Z</updated>

		<summary type="html">&lt;p&gt;Blobfish Times: Added metronome for BLJ cycle mash (465 BPM/7.75 per second)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox_bowser_level&lt;br /&gt;
|title= Bowser in the Fire Sea&lt;br /&gt;
|image= BitFS.png&lt;br /&gt;
|rta_record=[https://twitter.com/GreenSuigi/status/1479924627023536134?t=U2JlThfBL1HEeX2L6t9-Fw&amp;amp;s=19 32.80 (Course)] / [https://www.youtube.com/watch?v=A4piWqgIuZU 51.73 (with Red Coins)]&lt;br /&gt;
|ss_record=[https://twitter.com/gamiru06/status/1519186183481221122?t=Ao-p_KKqxdj3HApxK5QWPw&amp;amp;s=19 31.39 (Course)] / [https://youtu.be/3Gur1bILEAI 51.58 (with Red Coins)]&lt;br /&gt;
|throw_record=[https://youtu.be/7jvRY_wWrEY 31.89]&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;For the battle with Bowser at the end of this stage, see the [[RTA Guide/Bowser Battles#Bowser in the Fire Sea|Bowser Battles]] page.&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Bowser in the Fire Sea&#039;&#039;&#039; is located behind [[RTA Guide/Dire, Dire Docks|Dire, Dire Docks]] in the basement. 30 stars are needed to access it without the use of a MIPS clip or SBLJ.&lt;br /&gt;
==Start Cameras==&lt;br /&gt;
===Standard===&lt;br /&gt;
{{#ev:youtube|9l3BlzXh0mE}}&lt;br /&gt;
* C-left on entry&lt;br /&gt;
* Press R + C-left + C-down when Mario lands&lt;br /&gt;
* Press R + C-left during the 2nd long jump&lt;br /&gt;
&lt;br /&gt;
===Alternate Camera===&lt;br /&gt;
{{#ev:youtube|aqMhd0LJgNQ}}&lt;br /&gt;
* While keeping the analog stick neutral, C-left on entry then immediately press R + C-down&lt;br /&gt;
* Begin holding analog up when the camera pans to the platform&lt;br /&gt;
* Press R + C-left during the 2nd long jump&lt;br /&gt;
==Reds==&lt;br /&gt;
===Beginner===&lt;br /&gt;
Note: The beginning to this is the same as the advanced version of this star up until the second pole grab. You can watch that video for more insight on how to get a better starting angle if you&#039;re having trouble with the off angle and for lag reductions.&lt;br /&gt;
{{#ev:youtube|KEH0I1AyCH0}}&lt;br /&gt;
===Advanced (Lava Boost Early Ellies)===&lt;br /&gt;
{{#ev:youtube|nhAwaFvWYG0}}&lt;br /&gt;
====Cage Movement Variations====&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs cage delayed sideflip.gif|frame|Delayed sideflip]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs cage pivot.gif|frame|Pivot]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs cage wall rub.gif|frame|Wall rub]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
====After Cage Movement Variations====&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs 4th red burn.gif|frame|Longjump into burn]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs 4th red dj.gif|frame|Double jump wallkicks]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs 4th red rollout sj.gif|frame| Rollout single jump]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs 4th red tj.gif|frame|Triple jump]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
====Ending Movement Backups====&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs ending double burn wallkick.gif|frame|Double burn wallkick]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs ending double burn ledgegrab.gif|frame|Double burn ledgegrab]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs ending ledgegrab.gif|frame|Ledgegrab backup]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Missed 3rd Red Backup ====&lt;br /&gt;
Situational, but very significant backup. Saves 8.5 seconds compared to a normal, late cycle approach.{{#ev:youtube|https://youtu.be/nyRORJQw6sg?si=-ohZfYXgamKr5udl}}&lt;br /&gt;
==No Reds==&lt;br /&gt;
=== Beginner (Normal Cycle)===&lt;br /&gt;
{{#ev:youtube|-s_QnHqtrkE}}&lt;br /&gt;
===Advanced (Early Cycle)===&lt;br /&gt;
{{#ev:youtube|c2lt364wnAY}}&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Fs early cycle wk ledgegrab.mp4|thumb|If you&#039;re a little late to early cycle, you can do a TJWK ledgegrab to reach the platform and still save ~5 seconds. Avoid getting a firsty, otherwise you&#039;ll wallkick too far away to be able to ledgegrab.|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Fs early cycle burn backup.mp4|thumb|Backup for accidentally landing on the lava during the ending; continue holding straight down and press C-Left twice to line Mario up and land safely.&amp;lt;br&amp;gt;(This can also be performed on normal cycle.)|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
===Expert===&lt;br /&gt;
{{#ev:youtube|fBrMM597sVM}}&lt;br /&gt;
===Ultimate Cycle ===&lt;br /&gt;
{{#ev:youtube|QR1x5HJ17cc}}&lt;br /&gt;
====Fast Example====&lt;br /&gt;
{{#ev:youtube|pw958ABTVw0}}&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ultimate fs lj.mp4|thumb| Alternate elevator movement (Kanno does this) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ultimate fs lag reduction.mp4|thumb| Alternate ending camera to reduce lag |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
====Tutorial====&lt;br /&gt;
{{#ev:youtube|jKhmyIdvHHg}}&lt;br /&gt;
&lt;br /&gt;
=== BLJ Cycle ===&lt;br /&gt;
{{#ev:youtube|H860eF1l0K8}}&lt;br /&gt;
&lt;br /&gt;
==== 465 BPM (7.75 per second) ====&lt;br /&gt;
{{#ev:youtube|-yPbidL37aw}}&lt;br /&gt;
==Pole Glitch==&lt;br /&gt;
Pole Glitch is a very precise trick where it is important to do dustless movement. You want to maintain Mario&#039;s speed the best you can starting from this image.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fire Sea Pole Glitch SS 1.png|thumb|left|Do not get any dust frames on the first rollout, or the trick gets harder.]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;[[File:Fire Sea Pole Glitch SS 2.jpg|thumb|left|Jumpdiving between these 2 red lines works best. This part is lenient. If you jumpdive early you will probably bonk on the bottom of the pole. Once again, try to be dustless on the following rollout.]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;[[File:Fire Sea Pole Glitch SS 3.jpg|thumb|left|You will land here after the rollout, and the single jump will need to be on the 1st frame after you land. This allows you to get as much height as possible. Hold A until you see Mario has warped. If you release too early, you will bonk.]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Tutorial ===&lt;br /&gt;
{{#ev:youtube|8FvTrECWfNY}}&lt;br /&gt;
&lt;br /&gt;
==== Backup ====&lt;br /&gt;
{{#ev:youtube|hiMnCgAw5mU}}&lt;br /&gt;
 &lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Blobfish Times</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Bowser_in_the_Fire_Sea&amp;diff=19454</id>
		<title>RTA Guide/Bowser in the Fire Sea</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Bowser_in_the_Fire_Sea&amp;diff=19454"/>
		<updated>2024-12-04T19:54:29Z</updated>

		<summary type="html">&lt;p&gt;Blobfish Times: Added Weegee&amp;#039;s BLJ cycle tutorial (https://youtu.be/H860eF1l0K8)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox_bowser_level&lt;br /&gt;
|title= Bowser in the Fire Sea&lt;br /&gt;
|image= BitFS.png&lt;br /&gt;
|rta_record=[https://twitter.com/GreenSuigi/status/1479924627023536134?t=U2JlThfBL1HEeX2L6t9-Fw&amp;amp;s=19 32.80 (Course)] / [https://www.youtube.com/watch?v=A4piWqgIuZU 51.73 (with Red Coins)]&lt;br /&gt;
|ss_record=[https://twitter.com/gamiru06/status/1519186183481221122?t=Ao-p_KKqxdj3HApxK5QWPw&amp;amp;s=19 31.39 (Course)] / [https://youtu.be/3Gur1bILEAI 51.58 (with Red Coins)]&lt;br /&gt;
|throw_record=[https://youtu.be/7jvRY_wWrEY 31.89]&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;For the battle with Bowser at the end of this stage, see the [[RTA Guide/Bowser Battles#Bowser in the Fire Sea|Bowser Battles]] page.&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Bowser in the Fire Sea&#039;&#039;&#039; is located behind [[RTA Guide/Dire, Dire Docks|Dire, Dire Docks]] in the basement. 30 stars are needed to access it without the use of a MIPS clip or SBLJ.&lt;br /&gt;
==Start Cameras==&lt;br /&gt;
===Standard===&lt;br /&gt;
{{#ev:youtube|9l3BlzXh0mE}}&lt;br /&gt;
* C-left on entry&lt;br /&gt;
* Press R + C-left + C-down when Mario lands&lt;br /&gt;
* Press R + C-left during the 2nd long jump&lt;br /&gt;
&lt;br /&gt;
===Alternate Camera===&lt;br /&gt;
{{#ev:youtube|aqMhd0LJgNQ}}&lt;br /&gt;
* While keeping the analog stick neutral, C-left on entry then immediately press R + C-down&lt;br /&gt;
* Begin holding analog up when the camera pans to the platform&lt;br /&gt;
* Press R + C-left during the 2nd long jump&lt;br /&gt;
==Reds==&lt;br /&gt;
===Beginner===&lt;br /&gt;
Note: The beginning to this is the same as the advanced version of this star up until the second pole grab. You can watch that video for more insight on how to get a better starting angle if you&#039;re having trouble with the off angle and for lag reductions.&lt;br /&gt;
{{#ev:youtube|KEH0I1AyCH0}}&lt;br /&gt;
===Advanced (Lava Boost Early Ellies)===&lt;br /&gt;
{{#ev:youtube|nhAwaFvWYG0}}&lt;br /&gt;
====Cage Movement Variations====&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs cage delayed sideflip.gif|frame|Delayed sideflip]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs cage pivot.gif|frame|Pivot]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs cage wall rub.gif|frame|Wall rub]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
====After Cage Movement Variations====&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs 4th red burn.gif|frame|Longjump into burn]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs 4th red dj.gif|frame|Double jump wallkicks]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs 4th red rollout sj.gif|frame| Rollout single jump]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs 4th red tj.gif|frame|Triple jump]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
====Ending Movement Backups====&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs ending double burn wallkick.gif|frame|Double burn wallkick]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs ending double burn ledgegrab.gif|frame|Double burn ledgegrab]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fs ending ledgegrab.gif|frame|Ledgegrab backup]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Missed 3rd Red Backup ====&lt;br /&gt;
Situational, but very significant backup. Saves 8.5 seconds compared to a normal, late cycle approach.{{#ev:youtube|https://youtu.be/nyRORJQw6sg?si=-ohZfYXgamKr5udl}}&lt;br /&gt;
==No Reds==&lt;br /&gt;
=== Beginner (Normal Cycle)===&lt;br /&gt;
{{#ev:youtube|-s_QnHqtrkE}}&lt;br /&gt;
===Advanced (Early Cycle)===&lt;br /&gt;
{{#ev:youtube|c2lt364wnAY}}&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Fs early cycle wk ledgegrab.mp4|thumb|If you&#039;re a little late to early cycle, you can do a TJWK ledgegrab to reach the platform and still save ~5 seconds. Avoid getting a firsty, otherwise you&#039;ll wallkick too far away to be able to ledgegrab.|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Fs early cycle burn backup.mp4|thumb|Backup for accidentally landing on the lava during the ending; continue holding straight down and press C-Left twice to line Mario up and land safely.&amp;lt;br&amp;gt;(This can also be performed on normal cycle.)|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
===Expert===&lt;br /&gt;
{{#ev:youtube|fBrMM597sVM}}&lt;br /&gt;
===Ultimate Cycle ===&lt;br /&gt;
{{#ev:youtube|QR1x5HJ17cc}}&lt;br /&gt;
====Fast Example====&lt;br /&gt;
{{#ev:youtube|pw958ABTVw0}}&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ultimate fs lj.mp4|thumb| Alternate elevator movement (Kanno does this) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ultimate fs lag reduction.mp4|thumb| Alternate ending camera to reduce lag |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
====Tutorial====&lt;br /&gt;
{{#ev:youtube|jKhmyIdvHHg}}&lt;br /&gt;
&lt;br /&gt;
=== BLJ Cycle ===&lt;br /&gt;
{{#ev:youtube|H860eF1l0K8}}&lt;br /&gt;
==Pole Glitch==&lt;br /&gt;
Pole Glitch is a very precise trick where it is important to do dustless movement. You want to maintain Mario&#039;s speed the best you can starting from this image.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:Fire Sea Pole Glitch SS 1.png|thumb|left|Do not get any dust frames on the first rollout, or the trick gets harder.]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;[[File:Fire Sea Pole Glitch SS 2.jpg|thumb|left|Jumpdiving between these 2 red lines works best. This part is lenient. If you jumpdive early you will probably bonk on the bottom of the pole. Once again, try to be dustless on the following rollout.]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;[[File:Fire Sea Pole Glitch SS 3.jpg|thumb|left|You will land here after the rollout, and the single jump will need to be on the 1st frame after you land. This allows you to get as much height as possible. Hold A until you see Mario has warped. If you release too early, you will bonk.]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Tutorial ===&lt;br /&gt;
{{#ev:youtube|8FvTrECWfNY}}&lt;br /&gt;
&lt;br /&gt;
==== Backup ====&lt;br /&gt;
{{#ev:youtube|hiMnCgAw5mU}}&lt;br /&gt;
 &lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Blobfish Times</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=UBER_Challenge&amp;diff=19311</id>
		<title>UBER Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=UBER_Challenge&amp;diff=19311"/>
		<updated>2024-06-23T22:23:42Z</updated>

		<summary type="html">&lt;p&gt;Blobfish Times: Removed part saying water level overflow is RTA possible, &amp;quot;but dependant on luck and viewing in-game memory values.&amp;quot; Water level manipulation has been used in RTA for RTABC.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UBER Challenge Infobox}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;UBER challenge&#039;&#039;&#039; was a [[challenge]] with heavy restrictions, created by Mario64Masters in 2009. This challenge inspired many related challenges deriving from the ruleset, such as Capless, Cannonless, and [[Challenge#Coinless Challenge|Coinless Challenge]]s (and combinations of them such as [[CCC Challenge]]). The name of the UBER challenge was borrowed from [http://zeldachallenge.wikia.com/wiki/Ocarina_of_Time_Uber_Challenge Manocheese&#039;s Über Challenge for Ocarina of Time].&lt;br /&gt;
&lt;br /&gt;
The last possible star collected with TAS was completed on February 8, 2010. Although the challenge is now over as there are no more stars that are possible to collect, it remains one of the early pieces of development in exploring the mechanics of Super Mario 64, as object-clipping, [[BLJ]]ing, and advanced wall kicking are required to work around the restrictions.&lt;br /&gt;
&lt;br /&gt;
==Ruleset==&lt;br /&gt;
The rules were as follows:&lt;br /&gt;
&lt;br /&gt;
*Any coins should NOT be collected.&lt;br /&gt;
*No collecting or activating 1up mushrooms (lives).&lt;br /&gt;
*No gathering &amp;quot;collectibles&amp;quot; of 5. (Chests are allowed as there are only 4 of them).&lt;br /&gt;
*No pressing any switches (e.g. Purple switches, cap switches).&lt;br /&gt;
*No shooting from cannons.&lt;br /&gt;
*No using teleporting spots.&lt;br /&gt;
*Never lose your cap.&lt;br /&gt;
*Never wear any of the three special caps (except for when Mario automatically wears the wing cap when you finish the game).&lt;br /&gt;
*Boxes cannot be opened unless there is a star inside.&lt;br /&gt;
*No deaths.&lt;br /&gt;
*No damage from ANYTHING EXCEPT large falls and water. You can regain health from anything that is allowed.&lt;br /&gt;
*No activating the motion of any movable platform (including elevators) except those whose central position cannot be changed.&lt;br /&gt;
**Allowed: Seesaws, rocking platforms and the falling block in the volcano.&lt;br /&gt;
*Any other platform may be used if the way you use it does not affect its motion (like sets of 4 cycling checker blocks).&lt;br /&gt;
*No using the switches in Wet-Dry World to change the water level.&lt;br /&gt;
*Dorrie cannot be touched, nor can any penguin.&lt;br /&gt;
*Excluding scenes at the start and end of the game, the only characters you can talk to are [[MIPS]] and [[Bowser]].&lt;br /&gt;
**Lakitu cannot be talked to. This includes the beginning of [[Whomp&#039;s Fortress]]. Levels where Lakitu is not speaking ([[Bob-omb Battlefield]] and [[Lethal Lava Land]]) are allowed.&lt;br /&gt;
*Updrafts may not be activated. Side drafts may be used as long as they do not blow off your cap.&lt;br /&gt;
*No combat with anything except Bowser and MIPS.&lt;br /&gt;
*Enemies may not be killed even if it is not directly an act of Mario. This includes enemies falling off an edge as well. You may only continue if it lands on a platform Mario can walk on glitchless.&lt;br /&gt;
*No touching any enemy (except Bowser or MIPS).&lt;br /&gt;
**A Thwomp, Grindel or Spindel is not an enemy as it is basically a moving platform. (You still must not get hurt by it)&lt;br /&gt;
*No entering any warp pipes in Tiny-Huge Island.&lt;br /&gt;
*Hacks are COMPLETELY FORBIDDEN (savestates are only allowed when practicing)&lt;br /&gt;
*No touching the cartridge or power cord intentionally while playing.&lt;br /&gt;
*Any version of the game is allowed (except [https://www.mariowiki.com/Super_Mario_64_DS DS]).&lt;br /&gt;
*At least 15 stars must be collected before entering Dire, Dire Docks. You must get the star &amp;quot;Board Bowser&#039;s Sub&amp;quot; in Dire, Dire Docks. (This is to prevent [[Backwards_Long_Jump#Side_BLJ|Side BLJ]] skip from being used to skip directly to [[Bowser in the Fire Sea]])&lt;br /&gt;
&lt;br /&gt;
==Number of stars that can be collected==&lt;br /&gt;
There are 40 Stars that can be completed in RTA (Real Time Attack), where savestates are not allowed.&lt;br /&gt;
*[[Bob-omb Battlefield]] (2): &#039;&#039;[[Shoot to the Island in the Sky]]&#039;&#039;, &#039;&#039;[[Behind Chain Chomp&#039;s Gate]]&#039;&#039;&lt;br /&gt;
*[[Jolly Roger Bay]] (5): &#039;&#039;[[Plunder in the Sunken Ship]]&#039;&#039;, &#039;&#039;[[Can the Eel Come out to Play?]]&#039;&#039;, &#039;&#039;[[Treasure of the Ocean Cave]]&#039;&#039;, &#039;&#039;[[Blast to the Stone Pillar]]&#039;&#039;, &#039;&#039;[[Through the Jet Stream]]&#039;&#039;&lt;br /&gt;
*[[Cool, Cool Mountain]] (2): &amp;quot;[[Slip Slidin&#039; Away]]&amp;quot;, &#039;&#039;[[Wall Kicks Will Work]]&#039;&#039;&lt;br /&gt;
*[[Hazy Maze Cave]] (3): &#039;&#039;[[Swimming Beast in the Cavern]]&#039;&#039;, &#039;&#039;[[A-Maze-ing Emergency Exit]]&#039;&#039;, &#039;&#039;[[Watch for Rolling Rocks]]&#039;&#039;,&lt;br /&gt;
*[[Lethal Lava Land]] (3): &#039;&#039;[[Red-Hot Log Rolling]]&#039;&#039;, &#039;&#039;[[Hot-Foot-It into the Volcano]]&#039;&#039;, &#039;&#039;[[Elevator Tour in the Volcano]]&#039;&#039;&lt;br /&gt;
*[[Shifting Sand Land]] (2): &#039;&#039;[[Shining Atop the Pyramid]]&#039;&#039;, &#039;&#039;[[Inside the Ancient Pyramid]]&#039;&#039;&lt;br /&gt;
*[[Dire, Dire Docks]] (2): &#039;&#039;[[Board Bowser&#039;s Sub]]&#039;&#039;, &#039;&#039;[[Chests in the Current]]&#039;&#039;&lt;br /&gt;
*[[Snowman&#039;s Land]] (3): &#039;&#039;[[Snowman&#039;s Big Head]]&#039;&#039;, &#039;&#039;[[In the Deep Freeze]]&#039;&#039;, &#039;&#039;[[Whirl from the Freezing Pond]]&#039;&#039;&lt;br /&gt;
*[[Wet-Dry World]] (2): &#039;&#039;[[Shocking Arrow Lifts!]]&#039;&#039;, &#039;&#039;[[Top O&#039; the Town]]&#039;&#039;&lt;br /&gt;
*[[Tall, Tall Mountain]] (4): &#039;&#039;[[Scale the Mountain]]&#039;&#039;, &#039;&#039;[[Mysterious Mountainside]]&#039;&#039;, &#039;&#039;[[Blast to the Lonely Mushroom]]&#039;&#039;, &#039;&#039;[[Breathtaking View from Bridge]]&#039;&#039;&lt;br /&gt;
*[[Tiny-Huge Island]] (1): &#039;&#039;[[The Tip Top of the Huge Island]]&#039;&#039;&lt;br /&gt;
*[[Tick Tock Clock]] (5): &#039;&#039;[[Roll into the Cage]]&#039;&#039;, &#039;&#039;[[The Pit and the Pendulums]]&#039;&#039;, &#039;&#039;[[Get a Hand]]&#039;&#039;, &#039;&#039;[[Stomp on the Thwomp]]&#039;&#039;, &#039;&#039;[[Timed Jumps on Moving Bars]]&#039;&#039;&lt;br /&gt;
*[[Rainbow Ride]] (3): &#039;&#039;[[Cruiser Crossing the Rainbow]]&#039;&#039;, &#039;&#039;[[Swingin&#039; in the Breeze]]&#039;&#039;, &#039;&#039;[[Tricky Triangles!]]&#039;&#039;&lt;br /&gt;
*Castle Stars (3): [[The Princess&#039;s Secret Slide]] ([[The Princess&#039;s Secret Slide|normal]] and [[The Princess&#039;s Secret Slide#The Princess&#039;s Secret Slide (Under 21&amp;quot;0)|under 21&#039;00]]), &#039;&#039;MIPS #1&#039;&#039;&lt;br /&gt;
*Sequence Skips required: 30-star Door (MIPS clip for DDD and BitFS), 50-star Door (BLJ for TTC and RR), 70-star stairs (BLJ for BitS)&lt;br /&gt;
&lt;br /&gt;
*Courses that cannot be entered are [[Whomp&#039;s Fortress]] and [[Big Boo&#039;s Haunt]].&lt;br /&gt;
**If the former is allowed, then &#039;&#039;[[Shoot into the Wild Blue]]&#039;&#039;, &#039;&#039;[[Fall onto the Caged Island]]&#039;&#039;, and &#039;&#039;[[Blast Away the Wall]]&#039;&#039; can be collected.&lt;br /&gt;
**If the latter is allowed, then &#039;&#039;[[Secret of the Haunted Books]]&#039;&#039; can be collected.&lt;br /&gt;
&lt;br /&gt;
With TAS, there are seven more stars that can be collected under these restrictions. These stars do not count towards the original UBER challenge since they are nearly impossible to perform RTA. The numeric orders are according to the time the strategy was found:&lt;br /&gt;
*40th star - HMC: &#039;&#039;[[Metal-Head Mario Can Move!]]&#039;&#039; (BLJ against the grid wall using a slope is required, RTA possible)&lt;br /&gt;
*41st star - HMC: &#039;&#039;[[Navigating the Toxic Maze]]&#039;&#039; (Toxic Maze navigation, consecutive Wall Kicks to bypass elevator, RTA possible)&lt;br /&gt;
*42nd star - WDW: &#039;&#039;[[Express Elevator--Hurry Up!]]&#039;&#039; ([[Hyperspeed Wall Kicking]] to clip through the mesh and collect the star, bypassing the elevator, TAS only)&lt;br /&gt;
*43rd star - DDD: &#039;&#039;[[Collect the Caps...]]&#039;&#039; ([[Hyperspeed Wall Kicks|Hyperspeed Wall Kick]]ing to go behind the wall, TAS only)&lt;br /&gt;
*44th star - RR: &#039;&#039;[[The Big House in the Sky]]&#039;&#039; ([[Hyperspeed Wall Kicking]] to reach the Big House without carpets, TAS only)&lt;br /&gt;
*45th star - RR: &#039;&#039;[[Somewhere Over the Rainbow]]&#039;&#039; ([[Hyperspeed Wall Kicking]] to reach the Big House and jump to island without carpets, TAS only)&lt;br /&gt;
*46th star - WDW: &#039;&#039;[[Quick Race Through Downtown!]]&#039;&#039; (Water Level Overflow Glitch, RTA possible)&lt;br /&gt;
*47th star - SL: &amp;quot;[[Into the Igloo]]&amp;quot; ([[Hyperspeed Wall Kicking]] to go through ice and walls)&lt;br /&gt;
&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Blobfish Times</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Bowser_in_the_Sky&amp;diff=19283</id>
		<title>RTA Guide/Bowser in the Sky</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Bowser_in_the_Sky&amp;diff=19283"/>
		<updated>2024-05-31T02:54:40Z</updated>

		<summary type="html">&lt;p&gt;Blobfish Times: Updated BitS no reds beginner video&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox_bowser_level&lt;br /&gt;
|title= Bowser in the Sky&lt;br /&gt;
|image= BitS.png&lt;br /&gt;
|rta_record=[https://twitter.com/cjrokokomero/status/1724152663757971598 35.66 (Course)] / [https://www.youtube.com/watch?v=A9jesv4I_Ak 1:02.66 (with Red Coins)]&lt;br /&gt;
|ss_record=[https://www.youtube.com/watch?v=WgHA11Cpgpo 35.58 (Course)] / [https://www.youtube.com/watch?v=sDWeWVPUKD8 1:01.32 (with Red Coins)]&lt;br /&gt;
|throws_record=[https://www.youtube.com/watch?v=8PvdiGtw99s 37.07]&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;For the final battle with Bowser at the end of this stage, see the [[RTA Guide/Bowser Battles#Bowser in the Sky|Bowser Battles]] page.&#039;&#039;&lt;br /&gt;
Bowser in the Sky is located at the top of the endless staircase behind the 70 star door. 70 stars are needed to access it without the use of a BLJ.&lt;br /&gt;
&lt;br /&gt;
== Reds ==&lt;br /&gt;
=== Beginner ===&lt;br /&gt;
{{#ev:youtube|HpXndR_Ye1M}}&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bits reds alt ending.mp4|thumb| Alternate ending movement ([https://youtu.be/drNed4QiIhU example w/ inputs]) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
=== Advanced ===&lt;br /&gt;
{{#ev:youtube|IajSeNb0Fys}}&lt;br /&gt;
====Invisible Axle Position====&lt;br /&gt;
The hitboxes of the elevators&#039; axles do not line up with their visual models; you may encounter issues with them if you&#039;re going for early cycle or miss four cycles. These clips show the hitboxes&#039; actual locations.&lt;br /&gt;
{{#ev:youtube|HuTwKkhpGoQ}}&lt;br /&gt;
{{#ev:youtube|9b05ZhSsKdQ}}&lt;br /&gt;
&lt;br /&gt;
== No Reds ==&lt;br /&gt;
===Beginner (Pole)===&lt;br /&gt;
{{#ev:youtube|EheRUy0nunc}}&lt;br /&gt;
===Intermediate===&lt;br /&gt;
{{#ev:youtube|3cTtu0fiMzA}}&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bits standing tjwk punch.mp4|thumb|Punch, jump while the stick is neutral, hold up after the double jump, switch to up-left after the triple jump, then rotate the stick to the right notch after the wallkick to ledgegrab|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
===Advanced===&lt;br /&gt;
{{#ev:youtube|RIk1E7yLl8I}}&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bits moving left camera setup.mp4|thumb|While in the air during the long jump, press c-right twice then R + c-down. After landing, press c-right twice, then single jump + R when at the edge of the platform|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
===Expert===&lt;br /&gt;
{{#ev:youtube|ocKpLZpW_FE}}&lt;br /&gt;
===Manamo Cycle===&lt;br /&gt;
{{#ev:youtube|ztXWYtEn80Y}}&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bits manamo ljwk.mp4|thumb| Alternate longjump wallkick strat ([https://youtu.be/3vBZgb69O_s example w/ inputs]) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bits ultimate ending.mp4|thumb| Faster &amp;quot;Ultimate&amp;quot; ending ([https://youtu.be/Yw2PqNnln5Q example w/ inputs]) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
===&amp;quot;TAS&amp;quot; LJ===&lt;br /&gt;
This movement is one elevator cycle faster than Manamo cycle.&lt;br /&gt;
====Tutorial====&lt;br /&gt;
{{#ev:youtube|fmJCWHs36P4}}&lt;br /&gt;
====Comparison====&lt;br /&gt;
{{#ev:youtube|sHNOa79i-kI}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Blobfish Times</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Swimming_Beast_in_the_Cavern&amp;diff=19147</id>
		<title>RTA Guide/Swimming Beast in the Cavern</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Swimming_Beast_in_the_Cavern&amp;diff=19147"/>
		<updated>2024-03-01T04:39:14Z</updated>

		<summary type="html">&lt;p&gt;Blobfish Times: Better video for beginner strat.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title= Swimming Beast in the Cavern&lt;br /&gt;
|image= SBitC.png&lt;br /&gt;
|rta_record=[https://clips.twitch.tv/DependableCrypticPuppyRuleFive-3zvrFx_dOirMiuyq 15.10]&lt;br /&gt;
|ss_record=[https://www.youtube.com/watch?v=VjfXY9K6ctw 14.81]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Swimming Beast in the Cavern&#039;&#039;&#039; is the first mission of [[RTA Guide/Hazy Maze Cave|Hazy Maze Cave]].&lt;br /&gt;
&lt;br /&gt;
== Beginner ==&lt;br /&gt;
{{#ev:youtube|IJXQp_zu9LI}}&lt;br /&gt;
&lt;br /&gt;
== Intermediate ==&lt;br /&gt;
{{#ev:youtube|krYOGQUgE1M}}&lt;br /&gt;
&lt;br /&gt;
== Advanced ==&lt;br /&gt;
=== Tutorial ===&lt;br /&gt;
{{#ev:youtube|hYlRrMmVMXQ}}&lt;br /&gt;
&lt;br /&gt;
=== Video ===&lt;br /&gt;
{{#ev:youtube|U5oli8P0GTI}}&lt;br /&gt;
&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Blobfish Times</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=List_of_RTA_tricks&amp;diff=19130</id>
		<title>List of RTA tricks</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=List_of_RTA_tricks&amp;diff=19130"/>
		<updated>2024-02-04T18:01:08Z</updated>

		<summary type="html">&lt;p&gt;Blobfish Times: Updated the section on carpetless to include the new setup.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs image}}&lt;br /&gt;
This article is a list of tricks and terms commonly used in speedrunning. Tutorials for these can be found in their respective [[RTA_Guide|RTA Guides]].&lt;br /&gt;
==Bomb Clip==&lt;br /&gt;
In the mission [[Behind Chain Chomp&#039;s Gate]], players can use a [[Bob-omb|bloated bob omb]] to clip through the gate. This is faster than ground pounding, and doesn&#039;t trigger a cutscene.&lt;br /&gt;
==Breezeless==&lt;br /&gt;
The term breezeless was coined from a new trick that was faster than an existing trick. In the mission [[Mysterious Mountainside]], the star is located in a hole. Players found out that Mario could skip the slide by jumping directly into the hole from above. The optimal route was to head left to the thin ledge, and use the breeze to get up, then jump down. Later, it was discovered that Mario could perform a [[Triple Jump|triple jump]], wall kick and ground pound to reach the hole, which was faster than using the breeze. This new trick meant the breeze wasn&#039;t needed, hence the name.&lt;br /&gt;
==Cannonless==&lt;br /&gt;
[[File:Cless_demonstrantion.gif|thumb|320x200px|Demonstration of Cannonless in Whomp&#039;s Fortress]]&lt;br /&gt;
[[File:JRB ship jump.gif|320x200px|thumb|Ship Long Jump]]&lt;br /&gt;
[[File:Jrb framewalk.gif|320x200px|thumb|Framewalk cannonless in Jolly Roger Bay]]&lt;br /&gt;
Cannonless or “Cless” for short is a term used for a speedrunning strategy that bypasses the need for a cannon.&lt;br /&gt;
===Whomp’s Fortress===&lt;br /&gt;
In [[Whomp’s Fortress]] players can get the star [[Blast Away the Wall]] by shooting out of the cannon and breaking the wall open, revealing the star. Players then found it was possible to clip into the wall by grabbing the ledge that the star rests on. A couple years later, there was a setup found that allowed the player to get the star consistently rather then blindly running at the wall. The no setup cannonless is called “OG Canonless” Then, another optimization was found that let the player look for a texture on the plank and use that instead dubbed “Texture Setup”.&lt;br /&gt;
===Jolly Roger Bay===&lt;br /&gt;
In [[Jolly Roger Bay]] the star [[Blast to the Stone Pillar]] is obtained by shooting out of a cannon and grabbing a pole and jumping onto a platform. Then, players realized you could shoot directly to the platform and skip grabbing the pole. If you shoot very quickly, you can get what is known as “Insta-Shot”. Players had another realization in the fact you can long jump off the ship and then wall kick to get to the star platform. Finally, it was found you can use [[Frame Walking]] to scale the stone pillar and get the star that way. The TAS uses a [[Backwards Long Jump]] to get up here.&amp;lt;ref&amp;gt;[https://youtu.be/HE4HPSwPvEM &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] Super Mario 64 - Blast to the Stone Pillar in 11&amp;quot;23&amp;quot; by dar gos&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Carpetless==&lt;br /&gt;
Carpetless is a trick in the star [[The Big House in the Sky]] which saves roughly 50 seconds off of the mission.&amp;lt;ref&amp;gt;[https://youtu.be/ge_tXp3Qc-Y &amp;quot;Why This 1 Minute Time Save Won’t Be Used in SM64 Speedruns&amp;quot; by EZScape]&amp;lt;/ref&amp;gt; For many years, it was unused, as its extreme difficulty made it seem unviable in a 120 star run. This trick in its first form which seemed possibly RTA viable was originally done in the [[120 Stars (Shindou Edition)|Shindou Edition 120 Star TAS]]. Mario first heads to the ship and grabs a bloated bob-omb. He then drops it at the platform on the other side of the plank. Mario then regrabs it while falling off the edge, causing the bob-omb&#039;s fuse to stop and for Mario to hold it hands free. He then navigates through the glass boxes, ground pounding to prevent him from walking. Once he reaches the warp, Mario the does 2 sideflips across the glass boxes and then sideflips to the castle wall, performs 2 [[Glitchy Wall Kick|glitchy wall kicks]], and ground pounds, reaching the roof. &lt;br /&gt;
&lt;br /&gt;
In mid 2015, 2 players, snowman and toadfan5, attempted to do this trick in real time using savestates. Eventually, toadfan successfully did it, making them the first to do carpetless RTA with the help of savestates.&amp;lt;ref&amp;gt;[https://youtu.be/gcRN195iS1w &amp;quot;Big House in the Sky carpetless on console!&amp;quot; by toadfan5]&amp;lt;/ref&amp;gt; This achievement further implied that this trick could be done RTA. The first full completion of carpetless came in 2019, when Xiah was able to complete it after 2 weeks of grinding.&amp;lt;ref&amp;gt;[https://youtu.be/cjcD0qzkgcw &amp;lt;nowiki&amp;gt;&amp;quot;Super Mario 64 - The Big House In The Sky &amp;quot;Carpetless&amp;quot; 50&amp;quot;71 [UWR]&amp;quot; by Xiah7s&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; This achievement re-ignited hope that this trick could one day be used in a 120 star run, but it still was deemed too difficult to perform. There have only been 5 people to ever do this trick using this method: Xiah, Mikko&amp;lt;ref&amp;gt;[https://youtu.be/sbhdF2KKjtI &amp;quot;SM64 The Big House in the Sky in 53&#039;05 Carpetless&amp;quot; by Mikko]&amp;lt;/ref&amp;gt;, Shake&amp;lt;ref&amp;gt;[https://youtu.be/4y89piiYYj4 &amp;quot;Super Mario 64 - The Big House in the Sky 44&amp;quot;37 (42&amp;quot;90 IGT)&amp;quot; by Shake]&amp;lt;/ref&amp;gt;, TaylorSwiftSimp&amp;lt;ref&amp;gt;&amp;quot;[https://youtu.be/emg3G39WUp4 Super Mario 64 - The Big House in the Sky &amp;quot;Carpetless&amp;quot; in 42&amp;quot;99 (41&amp;quot;66 igt) OLD WR&amp;quot; by TaylorSwiftSimp]&amp;lt;/ref&amp;gt;, and Parsee&amp;lt;ref&amp;gt;[https://youtu.be/EKq4x6DT-N0 &amp;quot;Super Mario 64 - The Big House in the Sky 41&amp;quot;62 (40&amp;quot;23 IGT)&amp;quot; by Parsee]&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Parsee became remarkably consistent with carpetless, performing it many times, including in the first stage RTA world records with it&amp;lt;ref&amp;gt;&amp;quot;[https://youtu.be/BgUwoo3vfMY RRワンステ　4:53.99 (with carpetless)&amp;quot; by Parsee]&amp;lt;/ref&amp;gt;. Eventually, they believed carpetless may be viable for 120, and even got it after 10 minutes in a run&amp;lt;ref&amp;gt;[https://x.com/Parsee02/status/1703449072370319705 Tweet about getting bob-omb carpetless in 120 after 10 minutes by Parsee]&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
On Sept. 17th, 2023, a new RTA viable method for carpetless was found by the TASer Krithalith&amp;lt;ref&amp;gt;[https://youtu.be/4b18D4YPcJU &amp;lt;nowiki&amp;gt;&amp;quot;Carpetless Setup [SM64]&amp;quot; by Krithalith&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt;. A setup—based on timing several frame-perfect inputs—was created for the current [[Backwards Long Jump|BLJ]]&amp;lt;nowiki/&amp;gt;less/Shindou TAS carpetless strategy, with a slight change. The strategy involves using the teleporter to get to the Big House, traveling up the blue glass blocks, and getting onto the House&#039;s window. Two [[Glitchy Wall Kick|glitchy wall kicks]] are then used to land onto one of the corner&#039;s spires, which can then be scaled by jumping up the slope from a buttslide. Krithalith realized that with a small range of angles, just holding right after the second glitchy wall kick will have Mario land uphill enough on the slope to be able to kick up it. This is much less precise, because it takes 5 frames to jump out of a buttslide, but a kick can happen immediately. The setup was very difficult, however many top runners were able to perform the setup. The setup seemed to many to have a real chance of being implemented in a 120 star world record. This became solidified with the &amp;quot;Orthogonal Jones&amp;quot; setup, released the following day&amp;lt;ref&amp;gt;[https://youtu.be/hbPAJ_OrT28 &amp;lt;nowiki&amp;gt;&amp;quot;Carpetless Setup: Orthogonal Jones [SM64]&amp;quot; by Krithalith&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt;. The key factor that made this setup viable was use of only cardinal joystick angles, which have a range of joystick angles that all result in exactly straight angles, due to Super Mario 64&#039;s deadzone. The original setup used a perfect down-right diagonal, which requires an exact angle. Another key element increasing the setup&#039;s viability for 120 was the Orthogonal Jones dictionary, which lists every valid setup for every frame of wall kick on the second glitchy wall kick&amp;lt;ref&amp;gt;[https://youtu.be/f5QAiKsVbH0 &amp;quot;Carpetless Orthogonal Jones Setup Dictionary HD&amp;quot; by Krithalith]&amp;lt;/ref&amp;gt;. Carpetless was first used in a world record by Puncayshun&amp;lt;ref&amp;gt;[https://youtu.be/kdKFyHPXdfY &amp;quot;First 120 Star World Record Carpetless Speedrun&amp;quot; by Puncayshun]&amp;lt;/ref&amp;gt;, and has been in every world record since. &lt;br /&gt;
==Lakitu Bounce==&lt;br /&gt;
Lakitu Bounce, in speedrunning context, is a trick Mario uses to in [[Rainbow Ride]] to reach the ship faster. It is done by triple jumping on the rotating octagons, wall kicking off of the side of the wooden ramp, and bouncing off the lakitu to get onto the ramp. From there, Mario can reach the ship quickly by climbing the pole and traversing the blue blocks. This trick is notorious for its difficulty, as it&#039;s very precise and needs to be done twice very late into a run.&lt;br /&gt;
==Owlless==&lt;br /&gt;
Owlless is a trick used in the mission [[Fall onto the Caged Island]] that skips using the owl. Players first head to the rotating platform, and then [[Triple Jump|triple jump]] or [[Double Jump|double jump]] and wall kick into the cage. Although it is faster to [[Sideflip|sideflip]] instead, it is much more difficult to execute.&lt;br /&gt;
==Pillarless==&lt;br /&gt;
Pillarless is a [[Bob-omb|bloated bob-omb]] trick in [[Shifting Sand Land]] that gets the player into the pyramid from the upper entrance without using the pillars, as the name suggests. This is used for [[Inside the Ancient Pyramid]] and [[Pyramid Puzzle]]. It is done by grabbing a bloated bob omb, holding it hands free, and then travelling up the pyramid and clipping through the entrance. This trick in considered very difficult to perform.&lt;br /&gt;
==Ship Clip==&lt;br /&gt;
The ship clip is used in [[Jolly Roger Bay]] to get into the sunken ship without luring the eel out, a time consuming maneuver. By swimming into the corner of the ship, [[Mario]] can clip through and enter the warp behind the eel.&lt;br /&gt;
==Sicko Kick==&lt;br /&gt;
The Sicko Kick is performed in the cave section of [[Tiny Huge Island]]&#039;s 100 Coin Star, during the jump to the platform with the blue coin switch. The (much) safer way to cross this gap is with a double-jump, but there is a very short window wherein a jump kick is sufficient.&lt;br /&gt;
==Side Kick==&lt;br /&gt;
In the stage [[Lethal Lava Land]] the star [[Red-Hot Log Rolling]] can be obtained by going around a small obstacle course and getting to it with the rolling logs. Players eventually found you can just triple jump from the stone archway at the beginning of the level and fly over the gate blocking you from the star. Eventually, players found that there is a platform near the gate in which if you do a triple jump and then a wall kick, you can get on top of said fence and then get the star like that which was faster and didn&#039;t require the wing cap.&lt;br /&gt;
==Volcano Lava Boost==&lt;br /&gt;
In [[Lethal Lava Land]] the star [[Hot-Foot-It into the Volcano]] can be obtained by climbing the volcano. Players found that with clever use of [[Lava Boost|Lava Boosting]] and a triple jump the player can scale the lavafall to get to the top rather quickly. Eventually, an optimization was found that uses a long jump instead of a triple jump. Also, for the star [[Elevator Tour in the Volcano]] players found you can boost at the very beginning to skip the use of the first intended elevator.&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Abbreviations]]&lt;br /&gt;
&lt;br /&gt;
[[RTA Guide]]&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Speedruns]]&lt;/div&gt;</summary>
		<author><name>Blobfish Times</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Blobfish_Times&amp;diff=17107</id>
		<title>User:Blobfish Times</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Blobfish_Times&amp;diff=17107"/>
		<updated>2022-09-06T16:19:48Z</updated>

		<summary type="html">&lt;p&gt;Blobfish Times: Added basic SM64-related information about Blobfish Times&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am an [[RTABC]] singlestar runner. My runs are posted on my [https://www.youtube.com/channel/UCBXkW2aZlPIxY5euujd7D4Q/videos YouTube channel]&lt;/div&gt;</summary>
		<author><name>Blobfish Times</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTABC&amp;diff=17106</id>
		<title>RTABC</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTABC&amp;diff=17106"/>
		<updated>2022-09-06T15:53:10Z</updated>

		<summary type="html">&lt;p&gt;Blobfish Times: Expanded upon the contents of the RTABC spreadsheet.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;For the guide, please see [[RTABC Guide]]&#039;&#039;&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{RTA Button Challenge Infobox}}&lt;br /&gt;
The &#039;&#039;&#039;RTABC&#039;&#039;&#039; (&#039;&#039;&#039;Real Time A Button Challenge&#039;&#039;&#039;) is a variation on the popular [[A Button Challenge]], where all gameplay must be done in real-time.&lt;br /&gt;
== Completed Runs ==&lt;br /&gt;
The current RTABC 70 Star world record, achieved by PurpleJuiceBox, finishes with a total of 22 A Presses and with a time of approximately 4 hours, 32 minutes, and 52 seconds.&amp;lt;ref&amp;gt;[https://youtu.be/0WMA-EWhGJs &amp;lt;nowiki&amp;gt;&amp;quot;[RTABC WR] Super Mario 64 in 22 A Presses - 4:32:52&amp;quot; by PurpleJuiceBox&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; The current RTABC 120 Star world record, achieved by BillyWAR1, finishes with a total of 216 A presses and with a time of 8 hours, 36 minutes, and 6 seconds.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=X1QWSGqGbgA &amp;lt;nowiki&amp;gt;&amp;quot;[RTABC WR] SM64 120 Star in 216 A Presses - 8:38:06&amp;quot; by BillyWAR&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; The current RTABC &amp;quot;Max Stars 0xA&amp;quot; world record, achieved by Ivan178, finishes with a total of 34 stars and with a time of 3 hours, 9 minutes, and 13 seconds.&amp;lt;ref&amp;gt;[https://youtu.be/81ufCb3PoKk &amp;quot;SM64 RTABC Max Stars 0xA 34 stars in 3:09:13&amp;quot; by Ivan178]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1MDgm0yj5IJeqYMJlOdbKyIz66aX1Y3dYm79_wIePxY0/ The RTABC spreadsheet] contains leaderboards for individual stars, stages and full game categories; optimal routes for 70 Star, 120 Star, and Max Stars 0xA; conjectured improvements, and many other useful references. &lt;br /&gt;
==See also==&lt;br /&gt;
[[List of RTA Tricks]]&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Blobfish Times</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTABC&amp;diff=17105</id>
		<title>RTABC</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTABC&amp;diff=17105"/>
		<updated>2022-09-06T15:42:55Z</updated>

		<summary type="html">&lt;p&gt;Blobfish Times: Added Ivan178&amp;#039;s &amp;quot;Max Stars 0xA&amp;quot; record to the list of Completed Runs, as Max Stars 0xA is a major RTABC category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;For the guide, please see [[RTABC Guide]]&#039;&#039;&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{RTA Button Challenge Infobox}}&lt;br /&gt;
The &#039;&#039;&#039;RTABC&#039;&#039;&#039; (&#039;&#039;&#039;Real Time A Button Challenge&#039;&#039;&#039;) is a variation on the popular [[A Button Challenge]], where all gameplay must be done in real-time.&lt;br /&gt;
== Completed Runs ==&lt;br /&gt;
The current RTABC 70 Star world record, achieved by PurpleJuiceBox, finishes with a total of 22 A Presses and with a time of approximately 4 hours, 32 minutes, and 52 seconds.&amp;lt;ref&amp;gt;[https://youtu.be/0WMA-EWhGJs &amp;lt;nowiki&amp;gt;&amp;quot;[RTABC WR] Super Mario 64 in 22 A Presses - 4:32:52&amp;quot; by PurpleJuiceBox&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; The current RTABC 120 Star world record, achieved by BillyWAR1, finishes with a total of 216 A presses and with a time of 8 hours, 36 minutes, and 6 seconds.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=X1QWSGqGbgA &amp;lt;nowiki&amp;gt;&amp;quot;[RTABC WR] SM64 120 Star in 216 A Presses - 8:38:06&amp;quot; by BillyWAR&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; The current RTABC &amp;quot;Max Stars 0xA&amp;quot; world record, achieved by Ivan178, finishes with a total of 34 stars and with a time of 3 hours, 9 minutes, and 13 seconds.&amp;lt;ref&amp;gt;[https://youtu.be/81ufCb3PoKk &amp;quot;SM64 RTABC Max Stars 0xA 34 stars in 3:09:13&amp;quot; by Ivan178]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1MDgm0yj5IJeqYMJlOdbKyIz66aX1Y3dYm79_wIePxY0/ The RTABC spreadsheet] contains a route guide for 70 Star, 120 Star and a leaderboard.&lt;br /&gt;
==See also==&lt;br /&gt;
[[List of RTA Tricks]]&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>Blobfish Times</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:RTA_Button_Challenge_Infobox&amp;diff=17104</id>
		<title>Template:RTA Button Challenge Infobox</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:RTA_Button_Challenge_Infobox&amp;diff=17104"/>
		<updated>2022-09-06T15:32:23Z</updated>

		<summary type="html">&lt;p&gt;Blobfish Times: Updated current required presses for Any% and 120 Star, along with overall stars collectable. Individual stars collectable is still out of date.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Challenge_infobox&lt;br /&gt;
|title= Real Time A Button Challenge&lt;br /&gt;
|abbreviation= RTABC&lt;br /&gt;
|stars=77&lt;br /&gt;
|stars-overall=46&lt;br /&gt;
|beatable=No&lt;br /&gt;
|button-presses-any=6&lt;br /&gt;
|button-presses-full=79&lt;br /&gt;
|bob1=1|bob2=1|bob3=1|bob4=1|bob5=0|bob6=1|bob7=1&lt;br /&gt;
|wf1=0|wf2=0|wf3=1|wf4=1|wf5=1|wf6=1|wf7=1&lt;br /&gt;
|jrb1=1|jrb2=1|jrb3=0|jrb4=1|jrb5=0|jrb6=1|jrb7=0&lt;br /&gt;
|ccm1=1|ccm2=1|ccm3=1|ccm4=1|ccm5=1|ccm6=1|ccm7=1&lt;br /&gt;
|bbh1=1|bbh2=1|bbh3=1|bbh4=0.5|bbh5=0|bbh6=0|bbh7=1&lt;br /&gt;
|hmc1=1|hmc2=0|hmc3=0|hmc4=0|hmc5=0|hmc6=0|hmc7=0&lt;br /&gt;
|lll1=1|lll2=1|lll3=1|lll4=1|lll5=1|lll6=0|lll7=1&lt;br /&gt;
|ssl1=1|ssl2=1|ssl3=0|ssl4=0|ssl5=0.5|ssl6=0|ssl7=1&lt;br /&gt;
|ddd1=0.5|ddd2=0.5|ddd3=0|ddd4=0.5|ddd5=1|ddd6=0.5|ddd7=0.5&lt;br /&gt;
|sl1=0|sl2=1|sl3=1|sl4=1|sl5=1|sl6=1|sl7=1&lt;br /&gt;
|wdw1=1|wdw2=1|wdw3=1|wdw4=0.5|wdw5=0.5|wdw6=0|wdw7=1&lt;br /&gt;
|ttm1=1|ttm2=1|ttm3=1|ttm4=1|ttm5=1|ttm6=1|ttm7=1&lt;br /&gt;
|thi1=1|thi2=1|thi3=1|thi4=1|thi5=0|thi6=1|thi7=1&lt;br /&gt;
|ttc1=0|ttc2=0|ttc3=1|ttc4=0|ttc5=0|ttc6=1|ttc7=0&lt;br /&gt;
|rr1=0|rr2=0|rr3=0|rr4=0|rr5=0|rr6=0|rr7=0&lt;br /&gt;
|slide1=0|slide2=1&lt;br /&gt;
|aquarium=1&lt;br /&gt;
|totwc=1|cotmc=1|vcutm=1&lt;br /&gt;
|wmotr=0&lt;br /&gt;
|mips1=1|mips2=1&lt;br /&gt;
|toad1=1|toad2=1|toad3=1&lt;br /&gt;
|key_1=1|key_2=1|bitdw=1|bitfs=0|bits=0&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Blobfish Times</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=List_of_RTA_tricks&amp;diff=17103</id>
		<title>List of RTA tricks</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=List_of_RTA_tricks&amp;diff=17103"/>
		<updated>2022-09-06T14:44:18Z</updated>

		<summary type="html">&lt;p&gt;Blobfish Times: Added Shake to people who have preformed carpetless. Also added that a double jump can be used for owlless, as it is used by many top full-game runners.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs image}}&lt;br /&gt;
This article is a list of tricks and terms commonly used in speedrunning. Tutorials for these can be found in their respective [[RTA_Guide|RTA Guides]].&lt;br /&gt;
==Bomb Clip==&lt;br /&gt;
In the mission [[Behind Chain Chomp&#039;s Gate]], players can use a [[Bob-omb|bloated bob omb]] to clip through the gate. This is faster than ground pounding, and doesn&#039;t trigger a cutscene.&lt;br /&gt;
==Breezeless==&lt;br /&gt;
The term breezeless was coined from a new trick that was faster than an existing trick. In the mission [[Mysterious Mountainside]], the star is located in a hole. Players found out that Mario could skip the slide by jumping directly into the hole from above. The optimal route was to head left to the thin ledge, and use the breeze to get up, then jump down. Later, it was discovered that Mario could perform a [[Triple Jump|triple jump]], wall kick and ground pound to reach the hole, which was faster than using the breeze. This new trick meant the breeze wasn&#039;t needed, hence the name.&lt;br /&gt;
==Cannonless==&lt;br /&gt;
[[File:Cless_demonstrantion.gif|thumb|320x200px|Demonstration of Cannonless in Whomp&#039;s Fortress]]&lt;br /&gt;
[[File:JRB ship jump.gif|320x200px|thumb|Ship Long Jump]]&lt;br /&gt;
[[File:Jrb framewalk.gif|320x200px|thumb|Framewalk cannonless in Jolly Roger Bay]]&lt;br /&gt;
Cannonless or “Cless” for short is a term used for a speedrunning strategy that bypasses the need for a cannon.&lt;br /&gt;
===Whomp’s Fortress===&lt;br /&gt;
In [[Whomp’s Fortress]] players can get the star [[Blast Away the Wall]] by shooting out of the cannon and breaking the wall open, revealing the star. Players then found it was possible to clip into the wall by grabbing the ledge that the star rests on. A couple years later, there was a setup found that allowed the player to get the star consistently rather then blindly running at the wall. The no setup cannonless is called “OG Canonless” Then, another optimization was found that let the player look for a texture on the plank and use that instead dubbed “Texture Setup”.&lt;br /&gt;
===Jolly Roger Bay===&lt;br /&gt;
In [[Jolly Roger Bay]] the star [[Blast to the Stone Pillar]] is obtained by shooting out of a cannon and grabbing a pole and jumping onto a platform. Then, players realized you could shoot directly to the platform and skip grabbing the pole. If you shoot very quickly, you can get what is known as “Insta-Shot”. Players had another realization in the fact you can long jump off the ship and then wall kick to get to the star platform. Finally, it was found you can use [[Frame Walking]] to scale the stone pillar and get the star that way. The TAS uses a [[Backwards Long Jump]] to get up here.&amp;lt;ref&amp;gt;[https://youtu.be/HE4HPSwPvEM &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] Super Mario 64 - Blast to the Stone Pillar in 11&amp;quot;23&amp;quot; by dar gos&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Carpetless==&lt;br /&gt;
Carpetless is a trick in the star [[The Big House in the Sky]] which saves roughly 50 seconds off of the mission.&amp;lt;ref&amp;gt;[https://youtu.be/ge_tXp3Qc-Y &amp;quot;Why This 1 Minute Time Save Won’t Be Used in SM64 Speedruns&amp;quot; by EZScape]&amp;lt;/ref&amp;gt; It is unused however, as its extreme difficulty makes it unviable in a 120 star run. This trick was first done in the [[120 Stars (Shindou Edition)|Shindou Edition 120 Star TAS]]. Mario first heads to the ship and grabs a bloated bob omb. He then drops it at the platform on the other side of the plank. Mario then regrabs it while falling off the edge, causing the bob-omb&#039;s fuse to stop and for Mario to hold it hands free. He then navigates through the glass boxes, ground pounding to prevent him from walking. Once he reaches the warp, Mario the does 2 sideflips across the glass boxes and then sideflips to the castle wall, performs 2 [[Glitchy Wall Kick|glitchy wall kicks]], and ground pounds, reaching the roof. Many speculated that this trick could potentially be done RTA.&lt;br /&gt;
&lt;br /&gt;
In mid 2015, 2 players by the name of snowman and toadfan5 attempted to do this trick in real time using savestates. Eventually, toadfan successfully did it, making the first to do carpetless RTA with the help of savestates.&amp;lt;ref&amp;gt;[https://youtu.be/gcRN195iS1w &amp;quot;Big House in the Sky carpetless on console!&amp;quot; by toadfan5]&amp;lt;/ref&amp;gt; This achievement further implied that this trick could be done RTA. The first full completion of this trick came in 2019 when Xiah was able to complete it after 2 weeks of grinding.&amp;lt;ref&amp;gt;[https://youtu.be/cjcD0qzkgcw &amp;lt;nowiki&amp;gt;&amp;quot;Super Mario 64 - The Big House In The Sky &amp;quot;Carpetless&amp;quot; 50&amp;quot;71 [UWR]&amp;quot; by Xiah7s&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; This achievement re-ignited hope that this trick could one day be used in a 120 star run, but currently, it is still too difficult to perform. There have only been 3 people to ever do this trick: Xiah, Mikko&amp;lt;ref&amp;gt;[https://youtu.be/sbhdF2KKjtI &amp;quot;SM64 The Big House in the Sky in 53&#039;05 Carpetless&amp;quot; by Mikko]&amp;lt;/ref&amp;gt; and Shake&amp;lt;ref&amp;gt;[https://youtu.be/4y89piiYYj4 &amp;quot;Super Mario 64 - The Big House in the Sky 44&amp;quot;37 (42&amp;quot;90 IGT)&amp;quot; by Shake]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
==Lakitu Bounce==&lt;br /&gt;
Lakitu Bounce, in speedrunning context, is a trick Mario uses to in [[Rainbow Ride]] to reach the ship faster. It is done by triple jumping on the rotating octagons, wall kicking off of the side of the wooden ramp, and bouncing off the lakitu to get onto the ramp. From there, Mario can reach the ship quickly by climbing the pole and traversing the blue blocks. This trick is notorious for its difficulty, as it&#039;s very precise and needs to be done twice very late into a run.&lt;br /&gt;
==Owlless==&lt;br /&gt;
Owlless is a trick used in the mission [[Fall onto the Caged Island]] that skips using the owl. Players first head to the rotating platform, and then [[Triple Jump|triple jump]] or [[Double Jump|double jump]] and wall kick into the cage. Although it is faster to [[Sideflip|sideflip]] instead of triple jump, it is much more difficult to execute.&lt;br /&gt;
==Pillarless==&lt;br /&gt;
Pillarless is a [[Bob-omb|bloated bob-omb]] trick in [[Shifting Sand Land]] that gets the player into the pyramid from the upper entrance without using the pillars, as the name suggests. This is used for [[Inside the Ancient Pyramid]] and [[Pyramid Puzzle]]. It is done by grabbing a bloated bob omb, holding it hands free, and then travelling up the pyramid and clipping through the entrance. This trick in considered very difficult to perform.&lt;br /&gt;
==Ship Clip==&lt;br /&gt;
The ship clip is used in [[Jolly Roger Bay]] to get into the sunken ship without luring the eel out, a time consuming maneuver. By swimming into the corner of the ship, [[Mario]] can clip through and enter the warp behind the eel.&lt;br /&gt;
==Sicko Kick==&lt;br /&gt;
The Sicko Kick is performed in the cave section of [[Tiny Huge Island]]&#039;s 100 Coin Star, during the jump to the platform with the blue coin switch. The (much) safer way to cross this gap is with a double-jump, but there is a very short window wherein a jump kick is sufficient.&lt;br /&gt;
==Side Kick==&lt;br /&gt;
In the stage [[Lethal Lava Land]] the star [[Red-Hot Log Rolling]] can be obtained by going around a small obstacle course and getting to it with the rolling logs. Players eventually found you can just triple jump from the stone archway at the beginning of the level and fly over the gate blocking you from the star. Eventually, players found that there is a platform near the gate in which if you do a triple jump and then a wall kick, you can get on top of said fence and then get the star like that which was faster and didn&#039;t require the wing cap.&lt;br /&gt;
==Volcano Lava Boost==&lt;br /&gt;
In [[Lethal Lava Land]] the star [[Hot-Foot-It into the Volcano]] can be obtained by climbing the volcano. Players found that with clever use of [[Lava Boost|Lava Boosting]] and a triple jump the player can scale the lavafall to get to the top rather quickly. Eventually, an optimization was found that uses a long jump instead of a triple jump. Also, for the star [[Elevator Tour in the Volcano]] players found you can boost at the very beginning to skip the use of the first intended elevator.&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Abbreviations]]&lt;br /&gt;
&lt;br /&gt;
[[RTA Guide]]&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Speedruns]]&lt;/div&gt;</summary>
		<author><name>Blobfish Times</name></author>
	</entry>
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