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	<title>Ukikipedia - User contributions [en]</title>
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	<updated>2026-10-04T23:07:06Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:C_Buttons_Challenge_Infobox&amp;diff=17612</id>
		<title>Template:C Buttons Challenge Infobox</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:C_Buttons_Challenge_Infobox&amp;diff=17612"/>
		<updated>2023-01-24T19:48:41Z</updated>

		<summary type="html">&lt;p&gt;265 993 303: Created page with &amp;quot;{{C^ Button Challenge Infobox|C Buttons Challenge|CBC}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{C^ Button Challenge Infobox|C Buttons Challenge|CBC}}&lt;/div&gt;</summary>
		<author><name>265 993 303</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:C%5E_Button_Challenge_Infobox&amp;diff=17611</id>
		<title>Template:C^ Button Challenge Infobox</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:C%5E_Button_Challenge_Infobox&amp;diff=17611"/>
		<updated>2023-01-24T19:48:07Z</updated>

		<summary type="html">&lt;p&gt;265 993 303: Created page with &amp;quot;{{Challenge_infobox |title={{{1|C^ Button Challenge}}} |abbreviation={{{2|C^BC}}} |stars=119 |stars-overall=118 |beatable=Yes |button-presses-any=0 |button-presses-full=1 |bob...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Challenge_infobox&lt;br /&gt;
|title={{{1|C^ Button Challenge}}}&lt;br /&gt;
|abbreviation={{{2|C^BC}}}&lt;br /&gt;
|stars=119&lt;br /&gt;
|stars-overall=118&lt;br /&gt;
|beatable=Yes&lt;br /&gt;
|button-presses-any=0&lt;br /&gt;
|button-presses-full=1&lt;br /&gt;
|bob1=1|bob2=1|bob3=1|bob4=1|bob5=1|bob6=1|bob7=1&lt;br /&gt;
|wf1=1|wf2=1|wf3=1|wf4=1|wf5=1|wf6=1|wf7=1&lt;br /&gt;
|jrb1=1|jrb2=1|jrb3=1|jrb4=1|jrb5=1|jrb6=1|jrb7=1&lt;br /&gt;
|ccm1=1|ccm2=1|ccm3=1|ccm4=1|ccm5=1|ccm6=1|ccm7=1&lt;br /&gt;
|bbh1=1|bbh2=1|bbh3=1|bbh4=1|bbh5=1|bbh6=1|bbh7=1&lt;br /&gt;
|hmc1=1|hmc2=1|hmc3=1|hmc4=1|hmc5=1|hmc6=1|hmc7=1&lt;br /&gt;
|lll1=1|lll2=1|lll3=1|lll4=1|lll5=1|lll6=1|lll7=1&lt;br /&gt;
|ssl1=1|ssl2=1|ssl3=1|ssl4=1|ssl5=1|ssl6=1|ssl7=1&lt;br /&gt;
|ddd1=1|ddd2=1|ddd3=1|ddd4=1|ddd5=1|ddd6=1|ddd7=1&lt;br /&gt;
|sl1=1|sl2=1|sl3=1|sl4=1|sl5=1|sl6=1|sl7=1&lt;br /&gt;
|wdw1=1|wdw2=1|wdw3=1|wdw4=1|wdw5=1|wdw6=1|wdw7=1&lt;br /&gt;
|ttm1=1|ttm2=1|ttm3=1|ttm4=1|ttm5=1|ttm6=1|ttm7=1&lt;br /&gt;
|thi1=1|thi2=1|thi3=1|thi4=1|thi5=1|thi6=1|thi7=1&lt;br /&gt;
|ttc1=1|ttc2=1|ttc3=1|ttc4=1|ttc5=1|ttc6=1|ttc7=1&lt;br /&gt;
|rr1=1|rr2=1|rr3=1|rr4=1|rr5=1|rr6=1|rr7=1&lt;br /&gt;
|slide1=1|slide2=1&lt;br /&gt;
|aquarium=1&lt;br /&gt;
|totwc=0|cotmc=1|vcutm=1&lt;br /&gt;
|wmotr=0.5&lt;br /&gt;
|mips1=1|mips2=1&lt;br /&gt;
|toad1=1|toad2=1|toad3=1&lt;br /&gt;
|key_1=1|key_2=1|bitdw=1|bitfs=1|bits=1&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>265 993 303</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Abbreviations&amp;diff=17571</id>
		<title>Abbreviations</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Abbreviations&amp;diff=17571"/>
		<updated>2023-01-16T13:31:30Z</updated>

		<summary type="html">&lt;p&gt;265 993 303: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following table summarizes abbreviations commonly used in the context of Super Mario 64.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Abbreviation&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
|0xA&lt;br /&gt;
|[[A Button Challenge|Zero A Presses]]&lt;br /&gt;
|-&lt;br /&gt;
|100c&lt;br /&gt;
|[[100 Coins]]&lt;br /&gt;
|-&lt;br /&gt;
|ABC&lt;br /&gt;
|[[A Button Challenge]]&lt;br /&gt;
|-&lt;br /&gt;
|BBC&lt;br /&gt;
|[[B Button Challenge]]&lt;br /&gt;
|-&lt;br /&gt;
|BBH&lt;br /&gt;
|[[Big Boo&#039;s Haunt]]&lt;br /&gt;
|-&lt;br /&gt;
|BCA&lt;br /&gt;
|[[Behind Camera Anywhere]]&lt;br /&gt;
|-&lt;br /&gt;
|BitDW&lt;br /&gt;
|[[Bowser in the Dark World]]&lt;br /&gt;
|-&lt;br /&gt;
|BitFS&lt;br /&gt;
|[[Bowser in the Fire Sea]]&lt;br /&gt;
|-&lt;br /&gt;
|BitS&lt;br /&gt;
|[[Bowser in the Sky]]&lt;br /&gt;
|-&lt;br /&gt;
|BLJ&lt;br /&gt;
|[[Backwards Long Jump]]&lt;br /&gt;
|-&lt;br /&gt;
|BoB&lt;br /&gt;
|[[Bob-omb Battlefield]]&lt;br /&gt;
|-&lt;br /&gt;
|BSH&lt;br /&gt;
|[[Backward Shell Hyperspeed]]&lt;br /&gt;
|-&lt;br /&gt;
|CC&lt;br /&gt;
|[[Capless/Cannonless Challenge|Capless Cannonless]]&lt;br /&gt;
|-&lt;br /&gt;
|CCC&lt;br /&gt;
|[[Coinless Capless Cannonless]]&lt;br /&gt;
|-&lt;br /&gt;
|CCM&lt;br /&gt;
|[[Cool, Cool Mountain]]&lt;br /&gt;
|-&lt;br /&gt;
|CotMC&lt;br /&gt;
|[[Cavern of the Metal Cap]]&lt;br /&gt;
|-&lt;br /&gt;
|CT&lt;br /&gt;
|Cannon Teleportation&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|CWT&lt;br /&gt;
|[[Chuckya Wrong Throw]]&lt;br /&gt;
|-&lt;br /&gt;
|DDD&lt;br /&gt;
|[[Dire, Dire Docks]]&lt;br /&gt;
|-&lt;br /&gt;
|DJ&lt;br /&gt;
|[[Double Jump]]&lt;br /&gt;
|-&lt;br /&gt;
|DR&lt;br /&gt;
|[[Dive Recover]]&lt;br /&gt;
|-&lt;br /&gt;
|GP&lt;br /&gt;
|Ground Pound&lt;br /&gt;
|-&lt;br /&gt;
|GWK&lt;br /&gt;
|[[Glitchy Wall Kick]]&lt;br /&gt;
|-&lt;br /&gt;
|HMC&lt;br /&gt;
|[[Hazy Maze Cave]]&lt;br /&gt;
|-&lt;br /&gt;
|HOLP&lt;br /&gt;
|[[Held Object&#039;s Last Position]]&lt;br /&gt;
|-&lt;br /&gt;
|HSB&lt;br /&gt;
|Hyperspeed Bouncing&lt;br /&gt;
Hyperspeed Braking&lt;br /&gt;
|-&lt;br /&gt;
|HSC&lt;br /&gt;
|Horizontal Speed Conservation&lt;br /&gt;
Hyperspeed Crawling&lt;br /&gt;
|-&lt;br /&gt;
|HSF&lt;br /&gt;
|[[Hyperspeed Flying]]&lt;br /&gt;
|-&lt;br /&gt;
|HSG&lt;br /&gt;
|[[Hyperspeed Grinding]]&lt;br /&gt;
|-&lt;br /&gt;
|HSJK&lt;br /&gt;
|[[Hyperspeed Jump Kicking]]&lt;br /&gt;
|-&lt;br /&gt;
|HSP&lt;br /&gt;
|[[Hyperspeed Punching]]&lt;br /&gt;
|-&lt;br /&gt;
|HSSK&lt;br /&gt;
|[[Hyperspeed Slide Kicking]]&lt;br /&gt;
|-&lt;br /&gt;
|HSTA&lt;br /&gt;
|[[Hyperspeed Turnaround]]&lt;br /&gt;
|-&lt;br /&gt;
|HSW&lt;br /&gt;
|[[Hyperspeed Walking]]&lt;br /&gt;
|-&lt;br /&gt;
|HSWK&lt;br /&gt;
|[[Hyperspeed Wall Kicking]]&lt;br /&gt;
|-&lt;br /&gt;
|HSWS&lt;br /&gt;
|[[Hyperspeed Water Sliding]]&lt;br /&gt;
|-&lt;br /&gt;
|JRB&lt;br /&gt;
|[[Jolly Roger Bay]]&lt;br /&gt;
|-&lt;br /&gt;
|KtQ&lt;br /&gt;
|[[Koopa the Quick]]&lt;br /&gt;
|-&lt;br /&gt;
|LBLJ&lt;br /&gt;
|[[Lobby Backwards Long Jump]]&lt;br /&gt;
|-&lt;br /&gt;
|LJ&lt;br /&gt;
|[[Long Jump]]&lt;br /&gt;
|-&lt;br /&gt;
|LLL&lt;br /&gt;
|[[Lethal Lava Land]]&lt;br /&gt;
|-&lt;br /&gt;
|M64&lt;br /&gt;
|[[Mupen64]]&lt;br /&gt;
|-&lt;br /&gt;
|MC&lt;br /&gt;
|[[Metal Cap]]&lt;br /&gt;
|-&lt;br /&gt;
|MHS&lt;br /&gt;
|Memory Hacking Software&lt;br /&gt;
|-&lt;br /&gt;
|MWttS&lt;br /&gt;
|[[Mario Wings to the Sky]]&lt;br /&gt;
|-&lt;br /&gt;
|N64&lt;br /&gt;
|[[Nintendo 64]]&lt;br /&gt;
|-&lt;br /&gt;
|NJ&lt;br /&gt;
|Negative Jump&lt;br /&gt;
|-&lt;br /&gt;
|OJ&lt;br /&gt;
|Overflow Jump&lt;br /&gt;
|-&lt;br /&gt;
|OoB&lt;br /&gt;
|Out of Bounds&lt;br /&gt;
|-&lt;br /&gt;
|PJ64&lt;br /&gt;
|[[Emulators|Project64]]&lt;br /&gt;
|-&lt;br /&gt;
|PRD&lt;br /&gt;
|[[Platform Release Displacement]]&lt;br /&gt;
[[Platform Rotation Displacement]]&lt;br /&gt;
|-&lt;br /&gt;
|PSS&lt;br /&gt;
|[[The Princess&#039;s Secret Slide]]&lt;br /&gt;
|-&lt;br /&gt;
|PT&lt;br /&gt;
|Pole Teleportation&lt;br /&gt;
|-&lt;br /&gt;
|PU&lt;br /&gt;
|[[Parallel Universe]]&lt;br /&gt;
|-&lt;br /&gt;
|QPU&lt;br /&gt;
|[[Quadruple Parallel Universe]]&lt;br /&gt;
|-&lt;br /&gt;
|RBC&lt;br /&gt;
|[[Other_single_button_challenges#The_R_Button_Challenge|R Button Challenge]]&lt;br /&gt;
|-&lt;br /&gt;
|RLB&lt;br /&gt;
|[[Remote Lava Boost]]&lt;br /&gt;
|-&lt;br /&gt;
|RNG&lt;br /&gt;
|[[RNG|Random Number Generation]]&lt;br /&gt;
[[RNG|Random Number Generator]]&lt;br /&gt;
|-&lt;br /&gt;
|RR&lt;br /&gt;
|[[Rainbow Ride]]&lt;br /&gt;
Rerecord&lt;br /&gt;
|-&lt;br /&gt;
|SA&lt;br /&gt;
|[[Secret Aquarium]]&lt;br /&gt;
|-&lt;br /&gt;
|SBC&lt;br /&gt;
|[[Star Bounce Cancel]]&lt;br /&gt;
[[Other_single_button_challenges#The_Start_Button_Challenge|Start Button Challenge]]&lt;br /&gt;
|-&lt;br /&gt;
|SBLJ&lt;br /&gt;
|[[SBLJ|Side Backwards Long Jump]]&lt;br /&gt;
|-&lt;br /&gt;
|SDC&lt;br /&gt;
|[[Star Dance Clip]]&lt;br /&gt;
|-&lt;br /&gt;
|SL&lt;br /&gt;
|[[Snowman&#039;s Land]]&lt;br /&gt;
|-&lt;br /&gt;
|SM64&lt;br /&gt;
|[[Super Mario 64]]&lt;br /&gt;
|-&lt;br /&gt;
|SotT&lt;br /&gt;
|[[Stomp on the Thwomp]]&lt;br /&gt;
|-&lt;br /&gt;
|SSL&lt;br /&gt;
|[[Shifting Sand Land]]&lt;br /&gt;
|-&lt;br /&gt;
|ST&lt;br /&gt;
|Savestate&lt;br /&gt;
|-&lt;br /&gt;
|TAS&lt;br /&gt;
|[[Tool Assisted Speedrun]]&lt;br /&gt;
[[Tool Assisted Superplay]]&lt;br /&gt;
|-&lt;br /&gt;
|THI&lt;br /&gt;
|[[Tiny-Huge Island]]&lt;br /&gt;
|-&lt;br /&gt;
|TJoMB&lt;br /&gt;
|[[Timed Jumps on Moving Bars]]&lt;br /&gt;
|-&lt;br /&gt;
|TotWC&lt;br /&gt;
|[[Tower of the Wing Cap]]&lt;br /&gt;
|-&lt;br /&gt;
|TPatP&lt;br /&gt;
P&amp;amp;P&lt;br /&gt;
|[[The Pit and the Pendulums]]&lt;br /&gt;
|-&lt;br /&gt;
|TT64&lt;br /&gt;
|Toad’s Tool 64&lt;br /&gt;
|-&lt;br /&gt;
|TTC&lt;br /&gt;
|[[Tick Tock Clock]]&lt;br /&gt;
|-&lt;br /&gt;
|TTM&lt;br /&gt;
|[[Tall, Tall Mountain]]&lt;br /&gt;
|-&lt;br /&gt;
|VC&lt;br /&gt;
|[[Virtual Console]]&lt;br /&gt;
[[Vanish Cap]]&lt;br /&gt;
|-&lt;br /&gt;
|VCutM&lt;br /&gt;
|[[Vanish Cap under the Moat]]&lt;br /&gt;
|-&lt;br /&gt;
|VHSC&lt;br /&gt;
|[[Vertical and Horizontal Speed Conservation]]&lt;br /&gt;
|-&lt;br /&gt;
|VS&lt;br /&gt;
|[[Vertical Speed]]&lt;br /&gt;
Vacant Slot&lt;br /&gt;
|-&lt;br /&gt;
|VSC&lt;br /&gt;
|[[Vertical Speed Conservation]]&lt;br /&gt;
|-&lt;br /&gt;
|VSCC&lt;br /&gt;
|[[VSC Conservation]]&lt;br /&gt;
|-&lt;br /&gt;
|WC&lt;br /&gt;
|[[Wing Cap]]&lt;br /&gt;
|-&lt;br /&gt;
|WDW&lt;br /&gt;
|[[Wet-Dry World]]&lt;br /&gt;
|-&lt;br /&gt;
|WF&lt;br /&gt;
|[[Whomp&#039;s Fortress]]&lt;br /&gt;
|-&lt;br /&gt;
|WfRR&lt;br /&gt;
|[[Watch for Rolling Rocks]]&lt;br /&gt;
|-&lt;br /&gt;
|WHS&lt;br /&gt;
|Wind Hyperspeed&lt;br /&gt;
|-&lt;br /&gt;
|WK&lt;br /&gt;
|Wall Kick&lt;br /&gt;
|-&lt;br /&gt;
|WKWW&lt;br /&gt;
|[[Wall Kicks Will Work]]&lt;br /&gt;
|-&lt;br /&gt;
|WMotR&lt;br /&gt;
|[[Wing Mario over the Rainbow]]&lt;br /&gt;
|-&lt;br /&gt;
|ZBC&lt;br /&gt;
|[[Z Button Challenge]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>265 993 303</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Abbreviations&amp;diff=17569</id>
		<title>Abbreviations</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Abbreviations&amp;diff=17569"/>
		<updated>2023-01-14T19:56:52Z</updated>

		<summary type="html">&lt;p&gt;265 993 303: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following table summarizes abbreviations commonly used in the context of Super Mario 64.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Abbreviation&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
|0xA&lt;br /&gt;
|[[A Button Challenge|Zero A Presses]]&lt;br /&gt;
|-&lt;br /&gt;
|100c&lt;br /&gt;
|[[100 Coins]]&lt;br /&gt;
|-&lt;br /&gt;
|ABC&lt;br /&gt;
|[[A Button Challenge]]&lt;br /&gt;
|-&lt;br /&gt;
|BBC&lt;br /&gt;
|[[B Button Challenge]]&lt;br /&gt;
|-&lt;br /&gt;
|BBH&lt;br /&gt;
|[[Big Boo&#039;s Haunt]]&lt;br /&gt;
|-&lt;br /&gt;
|BCA&lt;br /&gt;
|[[Behind Camera Anywhere]]&lt;br /&gt;
|-&lt;br /&gt;
|BitDW&lt;br /&gt;
|[[Bowser in the Dark World]]&lt;br /&gt;
|-&lt;br /&gt;
|BitFS&lt;br /&gt;
|[[Bowser in the Fire Sea]]&lt;br /&gt;
|-&lt;br /&gt;
|BitS&lt;br /&gt;
|[[Bowser in the Sky]]&lt;br /&gt;
|-&lt;br /&gt;
|BLJ&lt;br /&gt;
|[[Backwards Long Jump]]&lt;br /&gt;
|-&lt;br /&gt;
|BoB&lt;br /&gt;
|[[Bob-omb Battlefield]]&lt;br /&gt;
|-&lt;br /&gt;
|BSH&lt;br /&gt;
|[[Backward Shell Hyperspeed]]&lt;br /&gt;
|-&lt;br /&gt;
|CC&lt;br /&gt;
|[[Capless/Cannonless Challenge|Capless Cannonless]]&lt;br /&gt;
|-&lt;br /&gt;
|CCC&lt;br /&gt;
|[[Coinless Capless Cannonless]]&lt;br /&gt;
|-&lt;br /&gt;
|CCM&lt;br /&gt;
|[[Cool, Cool Mountain]]&lt;br /&gt;
|-&lt;br /&gt;
|CotMC&lt;br /&gt;
|[[Cavern of the Metal Cap]]&lt;br /&gt;
|-&lt;br /&gt;
|CT&lt;br /&gt;
|Cannon Teleportation&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|CWT&lt;br /&gt;
|[[Chuckya Wrong Throw]]&lt;br /&gt;
|-&lt;br /&gt;
|DDD&lt;br /&gt;
|[[Dire, Dire Docks]]&lt;br /&gt;
|-&lt;br /&gt;
|DJ&lt;br /&gt;
|[[Double Jump]]&lt;br /&gt;
|-&lt;br /&gt;
|DR&lt;br /&gt;
|[[Dive Recover]]&lt;br /&gt;
|-&lt;br /&gt;
|GP&lt;br /&gt;
|Ground Pound&lt;br /&gt;
|-&lt;br /&gt;
|GWK&lt;br /&gt;
|[[Glitchy Wall Kick]]&lt;br /&gt;
|-&lt;br /&gt;
|HMC&lt;br /&gt;
|[[Hazy Maze Cave]]&lt;br /&gt;
|-&lt;br /&gt;
|HOLP&lt;br /&gt;
|[[Held Object&#039;s Last Position]]&lt;br /&gt;
|-&lt;br /&gt;
|HSB&lt;br /&gt;
|Hyperspeed Bouncing&lt;br /&gt;
Hyperspeed Braking&lt;br /&gt;
|-&lt;br /&gt;
|HSC&lt;br /&gt;
|Horizontal Speed Conservation&lt;br /&gt;
Hyperspeed Crawling&lt;br /&gt;
|-&lt;br /&gt;
|HSF&lt;br /&gt;
|[[Hyperspeed Flying]]&lt;br /&gt;
|-&lt;br /&gt;
|HSG&lt;br /&gt;
|[[Hyperspeed Grinding]]&lt;br /&gt;
|-&lt;br /&gt;
|HSJK&lt;br /&gt;
|[[Hyperspeed Jump Kicking]]&lt;br /&gt;
|-&lt;br /&gt;
|HSP&lt;br /&gt;
|[[Hyperspeed Punching]]&lt;br /&gt;
|-&lt;br /&gt;
|HSSK&lt;br /&gt;
|[[Hyperspeed Slide Kicking]]&lt;br /&gt;
|-&lt;br /&gt;
|HSTA&lt;br /&gt;
|[[Hyperspeed Turnaround]]&lt;br /&gt;
|-&lt;br /&gt;
|HSW&lt;br /&gt;
|[[Hyperspeed Walking]]&lt;br /&gt;
|-&lt;br /&gt;
|HSWK&lt;br /&gt;
|[[Hyperspeed Wall Kicking]]&lt;br /&gt;
|-&lt;br /&gt;
|HSWS&lt;br /&gt;
|[[Hyperspeed Water Sliding]]&lt;br /&gt;
|-&lt;br /&gt;
|JRB&lt;br /&gt;
|[[Jolly Roger Bay]]&lt;br /&gt;
|-&lt;br /&gt;
|KtQ&lt;br /&gt;
|[[Koopa the Quick]]&lt;br /&gt;
|-&lt;br /&gt;
|LBLJ&lt;br /&gt;
|[[Lobby Backwards Long Jump]]&lt;br /&gt;
|-&lt;br /&gt;
|LJ&lt;br /&gt;
|[[Long Jump]]&lt;br /&gt;
|-&lt;br /&gt;
|LLL&lt;br /&gt;
|[[Lethal Lava Land]]&lt;br /&gt;
|-&lt;br /&gt;
|M64&lt;br /&gt;
|[[Mupen64]]&lt;br /&gt;
|-&lt;br /&gt;
|MC&lt;br /&gt;
|[[Metal Cap]]&lt;br /&gt;
|-&lt;br /&gt;
|MHS&lt;br /&gt;
|Memory Hacking Software&lt;br /&gt;
|-&lt;br /&gt;
|MWttS&lt;br /&gt;
|[[Mario Wings to the Sky]]&lt;br /&gt;
|-&lt;br /&gt;
|N64&lt;br /&gt;
|[[Nintendo 64]]&lt;br /&gt;
|-&lt;br /&gt;
|NJ&lt;br /&gt;
|Negative Jump&lt;br /&gt;
|-&lt;br /&gt;
|OJ&lt;br /&gt;
|Overflow Jump&lt;br /&gt;
|-&lt;br /&gt;
|OoB&lt;br /&gt;
|Out of Bounds&lt;br /&gt;
|-&lt;br /&gt;
|PJ64&lt;br /&gt;
|[[Emulators|Project64]]&lt;br /&gt;
|-&lt;br /&gt;
|PRD&lt;br /&gt;
|[[Platform Release Displacement]]&lt;br /&gt;
[[Platform Rotation Displacement]]&lt;br /&gt;
|-&lt;br /&gt;
|PSS&lt;br /&gt;
|[[The Princess&#039;s Secret Slide]]&lt;br /&gt;
|-&lt;br /&gt;
|PT&lt;br /&gt;
|Pole Teleportation&lt;br /&gt;
|-&lt;br /&gt;
|PU&lt;br /&gt;
|[[Parallel Universe]]&lt;br /&gt;
|-&lt;br /&gt;
|QPU&lt;br /&gt;
|[[Quadruple Parallel Universe]]&lt;br /&gt;
|-&lt;br /&gt;
|RLB&lt;br /&gt;
|[[Remote Lava Boost]]&lt;br /&gt;
|-&lt;br /&gt;
|RNG&lt;br /&gt;
|[[RNG|Random Number Generation]]&lt;br /&gt;
[[RNG|Random Number Generator]]&lt;br /&gt;
|-&lt;br /&gt;
|RR&lt;br /&gt;
|[[Rainbow Ride]]&lt;br /&gt;
Rerecord&lt;br /&gt;
|-&lt;br /&gt;
|SA&lt;br /&gt;
|[[Secret Aquarium]]&lt;br /&gt;
|-&lt;br /&gt;
|SBLJ&lt;br /&gt;
|[[SBLJ|Side Backwards Long Jump]]&lt;br /&gt;
|-&lt;br /&gt;
|SDC&lt;br /&gt;
|[[Star Dance Clip]]&lt;br /&gt;
|-&lt;br /&gt;
|SL&lt;br /&gt;
|[[Snowman&#039;s Land]]&lt;br /&gt;
|-&lt;br /&gt;
|SM64&lt;br /&gt;
|[[Super Mario 64]]&lt;br /&gt;
|-&lt;br /&gt;
|SotT&lt;br /&gt;
|[[Stomp on the Thwomp]]&lt;br /&gt;
|-&lt;br /&gt;
|SSL&lt;br /&gt;
|[[Shifting Sand Land]]&lt;br /&gt;
|-&lt;br /&gt;
|ST&lt;br /&gt;
|Savestate&lt;br /&gt;
|-&lt;br /&gt;
|TAS&lt;br /&gt;
|[[Tool Assisted Speedrun]]&lt;br /&gt;
[[Tool Assisted Superplay]]&lt;br /&gt;
|-&lt;br /&gt;
|THI&lt;br /&gt;
|[[Tiny-Huge Island]]&lt;br /&gt;
|-&lt;br /&gt;
|TJoMB&lt;br /&gt;
|[[Timed Jumps on Moving Bars]]&lt;br /&gt;
|-&lt;br /&gt;
|TotWC&lt;br /&gt;
|[[Tower of the Wing Cap]]&lt;br /&gt;
|-&lt;br /&gt;
|TPatP&lt;br /&gt;
P&amp;amp;P&lt;br /&gt;
|[[The Pit and the Pendulums]]&lt;br /&gt;
|-&lt;br /&gt;
|TT64&lt;br /&gt;
|Toad’s Tool 64&lt;br /&gt;
|-&lt;br /&gt;
|TTC&lt;br /&gt;
|[[Tick Tock Clock]]&lt;br /&gt;
|-&lt;br /&gt;
|TTM&lt;br /&gt;
|[[Tall, Tall Mountain]]&lt;br /&gt;
|-&lt;br /&gt;
|VC&lt;br /&gt;
|[[Virtual Console]]&lt;br /&gt;
[[Vanish Cap]]&lt;br /&gt;
|-&lt;br /&gt;
|VCutM&lt;br /&gt;
|[[Vanish Cap under the Moat]]&lt;br /&gt;
|-&lt;br /&gt;
|VHSC&lt;br /&gt;
|[[Vertical and Horizontal Speed Conservation]]&lt;br /&gt;
|-&lt;br /&gt;
|VS&lt;br /&gt;
|[[Vertical Speed]]&lt;br /&gt;
Vacant Slot&lt;br /&gt;
|-&lt;br /&gt;
|VSC&lt;br /&gt;
|[[Vertical Speed Conservation]]&lt;br /&gt;
|-&lt;br /&gt;
|VSCC&lt;br /&gt;
|[[VSC Conservation]]&lt;br /&gt;
|-&lt;br /&gt;
|WC&lt;br /&gt;
|[[Wing Cap]]&lt;br /&gt;
|-&lt;br /&gt;
|WDW&lt;br /&gt;
|[[Wet-Dry World]]&lt;br /&gt;
|-&lt;br /&gt;
|WF&lt;br /&gt;
|[[Whomp&#039;s Fortress]]&lt;br /&gt;
|-&lt;br /&gt;
|WfRR&lt;br /&gt;
|[[Watch for Rolling Rocks]]&lt;br /&gt;
|-&lt;br /&gt;
|WHS&lt;br /&gt;
|Wind Hyperspeed&lt;br /&gt;
|-&lt;br /&gt;
|WK&lt;br /&gt;
|Wall Kick&lt;br /&gt;
|-&lt;br /&gt;
|WKWW&lt;br /&gt;
|[[Wall Kicks Will Work]]&lt;br /&gt;
|-&lt;br /&gt;
|WMotR&lt;br /&gt;
|[[Wing Mario over the Rainbow]]&lt;br /&gt;
|-&lt;br /&gt;
|ZBC&lt;br /&gt;
|[[Z Button Challenge]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>265 993 303</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Abbreviations&amp;diff=17568</id>
		<title>Abbreviations</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Abbreviations&amp;diff=17568"/>
		<updated>2023-01-14T19:55:26Z</updated>

		<summary type="html">&lt;p&gt;265 993 303: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following table summarizes abbreviations commonly used in the context of Super Mario 64.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Abbreviation&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
|0xA&lt;br /&gt;
|[[A Button Challenge|Zero A Presses]]&lt;br /&gt;
|-&lt;br /&gt;
|100c&lt;br /&gt;
|[[100 Coins]]&lt;br /&gt;
|-&lt;br /&gt;
|ABC&lt;br /&gt;
|[[A Button Challenge]]&lt;br /&gt;
|-&lt;br /&gt;
|BBH&lt;br /&gt;
|[[Big Boo&#039;s Haunt]]&lt;br /&gt;
|-&lt;br /&gt;
|BCA&lt;br /&gt;
|[[Behind Camera Anywhere]]&lt;br /&gt;
|-&lt;br /&gt;
|BitDW&lt;br /&gt;
|[[Bowser in the Dark World]]&lt;br /&gt;
|-&lt;br /&gt;
|BitFS&lt;br /&gt;
|[[Bowser in the Fire Sea]]&lt;br /&gt;
|-&lt;br /&gt;
|BitS&lt;br /&gt;
|[[Bowser in the Sky]]&lt;br /&gt;
|-&lt;br /&gt;
|BLJ&lt;br /&gt;
|[[Backwards Long Jump]]&lt;br /&gt;
|-&lt;br /&gt;
|BoB&lt;br /&gt;
|[[Bob-omb Battlefield]]&lt;br /&gt;
|-&lt;br /&gt;
|BSH&lt;br /&gt;
|[[Backward Shell Hyperspeed]]&lt;br /&gt;
|-&lt;br /&gt;
|CC&lt;br /&gt;
|[[Capless/Cannonless Challenge|Capless Cannonless]]&lt;br /&gt;
|-&lt;br /&gt;
|CCC&lt;br /&gt;
|[[Coinless Capless Cannonless]]&lt;br /&gt;
|-&lt;br /&gt;
|CCM&lt;br /&gt;
|[[Cool, Cool Mountain]]&lt;br /&gt;
|-&lt;br /&gt;
|CotMC&lt;br /&gt;
|[[Cavern of the Metal Cap]]&lt;br /&gt;
|-&lt;br /&gt;
|CT&lt;br /&gt;
|Cannon Teleportation&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|CWT&lt;br /&gt;
|[[Chuckya Wrong Throw]]&lt;br /&gt;
|-&lt;br /&gt;
|DDD&lt;br /&gt;
|[[Dire, Dire Docks]]&lt;br /&gt;
|-&lt;br /&gt;
|DJ&lt;br /&gt;
|[[Double Jump]]&lt;br /&gt;
|-&lt;br /&gt;
|DR&lt;br /&gt;
|[[Dive Recover]]&lt;br /&gt;
|-&lt;br /&gt;
|GP&lt;br /&gt;
|Ground Pound&lt;br /&gt;
|-&lt;br /&gt;
|GWK&lt;br /&gt;
|[[Glitchy Wall Kick]]&lt;br /&gt;
|-&lt;br /&gt;
|HMC&lt;br /&gt;
|[[Hazy Maze Cave]]&lt;br /&gt;
|-&lt;br /&gt;
|HOLP&lt;br /&gt;
|[[Held Object&#039;s Last Position]]&lt;br /&gt;
|-&lt;br /&gt;
|HSB&lt;br /&gt;
|Hyperspeed Bouncing&lt;br /&gt;
Hyperspeed Braking&lt;br /&gt;
|-&lt;br /&gt;
|HSC&lt;br /&gt;
|Horizontal Speed Conservation&lt;br /&gt;
Hyperspeed Crawling&lt;br /&gt;
|-&lt;br /&gt;
|HSF&lt;br /&gt;
|[[Hyperspeed Flying]]&lt;br /&gt;
|-&lt;br /&gt;
|HSG&lt;br /&gt;
|[[Hyperspeed Grinding]]&lt;br /&gt;
|-&lt;br /&gt;
|HSJK&lt;br /&gt;
|[[Hyperspeed Jump Kicking]]&lt;br /&gt;
|-&lt;br /&gt;
|HSP&lt;br /&gt;
|[[Hyperspeed Punching]]&lt;br /&gt;
|-&lt;br /&gt;
|HSSK&lt;br /&gt;
|[[Hyperspeed Slide Kicking]]&lt;br /&gt;
|-&lt;br /&gt;
|HSTA&lt;br /&gt;
|[[Hyperspeed Turnaround]]&lt;br /&gt;
|-&lt;br /&gt;
|HSW&lt;br /&gt;
|[[Hyperspeed Walking]]&lt;br /&gt;
|-&lt;br /&gt;
|HSWK&lt;br /&gt;
|[[Hyperspeed Wall Kicking]]&lt;br /&gt;
|-&lt;br /&gt;
|HSWS&lt;br /&gt;
|[[Hyperspeed Water Sliding]]&lt;br /&gt;
|-&lt;br /&gt;
|JRB&lt;br /&gt;
|[[Jolly Roger Bay]]&lt;br /&gt;
|-&lt;br /&gt;
|KtQ&lt;br /&gt;
|[[Koopa the Quick]]&lt;br /&gt;
|-&lt;br /&gt;
|LBLJ&lt;br /&gt;
|[[Lobby Backwards Long Jump]]&lt;br /&gt;
|-&lt;br /&gt;
|LJ&lt;br /&gt;
|[[Long Jump]]&lt;br /&gt;
|-&lt;br /&gt;
|LLL&lt;br /&gt;
|[[Lethal Lava Land]]&lt;br /&gt;
|-&lt;br /&gt;
|M64&lt;br /&gt;
|[[Mupen64]]&lt;br /&gt;
|-&lt;br /&gt;
|MC&lt;br /&gt;
|[[Metal Cap]]&lt;br /&gt;
|-&lt;br /&gt;
|MHS&lt;br /&gt;
|Memory Hacking Software&lt;br /&gt;
|-&lt;br /&gt;
|MWttS&lt;br /&gt;
|[[Mario Wings to the Sky]]&lt;br /&gt;
|-&lt;br /&gt;
|N64&lt;br /&gt;
|[[Nintendo 64]]&lt;br /&gt;
|-&lt;br /&gt;
|NJ&lt;br /&gt;
|Negative Jump&lt;br /&gt;
|-&lt;br /&gt;
|OJ&lt;br /&gt;
|Overflow Jump&lt;br /&gt;
|-&lt;br /&gt;
|OoB&lt;br /&gt;
|Out of Bounds&lt;br /&gt;
|-&lt;br /&gt;
|PJ64&lt;br /&gt;
|[[Emulators|Project64]]&lt;br /&gt;
|-&lt;br /&gt;
|PRD&lt;br /&gt;
|[[Platform Release Displacement]]&lt;br /&gt;
[[Platform Rotation Displacement]]&lt;br /&gt;
|-&lt;br /&gt;
|PSS&lt;br /&gt;
|[[The Princess&#039;s Secret Slide]]&lt;br /&gt;
|-&lt;br /&gt;
|PT&lt;br /&gt;
|Pole Teleportation&lt;br /&gt;
|-&lt;br /&gt;
|PU&lt;br /&gt;
|[[Parallel Universe]]&lt;br /&gt;
|-&lt;br /&gt;
|QPU&lt;br /&gt;
|[[Quadruple Parallel Universe]]&lt;br /&gt;
|-&lt;br /&gt;
|RLB&lt;br /&gt;
|[[Remote Lava Boost]]&lt;br /&gt;
|-&lt;br /&gt;
|RNG&lt;br /&gt;
|[[RNG|Random Number Generation]]&lt;br /&gt;
[[RNG|Random Number Generator]]&lt;br /&gt;
|-&lt;br /&gt;
|RR&lt;br /&gt;
|[[Rainbow Ride]]&lt;br /&gt;
Rerecord&lt;br /&gt;
|-&lt;br /&gt;
|SA&lt;br /&gt;
|[[Secret Aquarium]]&lt;br /&gt;
|-&lt;br /&gt;
|SBLJ&lt;br /&gt;
|[[SBLJ|Side Backwards Long Jump]]&lt;br /&gt;
|-&lt;br /&gt;
|SDC&lt;br /&gt;
|[[Star Dance Clip]]&lt;br /&gt;
|-&lt;br /&gt;
|SL&lt;br /&gt;
|[[Snowman&#039;s Land]]&lt;br /&gt;
|-&lt;br /&gt;
|SM64&lt;br /&gt;
|[[Super Mario 64]]&lt;br /&gt;
|-&lt;br /&gt;
|SotT&lt;br /&gt;
|[[Stomp on the Thwomp]]&lt;br /&gt;
|-&lt;br /&gt;
|SSL&lt;br /&gt;
|[[Shifting Sand Land]]&lt;br /&gt;
|-&lt;br /&gt;
|ST&lt;br /&gt;
|Savestate&lt;br /&gt;
|-&lt;br /&gt;
|TAS&lt;br /&gt;
|[[Tool Assisted Speedrun]]&lt;br /&gt;
[[Tool Assisted Superplay]]&lt;br /&gt;
|-&lt;br /&gt;
|THI&lt;br /&gt;
|[[Tiny-Huge Island]]&lt;br /&gt;
|-&lt;br /&gt;
|TJoMB&lt;br /&gt;
|[[Timed Jumps on Moving Bars]]&lt;br /&gt;
|-&lt;br /&gt;
|TotWC&lt;br /&gt;
|[[Tower of the Wing Cap]]&lt;br /&gt;
|-&lt;br /&gt;
|TPatP&lt;br /&gt;
P&amp;amp;P&lt;br /&gt;
|[[The Pit and the Pendulums]]&lt;br /&gt;
|-&lt;br /&gt;
|TT64&lt;br /&gt;
|Toad’s Tool 64&lt;br /&gt;
|-&lt;br /&gt;
|TTC&lt;br /&gt;
|[[Tick Tock Clock]]&lt;br /&gt;
|-&lt;br /&gt;
|TTM&lt;br /&gt;
|[[Tall, Tall Mountain]]&lt;br /&gt;
|-&lt;br /&gt;
|VC&lt;br /&gt;
|[[Virtual Console]]&lt;br /&gt;
[[Vanish Cap]]&lt;br /&gt;
|-&lt;br /&gt;
|VCutM&lt;br /&gt;
|[[Vanish Cap under the Moat]]&lt;br /&gt;
|-&lt;br /&gt;
|VHSC&lt;br /&gt;
|[[Vertical and Horizontal Speed Conservation]]&lt;br /&gt;
|-&lt;br /&gt;
|VS&lt;br /&gt;
|[[Vertical Speed]]&lt;br /&gt;
Vacant Slot&lt;br /&gt;
|-&lt;br /&gt;
|VSC&lt;br /&gt;
|[[Vertical Speed Conservation]]&lt;br /&gt;
|-&lt;br /&gt;
|VSCC&lt;br /&gt;
|[[VSC Conservation]]&lt;br /&gt;
|-&lt;br /&gt;
|WC&lt;br /&gt;
|[[Wing Cap]]&lt;br /&gt;
|-&lt;br /&gt;
|WDW&lt;br /&gt;
|[[Wet-Dry World]]&lt;br /&gt;
|-&lt;br /&gt;
|WF&lt;br /&gt;
|[[Whomp&#039;s Fortress]]&lt;br /&gt;
|-&lt;br /&gt;
|WfRR&lt;br /&gt;
|[[Watch for Rolling Rocks]]&lt;br /&gt;
|-&lt;br /&gt;
|WHS&lt;br /&gt;
|Wind Hyperspeed&lt;br /&gt;
|-&lt;br /&gt;
|WK&lt;br /&gt;
|Wall Kick&lt;br /&gt;
|-&lt;br /&gt;
|WKWW&lt;br /&gt;
|[[Wall Kicks Will Work]]&lt;br /&gt;
|-&lt;br /&gt;
|WMotR&lt;br /&gt;
|[[Wing Mario over the Rainbow]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>265 993 303</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Camera&amp;diff=17545</id>
		<title>Camera</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Camera&amp;diff=17545"/>
		<updated>2023-01-12T20:56:07Z</updated>

		<summary type="html">&lt;p&gt;265 993 303: /* Wobble */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The camera system was a first of its kind system, considering [[Super Mario 64|Mario 64]] was one of the first 3D platforming games. The system makes use of a sometimes dynamic, sometimes hard-coded presets and modes to make the camera work for its given situation. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The camera was supposedly solely written by Takumi Kawagoe, a developer who also helped write the camera for Ocarina of Time.&amp;lt;ref name=Iwata&amp;gt;[http://iwataasks.nintendo.com/interviews/#/wii/twilight_princess/0/3 Iwata Asks: The Legend of Zelda: Twilight Princess]&amp;lt;/ref&amp;gt; Most of the insight on the camera development comes from interviews with Kawagoe and fellow developer Giles Goddard, as well as the a Nintendo 64 patent that details information on the camera.&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
The camera consists of several types of modes, beyond the types the player controls. These change depending on the situation, altering [[Angle|angles]] and positions to try and adapt for the situation. In each of these sections, generally only one specific mode is utilized in a group at a time.&lt;br /&gt;
&lt;br /&gt;
=== Player Controlled Modes ===&lt;br /&gt;
These modes are modes that the player controls, specifically by usage of changing in the pause menu and using the R button. The idea for these was to help allow players to overcome camera issues and play the game as they want.&lt;br /&gt;
&lt;br /&gt;
==== Lakitu Camera ====&lt;br /&gt;
This is default camera mode, representing a camera that supposedly is carried by Lakitu. The camera will keep [[Mario]] in focus while attempting to give a clear angle of the geometry around Mario.&lt;br /&gt;
&lt;br /&gt;
==== Mario Camera ====&lt;br /&gt;
The default alternative camera mode, this one is selected by usage of the R button. Pressing the button puts the camera into a mode that more closely follows Mario, akin to a zoomed-out first person mode. This can often override other hidden modes, and provides a typically abnormal perspective.&lt;br /&gt;
&lt;br /&gt;
==== Fixed Camera ====&lt;br /&gt;
This mode must be selected through the pause menu. While holding R with the option selected, the camera will stop moving and will only continue to angle to follow Mario. This can be abused, as preventing the camera from moving will keep it from travelling to [[Parallel Universe|PUs]]- which [[Crash|crash]] the game.&lt;br /&gt;
&lt;br /&gt;
=== Camera Controlled Modes ===&lt;br /&gt;
These modes are activated by many different scenarios, such as the level/area loading, [[Water|water]], [[Action|actions]], [[Surface#Floors|floors]], and [[Object|objects]]. Although these modes are not actively noticed, they greatly control the behavior of the camera. The camera can act almost completely different depending on the mode.&lt;br /&gt;
&lt;br /&gt;
==== No Mode ====&lt;br /&gt;
This mode (or rather, lack of mode) is used when on certain screens. The title screen and file select screen use this. This keeps the things being looked at in view and the camera from moving in these set situations.&lt;br /&gt;
&lt;br /&gt;
==== Open ====&lt;br /&gt;
Could be viewed as the default camera. Most levels use this, such as [[BoB]], [[CCM]], [[LLL]], and [[SSL]]. The camera follows decently far away, and gives minimal control in regards to C button zooming.&lt;br /&gt;
&lt;br /&gt;
==== Reverse Tower ====&lt;br /&gt;
In Reverse Tower mode, the camera follow either along a vertical axis or stays on a line between the focus and the axis. This gives a perspective as if Mario is climbing around the outside of a structure, with the camera staying in the middle. Areas that use this include the first [[DDD]] area, [[TTC]], and the volcano in [[LLL]].&lt;br /&gt;
&lt;br /&gt;
==== Behind Mario ====&lt;br /&gt;
This mode follows decently strictly behind Mario, with the C side buttons giving a 90 degree view from the side while held. This isn&#039;t set by default in any levels, but is applied after [[Cannon|cannon]] shots or while swimming underwater.&lt;br /&gt;
&lt;br /&gt;
==== Close ====&lt;br /&gt;
Similar to the open camera, except this mode follows Mario closer. It is set by default in stages such as [[BBH]] and Eyerok&#039;s Lair.&lt;br /&gt;
&lt;br /&gt;
==== C Up ====&lt;br /&gt;
As the name implies, this is a sort of first-person mode that activates whenever Mario reads a sign or C Up is pressed. This allows to look at places where the camera normally won&#039;t go to.&lt;br /&gt;
&lt;br /&gt;
==== Water Surface ====&lt;br /&gt;
&lt;br /&gt;
==== Slide ====&lt;br /&gt;
&lt;br /&gt;
==== Inside Cannon ====&lt;br /&gt;
This camera is activated in a singular situation, when [[Mario]] enters a [[Cannon|cannon]]. It acts similar to the C Up mode, where moving the joystick looks around.&lt;br /&gt;
&lt;br /&gt;
==== Boss Fight ====&lt;br /&gt;
This camera is activated when fighting certain enemies, specifically King Bob-omb, King Whomp, and [[Bowser]]. Specifically, the [[Surface#Floors|floor]] activates for the first two and the latter are loaded in with the level. This mode makes the camera zoom out to allow both the normal focus and a secondary focus (i.e. the boss) on screen. The zooms the camera much farther out.&lt;br /&gt;
&lt;br /&gt;
==== Parallel Tracking ====&lt;br /&gt;
In this mode, the camera moves along a line and tracks the focus. Outside of cutscenes, the only use of this is in the library in [[BBH]].&lt;br /&gt;
&lt;br /&gt;
==== Fixed Reference ====&lt;br /&gt;
This mode essentially locks the camera, and prevents the camera from getting stuck on a variety of [[Surface|surfaces]]. This is useful for many rooms, and is utilized in the castle and [[BBH]] mansion.&lt;br /&gt;
&lt;br /&gt;
==== Bowser Level ====&lt;br /&gt;
&lt;br /&gt;
==== Free Roam ====&lt;br /&gt;
&lt;br /&gt;
==== Spiral Stairs ====&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
&lt;br /&gt;
==== Wobble ====&lt;br /&gt;
The camera wobbles during the animation of running out of health on the ground, and in some cases during the star collecting animation (the other possibility being for it to zoom out).&lt;/div&gt;</summary>
		<author><name>265 993 303</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Talk:Address&amp;diff=17509</id>
		<title>Talk:Address</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Talk:Address&amp;diff=17509"/>
		<updated>2023-01-08T21:12:02Z</updated>

		<summary type="html">&lt;p&gt;265 993 303: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So the N64 theoretically has {{#expr: 2^29}} (512MB of RAM)? [[User:265 993 303|265 993 303]] ([[User talk:265 993 303|talk]]) 17:12, 6 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
what&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yeah&lt;/div&gt;</summary>
		<author><name>265 993 303</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Camera&amp;diff=17507</id>
		<title>Camera</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Camera&amp;diff=17507"/>
		<updated>2023-01-08T18:36:55Z</updated>

		<summary type="html">&lt;p&gt;265 993 303: camera wobble&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The camera system was a first of its kind system, considering [[Super Mario 64|Mario 64]] was one of the first 3D platforming games. The system makes use of a sometimes dynamic, sometimes hard-coded presets and modes to make the camera work for its given situation. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The camera was supposedly solely written by Takumi Kawagoe, a developer who also helped write the camera for Ocarina of Time.&amp;lt;ref name=Iwata&amp;gt;[http://iwataasks.nintendo.com/interviews/#/wii/twilight_princess/0/3 Iwata Asks: The Legend of Zelda: Twilight Princess]&amp;lt;/ref&amp;gt; Most of the insight on the camera development comes from interviews with Kawagoe and fellow developer Giles Goddard, as well as the a Nintendo 64 patent that details information on the camera.&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
The camera consists of several types of modes, beyond the types the player controls. These change depending on the situation, altering [[Angle|angles]] and positions to try and adapt for the situation. In each of these sections, generally only one specific mode is utilized in a group at a time.&lt;br /&gt;
&lt;br /&gt;
=== Player Controlled Modes ===&lt;br /&gt;
These modes are modes that the player controls, specifically by usage of changing in the pause menu and using the R button. The idea for these was to help allow players to overcome camera issues and play the game as they want.&lt;br /&gt;
&lt;br /&gt;
==== Lakitu Camera ====&lt;br /&gt;
This is default camera mode, representing a camera that supposedly is carried by Lakitu. The camera will keep [[Mario]] in focus while attempting to give a clear angle of the geometry around Mario.&lt;br /&gt;
&lt;br /&gt;
==== Mario Camera ====&lt;br /&gt;
The default alternative camera mode, this one is selected by usage of the R button. Pressing the button puts the camera into a mode that more closely follows Mario, akin to a zoomed-out first person mode. This can often override other hidden modes, and provides a typically abnormal perspective.&lt;br /&gt;
&lt;br /&gt;
==== Fixed Camera ====&lt;br /&gt;
This mode must be selected through the pause menu. While holding R with the option selected, the camera will stop moving and will only continue to angle to follow Mario. This can be abused, as preventing the camera from moving will keep it from travelling to [[Parallel Universe|PUs]]- which [[Crash|crash]] the game.&lt;br /&gt;
&lt;br /&gt;
=== Camera Controlled Modes ===&lt;br /&gt;
These modes are activated by many different scenarios, such as the level/area loading, [[Water|water]], [[Action|actions]], [[Surface#Floors|floors]], and [[Object|objects]]. Although these modes are not actively noticed, they greatly control the behavior of the camera. The camera can act almost completely different depending on the mode.&lt;br /&gt;
&lt;br /&gt;
==== No Mode ====&lt;br /&gt;
This mode (or rather, lack of mode) is used when on certain screens. The title screen and file select screen use this. This keeps the things being looked at in view and the camera from moving in these set situations.&lt;br /&gt;
&lt;br /&gt;
==== Open ====&lt;br /&gt;
Could be viewed as the default camera. Most levels use this, such as [[BoB]], [[CCM]], [[LLL]], and [[SSL]]. The camera follows decently far away, and gives minimal control in regards to C button zooming.&lt;br /&gt;
&lt;br /&gt;
==== Reverse Tower ====&lt;br /&gt;
In Reverse Tower mode, the camera follow either along a vertical axis or stays on a line between the focus and the axis. This gives a perspective as if Mario is climbing around the outside of a structure, with the camera staying in the middle. Areas that use this include the first [[DDD]] area, [[TTC]], and the volcano in [[LLL]].&lt;br /&gt;
&lt;br /&gt;
==== Behind Mario ====&lt;br /&gt;
This mode follows decently strictly behind Mario, with the C side buttons giving a 90 degree view from the side while held. This isn&#039;t set by default in any levels, but is applied after [[Cannon|cannon]] shots or while swimming underwater.&lt;br /&gt;
&lt;br /&gt;
==== Close ====&lt;br /&gt;
Similar to the open camera, except this mode follows Mario closer. It is set by default in stages such as [[BBH]] and Eyerok&#039;s Lair.&lt;br /&gt;
&lt;br /&gt;
==== C Up ====&lt;br /&gt;
As the name implies, this is a sort of first-person mode that activates whenever Mario reads a sign or C Up is pressed. This allows to look at places where the camera normally won&#039;t go to.&lt;br /&gt;
&lt;br /&gt;
==== Water Surface ====&lt;br /&gt;
&lt;br /&gt;
==== Slide ====&lt;br /&gt;
&lt;br /&gt;
==== Inside Cannon ====&lt;br /&gt;
This camera is activated in a singular situation, when [[Mario]] enters a [[Cannon|cannon]]. It acts similar to the C Up mode, where moving the joystick looks around.&lt;br /&gt;
&lt;br /&gt;
==== Boss Fight ====&lt;br /&gt;
This camera is activated when fighting certain enemies, specifically King Bob-omb, King Whomp, and [[Bowser]]. Specifically, the [[Surface#Floors|floor]] activates for the first two and the latter are loaded in with the level. This mode makes the camera zoom out to allow both the normal focus and a secondary focus (i.e. the boss) on screen. The zooms the camera much farther out.&lt;br /&gt;
&lt;br /&gt;
==== Parallel Tracking ====&lt;br /&gt;
In this mode, the camera moves along a line and tracks the focus. Outside of cutscenes, the only use of this is in the library in [[BBH]].&lt;br /&gt;
&lt;br /&gt;
==== Fixed Reference ====&lt;br /&gt;
This mode essentially locks the camera, and prevents the camera from getting stuck on a variety of [[Surface|surfaces]]. This is useful for many rooms, and is utilized in the castle and [[BBH]] mansion.&lt;br /&gt;
&lt;br /&gt;
==== Bowser Level ====&lt;br /&gt;
&lt;br /&gt;
==== Free Roam ====&lt;br /&gt;
&lt;br /&gt;
==== Spiral Stairs ====&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
&lt;br /&gt;
==== Wobble ====&lt;br /&gt;
The camera wobbles during the death animation and in some cases during the star collecting animation (the other possibility being for it to zoom out).&lt;/div&gt;</summary>
		<author><name>265 993 303</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Talk:SheNaNigans&amp;diff=17506</id>
		<title>Talk:SheNaNigans</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Talk:SheNaNigans&amp;diff=17506"/>
		<updated>2023-01-08T18:28:22Z</updated>

		<summary type="html">&lt;p&gt;265 993 303: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is there any documented occurence of {{PAGENAME}}? Wouldn’t it crash right away? [[User:265 993 303|265 993 303]] ([[User talk:265 993 303|talk]]) 18:28, 8 January 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>265 993 303</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Talk:SheNaNigans&amp;diff=17505</id>
		<title>Talk:SheNaNigans</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Talk:SheNaNigans&amp;diff=17505"/>
		<updated>2023-01-08T18:27:58Z</updated>

		<summary type="html">&lt;p&gt;265 993 303: Created page with &amp;quot;Is there any documented occurence of {{PAGENAME}}? Wouldn’t it crash right away?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is there any documented occurence of {{PAGENAME}}? Wouldn’t it crash right away?&lt;/div&gt;</summary>
		<author><name>265 993 303</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Talk:Address&amp;diff=17504</id>
		<title>Talk:Address</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Talk:Address&amp;diff=17504"/>
		<updated>2023-01-06T17:12:20Z</updated>

		<summary type="html">&lt;p&gt;265 993 303: Created page with &amp;quot;So the N64 theoretically has {{#expr: 2^29}} (512MB of RAM)? ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So the N64 theoretically has {{#expr: 2^29}} (512MB of RAM)? [[User:265 993 303|265 993 303]] ([[User talk:265 993 303|talk]]) 17:12, 6 January 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>265 993 303</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=FAQ&amp;diff=17468</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=FAQ&amp;diff=17468"/>
		<updated>2023-01-02T14:09:29Z</updated>

		<summary type="html">&lt;p&gt;265 993 303: correct counts as in https://www.youtube.com/watch?v=e_IEhqUAuCY&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;FAQ (Frequently Asked Questions)&#039;&#039;&#039;&lt;br /&gt;
==How do I TAS?==&lt;br /&gt;
[https://www.youtube.com/watch?v=GVQW_GuOKQg Basic Mupen64 TAS Tutorial]&lt;br /&gt;
==What is STROOP?==&lt;br /&gt;
{{main|STROOP}}&lt;br /&gt;
STROOP (&#039;&#039;&#039;S&#039;&#039;&#039;uperMario64 &#039;&#039;&#039;T&#039;&#039;&#039;echnical &#039;&#039;&#039;R&#039;&#039;&#039;untime &#039;&#039;&#039;O&#039;&#039;&#039;bserver and &#039;&#039;&#039;O&#039;&#039;&#039;bject &#039;&#039;&#039;P&#039;&#039;&#039;rocessor) is a diagnostic tool for Super Mario 64 which displays and allows for simple editing of various game values and information. It can connect to a running emulator and update values in real time. Some core features include views of loaded/unloaded objects, Mario structure variables, camera + HUD values, an overhead map display, and many more.&lt;br /&gt;
==What is Mupen?==&lt;br /&gt;
{{main|Mupen64}}&lt;br /&gt;
Mupen64 (Mupen for short) is an N64 emulator. A variant of Mupen64, Mupen64-rr, is most commonly used for TASing Super Mario 64. This is what most people in the TAS community mean when they say &amp;quot;Mupen&amp;quot;. There is also an emulator known as Mupen64Plus, which does not have TASing capabilities, but is commonly used for [[RTA]].&lt;br /&gt;
==Why Mupen over BizHawk?==&lt;br /&gt;
Most TASes of Super Mario 64 are done on [[Mupen64-rr]]. This is for one main reason: .m64 files can be played back on console, known as [[TASBot#Console Verification|Console Verification]], whereas bk2 files cannot, due to the way they handle input during lag frames. BizHawk polls inputs on lag frames, as opposed to Mupen64, which does not, and SM64 doesn&#039;t either. BK2 files (BizHawk movie files) can still be converted to m64 files, however, so some still use Bizhawk.&lt;br /&gt;
==Where can I get an SM64 ROM?==&lt;br /&gt;
A quick google search can help you with that. Unfortunately we cannot provide links here because of copyright.&lt;br /&gt;
==What different challenges are there?==&lt;br /&gt;
As of now, there are 13 challenges that have gained decent popularity, along with many minor ones. Some of the more well-known include:&lt;br /&gt;
*The [[UBER Challenge]]&lt;br /&gt;
*The [[Pacifist Challenge]]&lt;br /&gt;
*The [[A Button Challenge]]&lt;br /&gt;
*The [[B Button Challenge]]&lt;br /&gt;
*The [[Z Button Challenge]]&lt;br /&gt;
*The [[Coinless Challenge]]&lt;br /&gt;
*The [[Capless/Cannonless Challenge]]&lt;br /&gt;
*The [[CCC Challenge]]&lt;br /&gt;
*The [[ABZ Button Challenge]]&lt;br /&gt;
*The [[Low Doors Challenge]]&lt;br /&gt;
*The [[No Joystick Allowed Challenge]]&lt;br /&gt;
*The [[Floor is Lava Challenge]]&lt;br /&gt;
*The [[Same Input Challenge]]&lt;br /&gt;
See the [[Challenge]] and [[Other Single Button Challenges]] pages for further info on these and others.&lt;br /&gt;
==How many A presses are left?==&lt;br /&gt;
An any% run takes 0 A presses when performed on Wii VC. A 120 star run currently takes 16 A presses when performed on the original Japanese N64 version. Here&#039;s a table showing these counts on all game versions:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 200px; height: 200px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! [[Super Mario 64#Japanese|N64&amp;amp;nbsp;JP (Original)]]&lt;br /&gt;
! [[Super Mario 64#English|N64&amp;amp;nbsp;US]]&lt;br /&gt;
! [[Super Mario 64#PAL|N64&amp;amp;nbsp;PAL]]&lt;br /&gt;
! [[Super Mario 64#Shindou|N64&amp;amp;nbsp;JP (Shindou)]]&lt;br /&gt;
! [[Super Mario 64#iQue_.28Chinese.29|iQue]]&lt;br /&gt;
! [[Super Mario 64#Japanese_2|Wii&amp;amp;nbsp;VC JP]]&lt;br /&gt;
! [[Super Mario 64#English_2|Wii&amp;amp;nbsp;VC US]]&lt;br /&gt;
! [[Super Mario 64#PAL_2|Wii&amp;amp;nbsp;VC PAL]]&lt;br /&gt;
! [[Super Mario 64#Japanese_3|Wii&amp;amp;nbsp;U&amp;amp;nbsp;VC JP]]&lt;br /&gt;
! [[Super Mario 64#English_3|Wii&amp;amp;nbsp;U&amp;amp;nbsp;VC US]]&lt;br /&gt;
! [[Super Mario 64#PAL_3|Wii&amp;amp;nbsp;U&amp;amp;nbsp;VC PAL]]&lt;br /&gt;
! [[Super_Mario_64#64DD_Version|64DD Version]]&lt;br /&gt;
|-&lt;br /&gt;
! Any%&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1 || 0 || 0 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! 120&amp;amp;nbsp;Star&lt;br /&gt;
| 14 || 17 || 17 || 18 || 18 || 17 || 16 || 16 || 18 || 17 || 17 || Impossible&lt;br /&gt;
|}&lt;br /&gt;
==Is a 70 Star 0 A press run being developed?==&lt;br /&gt;
Yes; though it is not yet confirmed to be possible, the run is being TASed until [[BitFS]]. This is because we have a good blueprint for how to do BitFS on the N64. There is currently no plan to make a 70 star no A press run on [[Wii VC]] because [[console Verification|verifying these runs]] is difficult.&lt;br /&gt;
==What&#039;s the next A press save going to be?==&lt;br /&gt;
Currently, the next A press in line to be saved is Bowser in the Fire Sea on the N64, which would bring the A press count from 14 to 13, using [[Bully Battery]] and a [[Squish Cancel]] combined together. This save would bring the A press count down to 13.&lt;br /&gt;
==How are you decompiling the game?==&lt;br /&gt;
After we discovered the compiler that Nintendo used for Super Mario 64, we obtained the raw assembly from the ROM, and reverse engineered C code that compiles into it. This was a long and tedious process, but after a couple years, the game has been fully decompiled.&lt;br /&gt;
==Why does Mario lose his hat when he dies from going out-of-bounds (OoB)?==&lt;br /&gt;
Mario&#039;s default state is, surprisingly, with no hat on, and on each frame it checks whether he&#039;s wearing the hat and sets the proper graphics flag. However, when Mario goes OoB, a large portion of the central Mario code stops running, including that check. Hence, Mario doesn&#039;t actually lose his hat; he just forgets he&#039;s wearing it.&lt;br /&gt;
==When I record an AVI on mupen, the sound works but the screen is just black. How do I fix this?==&lt;br /&gt;
This is a bug that occurs when you use the gl64 video plugin when aero is enabled on your computer. One fix is to use another video plugin, or to disable aero on your computer. The latter is only possible on Windows 7, but unfortunately not on later versions.&lt;br /&gt;
==How do you continue off of a TAS you created earlier?==&lt;br /&gt;
Play it to where you want to continue, then save a state. Disable read-only mode and reload the state. The file will now start recording inputs from that point, erasing any you had previously made after that point.&lt;br /&gt;
==I just got through the 8 Star Door to Bowser 1 by grabbing onto it with a ledge grab! Is this useful?==&lt;br /&gt;
No. Clipping through the door with a ledge grab is a side effect of the patch in the SM64 Editor program that &amp;quot;improves collision&amp;quot;. It is not actually possible in the original game.&lt;br /&gt;
==Mario&#039;s animation doesn&#039;t update when you dive recover against a wall. Is this useful?==&lt;br /&gt;
No. It is a purely visual glitch and has no effect on gameplay.&lt;br /&gt;
==I was doing a BLJ on the endless stairs and warped straight to Wet-Dry World. Is this new?==&lt;br /&gt;
No. You clipped through the wall and went above the painting. The game checks whether or not you entered paintings by checking whether or not you are above floor triangles behind them, even when you are really high up.&lt;br /&gt;
==Mupen is open, but the Mupen window disappeared and won’t come back, even when I restart. What do I do?==&lt;br /&gt;
This is a glitch that occurs when Mupen is closed while minimized.&lt;br /&gt;
&lt;br /&gt;
To fix it, you must maximize the Mupen window and then drag down the top of the window, which will restore it to a normal window. To maximize the window without it actually being present, you can do one of the following:&lt;br /&gt;
* [Windows 7 Only] Open task manager, right click on the Mupen program, click maximize&lt;br /&gt;
* Right click on the Mupen icon in the task bar with shift held, click maximize&lt;br /&gt;
* Hover over the Mupen icon in the task bar, right click on the preview, click maximize&lt;br /&gt;
Deleting Mupen’s config file also works.&lt;br /&gt;
==Mupen&#039;s TAS Input Plugin window doesn&#039;t stay focused when clicking on the main emulator window. What do I do?==&lt;br /&gt;
This is a bug that was introduced in Windows 10 Version 1809. Some solutions have been provided using macros, but the easiest solution is to simply click on the joystick area and hold the click outside of the tas input window. When you release the click it should still follow the mouse. Then click on Mupen, and from now until you close the rom, it will behave normally.&lt;br /&gt;
[[Category:Help]]&lt;/div&gt;</summary>
		<author><name>265 993 303</name></author>
	</entry>
</feed>