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	<updated>2026-10-01T14:33:05Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=5159</id>
		<title>Unsolved single-goal challenges</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=5159"/>
		<updated>2018-10-26T01:45:41Z</updated>

		<summary type="html">&lt;p&gt;1ted59: fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of single goal challenges that are incredibly difficult/impossible with current knowledge. None of these have been completed.&lt;br /&gt;
&lt;br /&gt;
* Clipping from the bottom area of Wiggler&#039;s cave to the top area, or vice versa&lt;br /&gt;
* Grabbing Ukiki without pressing B (useful for the BBC)&lt;br /&gt;
* Collecting Mystery of the Monkey Cage without changing the HOLP for an arbitrary HOLP&lt;br /&gt;
* Collecting [[Wing Mario over the Rainbow]] Capless and/or Cannonless&lt;br /&gt;
* Transport cloning with Wiggler or Skeeter&lt;br /&gt;
* Performing a transport clone with 4 simultaneous pushers&lt;br /&gt;
* Collecting the new impossible coin (THI)&lt;br /&gt;
* Killing the mystery goomba and collecting its coin&lt;br /&gt;
* Collecting the red coin in BitDW at the start without using the ! Switch and living&lt;br /&gt;
* Getting infinite coins in CCM&lt;br /&gt;
* Cloning in LLL (maybe with fall damage instant release via falling from HSF)&lt;br /&gt;
* Reproducing the TTC upwarp&lt;br /&gt;
* Grab a bob-omb fake during boiling&lt;br /&gt;
* Vertical PU death in LLL&lt;br /&gt;
* HSWK between towers in TotWC&lt;br /&gt;
* Crashing the game by triggering death barrier before activating the TotWC starting textbox&lt;br /&gt;
* Survive in a vertical PU with a shell clone released in it&lt;br /&gt;
* Collecting the BitDW key from underneath the ground, causing you to collect the key on the death floor&lt;br /&gt;
* Collect a star during a demo sequence&lt;br /&gt;
* Activating 4 or 5 stars at once in BoB&lt;br /&gt;
* Activating more than 4 stars at once anywhere&lt;br /&gt;
* Reversing the one-way teleport in [[THI]]&lt;br /&gt;
* Ground-pounding [[Chain Chomp]]&#039;s post without interacting with the red coin (e.g. collecting its two coin value)&lt;br /&gt;
* Escaping from one of the fish tanks in the JRB room (starting with zero speed and damage counter)&lt;br /&gt;
* Get back on the platform after falling off in the Bowser 2 fight&lt;br /&gt;
* Moving during [[time stop]] in JRB (to get shell clones)&lt;br /&gt;
&lt;br /&gt;
==Former challenges on this list which have been accomplished==&lt;br /&gt;
* Beating SA in one irl breath&lt;br /&gt;
:* https://youtu.be/3BueQSrscks&lt;br /&gt;
* Picking up the cannon bob-omb on the same frame as leaving its radius&lt;br /&gt;
:* https://youtu.be/uFuC5DcbsjU&lt;br /&gt;
* Putting the Ukiki that steals your hat on the monkey cage&lt;br /&gt;
:* https://www.youtube.com/watch?v=oErcSAAwy4U&lt;br /&gt;
* Collecting Mystery of the Monkey Cage without changing the HOLP&lt;br /&gt;
:* https://youtu.be/UhchV2Kr_ig&lt;/div&gt;</summary>
		<author><name>1ted59</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Softlock&amp;diff=5158</id>
		<title>Softlock</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Softlock&amp;diff=5158"/>
		<updated>2018-10-26T01:44:09Z</updated>

		<summary type="html">&lt;p&gt;1ted59: fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;softlock&#039;&#039;&#039; occurs when the game is put into a state where, though it has not [[Crash|crashed]] or ceased functioning, it has been put into a state from which there is no way to exit without resetting the console.&lt;br /&gt;
&lt;br /&gt;
==Known Softlocks==&lt;br /&gt;
&lt;br /&gt;
* Repeatedly bonking within a glitchy wall&amp;lt;ref&amp;gt;https://youtu.be/g7lFIBxsjV0&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Getting stuck in a [[Black Room of Death]]&lt;br /&gt;
* Activating a death, star, sign text, or painting entrance [[cutscene]] at the same time as a specific type of star activation cutscene (mainly item box stars)&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=jXWtT2Er-EQ&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=RlrqJDgW3vE&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://youtu.be/IjTY2eo6LZg&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Being grabbed by [[Heave-Ho]] or Chuckya while releasing its clone&lt;br /&gt;
* Being grabbed by Chuckya while in [[Time Stop]]&amp;lt;ref&amp;gt;https://youtu.be/dtB2afm_lCw&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Being thrown by a Heave-Ho while underwater&amp;lt;ref&amp;gt;https://youtu.be/vYw0cMVY8as&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Being grabbed by Chuckya the same frame he dies or being grabbed in midair and having Chuckya unload&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=Ea6d9oaHOBA&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Collecting a star in [[Wind|vertical wind]]&lt;br /&gt;
* Activating a star in a [[Parallel Universe|PU]]&amp;lt;ref&amp;gt;https://youtu.be/wC1PV9CYC4Y&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Talking to [[Yoshi]] while your lives counter is stuck (i.e. while having 1000 coins on the Japanese version)&amp;lt;ref&amp;gt;https://youtu.be/AbCSED_FqjA&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Talking to Yoshi while falling off the roof&amp;lt;ref&amp;gt;https://youtu.be/3UDDdbXaGx0?t=5m40s&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Dying when [[Lakitu|Lakitu&#039;s]] textbox is triggered at the start of the game.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=l8S0KrWU5hk&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Activating certain text boxes while the camera is stuck&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>1ted59</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Cool,_Cool_Mountain&amp;diff=5157</id>
		<title>Cool, Cool Mountain</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Cool,_Cool_Mountain&amp;diff=5157"/>
		<updated>2018-10-26T01:43:46Z</updated>

		<summary type="html">&lt;p&gt;1ted59: fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{course_infobox&lt;br /&gt;
|title=Cool, Cool Mountain&lt;br /&gt;
|image= CCM.png&lt;br /&gt;
|abbreviation=CCM&lt;br /&gt;
|terrain=Snowy/Slide&lt;br /&gt;
|setting=Snowy&lt;br /&gt;
|water=Tiny&lt;br /&gt;
|yellow-coins=105&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=3&lt;br /&gt;
|enemy-yellow=18&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=7&lt;br /&gt;
|overview_1=STROOP- CCM.png&lt;br /&gt;
|overview_2=STROOP- CCM Slide.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cool, Cool Mountain&#039;&#039;&#039; is the fourth course. It can be accessed from the painting on the left side of the room near the door to [[Bob-omb Battlefield]], on the first floor of Princess Peach&#039;s castle. The door leading to it requires at least 3 Power Stars to be opened.&lt;br /&gt;
&lt;br /&gt;
==Course Versions==&lt;br /&gt;
There are three versions of the course that can appear by selecting different stars. Keep in mind that if there are any blue stars (uncollected) present in the star selection menu, then the last version that can be selected is the first blue star and not the stars after it:&lt;br /&gt;
*&#039;&#039;&#039;Version 1&#039;&#039;&#039;: Accessed by selecting Star 1. The penguin is not present to challenge Mario at sliding.&lt;br /&gt;
*&#039;&#039;&#039;Version 2&#039;&#039;&#039;: Accessed by selecting Star 2, 3, 4, and 6. The penguin is present, challenging Mario to the race.&lt;br /&gt;
*&#039;&#039;&#039;Version 3&#039;&#039;&#039;: Accessed by selecting Star 5. This version is identical to Version 2 except that the snowman&#039;s body is present to allow Mario to bring it down to meet its head.&lt;br /&gt;
&lt;br /&gt;
Additionally, the penguin will become a fat penguin once 120 stars are collected.&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
The coin placement in this course is unique, with how half of the coins are in the main area, and half are in the slide. If all of the coins are collected, a maximum of 154 coins are collectible. There is a theoretical way to raise this maximum- with the use of penguin [[Time Stop]] you could collect coins and then enter the chimney to get infinite coins. However, no method has been successful in getting Mario to the chimney, and the max height reached is about the blue coin block.&lt;br /&gt;
{{CCM Coins}}&lt;br /&gt;
&lt;br /&gt;
==TASes==&lt;br /&gt;
Star 1: https://youtu.be/PLdo_h4vJI4&amp;lt;ref name=&amp;quot;wr&amp;quot;&amp;gt;TAS Times: https://docs.google.com/spreadsheets/d/12Sl41gqLUGzBU0p1nx7uNKOAP835NIoFXqda1j6oqag/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 2: https://youtu.be/RYxZJmP9bag?t=29s&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 3: https://youtu.be/FSPS-JIBpIU&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 4: https://youtu.be/FeYbyF7D_FU&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 5: https://youtu.be/ou_8b2l8OwM&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star 6: https://youtu.be/ZKCXptOS4nU&amp;lt;ref name=&amp;quot;wr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, no A Presses are required to collect all seven stars.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||3&lt;br /&gt;
|-&lt;br /&gt;
|2||0||1&lt;br /&gt;
|-&lt;br /&gt;
|3||0||2&lt;br /&gt;
|-&lt;br /&gt;
|4||0||2&lt;br /&gt;
|-&lt;br /&gt;
|5||0||1&lt;br /&gt;
|-&lt;br /&gt;
|6||0||1&lt;br /&gt;
|-&lt;br /&gt;
|100||0||3&lt;br /&gt;
|}&lt;br /&gt;
===Entering Cool, Cool Mountain &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/mlHzqJn2SMs?t=58s &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Performing a dive recover (press &#039;&#039;B&#039;&#039; at run speed) allows entering the painting without pressing A.&lt;br /&gt;
&lt;br /&gt;
===Slip Slidin&#039; Away &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/vqbq-yeLWbI &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Since Mario already starts out at higher grounds of the course, and there are teleporters available to teleport Mario back to the top, this star presents no issues. That being said, frame-walking is required to get up a slope to reach the chimney that leads to the slide. Once exiting out the slide, the star is reachable with a precise dive recover (the star is only 257 units above ground&amp;lt;ref&amp;gt;Star Heights: https://youtu.be/xE7hrQ8sHhU?t=1m42s&amp;lt;/ref&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
===Li&#039;l Penguin Lost &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/oXAjWluPjho &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mario frame-walks up the slope to reach where the little penguin is. He then grabs it, sliding down the mountain to give the baby back to mother penguin. The rewarded star is above the maximum height that a dive recover can reach (288 units), and thus, Mario needs to teleport all the way back to the top and drop down from above to collect the star.&lt;br /&gt;
&lt;br /&gt;
===Big Penguin Race &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/TQMbgDeAMRU &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enter the slide in the same fashion done in Star 1, and then beat the penguin in the race. Afterwards, collect the star.&lt;br /&gt;
&lt;br /&gt;
===Frosty Slide for 8 Red Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/XH2exVpK6EI &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No tricky techniques are required to collect all red coins, only a solid strategy and good maneuvering. &lt;br /&gt;
&lt;br /&gt;
===Snowman&#039;s Lost His Head &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/t_ETEIo3fvs &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the convenient slope located in the beginning, Mario can reach the Snowman&#039;s body and help it roll down the mountain to reach its head with Mario&#039;s guidance. While the star is too high to reach without jumping, there is a Spindrift nearby to provide the necessary height to reach it.&lt;br /&gt;
&lt;br /&gt;
===Wall Kicks Will Work &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/NnC5n70j1KE &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main trick is landing on a Spindrift to activate twirling, then use a specific trajectory with a high speed to reach the star from above to bypass the need to long jump or wall kick. While the maximum speed of twirling is 31, Pannenkoek found a way to twirl faster than that. It is done by &#039;&#039;not&#039;&#039; steering Mario most of the time to conserve the high speed achieved by sliding down from the tiptop of the mountain, where it is reached by frame-walking.&lt;br /&gt;
&lt;br /&gt;
===CCM 100 Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/jWjQ0Bwbbxk &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
By collecting the coins in the big slide (where there are 73 coins) and sliding down the outer slide of the mountain, Mario would gather enough coins to spawn the 100 coin star.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>1ted59</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Cloning&amp;diff=5156</id>
		<title>Cloning</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Cloning&amp;diff=5156"/>
		<updated>2018-10-26T01:43:12Z</updated>

		<summary type="html">&lt;p&gt;1ted59: fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mario holding a coin clone.png|thumb|242x242px|Mario holding a Coin Clone]]&lt;br /&gt;
&#039;&#039;&#039;Cloning&#039;&#039;&#039; refers to a number of glitches that allow Mario to hold [[object]]s that were not intended to be held. Typically, this happens when Mario continues to hold an [[object slot]] after the object in it has unloaded. When a new object loads into this slot, Mario will hold a reference to this new object. The name &amp;quot;cloning&amp;quot; comes from one of its main applications, which is to duplicate objects such as [[coin]]s or [[Goomba]]s. This name is a misnomer, as the duplication behavior is a property of those specific objects, and not the technique itself. &lt;br /&gt;
&lt;br /&gt;
[[File:Holding Objects.png|frame|right|How holding objects works]]&lt;br /&gt;
== Methods ==&lt;br /&gt;
&lt;br /&gt;
=== Delayed grab ===&lt;br /&gt;
When Mario picks up an object by [[punch]]ing (as opposed to [[dive|diving]] or [[water grab]]bing), there is a two-[[frame]] window of time in which the object is not placed into [[limbo]], yet Mario has committed to picking up the object. At the end of this window, Mario will hold the object slot that this object is in, even if the original object has since unloaded.&lt;br /&gt;
&lt;br /&gt;
For example, if Mario begins to pick up a [[Bob-omb]] just before it explodes and unloads, Mario will hold the object slot that the Bob-omb originally occupied.&lt;br /&gt;
&lt;br /&gt;
This can be performed using the following objects:&lt;br /&gt;
*[[Bob-omb]]&lt;br /&gt;
*[[Cork Box]]&lt;br /&gt;
*[[Chuckya]]&lt;br /&gt;
*[[Crazy Box]]&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=BEiRksVS3aw&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Loading zones ===&lt;br /&gt;
[[Loading zone]]s cause all objects to unload, and new objects to spawn in their place. If Mario is holding an object while passing through a loading zone, he will continue to hold the object slot, even though the object has unloaded.&lt;br /&gt;
&lt;br /&gt;
This can be performed in [[Wet-Dry World]] by carrying a [[chuckya]] or [[heave ho]] through the loading zone, and in [[Dire, Dire Docks]] using the [[water shell holding]] glitch.&lt;br /&gt;
&lt;br /&gt;
== Properties of clones ==&lt;br /&gt;
The term &amp;quot;clone&amp;quot; generally refers to an object that was not meant to be held that nevertheless is or was being held by Mario.&lt;br /&gt;
&lt;br /&gt;
When Mario releases a clone, it stops updating and becomes unable to send signals to other objects. Mario can still [[Interaction|interact]] with it, since interaction is part of Mario&#039;s behavior, not the object&#039;s. For example, while Mario can still collect a coin after it has been cloned, the coin no longer spins.&lt;br /&gt;
&lt;br /&gt;
Though Mario can still interact with objects, certain types of interactions will cause the object to become intangible, and thus he will no longer be able to interact with it in any way. These include:&lt;br /&gt;
*Collecting a coin&lt;br /&gt;
*Taking damage from an enemy&lt;br /&gt;
*Touching a [[water ring]]&lt;br /&gt;
*Getting knocked back by a [[Bully]]&lt;br /&gt;
*Touching a [[warp]] object&lt;br /&gt;
*Getting grabbed by [[Chuckya]] (or [[King Bob-omb]], who is impossible to clone)&lt;br /&gt;
&lt;br /&gt;
Some notable interactions that do &#039;&#039;not&#039;&#039; cause the object to become intangible are:&lt;br /&gt;
*Touching a [[Koopa Shell]]&lt;br /&gt;
*Knocking back a Bully&lt;br /&gt;
*Warping using a [[Teleporter]]&lt;br /&gt;
&lt;br /&gt;
The behavior of clones is identical to that of objects during [[Time Stop]]. If an object that is meant to be held, like a Bob-omb or cork box, is cloned, it will act normally when released. It is not usually considered a clone and has behavior separate from its behavior during time stop.&lt;br /&gt;
== Applications ==&lt;br /&gt;
=== Duplication ===&lt;br /&gt;
Some objects such as [[coin]]s and [[Goomba]]s use [[spawner]]s, whose purpose is to ensure that these objects are loaded when necessary. For example, when Mario moves far away from a line of coins, they unload. When Mario again moves toward the coins, the [[Coin Spawner|coin line&#039;s spawner]] is responsible for respawning the coins, and only those coins, in the line that have not yet been collected.&lt;br /&gt;
&lt;br /&gt;
When Mario interacts with a coin, he collects it and sets a flag on the coin spawner to inform it that it has been collected. When the coin next updates, it despawns itself and informs the coin spawner that it should not be respawned when Mario moves away and comes back. However, if this coin was cloned, then it does not update, and so cannot inform the spawner that it has been collected. Thus, if Mario collects a cloned coin, and then moves away and returns, the original coin will respawn, effectively duplicating the coin. This does not occur with coins that do not come from spawners, as they cannot load during the level.&lt;br /&gt;
&lt;br /&gt;
The following objects can be duplicated in this manner:&lt;br /&gt;
*[[Goomba]]s&lt;br /&gt;
*[[Yellow Coin|Yellow coin]]s (not [[Red Coin|red coins]], as these do not have spawners)&lt;br /&gt;
*[[Blue Coin|Blue coin]]s by reaching a loading zone before the [[Blue Coin Switch]] runs out&lt;br /&gt;
&amp;lt;!--Finish this list--&amp;gt;&lt;br /&gt;
Because cloned objects never unload, they gradually fill up the available [[object slots]] and continue to be rendered on screen. This can cause lag, [[game corruption]], and eventually a [[game freeze]] when the object slots run out.&lt;br /&gt;
=== Infinite shell ===&lt;br /&gt;
When Mario rides on a [[Koopa Shell]] or [[Shiny Shell]], although the latter is impossible to clone, the shell object stays spawned until he runs into a [[wall]] or presses Z, which causes the shell to break. At this point, Mario sets a flag on the shell, and when the shell next updates, it unloads itself. Because a cloned shell does not update, it does not unload, allowing Mario to repeatedly ride and break a shell after cloning it. &lt;br /&gt;
=== Remote star collection ===&lt;br /&gt;
Stars that spawn during the course of gameplay can be cloned. For example, this can be done with red coin stars, 100 coin stars, and stars contained in item boxes. Even if a star is spawned at the start of a level, it can still be cloned if that level contains a [[loading zone]], such as [[Board Bowser&#039;s Sub]] and [[Collect the Caps]] in [[Dire, Dire Docks]].&lt;br /&gt;
==Manipulating clones==&lt;br /&gt;
These are commonly used methods to get Mario to hold the correct [[object slot]] to clone a desired [[object]].&lt;br /&gt;
===Coin in [[BoB]]===&lt;br /&gt;
*Grab fake cork box outside radius: box=VS2&lt;br /&gt;
*Load 8 coins: VS2=coin#2&lt;br /&gt;
===Coin in [[BitFS]]===&lt;br /&gt;
*Grab fake Bob-omb: Bob-omb=VS9&lt;br /&gt;
*Flame:VS9=VS4&lt;br /&gt;
*Load 5 coins: VS4=coin#4&lt;br /&gt;
===Top coin of a ring (AKA coin#3)===&lt;br /&gt;
*Open a [[cap block]]: (no effect)&lt;br /&gt;
*Grab fake cork box outside radius: box=VS2&lt;br /&gt;
*Unload [[Wing Cap]]: VS2=VS3&lt;br /&gt;
*Load 8 coins: VS3=coin#3&lt;br /&gt;
(Used to collect [[secret]]s coinless)&lt;br /&gt;
===Bob-omb===&lt;br /&gt;
*Explode a Bob-omb: (no effect)&lt;br /&gt;
*Grab a fake cork box inside radius: box=VS1&lt;br /&gt;
*Respawn Bob-omb: VS1=Bob-omb&lt;br /&gt;
===[[Chain Chomp&#039;s Pivot]]===&lt;br /&gt;
*Grab fake cork box inside it radius: box=VS1&lt;br /&gt;
*Load [[Chain Chomp]]: VS1=pivot&lt;br /&gt;
===Red Coin Star===&lt;br /&gt;
*Grab fake cork box outside radius: box=VS2&lt;br /&gt;
*Collect a yellow coin: VS2=VS3&lt;br /&gt;
*Collect a yellow coin: VS3=VS4&lt;br /&gt;
*Collect 8th red coin: VS1=[[Red Coin Star|red coin star]]&lt;br /&gt;
===100 coin star===&lt;br /&gt;
*Grab fake Bob-omb: bob-omb=VS9&lt;br /&gt;
*Load 8 coins: VS9=VS1&lt;br /&gt;
*Collect 100th coin: VS1=[[100 Coin Star|100 coin star]]&lt;br /&gt;
===[[Koopa Shell]]===&lt;br /&gt;
*Grab fake cork box outside radius: box=VS2&lt;br /&gt;
*Load Chain Chomp: VS2=chain#1&lt;br /&gt;
*Unload Chain Chomp: chain#1=VS4&lt;br /&gt;
*Load 3 [[Goomba]]s: VS4=VS1&lt;br /&gt;
*Knock off [[Koopa]]&#039;s shell: VS1=shell&lt;br /&gt;
===[[Metal Cap]]===&lt;br /&gt;
*Grab fake cork box outside radius: box=VS2&lt;br /&gt;
*Load 2 coins: VS2=coin#2&lt;br /&gt;
*Unload 2 coins: coin#2=VS1&lt;br /&gt;
*Open [[Cap Block#Metal Cap|Metal Cap block]]: VS1=Metal Cap&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Premature clone|Premature Clone]]&lt;br /&gt;
*[[Interference Clone]]&lt;br /&gt;
*[[Transport Cloning|Transport Clone]]&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
[[Category:Memory glitches]]&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>1ted59</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Challenge&amp;diff=5155</id>
		<title>Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Challenge&amp;diff=5155"/>
		<updated>2018-10-26T01:41:58Z</updated>

		<summary type="html">&lt;p&gt;1ted59: fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Challenge&#039;&#039;&#039; is a self-imposed restriction of performing certain tasks, making the completion of the game harder. Restrictions include the use of a certain button (the [[A Button]], for example), the use of cannons, collecting coins, and the use of caps, etc.&lt;br /&gt;
&lt;br /&gt;
Often, these challenges lead to the discovery of many glitches, while some must be utilized to make up for a loss of a certain function. For example, restricting the A button forces Mario to use techniques such as frame-walking, enemy manipulation, and [[cloning]] to complete the tasks. Collecting the 5 secrets in Bob-omb Battlefield coinless requires making a [[Premature Clone]] of the top coin and landing at the 30-unit high area to collect the secret without interacting with the center coin.&lt;br /&gt;
&lt;br /&gt;
==UBER Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[UBER Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The challenge was created by Mario64Masters. The name of the UBER challenge was borrowed from Manocheese&#039;s Über Challenge for Ocarina of Time. Basically, this challenge forbids any coins and collectibles (except chests), switches, cannons, teleporting, caps, opening boxes (except a star), damage (except falling), and activating movable platforms. Additionally, enemies must not be interacted (including Lakitu, but except Bowser and MIPS).&lt;br /&gt;
&lt;br /&gt;
There are 39 stars that can be collected RTA, and 46 stars are possible in a TAS run.&lt;br /&gt;
&lt;br /&gt;
==Pacifist Challenge==&lt;br /&gt;
The Pacifist Challenge forbids any combat with enemies except for Bowser. Any non-killing actions are allowed. The number of stars that can be collected is 97 glitchless, and 101 for TAS runs&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/boards/198848-super-mario-64/75920333 How many stars can you get in a Pacifist Run of the game?] Recounted to include infinite coin glitch with box&amp;lt;/ref&amp;gt;. In a full game run, however, killing the Boo for entering [[Big Boo&#039;s Haunt]] is considered nonpacifist, cutting off the available 2 stars, and therefore the actual number of stars that can be collected is 95 glitchless and 99 with TAS.&lt;br /&gt;
&lt;br /&gt;
The following stars cannot be collected in the RTA pacifist run.&lt;br /&gt;
*[[BoB]] (3): &#039;&#039;Big Bob-Omb on the Summit&#039;&#039; (enemy), &#039;&#039;Footrace with Koopa The Quick&#039;&#039; (requires the previous star)&lt;br /&gt;
*[[WF]] (2): &#039;&#039;Chip Off Whomp&#039;s Block&#039;&#039; (enemy), &#039;&#039;To the Top of the Fortress&#039;&#039; (requires the previous star)&lt;br /&gt;
*[[BBH]] (7): All stars are cut off due to entering the course requiring killing a Boo.&lt;br /&gt;
**If entering the stage is allowed, then only two stars (&#039;&#039;Secret of the Haunted Books&#039;&#039; and &#039;&#039;Seek the 8 Red Coins&#039;&#039;) can be collected.&lt;br /&gt;
*[[HMC]] (1): &#039;&#039;HMC 100 coins&#039;&#039; (only 92 non-enemy coins)&lt;br /&gt;
*[[LLL]] (2): &#039;&#039;Boil the Big Bully&#039;&#039; (enemy), &#039;&#039;Bully the Bullies&#039;&#039; (enemy)&lt;br /&gt;
*[[SSL]] (3): &#039;&#039;In the Talons of the Big Bird&#039;&#039; (Klepto), &#039;&#039;Stand Tall on the Four Pillars&#039;&#039; (enemy)&lt;br /&gt;
*[[Snowman&#039;s Land|SL]] (1): &#039;&#039;Chill with the Bully&#039;&#039; (enemy),  &lt;br /&gt;
*[[Tiny-Huge Island|THI]] (4): &#039;&#039;Pluck the Piranha Flower&#039;&#039; (enemy), &#039;&#039;Rematch with Koopa the Quick&#039;&#039; (requiring Star 1), &#039;&#039;Make Wiggler Squirm (enemy)&#039;&#039;, &#039;&#039;THI 100 coins&#039;&#039; (infinite coin glitch requires killing Piranhas)&lt;br /&gt;
&lt;br /&gt;
The following stars can be circumvented if glitches or TAS strategies are allowed:&lt;br /&gt;
*[[BoB]] - &#039;&#039;Mario Wings to the Sky&#039;&#039;: BLJ with Wing Cap (TAS only), due to the cannonless requirement, as Bob-omb buddy can never be unlocked&lt;br /&gt;
*[[WF]] - &#039;&#039;Blast Away the Wall&#039;&#039;: A wall clip can be performed to reach the star cannonless.&lt;br /&gt;
*[[SSL]] - &#039;&#039;SSL 100 coins&#039;&#039;: 100 coins can be collected using infinite coin glitch, done by disappearing cork box glitch in the course. 86 non-enemy coins otherwise.&lt;br /&gt;
*[[Snowman&#039;s Land|SL]] - &#039;&#039;SL 100 coins&#039;&#039;: 100 coins can be collected with an infinite coin glitch, by activating [[Time Stop]] from the snowman and repeatedly collecting a nearby coin. 58 non-enemy coins otherwise.&lt;br /&gt;
&lt;br /&gt;
==A Button Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[A Button Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The challenge aims to reduce the use of [[A Button]] in courses, first documented in [http://www.curtisbright.com/sm64/abc/ Curtis Bright&#039;s website]. Since then, many techniques are applied in an attempt to bring down the A Press count, with [https://youtube.com/user/pannenkoek2012 pannenkoek2012] being the biggest contributor to the challenge. There are 97 stars that can be collected without the A Button using TAS.&lt;br /&gt;
&lt;br /&gt;
==Coinless Challenge==&lt;br /&gt;
The only rule is that the player cannot collect any coins. Specifically, no yellow, red, or blue coins can be collected. Techniques where Mario saves 0 coins into the game by collecting multiples of 256, or pause buffering to prevent the coin counter from going up, are not allowed.&lt;br /&gt;
&lt;br /&gt;
Mario is able to collect 81 stars in a full game run, and 82 stars on a single star basis. The remaining 38 stars require collecting coins and therefore not allowed.&lt;br /&gt;
&lt;br /&gt;
==Capless/Cannonless Challenge==&lt;br /&gt;
To qualify as capless, Mario cannot use any special caps except the cap effects obtained from the start of a course. To qualify as cannonless, Mario cannot use any cannons.&lt;br /&gt;
&lt;br /&gt;
Using the capless and cannonless ruleset from the UBER Challenge, all except one star (&#039;&#039;Wing Mario over the Rainbow&#039;&#039;) can be collected, resulting 119 stars that can be collected.&lt;br /&gt;
&lt;br /&gt;
The most difficult stars to collect include:&lt;br /&gt;
*[[BoB]] - &#039;&#039;Shoot to the Island in the Sky&#039;&#039;, &#039;&#039;100 Coins&#039;&#039;, &#039;&#039;Find the 8 Red Coins&#039;&#039;: Going to the island can be done by long jumping from the top of the mountain. &lt;br /&gt;
*[[SSL]] - &#039;&#039;Free Flying for 8 Red Coins&#039;&#039;: Tornadoes, Fly Guys, and Klepto can help Mario collect the 4 aerial coins without the wing cap.&lt;br /&gt;
*[[Vanish Cap under the Moat]]: The cage can be reached by performing a side flip to a wall kick, removing the need of using a vanish cap.&lt;br /&gt;
&lt;br /&gt;
==CCC Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[CCC Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The CCC Challenge combines Coinless with Capless/Cannonless. The restriction is extremely heavy, leaving very few stars that can be collected, as some of them inadvertently collect coins during the process.&lt;br /&gt;
&lt;br /&gt;
Mario is able to collect 81 stars in a full game run, and 82 stars on a single star basis. While this is the same number of stars collectible as Coinless Challenge, the workarounds are much harder to achieve.&lt;br /&gt;
&lt;br /&gt;
==No Buttons Allowed/Buttonless Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[No Buttons Allowed Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The No Buttons Allowed Challenge (also known as the Buttonless Challenge) forbids the use of A, B, Z, Start, L, R, and (to some extent) C buttons. This challenge was created by pannenkoek2012 to push the game to its limits.&lt;br /&gt;
&lt;br /&gt;
The C buttons are only allowed when they only affect the camera and don&#039;t affect actual gameplay. For example, the [[C^ Hyperspeed]] glitch is not allowed.&lt;br /&gt;
&lt;br /&gt;
The challenge is more difficult than simply restricting the A button, since this disables many maneuvering options that Mario can use, such as jumping, diving, sliding, and more. The challenge cannot be done as a full game run as there is in-game text that cannot be advanced without the use of buttons.&lt;br /&gt;
&lt;br /&gt;
There are only 32 stars that can be collected, many of which require complicated strategies.&lt;br /&gt;
&lt;br /&gt;
==ABZ Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[ABZ Button Challenge|ABZ Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The ABZ Challenge is similar to Buttonless, but instead of restricting all buttons only restricts the three primary buttons, A B and Z. Instead of requiring that they don&#039;t be used at all, it allows simply using the minimum number of buttons possible.&lt;br /&gt;
&lt;br /&gt;
It was created by [[Ethan White]] as an alternative to the Buttonless challenge, since the Buttonless challenge did not allow the start button, and consequently did not allow changing languages on PAL version to minimize text box button presses.&lt;br /&gt;
&lt;br /&gt;
==Low Doors Challenge==&lt;br /&gt;
Beat the game while opening as few doors as possible. The door is considered used when the door opening cutscene occurs. Doors are skipped using BLJs and HSWKs, pause exiting, and routing to avoid moving between castle floors unnecessarily.&lt;br /&gt;
&lt;br /&gt;
Any% needs to open only 2 doors to complete: one door to enter the basement (using either the key door or moat door), one door to enter the upper floors.&lt;br /&gt;
&lt;br /&gt;
120 Stars needs to open 4 doors to complete: one to enter the basement (using either the key door or moat door), one to enter the upper floors, one to enter the courtyard for BBH, one to exit the CCM slide level through the cabin. Unconfirmed door skips exist in BBH, HMC, and skipping the door to the endless stairs using HSWKs. The 50 star door stairs BLJ cannot be used for the latter, as Mario needs to stop at the 3rd floor to get all stars, and cannot pause exit out from the 3rd floor.&lt;br /&gt;
&lt;br /&gt;
==No Joystick Allowed Challenge==&lt;br /&gt;
:&#039;&#039;Main Article: [[No Joystick Allowed Challenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The No Joystick Allowed Challenge forbids the use of Joystick inputs, considered to be the inverse of No Buttons Allowed Challenge.&lt;br /&gt;
&lt;br /&gt;
As the joystick provides the vital function for Mario to change directions and run, the challenge takes route planning to the extreme. The challenge can only be done on a single star basis and not a full game run due to absurd limitations.&lt;br /&gt;
&lt;br /&gt;
There are only 20 stars that can be collected, many of which require complicated strategies.&lt;br /&gt;
&lt;br /&gt;
== Floor is Lava Challenge ==&lt;br /&gt;
:&#039;&#039;Main Article: [[Floor is Lava Challenge]]&#039;&#039;&lt;br /&gt;
The Floor is Lava Challenge is a challenge created by [[Timestoppa]] that disallows standing on floors that aren&#039;t part of objects.&lt;br /&gt;
&lt;br /&gt;
== Joke Challenges ==&lt;br /&gt;
Some challenges have been created as jokes, and then actually been executed, such as Plush% (collecting specific stars to make the STROOP file menu spell out &amp;quot;PLUSH.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Other challenges==&lt;br /&gt;
These are single goal very hard challenges&lt;br /&gt;
[[&amp;quot;Impossible&amp;quot; Single-Goal Challenges]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>1ted59</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=5102</id>
		<title>Unsolved single-goal challenges</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=5102"/>
		<updated>2018-10-22T04:22:35Z</updated>

		<summary type="html">&lt;p&gt;1ted59: super easy to get BitDW red coin without getting the switch, its just really hard to live after&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of single goal challenges that are incredibly difficult/impossible with current knowledge. None of these have been completed.&lt;br /&gt;
&lt;br /&gt;
* Clipping from the bottom area of Wiggler&#039;s cave to the top area, or vice versa&lt;br /&gt;
* Grabbing Ukiki without pressing B (useful for the BBC)&lt;br /&gt;
* Collecting Mystery of the Monkey Cage without changing the HOLP for an arbitrary HOLP&lt;br /&gt;
* Collecting [[Wing Mario over the Rainbow]] Capless and/or Cannonless&lt;br /&gt;
* Transport cloning with Wiggler or Skeeter&lt;br /&gt;
* Performing a transport clone with 4 simultaneous pushers&lt;br /&gt;
* Collecting the new impossible coin (THI)&lt;br /&gt;
* Killing the mystery goomba and collecting its coin&lt;br /&gt;
* Collecting the red coin in BitDW at the start without using the ! Switch and living&lt;br /&gt;
* Getting infinite coins in CCM&lt;br /&gt;
* Cloning in LLL (maybe with fall damage instant release via falling from HSF)&lt;br /&gt;
* Reproducing the TTC upwarp&lt;br /&gt;
* Grab a bob-omb fake during boiling&lt;br /&gt;
* Vertical PU death in LLL&lt;br /&gt;
* HSWK between towers in TotWC&lt;br /&gt;
* Crashing the game by triggering death barrier before activating the TotWC starting textbox&lt;br /&gt;
* Survive in a vertical PU with a shell clone released in it&lt;br /&gt;
* Collecting the BitDW key from underneath the ground, causing you to collect the key on the death floor&lt;br /&gt;
* Collect a star during a demo sequence&lt;br /&gt;
* Activating 4 or 5 stars at once in BoB&lt;br /&gt;
* Activating more than 4 stars at once anywhere&lt;br /&gt;
* Reversing the one-way teleport in [[THI]]&lt;br /&gt;
* Ground-pounding [[Chain Chomp]]&#039;s post without interacting with the red coin (e.g. collecting its two coin value)&lt;br /&gt;
* Escaping from one of the fish tanks in the JRB room (starting with zero speed and damage counter)&lt;br /&gt;
* Get back on the platform after falling off in the Bowser 2 fight&lt;br /&gt;
* Moving during timestop in JRB (to get shell clones)&lt;br /&gt;
&lt;br /&gt;
==Former challenges on this list which have been accomplished==&lt;br /&gt;
* Beating SA in one irl breath&lt;br /&gt;
:* https://youtu.be/3BueQSrscks&lt;br /&gt;
* Picking up the cannon bob-omb on the same frame as leaving its radius&lt;br /&gt;
:* https://youtu.be/uFuC5DcbsjU&lt;br /&gt;
* Putting the Ukiki that steals your hat on the monkey cage&lt;br /&gt;
:* https://www.youtube.com/watch?v=oErcSAAwy4U&lt;/div&gt;</summary>
		<author><name>1ted59</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Time_stop&amp;diff=2829</id>
		<title>Time stop</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Time_stop&amp;diff=2829"/>
		<updated>2018-09-02T18:58:16Z</updated>

		<summary type="html">&lt;p&gt;1ted59: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{rewrite}}&lt;br /&gt;
&lt;br /&gt;
Time Stop (also known as Timestop) is a game mechanic present in all versions of SM64. There is a trick exclusive to the [[J 1.0]] version, which allows [[Mario]] to move around when objects are frozen due to a text box that is supposed to appear.&lt;br /&gt;
&lt;br /&gt;
== Intended Behavior ==&lt;br /&gt;
The intended behavior of the Time Stop mechanism is to freeze everything except [[Mario]] and the talking object when Mario is in a textbox. Alternatively, during a star spawning cutscene all objects are frozen (including Mario) aside from any stars that are spawning.&lt;br /&gt;
&lt;br /&gt;
== Glitch ==&lt;br /&gt;
On the [[J 1.0]] version of SM64, queueing a textbox immediately stops time for everything besides the talking object and Mario, &#039;&#039;regardless if Mario is actually in a state to see the textbox&#039;&#039;. This can be exploited to move around stages with everything besides Mario and the talking object frozen. There are two ways to activate the Time Stop trick, proximity textboxes and textboxes from holdable objects. Neither way works with all textboxes of either type.&lt;br /&gt;
&lt;br /&gt;
=== Proximity Textboxes ===&lt;br /&gt;
&amp;quot;Proximity Textboxes&amp;quot; are defined as textboxes that appear when Mario is near an object. If [[Mario]] jumps right when the textbox is about to activate, then Mario will be able to move in midair until he touches ground again, after which the textbox will start. While Mario is in the air, time will be stopped.&lt;br /&gt;
&lt;br /&gt;
=== Holdable Object Textboxes ===&lt;br /&gt;
By picking up an object that normally triggers a text box and then dropping it before it can display the textbox, time stop can be activated. Mario can safely touch the ground and move around at this point without restarting time. The only known example of this type of Time Stop is the lower [[Ukiki]] in Tall Tall Mountain.&lt;br /&gt;
&lt;br /&gt;
Time is not stopped for the object that was used to stop it in either case.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
Objects (in most cases) stay inanimate, and keep the exact same state they were in when time was stopped. If an object was intangible due to being far from Mario, it will stay intangible even when Mario comes near it until time is started again, because objects do not update in time stop.&lt;br /&gt;
&lt;br /&gt;
== Other Versions of SM64 ==&lt;br /&gt;
The developers patched this glitch in all versions of the game besides J 1.0, by making sure that time does not stop until a textbox is in the process of being displayed. Time still stops for textboxes on other versions, but there is no known way to move around during this state.&lt;br /&gt;
&lt;br /&gt;
The proximity method for Time Stop is still possible in other versions, but time does not stop and the textbox does not appear until Mario touches the ground. This allows for tricks such as getting a 0.0 time on [[Koopa the Quick]] in both of their races.&lt;/div&gt;</summary>
		<author><name>1ted59</name></author>
	</entry>
</feed>