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	<id>https://ukikipedia.net/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Arthurtilly</id>
	<title>Ukikipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ukikipedia.net/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Arthurtilly"/>
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	<updated>2026-10-01T13:49:35Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Black_Room_of_Death&amp;diff=5198</id>
		<title>Black Room of Death</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Black_Room_of_Death&amp;diff=5198"/>
		<updated>2018-10-28T21:57:18Z</updated>

		<summary type="html">&lt;p&gt;Arthurtilly: stuffs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file: BRoD_Cropped.jpg|400px|thumb|right|-Mario in a Black Room of Death]]&lt;br /&gt;
&lt;br /&gt;
A black room of death is the name given to the area behind a loading zone [[door]]. Despite the name, these rooms don&#039;t actually kill [[Mario]]. Most BRoDs can be escaped simply by entering the door from the wrong side.&lt;br /&gt;
&lt;br /&gt;
There are 6 BRoD in the game: &lt;br /&gt;
&lt;br /&gt;
1. Behind the castle&#039;s entrance (exists in both the Castle Grounds and inside the castle)&lt;br /&gt;
&lt;br /&gt;
2. Behind the basement door&lt;br /&gt;
&lt;br /&gt;
3. Behind the door to the courtyard&lt;br /&gt;
&lt;br /&gt;
4. Behind the door to the upstairs area of the castle&lt;br /&gt;
&lt;br /&gt;
5. Behind the moat door&lt;br /&gt;
&lt;br /&gt;
6. Behind the door in the room at the bottom of the [[Cool, Cool Mountain]] slide.&lt;br /&gt;
 &lt;br /&gt;
==See also==&lt;br /&gt;
https://youtu.be/pZYHMY6tyeU -(Video off all BRoD)&lt;/div&gt;</summary>
		<author><name>Arthurtilly</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Objects&amp;diff=5197</id>
		<title>Objects</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Objects&amp;diff=5197"/>
		<updated>2018-10-28T21:47:44Z</updated>

		<summary type="html">&lt;p&gt;Arthurtilly: what the fuck is a red bob-omb&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{rewrite}}&lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;&#039;object&#039;&#039;&#039; is an entity in the game that is not part of the level geometry of the course. Most objects either interact with Mario and/or move in some way, act as stationary platforms or simply exist for aesthetic purposes. The maximum number of objects in a [[List of Courses|course]] is 240.&lt;br /&gt;
&lt;br /&gt;
Objects exist in two tiers: unimportant objects and important objects.&lt;br /&gt;
&lt;br /&gt;
== Unimportant Objects ==&lt;br /&gt;
Unimportant objects generally do not affect gameplay at all and exist purely for visuals. Some examples of unimportant objects are: &lt;br /&gt;
* Smoke from being burned in lava&lt;br /&gt;
* Yellow Stars from ground pounds and headbonking&lt;br /&gt;
* Sparkles around a Koopa shell and a 1-UP&lt;br /&gt;
* Dust from collecting [[Star|stars]] or ground pounding&lt;br /&gt;
* Wind particles&lt;br /&gt;
&lt;br /&gt;
== Important Objects ==&lt;br /&gt;
Important objects are involved in gameplay to some degree. Some examples of important objects are:&lt;br /&gt;
* [[Mario]]&lt;br /&gt;
* NPCs&lt;br /&gt;
** [[Toad]]&lt;br /&gt;
** [[Bob-omb Buddy]]&lt;br /&gt;
** [[Peach]]&lt;br /&gt;
* Coins of every type&lt;br /&gt;
** [[Yellow Coin|Yellow Coins]]&lt;br /&gt;
** [[Red Coin|Red Coins]]&lt;br /&gt;
** [[Blue Coin|Blue Coins]]&lt;br /&gt;
* 1-UPs&lt;br /&gt;
* 1-UP checkpoints&lt;br /&gt;
* Power Stars&lt;br /&gt;
** [[100 Coin Star|100 Coins Stars]]&lt;br /&gt;
** [[8 Red Coins Star|8 Red Coins Stars]]&lt;br /&gt;
* Fire&lt;br /&gt;
* [[Caps]]&lt;br /&gt;
** [[Wing Cap]]&lt;br /&gt;
** [[Metal Cap]]&lt;br /&gt;
** [[Vanish Cap]]&lt;br /&gt;
* Cap/coin blocks&lt;br /&gt;
* Moving platforms and some stationary platforms&lt;br /&gt;
* Boxes of every type&lt;br /&gt;
* Trees of every type&lt;br /&gt;
* [[Cannons]] (Count as 2 objects: the blue base and the cannon barrel)&lt;br /&gt;
* Signs&lt;br /&gt;
* Coins&#039; twinkles&lt;br /&gt;
* Dust from Mario walking or sliding&lt;br /&gt;
* Teleporters&lt;br /&gt;
* Water crystals&lt;br /&gt;
&lt;br /&gt;
== Object Limit ==&lt;br /&gt;
The &#039;&#039;&#039;Object Limit&#039;&#039;&#039; is the maximum number of Important Objects a course can have loaded simultaneously before the game cannot handle loading any more. (Note: this doesn&#039;t apply to the total objects in the course, only to ones that are loaded at the time. Unloaded objects use no slots). As the object limit is approached, unimportant objects will sacrifice their slots in order to empty them for important objects. If no vacant slots are available when any object (important or unimportant) is loaded, a [[Crash|crash]] will occur.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[Clone|Clones]] never unload and thus occupy object slots even when the original object is unloaded.&lt;br /&gt;
* [[Parallel Universe|PUs]] don&#039;t naturally contain any objects, but they can be brought there.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=AVtCM1B6iYk&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Object Slots]]&lt;br /&gt;
* [[Game Freeze]]&lt;br /&gt;
* [[Parallel Universe]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{DEFAULTSORT:Objects}}&lt;/div&gt;</summary>
		<author><name>Arthurtilly</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Objects&amp;diff=5196</id>
		<title>Objects</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Objects&amp;diff=5196"/>
		<updated>2018-10-28T21:47:12Z</updated>

		<summary type="html">&lt;p&gt;Arthurtilly: Fixing extremely shit definition of objects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{rewrite}}&lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;&#039;object&#039;&#039;&#039; is an entity in the game that is not part of the level geometry of the course. Most objects either interact with Mario and/or move in some way, act as stationary platforms or simply exist for aesthetic purposes. The maximum number of objects in a [[List of Courses|course]] is 240.&lt;br /&gt;
&lt;br /&gt;
Objects exist in two tiers: unimportant objects and important objects.&lt;br /&gt;
&lt;br /&gt;
== Unimportant Objects ==&lt;br /&gt;
Unimportant objects generally do not affect gameplay at all and exist purely for visuals. Some examples of unimportant objects are: &lt;br /&gt;
* Smoke from being burned in lava&lt;br /&gt;
* Yellow Stars from ground pounds and headbonking&lt;br /&gt;
* Sparkles around a Koopa shell and a 1-UP&lt;br /&gt;
* Dust from collecting [[Star|stars]] or ground pounding&lt;br /&gt;
* Wind particles&lt;br /&gt;
&lt;br /&gt;
== Important Objects ==&lt;br /&gt;
Important objects are involved in gameplay to some degree. Some examples of important objects are:&lt;br /&gt;
* [[Mario]]&lt;br /&gt;
* NPCs&lt;br /&gt;
** [[Toad]]&lt;br /&gt;
** [[Red Bob-omb]]&lt;br /&gt;
** [[Peach]]&lt;br /&gt;
* Coins of every type&lt;br /&gt;
** [[Yellow Coin|Yellow Coins]]&lt;br /&gt;
** [[Red Coin|Red Coins]]&lt;br /&gt;
** [[Blue Coin|Blue Coins]]&lt;br /&gt;
* 1-UPs&lt;br /&gt;
* 1-UP checkpoints&lt;br /&gt;
* Power Stars&lt;br /&gt;
** [[100 Coin Star|100 Coins Stars]]&lt;br /&gt;
** [[8 Red Coins Star|8 Red Coins Stars]]&lt;br /&gt;
* Fire&lt;br /&gt;
* [[Caps]]&lt;br /&gt;
** [[Wing Cap]]&lt;br /&gt;
** [[Metal Cap]]&lt;br /&gt;
** [[Vanish Cap]]&lt;br /&gt;
* Cap/coin blocks&lt;br /&gt;
* Moving platforms and some stationary platforms&lt;br /&gt;
* Boxes of every type&lt;br /&gt;
* Trees of every type&lt;br /&gt;
* [[Cannons]] (Count as 2 objects: the blue base and the cannon barrel)&lt;br /&gt;
* Signs&lt;br /&gt;
* Coins&#039; twinkles&lt;br /&gt;
* Dust from Mario walking or sliding&lt;br /&gt;
* Teleporters&lt;br /&gt;
* Water crystals&lt;br /&gt;
&lt;br /&gt;
== Object Limit ==&lt;br /&gt;
The &#039;&#039;&#039;Object Limit&#039;&#039;&#039; is the maximum number of Important Objects a course can have loaded simultaneously before the game cannot handle loading any more. (Note: this doesn&#039;t apply to the total objects in the course, only to ones that are loaded at the time. Unloaded objects use no slots). As the object limit is approached, unimportant objects will sacrifice their slots in order to empty them for important objects. If no vacant slots are available when any object (important or unimportant) is loaded, a [[Crash|crash]] will occur.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[Clone|Clones]] never unload and thus occupy object slots even when the original object is unloaded.&lt;br /&gt;
* [[Parallel Universe|PUs]] don&#039;t naturally contain any objects, but they can be brought there.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=AVtCM1B6iYk&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Object Slots]]&lt;br /&gt;
* [[Game Freeze]]&lt;br /&gt;
* [[Parallel Universe]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{DEFAULTSORT:Objects}}&lt;/div&gt;</summary>
		<author><name>Arthurtilly</name></author>
	</entry>
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