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	<updated>2026-10-01T14:14:04Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Footrace_with_Koopa_the_Quick&amp;diff=16762</id>
		<title>RTA Guide/Footrace with Koopa the Quick</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Footrace_with_Koopa_the_Quick&amp;diff=16762"/>
		<updated>2022-04-18T03:51:22Z</updated>

		<summary type="html">&lt;p&gt;Alaris: /* Explanation */ - added new koopa manip tutorial&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title= Footrace with Koopa the Quick&lt;br /&gt;
|image= Footrace.png&lt;br /&gt;
|rta_record=[https://www.youtube.com/watch?v=pkvMTZdHM8M 1:18.20]&lt;br /&gt;
|ss_record=[https://www.youtube.com/watch?v=bjy1hUALUTk 1:15.37]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Footrace with Koopa the Quick&#039;&#039;&#039; is the second mission in [[RTA Guide/Bob-omb Battlefield|Bob-omb Battlefield]]. The second star must be selected when entering the stage in order to spawn Koopa the Quick. &lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Try to finish the race as quickly as possible, as Koopa the Quick will run faster after Mario reaches the goal.&lt;br /&gt;
* Keep your distance from Koopa the Quick before he gets close to the summit, otherwise he will slow down.&lt;br /&gt;
* To understand how manipulating Koopa the Quick works for RTA, and to see the modern route, check [[RTA Guide/Footrace with Koopa the Quick#Explanation|the commentated explanation below]].&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
This star is broken down into three sections:&lt;br /&gt;
&lt;br /&gt;
# Beginning - Winning the Race&lt;br /&gt;
# Middle - Activating the Cannon&lt;br /&gt;
# End - Returning to the Summit&lt;br /&gt;
&lt;br /&gt;
=== Beginning (Winning the Race) ===&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|kNfs--d8LXM}}&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|en8qz5uKxyk}}&lt;br /&gt;
&lt;br /&gt;
=== Middle (Activating the Cannon) ===&lt;br /&gt;
&lt;br /&gt;
This section is where it&#039;s important to avoid going near Koopa the Quick. This movement is the easiest way to do so, while avoiding as much lag as possible.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|BfvY4noTzXo}}&lt;br /&gt;
&lt;br /&gt;
=== Ending (Returning to the Summit) ===&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|VyiW6uuWL3A}}&lt;br /&gt;
&lt;br /&gt;
== Koopa Manipulation Route/Commentary ==&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|DjzmmPOlerk}}&lt;br /&gt;
&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Alaris</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/DDD_skip&amp;diff=16689</id>
		<title>RTA Guide/DDD skip</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/DDD_skip&amp;diff=16689"/>
		<updated>2022-03-21T03:10:16Z</updated>

		<summary type="html">&lt;p&gt;Alaris: /* Mario Twitches */  - added video gallery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DDD Skip&#039;&#039;&#039; is a trick that uses Mario&#039;s speed from BLJs to bypass the 1 Star requirement previously needed from [[1 Star]]. It does this by bypassing [[Dire Dire Docks]]. The glitch works since Mario&#039;s speed is above 386, the speed proportional to the width of the Dire Dire Docks portal. This allows Mario to be on one side of the painting on 1 frame and behind it on the next. This page largely serves as an attempt to translate the information on the Japanese [https://w.atwiki.jp/sm64_dddskip/ DDD Skip Wiki] into English in a concise manner.&lt;br /&gt;
&lt;br /&gt;
= SBLJ =&lt;br /&gt;
Side Backwards Long Jump (SBLJ) is a [[BLJ]] where instead of using the stairs to build speed, Mario uses the gap in between 2 stairs to rapidly cancel long jumps and get the BLJ Speed building effect.&lt;br /&gt;
To start building speed, Mario must get some initial speed from the stairs that are across from the 30 Star door .&lt;br /&gt;
As of 11/08/2021, there are 2 main methods to somewhat consistently get enough speed to continue to the next stage.&lt;br /&gt;
&lt;br /&gt;
== Hat Setup SBLJ ==&lt;br /&gt;
&lt;br /&gt;
With regular Mario cam, hug the wall parallel to the stair and position Mario&#039;s left leg in the stair.&lt;br /&gt;
Next, C-Down and create an angle where the tip of Mario&#039;s hat is aligned with a line on the wall. Try not to have Mario&#039;s left leg leave the top stair&lt;br /&gt;
When you are ready to do the SBLJ, hold down on the analog stick, quickly long jump, and hold up.&lt;br /&gt;
Right before Mario hits the stair, hold up left on the analog stick and start pressing A (around 8-10/s). When Mario is exiting, after building enough speed, he should do an extra long jump on the pillar next to the stairs&lt;br /&gt;
&lt;br /&gt;
== Slight Angle SBLJ ==&lt;br /&gt;
&lt;br /&gt;
With regular Mario cam, hug the wall parallel to the stair and position Mario&#039;s left leg in the stair.&lt;br /&gt;
Next, C-Down and create a slight angle relative to the camera using the analog stick.&lt;br /&gt;
When you are ready to do the SBLJ, hold down on the analog stick, quickly long jump, and hold up. When Mario is about to hit the stairs and hold up left but slightly more up than left. At this point start mashing the A button (around 8-10/s). When Mario is exiting, after building enough speed, he should do an extra long jump on the pillar next to the stairs&lt;br /&gt;
&lt;br /&gt;
== Clipping the Fence ==&lt;br /&gt;
&lt;br /&gt;
When attempting the SBLJ there is a big chance to clip the fence next to the stair and lose all speed.&lt;br /&gt;
There is one main way to avoid this.&lt;br /&gt;
After Performing the SBLJ, right before Mario leaves the stairs (due to his speed), hold up on the analog stick. Instead of long jumping on the pillar, Mario will travel to the right of the pillar&lt;br /&gt;
Holding up on the analog stick is usually after 6-9 A presses.&lt;br /&gt;
While inconsistent, this is the only known way to avoid the fence.&lt;br /&gt;
&lt;br /&gt;
= ABLJ =&lt;br /&gt;
Air Backwards Long Jump (ABLJ) is a type of BLJ in which Mario BLJ&#039;s in place while continuing to build up speed. This works since Mario&#039;s next intended position is unreachable. Mario builds up speed 1.5x to his current speed. Each frame Mario long jumps late by his speed is reduced by 1/50 his current speed.&lt;br /&gt;
This is the phase after Mario leaves the stair with more than 70 speed and reaches the position left of the pillar next to the star door.&lt;br /&gt;
The reason for this phase is to build up the speed (&amp;gt;418 for RTA) from &amp;gt;70 which is required to bypass the Dire Dire Docks Painting. &lt;br /&gt;
&lt;br /&gt;
== Mario Twitches ==&lt;br /&gt;
&lt;br /&gt;
During ABLJ Mario&#039;s movement on the left pillar is not random. Mario has 3 Possible directions to &amp;quot;twitch&amp;quot; in. Depending on what stage of ABLJ you are in, these twitches hold different meaning but their speed range, in which they occur, are consistent.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Left twitch slow-1.mp4|thumb|left twitch|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:No twitch slow-1.mp4|thumb|no twitch/back twitch|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Right twitch slow-1.mp4|thumb|right twitch|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Speed Building Stage ==&lt;br /&gt;
While there is a chance in which you can skip this stage from SBLJ, found in [[RTA_Guide/DDD_skip#Exceptions|Exceptions]], you will most likely not have enough speed to continue onto the Speed Control Stage.&lt;br /&gt;
In this phase, Mario will always twitch to the left. After he is finished twitching to the left (usually 2-4 times) he will twitch twice to the right. On the second twitch to the right, we have exited the speed-building stage.&lt;br /&gt;
&lt;br /&gt;
== Speed Control Stage ==&lt;br /&gt;
At this stage, Mario&#039;s speed will need to be controlled to a specific range. A range in which DDD Skip will work (any Third count jump with less than 510 speed but more than 430 after the jump should work).&lt;br /&gt;
During this phase, we will try to avoid building &amp;gt; 510 speed. At this high of a speed, Mario&#039;s speed will reset to 0 and DDD Skip would need to be restarted.&lt;br /&gt;
&lt;br /&gt;
=== First Count ===&lt;br /&gt;
This stage begins on the first jump after the two right twitches from the Speed Building Stage, this special BLJ is called the &amp;quot;First Count&amp;quot;. Every jump after this first count will need to be calculated. The main purpose of the first count is to notify you of the incoming Second Count.&lt;br /&gt;
&lt;br /&gt;
=== Second Count ===&lt;br /&gt;
&lt;br /&gt;
On the Jump after the First Count, Also known as the &amp;quot;Second Count&amp;quot;, Mario will twitch in one of 3 ways. No Twitch, Right Twitch, and Left Twitch. How &amp;quot;Violently&amp;quot; - The speed at which the twitch is completed - Mario twitches in each direction can tell you more information about his current speed range.&lt;br /&gt;
The jump after any of the four possible twitches is also known as the &amp;quot;Third Count&amp;quot; and should be the last ABLJ before &amp;quot;exiting&amp;quot; and going towards the star door.&lt;br /&gt;
Any reference to the word &amp;quot;adjustment&amp;quot; or &amp;quot;adjusting&amp;quot; refers to doing a late frame long jump or pulling down the analog stick in the opposite way of the BLJ, which is always down.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Second count left twitch.mp4|thumb|left twitch|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Second count no twitch-1.mp4|thumb|no twitch|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Second count slight right-1.mp4|thumb|slight right twitch|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Second count violent right-1.mp4|thumb|violent right twitch|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Types of Twitches ===&lt;br /&gt;
&lt;br /&gt;
==== No Twitch ====&lt;br /&gt;
&lt;br /&gt;
In this scenario, Mario can be seen moving directly back or not in any discernable direction.&lt;br /&gt;
The speed range in which this happens is below 275 speed.&lt;br /&gt;
There are 2 ways to adjust for this speed.&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Don&#039;t Adjust at all and do a late frame Long jump&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Add an extra long jump to the speed control stage by pulling down a medium length and long jumping again to essentially “reset” the speed control stage, getting a second count again, and hoping to get a twitch.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
While the ladder of the two options is more consistent, most runners opt to use the first option as it is faster.&lt;br /&gt;
&lt;br /&gt;
==== Violent Right Twitch ====&lt;br /&gt;
&lt;br /&gt;
The speed range in which this happens is ~305&lt;br /&gt;
This is one of the hardest situations to consistently correct for.&lt;br /&gt;
In this situation, it looks like Mario Violently shakes to the right.&lt;br /&gt;
This means Mario has very high speed and if there&#039;s no adjustment you will Overspeed.&lt;br /&gt;
There is also a possibility in which Mario twitches right and then left. In this case, Mario&#039;s speed is on the lower bound of violent right twitch.&lt;br /&gt;
You’ll want to instantly pull down on the stick after recognizing this situation and possibly do a late-frame long jump to avoid Overspeed. Using a speed display for this scenario will help you get better at adjusting for this&lt;br /&gt;
&lt;br /&gt;
==== Slow Right Twitch ====&lt;br /&gt;
&lt;br /&gt;
The speed range in which this happens is 275-290.&lt;br /&gt;
To adjust for this speed you want to pull down for a medium amount of time . This speed reduction is closer to a No Twitch than a Violent Right Twitch&lt;br /&gt;
&lt;br /&gt;
==== Left Twitch ====&lt;br /&gt;
The speed range in which this happens is 290-305 Speed.&lt;br /&gt;
This is the only speed range in which Mario has two different twitches.&lt;br /&gt;
There is also a possibility that Mario twitches Left and then Right. In this case, Mario&#039;s speed is on the lower bound of left twitch.&lt;br /&gt;
This range is the most consistent of the four possible twitches to adjust for due to its narrow speed range.&lt;br /&gt;
You will want to adjust a medium to large amount for this speed range. (This is closer to a Violent Right twitch than a No Twitch).&lt;br /&gt;
&lt;br /&gt;
== Exit Phase ==&lt;br /&gt;
The most overlooked phase of all is the Exit Phase. This is after the Third Count and once you are confident enough with Mario&#039;s speed to set up at the Star Door.&lt;br /&gt;
You will want to continue holding up on the analog stick until right before you&#039;re about to hit the ground. The optimal Exit is one where you hit the ground and instantly go neutral for one frame and hold left on the next frame.&lt;br /&gt;
(Though it is not this strict). It is fine to hold neutral for a maximum of 5 frames after which, if you hold neutral for longer, you will lose all speed.&lt;br /&gt;
Conversely, if you do not hold neutral enough, Mario will still end up at the door, but at an incorrect door position for any of the setups (although DDD Skip would still be possible), Or Mario will not have enough speed to do any of the setups.&lt;br /&gt;
The correct door position is on this specific tile in front of the star door .&lt;br /&gt;
&lt;br /&gt;
= DDD Skip =&lt;br /&gt;
&lt;br /&gt;
DDD Skip now occurs when Mario is at the correct door position and has enough speed to do a setup (418-478).&lt;br /&gt;
&lt;br /&gt;
== Mario&#039;s speed ==&lt;br /&gt;
&lt;br /&gt;
Since the use of a speed display is not allowed in RTA runs, you will need to use visual cues to figure out Mario&#039;s speed. The best, and most reliable visual cue, is the shadow that Mario produces on the tile he is standing on.&lt;br /&gt;
based on how far left, or right, his shadow is on this tile, you can determine a speed range in which Mario is most likely to be in.&lt;br /&gt;
Below is a list of Mario Door speeds starting at 420 and increasing by 10 until 470. &lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:DDDSkipDoor420.png|420 Speed&lt;br /&gt;
File:DDDSkipDoor430.png|430 Speed&lt;br /&gt;
File:DDDSkipDoor440.png|440 Speed&lt;br /&gt;
File:DDDSkipDoor450.png|450 Speed&lt;br /&gt;
File:DDDSkipDoor460.png|460 Speed&lt;br /&gt;
File:DDDSkipDoor470.png|470 Speed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Setups ==&lt;br /&gt;
For any of the setups, every frame that the stick is held in one direction, mario loses 1.1 speed per frame. But every frame that the stick is held neutral for, mario loses 1.0 speed per frame.&lt;br /&gt;
It takes 10 frames from the star door to reach the DDD painting (on average).&lt;br /&gt;
{{#ev:youtube|vvu40CTOLos}}&lt;br /&gt;
&lt;br /&gt;
=== C-Down C-Right ===&lt;br /&gt;
Speed Range: 418-427&lt;br /&gt;
&lt;br /&gt;
Consistent Range: 418-426&lt;br /&gt;
&lt;br /&gt;
At the door enter Mario cam then c-down (wait for the camera to stop moving), then c-right. This setup allows you to hold straight down.&lt;br /&gt;
=== Straight Down ===&lt;br /&gt;
Speed Range: 425-430&lt;br /&gt;
&lt;br /&gt;
Consistent Range: N/A&lt;br /&gt;
&lt;br /&gt;
At the door hold straight down.&lt;br /&gt;
=== 8 Frame ===&lt;br /&gt;
Speed Range 430-440&lt;br /&gt;
&lt;br /&gt;
Consistent Range: 430-435&lt;br /&gt;
&lt;br /&gt;
At the door hold down right, scroll through the text, and pause on the 8th frame of Mario&#039;s movement which is usually right behind the last pillar before the DDD Painting. After hold down and unpause.&lt;br /&gt;
&lt;br /&gt;
=== 3 Frame ===&lt;br /&gt;
Speed Range 430-450&lt;br /&gt;
&lt;br /&gt;
Consistent Range: 436-450&lt;br /&gt;
&lt;br /&gt;
At the door hold down right, scroll through the text, and pause on the 3rd frame of Mario&#039;s movement which is usually right behind the first pillar before the hallway. After hold down and unpause.&lt;br /&gt;
&lt;br /&gt;
=== Xiah Setup ===&lt;br /&gt;
Speed Range 455-464 &lt;br /&gt;
&lt;br /&gt;
Consistent Range: 456-462&lt;br /&gt;
&lt;br /&gt;
At the door hold a slight down right angle (bias towards the down direction). Scroll through the text, and on the first frame of Mario&#039;s movement, pause and go neutral on the stick. This setup allows you to unpause, while holding neutral, and get the skip. It was also recently discovered that this setup also works for the 405-407 speed range on a different tile.&lt;br /&gt;
&lt;br /&gt;
=== Droz Setup ===&lt;br /&gt;
Speed Range 457-470&lt;br /&gt;
&lt;br /&gt;
Consistent Range: 459-466&lt;br /&gt;
&lt;br /&gt;
At the door press c-down. Scroll through the text and right before Mario starts moving, press c-right.&lt;br /&gt;
&lt;br /&gt;
= Exceptions =&lt;br /&gt;
There is a chance during ABLJ&#039;s where Mario will randomly lose speed despite being below the Overspeed threshold. There is currently no known way to prevent this from happening. Though it should be quite rare so if you get this exception consistently, there might be something else wrong with your technique.&lt;br /&gt;
There is also a chance that Mario will gain enough speed from the SBLJ to skip the speed-building stage completely. You can recognize this by Mario instantly doing the two right twitches that signify exiting the speed-building stage, or by Mario doing one right twitch and a First Count twitch.&lt;br /&gt;
&lt;br /&gt;
= TIPS =&lt;br /&gt;
At any point in the ABLJ&#039;s you can do late frame long jumps to better see the twitches that happen. You can also pause the game after any twitch to give yourself more time to react.&lt;br /&gt;
&lt;br /&gt;
= Resources/Videos =&lt;br /&gt;
All the setups and door speed positions are in this spreadsheet&lt;br /&gt;
https://docs.google.com/spreadsheets/d/1tnNJ6N9yLn-NmSZWdMYkQ7MyTr0n2MpRFsDp4fAzx4Q/edit#gid=0&lt;br /&gt;
Helpful ddd skip tutorial videos&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{#ev:youtube|vvu40CTOLos}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{#ev:youtube|AsniMr1tIOE}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;A playlist guide containing videos for 0 star https://www.youtube.com/playlist?list=PL6a4zJDOf2jfHz1iaKkxMHPG87YhIDYMh&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= SBLJ Pause Buffer =&lt;br /&gt;
&lt;br /&gt;
There is currently research going on to find out if pause buffering for an SBLJ is consistent in any way. So far there is little information on what and how this method works.&lt;/div&gt;</summary>
		<author><name>Alaris</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:No_twitch_slow-1.mp4&amp;diff=16688</id>
		<title>File:No twitch slow-1.mp4</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:No_twitch_slow-1.mp4&amp;diff=16688"/>
		<updated>2022-03-21T03:08:34Z</updated>

		<summary type="html">&lt;p&gt;Alaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;no twitch/back twitch air blj visual cue&lt;/div&gt;</summary>
		<author><name>Alaris</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:Left_twitch_slow-1.mp4&amp;diff=16687</id>
		<title>File:Left twitch slow-1.mp4</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:Left_twitch_slow-1.mp4&amp;diff=16687"/>
		<updated>2022-03-21T03:07:52Z</updated>

		<summary type="html">&lt;p&gt;Alaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ddd skip air blj left twitch&lt;/div&gt;</summary>
		<author><name>Alaris</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:Right_twitch_slow-1.mp4&amp;diff=16686</id>
		<title>File:Right twitch slow-1.mp4</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:Right_twitch_slow-1.mp4&amp;diff=16686"/>
		<updated>2022-03-21T03:06:09Z</updated>

		<summary type="html">&lt;p&gt;Alaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ddd skip air blj right twitch&lt;/div&gt;</summary>
		<author><name>Alaris</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/DDD_skip&amp;diff=16685</id>
		<title>RTA Guide/DDD skip</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/DDD_skip&amp;diff=16685"/>
		<updated>2022-03-21T02:41:00Z</updated>

		<summary type="html">&lt;p&gt;Alaris: /* Second Count */  - added video examples&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DDD Skip&#039;&#039;&#039; is a trick that uses Mario&#039;s speed from BLJs to bypass the 1 Star requirement previously needed from [[1 Star]]. It does this by bypassing [[Dire Dire Docks]]. The glitch works since Mario&#039;s speed is above 386, the speed proportional to the width of the Dire Dire Docks portal. This allows Mario to be on one side of the painting on 1 frame and behind it on the next. This page largely serves as an attempt to translate the information on the Japanese [https://w.atwiki.jp/sm64_dddskip/ DDD Skip Wiki] into English in a concise manner.&lt;br /&gt;
&lt;br /&gt;
= SBLJ =&lt;br /&gt;
Side Backwards Long Jump (SBLJ) is a [[BLJ]] where instead of using the stairs to build speed, Mario uses the gap in between 2 stairs to rapidly cancel long jumps and get the BLJ Speed building effect.&lt;br /&gt;
To start building speed, Mario must get some initial speed from the stairs that are across from the 30 Star door .&lt;br /&gt;
As of 11/08/2021, there are 2 main methods to somewhat consistently get enough speed to continue to the next stage.&lt;br /&gt;
&lt;br /&gt;
== Hat Setup SBLJ ==&lt;br /&gt;
&lt;br /&gt;
With regular Mario cam, hug the wall parallel to the stair and position Mario&#039;s left leg in the stair.&lt;br /&gt;
Next, C-Down and create an angle where the tip of Mario&#039;s hat is aligned with a line on the wall. Try not to have Mario&#039;s left leg leave the top stair&lt;br /&gt;
When you are ready to do the SBLJ, hold down on the analog stick, quickly long jump, and hold up.&lt;br /&gt;
Right before Mario hits the stair, hold up left on the analog stick and start pressing A (around 8-10/s). When Mario is exiting, after building enough speed, he should do an extra long jump on the pillar next to the stairs&lt;br /&gt;
&lt;br /&gt;
== Slight Angle SBLJ ==&lt;br /&gt;
&lt;br /&gt;
With regular Mario cam, hug the wall parallel to the stair and position Mario&#039;s left leg in the stair.&lt;br /&gt;
Next, C-Down and create a slight angle relative to the camera using the analog stick.&lt;br /&gt;
When you are ready to do the SBLJ, hold down on the analog stick, quickly long jump, and hold up. When Mario is about to hit the stairs and hold up left but slightly more up than left. At this point start mashing the A button (around 8-10/s). When Mario is exiting, after building enough speed, he should do an extra long jump on the pillar next to the stairs&lt;br /&gt;
&lt;br /&gt;
== Clipping the Fence ==&lt;br /&gt;
&lt;br /&gt;
When attempting the SBLJ there is a big chance to clip the fence next to the stair and lose all speed.&lt;br /&gt;
There is one main way to avoid this.&lt;br /&gt;
After Performing the SBLJ, right before Mario leaves the stairs (due to his speed), hold up on the analog stick. Instead of long jumping on the pillar, Mario will travel to the right of the pillar&lt;br /&gt;
Holding up on the analog stick is usually after 6-9 A presses.&lt;br /&gt;
While inconsistent, this is the only known way to avoid the fence.&lt;br /&gt;
&lt;br /&gt;
= ABLJ =&lt;br /&gt;
Air Backwards Long Jump (ABLJ) is a type of BLJ in which Mario BLJ&#039;s in place while continuing to build up speed. This works since Mario&#039;s next intended position is unreachable. Mario builds up speed 1.5x to his current speed. Each frame Mario long jumps late by his speed is reduced by 1/50 his current speed.&lt;br /&gt;
This is the phase after Mario leaves the stair with more than 70 speed and reaches the position left of the pillar next to the star door.&lt;br /&gt;
The reason for this phase is to build up the speed (&amp;gt;418 for RTA) from &amp;gt;70 which is required to bypass the Dire Dire Docks Painting. &lt;br /&gt;
&lt;br /&gt;
== Mario Twitches ==&lt;br /&gt;
&lt;br /&gt;
During ABLJ Mario&#039;s movement on the left pillar is not random. Mario has 3 Possible directions to &amp;quot;twitch&amp;quot; in. &lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; A Twitch to the left &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; A Twitch to the Right &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; A Twitch Staight back &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
Depending on what stage of ABLJ you are in, these twitches hold different meaning but their speed range, in which they occur, are consistent.&lt;br /&gt;
&lt;br /&gt;
== Speed Building Stage ==&lt;br /&gt;
While there is a chance in which you can skip this stage from SBLJ, found in [[RTA_Guide/DDD_skip#Exceptions|Exceptions]], you will most likely not have enough speed to continue onto the Speed Control Stage.&lt;br /&gt;
In this phase, Mario will always twitch to the left. After he is finished twitching to the left (usually 2-4 times) he will twitch twice to the right. On the second twitch to the right, we have exited the speed-building stage.&lt;br /&gt;
&lt;br /&gt;
== Speed Control Stage ==&lt;br /&gt;
At this stage, Mario&#039;s speed will need to be controlled to a specific range. A range in which DDD Skip will work (any Third count jump with less than 510 speed but more than 430 after the jump should work).&lt;br /&gt;
During this phase, we will try to avoid building &amp;gt; 510 speed. At this high of a speed, Mario&#039;s speed will reset to 0 and DDD Skip would need to be restarted.&lt;br /&gt;
&lt;br /&gt;
=== First Count ===&lt;br /&gt;
This stage begins on the first jump after the two right twitches from the Speed Building Stage, this special BLJ is called the &amp;quot;First Count&amp;quot;. Every jump after this first count will need to be calculated. The main purpose of the first count is to notify you of the incoming Second Count.&lt;br /&gt;
&lt;br /&gt;
=== Second Count ===&lt;br /&gt;
&lt;br /&gt;
On the Jump after the First Count, Also known as the &amp;quot;Second Count&amp;quot;, Mario will twitch in one of 3 ways. No Twitch, Right Twitch, and Left Twitch. How &amp;quot;Violently&amp;quot; - The speed at which the twitch is completed - Mario twitches in each direction can tell you more information about his current speed range.&lt;br /&gt;
The jump after any of the four possible twitches is also known as the &amp;quot;Third Count&amp;quot; and should be the last ABLJ before &amp;quot;exiting&amp;quot; and going towards the star door.&lt;br /&gt;
Any reference to the word &amp;quot;adjustment&amp;quot; or &amp;quot;adjusting&amp;quot; refers to doing a late frame long jump or pulling down the analog stick in the opposite way of the BLJ, which is always down.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Second count left twitch.mp4|thumb|left twitch|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Second count no twitch-1.mp4|thumb|no twitch|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Second count slight right-1.mp4|thumb|slight right twitch|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Second count violent right-1.mp4|thumb|violent right twitch|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Types of Twitches ===&lt;br /&gt;
&lt;br /&gt;
==== No Twitch ====&lt;br /&gt;
&lt;br /&gt;
In this scenario, Mario can be seen moving directly back or not in any discernable direction.&lt;br /&gt;
The speed range in which this happens is below 275 speed.&lt;br /&gt;
There are 2 ways to adjust for this speed.&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Don&#039;t Adjust at all and do a late frame Long jump&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Add an extra long jump to the speed control stage by pulling down a medium length and long jumping again to essentially “reset” the speed control stage, getting a second count again, and hoping to get a twitch.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
While the ladder of the two options is more consistent, most runners opt to use the first option as it is faster.&lt;br /&gt;
&lt;br /&gt;
==== Violent Right Twitch ====&lt;br /&gt;
&lt;br /&gt;
The speed range in which this happens is ~305&lt;br /&gt;
This is one of the hardest situations to consistently correct for.&lt;br /&gt;
In this situation, it looks like Mario Violently shakes to the right.&lt;br /&gt;
This means Mario has very high speed and if there&#039;s no adjustment you will Overspeed.&lt;br /&gt;
There is also a possibility in which Mario twitches right and then left. In this case, Mario&#039;s speed is on the lower bound of violent right twitch.&lt;br /&gt;
You’ll want to instantly pull down on the stick after recognizing this situation and possibly do a late-frame long jump to avoid Overspeed. Using a speed display for this scenario will help you get better at adjusting for this&lt;br /&gt;
&lt;br /&gt;
==== Slow Right Twitch ====&lt;br /&gt;
&lt;br /&gt;
The speed range in which this happens is 275-290.&lt;br /&gt;
To adjust for this speed you want to pull down for a medium amount of time . This speed reduction is closer to a No Twitch than a Violent Right Twitch&lt;br /&gt;
&lt;br /&gt;
==== Left Twitch ====&lt;br /&gt;
The speed range in which this happens is 290-305 Speed.&lt;br /&gt;
This is the only speed range in which Mario has two different twitches.&lt;br /&gt;
There is also a possibility that Mario twitches Left and then Right. In this case, Mario&#039;s speed is on the lower bound of left twitch.&lt;br /&gt;
This range is the most consistent of the four possible twitches to adjust for due to its narrow speed range.&lt;br /&gt;
You will want to adjust a medium to large amount for this speed range. (This is closer to a Violent Right twitch than a No Twitch).&lt;br /&gt;
&lt;br /&gt;
== Exit Phase ==&lt;br /&gt;
The most overlooked phase of all is the Exit Phase. This is after the Third Count and once you are confident enough with Mario&#039;s speed to set up at the Star Door.&lt;br /&gt;
You will want to continue holding up on the analog stick until right before you&#039;re about to hit the ground. The optimal Exit is one where you hit the ground and instantly go neutral for one frame and hold left on the next frame.&lt;br /&gt;
(Though it is not this strict). It is fine to hold neutral for a maximum of 5 frames after which, if you hold neutral for longer, you will lose all speed.&lt;br /&gt;
Conversely, if you do not hold neutral enough, Mario will still end up at the door, but at an incorrect door position for any of the setups (although DDD Skip would still be possible), Or Mario will not have enough speed to do any of the setups.&lt;br /&gt;
The correct door position is on this specific tile in front of the star door .&lt;br /&gt;
&lt;br /&gt;
= DDD Skip =&lt;br /&gt;
&lt;br /&gt;
DDD Skip now occurs when Mario is at the correct door position and has enough speed to do a setup (418-478).&lt;br /&gt;
&lt;br /&gt;
== Mario&#039;s speed ==&lt;br /&gt;
&lt;br /&gt;
Since the use of a speed display is not allowed in RTA runs, you will need to use visual cues to figure out Mario&#039;s speed. The best, and most reliable visual cue, is the shadow that Mario produces on the tile he is standing on.&lt;br /&gt;
based on how far left, or right, his shadow is on this tile, you can determine a speed range in which Mario is most likely to be in.&lt;br /&gt;
Below is a list of Mario Door speeds starting at 420 and increasing by 10 until 470. &lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:DDDSkipDoor420.png|420 Speed&lt;br /&gt;
File:DDDSkipDoor430.png|430 Speed&lt;br /&gt;
File:DDDSkipDoor440.png|440 Speed&lt;br /&gt;
File:DDDSkipDoor450.png|450 Speed&lt;br /&gt;
File:DDDSkipDoor460.png|460 Speed&lt;br /&gt;
File:DDDSkipDoor470.png|470 Speed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Setups ==&lt;br /&gt;
For any of the setups, every frame that the stick is held in one direction, mario loses 1.1 speed per frame. But every frame that the stick is held neutral for, mario loses 1.0 speed per frame.&lt;br /&gt;
It takes 10 frames from the star door to reach the DDD painting (on average).&lt;br /&gt;
{{#ev:youtube|vvu40CTOLos}}&lt;br /&gt;
&lt;br /&gt;
=== C-Down C-Right ===&lt;br /&gt;
Speed Range: 418-427&lt;br /&gt;
&lt;br /&gt;
Consistent Range: 418-426&lt;br /&gt;
&lt;br /&gt;
At the door enter Mario cam then c-down (wait for the camera to stop moving), then c-right. This setup allows you to hold straight down.&lt;br /&gt;
=== Straight Down ===&lt;br /&gt;
Speed Range: 425-430&lt;br /&gt;
&lt;br /&gt;
Consistent Range: N/A&lt;br /&gt;
&lt;br /&gt;
At the door hold straight down.&lt;br /&gt;
=== 8 Frame ===&lt;br /&gt;
Speed Range 430-440&lt;br /&gt;
&lt;br /&gt;
Consistent Range: 430-435&lt;br /&gt;
&lt;br /&gt;
At the door hold down right, scroll through the text, and pause on the 8th frame of Mario&#039;s movement which is usually right behind the last pillar before the DDD Painting. After hold down and unpause.&lt;br /&gt;
&lt;br /&gt;
=== 3 Frame ===&lt;br /&gt;
Speed Range 430-450&lt;br /&gt;
&lt;br /&gt;
Consistent Range: 436-450&lt;br /&gt;
&lt;br /&gt;
At the door hold down right, scroll through the text, and pause on the 3rd frame of Mario&#039;s movement which is usually right behind the first pillar before the hallway. After hold down and unpause.&lt;br /&gt;
&lt;br /&gt;
=== Xiah Setup ===&lt;br /&gt;
Speed Range 455-464 &lt;br /&gt;
&lt;br /&gt;
Consistent Range: 456-462&lt;br /&gt;
&lt;br /&gt;
At the door hold a slight down right angle (bias towards the down direction). Scroll through the text, and on the first frame of Mario&#039;s movement, pause and go neutral on the stick. This setup allows you to unpause, while holding neutral, and get the skip. It was also recently discovered that this setup also works for the 405-407 speed range on a different tile.&lt;br /&gt;
&lt;br /&gt;
=== Droz Setup ===&lt;br /&gt;
Speed Range 457-470&lt;br /&gt;
&lt;br /&gt;
Consistent Range: 459-466&lt;br /&gt;
&lt;br /&gt;
At the door press c-down. Scroll through the text and right before Mario starts moving, press c-right.&lt;br /&gt;
&lt;br /&gt;
= Exceptions =&lt;br /&gt;
There is a chance during ABLJ&#039;s where Mario will randomly lose speed despite being below the Overspeed threshold. There is currently no known way to prevent this from happening. Though it should be quite rare so if you get this exception consistently, there might be something else wrong with your technique.&lt;br /&gt;
There is also a chance that Mario will gain enough speed from the SBLJ to skip the speed-building stage completely. You can recognize this by Mario instantly doing the two right twitches that signify exiting the speed-building stage, or by Mario doing one right twitch and a First Count twitch.&lt;br /&gt;
&lt;br /&gt;
= TIPS =&lt;br /&gt;
At any point in the ABLJ&#039;s you can do late frame long jumps to better see the twitches that happen. You can also pause the game after any twitch to give yourself more time to react.&lt;br /&gt;
&lt;br /&gt;
= Resources/Videos =&lt;br /&gt;
All the setups and door speed positions are in this spreadsheet&lt;br /&gt;
https://docs.google.com/spreadsheets/d/1tnNJ6N9yLn-NmSZWdMYkQ7MyTr0n2MpRFsDp4fAzx4Q/edit#gid=0&lt;br /&gt;
Helpful ddd skip tutorial videos&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{#ev:youtube|vvu40CTOLos}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{#ev:youtube|AsniMr1tIOE}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;A playlist guide containing videos for 0 star https://www.youtube.com/playlist?list=PL6a4zJDOf2jfHz1iaKkxMHPG87YhIDYMh&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= SBLJ Pause Buffer =&lt;br /&gt;
&lt;br /&gt;
There is currently research going on to find out if pause buffering for an SBLJ is consistent in any way. So far there is little information on what and how this method works.&lt;/div&gt;</summary>
		<author><name>Alaris</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:Second_count_violent_right-1.mp4&amp;diff=16684</id>
		<title>File:Second count violent right-1.mp4</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:Second_count_violent_right-1.mp4&amp;diff=16684"/>
		<updated>2022-03-21T02:39:17Z</updated>

		<summary type="html">&lt;p&gt;Alaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DDD skip violent right twitch visual cue&lt;/div&gt;</summary>
		<author><name>Alaris</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:Second_count_slight_right-1.mp4&amp;diff=16683</id>
		<title>File:Second count slight right-1.mp4</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:Second_count_slight_right-1.mp4&amp;diff=16683"/>
		<updated>2022-03-21T02:37:59Z</updated>

		<summary type="html">&lt;p&gt;Alaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DDD skip speed control stage, slight right twitch visual cue&lt;/div&gt;</summary>
		<author><name>Alaris</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:Second_count_no_twitch-1.mp4&amp;diff=16682</id>
		<title>File:Second count no twitch-1.mp4</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:Second_count_no_twitch-1.mp4&amp;diff=16682"/>
		<updated>2022-03-21T02:37:15Z</updated>

		<summary type="html">&lt;p&gt;Alaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DDD skip speed building stage, second count no twitch visual cue&lt;/div&gt;</summary>
		<author><name>Alaris</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:Second_count_left_twitch.mp4&amp;diff=16681</id>
		<title>File:Second count left twitch.mp4</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:Second_count_left_twitch.mp4&amp;diff=16681"/>
		<updated>2022-03-21T02:35:24Z</updated>

		<summary type="html">&lt;p&gt;Alaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DDD skip speed control stage, second count left twitch visual cue&lt;/div&gt;</summary>
		<author><name>Alaris</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/DDD_skip&amp;diff=16680</id>
		<title>RTA Guide/DDD skip</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/DDD_skip&amp;diff=16680"/>
		<updated>2022-03-21T02:22:47Z</updated>

		<summary type="html">&lt;p&gt;Alaris: basic reformatting of the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DDD Skip&#039;&#039;&#039; is a trick that uses Mario&#039;s speed from BLJs to bypass the 1 Star requirement previously needed from [[1 Star]]. It does this by bypassing [[Dire Dire Docks]]. The glitch works since Mario&#039;s speed is above 386, the speed proportional to the width of the Dire Dire Docks portal. This allows Mario to be on one side of the painting on 1 frame and behind it on the next. This page largely serves as an attempt to translate the information on the Japanese [https://w.atwiki.jp/sm64_dddskip/ DDD Skip Wiki] into English in a concise manner.&lt;br /&gt;
&lt;br /&gt;
= SBLJ =&lt;br /&gt;
Side Backwards Long Jump (SBLJ) is a [[BLJ]] where instead of using the stairs to build speed, Mario uses the gap in between 2 stairs to rapidly cancel long jumps and get the BLJ Speed building effect.&lt;br /&gt;
To start building speed, Mario must get some initial speed from the stairs that are across from the 30 Star door .&lt;br /&gt;
As of 11/08/2021, there are 2 main methods to somewhat consistently get enough speed to continue to the next stage.&lt;br /&gt;
&lt;br /&gt;
== Hat Setup SBLJ ==&lt;br /&gt;
&lt;br /&gt;
With regular Mario cam, hug the wall parallel to the stair and position Mario&#039;s left leg in the stair.&lt;br /&gt;
Next, C-Down and create an angle where the tip of Mario&#039;s hat is aligned with a line on the wall. Try not to have Mario&#039;s left leg leave the top stair&lt;br /&gt;
When you are ready to do the SBLJ, hold down on the analog stick, quickly long jump, and hold up.&lt;br /&gt;
Right before Mario hits the stair, hold up left on the analog stick and start pressing A (around 8-10/s). When Mario is exiting, after building enough speed, he should do an extra long jump on the pillar next to the stairs&lt;br /&gt;
&lt;br /&gt;
== Slight Angle SBLJ ==&lt;br /&gt;
&lt;br /&gt;
With regular Mario cam, hug the wall parallel to the stair and position Mario&#039;s left leg in the stair.&lt;br /&gt;
Next, C-Down and create a slight angle relative to the camera using the analog stick.&lt;br /&gt;
When you are ready to do the SBLJ, hold down on the analog stick, quickly long jump, and hold up. When Mario is about to hit the stairs and hold up left but slightly more up than left. At this point start mashing the A button (around 8-10/s). When Mario is exiting, after building enough speed, he should do an extra long jump on the pillar next to the stairs&lt;br /&gt;
&lt;br /&gt;
== Clipping the Fence ==&lt;br /&gt;
&lt;br /&gt;
When attempting the SBLJ there is a big chance to clip the fence next to the stair and lose all speed.&lt;br /&gt;
There is one main way to avoid this.&lt;br /&gt;
After Performing the SBLJ, right before Mario leaves the stairs (due to his speed), hold up on the analog stick. Instead of long jumping on the pillar, Mario will travel to the right of the pillar&lt;br /&gt;
Holding up on the analog stick is usually after 6-9 A presses.&lt;br /&gt;
While inconsistent, this is the only known way to avoid the fence.&lt;br /&gt;
&lt;br /&gt;
= ABLJ =&lt;br /&gt;
Air Backwards Long Jump (ABLJ) is a type of BLJ in which Mario BLJ&#039;s in place while continuing to build up speed. This works since Mario&#039;s next intended position is unreachable. Mario builds up speed 1.5x to his current speed. Each frame Mario long jumps late by his speed is reduced by 1/50 his current speed.&lt;br /&gt;
This is the phase after Mario leaves the stair with more than 70 speed and reaches the position left of the pillar next to the star door.&lt;br /&gt;
The reason for this phase is to build up the speed (&amp;gt;418 for RTA) from &amp;gt;70 which is required to bypass the Dire Dire Docks Painting. &lt;br /&gt;
&lt;br /&gt;
== Mario Twitches ==&lt;br /&gt;
&lt;br /&gt;
During ABLJ Mario&#039;s movement on the left pillar is not random. Mario has 3 Possible directions to &amp;quot;twitch&amp;quot; in. &lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; A Twitch to the left &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; A Twitch to the Right &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; A Twitch Staight back &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
Depending on what stage of ABLJ you are in, these twitches hold different meaning but their speed range, in which they occur, are consistent.&lt;br /&gt;
&lt;br /&gt;
== Speed Building Stage ==&lt;br /&gt;
While there is a chance in which you can skip this stage from SBLJ, found in [[RTA_Guide/DDD_skip#Exceptions|Exceptions]], you will most likely not have enough speed to continue onto the Speed Control Stage.&lt;br /&gt;
In this phase, Mario will always twitch to the left. After he is finished twitching to the left (usually 2-4 times) he will twitch twice to the right. On the second twitch to the right, we have exited the speed-building stage.&lt;br /&gt;
&lt;br /&gt;
== Speed Control Stage ==&lt;br /&gt;
At this stage, Mario&#039;s speed will need to be controlled to a specific range. A range in which DDD Skip will work (any Third count jump with less than 510 speed but more than 430 after the jump should work).&lt;br /&gt;
During this phase, we will try to avoid building &amp;gt; 510 speed. At this high of a speed, Mario&#039;s speed will reset to 0 and DDD Skip would need to be restarted.&lt;br /&gt;
&lt;br /&gt;
=== First Count ===&lt;br /&gt;
This stage begins on the first jump after the two right twitches from the Speed Building Stage, this special BLJ is called the &amp;quot;First Count&amp;quot;. Every jump after this first count will need to be calculated. The main purpose of the first count is to notify you of the incoming Second Count.&lt;br /&gt;
&lt;br /&gt;
=== Second Count ===&lt;br /&gt;
On the Jump after the First Count, Also known as the &amp;quot;Second Count&amp;quot;, Mario will twitch in one of 3 ways. No Twitch, Right Twitch, and Left Twitch. How &amp;quot;Violently&amp;quot; - The speed at which the twitch is completed - Mario twitches in each direction can tell you more information about his current speed range.&lt;br /&gt;
The jump after any of the four possible twitches is also known as the &amp;quot;Third Count&amp;quot; and should be the last ABLJ before &amp;quot;exiting&amp;quot; and going towards the star door.&lt;br /&gt;
Any reference to the word &amp;quot;adjustment&amp;quot; or &amp;quot;adjusting&amp;quot; refers to doing a late frame long jump or pulling down the analog stick in the opposite way of the BLJ, which is always down.&lt;br /&gt;
&lt;br /&gt;
=== Types of Twitches ===&lt;br /&gt;
&lt;br /&gt;
==== No Twitch ====&lt;br /&gt;
&lt;br /&gt;
In this scenario, Mario can be seen moving directly back or not in any discernable direction.&lt;br /&gt;
The speed range in which this happens is below 275 speed.&lt;br /&gt;
There are 2 ways to adjust for this speed.&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Don&#039;t Adjust at all and do a late frame Long jump&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Add an extra long jump to the speed control stage by pulling down a medium length and long jumping again to essentially “reset” the speed control stage, getting a second count again, and hoping to get a twitch.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
While the ladder of the two options is more consistent, most runners opt to use the first option as it is faster.&lt;br /&gt;
&lt;br /&gt;
==== Violent Right Twitch ====&lt;br /&gt;
&lt;br /&gt;
The speed range in which this happens is ~305&lt;br /&gt;
This is one of the hardest situations to consistently correct for.&lt;br /&gt;
In this situation, it looks like Mario Violently shakes to the right.&lt;br /&gt;
This means Mario has very high speed and if there&#039;s no adjustment you will Overspeed.&lt;br /&gt;
There is also a possibility in which Mario twitches right and then left. In this case, Mario&#039;s speed is on the lower bound of violent right twitch.&lt;br /&gt;
You’ll want to instantly pull down on the stick after recognizing this situation and possibly do a late-frame long jump to avoid Overspeed. Using a speed display for this scenario will help you get better at adjusting for this&lt;br /&gt;
&lt;br /&gt;
==== Slow Right Twitch ====&lt;br /&gt;
&lt;br /&gt;
The speed range in which this happens is 275-290.&lt;br /&gt;
To adjust for this speed you want to pull down for a medium amount of time . This speed reduction is closer to a No Twitch than a Violent Right Twitch&lt;br /&gt;
&lt;br /&gt;
==== Left Twitch ====&lt;br /&gt;
The speed range in which this happens is 290-305 Speed.&lt;br /&gt;
This is the only speed range in which Mario has two different twitches.&lt;br /&gt;
There is also a possibility that Mario twitches Left and then Right. In this case, Mario&#039;s speed is on the lower bound of left twitch.&lt;br /&gt;
This range is the most consistent of the four possible twitches to adjust for due to its narrow speed range.&lt;br /&gt;
You will want to adjust a medium to large amount for this speed range. (This is closer to a Violent Right twitch than a No Twitch).&lt;br /&gt;
&lt;br /&gt;
== Exit Phase ==&lt;br /&gt;
The most overlooked phase of all is the Exit Phase. This is after the Third Count and once you are confident enough with Mario&#039;s speed to set up at the Star Door.&lt;br /&gt;
You will want to continue holding up on the analog stick until right before you&#039;re about to hit the ground. The optimal Exit is one where you hit the ground and instantly go neutral for one frame and hold left on the next frame.&lt;br /&gt;
(Though it is not this strict). It is fine to hold neutral for a maximum of 5 frames after which, if you hold neutral for longer, you will lose all speed.&lt;br /&gt;
Conversely, if you do not hold neutral enough, Mario will still end up at the door, but at an incorrect door position for any of the setups (although DDD Skip would still be possible), Or Mario will not have enough speed to do any of the setups.&lt;br /&gt;
The correct door position is on this specific tile in front of the star door .&lt;br /&gt;
&lt;br /&gt;
= DDD Skip =&lt;br /&gt;
&lt;br /&gt;
DDD Skip now occurs when Mario is at the correct door position and has enough speed to do a setup (418-478).&lt;br /&gt;
&lt;br /&gt;
== Mario&#039;s speed ==&lt;br /&gt;
&lt;br /&gt;
Since the use of a speed display is not allowed in RTA runs, you will need to use visual cues to figure out Mario&#039;s speed. The best, and most reliable visual cue, is the shadow that Mario produces on the tile he is standing on.&lt;br /&gt;
based on how far left, or right, his shadow is on this tile, you can determine a speed range in which Mario is most likely to be in.&lt;br /&gt;
Below is a list of Mario Door speeds starting at 420 and increasing by 10 until 470. &lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:DDDSkipDoor420.png|420 Speed&lt;br /&gt;
File:DDDSkipDoor430.png|430 Speed&lt;br /&gt;
File:DDDSkipDoor440.png|440 Speed&lt;br /&gt;
File:DDDSkipDoor450.png|450 Speed&lt;br /&gt;
File:DDDSkipDoor460.png|460 Speed&lt;br /&gt;
File:DDDSkipDoor470.png|470 Speed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Setups ==&lt;br /&gt;
For any of the setups, every frame that the stick is held in one direction, mario loses 1.1 speed per frame. But every frame that the stick is held neutral for, mario loses 1.0 speed per frame.&lt;br /&gt;
It takes 10 frames from the star door to reach the DDD painting (on average).&lt;br /&gt;
{{#ev:youtube|vvu40CTOLos}}&lt;br /&gt;
&lt;br /&gt;
=== C-Down C-Right ===&lt;br /&gt;
Speed Range: 418-427&lt;br /&gt;
&lt;br /&gt;
Consistent Range: 418-426&lt;br /&gt;
&lt;br /&gt;
At the door enter Mario cam then c-down (wait for the camera to stop moving), then c-right. This setup allows you to hold straight down.&lt;br /&gt;
=== Straight Down ===&lt;br /&gt;
Speed Range: 425-430&lt;br /&gt;
&lt;br /&gt;
Consistent Range: N/A&lt;br /&gt;
&lt;br /&gt;
At the door hold straight down.&lt;br /&gt;
=== 8 Frame ===&lt;br /&gt;
Speed Range 430-440&lt;br /&gt;
&lt;br /&gt;
Consistent Range: 430-435&lt;br /&gt;
&lt;br /&gt;
At the door hold down right, scroll through the text, and pause on the 8th frame of Mario&#039;s movement which is usually right behind the last pillar before the DDD Painting. After hold down and unpause.&lt;br /&gt;
&lt;br /&gt;
=== 3 Frame ===&lt;br /&gt;
Speed Range 430-450&lt;br /&gt;
&lt;br /&gt;
Consistent Range: 436-450&lt;br /&gt;
&lt;br /&gt;
At the door hold down right, scroll through the text, and pause on the 3rd frame of Mario&#039;s movement which is usually right behind the first pillar before the hallway. After hold down and unpause.&lt;br /&gt;
&lt;br /&gt;
=== Xiah Setup ===&lt;br /&gt;
Speed Range 455-464 &lt;br /&gt;
&lt;br /&gt;
Consistent Range: 456-462&lt;br /&gt;
&lt;br /&gt;
At the door hold a slight down right angle (bias towards the down direction). Scroll through the text, and on the first frame of Mario&#039;s movement, pause and go neutral on the stick. This setup allows you to unpause, while holding neutral, and get the skip. It was also recently discovered that this setup also works for the 405-407 speed range on a different tile.&lt;br /&gt;
&lt;br /&gt;
=== Droz Setup ===&lt;br /&gt;
Speed Range 457-470&lt;br /&gt;
&lt;br /&gt;
Consistent Range: 459-466&lt;br /&gt;
&lt;br /&gt;
At the door press c-down. Scroll through the text and right before Mario starts moving, press c-right.&lt;br /&gt;
&lt;br /&gt;
= Exceptions =&lt;br /&gt;
There is a chance during ABLJ&#039;s where Mario will randomly lose speed despite being below the Overspeed threshold. There is currently no known way to prevent this from happening. Though it should be quite rare so if you get this exception consistently, there might be something else wrong with your technique.&lt;br /&gt;
There is also a chance that Mario will gain enough speed from the SBLJ to skip the speed-building stage completely. You can recognize this by Mario instantly doing the two right twitches that signify exiting the speed-building stage, or by Mario doing one right twitch and a First Count twitch.&lt;br /&gt;
&lt;br /&gt;
= TIPS =&lt;br /&gt;
At any point in the ABLJ&#039;s you can do late frame long jumps to better see the twitches that happen. You can also pause the game after any twitch to give yourself more time to react.&lt;br /&gt;
&lt;br /&gt;
= Resources/Videos =&lt;br /&gt;
All the setups and door speed positions are in this spreadsheet&lt;br /&gt;
https://docs.google.com/spreadsheets/d/1tnNJ6N9yLn-NmSZWdMYkQ7MyTr0n2MpRFsDp4fAzx4Q/edit#gid=0&lt;br /&gt;
Helpful ddd skip tutorial videos&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{#ev:youtube|vvu40CTOLos}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{#ev:youtube|AsniMr1tIOE}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;A playlist guide containing videos for 0 star https://www.youtube.com/playlist?list=PL6a4zJDOf2jfHz1iaKkxMHPG87YhIDYMh&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= SBLJ Pause Buffer =&lt;br /&gt;
&lt;br /&gt;
There is currently research going on to find out if pause buffering for an SBLJ is consistent in any way. So far there is little information on what and how this method works.&lt;/div&gt;</summary>
		<author><name>Alaris</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/0/1_Star&amp;diff=16659</id>
		<title>RTA Guide/0/1 Star</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/0/1_Star&amp;diff=16659"/>
		<updated>2022-03-20T23:47:35Z</updated>

		<summary type="html">&lt;p&gt;Alaris: simplify route page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;0 Star&#039;&#039;&#039; and &#039;&#039;&#039;1 Star&#039;&#039;&#039; are currently the fastest RTA-viable routes for beating the game. Both categories use a series of [[BLJ|BLJs]] to access the Bowser stages early and finish the game with a minimal number of stars. Beating the game with 0 stars requires a precise, speed-dependent SBLJ setup to skip DDD, so the 1 star route is recommended for beginners. However, if you are just starting with SM64 it is recommended to learn [[RTA Guide/16 Star|16 Star]] before attempting these categories.&lt;br /&gt;
&lt;br /&gt;
= Route =&lt;br /&gt;
&lt;br /&gt;
We post the routes together since they are largely the same except for skipping/not skipping DDD. It is recommended to learn the basic SBLJ and do 1 star first as it is considerably simpler than the DDD skip setups.&lt;br /&gt;
&lt;br /&gt;
# [[RTA Guide/Lakitu Skip|Lakitu Skip]]&lt;br /&gt;
# Bowser in the Dark World&lt;br /&gt;
#* [[Lobby Backwards Long Jump|LBLJ]]&lt;br /&gt;
#* [[RTA Guide/Bowser in the Dark World#No Reds|Bowser in the Dark World (No Reds)]]&lt;br /&gt;
# SBLJ&lt;br /&gt;
#* [[RTA Guide/DDD skip#SBLJ|SBLJ and DDD Skip Guide]]&lt;br /&gt;
#* [[RTA Guide/Board Bowser&#039;s Sub|Board Bowser&#039;s Sub]] (1 Star only)&lt;br /&gt;
# Bowser in the Fire Sea&lt;br /&gt;
#* [[RTA Guide/Bowser in the Fire Sea#No Reds |No Red Coins]]&lt;br /&gt;
#* [[RTA Guide/Bowser Battles#Bowser in the Fire Sea | Bowser Battle 2]]&lt;br /&gt;
# Backwards Long Jumps&lt;br /&gt;
#* [[50_Star_Door_and_Endless_Staircase_BLJs |BLJ Guide]]&lt;br /&gt;
# Bowser in the Sky&lt;br /&gt;
#* [[RTA Guide/Bowser in the Sky#No Reds | No Red Coins]]&lt;br /&gt;
#* [[RTA Guide/Bowser Battles#Bowser in the Sky | Bowser Battle 3]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RTA Guide Nav}}&lt;br /&gt;
[[Category:RTA Categories]]&lt;/div&gt;</summary>
		<author><name>Alaris</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/0/1_Star&amp;diff=16658</id>
		<title>RTA Guide/0/1 Star</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/0/1_Star&amp;diff=16658"/>
		<updated>2022-03-20T23:21:04Z</updated>

		<summary type="html">&lt;p&gt;Alaris: typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;0 Star&#039;&#039;&#039; and &#039;&#039;&#039;1 Star&#039;&#039;&#039; are currently the fastest RTA-viable routes for beating the game. Both categories use a series of [[BLJ|BLJs]] to access the Bowser stages early and finish the game with a minimal number of stars. Beating the game with 0 stars requires a precise, speed-dependent SBLJ setup to skip DDD, so the 1 star route is recommended for beginners. However, if you are just starting with SM64 it is recommended to learn [[RTA Guide/16 Star|16 Star]] before attempting these categories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
There are no restrictions. All forms of BLJ are allowed. Timing starts from power on and ends when the big star is collected at the end of the game.&lt;br /&gt;
== Routes ==&lt;br /&gt;
=== &#039;&#039;&#039;1 Star&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
*[[Lobby Backwards Long Jump|LBLJ]]&lt;br /&gt;
*[[RTA Guide/Bowser in the Dark World#No Reds|Bowser in the Dark World (No Reds)]]&lt;br /&gt;
&lt;br /&gt;
After completing Bowser in the Dark World, head downstairs into the basement. &lt;br /&gt;
SBLJ tutorial (1 Star)&lt;br /&gt;
{{#ev:youtube|7KFg88W2GRQ}}&lt;br /&gt;
Also see the video below for a tutorial in Japanese.&lt;br /&gt;
* https://www.nicovideo.jp/watch/sm30902792&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After SBLJ, the rest of the run follows the same path as [[16 Star|16 Star]] after [[MIPS|Mips Clip]]&lt;br /&gt;
&lt;br /&gt;
*[[RTA Guide/Board Bowser&#039;s Sub|Board Bowser&#039;s Sub]]&lt;br /&gt;
*[[RTA Guide/Bowser in the Fire Sea#No Reds | Bowser in the Fire Sea (No Reds)]]  &lt;br /&gt;
*[[RTA Guide/50 Star Door and Endless Staircase BLJs|50 &amp;amp; 70 Star BLJ&#039;s]] &lt;br /&gt;
*[[RTA Guide/Bowser in the Sky#No Reds|Bowser in the Sky (No Reds)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;0 Star&#039;&#039;&#039; ===&lt;br /&gt;
*[[Lobby Backwards Long Jump|LBLJ]]&lt;br /&gt;
*[[RTA Guide/Bowser in the Dark World#No Reds|Bowser in the Dark World (No Reds)]]&lt;br /&gt;
&lt;br /&gt;
0 Star is possible due to Dire Dire Docks Skip (DDD Skip).&lt;br /&gt;
DDD Skip is a trick involving BLJ&#039;s where Mario enters [[RTA Guide/Bowser in the Fire Sea#No Reds | Bowser in the Fire Sea]] without having to enter Dire Dire Docks.Due to this skip, Mario is not required to obtain the 1 star in Dire Dire Docks required to push the water back to access Bowser in the Fire Sea.&lt;br /&gt;
&lt;br /&gt;
==== [[RTA Guide/DDD skip|DDD Skip]] ====&lt;br /&gt;
DDD Skip is possible because mario&#039;s speed is high enough to be in front of the [[Dire Dire Docks|Dire Dire Docks Painting]] on one frame, and behind it on the next frame{{refn|group=note|[[File:Bismuth 378 speed.png|200px|thumb|left|The minimum amount of speed you need is actually around 380 but RTA runners try to get over around 420]]}}&lt;br /&gt;
&lt;br /&gt;
DDD Skip Tutorial (0 Star)&lt;br /&gt;
{{#ev:youtube|AsniMr1tIOE}}&lt;br /&gt;
DDD Skip Strats based on your door position&lt;br /&gt;
{{#ev:youtube|vvu40CTOLos}}&lt;br /&gt;
Also see the video below for a tutorial in Japanese.&lt;br /&gt;
*https://www.nicovideo.jp/watch/sm32145162&lt;br /&gt;
&lt;br /&gt;
*YoutTube playlist(english): https://www.youtube.com/playlist?list=PL6a4zJDOf2jfHz1iaKkxMHPG87YhIDYMh&lt;br /&gt;
*YouTube plalist(german): https://www.youtube.com/playlist?list=PL6a4zJDOf2je6BAhrrV5cZZMaMPCyBISe&lt;br /&gt;
&lt;br /&gt;
After DDD Skip, the rest of the run follows the same path as [[16 Star|16 Star]] after [[Dire Dire Docks|Dire Dire Docks]]&lt;br /&gt;
&lt;br /&gt;
*[[RTA Guide/Bowser in the Fire Sea#No Reds | Bowser in the Fire Sea (No Reds)]]  &lt;br /&gt;
*[[RTA Guide/50 Star Door and Endless Staircase BLJs|50 &amp;amp; 70 Star BLJ&#039;s]] &lt;br /&gt;
*[[RTA Guide/Bowser in the Sky#No Reds|Bowser in the Sky (No Reds)]]&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&amp;lt;references group=&amp;quot;note&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RTA Guide Nav}}&lt;br /&gt;
[[Category:RTA Categories]]&lt;/div&gt;</summary>
		<author><name>Alaris</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/0/1_Star&amp;diff=16657</id>
		<title>RTA Guide/0/1 Star</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/0/1_Star&amp;diff=16657"/>
		<updated>2022-03-20T23:17:01Z</updated>

		<summary type="html">&lt;p&gt;Alaris: rewrote the introductory paragraph&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;0 Star&#039;&#039;&#039; and &#039;&#039;&#039;1 Star&#039;&#039;&#039; are currently the fastest RTA-viable routes for beating the game. Both categories use a series of [[BLJ|BLJs]] to access the Bowser stages early and finish the game with a minimal number of stars. Beating the game with 0 stars requires a precise, speed-dependent SBLJ setup to skip DDD, so the 1 star route is recommend for beginners. However, if you just starting with SM64 it is recommended to learn [[RTA Guide/16 Star|16 Star]] before attempting these categories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
There are no restrictions. All forms of BLJ are allowed. Timing starts from power on and ends when the big star is collected at the end of the game.&lt;br /&gt;
== Routes ==&lt;br /&gt;
=== &#039;&#039;&#039;1 Star&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
*[[Lobby Backwards Long Jump|LBLJ]]&lt;br /&gt;
*[[RTA Guide/Bowser in the Dark World#No Reds|Bowser in the Dark World (No Reds)]]&lt;br /&gt;
&lt;br /&gt;
After completing Bowser in the Dark World, head downstairs into the basement. &lt;br /&gt;
SBLJ tutorial (1 Star)&lt;br /&gt;
{{#ev:youtube|7KFg88W2GRQ}}&lt;br /&gt;
Also see the video below for a tutorial in Japanese.&lt;br /&gt;
* https://www.nicovideo.jp/watch/sm30902792&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After SBLJ, the rest of the run follows the same path as [[16 Star|16 Star]] after [[MIPS|Mips Clip]]&lt;br /&gt;
&lt;br /&gt;
*[[RTA Guide/Board Bowser&#039;s Sub|Board Bowser&#039;s Sub]]&lt;br /&gt;
*[[RTA Guide/Bowser in the Fire Sea#No Reds | Bowser in the Fire Sea (No Reds)]]  &lt;br /&gt;
*[[RTA Guide/50 Star Door and Endless Staircase BLJs|50 &amp;amp; 70 Star BLJ&#039;s]] &lt;br /&gt;
*[[RTA Guide/Bowser in the Sky#No Reds|Bowser in the Sky (No Reds)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;0 Star&#039;&#039;&#039; ===&lt;br /&gt;
*[[Lobby Backwards Long Jump|LBLJ]]&lt;br /&gt;
*[[RTA Guide/Bowser in the Dark World#No Reds|Bowser in the Dark World (No Reds)]]&lt;br /&gt;
&lt;br /&gt;
0 Star is possible due to Dire Dire Docks Skip (DDD Skip).&lt;br /&gt;
DDD Skip is a trick involving BLJ&#039;s where Mario enters [[RTA Guide/Bowser in the Fire Sea#No Reds | Bowser in the Fire Sea]] without having to enter Dire Dire Docks.Due to this skip, Mario is not required to obtain the 1 star in Dire Dire Docks required to push the water back to access Bowser in the Fire Sea.&lt;br /&gt;
&lt;br /&gt;
==== [[RTA Guide/DDD skip|DDD Skip]] ====&lt;br /&gt;
DDD Skip is possible because mario&#039;s speed is high enough to be in front of the [[Dire Dire Docks|Dire Dire Docks Painting]] on one frame, and behind it on the next frame{{refn|group=note|[[File:Bismuth 378 speed.png|200px|thumb|left|The minimum amount of speed you need is actually around 380 but RTA runners try to get over around 420]]}}&lt;br /&gt;
&lt;br /&gt;
DDD Skip Tutorial (0 Star)&lt;br /&gt;
{{#ev:youtube|AsniMr1tIOE}}&lt;br /&gt;
DDD Skip Strats based on your door position&lt;br /&gt;
{{#ev:youtube|vvu40CTOLos}}&lt;br /&gt;
Also see the video below for a tutorial in Japanese.&lt;br /&gt;
*https://www.nicovideo.jp/watch/sm32145162&lt;br /&gt;
&lt;br /&gt;
*YoutTube playlist(english): https://www.youtube.com/playlist?list=PL6a4zJDOf2jfHz1iaKkxMHPG87YhIDYMh&lt;br /&gt;
*YouTube plalist(german): https://www.youtube.com/playlist?list=PL6a4zJDOf2je6BAhrrV5cZZMaMPCyBISe&lt;br /&gt;
&lt;br /&gt;
After DDD Skip, the rest of the run follows the same path as [[16 Star|16 Star]] after [[Dire Dire Docks|Dire Dire Docks]]&lt;br /&gt;
&lt;br /&gt;
*[[RTA Guide/Bowser in the Fire Sea#No Reds | Bowser in the Fire Sea (No Reds)]]  &lt;br /&gt;
*[[RTA Guide/50 Star Door and Endless Staircase BLJs|50 &amp;amp; 70 Star BLJ&#039;s]] &lt;br /&gt;
*[[RTA Guide/Bowser in the Sky#No Reds|Bowser in the Sky (No Reds)]]&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&amp;lt;references group=&amp;quot;note&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RTA Guide Nav}}&lt;br /&gt;
[[Category:RTA Categories]]&lt;/div&gt;</summary>
		<author><name>Alaris</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Hot-Foot-It_into_the_Volcano&amp;diff=16523</id>
		<title>RTA Guide/Hot-Foot-It into the Volcano</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Hot-Foot-It_into_the_Volcano&amp;diff=16523"/>
		<updated>2022-02-07T18:06:06Z</updated>

		<summary type="html">&lt;p&gt;Alaris: /* Lava Boost */ - rearranged page, reduced the number of embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title= Hot-Foot-It into the Volcano&lt;br /&gt;
|image= HFIitV.png&lt;br /&gt;
|rta_record=[https://www.youtube.com/watch?v=ppkPtYOIbEI 17.06]&lt;br /&gt;
|ss_record=[https://youtu.be/pwDodCxGKq0 16.96]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Hot-Foot-It into the Volcano&#039;&#039;&#039; is the fifth mission of [[RTA Guide/Lethal Lava Land|Lethal Lava Land]].&lt;br /&gt;
=Lava Boost=&lt;br /&gt;
&lt;br /&gt;
Rather than laying out strats for the entire star, options are split up among the 3 sections below for players to mix and match as they see fit. See the table at the bottom of the page for an overview of each strat.&lt;br /&gt;
&lt;br /&gt;
==Entering the Volcano ==&lt;br /&gt;
* Beginner Movement - Mario cam on entry and delay the C-Down to make sure your camera is directly behind you. Switch to lakitu cam after the 2nd long jump to set up the cam for the 3rd. This movement is good for when you&#039;re starting out, but most players move to either of the intermediate options fairly early.&lt;br /&gt;
* Intermediate Movement - These options are for intermediate players and above. Which you choose is a matter of preference. Both begin with a C-Left followed by Mario Cam and C-Down. Hold A before after the camera inputs to allow you to buffer a kick once you have control of Mario. For the Mario Cam option, stay in Mario cam the whole time while pressing C-Right to adjust the camera. For the Lakitu Cam version, switch to Lakitu Cam during the first long jump, then input one C-Right when you land.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Volcano Entry Beginner.mp4|thumb| Beginner|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Volcano Entry Mario cam.mp4|thumb|Intermediate Mario Cam|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Volcano Entry Lakitu cam.mp4|thumb|Intermediate Lakitu Cam|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lava Boost ==&lt;br /&gt;
As you can see, there are many options for the lava boost portion of the star. The easiest and safest is the Triple Jump Boost, however it&#039;s quite a bit slower than all other options. The remaining options are all fairly similar, with timesave scaling well with difficulty. For most players, the trade off between difficulty and time save with strat selection is a matter of preference.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:TJ Boost.mp4|thumb| Beginner: Triple Jump Boost landing near the pole (example vid w/ inputs https://youtu.be/FhkF6TlFaMw) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:TJ Boost2.mp4|thumb| Beginner: Triple Jump Boost landing to the left (example vid w/ inputs https://youtu.be/ogT9qc6AVY8) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:LJ Boost.mp4|thumb| Intermediate 1: Long Jump Boost (example vid w/ inputs https://youtu.be/tg55P6WUN2Y) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mayne Boost.mp4|thumb| Intermediate 2: Mayne Boost (example vid w/ inputs https://https://youtu.be/9U_sx21U_5k) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:akira boost.mp4|thumb| Advanced 1: Akira Boost (example vid w/ inputs https://youtu.be/lx65q0xwmu8) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:clip boost.mp4|thumb| Advanced 1: Clip Boost (see tutorial below for input display video) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Pro Mar Boost.mp4|thumb| Pro Boost Mario Cam (see tutorial below for input display video) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Pro lak Boost.mp4|thumb| Pro Boost Lakitu Cam (example vid w/ inputs https://youtu.be/HFFPUPh_scE) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ending Movement ==&lt;br /&gt;
Similarly to the lava boost section, there are many different ending movements you can perform for this star, with varying levels of difficulty and timesave. Depending on the type of boost you choose, certain ending movements may become easier or harder. The video below goes over each of the endings, how much time they save and roughly how difficulty they are. Hover over the timestamped sections in the video to see roughly how much each strat saves.&lt;br /&gt;
{{#ev:youtube|mUG_8vVTCro}}&lt;br /&gt;
&lt;br /&gt;
== Lava Boost Tutorials ==&lt;br /&gt;
&lt;br /&gt;
* Basic Triple Jump Boost Tutorial by Paracusia: https://youtu.be/lJZsI0rFZS8&lt;br /&gt;
* Long Jump Boost Tutorial by Fuzzyness: https://youtu.be/HRK2DHUbp0Q&lt;br /&gt;
* Alternate Clip Boost Tutorial by Markinator: https://youtu.be/O_ZYlH7LCoU&lt;br /&gt;
* Pro Boost Tutorial by Paracusia: https://youtu.be/3awLIirLqcg&lt;br /&gt;
* Detailed Pro Boost Tutorial by Treybordo: https://youtu.be/WhQ3YfI8www&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Strat Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Difficulty Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Time Loss (relative to pro strat)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Suggested Endings&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Triple Jump Boost&#039;&#039;&#039; (Landing Near the Pole)&lt;br /&gt;
|Beginner&lt;br /&gt;
|~5s&lt;br /&gt;
|Sideflip to the pole&lt;br /&gt;
|Good for beginners&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Triple Jump Boost&#039;&#039;&#039; (Landing Near the Bully)&lt;br /&gt;
|Beginner&lt;br /&gt;
|~5s&lt;br /&gt;
|Triple jump to the pole&lt;br /&gt;
|Good for beginners&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Long Jump Boost&#039;&#039;&#039;&lt;br /&gt;
|Intermediate&lt;br /&gt;
|~2s&lt;br /&gt;
|All endings are viable&lt;br /&gt;
|Most common strat for intermediate players&lt;br /&gt;
|-|&lt;br /&gt;
|&#039;&#039;&#039;Mayne Boost&#039;&#039;&#039;&lt;br /&gt;
|Intermediate&lt;br /&gt;
|~2s&lt;br /&gt;
|Triple jump to the pole&lt;br /&gt;
|Older intermediate strat, less common but preferred by some&lt;br /&gt;
|-|&lt;br /&gt;
|&#039;&#039;&#039;Akira Boost&#039;&#039;&#039;&lt;br /&gt;
|Intermediate / Advanced&lt;br /&gt;
|~1s&lt;br /&gt;
|All endings are viable&lt;br /&gt;
|Good compromise between long jump boost and the pro boosts&lt;br /&gt;
|-|&lt;br /&gt;
|&#039;&#039;&#039;Clip Boost&#039;&#039;&#039;&lt;br /&gt;
|Intermediate / Advanced&lt;br /&gt;
|~1s&lt;br /&gt;
|Sideflip dive to the pole&lt;br /&gt;
|Less common strat, like a Mayne boost version of Akira boost&lt;br /&gt;
|-|&lt;br /&gt;
|&#039;&#039;&#039;Pro Boost (mario cam)&#039;&#039;&#039;&lt;br /&gt;
|Expert&lt;br /&gt;
|0s&lt;br /&gt;
|All endings are viable&lt;br /&gt;
|Most common pro boost for top runners due to consistency of movement after the boost&lt;br /&gt;
|-|&lt;br /&gt;
|&#039;&#039;&#039;Pro Boost (lakitu cam)&#039;&#039;&#039;&lt;br /&gt;
|Expert&lt;br /&gt;
|0s&lt;br /&gt;
|All endings are viable&lt;br /&gt;
|Less common, however it’s easier to get speed preservation after the boost&lt;br /&gt;
|-|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Alaris</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/BoB_100_Coins&amp;diff=16438</id>
		<title>RTA Guide/BoB 100 Coins</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/BoB_100_Coins&amp;diff=16438"/>
		<updated>2022-01-06T17:34:08Z</updated>

		<summary type="html">&lt;p&gt;Alaris: readded bad tutorial til we find a replacement :^)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title= BoB 100 Coins&lt;br /&gt;
|image=BoB.png&lt;br /&gt;
|rta_record=[https://www.youtube.com/watch?v=mjIL3lIH3xk 1:40.73 (with Red Coins)]&lt;br /&gt;
|ss_record=[https://www.youtube.com/watch?v=xh2WwsbAU1o 1:29.47]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;BoB 100 Coins&#039;&#039;&#039; is the 100 coin star in [[RTA Guide/Bob-omb Battlefield|Bob-omb Battlefield]], in speedruns it is paired with [[RTA Guide/Find the 8 Red Coins|Find the 8 Red Coins]]. The 3rd star (or later) should be selected when completing the 100 coin star, as the Koopa (with a blue coin) will not spawn otherwise. You also need to have already opened the cannon.&lt;br /&gt;
&lt;br /&gt;
= Coin Count Info =&lt;br /&gt;
&lt;br /&gt;
You will adjust how you do the ending of the star based on how many coins you have leaving the flight section:&lt;br /&gt;
&lt;br /&gt;
* After leaving the sky you should have a minimum of 58 coins (you will need to collect all 3 Goomba coins and all 3 coins from the small box). &lt;br /&gt;
* Any amount from 59-63 you will need to collect some combination of goomba and box coins to make up the deficit.&lt;br /&gt;
* With 64 coins leaving the sky you can skip all Goombas and the box, or use these as backups for bad pole RNG. &lt;br /&gt;
* If you leave with 66 coins then you can get the box coins instead of running around a 4th pole. &lt;br /&gt;
* 67/68 coins means you could get a Goomba coin or two to skip a pole.&lt;br /&gt;
* If you manage to get 69 coins out the sky then you can skip everything and only do 3 poles.&lt;br /&gt;
&lt;br /&gt;
= Beginner Example =&lt;br /&gt;
{{#ev:youtube|BWfdKwUGU38}}&lt;br /&gt;
&lt;br /&gt;
= Advanced Example =&lt;br /&gt;
{{#ev:youtube|HKAYuEG9L_g}}&lt;br /&gt;
&lt;br /&gt;
= Video Tutorials =&lt;br /&gt;
&lt;br /&gt;
== BoB 100c Tutorial/Commentary ==&lt;br /&gt;
{{#ev:youtube|ZD3ALndc3TE}}&lt;br /&gt;
&lt;br /&gt;
== Quick Pole Coins Tutorial ==&lt;br /&gt;
{{#ev:youtube|tc6zIOa65qg}}&lt;br /&gt;
&lt;br /&gt;
== Green Slope Tutorial ==&lt;br /&gt;
{{#ev:youtube|G_izyc3_rqc}}&lt;br /&gt;
&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Alaris</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Ukikipedia:Speedrun_Guide_Todo_List&amp;diff=16342</id>
		<title>Ukikipedia:Speedrun Guide Todo List</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Ukikipedia:Speedrun_Guide_Todo_List&amp;diff=16342"/>
		<updated>2021-12-04T08:36:54Z</updated>

		<summary type="html">&lt;p&gt;Alaris: /* Bowser in the Dark World */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== General ==&lt;br /&gt;
* MP4s for camera options throughout -- [[User:saksdal|saksdal]]&lt;br /&gt;
* MP4s for castle movement throughout -- [[User:saksdal|saksdal]]&lt;br /&gt;
* One youtube embed for each strat, the rest can be listed as external links to reduce clutter&lt;br /&gt;
&lt;br /&gt;
== 16 Star Things ==&lt;br /&gt;
&lt;br /&gt;
# [[RTA Guide/Lakitu Skip|Lakitu Skip]]&lt;br /&gt;
#* Condense first paragraph into bullet points?&lt;br /&gt;
#* Highlight 3 lakitu skip variants as main ones&lt;br /&gt;
#* &amp;lt;span style=&amp;quot;color:#740800&amp;quot;&amp;gt;Convert all .gifs to .mp4&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#6d9d00&amp;quot;&amp;gt;✔&amp;lt;/span&amp;gt; -- [[User:tjk113|tjk113]]&lt;br /&gt;
#* Add actual fastest lakitu skip strat -- [[User:tjk113|tjk113]]&lt;br /&gt;
&lt;br /&gt;
=== Bob-omb Battlefield ===&lt;br /&gt;
#* [[RTA Guide/Behind Chain Chomp&#039;s Gate|Behind Chain Chomp&#039;s Gate]]&lt;br /&gt;
#** &amp;lt;s&amp;gt;Convert all .gifs to .mp4&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Whomp&#039;s Fortress ===&lt;br /&gt;
#*[[RTA Guide/Blast Away the Wall|Cannonless / Cless]]&lt;br /&gt;
#** &amp;lt;s&amp;gt;OG Cannonless Example (.mp4)&amp;lt;/s&amp;gt;&lt;br /&gt;
#** Example/explanation of &amp;quot;R press&amp;quot; backup for texture setup&lt;br /&gt;
#*[[RTA Guide/Shoot into the Wild Blue|Wild Blue]]&lt;br /&gt;
#** Convert all .gifs to .mp4&lt;br /&gt;
#** Make .mp4 gallery of strats&lt;br /&gt;
#* [[RTA Guide/Chip off Whomp&#039;s Block|Whomp King]]&lt;br /&gt;
#** Make .mp4 gallery of strats&lt;br /&gt;
#*[[RTA Guide/To the Top of the Fortress|Tower]]&lt;br /&gt;
#** Make .mp4 gallery of strats&lt;br /&gt;
#* [[RTA Guide/Fall onto the Caged Island|Owl Star]]&lt;br /&gt;
#** Get Input display video for weegee dj owlless&lt;br /&gt;
#** Make .mp4 gallery of dj owless strats&lt;br /&gt;
&lt;br /&gt;
=== Cool Cool Mountain ===&lt;br /&gt;
#* [[RTA Guide/Wall Kicks Will Work|Wall Kicks Will Work]]&lt;br /&gt;
#** &amp;lt;s&amp;gt;Convert all .gifs to .mp4&amp;lt;/s&amp;gt;&lt;br /&gt;
#** &amp;lt;s&amp;gt;Make .mp4 gallery of strats&amp;lt;/s&amp;gt;&lt;br /&gt;
#** WKWW tutorial?&lt;br /&gt;
#* [[RTA Guide/Li&#039;l Penguin Lost|Li&#039;l Penguin Lost]]&lt;br /&gt;
#** Make .mp4 gallery of strats&lt;br /&gt;
#** Input display for US non-penguini&lt;br /&gt;
#** Input display for penguini strat&lt;br /&gt;
&lt;br /&gt;
=== Bowser in the Dark World ===&lt;br /&gt;
#* [[RTA Guide/Bowser in the Dark World#Red Coin Star |Bowser in the Dark World Red Coins]]&lt;br /&gt;
#** Reduce total number of embeds, use external links and galleries instead&lt;br /&gt;
#** Gallery of ending strats&lt;br /&gt;
#** Gallery of cycle based strats?&lt;br /&gt;
#* [[RTA Guide/Bowser Fights#Bowser in the Dark World | Bowser Fight 1]]&lt;br /&gt;
#** &amp;lt;s&amp;gt;Make .mp4 gallery of strats&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shifting Sand Land ===&lt;br /&gt;
#* [[RTA Guide/Inside the Ancient Pyramid#Pillarless |Pillarless / Pless]]&lt;br /&gt;
#** Tama pless backup with talon &lt;br /&gt;
#** Show fence ledgegrab, explain bad angle backup (groundpound)&lt;br /&gt;
#* [[RTA Guide/In the Talons of the Big Bird|In the Talons of the Big Bird]]&lt;br /&gt;
#** Format page better, bullet point text&lt;br /&gt;
#** Convert all .gifs to .mp4&lt;br /&gt;
#** Make .mp4 gallery of strats&lt;br /&gt;
#* &amp;lt;s&amp;gt;[[RTA Guide/Shining atop the Pyramid|Shining atop the Pyramid]]&lt;br /&gt;
#** Add more text, delete redundant subheading&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lethal Lava Land ===&lt;br /&gt;
#* &amp;lt;s&amp;gt;[[RTA Guide/8-Coin Puzzle with 15 Pieces|8-Coin Puzzle with 15 Pieces]]&lt;br /&gt;
#** Make .mp4 gallery of burn, ljs, dive strats&amp;lt;/s&amp;gt;&lt;br /&gt;
#* [[RTA Guide/Red-Hot Log Rolling#No Wing Cap |Log Star / Sidehop]]&lt;br /&gt;
#** Make .mp4 gallery of strats&lt;br /&gt;
#* [[RTA Guide/Boil the Big Bully|Big Bully]]&lt;br /&gt;
#** Make .mp4 gallery of strats&lt;br /&gt;
#* [[RTA Guide/Hot-Foot-It into the Volcano|Lava Boost]]&lt;br /&gt;
#** &amp;lt;s&amp;gt;Split into inside/outside&amp;lt;/s&amp;gt;, make gallery of &amp;lt;s&amp;gt;boost strats and&amp;lt;/s&amp;gt; endings&lt;br /&gt;
#** Reduce total number of embedded youtube links videos&lt;br /&gt;
#* [[RTA Guide/Elevator Tour in the Volcano|Elevator Star]]&lt;br /&gt;
#** Split into inside/outside, make gallery of .mp4s&lt;br /&gt;
&lt;br /&gt;
=== Hazy Maze Cave ===&lt;br /&gt;
#* [[RTA Guide/A-Maze-ing Emergency Exit|A-maze-ing Emergency Exit]]&lt;br /&gt;
#** Make .mp4 gallery of left/right&lt;br /&gt;
#* [[RTA Guide/Watch for Rolling Rocks|Watch for Rolling Rocks]]&lt;br /&gt;
#** Make .mp4 for boulder backup&lt;br /&gt;
#** Make .mp4 gallery of strats&lt;br /&gt;
#* [[RTA Guide/Swimming Beast in the Cavern|Swimming Beast in the Cavern]]&lt;br /&gt;
#** Make .mp4 gallery of strats&lt;br /&gt;
#** Add simply box jump tutorial?&lt;br /&gt;
&lt;br /&gt;
=== MIPS Clip ===&lt;br /&gt;
#* [[RTA Guide/MIPS Clip|MIPS Clip Guide]]&lt;br /&gt;
#** Reduce total number of embeds&lt;br /&gt;
&lt;br /&gt;
=== Dire, Dire Docks ===&lt;br /&gt;
#* [[RTA Guide/Board Bowser&#039;s Sub|Board Bowser&#039;s Sub]]&lt;br /&gt;
#** Input display for back sub&lt;br /&gt;
#** Lag reduction for back sub&lt;br /&gt;
&lt;br /&gt;
=== Bowser in the Fire Sea ===&lt;br /&gt;
#* [[RTA Guide/Bowser in the Fire Sea#No Reds |No Red Coins]]&lt;br /&gt;
#** Convert .gif to .mp4&lt;br /&gt;
#* [[RTA Guide/Bowser Fights#Bowser in the Fire Sea | Bowser Fight 2]]&lt;br /&gt;
#** &amp;lt;s&amp;gt;Make .mp4 gallery of strats&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Backward Long Jumps ===&lt;br /&gt;
#* [[50_Star_Door_and_Endless_Staircase_BLJs |BLJ Guide]]&lt;br /&gt;
#** &amp;lt;s&amp;gt;Add zombie BLJ tutorial&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bowser in the Sky ===&lt;br /&gt;
#* [[RTA Guide/Bowser in the Sky#No Reds | No Red Coins]]&lt;br /&gt;
#** Make .mp4 gallery of strats&lt;br /&gt;
#* [[RTA Guide/Bowser Fights#Bowser in the Sky | Bowser Fight 3]]&lt;/div&gt;</summary>
		<author><name>Alaris</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Ukikipedia:Speedrun_Guide_Todo_List&amp;diff=16233</id>
		<title>Ukikipedia:Speedrun Guide Todo List</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Ukikipedia:Speedrun_Guide_Todo_List&amp;diff=16233"/>
		<updated>2021-11-22T00:14:39Z</updated>

		<summary type="html">&lt;p&gt;Alaris: /* 16 Star Things */ - dark world&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== General ==&lt;br /&gt;
* MP4s for camera options throughout -- [[User:saksdal|saksdal]]&lt;br /&gt;
* MP4s for castle movement throughout -- [[User:saksdal|saksdal]]&lt;br /&gt;
* One youtube embed for each strat, the rest can be listed as external links to reduce clutter&lt;br /&gt;
&lt;br /&gt;
== 16 Star Things ==&lt;br /&gt;
&lt;br /&gt;
# [[RTA Guide/Lakitu Skip|Lakitu Skip]]&lt;br /&gt;
#* Condense first paragraph into bullet points?&lt;br /&gt;
#* Highlight 3 lakitu skip variants as main ones&lt;br /&gt;
#* &amp;lt;span style=&amp;quot;color:#740800&amp;quot;&amp;gt;Convert all .gifs to .mp4&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#6d9d00&amp;quot;&amp;gt;✔&amp;lt;/span&amp;gt; -- [[User:tjk113|tjk113]]&lt;br /&gt;
#* Add actual fastest lakitu skip strat -- [[User:tjk113|tjk113]]&lt;br /&gt;
# Bob-omb Battlefield&lt;br /&gt;
#* [[RTA Guide/Behind Chain Chomp&#039;s Gate|Behind Chain Chomp&#039;s Gate]]&lt;br /&gt;
#** Convert all .gifs to .mp4&lt;br /&gt;
# Whomp&#039;s Fortress&lt;br /&gt;
#*[[RTA Guide/Blast Away the Wall|Cannonless / Cless]]&lt;br /&gt;
#** &amp;lt;s&amp;gt;OG Cannonless Example (.mp4)&amp;lt;/s&amp;gt;&lt;br /&gt;
#** Example/explanation of &amp;quot;R press&amp;quot; backup for texture setup&lt;br /&gt;
#*[[RTA Guide/Shoot into the Wild Blue|Wild Blue]]&lt;br /&gt;
#** Convert all .gifs to .mp4&lt;br /&gt;
#** Make .mp4 gallery of strats&lt;br /&gt;
#* [[RTA Guide/Chip off Whomp&#039;s Block|Whomp King]]&lt;br /&gt;
#** Make .mp4 gallery of strats&lt;br /&gt;
#*[[RTA Guide/To the Top of the Fortress|Tower]]&lt;br /&gt;
#** Make .mp4 gallery of strats&lt;br /&gt;
#* [[RTA Guide/Fall onto the Caged Island|Owl Star]]&lt;br /&gt;
#** Get Input display video for weegee dj owlless&lt;br /&gt;
#** Make .mp4 gallery of dj owless strats&lt;br /&gt;
# Cool Cool Mountain&lt;br /&gt;
#* [[RTA Guide/Wall Kicks Will Work|Wall Kicks Will Work]]&lt;br /&gt;
#** &amp;lt;s&amp;gt;Convert all .gifs to .mp4&amp;lt;/s&amp;gt;&lt;br /&gt;
#** &amp;lt;s&amp;gt;Make .mp4 gallery of strats&amp;lt;/s&amp;gt;&lt;br /&gt;
#** WKWW tutorial?&lt;br /&gt;
#* [[RTA Guide/Li&#039;l Penguin Lost|Li&#039;l Penguin Lost]]&lt;br /&gt;
#** Make .mp4 gallery of strats&lt;br /&gt;
#** Input display for US non-penguini&lt;br /&gt;
#** Input display for penguini strat&lt;br /&gt;
# Bowser in the Dark World&lt;br /&gt;
#* [[RTA Guide/Bowser in the Dark World#Red Coin Star |Bowser in the Dark World Red Coins]]&lt;br /&gt;
#** Reduce total number of embeds, use external links instead&lt;br /&gt;
#** Make .mp4 gallery of strats&lt;br /&gt;
#* [[RTA Guide/Bowser Fights#Bowser in the Dark World | Bowser Fight 1]]&lt;br /&gt;
#** &amp;lt;s&amp;gt;Make .mp4 gallery of strats&amp;lt;/s&amp;gt;&lt;br /&gt;
# Shifting Sand Land&lt;br /&gt;
#* [[RTA Guide/Inside the Ancient Pyramid#Pillarless |Pillarless / Pless]]&lt;br /&gt;
#** Tama pless backup with talon &lt;br /&gt;
#** Show fence ledgegrab, explain bad angle backup (groundpound)&lt;br /&gt;
#* [[RTA Guide/In the Talons of the Big Bird|In the Talons of the Big Bird]]&lt;br /&gt;
#** Format page better, bullet point text&lt;br /&gt;
#** Convert all .gifs to .mp4&lt;br /&gt;
#** Make .mp4 gallery of strats&lt;br /&gt;
#* &amp;lt;s&amp;gt;[[RTA Guide/Shining atop the Pyramid|Shining atop the Pyramid]]&lt;br /&gt;
#** Add more text, delete redundant subheading&amp;lt;/s&amp;gt;&lt;br /&gt;
# Lethal Lava Land&lt;br /&gt;
#* [[RTA Guide/8-Coin Puzzle with 15 Pieces|8-Coin Puzzle with 15 Pieces]]&lt;br /&gt;
#** Make .mp4 gallery of burn, ljs, dive strats&lt;br /&gt;
#* [[RTA Guide/Red-Hot Log Rolling#No Wing Cap |Log Star / Sidehop]]&lt;br /&gt;
#** Make .mp4 gallery of strats&lt;br /&gt;
#* [[RTA Guide/Boil the Big Bully|Big Bully]]&lt;br /&gt;
#** Make .mp4 gallery of strats&lt;br /&gt;
#* [[RTA Guide/Hot-Foot-It into the Volcano|Lava Boost]]&lt;br /&gt;
#** &amp;lt;s&amp;gt;Split into inside/outside&amp;lt;/s&amp;gt;, make gallery of &amp;lt;s&amp;gt;boost strats and&amp;lt;/s&amp;gt; endings&lt;br /&gt;
#** Reduce total number of embedded youtube links videos&lt;br /&gt;
#* [[RTA Guide/Elevator Tour in the Volcano|Elevator Star]]&lt;br /&gt;
#** Split into inside/outside, make gallery of .mp4s&lt;br /&gt;
# Hazy Maze Cave&lt;br /&gt;
#* [[RTA Guide/A-Maze-ing Emergency Exit|A-maze-ing Emergency Exit]]&lt;br /&gt;
#** Make .mp4 gallery of left/right&lt;br /&gt;
#* [[RTA Guide/Watch for Rolling Rocks|Watch for Rolling Rocks]]&lt;br /&gt;
#** Make .mp4 for boulder backup&lt;br /&gt;
#** Make .mp4 gallery of strats&lt;br /&gt;
#* [[RTA Guide/Swimming Beast in the Cavern|Swimming Beast in the Cavern]]&lt;br /&gt;
#** Make .mp4 gallery of strats&lt;br /&gt;
#** Add simply box jump tutorial?&lt;br /&gt;
# MIPS Clip&lt;br /&gt;
#* [[RTA Guide/MIPS Clip|MIPS Clip Guide]]&lt;br /&gt;
#** Reduce total number of embeds&lt;br /&gt;
# Dire, Dire Docks&lt;br /&gt;
#* [[RTA Guide/Board Bowser&#039;s Sub|Board Bowser&#039;s Sub]]&lt;br /&gt;
#** Input display for back sub&lt;br /&gt;
#** Lag reduction for back sub&lt;br /&gt;
# Bowser in the Fire Sea&lt;br /&gt;
#* [[RTA Guide/Bowser in the Fire Sea#No Reds |No Red Coins]]&lt;br /&gt;
#** Convert .gif to .mp4&lt;br /&gt;
#* [[RTA Guide/Bowser Fights#Bowser in the Fire Sea | Bowser Fight 2]]&lt;br /&gt;
#** &amp;lt;s&amp;gt;Make .mp4 gallery of strats&amp;lt;/s&amp;gt;&lt;br /&gt;
# Backward Long Jumps&lt;br /&gt;
#* [[50_Star_Door_and_Endless_Staircase_BLJs |BLJ Guide]]&lt;br /&gt;
#** Add zombie BLJ tutorial&lt;br /&gt;
# Bowser in the Sky&lt;br /&gt;
#* [[RTA Guide/Bowser in the Sky#No Reds | No Red Coins]]&lt;br /&gt;
#** Make .mp4 gallery of strats&lt;br /&gt;
#* [[RTA Guide/Bowser Fights#Bowser in the Sky | Bowser Fight 3]]&lt;/div&gt;</summary>
		<author><name>Alaris</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/16_Star&amp;diff=16232</id>
		<title>RTA Guide/16 Star</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/16_Star&amp;diff=16232"/>
		<updated>2021-11-22T00:12:45Z</updated>

		<summary type="html">&lt;p&gt;Alaris: /* Standard Route (No LBLJ) */ - linked to castle movement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The goal of the &#039;&#039;&#039;16 Star&#039;&#039;&#039; category is to beat the game as quickly as possible using MIPS clipping to skip the 30 star door. It is a popular category for beginners since it is short and the basic route/strats can be learned in a few hours even with no casual knowledge of the game.&lt;br /&gt;
&lt;br /&gt;
== Category Rules ==&lt;br /&gt;
&lt;br /&gt;
* [[SBLJ]] is banned&lt;br /&gt;
*Any method to skip the 30 star door other than [[RTA Guide/MIPS Clip|MIPS clipping]] is banned&lt;br /&gt;
&lt;br /&gt;
== Beginner Guide ==&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|fajqLhUVL_s}}&lt;br /&gt;
&lt;br /&gt;
== Suggested Routes==&lt;br /&gt;
&lt;br /&gt;
It is important to note that although tricks are featured more prominently in this category than in 70 star, better movement and consistency is still what makes the biggest difference. As a beginner, it is recommended to start with a route that does not do LBLJ and improve on your fundamentals before switching to a less consistent, more reset-heavy LBLJ route.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Beginner&#039;&#039;&#039; - [[#Beginner Route (No_Dark_World_Reds)| No LBLJ Route without DW Reds]]&lt;br /&gt;
** Recommended for beginners with minimal experience&lt;br /&gt;
** Same as intermediate except replaces Dark World Reds with Swimming Beast in the Cavern.&lt;br /&gt;
** [[RTA Guide/Bowser in the Dark World#No Reds| Dark World (No Reds)]]&lt;br /&gt;
** [[RTA Guide/Swimming Beast in the Cavern|Swimming Beast in the Cavern]]&lt;br /&gt;
* &#039;&#039;&#039;Intermediate&#039;&#039;&#039; - [[#Standard Route (No LBLJ)| No LBLJ Route ]]&lt;br /&gt;
** Recommended for newer players around the sub 20 level&lt;br /&gt;
* &#039;&#039;&#039;Advanced &#039;&#039;&#039; - [[#Standard Route (LBLJ)| LBLJ Route]]&lt;br /&gt;
** Recommended for advanced runners going for low 16/sub 16.&lt;br /&gt;
&lt;br /&gt;
== No LBLJ Route ==&lt;br /&gt;
&lt;br /&gt;
=== Standard Route (No LBLJ) ===&lt;br /&gt;
# [[RTA Guide/Lakitu Skip|Lakitu Skip]]&lt;br /&gt;
# Bob-omb Battlefield &lt;br /&gt;
#* [[RTA Guide/Bob-omb Battlefield#Castle Movement|Castle Movement]]&lt;br /&gt;
#* [[RTA Guide/Behind Chain Chomp&#039;s Gate|Behind Chain Chomp&#039;s Gate]]&lt;br /&gt;
# Whomp&#039;s Fortress&lt;br /&gt;
#* [[RTA Guide/Whomp&#039;s Fortress#Castle Movement|Castle Movement]]&lt;br /&gt;
#* [[RTA Guide/Blast Away the Wall|Cannonless / Cless]]&lt;br /&gt;
#* [[RTA Guide/Shoot into the Wild Blue|Wild Blue]]&lt;br /&gt;
#* [[RTA Guide/Chip off Whomp&#039;s Block|Whomp King]]&lt;br /&gt;
#* [[RTA Guide/To the Top of the Fortress|Tower]]&lt;br /&gt;
#* [[RTA Guide/Fall onto the Caged Island|Owl Star]]&lt;br /&gt;
# Cool Cool Mountain&lt;br /&gt;
#* [[RTA Guide/Cool, Cool Mountain#Castle Movement|Castle Movement]]&lt;br /&gt;
#* [[RTA Guide/Wall Kicks Will Work|Wall Kicks Will Work]]&lt;br /&gt;
#* [[RTA Guide/Li&#039;l Penguin Lost|Li&#039;l Penguin Lost]]&lt;br /&gt;
# Bowser in the Dark World&lt;br /&gt;
#* [[RTA Guide/Bowser in the Dark World#Castle Movement|Castle Movement]]&lt;br /&gt;
#* [[RTA Guide/Bowser in the Dark World#Red Coin Star |Bowser in the Dark World Red Coins]]&lt;br /&gt;
#* [[RTA Guide/Bowser Fights#Bowser in the Dark World | Bowser Fight 1]]&lt;br /&gt;
# Shifting Sand Land&lt;br /&gt;
#* [[RTA Guide/Shifting Sand Land#Castle Movement|Castle Movement]]&lt;br /&gt;
#* [[RTA Guide/In the Talons of the Big Bird|In the Talons of the Big Bird]]&lt;br /&gt;
#* [[RTA Guide/Shining atop the Pyramid|Shining atop the Pyramid]]&lt;br /&gt;
# Lethal Lava Land&lt;br /&gt;
#* [[RTA Guide/Lethal Lava Land#Castle Movement|Castle Movement]]&lt;br /&gt;
#* [[RTA Guide/8-Coin Puzzle with 15 Pieces|8-Coin Puzzle with 15 Pieces]]&lt;br /&gt;
# Hazy Maze Cave&lt;br /&gt;
#* [[RTA Guide/Hazy Maze Cave#16 Castle Movement|Castle Movement]]&lt;br /&gt;
#* HMC Toad (spawns at 12 stars, get this before entering HMC)&lt;br /&gt;
#* [[RTA Guide/A-Maze-ing Emergency Exit|Emergency Exit]]&lt;br /&gt;
#* [[RTA Guide/Watch for Rolling Rocks|Rolling Rocks]]&lt;br /&gt;
# MIPS Clip&lt;br /&gt;
#* [[RTA Guide/MIPS Clip|MIPS Clip Guide]]&lt;br /&gt;
# Dire, Dire Docks&lt;br /&gt;
#* [[RTA Guide/Board Bowser&#039;s Sub|Board Bowser&#039;s Sub]]&lt;br /&gt;
# Bowser in the Fire Sea&lt;br /&gt;
#* [[RTA Guide/Bowser in the Fire Sea#No Reds |No Red Coins]]&lt;br /&gt;
#* [[RTA Guide/Bowser Fights#Bowser in the Fire Sea | Bowser Fight 2]]&lt;br /&gt;
# Backward Long Jumps&lt;br /&gt;
#* [[50_Star_Door_and_Endless_Staircase_BLJs |BLJ Guide]]&lt;br /&gt;
# Bowser in the Sky&lt;br /&gt;
#* [[RTA Guide/Bowser in the Sky#No Reds | No Red Coins]]&lt;br /&gt;
#* [[RTA Guide/Bowser Fights#Bowser in the Sky | Bowser Fight 3]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Route (No Dark World Reds) ===&lt;br /&gt;
&lt;br /&gt;
This route is mostly the same as the standard route, but with the omission of [[RTA Guide/Bowser in the Dark World#Red Coin Star |Bowser in the Dark World Red Coins]]. If you plan on taking this game seriously, it is recommended to learn DW Reds sooner than later as it helps a lot with fundamentals. The differences with the standard route are listed below.&lt;br /&gt;
&lt;br /&gt;
* Bowser in the Dark World&lt;br /&gt;
** No Red Coins&lt;br /&gt;
* Hazy Maze Cave&lt;br /&gt;
** [[RTA Guide/A-Maze-ing Emergency Exit|A-maze-ing Emergency Exit]]&lt;br /&gt;
** HMC Toad (spawns at 12 stars, do not get this last or MIPS will not spawn)&lt;br /&gt;
** [[RTA Guide/Swimming Beast in the Cavern|Swimming Beast/Dorrie]]&lt;br /&gt;
** [[RTA Guide/Watch for Rolling Rocks|Rolling Rocks]]&lt;br /&gt;
&lt;br /&gt;
=== Advanced No LBLJ Route Variations ===&lt;br /&gt;
&lt;br /&gt;
There are several route variations for the No LBLJ route which are faster but generally much harder. In almost every instance, these variations are only faster if you do the most optimal strats for each star, hence they are recommended only for people running the No LBLJ category extension for top times (i.e. sub 16 minutes). If you are simply looking to optimize your 16 star route for the main leaderboards, it is recommended to switch to an LBLJ route.&lt;br /&gt;
&lt;br /&gt;
==== WF 100c (CCM Skip) ====&lt;br /&gt;
&lt;br /&gt;
If you can do the [[RTA_Guide/Red_Coins_on_the_Floating_Isle#Expert|Expert WF 100c]] cycle, it is technically faster than opening CCM to collect Wall Kicks Will Work and Li&#039;l Penguin Lost.&lt;br /&gt;
&lt;br /&gt;
==== Replacing Stars ====&lt;br /&gt;
&lt;br /&gt;
Ignoring lobby (where you are bound by the 8 star door requirement), the slowest stars in the standard No LBLJ route are:&lt;br /&gt;
&lt;br /&gt;
* In the Talons of the Big Bird (16-17s)&lt;br /&gt;
* Watch for Rolling Rocks (15-16s)&lt;br /&gt;
&lt;br /&gt;
You can save a few seconds by replacing one or more of these stars with one of the following stars:&lt;br /&gt;
&lt;br /&gt;
* [[RTA Guide/Red-Hot Log Rolling#No Wing Cap |Log Star / Sidehop]] (12-13s)&lt;br /&gt;
* [[RTA_Guide/Inside_the_Ancient_Pyramid#Tutorial | Tama Pless]] (~13s)&lt;br /&gt;
&lt;br /&gt;
== LBLJ Route ==&lt;br /&gt;
&lt;br /&gt;
=== Standard Route (LBLJ) ===&lt;br /&gt;
&lt;br /&gt;
# LBLJ&lt;br /&gt;
#* [[RTA Guide/Lakitu Skip|Lakitu Skip]]&lt;br /&gt;
#* [[RTA Guide/Lobby Backwards Long Jump|LBLJ (Lobby Backwards Long Jump)]]&lt;br /&gt;
# Bowser in the Dark World&lt;br /&gt;
#* [[RTA Guide/Bowser in the Dark World#Red Coin Star |Bowser in the Dark World Red Coins]]&lt;br /&gt;
#* [[RTA Guide/Bowser Fights#Bowser in the Dark World | Bowser Fight 1]]&lt;br /&gt;
# Whomp&#039;s Fortress&lt;br /&gt;
#* [[RTA Guide/Blast Away the Wall|Cannonless / Cless]]&lt;br /&gt;
#* [[RTA Guide/Fall onto the Caged Island|Owlless]]&lt;br /&gt;
#* [[RTA Guide/Shoot into the Wild Blue|Wild Blue]]&lt;br /&gt;
# Shifting Sand Land&lt;br /&gt;
#*[[RTA Guide/Inside the Ancient Pyramid#Pillarless |Pillarless / Pless]]&lt;br /&gt;
#* [[RTA Guide/In the Talons of the Big Bird|Talon Star / Klepto]]&lt;br /&gt;
#* [[RTA Guide/Shining atop the Pyramid|Pyramid Top]]&lt;br /&gt;
# Lethal Lava Land&lt;br /&gt;
#* [[RTA Guide/8-Coin Puzzle with 15 Pieces|Red Coins]]&lt;br /&gt;
#* [[RTA Guide/Red-Hot Log Rolling#No Wing Cap |Log Star / Sidehop]]&lt;br /&gt;
#* [[RTA Guide/Boil the Big Bully|Big Bully]]&lt;br /&gt;
#* Choose &#039;&#039;one&#039;&#039; of the following two stars:&lt;br /&gt;
#** [[RTA Guide/Hot-Foot-It into the Volcano|Lava Boost]] &#039;&#039;(~1.2s faster using optimal strats)&#039;&#039;&lt;br /&gt;
#** [[RTA Guide/Elevator Tour in the Volcano|Elevator Star]] &#039;&#039;(recommended unless proficient at optimal lavaboost)&#039;&#039;&lt;br /&gt;
# Haze Maze Cave&lt;br /&gt;
#* [[RTA Guide/A-Maze-ing Emergency Exit|A-maze-ing Emergency Exit]]&lt;br /&gt;
#* [[RTA Guide/HMC Toad#For 16 Star | HMC Toad]]&lt;br /&gt;
#* [[RTA Guide/Watch for Rolling Rocks|Watch for Rolling Rocks]]&lt;br /&gt;
#* [[RTA Guide/Swimming Beast in the Cavern|Swimming Beast in the Cavern]]&lt;br /&gt;
# MIPS Clip&lt;br /&gt;
#* [[RTA Guide/MIPS Clip|MIPS Clip Guide]]&lt;br /&gt;
# Dire, Dire Docks&lt;br /&gt;
#* [[RTA Guide/Board Bowser&#039;s Sub|Board Bowser&#039;s Sub]]&lt;br /&gt;
# Bowser in the Fire Sea&lt;br /&gt;
#* [[RTA Guide/Bowser in the Fire Sea#No Reds |No Red Coins]]&lt;br /&gt;
#* [[RTA Guide/Bowser Fights#Bowser in the Fire Sea | Bowser Fight 2]]&lt;br /&gt;
# Backward Long Jumps&lt;br /&gt;
#* [[50_Star_Door_and_Endless_Staircase_BLJs|BLJ Guide]]&lt;br /&gt;
# Bowser in the Sky&lt;br /&gt;
#* [[RTA Guide/Bowser in the Sky#No Reds | No Red Coins]]&lt;br /&gt;
#* [[RTA Guide/Bowser Fights#Bowser in the Sky | Bowser Fight 3]]&lt;br /&gt;
&lt;br /&gt;
{{RTA Guide Nav}}&lt;br /&gt;
[[Category:RTA Categories]]&lt;/div&gt;</summary>
		<author><name>Alaris</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Ukikipedia:Speedrun_Guide_Todo_List&amp;diff=16208</id>
		<title>Ukikipedia:Speedrun Guide Todo List</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Ukikipedia:Speedrun_Guide_Todo_List&amp;diff=16208"/>
		<updated>2021-11-21T23:43:06Z</updated>

		<summary type="html">&lt;p&gt;Alaris: /* 16 Star Things */  - add pless stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== General ==&lt;br /&gt;
* MP4s for camera options throughout -- [[User:saksdal|saksdal]]&lt;br /&gt;
* MP4s for castle movement throughout -- [[User:saksdal|saksdal]]&lt;br /&gt;
* One youtube embed for each strat, the rest can be listed as external links to reduce clutter&lt;br /&gt;
&lt;br /&gt;
== 16 Star Things ==&lt;br /&gt;
&lt;br /&gt;
# [[RTA Guide/Lakitu Skip|Lakitu Skip]]&lt;br /&gt;
#* Condense first paragraph into bullet points?&lt;br /&gt;
#* Highlight 3 lakitu skip variants as main ones&lt;br /&gt;
#* &amp;lt;span style=&amp;quot;color:#740800&amp;quot;&amp;gt;Convert all .gifs to .mp4&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#6d9d00&amp;quot;&amp;gt;✔&amp;lt;/span&amp;gt; -- [[User:tjk113|tjk113]]&lt;br /&gt;
#* Add actual fastest lakitu skip strat -- [[User:tjk113|tjk113]]&lt;br /&gt;
# Bob-omb Battlefield&lt;br /&gt;
#* [[RTA Guide/Behind Chain Chomp&#039;s Gate|Behind Chain Chomp&#039;s Gate]]&lt;br /&gt;
#** Convert all .gifs to .mp4&lt;br /&gt;
# Whomp&#039;s Fortress&lt;br /&gt;
#*[[RTA Guide/Blast Away the Wall|Cannonless / Cless]]&lt;br /&gt;
#** &amp;lt;s&amp;gt;OG Cannonless Example (.mp4)&amp;lt;/s&amp;gt;&lt;br /&gt;
#** Example/explanation of &amp;quot;R press&amp;quot; backup for texture setup&lt;br /&gt;
#*[[RTA Guide/Shoot into the Wild Blue|Wild Blue]]&lt;br /&gt;
#** Convert all .gifs to .mp4&lt;br /&gt;
#** Make .mp4 gallery of strats&lt;br /&gt;
#* [[RTA Guide/Chip off Whomp&#039;s Block|Whomp King]]&lt;br /&gt;
#** Make .mp4 gallery of strats&lt;br /&gt;
#*[[RTA Guide/To the Top of the Fortress|Tower]]&lt;br /&gt;
#** Make .mp4 gallery of strats&lt;br /&gt;
#* [[RTA Guide/Fall onto the Caged Island|Owl Star]]&lt;br /&gt;
#** Get Input display video for weegee dj owlless&lt;br /&gt;
#** Make .mp4 gallery of dj owless strats&lt;br /&gt;
# Cool Cool Mountain&lt;br /&gt;
#* [[RTA Guide/Wall Kicks Will Work|Wall Kicks Will Work]]&lt;br /&gt;
#** &amp;lt;s&amp;gt;Convert all .gifs to .mp4&amp;lt;/s&amp;gt;&lt;br /&gt;
#** &amp;lt;s&amp;gt;Make .mp4 gallery of strats&amp;lt;/s&amp;gt;&lt;br /&gt;
#** WKWW tutorial?&lt;br /&gt;
#* [[RTA Guide/Li&#039;l Penguin Lost|Li&#039;l Penguin Lost]]&lt;br /&gt;
#** Make .mp4 gallery of strats&lt;br /&gt;
#** Input display for US non-penguini&lt;br /&gt;
#** Input display for penguini strat&lt;br /&gt;
# Bowser in the Dark World&lt;br /&gt;
#* [[RTA Guide/Bowser in the Dark World#Red Coin Star |Bowser in the Dark World Red Coins]]&lt;br /&gt;
#** Make .mp4 gallery of strats&lt;br /&gt;
#* [[RTA Guide/Bowser Fights#Bowser in the Dark World | Bowser Fight 1]]&lt;br /&gt;
#** &amp;lt;s&amp;gt;Make .mp4 gallery of strats&amp;lt;/s&amp;gt;&lt;br /&gt;
# Shifting Sand Land&lt;br /&gt;
#* [[RTA Guide/Inside the Ancient Pyramid#Pillarless |Pillarless / Pless]]&lt;br /&gt;
#** Tama pless backup with talon &lt;br /&gt;
#** Show fence ledgegrab, explain bad angle backup (groundpound)&lt;br /&gt;
#* [[RTA Guide/In the Talons of the Big Bird|In the Talons of the Big Bird]]&lt;br /&gt;
#** Format page better, bullet point text&lt;br /&gt;
#** Convert all .gifs to .mp4&lt;br /&gt;
#** Make .mp4 gallery of strats&lt;br /&gt;
#* &amp;lt;s&amp;gt;[[RTA Guide/Shining atop the Pyramid|Shining atop the Pyramid]]&lt;br /&gt;
#** Add more text, delete redundant subheading&amp;lt;/s&amp;gt;&lt;br /&gt;
# Lethal Lava Land&lt;br /&gt;
#* [[RTA Guide/8-Coin Puzzle with 15 Pieces|8-Coin Puzzle with 15 Pieces]]&lt;br /&gt;
#** Make .mp4 gallery of burn, ljs, dive strats&lt;br /&gt;
#* [[RTA Guide/Red-Hot Log Rolling#No Wing Cap |Log Star / Sidehop]]&lt;br /&gt;
#** Make .mp4 gallery of strats&lt;br /&gt;
#* [[RTA Guide/Boil the Big Bully|Big Bully]]&lt;br /&gt;
#** Make .mp4 gallery of strats&lt;br /&gt;
#* [[RTA Guide/Hot-Foot-It into the Volcano|Lava Boost]]&lt;br /&gt;
#** &amp;lt;s&amp;gt;Split into inside/outside&amp;lt;/s&amp;gt;, make gallery of &amp;lt;s&amp;gt;boost strats and&amp;lt;/s&amp;gt; endings&lt;br /&gt;
#** Reduce total number of embedded youtube links videos&lt;br /&gt;
#* [[RTA Guide/Elevator Tour in the Volcano|Elevator Star]]&lt;br /&gt;
#** Split into inside/outside, make gallery of .mp4s&lt;br /&gt;
# Hazy Maze Cave&lt;br /&gt;
#* [[RTA Guide/A-Maze-ing Emergency Exit|A-maze-ing Emergency Exit]]&lt;br /&gt;
#** Make .mp4 gallery of left/right&lt;br /&gt;
#* [[RTA Guide/Watch for Rolling Rocks|Watch for Rolling Rocks]]&lt;br /&gt;
#** Make .mp4 for boulder backup&lt;br /&gt;
#** Make .mp4 gallery of strats&lt;br /&gt;
#* [[RTA Guide/Swimming Beast in the Cavern|Swimming Beast in the Cavern]]&lt;br /&gt;
#** Make .mp4 gallery of strats&lt;br /&gt;
#** Add simply box jump tutorial?&lt;br /&gt;
# MIPS Clip&lt;br /&gt;
#* [[RTA Guide/MIPS Clip|MIPS Clip Guide]]&lt;br /&gt;
#** Reduce total number of embeds&lt;br /&gt;
# Dire, Dire Docks&lt;br /&gt;
#* [[RTA Guide/Board Bowser&#039;s Sub|Board Bowser&#039;s Sub]]&lt;br /&gt;
#** Input display for back sub&lt;br /&gt;
#** Lag reduction for back sub&lt;br /&gt;
# Bowser in the Fire Sea&lt;br /&gt;
#* [[RTA Guide/Bowser in the Fire Sea#No Reds |No Red Coins]]&lt;br /&gt;
#** Convert .gif to .mp4&lt;br /&gt;
#* [[RTA Guide/Bowser Fights#Bowser in the Fire Sea | Bowser Fight 2]]&lt;br /&gt;
#** &amp;lt;s&amp;gt;Make .mp4 gallery of strats&amp;lt;/s&amp;gt;&lt;br /&gt;
# Backward Long Jumps&lt;br /&gt;
#* [[50_Star_Door_and_Endless_Staircase_BLJs |BLJ Guide]]&lt;br /&gt;
#** Add zombie BLJ tutorial&lt;br /&gt;
# Bowser in the Sky&lt;br /&gt;
#* [[RTA Guide/Bowser in the Sky#No Reds | No Red Coins]]&lt;br /&gt;
#** Make .mp4 gallery of strats&lt;br /&gt;
#* [[RTA Guide/Bowser Fights#Bowser in the Sky | Bowser Fight 3]]&lt;/div&gt;</summary>
		<author><name>Alaris</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:Bob_wingcap_easy.mp4&amp;diff=16085</id>
		<title>File:Bob wingcap easy.mp4</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:Bob_wingcap_easy.mp4&amp;diff=16085"/>
		<updated>2021-11-17T00:28:21Z</updated>

		<summary type="html">&lt;p&gt;Alaris: Alaris uploaded a new version of File:Bob wingcap easy.mp4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;easiest wingcap grab movement in bob&lt;/div&gt;</summary>
		<author><name>Alaris</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/16_Star&amp;diff=16083</id>
		<title>RTA Guide/16 Star</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/16_Star&amp;diff=16083"/>
		<updated>2021-11-17T00:17:24Z</updated>

		<summary type="html">&lt;p&gt;Alaris: add links to bowser fights&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The goal of the &#039;&#039;&#039;16 Star&#039;&#039;&#039; category is to beat the game as quickly as possible using MIPS clipping to skip the 30 star door. It is a popular category for beginners since it is short and the basic route/strats can be learned in a few hours even with no casual knowledge of the game.&lt;br /&gt;
&lt;br /&gt;
== Category Rules ==&lt;br /&gt;
&lt;br /&gt;
* [[SBLJ]] is banned&lt;br /&gt;
*Any method to skip the 30 star door other than [[RTA Guide/MIPS Clip|MIPS clipping]] is banned&lt;br /&gt;
&lt;br /&gt;
== Beginner Guide ==&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|fajqLhUVL_s}}&lt;br /&gt;
&lt;br /&gt;
== Suggested Routes==&lt;br /&gt;
&lt;br /&gt;
It is important to note that although tricks are featured more prominently in this category than in 70 star, better movement and consistency is still what makes the biggest difference. As a beginner, it is recommended to start with a route that does not do LBLJ and improve on your fundamentals before switching to a less consistent, more reset-heavy LBLJ route.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Beginner&#039;&#039;&#039; - [[#Beginner Route (No_Dark_World_Reds)| No LBLJ Route without DW Reds]]&lt;br /&gt;
** Recommended for beginners with minimal experience&lt;br /&gt;
** Same as intermediate except replaces Dark World Reds with Swimming Beast in the Cavern.&lt;br /&gt;
** [[RTA Guide/Bowser in the Dark World#No Reds| Dark World (No Reds)]]&lt;br /&gt;
** [[RTA Guide/Swimming Beast in the Cavern|Swimming Beast in the Cavern]]&lt;br /&gt;
* &#039;&#039;&#039;Intermediate&#039;&#039;&#039; - [[#Standard Route (No LBLJ)| No LBLJ Route ]]&lt;br /&gt;
** Recommended for newer players around the sub 20 level&lt;br /&gt;
* &#039;&#039;&#039;Advanced &#039;&#039;&#039; - [[#Standard Route (LBLJ)| LBLJ Route]]&lt;br /&gt;
** Recommended for advanced runners going for low 16/sub 16.&lt;br /&gt;
&lt;br /&gt;
== No LBLJ Route ==&lt;br /&gt;
&lt;br /&gt;
=== Standard Route (No LBLJ) ===&lt;br /&gt;
# [[RTA Guide/Lakitu Skip|Lakitu Skip]]&lt;br /&gt;
# Bob-omb Battlefield&lt;br /&gt;
#* [[RTA Guide/Behind Chain Chomp&#039;s Gate|Behind Chain Chomp&#039;s Gate]]&lt;br /&gt;
# Whomp&#039;s Fortress&lt;br /&gt;
#*[[RTA Guide/Blast Away the Wall|Cannonless / Cless]]&lt;br /&gt;
#*[[RTA Guide/Shoot into the Wild Blue|Wild Blue]]&lt;br /&gt;
#* [[RTA Guide/Chip off Whomp&#039;s Block|Whomp King]]&lt;br /&gt;
#*[[RTA Guide/To the Top of the Fortress|Tower]]&lt;br /&gt;
#* [[RTA Guide/Fall onto the Caged Island|Owl Star]]&lt;br /&gt;
# Cool Cool Mountain&lt;br /&gt;
#* [[RTA Guide/Wall Kicks Will Work|Wall Kicks Will Work]]&lt;br /&gt;
#* [[RTA Guide/Li&#039;l Penguin Lost|Li&#039;l Penguin Lost]]&lt;br /&gt;
# Bowser in the Dark World&lt;br /&gt;
#* [[RTA Guide/Bowser in the Dark World#Red Coin Star |Bowser in the Dark World Red Coins]]&lt;br /&gt;
#* [[RTA Guide/Bowser Fights#Bowser in the Dark World | Bowser Fight 1]]&lt;br /&gt;
# Shifting Sand Land&lt;br /&gt;
#* [[RTA Guide/In the Talons of the Big Bird|In the Talons of the Big Bird]]&lt;br /&gt;
#* [[RTA Guide/Shining atop the Pyramid|Shining atop the Pyramid]]&lt;br /&gt;
# Lethal Lava Land&lt;br /&gt;
#* [[RTA Guide/8-Coin Puzzle with 15 Pieces|8-Coin Puzzle with 15 Pieces]]&lt;br /&gt;
# Hazy Maze Cave&lt;br /&gt;
#* HMC Toad (spawns at 12 stars, get this before entering HMC)&lt;br /&gt;
#* [[RTA Guide/A-Maze-ing Emergency Exit|Emergency Exit]]&lt;br /&gt;
#* [[RTA Guide/Watch for Rolling Rocks|Rolling Rocks]]&lt;br /&gt;
# MIPS Clip&lt;br /&gt;
#* [[RTA Guide/MIPS Clip|MIPS Clip Guide]]&lt;br /&gt;
# Dire, Dire Docks&lt;br /&gt;
#* [[RTA Guide/Board Bowser&#039;s Sub|Board Bowser&#039;s Sub]]&lt;br /&gt;
# Bowser in the Fire Sea&lt;br /&gt;
#* [[RTA Guide/Bowser in the Fire Sea#No Reds |No Red Coins]]&lt;br /&gt;
#* [[RTA Guide/Bowser Fights#Bowser in the Fire Sea | Bowser Fight 2]]&lt;br /&gt;
# Backward Long Jumps&lt;br /&gt;
#* [[50_Star_Door_and_Endless_Staircase_BLJs |BLJ Guide]]&lt;br /&gt;
# Bowser in the Sky&lt;br /&gt;
#* [[RTA Guide/Bowser in the Sky#No Reds | No Red Coins]]&lt;br /&gt;
#* [[RTA Guide/Bowser Fights#Bowser in the Sky | Bowser Fight 3]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Route (No Dark World Reds) ===&lt;br /&gt;
&lt;br /&gt;
This route is mostly the same as the standard route, but with the omission of [[RTA Guide/Bowser in the Dark World#Red Coin Star |Bowser in the Dark World Red Coins]]. If you plan on taking this game seriously, it is recommended to learn DW Reds sooner than later as it helps a lot with fundamentals. The differences with the standard route are listed below.&lt;br /&gt;
&lt;br /&gt;
* Bowser in the Dark World&lt;br /&gt;
** No Red Coins&lt;br /&gt;
* Hazy Maze Cave&lt;br /&gt;
** [[RTA Guide/A-Maze-ing Emergency Exit|A-maze-ing Emergency Exit]]&lt;br /&gt;
** HMC Toad (spawns at 12 stars, do not get this last or MIPS will not spawn)&lt;br /&gt;
** [[RTA Guide/Swimming Beast in the Cavern|Swimming Beast/Dorrie]]&lt;br /&gt;
** [[RTA Guide/Watch for Rolling Rocks|Rolling Rocks]]&lt;br /&gt;
&lt;br /&gt;
=== Advanced No LBLJ Route Variations ===&lt;br /&gt;
&lt;br /&gt;
There are several route variations for the No LBLJ route which are faster but generally much harder. In almost every instance, these variations are only faster if you do the most optimal strats for each star, hence they are recommended only for people running the No LBLJ category extension for top times (i.e. sub 16 minutes). If you are simply looking to optimize your 16 star route for the main leaderboards, it is recommended to switch to an LBLJ route.&lt;br /&gt;
&lt;br /&gt;
==== WF 100c (CCM Skip) ====&lt;br /&gt;
&lt;br /&gt;
If you can do the [[RTA_Guide/Red_Coins_on_the_Floating_Isle#Expert|Expert WF 100c]] cycle, it is technically faster than opening CCM to collect Wall Kicks Will Work and Li&#039;l Penguin Lost.&lt;br /&gt;
&lt;br /&gt;
==== Replacing Stars ====&lt;br /&gt;
&lt;br /&gt;
Ignoring lobby (where you are bound by the 8 star door requirement), the slowest stars in the standard No LBLJ route are:&lt;br /&gt;
&lt;br /&gt;
* In the Talons of the Big Bird (16-17s)&lt;br /&gt;
* Watch for Rolling Rocks (15-16s)&lt;br /&gt;
&lt;br /&gt;
You can save a few seconds by replacing one or more of these stars with one of the following stars:&lt;br /&gt;
&lt;br /&gt;
* [[RTA Guide/Red-Hot Log Rolling#No Wing Cap |Log Star / Sidehop]] (12-13s)&lt;br /&gt;
* [[RTA_Guide/Inside_the_Ancient_Pyramid#Tutorial | Tama Pless]] (~13s)&lt;br /&gt;
&lt;br /&gt;
== LBLJ Route ==&lt;br /&gt;
&lt;br /&gt;
=== Standard Route (LBLJ) ===&lt;br /&gt;
&lt;br /&gt;
# LBLJ&lt;br /&gt;
#* [[RTA Guide/Lakitu Skip|Lakitu Skip]]&lt;br /&gt;
#* [[RTA Guide/Lobby Backwards Long Jump|LBLJ (Lobby Backwards Long Jump)]]&lt;br /&gt;
# Bowser in the Dark World&lt;br /&gt;
#* [[RTA Guide/Bowser in the Dark World#Red Coin Star |Bowser in the Dark World Red Coins]]&lt;br /&gt;
#* [[RTA Guide/Bowser Fights#Bowser in the Dark World | Bowser Fight 1]]&lt;br /&gt;
# Whomp&#039;s Fortress&lt;br /&gt;
#* [[RTA Guide/Blast Away the Wall|Cannonless / Cless]]&lt;br /&gt;
#* [[RTA Guide/Fall onto the Caged Island|Owlless]]&lt;br /&gt;
#* [[RTA Guide/Shoot into the Wild Blue|Wild Blue]]&lt;br /&gt;
# Shifting Sand Land&lt;br /&gt;
#*[[RTA Guide/Inside the Ancient Pyramid#Pillarless |Pillarless / Pless]]&lt;br /&gt;
#* [[RTA Guide/In the Talons of the Big Bird|Talon Star / Klepto]]&lt;br /&gt;
#* [[RTA Guide/Shining atop the Pyramid|Pyramid Top]]&lt;br /&gt;
# Lethal Lava Land&lt;br /&gt;
#* [[RTA Guide/8-Coin Puzzle with 15 Pieces|Red Coins]]&lt;br /&gt;
#* [[RTA Guide/Red-Hot Log Rolling#No Wing Cap |Log Star / Sidehop]]&lt;br /&gt;
#* [[RTA Guide/Boil the Big Bully|Big Bully]]&lt;br /&gt;
#* Choose &#039;&#039;one&#039;&#039; of the following two stars:&lt;br /&gt;
#** [[RTA Guide/Hot-Foot-It into the Volcano|Lava Boost]] &#039;&#039;(~1.2s faster using optimal strats)&#039;&#039;&lt;br /&gt;
#** [[RTA Guide/Elevator Tour in the Volcano|Elevator Star]] &#039;&#039;(recommended unless proficient at optimal lavaboost)&#039;&#039;&lt;br /&gt;
# Haze Maze Cave&lt;br /&gt;
#* [[RTA Guide/A-Maze-ing Emergency Exit|A-maze-ing Emergency Exit]]&lt;br /&gt;
#* [[RTA Guide/HMC Toad#For 16 Star | HMC Toad]]&lt;br /&gt;
#* [[RTA Guide/Watch for Rolling Rocks|Watch for Rolling Rocks]]&lt;br /&gt;
#* [[RTA Guide/Swimming Beast in the Cavern|Swimming Beast in the Cavern]]&lt;br /&gt;
# MIPS Clip&lt;br /&gt;
#* [[RTA Guide/MIPS Clip|MIPS Clip Guide]]&lt;br /&gt;
# Dire, Dire Docks&lt;br /&gt;
#* [[RTA Guide/Board Bowser&#039;s Sub|Board Bowser&#039;s Sub]]&lt;br /&gt;
# Bowser in the Fire Sea&lt;br /&gt;
#* [[RTA Guide/Bowser in the Fire Sea#No Reds |No Red Coins]]&lt;br /&gt;
#* [[RTA Guide/Bowser Fights#Bowser in the Fire Sea | Bowser Fight 2]]&lt;br /&gt;
# Backward Long Jumps&lt;br /&gt;
#* [[50_Star_Door_and_Endless_Staircase_BLJs|BLJ Guide]]&lt;br /&gt;
# Bowser in the Sky&lt;br /&gt;
#* [[RTA Guide/Bowser in the Sky#No Reds | No Red Coins]]&lt;br /&gt;
#* [[RTA Guide/Bowser Fights#Bowser in the Sky | Bowser Fight 3]]&lt;br /&gt;
&lt;br /&gt;
{{RTA Guide Nav}}&lt;br /&gt;
[[Category:RTA Categories]]&lt;/div&gt;</summary>
		<author><name>Alaris</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Ukikipedia:Speedrun_Guide_Todo_List&amp;diff=16081</id>
		<title>Ukikipedia:Speedrun Guide Todo List</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Ukikipedia:Speedrun_Guide_Todo_List&amp;diff=16081"/>
		<updated>2021-11-17T00:05:59Z</updated>

		<summary type="html">&lt;p&gt;Alaris: /* 16 Star Route */  - fill out todo list for 16 star&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== General ==&lt;br /&gt;
* MP4s for camera options throughout -- [[User:saksdal|saksdal]]&lt;br /&gt;
* MP4s for castle movement throughout -- [[User:saksdal|saksdal]]&lt;br /&gt;
* One youtube embed for each strat, the rest can be listed as external links to reduce clutter&lt;br /&gt;
* Split lavaboost into before volcano, boost and poles movement, making MPGs for all options.  Also add route selection guidance -- [[User:saksdal|saksdal]]&lt;br /&gt;
&lt;br /&gt;
== 16 Star Things ==&lt;br /&gt;
&lt;br /&gt;
# [[RTA Guide/Lakitu Skip|Lakitu Skip]]&lt;br /&gt;
#* Condense first paragraph into bullet points?&lt;br /&gt;
#* Highlight 3 lakitu skip variants as main ones&lt;br /&gt;
#* Convert all .gifs to .mp4&lt;br /&gt;
# Bob-omb Battlefield&lt;br /&gt;
#* [[RTA Guide/Behind Chain Chomp&#039;s Gate|Behind Chain Chomp&#039;s Gate]]&lt;br /&gt;
#** Convert all .gifs to .mp4&lt;br /&gt;
# Whomp&#039;s Fortress&lt;br /&gt;
#*[[RTA Guide/Blast Away the Wall|Cannonless / Cless]]&lt;br /&gt;
#** OG Cannonless Example (.mp4)&lt;br /&gt;
#** Example/explanation of &amp;quot;R press&amp;quot; backup for texture setup&lt;br /&gt;
#*[[RTA Guide/Shoot into the Wild Blue|Wild Blue]]&lt;br /&gt;
#** Convert all .gifs to .mp4&lt;br /&gt;
#** Make .mp4 gallery of strats&lt;br /&gt;
#* [[RTA Guide/Chip off Whomp&#039;s Block|Whomp King]]&lt;br /&gt;
#** Make .mp4 gallery of strats&lt;br /&gt;
#*[[RTA Guide/To the Top of the Fortress|Tower]]&lt;br /&gt;
#** Make .mp4 gallery of strats&lt;br /&gt;
#* [[RTA Guide/Fall onto the Caged Island|Owl Star]]&lt;br /&gt;
#** Get Input display video for weegee dj owlless&lt;br /&gt;
#** Make .mp4 gallery of dj owless strats&lt;br /&gt;
# Cool Cool Mountain&lt;br /&gt;
#* [[RTA Guide/Wall Kicks Will Work|Wall Kicks Will Work]]&lt;br /&gt;
#** Convert all .gifs to .mp4&lt;br /&gt;
#** Make .mp4 gallery of strats&lt;br /&gt;
#** WKWW tutorial?&lt;br /&gt;
#* [[RTA Guide/Li&#039;l Penguin Lost|Li&#039;l Penguin Lost]]&lt;br /&gt;
#** Make .mp4 gallery of strats&lt;br /&gt;
#** Input display for US non-penguini&lt;br /&gt;
#** Input display for penguini strat&lt;br /&gt;
# Bowser in the Dark World&lt;br /&gt;
#* [[RTA Guide/Bowser in the Dark World#Red Coin Star |Bowser in the Dark World Red Coins]]&lt;br /&gt;
#** Make .mp4 gallery of strats&lt;br /&gt;
#* [[RTA Guide/Bowser Fights#Bowser in the Dark World | Bowser Fight 1]]&lt;br /&gt;
#** Make .mp4 gallery of strats&lt;br /&gt;
# Shifting Sand Land&lt;br /&gt;
#* [[RTA Guide/In the Talons of the Big Bird|In the Talons of the Big Bird]]&lt;br /&gt;
#** Format page better, bullet point text&lt;br /&gt;
#** Convert all .gifs to .mp4&lt;br /&gt;
#** Make .mp4 gallery of strats&lt;br /&gt;
#* [[RTA Guide/Shining atop the Pyramid|Shining atop the Pyramid]]&lt;br /&gt;
#** Add more text, delete redundant subheading&lt;br /&gt;
# Lethal Lava Land&lt;br /&gt;
#* [[RTA Guide/8-Coin Puzzle with 15 Pieces|8-Coin Puzzle with 15 Pieces]]&lt;br /&gt;
#** Make .mp4 gallery of burn, ljs, dive strats&lt;br /&gt;
#* [[RTA Guide/Red-Hot Log Rolling#No Wing Cap |Log Star / Sidehop]]&lt;br /&gt;
#** Make .mp4 gallery of strats&lt;br /&gt;
#* [[RTA Guide/Boil the Big Bully|Big Bully]]&lt;br /&gt;
#** Make .mp4 gallery of strats&lt;br /&gt;
#* [[RTA Guide/Hot-Foot-It into the Volcano|Lava Boost]]&lt;br /&gt;
#** Split into inside/outside, make gallery of boost strats and endings&lt;br /&gt;
#** Reduce total number of embedded youtube links videos&lt;br /&gt;
#* [[RTA Guide/Elevator Tour in the Volcano|Elevator Star]]&lt;br /&gt;
#** Split into inside/outside, make gallery of .mp4s&lt;br /&gt;
# Hazy Maze Cave&lt;br /&gt;
#* [[RTA Guide/A-Maze-ing Emergency Exit|A-maze-ing Emergency Exit]]&lt;br /&gt;
#** Make .mp4 gallery of left/right&lt;br /&gt;
#* [[RTA Guide/Watch for Rolling Rocks|Watch for Rolling Rocks]]&lt;br /&gt;
#** Make .mp4 for boulder backup&lt;br /&gt;
#** Make .mp4 gallery of strats&lt;br /&gt;
#* [[RTA Guide/Swimming Beast in the Cavern|Swimming Beast in the Cavern]]&lt;br /&gt;
#** Make .mp4 gallery of strats&lt;br /&gt;
#** Add simply box jump tutorial?&lt;br /&gt;
# MIPS Clip&lt;br /&gt;
#* [[RTA Guide/MIPS Clip|MIPS Clip Guide]]&lt;br /&gt;
#** Reduce total number of embeds&lt;br /&gt;
# Dire, Dire Docks&lt;br /&gt;
#* [[RTA Guide/Board Bowser&#039;s Sub|Board Bowser&#039;s Sub]]&lt;br /&gt;
#** Input display for back sub&lt;br /&gt;
#** Lag reduction for back sub&lt;br /&gt;
# Bowser in the Fire Sea&lt;br /&gt;
#* [[RTA Guide/Bowser in the Fire Sea#No Reds |No Red Coins]]&lt;br /&gt;
#** Convert .gif to .mp4&lt;br /&gt;
#* [[RTA Guide/Bowser Fights#Bowser in the Fire Sea | Bowser Fight 2]]&lt;br /&gt;
#** Make .mp4 gallery of strats&lt;br /&gt;
# Backward Long Jumps&lt;br /&gt;
#* [[50_Star_Door_and_Endless_Staircase_BLJs |BLJ Guide]]&lt;br /&gt;
#** Add zombie BLJ tutorial&lt;br /&gt;
# Bowser in the Sky&lt;br /&gt;
#* [[RTA Guide/Bowser in the Sky#No Reds | No Red Coins]]&lt;br /&gt;
#** Make .mp4 gallery of strats&lt;br /&gt;
#* [[RTA Guide/Bowser Fights#Bowser in the Sky | Bowser Fight 3]]&lt;/div&gt;</summary>
		<author><name>Alaris</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Ukikipedia:Speedrun_Guide_Todo_List&amp;diff=16080</id>
		<title>Ukikipedia:Speedrun Guide Todo List</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Ukikipedia:Speedrun_Guide_Todo_List&amp;diff=16080"/>
		<updated>2021-11-16T23:38:57Z</updated>

		<summary type="html">&lt;p&gt;Alaris: update todo thru whomps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== General ==&lt;br /&gt;
* MP4s for camera options throughout -- [[User:saksdal|saksdal]]&lt;br /&gt;
* MP4s for castle movement throughout -- [[User:saksdal|saksdal]]&lt;br /&gt;
* One youtube embed for each strat, the rest can be listed as external links to reduce clutter&lt;br /&gt;
* Split lavaboost into before volcano, boost and poles movement, making MPGs for all options.  Also add route selection guidance -- [[User:saksdal|saksdal]]&lt;br /&gt;
&lt;br /&gt;
== 16 Star Route ==&lt;br /&gt;
&lt;br /&gt;
# [[RTA Guide/Lakitu Skip|Lakitu Skip]]&lt;br /&gt;
#* Condense first paragraph into bullet points?&lt;br /&gt;
#* Highlight 3 lakitu skip variants as main ones&lt;br /&gt;
#* Convert all .gifs to .mp4&lt;br /&gt;
# Bob-omb Battlefield&lt;br /&gt;
#* [[RTA Guide/Behind Chain Chomp&#039;s Gate|Behind Chain Chomp&#039;s Gate]]&lt;br /&gt;
#** Convert all .gifs to .mp4&lt;br /&gt;
# Whomp&#039;s Fortress&lt;br /&gt;
#*[[RTA Guide/Blast Away the Wall|Cannonless / Cless]]&lt;br /&gt;
#** OG Cannonless Example (.mp4)&lt;br /&gt;
#** Example/explanation of &amp;quot;R press&amp;quot; backup for texture setup&lt;br /&gt;
#*[[RTA Guide/Shoot into the Wild Blue|Wild Blue]]&lt;br /&gt;
#** Convert all .gifs to .mp4&lt;br /&gt;
#** Make .mp4 gallery of strats&lt;br /&gt;
#* [[RTA Guide/Chip off Whomp&#039;s Block|Whomp King]]&lt;br /&gt;
#** Make .mp4 gallery of strats&lt;br /&gt;
#*[[RTA Guide/To the Top of the Fortress|Tower]]&lt;br /&gt;
#** Make .mp4 gallery of strats&lt;br /&gt;
#* [[RTA Guide/Fall onto the Caged Island|Owl Star]]&lt;br /&gt;
#** Get Input display video for weegee dj owlless&lt;br /&gt;
#** Make .mp4 gallery of dj owless strats&lt;br /&gt;
# Cool Cool Mountain&lt;br /&gt;
#* [[RTA Guide/Wall Kicks Will Work|Wall Kicks Will Work]]&lt;br /&gt;
#* [[RTA Guide/Li&#039;l Penguin Lost|Li&#039;l Penguin Lost]]&lt;br /&gt;
# Bowser in the Dark World&lt;br /&gt;
#* [[RTA Guide/Bowser in the Dark World#Red Coin Star |Bowser in the Dark World Red Coins]]&lt;br /&gt;
#* [[RTA Guide/Bowser Fights#Bowser in the Dark World | Bowser Fight 1]]&lt;br /&gt;
# Shifting Sand Land&lt;br /&gt;
#* [[RTA Guide/In the Talons of the Big Bird|In the Talons of the Big Bird]]&lt;br /&gt;
#* [[RTA Guide/Shining atop the Pyramid|Shining atop the Pyramid]]&lt;br /&gt;
# Lethal Lava Land&lt;br /&gt;
#* [[RTA Guide/8-Coin Puzzle with 15 Pieces|8-Coin Puzzle with 15 Pieces]]&lt;br /&gt;
# Hazy Maze Cave&lt;br /&gt;
#* HMC Toad (spawns at 12 stars, get this before entering HMC)&lt;br /&gt;
#* [[RTA Guide/A-Maze-ing Emergency Exit|Emergency Exit]]&lt;br /&gt;
#* [[RTA Guide/Watch for Rolling Rocks|Rolling Rocks]]&lt;br /&gt;
# MIPS Clip&lt;br /&gt;
#* [[RTA Guide/MIPS Clip|MIPS Clip Guide]]&lt;br /&gt;
# Dire, Dire Docks&lt;br /&gt;
#* [[RTA Guide/Board Bowser&#039;s Sub|Board Bowser&#039;s Sub]]&lt;br /&gt;
# Bowser in the Fire Sea&lt;br /&gt;
#* [[RTA Guide/Bowser in the Fire Sea#No Reds |No Red Coins]]&lt;br /&gt;
#* [[RTA Guide/Bowser Fights#Bowser in the Fire Sea | Bowser Fight 2]]&lt;br /&gt;
# Backward Long Jumps&lt;br /&gt;
#* [[50_Star_Door_and_Endless_Staircase_BLJs |BLJ Guide]]&lt;br /&gt;
# Bowser in the Sky&lt;br /&gt;
#* [[RTA Guide/Bowser in the Sky#No Reds | No Red Coins]]&lt;br /&gt;
#* [[RTA Guide/Bowser Fights#Bowser in the Sky | Bowser Fight 3]]&lt;/div&gt;</summary>
		<author><name>Alaris</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/16_Star&amp;diff=16079</id>
		<title>RTA Guide/16 Star</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/16_Star&amp;diff=16079"/>
		<updated>2021-11-16T23:24:02Z</updated>

		<summary type="html">&lt;p&gt;Alaris: /* Standard Route (No LBLJ) */ - add links to bowser fights&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The goal of the &#039;&#039;&#039;16 Star&#039;&#039;&#039; category is to beat the game as quickly as possible using MIPS clipping to skip the 30 star door. It is a popular category for beginners since it is short and the basic route/strats can be learned in a few hours even with no casual knowledge of the game.&lt;br /&gt;
&lt;br /&gt;
== Category Rules ==&lt;br /&gt;
&lt;br /&gt;
* [[SBLJ]] is banned&lt;br /&gt;
*Any method to skip the 30 star door other than [[RTA Guide/MIPS Clip|MIPS clipping]] is banned&lt;br /&gt;
&lt;br /&gt;
== Beginner Guide ==&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|fajqLhUVL_s}}&lt;br /&gt;
&lt;br /&gt;
== Suggested Routes==&lt;br /&gt;
&lt;br /&gt;
It is important to note that although tricks are featured more prominently in this category than in 70 star, better movement and consistency is still what makes the biggest difference. As a beginner, it is recommended to start with a route that does not do LBLJ and improve on your fundamentals before switching to a less consistent, more reset-heavy LBLJ route.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Beginner&#039;&#039;&#039; - [[#Beginner Route (No_Dark_World_Reds)| No LBLJ Route without DW Reds]]&lt;br /&gt;
** Recommended for beginners with minimal experience&lt;br /&gt;
** Same as intermediate except replaces Dark World Reds with Swimming Beast in the Cavern.&lt;br /&gt;
** [[RTA Guide/Bowser in the Dark World#No Reds| Dark World (No Reds)]]&lt;br /&gt;
** [[RTA Guide/Swimming Beast in the Cavern|Swimming Beast in the Cavern]]&lt;br /&gt;
* &#039;&#039;&#039;Intermediate&#039;&#039;&#039; - [[#Standard Route (No LBLJ)| No LBLJ Route ]]&lt;br /&gt;
** Recommended for newer players around the sub 20 level&lt;br /&gt;
* &#039;&#039;&#039;Advanced &#039;&#039;&#039; - [[#Standard Route (LBLJ)| LBLJ Route]]&lt;br /&gt;
** Recommended for advanced runners going for low 16/sub 16.&lt;br /&gt;
&lt;br /&gt;
== No LBLJ Route ==&lt;br /&gt;
&lt;br /&gt;
=== Standard Route (No LBLJ) ===&lt;br /&gt;
# [[RTA Guide/Lakitu Skip|Lakitu Skip]]&lt;br /&gt;
# Bob-omb Battlefield&lt;br /&gt;
#* [[RTA Guide/Behind Chain Chomp&#039;s Gate|Behind Chain Chomp&#039;s Gate]]&lt;br /&gt;
# Whomp&#039;s Fortress&lt;br /&gt;
#*[[RTA Guide/Blast Away the Wall|Cannonless / Cless]]&lt;br /&gt;
#*[[RTA Guide/Shoot into the Wild Blue|Wild Blue]]&lt;br /&gt;
#* [[RTA Guide/Chip off Whomp&#039;s Block|Whomp King]]&lt;br /&gt;
#*[[RTA Guide/To the Top of the Fortress|Tower]]&lt;br /&gt;
#* [[RTA Guide/Fall onto the Caged Island|Owl Star]]&lt;br /&gt;
# Cool Cool Mountain&lt;br /&gt;
#* [[RTA Guide/Wall Kicks Will Work|Wall Kicks Will Work]]&lt;br /&gt;
#* [[RTA Guide/Li&#039;l Penguin Lost|Li&#039;l Penguin Lost]]&lt;br /&gt;
# Bowser in the Dark World&lt;br /&gt;
#* [[RTA Guide/Bowser in the Dark World#Red Coin Star |Bowser in the Dark World Red Coins]]&lt;br /&gt;
#* [[RTA Guide/Bowser Fights#Bowser in the Dark World | Bowser Fight 1]]&lt;br /&gt;
# Shifting Sand Land&lt;br /&gt;
#* [[RTA Guide/In the Talons of the Big Bird|In the Talons of the Big Bird]]&lt;br /&gt;
#* [[RTA Guide/Shining atop the Pyramid|Shining atop the Pyramid]]&lt;br /&gt;
# Lethal Lava Land&lt;br /&gt;
#* [[RTA Guide/8-Coin Puzzle with 15 Pieces|8-Coin Puzzle with 15 Pieces]]&lt;br /&gt;
# Hazy Maze Cave&lt;br /&gt;
#* HMC Toad (spawns at 12 stars, get this before entering HMC)&lt;br /&gt;
#* [[RTA Guide/A-Maze-ing Emergency Exit|Emergency Exit]]&lt;br /&gt;
#* [[RTA Guide/Watch for Rolling Rocks|Rolling Rocks]]&lt;br /&gt;
# MIPS Clip&lt;br /&gt;
#* [[RTA Guide/MIPS Clip|MIPS Clip Guide]]&lt;br /&gt;
# Dire, Dire Docks&lt;br /&gt;
#* [[RTA Guide/Board Bowser&#039;s Sub|Board Bowser&#039;s Sub]]&lt;br /&gt;
# Bowser in the Fire Sea&lt;br /&gt;
#* [[RTA Guide/Bowser in the Fire Sea#No Reds |No Red Coins]]&lt;br /&gt;
#* [[RTA Guide/Bowser Fights#Bowser in the Fire Sea | Bowser Fight 2]]&lt;br /&gt;
# Backward Long Jumps&lt;br /&gt;
#* [[50_Star_Door_and_Endless_Staircase_BLJs |BLJ Guide]]&lt;br /&gt;
# Bowser in the Sky&lt;br /&gt;
#* [[RTA Guide/Bowser in the Sky#No Reds | No Red Coins]]&lt;br /&gt;
#* [[RTA Guide/Bowser Fights#Bowser in the Sky | Bowser Fight 3]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Route (No Dark World Reds) ===&lt;br /&gt;
&lt;br /&gt;
This route is mostly the same as the standard route, but with the omission of [[RTA Guide/Bowser in the Dark World#Red Coin Star |Bowser in the Dark World Red Coins]]. If you plan on taking this game seriously, it is recommended to learn DW Reds sooner than later as it helps a lot with fundamentals. The differences with the standard route are listed below.&lt;br /&gt;
&lt;br /&gt;
* Bowser in the Dark World&lt;br /&gt;
** No Red Coins&lt;br /&gt;
* Hazy Maze Cave&lt;br /&gt;
** [[RTA Guide/A-Maze-ing Emergency Exit|A-maze-ing Emergency Exit]]&lt;br /&gt;
** HMC Toad (spawns at 12 stars, do not get this last or MIPS will not spawn)&lt;br /&gt;
** [[RTA Guide/Swimming Beast in the Cavern|Swimming Beast/Dorrie]]&lt;br /&gt;
** [[RTA Guide/Watch for Rolling Rocks|Rolling Rocks]]&lt;br /&gt;
&lt;br /&gt;
=== Advanced No LBLJ Route Variations ===&lt;br /&gt;
&lt;br /&gt;
There are several route variations for the No LBLJ route which are faster but generally much harder. In almost every instance, these variations are only faster if you do the most optimal strats for each star, hence they are recommended only for people running the No LBLJ category extension for top times (i.e. sub 16 minutes). If you are simply looking to optimize your 16 star route for the main leaderboards, it is recommended to switch to an LBLJ route.&lt;br /&gt;
&lt;br /&gt;
==== WF 100c (CCM Skip) ====&lt;br /&gt;
&lt;br /&gt;
If you can do the [[RTA_Guide/Red_Coins_on_the_Floating_Isle#Expert|Expert WF 100c]] cycle, it is technically faster than opening CCM to collect Wall Kicks Will Work and Li&#039;l Penguin Lost.&lt;br /&gt;
&lt;br /&gt;
==== Replacing Stars ====&lt;br /&gt;
&lt;br /&gt;
Ignoring lobby (where you are bound by the 8 star door requirement), the slowest stars in the standard No LBLJ route are:&lt;br /&gt;
&lt;br /&gt;
* In the Talons of the Big Bird (16-17s)&lt;br /&gt;
* Watch for Rolling Rocks (15-16s)&lt;br /&gt;
&lt;br /&gt;
You can save a few seconds by replacing one or more of these stars with one of the following stars:&lt;br /&gt;
&lt;br /&gt;
* [[RTA Guide/Red-Hot Log Rolling#No Wing Cap |Log Star / Sidehop]] (12-13s)&lt;br /&gt;
* [[RTA_Guide/Inside_the_Ancient_Pyramid#Tutorial | Tama Pless]] (~13s)&lt;br /&gt;
&lt;br /&gt;
== LBLJ Route ==&lt;br /&gt;
&lt;br /&gt;
=== Standard Route (LBLJ) ===&lt;br /&gt;
&lt;br /&gt;
# LBLJ&lt;br /&gt;
#* [[RTA Guide/Lakitu Skip|Lakitu Skip]]&lt;br /&gt;
#* [[RTA Guide/Lobby Backwards Long Jump|LBLJ (Lobby Backwards Long Jump)]]&lt;br /&gt;
# Bowser in the Dark World&lt;br /&gt;
#* [[RTA Guide/Bowser in the Dark World#Red Coin Star |Bowser in the Dark World Red Coins]]&lt;br /&gt;
# Whomp&#039;s Fortress&lt;br /&gt;
#* [[RTA Guide/Blast Away the Wall|Cannonless / Cless]]&lt;br /&gt;
#* [[RTA Guide/Fall onto the Caged Island|Owlless]]&lt;br /&gt;
#* [[RTA Guide/Shoot into the Wild Blue|Wild Blue]]&lt;br /&gt;
# Shifting Sand Land&lt;br /&gt;
#*[[RTA Guide/Inside the Ancient Pyramid#Pillarless |Pillarless / Pless]]&lt;br /&gt;
#* [[RTA Guide/In the Talons of the Big Bird|Talon Star / Klepto]]&lt;br /&gt;
#* [[RTA Guide/Shining atop the Pyramid|Pyramid Top]]&lt;br /&gt;
# Lethal Lava Land&lt;br /&gt;
#* [[RTA Guide/8-Coin Puzzle with 15 Pieces|Red Coins]]&lt;br /&gt;
#* [[RTA Guide/Red-Hot Log Rolling#No Wing Cap |Log Star / Sidehop]]&lt;br /&gt;
#* [[RTA Guide/Boil the Big Bully|Big Bully]]&lt;br /&gt;
#* Choose &#039;&#039;one&#039;&#039; of the following two stars:&lt;br /&gt;
#** [[RTA Guide/Hot-Foot-It into the Volcano|Lava Boost]] &#039;&#039;(~1.2s faster using optimal strats)&#039;&#039;&lt;br /&gt;
#** [[RTA Guide/Elevator Tour in the Volcano|Elevator Star]] &#039;&#039;(recommended unless proficient at optimal lavaboost)&#039;&#039;&lt;br /&gt;
# Haze Maze Cave&lt;br /&gt;
#* [[RTA Guide/A-Maze-ing Emergency Exit|A-maze-ing Emergency Exit]]&lt;br /&gt;
#* [[RTA Guide/HMC Toad#For 16 Star | HMC Toad]]&lt;br /&gt;
#* [[RTA Guide/Watch for Rolling Rocks|Watch for Rolling Rocks]]&lt;br /&gt;
#* [[RTA Guide/Swimming Beast in the Cavern|Swimming Beast in the Cavern]]&lt;br /&gt;
# MIPS Clip&lt;br /&gt;
#* [[RTA Guide/MIPS Clip|MIPS Clip Guide]]&lt;br /&gt;
# Dire, Dire Docks&lt;br /&gt;
#* [[RTA Guide/Board Bowser&#039;s Sub|Board Bowser&#039;s Sub]]&lt;br /&gt;
# Bowser in the Fire Sea&lt;br /&gt;
#* [[RTA Guide/Bowser in the Fire Sea#No Reds |No Red Coins]]&lt;br /&gt;
#* Bowser Fight 2&lt;br /&gt;
# Backward Long Jumps&lt;br /&gt;
#* [[50_Star_Door_and_Endless_Staircase_BLJs|BLJ Guide]]&lt;br /&gt;
# Bowser in the Sky&lt;br /&gt;
#* [[RTA Guide/Bowser in the Sky#No Reds |No Red Coins]]&lt;br /&gt;
#* Bowser Fight 3&lt;br /&gt;
&lt;br /&gt;
{{RTA Guide Nav}}&lt;br /&gt;
[[Category:RTA Categories]]&lt;/div&gt;</summary>
		<author><name>Alaris</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Blast_Away_the_Wall&amp;diff=16058</id>
		<title>RTA Guide/Blast Away the Wall</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Blast_Away_the_Wall&amp;diff=16058"/>
		<updated>2021-11-14T03:43:10Z</updated>

		<summary type="html">&lt;p&gt;Alaris: condensed some sections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title= Blast Away the Wall&lt;br /&gt;
|image= BAtW.gif&lt;br /&gt;
|rta_record=[https://www.youtube.com/watch?v=LOfRwNgD314 8.23]&lt;br /&gt;
|ss_record=[https://www.youtube.com/watch?v=tkKUuxVEgSE 7.47]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Blast Away the Wall&#039;&#039;&#039; is the sixth mission in [[RTA Guide/Whomp&#039;s Fortress|Whomp&#039;s Fortress]].&lt;br /&gt;
&lt;br /&gt;
= Cannonless =&lt;br /&gt;
&lt;br /&gt;
[[File:Plank push.gif|frame|right|plank &amp;quot;push&amp;quot; for more consistency]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Full setup cannonless-1.mp4|thumb|full setup ([https://www.youtube.com/watch?v=vUU-J_nn0kI example w/ inputs]) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Texture setup cannonless-1.mp4|thumb|texture setup ([https://www.youtube.com/watch?v=OnyvI-ssAlA example w/ inputs]) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Salt cannonless-1.mp4|thumb|salt cannonless ([https://www.youtube.com/watch?v=6NxyvJtlBoQ example w/ inputs]) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Full Setup (easiest): use normalized movement to get a consistent ledgegrab spot &lt;br /&gt;
* Texture Setup: use a visual cue to get to the ledgegrab spot.&lt;br /&gt;
* Salt Cless: uses a camera setup to fall off the plank in a consistent spot&lt;br /&gt;
&lt;br /&gt;
== Full Setup Tutorial ==&lt;br /&gt;
&lt;br /&gt;
[[File:Cannonless backup movement.gif|frame|right|Back up failed cannonless with [[RTA Guide/Shoot into the Wild Blue|wild blue]]. If you need to reattempt it, you can do this backup movement to the plank, you can groundpound if you don&#039;t get enough height initially]]&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|1Lf7sXbBUtY}}&lt;br /&gt;
&lt;br /&gt;
== Texture Setup ==&lt;br /&gt;
&lt;br /&gt;
This strat skips the ledgegrab, backflip and punch of the full setup. The visual cue for the ledgegrab is on the front face of the plank. Mario&#039;s left hand lines up with a line in the wood texture. Below is a reference an easily-identifiable part of the texture that can be used for lining this up. However, it&#039;s recommended that you perform the full setup on your own, and find a reference that works well for your display setup.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; &lt;br /&gt;
[[File:Texture setup1.png|thumb]]&lt;br /&gt;
 &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; &lt;br /&gt;
[[File:Texture setup2.png|thumb]]&lt;br /&gt;
 &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Salt Cannonless Tutorial ==&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|1R7O5Z9bfEc}}&lt;br /&gt;
&lt;br /&gt;
== Other Videos ==&lt;br /&gt;
&lt;br /&gt;
* [https://youtu.be/w2N8DzQzxKc Original Salt Cless Tutorial] by Salt and Ginger&lt;br /&gt;
* [https://www.youtube.com/watch?v=vDusElWShDQ Cannonless hitbox viewer] by Tabascoth&lt;br /&gt;
&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Alaris</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:Texture_setup2.png&amp;diff=16057</id>
		<title>File:Texture setup2.png</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:Texture_setup2.png&amp;diff=16057"/>
		<updated>2021-11-14T03:30:02Z</updated>

		<summary type="html">&lt;p&gt;Alaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;texture setup ledgegrab cue&lt;/div&gt;</summary>
		<author><name>Alaris</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:Texture_setup1.png&amp;diff=16056</id>
		<title>File:Texture setup1.png</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:Texture_setup1.png&amp;diff=16056"/>
		<updated>2021-11-14T03:29:22Z</updated>

		<summary type="html">&lt;p&gt;Alaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;texture setup visual cue&lt;/div&gt;</summary>
		<author><name>Alaris</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:Texture_setup_cannonless-1.mp4&amp;diff=16055</id>
		<title>File:Texture setup cannonless-1.mp4</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:Texture_setup_cannonless-1.mp4&amp;diff=16055"/>
		<updated>2021-11-14T02:56:56Z</updated>

		<summary type="html">&lt;p&gt;Alaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;texture setup for cannonless&lt;/div&gt;</summary>
		<author><name>Alaris</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:Salt_cannonless-1.mp4&amp;diff=16054</id>
		<title>File:Salt cannonless-1.mp4</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:Salt_cannonless-1.mp4&amp;diff=16054"/>
		<updated>2021-11-14T02:56:17Z</updated>

		<summary type="html">&lt;p&gt;Alaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;salt&amp;quot; cannonless setup&lt;/div&gt;</summary>
		<author><name>Alaris</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:Full_setup_cannonless-1.mp4&amp;diff=16053</id>
		<title>File:Full setup cannonless-1.mp4</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:Full_setup_cannonless-1.mp4&amp;diff=16053"/>
		<updated>2021-11-14T02:54:58Z</updated>

		<summary type="html">&lt;p&gt;Alaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;cannonless with full setup&lt;/div&gt;</summary>
		<author><name>Alaris</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Inside_the_Ancient_Pyramid&amp;diff=16051</id>
		<title>RTA Guide/Inside the Ancient Pyramid</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Inside_the_Ancient_Pyramid&amp;diff=16051"/>
		<updated>2021-11-13T20:29:38Z</updated>

		<summary type="html">&lt;p&gt;Alaris: /* Backups */ - mp4 gallery and thumbnails&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title= Inside the Ancient Pyramid&lt;br /&gt;
|image= ItAP.png&lt;br /&gt;
|rta_record=[https://www.youtube.com/watch?v=twdSOtLqKV0 13.06]&lt;br /&gt;
|ss_record=[https://www.youtube.com/watch?v=eLyijOtRkh8 12.74]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Inside the Ancient Pyramid&#039;&#039;&#039; is the third mission of [[RTA Guide/Shifting Sand Land|Shifting Sand Land]].&lt;br /&gt;
&lt;br /&gt;
== Beginner ==&lt;br /&gt;
[[File:Pillar_Active_Area.png|thumb|In order for the game to register you have stepped on the pillar, Mario has to touch this region in the very center of the pillar.]]&lt;br /&gt;
&amp;lt;youtube&amp;gt;xeQkX3TuoWU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pillarless ==&lt;br /&gt;
&lt;br /&gt;
[[File:Pless jumpable regions.png|thumb|right|The blue regions depict where you can jump for pless. The red is what you want to avoid.]]&lt;br /&gt;
[[File:Pless dj.png|thumb|right|The red area is where you want to input the double jump.]]&lt;br /&gt;
&lt;br /&gt;
=== Over the Hill ===&lt;br /&gt;
&lt;br /&gt;
* Easiest: Adjust angle while sliding down the hill after getting the hands free glitch, double jump on flat ground and groundpound over the hill&lt;br /&gt;
* Medium: Adjust angle and single jump while still sliding on the hill&lt;br /&gt;
* Hardest: Get angle and hands free glitch without jumping back over the hill (Tamapless)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Fergbot pless.mp4|thumb|easiest: double jump over hill ([https://www.youtube.com/watch?v=u8_VPC2Wd1w example w/ inputs]) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Single jump pless-1.mp4|thumb|intermediate: single jump over hill ([https://www.youtube.com/watch?v=_jbdfZZBFaY example w/ inputs]) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Tama pless-1.mp4|thumb|fastest/hardest: tama pillarless ([https://youtu.be/twdSOtLqKV0 example w/ inputs]) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Onto the Pyramid ===&lt;br /&gt;
&lt;br /&gt;
* Easiest: Double jump (keep A pressed) and groundpound to land on the pyramid&lt;br /&gt;
* Intermediate: Skip groundpound and jump again&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Groundpound pyramid-1.mp4|thumb|easiest: double jump and groundpound ([https://www.youtube.com/watch?v=u8_VPC2Wd1w example w/ inputs]) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Groundpound skip pyramid-1.mp4|thumb|intermediate: groundpound skip ([https://youtu.be/WlvKVehd0tA example w/ inputs]) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pillarless Tutorial ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;lEz_FrWizM8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Alternate Pless Tutorials ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=2Lt-yARCNdQ Original Pillarless Tutorial] by Fergbot&lt;br /&gt;
* [https://www.youtube.com/watch?v=V2gTj0zDXfs Alternate Pillarless Tutorial] by Max25&lt;br /&gt;
&lt;br /&gt;
=== Tama Pless Tutorial ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;v184rp-kz4I&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Backups ==&lt;br /&gt;
&lt;br /&gt;
[[File:Talon backup pillarless-1.mp4|thumb|right|talons can be a fast backup ([https://www.youtube.com/watch?v=TrcNA3kCcdg example w/ inputs]) |class=autoplay]]&lt;br /&gt;
&lt;br /&gt;
* If you accidentally get medium bomb instead of big bomb, it is still possible to do pillarless.&lt;br /&gt;
* If you fail quickly enough you can do Talons as a backup (see thumbnail to the right)&lt;br /&gt;
* You can do a triple jump to make it easier to get over the hill with medium bomb speed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Medium bomb triple jump-1.mp4|thumb|easiest: triple jump over the hill ([https://www.youtube.com/watch?v=mxnlhT_3MAw example w/ inputs]) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Medium bomb double jump-1.mp4|thumb|double jump over the hill ([https://www.youtube.com/watch?v=c3AE76VZjD4 example w/ inputs]) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Medium bomb tama-1.mp4|thumb|tama pless with medium bomb ([https://youtu.be/qzV7WokmZ50 example w/ inputs]) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Alaris</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:Talon_backup_pillarless-1.mp4&amp;diff=16050</id>
		<title>File:Talon backup pillarless-1.mp4</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:Talon_backup_pillarless-1.mp4&amp;diff=16050"/>
		<updated>2021-11-13T20:22:37Z</updated>

		<summary type="html">&lt;p&gt;Alaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;talons backup for pillarless&lt;/div&gt;</summary>
		<author><name>Alaris</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:Medium_bomb_tama-1.mp4&amp;diff=16049</id>
		<title>File:Medium bomb tama-1.mp4</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:Medium_bomb_tama-1.mp4&amp;diff=16049"/>
		<updated>2021-11-13T20:20:43Z</updated>

		<summary type="html">&lt;p&gt;Alaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;medium bomb tama pless&lt;/div&gt;</summary>
		<author><name>Alaris</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:Medium_bomb_double_jump-1.mp4&amp;diff=16048</id>
		<title>File:Medium bomb double jump-1.mp4</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:Medium_bomb_double_jump-1.mp4&amp;diff=16048"/>
		<updated>2021-11-13T20:19:52Z</updated>

		<summary type="html">&lt;p&gt;Alaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;medium bomb pless, dj over the hill&lt;/div&gt;</summary>
		<author><name>Alaris</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:Medium_bomb_triple_jump-1.mp4&amp;diff=16047</id>
		<title>File:Medium bomb triple jump-1.mp4</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:Medium_bomb_triple_jump-1.mp4&amp;diff=16047"/>
		<updated>2021-11-13T20:18:30Z</updated>

		<summary type="html">&lt;p&gt;Alaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;easiest: triple jump over the hill&lt;/div&gt;</summary>
		<author><name>Alaris</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Inside_the_Ancient_Pyramid&amp;diff=16046</id>
		<title>RTA Guide/Inside the Ancient Pyramid</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Inside_the_Ancient_Pyramid&amp;diff=16046"/>
		<updated>2021-11-13T19:55:40Z</updated>

		<summary type="html">&lt;p&gt;Alaris: /* Pillarless */  - made mp4 gallery, reduced total number of embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title= Inside the Ancient Pyramid&lt;br /&gt;
|image= ItAP.png&lt;br /&gt;
|rta_record=[https://www.youtube.com/watch?v=twdSOtLqKV0 13.06]&lt;br /&gt;
|ss_record=[https://www.youtube.com/watch?v=eLyijOtRkh8 12.74]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Inside the Ancient Pyramid&#039;&#039;&#039; is the third mission of [[RTA Guide/Shifting Sand Land|Shifting Sand Land]].&lt;br /&gt;
&lt;br /&gt;
== Beginner ==&lt;br /&gt;
[[File:Pillar_Active_Area.png|thumb|In order for the game to register you have stepped on the pillar, Mario has to touch this region in the very center of the pillar.]]&lt;br /&gt;
&amp;lt;youtube&amp;gt;xeQkX3TuoWU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pillarless ==&lt;br /&gt;
&lt;br /&gt;
[[File:Pless jumpable regions.png|thumb|right|The blue regions depict where you can jump for pless. The red is what you want to avoid.]]&lt;br /&gt;
[[File:Pless dj.png|thumb|right|The red area is where you want to input the double jump.]]&lt;br /&gt;
&lt;br /&gt;
=== Over the Hill ===&lt;br /&gt;
&lt;br /&gt;
* Easiest: Adjust angle while sliding down the hill after getting the hands free glitch, double jump on flat ground and groundpound over the hill&lt;br /&gt;
* Medium: Adjust angle and single jump while still sliding on the hill&lt;br /&gt;
* Hardest: Get angle and hands free glitch without jumping back over the hill (Tamapless)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Fergbot pless.mp4|thumb|easiest: double jump over hill ([https://www.youtube.com/watch?v=u8_VPC2Wd1w example w/ inputs]) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Single jump pless-1.mp4|thumb|intermediate: single jump over hill ([https://www.youtube.com/watch?v=_jbdfZZBFaY example w/ inputs]) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Tama pless-1.mp4|thumb|fastest/hardest: tama pillarless ([https://youtu.be/twdSOtLqKV0 example w/ inputs]) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Onto the Pyramid ===&lt;br /&gt;
&lt;br /&gt;
* Easiest: Double jump (keep A pressed) and groundpound to land on the pyramid&lt;br /&gt;
* Intermediate: Skip groundpound and jump again&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Groundpound pyramid-1.mp4|thumb|easiest: double jump and groundpound ([https://www.youtube.com/watch?v=u8_VPC2Wd1w example w/ inputs]) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Groundpound skip pyramid-1.mp4|thumb|intermediate: groundpound skip ([https://youtu.be/WlvKVehd0tA example w/ inputs]) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pillarless Tutorial ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;lEz_FrWizM8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Alternate Pless Tutorials ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=2Lt-yARCNdQ Original Pillarless Tutorial] by Fergbot&lt;br /&gt;
* [https://www.youtube.com/watch?v=V2gTj0zDXfs Alternate Pillarless Tutorial] by Max25&lt;br /&gt;
&lt;br /&gt;
=== Tama Pless Tutorial ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;v184rp-kz4I&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Backups ==&lt;br /&gt;
=== Medium Bomb backup ===&lt;br /&gt;
If you accidentally get medium bomb instead of big bomb, it is still possible to perform the trick.&lt;br /&gt;
&lt;br /&gt;
==== Beginner ====&lt;br /&gt;
If you&#039;re having trouble getting over the first hill with the medium bomb, you can do a triple jump to make it easier.&lt;br /&gt;
&amp;lt;youtube&amp;gt;mxnlhT_3MAw&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Advanced ====&lt;br /&gt;
&amp;lt;youtube&amp;gt;c3AE76VZjD4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Tama Pless with Medium Bomb ====&lt;br /&gt;
&amp;lt;youtube&amp;gt;qzV7WokmZ50&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Missed Bomb Grab backup ===&lt;br /&gt;
If you lose the bomb right away, [[RTA Guide/In the Talons of the Big Bird|In the Talons of the Big Bird]] is the fastest backup.&lt;br /&gt;
&amp;lt;youtube&amp;gt;TrcNA3kCcdg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Alaris</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:Groundpound_skip_pyramid-1.mp4&amp;diff=16045</id>
		<title>File:Groundpound skip pyramid-1.mp4</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:Groundpound_skip_pyramid-1.mp4&amp;diff=16045"/>
		<updated>2021-11-13T19:48:04Z</updated>

		<summary type="html">&lt;p&gt;Alaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;groundpound skip for pillarless ending&lt;/div&gt;</summary>
		<author><name>Alaris</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:Groundpound_pyramid-1.mp4&amp;diff=16044</id>
		<title>File:Groundpound pyramid-1.mp4</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:Groundpound_pyramid-1.mp4&amp;diff=16044"/>
		<updated>2021-11-13T19:46:04Z</updated>

		<summary type="html">&lt;p&gt;Alaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;easy groundpound onto pyramid for pillarless&lt;/div&gt;</summary>
		<author><name>Alaris</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:Tama_pless-1.mp4&amp;diff=16043</id>
		<title>File:Tama pless-1.mp4</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:Tama_pless-1.mp4&amp;diff=16043"/>
		<updated>2021-11-13T19:23:29Z</updated>

		<summary type="html">&lt;p&gt;Alaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;tamapless start&lt;/div&gt;</summary>
		<author><name>Alaris</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:Single_jump_pless-1.mp4&amp;diff=16042</id>
		<title>File:Single jump pless-1.mp4</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:Single_jump_pless-1.mp4&amp;diff=16042"/>
		<updated>2021-11-13T19:21:58Z</updated>

		<summary type="html">&lt;p&gt;Alaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;single jump pillarless start&lt;/div&gt;</summary>
		<author><name>Alaris</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:Fergbot_pless.mp4&amp;diff=16041</id>
		<title>File:Fergbot pless.mp4</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:Fergbot_pless.mp4&amp;diff=16041"/>
		<updated>2021-11-13T19:20:07Z</updated>

		<summary type="html">&lt;p&gt;Alaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;noob pillarless start&lt;/div&gt;</summary>
		<author><name>Alaris</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:Owlless_miss_walkway.mp4&amp;diff=16034</id>
		<title>File:Owlless miss walkway.mp4</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:Owlless_miss_walkway.mp4&amp;diff=16034"/>
		<updated>2021-11-12T21:03:44Z</updated>

		<summary type="html">&lt;p&gt;Alaris: Alaris uploaded a new version of File:Owlless miss walkway.mp4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;backup for missing the walkway in wf&lt;/div&gt;</summary>
		<author><name>Alaris</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:Owlless_miss_fenceclip.mp4&amp;diff=16033</id>
		<title>File:Owlless miss fenceclip.mp4</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:Owlless_miss_fenceclip.mp4&amp;diff=16033"/>
		<updated>2021-11-12T21:01:38Z</updated>

		<summary type="html">&lt;p&gt;Alaris: Alaris uploaded a new version of File:Owlless miss fenceclip.mp4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;missed fence clip backup&lt;/div&gt;</summary>
		<author><name>Alaris</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:Owlless_quickturn_latecam.mp4&amp;diff=16032</id>
		<title>File:Owlless quickturn latecam.mp4</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:Owlless_quickturn_latecam.mp4&amp;diff=16032"/>
		<updated>2021-11-12T21:00:53Z</updated>

		<summary type="html">&lt;p&gt;Alaris: Alaris uploaded a new version of File:Owlless quickturn latecam.mp4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;quickturn for owlless but change camera after rollout&lt;/div&gt;</summary>
		<author><name>Alaris</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:Owlless_quickturn_quickcam.mp4&amp;diff=16031</id>
		<title>File:Owlless quickturn quickcam.mp4</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:Owlless_quickturn_quickcam.mp4&amp;diff=16031"/>
		<updated>2021-11-12T21:00:26Z</updated>

		<summary type="html">&lt;p&gt;Alaris: Alaris uploaded a new version of File:Owlless quickturn quickcam.mp4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;owlless, quick cam change, quickturn&lt;/div&gt;</summary>
		<author><name>Alaris</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:Owlless_slowturn.mp4&amp;diff=16030</id>
		<title>File:Owlless slowturn.mp4</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:Owlless_slowturn.mp4&amp;diff=16030"/>
		<updated>2021-11-12T20:58:39Z</updated>

		<summary type="html">&lt;p&gt;Alaris: Alaris uploaded a new version of File:Owlless slowturn.mp4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;easiest setup for owlless tj&lt;/div&gt;</summary>
		<author><name>Alaris</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:Owlless_no_wallclip.mp4&amp;diff=16029</id>
		<title>File:Owlless no wallclip.mp4</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:Owlless_no_wallclip.mp4&amp;diff=16029"/>
		<updated>2021-11-12T20:56:55Z</updated>

		<summary type="html">&lt;p&gt;Alaris: Alaris uploaded a new version of File:Owlless no wallclip.mp4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;standard fence clip for owlless&lt;/div&gt;</summary>
		<author><name>Alaris</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:Owlless_wallclip.mp4&amp;diff=16028</id>
		<title>File:Owlless wallclip.mp4</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:Owlless_wallclip.mp4&amp;diff=16028"/>
		<updated>2021-11-12T20:55:51Z</updated>

		<summary type="html">&lt;p&gt;Alaris: Alaris uploaded a new version of File:Owlless wallclip.mp4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;wallclip setup for owlless fence clip&lt;/div&gt;</summary>
		<author><name>Alaris</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:Owlless_no_fence_clip.mp4&amp;diff=16027</id>
		<title>File:Owlless no fence clip.mp4</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:Owlless_no_fence_clip.mp4&amp;diff=16027"/>
		<updated>2021-11-12T20:55:30Z</updated>

		<summary type="html">&lt;p&gt;Alaris: Alaris uploaded a new version of File:Owlless no fence clip.mp4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;beginner movement to the wf island&lt;/div&gt;</summary>
		<author><name>Alaris</name></author>
	</entry>
</feed>